Wikibooks enwikibooks https://en.wikibooks.org/wiki/Main_Page MediaWiki 1.47.0-wmf.19 first-letter Media Special Talk User User talk Wikibooks Wikibooks talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Cookbook Cookbook talk Transwiki Transwiki talk Wikijunior Wikijunior talk Subject Subject talk TimedText TimedText talk Module Module talk Event Event talk Aros/Developer/Docs 0 13107 4669892 4669831 2026-09-13T12:47:10Z Jeff1138 301139 4669892 wikitext text/x-wiki {{ArosNav}} ==A technical overview of AROS== Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese], [http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian], [http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish], [http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese] {{Uncited}} AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]]. It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space. AROS is based around an executive library kernel (Exec) and two other libraries: * Exec (the "kernel", which is not a kernel in the modern sense), * Intuition (graphics and GUI, integrated into the system) and * AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec). The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI). : Diagram showing relationships of libraries to system needed Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement. While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API. [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps *you compile directly under AROS, which can be running on either real hardware, virtual hardware *in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images] '''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version]. There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum 64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC 32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev], ==Software Development for AROS== ===Programming languages=== ====Common to all==== 'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available :[[Aros/User/DOS|DOS]] :[[Aros/Developer/Docs/LUA|LUA]] :REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]] ====Needs to be compiled/ported==== ::[[Aros/Developer/Docs/LLVM|LLVM]] ::Python [ Info], [], ::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook], ::[http://sourceforge.net/projects/xamos/ X-Amos Basic] ::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download]) ::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language] ::[[Aros/Developer/Docs/E|AmigaE Portable E]] ====Hardware Restricted==== '''Basic''' :[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete) :'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS] :: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator :'''Amiga Basic''' :: [ ACEBasic] '''Misc''' :Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC], ===Where to get the C/C++ Environment=== If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed. AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers. Is there a sftp software or scp over ssh available? Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client] [https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum] ====Cross compilers from Windows or Linux==== *Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here] you want to build AROS. No problem. Here are instructions for PC 64-bit: https://github.com/deadw00d/AROS/blob/master/INSTALL.md Here are instructions for PC 32-bit: https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS. '''64 bit''' '''32 bit''' A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc] Older 32bit guides for Linux hosted compiler Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64. subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64 Do all of these operations under home directory of your user or another directory where your user has write permissions. Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386). Clone & build <pre> $ mkdir myrepo $ cd myrepo $ git clone https://github.com/deadw00d/AROS.git AROS $ cd AROS $ git checkout alt-abiv0 $ cd .. $ cp ./AROS/scripts/rebuild.sh . $ ./rebuild.sh </pre> Now to the build selection below - Linux-i386 Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG) Start AROS by: <pre> $ cd alt-abiv0-linux-i386/bin/linux-i386/AROS $ ./Arch/linux/AROSBootstrap </pre> Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386 ISO image available in alt-abiv0-pc-i386/distfiles Now that we have linux-hosted build, we can resume native (option 2). Run ./rebuild.sh and selection option 2. Wait until it finished, then: <pre> $ cd alt-abiv0-pc-i386 $ make </pre> Now <pre> $ make bootiso </pre> Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib. This is how then can be passed to the compiler: /home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib ../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld Another method was using Debian like distros and download the [https://archives.arosworld.org/index.php?function=browse&cat=development/cross gimmearos.sh script] to setup the developer environment by downloading necessary packages ... The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro. In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory ./configure make ([http://http://developers.aros.org/documentation/compiling.html More on compiling AROS]). The result will be a basic AROS system without development tools. To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc. '''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there. If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory. When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code> The Obj-C backend should build out of the box. Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it. --enable-languages=c,c++,objc Better make it—enable-languages=c,c++,objc,obj-c++ ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already. Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make. to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system? [https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software] ====Native compilers for AROS==== Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies * Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit) * Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence. <pre> Assign Development: SYS:Development Assign C: Development:bin ADD </pre> In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build. ===Beginners Tutorials in C C++=== As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount. Brief overview of what is required to write AROS Applications # Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows # Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]] # Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives # Using the [[Aros/Developer/Zune|ZUNE GUI Environment]] Writing native games require this extra information # Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]] # Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library Additional features that could be added later # Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program # Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application # Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application # Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options) # Local couch or IP based SANA2 networking co-op multi player gaming support Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1). For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook". * Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial], * [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting] * [http://thecguru.com/ C for beginners], * [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students, * [https://www.edx.org/courses Free Online course] from American Universities * Reference Amiga [http://amigadev.elowar.com/ API reference]. * AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends ) ===Compiling C/C++ Code=== Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs. Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in sh to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands. For a single file program-name.c or program-name.cpp gcc -o program-name program-name.c or g++ -o program-name program-name.cpp or g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test. Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as gcc -o julia.exe julia.c -ldos For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added -lz or -lm or -lpng or -larosc etc. use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.) grep -l 'search-item' *.c If the program is not executable, try using parameter fno-common "Delete #?.o"? Or if you are using abcshell then "rm *.o" :''More information: [[Aros/Developer/Porting software]]'' === How to make Apps have AROS 64-bit specific support code === [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently. When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them. * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut. To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups. ==Coding conventions== As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on. ===Layout=== <syntaxhighlight lang="c"> static void 1st_function() { program exit(0); } int main(void) { 1st_function(); 2nd_function(); 3rd_function(); return 0; } </syntaxhighlight> <syntaxhighlight lang="c"> struct Screen * openscreen(void); struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h); VOID 1st_function(); VOID 2nd_function(); int main(int argc, char **argv) { program return 0; } /* main */ VOID 1st_function() { } VOID 2nd_function() { } </syntaxhighlight> ===General style=== This code is used by many people and therefore you should keep some things in mind when you submit source code: * Keep things simple * Keep the source clean * Always know what you are doing, if not flag it and describe what needs to be done... * Explain clearly/simply what you are doing * Remember that you write code once but that it is read many times by many people ===Comments=== AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this: <pre> /* This adds 1 to t */ t ++; </pre> What we think of is this: <pre> /* Go on with next element */ t ++; </pre> ===Formatting=== This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites. <syntaxhighlight lang="c"> { /* a */ struct RastPort * rp; int a; /* b */ rp = NULL; a = 1; /* c */ if (a == 1) printf ("Init worked\n"); /* d */ if ( !(rp = Get_a_pointer_to_the_RastPort ( some , long , arguments ) ) || a <= 0 ) { printf ("Something failed\n"); return FAIL; } /* e */ a = printf ("My RastPort is %p, a=%d\n" , rp , a ); return OK; } </syntaxhighlight> Looks ugly, eh ? :-) Ok, here are the rules: <pre> If several lines contain similar code, put similar things below each other (see a and b); Put spaces between operands and operators Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between. Brackets and parentheses may be in one line if the code between is small (c) Indent by 4 Spaces. Two indent levels may be abbreviated by one tab. </pre> '''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.''' The reasons for this are: # While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code. # Most code in AROS was written this way and your code should look like the rest. # You can print this code on any printer without special tools to "fix" the tabs. # Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report. If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()). Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them. If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs. ===Eliminating Global Variables=== i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code. Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand. Bad Designs * All variables are global. * There are no standalone functions, only sub-procedures which act on the global variables. * Every sub-procedure is at least 500 lines to several thousand * Every sub-procedure has more than one task to perform * Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code Good Designs * structure program into functions (C or basic) - top-down procedural approach * put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object <pre>  class String_List  {  private:  list<string> m_List;  // member  public:  void read_strings() { /* read strings into m_List */ }  void print_strings() { /* write contents of m_List to stdout */ }  void sort_strings() { /* sort contents of m_List */ }  void sort_strings_reverse() { /* reverse-sort contents of m_List */ }  void unique_strings() { /* remove duplicate strings */ }  };  int main()  {  String_List myList;  // local  myList.read_strings();  myList.sort_strings();  myList.print_strings();  myList.sort_strings_reverse();  myList.print_strings();  myList.unique_strings();  myList.print_strings();  return 0;  } </pre> This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables. So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.) <pre> .h usually contain #define #include typedef enum struct extern screen and window definitions (data structures) .c should contains functions and algorithms </pre> One way to look at it is that menu headings act as the .c file and sub-menu headings as functions. When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures. Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure. Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made. You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this? Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable. # Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global. # Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately. # Change the variable scope from global to local. # Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details. # Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions. # Analyze the access functions for duplication. As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned. Alternatives * Hidden Globals * Singleton Pattern * Database or TupleSpace * Context Object * Dependency Injection * Stateful Procedures ==AROS/AmigaOS APIs and Docs== <pre> Library: - Private data structure - Many public access methods Device: - Private data structure - Two (BeginIO/AbortIO) access methods Resource: - Public data structure - *NO* access methods </pre> And, being Amiga OS-compatible, there are exceptions to all of these. ===System Libraries=== The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming. Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS *[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]] *[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]] *[[Aros/Developer/Docs/Libraries/ASL|asl.library]] *[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]] *[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]] *[[Aros/Developer/Docs/Libraries/CAMD|camd.library]] *[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]] *[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]] *[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]] *[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]] *[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]] *[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]] *[[Aros/Developer/Docs/Libraries/DOS|dos.library]] *[[Aros/Developer/Docs/Libraries/Exec|exec.library]] *[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]] *[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]] *[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]] *[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]] *[[Aros/Developer/Docs/Libraries/Icon|icon.library]] *[[Aros/Developer/Docs/Libraries/Identify|identify.library]] *[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]] *[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]] *[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]] *[[Aros/Developer/Docs/Libraries/Layers|layers.library]] *[[Aros/Developer/Docs/Libraries/Locale|locale.library]] *[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]] *[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]] *[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]] *[[Aros/Developer/Docs/Libraries/Partition|partition.library]] *[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]] *[[Aros/Developer/Docs/Libraries/OOP|oop.library]] *[[Aros/Developer/Docs/Libraries/Regina|regina.library]] *[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]] *[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]] *[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]] *[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]] *[[Aros/Developer/Docs/Libraries/Thread|thread.library]] *[[Aros/Developer/Docs/Libraries/Utility|utility.library]] *[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]] *[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]] *[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class] ===AROS Subsystems=== # [[Aros/Developer/Zune|Zune MUI compatible GUI]] # [[Aros/Developer/AROSAppPackages|AROS Application Packages]] # AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]] # AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]] # [[Aros/Developer/AmiSSL|AmiSSL]] # gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]] # IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]] # USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]] # PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]] # [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], [] # [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless] # A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK] # Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]] # [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]] # [[Aros/Developer/VHI|VHI video driver]] ====HIDDs==== *[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]] *[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]] *[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]] *[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]] *[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]] *[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]] *[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]] *[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]] *[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]] *[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]] *[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]] *[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]] *[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]] *[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]] https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8 HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access. In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code. HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls. Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related. You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc. <hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in: rom/hidds/hidd/hiddclass.conf did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in. ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter. Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't. Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default. ====Devices==== *[[Aros/Developer/Docs/Devices/ATA|ata.device]] *[[Aros/Developer/Docs/Devices/Console|console.device]] *[[Aros/Developer/Docs/Devices/Narrator|narrator.device]] *[[Aros/Developer/Docs/Devices/Printer|printer.device]] *[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]] *[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]] *[[Aros/Developer/Docs/Devices/Timer|timer.device]] *[[Aros/Developer/Docs/Devices/|.device]] The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility. Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM. Here is the list of commands exec default: {| class="wikitable" | CMD_CLEAR | Purge the buffer of the device |---- | CMD_READ | Playback Control |---- | CMD_STOP | Stopped the activity of the device |---- | CMD_FLUSH | Empty the queue of commands |---- | CMD_RESET | Reset a device |---- | CMD_WRITE | Playback Control |---- | CMD_INVALID | Create an error |---- | CMD_UPDATE | Gets updated device |---- | CMD_START | Will restart the device |---- |} While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]]. ====Handlers==== :[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]] :[[Aros/Developer/Docs/Handlers/Port|port.handler]] :[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]] :[[Aros/Developer/Docs/Handlers/FAT|fat.handler]] :[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]] :[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]] :[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]] filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors. are argstr and argsize valid for the handler startup environment? DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler. Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using: <pre> AROS_UFC3(ULONG, entry, AROS_UFCA(STRPTR, argptr, A0), AROS_UFCA(ULONG, argsize, D0), AROS_UFCA(struct ExecBase *, SysBase, A6)); </pre> Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then <pre> make stub make make install </pre> SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem. The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object. The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block. AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits. Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file. Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block. Field Type Description id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code. checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way. ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid. <pre> struct fsBlockHeader { ULONG id; ULONG checksum; BLCK ownblock; }; </pre> The algorithm to calculate the checksum of a block: <pre> ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} { ULONG *data=(ULONG *)block; ULONG checksum=1; block->checksum=0; while(blocksize>0) { checksum+=*data++; blocksize-=4; } return(-checksum); } </pre> A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings. A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't). A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time. When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk. Field Type Description bheader struct fsBlockHeader Standard block header. version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number! sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match. datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed. bits UBYTE Various settings, see below. <pre> pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. reserved1 ULONG[2] Reserved, leave zero. firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk. firstbyte ULONG Low 32-bits of a 64-bit number. lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk. lastbyte ULONG Low 32-bits of a 64-bit number. totalblocks ULONG The total number of blocks this partition consists of. blocksize ULONG The size of a block of this partition. reserved2 ULONG[2] Reserved, leave zero. reserved3 ULONG[8] Reserved, leave zero. bitmapbase BLCK Block number of the start of the Bitmap. adminspacecontainer BLCK Block number of the first AdminSpaceContainer. rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored). extentbnoderoot BLCK Block number of the root of the Extent B-Tree. reserved4 ULONG[4] Reserved, leave zero. </pre> <pre> struct fsRootBlock { struct fsBlockHeader bheader; UWORD version; UWORD sequencenumber; ULONG datecreated; UBYTE bits; UBYTE pad1; UWORD pad2; ULONG reserved1[2]; ULONG firstbyteh; ULONG firstbyte; ULONG lastbyteh; ULONG lastbyte; BLCK totalblocks; ULONG blocksize; ULONG reserved2[2]; ULONG reserved3[8]; BLCK bitmapbase; BLCK adminspacecontainer; BLCK rootobjectcontainer; BLCK extentbnoderoot; ULONG reserved4[4]; }; </pre> AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk. Field Type Description bheader struct fsBlockHeader Standard block header. next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain. previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer. bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure. pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize. <pre> struct fsAdminSpaceContainer { struct fsBlockHeader bheader; BLCK next; BLCK previous; UBYTE bits; UBYTE pad1; UWORD pad2; struct fsAdminSpace adminspace[0]; }; </pre> Field Type Description space BLCK The first block of an administration space. bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer. <pre> struct fsAdminSpace { BLCK space; ULONG bits; }; </pre> The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one. Field Type Description bheader struct fsBlockHeader Standard block header. bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't. <pre> struct fsBitmap { struct fsBlockHeader bheader; ULONG bitmap[0]; }; </pre> Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31. Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents. We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits). <pre> Bitmap block ULONG number Bit number Block represented 1 (first) 0 31 0 1 0 30 1 ... ... ... ... 1 0 1 30 1 0 0 31 1 1 31 32 ... ... ... ... 1 2 31 64 1 2 30 65 ... ... ... ... 1 119 0 3839 2 0 31 3840 2 0 30 3841 ... ... ... ... </pre> The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use. The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory). next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain. previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory. object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary. <pre> struct fsObjectContainer { struct fsBlockHeader bheader; NODE parent; BLCK next; BLCK previous; struct fsObject object[0]; }; </pre> fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the directory Object this HashTable block belongs to. hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero. <pre> struct fsHashTable { struct fsBlockHeader bheader; NODE parent; NODE hashentry[0]; }; </pre> To calculate the hash-value using a name of an Object as input use these routines: <pre> UWORD calchash(UBYTE *name) { UWORD hash=0; /* Calculates a hash value over the passed in string. The end of the string can be either a NUL byte or a slash. The hash function is the same as the one used in FastFileSystem set to international mode. */ while(name[hash]!=0 && name[hash]!='/') { hash++; } while(*name!=0 && *name!='/') { hash=hash*13+upperchar(*name++); } return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2))); } UBYTE upperchar(UBYTE c) { if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) { c-=32; } return(c); } </pre> The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure. Field Type Description bheader struct fsBlockHeader Standard block header. btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block. <pre> struct fsBNodeContainer { struct fsBlockHeader bheader; struct BTreeContainer btc; }; </pre> First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks. The root block has the root object container, which contains information about files and directories in the root directory. The object containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of files and directories. The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is located for your files. To recover your files, I'd do this: * Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning, and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good, then that's probably a valid ObjectContainer. * With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data. For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be sure of that though so... * For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for blocks with the correct id, ownblock number and checksum). * With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated -- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm) <pre> struct fsExtentBNode { ULONG key; ULONG next; ULONG prev; UWORD blocks; }; </pre> The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree structure to find out how large it is. You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to recover the data. ====Resources==== <pre> rom/storage/mmakefile.src rom/storage/storage.conf rom/storage/storage_device.c rom/storage/storage_ids.c rom/storage/storage_init.c rom/storage/storage_intern.h rom/storage/storage_mount.c rom/storage/storage_unit.c </pre> <pre> rom/storage/includes/device.h rom/storage/includes/unit.h rom/storage/includes/volume.h rom/storage/storage_intern.h </pre> <pre> </pre> *[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]] *[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]] *[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]] *[[Aros/Developer/Docs/Resources/Cia|cia.resource]] *[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]] *[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]] *[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]] *[[Aros/Developer/Docs/Resources/Misc|misc.resource]] *[[Aros/Developer/Docs/Resources/Processor|processor.resource]] ==Debugging Code== Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found. GRUB Command line list <pre> sysdebug usbdebug - allows to see Poseidon's log in debug output </pre> How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line. This way you can enable any of listed flags. sysdebug=all stands for "everything" Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values? readelf -S executable it will show you all sections in elf file, including sizes and requested alignment. objdump -h filename That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections. Would hazard a guess that you have a large .bss section. That's pretty common in C++. Next step: nm—size-sort filename | grep ' [bB] ' The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;) Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps. If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first. ===How to setup gdb with AROS/hosted=== Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from Untar-bzip2 and cd to the unpacked archive directory. > tar -xvjf AROS-xxxxxxxx-source.tar.bz2 > cd AROS-xxxxxxxx-source Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this: > rm contrib > ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this: > export LANG="en_US.ISO-8859-1" Now configure for a debug build - see "./configure --help" for more - here are two examples: > ./configure—enable-debug=stack,modules,symbols > ./configure—enable-debug=all You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this: > mkdir linux-i386 > cd linux-i386 > ../AROS/configure—enable-debug=stack,symbols,modules When done configuring you're ready to go: > make Building AROS takes some time - minutes on fast machines (e.g. 2.5&nbsp;GHz quadcore), up to hours on slower machines. The result will be AROS Linux hosted with gdb debugging enabled. See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options. When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb. > cd bin/linux-i386/AROS Run AROS (here: with 128MB of memory) from gdb: > gdb—args boot/aros-unix -m 128 or > gdb—args boot/arosboot -m 128 (gdb) r Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.) Quit gdb, and try default keymap table: (gdb) q The program is running. Quit anyway (and kill it)? (y or n) y > cd ../../.. > make default-x11keymaptable Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable: > make change-x11keymaptable A window will open. Watch the window's title bar, and follow the instructions. When done, re-run AROS. RAros + W should now open a shell. Next, compile your program with gdb support. When you start GDB is there a warning which says warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ... If so start gdb with "-ix .gdbinit" <pre> Summary - In short: * build AROS with debugging support (i.e. ./configure --enable-debug=all) * build your application with debugging support (i.e. option -g) * run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit) * start your application * use the commands "findaddr" and "add-symbol-file" as written in the debugging manual * if the debugger doesn't find the source code of your application use the "dir" command of the debugger. </pre> ===How to use gdb=== In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program". One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]: To detect segfaulting when loading, try... ./configure—enable-debug—with-optimization="-O2" Because crash or no crash may depend on optimization. For newer compilers maybe this helps... --with-optimization=-"-O2 -fno-strict-aliasing" One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out: <pre> Index: freemem.c =================================================================== --- freemem.c (revision 34289) +++ freemem.c (working copy) @@ -154,11 +154,12 @@ * created with their TCB placed in the tc_MemEntry list. The workaround * is to avoid munging when FreeMem() is called with task switching disabled. */ + /* DOH! it doesn't work even this way. What's wrong??? - * - * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) - * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); */ + + if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) + MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); } </pre> Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags. This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed. Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done. BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS. New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly. Runtime mungwall works on: * pc-i386 * pc-x86_64 * linux-i386 * linux-x86_64 * darwin-x86 * linux-ppc Works on all hosted ports, if the port itself is working. * amiga-m68k * Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support) When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit: set follow-fork-mode child Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace: <pre> #0 0xb7ffd424 in __kernel_vsyscall () #1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6 #2 0xb7c63900 in ?? () #3 0xb7c640e3 in ?? () #4 0xb7c641e0 in ?? () </pre> You can use loadseg 0xb7c63900 loadframe 2 or loadbt and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first. Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task). ===Native debugging tools for AROS=== to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting. SYS:Tools/Debug/'''Bifteck''' Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file. tools/debug/bifteck > ram:debug.txt and certainly does not open a window. It is a shell tool and only dumps data located from the debug location. It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file. SYS:Tools/Debug/'''Sashimi''' - displays error messages One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi. You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes. To get the output - open an aros shell SYS:Tools/Debug/sashimi > RAM:out.txt '''Ctrl C''' to end the output to the RAM Disk. # open shell, and type # ram: (to switch to ram drive) # System:Tools/Debug/Sashimi > mylogfile.txt # open AHI prefs using wanderer (or use another opened shell) # play test sound # close AHI prefs # shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt. # in shell: copy mylogfile.txt System: (or to your required location) SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program You can use the -E option of gcc to find out how preprocessor macros are expanded. ===Errors=== crash in strcasecmp usually means that one of its arguments is NULL. empty space between these two names, prossibly some invisible character Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes] If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off. an uninitialised pointer can have any address (this is a common fault). Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed. [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. * Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else. Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described. === Example === <syntaxhighlight lang="c"> /* 1. Header for your name,date,purpose of program. 2. Pre-processor directives. This will include the #includes for files you want to add. 3. Includes for function prototypes if necessary. 4. Main() Create Pointers for Libraries and any Window you want to open. 5. Open necessary libraries. 6. Check if open exit program if fail. 7. Open a window exit program if fail. 8. Add your program 9. Close Window 10 Close Libraries. 11 End Program. */ /* standard os included headers <.h> */ #include <dos/dos.h> #include <dos/dosasl.h> #include <dos/dosextens.h> #include <dos/exall.h> #include <dos/rdargs.h> #include <exec/memory.h> #include <exec/types.h> #include <utility/utility.h> #include <intuition/intuition.h> /* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */ #include <proto/arossupport.h> #include <proto/dos.h> #include <proto/exec.h> #include <proto/intuition.h> #include <proto/graphics.h> #include <proto/cybergraphics.h> #include <proto/datatypes.h> #include <proto/icon.h> #include <workbench/workbench.h> #include <workbench/icon.h> #include <datatypes/pictureclass.h> #include <proto/muimaster.h> #include <libraries/mui.h> #include proto/bsdsocket.h #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* my own headers ".h" */ #define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C) #define isDir(fib) ((fib)->fib_DirEntryType >= 0) #define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL" int main(void) { return retval; } /* main */ </syntaxhighlight> <syntaxhighlight lang="c"> </syntaxhighlight> If you used c++, there is not yet c++ support in our shared library system. The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files. A shared library is built with the %build_module macro with a line like this: %build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc. <pre> ##begin config version 1.0 ##end config ##begin functionlist void func1(LONG a, LONG b) int func2(char *s, ULONG a) ##end functionlist </pre> Alternatively, <pre> #ifndef LIB_H #define LIB_H #define __NOLIBBASE__ #include <exec/libraries.h> #include <exec/semaphores.h> #include <dos/dos.h> #ifdef __AROS__ //#include <aros/debug.h> #define reg(x) #define __saveds #endif #define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase; struct MyTestBase { struct Library My_Test_Lib; struct ExecBase *My_SysBase; APTR My_SegList; int testint; }; #endif </pre> <pre> /*--------------------------------------------------------------------------*/ /* Resident header written for mytest.library */ /*--------------------------------------------------------------------------*/ #define __NOLIBBASE__ #define VERSION 1 #define REVISION 0 #define LIBHEADNAME mytest #define LIBHEADNAMESTR "mytest" #define COMPDATE "04.10.2015" #define VERS "1.0" #define LIBBASETYPE struct MyTestBase #define LIBBASETYPEPTR LIBBASETYPE * #include <aros/debug.h> #include <exec/exec.h> #include <proto/exec.h> #include <exec/resident.h> #include <exec/nodes.h> #include <exec/libraries.h> #include <aros/symbolsets.h> #include "lib.h" const UBYTE lib_name[] = LIBHEADNAMESTR ".library"; const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n"; extern const APTR FuncTable[]; AROS_UFP3 (LIBBASETYPEPTR, InitLib, AROS_UFPA(LIBBASETYPEPTR, Base, D0), AROS_UFPA(BPTR, seglist, A0), AROS_UFPA(struct ExecBase *, sysbase, A6) ); static struct LibInitStruct { IPTR LibSize; const APTR *FuncTable; const struct DataTable *DataTable; APTR InitFunc; } const LibInitStruct = { sizeof(LIBBASETYPE), FuncTable, NULL, (APTR)InitLib }; const struct Resident romtag = { RTC_MATCHWORD, /* match word */ (APTR)&romtag, /* back pointer */ (APTR)(&romtag + 1), /* skip pointer */ RTF_AUTOINIT | RTF_EXTENDED,/* flags */ VERSION, /* version */ NT_LIBRARY, /* type of module */ 0, /* init priority */ (STRPTR)lib_name, /* module name */ (STRPTR)lib_id + 6, (APTR)&LibInitStruct, REVISION, NULL }; AROS_UFH3 (LIBBASETYPEPTR, InitLib, AROS_UFHA(LIBBASETYPEPTR, Base, D0), AROS_UFHA(BPTR, seglist, A0), AROS_UFHA(struct ExecBase *, sysbase, A6) ) { AROS_USERFUNC_INIT Base->My_SegList = seglist; Base->My_SysBase = (APTR)sysbase; Base->testint = 0; USESYSBASE bug("InitLib\n"); if (!set_open_libraries()) { set_close_libraries(); return NULL; } return Base; AROS_USERFUNC_EXIT } AROS_LH1(LIBBASETYPEPTR, LibOpen, AROS_LHA (ULONG, version, D0), LIBBASETYPEPTR, Base, 1, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibOpen\n"); (void)version; Base->My_Test_Lib.lib_OpenCnt++; return Base; AROS_LIBFUNC_EXIT } __saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6)) { USESYSBASE APTR seglist; bug("LibExpungeInternal\n"); if (Base->My_Test_Lib.lib_OpenCnt) { return 0; } seglist = Base->My_SegList; Forbid(); Remove((struct Node*)Base); Permit(); FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize + (LONG)Base->My_Test_Lib.lib_NegSize); set_close_libraries(); return seglist; } AROS_LH0(BPTR, LibClose, LIBBASETYPEPTR, Base, 2, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibClose\n"); if (!(--Base->My_Test_Lib.lib_OpenCnt)) { return LibExpungeInternal(Base); } return 0; AROS_LIBFUNC_EXIT } AROS_LH1(BPTR, LibExpunge, AROS_LHA(LIBBASETYPEPTR, Base, D0), struct ExecBase *, sysBase, 3, LIBHEADNAME ) { AROS_LIBFUNC_INIT (void)sysBase; USESYSBASE bug("LibExpunge\n"); return LibExpungeInternal(Base); AROS_LIBFUNC_EXIT } AROS_LH0(LIBBASETYPEPTR, LibReserved, LIBBASETYPEPTR, Base, 4, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibReserved\n"); return 0; //return (APTR)LibReserved(); AROS_LIBFUNC_EXIT } // Space for your own functions // do not forget to update the FuncTable as well AROS_LH1(int, TestFunction, AROS_LHA(int, TestValue, D0), LIBBASETYPEPTR, Base, 5, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("TestFunction\n"); Base->testint = TestValue + Base->testint; return Base->testint; AROS_LIBFUNC_EXIT } // Functable -> Table of all functions in the Library, in right order - important! const APTR FuncTable[] = { &AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1), &AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2), &AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3), &AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4), &AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5), (void *)-1 }; // AutoInit stuff void *__PROGRAM_ENTRIES__symbol_set_handler_missing; void *__LIBS__symbol_set_handler_missing; // end of AutoInitStuff </pre> Makefile <pre> VPATH = CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses CC = i386-aros-gcc LD = i386-aros-gcc LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap LIBS = -lautoinit -llibinit STRIP = i386-aros-strip --strip-unneeded --remove-section .comment OBJS = lib_header.o all: mytest.library mytest.library: $(OBJS) $(LD) $(LDFLAGS) $^ $(LIBS) -o $@ lib_header.o: lib_header.c lib.h clean: rm -f *.o *.library *.ppu testlibrary linkermap </pre> Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory. Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime. In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd. What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb. In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted. == Misc == ===APL, MPL, BSD, GPL and LGPL Licences=== The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back) It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another. There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience. Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11. BSD and MPL license are the closest to APL. APL however is not so compatible with LGPL/GPL. LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes. GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice) GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases). Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis). If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience. GPL is not about statical or dynamic linking but is about executing process and function calls. These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though. '''AROS (system)''' * system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based * system components can be LGPL v2 or a permissive license (MIT/BSD) * system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed) '''Contrib:''' * no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib. About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back. The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well. The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights. ; Ultimately what can and cannot be done is up to the author(s) - not the licence. ===AROS source code tree=== * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors. Programs that lose their license if sold ("non-profit only" licensed): contrib/aminet/comm/term/TinyTerminal contrib/aminet/dev/basic/bwBASIC contrib/aminet/text/edit/xdme contrib/fish/aroach contrib/fish/lotto contrib/fish/shuffle contrib/fish/touch + cdvdfs. Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments. excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat) <pre> AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible) AROS/workbench/classes/zune/betterstring/include/ GPL_v2+ AROS/workbench/classes/zune/texteditor/include/ GPL_v2+ AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL AROS/workbench/classes/datatypes/degas/ GPL_v2+ AROS/workbench/libs/openurl/README: GPL AROS/workbench/network/smbfs/documentation/ GPL_v2 AROS/workbench/network/smbfs/source_code/ GPL_v2+ AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2 AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2 AROS/workbench/devs/AHI/AHI/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+ AROS/workbench/devs/AHI/COPYING: GPL AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+ AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+ AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+ AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+ AROS/workbench/devs/networks/ppp/LEGAL: GPL AROS/workbench/devs/networks/atheros5000/ GPL_v2+ AROS/workbench/devs/networks/rhine/ GPL_v2+ AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL AROS/workbench/devs/networks/prism2/ GPL GPL_v2+ AROS/workbench/devs/networks/fec/LEGAL: GPL AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+ AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+ AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+ AROS/workbench/devs/networks/emac/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+ AROS/workbench/devs/networks/realtek8180/ GPL_v2+ AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+ AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+ AROS/workbench/devs/networks/e1000/ GPL_v2 AROS/workbench/devs/networks/sis900/ GPL GPL_v2+ </pre> AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL. Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL. Same filter as the AROS trunk list. These should all be libraries or plugins - no programs. <pre> contrib/regina/utsname.h: GPL_v2+ contrib/mui/classes/nlist/include/default-align.h: GPL_v2+ contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+ contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL contrib/mui/classes/BWins/COPYING: GPL_v2 contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2 contrib/mui/classes/thebar/include/default-align.h: GPL_v2+ contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+ contrib/gfx/libs/wazp3d/LEGAL: GPL contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL contrib/libs/mpega/ GPL_v2+ </pre> http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt ===Types=== On AROS following rules apply: <pre> 1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t) 2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system 3. ti_Data in TagList is large enough to hold a IPTR/APTR type. 4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that. 5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same. </pre> point 4 is actually important. * UBYTE/BYTE for 8bit * UWORD/WORD for 16bit * ULONG/LONG for 32bit * UQUAD/QUAD for 64bit <pre> UBYTE Unsigned 8 bit integer variable (byte). BYTE Signed 8 bit integer variable (byte). UWORD Unsigned 16 bit integer variable (word). WORD Signed 16 bit integer variable (word). ULONG Unsigned 32 bit integer variable (longword). LONG Signed 32 bit integer variable (longword). FLOAT 32 bit IEEE floating point variable. UQUAD Unsigned 64 bit integer variable. QUAD Signed 64 bit integer variable. DOUBLE 64bit IEEE floating point variable. BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h. VOID Void. APTR A generic pointer for multiple purposes - Arrays. STRPTR A pointer to a null-terminated string. IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer. </pre> if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file. In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h. (Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library) Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size. If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee. Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'. With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR. ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer). If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..) There is more issues like using "== 0L" causes problems. ===Endian=== *BE *LE Use the macros from <endian.h> instead making a guess based upon architecture defines <pre> #if _BYTE_ORDER == _BIG_ENDIAN #elif _BYTE_ORDER == _LITTLE_ENDIAN #else + #error <whatever.h> - Byte order for this architecture is unsupported! </pre> ===SVN and GIT=== If you want to help develop AROS OS itself, you can * view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [], * awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here], * deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old] If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using: > make development and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide] https://trac.aros.org/trac#Developing If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct. Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts. Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded. https://gitorious.org/aros/aros/commits/crosstools-II git://gitorious.org/aros/aros.git Branch crosstools-II there is only one commit on top of ABI_V1 <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-x86_64 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64 </pre> and <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-i386 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386 </pre> build OK. :''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]'' ===SDI Calls=== Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms. <pre> PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s ) { // REAL CODE } </pre> have "SDI_compiler.h" and "SDI_hook.h" included its more organized like #include SDI/SDI_hook.h than #include SDI_hook.h option 1 --- i also use when back porting from amiga's.. <pre> #ifdef __AROS__ #include SDI/SDI_hook.h #else #include SDI_hook.h #endif </pre> also you can add the -i include/sdi/ location if you do not want to add or edit any files. Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ) compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time). ===Locale with Flexcat=== Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version. For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale: * file.cd = catalog descriptor, contains base msg, with internal language (usually english) * language.ct = catalog translation, contains every translated msg, indexed as in the file.cd. Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer: on root of AROS sources, type: "make workbench-prefs-wanderer-catalogs" then (if you changed the .cd file): "make workbench-prefs-wanderer" For apps not localized, you have to adapt their code to support it, if it is possible... noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file. That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this: flexcat app.cd deutsch.ct newctfile deutsch.ct You'll get error checking and new entries are marked in the resulting ct file. When editing .ct files, only change those lines containing translation and perhaps version string, nothing else. The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell: flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k... Some languages have variations, like portugues from portugal and portugues from brasil differs... This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes. (you could create a brazilian slang language localization too) * At system level localization for one language is a dot language file. (ex: locale:languages/klingon.language) * At app level localization is a dot catalog file (ex: locale:catalogs/klingon/system/libs/dos.catalog) * At sources level, the dot ct file, and "$language" dot cd files and some building framework. (ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h) Please, use Flexcat to generate CT files: FlexCat wanderer.cd NEWCTFILE=deutsch.ct Then fill the first 2 lines with something useful: <pre> ## version $VER: wanderer.catalog 1.1 (9.2.2006) ## language deutsch </pre> You can even update the CT-File: (This adds the new strings) FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct To compile a catalog you only need the .cd file and your translation (.ct file): FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog [http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat] : [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information] A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table: https://github.com/aros-translation-team/translations/wiki/Progress The following cases are highlighted: n/a i.e. CT misses at all version in existing CT file is lower than the required version It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel. When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header: --------------------------------------------------------------------------------------------------------------- ## version $VER: <name>.catalog <ver>.<rev> (04.01.2021) ## language nolanguage ## codeset 0 ; --------------------------------------------------------------------------------------------------------------- Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized? The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number. The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated. Updated several files and created a few more that were missing on the spanish catalog. The catalogs are in Git repositories at https://github.com/aros-translation-team a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories. b) You create Github forks of the catalog repositories and create pull requests. c) You send the CT files to mrustler gmx de ===C Utils Misc=== The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g. > "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem? AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\" BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way. "strnicmp" shouldn't work with NULL pointers The Situation: compiled a linklib using c++ object files (using the c++ cross compiler). compiled a C stub that uses the linklib (using the c++ cross compiler). Try to link them together (using the c++ cross compiler) with C object files (using the normal target c compiler) that need to use -nostartup = cant do because using the c++ files pulls in arosc (for stdio etc.) - so wants to have the autoinit stuff present. What can I do about this?? If it is possible to manually open it then what do I need to do exactly? === ENV === The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. 99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot? There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..) We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"? Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence. Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service. Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ? Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory? Silenty disappearing files may not be a good plan. Would be nice if the following would work: ASSIGN :ENV SYS:Prefs/Env-Arc ADD ASSIGN :ENV RAM:ENV ADD Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory. Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:). ===(AS)MP support=== If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run? Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated. Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code. Accessing system structures is a different thing. Use the proper API whenever possible. How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff Ideas on for SMP multi-core Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching. One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results. Semaphores could store the owning tasks task pointer instead of boolean to make things easier. As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not. All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist. All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs. The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem. [http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces. So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs. === Variadic === variadic functions (i.e. functions with an arbitrary amount of arguments). <pre> #include <stdarg.h> [...] char * STDARGS GetKeyWord(int value, char *def, ...) { [...] va_list va; [...] va_start(va, def); [...] va_end (args); </pre> Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *). <pre> #include <stdio.h> #include <stdarg.h> int printf (const char * format, ...) { int retval; va_list args; va_start (args, format); retval = vfprintf (stdout, format, args); va_end (args); fflush (stdout); return retval; } /* printf */ </pre> Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS. GCC looks for stdarg.h in a different place: /bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h Here is a path for a "normal" header: bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports. Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar. #include <stdarg.h> should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected. Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/ ...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...) furthermore, myprintf() as shown above won't work, because... printf(format, args); ...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use... vfprintf(stdout, format, args); ...instead, just like in the original printf(), and add fflush(stdout). additionally, one could use... int myarg = va_arg(args, int); ...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one. wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years! On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used. This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers). Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code: <pre> #define foo(a,b) ((a)+(b)) int loosy_function(int a, int b) { return foo(a,b); } </pre> This will compile and work, but the following piece of code: <pre> #define foo(a,b) ((a)+(b)) #define END ) int loosy_function(int a, int b) { return foo(a,b END; } </pre> will fail with the error: unterminated argument list invoking macro "foo" There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)". Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;) The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist. It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :) ===ABI=== In the head of our SVN repository there are now only 3 directories: <pre> admin/ branches/ trunk/ </pre> We have added two extra dirs there: tags and imports As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed). The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly). Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge". Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way: * first import the version on which the current AROS code is based into the vendor branch * then import the new version over it in the vendor branch * finally merge the difference between these two version in the AROS code present in the repository. For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes". Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ... * The AROS repository should be for the core AROS code. * other contrib projects should be tried to be compiled for all Amiga-like OSes. * The release scheme for AROS and the other programs should not have to be aligned. * Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier). * avoid parallel forks of programs for AROS and the other amiga OSes. If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects. ==Links== * http://amigadocs.hokstad.com * http://amigadocs.hokstad.com/doku.php?id=dev-links In the future...? *AROS 64bit - SMP, Vulkan with OpenGL compability layer *AROS 32bit - keep for historic reasons What would you like to see implemented in AROS? ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP. Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step * The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc). - This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity) rearrange/zoom/animate app windows without having to send a pile or refreshes to them * Use OpenAL as the sound backend * AROSTCP would be a thin layer over the native OS's TCP/IP stack * dos.library, poseidon.library, and input.device would be slim shims over the native APIs * If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily. - Yes, it will require a lot of work in the libraries to make this transition - Yes, I do think it will be worth it in the end. * A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation. So, what would this 'AROS of the future' look like? * AmigaOS 3.x style API, with certain 'fundamental changes' to message passing * Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes * Allows AROS applications to run side-by-side with the OS's native apps And why would anyone want to program on such a system? * AROS applications would run on any system that has the AROS Framework installed * AROS applications are pixel-for-pixel the same on all platforms. * Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on. AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions] === AI === Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui], *DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable *Ring 2.6 - good model but pricing small Multimodal Context Prompt <--- Model <---> Agent ---> End user engine Gemini LMStudio Qwen Comfyui etc Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast) Roughly... *DDR4 Pi5 about 17GB/s *DDR5 about 40Gb/s *DDR6 about 90Gb/s about Jetson Orin Nano level *Strix Halo about 210Gb/s *DGX Spark about 220Gb/s * MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory integrated into CPU * MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s * MacBook M5 base 140Gb/s * MacBook M6 base 160Gb/s Pro 180Gb/s Max Total VRAM should be greater than Model size (in Gbytes), context length (you set Gbytes taken) and KV cache - everything is a trade off <pre> Small Lesser Mid Greater Bigger 1-2B 3B 7B 20B 30B model size Q2 Q2 Q4 Q6 Q8 compressing 4GB 8GB 16GB 32GB 64GB VRAM needed </pre> *[https://lmstudio.ai/download LMstudio single gpu], 128Gb *[ gpt-oss-120b] 70Gb model 64Gb *[HauHau 3.6 35B] *[ muse-glimmer] 32Gb Alibaba Cloud's [ Qwen] team series of large language models LLMs *[ Qwen-3.8-27B] *[ Qwen-3.6-27B] 16Gb *[ Qwen 3.8 27B GSQ ACO GGUF] 8Gb *[ glm-ocr] *[ medGemma] *[ qwen 3.5-4b] *[https://github.com/sipeed/picoclaw picoclaw claude] *[ DeepSeek R1] *[ Qwen 3.5 9B Q4] *[ Qwen 2.5 14b Coder] *[ gpt-oss-20b 4Q] For the full experience #Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory #Inference with custom asics or GPUs For ever bigger LLMs needs one of the below but with settings adjusting *[https://ollama.com/download Ollama single gpu] *[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus], *[ VLM multiple gpus], *[ MiniMax H3] for audio and video but gpu 8Gb+ *[https://github.com/ideogram-oss/ideogram4 ideogram4] *[https://github.com/calesthio/OpenMontage OpenMontage] *[https://github.com/jamiepine/voicebox voicebox] *[ Chatterbox] with neural watermark *[ Index-TTS] *[ Qwen3-TTS] *[ Omnivoice] *[ faster-qwen3] *[ dots.tts] Multimedia *[ Kimi K3], Refactor *[ Devstral-small-2 256K context] FIM - Fill in the middle Mistral Codestral-2 for 64Gb+ unified <pre> Text to Audio --\ Text to Video --/ Reference Video --> Video and Audio output </pre> Agent = Model + Harness Agentic Harnesses like [ Claude Code] [ Cursor] [ ] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration MoE mixture of experts model ==References== {{reflist}} {{status|50%}} {{BookCat}} rdb2sp98cxv3krxva5st1baf3hbyf1q 4669924 4669892 2026-09-13T18:53:16Z Jeff1138 301139 4669924 wikitext text/x-wiki {{ArosNav}} ==A technical overview of AROS== Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese], [http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian], [http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish], [http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese] {{Uncited}} AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]]. It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space. AROS is based around an executive library kernel (Exec) and two other libraries: * Exec (the "kernel", which is not a kernel in the modern sense), * Intuition (graphics and GUI, integrated into the system) and * AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec). The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI). : Diagram showing relationships of libraries to system needed Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement. While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API. [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps *you compile directly under AROS, which can be running on either real hardware, virtual hardware *in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images] '''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version]. There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum 64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC 32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev], ==Software Development for AROS== ===Programming languages=== ====Common to all==== 'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available :[[Aros/User/DOS|DOS]] :[[Aros/Developer/Docs/LUA|LUA]] :REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]] ====Needs to be compiled/ported==== ::[[Aros/Developer/Docs/LLVM|LLVM]] ::Python [ Info], [], ::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook], ::[http://sourceforge.net/projects/xamos/ X-Amos Basic] ::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download]) ::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language] ::[[Aros/Developer/Docs/E|AmigaE Portable E]] ====Hardware Restricted==== '''Basic''' :[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete) :'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS] :: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator :'''Amiga Basic''' :: [ ACEBasic] '''Misc''' :Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC], ===Where to get the C/C++ Environment=== If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed. AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers. Is there a sftp software or scp over ssh available? Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client] [https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum] ====Cross compilers from Windows or Linux==== *Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here] you want to build AROS. No problem. Here are instructions for PC 64-bit: https://github.com/deadw00d/AROS/blob/master/INSTALL.md Here are instructions for PC 32-bit: https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS. '''64 bit''' '''32 bit''' A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc] Older 32bit guides for Linux hosted compiler Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64. subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64 Do all of these operations under home directory of your user or another directory where your user has write permissions. Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386). Clone & build <pre> $ mkdir myrepo $ cd myrepo $ git clone https://github.com/deadw00d/AROS.git AROS $ cd AROS $ git checkout alt-abiv0 $ cd .. $ cp ./AROS/scripts/rebuild.sh . $ ./rebuild.sh </pre> Now to the build selection below - Linux-i386 Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG) Start AROS by: <pre> $ cd alt-abiv0-linux-i386/bin/linux-i386/AROS $ ./Arch/linux/AROSBootstrap </pre> Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386 ISO image available in alt-abiv0-pc-i386/distfiles Now that we have linux-hosted build, we can resume native (option 2). Run ./rebuild.sh and selection option 2. Wait until it finished, then: <pre> $ cd alt-abiv0-pc-i386 $ make </pre> Now <pre> $ make bootiso </pre> Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib. This is how then can be passed to the compiler: /home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib ../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld Another method was using Debian like distros and download the [https://archives.arosworld.org/index.php?function=browse&cat=development/cross gimmearos.sh script] to setup the developer environment by downloading necessary packages ... The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro. In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory ./configure make ([http://http://developers.aros.org/documentation/compiling.html More on compiling AROS]). The result will be a basic AROS system without development tools. To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc. '''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there. If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory. When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code> The Obj-C backend should build out of the box. Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it. --enable-languages=c,c++,objc Better make it—enable-languages=c,c++,objc,obj-c++ ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already. Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make. to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system? [https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software] ====Native compilers for AROS==== Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies * Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit) * Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence. <pre> Assign Development: SYS:Development Assign C: Development:bin ADD </pre> In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build. ===Beginners Tutorials in C C++=== As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount. Brief overview of what is required to write AROS Applications # Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows # Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]] # Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives # Using the [[Aros/Developer/Zune|ZUNE GUI Environment]] Writing native games require this extra information # Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]] # Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library Additional features that could be added later # Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program # Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application # Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application # Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options) # Local couch or IP based SANA2 networking co-op multi player gaming support Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1). For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook". * Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial], * [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting] * [http://thecguru.com/ C for beginners], * [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students, * [https://www.edx.org/courses Free Online course] from American Universities * Reference Amiga [http://amigadev.elowar.com/ API reference]. * AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends ) ===Compiling C/C++ Code=== Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs. Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in sh to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands. For a single file program-name.c or program-name.cpp gcc -o program-name program-name.c or g++ -o program-name program-name.cpp or g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test. Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as gcc -o julia.exe julia.c -ldos For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added -lz or -lm or -lpng or -larosc etc. use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.) grep -l 'search-item' *.c If the program is not executable, try using parameter fno-common "Delete #?.o"? Or if you are using abcshell then "rm *.o" :''More information: [[Aros/Developer/Porting software]]'' === How to make Apps have AROS 64-bit specific support code === [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently. When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them. * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut. To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups. ==Coding conventions== As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on. ===Layout=== <syntaxhighlight lang="c"> static void 1st_function() { program exit(0); } int main(void) { 1st_function(); 2nd_function(); 3rd_function(); return 0; } </syntaxhighlight> <syntaxhighlight lang="c"> struct Screen * openscreen(void); struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h); VOID 1st_function(); VOID 2nd_function(); int main(int argc, char **argv) { program return 0; } /* main */ VOID 1st_function() { } VOID 2nd_function() { } </syntaxhighlight> ===General style=== This code is used by many people and therefore you should keep some things in mind when you submit source code: * Keep things simple * Keep the source clean * Always know what you are doing, if not flag it and describe what needs to be done... * Explain clearly/simply what you are doing * Remember that you write code once but that it is read many times by many people ===Comments=== AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this: <pre> /* This adds 1 to t */ t ++; </pre> What we think of is this: <pre> /* Go on with next element */ t ++; </pre> ===Formatting=== This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites. <syntaxhighlight lang="c"> { /* a */ struct RastPort * rp; int a; /* b */ rp = NULL; a = 1; /* c */ if (a == 1) printf ("Init worked\n"); /* d */ if ( !(rp = Get_a_pointer_to_the_RastPort ( some , long , arguments ) ) || a <= 0 ) { printf ("Something failed\n"); return FAIL; } /* e */ a = printf ("My RastPort is %p, a=%d\n" , rp , a ); return OK; } </syntaxhighlight> Looks ugly, eh ? :-) Ok, here are the rules: <pre> If several lines contain similar code, put similar things below each other (see a and b); Put spaces between operands and operators Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between. Brackets and parentheses may be in one line if the code between is small (c) Indent by 4 Spaces. Two indent levels may be abbreviated by one tab. </pre> '''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.''' The reasons for this are: # While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code. # Most code in AROS was written this way and your code should look like the rest. # You can print this code on any printer without special tools to "fix" the tabs. # Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report. If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()). Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them. If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs. ===Eliminating Global Variables=== i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code. Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand. Bad Designs * All variables are global. * There are no standalone functions, only sub-procedures which act on the global variables. * Every sub-procedure is at least 500 lines to several thousand * Every sub-procedure has more than one task to perform * Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code Good Designs * structure program into functions (C or basic) - top-down procedural approach * put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object <pre>  class String_List  {  private:  list<string> m_List;  // member  public:  void read_strings() { /* read strings into m_List */ }  void print_strings() { /* write contents of m_List to stdout */ }  void sort_strings() { /* sort contents of m_List */ }  void sort_strings_reverse() { /* reverse-sort contents of m_List */ }  void unique_strings() { /* remove duplicate strings */ }  };  int main()  {  String_List myList;  // local  myList.read_strings();  myList.sort_strings();  myList.print_strings();  myList.sort_strings_reverse();  myList.print_strings();  myList.unique_strings();  myList.print_strings();  return 0;  } </pre> This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables. So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.) <pre> .h usually contain #define #include typedef enum struct extern screen and window definitions (data structures) .c should contains functions and algorithms </pre> One way to look at it is that menu headings act as the .c file and sub-menu headings as functions. When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures. Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure. Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made. You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this? Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable. # Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global. # Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately. # Change the variable scope from global to local. # Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details. # Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions. # Analyze the access functions for duplication. As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned. Alternatives * Hidden Globals * Singleton Pattern * Database or TupleSpace * Context Object * Dependency Injection * Stateful Procedures ==AROS/AmigaOS APIs and Docs== <pre> Library: - Private data structure - Many public access methods Device: - Private data structure - Two (BeginIO/AbortIO) access methods Resource: - Public data structure - *NO* access methods </pre> And, being Amiga OS-compatible, there are exceptions to all of these. ===System Libraries=== The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming. Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS *[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]] *[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]] *[[Aros/Developer/Docs/Libraries/ASL|asl.library]] *[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]] *[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]] *[[Aros/Developer/Docs/Libraries/CAMD|camd.library]] *[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]] *[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]] *[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]] *[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]] *[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]] *[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]] *[[Aros/Developer/Docs/Libraries/DOS|dos.library]] *[[Aros/Developer/Docs/Libraries/Exec|exec.library]] *[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]] *[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]] *[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]] *[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]] *[[Aros/Developer/Docs/Libraries/Icon|icon.library]] *[[Aros/Developer/Docs/Libraries/Identify|identify.library]] *[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]] *[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]] *[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]] *[[Aros/Developer/Docs/Libraries/Layers|layers.library]] *[[Aros/Developer/Docs/Libraries/Locale|locale.library]] *[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]] *[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]] *[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]] *[[Aros/Developer/Docs/Libraries/Partition|partition.library]] *[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]] *[[Aros/Developer/Docs/Libraries/OOP|oop.library]] *[[Aros/Developer/Docs/Libraries/Regina|regina.library]] *[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]] *[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]] *[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]] *[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]] *[[Aros/Developer/Docs/Libraries/Thread|thread.library]] *[[Aros/Developer/Docs/Libraries/Utility|utility.library]] *[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]] *[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]] *[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class] ===AROS Subsystems=== # [[Aros/Developer/Zune|Zune MUI compatible GUI]] # [[Aros/Developer/AROSAppPackages|AROS Application Packages]] # AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]] # AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]] # [[Aros/Developer/AmiSSL|AmiSSL]] # gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]] # IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]] # USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]] # PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]] # [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], [] # [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless] # A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK] # Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]] # [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]] # [[Aros/Developer/VHI|VHI video driver]] ====HIDDs==== *[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]] *[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]] *[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]] *[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]] *[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]] *[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]] *[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]] *[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]] *[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]] *[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]] *[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]] *[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]] *[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]] *[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]] https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8 HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access. In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code. HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls. Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related. You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc. <hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in: rom/hidds/hidd/hiddclass.conf did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in. ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter. Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't. Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default. ====Devices==== *[[Aros/Developer/Docs/Devices/ATA|ata.device]] *[[Aros/Developer/Docs/Devices/Console|console.device]] *[[Aros/Developer/Docs/Devices/Narrator|narrator.device]] *[[Aros/Developer/Docs/Devices/Printer|printer.device]] *[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]] *[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]] *[[Aros/Developer/Docs/Devices/Timer|timer.device]] *[[Aros/Developer/Docs/Devices/|.device]] The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility. Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM. Here is the list of commands exec default: {| class="wikitable" | CMD_CLEAR | Purge the buffer of the device |---- | CMD_READ | Playback Control |---- | CMD_STOP | Stopped the activity of the device |---- | CMD_FLUSH | Empty the queue of commands |---- | CMD_RESET | Reset a device |---- | CMD_WRITE | Playback Control |---- | CMD_INVALID | Create an error |---- | CMD_UPDATE | Gets updated device |---- | CMD_START | Will restart the device |---- |} While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]]. ====Handlers==== :[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]] :[[Aros/Developer/Docs/Handlers/Port|port.handler]] :[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]] :[[Aros/Developer/Docs/Handlers/FAT|fat.handler]] :[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]] :[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]] :[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]] filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors. are argstr and argsize valid for the handler startup environment? DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler. Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using: <pre> AROS_UFC3(ULONG, entry, AROS_UFCA(STRPTR, argptr, A0), AROS_UFCA(ULONG, argsize, D0), AROS_UFCA(struct ExecBase *, SysBase, A6)); </pre> Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then <pre> make stub make make install </pre> SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem. The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object. The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block. AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits. Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file. Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block. Field Type Description id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code. checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way. ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid. <pre> struct fsBlockHeader { ULONG id; ULONG checksum; BLCK ownblock; }; </pre> The algorithm to calculate the checksum of a block: <pre> ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} { ULONG *data=(ULONG *)block; ULONG checksum=1; block->checksum=0; while(blocksize>0) { checksum+=*data++; blocksize-=4; } return(-checksum); } </pre> A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings. A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't). A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time. When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk. Field Type Description bheader struct fsBlockHeader Standard block header. version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number! sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match. datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed. bits UBYTE Various settings, see below. <pre> pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. reserved1 ULONG[2] Reserved, leave zero. firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk. firstbyte ULONG Low 32-bits of a 64-bit number. lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk. lastbyte ULONG Low 32-bits of a 64-bit number. totalblocks ULONG The total number of blocks this partition consists of. blocksize ULONG The size of a block of this partition. reserved2 ULONG[2] Reserved, leave zero. reserved3 ULONG[8] Reserved, leave zero. bitmapbase BLCK Block number of the start of the Bitmap. adminspacecontainer BLCK Block number of the first AdminSpaceContainer. rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored). extentbnoderoot BLCK Block number of the root of the Extent B-Tree. reserved4 ULONG[4] Reserved, leave zero. </pre> <pre> struct fsRootBlock { struct fsBlockHeader bheader; UWORD version; UWORD sequencenumber; ULONG datecreated; UBYTE bits; UBYTE pad1; UWORD pad2; ULONG reserved1[2]; ULONG firstbyteh; ULONG firstbyte; ULONG lastbyteh; ULONG lastbyte; BLCK totalblocks; ULONG blocksize; ULONG reserved2[2]; ULONG reserved3[8]; BLCK bitmapbase; BLCK adminspacecontainer; BLCK rootobjectcontainer; BLCK extentbnoderoot; ULONG reserved4[4]; }; </pre> AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk. Field Type Description bheader struct fsBlockHeader Standard block header. next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain. previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer. bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure. pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize. <pre> struct fsAdminSpaceContainer { struct fsBlockHeader bheader; BLCK next; BLCK previous; UBYTE bits; UBYTE pad1; UWORD pad2; struct fsAdminSpace adminspace[0]; }; </pre> Field Type Description space BLCK The first block of an administration space. bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer. <pre> struct fsAdminSpace { BLCK space; ULONG bits; }; </pre> The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one. Field Type Description bheader struct fsBlockHeader Standard block header. bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't. <pre> struct fsBitmap { struct fsBlockHeader bheader; ULONG bitmap[0]; }; </pre> Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31. Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents. We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits). <pre> Bitmap block ULONG number Bit number Block represented 1 (first) 0 31 0 1 0 30 1 ... ... ... ... 1 0 1 30 1 0 0 31 1 1 31 32 ... ... ... ... 1 2 31 64 1 2 30 65 ... ... ... ... 1 119 0 3839 2 0 31 3840 2 0 30 3841 ... ... ... ... </pre> The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use. The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory). next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain. previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory. object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary. <pre> struct fsObjectContainer { struct fsBlockHeader bheader; NODE parent; BLCK next; BLCK previous; struct fsObject object[0]; }; </pre> fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the directory Object this HashTable block belongs to. hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero. <pre> struct fsHashTable { struct fsBlockHeader bheader; NODE parent; NODE hashentry[0]; }; </pre> To calculate the hash-value using a name of an Object as input use these routines: <pre> UWORD calchash(UBYTE *name) { UWORD hash=0; /* Calculates a hash value over the passed in string. The end of the string can be either a NUL byte or a slash. The hash function is the same as the one used in FastFileSystem set to international mode. */ while(name[hash]!=0 && name[hash]!='/') { hash++; } while(*name!=0 && *name!='/') { hash=hash*13+upperchar(*name++); } return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2))); } UBYTE upperchar(UBYTE c) { if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) { c-=32; } return(c); } </pre> The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure. Field Type Description bheader struct fsBlockHeader Standard block header. btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block. <pre> struct fsBNodeContainer { struct fsBlockHeader bheader; struct BTreeContainer btc; }; </pre> First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks. The root block has the root object container, which contains information about files and directories in the root directory. The object containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of files and directories. The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is located for your files. To recover your files, I'd do this: * Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning, and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good, then that's probably a valid ObjectContainer. * With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data. For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be sure of that though so... * For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for blocks with the correct id, ownblock number and checksum). * With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated -- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm) <pre> struct fsExtentBNode { ULONG key; ULONG next; ULONG prev; UWORD blocks; }; </pre> The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree structure to find out how large it is. You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to recover the data. ====Resources==== <pre> rom/storage/mmakefile.src rom/storage/storage.conf rom/storage/storage_device.c rom/storage/storage_ids.c rom/storage/storage_init.c rom/storage/storage_intern.h rom/storage/storage_mount.c rom/storage/storage_unit.c </pre> <pre> rom/storage/includes/device.h rom/storage/includes/unit.h rom/storage/includes/volume.h rom/storage/storage_intern.h </pre> <pre> </pre> *[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]] *[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]] *[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]] *[[Aros/Developer/Docs/Resources/Cia|cia.resource]] *[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]] *[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]] *[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]] *[[Aros/Developer/Docs/Resources/Misc|misc.resource]] *[[Aros/Developer/Docs/Resources/Processor|processor.resource]] ==Debugging Code== Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found. GRUB Command line list <pre> sysdebug usbdebug - allows to see Poseidon's log in debug output </pre> How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line. This way you can enable any of listed flags. sysdebug=all stands for "everything" Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values? readelf -S executable it will show you all sections in elf file, including sizes and requested alignment. objdump -h filename That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections. Would hazard a guess that you have a large .bss section. That's pretty common in C++. Next step: nm—size-sort filename | grep ' [bB] ' The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;) Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps. If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first. ===How to setup gdb with AROS/hosted=== Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from Untar-bzip2 and cd to the unpacked archive directory. > tar -xvjf AROS-xxxxxxxx-source.tar.bz2 > cd AROS-xxxxxxxx-source Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this: > rm contrib > ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this: > export LANG="en_US.ISO-8859-1" Now configure for a debug build - see "./configure --help" for more - here are two examples: > ./configure—enable-debug=stack,modules,symbols > ./configure—enable-debug=all You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this: > mkdir linux-i386 > cd linux-i386 > ../AROS/configure—enable-debug=stack,symbols,modules When done configuring you're ready to go: > make Building AROS takes some time - minutes on fast machines (e.g. 2.5&nbsp;GHz quadcore), up to hours on slower machines. The result will be AROS Linux hosted with gdb debugging enabled. See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options. When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb. > cd bin/linux-i386/AROS Run AROS (here: with 128MB of memory) from gdb: > gdb—args boot/aros-unix -m 128 or > gdb—args boot/arosboot -m 128 (gdb) r Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.) Quit gdb, and try default keymap table: (gdb) q The program is running. Quit anyway (and kill it)? (y or n) y > cd ../../.. > make default-x11keymaptable Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable: > make change-x11keymaptable A window will open. Watch the window's title bar, and follow the instructions. When done, re-run AROS. RAros + W should now open a shell. Next, compile your program with gdb support. When you start GDB is there a warning which says warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ... If so start gdb with "-ix .gdbinit" <pre> Summary - In short: * build AROS with debugging support (i.e. ./configure --enable-debug=all) * build your application with debugging support (i.e. option -g) * run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit) * start your application * use the commands "findaddr" and "add-symbol-file" as written in the debugging manual * if the debugger doesn't find the source code of your application use the "dir" command of the debugger. </pre> ===How to use gdb=== In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program". One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]: To detect segfaulting when loading, try... ./configure—enable-debug—with-optimization="-O2" Because crash or no crash may depend on optimization. For newer compilers maybe this helps... --with-optimization=-"-O2 -fno-strict-aliasing" One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out: <pre> Index: freemem.c =================================================================== --- freemem.c (revision 34289) +++ freemem.c (working copy) @@ -154,11 +154,12 @@ * created with their TCB placed in the tc_MemEntry list. The workaround * is to avoid munging when FreeMem() is called with task switching disabled. */ + /* DOH! it doesn't work even this way. What's wrong??? - * - * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) - * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); */ + + if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) + MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); } </pre> Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags. This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed. Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done. BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS. New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly. Runtime mungwall works on: * pc-i386 * pc-x86_64 * linux-i386 * linux-x86_64 * darwin-x86 * linux-ppc Works on all hosted ports, if the port itself is working. * amiga-m68k * Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support) When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit: set follow-fork-mode child Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace: <pre> #0 0xb7ffd424 in __kernel_vsyscall () #1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6 #2 0xb7c63900 in ?? () #3 0xb7c640e3 in ?? () #4 0xb7c641e0 in ?? () </pre> You can use loadseg 0xb7c63900 loadframe 2 or loadbt and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first. Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task). ===Native debugging tools for AROS=== to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting. SYS:Tools/Debug/'''Bifteck''' Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file. tools/debug/bifteck > ram:debug.txt and certainly does not open a window. It is a shell tool and only dumps data located from the debug location. It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file. SYS:Tools/Debug/'''Sashimi''' - displays error messages One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi. You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes. To get the output - open an aros shell SYS:Tools/Debug/sashimi > RAM:out.txt '''Ctrl C''' to end the output to the RAM Disk. # open shell, and type # ram: (to switch to ram drive) # System:Tools/Debug/Sashimi > mylogfile.txt # open AHI prefs using wanderer (or use another opened shell) # play test sound # close AHI prefs # shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt. # in shell: copy mylogfile.txt System: (or to your required location) SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program You can use the -E option of gcc to find out how preprocessor macros are expanded. ===Errors=== crash in strcasecmp usually means that one of its arguments is NULL. empty space between these two names, prossibly some invisible character Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes] If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off. an uninitialised pointer can have any address (this is a common fault). Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed. [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. * Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else. Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described. === Example === <syntaxhighlight lang="c"> /* 1. Header for your name,date,purpose of program. 2. Pre-processor directives. This will include the #includes for files you want to add. 3. Includes for function prototypes if necessary. 4. Main() Create Pointers for Libraries and any Window you want to open. 5. Open necessary libraries. 6. Check if open exit program if fail. 7. Open a window exit program if fail. 8. Add your program 9. Close Window 10 Close Libraries. 11 End Program. */ /* standard os included headers <.h> */ #include <dos/dos.h> #include <dos/dosasl.h> #include <dos/dosextens.h> #include <dos/exall.h> #include <dos/rdargs.h> #include <exec/memory.h> #include <exec/types.h> #include <utility/utility.h> #include <intuition/intuition.h> /* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */ #include <proto/arossupport.h> #include <proto/dos.h> #include <proto/exec.h> #include <proto/intuition.h> #include <proto/graphics.h> #include <proto/cybergraphics.h> #include <proto/datatypes.h> #include <proto/icon.h> #include <workbench/workbench.h> #include <workbench/icon.h> #include <datatypes/pictureclass.h> #include <proto/muimaster.h> #include <libraries/mui.h> #include proto/bsdsocket.h #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* my own headers ".h" */ #define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C) #define isDir(fib) ((fib)->fib_DirEntryType >= 0) #define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL" int main(void) { return retval; } /* main */ </syntaxhighlight> <syntaxhighlight lang="c"> </syntaxhighlight> If you used c++, there is not yet c++ support in our shared library system. The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files. A shared library is built with the %build_module macro with a line like this: %build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc. <pre> ##begin config version 1.0 ##end config ##begin functionlist void func1(LONG a, LONG b) int func2(char *s, ULONG a) ##end functionlist </pre> Alternatively, <pre> #ifndef LIB_H #define LIB_H #define __NOLIBBASE__ #include <exec/libraries.h> #include <exec/semaphores.h> #include <dos/dos.h> #ifdef __AROS__ //#include <aros/debug.h> #define reg(x) #define __saveds #endif #define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase; struct MyTestBase { struct Library My_Test_Lib; struct ExecBase *My_SysBase; APTR My_SegList; int testint; }; #endif </pre> <pre> /*--------------------------------------------------------------------------*/ /* Resident header written for mytest.library */ /*--------------------------------------------------------------------------*/ #define __NOLIBBASE__ #define VERSION 1 #define REVISION 0 #define LIBHEADNAME mytest #define LIBHEADNAMESTR "mytest" #define COMPDATE "04.10.2015" #define VERS "1.0" #define LIBBASETYPE struct MyTestBase #define LIBBASETYPEPTR LIBBASETYPE * #include <aros/debug.h> #include <exec/exec.h> #include <proto/exec.h> #include <exec/resident.h> #include <exec/nodes.h> #include <exec/libraries.h> #include <aros/symbolsets.h> #include "lib.h" const UBYTE lib_name[] = LIBHEADNAMESTR ".library"; const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n"; extern const APTR FuncTable[]; AROS_UFP3 (LIBBASETYPEPTR, InitLib, AROS_UFPA(LIBBASETYPEPTR, Base, D0), AROS_UFPA(BPTR, seglist, A0), AROS_UFPA(struct ExecBase *, sysbase, A6) ); static struct LibInitStruct { IPTR LibSize; const APTR *FuncTable; const struct DataTable *DataTable; APTR InitFunc; } const LibInitStruct = { sizeof(LIBBASETYPE), FuncTable, NULL, (APTR)InitLib }; const struct Resident romtag = { RTC_MATCHWORD, /* match word */ (APTR)&romtag, /* back pointer */ (APTR)(&romtag + 1), /* skip pointer */ RTF_AUTOINIT | RTF_EXTENDED,/* flags */ VERSION, /* version */ NT_LIBRARY, /* type of module */ 0, /* init priority */ (STRPTR)lib_name, /* module name */ (STRPTR)lib_id + 6, (APTR)&LibInitStruct, REVISION, NULL }; AROS_UFH3 (LIBBASETYPEPTR, InitLib, AROS_UFHA(LIBBASETYPEPTR, Base, D0), AROS_UFHA(BPTR, seglist, A0), AROS_UFHA(struct ExecBase *, sysbase, A6) ) { AROS_USERFUNC_INIT Base->My_SegList = seglist; Base->My_SysBase = (APTR)sysbase; Base->testint = 0; USESYSBASE bug("InitLib\n"); if (!set_open_libraries()) { set_close_libraries(); return NULL; } return Base; AROS_USERFUNC_EXIT } AROS_LH1(LIBBASETYPEPTR, LibOpen, AROS_LHA (ULONG, version, D0), LIBBASETYPEPTR, Base, 1, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibOpen\n"); (void)version; Base->My_Test_Lib.lib_OpenCnt++; return Base; AROS_LIBFUNC_EXIT } __saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6)) { USESYSBASE APTR seglist; bug("LibExpungeInternal\n"); if (Base->My_Test_Lib.lib_OpenCnt) { return 0; } seglist = Base->My_SegList; Forbid(); Remove((struct Node*)Base); Permit(); FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize + (LONG)Base->My_Test_Lib.lib_NegSize); set_close_libraries(); return seglist; } AROS_LH0(BPTR, LibClose, LIBBASETYPEPTR, Base, 2, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibClose\n"); if (!(--Base->My_Test_Lib.lib_OpenCnt)) { return LibExpungeInternal(Base); } return 0; AROS_LIBFUNC_EXIT } AROS_LH1(BPTR, LibExpunge, AROS_LHA(LIBBASETYPEPTR, Base, D0), struct ExecBase *, sysBase, 3, LIBHEADNAME ) { AROS_LIBFUNC_INIT (void)sysBase; USESYSBASE bug("LibExpunge\n"); return LibExpungeInternal(Base); AROS_LIBFUNC_EXIT } AROS_LH0(LIBBASETYPEPTR, LibReserved, LIBBASETYPEPTR, Base, 4, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibReserved\n"); return 0; //return (APTR)LibReserved(); AROS_LIBFUNC_EXIT } // Space for your own functions // do not forget to update the FuncTable as well AROS_LH1(int, TestFunction, AROS_LHA(int, TestValue, D0), LIBBASETYPEPTR, Base, 5, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("TestFunction\n"); Base->testint = TestValue + Base->testint; return Base->testint; AROS_LIBFUNC_EXIT } // Functable -> Table of all functions in the Library, in right order - important! const APTR FuncTable[] = { &AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1), &AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2), &AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3), &AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4), &AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5), (void *)-1 }; // AutoInit stuff void *__PROGRAM_ENTRIES__symbol_set_handler_missing; void *__LIBS__symbol_set_handler_missing; // end of AutoInitStuff </pre> Makefile <pre> VPATH = CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses CC = i386-aros-gcc LD = i386-aros-gcc LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap LIBS = -lautoinit -llibinit STRIP = i386-aros-strip --strip-unneeded --remove-section .comment OBJS = lib_header.o all: mytest.library mytest.library: $(OBJS) $(LD) $(LDFLAGS) $^ $(LIBS) -o $@ lib_header.o: lib_header.c lib.h clean: rm -f *.o *.library *.ppu testlibrary linkermap </pre> Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory. Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime. In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd. What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb. In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted. == Misc == ===APL, MPL, BSD, GPL and LGPL Licences=== The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back) It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another. There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience. Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11. BSD and MPL license are the closest to APL. APL however is not so compatible with LGPL/GPL. LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes. GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice) GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases). Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis). If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience. GPL is not about statical or dynamic linking but is about executing process and function calls. These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though. '''AROS (system)''' * system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based * system components can be LGPL v2 or a permissive license (MIT/BSD) * system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed) '''Contrib:''' * no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib. About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back. The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well. The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights. ; Ultimately what can and cannot be done is up to the author(s) - not the licence. ===AROS source code tree=== * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors. Programs that lose their license if sold ("non-profit only" licensed): contrib/aminet/comm/term/TinyTerminal contrib/aminet/dev/basic/bwBASIC contrib/aminet/text/edit/xdme contrib/fish/aroach contrib/fish/lotto contrib/fish/shuffle contrib/fish/touch + cdvdfs. Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments. excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat) <pre> AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible) AROS/workbench/classes/zune/betterstring/include/ GPL_v2+ AROS/workbench/classes/zune/texteditor/include/ GPL_v2+ AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL AROS/workbench/classes/datatypes/degas/ GPL_v2+ AROS/workbench/libs/openurl/README: GPL AROS/workbench/network/smbfs/documentation/ GPL_v2 AROS/workbench/network/smbfs/source_code/ GPL_v2+ AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2 AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2 AROS/workbench/devs/AHI/AHI/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+ AROS/workbench/devs/AHI/COPYING: GPL AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+ AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+ AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+ AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+ AROS/workbench/devs/networks/ppp/LEGAL: GPL AROS/workbench/devs/networks/atheros5000/ GPL_v2+ AROS/workbench/devs/networks/rhine/ GPL_v2+ AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL AROS/workbench/devs/networks/prism2/ GPL GPL_v2+ AROS/workbench/devs/networks/fec/LEGAL: GPL AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+ AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+ AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+ AROS/workbench/devs/networks/emac/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+ AROS/workbench/devs/networks/realtek8180/ GPL_v2+ AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+ AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+ AROS/workbench/devs/networks/e1000/ GPL_v2 AROS/workbench/devs/networks/sis900/ GPL GPL_v2+ </pre> AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL. Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL. Same filter as the AROS trunk list. These should all be libraries or plugins - no programs. <pre> contrib/regina/utsname.h: GPL_v2+ contrib/mui/classes/nlist/include/default-align.h: GPL_v2+ contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+ contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL contrib/mui/classes/BWins/COPYING: GPL_v2 contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2 contrib/mui/classes/thebar/include/default-align.h: GPL_v2+ contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+ contrib/gfx/libs/wazp3d/LEGAL: GPL contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL contrib/libs/mpega/ GPL_v2+ </pre> http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt ===Types=== On AROS following rules apply: <pre> 1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t) 2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system 3. ti_Data in TagList is large enough to hold a IPTR/APTR type. 4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that. 5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same. </pre> point 4 is actually important. * UBYTE/BYTE for 8bit * UWORD/WORD for 16bit * ULONG/LONG for 32bit * UQUAD/QUAD for 64bit <pre> UBYTE Unsigned 8 bit integer variable (byte). BYTE Signed 8 bit integer variable (byte). UWORD Unsigned 16 bit integer variable (word). WORD Signed 16 bit integer variable (word). ULONG Unsigned 32 bit integer variable (longword). LONG Signed 32 bit integer variable (longword). FLOAT 32 bit IEEE floating point variable. UQUAD Unsigned 64 bit integer variable. QUAD Signed 64 bit integer variable. DOUBLE 64bit IEEE floating point variable. BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h. VOID Void. APTR A generic pointer for multiple purposes - Arrays. STRPTR A pointer to a null-terminated string. IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer. </pre> if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file. In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h. (Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library) Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size. If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee. Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'. With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR. ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer). If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..) There is more issues like using "== 0L" causes problems. ===Endian=== *BE *LE Use the macros from <endian.h> instead making a guess based upon architecture defines <pre> #if _BYTE_ORDER == _BIG_ENDIAN #elif _BYTE_ORDER == _LITTLE_ENDIAN #else + #error <whatever.h> - Byte order for this architecture is unsupported! </pre> ===SVN and GIT=== If you want to help develop AROS OS itself, you can * view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [], * awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here], * deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old] If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using: > make development and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide] https://trac.aros.org/trac#Developing If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct. Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts. Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded. https://gitorious.org/aros/aros/commits/crosstools-II git://gitorious.org/aros/aros.git Branch crosstools-II there is only one commit on top of ABI_V1 <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-x86_64 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64 </pre> and <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-i386 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386 </pre> build OK. :''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]'' ===SDI Calls=== Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms. <pre> PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s ) { // REAL CODE } </pre> have "SDI_compiler.h" and "SDI_hook.h" included its more organized like #include SDI/SDI_hook.h than #include SDI_hook.h option 1 --- i also use when back porting from amiga's.. <pre> #ifdef __AROS__ #include SDI/SDI_hook.h #else #include SDI_hook.h #endif </pre> also you can add the -i include/sdi/ location if you do not want to add or edit any files. Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ) compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time). ===Locale with Flexcat=== Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version. For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale: * file.cd = catalog descriptor, contains base msg, with internal language (usually english) * language.ct = catalog translation, contains every translated msg, indexed as in the file.cd. Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer: on root of AROS sources, type: "make workbench-prefs-wanderer-catalogs" then (if you changed the .cd file): "make workbench-prefs-wanderer" For apps not localized, you have to adapt their code to support it, if it is possible... noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file. That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this: flexcat app.cd deutsch.ct newctfile deutsch.ct You'll get error checking and new entries are marked in the resulting ct file. When editing .ct files, only change those lines containing translation and perhaps version string, nothing else. The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell: flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k... Some languages have variations, like portugues from portugal and portugues from brasil differs... This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes. (you could create a brazilian slang language localization too) * At system level localization for one language is a dot language file. (ex: locale:languages/klingon.language) * At app level localization is a dot catalog file (ex: locale:catalogs/klingon/system/libs/dos.catalog) * At sources level, the dot ct file, and "$language" dot cd files and some building framework. (ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h) Please, use Flexcat to generate CT files: FlexCat wanderer.cd NEWCTFILE=deutsch.ct Then fill the first 2 lines with something useful: <pre> ## version $VER: wanderer.catalog 1.1 (9.2.2006) ## language deutsch </pre> You can even update the CT-File: (This adds the new strings) FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct To compile a catalog you only need the .cd file and your translation (.ct file): FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog [http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat] : [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information] A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table: https://github.com/aros-translation-team/translations/wiki/Progress The following cases are highlighted: n/a i.e. CT misses at all version in existing CT file is lower than the required version It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel. When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header: --------------------------------------------------------------------------------------------------------------- ## version $VER: <name>.catalog <ver>.<rev> (04.01.2021) ## language nolanguage ## codeset 0 ; --------------------------------------------------------------------------------------------------------------- Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized? The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number. The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated. Updated several files and created a few more that were missing on the spanish catalog. The catalogs are in Git repositories at https://github.com/aros-translation-team a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories. b) You create Github forks of the catalog repositories and create pull requests. c) You send the CT files to mrustler gmx de ===C Utils Misc=== The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g. > "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem? AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\" BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way. "strnicmp" shouldn't work with NULL pointers The Situation: compiled a linklib using c++ object files (using the c++ cross compiler). compiled a C stub that uses the linklib (using the c++ cross compiler). Try to link them together (using the c++ cross compiler) with C object files (using the normal target c compiler) that need to use -nostartup = cant do because using the c++ files pulls in arosc (for stdio etc.) - so wants to have the autoinit stuff present. What can I do about this?? If it is possible to manually open it then what do I need to do exactly? === ENV === The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. 99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot? There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..) We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"? Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence. Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service. Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ? Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory? Silenty disappearing files may not be a good plan. Would be nice if the following would work: ASSIGN :ENV SYS:Prefs/Env-Arc ADD ASSIGN :ENV RAM:ENV ADD Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory. Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:). ===(AS)MP support=== If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run? Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated. Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code. Accessing system structures is a different thing. Use the proper API whenever possible. How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff Ideas on for SMP multi-core Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching. One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results. Semaphores could store the owning tasks task pointer instead of boolean to make things easier. As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not. All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist. All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs. The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem. [http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces. So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs. === Variadic === variadic functions (i.e. functions with an arbitrary amount of arguments). <pre> #include <stdarg.h> [...] char * STDARGS GetKeyWord(int value, char *def, ...) { [...] va_list va; [...] va_start(va, def); [...] va_end (args); </pre> Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *). <pre> #include <stdio.h> #include <stdarg.h> int printf (const char * format, ...) { int retval; va_list args; va_start (args, format); retval = vfprintf (stdout, format, args); va_end (args); fflush (stdout); return retval; } /* printf */ </pre> Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS. GCC looks for stdarg.h in a different place: /bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h Here is a path for a "normal" header: bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports. Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar. #include <stdarg.h> should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected. Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/ ...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...) furthermore, myprintf() as shown above won't work, because... printf(format, args); ...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use... vfprintf(stdout, format, args); ...instead, just like in the original printf(), and add fflush(stdout). additionally, one could use... int myarg = va_arg(args, int); ...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one. wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years! On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used. This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers). Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code: <pre> #define foo(a,b) ((a)+(b)) int loosy_function(int a, int b) { return foo(a,b); } </pre> This will compile and work, but the following piece of code: <pre> #define foo(a,b) ((a)+(b)) #define END ) int loosy_function(int a, int b) { return foo(a,b END; } </pre> will fail with the error: unterminated argument list invoking macro "foo" There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)". Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;) The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist. It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :) ===ABI=== In the head of our SVN repository there are now only 3 directories: <pre> admin/ branches/ trunk/ </pre> We have added two extra dirs there: tags and imports As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed). The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly). Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge". Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way: * first import the version on which the current AROS code is based into the vendor branch * then import the new version over it in the vendor branch * finally merge the difference between these two version in the AROS code present in the repository. For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes". Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ... * The AROS repository should be for the core AROS code. * other contrib projects should be tried to be compiled for all Amiga-like OSes. * The release scheme for AROS and the other programs should not have to be aligned. * Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier). * avoid parallel forks of programs for AROS and the other amiga OSes. If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects. ==Links== * http://amigadocs.hokstad.com * http://amigadocs.hokstad.com/doku.php?id=dev-links In the future...? *AROS 64bit - SMP, Vulkan with OpenGL compability layer *AROS 32bit - keep for historic reasons What would you like to see implemented in AROS? ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP. Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step * The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc). - This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity) rearrange/zoom/animate app windows without having to send a pile or refreshes to them * Use OpenAL as the sound backend * AROSTCP would be a thin layer over the native OS's TCP/IP stack * dos.library, poseidon.library, and input.device would be slim shims over the native APIs * If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily. - Yes, it will require a lot of work in the libraries to make this transition - Yes, I do think it will be worth it in the end. * A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation. So, what would this 'AROS of the future' look like? * AmigaOS 3.x style API, with certain 'fundamental changes' to message passing * Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes * Allows AROS applications to run side-by-side with the OS's native apps And why would anyone want to program on such a system? * AROS applications would run on any system that has the AROS Framework installed * AROS applications are pixel-for-pixel the same on all platforms. * Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on. AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions] === AI === Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui], *DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable *Ring 2.6 - good model but pricing small Multimodal Context Prompt <--- Model <---> Agent ---> End user engine Gemini LMStudio Qwen Comfyui etc Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast) Roughly... *DDR4 Pi5 about 17GB/s *DDR5 about 40Gb/s *DDR6 about 90Gb/s about Jetson Orin Nano level *Strix Halo about 210Gb/s *DGX Spark about 220Gb/s * MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory integrated into CPU * MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s * MacBook M5 base 140Gb/s * MacBook M6 base 160Gb/s Pro 180Gb/s Max * [https://www.youtube.com/watch?v=jMnMrivvAWo Mac Studio] base 500Gb/s+ Total VRAM should be greater than Model size (in Gbytes), context length (you set Gbytes taken) and KV cache - everything a trade off <pre> Small Lesser Mid Greater Bigger 1-2B 3B 7B 20B 30B model size Q2 Q2 Q4 Q6 Q8 compressing 4GB 8GB 16GB 32GB 64GB VRAM needed </pre> *[https://lmstudio.ai/download LMstudio single gpu], 128Gb *[ gpt-oss-120b] 70Gb model 64Gb *[HauHau 3.6 35B] *[ muse-glimmer] 32Gb Alibaba Cloud's [ Qwen] team series of large language models LLMs *[ Qwen-3.8-27B] *[ Qwen-3.6-27B] 16Gb *[ Qwen 3.8 27B GSQ ACO GGUF] 8Gb *[ glm-ocr] *[ medGemma] *[ qwen 3.5-4b] *[https://github.com/sipeed/picoclaw picoclaw claude] *[ DeepSeek R1] *[ Qwen 3.5 9B Q4] *[ Qwen 2.5 14b Coder] *[ gpt-oss-20b 4Q] For the full experience #Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory #Inference with custom asics or GPUs For ever bigger LLMs needs one of the below but with settings adjusting *[https://ollama.com/download Ollama single gpu] *[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus], *[ VLM multiple gpus], *[ MiniMax H3] for audio and video but gpu 8Gb+ *[https://github.com/ideogram-oss/ideogram4 ideogram4] *[https://github.com/calesthio/OpenMontage OpenMontage] *[https://github.com/jamiepine/voicebox voicebox] *[ Chatterbox] with neural watermark *[ Index-TTS] *[ Qwen3-TTS] *[ Omnivoice] *[ faster-qwen3] *[ dots.tts] Multimedia *[ Kimi K3], Refactor *[ Devstral-small-2 256K context] FIM - Fill in the middle Mistral Codestral-2 for 64Gb+ unified <pre> Text to Audio --\ Text to Video --/ Reference Video --> Video and Audio output </pre> Agent = Model + Harness Agentic Harnesses like [ Claude Code] [ Cursor] [ ] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration MoE mixture of experts model ==References== {{reflist}} {{status|50%}} {{BookCat}} pmwtzo6r79tt7znqkc5g28dempe27h4 4669925 4669924 2026-09-13T18:54:02Z Jeff1138 301139 4669925 wikitext text/x-wiki {{ArosNav}} ==A technical overview of AROS== Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese], [http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian], [http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish], [http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese] {{Uncited}} AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]]. It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space. AROS is based around an executive library kernel (Exec) and two other libraries: * Exec (the "kernel", which is not a kernel in the modern sense), * Intuition (graphics and GUI, integrated into the system) and * AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec). The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI). : Diagram showing relationships of libraries to system needed Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement. While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API. [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps *you compile directly under AROS, which can be running on either real hardware, virtual hardware *in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images] '''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version]. There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum 64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC 32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev], ==Software Development for AROS== ===Programming languages=== ====Common to all==== 'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available :[[Aros/User/DOS|DOS]] :[[Aros/Developer/Docs/LUA|LUA]] :REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]] ====Needs to be compiled/ported==== ::[[Aros/Developer/Docs/LLVM|LLVM]] ::Python [ Info], [], ::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook], ::[http://sourceforge.net/projects/xamos/ X-Amos Basic] ::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download]) ::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language] ::[[Aros/Developer/Docs/E|AmigaE Portable E]] ====Hardware Restricted==== '''Basic''' :[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete) :'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS] :: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator :'''Amiga Basic''' :: [ ACEBasic] '''Misc''' :Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC], ===Where to get the C/C++ Environment=== If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed. AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers. Is there a sftp software or scp over ssh available? Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client] [https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum] ====Cross compilers from Windows or Linux==== *Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here] you want to build AROS. No problem. Here are instructions for PC 64-bit: https://github.com/deadw00d/AROS/blob/master/INSTALL.md Here are instructions for PC 32-bit: https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS. '''64 bit''' '''32 bit''' A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc] Older 32bit guides for Linux hosted compiler Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64. subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64 Do all of these operations under home directory of your user or another directory where your user has write permissions. Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386). Clone & build <pre> $ mkdir myrepo $ cd myrepo $ git clone https://github.com/deadw00d/AROS.git AROS $ cd AROS $ git checkout alt-abiv0 $ cd .. $ cp ./AROS/scripts/rebuild.sh . $ ./rebuild.sh </pre> Now to the build selection below - Linux-i386 Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG) Start AROS by: <pre> $ cd alt-abiv0-linux-i386/bin/linux-i386/AROS $ ./Arch/linux/AROSBootstrap </pre> Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386 ISO image available in alt-abiv0-pc-i386/distfiles Now that we have linux-hosted build, we can resume native (option 2). Run ./rebuild.sh and selection option 2. Wait until it finished, then: <pre> $ cd alt-abiv0-pc-i386 $ make </pre> Now <pre> $ make bootiso </pre> Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib. This is how then can be passed to the compiler: /home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib ../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld Another method was using Debian like distros and download the [https://archives.arosworld.org/index.php?function=browse&cat=development/cross gimmearos.sh script] to setup the developer environment by downloading necessary packages ... The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro. In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory ./configure make ([http://http://developers.aros.org/documentation/compiling.html More on compiling AROS]). The result will be a basic AROS system without development tools. To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc. '''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there. If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory. When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code> The Obj-C backend should build out of the box. Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it. --enable-languages=c,c++,objc Better make it—enable-languages=c,c++,objc,obj-c++ ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already. Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make. to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system? [https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software] ====Native compilers for AROS==== Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies * Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit) * Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence. <pre> Assign Development: SYS:Development Assign C: Development:bin ADD </pre> In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build. ===Beginners Tutorials in C C++=== As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount. Brief overview of what is required to write AROS Applications # Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows # Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]] # Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives # Using the [[Aros/Developer/Zune|ZUNE GUI Environment]] Writing native games require this extra information # Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]] # Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library Additional features that could be added later # Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program # Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application # Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application # Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options) # Local couch or IP based SANA2 networking co-op multi player gaming support Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1). For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook". * Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial], * [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting] * [http://thecguru.com/ C for beginners], * [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students, * [https://www.edx.org/courses Free Online course] from American Universities * Reference Amiga [http://amigadev.elowar.com/ API reference]. * AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends ) ===Compiling C/C++ Code=== Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs. Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in sh to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands. For a single file program-name.c or program-name.cpp gcc -o program-name program-name.c or g++ -o program-name program-name.cpp or g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test. Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as gcc -o julia.exe julia.c -ldos For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added -lz or -lm or -lpng or -larosc etc. use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.) grep -l 'search-item' *.c If the program is not executable, try using parameter fno-common "Delete #?.o"? Or if you are using abcshell then "rm *.o" :''More information: [[Aros/Developer/Porting software]]'' === How to make Apps have AROS 64-bit specific support code === [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently. When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them. * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut. To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups. ==Coding conventions== As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on. ===Layout=== <syntaxhighlight lang="c"> static void 1st_function() { program exit(0); } int main(void) { 1st_function(); 2nd_function(); 3rd_function(); return 0; } </syntaxhighlight> <syntaxhighlight lang="c"> struct Screen * openscreen(void); struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h); VOID 1st_function(); VOID 2nd_function(); int main(int argc, char **argv) { program return 0; } /* main */ VOID 1st_function() { } VOID 2nd_function() { } </syntaxhighlight> ===General style=== This code is used by many people and therefore you should keep some things in mind when you submit source code: * Keep things simple * Keep the source clean * Always know what you are doing, if not flag it and describe what needs to be done... * Explain clearly/simply what you are doing * Remember that you write code once but that it is read many times by many people ===Comments=== AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this: <pre> /* This adds 1 to t */ t ++; </pre> What we think of is this: <pre> /* Go on with next element */ t ++; </pre> ===Formatting=== This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites. <syntaxhighlight lang="c"> { /* a */ struct RastPort * rp; int a; /* b */ rp = NULL; a = 1; /* c */ if (a == 1) printf ("Init worked\n"); /* d */ if ( !(rp = Get_a_pointer_to_the_RastPort ( some , long , arguments ) ) || a <= 0 ) { printf ("Something failed\n"); return FAIL; } /* e */ a = printf ("My RastPort is %p, a=%d\n" , rp , a ); return OK; } </syntaxhighlight> Looks ugly, eh ? :-) Ok, here are the rules: <pre> If several lines contain similar code, put similar things below each other (see a and b); Put spaces between operands and operators Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between. Brackets and parentheses may be in one line if the code between is small (c) Indent by 4 Spaces. Two indent levels may be abbreviated by one tab. </pre> '''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.''' The reasons for this are: # While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code. # Most code in AROS was written this way and your code should look like the rest. # You can print this code on any printer without special tools to "fix" the tabs. # Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report. If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()). Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them. If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs. ===Eliminating Global Variables=== i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code. Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand. Bad Designs * All variables are global. * There are no standalone functions, only sub-procedures which act on the global variables. * Every sub-procedure is at least 500 lines to several thousand * Every sub-procedure has more than one task to perform * Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code Good Designs * structure program into functions (C or basic) - top-down procedural approach * put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object <pre>  class String_List  {  private:  list<string> m_List;  // member  public:  void read_strings() { /* read strings into m_List */ }  void print_strings() { /* write contents of m_List to stdout */ }  void sort_strings() { /* sort contents of m_List */ }  void sort_strings_reverse() { /* reverse-sort contents of m_List */ }  void unique_strings() { /* remove duplicate strings */ }  };  int main()  {  String_List myList;  // local  myList.read_strings();  myList.sort_strings();  myList.print_strings();  myList.sort_strings_reverse();  myList.print_strings();  myList.unique_strings();  myList.print_strings();  return 0;  } </pre> This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables. So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.) <pre> .h usually contain #define #include typedef enum struct extern screen and window definitions (data structures) .c should contains functions and algorithms </pre> One way to look at it is that menu headings act as the .c file and sub-menu headings as functions. When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures. Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure. Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made. You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this? Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable. # Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global. # Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately. # Change the variable scope from global to local. # Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details. # Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions. # Analyze the access functions for duplication. As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned. Alternatives * Hidden Globals * Singleton Pattern * Database or TupleSpace * Context Object * Dependency Injection * Stateful Procedures ==AROS/AmigaOS APIs and Docs== <pre> Library: - Private data structure - Many public access methods Device: - Private data structure - Two (BeginIO/AbortIO) access methods Resource: - Public data structure - *NO* access methods </pre> And, being Amiga OS-compatible, there are exceptions to all of these. ===System Libraries=== The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming. Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS *[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]] *[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]] *[[Aros/Developer/Docs/Libraries/ASL|asl.library]] *[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]] *[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]] *[[Aros/Developer/Docs/Libraries/CAMD|camd.library]] *[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]] *[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]] *[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]] *[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]] *[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]] *[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]] *[[Aros/Developer/Docs/Libraries/DOS|dos.library]] *[[Aros/Developer/Docs/Libraries/Exec|exec.library]] *[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]] *[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]] *[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]] *[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]] *[[Aros/Developer/Docs/Libraries/Icon|icon.library]] *[[Aros/Developer/Docs/Libraries/Identify|identify.library]] *[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]] *[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]] *[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]] *[[Aros/Developer/Docs/Libraries/Layers|layers.library]] *[[Aros/Developer/Docs/Libraries/Locale|locale.library]] *[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]] *[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]] *[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]] *[[Aros/Developer/Docs/Libraries/Partition|partition.library]] *[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]] *[[Aros/Developer/Docs/Libraries/OOP|oop.library]] *[[Aros/Developer/Docs/Libraries/Regina|regina.library]] *[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]] *[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]] *[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]] *[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]] *[[Aros/Developer/Docs/Libraries/Thread|thread.library]] *[[Aros/Developer/Docs/Libraries/Utility|utility.library]] *[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]] *[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]] *[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class] ===AROS Subsystems=== # [[Aros/Developer/Zune|Zune MUI compatible GUI]] # [[Aros/Developer/AROSAppPackages|AROS Application Packages]] # AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]] # AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]] # [[Aros/Developer/AmiSSL|AmiSSL]] # gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]] # IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]] # USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]] # PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]] # [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], [] # [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless] # A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK] # Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]] # [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]] # [[Aros/Developer/VHI|VHI video driver]] ====HIDDs==== *[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]] *[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]] *[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]] *[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]] *[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]] *[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]] *[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]] *[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]] *[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]] *[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]] *[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]] *[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]] *[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]] *[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]] https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8 HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access. In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code. HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls. Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related. You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc. <hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in: rom/hidds/hidd/hiddclass.conf did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in. ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter. Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't. Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default. ====Devices==== *[[Aros/Developer/Docs/Devices/ATA|ata.device]] *[[Aros/Developer/Docs/Devices/Console|console.device]] *[[Aros/Developer/Docs/Devices/Narrator|narrator.device]] *[[Aros/Developer/Docs/Devices/Printer|printer.device]] *[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]] *[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]] *[[Aros/Developer/Docs/Devices/Timer|timer.device]] *[[Aros/Developer/Docs/Devices/|.device]] The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility. Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM. Here is the list of commands exec default: {| class="wikitable" | CMD_CLEAR | Purge the buffer of the device |---- | CMD_READ | Playback Control |---- | CMD_STOP | Stopped the activity of the device |---- | CMD_FLUSH | Empty the queue of commands |---- | CMD_RESET | Reset a device |---- | CMD_WRITE | Playback Control |---- | CMD_INVALID | Create an error |---- | CMD_UPDATE | Gets updated device |---- | CMD_START | Will restart the device |---- |} While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]]. ====Handlers==== :[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]] :[[Aros/Developer/Docs/Handlers/Port|port.handler]] :[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]] :[[Aros/Developer/Docs/Handlers/FAT|fat.handler]] :[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]] :[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]] :[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]] filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors. are argstr and argsize valid for the handler startup environment? DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler. Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using: <pre> AROS_UFC3(ULONG, entry, AROS_UFCA(STRPTR, argptr, A0), AROS_UFCA(ULONG, argsize, D0), AROS_UFCA(struct ExecBase *, SysBase, A6)); </pre> Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then <pre> make stub make make install </pre> SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem. The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object. The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block. AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits. Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file. Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block. Field Type Description id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code. checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way. ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid. <pre> struct fsBlockHeader { ULONG id; ULONG checksum; BLCK ownblock; }; </pre> The algorithm to calculate the checksum of a block: <pre> ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} { ULONG *data=(ULONG *)block; ULONG checksum=1; block->checksum=0; while(blocksize>0) { checksum+=*data++; blocksize-=4; } return(-checksum); } </pre> A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings. A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't). A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time. When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk. Field Type Description bheader struct fsBlockHeader Standard block header. version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number! sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match. datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed. bits UBYTE Various settings, see below. <pre> pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. reserved1 ULONG[2] Reserved, leave zero. firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk. firstbyte ULONG Low 32-bits of a 64-bit number. lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk. lastbyte ULONG Low 32-bits of a 64-bit number. totalblocks ULONG The total number of blocks this partition consists of. blocksize ULONG The size of a block of this partition. reserved2 ULONG[2] Reserved, leave zero. reserved3 ULONG[8] Reserved, leave zero. bitmapbase BLCK Block number of the start of the Bitmap. adminspacecontainer BLCK Block number of the first AdminSpaceContainer. rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored). extentbnoderoot BLCK Block number of the root of the Extent B-Tree. reserved4 ULONG[4] Reserved, leave zero. </pre> <pre> struct fsRootBlock { struct fsBlockHeader bheader; UWORD version; UWORD sequencenumber; ULONG datecreated; UBYTE bits; UBYTE pad1; UWORD pad2; ULONG reserved1[2]; ULONG firstbyteh; ULONG firstbyte; ULONG lastbyteh; ULONG lastbyte; BLCK totalblocks; ULONG blocksize; ULONG reserved2[2]; ULONG reserved3[8]; BLCK bitmapbase; BLCK adminspacecontainer; BLCK rootobjectcontainer; BLCK extentbnoderoot; ULONG reserved4[4]; }; </pre> AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk. Field Type Description bheader struct fsBlockHeader Standard block header. next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain. previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer. bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure. pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize. <pre> struct fsAdminSpaceContainer { struct fsBlockHeader bheader; BLCK next; BLCK previous; UBYTE bits; UBYTE pad1; UWORD pad2; struct fsAdminSpace adminspace[0]; }; </pre> Field Type Description space BLCK The first block of an administration space. bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer. <pre> struct fsAdminSpace { BLCK space; ULONG bits; }; </pre> The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one. Field Type Description bheader struct fsBlockHeader Standard block header. bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't. <pre> struct fsBitmap { struct fsBlockHeader bheader; ULONG bitmap[0]; }; </pre> Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31. Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents. We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits). <pre> Bitmap block ULONG number Bit number Block represented 1 (first) 0 31 0 1 0 30 1 ... ... ... ... 1 0 1 30 1 0 0 31 1 1 31 32 ... ... ... ... 1 2 31 64 1 2 30 65 ... ... ... ... 1 119 0 3839 2 0 31 3840 2 0 30 3841 ... ... ... ... </pre> The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use. The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory). next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain. previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory. object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary. <pre> struct fsObjectContainer { struct fsBlockHeader bheader; NODE parent; BLCK next; BLCK previous; struct fsObject object[0]; }; </pre> fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the directory Object this HashTable block belongs to. hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero. <pre> struct fsHashTable { struct fsBlockHeader bheader; NODE parent; NODE hashentry[0]; }; </pre> To calculate the hash-value using a name of an Object as input use these routines: <pre> UWORD calchash(UBYTE *name) { UWORD hash=0; /* Calculates a hash value over the passed in string. The end of the string can be either a NUL byte or a slash. The hash function is the same as the one used in FastFileSystem set to international mode. */ while(name[hash]!=0 && name[hash]!='/') { hash++; } while(*name!=0 && *name!='/') { hash=hash*13+upperchar(*name++); } return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2))); } UBYTE upperchar(UBYTE c) { if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) { c-=32; } return(c); } </pre> The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure. Field Type Description bheader struct fsBlockHeader Standard block header. btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block. <pre> struct fsBNodeContainer { struct fsBlockHeader bheader; struct BTreeContainer btc; }; </pre> First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks. The root block has the root object container, which contains information about files and directories in the root directory. The object containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of files and directories. The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is located for your files. To recover your files, I'd do this: * Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning, and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good, then that's probably a valid ObjectContainer. * With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data. For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be sure of that though so... * For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for blocks with the correct id, ownblock number and checksum). * With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated -- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm) <pre> struct fsExtentBNode { ULONG key; ULONG next; ULONG prev; UWORD blocks; }; </pre> The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree structure to find out how large it is. You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to recover the data. ====Resources==== <pre> rom/storage/mmakefile.src rom/storage/storage.conf rom/storage/storage_device.c rom/storage/storage_ids.c rom/storage/storage_init.c rom/storage/storage_intern.h rom/storage/storage_mount.c rom/storage/storage_unit.c </pre> <pre> rom/storage/includes/device.h rom/storage/includes/unit.h rom/storage/includes/volume.h rom/storage/storage_intern.h </pre> <pre> </pre> *[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]] *[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]] *[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]] *[[Aros/Developer/Docs/Resources/Cia|cia.resource]] *[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]] *[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]] *[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]] *[[Aros/Developer/Docs/Resources/Misc|misc.resource]] *[[Aros/Developer/Docs/Resources/Processor|processor.resource]] ==Debugging Code== Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found. GRUB Command line list <pre> sysdebug usbdebug - allows to see Poseidon's log in debug output </pre> How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line. This way you can enable any of listed flags. sysdebug=all stands for "everything" Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values? readelf -S executable it will show you all sections in elf file, including sizes and requested alignment. objdump -h filename That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections. Would hazard a guess that you have a large .bss section. That's pretty common in C++. Next step: nm—size-sort filename | grep ' [bB] ' The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;) Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps. If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first. ===How to setup gdb with AROS/hosted=== Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from Untar-bzip2 and cd to the unpacked archive directory. > tar -xvjf AROS-xxxxxxxx-source.tar.bz2 > cd AROS-xxxxxxxx-source Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this: > rm contrib > ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this: > export LANG="en_US.ISO-8859-1" Now configure for a debug build - see "./configure --help" for more - here are two examples: > ./configure—enable-debug=stack,modules,symbols > ./configure—enable-debug=all You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this: > mkdir linux-i386 > cd linux-i386 > ../AROS/configure—enable-debug=stack,symbols,modules When done configuring you're ready to go: > make Building AROS takes some time - minutes on fast machines (e.g. 2.5&nbsp;GHz quadcore), up to hours on slower machines. The result will be AROS Linux hosted with gdb debugging enabled. See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options. When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb. > cd bin/linux-i386/AROS Run AROS (here: with 128MB of memory) from gdb: > gdb—args boot/aros-unix -m 128 or > gdb—args boot/arosboot -m 128 (gdb) r Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.) Quit gdb, and try default keymap table: (gdb) q The program is running. Quit anyway (and kill it)? (y or n) y > cd ../../.. > make default-x11keymaptable Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable: > make change-x11keymaptable A window will open. Watch the window's title bar, and follow the instructions. When done, re-run AROS. RAros + W should now open a shell. Next, compile your program with gdb support. When you start GDB is there a warning which says warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ... If so start gdb with "-ix .gdbinit" <pre> Summary - In short: * build AROS with debugging support (i.e. ./configure --enable-debug=all) * build your application with debugging support (i.e. option -g) * run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit) * start your application * use the commands "findaddr" and "add-symbol-file" as written in the debugging manual * if the debugger doesn't find the source code of your application use the "dir" command of the debugger. </pre> ===How to use gdb=== In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program". One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]: To detect segfaulting when loading, try... ./configure—enable-debug—with-optimization="-O2" Because crash or no crash may depend on optimization. For newer compilers maybe this helps... --with-optimization=-"-O2 -fno-strict-aliasing" One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out: <pre> Index: freemem.c =================================================================== --- freemem.c (revision 34289) +++ freemem.c (working copy) @@ -154,11 +154,12 @@ * created with their TCB placed in the tc_MemEntry list. The workaround * is to avoid munging when FreeMem() is called with task switching disabled. */ + /* DOH! it doesn't work even this way. What's wrong??? - * - * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) - * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); */ + + if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) + MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); } </pre> Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags. This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed. Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done. BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS. New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly. Runtime mungwall works on: * pc-i386 * pc-x86_64 * linux-i386 * linux-x86_64 * darwin-x86 * linux-ppc Works on all hosted ports, if the port itself is working. * amiga-m68k * Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support) When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit: set follow-fork-mode child Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace: <pre> #0 0xb7ffd424 in __kernel_vsyscall () #1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6 #2 0xb7c63900 in ?? () #3 0xb7c640e3 in ?? () #4 0xb7c641e0 in ?? () </pre> You can use loadseg 0xb7c63900 loadframe 2 or loadbt and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first. Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task). ===Native debugging tools for AROS=== to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting. SYS:Tools/Debug/'''Bifteck''' Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file. tools/debug/bifteck > ram:debug.txt and certainly does not open a window. It is a shell tool and only dumps data located from the debug location. It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file. SYS:Tools/Debug/'''Sashimi''' - displays error messages One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi. You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes. To get the output - open an aros shell SYS:Tools/Debug/sashimi > RAM:out.txt '''Ctrl C''' to end the output to the RAM Disk. # open shell, and type # ram: (to switch to ram drive) # System:Tools/Debug/Sashimi > mylogfile.txt # open AHI prefs using wanderer (or use another opened shell) # play test sound # close AHI prefs # shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt. # in shell: copy mylogfile.txt System: (or to your required location) SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program You can use the -E option of gcc to find out how preprocessor macros are expanded. ===Errors=== crash in strcasecmp usually means that one of its arguments is NULL. empty space between these two names, prossibly some invisible character Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes] If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off. an uninitialised pointer can have any address (this is a common fault). Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed. [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. * Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else. Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described. === Example === <syntaxhighlight lang="c"> /* 1. Header for your name,date,purpose of program. 2. Pre-processor directives. This will include the #includes for files you want to add. 3. Includes for function prototypes if necessary. 4. Main() Create Pointers for Libraries and any Window you want to open. 5. Open necessary libraries. 6. Check if open exit program if fail. 7. Open a window exit program if fail. 8. Add your program 9. Close Window 10 Close Libraries. 11 End Program. */ /* standard os included headers <.h> */ #include <dos/dos.h> #include <dos/dosasl.h> #include <dos/dosextens.h> #include <dos/exall.h> #include <dos/rdargs.h> #include <exec/memory.h> #include <exec/types.h> #include <utility/utility.h> #include <intuition/intuition.h> /* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */ #include <proto/arossupport.h> #include <proto/dos.h> #include <proto/exec.h> #include <proto/intuition.h> #include <proto/graphics.h> #include <proto/cybergraphics.h> #include <proto/datatypes.h> #include <proto/icon.h> #include <workbench/workbench.h> #include <workbench/icon.h> #include <datatypes/pictureclass.h> #include <proto/muimaster.h> #include <libraries/mui.h> #include proto/bsdsocket.h #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* my own headers ".h" */ #define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C) #define isDir(fib) ((fib)->fib_DirEntryType >= 0) #define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL" int main(void) { return retval; } /* main */ </syntaxhighlight> <syntaxhighlight lang="c"> </syntaxhighlight> If you used c++, there is not yet c++ support in our shared library system. The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files. A shared library is built with the %build_module macro with a line like this: %build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc. <pre> ##begin config version 1.0 ##end config ##begin functionlist void func1(LONG a, LONG b) int func2(char *s, ULONG a) ##end functionlist </pre> Alternatively, <pre> #ifndef LIB_H #define LIB_H #define __NOLIBBASE__ #include <exec/libraries.h> #include <exec/semaphores.h> #include <dos/dos.h> #ifdef __AROS__ //#include <aros/debug.h> #define reg(x) #define __saveds #endif #define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase; struct MyTestBase { struct Library My_Test_Lib; struct ExecBase *My_SysBase; APTR My_SegList; int testint; }; #endif </pre> <pre> /*--------------------------------------------------------------------------*/ /* Resident header written for mytest.library */ /*--------------------------------------------------------------------------*/ #define __NOLIBBASE__ #define VERSION 1 #define REVISION 0 #define LIBHEADNAME mytest #define LIBHEADNAMESTR "mytest" #define COMPDATE "04.10.2015" #define VERS "1.0" #define LIBBASETYPE struct MyTestBase #define LIBBASETYPEPTR LIBBASETYPE * #include <aros/debug.h> #include <exec/exec.h> #include <proto/exec.h> #include <exec/resident.h> #include <exec/nodes.h> #include <exec/libraries.h> #include <aros/symbolsets.h> #include "lib.h" const UBYTE lib_name[] = LIBHEADNAMESTR ".library"; const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n"; extern const APTR FuncTable[]; AROS_UFP3 (LIBBASETYPEPTR, InitLib, AROS_UFPA(LIBBASETYPEPTR, Base, D0), AROS_UFPA(BPTR, seglist, A0), AROS_UFPA(struct ExecBase *, sysbase, A6) ); static struct LibInitStruct { IPTR LibSize; const APTR *FuncTable; const struct DataTable *DataTable; APTR InitFunc; } const LibInitStruct = { sizeof(LIBBASETYPE), FuncTable, NULL, (APTR)InitLib }; const struct Resident romtag = { RTC_MATCHWORD, /* match word */ (APTR)&romtag, /* back pointer */ (APTR)(&romtag + 1), /* skip pointer */ RTF_AUTOINIT | RTF_EXTENDED,/* flags */ VERSION, /* version */ NT_LIBRARY, /* type of module */ 0, /* init priority */ (STRPTR)lib_name, /* module name */ (STRPTR)lib_id + 6, (APTR)&LibInitStruct, REVISION, NULL }; AROS_UFH3 (LIBBASETYPEPTR, InitLib, AROS_UFHA(LIBBASETYPEPTR, Base, D0), AROS_UFHA(BPTR, seglist, A0), AROS_UFHA(struct ExecBase *, sysbase, A6) ) { AROS_USERFUNC_INIT Base->My_SegList = seglist; Base->My_SysBase = (APTR)sysbase; Base->testint = 0; USESYSBASE bug("InitLib\n"); if (!set_open_libraries()) { set_close_libraries(); return NULL; } return Base; AROS_USERFUNC_EXIT } AROS_LH1(LIBBASETYPEPTR, LibOpen, AROS_LHA (ULONG, version, D0), LIBBASETYPEPTR, Base, 1, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibOpen\n"); (void)version; Base->My_Test_Lib.lib_OpenCnt++; return Base; AROS_LIBFUNC_EXIT } __saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6)) { USESYSBASE APTR seglist; bug("LibExpungeInternal\n"); if (Base->My_Test_Lib.lib_OpenCnt) { return 0; } seglist = Base->My_SegList; Forbid(); Remove((struct Node*)Base); Permit(); FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize + (LONG)Base->My_Test_Lib.lib_NegSize); set_close_libraries(); return seglist; } AROS_LH0(BPTR, LibClose, LIBBASETYPEPTR, Base, 2, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibClose\n"); if (!(--Base->My_Test_Lib.lib_OpenCnt)) { return LibExpungeInternal(Base); } return 0; AROS_LIBFUNC_EXIT } AROS_LH1(BPTR, LibExpunge, AROS_LHA(LIBBASETYPEPTR, Base, D0), struct ExecBase *, sysBase, 3, LIBHEADNAME ) { AROS_LIBFUNC_INIT (void)sysBase; USESYSBASE bug("LibExpunge\n"); return LibExpungeInternal(Base); AROS_LIBFUNC_EXIT } AROS_LH0(LIBBASETYPEPTR, LibReserved, LIBBASETYPEPTR, Base, 4, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibReserved\n"); return 0; //return (APTR)LibReserved(); AROS_LIBFUNC_EXIT } // Space for your own functions // do not forget to update the FuncTable as well AROS_LH1(int, TestFunction, AROS_LHA(int, TestValue, D0), LIBBASETYPEPTR, Base, 5, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("TestFunction\n"); Base->testint = TestValue + Base->testint; return Base->testint; AROS_LIBFUNC_EXIT } // Functable -> Table of all functions in the Library, in right order - important! const APTR FuncTable[] = { &AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1), &AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2), &AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3), &AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4), &AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5), (void *)-1 }; // AutoInit stuff void *__PROGRAM_ENTRIES__symbol_set_handler_missing; void *__LIBS__symbol_set_handler_missing; // end of AutoInitStuff </pre> Makefile <pre> VPATH = CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses CC = i386-aros-gcc LD = i386-aros-gcc LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap LIBS = -lautoinit -llibinit STRIP = i386-aros-strip --strip-unneeded --remove-section .comment OBJS = lib_header.o all: mytest.library mytest.library: $(OBJS) $(LD) $(LDFLAGS) $^ $(LIBS) -o $@ lib_header.o: lib_header.c lib.h clean: rm -f *.o *.library *.ppu testlibrary linkermap </pre> Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory. Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime. In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd. What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb. In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted. == Misc == ===APL, MPL, BSD, GPL and LGPL Licences=== The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back) It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another. There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience. Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11. BSD and MPL license are the closest to APL. APL however is not so compatible with LGPL/GPL. LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes. GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice) GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases). Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis). If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience. GPL is not about statical or dynamic linking but is about executing process and function calls. These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though. '''AROS (system)''' * system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based * system components can be LGPL v2 or a permissive license (MIT/BSD) * system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed) '''Contrib:''' * no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib. About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back. The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well. The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights. ; Ultimately what can and cannot be done is up to the author(s) - not the licence. ===AROS source code tree=== * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors. Programs that lose their license if sold ("non-profit only" licensed): contrib/aminet/comm/term/TinyTerminal contrib/aminet/dev/basic/bwBASIC contrib/aminet/text/edit/xdme contrib/fish/aroach contrib/fish/lotto contrib/fish/shuffle contrib/fish/touch + cdvdfs. Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments. excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat) <pre> AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible) AROS/workbench/classes/zune/betterstring/include/ GPL_v2+ AROS/workbench/classes/zune/texteditor/include/ GPL_v2+ AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL AROS/workbench/classes/datatypes/degas/ GPL_v2+ AROS/workbench/libs/openurl/README: GPL AROS/workbench/network/smbfs/documentation/ GPL_v2 AROS/workbench/network/smbfs/source_code/ GPL_v2+ AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2 AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2 AROS/workbench/devs/AHI/AHI/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+ AROS/workbench/devs/AHI/COPYING: GPL AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+ AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+ AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+ AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+ AROS/workbench/devs/networks/ppp/LEGAL: GPL AROS/workbench/devs/networks/atheros5000/ GPL_v2+ AROS/workbench/devs/networks/rhine/ GPL_v2+ AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL AROS/workbench/devs/networks/prism2/ GPL GPL_v2+ AROS/workbench/devs/networks/fec/LEGAL: GPL AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+ AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+ AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+ AROS/workbench/devs/networks/emac/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+ AROS/workbench/devs/networks/realtek8180/ GPL_v2+ AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+ AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+ AROS/workbench/devs/networks/e1000/ GPL_v2 AROS/workbench/devs/networks/sis900/ GPL GPL_v2+ </pre> AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL. Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL. Same filter as the AROS trunk list. These should all be libraries or plugins - no programs. <pre> contrib/regina/utsname.h: GPL_v2+ contrib/mui/classes/nlist/include/default-align.h: GPL_v2+ contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+ contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL contrib/mui/classes/BWins/COPYING: GPL_v2 contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2 contrib/mui/classes/thebar/include/default-align.h: GPL_v2+ contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+ contrib/gfx/libs/wazp3d/LEGAL: GPL contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL contrib/libs/mpega/ GPL_v2+ </pre> http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt ===Types=== On AROS following rules apply: <pre> 1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t) 2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system 3. ti_Data in TagList is large enough to hold a IPTR/APTR type. 4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that. 5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same. </pre> point 4 is actually important. * UBYTE/BYTE for 8bit * UWORD/WORD for 16bit * ULONG/LONG for 32bit * UQUAD/QUAD for 64bit <pre> UBYTE Unsigned 8 bit integer variable (byte). BYTE Signed 8 bit integer variable (byte). UWORD Unsigned 16 bit integer variable (word). WORD Signed 16 bit integer variable (word). ULONG Unsigned 32 bit integer variable (longword). LONG Signed 32 bit integer variable (longword). FLOAT 32 bit IEEE floating point variable. UQUAD Unsigned 64 bit integer variable. QUAD Signed 64 bit integer variable. DOUBLE 64bit IEEE floating point variable. BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h. VOID Void. APTR A generic pointer for multiple purposes - Arrays. STRPTR A pointer to a null-terminated string. IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer. </pre> if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file. In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h. (Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library) Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size. If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee. Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'. With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR. ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer). If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..) There is more issues like using "== 0L" causes problems. ===Endian=== *BE *LE Use the macros from <endian.h> instead making a guess based upon architecture defines <pre> #if _BYTE_ORDER == _BIG_ENDIAN #elif _BYTE_ORDER == _LITTLE_ENDIAN #else + #error <whatever.h> - Byte order for this architecture is unsupported! </pre> ===SVN and GIT=== If you want to help develop AROS OS itself, you can * view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [], * awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here], * deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old] If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using: > make development and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide] https://trac.aros.org/trac#Developing If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct. Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts. Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded. https://gitorious.org/aros/aros/commits/crosstools-II git://gitorious.org/aros/aros.git Branch crosstools-II there is only one commit on top of ABI_V1 <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-x86_64 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64 </pre> and <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-i386 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386 </pre> build OK. :''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]'' ===SDI Calls=== Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms. <pre> PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s ) { // REAL CODE } </pre> have "SDI_compiler.h" and "SDI_hook.h" included its more organized like #include SDI/SDI_hook.h than #include SDI_hook.h option 1 --- i also use when back porting from amiga's.. <pre> #ifdef __AROS__ #include SDI/SDI_hook.h #else #include SDI_hook.h #endif </pre> also you can add the -i include/sdi/ location if you do not want to add or edit any files. Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ) compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time). ===Locale with Flexcat=== Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version. For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale: * file.cd = catalog descriptor, contains base msg, with internal language (usually english) * language.ct = catalog translation, contains every translated msg, indexed as in the file.cd. Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer: on root of AROS sources, type: "make workbench-prefs-wanderer-catalogs" then (if you changed the .cd file): "make workbench-prefs-wanderer" For apps not localized, you have to adapt their code to support it, if it is possible... noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file. That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this: flexcat app.cd deutsch.ct newctfile deutsch.ct You'll get error checking and new entries are marked in the resulting ct file. When editing .ct files, only change those lines containing translation and perhaps version string, nothing else. The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell: flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k... Some languages have variations, like portugues from portugal and portugues from brasil differs... This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes. (you could create a brazilian slang language localization too) * At system level localization for one language is a dot language file. (ex: locale:languages/klingon.language) * At app level localization is a dot catalog file (ex: locale:catalogs/klingon/system/libs/dos.catalog) * At sources level, the dot ct file, and "$language" dot cd files and some building framework. (ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h) Please, use Flexcat to generate CT files: FlexCat wanderer.cd NEWCTFILE=deutsch.ct Then fill the first 2 lines with something useful: <pre> ## version $VER: wanderer.catalog 1.1 (9.2.2006) ## language deutsch </pre> You can even update the CT-File: (This adds the new strings) FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct To compile a catalog you only need the .cd file and your translation (.ct file): FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog [http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat] : [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information] A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table: https://github.com/aros-translation-team/translations/wiki/Progress The following cases are highlighted: n/a i.e. CT misses at all version in existing CT file is lower than the required version It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel. When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header: --------------------------------------------------------------------------------------------------------------- ## version $VER: <name>.catalog <ver>.<rev> (04.01.2021) ## language nolanguage ## codeset 0 ; --------------------------------------------------------------------------------------------------------------- Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized? The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number. The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated. Updated several files and created a few more that were missing on the spanish catalog. The catalogs are in Git repositories at https://github.com/aros-translation-team a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories. b) You create Github forks of the catalog repositories and create pull requests. c) You send the CT files to mrustler gmx de ===C Utils Misc=== The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g. > "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem? AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\" BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way. "strnicmp" shouldn't work with NULL pointers The Situation: compiled a linklib using c++ object files (using the c++ cross compiler). compiled a C stub that uses the linklib (using the c++ cross compiler). Try to link them together (using the c++ cross compiler) with C object files (using the normal target c compiler) that need to use -nostartup = cant do because using the c++ files pulls in arosc (for stdio etc.) - so wants to have the autoinit stuff present. What can I do about this?? If it is possible to manually open it then what do I need to do exactly? === ENV === The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. 99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot? There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..) We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"? Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence. Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service. Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ? Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory? Silenty disappearing files may not be a good plan. Would be nice if the following would work: ASSIGN :ENV SYS:Prefs/Env-Arc ADD ASSIGN :ENV RAM:ENV ADD Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory. Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:). ===(AS)MP support=== If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run? Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated. Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code. Accessing system structures is a different thing. Use the proper API whenever possible. How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff Ideas on for SMP multi-core Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching. One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results. Semaphores could store the owning tasks task pointer instead of boolean to make things easier. As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not. All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist. All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs. The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem. [http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces. So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs. === Variadic === variadic functions (i.e. functions with an arbitrary amount of arguments). <pre> #include <stdarg.h> [...] char * STDARGS GetKeyWord(int value, char *def, ...) { [...] va_list va; [...] va_start(va, def); [...] va_end (args); </pre> Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *). <pre> #include <stdio.h> #include <stdarg.h> int printf (const char * format, ...) { int retval; va_list args; va_start (args, format); retval = vfprintf (stdout, format, args); va_end (args); fflush (stdout); return retval; } /* printf */ </pre> Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS. GCC looks for stdarg.h in a different place: /bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h Here is a path for a "normal" header: bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports. Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar. #include <stdarg.h> should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected. Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/ ...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...) furthermore, myprintf() as shown above won't work, because... printf(format, args); ...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use... vfprintf(stdout, format, args); ...instead, just like in the original printf(), and add fflush(stdout). additionally, one could use... int myarg = va_arg(args, int); ...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one. wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years! On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used. This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers). Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code: <pre> #define foo(a,b) ((a)+(b)) int loosy_function(int a, int b) { return foo(a,b); } </pre> This will compile and work, but the following piece of code: <pre> #define foo(a,b) ((a)+(b)) #define END ) int loosy_function(int a, int b) { return foo(a,b END; } </pre> will fail with the error: unterminated argument list invoking macro "foo" There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)". Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;) The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist. It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :) ===ABI=== In the head of our SVN repository there are now only 3 directories: <pre> admin/ branches/ trunk/ </pre> We have added two extra dirs there: tags and imports As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed). The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly). Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge". Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way: * first import the version on which the current AROS code is based into the vendor branch * then import the new version over it in the vendor branch * finally merge the difference between these two version in the AROS code present in the repository. For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes". Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ... * The AROS repository should be for the core AROS code. * other contrib projects should be tried to be compiled for all Amiga-like OSes. * The release scheme for AROS and the other programs should not have to be aligned. * Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier). * avoid parallel forks of programs for AROS and the other amiga OSes. If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects. ==Links== * http://amigadocs.hokstad.com * http://amigadocs.hokstad.com/doku.php?id=dev-links In the future...? *AROS 64bit - SMP, Vulkan with OpenGL compability layer *AROS 32bit - keep for historic reasons What would you like to see implemented in AROS? ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP. Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step * The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc). - This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity) rearrange/zoom/animate app windows without having to send a pile or refreshes to them * Use OpenAL as the sound backend * AROSTCP would be a thin layer over the native OS's TCP/IP stack * dos.library, poseidon.library, and input.device would be slim shims over the native APIs * If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily. - Yes, it will require a lot of work in the libraries to make this transition - Yes, I do think it will be worth it in the end. * A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation. So, what would this 'AROS of the future' look like? * AmigaOS 3.x style API, with certain 'fundamental changes' to message passing * Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes * Allows AROS applications to run side-by-side with the OS's native apps And why would anyone want to program on such a system? * AROS applications would run on any system that has the AROS Framework installed * AROS applications are pixel-for-pixel the same on all platforms. * Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on. AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions] === AI === Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui], *DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable *Ring 2.6 - good model but pricing small Multimodal Context Prompt <--- Model <---> Agent ---> End user engine Gemini LMStudio Qwen Comfyui etc Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast) Roughly... *DDR4 Pi5 about 17GB/s *DDR5 about 40Gb/s *DDR6 about 90Gb/s about Jetson Orin Nano level *Strix Halo about 210Gb/s *DGX Spark about 220Gb/s * MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory * MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s * MacBook M5 base 140Gb/s * MacBook M6 base 160Gb/s Pro 180Gb/s Max * [https://www.youtube.com/watch?v=jMnMrivvAWo Mac Studio] base 500Gb/s+ Total VRAM should be greater than Model size (in Gbytes), context length (you set Gbytes taken) and KV cache - everything a trade off <pre> Small Lesser Mid Greater Bigger 1-2B 3B 7B 20B 30B model size Q2 Q2 Q4 Q6 Q8 compressing 4GB 8GB 16GB 32GB 64GB VRAM needed </pre> *[https://lmstudio.ai/download LMstudio single gpu], 128Gb *[ gpt-oss-120b] 70Gb model 64Gb *[HauHau 3.6 35B] *[ muse-glimmer] 32Gb Alibaba Cloud's [ Qwen] team series of large language models LLMs *[ Qwen-3.8-27B] *[ Qwen-3.6-27B] 16Gb *[ Qwen 3.8 27B GSQ ACO GGUF] 8Gb *[ glm-ocr] *[ medGemma] *[ qwen 3.5-4b] *[https://github.com/sipeed/picoclaw picoclaw claude] *[ DeepSeek R1] *[ Qwen 3.5 9B Q4] *[ Qwen 2.5 14b Coder] *[ gpt-oss-20b 4Q] For the full experience #Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory #Inference with custom asics or GPUs For ever bigger LLMs needs one of the below but with settings adjusting *[https://ollama.com/download Ollama single gpu] *[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus], *[ VLM multiple gpus], *[ MiniMax H3] for audio and video but gpu 8Gb+ *[https://github.com/ideogram-oss/ideogram4 ideogram4] *[https://github.com/calesthio/OpenMontage OpenMontage] *[https://github.com/jamiepine/voicebox voicebox] *[ Chatterbox] with neural watermark *[ Index-TTS] *[ Qwen3-TTS] *[ Omnivoice] *[ faster-qwen3] *[ dots.tts] Multimedia *[ Kimi K3], Refactor *[ Devstral-small-2 256K context] FIM - Fill in the middle Mistral Codestral-2 for 64Gb+ unified <pre> Text to Audio --\ Text to Video --/ Reference Video --> Video and Audio output </pre> Agent = Model + Harness Agentic Harnesses like [ Claude Code] [ Cursor] [ ] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration MoE mixture of experts model ==References== {{reflist}} {{status|50%}} {{BookCat}} dtsvc7f2vxj57n926yq5v303786vxf1 4669928 4669925 2026-09-13T19:02:36Z Jeff1138 301139 4669928 wikitext text/x-wiki {{ArosNav}} ==A technical overview of AROS== Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese], [http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian], [http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish], [http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese] {{Uncited}} AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]]. It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space. AROS is based around an executive library kernel (Exec) and two other libraries: * Exec (the "kernel", which is not a kernel in the modern sense), * Intuition (graphics and GUI, integrated into the system) and * AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec). The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI). : Diagram showing relationships of libraries to system needed Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement. While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API. [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps *you compile directly under AROS, which can be running on either real hardware, virtual hardware *in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images] '''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version]. There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum 64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC 32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev], ==Software Development for AROS== ===Programming languages=== ====Common to all==== 'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available :[[Aros/User/DOS|DOS]] :[[Aros/Developer/Docs/LUA|LUA]] :REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]] ====Needs to be compiled/ported==== ::[[Aros/Developer/Docs/LLVM|LLVM]] ::Python [ Info], [], ::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook], ::[http://sourceforge.net/projects/xamos/ X-Amos Basic] ::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download]) ::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language] ::[[Aros/Developer/Docs/E|AmigaE Portable E]] ====Hardware Restricted==== '''Basic''' :[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete) :'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS] :: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator :'''Amiga Basic''' :: [ ACEBasic] '''Misc''' :Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC], ===Where to get the C/C++ Environment=== If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed. AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers. Is there a sftp software or scp over ssh available? Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client] [https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum] ====Cross compilers from Windows or Linux==== *Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here] you want to build AROS. No problem. Here are instructions for PC 64-bit: https://github.com/deadw00d/AROS/blob/master/INSTALL.md Here are instructions for PC 32-bit: https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS. '''64 bit''' '''32 bit''' A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc] Older 32bit guides for Linux hosted compiler Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64. subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64 Do all of these operations under home directory of your user or another directory where your user has write permissions. Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386). Clone & build <pre> $ mkdir myrepo $ cd myrepo $ git clone https://github.com/deadw00d/AROS.git AROS $ cd AROS $ git checkout alt-abiv0 $ cd .. $ cp ./AROS/scripts/rebuild.sh . $ ./rebuild.sh </pre> Now to the build selection below - Linux-i386 Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG) Start AROS by: <pre> $ cd alt-abiv0-linux-i386/bin/linux-i386/AROS $ ./Arch/linux/AROSBootstrap </pre> Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386 ISO image available in alt-abiv0-pc-i386/distfiles Now that we have linux-hosted build, we can resume native (option 2). Run ./rebuild.sh and selection option 2. Wait until it finished, then: <pre> $ cd alt-abiv0-pc-i386 $ make </pre> Now <pre> $ make bootiso </pre> Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib. This is how then can be passed to the compiler: /home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib ../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld Another method was using Debian like distros and download the [https://archives.arosworld.org/index.php?function=browse&cat=development/cross gimmearos.sh script] to setup the developer environment by downloading necessary packages ... The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro. In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory ./configure make ([http://http://developers.aros.org/documentation/compiling.html More on compiling AROS]). The result will be a basic AROS system without development tools. To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc. '''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there. If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory. When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code> The Obj-C backend should build out of the box. Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it. --enable-languages=c,c++,objc Better make it—enable-languages=c,c++,objc,obj-c++ ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already. Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make. to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system? [https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software] ====Native compilers for AROS==== Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies * Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit) * Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence. <pre> Assign Development: SYS:Development Assign C: Development:bin ADD </pre> In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build. ===Beginners Tutorials in C C++=== As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount. Brief overview of what is required to write AROS Applications # Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows # Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]] # Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives # Using the [[Aros/Developer/Zune|ZUNE GUI Environment]] Writing native games require this extra information # Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]] # Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library Additional features that could be added later # Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program # Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application # Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application # Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options) # Local couch or IP based SANA2 networking co-op multi player gaming support Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1). For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook". * Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial], * [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting] * [http://thecguru.com/ C for beginners], * [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students, * [https://www.edx.org/courses Free Online course] from American Universities * Reference Amiga [http://amigadev.elowar.com/ API reference]. * AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends ) ===Compiling C/C++ Code=== Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs. Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in sh to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands. For a single file program-name.c or program-name.cpp gcc -o program-name program-name.c or g++ -o program-name program-name.cpp or g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test. Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as gcc -o julia.exe julia.c -ldos For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added -lz or -lm or -lpng or -larosc etc. use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.) grep -l 'search-item' *.c If the program is not executable, try using parameter fno-common "Delete #?.o"? Or if you are using abcshell then "rm *.o" :''More information: [[Aros/Developer/Porting software]]'' === How to make Apps have AROS 64-bit specific support code === [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently. When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them. * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut. To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups. ==Coding conventions== As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on. ===Layout=== <syntaxhighlight lang="c"> static void 1st_function() { program exit(0); } int main(void) { 1st_function(); 2nd_function(); 3rd_function(); return 0; } </syntaxhighlight> <syntaxhighlight lang="c"> struct Screen * openscreen(void); struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h); VOID 1st_function(); VOID 2nd_function(); int main(int argc, char **argv) { program return 0; } /* main */ VOID 1st_function() { } VOID 2nd_function() { } </syntaxhighlight> ===General style=== This code is used by many people and therefore you should keep some things in mind when you submit source code: * Keep things simple * Keep the source clean * Always know what you are doing, if not flag it and describe what needs to be done... * Explain clearly/simply what you are doing * Remember that you write code once but that it is read many times by many people ===Comments=== AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this: <pre> /* This adds 1 to t */ t ++; </pre> What we think of is this: <pre> /* Go on with next element */ t ++; </pre> ===Formatting=== This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites. <syntaxhighlight lang="c"> { /* a */ struct RastPort * rp; int a; /* b */ rp = NULL; a = 1; /* c */ if (a == 1) printf ("Init worked\n"); /* d */ if ( !(rp = Get_a_pointer_to_the_RastPort ( some , long , arguments ) ) || a <= 0 ) { printf ("Something failed\n"); return FAIL; } /* e */ a = printf ("My RastPort is %p, a=%d\n" , rp , a ); return OK; } </syntaxhighlight> Looks ugly, eh ? :-) Ok, here are the rules: <pre> If several lines contain similar code, put similar things below each other (see a and b); Put spaces between operands and operators Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between. Brackets and parentheses may be in one line if the code between is small (c) Indent by 4 Spaces. Two indent levels may be abbreviated by one tab. </pre> '''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.''' The reasons for this are: # While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code. # Most code in AROS was written this way and your code should look like the rest. # You can print this code on any printer without special tools to "fix" the tabs. # Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report. If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()). Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them. If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs. ===Eliminating Global Variables=== i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code. Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand. Bad Designs * All variables are global. * There are no standalone functions, only sub-procedures which act on the global variables. * Every sub-procedure is at least 500 lines to several thousand * Every sub-procedure has more than one task to perform * Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code Good Designs * structure program into functions (C or basic) - top-down procedural approach * put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object <pre>  class String_List  {  private:  list<string> m_List;  // member  public:  void read_strings() { /* read strings into m_List */ }  void print_strings() { /* write contents of m_List to stdout */ }  void sort_strings() { /* sort contents of m_List */ }  void sort_strings_reverse() { /* reverse-sort contents of m_List */ }  void unique_strings() { /* remove duplicate strings */ }  };  int main()  {  String_List myList;  // local  myList.read_strings();  myList.sort_strings();  myList.print_strings();  myList.sort_strings_reverse();  myList.print_strings();  myList.unique_strings();  myList.print_strings();  return 0;  } </pre> This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables. So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.) <pre> .h usually contain #define #include typedef enum struct extern screen and window definitions (data structures) .c should contains functions and algorithms </pre> One way to look at it is that menu headings act as the .c file and sub-menu headings as functions. When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures. Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure. Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made. You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this? Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable. # Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global. # Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately. # Change the variable scope from global to local. # Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details. # Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions. # Analyze the access functions for duplication. As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned. Alternatives * Hidden Globals * Singleton Pattern * Database or TupleSpace * Context Object * Dependency Injection * Stateful Procedures ==AROS/AmigaOS APIs and Docs== <pre> Library: - Private data structure - Many public access methods Device: - Private data structure - Two (BeginIO/AbortIO) access methods Resource: - Public data structure - *NO* access methods </pre> And, being Amiga OS-compatible, there are exceptions to all of these. ===System Libraries=== The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming. Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS *[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]] *[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]] *[[Aros/Developer/Docs/Libraries/ASL|asl.library]] *[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]] *[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]] *[[Aros/Developer/Docs/Libraries/CAMD|camd.library]] *[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]] *[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]] *[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]] *[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]] *[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]] *[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]] *[[Aros/Developer/Docs/Libraries/DOS|dos.library]] *[[Aros/Developer/Docs/Libraries/Exec|exec.library]] *[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]] *[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]] *[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]] *[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]] *[[Aros/Developer/Docs/Libraries/Icon|icon.library]] *[[Aros/Developer/Docs/Libraries/Identify|identify.library]] *[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]] *[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]] *[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]] *[[Aros/Developer/Docs/Libraries/Layers|layers.library]] *[[Aros/Developer/Docs/Libraries/Locale|locale.library]] *[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]] *[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]] *[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]] *[[Aros/Developer/Docs/Libraries/Partition|partition.library]] *[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]] *[[Aros/Developer/Docs/Libraries/OOP|oop.library]] *[[Aros/Developer/Docs/Libraries/Regina|regina.library]] *[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]] *[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]] *[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]] *[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]] *[[Aros/Developer/Docs/Libraries/Thread|thread.library]] *[[Aros/Developer/Docs/Libraries/Utility|utility.library]] *[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]] *[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]] *[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class] ===AROS Subsystems=== # [[Aros/Developer/Zune|Zune MUI compatible GUI]] # [[Aros/Developer/AROSAppPackages|AROS Application Packages]] # AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]] # AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]] # [[Aros/Developer/AmiSSL|AmiSSL]] # gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]] # IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]] # USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]] # PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]] # [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], [] # [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless] # A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK] # Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]] # [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]] # [[Aros/Developer/VHI|VHI video driver]] ====HIDDs==== *[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]] *[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]] *[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]] *[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]] *[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]] *[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]] *[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]] *[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]] *[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]] *[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]] *[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]] *[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]] *[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]] *[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]] https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8 HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access. In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code. HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls. Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related. You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc. <hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in: rom/hidds/hidd/hiddclass.conf did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in. ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter. Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't. Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default. ====Devices==== *[[Aros/Developer/Docs/Devices/ATA|ata.device]] *[[Aros/Developer/Docs/Devices/Console|console.device]] *[[Aros/Developer/Docs/Devices/Narrator|narrator.device]] *[[Aros/Developer/Docs/Devices/Printer|printer.device]] *[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]] *[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]] *[[Aros/Developer/Docs/Devices/Timer|timer.device]] *[[Aros/Developer/Docs/Devices/|.device]] The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility. Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM. Here is the list of commands exec default: {| class="wikitable" | CMD_CLEAR | Purge the buffer of the device |---- | CMD_READ | Playback Control |---- | CMD_STOP | Stopped the activity of the device |---- | CMD_FLUSH | Empty the queue of commands |---- | CMD_RESET | Reset a device |---- | CMD_WRITE | Playback Control |---- | CMD_INVALID | Create an error |---- | CMD_UPDATE | Gets updated device |---- | CMD_START | Will restart the device |---- |} While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]]. ====Handlers==== :[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]] :[[Aros/Developer/Docs/Handlers/Port|port.handler]] :[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]] :[[Aros/Developer/Docs/Handlers/FAT|fat.handler]] :[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]] :[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]] :[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]] filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors. are argstr and argsize valid for the handler startup environment? DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler. Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using: <pre> AROS_UFC3(ULONG, entry, AROS_UFCA(STRPTR, argptr, A0), AROS_UFCA(ULONG, argsize, D0), AROS_UFCA(struct ExecBase *, SysBase, A6)); </pre> Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then <pre> make stub make make install </pre> SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem. The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object. The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block. AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits. Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file. Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block. Field Type Description id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code. checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way. ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid. <pre> struct fsBlockHeader { ULONG id; ULONG checksum; BLCK ownblock; }; </pre> The algorithm to calculate the checksum of a block: <pre> ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} { ULONG *data=(ULONG *)block; ULONG checksum=1; block->checksum=0; while(blocksize>0) { checksum+=*data++; blocksize-=4; } return(-checksum); } </pre> A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings. A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't). A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time. When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk. Field Type Description bheader struct fsBlockHeader Standard block header. version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number! sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match. datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed. bits UBYTE Various settings, see below. <pre> pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. reserved1 ULONG[2] Reserved, leave zero. firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk. firstbyte ULONG Low 32-bits of a 64-bit number. lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk. lastbyte ULONG Low 32-bits of a 64-bit number. totalblocks ULONG The total number of blocks this partition consists of. blocksize ULONG The size of a block of this partition. reserved2 ULONG[2] Reserved, leave zero. reserved3 ULONG[8] Reserved, leave zero. bitmapbase BLCK Block number of the start of the Bitmap. adminspacecontainer BLCK Block number of the first AdminSpaceContainer. rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored). extentbnoderoot BLCK Block number of the root of the Extent B-Tree. reserved4 ULONG[4] Reserved, leave zero. </pre> <pre> struct fsRootBlock { struct fsBlockHeader bheader; UWORD version; UWORD sequencenumber; ULONG datecreated; UBYTE bits; UBYTE pad1; UWORD pad2; ULONG reserved1[2]; ULONG firstbyteh; ULONG firstbyte; ULONG lastbyteh; ULONG lastbyte; BLCK totalblocks; ULONG blocksize; ULONG reserved2[2]; ULONG reserved3[8]; BLCK bitmapbase; BLCK adminspacecontainer; BLCK rootobjectcontainer; BLCK extentbnoderoot; ULONG reserved4[4]; }; </pre> AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk. Field Type Description bheader struct fsBlockHeader Standard block header. next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain. previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer. bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure. pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize. <pre> struct fsAdminSpaceContainer { struct fsBlockHeader bheader; BLCK next; BLCK previous; UBYTE bits; UBYTE pad1; UWORD pad2; struct fsAdminSpace adminspace[0]; }; </pre> Field Type Description space BLCK The first block of an administration space. bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer. <pre> struct fsAdminSpace { BLCK space; ULONG bits; }; </pre> The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one. Field Type Description bheader struct fsBlockHeader Standard block header. bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't. <pre> struct fsBitmap { struct fsBlockHeader bheader; ULONG bitmap[0]; }; </pre> Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31. Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents. We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits). <pre> Bitmap block ULONG number Bit number Block represented 1 (first) 0 31 0 1 0 30 1 ... ... ... ... 1 0 1 30 1 0 0 31 1 1 31 32 ... ... ... ... 1 2 31 64 1 2 30 65 ... ... ... ... 1 119 0 3839 2 0 31 3840 2 0 30 3841 ... ... ... ... </pre> The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use. The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory). next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain. previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory. object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary. <pre> struct fsObjectContainer { struct fsBlockHeader bheader; NODE parent; BLCK next; BLCK previous; struct fsObject object[0]; }; </pre> fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the directory Object this HashTable block belongs to. hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero. <pre> struct fsHashTable { struct fsBlockHeader bheader; NODE parent; NODE hashentry[0]; }; </pre> To calculate the hash-value using a name of an Object as input use these routines: <pre> UWORD calchash(UBYTE *name) { UWORD hash=0; /* Calculates a hash value over the passed in string. The end of the string can be either a NUL byte or a slash. The hash function is the same as the one used in FastFileSystem set to international mode. */ while(name[hash]!=0 && name[hash]!='/') { hash++; } while(*name!=0 && *name!='/') { hash=hash*13+upperchar(*name++); } return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2))); } UBYTE upperchar(UBYTE c) { if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) { c-=32; } return(c); } </pre> The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure. Field Type Description bheader struct fsBlockHeader Standard block header. btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block. <pre> struct fsBNodeContainer { struct fsBlockHeader bheader; struct BTreeContainer btc; }; </pre> First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks. The root block has the root object container, which contains information about files and directories in the root directory. The object containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of files and directories. The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is located for your files. To recover your files, I'd do this: * Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning, and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good, then that's probably a valid ObjectContainer. * With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data. For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be sure of that though so... * For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for blocks with the correct id, ownblock number and checksum). * With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated -- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm) <pre> struct fsExtentBNode { ULONG key; ULONG next; ULONG prev; UWORD blocks; }; </pre> The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree structure to find out how large it is. You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to recover the data. ====Resources==== <pre> rom/storage/mmakefile.src rom/storage/storage.conf rom/storage/storage_device.c rom/storage/storage_ids.c rom/storage/storage_init.c rom/storage/storage_intern.h rom/storage/storage_mount.c rom/storage/storage_unit.c </pre> <pre> rom/storage/includes/device.h rom/storage/includes/unit.h rom/storage/includes/volume.h rom/storage/storage_intern.h </pre> <pre> </pre> *[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]] *[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]] *[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]] *[[Aros/Developer/Docs/Resources/Cia|cia.resource]] *[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]] *[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]] *[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]] *[[Aros/Developer/Docs/Resources/Misc|misc.resource]] *[[Aros/Developer/Docs/Resources/Processor|processor.resource]] ==Debugging Code== Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found. GRUB Command line list <pre> sysdebug usbdebug - allows to see Poseidon's log in debug output </pre> How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line. This way you can enable any of listed flags. sysdebug=all stands for "everything" Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values? readelf -S executable it will show you all sections in elf file, including sizes and requested alignment. objdump -h filename That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections. Would hazard a guess that you have a large .bss section. That's pretty common in C++. Next step: nm—size-sort filename | grep ' [bB] ' The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;) Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps. If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first. ===How to setup gdb with AROS/hosted=== Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from Untar-bzip2 and cd to the unpacked archive directory. > tar -xvjf AROS-xxxxxxxx-source.tar.bz2 > cd AROS-xxxxxxxx-source Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this: > rm contrib > ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this: > export LANG="en_US.ISO-8859-1" Now configure for a debug build - see "./configure --help" for more - here are two examples: > ./configure—enable-debug=stack,modules,symbols > ./configure—enable-debug=all You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this: > mkdir linux-i386 > cd linux-i386 > ../AROS/configure—enable-debug=stack,symbols,modules When done configuring you're ready to go: > make Building AROS takes some time - minutes on fast machines (e.g. 2.5&nbsp;GHz quadcore), up to hours on slower machines. The result will be AROS Linux hosted with gdb debugging enabled. See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options. When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb. > cd bin/linux-i386/AROS Run AROS (here: with 128MB of memory) from gdb: > gdb—args boot/aros-unix -m 128 or > gdb—args boot/arosboot -m 128 (gdb) r Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.) Quit gdb, and try default keymap table: (gdb) q The program is running. Quit anyway (and kill it)? (y or n) y > cd ../../.. > make default-x11keymaptable Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable: > make change-x11keymaptable A window will open. Watch the window's title bar, and follow the instructions. When done, re-run AROS. RAros + W should now open a shell. Next, compile your program with gdb support. When you start GDB is there a warning which says warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ... If so start gdb with "-ix .gdbinit" <pre> Summary - In short: * build AROS with debugging support (i.e. ./configure --enable-debug=all) * build your application with debugging support (i.e. option -g) * run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit) * start your application * use the commands "findaddr" and "add-symbol-file" as written in the debugging manual * if the debugger doesn't find the source code of your application use the "dir" command of the debugger. </pre> ===How to use gdb=== In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program". One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]: To detect segfaulting when loading, try... ./configure—enable-debug—with-optimization="-O2" Because crash or no crash may depend on optimization. For newer compilers maybe this helps... --with-optimization=-"-O2 -fno-strict-aliasing" One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out: <pre> Index: freemem.c =================================================================== --- freemem.c (revision 34289) +++ freemem.c (working copy) @@ -154,11 +154,12 @@ * created with their TCB placed in the tc_MemEntry list. The workaround * is to avoid munging when FreeMem() is called with task switching disabled. */ + /* DOH! it doesn't work even this way. What's wrong??? - * - * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) - * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); */ + + if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) + MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); } </pre> Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags. This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed. Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done. BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS. New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly. Runtime mungwall works on: * pc-i386 * pc-x86_64 * linux-i386 * linux-x86_64 * darwin-x86 * linux-ppc Works on all hosted ports, if the port itself is working. * amiga-m68k * Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support) When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit: set follow-fork-mode child Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace: <pre> #0 0xb7ffd424 in __kernel_vsyscall () #1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6 #2 0xb7c63900 in ?? () #3 0xb7c640e3 in ?? () #4 0xb7c641e0 in ?? () </pre> You can use loadseg 0xb7c63900 loadframe 2 or loadbt and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first. Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task). ===Native debugging tools for AROS=== to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting. SYS:Tools/Debug/'''Bifteck''' Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file. tools/debug/bifteck > ram:debug.txt and certainly does not open a window. It is a shell tool and only dumps data located from the debug location. It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file. SYS:Tools/Debug/'''Sashimi''' - displays error messages One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi. You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes. To get the output - open an aros shell SYS:Tools/Debug/sashimi > RAM:out.txt '''Ctrl C''' to end the output to the RAM Disk. # open shell, and type # ram: (to switch to ram drive) # System:Tools/Debug/Sashimi > mylogfile.txt # open AHI prefs using wanderer (or use another opened shell) # play test sound # close AHI prefs # shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt. # in shell: copy mylogfile.txt System: (or to your required location) SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program You can use the -E option of gcc to find out how preprocessor macros are expanded. ===Errors=== crash in strcasecmp usually means that one of its arguments is NULL. empty space between these two names, prossibly some invisible character Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes] If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off. an uninitialised pointer can have any address (this is a common fault). Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed. [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. * Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else. Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described. === Example === <syntaxhighlight lang="c"> /* 1. Header for your name,date,purpose of program. 2. Pre-processor directives. This will include the #includes for files you want to add. 3. Includes for function prototypes if necessary. 4. Main() Create Pointers for Libraries and any Window you want to open. 5. Open necessary libraries. 6. Check if open exit program if fail. 7. Open a window exit program if fail. 8. Add your program 9. Close Window 10 Close Libraries. 11 End Program. */ /* standard os included headers <.h> */ #include <dos/dos.h> #include <dos/dosasl.h> #include <dos/dosextens.h> #include <dos/exall.h> #include <dos/rdargs.h> #include <exec/memory.h> #include <exec/types.h> #include <utility/utility.h> #include <intuition/intuition.h> /* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */ #include <proto/arossupport.h> #include <proto/dos.h> #include <proto/exec.h> #include <proto/intuition.h> #include <proto/graphics.h> #include <proto/cybergraphics.h> #include <proto/datatypes.h> #include <proto/icon.h> #include <workbench/workbench.h> #include <workbench/icon.h> #include <datatypes/pictureclass.h> #include <proto/muimaster.h> #include <libraries/mui.h> #include proto/bsdsocket.h #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* my own headers ".h" */ #define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C) #define isDir(fib) ((fib)->fib_DirEntryType >= 0) #define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL" int main(void) { return retval; } /* main */ </syntaxhighlight> <syntaxhighlight lang="c"> </syntaxhighlight> If you used c++, there is not yet c++ support in our shared library system. The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files. A shared library is built with the %build_module macro with a line like this: %build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc. <pre> ##begin config version 1.0 ##end config ##begin functionlist void func1(LONG a, LONG b) int func2(char *s, ULONG a) ##end functionlist </pre> Alternatively, <pre> #ifndef LIB_H #define LIB_H #define __NOLIBBASE__ #include <exec/libraries.h> #include <exec/semaphores.h> #include <dos/dos.h> #ifdef __AROS__ //#include <aros/debug.h> #define reg(x) #define __saveds #endif #define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase; struct MyTestBase { struct Library My_Test_Lib; struct ExecBase *My_SysBase; APTR My_SegList; int testint; }; #endif </pre> <pre> /*--------------------------------------------------------------------------*/ /* Resident header written for mytest.library */ /*--------------------------------------------------------------------------*/ #define __NOLIBBASE__ #define VERSION 1 #define REVISION 0 #define LIBHEADNAME mytest #define LIBHEADNAMESTR "mytest" #define COMPDATE "04.10.2015" #define VERS "1.0" #define LIBBASETYPE struct MyTestBase #define LIBBASETYPEPTR LIBBASETYPE * #include <aros/debug.h> #include <exec/exec.h> #include <proto/exec.h> #include <exec/resident.h> #include <exec/nodes.h> #include <exec/libraries.h> #include <aros/symbolsets.h> #include "lib.h" const UBYTE lib_name[] = LIBHEADNAMESTR ".library"; const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n"; extern const APTR FuncTable[]; AROS_UFP3 (LIBBASETYPEPTR, InitLib, AROS_UFPA(LIBBASETYPEPTR, Base, D0), AROS_UFPA(BPTR, seglist, A0), AROS_UFPA(struct ExecBase *, sysbase, A6) ); static struct LibInitStruct { IPTR LibSize; const APTR *FuncTable; const struct DataTable *DataTable; APTR InitFunc; } const LibInitStruct = { sizeof(LIBBASETYPE), FuncTable, NULL, (APTR)InitLib }; const struct Resident romtag = { RTC_MATCHWORD, /* match word */ (APTR)&romtag, /* back pointer */ (APTR)(&romtag + 1), /* skip pointer */ RTF_AUTOINIT | RTF_EXTENDED,/* flags */ VERSION, /* version */ NT_LIBRARY, /* type of module */ 0, /* init priority */ (STRPTR)lib_name, /* module name */ (STRPTR)lib_id + 6, (APTR)&LibInitStruct, REVISION, NULL }; AROS_UFH3 (LIBBASETYPEPTR, InitLib, AROS_UFHA(LIBBASETYPEPTR, Base, D0), AROS_UFHA(BPTR, seglist, A0), AROS_UFHA(struct ExecBase *, sysbase, A6) ) { AROS_USERFUNC_INIT Base->My_SegList = seglist; Base->My_SysBase = (APTR)sysbase; Base->testint = 0; USESYSBASE bug("InitLib\n"); if (!set_open_libraries()) { set_close_libraries(); return NULL; } return Base; AROS_USERFUNC_EXIT } AROS_LH1(LIBBASETYPEPTR, LibOpen, AROS_LHA (ULONG, version, D0), LIBBASETYPEPTR, Base, 1, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibOpen\n"); (void)version; Base->My_Test_Lib.lib_OpenCnt++; return Base; AROS_LIBFUNC_EXIT } __saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6)) { USESYSBASE APTR seglist; bug("LibExpungeInternal\n"); if (Base->My_Test_Lib.lib_OpenCnt) { return 0; } seglist = Base->My_SegList; Forbid(); Remove((struct Node*)Base); Permit(); FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize + (LONG)Base->My_Test_Lib.lib_NegSize); set_close_libraries(); return seglist; } AROS_LH0(BPTR, LibClose, LIBBASETYPEPTR, Base, 2, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibClose\n"); if (!(--Base->My_Test_Lib.lib_OpenCnt)) { return LibExpungeInternal(Base); } return 0; AROS_LIBFUNC_EXIT } AROS_LH1(BPTR, LibExpunge, AROS_LHA(LIBBASETYPEPTR, Base, D0), struct ExecBase *, sysBase, 3, LIBHEADNAME ) { AROS_LIBFUNC_INIT (void)sysBase; USESYSBASE bug("LibExpunge\n"); return LibExpungeInternal(Base); AROS_LIBFUNC_EXIT } AROS_LH0(LIBBASETYPEPTR, LibReserved, LIBBASETYPEPTR, Base, 4, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibReserved\n"); return 0; //return (APTR)LibReserved(); AROS_LIBFUNC_EXIT } // Space for your own functions // do not forget to update the FuncTable as well AROS_LH1(int, TestFunction, AROS_LHA(int, TestValue, D0), LIBBASETYPEPTR, Base, 5, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("TestFunction\n"); Base->testint = TestValue + Base->testint; return Base->testint; AROS_LIBFUNC_EXIT } // Functable -> Table of all functions in the Library, in right order - important! const APTR FuncTable[] = { &AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1), &AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2), &AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3), &AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4), &AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5), (void *)-1 }; // AutoInit stuff void *__PROGRAM_ENTRIES__symbol_set_handler_missing; void *__LIBS__symbol_set_handler_missing; // end of AutoInitStuff </pre> Makefile <pre> VPATH = CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses CC = i386-aros-gcc LD = i386-aros-gcc LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap LIBS = -lautoinit -llibinit STRIP = i386-aros-strip --strip-unneeded --remove-section .comment OBJS = lib_header.o all: mytest.library mytest.library: $(OBJS) $(LD) $(LDFLAGS) $^ $(LIBS) -o $@ lib_header.o: lib_header.c lib.h clean: rm -f *.o *.library *.ppu testlibrary linkermap </pre> Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory. Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime. In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd. What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb. In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted. == Misc == ===APL, MPL, BSD, GPL and LGPL Licences=== The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back) It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another. There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience. Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11. BSD and MPL license are the closest to APL. APL however is not so compatible with LGPL/GPL. LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes. GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice) GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases). Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis). If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience. GPL is not about statical or dynamic linking but is about executing process and function calls. These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though. '''AROS (system)''' * system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based * system components can be LGPL v2 or a permissive license (MIT/BSD) * system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed) '''Contrib:''' * no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib. About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back. The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well. The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights. ; Ultimately what can and cannot be done is up to the author(s) - not the licence. ===AROS source code tree=== * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors. Programs that lose their license if sold ("non-profit only" licensed): contrib/aminet/comm/term/TinyTerminal contrib/aminet/dev/basic/bwBASIC contrib/aminet/text/edit/xdme contrib/fish/aroach contrib/fish/lotto contrib/fish/shuffle contrib/fish/touch + cdvdfs. Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments. excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat) <pre> AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible) AROS/workbench/classes/zune/betterstring/include/ GPL_v2+ AROS/workbench/classes/zune/texteditor/include/ GPL_v2+ AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL AROS/workbench/classes/datatypes/degas/ GPL_v2+ AROS/workbench/libs/openurl/README: GPL AROS/workbench/network/smbfs/documentation/ GPL_v2 AROS/workbench/network/smbfs/source_code/ GPL_v2+ AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2 AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2 AROS/workbench/devs/AHI/AHI/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+ AROS/workbench/devs/AHI/COPYING: GPL AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+ AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+ AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+ AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+ AROS/workbench/devs/networks/ppp/LEGAL: GPL AROS/workbench/devs/networks/atheros5000/ GPL_v2+ AROS/workbench/devs/networks/rhine/ GPL_v2+ AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL AROS/workbench/devs/networks/prism2/ GPL GPL_v2+ AROS/workbench/devs/networks/fec/LEGAL: GPL AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+ AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+ AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+ AROS/workbench/devs/networks/emac/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+ AROS/workbench/devs/networks/realtek8180/ GPL_v2+ AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+ AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+ AROS/workbench/devs/networks/e1000/ GPL_v2 AROS/workbench/devs/networks/sis900/ GPL GPL_v2+ </pre> AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL. Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL. Same filter as the AROS trunk list. These should all be libraries or plugins - no programs. <pre> contrib/regina/utsname.h: GPL_v2+ contrib/mui/classes/nlist/include/default-align.h: GPL_v2+ contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+ contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL contrib/mui/classes/BWins/COPYING: GPL_v2 contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2 contrib/mui/classes/thebar/include/default-align.h: GPL_v2+ contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+ contrib/gfx/libs/wazp3d/LEGAL: GPL contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL contrib/libs/mpega/ GPL_v2+ </pre> http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt ===Types=== On AROS following rules apply: <pre> 1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t) 2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system 3. ti_Data in TagList is large enough to hold a IPTR/APTR type. 4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that. 5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same. </pre> point 4 is actually important. * UBYTE/BYTE for 8bit * UWORD/WORD for 16bit * ULONG/LONG for 32bit * UQUAD/QUAD for 64bit <pre> UBYTE Unsigned 8 bit integer variable (byte). BYTE Signed 8 bit integer variable (byte). UWORD Unsigned 16 bit integer variable (word). WORD Signed 16 bit integer variable (word). ULONG Unsigned 32 bit integer variable (longword). LONG Signed 32 bit integer variable (longword). FLOAT 32 bit IEEE floating point variable. UQUAD Unsigned 64 bit integer variable. QUAD Signed 64 bit integer variable. DOUBLE 64bit IEEE floating point variable. BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h. VOID Void. APTR A generic pointer for multiple purposes - Arrays. STRPTR A pointer to a null-terminated string. IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer. </pre> if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file. In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h. (Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library) Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size. If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee. Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'. With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR. ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer). If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..) There is more issues like using "== 0L" causes problems. ===Endian=== *BE *LE Use the macros from <endian.h> instead making a guess based upon architecture defines <pre> #if _BYTE_ORDER == _BIG_ENDIAN #elif _BYTE_ORDER == _LITTLE_ENDIAN #else + #error <whatever.h> - Byte order for this architecture is unsupported! </pre> ===SVN and GIT=== If you want to help develop AROS OS itself, you can * view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [], * awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here], * deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old] If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using: > make development and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide] https://trac.aros.org/trac#Developing If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct. Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts. Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded. https://gitorious.org/aros/aros/commits/crosstools-II git://gitorious.org/aros/aros.git Branch crosstools-II there is only one commit on top of ABI_V1 <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-x86_64 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64 </pre> and <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-i386 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386 </pre> build OK. :''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]'' ===SDI Calls=== Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms. <pre> PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s ) { // REAL CODE } </pre> have "SDI_compiler.h" and "SDI_hook.h" included its more organized like #include SDI/SDI_hook.h than #include SDI_hook.h option 1 --- i also use when back porting from amiga's.. <pre> #ifdef __AROS__ #include SDI/SDI_hook.h #else #include SDI_hook.h #endif </pre> also you can add the -i include/sdi/ location if you do not want to add or edit any files. Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ) compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time). ===Locale with Flexcat=== Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version. For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale: * file.cd = catalog descriptor, contains base msg, with internal language (usually english) * language.ct = catalog translation, contains every translated msg, indexed as in the file.cd. Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer: on root of AROS sources, type: "make workbench-prefs-wanderer-catalogs" then (if you changed the .cd file): "make workbench-prefs-wanderer" For apps not localized, you have to adapt their code to support it, if it is possible... noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file. That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this: flexcat app.cd deutsch.ct newctfile deutsch.ct You'll get error checking and new entries are marked in the resulting ct file. When editing .ct files, only change those lines containing translation and perhaps version string, nothing else. The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell: flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k... Some languages have variations, like portugues from portugal and portugues from brasil differs... This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes. (you could create a brazilian slang language localization too) * At system level localization for one language is a dot language file. (ex: locale:languages/klingon.language) * At app level localization is a dot catalog file (ex: locale:catalogs/klingon/system/libs/dos.catalog) * At sources level, the dot ct file, and "$language" dot cd files and some building framework. (ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h) Please, use Flexcat to generate CT files: FlexCat wanderer.cd NEWCTFILE=deutsch.ct Then fill the first 2 lines with something useful: <pre> ## version $VER: wanderer.catalog 1.1 (9.2.2006) ## language deutsch </pre> You can even update the CT-File: (This adds the new strings) FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct To compile a catalog you only need the .cd file and your translation (.ct file): FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog [http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat] : [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information] A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table: https://github.com/aros-translation-team/translations/wiki/Progress The following cases are highlighted: n/a i.e. CT misses at all version in existing CT file is lower than the required version It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel. When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header: --------------------------------------------------------------------------------------------------------------- ## version $VER: <name>.catalog <ver>.<rev> (04.01.2021) ## language nolanguage ## codeset 0 ; --------------------------------------------------------------------------------------------------------------- Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized? The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number. The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated. Updated several files and created a few more that were missing on the spanish catalog. The catalogs are in Git repositories at https://github.com/aros-translation-team a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories. b) You create Github forks of the catalog repositories and create pull requests. c) You send the CT files to mrustler gmx de ===C Utils Misc=== The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g. > "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem? AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\" BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way. "strnicmp" shouldn't work with NULL pointers The Situation: compiled a linklib using c++ object files (using the c++ cross compiler). compiled a C stub that uses the linklib (using the c++ cross compiler). Try to link them together (using the c++ cross compiler) with C object files (using the normal target c compiler) that need to use -nostartup = cant do because using the c++ files pulls in arosc (for stdio etc.) - so wants to have the autoinit stuff present. What can I do about this?? If it is possible to manually open it then what do I need to do exactly? === ENV === The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. 99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot? There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..) We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"? Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence. Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service. Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ? Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory? Silenty disappearing files may not be a good plan. Would be nice if the following would work: ASSIGN :ENV SYS:Prefs/Env-Arc ADD ASSIGN :ENV RAM:ENV ADD Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory. Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:). ===(AS)MP support=== If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run? Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated. Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code. Accessing system structures is a different thing. Use the proper API whenever possible. How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff Ideas on for SMP multi-core Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching. One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results. Semaphores could store the owning tasks task pointer instead of boolean to make things easier. As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not. All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist. All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs. The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem. [http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces. So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs. === Variadic === variadic functions (i.e. functions with an arbitrary amount of arguments). <pre> #include <stdarg.h> [...] char * STDARGS GetKeyWord(int value, char *def, ...) { [...] va_list va; [...] va_start(va, def); [...] va_end (args); </pre> Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *). <pre> #include <stdio.h> #include <stdarg.h> int printf (const char * format, ...) { int retval; va_list args; va_start (args, format); retval = vfprintf (stdout, format, args); va_end (args); fflush (stdout); return retval; } /* printf */ </pre> Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS. GCC looks for stdarg.h in a different place: /bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h Here is a path for a "normal" header: bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports. Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar. #include <stdarg.h> should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected. Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/ ...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...) furthermore, myprintf() as shown above won't work, because... printf(format, args); ...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use... vfprintf(stdout, format, args); ...instead, just like in the original printf(), and add fflush(stdout). additionally, one could use... int myarg = va_arg(args, int); ...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one. wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years! On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used. This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers). Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code: <pre> #define foo(a,b) ((a)+(b)) int loosy_function(int a, int b) { return foo(a,b); } </pre> This will compile and work, but the following piece of code: <pre> #define foo(a,b) ((a)+(b)) #define END ) int loosy_function(int a, int b) { return foo(a,b END; } </pre> will fail with the error: unterminated argument list invoking macro "foo" There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)". Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;) The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist. It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :) ===ABI=== In the head of our SVN repository there are now only 3 directories: <pre> admin/ branches/ trunk/ </pre> We have added two extra dirs there: tags and imports As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed). The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly). Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge". Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way: * first import the version on which the current AROS code is based into the vendor branch * then import the new version over it in the vendor branch * finally merge the difference between these two version in the AROS code present in the repository. For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes". Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ... * The AROS repository should be for the core AROS code. * other contrib projects should be tried to be compiled for all Amiga-like OSes. * The release scheme for AROS and the other programs should not have to be aligned. * Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier). * avoid parallel forks of programs for AROS and the other amiga OSes. If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects. ==Links== * http://amigadocs.hokstad.com * http://amigadocs.hokstad.com/doku.php?id=dev-links In the future...? *AROS 64bit - SMP, Vulkan with OpenGL compability layer *AROS 32bit - keep for historic reasons What would you like to see implemented in AROS? ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP. Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step * The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc). - This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity) rearrange/zoom/animate app windows without having to send a pile or refreshes to them * Use OpenAL as the sound backend * AROSTCP would be a thin layer over the native OS's TCP/IP stack * dos.library, poseidon.library, and input.device would be slim shims over the native APIs * If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily. - Yes, it will require a lot of work in the libraries to make this transition - Yes, I do think it will be worth it in the end. * A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation. So, what would this 'AROS of the future' look like? * AmigaOS 3.x style API, with certain 'fundamental changes' to message passing * Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes * Allows AROS applications to run side-by-side with the OS's native apps And why would anyone want to program on such a system? * AROS applications would run on any system that has the AROS Framework installed * AROS applications are pixel-for-pixel the same on all platforms. * Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on. AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions] === AI === Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui], *DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable *Ring 2.6 - good model but pricing small Multimodal Context Prompt <--- Model <---> Agent ---> End user engine Gemini LMStudio Qwen Comfyui etc Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast) Roughly... *DDR4 Pi5 about 17GB/s *DDR5 about 40Gb/s *DDR6 about 90Gb/s about Jetson Orin Nano level *Strix Halo about 210Gb/s *DGX Spark about 220Gb/s * MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory * MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s * MacBook M5 base 140Gb/s * MacBook M6 base 160Gb/s Pro 180Gb/s Max * [https://www.youtube.com/watch?v=jMnMrivvAWo Mac Studio] base 400Gb/s+ Total VRAM should be greater than Model size (in Gbytes), context length (you set Gbytes taken) and KV cache - everything a trade off <pre> Small Lesser Mid Greater Bigger 1-2B 3B 7B 20B 30B model size Q2 Q2 Q4 Q6 Q8 compressing 4GB 8GB 16GB 32GB 64GB VRAM needed </pre> *[https://lmstudio.ai/download LMstudio single gpu], 128Gb *[ gpt-oss-120b] 70Gb model 64Gb *[HauHau 3.6 35B] *[ muse-glimmer] 32Gb Alibaba Cloud's [ Qwen] team series of large language models LLMs *[ Qwen-3.8-27B] *[ Qwen-3.6-27B] 16Gb *[ Qwen 3.8 27B GSQ ACO GGUF] 8Gb *[ glm-ocr] *[ medGemma] *[ qwen 3.5-4b] *[https://github.com/sipeed/picoclaw picoclaw claude] *[ DeepSeek R1] *[ Qwen 3.5 9B Q4] *[ Qwen 2.5 14b Coder] *[ gpt-oss-20b 4Q] For the full experience #Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory #Inference with custom asics or GPUs For ever bigger LLMs needs one of the below but with settings adjusting *[https://ollama.com/download Ollama single gpu] *[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus], *[ VLM multiple gpus], *[ MiniMax H3] for audio and video but gpu 8Gb+ *[https://github.com/ideogram-oss/ideogram4 ideogram4] *[https://github.com/calesthio/OpenMontage OpenMontage] *[https://github.com/jamiepine/voicebox voicebox] *[ Chatterbox] with neural watermark *[ Index-TTS] *[ Qwen3-TTS] *[ Omnivoice] *[ faster-qwen3] *[ dots.tts] Multimedia *[ Kimi K3], Refactor *[ Devstral-small-2 256K context] FIM - Fill in the middle Mistral Codestral-2 for 64Gb+ unified <pre> Text to Audio --\ Text to Video --/ Reference Video --> Video and Audio output </pre> Agent = Model + Harness Agentic Harnesses like [ Claude Code] [ Cursor] [ ] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration MoE mixture of experts model ==References== {{reflist}} {{status|50%}} {{BookCat}} 7o70iqgmtro8rtu5bjc4khl2z9bihnc 4669929 4669928 2026-09-13T19:04:04Z Jeff1138 301139 4669929 wikitext text/x-wiki {{ArosNav}} ==A technical overview of AROS== Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese], [http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian], [http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish], [http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese] {{Uncited}} AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]]. It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space. AROS is based around an executive library kernel (Exec) and two other libraries: * Exec (the "kernel", which is not a kernel in the modern sense), * Intuition (graphics and GUI, integrated into the system) and * AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec). The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI). : Diagram showing relationships of libraries to system needed Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement. While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API. [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps *you compile directly under AROS, which can be running on either real hardware, virtual hardware *in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images] '''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version]. There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum 64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC 32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev], ==Software Development for AROS== ===Programming languages=== ====Common to all==== 'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available :[[Aros/User/DOS|DOS]] :[[Aros/Developer/Docs/LUA|LUA]] :REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]] ====Needs to be compiled/ported==== ::[[Aros/Developer/Docs/LLVM|LLVM]] ::Python [ Info], [], ::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook], ::[http://sourceforge.net/projects/xamos/ X-Amos Basic] ::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download]) ::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language] ::[[Aros/Developer/Docs/E|AmigaE Portable E]] ====Hardware Restricted==== '''Basic''' :[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete) :'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS] :: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator :'''Amiga Basic''' :: [ ACEBasic] '''Misc''' :Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC], ===Where to get the C/C++ Environment=== If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed. AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers. Is there a sftp software or scp over ssh available? Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client] [https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum] ====Cross compilers from Windows or Linux==== *Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here] you want to build AROS. No problem. Here are instructions for PC 64-bit: https://github.com/deadw00d/AROS/blob/master/INSTALL.md Here are instructions for PC 32-bit: https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS. '''64 bit''' '''32 bit''' A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc] Older 32bit guides for Linux hosted compiler Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64. subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64 Do all of these operations under home directory of your user or another directory where your user has write permissions. Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386). Clone & build <pre> $ mkdir myrepo $ cd myrepo $ git clone https://github.com/deadw00d/AROS.git AROS $ cd AROS $ git checkout alt-abiv0 $ cd .. $ cp ./AROS/scripts/rebuild.sh . $ ./rebuild.sh </pre> Now to the build selection below - Linux-i386 Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG) Start AROS by: <pre> $ cd alt-abiv0-linux-i386/bin/linux-i386/AROS $ ./Arch/linux/AROSBootstrap </pre> Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386 ISO image available in alt-abiv0-pc-i386/distfiles Now that we have linux-hosted build, we can resume native (option 2). Run ./rebuild.sh and selection option 2. Wait until it finished, then: <pre> $ cd alt-abiv0-pc-i386 $ make </pre> Now <pre> $ make bootiso </pre> Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib. This is how then can be passed to the compiler: /home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib ../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld Another method was using Debian like distros and download the [https://archives.arosworld.org/index.php?function=browse&cat=development/cross gimmearos.sh script] to setup the developer environment by downloading necessary packages ... The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro. In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory ./configure make ([http://http://developers.aros.org/documentation/compiling.html More on compiling AROS]). The result will be a basic AROS system without development tools. To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc. '''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there. If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory. When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code> The Obj-C backend should build out of the box. Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it. --enable-languages=c,c++,objc Better make it—enable-languages=c,c++,objc,obj-c++ ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already. Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make. to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system? [https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software] ====Native compilers for AROS==== Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies * Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit) * Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence. <pre> Assign Development: SYS:Development Assign C: Development:bin ADD </pre> In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build. ===Beginners Tutorials in C C++=== As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount. Brief overview of what is required to write AROS Applications # Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows # Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]] # Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives # Using the [[Aros/Developer/Zune|ZUNE GUI Environment]] Writing native games require this extra information # Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]] # Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library Additional features that could be added later # Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program # Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application # Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application # Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options) # Local couch or IP based SANA2 networking co-op multi player gaming support Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1). For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook". * Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial], * [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting] * [http://thecguru.com/ C for beginners], * [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students, * [https://www.edx.org/courses Free Online course] from American Universities * Reference Amiga [http://amigadev.elowar.com/ API reference]. * AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends ) ===Compiling C/C++ Code=== Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs. Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in sh to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands. For a single file program-name.c or program-name.cpp gcc -o program-name program-name.c or g++ -o program-name program-name.cpp or g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test. Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as gcc -o julia.exe julia.c -ldos For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added -lz or -lm or -lpng or -larosc etc. use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.) grep -l 'search-item' *.c If the program is not executable, try using parameter fno-common "Delete #?.o"? Or if you are using abcshell then "rm *.o" :''More information: [[Aros/Developer/Porting software]]'' === How to make Apps have AROS 64-bit specific support code === [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently. When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them. * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut. To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups. ==Coding conventions== As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on. ===Layout=== <syntaxhighlight lang="c"> static void 1st_function() { program exit(0); } int main(void) { 1st_function(); 2nd_function(); 3rd_function(); return 0; } </syntaxhighlight> <syntaxhighlight lang="c"> struct Screen * openscreen(void); struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h); VOID 1st_function(); VOID 2nd_function(); int main(int argc, char **argv) { program return 0; } /* main */ VOID 1st_function() { } VOID 2nd_function() { } </syntaxhighlight> ===General style=== This code is used by many people and therefore you should keep some things in mind when you submit source code: * Keep things simple * Keep the source clean * Always know what you are doing, if not flag it and describe what needs to be done... * Explain clearly/simply what you are doing * Remember that you write code once but that it is read many times by many people ===Comments=== AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this: <pre> /* This adds 1 to t */ t ++; </pre> What we think of is this: <pre> /* Go on with next element */ t ++; </pre> ===Formatting=== This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites. <syntaxhighlight lang="c"> { /* a */ struct RastPort * rp; int a; /* b */ rp = NULL; a = 1; /* c */ if (a == 1) printf ("Init worked\n"); /* d */ if ( !(rp = Get_a_pointer_to_the_RastPort ( some , long , arguments ) ) || a <= 0 ) { printf ("Something failed\n"); return FAIL; } /* e */ a = printf ("My RastPort is %p, a=%d\n" , rp , a ); return OK; } </syntaxhighlight> Looks ugly, eh ? :-) Ok, here are the rules: <pre> If several lines contain similar code, put similar things below each other (see a and b); Put spaces between operands and operators Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between. Brackets and parentheses may be in one line if the code between is small (c) Indent by 4 Spaces. Two indent levels may be abbreviated by one tab. </pre> '''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.''' The reasons for this are: # While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code. # Most code in AROS was written this way and your code should look like the rest. # You can print this code on any printer without special tools to "fix" the tabs. # Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report. If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()). Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them. If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs. ===Eliminating Global Variables=== i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code. Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand. Bad Designs * All variables are global. * There are no standalone functions, only sub-procedures which act on the global variables. * Every sub-procedure is at least 500 lines to several thousand * Every sub-procedure has more than one task to perform * Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code Good Designs * structure program into functions (C or basic) - top-down procedural approach * put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object <pre>  class String_List  {  private:  list<string> m_List;  // member  public:  void read_strings() { /* read strings into m_List */ }  void print_strings() { /* write contents of m_List to stdout */ }  void sort_strings() { /* sort contents of m_List */ }  void sort_strings_reverse() { /* reverse-sort contents of m_List */ }  void unique_strings() { /* remove duplicate strings */ }  };  int main()  {  String_List myList;  // local  myList.read_strings();  myList.sort_strings();  myList.print_strings();  myList.sort_strings_reverse();  myList.print_strings();  myList.unique_strings();  myList.print_strings();  return 0;  } </pre> This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables. So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.) <pre> .h usually contain #define #include typedef enum struct extern screen and window definitions (data structures) .c should contains functions and algorithms </pre> One way to look at it is that menu headings act as the .c file and sub-menu headings as functions. When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures. Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure. Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made. You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this? Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable. # Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global. # Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately. # Change the variable scope from global to local. # Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details. # Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions. # Analyze the access functions for duplication. As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned. Alternatives * Hidden Globals * Singleton Pattern * Database or TupleSpace * Context Object * Dependency Injection * Stateful Procedures ==AROS/AmigaOS APIs and Docs== <pre> Library: - Private data structure - Many public access methods Device: - Private data structure - Two (BeginIO/AbortIO) access methods Resource: - Public data structure - *NO* access methods </pre> And, being Amiga OS-compatible, there are exceptions to all of these. ===System Libraries=== The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming. Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS *[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]] *[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]] *[[Aros/Developer/Docs/Libraries/ASL|asl.library]] *[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]] *[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]] *[[Aros/Developer/Docs/Libraries/CAMD|camd.library]] *[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]] *[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]] *[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]] *[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]] *[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]] *[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]] *[[Aros/Developer/Docs/Libraries/DOS|dos.library]] *[[Aros/Developer/Docs/Libraries/Exec|exec.library]] *[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]] *[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]] *[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]] *[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]] *[[Aros/Developer/Docs/Libraries/Icon|icon.library]] *[[Aros/Developer/Docs/Libraries/Identify|identify.library]] *[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]] *[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]] *[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]] *[[Aros/Developer/Docs/Libraries/Layers|layers.library]] *[[Aros/Developer/Docs/Libraries/Locale|locale.library]] *[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]] *[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]] *[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]] *[[Aros/Developer/Docs/Libraries/Partition|partition.library]] *[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]] *[[Aros/Developer/Docs/Libraries/OOP|oop.library]] *[[Aros/Developer/Docs/Libraries/Regina|regina.library]] *[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]] *[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]] *[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]] *[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]] *[[Aros/Developer/Docs/Libraries/Thread|thread.library]] *[[Aros/Developer/Docs/Libraries/Utility|utility.library]] *[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]] *[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]] *[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class] ===AROS Subsystems=== # [[Aros/Developer/Zune|Zune MUI compatible GUI]] # [[Aros/Developer/AROSAppPackages|AROS Application Packages]] # AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]] # AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]] # [[Aros/Developer/AmiSSL|AmiSSL]] # gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]] # IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]] # USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]] # PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]] # [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], [] # [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless] # A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK] # Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]] # [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]] # [[Aros/Developer/VHI|VHI video driver]] ====HIDDs==== *[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]] *[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]] *[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]] *[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]] *[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]] *[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]] *[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]] *[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]] *[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]] *[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]] *[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]] *[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]] *[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]] *[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]] https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8 HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access. In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code. HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls. Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related. You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc. <hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in: rom/hidds/hidd/hiddclass.conf did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in. ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter. Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't. Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default. ====Devices==== *[[Aros/Developer/Docs/Devices/ATA|ata.device]] *[[Aros/Developer/Docs/Devices/Console|console.device]] *[[Aros/Developer/Docs/Devices/Narrator|narrator.device]] *[[Aros/Developer/Docs/Devices/Printer|printer.device]] *[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]] *[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]] *[[Aros/Developer/Docs/Devices/Timer|timer.device]] *[[Aros/Developer/Docs/Devices/|.device]] The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility. Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM. Here is the list of commands exec default: {| class="wikitable" | CMD_CLEAR | Purge the buffer of the device |---- | CMD_READ | Playback Control |---- | CMD_STOP | Stopped the activity of the device |---- | CMD_FLUSH | Empty the queue of commands |---- | CMD_RESET | Reset a device |---- | CMD_WRITE | Playback Control |---- | CMD_INVALID | Create an error |---- | CMD_UPDATE | Gets updated device |---- | CMD_START | Will restart the device |---- |} While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]]. ====Handlers==== :[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]] :[[Aros/Developer/Docs/Handlers/Port|port.handler]] :[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]] :[[Aros/Developer/Docs/Handlers/FAT|fat.handler]] :[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]] :[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]] :[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]] filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors. are argstr and argsize valid for the handler startup environment? DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler. Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using: <pre> AROS_UFC3(ULONG, entry, AROS_UFCA(STRPTR, argptr, A0), AROS_UFCA(ULONG, argsize, D0), AROS_UFCA(struct ExecBase *, SysBase, A6)); </pre> Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then <pre> make stub make make install </pre> SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem. The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object. The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block. AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits. Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file. Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block. Field Type Description id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code. checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way. ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid. <pre> struct fsBlockHeader { ULONG id; ULONG checksum; BLCK ownblock; }; </pre> The algorithm to calculate the checksum of a block: <pre> ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} { ULONG *data=(ULONG *)block; ULONG checksum=1; block->checksum=0; while(blocksize>0) { checksum+=*data++; blocksize-=4; } return(-checksum); } </pre> A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings. A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't). A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time. When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk. Field Type Description bheader struct fsBlockHeader Standard block header. version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number! sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match. datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed. bits UBYTE Various settings, see below. <pre> pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. reserved1 ULONG[2] Reserved, leave zero. firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk. firstbyte ULONG Low 32-bits of a 64-bit number. lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk. lastbyte ULONG Low 32-bits of a 64-bit number. totalblocks ULONG The total number of blocks this partition consists of. blocksize ULONG The size of a block of this partition. reserved2 ULONG[2] Reserved, leave zero. reserved3 ULONG[8] Reserved, leave zero. bitmapbase BLCK Block number of the start of the Bitmap. adminspacecontainer BLCK Block number of the first AdminSpaceContainer. rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored). extentbnoderoot BLCK Block number of the root of the Extent B-Tree. reserved4 ULONG[4] Reserved, leave zero. </pre> <pre> struct fsRootBlock { struct fsBlockHeader bheader; UWORD version; UWORD sequencenumber; ULONG datecreated; UBYTE bits; UBYTE pad1; UWORD pad2; ULONG reserved1[2]; ULONG firstbyteh; ULONG firstbyte; ULONG lastbyteh; ULONG lastbyte; BLCK totalblocks; ULONG blocksize; ULONG reserved2[2]; ULONG reserved3[8]; BLCK bitmapbase; BLCK adminspacecontainer; BLCK rootobjectcontainer; BLCK extentbnoderoot; ULONG reserved4[4]; }; </pre> AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk. Field Type Description bheader struct fsBlockHeader Standard block header. next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain. previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer. bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure. pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize. <pre> struct fsAdminSpaceContainer { struct fsBlockHeader bheader; BLCK next; BLCK previous; UBYTE bits; UBYTE pad1; UWORD pad2; struct fsAdminSpace adminspace[0]; }; </pre> Field Type Description space BLCK The first block of an administration space. bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer. <pre> struct fsAdminSpace { BLCK space; ULONG bits; }; </pre> The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one. Field Type Description bheader struct fsBlockHeader Standard block header. bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't. <pre> struct fsBitmap { struct fsBlockHeader bheader; ULONG bitmap[0]; }; </pre> Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31. Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents. We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits). <pre> Bitmap block ULONG number Bit number Block represented 1 (first) 0 31 0 1 0 30 1 ... ... ... ... 1 0 1 30 1 0 0 31 1 1 31 32 ... ... ... ... 1 2 31 64 1 2 30 65 ... ... ... ... 1 119 0 3839 2 0 31 3840 2 0 30 3841 ... ... ... ... </pre> The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use. The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory). next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain. previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory. object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary. <pre> struct fsObjectContainer { struct fsBlockHeader bheader; NODE parent; BLCK next; BLCK previous; struct fsObject object[0]; }; </pre> fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the directory Object this HashTable block belongs to. hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero. <pre> struct fsHashTable { struct fsBlockHeader bheader; NODE parent; NODE hashentry[0]; }; </pre> To calculate the hash-value using a name of an Object as input use these routines: <pre> UWORD calchash(UBYTE *name) { UWORD hash=0; /* Calculates a hash value over the passed in string. The end of the string can be either a NUL byte or a slash. The hash function is the same as the one used in FastFileSystem set to international mode. */ while(name[hash]!=0 && name[hash]!='/') { hash++; } while(*name!=0 && *name!='/') { hash=hash*13+upperchar(*name++); } return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2))); } UBYTE upperchar(UBYTE c) { if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) { c-=32; } return(c); } </pre> The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure. Field Type Description bheader struct fsBlockHeader Standard block header. btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block. <pre> struct fsBNodeContainer { struct fsBlockHeader bheader; struct BTreeContainer btc; }; </pre> First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks. The root block has the root object container, which contains information about files and directories in the root directory. The object containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of files and directories. The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is located for your files. To recover your files, I'd do this: * Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning, and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good, then that's probably a valid ObjectContainer. * With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data. For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be sure of that though so... * For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for blocks with the correct id, ownblock number and checksum). * With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated -- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm) <pre> struct fsExtentBNode { ULONG key; ULONG next; ULONG prev; UWORD blocks; }; </pre> The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree structure to find out how large it is. You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to recover the data. ====Resources==== <pre> rom/storage/mmakefile.src rom/storage/storage.conf rom/storage/storage_device.c rom/storage/storage_ids.c rom/storage/storage_init.c rom/storage/storage_intern.h rom/storage/storage_mount.c rom/storage/storage_unit.c </pre> <pre> rom/storage/includes/device.h rom/storage/includes/unit.h rom/storage/includes/volume.h rom/storage/storage_intern.h </pre> <pre> </pre> *[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]] *[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]] *[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]] *[[Aros/Developer/Docs/Resources/Cia|cia.resource]] *[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]] *[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]] *[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]] *[[Aros/Developer/Docs/Resources/Misc|misc.resource]] *[[Aros/Developer/Docs/Resources/Processor|processor.resource]] ==Debugging Code== Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found. GRUB Command line list <pre> sysdebug usbdebug - allows to see Poseidon's log in debug output </pre> How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line. This way you can enable any of listed flags. sysdebug=all stands for "everything" Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values? readelf -S executable it will show you all sections in elf file, including sizes and requested alignment. objdump -h filename That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections. Would hazard a guess that you have a large .bss section. That's pretty common in C++. Next step: nm—size-sort filename | grep ' [bB] ' The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;) Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps. If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first. ===How to setup gdb with AROS/hosted=== Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from Untar-bzip2 and cd to the unpacked archive directory. > tar -xvjf AROS-xxxxxxxx-source.tar.bz2 > cd AROS-xxxxxxxx-source Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this: > rm contrib > ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this: > export LANG="en_US.ISO-8859-1" Now configure for a debug build - see "./configure --help" for more - here are two examples: > ./configure—enable-debug=stack,modules,symbols > ./configure—enable-debug=all You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this: > mkdir linux-i386 > cd linux-i386 > ../AROS/configure—enable-debug=stack,symbols,modules When done configuring you're ready to go: > make Building AROS takes some time - minutes on fast machines (e.g. 2.5&nbsp;GHz quadcore), up to hours on slower machines. The result will be AROS Linux hosted with gdb debugging enabled. See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options. When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb. > cd bin/linux-i386/AROS Run AROS (here: with 128MB of memory) from gdb: > gdb—args boot/aros-unix -m 128 or > gdb—args boot/arosboot -m 128 (gdb) r Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.) Quit gdb, and try default keymap table: (gdb) q The program is running. Quit anyway (and kill it)? (y or n) y > cd ../../.. > make default-x11keymaptable Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable: > make change-x11keymaptable A window will open. Watch the window's title bar, and follow the instructions. When done, re-run AROS. RAros + W should now open a shell. Next, compile your program with gdb support. When you start GDB is there a warning which says warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ... If so start gdb with "-ix .gdbinit" <pre> Summary - In short: * build AROS with debugging support (i.e. ./configure --enable-debug=all) * build your application with debugging support (i.e. option -g) * run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit) * start your application * use the commands "findaddr" and "add-symbol-file" as written in the debugging manual * if the debugger doesn't find the source code of your application use the "dir" command of the debugger. </pre> ===How to use gdb=== In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program". One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]: To detect segfaulting when loading, try... ./configure—enable-debug—with-optimization="-O2" Because crash or no crash may depend on optimization. For newer compilers maybe this helps... --with-optimization=-"-O2 -fno-strict-aliasing" One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out: <pre> Index: freemem.c =================================================================== --- freemem.c (revision 34289) +++ freemem.c (working copy) @@ -154,11 +154,12 @@ * created with their TCB placed in the tc_MemEntry list. The workaround * is to avoid munging when FreeMem() is called with task switching disabled. */ + /* DOH! it doesn't work even this way. What's wrong??? - * - * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) - * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); */ + + if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) + MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); } </pre> Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags. This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed. Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done. BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS. New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly. Runtime mungwall works on: * pc-i386 * pc-x86_64 * linux-i386 * linux-x86_64 * darwin-x86 * linux-ppc Works on all hosted ports, if the port itself is working. * amiga-m68k * Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support) When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit: set follow-fork-mode child Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace: <pre> #0 0xb7ffd424 in __kernel_vsyscall () #1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6 #2 0xb7c63900 in ?? () #3 0xb7c640e3 in ?? () #4 0xb7c641e0 in ?? () </pre> You can use loadseg 0xb7c63900 loadframe 2 or loadbt and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first. Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task). ===Native debugging tools for AROS=== to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting. SYS:Tools/Debug/'''Bifteck''' Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file. tools/debug/bifteck > ram:debug.txt and certainly does not open a window. It is a shell tool and only dumps data located from the debug location. It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file. SYS:Tools/Debug/'''Sashimi''' - displays error messages One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi. You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes. To get the output - open an aros shell SYS:Tools/Debug/sashimi > RAM:out.txt '''Ctrl C''' to end the output to the RAM Disk. # open shell, and type # ram: (to switch to ram drive) # System:Tools/Debug/Sashimi > mylogfile.txt # open AHI prefs using wanderer (or use another opened shell) # play test sound # close AHI prefs # shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt. # in shell: copy mylogfile.txt System: (or to your required location) SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program You can use the -E option of gcc to find out how preprocessor macros are expanded. ===Errors=== crash in strcasecmp usually means that one of its arguments is NULL. empty space between these two names, prossibly some invisible character Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes] If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off. an uninitialised pointer can have any address (this is a common fault). Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed. [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. * Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else. Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described. === Example === <syntaxhighlight lang="c"> /* 1. Header for your name,date,purpose of program. 2. Pre-processor directives. This will include the #includes for files you want to add. 3. Includes for function prototypes if necessary. 4. Main() Create Pointers for Libraries and any Window you want to open. 5. Open necessary libraries. 6. Check if open exit program if fail. 7. Open a window exit program if fail. 8. Add your program 9. Close Window 10 Close Libraries. 11 End Program. */ /* standard os included headers <.h> */ #include <dos/dos.h> #include <dos/dosasl.h> #include <dos/dosextens.h> #include <dos/exall.h> #include <dos/rdargs.h> #include <exec/memory.h> #include <exec/types.h> #include <utility/utility.h> #include <intuition/intuition.h> /* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */ #include <proto/arossupport.h> #include <proto/dos.h> #include <proto/exec.h> #include <proto/intuition.h> #include <proto/graphics.h> #include <proto/cybergraphics.h> #include <proto/datatypes.h> #include <proto/icon.h> #include <workbench/workbench.h> #include <workbench/icon.h> #include <datatypes/pictureclass.h> #include <proto/muimaster.h> #include <libraries/mui.h> #include proto/bsdsocket.h #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* my own headers ".h" */ #define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C) #define isDir(fib) ((fib)->fib_DirEntryType >= 0) #define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL" int main(void) { return retval; } /* main */ </syntaxhighlight> <syntaxhighlight lang="c"> </syntaxhighlight> If you used c++, there is not yet c++ support in our shared library system. The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files. A shared library is built with the %build_module macro with a line like this: %build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc. <pre> ##begin config version 1.0 ##end config ##begin functionlist void func1(LONG a, LONG b) int func2(char *s, ULONG a) ##end functionlist </pre> Alternatively, <pre> #ifndef LIB_H #define LIB_H #define __NOLIBBASE__ #include <exec/libraries.h> #include <exec/semaphores.h> #include <dos/dos.h> #ifdef __AROS__ //#include <aros/debug.h> #define reg(x) #define __saveds #endif #define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase; struct MyTestBase { struct Library My_Test_Lib; struct ExecBase *My_SysBase; APTR My_SegList; int testint; }; #endif </pre> <pre> /*--------------------------------------------------------------------------*/ /* Resident header written for mytest.library */ /*--------------------------------------------------------------------------*/ #define __NOLIBBASE__ #define VERSION 1 #define REVISION 0 #define LIBHEADNAME mytest #define LIBHEADNAMESTR "mytest" #define COMPDATE "04.10.2015" #define VERS "1.0" #define LIBBASETYPE struct MyTestBase #define LIBBASETYPEPTR LIBBASETYPE * #include <aros/debug.h> #include <exec/exec.h> #include <proto/exec.h> #include <exec/resident.h> #include <exec/nodes.h> #include <exec/libraries.h> #include <aros/symbolsets.h> #include "lib.h" const UBYTE lib_name[] = LIBHEADNAMESTR ".library"; const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n"; extern const APTR FuncTable[]; AROS_UFP3 (LIBBASETYPEPTR, InitLib, AROS_UFPA(LIBBASETYPEPTR, Base, D0), AROS_UFPA(BPTR, seglist, A0), AROS_UFPA(struct ExecBase *, sysbase, A6) ); static struct LibInitStruct { IPTR LibSize; const APTR *FuncTable; const struct DataTable *DataTable; APTR InitFunc; } const LibInitStruct = { sizeof(LIBBASETYPE), FuncTable, NULL, (APTR)InitLib }; const struct Resident romtag = { RTC_MATCHWORD, /* match word */ (APTR)&romtag, /* back pointer */ (APTR)(&romtag + 1), /* skip pointer */ RTF_AUTOINIT | RTF_EXTENDED,/* flags */ VERSION, /* version */ NT_LIBRARY, /* type of module */ 0, /* init priority */ (STRPTR)lib_name, /* module name */ (STRPTR)lib_id + 6, (APTR)&LibInitStruct, REVISION, NULL }; AROS_UFH3 (LIBBASETYPEPTR, InitLib, AROS_UFHA(LIBBASETYPEPTR, Base, D0), AROS_UFHA(BPTR, seglist, A0), AROS_UFHA(struct ExecBase *, sysbase, A6) ) { AROS_USERFUNC_INIT Base->My_SegList = seglist; Base->My_SysBase = (APTR)sysbase; Base->testint = 0; USESYSBASE bug("InitLib\n"); if (!set_open_libraries()) { set_close_libraries(); return NULL; } return Base; AROS_USERFUNC_EXIT } AROS_LH1(LIBBASETYPEPTR, LibOpen, AROS_LHA (ULONG, version, D0), LIBBASETYPEPTR, Base, 1, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibOpen\n"); (void)version; Base->My_Test_Lib.lib_OpenCnt++; return Base; AROS_LIBFUNC_EXIT } __saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6)) { USESYSBASE APTR seglist; bug("LibExpungeInternal\n"); if (Base->My_Test_Lib.lib_OpenCnt) { return 0; } seglist = Base->My_SegList; Forbid(); Remove((struct Node*)Base); Permit(); FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize + (LONG)Base->My_Test_Lib.lib_NegSize); set_close_libraries(); return seglist; } AROS_LH0(BPTR, LibClose, LIBBASETYPEPTR, Base, 2, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibClose\n"); if (!(--Base->My_Test_Lib.lib_OpenCnt)) { return LibExpungeInternal(Base); } return 0; AROS_LIBFUNC_EXIT } AROS_LH1(BPTR, LibExpunge, AROS_LHA(LIBBASETYPEPTR, Base, D0), struct ExecBase *, sysBase, 3, LIBHEADNAME ) { AROS_LIBFUNC_INIT (void)sysBase; USESYSBASE bug("LibExpunge\n"); return LibExpungeInternal(Base); AROS_LIBFUNC_EXIT } AROS_LH0(LIBBASETYPEPTR, LibReserved, LIBBASETYPEPTR, Base, 4, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibReserved\n"); return 0; //return (APTR)LibReserved(); AROS_LIBFUNC_EXIT } // Space for your own functions // do not forget to update the FuncTable as well AROS_LH1(int, TestFunction, AROS_LHA(int, TestValue, D0), LIBBASETYPEPTR, Base, 5, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("TestFunction\n"); Base->testint = TestValue + Base->testint; return Base->testint; AROS_LIBFUNC_EXIT } // Functable -> Table of all functions in the Library, in right order - important! const APTR FuncTable[] = { &AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1), &AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2), &AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3), &AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4), &AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5), (void *)-1 }; // AutoInit stuff void *__PROGRAM_ENTRIES__symbol_set_handler_missing; void *__LIBS__symbol_set_handler_missing; // end of AutoInitStuff </pre> Makefile <pre> VPATH = CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses CC = i386-aros-gcc LD = i386-aros-gcc LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap LIBS = -lautoinit -llibinit STRIP = i386-aros-strip --strip-unneeded --remove-section .comment OBJS = lib_header.o all: mytest.library mytest.library: $(OBJS) $(LD) $(LDFLAGS) $^ $(LIBS) -o $@ lib_header.o: lib_header.c lib.h clean: rm -f *.o *.library *.ppu testlibrary linkermap </pre> Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory. Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime. In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd. What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb. In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted. == Misc == ===APL, MPL, BSD, GPL and LGPL Licences=== The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back) It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another. There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience. Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11. BSD and MPL license are the closest to APL. APL however is not so compatible with LGPL/GPL. LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes. GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice) GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases). Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis). If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience. GPL is not about statical or dynamic linking but is about executing process and function calls. These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though. '''AROS (system)''' * system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based * system components can be LGPL v2 or a permissive license (MIT/BSD) * system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed) '''Contrib:''' * no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib. About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back. The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well. The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights. ; Ultimately what can and cannot be done is up to the author(s) - not the licence. ===AROS source code tree=== * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors. Programs that lose their license if sold ("non-profit only" licensed): contrib/aminet/comm/term/TinyTerminal contrib/aminet/dev/basic/bwBASIC contrib/aminet/text/edit/xdme contrib/fish/aroach contrib/fish/lotto contrib/fish/shuffle contrib/fish/touch + cdvdfs. Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments. excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat) <pre> AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible) AROS/workbench/classes/zune/betterstring/include/ GPL_v2+ AROS/workbench/classes/zune/texteditor/include/ GPL_v2+ AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL AROS/workbench/classes/datatypes/degas/ GPL_v2+ AROS/workbench/libs/openurl/README: GPL AROS/workbench/network/smbfs/documentation/ GPL_v2 AROS/workbench/network/smbfs/source_code/ GPL_v2+ AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2 AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2 AROS/workbench/devs/AHI/AHI/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+ AROS/workbench/devs/AHI/COPYING: GPL AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+ AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+ AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+ AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+ AROS/workbench/devs/networks/ppp/LEGAL: GPL AROS/workbench/devs/networks/atheros5000/ GPL_v2+ AROS/workbench/devs/networks/rhine/ GPL_v2+ AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL AROS/workbench/devs/networks/prism2/ GPL GPL_v2+ AROS/workbench/devs/networks/fec/LEGAL: GPL AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+ AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+ AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+ AROS/workbench/devs/networks/emac/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+ AROS/workbench/devs/networks/realtek8180/ GPL_v2+ AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+ AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+ AROS/workbench/devs/networks/e1000/ GPL_v2 AROS/workbench/devs/networks/sis900/ GPL GPL_v2+ </pre> AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL. Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL. Same filter as the AROS trunk list. These should all be libraries or plugins - no programs. <pre> contrib/regina/utsname.h: GPL_v2+ contrib/mui/classes/nlist/include/default-align.h: GPL_v2+ contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+ contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL contrib/mui/classes/BWins/COPYING: GPL_v2 contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2 contrib/mui/classes/thebar/include/default-align.h: GPL_v2+ contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+ contrib/gfx/libs/wazp3d/LEGAL: GPL contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL contrib/libs/mpega/ GPL_v2+ </pre> http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt ===Types=== On AROS following rules apply: <pre> 1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t) 2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system 3. ti_Data in TagList is large enough to hold a IPTR/APTR type. 4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that. 5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same. </pre> point 4 is actually important. * UBYTE/BYTE for 8bit * UWORD/WORD for 16bit * ULONG/LONG for 32bit * UQUAD/QUAD for 64bit <pre> UBYTE Unsigned 8 bit integer variable (byte). BYTE Signed 8 bit integer variable (byte). UWORD Unsigned 16 bit integer variable (word). WORD Signed 16 bit integer variable (word). ULONG Unsigned 32 bit integer variable (longword). LONG Signed 32 bit integer variable (longword). FLOAT 32 bit IEEE floating point variable. UQUAD Unsigned 64 bit integer variable. QUAD Signed 64 bit integer variable. DOUBLE 64bit IEEE floating point variable. BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h. VOID Void. APTR A generic pointer for multiple purposes - Arrays. STRPTR A pointer to a null-terminated string. IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer. </pre> if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file. In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h. (Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library) Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size. If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee. Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'. With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR. ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer). If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..) There is more issues like using "== 0L" causes problems. ===Endian=== *BE *LE Use the macros from <endian.h> instead making a guess based upon architecture defines <pre> #if _BYTE_ORDER == _BIG_ENDIAN #elif _BYTE_ORDER == _LITTLE_ENDIAN #else + #error <whatever.h> - Byte order for this architecture is unsupported! </pre> ===SVN and GIT=== If you want to help develop AROS OS itself, you can * view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [], * awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here], * deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old] If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using: > make development and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide] https://trac.aros.org/trac#Developing If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct. Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts. Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded. https://gitorious.org/aros/aros/commits/crosstools-II git://gitorious.org/aros/aros.git Branch crosstools-II there is only one commit on top of ABI_V1 <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-x86_64 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64 </pre> and <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-i386 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386 </pre> build OK. :''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]'' ===SDI Calls=== Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms. <pre> PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s ) { // REAL CODE } </pre> have "SDI_compiler.h" and "SDI_hook.h" included its more organized like #include SDI/SDI_hook.h than #include SDI_hook.h option 1 --- i also use when back porting from amiga's.. <pre> #ifdef __AROS__ #include SDI/SDI_hook.h #else #include SDI_hook.h #endif </pre> also you can add the -i include/sdi/ location if you do not want to add or edit any files. Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ) compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time). ===Locale with Flexcat=== Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version. For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale: * file.cd = catalog descriptor, contains base msg, with internal language (usually english) * language.ct = catalog translation, contains every translated msg, indexed as in the file.cd. Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer: on root of AROS sources, type: "make workbench-prefs-wanderer-catalogs" then (if you changed the .cd file): "make workbench-prefs-wanderer" For apps not localized, you have to adapt their code to support it, if it is possible... noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file. That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this: flexcat app.cd deutsch.ct newctfile deutsch.ct You'll get error checking and new entries are marked in the resulting ct file. When editing .ct files, only change those lines containing translation and perhaps version string, nothing else. The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell: flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k... Some languages have variations, like portugues from portugal and portugues from brasil differs... This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes. (you could create a brazilian slang language localization too) * At system level localization for one language is a dot language file. (ex: locale:languages/klingon.language) * At app level localization is a dot catalog file (ex: locale:catalogs/klingon/system/libs/dos.catalog) * At sources level, the dot ct file, and "$language" dot cd files and some building framework. (ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h) Please, use Flexcat to generate CT files: FlexCat wanderer.cd NEWCTFILE=deutsch.ct Then fill the first 2 lines with something useful: <pre> ## version $VER: wanderer.catalog 1.1 (9.2.2006) ## language deutsch </pre> You can even update the CT-File: (This adds the new strings) FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct To compile a catalog you only need the .cd file and your translation (.ct file): FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog [http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat] : [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information] A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table: https://github.com/aros-translation-team/translations/wiki/Progress The following cases are highlighted: n/a i.e. CT misses at all version in existing CT file is lower than the required version It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel. When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header: --------------------------------------------------------------------------------------------------------------- ## version $VER: <name>.catalog <ver>.<rev> (04.01.2021) ## language nolanguage ## codeset 0 ; --------------------------------------------------------------------------------------------------------------- Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized? The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number. The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated. Updated several files and created a few more that were missing on the spanish catalog. The catalogs are in Git repositories at https://github.com/aros-translation-team a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories. b) You create Github forks of the catalog repositories and create pull requests. c) You send the CT files to mrustler gmx de ===C Utils Misc=== The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g. > "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem? AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\" BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way. "strnicmp" shouldn't work with NULL pointers The Situation: compiled a linklib using c++ object files (using the c++ cross compiler). compiled a C stub that uses the linklib (using the c++ cross compiler). Try to link them together (using the c++ cross compiler) with C object files (using the normal target c compiler) that need to use -nostartup = cant do because using the c++ files pulls in arosc (for stdio etc.) - so wants to have the autoinit stuff present. What can I do about this?? If it is possible to manually open it then what do I need to do exactly? === ENV === The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. 99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot? There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..) We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"? Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence. Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service. Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ? Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory? Silenty disappearing files may not be a good plan. Would be nice if the following would work: ASSIGN :ENV SYS:Prefs/Env-Arc ADD ASSIGN :ENV RAM:ENV ADD Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory. Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:). ===(AS)MP support=== If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run? Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated. Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code. Accessing system structures is a different thing. Use the proper API whenever possible. How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff Ideas on for SMP multi-core Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching. One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results. Semaphores could store the owning tasks task pointer instead of boolean to make things easier. As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not. All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist. All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs. The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem. [http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces. So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs. === Variadic === variadic functions (i.e. functions with an arbitrary amount of arguments). <pre> #include <stdarg.h> [...] char * STDARGS GetKeyWord(int value, char *def, ...) { [...] va_list va; [...] va_start(va, def); [...] va_end (args); </pre> Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *). <pre> #include <stdio.h> #include <stdarg.h> int printf (const char * format, ...) { int retval; va_list args; va_start (args, format); retval = vfprintf (stdout, format, args); va_end (args); fflush (stdout); return retval; } /* printf */ </pre> Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS. GCC looks for stdarg.h in a different place: /bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h Here is a path for a "normal" header: bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports. Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar. #include <stdarg.h> should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected. Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/ ...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...) furthermore, myprintf() as shown above won't work, because... printf(format, args); ...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use... vfprintf(stdout, format, args); ...instead, just like in the original printf(), and add fflush(stdout). additionally, one could use... int myarg = va_arg(args, int); ...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one. wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years! On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used. This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers). Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code: <pre> #define foo(a,b) ((a)+(b)) int loosy_function(int a, int b) { return foo(a,b); } </pre> This will compile and work, but the following piece of code: <pre> #define foo(a,b) ((a)+(b)) #define END ) int loosy_function(int a, int b) { return foo(a,b END; } </pre> will fail with the error: unterminated argument list invoking macro "foo" There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)". Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;) The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist. It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :) ===ABI=== In the head of our SVN repository there are now only 3 directories: <pre> admin/ branches/ trunk/ </pre> We have added two extra dirs there: tags and imports As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed). The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly). Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge". Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way: * first import the version on which the current AROS code is based into the vendor branch * then import the new version over it in the vendor branch * finally merge the difference between these two version in the AROS code present in the repository. For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes". Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ... * The AROS repository should be for the core AROS code. * other contrib projects should be tried to be compiled for all Amiga-like OSes. * The release scheme for AROS and the other programs should not have to be aligned. * Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier). * avoid parallel forks of programs for AROS and the other amiga OSes. If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects. ==Links== * http://amigadocs.hokstad.com * http://amigadocs.hokstad.com/doku.php?id=dev-links In the future...? *AROS 64bit - SMP, Vulkan with OpenGL compability layer *AROS 32bit - keep for historic reasons What would you like to see implemented in AROS? ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP. Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step * The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc). - This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity) rearrange/zoom/animate app windows without having to send a pile or refreshes to them * Use OpenAL as the sound backend * AROSTCP would be a thin layer over the native OS's TCP/IP stack * dos.library, poseidon.library, and input.device would be slim shims over the native APIs * If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily. - Yes, it will require a lot of work in the libraries to make this transition - Yes, I do think it will be worth it in the end. * A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation. So, what would this 'AROS of the future' look like? * AmigaOS 3.x style API, with certain 'fundamental changes' to message passing * Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes * Allows AROS applications to run side-by-side with the OS's native apps And why would anyone want to program on such a system? * AROS applications would run on any system that has the AROS Framework installed * AROS applications are pixel-for-pixel the same on all platforms. * Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on. AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions] === AI === Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui], *DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable *Ring 2.6 - good model but pricing small Multimodal Context Prompt <--- Model <---> Agent ---> End user engine Gemini LMStudio Qwen Comfyui etc Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast) Roughly... *DDR4 Pi5 about 17GB/s *DDR5 about 40Gb/s *DDR6 about 90Gb/s about Jetson Orin Nano level *Strix Halo about 210Gb/s *DGX Spark about 220Gb/s * MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory * MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s * MacBook M5 base 140Gb/s * MacBook M6 base 160Gb/s Pro 180Gb/s Max * [https://www.youtube.com/watch?v=jMnMrivvAWo Mac Studio] Max 400Gb/s to Ultra 800Gb/s Total VRAM should be greater than Model size (in Gbytes), context length (you set Gbytes taken) and KV cache - everything a trade off <pre> Small Lesser Mid Greater Bigger 1-2B 3B 7B 20B 30B model size Q2 Q2 Q4 Q6 Q8 compressing 4GB 8GB 16GB 32GB 64GB VRAM needed </pre> *[https://lmstudio.ai/download LMstudio single gpu], 128Gb *[ gpt-oss-120b] 70Gb model 64Gb *[HauHau 3.6 35B] *[ muse-glimmer] 32Gb Alibaba Cloud's [ Qwen] team series of large language models LLMs *[ Qwen-3.8-27B] *[ Qwen-3.6-27B] 16Gb *[ Qwen 3.8 27B GSQ ACO GGUF] 8Gb *[ glm-ocr] *[ medGemma] *[ qwen 3.5-4b] *[https://github.com/sipeed/picoclaw picoclaw claude] *[ DeepSeek R1] *[ Qwen 3.5 9B Q4] *[ Qwen 2.5 14b Coder] *[ gpt-oss-20b 4Q] For the full experience #Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory #Inference with custom asics or GPUs For ever bigger LLMs needs one of the below but with settings adjusting *[https://ollama.com/download Ollama single gpu] *[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus], *[ VLM multiple gpus], *[ MiniMax H3] for audio and video but gpu 8Gb+ *[https://github.com/ideogram-oss/ideogram4 ideogram4] *[https://github.com/calesthio/OpenMontage OpenMontage] *[https://github.com/jamiepine/voicebox voicebox] *[ Chatterbox] with neural watermark *[ Index-TTS] *[ Qwen3-TTS] *[ Omnivoice] *[ faster-qwen3] *[ dots.tts] Multimedia *[ Kimi K3], Refactor *[ Devstral-small-2 256K context] FIM - Fill in the middle Mistral Codestral-2 for 64Gb+ unified <pre> Text to Audio --\ Text to Video --/ Reference Video --> Video and Audio output </pre> Agent = Model + Harness Agentic Harnesses like [ Claude Code] [ Cursor] [ ] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration MoE mixture of experts model ==References== {{reflist}} {{status|50%}} {{BookCat}} d0ezwn4rktciwuexyi968nsvp1ff5v6 4669930 4669929 2026-09-13T19:06:32Z Jeff1138 301139 4669930 wikitext text/x-wiki {{ArosNav}} ==A technical overview of AROS== Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese], [http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian], [http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish], [http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese] {{Uncited}} AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]]. It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space. AROS is based around an executive library kernel (Exec) and two other libraries: * Exec (the "kernel", which is not a kernel in the modern sense), * Intuition (graphics and GUI, integrated into the system) and * AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec). The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI). : Diagram showing relationships of libraries to system needed Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement. While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API. [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps *you compile directly under AROS, which can be running on either real hardware, virtual hardware *in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images] '''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version]. There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum 64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC 32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev], ==Software Development for AROS== ===Programming languages=== ====Common to all==== 'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available :[[Aros/User/DOS|DOS]] :[[Aros/Developer/Docs/LUA|LUA]] :REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]] ====Needs to be compiled/ported==== ::[[Aros/Developer/Docs/LLVM|LLVM]] ::Python [ Info], [], ::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook], ::[http://sourceforge.net/projects/xamos/ X-Amos Basic] ::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ]) ::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download]) ::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language] ::[[Aros/Developer/Docs/E|AmigaE Portable E]] ====Hardware Restricted==== '''Basic''' :[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete) :'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS] :: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator :'''Amiga Basic''' :: [ ACEBasic] '''Misc''' :Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC], ===Where to get the C/C++ Environment=== If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed. AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers. Is there a sftp software or scp over ssh available? Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client] [https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum] ====Cross compilers from Windows or Linux==== *Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here] you want to build AROS. No problem. Here are instructions for PC 64-bit: https://github.com/deadw00d/AROS/blob/master/INSTALL.md Here are instructions for PC 32-bit: https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS. '''64 bit''' '''32 bit''' A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc] Older 32bit guides for Linux hosted compiler Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64. subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64 Do all of these operations under home directory of your user or another directory where your user has write permissions. Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386). Clone & build <pre> $ mkdir myrepo $ cd myrepo $ git clone https://github.com/deadw00d/AROS.git AROS $ cd AROS $ git checkout alt-abiv0 $ cd .. $ cp ./AROS/scripts/rebuild.sh . $ ./rebuild.sh </pre> Now to the build selection below - Linux-i386 Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG) Start AROS by: <pre> $ cd alt-abiv0-linux-i386/bin/linux-i386/AROS $ ./Arch/linux/AROSBootstrap </pre> Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386 ISO image available in alt-abiv0-pc-i386/distfiles Now that we have linux-hosted build, we can resume native (option 2). Run ./rebuild.sh and selection option 2. Wait until it finished, then: <pre> $ cd alt-abiv0-pc-i386 $ make </pre> Now <pre> $ make bootiso </pre> Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib. This is how then can be passed to the compiler: /home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib ../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld Another method was using Debian like distros and download the [https://archives.arosworld.org/index.php?function=browse&cat=development/cross gimmearos.sh script] to setup the developer environment by downloading necessary packages ... The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro. In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory ./configure make ([http://http://developers.aros.org/documentation/compiling.html More on compiling AROS]). The result will be a basic AROS system without development tools. To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc. '''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there. If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory. When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code> The Obj-C backend should build out of the box. Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it. --enable-languages=c,c++,objc Better make it—enable-languages=c,c++,objc,obj-c++ ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already. Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make. to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system? [https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software] ====Native compilers for AROS==== Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies * Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit) * Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence. <pre> Assign Development: SYS:Development Assign C: Development:bin ADD </pre> In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build. ===Beginners Tutorials in C C++=== As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount. Brief overview of what is required to write AROS Applications # Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows # Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]] # Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives # Using the [[Aros/Developer/Zune|ZUNE GUI Environment]] Writing native games require this extra information # Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]] # Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library Additional features that could be added later # Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program # Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application # Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application # Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options) # Local couch or IP based SANA2 networking co-op multi player gaming support Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1). For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook". * Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial], * [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting] * [http://thecguru.com/ C for beginners], * [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students, * [https://www.edx.org/courses Free Online course] from American Universities * Reference Amiga [http://amigadev.elowar.com/ API reference]. * AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends ) ===Compiling C/C++ Code=== Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs. Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in sh to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands. For a single file program-name.c or program-name.cpp gcc -o program-name program-name.c or g++ -o program-name program-name.cpp or g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test. Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as gcc -o julia.exe julia.c -ldos For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added -lz or -lm or -lpng or -larosc etc. use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.) grep -l 'search-item' *.c If the program is not executable, try using parameter fno-common "Delete #?.o"? Or if you are using abcshell then "rm *.o" :''More information: [[Aros/Developer/Porting software]]'' === How to make Apps have AROS 64-bit specific support code === [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently. When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them. * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut. To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups. ==Coding conventions== As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on. ===Layout=== <syntaxhighlight lang="c"> static void 1st_function() { program exit(0); } int main(void) { 1st_function(); 2nd_function(); 3rd_function(); return 0; } </syntaxhighlight> <syntaxhighlight lang="c"> struct Screen * openscreen(void); struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h); VOID 1st_function(); VOID 2nd_function(); int main(int argc, char **argv) { program return 0; } /* main */ VOID 1st_function() { } VOID 2nd_function() { } </syntaxhighlight> ===General style=== This code is used by many people and therefore you should keep some things in mind when you submit source code: * Keep things simple * Keep the source clean * Always know what you are doing, if not flag it and describe what needs to be done... * Explain clearly/simply what you are doing * Remember that you write code once but that it is read many times by many people ===Comments=== AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this: <pre> /* This adds 1 to t */ t ++; </pre> What we think of is this: <pre> /* Go on with next element */ t ++; </pre> ===Formatting=== This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites. <syntaxhighlight lang="c"> { /* a */ struct RastPort * rp; int a; /* b */ rp = NULL; a = 1; /* c */ if (a == 1) printf ("Init worked\n"); /* d */ if ( !(rp = Get_a_pointer_to_the_RastPort ( some , long , arguments ) ) || a <= 0 ) { printf ("Something failed\n"); return FAIL; } /* e */ a = printf ("My RastPort is %p, a=%d\n" , rp , a ); return OK; } </syntaxhighlight> Looks ugly, eh ? :-) Ok, here are the rules: <pre> If several lines contain similar code, put similar things below each other (see a and b); Put spaces between operands and operators Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between. Brackets and parentheses may be in one line if the code between is small (c) Indent by 4 Spaces. Two indent levels may be abbreviated by one tab. </pre> '''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.''' The reasons for this are: # While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code. # Most code in AROS was written this way and your code should look like the rest. # You can print this code on any printer without special tools to "fix" the tabs. # Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report. If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()). Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them. If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs. ===Eliminating Global Variables=== i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code. Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand. Bad Designs * All variables are global. * There are no standalone functions, only sub-procedures which act on the global variables. * Every sub-procedure is at least 500 lines to several thousand * Every sub-procedure has more than one task to perform * Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code Good Designs * structure program into functions (C or basic) - top-down procedural approach * put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object <pre>  class String_List  {  private:  list<string> m_List;  // member  public:  void read_strings() { /* read strings into m_List */ }  void print_strings() { /* write contents of m_List to stdout */ }  void sort_strings() { /* sort contents of m_List */ }  void sort_strings_reverse() { /* reverse-sort contents of m_List */ }  void unique_strings() { /* remove duplicate strings */ }  };  int main()  {  String_List myList;  // local  myList.read_strings();  myList.sort_strings();  myList.print_strings();  myList.sort_strings_reverse();  myList.print_strings();  myList.unique_strings();  myList.print_strings();  return 0;  } </pre> This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables. So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.) <pre> .h usually contain #define #include typedef enum struct extern screen and window definitions (data structures) .c should contains functions and algorithms </pre> One way to look at it is that menu headings act as the .c file and sub-menu headings as functions. When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures. Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure. Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made. You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this? Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable. # Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global. # Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately. # Change the variable scope from global to local. # Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details. # Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions. # Analyze the access functions for duplication. As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned. Alternatives * Hidden Globals * Singleton Pattern * Database or TupleSpace * Context Object * Dependency Injection * Stateful Procedures ==AROS/AmigaOS APIs and Docs== <pre> Library: - Private data structure - Many public access methods Device: - Private data structure - Two (BeginIO/AbortIO) access methods Resource: - Public data structure - *NO* access methods </pre> And, being Amiga OS-compatible, there are exceptions to all of these. ===System Libraries=== The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming. Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS *[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]] *[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]] *[[Aros/Developer/Docs/Libraries/ASL|asl.library]] *[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]] *[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]] *[[Aros/Developer/Docs/Libraries/CAMD|camd.library]] *[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]] *[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]] *[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]] *[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]] *[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]] *[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]] *[[Aros/Developer/Docs/Libraries/DOS|dos.library]] *[[Aros/Developer/Docs/Libraries/Exec|exec.library]] *[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]] *[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]] *[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]] *[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]] *[[Aros/Developer/Docs/Libraries/Icon|icon.library]] *[[Aros/Developer/Docs/Libraries/Identify|identify.library]] *[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]] *[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]] *[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]] *[[Aros/Developer/Docs/Libraries/Layers|layers.library]] *[[Aros/Developer/Docs/Libraries/Locale|locale.library]] *[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]] *[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]] *[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]] *[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]] *[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]] *[[Aros/Developer/Docs/Libraries/Partition|partition.library]] *[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]] *[[Aros/Developer/Docs/Libraries/OOP|oop.library]] *[[Aros/Developer/Docs/Libraries/Regina|regina.library]] *[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]] *[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]] *[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]] *[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]] *[[Aros/Developer/Docs/Libraries/Thread|thread.library]] *[[Aros/Developer/Docs/Libraries/Utility|utility.library]] *[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]] *[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]] *[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class] ===AROS Subsystems=== # [[Aros/Developer/Zune|Zune MUI compatible GUI]] # [[Aros/Developer/AROSAppPackages|AROS Application Packages]] # AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]] # AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]] # [[Aros/Developer/AmiSSL|AmiSSL]] # gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]] # IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]] # USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]] # PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]] # [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], [] # [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless] # A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK] # Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]] # [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]] # [[Aros/Developer/VHI|VHI video driver]] ====HIDDs==== *[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]] *[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]] *[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]] *[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]] *[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]] *[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]] *[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]] *[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]] *[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]] *[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]] *[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]] *[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]] *[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]] *[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]] https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8 HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access. In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code. HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls. Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related. You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc. <hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in: rom/hidds/hidd/hiddclass.conf did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in. ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter. Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't. Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default. ====Devices==== *[[Aros/Developer/Docs/Devices/ATA|ata.device]] *[[Aros/Developer/Docs/Devices/Console|console.device]] *[[Aros/Developer/Docs/Devices/Narrator|narrator.device]] *[[Aros/Developer/Docs/Devices/Printer|printer.device]] *[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]] *[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]] *[[Aros/Developer/Docs/Devices/Timer|timer.device]] *[[Aros/Developer/Docs/Devices/|.device]] The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility. Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM. Here is the list of commands exec default: {| class="wikitable" | CMD_CLEAR | Purge the buffer of the device |---- | CMD_READ | Playback Control |---- | CMD_STOP | Stopped the activity of the device |---- | CMD_FLUSH | Empty the queue of commands |---- | CMD_RESET | Reset a device |---- | CMD_WRITE | Playback Control |---- | CMD_INVALID | Create an error |---- | CMD_UPDATE | Gets updated device |---- | CMD_START | Will restart the device |---- |} While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]]. ====Handlers==== :[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]] :[[Aros/Developer/Docs/Handlers/Port|port.handler]] :[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]] :[[Aros/Developer/Docs/Handlers/FAT|fat.handler]] :[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]] :[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]] :[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]] filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors. are argstr and argsize valid for the handler startup environment? DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler. Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using: <pre> AROS_UFC3(ULONG, entry, AROS_UFCA(STRPTR, argptr, A0), AROS_UFCA(ULONG, argsize, D0), AROS_UFCA(struct ExecBase *, SysBase, A6)); </pre> Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then <pre> make stub make make install </pre> SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem. The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object. The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block. AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits. Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file. Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block. Field Type Description id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code. checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way. ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid. <pre> struct fsBlockHeader { ULONG id; ULONG checksum; BLCK ownblock; }; </pre> The algorithm to calculate the checksum of a block: <pre> ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} { ULONG *data=(ULONG *)block; ULONG checksum=1; block->checksum=0; while(blocksize>0) { checksum+=*data++; blocksize-=4; } return(-checksum); } </pre> A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings. A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't). A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time. When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk. Field Type Description bheader struct fsBlockHeader Standard block header. version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number! sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match. datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed. bits UBYTE Various settings, see below. <pre> pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. reserved1 ULONG[2] Reserved, leave zero. firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk. firstbyte ULONG Low 32-bits of a 64-bit number. lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk. lastbyte ULONG Low 32-bits of a 64-bit number. totalblocks ULONG The total number of blocks this partition consists of. blocksize ULONG The size of a block of this partition. reserved2 ULONG[2] Reserved, leave zero. reserved3 ULONG[8] Reserved, leave zero. bitmapbase BLCK Block number of the start of the Bitmap. adminspacecontainer BLCK Block number of the first AdminSpaceContainer. rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored). extentbnoderoot BLCK Block number of the root of the Extent B-Tree. reserved4 ULONG[4] Reserved, leave zero. </pre> <pre> struct fsRootBlock { struct fsBlockHeader bheader; UWORD version; UWORD sequencenumber; ULONG datecreated; UBYTE bits; UBYTE pad1; UWORD pad2; ULONG reserved1[2]; ULONG firstbyteh; ULONG firstbyte; ULONG lastbyteh; ULONG lastbyte; BLCK totalblocks; ULONG blocksize; ULONG reserved2[2]; ULONG reserved3[8]; BLCK bitmapbase; BLCK adminspacecontainer; BLCK rootobjectcontainer; BLCK extentbnoderoot; ULONG reserved4[4]; }; </pre> AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk. Field Type Description bheader struct fsBlockHeader Standard block header. next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain. previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer. bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure. pad1 UBYTE Reserved, leave zero. pad2 UWORD Reserved, leave zero. adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize. <pre> struct fsAdminSpaceContainer { struct fsBlockHeader bheader; BLCK next; BLCK previous; UBYTE bits; UBYTE pad1; UWORD pad2; struct fsAdminSpace adminspace[0]; }; </pre> Field Type Description space BLCK The first block of an administration space. bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer. <pre> struct fsAdminSpace { BLCK space; ULONG bits; }; </pre> The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one. Field Type Description bheader struct fsBlockHeader Standard block header. bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't. <pre> struct fsBitmap { struct fsBlockHeader bheader; ULONG bitmap[0]; }; </pre> Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31. Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents. We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits). <pre> Bitmap block ULONG number Bit number Block represented 1 (first) 0 31 0 1 0 30 1 ... ... ... ... 1 0 1 30 1 0 0 31 1 1 31 32 ... ... ... ... 1 2 31 64 1 2 30 65 ... ... ... ... 1 119 0 3839 2 0 31 3840 2 0 30 3841 ... ... ... ... </pre> The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use. The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory). next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain. previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory. object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary. <pre> struct fsObjectContainer { struct fsBlockHeader bheader; NODE parent; BLCK next; BLCK previous; struct fsObject object[0]; }; </pre> fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name. Field Type Description bheader struct fsBlockHeader Standard block header. parent NODE The node number of the directory Object this HashTable block belongs to. hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero. <pre> struct fsHashTable { struct fsBlockHeader bheader; NODE parent; NODE hashentry[0]; }; </pre> To calculate the hash-value using a name of an Object as input use these routines: <pre> UWORD calchash(UBYTE *name) { UWORD hash=0; /* Calculates a hash value over the passed in string. The end of the string can be either a NUL byte or a slash. The hash function is the same as the one used in FastFileSystem set to international mode. */ while(name[hash]!=0 && name[hash]!='/') { hash++; } while(*name!=0 && *name!='/') { hash=hash*13+upperchar(*name++); } return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2))); } UBYTE upperchar(UBYTE c) { if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) { c-=32; } return(c); } </pre> The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure. Field Type Description bheader struct fsBlockHeader Standard block header. btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block. <pre> struct fsBNodeContainer { struct fsBlockHeader bheader; struct BTreeContainer btc; }; </pre> First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks. The root block has the root object container, which contains information about files and directories in the root directory. The object containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of files and directories. The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is located for your files. To recover your files, I'd do this: * Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning, and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good, then that's probably a valid ObjectContainer. * With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data. For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be sure of that though so... * For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for blocks with the correct id, ownblock number and checksum). * With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated -- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm) <pre> struct fsExtentBNode { ULONG key; ULONG next; ULONG prev; UWORD blocks; }; </pre> The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree structure to find out how large it is. You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to recover the data. ====Resources==== <pre> rom/storage/mmakefile.src rom/storage/storage.conf rom/storage/storage_device.c rom/storage/storage_ids.c rom/storage/storage_init.c rom/storage/storage_intern.h rom/storage/storage_mount.c rom/storage/storage_unit.c </pre> <pre> rom/storage/includes/device.h rom/storage/includes/unit.h rom/storage/includes/volume.h rom/storage/storage_intern.h </pre> <pre> </pre> *[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]] *[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]] *[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]] *[[Aros/Developer/Docs/Resources/Cia|cia.resource]] *[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]] *[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]] *[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]] *[[Aros/Developer/Docs/Resources/Misc|misc.resource]] *[[Aros/Developer/Docs/Resources/Processor|processor.resource]] ==Debugging Code== Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found. GRUB Command line list <pre> sysdebug usbdebug - allows to see Poseidon's log in debug output </pre> How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line. This way you can enable any of listed flags. sysdebug=all stands for "everything" Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values? readelf -S executable it will show you all sections in elf file, including sizes and requested alignment. objdump -h filename That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections. Would hazard a guess that you have a large .bss section. That's pretty common in C++. Next step: nm—size-sort filename | grep ' [bB] ' The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;) Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps. If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first. ===How to setup gdb with AROS/hosted=== Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from Untar-bzip2 and cd to the unpacked archive directory. > tar -xvjf AROS-xxxxxxxx-source.tar.bz2 > cd AROS-xxxxxxxx-source Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this: > rm contrib > ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this: > export LANG="en_US.ISO-8859-1" Now configure for a debug build - see "./configure --help" for more - here are two examples: > ./configure—enable-debug=stack,modules,symbols > ./configure—enable-debug=all You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this: > mkdir linux-i386 > cd linux-i386 > ../AROS/configure—enable-debug=stack,symbols,modules When done configuring you're ready to go: > make Building AROS takes some time - minutes on fast machines (e.g. 2.5&nbsp;GHz quadcore), up to hours on slower machines. The result will be AROS Linux hosted with gdb debugging enabled. See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options. When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb. > cd bin/linux-i386/AROS Run AROS (here: with 128MB of memory) from gdb: > gdb—args boot/aros-unix -m 128 or > gdb—args boot/arosboot -m 128 (gdb) r Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.) Quit gdb, and try default keymap table: (gdb) q The program is running. Quit anyway (and kill it)? (y or n) y > cd ../../.. > make default-x11keymaptable Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable: > make change-x11keymaptable A window will open. Watch the window's title bar, and follow the instructions. When done, re-run AROS. RAros + W should now open a shell. Next, compile your program with gdb support. When you start GDB is there a warning which says warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ... If so start gdb with "-ix .gdbinit" <pre> Summary - In short: * build AROS with debugging support (i.e. ./configure --enable-debug=all) * build your application with debugging support (i.e. option -g) * run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit) * start your application * use the commands "findaddr" and "add-symbol-file" as written in the debugging manual * if the debugger doesn't find the source code of your application use the "dir" command of the debugger. </pre> ===How to use gdb=== In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program". One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]: To detect segfaulting when loading, try... ./configure—enable-debug—with-optimization="-O2" Because crash or no crash may depend on optimization. For newer compilers maybe this helps... --with-optimization=-"-O2 -fno-strict-aliasing" One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out: <pre> Index: freemem.c =================================================================== --- freemem.c (revision 34289) +++ freemem.c (working copy) @@ -154,11 +154,12 @@ * created with their TCB placed in the tc_MemEntry list. The workaround * is to avoid munging when FreeMem() is called with task switching disabled. */ + /* DOH! it doesn't work even this way. What's wrong??? - * - * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) - * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); */ + + if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0)) + MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize); } </pre> Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags. This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed. Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done. BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS. New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly. Runtime mungwall works on: * pc-i386 * pc-x86_64 * linux-i386 * linux-x86_64 * darwin-x86 * linux-ppc Works on all hosted ports, if the port itself is working. * amiga-m68k * Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support) When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit: set follow-fork-mode child Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace: <pre> #0 0xb7ffd424 in __kernel_vsyscall () #1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6 #2 0xb7c63900 in ?? () #3 0xb7c640e3 in ?? () #4 0xb7c641e0 in ?? () </pre> You can use loadseg 0xb7c63900 loadframe 2 or loadbt and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first. Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task). ===Native debugging tools for AROS=== to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting. SYS:Tools/Debug/'''Bifteck''' Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file. tools/debug/bifteck > ram:debug.txt and certainly does not open a window. It is a shell tool and only dumps data located from the debug location. It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file. SYS:Tools/Debug/'''Sashimi''' - displays error messages One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi. You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes. To get the output - open an aros shell SYS:Tools/Debug/sashimi > RAM:out.txt '''Ctrl C''' to end the output to the RAM Disk. # open shell, and type # ram: (to switch to ram drive) # System:Tools/Debug/Sashimi > mylogfile.txt # open AHI prefs using wanderer (or use another opened shell) # play test sound # close AHI prefs # shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt. # in shell: copy mylogfile.txt System: (or to your required location) SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program You can use the -E option of gcc to find out how preprocessor macros are expanded. ===Errors=== crash in strcasecmp usually means that one of its arguments is NULL. empty space between these two names, prossibly some invisible character Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes] If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off. an uninitialised pointer can have any address (this is a common fault). Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed. [http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code] * Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources. * Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else. Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described. === Example === <syntaxhighlight lang="c"> /* 1. Header for your name,date,purpose of program. 2. Pre-processor directives. This will include the #includes for files you want to add. 3. Includes for function prototypes if necessary. 4. Main() Create Pointers for Libraries and any Window you want to open. 5. Open necessary libraries. 6. Check if open exit program if fail. 7. Open a window exit program if fail. 8. Add your program 9. Close Window 10 Close Libraries. 11 End Program. */ /* standard os included headers <.h> */ #include <dos/dos.h> #include <dos/dosasl.h> #include <dos/dosextens.h> #include <dos/exall.h> #include <dos/rdargs.h> #include <exec/memory.h> #include <exec/types.h> #include <utility/utility.h> #include <intuition/intuition.h> /* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */ #include <proto/arossupport.h> #include <proto/dos.h> #include <proto/exec.h> #include <proto/intuition.h> #include <proto/graphics.h> #include <proto/cybergraphics.h> #include <proto/datatypes.h> #include <proto/icon.h> #include <workbench/workbench.h> #include <workbench/icon.h> #include <datatypes/pictureclass.h> #include <proto/muimaster.h> #include <libraries/mui.h> #include proto/bsdsocket.h #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* my own headers ".h" */ #define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C) #define isDir(fib) ((fib)->fib_DirEntryType >= 0) #define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL" int main(void) { return retval; } /* main */ </syntaxhighlight> <syntaxhighlight lang="c"> </syntaxhighlight> If you used c++, there is not yet c++ support in our shared library system. The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files. A shared library is built with the %build_module macro with a line like this: %build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc. <pre> ##begin config version 1.0 ##end config ##begin functionlist void func1(LONG a, LONG b) int func2(char *s, ULONG a) ##end functionlist </pre> Alternatively, <pre> #ifndef LIB_H #define LIB_H #define __NOLIBBASE__ #include <exec/libraries.h> #include <exec/semaphores.h> #include <dos/dos.h> #ifdef __AROS__ //#include <aros/debug.h> #define reg(x) #define __saveds #endif #define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase; struct MyTestBase { struct Library My_Test_Lib; struct ExecBase *My_SysBase; APTR My_SegList; int testint; }; #endif </pre> <pre> /*--------------------------------------------------------------------------*/ /* Resident header written for mytest.library */ /*--------------------------------------------------------------------------*/ #define __NOLIBBASE__ #define VERSION 1 #define REVISION 0 #define LIBHEADNAME mytest #define LIBHEADNAMESTR "mytest" #define COMPDATE "04.10.2015" #define VERS "1.0" #define LIBBASETYPE struct MyTestBase #define LIBBASETYPEPTR LIBBASETYPE * #include <aros/debug.h> #include <exec/exec.h> #include <proto/exec.h> #include <exec/resident.h> #include <exec/nodes.h> #include <exec/libraries.h> #include <aros/symbolsets.h> #include "lib.h" const UBYTE lib_name[] = LIBHEADNAMESTR ".library"; const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n"; extern const APTR FuncTable[]; AROS_UFP3 (LIBBASETYPEPTR, InitLib, AROS_UFPA(LIBBASETYPEPTR, Base, D0), AROS_UFPA(BPTR, seglist, A0), AROS_UFPA(struct ExecBase *, sysbase, A6) ); static struct LibInitStruct { IPTR LibSize; const APTR *FuncTable; const struct DataTable *DataTable; APTR InitFunc; } const LibInitStruct = { sizeof(LIBBASETYPE), FuncTable, NULL, (APTR)InitLib }; const struct Resident romtag = { RTC_MATCHWORD, /* match word */ (APTR)&romtag, /* back pointer */ (APTR)(&romtag + 1), /* skip pointer */ RTF_AUTOINIT | RTF_EXTENDED,/* flags */ VERSION, /* version */ NT_LIBRARY, /* type of module */ 0, /* init priority */ (STRPTR)lib_name, /* module name */ (STRPTR)lib_id + 6, (APTR)&LibInitStruct, REVISION, NULL }; AROS_UFH3 (LIBBASETYPEPTR, InitLib, AROS_UFHA(LIBBASETYPEPTR, Base, D0), AROS_UFHA(BPTR, seglist, A0), AROS_UFHA(struct ExecBase *, sysbase, A6) ) { AROS_USERFUNC_INIT Base->My_SegList = seglist; Base->My_SysBase = (APTR)sysbase; Base->testint = 0; USESYSBASE bug("InitLib\n"); if (!set_open_libraries()) { set_close_libraries(); return NULL; } return Base; AROS_USERFUNC_EXIT } AROS_LH1(LIBBASETYPEPTR, LibOpen, AROS_LHA (ULONG, version, D0), LIBBASETYPEPTR, Base, 1, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibOpen\n"); (void)version; Base->My_Test_Lib.lib_OpenCnt++; return Base; AROS_LIBFUNC_EXIT } __saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6)) { USESYSBASE APTR seglist; bug("LibExpungeInternal\n"); if (Base->My_Test_Lib.lib_OpenCnt) { return 0; } seglist = Base->My_SegList; Forbid(); Remove((struct Node*)Base); Permit(); FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize + (LONG)Base->My_Test_Lib.lib_NegSize); set_close_libraries(); return seglist; } AROS_LH0(BPTR, LibClose, LIBBASETYPEPTR, Base, 2, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibClose\n"); if (!(--Base->My_Test_Lib.lib_OpenCnt)) { return LibExpungeInternal(Base); } return 0; AROS_LIBFUNC_EXIT } AROS_LH1(BPTR, LibExpunge, AROS_LHA(LIBBASETYPEPTR, Base, D0), struct ExecBase *, sysBase, 3, LIBHEADNAME ) { AROS_LIBFUNC_INIT (void)sysBase; USESYSBASE bug("LibExpunge\n"); return LibExpungeInternal(Base); AROS_LIBFUNC_EXIT } AROS_LH0(LIBBASETYPEPTR, LibReserved, LIBBASETYPEPTR, Base, 4, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("LibReserved\n"); return 0; //return (APTR)LibReserved(); AROS_LIBFUNC_EXIT } // Space for your own functions // do not forget to update the FuncTable as well AROS_LH1(int, TestFunction, AROS_LHA(int, TestValue, D0), LIBBASETYPEPTR, Base, 5, LIBHEADNAME ) { AROS_LIBFUNC_INIT USESYSBASE bug("TestFunction\n"); Base->testint = TestValue + Base->testint; return Base->testint; AROS_LIBFUNC_EXIT } // Functable -> Table of all functions in the Library, in right order - important! const APTR FuncTable[] = { &AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1), &AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2), &AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3), &AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4), &AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5), (void *)-1 }; // AutoInit stuff void *__PROGRAM_ENTRIES__symbol_set_handler_missing; void *__LIBS__symbol_set_handler_missing; // end of AutoInitStuff </pre> Makefile <pre> VPATH = CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses CC = i386-aros-gcc LD = i386-aros-gcc LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap LIBS = -lautoinit -llibinit STRIP = i386-aros-strip --strip-unneeded --remove-section .comment OBJS = lib_header.o all: mytest.library mytest.library: $(OBJS) $(LD) $(LDFLAGS) $^ $(LIBS) -o $@ lib_header.o: lib_header.c lib.h clean: rm -f *.o *.library *.ppu testlibrary linkermap </pre> Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory. Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime. In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd. What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb. In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted. == Misc == ===APL, MPL, BSD, GPL and LGPL Licences=== The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back) It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another. There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience. Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11. BSD and MPL license are the closest to APL. APL however is not so compatible with LGPL/GPL. LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes. GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice) GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases). Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis). If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience. GPL is not about statical or dynamic linking but is about executing process and function calls. These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though. '''AROS (system)''' * system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based * system components can be LGPL v2 or a permissive license (MIT/BSD) * system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed) '''Contrib:''' * no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib. About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back. The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well. The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights. ; Ultimately what can and cannot be done is up to the author(s) - not the licence. ===AROS source code tree=== * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt * http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors. Programs that lose their license if sold ("non-profit only" licensed): contrib/aminet/comm/term/TinyTerminal contrib/aminet/dev/basic/bwBASIC contrib/aminet/text/edit/xdme contrib/fish/aroach contrib/fish/lotto contrib/fish/shuffle contrib/fish/touch + cdvdfs. Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments. excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat) <pre> AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible) AROS/workbench/classes/zune/betterstring/include/ GPL_v2+ AROS/workbench/classes/zune/texteditor/include/ GPL_v2+ AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL AROS/workbench/classes/datatypes/degas/ GPL_v2+ AROS/workbench/libs/openurl/README: GPL AROS/workbench/network/smbfs/documentation/ GPL_v2 AROS/workbench/network/smbfs/source_code/ GPL_v2+ AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2 AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2 AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2 AROS/workbench/devs/AHI/AHI/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+ AROS/workbench/devs/AHI/COPYING: GPL AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+ AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+ AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+ AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+ AROS/workbench/devs/networks/ppp/LEGAL: GPL AROS/workbench/devs/networks/atheros5000/ GPL_v2+ AROS/workbench/devs/networks/rhine/ GPL_v2+ AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL AROS/workbench/devs/networks/prism2/ GPL GPL_v2+ AROS/workbench/devs/networks/fec/LEGAL: GPL AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+ AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+ AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+ AROS/workbench/devs/networks/emac/ GPL GPL_v2+ AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+ AROS/workbench/devs/networks/realtek8180/ GPL_v2+ AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+ AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+ AROS/workbench/devs/networks/e1000/ GPL_v2 AROS/workbench/devs/networks/sis900/ GPL GPL_v2+ </pre> AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL. Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL. Same filter as the AROS trunk list. These should all be libraries or plugins - no programs. <pre> contrib/regina/utsname.h: GPL_v2+ contrib/mui/classes/nlist/include/default-align.h: GPL_v2+ contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+ contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL contrib/mui/classes/BWins/COPYING: GPL_v2 contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2 contrib/mui/classes/thebar/include/default-align.h: GPL_v2+ contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+ contrib/gfx/libs/wazp3d/LEGAL: GPL contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL contrib/libs/mpega/ GPL_v2+ </pre> http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt ===Types=== On AROS following rules apply: <pre> 1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t) 2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system 3. ti_Data in TagList is large enough to hold a IPTR/APTR type. 4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that. 5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same. </pre> point 4 is actually important. * UBYTE/BYTE for 8bit * UWORD/WORD for 16bit * ULONG/LONG for 32bit * UQUAD/QUAD for 64bit <pre> UBYTE Unsigned 8 bit integer variable (byte). BYTE Signed 8 bit integer variable (byte). UWORD Unsigned 16 bit integer variable (word). WORD Signed 16 bit integer variable (word). ULONG Unsigned 32 bit integer variable (longword). LONG Signed 32 bit integer variable (longword). FLOAT 32 bit IEEE floating point variable. UQUAD Unsigned 64 bit integer variable. QUAD Signed 64 bit integer variable. DOUBLE 64bit IEEE floating point variable. BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h. VOID Void. APTR A generic pointer for multiple purposes - Arrays. STRPTR A pointer to a null-terminated string. IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer. </pre> if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file. In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h. (Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library) Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size. If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee. Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'. With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR. ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer). If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..) There is more issues like using "== 0L" causes problems. ===Endian=== *BE *LE Use the macros from <endian.h> instead making a guess based upon architecture defines <pre> #if _BYTE_ORDER == _BIG_ENDIAN #elif _BYTE_ORDER == _LITTLE_ENDIAN #else + #error <whatever.h> - Byte order for this architecture is unsupported! </pre> ===SVN and GIT=== If you want to help develop AROS OS itself, you can * view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [], * awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here], * deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old] If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using: > make development and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide] https://trac.aros.org/trac#Developing If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct. Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts. Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded. https://gitorious.org/aros/aros/commits/crosstools-II git://gitorious.org/aros/aros.git Branch crosstools-II there is only one commit on top of ABI_V1 <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-x86_64 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64 </pre> and <pre> ../../aros-src/AROS/configure --enable-ccache --with-portssources=~/aros/Sources --target=pc-i386 --with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386 </pre> build OK. :''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]'' ===SDI Calls=== Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms. <pre> PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s ) { // REAL CODE } </pre> have "SDI_compiler.h" and "SDI_hook.h" included its more organized like #include SDI/SDI_hook.h than #include SDI_hook.h option 1 --- i also use when back porting from amiga's.. <pre> #ifdef __AROS__ #include SDI/SDI_hook.h #else #include SDI_hook.h #endif </pre> also you can add the -i include/sdi/ location if you do not want to add or edit any files. Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ) compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time). ===Locale with Flexcat=== Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version. For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale: * file.cd = catalog descriptor, contains base msg, with internal language (usually english) * language.ct = catalog translation, contains every translated msg, indexed as in the file.cd. Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer: on root of AROS sources, type: "make workbench-prefs-wanderer-catalogs" then (if you changed the .cd file): "make workbench-prefs-wanderer" For apps not localized, you have to adapt their code to support it, if it is possible... noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file. That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this: flexcat app.cd deutsch.ct newctfile deutsch.ct You'll get error checking and new entries are marked in the resulting ct file. When editing .ct files, only change those lines containing translation and perhaps version string, nothing else. The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell: flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k... Some languages have variations, like portugues from portugal and portugues from brasil differs... This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes. (you could create a brazilian slang language localization too) * At system level localization for one language is a dot language file. (ex: locale:languages/klingon.language) * At app level localization is a dot catalog file (ex: locale:catalogs/klingon/system/libs/dos.catalog) * At sources level, the dot ct file, and "$language" dot cd files and some building framework. (ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h) Please, use Flexcat to generate CT files: FlexCat wanderer.cd NEWCTFILE=deutsch.ct Then fill the first 2 lines with something useful: <pre> ## version $VER: wanderer.catalog 1.1 (9.2.2006) ## language deutsch </pre> You can even update the CT-File: (This adds the new strings) FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct To compile a catalog you only need the .cd file and your translation (.ct file): FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog [http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat] : [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information] A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table: https://github.com/aros-translation-team/translations/wiki/Progress The following cases are highlighted: n/a i.e. CT misses at all version in existing CT file is lower than the required version It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel. When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header: --------------------------------------------------------------------------------------------------------------- ## version $VER: <name>.catalog <ver>.<rev> (04.01.2021) ## language nolanguage ## codeset 0 ; --------------------------------------------------------------------------------------------------------------- Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized? The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number. The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated. Updated several files and created a few more that were missing on the spanish catalog. The catalogs are in Git repositories at https://github.com/aros-translation-team a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories. b) You create Github forks of the catalog repositories and create pull requests. c) You send the CT files to mrustler gmx de ===C Utils Misc=== The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g. > "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem? AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\" BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way. "strnicmp" shouldn't work with NULL pointers The Situation: compiled a linklib using c++ object files (using the c++ cross compiler). compiled a C stub that uses the linklib (using the c++ cross compiler). Try to link them together (using the c++ cross compiler) with C object files (using the normal target c compiler) that need to use -nostartup = cant do because using the c++ files pulls in arosc (for stdio etc.) - so wants to have the autoinit stuff present. What can I do about this?? If it is possible to manually open it then what do I need to do exactly? === ENV === The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. 99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot? There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..) We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"? Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required. How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence. Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service. Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ? Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory? Silenty disappearing files may not be a good plan. Would be nice if the following would work: ASSIGN :ENV SYS:Prefs/Env-Arc ADD ASSIGN :ENV RAM:ENV ADD Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory. Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:). ===(AS)MP support=== If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run? Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated. Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code. Accessing system structures is a different thing. Use the proper API whenever possible. How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff Ideas on for SMP multi-core Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching. One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results. Semaphores could store the owning tasks task pointer instead of boolean to make things easier. As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not. All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist. All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs. The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem. [http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces. So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs. === Variadic === variadic functions (i.e. functions with an arbitrary amount of arguments). <pre> #include <stdarg.h> [...] char * STDARGS GetKeyWord(int value, char *def, ...) { [...] va_list va; [...] va_start(va, def); [...] va_end (args); </pre> Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *). <pre> #include <stdio.h> #include <stdarg.h> int printf (const char * format, ...) { int retval; va_list args; va_start (args, format); retval = vfprintf (stdout, format, args); va_end (args); fflush (stdout); return retval; } /* printf */ </pre> Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS. GCC looks for stdarg.h in a different place: /bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h Here is a path for a "normal" header: bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports. Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar. #include <stdarg.h> should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected. Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/ ...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...) furthermore, myprintf() as shown above won't work, because... printf(format, args); ...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use... vfprintf(stdout, format, args); ...instead, just like in the original printf(), and add fflush(stdout). additionally, one could use... int myarg = va_arg(args, int); ...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one. wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years! On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used. This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers). Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code: <pre> #define foo(a,b) ((a)+(b)) int loosy_function(int a, int b) { return foo(a,b); } </pre> This will compile and work, but the following piece of code: <pre> #define foo(a,b) ((a)+(b)) #define END ) int loosy_function(int a, int b) { return foo(a,b END; } </pre> will fail with the error: unterminated argument list invoking macro "foo" There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)". Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;) The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist. It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :) ===ABI=== In the head of our SVN repository there are now only 3 directories: <pre> admin/ branches/ trunk/ </pre> We have added two extra dirs there: tags and imports As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed). The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly). Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge". Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way: * first import the version on which the current AROS code is based into the vendor branch * then import the new version over it in the vendor branch * finally merge the difference between these two version in the AROS code present in the repository. For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes". Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ... * The AROS repository should be for the core AROS code. * other contrib projects should be tried to be compiled for all Amiga-like OSes. * The release scheme for AROS and the other programs should not have to be aligned. * Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier). * avoid parallel forks of programs for AROS and the other amiga OSes. If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects. ==Links== * http://amigadocs.hokstad.com * http://amigadocs.hokstad.com/doku.php?id=dev-links In the future...? *AROS 64bit - SMP, Vulkan with OpenGL compability layer *AROS 32bit - keep for historic reasons What would you like to see implemented in AROS? ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP. Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step * The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc). - This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity) rearrange/zoom/animate app windows without having to send a pile or refreshes to them * Use OpenAL as the sound backend * AROSTCP would be a thin layer over the native OS's TCP/IP stack * dos.library, poseidon.library, and input.device would be slim shims over the native APIs * If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily. - Yes, it will require a lot of work in the libraries to make this transition - Yes, I do think it will be worth it in the end. * A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation. So, what would this 'AROS of the future' look like? * AmigaOS 3.x style API, with certain 'fundamental changes' to message passing * Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes * Allows AROS applications to run side-by-side with the OS's native apps And why would anyone want to program on such a system? * AROS applications would run on any system that has the AROS Framework installed * AROS applications are pixel-for-pixel the same on all platforms. * Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on. AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions] === AI === Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui], *DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable *Ring 2.6 - good model but pricing small Multimodal Context Prompt <--- Model <---> Agent ---> End user engine Gemini LMStudio Qwen Comfyui etc Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb VRAM (very low size models) but for better performance more VRAM is needed for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast) Roughly... *DDR4 Pi5 about 17GB/s *DDR5 about 40Gb/s *DDR6 about 90Gb/s about Jetson Orin Nano level *Strix Halo about 210Gb/s *DGX Spark about 220Gb/s * MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory * MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s * MacBook M5 base 140Gb/s * MacBook M6 base 160Gb/s Pro 180Gb/s Max * [https://www.youtube.com/watch?v=jMnMrivvAWo Mac Studio] Max 400Gb/s to Ultra 800Gb/s Total VRAM should be greater than Model size (in Gbytes), context length (you set Gbytes taken) and KV cache - everything a trade off <pre> Small Lesser Mid Greater Bigger 1-2B 3B 7B 20B 30B model size Q2 Q2 Q4 Q6 Q8 compressing 4GB 8GB 16GB 32GB 64GB VRAM needed </pre> *[https://lmstudio.ai/download LMstudio single gpu], 128Gb *[ gpt-oss-120b] 70Gb model 64Gb *[HauHau 3.6 35B] *[ muse-glimmer] 32Gb Alibaba Cloud's [ Qwen] team series of large language models LLMs *[ Qwen-3.8-27B] *[ Qwen-3.6-27B] 16Gb *[ Qwen 3.8 27B GSQ ACO GGUF] 8Gb *[ glm-ocr] *[ medGemma] *[ qwen 3.5-4b] *[https://github.com/sipeed/picoclaw picoclaw claude] *[ DeepSeek R1] *[ Qwen 3.5 9B Q4] *[ Qwen 2.5 14b Coder] *[ gpt-oss-20b 4Q] For the full experience #Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory #Inference with custom asics or GPUs For ever bigger LLMs needs one of the below but with settings adjusting *[https://ollama.com/download Ollama single gpu] *[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus], *[ VLM multiple gpus], *[ MiniMax H3] for audio and video but gpu 8Gb+ *[https://github.com/ideogram-oss/ideogram4 ideogram4] *[https://github.com/calesthio/OpenMontage OpenMontage] *[https://github.com/jamiepine/voicebox voicebox] *[ Chatterbox] with neural watermark *[ Index-TTS] *[ Qwen3-TTS] *[ Omnivoice] *[ faster-qwen3] *[ dots.tts] Multimedia *[ Kimi K3], Refactor *[ Devstral-small-2 256K context] FIM - Fill in the middle Mistral Codestral-2 for 64Gb+ unified <pre> Text to Audio --\ Text to Video --/ Reference Video --> Video and Audio output </pre> Agent = Model + Harness Agentic Harnesses like [ Claude Code] [ Cursor] [ ] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration MoE mixture of experts model ==References== {{reflist}} {{status|50%}} {{BookCat}} rv8m0e4apm243ypo05bo9qe73tv1io2 C programming/Code style 0 19253 4669944 4652700 2026-09-13T21:58:29Z JeffTheMasterr 3509990 replaced "he or she" with "they" for brevity 4669944 wikitext text/x-wiki {{nav}} This is a basic introduction to good coding style in the C Programming Language. It is designed to provide information on how to effectively use indentation, comments, and other elements that will make your C code more readable. It is not a tutorial on actual C programming. As a beginning programmer, the point of creating structure in the program code might not be clear, as the compiler doesn't care about the difference. However, as programs become complex, chances are that writing the program has become a joint effort. (Or others might want to see how it was accomplished. Or you may have to read it again years later.) Well-written code also helps you get an overview of what the code does. In the following sections, we will attempt to explain good programming practices that will in turn make your programs clearer. == Introduction == In C, programs are composed of statements. Statements are terminated with a semi-colon, and are collected in sections known as functions. By convention, a statement should be kept on its own line, as shown in the example below: <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) { printf("Hello, World!\n"); return 0; } </syntaxhighlight> The following block of code is essentially the same. While it contains exactly the same code, and will compile and execute with the same result, the removal of spacing causes an essential difference: it's harder to read. <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) {printf("Hello, World!\n");return 0;} </syntaxhighlight> The simple use of indents and line breaks can greatly improve code readability without impacting code performance. Readable code makes it much easier to see where functions and procedures end and which lines are part of which loops and procedures. This lesson is going to focus on improving the coding style of an example piece of code which applies a formula and prints the result. Later, you'll see how to write code for such tasks in more detail. For now, focus on how the code looks, not what it does. == Line breaks and indentation == The addition of white space inside your code is arguably the most important part of good code structure. Effective use of white space can create a visual scale of how your code flows, which can be very important when returning to your code when you want to maintain it. === Line breaks === With minimal line breaks, code is barely human-readable, and may be hard to debug or understand: <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) { int revenue = 80; int cost = 50; int roi; roi = (100 * (revenue - cost)) / cost; if (roi >= 0) { printf ("%d\n", roi); } return 0; } </syntaxhighlight> Rather than putting everything on one line, it is much more readable to break up long lines so that each statement and declaration goes on its own line. After inserting line breaks, the code will look like this: <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) { int revenue = 80; int cost = 50; int roi; roi = (100 * (revenue - cost)) / cost; if (roi >= 0) { printf ("%d\n", roi); } return 0; } </syntaxhighlight> === Blank lines === Blank lines should be used to offset the main components of your code. Always use them: *After preprocessor directives. *After new variables are declared. *Use your own judgment for finding other places where components should be separated. Based on these two rules, there should now be at least two line breaks added: *After line 1, because line 1 has a preprocessor directive. *After line 5, because line 5 contains a variable declaration. This will make the code much more readable than it was before: The following lines of code have line breaks between functions, but without indentation. <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) { int revenue = 80; int cost = 50; int roi; roi = (100 * (revenue - cost)) / cost; if (roi >= 0) { printf ("%d\n", roi); } return 0; } </syntaxhighlight> But it's still not as readable as it can be. === Indentation === {{Side note|side=right|<small>Many text editors automatically indent appropriately when you hit the enter/return key.</small>}} Although adding simple line breaks between key blocks of code can make code easier to read, it provides no information about the block structure of the program. Using the tab key can be very helpful. Indentation visually separates paths of execution by moving their starting points to a new column. This simple practice will make it much easier to read and understand code. Indentation follows a fairly simple rule: *All code inside a new block should be indented by one tab<ref> Several programmers recommend "use spaces for indentation. Do not use tabs in your code. You should set your editor to emit spaces when you hit the tab key." [http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml] [http://www.jwz.org/doc/tabs-vs-spaces.html] Other programmers disagree. [http://web.archive.org/20080118165124/diagrammes-modernes.blogspot.com/2006/04/tab-versus-spaces.html] [http://www.derkarl.org/why_to_tabs.html] Regardless of whether you prefer spaces or tabs, make sure you keep it consistent within the projects you are working on. Mixing tabs and spaces can cause code to become unreadable. </ref> more than the code in the previous path. Based on the code from the previous section, there are two blocks requiring indentation: *Lines 4 to 16 *Line 13 <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) { int revenue = 80; int cost = 50; int roi; roi = (100 * (revenue - cost)) / cost; if (roi >= 0) { printf ("%d\n", roi); } return 0; } </syntaxhighlight> It is now fairly obvious as to which parts of the program fit inside which blocks. You can tell which parts of the program the coder has intended to be conditional, and which ones they have not. Although it might not be immediately noticeable, once many nested paths get added to the structure of the program, the use of indentation can be very important. Thus, indentation makes the structure of your program clear. It is claimed that research has shown that an indentation size between 2 to 4 characters is easier to read than 8 character indents<ref name="rice">http://www.oualline.com/vim/vim-cook.html#drawing Vim cookbook</ref>. However, an indent of 8 characters may still be in use for some systems<ref name="linuxkernel">https://www.kernel.org/doc/html/latest/process/coding-style.html Linux Kernel Coding Style</ref>. == Comments == This section is going to focus on the various uses of each form of commentary. === Single-line comments === Single-line comments are most useful for simple 'side' notes that explain what certain parts of the code do. The best places to put these comments are next to variable declarations, and next to pieces of code that may need explanation. Comments should make clear the intention and ideas behind the corresponding code. What is immediately obvious from reading the code does not belong in a comment. Based on our previous program, there are various good places to place comments: *Line 5 and/or 6, to explain what 'int revenue' and 'int cost' represent, *Line 8, to explain what the variable 'roi' is going to be used for, *Line 10, to explain the idea of the calculation, *Line 12, to explain the purpose of the 'if'. This will make our program look something like: <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) { int revenue = 80; // as of 2016 int cost = 50; int roi; // return on investment in percent roi = (100 * (revenue - cost)) / cost; // formula from accounting book if (roi >= 0) { // we don't care about negative roi printf ("%d\n", roi); } return 0; } </syntaxhighlight> === Multi-line comments === Multi-line comments are most useful for long explanations of code. They can be used as copyright/licensing notices, and they can also be used to explain the purpose of a block of code. This can be useful for two reasons: They make your functions easier to understand, and they make it easier to spot errors in code. If you know what a block is ''supposed'' to do, then it is much easier to find the piece of code that is responsible if an error occurs. As an example, suppose we had a program that was designed to print "Hello, World! " a certain number of lines, a specified number of times. There would be many for loops in this program. For this example, we shall call the number of lines ''i'', and the number of strings per line as ''j''. A good example of a multi-line comment that describes 'for' loop ''i'''s purpose would be: <syntaxhighlight lang="c"> /* For Loop (int i) Loops the following procedure i times (for number of lines). Performs 'for' loop j on each loop, and prints a new line at end of each loop. */ </syntaxhighlight> This provides a good explanation of what ''i'''s purpose is, whilst not going into detail of what ''j'' does. By going into detail over what the specific path does (and not ones inside it), it will be easier to troubleshoot the path. Similarly, you should always include a multi-line comment before each function, to explain the role, preconditions and postconditions of each function. Always leave the technical details to the individual blocks inside your program - this makes it easier to troubleshoot. A function descriptor should look something like: <syntaxhighlight lang="c"> /* Function : int hworld (int i,int j) Input : int i (Number of lines), int j (Number of instances per line) Output : 0 (on success) Procedure: Prints "Hello, World!" j times, and a new line to standard output over i lines. */ </syntaxhighlight> This system allows for an at-a-glance explanation of what the function should do. You can then go into detail over how each aspect of the program is achieved later on in the program. Applied to our original program, we can now include a much more descriptive and readable source code: <syntaxhighlight lang="c" line> #include <stdio.h> int main(void) { /* * Function: int main(void) * Input : none * Output : Returns 0 on success * Procedure: Prints 2016's return on investment in percent if it is not negative. */ int revenue = 80; // as of 2016 int cost = 50; int roi; // return on investment in percent roi = (100 * (revenue - cost)) / cost; // formula from accounting book if (roi >= 0) { // we don't care about negative roi printf ("%d\n", roi); } return 0; } </syntaxhighlight> This will allow any outside users of the program an easy way to comprehend what the code functions are and how they operate. It also inhibits uncertainty with other like-named functions. Comments written in source files can be used for documenting source code automatically by using popular tools like Doxygen.<ref>[[c2:BigBlocksOfAsterisks]],[http://books.google.com/books?id=i4zCzpkrt4sC&pg=PA82&lpg=PA82&dq=programming+comment+block+waste+time+lining+up&source=bl&ots=TUpTMIHBnh&sig=NeZm23WPmvnw2aKMnIRUeQoHmJg&hl=en&ei=pri3SevGIYGyNMn9jd4K&sa=X&oi=book_result&resnum=8&ct=result "Code craft"] by Pete Goodliffe page 82,[http://www.falvotech.com/content/publications/conventions/c/ Falvotech "C Programming Style Guide"], [http://directory.fedoraproject.org/wiki/Coding_Style Fedora Directory Server Coding Style]</ref> == References == {{Reflist}} *[http://www.cs.wisc.edu/~ghost/doc/AFPL/6.01/C-style.htm Aladdin's C coding guidelines] - A more definitive C coding guideline. *[http://www.mycplus.com/category/tutorials/programming-styles/ C/C++ Programming Styles] GNU Coding styles & Linux Kernel Coding style [[et:Programmeerimiskeel C/Stiil]] {{nav}} 4v3h3ysm5qelc6i6vvop22blpuypwi6 Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nf6 0 37078 4669931 4640505 2026-09-13T19:15:14Z ~2026-49524-24 3625885 In the "sacrifice e4" section, 5...Bc4?? does not exist, rather the line goes 5...Bc5?? etc. 4669931 wikitext text/x-wiki {{Chess Opening Theory/Position |Two knights defence |eco=[[Chess/ECOC|C55]] |parent=[[../|Italian game]] }} == 3...Nf6 · Two knights defence == With 3...Nf6, Black develops a knight and attacks the e4-pawn, getting one step closer to castling. White has several ways to proceed from this position: defend the e-pawn, usually with [[/4. d3|'''4. d3''']], attack f7 with the aggressive [[/4. Ng5|'''4. Ng5''']] (taking advantage of the fact that Black's move 3...Nf6 blocked the queen's control of the g5-square), or sacrifice the pawn for an open centre and swift attack. === Defend e4 === The e4-pawn is attacked, so the most logical move for white would be to defend it. [[/4. d3|'''4. d3''']] is the most common move, defending the pawn and opening the c1-h6 diagonal for the dark squared bishop. This is known as the '''modern bishop's opening'''. After 4...Bc5 this transposes into the Giuoco Pianissimo. 4...Be7 continues with Ruy Lopez-style development. [[/4. Nc3|'''4. Nc3''']] transposes into the Italian variation of the four knights opening. Though this looks promising as it defends e4 ''while also'' developing a piece, it is less common and allows Black to play a centre fork trick. 4...Nxe4 5. Nxe4 d5 6. Bd3 dxe4 7. Bxe4 Bd6: Black temporarily sacrifices a piece in order to play d5 and get back the piece with a comfortable position and has equalised. === Attack f7 === [[/4. Ng5|'''4. Ng5!?''']] is a sideline but the most common amateur move. This Romantic move is an attack on f7 with the bishop and knight, taking advantage of the fact that Black gave up control of g5 and cannot castle yet. However, it is unprincipled to attack before having finished development and Black equalises with best play. The most serious continuation is 4...d5, sacrificing a pawn to relieve the pressure on f7, 5. exd5 Na5, the Polerio defence which counter-attacks the bishop. '''[[/4. Ng5/4...Bc5|4...Bc5?]]''' is the venomous but objectively dubious Traxler counterattack. Black can answer 5. Nxf7? Bxf2+! 6. Kxf2 Nxe4+{{chess/not}}, but instead 5. Bxf7+ is a free pawn. In a sense 4. Ng5 also defends e4, because 4...Nxe4? (called the Ponziani-Steinitz gambit) is answered by 5. Bxf7+! Ke7 6. d4. === Sacrifice e4 === [[/4. d4|'''4. d4''']], called the '''open variation''', opens up the centre. This almost always transposes into the Scotch gambit, 4...exd4, and the main moves are 5. O-O or 5. e5. If 4...Nxe4? there is a trap, 5. dxe5 Bc5?? 6. Qd5!, threatening Qxf7# to pick up the knight. White can also gambit the e4-pawn with [[/4. O-O|'''4. O-O?''']], intending to meet 4...Nxe4 with 5. Nc3 Nxc3 6. dxc3. White has sacrificed the pawn for a rapid lead in development and an open position, hoping for a swift attack on Black's uncastled king. === History === This line has historically also been known as the Prussian defence.<ref>{{Cite book |title=Lasker's Manual of Chess |last=Lasker |first=Emanuel |publisher=E P Dutton & Co. |year=1927 |location=New York |pages=52-3}}</ref> == Theory table == {{Chess Opening Theory/Table}} {{Chess/theory table|links=all |line1=4. d3 Bc5 |name1=Giuoco piano<br><small>(by transposition)</small> |line2=4. Ng5 d5 5. exd5 Na5 6. Bb5+ c6 7. dxc6 bxc6 8. Bd3 Nd5 9. Nf3 Bd6 |name2=Polerio defence |line3=4. ... ... 5. ... Nxd5 6. Nxf7 Kxf7 7. Qf3+ Ke6 8. Nc3 Nb4 9. O-O c6 |name3=Fried liver attack |linee4=4. ... ... 5. ... ... 6. d4 Nxd4 7. c3 b5 8. Bd3 h6 9. Nxf7 Kxf7 |name4=Lolli attack |line5=4. ... ... 5. ... b5 6. Bf1 Nd4 7. c3 Nxd5 |name5=Ulvestad variation |line6=4. ... ... 5. ... Nd4 6. c3 b5 7. Bf1 Nxd5 8. Ne4 Qh4 9. Ng3 Bg4 10. f3 e4 11. cxd4 |name6=Fritz variation |line7=4. ... Nxe4 5. Bxf7+ Ke7 6. d4 |name7=Ponziani-Steinitz gambit |line8=4. ... Bc5 5. Bxf7+ Ke7 6. Bd5 Rf8 7. O-O d6 8. c3 Bg4 9. Qb3 Bb6 10. Bxc6 bxc6 11. h3 h6 |name8=Traxler counterattack |line9=4. d4 exd4 5. e5 d5 |name9=Open variation |line10=4. ... ... 5. O-O |name10=Scotch gambit<br><small>(by transposition)</small> |line11=4. Nc3 |name11=Four knights game,<br>Italian variation<br><small>(by transposition)</small> }} {{ChessMid}} == References == {{reflist}} === See also === {{Wikipedia|Two Knights Defence}} * ''The Two Knights Defence'' (1983) Yakov Estrin. {{ISBN|0-7134-3991-2}}. {{BCO2}} {{NCO}} {{Chess Opening Theory/Footer}} 1ujjsaltoxlxi42l5qpr46th7k6pq53 Toyota Prius/FAQ 0 46998 4669945 3684810 2026-09-13T22:07:59Z TKOIII 3478218 Typo fixes 4669945 wikitext text/x-wiki {{Toyota Prius TOC}} This page is a repository of frequently asked questions about the [[wikipedia:Toyota Prius|Toyota Prius]] with major contribution from members of [http://www.priuschat.com PriusChat]. == Overview == === Official Toyota Links === * [http://toyota.com/prius/index.html?s_van=GM_TN_PRIUS_INDEX USA] * [http://www.toyota.ca/cgi-bin/WebObjects/WWW.woa/5/wo/Home.Vehicles.Prius-Tl10vulIeFIOWrONiWytF0/0.15?fmg%2fprius%2fintro%2ehtml Canada] * [http://www.toyota.co.uk/cgi-bin/toyota/bv/generic_editorial.jsp?BV_EngineID=ccceaddhieiflfecfngcfkmdfkidffk.0&navRoot=toyota_1024_root&portal=null&edname=PS2_exp&catname=%2ftoyota_root%2fTopNav%2fNew+Cars&zone=Zone+PRIUS&menuid=9582&sr=Mall United Kingdom] === 2006 Model Year === *[http://toyota.com/toyota/vehicles/2006/prius/ebrochure.jsp 2006 Prius eBrochure] *[http://priuschat.com/2006_toyota_prius.html Complete 2006 Prius Information and Pricing] :The picture is of the Japanese Prius with the new badge above the side-blinkers. Shipping was also increased $40 for 2006, making the total increase $490. *[http://hybridcars.about.com/od/toyotaprius/p/2006PriusProfil.htm HybridCars.about.com 2006 Toyota Prius - Profile of the 2006 Toyota Prius] *[http://fleet.toyota.com/html/documents/MY_2006_Color_Chart.pdf Toyota Fleet - Model Year 2006 Color Chart] :Although not shown on the chart Magnetic Gray will be available for the Prius in May 2006. === Extended Warranty === *[http://www.toyotafinancial.com/pyv/extended_service_coverage/n_benefits.html Toyota.com - Benefit Comparison] *[http://www.toyotafinancial.com/pyv/extended_service_coverage/n_components.html Toyota.com - Component Comparison] *[http://www.toyotafinancial.com/pyv/extended_service_coverage/n_pricing_prius.html Toyota.com - MSRP Pricing] === Fuel Economy === From [http://www.fueleconomy.gov/feg/FEG2006_AltFuelVehicles.pdf FuelEconomy.gov - 2006 Model Year Alternative Fuel Vehicle Fuel Economy]: ;'''EPA Fuel Economy''' *Fuel Type - Regular Gasoline *MPG (city) - 60 *MPG (highway) - 51 *MPG (combined) - 55 ''All miles-per-gallon figures are based on standards set in 1972-1976 and accurate standards will be available in cars of 2008 and beyond.'' ;'''EPA Fuel Economics''' *Cost to Drive 25 Miles $1.35 *Fuel to Drive 25 Miles 0.45 gal *Cost of a Fill-up $35.70 *Miles on a Tank 589 miles *Tank Size 11.9 gal *Annual Fuel Cost* $909 ''*Based on 15000 annual miles and a fuel price of $ 3.00 per gallon.'' Fill-up cost and the distance you can travel on a tank are calculated based on the combined MPG and the assumption that you will re-fuel when your tank is 10% full. === Emissions === [http://www.ctts.nrel.gov/analysis/hev_test/data_prius.shtml Hybrid Electric Vehicle Testing Data and Results-Toyota Prius] === Specifications === From [http://www.fueleconomy.gov/feg/FEG2006_AltFuelVehicles.pdf FuelEconomy.gov - 2006 Model Year Alternative Fuel Vehicle Fuel Economy]: *Engine (Atkinson cycle type) - 1.5 liters - 76 hp - Torque 82 ft/lb *Electric motor - 67 hp - Torque 295 ft/lb *Cylinders - 4 *Transmission - Automatic (fully variable gear ratios) *Drive - Front-wheel drive *Turbocharger - no *Supercharger - no *Passenger Volume - 96 ft3 (HB) *Luggage Volume - 16 ft3 (HB) *Engine Characteristics - HEV ===Safety=== [http://www.nhtsa.dot.gov/cars/testing/ncap/index2.cfm?myYear=2006&myMake=Toyota&myModel=Prius NHTSA.DOT.gov - NHTSA Crash Test Ratings] ===Comparisons With Other Hybrids=== [http://www.fueleconomy.gov/feg/hybrid_sbs.shtml FuelEconomy.gov - Compare Hybrids Side by Side] == Inside == ; Amber snowflake icon: Page 116 of the 2005 Owner's Manual. On the forward dash, this light flashes 3-times and will stay on when the outside ambient temperature is below +3°C (+37°F). It serves as a reminder that the road may be icy. There is no known way to disable it, although black electrical tape works well to hide it. Starting with the 2006 model year, the dash icon has been removed. Instead, a brief message appears on the MFD when the temperature reaches +3°C (+37°F). ; Vent in USA-passenger-side rear seatback: Page 16 of the 2005 Owner's Manual. This is the fan-assisted air inlet for the vehicle hybrid battery cooling system. Do not block this vent. ; Glove box light: This light is on whenever the headlights are on; it does not turn off with the glove box closed. This is normal. Power use is negligible because it is an LED. === Audio === * Basic [http://www.vfaq.net/FAQ-stereo.html facts] * Chris Dragon's dash disassembly [http://www.chrisdragon.com/downloads/Stereo%20Accessory%20Install%20Guide,%2004%20Prius,%20v1.03.pdf guide] * Sparky's speaker replacement [http://www.priuschat.com/forums/prius-speaker-replacement-guide-by-sparky-vt9542.html guide] ;iPod connectivity : The [http://www.vaistech.com/sli.html VAIStech SoundLinQ SLI] provides a complete AUX input solution through the Apple iPod's dock-connector that's compatible with the non-JBL and JBL audio system. By selecting MiniDisc mode, the SLI will not conflict with an internal or external cd-changer that's already connected. ;JBL :* [http://www.tom-morrow-land.com/tests/priusaudio/ Prius JBL Audio system response, specs, and photos] :* [http://www.tom-morrow-land.com/tests/priusaudio/JBL_AUDIO_SCHEMATIC.pdf schematics] :* installation [http://priuschat.com/index.php?showtopic=12201&view=findpost&p=151275 thread & PDF] ;XM radio :* Eddie Bell's installation [http://www.metrotpn.com/documents/PDF%20Files/Prius/Eddie's%20XMRadio%20Install/PriusXMradio3.2.pdf guide] === Bluetooth === :Prius models with navigation have a [[wikipedia:Bluetooth|Bluetooth]] handsfree kit for cell phones, allowing you to use the speakers and microphone already in the car as a speakerphone with compatible phones. :* [http://priuschat.com/index.php?showtopic=6017 Bluetooth Addressbook Transfer using Laptop] :* [http://priuschat.com/index.php?showtopic=12052 Bluetooth Addressbook Transfer using PDA] :* [http://priuschat.com/index.php?showtopic=12189 ProClip phone / accessory mount for Prius] === Heating and Cooling === :Since the 2004 model year, the Prius has electric air conditioning that does not need the engine to remain running. However, the air conditioning does present a drain on the battery, so the engine will run more often with it on or set colder than if it were off or set warmer. :The majority of the heat comes from the engine, like any traditional car. In cold weather, the engine will run longer and more often. Turning the temperature down helps some. There is also an electric heater which helps warm the car. The electric heater can be brought into play by adjusting the desired cabin temperature to "Hi" (that's one notch above 85 degrees). Like most vehicles, the Prius will heat up faster when driven and there is no need to allow the car to idle to warm up before driving. === Navigation System === Starting in the 2006 model and in any upgrade from older GPS software to version 6.1, it is no longer possible to override the "greying out" of the function buttons while the car is in motion. This means that while the car is moving, your passenger cannot input a destination address. Previous to this, there was an override function available. :* [http://priuschat.com/forums/prius-main-forum/38792-navigation-override-2008-prius.html Override stopped working after 2005] The link below has information on pre-2005/V6.1 units, but is missing any information for later units. :* [http://www.wikihow.com/Override-Toyota-Prius-Navigation-Gray-out Override Navigation Disabling While in Motion] The voice command can be disabled, as shown in the following link, but there is still a delay equal in length to the original voice command, so disabling it does not completely solve the problem. Also, some voice preambles reportedly remain even after disabling the main preamble. :* [http://priuschat.com/index.php?showtopic=25922&pid=340593&st=0&#entry340593 Disable Voice Command Preamble Before the Beep] === Seats === :Many people have reported that the seats in the Prius are hard and uncomfortable. :If comfort is a priority for you, make sure you take a test drive or two before deciding to buy. :US version of the Prius does not have height-adjustable driver seats; :European and Asian versions do. == Outside == === Fuel System === ;Fuel Type: The Prius is designed to run on unleaded 87 octane fuel (85 in high altitudes) (R+M)/2 method [http://www.chevron.com/products/prodserv/fuels/bulletin/motorgas/1_driving-performance/pg3.asp]; there is no advantage to using higher-grade fuel. :The [http://www.ftc.gov/bcp/conline/pubs/autos/octane.htm FTC] says: :<blockquote>In most cases, using a higher octane gasoline than your owner's manual recommends offers absolutely no benefit. It won't make your car perform better, go faster, get better mileage or run cleaner.</blockquote> :[[wikipedia:Octane rating|Octane]] is the measure of a fuel's resistance to autoignition (detonation or pre-ignition) that can occur as the fuel/air mixture is compressed. Engines with higher compression ratios generally require higher antiknock index fuel, while lower-compression engines safely burn regular-grade gasoline. Modern engines frequently incorporate [[wikipedia:Piezoelectric_sensor|piezoelectric sensors]] that detect pre-ignition ([[wikipedia:engine knocking|knocking]]) and quell it by retarding the spark timing, which can prevent engine damage but usually reduces performance and efficiency. [http://www.chevron.com/products/prodserv/fuels/bulletin/motorgas/1_driving-performance/pg4.asp] [http://www.faqs.org/faqs/autos/gasoline-faq/part1/preamble.html] ;Fuel Tank/Gauge: The North American Prius uses a rubber bladder system besides a charcoal filter for gas vapor emissions control. However, the rubber is temperature sensitive and will shrink/stiffen in cooler weather lowering the tank capacity from the default 11.9 gallons, and contributing to a wildly inconsistent fuel gauge. This is similar to the "memory" in NiCad batteries. Slow filling of the tank with careful "burping" of the fuel inlet past the first "click-off", without spilling, will stretch the bladder back out and restore the original tank capacity. :Page 206; The tank is 45L (11.9 gal., 9.9 Imp.gal) and decreases by 5L (1.3 gal., 1.1 Imp.gal) @ -10°C/14°F. ; MPG display on the Multi-Function Display (MFD): The numbers shown on the Consumption screen are the instantaneous values measured from the fuel-flow through the fuel-injectors. On the 2005 model, the average MPG will reset if the tank is refilled with more than 3? gallons of gas so allowing only tank MPG. On the 2006 model it will '''not''' reset until the reset button has been pressed thus allowing lifetime MPG. === Tires === ; 2004-2006 HSD Prius [http://john1701a.com/prius/prius-tires.htm] Goodyear Integrity x 4 * 185/65 R15 (855 revs per mile) * 15" OEM wheels (rims) are 6.45kg (14.2lbs) * 16" OEM wheels (rims) are 6.90kg (15.2lbs) *Plus Sizing: ** plus 0 (R15): 195/60 (+1.0% fast) ** plus 1 (R16): 195/55 (+0.1% fast), 215/50 (0% exact match) ** plus 2 (R17): 195/50 (-0.9% slow), 205/45 (+0.8% fast), 215/45 (-0.6% slow)<br>'''not recommended due to MPG loss by increased unsprung weight and rolling resistance''' Tires without "Low Rolling Resistance" (LRR) will negatively affect gas mileage by as much as 6mpg. * http://onlinepubs.trb.org/onlinepubs/sr/SR286Rolling_Resistance_Data.pdf * http://onlinepubs.trb.org/onlinepubs/sr/sr286.pdf == Driving Techniques == * [[Toyota_Prius/Driving_tricks|Tricks to reduce fuel consumption]] * [[wikipedia:Hypermiler|Hypermiler Driving]] == Modifications == === Electronic === ;Beeps :The beeps you hear from making selections on the touchscreen can '''not''' be disabled in models prior to 2005(?). :* [http://priuschat.com/forums/prius-main-forum/36526-backup-beep.html How to eliminate the reverse beep & seatbelt beep] :* Or http://www.vfaq.net/FAQ-misc.html also to eliminate reverse beep & seatbelt beep (for 2005). ;EV Button Installation :The EV button, present on Prius models outside of North America, allows the vehicle to travel a short distance on battery power alone (given conditions such as sufficient charge and battery temperature). :* [http://priuschat.com/forums/files/ev_button_installation_instructions.pdf efusco-style] :* [http://priuschat.com/forums/kb.php?mode=article&k=8 htmlspinnr-style] ;Plug-in Conversions :The Prius is a preferential candidate for plug-in in conversions due to availability of model, the ease of the EV Button mod as well as a range of conversions available. :* [http://priuschat.com/forums/prius-phev-plug-in-modifications/62376-has-anyone-installed-enginer-plug-in-hybrid-electric-vehicle.html Engineer Conversion - most popular conversion] === Physical === ;Sunroof/Moonroof :The Prius has an aerodynamically curved roofline different from other vehicles. This generally prevents a cookie-cutter installation of one. :* However, [http://priuschat.com/index.php?showtopic=6843&st=0&p=66921&#entry66921 PriusChat thread] about custom installers who will do it === Shopping === ; [http://www.priuschat.com/shop/product_info.php/products_id/21 BT Tech] :BT Tech Chassis Stiffening Plate ; [http://priuschat.com/shop/product_info.php/products_id/98] :BT Tech Prius Tower Strut Brace ; [http://priuschat.com/shop/product_info.php/products_id/99] :BT Tech Prius Skid Plate ; [http://www.sigmaautomotive.com/jdm/prius/prius0405.php Sigma Automotive] :Almost every Japanese Domestic Model (JDM) OE part available here for ordering ; [http://www.worldofprius.com Toyota Prius For Sale and Auction] :Toyota Prius cars and parts for sale and auction, new listings HOURLY! == Incentives == === Government === *[http://www.toyota.com/prius/tax.html Toyota.com - Prius - Tax Info] *[http://www.ase.org/content/article/detail/2654 ASE.org - Alliance to Save Energy - New Energy-Efficiency Home and Vehicle Tax Credits] *[http://www.eere.energy.gov/cleancities/vbg/progs/laws.cgi EERE.Energy.gov - U.S. Dept. of Energy - State and Federal Laws and Incentives] *[http://go.ucsusa.org/hybridcenter/incentives.cfm go.UCSUSA.org - Union of Concerned Scientists - List of all Federal and State incentives for prospective hybrid owners.] ---- ==== 2006 Federal Tax Credit ==== '''The 2006 federal income tax credit for the Toyota Prius was[http://www.irs.gov/newsroom/article/0,,id=156048,00.html $1575] for purchases until March 31, 2007.''' :Purchases from January 1, 2006 through September 30, 2006 qualified for the full $3150 credit. :'''American Council for an Energy-Efficient Economy''' ACEEE.org :*[http://www.aceee.org/press/0508hybridtaxcr.htm News Release] - New Light-Duty Hybrid and Diesel Tax Credits for Consumers Estimated by ACEEE :*[http://www.aceee.org/transportation/hybtaxcred.htm#table Estimates] of tax credits for 31 hybrid and diesel cars and light trucks :This credit is intended to offset the cost of a car being outfitted with hybrid technology. :Individuals can claim the credit for each vehicle that they purchase. :Since this is a tax credit your tax bill is reduced dollar for dollar, '''it will not reduce your tax bill below your alternative minimum tax.''' :Earned income credit and additional child tax credit are the only refundable credits (you can get back more than your tax liability if you qualify for these credits). :If your tax liability is less than the hybrid tax credit, it will reduce your tax liability to $0 but you will receive none of the remainder of the credit nor can it be carried over to the next tax year. :*[http://taxes.about.com/b/a/223279.htm Planning Ahead for the Hybrid Car Tax Credit] ; [[wikipedia:Alternative Minimum Tax|Alternative Minimum Tax]] :Itemized deductions that are allowed for AMT are: :*mortgage interest for purchase or remodeling of your home :*medical/dental expenses above 10% of AGI :*charitable gifts :*casualty and theft losses :*some miscellaneous deductions :Some itemized deductions that are not allowed for AMT are: :*state and local income taxes :*real and personal property taxes :*loan interest not related to buying or improving your home :AMT allows fewer itemized deductions than the regular tax calculation. However, the AMT exemption is larger than the personal exemption. :Regular taxable income is taxed at 10%, 15%, 25%, 28%, 31%, and 35% in a progressive manner. Income subject to AMT is taxed at 26% and 28%, also progressive. :AMT used to be for the richest people, but it's affecting an increasing number of the middle class. A lot of people seem to think that they will get the full $3150 tax credit by buying a Prius in early 2006. It's better to crunch the numbers now and find out for sure than to get a nasty surprise in April 2007. :[http://money.cnn.com/2005/11/09/pf/taxes/amt_101/ CNN Money - Alternative Minimum Tax 101] :'''AMT Calculation''' :*[http://apps.irs.gov/app/amt/ IRS.gov - AMT Assistant] :*[http://www.hrblock.com/taxes/tools/2005_amtcalc/frameset_2.jsp HRBlock.com - H&R Block 2005 AMT Estimator] :*[http://www.irs.gov/pub/irs-pdf/f6251.pdf IRS Form 6251] - Alternative Minimum Tax—Individuals: [http://www.irs.gov/pub/irs-pdf/i6251.pdf instructions] ; Phase-out of the hybrid tax credit :[http://www.ase.org/content/article/detail/2654#phase_out ASE.org - Alliance to Save Energy - Phase-out of the hybrid tax credit] :In short, the period for the full hybrid vehicle tax credit lasts at least through the second quarter of 2006. :*The date you take possession of the vehicle (not the order date) is the applicable date for purposes of the tax credit. :*The 60,000 hybrid vehicle threshold includes all models the manufacture sells after December 31, 2005. :The 60k hybrid vehicles limit was reached by Toyota in the second quarter of 2006, so the tax credit will follow the following schedule: ::(2006Q1) - 100% $3150 ::(2006Q2) - 100% $3150 ::(2006Q3) - 100% $3150 ::(2006Q4) - 50% $1575 ::(2007Q1) - 50% $1575 ::(2007Q2) - 25% $787.50 ::(2007Q3) - 25% $787.50 ; Energy Policy Act of 2005 :[http://www.ne.doe.gov/EPAct2005/hr6_textconfrept.pdf ne.DOE.gov - Energy Policy Act of 2005] :'''''Transcribed from [http://www.ne.doe.gov/EPAct2005/hr6_textconfrept.pdf Energy Policy Act of 2005]''''' :“(f) Limitation on Number of New Qualified Hybrid and Advanced Lean-Burn Technology Vehicles Eligible for Credit.-- ::“(1) In general.—In the case of a qualified vehicle sold during the phaseout period, only the applicable percentage of the credit otherwise allowable under subsection (c) or (d) shall be allowed. ::“(2) Phaseout period.—For purposes of this subsection, the phaseout period is the period beginning with the second calendar quarter following the calendar quarter which includes the first date on which the number of qualified vehicles manufactured by the manufacturer of the vehicle referred to in paragraph (1) sold for use in the United States after December 31, 2005, is at least 60,000. ::“(3) Applicable percentage.—For purposes of paragraph (1), the applicable percentage is— :::“(A) 50 percent for the first 2 calendar quarters of the phaseout period, :::“(B) 25 percent for the 3d and 4th calendar quarters of the phaseout period, and :::“(C) 0 percent for each calendar quarter thereafter. ; [http://priuschat.com/index.php?showtopic=11911&hl=strategy 2006 Tax Credit Strategy, How to get your $ faster] ---- ==== 2005 Federal Tax Deduction ==== ;'''A deduction of $2000 was in effect until the end of 2005''' Under the current law, those in the top tax bracket would realize a maximum tax savings of $700 if they purchase a hybrid vehicle before January 01, 2006. *'''How to Claim a Federal Tax Deduction''' :The Internal Revenue Service (IRS) requires that purchasers retain normal proof of purchase documentation as well as the Toyota Certification letter and Internal Revenue Service Acknowledgement letter as substantiation for the deduction. *'''Federal Tax Deduction Guidelines''' :The purchase of a new Prius (model years 2001 - 2005) must be completed on or before December 31, 2005, for the $2000 deduction. Before using this important federal tax deduction on your tax return, please check with your tax advisor for possible additional state tax benefits and for any changes in the federal tax laws that might have occurred. ''The federal tax deduction is not available for Prius lessees or purchasers of used Prius vehicles''. '''To the extent applicable, this deduction is available to Prius purchasers regardless of whether you itemize deductions on your federal income tax return.''' Your overall federal tax benefit will depend on your individual tax situation, particularly if you claim depreciation deductions on your Prius. See your tax advisor for more details. ---- ==== HOV Lane Access ==== ;California Bay Area: from [http://www.mercurynews.com/mld/mercurynews/business/industries/automotive/13140486.htm MercuryNews.com - Hybrid perks and more] *HOV-lane access. As of early October, the DMV had issued about 27,000 carpool-access stickers to drivers of the Prius, Civic and Insight. The program will end once 75,000 permits are issued. Bay Area residents must apply for a FasTrak transponder. The state legislation requires a minimum of 45 mpg, so the Prius, Civic and older models of the Insight are eligible. *Santa Clara County - [http://priuschat.com/index.php?showtopic=12560&hl= No Expressway Access] (includes link to the Mercury News Mr Roadshow article): Loophole in the law, the carpool stickers do not apply to all diamond lanes. This refers to some carpool lanes Santa Clara County, not sure if it's the same in other counties. ;New York *'''Pending''' - [http://assembly.state.ny.us/leg/?bn=A04278 assembly.state.ny.us - A04278] Provides that operators of hybrid vehicles shall be permitted to travel in high occupancy vehicle lanes regardless of the number of passengers in such vehicle. ---- === Local === '''New York’s Clean Pass Program''' - [https://www.nysdot.gov/programs/clean-pass] '''New York’s DMV Clean Pass Info.''' - [http://www.nydmv.state.ny.us/dmvfaqs.htm#cpv] :Clean Pass is an innovative program that will allow eligible low-emission, energy-efficient vehicles to use the 40-mile Long Island Expressway High Occupancy Vehicle (LIE/HOV) lanes beginning March 1st, regardless of the number of occupants in the vehicle. The program will result in an estimated reduction of 6,000 tons of greenhouse gas emissions and savings in excess of 500,000 gallons of gasoline You can apply by phone calling the State Department of Motor Vehicles at 1 (518) 486-9786, menu option 7, between 8 a.m. and 4 p.m., Monday through Friday. :Based on certain federal emission and fuel economy standards, eligible vehicles include the Toyota Prius Hybrid, model year 2001-2006; the Honda Civic Hybrid, model year 2003-2006; and the Honda Insight Hybrid, model year 2000-2004. '''New York State Thruway Authority: E-ZPass Green Pass Discount Plan''' - [http://www.nysthruway.gov/ezpass/greentag.html] :Offers a special 10% discount to Hybrid vehicles getting at least 45 miles to the gallon and meeting the California Super Ultra Low Emission Vehicle (SULEV)or pre-model year 2005 hybrid vehicles which are certified to the California Ultra Low Emission Vehicle (ULEV) standard. :The following is a list of currently eligible vehicles*: :* Honda Insight - model years 2000-2004** :* Toyota Prius - model years 2001-2006 :*[[:Image: Honda Civic Hybrid - model years 2003-2006]]:<nowiki>* (No other alternate fuel or hybrid vehicles are eligible for the program at this time)</nowiki> :<nowiki>** Note - Honda Insights - model years 2005-2006 do not meet the eligibility criteria because they do not meet California Air Resources Board SULEV emission requirements.</nowiki> '''Complete List''' - see http://www.whybuyhybrid.com/hybrid-buying-incentives.htm#States === Private Sector === :[http://www.hybridcars.com/corporate-incentives.html HybridCars.com - Corporate Incentives] :[http://money.cnn.com/magazines/business2/business2_archive/2005/11/01/8362812/index.htm - Helping Employees Into Hybrids] :[http://www.mercurynews.com/mld/mercurynews/business/industries/automotive/13140486.htm Mercury News - Hybrid perks and more] == Purchasing Tools == <!-- Following commenting is not vandalism. Calculator files are temporarily unavailable. Kiloran === Calculators === ::[http://priuschat.com/2005-Model-Year-Prius-Calculator-t12132.html 2005 Model Year Prius Calculator, Excel Spreadsheet] ::[http://priuschat.com/index.php?showtopic=12552&st=0&p=155834& 2006 Model Year Prius Calculator, Excel Spreadsheet]--> === Buyers Guides === :[http://www.mercurynews.com/mld/mercurynews/business/13140490.htm MercuryNews.com - 2006 hybrid buyers guide] === Taking Delivery of Your Prius === :[http://www.vfaq.net/docs/pickup_checklist.html Prius Pick-up Checklist] == Glossary == :[http://priuschat.com/index.php?showtopic=12661&pid=157293&st=0&#entry157293 Acronyms and Abbreviations Glossary] == More Information == *[http://www.activehybrid.com Hybrid Car Articles, Photos, Videos] Articles, Photos, Videos *[http://john1701a.com/ John's] Information, tips, and photos * [http://techno-fandom.org/~hobbit/ hobbit's] huge and very complete [http://techno-fandom.org/~hobbit/cars/prius-linkfarm.html link-farm] * Yahoo's Prius-2G group [http://www.john2211.nl/Prius_FAQ1.htm FAQ] *[http://www.vfaq.net Prius Visual FAQ Home] This is a listing of FAQs/VFAQs from the 2004 Prius community for various Modifications or Repairs. *[http://www.faqfarm.com/Q/FAQ/993 FAQfarm] *[http://www.toyota.com/vehicles/2005/prius/faq.html Toyota's FAQ] *Toyota's [http://www.toyota.co.jp/en/tech/environment/hsd/pdf/a_guide_to_hsd.pdf paper] on how the 2004 Prius is different from earlier models (in PDF, 2 MB) *[http://xxydesign.ucsd.edu/twiki/bin/view/Experimentalproduct/ToyotaPrius Yale Faculty of Engineering Wiki] ===How Hybrids Work=== *[http://www.fueleconomy.gov/feg/hybridtech.shtml FuelEconomy.gov] *[http://www.howstuffworks.com/hybrid-car12.htm HowStuffWorks.com] *[http://www.whybuyhybrid.com/how-hybrid-cars-work.htm How Hybrids Work] {{stub}} {{BookCat}} 5tn2y40j02swzcrw11b6o55q2gmoy8s Unicode/Character reference/1000-1FFF 0 77324 4669998 4664866 2026-09-14T09:52:49Z ~2026-49596-16 3625923 4669998 wikitext text/x-wiki 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style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|109x |{{H:title|dotted=no|MYANMAR SHAN DIGIT ZERO|&#x1090;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT ONE|&#x1091;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT TWO|&#x1092;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT THREE|&#x1093;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT FOUR|&#x1094;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT FIVE|&#x1095;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT SIX|&#x1096;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT SEVEN|&#x1097;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT EIGHT|&#x1098;}}||{{H:title|dotted=no|MYANMAR SHAN DIGIT NINE|&#x1099;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|MYANMAR SIGN KHAMTI TONE-1|&#x109a;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|MYANMAR SIGN KHAMTI TONE-3|&#x109b;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|MYANMAR VOWEL SIGN AITON A|&#x109c;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|MYANMAR VOWEL SIGN AITON AI|&#x109d;}}||{{H:title|dotted=no|MYANMAR SYMBOL SHAN ONE|&#x109e;}}||{{H:title|dotted=no|MYANMAR SYMBOL SHAN EXCLAMATION|&#x109f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Georgian''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#ff5555;{{text default color}};" !style="background:#ffffff;{{text default color}};"|10Ax |{{H:title|dotted=no|GEORGIAN CAPITAL LETTER AN|&#x10a0;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER BAN|&#x10a1;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER GAN|&#x10a2;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER DON|&#x10a3;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER EN|&#x10a4;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER VIN|&#x10a5;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER ZEN|&#x10a6;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER TAN|&#x10a7;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER IN|&#x10a8;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER KAN|&#x10a9;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER LAS|&#x10aa;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER MAN|&#x10ab;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER NAR|&#x10ac;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER ON|&#x10ad;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER PAR|&#x10ae;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER ZHAR|&#x10af;}} |----- align="center" style="background:#ff5555" !style="background:#ffffff"|10Bx |{{H:title|dotted=no|GEORGIAN CAPITAL LETTER RAE|&#x10b0;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER SAN|&#x10b1;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER TAR|&#x10b2;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER UN|&#x10b3;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER PHAR|&#x10b4;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER KHAR|&#x10b5;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER GHAN|&#x10b6;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER QAR|&#x10b7;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER SHIN|&#x10b8;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER CHIN|&#x10b9;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER CAN|&#x10ba;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER JIL|&#x10bb;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER CIL|&#x10bc;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER CHAR|&#x10bd;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER XAN|&#x10be;}}||{{H:title|dotted=no|GEORGIAN CAPITAL LETTER JHAN|&#x10bf;}} |----- align="center" style="background:#777777" !style="background:#ffffff"|10Cx |style="background:#ff5555"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER HAE|&#x10c0;}}||style="background:#ff5555"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER HE|&#x10c1;}}||style="background:#ff5555"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER HIE|&#x10c2;}}||style="background:#ff5555"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER WE|&#x10c3;}}||style="background:#ff5555"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER HAR|&#x10c4;}}||style="background:#ff5555"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER HOE|&#x10c5;}}||&nbsp;||style="background:#7ef9ff"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER YN|&#x10c7;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||style="background:#7ef9ff"|{{H:title|dotted=no|GEORGIAN CAPITAL LETTER AEN|&#x10cd;}}||&nbsp;||&nbsp; |----- align="center" style="background:#ff5555" !style="background:#ffffff"|10Dx |{{H:title|dotted=no|GEORGIAN LETTER AN|&#x10d0;}}||{{H:title|dotted=no|GEORGIAN LETTER BAN|&#x10d1;}}||{{H:title|dotted=no|GEORGIAN LETTER GAN|&#x10d2;}}||{{H:title|dotted=no|GEORGIAN LETTER DON|&#x10d3;}}||{{H:title|dotted=no|GEORGIAN LETTER EN|&#x10d4;}}||{{H:title|dotted=no|GEORGIAN LETTER VIN|&#x10d5;}}||{{H:title|dotted=no|GEORGIAN LETTER ZEN|&#x10d6;}}||{{H:title|dotted=no|GEORGIAN LETTER TAN|&#x10d7;}}||{{H:title|dotted=no|GEORGIAN LETTER IN|&#x10d8;}}||{{H:title|dotted=no|GEORGIAN LETTER KAN|&#x10d9;}}||{{H:title|dotted=no|GEORGIAN LETTER LAS|&#x10da;}}||{{H:title|dotted=no|GEORGIAN LETTER MAN|&#x10db;}}||{{H:title|dotted=no|GEORGIAN LETTER NAR|&#x10dc;}}||{{H:title|dotted=no|GEORGIAN LETTER ON|&#x10dd;}}||{{H:title|dotted=no|GEORGIAN LETTER PAR|&#x10de;}}||{{H:title|dotted=no|GEORGIAN LETTER ZHAR|&#x10df;}} |----- align="center" style="background:#ff5555" !style="background:#ffffff"|10Ex |{{H:title|dotted=no|GEORGIAN LETTER RAE|&#x10e0;}}||{{H:title|dotted=no|GEORGIAN LETTER SAN|&#x10e1;}}||{{H:title|dotted=no|GEORGIAN LETTER TAR|&#x10e2;}}||{{H:title|dotted=no|GEORGIAN LETTER UN|&#x10e3;}}||{{H:title|dotted=no|GEORGIAN LETTER PHAR|&#x10e4;}}||{{H:title|dotted=no|GEORGIAN LETTER KHAR|&#x10e5;}}||{{H:title|dotted=no|GEORGIAN LETTER GHAN|&#x10e6;}}||{{H:title|dotted=no|GEORGIAN LETTER QAR|&#x10e7;}}||{{H:title|dotted=no|GEORGIAN LETTER SHIN|&#x10e8;}}||{{H:title|dotted=no|GEORGIAN LETTER CHIN|&#x10e9;}}||{{H:title|dotted=no|GEORGIAN LETTER CAN|&#x10ea;}}||{{H:title|dotted=no|GEORGIAN LETTER JIL|&#x10eb;}}||{{H:title|dotted=no|GEORGIAN LETTER CIL|&#x10ec;}}||{{H:title|dotted=no|GEORGIAN LETTER CHAR|&#x10ed;}}||{{H:title|dotted=no|GEORGIAN LETTER XAN|&#x10ee;}}||{{H:title|dotted=no|GEORGIAN LETTER JHAN|&#x10ef;}} |----- align="center" style="background:#ff5555" !style="background:#ffffff"|10Fx |{{H:title|dotted=no|GEORGIAN LETTER HAE|&#x10f0;}}||{{H:title|dotted=no|GEORGIAN LETTER HE|&#x10f1;}}||{{H:title|dotted=no|GEORGIAN LETTER HIE|&#x10f2;}}||{{H:title|dotted=no|GEORGIAN LETTER WE|&#x10f3;}}||{{H:title|dotted=no|GEORGIAN LETTER HAR|&#x10f4;}}||{{H:title|dotted=no|GEORGIAN LETTER HOE|&#x10f5;}}||{{H:title|dotted=no|GEORGIAN LETTER FI|&#x10f6;}}||style="background:#b1ff69"|{{H:title|dotted=no|GEORGIAN LETTER YN|&#x10f7;}}||style="background:#b1ff69"|{{H:title|dotted=no|GEORGIAN LETTER ELIFI|&#x10f8;}}||style="background:#75ff6f"|{{H:title|dotted=no|GEORGIAN LETTER TURNED GAN|&#x10f9;}}||style="background:#75ff6f"|{{H:title|dotted=no|GEORGIAN LETTER AIN|&#x10fa;}}||{{H:title|dotted=no|GEORGIAN PARAGRAPH SEPARATOR|&#x10fb;}}||style="background:#75ff6f"|{{H:title|dotted=no|MODIFIER LETTER GEORGIAN NAR|&#x10fc;}}||style="background:#7ef9ff"|{{H:title|dotted=no|GEORGIAN LETTER AEN|&#x10fd;}}||style="background:#7ef9ff"|{{H:title|dotted=no|GEORGIAN LETTER HARD SIGN|&#x10fe;}}||style="background:#7ef9ff"|{{H:title|dotted=no|GEORGIAN LETTER LABIAL SIGN|&#x10ff;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Hangul Jamo''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|110x |{{H:title|dotted=no|HANGUL CHOSEONG KIYEOK|&#x1100;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGKIYEOK|&#x1101;}}||{{H:title|dotted=no|HANGUL CHOSEONG NIEUN|&#x1102;}}||{{H:title|dotted=no|HANGUL CHOSEONG TIKEUT|&#x1103;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGTIKEUT|&#x1104;}}||{{H:title|dotted=no|HANGUL CHOSEONG RIEUL|&#x1105;}}||{{H:title|dotted=no|HANGUL CHOSEONG MIEUM|&#x1106;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP|&#x1107;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGPIEUP|&#x1108;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS|&#x1109;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGSIOS|&#x110a;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG|&#x110b;}}||{{H:title|dotted=no|HANGUL CHOSEONG CIEUC|&#x110c;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGCIEUC|&#x110d;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHIEUCH|&#x110e;}}||{{H:title|dotted=no|HANGUL CHOSEONG KHIEUKH|&#x110f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|111x |{{H:title|dotted=no|HANGUL CHOSEONG THIEUTH|&#x1110;}}||{{H:title|dotted=no|HANGUL CHOSEONG PHIEUPH|&#x1111;}}||{{H:title|dotted=no|HANGUL CHOSEONG HIEUH|&#x1112;}}||{{H:title|dotted=no|HANGUL CHOSEONG NIEUN-KIYEOK|&#x1113;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGNIEUN|&#x1114;}}||{{H:title|dotted=no|HANGUL CHOSEONG NIEUN-TIKEUT|&#x1115;}}||{{H:title|dotted=no|HANGUL CHOSEONG NIEUN-PIEUP|&#x1116;}}||{{H:title|dotted=no|HANGUL CHOSEONG TIKEUT-KIYEOK|&#x1117;}}||{{H:title|dotted=no|HANGUL CHOSEONG RIEUL-NIEUN|&#x1118;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGRIEUL|&#x1119;}}||{{H:title|dotted=no|HANGUL CHOSEONG RIEUL-HIEUH|&#x111a;}}||{{H:title|dotted=no|HANGUL CHOSEONG KAPYEOUNRIEUL|&#x111b;}}||{{H:title|dotted=no|HANGUL CHOSEONG MIEUM-PIEUP|&#x111c;}}||{{H:title|dotted=no|HANGUL CHOSEONG KAPYEOUNMIEUM|&#x111d;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-KIYEOK|&#x111e;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-NIEUN|&#x111f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|112x |{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-TIKEUT|&#x1120;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-SIOS|&#x1121;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-SIOS-KIYEOK|&#x1122;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-SIOS-TIKEUT|&#x1123;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-SIOS-PIEUP|&#x1124;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-SSANGSIOS|&#x1125;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-SIOS-CIEUC|&#x1126;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-CIEUC|&#x1127;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-CHIEUCH|&#x1128;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-THIEUTH|&#x1129;}}||{{H:title|dotted=no|HANGUL CHOSEONG PIEUP-PHIEUPH|&#x112a;}}||{{H:title|dotted=no|HANGUL CHOSEONG KAPYEOUNPIEUP|&#x112b;}}||{{H:title|dotted=no|HANGUL CHOSEONG KAPYEOUNSSANGPIEUP|&#x112c;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-KIYEOK|&#x112d;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-NIEUN|&#x112e;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-TIKEUT|&#x112f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|113x |{{H:title|dotted=no|HANGUL CHOSEONG SIOS-RIEUL|&#x1130;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-MIEUM|&#x1131;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-PIEUP|&#x1132;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-PIEUP-KIYEOK|&#x1133;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-SSANGSIOS|&#x1134;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-IEUNG|&#x1135;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-CIEUC|&#x1136;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-CHIEUCH|&#x1137;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-KHIEUKH|&#x1138;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-THIEUTH|&#x1139;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-PHIEUPH|&#x113a;}}||{{H:title|dotted=no|HANGUL CHOSEONG SIOS-HIEUH|&#x113b;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHITUEUMSIOS|&#x113c;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHITUEUMSSANGSIOS|&#x113d;}}||{{H:title|dotted=no|HANGUL CHOSEONG CEONGCHIEUMSIOS|&#x113e;}}||{{H:title|dotted=no|HANGUL CHOSEONG CEONGCHIEUMSSANGSIOS|&#x113f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|114x |{{H:title|dotted=no|HANGUL CHOSEONG PANSIOS|&#x1140;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-KIYEOK|&#x1141;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-TIKEUT|&#x1142;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-MIEUM|&#x1143;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-PIEUP|&#x1144;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-SIOS|&#x1145;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-PANSIOS|&#x1146;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGIEUNG|&#x1147;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-CIEUC|&#x1148;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-CHIEUCH|&#x1149;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-THIEUTH|&#x114a;}}||{{H:title|dotted=no|HANGUL CHOSEONG IEUNG-PHIEUPH|&#x114b;}}||{{H:title|dotted=no|HANGUL CHOSEONG YESIEUNG|&#x114c;}}||{{H:title|dotted=no|HANGUL CHOSEONG CIEUC-IEUNG|&#x114d;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHITUEUMCIEUC|&#x114e;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHITUEUMSSANGCIEUC|&#x114f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|115x |{{H:title|dotted=no|HANGUL CHOSEONG CEONGCHIEUMCIEUC|&#x1150;}}||{{H:title|dotted=no|HANGUL CHOSEONG CEONGCHIEUMSSANGCIEUC|&#x1151;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHIEUCH-KHIEUKH|&#x1152;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHIEUCH-HIEUH|&#x1153;}}||{{H:title|dotted=no|HANGUL CHOSEONG CHITUEUMCHIEUCH|&#x1154;}}||{{H:title|dotted=no|HANGUL CHOSEONG CEONGCHIEUMCHIEUCH|&#x1155;}}||{{H:title|dotted=no|HANGUL CHOSEONG PHIEUPH-PIEUP|&#x1156;}}||{{H:title|dotted=no|HANGUL CHOSEONG KAPYEOUNPHIEUPH|&#x1157;}}||{{H:title|dotted=no|HANGUL CHOSEONG SSANGHIEUH|&#x1158;}}||{{H:title|dotted=no|HANGUL CHOSEONG YEORINHIEUH|&#x1159;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|HANGUL CHOSEONG KIYEOK-TIKEUT|&#x115a;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|HANGUL CHOSEONG NIEUN-SIOS|&#x115b;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|HANGUL CHOSEONG NIEUN-CIEUC|&#x115c;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|HANGUL CHOSEONG NIEUN-HIEUH|&#x115d;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|HANGUL CHOSEONG TIKEUT-RIEUL|&#x115e;}}||style="font-size:75%"|{{H:title|dotted=no|HANGUL CHOSEONG FILLER|[HCF]}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|116x |style="font-size:75%"|{{H:title|dotted=no|HANGUL JUNGSEONG FILLER|[HJF]}}||{{H:title|dotted=no|HANGUL JUNGSEONG A|&#x1161;}}||{{H:title|dotted=no|HANGUL JUNGSEONG AE|&#x1162;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YA|&#x1163;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YAE|&#x1164;}}||{{H:title|dotted=no|HANGUL JUNGSEONG EO|&#x1165;}}||{{H:title|dotted=no|HANGUL JUNGSEONG E|&#x1166;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YEO|&#x1167;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YE|&#x1168;}}||{{H:title|dotted=no|HANGUL JUNGSEONG O|&#x1169;}}||{{H:title|dotted=no|HANGUL JUNGSEONG WA|&#x116a;}}||{{H:title|dotted=no|HANGUL JUNGSEONG WAE|&#x116b;}}||{{H:title|dotted=no|HANGUL JUNGSEONG OE|&#x116c;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YO|&#x116d;}}||{{H:title|dotted=no|HANGUL JUNGSEONG U|&#x116e;}}||{{H:title|dotted=no|HANGUL JUNGSEONG WEO|&#x116f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|117x |{{H:title|dotted=no|HANGUL JUNGSEONG WE|&#x1170;}}||{{H:title|dotted=no|HANGUL JUNGSEONG WI|&#x1171;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YU|&#x1172;}}||{{H:title|dotted=no|HANGUL JUNGSEONG EU|&#x1173;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YI|&#x1174;}}||{{H:title|dotted=no|HANGUL JUNGSEONG I|&#x1175;}}||{{H:title|dotted=no|HANGUL JUNGSEONG A-O|&#x1176;}}||{{H:title|dotted=no|HANGUL JUNGSEONG A-U|&#x1177;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YA-O|&#x1178;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YA-YO|&#x1179;}}||{{H:title|dotted=no|HANGUL JUNGSEONG EO-O|&#x117a;}}||{{H:title|dotted=no|HANGUL JUNGSEONG EO-U|&#x117b;}}||{{H:title|dotted=no|HANGUL JUNGSEONG EO-EU|&#x117c;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YEO-O|&#x117d;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YEO-U|&#x117e;}}||{{H:title|dotted=no|HANGUL JUNGSEONG O-EO|&#x117f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|118x |{{H:title|dotted=no|HANGUL JUNGSEONG O-E|&#x1180;}}||{{H:title|dotted=no|HANGUL JUNGSEONG O-YE|&#x1181;}}||{{H:title|dotted=no|HANGUL JUNGSEONG O-O|&#x1182;}}||{{H:title|dotted=no|HANGUL JUNGSEONG O-U|&#x1183;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YO-YA|&#x1184;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YO-YAE|&#x1185;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YO-YEO|&#x1186;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YO-O|&#x1187;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YO-I|&#x1188;}}||{{H:title|dotted=no|HANGUL JUNGSEONG U-A|&#x1189;}}||{{H:title|dotted=no|HANGUL JUNGSEONG U-AE|&#x118a;}}||{{H:title|dotted=no|HANGUL JUNGSEONG U-EO-EU|&#x118b;}}||{{H:title|dotted=no|HANGUL JUNGSEONG U-YE|&#x118c;}}||{{H:title|dotted=no|HANGUL JUNGSEONG U-U|&#x118d;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YU-A|&#x118e;}}||{{H:title|dotted=no|HANGUL JUNGSEONG YU-EO|&#x118f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|119x 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TSA|&#x1338;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TSU|&#x1339;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TSI|&#x133a;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TSAA|&#x133b;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TSEE|&#x133c;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TSE|&#x133d;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TSO|&#x133e;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TSWA|&#x133f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|134x |{{H:title|dotted=no|ETHIOPIC SYLLABLE TZA|&#x1340;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TZU|&#x1341;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TZI|&#x1342;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TZAA|&#x1343;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TZEE|&#x1344;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TZE|&#x1345;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE TZO|&#x1346;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|ETHIOPIC SYLLABLE TZOA|&#x1347;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FA|&#x1348;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FU|&#x1349;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FI|&#x134a;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FAA|&#x134b;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FEE|&#x134c;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FE|&#x134d;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FO|&#x134e;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FWA|&#x134f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|135x |{{H:title|dotted=no|ETHIOPIC SYLLABLE PA|&#x1350;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PU|&#x1351;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PI|&#x1352;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PAA|&#x1353;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PEE|&#x1354;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PE|&#x1355;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PO|&#x1356;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PWA|&#x1357;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE RYA|&#x1358;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE MYA|&#x1359;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FYA|&#x135a;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#7bffe8;{{text default color}};"|{{H:title|dotted=no|ETHIOPIC COMBINING GEMINATION AND VOWEL LENGTH MARK|&nbsp;&#x135d;}}||style="background:#7bffe8;{{text default color}};"|{{H:title|dotted=no|ETHIOPIC COMBINING VOWEL LENGTH MARK|&nbsp;&#x135e;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|ETHIOPIC COMBINING GEMINATION MARK|&nbsp;&#x135f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|136x |style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|ETHIOPIC SECTION MARK|&#x1360;}}||{{H:title|dotted=no|ETHIOPIC WORDSPACE|&#x1361;}}||{{H:title|dotted=no|ETHIOPIC FULL STOP|&#x1362;}}||{{H:title|dotted=no|ETHIOPIC COMMA|&#x1363;}}||{{H:title|dotted=no|ETHIOPIC SEMICOLON|&#x1364;}}||{{H:title|dotted=no|ETHIOPIC COLON|&#x1365;}}||{{H:title|dotted=no|ETHIOPIC PREFACE COLON|&#x1366;}}||{{H:title|dotted=no|ETHIOPIC QUESTION MARK|&#x1367;}}||{{H:title|dotted=no|ETHIOPIC PARAGRAPH SEPARATOR|&#x1368;}}||{{H:title|dotted=no|ETHIOPIC DIGIT ONE|&#x1369;}}||{{H:title|dotted=no|ETHIOPIC DIGIT TWO|&#x136a;}}||{{H:title|dotted=no|ETHIOPIC DIGIT THREE|&#x136b;}}||{{H:title|dotted=no|ETHIOPIC DIGIT FOUR|&#x136c;}}||{{H:title|dotted=no|ETHIOPIC DIGIT FIVE|&#x136d;}}||{{H:title|dotted=no|ETHIOPIC DIGIT SIX|&#x136e;}}||{{H:title|dotted=no|ETHIOPIC DIGIT SEVEN|&#x136f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|137x |{{H:title|dotted=no|ETHIOPIC DIGIT EIGHT|&#x1370;}}||{{H:title|dotted=no|ETHIOPIC DIGIT NINE|&#x1371;}}||{{H:title|dotted=no|ETHIOPIC NUMBER TEN|&#x1372;}}||{{H:title|dotted=no|ETHIOPIC NUMBER TWENTY|&#x1373;}}||{{H:title|dotted=no|ETHIOPIC NUMBER THIRTY|&#x1374;}}||{{H:title|dotted=no|ETHIOPIC NUMBER FORTY|&#x1375;}}||{{H:title|dotted=no|ETHIOPIC NUMBER FIFTY|&#x1376;}}||{{H:title|dotted=no|ETHIOPIC NUMBER SIXTY|&#x1377;}}||{{H:title|dotted=no|ETHIOPIC NUMBER SEVENTY|&#x1378;}}||{{H:title|dotted=no|ETHIOPIC NUMBER EIGHTY|&#x1379;}}||{{H:title|dotted=no|ETHIOPIC NUMBER NINETY|&#x137a;}}||{{H:title|dotted=no|ETHIOPIC NUMBER HUNDRED|&#x137b;}}||{{H:title|dotted=no|ETHIOPIC NUMBER TEN THOUSAND|&#x137c;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Ethiopic Supplement''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|138x |{{H:title|dotted=no|ETHIOPIC SYLLABLE SEBATBEIT MWA|&#x1380;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE MWI|&#x1381;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE MWEE|&#x1382;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE MWE|&#x1383;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE SEBATBEIT BWA|&#x1384;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE BWI|&#x1385;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE BWEE|&#x1386;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE BWE|&#x1387;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE SEBATBEIT FWA|&#x1388;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FWI|&#x1389;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FWEE|&#x138a;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE FWE|&#x138b;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE SEBATBEIT PWA|&#x138c;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PWI|&#x138d;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PWEE|&#x138e;}}||{{H:title|dotted=no|ETHIOPIC SYLLABLE PWE|&#x138f;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|139x |{{H:title|dotted=no|ETHIOPIC TONAL MARK YIZET|&#x1390;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK DERET|&#x1391;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK RIKRIK|&#x1392;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK SHORT RIKRIK|&#x1393;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK DIFAT|&#x1394;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK KENAT|&#x1395;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK CHIRET|&#x1396;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK HIDET|&#x1397;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK DERET-HIDET|&#x1398;}}||{{H:title|dotted=no|ETHIOPIC TONAL MARK KURT|&#x1399;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Cherokee''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|13Ax |{{H:title|dotted=no|CHEROKEE LETTER A|&#x13a0;}}||{{H:title|dotted=no|CHEROKEE LETTER E|&#x13a1;}}||{{H:title|dotted=no|CHEROKEE LETTER I|&#x13a2;}}||{{H:title|dotted=no|CHEROKEE LETTER O|&#x13a3;}}||{{H:title|dotted=no|CHEROKEE LETTER U|&#x13a4;}}||{{H:title|dotted=no|CHEROKEE LETTER V|&#x13a5;}}||{{H:title|dotted=no|CHEROKEE LETTER GA|&#x13a6;}}||{{H:title|dotted=no|CHEROKEE LETTER KA|&#x13a7;}}||{{H:title|dotted=no|CHEROKEE LETTER GE|&#x13a8;}}||{{H:title|dotted=no|CHEROKEE LETTER GI|&#x13a9;}}||{{H:title|dotted=no|CHEROKEE LETTER GO|&#x13aa;}}||{{H:title|dotted=no|CHEROKEE LETTER GU|&#x13ab;}}||{{H:title|dotted=no|CHEROKEE LETTER GV|&#x13ac;}}||{{H:title|dotted=no|CHEROKEE LETTER HA|&#x13ad;}}||{{H:title|dotted=no|CHEROKEE LETTER HE|&#x13ae;}}||{{H:title|dotted=no|CHEROKEE LETTER HI|&#x13af;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|13Bx |{{H:title|dotted=no|CHEROKEE LETTER HO|&#x13b0;}}||{{H:title|dotted=no|CHEROKEE LETTER HU|&#x13b1;}}||{{H:title|dotted=no|CHEROKEE LETTER HV|&#x13b2;}}||{{H:title|dotted=no|CHEROKEE LETTER LA|&#x13b3;}}||{{H:title|dotted=no|CHEROKEE LETTER LE|&#x13b4;}}||{{H:title|dotted=no|CHEROKEE LETTER LI|&#x13b5;}}||{{H:title|dotted=no|CHEROKEE LETTER LO|&#x13b6;}}||{{H:title|dotted=no|CHEROKEE LETTER LU|&#x13b7;}}||{{H:title|dotted=no|CHEROKEE LETTER LV|&#x13b8;}}||{{H:title|dotted=no|CHEROKEE LETTER MA|&#x13b9;}}||{{H:title|dotted=no|CHEROKEE LETTER ME|&#x13ba;}}||{{H:title|dotted=no|CHEROKEE LETTER MI|&#x13bb;}}||{{H:title|dotted=no|CHEROKEE LETTER MO|&#x13bc;}}||{{H:title|dotted=no|CHEROKEE LETTER MU|&#x13bd;}}||{{H:title|dotted=no|CHEROKEE LETTER NA|&#x13be;}}||{{H:title|dotted=no|CHEROKEE LETTER HNA|&#x13bf;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|13Cx |{{H:title|dotted=no|CHEROKEE LETTER NAH|&#x13c0;}}||{{H:title|dotted=no|CHEROKEE LETTER NE|&#x13c1;}}||{{H:title|dotted=no|CHEROKEE LETTER NI|&#x13c2;}}||{{H:title|dotted=no|CHEROKEE LETTER NO|&#x13c3;}}||{{H:title|dotted=no|CHEROKEE LETTER NU|&#x13c4;}}||{{H:title|dotted=no|CHEROKEE LETTER NV|&#x13c5;}}||{{H:title|dotted=no|CHEROKEE LETTER QUA|&#x13c6;}}||{{H:title|dotted=no|CHEROKEE LETTER QUE|&#x13c7;}}||{{H:title|dotted=no|CHEROKEE LETTER QUI|&#x13c8;}}||{{H:title|dotted=no|CHEROKEE LETTER QUO|&#x13c9;}}||{{H:title|dotted=no|CHEROKEE LETTER QUU|&#x13ca;}}||{{H:title|dotted=no|CHEROKEE LETTER QUV|&#x13cb;}}||{{H:title|dotted=no|CHEROKEE LETTER SA|&#x13cc;}}||{{H:title|dotted=no|CHEROKEE LETTER S|&#x13cd;}}||{{H:title|dotted=no|CHEROKEE LETTER SE|&#x13ce;}}||{{H:title|dotted=no|CHEROKEE LETTER SI|&#x13cf;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|13Dx |{{H:title|dotted=no|CHEROKEE LETTER SO|&#x13d0;}}||{{H:title|dotted=no|CHEROKEE LETTER SU|&#x13d1;}}||{{H:title|dotted=no|CHEROKEE LETTER SV|&#x13d2;}}||{{H:title|dotted=no|CHEROKEE LETTER DA|&#x13d3;}}||{{H:title|dotted=no|CHEROKEE LETTER TA|&#x13d4;}}||{{H:title|dotted=no|CHEROKEE LETTER DE|&#x13d5;}}||{{H:title|dotted=no|CHEROKEE LETTER TE|&#x13d6;}}||{{H:title|dotted=no|CHEROKEE LETTER DI|&#x13d7;}}||{{H:title|dotted=no|CHEROKEE LETTER TI|&#x13d8;}}||{{H:title|dotted=no|CHEROKEE LETTER DO|&#x13d9;}}||{{H:title|dotted=no|CHEROKEE LETTER DU|&#x13da;}}||{{H:title|dotted=no|CHEROKEE LETTER DV|&#x13db;}}||{{H:title|dotted=no|CHEROKEE LETTER DLA|&#x13dc;}}||{{H:title|dotted=no|CHEROKEE LETTER TLA|&#x13dd;}}||{{H:title|dotted=no|CHEROKEE LETTER TLE|&#x13de;}}||{{H:title|dotted=no|CHEROKEE LETTER TLI|&#x13df;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|13Ex |{{H:title|dotted=no|CHEROKEE LETTER TLO|&#x13e0;}}||{{H:title|dotted=no|CHEROKEE LETTER TLU|&#x13e1;}}||{{H:title|dotted=no|CHEROKEE LETTER TLV|&#x13e2;}}||{{H:title|dotted=no|CHEROKEE LETTER TSA|&#x13e3;}}||{{H:title|dotted=no|CHEROKEE LETTER TSE|&#x13e4;}}||{{H:title|dotted=no|CHEROKEE LETTER TSI|&#x13e5;}}||{{H:title|dotted=no|CHEROKEE LETTER TSO|&#x13e6;}}||{{H:title|dotted=no|CHEROKEE LETTER TSU|&#x13e7;}}||{{H:title|dotted=no|CHEROKEE LETTER TSV|&#x13e8;}}||{{H:title|dotted=no|CHEROKEE LETTER WA|&#x13e9;}}||{{H:title|dotted=no|CHEROKEE LETTER WE|&#x13ea;}}||{{H:title|dotted=no|CHEROKEE LETTER WI|&#x13eb;}}||{{H:title|dotted=no|CHEROKEE LETTER WO|&#x13ec;}}||{{H:title|dotted=no|CHEROKEE LETTER WU|&#x13ed;}}||{{H:title|dotted=no|CHEROKEE LETTER WV|&#x13ee;}}||{{H:title|dotted=no|CHEROKEE LETTER YA|&#x13ef;}} |----- style="text-align:center;background:#8a94ff;{{text default color}};" !style="background:#ffffff;{{text default color}};"|13Fx |style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CHEROKEE LETTER YE|&#x13f0;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CHEROKEE LETTER YI|&#x13f1;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CHEROKEE LETTER YO|&#x13f2;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CHEROKEE LETTER YU|&#x13f3;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CHEROKEE LETTER YV|&#x13f4;}}||{{H:title|dotted=no|CHEROKEE LETTER MV|&#x13f5;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|CHEROKEE SMALL LETTER YE|&#x13f8;}}||{{H:title|dotted=no|CHEROKEE SMALL LETTER YI|&#x13f9;}}||{{H:title|dotted=no|CHEROKEE SMALL LETTER YO|&#x13fa;}}||{{H:title|dotted=no|CHEROKEE SMALL LETTER YU|&#x13fb;}}||{{H:title|dotted=no|CHEROKEE SMALL LETTER YV|&#x13fc;}}||{{H:title|dotted=no|CHEROKEE SMALL LETTER MV|&#x13fd;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Unified Canadian Aboriginal Syllabics''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|140x |style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS HYPHEN|&#x1400;}}||{{H:title|dotted=no|CANADIAN SYLLABICS E|&#x1401;}}||{{H:title|dotted=no|CANADIAN SYLLABICS AAI|&#x1402;}}||{{H:title|dotted=no|CANADIAN SYLLABICS I|&#x1403;}}||{{H:title|dotted=no|CANADIAN SYLLABICS II|&#x1404;}}||{{H:title|dotted=no|CANADIAN SYLLABICS O|&#x1405;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OO|&#x1406;}}||{{H:title|dotted=no|CANADIAN SYLLABICS Y-CREE OO|&#x1407;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER EE|&#x1408;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER I|&#x1409;}}||{{H:title|dotted=no|CANADIAN SYLLABICS A|&#x140a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS AA|&#x140b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WE|&#x140c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE WE|&#x140d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WI|&#x140e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE WI|&#x140f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|141x |{{H:title|dotted=no|CANADIAN SYLLABICS WII|&#x1410;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE WII|&#x1411;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WO|&#x1412;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE WO|&#x1413;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOO|&#x1414;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE WOO|&#x1415;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NASKAPI WOO|&#x1416;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WA|&#x1417;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE WA|&#x1418;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WAA|&#x1419;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE WAA|&#x141a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NASKAPI WAA|&#x141b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS AI|&#x141c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS Y-CREE W|&#x141d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS GLOTTAL STOP|&#x141e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL ACUTE|&#x141f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|142x |{{H:title|dotted=no|CANADIAN SYLLABICS FINAL GRAVE|&#x1420;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL BOTTOM HALF RING|&#x1421;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL TOP HALF RING|&#x1422;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL RIGHT HALF RING|&#x1423;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL RING|&#x1424;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL DOUBLE ACUTE|&#x1425;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL DOUBLE SHORT VERTICAL STROKES|&#x1426;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL MIDDLE DOT|&#x1427;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL SHORT HORIZONTAL STROKE|&#x1428;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL PLUS|&#x1429;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL DOWN TACK|&#x142a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS EN|&#x142b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS IN|&#x142c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS ON|&#x142d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS AN|&#x142e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PE|&#x142f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|143x |{{H:title|dotted=no|CANADIAN SYLLABICS PAAI|&#x1430;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PI|&#x1431;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PII|&#x1432;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PO|&#x1433;}}||{{H:title|dotted=no|CANADIAN SYLLABICS POO|&#x1434;}}||{{H:title|dotted=no|CANADIAN SYLLABICS Y-CREE POO|&#x1435;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER HEE|&#x1436;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER HI|&#x1437;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PA|&#x1438;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PAA|&#x1439;}}||{{H:title|dotted=no|CANADIAN SYLLABICS 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P|&#x15ee;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GU|&#x15ef;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|15Fx |{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GO|&#x15f0;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GE|&#x15f1;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GEE|&#x15f2;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GI|&#x15f3;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GA|&#x15f4;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER KHU|&#x15f5;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER KHO|&#x15f6;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER KHE|&#x15f7;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER KHEE|&#x15f8;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER KHI|&#x15f9;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER KHA|&#x15fa;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER KKU|&#x15fb;}}||{{H:title|dotted=no|CANADIAN SYLLABICS 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LO|&#x1623;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER LE|&#x1624;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER LEE|&#x1625;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER LI|&#x1626;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER LA|&#x1627;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DLU|&#x1628;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DLO|&#x1629;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DLE|&#x162a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DLEE|&#x162b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DLI|&#x162c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DLA|&#x162d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER LHU|&#x162e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER LHO|&#x162f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|163x |{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER LHE|&#x1630;}}||{{H:title|dotted=no|CANADIAN 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!style="background:#ffffff;{{text default color}};"|164x |{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER ZU|&#x1640;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER ZO|&#x1641;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER ZE|&#x1642;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER ZEE|&#x1643;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER ZI|&#x1644;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER ZA|&#x1645;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER Z|&#x1646;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER INITIAL Z|&#x1647;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DZU|&#x1648;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DZO|&#x1649;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DZE|&#x164a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DZEE|&#x164b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DZI|&#x164c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DZA|&#x164d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SU|&#x164e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SO|&#x164f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|165x |{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SE|&#x1650;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SEE|&#x1651;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SI|&#x1652;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SA|&#x1653;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SHU|&#x1654;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SHO|&#x1655;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SHE|&#x1656;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SHEE|&#x1657;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SHI|&#x1658;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SHA|&#x1659;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER SH|&#x165a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TSU|&#x165b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TSO|&#x165c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TSE|&#x165d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TSEE|&#x165e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TSI|&#x165f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|166x |{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TSA|&#x1660;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER CHU|&#x1661;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER CHO|&#x1662;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER CHE|&#x1663;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER CHEE|&#x1664;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER CHI|&#x1665;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER CHA|&#x1666;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TTSU|&#x1667;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TTSO|&#x1668;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TTSE|&#x1669;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TTSEE|&#x166a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TTSI|&#x166b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER TTSA|&#x166c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CHI SIGN|&#x166d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FULL STOP|&#x166e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS QAI|&#x166f;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|167x |style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS NGAI|&#x1670;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS NNGI|&#x1671;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS NNGII|&#x1672;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS NNGO|&#x1673;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS NNGOO|&#x1674;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS NNGA|&#x1675;}}||style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS NNGAA|&#x1676;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE THWEE|&#x1677;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE THWI|&#x1678;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE THWII|&#x1679;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE THWO|&#x167a;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE THWOO|&#x167b;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE THWA|&#x167c;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE THWAA|&#x167d;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WOODS-CREE FINAL TH|&#x167e;}}||{{H:title|dotted=no|CANADIAN SYLLABICS BLACKFOOT W|&#x167f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Ogham''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|168x |{{H:title|dotted=no|OGHAM SPACE MARK|&#x1680;}}||{{H:title|dotted=no|OGHAM LETTER BEITH|&#x1681;}}||{{H:title|dotted=no|OGHAM LETTER LUIS|&#x1682;}}||{{H:title|dotted=no|OGHAM LETTER FEARN|&#x1683;}}||{{H:title|dotted=no|OGHAM LETTER SAIL|&#x1684;}}||{{H:title|dotted=no|OGHAM LETTER NION|&#x1685;}}||{{H:title|dotted=no|OGHAM LETTER UATH|&#x1686;}}||{{H:title|dotted=no|OGHAM LETTER DAIR|&#x1687;}}||{{H:title|dotted=no|OGHAM LETTER TINNE|&#x1688;}}||{{H:title|dotted=no|OGHAM LETTER COLL|&#x1689;}}||{{H:title|dotted=no|OGHAM LETTER CEIRT|&#x168a;}}||{{H:title|dotted=no|OGHAM LETTER MUIN|&#x168b;}}||{{H:title|dotted=no|OGHAM LETTER GORT|&#x168c;}}||{{H:title|dotted=no|OGHAM LETTER NGEADAL|&#x168d;}}||{{H:title|dotted=no|OGHAM LETTER STRAIF|&#x168e;}}||{{H:title|dotted=no|OGHAM LETTER RUIS|&#x168f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|169x |{{H:title|dotted=no|OGHAM LETTER AILM|&#x1690;}}||{{H:title|dotted=no|OGHAM LETTER ONN|&#x1691;}}||{{H:title|dotted=no|OGHAM LETTER UR|&#x1692;}}||{{H:title|dotted=no|OGHAM LETTER EADHADH|&#x1693;}}||{{H:title|dotted=no|OGHAM LETTER IODHADH|&#x1694;}}||{{H:title|dotted=no|OGHAM LETTER EABHADH|&#x1695;}}||{{H:title|dotted=no|OGHAM LETTER OR|&#x1696;}}||{{H:title|dotted=no|OGHAM LETTER UILLEANN|&#x1697;}}||{{H:title|dotted=no|OGHAM LETTER IFIN|&#x1698;}}||{{H:title|dotted=no|OGHAM LETTER EAMHANCHOLL|&#x1699;}}||{{H:title|dotted=no|OGHAM LETTER PEITH|&#x169a;}}||{{H:title|dotted=no|OGHAM FEATHER MARK|&#x169b;}}||{{H:title|dotted=no|OGHAM REVERSED FEATHER MARK|&#x169c;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Runic''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|16Ax |{{H:title|dotted=no|RUNIC LETTER FEHU FEOH FE F|&#x16a0;}}||{{H:title|dotted=no|RUNIC LETTER V|&#x16a1;}}||{{H:title|dotted=no|RUNIC LETTER URUZ UR U|&#x16a2;}}||{{H:title|dotted=no|RUNIC LETTER YR|&#x16a3;}}||{{H:title|dotted=no|RUNIC LETTER Y|&#x16a4;}}||{{H:title|dotted=no|RUNIC LETTER W|&#x16a5;}}||{{H:title|dotted=no|RUNIC LETTER THURISAZ THURS THORN|&#x16a6;}}||{{H:title|dotted=no|RUNIC LETTER ETH|&#x16a7;}}||{{H:title|dotted=no|RUNIC LETTER ANSUZ A|&#x16a8;}}||{{H:title|dotted=no|RUNIC LETTER OS O|&#x16a9;}}||{{H:title|dotted=no|RUNIC LETTER AC A|&#x16aa;}}||{{H:title|dotted=no|RUNIC LETTER AESC|&#x16ab;}}||{{H:title|dotted=no|RUNIC LETTER LONG-BRANCH-OSS O|&#x16ac;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-OSS O|&#x16ad;}}||{{H:title|dotted=no|RUNIC LETTER O|&#x16ae;}}||{{H:title|dotted=no|RUNIC LETTER OE|&#x16af;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|16Bx |{{H:title|dotted=no|RUNIC LETTER ON|&#x16b0;}}||{{H:title|dotted=no|RUNIC LETTER RAIDO RAD REID R|&#x16b1;}}||{{H:title|dotted=no|RUNIC LETTER KAUNA|&#x16b2;}}||{{H:title|dotted=no|RUNIC LETTER CEN|&#x16b3;}}||{{H:title|dotted=no|RUNIC LETTER KAUN K|&#x16b4;}}||{{H:title|dotted=no|RUNIC LETTER G|&#x16b5;}}||{{H:title|dotted=no|RUNIC LETTER ENG|&#x16b6;}}||{{H:title|dotted=no|RUNIC LETTER GEBO GYFU G|&#x16b7;}}||{{H:title|dotted=no|RUNIC LETTER GAR|&#x16b8;}}||{{H:title|dotted=no|RUNIC LETTER WUNJO WYNN W|&#x16b9;}}||{{H:title|dotted=no|RUNIC LETTER HAGLAZ H|&#x16ba;}}||{{H:title|dotted=no|RUNIC LETTER HAEGL H|&#x16bb;}}||{{H:title|dotted=no|RUNIC LETTER LONG-BRANCH-HAGALL H|&#x16bc;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-HAGALL H|&#x16bd;}}||{{H:title|dotted=no|RUNIC LETTER NAUDIZ NYD NAUD N|&#x16be;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-NAUD N|&#x16bf;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|16Cx |{{H:title|dotted=no|RUNIC LETTER DOTTED-N|&#x16c0;}}||{{H:title|dotted=no|RUNIC LETTER ISAZ IS ISS I|&#x16c1;}}||{{H:title|dotted=no|RUNIC LETTER E|&#x16c2;}}||{{H:title|dotted=no|RUNIC LETTER JERAN J|&#x16c3;}}||{{H:title|dotted=no|RUNIC LETTER GER|&#x16c4;}}||{{H:title|dotted=no|RUNIC LETTER LONG-BRANCH-AR AE|&#x16c5;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-AR A|&#x16c6;}}||{{H:title|dotted=no|RUNIC LETTER IWAZ EOH|&#x16c7;}}||{{H:title|dotted=no|RUNIC LETTER PERTHO PEORTH P|&#x16c8;}}||{{H:title|dotted=no|RUNIC LETTER ALGIZ EOLHX|&#x16c9;}}||{{H:title|dotted=no|RUNIC LETTER SOWILO S|&#x16ca;}}||{{H:title|dotted=no|RUNIC LETTER SIGEL LONG-BRANCH-SOL S|&#x16cb;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-SOL S|&#x16cc;}}||{{H:title|dotted=no|RUNIC LETTER C|&#x16cd;}}||{{H:title|dotted=no|RUNIC LETTER Z|&#x16ce;}}||{{H:title|dotted=no|RUNIC LETTER TIWAZ TIR TYR T|&#x16cf;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|16Dx |{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-TYR T|&#x16d0;}}||{{H:title|dotted=no|RUNIC LETTER D|&#x16d1;}}||{{H:title|dotted=no|RUNIC LETTER BERKANAN BEORC BJARKAN B|&#x16d2;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-BJARKAN B|&#x16d3;}}||{{H:title|dotted=no|RUNIC LETTER DOTTED-P|&#x16d4;}}||{{H:title|dotted=no|RUNIC LETTER OPEN-P|&#x16d5;}}||{{H:title|dotted=no|RUNIC LETTER EHWAZ EH E|&#x16d6;}}||{{H:title|dotted=no|RUNIC LETTER MANNAZ MAN M|&#x16d7;}}||{{H:title|dotted=no|RUNIC LETTER LONG-BRANCH-MADR M|&#x16d8;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-MADR M|&#x16d9;}}||{{H:title|dotted=no|RUNIC LETTER LAUKAZ LAGU LOGR L|&#x16da;}}||{{H:title|dotted=no|RUNIC LETTER DOTTED-L|&#x16db;}}||{{H:title|dotted=no|RUNIC LETTER INGWAZ|&#x16dc;}}||{{H:title|dotted=no|RUNIC LETTER ING|&#x16dd;}}||{{H:title|dotted=no|RUNIC LETTER DAGAZ DAEG D|&#x16de;}}||{{H:title|dotted=no|RUNIC LETTER OTHALAN ETHEL O|&#x16df;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|16Ex |{{H:title|dotted=no|RUNIC LETTER EAR|&#x16e0;}}||{{H:title|dotted=no|RUNIC LETTER IOR|&#x16e1;}}||{{H:title|dotted=no|RUNIC LETTER CWEORTH|&#x16e2;}}||{{H:title|dotted=no|RUNIC LETTER CALC|&#x16e3;}}||{{H:title|dotted=no|RUNIC LETTER CEALC|&#x16e4;}}||{{H:title|dotted=no|RUNIC LETTER STAN|&#x16e5;}}||{{H:title|dotted=no|RUNIC LETTER LONG-BRANCH-YR|&#x16e6;}}||{{H:title|dotted=no|RUNIC LETTER SHORT-TWIG-YR|&#x16e7;}}||{{H:title|dotted=no|RUNIC LETTER ICELANDIC-YR|&#x16e8;}}||{{H:title|dotted=no|RUNIC LETTER Q|&#x16e9;}}||{{H:title|dotted=no|RUNIC LETTER X|&#x16ea;}}||{{H:title|dotted=no|RUNIC SINGLE PUNCTUATION|&#x16eb;}}||{{H:title|dotted=no|RUNIC MULTIPLE PUNCTUATION|&#x16ec;}}||{{H:title|dotted=no|RUNIC CROSS PUNCTUATION|&#x16ed;}}||{{H:title|dotted=no|RUNIC ARLAUG SYMBOL|&#x16ee;}}||{{H:title|dotted=no|RUNIC TVIMADUR SYMBOL|&#x16ef;}} |----- style="text-align:center;background:#87abff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|16Fx |style="background:#f1ff63;{{text default color}};"|{{H:title|dotted=no|RUNIC BELGTHOR SYMBOL|&#x16f0;}}||{{H:title|dotted=no|RUNIC LETTER K|&#x16f1;}}||{{H:title|dotted=no|RUNIC LETTER SH|&#x16f2;}}||{{H:title|dotted=no|RUNIC LETTER OO|&#x16f3;}}||{{H:title|dotted=no|RUNIC LETTER FRANKS CASKET OS|&#x16f4;}}||{{H:title|dotted=no|RUNIC LETTER FRANKS CASKET IS|&#x16f5;}}||{{H:title|dotted=no|RUNIC LETTER FRANKS CASKET EH|&#x16f6;}}||{{H:title|dotted=no|RUNIC LETTER FRANKS CASKET AC|&#x16f7;}}||{{H:title|dotted=no|RUNIC LETTER FRANKS CASKET AESC|&#x16f8;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Tagalog''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#b1ff69;{{text default color}};" !style="background:#ffffff;{{text default color}};"|170x |{{H:title|dotted=no|TAGALOG LETTER A|&#x1700;}}||{{H:title|dotted=no|TAGALOG LETTER I|&#x1701;}}||{{H:title|dotted=no|TAGALOG LETTER U|&#x1702;}}||{{H:title|dotted=no|TAGALOG LETTER KA|&#x1703;}}||{{H:title|dotted=no|TAGALOG LETTER GA|&#x1704;}}||{{H:title|dotted=no|TAGALOG LETTER NGA|&#x1705;}}||{{H:title|dotted=no|TAGALOG LETTER TA|&#x1706;}}||{{H:title|dotted=no|TAGALOG LETTER DA|&#x1707;}}||{{H:title|dotted=no|TAGALOG LETTER NA|&#x1708;}}||{{H:title|dotted=no|TAGALOG LETTER PA|&#x1709;}}||{{H:title|dotted=no|TAGALOG LETTER BA|&#x170a;}}||{{H:title|dotted=no|TAGALOG LETTER MA|&#x170b;}}||{{H:title|dotted=no|TAGALOG LETTER YA|&#x170c;}}||style="background:#ffc0e0;{{text default color}};{{text default color}};"|{{H:title|dotted=no|TAGALOG LETTER RA|&#x170d;}}||{{H:title|dotted=no|TAGALOG LETTER LA|&#x170e;}}||{{H:title|dotted=no|TAGALOG LETTER WA|&#x170f;}} |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|171x |style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGALOG LETTER SA|&#x1710;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGALOG LETTER HA|&#x1711;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGALOG VOWEL SIGN I|&#x1712;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGALOG VOWEL SIGN U|&#x1713;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGALOG SIGN VIRAMA|&#x1714;}}||style="background:#ffc0e0;{{text default color}};{{text default color}};"|{{H:title|dotted=no|TAGALOG SIGN PAMUDPOD|&#x1715;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||style="background:#ffc0e0;{{text default color}};{{text default color}};"|{{H:title|dotted=no|TAGALOG LETTER ARCHAIC RA|&#x171f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Hanunoo''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#b1ff69;{{text default color}};" !style="background:#ffffff;{{text default color}};"|172x |{{H:title|dotted=no|HANUNOO LETTER A|&#x1720;}}||{{H:title|dotted=no|HANUNOO LETTER I|&#x1721;}}||{{H:title|dotted=no|HANUNOO LETTER U|&#x1722;}}||{{H:title|dotted=no|HANUNOO LETTER KA|&#x1723;}}||{{H:title|dotted=no|HANUNOO LETTER GA|&#x1724;}}||{{H:title|dotted=no|HANUNOO LETTER NGA|&#x1725;}}||{{H:title|dotted=no|HANUNOO LETTER TA|&#x1726;}}||{{H:title|dotted=no|HANUNOO LETTER DA|&#x1727;}}||{{H:title|dotted=no|HANUNOO LETTER NA|&#x1728;}}||{{H:title|dotted=no|HANUNOO LETTER PA|&#x1729;}}||{{H:title|dotted=no|HANUNOO LETTER BA|&#x172a;}}||{{H:title|dotted=no|HANUNOO LETTER MA|&#x172b;}}||{{H:title|dotted=no|HANUNOO LETTER YA|&#x172c;}}||{{H:title|dotted=no|HANUNOO LETTER RA|&#x172d;}}||{{H:title|dotted=no|HANUNOO LETTER LA|&#x172e;}}||{{H:title|dotted=no|HANUNOO LETTER WA|&#x172f;}} |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|173x |style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|HANUNOO LETTER SA|&#x1730;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|HANUNOO LETTER HA|&#x1731;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|HANUNOO VOWEL SIGN I|&#x1732;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|HANUNOO VOWEL SIGN U|&#x1733;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|HANUNOO SIGN PAMUDPOD|&#x1734;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|PHILIPPINE SINGLE PUNCTUATION|&#x1735;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|PHILIPPINE DOUBLE PUNCTUATION|&#x1736;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Buhid''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#b1ff69;{{text default color}}" !style="background:#ffffff;{{text default color}};"|174x |{{H:title|dotted=no|BUHID LETTER A|&#x1740;}}||{{H:title|dotted=no|BUHID LETTER I|&#x1741;}}||{{H:title|dotted=no|BUHID LETTER U|&#x1742;}}||{{H:title|dotted=no|BUHID LETTER KA|&#x1743;}}||{{H:title|dotted=no|BUHID LETTER GA|&#x1744;}}||{{H:title|dotted=no|BUHID LETTER NGA|&#x1745;}}||{{H:title|dotted=no|BUHID LETTER TA|&#x1746;}}||{{H:title|dotted=no|BUHID LETTER DA|&#x1747;}}||{{H:title|dotted=no|BUHID LETTER NA|&#x1748;}}||{{H:title|dotted=no|BUHID LETTER PA|&#x1749;}}||{{H:title|dotted=no|BUHID LETTER BA|&#x174a;}}||{{H:title|dotted=no|BUHID LETTER MA|&#x174b;}}||{{H:title|dotted=no|BUHID LETTER YA|&#x174c;}}||{{H:title|dotted=no|BUHID LETTER RA|&#x174d;}}||{{H:title|dotted=no|BUHID LETTER LA|&#x174e;}}||{{H:title|dotted=no|BUHID LETTER WA|&#x174f;}} |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|175x |style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|BUHID LETTER SA|&#x1750;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|BUHID LETTER HA|&#x1751;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|BUHID VOWEL SIGN I|&#x1752;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|BUHID VOWEL SIGN U|&#x1753;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Tagbanwa''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#b1ff69;{{text default color}};" !style="background:#ffffff;{{text default color}};"|176x |{{H:title|dotted=no|TAGBANWA LETTER A|&#x1760;}}||{{H:title|dotted=no|TAGBANWA LETTER I|&#x1761;}}||{{H:title|dotted=no|TAGBANWA LETTER U|&#x1762;}}||{{H:title|dotted=no|TAGBANWA LETTER KA|&#x1763;}}||{{H:title|dotted=no|TAGBANWA LETTER GA|&#x1764;}}||{{H:title|dotted=no|TAGBANWA LETTER NGA|&#x1765;}}||{{H:title|dotted=no|TAGBANWA LETTER TA|&#x1766;}}||{{H:title|dotted=no|TAGBANWA LETTER DA|&#x1767;}}||{{H:title|dotted=no|TAGBANWA LETTER NA|&#x1768;}}||{{H:title|dotted=no|TAGBANWA LETTER PA|&#x1769;}}||{{H:title|dotted=no|TAGBANWA LETTER BA|&#x176a;}}||{{H:title|dotted=no|TAGBANWA LETTER MA|&#x176b;}}||{{H:title|dotted=no|TAGBANWA LETTER YA|&#x176c;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|TAGBANWA LETTER LA|&#x176e;}}||{{H:title|dotted=no|TAGBANWA LETTER WA|&#x176f;}} |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|177x |style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGBANWA LETTER SA|&#x1770;}}||&nbsp;||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGBANWA VOWEL SIGN I|&#x1772;}}||style=style="background:#b1ff69;{{text default color}};"{{text default color}};"|{{H:title|dotted=no|TAGBANWA VOWEL SIGN U|&#x1773;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Khmer''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|178x |{{H:title|dotted=no|KHMER LETTER KA|&#x1780;}}||{{H:title|dotted=no|KHMER LETTER KHA|&#x1781;}}||{{H:title|dotted=no|KHMER LETTER KO|&#x1782;}}||{{H:title|dotted=no|KHMER LETTER KHO|&#x1783;}}||{{H:title|dotted=no|KHMER LETTER NGO|&#x1784;}}||{{H:title|dotted=no|KHMER LETTER CA|&#x1785;}}||{{H:title|dotted=no|KHMER LETTER CHA|&#x1786;}}||{{H:title|dotted=no|KHMER LETTER CO|&#x1787;}}||{{H:title|dotted=no|KHMER LETTER CHO|&#x1788;}}||{{H:title|dotted=no|KHMER LETTER NYO|&#x1789;}}||{{H:title|dotted=no|KHMER LETTER DA|&#x178a;}}||{{H:title|dotted=no|KHMER LETTER TTHA|&#x178b;}}||{{H:title|dotted=no|KHMER LETTER DO|&#x178c;}}||{{H:title|dotted=no|KHMER LETTER TTHO|&#x178d;}}||{{H:title|dotted=no|KHMER LETTER NNO|&#x178e;}}||{{H:title|dotted=no|KHMER LETTER TA|&#x178f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|179x |{{H:title|dotted=no|KHMER LETTER THA|&#x1790;}}||{{H:title|dotted=no|KHMER LETTER TO|&#x1791;}}||{{H:title|dotted=no|KHMER LETTER THO|&#x1792;}}||{{H:title|dotted=no|KHMER LETTER NO|&#x1793;}}||{{H:title|dotted=no|KHMER LETTER BA|&#x1794;}}||{{H:title|dotted=no|KHMER LETTER PHA|&#x1795;}}||{{H:title|dotted=no|KHMER LETTER PO|&#x1796;}}||{{H:title|dotted=no|KHMER LETTER PHO|&#x1797;}}||{{H:title|dotted=no|KHMER LETTER MO|&#x1798;}}||{{H:title|dotted=no|KHMER LETTER YO|&#x1799;}}||{{H:title|dotted=no|KHMER LETTER RO|&#x179a;}}||{{H:title|dotted=no|KHMER LETTER LO|&#x179b;}}||{{H:title|dotted=no|KHMER LETTER VO|&#x179c;}}||{{H:title|dotted=no|KHMER LETTER SHA|&#x179d;}}||{{H:title|dotted=no|KHMER LETTER SSO|&#x179e;}}||{{H:title|dotted=no|KHMER LETTER SA|&#x179f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|17Ax |{{H:title|dotted=no|KHMER LETTER HA|&#x17a0;}}||{{H:title|dotted=no|KHMER LETTER LA|&#x17a1;}}||{{H:title|dotted=no|KHMER LETTER QA|&#x17a2;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QAQ|&#x17a3;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QAA|&#x17a4;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QI|&#x17a5;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QII|&#x17a6;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QU|&#x17a7;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QUK|&#x17a8;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QUU|&#x17a9;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QUUV|&#x17aa;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL RY|&#x17ab;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL RYY|&#x17ac;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL LY|&#x17ad;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL LYY|&#x17ae;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QE|&#x17af;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|17Bx |{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QAI|&#x17b0;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QOO TYPE ONE|&#x17b1;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QOO TYPE TWO|&#x17b2;}}||{{H:title|dotted=no|KHMER INDEPENDENT VOWEL QAU|&#x17b3;}}||style="font-size:75%"|{{H:title|dotted=no|KHMER VOWEL INHERENT AQ|[KIV AQ]}}||style="font-size:75%"|{{H:title|dotted=no|KHMER VOWEL INHERENT AA|[KIV AA]}}||{{H:title|dotted=no|KHMER VOWEL SIGN AA|&#x17b6;}}||{{H:title|dotted=no|KHMER VOWEL SIGN I|&#x17b7;}}||{{H:title|dotted=no|KHMER VOWEL SIGN II|&#x17b8;}}||{{H:title|dotted=no|KHMER VOWEL SIGN Y|&#x17b9;}}||{{H:title|dotted=no|KHMER VOWEL SIGN YY|&#x17ba;}}||{{H:title|dotted=no|KHMER VOWEL SIGN U|&#x17bb;}}||{{H:title|dotted=no|KHMER VOWEL SIGN UU|&#x17bc;}}||{{H:title|dotted=no|KHMER VOWEL SIGN UA|&#x17bd;}}||{{H:title|dotted=no|KHMER VOWEL SIGN OE|&#x17be;}}||{{H:title|dotted=no|KHMER VOWEL SIGN YA|&#x17bf;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|17Cx |{{H:title|dotted=no|KHMER VOWEL SIGN IE|&#x17c0;}}||{{H:title|dotted=no|KHMER VOWEL SIGN E|&#x17c1;}}||{{H:title|dotted=no|KHMER VOWEL SIGN AE|&#x17c2;}}||{{H:title|dotted=no|KHMER VOWEL SIGN AI|&#x17c3;}}||{{H:title|dotted=no|KHMER VOWEL SIGN OO|&#x17c4;}}||{{H:title|dotted=no|KHMER VOWEL SIGN AU|&#x17c5;}}||{{H:title|dotted=no|KHMER SIGN NIKAHIT|&#x17c6;}}||{{H:title|dotted=no|KHMER SIGN REAHMUK|&#x17c7;}}||{{H:title|dotted=no|KHMER SIGN YUUKALEAPINTU|&#x17c8;}}||{{H:title|dotted=no|KHMER SIGN MUUSIKATOAN|&#x17c9;}}||{{H:title|dotted=no|KHMER SIGN TRIISAP|&#x17ca;}}||{{H:title|dotted=no|KHMER SIGN BANTOC|&#x17cb;}}||{{H:title|dotted=no|KHMER SIGN ROBAT|&#x17cc;}}||{{H:title|dotted=no|KHMER SIGN TOANDAKHIAT|&#x17cd;}}||{{H:title|dotted=no|KHMER SIGN KAKABAT|&#x17ce;}}||{{H:title|dotted=no|KHMER SIGN AHSDA|&#x17cf;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|17Dx |{{H:title|dotted=no|KHMER SIGN SAMYOK SANNYA|&#x17d0;}}||{{H:title|dotted=no|KHMER SIGN VIRIAM|&#x17d1;}}||{{H:title|dotted=no|KHMER SIGN COENG|&#x17d2;}}||{{H:title|dotted=no|KHMER SIGN BATHAMASAT|&#x17d3;}}||{{H:title|dotted=no|KHMER SIGN KHAN|&#x17d4;}}||{{H:title|dotted=no|KHMER SIGN BARIYOOSAN|&#x17d5;}}||{{H:title|dotted=no|KHMER SIGN CAMNUC PII KUUH|&#x17d6;}}||{{H:title|dotted=no|KHMER SIGN LEK TOO|&#x17d7;}}||{{H:title|dotted=no|KHMER SIGN BEYYAL|&#x17d8;}}||{{H:title|dotted=no|KHMER SIGN PHNAEK MUAN|&#x17d9;}}||{{H:title|dotted=no|KHMER SIGN KOOMUUT|&#x17da;}}||{{H:title|dotted=no|KHMER CURRENCY SYMBOL RIEL|&#x17db;}}||{{H:title|dotted=no|KHMER SIGN AVAKRAHASANYA|&#x17dc;}}||style="background:#92ff6c;{{text default color}};"|{{H:title|dotted=no|KHMER SIGN ATTHACAN|&#x17dd;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|17Ex |{{H:title|dotted=no|KHMER DIGIT ZERO|&#x17e0;}}||{{H:title|dotted=no|KHMER DIGIT ONE|&#x17e1;}}||{{H:title|dotted=no|KHMER DIGIT TWO|&#x17e2;}}||{{H:title|dotted=no|KHMER DIGIT THREE|&#x17e3;}}||{{H:title|dotted=no|KHMER DIGIT FOUR|&#x17e4;}}||{{H:title|dotted=no|KHMER DIGIT FIVE|&#x17e5;}}||{{H:title|dotted=no|KHMER DIGIT SIX|&#x17e6;}}||{{H:title|dotted=no|KHMER DIGIT SEVEN|&#x17e7;}}||{{H:title|dotted=no|KHMER DIGIT EIGHT|&#x17e8;}}||{{H:title|dotted=no|KHMER DIGIT NINE|&#x17e9;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|17Fx |{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK SON|&#x17f0;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK MUOY|&#x17f1;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK PII|&#x17f2;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK BEI|&#x17f3;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK BUON|&#x17f4;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK PRAM|&#x17f5;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK PRAM-MUOY|&#x17f6;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK PRAM-PII|&#x17f7;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK PRAM-BEI|&#x17f8;}}||{{H:title|dotted=no|KHMER SYMBOL LEK ATTAK PRAM-BUON|&#x17f9;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Mongolian''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|180x |{{H:title|dotted=no|MONGOLIAN BIRGA|&#x1800;}}||{{H:title|dotted=no|MONGOLIAN ELLIPSIS|&#x1801;}}||{{H:title|dotted=no|MONGOLIAN COMMA|&#x1802;}}||{{H:title|dotted=no|MONGOLIAN FULL STOP|&#x1803;}}||{{H:title|dotted=no|MONGOLIAN COLON|&#x1804;}}||{{H:title|dotted=no|MONGOLIAN FOUR DOTS|&#x1805;}}||{{H:title|dotted=no|MONGOLIAN TODO SOFT HYPHEN|&#x1806;}}||{{H:title|dotted=no|MONGOLIAN SIBE SYLLABLE BOUNDARY MARKER|&#x1807;}}||{{H:title|dotted=no|MONGOLIAN MANCHU COMMA|&#x1808;}}||{{H:title|dotted=no|MONGOLIAN MANCHU FULL STOP|&#x1809;}}||{{H:title|dotted=no|MONGOLIAN NIRUGU|&#x180a;}}||style="font-size:75%"|{{H:title|dotted=no|MONGOLIAN FREE VARIATION SELECTOR ONE|[FV S1]}}||style="font-size:75%"|{{H:title|dotted=no|MONGOLIAN FREE VARIATION SELECTOR TWO|[FV S2]}}||style="font-size:75%"|{{H:title|dotted=no|MONGOLIAN FREE VARIATION SELECTOR THREE|[FV S3]}}||style="font-size:75%"|{{H:title|dotted=no|MONGOLIAN VOWEL SEPARATOR|[MV S]}}||style="background:#ffc0e0;{{text default color}};font-size:75%"|{{H:title|dotted=no|MONGOLIAN FREE VARIATION SELECTOR FOUR|[FV S4]}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|181x |{{H:title|dotted=no|MONGOLIAN DIGIT ZERO|&#x1810;}}||{{H:title|dotted=no|MONGOLIAN DIGIT ONE|&#x1811;}}||{{H:title|dotted=no|MONGOLIAN DIGIT TWO|&#x1812;}}||{{H:title|dotted=no|MONGOLIAN DIGIT THREE|&#x1813;}}||{{H:title|dotted=no|MONGOLIAN DIGIT FOUR|&#x1814;}}||{{H:title|dotted=no|MONGOLIAN DIGIT FIVE|&#x1815;}}||{{H:title|dotted=no|MONGOLIAN DIGIT SIX|&#x1816;}}||{{H:title|dotted=no|MONGOLIAN DIGIT SEVEN|&#x1817;}}||{{H:title|dotted=no|MONGOLIAN DIGIT EIGHT|&#x1818;}}||{{H:title|dotted=no|MONGOLIAN DIGIT NINE|&#x1819;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|182x |{{H:title|dotted=no|MONGOLIAN LETTER A|&#x1820;}}||{{H:title|dotted=no|MONGOLIAN LETTER E|&#x1821;}}||{{H:title|dotted=no|MONGOLIAN LETTER I|&#x1822;}}||{{H:title|dotted=no|MONGOLIAN LETTER O|&#x1823;}}||{{H:title|dotted=no|MONGOLIAN LETTER U|&#x1824;}}||{{H:title|dotted=no|MONGOLIAN LETTER OE|&#x1825;}}||{{H:title|dotted=no|MONGOLIAN LETTER UE|&#x1826;}}||{{H:title|dotted=no|MONGOLIAN LETTER EE|&#x1827;}}||{{H:title|dotted=no|MONGOLIAN LETTER NA|&#x1828;}}||{{H:title|dotted=no|MONGOLIAN LETTER ANG|&#x1829;}}||{{H:title|dotted=no|MONGOLIAN LETTER BA|&#x182a;}}||{{H:title|dotted=no|MONGOLIAN LETTER PA|&#x182b;}}||{{H:title|dotted=no|MONGOLIAN LETTER QA|&#x182c;}}||{{H:title|dotted=no|MONGOLIAN LETTER GA|&#x182d;}}||{{H:title|dotted=no|MONGOLIAN LETTER MA|&#x182e;}}||{{H:title|dotted=no|MONGOLIAN LETTER LA|&#x182f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|183x |{{H:title|dotted=no|MONGOLIAN LETTER SA|&#x1830;}}||{{H:title|dotted=no|MONGOLIAN LETTER SHA|&#x1831;}}||{{H:title|dotted=no|MONGOLIAN LETTER TA|&#x1832;}}||{{H:title|dotted=no|MONGOLIAN LETTER DA|&#x1833;}}||{{H:title|dotted=no|MONGOLIAN LETTER CHA|&#x1834;}}||{{H:title|dotted=no|MONGOLIAN LETTER JA|&#x1835;}}||{{H:title|dotted=no|MONGOLIAN LETTER YA|&#x1836;}}||{{H:title|dotted=no|MONGOLIAN LETTER RA|&#x1837;}}||{{H:title|dotted=no|MONGOLIAN LETTER WA|&#x1838;}}||{{H:title|dotted=no|MONGOLIAN LETTER FA|&#x1839;}}||{{H:title|dotted=no|MONGOLIAN LETTER KA|&#x183a;}}||{{H:title|dotted=no|MONGOLIAN LETTER KHA|&#x183b;}}||{{H:title|dotted=no|MONGOLIAN LETTER TSA|&#x183c;}}||{{H:title|dotted=no|MONGOLIAN LETTER ZA|&#x183d;}}||{{H:title|dotted=no|MONGOLIAN LETTER HAA|&#x183e;}}||{{H:title|dotted=no|MONGOLIAN LETTER ZRA|&#x183f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|184x |{{H:title|dotted=no|MONGOLIAN LETTER LHA|&#x1840;}}||{{H:title|dotted=no|MONGOLIAN LETTER ZHI|&#x1841;}}||{{H:title|dotted=no|MONGOLIAN LETTER CHI|&#x1842;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO LONG VOWEL SIGN|&#x1843;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO E|&#x1844;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO I|&#x1845;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO O|&#x1846;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO U|&#x1847;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO OE|&#x1848;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO UE|&#x1849;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO ANG|&#x184a;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO BA|&#x184b;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO PA|&#x184c;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO QA|&#x184d;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO GA|&#x184e;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO MA|&#x184f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|185x |{{H:title|dotted=no|MONGOLIAN LETTER TODO TA|&#x1850;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO DA|&#x1851;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO CHA|&#x1852;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO JA|&#x1853;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO TSA|&#x1854;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO YA|&#x1855;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO WA|&#x1856;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO KA|&#x1857;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO GAA|&#x1858;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO HAA|&#x1859;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO JIA|&#x185a;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO NIA|&#x185b;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO DZA|&#x185c;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE E|&#x185d;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE I|&#x185e;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE IY|&#x185f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|186x |{{H:title|dotted=no|MONGOLIAN LETTER SIBE UE|&#x1860;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE U|&#x1861;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE ANG|&#x1862;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE KA|&#x1863;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE GA|&#x1864;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE HA|&#x1865;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE PA|&#x1866;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE SHA|&#x1867;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE TA|&#x1868;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE DA|&#x1869;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE JA|&#x186a;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE FA|&#x186b;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE GAA|&#x186c;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE HAA|&#x186d;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE TSA|&#x186e;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE ZA|&#x186f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|187x |{{H:title|dotted=no|MONGOLIAN LETTER SIBE RAA|&#x1870;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE CHA|&#x1871;}}||{{H:title|dotted=no|MONGOLIAN LETTER SIBE ZHA|&#x1872;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU I|&#x1873;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU KA|&#x1874;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU RA|&#x1875;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU FA|&#x1876;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ZHA|&#x1877;}}||style="background:#d093ff;{{text default color}}"|{{H:title|dotted=no|MONGOLIAN LETTER CHA WITH TWO DOTS|&#x1878;}}||style="{{18.0}}"|{{H:title|dotted=no|MONGOLIAN LETTER ALTERNATE UE|&#x1879;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|188x |{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI ANUSVARA ONE|&#x1880;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI VISARGA ONE|&#x1881;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI DAMARU|&#x1882;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI UBADAMA|&#x1883;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI INVERTED UBADAMA|&#x1884;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI BALUDA|&#x1885;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI THREE BALUDA|&#x1886;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI A|&#x1887;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI I|&#x1888;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI KA|&#x1889;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI NGA|&#x188a;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI CA|&#x188b;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI TTA|&#x188c;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI TTHA|&#x188d;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI DDA|&#x188e;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI NNA|&#x188f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|189x |{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI TA|&#x1890;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI DA|&#x1891;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI PA|&#x1892;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI PHA|&#x1893;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI SSA|&#x1894;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI ZHA|&#x1895;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI ZA|&#x1896;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI AH|&#x1897;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO ALI GALI TA|&#x1898;}}||{{H:title|dotted=no|MONGOLIAN LETTER TODO ALI GALI ZHA|&#x1899;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI GHA|&#x189a;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI NGA|&#x189b;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI CA|&#x189c;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI JHA|&#x189d;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI TTA|&#x189e;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI DDHA|&#x189f;}} |----- style="text-align:center;background:#f1ff63;{{text default color}};" !style="background:#ffffff;{{text default color}};"|18Ax |{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI TA|&#x18a0;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI DHA|&#x18a1;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI SSA|&#x18a2;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI CYA|&#x18a3;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI ZHA|&#x18a4;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI ZA|&#x18a5;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI HALF U|&#x18a6;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI HALF YA|&#x18a7;}}||{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI BHA|&#x18a8;}}||{{H:title|dotted=no|MONGOLIAN LETTER ALI GALI DAGALGA|&nbsp;&#x18a9;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|MONGOLIAN LETTER MANCHU ALI GALI LHA|&#x18aa;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Unified Canadian Aboriginal Syllabics Extended''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|18Bx |{{H:title|dotted=no|CANADIAN SYLLABICS OY|&#x18b0;}}||{{H:title|dotted=no|CANADIAN SYLLABICS AY|&#x18b1;}}||{{H:title|dotted=no|CANADIAN SYLLABICS AAY|&#x18b2;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WAY|&#x18b3;}}||{{H:title|dotted=no|CANADIAN SYLLABICS POY|&#x18b4;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PAY|&#x18b5;}}||{{H:title|dotted=no|CANADIAN SYLLABICS PWOY|&#x18b6;}}||{{H:title|dotted=no|CANADIAN SYLLABICS TAY|&#x18b7;}}||{{H:title|dotted=no|CANADIAN SYLLABICS KAY|&#x18b8;}}||{{H:title|dotted=no|CANADIAN SYLLABICS KWAY|&#x18b9;}}||{{H:title|dotted=no|CANADIAN SYLLABICS MAY|&#x18ba;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NOY|&#x18bb;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NAY|&#x18bc;}}||{{H:title|dotted=no|CANADIAN SYLLABICS LAY|&#x18bd;}}||{{H:title|dotted=no|CANADIAN SYLLABICS SOY|&#x18be;}}||{{H:title|dotted=no|CANADIAN SYLLABICS SAY|&#x18bf;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|18Cx |{{H:title|dotted=no|CANADIAN SYLLABICS SHOY|&#x18c0;}}||{{H:title|dotted=no|CANADIAN SYLLABICS SHAY|&#x18c1;}}||{{H:title|dotted=no|CANADIAN SYLLABICS SHWOY|&#x18c2;}}||{{H:title|dotted=no|CANADIAN SYLLABICS YOY|&#x18c3;}}||{{H:title|dotted=no|CANADIAN SYLLABICS YAY|&#x18c4;}}||{{H:title|dotted=no|CANADIAN SYLLABICS RAY|&#x18c5;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NWI|&#x18c6;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY NWI|&#x18c7;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NWII|&#x18c8;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY NWII|&#x18c9;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NWO|&#x18ca;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY NWO|&#x18cb;}}||{{H:title|dotted=no|CANADIAN SYLLABICS NWOO|&#x18cc;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY NWOO|&#x18cd;}}||{{H:title|dotted=no|CANADIAN SYLLABICS RWEE|&#x18ce;}}||{{H:title|dotted=no|CANADIAN SYLLABICS RWI|&#x18cf;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|18Dx |{{H:title|dotted=no|CANADIAN SYLLABICS RWII|&#x18d0;}}||{{H:title|dotted=no|CANADIAN SYLLABICS RWO|&#x18d1;}}||{{H:title|dotted=no|CANADIAN SYLLABICS RWOO|&#x18d2;}}||{{H:title|dotted=no|CANADIAN SYLLABICS RWA|&#x18d3;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY P|&#x18d4;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY T|&#x18d5;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY K|&#x18d6;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY C|&#x18d7;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY M|&#x18d8;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY N|&#x18d9;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY S|&#x18da;}}||{{H:title|dotted=no|CANADIAN SYLLABICS OJIBWAY SH|&#x18db;}}||{{H:title|dotted=no|CANADIAN SYLLABICS EASTERN W|&#x18dc;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WESTERN W|&#x18dd;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL SMALL RING|&#x18de;}}||{{H:title|dotted=no|CANADIAN SYLLABICS FINAL RAISED DOT|&#x18df;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|18Ex |{{H:title|dotted=no|CANADIAN SYLLABICS R-CREE RWE|&#x18e0;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE LOO|&#x18e1;}}||{{H:title|dotted=no|CANADIAN SYLLABICS WEST-CREE LAA|&#x18e2;}}||{{H:title|dotted=no|CANADIAN SYLLABICS THWE|&#x18e3;}}||{{H:title|dotted=no|CANADIAN SYLLABICS THWA|&#x18e4;}}||{{H:title|dotted=no|CANADIAN SYLLABICS TTHWE|&#x18e5;}}||{{H:title|dotted=no|CANADIAN SYLLABICS TTHOO|&#x18e6;}}||{{H:title|dotted=no|CANADIAN SYLLABICS TTHAA|&#x18e7;}}||{{H:title|dotted=no|CANADIAN SYLLABICS TLHWE|&#x18e8;}}||{{H:title|dotted=no|CANADIAN SYLLABICS TLHOO|&#x18e9;}}||{{H:title|dotted=no|CANADIAN SYLLABICS SAYISI SHWE|&#x18ea;}}||{{H:title|dotted=no|CANADIAN SYLLABICS SAYISI SHOO|&#x18eb;}}||{{H:title|dotted=no|CANADIAN SYLLABICS SAYISI HOO|&#x18ec;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GWU|&#x18ed;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DENE GEE|&#x18ee;}}||{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GAA|&#x18ef;}} |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|18Fx |style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER GWA|&#x18f0;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS SAYISI JUU|&#x18f1;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER JWA|&#x18f2;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS BEAVER DENE L|&#x18f3;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS BEAVER DENE R|&#x18f4;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|CANADIAN SYLLABICS CARRIER DENTAL S|&#x18f5;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Limbu''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|190x |{{H:title|dotted=no|LIMBU VOWEL-CARRIER LETTER|&#x1900;}}||{{H:title|dotted=no|LIMBU LETTER KA|&#x1901;}}||{{H:title|dotted=no|LIMBU LETTER KHA|&#x1902;}}||{{H:title|dotted=no|LIMBU LETTER GA|&#x1903;}}||{{H:title|dotted=no|LIMBU LETTER GHA|&#x1904;}}||{{H:title|dotted=no|LIMBU LETTER NGA|&#x1905;}}||{{H:title|dotted=no|LIMBU LETTER CA|&#x1906;}}||{{H:title|dotted=no|LIMBU LETTER CHA|&#x1907;}}||{{H:title|dotted=no|LIMBU LETTER JA|&#x1908;}}||{{H:title|dotted=no|LIMBU LETTER JHA|&#x1909;}}||{{H:title|dotted=no|LIMBU LETTER YAN|&#x190a;}}||{{H:title|dotted=no|LIMBU LETTER TA|&#x190b;}}||{{H:title|dotted=no|LIMBU LETTER THA|&#x190c;}}||{{H:title|dotted=no|LIMBU LETTER DA|&#x190d;}}||{{H:title|dotted=no|LIMBU LETTER DHA|&#x190e;}}||{{H:title|dotted=no|LIMBU LETTER NA|&#x190f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|191x |{{H:title|dotted=no|LIMBU LETTER PA|&#x1910;}}||{{H:title|dotted=no|LIMBU LETTER PHA|&#x1911;}}||{{H:title|dotted=no|LIMBU LETTER BA|&#x1912;}}||{{H:title|dotted=no|LIMBU LETTER BHA|&#x1913;}}||{{H:title|dotted=no|LIMBU LETTER MA|&#x1914;}}||{{H:title|dotted=no|LIMBU LETTER YA|&#x1915;}}||{{H:title|dotted=no|LIMBU LETTER RA|&#x1916;}}||{{H:title|dotted=no|LIMBU LETTER LA|&#x1917;}}||{{H:title|dotted=no|LIMBU LETTER WA|&#x1918;}}||{{H:title|dotted=no|LIMBU LETTER SHA|&#x1919;}}||{{H:title|dotted=no|LIMBU LETTER SSA|&#x191a;}}||{{H:title|dotted=no|LIMBU LETTER SA|&#x191b;}}||{{H:title|dotted=no|LIMBU LETTER HA|&#x191c;}}||style="background:#87abff;{{text default color}}"|{{H:title|dotted=no|LIMBU LETTER GYAN|&#x191d;}}||style="background:#87abff;{{text default color}}"|{{H:title|dotted=no|LIMBU LETTER TRA|&#x191e;}}||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|192x |{{H:title|dotted=no|LIMBU VOWEL SIGN A|&#x1920;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN I|&#x1921;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN U|&#x1922;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN EE|&#x1923;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN AI|&#x1924;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN OO|&#x1925;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN AU|&#x1926;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN E|&#x1927;}}||{{H:title|dotted=no|LIMBU VOWEL SIGN O|&#x1928;}}||{{H:title|dotted=no|LIMBU SUBJOINED LETTER YA|&#x1929;}}||{{H:title|dotted=no|LIMBU SUBJOINED LETTER RA|&#x192a;}}||{{H:title|dotted=no|LIMBU SUBJOINED LETTER WA|&#x192b;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|193x |{{H:title|dotted=no|LIMBU SMALL LETTER KA|&#x1930;}}||{{H:title|dotted=no|LIMBU SMALL LETTER NGA|&#x1931;}}||{{H:title|dotted=no|LIMBU SMALL LETTER ANUSVARA|&#x1932;}}||{{H:title|dotted=no|LIMBU SMALL LETTER TA|&#x1933;}}||{{H:title|dotted=no|LIMBU SMALL LETTER NA|&#x1934;}}||{{H:title|dotted=no|LIMBU SMALL LETTER PA|&#x1935;}}||{{H:title|dotted=no|LIMBU SMALL LETTER MA|&#x1936;}}||{{H:title|dotted=no|LIMBU SMALL LETTER RA|&#x1937;}}||{{H:title|dotted=no|LIMBU SMALL LETTER LA|&#x1938;}}||{{H:title|dotted=no|LIMBU SIGN MUKPHRENG|&#x1939;}}||{{H:title|dotted=no|LIMBU SIGN KEMPHRENG|&#x193a;}}||{{H:title|dotted=no|LIMBU SIGN SA-I|&#x193b;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|194x |{{H:title|dotted=no|LIMBU SIGN LOO|&#x1940;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|LIMBU EXCLAMATION MARK|&#x1944;}}||{{H:title|dotted=no|LIMBU QUESTION MARK|&#x1945;}}||{{H:title|dotted=no|LIMBU DIGIT ZERO|&#x1946;}}||{{H:title|dotted=no|LIMBU DIGIT ONE|&#x1947;}}||{{H:title|dotted=no|LIMBU DIGIT TWO|&#x1948;}}||{{H:title|dotted=no|LIMBU DIGIT THREE|&#x1949;}}||{{H:title|dotted=no|LIMBU DIGIT FOUR|&#x194a;}}||{{H:title|dotted=no|LIMBU DIGIT FIVE|&#x194b;}}||{{H:title|dotted=no|LIMBU DIGIT SIX|&#x194c;}}||{{H:title|dotted=no|LIMBU DIGIT SEVEN|&#x194d;}}||{{H:title|dotted=no|LIMBU DIGIT EIGHT|&#x194e;}}||{{H:title|dotted=no|LIMBU DIGIT NINE|&#x194f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Tai Le''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|195x |{{H:title|dotted=no|TAI LE LETTER KA|&#x1950;}}||{{H:title|dotted=no|TAI LE LETTER XA|&#x1951;}}||{{H:title|dotted=no|TAI LE LETTER NGA|&#x1952;}}||{{H:title|dotted=no|TAI LE LETTER TSA|&#x1953;}}||{{H:title|dotted=no|TAI LE LETTER SA|&#x1954;}}||{{H:title|dotted=no|TAI LE LETTER YA|&#x1955;}}||{{H:title|dotted=no|TAI LE LETTER TA|&#x1956;}}||{{H:title|dotted=no|TAI LE LETTER THA|&#x1957;}}||{{H:title|dotted=no|TAI LE LETTER LA|&#x1958;}}||{{H:title|dotted=no|TAI LE LETTER PA|&#x1959;}}||{{H:title|dotted=no|TAI LE LETTER PHA|&#x195a;}}||{{H:title|dotted=no|TAI LE LETTER MA|&#x195b;}}||{{H:title|dotted=no|TAI LE LETTER FA|&#x195c;}}||{{H:title|dotted=no|TAI LE LETTER VA|&#x195d;}}||{{H:title|dotted=no|TAI LE LETTER HA|&#x195e;}}||{{H:title|dotted=no|TAI LE LETTER QA|&#x195f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|196x |{{H:title|dotted=no|TAI LE LETTER KHA|&#x1960;}}||{{H:title|dotted=no|TAI LE LETTER TSHA|&#x1961;}}||{{H:title|dotted=no|TAI LE LETTER NA|&#x1962;}}||{{H:title|dotted=no|TAI LE LETTER A|&#x1963;}}||{{H:title|dotted=no|TAI LE LETTER I|&#x1964;}}||{{H:title|dotted=no|TAI LE LETTER EE|&#x1965;}}||{{H:title|dotted=no|TAI LE LETTER EH|&#x1966;}}||{{H:title|dotted=no|TAI LE LETTER U|&#x1967;}}||{{H:title|dotted=no|TAI LE LETTER OO|&#x1968;}}||{{H:title|dotted=no|TAI LE LETTER O|&#x1969;}}||{{H:title|dotted=no|TAI LE LETTER UE|&#x196a;}}||{{H:title|dotted=no|TAI LE LETTER E|&#x196b;}}||{{H:title|dotted=no|TAI LE LETTER AUE|&#x196c;}}||{{H:title|dotted=no|TAI LE LETTER AI|&#x196d;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|197x |style="background:#92ff6c;{{text default color}};"|{{H:title|dotted=no|TAI LE LETTER TONE-2|&#x1970;}}||style="background:#92ff6c;{{text default color}};"|{{H:title|dotted=no|TAI LE LETTER TONE-3|&#x1971;}}||style="background:#92ff6c;{{text default color}};"|{{H:title|dotted=no|TAI LE LETTER TONE-4|&#x1972;}}||style="background:#92ff6c;{{text default color}};"|{{H:title|dotted=no|TAI LE LETTER TONE-5|&#x1973;}}||style="background:#92ff6c;{{text default color}};"|{{H:title|dotted=no|TAI LE LETTER TONE-6|&#x1974;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''New Tai Lue''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|198x |{{H:title|dotted=no|NEW TAI LUE LETTER HIGH QA|&#x1980;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW QA|&#x1981;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH KA|&#x1982;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH XA|&#x1983;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH NGA|&#x1984;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW KA|&#x1985;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW XA|&#x1986;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW NGA|&#x1987;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH TSA|&#x1988;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH SA|&#x1989;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH YA|&#x198a;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW TSA|&#x198b;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW SA|&#x198c;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW YA|&#x198d;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH TA|&#x198e;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH THA|&#x198f;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|199x |{{H:title|dotted=no|NEW TAI LUE LETTER HIGH NA|&#x1990;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW TA|&#x1991;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW THA|&#x1992;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW NA|&#x1993;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH PA|&#x1994;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH PHA|&#x1995;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH MA|&#x1996;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW PA|&#x1997;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW PHA|&#x1998;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW MA|&#x1999;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH FA|&#x199a;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH VA|&#x199b;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH LA|&#x199c;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW FA|&#x199d;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW VA|&#x199e;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW LA|&#x199f;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|19Ax |{{H:title|dotted=no|NEW TAI LUE LETTER HIGH HA|&#x19a0;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH DA|&#x19a1;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH BA|&#x19a2;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW HA|&#x19a3;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW DA|&#x19a4;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW BA|&#x19a5;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH KVA|&#x19a6;}}||{{H:title|dotted=no|NEW TAI LUE LETTER HIGH XVA|&#x19a7;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW KVA|&#x19a8;}}||{{H:title|dotted=no|NEW TAI LUE LETTER LOW XVA|&#x19a9;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|NEW TAI LUE LETTER HIGH SUA|&#x19aa;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|NEW TAI LUE LETTER LOW SUA|&#x19ab;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|19Bx |{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN VOWEL SHORTENER|&#x19b0;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN AA|&#x19b1;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN II|&#x19b2;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN U|&#x19b3;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN UU|&#x19b4;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN E|&#x19b5;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN AE|&#x19b6;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN O|&#x19b7;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN OA|&#x19b8;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN UE|&#x19b9;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN AY|&#x19ba;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN AAY|&#x19bb;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN UY|&#x19bc;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN OY|&#x19bd;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN OAY|&#x19be;}}||{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN UEY|&#x19bf;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|19Cx |{{H:title|dotted=no|NEW TAI LUE VOWEL SIGN IY|&#x19c0;}}||{{H:title|dotted=no|NEW TAI LUE LETTER FINAL V|&#x19c1;}}||{{H:title|dotted=no|NEW TAI LUE LETTER FINAL NG|&#x19c2;}}||{{H:title|dotted=no|NEW TAI LUE LETTER FINAL N|&#x19c3;}}||{{H:title|dotted=no|NEW TAI LUE LETTER FINAL M|&#x19c4;}}||{{H:title|dotted=no|NEW TAI LUE LETTER FINAL K|&#x19c5;}}||{{H:title|dotted=no|NEW TAI LUE LETTER FINAL D|&#x19c6;}}||{{H:title|dotted=no|NEW TAI LUE LETTER FINAL B|&#x19c7;}}||{{H:title|dotted=no|NEW TAI LUE TONE MARK-1|&#x19c8;}}||{{H:title|dotted=no|NEW TAI LUE TONE MARK-2|&#x19c9;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|19Dx |{{H:title|dotted=no|NEW TAI LUE DIGIT ZERO|&#x19d0;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT ONE|&#x19d1;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT TWO|&#x19d2;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT THREE|&#x19d3;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT FOUR|&#x19d4;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT FIVE|&#x19d5;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT SIX|&#x19d6;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT SEVEN|&#x19d7;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT EIGHT|&#x19d8;}}||{{H:title|dotted=no|NEW TAI LUE DIGIT NINE|&#x19d9;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|NEW TAI LUE THAM DIGIT ONE|&#x19da;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|NEW TAI LUE SIGN LAE|&#x19de;}}||{{H:title|dotted=no|NEW TAI LUE SIGN LAEV|&#x19df;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Khmer Symbols''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|19Ex |{{H:title|dotted=no|KHMER SYMBOL PATHAMASAT|&#x19e0;}}||{{H:title|dotted=no|KHMER SYMBOL MUOY KOET|&#x19e1;}}||{{H:title|dotted=no|KHMER SYMBOL PII KOET|&#x19e2;}}||{{H:title|dotted=no|KHMER SYMBOL BEI KOET|&#x19e3;}}||{{H:title|dotted=no|KHMER SYMBOL BUON KOET|&#x19e4;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM KOET|&#x19e5;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-MUOY KOET|&#x19e6;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-PII KOET|&#x19e7;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-BEI KOET|&#x19e8;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-BUON KOET|&#x19e9;}}||{{H:title|dotted=no|KHMER SYMBOL DAP KOET|&#x19ea;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-MUOY KOET|&#x19eb;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-PII KOET|&#x19ec;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-BEI KOET|&#x19ed;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-BUON KOET|&#x19ee;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-PRAM KOET|&#x19ef;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|19Fx |{{H:title|dotted=no|KHMER SYMBOL TUTEYASAT|&#x19f0;}}||{{H:title|dotted=no|KHMER SYMBOL MUOY ROC|&#x19f1;}}||{{H:title|dotted=no|KHMER SYMBOL PII ROC|&#x19f2;}}||{{H:title|dotted=no|KHMER SYMBOL BEI ROC|&#x19f3;}}||{{H:title|dotted=no|KHMER SYMBOL BUON ROC|&#x19f4;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM ROC|&#x19f5;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-MUOY ROC|&#x19f6;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-PII ROC|&#x19f7;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-BEI ROC|&#x19f8;}}||{{H:title|dotted=no|KHMER SYMBOL PRAM-BUON ROC|&#x19f9;}}||{{H:title|dotted=no|KHMER SYMBOL DAP ROC|&#x19fa;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-MUOY ROC|&#x19fb;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-PII ROC|&#x19fc;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-BEI ROC|&#x19fd;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-BUON ROC|&#x19fe;}}||{{H:title|dotted=no|KHMER SYMBOL DAP-PRAM ROC|&#x19ff;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Buginese''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A0x |{{H:title|dotted=no|BUGINESE LETTER KA|&#x1a00;}}||{{H:title|dotted=no|BUGINESE LETTER GA|&#x1a01;}}||{{H:title|dotted=no|BUGINESE LETTER NGA|&#x1a02;}}||{{H:title|dotted=no|BUGINESE LETTER NGKA|&#x1a03;}}||{{H:title|dotted=no|BUGINESE LETTER PA|&#x1a04;}}||{{H:title|dotted=no|BUGINESE LETTER BA|&#x1a05;}}||{{H:title|dotted=no|BUGINESE LETTER MA|&#x1a06;}}||{{H:title|dotted=no|BUGINESE LETTER MPA|&#x1a07;}}||{{H:title|dotted=no|BUGINESE LETTER TA|&#x1a08;}}||{{H:title|dotted=no|BUGINESE LETTER DA|&#x1a09;}}||{{H:title|dotted=no|BUGINESE LETTER NA|&#x1a0a;}}||{{H:title|dotted=no|BUGINESE LETTER NRA|&#x1a0b;}}||{{H:title|dotted=no|BUGINESE LETTER CA|&#x1a0c;}}||{{H:title|dotted=no|BUGINESE LETTER JA|&#x1a0d;}}||{{H:title|dotted=no|BUGINESE LETTER NYA|&#x1a0e;}}||{{H:title|dotted=no|BUGINESE LETTER NYCA|&#x1a0f;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A1x |{{H:title|dotted=no|BUGINESE LETTER YA|&#x1a10;}}||{{H:title|dotted=no|BUGINESE LETTER RA|&#x1a11;}}||{{H:title|dotted=no|BUGINESE LETTER LA|&#x1a12;}}||{{H:title|dotted=no|BUGINESE LETTER VA|&#x1a13;}}||{{H:title|dotted=no|BUGINESE LETTER SA|&#x1a14;}}||{{H:title|dotted=no|BUGINESE LETTER A|&#x1a15;}}||{{H:title|dotted=no|BUGINESE LETTER HA|&#x1a16;}}||{{H:title|dotted=no|BUGINESE VOWEL SIGN I|&#x1a17;}}||{{H:title|dotted=no|BUGINESE VOWEL SIGN U|&#x1a18;}}||{{H:title|dotted=no|BUGINESE VOWEL SIGN E|&#x1a19;}}||{{H:title|dotted=no|BUGINESE VOWEL SIGN O|&#x1a1a;}}||{{H:title|dotted=no|BUGINESE VOWEL SIGN AE|&#x1a1b;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|BUGINESE PALLAWA|&#x1a1e;}}||{{H:title|dotted=no|BUGINESE END OF SECTION|&#x1a1f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Tai Tham''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A2x |{{H:title|dotted=no|TAI THAM LETTER HIGH KA|&#x1a20;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH KHA|&#x1a21;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH KXA|&#x1a22;}}||{{H:title|dotted=no|TAI THAM LETTER LOW KA|&#x1a23;}}||{{H:title|dotted=no|TAI THAM LETTER LOW KXA|&#x1a24;}}||{{H:title|dotted=no|TAI THAM LETTER LOW KHA|&#x1a25;}}||{{H:title|dotted=no|TAI THAM LETTER NGA|&#x1a26;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH CA|&#x1a27;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH CHA|&#x1a28;}}||{{H:title|dotted=no|TAI THAM LETTER LOW CA|&#x1a29;}}||{{H:title|dotted=no|TAI THAM LETTER LOW SA|&#x1a2a;}}||{{H:title|dotted=no|TAI THAM LETTER LOW CHA|&#x1a2b;}}||{{H:title|dotted=no|TAI THAM LETTER NYA|&#x1a2c;}}||{{H:title|dotted=no|TAI THAM LETTER RATA|&#x1a2d;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH RATHA|&#x1a2e;}}||{{H:title|dotted=no|TAI THAM LETTER DA|&#x1a2f;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A3x |{{H:title|dotted=no|TAI THAM LETTER LOW RATHA|&#x1a30;}}||{{H:title|dotted=no|TAI THAM LETTER RANA|&#x1a31;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH TA|&#x1a32;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH THA|&#x1a33;}}||{{H:title|dotted=no|TAI THAM LETTER LOW TA|&#x1a34;}}||{{H:title|dotted=no|TAI THAM LETTER LOW THA|&#x1a35;}}||{{H:title|dotted=no|TAI THAM LETTER NA|&#x1a36;}}||{{H:title|dotted=no|TAI THAM LETTER BA|&#x1a37;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH PA|&#x1a38;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH PHA|&#x1a39;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH FA|&#x1a3a;}}||{{H:title|dotted=no|TAI THAM LETTER LOW PA|&#x1a3b;}}||{{H:title|dotted=no|TAI THAM LETTER LOW FA|&#x1a3c;}}||{{H:title|dotted=no|TAI THAM LETTER LOW PHA|&#x1a3d;}}||{{H:title|dotted=no|TAI THAM LETTER MA|&#x1a3e;}}||{{H:title|dotted=no|TAI THAM LETTER LOW YA|&#x1a3f;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A4x |{{H:title|dotted=no|TAI THAM LETTER HIGH YA|&#x1a40;}}||{{H:title|dotted=no|TAI THAM LETTER RA|&#x1a41;}}||{{H:title|dotted=no|TAI THAM LETTER RUE|&#x1a42;}}||{{H:title|dotted=no|TAI THAM LETTER LA|&#x1a43;}}||{{H:title|dotted=no|TAI THAM LETTER LUE|&#x1a44;}}||{{H:title|dotted=no|TAI THAM LETTER WA|&#x1a45;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH SHA|&#x1a46;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH SSA|&#x1a47;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH SA|&#x1a48;}}||{{H:title|dotted=no|TAI THAM LETTER HIGH HA|&#x1a49;}}||{{H:title|dotted=no|TAI THAM LETTER LLA|&#x1a4a;}}||{{H:title|dotted=no|TAI THAM LETTER A|&#x1a4b;}}||{{H:title|dotted=no|TAI THAM LETTER LOW HA|&#x1a4c;}}||{{H:title|dotted=no|TAI THAM LETTER I|&#x1a4d;}}||{{H:title|dotted=no|TAI THAM LETTER II|&#x1a4e;}}||{{H:title|dotted=no|TAI THAM LETTER U|&#x1a4f;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A5x |{{H:title|dotted=no|TAI THAM LETTER UU|&#x1a50;}}||{{H:title|dotted=no|TAI THAM LETTER EE|&#x1a51;}}||{{H:title|dotted=no|TAI THAM LETTER OO|&#x1a52;}}||{{H:title|dotted=no|TAI THAM LETTER LAE|&#x1a53;}}||{{H:title|dotted=no|TAI THAM LETTER GREAT SA|&#x1a54;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN MEDIAL RA|&#x1a55;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN MEDIAL LA|&#x1a56;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN LA TANG LAI|&#x1a57;}}||{{H:title|dotted=no|TAI THAM SIGN MAI KANG LAI|&#x1a58;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN FINAL NGA|&#x1a59;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN LOW PA|&#x1a5a;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN HIGH RATHA OR LOW PA|&#x1a5b;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN MA|&#x1a5c;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN BA|&#x1a5d;}}||{{H:title|dotted=no|TAI THAM CONSONANT SIGN SA|&#x1a5e;}}||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A6x |{{H:title|dotted=no|TAI THAM SIGN SAKOT|&#x1a60;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN A|&#x1a61;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN MAI SAT|&#x1a62;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN AA|&#x1a63;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN TALL AA|&#x1a64;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN I|&#x1a65;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN II|&#x1a66;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN UE|&#x1a67;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN UUE|&#x1a68;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN U|&#x1a69;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN UU|&#x1a6a;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN O|&#x1a6b;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN OA BELOW|&#x1a6c;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN OY|&#x1a6d;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN E|&#x1a6e;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN AE|&#x1a6f;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A7x |{{H:title|dotted=no|TAI THAM VOWEL SIGN OO|&#x1a70;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN AI|&#x1a71;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN THAM AI|&#x1a72;}}||{{H:title|dotted=no|TAI THAM VOWEL SIGN OA ABOVE|&#x1a73;}}||{{H:title|dotted=no|TAI THAM SIGN MAI KANG|&#x1a74;}}||{{H:title|dotted=no|TAI THAM SIGN TONE-1|&#x1a75;}}||{{H:title|dotted=no|TAI THAM SIGN TONE-2|&#x1a76;}}||{{H:title|dotted=no|TAI THAM SIGN KHUEN TONE-3|&#x1a77;}}||{{H:title|dotted=no|TAI THAM SIGN KHUEN TONE-4|&#x1a78;}}||{{H:title|dotted=no|TAI THAM SIGN KHUEN TONE-5|&#x1a79;}}||{{H:title|dotted=no|TAI THAM SIGN RA HAAM|&#x1a7a;}}||{{H:title|dotted=no|TAI THAM SIGN MAI SAM|&#x1a7b;}}||{{H:title|dotted=no|TAI THAM SIGN KHUEN-LUE KARAN|&#x1a7c;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|TAI THAM COMBINING CRYPTOGRAMMIC DOT|&#x1a7f;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A8x |{{H:title|dotted=no|TAI THAM HORA DIGIT ZERO|&#x1a80;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT ONE|&#x1a81;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT TWO|&#x1a82;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT THREE|&#x1a83;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT FOUR|&#x1a84;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT FIVE|&#x1a85;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT SIX|&#x1a86;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT SEVEN|&#x1a87;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT EIGHT|&#x1a88;}}||{{H:title|dotted=no|TAI THAM HORA DIGIT NINE|&#x1a89;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1A9x |{{H:title|dotted=no|TAI THAM THAM DIGIT ZERO|&#x1a90;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT ONE|&#x1a91;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT TWO|&#x1a92;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT THREE|&#x1a93;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT FOUR|&#x1a94;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT FIVE|&#x1a95;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT SIX|&#x1a96;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT SEVEN|&#x1a97;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT EIGHT|&#x1a98;}}||{{H:title|dotted=no|TAI THAM THAM DIGIT NINE|&#x1a99;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1AAx |{{H:title|dotted=no|TAI THAM SIGN WIANG|&#x1aa0;}}||{{H:title|dotted=no|TAI THAM SIGN WIANGWAAK|&#x1aa1;}}||{{H:title|dotted=no|TAI THAM SIGN SAWAN|&#x1aa2;}}||{{H:title|dotted=no|TAI THAM SIGN KEOW|&#x1aa3;}}||{{H:title|dotted=no|TAI THAM SIGN HOY|&#x1aa4;}}||{{H:title|dotted=no|TAI THAM SIGN DOKMAI|&#x1aa5;}}||{{H:title|dotted=no|TAI THAM SIGN REVERSED ROTATED RANA|&#x1aa6;}}||{{H:title|dotted=no|TAI THAM SIGN MAI YAMOK|&#x1aa7;}}||{{H:title|dotted=no|TAI THAM SIGN KAAN|&#x1aa8;}}||{{H:title|dotted=no|TAI THAM SIGN KAANKUU|&#x1aa9;}}||{{H:title|dotted=no|TAI THAM SIGN SATKAAN|&#x1aaa;}}||{{H:title|dotted=no|TAI THAM SIGN SATKAANKUU|&#x1aab;}}||{{H:title|dotted=no|TAI THAM SIGN HANG|&#x1aac;}}||{{H:title|dotted=no|TAI THAM SIGN CAANG|&#x1aad;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Combining Diacritical Marks Extended''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#87abff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1ABx |{{H:title|dotted=no|COMBINING DOUBLED CIRCUMFLEX ACCENT|&nbsp;&#x1ab0;}}||{{H:title|dotted=no|COMBINING DIAERESIS-RING|&nbsp;&#x1ab1;}}||{{H:title|dotted=no|COMBINING INFINITY|&nbsp;&#x1ab2;}}||{{H:title|dotted=no|COMBINING DOWNWARDS ARROW|&nbsp;&#x1ab3;}}||{{H:title|dotted=no|COMBINING TRIPLE DOT|&nbsp;&#x1ab4;}}||{{H:title|dotted=no|COMBINING X-X BELOW|&nbsp;&#x1ab5;}}||{{H:title|dotted=no|COMBINING WIGGLY LINE BELOW|&nbsp;&#x1ab6;}}||{{H:title|dotted=no|COMBINING OPEN MARK BELOW|&nbsp;&#x1ab7;}}||{{H:title|dotted=no|COMBINING DOUBLE OPEN MARK BELOW|&nbsp;&#x1ab8;}}||{{H:title|dotted=no|COMBINING LIGHT CENTRALIZATION STROKE BELOW|&nbsp;&#x1ab9;}}||{{H:title|dotted=no|COMBINING STRONG CENTRALIZATION STROKE BELOW|&nbsp;&#x1aba;}}||{{H:title|dotted=no|COMBINING PARENTHESES ABOVE|&nbsp;&#x1abb;}}||{{H:title|dotted=no|COMBINING DOUBLE PARENTHESES ABOVE|&nbsp;&#x1abc;}}||{{H:title|dotted=no|COMBINING PARENTHESES BELOW|&nbsp;&#x1abd;}}||{{H:title|dotted=no|COMBINING PARENTHESES OVERLAY|&nbsp;&#x1abe;}}||style="background:#ffb0ff;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN SMALL LETTER W BELOW|&nbsp;&#x1abf;}} |----- style="text-align:center;background:#ffc0e0;{{text default color}};{{text default color}};" !style="background:#ffffff;{{text default color}};"|1ACx |style="background:#ffb0ff;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN SMALL LETTER TURNED W BELOW|&nbsp;&#x1ac0;}}||{{H:title|dotted=no|COMBINING LEFT PARENTHESIS ABOVE LEFT|&nbsp;&#x1ac1;}}||{{H:title|dotted=no|COMBINING RIGHT PARENTHESIS ABOVE RIGHT|&nbsp;&#x1ac2;}}||{{H:title|dotted=no|COMBINING LEFT PARENTHESIS BELOW LEFT|&nbsp;&#x1ac3;}}||{{H:title|dotted=no|COMBINING RIGHT PARENTHESIS BELOW RIGHT|&nbsp;&#x1ac4;}}||{{H:title|dotted=no|COMBINING SQUARE BRACKETS ABOVE|&nbsp;&#x1ac5;}}||{{H:title|dotted=no|COMBINING NUMBER SIGN ABOVE|&nbsp;&#x1ac6;}}||{{H:title|dotted=no|COMBINING INVERTED DOUBLE ARCH ABOVE|&nbsp;&#x1ac7;}}||{{H:title|dotted=no|COMBINING PLUS SIGN ABOVE|&nbsp;&#x1ac8;}}||{{H:title|dotted=no|COMBINING DOUBLE PLUS SIGN ABOVE|&nbsp;&#x1ac9;}}||{{H:title|dotted=no|COMBINING DOUBLE PLUS SIGN BELOW|&nbsp;&#x1aca;}}||{{H:title|dotted=no|COMBINING TRIPLE ACUTE ACCENT|&nbsp;&#x1acb;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER INSULAR G|&nbsp;&#x1acc;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER INSULAR R|&nbsp;&#x1acd;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER INSULAR T|&nbsp;&#x1ace;}}||style="background:#ddb495;{{text default color}};"|{{H:title|dotted=no|COMBINING DOUBLE CARON|&nbsp;&#x1acf;}} |----- style="text-align:center;background:#ddb495;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1ADx |{{H:title|dotted=no|COMBINING VERTICAL-LINE-ACUTE|&nbsp;&#x1ad0;}}||{{H:title|dotted=no|COMBINING GRAVE-VERTICAL-LINE|&nbsp;&#x1ad1;}}||{{H:title|dotted=no|COMBINING VERTICAL-LINE-GRAVE|&nbsp;&#x1ad2;}}||{{H:title|dotted=no|COMBINING ACUTE-VERTICAL-LINE|&nbsp;&#x1ad3;}}||{{H:title|dotted=no|COMBINING VERTICAL-LINE-MACRON|&nbsp;&#x1ad4;}}||{{H:title|dotted=no|COMBINING MACRON-VERTICAL-LINE|&nbsp;&#x1ad5;}}||{{H:title|dotted=no|COMBINING VERTICAL-LINE-ACUTE-GRAVE|&nbsp;&#x1ad6;}}||{{H:title|dotted=no|COMBINING VERTICAL-LINE-GRAVE-ACUTE|&nbsp;&#x1ad7;}}||{{H:title|dotted=no|COMBINING MACRON-ACUTE-GRAVE|&nbsp;&#x1ad8;}}||{{H:title|dotted=no|COMBINING SHARP SIGN|&nbsp;&#x1ad9;}}||{{H:title|dotted=no|COMBINING FLAT SIGN|&nbsp;&#x1ada;}}||{{H:title|dotted=no|COMBINING DOWN TACK ABOVE|&nbsp;&#x1adb;}}||{{H:title|dotted=no|COMBINING DIAERESIS WITH RAISED LEFT DOT|&nbsp;&#x1adc;}}||{{H:title|dotted=no|COMBINING DOT-AND-RING BELOW|&nbsp;&#x1add;}}||style="{{18.0}}"|{{H:title|dotted=no|COMBINING GRAVE-DOT|&nbsp;&#x1ade;}}||style="{{18.0}}"|{{H:title|dotted=no|COMBINING DOT-ACUTE|&nbsp;&#x1adf;}} |----- style="text-align:center;background:#ddb495;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1AEx |{{H:title|dotted=no|COMBINING LEFT TACK ABOVE|&nbsp;&#x1ae0;}}||{{H:title|dotted=no|COMBINING RIGHT TACK ABOVE|&nbsp;&#x1ae1;}}||{{H:title|dotted=no|COMBINING MINUS SIGN ABOVE|&nbsp;&#x1ae2;}}||{{H:title|dotted=no|COMBINING INVERTED BRIDGE ABOVE|&nbsp;&#x1ae3;}}||{{H:title|dotted=no|COMBINING SQUARE ABOVE|&nbsp;&#x1ae4;}}||{{H:title|dotted=no|COMBINING SEAGULL ABOVE|&nbsp;&#x1ae5;}}||{{H:title|dotted=no|COMBINING DOUBLE ARCH BELOW|&nbsp;&#x1ae6;}}||{{H:title|dotted=no|COMBINING DOUBLE ARCH ABOVE|&nbsp;&#x1ae7;}}||{{H:title|dotted=no|COMBINING EQUALS SIGN ABOVE|&nbsp;&#x1ae8;}}||{{H:title|dotted=no|COMBINING LEFT ANGLE CENTRED ABOVE|&nbsp;&#x1ae9;}}||{{H:title|dotted=no|COMBINING UPWARDS ARROW ABOVE|&nbsp;&#x1aea;}}||{{H:title|dotted=no|COMBINING DOUBLE RIGHTWARDS ARROW ABOVE|&nbsp;&#x1aeb;}}||style="{{18.0}}"|{{H:title|dotted=no|COMBINING CARON-ACUTE|&nbsp;&#x1aec;}}||style="{{18.0}}"|{{H:title|dotted=no|COMBINING VERTICAL-LINE-DOUBLE-ACUTE|&nbsp;&#x1aed;}}||style="{{18.0}}"|{{H:title|dotted=no|COMBINING DOUBLE GRAVE ACCENT BELOW|&nbsp;&#x1aee;}}||style="{{18.0}}"|{{H:title|dotted=no|COMBINING DOUBLE ACUTE ACCENT BELOW|&nbsp;&#x1aef;}} |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1AFx |style="{{18.0}}"|{{H:title|dotted=no|COMBINING DOUBLE COMMA ABOVE|&nbsp;&#x1af0;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Balinese''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B0x |{{H:title|dotted=no|BALINESE SIGN ULU RICEM|&#x1b00;}}||{{H:title|dotted=no|BALINESE SIGN ULU CANDRA|&#x1b01;}}||{{H:title|dotted=no|BALINESE SIGN CECEK|&#x1b02;}}||{{H:title|dotted=no|BALINESE SIGN SURANG|&#x1b03;}}||{{H:title|dotted=no|BALINESE SIGN BISAH|&#x1b04;}}||{{H:title|dotted=no|BALINESE LETTER AKARA|&#x1b05;}}||{{H:title|dotted=no|BALINESE LETTER AKARA TEDUNG|&#x1b06;}}||{{H:title|dotted=no|BALINESE LETTER IKARA|&#x1b07;}}||{{H:title|dotted=no|BALINESE LETTER IKARA TEDUNG|&#x1b08;}}||{{H:title|dotted=no|BALINESE LETTER UKARA|&#x1b09;}}||{{H:title|dotted=no|BALINESE LETTER UKARA TEDUNG|&#x1b0a;}}||{{H:title|dotted=no|BALINESE LETTER RA REPA|&#x1b0b;}}||{{H:title|dotted=no|BALINESE LETTER RA REPA TEDUNG|&#x1b0c;}}||{{H:title|dotted=no|BALINESE LETTER LA LENGA|&#x1b0d;}}||{{H:title|dotted=no|BALINESE LETTER LA LENGA TEDUNG|&#x1b0e;}}||{{H:title|dotted=no|BALINESE LETTER EKARA|&#x1b0f;}} |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B1x |{{H:title|dotted=no|BALINESE LETTER AIKARA|&#x1b10;}}||{{H:title|dotted=no|BALINESE LETTER OKARA|&#x1b11;}}||{{H:title|dotted=no|BALINESE LETTER OKARA TEDUNG|&#x1b12;}}||{{H:title|dotted=no|BALINESE LETTER KA|&#x1b13;}}||{{H:title|dotted=no|BALINESE LETTER KA MAHAPRANA|&#x1b14;}}||{{H:title|dotted=no|BALINESE LETTER GA|&#x1b15;}}||{{H:title|dotted=no|BALINESE LETTER GA GORA|&#x1b16;}}||{{H:title|dotted=no|BALINESE LETTER NGA|&#x1b17;}}||{{H:title|dotted=no|BALINESE LETTER CA|&#x1b18;}}||{{H:title|dotted=no|BALINESE LETTER CA LACA|&#x1b19;}}||{{H:title|dotted=no|BALINESE LETTER JA|&#x1b1a;}}||{{H:title|dotted=no|BALINESE LETTER JA JERA|&#x1b1b;}}||{{H:title|dotted=no|BALINESE LETTER NYA|&#x1b1c;}}||{{H:title|dotted=no|BALINESE LETTER TA LATIK|&#x1b1d;}}||{{H:title|dotted=no|BALINESE LETTER TA MURDA MAHAPRANA|&#x1b1e;}}||{{H:title|dotted=no|BALINESE LETTER DA MURDA ALPAPRANA|&#x1b1f;}} |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B2x |{{H:title|dotted=no|BALINESE LETTER DA MURDA MAHAPRANA|&#x1b20;}}||{{H:title|dotted=no|BALINESE LETTER NA RAMBAT|&#x1b21;}}||{{H:title|dotted=no|BALINESE LETTER TA|&#x1b22;}}||{{H:title|dotted=no|BALINESE LETTER TA TAWA|&#x1b23;}}||{{H:title|dotted=no|BALINESE LETTER DA|&#x1b24;}}||{{H:title|dotted=no|BALINESE LETTER DA MADU|&#x1b25;}}||{{H:title|dotted=no|BALINESE LETTER NA|&#x1b26;}}||{{H:title|dotted=no|BALINESE LETTER PA|&#x1b27;}}||{{H:title|dotted=no|BALINESE LETTER PA KAPAL|&#x1b28;}}||{{H:title|dotted=no|BALINESE LETTER BA|&#x1b29;}}||{{H:title|dotted=no|BALINESE LETTER BA KEMBANG|&#x1b2a;}}||{{H:title|dotted=no|BALINESE LETTER MA|&#x1b2b;}}||{{H:title|dotted=no|BALINESE LETTER YA|&#x1b2c;}}||{{H:title|dotted=no|BALINESE LETTER RA|&#x1b2d;}}||{{H:title|dotted=no|BALINESE LETTER LA|&#x1b2e;}}||{{H:title|dotted=no|BALINESE LETTER WA|&#x1b2f;}} |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B3x |{{H:title|dotted=no|BALINESE LETTER SA SAGA|&#x1b30;}}||{{H:title|dotted=no|BALINESE LETTER SA SAPA|&#x1b31;}}||{{H:title|dotted=no|BALINESE LETTER SA|&#x1b32;}}||{{H:title|dotted=no|BALINESE LETTER HA|&#x1b33;}}||{{H:title|dotted=no|BALINESE SIGN REREKAN|&#x1b34;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN TEDUNG|&#x1b35;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN ULU|&#x1b36;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN ULU SARI|&#x1b37;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN SUKU|&#x1b38;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN SUKU ILUT|&#x1b39;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN RA REPA|&#x1b3a;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN RA REPA TEDUNG|&#x1b3b;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN LA LENGA|&#x1b3c;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN LA LENGA TEDUNG|&#x1b3d;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN TALING|&#x1b3e;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN TALING REPA|&#x1b3f;}} |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B4x |{{H:title|dotted=no|BALINESE VOWEL SIGN TALING TEDUNG|&#x1b40;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN TALING REPA TEDUNG|&#x1b41;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN PEPET|&#x1b42;}}||{{H:title|dotted=no|BALINESE VOWEL SIGN PEPET TEDUNG|&#x1b43;}}||{{H:title|dotted=no|BALINESE ADEG ADEG|&#x1b44;}}||{{H:title|dotted=no|BALINESE LETTER KAF SASAK|&#x1b45;}}||{{H:title|dotted=no|BALINESE LETTER KHOT SASAK|&#x1b46;}}||{{H:title|dotted=no|BALINESE LETTER TZIR SASAK|&#x1b47;}}||{{H:title|dotted=no|BALINESE LETTER EF SASAK|&#x1b48;}}||{{H:title|dotted=no|BALINESE LETTER VE SASAK|&#x1b49;}}||{{H:title|dotted=no|BALINESE LETTER ZAL SASAK|&#x1b4a;}}||{{H:title|dotted=no|BALINESE LETTER ASYURA SASAK|&#x1b4b;}}||style="background:#ffc0e0;{{text default color}};{{text default color}};"|{{H:title|dotted=no|BALINESE LETTER ARCHAIC JNYA|&#x1b4c;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#edc3b4;{{text default color}}"|{{H:title|dotted=no|BALINESE INVERTED CARIK SIKI|&#x1b4e;}}||style="background:#edc3b4;{{text default color}}"|{{H:title|dotted=no|BALINESE INVERTED CARIK PAREREN|&#x1b4f;}} |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B5x |{{H:title|dotted=no|BALINESE DIGIT ZERO|&#x1b50;}}||{{H:title|dotted=no|BALINESE DIGIT ONE|&#x1b51;}}||{{H:title|dotted=no|BALINESE DIGIT TWO|&#x1b52;}}||{{H:title|dotted=no|BALINESE DIGIT THREE|&#x1b53;}}||{{H:title|dotted=no|BALINESE DIGIT FOUR|&#x1b54;}}||{{H:title|dotted=no|BALINESE DIGIT FIVE|&#x1b55;}}||{{H:title|dotted=no|BALINESE DIGIT SIX|&#x1b56;}}||{{H:title|dotted=no|BALINESE DIGIT SEVEN|&#x1b57;}}||{{H:title|dotted=no|BALINESE DIGIT EIGHT|&#x1b58;}}||{{H:title|dotted=no|BALINESE DIGIT NINE|&#x1b59;}}||{{H:title|dotted=no|BALINESE PANTI|&#x1b5a;}}||{{H:title|dotted=no|BALINESE PAMADA|&#x1b5b;}}||{{H:title|dotted=no|BALINESE WINDU|&#x1b5c;}}||{{H:title|dotted=no|BALINESE CARIK PAMUNGKAH|&#x1b5d;}}||{{H:title|dotted=no|BALINESE CARIK SIKI|&#x1b5e;}}||{{H:title|dotted=no|BALINESE CARIK PAREREN|&#x1b5f;}} |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B6x |{{H:title|dotted=no|BALINESE PAMENENG|&#x1b60;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DONG|&#x1b61;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DENG|&#x1b62;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DUNG|&#x1b63;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DANG|&#x1b64;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DANG SURANG|&#x1b65;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DING|&#x1b66;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DAENG|&#x1b67;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DEUNG|&#x1b68;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DAING|&#x1b69;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL DANG GEDE|&#x1b6a;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING TEGEH|&#x1b6b;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING ENDEP|&#x1b6c;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING KEMPUL|&#x1b6d;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING KEMPLI|&#x1b6e;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING JEGOGAN|&#x1b6f;}} |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1B7x |{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING KEMPUL WITH JEGOGAN|&#x1b70;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING KEMPLI WITH JEGOGAN|&#x1b71;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING BENDE|&#x1b72;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL COMBINING GONG|&#x1b73;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL RIGHT-HAND OPEN DUG|&#x1b74;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL RIGHT-HAND OPEN DAG|&#x1b75;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL RIGHT-HAND CLOSED TUK|&#x1b76;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL RIGHT-HAND CLOSED TAK|&#x1b77;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL LEFT-HAND OPEN PANG|&#x1b78;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL LEFT-HAND OPEN PUNG|&#x1b79;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL LEFT-HAND CLOSED PLAK|&#x1b7a;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL LEFT-HAND CLOSED PLUK|&#x1b7b;}}||{{H:title|dotted=no|BALINESE MUSICAL SYMBOL LEFT-HAND OPEN PING|&#x1b7c;}}||style="background:#ffc0e0;{{text default color}};{{text default color}};"|{{H:title|dotted=no|BALINESE PANTI LANTANG|&#x1b7d;}}||style="background:#ffc0e0;{{text default color}};{{text default color}};"|{{H:title|dotted=no|BALINESE PAMADA LANTANG|&#x1b7e;}}||style="background:#edc3b4;{{text default color}}"|{{H:title|dotted=no|BALINESE PANTI BAWAK|&#x1b7f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Sundanese''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1B8x |{{H:title|dotted=no|SUNDANESE SIGN PANYECEK|&#x1b80;}}||{{H:title|dotted=no|SUNDANESE SIGN PANGLAYAR|&#x1b81;}}||{{H:title|dotted=no|SUNDANESE SIGN PANGWISAD|&#x1b82;}}||{{H:title|dotted=no|SUNDANESE LETTER A|&#x1b83;}}||{{H:title|dotted=no|SUNDANESE LETTER I|&#x1b84;}}||{{H:title|dotted=no|SUNDANESE LETTER U|&#x1b85;}}||{{H:title|dotted=no|SUNDANESE LETTER AE|&#x1b86;}}||{{H:title|dotted=no|SUNDANESE LETTER O|&#x1b87;}}||{{H:title|dotted=no|SUNDANESE LETTER E|&#x1b88;}}||{{H:title|dotted=no|SUNDANESE LETTER EU|&#x1b89;}}||{{H:title|dotted=no|SUNDANESE LETTER KA|&#x1b8a;}}||{{H:title|dotted=no|SUNDANESE LETTER QA|&#x1b8b;}}||{{H:title|dotted=no|SUNDANESE LETTER GA|&#x1b8c;}}||{{H:title|dotted=no|SUNDANESE LETTER NGA|&#x1b8d;}}||{{H:title|dotted=no|SUNDANESE LETTER CA|&#x1b8e;}}||{{H:title|dotted=no|SUNDANESE LETTER JA|&#x1b8f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1B9x |{{H:title|dotted=no|SUNDANESE LETTER ZA|&#x1b90;}}||{{H:title|dotted=no|SUNDANESE LETTER NYA|&#x1b91;}}||{{H:title|dotted=no|SUNDANESE LETTER TA|&#x1b92;}}||{{H:title|dotted=no|SUNDANESE LETTER DA|&#x1b93;}}||{{H:title|dotted=no|SUNDANESE LETTER NA|&#x1b94;}}||{{H:title|dotted=no|SUNDANESE LETTER PA|&#x1b95;}}||{{H:title|dotted=no|SUNDANESE LETTER FA|&#x1b96;}}||{{H:title|dotted=no|SUNDANESE LETTER VA|&#x1b97;}}||{{H:title|dotted=no|SUNDANESE LETTER BA|&#x1b98;}}||{{H:title|dotted=no|SUNDANESE LETTER MA|&#x1b99;}}||{{H:title|dotted=no|SUNDANESE LETTER YA|&#x1b9a;}}||{{H:title|dotted=no|SUNDANESE LETTER RA|&#x1b9b;}}||{{H:title|dotted=no|SUNDANESE LETTER LA|&#x1b9c;}}||{{H:title|dotted=no|SUNDANESE LETTER WA|&#x1b9d;}}||{{H:title|dotted=no|SUNDANESE LETTER SA|&#x1b9e;}}||{{H:title|dotted=no|SUNDANESE LETTER XA|&#x1b9f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1BAx |{{H:title|dotted=no|SUNDANESE LETTER HA|&#x1ba0;}}||{{H:title|dotted=no|SUNDANESE CONSONANT SIGN PAMINGKAL|&#x1ba1;}}||{{H:title|dotted=no|SUNDANESE CONSONANT SIGN PANYAKRA|&#x1ba2;}}||{{H:title|dotted=no|SUNDANESE CONSONANT SIGN PANYIKU|&#x1ba3;}}||{{H:title|dotted=no|SUNDANESE VOWEL SIGN PANGHULU|&#x1ba4;}}||{{H:title|dotted=no|SUNDANESE VOWEL SIGN PANYUKU|&#x1ba5;}}||{{H:title|dotted=no|SUNDANESE VOWEL SIGN PANAELAENG|&#x1ba6;}}||{{H:title|dotted=no|SUNDANESE VOWEL SIGN PANOLONG|&#x1ba7;}}||{{H:title|dotted=no|SUNDANESE VOWEL SIGN PAMEPET|&#x1ba8;}}||{{H:title|dotted=no|SUNDANESE VOWEL SIGN PANEULEUNG|&#x1ba9;}}||{{H:title|dotted=no|SUNDANESE SIGN PAMAAEH|&#x1baa;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE SIGN VIRAMA|&#x1bab;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE CONSONANT SIGN PASANGAN MA|&#x1bac;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE CONSONANT SIGN PASANGAN WA|&#x1bad;}}||{{H:title|dotted=no|SUNDANESE LETTER KHA|&#x1bae;}}||{{H:title|dotted=no|SUNDANESE LETTER SYA|&#x1baf;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1BBx |{{H:title|dotted=no|SUNDANESE DIGIT ZERO|&#x1bb0;}}||{{H:title|dotted=no|SUNDANESE DIGIT ONE|&#x1bb1;}}||{{H:title|dotted=no|SUNDANESE DIGIT TWO|&#x1bb2;}}||{{H:title|dotted=no|SUNDANESE DIGIT THREE|&#x1bb3;}}||{{H:title|dotted=no|SUNDANESE DIGIT FOUR|&#x1bb4;}}||{{H:title|dotted=no|SUNDANESE DIGIT FIVE|&#x1bb5;}}||{{H:title|dotted=no|SUNDANESE DIGIT SIX|&#x1bb6;}}||{{H:title|dotted=no|SUNDANESE DIGIT SEVEN|&#x1bb7;}}||{{H:title|dotted=no|SUNDANESE DIGIT EIGHT|&#x1bb8;}}||{{H:title|dotted=no|SUNDANESE DIGIT NINE|&#x1bb9;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE AVAGRAHA|&#x1bba;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE LETTER REU|&#x1bbb;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE LETTER LEU|&#x1bbc;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE LETTER ARCHAIC I|&#x1bbd;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE LETTER FINAL K|&#x1bbe;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|SUNDANESE LETTER FINAL M|&#x1bbf;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Batak''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#7bffe8;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1BCx |{{H:title|dotted=no|BATAK LETTER A|&#x1bc0;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN A|&#x1bc1;}}||{{H:title|dotted=no|BATAK LETTER HA|&#x1bc2;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN HA|&#x1bc3;}}||{{H:title|dotted=no|BATAK LETTER MANDAILING HA|&#x1bc4;}}||{{H:title|dotted=no|BATAK LETTER BA|&#x1bc5;}}||{{H:title|dotted=no|BATAK LETTER KARO BA|&#x1bc6;}}||{{H:title|dotted=no|BATAK LETTER PA|&#x1bc7;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN PA|&#x1bc8;}}||{{H:title|dotted=no|BATAK LETTER NA|&#x1bc9;}}||{{H:title|dotted=no|BATAK LETTER MANDAILING NA|&#x1bca;}}||{{H:title|dotted=no|BATAK LETTER WA|&#x1bcb;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN WA|&#x1bcc;}}||{{H:title|dotted=no|BATAK LETTER PAKPAK WA|&#x1bcd;}}||{{H:title|dotted=no|BATAK LETTER GA|&#x1bce;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN GA|&#x1bcf;}} |----- style="text-align:center;background:#7bffe8;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1BDx |{{H:title|dotted=no|BATAK LETTER JA|&#x1bd0;}}||{{H:title|dotted=no|BATAK LETTER DA|&#x1bd1;}}||{{H:title|dotted=no|BATAK LETTER RA|&#x1bd2;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN RA|&#x1bd3;}}||{{H:title|dotted=no|BATAK LETTER MA|&#x1bd4;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN MA|&#x1bd5;}}||{{H:title|dotted=no|BATAK LETTER SOUTHERN TA|&#x1bd6;}}||{{H:title|dotted=no|BATAK LETTER NORTHERN TA|&#x1bd7;}}||{{H:title|dotted=no|BATAK LETTER SA|&#x1bd8;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN SA|&#x1bd9;}}||{{H:title|dotted=no|BATAK LETTER MANDAILING SA|&#x1bda;}}||{{H:title|dotted=no|BATAK LETTER YA|&#x1bdb;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN YA|&#x1bdc;}}||{{H:title|dotted=no|BATAK LETTER NGA|&#x1bdd;}}||{{H:title|dotted=no|BATAK LETTER LA|&#x1bde;}}||{{H:title|dotted=no|BATAK LETTER SIMALUNGUN LA|&#x1bdf;}} |----- style="text-align:center;background:#7bffe8;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1BEx |{{H:title|dotted=no|BATAK LETTER NYA|&#x1be0;}}||{{H:title|dotted=no|BATAK LETTER CA|&#x1be1;}}||{{H:title|dotted=no|BATAK LETTER NDA|&#x1be2;}}||{{H:title|dotted=no|BATAK LETTER MBA|&#x1be3;}}||{{H:title|dotted=no|BATAK LETTER I|&#x1be4;}}||{{H:title|dotted=no|BATAK LETTER U|&#x1be5;}}||{{H:title|dotted=no|BATAK SIGN TOMPI|&#x1be6;}}||{{H:title|dotted=no|BATAK VOWEL SIGN E|&#x1be7;}}||{{H:title|dotted=no|BATAK VOWEL SIGN PAKPAK E|&#x1be8;}}||{{H:title|dotted=no|BATAK VOWEL SIGN EE|&#x1be9;}}||{{H:title|dotted=no|BATAK VOWEL SIGN I|&#x1bea;}}||{{H:title|dotted=no|BATAK VOWEL SIGN KARO I|&#x1beb;}}||{{H:title|dotted=no|BATAK VOWEL SIGN O|&#x1bec;}}||{{H:title|dotted=no|BATAK VOWEL SIGN KARO O|&#x1bed;}}||{{H:title|dotted=no|BATAK VOWEL SIGN U|&#x1bee;}}||{{H:title|dotted=no|BATAK VOWEL SIGN U FOR SIMALUNGUN SA|&#x1bef;}} |----- style="text-align:center;background:#7bffe8;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1BFx |{{H:title|dotted=no|BATAK CONSONANT SIGN NG|&#x1bf0;}}||{{H:title|dotted=no|BATAK CONSONANT SIGN H|&#x1bf1;}}||{{H:title|dotted=no|BATAK PANGOLAT|&#x1bf2;}}||{{H:title|dotted=no|BATAK PANONGONAN|&#x1bf3;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|BATAK SYMBOL BINDU NA METEK|&#x1bfc;}}||{{H:title|dotted=no|BATAK SYMBOL BINDU PINARBORAS|&#x1bfd;}}||{{H:title|dotted=no|BATAK SYMBOL BINDU JUDUL|&#x1bfe;}}||{{H:title|dotted=no|BATAK SYMBOL BINDU PANGOLAT|&#x1bff;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Lepcha''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C0x |{{H:title|dotted=no|LEPCHA LETTER KA|&#x1c00;}}||{{H:title|dotted=no|LEPCHA LETTER KLA|&#x1c01;}}||{{H:title|dotted=no|LEPCHA LETTER KHA|&#x1c02;}}||{{H:title|dotted=no|LEPCHA LETTER GA|&#x1c03;}}||{{H:title|dotted=no|LEPCHA LETTER GLA|&#x1c04;}}||{{H:title|dotted=no|LEPCHA LETTER NGA|&#x1c05;}}||{{H:title|dotted=no|LEPCHA LETTER CA|&#x1c06;}}||{{H:title|dotted=no|LEPCHA LETTER CHA|&#x1c07;}}||{{H:title|dotted=no|LEPCHA LETTER JA|&#x1c08;}}||{{H:title|dotted=no|LEPCHA LETTER NYA|&#x1c09;}}||{{H:title|dotted=no|LEPCHA LETTER TA|&#x1c0a;}}||{{H:title|dotted=no|LEPCHA LETTER THA|&#x1c0b;}}||{{H:title|dotted=no|LEPCHA LETTER DA|&#x1c0c;}}||{{H:title|dotted=no|LEPCHA LETTER NA|&#x1c0d;}}||{{H:title|dotted=no|LEPCHA LETTER PA|&#x1c0e;}}||{{H:title|dotted=no|LEPCHA LETTER PLA|&#x1c0f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C1x |{{H:title|dotted=no|LEPCHA LETTER PHA|&#x1c10;}}||{{H:title|dotted=no|LEPCHA LETTER FA|&#x1c11;}}||{{H:title|dotted=no|LEPCHA LETTER FLA|&#x1c12;}}||{{H:title|dotted=no|LEPCHA LETTER BA|&#x1c13;}}||{{H:title|dotted=no|LEPCHA LETTER BLA|&#x1c14;}}||{{H:title|dotted=no|LEPCHA LETTER MA|&#x1c15;}}||{{H:title|dotted=no|LEPCHA LETTER MLA|&#x1c16;}}||{{H:title|dotted=no|LEPCHA LETTER TSA|&#x1c17;}}||{{H:title|dotted=no|LEPCHA LETTER TSHA|&#x1c18;}}||{{H:title|dotted=no|LEPCHA LETTER DZA|&#x1c19;}}||{{H:title|dotted=no|LEPCHA LETTER YA|&#x1c1a;}}||{{H:title|dotted=no|LEPCHA LETTER RA|&#x1c1b;}}||{{H:title|dotted=no|LEPCHA LETTER LA|&#x1c1c;}}||{{H:title|dotted=no|LEPCHA LETTER HA|&#x1c1d;}}||{{H:title|dotted=no|LEPCHA LETTER HLA|&#x1c1e;}}||{{H:title|dotted=no|LEPCHA LETTER VA|&#x1c1f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C2x |{{H:title|dotted=no|LEPCHA LETTER SA|&#x1c20;}}||{{H:title|dotted=no|LEPCHA LETTER SHA|&#x1c21;}}||{{H:title|dotted=no|LEPCHA LETTER WA|&#x1c22;}}||{{H:title|dotted=no|LEPCHA LETTER A|&#x1c23;}}||{{H:title|dotted=no|LEPCHA SUBJOINED LETTER YA|&#x1c24;}}||{{H:title|dotted=no|LEPCHA SUBJOINED LETTER RA|&#x1c25;}}||{{H:title|dotted=no|LEPCHA VOWEL SIGN AA|&#x1c26;}}||{{H:title|dotted=no|LEPCHA VOWEL SIGN I|&#x1c27;}}||{{H:title|dotted=no|LEPCHA VOWEL SIGN O|&#x1c28;}}||{{H:title|dotted=no|LEPCHA VOWEL SIGN OO|&#x1c29;}}||{{H:title|dotted=no|LEPCHA VOWEL SIGN U|&#x1c2a;}}||{{H:title|dotted=no|LEPCHA VOWEL SIGN UU|&#x1c2b;}}||{{H:title|dotted=no|LEPCHA VOWEL SIGN E|&#x1c2c;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN K|&#x1c2d;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN M|&#x1c2e;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN L|&#x1c2f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C3x |{{H:title|dotted=no|LEPCHA CONSONANT SIGN N|&#x1c30;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN P|&#x1c31;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN R|&#x1c32;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN T|&#x1c33;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN NYIN-DO|&#x1c34;}}||{{H:title|dotted=no|LEPCHA CONSONANT SIGN KANG|&#x1c35;}}||{{H:title|dotted=no|LEPCHA SIGN RAN|&#x1c36;}}||{{H:title|dotted=no|LEPCHA SIGN NUKTA|&#x1c37;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|LEPCHA PUNCTUATION TA-ROL|&#x1c3b;}}||{{H:title|dotted=no|LEPCHA PUNCTUATION NYET THYOOM TA-ROL|&#x1c3c;}}||{{H:title|dotted=no|LEPCHA PUNCTUATION CER-WA|&#x1c3d;}}||{{H:title|dotted=no|LEPCHA PUNCTUATION TSHOOK CER-WA|&#x1c3e;}}||{{H:title|dotted=no|LEPCHA PUNCTUATION TSHOOK|&#x1c3f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C4x |{{H:title|dotted=no|LEPCHA DIGIT ZERO|&#x1c40;}}||{{H:title|dotted=no|LEPCHA DIGIT ONE|&#x1c41;}}||{{H:title|dotted=no|LEPCHA DIGIT TWO|&#x1c42;}}||{{H:title|dotted=no|LEPCHA DIGIT THREE|&#x1c43;}}||{{H:title|dotted=no|LEPCHA DIGIT FOUR|&#x1c44;}}||{{H:title|dotted=no|LEPCHA DIGIT FIVE|&#x1c45;}}||{{H:title|dotted=no|LEPCHA DIGIT SIX|&#x1c46;}}||{{H:title|dotted=no|LEPCHA DIGIT SEVEN|&#x1c47;}}||{{H:title|dotted=no|LEPCHA DIGIT EIGHT|&#x1c48;}}||{{H:title|dotted=no|LEPCHA DIGIT NINE|&#x1c49;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|LEPCHA LETTER TTA|&#x1c4d;}}||{{H:title|dotted=no|LEPCHA LETTER TTHA|&#x1c4e;}}||{{H:title|dotted=no|LEPCHA LETTER DDA|&#x1c4f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Ol Chiki''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C5x |{{H:title|dotted=no|OL CHIKI DIGIT ZERO|&#x1c50;}}||{{H:title|dotted=no|OL CHIKI DIGIT ONE|&#x1c51;}}||{{H:title|dotted=no|OL CHIKI DIGIT TWO|&#x1c52;}}||{{H:title|dotted=no|OL CHIKI DIGIT THREE|&#x1c53;}}||{{H:title|dotted=no|OL CHIKI DIGIT FOUR|&#x1c54;}}||{{H:title|dotted=no|OL CHIKI DIGIT FIVE|&#x1c55;}}||{{H:title|dotted=no|OL CHIKI DIGIT SIX|&#x1c56;}}||{{H:title|dotted=no|OL CHIKI DIGIT SEVEN|&#x1c57;}}||{{H:title|dotted=no|OL CHIKI DIGIT EIGHT|&#x1c58;}}||{{H:title|dotted=no|OL CHIKI DIGIT NINE|&#x1c59;}}||{{H:title|dotted=no|OL CHIKI LETTER LA|&#x1c5a;}}||{{H:title|dotted=no|OL CHIKI LETTER AT|&#x1c5b;}}||{{H:title|dotted=no|OL CHIKI LETTER AG|&#x1c5c;}}||{{H:title|dotted=no|OL CHIKI LETTER ANG|&#x1c5d;}}||{{H:title|dotted=no|OL CHIKI LETTER AL|&#x1c5e;}}||{{H:title|dotted=no|OL CHIKI LETTER LAA|&#x1c5f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C6x |{{H:title|dotted=no|OL CHIKI LETTER AAK|&#x1c60;}}||{{H:title|dotted=no|OL CHIKI LETTER AAJ|&#x1c61;}}||{{H:title|dotted=no|OL CHIKI LETTER AAM|&#x1c62;}}||{{H:title|dotted=no|OL CHIKI LETTER AAW|&#x1c63;}}||{{H:title|dotted=no|OL CHIKI LETTER LI|&#x1c64;}}||{{H:title|dotted=no|OL CHIKI LETTER IS|&#x1c65;}}||{{H:title|dotted=no|OL CHIKI LETTER IH|&#x1c66;}}||{{H:title|dotted=no|OL CHIKI LETTER INY|&#x1c67;}}||{{H:title|dotted=no|OL CHIKI LETTER IR|&#x1c68;}}||{{H:title|dotted=no|OL CHIKI LETTER LU|&#x1c69;}}||{{H:title|dotted=no|OL CHIKI LETTER UC|&#x1c6a;}}||{{H:title|dotted=no|OL CHIKI LETTER UD|&#x1c6b;}}||{{H:title|dotted=no|OL CHIKI LETTER UNN|&#x1c6c;}}||{{H:title|dotted=no|OL CHIKI LETTER UY|&#x1c6d;}}||{{H:title|dotted=no|OL CHIKI LETTER LE|&#x1c6e;}}||{{H:title|dotted=no|OL CHIKI LETTER EP|&#x1c6f;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1C7x |{{H:title|dotted=no|OL CHIKI LETTER EDD|&#x1c70;}}||{{H:title|dotted=no|OL CHIKI LETTER EN|&#x1c71;}}||{{H:title|dotted=no|OL CHIKI LETTER ERR|&#x1c72;}}||{{H:title|dotted=no|OL CHIKI LETTER LO|&#x1c73;}}||{{H:title|dotted=no|OL CHIKI LETTER OTT|&#x1c74;}}||{{H:title|dotted=no|OL CHIKI LETTER OB|&#x1c75;}}||{{H:title|dotted=no|OL CHIKI LETTER OV|&#x1c76;}}||{{H:title|dotted=no|OL CHIKI LETTER OH|&#x1c77;}}||{{H:title|dotted=no|OL CHIKI MU TTUDDAG|&#x1c78;}}||{{H:title|dotted=no|OL CHIKI GAAHLAA TTUDDAAG|&#x1c79;}}||{{H:title|dotted=no|OL CHIKI MU-GAAHLAA TTUDDAAG|&#x1c7a;}}||{{H:title|dotted=no|OL CHIKI RELAA|&#x1c7b;}}||{{H:title|dotted=no|OL CHIKI PHAARKAA|&#x1c7c;}}||{{H:title|dotted=no|OL CHIKI AHAD|&#x1c7d;}}||{{H:title|dotted=no|OL CHIKI PUNCTUATION MUCAAD|&#x1c7e;}}||{{H:title|dotted=no|OL CHIKI PUNCTUATION DOUBLE MUCAAD|&#x1c7f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Cyrillic Extended-C''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#9c8dff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1C8x |{{H:title|dotted=no|CYRILLIC SMALL LETTER ROUNDED VE|&#x1c80;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER LONG-LEGGED DE|&#x1c81;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER NARROW O|&#x1c82;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER WIDE ES|&#x1c83;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER TALL TE|&#x1c84;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER THREE-LEGGED TE|&#x1c85;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER TALL HARD SIGN|&#x1c86;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER TALL YAT|&#x1c87;}}||{{H:title|dotted=no|CYRILLIC SMALL LETTER UNBLENDED UK|&#x1c88;}}||style="background:#edc3b4;{{text default color}}"|{{H:title|dotted=no|CYRILLIC CAPITAL LETTER TJE|&#x1c89;}}||style="background:#edc3b4;{{text default color}}"|{{H:title|dotted=no|CYRILLIC SMALL LETTER TJE|&#x1c8a;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Georgian Extended''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#d093ff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1C9x |{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER AN|&#x1c90;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER BAN|&#x1c91;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER GAN|&#x1c92;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER DON|&#x1c93;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER EN|&#x1c94;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER VIN|&#x1c95;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER ZEN|&#x1c96;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER TAN|&#x1c97;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER IN|&#x1c98;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER KAN|&#x1c99;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER LAS|&#x1c9a;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER MAN|&#x1c9b;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER NAR|&#x1c9c;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER ON|&#x1c9d;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER PAR|&#x1c9e;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER ZHAR|&#x1c9f;}} |----- style="text-align:center;background:#d093ff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1CAx |{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER RAE|&#x1ca0;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER SAN|&#x1ca1;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER TAR|&#x1ca2;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER UN|&#x1ca3;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER PHAR|&#x1ca4;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER KHAR|&#x1ca5;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER GHAN|&#x1ca6;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER QAR|&#x1ca7;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER SHIN|&#x1ca8;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER CHIN|&#x1ca9;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER CAN|&#x1caa;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER JIL|&#x1cab;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER CIL|&#x1cac;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER CHAR|&#x1cad;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER XAN|&#x1cae;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER JHAN|&#x1caf;}} |----- style="text-align:center;background:#d093ff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1CBx |{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER HAE|&#x1cb0;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER HE|&#x1cb1;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER HIE|&#x1cb2;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER WE|&#x1cb3;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER HAR|&#x1cb4;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER HOE|&#x1cb5;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER FI|&#x1cb6;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER YN|&#x1cb7;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER ELIFI|&#x1cb8;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER TURNED GAN|&#x1cb9;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER AIN|&#x1cba;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER AEN|&#x1cbd;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER HARD SIGN|&#x1cbe;}}||{{H:title|dotted=no|GEORGIAN MTAVRULI CAPITAL LETTER LABIAL SIGN|&#x1cbf;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Sundanese Supplement''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#7e99ff;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1CCx |{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU SURYA|&#x1cc0;}}||{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU PANGLONG|&#x1cc1;}}||{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU PURNAMA|&#x1cc2;}}||{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU CAKRA|&#x1cc3;}}||{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU LEU SATANGA|&#x1cc4;}}||{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU KA SATANGA|&#x1cc5;}}||{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU DA SATANGA|&#x1cc6;}}||{{H:title|dotted=no|SUNDANESE PUNCTUATION BINDU BA SATANGA|&#x1cc7;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Vedic Extensions''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1CDx |{{H:title|dotted=no|VEDIC TONE KARSHANA|&#x1cd0;}}||{{H:title|dotted=no|VEDIC TONE SHARA|&#x1cd1;}}||{{H:title|dotted=no|VEDIC TONE PRENKHA|&#x1cd2;}}||{{H:title|dotted=no|VEDIC SIGN NIHSHVASA|&#x1cd3;}}||{{H:title|dotted=no|VEDIC SIGN YAJURVEDIC MIDLINE SVARITA|&#x1cd4;}}||{{H:title|dotted=no|VEDIC TONE YAJURVEDIC AGGRAVATED INDEPENDENT SVARITA|&#x1cd5;}}||{{H:title|dotted=no|VEDIC TONE YAJURVEDIC INDEPENDENT SVARITA|&#x1cd6;}}||{{H:title|dotted=no|VEDIC TONE YAJURVEDIC KATHAKA INDEPENDENT SVARITA|&#x1cd7;}}||{{H:title|dotted=no|VEDIC TONE CANDRA BELOW|&#x1cd8;}}||{{H:title|dotted=no|VEDIC TONE YAJURVEDIC KATHAKA INDEPENDENT SVARITA SCHROEDER|&#x1cd9;}}||{{H:title|dotted=no|VEDIC TONE DOUBLE SVARITA|&#x1cda;}}||{{H:title|dotted=no|VEDIC TONE TRIPLE SVARITA|&#x1cdb;}}||{{H:title|dotted=no|VEDIC TONE KATHAKA ANUDATTA|&#x1cdc;}}||{{H:title|dotted=no|VEDIC TONE DOT BELOW|&#x1cdd;}}||{{H:title|dotted=no|VEDIC TONE TWO DOTS BELOW|&#x1cde;}}||{{H:title|dotted=no|VEDIC TONE THREE DOTS BELOW|&#x1cdf;}} |----- style="text-align:center;background:#78ffca;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1CEx |{{H:title|dotted=no|VEDIC TONE RIGVEDIC KASHMIRI INDEPENDENT SVARITA|&#x1ce0;}}||{{H:title|dotted=no|VEDIC TONE ATHARVAVEDIC INDEPENDENT SVARITA|&#x1ce1;}}||{{H:title|dotted=no|VEDIC SIGN VISARGA SVARITA|&#x1ce2;}}||{{H:title|dotted=no|VEDIC SIGN VISARGA UDATTA|&#x1ce3;}}||{{H:title|dotted=no|VEDIC SIGN REVERSED VISARGA UDATTA|&#x1ce4;}}||{{H:title|dotted=no|VEDIC SIGN VISARGA ANUDATTA|&#x1ce5;}}||{{H:title|dotted=no|VEDIC SIGN REVERSED VISARGA ANUDATTA|&#x1ce6;}}||{{H:title|dotted=no|VEDIC SIGN VISARGA UDATTA WITH TAIL|&#x1ce7;}}||{{H:title|dotted=no|VEDIC SIGN VISARGA ANUDATTA WITH TAIL|&#x1ce8;}}||{{H:title|dotted=no|VEDIC SIGN ANUSVARA ANTARGOMUKHA|&#x1ce9;}}||{{H:title|dotted=no|VEDIC SIGN ANUSVARA BAHIRGOMUKHA|&#x1cea;}}||{{H:title|dotted=no|VEDIC SIGN ANUSVARA VAMAGOMUKHA|&#x1ceb;}}||{{H:title|dotted=no|VEDIC SIGN ANUSVARA VAMAGOMUKHA WITH TAIL|&#x1cec;}}||{{H:title|dotted=no|VEDIC SIGN TIRYAK|&#x1ced;}}||{{H:title|dotted=no|VEDIC SIGN HEXIFORM LONG ANUSVARA|&#x1cee;}}||{{H:title|dotted=no|VEDIC SIGN LONG ANUSVARA|&#x1cef;}} |----- style="text-align:center;background:#777777;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1CFx |style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|VEDIC SIGN RTHANG LONG ANUSVARA|&#x1cf0;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|VEDIC SIGN ANUSVARA UBHAYATO MUKHA|&#x1cf1;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|VEDIC SIGN ARDHAVISARGA|&#x1cf2;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|VEDIC SIGN ROTATED ARDHAVISARGA|&#x1cf3;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|VEDIC TONE CANDRA ABOVE|&#x1cf4;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|VEDIC SIGN JIHVAMULIYA|&#x1cf5;}}||style="background:#7e99ff;{{text default color}};"|{{H:title|dotted=no|VEDIC SIGN UPADHMANIYA|&#x1cf6;}}||style="background:#b690ff;{{text default color}}"|{{H:title|dotted=no|VEDIC SIGN ATIKRAMA|&#x1cf7;}}||style="background:#87abff;{{text default color}}"|{{H:title|dotted=no|VEDIC TONE RING ABOVE|&#x1cf8;}}||style="background:#87abff;{{text default color}}"|{{H:title|dotted=no|VEDIC TONE DOUBLE RING ABOVE|&#x1cf9;}}||style="background:#e896ff;{{text default color}}"|{{H:title|dotted=no|VEDIC SIGN DOUBLE ANUSVARA ANTARGOMUKHA|&#x1cfa;}}||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp; |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Phonetic Extensions''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D0x |{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL A|&#x1d00;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL AE|&#x1d01;}}||{{H:title|dotted=no|LATIN SMALL LETTER TURNED AE|&#x1d02;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL BARRED B|&#x1d03;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL C|&#x1d04;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL D|&#x1d05;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL ETH|&#x1d06;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL E|&#x1d07;}}||{{H:title|dotted=no|LATIN SMALL LETTER TURNED OPEN E|&#x1d08;}}||{{H:title|dotted=no|LATIN SMALL LETTER TURNED I|&#x1d09;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL J|&#x1d0a;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL K|&#x1d0b;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL L WITH STROKE|&#x1d0c;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL M|&#x1d0d;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL REVERSED N|&#x1d0e;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL O|&#x1d0f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D1x |{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL OPEN O|&#x1d10;}}||{{H:title|dotted=no|LATIN SMALL LETTER SIDEWAYS O|&#x1d11;}}||{{H:title|dotted=no|LATIN SMALL LETTER SIDEWAYS OPEN O|&#x1d12;}}||{{H:title|dotted=no|LATIN SMALL LETTER SIDEWAYS O WITH STROKE|&#x1d13;}}||{{H:title|dotted=no|LATIN SMALL LETTER TURNED OE|&#x1d14;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL OU|&#x1d15;}}||{{H:title|dotted=no|LATIN SMALL LETTER TOP HALF O|&#x1d16;}}||{{H:title|dotted=no|LATIN SMALL LETTER BOTTOM HALF O|&#x1d17;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL P|&#x1d18;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL REVERSED R|&#x1d19;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL TURNED R|&#x1d1a;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL T|&#x1d1b;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL U|&#x1d1c;}}||{{H:title|dotted=no|LATIN SMALL LETTER SIDEWAYS U|&#x1d1d;}}||{{H:title|dotted=no|LATIN SMALL LETTER SIDEWAYS DIAERESIZED U|&#x1d1e;}}||{{H:title|dotted=no|LATIN SMALL LETTER SIDEWAYS TURNED M|&#x1d1f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D2x |{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL V|&#x1d20;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL W|&#x1d21;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL Z|&#x1d22;}}||{{H:title|dotted=no|LATIN LETTER SMALL CAPITAL EZH|&#x1d23;}}||{{H:title|dotted=no|LATIN LETTER VOICED LARYNGEAL SPIRANT|&#x1d24;}}||{{H:title|dotted=no|LATIN LETTER AIN|&#x1d25;}}||{{H:title|dotted=no|GREEK LETTER SMALL CAPITAL GAMMA|&#x1d26;}}||{{H:title|dotted=no|GREEK LETTER SMALL CAPITAL LAMDA|&#x1d27;}}||{{H:title|dotted=no|GREEK LETTER SMALL CAPITAL PI|&#x1d28;}}||{{H:title|dotted=no|GREEK LETTER SMALL CAPITAL RHO|&#x1d29;}}||{{H:title|dotted=no|GREEK LETTER SMALL CAPITAL PSI|&#x1d2a;}}||{{H:title|dotted=no|CYRILLIC LETTER SMALL CAPITAL EL|&#x1d2b;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL A|&#x1d2c;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL AE|&#x1d2d;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL B|&#x1d2e;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL BARRED B|&#x1d2f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D3x |{{H:title|dotted=no|MODIFIER LETTER CAPITAL D|&#x1d30;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL E|&#x1d31;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL REVERSED E|&#x1d32;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL G|&#x1d33;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL H|&#x1d34;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL I|&#x1d35;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL J|&#x1d36;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL K|&#x1d37;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL L|&#x1d38;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL M|&#x1d39;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL N|&#x1d3a;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL REVERSED N|&#x1d3b;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL O|&#x1d3c;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL OU|&#x1d3d;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL P|&#x1d3e;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL R|&#x1d3f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D4x |{{H:title|dotted=no|MODIFIER LETTER CAPITAL T|&#x1d40;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL U|&#x1d41;}}||{{H:title|dotted=no|MODIFIER LETTER CAPITAL W|&#x1d42;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL A|&#x1d43;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED A|&#x1d44;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL ALPHA|&#x1d45;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED AE|&#x1d46;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL B|&#x1d47;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL D|&#x1d48;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL E|&#x1d49;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL SCHWA|&#x1d4a;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL OPEN E|&#x1d4b;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED OPEN E|&#x1d4c;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL G|&#x1d4d;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED I|&#x1d4e;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL K|&#x1d4f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D5x |{{H:title|dotted=no|MODIFIER LETTER SMALL M|&#x1d50;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL ENG|&#x1d51;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL O|&#x1d52;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL OPEN O|&#x1d53;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TOP HALF O|&#x1d54;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL BOTTOM HALF O|&#x1d55;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL P|&#x1d56;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL T|&#x1d57;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL U|&#x1d58;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL SIDEWAYS U|&#x1d59;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED M|&#x1d5a;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL V|&#x1d5b;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL AIN|&#x1d5c;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL BETA|&#x1d5d;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL GREEK GAMMA|&#x1d5e;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL DELTA|&#x1d5f;}} |----- style="text-align:center;background:#92ff6c;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D6x |{{H:title|dotted=no|MODIFIER LETTER SMALL GREEK PHI|&#x1d60;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL CHI|&#x1d61;}}||{{H:title|dotted=no|LATIN SUBSCRIPT SMALL LETTER I|&#x1d62;}}||{{H:title|dotted=no|LATIN SUBSCRIPT SMALL LETTER R|&#x1d63;}}||{{H:title|dotted=no|LATIN SUBSCRIPT SMALL LETTER U|&#x1d64;}}||{{H:title|dotted=no|LATIN SUBSCRIPT SMALL LETTER V|&#x1d65;}}||{{H:title|dotted=no|GREEK SUBSCRIPT SMALL LETTER BETA|&#x1d66;}}||{{H:title|dotted=no|GREEK SUBSCRIPT SMALL LETTER GAMMA|&#x1d67;}}||{{H:title|dotted=no|GREEK SUBSCRIPT SMALL LETTER RHO|&#x1d68;}}||{{H:title|dotted=no|GREEK SUBSCRIPT SMALL LETTER PHI|&#x1d69;}}||{{H:title|dotted=no|GREEK SUBSCRIPT SMALL LETTER CHI|&#x1d6a;}}||{{H:title|dotted=no|LATIN SMALL LETTER UE|&#x1d6b;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER B WITH MIDDLE TILDE|&#x1d6c;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER D WITH MIDDLE TILDE|&#x1d6d;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER F WITH MIDDLE TILDE|&#x1d6e;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER M WITH MIDDLE TILDE|&#x1d6f;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D7x |{{H:title|dotted=no|LATIN SMALL LETTER N WITH MIDDLE TILDE|&#x1d70;}}||{{H:title|dotted=no|LATIN SMALL LETTER P WITH MIDDLE TILDE|&#x1d71;}}||{{H:title|dotted=no|LATIN SMALL LETTER R WITH MIDDLE TILDE|&#x1d72;}}||{{H:title|dotted=no|LATIN SMALL LETTER R WITH FISHHOOK AND MIDDLE TILDE|&#x1d73;}}||{{H:title|dotted=no|LATIN SMALL LETTER S WITH MIDDLE TILDE|&#x1d74;}}||{{H:title|dotted=no|LATIN SMALL LETTER T WITH MIDDLE TILDE|&#x1d75;}}||{{H:title|dotted=no|LATIN SMALL LETTER Z WITH MIDDLE TILDE|&#x1d76;}}||{{H:title|dotted=no|LATIN SMALL LETTER TURNED G|&#x1d77;}}||{{H:title|dotted=no|MODIFIER LETTER CYRILLIC EN|&#x1d78;}}||{{H:title|dotted=no|LATIN SMALL LETTER INSULAR G|&#x1d79;}}||{{H:title|dotted=no|LATIN SMALL LETTER TH WITH STRIKETHROUGH|&#x1d7a;}}||{{H:title|dotted=no|LATIN SMALL CAPITAL LETTER I WITH STROKE|&#x1d7b;}}||{{H:title|dotted=no|LATIN SMALL LETTER IOTA WITH STROKE|&#x1d7c;}}||{{H:title|dotted=no|LATIN SMALL LETTER P WITH STROKE|&#x1d7d;}}||{{H:title|dotted=no|LATIN SMALL CAPITAL LETTER U WITH STROKE|&#x1d7e;}}||{{H:title|dotted=no|LATIN SMALL LETTER UPSILON WITH STROKE|&#x1d7f;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Phonetic Extensions Supplement''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D8x |{{H:title|dotted=no|LATIN SMALL LETTER B WITH PALATAL HOOK|&#x1d80;}}||{{H:title|dotted=no|LATIN SMALL LETTER D WITH PALATAL HOOK|&#x1d81;}}||{{H:title|dotted=no|LATIN SMALL LETTER F WITH PALATAL HOOK|&#x1d82;}}||{{H:title|dotted=no|LATIN SMALL LETTER G WITH PALATAL HOOK|&#x1d83;}}||{{H:title|dotted=no|LATIN SMALL LETTER K WITH PALATAL HOOK|&#x1d84;}}||{{H:title|dotted=no|LATIN SMALL LETTER L WITH PALATAL HOOK|&#x1d85;}}||{{H:title|dotted=no|LATIN SMALL LETTER M WITH PALATAL HOOK|&#x1d86;}}||{{H:title|dotted=no|LATIN SMALL LETTER N WITH PALATAL HOOK|&#x1d87;}}||{{H:title|dotted=no|LATIN SMALL LETTER P WITH PALATAL HOOK|&#x1d88;}}||{{H:title|dotted=no|LATIN SMALL LETTER R WITH PALATAL HOOK|&#x1d89;}}||{{H:title|dotted=no|LATIN SMALL LETTER S WITH PALATAL HOOK|&#x1d8a;}}||{{H:title|dotted=no|LATIN SMALL LETTER ESH WITH PALATAL HOOK|&#x1d8b;}}||{{H:title|dotted=no|LATIN SMALL LETTER V WITH PALATAL HOOK|&#x1d8c;}}||{{H:title|dotted=no|LATIN SMALL LETTER X WITH PALATAL HOOK|&#x1d8d;}}||{{H:title|dotted=no|LATIN SMALL LETTER Z WITH PALATAL HOOK|&#x1d8e;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH RETROFLEX HOOK|&#x1d8f;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1D9x |{{H:title|dotted=no|LATIN SMALL LETTER ALPHA WITH RETROFLEX HOOK|&#x1d90;}}||{{H:title|dotted=no|LATIN SMALL LETTER D WITH HOOK AND TAIL|&#x1d91;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH RETROFLEX HOOK|&#x1d92;}}||{{H:title|dotted=no|LATIN SMALL LETTER OPEN E WITH RETROFLEX HOOK|&#x1d93;}}||{{H:title|dotted=no|LATIN SMALL LETTER REVERSED OPEN E WITH RETROFLEX HOOK|&#x1d94;}}||{{H:title|dotted=no|LATIN SMALL LETTER SCHWA WITH RETROFLEX HOOK|&#x1d95;}}||{{H:title|dotted=no|LATIN SMALL LETTER I WITH RETROFLEX HOOK|&#x1d96;}}||{{H:title|dotted=no|LATIN SMALL LETTER OPEN O WITH RETROFLEX HOOK|&#x1d97;}}||{{H:title|dotted=no|LATIN SMALL LETTER ESH WITH RETROFLEX HOOK|&#x1d98;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH RETROFLEX HOOK|&#x1d99;}}||{{H:title|dotted=no|LATIN SMALL LETTER EZH WITH RETROFLEX HOOK|&#x1d9a;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED ALPHA|&#x1d9b;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL C|&#x1d9c;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL C WITH CURL|&#x1d9d;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL ETH|&#x1d9e;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL REVERSED OPEN E|&#x1d9f;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1DAx |{{H:title|dotted=no|MODIFIER LETTER SMALL F|&#x1da0;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL DOTLESS J WITH STROKE|&#x1da1;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL SCRIPT G|&#x1da2;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED H|&#x1da3;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL I WITH STROKE|&#x1da4;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL IOTA|&#x1da5;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL CAPITAL I|&#x1da6;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL CAPITAL I WITH STROKE|&#x1da7;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL J WITH CROSSED-TAIL|&#x1da8;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL L WITH RETROFLEX HOOK|&#x1da9;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL L WITH PALATAL HOOK|&#x1daa;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL CAPITAL L|&#x1dab;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL M WITH HOOK|&#x1dac;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED M WITH LONG LEG|&#x1dad;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL N WITH LEFT HOOK|&#x1dae;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL N WITH RETROFLEX HOOK|&#x1daf;}} |----- style="text-align:center;background:#75ff6f;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1DBx |{{H:title|dotted=no|MODIFIER LETTER SMALL CAPITAL N|&#x1db0;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL BARRED O|&#x1db1;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL PHI|&#x1db2;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL S WITH HOOK|&#x1db3;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL ESH|&#x1db4;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL T WITH PALATAL HOOK|&#x1db5;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL U BAR|&#x1db6;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL UPSILON|&#x1db7;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL CAPITAL U|&#x1db8;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL V WITH HOOK|&#x1db9;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL TURNED V|&#x1dba;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL Z|&#x1dbb;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL Z WITH RETROFLEX HOOK|&#x1dbc;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL Z WITH CURL|&#x1dbd;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL EZH|&#x1dbe;}}||{{H:title|dotted=no|MODIFIER LETTER SMALL THETA|&#x1dbf;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Combining Diacritical Marks Supplement''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#72ff8a;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1DCx |style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|COMBINING DOTTED GRAVE ACCENT|&nbsp;&#x1dc0;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|COMBINING DOTTED ACUTE ACCENT|&nbsp;&#x1dc1;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|COMBINING SNAKE BELOW|&nbsp;&#x1dc2;}}||style="background:#75ff6f;{{text default color}};"|{{H:title|dotted=no|COMBINING SUSPENSION MARK|&nbsp;&#x1dc3;}}||{{H:title|dotted=no|COMBINING MACRON-ACUTE|&nbsp;&#x1dc4;}}||{{H:title|dotted=no|COMBINING GRAVE-MACRON|&nbsp;&#x1dc5;}}||{{H:title|dotted=no|COMBINING MACRON-GRAVE|&nbsp;&#x1dc6;}}||{{H:title|dotted=no|COMBINING ACUTE-MACRON|&nbsp;&#x1dc7;}}||{{H:title|dotted=no|COMBINING GRAVE-ACUTE-GRAVE|&nbsp;&#x1dc8;}}||{{H:title|dotted=no|COMBINING ACUTE-GRAVE-ACUTE|&nbsp;&#x1dc9;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER R BELOW|&nbsp;&#x1dca;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING BREVE-MACRON|&nbsp;&#x1dcb;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING MACRON-BREVE|&nbsp;&#x1dcc;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING DOUBLE CIRCUMFLEX ABOVE|&nbsp;&#x1dcd;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING OGONEK ABOVE|&nbsp;&#x1dce;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING ZIGZAG BELOW|&nbsp;&#x1dcf;}} |----- style="text-align:center;background:#75ffab;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1DDx |{{H:title|dotted=no|COMBINING IS BELOW|&nbsp;&#x1dd0;}}||{{H:title|dotted=no|COMBINING UR ABOVE|&nbsp;&#x1dd1;}}||{{H:title|dotted=no|COMBINING US ABOVE|&nbsp;&#x1dd2;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER FLATTENED OPEN A ABOVE|&nbsp;&#x1dd3;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER AE|&nbsp;&#x1dd4;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER AO|&nbsp;&#x1dd5;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER AV|&nbsp;&#x1dd6;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER C CEDILLA|&nbsp;&#x1dd7;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER INSULAR D|&nbsp;&#x1dd8;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER ETH|&nbsp;&#x1dd9;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER G|&nbsp;&#x1dda;}}||{{H:title|dotted=no|COMBINING LATIN LETTER SMALL CAPITAL G|&nbsp;&#x1ddb;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER K|&nbsp;&#x1ddc;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER L|&nbsp;&#x1ddd;}}||{{H:title|dotted=no|COMBINING LATIN LETTER SMALL CAPITAL L|&nbsp;&#x1dde;}}||{{H:title|dotted=no|COMBINING LATIN LETTER SMALL CAPITAL M|&nbsp;&#x1ddf;}} |----- style="text-align:center;background:#87abff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1DEx |style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN SMALL LETTER N|&nbsp;&#x1de0;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN LETTER SMALL CAPITAL N|&nbsp;&#x1de1;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN LETTER SMALL CAPITAL R|&nbsp;&#x1de2;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN SMALL LETTER R ROTUNDA|&nbsp;&#x1de3;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN SMALL LETTER S|&nbsp;&#x1de4;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN SMALL LETTER LONG S|&nbsp;&#x1de5;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|COMBINING LATIN SMALL LETTER Z|&nbsp;&#x1de6;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER ALPHA|&nbsp;&#x1de7;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER B|&nbsp;&#x1de8;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER BETA|&nbsp;&#x1de9;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER SCHWA|&nbsp;&#x1dea;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER F|&nbsp;&#x1deb;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER L WITH DOUBLE MIDDLE TILDE|&nbsp;&#x1dec;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER O WITH LIGHT CENTRALIZATION STROKE|&nbsp;&#x1ded;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER P|&nbsp;&#x1dee;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER ESH|&nbsp;&#x1def;}} |----- style="text-align:center;background:#87abff;{{text default color}}" !style="background:#ffffff;{{text default color}};"|1DFx |{{H:title|dotted=no|COMBINING LATIN SMALL LETTER U WITH LIGHT CENTRALIZATION STROKE|&nbsp;&#x1df0;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER W|&nbsp;&#x1df1;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER A WITH DIAERESIS|&nbsp;&#x1df2;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER O WITH DIAERESIS|&nbsp;&#x1df3;}}||{{H:title|dotted=no|COMBINING LATIN SMALL LETTER U WITH DIAERESIS|&nbsp;&#x1df4;}}||{{H:title|dotted=no|COMBINING UP TACK ABOVE|&nbsp;&#x1df5;}}||style="background:#b690ff;{{text default color}}"|{{H:title|dotted=no|COMBINING KAVYKA ABOVE RIGHT|&nbsp;&#x1df6;}}||style="background:#b690ff;{{text default color}}"|{{H:title|dotted=no|COMBINING KAVYKA ABOVE LEFT|&nbsp;&#x1df7;}}||style="background:#b690ff;{{text default color}}"|{{H:title|dotted=no|COMBINING DOT ABOVE LEFT|&nbsp;&#x1df8;}}||style="background:#b690ff;{{text default color}}"|{{H:title|dotted=no|COMBINING WIDE INVERTED BRIDGE BELOW|&nbsp;&#x1df9;}}||style="background:#ffc0e0;{{text default color}};{{text default color}};"|{{H:title|dotted=no|COMBINING DOT BELOW LEFT|&nbsp;&#x1dfa;}}||style="background:#9c8dff;{{text default color}}"|{{H:title|dotted=no|COMBINING DELETION MARK|&nbsp;&#x1dfb;}}||style="background:#7bffe8;{{text default color}};"|{{H:title|dotted=no|COMBINING DOUBLE INVERTED BREVE BELOW|&nbsp;&#x1dfc;}}||style="background:#78ffca;{{text default color}};"|{{H:title|dotted=no|COMBINING ALMOST EQUAL TO BELOW|&nbsp;&#x1dfd;}}||style="background:#72ff8a;{{text default color}}"|{{H:title|dotted=no|COMBINING LEFT ARROWHEAD ABOVE|&nbsp;&#x1dfe;}}||style="background:#72ff8a;{{text default color}}"|{{H:title|dotted=no|COMBINING RIGHT ARROWHEAD AND DOWN ARROWHEAD BELOW|&nbsp;&#x1dff;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Latin Extended Additional''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E0x |{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH RING BELOW|&#x1e00;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH RING BELOW|&#x1e01;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER B WITH DOT ABOVE|&#x1e02;}}||{{H:title|dotted=no|LATIN SMALL LETTER B WITH DOT ABOVE|&#x1e03;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER B WITH DOT BELOW|&#x1e04;}}||{{H:title|dotted=no|LATIN SMALL LETTER B WITH DOT BELOW|&#x1e05;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER B WITH LINE BELOW|&#x1e06;}}||{{H:title|dotted=no|LATIN SMALL LETTER B WITH LINE BELOW|&#x1e07;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER C WITH CEDILLA AND ACUTE|&#x1e08;}}||{{H:title|dotted=no|LATIN SMALL LETTER C WITH CEDILLA AND ACUTE|&#x1e09;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER D WITH DOT ABOVE|&#x1e0a;}}||{{H:title|dotted=no|LATIN SMALL LETTER D WITH DOT ABOVE|&#x1e0b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER D WITH DOT BELOW|&#x1e0c;}}||{{H:title|dotted=no|LATIN SMALL LETTER D WITH DOT BELOW|&#x1e0d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER D WITH LINE BELOW|&#x1e0e;}}||{{H:title|dotted=no|LATIN SMALL LETTER D WITH LINE BELOW|&#x1e0f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E1x |{{H:title|dotted=no|LATIN CAPITAL LETTER D WITH CEDILLA|&#x1e10;}}||{{H:title|dotted=no|LATIN SMALL LETTER D WITH CEDILLA|&#x1e11;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER D WITH CIRCUMFLEX BELOW|&#x1e12;}}||{{H:title|dotted=no|LATIN SMALL LETTER D WITH CIRCUMFLEX BELOW|&#x1e13;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH MACRON AND GRAVE|&#x1e14;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH MACRON AND GRAVE|&#x1e15;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH MACRON AND ACUTE|&#x1e16;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH MACRON AND ACUTE|&#x1e17;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH CIRCUMFLEX BELOW|&#x1e18;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH CIRCUMFLEX BELOW|&#x1e19;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH TILDE BELOW|&#x1e1a;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH TILDE BELOW|&#x1e1b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH CEDILLA AND BREVE|&#x1e1c;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH CEDILLA AND BREVE|&#x1e1d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER F WITH DOT ABOVE|&#x1e1e;}}||{{H:title|dotted=no|LATIN SMALL LETTER F WITH DOT ABOVE|&#x1e1f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E2x |{{H:title|dotted=no|LATIN CAPITAL LETTER G WITH MACRON|&#x1e20;}}||{{H:title|dotted=no|LATIN SMALL LETTER G WITH MACRON|&#x1e21;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER H WITH DOT ABOVE|&#x1e22;}}||{{H:title|dotted=no|LATIN SMALL LETTER H WITH DOT ABOVE|&#x1e23;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER H WITH DOT BELOW|&#x1e24;}}||{{H:title|dotted=no|LATIN SMALL LETTER H WITH DOT BELOW|&#x1e25;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER H WITH DIAERESIS|&#x1e26;}}||{{H:title|dotted=no|LATIN SMALL LETTER H WITH DIAERESIS|&#x1e27;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER H WITH CEDILLA|&#x1e28;}}||{{H:title|dotted=no|LATIN SMALL LETTER H WITH CEDILLA|&#x1e29;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER H WITH BREVE BELOW|&#x1e2a;}}||{{H:title|dotted=no|LATIN SMALL LETTER H WITH BREVE BELOW|&#x1e2b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER I WITH TILDE BELOW|&#x1e2c;}}||{{H:title|dotted=no|LATIN SMALL LETTER I WITH TILDE BELOW|&#x1e2d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER I WITH DIAERESIS AND ACUTE|&#x1e2e;}}||{{H:title|dotted=no|LATIN SMALL LETTER I WITH DIAERESIS AND ACUTE|&#x1e2f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E3x |{{H:title|dotted=no|LATIN CAPITAL LETTER K WITH ACUTE|&#x1e30;}}||{{H:title|dotted=no|LATIN SMALL LETTER K WITH ACUTE|&#x1e31;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER K WITH DOT BELOW|&#x1e32;}}||{{H:title|dotted=no|LATIN SMALL LETTER K WITH DOT BELOW|&#x1e33;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER K WITH LINE BELOW|&#x1e34;}}||{{H:title|dotted=no|LATIN SMALL LETTER K WITH LINE BELOW|&#x1e35;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER L WITH DOT BELOW|&#x1e36;}}||{{H:title|dotted=no|LATIN SMALL LETTER L WITH DOT BELOW|&#x1e37;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER L WITH DOT BELOW AND MACRON|&#x1e38;}}||{{H:title|dotted=no|LATIN SMALL LETTER L WITH DOT BELOW AND MACRON|&#x1e39;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER L WITH LINE BELOW|&#x1e3a;}}||{{H:title|dotted=no|LATIN SMALL LETTER L WITH LINE BELOW|&#x1e3b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER L WITH CIRCUMFLEX BELOW|&#x1e3c;}}||{{H:title|dotted=no|LATIN SMALL LETTER L WITH CIRCUMFLEX BELOW|&#x1e3d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER M WITH ACUTE|&#x1e3e;}}||{{H:title|dotted=no|LATIN SMALL LETTER M WITH ACUTE|&#x1e3f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E4x |{{H:title|dotted=no|LATIN CAPITAL LETTER M WITH DOT ABOVE|&#x1e40;}}||{{H:title|dotted=no|LATIN SMALL LETTER M WITH DOT ABOVE|&#x1e41;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER M WITH DOT BELOW|&#x1e42;}}||{{H:title|dotted=no|LATIN SMALL LETTER M WITH DOT BELOW|&#x1e43;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER N WITH DOT ABOVE|&#x1e44;}}||{{H:title|dotted=no|LATIN SMALL LETTER N WITH DOT ABOVE|&#x1e45;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER N WITH DOT BELOW|&#x1e46;}}||{{H:title|dotted=no|LATIN SMALL LETTER N WITH DOT BELOW|&#x1e47;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER N WITH LINE BELOW|&#x1e48;}}||{{H:title|dotted=no|LATIN SMALL LETTER N WITH LINE BELOW|&#x1e49;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER N WITH CIRCUMFLEX BELOW|&#x1e4a;}}||{{H:title|dotted=no|LATIN SMALL LETTER N WITH CIRCUMFLEX BELOW|&#x1e4b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH TILDE AND ACUTE|&#x1e4c;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH TILDE AND ACUTE|&#x1e4d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH TILDE AND DIAERESIS|&#x1e4e;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH TILDE AND DIAERESIS|&#x1e4f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E5x |{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH MACRON AND GRAVE|&#x1e50;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH MACRON AND GRAVE|&#x1e51;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH MACRON AND ACUTE|&#x1e52;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH MACRON AND ACUTE|&#x1e53;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER P WITH ACUTE|&#x1e54;}}||{{H:title|dotted=no|LATIN SMALL LETTER P WITH ACUTE|&#x1e55;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER P WITH DOT ABOVE|&#x1e56;}}||{{H:title|dotted=no|LATIN SMALL LETTER P WITH DOT ABOVE|&#x1e57;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER R WITH DOT ABOVE|&#x1e58;}}||{{H:title|dotted=no|LATIN SMALL LETTER R WITH DOT ABOVE|&#x1e59;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER R WITH DOT BELOW|&#x1e5a;}}||{{H:title|dotted=no|LATIN SMALL LETTER R WITH DOT BELOW|&#x1e5b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER R WITH DOT BELOW AND MACRON|&#x1e5c;}}||{{H:title|dotted=no|LATIN SMALL LETTER R WITH DOT BELOW AND MACRON|&#x1e5d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER R WITH LINE BELOW|&#x1e5e;}}||{{H:title|dotted=no|LATIN SMALL LETTER R WITH LINE BELOW|&#x1e5f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E6x |{{H:title|dotted=no|LATIN CAPITAL LETTER S WITH DOT ABOVE|&#x1e60;}}||{{H:title|dotted=no|LATIN SMALL LETTER S WITH DOT ABOVE|&#x1e61;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER S WITH DOT BELOW|&#x1e62;}}||{{H:title|dotted=no|LATIN SMALL LETTER S WITH DOT BELOW|&#x1e63;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER S WITH ACUTE AND DOT ABOVE|&#x1e64;}}||{{H:title|dotted=no|LATIN SMALL LETTER S WITH ACUTE AND DOT ABOVE|&#x1e65;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER S WITH CARON AND DOT ABOVE|&#x1e66;}}||{{H:title|dotted=no|LATIN SMALL LETTER S WITH CARON AND DOT ABOVE|&#x1e67;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER S WITH DOT BELOW AND DOT ABOVE|&#x1e68;}}||{{H:title|dotted=no|LATIN SMALL LETTER S WITH DOT BELOW AND DOT ABOVE|&#x1e69;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER T WITH DOT ABOVE|&#x1e6a;}}||{{H:title|dotted=no|LATIN SMALL LETTER T WITH DOT ABOVE|&#x1e6b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER T WITH DOT BELOW|&#x1e6c;}}||{{H:title|dotted=no|LATIN SMALL LETTER T WITH DOT BELOW|&#x1e6d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER T WITH LINE BELOW|&#x1e6e;}}||{{H:title|dotted=no|LATIN SMALL LETTER T WITH LINE BELOW|&#x1e6f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E7x |{{H:title|dotted=no|LATIN CAPITAL LETTER T WITH CIRCUMFLEX BELOW|&#x1e70;}}||{{H:title|dotted=no|LATIN SMALL LETTER T WITH CIRCUMFLEX BELOW|&#x1e71;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH DIAERESIS BELOW|&#x1e72;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH DIAERESIS BELOW|&#x1e73;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH TILDE BELOW|&#x1e74;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH TILDE BELOW|&#x1e75;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH CIRCUMFLEX BELOW|&#x1e76;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH CIRCUMFLEX BELOW|&#x1e77;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH TILDE AND ACUTE|&#x1e78;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH TILDE AND ACUTE|&#x1e79;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH MACRON AND DIAERESIS|&#x1e7a;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH MACRON AND DIAERESIS|&#x1e7b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER V WITH TILDE|&#x1e7c;}}||{{H:title|dotted=no|LATIN SMALL LETTER V WITH TILDE|&#x1e7d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER V WITH DOT BELOW|&#x1e7e;}}||{{H:title|dotted=no|LATIN SMALL LETTER V WITH DOT BELOW|&#x1e7f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E8x |{{H:title|dotted=no|LATIN CAPITAL LETTER W WITH GRAVE|&#x1e80;}}||{{H:title|dotted=no|LATIN SMALL LETTER W WITH GRAVE|&#x1e81;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER W WITH ACUTE|&#x1e82;}}||{{H:title|dotted=no|LATIN SMALL LETTER W WITH ACUTE|&#x1e83;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER W WITH DIAERESIS|&#x1e84;}}||{{H:title|dotted=no|LATIN SMALL LETTER W WITH DIAERESIS|&#x1e85;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER W WITH DOT ABOVE|&#x1e86;}}||{{H:title|dotted=no|LATIN SMALL LETTER W WITH DOT ABOVE|&#x1e87;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER W WITH DOT BELOW|&#x1e88;}}||{{H:title|dotted=no|LATIN SMALL LETTER W WITH DOT BELOW|&#x1e89;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER X WITH DOT ABOVE|&#x1e8a;}}||{{H:title|dotted=no|LATIN SMALL LETTER X WITH DOT ABOVE|&#x1e8b;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER X WITH DIAERESIS|&#x1e8c;}}||{{H:title|dotted=no|LATIN SMALL LETTER X WITH DIAERESIS|&#x1e8d;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER Y WITH DOT ABOVE|&#x1e8e;}}||{{H:title|dotted=no|LATIN SMALL LETTER Y WITH DOT ABOVE|&#x1e8f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1E9x |{{H:title|dotted=no|LATIN CAPITAL LETTER Z WITH CIRCUMFLEX|&#x1e90;}}||{{H:title|dotted=no|LATIN SMALL LETTER Z WITH CIRCUMFLEX|&#x1e91;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER Z WITH DOT BELOW|&#x1e92;}}||{{H:title|dotted=no|LATIN SMALL LETTER Z WITH DOT BELOW|&#x1e93;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER Z WITH LINE BELOW|&#x1e94;}}||{{H:title|dotted=no|LATIN SMALL LETTER Z WITH LINE BELOW|&#x1e95;}}||{{H:title|dotted=no|LATIN SMALL LETTER H WITH LINE BELOW|&#x1e96;}}||{{H:title|dotted=no|LATIN SMALL LETTER T WITH DIAERESIS|&#x1e97;}}||{{H:title|dotted=no|LATIN SMALL LETTER W WITH RING ABOVE|&#x1e98;}}||{{H:title|dotted=no|LATIN SMALL LETTER Y WITH RING ABOVE|&#x1e99;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH RIGHT HALF RING|&#x1e9a;}}||style="background:#ffc65d;{{text default color}}"|{{H:title|dotted=no|LATIN SMALL LETTER LONG S WITH DOT ABOVE|&#x1e9b;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER LONG S WITH DIAGONAL STROKE|&#x1e9c;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER LONG S WITH HIGH STROKE|&#x1e9d;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN CAPITAL LETTER SHARP S|&#x1e9e;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER DELTA|&#x1e9f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1EAx |{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH DOT BELOW|&#x1ea0;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH DOT BELOW|&#x1ea1;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH HOOK ABOVE|&#x1ea2;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH HOOK ABOVE|&#x1ea3;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND ACUTE|&#x1ea4;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH CIRCUMFLEX AND ACUTE|&#x1ea5;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND GRAVE|&#x1ea6;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH CIRCUMFLEX AND GRAVE|&#x1ea7;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE|&#x1ea8;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE|&#x1ea9;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND TILDE|&#x1eaa;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH CIRCUMFLEX AND TILDE|&#x1eab;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND DOT BELOW|&#x1eac;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH CIRCUMFLEX AND DOT BELOW|&#x1ead;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH BREVE AND ACUTE|&#x1eae;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH BREVE AND ACUTE|&#x1eaf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1EBx |{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH BREVE AND GRAVE|&#x1eb0;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH BREVE AND GRAVE|&#x1eb1;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH BREVE AND HOOK ABOVE|&#x1eb2;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH BREVE AND HOOK ABOVE|&#x1eb3;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH BREVE AND TILDE|&#x1eb4;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH BREVE AND TILDE|&#x1eb5;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER A WITH BREVE AND DOT BELOW|&#x1eb6;}}||{{H:title|dotted=no|LATIN SMALL LETTER A WITH BREVE AND DOT BELOW|&#x1eb7;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH DOT BELOW|&#x1eb8;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH DOT BELOW|&#x1eb9;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH HOOK ABOVE|&#x1eba;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH HOOK ABOVE|&#x1ebb;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH TILDE|&#x1ebc;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH TILDE|&#x1ebd;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND ACUTE|&#x1ebe;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH CIRCUMFLEX AND ACUTE|&#x1ebf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1ECx |{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND GRAVE|&#x1ec0;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH CIRCUMFLEX AND GRAVE|&#x1ec1;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE|&#x1ec2;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE|&#x1ec3;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND TILDE|&#x1ec4;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH CIRCUMFLEX AND TILDE|&#x1ec5;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND DOT BELOW|&#x1ec6;}}||{{H:title|dotted=no|LATIN SMALL LETTER E WITH CIRCUMFLEX AND DOT BELOW|&#x1ec7;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER I WITH HOOK ABOVE|&#x1ec8;}}||{{H:title|dotted=no|LATIN SMALL LETTER I WITH HOOK ABOVE|&#x1ec9;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER I WITH DOT BELOW|&#x1eca;}}||{{H:title|dotted=no|LATIN SMALL LETTER I WITH DOT BELOW|&#x1ecb;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH DOT BELOW|&#x1ecc;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH DOT BELOW|&#x1ecd;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH HOOK ABOVE|&#x1ece;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH HOOK ABOVE|&#x1ecf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1EDx |{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND ACUTE|&#x1ed0;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH CIRCUMFLEX AND ACUTE|&#x1ed1;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND GRAVE|&#x1ed2;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH CIRCUMFLEX AND GRAVE|&#x1ed3;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE|&#x1ed4;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE|&#x1ed5;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND TILDE|&#x1ed6;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH CIRCUMFLEX AND TILDE|&#x1ed7;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND DOT BELOW|&#x1ed8;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH CIRCUMFLEX AND DOT BELOW|&#x1ed9;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH HORN AND ACUTE|&#x1eda;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH HORN AND ACUTE|&#x1edb;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH HORN AND GRAVE|&#x1edc;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH HORN AND GRAVE|&#x1edd;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH HORN AND HOOK ABOVE|&#x1ede;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH HORN AND HOOK ABOVE|&#x1edf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1EEx |{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH HORN AND TILDE|&#x1ee0;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH HORN AND TILDE|&#x1ee1;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER O WITH HORN AND DOT BELOW|&#x1ee2;}}||{{H:title|dotted=no|LATIN SMALL LETTER O WITH HORN AND DOT BELOW|&#x1ee3;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH DOT BELOW|&#x1ee4;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH DOT BELOW|&#x1ee5;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH HOOK ABOVE|&#x1ee6;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH HOOK ABOVE|&#x1ee7;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH HORN AND ACUTE|&#x1ee8;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH HORN AND ACUTE|&#x1ee9;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH HORN AND GRAVE|&#x1eea;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH HORN AND GRAVE|&#x1eeb;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH HORN AND HOOK ABOVE|&#x1eec;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH HORN AND HOOK ABOVE|&#x1eed;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH HORN AND TILDE|&#x1eee;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH HORN AND TILDE|&#x1eef;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1EFx |{{H:title|dotted=no|LATIN CAPITAL LETTER U WITH HORN AND DOT BELOW|&#x1ef0;}}||{{H:title|dotted=no|LATIN SMALL LETTER U WITH HORN AND DOT BELOW|&#x1ef1;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER Y WITH GRAVE|&#x1ef2;}}||{{H:title|dotted=no|LATIN SMALL LETTER Y WITH GRAVE|&#x1ef3;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER Y WITH DOT BELOW|&#x1ef4;}}||{{H:title|dotted=no|LATIN SMALL LETTER Y WITH DOT BELOW|&#x1ef5;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER Y WITH HOOK ABOVE|&#x1ef6;}}||{{H:title|dotted=no|LATIN SMALL LETTER Y WITH HOOK ABOVE|&#x1ef7;}}||{{H:title|dotted=no|LATIN CAPITAL LETTER Y WITH TILDE|&#x1ef8;}}||{{H:title|dotted=no|LATIN SMALL LETTER Y WITH TILDE|&#x1ef9;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN CAPITAL LETTER MIDDLE-WELSH LL|&#x1efa;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER MIDDLE-WELSH LL|&#x1efb;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN CAPITAL LETTER MIDDLE-WELSH V|&#x1efc;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER MIDDLE-WELSH V|&#x1efd;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN CAPITAL LETTER Y WITH LOOP|&#x1efe;}}||style="background:#75ffab;{{text default color}};"|{{H:title|dotted=no|LATIN SMALL LETTER Y WITH LOOP|&#x1eff;}} |- | colspan="17" style="background:#f8f8f8;{{text default color}};text-align:center" | '''Greek Extended''' |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F0x |{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI|&#x1f00;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA|&#x1f01;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI AND VARIA|&#x1f02;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA AND VARIA|&#x1f03;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI AND OXIA|&#x1f04;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA AND OXIA|&#x1f05;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI AND PERISPOMENI|&#x1f06;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA AND PERISPOMENI|&#x1f07;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI|&#x1f08;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA|&#x1f09;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI AND VARIA|&#x1f0a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA AND VARIA|&#x1f0b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI AND OXIA|&#x1f0c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA AND OXIA|&#x1f0d;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI AND PERISPOMENI|&#x1f0e;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA AND PERISPOMENI|&#x1f0f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F1x |{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH PSILI|&#x1f10;}}||{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH DASIA|&#x1f11;}}||{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH PSILI AND VARIA|&#x1f12;}}||{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH DASIA AND VARIA|&#x1f13;}}||{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH PSILI AND OXIA|&#x1f14;}}||{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH DASIA AND OXIA|&#x1f15;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH PSILI|&#x1f18;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH DASIA|&#x1f19;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH PSILI AND VARIA|&#x1f1a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH DASIA AND VARIA|&#x1f1b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH PSILI AND OXIA|&#x1f1c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH DASIA AND OXIA|&#x1f1d;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F2x |{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI|&#x1f20;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA|&#x1f21;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI AND VARIA|&#x1f22;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA AND VARIA|&#x1f23;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI AND OXIA|&#x1f24;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA AND OXIA|&#x1f25;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI AND PERISPOMENI|&#x1f26;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA AND PERISPOMENI|&#x1f27;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI|&#x1f28;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA|&#x1f29;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI AND VARIA|&#x1f2a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA AND VARIA|&#x1f2b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI AND OXIA|&#x1f2c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA AND OXIA|&#x1f2d;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI AND PERISPOMENI|&#x1f2e;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA AND PERISPOMENI|&#x1f2f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F3x |{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH PSILI|&#x1f30;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH DASIA|&#x1f31;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH PSILI AND VARIA|&#x1f32;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH DASIA AND VARIA|&#x1f33;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH PSILI AND OXIA|&#x1f34;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH DASIA AND OXIA|&#x1f35;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH PSILI AND PERISPOMENI|&#x1f36;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH DASIA AND PERISPOMENI|&#x1f37;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH PSILI|&#x1f38;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH DASIA|&#x1f39;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH PSILI AND VARIA|&#x1f3a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH DASIA AND VARIA|&#x1f3b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH PSILI AND OXIA|&#x1f3c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH DASIA AND OXIA|&#x1f3d;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH PSILI AND PERISPOMENI|&#x1f3e;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH DASIA AND PERISPOMENI|&#x1f3f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F4x |{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH PSILI|&#x1f40;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH DASIA|&#x1f41;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH PSILI AND VARIA|&#x1f42;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH DASIA AND VARIA|&#x1f43;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH PSILI AND OXIA|&#x1f44;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH DASIA AND OXIA|&#x1f45;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH PSILI|&#x1f48;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH DASIA|&#x1f49;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH PSILI AND VARIA|&#x1f4a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH DASIA AND VARIA|&#x1f4b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH PSILI AND OXIA|&#x1f4c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH DASIA AND OXIA|&#x1f4d;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F5x |{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH PSILI|&#x1f50;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH DASIA|&#x1f51;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH PSILI AND VARIA|&#x1f52;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH DASIA AND VARIA|&#x1f53;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH PSILI AND OXIA|&#x1f54;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH DASIA AND OXIA|&#x1f55;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH PSILI AND PERISPOMENI|&#x1f56;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH DASIA AND PERISPOMENI|&#x1f57;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH DASIA|&#x1f59;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH DASIA AND VARIA|&#x1f5b;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH DASIA AND OXIA|&#x1f5d;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH DASIA AND PERISPOMENI|&#x1f5f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F6x |{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI|&#x1f60;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA|&#x1f61;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI AND VARIA|&#x1f62;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA AND VARIA|&#x1f63;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI AND OXIA|&#x1f64;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA AND OXIA|&#x1f65;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI AND PERISPOMENI|&#x1f66;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA AND PERISPOMENI|&#x1f67;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI|&#x1f68;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA|&#x1f69;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI AND VARIA|&#x1f6a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA AND VARIA|&#x1f6b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI AND OXIA|&#x1f6c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA AND OXIA|&#x1f6d;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI AND PERISPOMENI|&#x1f6e;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA AND PERISPOMENI|&#x1f6f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F7x |{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH VARIA|&#x1f70;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH OXIA|&#x1f71;}}||{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH VARIA|&#x1f72;}}||{{H:title|dotted=no|GREEK SMALL LETTER EPSILON WITH OXIA|&#x1f73;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH VARIA|&#x1f74;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH OXIA|&#x1f75;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH VARIA|&#x1f76;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH OXIA|&#x1f77;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH VARIA|&#x1f78;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMICRON WITH OXIA|&#x1f79;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH VARIA|&#x1f7a;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH OXIA|&#x1f7b;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH VARIA|&#x1f7c;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH OXIA|&#x1f7d;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp; |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F8x |{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI AND YPOGEGRAMMENI|&#x1f80;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA AND YPOGEGRAMMENI|&#x1f81;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI AND VARIA AND YPOGEGRAMMENI|&#x1f82;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA AND VARIA AND YPOGEGRAMMENI|&#x1f83;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI AND OXIA AND YPOGEGRAMMENI|&#x1f84;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA AND OXIA AND YPOGEGRAMMENI|&#x1f85;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PSILI AND PERISPOMENI AND YPOGEGRAMMENI|&#x1f86;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH DASIA AND PERISPOMENI AND YPOGEGRAMMENI|&#x1f87;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI AND PROSGEGRAMMENI|&#x1f88;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA AND PROSGEGRAMMENI|&#x1f89;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI AND VARIA AND PROSGEGRAMMENI|&#x1f8a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA AND VARIA AND PROSGEGRAMMENI|&#x1f8b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI AND OXIA AND PROSGEGRAMMENI|&#x1f8c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA AND OXIA AND PROSGEGRAMMENI|&#x1f8d;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PSILI AND PERISPOMENI AND PROSGEGRAMMENI|&#x1f8e;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH DASIA AND PERISPOMENI AND PROSGEGRAMMENI|&#x1f8f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1F9x |{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI AND YPOGEGRAMMENI|&#x1f90;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA AND YPOGEGRAMMENI|&#x1f91;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI AND VARIA AND YPOGEGRAMMENI|&#x1f92;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA AND VARIA AND YPOGEGRAMMENI|&#x1f93;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI AND OXIA AND YPOGEGRAMMENI|&#x1f94;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA AND OXIA AND YPOGEGRAMMENI|&#x1f95;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PSILI AND PERISPOMENI AND YPOGEGRAMMENI|&#x1f96;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH DASIA AND PERISPOMENI AND YPOGEGRAMMENI|&#x1f97;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI AND PROSGEGRAMMENI|&#x1f98;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA AND PROSGEGRAMMENI|&#x1f99;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI AND VARIA AND PROSGEGRAMMENI|&#x1f9a;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA AND VARIA AND PROSGEGRAMMENI|&#x1f9b;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI AND OXIA AND PROSGEGRAMMENI|&#x1f9c;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA AND OXIA AND PROSGEGRAMMENI|&#x1f9d;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PSILI AND PERISPOMENI AND PROSGEGRAMMENI|&#x1f9e;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH DASIA AND PERISPOMENI AND PROSGEGRAMMENI|&#x1f9f;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1FAx |{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI AND YPOGEGRAMMENI|&#x1fa0;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA AND YPOGEGRAMMENI|&#x1fa1;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI AND VARIA AND YPOGEGRAMMENI|&#x1fa2;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA AND VARIA AND YPOGEGRAMMENI|&#x1fa3;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI AND OXIA AND YPOGEGRAMMENI|&#x1fa4;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA AND OXIA AND YPOGEGRAMMENI|&#x1fa5;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PSILI AND PERISPOMENI AND YPOGEGRAMMENI|&#x1fa6;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH DASIA AND PERISPOMENI AND YPOGEGRAMMENI|&#x1fa7;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI AND PROSGEGRAMMENI|&#x1fa8;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA AND PROSGEGRAMMENI|&#x1fa9;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI AND VARIA AND PROSGEGRAMMENI|&#x1faa;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA AND VARIA AND PROSGEGRAMMENI|&#x1fab;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI AND OXIA AND PROSGEGRAMMENI|&#x1fac;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA AND OXIA AND PROSGEGRAMMENI|&#x1fad;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PSILI AND PERISPOMENI AND PROSGEGRAMMENI|&#x1fae;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH DASIA AND PERISPOMENI AND PROSGEGRAMMENI|&#x1faf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1FBx |{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH VRACHY|&#x1fb0;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH MACRON|&#x1fb1;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH VARIA AND YPOGEGRAMMENI|&#x1fb2;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH YPOGEGRAMMENI|&#x1fb3;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH OXIA AND YPOGEGRAMMENI|&#x1fb4;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PERISPOMENI|&#x1fb6;}}||{{H:title|dotted=no|GREEK SMALL LETTER ALPHA WITH PERISPOMENI AND YPOGEGRAMMENI|&#x1fb7;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH VRACHY|&#x1fb8;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH MACRON|&#x1fb9;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH VARIA|&#x1fba;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH OXIA|&#x1fbb;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ALPHA WITH PROSGEGRAMMENI|&#x1fbc;}}||{{H:title|dotted=no|GREEK KORONIS|&#x1fbd;}}||{{H:title|dotted=no|GREEK PROSGEGRAMMENI|&#x1fbe;}}||{{H:title|dotted=no|GREEK PSILI|&#x1fbf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1FCx |{{H:title|dotted=no|GREEK PERISPOMENI|&#x1fc0;}}||{{H:title|dotted=no|GREEK DIALYTIKA AND PERISPOMENI|&#x1fc1;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH VARIA AND YPOGEGRAMMENI|&#x1fc2;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH YPOGEGRAMMENI|&#x1fc3;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH OXIA AND YPOGEGRAMMENI|&#x1fc4;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PERISPOMENI|&#x1fc6;}}||{{H:title|dotted=no|GREEK SMALL LETTER ETA WITH PERISPOMENI AND YPOGEGRAMMENI|&#x1fc7;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH VARIA|&#x1fc8;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER EPSILON WITH OXIA|&#x1fc9;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH VARIA|&#x1fca;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH OXIA|&#x1fcb;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER ETA WITH PROSGEGRAMMENI|&#x1fcc;}}||{{H:title|dotted=no|GREEK PSILI AND VARIA|&#x1fcd;}}||{{H:title|dotted=no|GREEK PSILI AND OXIA|&#x1fce;}}||{{H:title|dotted=no|GREEK PSILI AND PERISPOMENI|&#x1fcf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1FDx |{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH VRACHY|&#x1fd0;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH MACRON|&#x1fd1;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH DIALYTIKA AND VARIA|&#x1fd2;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH DIALYTIKA AND OXIA|&#x1fd3;}}||style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH PERISPOMENI|&#x1fd6;}}||{{H:title|dotted=no|GREEK SMALL LETTER IOTA WITH DIALYTIKA AND PERISPOMENI|&#x1fd7;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH VRACHY|&#x1fd8;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH MACRON|&#x1fd9;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH VARIA|&#x1fda;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER IOTA WITH OXIA|&#x1fdb;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK DASIA AND VARIA|&#x1fdd;}}||{{H:title|dotted=no|GREEK DASIA AND OXIA|&#x1fde;}}||{{H:title|dotted=no|GREEK DASIA AND PERISPOMENI|&#x1fdf;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1FEx |{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH VRACHY|&#x1fe0;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH MACRON|&#x1fe1;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND VARIA|&#x1fe2;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND OXIA|&#x1fe3;}}||{{H:title|dotted=no|GREEK SMALL LETTER RHO WITH PSILI|&#x1fe4;}}||{{H:title|dotted=no|GREEK SMALL LETTER RHO WITH DASIA|&#x1fe5;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH PERISPOMENI|&#x1fe6;}}||{{H:title|dotted=no|GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND PERISPOMENI|&#x1fe7;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH VRACHY|&#x1fe8;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH MACRON|&#x1fe9;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH VARIA|&#x1fea;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER UPSILON WITH OXIA|&#x1feb;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER RHO WITH DASIA|&#x1fec;}}||{{H:title|dotted=no|GREEK DIALYTIKA AND VARIA|&#x1fed;}}||{{H:title|dotted=no|GREEK DIALYTIKA AND OXIA|&#x1fee;}}||{{H:title|dotted=no|GREEK VARIA|&#x1fef;}} |----- style="text-align:center;background:#ffa25a;{{text default color}};" !style="background:#ffffff;{{text default color}};"|1FFx |style="background:#777777;{{text default color}};"|&nbsp;||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH VARIA AND YPOGEGRAMMENI|&#x1ff2;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH YPOGEGRAMMENI|&#x1ff3;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH OXIA AND YPOGEGRAMMENI|&#x1ff4;}}||style="background:#777777;{{text default color}};"|&nbsp;||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PERISPOMENI|&#x1ff6;}}||{{H:title|dotted=no|GREEK SMALL LETTER OMEGA WITH PERISPOMENI AND YPOGEGRAMMENI|&#x1ff7;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH VARIA|&#x1ff8;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMICRON WITH OXIA|&#x1ff9;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH VARIA|&#x1ffa;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH OXIA|&#x1ffb;}}||{{H:title|dotted=no|GREEK CAPITAL LETTER OMEGA WITH PROSGEGRAMMENI|&#x1ffc;}}||{{H:title|dotted=no|GREEK OXIA|&#x1ffd;}}||{{H:title|dotted=no|GREEK DASIA|&#x1ffe;}}||style="background:#777777;{{text default color}};"|&nbsp; |----- style="background:#ccccff;{{text default color}};" !U+||0||1||2||3||4||5||6||7||8||9||A||B||C||D||E||F |} {{:Unicode/Character/footer}} 37km7xcpx9k6mlpl5rw0l8golvs13n1 LaTeX/Internationalization 0 94367 4669916 4626834 2026-09-13T17:10:02Z ~2026-49359-60 3625875 4669916 wikitext text/x-wiki <noinclude>{{LaTeX/Top}} </noinclude> LaTeX requires some additional configuration to typeset documents in languages other than English. In addition, many scripts require LuaTeX, which is currently the recommended engine in newly created documents<ref>[https://www.texdev.net/2024/11/05/engine-news-from-the-latex-project Engine news from the LaTeX Project]</ref>, or XeTeX. There are currently two packages providing international language support, namely, Babel and Polyglossia: * Babel<ref name="babelSite">[https://latex3.github.io/babel/ Babel: The multilingual framework to localize LaTeX, LuaLaTeX, XeLaTeX]</ref> works with the three main engines, namely, pdfTeX, LuaTeX and XeTeX. It’s part of the LaTeX core, and the recommended package by ''The LaTeX Companion'' (3rd ed., 2023), even for non-Latin and RTL scripts, which are fully supported. Depending on the engine the number of supported languages (with various levels of coverage) goes from about 170 to 300, covering about 45 scripts, and new ones can be declared easily from scratch. It also provides partial support for Plain TeX. * Polyglossia was devised as an alternative to Babel for the now discouraged XeTeX (although provides partial support for LuaTeX, but not for pdfTeX). It supports about 90 languages, covering about 30 scripts. Both packages cover the major languages around the World (French, Spanish, Arabic, Chinese, Japanese, Thai, Hindi, Marathi, etc.) and handle the following tasks: ; Fonts : Assigning a font to each non-Latin language. Traditional LaTeX requires setting an appropriate font encoding. In Unicode engines, both Babel and Polyglossia rely on the advanced OpenType font features provided by the 'fontspec' package. While Babel offers a high-level interface to automatically handle fonts for different scripts, and set the language and the script, Polyglossia depends on standard calls to 'fontspec' and the latter must be set manually. With Babel + LuaTeX the font can be switched automatically based on script. See also the discussion of {{LaTeX/Package|fontspec}} in the [[LaTeX/Fonts#Using_TTF_and_OTF_fonts|Fonts]] chapter. ; Linebreaking, justification and hyphenation : Activating for each script and language the corresponding line breaking algorithm. In the case of hyphenated languages, loading the language-specific hyphenation patterns. Babel and Polyglossia provide basic line breaking for CJK scripts. Babel provides non-standard hyphenation, like “ff” → “ff-f”, repeated hyphens, and ranked rules, and there is also some tentative support for Arabic and Tibetan justificacion. ; Cultural elements : Translating document labels (like “chapter”, “figure”, “bibliography”), as well as formatting dates according to language-specific conventions and formatting numbers for languages that have their own numbering system. Polyglossia can generate the current date in the Hebrew, Islamic (Civil) and Persian calendars; Babel supports in addition Islamic Umm al-Qura, Coptic, Ethiopic, Chinese, and Buddhist. ; Bidirectional typesetting : Supporting documents that contain right to left scripts. Babel + LuaTeX uses an algorithm based on the Unicode one, which changes the direction automatically. Layout elements such as tables, margins and so on must be reversed too, and this is done by Babel with LuaTeX to a great extent. With XeTeX, both Babel and Polyglossia rely on the {{LaTeX/Package|bidi}} package, which requires explicit markup to change the direction. ; Typographical rules and transliterations : Performing miscellaneous transformation both at the character level (like transliterations) as well as at the typographical level (like inserting spaces or penalties at appropriate places). Babel with LuaTeX can do this automatically by means of “transforms”; with XeTeX this can be done to some extent (both Babel and Polyglossia), while in 8-bit engines many of them must be done by hand. With [http://mirrors.ctan.org/macros/latex/required/babel/base/babel.pdf Babel], LaTeX ≥ 2018-04-01, and a monolingual document in UTF-8 encoding (which is the recommended encoding), all you need in many European languages is something like, for example: {{LaTeX/Usage|code= \documentclass[french]{article} \usepackage[T1]{fontenc} % <- With XeTeX or LuaTeX, delete this line \usepackage{babel} \begin{document} Plus ça change, plus c'est la même chose! \end{document} }} In addition, there are some specialized frameworks for languages like Japanese, Korean or Chinese, described below. == Encodings == === Unicode engines === When using the <code>xelatex</code> or <code>lualatex</code> engines, many of the problems described below are solved for you. Input files are assumed to be [[w:UTF-8|UTF-8]] (XeLaTeX also accepts [[w:UTF-16|UTF-16]] and [[w:UTF-32|UTF-32]]), and the engine automatically maps Unicode characters to their glyphs in the [[w:TrueType|TrueType]] or [[w:OpenType|OpenType]] fonts you selected for your document. (This is, of course, assuming those fonts contain the glyphs you need, so you must ensure that your fonts support the languages you are using.) Fonts are configured using the <code>fontspec</code> package, which is detailed in the [[LaTeX/Fonts#Using_alternative_fonts|Fonts]] section. When using it, you may need to explicitly set the language system via the <code>Language</code> and <code>Script</code> options. However, the Babel package offers a high-level interface that, among other things, handles the language system setup for you. Here is an example demonstrating the setup for Hindi: {{LaTeX/Usage|code= \documentclass[hindi]{article} \usepackage{babel} \babelfont{rm}{Shobhika} \begin{document} जिस की लाठी उस की भैंस. \end{document} }} For a multilingual example, see [[#Font management|Font management]]. === 8-bit engines === With engines not supporting Unicode internally (<code>latex</code> or <code>pdflatex</code>), LaTeX must handle two fundamental problems: # Mapping the bytes of your input file into the characters of the language(s) you want to use. # Mapping those characters to their glyphs in the fonts your document uses. With them, you must tell LaTeX which encoding to use for your input files, and what "output" encoding it should use to map characters to their glyphs in the fonts. In most cases (especially for multilingual documents), UTF-8 is an optimal input encoding, which is currently the default encoding. For most Latin languages, <code>T1</code> is the desired output encoding, and can be set with: {{LaTeX/Usage|code= \usepackage[T1]{fontenc} }} Other output encodings for specific languages are shown below. For additional information, see the discussion of encoding in the [[LaTeX/Fonts#Font encoding|Fonts]] chapter, as well as the [[LaTeX/Special Characters|Special Characters]] chapter. == Babel == The core package {{LaTeX/Package|babel}} supports the 3 main engines (PDFLaTeX, LuaLaTeX and XeLaTeX). There are two ways to specify the document languages. One of them is as arguments to the package when it is loaded: {{LaTeX/Usage|code= \usepackage[language]{babel} }} Another approach is making the language a global option in order to let other packages detect and use it: {{LaTeX/Usage|code= \documentclass[language]{article} \usepackage{babel} }} Finally, {{LaTeX/Package|babel}} provides total or partial support for about 300 languages with a set of ini files, which are accessed with {{LaTeX/LaTeX|code=\babelprovide}}. This command can be used to define easily your own language from scratch, too. Names are normalized to those in the Unicode CLDR. Babel will automatically activate the appropriate hyphenation rules for the language you choose. If your LaTeX format does not support hyphenation in the language of your choice, babel will still work but will disable hyphenation, which has quite a negative effect on the appearance of the typeset document (with LuaLaTeX, however, hyphenation rules can be loaded when the document is being typeset). Babel also specifies new commands for some languages, which simplify the input of special characters. See the sections about languages below for more information. If you call babel with multiple languages: {{LaTeX/Usage|code= \usepackage[languageA,languageB]{babel} }} Short texts in a secondary language does not require an explicit declaration in the preamble, because {{LaTeX/Package|babel}} supports lazy loading of languages. Just select it as explained in what follows and the basic declarations will be loaded on the fly. The last language in the option list will be active (i.e. languageB), and you can use the command {{LaTeX/Usage|code= \selectlanguage{languageA} }} to change the active language (when the document begins, with {{LaTeX/LaTeX|code=\begin{document}<!---->}}, the main language is automatically selected). You can also add short pieces of text in another language using the command {{LaTeX/Usage|code= \foreignlanguage{languageB}{Text in another language} }} Babel also offers various environments for entering larger pieces of text in another language: {{LaTeX/Usage|code= \begin{otherlanguage}{languageB} Text in language B. This environment switches all language-related definitions, like the language specific names for figures, tables etc. to the other language. \end{otherlanguage} }} The starred version of this environment typesets the main text according to the rules of the other language, but keeps the language specific string for ancillary things like figures in the main language of the document. The [http://mirrors.ctan.org/macros/latex/required/babel/base/babel.pdf babel manual] provides much more information on these and many other options. === Font management === If you are using XeTeX or LuaTeX, Babel supports OpenType fonts with {{LaTeX/Package|fontspec}}. To ease font handling, it provides the macro <code>\babelfont</code>, which switches the font across languages and sets the OpenType ‘language system’ (ie, language and script). Let us assume you are setting up a document in Swedish, with some words in Hebrew, with a font suited for both languages: {{LaTeX/Usage|code= \babelfont{rm}{FreeSerif} }} If, on the other hand, you have to resort to different fonts, you would say: {{LaTeX/Usage|code= \babelfont{rm}{Iwona} \babelfont[hebrew]{rm}{FreeSerif} }} Also, with version >=3.38 the locale identifiers (<code>\language</code> and <code>\localeid</code>) and the fonts can be switched without explicit markup, depending on the script (only LuaTeX). In the following example, <code>bidi=basic</code> switches the direction, and <code>onchar=ids fonts</code> switches the identifiers and the font: {{LaTeX/Usage|code= \documentclass{article} \usepackage[swedish, bidi=basic]{babel} \babelprovide[import, onchar=ids fonts]{hebrew} \babelfont{rm}{Iwona} \babelfont[hebrew]{rm}{FreeSerif} \begin{document} Svenska עִבְרִית svenska. \end{document} }} === Bidirectional texts === Babel provides basic support for bidirectional texts. The package option may take three values, namely, <code>default</code>, <code>basic-r</code>, and <code>basic</code>. With <code>bidi=basic</code> RTL and LTR text can be mixed without explicit markup (only LuaTeX). === Customization === <code>Babel</code> provides tools to customize the behavior of languages. The most common requirement is modifying the default captions like the chapter name, because the strings defined for each language not always fit some editorial or personal preferences. The command <code>\setlocalecaption</code> is provided for this purpose. For example: {{LaTeX/Usage|code= \setlocalecaption{spanish}{contents}{Contenidos} }} Formerly, the only way to customize the captions was with something like <code>\addto\captionsspanish{\renewcommand{\contentsname}{Contenidos}}</code>. According to the <code>babel</code> manual, this low level interface is not recommended. === Multilingual versions === It is possible in LaTeX to typeset the content of one document in several languages and to choose upon compilation which language to output in predefined strings (chapter name, date, etc.). Using the commands above in multilingual documents can be cumbersome, and therefore {{LaTeX/Package|babel}} provides a way to define shorter names. With {{LaTeX/Usage|code= \babeltags{de = german} }} You can write: {{LaTeX/Usage|code= text \textde{German text} text text \begin{de} German text \end{de} text}} There is a clear drawback to this feature, namely, the ‘prefix’ <code>\text...</code> is heavily overloaded in LaTeX and conflicts with existing macros may arise. The {{LaTeX/Package|babel}} manual recommends to to stick to the default selectors or to define your own alternatives. The current language can also be tested by using the {{LaTeX/Package|iflang}} package by Heiko Oberdiek (the built-in feature from the babel package is not reliable). Here comes a simple example: \IfLanguageName{ngerman}{Hallo}{Hello} This allows to easily distinguish between two languages without the need of defining own commands. Another approach for localized strings is {{LaTeX/Package|translator}}. == Polyglossia == Besides the core {{LaTeX/Package|babel}} package, {{LaTeX/Package|polyglossia}} can be used as an alternative with XeLaTeX and LualaTeX, as described in [http://mirrors.ctan.org/macros/unicodetex/latex/polyglossia/polyglossia.pdf its manual]. The original aim was to be compatible with {{LaTeX/Package|babel}}, but there is a number of differences. For example, the standard mechanism in LaTeX to declare languages, via package or class options, is not recognized, and the user must rely on a set of new commands, as shown in the example. Unlike {{LaTeX/Package|babel}}, secondary languages must be always explicitly declared, because {{LaTeX/Package|polyglossia}} doesn't support lazy loading. It also adds the concept of ‘language variant’, while in {{LaTeX/Package|babel}}, all locales are treated on an equal footing. Not only languages are declared in a non standard way, but also a new way to switch languages has been devised, with commands like <code>\textenglish</code> or <code>\textlang</code>. Font are set with standard `fontspec` commands and no higher level interface is provided. To use {{LaTeX/Package|polyglossia}}, load it in your preamble and specify the languages you will be using, along with any language-specific options you wish. If, for example, we have a document with American English as the main language, and some short texts in French, Bulgarian and Greek, you might use: {{LaTeX/Usage|code= \documentclass{article} \usepackage{polyglossia} \setdefaultlanguage[variant=american]{english} \setotherlanguages{french, bulgarian, greek} \newfontfamily\bulgarianfont {NewComputerModern10}[Script=Cyrillic,Language=Bulgarian] \newfontfamily\greekfont {NewComputerModern10}[Script=Greek,Language=Greek] \begin{document} English. \textlang{french}{French}. \textlang{bulgarian}{Български}. \textlang{greek}{Ελληνικά}. \end{document} }} As a comparison, here is the code with `babel`: {{LaTeX/Usage|code= \documentclass{article} \usepackage[american]{babel} \babelfont[*cyrillic, *greek]{rm}{NewComputerModern10} \begin{document} English. \foreignlanguage{french}{French}. \foreignlanguage{bulgarian}{Български}. \foreignlanguage{greek}{Ελληνικά}. \end{document} }} == Specific languages == <!-- please keep the list in alphabetical order--> Here is a collection of language-specific suggestions. If you have experience in a language not listed below, please add some notes about it. Some of the methods described in this chapter may be useful when dealing with non-English author names in bibliographies. {{Info|Most of the following assumes you are using {{LaTeX/Package|babel}}, but {{LaTeX/Package|polyglossia}} supports some of the same commands, although their behavior may be different.}} ===Arabic script=== Documents in the Arabic script, including Arabic, Persian, Urdu, Pashto, Kurdish, Uyghur, etc., are best typeset with either XeTeX or LuaTeX. An example with {{LaTeX/Package|babel}} and LuaTeX follows (rendering by the browser may be different from an editor): {{LaTeX/Usage|code= \documentclass{article} \usepackage[bidi=basic]{babel} \babelprovide[import, main]{arabic} \babelfont{rm}{FreeSerif} \begin{document} وﻗﺪ ﻋﺮﻓﺖ ﺷﺒﻪ ﺟﺰﻳﺮة اﻟﻌﺮب ﻃﻴﻠﺔ اﻟﻌﺼﺮ اﻟﻬﻴﻠﻴﻨﻲ )اﻻﻏﺮﻳﻘﻲ( ﺑـ Arabia أو Aravia )ﺑﺎﻻﻏﺮﻳﻘﻴﺔ Αραβία (، اﺳﺘﺨﺪم اﻟﺮوﻣﺎن ﺛﻼث ﺑﺎدﺋﺎت ﺑـ “Arabia” ﻋﻠﻰ ﺛﻼث ﻣﻨﺎﻃﻖ ﻣﻦ ﺷﺒﻪ اﻟﺠﺰﻳﺮة اﻟﻌﺮﺑﻴﺔ، إﻻ أﻧﻬﺎ ﺣﻘﻴﻘﺔً ﻛﺎﻧﺖ أﻛﺒﺮ ﻣﻤﺎ ﺗﻌﺮف ﻋﻠﻴﻪ اﻟﻴﻮم. \end{document} }} With XeTeX, you may set <code>bidi=bidi</code>, but mixed LR and RL text must be marked up explicitly. The same applies to {{LaTeX/Package|polyglossia}}. {{LaTeX/Package|babel}} with LuaTeX provides partial and tentative support for Arabic justification based on kashida (with the ARABIC TATWEEL Unicode character) or on the ‘justification alternatives’ OpenType table (<code>jalt</code>). An alternative package for LuaTeX is {{LaTeX/Package|arabluatex}}, which is an extension for LuaTeX of {{LaTeX/Package|arabtex}}, described below. For XeTeX there is {{LaTeX/Package|arabxetex}}. In 8-bit engines, they can be typeset in a number of ways, one of the oldest being {{LaTeX/Package|arabtex}}. Add the following code to your preamble: {{LaTeX/Usage|code= \usepackage{arabtex} }} You can input text in either romanized characters or native Arabic script encodings. Use any of the following commands and environments to enter in text: {{LaTeX/Usage|code= \< ... > \RL{ ... } \begin{arabtext} ... \end{arabtext}. }} See the [[w:ArabTeX|ArabTeX]] Wikipedia article for further details. You may also use the {{LaTeX/Package|Arabi}} package within Babel to typeset Arabic and Persian {{LaTeX/Usage|code= \usepackage{cmap} \usepackage[LAE,LFE]{fontenc} \usepackage[arabic,farsi]{babel} }} You may also copy and paste from PDF files produced with Arabi thanks to the support of the {{LaTeX/Package|cmap}} package. You may use Arabi with LyX, or with tex4ht to produce HTML. See [http://www.ctan.org/tex-archive/language/arabic/arabi/ Arabi page on CTAN] ===Armenian=== The Armenian script uses its own characters, which will require you to install a text editor that supports [[w:Unicode|Unicode]] and will allow you to enter UTF-8 text, such as [http://www.xm1math.net/texmaker/ Texmaker] or [http://www.winedt.com/ WinEdt]. These text editors should then be configured to compile using XeLaTeX or LuaLaTeX. Once the text editor is set up to compile with XeLaTeX or LuaLaTeX, the {{LaTeX/Package|fontspec}} package can be used to write in Armenian: {{LaTeX/Usage|code= \usepackage{fontspec} \setmainfont{DejaVu Serif} }} or {{LaTeX/Usage|code= \usepackage{fontspec} \setmainfont{Sylfaen} }} The Sylfaen font lacks italic and bold, but DejaVu Serif supports them. See [[:hy:ԼաՏեԽ/Բարև աշխարհ|Armenian Wikibooks]] for further details, especially on how to configure the Unicode supporting text editors to compile with Unicode engines. ===Cyrillic script=== Currently the most convenient way to typeset Cyrillic texts is with XeTeX or LuaTeX in the UTF-8 encoding. An example for Russian with these engines, which do not require encoding transformations because everything is done directly in that encoding, is: {{LaTeX/Usage|code= \documentclass{article} \usepackage[russian]{babel} \babelfont{rm}{DejaVu Serif} \begin{document} Россия, находящаяся на пересечении множества культур, а также с учётом многонационального характера её населения, — отличается высокой степенью этнокультурного многообразия и способностью к межкультурному диалогу. \end{document} }} Support for Cyrillic in non-Unicode engines is based on standard LaTeX mechanisms plus the {{LaTeX/Package|fontenc}} and {{LaTeX/Package|inputenc}} packages. {{LaTeX/Package|babel}} includes support for the <code>T2*</code> encodings and for typesetting Bulgarian, Russian and Ukrainian texts using Cyrillic letters<ref name="notSoShortIntro">[http://www.ctan.org/tex-archive/info/lshort/english/lshort.pdf The Not So Short Introduction to LaTeX], 2.5.6 Support for Cyrillic, Maksym Polyakov</ref> with non-Unicode engines. AMS-LaTeX packages should be loaded before {{LaTeX/Package|fontenc}} and {{LaTeX/Package|babel}}<sup>(Why?)</sup>. If you are going to use Cyrillics in mathmode, you also need to load {{LaTeX/Package|mathtext}} package before {{LaTeX/Package|fontenc}}: {{LaTeX/Usage|code= \usepackage{amsmath,amsthm,amssymb} \usepackage{mathtext} \usepackage[T1,T2A]{fontenc} \usepackage[english,bulgarian,russian,ukrainian]{babel} }} Generally, {{LaTeX/Package|babel}} will automatically choose the default font encoding, for the above three languages this is <code>T2A.</code> However, documents are not restricted to a single font encoding. For multilingual documents using Cyrillic and Latin-based languages it makes sense to include Latin font encoding explicitly. Babel will take care of switching to the appropriate font encoding when a different language is selected within the document. On modern operating systems it is beneficial to use Unicode ({{LaTeX/Parameter|utf8}} or {{LaTeX/Parameter|utf8x}}) instead of KOI8-RU ({{LaTeX/Parameter|koi8-ru}}) as an input encoding for Cyrillic text. In addition to enabling hyphenations, translating automatically generated text strings, and activating some language specific typographic rules (like {{LaTeX/LaTeX|code=\frenchspacing<!---->}}), {{LaTeX/Package|babel}} provides some commands allowing typesetting according to the standards of Bulgarian, Russian, or Ukrainian languages. For all three languages, language specific punctuation is provided: the Cyrillic dash for the text (it is little narrower than Latin dash and surrounded by tiny spaces), a dash for direct speech, quotes, and commands to facilitate hyphenation: {| class="wikitable" |- ! Key combination !! Action |- || {{LaTeX/LaTeX|code="{{!}}<!---->}} || No ligature at this position. |- || {{LaTeX/LaTeX|code="-<!---->}} || Explicit hyphen sign, allowing hyphenation in the rest of the word. |- || {{LaTeX/LaTeX|code="---<!---->}} || Cyrillic emdash in plain text. |- || {{LaTeX/LaTeX|code="--~<!---->}} || Cyrillic emdash in compound names (surnames). |- || {{LaTeX/LaTeX|code="--*<!---->}} || Cyrillic emdash for denoting direct speech. |- || {{LaTeX/LaTeX|code=""<!---->}} || Similar to {{LaTeX/LaTeX|code="-<!---->}}, but it produces no hyphen sign (used for compound words with hyphen, e.g. {{LaTeX/LaTeX|code=x-""y<!---->}} or some other signs as “disable/enable”). |- || {{LaTeX/LaTeX|code="~<!---->}} || Compound word mark without a breakpoint. |- || {{LaTeX/LaTeX|code="=<!---->}} || Compound word mark with a breakpoint, allowing hyphenation in the composing words. |- || {{LaTeX/LaTeX|code=",<!---->}} || Thinspace for initials with a breakpoint in a following surname. |- || {{LaTeX/LaTeX|code="‘<!---->}} || German opening double quote (,,). |- || {{LaTeX/LaTeX|code="’<!---->}} || German closing double quote (“). |- || {{LaTeX/LaTeX|code="<<!---->}} || French opening double quote (<<). |- || {{LaTeX/LaTeX|code="><!---->}} || French closing double quote (>>). |- |} The Russian and Ukrainian options of {{LaTeX/Package|babel}} define the commands {{LaTeX/Usage|code= \Asbuk \asbuk }} which act like {{LaTeX/LaTeX|code=\Alph<!---->}} and {{LaTeX/LaTeX|code=\alph<!---->}} (commands for turning counters into letters, ''e.g.'' {{LaTeX/LaTeX|code=a, b, c...<!---->}}), but produce capital and small letters of Russian or Ukrainian alphabets (whichever is the active language of the document). The Bulgarian option of {{LaTeX/Package|babel}} provides the commands {{LaTeX/Usage|code= \enumBul \enumLat \enumEng }} which make {{LaTeX/LaTeX|code=\Alph<!---->}} and {{LaTeX/LaTeX|code=\alph<!---->}} produce letters of either Bulgarian or Latin (English) alphabets. The default behaviour of {{LaTeX/LaTeX|code=\Alph<!---->}} and {{LaTeX/LaTeX|code=\alph<!---->}} for the Bulgarian language option is to produce letters from the Bulgarian alphabet. See the Bulgarian translation of "The Not So Short Introduction to LaTeX" <ref name="notSoShortIntroBg">[http://www.ctan.org/tex-archive/info/lshort/bulgarian/lshort-bg.pdf The Not So Short Introduction to LaTeX], Bulgarian translation</ref> for a method to type Cyrillic letters directly from the keyboard using a different distribution. === Chinese === Typesetting Chinese texts (and, in general, CJK script ones) is best done with a complete framework, like {{LaTeX/Package|CJK}} o {{LaTeX/Package|xeCJK}}, although for short texts or a few words in horizontal typesetting {{LaTeX/Package|babel}} with XeTeX and LuaTeX could be enough, with basic line breaking. ====CJK Package==== One possible Chinese support is made available thanks to the {{LaTeX/Package|CJK}} package collection. If you are using a package manager or a portage tree, the CJK collection is usually in a separate package because of its size (mainly due to fonts). Make sure your document is saved using the UTF-8 character encoding. See [[LaTeX/Special Characters|Special Characters]] for more details. Put the parts where you want to write chinese characters in a {{LaTeX/Environment|CJK}} environment. {{LaTeX/Usage|code= \documentclass{article} \usepackage{CJK} \begin{document} \begin{CJK}{UTF8}{gbsn} 你好 You can mix Latin letters and Chinese. \end{CJK} \end{document} }} The last argument specifies the font. It must fit the desired language, since fonts are different for Chinese, Japanese and Korean. Possible choices for Chinese include: * gbsn (简体宋体, simplified Chinese) * gkai (简体楷体, simplified Chinese) * bsmi (繁體細上海宋體, traditional Chinese) * bkai (繁體標楷體, traditional Chinese) In CTeX distribution (which has been outdated), six more fonts for simplified Chinese are included, corresponding to default Windows fonts: * song (宋体, Simsun) * hei (黑体, Simhei) * fang (仿宋, STFangSong) * kai (楷体, STKaiti) * li (隶书, SimLi) * you (幼圆, SimYou) ====xeCJK Package==== When using the XeTeX engine, there is another package called '''xeCJK''', which is based on ''fontspec'' and offers similar interface to ''CJK'' package. When using the package, one can define CJK fonts like this: {{LaTeX/Usage|code= \documentclass{article} \usepackage{xeCJK} \setCJKmainfont{FZSSK.ttf} % use Foundertype's Chinese font, which has a free license \begin{document} 你好 You can still mix Latin letters and Chinese! \end{document} }} === Czech === Czech is fine using {{LaTeX/Usage|code= \usepackage[czech]{babel} }} UTF-8 allows you to have „czech quotation marks“ directly in your text. Otherwise, there are macros ''\clqq'' and ''\crqq'' to produce left and right quote. You can place quotated text inside {{LaTeX/LaTeX|code=\uv<!---->}}. ==== Copying and searching in PDF ==== Although czech letters with diacritical sign are displayed correctly, they are not copy-able or search-able in PDF files generated with pdfLaTeX with just command above. Using package '''cmap''' solves this for some fonts, for others is also neccessary to use command '''glyphtounicode'''. {| class="wikitable" |+ Combinations of commands with different fonts |- ! scope="col" | Font ! scope="col" | (no additional command) ! scope="col" | <syntaxhighlight lang="latex">\usepackage{cmap}</syntaxhighlight> ! scope="col" | <syntaxhighlight lang="latex">\usepackage[resetfonts]{cmap}</syntaxhighlight> ! scope="col" | <syntaxhighlight lang="latex">\usepackage{cmap} \input{glyphtounicode} \pdfgentounicode=1</syntaxhighlight> |- ! scope="row" | <syntaxhighlight lang="latex">\usepackage{lmodern}</syntaxhighlight> | {{color|red|ešcržýáíédtnúuŠCRŽÁÚ}} | {{color|green|ěščřžýáíéďťňúůŠČŘŽÁÚ}} | {{color|green|ěščřžýáíéďťňúůŠČŘŽÁÚ}} | {{color|green|ěščřžýáíéďťňúůŠČŘŽÁÚ}} |- ! scope="row" | <syntaxhighlight lang="latex">\usepackage{ebgaramond}</syntaxhighlight> | {{color|red|ešcržýáíédtnúuŠCRŽÁÚ}} | {{color|red|ešcržýáíédtnúuŠCRŽÁÚ}} | {{color|red|ešcržýáíédtnúuŠCRŽÁÚ}} | {{color|green|ěščřžýáíéďťňúůŠČŘŽÁÚ}} |} === Devanagari and other Indic scripts === The Devanagari script is used by many languages, including Marathi, Pāḷi, Sanskrit, Hindi, Nepali, Bodo, Konkani, Prakrit. Here is an example for Hindi with {{LaTeX/Package|babel}}, for both XeTeX and LuaTeX: {{LaTeX/Usage|code= \documentclass{article} \usepackage[hindi, provide=*]{babel} \babelfont{rm}{FreeSerif} \begin{document} देवनागरी एक भारतीय लिपि है जिसमें अनेक भारतीय भाषाएँ तथा कई विदेशी भाषाएँ लिखी जाती हैं। \end{document} }} Other Indic scripts have a similar setup (Malayalam, Bengali, Sinhala, Telugu, Tamil, Kannada, Assamese, Punjabi, etc.). If any additional features are required, you need an alternative approach, as illustrated in the following example for Bangla, which sets the option <code>mapdigits</code> for the Arabic digits to be converted to the local ones (only LuaTeX). {{LaTeX/Usage|code= \documentclass{article} \usepackage{babel} \babelprovide[import, main, mapdigits]{bengali} \babelfont{rm}{FreeSerif} \begin{document} গাইতে গাইতে গায়েন। \end{document} }} Mapping the digits is accomplished in XeTeX at the font level, with the option <code>Mapping=</code>, like: {{LaTeX/Usage|code= \babelfont{rm}[Mapping=bengalidigits]{FreeSerif} }} This is actually a XeTeX feature and doesn't require {{LaTeX/Package|babel}}. It can be used directly with {{LaTeX/Package|fontspec}}. Support in pdfTeX is based mainly on the {{LaTeX/Package|velthuis}} package. An alternative for XeTeX is {{LaTeX/Package|latexbangla}}, which relies on {{LaTeX/Package|polyglossia}}. === Finnish === Finnish language hyphenation is enabled with: {{LaTeX/Usage|code= \usepackage[finnish]{babel} }} This will also automatically change document language (section names, etc.) to Finnish. === French === As of version 3.0 of {{LaTeX/Package|babel-french}}, it is advised to choose the language as a global option with the following command<ref name="babel-frenchDocumentation">[http://mirrors.ctan.org/macros/latex/contrib/babel-contrib/french/frenchb.pdf {{LaTeX/Package|babel-french}} documentation]: "the French language should now be loaded as french, not as frenchb or francais and preferably as a global option of {{LaTeX/LaTeX|code=\documentclass<!---->}}. Some tolerance still exists in v3.0, but do not rely on it."</ref>: {{LaTeX/Usage|code= \documentclass[french]{article} \usepackage{babel} }} Formerly, you could load French language support with the following command: {{LaTeX/Usage|code= \usepackage[frenchb]{babel} }} or {{LaTeX/Usage|code= \usepackage[francais]{babel} }} There are multiple options for typesetting French documents, depending on the flavor of French: {{LaTeX/Parameter|french}} for Parisian French, and {{LaTeX/Parameter|acadian}} and {{LaTeX/Parameter|canadien}} for new-world French. If you do not know or do not really care, we would recommend using {{LaTeX/LaTeX|code=french<!---->}}. All enable French hyphenation, if you have configured your LaTeX system accordingly. All of these also change all automatic text into French: {{LaTeX/LaTeX|code=\chapter<!---->}} prints ''Chapitre'', {{LaTeX/LaTeX|code=\today<!---->}} prints the current date in French and so on. A set of new commands also becomes available, which allows you to write French input files more easily. Check out the following table for inspiration: {| class="wikitable" !input code !rendered output |- |<code>\og guillemets \fg{}</code> |« guillemets » |- |<code>M\up{me}, D\up{r}</code> |M<sup>me</sup>, D<sup>r</sup> |- |<code>1\ier{}, 1\iere{}, 1\ieres{}</code> |1<sup>er</sup>, 1<sup>re</sup>, 1<sup>res</sup> |- |<code>2\ieme{} 4\iemes{}</code> |2<sup>e</sup> 4<sup>es</sup> |- |<code>\No 1, \no 2</code> |N° 1, n° 2 |- |<code>20~\degres C, 45\degres</code> |20 °C, 45° |- |<code>M. \bsc{Durand}</code> | M. <span style="font-variant: small-caps;">Durand</span> |- |<code>\nombre{1234,56789}</code> |1 234,567 89 |- |} You may want to typeset guillemets and other French characters directly if your keyboard has them. Running Xorg (*BSD and GNU/Linux), you may want to use the <code>oss</code> variant which features some nice shortcuts, like {| class="wikitable" !Key combination !Character |- |<code>Alt Gr + w</code> || « |- |<code>Alt Gr + x</code> || » |- |<code>Alt Gr + Shift + é</code> || É |- |<code>Alt Gr + Shift + è</code> || È |- |<code>Alt Gr + Shift + ç</code> || Ç |- |} You will need the T1 font encoding for guillemets to print properly. For the degree character you will get an error like ! Package inputenc Error: Unicode char \u8:° not set up for use with LaTeX. The {{LaTeX/Package|textcomp}} package will fix it for you. The great advantage of Babel for French is that it will handle some elements of French typography for you, especially non-breaking spaces before all two-parts punctuation marks. So now you can write: {{LaTeX/Usage|code= Il répondit: «Ce pain coûte-t-il 2~€?» }} The non-breaking space before the euro symbol is still necessary because currency symbols and other units or not supported in general (that's not specific to French). You can use the {{LaTeX/Package|numprint}} package along Babel. It will let you print numbers the French way. {{LaTeX/Example|code= \usepackage[french]{babel} \usepackage[autolanguage]{numprint} % Must be loaded *after* babel. % ... \nombre{123456.123456 e-17} |render= <math>123~456,123~456\cdot 10^{-17}</math> }} You will also notice that the layout of lists changes when switching to the French language. This is customizable using the {{LaTeX/LaTeX|code=\frenchsetup<!---->}} command. For more information on what the {{LaTeX/Parameter|french}} option of {{LaTeX/Package|babel}} does and how you can customize its behavior, run LaTeX on file <code>frenchb.dtx</code> and read the produced file <code>frenchb.pdf</code> or <code>frenchb.dvi</code>. You can get the PDF version on [http://mirrors.ctan.org/macros/latex/contrib/babel-contrib/frenchb/frenchb.pdf CTAN]. === German === You can load German language support using ''either one'' of the two following commands (pdfTeX, XeTeX and LuaTeX are supported). For traditional ("old") German orthography use {{LaTeX/Usage|code= \usepackage[german]{babel} }} '''or''' for reform ("new") German orthography use {{LaTeX/Usage|code= \usepackage[ngerman]{babel} }} This enables German hyphenation, if you have configured your LaTeX system accordingly. It also changes all automatic text into German, e.g. “Chapter” becomes “Kapitel”. A set of new commands also becomes available, which allows you to write German input files more quickly even when you don't use the inputenc package. Check out the table below for inspiration. With inputenc, all this becomes moot, but your text also is locked in a particular encoding world. {| class="wikitable" |+German Special Characters. |- |<code>"A "O "U</code> || Ä Ö Ü |- |<code>"a "o "u "s</code> || ä ö ü ß |- |<code>"`</code> or <code>\glqq</code> || „ |- |<code>"'</code> or <code>\grqq</code> || “ |- |<code>\glq \grq</code> || |- |<code>"<</code> or <code>\flqq</code> || « |- |<code>"></code> or <code>\frqq</code> || » |- |<code>\flq \frq</code> || ‹ › |- |<code>\dq</code> || " |- |} In German books you sometimes find French quotation marks («guillemets»). German typesetters, however, use them differently. A quote in a German book would look like »this«. In the German speaking part of Switzerland, typesetters use «guillemets» the same way the French do. A major problem arises from the use of commands like {{LaTeX/LaTeX|code=\flq<!---->}}: If you use the OT1 font encoding (which is the default) the guillemets will look like the math symbol "<math>\ll</math>", which turns a typesetter's stomach. T1 encoded fonts, on the other hand, do contain the required symbols. So if you are using this type of quote, make sure you use the T1 encoding. Decimal numbers usually have to be written like <code>0{,}5</code> (not just 0,5). Packages like <code>ziffer</code> enable input like <code>0,5</code>. Alternatively, one can use the {{LaTeX/LaTeX|code=\num<!---->}} command from the {{LaTeX/Package|babel}} and (globally) set the decimal marker using {{LaTeX/Example|code= \usepackage[output-decimal-marker={,}]{siunitx} % ... \num{0,5} |render= <math>0{,}5</math> }} With the transform ‘longs.unifraktur’ (only available in Babel + LuaLaTeX) a set heuristic rules for the long s (ſ) are provided. Mainly intended for Fraktur fonts. === Greek === This is the preamble you need to write in the Greek language. {{LaTeX/Usage|code= \usepackage[greek]{babel} }} This preamble enables hyphenation and changes all automatic text to Greek. A set of new commands also becomes available, which allows you to write Greek input files more easily. Modern Monotonic Greek, as well as Polytonic and Ancient Greek are supported. If you need a language in the Latin script and you are using LuaTeX, you can switch automatically the font in the following way, with no explicit markup: {{LaTeX/Usage|code= \documentclass{book} \usepackage[portuguese, greek]{babel} \babelprovide[onchar=ids fonts]{portuguese} \babelfont{rm}{FreeSerif} \babelfont[portuguese]{rm}{DejaVu Sans} \begin{document} abelha -- μελισσα \end{document} }} There is a dedicated package for XeTeX named xgreek. === Hungarian === Use the following lines: {{LaTeX/Usage|code= \usepackage[magyar]{babel} }} More information [http://www.math.bme.hu/latex/ in hungarian]. === Icelandic and Faroese === The following lines can be added to write Icelandic text: {{LaTeX/Usage|code= \usepackage[icelandic]{babel} }} This changes text like ''Part'' into ''Hluti''. It makes additional commands available: {| class="wikitable" |+Icelandic special commands |- |<code>"`</code> or <code>\glqq</code> || „ |- |<code>\grqq</code> || “ |- |<code>\TH</code> || Þ |- |<code>\th</code> || þ |- |<code>\DH</code> || Ð |- |<code>\dh</code> || ð |- |} To make special characters such as Þ and Æ become available just add: {{LaTeX/Usage|code= \usepackage[T1]{fontenc} }} The default LATEX font encoding is OT1, but it contains only the 128 characters. The T1 encoding contains letters and punctuation characters for most of the European languages using Latin script. === Italian === Italian is well supported by LaTeX. Just add {{LaTeX/Usage|code= \usepackage[italian]{babel} }} at the beginning of your document and the output of all the commands will be translated properly. === Norwegian === Norwegian is well supported by LaTeX. Just add {{LaTeX/Usage|code= \usepackage[norsk]{babel} }} at the beginning of your document and the output of all the commands will be translated properly. === Japanese === ==== jlreq ==== The [https://github.com/abenori/jlreq package] provides the class file and JFM (Japanese font metric) files for LuaTeX-ja / pLaTeX / upLaTeX. This aims to implement [https://www.w3.org/TR/jlreq/?lang=en Requirements for Japanese Text Layout]. ==== upTeX, pTeX ==== There is a variant of TeX intended for Japanese named [https://texwiki.texjp.org/?upTeX%2CupLaTeX upTeX], which supports vertical typesetting. ==== luatexja ==== Another possible way to write in japanese is to use Lualatex and the {{LaTeX/Package|luatex-ja}} package. Adapted example from the Luatexja documentation : {{LaTeX/Usage|code= \documentclass{ltjsarticle} \usepackage{luatexja} % This line is unnecessary when using ltjclasses or ltjsclasses. \begin{document} \section{はじめてのLua\TeX-ja} ちゃんと日本語が出るかな? \subsection{出たかな?} 長い文章を入力するとちゃんと右端のところで折り返されるかな? 大丈夫そうな気がするけど.ちょっと不安だけど何事も挑戦だよね. \end{document} }} You can also use capabilities provided by the fontspec package and those provided by luatexja-fontspec to declare the font you want to use in your paper. Let us take an example: {{LaTeX/Usage|code= % ********************************** % Basic setup \documentclass[10pt,a4paper]{article} \usepackage{fontspec} \setmainfont[Numbers={OldStyle,Proportional}]{Arno Pro} %setup of western font \usepackage{luatexja} \usepackage{luatexja-fontspec}%needed to call \setmainjfont bellow \setmainjfont[BoldFont=KozGoPr6N-Bold]{KozGoPr6N-Regular} %setup of japanese font %*********************************** \begin{document} It is a test to show japanese and english mix. テスト中です。どうですか皆さん。 \end{document} }} Use UTF-8 as your encoding. In case you don't know how to do this, take a look at Texmaker, a LaTeX editor which uses UTF-8 by default. luatex-ja can collaborate with babel. For example: {{LaTeX/Usage|code= \documentclass{ltjbook} \usepackage[ngerman,japanese]{babel} }} For short Japanese texts (a few words or a few paragraphs) in a document in another language, babel (≥3.31) with luatex could be enough; eg: {{LaTeX/Usage|code= \usepackage[ngerman]{babel} \babelprovide[import]{japanese} \babelfont[japanese]{rm}{IPAMincho} }} For {{LaTeX/Package|hyperref}} package to show the Table of Contents correctly, the encoding has to be explicitly specified. {{LaTeX/Usage|code= \usepackage[unicode=true]{hyperref} }} ==== CJK, XeCJK, bxcjkjatype ==== Another (but old) possible Japanese support is made available thanks to the {{LaTeX/Package|CJK}} or {{LaTeX/Package|XeCJK}} package collection. If you are using a package manager or a portage tree, the CJK collection is usually in a separate package because of its size (mainly due to fonts). Make sure your document is saved using the UTF-8 character encoding. See [[LaTeX/Special Characters|Special Characters]] for more details. Put the parts where you want to write japanese characters in a {{LaTeX/Environment|CJK}} environment. {{LaTeX/Usage|code= \documentclass{article} \usepackage{CJK} \begin{document} \begin{CJK}{UTF8}{min} こんにちは You can mix latin letters as well as hiragana, katakana and kanji. \end{CJK} \end{document} }} The last argument specifies the font. It must fit the desired language, since fonts are different for Chinese, Japanese and Korean. {{LaTeX/Parameter|min}} is an example for Japanese. The {{LaTeX/Package|bxcjkjatype}} pack­age pro­vides a work­ing con­fig­u­ra­tion of the CJK pack­age, suit­able for Ja­panese type­set­ting of mod­er­ate qual­ity. More­over, it fa­cil­i­tates use of the CJK pack­age for pLATEX users, by pro­vid­ing com­mands that are sim­i­lar to those used by the pLATEX ker­nel and some other pack­ages used with it. {{LaTeX/Usage|code= \documentclass[pdflatex,ja=standard]{bxjsarticle} \begin{document} 吾輩は猫である。名前はまだ無い。 どこで生れたかとんと見当がつかぬ。 何でも薄暗いじめじめした所で ニャーニャー泣いていた事だけは記憶している。 吾輩はここで始めて人間というものを見た。 \end{document} }} === Korean === The two most widely used encodings for Korean text files are EUC-KR and its upward compatible extension used in Korean MS-Windows, CP949/Windows-949/UHC. In these encodings each US-ASCII character represents its normal ASCII character similar to other ASCII compatible encodings such as ISO-8859-x, EUC-JP, Big5, or Shift_JIS. On the other hand, Hangul syllables, Hanjas (Chinese characters as used in Korea), Hangul Jamos, Hiraganas, Katakanas, Greek and Cyrillic characters and other symbols and letters drawn from KS X 1001 are represented by two consecutive octets. The first has its MSB set. Until the mid-1990's, it took a considerable amount of time and effort to set up a Korean-capable environment under a non-localized (non-Korean) operating system. You can skim through the now much-outdated http://jshin.net/faq to get a glimpse of what it was like to use Korean under non-Korean OS in mid-1990's. TeX and LaTeX were originally written for scripts with no more than 256 characters in their alphabet. To make them work for languages with considerably more characters such as Korean or Chinese, a subfont mechanism was developed. It divides a single CJK font with thousands or tens of thousands of glyphs into a set of subfonts with 256 glyphs each. For Korean, there are three widely used packages. * HLATEX by UN Koaunghi * hLATEXp by CHA Jaechoon * the CJK package by Werner Lemberg HLATEX and hLATEXp are specific to Korean and provide Korean localization on top of the font support. They both can process Korean input text files encoded in EUC-KR. HLATEX can even process input files encoded in CP949/Windows-949/UHC and UTF-8 when used along with Λ, Ω. The CJK package is not specific to Korean. It can process input files in UTF-8 as well as in various CJK encodings including EUC-KR and CP949/Windows-949/UHC, it can be used to typeset documents with multilingual content (especially Chinese, Japanese and Korean). The CJK package has no Korean localization such as the one offered by HLATEX and it does not come with as many special Korean fonts as HLATEX. The ultimate purpose of using typesetting programs like TeX and LaTeX is to get documents typeset in an ''aesthetically'' satisfying way. Arguably the most important element in typesetting is a set of welldesigned fonts. The HLATEX distribution includes UHC PostScript fonts of 10 different families and Munhwabu fonts (TrueType) of 5 different families. The CJK package works with a set of fonts used by earlier versions of HLATEX and it can use Bitstream's cyberbit True-Type font. To use the HLATEX package for typesetting your Korean text, put the following declaration into the preamble of your document: {{LaTeX/Usage|code= \usepackage{hangul} }} This command turns the Korean localization on. The headings of chapters, sections, subsections, table of content and table of figures are all translated into Korean and the formatting of the document is changed to follow Korean conventions. The package also provides automatic ''particle selection''. In Korean, there are pairs of post-fix particles grammatically equivalent but different in form. Which of any given pair is correct depends on whether the preceding syllable ends with a vowel or a consonant. (It is a bit more complex than this, but this should give you a good picture.) Native Korean speakers have no problem picking the right particle, but it cannot be determined which particle to use for references and other automatic text that will change while you edit the document. It takes a painstaking effort to place appropriate particles manually every time you add/remove references or simply shuffle parts of your document around. HLATEX relieves its users from this boring and error-prone process. In case you don't need Korean localization features but just want to typeset Korean text, you can put the following line in the preamble, instead. {{LaTeX/Usage|code= \usepackage{hfont} }} For more details on typesetting Korean with HLATEX, refer to the HLATEX Guide. Check out the web site of the [http://www.ktug.or.kr/ Korean TeX User Group (KTUG)]. In the FAQ section of KTUG it is recommended to use the kotex package {{LaTeX/Usage|code= \usepackage{kotex} }} ===Persian script=== For Persian language, there is a dedicated package called XePersian which uses XeLaTeX as the typesetting engine. Just add the following code to your preamble: {{LaTeX/Usage|code= \usepackage{xepersian} }} See [http://www.ctan.org/tex-archive/macros/xetex/latex/xepersian/ XePersian page on CTAN] Moreover, Arabic script can be used to type Persian as illustrated in the [[#Arabic script|corresponding section]]. === Polish === If you plan to use Polish in your encoded document, use the following code: {{LaTeX/Usage|code= \usepackage{polski} \usepackage[polish]{babel} }} The above code merely allows to use Polish letters and translates the automatic text to Polish, so that "chapter" becomes "rozdział". There are a few additional things one must remember about. ==== Connectives ==== Polish has many single letter connectives: "a", "o", "w", "i", "u", "z", etc., grammar and typography rules don't allow for them to end a printed line. To ensure that LaTeX won't set them as last letter in the line, you have to use non breakable space: {{LaTeX/Usage|code= Noc była sierpniowa, ciepła i~słodka, Księżyc oświecał srebrnem światłem wgłębienie, tak, że twarze małego rycerza i~Basi były skąpane w blasku. Poniżej, na podwórzu zamkowem, widać było uśpione kupy żołnierzy, a~także i~ciała zabitych podczas dziennej strzelaniny, bo nie znaleziono dotąd czasu na ich pogrzebanie. }} Babel (>=3.58) with LuaTeX provides a transform for this purpose, without explicit markup, which is activated with: {{LaTeX/Usage|code= \babelprovide[transforms = oneletter.nobreak]{polish} }} ==== Numerals ==== According to Polish grammar rules, you have to put dots after numerals in chapter, section, subsection, etc. headers. This is achieved by redefining few LaTeX macros. For books: {{LaTeX/Usage|code= \renewcommand\thechapter{\arabic{chapter}.} \renewcommand\thesection{\arabic{chapter}.\arabic{section}.} \renewcommand\thesubsection{\arabic{chapter}.\arabic{section}.\arabic{subsection}.} \renewcommand\thesubsubsection{\arabic{chapter}.\arabic{section}.\arabic{subsection}.\arabic{subsubsection}.} }} For articles: {{LaTeX/Usage|code= \renewcommand\thesection{\arabic{section}.} \renewcommand\thesubsection{\arabic{section}.\arabic{subsection}.} \renewcommand\thesubsubsection{\arabic{section}.\arabic{subsection}.\arabic{subsubsection}.} }} Alternatively you can use dedicated document classes: * the {{LaTeX/Environment|mwart}} class instead of {{LaTeX/Environment|article}}, * {{LaTeX/Environment|mwbk}} instead of {{LaTeX/Environment|book}} * and {{LaTeX/Environment|mwrep}} instead of {{LaTeX/Environment|report}}. Those classes have much more European typography settings but ''do not'' require the use of Polish babel settings or character encoding. Simple usage: {{LaTeX/Usage|code= \documentclass{mwart} \usepackage[polish]{babel} \usepackage{polski} \begin{document} Pójdź kińże tę chmurność w głąb flaszy. \end{document} }} Full documentation for those classes is available at http://web.archive.org/web/20040609034031/http://www.ci.pwr.wroc.pl/~pmazur/LaTeX/mwclsdoc.pdf (Polish). ==== Indentation ==== It may be customary (depending on publisher) to indent the first paragraph in sections and chapters: {{LaTeX/Usage|code= \usepackage{indentfirst} }} ==== Hyphenation and typography ==== It's much more frowned upon to set pages with hyphenation between pages than it is customary in American typesetting. To adjust penalties for hyphenation spanning pages, use this command: {{LaTeX/Usage|code= \brokenpenalty=1000 }} To adjust penalties for leaving widows and orphans (clubs in TeX nomenclature) use those commands: {{LaTeX/Usage|code= \clubpenalty=1000 \widowpenalty=1000 }} ==== Commas in math ==== According to some typography rules, fractional parts of numbers should be delimited by a comma, not a dot. To make LaTeX not insert additional space in math mode after a comma (unless there is a space after the comma), use the {{LaTeX/Package|icomma}} package. {{LaTeX/Usage|code= \usepackage{icomma} }} Unfortunately, it is partially incompatible with the {{LaTeX/Package|dcolumn}} package. One needs to either use dots in columns with numerical data in the source file and make {{LaTeX/Package|dcolumn}} switch them to commas for display ''or'' define the column as follows: {{LaTeX/Usage|code= \begin{tabular}{... D{,}{\mathord\mathcomma}{2} ...} }} The alternative is to use the {{LaTeX/Package|numprint}} package, but it is much less convenient. Another alternative is using package {{LaTeX/Package|siunitx}} that lets you typeset numbers and their according units consistently. Number alignment in tables and different output modes re supported. ==== Further information ==== Refer the [http://so.pwn.pl/zasady.php Słownik Ortograficzny] (in Polish) for additional information on Polish grammar and typography rules. Good extract is available at [http://dtp.msstudio.com.pl/typo.html Zasady Typograficzne Składania Tekstu] (in Polish). === Portuguese === Add the following code to your preamble: {{LaTeX/Usage|code= \usepackage[portuguese]{babel} }} You can substitute the language for brazilian portuguese by choosing {{LaTeX/Parameter|brazilian}} or {{LaTeX/Parameter|brazil}}. === Slovak === Basic settings are fine when left the same as Czech, but Slovak needs special signs for 'ď', 'ť', 'ľ'. To be able to type them from keyboard use the following settings: {{LaTeX/Usage|code= \usepackage[slovak]{babel} \usepackage[T1]{fontenc} }} === Spanish === Include the appropriate Babel option: {{LaTeX/Usage|code= \usepackage[spanish]{babel} }} The trick is that Spanish has several options and commands to control the layout. The options may be loaded either at the call to Babel, or before, by defining the command {{LaTeX/LaTeX|code=\spanishoptions<!---->}}. Therefore, the following commands are roughly equivalent: {{LaTeX/Usage|code= \def\spanishoptions{mexico} \usepackage[spanish]{babel} }} {{LaTeX/Usage|code= \usepackage[spanish,mexico]{babel} }} On average, the former syntax should be preferred, as the latter is not recognized by some programs (LyX, latex2rtf) interacting with LaTeX. Spanish also defines shorthands for the dot and << >> so that they are used as logical markup: the former is used as decimal marker in math mode, and the output is typically either a comma or a dot; the latter is used for quoted text, and the output is typically either «» or “”. This allows different typographical conventions with the same input, as preferences may be quite different from, say, Spain and Mexico. Two particularly useful options are {{LaTeX/Parameter|es-noquoting,es-nolists}}: some packages and classes are known to collide with Spanish in the way they handle active characters, and these options disable the internal workings of Spanish to allow you to overcome these common pitfalls. Moreover, these options may simplify the way LyX customizes some features of the Spanish layout from inside the GUI. The options {{LaTeX/Parameter|mexico,mexico-com}} provide support for local custom in Mexico: the former using decimal dot, as customary, and the latter allowing decimal comma, as formerly required by the Mexican Official Norm (NOM) of the Secretariat of Economy for labels in foods and goods. More localizations are in the making. The other commands modify the Spanish layout after loading Babel. Two particularly useful commands are {{LaTeX/LaTeX|code=\spanishoperators<!---->}} and {{LaTeX/LaTeX|code=\spanishdeactivate<!---->}}. The macro {{LaTeX/LaTeX|code=\spanishoperators{<list of operators>}{<!---->}} contains a list of spanish mathematical operators, and may be redefined at will. For instance, the command {{LaTeX/Usage|code= \def\spanishoperators{sen} }} only defines {{LaTeX/Parameter|sen}}, overriding all other definitions; the command {{LaTeX/LaTeX|code=\let\spanishoperators\relax<!---->}} disables them all. This command supports accented or spaced operators: the {{LaTeX/LaTeX|code=\acute{<letter>}<!---->}} command puts an accent, and the {{LaTeX/LaTeX|code=\,<!---->}} command adds a small space. For instance, the following operators are defined by default. {{LaTeX/Usage|code= l\acute{i}m l\acute{i}m\,sup l\acute{i}m\,inf m\acute{a}x \acute{i}nf m\acute{i}n sen tg arc\,sen arc\,cos arc\,tg cotg cosec senh tgh }} Finally, the macro {{LaTeX/LaTeX|code=\spanishdeactivate{<list of characters>}<!---->}} disables some active characters, to keep you out of trouble if they are redefined by other packages. The candidates for deactivation are the set {<>."'}. Please, beware that some option preempt the availability of some active characters. In particular, you should not combine the {{LaTeX/Parameter|es-noquoting}} option with {{LaTeX/LaTeX|code=\spanishdeactivate{<>}<!---->}}, or the {{LaTeX/Parameter|es-noshorthands}} with {{LaTeX/LaTeX|code=\spanishdeactivate{<>."}<!---->}}. Please check the documentation for Babel or <code>spanish.dtx</code> for further details. === Thai === Both babel (luatex and xetex) and polyglossia (only xetex) support Thai. Word division in luatex is based on the standard hyphenation mechanism, so that patterns can be modified with <code>\babelpatterns</code>, while xetex relies on its own built-in mechanism. In pdftex you need an external tool for word segmentation (like swath). An example with babel (luatex and xetex) is: {{LaTeX/Usage|code= \documentclass{book} \usepackage{babel} \babelprovide[main, import]{thai} \babelfont{rm}{FreeSerif} \begin{document} ปัจจุบันข้าวและพริกเป็นส่วนประกอบสำคัญที่สุดของอาหารไทย \end{document} }} === Tibetan === One option to use Tibetan script in LaTeX is to add {{LaTeX/Usage|code= \usepackage{ctib} }} to your preamble and use a slightly modified Wylie transliteration for input. Refer to the excellent package documentation for details. More information can be found on [http://www.thlib.org/tools/scripts/wiki/latex.html] There is some tentative support for justification with trailing ''tshegs'' (only available in Babal + LuaLaTeX).[https://latex3.github.io/babel/news/whats-new-in-babel-3.81.html] === Vietnamese === The following preamble could be used to directly type Vietnamese (xetex or luatex). {{LaTeX/Usage|code= \documentclass{article} \usepackage{fontspec}% \setmainfont[Ligatures=TeX]{Linux Libertine O} }} For a document written in this language: {{LaTeX/Usage|code= \documentclass{article} \usepackage[vietnamese]{babel} }} ==References== <references/> <noinclude> {{LaTeX/Bottom|Special Characters|Rotations}} </noinclude> oxdoe9boryd9occnlss5djc6bltb5m8 Unicode 0 104099 4669922 4629109 2026-09-13T18:13:20Z ~2026-49426-73 3625881 /* */ EXT. WAREHOUSE - NIGHT Pallets of pristine NINTENDO SWITCH 2 boxes sit under flickering fluorescent lights. BANJO (a 150-pound chimpanzee in a designer tracksuit) rips a box open with his bare teeth. He glances inside. Standard black. He screeches in disappointment and hurls the console over his shoulder. It lands on a mountain of five hundred identical black consoles. LEO (20s, a stressed-out accountant holding an iPad) enters, stepping over discarded plastic wrap. LEO Banjo, plea 4669922 wikitext text/x-wiki The objective of this book is to maintain a reference to Unicode encoding and anything related to Unicode specification. This book is necessary because, although the articles here about Unicode reference were removed from Wikipedia and Wikisource, this standard is widely used by IT technologies and a reference is very necessary. 61.30 57.00 16.30 ==Introduction== Unicode is an industry standard whose goal is to provide the means by which text of all forms and languages can be encoded for use by computers through a single character set. Originally, text-characters were represented in computers using byte-wide data: each printable character (and many non-printing, or "control" characters) were implemented using a single byte each, which allowed for 256 characters total. However, globalization has created a need for computers to be able to accommodate many different alphabets (and other writing systems) from around the world in an interchangeable way. The old encodings in use included ASCII or EBCDIC, but it was apparent that they were not capable of handling all the different characters and alphabets from around the world. The solution to this problem was to create a set of "wide" 16-bit characters that would theoretically be able to accommodate most international language characters. This new charset was first known as the ''Universal Character Set'' (UCS), and later standardized as Unicode. However, after the first versions of the Unicode standard it became clear that 65,535 (2<sup>16</sup>) characters would still not be enough to represent every character from all scripts in existence, so the standard was amended to add sixteen ''supplementary planes'' of 65,536 characters each, thus bringing the total number of representable ''code points'' to 1,114,112. To this date, less than 10% of that space is in use. ==Table of Contents== * [[/Character reference/]] * [[/Encodings/]] * [[/Implementations/]] * [[/Versions/]] * [[/List of useful symbols/]] ==Links== {{commonscat}} {{wikipedia}} {{status|25%}} [[fr:Coder avec Unicode]] hy4mu5xgnlnjcyrhxidsgt4j55yws6h 4669927 4669922 2026-09-13T19:01:41Z Codename Noreste 3441010 [[WB:REVERT|Reverted]] edit by [[Special:Contributions/~2026-49426-73|~2026-49426-73]] ([[User talk:~2026-49426-73|talk]]) to last version by Codename Noreste 4623769 wikitext text/x-wiki The objective of this book is to maintain a reference to Unicode encoding and anything related to Unicode specification. This book is necessary because, although the articles here about Unicode reference were removed from Wikipedia and Wikisource, this standard is widely used by IT technologies and a reference is very necessary. ==Introduction== Unicode is an industry standard whose goal is to provide the means by which text of all forms and languages can be encoded for use by computers through a single character set. Originally, text-characters were represented in computers using byte-wide data: each printable character (and many non-printing, or "control" characters) were implemented using a single byte each, which allowed for 256 characters total. However, globalization has created a need for computers to be able to accommodate many different alphabets (and other writing systems) from around the world in an interchangeable way. The old encodings in use included ASCII or EBCDIC, but it was apparent that they were not capable of handling all the different characters and alphabets from around the world. The solution to this problem was to create a set of "wide" 16-bit characters that would theoretically be able to accommodate most international language characters. This new charset was first known as the ''Universal Character Set'' (UCS), and later standardized as Unicode. However, after the first versions of the Unicode standard it became clear that 65,535 (2<sup>16</sup>) characters would still not be enough to represent every character from all scripts in existence, so the standard was amended to add sixteen ''supplementary planes'' of 65,536 characters each, thus bringing the total number of representable ''code points'' to 1,114,112. To this date, less than 10% of that space is in use. ==Table of Contents== * [[/Character reference/]] * [[/Encodings/]] * [[/Implementations/]] * [[/Versions/]] * [[/List of useful symbols/]] ==Links== {{commonscat}} {{wikipedia}} {{status|25%}} [[fr:Coder avec Unicode]] 65nh1jh12vybcwdschceyqenasb0mju How To Build a Pinewood Derby Car/Rules 0 113375 4669920 4148054 2026-09-13T18:11:25Z ~2026-49426-73 3625881 /* */ poyo 61.30 57.00 16.30Error 503 Illustration 503 "All hailing frequencies open, but the server is not responding!" It appears our server is caught in a temporal anomaly. We’ll attempt to restore normal space-time shortly. Try again soon. Try refreshing the page in a couple of minutes. If the problem persists, please contact support or see our Discord server. Request ID: a1fcce6a7a6b14fb Please include this in any bug reports. kedo honto wa tsuyoi yo honto kana? fushigi na chikara wo motsu 4669920 wikitext text/x-wiki {{How To Build a Pinewood Derby Car/Table of Contents}} There is no single set of Pinewood Derby rules; each Pack, District or Council is free to set its own rules.<ref>[http://web.archive.org/20090510005416/www.geocities.com/~PACK215/pwd-rules.html Pinewood Mania Rules and Race Procedures]</ref> However, car construction rules have appeared in some [[w:Boy Scouts of America|BSA]] publications. Many rules such as size, weight, bearings, bushings, and springs are common to nearly all Pinewood Derby rules. For example: ;Dry Lubricant:Many rules sets specify dry lubricant only and some allow only graphite and Teflon explicitly. Other rules allow liquid lubricants as long as they are not wet at the time of the race. ;Axle Modification: Some rules prohibit axle grooves and beveling. Most prohibit substitution of non-BSA axles (e.g. nickel-plated). ;Wheel Modification: Some rules prohibit light wheels. This is typically worded as prohibiting removal of "substantial mass" and requiring that the inner wheel wording be visible. Some rules prohibit wheel coning or modification beyond light sanding. More detailed rules prohibit narrow wheels or those with one (V-tread) or two (H-tread) raised tread areas. ;Wheel Mounting:There are three levels of wheel mounting rules: 1) no restriction, 2) original wheelbase dimension, 3) original wheelbase and axle slot (no new holes). In some cases, the raised wheel modification may be prohibited. ;Aftermarket Parts:Most rules (e.g., the BSA rules above) do not preclude the use of aftermarket parts as long as they are derived from the BSA kit. For example, lathed wheels or grooved axles are acceptable if the parts originate from BSA kits. Some rules expressly prohibit this type of substitution, although enforcement can be problematic. ;Ready Made Cars:It is generally regarded that ready to run cars violate the spirit of the Pinewood Derby even if they do not violate a specific rule specifying that the car be built substantially by the Cubscout. However, ready to race cars created from BSA kits can be found on eBay and other sites.<ref>[http://home.wi.rr.com/rickscars/ Super Fast Pine Wood Derby Car]</ref><ref>[http://www.abc-pinewood-derby.com/completed-car.htm Completed Pinewood Derby Cars]</ref><ref>[http://pinewood-derby-cars.net/index.htm AG Derby Cars ]</ref> ==Rules in the box== [[Image:Pinewood.jpg|right|300 px|thumb|Pinewood derby block, nails, and wheels.]] The rules that come in the Grand Prix Pinewood Derby Kit (BSA Kit 17006) are known as the "Rules in the Box."<ref>[http://web.archive.org/20081225173714/www.geocities.com/~PACK215/pwd-kitrules.html Grand Prix Pinewood Derby Kit Rules]</ref> #Car Specifications: Width: - 2-3/4"; Length - 7"; Weight - Not over 5 Ounces; Width between wheels - 1-3/4" #The car must have been made during the current year (year in which derby is being held) - Cannot use previous years cars - Pinewood Derby Car kits supplied by the pack #Wheel bearings, washers, and bushings are prohibited. #The car shall not ride on springs. #Only official Cub Scout Grand Prix Pinewood Derby wheels and axles are permitted. #Only dry lubricant is permitted. #Details, such as steering wheel and driver are permissible as long as these details do not exceed the maximum length, width and weight specifications. #The car must be free-wheeling, with no starting devices. #Each car must pass inspection by the official inspection committee before it may compete. #If, at registration., a car does not pass inspection, the owner will be informed of the reason for failure, and will be given time within the official weigh-in time period to make the adjustment. #After final approval, cars will not be re-inspected unless the car is damaged in handling or in a race. ==Cub Scout Leader How-To Book== [[Image:PWD Car Green Wedge.jpg|right|thumb|300 px|Green wedge with extended wheelbase.]] Car construction rules from the "Cub Scout Leader How-To Book" (BSA No. 33832). 61.30 57.00 16.30 :[[Image:Pinewood lathed wheel side.jpg|200 px|left|thumb|A lathed wheel]] ==Cub Scout Grand Prix Pinewood Derby Guidebook== [[Image:Wedge block.jpg|right|300 px|thumb|Bottom view of a wedge block with standard axle slots. The two side and three bottom holes are for weights.]] Example Pinewood Derby car construction rules from the "Cub Scout Grand Prix Pinewood Derby Guidebook" (BSA No. 33721). #The car must have been made during the current year (the year in which the derby is held). #The width of the car shall not exceed 2-1/4 inches. #The length of the car shall not exceed 7 inches. #The weight of the car shall not exceed 5 ounces. #Axles, wheels, and body wood shall be as provided in the kit. #Wheel bearings, washers, and bushings are prohibited. #The car shall not ride on any kind or type of springs. #Any details added must be within length, width, and weight limits. #The car must be freewheeling, with no starting devices. #No loose materials of any kind (such as lead shot) are allowed in the car. #The official number must be clearly marked or visible on both sides of the car. ==Wotamalo Rules== [[Image:PWD Bullet.jpg|300 px|right|thumb|Bullet design with shaved and coned wheels, beveled and notched axles, and drilled axle holes.]] Wotamalo District rules section on car construction<ref>[http://wotamalo.wdboyce.org/wot03pwe.htm Wotamalo District Pinewood Derby Rules]</ref>. :[[Image:One gram compare.jpg|left|thumb|200 px|Standard wheels (left) and one-gram light wheels (right)]] #'''Material''':Race cars shall be constructed for this event from the parts contained in the Official Grand Prix Pinewood Derby Kit (referred to below as the kit) as sold by the Scout Service Center, <nowiki>[</nowiki>for the District in which the race is run<nowiki>]</nowiki>. Materials from the kit may be supplemented but not replaced. #'''Weight''': Race cars may weigh no more than five (5) ounces (total weight) as determined on the official scales during race day inspection. #'''Wheels and Axles''': The car shall roll on the wheels from the kit. The wheels shall turn about the axle nails from the kit. The axle nails shall be firmly affixed to the wood of the car body. The axle dimensions may not be changed substantially. The outside surface of the axle head (the non-contact surface) may not be changed substantially, such as, by polishing. It must be obvious to the judges that the wheels and the nails from the kit are being used. #'''Size''': Race cars may be no longer than 7 inches, nor wider than 2 3/4 (2.75) inches, nor taller than 3 inches, as determined by the official gages during race day inspection. (Underside clearance of at least 3/8 (0.375) inches and inside wheel to wheel clearance of at least 1 3/4 (1.75) inches is recommended, so that the car will run on the racetrack. Adequate clearance is the responsibility of the race car builder.) #'''Weights and Attachment''': Weight may be added to the car and will be considered part of the car for purposes of all measurements. "Weight" is considered to be any material on the car that is not provided in the kit. All weight must be securely fastened to the car, e.g., by permanent glue, nails or screws, but not by "sticky substances", e.g., tape, or tack spray. Weights shall be passive, i.e. non-movable, non-magnetic, non-electric, non-sticky, etc. #'''Wheels''': Wheel treatment (hub and tread smoothing and polishing) may not result in substantial removal of mass nor in reducing the tread (track contact) width from the original kit wheels. Wheel tread surface must be cylindrical. The words "Official B.S.A. Made in U.S.A." and other lettering on the wheels shall remain intact and clearly visible to the inspector. Some of the original "tread marks" on the wheel face must be intact, i.e. apparent to the inspector. #'''Unacceptable Construction''': The following may NOT be used in conjunction with the wheels or axles: hubcaps, washers, inserts, sleeves, bearings. #'''Gravity Powered''': The race car may not be constructed or treated in such a way that the track's starting mechanism imparts momentum to the car. (For instance, this provision disqualifies cars with sticky substances on the front of the car and protrusions which may catch on the starting pin.) #'''Lubricants''': Lubricants must be dry at the time of inspection and racing. #'''Staging''': The entire car must stage behind the starting pin. #'''Body''': The car body may have no moving parts. ==Pack 254 Rules== [[Image:Nyoil.jpg|right|170 px|thumb|Nyoil liquid lubricant.]] From the Virtual Cub Scout Leader's Handbook, these are a stricter version of the Watamalo Rules. :[[Image:Axle bushing.jpg|250 px|thumb|left|A stick-on axle bushing.]] #'''Material''': Race cars shall be constructed for this event from the parts contained in the Official Grand Prix Pinewood Derby Kit (referred to below as the kit) as sold by the Scout Service Center, <nowiki>[</nowiki>for the District in which the race is run<nowiki>]</nowiki>. Materials from the kit may be supplemented but not replaced. #'''Weight''': Race cars may weigh no more than five (5) ounces (total weight) as determined on the official scales during the pre-race check-in. Note: The official scale will be available in the Palmer School office from January 4th until registration. #'''Wheels and Axles''': The car shall roll on the wheels from the kit. The wheels shall turn about the axle nails from the kit. The axle nails shall be firmly affixed to the wood of the car body, and MUST be placed in the original 'axle grooves' in the supplied wooden block. It must be obvious to the judges that the grooves, wheels, and the nails from the kit are being used. #'''Size''': Race cars may be no longer than 7 inches, nor wider than 2-3/4 (2.75) inches, as determined by the official gages during the Registration and Inspection. Underside clearance of at least 3/8 (0.375) inches and inside wheel to wheel clearance of at least 1-3/4 (1.75) inches is recommended, so that the car will run on the race track. Adequate clearance is the responsibility of the race car builder. #'''Weights and Attachment''': Weight may be added to the car and will be considered part of the car for purposes of all measurements. "Weight" is considered to be any material on the car that is not provided in the kit. All weight must be securely fastened to the car, e.g. by permanent glue, nails or screws, but not by "sticky substances", e.g. tape, or tack spray. Weights shall be passive, i.e. non-movable, non-magnetic, non-electric, non-sticky, etc. #'''Wheel Treatment''': Wheel treatment (hub and tread smoothing and polishing) may not result in substantial removal of mass nor in reducing the wheel width from the original kit wheels. Some of the original "tread marks" on the wheel face must remain intact, i.e. apparent to the inspector. Wheels may not be machined to a beveled condition and the portion of the wheel surface that contacts the track must remain parallel to the axle. #'''Unacceptable Construction''': The following may NOT be used in conjunction with the wheels or axles: hubcaps, washers, inserts, sleeves, bearings. #'''Gravity Powered''': The race car may not be constructed or treated in such a way that the track's starting mechanism imparts momentum to the car. (For instance, this provision disqualifies cars with sticky substances on the front of the car and protrusions which may catch on the starting pin.) #'''Lubricants''': Only dry lubricants such as graphite or powdered Teflon "white lube" will be allowed for lubricating the wheels. Lubricants may not foul the track. There will be a lubrication table set up at the race. In the interest of fairness, only one lubrication is allowed before the beginning of the first heat race and then once again before the beginning of the first race of the semi-finals and finals. ==Table of Rules== [[Image:Graphite axle.jpg|thumb|right|300 px|An aftermarket coned and notched axle.]] :{| class="wikitable" style="text-align:center" border="2" cellpadding="4" |+ '''Application of Common Rules''' !Rule || Yes || No |- |Must use BSA kit || B, H, P, W, 2 || |- |Must use kit supplied by Pack || W, 2 || B, H, P |- |Must use stock axle slots || 2 || B, H, P, W |- |Must use stock wheelbase || 2 || B, H, P, W |- |Wheel coning is allowed || B, H, P, W, 2 || |- |Light wheels are allowed || B, H, P || W, 2 |- |V and H tread wheels are allowed || B, H, P || W, 2 |- |Axle beveling/tapering is allowed || B, H, P, W, 2 || |- |Axle grooves are allowed || B, H, P, W, 2 || |- |Wet lubricant allowed || W || B, H, P, 2 |} :B = Rules in the box :H = How to book :P = Pinewood derby guidebook :W = Wotamalo Rules :2 = Pack 215 Rules ==References== <references/> cfol6js086mmrby4fq33lnxbygdgnn1 4669947 4669920 2026-09-13T22:49:23Z EggRoll97 3178669 [[WB:REVERT|Reverted]] edit by [[Special:Contributions/~2026-49426-73|~2026-49426-73]] ([[User talk:~2026-49426-73|talk]]) to last version by 96.4.9.33 4148054 wikitext text/x-wiki {{How To Build a Pinewood Derby Car/Table of Contents}} There is no single set of Pinewood Derby rules; each Pack, District or Council is free to set its own rules.<ref>[http://web.archive.org/20090510005416/www.geocities.com/~PACK215/pwd-rules.html Pinewood Mania Rules and Race Procedures]</ref> However, car construction rules have appeared in some [[w:Boy Scouts of America|BSA]] publications. Many rules such as size, weight, bearings, bushings, and springs are common to nearly all Pinewood Derby rules. For example: ;Dry Lubricant:Many rules sets specify dry lubricant only and some allow only graphite and Teflon explicitly. Other rules allow liquid lubricants as long as they are not wet at the time of the race. ;Axle Modification: Some rules prohibit axle grooves and beveling. Most prohibit substitution of non-BSA axles (e.g. nickel-plated). ;Wheel Modification: Some rules prohibit light wheels. This is typically worded as prohibiting removal of "substantial mass" and requiring that the inner wheel wording be visible. Some rules prohibit wheel coning or modification beyond light sanding. More detailed rules prohibit narrow wheels or those with one (V-tread) or two (H-tread) raised tread areas. ;Wheel Mounting:There are three levels of wheel mounting rules: 1) no restriction, 2) original wheelbase dimension, 3) original wheelbase and axle slot (no new holes). In some cases, the raised wheel modification may be prohibited. ;Aftermarket Parts:Most rules (e.g., the BSA rules above) do not preclude the use of aftermarket parts as long as they are derived from the BSA kit. For example, lathed wheels or grooved axles are acceptable if the parts originate from BSA kits. Some rules expressly prohibit this type of substitution, although enforcement can be problematic. ;Ready Made Cars:It is generally regarded that ready to run cars violate the spirit of the Pinewood Derby even if they do not violate a specific rule specifying that the car be built substantially by the Cubscout. However, ready to race cars created from BSA kits can be found on eBay and other sites.<ref>[http://home.wi.rr.com/rickscars/ Super Fast Pine Wood Derby Car]</ref><ref>[http://www.abc-pinewood-derby.com/completed-car.htm Completed Pinewood Derby Cars]</ref><ref>[http://pinewood-derby-cars.net/index.htm AG Derby Cars ]</ref> ==Rules in the box== [[Image:Pinewood.jpg|right|300 px|thumb|Pinewood derby block, nails, and wheels.]] The rules that come in the Grand Prix Pinewood Derby Kit (BSA Kit 17006) are known as the "Rules in the Box."<ref>[http://web.archive.org/20081225173714/www.geocities.com/~PACK215/pwd-kitrules.html Grand Prix Pinewood Derby Kit Rules]</ref> #Car Specifications: Width: - 2-3/4"; Length - 7"; Weight - Not over 5 Ounces; Width between wheels - 1-3/4" #The car must have been made during the current year (year in which derby is being held) - Cannot use previous years cars - Pinewood Derby Car kits supplied by the pack #Wheel bearings, washers, and bushings are prohibited. #The car shall not ride on springs. #Only official Cub Scout Grand Prix Pinewood Derby wheels and axles are permitted. #Only dry lubricant is permitted. #Details, such as steering wheel and driver are permissible as long as these details do not exceed the maximum length, width and weight specifications. #The car must be free-wheeling, with no starting devices. #Each car must pass inspection by the official inspection committee before it may compete. #If, at registration., a car does not pass inspection, the owner will be informed of the reason for failure, and will be given time within the official weigh-in time period to make the adjustment. #After final approval, cars will not be re-inspected unless the car is damaged in handling or in a race. ==Cub Scout Leader How-To Book== [[Image:PWD Car Green Wedge.jpg|right|thumb|300 px|Green wedge with extended wheelbase.]] Car construction rules from the "Cub Scout Leader How-To Book" (BSA No. 33832). :[[Image:Pinewood lathed wheel side.jpg|200 px|left|thumb|A lathed wheel]] ==Cub Scout Grand Prix Pinewood Derby Guidebook== [[Image:Wedge block.jpg|right|300 px|thumb|Bottom view of a wedge block with standard axle slots. The two side and three bottom holes are for weights.]] Example Pinewood Derby car construction rules from the "Cub Scout Grand Prix Pinewood Derby Guidebook" (BSA No. 33721). #The car must have been made during the current year (the year in which the derby is held). #The width of the car shall not exceed 2-1/4 inches. #The length of the car shall not exceed 7 inches. #The weight of the car shall not exceed 5 ounces. #Axles, wheels, and body wood shall be as provided in the kit. #Wheel bearings, washers, and bushings are prohibited. #The car shall not ride on any kind or type of springs. #Any details added must be within length, width, and weight limits. #The car must be freewheeling, with no starting devices. #No loose materials of any kind (such as lead shot) are allowed in the car. #The official number must be clearly marked or visible on both sides of the car. ==Wotamalo Rules== [[Image:PWD Bullet.jpg|300 px|right|thumb|Bullet design with shaved and coned wheels, beveled and notched axles, and drilled axle holes.]] Wotamalo District rules section on car construction<ref>[http://wotamalo.wdboyce.org/wot03pwe.htm Wotamalo District Pinewood Derby Rules]</ref>. :[[Image:One gram compare.jpg|left|thumb|200 px|Standard wheels (left) and one-gram light wheels (right)]] #'''Material''':Race cars shall be constructed for this event from the parts contained in the Official Grand Prix Pinewood Derby Kit (referred to below as the kit) as sold by the Scout Service Center, <nowiki>[</nowiki>for the District in which the race is run<nowiki>]</nowiki>. Materials from the kit may be supplemented but not replaced. #'''Weight''': Race cars may weigh no more than five (5) ounces (total weight) as determined on the official scales during race day inspection. #'''Wheels and Axles''': The car shall roll on the wheels from the kit. The wheels shall turn about the axle nails from the kit. The axle nails shall be firmly affixed to the wood of the car body. The axle dimensions may not be changed substantially. The outside surface of the axle head (the non-contact surface) may not be changed substantially, such as, by polishing. It must be obvious to the judges that the wheels and the nails from the kit are being used. #'''Size''': Race cars may be no longer than 7 inches, nor wider than 2 3/4 (2.75) inches, nor taller than 3 inches, as determined by the official gages during race day inspection. (Underside clearance of at least 3/8 (0.375) inches and inside wheel to wheel clearance of at least 1 3/4 (1.75) inches is recommended, so that the car will run on the racetrack. Adequate clearance is the responsibility of the race car builder.) #'''Weights and Attachment''': Weight may be added to the car and will be considered part of the car for purposes of all measurements. "Weight" is considered to be any material on the car that is not provided in the kit. All weight must be securely fastened to the car, e.g., by permanent glue, nails or screws, but not by "sticky substances", e.g., tape, or tack spray. Weights shall be passive, i.e. non-movable, non-magnetic, non-electric, non-sticky, etc. #'''Wheels''': Wheel treatment (hub and tread smoothing and polishing) may not result in substantial removal of mass nor in reducing the tread (track contact) width from the original kit wheels. Wheel tread surface must be cylindrical. The words "Official B.S.A. Made in U.S.A." and other lettering on the wheels shall remain intact and clearly visible to the inspector. Some of the original "tread marks" on the wheel face must be intact, i.e. apparent to the inspector. #'''Unacceptable Construction''': The following may NOT be used in conjunction with the wheels or axles: hubcaps, washers, inserts, sleeves, bearings. #'''Gravity Powered''': The race car may not be constructed or treated in such a way that the track's starting mechanism imparts momentum to the car. (For instance, this provision disqualifies cars with sticky substances on the front of the car and protrusions which may catch on the starting pin.) #'''Lubricants''': Lubricants must be dry at the time of inspection and racing. #'''Staging''': The entire car must stage behind the starting pin. #'''Body''': The car body may have no moving parts. ==Pack 254 Rules== [[Image:Nyoil.jpg|right|170 px|thumb|Nyoil liquid lubricant.]] From the Virtual Cub Scout Leader's Handbook, these are a stricter version of the Watamalo Rules. :[[Image:Axle bushing.jpg|250 px|thumb|left|A stick-on axle bushing.]] #'''Material''': Race cars shall be constructed for this event from the parts contained in the Official Grand Prix Pinewood Derby Kit (referred to below as the kit) as sold by the Scout Service Center, <nowiki>[</nowiki>for the District in which the race is run<nowiki>]</nowiki>. Materials from the kit may be supplemented but not replaced. #'''Weight''': Race cars may weigh no more than five (5) ounces (total weight) as determined on the official scales during the pre-race check-in. Note: The official scale will be available in the Palmer School office from January 4th until registration. #'''Wheels and Axles''': The car shall roll on the wheels from the kit. The wheels shall turn about the axle nails from the kit. The axle nails shall be firmly affixed to the wood of the car body, and MUST be placed in the original 'axle grooves' in the supplied wooden block. It must be obvious to the judges that the grooves, wheels, and the nails from the kit are being used. #'''Size''': Race cars may be no longer than 7 inches, nor wider than 2-3/4 (2.75) inches, as determined by the official gages during the Registration and Inspection. Underside clearance of at least 3/8 (0.375) inches and inside wheel to wheel clearance of at least 1-3/4 (1.75) inches is recommended, so that the car will run on the race track. Adequate clearance is the responsibility of the race car builder. #'''Weights and Attachment''': Weight may be added to the car and will be considered part of the car for purposes of all measurements. "Weight" is considered to be any material on the car that is not provided in the kit. All weight must be securely fastened to the car, e.g. by permanent glue, nails or screws, but not by "sticky substances", e.g. tape, or tack spray. Weights shall be passive, i.e. non-movable, non-magnetic, non-electric, non-sticky, etc. #'''Wheel Treatment''': Wheel treatment (hub and tread smoothing and polishing) may not result in substantial removal of mass nor in reducing the wheel width from the original kit wheels. Some of the original "tread marks" on the wheel face must remain intact, i.e. apparent to the inspector. Wheels may not be machined to a beveled condition and the portion of the wheel surface that contacts the track must remain parallel to the axle. #'''Unacceptable Construction''': The following may NOT be used in conjunction with the wheels or axles: hubcaps, washers, inserts, sleeves, bearings. #'''Gravity Powered''': The race car may not be constructed or treated in such a way that the track's starting mechanism imparts momentum to the car. (For instance, this provision disqualifies cars with sticky substances on the front of the car and protrusions which may catch on the starting pin.) #'''Lubricants''': Only dry lubricants such as graphite or powdered Teflon "white lube" will be allowed for lubricating the wheels. Lubricants may not foul the track. There will be a lubrication table set up at the race. In the interest of fairness, only one lubrication is allowed before the beginning of the first heat race and then once again before the beginning of the first race of the semi-finals and finals. ==Table of Rules== [[Image:Graphite axle.jpg|thumb|right|300 px|An aftermarket coned and notched axle.]] :{| class="wikitable" style="text-align:center" border="2" cellpadding="4" |+ '''Application of Common Rules''' !Rule || Yes || No |- |Must use BSA kit || B, H, P, W, 2 || |- |Must use kit supplied by Pack || W, 2 || B, H, P |- |Must use stock axle slots || 2 || B, H, P, W |- |Must use stock wheelbase || 2 || B, H, P, W |- |Wheel coning is allowed || B, H, P, W, 2 || |- |Light wheels are allowed || B, H, P || W, 2 |- |V and H tread wheels are allowed || B, H, P || W, 2 |- |Axle beveling/tapering is allowed || B, H, P, W, 2 || |- |Axle grooves are allowed || B, H, P, W, 2 || |- |Wet lubricant allowed || W || B, H, P, 2 |} :B = Rules in the box :H = How to book :P = Pinewood derby guidebook :W = Wotamalo Rules :2 = Pack 215 Rules ==References== <references/> 6huf2lhn7odbk6ofddwmwmsgtkkcvv5 User talk:Tyoyafud 3 128758 4669913 4669740 2026-09-13T16:54:19Z Tyoyafud 6233 /* 10,000+ words */ Reply 4669913 wikitext text/x-wiki Welcome, {{PAGENAME}}! {| style="background:white; border:1px solid #abd5f5;; padding:0px; border-spacing:0px;" ! style="background:#d0e5f5;" | [[Wikibooks:Welcome, newcomers|Getting started]] with Wikibooks |- | style="padding:5px;" | * Wikibooks is a collection of open-source textbooks. Find out [[WB:WIW|what this means]]. * To sign your name (on talk pages), use four tildes, like this: &#126;&#126;&#126;&#126; * For help in using the wiki, see the [[Help:Editing|editing guide]]. * Explore, [[Wikibooks:Be bold|be bold]], and have fun! |} Come introduce yourself at the [[WB:SLN|new users]] page. If you have any questions, you can ask there or contact me personally. [[User:Mattb112885|Mattb112885]] <small> ([[User talk:Mattb112885|talk to me]]) </small> 23:24, 19 July 2007 (UTC) ==Reviewer== {{tmbox|image=[[File:Wikibooks award.svg|50px]]|imageright = [[Image:Nuvola apps bookcase.svg|40px]]|text=<big>'''You have been automatically promoted to <u>''Reviewer!''</u>'''</big><br/> Your recent contributions mean that you have met the requirements to be automatically promoted to [[Wikibooks:Reviewer|Reviewer]]. If you have any questions about using the review functionality please ask in the [[Wikibooks:Reading room|Reading Room]]. Thanks and Congratulations! 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The purpose of this survey is to learn how well the Foundation is supporting your work on wiki and how we can change or improve things in the future. The opinions you share will directly affect the current and future work of the Wikimedia Foundation. Please take 15 to 25 minutes to '''[https://wikimedia.qualtrics.com/jfe/form/SV_0pSrrkJAKVRXPpj?Target=CI2019List(other,act3) give your feedback through this survey]'''. It is available in various languages. This survey is hosted by a third-party and [https://foundation.wikimedia.org/wiki/Community_Insights_2019_Survey_Privacy_Statement governed by this privacy statement] (in English). Find [[m:Community Insights/Frequent questions|more information about this project]]. [mailto:surveys@wikimedia.org Email us] if you have any questions, or if you don't want to receive future messages about taking this survey. 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Sincerely, </div> [[User:RMaung (WMF)|RMaung (WMF)]] 17:02, 4 October 2019 (UTC) <!-- Message sent by User:RMaung (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=CI2019List(other,act3)&oldid=19430537 --> == [[Mirad Version 2]] == Please respond to the question [[Talk:Mirad Version 2|on the book's talk page]]. The situation needs clarification. I pinged you there, but it seems the notification may have gotten misplaced. --[[User:Pi zero|Pi zero]] ([[User talk:Pi zero|discuss]] • [[Special:Contributions/Pi zero|contribs]]) 23:38, 21 June 2020 (UTC) == Mirad == Hi, how are you. I have just found your article about Mirad and I think it is very interesting. Do you speak the language? --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 08:33, 20 July 2022 (UTC) : Would it be possible for you to help me learn the language? --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 10:27, 22 July 2022 (UTC) ::Hi! I am trying to contact you, as you have stated in your User page (''If you are interested in Mirad, you can contact me on my discussion page and then we can exchange email addresses.''). I think I found you on LinkedIn and also sent you a message there. I have also sent you and email to Shoetack@... (which I think it is yours). However, I haven't received any answer neither here, nor on LinkedIn nor by email. I would like to learn Mirad and would like to ask for some pieces of advice. If you prefer not to be contacted please let me know. Kind regards [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 12:21, 1 August 2022 (UTC) ::: Hi, sorry to bother you again, I would like to ask you wheter [https://mirad.miraheze.org/wiki/Albanam this] and [https://mirad.miraheze.org/wiki/Mirad this] is correct? I have started a [https://mirad.miraheze.org/wiki/Main_Page wiki] in Mirad in order to practise the language while translating shorts texts. It would be great if you could help out there. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 06:09, 2 August 2022 (UTC) ::::: The Czech Republic is now called ''Czechia'' and is translated as '''Cekyam''' in Mirad. ::::: When you want to say ''in Europe, in Paris, or in Czechia'', it is better to use the all-purpose locative preposition '''be''', such as '''be Europa'''....''in Europe''. The word '''yeb''' is an adverb meaning ''inside, in''. It takes a preposition like '''be'''....''at'', '''bi'''...''of'', or '''bu''' to make a prepositional phrase. For example: ::::::* '''Iyt se <u>yeb be</u> ha tam.'''....''She is <u>in/inside</u> the house.'' ::::::* '''At peye <u>yeb bu</u> ha dyesnexam.'''....''I am going <u>into (=inside to)</u> the library.'' ::::::* '''Yay yeyfe zoyper <u>yeb bi</u> ha om.'''....''We should come back <u>in from</u> the cold.'' ::::: The preposition '''be''' is used for general locative and idiomatic situations: ::::::* '''be ha domep'''....''on the street'' ::::::* '''be yaniv'''....''at a party'' ::::::* '''be bak ay be bok'''....''in health and in sickness'' ::::::* '''be abem bi ha tam'''....'' on top of the house'' ::::::* '''be yibsinibar'''....''on television'' ::::::* '''be 1983'''....''in 1983'' ::::::* '''be Meur'''....''on Mars'' ::::[[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 18:59, 17 August 2022 (UTC) :::::{{ping|Caro de Segeda}}, you may be interested in the reply. -<span style="background:yellow;">[[User:Slava Ukraini Heroyam Slava 123|🇺🇦<span style="color:blue;">Слава🇺🇦Україні</span>🇺🇦<span style="color:blue;">Героям🇺🇦Слава🇺🇦</span>]]([[User talk:Slava Ukraini Heroyam Slava 123|talk]])🇺🇦</span> 18:05, 3 September 2022 (UTC) ::::::Thanks for telling me, somehow I haven't got any notification about @[[User:Tyoyafud|Tyoyafud]]'s reply. ::::::@[[User:Tyoyafud|Tyoyafud]] thanks for your answer, if you would like to add texts to the wiki, please feel free to do so. Unfortunately, now I am quite busy and I don't know when I will be able to keep learning Mirad or helping out on the wiki. All the best. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 19:06, 3 September 2022 (UTC) == Dundyes == Hay! Duhayen et se? I am writing just to inform you that these Asian countries don't have a translation on the dictionary: Azerbaijan, Bangladesh, Bhutan, East Timor, Kyrgyzstan, Maldives, Sri Lanka, Tajikistan, Turkmenistan, United Arab Emirates, Uzbekistan. Also, if the Dominican Republic is called "Dominikam", how is it called "Dominica" (another Caribbean country)? I have also created [https://mirad.miraheze.org/wiki/Yesu this] article. Hoy! --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 06:57, 4 August 2022 (UTC) :I will add these countries to the list. Thanks for noting their absence, plus the confusion with Dominican Republic. [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 16:55, 17 August 2022 (UTC) == Translation == Hi! Could you please translate this to Mirad? * Philosophy is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. * Hello, Jonathan! > Hay, Jonathan! (are names translated or they remain the same?) * Aristotle (384 BC – 7 March 322 BC) was a Greek philosopher. He was one of the most important philosophers in the history of Western civilization. He tutored Alexander the Great when Alexander was a child. Thanks for your help. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 13:10, 18 September 2022 (UTC) :Textun se ha vyayabxwa tix bi zyasauna ay obyema didi, gel husi ayv esen, vyatex, ten, nazi, tep, ay dalzeyn. :Aristotelis (348 JK - 7 jiib 322 JK) sa Helena textut. It sa awat bi ha gwa tesaga textuti be ha ajdin bi umera dotyen. It tuuxa Aleksandros ha Agala haj hu Aleksandros sa tud. :This is the translation you requested. I have not decided how to handle foreign names, expect I think it would be best to stick to the original name of someone as close as possible, using whatever letters in Mirad reflect the pronunciation closest. Also, I may organize world country names to reflect the ISO standard. More about this later... [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 20:42, 29 September 2022 (UTC) ::Thank you so much for your translation. I have add the articles to the Wiki. ::Could you please translate this as well, whenever you have time? ::* First chapter ::* First May (1st May) ::* A man stands in a city. The man writes a journal. The man sees a city. ::* Does the man stand in a city? Yes, he stands in a city. ::* Does the man stand on... a man? No, he does not stand on a man. He stands in a city. ::Thanks for your help. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 10:01, 1 October 2022 (UTC) :::::* Aa dyesgon (or: Anapa dyesgon) :::::* Aa jub bi Jiyob. :::::* Tob kyose be dom. Ha tob dre jubdyes. Ha tob tease dom. :::::* Duven ha tob kyose be dom? Va, it kyose be dom. :::::* Duven ha tob kyose ab...tob? Vo, it voy kyose ab tob. It kyose be dom. :::Better is English would be "A man IS STANDING in a city." (the progressive present tense = kyoseye). In either case, I think you may mean "The man LIVES or IS in a city."..... [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 17:27, 1 October 2022 (UTC) ::::Thanks for the translation. Yes, I meant "is standing", sorry. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 18:16, 6 October 2022 (UTC) == New translation == Hi, how are you? Could you please translate this to Mirad? * Film directors, screenwriters and actors * Family and relationships * Business and economics * International organizations * War and military * Social issues * Alexander III of Macedon (Greek: Αλέξανδρος, Aléxandros; 20/21 July 356 BC – 10/11 June 323 BC) commonly known as Alexander the Great, was king of the Ancient Greek kingdom of Macedon from 336 BC until his death in 323 BC. He was one of the greatest military leaders of all time. He was born in 356 BC in Pella, the ancient capital of Macedonia. Thanks for your help. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 15:55, 11 October 2022 (UTC) :::* Dyezebi, dyezdruti, ay dyezuti :::* Tod ay todati :::* Ebkyax ay dobnastun :::* Ebdooba xobi :::* Dropek ay dop :::* Dota soni :::* Aleksandros III bi Mikim (Elid: Αλέξανδρος, Alexandros; 20/21 jiyeb 356 JaK - 10/11 jiyab 323 JaK) yansanay trawa gel Aleksandros ha Agala, sa edeb bi ha Ajoba Geroma Edebam bi Mikim bi 336 JaK ju ita toj bi 323 JaK. It sa awat bi ha agala dopa debi bi hya job. It tija be 356 JaK be Pella, ha ajoba debdom bi Mikim. :[[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 21:03, 14 October 2022 (UTC) ::Thanks, could you please translate this? ::Does the man stand on a train? No, he does not stand on train. He stands in a city. The man stands in a city. ::Does the man write a journal? Yes, he writes a journal. ::Does the journal write the man? No, the journal does not write the man. A journal does not write. A man writes. The man writes the journal. ::Does the city see the man? No, the city does not see the man. A city does not see. A man sees. Does the man see the city? Yes, the man sees the city. ::Where is the man? He stands on a city. What does the man write? He writes a journal. What does the man see? He sees a city. He stands in a city, and he writes a journal, and he sees a city. ::Thank you. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 13:22, 22 October 2022 (UTC) :::I'm glad you are interested in Mirad. Why don't you try to translate your sentences yourself? [[Mirad_Grammar|Mirad Grammar]] has all the information you need to do the job. You can use the Mirad-English dictionary at the end to find words and expressions. I must tell you that I don't have time to do the work for you. By the way, in English, we translate Sp. "estar" with "to be, is, are, am, etc.", not "stand". So we say "<u>Is</u> the man on a train? He <u>is</u> in a city, etc." So, in Mirad, the former sentence would be '''Duven ha tob <u>se</u> be bixpur?''' [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 17:42, 23 October 2022 (UTC) ::::Hi, just to let you know, I have moved all the articles from the Mirad Wiki [https://plu-artificia-lingua.fandom.com/wiki/Category:Mirad here]. That wiki we created is going to be deleted so, in order to keep those articles, I have put them in the other one. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 09:08, 27 April 2023 (UTC) == Mirad == Hi, how are you? I have just found about your language and I wanted to ask you whether it is related to Kotava in any way and what is your opinion on Kotava compared to Mirad. Thanks. --[[User:Jon Gua|Jon Gua]] ([[User talk:Jon Gua|discuss]] • [[Special:Contributions/Jon Gua|contribs]]) 08:49, 16 March 2024 (UTC) :Kotava has no relationship to Mirad. I like Kotava as an attractive language, but the vocabulary is completely random. All the words in Mirad relate to one another schematically, a bit like how a thesaurus groups words and their opposites. Once you learn '''zia''' (right), you automatically know '''zua''' (left) because the stem vowels are opposite. This saves a lot of studying. All words having to do with books, such as "library", "reader", "bookbinder", and "literate" contain the root "dye-" meaning "read". [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 14:57, 19 March 2024 (UTC) ::Thank you for your answer. Do you have any suggestions on how to learn the language? [[User:Jon Gua|Jon Gua]] ([[User talk:Jon Gua|discuss]] • [[Special:Contributions/Jon Gua|contribs]]) 15:16, 3 June 2024 (UTC) :::In the book "Mirad Grammar", there are some lessons toward the end with mini-quizzes. It would help to learn the language by starting there. I will be adding lessons as I find the time. But just these few lessons will give you and idea how the language works and you can then study the grammar. [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 20:48, 5 June 2024 (UTC) ==[[:Hay, Jonathan!]]== {{tmbox|type=delete|text='''Tyoyafud, please [[Wikibooks:Requests for deletion#Salute, Jonathan! and its translations|share your thoughts]] about whether to [[WB:WIW|keep]] or [[WB:DP|delete]] "[[:Hay, Jonathan!|Hay, Jonathan!]]".'''<br />You are being notified because you have contributed to this work. [[User:EJPPhilippines|EJPPhilippines]] ([[User talk:EJPPhilippines|discuss]] • [[Special:Contributions/EJPPhilippines|contribs]]) 10:48, 29 June 2025 (UTC)}} == interested in Mirad!!! == I found this out from the Wikipedia page for conlangs and would LOVE to exchange emails to discuss this more with you. also I for sci-fi purposes I think ''terira'' could work as a word for robot, it depends on the setting but a sapient android or robot would fit being called a thinking machine I'd imagine. [[User:Unluckyeight|Unluckyeight]] ([[User talk:Unluckyeight|discuss]] • [[Special:Contributions/Unluckyeight|contribs]]) 03:18, 25 May 2026 (UTC) :Better yet: '''texir''' (a thinking machine). Thanks! [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 18:22, 2 June 2026 (UTC) == 10,000+ words == Hey Jamie, I have added your Mirad to the FrathWiki article "Conlangs with over 10,000 words" Check it out! Mirad appears to have the largest lexicon of any known conlang. Congratulations! [[Special:Contributions/&#126;2026-45466-95|&#126;2026-45466-95]] ([[User talk:&#126;2026-45466-95|talk]]) 23:11, 20 August 2026 (UTC) :The vocabulary of Mirad has now reached 150K word/expression pairings. I suspect, though, that Esperanto has the most glossed entries (judging from Wiktionary). [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 15:28, 10 September 2026 (UTC) ::Hmmm, when I type in an asterisk at your Mirad dictionary search page, I get only 149,182 results. Also, Esperanto has only 77,000 canon lemmata, according to the FrathWiki list. [[Special:Contributions/~2026-45466-95|~2026-45466-95]] ([[User talk:~2026-45466-95|talk]]) 07:09, 12 September 2026 (UTC) :::You're correct on that total. I think I was going by the copy of the dictionary I am editing on my desktop, which has not be uploaded to the site. [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 16:54, 13 September 2026 (UTC) a7l8r7xb5u3ao3mh1t99eplvhkxjm01 Vehicle Identification Numbers (VIN codes)/World Manufacturer Identifier (WMI) 0 142006 4669918 4669672 2026-09-13T17:17:47Z Vard 57 3408170 added based on photo I personally took 4669918 wikitext text/x-wiki ==World Manufacturer Identifier== The first three characters uniquely identify the manufacturer of the vehicle using the '''World Manufacturer Identifier''' or '''WMI''' code. A manufacturer that builds fewer than 1000 vehicles per year uses a 9 as the third digit and the 12th, 13th and 14th position of the VIN for a second part of the identification. Some manufacturers use the third character as a code for a vehicle category (e.g., bus or truck), a division within a manufacturer, or both. For example, within 1G (assigned to General Motors in the United States), 1G1 represents Chevrolet passenger cars; 1G2, Pontiac passenger cars; and 1GC, Chevrolet trucks. ===WMI Regions=== The first character of the WMI is the region in which the manufacturer is located. In practice, each is assigned to a country of manufacture. Common auto-manufacturing countries are noted. <ref>{{cite web | url=https://standards.iso.org/iso/3780/ | title=ISO Standards Maintenance Portal: ISO 3780 | publisher=[[wikipedia:International Organization for Standardization]]}}</ref> {| class="wikitable" style="text-align:center" |- ! WMI ! Region ! Notes |- | A-C | Africa | AA-AH = South Africa<br />BF-BG = Kenya<br />BU = Uganda<br />CA-CB = Egypt<br />DF-DK = Morocco |- | E, H-R | Asia | E=Russia<br />H = China<br />J = Japan<br />KF-KH = Israel<br />KL-KR = South Korea<br />L = China<br />MA-ME = India<br />MF-MK = Indonesia<br />ML-MR = Thailand<br />MS = Myanmar<br />MX = Kazakhstan<br />MY-M0 = India<br />NF-NG = Pakistan<br />NL-NR = Turkey<br />NS-NT = Uzbekistan<br />PA-PC = Philippines<br />PF-PG = Singapore<br />PL-PR = Malaysia<br />PS-PT = Bangladesh<br />PV=Cambodia<br />RA-RB = United Arab Emirates<br />RF-RK = Taiwan<br />RL-RN = Vietnam<br />RS-RT = Saudi Arabia<br />RU-RW = Russia<br />R1-R7 = Hong Kong |- | S-Z | Europe | SA-SM = United Kingdom<br />SN-ST = Germany (formerly East Germany)<br />SU-SZ = Poland<br />TA-TH = Switzerland<br />TJ-TP = Czech Republic<br />TR-TV = Hungary<br />TW-T2 = Portugal<br />UH-UM = Denmark<br />UN-UR = Ireland<br />UU-UX = Romania<br />U1-U2 = North Macedonia<br />U5-U7 = Slovakia<br />VA-VE = Austria<br />VF-VR = France<br />VS-VW = Spain<br />VX-V2 = France (formerly Serbia/Yugoslavia)<br />V3-V5 = Croatia<br />V6-V8 = Estonia<br /> W = Germany (formerly West Germany)<br />XA-XC = Bulgaria<br />XF-XH = Greece<br />XL-XR = The Netherlands<br />XS-XW = Russia (formerly USSR)<br />XX-XY = Luxembourg<br />XZ-X0 = Russia<br />YA-YE = Belgium<br />YF-YK = Finland<br />YS-YW = Sweden<br />YX-Y2 = Norway<br />Y3-Y5 = Belarus<br />Y6-Y8 = Ukraine<br />ZA-ZU = Italy<br />ZX-ZZ = Slovenia<br />Z3-Z5 = Lithuania<br />Z6-Z0 = Russia |- | 1-5 | North America | 1, 4, 5 = United States<br />2 = Canada<br />3 = Mexico<br />7F-70 = United States |- | 6-7 | Oceania | 6A-6W = Australia<br />7A-7E = New Zealand<br />Revised: 6A-6X = Australia<br />6Y-61 = New Zealand |- | 8-9 | South America | 8A-8E = Argentina<br />8F-8G = Chile<br />8L-8N = Ecuador<br />8S-8T = Peru<br />8X-8Z = Venezuela<br />82 = Bolivia<br />84 = Costa Rica<br />9A-9E, 91-90 = Brazil<br />9F-9G = Colombia<br />9S-9V = Uruguay |} {| class="wikitable" style="text-align:center" |- ! &nbsp; ! A ! B ! C ! D ! E ! F ! G ! H ! J ! K ! L ! M ! N ! P ! R ! S ! T ! U ! V ! W ! X ! Y ! Z ! 1 ! 2 ! 3 ! 4 ! 5 ! 6 ! 7 ! 8 ! 9 ! 0 |- | '''A''' || colspan="8" | South Africa || colspan="2" | Ivory Coast || colspan="2" | Lesotho || colspan="2" | Botswana || colspan="2" | Namibia || colspan="2" | Madagascar || colspan="2" | Mauritius || colspan="2" | Tunisia || colspan="2" | Cyprus || colspan="2" | Zimbabwe || colspan="2" | Mozambique || colspan="5" | ''Africa'' |- | '''B''' || colspan="2" | Angola || colspan="1" | Ethiopia || colspan="2" | ''Africa'' || colspan="2" | Kenya || colspan="1" | Rwanda || colspan="2" | ''Africa'' || colspan="1" | Nigeria || colspan="3" | ''Africa'' || colspan="1" | Algeria || colspan="1" | ''Africa'' || colspan="1" | Swaziland || colspan="1" | Uganda || colspan="7" | ''Africa''|| colspan="2" | Libya || colspan="6" | ''Africa'' |- | '''C''' || colspan="2" | Egypt || colspan="3" | ''Africa'' || colspan="2" | Morocco || colspan="3" | ''Africa'' || colspan="2" | Zambia || colspan="21" | ''Africa'' |- | '''D''' || colspan="33" rowspan="1" | |- | '''E''' || colspan="33" | Russia |- | '''F''' || colspan="33" rowspan="2" | |- | '''G''' |- | '''H''' || colspan="33" | China |- | '''J''' || colspan="33" | Japan |- | '''K''' || colspan="5" | ''Asia'' || colspan="3" | Israel || colspan="2" | ''Asia'' || colspan="5" | South Korea || colspan="2" | Jordan || colspan="6" | ''Asia'' || colspan="3" | South Korea || colspan="1" | ''Asia'' || colspan="1" | Kyrgyzstan || colspan="5" | ''Asia'' |- | '''L''' || colspan="33" | China |- | '''M''' || colspan="5" | India || colspan="5" | Indonesia || colspan="5" | Thailand || colspan="1" | Myanmar || colspan="1" | ''Asia'' || colspan="1" | Mongolia || colspan="2" | ''Asia'' || colspan="1" | Kazakhstan || colspan="12" | India |- | '''N''' || colspan="5" | Iran || colspan="2" | Pakistan || colspan="1" | ''Asia'' || colspan="1" | Iraq || colspan="1" | ''Asia'' || colspan="5" | Turkey || colspan="2" | Uzbekistan || colspan="1" | ''Asia'' || colspan="1" | Azerbaijan || colspan="1" | ''Asia'' || colspan="1" | Tajikistan || colspan="1" | Armenia || colspan="1" | ''Asia'' || colspan="5" | Iran || colspan="1" | ''Asia'' || colspan="2" | Turkey || colspan="2" | ''Asia'' |- | '''P''' || colspan="3" | Philippines || colspan="2" | ''Asia'' || colspan="2" | Singapore || colspan="3" | ''Asia'' || colspan="5" | Malaysia || colspan="2" | Bangladesh || colspan="10" | ''Asia'' || colspan="6" | India |- | '''R''' || colspan="2" | UAE || colspan="3" | ''Asia'' || colspan="5" | Taiwan || colspan="3" | Vietnam || colspan="1" | Laos || colspan="1" | ''Asia'' || colspan="2" | Saudi Arabia || colspan="3" | Russia || colspan="3" | ''Asia'' || colspan="7" | Hong Kong || colspan="3" | ''Asia'' |- ! &nbsp; ! A ! B ! C ! D ! E ! F ! G ! H ! J ! K ! L ! M ! N ! P ! R ! S ! T ! U ! V ! W ! X ! Y ! Z ! 1 ! 2 ! 3 ! 4 ! 5 ! 6 ! 7 ! 8 ! 9 ! 0 |- | '''S''' || colspan="12" | United Kingdom || colspan="5" | Germany <small>(formerly East Germany)</small> || colspan="6" | Poland || colspan="2" | Latvia || colspan="1" | Georgia || colspan="1" | Iceland || colspan="6" | ''Europe'' |- | '''T''' || colspan="8" | Switzerland || colspan="6" | Czech Republic || colspan="5" | Hungary || colspan="6" | Portugal || colspan="3" | Serbia || colspan="1" | Andorra || colspan="2" | Netherlands || colspan="2" | ''Europe'' |- | '''U''' || colspan="3" | Spain || colspan="4" | ''Europe'' || colspan="5" | Denmark || colspan="3" | Ireland || colspan="2" | ''Europe'' || colspan="4" | Romania || colspan="2" | ''Europe'' || colspan="2" | North Macedonia || colspan="2" | ''Europe'' || colspan="3" | Slovakia || colspan="3" | Bosnia & Herzogovina |- | '''V''' || colspan="5" | Austria || colspan="10" | France || colspan="5" | Spain || colspan="5" | France <small>(formerly Yugoslavia & Serbia)</small> || colspan="3" | Croatia || colspan="3" | Estonia || colspan="2" | ''Europe'' |- | '''W''' || colspan="33" | Germany |- | '''X''' || colspan="3" | Bulgaria || colspan="2" | Russia || colspan="3" | Greece || colspan="2" | Russia || colspan="5" | Netherlands || colspan="5" | Russia <small>(formerly USSR)</small> || colspan="2" | Luxembourg || colspan="11" | Russia |- | '''Y''' || colspan="5" | Belgium || colspan="5" | Finland || colspan="2" | ''Europe'' || colspan="1" | Malta || colspan="2" | ''Europe'' || colspan="5" | Sweden || colspan="5" | Norway || colspan="3" | Belarus || colspan="3" | Ukraine || colspan="2" | ''Europe'' |- | '''Z''' || colspan="18" | Italy || colspan="2" | ''Europe'' || colspan="3" | Slovenia || colspan="1" | San Marino|| colspan="1" | ''Europe''|| colspan="3" | Lithuania || colspan="5" | Russia |- | '''1''' || colspan="33" | United States |- | '''2''' || colspan="28" | Canada || colspan="5" | ''North America'' |- | '''3''' || colspan="21" | Mexico || colspan="5" | ''North America'' || colspan="1" | Nicaragua || colspan="1" | Dom. Rep. || colspan="1" | Honduras || colspan="1" | Panama || colspan="2" | Puerto Rico || colspan="1" | ''North America'' |- | '''4''' || colspan="33" rowspan="2" | United States |- | '''5''' |- | '''6''' || colspan="21" | Australia || colspan="3" | New Zealand || colspan="9" | ''Oceania'' |- | '''7''' || colspan="5" | New Zealand || colspan="28" | United States |- | '''8''' || colspan="5" | Argentina || colspan=2 | Chile || colspan="3" | ''South America'' || colspan="3" | Ecuador || colspan="2" | ''South America'' || colspan="2" | Peru || colspan="3" | ''South America'' || colspan="3" | Venezuela || colspan="1" | ''SA'' || colspan="1" | Bolivia || colspan="1" | ''SA'' || colspan="1" | Costa Rica || colspan="6" | ''South America'' |- | '''9''' || colspan="5" | Brazil || colspan="2" | Colombia || colspan="8" | ''South America'' || colspan="4" | Uruguay || colspan="4" | ''South America'' || colspan="10" | Brazil |- | '''0''' || colspan="33" rowspan="1" | |} ===List of Many WMIs=== The [[w:Society of Automotive Engineers|Society of Automotive Engineers]] (SAE) in the US assigns WMIs to countries and manufacturers.<ref>{{cite web | url=https://www.iso.org/standard/45844.html | title=ISO 3780:2009 - Road vehicles — World manufacturer identifier (WMI) code | date=October 2009 | publisher=International Organization for Standardization}}</ref> The following table contains a list of mainly commonly used WMIs, although there are many others assigned. {| class="wikitable x" style="text-align:center" |- ! WMI !! Manufacturer |- | AAA|| Audi South Africa made by Volkswagen of South Africa |- | AAK|| FAW Vehicle Manufacturers SA (PTY) Ltd. |- | AAM|| MAN Automotive (South Africa) (Pty) Ltd. (includes VW Truck & Bus) |- |AAP || VIN restamped by South African Police Service (so-called SAPVIN or AAPV number) |- | AAV || Volkswagen South Africa |- | AAW || Challenger Trailer Pty Ltd. (South Africa) |- | AA9/CN1 || TR-Tec Pty Ltd. (South Africa) |- | ABJ || Mitsubishi Colt & Triton pickups made by Mercedes-Benz South Africa 1994–2011 |- | ABJ || Mitsubishi Fuso made by Daimler Trucks & Buses Southern Africa |- | ABM || BMW Southern Africa |- | ACV || Isuzu Motors South Africa 2018- |- | AC5 || [[../Hyundai/VIN Codes|Hyundai]] Automotive South Africa |- | AC9/BM1 || Beamish Beach Buggies (South Africa) |- | ADB || Mercedes-Benz South Africa car |- | ADD || UD Trucks Southern Africa (Pty) Ltd. |- | ADM || General Motors South Africa (includes Isuzu through 2018) |- | ADN || Nissan South Africa (Pty) Ltd. |- | ADR || Renault Sandero made by Nissan South Africa (Pty) Ltd. |- | ADX || Tata Automobile Corporation (SA) Ltd. |- | AE9/MT1 || Backdraft Racing (South Africa) |- | AFA || Ford Motor Company of Southern Africa & Samcor |- | AFB || Mazda BT-50 made by Ford Motor Company of Southern Africa |- | AFD || BAIC Automotive South Africa |- | AFZ || Fiat Auto South Africa |- | AHH || Hino South Africa |- | AHM || Honda Ballade made by Mercedes-Benz South Africa 1982–2000 |- | AHT || Toyota South Africa Motors (Pty.) Ltd. |- | BF9/|| KIBO Motorcycles, Kenya |- | BUK || Kiira Motors Corporation, Uganda |- | BR1 || Mercedes-Benz Algeria (SAFAV MB) |- | BRY || FIAT Algeria |- | CA3 || MCV bus (Egypt) |- | DDY || Geyushi Motors (bus) (Egypt) |- | DF9/|| Laraki (Morocco) |- | EAA || Aurus Motors (Russia) |- | EAN || Evolute (Russia) |- | EAU || Elektromobili Manufacturing Rus - EVM (Russia) |- | EBE || Sollers-Auto (Russia) |- | EBZ || Nizhekotrans bus (Russia) |- | ECE || XCITE (Russia) |- | ECW || Trans-Alfa bus (Russia) |- | EDE || Tenet (Russia) |- | HAC || GAC Motor (Aion) |- | HA0 || Wuxi Sundiro Electric Vehicle Co., Ltd. (Palla, Parray) |- | HA6 || Jiangsu Niu Electric Technology Co., Ltd. (Niu) |- | HA7 || Jinan Qingqi KR Motors Co., Ltd. |- | HES || smart Automobile Co., Ltd. (Mercedes-Geely joint venture) |- | HGL || Farizon Auto van (Geely) |- | HGX || Wuling Motors commercial vehicle (Geely) |- | HHZ || Huazi Automobile |- | HJN || Nio, Firefly |- | HJR || Chery Commercial Vehicle (Anhui) Co., Ltd. Jetour made by Chery Commercial Vehicle |- | HJZ || Juzhen Chengshi van |- | HJ4 || BAW car |- | HLX || Li Auto |- | HL4 || Zhejiang Morini Vehicle Co., Ltd. <br />(Moto Morini subsidiary of Taizhou Zhongneng Motorcycle Co., Ltd.) |- | HM2 || Shandong Bentu New Energy Vehicle Industry Co.,Ltd. |- | HRV || Beijing Henrey Automobile Technology Co., Ltd. |- | HT5 || Zhejiang Jianying Locomotive Co., Ltd. (motorcycle) |- | HVW || Volkswagen Anhui |- | HWM || WM Motor Technology Co., Ltd. (Weltmeister) |- | HXM || Xiaomi |- | HZ2 || Taizhou Zhilong Technology Co., Ltd (motorcycle) |- | H0D || Taizhou Qianxin Vehicle Co., Ltd. (motorcycle) |- | H0G || Wisdom (Fujian) Motor Co., Ltd. (bus) |- | JAA || Isuzu truck, Holden Rodeo TF, Opel Campo, Bedford/Vauxhall Brava pickup made by Isuzu in Japan |- | JAB || Isuzu car |- | JAC || Isuzu SUV, Opel/Vauxhall Monterey & Holden Jackaroo/Monterey made by Isuzu in Japan |- | JAE || Acura SLX made by Isuzu |- | JAL || Isuzu commercial trucks & <br /> Chevrolet commercial trucks made by Isuzu 2016+ & <br /> Hino S-series truck made by Isuzu (Incomplete Vehicle - medium duty) |- | JAM || Isuzu commercial trucks (Incomplete Vehicle - light duty) |- | JA3 || Mitsubishi car (for North America) |- | JA4 || Mitsubishi MPV/SUV (for North America) & Nissan Rogue PHEV '26 made by Mitsubishi |- | JA7 || Mitsubishi truck (for North America) |- | JB3 || Dodge car made by Mitsubishi Motors |- | JB4 || Dodge MPV/SUV made by Mitsubishi Motors |- | JB7 || Dodge truck made by Mitsubishi Motors |- | JC0 || Ford brand cars made by Mazda |- | JC1 || Fiat 124 Spider made by Mazda |- | JC2 || Ford Courier made by Mazda |- | JDA || Daihatsu, Subaru Justy made by Daihatsu |- | JD1 || Daihatsu car |- | JD2 || Daihatsu SUV |- | JD4 || Daihatsu truck |- | JE3 || Eagle car made by Mitsubishi Motors |- | JE4 || Mitsubishi Motors |- | JF1 || [[../Subaru/VIN Codes|Subaru]] car & Scion FR-S/Toyota 86/Toyota GR86 made by Subaru |- | JF2 || [[../Subaru/VIN Codes|Subaru]] SUV |- | JF3 || [[../Subaru/VIN Codes|Subaru]] truck |- | JF4 || Saab 9-2X made by Subaru |- | JG1 || Chevrolet/Geo car made by Suzuki |- | JG2 || Pontiac car made by Suzuki |- | JG7 || Pontiac/Asuna car made by Suzuki for GM Canada |- | JGC || Chevrolet/Geo SUV made by Suzuki (classified as a truck) |- | JGT || GMC SUV made by Suzuki for GM Canada (classified as a truck) |- | JHA || Hino truck |- | JHB || Hino incomplete vehicle |- | JHD || Hino |- | JHF || Hino |- | JHH || Hino incomplete vehicle |- | JHF-JHG, JHL-JHN, JHZ,<br/>JH1-JH5 || [[../Honda/VIN Codes|Honda]] |- | JHL || [[../Honda/VIN Codes|Honda]] MPV/SUV |- | JHM || [[../Honda/VIN Codes|Honda]] car |- | JH1 || [[../Honda/VIN Codes|Honda]] truck |- | JH2 || [[../Honda/VIN Codes|Honda]] motorcycle/ATV |- | JH3 || [[../Honda/VIN Codes|Honda]] ATV |- | JH4 || Acura car |- | JH6 || Hino incomplete vehicle |- | JJ3 || Chrysler brand car made by Mitsubishi Motors |- | JKA || Kawasaki (motorcycles) |- | JKB || Kawasaki (motorcycles) |- | JKM || Mitsuoka |- | JKS || Suzuki Marauder 1600/Boulevard M95 motorcycle made by Kawasaki |- | JK8 || Suzuki QUV620F UTV made by Kawasaki |- | JLB || Mitsubishi Fuso Truck & Bus Corp. |- | JLF || Mitsubishi Fuso Truck & Bus Corp. |- | JLS || Sterling Truck 360 made by Mitsubishi Fuso Truck & Bus Corp. |- | JL5 || Mitsubishi Fuso Truck & Bus Corp. |- | JL6 || Mitsubishi Fuso Truck & Bus Corp. |- | JL7 || Mitsubishi Fuso Truck & Bus Corp. |- | JMA || Mitsubishi Motors (right-hand drive) for Europe |- | JMB || Mitsubishi Motors (left-hand drive) for Europe |- | JMF || Mitsubishi Motors for Australia (including Mitsubishi Express made by Renault) |- | JMP || Mitsubishi Motors (left-hand drive) |- | JMR || Mitsubishi Motors (right-hand drive) |- | JMY || Mitsubishi Motors (left-hand drive) for South America & Middle East |- | JMZ || Mazda for Europe export & Mazda 2 made by Ford Spain & Mazda 2 Hybrid made by Toyota Motor Manufacturing France |- | JM0 || Mazda for Oceania export |- | JM1 || Mazda car |- | JM2 || Mazda truck |- | JM3 || Mazda MPV/SUV |- | JM4 || Mazda |- | JM6 || Mazda |- | JM7 || Mazda |- | JNA || Nissan Diesel/UD Trucks (incomplete vehicle) |- | JNC || Nissan Diesel/UD Trucks |- | JNE || Nissan Diesel/UD Trucks (truck) |- | JNK || Infiniti car |- | JNR || Infiniti SUV |- | JNX || Infiniti incomplete vehicle |- | JN1 || Nissan car & Infiniti car |- | JN3 || Nissan incomplete vehicle |- | JN6 || Nissan truck/van & Mitsubishi Fuso Canter Van |- | JN8 || Nissan MPV/SUV & Infiniti SUV |- | JPA || International Trucks made by Nissan Diesel (incomplete vehicle) |- | JPB || International Trucks made by Nissan Diesel (tractor truck) |- | JPC || Nissan Diesel/UD Trucks |- | JPE || International Trucks made by Nissan Diesel (truck) |- | JP3 || Plymouth car made by Mitsubishi Motors |- | JP4 || Plymouth MPV/SUV made by Mitsubishi Motors |- | JP7 || Plymouth truck made by Mitsubishi Motors |- | JR2 || Isuzu Oasis made by Honda |- | JSA || Suzuki ATV & '03 Kawasaki KFX400 ATV made by Suzuki, Suzuki car/SUV (outside N. America), Holden Cruze YG made by Suzuki |- | JSK || Kawasaki KLX125/KLX125L motorcycle made by Suzuki |- | JSL || '04-'06 Kawasaki KFX400 ATV made by Suzuki |- | JST || Suzuki Across SUV made by Toyota |- | JS1 || Suzuki motorcycle & Kawasaki KLX400S/KLX400SR motorcycle made by Suzuki |- | JS2 || Suzuki car |- | JS3 || Suzuki SUV |- | JS4 || Suzuki truck |- | JTB || Toyota bus |- | JTD || Toyota car |- | JTE || Toyota MPV/SUV |- | JTF || Toyota van/truck |- | JTG || Toyota MPV/bus |- | JTH || Lexus car |- | JTJ || Lexus SUV |- | JTK || Toyota car |- | JTL || Toyota SUV |- | JTM || Toyota SUV, Subaru Uncharted, Solterra, and Trailseeker made by Toyota |- | JTN || Toyota car |- | JTP || Toyota SUV |- | JT1 || [[../Toyota/VIN Codes|Toyota]] van |- | JT2 || Toyota car |- | JT3 || Toyota MPV/SUV |- | JT4 || Toyota truck/van |- | JT5 || Toyota incomplete vehicle |- | JT6 || Lexus SUV |- | JT7 || Toyota bus/van |- | JT8 || Lexus car |- | JW6 || Mitsubishi Fuso division of Mitsubishi Motors (through mid-2003) |- | JYA || Yamaha motorcycles |- | JYE || Yamaha snowmobile |- | JY3 || Yamaha 3-wheel ATV |- | JY4 || Yamaha 4-wheel ATV |- | J81 || Chevrolet/Geo car made by Isuzu |- | J87 || Pontiac/Asüna car made by Isuzu for GM Canada |- | J8B || Chevrolet commercial trucks made by Isuzu (incomplete vehicle - medium duty) |- | J8C || Chevrolet commercial trucks made by Isuzu (truck) |- | J8D || GMC commercial trucks made by Isuzu (incomplete vehicle - medium duty) |- | J8T || GMC commercial trucks made by Isuzu (truck) |- | J8Z || Chevrolet LUV pickup truck made by Isuzu (truck) |- | KF3 || Merkavim (Israel) |- | KF6 || Automotive Industries, Ltd. (Israel) |- | KF9/004 || Tomcar (Israel) |- | KG9/002 || Charash Ashdod (truck trailer) (Israel) |- | KG9/004 || H. Klein (truck trailer) (Israel) |- | KG9/007 || Agam Trailers (truck trailer) (Israel) |- | KG9/009 || Merkavey Noa (trailer) (Israel) |- | KG9/010 || Weingold Trailers (trailer) (Israel) |- | KG9/011 || Netzer Sereni (truck trailer) (Israel) |- | KG9/015 || Merkaz Hagrorim (trailer) (Israel) |- | KG9/035 || BEL Technologies (truck trailer) (Israel) |- | KG9/091 || Jansteel (truck trailer) (Israel) |- | KG9/101 || Bassamco (truck trailer) (Israel) |- | KG9/104 || Global Handasa (truck trailer) (Israel) |- | KL || Daewoo [[../GM/VIN Codes|General Motors]] South Korea |- | KLA || Daewoo/GM Daewoo/GM Korea (Chevrolet/Alpheon)<br /> from Bupyeong & Kunsan plants |- | KLP || CT&T United (battery electric low-speed vehicles) |- | KLT || Tata Daewoo |- | KLU || Tata Daewoo |- | KLY || Daewoo/GM Daewoo/GM Korea (Chevrolet) from Changwon plant (Tico/Matiz/Matiz Creative/Spark/Damas/Labo) |- | KL1 || GM Daewoo/GM Korea (Chevrolet car) |- | KL2 || Daewoo/GM Daewoo (Pontiac car) |- | KL3 || GM Daewoo/GM Korea (Holden) |- | KL4 || GM Korea (Buick MPV/SUV) |- | KL5 || GM Daewoo (Suzuki car) US: 2004-2008, Canada: 2004-2011 |- | KL5 || Daewoo Bus Corp./Zyle Daewoo Bus 2004-2017 |- | KL6 || GM Daewoo (GMC MPV/SUV) |- | KL7 || Daewoo (GM Canada brands: Passport car, Asuna car (Pre-2000)) |- | KL7 || GM Daewoo/GM Korea (Chevrolet MPV/SUV (Post-2000)) |- | KL8 || GM Daewoo/GM Korea (Chevrolet car from Changwon plant (Spark)) |- | KM || [[../Hyundai/VIN Codes|Hyundai]] |- | KMC || Hyundai commercial truck |- | KME || Hyundai commercial truck (semi-tractor) |- | KMF || Hyundai van & commercial truck & Bering Truck |- | KMH || Hyundai car & Mitsubishi Precis ('87 - 3/10/88) & Mexican market Dodges made by Hyundai |- | KMJ || Hyundai minibus/bus |- | KMT || Genesis Motor car |- | KMU || Genesis Motor SUV |- | KMX || Hyundai Galloper SUV |- | KMY || Daelim Motor Company, Ltd/DNA Motors Co., Ltd. (motorcycles) |- | KM1 || Hyosung Motors (motorcycles) |- | KM4 || Hyosung Motors/S&T Motors/KR Motors (motorcycles) |- | KM8 || Hyundai SUV |- | KNA || Kia car |- | KNC || Kia truck |- | KND || Kia MPV/SUV & Hyundai Entourage |- | KNE || Kia for Europe export |- | KNF || Kia, special vehicles |- | KNG || Kia minibus/bus |- | KNJ || Ford Festiva & Aspire made by Kia |- | KNL || Kia Elan/Vigato made by Kia Motech |- | KNM || Renault Samsung Motors, Nissan Rogue made by Renault Samsung, Nissan Sunny made by Renault Samsung |- | KNM || Renault Korea Co., Ltd. |- | KN1 || Asia Motors |- | KN2 || Asia Motors |- | KPA || SsangYong/KG Mobility (KGM) pickup |- | KPB || SsangYong car or For S. Korea domestic market: SsangYong/KG Mobility (KGM) SUV/MPV |- | KPD || SsangYong bus (TransStar, Istana minibus, Rodius/Korando Turismo 11-seater) |- | KPH || Mitsubishi Precis (3/11/88 - '94) |- | KPT || SsangYong/KG Mobility (KGM) SUV/MPV (For export) |- | LAA || Shanghai Jialing Vehicle Co., Ltd. (motorcycle) |- | LAE || Jinan Qingqi Motorcycle |- | LAL || Sundiro [[../Honda/VIN Codes|Honda]] Motorcycle |- | LAN || Changzhou Yamasaki Motorcycle |- | LAP || Chongqing Jianshe Motorcycle Co., Ltd. |- | LAP || Zhuzhou Nanfang Motorcycle Co., Ltd. |- | LAT || Luoyang Northern Ek Chor Motorcycle Co., Ltd. (Dayang) |- | LA6 || Xiamen King Long United Automotive Industry Co., Ltd. (bus) |- | LA7 || Radar Auto, Farizon Auto (Geely) made by Shandong Tangjun Ouling Automobile Manufacture Co,. Ltd. |- | LA8 || Anhui Ankai |- | LA9/AYS || Jiangsu Alfa Bus Co., Ltd. (bus) |- | LA9/BFC || Beijing North Huade Neoplan Bus Co., Ltd. |- | LA9/FBC || Xiamen Fengtai Bus & Coach International Co., Ltd. (FTBCI) (bus) |- | LA9/HFF || Anhui Huaxia Vehicle Manufacturing Co., Ltd. (bus) |- | LA9/JXK || CHTC Bonluck Bus Co., Ltd. |- | LA9/LC0 || BYD |- | LA9/LFJ || Xinlongma Automobile |- | LA9/LM6 || SRM Shineray |- | LBB || Zhejiang Qianjiang Motorcycle (QJ Motor/Keeway/Benelli) |- | LBE || Beijing [[../Hyundai/VIN Codes|Hyundai]] (Hyundai, Shouwang) |- | LBM || Zongshen Piaggio |- | LBP || Chongqing Jianshe Yamaha Motor Co. Ltd. (motorcycles) |- | LBV || BMW Brilliance (BMW, Zinoro) |- | LBX || Jiangsu Kinroad Xintian Motorcycle Manufacture Co. Ltd. (motorcycles) |- | LBZ || Yantai Shuchi Vehicle Co., Ltd. (bus) |- | LB1 || Fujian Benz |- | LB2 || Geely Motorcycles |- | LB3 || Zhejiang Geely Holding Group (Geely, Galaxy, Geometry, Kandi) |- | LB4 || Chongqing Yinxiang Motorcycle Group Co., Ltd. |- | LB5 || Foshan City Fosti Motorcycle Co., Ltd. |- | LB7 || Tibet New Summit Motorcycle Co., Ltd. |- | LCE || Hangzhou Chunfeng Motorcycles (CFMOTO) |- | LCR || Gonow |- | LC0 || BYD Auto (BYD, Denza) |- | LC2 || Changzhou Kwang Yang Motor Co., Ltd. (Kymco) |- | LC6 || Changzhou Haojue Suzuki Motorcycle Co. Ltd. |- | LDB || Dadi Auto |- | LDC || Dongfeng Peugeot Citroen Automobile Co., Ltd. (DPCA), Dongfeng Fengshen (Aeolus) L60 |- | LDD || Dandong Huanghai Automobile |- | LDF || Dezhou Fulu Vehicle Co., Ltd. (motorcycles), BAW Yuanbao electric car (Ace P1 in Norway) |- | LDK || FAW Bus (Dalian) Co., Ltd. |- | LDN || Soueast (South East (Fujian) Motor Co., Ltd.) including Mitsubishi made by Soueast |- | LDP || Dongfeng, Dongfeng Fengshen (Aeolus), Voyah, Renault City K-ZE/Venucia e30 made by eGT New Energy Automotive |- | LDY || Zhongtong Bus Holding Co. Ltd. |- | LD3 || Guangdong Tayo Motorcycle Technology Co. (Zontes) (motorcycle) |- | LD5 || Benzhou Vehicle Industry Group Ltd. (motorcycle) |- | LD9/L3A || SiTech (FAW) |- | LEC || Tianjin Qingyuan Electric Vehicle Co., Ltd. |- | LEF || Jiangling Motors Corporation Ltd. (JMC) |- | LEH || Zhejiang Riya Motorcycle Co. Ltd. |- | LET || Jiangling-Isuzu Motors, China |- | LEW || Dongfeng commercial vehicle |- | LE4 || Beijing Benz & Beijing Benz-Daimler Chrysler Automotive Co. (Chrysler, Jeep, Mitsubishi, Mercedes-Benz) & Beijing Jeep Corp. |- | LE8 || Guangzhou Huaye Electric Vehicle Technology Co., Ltd. (Formerly Guangzhou Panyu Huanan Motors Group Co., Ltd.) (motorcycles) |- | LFB || FAW Group (Bestune, Hongqi) & Mazda made under license by FAW (Mazda 8, CX-7) |- | LFF || Zhejiang Taizhou Wangye Power Co., Ltd. |- | LFG || Taizhou Chuanl Motorcycle Manufacturing |- | LFJ || Fujian Motors Group (Keyton) |- | LFM || FAW Toyota Motor (Toyota, Ranz) |- | LFN || FAW Bus (Wuxi) Co., Ltd. (truck, bus) |- | LFP || FAW Car, Bestune, Hongqi (passenger vehicles) & Mazda made under license by FAW (Mazda 6, CX-4) |- | LFT || FAW (trailers) |- | LFU || Lifeng Group Co., Ltd. (motorcycles) |- | LFV || FAW-Volkswagen (VW, Audi, Jetta, Kaili) |- | LFW || FAW JieFang (truck) |- | LFX || Sany Heavy Industry (truck) |- | LFY || Changshu Light Motorcycle Factory |- | LFZ || Leapmotor |- | LF3 || Lifan Motorcycle |- | LGA || Dongfeng Commercial Vehicle Co., Ltd. trucks |- | LGB || Dongfeng Nissan (Nissan, Infiniti, Venucia) |- | LGB || Dongfeng Commercial Vehicle Co., Ltd. |- | LGC || Dongfeng Commercial Vehicle Co., Ltd. bus chassis |- | LGD || Dongfeng Commercial Vehicle Co., Ltd. |- | LGF || Dongfeng Commercial Vehicle Co., Ltd. bus chassis |- | LGG || Dongfeng Liuzhou Motor (Forthing/Fengxing) |- | LGJ || Dongfeng Fengshen (Aeolus) |- | LGL || Guilin Daewoo |- | LGV || Heshan Guoji Nanlian Motorcycle Industry Co., Ltd. |- | LGW || Great Wall Motor (GWM, Haval, Ora, Tank, Wey) |- | LGX || BYD Auto (BYD, Fangchengbao) |- | LGZ || Guangzhou Denway Bus |- | LG6 || Dayun Group |- | LHA || Shuanghuan Auto |- | LHB || Beijing Automotive Industry Holding |- | LHG || GAC Honda (Honda, Everus, Acura) |- | LHJ || Chongqing Astronautic Bashan Motorcycle Manufacturing Co., Ltd. |- | LHM || Dongfeng Renault Automobile Co. |- | LHW || CRRC Electric Vehicle Co., Ltd. (bus) |- | LH0 || WM Motor Technology Co., Ltd. (Weltmeister) |- | LH1 || FAW-Haima, China |- | LJC || Jincheng Corporation |- | LJD || Yueda Kia (previously Dongfeng Yueda Kia) (Kia, Horki) & Human Horizons - HiPhi (made under contract by Yueda Kia) |- | LJM || Sunlong (bus) |- | LJN || Zhengzhou Nissan |- | LJR || CIMC Vehicles Group (truck trailer) |- | LJS || Yaxing Coach, Asiastar Bus |- | LJU || Shanghai Maple Automobile & Kandi & Zhidou |- | LJU || Lotus Technology (Wuhan Lotus Cars Co., Ltd.) |- | LJV || Sinotruk Chengdu Wangpai Commercial Vehicle Co., Ltd. |- | LJW || JMC Landwind |- | LJX || JMC Ford |- | LJ1 || JAC (JAC, Sehol) |- | LJ1 || Nio, Inc. |- | LJ4 || Shanghai Jmstar Motorcycle Co., Ltd. |- | LJ5 || Cixi Kingring Motorcycle Co., Ltd. (Jinlun) |- | LJ8 || Zotye Auto made by Jiangnan Automobile |- | LKC || BAIC commercial vehicles, previously Changhe |- | LKG || Youngman Lotus Automobile Co., Ltd. |- | LKH || Hafei Motor |- | LKL || Higer Bus |- | LKT || Yunnan Lifan Junma Vehicle Co., Ltd. commercial vehicles |- | LK2 || Anhui JAC Bus |- | LK6 || SAIC-GM-Wuling (Wuling, Baojun) microcars and other vehicles |- | LK8 || Zhejiang Yule New Energy Automobile Technology Co., Ltd. (ATV) |- | LLC || Loncin Motor Co., Ltd. (motorcycle) |- | LLJ || Jiangsu Xinling Motorcycle Fabricate Co., Ltd. |- | LLN || Qoros |- | LLP || Zhejiang Jiajue Motorcycle Manufacturing Co., Ltd. |- | LLU || Dongfeng Fengxing Jingyi |- | LLV || Lifan, Maple (owned by Geely), Livan Automotive |- | LLX || Yudo Auto |- | LL0 || Sanmen County Yongfu Machine Co., Ltd. (motorcycles) |- | LL2 || WM Motor Technology Co., Ltd. (Weltmeister) |- | LL3 || Xiamen Golden Dragon Bus Co. Ltd. |- | LL6 || GAC Mitsubishi Motors Co., Ltd. (formerly Hunan Changfeng) |- | LL8 || Jiangsu Linhai Yamaha Motor Co., Ltd. |- | LMC || Suzuki Hong Kong (motorcycles) |- | LME || Skyworth (formerly Skywell), Elaris Beo |- | LMF || Jiangmen Zhongyu Motor Co., Ltd. |- | LMG || GAC Motor, Trumpchi, [[w:Dodge Attitude#Fourth generation (2025)|Dodge Attitude made by GAC]] |- | LMH || Jiangsu Guowei Motor Co., Ltd. (Motoleader) |- | LMP || Farizon Auto (Geely Sichuan Commercial Vehicle Co., Ltd.) |- | LMV || Haima Car Co., Ltd. |- | LMV || XPeng Motors G3 (not G3i) made by Haima |- | LMW || GAC Group, [[w:Trumpchi GS5#Dodge Journey|Dodge Journey made by GAC]] |- | LMX || Forthing (Dongfeng Fengxing) |- | LM0 || Wangye Holdings Co., Ltd. (motorcycles) |- | LM6 || SWM (automobiles) |- | LM8 || Seres (formerly SF Motors), AITO |- | LNA || GAC Aion New Energy Automobile Co., Ltd., Hycan |- | LNB || BAIC Motor (Senova, Weiwang, Huansu) & Arcfox & Xiaomi SU7 built by BAIC |- | LND || JMEV (Jiangxi Jiangling Group New Energy Vehicle Co., Ltd.), Eveasy/Mobilize Limo |- | LNE || Zhejiang CRRC Electric Vehicle Co., Ltd. (bus) |- | LNP || NAC MG UK Limited & Nanjing Fiat Automobile |- | LNN || Chery Automobile, Omoda, Jaecoo |- | LNV || Naveco (Nanjing Iveco Automobile Co. Ltd.) |- | LNX || Dongfeng Liuzhou Motor (Chenglong trucks) |- | LNY || Yuejin |- | LPA || Changan PSA (DS Automobiles) |- | LPE || BYD Auto |- | LPS || Polestar |- | LP6 || Guangzhou Panyu Haojian Motorcycle Industry Co., Ltd. |- | LRB || SAIC-General Motors (Buick for export) |- | LRD || Beijing Foton Daimler Automotive Co., Ltd. Auman trucks |- | LRE || SAIC-General Motors (Cadillac for export) |- | LRP || Chongqing Rato Power Co. Ltd. (Asus) |- | LRR || Ningbo Longjia Power Technology Co., Ltd. (motorcycles) |- | LRW || Tesla, Inc. (Gigafactory Shanghai) |- | LR4 || Yadi Technology Group |- | LR6 || Guangzhou Dayun Vehicle Co., Ltd. |- | LSC || Changan Automobile (light truck) |- | LSF || SAIC Maxus or LDV pickup/SUV & Chevrolet S10 Max & Shanghai Sunwin Bus Corporation |- | LSG || SAIC-General Motors (For China: Chevrolet, Buick, Cadillac, Sail Springo, For export: Chevrolet) |- | LSH || SAIC Maxus van or LDV van & Chevrolet Express Max |- | LSJ || SAIC MG & SAIC Roewe & IM Motors & Rising Auto |- | LSK || SAIC Maxus or LDV van |- | LSV || SAIC-Volkswagen (VW, Skoda, Audi, Tantus) |- | LSY || Brilliance (Jinbei, Zhonghua) & Jinbei GM |- | LS3 || Hejia New Energy Vehicle Co., Ltd |- | LS4 || Changan Automobile (MPV/SUV) |- | LS5 || Changan Automobile (car) & Changan Suzuki |- | LS6 || Changan Automobile & Deepal Automobile & Avatr |- | LS7 || JMC Heavy Duty Truck Co., Ltd. |- | LS8 ||Henan Shaolin Auto Co., Ltd. (bus) |- | LTA || ZX Auto |- | LTN || Soueast-built Chrysler & Dodge vehicles |- | LTP || National Electric Vehicle Sweden AB (NEVS) |- | LTV || FAW [[../Toyota/VIN Codes|Toyota]] (Tianjin) |- | LTW || Zhejiang Dianka Automobile Technology Co. Ltd. (Enovate) |- | LT1 || Yangzhou Tonghua Semi-Trailer Co., Ltd. (truck trailer) |- | LUC || [[../Honda/VIN Codes|Honda]] Automobile (China) |- | LUD || Dongfeng Nissan Diesel Motor Co Ltd. |- | LUG || Qiantu Motor |- | LUJ || Zhejiang Shanqi Tianying Vehicle Industry Co., Ltd. (motorcycles) |- | LUR || Chery Automobile, iCar |- | LUX || Dongfeng Yulon Motor Co. Ltd. |- | LUZ || Hozon Auto New Energy Automobile Co., Ltd. (Neta) |- | LVA || Foton Motor |- | LVB || Foton Motor truck |- | LVC || Foton Motor bus |- | LVF || Changhe Suzuki |- | LVG || GAC Toyota (Toyota, Leahead) |- | LVH || Dongfeng Honda (Honda, Ciimo) |- | LVM || Chery Commercial Vehicle |- | LVP || Dongfeng Sokon Motor Company (DFSK) |- | LVR || Changan Mazda |- | LVS || Changan [[../Ford/VIN Codes|Ford]] (Ford, Lincoln) & Changan Ford Mazda & Volvo S40 and S80L made by Changan Ford Mazda |- | LVT || Chery Automobile, Exeed, Jetour, Soueast |- | LVU || Chery Automobile, Jetour |- | LVV || Chery Automobile, Omoda, Jaecoo |- | LVX || Landwind, JMC (discontinued in 2021) |- | LVX || Aiways Automobiles Company Ltd |- | LVY || Volvo Cars Daqing factory |- | LVZ || Dongfeng Sokon Motor Company (DFSK) |- | LV3 || Hengchi Automobile (Evergrande Group) |- | LV7 || Jinan Qingqi Motorcycle |- | LWB || Wuyang Honda Motorcycle (Guangzhou) Co., Ltd. |- | LWE || Yangtse Motor Group (bus) |- | LWG || Chongqing Huansong Industries (Group) Co., Ltd. |- | LWL || Qingling Isuzu |- | LWM || Chongqing Wonjan Motorcycle Co., Ltd. |- | LWV || GAC Fiat Chrysler Automobiles (Fiat, Jeep) |- | LWX || Shanghai Wanxiang Automobile Manufacturing Co., Ltd. (bus) |- | LW4 || Li Auto |- | LXA || Jiangmen Qipai Motorcycle Co., Ltd. |- | LXD || Ningbo Dongfang Lingyun Vehicle Made Co., Ltd. (motorcycle) |- | LXG || Xuzhou Construction Machinery Group Co., Ltd. (XCMG) |- | LXK || Shanghai Meitian Motorcycle Co., Ltd. |- | LXM || Xiamen Xiashing Motorcycle Co., Ltd. (SYM) |- | LXN || Link Tour |- | LXV || Beijing Borgward Automotive Co., Ltd. |- | LXW || JMC - Ford |- | LXY || Chongqing Shineray Motorcycle Co., Ltd. |- | LX6 || Jiangmen City Huari Group Co. Ltd. (motorcycle) |- | LX8 || Chongqing Xgjao (Xinganjue) Motorcycle Co Ltd. |- | LYB || Weichai (Yangzhou) Yaxing Automobile Co., Ltd. |- | LYD || Taizhou City Kaitong Motorcycle Co., Ltd. (motorcycle) |- | LYJ || Beijing ZhongdaYanjing Auto Co., Ltd. (bus) |- | LYM || Zhuzhou Jianshe Yamaha Motorcycle Co., Ltd. |- | LYS || Nanjing Vmoto Manufacturing Co. Ltd. (motorcycle) |- | LYU || Huansu (BAIC Motor & Yinxiang Group) |- | LYV || Volvo Cars Chengdu factory & Taizhou, Luqiao District factory |- | LY4 || Chongqing Yingang Science & Technology Group Co., Ltd. (motorcycle) |- | LZE || Isuzu Guangzhou, China |- | LZF || SAIC Iveco Hongyan (-2021), SAIC Hongyan (2021-) |- | LZG || Shaanxi Automobile Group (Shacman) |- | LZK || Sinotruk (CNHTC) Huanghe bus |- | LZL || Zengcheng Haili Motorcycle Ltd. |- | LZM || MAN China |- | LZP || Zhongshan Guochi Motorcycle (Baotian) |- | LZS || Zongshen, Electra Meccanica Vehicles Corp. (Solo) made by Zongshen |- | LZU || Guangzhou Isuzu Bus |- | LZW || SAIC-GM-Wuling (Wuling, Baojun, Chevrolet [for export]) |- | LZY || Yutong Bus Co., Ltd. |- | LZZ || Sinotruk (CNHTC) (Howo, Sitrak) |- | LZ0 || Shandong Wuzheng Group Co., Ltd. |- | LZ4 || Jiangsu Linzhi Shangyang Group Co Ltd. |- | LZ9/LZX || Raysince |- | L0N || Ezytrail (camper trailers) |- | L08 || Zhejiang Apollo Sports Technology Co., Ltd. (motorcycles) |- | L1K || Chongqing Hengtong Bus Co., Ltd. |- | L1N || XPeng Motors |- | L10 || Geely Emgrand |- | L2B || Jiangsu Baodiao Locomotive Co., Ltd. (motorcycles) |- | L2C || Chery Jaguar Land Rover |- | L3H || Shanxi Victory Automobile Manufacturing Co., Ltd. |- | L37 || Huzhou Daixi Zhenhua Technology Trade Co., Ltd. (motorcycles) |- | L4B || Xingyue Group (motorcycles) |- | L4F || Suzhou Eagle Electric Vehicle Manufacturing Co., Ltd. |- | L4H || Ningbo Longjia Motorcycle Co., Ltd. |- | L4S || Zhejiang Xingyue Vehicle Co Ltd. (motorcycles) |- | L4Y || Qingqi Group Ningbo Rhon Motorcycle / Ningbo Dalong Smooth Locomotive Industry Co., Ltd. |- | L5C || Zhejiang Kangdi Vehicles Co., Ltd. (motorcycles, ATVs) |- | L5E || Zoomlion Heavy Industry Science & Technology Co., Ltd. |- | L5K || Zhejiang Yongkang Easy Vehicle |- | L5N || Zhejiang Taotao (ATV & motorcycles) |- | L5R || Jiangsu Dafier Motorcycle Co., Ltd. (motorcycles) |- | L5Y || Taizhou Zhongneng Motorcycle Co. Ltd. (Znen) |- | L6F || Shandong Liangzi Power Co. Ltd. |- | L6J || Zhejiang Kayo Motor Co. Ltd. (ATV) |- | L6K || Shanghai Howhit Machinery Manufacture Co. Ltd. |- | L6T || Geely, Lynk & Co, Zeekr |- | L66 || Zhuhai Granton Bus and Coach Co. Ltd. |- | L82 || Baotian |- | L85 || Zhejiang Yongkang Huabao Electric Appliance |- | L8A || Jinhua Youngman Automobile Manufacturing Co., Ltd. |- | L8X || Zhejiang Summit Huawin Motorcycle |- | L8Y || Zhejiang Jonway Motorcycle Manufacturing Co., Ltd. |- | L9G || Zhuhai Guangtong Automobile Co., Ltd. (bus) |- | L9N || Zhejiang Taotao Vehicles Co., Ltd. |- | MAA || India Kawasaki Motors Pvt. Ltd. |- | MAB || Mahindra & Mahindra |- | MAC || Mahindra & Mahindra |- | MAH || Fiat India Automobiles Pvt. Ltd |- | MAJ || [[../Ford/VIN Codes|Ford]] India |- | MAK || [[../Honda/VIN Codes|Honda]] Cars India |- | MAL || Hyundai Motor India |- | MAN || Eicher Polaris Multix |- | MAT || Tata Motors, Rover CityRover |- | MA1 || Mahindra & Mahindra |- | MA3 || Maruti Suzuki India (domestic & export) |- | MA6 || GM India |- | MA7 || Hindustan Motors Ltd. & Mitsubishi Motors & Isuzu models made by Hindustan Motors |- | MA8 || Daewoo Motor India |- | MBF || Royal Enfield |- | MBH || Suzuki (for export) & Nissan Pixo made by Maruti Suzuki India Limited |- | MBJ || [[../Toyota/VIN Codes|Toyota]] Kirloskar Motor Pvt. Ltd. |- | MBK || MAN Trucks India Pvt. Ltd. |- | MBL || Hero MotoCorp |- | MBR || Mercedes-Benz India |- | MBU || Swaraj Vehicles Limited |- | MBV || Premier Automobiles Ltd. |- | MBX || Piaggio India (Piaggio Ape) |- | MBY || Asia Motor Works Ltd. |- | MB1 || Ashok Leyland |- | MB2 || Hyundai Motor India (SUV) |- | MB7 || Reva Electric Car Company/Mahindra Reva Electric Vehicles Pvt. Ltd. |- | MB8 || Suzuki Motorcycle India Limited |- | MCA || FCA India Automobiles Pvt. Ltd. (Fiat, Jeep) |- | MCB || GM India |- | MCD || Mahindra Two Wheelers |- | MCG || Atul Auto Ltd. |- | MCL || International Cars And Motors Ltd. |- | MC1 || Force Motors Ltd. |- | MC2 || Eicher Motors Ltd./Volvo Eicher Commercial Vehicles Ltd. |- | MC4 || Dilip Chhabria Design Pvt Ltd. |- | MC9/RE1 || Reva Electric Car Company (Reva G-Wiz) |- | MDE || Kinetic Engineering Limited |- | MDH || Nissan Motor India Pvt Ltd. (including Datsun) |- | MDT || Kerala Automobiles Limited |- | MD2 || Bajaj Auto Ltd. & KTM and Husqvarna motorcycles built by Bajaj & Indian-market Triumph motorcycles built by Bajaj |- | MD6 || TVS Motor Company |- | MD7 || LML Ltd including Genuine Scooter Company Stella |- | MD9 || Shuttle Cars India |- | MEC || Daimler India Commercial Vehicles (BharatBenz) |- | MEE || Renault India Private Limited |- | MEG || Harley-Davidson India |- | MER || Benelli India |- | MES || Mahindra Navistar |- | MET || Piaggio India (Vespa, Indian-market Aprilia) |- | MEX || Škoda Auto Volkswagen India Pvt. Ltd. 2015 on |- | ME1 || India Yamaha Motor Pvt. Ltd. |- | ME3 || Royal Enfield |- | ME4 || Honda Motorcycle and Scooter India |- | MYH || Ather Energy |- | MZB || Kia India Pvt. Ltd. |- | MZD || Classic Legends Private Limited – Jawa |- | MZZ || Citroen India (PCA Automobiles India Private Limited) |- | MZ7 || MG Motor India Pvt. Ltd. |- | M3G || Isuzu Motors India |- | M6F || UM Lohia Two Wheelers Private Limited |- | ME9/ || BUYMYEV TECHNOLOGY PVT. LTD. (Indibike) |- | MF3 || PT Hyundai Motor Manufacturing Indonesia |- | MHB || PT Nissan Motor Indonesia |- | MHD || PT Indomobil Suzuki International |- | MHF || PT [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing Indonesia |- | MHK || PT Astra Daihatsu Motor (includes Toyotas made by Astra Daihatsu) |- | MHL || PT Mercedes-Benz Indonesia |- | MHR || [[../Honda/VIN Codes|Honda]] Indonesia (PT Honda Prospect Motor) (car) |- | MHY || PT Suzuki Indomobil Motor (car, MPV, van) |- | MH1 || PT Astra Honda Motor (motorcycle) |- | MH3 || PT Yamaha Indonesia Motor Mfg. |- | MH4 || PT Kawasaki Motor Indonesia |- | MH8 || PT Suzuki Indomobil Motor (motorcycle) |- | MJB || GM Indonesia |- | MKF || PT Sokonindo Automobile (DFSK) |- | MK2 || PT Mitsubishi Motors Krama Yudha Indonesia |- | MK3 || PT SGMW Motor Indonesia (Wuling) |- | MLB || Siam Yamaha Co Ltd. |- | MLC || Thai Suzuki Motor Co., Ltd. (motorcycle) |- | MLE || Thai Yamaha Motor Co., Ltd. |- | MLH || Thai [[../Honda/VIN Codes|Honda]] Manufacturing Co., Ltd. (motorcycle) |- | MLW || Sco Motor Co., Ltd. (motorcycle) |- | MLY || Harley-Davidson Thailand |- | ML0 || Ducati Motor (Thailand) Co., Ltd. |- | ML3 || Mitsubishi Motors, Dodge Colt 100 [Canada], [[w:Dodge Attitude#Third generation (A10; 2015)|Dodge Attitude]] [Mexico] made by Mitsubishi (Thailand) |- | ML5 || Kawasaki Motors Enterprise Co. Ltd. (Thailand) |- | MMA || Mitsubishi Motors (Thailand) |- | MMB || Mitsubishi Motors (Thailand) |- | MMC || Mitsubishi Motors (Thailand) |- | MMD || Mitsubishi Motors (Thailand) |- | MME || Mitsubishi Motors (Thailand) |- | MMF || BMW Manufacturing (Thailand) Co., Ltd. |- | MML || MG Thailand (SAIC-CP) |- | MMM || Chevrolet Thailand, Holden Colorado RC pickup |- | MMR || Subaru/Tan Chong Subaru Automotive (Thailand) Co. Ltd. |- | MMS || Suzuki Motor (Thailand) Co., Ltd. (passenger car) |- | MMT || Mitsubishi Motors (Thailand) |- | MMU || Holden Thailand (Colorado RG, Colorado 7, & Trailblazer) |- | MM0, MM6, MM7, MM8 || Mazda Thailand (Ford-Mazda AutoAlliance Thailand plant) |- | MNA || [[../Ford/VIN Codes|Ford]] Thailand (Ford-Mazda AutoAlliance Thailand plant) for Australia/New Zealand export |- | MNB || [[../Ford/VIN Codes|Ford]] Thailand (Ford-Mazda AutoAlliance Thailand plant) for other right-hand drive markets |- | MNC || [[../Ford/VIN Codes|Ford]] Thailand (Ford-Mazda AutoAlliance Thailand plant) for left-hand drive markets |- | MNK || Hino Motors Manufacturing Thailand Co Ltd. |- | MNT || Nissan Motor (Thailand) Co., Ltd. |- | MNU || Great Wall Motor Manufacturing (Thailand) Co., Ltd. |- | MN3 || Eagle Vista [Canada] made by Mitsubishi (Thailand) |- | MPA || Isuzu Motors (Thailand) Co., Ltd. & Holden Rodeo RA pickup made by Isuzu in Thailand |- | MPB || [[../Ford/VIN Codes|Ford]] Thailand (Ford Thailand Manufacturing plant) |- | MP1 || Isuzu Motors (Thailand) Co., Ltd. |- | MP2 || Mazda BT-50 pickup built by Isuzu Motors (Thailand) Co., Ltd. |- | MP3 || Plymouth Colt 100 [Canada] made by Mitsubishi (Thailand) |- | MP5 || Foton Motor Thailand |- | MRH || [[../Honda/VIN Codes|Honda]] Thailand (car) |- | MRT || Neta (Hozon Auto) made by Bangchan General Assembly Co., Ltd. |- | MR0 || [[../Toyota/VIN Codes|Toyota]] Thailand (pickups & Fortuner SUV) |- | MR1 || [[../Toyota/VIN Codes|Toyota]] Thailand |- | MR2 || [[../Toyota/VIN Codes|Toyota]] Thailand (Gateway plant) (passenger cars & CUVs) |- | MR3 || [[../Toyota/VIN Codes|Toyota]] Thailand (Hilux Champ chassis cab) |- | MS0 || [[../SUPER SEVEN STARS MOTORS INDUSTRY CO.,LTD/VIN Codes|Super Seven Stars Motors]] Myanmar |- | MS1 || [[../SUPER SEVEN STARS AUTOMOTIVE CO.,LTD/VIN Codes|Super Seven Stars Automotive]] Myanmar |- | MS3 || Suzuki Myanmar Motor Co., Ltd. |- | MXB || Saryarka AvtoProm bus (Kazakhstan) |- | MXL || Yutong bus made by Qaz Tehna (Kazakhstan) |- | MXV || IMZ-Ural Ural Motorcycles (Kazakhstan) |- | MX3 || Hyundai Trans Auto (Kazakhstan) |- | NAA || Iran Khodro (Peugeot Iran) |- | NAC || Mammut (truck trailers) |- | NAD || Škoda |- | NAL || Maral Sanat Jarvid (truck trailers) |- | NAP || Pars Khodro |- | NAS || SAIPA |- | NC0 || Oghab Afshan (bus) |- | NC9/ || VIRA Diesel |- | ND9/345 || Oghab Afshan (bus) |- | NFB || Honda Atlas Cars Pakistan Ltd. |- | NG3 || Lucky Motor Corporation |- | NLA || Honda Turkiye A.S. cars |- | NLC || Askam Kamyon Imalat Ve Ticaret A.S. |- | NLE || Mercedes-Benz Türk A.S. Truck |- | NLF || Koluman Otomotiv Endustri A.S. (truck trailer) |- | NLH || [[../Hyundai/VIN Codes|Hyundai]] Assan Otomotiv car/SUV |- | NLJ || [[../Hyundai/VIN Codes|Hyundai]] Assan Otomotiv van |- | NLN || Karsan |- | NLR || Otokar |- | NLT || Temsa |- | NLZ || Tezeller |- | NL1 || TOGG |- | NL2 || HABAS/HBS (bus) |- | NMA || MAN Türkiye A.Ş. |- | NMB || Mercedes-Benz Türk A.S. Buses |- | NMC || BMC Otomotiv Sanayi ve Ticaret A.Ş. |- | NMH || Honda Anadolu motorcycle |- | NMS || Otoyol San. A.Ş. |- | NMT || [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing Turkey |- | NM0 || Ford Otosan |- | NM1 || Oyak Renault Otomobil Fabrikaları A.Ş. |- | NM4 || Tofaş (Turk Otomobil Fabrikasi AS) |- | NNA || Anadolu Isuzu |- | NNN || Gépébus Oréos 4X (based on Otokar Vectio) |- | NNY || Yeksan (truck trailer) |- | NPM || Seyit Usta Treyler (truck trailer) |- | NPR || Oztreyler (truck trailer) |- | NPS || Nursan (truck trailer) |- | NP8|| ÖZGÜL TREYLER (truck trailer) |- | NP9/002 || OKT Trailer (truck trailer) |- | NP9/003 || Aksoylu Trailer (truck trailer) |- | NP9/011 || Güleryüz (bus) |- | NP9/021 || Dogumak (truck trailer) |- | NP9/022 || Alim (truck trailer) |- | NP9/042 || Ali Rıza Usta (truck trailer) |- | NP9/066 || Makinsan (truck trailer) |- | NP9/093 || BRF Trailer (truck trailer) |- | NP9/103 || Türkkar (bus) |- | NP9/106 || Çarsan Treyler (truck trailer) |- | NP9/107 || Arbus Perfect (bus) |- | NP9/108 || Guven Makina (truck trailer) |- | NP9/117 || Katmerciler (truck trailer) |- | NP9/300 || TCV (bus) |- | NP9/258 || Ceytrayler (truck trailer) |- | NP9/306 || Cryocan (truck trailer) |- | NRE || Bozankaya |- | NRX || Musoshi |- | NRY || Pilotcar Otomotiv |- | NR9/012 || Doğan Yıldız (truck trailer) |- | NR9/028 || Micansan (truck trailer) |- | NR9/029 || Yilteks (truck trailer) |- | NR9/034 || Akia (bus) |- | NR9/084 || Harsan (truck trailer) |- | NR9/257 || Vega Trailer (truck trailer) |- | NSA || SamAvto / SAZ (Uzbekistan) |- | NS2 || JV MAN Auto - Uzbekistan |- | NVA || Khazar (IKCO Dena made in Azerbaijan) |- | PAB || Isuzu Philippines Corporation |- | PAD || Honda Cars Philippines |- | PE1 || Ford Motor Company Philippines |- | PE3 || Mazda Philippines made by Ford Motor Company Philippines |- | PFD || Hyundai Motor Group Innovation Center in Singapore (HMGICS) |- | PL1 || Proton, Malaysia |- | PL8 || Inokom-Hyundai |- | PLP || Subaru/Tan Chong Motor Assemblies, Malaysia |- | PLZ || Isuzu Malaysia |- | PMA || MAN Truck & Bus Malaysia |- | PMH || Honda Malaysia (car) |- | PMK || Honda Boon Siew (motorcycle) |- | PML || Hicom |- | PMN || Modenas |- | PMS || Suzuki Assemblers Malaysia (motorcycle) |- | PMV || Hong Leong Yamaha Motor Sdn. Bhd. |- | PMY || Hong Leong Yamaha Motor Sdn. Bhd. |- | PM1 || BMW & Mini/Inokom |- | PM2 || Perodua |- | PM9/ || Bufori |- | PNA || Naza/Kia/Peugeot |- | PNA || Stellantis Gurun (Malaysia) Sdn. Bhd. (Peugeot) |- | PNS || SKSBUS Malaysia (bus) |- | PNS || TMSBUS Malaysia (bus) |- | PNV || Volvo Car Manufacturing Malaysia |- | PN1 || UMW Toyota Motor - Assembly Services Sdn. Bhd. (ASSB) |- | PN2 || UMW Toyota Motor - Assembly Services Sdn. Bhd. (ASSB) |- | PN8 || Nissan/Tan Chong Motor Assemblies, Malaysia |- | PPP || Suzuki |- | PPV || Volkswagen/HICOM Automotive Manufacturers (Malaysia) |- | PP1 || Mazda/Inokom |- | PP3 || Hyundai/Inokom |- | PRA || Sinotruk |- | PRH || Chery (by Chery Alado Holdings [joint venture] at Oriental Assemblers plant) |- | PRX || Kia/Inokom |- | PR8 || Ford |- | PRN || GAC Trumpchi made by Warisan Tan Chong Automotif Malaysia |- | PV3 || Ford made by RMA Automotive Cambodia |- | RA1 || Steyr Trucks International FZE, UAE |- | RA9/015 || Al-Assri Industries (Trailers), UAE |- | LES || Isuzu MPV made by Sanfu Motor Industrial Co., Ltd. (Trooper '87-'91) (Taiwan) |- | LFA || Ford Lio Ho Motor Co Ltd. old designation (Taiwan) |- | LM1 || Tai Ling Motor Co Ltd. old designation (Suzuki motorcycle made by Tai Ling) (Taiwan) |- | LM4 || Tai Ling Motor Co Ltd. old designation (Suzuki ATV made by Tai Ling) (Taiwan) |- | LM5 || Isuzu Truck (Light Duty) made by Sanfu Motor Industrial Co., Ltd. (Trooper '87-'88) (Taiwan) |- | LN1 || Tai Ling Motor Co Ltd. old designation (Suzuki motorcycle made by Tai Ling) (Taiwan) |- | LPR || Yamaha Motor Taiwan Co. Ltd. old designation (Taiwan) |- | RFB || Kwang Yang Motor Co., Ltd. (Kymco), Taiwan |- | RFC || Taiwan Golden Bee |- | RFD || Tai Ling Motor Co Ltd. new designation (Taiwan) |- | RFG || Sanyang Motor Co., Ltd. (SYM) Taiwan |- | RFL || Her Chee Industrial Co., Ltd. (Adly), Taiwan |- | RFT || CPI Motor Company, Taiwan |- | RFV || Motive Power Industry Co., Ltd. (PGO Scooters including Genuine Scooter Company models made by PGO) (Taiwan) |- | RF3 || Aeon Motor Co., Ltd., Taiwan |- | RF5 || Yulon Motor Co. Ltd., Taiwan (Luxgen) |- | RF8 || EVT Technology Co., Ltd (motorcycle) |- | RGS || Kawasaki made by Kymco (Taiwan) |- | RHA || Ford Lio Ho Motor Co Ltd. new designation (Taiwan) |- | RKJ || Prince Motors Taiwan |- | RKL || Kuozui Motors (Toyota) (Taiwan) |- | RKM || China Motor Corporation (Taiwan) |- | RKR || Yamaha Motor Taiwan Co. Ltd. new designation |- | RKT || Access Motor Co., Ltd. (Taiwan) |- | RK3 || E-Ton Power Tech Co., Ltd. (motorcycle) (Taiwan) |- | RK3 || Honda Taiwan |- | RK7 || Kawasaki ATV made by Tai Ling Motor Co Ltd (rebadged Suzuki ATV) new designation (Taiwan) |- | RLA || Vina Star Motors Corp. – Mitsubishi (Vietnam) |- | RLC || Yamaha Motor Vietnam Co. Ltd. |- | RLE || Isuzu Vietnam Co. |- | RLH || Honda Vietnam Co. Ltd. |- | RLL || VinFast SUV |- | RLM || Mercedes-Benz Vietnam |- | RLN || VinFast |- | RLV || Vietnam Precision Industrial CO., Ltd. (Can-Am DS 70 & DS 90) |- | RL0 || Ford Vietnam |- | RL4 || Toyota Motor Vietnam |- | RP8 || Piaggio Vietnam Co. Ltd. |- | RUN || Sollets-Auto ST6 (Russia) |- | R1J || Jiayuan Power (Hong Kong) Ltd. (Electric Low-Speed Vehicles) (Hong Kong) |- | R1N || Niu Technologies Group Ltd. (Hong Kong) |- | R10 || ZAP (HK) Co. Ltd. |- | R19/003 || GMI (bus) (Hong Kong) |- | R2P || Evoke Electric Motorcycles (Hong Kong) |- | R3M || Mangosteen Technology Co., Ltd. (Hong Kong) |- | R3W || Hong Kong Runhorse Holding Co., Ltd. (Hong Kong) |- | R36 || HK Shansu Technology Co., Ltd. (Hong Kong) |- | R4N || Elyx Smart Technology Holdings (Hong Kong) Ltd. |- | R82 || Hangzhou Lantu Technology Co., Ltd. (Hong Kong) |- | SAA || Austin |- | SAB || Optare (1985-2020), Switch Mobility (2021-) |- | SAD || Daimler Company Limited (until April 1987) |- | SAD || Jaguar SUV (E-Pace, F-Pace, I-Pace) |- | SAF || ERF trucks |- | SAH || Honda made by Austin Rover Group |- | SAJ || Jaguar passenger car & Daimler passenger car (after April 1987) |- | SAL || [[../Land Rover/VIN Codes|Land Rover]] |- | SAM || Morris |- | SAR || Rover & MG Rover Group |- | SAT || Triumph car |- | SAX || Austin-Rover Group including Sterling Cars |- | SAY || Norton Motorcycles (UK) Ltd. (Donington Park/Donington Hall) |- | SAZ || Freight Rover |- | SA3 || Ginetta Cars |- | SA9/ || OX Global |- | SA9/A11 || Morgan Roadster (V6) (USA) |- | SA9/J00 || Morgan Aero 8 (USA) |- | SA9/004 || Morgan (4-wheel passenger cars) |- | SA9/005 || Panther |- | SA9/010 || Invicta S1 |- | SA9/011 || Midas Cars |- | SA9/019 || TVR |- | SA9/022 || Triking Sports Cars |- | SA9/026 || Fleur de Lys |- | SA9/036 || Ginetta Cars |- | SA9/038 || DAX Cars |- | SA9/039 || Westfield Sportscars |- | SA9/048 || McLaren F1 |- | SA9/050 || Marcos Engineering |- | SA9/062 || AC Cars (Brooklands Ace) |- | SA9/068 || Johnston Sweepers |- | SA9/073 || Tomita Auto UK (Tommykaira ZZ) |- | SA9/074 || Ascari |- | SA9/088 || Spectre Angel |- | SA9/105 || Mosler Europe Ltd. |- | SA9/113 || Noble |- | SA9/130 || MG Sport and Racing |- | SA9/141 || Wrightbus |- | SA9/202 || Morgan 3-Wheeler, Super 3 |- | SA9/207 || Radical Sportscars |- | SA9/211 || BAC (Briggs Automotive Company Ltd.) |- | SA9/225 || Paneltex (truck trailer) |- | SA9/231 || Peel Engineering |- | SA9/337 || Ariel |- | SA9/341 || Zenos |- | SA9/438 || Charge Cars |- | SA9/458 || Gordon Murray Automotive |- | SA9/474 || Mellor (bus) |- | SA9/612 || Tiger Racing (kit car) |- | SA9/621 || AC Cars (Ace) |- | SBB || Leyland Vehicles |- | SBC || Iveco Ford Truck |- | SBF || Nugent (trailer) |- | SBJ || Leyland Bus |- | SBL || Leyland Motors & Leyland DAF |- | SBM || McLaren |- | SBS || Scammell |- | SBU || United Trailers (truck trailer) |- | SBV || Kenworth & Peterbilt [incomplete vehicle] made by Leyland Trucks |- | SBW || Weightlifter Bodies (truck trailer) |- | SB1 || [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing UK |- | SCA || Rolls Royce passenger car |- | SCB || Bentley passenger car |- | SCC || Lotus Cars & Opel Lotus Omega/Vauxhall Lotus Carlton |- | SCD || Reliant Motors |- | SCE || DeLorean Motor Cars N. Ireland (UK) |- | SCF || Aston Martin Lagonda Ltd. passenger car & '21 DBX SUV |- | SCG || Triumph Engineering Co. Ltd. (original Triumph Motorcycle company) |- | SCK || Ifor Williams Trailers |- | SCM || Manitowoc Cranes - Grove |- | SCR || London Electric Vehicle Company & London Taxi Company & London Taxis International |- | SCV || Volvo Truck & Bus Scotland |- | SC5 || Wrightbus (from ~2020) |- | SC6 || INEOS Automotive SUV |- | SDB || Talbot |- | SDC || SDC Trailers Ltd. (truck trailer) |- | SDF || Dodge Trucks – UK 1981–1984 |- | SDG || Renault Trucks Industries 1985–1992 |- | SDK || Caterham Cars |- | SDL || TVR |- | SDP || NAC MG UK & MG Motor UK Ltd. |- | SDU || Utility (truck trailer) |- | SD7 || Aston Martin SUV |- | SD8 || Moke International Ltd. |- | SED || IBC Vehicles (General Motors Luton Plant) (Opel/Vauxhall, 1st gen. Holden Frontera, Isuzu Midi) |- | SEG || Dennis Eagle Ltd., including Renault Trucks Access and D Access |- | SEP || Don-Bur (truck trailer) |- | SEY || LDV Group Ltd. |- | SFA || [[../Ford/VIN Codes|Ford]] UK |- | SFD || Dennis UK / Alexander Dennis |- | SFE || Alexander Dennis UK |- | SFR || Fruehauf (truck trailer) |- | SFN || Foden Trucks & Kenworth [truck] made by Foden Trucks |- | SFZ || Tesla Roadster made by Lotus |- | SGA || Avondale (caravans) |- | SGB || Bailey (caravans) |- | SGD || Swift Group Ltd. (caravans) |- | SGE || Elddis (caravans) |- | SGL || Lunar Caravans Ltd. |- | SG4 || Coachman Caravan Co. Ltd. |- | SG7 || ABI Caravans Ltd. |- | SHH || [[../Honda/VIN Codes|Honda]] UK passenger car |- | SHS || [[../Honda/VIN Codes|Honda]] UK SUV |- | SH2 || The Norton Motorcycle Co., Ltd. (TVS Motor Co. subsidiary) |- | SH7 || INEOS Automotive truck |- | SJA || Bentley SUV |- | SJB || Brian James Trailers Ltd |- | SJK || Nissan Motor Manufacturing UK - Infiniti |- | SJN || Nissan Motor Manufacturing UK - Nissan |- | SJ1 || Ree Automotive |- | SKA || Vauxhall |- | SKB || Kel-Berg Trailers & Trucks |- | SKF || Bedford Vehicles |- | SKL || Anaig (UK) Technology Ltd |- | SKM || King Military Engineering Ltd. |- | SLA || Rolls Royce SUV |- | SLC || Thwaites Dumpers |- | SLG || McMurtry Automotive |- | SLN || Niftylift |- | SLP || JC Bamford Excavators Ltd. |- | SLV || Volvo bus |- | SMR || Montracon (truck trailer) |- | SMT || Triumph Motorcycles Ltd. (current Triumph Motorcycle company) |- | SMW || Cartwright (truck trailer) |- | SMX || Gray & Adams (truck trailer) |- | SNE || Barkas (East Germany) |- | SNE || Wartburg (East Germany) |- | SNT || Trabant (East Germany) |- | SNZ || MZ (motorcycle) (Germany) |- | SPE || B-ON GmbH (Germany) |- | ST3 || Calabrese (truck trailer) |- | SUA || Autosan (bus) |- | SUB || Tramp Trail (trailer) |- | SUC || Wiola (trailer) |- | SUD || Wielton (truck trailers) |- | SUF || FSM/Fiat Auto Poland (Polski Fiat) |- | SUG || Mega Trailers (truck trailer) (Poland) |- | SUJ || Jelcz (Poland) |- | SUL || FSC (Poland) |- | SUM || Novatrail (truck trailers) |- | SUP || FSO/Daewoo-FSO (Poland) |- | SUU || Solaris Bus & Coach (Poland) |- | SU9/AR1 || Emtech (truck trailer) |- | SU9/BU1 || BODEX (truck trailer) |- | SU9/DE2 || Demarco (truck trailer) |- | SU9/EB1 || Elbo (truck trailer) |- | SU9/EZ1 || Enerco (truck trailer) |- | SU9/NC5 || Zasta (truck trailer) |- | SU9/NJ1 || Janmil (truck trailer) |- | SU9/PL1 || Plandex (truck trailer) |- | SU9/PN1 || Solaris Bus & Coach (Poland) - until 2004 |- | SU9/RE1 || Redos (truck trailer) |- | SU9/RE2 || Gromex (trailer) |- | SU9/TR1 || Plavec (truck trailer) |- | SU9/YV1 || Pilea bus/ARP E-Vehicles (Poland) |- | SU9/ZC1 || Wolf (truck trailer) |- | SVH || ZASŁAW (truck trailer) |- | SVM || Inter Cars (truck trailer) |- | SVS || BODEX (truck trailer) |- | SV9/BC2 || BC-LDS (truck trailer) |- | SV9/DR1 || Dromech (truck trailer) |- | SV9/RN1 || Prod-Rent (truck trailer) |- | SWH || Temared (trailers) |- | SWR || Weekend Trailers (trailers) |- | SWV || TA-NO (Poland) |- | SWZ || Zremb (trailers) |- | SW9/BA1 || Solbus |- | SW9/WG3 || Grew / Opalenica (trailer) |- | SXE || Neptun Trailers |- | SXK || Konar (truck trailer) |- | SXM || MELEX Sp. z o.o. |- | SXY || Wecon (truck trailer) |- | SXX || Martz (trailer) |- | SX7 || Arthur Bus |- | SX9/GR0 || GRAS (truck trailer) |- | SX9/KT1 || AMZ - Kutno (bus) |- | SX9/PN1 || Polkon (truck trailer) |- | SX9/SP1 || SOMMER Polska (truck trailer) |- | SYB || Rydwan (trailer) |- | SYG || Gniotpol, GT Trailers Sp. z o. o. (truck trailer) |- | SY1 || Neso Bus (PAK-PCE Polski Autobus Wodorowy) |- | SY9/FR1 || Feber (truck trailer) |- | SY9/PF1 || KEMPF (truck trailer) |- | SZA || Scania Poland |- | SZC || Vectrix (motorcycle) |- | SZL || Boro Trailers |- | SZN || Przyczepy Głowacz (trailer) |- | SZR || Niewiadów (trailer) |- | SZ9/AE6 || Gewe (trailer) |- | SZ9/BG1 || GALA Syriusz (trailer) |- | SZ9/PW1 || PRO-WAM (truck trailer) |- | SZ9/TU1 || Ovibos (truck trailer) |- | S19/AM0 || AMO Plant (bus) (Latvia) |- | S19/EF1 || Electrify (minibus) (Latvia) |- | S19/MT0 || Mono-Transserviss (truck trailer) (Latvia) |- | TAW || NAW Nutzfahrzeuggesellschaft Arbon & Wetzikon AG (Switzerland) |- | TBS || Boschung AG (Switzerland) |- | TCC || Micro Compact Car AG (smart 1998-1999) (Switzerland) |- | TDM || QUANTYA Swiss Electric Movement (Switzerland) |- | TEB || Bucher Municipal AG (includes Johnston Sweepers) (Switzerland) |- | TEM || Twike (SwissLEM AG) (Switzerland) |- | TFH || FHS Frech-Hoch AG (truck trailer) (Switzerland) |- | TH9/512 || Hess AG (bus, trolleybus) (Switzerland) |- | TJ5 || Vezeko (trailer) (Czech Republic) |- | TKP || Panav a.s. (truck trailer) (Czech Republic) |- | TKX || Agados s.r.o. (trailer) (Czech Republic) |- | TKY || Metaco (truck trailer) (Czech Republic) |- | TK9/AH3 || Atmos Chrást s.r.o. (Czech Republic) |- | TK9/AP3 || Agados, spol. s.r.o. (trailer) (Czech Republic) |- | TK9/HP1 || Hipocar (truck trailer) (Czech Republic) |- | TK9/PP7 || Paragan Trucks (truck trailer) (Czech Republic) |- | TK9/SL5 || SOR Libchavy buses (Czech Republic) |- | TK9/SS5 || SVAN Chrudim (truck trailer) (Czech Republic) |- | TLJ || Jawa Moto (Czech Republic) |- | TMA || [[../Hyundai/VIN Codes|Hyundai]] Motor Manufacturing Czech |- | TMB || Škoda Auto|Škoda (Czech Republic) |- | TMC || [[../Hyundai/VIN Codes|Hyundai]] Motor Manufacturing Czech (SUV) |- | TMK || Karosa (Czech Republic) |- | TMP || Škoda trolleybuses (Czech Republic) |- | TMT || Tatra passenger car (Czech Republic) |- | TM9/CA2 || Oasa bus (Oprava a stavba automobilů) (Czech Republic) |- | TM9/SE3 || Škoda Transportation trolleybuses (Czech Republic) |- | TM9/SE4 || Škoda Transportation trolleybuses (Czech Republic) |- | TM9/TE6 || TEDOM bus (Czech Republic) |- | TNA || Avia/Daewoo Avia |- | TNE || TAZ |- | TNG || LIAZ (Liberecké Automobilové Závody) |- | TNT || Tatra trucks |- | TNU || Tatra trucks |- | TN9/EE7 || Ekova (bus) (Czech Republic) |- | TN9/VP5 || VPS (truck trailer) |- | TRA || Ikarus Bus |- | TRC || Csepel bus |- | TRE || Rákos bus |- | TRK || Credo bus/Kravtex (Hungary) |- | TRR || Rába Bus (Hungary) |- | TRU || Audi Hungary (TT/TTS, '12-'13 TT RS) |- | TSB || Ikarus Bus |- | TSC || VIN assigned by the National Transport Authority of Hungary |- | TSE || Ikarus Egyedi Autobuszgyar (EAG) (Hungary) |- | TSF || Alfabusz (Hungary) |- | TSM || Suzuki Hungary (Magyar Suzuki),<br> Fiat Sedici made by Suzuki, Subaru Justy G3X made by Suzuki, Suzuki Swace made by Toyota UK (TMUK) |- | TSY || Keeway Motorcycles (Hungary) |- | TS9/111 || NABI Autóbuszipari (bus) (Hungary) |- | TS9/130 || Enterprise Bus (Hungary) |- | TS9/131 || MJT bus (Hungary) |- | TS9/156 || Ikarus / ARC (Auto Rad Controlle Kft.) bus (Hungary) |- | TS9/167 || Hungarian Bus Kft. (Hungary) |- | TS9/170 || Csaba Metál bus (Hungary) |- | TT9/117 || Ikarus Egyedi Autobusz Gyarto Kft. / Magyar Autóbuszgyártó Kft. / MABI (Hungary) |- | TT9/123 || Ikarus Global Zrt. (Hungary) |- | TWG || CaetanoBus (Portugal) |- | TW0 || CaetanoBus (Portugal) |- | TW1 || Toyota Caetano Portugal, S.A. (Toyota Coaster, Dyna, Optimo, Land Cruiser 70 Series) |- | TW2 || [[../Ford/VIN Codes|Ford]] Lusitana (Portugal) |- | TW4 || UMM (Portugal) |- | TW6 || Citroën (Portugal) |- | TW7 || Mini Moke made by British Leyland & Austin Rover Portugal |- | TX5 || Mini Moke made by Cagiva (Moke Automobili) |- | TX9/046 || Riotrailer (truck trailer) (Portugal) |- | TYA || Mitsubishi Fuso Truck and Bus Corp. Portugal (right-hand drive) |- | TYB || Mitsubishi Fuso Truck and Bus Corp. Portugal (left-hand drive) |- | T3C || Lohr Backa Topola (truck trailer) (Serbia) |- | T49/BG7 || FAP (Serbia) |- | T49/BH8 || Megabus (bus) (Serbia) |- | T49/BM2 || Feniksbus (minibus) (Serbia) |- | T49/V16 || MAZ made by BIK (bus) (Serbia) |- | T7A || Ebusco (Netherlands) |- | UA1 || AUSA Center (Spain) |- | UA2 || Iveco Massif & Campagnola made by Santana Motors in Spain |- | UA4 || Irizar e-mobility (Spain) |- | UCY || Silence Urban Ecomobility (Spain) |- | UD3 || Granalu truck trailers (Belgium) |- | UHE || Scanvogn (trailer) (Denmark) |- | UHL || Camp-let (recreational vehicle) (Denmark) |- | UH2 || Brenderup (trailer) (Denmark) |- | UH2 || De Forenede Trailerfabrikke (trailer) (Denmark) |- | UH9/DA3 || DAB - Danish Automobile Building (acquired by Scania) (Denmark) |- | UH9/EM1 || Egholm (Denmark) |- | UH9/FK1 || Dapa Trailer (truck trailer) (Denmark) |- | UH9/HF1 || HFR Trailer A/S (truck trailer) (Denmark) |- | UH9/HM1 || HMK Bilcon A/S (truck trailer) (Denmark) |- | UH9/NS1 || Nopa (truck trailer) (Denmark) |- | UH9/NT1 || Nordic Trailer (truck trailer) (Denmark) |- | UH9/VM2 || VM Tarm a/s (truck trailer) (Denmark) |- | UJG || Garia ApS - Club Car (Denmark) |- | UKR || Hero Camper (Denmark) |- | UMT || MTDK a/s (truck trailer) (Denmark) |- | UN1 || [[../Ford/VIN Codes|Ford]] Ireland |- | UN9/012 || Duffy Coachbodies (Ireland) |- | UN9/089 || Brian Noone Ltd. bus (Ireland) |- | UU1 || Dacia (Romania) |- | UU2 || Oltcit |- | UU3 || ARO |- | UU4 || Roman/Grivbuz |- | UU5 || Rocar |- | UU6 || Daewoo Romania |- | UU7 || Euro Bus Diamond |- | UU9 || Astra Bus |- | UVW || UMM (truck trailer) |- | UV9/AT1 || ATP Trucks, ATP Bus |- | UWR || Robus Reșița |- | UZT || UTB (Uzina de Tractoare Brașov) |- | U1A || Sanos (North Macedonia) |- | U1V || VDL Van Hool Macedonia (North Macedonia) |- | U5Y || Kia Motors Slovakia |- | U59/AS0 || ASKO (truck trailer) |- | U6A || Granus (bus) (Slovakia) |- | U6Y || Kia Motors Slovakia |- | U69/NL1 || Novoplan (bus) (Slovakia) |- | U69/SB1 || SlovBus (bus) |- | U69/TR8 || Troliga Bus (Slovakia) |- | VAG || Steyr-Daimler-Puch Puch G & Steyr-Puch Pinzgauer |- | VAH || Hangler (truck trailer) |- | VAK || Kässbohrer Transport Technik |- | VAN || MAN Austria/Steyr-Daimler-Puch Steyr Trucks |- | VAV || Schwarzmüller |- | VAX || Schwingenschlogel (truck trailer) |- | VA0 || ÖAF, Gräf & Stift |- | VA4 || KSR Group (motorcycle) |- | VA9/GS0 || Gsodam Fahrzeugbau (truck trailer) |- | VA9/RB1 || Rosenbauer International AG (truck) |- | VA9/ZT0 || Berger Fahrzeugtechnik (truck trailer) |- | VBF || Fit-Zel (trailer) |- | VBK || KTM |- | VBK || Husqvarna Motorcycles & Gas Gas under KTM ownership |- | VCF || Fisker Inc. (Fisker Ocean) made by Magna Steyr |- | VFA || Alpine (A310, A610, A110, A390), Renault Alpine GTA |- | VFG || Caravelair (caravans) |- | VFK || Fruehauf (truck trailers) |- | VFN || Trailor, General Trailers (truck trailers) |- | VF1 || Renault, Renault GTA '87-'90 (UK market Alpine GTA), Mobilize Duo, Eagle Medallion made by Renault,<br> Opel/Vauxhall Arena made by Renault, Mitsubishi ASX, Colt, Grandis, & Eclipse Cross EV made by Renault |- | VF2 || Renault Trucks |- | VF3 || Peugeot |- | VF4 || Talbot |- | VF5 || Iveco Unic |- | VF6 || Renault Trucks including vans made by Renault S.A. & Maxity truck made by Nissan Motor Ibérica S.A. |- | VF7 || Citroën |- | VF8 || Matra Automobiles (Talbot-Matra Murena, Rancho made by Matra, Renault Espace I/II/III, Avantime made by Matra) |- | VF9/024 || Legras Industries (truck trailer) |- | VF9/045 || Nardeau SAS (truck trailer) |- | VF9/049 || G. Magyar (truck trailer) |- | VF9/063 || Maisonneuve (truck trailer) |- | VF9/132 || Jean CHEREAU S.A.S. (truck trailer) |- | VF9/300 || EvoBus France |- | VF9/435 || Merceron (truck trailer) |- | VF9/519 || Hommell |- | VF9/607 || Mathieu (sweeper) |- | VF9/673 || Venturi Automobiles |- | VF9/795 || [[../Bugatti/VIN Codes|Bugatti Automobiles S.A.S.]] |- | VF9/848 || G. Magyar (truck trailer) |- | VF9/880 || Bolloré Bluebus |- | VF9/938 || SAFRA (bus) |- | VGA || Peugeot Motocycles |- | VGT || ASCA (truck trailers) |- | VGU || Trouillet (truck trailers) |- | VGW || BSLT (truck trailers) |- | VGX || Coder (truck trailers) |- | VGY || Lohr (truck trailers) |- | VG5 || MBK (motorcycles) & Yamaha Motor |- | VG6 || Renault Trucks & Mack Trucks medium duty trucks made by Renault Trucks |- | VG7 || Renault Trucks |- | VG8 || Renault Trucks |- | VG9/019 || Naya (autonomous vehicle) |- | VG9/061 || Alstom-NTL Aptis (bus) |- | VHR || Robuste (truck trailer) |- | VHX || Manitowoc Cranes - Potain |- | VH1 || Benalu SAS (truck trailer) |- | VH8 || Microcar |- | VJR || Ligier |- | VJY || Gruau |- | VJ1 || Heuliez Bus |- | VJ2 || Mia Electric |- | VJ4 || Gruau |- | VKD || Cheval Liberté (horse trailer) |- | VK1 || SEG (truck trailer) |- | VK2 || Grandin Automobiles |- | VK8 || Venturi Automobiles |- | VLG || Aixam-Mega |- | VLU || Scania France |- | VL4 || Bluecar, Citroen E-Mehari |- | VMK || Renault Sport Spider |- | VMS || Automobiles Chatenet |- | VMT || SECMA |- | VMW || Gépébus Oréos 55 |- | VM3 || Lamberet (trailer) |- | VM3 || Chereau (truck trailer) |- | VN1 || Renault SOVAB (France), Opel/Vauxhall Movano A made at SOVAB |- | VN4 || Voxan |- | VNB || Sherco Motorcycles SARL |- | VNE || Iveco Bus/Irisbus (France) |- | VNK || [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing France & '11-'13 Daihatsu Charade (XP90) made by TMMF |- | VNV || Nissan made in France by Renault |- | VPG || MPM Motors |- | VPL || Nosmoke S.A.S |- | VP3 || G. Magyar (truck trailers) |- | VRW || Goupil |- | VR1 || DS Automobiles |- | VR3 || Peugeot (under Stellantis) |- | VR7 || Citroën (under Stellantis) |- | VSA || Mercedes-Benz Spain |- | VSC || Talbot |- | VSE || Santana Motors (Land Rover Series-based models) & Suzuki SJ/Samurai, Jimny, & Vitara made by Santana Motors in Spain |- | VSF || Santana Motors (Anibal/PS-10, 300/350) |- | VSK || Nissan Motor Iberica SA, Nissan passenger car/MPV/van/SUV/pickup & Ford Maverick 1993–1999 |- | VSR || Leciñena (truck trailers) |- | VSS || SEAT/Cupra |- | VSX || Opel Spain |- | VSY || Renault V.I. Spain (bus) |- | VS1 || Pegaso |- | VS5 || Renault Spain |- | VS6 || [[../Ford/VIN Codes|Ford]] Spain |- | VS7 || Citroën Spain |- | VS8 || Peugeot Spain |- | VS9/001 || Setra Seida (Spain) |- | VS9/011 || Advanced Design Tramontana |- | VS9/013 || Mirofret (truck trailer) (Spain) |- | VS9/016 || Irizar bus (Spain) |- | VS9/019 || Cobos Hermanos (truck trailer) (Spain) |- | VS9/031 || Carrocerias Ayats (Spain) |- | VS9/032 || Parcisa (truck trailer) (Spain) |- | VS9/044 || Beulas bus (Spain) (Spain) |- | VS9/047 || Indox (truck trailers) (Spain) |- | VS9/052 || Montull (truck trailer) (Spain) |- | VS9/057 || SOR Ibérica (truck trailers) (Spain) |- | VS9/072 || Mecanicas Silva (truck trailer) (Spain) |- | VS9/098 || Sunsundegui bus (Spain) |- | VS9/172 || EvoBus Iberica |- | VS9/917 || Nogebus (Spain) |- | VTD || Montesa Honda (Honda Montesa motorcycle models) |- | VTH || Derbi (motorcycles) |- | VTL || Yamaha Spain (motorcycles) |- | VTM || Montesa Honda (Honda motorcycle models) |- | VTP || Rieju S.A. (motorcycles) |- | VTR || Gas Gas |- | VTT || Suzuki Spain (motorcycles) |- | VVC || SOR Ibérica (truck trailers) |- | VVG || Tisvol (truck trailers) |- | VV1 || Lecitrailer Group (truck trailers) |- | VV5 || Prim-Ball (truck trailers) |- | VV9/ || [[wikipedia:Tauro Sport Auto|TAURO]] Sport Auto Spain |- | VV9/010 || Castrosúa bus (Spain) |- | VV9/125 || Indetruck (truck trailers) |- | VV9/130 || Vectia Mobility bus (Spain) |- | VV9/130 || UNVI bus (Spain) |- | VV9/359|| Hispano-Suiza |- | VWA || Nissan Vehiculos Industriales SA, Nissan Commercial Vehicles |- | VWF || Guillén Group (truck trailers) |- | VWL || Indox (truck trailers) |- | VWV || Volkswagen Spain |- | VXE || Opel Automobile Gmbh/Vauxhall van |- | VXF || Fiat van (Fiat Scudo, Ulysse '22-) |- | VXK || Opel Automobile Gmbh/Vauxhall car/SUV |- | VXY || Neobus a.d. (Serbia) |- | VX1 || [[w:Zastava Automobiles|Zastava Automobiles]] / [[w:Yugo|Yugo]] (Yugoslavia/Serbia) |- | VYC || Lancia Ypsilon (4th gen.) |- | VYE || Jeep Compass (3rd gen. - EU market '26-) |- | VYF || Fiat Doblo '23- & Fiat Topolino '23- & Fiat Grande Panda '25- |- | VYJ || Ram 1200 '25- (sold in Mexico) |- | VYS || Renault & Alpine made by Ampere (Renault 5 E-Tech, Renault 4 E-Tech, Alpine A290) |- | VZ2 || Avtomontaža (bus) (Slovenia) |- | V1Y || FAS Sanos bus (Yugoslavia/North Macedonia) |- | V2X || Ikarbus a.d. (Serbia) |- | V31 || Tvornica Autobusa Zagreb (TAZ) (Croatia) |- | V34 || Crobus bus (Croatia) |- | V39/AB8 || Rimac Automobili (Croatia) |- | V39/CB3 || Eurobus (Croatia) |- | V39/WB4 || Rasco (machinery) (Croatia) |- | V6A || Bestnet AS; Tiki trailers (Estonia) |- | V6B || Brentex-Trailer (Estonia) |- | V6T || Verge Motorcycles (Estonia) |- | V61 || Respo Trailers (Estonia) |- | WAC || Arge Audi Porsche (Audi/Porsche RS2 Avant) |- | WAF || Ackermann (truck trailer) |- | WAG || Neoplan |- | WAP || Alpina |- | WAU || Audi car |- | WA1 || Audi SUV |- | WBA || BMW car |- | WBC || Boom Trikes |- | WBJ || Bitter Cars |- | WBK || Böcker Maschinenwerke GmbH |- | WBL || Blumhardt (truck trailers) |- | WBS || BMW M car |- | WBU || Bürstner (caravans) |- | WBX || BMW SUV |- | WBY || BMW i car |- | WB0 || Böckmann Fahrzeugwerke GmbH (trailers) |- | WB1 || BMW Motorrad |- | WB2 || Blyss (trailer) |- | WB3 || BMW Motorrad Motorcycles made in India by TVS |- | WB4 || BMW Motorrad Motorscooters made in China by Loncin |- | WB5 || BMW i SUV |- | WCD || Freightliner Sprinter "bus" (van with more than 3 rows of seats) 2008–2019 |- | WCM || Wilcox (truck trailer) |- | WDA || Mercedes-Benz incomplete vehicle (North America) |- | WDB || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] & Maybach |- | WDC || Mercedes-Benz SUV |- | WDD || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] car |- | WDF || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] van/pickup (French & Spanish built models – Citan & Vito & X-Class) |- | WDP || Freightliner Sprinter incomplete vehicle 2005–2019 |- | WDR || Freightliner Sprinter MPV (van with 2 or 3 rows of seats) 2005–2019 |- | WDT || Dethleffs (caravans) |- | WDW || Dodge Sprinter "bus" (van with more than 3 rows of seats) 2008–2009 |- | WDX || Dodge Sprinter incomplete vehicle 2005–2009 |- | WDY || Freightliner Sprinter truck (cargo van with 1 row of seats) 2005–2019 |- | WDZ || Mercedes-Benz "bus" (van with more than 3 rows of seats) (North America) |- | WD0 || Dodge Sprinter truck (cargo van with 1 row of seats) 2005–2009 |- | WD1 || Freightliner Sprinter 2002 & Sprinter (Dodge or Freightliner) 2003–2005 incomplete vehicle |- | WD2 || Freightliner Sprinter 2002 & Sprinter (Dodge or Freightliner) 2003–2005 truck (cargo van with 1 row of seats) |- | WD3 || Mercedes-Benz truck (cargo van with 1 row of seats) (North America) |- | WD4 || Mercedes-Benz MPV (van with 2 or 3 rows of seats) (North America) |- | WD5 || Freightliner Sprinter 2002 & Sprinter (Dodge or Freightliner) 2003–2005 MPV (van with 2 or 3 rows of seats) |- | WD6 || Freightliner Unimog truck |- | WD7 || Freightliner Unimog incomplete vehicle |- | WD8 || Dodge Sprinter MPV (van with 2 or 3 rows of seats) 2005–2009 |- | WEB || Evobus GmbH (Mercedes-Benz buses) |- | WEG || Ablinger (trailer) |- | WEL || e.GO Mobile AG |- | WFB || Feldbinder Spezialfahrzeugwerke GmbH |- | WFC || Fendt (caravans) |- | WFD || Fliegl Trailer |- | WFN || Tadano Faun GmbH |- | WF0 || [[../Ford/VIN Codes|Ford]] Germany |- | WF1 || Merkur |- | WGB || Göppel Bus GmbH |- | WG0 || Goldhofer AG (truck trailer) |- | WHB || Hobby - Wohnwagenwerk, Ing. H. Striewski GmbH (recreational vehicles) |- | WHD || Humbaur GmbH (truck trailer) |- | WHL || Hulco (trailer) |- | WHW || Hako GmbH |- | WHY || Hymer GmbH & Co. KG (recreational vehicles) |- | WH7 || Hüfferman (truck trailer) |- | WJM || Iveco/Iveco Magirus |- | WJR || Irmscher |- | WKE || Krone (truck trailers) |- | WKK || Setra (Evobus GmbH; formerly Kässbohrer) |- | WKN || Knaus, Weinsberg (caravans) |- | WKV || Kässbohrer Fahrzeugwerke Gmbh (truck trailers) |- | WK0 || Kögel (truck trailers) |- | WLA || Langendorf semi-trailers |- | WLF || Liebherr (mobile crane) |- | WMA || MAN Truck & Bus |- | WME || smart (from 5/99) |- | WMG || Demag Cranes |- | WMM || Karl Müller GmbH & Co. KG (truck trailers) |- | WMP || M & V GmbH (truck trailers) |- | WMU || Hako GmbH (Multicar) |- | WMW || MINI car |- | WMX || Mercedes-AMG used for Mercedes-Benz SLS AMG & Mercedes-AMG GT & Mercedes-AMG One (not used in North America) |- | WMZ || MINI SUV |- | WNA || Next.e.GO Mobile SE |- | WP0 || Porsche car |- | WP1 || Porsche SUV |- | WRA || Renders (truck trailers) |- | WRJ || Riese & Müller (bicycle) |- | WSE || STEMA Metalleichtbau GmbH (trailers) |- | WSJ || STERK Trailers (truck trailers) |- | WSK || Schmitz-Cargobull Gotha (truck trailers) |- | WSM || Schmitz-Cargobull (truck trailers) |- | WSP || Spitzer (truck trailers) |- | WSV || Aebi Schmidt Group |- | WS5 || StreetScooter |- | WS7 || Sono Motors |- | WTA || Tabbert (caravans) |- | WUA || Audi Sport GmbH (formerly quattro GmbH) car <br> (includes '04-'09 S4 Cabriolet & '06 S4 25quattro Special Edition sedan & '16-'18 S8 Plus & non-North American mkt. Q7 V12 TDI) |- | WU1 || Audi Sport GmbH (formerly quattro GmbH) SUV |- | WVG || Volkswagen SUV & Touran & N. American mkt. ID Buzz '25 |- | WVM || Arbeitsgemeinschaft VW-MAN |- | WVP || Viseon Bus |- | WVW || Volkswagen passenger car, Sharan, Golf Plus, Golf Sportsvan |- | WV1 || Volkswagen Commercial Vehicles (cargo van or 1st gen. Amarok) |- | WV2 || Volkswagen Commercial Vehicles (passenger van or minibus) |- | WV3 || Volkswagen Commercial Vehicles (incomplete vehicle: chassis cab/cutaway)<br> [includes Winnebago Rialta ('97-'04), Winnebago Vista ('02-'04), Itasca Sunstar ('02-'04)] |- | WV4 || Volkswagen Commercial Vehicles (2nd gen. Amarok & T7 Transporter made by Ford) |- | WV5 || Volkswagen Commercial Vehicles (T7 Caravelle made by Ford) |- | WWA || Wachenhut (truck trailer) |- | WWC || WM Meyer (truck trailer) |- | WZ1 || Toyota Supra (Fifth generation for North America) |- | W0D || Obermaier (truck trailer) |- | W0L || Adam Opel AG/Vauxhall & Holden |- | W0L || Holden Zafira & Subaru Traviq made by GM Thailand |- | W0V || Opel Automobile Gmbh/Vauxhall & Holden (since 2017) |- | W04 || Buick Regal & Buick Cascada |- | W06 || Cadillac Catera |- | W08 || Saturn Astra |- | W09/A55 || Artega Automobile |- | W09/A71 || Apollo |- | W09/B09 || Bitter Cars |- | W09/B16 || Brabus |- | W09/B48 || Bultmann (trailer) |- | W09/B91 || Boerner (truck trailer) |- | W09/C09 || Carnehl Fahrzeugbau (truck trailer) |- | W09/D04 || DOLL (truck trailer) |- | W09/D05 || Drögmöller (bus) |- | W09/D17 || Dinkel (truck trailer) |- | W09/E04 || Eder (trailer) |- | W09/E27 || Esterer (truck trailer) |- | W09/E32 || ES-GE (truck trailer) |- | W09/E45 || Eurotank (truck trailer) |- | W09/F46 || FSN Fahrzeugbau (truck trailer) |- | W09/F57 || Twike |- | W09/G10 || GOFA (truck trailer) |- | W09/G64 || Gumpert |- | W09/H10 || Heitling Fahrzeugbau |- | W09/H21|| Dietrich Hisle GmbH (truck trailer) |- | W09/H46 || Hendricks (truck trailer) |- | W09/H49 || H&W Nutzfahrzeugtechnik GmbH (truck trailer) |- | W09/J02 || Isdera |- | W09/K27 || Krupp |- | W09/K27 || Kotschenreuther (truck trailer) |- | W09/L05 || Liebherr |- | W09/L06 || LMC Caravan (recreational vehicles) |- | W09/M08 || MEILLER Kipper (truck trailer) |- | W09/M09 || Meierling (truck trailer) |- | W09/M29 || MAFA (truck trailer) |- | W09/M40 || Franz Mersch (trailer) |- | W09/M79 || MKF Matallbau (truck trailer) |- | W09/N22 || NFP-Eurotrailer (truck trailer) |- | W09/P13 || Pagenkopf (truck trailer) |- | W09/P72 || De Tomaso Automobili (Capricorn) |- | W09/R06 || RUF |- | W09/R14 || Rancke (truck trailer) |- | W09/R27 || Gebr. Recker Fahrzeugbau (truck trailer) |- | W09/R30 || Reisch (truck trailer) |- | W09/R38 || Rewaco |- | W09/SG0 || Sileo (bus) |- | W09/SG1 || SEKA (truck trailer) |- | W09/S24 || Sommer (truck trailer) |- | W09/S25 || Spermann (truck trailer) |- | W09/S27 || Schröder (truck trailer) |- | W09/W11 || Wilken (truck trailer) |- | W09/W14 || Weka (truck trailer) |- | W09/W16 || Wellmeyer (truck trailer) |- | W09/W20 || Kurt Willig GmbH & Co. KG (truck trailer) |- | W09/W29 || Wiese (truck trailer) |- | W09/W35 || Wecon GmbH (truck trailer) |- | W09/W46 || WT-Metall (trailer) |- | W09/W59 || Wiesmann |- | W09/W70 || Wüllhorst (truck trailer) |- | W09/W86 || Web Trailer GmbH (truck trailer) |- | W09/004 || ORTEN Fahrzeugbau (truck trailer) |- | W1A || smart |- | W1H || Freightliner Econic |- | W1K || Mercedes-Benz car |- | W1N || Mercedes-Benz SUV |- | W1T || Mercedes-Benz truck |- | W1V || Mercedes-Benz van |- | W1W || Mercedes-Benz MPV (van with 2 or 3 rows of seats) (North America) |- | W1X || Mercedes-Benz incomplete vehicle (North America) |- | W1Y || Mercedes-Benz truck (cargo van with 1 row of seats) (North America) |- | W1Z || Mercedes-Benz "bus" (van with more than 3 rows of seats) (North America) |- | W2W || Freightliner Sprinter MPV (van with 2 or 3 rows of seats) |- | W2X || Freightliner Sprinter incomplete vehicle |- | W2Y || Freightliner Sprinter truck (cargo van with 1 row of seats) |- | W2Z || Freightliner Sprinter "bus" (van with more than 3 rows of seats) |- | XDN || Mercedes Sprinter Classic made by GAZ (Russia) |- | XD2 || CTTM Cargoline (truck trailer) (Russia) |- | XEA || AmberAvto (Avtotor) (Russia) |- | XE2 || AMKAR Automaster (truck trailer) (Russia) |- | XF9/B24 || NK Trailers (truck trailer) (Greece) |- | XF9/D44 || Militsis (trailer) (Greece) |- | XF9/J03 || Christos Nezis (truck trailer) (Greece) |- | XF9/J63 || Kaoussis (truck trailer) (Greece) |- | XG3 || Petros Petropoulos Group - Ecoshift NOOS electric motorscooters (Greece) |- | XG4|| Mpitis (trailer) (Greece) |- | XG5 || Stavropoulos trailers (Greece) |- | XG6 || MGK Hellenic Motor motorcycles (Greece) |- | XG8 || Gorgolis SA motorcycles (Greece) |- | XG9/B01 || Sfakianakis bus Greece |- | XG9/H33 || Rappas Trailer (Greece) |- | XG9/H51 || Eurotrailer Tourlakopoulos (trailer) (Greece) |- | XG9/H92 || Diamantis N. & Co. (trailer) (Greece) |- | XΗ9/B21 || Hellenic Vehicle Industry - ELVO bus Greece |- | XH9/H08 || Poseidonas Litsakis (trailer) (Greece) |- | XH9/H34 || Flexi-Wheels (trailer) (Greece) |- | XJY || Bonum (truck trailer) (Russia) |- | XJ4 || PKTS (PK Transportnye Sistemy) bus (Russia) |- | XKM || Volgabus (Russia) |- | XLA || DAF Bus International |- | XLB || Volvo Car B.V./NedCar B.V. (Volvo Cars) |- | XLC || [[../Ford/VIN Codes|Ford]] Netherlands |- | XLD || Pacton Trailers B.V. |- | XLE || Scania Netherlands |- | XLH || Hapert (trailer) |- | XLJ || Anssems (trailer) |- | XLK || Burg Trailer Service BV (truck trailer) |- | XLR || DAF Trucks & Leyland DAF |- | XLU || Henra (trailer) |- | XLV || DAF Bus |- | XLW || Terberg Benschop BV |- | XL3 || Ebusco |- | XL4 ||Lightyear |- | XL9/001 || ESVE BV (truck trailers) |- | XL9/002 || Jumbo Groenewegen (truck trailers) |- | XL9/003 || Autobusfabriek Bova BV |- | XL9/004 || G.S. Meppel (truck trailers) |- | XL9/007|| Broshuis BV (truck trailer) |- | XL9/010|| Ginaf Trucks |- | XL9/014 || Contar (truck trailer) |- | XL9/017 || Van Eck (truck trailer) |- | XL9/021 || Donkervoort Cars |- | XL9/033 || Wijer (trailer) |- | XL9/039 || Talson (truck trailer) |- | XL9/042 || Den Oudsten Bussen |- | XL9/052 || Witteveen (trailer) |- | XL9/055 || Fripaan (truck trailer) |- | XL9/067 || HTF (truck trailer) |- | XL9/068 || Vogelzang (truck trailer) |- | XL9/069 || Kraker (truck trailer) |- | XL9/070 || Veldhuizen (truck trailers) |- | XL9/073 || Zwalve (truck trailers) |- | XL9/074 || Draco (truck trailers) |- | XL9/081 || EBO van Weel (truck trailers) |- | XL9/084 || Vocol (truck trailers) |- | XL9/089 || Meijvo (trailers) |- | XL9/092 || Bulthuis (truck trailers) |- | XL9/103 || D-TEC (truck trailers) |- | XL9/109|| Groenewold Carrosseriefabriek B.V. (car transporter) |- | XL9/150 || Univan (truck trailer) |- | XL9/251 || Spierings Mobile Cranes |- | XL9/320 || VDL Bova bus |- | XL9/348 || HOKA (trailer) |- | XL9/355 || Berdex (truck trailer) |- | XL9/363 || Spyker |- | XL9/423 || Tijhof (trailer) |- | XL9/461 || BK Market Trailers (trailer) |- | XL9/495 || BE-Combi (truck trailer) |- | XL9/508 || Talson (truck trailer) |- | XL9/527 || GINAF |- | XL9/530 || Ebusco |- | XL9/611 || Zocon (trailer) |- | XMC || NedCar B.V. Mitsubishi Motors (LHD) |- | XMD || NedCar B.V. Mitsubishi Motors (RHD) |- | XMG || VDL Bus International |- | XMR || Nooteboom Trailers |- | XM4 || RAVO Holding B.V. (sweeper) |- | XNB || NedCar B.V. Mitsubishi Motors made by Pininfarina (Colt CZC convertible - RHD) |- | XNC || NedCar B.V. Mitsubishi Motors made by Pininfarina (Colt CZC convertible - LHD) |- | XNJ || Broshuis (truck trailer) |- | XNL || VDL Bus & Coach |- | XNT || Pacton Trailers B.V. (truck trailer) |- | XN1 || Kraker Trailers Axel B.V. (truck trailer) |- | XPN || Knapen Trailers |- | XPP || Atec Trailers |- | XP7 || Tesla Europe (based in the Netherlands) (Gigafactory Berlin-Brandenburg) |- | XRP || Proline (trailer) |- | XRY || D-TEC (truck trailer) |- | XR7 || Qarry |- | XTA || Lada / AvtoVAZ (Russia) |- | XTB || Moskvitch / AZLK (Russia) |- | XTC || KAMAZ (Russia) |- | XTD || LuAZ (Ukraine) |- | XTE || ZAZ (Ukraine) |- | XTF || GolAZ (Russia) |- | XTH || GAZ (Russia) |- | XTJ || Lada Oka made by SeAZ (Russia) |- | XTK || IzhAvto (Russia) |- | XTM || MAZ (Belarus); used until 1997 |- | XTP || Ural (Russia) |- | XTS || ChMZAP (truck trailer) |- | XTT || UAZ / Sollers (Russia) |- | XTU || Trolza, previously ZiU (Russia) |- | XTW || LAZ (Ukraine) |- | XTY || LiAZ (Russia) |- | XTZ || ZiL (Russia) |- | XUF || General Motors Russia |- | XUS || Nizhegorodets (minibus) (Russia) |- | XUU || Avtotor (Russia, Chevrolet Korea SKD, Kaiyi Auto) |- | XUV || Avtotor (DFSK, SWM) |- | XUZ || InterPipeVAN (truck trailer) |- | XU6 || Avtodom (minibus) (Russia) |- | XVG || MARZ (bus) (Russia) |- | XVU || Start (truck trailer) |- | XWB || UZ-Daewoo/GM Uzbekistan/Ravon/UzAuto Motors (Uzbekistan) |- | XWD || Avtotor (Russia, BAIC SKD) |- | XWE || Avtotor (Russia, Hyundai-Kia SKD) |- | XWF || Avtotor (Russia, Chevrolet Tahoe/Opel/Cadillac/Hummer SKD) |- | XWK || Kia assembled in Russia by IzhAvto |- | XW7 || Toyota Motor Manufacturing Russia |- | XW8 || Volkswagen Group Russia (VW, Skoda) |- | XX3 || Ujet Manufacturing (Luxembourg) |- | XZB || SIMAZ (bus) (Russia) |- | XZE || Specpricep (truck trailer) |- | XZG || Great Wall Motor (Haval Motor Rus) |- | XZP || Gut Trailer (truck trailer) |- | XZT || FoxBus (minibus) (Russia) |- | X1D || RAF (Rīgas Autobusu Fabrika) (Latvia) |- | X1E || KAvZ (Russia) |- | X1F || NefAZ (Russia) |- | X1M || PAZ (Russia) |- | X1P || Ural (Russia) |- | X2L || Fox Trailer (truck trailer) (Russia) |- | X21 || Diesel-S (truck trailer) (Russia) |- | X4K || Volgabus (Volzhanin) (Russia) |- | X4T || Sommer (truck trailer) (Russia) |- | X4X || Avtotor (Russia, BMW SKD) |- | X5A || UralSpetzTrans (trailer) (Russia) |- | X6D || VIS-AVTO (Russia) |- | X6S || TZA (truck trailer) (Russia) |- | X7L || Renault AvtoFramos (1998-2014), Renault Russia (2014-2022), Moskvitch (2022-) (Russia) |- | X7M || [[../Hyundai/VIN Codes|Hyundai]] & Vortex (rebadged Chery) made by TagAZ (Russia) |- | X89/AD4 || ВМЗ (VMZ) bus |- | X89/BF8 || Rosvan bus |- | X89/CU2 || EvoBus Russland (bus) |- | X89/DJ2 || VMK (bus) |- | X89/EY4 || Brabill (minibus) |- | X89/FF6 || Lotos (bus) |- | X89/FY1 || Sherp |- | X8J || IMZ-Ural Ural Motorcycles |- | X8U || Scania Russia |- | X9F || Ford Motor Company ZAO |- | X9L || GM-AvtoVAZ (Chevrolet Niva & Viva) |- | X9N || Samoltor (minibus) |- | X9P || Volvo Vostok ZAO (Volvo Trucks) |- | X9W || Brilliance, Lifan made by Derways |- | X9X || Great Wall Motors |- | X96 || GAZ |- | X99/000 || Marussia |- | X90 || GRAZ (truck trailer) |- | X0T || Tonar (truck trailer) |- | YAF || Faymonville (special transport trailers) |- | YAG || Syma aanhangwagenbouw BV (trailers) |- | YAM || MAX Trailer (truck trailers) |- | YAR || Toyota Motor Europe (based in Belgium) used for Toyota ProAce, Toyota ProAce City and Toyota ProAce Max made by PSA/Stellantis |- | YA2 || Atlas Copco Group |- | YA5 || Renders (truck trailers) |- | YA9/ || Lambrecht Constructie NV (truck trailers) |- | YA9/111 || OVA (truck trailer) |- | YA9/121 || Atcomex (truck trailer) |- | YA9/128 || EOS (bus) |- | YA9/139 || ATM Maaseik (truck trailer) |- | YA9/168 || Forthomme s.a. (truck trailer) |- | YA9/169 || Automobiles Gillet |- | YA9/180 || EOS (bus) |- | YA9/191 || Stokota (truck trailers) |- | YA9/195 || Denolf & Depla (minibus) |- | YBC || Toyota Supra (Fifth generation for Europe) |- | YBD || Addax Motors |- | YBW || Volkswagen Belgium |- | YB1 || Volvo Trucks Belgium (truck) |- | YB2 || Volvo Trucks Belgium (bus chassis) |- | YB3 || Volvo Trucks Belgium (incomplete vehicle) |- | YB4 || LAG Trailers N.V. (truck trailer) |- | YB6 || Jonckheere (VDL Belgium) |- | YCM || Mazda Motor Logistics Europe (based in Belgium) used for European-market Mazda 121 made by Ford in UK |- | YC1 || Honda Belgium NV (motorcycle) |- | YC3 || Eduard Trailers |- | YD3 || Chateau Caravans (Belgium) |- | YE1 || Van Hool (trailers) (Belgium) |- | YE2 || Van Hool (buses) (Belgium) |- | YE6 || STAS (truck trailer) |- | YE7 || Turbo's Hoet (truck trailer) |- | YF1 || Närko (truck trailer) (Finland) |- | YF3 || NTM (truck trailer) (Finland) |- | YF9/050 || JYKI (truck trailer) (Finland) |- | YGU || JJ-Trailer (trailer) (Finland) |- |YG6 |Majava Group Oy; Majava trailers (Finland) |- | YH1 || Solifer (caravans) |- | YH2 || BRP Finland (Lynx snowmobiles) |- | YH4 || Fisker Automotive (Fisker Karma) built by Valmet Automotive |- | YK1 || Saab-Valmet Finland |- | YK2, YK7 || Sisu Auto |- | YK9/003 || Kabus (bus) |- | YK9/008 || Lahden Autokori (-2013), SOE Busproduction Finland (2014-2024) (bus) |- | YK9/016 || Linkker (bus) |- | YSC || Cadillac BLS (made by Saab) |- | YSM || Polestar cars |- | YSP || Volta Trucks AB |- | YSR || Polestar SUV |- | YS2 || Scania commercial vehicles (Södertälje factory) |- | YS3 || Saab cars |- | YS4 || Scania buses and bus chassis until 2002 (Katrineholm factory) |- | YS5 || OmniNova (minibus) |- | YS7 || Solifer (recreational vehicles) |- | YS9/KV1 || Backaryd (minibus) |- | YTN || Saab made by NEVS |- | YT7 || Kabe (recreational vehicles) |- | YT9/007 || Koenigsegg |- | YT9/034 || Carvia |- | YU1 || Fogelsta, Brenderup Group (trailer) |- | YU7 || Husaberg (motorcycles) |- | YVV || WiMa 442 EV |- | YV1 || [[../Volvo/VIN Codes|Volvo]] cars |- | YV2 || [[../Volvo/VIN Codes|Volvo]] trucks |- | YV3 || [[../Volvo/VIN Codes|Volvo]] buses and bus chassis |- | YV4 || [[../Volvo/VIN Codes|Volvo]] SUV |- | YV5 || [[../Volvo/VIN Codes|Volvo Trucks]] incomplete vehicle |- | YYB || Tysse (trailer) (Norway) |- | YYC || Think Nordic (Norway) |- | YY9/017 || Skala Fabrikk (truck trailer) (Norway) |- | Y29/005 || Buddy Electric (Norway) |- | Y3D || MTM (truck trailer) (Belarus) |- | Y3F || Lida Buses Neman (Belarus) |- | Y3J || Belkommunmash (Belarus) |- | Y3K || Neman Bus (Belarus) |- | Y3M || MAZ (Belarus) |- | Y3W || VFV built by Unison (Belarus) |- | Y39/047 || Altant-M (minibus) (Belarus) |- | Y39/051 || Bus-Master (minibus) (Belarus) |- | Y39/052 || Aktriya (minibus) (Belarus) |- | Y39/072 || Klassikbus (minibus) (Belarus) |- | Y39/074 || Alterra (minibus) (Belarus) |- | Y39/135 || EuroDjet (minibus) (Belarus) |- | Y39/240 || Alizana (minibus) (Belarus) |- | Y39/241 || RSBUS (minibus) (Belarus) |- | Y39/323 || KF-AVTO (minibus) (Belarus) |- | Y4F || [[../Ford/VIN Codes|Ford]] Belarus |- | Y4K || Geely / BelGee (Belarus) |- | Y6B || Iveco (Ukraine) |- | Y6D || ZAZ / AvtoZAZ, Chevrolet Lanos made by ZAZ (Ukraine) |- | Y6E || LAZ (Ukraine) |- | Y6J || Bogdan group (Ukraine) |- | Y6L || Bogdan group including buses, Lada, & Hyundai made by Bogdan (Ukraine) |- | Y6U || Škoda Auto made by Eurocar (Ukraine) |- | Y6W || PGFM (trailer) (Ukraine) |- | Y6Y || LEV (trailer) (Ukraine) |- | Y69/B19 || Stryi Avto (bus) (Ukraine) |- | Y69/B98 || VESTT (truck trailer) (Ukraine) |- | Y69/C49 || TAD (truck trailer) (Ukraine) |- | Y69/D75 || Barrel Dash (truck trailer) (Ukraine) |- | Y7A || KrAZ trucks (Ukraine) |- | Y7B || Bogdan group (Ukraine) |- | Y7C || Great Wall Motors, Geely made by KrASZ (Ukraine) |- | Y7D || GAZ made by KrymAvtoGAZ (Ukraine) |- | Y7F || Boryspil Bus Factory (BAZ) (Ukraine) |- | Y7S || Korida-Tech (trailer) (Ukraine) |- | Y7W || Geely made by KrASZ (Ukraine) |- | Y7X || ChRZ - Ruta (minibus) (Ukraine) |- | Y79/A23 || OdAZ (truck trailer) (Ukraine) |- | Y79/B21 || Everlast (truck trailer) (Ukraine) |- | Y79/B65 || Avtoban (trailer) (Ukraine) |- | Y8A || LAZ (Ukraine) |- | Y8H || UNV Leader (trailer) (Ukraine) |- | Y8S || Alekseevka Ximmash (truck trailer) |- | Y8X || GAZ Gazelle made by KrASZ (Ukraine) |- | Y89/A98 || VARZ (trailer) (Ukraine) |- | Y89/B75 || Knott (trailer) (Ukraine) |- | Y89/C65 || Electron (Ukraine) |- | Y9A || PAVAM (trailer) (Ukraine) |- | Y9H || LAZ (Ukraine) |- | Y9M || AMS (trailer) (Ukraine) |- | Y9T || Dnipro (trailer) (Ukraine) |- | Y9W || Pragmatec (trailer) (Ukraine) |- | Y9Z || Lada, Renault made in Ukraine |- | Y99/B32 || Santey (trailer) (Ukraine) |- | Y99/E21 || Zmiev-Trans (truck trailer) (Ukraine) |- | Y99/C79 || Electron (bus) (Ukraine) |- | ZAA || Autobianchi |- | ZAA || Alfa Romeo Junior 2024- |- | ZAC || Jeep, Dodge Hornet |- | ZAH || Rolfo SpA (car transporter) |- | ZAJ || Trigano SpA; Roller Team recreational vehicles |- | ZAM || [[../Maserati/VIN Codes|Maserati]] |- | ZAP || Piaggio/Vespa/Gilera |- | ZAR || Alfa Romeo car |- | ZAS || Alfa Romeo Alfasud & Sprint through 1989 |- | ZAS || Alfa Romeo SUV 2018- |- | ZAX || Zorzi (truck trailer) |- | ZA4 || Omar (truck trailer) |- | ZA9/A12 || [[../Lamborghini/VIN Codes|Lamborghini]] through mid-2003 (including LM002) |- | ZA9/A17 || Carrozzeria Luigi Dalla Via (bus) |- | ZA9/A18 || De Simon (bus) |- | ZA9/A33 || Bucher Schörling Italia (sweeper) |- | ZA9/A47 || Silver Car (truck trailer) |- | ZA9/B09 || Mauri Bus System |- | ZA9/B34 || Mistrall Siloveicoli (truck trailer) |- | ZA9/B45 || Bolgan (truck trailer) |- | ZA9/B49 || OMSP Macola (truck trailer) |- | ZA9/B95 || Carrozzeria Autodromo Modena (bus) |- | ZA9/C38 || Dulevo (sweeper) |- | ZA9/D38 || Cizeta Automobili SRL |- | ZA9/D39 || [[../Bugatti/VIN Codes|Bugatti Automobili S.p.A]] |- | ZA9/D50 || Italdesign Giugiaro |- | ZA9/E15 || Tecnobus Industries S.r.l. |- | ZA9/E73 || Sitcar (bus) |- | ZA9/E88 || Cacciamali (bus) |- | ZA9/F16 || OMT (truck trailer) |- | ZA9/F21 || FGM (truck trailer) |- | ZA9/F48 || Rampini Carlo S.p.A. (bus) |- | ZA9/F76 || Pagani Automobili S.p.A. |- | ZA9/G97 || EPT Horus (bus) |- | ZA9/H02 || O.ME.P.S. (truck trailer) |- | ZA9/H44|| Green-technik by Green Produzione s.r.l. (machine trailer) |- | ZA9/J21 || VRV (truck trailer) |- | ZA9/J93 || Barbi (bus) |- | ZA9/K98 || Esagono Energia S.r.l. |- | ZA9/M09 || Italdesign Automobili Speciali |- | ZA9/M27 || Dallara Stradale |- | ZA9/M91 || Automobili Pininfarina |- | ZA9/180 || De Simon (bus) |- | ZA0 || Acerbi (truck trailer) |- | ZBA || Piacenza (truck trailer) |- | ZBB || Bertone |- | ZBD || InBus |- | ZBN || Benelli |- | ZBW || Rayton-Fissore Magnum |- | ZB3 || Cardi (truck trailer) |- | ZCB || E. Bartoletti SpA (truck trailer) |- | ZCF || Iveco / Irisbus (Italy) |- | ZCG || Cagiva SpA / MV Agusta |- | ZCG || Husqvarna Motorcycles Under MV Agusta ownership |- | ZCM || BredaMenarinibus / Menarinibus / IIA (Industria Italiana Autobus) |- | ZCN || Astra Veicoli Industriali S.p.A. |- | ZCV || Vibreti (truck trailer) |- | ZCZ || BredaBus |- | ZC1 || AnsaldoBreda S.p.A. |- | ZC2 || Chrysler TC by Maserati |- | ZDC || Honda Italia Industriale SpA |- | ZDF || [[../Ferrari/VIN Codes|Ferrari]] Dino |- | ZDJ || ACM Biagini |- | ZDM || Ducati Motor Holdings SpA |- | ZDT || De Tomaso Modena SpA |- | ZDY || Cacciamali |- | ZD0 || Yamaha Motor Italia SpA & Belgarda SpA |- | ZD3 || Beta Motor |- | ZD4 || Aprilia |- | ZD5 || Casalini |- | ZEB || Ellebi (trailer) |- | ZEH || Trigano SpA (former SEA Group); McLouis & Mobilvetta recreational vehicles |- | ZES || Bimota |- | ZEX || TM Racing (motorcycle) |- | ZE5 || Carmosino (truck trailer) |- | ZFA || Fiat |- | ZFB || Fiat MPV/SUV & Ram Promaster City |- | ZFC || Fiat truck (Fiat Ducato for Mexico, Ram 1200) |- | ZFE || KL Motorcycle |- | ZFF || [[../Ferrari/VIN Codes|Ferrari]] |- | ZFJ || Carrozzeria Pezzaioli (truck trailer) |- | ZFM || Fantic Motor |- | ZFR || Pininfarina |- | ZF4 || Qvale |- | ZGA || Iveco Bus |- | ZGP || Merker (truck trailer) |- | ZGU || Moto Guzzi |- | ZG2 || FAAM (commercial vehicle) |- | ZHU || Husqvarna Motorcycles Under Cagiva ownership |- | ZHW || [[../Lamborghini/VIN Codes|Lamborghini]] (Mid-2003 – ) |- | ZHZ || Menci SpA (truck trailer) |- | ZH5 || FB Mondial (motorcycle) |- | ZJM || Malaguti |- | ZJN || Innocenti |- | ZJT || Italjet |- | ZKC || Ducati Energia Free Duck (electric quadricycle) |- | ZKH || Husqvarna Motorcycles Srl Under BMW ownership |- | ZLA || Lancia |- | ZLF || Tazzari GL SpA |- | ZLM || Moto Morini srl |- | ZLV || Laverda |- | ZNN || Energica |- | ZN0 || SWM Motorcycles S.r.l. |- | ZN3 || Iveco Defence |- | ZN6 || Maserati SUV |- | ZPB || [[../Lamborghini/VIN Codes|Lamborghini]] SUV |- | ZPY || DR Automobiles |- | ZP6 || XEV |- | ZP8 || Regis Motors |- | ZRG || Tazzari GL Imola SpA |- | ZR1 || Microlino |- | ZSG || [[../Ferrari/VIN Codes|Ferrari]] SUV |- | ZX1 || TAM (Tovarna Avtomobilov Maribor) bus (Slovenia) |- | ZX9/KU0 || K-Bus / Kutsenits (bus) (Slovenia) |- | ZX9/DUR || TAM bus (Slovenia) |- | ZX9/TV0 || TAM (Tovarna Vozil Maribor) bus (Slovenia) |- | ZY1 || Adria (recreational vehicles) (Slovenia) |- | ZY9/002 || Gorica (truck trailer) (Slovenia) |- | ZZ1 || Tomos motorcycle (Slovenia) |- | Z29/555 || Vozila FLuid (truck trailer) (Slovenia) |- | Z3D || Tauriga UAB; Tauras trailers (Lithuania) |- | Z39/008 || Autogalantas (truck trailer) (Lithuania) |- | Z39/009 || Patikima Linija / Rimo (truck trailer) (Lithuania) |- | Z6F || Ford Sollers (Russia) |- | Z7C || Luidor (bus) (Russia) |- | Z7N || KAvZ (bus) (Russia) |- | Z7T || RoAZ (bus) (Russia) |- | Z7X || Isuzu Rus (Russia) |- | Z76 || SEMAZ (Kazakhstan) |- | Z8M || Marussia (Russia) |- | Z8N || Nissan Manufacturing Rus & Nissan and Datsun models made by AvtoVAZ (Russia) |- | Z8P || IRITO |- | Z8T || PCMA Rus (Peugeot, Citroen, Mitsubishi) (Russia) |- | Z8U || [[w:SsangYong Korando#Third generation (C200; 2010)|Ssangyong Actyon]] made by Sollers (Russia) |- | Z8Y || Nasteviya (bus) (Russia) |- | Z9B || KuzbassAvto (Hyundai bus) (Russia) |- | Z9M || Mercedes-Benz Manufacturing Rus / Mercedes-Benz Trucks Vostok (Russia) |- | Z9N || Samotlor-NN (Iveco) (Russia) |- | Z94 || Hyundai Motor Manufacturing Rus (Hyundai, Kia) (2008-2023), Solaris Auto - AGR Automotive (2023-) (Russia) |- | Z07 || Volgabus (Russia) |- | 1A4 1A8 || Chrysler brand MPV/SUV 2006–2009 only |- | 1A9/007 || Advance Mixer Inc. |- | 1A9/111 || Amerisport Inc. (federalized late model DeTomaso Pantera) |- | 1A9/398 || Ameritech (federalized McLaren F1 & Bugatti EB110) |- | 1A9/569 || American Custom Golf Cars Inc. (AGC) |- | 1AC || American Motors Corporation MPV |- | 1AF || American LaFrance truck |- | 1AJ || Ajax Manufacturing (truck trailer) |- | 1AM || American Motors Corporation car & Renault Alliance 1983 only |- | 1BN || Beall Trailers (truck trailer) |- | 1B3 || Dodge car 1981–2011 |- | 1B4 || Dodge MPV/SUV 1981–2002 |- | 1B6 || Dodge incomplete vehicle 1981–2002 |- | 1B7 || Dodge truck 1981–2002 |- | 1B9/133 || Buell Motorcycle Company through mid-1995 |- | 1B9/274 || Brooks Brothers Trailers |- | 1B9/275 || Boydstun Metal Works (truck trailer) |- | 1B9/285 || Boss Hoss Cycles |- | 1B9/374 || Big Dog Custom Motorcycles through mid-2002 |- | 1B9/975 || Motus Motorcycles |- | 1BA || Blue Bird Corporation bus |- | 1BB || Blue Bird Wanderlodge MPV |- | 1BD || Blue Bird Corporation incomplete vehicle |- | 1BL || Balko, Inc. |- | 1C3 || Chrysler brand car 1981–2011 |- | 1C3 || Chrysler Group (all brands) car (including Lancia) 2012- |- | 1C4 || Chrysler brand MPV 1990–2005 |- | 1C4 || Chrysler Group (all brands) MPV 2012– |- | 1C6 || Chrysler Group (all brands) truck 2012– |- | 1C8 || Chrysler brand MPV 2001–2005 |- | 1C9/257 || CEI Equipment Company (truck trailer) |- | 1C9/291 || CX Automotive |- | 1C9/496 || Carlinville Truck Equipment (truck trailer) |- | 1C9/535 || Chance Coach (bus) |- | 1C9/737 || Corbin Motors, Inc. |- | 1C9/772 || Cozad (truck trailer) |- | 1C9/971 || Cool Amphibious Manufacturers International |- | 1CM || Checker Motors Corporation |- | 1CU || Cushman Haulster (Cushman division of Outboard Marine Corporation) |- | 1CY || Crane Carrier Company |- | 1CY || Battle Motors, Inc. |- | 1D3 || Dodge truck 2002–2009 |- | 1D4 || Dodge MPV/SUV 2003–2011 only |- | 1D7 || Dodge truck 2002–2011 |- | 1D8 || Dodge MPV/SUV 2003–2009 only |- | 1D9/008 || KME Fire Apparatus |- | 1D9/628 || Dymac Vehicle Group (low-speed vehicle) |- | 1D9/791 || Dennis Eagle, Inc. |- | 1DW || Stoughton Trailers (truck trailer) |- | 1E9/007 || E.D. Etnyre & Co. (truck trailer) |- | 1E9/190 || Electric Transit Inc. (trolleybus) |- | 1E9/363 || E-SUV LLC (E-Ride Industries) |- | 1E9/456 || Electric Motorsport (GPR-S electric motorcycle) |- | 1E9/526 || Epic TORQ |- | 1E9/581 || Vetter Razor |- | 1EU || Eagle Coach Corporation (bus) |- | 1FA || [[../Ford/VIN Codes|Ford]] car |- | 1FB || [[../Ford/VIN Codes|Ford]] "bus" (van with more than 3 rows of seats) |- | 1FC || [[../Ford/VIN Codes|Ford]] stripped chassis made by Ford |- | 1FD || [[../Ford/VIN Codes|Ford]] incomplete vehicle |- | 1FM || [[../Ford/VIN Codes|Ford]] MPV/SUV |- | 1FT || [[../Ford/VIN Codes|Ford]] truck |- | 1FU || Freightliner (truck) |- | 1FV || Freightliner (incomplete vehicle) |- | 1F1 || Ford SUV - Limousine (through 2009) |- | 1F6 || Ford stripped chassis made by Detroit Chassis LLC |- | 1F9/037 || Federal Motors Inc. |- | 1F9/140 || Ferrara Fire Apparatus (incomplete vehicle) |- | 1F9/458 || Faraday Future prototypes |- | 1F9/FT1 || FWD Corp. |- | 1F9/ST1 || Seagrave Fire Apparatus |- | 1F9/ST2 || Seagrave Fire Apparatus |- | 1G || [[../GM/VIN Codes|General Motors]] USA |- | 1G0 || GMC "bus" (van with more than 3 rows of seats) 1981–1986 |- | 1G0 || GMC Rapid Transit Series (RTS) bus 1981–1984 |- | 1G0 || Opel/Vauxhall car 2007–2017 |- | 1G1 || [[../GM/VIN Codes|Chevrolet]] car |- | 1G2 || [[../GM/VIN Codes|Pontiac]] car |- | 1G3 || [[../GM/VIN Codes|Oldsmobile]] car |- | 1G4 || [[../GM/VIN Codes|Buick]] car |- | 1G5 || GMC MPV/SUV 1981–1986 |- | 1G5 || Pontiac incomplete vehicle 1989-1990, 2003-2006 |- | 1G6 || [[../GM/VIN Codes|Cadillac]] car |- | 1G7 || Pontiac car only sold by GM Canada |- | 1G8 || Chevrolet MPV/SUV 1981–1986 |- | 1G8 || [[../GM/VIN Codes|Saturn]] car 1991–2010 |- | 1G9/492 || GreenPower Motor Company incomplete vehicle |- | 1G9/495 || Google & Waymo |- | 1GA || Chevrolet "bus" (van with more than 3 rows of seats) |- | 1GB || Chevrolet incomplete vehicle |- | 1GC || [[../GM/VIN Codes|Chevrolet]] truck |- | 1GD || GMC incomplete vehicle |- | 1GE || Cadillac incomplete vehicle |- | 1GF || Flxible bus |- | 1GG || Isuzu pickup trucks made by GM |- | 1GH || GMC Rapid Transit Series (RTS) bus 1985–1986 |- | 1GH || Oldsmobile MPV/SUV 1990–2004 |- | 1GH || Holden Acadia 2019–2020 |- | 1GJ || GMC "bus" (van with more than 3 rows of seats) 1987– |- | 1GK || GMC MPV/SUV 1987– |- | 1GM || [[../GM/VIN Codes|Pontiac]] MPV |- | 1GN || [[../GM/VIN Codes|Chevrolet]] MPV/SUV 1987- |- | 1GR || Great Dane Trailers (truck trailer) |- | 1GT || [[../GM/VIN Codes|GMC]] Truck |- | 1GW || Grumman Olson Kubvan (truck) |- | 1GY || [[../GM/VIN Codes|Cadillac]] SUV |- | 1HA || Chevrolet incomplete vehicles (Express cutaway) made by Navistar International/International Motors |- | 1HD || Harley-Davidson & LiveWire |- | 1HF || Honda motorcycle/ATV/UTV |- | 1HG || [[../Honda/VIN Codes|Honda]] car made by Honda of America Mfg. in Ohio |- | 1HP || International Trucks (complete vehicle - straight truck) |- | 1HS || International Trucks & Caterpillar Trucks (complete vehicle - truck tractor) |- | 1HT || International Trucks & Caterpillar Trucks & Chevrolet Silverado 4500HD, 5500HD, 6500HD (incomplete vehicle - straight truck) |- | 1HV || International or IC Bus (incomplete vehicle - bus) |- | 1H9/484 || Hughes Trailers (Based in Canyon, TX) (trailer) |- | 1H9/674 || Hines Specialty Vehicle Group |- | 1JC || Jeep SUV 1981–1988 (using AMC-style VIN structure) |- | 1JJ || Wabash (truck trailer) |- | 1JT || Jeep truck 1981–1988 (using AMC-style VIN structure) |- | 1JU || Marmon Motor Company (truck) |- | 1J4 || Jeep SUV 1989–2011 (using Chrysler-style VIN structure) |- | 1J7 || Jeep truck 1989–1992 (using Chrysler-style VIN structure) |- | 1J8 || Jeep SUV 2002–2011 (using Chrysler-style VIN structure) |- | 1KB || Holiday Rambler Corp. 1981-2010 (trailer) |- | 1K9/058 || Kovatech Mobile Equipment (fire engine) |- | 1LH || Landoll (truck trailer) |- | 1LJ || Lincoln incomplete vehicle |- | 1LN || [[../Ford/VIN Codes|Lincoln]] car |- | 1LV || Lectra Motors |- | 1L0 || Lufkin Trailers |- | 1L1 || Lincoln car – limousine |- | 1L9/155 || LA Exotics |- | 1L9/234 || Laforza |- | 1MB || Mercedes-Benz Truck Co. |- | 1ME || [[../Ford/VIN Codes|Mercury]] car |- | 1MR || Continental Mark VI & VII 1981–1985 & Continental sedan 1982–1985 |- | 1M0 || John Deere Gator |- | 1M1 || Mack Truck USA (truck) |- | 1M2 || Mack Truck USA (incomplete vehicle) |- | 1M3 || Mack Truck USA (glider) |- | 1M8 || Motor Coach Industries (bus) |- | 1M9/089 || Mauck Special Vehicles (bus) |- | 1M9/682 || Mosler Automotive |- | 1M9/816 || Proterra Through mid-2019 |- | 1N4 || Nissan car |- | 1N6 || Nissan truck |- | 1N9/019 || Neoplan USA |- | 1N9/084 || Eldorado National (California) |- | 1N9/140 || North American Bus Industries (bus) |- | 1N9/393 || Nikola Corporation (truck) |- | 1NK || Kenworth (incomplete vehicle) |- | 1NL || Gulf Stream Coach (recreational vehicles) |- | 1NN || Monon made by Evans Products Co. (truck trailer) |- | 1NP || Peterbilt (incomplete vehicle) |- | 1NX || Toyota car made by NUMMI |- | 1P3 || Plymouth car |- | 1P4 || Plymouth MPV/SUV |- | 1P7 || Plymouth Scamp |- | 1P9/038 || Hawk Vehicles, Inc. (Trihawk motorcycles) |- | 1P9/213 || Panoz |- | 1P9/255 || Pinson Truck Equipment Company (truck trailer) |- | 1PM || Polar Tank Trailer (truck trailer) |- | 1PT || Trailmobile Trailer Corporation (truck trailer) |- | 1PY || John Deere USA |- | 1RF || Roadmaster, Monaco Coach Corporation (incomplete vehicle) |- | 1RN || Reitnouer (truck trailer) |- | 1R9/956 || Reede Fabrication and Design (motorcycles) |- | 1ST || Airstream (recreational vehicles) |- | 1S1 || Strick Trailers (truck trailer) |- | 1S9/003 || Sutphen Corporation (fire engines - truck) |- | 1S9/009|| Superior Trailer Works (truck trailer) |- | 1S9/098 || Scania AB (Scania CN112 bus made in Orange, CT) |- | 1S9/842 || Saleen S7 |- | 1S9/260 || Stairs Welding RL (truck trailer) |- | 1S9/901 || Suckerpunch Sallys, LLC |- | 1S9/944 || SSC North America |- | 1TD || Timpte (truck trailer) |- | 1TK || Trail King (truck trailer) |- | 1TD || Transcraft Corporation (truck trailer) |- | 1T7 || Thomas Built Buses |- | 1T8 || Thomas Built Buses |- | 1T9/072 || The Trailer Co. (truck trailer) |- | 1T9/717 || Thunder Mountain Custom Cycles |- | 1T9/825 || TICO Manufacturing Company (truck) |- | 1T9/899 || Tomcar USA |- | 1T9/970 || Three Two Chopper |- | 1TC || Coachmen Recreational Vehicle Co., LLC |- | 1TU || Transportation Manufacturing Corporation |- | 1UJ || Jayco, Inc. |- | 1UT || AM General military trucks, Jeep DJ made by AM General |- | 1UY || Utility Trailer (truck trailer) |- | 1VH || Orion Bus Industries |- | 1VW || Volkswagen car |- | 1V1 || Volkswagen truck |- | 1V2 || Volkswagen SUV |- | 1V9/048 || Vector Aeromotive |- | 1V9/113 || Vantage Vehicle International Inc (low-speed vehicle) |- | 1V9/190 || Vanderhall Motor Works |- | 1WA || White Motor Company (Autocar brand truck) |- | 1WB || White Motor Company (Autocar brand incomplete vehicle) |- | 1WD || White Motor Company (Autocar brand glider) |- | 1WT || Winnebago Industries: Winnebago M.P.V. |- | 1WU || White Motor Company (White brand truck) |- | 1WV || Winnebago Industries: Winnebago M.P.V. - Class C Motorhome built on VW chassis & front cab [Winnebago Rialta ('95-'96)] |- | 1WW || Winnebago Industries: Winnebago M.P.V. - Class B Motorhome built on Renault chassis [Winnebago LeSharo, Centauri, Itasca Phasar] |- | 1WX || White Motor Company (White brand incomplete vehicle) |- | 1WY || White Motor Company (White brand glider) |- | 1W1 || Wilson Trailer Co. (truck trailer) |- | 1W5 || Western Recreational Vehicles (Alpenlite) |- | 1W8 || Witzco (truck trailer) |- | 1W9/010 || Weld-It Company (truck trailer) |- | 1W9/485 || Wheego Electric Cars |- | 1W9/488 || Certified Stainless Services Inc. DBA West-Mark (truck trailer) (2010 & later) |- | 1XA || Excalibur Automobile Corporation |- | 1XK || Kenworth (truck) |- | 1XM || Renault Alliance/GTA/Encore 1984–1987 |- | 1XP || Peterbilt (truck) |- | 1Y1 || Chevrolet/Geo car made by NUMMI |- | 1YJ || Rokon International, Inc. |- | 1YV || [[../Ford/VIN Codes|Mazda made by Mazda Motor Manufacturing USA/AutoAlliance International]] |- | 1ZV || [[../Ford/VIN Codes|Ford made by Mazda Motor Manufacturing USA/AutoAlliance International]] |- | 1ZW || [[../Ford/VIN Codes|Mercury made by AutoAlliance International]] |- | 1Z3 1Z7 || Mitsubishi Raider |- | 1Z9/170 || [[w:Orange County Choppers|Orange County Choppers]] |- | 10B || Brenner Tank (truck trailer) |- | 10R || E-Z-GO |- | 10T || Oshkosh Corporation |- | 11H || Hendrickson Mobile Equipment, Inc. (fire engines - incomplete vehicle) |- | 11V || Kalmar Solutions (Truck - Terminal Tractor) |- | 12A || Avanti |- | 137 || AM General Hummer & Hummer H1 |- | 13N || Fontaine (truck trailer) |- | 15G || Gillig bus |- | 16C || Clenet Coachworks |- | 16W || Certified Stainless Services Inc. DBA West-Mark (truck trailer) (prior to 2010) |- | 16X || Vixen 21 motorhome |- | 17N || John Deere incomplete vehicle (RV chassis) |- | 18X || Western Recreational Vehicles |- | 19U || Acura car made by Honda of America Mfg. in Ohio |- | 19V || Acura car made by Honda Manufacturing of Indiana |- | 19X || Honda car made by Honda Manufacturing of Indiana |- | 2A3 || Imperial |- | 2A4 2A8 || Chrysler brand MPV/SUV 2006–2011 only |- | 2AY 2AZ || Hino |- | 2BC || Jeep Wrangler (YJ) 1987–1988 (using AMC-style VIN structure) |- | 2BP || Ski-Doo |- | 2BV || Can-Am & Bombardier ATV |- | 2BW || Can-Am Commander E LSV |- | 2BX || Can-Am Spyder & Canyon 3-wheelers |- | 2BZ || Can-Am Freedom Trailer for Can-Am Spyder & Canyon |- | 2B1 || Orion Bus Industries |- | 2B3 || Dodge car 1981–2011 |- | 2B4 || Dodge MPV 1981–2002 |- | 2B5 || Dodge "bus" (van with more than 3 rows of seats) 1981–2002 |- | 2B6 || Dodge incomplete vehicle 1981–2002 |- | 2B7 || Dodge truck 1981–2002 |- | 2B9/001 || BWS Manufacturing (truck trailer) |- | 2C1 || Geo/Chevrolet car made by CAMI Automotive |- | 2C3 || Chrysler brand car 1981–2011 |- | 2C3 || Chrysler Group (all brands) car (including Lancia) 2012- |- | 2C4 || Chrysler brand MPV/SUV 2000–2005 |- | 2C4 || Chrysler Group (all brands) MPV (including Lancia Voyager & Volkswagen Routan) 2012- |- | 2C7 || Pontiac car made by CAMI Automotive only sold by GM Canada |- | 2C8 || Chrysler brand MPV/SUV 2001–2005 |- | 2C9/145 || Campagna Motors |- | 2C9/197 || Canadian Electric Vehicles |- | 2CC || American Motors Corporation MPV |- | 2CG || Asüna/Pontiac SUV made by CAMI Automotive only sold by GM Canada |- | 2CK || GMC Tracker SUV made by CAMI Automotive only sold by GM Canada 1990–1991 only |- | 2CK || Pontiac Torrent SUV made by CAMI Automotive 2006–2009 only |- | 2CM || American Motors Corporation car |- | 2CN || Geo/Chevrolet SUV made by CAMI Automotive 1990–2011 only |- | 2CT || GMC Terrain SUV made by CAMI Automotive 2010–2011 only |- | 2D4 || Dodge MPV 2003–2011 only |- | 2D6 || Dodge incomplete vehicle 2003 |- | 2D7 || Dodge truck 2003 |- | 2D8 || Dodge MPV 2003–2011 only |- | 2DG || Ontario Drive & Gear |- | 2DM || Di-Mond Trailers (truck trailer) |- | 2DN || Dynasty Electric Car Corporation |- | 2EZ || Electra Meccanica Vehicles Corp. (Solo) |- | 2E3 || Eagle car 1989–1997 (using Chrysler-style VIN structure) |- | 2E4 || 2011 Lancia MPV (Voyager) |- | 2E9/080 || Electra Meccanica Vehicles Corp. (Solo) |- | 2FA || [[../Ford/VIN Codes|Ford]] car |- | 2FH || Zenn Motor Co., Ltd. (low-speed vehicle) |- | 2FM || [[../Ford/VIN Codes|Ford]] MPV/SUV |- | 2FT || [[../Ford/VIN Codes|Ford]] truck |- | 2FU || Freightliner (truck) |- | 2FV || Freightliner (incomplete vehicle) |- | 2FW || Sterling Trucks (truck-complete vehicle) |- | 2FY || New Flyer |- | 2FZ || Sterling Trucks (incomplete vehicle) |- | 2Gx || [[../GM/VIN Codes|General Motors]] Canada |- | 2G0 || GMC "bus" (van with more than 3 rows of seats) 1981–1986 |- | 2G1 || [[../GM/VIN Codes|Chevrolet]] car |- | 2G2 || [[../GM/VIN Codes|Pontiac]] car |- | 2G3 || [[../GM/VIN Codes|Oldsmobile]] car |- | 2G4 || [[../GM/VIN Codes|Buick]] car |- | 2G5 || GMC MPV 1981–1986 |- | 2G5 || Chevrolet BrightDrop / BrightDrop Zevo truck 2023-2026 |- | 2G6 || [[../GM/VIN Codes|Cadillac]] car |- | 2G7 || Pontiac car only sold by GM Canada |- | 2G8 || Chevrolet MPV 1981–1986 |- | 2GA || Chevrolet "bus" (van with more than 3 rows of seats) |- | 2GB || Chevrolet incomplete vehicle |- | 2GC || Chevrolet truck |- | 2GD || GMC incomplete vehicle |- | 2GE || Cadillac incomplete vehicle |- | 2GH || GMC GM New Look bus & GM Classic series bus |- | 2GJ || GMC "bus" (van with more than 3 rows of seats) 1987– |- | 2GK || GMC MPV/SUV 1987– |- | 2GN || Chevrolet MPV/SUV 1987- |- | 2GT || GMC truck |- | 2HG || [[../Honda/VIN Codes|Honda]] car made by Honda of Canada Manufacturing |- | 2HH || Acura car made by Honda of Canada Manufacturing |- | 2HJ || [[../Honda/VIN Codes|Honda]] truck made by Honda of Canada Manufacturing |- | 2HK || [[../Honda/VIN Codes|Honda]] MPV/SUV made by Honda of Canada Manufacturing |- | 2HM || Hyundai Canada |- | 2HN || Acura SUV made by Honda of Canada Manufacturing |- | 2HP || International Trucks (complete vehicle - straight truck) |- | 2HS || International Trucks (complete vehicle - truck tractor) |- | 2HT || International Trucks (incomplete vehicle - straight truck) |- | 2HV || International or IC Bus (incomplete vehicle - bus) |- | 2J4 || Jeep Wrangler (YJ) 1989–1992 (using Chrysler-style VIN structure) |- | 2L1 || Lincoln incomplete vehicle – limo |- | 2LD || Triple E Canada Ltd. |- | 2LJ || Lincoln incomplete vehicle – hearse |- | 2LM || Lincoln SUV |- | 2LN || Lincoln car |- | 2M1 || Mack Trucks Canada (truck) |- | 2M2 || Mack Trucks Canada (incomplete vehicle) |- | 2M3 || Mack Truck Canada (glider) |- | 2ME || [[../Ford/VIN Codes|Mercury]] car |- | 2MG || Motor Coach Industries (Produced from Sept. 1, 2008 on) |- | 2MH || [[../Ford/VIN Codes|Mercury]] incomplete vehicle |- | 2MR || [[../Ford/VIN Codes|Mercury]] MPV |- | 2M9/044 || Westward Industries |- | 2M9/058 || Motor Coach Industries |- | 2NK || Kenworth incomplete vehicle |- | 2NP || Peterbilt incomplete vehicle |- | 2NV || Nova Bus |- | 2P3 || Plymouth car |- | 2P4 || Plymouth MPV 1981–2000 |- | 2P5 || Plymouth "bus" (van with more than 3 rows of seats) 1981–1983 |- | 2P9/001 || Prevost 1981–1995 |- | 2PC || Prevost 1996- |- | 2S2 || Suzuki car made by CAMI Automotive |- | 2S3 || Suzuki SUV made by CAMI Automotive |- | 2TU || Tri-Star Industries Limited |- | 2T1 || [[../Toyota/VIN Codes|Toyota]] car made by TMMC |- | 2T2 || Lexus SUV made by TMMC |- | 2T3 || [[../Toyota/VIN Codes|Toyota]] SUV made by TMMC |- | 2T9/206 || Triple E Canada Ltd. |- | 2V4 || Volkswagen Routan made by Chrysler Canada |- | 2V8 || Volkswagen Routan made by Chrysler Canada |- | 2W9/044 || Westward Industries |- | 2WK || Western Star (truck) |- | 2WL || Western Star (incomplete vehicle) |- | 2WM || Western Star (glider) |- | 2XK || Kenworth (truck) |- | 2XM || Eagle Premier 1988 only (using AMC-style VIN structure) |- | 2XP || Peterbilt (truck) |- | 3A4 3A8 || Chrysler brand MPV 2006–2010 only |- | 3A9/050 || MARGO (truck trailer) |- | 3AK || Freightliner Trucks (truck) |- | 3AL || Freightliner Trucks (incomplete vehicle) |- | 3AW || Fruehauf de Mexico (truck trailer) |- | 3AX || Scania Mexico |- | 3BE || Scania Mexico (buses) |- | 3BH || Western Star 3700 (truck) made by DINA S.A. |- | 3BH || Western Star (truck) |- | 3BJ || Western Star 3700 (incomplete vehicle) made by DINA S.A. |- | 3BJ || Western Star (incomplete vehicle) |- | 3BK || Kenworth (incomplete vehicle) |- | 3BM || Motor Coach Industries bus made by DINA S.A. |- | 3BP || Peterbilt (incomplete vehicle) |- | 3B3 || Dodge car 1981–2011 |- | 3B4 || Dodge SUV 1986–1993 |- | 3B6 || Dodge incomplete vehicle 1981–2002 |- | 3B7 || Dodge truck 1981–2002 |- | 3C3 || Chrysler brand car 1981–2011 |- | 3C3 || Chrysler Group (all brands) car (including Fiat) 2012- |- | 3C4 || Chrysler brand MPV 2001–2005 |- | 3C4 || Chrysler Group (all brands) MPV (including Fiat) 2012- |- | 3C6 || Chrysler Group (all brands) truck 2012– |- | 3C7 || Chrysler Group (all brands) incomplete vehicle 2012– |- | 3C8 || Chrysler brand MPV 2001–2005 |- | 3CA || Chrysler brand MPV 2001 (PT Cruiser w/serial# 232057-265662) |- | 3CE || Volvo Buses de Mexico |- | 3CG || KTMMEX S.A. de C.V. |- | 3CZ || Honda SUV made by Honda de Mexico |- | 3D2 || Dodge incomplete vehicle 2007–2009 |- | 3D3 || Dodge truck 2006–2009 |- | 3D4 || Dodge SUV 2009–2011 |- | 3D6 || Dodge incomplete vehicle 2003–2011 |- | 3D7 || Dodge truck 2002–2011 |- | 3EL || ATRO (truck trailer) |- | 3E4 || 2011 Fiat SUV (Freemont) |- | 3FA || [[../Ford/VIN Codes|Ford]] car |- | 3FC || Ford stripped chassis made by Ford & IMMSA |- | 3FE || [[../Ford/VIN Codes|Ford]] Mexico |- | 3FM || [[../Ford/VIN Codes|Ford]] MPV/SUV |- | 3FN || Ford F-650/F-750 made by Blue Diamond Truck Co. (truck) |- | 3FR || Ford F-650/F-750 & Ford LCF made by Blue Diamond Truck Co. (incomplete vehicle) |- | 3FT || [[../Ford/VIN Codes|Ford]] truck |- | 3F6 || Sterling Bullet |- | 3G || [[../GM/VIN Codes|General Motors]] Mexico |- | 3G0 || Saab 9-4X 2011 |- | 3G0 || Holden Equinox 2018–2020 |- | 3G1 || [[../GM/VIN Codes|Chevrolet]] car |- | 3G2 || [[../GM/VIN Codes|Pontiac]] car |- | 3G4 || [[../GM/VIN Codes|Buick]] car |- | 3G5 || [[../GM/VIN Codes|Buick]] SUV |- | 3G7 || [[../GM/VIN Codes|Pontiac]] SUV |- | 3GA || JAC models assembled by Giant Motors in Mexico |- | 3GC || Chevrolet truck |- | 3GK || GMC SUV |- | 3GM || Holden Suburban |- | 3GN || Chevrolet SUV |- | 3GP || Honda Prologue EV made by GM |- | 3GS || Saturn SUV |- | 3GT || GMC truck |- | 3GY || Cadillac SUV |- | 3H1 || Honda motorcycle/UTV |- | 3H3 || Hyundai de Mexico, S.A. de C.V. for Hyundai Translead (truck trailers) |- | 3HA || International Trucks (incomplete vehicle - straight truck) made by Blue Diamond Truck Co. 2011-2015 |- | 3HA || International Trucks (incomplete vehicle - straight truck) made by Navistar Mexico/International Motors Mexico 2016- |- | 3HC || International Trucks (complete vehicle - truck tractor) made by Blue Diamond Truck Co. 2011-2015 |- | 3HC || International Trucks (complete vehicle - truck tractor) made by Navistar Mexico/International Motors Mexico 2016- |- | 3HD || Acura SUV made by Honda de Mexico |- | 3HG || [[../Honda/VIN Codes|Honda]] car made by Honda de Mexico |- | 3HR || International Trucks (complete vehicle - truck) |- | 3HS || International Trucks & Caterpillar Trucks (complete vehicle - truck tractor) |- | 3HT || International Trucks & Caterpillar Trucks (incomplete vehicle - straight truck) |- | 3HV || International (incomplete vehicle - bus) |- | 3JB || BRP Mexico (Can-Am ATV/UTV & Can-Am Ryker 3-wheeler) |- | 3JC || BRP Mexico (Can-Am Origin & Pulse electric 2-wheel motorcycles) |- | 3KM || Kia/Hyundai MPV/SUV made by KMMX |- | 3KP || Kia/Hyundai car made by KMMX |- | 3LN || Lincoln car |- | 3MA || Mercury car (1988-1995) |- | 3MD || Mazda de Mexico car (Mazda 2) |- | 3ME || Mercury car (1996-2011) |- | 3MF || BMW M car |- | 3MG || Isuzu Motors de Mexico |- | 3MJ || Mazda CX-3 (Mazda de Mexico) |- | 3MV || Mazda de Mexico SUV (Mazda CX-30) |- | 3MW || BMW car |- | 3MY || Toyota car made by Mazda de Mexico Vehicle Operation |- | 3MZ || Mazda de Mexico car (Mazda 3) |- | 3N1 || Nissan Mexico car |- | 3N6 || Nissan Mexico truck & Chevrolet City Express |- | 3N8 || Nissan Mexico MPV |- | 3NS || Polaris Industries ATV |- | 3NE || Polaris Industries UTV |- | 3P3 || Plymouth car |- | 3PC || Infiniti SUV made by COMPAS |- | 3TM || Toyota truck made by TMMBC |- | 3TY || Toyota truck made by TMMGT |- | 3VV || Volkswagen Mexico SUV |- | 3VW || Volkswagen Mexico car |- | 3WK || Kenworth truck |- | 3WP || Peterbilt truck |- | 3X1 || Mack Truck Mexico (truck) |- | 3X2 || Mack Truck Mexico (incomplete vehicle) |- | 4A3 || Mitsubishi Motors car |- | 4A4 || Mitsubishi Motors SUV |- | 4B3 || Dodge car made by Diamond-Star Motors factory |- | 4B9/038 || BYD Coach & Bus LLC |- | 4C3 || Chrysler car made by Diamond-Star Motors factory |- | 4C6 || Reinke Manufacturing Company (truck trailer) |- | 4C9/272 || Christini Technologies (motorcycle) |- | 4C9/561 || Czinger |- | 4C9/626 || Canoo Inc. |- | 4CD || Oshkosh Chassis Division incomplete vehicle (RV chassis) |- | 4DR || IC Bus (complete vehicle - bus) |- | 4E3 || Eagle car made by Diamond-Star Motors factory |- | 4EN || E-ONE, Inc. (fire engines - truck) |- | 4EZ || KZ Recreational Vehicles (trailer) |- | 4F2 || Mazda SUV made by Ford |- | 4F4 || Mazda truck made by Ford |- | 4G1 || Chevrolet Cavalier convertible made by Genasys L.C. – a GM/ASC joint venture |- | 4G2 || Pontiac Sunfire convertible made by Genasys L.C. – a GM/ASC joint venture |- | 4G3 || Toyota Cavalier made by GM |- | 4G5 || General Motors EV1 |- | 4GD || WhiteGMC Brigadier 1988–1989 made by GM |- | 4GD || Opel/Vauxhall Sintra |- | 4GL || Buick incomplete vehicle |- | 4GT || Isuzu incomplete vehicle built by GM |- | 4JG || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] SUV |- | 4J8 || LBT, Inc. (truck trailer) |- | 4KA || IC Bus (complete vehicle - truck) |- | 4KB || Chevrolet W-Series (gas engine only) made by GM (Incomplete Vehicle - medium duty) |- | 4KD || GMC W-Series (gas engine only) made by GM (Incomplete Vehicle - medium duty) |- | 4KL || Isuzu N-Series (gas engine only) made by GM (Incomplete Vehicle - medium duty) |- | 4LM || Capacity Trucks (truck) [terminal tractors] |- | 4M2 || [[../Ford/VIN Codes|Mercury]] MPV/SUV |- | 4M9/220 || Meyers Manx, LLC (Manx 2.0 EV) [Passenger Car - Replica] |- | 4ML || Oshkosh Trailer Division |- | 4MZ || Buell Motorcycle Company (Mid-1995 – ) |- | 4N2 || Nissan Quest made by Ford |- | 4NU || Isuzu Ascender made by GM |- | 4PR || Hughes Trailers of Jackson (trailer) |- | 4P1 || Pierce Manufacturing Inc. USA |- | 4P3 || Plymouth car made by Diamond-Star Motors factory 1990–1994 |- | 4P3 || Mitsubishi Motors SUV made by Mitsubishi Motor Manufacturing of America 2013–2015 for export only |- | 4RK || Nova Bus & Prevost made by Nova Bus (US) Inc. |- | 4S1 || Isuzu truck made by Subaru Isuzu Automotive |- | 4S2 || Isuzu SUV made by Subaru Isuzu Automotive & 2nd gen. Holden Frontera made by SIA |- | 4S3 || [[../Subaru/VIN Codes|Subaru]] car |- | 4S4 || [[../Subaru/VIN Codes|Subaru]] SUV/MPV |- | 4S6 || Honda SUV made by Subaru Isuzu Automotive |- | 4S7 || Spartan Motors incomplete vehicle |- | 4S9/197 || Smith Electric Vehicles |- | 4S9/345 || Satellite Suites (trailer) |- | 4S9/419 || Spartan Motors truck |- | 4S9/454 || Scuderia Cameron Glickenhaus passenger car |- | 4S9/520 || Signature Autosport, LLC (Osprey Custom Cars) |- | 4S9/542 || Scuderia Cameron Glickenhaus SCG Boot (M.P.V.) |- | 4S9/544 || Scuderia Cameron Glickenhaus passenger car |- | 4S9/559 || Spartan Fire, LLC truck (formerly Spartan ER) |- | 4S9/560 || Spartan Fire, LLC incomplete vehicle (formerly Spartan ER) |- | 4S9/569 || SC Autosports, LLC (Kandi) |- | 4TA || [[../Toyota/VIN Codes|Toyota]] truck made by NUMMI |- | 4T1 || [[../Toyota/VIN Codes|Toyota]] car made by Toyota Motor Manufacturing Kentucky |- | 4T3 || [[../Toyota/VIN Codes|Toyota]] MPV/SUV made by Toyota Motor Manufacturing Kentucky |- | 4T4 || [[../Toyota/VIN Codes|Toyota]] car made by Subaru of Indiana Automotive |- | 4T9/208 || Xos, Inc. |- | 4T9/228 || Lumen Motors |- | 4UF || Arctic Cat Inc. |- | 4US || BMW car |- | 4UZ || Freightliner Custom Chassis Corporation & <br /> gas-powered Mitsubishi Fuso trucks assembled by Freightliner Custom Chassis & <br /> Thomas Built Buses FS-65 & Saf-T-Liner C2 |- | 4V0 || Crossroads RV (recreational vehicles) |- | 4V1 || WhiteGMC (truck) 1988-1995 |- | 4V2 || WhiteGMC (incomplete vehicle) 1988-1995 |- | 4V3 || WhiteGMC (glider) 1988-1995 |- | 4V1 || Volvo Trucks North America [low cab-over engine] (truck) 2000-2003 |- | 4V2 || Volvo Trucks North America [low cab-over engine] (incomplete vehicle) 2000-2003 |- | 4V4 || Volvo Trucks North America [conventional] (truck) 1996+ |- | 4V5 || Volvo Trucks North America [conventional] (incomplete vehicle) 1996+ |- | 4V6 || Volvo Trucks North America (glider) |- | 4VA || Volvo Trucks North America [conventional- Class 7 w/air brakes] (truck) 1997-1999 |- | 4VB || Volvo Trucks North America [conventional- Class 7 w/air brakes] (incomplete vehicle) 1997-1999 |- | 4VC || Volvo Trucks North America [conventional- Class 7 w/hydraulic brakes] (incomplete vehicle) |- | 4VD || Volvo Trucks North America [low cab-over engine- Class 7 w/air brakes] (truck) |- | 4VE || Volvo Trucks North America [low cab-over engine- Class 7 w/air brakes] (incomplete vehicle) |- | 4VG || Volvo Trucks North America [conventional- Class 8 w/air brakes] (truck) 1997-1999 |- | 4VH || Volvo Trucks North America [conventional- Class 8 w/air brakes] (incomplete vehicle) 1997-1999 |- | 4VJ || Volvo Trucks North America [high cab-over engine- Class 8 w/air brakes] (truck) |- | 4VK || Volvo Trucks North America [high cab-over engine- Class 8 w/air brakes] (incomplete vehicle) |- | 4VL || Volvo Trucks North America [low cab-over engine- Class 8 w/air brakes] (truck) |- | 4VM || Volvo Trucks North America [low cab-over engine- Class 8 w/air brakes] (incomplete vehicle) |- | 4VZ || Spartan Motors/The Shyft Group (incomplete vehicle – bare chassis only) |- | 4WW || Wilson Trailer Sales |- | 4W1 || '24+ Chevrolet Suburban HD made by GM Defense for US govt. in Concord, NC |- | 4W5 || Acura ZDX EV made by GM |- | 4XA || Polaris Inc. |- | 4X4 || Forest River |- | 4YD || KeyStone RV Company (recreational vehicle) |- | 4YM || Carry-On Trailer, Inc. |- | 4YM || Anderson Manufacturing (trailer) |- | 4Z3 || American LaFrance truck |- | 43C || Consulier |- | 44K || HME Inc. (fire engines - incomplete vehicle) (HME=Hendrickson Mobile Equipment) |- | 46G || Gillig incomplete vehicle |- | 46J || Federal Motors Inc |- | 478 || Honda ATV |- | 480 || Sterling Trucks (truck) |- | 49H || Sterling Trucks (incomplete vehicle) |- | 5AS || Global Electric Motorcars (GEM) 1999-2011 |- | 5AX || Armor Chassis (truck trailer) |- | 5A4 || Load Rite Trailers Inc. |- | 5BP || Solectria |- | 5BZ || Nissan "bus" (van with more than 3 rows of seats) |- | 5B4 || Workhorse Custom Chassis, LLC incomplete vehicle (RV chassis) |- | 5CD || Indian Motorcycle Company of America (Gilroy, CA) |- | 5CJ || Western Star Trucks (incomplete vehicle) |- | 5CK || Western Star Trucks (truck) |- | 5CX || Shelby Series 1 |- | 5DF || Thomas Dennis Company LLC |- | 5DG || Terex Advance Mixer, Inc. (Formerly Advance Mixer, Inc.) (truck) |- | 5EH || Excelsior-Henderson Motorcycle |- | 5EO || Cottrell (truck trailer) |- | 5FC || Columbia Vehicle Group (Columbia, Tomberlin) (low-speed vehicles) |- | 5FN || Honda MPV/SUV made by Honda Manufacturing of Alabama |- | 5FP || Honda truck made by Honda Manufacturing of Alabama |- | 5FR || Acura SUV made by Honda Manufacturing of Alabama |- | 5FT || Feeling Trailers |- | 5FY || New Flyer |- | 5GA || Buick MPV/SUV |- | 5GD || Daewoo G2X |- | 5GN || Hummer H3T |- | 5GR || Hummer H2 |- | 5GT || Hummer H3 |- | 5GZ || Saturn MPV/SUV |- | 5G8 || Holden Volt |- | 5HD || Harley-Davidson for export markets |- | 5HT || Heil Trailer (truck trailer) |- | 5J1 || Big Dog Motorcycles (Mid-2002 – ) |- | 5J5 || Club Car (low-speed vehicle) |- | 5J6 || Honda SUV made by Honda of America Mfg. in Ohio |- | 5J8 || Acura SUV made by Honda of America Mfg. in Ohio |- | 5KB || Honda car made by Honda Manufacturing of Alabama |- | 5KJ || Western Star Trucks (truck) |- | 5KK || Western Star Trucks (incomplete vehicle) |- | 5KM || Vento Motorcycles |- | 5KT || Karavan Trailers |- | 5L1 || [[../Ford/VIN Codes|Lincoln]] SUV - Limousine (2004–2009) |- | 5L5 || American IronHorse Motorcycle |- | 5LD || Ford & Lincoln incomplete vehicle – limousine (2010–2014) |- | 5LM || [[../Ford/VIN Codes|Lincoln]] SUV |- | 5LT || [[../Ford/VIN Codes|Lincoln]] truck |- | 5MZ || Buell Motorcycle Company for export markets |- | 5N1 || Nissan & Infiniti SUV |- | 5N3 || Infiniti SUV |- | 5NH || Forest River |- | 5NM || Hyundai SUV made by HMMA |- | 5NP || Hyundai car made by HMMA |- | 5NT || Hyundai truck made by HMMA |- | 5PV || Hino incomplete vehicle made by Hino Motors Manufacturing USA |- | 5RJ || International MXT made by Android Industries - Springfield LLC |- | 5RX || Heartland Recreational Vehicles |- | 5S3 || Saab 9-7X |- | 5SA || Suzuki Manufacturing of America Corp. (ATV) |- | 5SX || American LaFrance incomplete vehicle (Condor) |- | 5TB || [[../Toyota/VIN Codes|Toyota]] truck made by TMMI |- | 5TD || Toyota MPV/SUV & Lexus TX made by TMMI |- | 5TE || Toyota truck made by NUMMI |- | 5TF || Toyota truck made by TMMTX |- | 5TU || Construction Trailer Specialist (truck trailer) |- | 5UM || BMW M car |- | 5UX || BMW SUV |- | 5VC || Autocar incomplete vehicle |- | 5VF || American Electric Vehicle Company (low-speed vehicle) |- | 5VK || Great Northern Trailer Works (truck trailer) |- | 5VP || Victory Motorcycles |- | 5V4 || Autocar truck |- | 5V8 || Vanguard National (truck trailer) |- | 5WE || IC Bus (incomplete vehicle - bus or truck) |- | 5XX || Kia car made by KMMG |- | 5XY || Kia/Hyundai SUV made by KMMG |- | 5YA || Indian Motorcycle Company (Kings Mountain, NC) |- | 5YF || Toyota car made by TMMMS |- | 5YJ || Tesla, Inc. passenger car (only used for US-built Model S and Model 3 starting from Nov, 1st 2021) |- | 5YM || BMW M SUV |- | 5YN || Cruise Car, Inc. |- | 5Y2 || Pontiac Vibe made by NUMMI |- | 5Y4 || Yamaha Motor Motor Mfg. Corp. of America (ATV, UTV) |- | 5ZT || Forest River (recreational vehicles) |- | 5ZU || Greenkraft (truck) |- | 5Z6 || Suzuki Equator (truck) made by Nissan |- | 50E || Lucid Motors passenger car |- | 50G || Karma Automotive |- | 50H || Norstar Company (truck trailers, truck beds) |- | 516 || Autocar truck |- | 51R || Brammo Motorcycles |- | 51T || Monaco RV LLC/Navistar RV LLC: Monaco (trailer) |- | 51U || Monaco RV LLC/Navistar RV LLC: Holiday Rambler 2010- (trailer) |- | 51V || Monaco RV LLC/Navistar RV LLC: R-Vision (trailer) |- | 51X || Monaco RV LLC/Navistar RV LLC: McKenzie (trailer) |- | 51Z || Monaco RV LLC/Navistar RV LLC: Monaco RV [Roadmaster Chassis] (incomplete vehicle) |- | 522 || GreenGo Tek (low-speed vehicle) |- | 523 || VPG (The Vehicle Production Group) |- | 52C || GEM subsidiary of Polaris Inc. |- | 537 || Azure Dynamics Transit Connect Electric |- | 538 || Zero Motorcycles |- | 53G || Coda Automotive |- | 53T || Think North America in Elkhart, IN |- | 546 || EBR Motorcycles |- | 54C || Winnebago Industries travel trailer |- | 54D || Isuzu & Chevrolet commercial trucks built by Spartan Motors/The Shyft Group |- | 54F || Rosenbauer Motors (incomplete vehicle) |- | 55S || Mercedes-Benz car |- | 56E || Armor Lite Trailer Mfg. (truck trailers) |- | 56K || Indian Motorcycle International, LLC (Polaris subsidiary) |- | 573 || Grand Design RV (truck trailer) |- | 57C || Maurer Manufacturing (truck trailer) |- | 57R || Oreion Motors |- | 57S || Lightning Motors Corp. (electric motorcycles) |- | 57W || Mobility Ventures |- | 57X || Polaris Slingshot |- | 58A || Lexus car made by TMMK (Lexus ES) |- | 6AB || MAN Australia |- | 6AM || Jayco Corp. (RVs) |- | 6F1 || Ford |- | 6F2 || Iveco Trucks Australia Ltd. |- | 6F4 || Nissan Motor Company Australia |- | 6F5 || Kenworth Australia |- | 6FM || Mack Trucks Australia |- | 6FP || [[../Ford/VIN Codes|Ford]] Australia |- | 6G1 || [[../GM/VIN Codes|General Motors]]-Holden (post Nov 2002), Chevrolet 2000-2013, Vauxhall Monaro & VXR8 ('08-'17), Daewoo Statesman & Veritas |- | 6G2 || [[../GM/VIN Codes|Pontiac]] made in Australia ('04-'06 GTO & '08-'09 G8) |- | 6G3 || [[../GM/VIN Codes|General Motors]] Chevrolet Caprice PPV & SS performance sedan 2014-2017, Middle East mkt. Chevrolet Caprice '14-'17 |- | 6H8 || [[../GM/VIN Codes|General Motors]]-Holden (pre Nov 2002) |- | 6KT || BCI Bus |- | 6MM || Mitsubishi Motors Australia |- | 6MP || Mercury Capri 1991-1994 |- | 6T1 || [[../Toyota/VIN Codes|Toyota]] Motor Corporation Australia |- | 6T9 || Privately Imported car (VIN issued by Victoria) or Trailer in Australia |- | 6U9 || Privately Imported car in Australia |- | 6Y9/043 || Intertruck Distributors (NZ) Ltd. - International Trucks New Zealand |- | 6ZZ || Privately Imported car in Australia |- | 7AB || MAN New Zealand |- | 7AT || VIN assigned by the New Zealand Transport Authority Waka Kotahi from 29 November 2009 |- | 7A1 || Mitsubishi New Zealand |- | 7A3 || Honda New Zealand |- | 7A4 || Toyota New Zealand |- | 7A5 || Ford New Zealand |- | 7A7 || Nissan New Zealand |- | 7A8 || VIN assigned by the New Zealand Transport Authority Waka Kotahi before 29 November 2009 |- | 7B2 || Nissan Diesel bus New Zealand |- | 7FA || Honda SUV made by Honda Manufacturing of Indiana |- | 7FC || Rivian truck |- | 7F7 || Arcimoto, Inc. |- | 7GZ || GMC incomplete vehicles (Savana cutaway) made by Navistar International/International Motors |- | 7G0 || Faraday Future |- | 7G2 || Tesla, Inc. truck (used for Nevada-built Semi Trucks & Texas-built Cybertruck) |- | 7H4 || Hino truck |- | 7H8 || Cenntro Electric Group Limited low-speed vehicle |- | 7JD || Volvo Cars SUV |- | 7JR || Volvo Cars passenger car |- | 7JS || White River Marine Group (trailer) |- | 7JZ || Proterra From mid-2019 on |- | 7KG || Vanderhall Motor Works |- | 7KY || Dorsey (truck trailer) |- | 7MM || Mazda SUV made by MTMUS (Mazda-Toyota Joint Venture) |- | 7MU || Toyota SUV made by MTMUS (Mazda-Toyota Joint Venture) |- | 7MW || Cenntro Electric Group Limited truck |- | 7MZ || HDK electric vehicles |- | 7NA || Navistar Defense/ND Defense |- | 7NY || Lordstown Motors |- | 7PD || Rivian SUV |- | 7RZ || Electric Last Mile Solutions |- | 7SA || Tesla, Inc. (US-built MPVs (e.g. Model X, Model Y)) |- | 7SU || Blue Arc electric trucks made by The Shyft Group |- | 7SV || [[../Toyota/VIN Codes|Toyota]] SUV made by TMMTX |- | 7SX || Global Electric Motorcars (WAEV) 2022- |- | 7SY || Polestar SUV |- | 7TN || Canoo |- | 7UU || Lucid Motors MPV/SUV |- | 7UZ || Kaufman Trailers (trailer) |- | 7VV || Ree Automotive |- | 7WA || Scout Motors (MPV) |- | 7WE || Bollinger Motors incomplete vehicle |- | 7XB || Denago EV Corporation (Low-Speed Vehicle) |- | 7YA || Hyundai & Kia MPV/SUV made by HMGMA |- | 7ZJ || Meyers Manx, LLC (Manx EV Resorter) [Low Speed Vehicle] |- | 7Z0 || Zoox |- | 71T || Slate Auto (truck) |- | 71V || Slate Auto (MPV) |- | 722 || Isuzu North America Corp. (incomplete vehicle - medium duty) |- | 8AB || Mercedes Benz truck & bus (Argentina) |- | 8AC || Mercedes Benz vans (for South America) |- | 8AD || Peugeot Argentina |- | 8AE || Peugeot van |- | 8AF || [[../Ford/VIN Codes|Ford]] Argentina |- | 8AG || [[../GM/VIN Codes|Chevrolet]] Argentina |- | 8AJ || [[../Toyota/VIN Codes|Toyota]] Argentina |- | 8AK || Suzuki Argentina |- | 8AN || Nissan Argentina |- | 8AP || Fiat Argentina |- | 8AT || Iveco Argentina |- | 8AW || Volkswagen Argentina |- | 8A1 || Renault Argentina |- | 8A3 || Scania Argentina |- | 8A7 || Minarelli S.A. |- | 8BB || Agrale Argentina S.A. |- | 8BC || Citroën Argentina |- | 8BN || Mercedes-Benz incomplete vehicle (North America) |- | 8BR || Mercedes-Benz "bus" (van with more than 3 rows of seats) (North America) |- | 8BT || Mercedes-Benz MPV (van with 2 or 3 rows of seats) (North America) |- | 8BU || Mercedes-Benz truck (cargo van with 1 row of seats) (North America) |- | 8CH || Honda motorcycle |- | 8C3 || Honda car/SUV |- | 8G1 || Automotores Franco Chilena S.A. Renault |- | 8GD || Automotores Franco Chilena S.A. Peugeot |- | 8GG || [[../GM/VIN Codes|Chevrolet]] Chile |- | 8LD || General Motors OBB - Chevrolet Ecuador |- | 8LF || Maresa (Mazda) |- | 8LG || Aymesa (Hyundai Motor & Kia) |- | 8L4 || Great Wall Motors made by Ciudad del Auto (Ciauto) |- | 8XD || Ford Motor Venezuela |- | 8XJ || Mack de Venezuela C.A. |- | 8XV || Iveco Venezuela C.A. |- | 8Z1 || General Motors Venezolana C.A. |- | 829 || Industrias Quantum Motors S.A. (Bolivia) |- | 9BD || Fiat Brazil & Dodge, Ram made by Fiat Brasil |- | 9BF || [[../Ford/VIN Codes|Ford]] Brazil |- | 9BG || [[../GM/VIN Codes|Chevrolet]] Brazil |- | 9BH || Hyundai Motor Brasil |- | 9BM || Mercedes-Benz Brazil car, SUV, commercial truck & bus |- | 9BN || Mafersa |- | 9BR || [[../Toyota/VIN Codes|Toyota]] Brazil |- | 9BS || Scania Brazil |- | 9BU ||Gurgel Motores S.A. (defunct Brazilian automaker) |- | 9BV || Volvo Trucks Brazil |- | 9BW || Volkswagen Brazil |- | 9BY || Agrale S.A. |- | 9C2 || Moto Honda Da Amazonia Ltda. |- | 9C6 || Yamaha Motor Da Amazonia Ltda. |- | 9CD || Suzuki (motorcycles) assembled by J. Toledo Motos do Brasil |- | 9DF || Puma |- | 9DW || Kenworth & Peterbilt trucks [incomplete vehicle] made by Volkswagen do Brasil |- | 9EZ || homemade or handbuilt vehicles |- | 92H || Origem Brazil |- | 932 || Harley-Davidson Brazil |- | 935 || Citroën Brazil |- | 936 || Peugeot Brazil |- | 937 || Dodge Dakota |- | 93C || Chevrolet SUV [Tracker] or pickup [Tornado, Montana, S10] (sold in Mexico, made in Brazil) |- | 93H || [[../Honda/VIN Codes|Honda]] Brazil car/SUV |- | 93K || Volvo Trucks Brazil |- | 93P || Volare |- | 93S || Navistar International |- | 93R || [[../Toyota/VIN Codes|Toyota]] Brazil |- | 93U || Audi Brazil 1999–2006 |- | 93W || Fiat Ducato made by Iveco 2000–2016 |- | 93V || Navistar International |- | 93X || Souza Ramos – Mitsubishi Motors / Suzuki Jimny |- | 93Y || Renault Brazil |- | 93Z || Iveco |- | 94D || Nissan Brazil |- | 94N || RWM Brazil |- | 94T || Troller Veículos Especiais |- | 95P || CAOA Hyundai & CAOA Chery |- | 95V || Dafra Motos (motorscooters from SYM) & Ducati, KTM, & MV Agusta assembled by Dafra |- | 95V || BMW motorcycles assembled by Dafra Motos 2009–2016 |- | 95Z || Buell Motorcycle Company assembled by Harley-Davidson Brazil |- | 953 || VW Truck & Bus / MAN Truck & Bus |- | 96P || Kawasaki |- | 97N || Triumph Motorcycles Ltd. |- | 988 || Jeep, Ram [Rampage], and Fiat [Toro] (made at the Goiana plant) |- | 98M || BMW car/SUV |- | 98P || DAF Trucks |- | 98R || Chery |- | 99A || Audi 2016- |- | 99H || Shineray |- | 99J || Jaguar Land Rover |- | 99K || Haojue & Kymco assembled by JTZ Indústria e Comércio de Motos |- | 99L || BYD |- | 99Z || BMW Motorrad (Motorcycle assembled by BMW 2017-) |- | 9FB || Renault Colombia (Sofasa) |- | 9FC || Compañía Colombiana Automotriz S.A. (Mazda) |- | 9GA || [[../GM/VIN Codes|Chevrolet]] Colombia (GM Colmotores S.A.) |- | 9UJ || Chery assembled by Chery Socma S.A. (Uruguay) |- | 9UK || Lifan (Uruguay) |- | 9UT || Dongfeng trucks made by Nordex S.A. |- | 9UW || Kia made by Nordex S.A. |- | 9VC || Fiat made by Nordex S.A. (Scudo, 2025 Titano) |- | 9V7 || Citroen made by Nordex S.A. (Jumpy) |- | 9V8 || Peugeot made by Nordex S.A. (Expert) |} ==References== {{reflist}} {{BookCat}} d0alyqpqxtwcl64k5e615o2ss3vevia 4669923 4669918 2026-09-13T18:39:02Z Vard 57 3408170 4669923 wikitext text/x-wiki ==World Manufacturer Identifier== The first three characters uniquely identify the manufacturer of the vehicle using the '''World Manufacturer Identifier''' or '''WMI''' code. A manufacturer that builds fewer than 1000 vehicles per year uses a 9 as the third digit and the 12th, 13th and 14th position of the VIN for a second part of the identification. Some manufacturers use the third character as a code for a vehicle category (e.g., bus or truck), a division within a manufacturer, or both. For example, within 1G (assigned to General Motors in the United States), 1G1 represents Chevrolet passenger cars; 1G2, Pontiac passenger cars; and 1GC, Chevrolet trucks. ===WMI Regions=== The first character of the WMI is the region in which the manufacturer is located. In practice, each is assigned to a country of manufacture. Common auto-manufacturing countries are noted. <ref>{{cite web | url=https://standards.iso.org/iso/3780/ | title=ISO Standards Maintenance Portal: ISO 3780 | publisher=[[wikipedia:International Organization for Standardization]]}}</ref> {| class="wikitable" style="text-align:center" |- ! WMI ! Region ! Notes |- | A-C | Africa | AA-AH = South Africa<br />BF-BG = Kenya<br />BU = Uganda<br />CA-CB = Egypt<br />DF-DK = Morocco |- | E, H-R | Asia | E=Russia<br />H = China<br />J = Japan<br />KF-KH = Israel<br />KL-KR = South Korea<br />L = China<br />MA-ME = India<br />MF-MK = Indonesia<br />ML-MR = Thailand<br />MS = Myanmar<br />MX = Kazakhstan<br />MY-M0 = India<br />NF-NG = Pakistan<br />NL-NR = Turkey<br />NS-NT = Uzbekistan<br />PA-PC = Philippines<br />PF-PG = Singapore<br />PL-PR = Malaysia<br />PS-PT = Bangladesh<br />PV=Cambodia<br />RA-RB = United Arab Emirates<br />RF-RK = Taiwan<br />RL-RN = Vietnam<br />RS-RT = Saudi Arabia<br />RU-RW = Russia<br />R1-R7 = Hong Kong |- | S-Z | Europe | SA-SM = United Kingdom<br />SN-ST = Germany (formerly East Germany)<br />SU-SZ = Poland<br />TA-TH = Switzerland<br />TJ-TP = Czech Republic<br />TR-TV = Hungary<br />TW-T2 = Portugal<br />UH-UM = Denmark<br />UN-UR = Ireland<br />UU-UX = Romania<br />U1-U2 = North Macedonia<br />U5-U7 = Slovakia<br />VA-VE = Austria<br />VF-VR = France<br />VS-VW = Spain<br />VX-V2 = France (formerly Serbia/Yugoslavia)<br />V3-V5 = Croatia<br />V6-V8 = Estonia<br /> W = Germany (formerly West Germany)<br />XA-XC = Bulgaria<br />XF-XH = Greece<br />XL-XR = The Netherlands<br />XS-XW = Russia (formerly USSR)<br />XX-XY = Luxembourg<br />XZ-X0 = Russia<br />YA-YE = Belgium<br />YF-YK = Finland<br />YS-YW = Sweden<br />YX-Y2 = Norway<br />Y3-Y5 = Belarus<br />Y6-Y8 = Ukraine<br />ZA-ZU = Italy<br />ZX-ZZ = Slovenia<br />Z3-Z5 = Lithuania<br />Z6-Z0 = Russia |- | 1-5 | North America | 1, 4, 5 = United States<br />2 = Canada<br />3 = Mexico<br />7F-70 = United States |- | 6-7 | Oceania | 6A-6W = Australia<br />7A-7E = New Zealand<br />Revised: 6A-6X = Australia<br />6Y-61 = New Zealand |- | 8-9 | South America | 8A-8E = Argentina<br />8F-8G = Chile<br />8L-8N = Ecuador<br />8S-8T = Peru<br />8X-8Z = Venezuela<br />82 = Bolivia<br />84 = Costa Rica<br />9A-9E, 91-90 = Brazil<br />9F-9G = Colombia<br />9S-9V = Uruguay |} {| class="wikitable" style="text-align:center" |- ! &nbsp; ! A ! B ! C ! D ! E ! F ! G ! H ! J ! K ! L ! M ! N ! P ! R ! S ! T ! U ! V ! W ! X ! Y ! Z ! 1 ! 2 ! 3 ! 4 ! 5 ! 6 ! 7 ! 8 ! 9 ! 0 |- | '''A''' || colspan="8" | South Africa || colspan="2" | Ivory Coast || colspan="2" | Lesotho || colspan="2" | Botswana || colspan="2" | Namibia || colspan="2" | Madagascar || colspan="2" | Mauritius || colspan="2" | Tunisia || colspan="2" | Cyprus || colspan="2" | Zimbabwe || colspan="2" | Mozambique || colspan="5" | ''Africa'' |- | '''B''' || colspan="2" | Angola || colspan="1" | Ethiopia || colspan="2" | ''Africa'' || colspan="2" | Kenya || colspan="1" | Rwanda || colspan="2" | ''Africa'' || colspan="1" | Nigeria || colspan="3" | ''Africa'' || colspan="1" | Algeria || colspan="1" | ''Africa'' || colspan="1" | Swaziland || colspan="1" | Uganda || colspan="7" | ''Africa''|| colspan="2" | Libya || colspan="6" | ''Africa'' |- | '''C''' || colspan="2" | Egypt || colspan="3" | ''Africa'' || colspan="2" | Morocco || colspan="3" | ''Africa'' || colspan="2" | Zambia || colspan="21" | ''Africa'' |- | '''D''' || colspan="33" rowspan="1" | |- | '''E''' || colspan="33" | Russia |- | '''F''' || colspan="33" rowspan="2" | |- | '''G''' |- | '''H''' || colspan="33" | China |- | '''J''' || colspan="33" | Japan |- | '''K''' || colspan="5" | ''Asia'' || colspan="3" | Israel || colspan="2" | ''Asia'' || colspan="5" | South Korea || colspan="2" | Jordan || colspan="6" | ''Asia'' || colspan="3" | South Korea || colspan="1" | ''Asia'' || colspan="1" | Kyrgyzstan || colspan="5" | ''Asia'' |- | '''L''' || colspan="33" | China |- | '''M''' || colspan="5" | India || colspan="5" | Indonesia || colspan="5" | Thailand || colspan="1" | Myanmar || colspan="1" | ''Asia'' || colspan="1" | Mongolia || colspan="2" | ''Asia'' || colspan="1" | Kazakhstan || colspan="12" | India |- | '''N''' || colspan="5" | Iran || colspan="2" | Pakistan || colspan="1" | ''Asia'' || colspan="1" | Iraq || colspan="1" | ''Asia'' || colspan="5" | Turkey || colspan="2" | Uzbekistan || colspan="1" | ''Asia'' || colspan="1" | Azerbaijan || colspan="1" | ''Asia'' || colspan="1" | Tajikistan || colspan="1" | Armenia || colspan="1" | ''Asia'' || colspan="5" | Iran || colspan="1" | ''Asia'' || colspan="2" | Turkey || colspan="2" | ''Asia'' |- | '''P''' || colspan="3" | Philippines || colspan="2" | ''Asia'' || colspan="2" | Singapore || colspan="3" | ''Asia'' || colspan="5" | Malaysia || colspan="2" | Bangladesh || colspan="10" | ''Asia'' || colspan="6" | India |- | '''R''' || colspan="2" | UAE || colspan="3" | ''Asia'' || colspan="5" | Taiwan || colspan="3" | Vietnam || colspan="1" | Laos || colspan="1" | ''Asia'' || colspan="2" | Saudi Arabia || colspan="3" | Russia || colspan="3" | ''Asia'' || colspan="7" | Hong Kong || colspan="3" | ''Asia'' |- ! &nbsp; ! A ! B ! C ! D ! E ! F ! G ! H ! J ! K ! L ! M ! N ! P ! R ! S ! T ! U ! V ! W ! X ! Y ! Z ! 1 ! 2 ! 3 ! 4 ! 5 ! 6 ! 7 ! 8 ! 9 ! 0 |- | '''S''' || colspan="12" | United Kingdom || colspan="5" | Germany <small>(formerly East Germany)</small> || colspan="6" | Poland || colspan="2" | Latvia || colspan="1" | Georgia || colspan="1" | Iceland || colspan="6" | ''Europe'' |- | '''T''' || colspan="8" | Switzerland || colspan="6" | Czech Republic || colspan="5" | Hungary || colspan="6" | Portugal || colspan="3" | Serbia || colspan="1" | Andorra || colspan="2" | Netherlands || colspan="2" | ''Europe'' |- | '''U''' || colspan="3" | Spain || colspan="4" | ''Europe'' || colspan="5" | Denmark || colspan="3" | Ireland || colspan="2" | ''Europe'' || colspan="4" | Romania || colspan="2" | ''Europe'' || colspan="2" | North Macedonia || colspan="2" | ''Europe'' || colspan="3" | Slovakia || colspan="3" | Bosnia & Herzogovina |- | '''V''' || colspan="5" | Austria || colspan="10" | France || colspan="5" | Spain || colspan="5" | France <small>(formerly Yugoslavia & Serbia)</small> || colspan="3" | Croatia || colspan="3" | Estonia || colspan="2" | ''Europe'' |- | '''W''' || colspan="33" | Germany |- | '''X''' || colspan="3" | Bulgaria || colspan="2" | Russia || colspan="3" | Greece || colspan="2" | Russia || colspan="5" | Netherlands || colspan="5" | Russia <small>(formerly USSR)</small> || colspan="2" | Luxembourg || colspan="11" | Russia |- | '''Y''' || colspan="5" | Belgium || colspan="5" | Finland || colspan="2" | ''Europe'' || colspan="1" | Malta || colspan="2" | ''Europe'' || colspan="5" | Sweden || colspan="5" | Norway || colspan="3" | Belarus || colspan="3" | Ukraine || colspan="2" | ''Europe'' |- | '''Z''' || colspan="18" | Italy || colspan="2" | ''Europe'' || colspan="3" | Slovenia || colspan="1" | San Marino|| colspan="1" | ''Europe''|| colspan="3" | Lithuania || colspan="5" | Russia |- | '''1''' || colspan="33" | United States |- | '''2''' || colspan="28" | Canada || colspan="5" | ''North America'' |- | '''3''' || colspan="21" | Mexico || colspan="5" | ''North America'' || colspan="1" | Nicaragua || colspan="1" | Dom. Rep. || colspan="1" | Honduras || colspan="1" | Panama || colspan="2" | Puerto Rico || colspan="1" | ''North America'' |- | '''4''' || colspan="33" rowspan="2" | United States |- | '''5''' |- | '''6''' || colspan="21" | Australia || colspan="3" | New Zealand || colspan="9" | ''Oceania'' |- | '''7''' || colspan="5" | New Zealand || colspan="28" | United States |- | '''8''' || colspan="5" | Argentina || colspan=2 | Chile || colspan="3" | ''South America'' || colspan="3" | Ecuador || colspan="2" | ''South America'' || colspan="2" | Peru || colspan="3" | ''South America'' || colspan="3" | Venezuela || colspan="1" | ''SA'' || colspan="1" | Bolivia || colspan="1" | ''SA'' || colspan="1" | Costa Rica || colspan="6" | ''South America'' |- | '''9''' || colspan="5" | Brazil || colspan="2" | Colombia || colspan="8" | ''South America'' || colspan="4" | Uruguay || colspan="4" | ''South America'' || colspan="10" | Brazil |- | '''0''' || colspan="33" rowspan="1" | |} ===List of Many WMIs=== The [[w:Society of Automotive Engineers|Society of Automotive Engineers]] (SAE) in the US assigns WMIs to countries and manufacturers.<ref>{{cite web | url=https://www.iso.org/standard/45844.html | title=ISO 3780:2009 - Road vehicles — World manufacturer identifier (WMI) code | date=October 2009 | publisher=International Organization for Standardization}}</ref> The following table contains a list of mainly commonly used WMIs, although there are many others assigned. {| class="wikitable x" style="text-align:center" |- ! WMI !! Manufacturer |- | AAA|| Audi South Africa made by Volkswagen of South Africa |- | AAK|| FAW Vehicle Manufacturers SA (PTY) Ltd. |- | AAM|| MAN Automotive (South Africa) (Pty) Ltd. (includes VW Truck & Bus) |- |AAP || VIN restamped by South African Police Service (so-called SAPVIN or AAPV number) |- | AAV || Volkswagen South Africa |- | AAW || Challenger Trailer Pty Ltd. (South Africa) |- | AA9/CN1 || TR-Tec Pty Ltd. (South Africa) |- | ABJ || Mitsubishi Colt & Triton pickups made by Mercedes-Benz South Africa 1994–2011 |- | ABJ || Mitsubishi Fuso made by Daimler Trucks & Buses Southern Africa |- | ABM || BMW Southern Africa |- | ACV || Isuzu Motors South Africa 2018- |- | AC5 || [[../Hyundai/VIN Codes|Hyundai]] Automotive South Africa |- | AC9/BM1 || Beamish Beach Buggies (South Africa) |- | ADB || Mercedes-Benz South Africa car |- | ADD || UD Trucks Southern Africa (Pty) Ltd. |- | ADM || General Motors South Africa (includes Isuzu through 2018) |- | ADN || Nissan South Africa (Pty) Ltd. |- | ADR || Renault Sandero made by Nissan South Africa (Pty) Ltd. |- | ADX || Tata Automobile Corporation (SA) Ltd. |- | AE9/MT1 || Backdraft Racing (South Africa) |- | AFA || Ford Motor Company of Southern Africa & Samcor |- | AFB || Mazda BT-50 made by Ford Motor Company of Southern Africa |- | AFD || BAIC Automotive South Africa |- | AFZ || Fiat Auto South Africa |- | AHH || Hino South Africa |- | AHM || Honda Ballade made by Mercedes-Benz South Africa 1982–2000 |- | AHT || Toyota South Africa Motors (Pty.) Ltd. |- | BF9/|| KIBO Motorcycles, Kenya |- | BUK || Kiira Motors Corporation, Uganda |- | BR1 || Mercedes-Benz Algeria (SAFAV MB) |- | BRY || FIAT Algeria |- | CA3 || MCV bus (Egypt) |- | DDY || Geyushi Motors (bus) (Egypt) |- | DF9/|| Laraki (Morocco) |- | EAA || Aurus Motors (Russia) |- | EAN || Evolute (Russia) |- | EAU || Elektromobili Manufacturing Rus - EVM (Russia) |- | EBE || Sollers-Auto (Russia) |- | EBZ || Nizhekotrans bus (Russia) |- | ECE || XCITE (Russia) |- | ECW || Trans-Alfa bus (Russia) |- | EDE || Tenet (Russia) |- | HAC || GAC Motor (Aion) |- | HA0 || Wuxi Sundiro Electric Vehicle Co., Ltd. (Palla, Parray) |- | HA6 || Jiangsu Niu Electric Technology Co., Ltd. (Niu) |- | HA7 || Jinan Qingqi KR Motors Co., Ltd. |- | HES || smart Automobile Co., Ltd. (Mercedes-Geely joint venture) |- | HGL || Farizon Auto van (Geely) |- | HGX || Wuling Motors commercial vehicle (Geely) |- | HHZ || Huazi Automobile |- | HJN || Nio, Firefly |- | HJR || Chery Commercial Vehicle (Anhui) Co., Ltd. Jetour made by Chery Commercial Vehicle |- | HJZ || Juzhen Chengshi van |- | HJ4 || BAW car |- | HLX || Li Auto |- | HL4 || Zhejiang Morini Vehicle Co., Ltd. <br />(Moto Morini subsidiary of Taizhou Zhongneng Motorcycle Co., Ltd.) |- | HM2 || Shandong Bentu New Energy Vehicle Industry Co.,Ltd. |- | HRV || Beijing Henrey Automobile Technology Co., Ltd. |- | HT5 || Zhejiang Jianying Locomotive Co., Ltd. (motorcycle) |- | HVW || Volkswagen Anhui |- | HWM || WM Motor Technology Co., Ltd. (Weltmeister) |- | HXM || Xiaomi |- | HZ2 || Taizhou Zhilong Technology Co., Ltd (motorcycle) |- | H0D || Taizhou Qianxin Vehicle Co., Ltd. (motorcycle) |- | H0G || Wisdom (Fujian) Motor Co., Ltd. (bus) |- | JAA || Isuzu truck, Holden Rodeo TF, Opel Campo, Bedford/Vauxhall Brava pickup made by Isuzu in Japan |- | JAB || Isuzu car |- | JAC || Isuzu SUV, Opel/Vauxhall Monterey & Holden Jackaroo/Monterey made by Isuzu in Japan |- | JAE || Acura SLX made by Isuzu |- | JAL || Isuzu commercial trucks & <br /> Chevrolet commercial trucks made by Isuzu 2016+ & <br /> Hino S-series truck made by Isuzu (Incomplete Vehicle - medium duty) |- | JAM || Isuzu commercial trucks (Incomplete Vehicle - light duty) |- | JA3 || Mitsubishi car (for North America) |- | JA4 || Mitsubishi MPV/SUV (for North America) & Nissan Rogue PHEV '26 made by Mitsubishi |- | JA7 || Mitsubishi truck (for North America) |- | JB3 || Dodge car made by Mitsubishi Motors |- | JB4 || Dodge MPV/SUV made by Mitsubishi Motors |- | JB7 || Dodge truck made by Mitsubishi Motors |- | JC0 || Ford brand cars made by Mazda |- | JC1 || Fiat 124 Spider made by Mazda |- | JC2 || Ford Courier made by Mazda |- | JDA || Daihatsu, Subaru Justy made by Daihatsu |- | JD1 || Daihatsu car |- | JD2 || Daihatsu SUV |- | JD4 || Daihatsu truck |- | JE3 || Eagle car made by Mitsubishi Motors |- | JE4 || Mitsubishi Motors |- | JF1 || [[../Subaru/VIN Codes|Subaru]] car & Scion FR-S/Toyota 86/Toyota GR86 made by Subaru |- | JF2 || [[../Subaru/VIN Codes|Subaru]] SUV |- | JF3 || [[../Subaru/VIN Codes|Subaru]] truck |- | JF4 || Saab 9-2X made by Subaru |- | JG1 || Chevrolet/Geo car made by Suzuki |- | JG2 || Pontiac car made by Suzuki |- | JG7 || Pontiac/Asuna car made by Suzuki for GM Canada |- | JGC || Chevrolet/Geo SUV made by Suzuki (classified as a truck) |- | JGT || GMC SUV made by Suzuki for GM Canada (classified as a truck) |- | JHA || Hino truck |- | JHB || Hino incomplete vehicle |- | JHD || Hino |- | JHF || Hino |- | JHH || Hino incomplete vehicle |- | JHF-JHG, JHL-JHN, JHZ,<br/>JH1-JH5 || [[../Honda/VIN Codes|Honda]] |- | JHL || [[../Honda/VIN Codes|Honda]] MPV/SUV |- | JHM || [[../Honda/VIN Codes|Honda]] car |- | JH1 || [[../Honda/VIN Codes|Honda]] truck |- | JH2 || [[../Honda/VIN Codes|Honda]] motorcycle/ATV |- | JH3 || [[../Honda/VIN Codes|Honda]] ATV |- | JH4 || Acura car |- | JH6 || Hino incomplete vehicle |- | JJ3 || Chrysler brand car made by Mitsubishi Motors |- | JKA || Kawasaki (motorcycles) |- | JKB || Kawasaki (motorcycles) |- | JKM || Mitsuoka |- | JKS || Suzuki Marauder 1600/Boulevard M95 motorcycle made by Kawasaki |- | JK8 || Suzuki QUV620F UTV made by Kawasaki |- | JLB || Mitsubishi Fuso Truck & Bus Corp. |- | JLF || Mitsubishi Fuso Truck & Bus Corp. |- | JLS || Sterling Truck 360 made by Mitsubishi Fuso Truck & Bus Corp. |- | JL5 || Mitsubishi Fuso Truck & Bus Corp. |- | JL6 || Mitsubishi Fuso Truck & Bus Corp. |- | JL7 || Mitsubishi Fuso Truck & Bus Corp. |- | JMA || Mitsubishi Motors (right-hand drive) for Europe |- | JMB || Mitsubishi Motors (left-hand drive) for Europe |- | JMF || Mitsubishi Motors for Australia (including Mitsubishi Express made by Renault) |- | JMP || Mitsubishi Motors (left-hand drive) |- | JMR || Mitsubishi Motors (right-hand drive) |- | JMY || Mitsubishi Motors (left-hand drive) for South America & Middle East |- | JMZ || Mazda for Europe export & Mazda 2 made by Ford Spain & Mazda 2 Hybrid made by Toyota Motor Manufacturing France |- | JM0 || Mazda for Oceania export |- | JM1 || Mazda car |- | JM2 || Mazda truck |- | JM3 || Mazda MPV/SUV |- | JM4 || Mazda |- | JM6 || Mazda |- | JM7 || Mazda |- | JNA || Nissan Diesel/UD Trucks (incomplete vehicle) |- | JNC || Nissan Diesel/UD Trucks |- | JNE || Nissan Diesel/UD Trucks (truck) |- | JNK || Infiniti car |- | JNR || Infiniti SUV |- | JNX || Infiniti incomplete vehicle |- | JN1 || Nissan car & Infiniti car |- | JN3 || Nissan incomplete vehicle |- | JN6 || Nissan truck/van & Mitsubishi Fuso Canter Van |- | JN8 || Nissan MPV/SUV & Infiniti SUV |- | JPA || International Trucks made by Nissan Diesel (incomplete vehicle) |- | JPB || International Trucks made by Nissan Diesel (tractor truck) |- | JPC || Nissan Diesel/UD Trucks |- | JPE || International Trucks made by Nissan Diesel (truck) |- | JP3 || Plymouth car made by Mitsubishi Motors |- | JP4 || Plymouth MPV/SUV made by Mitsubishi Motors |- | JP7 || Plymouth truck made by Mitsubishi Motors |- | JR2 || Isuzu Oasis made by Honda |- | JSA || Suzuki ATV & '03 Kawasaki KFX400 ATV made by Suzuki, Suzuki car/SUV (outside N. America), Holden Cruze YG made by Suzuki |- | JSK || Kawasaki KLX125/KLX125L motorcycle made by Suzuki |- | JSL || '04-'06 Kawasaki KFX400 ATV made by Suzuki |- | JST || Suzuki Across SUV made by Toyota |- | JS1 || Suzuki motorcycle & Kawasaki KLX400S/KLX400SR motorcycle made by Suzuki |- | JS2 || Suzuki car |- | JS3 || Suzuki SUV |- | JS4 || Suzuki truck |- | JTB || Toyota bus |- | JTD || Toyota car |- | JTE || Toyota MPV/SUV |- | JTF || Toyota van/truck |- | JTG || Toyota MPV/bus |- | JTH || Lexus car |- | JTJ || Lexus SUV |- | JTK || Toyota car |- | JTL || Toyota SUV |- | JTM || Toyota SUV, Subaru Uncharted, Solterra, and Trailseeker made by Toyota |- | JTN || Toyota car |- | JTP || Toyota SUV |- | JT1 || [[../Toyota/VIN Codes|Toyota]] van |- | JT2 || Toyota car |- | JT3 || Toyota MPV/SUV |- | JT4 || Toyota truck/van |- | JT5 || Toyota incomplete vehicle |- | JT6 || Lexus SUV |- | JT7 || Toyota bus/van |- | JT8 || Lexus car |- | JW6 || Mitsubishi Fuso division of Mitsubishi Motors (through mid-2003) |- | JYA || Yamaha motorcycles |- | JYE || Yamaha snowmobile |- | JY3 || Yamaha 3-wheel ATV |- | JY4 || Yamaha 4-wheel ATV |- | J81 || Chevrolet/Geo car made by Isuzu |- | J87 || Pontiac/Asüna car made by Isuzu for GM Canada |- | J8B || Chevrolet commercial trucks made by Isuzu (incomplete vehicle - medium duty) |- | J8C || Chevrolet commercial trucks made by Isuzu (truck) |- | J8D || GMC commercial trucks made by Isuzu (incomplete vehicle - medium duty) |- | J8T || GMC commercial trucks made by Isuzu (truck) |- | J8Z || Chevrolet LUV pickup truck made by Isuzu (truck) |- | KF3 || Merkavim (Israel) |- | KF6 || Automotive Industries, Ltd. (Israel) |- | KF9/004 || Tomcar (Israel) |- | KG9/002 || Charash Ashdod (truck trailer) (Israel) |- | KG9/004 || H. Klein (truck trailer) (Israel) |- | KG9/007 || Agam Trailers (truck trailer) (Israel) |- | KG9/009 || Merkavey Noa (trailer) (Israel) |- | KG9/010 || Weingold Trailers (trailer) (Israel) |- | KG9/011 || Netzer Sereni (truck trailer) (Israel) |- | KG9/015 || Merkaz Hagrorim (trailer) (Israel) |- | KG9/035 || BEL Technologies (truck trailer) (Israel) |- | KG9/091 || Jansteel (truck trailer) (Israel) |- | KG9/101 || Bassamco (truck trailer) (Israel) |- | KG9/104 || Global Handasa (truck trailer) (Israel) |- | KL || Daewoo [[../GM/VIN Codes|General Motors]] South Korea |- | KLA || Daewoo/GM Daewoo/GM Korea (Chevrolet/Alpheon)<br /> from Bupyeong & Kunsan plants |- | KLP || CT&T United (battery electric low-speed vehicles) |- | KLT || Tata Daewoo |- | KLU || Tata Daewoo |- | KLY || Daewoo/GM Daewoo/GM Korea (Chevrolet) from Changwon plant (Tico/Matiz/Matiz Creative/Spark/Damas/Labo) |- | KL1 || GM Daewoo/GM Korea (Chevrolet car) |- | KL2 || Daewoo/GM Daewoo (Pontiac car) |- | KL3 || GM Daewoo/GM Korea (Holden) |- | KL4 || GM Korea (Buick MPV/SUV) |- | KL5 || GM Daewoo (Suzuki car) US: 2004-2008, Canada: 2004-2011 |- | KL5 || Daewoo Bus Corp./Zyle Daewoo Bus 2004-2017 |- | KL6 || GM Daewoo (GMC MPV/SUV) |- | KL7 || Daewoo (GM Canada brands: Passport car, Asuna car (Pre-2000)) |- | KL7 || GM Daewoo/GM Korea (Chevrolet MPV/SUV (Post-2000)) |- | KL8 || GM Daewoo/GM Korea (Chevrolet car from Changwon plant (Spark)) |- | KM || [[../Hyundai/VIN Codes|Hyundai]] |- | KMC || Hyundai commercial truck |- | KME || Hyundai commercial truck (semi-tractor) |- | KMF || Hyundai van & commercial truck & Bering Truck |- | KMH || Hyundai car & Mitsubishi Precis ('87 - 3/10/88) & Mexican market Dodges made by Hyundai |- | KMJ || Hyundai minibus/bus |- | KMT || Genesis Motor car |- | KMU || Genesis Motor SUV |- | KMX || Hyundai Galloper SUV |- | KMY || Daelim Motor Company, Ltd/DNA Motors Co., Ltd. (motorcycles) |- | KM1 || Hyosung Motors (motorcycles) |- | KM4 || Hyosung Motors/S&T Motors/KR Motors (motorcycles) |- | KM8 || Hyundai SUV |- | KNA || Kia car |- | KNC || Kia truck |- | KND || Kia MPV/SUV & Hyundai Entourage |- | KNE || Kia for Europe export |- | KNF || Kia, special vehicles |- | KNG || Kia minibus/bus |- | KNJ || Ford Festiva & Aspire made by Kia |- | KNL || Kia Elan/Vigato made by Kia Motech |- | KNM || Renault Samsung Motors, Nissan Rogue made by Renault Samsung, Nissan Sunny made by Renault Samsung |- | KNM || Renault Korea Co., Ltd. |- | KN1 || Asia Motors |- | KN2 || Asia Motors |- | KPA || SsangYong/KG Mobility (KGM) pickup |- | KPB || SsangYong car or For S. Korea domestic market: SsangYong/KG Mobility (KGM) SUV/MPV |- | KPD || SsangYong bus (TransStar, Istana minibus, Rodius/Korando Turismo 11-seater) |- | KPH || Mitsubishi Precis (3/11/88 - '94) |- | KPT || SsangYong/KG Mobility (KGM) SUV/MPV (For export) |- | LAA || Shanghai Jialing Vehicle Co., Ltd. (motorcycle) |- | LAE || Jinan Qingqi Motorcycle |- | LAL || Sundiro [[../Honda/VIN Codes|Honda]] Motorcycle |- | LAN || Changzhou Yamasaki Motorcycle |- | LAP || Chongqing Jianshe Motorcycle Co., Ltd. |- | LAP || Zhuzhou Nanfang Motorcycle Co., Ltd. |- | LAT || Luoyang Northern Ek Chor Motorcycle Co., Ltd. (Dayang) |- | LA6 || Xiamen King Long United Automotive Industry Co., Ltd. (bus) |- | LA7 || Radar Auto, Farizon Auto (Geely) made by Shandong Tangjun Ouling Automobile Manufacture Co,. Ltd. |- | LA8 || Anhui Ankai |- | LA9/AYS || Jiangsu Alfa Bus Co., Ltd. (bus) |- | LA9/BFC || Beijing North Huade Neoplan Bus Co., Ltd. |- | LA9/FBC || Xiamen Fengtai Bus & Coach International Co., Ltd. (FTBCI) (bus) |- | LA9/HFF || Anhui Huaxia Vehicle Manufacturing Co., Ltd. (bus) |- | LA9/JXK || CHTC Bonluck Bus Co., Ltd. |- | LA9/LC0 || BYD |- | LA9/LFJ || Xinlongma Automobile |- | LA9/LM6 || SRM Shineray |- | LBB || Zhejiang Qianjiang Motorcycle (QJ Motor/Keeway/Benelli) |- | LBE || Beijing [[../Hyundai/VIN Codes|Hyundai]] (Hyundai, Shouwang) |- | LBM || Zongshen Piaggio |- | LBP || Chongqing Jianshe Yamaha Motor Co. Ltd. (motorcycles) |- | LBV || BMW Brilliance (BMW, Zinoro) |- | LBX || Jiangsu Kinroad Xintian Motorcycle Manufacture Co. Ltd. (motorcycles) |- | LBZ || Yantai Shuchi Vehicle Co., Ltd. (bus) |- | LB1 || Fujian Benz |- | LB2 || Geely Motorcycles |- | LB3 || Zhejiang Geely Holding Group (Geely, Galaxy, Geometry, Kandi) |- | LB4 || Chongqing Yinxiang Motorcycle Group Co., Ltd. |- | LB5 || Foshan City Fosti Motorcycle Co., Ltd. |- | LB7 || Tibet New Summit Motorcycle Co., Ltd. |- | LCE || Hangzhou Chunfeng Motorcycles (CFMOTO) |- | LCR || Gonow |- | LC0 || BYD Auto (BYD, Denza) |- | LC2 || Changzhou Kwang Yang Motor Co., Ltd. (Kymco) |- | LC6 || Changzhou Haojue Suzuki Motorcycle Co. Ltd. |- | LDB || Dadi Auto |- | LDC || Dongfeng Peugeot Citroen Automobile Co., Ltd. (DPCA), Dongfeng Fengshen (Aeolus) L60 |- | LDD || Dandong Huanghai Automobile |- | LDF || Dezhou Fulu Vehicle Co., Ltd. (motorcycles), BAW Yuanbao electric car (Ace P1 in Norway) |- | LDK || FAW Bus (Dalian) Co., Ltd. |- | LDN || Soueast (South East (Fujian) Motor Co., Ltd.) including Mitsubishi made by Soueast |- | LDP || Dongfeng, Dongfeng Fengshen (Aeolus), Voyah, Renault City K-ZE/Venucia e30 made by eGT New Energy Automotive |- | LDY || Zhongtong Bus Holding Co. Ltd. |- | LD3 || Guangdong Tayo Motorcycle Technology Co. (Zontes) (motorcycle) |- | LD5 || Benzhou Vehicle Industry Group Ltd. (motorcycle) |- | LD9/L3A || SiTech (FAW) |- | LEC || Tianjin Qingyuan Electric Vehicle Co., Ltd. |- | LEF || Jiangling Motors Corporation Ltd. (JMC) |- | LEH || Zhejiang Riya Motorcycle Co. Ltd. |- | LET || Jiangling-Isuzu Motors, China |- | LEW || Dongfeng commercial vehicle |- | LE4 || Beijing Benz & Beijing Benz-Daimler Chrysler Automotive Co. (Chrysler, Jeep, Mitsubishi, Mercedes-Benz) & Beijing Jeep Corp. |- | LE8 || Guangzhou Huaye Electric Vehicle Technology Co., Ltd. (Formerly Guangzhou Panyu Huanan Motors Group Co., Ltd.) (motorcycles) |- | LFB || FAW Group (Bestune, Hongqi) & Mazda made under license by FAW (Mazda 8, CX-7) |- | LFF || Zhejiang Taizhou Wangye Power Co., Ltd. |- | LFG || Taizhou Chuanl Motorcycle Manufacturing |- | LFJ || Fujian Motors Group (Keyton) |- | LFM || FAW Toyota Motor (Toyota, Ranz) |- | LFN || FAW Bus (Wuxi) Co., Ltd. (truck, bus) |- | LFP || FAW Car, Bestune, Hongqi (passenger vehicles) & Mazda made under license by FAW (Mazda 6, CX-4) |- | LFT || FAW (trailers) |- | LFU || Lifeng Group Co., Ltd. (motorcycles) |- | LFV || FAW-Volkswagen (VW, Audi, Jetta, Kaili) |- | LFW || FAW JieFang (truck) |- | LFX || Sany Heavy Industry (truck) |- | LFY || Changshu Light Motorcycle Factory |- | LFZ || Leapmotor |- | LF3 || Lifan Motorcycle |- | LGA || Dongfeng Commercial Vehicle Co., Ltd. trucks |- | LGB || Dongfeng Nissan (Nissan, Infiniti, Venucia) |- | LGB || Dongfeng Commercial Vehicle Co., Ltd. |- | LGC || Dongfeng Commercial Vehicle Co., Ltd. bus chassis |- | LGD || Dongfeng Commercial Vehicle Co., Ltd. |- | LGF || Dongfeng Commercial Vehicle Co., Ltd. bus chassis |- | LGG || Dongfeng Liuzhou Motor (Forthing/Fengxing) |- | LGJ || Dongfeng Fengshen (Aeolus) |- | LGL || Guilin Daewoo |- | LGV || Heshan Guoji Nanlian Motorcycle Industry Co., Ltd. |- | LGW || Great Wall Motor (GWM, Haval, Ora, Tank, Wey) |- | LGX || BYD Auto (BYD, Fangchengbao) |- | LGZ || Guangzhou Denway Bus |- | LG6 || Dayun Group |- | LHA || Shuanghuan Auto |- | LHB || Beijing Automotive Industry Holding |- | LHG || GAC Honda (Honda, Everus, Acura) |- | LHJ || Chongqing Astronautic Bashan Motorcycle Manufacturing Co., Ltd. |- | LHM || Dongfeng Renault Automobile Co. |- | LHW || CRRC Electric Vehicle Co., Ltd. (bus) |- | LH0 || WM Motor Technology Co., Ltd. (Weltmeister) |- | LH1 || FAW-Haima, China |- | LJC || Jincheng Corporation |- | LJD || Yueda Kia (previously Dongfeng Yueda Kia) (Kia, Horki) & Human Horizons - HiPhi (made under contract by Yueda Kia) |- | LJM || Sunlong (bus) |- | LJN || Zhengzhou Nissan |- | LJR || CIMC Vehicles Group (truck trailer) |- | LJS || Yaxing Coach, Asiastar Bus |- | LJU || Shanghai Maple Automobile & Kandi & Zhidou |- | LJU || Lotus Technology (Wuhan Lotus Cars Co., Ltd.) |- | LJV || Sinotruk Chengdu Wangpai Commercial Vehicle Co., Ltd. |- | LJW || JMC Landwind |- | LJX || JMC Ford |- | LJ1 || JAC (JAC, Sehol) |- | LJ1 || Nio, Inc. |- | LJ4 || Shanghai Jmstar Motorcycle Co., Ltd. |- | LJ5 || Cixi Kingring Motorcycle Co., Ltd. (Jinlun) |- | LJ8 || Zotye Auto made by Jiangnan Automobile |- | LKC || BAIC commercial vehicles, previously Changhe |- | LKG || Youngman Lotus Automobile Co., Ltd. |- | LKH || Hafei Motor |- | LKL || Higer Bus |- | LKT || Yunnan Lifan Junma Vehicle Co., Ltd. commercial vehicles |- | LK2 || Anhui JAC Bus |- | LK6 || SAIC-GM-Wuling (Wuling, Baojun) microcars and other vehicles |- | LK8 || Zhejiang Yule New Energy Automobile Technology Co., Ltd. (ATV) |- | LLC || Loncin Motor Co., Ltd. (motorcycle) |- | LLJ || Jiangsu Xinling Motorcycle Fabricate Co., Ltd. |- | LLN || Qoros |- | LLP || Zhejiang Jiajue Motorcycle Manufacturing Co., Ltd. |- | LLU || Dongfeng Fengxing Jingyi |- | LLV || Lifan, Maple (owned by Geely), Livan Automotive |- | LLX || Yudo Auto |- | LL0 || Sanmen County Yongfu Machine Co., Ltd. (motorcycles) |- | LL2 || WM Motor Technology Co., Ltd. (Weltmeister) |- | LL3 || Xiamen Golden Dragon Bus Co. Ltd. |- | LL6 || GAC Mitsubishi Motors Co., Ltd. (formerly Hunan Changfeng) |- | LL8 || Jiangsu Linhai Yamaha Motor Co., Ltd. |- | LMC || Suzuki Hong Kong (motorcycles) |- | LME || Skyworth (formerly Skywell), Elaris Beo |- | LMF || Jiangmen Zhongyu Motor Co., Ltd. |- | LMG || GAC Motor, Trumpchi, [[w:Dodge Attitude#Fourth generation (2025)|Dodge Attitude made by GAC]] |- | LMH || Jiangsu Guowei Motor Co., Ltd. (Motoleader) |- | LMP || Farizon Auto (Geely Sichuan Commercial Vehicle Co., Ltd.) |- | LMV || Haima Car Co., Ltd. |- | LMV || XPeng Motors G3 (not G3i) made by Haima |- | LMW || GAC Group, [[w:Trumpchi GS5#Dodge Journey|Dodge Journey made by GAC]] |- | LMX || Forthing (Dongfeng Fengxing) |- | LM0 || Wangye Holdings Co., Ltd. (motorcycles) |- | LM6 || SWM (automobiles) |- | LM8 || Seres (formerly SF Motors), AITO |- | LNA || GAC Aion New Energy Automobile Co., Ltd., Hycan |- | LNB || BAIC Motor (Senova, Weiwang, Huansu) & Arcfox & Xiaomi SU7 built by BAIC |- | LND || JMEV (Jiangxi Jiangling Group New Energy Vehicle Co., Ltd.), Eveasy/Mobilize Limo |- | LNE || Zhejiang CRRC Electric Vehicle Co., Ltd. (bus) |- | LNP || NAC MG UK Limited & Nanjing Fiat Automobile |- | LNN || Chery Automobile, Omoda, Jaecoo |- | LNV || Naveco (Nanjing Iveco Automobile Co. Ltd.) |- | LNX || Dongfeng Liuzhou Motor (Chenglong trucks) |- | LNY || Yuejin |- | LPA || Changan PSA (DS Automobiles) |- | LPE || BYD Auto |- | LPS || Polestar |- | LP6 || Guangzhou Panyu Haojian Motorcycle Industry Co., Ltd. |- | LRB || SAIC-General Motors (Buick for export) |- | LRD || Beijing Foton Daimler Automotive Co., Ltd. Auman trucks |- | LRE || SAIC-General Motors (Cadillac for export) |- | LRP || Chongqing Rato Power Co. Ltd. (Asus) |- | LRR || Ningbo Longjia Power Technology Co., Ltd. (motorcycles) |- | LRW || Tesla, Inc. (Gigafactory Shanghai) |- | LR4 || Yadi Technology Group |- | LR6 || Guangzhou Dayun Vehicle Co., Ltd. |- | LSC || Changan Automobile (light truck) |- | LSF || SAIC Maxus or LDV pickup/SUV & Chevrolet S10 Max & Shanghai Sunwin Bus Corporation |- | LSG || SAIC-General Motors (For China: Chevrolet, Buick, Cadillac, Sail Springo, For export: Chevrolet) |- | LSH || SAIC Maxus van or LDV van & Chevrolet Express Max |- | LSJ || SAIC MG & SAIC Roewe & IM Motors & Rising Auto |- | LSK || SAIC Maxus or LDV van |- | LSV || SAIC-Volkswagen (VW, Skoda, Audi, Tantus) |- | LSY || Brilliance (Jinbei, Zhonghua) & Jinbei GM |- | LS3 || Hejia New Energy Vehicle Co., Ltd |- | LS4 || Changan Automobile (MPV/SUV) |- | LS5 || Changan Automobile (car) & Changan Suzuki |- | LS6 || Changan Automobile & Deepal Automobile & Avatr |- | LS7 || JMC Heavy Duty Truck Co., Ltd. |- | LS8 ||Henan Shaolin Auto Co., Ltd. (bus) |- | LTA || ZX Auto |- | LTN || Soueast-built Chrysler & Dodge vehicles |- | LTP || National Electric Vehicle Sweden AB (NEVS) |- | LTV || FAW [[../Toyota/VIN Codes|Toyota]] (Tianjin) |- | LTW || Zhejiang Dianka Automobile Technology Co. Ltd. (Enovate) |- | LT1 || Yangzhou Tonghua Semi-Trailer Co., Ltd. (truck trailer) |- | LUC || [[../Honda/VIN Codes|Honda]] Automobile (China) |- | LUD || Dongfeng Nissan Diesel Motor Co Ltd. |- | LUG || Qiantu Motor |- | LUJ || Zhejiang Shanqi Tianying Vehicle Industry Co., Ltd. (motorcycles) |- | LUR || Chery Automobile, iCar |- | LUX || Dongfeng Yulon Motor Co. Ltd. |- | LUZ || Hozon Auto New Energy Automobile Co., Ltd. (Neta) |- | LVA || Foton Motor |- | LVB || Foton Motor truck |- | LVC || Foton Motor bus |- | LVF || Changhe Suzuki |- | LVG || GAC Toyota (Toyota, Leahead) |- | LVH || Dongfeng Honda (Honda, Ciimo) |- | LVM || Chery Commercial Vehicle |- | LVP || Dongfeng Sokon Motor Company (DFSK) |- | LVR || Changan Mazda |- | LVS || Changan [[../Ford/VIN Codes|Ford]] (Ford, Lincoln) & Changan Ford Mazda & Volvo S40 and S80L made by Changan Ford Mazda |- | LVT || Chery Automobile, Exeed, Jetour, Soueast |- | LVU || Chery Automobile, Jetour, Jaecoo |- | LVV || Chery Automobile, Omoda, Jaecoo |- | LVX || Landwind, JMC (discontinued in 2021) |- | LVX || Aiways Automobiles Company Ltd |- | LVY || Volvo Cars Daqing factory |- | LVZ || Dongfeng Sokon Motor Company (DFSK) |- | LV3 || Hengchi Automobile (Evergrande Group) |- | LV7 || Jinan Qingqi Motorcycle |- | LWB || Wuyang Honda Motorcycle (Guangzhou) Co., Ltd. |- | LWE || Yangtse Motor Group (bus) |- | LWG || Chongqing Huansong Industries (Group) Co., Ltd. |- | LWL || Qingling Isuzu |- | LWM || Chongqing Wonjan Motorcycle Co., Ltd. |- | LWV || GAC Fiat Chrysler Automobiles (Fiat, Jeep) |- | LWX || Shanghai Wanxiang Automobile Manufacturing Co., Ltd. (bus) |- | LW4 || Li Auto |- | LXA || Jiangmen Qipai Motorcycle Co., Ltd. |- | LXD || Ningbo Dongfang Lingyun Vehicle Made Co., Ltd. (motorcycle) |- | LXG || Xuzhou Construction Machinery Group Co., Ltd. (XCMG) |- | LXK || Shanghai Meitian Motorcycle Co., Ltd. |- | LXM || Xiamen Xiashing Motorcycle Co., Ltd. (SYM) |- | LXN || Link Tour |- | LXV || Beijing Borgward Automotive Co., Ltd. |- | LXW || JMC - Ford |- | LXY || Chongqing Shineray Motorcycle Co., Ltd. |- | LX6 || Jiangmen City Huari Group Co. Ltd. (motorcycle) |- | LX8 || Chongqing Xgjao (Xinganjue) Motorcycle Co Ltd. |- | LYB || Weichai (Yangzhou) Yaxing Automobile Co., Ltd. |- | LYD || Taizhou City Kaitong Motorcycle Co., Ltd. (motorcycle) |- | LYJ || Beijing ZhongdaYanjing Auto Co., Ltd. (bus) |- | LYM || Zhuzhou Jianshe Yamaha Motorcycle Co., Ltd. |- | LYS || Nanjing Vmoto Manufacturing Co. Ltd. (motorcycle) |- | LYU || Huansu (BAIC Motor & Yinxiang Group) |- | LYV || Volvo Cars Chengdu factory & Taizhou, Luqiao District factory |- | LY4 || Chongqing Yingang Science & Technology Group Co., Ltd. (motorcycle) |- | LZE || Isuzu Guangzhou, China |- | LZF || SAIC Iveco Hongyan (-2021), SAIC Hongyan (2021-) |- | LZG || Shaanxi Automobile Group (Shacman) |- | LZK || Sinotruk (CNHTC) Huanghe bus |- | LZL || Zengcheng Haili Motorcycle Ltd. |- | LZM || MAN China |- | LZP || Zhongshan Guochi Motorcycle (Baotian) |- | LZS || Zongshen, Electra Meccanica Vehicles Corp. (Solo) made by Zongshen |- | LZU || Guangzhou Isuzu Bus |- | LZW || SAIC-GM-Wuling (Wuling, Baojun, Chevrolet [for export]) |- | LZY || Yutong Bus Co., Ltd. |- | LZZ || Sinotruk (CNHTC) (Howo, Sitrak) |- | LZ0 || Shandong Wuzheng Group Co., Ltd. |- | LZ4 || Jiangsu Linzhi Shangyang Group Co Ltd. |- | LZ9/LZX || Raysince |- | L0N || Ezytrail (camper trailers) |- | L08 || Zhejiang Apollo Sports Technology Co., Ltd. (motorcycles) |- | L1K || Chongqing Hengtong Bus Co., Ltd. |- | L1N || XPeng Motors |- | L10 || Geely Emgrand |- | L2B || Jiangsu Baodiao Locomotive Co., Ltd. (motorcycles) |- | L2C || Chery Jaguar Land Rover |- | L3H || Shanxi Victory Automobile Manufacturing Co., Ltd. |- | L37 || Huzhou Daixi Zhenhua Technology Trade Co., Ltd. (motorcycles) |- | L4B || Xingyue Group (motorcycles) |- | L4F || Suzhou Eagle Electric Vehicle Manufacturing Co., Ltd. |- | L4H || Ningbo Longjia Motorcycle Co., Ltd. |- | L4S || Zhejiang Xingyue Vehicle Co Ltd. (motorcycles) |- | L4Y || Qingqi Group Ningbo Rhon Motorcycle / Ningbo Dalong Smooth Locomotive Industry Co., Ltd. |- | L5C || Zhejiang Kangdi Vehicles Co., Ltd. (motorcycles, ATVs) |- | L5E || Zoomlion Heavy Industry Science & Technology Co., Ltd. |- | L5K || Zhejiang Yongkang Easy Vehicle |- | L5N || Zhejiang Taotao (ATV & motorcycles) |- | L5R || Jiangsu Dafier Motorcycle Co., Ltd. (motorcycles) |- | L5Y || Taizhou Zhongneng Motorcycle Co. Ltd. (Znen) |- | L6F || Shandong Liangzi Power Co. Ltd. |- | L6J || Zhejiang Kayo Motor Co. Ltd. (ATV) |- | L6K || Shanghai Howhit Machinery Manufacture Co. Ltd. |- | L6T || Geely, Lynk & Co, Zeekr |- | L66 || Zhuhai Granton Bus and Coach Co. Ltd. |- | L82 || Baotian |- | L85 || Zhejiang Yongkang Huabao Electric Appliance |- | L8A || Jinhua Youngman Automobile Manufacturing Co., Ltd. |- | L8X || Zhejiang Summit Huawin Motorcycle |- | L8Y || Zhejiang Jonway Motorcycle Manufacturing Co., Ltd. |- | L9G || Zhuhai Guangtong Automobile Co., Ltd. (bus) |- | L9N || Zhejiang Taotao Vehicles Co., Ltd. |- | MAA || India Kawasaki Motors Pvt. Ltd. |- | MAB || Mahindra & Mahindra |- | MAC || Mahindra & Mahindra |- | MAH || Fiat India Automobiles Pvt. Ltd |- | MAJ || [[../Ford/VIN Codes|Ford]] India |- | MAK || [[../Honda/VIN Codes|Honda]] Cars India |- | MAL || Hyundai Motor India |- | MAN || Eicher Polaris Multix |- | MAT || Tata Motors, Rover CityRover |- | MA1 || Mahindra & Mahindra |- | MA3 || Maruti Suzuki India (domestic & export) |- | MA6 || GM India |- | MA7 || Hindustan Motors Ltd. & Mitsubishi Motors & Isuzu models made by Hindustan Motors |- | MA8 || Daewoo Motor India |- | MBF || Royal Enfield |- | MBH || Suzuki (for export) & Nissan Pixo made by Maruti Suzuki India Limited |- | MBJ || [[../Toyota/VIN Codes|Toyota]] Kirloskar Motor Pvt. Ltd. |- | MBK || MAN Trucks India Pvt. Ltd. |- | MBL || Hero MotoCorp |- | MBR || Mercedes-Benz India |- | MBU || Swaraj Vehicles Limited |- | MBV || Premier Automobiles Ltd. |- | MBX || Piaggio India (Piaggio Ape) |- | MBY || Asia Motor Works Ltd. |- | MB1 || Ashok Leyland |- | MB2 || Hyundai Motor India (SUV) |- | MB7 || Reva Electric Car Company/Mahindra Reva Electric Vehicles Pvt. Ltd. |- | MB8 || Suzuki Motorcycle India Limited |- | MCA || FCA India Automobiles Pvt. Ltd. (Fiat, Jeep) |- | MCB || GM India |- | MCD || Mahindra Two Wheelers |- | MCG || Atul Auto Ltd. |- | MCL || International Cars And Motors Ltd. |- | MC1 || Force Motors Ltd. |- | MC2 || Eicher Motors Ltd./Volvo Eicher Commercial Vehicles Ltd. |- | MC4 || Dilip Chhabria Design Pvt Ltd. |- | MC9/RE1 || Reva Electric Car Company (Reva G-Wiz) |- | MDE || Kinetic Engineering Limited |- | MDH || Nissan Motor India Pvt Ltd. (including Datsun) |- | MDT || Kerala Automobiles Limited |- | MD2 || Bajaj Auto Ltd. & KTM and Husqvarna motorcycles built by Bajaj & Indian-market Triumph motorcycles built by Bajaj |- | MD6 || TVS Motor Company |- | MD7 || LML Ltd including Genuine Scooter Company Stella |- | MD9 || Shuttle Cars India |- | MEC || Daimler India Commercial Vehicles (BharatBenz) |- | MEE || Renault India Private Limited |- | MEG || Harley-Davidson India |- | MER || Benelli India |- | MES || Mahindra Navistar |- | MET || Piaggio India (Vespa, Indian-market Aprilia) |- | MEX || Škoda Auto Volkswagen India Pvt. Ltd. 2015 on |- | ME1 || India Yamaha Motor Pvt. Ltd. |- | ME3 || Royal Enfield |- | ME4 || Honda Motorcycle and Scooter India |- | MYH || Ather Energy |- | MZB || Kia India Pvt. Ltd. |- | MZD || Classic Legends Private Limited – Jawa |- | MZZ || Citroen India (PCA Automobiles India Private Limited) |- | MZ7 || MG Motor India Pvt. Ltd. |- | M3G || Isuzu Motors India |- | M6F || UM Lohia Two Wheelers Private Limited |- | ME9/ || BUYMYEV TECHNOLOGY PVT. LTD. (Indibike) |- | MF3 || PT Hyundai Motor Manufacturing Indonesia |- | MHB || PT Nissan Motor Indonesia |- | MHD || PT Indomobil Suzuki International |- | MHF || PT [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing Indonesia |- | MHK || PT Astra Daihatsu Motor (includes Toyotas made by Astra Daihatsu) |- | MHL || PT Mercedes-Benz Indonesia |- | MHR || [[../Honda/VIN Codes|Honda]] Indonesia (PT Honda Prospect Motor) (car) |- | MHY || PT Suzuki Indomobil Motor (car, MPV, van) |- | MH1 || PT Astra Honda Motor (motorcycle) |- | MH3 || PT Yamaha Indonesia Motor Mfg. |- | MH4 || PT Kawasaki Motor Indonesia |- | MH8 || PT Suzuki Indomobil Motor (motorcycle) |- | MJB || GM Indonesia |- | MKF || PT Sokonindo Automobile (DFSK) |- | MK2 || PT Mitsubishi Motors Krama Yudha Indonesia |- | MK3 || PT SGMW Motor Indonesia (Wuling) |- | MLB || Siam Yamaha Co Ltd. |- | MLC || Thai Suzuki Motor Co., Ltd. (motorcycle) |- | MLE || Thai Yamaha Motor Co., Ltd. |- | MLH || Thai [[../Honda/VIN Codes|Honda]] Manufacturing Co., Ltd. (motorcycle) |- | MLW || Sco Motor Co., Ltd. (motorcycle) |- | MLY || Harley-Davidson Thailand |- | ML0 || Ducati Motor (Thailand) Co., Ltd. |- | ML3 || Mitsubishi Motors, Dodge Colt 100 [Canada], [[w:Dodge Attitude#Third generation (A10; 2015)|Dodge Attitude]] [Mexico] made by Mitsubishi (Thailand) |- | ML5 || Kawasaki Motors Enterprise Co. Ltd. (Thailand) |- | MMA || Mitsubishi Motors (Thailand) |- | MMB || Mitsubishi Motors (Thailand) |- | MMC || Mitsubishi Motors (Thailand) |- | MMD || Mitsubishi Motors (Thailand) |- | MME || Mitsubishi Motors (Thailand) |- | MMF || BMW Manufacturing (Thailand) Co., Ltd. |- | MML || MG Thailand (SAIC-CP) |- | MMM || Chevrolet Thailand, Holden Colorado RC pickup |- | MMR || Subaru/Tan Chong Subaru Automotive (Thailand) Co. Ltd. |- | MMS || Suzuki Motor (Thailand) Co., Ltd. (passenger car) |- | MMT || Mitsubishi Motors (Thailand) |- | MMU || Holden Thailand (Colorado RG, Colorado 7, & Trailblazer) |- | MM0, MM6, MM7, MM8 || Mazda Thailand (Ford-Mazda AutoAlliance Thailand plant) |- | MNA || [[../Ford/VIN Codes|Ford]] Thailand (Ford-Mazda AutoAlliance Thailand plant) for Australia/New Zealand export |- | MNB || [[../Ford/VIN Codes|Ford]] Thailand (Ford-Mazda AutoAlliance Thailand plant) for other right-hand drive markets |- | MNC || [[../Ford/VIN Codes|Ford]] Thailand (Ford-Mazda AutoAlliance Thailand plant) for left-hand drive markets |- | MNK || Hino Motors Manufacturing Thailand Co Ltd. |- | MNT || Nissan Motor (Thailand) Co., Ltd. |- | MNU || Great Wall Motor Manufacturing (Thailand) Co., Ltd. |- | MN3 || Eagle Vista [Canada] made by Mitsubishi (Thailand) |- | MPA || Isuzu Motors (Thailand) Co., Ltd. & Holden Rodeo RA pickup made by Isuzu in Thailand |- | MPB || [[../Ford/VIN Codes|Ford]] Thailand (Ford Thailand Manufacturing plant) |- | MP1 || Isuzu Motors (Thailand) Co., Ltd. |- | MP2 || Mazda BT-50 pickup built by Isuzu Motors (Thailand) Co., Ltd. |- | MP3 || Plymouth Colt 100 [Canada] made by Mitsubishi (Thailand) |- | MP5 || Foton Motor Thailand |- | MRH || [[../Honda/VIN Codes|Honda]] Thailand (car) |- | MRT || Neta (Hozon Auto) made by Bangchan General Assembly Co., Ltd. |- | MR0 || [[../Toyota/VIN Codes|Toyota]] Thailand (pickups & Fortuner SUV) |- | MR1 || [[../Toyota/VIN Codes|Toyota]] Thailand |- | MR2 || [[../Toyota/VIN Codes|Toyota]] Thailand (Gateway plant) (passenger cars & CUVs) |- | MR3 || [[../Toyota/VIN Codes|Toyota]] Thailand (Hilux Champ chassis cab) |- | MS0 || [[../SUPER SEVEN STARS MOTORS INDUSTRY CO.,LTD/VIN Codes|Super Seven Stars Motors]] Myanmar |- | MS1 || [[../SUPER SEVEN STARS AUTOMOTIVE CO.,LTD/VIN Codes|Super Seven Stars Automotive]] Myanmar |- | MS3 || Suzuki Myanmar Motor Co., Ltd. |- | MXB || Saryarka AvtoProm bus (Kazakhstan) |- | MXL || Yutong bus made by Qaz Tehna (Kazakhstan) |- | MXV || IMZ-Ural Ural Motorcycles (Kazakhstan) |- | MX3 || Hyundai Trans Auto (Kazakhstan) |- | NAA || Iran Khodro (Peugeot Iran) |- | NAC || Mammut (truck trailers) |- | NAD || Škoda |- | NAL || Maral Sanat Jarvid (truck trailers) |- | NAP || Pars Khodro |- | NAS || SAIPA |- | NC0 || Oghab Afshan (bus) |- | NC9/ || VIRA Diesel |- | ND9/345 || Oghab Afshan (bus) |- | NFB || Honda Atlas Cars Pakistan Ltd. |- | NG3 || Lucky Motor Corporation |- | NLA || Honda Turkiye A.S. cars |- | NLC || Askam Kamyon Imalat Ve Ticaret A.S. |- | NLE || Mercedes-Benz Türk A.S. Truck |- | NLF || Koluman Otomotiv Endustri A.S. (truck trailer) |- | NLH || [[../Hyundai/VIN Codes|Hyundai]] Assan Otomotiv car/SUV |- | NLJ || [[../Hyundai/VIN Codes|Hyundai]] Assan Otomotiv van |- | NLN || Karsan |- | NLR || Otokar |- | NLT || Temsa |- | NLZ || Tezeller |- | NL1 || TOGG |- | NL2 || HABAS/HBS (bus) |- | NMA || MAN Türkiye A.Ş. |- | NMB || Mercedes-Benz Türk A.S. Buses |- | NMC || BMC Otomotiv Sanayi ve Ticaret A.Ş. |- | NMH || Honda Anadolu motorcycle |- | NMS || Otoyol San. A.Ş. |- | NMT || [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing Turkey |- | NM0 || Ford Otosan |- | NM1 || Oyak Renault Otomobil Fabrikaları A.Ş. |- | NM4 || Tofaş (Turk Otomobil Fabrikasi AS) |- | NNA || Anadolu Isuzu |- | NNN || Gépébus Oréos 4X (based on Otokar Vectio) |- | NNY || Yeksan (truck trailer) |- | NPM || Seyit Usta Treyler (truck trailer) |- | NPR || Oztreyler (truck trailer) |- | NPS || Nursan (truck trailer) |- | NP8|| ÖZGÜL TREYLER (truck trailer) |- | NP9/002 || OKT Trailer (truck trailer) |- | NP9/003 || Aksoylu Trailer (truck trailer) |- | NP9/011 || Güleryüz (bus) |- | NP9/021 || Dogumak (truck trailer) |- | NP9/022 || Alim (truck trailer) |- | NP9/042 || Ali Rıza Usta (truck trailer) |- | NP9/066 || Makinsan (truck trailer) |- | NP9/093 || BRF Trailer (truck trailer) |- | NP9/103 || Türkkar (bus) |- | NP9/106 || Çarsan Treyler (truck trailer) |- | NP9/107 || Arbus Perfect (bus) |- | NP9/108 || Guven Makina (truck trailer) |- | NP9/117 || Katmerciler (truck trailer) |- | NP9/300 || TCV (bus) |- | NP9/258 || Ceytrayler (truck trailer) |- | NP9/306 || Cryocan (truck trailer) |- | NRE || Bozankaya |- | NRX || Musoshi |- | NRY || Pilotcar Otomotiv |- | NR9/012 || Doğan Yıldız (truck trailer) |- | NR9/028 || Micansan (truck trailer) |- | NR9/029 || Yilteks (truck trailer) |- | NR9/034 || Akia (bus) |- | NR9/084 || Harsan (truck trailer) |- | NR9/257 || Vega Trailer (truck trailer) |- | NSA || SamAvto / SAZ (Uzbekistan) |- | NS2 || JV MAN Auto - Uzbekistan |- | NVA || Khazar (IKCO Dena made in Azerbaijan) |- | PAB || Isuzu Philippines Corporation |- | PAD || Honda Cars Philippines |- | PE1 || Ford Motor Company Philippines |- | PE3 || Mazda Philippines made by Ford Motor Company Philippines |- | PFD || Hyundai Motor Group Innovation Center in Singapore (HMGICS) |- | PL1 || Proton, Malaysia |- | PL8 || Inokom-Hyundai |- | PLP || Subaru/Tan Chong Motor Assemblies, Malaysia |- | PLZ || Isuzu Malaysia |- | PMA || MAN Truck & Bus Malaysia |- | PMH || Honda Malaysia (car) |- | PMK || Honda Boon Siew (motorcycle) |- | PML || Hicom |- | PMN || Modenas |- | PMS || Suzuki Assemblers Malaysia (motorcycle) |- | PMV || Hong Leong Yamaha Motor Sdn. Bhd. |- | PMY || Hong Leong Yamaha Motor Sdn. Bhd. |- | PM1 || BMW & Mini/Inokom |- | PM2 || Perodua |- | PM9/ || Bufori |- | PNA || Naza/Kia/Peugeot |- | PNA || Stellantis Gurun (Malaysia) Sdn. Bhd. (Peugeot) |- | PNS || SKSBUS Malaysia (bus) |- | PNS || TMSBUS Malaysia (bus) |- | PNV || Volvo Car Manufacturing Malaysia |- | PN1 || UMW Toyota Motor - Assembly Services Sdn. Bhd. (ASSB) |- | PN2 || UMW Toyota Motor - Assembly Services Sdn. Bhd. (ASSB) |- | PN8 || Nissan/Tan Chong Motor Assemblies, Malaysia |- | PPP || Suzuki |- | PPV || Volkswagen/HICOM Automotive Manufacturers (Malaysia) |- | PP1 || Mazda/Inokom |- | PP3 || Hyundai/Inokom |- | PRA || Sinotruk |- | PRH || Chery (by Chery Alado Holdings [joint venture] at Oriental Assemblers plant) |- | PRX || Kia/Inokom |- | PR8 || Ford |- | PRN || GAC Trumpchi made by Warisan Tan Chong Automotif Malaysia |- | PV3 || Ford made by RMA Automotive Cambodia |- | RA1 || Steyr Trucks International FZE, UAE |- | RA9/015 || Al-Assri Industries (Trailers), UAE |- | LES || Isuzu MPV made by Sanfu Motor Industrial Co., Ltd. (Trooper '87-'91) (Taiwan) |- | LFA || Ford Lio Ho Motor Co Ltd. old designation (Taiwan) |- | LM1 || Tai Ling Motor Co Ltd. old designation (Suzuki motorcycle made by Tai Ling) (Taiwan) |- | LM4 || Tai Ling Motor Co Ltd. old designation (Suzuki ATV made by Tai Ling) (Taiwan) |- | LM5 || Isuzu Truck (Light Duty) made by Sanfu Motor Industrial Co., Ltd. (Trooper '87-'88) (Taiwan) |- | LN1 || Tai Ling Motor Co Ltd. old designation (Suzuki motorcycle made by Tai Ling) (Taiwan) |- | LPR || Yamaha Motor Taiwan Co. Ltd. old designation (Taiwan) |- | RFB || Kwang Yang Motor Co., Ltd. (Kymco), Taiwan |- | RFC || Taiwan Golden Bee |- | RFD || Tai Ling Motor Co Ltd. new designation (Taiwan) |- | RFG || Sanyang Motor Co., Ltd. (SYM) Taiwan |- | RFL || Her Chee Industrial Co., Ltd. (Adly), Taiwan |- | RFT || CPI Motor Company, Taiwan |- | RFV || Motive Power Industry Co., Ltd. (PGO Scooters including Genuine Scooter Company models made by PGO) (Taiwan) |- | RF3 || Aeon Motor Co., Ltd., Taiwan |- | RF5 || Yulon Motor Co. Ltd., Taiwan (Luxgen) |- | RF8 || EVT Technology Co., Ltd (motorcycle) |- | RGS || Kawasaki made by Kymco (Taiwan) |- | RHA || Ford Lio Ho Motor Co Ltd. new designation (Taiwan) |- | RKJ || Prince Motors Taiwan |- | RKL || Kuozui Motors (Toyota) (Taiwan) |- | RKM || China Motor Corporation (Taiwan) |- | RKR || Yamaha Motor Taiwan Co. Ltd. new designation |- | RKT || Access Motor Co., Ltd. (Taiwan) |- | RK3 || E-Ton Power Tech Co., Ltd. (motorcycle) (Taiwan) |- | RK3 || Honda Taiwan |- | RK7 || Kawasaki ATV made by Tai Ling Motor Co Ltd (rebadged Suzuki ATV) new designation (Taiwan) |- | RLA || Vina Star Motors Corp. – Mitsubishi (Vietnam) |- | RLC || Yamaha Motor Vietnam Co. Ltd. |- | RLE || Isuzu Vietnam Co. |- | RLH || Honda Vietnam Co. Ltd. |- | RLL || VinFast SUV |- | RLM || Mercedes-Benz Vietnam |- | RLN || VinFast |- | RLV || Vietnam Precision Industrial CO., Ltd. (Can-Am DS 70 & DS 90) |- | RL0 || Ford Vietnam |- | RL4 || Toyota Motor Vietnam |- | RP8 || Piaggio Vietnam Co. Ltd. |- | RUN || Sollets-Auto ST6 (Russia) |- | R1J || Jiayuan Power (Hong Kong) Ltd. (Electric Low-Speed Vehicles) (Hong Kong) |- | R1N || Niu Technologies Group Ltd. (Hong Kong) |- | R10 || ZAP (HK) Co. Ltd. |- | R19/003 || GMI (bus) (Hong Kong) |- | R2P || Evoke Electric Motorcycles (Hong Kong) |- | R3M || Mangosteen Technology Co., Ltd. (Hong Kong) |- | R3W || Hong Kong Runhorse Holding Co., Ltd. (Hong Kong) |- | R36 || HK Shansu Technology Co., Ltd. (Hong Kong) |- | R4N || Elyx Smart Technology Holdings (Hong Kong) Ltd. |- | R82 || Hangzhou Lantu Technology Co., Ltd. (Hong Kong) |- | SAA || Austin |- | SAB || Optare (1985-2020), Switch Mobility (2021-) |- | SAD || Daimler Company Limited (until April 1987) |- | SAD || Jaguar SUV (E-Pace, F-Pace, I-Pace) |- | SAF || ERF trucks |- | SAH || Honda made by Austin Rover Group |- | SAJ || Jaguar passenger car & Daimler passenger car (after April 1987) |- | SAL || [[../Land Rover/VIN Codes|Land Rover]] |- | SAM || Morris |- | SAR || Rover & MG Rover Group |- | SAT || Triumph car |- | SAX || Austin-Rover Group including Sterling Cars |- | SAY || Norton Motorcycles (UK) Ltd. (Donington Park/Donington Hall) |- | SAZ || Freight Rover |- | SA3 || Ginetta Cars |- | SA9/ || OX Global |- | SA9/A11 || Morgan Roadster (V6) (USA) |- | SA9/J00 || Morgan Aero 8 (USA) |- | SA9/004 || Morgan (4-wheel passenger cars) |- | SA9/005 || Panther |- | SA9/010 || Invicta S1 |- | SA9/011 || Midas Cars |- | SA9/019 || TVR |- | SA9/022 || Triking Sports Cars |- | SA9/026 || Fleur de Lys |- | SA9/036 || Ginetta Cars |- | SA9/038 || DAX Cars |- | SA9/039 || Westfield Sportscars |- | SA9/048 || McLaren F1 |- | SA9/050 || Marcos Engineering |- | SA9/062 || AC Cars (Brooklands Ace) |- | SA9/068 || Johnston Sweepers |- | SA9/073 || Tomita Auto UK (Tommykaira ZZ) |- | SA9/074 || Ascari |- | SA9/088 || Spectre Angel |- | SA9/105 || Mosler Europe Ltd. |- | SA9/113 || Noble |- | SA9/130 || MG Sport and Racing |- | SA9/141 || Wrightbus |- | SA9/202 || Morgan 3-Wheeler, Super 3 |- | SA9/207 || Radical Sportscars |- | SA9/211 || BAC (Briggs Automotive Company Ltd.) |- | SA9/225 || Paneltex (truck trailer) |- | SA9/231 || Peel Engineering |- | SA9/337 || Ariel |- | SA9/341 || Zenos |- | SA9/438 || Charge Cars |- | SA9/458 || Gordon Murray Automotive |- | SA9/474 || Mellor (bus) |- | SA9/612 || Tiger Racing (kit car) |- | SA9/621 || AC Cars (Ace) |- | SBB || Leyland Vehicles |- | SBC || Iveco Ford Truck |- | SBF || Nugent (trailer) |- | SBJ || Leyland Bus |- | SBL || Leyland Motors & Leyland DAF |- | SBM || McLaren |- | SBS || Scammell |- | SBU || United Trailers (truck trailer) |- | SBV || Kenworth & Peterbilt [incomplete vehicle] made by Leyland Trucks |- | SBW || Weightlifter Bodies (truck trailer) |- | SB1 || [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing UK |- | SCA || Rolls Royce passenger car |- | SCB || Bentley passenger car |- | SCC || Lotus Cars & Opel Lotus Omega/Vauxhall Lotus Carlton |- | SCD || Reliant Motors |- | SCE || DeLorean Motor Cars N. Ireland (UK) |- | SCF || Aston Martin Lagonda Ltd. passenger car & '21 DBX SUV |- | SCG || Triumph Engineering Co. Ltd. (original Triumph Motorcycle company) |- | SCK || Ifor Williams Trailers |- | SCM || Manitowoc Cranes - Grove |- | SCR || London Electric Vehicle Company & London Taxi Company & London Taxis International |- | SCV || Volvo Truck & Bus Scotland |- | SC5 || Wrightbus (from ~2020) |- | SC6 || INEOS Automotive SUV |- | SDB || Talbot |- | SDC || SDC Trailers Ltd. (truck trailer) |- | SDF || Dodge Trucks – UK 1981–1984 |- | SDG || Renault Trucks Industries 1985–1992 |- | SDK || Caterham Cars |- | SDL || TVR |- | SDP || NAC MG UK & MG Motor UK Ltd. |- | SDU || Utility (truck trailer) |- | SD7 || Aston Martin SUV |- | SD8 || Moke International Ltd. |- | SED || IBC Vehicles (General Motors Luton Plant) (Opel/Vauxhall, 1st gen. Holden Frontera, Isuzu Midi) |- | SEG || Dennis Eagle Ltd., including Renault Trucks Access and D Access |- | SEP || Don-Bur (truck trailer) |- | SEY || LDV Group Ltd. |- | SFA || [[../Ford/VIN Codes|Ford]] UK |- | SFD || Dennis UK / Alexander Dennis |- | SFE || Alexander Dennis UK |- | SFR || Fruehauf (truck trailer) |- | SFN || Foden Trucks & Kenworth [truck] made by Foden Trucks |- | SFZ || Tesla Roadster made by Lotus |- | SGA || Avondale (caravans) |- | SGB || Bailey (caravans) |- | SGD || Swift Group Ltd. (caravans) |- | SGE || Elddis (caravans) |- | SGL || Lunar Caravans Ltd. |- | SG4 || Coachman Caravan Co. Ltd. |- | SG7 || ABI Caravans Ltd. |- | SHH || [[../Honda/VIN Codes|Honda]] UK passenger car |- | SHS || [[../Honda/VIN Codes|Honda]] UK SUV |- | SH2 || The Norton Motorcycle Co., Ltd. (TVS Motor Co. subsidiary) |- | SH7 || INEOS Automotive truck |- | SJA || Bentley SUV |- | SJB || Brian James Trailers Ltd |- | SJK || Nissan Motor Manufacturing UK - Infiniti |- | SJN || Nissan Motor Manufacturing UK - Nissan |- | SJ1 || Ree Automotive |- | SKA || Vauxhall |- | SKB || Kel-Berg Trailers & Trucks |- | SKF || Bedford Vehicles |- | SKL || Anaig (UK) Technology Ltd |- | SKM || King Military Engineering Ltd. |- | SLA || Rolls Royce SUV |- | SLC || Thwaites Dumpers |- | SLG || McMurtry Automotive |- | SLN || Niftylift |- | SLP || JC Bamford Excavators Ltd. |- | SLV || Volvo bus |- | SMR || Montracon (truck trailer) |- | SMT || Triumph Motorcycles Ltd. (current Triumph Motorcycle company) |- | SMW || Cartwright (truck trailer) |- | SMX || Gray & Adams (truck trailer) |- | SNE || Barkas (East Germany) |- | SNE || Wartburg (East Germany) |- | SNT || Trabant (East Germany) |- | SNZ || MZ (motorcycle) (Germany) |- | SPE || B-ON GmbH (Germany) |- | ST3 || Calabrese (truck trailer) |- | SUA || Autosan (bus) |- | SUB || Tramp Trail (trailer) |- | SUC || Wiola (trailer) |- | SUD || Wielton (truck trailers) |- | SUF || FSM/Fiat Auto Poland (Polski Fiat) |- | SUG || Mega Trailers (truck trailer) (Poland) |- | SUJ || Jelcz (Poland) |- | SUL || FSC (Poland) |- | SUM || Novatrail (truck trailers) |- | SUP || FSO/Daewoo-FSO (Poland) |- | SUU || Solaris Bus & Coach (Poland) |- | SU9/AR1 || Emtech (truck trailer) |- | SU9/BU1 || BODEX (truck trailer) |- | SU9/DE2 || Demarco (truck trailer) |- | SU9/EB1 || Elbo (truck trailer) |- | SU9/EZ1 || Enerco (truck trailer) |- | SU9/NC5 || Zasta (truck trailer) |- | SU9/NJ1 || Janmil (truck trailer) |- | SU9/PL1 || Plandex (truck trailer) |- | SU9/PN1 || Solaris Bus & Coach (Poland) - until 2004 |- | SU9/RE1 || Redos (truck trailer) |- | SU9/RE2 || Gromex (trailer) |- | SU9/TR1 || Plavec (truck trailer) |- | SU9/YV1 || Pilea bus/ARP E-Vehicles (Poland) |- | SU9/ZC1 || Wolf (truck trailer) |- | SVH || ZASŁAW (truck trailer) |- | SVM || Inter Cars (truck trailer) |- | SVS || BODEX (truck trailer) |- | SV9/BC2 || BC-LDS (truck trailer) |- | SV9/DR1 || Dromech (truck trailer) |- | SV9/RN1 || Prod-Rent (truck trailer) |- | SWH || Temared (trailers) |- | SWR || Weekend Trailers (trailers) |- | SWV || TA-NO (Poland) |- | SWZ || Zremb (trailers) |- | SW9/BA1 || Solbus |- | SW9/WG3 || Grew / Opalenica (trailer) |- | SXE || Neptun Trailers |- | SXK || Konar (truck trailer) |- | SXM || MELEX Sp. z o.o. |- | SXY || Wecon (truck trailer) |- | SXX || Martz (trailer) |- | SX7 || Arthur Bus |- | SX9/GR0 || GRAS (truck trailer) |- | SX9/KT1 || AMZ - Kutno (bus) |- | SX9/PN1 || Polkon (truck trailer) |- | SX9/SP1 || SOMMER Polska (truck trailer) |- | SYB || Rydwan (trailer) |- | SYG || Gniotpol, GT Trailers Sp. z o. o. (truck trailer) |- | SY1 || Neso Bus (PAK-PCE Polski Autobus Wodorowy) |- | SY9/FR1 || Feber (truck trailer) |- | SY9/PF1 || KEMPF (truck trailer) |- | SZA || Scania Poland |- | SZC || Vectrix (motorcycle) |- | SZL || Boro Trailers |- | SZN || Przyczepy Głowacz (trailer) |- | SZR || Niewiadów (trailer) |- | SZ9/AE6 || Gewe (trailer) |- | SZ9/BG1 || GALA Syriusz (trailer) |- | SZ9/PW1 || PRO-WAM (truck trailer) |- | SZ9/TU1 || Ovibos (truck trailer) |- | S19/AM0 || AMO Plant (bus) (Latvia) |- | S19/EF1 || Electrify (minibus) (Latvia) |- | S19/MT0 || Mono-Transserviss (truck trailer) (Latvia) |- | TAW || NAW Nutzfahrzeuggesellschaft Arbon & Wetzikon AG (Switzerland) |- | TBS || Boschung AG (Switzerland) |- | TCC || Micro Compact Car AG (smart 1998-1999) (Switzerland) |- | TDM || QUANTYA Swiss Electric Movement (Switzerland) |- | TEB || Bucher Municipal AG (includes Johnston Sweepers) (Switzerland) |- | TEM || Twike (SwissLEM AG) (Switzerland) |- | TFH || FHS Frech-Hoch AG (truck trailer) (Switzerland) |- | TH9/512 || Hess AG (bus, trolleybus) (Switzerland) |- | TJ5 || Vezeko (trailer) (Czech Republic) |- | TKP || Panav a.s. (truck trailer) (Czech Republic) |- | TKX || Agados s.r.o. (trailer) (Czech Republic) |- | TKY || Metaco (truck trailer) (Czech Republic) |- | TK9/AH3 || Atmos Chrást s.r.o. (Czech Republic) |- | TK9/AP3 || Agados, spol. s.r.o. (trailer) (Czech Republic) |- | TK9/HP1 || Hipocar (truck trailer) (Czech Republic) |- | TK9/PP7 || Paragan Trucks (truck trailer) (Czech Republic) |- | TK9/SL5 || SOR Libchavy buses (Czech Republic) |- | TK9/SS5 || SVAN Chrudim (truck trailer) (Czech Republic) |- | TLJ || Jawa Moto (Czech Republic) |- | TMA || [[../Hyundai/VIN Codes|Hyundai]] Motor Manufacturing Czech |- | TMB || Škoda Auto|Škoda (Czech Republic) |- | TMC || [[../Hyundai/VIN Codes|Hyundai]] Motor Manufacturing Czech (SUV) |- | TMK || Karosa (Czech Republic) |- | TMP || Škoda trolleybuses (Czech Republic) |- | TMT || Tatra passenger car (Czech Republic) |- | TM9/CA2 || Oasa bus (Oprava a stavba automobilů) (Czech Republic) |- | TM9/SE3 || Škoda Transportation trolleybuses (Czech Republic) |- | TM9/SE4 || Škoda Transportation trolleybuses (Czech Republic) |- | TM9/TE6 || TEDOM bus (Czech Republic) |- | TNA || Avia/Daewoo Avia |- | TNE || TAZ |- | TNG || LIAZ (Liberecké Automobilové Závody) |- | TNT || Tatra trucks |- | TNU || Tatra trucks |- | TN9/EE7 || Ekova (bus) (Czech Republic) |- | TN9/VP5 || VPS (truck trailer) |- | TRA || Ikarus Bus |- | TRC || Csepel bus |- | TRE || Rákos bus |- | TRK || Credo bus/Kravtex (Hungary) |- | TRR || Rába Bus (Hungary) |- | TRU || Audi Hungary (TT/TTS, '12-'13 TT RS) |- | TSB || Ikarus Bus |- | TSC || VIN assigned by the National Transport Authority of Hungary |- | TSE || Ikarus Egyedi Autobuszgyar (EAG) (Hungary) |- | TSF || Alfabusz (Hungary) |- | TSM || Suzuki Hungary (Magyar Suzuki),<br> Fiat Sedici made by Suzuki, Subaru Justy G3X made by Suzuki, Suzuki Swace made by Toyota UK (TMUK) |- | TSY || Keeway Motorcycles (Hungary) |- | TS9/111 || NABI Autóbuszipari (bus) (Hungary) |- | TS9/130 || Enterprise Bus (Hungary) |- | TS9/131 || MJT bus (Hungary) |- | TS9/156 || Ikarus / ARC (Auto Rad Controlle Kft.) bus (Hungary) |- | TS9/167 || Hungarian Bus Kft. (Hungary) |- | TS9/170 || Csaba Metál bus (Hungary) |- | TT9/117 || Ikarus Egyedi Autobusz Gyarto Kft. / Magyar Autóbuszgyártó Kft. / MABI (Hungary) |- | TT9/123 || Ikarus Global Zrt. (Hungary) |- | TWG || CaetanoBus (Portugal) |- | TW0 || CaetanoBus (Portugal) |- | TW1 || Toyota Caetano Portugal, S.A. (Toyota Coaster, Dyna, Optimo, Land Cruiser 70 Series) |- | TW2 || [[../Ford/VIN Codes|Ford]] Lusitana (Portugal) |- | TW4 || UMM (Portugal) |- | TW6 || Citroën (Portugal) |- | TW7 || Mini Moke made by British Leyland & Austin Rover Portugal |- | TX5 || Mini Moke made by Cagiva (Moke Automobili) |- | TX9/046 || Riotrailer (truck trailer) (Portugal) |- | TYA || Mitsubishi Fuso Truck and Bus Corp. Portugal (right-hand drive) |- | TYB || Mitsubishi Fuso Truck and Bus Corp. Portugal (left-hand drive) |- | T3C || Lohr Backa Topola (truck trailer) (Serbia) |- | T49/BG7 || FAP (Serbia) |- | T49/BH8 || Megabus (bus) (Serbia) |- | T49/BM2 || Feniksbus (minibus) (Serbia) |- | T49/V16 || MAZ made by BIK (bus) (Serbia) |- | T7A || Ebusco (Netherlands) |- | UA1 || AUSA Center (Spain) |- | UA2 || Iveco Massif & Campagnola made by Santana Motors in Spain |- | UA4 || Irizar e-mobility (Spain) |- | UCY || Silence Urban Ecomobility (Spain) |- | UD3 || Granalu truck trailers (Belgium) |- | UHE || Scanvogn (trailer) (Denmark) |- | UHL || Camp-let (recreational vehicle) (Denmark) |- | UH2 || Brenderup (trailer) (Denmark) |- | UH2 || De Forenede Trailerfabrikke (trailer) (Denmark) |- | UH9/DA3 || DAB - Danish Automobile Building (acquired by Scania) (Denmark) |- | UH9/EM1 || Egholm (Denmark) |- | UH9/FK1 || Dapa Trailer (truck trailer) (Denmark) |- | UH9/HF1 || HFR Trailer A/S (truck trailer) (Denmark) |- | UH9/HM1 || HMK Bilcon A/S (truck trailer) (Denmark) |- | UH9/NS1 || Nopa (truck trailer) (Denmark) |- | UH9/NT1 || Nordic Trailer (truck trailer) (Denmark) |- | UH9/VM2 || VM Tarm a/s (truck trailer) (Denmark) |- | UJG || Garia ApS - Club Car (Denmark) |- | UKR || Hero Camper (Denmark) |- | UMT || MTDK a/s (truck trailer) (Denmark) |- | UN1 || [[../Ford/VIN Codes|Ford]] Ireland |- | UN9/012 || Duffy Coachbodies (Ireland) |- | UN9/089 || Brian Noone Ltd. bus (Ireland) |- | UU1 || Dacia (Romania) |- | UU2 || Oltcit |- | UU3 || ARO |- | UU4 || Roman/Grivbuz |- | UU5 || Rocar |- | UU6 || Daewoo Romania |- | UU7 || Euro Bus Diamond |- | UU9 || Astra Bus |- | UVW || UMM (truck trailer) |- | UV9/AT1 || ATP Trucks, ATP Bus |- | UWR || Robus Reșița |- | UZT || UTB (Uzina de Tractoare Brașov) |- | U1A || Sanos (North Macedonia) |- | U1V || VDL Van Hool Macedonia (North Macedonia) |- | U5Y || Kia Motors Slovakia |- | U59/AS0 || ASKO (truck trailer) |- | U6A || Granus (bus) (Slovakia) |- | U6Y || Kia Motors Slovakia |- | U69/NL1 || Novoplan (bus) (Slovakia) |- | U69/SB1 || SlovBus (bus) |- | U69/TR8 || Troliga Bus (Slovakia) |- | VAG || Steyr-Daimler-Puch Puch G & Steyr-Puch Pinzgauer |- | VAH || Hangler (truck trailer) |- | VAK || Kässbohrer Transport Technik |- | VAN || MAN Austria/Steyr-Daimler-Puch Steyr Trucks |- | VAV || Schwarzmüller |- | VAX || Schwingenschlogel (truck trailer) |- | VA0 || ÖAF, Gräf & Stift |- | VA4 || KSR Group (motorcycle) |- | VA9/GS0 || Gsodam Fahrzeugbau (truck trailer) |- | VA9/RB1 || Rosenbauer International AG (truck) |- | VA9/ZT0 || Berger Fahrzeugtechnik (truck trailer) |- | VBF || Fit-Zel (trailer) |- | VBK || KTM |- | VBK || Husqvarna Motorcycles & Gas Gas under KTM ownership |- | VCF || Fisker Inc. (Fisker Ocean) made by Magna Steyr |- | VFA || Alpine (A310, A610, A110, A390), Renault Alpine GTA |- | VFG || Caravelair (caravans) |- | VFK || Fruehauf (truck trailers) |- | VFN || Trailor, General Trailers (truck trailers) |- | VF1 || Renault, Renault GTA '87-'90 (UK market Alpine GTA), Mobilize Duo, Eagle Medallion made by Renault,<br> Opel/Vauxhall Arena made by Renault, Mitsubishi ASX, Colt, Grandis, & Eclipse Cross EV made by Renault |- | VF2 || Renault Trucks |- | VF3 || Peugeot |- | VF4 || Talbot |- | VF5 || Iveco Unic |- | VF6 || Renault Trucks including vans made by Renault S.A. & Maxity truck made by Nissan Motor Ibérica S.A. |- | VF7 || Citroën |- | VF8 || Matra Automobiles (Talbot-Matra Murena, Rancho made by Matra, Renault Espace I/II/III, Avantime made by Matra) |- | VF9/024 || Legras Industries (truck trailer) |- | VF9/045 || Nardeau SAS (truck trailer) |- | VF9/049 || G. Magyar (truck trailer) |- | VF9/063 || Maisonneuve (truck trailer) |- | VF9/132 || Jean CHEREAU S.A.S. (truck trailer) |- | VF9/300 || EvoBus France |- | VF9/435 || Merceron (truck trailer) |- | VF9/519 || Hommell |- | VF9/607 || Mathieu (sweeper) |- | VF9/673 || Venturi Automobiles |- | VF9/795 || [[../Bugatti/VIN Codes|Bugatti Automobiles S.A.S.]] |- | VF9/848 || G. Magyar (truck trailer) |- | VF9/880 || Bolloré Bluebus |- | VF9/938 || SAFRA (bus) |- | VGA || Peugeot Motocycles |- | VGT || ASCA (truck trailers) |- | VGU || Trouillet (truck trailers) |- | VGW || BSLT (truck trailers) |- | VGX || Coder (truck trailers) |- | VGY || Lohr (truck trailers) |- | VG5 || MBK (motorcycles) & Yamaha Motor |- | VG6 || Renault Trucks & Mack Trucks medium duty trucks made by Renault Trucks |- | VG7 || Renault Trucks |- | VG8 || Renault Trucks |- | VG9/019 || Naya (autonomous vehicle) |- | VG9/061 || Alstom-NTL Aptis (bus) |- | VHR || Robuste (truck trailer) |- | VHX || Manitowoc Cranes - Potain |- | VH1 || Benalu SAS (truck trailer) |- | VH8 || Microcar |- | VJR || Ligier |- | VJY || Gruau |- | VJ1 || Heuliez Bus |- | VJ2 || Mia Electric |- | VJ4 || Gruau |- | VKD || Cheval Liberté (horse trailer) |- | VK1 || SEG (truck trailer) |- | VK2 || Grandin Automobiles |- | VK8 || Venturi Automobiles |- | VLG || Aixam-Mega |- | VLU || Scania France |- | VL4 || Bluecar, Citroen E-Mehari |- | VMK || Renault Sport Spider |- | VMS || Automobiles Chatenet |- | VMT || SECMA |- | VMW || Gépébus Oréos 55 |- | VM3 || Lamberet (trailer) |- | VM3 || Chereau (truck trailer) |- | VN1 || Renault SOVAB (France), Opel/Vauxhall Movano A made at SOVAB |- | VN4 || Voxan |- | VNB || Sherco Motorcycles SARL |- | VNE || Iveco Bus/Irisbus (France) |- | VNK || [[../Toyota/VIN Codes|Toyota]] Motor Manufacturing France & '11-'13 Daihatsu Charade (XP90) made by TMMF |- | VNV || Nissan made in France by Renault |- | VPG || MPM Motors |- | VPL || Nosmoke S.A.S |- | VP3 || G. Magyar (truck trailers) |- | VRW || Goupil |- | VR1 || DS Automobiles |- | VR3 || Peugeot (under Stellantis) |- | VR7 || Citroën (under Stellantis) |- | VSA || Mercedes-Benz Spain |- | VSC || Talbot |- | VSE || Santana Motors (Land Rover Series-based models) & Suzuki SJ/Samurai, Jimny, & Vitara made by Santana Motors in Spain |- | VSF || Santana Motors (Anibal/PS-10, 300/350) |- | VSK || Nissan Motor Iberica SA, Nissan passenger car/MPV/van/SUV/pickup & Ford Maverick 1993–1999 |- | VSR || Leciñena (truck trailers) |- | VSS || SEAT/Cupra |- | VSX || Opel Spain |- | VSY || Renault V.I. Spain (bus) |- | VS1 || Pegaso |- | VS5 || Renault Spain |- | VS6 || [[../Ford/VIN Codes|Ford]] Spain |- | VS7 || Citroën Spain |- | VS8 || Peugeot Spain |- | VS9/001 || Setra Seida (Spain) |- | VS9/011 || Advanced Design Tramontana |- | VS9/013 || Mirofret (truck trailer) (Spain) |- | VS9/016 || Irizar bus (Spain) |- | VS9/019 || Cobos Hermanos (truck trailer) (Spain) |- | VS9/031 || Carrocerias Ayats (Spain) |- | VS9/032 || Parcisa (truck trailer) (Spain) |- | VS9/044 || Beulas bus (Spain) (Spain) |- | VS9/047 || Indox (truck trailers) (Spain) |- | VS9/052 || Montull (truck trailer) (Spain) |- | VS9/057 || SOR Ibérica (truck trailers) (Spain) |- | VS9/072 || Mecanicas Silva (truck trailer) (Spain) |- | VS9/098 || Sunsundegui bus (Spain) |- | VS9/172 || EvoBus Iberica |- | VS9/917 || Nogebus (Spain) |- | VTD || Montesa Honda (Honda Montesa motorcycle models) |- | VTH || Derbi (motorcycles) |- | VTL || Yamaha Spain (motorcycles) |- | VTM || Montesa Honda (Honda motorcycle models) |- | VTP || Rieju S.A. (motorcycles) |- | VTR || Gas Gas |- | VTT || Suzuki Spain (motorcycles) |- | VVC || SOR Ibérica (truck trailers) |- | VVG || Tisvol (truck trailers) |- | VV1 || Lecitrailer Group (truck trailers) |- | VV5 || Prim-Ball (truck trailers) |- | VV9/ || [[wikipedia:Tauro Sport Auto|TAURO]] Sport Auto Spain |- | VV9/010 || Castrosúa bus (Spain) |- | VV9/125 || Indetruck (truck trailers) |- | VV9/130 || Vectia Mobility bus (Spain) |- | VV9/130 || UNVI bus (Spain) |- | VV9/359|| Hispano-Suiza |- | VWA || Nissan Vehiculos Industriales SA, Nissan Commercial Vehicles |- | VWF || Guillén Group (truck trailers) |- | VWL || Indox (truck trailers) |- | VWV || Volkswagen Spain |- | VXE || Opel Automobile Gmbh/Vauxhall van |- | VXF || Fiat van (Fiat Scudo, Ulysse '22-) |- | VXK || Opel Automobile Gmbh/Vauxhall car/SUV |- | VXY || Neobus a.d. (Serbia) |- | VX1 || [[w:Zastava Automobiles|Zastava Automobiles]] / [[w:Yugo|Yugo]] (Yugoslavia/Serbia) |- | VYC || Lancia Ypsilon (4th gen.) |- | VYE || Jeep Compass (3rd gen. - EU market '26-) |- | VYF || Fiat Doblo '23- & Fiat Topolino '23- & Fiat Grande Panda '25- |- | VYJ || Ram 1200 '25- (sold in Mexico) |- | VYS || Renault & Alpine made by Ampere (Renault 5 E-Tech, Renault 4 E-Tech, Alpine A290) |- | VZ2 || Avtomontaža (bus) (Slovenia) |- | V1Y || FAS Sanos bus (Yugoslavia/North Macedonia) |- | V2X || Ikarbus a.d. (Serbia) |- | V31 || Tvornica Autobusa Zagreb (TAZ) (Croatia) |- | V34 || Crobus bus (Croatia) |- | V39/AB8 || Rimac Automobili (Croatia) |- | V39/CB3 || Eurobus (Croatia) |- | V39/WB4 || Rasco (machinery) (Croatia) |- | V6A || Bestnet AS; Tiki trailers (Estonia) |- | V6B || Brentex-Trailer (Estonia) |- | V6T || Verge Motorcycles (Estonia) |- | V61 || Respo Trailers (Estonia) |- | WAC || Arge Audi Porsche (Audi/Porsche RS2 Avant) |- | WAF || Ackermann (truck trailer) |- | WAG || Neoplan |- | WAP || Alpina |- | WAU || Audi car |- | WA1 || Audi SUV |- | WBA || BMW car |- | WBC || Boom Trikes |- | WBJ || Bitter Cars |- | WBK || Böcker Maschinenwerke GmbH |- | WBL || Blumhardt (truck trailers) |- | WBS || BMW M car |- | WBU || Bürstner (caravans) |- | WBX || BMW SUV |- | WBY || BMW i car |- | WB0 || Böckmann Fahrzeugwerke GmbH (trailers) |- | WB1 || BMW Motorrad |- | WB2 || Blyss (trailer) |- | WB3 || BMW Motorrad Motorcycles made in India by TVS |- | WB4 || BMW Motorrad Motorscooters made in China by Loncin |- | WB5 || BMW i SUV |- | WCD || Freightliner Sprinter "bus" (van with more than 3 rows of seats) 2008–2019 |- | WCM || Wilcox (truck trailer) |- | WDA || Mercedes-Benz incomplete vehicle (North America) |- | WDB || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] & Maybach |- | WDC || Mercedes-Benz SUV |- | WDD || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] car |- | WDF || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] van/pickup (French & Spanish built models – Citan & Vito & X-Class) |- | WDP || Freightliner Sprinter incomplete vehicle 2005–2019 |- | WDR || Freightliner Sprinter MPV (van with 2 or 3 rows of seats) 2005–2019 |- | WDT || Dethleffs (caravans) |- | WDW || Dodge Sprinter "bus" (van with more than 3 rows of seats) 2008–2009 |- | WDX || Dodge Sprinter incomplete vehicle 2005–2009 |- | WDY || Freightliner Sprinter truck (cargo van with 1 row of seats) 2005–2019 |- | WDZ || Mercedes-Benz "bus" (van with more than 3 rows of seats) (North America) |- | WD0 || Dodge Sprinter truck (cargo van with 1 row of seats) 2005–2009 |- | WD1 || Freightliner Sprinter 2002 & Sprinter (Dodge or Freightliner) 2003–2005 incomplete vehicle |- | WD2 || Freightliner Sprinter 2002 & Sprinter (Dodge or Freightliner) 2003–2005 truck (cargo van with 1 row of seats) |- | WD3 || Mercedes-Benz truck (cargo van with 1 row of seats) (North America) |- | WD4 || Mercedes-Benz MPV (van with 2 or 3 rows of seats) (North America) |- | WD5 || Freightliner Sprinter 2002 & Sprinter (Dodge or Freightliner) 2003–2005 MPV (van with 2 or 3 rows of seats) |- | WD6 || Freightliner Unimog truck |- | WD7 || Freightliner Unimog incomplete vehicle |- | WD8 || Dodge Sprinter MPV (van with 2 or 3 rows of seats) 2005–2009 |- | WEB || Evobus GmbH (Mercedes-Benz buses) |- | WEG || Ablinger (trailer) |- | WEL || e.GO Mobile AG |- | WFB || Feldbinder Spezialfahrzeugwerke GmbH |- | WFC || Fendt (caravans) |- | WFD || Fliegl Trailer |- | WFN || Tadano Faun GmbH |- | WF0 || [[../Ford/VIN Codes|Ford]] Germany |- | WF1 || Merkur |- | WGB || Göppel Bus GmbH |- | WG0 || Goldhofer AG (truck trailer) |- | WHB || Hobby - Wohnwagenwerk, Ing. H. Striewski GmbH (recreational vehicles) |- | WHD || Humbaur GmbH (truck trailer) |- | WHL || Hulco (trailer) |- | WHW || Hako GmbH |- | WHY || Hymer GmbH & Co. KG (recreational vehicles) |- | WH7 || Hüfferman (truck trailer) |- | WJM || Iveco/Iveco Magirus |- | WJR || Irmscher |- | WKE || Krone (truck trailers) |- | WKK || Setra (Evobus GmbH; formerly Kässbohrer) |- | WKN || Knaus, Weinsberg (caravans) |- | WKV || Kässbohrer Fahrzeugwerke Gmbh (truck trailers) |- | WK0 || Kögel (truck trailers) |- | WLA || Langendorf semi-trailers |- | WLF || Liebherr (mobile crane) |- | WMA || MAN Truck & Bus |- | WME || smart (from 5/99) |- | WMG || Demag Cranes |- | WMM || Karl Müller GmbH & Co. KG (truck trailers) |- | WMP || M & V GmbH (truck trailers) |- | WMU || Hako GmbH (Multicar) |- | WMW || MINI car |- | WMX || Mercedes-AMG used for Mercedes-Benz SLS AMG & Mercedes-AMG GT & Mercedes-AMG One (not used in North America) |- | WMZ || MINI SUV |- | WNA || Next.e.GO Mobile SE |- | WP0 || Porsche car |- | WP1 || Porsche SUV |- | WRA || Renders (truck trailers) |- | WRJ || Riese & Müller (bicycle) |- | WSE || STEMA Metalleichtbau GmbH (trailers) |- | WSJ || STERK Trailers (truck trailers) |- | WSK || Schmitz-Cargobull Gotha (truck trailers) |- | WSM || Schmitz-Cargobull (truck trailers) |- | WSP || Spitzer (truck trailers) |- | WSV || Aebi Schmidt Group |- | WS5 || StreetScooter |- | WS7 || Sono Motors |- | WTA || Tabbert (caravans) |- | WUA || Audi Sport GmbH (formerly quattro GmbH) car <br> (includes '04-'09 S4 Cabriolet & '06 S4 25quattro Special Edition sedan & '16-'18 S8 Plus & non-North American mkt. Q7 V12 TDI) |- | WU1 || Audi Sport GmbH (formerly quattro GmbH) SUV |- | WVG || Volkswagen SUV & Touran & N. American mkt. ID Buzz '25 |- | WVM || Arbeitsgemeinschaft VW-MAN |- | WVP || Viseon Bus |- | WVW || Volkswagen passenger car, Sharan, Golf Plus, Golf Sportsvan |- | WV1 || Volkswagen Commercial Vehicles (cargo van or 1st gen. Amarok) |- | WV2 || Volkswagen Commercial Vehicles (passenger van or minibus) |- | WV3 || Volkswagen Commercial Vehicles (incomplete vehicle: chassis cab/cutaway)<br> [includes Winnebago Rialta ('97-'04), Winnebago Vista ('02-'04), Itasca Sunstar ('02-'04)] |- | WV4 || Volkswagen Commercial Vehicles (2nd gen. Amarok & T7 Transporter made by Ford) |- | WV5 || Volkswagen Commercial Vehicles (T7 Caravelle made by Ford) |- | WWA || Wachenhut (truck trailer) |- | WWC || WM Meyer (truck trailer) |- | WZ1 || Toyota Supra (Fifth generation for North America) |- | W0D || Obermaier (truck trailer) |- | W0L || Adam Opel AG/Vauxhall & Holden |- | W0L || Holden Zafira & Subaru Traviq made by GM Thailand |- | W0V || Opel Automobile Gmbh/Vauxhall & Holden (since 2017) |- | W04 || Buick Regal & Buick Cascada |- | W06 || Cadillac Catera |- | W08 || Saturn Astra |- | W09/A55 || Artega Automobile |- | W09/A71 || Apollo |- | W09/B09 || Bitter Cars |- | W09/B16 || Brabus |- | W09/B48 || Bultmann (trailer) |- | W09/B91 || Boerner (truck trailer) |- | W09/C09 || Carnehl Fahrzeugbau (truck trailer) |- | W09/D04 || DOLL (truck trailer) |- | W09/D05 || Drögmöller (bus) |- | W09/D17 || Dinkel (truck trailer) |- | W09/E04 || Eder (trailer) |- | W09/E27 || Esterer (truck trailer) |- | W09/E32 || ES-GE (truck trailer) |- | W09/E45 || Eurotank (truck trailer) |- | W09/F46 || FSN Fahrzeugbau (truck trailer) |- | W09/F57 || Twike |- | W09/G10 || GOFA (truck trailer) |- | W09/G64 || Gumpert |- | W09/H10 || Heitling Fahrzeugbau |- | W09/H21|| Dietrich Hisle GmbH (truck trailer) |- | W09/H46 || Hendricks (truck trailer) |- | W09/H49 || H&W Nutzfahrzeugtechnik GmbH (truck trailer) |- | W09/J02 || Isdera |- | W09/K27 || Krupp |- | W09/K27 || Kotschenreuther (truck trailer) |- | W09/L05 || Liebherr |- | W09/L06 || LMC Caravan (recreational vehicles) |- | W09/M08 || MEILLER Kipper (truck trailer) |- | W09/M09 || Meierling (truck trailer) |- | W09/M29 || MAFA (truck trailer) |- | W09/M40 || Franz Mersch (trailer) |- | W09/M79 || MKF Matallbau (truck trailer) |- | W09/N22 || NFP-Eurotrailer (truck trailer) |- | W09/P13 || Pagenkopf (truck trailer) |- | W09/P72 || De Tomaso Automobili (Capricorn) |- | W09/R06 || RUF |- | W09/R14 || Rancke (truck trailer) |- | W09/R27 || Gebr. Recker Fahrzeugbau (truck trailer) |- | W09/R30 || Reisch (truck trailer) |- | W09/R38 || Rewaco |- | W09/SG0 || Sileo (bus) |- | W09/SG1 || SEKA (truck trailer) |- | W09/S24 || Sommer (truck trailer) |- | W09/S25 || Spermann (truck trailer) |- | W09/S27 || Schröder (truck trailer) |- | W09/W11 || Wilken (truck trailer) |- | W09/W14 || Weka (truck trailer) |- | W09/W16 || Wellmeyer (truck trailer) |- | W09/W20 || Kurt Willig GmbH & Co. KG (truck trailer) |- | W09/W29 || Wiese (truck trailer) |- | W09/W35 || Wecon GmbH (truck trailer) |- | W09/W46 || WT-Metall (trailer) |- | W09/W59 || Wiesmann |- | W09/W70 || Wüllhorst (truck trailer) |- | W09/W86 || Web Trailer GmbH (truck trailer) |- | W09/004 || ORTEN Fahrzeugbau (truck trailer) |- | W1A || smart |- | W1H || Freightliner Econic |- | W1K || Mercedes-Benz car |- | W1N || Mercedes-Benz SUV |- | W1T || Mercedes-Benz truck |- | W1V || Mercedes-Benz van |- | W1W || Mercedes-Benz MPV (van with 2 or 3 rows of seats) (North America) |- | W1X || Mercedes-Benz incomplete vehicle (North America) |- | W1Y || Mercedes-Benz truck (cargo van with 1 row of seats) (North America) |- | W1Z || Mercedes-Benz "bus" (van with more than 3 rows of seats) (North America) |- | W2W || Freightliner Sprinter MPV (van with 2 or 3 rows of seats) |- | W2X || Freightliner Sprinter incomplete vehicle |- | W2Y || Freightliner Sprinter truck (cargo van with 1 row of seats) |- | W2Z || Freightliner Sprinter "bus" (van with more than 3 rows of seats) |- | XDN || Mercedes Sprinter Classic made by GAZ (Russia) |- | XD2 || CTTM Cargoline (truck trailer) (Russia) |- | XEA || AmberAvto (Avtotor) (Russia) |- | XE2 || AMKAR Automaster (truck trailer) (Russia) |- | XF9/B24 || NK Trailers (truck trailer) (Greece) |- | XF9/D44 || Militsis (trailer) (Greece) |- | XF9/J03 || Christos Nezis (truck trailer) (Greece) |- | XF9/J63 || Kaoussis (truck trailer) (Greece) |- | XG3 || Petros Petropoulos Group - Ecoshift NOOS electric motorscooters (Greece) |- | XG4|| Mpitis (trailer) (Greece) |- | XG5 || Stavropoulos trailers (Greece) |- | XG6 || MGK Hellenic Motor motorcycles (Greece) |- | XG8 || Gorgolis SA motorcycles (Greece) |- | XG9/B01 || Sfakianakis bus Greece |- | XG9/H33 || Rappas Trailer (Greece) |- | XG9/H51 || Eurotrailer Tourlakopoulos (trailer) (Greece) |- | XG9/H92 || Diamantis N. & Co. (trailer) (Greece) |- | XΗ9/B21 || Hellenic Vehicle Industry - ELVO bus Greece |- | XH9/H08 || Poseidonas Litsakis (trailer) (Greece) |- | XH9/H34 || Flexi-Wheels (trailer) (Greece) |- | XJY || Bonum (truck trailer) (Russia) |- | XJ4 || PKTS (PK Transportnye Sistemy) bus (Russia) |- | XKM || Volgabus (Russia) |- | XLA || DAF Bus International |- | XLB || Volvo Car B.V./NedCar B.V. (Volvo Cars) |- | XLC || [[../Ford/VIN Codes|Ford]] Netherlands |- | XLD || Pacton Trailers B.V. |- | XLE || Scania Netherlands |- | XLH || Hapert (trailer) |- | XLJ || Anssems (trailer) |- | XLK || Burg Trailer Service BV (truck trailer) |- | XLR || DAF Trucks & Leyland DAF |- | XLU || Henra (trailer) |- | XLV || DAF Bus |- | XLW || Terberg Benschop BV |- | XL3 || Ebusco |- | XL4 ||Lightyear |- | XL9/001 || ESVE BV (truck trailers) |- | XL9/002 || Jumbo Groenewegen (truck trailers) |- | XL9/003 || Autobusfabriek Bova BV |- | XL9/004 || G.S. Meppel (truck trailers) |- | XL9/007|| Broshuis BV (truck trailer) |- | XL9/010|| Ginaf Trucks |- | XL9/014 || Contar (truck trailer) |- | XL9/017 || Van Eck (truck trailer) |- | XL9/021 || Donkervoort Cars |- | XL9/033 || Wijer (trailer) |- | XL9/039 || Talson (truck trailer) |- | XL9/042 || Den Oudsten Bussen |- | XL9/052 || Witteveen (trailer) |- | XL9/055 || Fripaan (truck trailer) |- | XL9/067 || HTF (truck trailer) |- | XL9/068 || Vogelzang (truck trailer) |- | XL9/069 || Kraker (truck trailer) |- | XL9/070 || Veldhuizen (truck trailers) |- | XL9/073 || Zwalve (truck trailers) |- | XL9/074 || Draco (truck trailers) |- | XL9/081 || EBO van Weel (truck trailers) |- | XL9/084 || Vocol (truck trailers) |- | XL9/089 || Meijvo (trailers) |- | XL9/092 || Bulthuis (truck trailers) |- | XL9/103 || D-TEC (truck trailers) |- | XL9/109|| Groenewold Carrosseriefabriek B.V. (car transporter) |- | XL9/150 || Univan (truck trailer) |- | XL9/251 || Spierings Mobile Cranes |- | XL9/320 || VDL Bova bus |- | XL9/348 || HOKA (trailer) |- | XL9/355 || Berdex (truck trailer) |- | XL9/363 || Spyker |- | XL9/423 || Tijhof (trailer) |- | XL9/461 || BK Market Trailers (trailer) |- | XL9/495 || BE-Combi (truck trailer) |- | XL9/508 || Talson (truck trailer) |- | XL9/527 || GINAF |- | XL9/530 || Ebusco |- | XL9/611 || Zocon (trailer) |- | XMC || NedCar B.V. Mitsubishi Motors (LHD) |- | XMD || NedCar B.V. Mitsubishi Motors (RHD) |- | XMG || VDL Bus International |- | XMR || Nooteboom Trailers |- | XM4 || RAVO Holding B.V. (sweeper) |- | XNB || NedCar B.V. Mitsubishi Motors made by Pininfarina (Colt CZC convertible - RHD) |- | XNC || NedCar B.V. Mitsubishi Motors made by Pininfarina (Colt CZC convertible - LHD) |- | XNJ || Broshuis (truck trailer) |- | XNL || VDL Bus & Coach |- | XNT || Pacton Trailers B.V. (truck trailer) |- | XN1 || Kraker Trailers Axel B.V. (truck trailer) |- | XPN || Knapen Trailers |- | XPP || Atec Trailers |- | XP7 || Tesla Europe (based in the Netherlands) (Gigafactory Berlin-Brandenburg) |- | XRP || Proline (trailer) |- | XRY || D-TEC (truck trailer) |- | XR7 || Qarry |- | XTA || Lada / AvtoVAZ (Russia) |- | XTB || Moskvitch / AZLK (Russia) |- | XTC || KAMAZ (Russia) |- | XTD || LuAZ (Ukraine) |- | XTE || ZAZ (Ukraine) |- | XTF || GolAZ (Russia) |- | XTH || GAZ (Russia) |- | XTJ || Lada Oka made by SeAZ (Russia) |- | XTK || IzhAvto (Russia) |- | XTM || MAZ (Belarus); used until 1997 |- | XTP || Ural (Russia) |- | XTS || ChMZAP (truck trailer) |- | XTT || UAZ / Sollers (Russia) |- | XTU || Trolza, previously ZiU (Russia) |- | XTW || LAZ (Ukraine) |- | XTY || LiAZ (Russia) |- | XTZ || ZiL (Russia) |- | XUF || General Motors Russia |- | XUS || Nizhegorodets (minibus) (Russia) |- | XUU || Avtotor (Russia, Chevrolet Korea SKD, Kaiyi Auto) |- | XUV || Avtotor (DFSK, SWM) |- | XUZ || InterPipeVAN (truck trailer) |- | XU6 || Avtodom (minibus) (Russia) |- | XVG || MARZ (bus) (Russia) |- | XVU || Start (truck trailer) |- | XWB || UZ-Daewoo/GM Uzbekistan/Ravon/UzAuto Motors (Uzbekistan) |- | XWD || Avtotor (Russia, BAIC SKD) |- | XWE || Avtotor (Russia, Hyundai-Kia SKD) |- | XWF || Avtotor (Russia, Chevrolet Tahoe/Opel/Cadillac/Hummer SKD) |- | XWK || Kia assembled in Russia by IzhAvto |- | XW7 || Toyota Motor Manufacturing Russia |- | XW8 || Volkswagen Group Russia (VW, Skoda) |- | XX3 || Ujet Manufacturing (Luxembourg) |- | XZB || SIMAZ (bus) (Russia) |- | XZE || Specpricep (truck trailer) |- | XZG || Great Wall Motor (Haval Motor Rus) |- | XZP || Gut Trailer (truck trailer) |- | XZT || FoxBus (minibus) (Russia) |- | X1D || RAF (Rīgas Autobusu Fabrika) (Latvia) |- | X1E || KAvZ (Russia) |- | X1F || NefAZ (Russia) |- | X1M || PAZ (Russia) |- | X1P || Ural (Russia) |- | X2L || Fox Trailer (truck trailer) (Russia) |- | X21 || Diesel-S (truck trailer) (Russia) |- | X4K || Volgabus (Volzhanin) (Russia) |- | X4T || Sommer (truck trailer) (Russia) |- | X4X || Avtotor (Russia, BMW SKD) |- | X5A || UralSpetzTrans (trailer) (Russia) |- | X6D || VIS-AVTO (Russia) |- | X6S || TZA (truck trailer) (Russia) |- | X7L || Renault AvtoFramos (1998-2014), Renault Russia (2014-2022), Moskvitch (2022-) (Russia) |- | X7M || [[../Hyundai/VIN Codes|Hyundai]] & Vortex (rebadged Chery) made by TagAZ (Russia) |- | X89/AD4 || ВМЗ (VMZ) bus |- | X89/BF8 || Rosvan bus |- | X89/CU2 || EvoBus Russland (bus) |- | X89/DJ2 || VMK (bus) |- | X89/EY4 || Brabill (minibus) |- | X89/FF6 || Lotos (bus) |- | X89/FY1 || Sherp |- | X8J || IMZ-Ural Ural Motorcycles |- | X8U || Scania Russia |- | X9F || Ford Motor Company ZAO |- | X9L || GM-AvtoVAZ (Chevrolet Niva & Viva) |- | X9N || Samoltor (minibus) |- | X9P || Volvo Vostok ZAO (Volvo Trucks) |- | X9W || Brilliance, Lifan made by Derways |- | X9X || Great Wall Motors |- | X96 || GAZ |- | X99/000 || Marussia |- | X90 || GRAZ (truck trailer) |- | X0T || Tonar (truck trailer) |- | YAF || Faymonville (special transport trailers) |- | YAG || Syma aanhangwagenbouw BV (trailers) |- | YAM || MAX Trailer (truck trailers) |- | YAR || Toyota Motor Europe (based in Belgium) used for Toyota ProAce, Toyota ProAce City and Toyota ProAce Max made by PSA/Stellantis |- | YA2 || Atlas Copco Group |- | YA5 || Renders (truck trailers) |- | YA9/ || Lambrecht Constructie NV (truck trailers) |- | YA9/111 || OVA (truck trailer) |- | YA9/121 || Atcomex (truck trailer) |- | YA9/128 || EOS (bus) |- | YA9/139 || ATM Maaseik (truck trailer) |- | YA9/168 || Forthomme s.a. (truck trailer) |- | YA9/169 || Automobiles Gillet |- | YA9/180 || EOS (bus) |- | YA9/191 || Stokota (truck trailers) |- | YA9/195 || Denolf & Depla (minibus) |- | YBC || Toyota Supra (Fifth generation for Europe) |- | YBD || Addax Motors |- | YBW || Volkswagen Belgium |- | YB1 || Volvo Trucks Belgium (truck) |- | YB2 || Volvo Trucks Belgium (bus chassis) |- | YB3 || Volvo Trucks Belgium (incomplete vehicle) |- | YB4 || LAG Trailers N.V. (truck trailer) |- | YB6 || Jonckheere (VDL Belgium) |- | YCM || Mazda Motor Logistics Europe (based in Belgium) used for European-market Mazda 121 made by Ford in UK |- | YC1 || Honda Belgium NV (motorcycle) |- | YC3 || Eduard Trailers |- | YD3 || Chateau Caravans (Belgium) |- | YE1 || Van Hool (trailers) (Belgium) |- | YE2 || Van Hool (buses) (Belgium) |- | YE6 || STAS (truck trailer) |- | YE7 || Turbo's Hoet (truck trailer) |- | YF1 || Närko (truck trailer) (Finland) |- | YF3 || NTM (truck trailer) (Finland) |- | YF9/050 || JYKI (truck trailer) (Finland) |- | YGU || JJ-Trailer (trailer) (Finland) |- |YG6 |Majava Group Oy; Majava trailers (Finland) |- | YH1 || Solifer (caravans) |- | YH2 || BRP Finland (Lynx snowmobiles) |- | YH4 || Fisker Automotive (Fisker Karma) built by Valmet Automotive |- | YK1 || Saab-Valmet Finland |- | YK2, YK7 || Sisu Auto |- | YK9/003 || Kabus (bus) |- | YK9/008 || Lahden Autokori (-2013), SOE Busproduction Finland (2014-2024) (bus) |- | YK9/016 || Linkker (bus) |- | YSC || Cadillac BLS (made by Saab) |- | YSM || Polestar cars |- | YSP || Volta Trucks AB |- | YSR || Polestar SUV |- | YS2 || Scania commercial vehicles (Södertälje factory) |- | YS3 || Saab cars |- | YS4 || Scania buses and bus chassis until 2002 (Katrineholm factory) |- | YS5 || OmniNova (minibus) |- | YS7 || Solifer (recreational vehicles) |- | YS9/KV1 || Backaryd (minibus) |- | YTN || Saab made by NEVS |- | YT7 || Kabe (recreational vehicles) |- | YT9/007 || Koenigsegg |- | YT9/034 || Carvia |- | YU1 || Fogelsta, Brenderup Group (trailer) |- | YU7 || Husaberg (motorcycles) |- | YVV || WiMa 442 EV |- | YV1 || [[../Volvo/VIN Codes|Volvo]] cars |- | YV2 || [[../Volvo/VIN Codes|Volvo]] trucks |- | YV3 || [[../Volvo/VIN Codes|Volvo]] buses and bus chassis |- | YV4 || [[../Volvo/VIN Codes|Volvo]] SUV |- | YV5 || [[../Volvo/VIN Codes|Volvo Trucks]] incomplete vehicle |- | YYB || Tysse (trailer) (Norway) |- | YYC || Think Nordic (Norway) |- | YY9/017 || Skala Fabrikk (truck trailer) (Norway) |- | Y29/005 || Buddy Electric (Norway) |- | Y3D || MTM (truck trailer) (Belarus) |- | Y3F || Lida Buses Neman (Belarus) |- | Y3J || Belkommunmash (Belarus) |- | Y3K || Neman Bus (Belarus) |- | Y3M || MAZ (Belarus) |- | Y3W || VFV built by Unison (Belarus) |- | Y39/047 || Altant-M (minibus) (Belarus) |- | Y39/051 || Bus-Master (minibus) (Belarus) |- | Y39/052 || Aktriya (minibus) (Belarus) |- | Y39/072 || Klassikbus (minibus) (Belarus) |- | Y39/074 || Alterra (minibus) (Belarus) |- | Y39/135 || EuroDjet (minibus) (Belarus) |- | Y39/240 || Alizana (minibus) (Belarus) |- | Y39/241 || RSBUS (minibus) (Belarus) |- | Y39/323 || KF-AVTO (minibus) (Belarus) |- | Y4F || [[../Ford/VIN Codes|Ford]] Belarus |- | Y4K || Geely / BelGee (Belarus) |- | Y6B || Iveco (Ukraine) |- | Y6D || ZAZ / AvtoZAZ, Chevrolet Lanos made by ZAZ (Ukraine) |- | Y6E || LAZ (Ukraine) |- | Y6J || Bogdan group (Ukraine) |- | Y6L || Bogdan group including buses, Lada, & Hyundai made by Bogdan (Ukraine) |- | Y6U || Škoda Auto made by Eurocar (Ukraine) |- | Y6W || PGFM (trailer) (Ukraine) |- | Y6Y || LEV (trailer) (Ukraine) |- | Y69/B19 || Stryi Avto (bus) (Ukraine) |- | Y69/B98 || VESTT (truck trailer) (Ukraine) |- | Y69/C49 || TAD (truck trailer) (Ukraine) |- | Y69/D75 || Barrel Dash (truck trailer) (Ukraine) |- | Y7A || KrAZ trucks (Ukraine) |- | Y7B || Bogdan group (Ukraine) |- | Y7C || Great Wall Motors, Geely made by KrASZ (Ukraine) |- | Y7D || GAZ made by KrymAvtoGAZ (Ukraine) |- | Y7F || Boryspil Bus Factory (BAZ) (Ukraine) |- | Y7S || Korida-Tech (trailer) (Ukraine) |- | Y7W || Geely made by KrASZ (Ukraine) |- | Y7X || ChRZ - Ruta (minibus) (Ukraine) |- | Y79/A23 || OdAZ (truck trailer) (Ukraine) |- | Y79/B21 || Everlast (truck trailer) (Ukraine) |- | Y79/B65 || Avtoban (trailer) (Ukraine) |- | Y8A || LAZ (Ukraine) |- | Y8H || UNV Leader (trailer) (Ukraine) |- | Y8S || Alekseevka Ximmash (truck trailer) |- | Y8X || GAZ Gazelle made by KrASZ (Ukraine) |- | Y89/A98 || VARZ (trailer) (Ukraine) |- | Y89/B75 || Knott (trailer) (Ukraine) |- | Y89/C65 || Electron (Ukraine) |- | Y9A || PAVAM (trailer) (Ukraine) |- | Y9H || LAZ (Ukraine) |- | Y9M || AMS (trailer) (Ukraine) |- | Y9T || Dnipro (trailer) (Ukraine) |- | Y9W || Pragmatec (trailer) (Ukraine) |- | Y9Z || Lada, Renault made in Ukraine |- | Y99/B32 || Santey (trailer) (Ukraine) |- | Y99/E21 || Zmiev-Trans (truck trailer) (Ukraine) |- | Y99/C79 || Electron (bus) (Ukraine) |- | ZAA || Autobianchi |- | ZAA || Alfa Romeo Junior 2024- |- | ZAC || Jeep, Dodge Hornet |- | ZAH || Rolfo SpA (car transporter) |- | ZAJ || Trigano SpA; Roller Team recreational vehicles |- | ZAM || [[../Maserati/VIN Codes|Maserati]] |- | ZAP || Piaggio/Vespa/Gilera |- | ZAR || Alfa Romeo car |- | ZAS || Alfa Romeo Alfasud & Sprint through 1989 |- | ZAS || Alfa Romeo SUV 2018- |- | ZAX || Zorzi (truck trailer) |- | ZA4 || Omar (truck trailer) |- | ZA9/A12 || [[../Lamborghini/VIN Codes|Lamborghini]] through mid-2003 (including LM002) |- | ZA9/A17 || Carrozzeria Luigi Dalla Via (bus) |- | ZA9/A18 || De Simon (bus) |- | ZA9/A33 || Bucher Schörling Italia (sweeper) |- | ZA9/A47 || Silver Car (truck trailer) |- | ZA9/B09 || Mauri Bus System |- | ZA9/B34 || Mistrall Siloveicoli (truck trailer) |- | ZA9/B45 || Bolgan (truck trailer) |- | ZA9/B49 || OMSP Macola (truck trailer) |- | ZA9/B95 || Carrozzeria Autodromo Modena (bus) |- | ZA9/C38 || Dulevo (sweeper) |- | ZA9/D38 || Cizeta Automobili SRL |- | ZA9/D39 || [[../Bugatti/VIN Codes|Bugatti Automobili S.p.A]] |- | ZA9/D50 || Italdesign Giugiaro |- | ZA9/E15 || Tecnobus Industries S.r.l. |- | ZA9/E73 || Sitcar (bus) |- | ZA9/E88 || Cacciamali (bus) |- | ZA9/F16 || OMT (truck trailer) |- | ZA9/F21 || FGM (truck trailer) |- | ZA9/F48 || Rampini Carlo S.p.A. (bus) |- | ZA9/F76 || Pagani Automobili S.p.A. |- | ZA9/G97 || EPT Horus (bus) |- | ZA9/H02 || O.ME.P.S. (truck trailer) |- | ZA9/H44|| Green-technik by Green Produzione s.r.l. (machine trailer) |- | ZA9/J21 || VRV (truck trailer) |- | ZA9/J93 || Barbi (bus) |- | ZA9/K98 || Esagono Energia S.r.l. |- | ZA9/M09 || Italdesign Automobili Speciali |- | ZA9/M27 || Dallara Stradale |- | ZA9/M91 || Automobili Pininfarina |- | ZA9/180 || De Simon (bus) |- | ZA0 || Acerbi (truck trailer) |- | ZBA || Piacenza (truck trailer) |- | ZBB || Bertone |- | ZBD || InBus |- | ZBN || Benelli |- | ZBW || Rayton-Fissore Magnum |- | ZB3 || Cardi (truck trailer) |- | ZCB || E. Bartoletti SpA (truck trailer) |- | ZCF || Iveco / Irisbus (Italy) |- | ZCG || Cagiva SpA / MV Agusta |- | ZCG || Husqvarna Motorcycles Under MV Agusta ownership |- | ZCM || BredaMenarinibus / Menarinibus / IIA (Industria Italiana Autobus) |- | ZCN || Astra Veicoli Industriali S.p.A. |- | ZCV || Vibreti (truck trailer) |- | ZCZ || BredaBus |- | ZC1 || AnsaldoBreda S.p.A. |- | ZC2 || Chrysler TC by Maserati |- | ZDC || Honda Italia Industriale SpA |- | ZDF || [[../Ferrari/VIN Codes|Ferrari]] Dino |- | ZDJ || ACM Biagini |- | ZDM || Ducati Motor Holdings SpA |- | ZDT || De Tomaso Modena SpA |- | ZDY || Cacciamali |- | ZD0 || Yamaha Motor Italia SpA & Belgarda SpA |- | ZD3 || Beta Motor |- | ZD4 || Aprilia |- | ZD5 || Casalini |- | ZEB || Ellebi (trailer) |- | ZEH || Trigano SpA (former SEA Group); McLouis & Mobilvetta recreational vehicles |- | ZES || Bimota |- | ZEX || TM Racing (motorcycle) |- | ZE5 || Carmosino (truck trailer) |- | ZFA || Fiat |- | ZFB || Fiat MPV/SUV & Ram Promaster City |- | ZFC || Fiat truck (Fiat Ducato for Mexico, Ram 1200) |- | ZFE || KL Motorcycle |- | ZFF || [[../Ferrari/VIN Codes|Ferrari]] |- | ZFJ || Carrozzeria Pezzaioli (truck trailer) |- | ZFM || Fantic Motor |- | ZFR || Pininfarina |- | ZF4 || Qvale |- | ZGA || Iveco Bus |- | ZGP || Merker (truck trailer) |- | ZGU || Moto Guzzi |- | ZG2 || FAAM (commercial vehicle) |- | ZHU || Husqvarna Motorcycles Under Cagiva ownership |- | ZHW || [[../Lamborghini/VIN Codes|Lamborghini]] (Mid-2003 – ) |- | ZHZ || Menci SpA (truck trailer) |- | ZH5 || FB Mondial (motorcycle) |- | ZJM || Malaguti |- | ZJN || Innocenti |- | ZJT || Italjet |- | ZKC || Ducati Energia Free Duck (electric quadricycle) |- | ZKH || Husqvarna Motorcycles Srl Under BMW ownership |- | ZLA || Lancia |- | ZLF || Tazzari GL SpA |- | ZLM || Moto Morini srl |- | ZLV || Laverda |- | ZNN || Energica |- | ZN0 || SWM Motorcycles S.r.l. |- | ZN3 || Iveco Defence |- | ZN6 || Maserati SUV |- | ZPB || [[../Lamborghini/VIN Codes|Lamborghini]] SUV |- | ZPY || DR Automobiles |- | ZP6 || XEV |- | ZP8 || Regis Motors |- | ZRG || Tazzari GL Imola SpA |- | ZR1 || Microlino |- | ZSG || [[../Ferrari/VIN Codes|Ferrari]] SUV |- | ZX1 || TAM (Tovarna Avtomobilov Maribor) bus (Slovenia) |- | ZX9/KU0 || K-Bus / Kutsenits (bus) (Slovenia) |- | ZX9/DUR || TAM bus (Slovenia) |- | ZX9/TV0 || TAM (Tovarna Vozil Maribor) bus (Slovenia) |- | ZY1 || Adria (recreational vehicles) (Slovenia) |- | ZY9/002 || Gorica (truck trailer) (Slovenia) |- | ZZ1 || Tomos motorcycle (Slovenia) |- | Z29/555 || Vozila FLuid (truck trailer) (Slovenia) |- | Z3D || Tauriga UAB; Tauras trailers (Lithuania) |- | Z39/008 || Autogalantas (truck trailer) (Lithuania) |- | Z39/009 || Patikima Linija / Rimo (truck trailer) (Lithuania) |- | Z6F || Ford Sollers (Russia) |- | Z7C || Luidor (bus) (Russia) |- | Z7N || KAvZ (bus) (Russia) |- | Z7T || RoAZ (bus) (Russia) |- | Z7X || Isuzu Rus (Russia) |- | Z76 || SEMAZ (Kazakhstan) |- | Z8M || Marussia (Russia) |- | Z8N || Nissan Manufacturing Rus & Nissan and Datsun models made by AvtoVAZ (Russia) |- | Z8P || IRITO |- | Z8T || PCMA Rus (Peugeot, Citroen, Mitsubishi) (Russia) |- | Z8U || [[w:SsangYong Korando#Third generation (C200; 2010)|Ssangyong Actyon]] made by Sollers (Russia) |- | Z8Y || Nasteviya (bus) (Russia) |- | Z9B || KuzbassAvto (Hyundai bus) (Russia) |- | Z9M || Mercedes-Benz Manufacturing Rus / Mercedes-Benz Trucks Vostok (Russia) |- | Z9N || Samotlor-NN (Iveco) (Russia) |- | Z94 || Hyundai Motor Manufacturing Rus (Hyundai, Kia) (2008-2023), Solaris Auto - AGR Automotive (2023-) (Russia) |- | Z07 || Volgabus (Russia) |- | 1A4 1A8 || Chrysler brand MPV/SUV 2006–2009 only |- | 1A9/007 || Advance Mixer Inc. |- | 1A9/111 || Amerisport Inc. (federalized late model DeTomaso Pantera) |- | 1A9/398 || Ameritech (federalized McLaren F1 & Bugatti EB110) |- | 1A9/569 || American Custom Golf Cars Inc. (AGC) |- | 1AC || American Motors Corporation MPV |- | 1AF || American LaFrance truck |- | 1AJ || Ajax Manufacturing (truck trailer) |- | 1AM || American Motors Corporation car & Renault Alliance 1983 only |- | 1BN || Beall Trailers (truck trailer) |- | 1B3 || Dodge car 1981–2011 |- | 1B4 || Dodge MPV/SUV 1981–2002 |- | 1B6 || Dodge incomplete vehicle 1981–2002 |- | 1B7 || Dodge truck 1981–2002 |- | 1B9/133 || Buell Motorcycle Company through mid-1995 |- | 1B9/274 || Brooks Brothers Trailers |- | 1B9/275 || Boydstun Metal Works (truck trailer) |- | 1B9/285 || Boss Hoss Cycles |- | 1B9/374 || Big Dog Custom Motorcycles through mid-2002 |- | 1B9/975 || Motus Motorcycles |- | 1BA || Blue Bird Corporation bus |- | 1BB || Blue Bird Wanderlodge MPV |- | 1BD || Blue Bird Corporation incomplete vehicle |- | 1BL || Balko, Inc. |- | 1C3 || Chrysler brand car 1981–2011 |- | 1C3 || Chrysler Group (all brands) car (including Lancia) 2012- |- | 1C4 || Chrysler brand MPV 1990–2005 |- | 1C4 || Chrysler Group (all brands) MPV 2012– |- | 1C6 || Chrysler Group (all brands) truck 2012– |- | 1C8 || Chrysler brand MPV 2001–2005 |- | 1C9/257 || CEI Equipment Company (truck trailer) |- | 1C9/291 || CX Automotive |- | 1C9/496 || Carlinville Truck Equipment (truck trailer) |- | 1C9/535 || Chance Coach (bus) |- | 1C9/737 || Corbin Motors, Inc. |- | 1C9/772 || Cozad (truck trailer) |- | 1C9/971 || Cool Amphibious Manufacturers International |- | 1CM || Checker Motors Corporation |- | 1CU || Cushman Haulster (Cushman division of Outboard Marine Corporation) |- | 1CY || Crane Carrier Company |- | 1CY || Battle Motors, Inc. |- | 1D3 || Dodge truck 2002–2009 |- | 1D4 || Dodge MPV/SUV 2003–2011 only |- | 1D7 || Dodge truck 2002–2011 |- | 1D8 || Dodge MPV/SUV 2003–2009 only |- | 1D9/008 || KME Fire Apparatus |- | 1D9/628 || Dymac Vehicle Group (low-speed vehicle) |- | 1D9/791 || Dennis Eagle, Inc. |- | 1DW || Stoughton Trailers (truck trailer) |- | 1E9/007 || E.D. Etnyre & Co. (truck trailer) |- | 1E9/190 || Electric Transit Inc. (trolleybus) |- | 1E9/363 || E-SUV LLC (E-Ride Industries) |- | 1E9/456 || Electric Motorsport (GPR-S electric motorcycle) |- | 1E9/526 || Epic TORQ |- | 1E9/581 || Vetter Razor |- | 1EU || Eagle Coach Corporation (bus) |- | 1FA || [[../Ford/VIN Codes|Ford]] car |- | 1FB || [[../Ford/VIN Codes|Ford]] "bus" (van with more than 3 rows of seats) |- | 1FC || [[../Ford/VIN Codes|Ford]] stripped chassis made by Ford |- | 1FD || [[../Ford/VIN Codes|Ford]] incomplete vehicle |- | 1FM || [[../Ford/VIN Codes|Ford]] MPV/SUV |- | 1FT || [[../Ford/VIN Codes|Ford]] truck |- | 1FU || Freightliner (truck) |- | 1FV || Freightliner (incomplete vehicle) |- | 1F1 || Ford SUV - Limousine (through 2009) |- | 1F6 || Ford stripped chassis made by Detroit Chassis LLC |- | 1F9/037 || Federal Motors Inc. |- | 1F9/140 || Ferrara Fire Apparatus (incomplete vehicle) |- | 1F9/458 || Faraday Future prototypes |- | 1F9/FT1 || FWD Corp. |- | 1F9/ST1 || Seagrave Fire Apparatus |- | 1F9/ST2 || Seagrave Fire Apparatus |- | 1G || [[../GM/VIN Codes|General Motors]] USA |- | 1G0 || GMC "bus" (van with more than 3 rows of seats) 1981–1986 |- | 1G0 || GMC Rapid Transit Series (RTS) bus 1981–1984 |- | 1G0 || Opel/Vauxhall car 2007–2017 |- | 1G1 || [[../GM/VIN Codes|Chevrolet]] car |- | 1G2 || [[../GM/VIN Codes|Pontiac]] car |- | 1G3 || [[../GM/VIN Codes|Oldsmobile]] car |- | 1G4 || [[../GM/VIN Codes|Buick]] car |- | 1G5 || GMC MPV/SUV 1981–1986 |- | 1G5 || Pontiac incomplete vehicle 1989-1990, 2003-2006 |- | 1G6 || [[../GM/VIN Codes|Cadillac]] car |- | 1G7 || Pontiac car only sold by GM Canada |- | 1G8 || Chevrolet MPV/SUV 1981–1986 |- | 1G8 || [[../GM/VIN Codes|Saturn]] car 1991–2010 |- | 1G9/492 || GreenPower Motor Company incomplete vehicle |- | 1G9/495 || Google & Waymo |- | 1GA || Chevrolet "bus" (van with more than 3 rows of seats) |- | 1GB || Chevrolet incomplete vehicle |- | 1GC || [[../GM/VIN Codes|Chevrolet]] truck |- | 1GD || GMC incomplete vehicle |- | 1GE || Cadillac incomplete vehicle |- | 1GF || Flxible bus |- | 1GG || Isuzu pickup trucks made by GM |- | 1GH || GMC Rapid Transit Series (RTS) bus 1985–1986 |- | 1GH || Oldsmobile MPV/SUV 1990–2004 |- | 1GH || Holden Acadia 2019–2020 |- | 1GJ || GMC "bus" (van with more than 3 rows of seats) 1987– |- | 1GK || GMC MPV/SUV 1987– |- | 1GM || [[../GM/VIN Codes|Pontiac]] MPV |- | 1GN || [[../GM/VIN Codes|Chevrolet]] MPV/SUV 1987- |- | 1GR || Great Dane Trailers (truck trailer) |- | 1GT || [[../GM/VIN Codes|GMC]] Truck |- | 1GW || Grumman Olson Kubvan (truck) |- | 1GY || [[../GM/VIN Codes|Cadillac]] SUV |- | 1HA || Chevrolet incomplete vehicles (Express cutaway) made by Navistar International/International Motors |- | 1HD || Harley-Davidson & LiveWire |- | 1HF || Honda motorcycle/ATV/UTV |- | 1HG || [[../Honda/VIN Codes|Honda]] car made by Honda of America Mfg. in Ohio |- | 1HP || International Trucks (complete vehicle - straight truck) |- | 1HS || International Trucks & Caterpillar Trucks (complete vehicle - truck tractor) |- | 1HT || International Trucks & Caterpillar Trucks & Chevrolet Silverado 4500HD, 5500HD, 6500HD (incomplete vehicle - straight truck) |- | 1HV || International or IC Bus (incomplete vehicle - bus) |- | 1H9/484 || Hughes Trailers (Based in Canyon, TX) (trailer) |- | 1H9/674 || Hines Specialty Vehicle Group |- | 1JC || Jeep SUV 1981–1988 (using AMC-style VIN structure) |- | 1JJ || Wabash (truck trailer) |- | 1JT || Jeep truck 1981–1988 (using AMC-style VIN structure) |- | 1JU || Marmon Motor Company (truck) |- | 1J4 || Jeep SUV 1989–2011 (using Chrysler-style VIN structure) |- | 1J7 || Jeep truck 1989–1992 (using Chrysler-style VIN structure) |- | 1J8 || Jeep SUV 2002–2011 (using Chrysler-style VIN structure) |- | 1KB || Holiday Rambler Corp. 1981-2010 (trailer) |- | 1K9/058 || Kovatech Mobile Equipment (fire engine) |- | 1LH || Landoll (truck trailer) |- | 1LJ || Lincoln incomplete vehicle |- | 1LN || [[../Ford/VIN Codes|Lincoln]] car |- | 1LV || Lectra Motors |- | 1L0 || Lufkin Trailers |- | 1L1 || Lincoln car – limousine |- | 1L9/155 || LA Exotics |- | 1L9/234 || Laforza |- | 1MB || Mercedes-Benz Truck Co. |- | 1ME || [[../Ford/VIN Codes|Mercury]] car |- | 1MR || Continental Mark VI & VII 1981–1985 & Continental sedan 1982–1985 |- | 1M0 || John Deere Gator |- | 1M1 || Mack Truck USA (truck) |- | 1M2 || Mack Truck USA (incomplete vehicle) |- | 1M3 || Mack Truck USA (glider) |- | 1M8 || Motor Coach Industries (bus) |- | 1M9/089 || Mauck Special Vehicles (bus) |- | 1M9/682 || Mosler Automotive |- | 1M9/816 || Proterra Through mid-2019 |- | 1N4 || Nissan car |- | 1N6 || Nissan truck |- | 1N9/019 || Neoplan USA |- | 1N9/084 || Eldorado National (California) |- | 1N9/140 || North American Bus Industries (bus) |- | 1N9/393 || Nikola Corporation (truck) |- | 1NK || Kenworth (incomplete vehicle) |- | 1NL || Gulf Stream Coach (recreational vehicles) |- | 1NN || Monon made by Evans Products Co. (truck trailer) |- | 1NP || Peterbilt (incomplete vehicle) |- | 1NX || Toyota car made by NUMMI |- | 1P3 || Plymouth car |- | 1P4 || Plymouth MPV/SUV |- | 1P7 || Plymouth Scamp |- | 1P9/038 || Hawk Vehicles, Inc. (Trihawk motorcycles) |- | 1P9/213 || Panoz |- | 1P9/255 || Pinson Truck Equipment Company (truck trailer) |- | 1PM || Polar Tank Trailer (truck trailer) |- | 1PT || Trailmobile Trailer Corporation (truck trailer) |- | 1PY || John Deere USA |- | 1RF || Roadmaster, Monaco Coach Corporation (incomplete vehicle) |- | 1RN || Reitnouer (truck trailer) |- | 1R9/956 || Reede Fabrication and Design (motorcycles) |- | 1ST || Airstream (recreational vehicles) |- | 1S1 || Strick Trailers (truck trailer) |- | 1S9/003 || Sutphen Corporation (fire engines - truck) |- | 1S9/009|| Superior Trailer Works (truck trailer) |- | 1S9/098 || Scania AB (Scania CN112 bus made in Orange, CT) |- | 1S9/842 || Saleen S7 |- | 1S9/260 || Stairs Welding RL (truck trailer) |- | 1S9/901 || Suckerpunch Sallys, LLC |- | 1S9/944 || SSC North America |- | 1TD || Timpte (truck trailer) |- | 1TK || Trail King (truck trailer) |- | 1TD || Transcraft Corporation (truck trailer) |- | 1T7 || Thomas Built Buses |- | 1T8 || Thomas Built Buses |- | 1T9/072 || The Trailer Co. (truck trailer) |- | 1T9/717 || Thunder Mountain Custom Cycles |- | 1T9/825 || TICO Manufacturing Company (truck) |- | 1T9/899 || Tomcar USA |- | 1T9/970 || Three Two Chopper |- | 1TC || Coachmen Recreational Vehicle Co., LLC |- | 1TU || Transportation Manufacturing Corporation |- | 1UJ || Jayco, Inc. |- | 1UT || AM General military trucks, Jeep DJ made by AM General |- | 1UY || Utility Trailer (truck trailer) |- | 1VH || Orion Bus Industries |- | 1VW || Volkswagen car |- | 1V1 || Volkswagen truck |- | 1V2 || Volkswagen SUV |- | 1V9/048 || Vector Aeromotive |- | 1V9/113 || Vantage Vehicle International Inc (low-speed vehicle) |- | 1V9/190 || Vanderhall Motor Works |- | 1WA || White Motor Company (Autocar brand truck) |- | 1WB || White Motor Company (Autocar brand incomplete vehicle) |- | 1WD || White Motor Company (Autocar brand glider) |- | 1WT || Winnebago Industries: Winnebago M.P.V. |- | 1WU || White Motor Company (White brand truck) |- | 1WV || Winnebago Industries: Winnebago M.P.V. - Class C Motorhome built on VW chassis & front cab [Winnebago Rialta ('95-'96)] |- | 1WW || Winnebago Industries: Winnebago M.P.V. - Class B Motorhome built on Renault chassis [Winnebago LeSharo, Centauri, Itasca Phasar] |- | 1WX || White Motor Company (White brand incomplete vehicle) |- | 1WY || White Motor Company (White brand glider) |- | 1W1 || Wilson Trailer Co. (truck trailer) |- | 1W5 || Western Recreational Vehicles (Alpenlite) |- | 1W8 || Witzco (truck trailer) |- | 1W9/010 || Weld-It Company (truck trailer) |- | 1W9/485 || Wheego Electric Cars |- | 1W9/488 || Certified Stainless Services Inc. DBA West-Mark (truck trailer) (2010 & later) |- | 1XA || Excalibur Automobile Corporation |- | 1XK || Kenworth (truck) |- | 1XM || Renault Alliance/GTA/Encore 1984–1987 |- | 1XP || Peterbilt (truck) |- | 1Y1 || Chevrolet/Geo car made by NUMMI |- | 1YJ || Rokon International, Inc. |- | 1YV || [[../Ford/VIN Codes|Mazda made by Mazda Motor Manufacturing USA/AutoAlliance International]] |- | 1ZV || [[../Ford/VIN Codes|Ford made by Mazda Motor Manufacturing USA/AutoAlliance International]] |- | 1ZW || [[../Ford/VIN Codes|Mercury made by AutoAlliance International]] |- | 1Z3 1Z7 || Mitsubishi Raider |- | 1Z9/170 || [[w:Orange County Choppers|Orange County Choppers]] |- | 10B || Brenner Tank (truck trailer) |- | 10R || E-Z-GO |- | 10T || Oshkosh Corporation |- | 11H || Hendrickson Mobile Equipment, Inc. (fire engines - incomplete vehicle) |- | 11V || Kalmar Solutions (Truck - Terminal Tractor) |- | 12A || Avanti |- | 137 || AM General Hummer & Hummer H1 |- | 13N || Fontaine (truck trailer) |- | 15G || Gillig bus |- | 16C || Clenet Coachworks |- | 16W || Certified Stainless Services Inc. DBA West-Mark (truck trailer) (prior to 2010) |- | 16X || Vixen 21 motorhome |- | 17N || John Deere incomplete vehicle (RV chassis) |- | 18X || Western Recreational Vehicles |- | 19U || Acura car made by Honda of America Mfg. in Ohio |- | 19V || Acura car made by Honda Manufacturing of Indiana |- | 19X || Honda car made by Honda Manufacturing of Indiana |- | 2A3 || Imperial |- | 2A4 2A8 || Chrysler brand MPV/SUV 2006–2011 only |- | 2AY 2AZ || Hino |- | 2BC || Jeep Wrangler (YJ) 1987–1988 (using AMC-style VIN structure) |- | 2BP || Ski-Doo |- | 2BV || Can-Am & Bombardier ATV |- | 2BW || Can-Am Commander E LSV |- | 2BX || Can-Am Spyder & Canyon 3-wheelers |- | 2BZ || Can-Am Freedom Trailer for Can-Am Spyder & Canyon |- | 2B1 || Orion Bus Industries |- | 2B3 || Dodge car 1981–2011 |- | 2B4 || Dodge MPV 1981–2002 |- | 2B5 || Dodge "bus" (van with more than 3 rows of seats) 1981–2002 |- | 2B6 || Dodge incomplete vehicle 1981–2002 |- | 2B7 || Dodge truck 1981–2002 |- | 2B9/001 || BWS Manufacturing (truck trailer) |- | 2C1 || Geo/Chevrolet car made by CAMI Automotive |- | 2C3 || Chrysler brand car 1981–2011 |- | 2C3 || Chrysler Group (all brands) car (including Lancia) 2012- |- | 2C4 || Chrysler brand MPV/SUV 2000–2005 |- | 2C4 || Chrysler Group (all brands) MPV (including Lancia Voyager & Volkswagen Routan) 2012- |- | 2C7 || Pontiac car made by CAMI Automotive only sold by GM Canada |- | 2C8 || Chrysler brand MPV/SUV 2001–2005 |- | 2C9/145 || Campagna Motors |- | 2C9/197 || Canadian Electric Vehicles |- | 2CC || American Motors Corporation MPV |- | 2CG || Asüna/Pontiac SUV made by CAMI Automotive only sold by GM Canada |- | 2CK || GMC Tracker SUV made by CAMI Automotive only sold by GM Canada 1990–1991 only |- | 2CK || Pontiac Torrent SUV made by CAMI Automotive 2006–2009 only |- | 2CM || American Motors Corporation car |- | 2CN || Geo/Chevrolet SUV made by CAMI Automotive 1990–2011 only |- | 2CT || GMC Terrain SUV made by CAMI Automotive 2010–2011 only |- | 2D4 || Dodge MPV 2003–2011 only |- | 2D6 || Dodge incomplete vehicle 2003 |- | 2D7 || Dodge truck 2003 |- | 2D8 || Dodge MPV 2003–2011 only |- | 2DG || Ontario Drive & Gear |- | 2DM || Di-Mond Trailers (truck trailer) |- | 2DN || Dynasty Electric Car Corporation |- | 2EZ || Electra Meccanica Vehicles Corp. (Solo) |- | 2E3 || Eagle car 1989–1997 (using Chrysler-style VIN structure) |- | 2E4 || 2011 Lancia MPV (Voyager) |- | 2E9/080 || Electra Meccanica Vehicles Corp. (Solo) |- | 2FA || [[../Ford/VIN Codes|Ford]] car |- | 2FH || Zenn Motor Co., Ltd. (low-speed vehicle) |- | 2FM || [[../Ford/VIN Codes|Ford]] MPV/SUV |- | 2FT || [[../Ford/VIN Codes|Ford]] truck |- | 2FU || Freightliner (truck) |- | 2FV || Freightliner (incomplete vehicle) |- | 2FW || Sterling Trucks (truck-complete vehicle) |- | 2FY || New Flyer |- | 2FZ || Sterling Trucks (incomplete vehicle) |- | 2Gx || [[../GM/VIN Codes|General Motors]] Canada |- | 2G0 || GMC "bus" (van with more than 3 rows of seats) 1981–1986 |- | 2G1 || [[../GM/VIN Codes|Chevrolet]] car |- | 2G2 || [[../GM/VIN Codes|Pontiac]] car |- | 2G3 || [[../GM/VIN Codes|Oldsmobile]] car |- | 2G4 || [[../GM/VIN Codes|Buick]] car |- | 2G5 || GMC MPV 1981–1986 |- | 2G5 || Chevrolet BrightDrop / BrightDrop Zevo truck 2023-2026 |- | 2G6 || [[../GM/VIN Codes|Cadillac]] car |- | 2G7 || Pontiac car only sold by GM Canada |- | 2G8 || Chevrolet MPV 1981–1986 |- | 2GA || Chevrolet "bus" (van with more than 3 rows of seats) |- | 2GB || Chevrolet incomplete vehicle |- | 2GC || Chevrolet truck |- | 2GD || GMC incomplete vehicle |- | 2GE || Cadillac incomplete vehicle |- | 2GH || GMC GM New Look bus & GM Classic series bus |- | 2GJ || GMC "bus" (van with more than 3 rows of seats) 1987– |- | 2GK || GMC MPV/SUV 1987– |- | 2GN || Chevrolet MPV/SUV 1987- |- | 2GT || GMC truck |- | 2HG || [[../Honda/VIN Codes|Honda]] car made by Honda of Canada Manufacturing |- | 2HH || Acura car made by Honda of Canada Manufacturing |- | 2HJ || [[../Honda/VIN Codes|Honda]] truck made by Honda of Canada Manufacturing |- | 2HK || [[../Honda/VIN Codes|Honda]] MPV/SUV made by Honda of Canada Manufacturing |- | 2HM || Hyundai Canada |- | 2HN || Acura SUV made by Honda of Canada Manufacturing |- | 2HP || International Trucks (complete vehicle - straight truck) |- | 2HS || International Trucks (complete vehicle - truck tractor) |- | 2HT || International Trucks (incomplete vehicle - straight truck) |- | 2HV || International or IC Bus (incomplete vehicle - bus) |- | 2J4 || Jeep Wrangler (YJ) 1989–1992 (using Chrysler-style VIN structure) |- | 2L1 || Lincoln incomplete vehicle – limo |- | 2LD || Triple E Canada Ltd. |- | 2LJ || Lincoln incomplete vehicle – hearse |- | 2LM || Lincoln SUV |- | 2LN || Lincoln car |- | 2M1 || Mack Trucks Canada (truck) |- | 2M2 || Mack Trucks Canada (incomplete vehicle) |- | 2M3 || Mack Truck Canada (glider) |- | 2ME || [[../Ford/VIN Codes|Mercury]] car |- | 2MG || Motor Coach Industries (Produced from Sept. 1, 2008 on) |- | 2MH || [[../Ford/VIN Codes|Mercury]] incomplete vehicle |- | 2MR || [[../Ford/VIN Codes|Mercury]] MPV |- | 2M9/044 || Westward Industries |- | 2M9/058 || Motor Coach Industries |- | 2NK || Kenworth incomplete vehicle |- | 2NP || Peterbilt incomplete vehicle |- | 2NV || Nova Bus |- | 2P3 || Plymouth car |- | 2P4 || Plymouth MPV 1981–2000 |- | 2P5 || Plymouth "bus" (van with more than 3 rows of seats) 1981–1983 |- | 2P9/001 || Prevost 1981–1995 |- | 2PC || Prevost 1996- |- | 2S2 || Suzuki car made by CAMI Automotive |- | 2S3 || Suzuki SUV made by CAMI Automotive |- | 2TU || Tri-Star Industries Limited |- | 2T1 || [[../Toyota/VIN Codes|Toyota]] car made by TMMC |- | 2T2 || Lexus SUV made by TMMC |- | 2T3 || [[../Toyota/VIN Codes|Toyota]] SUV made by TMMC |- | 2T9/206 || Triple E Canada Ltd. |- | 2V4 || Volkswagen Routan made by Chrysler Canada |- | 2V8 || Volkswagen Routan made by Chrysler Canada |- | 2W9/044 || Westward Industries |- | 2WK || Western Star (truck) |- | 2WL || Western Star (incomplete vehicle) |- | 2WM || Western Star (glider) |- | 2XK || Kenworth (truck) |- | 2XM || Eagle Premier 1988 only (using AMC-style VIN structure) |- | 2XP || Peterbilt (truck) |- | 3A4 3A8 || Chrysler brand MPV 2006–2010 only |- | 3A9/050 || MARGO (truck trailer) |- | 3AK || Freightliner Trucks (truck) |- | 3AL || Freightliner Trucks (incomplete vehicle) |- | 3AW || Fruehauf de Mexico (truck trailer) |- | 3AX || Scania Mexico |- | 3BE || Scania Mexico (buses) |- | 3BH || Western Star 3700 (truck) made by DINA S.A. |- | 3BH || Western Star (truck) |- | 3BJ || Western Star 3700 (incomplete vehicle) made by DINA S.A. |- | 3BJ || Western Star (incomplete vehicle) |- | 3BK || Kenworth (incomplete vehicle) |- | 3BM || Motor Coach Industries bus made by DINA S.A. |- | 3BP || Peterbilt (incomplete vehicle) |- | 3B3 || Dodge car 1981–2011 |- | 3B4 || Dodge SUV 1986–1993 |- | 3B6 || Dodge incomplete vehicle 1981–2002 |- | 3B7 || Dodge truck 1981–2002 |- | 3C3 || Chrysler brand car 1981–2011 |- | 3C3 || Chrysler Group (all brands) car (including Fiat) 2012- |- | 3C4 || Chrysler brand MPV 2001–2005 |- | 3C4 || Chrysler Group (all brands) MPV (including Fiat) 2012- |- | 3C6 || Chrysler Group (all brands) truck 2012– |- | 3C7 || Chrysler Group (all brands) incomplete vehicle 2012– |- | 3C8 || Chrysler brand MPV 2001–2005 |- | 3CA || Chrysler brand MPV 2001 (PT Cruiser w/serial# 232057-265662) |- | 3CE || Volvo Buses de Mexico |- | 3CG || KTMMEX S.A. de C.V. |- | 3CZ || Honda SUV made by Honda de Mexico |- | 3D2 || Dodge incomplete vehicle 2007–2009 |- | 3D3 || Dodge truck 2006–2009 |- | 3D4 || Dodge SUV 2009–2011 |- | 3D6 || Dodge incomplete vehicle 2003–2011 |- | 3D7 || Dodge truck 2002–2011 |- | 3EL || ATRO (truck trailer) |- | 3E4 || 2011 Fiat SUV (Freemont) |- | 3FA || [[../Ford/VIN Codes|Ford]] car |- | 3FC || Ford stripped chassis made by Ford & IMMSA |- | 3FE || [[../Ford/VIN Codes|Ford]] Mexico |- | 3FM || [[../Ford/VIN Codes|Ford]] MPV/SUV |- | 3FN || Ford F-650/F-750 made by Blue Diamond Truck Co. (truck) |- | 3FR || Ford F-650/F-750 & Ford LCF made by Blue Diamond Truck Co. (incomplete vehicle) |- | 3FT || [[../Ford/VIN Codes|Ford]] truck |- | 3F6 || Sterling Bullet |- | 3G || [[../GM/VIN Codes|General Motors]] Mexico |- | 3G0 || Saab 9-4X 2011 |- | 3G0 || Holden Equinox 2018–2020 |- | 3G1 || [[../GM/VIN Codes|Chevrolet]] car |- | 3G2 || [[../GM/VIN Codes|Pontiac]] car |- | 3G4 || [[../GM/VIN Codes|Buick]] car |- | 3G5 || [[../GM/VIN Codes|Buick]] SUV |- | 3G7 || [[../GM/VIN Codes|Pontiac]] SUV |- | 3GA || JAC models assembled by Giant Motors in Mexico |- | 3GC || Chevrolet truck |- | 3GK || GMC SUV |- | 3GM || Holden Suburban |- | 3GN || Chevrolet SUV |- | 3GP || Honda Prologue EV made by GM |- | 3GS || Saturn SUV |- | 3GT || GMC truck |- | 3GY || Cadillac SUV |- | 3H1 || Honda motorcycle/UTV |- | 3H3 || Hyundai de Mexico, S.A. de C.V. for Hyundai Translead (truck trailers) |- | 3HA || International Trucks (incomplete vehicle - straight truck) made by Blue Diamond Truck Co. 2011-2015 |- | 3HA || International Trucks (incomplete vehicle - straight truck) made by Navistar Mexico/International Motors Mexico 2016- |- | 3HC || International Trucks (complete vehicle - truck tractor) made by Blue Diamond Truck Co. 2011-2015 |- | 3HC || International Trucks (complete vehicle - truck tractor) made by Navistar Mexico/International Motors Mexico 2016- |- | 3HD || Acura SUV made by Honda de Mexico |- | 3HG || [[../Honda/VIN Codes|Honda]] car made by Honda de Mexico |- | 3HR || International Trucks (complete vehicle - truck) |- | 3HS || International Trucks & Caterpillar Trucks (complete vehicle - truck tractor) |- | 3HT || International Trucks & Caterpillar Trucks (incomplete vehicle - straight truck) |- | 3HV || International (incomplete vehicle - bus) |- | 3JB || BRP Mexico (Can-Am ATV/UTV & Can-Am Ryker 3-wheeler) |- | 3JC || BRP Mexico (Can-Am Origin & Pulse electric 2-wheel motorcycles) |- | 3KM || Kia/Hyundai MPV/SUV made by KMMX |- | 3KP || Kia/Hyundai car made by KMMX |- | 3LN || Lincoln car |- | 3MA || Mercury car (1988-1995) |- | 3MD || Mazda de Mexico car (Mazda 2) |- | 3ME || Mercury car (1996-2011) |- | 3MF || BMW M car |- | 3MG || Isuzu Motors de Mexico |- | 3MJ || Mazda CX-3 (Mazda de Mexico) |- | 3MV || Mazda de Mexico SUV (Mazda CX-30) |- | 3MW || BMW car |- | 3MY || Toyota car made by Mazda de Mexico Vehicle Operation |- | 3MZ || Mazda de Mexico car (Mazda 3) |- | 3N1 || Nissan Mexico car |- | 3N6 || Nissan Mexico truck & Chevrolet City Express |- | 3N8 || Nissan Mexico MPV |- | 3NS || Polaris Industries ATV |- | 3NE || Polaris Industries UTV |- | 3P3 || Plymouth car |- | 3PC || Infiniti SUV made by COMPAS |- | 3TM || Toyota truck made by TMMBC |- | 3TY || Toyota truck made by TMMGT |- | 3VV || Volkswagen Mexico SUV |- | 3VW || Volkswagen Mexico car |- | 3WK || Kenworth truck |- | 3WP || Peterbilt truck |- | 3X1 || Mack Truck Mexico (truck) |- | 3X2 || Mack Truck Mexico (incomplete vehicle) |- | 4A3 || Mitsubishi Motors car |- | 4A4 || Mitsubishi Motors SUV |- | 4B3 || Dodge car made by Diamond-Star Motors factory |- | 4B9/038 || BYD Coach & Bus LLC |- | 4C3 || Chrysler car made by Diamond-Star Motors factory |- | 4C6 || Reinke Manufacturing Company (truck trailer) |- | 4C9/272 || Christini Technologies (motorcycle) |- | 4C9/561 || Czinger |- | 4C9/626 || Canoo Inc. |- | 4CD || Oshkosh Chassis Division incomplete vehicle (RV chassis) |- | 4DR || IC Bus (complete vehicle - bus) |- | 4E3 || Eagle car made by Diamond-Star Motors factory |- | 4EN || E-ONE, Inc. (fire engines - truck) |- | 4EZ || KZ Recreational Vehicles (trailer) |- | 4F2 || Mazda SUV made by Ford |- | 4F4 || Mazda truck made by Ford |- | 4G1 || Chevrolet Cavalier convertible made by Genasys L.C. – a GM/ASC joint venture |- | 4G2 || Pontiac Sunfire convertible made by Genasys L.C. – a GM/ASC joint venture |- | 4G3 || Toyota Cavalier made by GM |- | 4G5 || General Motors EV1 |- | 4GD || WhiteGMC Brigadier 1988–1989 made by GM |- | 4GD || Opel/Vauxhall Sintra |- | 4GL || Buick incomplete vehicle |- | 4GT || Isuzu incomplete vehicle built by GM |- | 4JG || [[../Mercedes-Benz/VIN Codes|Mercedes-Benz]] SUV |- | 4J8 || LBT, Inc. (truck trailer) |- | 4KA || IC Bus (complete vehicle - truck) |- | 4KB || Chevrolet W-Series (gas engine only) made by GM (Incomplete Vehicle - medium duty) |- | 4KD || GMC W-Series (gas engine only) made by GM (Incomplete Vehicle - medium duty) |- | 4KL || Isuzu N-Series (gas engine only) made by GM (Incomplete Vehicle - medium duty) |- | 4LM || Capacity Trucks (truck) [terminal tractors] |- | 4M2 || [[../Ford/VIN Codes|Mercury]] MPV/SUV |- | 4M9/220 || Meyers Manx, LLC (Manx 2.0 EV) [Passenger Car - Replica] |- | 4ML || Oshkosh Trailer Division |- | 4MZ || Buell Motorcycle Company (Mid-1995 – ) |- | 4N2 || Nissan Quest made by Ford |- | 4NU || Isuzu Ascender made by GM |- | 4PR || Hughes Trailers of Jackson (trailer) |- | 4P1 || Pierce Manufacturing Inc. USA |- | 4P3 || Plymouth car made by Diamond-Star Motors factory 1990–1994 |- | 4P3 || Mitsubishi Motors SUV made by Mitsubishi Motor Manufacturing of America 2013–2015 for export only |- | 4RK || Nova Bus & Prevost made by Nova Bus (US) Inc. |- | 4S1 || Isuzu truck made by Subaru Isuzu Automotive |- | 4S2 || Isuzu SUV made by Subaru Isuzu Automotive & 2nd gen. Holden Frontera made by SIA |- | 4S3 || [[../Subaru/VIN Codes|Subaru]] car |- | 4S4 || [[../Subaru/VIN Codes|Subaru]] SUV/MPV |- | 4S6 || Honda SUV made by Subaru Isuzu Automotive |- | 4S7 || Spartan Motors incomplete vehicle |- | 4S9/197 || Smith Electric Vehicles |- | 4S9/345 || Satellite Suites (trailer) |- | 4S9/419 || Spartan Motors truck |- | 4S9/454 || Scuderia Cameron Glickenhaus passenger car |- | 4S9/520 || Signature Autosport, LLC (Osprey Custom Cars) |- | 4S9/542 || Scuderia Cameron Glickenhaus SCG Boot (M.P.V.) |- | 4S9/544 || Scuderia Cameron Glickenhaus passenger car |- | 4S9/559 || Spartan Fire, LLC truck (formerly Spartan ER) |- | 4S9/560 || Spartan Fire, LLC incomplete vehicle (formerly Spartan ER) |- | 4S9/569 || SC Autosports, LLC (Kandi) |- | 4TA || [[../Toyota/VIN Codes|Toyota]] truck made by NUMMI |- | 4T1 || [[../Toyota/VIN Codes|Toyota]] car made by Toyota Motor Manufacturing Kentucky |- | 4T3 || [[../Toyota/VIN Codes|Toyota]] MPV/SUV made by Toyota Motor Manufacturing Kentucky |- | 4T4 || [[../Toyota/VIN Codes|Toyota]] car made by Subaru of Indiana Automotive |- | 4T9/208 || Xos, Inc. |- | 4T9/228 || Lumen Motors |- | 4UF || Arctic Cat Inc. |- | 4US || BMW car |- | 4UZ || Freightliner Custom Chassis Corporation & <br /> gas-powered Mitsubishi Fuso trucks assembled by Freightliner Custom Chassis & <br /> Thomas Built Buses FS-65 & Saf-T-Liner C2 |- | 4V0 || Crossroads RV (recreational vehicles) |- | 4V1 || WhiteGMC (truck) 1988-1995 |- | 4V2 || WhiteGMC (incomplete vehicle) 1988-1995 |- | 4V3 || WhiteGMC (glider) 1988-1995 |- | 4V1 || Volvo Trucks North America [low cab-over engine] (truck) 2000-2003 |- | 4V2 || Volvo Trucks North America [low cab-over engine] (incomplete vehicle) 2000-2003 |- | 4V4 || Volvo Trucks North America [conventional] (truck) 1996+ |- | 4V5 || Volvo Trucks North America [conventional] (incomplete vehicle) 1996+ |- | 4V6 || Volvo Trucks North America (glider) |- | 4VA || Volvo Trucks North America [conventional- Class 7 w/air brakes] (truck) 1997-1999 |- | 4VB || Volvo Trucks North America [conventional- Class 7 w/air brakes] (incomplete vehicle) 1997-1999 |- | 4VC || Volvo Trucks North America [conventional- Class 7 w/hydraulic brakes] (incomplete vehicle) |- | 4VD || Volvo Trucks North America [low cab-over engine- Class 7 w/air brakes] (truck) |- | 4VE || Volvo Trucks North America [low cab-over engine- Class 7 w/air brakes] (incomplete vehicle) |- | 4VG || Volvo Trucks North America [conventional- Class 8 w/air brakes] (truck) 1997-1999 |- | 4VH || Volvo Trucks North America [conventional- Class 8 w/air brakes] (incomplete vehicle) 1997-1999 |- | 4VJ || Volvo Trucks North America [high cab-over engine- Class 8 w/air brakes] (truck) |- | 4VK || Volvo Trucks North America [high cab-over engine- Class 8 w/air brakes] (incomplete vehicle) |- | 4VL || Volvo Trucks North America [low cab-over engine- Class 8 w/air brakes] (truck) |- | 4VM || Volvo Trucks North America [low cab-over engine- Class 8 w/air brakes] (incomplete vehicle) |- | 4VZ || Spartan Motors/The Shyft Group (incomplete vehicle – bare chassis only) |- | 4WW || Wilson Trailer Sales |- | 4W1 || '24+ Chevrolet Suburban HD made by GM Defense for US govt. in Concord, NC |- | 4W5 || Acura ZDX EV made by GM |- | 4XA || Polaris Inc. |- | 4X4 || Forest River |- | 4YD || KeyStone RV Company (recreational vehicle) |- | 4YM || Carry-On Trailer, Inc. |- | 4YM || Anderson Manufacturing (trailer) |- | 4Z3 || American LaFrance truck |- | 43C || Consulier |- | 44K || HME Inc. (fire engines - incomplete vehicle) (HME=Hendrickson Mobile Equipment) |- | 46G || Gillig incomplete vehicle |- | 46J || Federal Motors Inc |- | 478 || Honda ATV |- | 480 || Sterling Trucks (truck) |- | 49H || Sterling Trucks (incomplete vehicle) |- | 5AS || Global Electric Motorcars (GEM) 1999-2011 |- | 5AX || Armor Chassis (truck trailer) |- | 5A4 || Load Rite Trailers Inc. |- | 5BP || Solectria |- | 5BZ || Nissan "bus" (van with more than 3 rows of seats) |- | 5B4 || Workhorse Custom Chassis, LLC incomplete vehicle (RV chassis) |- | 5CD || Indian Motorcycle Company of America (Gilroy, CA) |- | 5CJ || Western Star Trucks (incomplete vehicle) |- | 5CK || Western Star Trucks (truck) |- | 5CX || Shelby Series 1 |- | 5DF || Thomas Dennis Company LLC |- | 5DG || Terex Advance Mixer, Inc. (Formerly Advance Mixer, Inc.) (truck) |- | 5EH || Excelsior-Henderson Motorcycle |- | 5EO || Cottrell (truck trailer) |- | 5FC || Columbia Vehicle Group (Columbia, Tomberlin) (low-speed vehicles) |- | 5FN || Honda MPV/SUV made by Honda Manufacturing of Alabama |- | 5FP || Honda truck made by Honda Manufacturing of Alabama |- | 5FR || Acura SUV made by Honda Manufacturing of Alabama |- | 5FT || Feeling Trailers |- | 5FY || New Flyer |- | 5GA || Buick MPV/SUV |- | 5GD || Daewoo G2X |- | 5GN || Hummer H3T |- | 5GR || Hummer H2 |- | 5GT || Hummer H3 |- | 5GZ || Saturn MPV/SUV |- | 5G8 || Holden Volt |- | 5HD || Harley-Davidson for export markets |- | 5HT || Heil Trailer (truck trailer) |- | 5J1 || Big Dog Motorcycles (Mid-2002 – ) |- | 5J5 || Club Car (low-speed vehicle) |- | 5J6 || Honda SUV made by Honda of America Mfg. in Ohio |- | 5J8 || Acura SUV made by Honda of America Mfg. in Ohio |- | 5KB || Honda car made by Honda Manufacturing of Alabama |- | 5KJ || Western Star Trucks (truck) |- | 5KK || Western Star Trucks (incomplete vehicle) |- | 5KM || Vento Motorcycles |- | 5KT || Karavan Trailers |- | 5L1 || [[../Ford/VIN Codes|Lincoln]] SUV - Limousine (2004–2009) |- | 5L5 || American IronHorse Motorcycle |- | 5LD || Ford & Lincoln incomplete vehicle – limousine (2010–2014) |- | 5LM || [[../Ford/VIN Codes|Lincoln]] SUV |- | 5LT || [[../Ford/VIN Codes|Lincoln]] truck |- | 5MZ || Buell Motorcycle Company for export markets |- | 5N1 || Nissan & Infiniti SUV |- | 5N3 || Infiniti SUV |- | 5NH || Forest River |- | 5NM || Hyundai SUV made by HMMA |- | 5NP || Hyundai car made by HMMA |- | 5NT || Hyundai truck made by HMMA |- | 5PV || Hino incomplete vehicle made by Hino Motors Manufacturing USA |- | 5RJ || International MXT made by Android Industries - Springfield LLC |- | 5RX || Heartland Recreational Vehicles |- | 5S3 || Saab 9-7X |- | 5SA || Suzuki Manufacturing of America Corp. (ATV) |- | 5SX || American LaFrance incomplete vehicle (Condor) |- | 5TB || [[../Toyota/VIN Codes|Toyota]] truck made by TMMI |- | 5TD || Toyota MPV/SUV & Lexus TX made by TMMI |- | 5TE || Toyota truck made by NUMMI |- | 5TF || Toyota truck made by TMMTX |- | 5TU || Construction Trailer Specialist (truck trailer) |- | 5UM || BMW M car |- | 5UX || BMW SUV |- | 5VC || Autocar incomplete vehicle |- | 5VF || American Electric Vehicle Company (low-speed vehicle) |- | 5VK || Great Northern Trailer Works (truck trailer) |- | 5VP || Victory Motorcycles |- | 5V4 || Autocar truck |- | 5V8 || Vanguard National (truck trailer) |- | 5WE || IC Bus (incomplete vehicle - bus or truck) |- | 5XX || Kia car made by KMMG |- | 5XY || Kia/Hyundai SUV made by KMMG |- | 5YA || Indian Motorcycle Company (Kings Mountain, NC) |- | 5YF || Toyota car made by TMMMS |- | 5YJ || Tesla, Inc. passenger car (only used for US-built Model S and Model 3 starting from Nov, 1st 2021) |- | 5YM || BMW M SUV |- | 5YN || Cruise Car, Inc. |- | 5Y2 || Pontiac Vibe made by NUMMI |- | 5Y4 || Yamaha Motor Motor Mfg. Corp. of America (ATV, UTV) |- | 5ZT || Forest River (recreational vehicles) |- | 5ZU || Greenkraft (truck) |- | 5Z6 || Suzuki Equator (truck) made by Nissan |- | 50E || Lucid Motors passenger car |- | 50G || Karma Automotive |- | 50H || Norstar Company (truck trailers, truck beds) |- | 516 || Autocar truck |- | 51R || Brammo Motorcycles |- | 51T || Monaco RV LLC/Navistar RV LLC: Monaco (trailer) |- | 51U || Monaco RV LLC/Navistar RV LLC: Holiday Rambler 2010- (trailer) |- | 51V || Monaco RV LLC/Navistar RV LLC: R-Vision (trailer) |- | 51X || Monaco RV LLC/Navistar RV LLC: McKenzie (trailer) |- | 51Z || Monaco RV LLC/Navistar RV LLC: Monaco RV [Roadmaster Chassis] (incomplete vehicle) |- | 522 || GreenGo Tek (low-speed vehicle) |- | 523 || VPG (The Vehicle Production Group) |- | 52C || GEM subsidiary of Polaris Inc. |- | 537 || Azure Dynamics Transit Connect Electric |- | 538 || Zero Motorcycles |- | 53G || Coda Automotive |- | 53T || Think North America in Elkhart, IN |- | 546 || EBR Motorcycles |- | 54C || Winnebago Industries travel trailer |- | 54D || Isuzu & Chevrolet commercial trucks built by Spartan Motors/The Shyft Group |- | 54F || Rosenbauer Motors (incomplete vehicle) |- | 55S || Mercedes-Benz car |- | 56E || Armor Lite Trailer Mfg. (truck trailers) |- | 56K || Indian Motorcycle International, LLC (Polaris subsidiary) |- | 573 || Grand Design RV (truck trailer) |- | 57C || Maurer Manufacturing (truck trailer) |- | 57R || Oreion Motors |- | 57S || Lightning Motors Corp. (electric motorcycles) |- | 57W || Mobility Ventures |- | 57X || Polaris Slingshot |- | 58A || Lexus car made by TMMK (Lexus ES) |- | 6AB || MAN Australia |- | 6AM || Jayco Corp. (RVs) |- | 6F1 || Ford |- | 6F2 || Iveco Trucks Australia Ltd. |- | 6F4 || Nissan Motor Company Australia |- | 6F5 || Kenworth Australia |- | 6FM || Mack Trucks Australia |- | 6FP || [[../Ford/VIN Codes|Ford]] Australia |- | 6G1 || [[../GM/VIN Codes|General Motors]]-Holden (post Nov 2002), Chevrolet 2000-2013, Vauxhall Monaro & VXR8 ('08-'17), Daewoo Statesman & Veritas |- | 6G2 || [[../GM/VIN Codes|Pontiac]] made in Australia ('04-'06 GTO & '08-'09 G8) |- | 6G3 || [[../GM/VIN Codes|General Motors]] Chevrolet Caprice PPV & SS performance sedan 2014-2017, Middle East mkt. Chevrolet Caprice '14-'17 |- | 6H8 || [[../GM/VIN Codes|General Motors]]-Holden (pre Nov 2002) |- | 6KT || BCI Bus |- | 6MM || Mitsubishi Motors Australia |- | 6MP || Mercury Capri 1991-1994 |- | 6T1 || [[../Toyota/VIN Codes|Toyota]] Motor Corporation Australia |- | 6T9 || Privately Imported car (VIN issued by Victoria) or Trailer in Australia |- | 6U9 || Privately Imported car in Australia |- | 6Y9/043 || Intertruck Distributors (NZ) Ltd. - International Trucks New Zealand |- | 6ZZ || Privately Imported car in Australia |- | 7AB || MAN New Zealand |- | 7AT || VIN assigned by the New Zealand Transport Authority Waka Kotahi from 29 November 2009 |- | 7A1 || Mitsubishi New Zealand |- | 7A3 || Honda New Zealand |- | 7A4 || Toyota New Zealand |- | 7A5 || Ford New Zealand |- | 7A7 || Nissan New Zealand |- | 7A8 || VIN assigned by the New Zealand Transport Authority Waka Kotahi before 29 November 2009 |- | 7B2 || Nissan Diesel bus New Zealand |- | 7FA || Honda SUV made by Honda Manufacturing of Indiana |- | 7FC || Rivian truck |- | 7F7 || Arcimoto, Inc. |- | 7GZ || GMC incomplete vehicles (Savana cutaway) made by Navistar International/International Motors |- | 7G0 || Faraday Future |- | 7G2 || Tesla, Inc. truck (used for Nevada-built Semi Trucks & Texas-built Cybertruck) |- | 7H4 || Hino truck |- | 7H8 || Cenntro Electric Group Limited low-speed vehicle |- | 7JD || Volvo Cars SUV |- | 7JR || Volvo Cars passenger car |- | 7JS || White River Marine Group (trailer) |- | 7JZ || Proterra From mid-2019 on |- | 7KG || Vanderhall Motor Works |- | 7KY || Dorsey (truck trailer) |- | 7MM || Mazda SUV made by MTMUS (Mazda-Toyota Joint Venture) |- | 7MU || Toyota SUV made by MTMUS (Mazda-Toyota Joint Venture) |- | 7MW || Cenntro Electric Group Limited truck |- | 7MZ || HDK electric vehicles |- | 7NA || Navistar Defense/ND Defense |- | 7NY || Lordstown Motors |- | 7PD || Rivian SUV |- | 7RZ || Electric Last Mile Solutions |- | 7SA || Tesla, Inc. (US-built MPVs (e.g. Model X, Model Y)) |- | 7SU || Blue Arc electric trucks made by The Shyft Group |- | 7SV || [[../Toyota/VIN Codes|Toyota]] SUV made by TMMTX |- | 7SX || Global Electric Motorcars (WAEV) 2022- |- | 7SY || Polestar SUV |- | 7TN || Canoo |- | 7UU || Lucid Motors MPV/SUV |- | 7UZ || Kaufman Trailers (trailer) |- | 7VV || Ree Automotive |- | 7WA || Scout Motors (MPV) |- | 7WE || Bollinger Motors incomplete vehicle |- | 7XB || Denago EV Corporation (Low-Speed Vehicle) |- | 7YA || Hyundai & Kia MPV/SUV made by HMGMA |- | 7ZJ || Meyers Manx, LLC (Manx EV Resorter) [Low Speed Vehicle] |- | 7Z0 || Zoox |- | 71T || Slate Auto (truck) |- | 71V || Slate Auto (MPV) |- | 722 || Isuzu North America Corp. (incomplete vehicle - medium duty) |- | 8AB || Mercedes Benz truck & bus (Argentina) |- | 8AC || Mercedes Benz vans (for South America) |- | 8AD || Peugeot Argentina |- | 8AE || Peugeot van |- | 8AF || [[../Ford/VIN Codes|Ford]] Argentina |- | 8AG || [[../GM/VIN Codes|Chevrolet]] Argentina |- | 8AJ || [[../Toyota/VIN Codes|Toyota]] Argentina |- | 8AK || Suzuki Argentina |- | 8AN || Nissan Argentina |- | 8AP || Fiat Argentina |- | 8AT || Iveco Argentina |- | 8AW || Volkswagen Argentina |- | 8A1 || Renault Argentina |- | 8A3 || Scania Argentina |- | 8A7 || Minarelli S.A. |- | 8BB || Agrale Argentina S.A. |- | 8BC || Citroën Argentina |- | 8BN || Mercedes-Benz incomplete vehicle (North America) |- | 8BR || Mercedes-Benz "bus" (van with more than 3 rows of seats) (North America) |- | 8BT || Mercedes-Benz MPV (van with 2 or 3 rows of seats) (North America) |- | 8BU || Mercedes-Benz truck (cargo van with 1 row of seats) (North America) |- | 8CH || Honda motorcycle |- | 8C3 || Honda car/SUV |- | 8G1 || Automotores Franco Chilena S.A. Renault |- | 8GD || Automotores Franco Chilena S.A. Peugeot |- | 8GG || [[../GM/VIN Codes|Chevrolet]] Chile |- | 8LD || General Motors OBB - Chevrolet Ecuador |- | 8LF || Maresa (Mazda) |- | 8LG || Aymesa (Hyundai Motor & Kia) |- | 8L4 || Great Wall Motors made by Ciudad del Auto (Ciauto) |- | 8XD || Ford Motor Venezuela |- | 8XJ || Mack de Venezuela C.A. |- | 8XV || Iveco Venezuela C.A. |- | 8Z1 || General Motors Venezolana C.A. |- | 829 || Industrias Quantum Motors S.A. (Bolivia) |- | 9BD || Fiat Brazil & Dodge, Ram made by Fiat Brasil |- | 9BF || [[../Ford/VIN Codes|Ford]] Brazil |- | 9BG || [[../GM/VIN Codes|Chevrolet]] Brazil |- | 9BH || Hyundai Motor Brasil |- | 9BM || Mercedes-Benz Brazil car, SUV, commercial truck & bus |- | 9BN || Mafersa |- | 9BR || [[../Toyota/VIN Codes|Toyota]] Brazil |- | 9BS || Scania Brazil |- | 9BU ||Gurgel Motores S.A. (defunct Brazilian automaker) |- | 9BV || Volvo Trucks Brazil |- | 9BW || Volkswagen Brazil |- | 9BY || Agrale S.A. |- | 9C2 || Moto Honda Da Amazonia Ltda. |- | 9C6 || Yamaha Motor Da Amazonia Ltda. |- | 9CD || Suzuki (motorcycles) assembled by J. Toledo Motos do Brasil |- | 9DF || Puma |- | 9DW || Kenworth & Peterbilt trucks [incomplete vehicle] made by Volkswagen do Brasil |- | 9EZ || homemade or handbuilt vehicles |- | 92H || Origem Brazil |- | 932 || Harley-Davidson Brazil |- | 935 || Citroën Brazil |- | 936 || Peugeot Brazil |- | 937 || Dodge Dakota |- | 93C || Chevrolet SUV [Tracker] or pickup [Tornado, Montana, S10] (sold in Mexico, made in Brazil) |- | 93H || [[../Honda/VIN Codes|Honda]] Brazil car/SUV |- | 93K || Volvo Trucks Brazil |- | 93P || Volare |- | 93S || Navistar International |- | 93R || [[../Toyota/VIN Codes|Toyota]] Brazil |- | 93U || Audi Brazil 1999–2006 |- | 93W || Fiat Ducato made by Iveco 2000–2016 |- | 93V || Navistar International |- | 93X || Souza Ramos – Mitsubishi Motors / Suzuki Jimny |- | 93Y || Renault Brazil |- | 93Z || Iveco |- | 94D || Nissan Brazil |- | 94N || RWM Brazil |- | 94T || Troller Veículos Especiais |- | 95P || CAOA Hyundai & CAOA Chery |- | 95V || Dafra Motos (motorscooters from SYM) & Ducati, KTM, & MV Agusta assembled by Dafra |- | 95V || BMW motorcycles assembled by Dafra Motos 2009–2016 |- | 95Z || Buell Motorcycle Company assembled by Harley-Davidson Brazil |- | 953 || VW Truck & Bus / MAN Truck & Bus |- | 96P || Kawasaki |- | 97N || Triumph Motorcycles Ltd. |- | 988 || Jeep, Ram [Rampage], and Fiat [Toro] (made at the Goiana plant) |- | 98M || BMW car/SUV |- | 98P || DAF Trucks |- | 98R || Chery |- | 99A || Audi 2016- |- | 99H || Shineray |- | 99J || Jaguar Land Rover |- | 99K || Haojue & Kymco assembled by JTZ Indústria e Comércio de Motos |- | 99L || BYD |- | 99Z || BMW Motorrad (Motorcycle assembled by BMW 2017-) |- | 9FB || Renault Colombia (Sofasa) |- | 9FC || Compañía Colombiana Automotriz S.A. (Mazda) |- | 9GA || [[../GM/VIN Codes|Chevrolet]] Colombia (GM Colmotores S.A.) |- | 9UJ || Chery assembled by Chery Socma S.A. (Uruguay) |- | 9UK || Lifan (Uruguay) |- | 9UT || Dongfeng trucks made by Nordex S.A. |- | 9UW || Kia made by Nordex S.A. |- | 9VC || Fiat made by Nordex S.A. (Scudo, 2025 Titano) |- | 9V7 || Citroen made by Nordex S.A. (Jumpy) |- | 9V8 || Peugeot made by Nordex S.A. (Expert) |} ==References== {{reflist}} {{BookCat}} nwdmvk8obkdamzlyn7zvftt04y6n53h Wikibooks:Reading room/Proposals 4 155682 4669943 4660649 2026-09-13T21:55:05Z Codename Noreste 3441010 /* Approve Wikibooks:CheckUser as a local policy? */ new topic ([[mw:c:Special:MyLanguage/User:JWBTH/CD|CD]]) 4669943 wikitext text/x-wiki __NEWSECTIONLINK__ {{Discussion Rooms}} {{Shortcut|WB:RFC|WB:PROPOSALS}} {{TOC left<!--|limit=2-->}} Welcome to the '''Proposals reading room'''. On this page, Wikibookians are free to talk about suggestions for improving Wikibooks. {{User:MiszaBot/config |archive = Wikibooks:Reading room/Proposals/%(year)d/%(monthname)s |algo = old(120d) |counter = 1 |key = 1f2adc5eee951900b65c7b981b786191 |minthreadstoarchive = 1 |minthreadsleft = 1 }} {{clear}} <!--Take threads to archive below this line--> <!--Add new threads to bottom of page--> == New gadget to browse subpages == Hi all! I developed a gadget to easily browse subpages through a collapsible menu, that I think might be useful in Wikibooks. Here's a little demo video: [[File:Subpages_gadget_demo.webm|frameless]] To test it yourself, add the following to [[Special:MyPage/common.js|your common.js]]: <syntaxhighlight lang="javascript"> mw.loader.load( '//www.mediawiki.org/w/load.php?modules=ext.gadget.Global-Subpages' ); </syntaxhighlight> If you find it useful, I can enable it as a gadget to make it generally available from the preferences. Thoughts? Cheers! [[User:Sophivorus|Sophivorus]] ([[User talk:Sophivorus|discuss]] • [[Special:Contributions/Sophivorus|contribs]]) 16:02, 2 July 2026 (UTC) :Wikibooks relies heavily on subpages, so this is a nice addition. Merci. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 16:43, 2 July 2026 (UTC) :This could be extremely useful for books here!! I'll note, though, that it doesn't work quite right with the vector legacy skin (what I use). —[[User:Kittycataclysm|Kittycataclysm]] ([[User talk:Kittycataclysm|discuss]] • [[Special:Contributions/Kittycataclysm|contribs]]) 01:20, 3 July 2026 (UTC) : @[[User:Sophivorus|Sophivorus]] I will be the one in charge installing this as a gadget since there is no objection, but what dependecies does this gadget need to use? You might also want to read Kittycataclysm's suggestion above. ''Muchos saludos''. [[User:Codename Noreste|<span style="color:#0024FF">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 23:08, 9 July 2026 (UTC) ::@[[User:Codename Noreste|Codename Noreste]] Hi! I just fixed the issue with Vector legacy and also for other skins. Regarding dependencies, this gadget requires <code>mediawiki.api</code> and <code>@wikimedia/codex</code>. If you want to take care of the installation, please do not copy-paste the source code, but rather load the global version using <code>mw.loader.load( '//www.mediawiki.org/w/load.php?modules=ext.gadget.Global-Subpages' );</code>, like other [[mw:Global gadgets|global gadgets]]. Thanks! [[User:Sophivorus|Sophivorus]] ([[User talk:Sophivorus|discuss]] • [[Special:Contributions/Sophivorus|contribs]]) 14:22, 22 July 2026 (UTC) ::: I put the code on the gadgets definition page @[[User:Sophivorus|Sophivorus]], but feel free to fix what I placed. [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 21:45, 22 July 2026 (UTC) == Breadcrumbs in the title == Hi! I think breadcrumbs would be more intuitive, compact and cleaner if they were integrated into the title rather than below it, like so: <gallery> Wikisource breadcrumbs proposal (before).png|Current breadcrumbs Wikisource breadcrumbs proposal (after).png|Proposed breadcrumbs </gallery> What do you think? [[User:Sophivorus|Sophivorus]] ([[User talk:Sophivorus|discuss]] • [[Special:Contributions/Sophivorus|contribs]]) 16:02, 17 August 2026 (UTC) :I appreciate the effort, but I don't see a big difference or that one would be more usable than another. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 19:14, 17 August 2026 (UTC) == Approve [[Wikibooks:CheckUser]] as a local policy? == Some of the text was based off of the global CheckUser policy, but in this case, should we approve [[Wikibooks:CheckUser]] as a local policy? There is a special clause allowing stewards to perform checks even during non-emergency situations (as set in [[Wikibooks:Global rights policy]]). I have yet to include a part where users may request CU checks. [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] /// [[User talk:Codename Noreste|⭐️✨]] 21:55, 13 September 2026 (UTC) 3vljki91hvdnnargcx3xd5ryyqrdynf 4669969 4669943 2026-09-14T00:22:56Z EggRoll97 3178669 /* Approve Wikibooks:CheckUser as a local policy? */ Reply 4669969 wikitext text/x-wiki __NEWSECTIONLINK__ {{Discussion Rooms}} {{Shortcut|WB:RFC|WB:PROPOSALS}} {{TOC left<!--|limit=2-->}} Welcome to the '''Proposals reading room'''. On this page, Wikibookians are free to talk about suggestions for improving Wikibooks. {{User:MiszaBot/config |archive = Wikibooks:Reading room/Proposals/%(year)d/%(monthname)s |algo = old(120d) |counter = 1 |key = 1f2adc5eee951900b65c7b981b786191 |minthreadstoarchive = 1 |minthreadsleft = 1 }} {{clear}} <!--Take threads to archive below this line--> <!--Add new threads to bottom of page--> == New gadget to browse subpages == Hi all! I developed a gadget to easily browse subpages through a collapsible menu, that I think might be useful in Wikibooks. Here's a little demo video: [[File:Subpages_gadget_demo.webm|frameless]] To test it yourself, add the following to [[Special:MyPage/common.js|your common.js]]: <syntaxhighlight lang="javascript"> mw.loader.load( '//www.mediawiki.org/w/load.php?modules=ext.gadget.Global-Subpages' ); </syntaxhighlight> If you find it useful, I can enable it as a gadget to make it generally available from the preferences. Thoughts? Cheers! [[User:Sophivorus|Sophivorus]] ([[User talk:Sophivorus|discuss]] • [[Special:Contributions/Sophivorus|contribs]]) 16:02, 2 July 2026 (UTC) :Wikibooks relies heavily on subpages, so this is a nice addition. Merci. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 16:43, 2 July 2026 (UTC) :This could be extremely useful for books here!! I'll note, though, that it doesn't work quite right with the vector legacy skin (what I use). —[[User:Kittycataclysm|Kittycataclysm]] ([[User talk:Kittycataclysm|discuss]] • [[Special:Contributions/Kittycataclysm|contribs]]) 01:20, 3 July 2026 (UTC) : @[[User:Sophivorus|Sophivorus]] I will be the one in charge installing this as a gadget since there is no objection, but what dependecies does this gadget need to use? You might also want to read Kittycataclysm's suggestion above. ''Muchos saludos''. [[User:Codename Noreste|<span style="color:#0024FF">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 23:08, 9 July 2026 (UTC) ::@[[User:Codename Noreste|Codename Noreste]] Hi! I just fixed the issue with Vector legacy and also for other skins. Regarding dependencies, this gadget requires <code>mediawiki.api</code> and <code>@wikimedia/codex</code>. If you want to take care of the installation, please do not copy-paste the source code, but rather load the global version using <code>mw.loader.load( '//www.mediawiki.org/w/load.php?modules=ext.gadget.Global-Subpages' );</code>, like other [[mw:Global gadgets|global gadgets]]. Thanks! [[User:Sophivorus|Sophivorus]] ([[User talk:Sophivorus|discuss]] • [[Special:Contributions/Sophivorus|contribs]]) 14:22, 22 July 2026 (UTC) ::: I put the code on the gadgets definition page @[[User:Sophivorus|Sophivorus]], but feel free to fix what I placed. [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 21:45, 22 July 2026 (UTC) == Breadcrumbs in the title == Hi! I think breadcrumbs would be more intuitive, compact and cleaner if they were integrated into the title rather than below it, like so: <gallery> Wikisource breadcrumbs proposal (before).png|Current breadcrumbs Wikisource breadcrumbs proposal (after).png|Proposed breadcrumbs </gallery> What do you think? [[User:Sophivorus|Sophivorus]] ([[User talk:Sophivorus|discuss]] • [[Special:Contributions/Sophivorus|contribs]]) 16:02, 17 August 2026 (UTC) :I appreciate the effort, but I don't see a big difference or that one would be more usable than another. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 19:14, 17 August 2026 (UTC) == Approve [[Wikibooks:CheckUser]] as a local policy? == Some of the text was based off of the global CheckUser policy, but in this case, should we approve [[Wikibooks:CheckUser]] as a local policy? There is a special clause allowing stewards to perform checks even during non-emergency situations (as set in [[Wikibooks:Global rights policy]]). I have yet to include a part where users may request CU checks. [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] /// [[User talk:Codename Noreste|⭐️✨]] 21:55, 13 September 2026 (UTC) :I'm somewhat just unsure on what the benefit of making this policy would be. Sure, there's strength in policy, of course. But this seems to be doing fine overall as an information page, no? It doesn't differ very much from the global CU policy, so I'm not sure that a page without any Wikibooks-specific information really benefits from policy status. [[User:EggRoll97|EggRoll97]] ([[User talk:EggRoll97|discuss]] • [[Special:Contributions/EggRoll97|contribs]]) 00:22, 14 September 2026 (UTC) nfo35dqf4ohyc2p66ao1hc0g7qrkrdl Chess Opening Theory/1. e4/1...c5/2. Nf3/2...e6/3. d4/3...cxd4/4. Nxd4/4...Nc6 0 157539 4669895 4607815 2026-09-13T12:57:56Z ~2026-49468-74 3625852 In the section on 5. Nb5 the description regarding 5...a6? had the collors white and black the wrong way around so I switched them 4669895 wikitext text/x-wiki {{Chess Opening Theory/Position|= |Taimanov variation |eco=[[Chess/ECOB|B45]] |parent=[[../|Open Sicilian with e6]] |responses=<br> * [[/5. Nc3|5. Nc3]] <small>(leading to English attack and others)</small> * [[/5. Nb5|5. Nb5 · Szén variation]] * [[/5. Nxc6|5. Nxc6?!]] * [[/5. c4|5. c4]] }} == 4...Nc6 · Taimanov variation == '''4...Nc6''' in the e6 Sicilian is the Taimanov, named for Russian GM [[w:Mark Taimanov|Mark Taimanov]] who popularised the opening in the 1960s. While Nc6 doesn't make a threat on e4, [[/5. Nc3|'''5. Nc3''']] is White's usual response all the same. After, Black's principal options are [[/5. Nc3/5...Nf6|5...Nf6]], the Four Knights Sicilian, or [[/5. Nc3/5...Qc7|5...Qc7]], the Bastrikov variation. With 5...Qc7, Black wants to focus on their queenside development first: a6, b5, Bb7 and Rc8, with the dark-square bishop developing to e7 or b4. White's plans include the English Attack (with Nc3, Be3, Qd2 and O-O-O), or Nc3, Be2 and O-O. [[/5. Nb5|'''5. Nb5''']] is the chief sideline, where White moves to exploit the hole Black left on d6 when they played 2...e6. White has two attackers on d6 and Black only one defender, the bishop, so 5...a6? allows 6. Nd6+ Bxd6 7. Qxd6 ∓. White gets the bishop pair and their Queen is all up in Blacks business. The only way for Black to add a defender to d6 is 5...d6 (now the queen sees d6), after which 6. c4 or 6.Bf4 usually follow. [[/5. Nxc6|'''5. Nxc6?!''']], exchanging the knights, is a sideline only really seen at the amateur level. Unlike in the Four Knights Sicilian, where exchanging the knights lets White push e5 with tempo, it is of no real benefit to White here. After 5...bxc6, Black can easily play 6...d5 with extra support from the c pawn. 6. e5? is met with 6...Qa5+ forking the pawn. [[/5. c4|'''5. c4''']] is a Maróczy bind- or [[Chess Opening Theory/1. e4/1...c5/2. Nf3/2...e6/3. c4|Kramnik]]-style line where White looks to gain space. 5...Nf6 6. Nc3 Bb4 equalises.<ref name="pavlidis">{{Cite book |title=The Sicilian Taimanov |last=Pavlidis |first=Antonios |publisher=Quality Chess UK |year=2019 |isbn=978 1 78483-058 8 |location=Glasgow}}</ref> === History === The Taimanov Sicilian evolved out of the older Paulsen variation of the Sicilian (a Sicilian with with e6, a6, and Qc7). Curiously, in his book, Taimanov himself didn't consider 4...Nc6 to be the defining moving of his system, which he describes as just one of a number of possible move orders of the Paulsen. Rather, he considered the defining move of the Taimanov to be delaying Qc7 in favour of Nge7, describing "Black's basic opening plan in... the Taimanov system [is to remove] active White pieces from the d4 outpost... by an exchange of the knight in the centre [Nxd4 Qxd4] and the subsequent 'tempo' transfer of the 'knight understudy' to c6."<ref name="taimanov">{{Cite book |title=Winning With the Sicilian |last=Taimanov |first=Mark |publisher=Collier Books, Macmillan Publishing Company |year=1991 |isbn=0 02 029864 1 |location=New York |language=English translated from Russian}}</ref> ==Theory table== '''1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6''' <table border="0" cellspacing="0" cellpadding="4"> <tr> <th></th> <th align="left">5</th> <th align="left">6</th> <th align="left">7</th> </tr> <tr> <th align="right">1</th> <td>[[/5. Nc3|Nc3]]<br>Qc7</td> <td>Be3<br>a6</td> <td>Qd2<br>Nf6</td> <td>=</td> </tr> <tr> <th align="right">2</th> <td>...<br>a6</td> <td>Nxc6<br>bxc6</td> <td>Bd3<br>d5</td> <td>+=</td> </tr> <tr> <th align="right">3</th> <td>...<br>d6</td> <td>c4<br>Nf6</td> <td>N1c3<br>a6</td> <td>=</td> </tr> </table> {{ChessMid}} {{Wikipedia|Sicilian Defence}} ==References== {{reflist}} {{BCO2}} {{Chess Opening Theory/Footer}} pp31i640rw0kfa9lz4k4bk1gkewtu3q Structural Biochemistry 0 171033 4669912 4646373 2026-09-13T16:51:30Z ActiveProduction 3625868 4669912 wikitext text/x-wiki __NOTOC__ {{DISPLAYTITLE:<span style="display:block;text-align:center;font-size:100%;font-style:italic;line-height:1em;">Structural Biochemistry</span>}} Structural biochemistry is a branch of the life sciences, specially biochemistry, that combines biology, physics, and chemistry to study living organisms and to summarize some mutual physicochemical underlying principles that all forms of life share. It is also referred to more generally as structural biology. Structural biochemists aim to describe, in atomic precision level, molecular terms of the structures, mechanisms, and chemical processes shared by all metabolism of all organisms, providing organizing principles that underlie life in all its diverse forms. <div style="text-align: center;">[[Image:EIF4E-interaction with cap analogue.png|500x300px|Depiction of interaction between cap analogue molecule and eif4e protein.]]</div>{{clear}} {{Book Search|prefix=Structural Biochemistry}} {{print version}} {{PDF version|Structural Biochemistry_Volume_1|PDF Version of Volume 1}} {{PDF version|Structural Biochemistry_Volume_2|PDF Version of Volume 2}} {{PDF version|Structural Biochemistry_Volume_3|PDF Version of Volume 3}} {{PDF version|Structural Biochemistry_Volume_4|PDF Version of Volume 4}} ==[[/Relations of Structural Biochemistry with other Sciences/]]== ===[[/Physics/]]=== # [[/Thermodynamics/]] ## [[/Zeroth Law/]] ## [[/First law/]] ## [[/Second law/]] ### [[/Carnot Cycle/|Thermodynamic Cycles]] ## [[/Third law/]] ## [[/Internal Energy/]] ## [[/Entropy/]] ## [[/Enthalpy/]] ## [[/Heat capacity/]] ## [[/Free energy/]] ## [[/Material Equilibrium/]] ## [[/Phase Diagrams/]] ## [[/Phase Equilibria/]] ## [[/Endergonic reaction/]] ## [[/Exergonic reaction/]] ## [[/Molecular Thermodynamics/]] ## [[/Thermodynamic Equilibrium/]] ## [[/Ideal Gas/]] ## [[/Equation for Process Calculations for Ideal Gases/]] ## [[/Irreversible Process/]] ## [[/Application of the Virial Equations/]] # [[/Bioenergetics/]] # [[/Energy coupling in chemical reactions/]] # [[/Metabolism/]] ## [[/Anabolism/]] ## [[/Catabolism/]] # [[/Biophysics- Single Molecule techniques/]] ===[[/Chemistry/]]=== #[[/Chemical Bonding/]] ##[[/Chemical Bonding/Covalent bonds|Covalent Bonds]] ##[[/Chemical Bonding/Noncovalent bonds|Noncovalent Bonds]] ##[[/Chemical Bonding/Hydrogen bonds|Hydrogen bonds]] ##[[/Chemical Bonding/Hydrophobic interaction|Hydrophobic Interaction]] ##[[/Chemical Bonding/Van der Waals interaction|Van der Waals Interaction]] ##[[/Chemical Bonding/Dipole interaction|Dipole Interaction]] ##[[/Chemical Bonding/Ionic interaction|Ionic Interaction]] ##[[/Chemical Bonding/ Disulfide bonds|Disulfide Bonds]] ###[[/Chemical Bonding/ Disulfide bonds/Multiple Ways to make Disulfides|Multiple ways to make Disulfides]] ##[[/Chemical Bonding/ Electronic Structure Theories|Electronic Structure Theories]] #[[/Biochemical Natural Selection/]] ##[[/Chemical Bonding/ Electronic Structure Theories|Electronic Structure Theories]] #[[/Organic Chemistry/]] ##[[/Organic Chemistry/Organic Functional Group|Organic Functional Groups]] ###[[/Organic Chemistry/Organic Functional Group/Hydroxyl|Hydroxyl]] ###[[/Organic Chemistry/Organic Functional Group/Carbonyl|Carbonyl]] ###[[/Organic Chemistry/Organic Functional Group/Carboxyl|Carboxyl]] ###[[/Organic Chemistry/Organic Functional Group/Amino|Amino]] ###[[/Organic Chemistry/Organic Functional Group/Amide|Amide]] ###[[/Organic Chemistry/Organic Functional Group/Sulfhydryl|Sulfhydryl]] ###[[/Organic Chemistry/Organic Functional Group/Phosphate|Phosphate]] ##[[/Organic Chemistry/Organic Synthesis|Organic Synthesis]] ##[[/Organic Chemistry/Types of Macromolecules|Types of Macromolecules]] ###[[/Organic Chemistry/Carbohydrates|Carbohydrates]] ###[[/Organic Chemistry/Nucleic Acids (DNA)|Nucleic Acids]] ###[[/Organic Chemistry/Lipids|Lipids]] ###[[/Organic Chemistry/Proteins|Proteins]] ##[[/Organic Chemistry/Reagents|Reagents]] ##[[/Organic Chemistry/Mechanisms of Organic Molecules|Mechanisms of Organic Molecules]] ##[[/Organic Chemistry/Stereochemistry|Stereochemistry of Organic Molecules]] ##[[/Chemistry of important organic molecules in Biochemistry/|Chemistry of Important Organic Molecules in Biochemistry]] ###[[/Chemistry of important organic molecules in Biochemistry/Vitamins and Cofactors|Vitamins and Cofactors]] ###[[/Chemistry of important organic molecules in Biochemistry/Vitamin D|Vitamin D]] ###[[/Chemistry of important organic molecules in Biochemistry/Vitamin K|Vitamin K]] ###[[/Chemistry of important organic molecules in Biochemistry/Vitamin C|Vitamin C]] ###[[/Chemistry of important organic molecules in Biochemistry/Vitamin A|Vitamin A]] ###[[/Chemistry of important organic molecules in Biochemistry/Vitamin E|Vitamin E]] ###[[/Chemistry of important organic molecules in Biochemistry/Vitamin B|Vitamin B]] ####[[/Chemistry of important organic molecules in Biochemistry/Vitamin B12|Vitamin B12]] ####[[/Chemistry of important organic molecules in Biochemistry/Vitamin B6|Vitamin B6]] ##[[/Organic Chemistry/Important Organic Reactions in Biochemistry|Important Organic Reactions in Biochemistry]] ###[[/Organic Chemistry/Important Organic Reactions in Biochemistry/Peptide Bonding|Peptide Bonding]] ##[[/Organic Chemistry/Techniques in Organic Chemistry|Techniques in Organic Chemistry]] ###[[/Organic Chemistry/Methods of Separation and Isolation|Methods of Separation and Isolation]] ###[[/Organic Chemistry/Methods of Purification|Methods of Purification]] ###[[/Organic Chemistry/Methods of Identification|Methods of Identification]] ###[[/Organic Chemistry/Method of Combustion Analysis|Method of Combustion Analysis]] ###[[/Organic Chemistry/Method of Fischer Esterification|Fischer Esterification]] ###[[/Organic Chemistry/Method of Trans Esterification|Trans Esterification]] ##[[/Organic Chemistry/Organic Chemistry Terms|Organic Chemistry Terms]] ##[[/Organic Chemistry/Synthesis|Synthesis]] ##[[/Organometallic Chemistry/]] ###[[/Bioorganometallic Chemistry/]] ##[[/Degree of Unsaturation/]] ##[[/Acid-Base Chemistry/]] #[[/Inorganic Chemistry/]] ##[[/Metals/]] ###[[/Alkali Metals/]] ###[[/Alkali Earth metals/|Alkali Earth Metals]] ###[[/Transition Metals/]] ###[[/Poor Metals/]] ###[[/Rare Earth Metals/]] ###[[/Biological Roles of Metal Ions/]] ###[[/Oxidation states/]] ###[[/Copper Metallochaperones/]] ###[[/Bioremediation of Metals/]] ##[[/Inorganic Chemistry/Semimetals|Metalloids/Semimetals]] ###[[/Inorganic Chemistry/Semimetals|Introduction of porous Silicon]] ###[[/Carbon Nanomaterials/]] ##[[/Nonmetals/]] ###[[/Inorganic Chemistry/Nonmetals/Halogens|Halogens]] ###[[/Noble Gases/]] ##[[/Linear Combination of Atomic Orbitals/]] ##[[/Molecular Orbitals/]] ##[[/How to Construct Molecular Orbital Diagram/]] ##[[/Reduction Formula and Projection Operator/]] #[[/Point Groups/]] #[[/Character Table/]] #[[/SALC/]] #[[/Chemical Reactions/]] ##[[/Rate Laws/]] ##[[/Kinetic and Thermodynamic Control/]] ##[[/Reaction types/]] #[[/Molecular Geometry/]] #[[/Periodic trends/]] ##[[/Atomic Radius/]] ##[[/Electron Affinity/]] ##[[/Electronegativity/]] ##[[/Ionization Energy/]] ##[[/Metallic Behavior/]] ##[[/Melting Point/]] #[[/Medicinal Chemistry/]] #[[/Cystalline solid state/]] ##[[/Formulas and structures/]] #[[/General Chemistry/]] ##[[/Significant Figures/]] ##[[/Matter/]] ===[[/Biological Bases/|Biology]] === #[[/Properties of Living Organisms/]] #[[/Retinoid/]] ====[[/Evolutionary Bases/|Evolution]]==== #[[/History of the Earth/]] # [[/RNA World Hypothesis|RNA World Hypothesis]] #[[/Evolution in the Laboratory/]] #[[/Evolution of Humans/]] #[[/Evolution of Populations/]] #[[/The Oparin-Haldane Hypothesis/]] #[[/Molecular Evolution/]] # [[/Three Domains of Life/]] ##[[/Three Domains of Life/Archaea|Archaea]] ###[[/Three Domains of Life/Archaea/SAMPylation Protein in Archaea|SAMPylation Protein in Archaea]] ##[[/Three Domains of Life/Bacteria|Bacteria]] ##[[/Three Domains of Life/Eukarya|Eukarya]] ###[[/Three Domains of Life/Eukarya/Community Ecology|Community Ecology]] # [[/The Endosymbiotic Theory/]] # [[/The Evolution of Membranes/]] # [[/Natural Selection of Aluminum and Silicon/]] # [[/Speciation/]] # [[/Gene Flow/]] # [[/Organismic and Evolutionary Biology/]] #[[/Hardy-Weinberg Principle/]] ====[[/Cellular Bases/|The Cell]]==== # [[/Cell Organelles|Cell Organelles and Structural Biochemistry]] ## [[/Cell Organelles/Nucleus|Nucleus]] ##[[/Cell Organelles/Nucleolus|Nucleolus]] ##[[/Cell Organelles/Ribosome|Ribosome]] ###[[/Cell Organelles/Ribosome/Ribosome Synthesis|Ribosome Synthesis]] ###[[/Cell Organelles/Ribosome/Maturation|Maturation]] ###[[/Cell Organelles/Ribosome/RNP|RNP]] ##[[/Cell Organelles/Chloroplast|Chloroplast]] ##[[/Cell Organelles/Proteins|Proteins]] ##[[/Cell Organelles/Endoplasmic Reticulum|Endoplasmic Reticulum]] ###[[/Cell Organelles/Endoplasmic Reticulum/ER Stress & Type 2 Diabetes|ER Stress & Type 2 Diabetes]] ##[[/Cell Organelles/Golgi Apparatus|Golgi Apparatus]] ##[[/Cell Organelles/Mitochondria|Mitochondria]] ###[[/Cell Organelles/Mitochondria/Cardiolipin and the Mitochondria|Cardiolipin and the Mitochondria]] ##[[/Cell Organelles/Centrioles|Centrioles]] ##[[/Cell Organelles/Cytosol|Cytosol]] ##[[/Cell Organelles/Lysosome|Lysosome]] ##[[/Cell Organelles/Peroxisome|Peroxisome]] ##[[/Cell Organelles/Cytoskeleton|Cytoskeleton]] ##[[/Functional Categories of Eukaryotic Organelles/]] ##[[/Cell Organelles/Plant Cell|Plant Cell]] ###[[/Cell Organelles/Plant Cell/Heat Stress Response|Heat Stress Response]] ### [[/Cell Organelles/Plant Cell/Cellulosomes|Cellulosomes]] ##[[/Cell Organelles/Animal Cell|Animal Cell]] ###[[/Cell Organelles/Animal Cell/Membrane Contact Site|Membrane Contact Site]] ##[[/Imaging cellular architecture with X-rays/]] ##[[/Fluorescence/]] ##[[/Cell Aging/]] ##[[/Cell Adhesion/]] #[[/Prokaryotes and Eukaryotes/]] ##[[/CRISPR defense system (Prokaryotes)/]] ##[[/Control of Gene Expression in Prokaryotes/]] ##[[/Control of Gene Expression in Eukaryotes/]] ##[[/Eukaryotic Alternative Splicing/]] ##[[/Metal Levels in Eukaryotes/]] #[[/Stem Cells/]] ##[[/Embryonic Stem Cells/]] ##[[/Adult Stem Cells/]] #[[/Cells Transforming Energy/]] ## [[/Metabolism Coupled Reactions/]] ##[[/ATP/]] ##[[/Acetyl-CoA/]] ##[[/Glycolysis and Gluconeogenesis/]] ### [[/Anaerobic Respiration (Fermentation)/]] ### [[/Aerobic Respiration/]] ### [[/Pyruvate Dehydrogenase Complex/]] ### [[/Krebs Cycle (Citric Acid cycle)/]] ### [[/Oxidative Phosphorylation Cycle (Electron Transport Chain cycle)/]] ### [[/Gluconeogenesis/]] ### [[/Phosphofructokinase-1/]] #### [[/Micro-purification/]] ##[[/Light Reaction/]] ##[[/Calvin Cycle/]] ##[[/The Pentose Phosphate Pathway/]] #[[/Control Systems/]] ##[[/Cell Signaling Pathways/Nervous System|Nervous System]] ###[[/Parkinson's Disease/]] ##[[/Cell Signaling Pathways/Circulatory System|Circulatory System]] ##[[/Cell Signaling Pathways/Excretory System|Excretory System]] ##[[/Cell Signaling Pathways/Respiratory System|Respiratory System]] ### [[/Asthma/Asthma symptoms/]] ##[[/Cell Signaling Pathways/Digestive System|Digestive System]] ### [[/Lactose Intolerance/]] ### [[/Crohn's Disease/]] ### [[/Cirrhosis/]] ##[[/Cell Signaling Pathways/Muscular System|Muscular System]] ##[[/Cell Signaling Pathways/Endocrine System|Endocrine System]] ###[[/Ovarian Cancer/]] ###[[/Graves Disease/]] ###[[/Addison's Disease/]] ##[[/Cell Signaling Pathways/Sensory System|Sensory System]] ### [[/Biochemical Pathways of Vision/]] ##[[/Cell Signaling Pathways/Immune System|Immune System]] ##[[/Cell Signaling Pathways/Integumentary System|Integumentary System]] ##[[/Cell Signaling Pathways/Reproductive System|Reproductive System]] #[[/Cell Signaling Pathways/]] ##[[/Cell Signaling Pathways/Juxtacrine Signaling|Juxtacrine Signaling]] ##[[/Cell Signaling Pathways/Paracrine Signaling|Paracrine Signaling]] ##[[/Cell Signaling Pathways/Endocrine Signaling|Endocrine Signaling]] ##[[/Cell Signaling Pathways/G-Proteins and G-Protein Coupled Receptors|G-Proteins and G-Protein Coupled Receptors]] ##[[/Cell Signaling Pathways/Adenylate Cyclase and cAMP Signaling|Adenylate Cyclase and cAMP Signaling]] ##[[/Cell Signaling Pathways/Phosphoinositol Signaling|Phosphoinositol Signaling]] ##[[/Cell Signaling Pathways/Calcium Signaling|Calcium Signaling]] ##[[/Cell Signaling Pathways/Protein Kinases Signaling Cascades|Protein Kinases Signaling Cascades]] ##[[/Cell Signaling Pathways/Receptor Tyrosine Kinases|Receptor Tyrosine Kinases]] ##[[/Cell Signaling Pathways/Kinases Inhibitors|Kinases Inhibitors]] ###[[/MPS1 protein kinase inhibitor development/]] ##[[/Cell Signaling Pathways/Insulin Signaling|Insulin Signaling]] ##[[/Cell Signaling Pathways/Epidermal Growth Factor Signaling|Epidermal Growth Factor Signaling]] ##[[/Cell Signaling Pathways/RAS|RAS]] ##[[/Cell Signaling Pathways/ROS|ROS]] ##[[/Cell Signaling Pathways/Problems in Signaling that cause Cancer|Problems in Signaling that cause Cancer]] ##[[/Cell Signaling Pathways/Transforming Growth Factor Beta|Transforming Growth Factor Beta]] ##[[/Cell Signaling Pathways/Hormonal Signaling|Hormonal Signaling]] ##[[/Cell Signaling Pathways/Apoptosis|Apoptosis]] ##[[/Cell Signaling Pathways/RAGE: Pattern Recognition Receptor|RAGE: Pattern Recognition Receptor]] ##[[/Cell Signaling Pathways/Mobile Zinc and Nitric Oxide|Mobile Zinc and Nitric Oxide]] ##[[/Nitric Oxide/]] ##[[/Cell Signaling Pathways/Heparan Sulfate|Heparan Sulfate]] ##[[/Cell Signaling Pathways/Skeletal Muscle Remodeling|Skeletal Muscle Remodeling]] ##[[/Cell Signaling Pathways/Phagoptosis|Phagoptosis]] ##[[/Cell Signaling Pathways/Necrosis|Necrosis]] ##[[/Cell Signaling Pathways/Noise in Signaling|Noise in Signaling]] ##[[/Cell Signaling Pathways/Hippo Signaling Pathway|Hippo Signaling]] ##[[/Cell Signaling Pathways/cJun-NH2 Terminal Kinase|JNK Signaling]] ##[[/Cell Signaling Pathways/Immune Signaling|Immune Signaling]] ###[[/RIG-I-like Receptors (RLR)/]] ###[[/NOD-like Receptors (NLR)/]] ###[[/IL23R/]] ##[[/Cell Signaling Pathways/Apoptosis-Inducing Factor|Apoptosis-Inducing Factor]] ##[[/Cell Signaling Pathways/Adipogenesis: From Stem Cell to Adipocyte|Adipogenesis: From Stem Cell to Adipocyte]] ##[[/Cell Signaling Pathways/Nitric Oxide and CGMP Response|Nitric Oxide and CGMP Response]] #[[/Secretins/]] #[[/Microscopy/]] #[[/Endocytosis/]] ##[[/Actin Assembly during Endocytosis/]] #[[/Virus Entry by Endocytosis/]] #[[/Mitotic Spindles/]] #[[/Pili/]] ##[[/Type IV Pili/]] #[[/Flagella/]] #[[/Aging and Metabolic Control Analysis/]] #[[/Short Linear Motifs and Viral Infection/]] #[[/Phagocytosis/]] #[[/Pinocytosis/]] #[[/Cytokine Receptors/]] #[[/Ras-ERK and PI3K-mTOR pathways/]] ====[[/Genetic Bases/|Genetics]]==== #[[/The Genetics of Bacteria/]] #[[/Properties of Mutant Alleles/]] #[[/Foundation of Genetics/]] #[[/Genetics terms/]] #[[/Inheritance Patterns/]] #[[/Chromosomes/]] #[[/Epigenomics/]] ##[[/Epigenome reader/]] #[[/Mitosis/]] #[[/Meiosis/]] #[[/Homeobox Genes/]] #[[/How can you know if Genes are "on" or "off" in a cell?/]] #[[/Genetic Variants/]] #[[/Structural Variation/]] ====[[/Nucleic Acid/Biology of Cancer|Biology of Cancer]]==== # [[/Nucleic Acid/Biology of Cancer/Defective Repair of DNA|Defective Repair of DNA]] # [[/Classifications of Cancer/]] ## [[/Carcinoma/]] ## [[/Sarcoma/]] ## [[/Lymphoma/]] ## [[/Leukemia/]] ## [[/Germ Cell Tumor/]] ## [[/Blastoma/]] # [[/Nucleic Acid/Biology of Cancer/Mutagenic Action on Bacteria|Mutagenesis]] ## [[/Nucleic Acid/Biology of Cancer/Mutagenic Action on Bacteria/Ames test|Ames test]] # [[/Tumor suppressor genes/]] ##[[/PTEN/]] ## [[/p53/]] ## [[/P63|p63]] ## [[/p73/]] ##[[/sequestosome-1/]] ##[[/Retinoblastoma/]] ## [[/p62/]] ##[[/Brooke-Spiegler syndrome/]] #[[/Glutamine Addiction in Cancer/]] #[[/Ligand-Binding Site and Glutamate Receptor Trafficking/]] # [[Structural Biochemistry/Proto-oncogene|Proto-oncogenes]] ===[[/Medicine & Drug Design/]]=== #[[/Drug Targeting/]] #[[/Quantum Dot-Aptamer Conjugate/]] #[[/Pharmaceutical Dosage Forms/]] ##[[/Solid Dosage Forms/]] ##[[/Liquid Dosage Forms/]] ##[[/Topical Dosage Forms/]] ##[[/Ophthalmic dosage forms/]] ##[[/Miscellaneous dosage forms/]] #[[/Drug Platform/]] #[[/Drug Classification/]] #[[/Drug Development Challenges/]] # [[/Development and Discovery of Zanamivir & Oseltamivir for Various Diseases/]] # [[/Clinical Development of Drugs/]] # [[/Controlled Substances Act/]] # [[/Contribution of natural products/]] # [[/How drugs cross the cell membrane/]] # [[/MDR Pumps/]] # [[/Response to Medicine/]] # [[/Influenza Virus/]] # [[/Alprazolam/]] # [[/Amsacrine/]] # [[/Aspirin/]] # [[/Valsartan/]] # [[/Dianabol/]] # [[/Tylenol/]] # [[/Prozac/]] # [[/Anthrax/]] # [[/Phenelzine/]] # [[/Pepcid/]] # [[/Adalat/]] # [[/Bosulif/]] # [[/Luvox/]] # [[/Norethindrone/]] # [[/Paclitaxel/]] # [[/Allegra/]] # [[/Adderall/]] # [[/Ritalin/]] # [[/Paxil/]] # [[/Paxin/]] # [[/Marijuana/]] # [[/Benadryl/]] # [[/Prednisone/]] # [[/Tobacco and Nicotine/]] # [[/Alcohol/]] # [[/Acetaminophen/]] # [[/Vicodin/]] # [[/Folic acid/]] # [[/Ayahuasca/]] # [[/Viagra (Sildenafil Citrate)/]] # [[/Vyvanse/]] # [[/Retrovir/AZT/]] # [[/Drug Antagonists/]] # [[/Tyrosine Kinase Inhibitors/]] # [[/Drug Resistance/]] # [[/Antivirals/]] # [[/Ketamine/]] # [[/MDMA/]] # [[/Cocaine/]] # [[/Warfarin/]] # [[/Ibuprofen/]] # [[/Loratadine/]] # [[/Nexium/]] # [[/Methotrexate/]] # [[/Vancomycin/]] # [[/Thalidomide/]] # [[/Simvastatin/]] # [[/Drug Reward Path In The Brain/]] # [[/Hurler Syndrome and Treatments/]] # [[/RNA-Based Drugs/]] # [[/Antibiotics/]] # [[/Prodrugs/]] # [[/Selective Serotonin Reuptake Inhibitors/]] # [[/Stages of how a drug passes through the body/]] # [[/Statin/]] # [[/Caffeine/]] # [[/Lysergic acid diethylamide/]] # [[/Methamphetamine/]] # [[/Minocycline/]] # [[/Testosterone and the Anabolic-Androgenic Steroid (AASs)/]] # [[/Oxycodone/]] # [[/Contraceptives/]] # [[/Morphine/]] # [[/Diprivan/]] # [[/Rituximab/]] # [[/Plan B/]] #[[/Routes of Drug Administration/]] ##[[/Topical/]] ###[[/Epicutaneous/]] ###[[/Eye Drop/]] ###[[/Inhalation/]] ###[[/Intranasal Route/]] ##[[/Enteral/]] ###[[/Oral/]] ###[[/Rectal/]] ###[[/Sublingual/]] ##[[/Parenteral/]] ###[[/Intravenous/]] ###[[/Intramuscular/]] ###[[/Subcutaneous/]] ###[[/Intraarterial/]] ###[[/Intradermal/]] ###[[/Transdermal/]] ###[[/Transmucosal/]] ###[[/Inhalation/]] #[[/Pharmacokinetics/]] #[[/PTP1B/]] #[[/Amphetamine/]] #[[/Juvenile Hormone/]] #[[/Phylketonuria (PKU)/]] #[[/Antibiotic/]] #[[/Furosemide/]] #[[/Vitamin C/]] #[[/Lantipeptides/]] #[[/ADME/]] #[[/Pharmacology/]] ===[[/Laboratory and Clinical Relationship/]]=== # [[/Translational Science/]] ## [[/Diabetes/]] ## [[/Alzheimers/]] #[[/Personalized Medicine/]] #[[/Model Organisms/]] #[[/Bridging the gap between basic and clinical investigation/]] ===[[/Histology/]]=== # [[/Types of Stains/]] ##[[/H and E/]] ===[[/Immunohistochemistry/]]=== ===[[/Neuroscience/]]=== #[[/Neurons/]] ##[[/Action Potential/]] ##[[/Resting Potential/]] ##[[/Signaling Within Neurons/]] #[[/Glial Cells/]] #[[/Neurochemistry/]] ##[[/Neurotransmitters/]] #[[/Axonal Transport and Disease/]] ##[[/Multiple Sclerosis/]] #[[/Synapses/]] #[[/Channelopathies/]] #[[/Phases of Brain Development/]] ##[[/Neural Induction/]] ##[[/Proliferation/]] ##[[/Migration/]] ##[[/Differentiation/]] ##[[/Synaptogenesis/]] ##[[/Cell Death/Stabilization/]] ##[[/Synaptic Rearrangement/]] #[[/Neurodegeneration/]] #[[/Neuroglobin/]] #[[/Motor Systems/]] ##[[/Basal Ganglia/]] ##[[/Cerebellum/]] ===[[/Systems Biology/]]=== # [[/Systems Biology/Analysis of Programmed Cell Death|Analysis of Programmed Cell Death]] ===[[/Bioinformatics/]]=== # [[/Bioinformatics/Homology|Homology]] # [[/Bioinformatics/Sequences Alignments|Sequences Alignments]] # [[/Bioinformatics/Structural Alignments|Structural Alignments]] #[[/Advances and pitfalls of protein structural alignment/]] ## [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment|Programs Used For Structural Alignment]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/DALI|DALI]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/Combinatorial Extension|Combinatorial Extension]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/SSAP|SSAP]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/GANGSTA+|GANGSTA+]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/MAMMOTH|MAMMOTH]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/RAPIDO|RAPIDO]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/SABERTOOTH|SABERTOOTH]] ### [[/Bioinformatics/Structural Alignments/Programs Used For Structural Alignment/TOPOFIT|TOPOFIT]] ## [[/Bioinformatics/Structural Alignments/RNA Structural Alignment|RNA Structural Alignment]] # [[/Bioinformatics/Evolution Trees|Evolution Trees]] #[[/Bioimaging/]] # [[/Bioinformatics/Combinatorial Chemistry|Combinatorial Chemistry]] # [[/Bioinformatics/Comparative Bioinformatics|Comparative Genomics]] # [[/Transgenic Animal/]] ##[[/Protein function/Regulation|Regulation]] #[[/Bioinformatics/Protein Fold Recognition|Protein Fold Recognition]] #[http://en.wikibooks.org/wiki/Chemical_Information_Sources/SIRCh/Bioinformatics SIRCh Link for Bioinformateics] (Selected Internet Resources) #[[/Fold.it/]] ===[[/Molecular Modeling/]]=== #[[/Molecular Modeling/Molecular Docking|Molecular Docking]] #[[/Molecular Modeling/Molecular Dynamics|Classical Molecular Dynamics]] #[[/Molecular Modeling/Interactive 3D Model within a PDF|Interactive 3D Model within a PDF]] ===[[/Mental Inertia in the Biological Sciences/|Mental Inertia]]=== #[[/Incorrectly Established Results/]] #[[/Incorrect Understanding of a Mechanism Action/]] ==[[/Water/]]== #[[/Unique Properties/]] #[[/pH/]] #[[/Buffer/]] #[[/Osmosis/]] #[[/Polarity/]] #[[/Water Gas Reaction/]] ==[[/Proteins/]]== # [[/Proteins/Amino Acids|Amino Acids]] ##[[/Proteins/Total Chemical Synthesis of a D-Enzyme: The Enantiomers of HIV-1 Protease Show Demonstrations of Reciprocal Chiral Substrate Specificity|Total Chemical Synthesis of a D-Enzyme: The Enantiomers of HIV-1 Protease Show Demonstrations of Reciprocal Chiral Substrate Specificity]] ##[[/Proteins/Nitrogen Fixation|Nitrogen Fixation]] ##[[/Proteins/Amino Acid Degradation|Amino Acid Degradation]] ##[[/Proteins/Amino Acid Biosynthesis|Amino Acid Biosynthesis]] ##[[/Proteins/Recent Progress in Understanding Alzheimer's β-Amyloid structures|Proteins/Recent Progress in Understanding Alzheimer's β-Amyloid structures]] # [[/Proteins/Proteins|Proteins]] ## [[/Proteins/Structures|Structures]] ## [[/Proteins/Surface Layer Proteins|Surface Layer Proteins]] ## [[/Proteins/Protein Folding|Protein Folding]] ## [[/Proteins/Ramachandron Plot|Ramachandron Plot]] ## [[/Proteins/Protein Folding Problem|Protein Folding Problem]] ## [[/Proteins/Protein Folding on the Ribosome|Protein Folding on the Ribosome]] ## [[/Proteins/Assembly of bacterial inner membrane proteins|Assembly of bacterial inner membrane proteins]] ## [[/Proteins/Protein Folding to New Enzymes|Protein Folding to New Enzymes]] ## [[/Proteins/Fibrous Proteins|Fibrous Proteins]] ## [[/Proteins/Unfolded Protein Response|Unfolded Protein Response]] ## [[/Proteins/Signaling Control of Splicing Proteins|Signaling Control of Splicing Proteins]] ##[[/Analyzing and visualizing residue networks of protein structures/]] ## [[/Binding-sites Predictions assisting protein-protein Docking/]] # [[/Proteins/Developing Novel Classifications of Protein Structure|Developing Novel Classifications of Protein Structure]] # [[/Proteins/Protein Studies|Techniques to Study Proteins]] ##[[/Counting proteins using fluorescence microscopy/]] # [[/Proteostasis/]] ## [[/Proteins/Synthesis|Synthesis]] ###[[/Non Ribosomal Peptide Synthesis/]] ###[[/Bacterial Protein Synthesis/]] ## [[/Proteins/Purification|Purification]] ### [[/Proteins/Purification/Differential Centrifugation|Differential Centrifugation]] ### [[/Proteins/Purification/Salting Out|Salting Out]] ### [[/Proteins/Purification/Capillary Electrophoresis|Capillary Electrophoresis]] ### [[/Proteins/Purification/High Pressure Liquid chromatography|High pressure Liquid Chromatography (HPLC)]] #### [[/Proteins/Purification/Gel-Filtration chromatography|Gel-filtration Chromatography]] #### [[/Proteins/Purification/Ion-Exchange chromatography|Ion-Exchange Chromatography]] #### [[/Proteins/Purification/Affinity chromatography|Affinity Chromatography]] #### [[/Proteins/Purification/Hydrophobic Interaction Chromatography|Hydrophobic Interaction Chromatography (HIC)]] #### [[/Chromatography/Column|Column Chromatography]] #### [[/Chromatography/Planar|Planar Chromatography]] ##### [[/Chromatography/Paper|Paper Chromatography]] ##### [[/Chromatography/Thin Layer|Thin Layer Chromatography]] #### [[/Chromatography/Gas|Gas Chromatography]] #### [[/Chromatography/Liquid|Liquid Chromatography]] ### [[/Proteins/Purification/Isoelectric Focusing|Isoelectric Focusing]] ### [[/Proteins/Purification/Dialysis|Dialysis]] ### [[/Proteins/Purification|MicroPurification]] ## [[/Proteins/Analysis of Purification Result|Analysis of Purification Results]] ### [[/Identifying Proteins|Identifying Proteins]] #### [[/Cellulose Acetate Electrophoresis|Cellulose Acetate Electrophoresis]] ### [[/Quantifying Proteins|Quantifying Proteins]] #### [[/Proteins/Gel Electrophoresis|Gel Electrophoresis]] ####[[/Proteins/Purification/SDS-Polyacrylamide Gel Electrophoresis|SDS-Polyacrylamide Gel Electrophoresis]][[/Proteins/Purification/Edman Sequencing|Edman Sequencing]] ####[[/Proteins/Purification/SDS-Polyacrylamide Gel Electrophoresis|SDS-Polyacrylamide Gel Electrophoresis]][[/Proteins/Purification/Micro-Purification /Edman Sequencing|Edman Sequencing]] #### [[/Proteins/Zonal Centrifugation|Zonal Centrifugation]] #### [[/Bradford Assay|Bradford Assay]] ###[[/Quantum Dots/]] ### [[/Analysis of Membrane Proteins|Analysis of Membrane Proteins]] ####[[/VDAC-1 and Analysis Using Solution NMR/]] ## [[/Analytical Ultracentrifugation/]] ## [[/Crosslinking Technique/]] ## [[/Proteins/Protein sequence determination techniques|Protein Sequence Determination Techniques]] ### [[/Proteins/Proteolytic Analysis of Proteins|Proteolytic Analysis of Proteins]] ### [[/Protein sequence determination techniques/Mass Spectroscopy|Mass Spectroscopy]] ## [[/Proteins/Protein Structure determination methods|Protein Structure Determination Methods]] ### [[/Proteins/NMR Spectroscopy|NMR Spectroscopy]] ###[[/Proteins/Deuterium Exchange Mass Spectrometry (DXMS)|Deuterium Exchange Mass Spectrometry]] ### [[/Proteins/X-ray Crystallography|X-ray Crystallography]] ### [[/Proteins/Cryo-Electron Microscopy|Cryo-Electron Microscopy]] ### [[/Proteins/Infrared Spectroscopy|Infrared Spectroscopy]] ### [[/Proteins/Neutron Diffraction|Neutron Diffraction]] ### [[/Proteins/Continuous Theory of Protein Structure|Continuous Theory of Protein Structure]] ## [[/Analyzing protein structure and function using ancestral gene reconstruction/]] ## [[/Proteins/Measuring Enzymatic Activity Using Spectroscopy|Measuring Enzymatic Activity Using Spectroscopy]] ## [[/Proteins/Protein Glycosylation|Protein Glycosylation]] ## [[/Comparison of Vertebrate and Invertebrate Proteolytic Cascades/]] ## [[/Conformational changes in Adenylyl Cyclases control regulation of signal transduction/]] ## [[/Prion Protein Misfolding and Disease/]] ## [[/Proteins/Immunology; Another Approach toward Protein Investigation|Immunology: Another Approach Towards Protein Analysis]] ### [[/Proteins/Antibody and Antigen Interaction|Antibody and Antigen Interaction]] #### [[/Proteins/Agglunation reactions|Agglunation Reactions]] ### [[/Proteins/Usage of Antibody in Protein Research|Use of Antibodies in Protein Research]] #### [[/Proteins/Enzyme-Linked Immunoabsorbent Assay (ELISA)|Enzyme-Linked Immunoabsorbent Assay (ELISA)]] #### [[/Proteins/Western Blotting|Western Blotting]] #### [[/Proteins/Fluorescent Marker|Fluorescent Marker]] #### [[/Enzyme-Linked ImmunoSpot Assay (ELISpot)/]] ### [[/Proteins/Preparation of Monoclonal Antibody|Preparation of Monoclonal Antibodies]] #### [[/Proteins/Sources of production of Monoclonal antibody|Sources of Monoclonal Antibody Production]] ### [[/Proteins/Preparation of Polyclonal Antibody|Preparation of Polyclonal Antibodies]] ### [[/Dynamic Light Scattering|Dynamic Light Scattering]] ##[[/Site Prediction/]] ##[[/Protein Misfolding and Human Disease/]] # [[/Proteins/Protein Translation|Protein Translation]] ##[[/Proteins/Myristoylation|Myristoylation]] ##[[/Proteins/Internal Ribosome Entry Sites|Internal Ribosome Entry Sites]] # [[/Proteins/Protein Modification|Protein Modification]] ##[[/Proteins/Palmitoylation|Palmitoylation]] ##[[/Proteins/Prenylation|Prenylation]] # [[/Proteins/Posttranslational Modification of Proteins|Posttranslational Modification of Proteins]] ##[[/Proteins/Adenylation|Adenylation]] ##[[/Proteins/ADP-Ribosylation|ADP-Ribosylation]] ##[[/Enzyme Regulation/Acetylation|Acetylation]] ##[[/Proteins/Histone Modifications|Histone Modifications]] ###[[/Fast signals and slow marks: the dynamics of histone modifications/]] # [[/Proteins/Protein Phosphorylation by Protein Kinases|Protein Phosphorylation by Protein Kinases]] ##[[/NMP Kinase/]] ##[[/Phosphatase PHLPP/]] ##[[/Phosphatidylserine Binding Motif and PKC/]] ##[[/Pleckstrin Homology Domain Leucine-rich Repeat Protein Phosphatase/]] #[[/Detection of Phosphorylation/]] # [[/Proteins/Protein in Signal Transduction|Protein in Signal Transduction]] # [[/Proteins/Integrin Proteins|Integrin Proteins]] # [[/Proteins/Protein in Signal Transduction|Conformational changes in Adenylyl Cyclases control regulation of signal transduction]] # [[/Proteins/Protein O-GlcNAcylation by O-linked β-N-acetylglucosamine (O-GlcNAc)|Protein O-GlcNAcylation by O-linked β-N-acetylglucosamine (O-GlcNAc)]] # [[/Proteins/Protein Acetylation by Lipids|Protein Acetylation by Lipids]] ##[[/Proteins are modified by fatty acids /]] # [[/Proteins/Protein Functions|Protein Functions]] ##[[/Structural/]] ##[[/Binding/]] ###[[/Myoglobin/]] ###[[/Hemoglobin/]] ###[[/Hemocyanin/]] ###[[/Protein-Protein Interaction Network/]] ##[[/Catalysis/]] ###[[/Catalytic Strategies/Enzyme Classification|Enzyme Classification]] ###[[/Proteases/]] ##[[/Switching/]] #[[/Protein function/Regulation|Regulation]] ##[[/Protein function/Interferon2|Interferon]] ##[[/Protein function/HIF|HIF]] ##[[/Protein function/HIF switch|HIF switch]] ##[[/Protein function/VHL|VHL]] #[[/Protein function/Lysozyme|Lysozyme]] #[[/Oct Proteins/]] #[[/Lafora Disease/]] #[[/Other Non-Common Amino Acids/]] #[[/Inherently Disordered Proteins/]] #[[/Stability, Mutation and Evolvability/]] #[[/Protein Disorder/]] #[[/Nonribosomal Peptide Synthestases (NRPSs)//]] #[[/Overcoming Challenges of Protein Crystallography//]] #[[/Protein Evolution/]] #[[/Sirtuins/]] #[[/Collagen/]] #[[/Serpins/]] #[[/Glycoproteins/]] ##[[/Glycoproteins/Ebola Virus|Ebola Virus]] #[[/Protein Design/]] #[[/Protein Design & Drug Delivery/]] #[[/Drug Delivery/]] #[[/Beta-Propeller Proteins/]] #[[/WD40 Domains/]] #[[/Bub1 and BubR1/]] #[[/APOBEC3G/]] #[[/Glutaredoxins/]] #[[/TAX1BP1/]] #[[/TPD-43/]] ===[[/Enzyme Catalytic Mechanism/Protein Function|Protein Function]]=== #[[/Enzyme Catalytic Mechanism/Binding|Binding]] ##[[/Protein function/Conformational Selection|Conformational Selection]] ##[[/Protein function/Ligand|Ligand]] ###[[/Protein function/Ligand/Metal Binding Sites|Metal Binding Sites]] ##[[/Protein function/Binding Sites|Binding Sites]] ##[[/Protein function/Lock and Key|Lock and Key]] ##[[/Protein function/Induced Fit|Induced Fit]] ##[[/Protein function/Transition-state Model|Transition-state Model]] ##[[/Protein function/Binding Sites/Cooperativity|Cooperativity]] #[[/Enzyme Catalytic Mechanism/Integral Membrane Protein|Integral Membrane Protein]] ##[[/Protein function/Integral Membrane Protein|Alpha Helical Membrane Protein]] #[[/Protein function/Heme group/Myoglobin|Myoglobin]] ##[[/Protein function/Heme group|Heme Group]] ###[[/Bilirubin/]] ##[[/Protein function/Heme group/Biological Roles of Metal Ions|Biological Roles of Metal Ions]] ##[[/Protein function/Myoglobin's Oxygen Binding Curve|Myoglobin's Oxygen Binding Curve]] ##[[/Protein function/Additional Globins2|Additional Globins]] #[[/Protein function/Hemoglobin|Hemoglobin]] ##[[/Protein function/Heme group/Hemoglobin|Hemoglobin-Heme Group]] ##[[/Protein function/Heme group/Hemoglobin/Sickle disease|Sickle Cell Anemia]] ##[[/Protein function/Heme group/Hemoglobin/Thalassemia|Thalassemia]] ##[[/Protein function/Heme group/Hemoglobin/AHSP|AHSP]] ##[[/Protein function/Heme group/Hemoglobin/Bohr Effect|Bohr Effect]] ##[[/Protein function/Heme group/Hemoglobin/Affinity Constant|Affinity Constant]] ##[[/Protein function/Heme group/Hemoglobin/Dissociation Constant|Dissociation Constant]] ##[[/Enzyme Catalytic Mechanism/Regulation|Regulation]] ##[[/Enzyme Catalytic Mechanism/Regulation/Regulation by 2,3-bisphosphoglycerate|Regulation by 2,3-Bisphosphoglycerate (2,3-BPG)]] ##[[/Protein function/Oxygen-Binding Curve|Oxygen-Binding Curve]] ##[[/Protein function/Heme group/Other Globins|Other Globins]] #[[/Protein function/Antibodies|Antibodies]] ##[[/Protein function/Epitope|Epitope]] ##[[/Protein function/Antigen|Antigen]] ##[[/Protein function/Major Histocompatibility Complex (MHC)|Major Histocompatibility Complex (MHC)]] ###[[/Protein function/Major Histocompatibility Complex (MHC)/MHC Class I|MHC Class I]] ###[[/Protein function/Major Histocompatibility Complex (MHC)/MHC Class II|MHC Class II]] ##[[/Protein function/Abzyme|Abzyme]] #[[/Protein function/Myosin|Myosin]] #[[/Protein function/Actin|Actin]] #[[/Protein function/Insulin|Insulin]] #[[/Protein function/DNA Binding|DNA Binding]] #[[/Fluorescent Proteins/]] #[[/G Proteins/]] #[[/LPA Receptors/]] #[[/G Protein Mechanism/]] #[[/Ferritin/]] #[[/Siderochromes/]] #[[/The "fuzzy" interactome/]] #[[/Protein Folding and Chaperones/]] ##[[/Protein Folding Rates/]] ##[[/Heat Shock Proteins/]] #[[/CCN Proteins/]] #[[/Prion Proteins/]] #[[/Bacterial Proteins/]] #[[/Ubiquitin/]] #[[/Cdc48/]] #[[/TGFβ and Integrins/]] #[[/AB5 Toxins/]] #[[/PHD Finger/]] #[[/TATA-Binding Protein/]] #[[/Chaperone Proteins/]] ##[[/HSP90/]] #[[/Function Attribution/]] #[[/Unfolded Protein Response/]] #[[/TDP-43/]] ===[[/Membrane Proteins/]]=== #[[/Membrane Proteins/Active Transport|Active Transport]] #[[/Membrane Proteins/Passive Transport|Passive Transport]] #[[/Membrane Proteins/Membrane Gradients and its Thermodynamics|Membrane Gradients and Thermodynamics]] #[[/Membrane Proteins/P-Type ATPases|P-type ATPases]] #[[/Membrane Proteins/ATP-Binding Cassette Proteins|ATP-Binding Cassette Proteins]] #[[/Membrane Proteins/Symporters|Symporters]] #[[/Membrane Proteins/Antiporters|Antiporters]] #[[/Membrane Proteins/Uniporters|Uniporters]] #[[/Membrane Proteins/Ion Channels|Ion Channels]] ##[[/Membrane Proteins/Ion Channels/Patch Clamp|Patch Clamp]] ##[[/Membrane Proteins/Ion Channels/Transient receptor potential channel|Transient receptor potential channel]] #[[/Membrane Proteins/Ligand-gated Ion Channels|Ligand-gated Ion Channels]] #[[/Membrane Proteins/Gap Junctions|Gap Junctions]] #[[/Membrane Proteins/Water Channels|Water Channels]] #[[/Membrane Proteins/Nuclear Pore Complex|Nuclear Pore Compex]] #[[/Membrane Proteins/Cotransporters|Cotransporters]] #[[/Membrane Proteins/Control Systems:Nervous System|Control Systems:Nervous System]] #[[/Membrane Proteins/The Evolution of Membrane Proteins|The Evolution of Membrane Proteins]] #[[/Membrane Proteins/Organizational Scheme for Protein Function|Organizational Scheme for Protein Function]] #[[/Membrane Proteins/Methods for Studying Membrane Proteins|Methods for Studying Membrane Proteins]] ##[[/Membrane Proteins/Methods for Studying Membrane Proteins/Solution NMR Spectroscopy|Solution NMR Spectroscopy]] ##[[/Membrane Proteins/Methods for Studying Membrane Proteins/Electron crystallography of proteins in membranes|Electron crystallography of proteins in membranes]] ##[[/Membrane Proteins/Methods for Studying Membrane Proteins/Cryo-electron Tomography and 3D Image Averaging|Cryo-electron Tomography and 3D Image Averaging]] #[[/Membrane Proteins/Assembly of Membrane Proteins into Complexes|Assembly of Membrane Proteins into Complexes]] #[[/Membrane Proteins/Topology|Topology]] #[[/Membrane Proteins/G Protein Coupled Receptor|G Protein Coupled Receptor]] #[[/Membrane Proteins/Multidrug-Resistance Pumps|Multidrug-Resistance Pumps]] #[[/Membrane Proteins|Study of Protein structure in lipid bilayer: Electron crystallography]] #[[/Membrane Proteins/Folding|Folding]] #[[/Membrane Proteins/Membrane Curvature|Membrane Curvature]] # [[/Hydrophobicity scales/]] #[[/Membrane Protein stresses in fusion and fission/]] #[[/Mucus Membrane System/]] #[[/Secretin/]] #[[/Binding of the Drug Amantadine to the Proton Channels of the M2 Protein in the Influenza Virus/]] #[[/TA proteins (GET) pathway in young men/]] ==[[/Carbohydrates/]]== # [[/Carbohydrates/Monosaccharides|Monosaccharides]] ## [[/Carbohydrates/Monosaccharides/Stereochemistry of Monosaccharides|Stereochemistry of Monosaccharides]] #[[/Carbohydrates/Carbohydrate Structure Elucidation through Periodic Acid Cleavage|Carbohydrate Structure Elucidation through Periodic Acid Cleavage]] # [[/Carbohydrates/Ketoses|Ketoses]] # [[/Carbohydrates/Aldoses|Aldoses]] # [[/Carbohydrates/Disaccharides|Disaccharides]] # [[/Carbohydrates/Oligosaccharides|Oligosaccharides]] # [[/Carbohydrates/Sequencing Oligosaccharides using glycosidases|Sequencing Oligosaccharides Using Glycosidases]] # [[/Carbohydrates/Polysaccharides|Polysaccharides]] # [[/Carbohydrates/Chitin]] # [[/Carbohydrates/Glycans|Glycans]] # [[/Carbohydrates/Peptidoglycan Biosynthesis|Peptidoglycan Biosynthesis]] # [[/Carbohydrates/Glycoproteins|Glycoproteins]] # [[/Carbohydrates/Carbohydrate Derivatives|Carbohydrate Derivatives]] # [[/Carbohydrates/Carbohydrates and Proteins|Carbohydrates and Proteins]] ## [[/Carbohydrates/Lectins|Lectins]] ##[[/Carbohydrates/Glycosaminoglycans|Glycosaminoglycans]] ## [[/Carbohydrates/Proteoglycans|Proteoglycans]] ## [[/Carbohydrates/Blood Type|Blood Type]] ##[[/Carbohydrates/Virus|Virus]] ### [[/Carbohydrates/Virus/Mechanism behind HIV Infection|Mechanism behind HIV Infection]] #[[/Carbohydrates/Carbohydrate Metabolism|Carbohydrate Metabolism]] #[[/Carbohydrates/Glycogen Breakdown|Glycogen Breakdown]] ==[[/Lipids/]]== #[[/Lipids/Fatty Acids|Fatty Acids]] ##[[/Triacylglycerols/]] #[[/Lipids/Cholesterol|Cholesterol]] ## [[/Lipids/Biosynthesis of Cholestrol/|Biosynthesis of Cholestrol]] ##[[/Lipids/Lipoproteins/|Lipoproteins]] #[[/Lipids/Biological Membranes|Biological Membranes]] #[[/Lipids/Membrane Lipids|Membrane Lipids]] #[[/Lipids/Membrane Transport|Membrane Transport]] #[[/Membrane Fusion/]] #[[/Membrane Fission/]] #[[/Lipids/Micelles|Micelles]] #[[/Lipids/Lipid Bilayer|Lipid Bilayer]] #[[/Lipids/Membrane Fluidity|Membrane Fluidity]] #[[/Lipids/Fluid Mosaic Model|Fluid Mosaic Model]] #[[/Lipids/Techniques to Study Membranes|Techniques to Study Membranes]] ## [[/Lipids/Techniques to Study Membranes/Electron Microscopy|Electron Microscopy]] ## [[/Lipids/Techniques to Study Membranes/Preparation of Bilayers and Vesicles|Preparation of Bilayers and Vesicles]] ## [[/Lipids/Techniques to Study Membranes/Scanning Calorimetry|Scanning Calorimetry]] ## [[/Lipids/Techniques to Study Membranes/Fluorescence Photo Bleaching|Fluorescence Photo Bleaching]] #[[/Lipids/Waxes, Soaps, and Detergents|Waxes, Soaps, and Detergents]] ## [[/Lipids/Fatty Wax|Fatty Wax]] ## [[/Lipids/Soap|Soap]] ## [[/Lipids/Detergents|Detergents]] #[[/Lipids/Isoprenoids|Isoprenoids]] #[[/Lipids/Lipid Rafts|Lipid Rafts]] #[[/Lipids/Sample Preparation for Mass Spectrometry-Based Lipidomics Studies]] #[[/Lipids/Mass Spectrometry-Based Structure Determination of Novel Lipids|Mass Spectrometry-Based Structure Determination of Novel Lipids]] #[[/Receptor-mediated Endocytosis/]] #[[/Lipids/Biosynthesis|Biosynthesis]] ##[[/Lipids/Biosynthesis|Triacylglycerols]] #[[/Lipid activation of protein kinases/]] #[[/Degradation of Odd-Chain and Unsaturated Fatty Acids/]] #[[/Liposomes/]] #[[/Lipid Droplets and Cellular Lipid Metabolism/]] ==[[/Nucleic Acids/]]== # [[/Nucleic Acid/Structure|Structure]] ## [[/Nucleic Acid/Phosphate|Phosphate]] ## [[/Nucleic Acid/Sugars|Sugars]] ### [[/Nucleic Acid/Sugars/Deoxyribose Sugar|Deoxyribose]] ### [[/Nucleic Acid/Sugars/Ribose|Ribose]] ## [[/Nucleic Acid/Nitrogenous Bases|Nitrogenous Bases]] ### [[/Nucleic Acid/Nitrogenous Bases/Purines|Purines]] #### [[/Nucleic Acid/Nitrogenous Bases/Purines/Adenine|Adenine]] #### [[/Nucleic Acid/Nitrogenous Bases/Purines/Guanine|Guanine]] #### [[/Nucleic Acid/Nitrogenous Bases/Purines/Purine|Purine]] #### [[/Nucleic Acid/Nitrogenous Bases/Purines/Hypoxanthine|Hypoxanthine]] #### [[/Nucleic Acid/Nitrogenous Bases/Purines/Xanthine|Xanthine]] #### [[/Nucleic Acid/Nitrogenous Bases/Purines/Theobromine|Theobromine]] ### [[/Nucleic Acid/Nitrogenous Bases/Pyrimidines|Pyrimidines]] #### [[/Nucleic Acid/Nitrogenous Bases/Pyrimidines/Cytosine|Cytosine]] #### [[/Nucleic Acid/Nitrogenous Bases/Pyrimidines/Uracil|Uracil]] #### [[/Nucleic Acid/Nitrogenous Bases/Pyrimidines/Thymine|Thymine]] ### [[/Nucleic Acid/Nitrogenous Bases/Ribonucleotide Reductase|Ribonucleotide Reductase]] ## [[/Nucleic Acid/Nucleotides|Nucleotides]] # [[/Nucleic Acid/Connection between monomers|Connection Between Monomers]] # [[/Nucleic Acid/DNA|DNA]] ## [[/Nucleic Acid/DNA/DNA structure|DNA structure]] ### [[/Nucleic Acid/DNA/DNA structure/Telomeres|Telomeres]] ### [[/Nucleic Acid/DNA/DNA structure/Unusual Structures|Unusual Structures]] ##[[/Nucleic Acid/DNA/Supercoiling and Nucleosomes|Supercoiling and Nucleosomes]] ##[[/Nucleic Acid/DNA/Palindromic Sequencing|Palindromic Sequencing]] ##[[/Nucleic Acid/DNA/DNA Denaturation|DNA Denaturation]] ##[[/Nucleic Acid/DNA/Avery-MacLeod-McCarty Experiment|Avery-MacLeod-McCarty Experiment]] ##[[/Nucleic Acid/DNA/Hershey-Chase Experiment|Hershey-Chase Experiment]] ##[[/Nucleic Acid/DNA/Chargaff's Experiments|Chargaff's Experiments]] ##[[/Nucleic Acid/DNA/Watson and Crick's Article|Watson and Crick's Article]] ##[[/Nucleic Acid/DNA/Franklin's DNA X-ray Crystallography|Franklin's DNA X-ray Crystallography]] ##[[/Nucleic Acid/DNA/Replication Process|Replication Process]] ### [[/Nucleic Acid/DNA/Replication Process/DNA Polymerase|DNA Polymerase]] ### [[/Nucleic Acid/DNA/Replication Process/DNA Initiation|DNA Initiation]] ##[[/Nucleic Acid/DNA/Meselson-Stahl Experiment|Meselson-Stahl Experiment]] ##[[/Nucleic Acid/DNA/Knockout Mouse|Knockout Mouse]] ##[[/Nucleic Acid/DNA/Transgenic Animals|Transgenic Animals]] ##[[/Nucleic Acid/DNA/Transgenic Plants|Transgenic Plants]] ##[[/The Hypochromic Effect/]] ##[[/DNA Repair/]] ###[[/DNA Repair/Mismatch Repair|Mismatch Repair]] ###[[/DNA Repair/Polynucleotide kinase/phosphatase in DNA strand break repair|Polynucleotide kinase/phosphatase in DNA strand break repair]] ##[[/DNA Packaging/]] ##[[/DNA as Nanomaterial/]] ##[[/Structural DNA Nanotechnology/]] ##[[/Holliday Junction/]] ##[[/Proliferative and Antiproliferative Genes/]] ##[[/Protein-DNA Recognition/]] ##[[/Transcription Regulation by Mediator/]] ##[[/Chromatin and Aging/]] ##[[/Chromatin regulation and genome maintenance by mammalian SIRT6/]] # [[/Nucleic Acid/RNA|RNA]] ## [[/Nucleic Acid/RNA/Messenger RNA (mRNA)|Messenger RNA (mRNA)]] ### [[/Nonsense-Mediated mRNA Decay/]] ## [[/Nucleic Acid/RNA/Transfer RNA (tRNA)|Transfer RNA (tRNA)]] ## [[/Nucleic Acid/RNA/Ribosomal RNA (rRNA)|Ribosomal RNA (rRNA)]] ## [[/Nucleic Acid/RNA/Small RNA|Small RNA]] ### [[/Nucleic Acid/RNA/MicroRNA (miRNA)|MicroRNA (miRNA)]] ## [[/Nucleic Acid/RNA/Other RNA|Other RNA]] ## [[/Nucleic Acid/RNA/RNA Polymerase|RNA Polymerase]] ### [[/Single-molecule study of RNAP/]] ## [[/Nucleic Acid/RNA/RNA-Dependent RNA Polymerase|RNA-Dependent RNA Polymerase]] ## [[/Nucleic Acid/RNA/RNA Helicase|RNA Helicase]] ## [[/Nucleic Acid/RNA/Riboswitch|Riboswitch]] ## [[/Nucleic Acid/RNA/RNA Folding|RNA Folding]] ### [[/Mechanical Unfolding of RNA/]] ##[[/Short RNAs/]] ### [[/Salt Effects on Mechanical Folding/]] ## [[/Nucleic Acid/RNA/RNA Interference|RNA Interference (RNAi)]] ### [[/Nucleic Acid/RNA/RNA Interference/RISC (RNA-induced silencing complex)|RISC (RNA-induced silencing complex)]] ## [[/Nucleic Acid/Difference between DNA and RNA|Differences between DNA and RNA]] ## [[/Nucleic Acid/Transcription|Transcription]] ### [[/Nucleic Acid/]] ### [[/Transcription/]] ### [[/Reverse Transcription/]] ### [[/RNA Polymerase II/]] ## [[/Nucleic Acid/RNA/mRNA processing and transfer|mRNA processing and transfer]] ## [[/Nucleic Acid/Translation|Translation]] ## [[/Nucleic Acid/RNA/RNA modification|RNA Modification]] ### [[/Nucleic Acid/RNA/RNA modification/Introns|Introns]] ### [[/Nucleic Acid/RNA/RNA modification/Exons|Exons]] ### [[/Nucleic Acid/RNA/RNA modification/RNA splicing|RNA Splicing]] ### [[/Nucleic Acid/RNA/RNA modification/snRNP|snRNP]] ## [[/Nucleic Acid/RNA/RNA modification/RNA Degradation|RNA Degradation]] ### [http://en.wikibooks.org/wiki/Structural_Biochemistry/Nucleic_Acid/RNA/RNA_modification/RNA_Degradation/RNaseT2_Functionality/ RNaseT2 Functionality] ### [[/Nucleic Acid/RNA/RNA modification/Ribonucleases|Ribonucleases]] ## [[/Nucleic Acid/DNA/DNA structure/Telomeres|Telomere]] ## [[/Nucleic Acid/RNA/RNA purification|RNA Purification]] ## [[/Nucleic Acid/RNA/RNA Extraction|RNA Extraction]] ## [[/Nucleic Acid/RNA/Short RNAs Sequencing| Short RNA (sRNA Sequencing)]] ## [[/Nematode RNA/]] ## [[/Nucleic Acid/RNA/RNA Secondary Structure|RNA Secondary Structure]] ## [[/Making RISC's/]] ##[[/Diverse Interctions of retroviral Gag proteins with RNAs/]] # [[/DNA manipulation techniques|DNA Manipulation Techniques]] ##[[/Maintaining Genome Integrity]] ## [[/DNA recombinant techniques/Restriction endonucleases|Restriction Endonucleases]] ## [[/DNA recombinant techniques/Southern Blot|Southern Blot]] ## [[/DNA recombinant techniques/Northern Blot|Northern Blot]] ## [[/DNA recombinant techniques/DNA sequencing|DNA Sequencing]] ## [[/DNA recombinant techniques/DNA Cataloging|DNA Cataloging]] ## [[/DNA recombinant techniques/DNA synthesis|DNA Synthesis]] ## [[/DNA Amplification Technique:Polymerase Chain Reaction (PCR)|DNA Amplification]] ## [[/Precipitation of Nucleic Acids With Alcohols|Alcohol Precipitation]] ## [[/Gene Regulation|Gene Regulation]] ### [[/Synthetic Biology/]] ### [[/Zinc fingers/]] ### [[/Metabolites/]] ### [[/REM/]] ##[[/Bacterial transformation technique/|Bacterial Transformation Technique]] # [[/Genetic code|Genetic Code]] #[[/Gene Expression/]] ##[[/Gatekeepers of Chromatin: Small Metabolites Elicit Big Changes in Gene Expression/]] # [[/DNA Mutation/]] ## [[/Transposons/]] ## [[/Copy Number Variants/]] ## [[/Genetic Diseases/]] ### [[/Tay-Sachs/]] ##[[/Mitochondrial Diseases/]] ### [[/Duchenne Muscular Dystrophy/]] # [[/Enzymes Used for Cloning/|Cloning Enzymes]] ## [[/Enzymes Used for Cloning/]] ### [[/T4 DNA Ligase/]] ### [[/T4 RNA Ligase/]] ### [[/T4 Polynucleotide Kinase/]] ### [[/Calf Intestinal Alkaline Phosphatase/]] ### [[/RecA Protein/]] ### [[/AgarACE ®, Enzyme/|AgarACE<sup>®</sup> Enzyme]] ## [[/Cloning Tips/]] ## [[/The Stepwise Process of How DNA is Cloned and Inserted into the Vector/|Process of DNA Cloning and Vector Insertion]] ## [[/Genetic code/Immune System|Immune System]] # [[/Genome Regulation/]] # [[/Genome Analysis/]] ## [[/DNA Gel Electrophoresis|DNA Gel Electrophoresis]] ## [[/Genome Analysis/DNA Microarrays|DNA Microarrays]] ## [[/Genome Analysis/Sequenced Genomes|Sequenced Genomes]] ## [[/Genome Analysis/Single Nucleotide Polymorphisms (SNPs)|Single Nucleotide Polymorphisms (SNPs)]] ## [[/Genome Analysis/The Impact of Genome Analysis on Medicine|The Impact of Genome Analysis on Medicine]] ## [[/Genome Analysis/Karyotyping|Karyotyping]] # [[/DNA recombinant techniques|DNA Recombinant Techniques]] ## [[/DNA recombinant techniques/History and Study of Bacteriophage Lambda|History and Study of Bacteriophage Lambda]] ## [[/DNA recombinant techniques/Plasmid|Plasmid]] ###[[/DNA recombinant techniques/Plasmid/Lytic Pathway|Lytic Pathway]] ###[[/DNA recombinant techniques/Plasmid/Lysogenic Pathway|Lysogenic Pathway]] ## [[/DNA recombinant techniques/Genomic Library|Genomic Library]] ## [[/DNA recombinant techniques/Detecting specific genes|Detecting Specific Genes]] ## [[/DNA recombinant techniques/Mutagenesis|Mutagenesis]] ## [[/DNA recombinant techniques/Designer Genes|Designer Genes]] ## [[/DNA recombinant techniques/Human Genome Project|Human Genome Project]] ## [[/DNA recombinant techniques/Gene Therapy|Gene Therapy]] ## [[/DNA recombinant techniques/Artificial Chromosomes|Artificial Chromosomes]] ### [[/DNA recombinant techniques/Artificial Chromosomes/Bacterial Artificial Chromosomes (BAC)|Bacterial Artificial Chromosomes (BAC)]] ### [[/DNA recombinant techniques/Artificial Chromosomes/Bacterial Artificial Chromosomes (BAC)|Bacterial Artificial Chromosomes (BAC)]] ## [[/DNA recombinant techniques/Electroporation|Electroporation]] ## [[/DNA recombinant techniques/293T Cells|293T Cells]] ### [[/Bacterial Gram Stain/]] ## [[/Nucleic Acid/Heredity and Related Experiments|Heredity and Related Experiments]] ##[[/Directed Changes in DNA|Directed Changes in DNA]] ##[[/Eukaryotic Recombination|Eukaryotic Recombination]] # [[/Single Molecule DNA Sequencing|Single Molecule DNA Sequencing]] # [[/Methods for Determining Recombinant DNA in the Environment/]] #[[/Polyermase Chain Reaction/]] ##[[/Polyermase Chain Reaction/How PCR is Performed/|How PCR is Performed]] ##[[/Polyermase Chain Reaction/Uses of PCR/|Uses of PCR]] # [[/Nucleic Acid/DNA of the Future|DNA of the Future (The Many Faces of DNA)]] # [[/Mitochondrial DNA/]] # [[/ATP/]] # [[/Function Attribution of Gene & Gene Products/]] # [[/30nm chromatin fibers/]] ==[[/Enzyme Catalytic Mechanism/Catalysis|Catalysis]]== #[[/Enzyme|Enzyme]] ##[[/Enzyme/Binding energy|Binding Energy]] ##[[/Enzyme/Desolvation|Desolvation]] ##[[/Enzyme/Ground state|States: Ground, Pre-steady,& Steady]] ##[[/Enzyme/Coenzymes|Coenzymes]] ##[[/Enzyme/Cofactors|Cofactors]] ##[[/Enzyme/Prosthetic Group|Prosthetic Group]] ##[[/Enzyme/Apoenzyme and Holoenzyme|Apoenzyme and Holoenzyme]] ##[[/Enzyme/Active Site|Active Site and Enzyme Specificity]] ##[[/Enzyme/Catalytic Triad|Catalytic Triad]] ##[[/Enzyme/Evolution of Enzymes|Evolution of Enzymes]] ##[[/Enzyme/Transition-State Binding Principle|Transition-State Binding Principle]] #[[/Enzyme/Zymogen|Zymogen]] #[[/Enzyme/Gibbs free energy graph|Gibbs Free Energy Diagram]] ##[[/Enzyme/Transition state|Transition State]] ##[[/Enzyme/Activation energy|Activation Energy]] ##[[/Enzyme/Reaction intermediates|Reaction Intermediates]] #[[/Enzyme/Rates and constants|Rates and Constants]] ##[[/Enzyme/Rate constant|Rate Constant]] ##[[/Enzyme/Rate equation|Rate Equation]] ##[[/Enzyme/Rate-limiting step|Rate-limiting Step]] ##[[/Enzyme/Equilibrium constant|Equilibrium Constant]] ##[[/Enzyme/Initial rate|Initial Rate]] #[[/Enzyme/Mechanisms|Mechanisms]] ##[[/Enzyme/Acid-Base Catalysis|Acid-Base Catalysis]] ##[[/Enzyme/Covalent Catalysis|Covalent Catalysis]] ##[[/Enzyme/Metal Ion Catalysis|Metal Ion Catalysis]] ##[[/Enzyme/Catalysis By Approximation|Catalysis By Approximation]] #[[/Enzyme/Michaelis and Menten Equation|Michaelis-Menten Equation]] ##[[/Enzyme/Michaelis constant|Michaelis Constant]] ##[[/Enzyme/Kcat/Km|K<sub>cat</sub>/K<sub>M</sub>]] ##[[/Enzyme/Kinetic Perfection|Kinetic Perfection]] ##[[/Enzyme/Maximum velocity|Maximum Velocity]] ##[[/Enzyme/sequential reactions|Sequential Reactions]] ##[[/Enzyme/Double displacement reactions|Double Displacement Reactions]] ##[[/Enzyme Catalytic Mechanism/pingpong mechanism|Ping-Pong Mechanism]] ##[[/Enzyme/Allosteric Enzymes|Allosteric Enzymes]] #[[/Enzyme/Double-Reciprocal plot: Lineweaver Burk plote|Double-Reciprocal Plot]] #[[/Enzyme/Reversible Inhibitors|Reversible Inhibitors]] ##[[/Enzyme/Competitive Inhibitor|Competitive Inhibitor]] ##[[/Enzyme/Uncompetitive Inhibitor|Uncompetitive Inhibitor]] ##[[/Enzyme/Noncompetitive Inhibitor|Noncompetitive Inhibitor]] #[[/Enzyme/Irreversible Inhibitor|Irreversible Inhibitor]] ##[[/Enzyme/Group Specific Reagent|Group Specific Reagent]] ##[[/Enzyme/Affinity Labels (reactive substrate analogs)|Affinity Labels]] ##[[/Enzyme/Suicide Inhibitors|Suicide Inhibitors]] #[[/Enzyme/Time-dependent Inhibition|Time-dependent Inhibition]] #[[/Enzyme/Transition State Analogs|Transition-State Analogs]] #[[/Enzyme/Penicillin|Penicillin]] #[[/Enzyme/Effects of pH on enzyme activity|Effects of pH on Enzyme Activity]] #[[/Enzyme/Site-Directed Mutagenesis|Site-Directed Mutagenesis]] #[[/Enzyme/Multi-substrate reactions|Multi-substrate reactions]] #[[/Enzyme/Catalytic antibodies|Catalytic antibodies]] #[[/Enzyme/Effects of Temperature on Enzyme Activity|Effects of Temperature on Enzyme Activity]] ===[[/Specific Enzymes and Catalytic Mechanisms/]]=== #[[/Enzyme Catalytic Mechanism/Proteases|Proteases]] ##[[/Enzyme Catalytic Mechanism/Hydrolysis|Hydrolysis]] ##[[/Enzyme Catalytic Mechanism/Proteases/Chymotrypsin|Chymotrypsin]] ##[[/Enzyme/Cysteine Proteases|Cysteine Proteases]] ##[[/Enzyme/Aspartyl Proteases|Aspartyl Proteases]] ##[[/Enzyme/Serine Proteases|Serine Proteases]] ##[[/Enzyme/Threonine Proteases|Threonine Proteases]] ##[[/Enzyme/Metalloproteases|Metalloproteases]] ##[[/Enzyme/Catalytic Triad and S1 Pocket|Catalytic Triad and S<sub>1</sub> Pocket]] ##[[/Enzyme/AAA+ Proteases|AAA+ Proteases]] ##[[/Enzyme/HIV-1 Proteases|HIV-1 Proteases]] #[[/Enzyme Catalytic Mechanism/Dehydrogenases|Dehydrogenases]] #[[/Enzyme/Enzyme Phenylalanine Hydrozylase (PAH)|Enzyme Phenylalanine Hydrozylase (PAH)]] #[[/Enzyme Catalytic Mechanism/Carbonic Anhydrase|Carbonic Anhydrase]] #[[/Carboxypeptidase/]] #[[/Kinase/]] ##[[/Kinase/Cyclin-Dependent Kinase|Cyclin-Dependent Kinase]] ##[[/Kinase/MPS1|MPS1]] #[[/Biophysical Studies of Bacterial Ribosome Assembly/]] #[[/Enzyme Catalytic Mechanism/Restriction Enzyme|Restriction Enzyme]] ##[[/Enzyme Catalytic Mechanism/BamHI|BamHI]] ##[[/Enzyme Catalytic Mechanism/EcoRI|EcoRI]] ##[[/Enzyme Catalytic Mechanism/HindIII|HindIII]] ##[[/Enzyme Catalytic Mechanism/XbaI|XbaI]] #[[/Enzyme Catalytic Mechanism/Glutathione Reductase|Glutathione Reductase]] #[[/Enzyme Catalytic Mechanism/Nucleoside Monophosphate Kinase|Nucleotide Monophosphate Kinase]] #[[/Enzyme Catalytic Mechanism/Phillips mechanism|Phillips mechanism]] #[[/Enzyme Catalytic Mechanism/Isomerases|Isomerases]] ##[[/Enzyme/Isomerases/Triose Phosphate Isomerase|Triose Phosphate Isomerase]] #[[/Enzyme Catalytic Mechanism/pingpong mechanism|Ping-Pong Mechanism]] #[[/Enzyme/Acetyltransferase|Acetyltransferase]] #[[/Enzyme/Deacetylase|Deacetylase]] #[[/Enzyme/Radical-SAM Enzyme|Radical-SAM Enzyme]] ##[[/Enzyme/FeMo Cofactor and FeFe-Hydrogenase|FeMo Cofactor and FeFe-Hydrogenase]] #[[/Enzyme Catalytic Mechanism/Summary|Summary]] #[[/Membrane Traffic/]] #[[/Cold-Adapted enzymes/]] #[[/Cholesterol 24-hydroxylase/]] #[[/Cytochrome b6f Complex/]] #[[/Cytochrome P450 Enzyme/]] #[[/Deaminase/]] #[[/Drug metabolism enzymes/]] #[[/MAO B enzyme/]] #[[/Cyclooxygenase enzyme/]] #[[/PLC enzyme/]] #[[/Polynucleotide Kinase/Phosphatase enzyme/]] #[[/NLR Sensors/]] #[[/GTPase/]] #[[/Palmitoyl Transferase/]] ===[[/Enzyme Regulation/]]=== #[[/Enzyme Regulation/Feedback inhibition|Feedback Inhibition]] #[[/Enzyme Regulation/Isozymes|Isozymes]] ##[[/Enzyme Regulation/Isoenzyme analysis|Enzyme Regulation/Isoenzyme Analysis]] ##[[/Enzyme Regulation/Enzyme and Metabolite Interactions and Gene Regulation based on RNA/]] #[[/Enzyme Regulation/Reversible covalent modification|Reversible Covalent Modification]] ##[[/Enzyme Regulation/Phosphorylation|Phosphorylation]] ##[[/Enzyme Regulation/Ubiquitination|Ubiquitination]] ###[[/Enzyme Regulation/Multitasking With Ubiquitin Through Multivalent Interactions|Multitasking With Ubiquitin Through Multivalent Interactions]] ##[[/Enzyme Regulation/Methylation|Methylation]] ##[[/Enzyme Regulation/Acetylation|Acetylation]] ##[[/Enzyme Regulation/Adenylation|Adenylation]] ##[[/Enzyme Regulation/Myristoylation|Myristoylation]] ##[[/Enzyme Regulation/Protein Lysine Acetylation in metabolism|Protein Lysine Acetylation in metabolism]] #[[/Enzyme Regulation/Proteolytic activation|Proteolytic Activation]] #[[/Enzyme Regulation/Enzyme Cascades|Enzyme Cascades]] #[[/Enzyme Regulation/Transcription activation|Transcription Activation]] #[[/Enzyme Regulation/Cooperativity|Allosteric Control]] #[[/Enzyme Regulation/Cooperativity|Irreversible Inhibition]] #[[/Enzyme Regulation/Amino Acid Sensing and Transporting|Amino Acid Sensing and Transporting]] ===[[/Hormones/]]=== #[[/Testosterone/]] #[[/Estrogen/]] #[[/Xenohormones/]] ##[[/Alkylphenols/]] #[[/Human Chorionic Gonadotropins/]] #[[/Pheromones/]] #[[/Gastrin/]] #[[/Epinephrine/]] #[[/Human Placental Lactogen/]] ==Key Words== # [[/General Terms/]] #[[/Protein Terms/]] #[[/Contentious Terms/]] #[[/Carbohydrate Terms/]] #[[/Lipids and Cell Membrane Terms/]] #[[/DNA and RNA Terms/]] #[[/Evolution and Bioinformatics Terms/]] #[[/Enzyme Terms/]] #[[/Apoptosis/]] ==Influential Structural Biochemists== # [[/Dorothy Crowfoot Hodgkin/]] # [[/Albert Claude/]] # [[/Christian de Duve/]] #[[/Venkatraman Ramakrishnan/]] # [[/Roger D. Kornberg/]] #[[/Elizabeth F. Neufeld/]] #[[/Ivan Berkes/]] #[[/James C. Wang/]] #[[/Nobuhiko Katunuma/]] #[[/Matthias W. Hentze/]] #[[/Rosalind Franklin/]] #[[/Shigeru Tsuiki/]] #[[/Paul D. Boyer/]] #[[/Maria Manasseina/]] #[[/Frederick Sanger/]] #[[/Edwin G. Krebs/]] #[[/John C. Kendrew/]] #[[/Selman A. Waksman/]] #[[/William H. Stein/]] #[[/Vaclaw L. Kretovich/]] #[[/Linus Pauling/]] ==[[/Helpful Mnemonics/]]== ==[[/Natural Products/]]== #[[/Carbon-Phosphorus Bond/]] ==[[/Taxis/]]== #[[/Chemotaxis/]] ==[[/Biochemistry in Medicine/]]== #[[/Carbon Monoxide: A Stealthy Killer/]] #[[/Inherited Human Diseases Resulting from Abnormal Accumulations of Membrane Lipids/]] #[[/Eat your Fruits and Veggies! How Vitamin C combats scurvy/]] #[[/X-ray Crystallography/]] #[[/Antibodies that target tumor cells/]] ==[[/Biochemistry in Animals/]]== #[[/Vibrio fischeri: Let there be light//]] ==[[/Biochemical Role in Neuropsychiatric Disease/]]== #[[/Schizophrenia/]] #[[/Autism/]] #[[/Bipolar/]] #[[/Huntington's Disease/]] ==[[/Structural Biochemistry Paper Topics/]]== #[[/The RNA recognition motif, a plastic RNA-binding platform to regulate post-transcriptional gene expression/]] #[[/The Molecular Regulation of Programmed Necrotic Cell Injury/]] #[[/Ribosome Mediated Translation Initiation for Vesicular Stomatitus Virus/]] #[[/The MPS1 Family of Protein Kinases/]] ==References== # The Free Dictionary. Mosby's Medical Dictionary, 8th Edition. © 2009, Elsevier., 2009. Web. 28 Oct. 2012. http://medical-dictionary.thefreedictionary.com/compartment+model. # Zhang, Liangfang. "Controlled Drug Delivery Systems." CENG 207 Lecture 9 “Pharmacokinetics of Drug Dispersion”. University of California, San Diego, La Jolla. 10 May 2012. Lecture. # Dhillon, Soraya and Gill, Kiren. "Basic Pharmacokinetics." 28 Oct. 2012. http://www.pharmpress.com/files/docs/clinical_pharmacokinetics_samplechapter.pdf <!-- DON'T REMOVE THE BELOW -- THEY ARE NEEDED TO FILE THE BOOK --> {{shelves|Chemistry|Life sciences|Class projects}} {{Alphabetical|S}} {{status|75%}} <!--Reviewing Featured Book --> lmfrd38une7tobvc19iiqwvqliapaqp Chess Opening Theory/1. d4/1...Nf6/2. c4/2...g6/3. Nc3/3...d5/4. cxd5/4...Nxd5/5. Na4 0 186053 4669981 3229671 2026-09-14T02:03:26Z 1234qwer1234qwer4 1406991 /* 5. Na4!? */ grammar 4669981 wikitext text/x-wiki {{Chess Opening Theory/Position|= |Grünfeld Defence| |rd|nd|bd|qd|kd|bd| |rd|= |pd|pd|pd| |pd|pd| |pd|= | | | | | | |pd| |= | | | |nd| | | | |= |nl| | |pl| | | | |= | | | | | | | | |= |pl|pl| | |pl|pl|pl|pl|= |rl| |bl|ql|kl|bl|nl|rl|= || }} =Grünfeld Defence - Nadanian Variation= ==5. Na4!?== This strange looking move was first employed by [[w:Ashot Nadanian|Ashot Nadanian]] in 1996. Usually it is not recommended to put Knights on the edge of the board, but here it is meaningful. White takes the important c5-square under control and is going to force black's Knight from the center with е4. Eventually, the a4-Knight can occupy the c5-square and attack the pawn on b7. ==Theory table== {{Chess Opening Theory/Table}}. '''1. d4 Nf6 2. c4 g6 3.Nc3 d5 4.cxd5 Nxd5''' <table border="0" cellspacing="0" cellpadding="4"> <tr> <th></th> <th align="left">5</th> <th align="left">6</th> <th align="left">7</th> <th align="left">8</th> <th align="left">9</th> <th align="left">10</th> </tr> <tr> <th align="right"></th> <td>Na4<br>[[5...Bg7|Bg7]]</td> <td>e4<br>Nb6</td> <td>Be3<br>O-O</td> <td>Nf3<br>Bg4</td> <td>=</td> </tr> <tr> <th align="right"></th> <td>...<br>[[5...e5|e5]]</td> <td>dxe5<br>Bb4+</td> <td>Bd2<br>Ne3</td> <td>fxe3<br>Bxd2+</td> <td>Qxd2<br>Qh4+</td> <td>g3<br>Qxa4</td> <td>∞</td> </tr> <tr> <th align="right"></th> <td>...<br>[[5...Nf6|Nf6]]</td> <td>Nf3<br>Bg7</td> <td>g3<br>Nc6</td> <td>Bf4<br>Nd5</td> <td>∞</td> </tr> </table> {{ChessMid}} ==References== {{reflist}} {{Wikipedia|Grünfeld Defence, Nadanian Variation}} {{MCO14}} {{NCO}} {{Chess Opening Theory/Footer}} tc3xqebh10iwqe8inw3ehlwyv24mayt Historical Rhetorics/Plato's Relationship to Rhetoric 0 209693 4669890 2273474 2026-09-13T12:41:28Z Ontoraul 411389 4669890 wikitext text/x-wiki *[[/Plato, ''Gorgias''/]] *[[/Plato, ''Phadreus''/]] *[[/Plato, ''Apology''/]] This chapter will build off of the previous chapter on Plato's reservations toward orality by considering his rejection of [oral] rhetoric. Plato's rejection of rhetoric is built upon two general lines of argument: *Democratic weakness: most people are little better than sheep and cannot be trusted to judiciously pierce rhetoric's "oral" spells. We saw an extensive treatment of this argument already in the ''Republic.'' *Epistemological weakness: rhetoric lacks proper knowledge. While we saw seeds of this argument in the ''Republic,'' it gains much more attention in the ''Gorgias,'' particularly in Socrates' assault on Polus. Plato's argument against rhetoric must be taken with a grain of salt--since the ''Gorgais'' and the ''Phaedrus'' are themselves masterful rhetorical performances. However, this irony does not negate his argumentation, since (as we saw in book seven of ''The Republic'') in both works he admits (in the Gorgias implicitly and in the Phaedrus explicitly) that certain situations require rhetorical abilities. In order for rhetoric to be righteous (i.e., aligned with Plato's Idea of the Good), it must be subservient to dialectical philosophy, used sparingly, and only by the most enlightened dialectical masters--the ''Republic'''s Philosopher Kings. Before turning direct attention to this week's readings, it is beneficial to examine how these themes appear in what many believe to be Plato's first major work, his ''Apology.'' Plato's first treatment of rhetoric, almost entirely hostile, occurs in his ''Apology'', the dramatic retelling of Socrates' trial and execution. Likely written between 390 and 399 BC (Kennedy 53), in the ''Apology'' Socrates chooses to die with plain truth rather than live thanks to excessive flourish. To manipulate an audience (a multitude) in pursuit of personal goals is unquestionable wickedness. On the other hand, to address individuals in pursuit of the truth is the highest good. Even after his condemnation, Socrates invites the jurors interested in what "truly" passed at his trial to stay and discuss the day. Kennedy stresses how Plato's Socrates places more blame on the orator's lined up against him than the jury who convicted him. This favoring of dialectic and deep suspicion of oratory surfaces in all of Plato's subsequent writings, including the Gorgias and Phaedrus. Almost all critics agree that the ''Gorgias'' is a vicious attack on rhetoric. By positioning Socrates against Gorgias, one of the more reputable sophists of the day, Plato attempts to distinguish Socratic dialectic from sophistic oratory. As we will see in coming chapters, no one in the Greek period wants to be identified as a sophist--though at one point or another Socrates, Plato, Gorgias, and Isocrates all find themselves faced with such an identification. While the precise definition for the term shifts--one thing is clear: each figure does his best to make sure the term applies to his opponent rather than himself. In the ''Gorgias,'' Socrates engages three opponents: Gorgias, Polus, and Callicles. In the ''Gorgias,'' sophistry is repeatedly identified as self-interested avarice. Contemporary scholars disagree sharply on interpretations of the ''Phaedrus.'' Some, such as Kennedy and Welch argue that the ''Phaedrus'' represents a softening of the arguments against rhetoric in the ''Gorgias'' and earlier ''Apology.'' Others, such as Coulter and more recently McAdon, interpret Plato's seemingly complimentary stance toward rhetoric as a subtle satire against Isocrates' pragmatic rhetoric and his aloof characterization of Plato's Idealist philosophy. <u>Works Cited</u> *Kennedy, George A. ''Classical Rhetoric and Its Christian and Secular Tradition from Ancient to Modern Times.'' 2nd edition. Chapel Hill, NC: U of North Carolina P, 1999. <u>Relevant Secondary Sources</u> *Archie, J.P. "Callicles' Redoubtable Critique of the Polus Argument in Plato's ''Gorgias''." ''Hermes'' 112 (1984): 167-176. *Black, E. "Plato's View of Rhetoric." ''Quarterly Journal of Speech'' 44 (1958): 361-374. *[[/The Praise of Isocrates/]] ''Greek, Roman, and Byzantine Studies'' 8 (1967): 225-236. *[[/Clark, Randall Baldwin. “Geriatrics.”/]] The Law Most Beautiful and Best: Medical Argument and Magical Rhetoric in Plato’s Laws. New York: Lexington Books, 2003. 71—88. *Curran, Jane V. "The Rhetorical Technique of Plato's ''Phaedrus''." ''Philosophy & Rhetoric'' 19 )1986): 66-72. *Duffy, Bernard K. "The Platonic Functions of Epideictic Rhetoric." ''Philosophy & Rhetoric'' 16 (1983): 79-93. *[[/Memory, Myth, and Rhetoric in Plato's "Phadreus"/]]''RSQ'' 36.3 (Summer 2006): 243-262. *[[/A Tincture of Philosophy, A Tincture of Hope: The Portrayal of Isocrates in Plato's ''Phaedrus''/]] ''Rhetoric Review.'' 11.2 (Spring 1993): 301-324. *Logie, John. "Lost in Translation: The Influence of 20th Century Literary Theory on Plato's Texts." ''RSQ'' 34.1 (Winter 2004): 47-72. *[[/Plato's Relationship to Rhetoric/Plato's Denunciation of Rhetoric in the ''Phaedrus''/]] ''Rhetoric Review'' 23.1 (2004): 21-39. *[[/Disassembling Plato's Critique of Rhetoric in the ''Gorgias''/]] ''Rhetoric Review'' 11 (1992): 79-90. *Murray, James S. "Disputation, Deception, and Dialectic: Plato on the True Rhetoric (''Phaedrus'' 261-266)." ''Philosophy & Rhetoric'' 21 (1988): 279-289. *Poster, Carol. "Framing ''Theaetetus'': Plato and Rhetorical (Mis)representation." ''RSQ'' 35.3 (Summer 2005): 31-75. *Poster, Carol. "Plato's Unwritten Doctrines: A Hermeneutic Problem in Rhetorical Historiography." ''Pre/Text'' 14 (1993): 127-137. *Quandahl, Ellen. "What is Plato? Influence and Allusion in Plato's ''Sophist''." ''Rhetoric Review'' 7 (1989): 338-348. *Quimby, Rollin. "The Growth of Plato's Perception of Rhetoric." ''Philosophy and Rhetoric'' 7 (1974): 71-79. *Rendall, S. "Dialogue, Philosophy, and Rhetoric: The Example of Plato's ''Gorgias''." ''Philosophy & Rhetoric'' 10 (1977): 165-179. *Roochnik, David. "In Defense of Plato: A Short Polemic." ''Philosophy & Rhetoric'' 24 (1991): 153-158. *Welch, Kathleen E. "The Platonic Paradox." ''Written Communication'' 5.1 (1988): 3-21. *Wiegmann, Hermann. "Plato's Critique of the Poets and the Misunderstanding of his Epistemological Argumentation." ''Philosophy & Rhetoric'' 23 (1990): 109-124. [http://www.wfu.edu/~zulick/300/bibplato.html Professor Margaret Zulick has compiled a selected bibliography on Plato's relation to rhetoric]. {{BookCat}} b9qsqd19czsashbw3bkvh326xsjr5j1 OpenSCAD User Manual/Importing Geometry 0 214531 4669940 4639512 2026-09-13T21:13:35Z Jordan Brown 1118703 Rewrite import() function section 4669940 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == import() function: Importing data == {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported ; type : String. The type of data to be imported === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> Note: An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} seut7o3wijizzpkeaj9vcz65g033uks 4669953 4669940 2026-09-13T23:04:56Z Jordan Brown 1118703 Example JSON import 4669953 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == import() function: Importing data == {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported ; type : String. The type of data to be imported === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this Openscad call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> Note: An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} a617mqyys6wgjx6qj0v8sag3wl2byx6 4669954 4669953 2026-09-13T23:06:48Z Jordan Brown 1118703 Mark errata at the end of import() function 4669954 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == import() function: Importing data == {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported ; type : String. The type of data to be imported === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this Openscad call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} 34niv78g5othmnwjcqbxy4q7ufk9ynw 4669955 4669954 2026-09-13T23:08:55Z Jordan Brown 1118703 Explicitly mark "type" as optional. 4669955 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == import() function: Importing data == {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported. ; type : String, optional. The type of data to be imported. By default, the file type is inferred from the file extension. === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this Openscad call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} fgfs6fiekl53fxkc7j6vccidg8b0rm9 4669956 4669955 2026-09-13T23:10:03Z Jordan Brown 1118703 capitalize OpenSCAD correctly /* import() function: Importing data */ 4669956 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == import() function: Importing data == {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported. ; type : String, optional. The type of data to be imported. By default, the file type is inferred from the file extension. === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this OpenSCAD call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} 1vcbh1ep65pdtwv1vwfha2ubvbbw9b4 4669961 4669956 2026-09-13T23:23:46Z Jordan Brown 1118703 echo the value from the import/* JSON */ 4669961 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == import() function: Importing data == {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported. ; type : String, optional. The type of data to be imported. By default, the file type is inferred from the file extension. === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this OpenSCAD call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); echo(val); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} 17qm24mw3cwm04v75ua4qgpijsodmej 4669962 4669961 2026-09-13T23:32:45Z Jordan Brown 1118703 Move import_dxf and import_stl up closer to the import() module, not below the import() function. 4669962 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == import() function: Importing data == {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported. ; type : String, optional. The type of data to be imported. By default, the file type is inferred from the file extension. === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this OpenSCAD call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); echo(val); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} knusum472kckrhcq12x5vsjwd8bxrpr 4669964 4669962 2026-09-13T23:49:22Z Jordan Brown 1118703 cross-reference import() function to import() module 4669964 wikitext text/x-wiki {{incomplete}} Importing is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == import() function: Importing data == ''This section is about the function that imports and returns data. For the module that imports geometry, see [[#import() module: Importing Geometry|import() module: Importing Geometry]].'' {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported. ; type : String, optional. The type of data to be imported. By default, the file type is inferred from the file extension. === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this OpenSCAD call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); echo(val); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} k3bquo43872q6rp7qyxygi9r5bez63p 4669965 4669964 2026-09-13T23:52:39Z Jordan Brown 1118703 Cross-reference import() module with import() function. 4669965 wikitext text/x-wiki {{incomplete}} == import() module: Importing Geometry == ''This section is about the module that imports geometry. For the function that import and returns data, see [[#import() function: Importing data|import() function: Importing data]].'' Importing geometry is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == import() function: Importing data == ''This section is about the function that imports and returns data. For the module that imports geometry, see [[#import() module: Importing Geometry|import() module: Importing Geometry]].'' {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported. ; type : String, optional. The type of data to be imported. By default, the file type is inferred from the file extension. === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this OpenSCAD call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); echo(val); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} cycgrty16znigewr2saj8n9tly9ubt1 4669982 4669965 2026-09-14T02:28:35Z Jordan Brown 1118703 Typo /* import() module: Importing Geometry */ 4669982 wikitext text/x-wiki {{incomplete}} == import() module: Importing Geometry == ''This section is about the module that imports geometry. For the function that imports and returns data, see [[#import() function: Importing data|import() function: Importing data]].'' Importing geometry is achieved by the import() command. {{requires|2015.03-2}} The ''File >> Open'' command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types. ;3D geometry formats * STL (both ASCII and Binary) * OFF * OBJ * AMF (deprecated) * 3MF ;2D geometry formats * DXF * PDF *[[OpenSCAD User Manual/SVG Import|SVG]] ;Data formats *JSON {{requires|Development snapshot}} ;Other * CSG can be imported using include<> or loaded like an SCAD file * PNG can be imported using surface() ===Parameters=== ; &lt;file&gt; : A string containing the path to file. If the given path is not absolute, it is resolved relative to the importing script. Note that when using <code>include<></code> with a script that uses <code>import()</code>, this is relative to the script doing the <code>include<></code>. ; &lt;center&gt;: Boolean. If true, the center of the object is placed at the origin. {{requires|Development snapshot}} ; &lt;convexity&gt; : An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional. ; &lt;id&gt;: String. For SVG import only, the id of an element or group to import. Optional. Elements in an SVG can have both an '''ID''' and a '''Label''', and the label will not work here. In your vector editing program, examine the object's properties to find (or assign) the ID. {{requires|Development snapshot}} ; &lt;layer&gt;: For DXF and SVG import only, specify a specific layer to import. Optional. ; $fn: Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. {{requires|Development snapshot}} ; $fa: Double. The minimum angle step to use when converting circles and arcs to polygons. {{requires|Development snapshot}} ; $fs: Double. The minimum segment length to use when converting circles and arcs to polygons. {{requires|Development snapshot}}: import("example012.stl", convexity=3); import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.) data = import("data.json"); // for data formats the file content is assigned to a variable Read a layer of a 2D DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); ==== Convexity ==== [[Image:Openscad_convexity.jpg|400px|]] This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases. ==== Notes ==== In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files. ==== CGAL ERROR: assertion violation! ==== If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like: CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199 or CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253 In order to clean the STL file, you have the following options: * use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections. * use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections. * use MeshLab, This free software can fix all the issues. Using MeshLab, you can do: * Render - Show non Manif Edges * Render - Show non Manif Vertices * if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices" Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times. Use File - Export Mesh to save the STL. If Meshlab can't fill the last hole then Blender might help: # Start Blender # `X, 1` to remove the default object # File, Import, Stl # `Tab` to edit the mesh # `A` to de-select all vertices # `Alt+Ctrl+Shift+M` to select all non-manifold vertices # `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom # `C` for "circle" select, `Esc` to finish # `Alt+M, 1` to merge or `Space` and search for "merge" as alternative # Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer == <s>import_dxf</s> == {{OpenSCAD_User_Manual/Deprecated|import_dxf()|'''import()'''}} Read a DXF file and create a 3D shape. linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate"); == <s>import_stl</s> == {{OpenSCAD_User_Manual/Deprecated|import_stl()|'''import()''' (see above)}} Imports an STL file for use in the current OpenSCAD model import_stl("body.stl", convexity = 5); == import() function: Importing data == ''This section is about the function that imports and returns data. For the module that imports geometry, see [[#import() module: Importing Geometry|import() module: Importing Geometry]].'' {{requires|Development snapshot}} Note: requires enabling the experimental '''import-function''' feature. Imports an external data file and returns its contents as a data value. Only JSON files are supported; other file types may be added in the future. Normally, the type of data to be imported is inferred from the file extension. If necessary, the type can be explicitly specified with the '''type''' parameter. {| class="wikitable" ! Extension || Type || Notes |- | <code>.json</code> || <code>json</code> || A single JSON value is imported |} ===Parameters=== ; file : String. The path to the file to be imported. ; type : String, optional. The type of data to be imported. By default, the file type is inferred from the file extension. === JSON === A single [https://www.json.org/ JSON] data value, typically an object or arrray, is imported and returned. WARNING: The remainder of the file is ignored; in the future additional text after the data value may yield an error. {| class="wikitable" ! JSON type !! OpenSCAD type |- | Array || [[OpenSCAD User Manual/General#Vectors|List]] |- | Object || [[OpenSCAD User Manual/General#Objects|Object]] |- | Number || [[OpenSCAD User Manual/General#Numbers|Number]] |- | String || [[OpenSCAD User Manual/General#Strings|String]] |- | Boolean || [[OpenSCAD User Manual/General#Boolean values|Boolean]] |- | null || [[OpenSCAD User Manual/General#The Undefined Value|undef]] |} Importing this file: <syntaxhighlight lang="openscad"> {"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]} </syntaxhighlight> with this OpenSCAD call: <syntaxhighlight lang="openscad"> val = import("mydata.json"); // or, if the file doesn't have a ".json" extension, // val = import("mydata", type="json"); // val = import("mydata.cfg", type="json"); echo(val); </syntaxhighlight> yields this OpenSCAD object: <syntaxhighlight lang="text"> { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; } </syntaxhighlight> === Errata === An earlier version of this document erroneously said that this function could import .csv files. That was never true; it has never been able to correctly import a non-trivial CSV file. It attempted to import all file types as JSON. If you tried to import a CSV file that happened to start with a number, it would import ''that one number'', ignoring the rest of the file. == surface == <code>surface()</code> reads [[:w:Heightmap|Heightmap]] information from text or image files. It can read '''PNG''' files. ===Parameters=== ; file : String. The path to the file containing the heightmap data. ; center : Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false. ; invert : Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. {{requires|2015.03}} ; convexity : Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering. === Text file format === The format for text based height maps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored. === Images === {{requires|2015.03}} Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to [[:w:Grayscale|Grayscale]] using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100. === Examples === '''Example 1:''' //surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true); #surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 Result: [[File:Openscad_surface_example_x1.png]] '''Example 2''' // example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); } [[File:Openscad surface example x2.png]] '''Example 3:''' {{requires|2015.03}} // Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true); // Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true); {{multiple image | align = center | width = 220 | footer = Example 3: Using surface() with a PNG image as heightmap input. | image1 = OpenSCAD surface example input image.png | alt1 = Input image | caption1 = Input image | image2 = OpenSCAD surface example.png | alt2 = Surface output | caption2 = Example 3a: surface(invert = false) | image3 = OpenSCAD surface example (inverted).png | alt3 = Surface output inverted | caption3 = Example 3b: surface(invert = true) }} {{BookCat}} a91tue66v3rwvnrcs4nqnq6p1di9e59 OpenSCAD User Manual/Mathematical Functions 0 214545 4669960 4627502 2026-09-13T23:22:36Z Jordan Brown 1118703 /* sin */ indentation in example 4669960 wikitext text/x-wiki __FORCETOC__ {{TOC right}} {{incomplete}} == Trigonometric functions == <!--If I get around to it I want to have a brief coverage of trig and/or a few links to help people like me who didn't remember the school work--> The trig functions use the C Language mathematics functions, which are based in turn on Binary Floating Point mathematics, which use approximations of Real Numbers during calculation. OpenSCAD's math functions use the C++ 'double' type, inside Value.h/Value.cc, A good resource for the specifics of the C library math functions, such as valid inputs/output ranges, can be found at the Open Group website [http://pubs.opengroup.org/onlinepubs/009695399/basedefs/math.h.html math.h] & [http://pubs.opengroup.org/onlinepubs/009695399/functions/acos.html acos] === cos === Mathematical '''cosine''' function of degrees. See [[w:Cosine#Sine.2C_cosine_and_tangent|Cosine]] '''Parameters''' ; &lt;degrees&gt; : Decimal. Angle in degrees. {| width="75%" |'''Usage example:''' |- | <syntaxhighlight lang="javascript"> for(i=[0:36]) translate([i*10,0,0]) cylinder(r=5,h=cos(i*10)*50+60); </syntaxhighlight> |[[File:OpenSCAD_Cos_Function.png|thumb|OpenSCAD Cos Function‎]] |} === sin === Mathematical '''sine''' function. See [[w:Trigonometric_functions#Sine.2C_cosine_and_tangent|Sine]] '''Parameters''' ; &lt;degrees&gt; : Decimal. Angle in degrees. {| width="75%" |'''Usage example 1:''' |- | <syntaxhighlight lang="javascript"> for (i = [0:5]) { echo(360*i/6, sin(360*i/6)*80, cos(360*i/6)*80); translate([sin(360*i/6)*80, cos(360*i/6)*80, 0 ]) cylinder(h = 200, r=10); } </syntaxhighlight> | |} {| width="75%" |'''Usage example 2:''' |- | <syntaxhighlight lang="javascript"> for(i=[0:36]) translate([i*10,0,0]) cylinder(r=5,h=sin(i*10)*50+60); </syntaxhighlight> |[[File:OpenSCAD_Sin_Function.png|thumb|OpenSCAD Sin Function]] |} === tan === Mathematical '''tangent''' function. See [[w:Trigonometric_functions#Sine.2C_cosine_and_tangent|Tangent]] '''Parameters''' ; &lt;degrees&gt; : Decimal. Angle in degrees. {| width="75%" |'''Usage example:''' |- | <syntaxhighlight lang="javascript"> for (i = [0:5]) { echo(360*i/6, tan(360*i/6)*80); translate([tan(360*i/6)*80, 0, 0 ]) cylinder(h = 200, r=10); } </syntaxhighlight> | |} === acos === Mathematical '''arccosine''', or '''inverse cosine''', expressed in degrees. See: [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === asin === Mathematical '''arcsine''', or '''inverse sine''', expressed in degrees. See: [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === atan === Mathematical '''arctangent''', or '''inverse tangent''', function. Returns the principal value of the arc tangent of x, expressed in degrees. <code>atan</code> cannot distinguish between y/x and -y/-x and returns angles from -90 to +90. See: [[w:Atan2|atan2]] and also [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === atan2 === Mathematical '''two-argument atan''' function atan2(y,x) that spans the full 360 degrees. This function returns the full angle between the x axis and the vector(x,y) expressed in degrees, in the range <math>-180 < angle \le 180</math>. '''Usage examples:''' atan2(5.0,-5.0); //result: 135 degrees. atan() would give -45 atan2(y,x); //angle between (1,0) and (x,y) = angle around z-axis == Other Mathematical Functions == === abs === Mathematical '''absolute value''' function. Returns the positive value of a signed decimal number. '''Usage examples:''' abs(-5.0); returns 5.0 abs(0); returns 0.0 abs(8.0); returns 8.0 === ceil === Mathematical '''ceiling''' function. Returns the next highest integer value by rounding up value if necessary. See: [[w:Ceil_function|Ceil Function]] echo(ceil(4.4),ceil(-4.4)); // produces ECHO: 5, -4 === concat === {{requires|2015.03}} Return a new vector that is the result of appending the elements of the supplied vectors. Where an argument is a vector the elements of the vector are individually appended to the result vector. Strings are distinct from vectors in this case. '''Usage examples:''' echo(concat("a","b","c","d","e","f")); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(["a","b","c"],["d","e","f"])); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(1,2,3,4,5,6)); // produces ECHO: [1, 2, 3, 4, 5, 6] Vector of vectors echo(concat([ [1],[2] ], [ [3] ])); // produces ECHO: [[1], [2], [3]] '''''Note:''''' All vectors passed to the function lose one nesting level. When adding something like a single element [x, y, z] tuples (which are vectors, too), the tuple needs to be enclosed in a vector (i.e. an extra set of brackets) before the concatenation. in the exmple below, a fourth point is added to the polygon path, which used to resemble a triangle, making it a square now: polygon(concat([[0,0],[0,5],[5,5]], <nowiki>[[5,0]]</nowiki>)); Contrast with strings echo(concat([1,2,3],[4,5,6])); // produces ECHO: [1, 2, 3, 4, 5, 6] echo(concat("abc","def")); // produces ECHO: ["abc", "def"] echo(str("abc","def")); // produces ECHO: "abcdef" === cross === Calculates the cross product of two vectors in 3D or 2D space. If both vectors are in the 3D, the result is a vector that is perpendicular to both of the input vectors. If both vectors are in 2D space, their cross product has the form [0,0,z] and the cross function returns just the z value of the cross product: ''cross([x,y], [u,v]) = x*v - y*u'' Note that this is the determinant of the 2×2 matrix [[x,y],[u,v]]. Using any other types, vectors with lengths different from 2 or 3, or vectors not of the same length produces 'undef'. '''Usage examples:''' echo(cross([2, 3, 4], [5, 6, 7])); // produces ECHO: [-3, 6, -3] echo(cross([2, 1, -3], [0, 4, 5])); // produces ECHO: [17, -10, 8] echo(cross([2, 1], [0, 4])); // produces ECHO: 8 echo(cross([1, -3], [4, 5])); // produces ECHO: 17 echo(cross([2, 1, -3], [4, 5])); // produces ECHO: undef echo(cross([2, 3, 4], "5")); // produces ECHO: undef For any two vectors ''a'' and ''b'' in 2D or in 3D, the following holds: ''cross(a,b) == -cross(b,a)'' === exp === Mathematical '''exp''' function. Returns the base-e exponential function of x, which is the number e raised to the power x. See: [[w:Exponent|Exponent]] echo(exp(1),exp(ln(3)*4)); // produces ECHO: 2.71828, 81 === floor === Mathematical '''floor''' function. floor(x) = is the largest integer not greater than x See: [[w:Floor_function|Floor Function]] echo(floor(4.4),floor(-4.4)); // produces ECHO: 4, -5 === ln === Mathematical '''natural logarithm'''. See: [[w:Natural_logarithm|Natural logarithm]] === len === Mathematical '''length''' function. Returns the length of an array, a vector or a string parameter. '''Usage examples:''' str1="abcdef"; len_str1=len(str1); echo(str1,len_str1); a=6; len_a=len(a); echo(a,len_a); array1=[1,2,3,4,5,6,7,8]; len_array1=len(array1); echo(array1,len_array1); array2=[[0,0],[0,1],[1,0],[1,1]]; len_array2=len(array2); echo(array2,len_array2); len_array2_2=len(array2[2]); echo(array2[2],len_array2_2); '''Results:''' WARNING: len() parameter could not be converted in file , line 4 ECHO: "abcdef", 6 ECHO: 6, undef ECHO: [1, 2, 3, 4, 5, 6, 7, 8], 8 ECHO: [[0, 0], [0, 1], [1, 0], [1, 1]], 4 ECHO: [1, 0], 2 This function allows (e.g.) the parsing of an array, a vector or a string. '''Usage examples:''' str2="4711"; for (i=[0:len(str2)-1]) echo(str("digit ",i+1," : ",str2[i])); '''Results:''' ECHO: "digit 1 : 4" ECHO: "digit 2 : 7" ECHO: "digit 3 : 1" ECHO: "digit 4 : 1" Note that the len() function is not defined and raises a warning when a simple variable is passed as the parameter. This is useful when handling parameters to a module, similar to how shapes can be defined as a single number, or as an [x,y,z] vector; i.e. cube(5) or cube([5,5,5]) For example module doIt(size) { if (len(size) == undef) { // size is a number, use it for x,y & z. (or could be undef) do([size,size,size]); } else { // size is a vector, (could be a string but that would be stupid) do(size); } } doIt(5); // equivalent to [5,5,5] doIt([5,5,5]); // similar to cube(5) v's cube([5,5,5]) === let === {{requires|2015.03}} Sequential assignment of variables inside an expression. The following expression is evaluated in context of the let assignments and can use the variables. This is mainly useful to make complicated expressions more readable by assigning interim results to variables. '''Parameters''' let (var1 = value1, var2 = f(var1), var3 = g(var1, var2)) expression '''Usage example:''' echo(let(a = 135, s = sin(a), c = cos(a)) [ s, c ]); // ECHO: [0.707107, -0.707107] Let can also be used to create variables in a [[OpenSCAD User Manual/User-Defined Functions and Modules#letusedinfunction|Function]]. [[OpenSCAD_User_Manual/Conditional_and_Iterator_Functions#Let_Statement|(See also: "Let Statement")]] === log === Mathematical '''logarithm''' to the base 10. Example: log(1000) = 3. See: [[w:Logarithm|Logarithm]] === lookup === Look up value in table, and linearly interpolate if there's no exact match. The first argument is the value to look up. The second is the lookup table -- a vector of key-value pairs. '''Parameters''' ; key : A lookup key ; &lt;key,value&gt; array : keys and values There is a bug in which out-of-range keys return the first value in the list. Newer versions of Openscad should use the top or bottom end of the table as appropriate instead. '''Usage example:''' Create a 3D chart made from cylinders of different heights. {| width="100%" |- |<syntaxhighlight lang="javascript"> function get_cylinder_h(p) = lookup(p, [ [ -200, 5 ], [ -50, 20 ], [ -20, 18 ], [ +80, 25 ], [ +150, 2 ] ]); for (i = [-100:5:+100]) { // echo(i, get_cylinder_h(i)); translate([ i, 0, -30 ]) cylinder(r1 = 6, r2 = 2, h = get_cylinder_h(i)*3); } </syntaxhighlight> | [[File:OpenSCAD_Lookup_Function.png|thumb|OpenSCAD Lookup Function]] |} === max === Returns the maximum of the parameters. If a single vector is given as parameter, returns the maximum element of that vector. '''Parameters''' max(n,n{,n}...) max(vector) ; <n> : Two or more decimals ; <vector> : Single vector of decimals {{requires|2014.06}}. '''Usage example:''' max(3.0,5.0) max(8.0,3.0,4.0,5.0) max([8,3,4,5]) '''Results:''' 5 8 8 === min === Returns the minimum of the parameters. If a single vector is given as parameter, returns the minimum element of that vector. '''Parameters''' min(n,n{,n}...) min(vector) ; <n> : Two or more decimals ; <vector> : Single vector of decimals {{requires|2014.06}}. '''Usage example:''' min(3.0,5.0) min(8.0,3.0,4.0,5.0) min([8,3,4,5]) '''Results:''' 3 3 3 === mod === Does not exist as a function; included in this document only for clarity. The 'modulo' operation exists in OpenSCAD as an operator <code>%</code>, and '''not''' as function. See [[OpenSCAD_User_Manual/Mathematical_Operators|modulo operator (%)]] === norm === Returns the [[w:Norm_(mathematics)#Euclidean norm|Euclidean norm]] of a vector: :<math>\text{norm}(v) = \sqrt{v_0^2 + \cdots + v_{n-1}^2}</math> This returns the actual numeric length while <code>len()</code> returns the number of elements in the vector or array. '''Usage examples:''' a=[1,2,3,4,5,6]; b="abcd"; c=[]; d=""; e=[[1,2,3,4],[1,2,3],[1,2],[1]]; echo(norm(a)); //9.53939 echo(norm(b)); //undef echo(norm(c)); //0 echo(norm(d)); //undef echo(norm(e[0])); //5.47723 echo(norm(e[1])); //3.74166 echo(norm(e[2])); //2.23607 echo(norm(e[3])); //1 '''Results:''' ECHO: 9.53939 ECHO: undef ECHO: 0 ECHO: undef ECHO: 5.47723 ECHO: 3.74166 ECHO: 2.23607 ECHO: 1 === pow === Mathematical '''power''' function. As of version 2021.01 you can use the [[OpenSCAD User Manual/Mathematical Operators|exponentiation operator <code>^</code>]] instead. '''Parameters''' ; &lt;base&gt; : Decimal. Base. ; &lt;exponent&gt; : Decimal. Exponent. '''Usage examples:''' for (i = [0:5]) { translate([i*25,0,0]) { cylinder(h = pow(2,i)*5, r=10); echo (i, pow(2,i)); } } echo(pow(10,2)); // means 10^2 or 10*10 // result: ECHO: 100 echo(pow(10,3)); // means 10^3 or 10*10*10 // result: ECHO: 1000 echo(pow(125,1/3)); // means 125^(0.333...), which calculates the cube root of 125 // result: ECHO: 5 === rands === Random number generator. Generates a constant vector of pseudo random numbers, much like an array. The numbers are doubles not integers. When generating only one number, you still call it with variable[0]. The random numbers generated are a "half open interval"; each is greater than or equal to the minimum, and less than the maximum. '''Parameters''' ; min_value : Minimum value of random number range ; max_value : Maximum value of random number range ; value_count : Number of random numbers to return as a vector ; seed_value (optional) : Seed value for random number generator for repeatable results. On versions before late 2015, seed_value gets rounded to the nearest integer. '''Usage examples:''' // get a single number single_rand = rands(0,10,1)[0]; echo(single_rand); // get a vector of 4 numbers seed=42; random_vect=rands(5,15,4,seed); echo( "Random Vector: ",random_vect); sphere(r=5); for(i=[0:3]) { rotate(360*i/4) { translate([10+random_vect[i],0,0]) sphere(r=random_vect[i]/2); } } // ECHO: "Random Vector: ", [8.7454, 12.9654, 14.5071, 6.83435] // Get a vector of integers between 1 and 10 inclusive. // Note that rands(1,10,...) only spans 9 numbers and so it is difficult to get it to yield equal // probabilities for 1..10 inclusive. We widen the range by 1 so that we have the right number // of intervals. function irands(minimum, maximum, n) = let(floats = rands(minimum, maximum+1, n)) [ for (f = floats) floor(f) ]; echo(irands(1, 10, 5)); // ECHO: [9, 6, 2, 4, 1] === round === The "round" operator returns the greatest or least integer part, respectively, if the numeric input is positive or negative. '''Usage examples:''' round(5.4); round(5.5); round(5.6); round(-5.4); round(-5.5); round(-5.6); '''Results:''' 5 6 6 -5 -6 -6 === sign === Mathematical '''signum''' function. Returns a unit value that extracts the sign of a value see: [[w:Sign_function|Signum function]] '''Parameters''' ; &lt;x&gt; : Decimal. Value to find the sign of. '''Usage examples:''' sign(-5.0); sign(0); sign(8.0); '''Results:''' -1.0 0.0 1.0 === sqrt === Mathematical '''square root''' function. ;Usage example translate([sqrt(100),0,0])sphere(100); == Infinities and NaNs == How does OpenSCAD deal with inputs like (1/0)? Basically, the behavior is inherited from the language OpenSCAD was written in, the C++ language, and its floating point number types and the associated C math library. This system allows representation of both positive and negative infinity by the special values "Inf" or "-Inf". It also allow representation of creatures like sqrt(-1) or 0/0 as "NaN", an abbreviation for "Not A Number". Explanations can be found on the web, for example the [http://pubs.opengroup.org/onlinepubs/009695399/basedefs/math.h.html Open Group's site on math.h] or [[w:IEEE_754-1985#Representation_of_non-numbers | Wikipedia's page on the IEEE 754 number format]]. However, OpenSCAD is its own language so it may not exactly match everything that happens in C. For example, OpenSCAD uses degrees instead of radians for trigonometric functions. Another example is that sin() does not throw a "domain error" when the input is 1/0, although it does return NaN. Here are some examples of infinite input to OpenSCAD math functions and the resulting output, taken from OpenSCAD's regression test system in late 2015. {| class="wikitable" |- | 0/0: nan || sin(1/0): nan || asin(1/0): nan ||ln(1/0): inf ||round(1/0): inf |- | -0/0: nan ||cos(1/0): nan ||acos(1/0): nan ||ln(-1/0): nan ||round(-1/0): -inf |- | 0/-0: nan ||tan(1/0): nan || atan(1/0): 90 ||log(1/0): inf ||sign(1/0): 1 |- | 1/0: inf ||ceil(-1/0): -inf ||atan(-1/0): -90 ||log(-1/0): nan ||sign(-1/0): -1 |- | 1/-0: -inf ||ceil(1/0): inf ||atan2(1/0, -1/0): 135 ||max(-1/0, 1/0): inf ||sqrt(1/0): inf |- | -1/0: -inf ||floor(-1/0): -inf ||exp(1/0): inf ||min(-1/0, 1/0): -inf ||sqrt(-1/0): nan |- | -1/-0: inf ||floor(1/0): inf ||exp(-1/0): 0 ||pow(2, 1/0): inf ||pow(2, -1/0): 0 |} {{BookCat}} qwvqw0kxt4dpiu2oh5abj1wly4jexhl 4669966 4669960 2026-09-14T00:00:41Z Jordan Brown 1118703 Arguments are numbers, not "decimal". Don't refer people to the C/C++ docs; we wrap goop around them and they are in radians and we are in degrees./* Trigonometric functions */ 4669966 wikitext text/x-wiki __FORCETOC__ {{TOC right}} {{incomplete}} == Trigonometric functions == <!--If I get around to it I want to have a brief coverage of trig and/or a few links to help people like me who didn't remember the school work--> <!--Don't do that here. At a minimum, refer them to a different page, and preferably refer them to an external resource. --> === cos === Mathematical '''cosine''' function of degrees. See [[w:Cosine#Sine.2C_cosine_and_tangent|Cosine]] '''Parameters''' ; &lt;degrees&gt; : Number. Angle in degrees. {| width="75%" |'''Usage example:''' |- | <syntaxhighlight lang="javascript"> for(i=[0:36]) translate([i*10,0,0]) cylinder(r=5,h=cos(i*10)*50+60); </syntaxhighlight> |[[File:OpenSCAD_Cos_Function.png|thumb|OpenSCAD Cos Function‎]] |} === sin === Mathematical '''sine''' function. See [[w:Trigonometric_functions#Sine.2C_cosine_and_tangent|Sine]] '''Parameters''' ; &lt;degrees&gt; : Number. Angle in degrees. {| width="75%" |'''Usage example 1:''' |- | <syntaxhighlight lang="javascript"> for (i = [0:5]) { echo(360*i/6, sin(360*i/6)*80, cos(360*i/6)*80); translate([sin(360*i/6)*80, cos(360*i/6)*80, 0 ]) cylinder(h = 200, r=10); } </syntaxhighlight> | |} {| width="75%" |'''Usage example 2:''' |- | <syntaxhighlight lang="javascript"> for(i=[0:36]) translate([i*10,0,0]) cylinder(r=5,h=sin(i*10)*50+60); </syntaxhighlight> |[[File:OpenSCAD_Sin_Function.png|thumb|OpenSCAD Sin Function]] |} === tan === Mathematical '''tangent''' function. See [[w:Trigonometric_functions#Sine.2C_cosine_and_tangent|Tangent]] '''Parameters''' ; &lt;degrees&gt; : Number. Angle in degrees. {| width="75%" |'''Usage example:''' |- | <syntaxhighlight lang="javascript"> for (i = [0:5]) { echo(360*i/6, tan(360*i/6)*80); translate([tan(360*i/6)*80, 0, 0 ]) cylinder(h = 200, r=10); } </syntaxhighlight> | |} === acos === Mathematical '''arccosine''', or '''inverse cosine''', expressed in degrees. See: [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === asin === Mathematical '''arcsine''', or '''inverse sine''', expressed in degrees. See: [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === atan === Mathematical '''arctangent''', or '''inverse tangent''', function. Returns the principal value of the arc tangent of x, expressed in degrees. <code>atan</code> cannot distinguish between y/x and -y/-x and returns angles from -90 to +90. See: [[w:Atan2|atan2]] and also [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === atan2 === Mathematical '''two-argument atan''' function atan2(y,x) that spans the full 360 degrees. This function returns the full angle between the x axis and the vector(x,y) expressed in degrees, in the range <math>-180 < angle \le 180</math>. '''Usage examples:''' atan2(5.0,-5.0); //result: 135 degrees. atan() would give -45 atan2(y,x); //angle between (1,0) and (x,y) = angle around z-axis == Other Mathematical Functions == === abs === Mathematical '''absolute value''' function. Returns the positive value of a signed decimal number. '''Usage examples:''' abs(-5.0); returns 5.0 abs(0); returns 0.0 abs(8.0); returns 8.0 === ceil === Mathematical '''ceiling''' function. Returns the next highest integer value by rounding up value if necessary. See: [[w:Ceil_function|Ceil Function]] echo(ceil(4.4),ceil(-4.4)); // produces ECHO: 5, -4 === concat === {{requires|2015.03}} Return a new vector that is the result of appending the elements of the supplied vectors. Where an argument is a vector the elements of the vector are individually appended to the result vector. Strings are distinct from vectors in this case. '''Usage examples:''' echo(concat("a","b","c","d","e","f")); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(["a","b","c"],["d","e","f"])); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(1,2,3,4,5,6)); // produces ECHO: [1, 2, 3, 4, 5, 6] Vector of vectors echo(concat([ [1],[2] ], [ [3] ])); // produces ECHO: [[1], [2], [3]] '''''Note:''''' All vectors passed to the function lose one nesting level. When adding something like a single element [x, y, z] tuples (which are vectors, too), the tuple needs to be enclosed in a vector (i.e. an extra set of brackets) before the concatenation. in the exmple below, a fourth point is added to the polygon path, which used to resemble a triangle, making it a square now: polygon(concat([[0,0],[0,5],[5,5]], <nowiki>[[5,0]]</nowiki>)); Contrast with strings echo(concat([1,2,3],[4,5,6])); // produces ECHO: [1, 2, 3, 4, 5, 6] echo(concat("abc","def")); // produces ECHO: ["abc", "def"] echo(str("abc","def")); // produces ECHO: "abcdef" === cross === Calculates the cross product of two vectors in 3D or 2D space. If both vectors are in the 3D, the result is a vector that is perpendicular to both of the input vectors. If both vectors are in 2D space, their cross product has the form [0,0,z] and the cross function returns just the z value of the cross product: ''cross([x,y], [u,v]) = x*v - y*u'' Note that this is the determinant of the 2×2 matrix [[x,y],[u,v]]. Using any other types, vectors with lengths different from 2 or 3, or vectors not of the same length produces 'undef'. '''Usage examples:''' echo(cross([2, 3, 4], [5, 6, 7])); // produces ECHO: [-3, 6, -3] echo(cross([2, 1, -3], [0, 4, 5])); // produces ECHO: [17, -10, 8] echo(cross([2, 1], [0, 4])); // produces ECHO: 8 echo(cross([1, -3], [4, 5])); // produces ECHO: 17 echo(cross([2, 1, -3], [4, 5])); // produces ECHO: undef echo(cross([2, 3, 4], "5")); // produces ECHO: undef For any two vectors ''a'' and ''b'' in 2D or in 3D, the following holds: ''cross(a,b) == -cross(b,a)'' === exp === Mathematical '''exp''' function. Returns the base-e exponential function of x, which is the number e raised to the power x. See: [[w:Exponent|Exponent]] echo(exp(1),exp(ln(3)*4)); // produces ECHO: 2.71828, 81 === floor === Mathematical '''floor''' function. floor(x) = is the largest integer not greater than x See: [[w:Floor_function|Floor Function]] echo(floor(4.4),floor(-4.4)); // produces ECHO: 4, -5 === ln === Mathematical '''natural logarithm'''. See: [[w:Natural_logarithm|Natural logarithm]] === len === Mathematical '''length''' function. Returns the length of an array, a vector or a string parameter. '''Usage examples:''' str1="abcdef"; len_str1=len(str1); echo(str1,len_str1); a=6; len_a=len(a); echo(a,len_a); array1=[1,2,3,4,5,6,7,8]; len_array1=len(array1); echo(array1,len_array1); array2=[[0,0],[0,1],[1,0],[1,1]]; len_array2=len(array2); echo(array2,len_array2); len_array2_2=len(array2[2]); echo(array2[2],len_array2_2); '''Results:''' WARNING: len() parameter could not be converted in file , line 4 ECHO: "abcdef", 6 ECHO: 6, undef ECHO: [1, 2, 3, 4, 5, 6, 7, 8], 8 ECHO: [[0, 0], [0, 1], [1, 0], [1, 1]], 4 ECHO: [1, 0], 2 This function allows (e.g.) the parsing of an array, a vector or a string. '''Usage examples:''' str2="4711"; for (i=[0:len(str2)-1]) echo(str("digit ",i+1," : ",str2[i])); '''Results:''' ECHO: "digit 1 : 4" ECHO: "digit 2 : 7" ECHO: "digit 3 : 1" ECHO: "digit 4 : 1" Note that the len() function is not defined and raises a warning when a simple variable is passed as the parameter. This is useful when handling parameters to a module, similar to how shapes can be defined as a single number, or as an [x,y,z] vector; i.e. cube(5) or cube([5,5,5]) For example module doIt(size) { if (len(size) == undef) { // size is a number, use it for x,y & z. (or could be undef) do([size,size,size]); } else { // size is a vector, (could be a string but that would be stupid) do(size); } } doIt(5); // equivalent to [5,5,5] doIt([5,5,5]); // similar to cube(5) v's cube([5,5,5]) === let === {{requires|2015.03}} Sequential assignment of variables inside an expression. The following expression is evaluated in context of the let assignments and can use the variables. This is mainly useful to make complicated expressions more readable by assigning interim results to variables. '''Parameters''' let (var1 = value1, var2 = f(var1), var3 = g(var1, var2)) expression '''Usage example:''' echo(let(a = 135, s = sin(a), c = cos(a)) [ s, c ]); // ECHO: [0.707107, -0.707107] Let can also be used to create variables in a [[OpenSCAD User Manual/User-Defined Functions and Modules#letusedinfunction|Function]]. [[OpenSCAD_User_Manual/Conditional_and_Iterator_Functions#Let_Statement|(See also: "Let Statement")]] === log === Mathematical '''logarithm''' to the base 10. Example: log(1000) = 3. See: [[w:Logarithm|Logarithm]] === lookup === Look up value in table, and linearly interpolate if there's no exact match. The first argument is the value to look up. The second is the lookup table -- a vector of key-value pairs. '''Parameters''' ; key : A lookup key ; &lt;key,value&gt; array : keys and values There is a bug in which out-of-range keys return the first value in the list. Newer versions of Openscad should use the top or bottom end of the table as appropriate instead. '''Usage example:''' Create a 3D chart made from cylinders of different heights. {| width="100%" |- |<syntaxhighlight lang="javascript"> function get_cylinder_h(p) = lookup(p, [ [ -200, 5 ], [ -50, 20 ], [ -20, 18 ], [ +80, 25 ], [ +150, 2 ] ]); for (i = [-100:5:+100]) { // echo(i, get_cylinder_h(i)); translate([ i, 0, -30 ]) cylinder(r1 = 6, r2 = 2, h = get_cylinder_h(i)*3); } </syntaxhighlight> | [[File:OpenSCAD_Lookup_Function.png|thumb|OpenSCAD Lookup Function]] |} === max === Returns the maximum of the parameters. If a single vector is given as parameter, returns the maximum element of that vector. '''Parameters''' max(n,n{,n}...) max(vector) ; <n> : Two or more decimals ; <vector> : Single vector of decimals {{requires|2014.06}}. '''Usage example:''' max(3.0,5.0) max(8.0,3.0,4.0,5.0) max([8,3,4,5]) '''Results:''' 5 8 8 === min === Returns the minimum of the parameters. If a single vector is given as parameter, returns the minimum element of that vector. '''Parameters''' min(n,n{,n}...) min(vector) ; <n> : Two or more decimals ; <vector> : Single vector of decimals {{requires|2014.06}}. '''Usage example:''' min(3.0,5.0) min(8.0,3.0,4.0,5.0) min([8,3,4,5]) '''Results:''' 3 3 3 === mod === Does not exist as a function; included in this document only for clarity. The 'modulo' operation exists in OpenSCAD as an operator <code>%</code>, and '''not''' as function. See [[OpenSCAD_User_Manual/Mathematical_Operators|modulo operator (%)]] === norm === Returns the [[w:Norm_(mathematics)#Euclidean norm|Euclidean norm]] of a vector: :<math>\text{norm}(v) = \sqrt{v_0^2 + \cdots + v_{n-1}^2}</math> This returns the actual numeric length while <code>len()</code> returns the number of elements in the vector or array. '''Usage examples:''' a=[1,2,3,4,5,6]; b="abcd"; c=[]; d=""; e=[[1,2,3,4],[1,2,3],[1,2],[1]]; echo(norm(a)); //9.53939 echo(norm(b)); //undef echo(norm(c)); //0 echo(norm(d)); //undef echo(norm(e[0])); //5.47723 echo(norm(e[1])); //3.74166 echo(norm(e[2])); //2.23607 echo(norm(e[3])); //1 '''Results:''' ECHO: 9.53939 ECHO: undef ECHO: 0 ECHO: undef ECHO: 5.47723 ECHO: 3.74166 ECHO: 2.23607 ECHO: 1 === pow === Mathematical '''power''' function. As of version 2021.01 you can use the [[OpenSCAD User Manual/Mathematical Operators|exponentiation operator <code>^</code>]] instead. '''Parameters''' ; &lt;base&gt; : Decimal. Base. ; &lt;exponent&gt; : Decimal. Exponent. '''Usage examples:''' for (i = [0:5]) { translate([i*25,0,0]) { cylinder(h = pow(2,i)*5, r=10); echo (i, pow(2,i)); } } echo(pow(10,2)); // means 10^2 or 10*10 // result: ECHO: 100 echo(pow(10,3)); // means 10^3 or 10*10*10 // result: ECHO: 1000 echo(pow(125,1/3)); // means 125^(0.333...), which calculates the cube root of 125 // result: ECHO: 5 === rands === Random number generator. Generates a constant vector of pseudo random numbers, much like an array. The numbers are doubles not integers. When generating only one number, you still call it with variable[0]. The random numbers generated are a "half open interval"; each is greater than or equal to the minimum, and less than the maximum. '''Parameters''' ; min_value : Minimum value of random number range ; max_value : Maximum value of random number range ; value_count : Number of random numbers to return as a vector ; seed_value (optional) : Seed value for random number generator for repeatable results. On versions before late 2015, seed_value gets rounded to the nearest integer. '''Usage examples:''' // get a single number single_rand = rands(0,10,1)[0]; echo(single_rand); // get a vector of 4 numbers seed=42; random_vect=rands(5,15,4,seed); echo( "Random Vector: ",random_vect); sphere(r=5); for(i=[0:3]) { rotate(360*i/4) { translate([10+random_vect[i],0,0]) sphere(r=random_vect[i]/2); } } // ECHO: "Random Vector: ", [8.7454, 12.9654, 14.5071, 6.83435] // Get a vector of integers between 1 and 10 inclusive. // Note that rands(1,10,...) only spans 9 numbers and so it is difficult to get it to yield equal // probabilities for 1..10 inclusive. We widen the range by 1 so that we have the right number // of intervals. function irands(minimum, maximum, n) = let(floats = rands(minimum, maximum+1, n)) [ for (f = floats) floor(f) ]; echo(irands(1, 10, 5)); // ECHO: [9, 6, 2, 4, 1] === round === The "round" operator returns the greatest or least integer part, respectively, if the numeric input is positive or negative. '''Usage examples:''' round(5.4); round(5.5); round(5.6); round(-5.4); round(-5.5); round(-5.6); '''Results:''' 5 6 6 -5 -6 -6 === sign === Mathematical '''signum''' function. Returns a unit value that extracts the sign of a value see: [[w:Sign_function|Signum function]] '''Parameters''' ; &lt;x&gt; : Decimal. Value to find the sign of. '''Usage examples:''' sign(-5.0); sign(0); sign(8.0); '''Results:''' -1.0 0.0 1.0 === sqrt === Mathematical '''square root''' function. ;Usage example translate([sqrt(100),0,0])sphere(100); == Infinities and NaNs == How does OpenSCAD deal with inputs like (1/0)? Basically, the behavior is inherited from the language OpenSCAD was written in, the C++ language, and its floating point number types and the associated C math library. This system allows representation of both positive and negative infinity by the special values "Inf" or "-Inf". It also allow representation of creatures like sqrt(-1) or 0/0 as "NaN", an abbreviation for "Not A Number". Explanations can be found on the web, for example the [http://pubs.opengroup.org/onlinepubs/009695399/basedefs/math.h.html Open Group's site on math.h] or [[w:IEEE_754-1985#Representation_of_non-numbers | Wikipedia's page on the IEEE 754 number format]]. However, OpenSCAD is its own language so it may not exactly match everything that happens in C. For example, OpenSCAD uses degrees instead of radians for trigonometric functions. Another example is that sin() does not throw a "domain error" when the input is 1/0, although it does return NaN. Here are some examples of infinite input to OpenSCAD math functions and the resulting output, taken from OpenSCAD's regression test system in late 2015. {| class="wikitable" |- | 0/0: nan || sin(1/0): nan || asin(1/0): nan ||ln(1/0): inf ||round(1/0): inf |- | -0/0: nan ||cos(1/0): nan ||acos(1/0): nan ||ln(-1/0): nan ||round(-1/0): -inf |- | 0/-0: nan ||tan(1/0): nan || atan(1/0): 90 ||log(1/0): inf ||sign(1/0): 1 |- | 1/0: inf ||ceil(-1/0): -inf ||atan(-1/0): -90 ||log(-1/0): nan ||sign(-1/0): -1 |- | 1/-0: -inf ||ceil(1/0): inf ||atan2(1/0, -1/0): 135 ||max(-1/0, 1/0): inf ||sqrt(1/0): inf |- | -1/0: -inf ||floor(-1/0): -inf ||exp(1/0): inf ||min(-1/0, 1/0): -inf ||sqrt(-1/0): nan |- | -1/-0: inf ||floor(1/0): inf ||exp(-1/0): 0 ||pow(2, 1/0): inf ||pow(2, -1/0): 0 |} {{BookCat}} eh4aiamq9gd4bfd35tmtsmnavhznwgn 4669972 4669966 2026-09-14T00:45:50Z Jordan Brown 1118703 "Number", not "Decimal". (They *aren't* decimal, but that's an implementation detail.) 4669972 wikitext text/x-wiki __FORCETOC__ {{TOC right}} {{incomplete}} == Trigonometric functions == <!--If I get around to it I want to have a brief coverage of trig and/or a few links to help people like me who didn't remember the school work--> <!--Don't do that here. At a minimum, refer them to a different page, and preferably refer them to an external resource. --> === cos === Mathematical '''cosine''' function of degrees. See [[w:Cosine#Sine.2C_cosine_and_tangent|Cosine]] '''Parameters''' ; &lt;degrees&gt; : Number. Angle in degrees. {| width="75%" |'''Usage example:''' |- | <syntaxhighlight lang="javascript"> for(i=[0:36]) translate([i*10,0,0]) cylinder(r=5,h=cos(i*10)*50+60); </syntaxhighlight> |[[File:OpenSCAD_Cos_Function.png|thumb|OpenSCAD Cos Function‎]] |} === sin === Mathematical '''sine''' function. See [[w:Trigonometric_functions#Sine.2C_cosine_and_tangent|Sine]] '''Parameters''' ; &lt;degrees&gt; : Number. Angle in degrees. {| width="75%" |'''Usage example 1:''' |- | <syntaxhighlight lang="javascript"> for (i = [0:5]) { echo(360*i/6, sin(360*i/6)*80, cos(360*i/6)*80); translate([sin(360*i/6)*80, cos(360*i/6)*80, 0 ]) cylinder(h = 200, r=10); } </syntaxhighlight> | |} {| width="75%" |'''Usage example 2:''' |- | <syntaxhighlight lang="javascript"> for(i=[0:36]) translate([i*10,0,0]) cylinder(r=5,h=sin(i*10)*50+60); </syntaxhighlight> |[[File:OpenSCAD_Sin_Function.png|thumb|OpenSCAD Sin Function]] |} === tan === Mathematical '''tangent''' function. See [[w:Trigonometric_functions#Sine.2C_cosine_and_tangent|Tangent]] '''Parameters''' ; &lt;degrees&gt; : Number. Angle in degrees. {| width="75%" |'''Usage example:''' |- | <syntaxhighlight lang="javascript"> for (i = [0:5]) { echo(360*i/6, tan(360*i/6)*80); translate([tan(360*i/6)*80, 0, 0 ]) cylinder(h = 200, r=10); } </syntaxhighlight> | |} === acos === Mathematical '''arccosine''', or '''inverse cosine''', expressed in degrees. See: [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === asin === Mathematical '''arcsine''', or '''inverse sine''', expressed in degrees. See: [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === atan === Mathematical '''arctangent''', or '''inverse tangent''', function. Returns the principal value of the arc tangent of x, expressed in degrees. <code>atan</code> cannot distinguish between y/x and -y/-x and returns angles from -90 to +90. See: [[w:Atan2|atan2]] and also [[w:Inverse_trigonometric_functions|Inverse trigonometric functions]] === atan2 === Mathematical '''two-argument atan''' function atan2(y,x) that spans the full 360 degrees. This function returns the full angle between the x axis and the vector(x,y) expressed in degrees, in the range <math>-180 < angle \le 180</math>. '''Usage examples:''' atan2(5.0,-5.0); //result: 135 degrees. atan() would give -45 atan2(y,x); //angle between (1,0) and (x,y) = angle around z-axis == Other Mathematical Functions == === abs === Mathematical '''absolute value''' function. Returns the value, with its sign changed to positive. '''Usage examples:''' abs(-5.0); returns 5.0 abs(0); returns 0.0 abs(8.0); returns 8.0 === ceil === Mathematical '''ceiling''' function. Returns the next highest integer value by rounding up value if necessary. See: [[w:Ceil_function|Ceil Function]] echo(ceil(4.4),ceil(-4.4)); // produces ECHO: 5, -4 === concat === {{requires|2015.03}} Return a new vector that is the result of appending the elements of the supplied vectors. Where an argument is a vector the elements of the vector are individually appended to the result vector. Strings are distinct from vectors in this case. '''Usage examples:''' echo(concat("a","b","c","d","e","f")); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(["a","b","c"],["d","e","f"])); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(1,2,3,4,5,6)); // produces ECHO: [1, 2, 3, 4, 5, 6] Vector of vectors echo(concat([ [1],[2] ], [ [3] ])); // produces ECHO: [[1], [2], [3]] '''''Note:''''' All vectors passed to the function lose one nesting level. When adding something like a single element [x, y, z] tuples (which are vectors, too), the tuple needs to be enclosed in a vector (i.e. an extra set of brackets) before the concatenation. in the exmple below, a fourth point is added to the polygon path, which used to resemble a triangle, making it a square now: polygon(concat([[0,0],[0,5],[5,5]], <nowiki>[[5,0]]</nowiki>)); Contrast with strings echo(concat([1,2,3],[4,5,6])); // produces ECHO: [1, 2, 3, 4, 5, 6] echo(concat("abc","def")); // produces ECHO: ["abc", "def"] echo(str("abc","def")); // produces ECHO: "abcdef" === cross === Calculates the cross product of two vectors in 3D or 2D space. If both vectors are in the 3D, the result is a vector that is perpendicular to both of the input vectors. If both vectors are in 2D space, their cross product has the form [0,0,z] and the cross function returns just the z value of the cross product: ''cross([x,y], [u,v]) = x*v - y*u'' Note that this is the determinant of the 2×2 matrix [[x,y],[u,v]]. Using any other types, vectors with lengths different from 2 or 3, or vectors not of the same length produces 'undef'. '''Usage examples:''' echo(cross([2, 3, 4], [5, 6, 7])); // produces ECHO: [-3, 6, -3] echo(cross([2, 1, -3], [0, 4, 5])); // produces ECHO: [17, -10, 8] echo(cross([2, 1], [0, 4])); // produces ECHO: 8 echo(cross([1, -3], [4, 5])); // produces ECHO: 17 echo(cross([2, 1, -3], [4, 5])); // produces ECHO: undef echo(cross([2, 3, 4], "5")); // produces ECHO: undef For any two vectors ''a'' and ''b'' in 2D or in 3D, the following holds: ''cross(a,b) == -cross(b,a)'' === exp === Mathematical '''exp''' function. Returns the base-e exponential function of x, which is the number e raised to the power x. See: [[w:Exponent|Exponent]] echo(exp(1),exp(ln(3)*4)); // produces ECHO: 2.71828, 81 === floor === Mathematical '''floor''' function. floor(x) = is the largest integer not greater than x See: [[w:Floor_function|Floor Function]] echo(floor(4.4),floor(-4.4)); // produces ECHO: 4, -5 === ln === Mathematical '''natural logarithm'''. See: [[w:Natural_logarithm|Natural logarithm]] === len === Mathematical '''length''' function. Returns the length of an array, a vector or a string parameter. '''Usage examples:''' str1="abcdef"; len_str1=len(str1); echo(str1,len_str1); a=6; len_a=len(a); echo(a,len_a); array1=[1,2,3,4,5,6,7,8]; len_array1=len(array1); echo(array1,len_array1); array2=[[0,0],[0,1],[1,0],[1,1]]; len_array2=len(array2); echo(array2,len_array2); len_array2_2=len(array2[2]); echo(array2[2],len_array2_2); '''Results:''' WARNING: len() parameter could not be converted in file , line 4 ECHO: "abcdef", 6 ECHO: 6, undef ECHO: [1, 2, 3, 4, 5, 6, 7, 8], 8 ECHO: [[0, 0], [0, 1], [1, 0], [1, 1]], 4 ECHO: [1, 0], 2 This function allows (e.g.) the parsing of an array, a vector or a string. '''Usage examples:''' str2="4711"; for (i=[0:len(str2)-1]) echo(str("digit ",i+1," : ",str2[i])); '''Results:''' ECHO: "digit 1 : 4" ECHO: "digit 2 : 7" ECHO: "digit 3 : 1" ECHO: "digit 4 : 1" Note that the len() function is not defined and raises a warning when a simple variable is passed as the parameter. This is useful when handling parameters to a module, similar to how shapes can be defined as a single number, or as an [x,y,z] vector; i.e. cube(5) or cube([5,5,5]) For example module doIt(size) { if (len(size) == undef) { // size is a number, use it for x,y & z. (or could be undef) do([size,size,size]); } else { // size is a vector, (could be a string but that would be stupid) do(size); } } doIt(5); // equivalent to [5,5,5] doIt([5,5,5]); // similar to cube(5) v's cube([5,5,5]) === let === {{requires|2015.03}} Sequential assignment of variables inside an expression. The following expression is evaluated in context of the let assignments and can use the variables. This is mainly useful to make complicated expressions more readable by assigning interim results to variables. '''Parameters''' let (var1 = value1, var2 = f(var1), var3 = g(var1, var2)) expression '''Usage example:''' echo(let(a = 135, s = sin(a), c = cos(a)) [ s, c ]); // ECHO: [0.707107, -0.707107] Let can also be used to create variables in a [[OpenSCAD User Manual/User-Defined Functions and Modules#letusedinfunction|Function]]. [[OpenSCAD_User_Manual/Conditional_and_Iterator_Functions#Let_Statement|(See also: "Let Statement")]] === log === Mathematical '''logarithm''' to the base 10. Example: log(1000) = 3. See: [[w:Logarithm|Logarithm]] === lookup === Look up value in table, and linearly interpolate if there's no exact match. The first argument is the value to look up. The second is the lookup table -- a vector of key-value pairs. '''Parameters''' ; key : A lookup key ; &lt;key,value&gt; array : keys and values There is a bug in which out-of-range keys return the first value in the list. Newer versions of Openscad should use the top or bottom end of the table as appropriate instead. '''Usage example:''' Create a 3D chart made from cylinders of different heights. {| width="100%" |- |<syntaxhighlight lang="javascript"> function get_cylinder_h(p) = lookup(p, [ [ -200, 5 ], [ -50, 20 ], [ -20, 18 ], [ +80, 25 ], [ +150, 2 ] ]); for (i = [-100:5:+100]) { // echo(i, get_cylinder_h(i)); translate([ i, 0, -30 ]) cylinder(r1 = 6, r2 = 2, h = get_cylinder_h(i)*3); } </syntaxhighlight> | [[File:OpenSCAD_Lookup_Function.png|thumb|OpenSCAD Lookup Function]] |} === max === Returns the maximum of the parameters. If a single vector is given as parameter, returns the maximum element of that vector. '''Parameters''' max(n,n{,n}...) max(vector) ; <n> : Two or more numbers ; <vector> : Single vector of numbers {{requires|2014.06}}. '''Usage example:''' max(3.0,5.0) max(8.0,3.0,4.0,5.0) max([8,3,4,5]) '''Results:''' 5 8 8 === min === Returns the minimum of the parameters. If a single vector is given as parameter, returns the minimum element of that vector. '''Parameters''' min(n,n{,n}...) min(vector) ; <n> : Two or more numbers ; <vector> : Single vector of numbers {{requires|2014.06}}. '''Usage example:''' min(3.0,5.0) min(8.0,3.0,4.0,5.0) min([8,3,4,5]) '''Results:''' 3 3 3 === mod === Does not exist as a function; included in this document only for clarity. The 'modulo' operation exists in OpenSCAD as an operator <code>%</code>, and '''not''' as function. See [[OpenSCAD_User_Manual/Mathematical_Operators|modulo operator (%)]] === norm === Returns the [[w:Norm_(mathematics)#Euclidean norm|Euclidean norm]] of a vector: :<math>\text{norm}(v) = \sqrt{v_0^2 + \cdots + v_{n-1}^2}</math> This returns the actual numeric length while <code>len()</code> returns the number of elements in the vector or array. '''Usage examples:''' a=[1,2,3,4,5,6]; b="abcd"; c=[]; d=""; e=[[1,2,3,4],[1,2,3],[1,2],[1]]; echo(norm(a)); //9.53939 echo(norm(b)); //undef echo(norm(c)); //0 echo(norm(d)); //undef echo(norm(e[0])); //5.47723 echo(norm(e[1])); //3.74166 echo(norm(e[2])); //2.23607 echo(norm(e[3])); //1 '''Results:''' ECHO: 9.53939 ECHO: undef ECHO: 0 ECHO: undef ECHO: 5.47723 ECHO: 3.74166 ECHO: 2.23607 ECHO: 1 === pow === Mathematical '''power''' function. As of version 2021.01 you can use the [[OpenSCAD User Manual/Mathematical Operators|exponentiation operator <code>^</code>]] instead. '''Parameters''' ; &lt;base&gt; : Number. Base. ; &lt;exponent&gt; : Number. Exponent. '''Usage examples:''' for (i = [0:5]) { translate([i*25,0,0]) { cylinder(h = pow(2,i)*5, r=10); echo (i, pow(2,i)); } } echo(pow(10,2)); // means 10^2 or 10*10 // result: ECHO: 100 echo(pow(10,3)); // means 10^3 or 10*10*10 // result: ECHO: 1000 echo(pow(125,1/3)); // means 125^(0.333...), which calculates the cube root of 125 // result: ECHO: 5 === rands === Random number generator. Generates a constant vector of pseudo random numbers, much like an array. The numbers are doubles not integers. When generating only one number, you still call it with variable[0]. The random numbers generated are a "half open interval"; each is greater than or equal to the minimum, and less than the maximum. '''Parameters''' ; min_value : Minimum value of random number range ; max_value : Maximum value of random number range ; value_count : Number of random numbers to return as a vector ; seed_value (optional) : Seed value for random number generator for repeatable results. On versions before late 2015, seed_value gets rounded to the nearest integer. '''Usage examples:''' // get a single number single_rand = rands(0,10,1)[0]; echo(single_rand); // get a vector of 4 numbers seed=42; random_vect=rands(5,15,4,seed); echo( "Random Vector: ",random_vect); sphere(r=5); for(i=[0:3]) { rotate(360*i/4) { translate([10+random_vect[i],0,0]) sphere(r=random_vect[i]/2); } } // ECHO: "Random Vector: ", [8.7454, 12.9654, 14.5071, 6.83435] // Get a vector of integers between 1 and 10 inclusive. // Note that rands(1,10,...) only spans 9 numbers and so it is difficult to get it to yield equal // probabilities for 1..10 inclusive. We widen the range by 1 so that we have the right number // of intervals. function irands(minimum, maximum, n) = let(floats = rands(minimum, maximum+1, n)) [ for (f = floats) floor(f) ]; echo(irands(1, 10, 5)); // ECHO: [9, 6, 2, 4, 1] === round === The "round" operator returns the greatest or least integer part, respectively, if the numeric input is positive or negative. '''Usage examples:''' round(5.4); round(5.5); round(5.6); round(-5.4); round(-5.5); round(-5.6); '''Results:''' 5 6 6 -5 -6 -6 === sign === Mathematical '''signum''' function. Returns a unit value that extracts the sign of a value see: [[w:Sign_function|Signum function]] '''Parameters''' ; &lt;x&gt; : Number. Value to find the sign of. '''Usage examples:''' sign(-5.0); sign(0); sign(8.0); '''Results:''' -1.0 0.0 1.0 === sqrt === Mathematical '''square root''' function. ;Usage example translate([sqrt(100),0,0])sphere(100); == Infinities and NaNs == How does OpenSCAD deal with inputs like (1/0)? Basically, the behavior is inherited from the language OpenSCAD was written in, the C++ language, and its floating point number types and the associated C math library. This system allows representation of both positive and negative infinity by the special values "Inf" or "-Inf". It also allow representation of creatures like sqrt(-1) or 0/0 as "NaN", an abbreviation for "Not A Number". Explanations can be found on the web, for example the [http://pubs.opengroup.org/onlinepubs/009695399/basedefs/math.h.html Open Group's site on math.h] or [[w:IEEE_754-1985#Representation_of_non-numbers | Wikipedia's page on the IEEE 754 number format]]. However, OpenSCAD is its own language so it may not exactly match everything that happens in C. For example, OpenSCAD uses degrees instead of radians for trigonometric functions. Another example is that sin() does not throw a "domain error" when the input is 1/0, although it does return NaN. Here are some examples of infinite input to OpenSCAD math functions and the resulting output, taken from OpenSCAD's regression test system in late 2015. {| class="wikitable" |- | 0/0: nan || sin(1/0): nan || asin(1/0): nan ||ln(1/0): inf ||round(1/0): inf |- | -0/0: nan ||cos(1/0): nan ||acos(1/0): nan ||ln(-1/0): nan ||round(-1/0): -inf |- | 0/-0: nan ||tan(1/0): nan || atan(1/0): 90 ||log(1/0): inf ||sign(1/0): 1 |- | 1/0: inf ||ceil(-1/0): -inf ||atan(-1/0): -90 ||log(-1/0): nan ||sign(-1/0): -1 |- | 1/-0: -inf ||ceil(1/0): inf ||atan2(1/0, -1/0): 135 ||max(-1/0, 1/0): inf ||sqrt(1/0): inf |- | -1/0: -inf ||floor(-1/0): -inf ||exp(1/0): inf ||min(-1/0, 1/0): -inf ||sqrt(-1/0): nan |- | -1/-0: inf ||floor(1/0): inf ||exp(-1/0): 0 ||pow(2, 1/0): inf ||pow(2, -1/0): 0 |} {{BookCat}} p5vnzxa604g91r7u1d8u42d9dwk3hf2 OpenSCAD User Manual/Mathematical Operators 0 214549 4669898 4627636 2026-09-13T14:33:09Z ~2026-49571-82 3625859 /* */ 4669898 wikitext text/x-wiki // CITROËN AMI PLAYMOBIL MODÈLE 3D // RÉGLAGES mode = 0; // 0: Voiture assemblée | 1: Carrosserie | 2: Roues seules | 3: Portes seules $fn = 40; // Précision des arrondis // DIMENSIONS GLOBALES DE RÉFÉRENCE : L 110, W 58, H 55 // EXÉCUTION DU MODE SÉLECTIONNÉ if (mode == 0) { // Voiture complète assemblée color("LightBlue") body(); color("Orange") roof_frame(); color("DimGray") wheels(); color("LightGray") doors(); } else if (mode == 1) { // Uniquement la carrosserie principale et le toit color("LightBlue") body(); color("Orange") roof_frame(); } else if (mode == 2) { // Uniquement les roues alignées pour impression color("DimGray") wheels_print(); } else if (mode == 3) { // Uniquement les portes prêtes à imprimer color("LightGray") doors_print(); } // MODULES ET COMPOSANTS // Boîte arrondie Minkowski propre module rounded_box(x, y, z, r) { minkowski() { cube([x - 2*r, y - 2*r, z - 2*r], center = true); sphere(r); } } // BAS DE CARROSSERIE module body() { difference() { union() { // Corps principal translate([0, 0, 13.5]) rounded_box(108, 55, 27, 5); // Nez avant symétrique style Ami translate([44, 0, 12.5]) rounded_box(20, 54, 25, 5); // Arrière arrondi (Symétrie Ami) translate([-44, 0, 12.5]) rounded_box(20, 54, 25, 5); } // Passages de roues (Évidement) for (x = [-34, 34]) { for (y = [-31, 31]) { translate([x, y, 12]) rotate([90, 0, 0]) cylinder(d = 31, h = 14, center = true); } } // Évidement pour l'habitacle (Intérieur pour figurines) translate([0, 0, 20]) cube([90, 48, 30], center = true); // Découpes des vitres, pare-brise et lunette arrière side_windows(); windshield(); } } // HABITACLE & TOIT module roof_frame() { difference() { union() { // Toit principal translate([0, 0, 48]) rounded_box(75, 53, 9, 4); // Montants avant gauche et droit translate([34, 23, 38]) rounded_box(6, 6, 22, 1); translate([34, -23, 38]) rounded_box(6, 6, 22, 1); // Montants arrière gauche et droit translate([-34, 23, 38]) rounded_box(6, 6, 22, 1); translate([-34, -23, 38]) rounded_box(6, 6, 22, 1); // Contours hauts latéraux translate([0, 24, 46]) cube([70, 4, 6], center = true); translate([0, -24, 46]) cube([70, 4, 6], center = true); } // Grand toit vitré évidé (Style Ami) translate([0, 0, 50]) cube([58, 38, 12], center = true); } } // FENÊTRES (Évidements) module side_windows() { // Fenêtre gauche translate([0, 28, 32]) cube([53, 4, 15], center = true); // Fenêtre droite translate([0, -28, 32]) cube([53, 4, 15], center = true); } // PARE-BRISE ET LUNETTE ARRIÈRE module windshield() { // Avant translate([36, 0, 32]) rotate([0, 10, 0]) cube([4, 46, 16], center = true); // Arrière (L'Ami est très symétrique) translate([-36, 0, 32]) rotate([0, -10, 0]) cube([4, 46, 16], center = true); } // PORTES module single_door() { // Modèle d'une porte style Playmobil plate rounded_box(52, 3, 26, 2); } module doors() { // Positionnées sur la voiture (mode 0) translate([0, 26, 25]) single_door(); translate([0, -26, 25]) single_door(); } module doors_print() { // À plat sur le lit d'impression (mode 3) translate([0, 10, 1.5]) rotate([90, 0, 0]) single_door(); translate([0, -10, 1.5]) rotate([90, 0, 0]) single_door(); } // ROUES module single_wheel() { rotate([90, 0, 0]) { // Pneu cylinder(d = 28, h = 10, center = true); // Jante / Axe saillant style Playmobil color("White") translate([0, 0, 1]) cylinder(d = 12, h = 11, center = true); } } module wheels() { // Positionnées sous la voiture (mode 0) for (x = [-34, 34]) { for (y = [-26, 26]) { translate([x, y, 14]) single_wheel(); } } } module wheels_print() { // Alignées à plat sur le lit d'impression pour le mode 2 idx = [-30, -10, 10, 30]; for (i = [0 : 3]) { translate([idx[i], 0, 5]) single_wheel(); } } == Scalar arithmetic operators == The scalar arithmetic operators take numbers as operands and produce a new number. {| class="wikitable" |&#43; |add |- |&#45; |subtract |- |* |multiply |- |/ |divide |- |% |modulo |- |^ |exponent {{requires|2021.01}} |} The <code>-</code> can also be used as prefix operator to negate a number. Prior to version 2021.01, the builtin mathematical function <code>[[OpenSCAD User Manual/Mathematical Functions#pow|pow()]]</code> is used instead of the <code>^</code> exponent operator. : '''Example:''' <syntaxhighlight lang="javascript"> a=[ for(i=[0:10]) i%2 ]; echo(a);//ECHO: [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0] </syntaxhighlight> A number modulo 2 is zero if even and one if odd. == Binary arithmetic == {{requires|Development snapshot}} {| class="wikitable" |&#124; |OR |- |&amp; |AND |- |<< |Left shift |- |>> |Right shift (sign preserving) |- |~ |Unary NOT |} Integer values are converted to at least 64-bit signed integers for binary arithmetic, and then converted back. Note that OpenSCAD numbers have at least 53 bits of precision; binary arithmetic exceeding 2^53 may be imprecise. == Relational operators == Relational operators produce a boolean result from two operands. {| class="wikitable" |< |less than |- |<= |less or equal |- |== |equal |- |!= |not equal |- |>= |greater or equal |- |> |greater than |} If both operands are simple numbers, the meaning is self-evident. If both operands are strings, alphabetical sorting determines equality and order. E.g., "ab" > "aa" > "a". If both operands are Booleans, ''true'' > ''false''. In an inequality comparison between a Boolean and a number ''true'' is treated as 1 and ''false'' is treated as 0. Other inequality tests involving Booleans return false. If both operands are vectors, an equality test returns ''true'' when the vectors are identical and ''false'' otherwise. Inequality tests involving one or two vectors always return ''false'', so for example [1] < [2] is ''false''. Dissimilar types always test as unequal with '==' and '!='. Inequality comparisons between dissimilar types, except for Boolean and numbers as noted above, always result in ''false''. Note that [1] and 1 are different types so [1] == 1 is false. <code>undef</code> doesn't equal anything but ''undef''. Inequality comparisons involving ''undef'' result in ''false''. <code>nan</code> doesn't equal anything (not even itself) and inequality tests all produce ''false''. See [[OpenSCAD_User_Manual/General#Numbers|Numbers]]. == Logical operators == All logical operators take Booleans as operands and produce a Boolean. Non-Boolean quantities are converted to Booleans before the operator is evaluated. {| class="wikitable" |&& | logical AND |- |&#124;&#124; | logical OR |- |! | logical unary NOT |- |} Since <code>[false]</code> is <code>true</code>, <code>false || [false]</code> is also <code>true</code>. Logical operators deal with vectors differently than relational operators: <code>[1, 1] > [0, 2]</code> is <code>false</code>, but <code>[false, false] && [false, false]</code> is <code>true</code>. == Conditional operator == The <code>?:</code> operator can be used to conditionally evaluate one or another expression. It works like the <code>?:</code> operator from the family of C-like programming languages. {| class="wikitable" |&nbsp;?&nbsp;: |Conditional operator |} {| width="75%" |'''Usage Example:''' |- | <syntaxhighlight lang="javascript"> a=1; b=2; c= a==b ? 4 : 5; </syntaxhighlight> If a equals b, then c is set to 4, else c is set to 5. <br> The part "a==b" must be something that evaluates to a boolean value. |} == Vector-number operators == The vector-number operators take a vector and a number as operands and produce a new vector. {| class="wikitable" |* |multiply all vector elements by number |- |/ |divide all vector elements by number |} : '''Example''' L = [1, [2, [3, "a"] ] ]; echo(5*L); // ECHO: [5, [10, [15, undef]]] == Vector operators == The vector operators take vectors as operands and produce a new vector. {| class="wikitable" |&#43; |add element-wise |- |&#45; |subtract element-wise |} The <code>-</code> can also be used as prefix operator to element-wise negate a vector. : '''Example''' L1 = [1, [2, [3, "a"] ] ]; L2 = [1, [2, 3] ]; echo(L1+L1); // ECHO: [2, [4, [6, undef]]] echo(L1+L2); // ECHO: [2, [4, undef]] Using + or - with vector operands of different sizes produce a result vector that is the size of the smaller vector. == Vector dot-product operator == If both operands of multiplication are simple vectors, the result is a number according to the linear algebra rule for [[w:Dot_product|dot product]]. <code>c = u*v;</code> results in <math>c = \sum u_iv_i</math>. If the operands' sizes don't match, the result is <code>undef</code>. {{BookCat}} == Matrix multiplication == If one or both operands of multiplication are matrices, the result is a simple vector or matrix according to the linear algebra rules for [[w:Matrix_multiplication#Matrix_product_.28two_matrices.29|matrix product]]. In the following, {{math|A, B, C...}} are matrices, {{math|u, v, w...}} are vectors. Subscripts {{math|i, j}} denote element indices. For {{math|A}} a matrix of size {{math|n × m}} and {{math|B}} a matrix of size {{math|m × p}}, their product <code>C = A*B;</code> is a matrix of size {{math|n × p}} with elements <math>C_{ij} = \sum_{k=0}^{m-1} A_{ik}B_{kj}</math>. <code>C = B*A;</code> results in <code>undef</code> unless {{math|n}} = {{math|p}}. For {{math|A}} a matrix of size {{math|n × m}} and {{math|v}} a vector of size {{math|m}}, their product <code>u = A*v;</code> is a vector of size {{math|n}} with elements <math>u_{i} = \sum_{k=0}^{m-1} A_{ik}v_{k}</math>. In linear algebra, this is the [[w:Matrix_multiplication#Square_matrix_and_column_vector|product of a matrix and a column vector]]. For {{math|v}} a vector of size {{math|n}} and {{math|A}} a matrix of size {{math|n × m}}, their product <code>u = v*A;</code> is a vector of size {{math|m}} with elements <math>u_{j} = \sum_{k=0}^{n-1} v_{k}A_{kj}</math>. In linear algebra, this is the product of a row vector and a matrix. Matrix multiplication is not commutative: <math>AB \neq BA</math>, <math>Av \neq vA</math>. {{BookCat}} lj5v5iy98sbcd7nwm3pbfj2n28buh8h OpenSCAD User Manual/General 0 219725 4669983 4631250 2026-09-14T02:34:44Z Jordan Brown 1118703 Add JSON; clarify that you cannot set variables based on STL or PNG 4669983 wikitext text/x-wiki {{incomplete}} OpenSCAD is a [[w:2D_computer_graphics|2D]]/[[w:3D computer graphics software|3D]] and [[w:Solid modeling|solid modeling]] program that is based on a [[w:Functional programming|Functional programming]] [[w:Procedural modeling|language]] used to create [[w:Polygonal modeling|models]] that are previewed on the screen, and rendered into 3D [[w:Polygon mesh|mesh]] that can be exported in a variety of 2D/3D file formats. == Introduction to Syntax == A script in the OpenSCAD language is used to create 2D or 3D models. This script is a free format list of statements, e.g.: variable = value; object(); operator() object(); operator() { variable = value; object(); } operator() operator() { object(); object(); } operator() { operator() object(); operator() { object(); object(); } } ;Assignments :Assignment statements associate a value with a name. ;Objects :Objects are the building blocks for models, created by 2D and 3D primitives and user-defined modules. Objects end in a semicolon ';'. :Examples are: cube(), sphere(), polygon(), circle(), etc. ;Operators :Operators, or transformations, modify the location, color and other properties of objects. Operators use braces '{}' when their scope covers more than one action. More than one operator may be used for the same object or group of objects. Multiple operators are processed Right to Left, that is, the operator closest to the object is processed first. :Examples: cube(5); x = 4+y; rotate(40) square(5,10); translate([10,5]) { circle(5); square(4); } rotate(60) color("red") { circle(5); square(4); } color("blue") { translate([5,3,0]) sphere(5); rotate([45,0,45]) { cylinder(10); cube([5,6,7]); } } == Comments == Comments are a way of leaving notes within the script, or code, (either to yourself or to future programmers) describing how the code works, or what it does. Comments are not evaluated by the compiler, and should not be used to describe self-evident code. OpenSCAD uses C++-style comments: // This is a comment myvar = 10; // The rest of the line is a comment /* Multi-line comments can span multiple lines. */ == Values and Data Types == A value in OpenSCAD is either a Number (like 42), a Boolean (like true), a String (like "foo"), a Range (like [0: 1: 10]), a Vector (like [1,2,3]), or the Undefined value (undef). Values can be stored in variables, passed as function arguments, and returned as function results. [OpenSCAD is a dynamically typed language with a fixed set of data types. There are no type names, and no user defined types.] === Numbers === Numbers are the most important type of value in OpenSCAD, and they are written in the familiar decimal notation used in other languages, e.g., -1, 42, 0.5, 2.99792458e+8. {{requires|Development snapshot}} Hexadecimal constants are allowed in the C style, <code>0x</code> followed by hexadecimal digits. [OpenSCAD does not support octal notation for numbers.] In addition to decimal numerals, the following name for a special number is defined: * <code>PI</code> OpenSCAD has only a single kind of number, which is a 64 bit IEEE floating point number. OpenSCAD does not distinguish integers and floating point numbers as two different types, nor does it support complex numbers. Because OpenSCAD uses the IEEE floating point standard, there are a few deviations from the behavior of numbers in mathematics: * We use binary floating point. A fractional number is not represented exactly unless the denominator is a power of 2. For example, 0.2 (2/10) does not have an exact internal representation, but 0.25 (1/4) and 0.375 (3/8) are represented exactly. * The largest representable number is about 1e308. If a numeric result is too large, then the result can be infinity (printed as inf by echo). * The smallest representable number is about -1e308. If a numeric result is too small, then the result can be -infinity (printed as -inf by echo). * Values are precise to about 16 decimal digits. * If a numeric result is invalid, then the result can be Not A Number (printed as nan by echo). * If a non-zero numeric result is too close to zero to be representable, then the result is -0 if the result is negative, otherwise it is 0. Zero (0) and negative zero (-0) are treated as two distinct numbers by some of the math operations, and are printed differently by 'echo', although they compare as equal. The constants <code>inf</code> and <code>nan</code> are not supported as numeric constants by OpenSCAD, even though you can compute numbers that are printed this way by 'echo'. You can define variables with these values by using: inf = 1e200 * 1e200; nan = 0 / 0; echo(inf,nan); The value <code>nan</code> is the only OpenSCAD value that is not equal to any other value, including itself. Although you can test if a variable 'x' has the undefined value using 'x == undef', you can't use 'x == 0/0' to test if x is Not A Number. Instead, you must use 'x != x' to test if x is nan. === Boolean values === Booleans are variables with two states, typically denoted in OpenSCAD as true and false. Boolean variables are typically generated by conditional tests and are employed by conditional statement 'if()'. conditional operator '? :', and generated by logical operators <code>!</code> (not), <code>&&</code> (and), and <code>||</code> (or). Statements such as <code>if()</code> actually accept non-boolean variables, but most values are converted to <code>true</code> in a boolean context. The values that count as <code>false</code> are: * <code>false</code> * <code>0</code> and <code>-0</code> * <code>""</code> * <code>[]</code> * <code>undef</code> Note that <code>"false"</code> (the string), <code>[0]</code> (a numeric vector), <code>[ [] ]</code> (a vector containing an empty vector), <code>[false]</code> (a vector containing the Boolean value false) and <code>0/0</code> (not a number) all count as true. === Strings === A string is a sequence of zero or more unicode characters. String values are used to specify file names when importing a file, and to display text for debugging purposes when using echo(). Strings can also be used with the [[OpenSCAD_User_Manual/Text |'''text()''' primitive]], added in version '''2015.03'''. A string literal is written as a sequence of characters enclosed in quotation marks <code>"</code>, like this: <code>""</code> (an empty string), or <code>"this is a string"</code>. To include a <code>"</code> character in a string literal, use <code>\"</code>. To include a <code>\</code> character in a string literal, use <code>\\</code>. The following escape sequences beginning with <code>\</code> can be used within string literals: * \" → " * \\ → \ * \t → tab * \n → newline * \r → carriage return * \x21 → ! - valid only in the range from \x01 to \x7f, \x00 produces a space * \u03a9 → Ω - 4 digit unicode code point, see <b>text()</b> for further information on unicode characters * \U01f600 → 😀 - 6 digit unicode code point This behavior is new since OpenSCAD-2011.04. You can upgrade old files using the following sed command: <code>sed 's/\\/\\\\/g' non-escaped.scad > escaped.scad</code> '''Example:''' echo("The quick brown fox \tjumps \"over\" the lazy dog.\rThe quick brown fox.\nThe \\lazy\\ dog."); '''result'''<br/> ECHO: "The quick brown fox jumps "over" the lazy dog. The quick brown fox. The \lazy\ dog." '''old result''' ECHO: "The quick brown fox \tjumps \"over\" the lazy dog. The quick brown fox.\nThe \\lazy\\ dog." === Ranges === Ranges are used by [[OpenSCAD_User_Manual/Conditional_and_Iterator_Functions#For_Loop| for() loops]] and [[OpenSCAD_User_Manual/User-Defined_Functions_and_Modules#Children|children()]]. They have 2 varieties: : [<''start''>:<''end''>] : [<''start''>:<''increment''>:<''end''>] A missing <''increment''> defaults to 1. Although enclosed in square brackets [] , they are not vectors. They use colons : for separators rather than commas. r1 = [0:10]; r2 = [0.5:2.5:20]; echo(r1); // ECHO: [0: 1: 10] echo(r2); // ECHO: [0.5: 2.5: 20] '''In version 2021.01 and earlier''', a range in the form [<''start''>:<''end''>] with <''start''> greater than <''end''> generates a warning and is equivalent to [<''end''>: 1: <''start''>]. A range in the form [<''start''>:1:<''end''>] with <''start''> greater than <''end''> does not generate a warning and is equivalent to []. {{requires|Development snapshot}} This also applies when the increment is omitted. The <''increment''> in a range may be negative (for versions after 2014). A start value less than the end value, with a negative increment, does not generate a warning and is equivalent to []. You should take care with step values that cannot be represented exactly as binary floating point numbers. Integers are okay, as are fractional values whose denominator is a power of two. For example, 0.25 (1/4) and 0.375 (3/8) are safe, but 0.2 (2/10) may cause problems. The problem with these step values is that your range may have more or fewer elements than you expect, due to inexact arithmetic. === The Undefined Value === The undefined value is a special value written as <code>undef</code>. It is the initial value of a variable that hasn't been assigned a value, and it is often returned as a result by functions or operations that are passed illegal arguments. Finally, <code>undef</code> can be used as a null value, equivalent to <code>null</code> or <code>NULL</code> in other programming languages. All arithmetic expressions containing <code>undef</code> values evaluate as <code>undef</code>. In logical expressions, <code>undef</code> is equivalent to <code>false</code>. Relational operator expressions with <code>undef</code> evaluate as <code>false</code> except for <code>undef==undef</code>, which is <code>true</code>. Note that numeric operations may also return 'nan' (not-a-number) to indicate an illegal argument. For example, <code>0/false</code> is <code>undef</code>, but <code>0/0</code> is 'nan'. Relational operators like < and > return <code>false</code> if passed illegal arguments. Although <code>undef</code> is a language value, 'nan' is not. ==Variables== OpenSCAD variables are created by a statement with a name or [[w:Identifier (computer programming)|identifier]], assignment via an expression and a semicolon. The role of arrays, found in many imperative languages, is handled in OpenSCAD via vectors. Valid identifiers are composed of simple characters and underscores [a-zA-Z0-9_]. High_ASCII and Unicode characters are not allowed. '''Before Development snapshot''', variable names can begin with digits. In '''Development snapshot''', names starting with <code>0x</code> and followed by hexadecimal digits represent a hexadecimal constant, and other variable names beginning with digits will trigger a warning. var = 25; xx = 1.25 * cos(50); y = 2*xx+var; logic = true; MyString = "This is a string"; a_vector = [1,2,3]; rr = a_vector[2]; // member of vector range1 = [-1.5:0.5:3]; // for() loop range xx = [0:5]; // alternate for() loop range OpenSCAD is a [[w:Functional programming| Functional]] programming language, so such [[w:Variable_(computer_science%29)|variables]] are bound to expressions and keep a single value during their entire lifetime due to the requirements of [[w:Referential transparency (computer science)|referential transparency]]. In [[w:Imperative programming|imperative languages]], such as C, the same behavior is seen as constants, which are typically contrasted with normal variables. In other words, OpenSCAD variables are more like constants, but with an important difference. If variables are assigned a value multiple times, only the last assigned value is used in all places in the code. See further discussion at [[#Variables cannot be changed]]. This behavior is due to the need to supply variable input on the [[OpenSCAD User Manual/Using OpenSCAD in a command line environment|command line]], via the use of ''-D variable=value'' option. OpenSCAD currently places that assignment at the end of the source code, and thus must allow a variable's value to be changed for this purpose. Values cannot be modified during run time; all variables are effectively constants that do not change once created. Each variable retains its last assigned value, in line with [[w:Functional programming|Functional]] programming languages. Unlike [[w:Imperative programming|Imperative]] languages, such as C, OpenSCAD is not an iterative language, and therefore the concept of ''x''&nbsp;=&nbsp;''x''&nbsp;+&nbsp;1 is not valid. The only way an expression like this works in OpenSCAD is if the ''x'' on the right comes from a parent scope, such as an argument list, and the assignment operation creates a new ''x'' in the current scope. Understanding this concept leads to understanding the beauty of OpenSCAD. '''Before version 2015.03''', it was not possible to do assignments at any place except the file top-level and module top-level. Inside an ''if/else''&nbsp; or ''for''&nbsp; loop, assign() was needed. '''Since version 2015.03''', variables can now be assigned in any scope. Note that assignments are valid only within the scope in which they are defined - it is still not possible to leak values to an outer scope. See [[#Scope of variables|Scope of variables]] for more details. a=0; if (a==0) { a=1; // before 2015.03 this line would generate a Compile Error // since 2015.03 no longer an error, but the value a=1 is confined to within the braces {} } === Undefined variable === Referring to a variable that has not had a value assigned triggers a warning, and yields the special value '''undef'''. It is possible to detect an undefined variable using `is_undef(var)`. (Note that the simpler `var == undef` will yield a warning.) '''Example''' echo("Variable a is ", a); // Variable a is undef, triggers a warning if (is_undef(a)) { // does not trigger a warning echo("Variable a is tested undefined"); // Variable a is tested undefined } === Scope of variables === When operators such as translate() and color() need to encompass more than one action ( actions end in ;), braces {} are needed to group the actions, creating a new, inner scope. When there is only one semicolon, braces are usually optional. Each pair of braces grouping "children" of an operator creates a new scope inside the scope where they were used. '''Since 2015.03''', new variables can be created within this new scope. New values can be given to variables that were created in an outer scope. These variables and their values are also available to further inner scopes created within this scope, but are '''not available''' to anything outside this scope. Variables still have only the last value assigned within a scope. // scope 1 a = 6; // create a echo(a,b); // 6, undef translate([5,0,0]){ // scope 1.1 a= 10; b= 16; // create b echo(a,b); // 100, 16 a=10; was overridden by later a=100; color("blue") { // scope 1.1.1 echo(a,b); // 100, 20 cube(); b=20; } // back to 1.1 echo(a,b); // 100, 16 a=100; // override a in 1.1 } // back to 1 echo(a,b); // 6, undef color("red"){ // scope 1.2 cube(); echo(a,b); // 6, undef } // back to 1 echo(a,b); // 6, undef //In this example, scopes 1 and 1.1 are outer scopes to 1.1.1 but 1.2 is not. : '''Anonymous scopes''' are not considered scopes: { angle = 45; } rotate(angle) square(10); For() loops are not an exception to the rule about variables having only one value within a scope. A copy of loop contents is created for each pass. Each pass is given its own scope, allowing any variables to have unique values for that pass. No, you still can't do a = a + 1. === Variables cannot be changed === The simplest description of OpenSCAD variables is that an assignment creates a new variable in the current scope, and that it's not legal to set a variable that has already been set in the current scope. In a lot of ways, it's best to think of them as named constants, calculated on entry to the scope, but there's a catch. If you set a variable twice in the same scope, the second assignment triggers a warning (which may abort the program, depending on preferences settings). It does *not* then replace the value of the variable - rather, it replaces the original assignment, at its position in the list of assignments. The original assignment is never executed. a = 1; // never executed echo(a); // 2 a = 2; // executed at the position of the original assignment echo(a); // 2 That's still not the complete story. There are two special cases that do not trigger warnings: * if the first assignment is in the top level of an `include` file, and the second assignment is in the including file. * If the first assignment is in the top level of the program source, and the second assignment comes from a `-D` option or from the Customizer. While this appears to be counter-intuitive, it allows you to do some interesting things: for instance, if you set up your shared library files to have default values defined as variables at their root level, when you include that file in your own code you can 're-define' or override those constants by simply assigning a new value to them - and other variables based on that variable are based on the value from the main program. // main.scad include <lib.scad> a = 2; echo(b); // lib.scad a = 1; b = a + 1; will produce 3. === Special variables === Special variables provide an alternate means of passing arguments to modules and functions. All variables starting with a '$' are special variables, similar to special variables in lisp. As such they are more dynamic than regular variables. (for more details see [[OpenSCAD_User_Manual/Other_Language_Features#Special_variables|Other Language Features]]) == Vectors == A vector or list is a sequence of zero or more OpenSCAD values. Vectors are collections of numeric or boolean values, variables, vectors, strings or any combination thereof. They can also be expressions that evaluate to one of these. Vectors handle the role of arrays found in many imperative languages. The information here also applies to lists and tables that use vectors for their data. A vector has square brackets, [] enclosing zero or more items (elements or members), separated by commas. A vector can contain vectors, which can contain vectors, etc. '''Examples''' [1,2,3] [a,5,b] [] [5.643] ["a","b","string"] [[1,r],[x,y,z,4,5]] [3, 5, [6,7], [[8,9],[10,[11,12],13], c, "string"] [4/3, 6*1.5, cos(60)] use in OpenSCAD: cube( [width,depth,height] ); // optional spaces shown for clarity translate( [x,y,z] ) polygon( [ [x<sub>0</sub>,y<sub>0</sub>], [x<sub>1</sub>,y<sub>1</sub>], [x<sub>2</sub>,y<sub>2</sub>] ] ); === Creation === Vectors are created by writing the list of elements, separated by commas, and enclosed in square brackets. Variables are replaced by their values. cube([10,15,20]); a1 = [1,2,3]; a2 = [4,5]; a3 = [6,7,8,9]; b = [a1,a2,a3]; // [ [1,2,3], [4,5], [6,7,8,9] ] note increased nesting depth Vectors can be initialized using a for loop enclosed in square brackets. The following example initializes the vector ''result'' with a length ''n'' of 10 values to the value of ''a''.<syntaxhighlight lang="openscad">n = 10; a = 0; result = [ for (i=[0:n-1]) a ]; echo(result); //ECHO: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]</syntaxhighlight>The following example shows a vector ''result'' with a ''n'' length of 10 initialized with values that are alternatively ''a'' or ''b'' respectively if the index position ''i'' is an even or an odd number.<syntaxhighlight> n = 10; a = 0; b = 1; result = [ for (i=[0:n-1]) (i % 2 == 0) ? a : b ]; echo(result); //ECHO: [0, 1, 0, 1, 0, 1, 0, 1, 0, 1] </syntaxhighlight> === Indexing elements within vectors === Elements within vectors are numbered from 0 to n - 1 where n is the length returned by [[#len|len()]]. Address elements within vectors with the following notation: e[5] // element no 5 (sixth) at 1st nesting level e[5][2] // element 2 of element 5 2nd nesting level e[5][2][0] // element 0 of 2 of 5 3rd nesting level e[5][2][0][1] // element 1 of 0 of 2 of 5 4th nesting level <div id= "example1"> example elements with lengths from len()</div> e = [ [1], [], [3,4,5], "string", "x", [[10,11],[12,13,14],[[15,16],[17]]] ]; // length 6 address length element e[0] 1 [1] e[1] 0 [] e[5] 3 [ [10,11], [12,13,14], [[15,16],[17]] ] e[5][1] 3 [ 12, 13, 14 ] e[5][2] 2 [ [15,16], [17] ] e[5][2][0] 2 [ 15, 16 ] e[5][2][0][1] undef 16 e[3] 6 "string" e[3 ][2] 1 "r" s = [2,0,5]; a = 2; s[a] undef 5 e[s[a]] 3 [ [10,11], [12,13,14], [[15,16],[17]] ] ==== String indexing ==== The elements (characters) of a string can be accessed: "string"[2] //resolves to "r" ==== Dot notation indexing ==== The first three elements of a vector can be accessed with an alternate dot notation: e.x //equivalent to e[0] e.y //equivalent to e[1] e.z //equivalent to e[2] === Vector operators === ==== concat ==== {{requires|2015.03}} <code>concat()</code> combines the elements of 2 or more vectors into a single vector. No change in nesting level is made. vector1 = [1,2,3]; vector2 = [4]; vector3 = [5,6]; new_vector = concat(vector1, vector2, vector3); // [1,2,3,4,5,6] string_vector = concat("abc","def"); // ["abc", "def"] one_string = str(string_vector[0],string_vector[1]); // "abcdef" ==== len ==== <code>len()</code> is a function that returns the length of vectors or strings. Indices of elements are from [0] to [length-1]. : '''vector''' :: Returns the number of elements at this level. :: Single values, which are '''not''' vectors, raise an error. : '''string''' :: Returns the number of characters in a string. a = [1,2,3]; echo(len(a)); // 3 [[#example1|See example elements with lengths]] === Matrix === A matrix is a vector of vectors. Example that defines a 2D rotation matrix mr = [ [cos(angle), -sin(angle)], [sin(angle), cos(angle)] ]; == Objects == {{requires|Development snapshot}} Objects store collections of data, like vectors, but the individual members are accessed by string names rather than by numeric indexes. They are analogous to JavaScript objects or Python dictionaries. === Creating an object === The <code>object()</code> function can be used to create objects. <code>object()</code> processes its arguments left to right, adding them to the object under construction. It accepts three different styles of argument, which can be mixed as desired: The first form is this: <name>=<value> This form is convenient for cases where the name is constant and suitable for use as an identifier. The second form is this: [ [ <name-string>, <value> ], ... ] This form allows calculated names and names that are not suitable as identifiers. It also allows lists of members that are derived from other processing - from a list comprehension, perhaps. The third form is this: <object> If an argument is itself an object, its members are added to the object under construction. If a member is mentioned more than once, the last mention wins. Thus you can copy an object, replacing one member, using <code>object(obj, name=newvalue)</code>. You can remove a member from the object under construction using the list form, supplying only a name and no value - e.g., <code>object(obj, [ [ "unwanted" ] ])</code> === Retrieving a value from an object === obj.name Retrieves the named value from the object, for a name that is constant and syntactically suitable for use as an identifier. obj["name"] Retrieves the named value from the object, for a name that is an arbitrary string expression. Note that members with identifier-like names can be accessed using either mechanism. The choice depends on the particular use case. If the specified member is not present in the object, yields <code>undef</code>. === Iterating over object members === for (name = obj) { ... } iterates over the members of the object, in an unspecified order, setting <code>name</code> to the name of each member. It is then typically desirable to access the value using <code>obj[name]</code>. This construct works for [[OpenSCAD_User_Manual/Conditional_and_Iterator_Functions#For_Loop|flow-control <code>for</code>]], [[OpenSCAD_User_Manual/Conditional_and_Iterator_Functions#Intersection_For_Loop|intersection_for()]], and [[OpenSCAD_User_Manual/List_Comprehensions#for|list-comprehension <code>for</code>]]. === Examples === // Create an object with a few members. o1 = object(a = 1, b = "hello", c = true); // Retrieve a member using a constant name. echo(o1.b); // "hello" // Retrieve members using a name that varies. for (k = [ "a", "b" ]) echo(o1[k]); // 1; "hello" // Copy the object, changing "c", adding "d", and removing "a". o2 = object(o1, c = false, d = "dog", [["a"]]); echo(o2); // { b = "hello"; c = false; d = "dog"; } // Create an object, calculating the names to use. o3 = object([ for (i = [1:3]) [ str("x", i), i*i ] ]); echo(o3); // { x1 = 1; x2 = 4; x3 = 9; } // Merge the three objects together. o4 = object(o1, o2, o3); // Separately print each member of the result for (name = o4) echo(name = name, value = o4[name]); // name = "a", value = 1 // name = "b", value = "hello" // name = "c", value = false // name = "d", value = "dog" // name = "x1", value = 1 // name = "x2", value = 4 // name = "x3", value = 9 == Getting input == There is no mechanism for variable input from keyboard or reading from arbitrary files. There is no prompting mechanism, no input window, or input fields or any way to manually enter data while the script is running. Variables can be set via: * assignments in the script * [[OpenSCAD_User_Manual/Customizer|the Customizer]] * <code>-D</code> at the [[OpenSCAD_User_Manual/Using_OpenSCAD_in_a_command_line_environment|command line interface]] * accessing data in a few file formats (dxf, json). With the exception of [[OpenSCAD User Manual/Importing Geometry#import() function: Importing data|JSON]] and DXF files, data from files is not accessible to the script, although to a limited extent the script may be able to manipulate the data as a whole. For example, STL files can be rendered in OpenSCAD, translated, clipped, etc. But the internal data that constitutes the STL file is inaccessible. === Getting a point from a drawing === Getting a point is useful for reading an origin point in a 2D view in a technical drawing. The function dxf_cross reads the intersection of two lines on a layer you specify and returns the intersection point. This means that the point must be given with two lines in the DXF file, and not a point entity. <syntaxhighlight lang="java"> OriginPoint = dxf_cross(file="drawing.dxf", layer="SCAD.Origin", origin=[0, 0], scale=1); </syntaxhighlight> === Getting a dimension value === You can read dimensions from a technical drawing. This can be useful to read a rotation angle, an extrusion height, or spacing between parts. In the drawing, create a dimension that does not show the dimension value, but an identifier. To read the value, you specify this identifier from your program: <syntaxhighlight lang="java"> TotalWidth = dxf_dim(file="drawing.dxf", name="TotalWidth", layer="SCAD.Origin", origin=[0, 0], scale=1); </syntaxhighlight> For a nice example of both functions, see Example009 and the image on the [http://www.openscad.org/ homepage of OpenSCAD]. {{BookCat}} 4ogpgsbyfnp47pp2qljm4md6jc075wf Aros/Platforms/x86 Complete System HCL 0 237398 4669897 4669748 2026-09-13T14:02:21Z Jeff1138 301139 4669897 wikitext text/x-wiki {{ArosNav}} ==Introduction== This a list of computer hardware tested with mostly native AROS installs and, in the recommended sections, of virtual machines With 64bit support it is recommended 8Gb ram is needed and that SSE 4.1 and AVX are supported in the CPU i.e. from year 2012 for Intel CPUs and 2013 for AMD CPUs. They are x86-64 instruction sets designed to perform the same operations on multiple data items simultaneously, a technique known as Single Instruction, Multiple Data (SIMD). This allows for increased performance in tasks involving parallel computation. SSE 4.1 is a 128-bit SIMD instruction set, while AVX introduced 256-bit SIMD, further enhancing performance. Some apps require these features to run well, like 3D, multimedia decoding or JIT (javascript) in Odyssey web browser. If not the apps may work slower or might fail. If you have encountered differently (i.e. problems, incompatibilities, faults, annoyances, environment, errors, review of setup etc) please update this information. Please bear in mind that AROS has only a few hardware driver developers, whilst Linux counts in the tens and Windows in the hundreds. [[#Laptops]] [[#Netbook]] [[#Desktop Systems]] [[#AMD Sockets]] [[#Intel Sockets]] [[#Recommended hardware (32-bit)]] [[#Recommended hardware (64-bit)]] === Laptops === [[#top|...to the top]] * 2006/2007 Dell Latitude D-series laptops - business class machines, good support in Aros, easy to replace wifi card * 2006 some [https://www.techradar.com/reviews/pc-mac/laptops-portable-pcs/laptops-and-netbooks/toshiba-satellite-pro-a200-28550/review Satellite Pro A200] * 2008 For the tiny carry anywhere, the early run of Acer Aspire netbooks Rough estimate from taking a random laptop notebook what you can expect from a Native install of AROS {| class="wikitable sortable" width="100%" ! width="10%" |Date ! width="5%" |Overall ! width="5%" |Gfx VESA ! width="5%" |Gfx 2D Acceleration ! width="10%" |Gfx 3D Acceleration ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="10%" |Wireless ! width="20%" |Comments |- | Before 2002 || Poor to OK || VESA 90% || 2D 10% || {{N/A}} || Audio 10% || 40% || Wired 70% || 2% || Max RAM 512MB |- | 2002-2005 || OK || VESA 95% || 2D 10% || 3D 0% || Audio 30% || 70% || Wired 50% || 10% || Max RAM 2GB (for 32bit) |- | 2005-2012 || Good || VESA 98% || 2D 60% || 3D 30% || Audio 40% || 80% || Wired 30% || 10% || Max RAM 3Gb (32bit) to 8GB (64bit) |- | 2013-2017 || OK || VESA 98% || 2D 60% || 3D 30% || Audio 30% || 60% || Wired 30% Realtek || 0% || Max RAM 8GB / 16GB better to go Intel / AMD Ryzen over AMD A series |- | 2018-2024 || OK || VESA 98% || 2D 30% || 3D 30% || Audio 40% || 50% || Wired 30% Realtek || 0% || Max RAM 32GB better 64bit options |- | 2025-202x || Poor || VESA 95% || 2D 10% || 3D 10% || Audio 0% || 30% || Wired 10% || 0% || Max RAM 64GB AI disruption of previous hardware |- |} 3D tests now conducted with apps found in Demos/AROS/Mesa and run at default size (may need to View As -> Show All to see them. Any laptop with Windows 7(TM) 64bit or higher install, the bios and hard drive set in uefi/gpt mode (install of AROS incompatible) Most vendor suppliers get OEM (original equipment manufacturers) to make their laptops. These brand name companies purchase their laptops from *80% ODM (Original Design Manufacturer) such as Quanta, Compal, Wistron, Inventec, Foxconn (Hon Hai), Flextronics and Asus (now Pegatron) *20% MiTAC, FIC, Arima, Uniwill, ECS, Tonfang Origin and Clevo {| class="wikitable sortable" width="100%" | <!--OK-->{{Yes|'''Works well'''}} || <!--May work-->{{Maybe|'''Works a little'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}} |- |} ====Acer/Gateway/Emachines==== Company founded under the name of Multitech in Taiwan in 1976, renamed to Acer or Acer Group in 1987 Order of build quality (Lowest to highest) <pre > Packard Bell Aspire Extensa TimeLine Travelmate </pre > {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="2%" |Ethernet ! width="5%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Travelmate 505 506 507 508 Series || <!--Chipset-->P2 Celeron 466Mhz || <!--IDE-->{{Yes|boots}} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Neo Magic Magic Graph 128XD (NM2160)}} || <!--Audio-->{{No|AC97 Crystal CS}} || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->1998 minimal support but no audio etc - 506T, 506DX, 507T, 507DX, 508T |- | <!--Name-->TravelMate 340 342 343 345 347 || <!--Chipset-->ALi M1621 with piii || <!--IDE--> || <!--SATA--> || <!--Gfx-->Trident Cyber 9525 || <!--Audio-->{{No|ESS ES1969 Solo-1}} || <!--USB-->2 ALi OHCI USB 1.1 || <!--Ethernet-->a few have Intel e100 || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2000 32bit - 340T, 341T, 342T, 342TV, 343TV, 345T, 347TV |- | <!--Name-->TravelMate 350 351 352 353 || <!--Chipset-->Ali with piii || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->Trident Cyber Blade DSTN/Ai1 || <!--Audio-->{{No|ali5451}} || <!--USB-->2 USB 1.1 Ali M5237 OHCI || <!--Ethernet-->e100 || <!--Wireless-->Acer InviLink IEEE 802.11b || <!--Test Distro--> || <!--Comments-->2001 32bit very limited support but no support for PCMCIA O2 Micro OZ6933 - 350T, 351TEV, 352TEV, 353TEV |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->TravelMate 610 series 611 612 613 614 || <!--Chipset-->815 P3 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 82815 cgc || <!--Audio-->AC97 || <!--USB-->USB 1.1 || <!--Ethernet-->Intel e100 pro || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2001 32bit - 610TXVi 610T 611TXV 612TX 613TXC |- | Aspire 3003LM || SIS AMD 3000 1.8GHz || {{yes}} || {{N/A}} || {{maybe|SIS AGP M760GX (VESA only)}} || {{yes|AC97 SIS codec}} || 3 USB 2.0 || {{yes|SIS900}} || {{no|Broadcom BCM4318 AirForce One 54g}} || Icaros 1.2.4 || 2003 sempron |- | Travelmate 2310 Series ZL6 || Intel Celeron M 360 1.4GHz with SiS 661MX || {{yes}} || {{N/A}} || {{maybe|SiS Mirage M661MX (VESA only)}} || {{yes|SIS SI7012 AC97 with realtek ALC203 codec speakers only}} || || {{yes|SIS900}} || {{N/A|LM version has pci card slot but no antenna}} || 2017 Icaros 2.1.1 || 2004 32bit - No USB boot option but boot from DVD - reports of wifi losing connection (isolate/remove the metallic grounding foil ends of the antennas) - 2312LM_L - |- | <!--Name-->Aspire 3000 3002LMi 3500 5000 || <!--Chipset-->AMD CPU W-with SIS M760 || <!--IDE--> || <!--SATA--> || <!--Gfx-->SIS 760 || <!--Audio-->SIS || <!--USB--> || <!--Ethernet-->SIS 900 || <!--Wireless-->{{No|Broadcom BCM4318 swap for Atheros}} || <!--Test Distro--> || <!--Comments-->2005 32bit |- | <!--Name-->Aspire 3050 5020 5050 || <!--Chipset-->AMD Single and Turion MK-36 Dual and RS480 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - RS482M Xpress 1100 or RS485M Xpress 1150 || <!--Audio-->HD Audio Realtek ALC883 || <!--USB--> || <!--Ethernet-->8139 || <!--Wireless-->Atheros 5006G or Broadcom BCM 4318 || <!--Test Distro--> || <!--Comments-->2005 32bit MK36 gets very hot |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->TravelMate 2410 2420 2430 series || <!--Chipset-->915GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel Mobile 915GMS 910GML || <!--Audio-->Intel AC97 ICH6 with ALC203 codec || <!--USB-->4 USB2.0 || <!--Ethernet-->Realtek RTL-8139 || <!--Wireless-->Atheros 5005GS || <!--Test Distro--> || <!--Comments-->2005 32bit 2428AWXMi - |- | <!--Name-->Acer Aspire 3610 - WISTRON MORAR 3614WLMI || <!--Chipset-->Intel 915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|Intel GMA 2D and 3D}} || <!--Audio-->{{yes|[http://www.amiga.org/forums/showpost.php?p=644066&postcount=13 AC97]}} || <!--USB--> || <!--Ethernet-->{{yes|RTL 8139 8139C+}} || <!--Wireless-->{{Maybe|Atheros AR5001X+, AR5BMB5 or Broadcom 4318}} || <!--Test Distro--> Icaros 1.2.4 || <!--Comments-->2005 32bit with good support [http://ubuntuforums.org/showthread.php?p=6205188#post6205188 wifi issues] |- | <!--Name-->TravelMate 2480 series 2483 WXMi (HannStar J MV4 94V) 2483NWXCi Aspire 3680, 3690 || <!--Chipset-->940GML i943 with Celeron 430 1.77GHz - 14.1" || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D and 3D openGL 1.x - Tunnel 181 gearbox 104 scores}} || <!--Audio-->{{Yes|HD Audio with ALC883 codec playback}} || <!--USB-->{{Yes|3 USB 2.0}} || <!--Ethernet-->{{No|Marvell 88E8038 yukon sky2}} || <!--Wireless-->{{No|Atheros 5k AR5005G AR5BMB5 mini pci}} suspect laptop hardware issues || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 Works well shame about the internet options - noisy fan - poor battery life - no boot option for TI based mass storage sd card - Max 2GB memory - LCD Inverter Board IV12090/T-LF - |- | <!--Name-->TravelMate 2490 series 2492WXMi || <!--Chipset-->940GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|Intel 945 2D and 3D tunnel 164 gearbox 105}} || <!--Audio-->{{Yes|HD Audio}} || <!--USB--> || <!--Ethernet-->{{Maybe|Broadcom BCM4401}} || <!--Wireless-->{{No|Atheros AR5005GS suspect hardware issue}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 32bit - 15inch screen - strange curved up at ends keyboard style - overall plastic construction - Atheros AR5005G(s) - |- | <!--Name-->Gateway ML6227B MA7 || <!--Chipset-->Celeron M 520 1.6Ghz with 945GM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|945GM 2D and 3D tunnel 169 gearbox 132}} || <!--Audio-->{{No|HDA Intel with STAC9250 codec}} || <!--USB--> || <!--Ethernet-->{{No|Marvell 88E8038}} || <!--Wireless-->{{No|8187L but swap ath5k mini pcie}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 15.4 ultrabrite widescreen - Wifi Switch on side Fn/F2 - |- | <!--Name-->Acer Aspire 5630-6796 6288 BL50 || <!--Chipset-->T5200 T5500 Intel® Core™2 Duo T7200 T7400 T7600 || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel® GMA 950 with S-Video out with 2D and 3D}} || <!--Audio-->{{Yes|HDAudio with ALC883? codec}} || <!--USB-->{{Yes|4 USB}} || <!--Ethernet-->{{yes|Broadcom BCM4401}} || <!--Wireless-->{{No|Intel 3945abg swap for Atheros 5K}} || <!--Test Distro-->Tiny AROS || <!--Comments-->2006 - 64bit 39.1 cm (15.4" 1280 x 800) - 2 DDR2-SDRAM slots max 4GB - green mobo?? - |- | <!--Name-->Acer Aspire 5633WMLI BL51 || <!--Chipset-->T5500 with Intel® 945PM/GM Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE mode}} || <!--Gfx-->{{Yes|Nvidia Go 7300 with 2D and 3D}} || <!--Audio-->{{Yes|HD Audio with Realtek codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{yes|Broadcom 440x}} || <!--Wireless-->{{No|Intel 3945 swap for Atheros 5k}} || <!--Test Distro-->Tiny Aros || <!--Comments-->2007 64 bit dual core2 - 15.4 WXGA screen - ddr2 max 4gb - OrbiCam no support - ENE chipset SD card - blue mobo?? - |- | <!--Name-->Acer Aspire 9410 9420 || <!--Chipset-->Intel Core Duo with 945PM Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D NVIDIA GeForce Go 7300 - 128 MB VRAM G72M}} || <!--Audio-->{{Yes|Intel HD audio with codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 8111 }} || <!--Wireless-->{{No|Intel 3945ABG but could swap with atheros 5k}} || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2007 32bit - 17in TFT 1,440 x 900 WXGA+ - 2 ddr2 sodimm slots max 4gb - |- | <!--Name-->eMachines E510 series KAL10 || <!--Chipset-->Intel Celeron M 560 2.13Ghz with PM965 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel x3100 || <!--Audio-->{{Yes|Intel with codec}} || <!--USB-->Intel || <!--Ethernet-->{{No|Broadcom BCM5906M}} || <!--Wireless-->{{No|Atheros G AR5BXB63 bios issue??}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2007 32bit very budget machine with InsydeH20 bios and F10 boot menu |- | <!--Name-->ACER Aspire 5920 [http://tim.id.au/laptops/acer/aspire%205920g.pdf 5920G] || <!--Chipset-->Santa Rosa Core 2 Duo T7300 T7500 later T9300 with GM965 and PM965(G) Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|use VESA for X3100M or 8600M GS (rev a1) 9500M GT 256MB vram (G) but some AMD/ATI RV635 M86 HD 3650}} || <!--Audio-->{{No|HD Audio with realtek alc268, [https://forums.opensuse.org/t/no-sound-on-acer-aspire-5920g/32392 ALC883] or Realtek ALC1200 / alc888s codec ICH8}} || <!--USB-->{{Yes|USB2 }} || <!--Ethernet-->{{No|Broadcom BCM5787M}} || <!--Wireless-->{{unk|Intel 3945ABG 4965 or Atheros 9k AR9285}} || <!--Test Distro-->Deadwood test iso 2023-01 2023-11 || <!--Comments-->2008 64bit boot with 'noacpi' or 'noioapic' - 15.4in 1280 x 800 pixels 16:10 - BMW Designworks ‘Gemstone’ design - over 3.0kg with options for 8-cell or 6-cell batteries - 2 SODIMM DDR2 667MT/s max 4GB - synaptics touchpad - |- | <!--Name-->Acer A0521 Ao721 || Athlon II Neo K125 + AMD M880G || {{N/A}} || {{maybe| }} || {{maybe|ATI Radeon HD 4225 (VESA only)}} || {{No|Conexant}} || {{Maybe| }} || {{no|AR8152 l1c}} || {{unk|AR9285 ath9k}} || AspireOS 1.7 || 2006 64bit possible |- | <!--Name--> Extensa 5630Z || <!--Chipset-->T6600 with Intel GL40 Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|IDE mode}} || <!--Gfx--> {{Yes|Intel GMA 4500M HD (2D)}} || <!--Audio--> {{Yes|HD Audio}} || <!--USB--> {{Yes|USB 2.0}} || <!--Ethernet--> {{No|Broadcom BCM 5764M}} || <!--Wireless--> {{No|RaLink RT2860}} || <!--Test Distro--> || <!--Comments-->2008 64bit |- |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Aspire 5250 series 5253 BZ400 BZ602 || <!--Chipset-->E350 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|VESA 2D for AMD HD6310}} || <!--Audio-->{{yes|HDaudio for codec Conexant CX20584}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Atheros AR8151}} || <!--Wireless-->{{no|Atheros 9k AR5B97}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - |- | <!--Name-->Aspire V5 V5-121 V5121 AO725 One 725 || <!--Chipset-->AMD C-70 C70 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|VESA for AMD 6290G}} || <!--Audio-->{{no|Realtek ALC269 codec}} || <!--USB-->{{yes|2 x USB2}} || <!--Ethernet-->{{no|Broadcom}} || <!--Wireless-->{{no|Broadcom}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - |- | <!--Name-->Aspire V5-122P MS2377 || <!--Chipset-->C-70 C70 with M55, AMD A4-1250 or A6 1450 up to 1.4Ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->AMD 8210 || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe|FCH USB EHCI OHCI}} || <!--Ethernet-->{{Maybe|rtl8169 but LAN/VGA Combo Port Cable (AK.LAVGCA 001) or MiniCP port to Acer Converter Cable (Mini CP to VGA/LAN/USB) (NP.OTH11 00C) needed}} || <!--Wireless-->{{unk|Atheros 9k AR9565}} || <!--Test Distro-->Aros One || <!--Comments-->2012 64bit but no sse4 or avx - 26w battery internal, extension possible - 11.6in 1366 x 768 ips touchscreen - 7mm hd ssd - 2gb ddr3l soldered with 1 slot free max 4GB - bios hacking needed for virtualisation - |- | <!--Name-->Packard Bell EasyNote TE69 TE69KB 522 || <!--Chipset-->slow E1-2500, E2-3800 2c2t Dual or A4-5000 4c4t Quad both soldered BGA769 (FT3) on Hudson-2 FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|Use IDE mode}} setting AHCI to IDE mode - boots if UEFI set to Legacy || <!--Gfx-->{{Maybe|VESA 2D for ATI Radeon 8120 8240, 8320, 8330 or 8280 islands}} || <!--Audio-->{{Yes|HDAudio with ALC282 0x10ec, 0x0282 codec but not HDMI}} || <!--USB-->{{Yes|Bios, Boot, set Boot mode to Legacy, nothing from USB3}} || <!--Ethernet-->{{No|Atheros AR8171 AR8175 or Broadcom BCM57780}} || <!--Wireless-->{{unk|Atheros AR9565 0x1969 0x10a1}} || <!--Test Distro-->Aspire OS Xenon and AROS One 1.6 usb || <!--Comments-->2013 64bit with sse4.1 and AVX - 15.6in washed out screen big netbook - Boots with noacpi after using F2 to enter EFI firmware and f12 boot device - 2 ddr3 sodimm slots max 16Gb - |- | <!--Name-->ASPIRE Acer Aspire ES1-520 521 522 Series N15C4 ES1-523 || <!--Chipset-->AMD AMD E1-7010, A8-7410 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{partial|VESA for RADEON R5}} || <!--Audio-->{{no|Realtek ALC 233 or CX20752 HD AUDIO CODEC}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|Atheros AR8151 Gigabit or Broadcom 590x}} || <!--Wireless-->{{no|Realtek RTL8187 or 8812BU}} || <!--Test Distro-->Aros One || <!--Comments-->2015 64bit with sse4.1 and AVX - 2 ddr3l slots - keyboard connected to top case - |- | <!--Name-->Acer Aspire V15 NITRO Black edition || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 860M || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit |- | <!--Name-->Predator 15 (G9-591-) (G9-593-72VT) || <!--Chipset-->Intel i7-6700HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 960M to 980M, GTX 1060 || <!--Audio-->{{unk|HDAudio with Realtek ALC255 @ Intel Sunrise Point PCH High Definition Audio Controller}} || <!--USB-->USB3 || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Nitro 5 an515-42 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD rx560x || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - |- | <!--Name-->aspire 3 A315-41 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD Vega || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - |- | <!--Name-->swift 3 sf315-41 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD Vega || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - |- | <!--Name-->Acer Aspire 3 A315-23 || <!--Chipset-->AMD Ryzen 3020e, r3 3200u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit - |- | <!--Name-->Aspire 3, 5 A515-44-R0ZN || <!--Chipset-->AMD Ryzen 5 4500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14in or 15.6" 1080p - 19v round charging - [https://www.youtube.com/watch?v=vr0tC3QJWxk repair], 4gb soldered with 1 ddr4 sodimm slot - |- | <!--Name-->Swift 3 SF314-42 series N19C4 , Swift SF315-4 || <!--Chipset-->Ryzen 5 4500U, 7 4700U|| <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 64bit 1080p - small round ac 19v 3.42A or usb-c - mobo FH4FR LA-J731P - |- | <!--Name-->Acer Swift 3 SF314-43, Swift SF315-41 || <!--Chipset-->Ryzen 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 1080p - small round ac or usb-c - |- | <!--Name-->Aspire 5 A515-45 || <!--Chipset-->r7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - asus round ac - |- | <!--Name-->Aspire 5 A515-47 || <!--Chipset-->ryzen 5 5625U, || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - asus round ac - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====Asus==== [[#top|...to the top]] {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Asus L8400-K Medion MD9467 || <!--Chipset-->Intel desktop 850MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->S3 Savage MX || <!--Audio-->{{No|ESS allegro 1988}} || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2001 32bit |- | <!--Name-->Asus L2000 L2400 L2D Series Medion 9675 || <!--Chipset-->Athlon 4 mobile || <!--IDE--> || <!--SATA--> || <!--Gfx-->use vesa sis630 || <!--Audio-->{{No|sis7018}} || <!--USB--> || <!--Ethernet-->sis900 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002 32bit |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->x51R X51RL || <!--Chipset-->Duo T2250 T2330 with RS480 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA RC410 [Radeon Xpress 200M]}} || <!--Audio-->{{Yes|HD with codec}} || <!--USB-->{{Maybe|boots and detects}} || <!--Ethernet-->{{Yes|RTL-8139}} || <!--Wireless-->{{No|Atheros AR5006EG AR5111 ath5k AzureWave AW-GE780 - could be ATI Chipset}} || <!--Test Distro-->Icaros 2.2, deadwood 2021, || <!--Comments-->2003 32bit 15.4 WXGA - 19v barrel - ESC boot select - F2 bios - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Asus R2H Ultra Mobile PC UMPC || <!--Chipset-->Celeron 900Mhz 910GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA900 || <!--Audio-->Ac97 ALC880 || <!--USB--> || <!--Ethernet-->realtek 8169 8101e || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2004 32bit [https://www.youtube.com/watch?v=Jm4fOrqyj3g boots] |- | <!--Name-->Asus A3 series A3F Ergo Ensis 211 RM || <!--Chipset-->P-M 1.6GHz to Core Duo with 950 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->Ac97 ALC655 || <!--USB--> || <!--Ethernet-->Realtek 8100CL 10/100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2004 32bit only |- | <!--Name-->Z33 || <!--Chipset-->915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->915GM || <!--Audio-->HD Audio ALC880 || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless-->Intel 2915ABG || <!--Test Distro--> || <!--Comments-->2005 32bit Z33A Z33AE N5M N5A |- | Z70A Z70V Z70Va M6A z7000 z7000a || i915 + ICH6 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes|mobile 915GML}} || <!--Audio-->{{no|ICH6 HD Audio}} || <!--USB-->{{yes|USB2.0}} || <!--Ethernet-->{{no|Marvell 88E8001}} || {{no|Intel PRO 2200BG Fn / F2}} || Icaros 1.3 || 2005 32bit |- | [http://www.progweb.com/en/2010/09/linux-sur-un-portable-asus-a6jm/ A6jm] A6JC || 945GM || IDE || SATA || {{yes|nVidia GeForce Go 7600 G70}} || {{no|HD Audio}} || {{yes|USB}} || {{yes|RTL8111 8168B}} || {{no|Intel 3945 ABG}} || Icaros 1.2.4 || 2006 32bit only |- | <!--Name-->F3Jc || <!--Chipset-->945PM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->G72M Quadro NVS 110M, GeForce Go 7300 || <!--Audio-->D audio || <!--USB--> || <!--Ethernet-->realtek 8169 8111 || <!--Wireless-->Intel 3945 || <!--Test Distro--> || <!--Comments-->2007 32bit - |- | <!--Name-->X50GL F5GL || <!--Chipset-->T5800 with 965 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe}} || <!--Gfx-->{{Maybe|use VESA 2d - Nvidia 8200M G84 runs hot}} || <!--Audio-->{{No|HD Audio MCP79 with codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|MCP79}} || <!--Wireless-->{{No|Atheros AR5B91 AW-NE77}} || <!--Test Distro-->Icaros 2.2 || <!--Comments-->2008 64bit not much support no display with nouveau - 19v barrel - ddr2 max 4gb - |- | <!--Name-->ASUS G50 & G51 series G50V G50Vt G51V G51VX G51J G51Jx G50VT X1 X5 ROG || <!--Chipset-->AMD64 with MCP71 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes}} || <!--Gfx-->nVidia GeForce 9800M GS (G94M) up to GT200 [GeForce GTX 260M] (G92M) || <!--Audio-->Nvidia HD Audio with codec || <!--USB--> || <!--Ethernet-->{{No|Atheros L1C atl1c}} || <!--Wireless-->Atheros G or Intel || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2009 64bit not all GPUs are failing but a much higher % failing early, 8x00 and 9x00 G84, G86, G92, G94, and G96 series chips dying - ddr2 max 4gb - |- | <!--Name-->M50V M50 series || <!--Chipset-->Intel Core 2 Duo P8400 or T9400 with Intel PM45 ICH9 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|BIOS set to compatibility IDE mode}} || <!--Gfx-->NVIDIA GeForce 9600M GS or 9650M GT || <!--Audio-->HDAudio with Realtek ALC663 || <!--USB-->USB2 || <!--Ethernet-->{{Yes|rtl8169 realtek 8169 8111C}} || <!--Wireless-->{{unk|Intel 5100 or Atheros AR928X}}|| <!--Test Distro-->AROS One 2.0 USB || <!--Comments-->2009 64bit - 15.40 inch 16:10, 1680 x 1050 glossy - the "Infusion" design - heavy 3kg - ddr2 ram max 4gb - |- | <!--Name-->Series F9 F9E F9dc F9f F9j F9s || <!--Chipset-->965GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{maybe|Vesa}} || <!--Audio-->{{yes|HD Audio ALC660 playback}} || <!--USB-->{{yes|works}} || <!--Ethernet-->{{yes|RTL8169 }} || <!--Wireless-->{{no|intel 3495 not working}} || <!--Test Distro-->Icaros 1.41 || <!--Comments-->2009 64bit - ddr2 max 4gb - |- | P52F SO006X || i3-370M || IDE || SATA || {{yes|nVidia G92 [GeForce 9800 GT] (2D)}} || {{no|Intel HD Audio}} || {{yes|2 USB2.0}} || {{no|Atheros AR8121 AR8113 AR8114 (l1e)}} || {{dunno}} || Icaros 1.3 || 2010 64bit - ddr3 slot - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Asus * X53U MB Ver K53U or K52U Asus K53U MB Ver K53U * A53U XT2 X53B MB ver: K53BY (compal) || <!--Chipset-->Slow atom like speed E-350 (2011), E-450 (2011) on AMD M780G, much slower C-50 C50 (2012), C-60 C60 on the AMD A50M dark brown plastic build || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|use VESA ATi 6310M, 6320M later 6250M or 6290M}} || <!--Audio-->{{Yes|HD audio with alc269 codec Altec Lansing® Speakers}} || <!--USB-->{{Yes|3 x USB2}} || <!--Ethernet-->{{Unk|rtl8169 with RTL8111 phy}} || <!--Wireless-->{{unk|Atheros half height ar9285}} || <!--Test Distro-->2016 Icaros 2.1.2 and 2018 AROS One 1.6 USB || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 dull 50% srgb screen - f2 bios setup, esc boot drive - 5200 or 7800 mAh battery covers ASUS K53S K53E X54C X53S K84L X53SV X54HR K53F X53U laptops - 2 DDR3L slots max 8Gb - 19v barrel 5.5 / 2.5 mm - |- | <!--Name-->Asus K53T, Asus A53Z X53Z || <!--Chipset-->AMD A4-3305M on AMD M780G, A6-3420M dark brown plastic build || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|VESA 2D for AMD 6520G, 7670M}} || <!--Audio-->{{Yes|HD audio with codec}} || <!--USB-->{{Yes|3 x USB2}} || <!--Ethernet-->{{Yes|rtl8169 with RTL8111 phy}} || <!--Wireless-->{{No|Atheros half height}} || <!--Test Distro-->AROS One USB || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 dull 50% srgb screen - f2 bios setup, esc boot drive - 2 DDR3L slots max 8Gb - 19v barrel 5.5 / 2.5 mm - Altec Lansing® Speakers - |- | <!--Name-->X55U X401U X501U 1225B || <!--Chipset-->slow C-60 C60, C-70 C70 or E1 1200 E2 1800 || <!--IDE--> || <!--SATA--> || <!--Gfx-->6290G || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->Realtek 8111 8169 || <!--Wireless-->{{unk| Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 11.6" display - ram soldered - |- | <!--Name-->Asus A43TA A53TA K53TA XE2 A73T || <!--Chipset-->AMD A4-3300M, A6 3400M (laptop chip) || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|use VESA AMD Radeon HD 6520G Integrated + HD 6470M (1GB GDDR3)}} || <!--Audio-->{{yes| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Unk|}} || <!--Wireless-->{{No|Atheros}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - f2 bios setup, esc boot drive - |- | <!--Name-->X102BA || <!--Chipset-->Llano E1 1200 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|ide bios setting}} || <!--Gfx-->Radeon HD 8180 || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->RTL8101E RTL8102E || <!--Wireless-->{{unk| Qualcomm Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 10.1” Touchscreen - special asus 45w ac adapter - |- | <!--Name-->K55N, K75DE || <!--Chipset-->AMD a6 4400M A8 4500M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->AMD 7640G || <!--Audio-->HD Audio with ALC codec none through ATi Trinity HDMI || <!--USB-->{{maybe| }} || <!--Ethernet-->rtl8169 || <!--Wireless-->{{unk| Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does support AVX or SSE 4.1 - 17.3-inch - |- | <!--Name-->X452EA X552EA F552E || <!--Chipset-->AMD E1 2100 or A4 5000M A8 4500M A10 4600M with A || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA for AMD ATI Sun XT Radeon HD 8330 8670A 8670M 8690M}} || <!--Audio-->{{Yes|AMD FCH Azalia rev 02 with ALC898 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{{Yes|Realtek RTL8111 8168 8411}} || <!--Wireless-->{{unk|Atheros AR9485}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2013 64bit may support avx kabini trinity - |- | <!--Name-->Asus ROG G751GY || <!--Chipset-->Intel i7-4720HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit - |- | <!--Name-->Asus ROG G752VY || <!--Chipset-->Intel i7-6700HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit - |- | <!--Name-->Asus X555Y || <!--Chipset-->AMD A6-7210 A8-7410 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for AMD R5}} || <!--Audio-->{{unk|HD Audio codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|rtl8169 Realtek}} || <!--Wireless-->{{no| }}Realtek || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 4gb soldered with 1 ddr3 slot - silver-colored plastic - internal battery - |- | <!--Name-->Asus X555B X555DG X555S X555U X555YI X555LAB || <!--Chipset-->Intel Core i5-4210U to || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for Intel}} || <!--Audio-->{{No|HDAudio with coxenant and realtek alc codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|Realtek}} || <!--Wireless-->{{no| }}Realtek || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 4gb soldered with 1 ddr3 slot - silver-colored plastic - internal battery - |- | <!--Name-->Asus X555D || <!--Chipset-->AMD A10-8700P || <!--IDE-->{{N/A}} || <!--SATA-->{{unk|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for AMD R6}} || <!--Audio-->{{unk|HD Audio codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 15.6in 1366 x 768 - 4gb soldered with 1 ddr3 slot - silver-coloured plastic - internal battery - keyboard swap problematic - |- | <!--Name-->ASUS X555Q || <!--Chipset-->AMD® Bristol Ridge A10-9600P 7th Gen, A12-9720p || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface}} || <!--Gfx-->{{Maybe|R5 + Radeon™ R6 M435DX Dual Graphics with VRAM GCN 3}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek 8821AE}} || <!--Test Distro--> || <!--Comments-->2017 64bit - FHD 15.6 1920x1080 - 37W battery internal - 4gb soldered with 1 ddr3 slot - internal battery - |- | <!--Name-->ASUS M509ba || <!--Chipset-->AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface}} || <!--Gfx-->{{Maybe|Vesa 2d for RADEON R5}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 15.6in 1366 x 768 - 1 ddr4 sodimm slot max 16Gb - 19VDC 2.37A Max 45W 4.0mm x 1.35mm - keyboard swap problematic - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->ExpertBook P1410, ASUS ExpertBook P1 P1510CD, Expertbook Y1511CD || <!--Chipset-->Ryzen 3 3200U, Ryzen 5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->Nvme || <!--Gfx-->{{Maybe|Vesa 2d for AMD}} || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2019 64bit 14in or 15.6in 768p to 1080p - keyboard swap problematic - 19V 3.42A asus barrel connector 4.0MM X 1.35MM 4phi - |- | <!--Name-->ASUSTeK ASUS EXPERTBOOK L1 L1400CDA, L1500CDA - 19v 3.42a 4.5phi Barrel with centre pin Outer 4.5mm Inner 3mm asus special untested EXA1203XH, EXA1203YH, EXA1208UH, PA-1650-30, PA-1650-78, PA-1650-93, ADP-65GD B, ADP-65DW B (Euro) || <!--Chipset-->'''tested''' Ryzen 5 3500U - '''untested''' Ryzen 3 3200U, 3250U || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 Nvme m.2 slot will not boot with sata3 m.2, optional 1 sata hdd with ribbon cable, no dvd drive}} || <!--Gfx-->{{Maybe|Vesa 2d for AMD vega 3, 8}} || <!--Audio-->{{unk|HDaudio 0x15de 0x15e3 with ALC256 codec 0x10ec 0x0256}} || <!--USB-->{{maybe|USB3 1 usb-c and 3 usb-a }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG }} || <!--Wireless-->{{No| }} || <!--Test Distro-->3500U with AROS One 64bit 1.2 usb installed to m.2 sata on another machine || <!--Comments-->2019 64bit 14in or 15.6in 1080p - keyboard swap problematic - up to 8Gb ddr4 sodimm soldered on board and 1 slot - micro sd card slot on some models - 42Whr B31N1915 C31N1915 C31N2204 - hold down F2 and press power for bios setup - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ==== Dell ==== [[#top|...to the top]] Order of build quality (Lowest to highest) <pre > Studio Inspiron Vostro XPS Alienware Precision Latitude </pre > {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="10%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="5%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Latitude CP 233GT, CPi d233xt d266xt D300XT a366xt, CPt S400GT S500GT S550GT S600GT S700ST, CPt C333GT C400GT || <!--Chipset-->Neo Magic || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - Neo magic Magic Media 2160 2360 256ZX || <!--Audio-->{{No|crystal pnp 4237b or magic media 256zx sound nm2360}} || <!--USB-->USB 1.1 || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit Low-Density 16-chip 144p 144-pin 32Mx64 3.3V SODIMM - |- | <!--Name-->Dell Latitude CPx H450GT H500GT H Series, CPt V433GT V466GT V600, Inspiron 5000 || <!--Chipset-->Intel 440BX with Pentium 3M (CPx) or Celeron (CPt) || <!--IDE-->{{{Yes| }} || <!--SATA-->{{N/A| }} || <!--Gfx-->{{Maybe|Use Vesa - ATi Rage Pro Mobility M1}} || <!--Audio-->{{No|ESS ES1978 Maestro 2E Canyon 3D}} || <!--USB-->{{Yes|1 slot 1.1 only}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A| }} || <!--Test Distro-->NB May 2013 || <!--Comments-->1998 32bit - 3 pin PA-6 PA6 power adapter plug - CDROM DVD Cxxx family media bay accessories untested |- | <!--Name-->Latitude C500 C600 (Quanta TM6) Inspiron 4000 7500, CPx J Series || <!--Chipset-->440BX ZX/DX || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage 128Pro Mobility M3 (VESA only)}} || <!--Audio-->{{no|ES1983S Maestro 3i}} || <!--USB-->{{yes|USB 1.1 only}} || <!--Ethernet-->{{N/A|some models had mini pci e100}}|| <!--Wireless-->{{N/A|a few came with internal antenna wiring}} || <!--Test Distro--> || <!--Opinion-->1999 square 3 pin charger PA9 PA-9 - C/Dock II untested - C/Port untested - Parallel to Floppy cable untested - CPx J600GT J650GT J700GT J750GT J800GT J850GT |- | <!--Name-->Latitude C510 C610 Insprion 4100 PP01L 2600 || <!--Chipset-->i830 and 1GHz+ P3-M || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|use VESA - ATI Radeon Mobility M6}} || <!--Audio-->{{No|AC97 CS4205}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{yes|3Com Etherlink}} || <!--Wireless-->{{Maybe|internal antenna wiring for an Atheros mini pci card}} || <!--Test Distro--> || <!--Opinion-->2000 poor build quality - hard to find in good working order |- | <!--Name-->Latitude C400 || <!--Chipset-->Intel 830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Intel 830 CGC}} || <!--Audio-->{{No|ac97 Crystal 4205}} || <!--USB--> || <!--Ethernet-->{{Yes|3Com 3c905C TX/TX-M}} || <!--Wireless-->{{N/A| }} || <!--Test Distro--> || <!--Comments-->2000 Slim for the time - no media bays |- | <!--Name-->Latitude C640 (Quanta TM8) C840 Inspiron 8k2 8200 i8200 precision m50 || <!--Chipset-->P4M with 845EP || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA if ATi - use nouveau if 64mb Nvidia Gforce 4 440 Go || <!--Audio-->AC97 CS4205 || <!--USB--> || <!--Ethernet-->3com 905c || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2001 C640 had one fan so was noisy and hot - C840 had 2 fans and ran slightly cooler but fan noise louder |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | Latitude D400 || P-M 82845 || {{yes|82801 ide}} || {{N/A}} || {{partial|VESA only}} || {{yes|AC97 Audio playback only}} || {{maybe|USB 2.0}} || {{maybe|PRO 100 VM (KM)}} || {{no|BCM4318 AirForce one 54g replace with atheros 5k mini pci}} || <!--Test Distro--> Icaros 1.2.4 || 2003 32bit might boot from USB stick but won't boot from USB-DVD - no sd card slot - power plug style - |- | Latitude D500 / D505 PP10L, Inspiron 510m || 855GME * revA00 * revA03 * revA06 | {{yes|IDE but needs the Dell adapter}} || {{N/A}} || {{partial|855GM Gfx (VESA only)}} || {{Yes|Intel AC97 with IDT STAC 9750 codec playback head phones only}} || {{maybe| }} || {{yes|Intel PRO 100 VE}} || {{no|Broadcom BCM4306 but exchange with atheros g in panel on laptop bottom}} || <!--Test Distro-->2016 Icaros 2.1.1 || 2003 - 14 / 15 inch XGA 4:3 screen - plastic build - no sd card slot - boots from bay optical drive - not powering on/off with ac adapter is a [http://www.geekzone.co.nz/forums.asp?forumid=37&topicid=30585 mobo fault of PC13 SMT 1206 ceramic cap hot] suggest [http://www.die4laser.com/D505fix/ 0.1uF 50V instead] - pc2700 333Mhz ram 1Gb max - |- | Latitude D505 (some) || VIA VT8237 VX700 || {{yes|IDE}} || || {{partial|VESA 2d on ATI RV350 Radeon 9550}} || {{no|VIA AC97 with codec}} || {{maybe|VIA USB glitchy}} || {{yes|VIA VT6102 Rhine-II}} || {{no|Intel 2200g Calexico2}} || <!--Test Distro--> || 2003 32bit little support - diagnostics pressing holding the Fn key, press the Power ON button (battery removed). Check the LEDs pattern - cmos battery behind flap in laptop battery slot - |- | <!--Name-->Inspiron 1000 || <!--Chipset-->SIS || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|use VESA SIS}} || <!--Audio-->{{Yes|AC97 SIS with AD1981B codec playback}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Yes|SIS 900 but}} || <!--Wireless-->{{N/A}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2004 32bit [https://forum.level1techs.com/t/my-time-with-icaros-desktop-and-what-i-am-doing-as-a-dev-contributor-also-some-other-shit/113358 aremis using it] |- | <!--Name-->Inspiron 1100 PP07L || <!--Chipset-->845 || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA Intel 845G}} || <!--Audio-->{{Yes|AC'97 playback}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|Broadcom 4401}} || <!--Wireless--> || <!--Test Distro-->Icaros 1.5 || <!--Comments-->2004 |- | <!--Name-->Inspiron 8500 5150 || <!--Chipset-->P4 855GM || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Nvidia 5200 Go - VESA if intel gfx}} || <!--Audio-->{{Yes|MCP AC97 with SigmaTel 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Yes|Broadcom 440x}} || <!--Wireless-->{{No|Broadcom 4306 rev 02 use Atheros Mini PCI}} || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2004 32bit P4 runs well but hot |- | Latitude X300 PP04S small, slim and light case || 855GME * revA00 Intel ULV 1.2 Ghz * revA01 Intel ULV 1.4Ghz | {{yes|IDE internal and will boot cd/dvd through dock PR04S}} || {{N/A}} || {{partial|855GM Gfx (VESA only)}} || {{Yes|Intel AC97 with STAC 97xx codec but no audio out of the dock}} || {{maybe|works but dock usb ports and usb DVD PD01S not detected}} || {{No|Broadcom BCM5705M gigabit}} || {{no|Broadcom BCM4306 later intel - replace with atheros in the underside}} || <!--Test Distro-->2016 Icaros 2.1.1, 2020 AROS One 1.6 usb, || 2003 12.1" 1024 x 768 - 19.5v PA-10 or PA-12 dell - ACPI works but bad s3 ram suspend sleep - no sd card boot - 1Gb max sodimm ddr 2700 |- | <!--Name-->Latitude D600 (Quanta JM2) PP05L - 600m || <!--Chipset-->82855 PM i855 * reva00 * revA01 * revA02 * revA03 * revA04 | <!--IDE--> {{yes}} || <!--SATA--> {{N/A}} || <!--Gfx-->{{Maybe|Use VESA - ATI Radeon RV250 Mobility FireGL 9000}} || <!--Audio-->{{Yes|AC97 - STAC 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Broadcom BCM5705}} || <!--Wireless-->{{no|Intel 2100 or Broadcom BCM4306 - swap for Atheros panel in base}} || <!--Test Distro-->2011 Icaros 1.3 and [http://www.amiga.org/forums/archive/index.php/t-62187.html 1.4.1 and 2016 2.1.1] || <!--Opinion-->2003 32bit 14inch using pc2100 memory with Caps light blinking is usually a memory error - Dell D505 D600 power up pressing the case docking port - |- | <!--Name-->Latitude D600 (Quanta JM2) || <!--Chipset-->82855 PM i855 || <!--IDE--> {{yes}} || <!--SATA--> {{N/A}} || <!--Gfx-->{{Yes|2D only vidia NV28 GeForce4 Ti 4200 Go 5200 Go 5650 Go}} || <!--Audio-->{{Yes|AC97 - STAC 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Broadcom BCM5705}} || <!--Wireless-->{{no|Broadcom BCM4306 mini pci - swap for Atheros}} || <!--Test Distro--> Icaros 1.3 and [http://www.amiga.org/forums/archive/index.php/t-62187.html 1.4.1] || <!--Opinion-->2003 32bit 14" - solder joints on the bios chip (press down f7/f8 keys) - RAM clean with eraser - memory cover plate maybe apply some pressure - |- | <!--Name-->D800 (Compal LA-1901) || <!--Chipset-->Intel 855 || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->AC97 || <!--USB-->{{maybe| }} || <!--Ethernet-->Broadcom 570x || <!--Wireless-->Broadcom 4309 || <!--Test Distro--> || <!--Comments-->2004 32bit - trackpoint type pointing device - |- | <!--Name-->D800 || <!--Chipset-->Intel 855 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{No|Nvidia }} || <!--Audio-->AC97 || <!--USB-->{{maybe| }} || <!--Ethernet-->Broadcom 570x || <!--Wireless-->Broadcom 4309 || <!--Test Distro--> || <!--Comments-->2004 32bit 15inch 39cm |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Inspiron 1200 2200 PP10S Latitude 110L m350 1.3Ghz || <!--Chipset-->Intel 915GM || <!--IDE--> {{yes|UDMA boots cd or DVD and installs to HDisk}} || <!--SATA--> {{N/A}}|| <!--Gfx-->{{yes|Intel GMA900 (2D and 3D openGL 1.x) Gearbox 56}} || <!--Audio-->{{yes|Intel AC97 playback only}} || <!--USB-->{{maybe|USB 2.0}} || <!--Ethernet-->{{yes|Intel PRO 100 VE}} || <!--Wireless-->{{no|BroadCom BCM4318 - swap for Atheros mini PCI in base panel}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2005 single core 32bit 14" 4:3 1024 768 XGA screen - heavy 6 lbs - PA16 barrel 19V 3.16A AC adapter - battery life 4cell 29WHr lasts 2 hours - 256mb soldered with 1 ddr pc2100 sodimm 1gb max - |- | <!--Name-->Inspiron 1300 business B130 home PP21L Latitude 120L B120 by Compal - Inspiron 630m || <!--Chipset-->Intel Celeron M360 1.4GHz, M370 1.50 GHz, M380 1.73GHz || <!--IDE-->{{Yes|boots cd or DVD and installs to HDisk}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|GMA 915 2D and 3D openGL 1.x tunnel 172 gearbox 70}} || <!--Audio-->{{Yes|HD Audio playback ear phones only}} || <!--USB-->{{maybe|works but waiting boot fail with AROS One usb version}} || <!--Ethernet-->{{Yes|Broadcom 440x}} || <!--Wireless-->{{No|intel 2200 or BCM4318 swap for Atheros mini pci underside - one antenna lead for main wifi}} || <!--Test Distro-->2016 Icaros 2.1.2, 2020 AROS One 1.6 usb, || <!--Comments-->2005 32bit single core - 14.1″ XGA 4:3 or 15.4" WXGA wide 1280 x 800 matte - ddr2 sodimm ram 2gb max - PA-16 19v psu tip 7.4mm * 5mm - f10 boot select f1 f2 bios |- | Latitude X1 PP05S || PP-M GMA915 rev A00 1.1GHz non-pae || {{yes|ide 1.8in zif/ce under keyboard}} || {{N/A}} || {{Maybe|Vesa for Intel 915GM}} || {{yes|AC97 6.6 playback only with STAC codec}} || {{maybe|USB 2.0 but partial boot to blank screen}} || {{No|Broadcom 5751}} || {{no|Intel 2200BG - swap for Atheros mini pci under keyboard palm rest - disassembly of all laptop}} || <!--Test Distro-->Icaros 2.3 dvd iso image virtualbox'd onto usb, Aros One 1.5 and 1.8 usb (2022) || 2005 32bit 12.1" 4:3 1024 x 768 - sd slot not bootable - 256mb soldered to board and 1 sodimm max 1GB ddr2 under keyboard - F12 bios boot F2 - pa-17 pa17 19v octagonal psu port |- | Latitude D410 PP06S *rev A00 *A01, A02 *A03 || GMA915 1.6GHz Pentium® M 730, 1.7GHz, 750 1.86GHz & 760 2.0GHz, 770 2.13GHz || {{yes|caddy and adapter needed 2.5" - remove hdd and write}} || {{N/A}} || {{Yes|Intel 915GM 2D and 3D OpenGL 1.3 tunnel 170 and gearbox 75}} || {{yes|AC97 playback only with STAC 9751 codec}} || {{maybe|works but will not boot from USB-DVD or AROS One 1.5 usb version}} || {{No|Broadcom 5751}} || {{no|Intel 2915ABG or later 2200BG - swap for Atheros mini pci under keyboard}} || <!--Test Distro-->2015 Icaros 1.4, 2016 2.1.1 and AROS One 1.5 usb, || 2005 32bit 12.1" 4:3 1024 x 768 - no sd card slot - PR06S dock base |- | <!--Name-->Latitude D510 (Quanta DM1) || <!--Chipset-->915GM socket 479 || <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{yes|Intel GMA 915 2D and 3D}} || <!--Audio-->{{Yes|AC97 STAC 975x}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom BCM5751}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG swap Atheros mini pci in base}} || <!--Test Distro--> || <!--Comments-->2005 14.1" 32bit single core Intel Celeron M 1.6GHz Pentium M 730 1.73Ghz - squarish 3:2 - issues with 3rd party battery 4 quick flashes of red led with 1 final green |- | <!--Name-->Latitude D610 (Quanta JM5B) PP11L || <!--Chipset-->910GML 915GM with mobile 1.6 to 2.26ghz * Rev A0x * Rev A0x * Rev A07 1.73Ghz | <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{yes|Intel GMA 915 2D and 3D tunnel 174 gearbox 74}} || <!--Audio-->{{yes|Intel AC97 speaker head phones playback only with stac codec}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom BCM5751}} || <!--Wireless-->{{no|Intel 2200BG or Broadcom mini pci under keyboard, swap wifi card for atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" 1024 x 768 - very noisy clicky trackpad buttons - one dimm slot under keyboard and other in underside 2GB 533Mhz 667Mhz DDR2 max - |- | <!--Name-->Latitude D610 (Quanta JM5B) 0C4717 REV A05, 0K3879 REV.A00 || <!--Chipset-->915GM || <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{Maybe|Use VESA 2d - Ati X300 no radeon 2d}} || <!--Audio-->{{yes|Intel AC97}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom NetXtreme 57xx Gigabit replace with Atheros 5k}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG mini pci use Atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" 1024 x 768 - very noisy clicky trackpad buttons - 19.5v psu |- | <!--Name-->Latitude D810 (Quanta ) || <!--Chipset-->915GM || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|Use VESA 2d - Ati X300 RV370 M22 later x600}} || <!--Audio-->{{yes|Intel AC97 stereo playback only idt 9751 codec}} || <!--USB--> {{maybe|USB 2.0 but no boot from usb on 1.5}} || <!--Ethernet-->{{no|Broadcom NetXtreme 57xx Gigabit}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG mini pci replace with Atheros 5k}} || <!--Test Distro-->2017 Icaros 2.1.1, aros one 1.5 || <!--Comments-->2005 32bit 15.4" F12 one time boot menu - 19.5v 90w psu ideal - battery not same as later dx20 ones - |- | <!--Name-->Inspiron 6000 6400, E1505 PP20L *A00 Pentium M *A0? Core Duo || <!--Chipset-->GM945 with PM 1.73Ghz, T2050 or T2060 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|}} || <!--Gfx-->{{Maybe|vesa 2d - Ati 9700, x1300 RV515 M52, x1400 or nvidia go 7300 on mxm board}} || <!--Audio-->{{yes|HD Audio IDT 9200}} || <!--USB-->{{Yes|usb boot }} || <!--Ethernet-->{{Yes|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Intel 2200 3945 - swap for Atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1, AROS One 1.6 || <!--Comments-->2006 mostly 32bit - 15.4 inch glossy - 2 ddr2 sodimm slots - broadcom bcm92045 bluetooth detected but no support - 19.5v dell psu socket - f2 bios setup, f12 boot order - |- | <!--Name-->Inspirion E1705 9200 9300 9400 PP12L PP14L || <!--Chipset-->945GM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->proprietary Dell card/socket format Nvidia 6800, ati X300 or nVidia 7900GS gpu 3d corrupt || <!--Audio-->{{Maybe| }} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Maybe|Broadcom BCM4401}} || <!--Wireless-->Intel 3945 swap with Atheros 5k mini pcie || <!--Test Distro--> || <!--Comments-->2006 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481 increasing vertical lines issues] 32bit - |- | <!--Name-->Studio XPS M1210 || <!--Chipset-->GM945 with Core Duo to intel C2D T5500, T7400 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->nVidia G72M 7300 7400m || <!--Audio-->HD Audio IDT 92xx || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Maybe|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Broadcom BCM4311 - swap for Atheros 5k mini pci-e}} || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 slots max 4Gb - |- | <!--Name-->Inspiron 1501 PP23LA Latitude 131L || <!--Chipset-->AMD Sempron 1.8GHz Turion MK-36 or X2 1.6Ghz TL-50 or TL-56 on ATI RS480 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|Use VESA 2d - ATI 1150 (x300) RS482M Mobility Radeon Xpress 200}} || <!--Audio-->{{Yes|HD audio with stac 92xx codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|Broadcom bcm 4401}} || <!--Wireless-->{{No|Broadcom bcm4311 replace with Atheros 5k}} || <!--Test Distro-->Icaros 1.5 || <!--Comments-->2006 64bit 15.4 inch matt 16:10 1280x800 WXGA - |- | <!--Name-->Inspiron 6400 (Quanta FM1) *A00 Pentium M *A0? Core Duo *A08 Core2 Duo || <!--Chipset-->GM945 with BGA479 (socket M) T2050 1.6Ghz, T2060 1.60Ghz, T2080 1.73Ghz much later T5500 1.66Ghz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|GMA 2D and 3D}} || <!--Audio-->{{Yes|HD Audio with IDT 92xx codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Broadcom BCM4311 swap for Atheros 5k mini pci-e under keyboard}} || <!--Test Distro-->deadwood 2019-04-16 iso || <!--Comments-->2006 mostly 32bit - 15.4" glossy - sd card - front multimedia keys - dvd rw - generic dell keyboard - coin cr2032 bios battery under keyboard - |- | <!--Name-->Inspiron 640m PP19L XPS M140 e1405 || <!--Chipset-->Core Solo T2050, T2300 Duo 1.83GHz T2400 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel GMA 950 || <!--Audio-->HD Audio IDT || <!--USB--> || <!--Ethernet-->Broadcom BCM4401-B0 100Base || <!--Wireless-->{{No|Intel 3945 or Broadcom 43xx, swap for Atheros 5k - Wireless Internet ON or OFF press the Function key + F2}} || <!--Test Distro--> || <!--Comments-->2006 32 bit - 12.1 LCD CCFL WXGA 1280x800 up to 14.1 inch 16:10 1440x900 pixel, WXGA+ UltraSharp - supports also SSE3 on duos - |- | <!--Name-->Latitude D420 (Compal LA-3071P) PP09S || <!--Chipset-->945 * revA00 Solo 1.2Ghz ULV U1400 * revA01 Duo 1.06Ghz u2500 * revA02 Duo 1.2Ghz | <!--IDE-->{{yes|ZIF/CE 1.8" slow under battery, ribbon cable}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{yes|Intel GMA950 - 2D and 3D opengl tunnel 138 gearbox 103}} || <!--Audio-->{{yes|HD Audio with STAC 92xx playback speakers head phones only)}} || <!--USB-->{{yes|2 and external usb optical drive works}} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{No|Intel 3945 mini pcie - swap Atheros 5k in base panel}} || <!--Test Distro-->Icaros Desktop 1.4 || <!--Opinion-->2006 32bit only - 12.1" 1280x800 - PR09S dock base rev02 DVD-RW usb boots - 1GB DDR2 2Rx16 max in base panel - f2 setup f5 diagnostics f12 boot list - |- | <!--Name-->Latitude D520 PP17L || <!--Chipset--> * 64bit rev A01, A02 945GM Core2 Duo 1.83Ghz to 2.3Ghz * 32bit rev A00, A01 940GML Solo later Duo T2400 | <!--IDE-->{{yes| Philips SDR089, Philips CDD5263, TEAC DW224EV, Optiarc AD-5540A, HL-DL-ST GSAT21N, TSSTcorp TS-L632D}} || {{Yes|bios sata set to ide mode}} || {{Yes|Intel GMA 900 series 2D and OpenGL1 3D tunnel 210 gearbox 153 teapot 27}} || {{Yes|HD audio with STAC 9200 codec}} || {{Yes|Boots and detects USB2.0}} || {{Yes|Broadcom 4400}} || {{No|Broadcom BCM4312 BCM4321 Dell 1390 / 1490 mini pcie - easy to replace with atheros 5k in base panel}} || <!--Test Distro-->Icaros 1.4 and 2.2 and both AROS One 1.8 and AROS One x64 1.1 USB boot || 2006 mostly 64bit 4:3 aspect ratio 14.1 (XGA 1024x768) or later 15 inches (XGA+ 1400 by 1050) - F2 enter bios F12 choose boot - 19.5v dell tip pa-12 charger - bios coin cell cr2032 battery socketed in base panel - |- | <!--Name-->Latitude D620 (Compal LA-2792) PP18L || <!--Chipset-->945GMS * rev A00 all Core Duo's 32 bit * rev A0x all Core 2 Duo's 64 bit | <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel GMA 950 (2D and 3D tunnel gearbox opengl1 || <!--Audio-->{{yes|HD Audio playback}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{no|Intel 3945 mini pcie swap with Atheros 5k}} || <!--Test Distro-->AspireOS Xenon || <!--Opinion-->2006 64bit AROS capable with later revisions - 14" 1280 x 800 |- | <!--Name-->Latitude D620 || <!--Chipset-->Intel i945 * revA00 all Core Duo's 32 bit * revA01 all Core 2 Duo's 64 bit | <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Nvidia 7300, 7600 NVS 110M G72 || <!--Audio-->{{dunno|HD Audio with STAC 9200 codec}} || <!--USB--> || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless--> {{dunno}} || <!--Test Distro--> || <!--Opinion-->2007 1440x900 screen - LA-2792P Rev.2.0 - DT785 UC218 Fan/ Heatsink (64bit) - |- | <!--Name-->Latitude D820 (Quanta JM6) || <!--Chipset-->945GMS 940GML * rev A00 * rev A01 | <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 2D and 3D tunnel 195 - 100? gearbox 156}} || <!--Audio-->{{Yes|HD Audio with STAC 9200 playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless-->{{No|BCM4310 replace with mini pcie atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.2 || <!--Opinion-->2007 widescreen 15 inch 1280 x 800 matte - - |- | <!--Name-->Latitude D820 (Quanta JM) || <!--Chipset-->945GMS 940GML * revA00 * revA01 | <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|Nvidia NVS 110M 120M G72}} || <!--Audio-->{{Yes|HD Audio STAC 9200}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless-->{{No|BCM4310 swap with Atheros 5k mini pcie}} || <!--Test Distro--> || <!--Opinion-->2007 64bit 15.4 1650x1050 WXGA or WSXGA+ or 1920x1200 WUXGA - |- | <!--Name-->Dell Latitude D531 15" || <!--Chipset-->AMD Turion X2 TL56 or TL60 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Maybe|Use VESA - ATi xpress X1270}} || <!--Audio-->HD Audio with IDT codec || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{No|Broadcom 57xx}} || <!--Wireless-->Intel 3945 or Dell Wireless 1390, 1505 or BCM4311 mini pcie || <!--Test Distro--> || <!--Comments-->2007 64bit possible - no trackpoint - fails and goes wrong often - |- | <!--Name-->Latitude D430 PP09S || <!--Chipset-->945 with Core2 Duo C2D U7500 1.06GHz U7600 1.2GHz U7700 1.33GHz * rev A00 * rev A01 * rev A02 | <!--IDE-->ZIF PATA IDE 1.8inch under battery and ribbon cable - slow use USB instead || <!--SATA-->{{N/A}} || <!--Gfx-->{{yes|945GML 2D and 3D opengl 1.x 171 tunnel 105 gearbox}} || <!--Audio-->{{yes|STAC 92xx HD Audio speaker and ear phone - mono speaker}} || <!--USB-->{{yes|3 }} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{no|Intel 4965 AGN or 3945 ABG mini pci-e underside with Atheros 5k mini pci-e}} || <!--Test Distro-->Aspire 1.8 || <!--Comments-->2007 64bit capable - sd card not supported - 19.5v PA12 power adapter - 12.1" 1280x800 matte - f2 setup f5 diagnostics f12 boot list - |- | <!--Name-->Latitude D530 || <!--Chipset-->GM965 + ICH8 || <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode}}|| <!--Gfx-->{{partial|nVidia Quadro NVS 135M 2D 3d glitches G86}} || <!--Audio-->{{partial|HD Audio with STAC 9205 head phones only}} || <!--USB-->{{yes|USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Intel PRO Wireless 3945ABG swap with Atheros 5k}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2007 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481] cool air intake from underneath needed with pa-10 or pa-3e 90w psu required - standard 4:3 ratio aspect screen - |- | <!--Name-->Latitude D630 (Compal LA-3301P) PP18L || <!--Chipset-->GM965 + ICH8 T7250 2.0Ghz T7300 * revA00 * revA01 | <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{yes|Intel GMA X3100 (2D only, no external monitor)}} || <!--Audio-->{{yes|HD Audio STAC 9205 but speaker and head phones}} || <!--USB-->{{yes|4 USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Broadcom BCM4312 swap with pci-e Atheros 5k under keyboard}} || <!--Test Distro--> || <!--Comments-->2007 64bit possible - F12 to choose boot option - 2 ddr2 sodimm max 4G - 4400mah 48Wh battery lasts 2 hours - 6600mah 73Wh lasts 3 hours - two wire cr2032 cmos - |- | <!--Name-->Latitude D630 || <!--Chipset-->GM965 + ICH8 * revA00 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481] GPU heatpad, no copper * revA01 0DT785 heatsink | <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode}}|| <!--Gfx-->{{partial|use VESA as nVidia NVS 135M 3d corrupts 0.7 tunnel 0.25 gearbox G86}} || <!--Audio-->{{partial|HD Audio with STAC 9205 head phones only}} || <!--USB-->{{yes|USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Intel PRO Wireless 3945ABG swap with Atheros 5k mini pcie}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2007 64bit |- | <!--Name-->Latitude D830 || <!--Chipset-->965GM with Core2 * revA00 * revA01 | <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|GM965 crestline 2d and 3d tunnel 115}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{Maybe|replace with Atheros 5k mini pcie}} || <!--Test Distro-->Icaros || <!--Comments-->2007 15 inch 1280 x 900 but updating the LCD to WXGA or WSXGA+ could be better - 2 ddr2 sodimm - |- | <!--Name-->Latitude D830 || <!--Chipset-->ICH8, Core2 DUO T7800 @ 2.60GHz || <!--IDE-->{{N/A}} || <!--SATA-->Intel ICH8M Serial ATA || <!--Gfx-->nVidia Quadro NVS 140M G86 || <!--Audio-->{{yes|HD Audio with STAC 92XX codec}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->Broadcom NetXtreme 57xx Gigabit || <!--Wireless-->Intel Wireless 4965AGN swap with Atheros 5k || <!--Test Distro-->Icaros 2.03 || <!--Comments-->2007 64bit 15." - FN,F2 or FN,F8 or FN,F12 |- | <!--Name-->XPS M1710 || <!--Chipset-->945PM with T2400 T2600 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->proprietary Dell card socket format GTX 7950 || <!--Audio-->HD Audio with STAC 92XX codec || <!--USB--> || <!--Ethernet-->Intel 1000 or Broadcom BCM5752 || <!--Wireless-->Intel swap with Atheros 5k || <!--Test Distro-->Aros One 64bit || <!--Comments-->2007 64bit 17.3" workstation type WXGA+ screen 1920x1200 - 2 ddr-2 667Mhz sodimm slots, |- | <!--Name-->XPS M1730 || <!--Chipset-->965 with T7200 T7600 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GTX 7950 || <!--Audio-->HD Audio with STAC 92XX codec || <!--USB--> || <!--Ethernet-->Intel 1000 || <!--Wireless-->Intel swap with Atheros 5k || <!--Test Distro--> || <!--Comments-->2008 64bit 17" workstation type WXGA+ screen manufactured by AU Optronics poor viewing angles, unevenly lit, light leakage, 2 ddr-2 800Mhz slots, |- | <!--Name-->Latitude E6410 P27LA, E6510 PP30LA, E6310 || <!--Chipset-->Intel Core i5-520M to i7-620M i7 820QM but no sse4.1 or AVX || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|NVidia NVS 3100M GT218 2D but 3D through external monitor}} || <!--Audio-->{{Maybe|HD Audio IDT 92HD81}} || <!--USB-->{{Yes|USB2 }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Broadcom or Intel 6200AGN or Link 6300}} || <!--Test Distro-->Icaros 1.3 || <!--Comments-->2010 64 bit - 14.1” WXGA+ up to 15.6in 15.6” FHD 1080p - 2 ddr3l 1333Mhz max 8Gb - 90w dell charger - 3pin cmos - |- | <!--Name-->Inspiron M5030 || <!--Chipset-->rev A01 AMD V120, V140 rev A0? V160 M880G || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE}} || <!--Gfx-->{{Maybe|VESA RS880M Radeon HD 4225, 4250}} || <!--Audio-->{{Yes|HD audio with ALC269q codec}} || <!--USB--> || <!--Ethernet-->{{No|Atheros AR8152 v2}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - DDR3 sodimm - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->E6420 E6520 ATG semi ruggized XFR || <!--Chipset-->sandy bridge i5 2520M 2540M or duo I7 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|set to Bios UEFI mode AHCI}} || <!--Gfx-->{{Maybe|Intel HD 3000 with optional fermi Nvidia NVS 4200M GF119}} || <!--Audio-->{{Maybe|HD Audio with IDT 92HD90 BXX codec but not HDMI codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Intel 6205}} || <!--Test Distro-->Icaros 2.03 || <!--Comments-->2011 64bit 15.6in - fan exhausts a lot of hot air when cpu taxed - VGA if Bios ATA set and Vesa only with Bios ACHI set - |- | <!--Name-->Inspiron M5040 || <!--Chipset-->slow amd E450, later C-50 C50 or C-60 C60 with A50M chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|non efi sata in IDE mode but base plastic difficult to remove for access}} || <!--Gfx-->{{Maybe|use VESA AMD Radeon 6320, 6250 or 6290}} || <!--Audio-->{{Yes|HD Audio IDT}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 Realtek RTL8105E VB 10/100}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->2016 icaros 2.1.1 and AROS USB 1.6 || <!--Comments-->2012 64bit 15INCH 1388 X 768 - f2 bios setup, f12 boot order - under removable keyboard via 4 top spring loaded catches is 1 ddr3l sodimm max 8gb and wifi - |- | Latitude e6230 E6330 E6430 || i3 3320M 3350M 2.8 GHz i5 3360M i7 3520M || {{N/A}} || {{partial|non RAID mode}} || {{partial|Intel HD 4000 (VESA only)}} || {{no|HD Audio}} || {{partial|Intel USB 3.0 (USB 1.1 2.0 only)}} || {{No|Intel 82579LM Gigabit}} || {{No|Broadcom BCM4313}} || <!--Test Distro-->Nightly Build 2014 09-27 || 2013 64bit Ivy Bridge - 12.5-inch 13.3-inch 14-inch screen - not great support, better under hosted - |- | <!--Name-->Dell Latitude 3330 || <!--Chipset-->Core i3 – 2375M to i5 – 3337U, Intel® Core i3 – 3227U, Celeron 1007U on HM77 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{maybe|VESA 2d for intel Hd 2000 3000 vga hdmi}} || <!--Audio-->{{maybe|HDAudio with IDT 92HD93 Controller codec }} || <!--USB-->{{maybe|USB 3.0 (2), USB 2.0 PowerShare capable }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no|Intel }} || <!--Test Distro-->Deadwood usb3 test iso || <!--Comments-->2013 64bit, 13.3” HD 1366X768 16:9, 2 ddr3l slots max 8Gb, 720p HD video webcam, |- | <!--Name-->Inspiron 15 5565 5567 AMD versions, Inspiron 3595 || <!--Chipset-->AMD A6-9200u A9-9400 9425 A12-9700P Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->Radeon R5 R8 GCN 3 || <!--Audio-->{{No| }} || <!--USB-->{{partial| }} || <!--Ethernet-->{{maybe|Realtek 1GbE}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2017 64bit AVX2 - 15.6in 768p or 900p - there are intel versions avoid - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Latitude 5495, Inspiron 15 3585 || <!--Chipset-->Ryzen 2300U 2500U 2700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|NVMe or optional 2.5in sata if caddy and ribbon cable}} || <!--Gfx-->Radeon Vega 3 or 7 || <!--Audio-->{{No|HDAudio with Realtek ALC3246 aka ALC295 0x10ec, 0x0295 or ALC3263 aka ALC 0x10ec, 0x0 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14.0" FHD WVA 1080p (16:9) 220 nits or HD 768p - 2 ddr4 sodimm slots max 32gb - 68whr battery with 2pin cmos bios coin - DC 19.5V 4.62A (90W) or 19.5V 3.34W (65W) 5.0mm x 7.4mm PA12 charging adapter - |- | <!--Name-->Inspiron 3505, Vostro 3515 || <!--Chipset-->athlon 300u, Ryzen 3250u (2c4t) 3450u 3500u 3700u (4c8t), Athlon Silver (2c2t) Gold (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|up to 2 nvme with optional 2.5in sata ribbon connector}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 8, 10}} || <!--Audio-->{{No|Realtek ALC3204, Cirrus Logic CS8409 (CS42L42 and SN005825)}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|RTL 8106E}} || <!--Wireless-->{{No|Realtek RTL8723DE}} || <!--Test Distro--> || <!--Comments-->2019 64-bit - 15.6inch - 2 ddr4 sodimm max 16G - avoid knocking usb-c charging whilst in use - |- | <!--Name-->Inspiron 5485 2-in-1 || <!--Chipset-->athlon 300u, Ryzen 3250u (2c4t) 3450u 3500u 3700u (4c8t), Athlon Silver (2c2t) Gold (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 8, 10}} || <!--Audio-->{{No|Realtek ALC3204}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Realtek RTL8723DE}} || <!--Test Distro--> || <!--Comments-->2019 64-bit - 14inch - 2 ddr4 sodimm max 16G - avoid knocking usb-c charging whilst in use - |- | <!--Name-->Latitude 3500, 3310, 3410, 3510, || <!--Chipset-->Intel Celeron-4205U, Pentium-5405U, Core i5 (8th Gen) i3-8145U, 8265U, i5-8365U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|Vesa 2D for Intel UHD Graphics 610 or 620 hdmi}} || <!--Audio-->{{no|HDAudio with Realtek ALC}} || <!--USB-->{{maybe|USB3 usb-c usb-a}} || <!--Ethernet-->{{Maybe|rtl8169 RTL8111H}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit - 14in or 15.6in 768p to 1080p 220nits - 65w - 2 ddr4 sodimm slots - rtc cr2032 cmos 2 pin - |- | <!--Name-->Inspiron 5405 || <!--Chipset-->AMD Ryzen 5 4500U || <!--IDE-->{{N/A}} || <!--SATA-->One M.2 2230/2280 nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No|HDAudio with Realtek ALC3204 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14" 1080p - dell round ac 19.50 VDC 4.50 mm x 2.90 mm 65W(19.5V-3.34A) round 4.5mm tip - |- | <!--Name-->Inspiron 5415, Inspiron 5515 || <!--Chipset-->AMD Ryzen 3 5300U, Ryzen 5 5500U, Ryzen 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No|HDaudio with realtek ALC3254 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 14" or 15.6in - avoid knocking usb-c charging whilst in use or use dell round ac 65W 4.5MM x 3.0MM - replacing keyboard not easy - 1 ddr4 sodimm - |- | <!--Name-->Vostro 3425, Vostro 3525, Vostro 5625 || <!--Chipset-->AMD Ryzen 3 5425U, Ryzen 5 5625U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{no|HDAudio with codec}} || <!--USB-->{{maybe|USB4}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14in 15.6" to 16" FHD 1080p - dell round ac 65w 4.5MM x 3.0MM or avoid knocking usb-c charging whilst in use - |- | <!--Name-->Dell Inspiron 15 Model 3535, Inspiron 14 7435 || <!--Chipset-->AMD Ryzen 5 7520U, AMD Ryzen 5 7530U, 7 7730U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->{{No| hdmi 1.4 but no gpmi}} || <!--Audio-->{{No|HDaudio with codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2024 64bit - 14.0" or 15.6" 1080p - dell round ac 65w 4.5MM x 3.0MM or usb-c charging - full sd card slot - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |} ====Fujitsu-Siemens==== [[#top|...to the top]] Order of build quality (Lowest to highest) <pre > Amilo Esprimo Lifebook </pre > {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="5%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Fujitsu [http://www.labri.fr/perso/fleury/index.php?page=bug_transmeta FMV-Biblo Loox S73A (Japan P1100) LifeBook P1120 Biblo Loox T93C (Japan P2120) P2020] || <!--Chipset-->Transmeta Crusoe CPU TM5600 633MHz with Ali M1535 chipset || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->ATI Rage Mobility M with 4MB SDRAM || <!--Audio-->{{No|AC97 Ali M1535 + STAC9723 Codec}} || <!--USB-->USB 1.1 only || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1999 32bit 10" 1280 x 600 matte LCD - QuickPoint IV mouse - metal chassis with palm rest plastic - 15GB 2.5 inch drive and SR 8175 8X DVD-ROM drive - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Lifebook S7000 S7010 S7010D S2020 || <!--Chipset-->Pentium M 1.6 or 1.7GHz || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA - Intel 855}} || <!--Audio-->{{maybe|AC97 with STAC 9751T or 9767 codec}} || <!--USB--> || <!--Ethernet-->{{No|Broadcom}} || <!--Wireless-->{{No|Atheros, Broadcom or Intel 2200BG - FN,F10}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2002 32bit 14.1 inch with minimal support |- | <!--Name-->Lifebook e8010 || <!--Chipset--> || <!--IDE-->{{Yes| }} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Intel 855GM}} || <!--Audio-->AC97 STAC9767 or ALC203 codec || <!--USB--> || <!--Ethernet-->{{No|Broadcom NetXtreme BCM5705M}} || <!--Wireless-->Intel PRO Wireless 2200BG || <!--Test Distro-->Icaros 1.3.1 || <!--Comments-->2002 32bit 15.1 inch |- | <!--Name-->Stylistic ST5000 ST5010 ST5011 ST5012 ST5020 ST5021 ST5022 || <!--Chipset-->1.0GHz P-M and later 1.1GHz on Intel 855GME || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 800 use VESA || <!--Audio-->Intel AC97 || <!--USB--> || <!--Ethernet-->Broadcom BCM5788 tg3 || <!--Wireless-->{{No|Intel 2200BG}} || <!--Test Distro--> || <!--Comments-->2003 32bit charged via a proprietary port power connector 16V 3.75A with wacom serial pen interface - indoor Screen transmissive 10.1 and later 12.1 XGA TFT - |- | <!--Name-->Amilo Pro V2010 || <!--Chipset-->VIA CN400 PM880 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{No|S3 unichrome use VESA}} || <!--Audio-->{{No|VIA AC97 VT8237 with codec}} || <!--USB--> || <!--Ethernet-->Rhine 6102 6103 || <!--Wireless-->RaLink RT2500 || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2003 32bit boot mount - unknown bootstrap error then crashes |- | <!--Name-->Amilo Li 1705 CN896 || <!--Chipset--> with VIA P4M900 || <!--IDE--> || <!--SATA-->{{Maybe|IDE}} || <!--Gfx-->ATi || <!--Audio-->{{No|VIA VT8237 HD Audio with codec}} || <!--USB-->VT82xx 62xx || <!--Ethernet-->{{Yes|VIA Rhine}} || <!--Wireless-->{{No|Atheros G}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit random freezes |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> Esprimo Mobile V5535 Skt mPGA 478MN | <!--Chipset--> | <!--IDE--> {{yes|IDE and EIDE}} | <!--SATA--> {{maybe|IDE mode with SIS 5513}} | <!--Gfx--> {{maybe|SiS 771 / 671 (VESA only)}} | <!--Audio--> {{yes|HD Audio SIS968 SIS966 SI7012 with ALC268 codec}} | <!--USB--> {{no|USB 1.1 and 2.0 issues}} | <!--Ethernet--> {{no|SiS 191 gigabit}} | <!--Wireless--> {{yes|Atheros AR5001 mini pci express}} | <!--Test Distro-->aros one 1.5 usb | <!--Comments-->2005 32bit 20v barrel - f2 setup f12 multi boot - random freezing short time after booting - chipset SIS 671MX - |- | <!--Name-->Amilo SI 1520 1521p || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|GMA 2D}} || <!--Audio-->{{No|HD Audio Conexant codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|Intel Pro 100}} || <!--Wireless--> || <!--Test Distro-->Icaros 1.4.2 || <!--Comments-->2005 32bit - Set Bios option ATA Control Mode to Compatible |- | <!--Name-->Lifebook S7020 S7020D || <!--Chipset--> Pentium M 740 1.73MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 915 || <!--Audio-->HD Audio ALC260 codec || <!--USB-->{{Yes| }} || <!--Ethernet-->Broadcom BCM5751M Gigabit || <!--Wireless-->Intel PRO Wireless 2200BG or Atheros 5k || <!--Test Distro--> || <!--Comments-->2006 32bit |- | <!--Name-->Stylistic ST5030 ST5031 ST5032 || <!--Chipset-->1 to 1.2GHx Pentium M with 915GM || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 900 || <!--Audio--> || <!--USB-->{{Yes| }} || <!--Ethernet-->Marvell || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2006 32bit charged via a proprietary port power connector 6.0 x 4.4 mm round - 200 pin ddr2 ram |- | <!--Name-->Stylistic ST5110 ST5111 ST5112 || <!--Chipset-->945GM with 1.2GHz Core Duo and Core2 Duo || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel 900 || <!--Audio-->HD audio with STAC9228 codec || <!--USB-->{{No| }} || <!--Ethernet--> || <!--Wireless-->Intel 3945 ABG or optional atheros || <!--Test Distro--> || <!--Comments-->2006 either 32 or 64 bit - charged via a proprietary port power connector 6.0 x 4.4 mm round - SigmaTel® touchscreen - |- | <!--Name-->E8110 S7110 E8210 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|945GM}} || <!--Audio-->{{Yes|HD Audio with ALC262 codec playback}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Marvell 88E8055 Gigabit}} || <!--Wireless-->{{No|Intel PRO Wireless 3945ABG}} || <!--Test Distro-->Icaros 2.0 || <!--Comments-->2006 32bit Core Duo |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || CHIPSET || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Lifebook PH521 || <!--Chipset-->AMD E-350 E-450 1.65GHz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->HD 6310M 6320M || <!--Audio-->Realtek ALC269 || <!--USB-->{{No| }} || <!--Ethernet-->Realtek || <!--Wireless-->{{No|Atheros 802.11 bgn}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 11.6 inch 1366x768 pixels - DDR3 1066MHz - |- | <!--Name-->LIFEBOOK E752/E782/S752/S782 || <!--Chipset--> with Intel Core i3-2328M to i3-3110M || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe| }} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel 82579V 1000 }} || <!--Wireless-->{{no|Intel Wireless 6205 may be able to swap for Atheros 5k }} || <!--Test Distro-->Aros One 64bit || <!--Comments-->2012 64bit |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====HP Compaq==== [[#top|...to the top]] Build quality (Lowest to highest) <pre > Presario Pavilion Omnibook ProBook Armada Elitebook </pre > {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->1c00 series Compaq Presario [http://users.utu.fi/sjsepp/linuxcompaqarmada100s.html Armada 100S made by Mitac], 1247 || <!--Chipset-->K6-II with PE133 MVP-4 || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA - Trident Blade3D AGP sp16953 || <!--Audio-->VIA ac'97 audio [rev20] with AD1881A codec || <!--USB-->{{Maybe|usual VIA issues [rev10]}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit 192MB max - PCcard Texas PC1211 no support - 1200 XL1 1200-XL1xx, XL101, XL103 XL105 XL106 XL109 XL110 XL111 XL116 XL118 XL119 XL125 |- | <!--Name-->1c01 series Armada 110, Evo N150 || <!--Chipset-->Intel with VIA PLE133 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - Trident Cyber Blade i1 chipset || <!--Audio-->VIA 686 rev20 82xxx 686a || <!--USB--> || <!--Ethernet-->Intel 82557 Pro 100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->1998 32bit max 192mb sodimm 100Mhz 133Mhz ram memory - 1200-XL405A 12XL405A XL502A 12XL502A 1600XL |- | Armada M300 M700 E500 || 440BX || {{Yes| }} || {{N/A}} || {{maybe|ATI Rage LT M1 Mobility (VESA only)}} || {{no|AC97 ESS Maestro 2E M2E ES1987 sound}} || {{yes|USB1.1 only}} || {{No|[http://perho.org/stuff/m300/index_en.html Intel PRO 100+ Mini PCI]}} || {{N/A}} || Aspire OS 2012, Nightly 30-01 2013 and 04-05 2013 || 1999 32bit - F10 bios options and Fn+F11 reset CMOS with 64mb ram already on board |- | <!--Name-->HP Omnibook XE3 || <!--Chipset-->Intel BX 600Mhz GC model 256mb or AMD GD 500Mhz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - S3 Inc. 86C270 294 Savage IX-MV (rev 11) || <!--Audio-->{{No|ESS ES1988 Allegro 1 (rev 12)}} || <!--USB-->Intel 82371AB PIIX4 USB (rev 01) || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2002 32bit no cardbus pcmcia support - no audio from Polk Audio Speakers - |- | <!--Name-->HP Omnibook XE3 || <!--Chipset-->82830 ICH3 P3-M 750MHz 800Mhz 900MHz || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA - CGC 830MG}} || <!--Audio-->{{No|ESS ES1988 Maestro 3i}} || <!--USB-->{{Yes|only one 1.1 port}} || <!--Ethernet-->{{Yes|e100 82557}} || <!--Wireless-->{{N/A|}} || <!--Test Distro-->Icaros 1.51 || <!--Comments-->2002 32bit Boots USB Stick via Plop boot floppy - Memory for GF 256-512mb, GS up 1GB |- | <!--Name-->TC1000 TC-1000 Tablet PC || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA NV11 [GeForce2 Go] (rev b2) || <!--Audio-->VIA AC97 Audio (rev 50) || <!--USB-->OHCI NEC USB 2.0 (rev 02) || <!--Ethernet-->Intel 82551 QM (rev 10) || <!--Wireless-->Atmel at76c506 802.11b || <!--Test Distro--> || <!--Comments-->2002 32bit Transmeta LongRun (rev 03) with VT82C686 - Texas Instruments TI PCI1520 PC card Cardbus |- | <!--Name-->HP Compaq R3000 ZV5000 (Compal LA-1851) || <!--Chipset-->Nvidia nForce 3 with AMD CPU || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia NV17 [GeForce4 420 Go 32M] || <!--Audio-->Nvidia || <!--USB--> || <!--Ethernet-->Broadcom or Realtek RTL8139 || <!--Wireless-->{{Maybe|Broadcom BCM4303 BCM4306 or Atheros bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit - HPs have a setting to automatically disable wireless if a wired connection is detected |- | <!--Name-->Compaq [http://www.walterswebsite.us/drivers.htm Presario 700 series] || <!--Chipset-->VT8363 VT8365 [Apollo Pro KT133 KM133] || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|VT8636A (S3 Savage TwisterK) (VESA only)}} || <!--Audio-->{{Maybe|VIA AC97 [rev50] with AD1886 codec}} || <!--USB-->{{maybe|VIA UHCI USB 1.1 [rev1a]}} || <!--Ethernet-->{{yes|RealTek RTL8139}} || <!--Wireless-->{{no|Broadcom BCM4306}} || <!--Test Distro--> || <!--Comments-->2003 32bit poor consumer grade level construction - jbl audio pro speakers - no support for cardbus pcmcia TI PCI1410 - 700A EA LA UK US Z 701AP EA BR FR 701Z 702US 703US AP JP audio sp18895 Sp19472 |- |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | N400c || P3-M 82845 || {{yes|82801 CAM IDE U100}} || {{N/A}} || {{maybe|Rage Mobility 128 (VESA only)}} || {{No|Maestro 3 allegro 1}} || {{yes|USB1.1}} || {{yes|Intel PRO 100 VM (KM)}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit Has no optical disc drive |- | N410c || P3-M 82845 || {{yes|82801 CAM IDE U100}} || {{N/A}} || {{maybe|Radeon Mobility M7 LW 7500 (VESA only)}} || {{yes|Intel AC97 with AD1886 codec}} || {{yes|USB1.1}} || {{yes|Intel PRO 100 VM (KM)}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit Has no optical disc drive |- | Evo N600c || Pentium 4 || {{yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility M7 (VESA only)}} || {{No|ESS ES1968 Maestro 2}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{dunno}} || Icaros 1.3 || 2003 32bit |- | Evo N610c || Pentium 4 || {{yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility M7 (VESA only)}} || {{yes|Intel ICH AC97 with AD1886 codec}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{dunno}} || Icaros 1.2.4 || |- | N800c || P4 || {{Yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility 7500 (VESA only)}} || {{yes|AC97}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit P4M CPU can get very warm |- | <!--Name-->NX7010 || <!--Chipset-->Intel || <!--IDE-->{{yes|IDE}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI mobility 7500 or 9000 Radeon 9200 64MB (VESA only)}} || <!--Audio-->{{yes|AC97 ADI codec}} || <!--USB-->{{yes|uhci (1.1) and ehci (2.0)}} || <!--Ethernet-->{{yes|Realtek 8139}} || <!--Wireless-->{{No|Intel 2200b bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit |- | <!--Name-->Compaq Preasrio V5000 (Compal LA-2771) || <!--Chipset-->AMD Sempron 3000+ or Turion ML with SB400 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA - Ati RS480M Xpress 200}} || <!--Audio-->{{No|AC97 ATI with Conexant CX 20468 codec}} || <!--USB--> || <!--Ethernet-->{{Yes|Realtek 8100 8101L 8139}} || <!--Wireless-->{{No|bcm4318 bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2004 64bit single core machine V5001 V5002 V5002EA V5003 |- | <!--Name-->TC1100 TC-1100 Tablet PC || <!--Chipset-->855PM || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia Geforce4 Go || <!--Audio-->AC97 || <!--USB--> || <!--Ethernet-->{{Maybe|BCM 4400}} || <!--Wireless-->{{Maybe|Atheros wlan W400 W500 or ? bios locked}} || <!--Test Distro--> || <!--Comments-->2004 32bit |- | <!--Name-->NC6000 NC8000 NW8000 || <!--Chipset-->855PM with Pentium M 1.5 1.6 1.8GHz 2.0GHz || <!--IDE-->max 160 GB for NW 8000 || <!--SATA--> || <!--Gfx-->{{Maybe|Ati RV350 mobility 9600 M10 Fire GL T2 ISV use VESA 2D as no laptop display}} || <!--Audio-->{{Yes|Intel AC97 with ADI codec playback only}} || <!--USB-->{{Yes|2 ports}} || <!--Ethernet-->{{No|Broadcom BCM 5705M}} || <!--Wireless-->{{Maybe|mini pci Atheros 5212 BG W400 W500 or Intel - all bios locked}} || <!--Test Distro--> || <!--Comments-->2005 based [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=41916&forum=47 works] - Firewire TI TSB43AB22/A - 8 pound 2.5 kg travel weight - an SD slot as well as two PC Card slots - 15-inch UXGA screen (1,600 x 1,200) or 15" SXGA+ (1400 x 1050) (4:3 ratio) |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Compaq NC6110 NX6110 NC6120 NC6220 NC4200 NC8200 TC4200 || <!--Chipset-->GMA 915GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|2D GMA 900}} || <!--Audio-->{{Yes|AC97 with ADI AD1981B playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Unk|440x or BCM 5705M or 5751M}} || <!--Wireless-->{{No|Intel IPW 2200 bios locked}} || <!--Test Distro-->Icaros 1.5.2 || <!--Comments-->2005 32bit Sonoma based - Wifi with Atheros AR5007eg if apply hacked bios RISKY else use USB one - (INVENTEC ASPEN UMA MV) (INVENTEC ASPEN DIS PV) - |- | <!--Name-->Compaq C500 CTO aka HP G7000 || <!--Chipset-->Intel 945GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio with realtek ALC262 codec || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless-->Broadcom BCM 4311 bios locked || <!--Test Distro--> || <!--Comments-->2005 32bit |- | <!--Name-->HP DV6000 || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio IDT 92HD 91B || <!--USB--> || <!--Ethernet-->Intel PRO 100 VE || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 32 bit only - Mosfet FDS6679 common cause of shorts giving no power to the tip. To reset adapter, unplug from AC (mains) and wait 15-30 sec. Then plug in again - |- | Presario F700 series, HP G6000 f730us F750 F750us F755US F756NR F765em || AMD Turion Mono MK-36 2.0Ghz NForce 560m or Twin X2 TK-55 with nForce 610m MCP67 || {{N/A| }} || {{Yes|but needs special sata adapt bit and caddy}} || {{Yes|GF Go 7000m 2D and 3D 640x350 to 1280x800 - ball solder issues due to poor cooling}} || {{Maybe| }} || {{Maybe|uhci and ehci boots}} || {{No|Nvidia }} || {{Yes|Atheros AR5007 bios locked}} || Icaros 1.3.1 and Aros One 1.6 USB || 2006 64bit - f9 boot device f10 bios setup - random freezes after a minutes use means internal ventilation maintenance needed each year essential - No sd card and overall limited phoenix bios options - |- | <!--Name-->Presario v6604au v6608au V3500 || <!--Chipset-->NVIDIA MCP67M with AMD Athlon64 X2 TK 55 amd 1.8ghz || <!--IDE--> || <!--SATA-->{{Yes|SATA 150}} || <!--Gfx-->NVIDIA GeForce Go 7150M 630i or C67 630M MCP67 || <!--Audio-->conexant codec || <!--USB--> || <!--Ethernet-->Nvidia or Realtek 10/100 || <!--Wireless-->{{No|Broadcom 4311 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 64bit Altec Lansing Stereo Speakers - ball solder issues - |- | <!--Name-->Compaq presario v6610 v6615eo v6620us || <!--Chipset-->Turion 64 X2 mobile TK-55 / 1.8 GHz to athlon 64x2 @ 2.4ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|SATA 150}} || <!--Gfx-->{{Yes|geforce 7150 or 7300m 2d and 3d}} || <!--Audio-->{{Yes|AMD HD Audio with IDT codec stereo playback only}} || <!--USB-->3 OHCI EHCI || <!--Ethernet-->{{Maybe| }} || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro-->Icaros 1.3 - || <!--Comments-->2007 [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=40956&forum=48 works well] - 1 x ExpressCard/54 - SD Card slot - AO4407 test voltage of the Drain side (pins 5-8) with AC adapter and no battery, see 0 volts, connect the battery you should have 10-14v - |- | <!--Name-->v6630em v6642em || <!--Chipset-->nForce 630M with AMD Turion 64 X2 Mobile TL-58 || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA GeForce 6150M or 7150M || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2007 64bit 15.4 in 1280 x 800 ( WXGA ) - |- | <!--Name-->HP Compaq NC6400 || <!--Chipset-->945GM Core Duo || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|GMA 950 2D issues and no 3d}} || <!--Audio-->{{No|HD Audio AD1981HD}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|BCM }} || <!--Wireless-->{{No|Broadcom locked}} || <!--Test Distro-->Icaros || <!--Comments-->2007 - replaced with Atheros AR5007eg if apply hacked bios RISKY else use USB g - * 32bit Core Duo T2400 * 64bit Core 2 Duo T5600 T7600 |- | <!--Name-->HP Compaq NV NC6400 || <!--Chipset-->Core Duo + 945PM || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|use VESA Radeon x1300M (2D)}} || <!--Audio-->{{Maybe|HD Audio with ADI1981 low volume}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|BCM 5753M}} || <!--Wireless-->{{No|Intel 3945 ABG bios locked}} || <!--Test Distro--> Icaros 1.4.2 || <!--Opinion-->2007 Harmon Kardon speakers |- | <!--Name-->HP Compaq NC6320 || <!--Chipset-->945GM with * 32bit Core Duo 1.83GHz T2400 * 64bit Core2 Duo 1.83GHz T5600 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|GMA 950 2D with a little 3D tunnel 213}} || <!--Audio-->{{Maybe|Intel HD Audio with AD1981HD codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|BCM 5788}} || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro-->Icaros 2 || <!--Comments-->2007 replaced with Atheros AR5007eg if applying hacked wifi bios RISKY!! else use USB - 14.1" or 15 inch XGA 1024x768 - noisy cpu fan for core2 - trackpad rhs acts as window scroller - |- | <!--Name-->HP NC4400 TC4400 Tablet || <!--Chipset-->Core Duo with 82945 chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|bios F.07 limits to 100GB 120GB}} || <!--Gfx-->{{yes|2D and 3D 282 tunnel and gearbox 150}} || <!--Audio-->{{Yes|HD Audio with ADI 1981HD codec via ear phones}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{No|BCM 5753M}} || <!--Wireless-->{{No|Intel 3945 or BCM 4306 - Whitelist BIOS F.0C needed but risky}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2008 64 bit possible with Core2 - TI SD card reader non bootable - wacom serial digitiser pen not working - * 32bit 1.86GHz core duo * 64bit 2Ghz T7200, 2.16Ghz Core 2 Duo T7600 2.33GHz |- | <!--Name-->HP Pavilion DV2000 CTO || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950, X3100, Nvidia 8400M || <!--Audio-->HD Audio Conexant CX 20549 Venice || <!--USB--> || <!--Ethernet-->Nvidia MCP51 || <!--Wireless-->{{No|Broadcom BCM 4311 or Intel 3945 4965 ABG bios locked}} || <!--Test Distro--> || <!--Comments-->2008 Atheros AR5007eg if apply hacked bios RISKY |- | <!--Name-->Compaq Presario C700 || <!--Chipset-->GMA960 || <!--IDE--> || <!--SATA--> || <!--Gfx-->X3100 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->RTL 8139 || <!--Wireless-->{{Maybe|Atheros AR5007 AR5001 AR242x}} || <!--Test Distro--> || <!--Comments-->2008 |- | <!--Name-->Compaq 2510p 6510b 6710b 6910b || <!--Chipset-->GMA 965GM GL960 || <!--IDE-->{{yes| }} || <!--SATA--> || <!--Gfx-->{{yes|X3100 some 2d but slow software 3d only}} || <!--Audio-->{{maybe|HD Audio ADI AD1981 HD low volume on head phones}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel 82566 or Broadcom BCM 5787M}} || <!--Wireless-->{{No|Intel 3945ABG or 4965ABG bios locked}} || <!--Test Distro-->Aspire OS Xenon 2014 || <!--Comments-->2008 no sd card boot support - F9 to choose boot option - [http://forums.mydigitallife.info/threads/7681-This-is-no-request-thread!-HP-COMPAQ-bioses-how-to-modify-the-bios/page111?p=333358#post333358 whitelist removal (risky) bios block for wifi card swap] |- | <!--Name-->CQ40 CQ41 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA Intel}} || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->Realtek RTL8101E || <!--Wireless-->{{No|Broadcom BC4310 bios locked}} || <!--Test Distro--> || <!--Comments-->2008 |- | <!--Name-->Compaq Presario CQ35 CQ36 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA }} || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E || <!--Wireless-->{{No|Broadcom BCM4312 bios locked}} || <!--Test Distro--> || <!--Comments-->2008 Compal LA-4743P - |- | <!--Name-->HP Compaq CQ42 CQ43 CQ45 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->HD Audio with Coxenant codec || <!--USB--> || <!--Ethernet-->Realtek || <!--Wireless-->{{No|Realtek RTL8191SE, Realtek 8188CE}} || <!--Test Distro--> || <!--Comments-->2008 (Quanta AX1) |- | <!--Name-->Compaq Presario CQ50 CQ56 || <!--Chipset-->Nvidia MCP78S || <!--IDE--> || <!--SATA--> || <!--Gfx-->Geforce 8200M || <!--Audio-->nVidia HD Audio with codec || <!--USB--> || <!--Ethernet-->nvidia MCP77 || <!--Wireless-->{{unk|Atheros AR928X bios locked}} || <!--Test Distro--> || <!--Comments-->2008 [http://donovan6000.blogspot.co.uk/2013/06/insyde-bios-modding-wifi-and-wwan-whitelists.html bios modding risky] MCP72XE MCP72P MCP78U MCP78S |- | <!--Name-->CQ60 || <!--Chipset-->Single core Sempron to dual turion || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA for Nvidia 8200M}} || <!--Audio-->{{yes|HD Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| bios locked}} || <!--Test Distro--> || <!--Comments-->2008 |- | <!--Name-->HP DV6700 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|Vesa for Nvidia 8400M}} || <!--Audio-->{{no| }} || <!--USB-->{{no| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No|Intel }} || <!--Test Distro--> || <!--Comments-->2008 64bit - |- | <!--Name-->CQ60 || <!--Chipset-->Intel C2D || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA for Nvidia 9200M}} || <!--Audio-->{{yes|HD Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->CQ57z || <!--Chipset-->AMD slow E-300 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|VESA ATi HD 6310 wrestler}} || <!--Audio-->{{unk| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{maybe|Realtek RTL8101 RTL8102}} || <!--Wireless-->{{No|RaLink RT5390}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - |- | <!--Name-->HP CQ58z 103SA E5K15EA || <!--Chipset-->AMD slow Dual-Core E1-1500 APU with A68M FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|VESA 2D for Radeon HD 7310}} || <!--Audio-->Realtek idt codec || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|Realtek 10/100 BASE-T}} || <!--Wireless-->{{No|Broadcom}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 39.6 cm (15.6") HD BrightView LED-backlit (1366 x 768) |- | <!--Name-->HP 635 DM1 || <!--Chipset-->AMD slow E-300, E-450 later E2-1800 on SB7x0 SB8x0 SB9x0 || <!--IDE-->{{N/A}} || <!--SATA-->ATI non efi SATA AHCI - IDE mode || <!--Gfx-->{{Maybe|use VESA 2D - AMD HD6310, 6320 to HD7340}} || <!--Audio-->{{Yes|Realtek ALC270A GR but not Wrestler HDMI Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 driver covers Realtek RTL8101E RTL8102E}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 14" 1366 x 768 - f9 f10 - external battery - 2 stacked ddr3l sodimm slots max 16Gb under one base plate - removable keyboard - |- | <!--Name-->HP G6 2000-2b10NR 2000-2d10SX 2000-2d80NR || <!--Chipset-->AMD very slow E1-2000 E2-3000M on A50M (soldered) A4-3305A on A60M (socket) || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->{{Maybe|VESA AMD Radeon 6320, 6620G, 6520G, 6480G, 6380G}} || <!--Audio-->{{No| }} || <!--USB-->{{No| }} || <!--Ethernet-->{{maybe|Realtek 100 1000}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 39.6-cm (15.6-in) HD LED BrightView (1366×768) - 1 or 2 ddr3l max 8G - 19VDC 3.42A Max 65W Tip 7.4mm x 5.0mm - |- | <!--Name-->HP ProBook 6465B || <!--Chipset-->AMD massively slow A6-3310MX or A6-3410MX with A60M || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA AMD 6480G or 6520G}} || <!--Audio-->{{No|IDT 92HD81B1X}} || <!--USB-->{{No| }} || <!--Ethernet-->{{maybe|rtl8169 Realtek 8111}} || <!--Wireless-->{{No|Intel AC 6205 or broadcom 4313 bios locked}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 13-inch or 14-inch runs hot - |- | <!--Name-->HP Elitebook 8470p 8570p || <!--Chipset-->Intel Quad i7-3840QM, i7-3610QM, i7-3520M, i5-3210M, i3-3130M, i3-2370M on Intel QM77 chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|set the bios boot options to not fastboot and drive mode IDE rather than AHCI }} || <!--Gfx-->{{Maybe|Vesa 2d for HD4000 with some having switchable Radeon M2000 or 7570M}} || <!--Audio-->{{yes|HDAudio for IDT codec}} || <!--USB-->{{yes|USB2}} || <!--Ethernet-->{{No|Intel 82579LM }} || <!--Wireless-->{{No|Intel, Broadcom, Atheros}} || <!--Test Distro-->64 bit boots from CD* if safe mode 2 is used, although it is possible to remove the 'nodma' and 'debug' entries and boot || <!--Comments-->2013 64bit with SSE4.1 and AVX - 14in 1600 x 900 to 1366 x 768 - 2 DDR3L sodimm slots max 16Gb - TPM 1.2 - dual boot 32/64 bit is working fine - |- | <!--Name-->HP ProBook 6475b, Probook 4445s 4545s, HP Pavilion 15-b115sa, [https://support.hp.com/gb-en/document/c04015674#AbT6 HP mt41 Mobile Thin Client PC] || <!--Chipset-->AMD very slow A4 4300M, A6 4400M 4455M or A8 4500M with AMD A70M A76M FCH || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 7420 7520G 7640G 7660G}} || <!--Audio-->{{no|HD Audio with idt or realtek codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|Realtek RTL8151FH-CG}} || <!--Wireless-->{{No|Intel 6205 or Broadcom BCM 43228 bios locked}} || <!--Test Distro--> || <!--Comments-->2014 64bit does support AVX or SSE 4.1 - 15.6-inch - |- | <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->HP ENVY 15-k112nl K1Y78EA || <!--Chipset-->Intel® Core™ i7 i7-4510U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->Intel HD4400 and/without NVIDIA® GeForce® GTX 850M || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwood usb3 test iso || <!--Comments-->2014 64bit - 15.6" 768p to 1080p - 19.5V 3.33A (65w) 4.62A (90W) 6.15A (120W) AC - |- | <!--Name-->HP Pavilion Gaming Laptop 15-ak002na || <!--Chipset-->Intel 4 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GTX 950 || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit - |- | <!--Name-->HP ProBook 255 G1, 455 G1 F2P93UT#ABA, 645 G1, Envy 15-j151ea G7V80EA, Envy m6-1310sa (E4R01EA#ABU) || <!--Chipset-->AMD very slow Dual-Core E1-1500, or AMD Quad A4-4300M A8-4500M A10-4600M A4-5150M A6-5350M 2.9Ghz A10-5750M || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2D for 7310, 7420G 7520G 7640G 7660G 8350G 8450G or 8550G, 8650G, 8750G }} || <!--Audio-->{{No|HD Audio IDT 92HD91 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek}} || <!--Wireless-->{{No|Atheros}} || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 14in and 15in 1366 x 768 - external battery - 2 ddr3l sodimm slots - 19.5v / 4.62A psu runs hot - |- | <!--Name-->HP ProBook 245 G4, 255 G2, 455 G2, 255 G3, 455 G3, 255 G4 80CB, 255 G5 82F6, 355 G2, HP Pavilion 15-p038na 15-g092sa 15-p091sa 15-G094S 15-p144na 15-p142na, 15-Af156sa || <!--Chipset-->AMD very slow A4-5000 A6-5200, E2-6110, E1-6010 E2-2000, E1-2100 E2-3800, A4-6210 A6-6310 A8-6410, E2-7110, A6-7310 A8-7410 APU on A68M || <!--IDE-->{{N/A}} || <!--SATA-->sata some with cdrw dvdrw || <!--Gfx-->{{Maybe|VESA Radeon R2 R4 R5}} || <!--Audio-->{{no|HD Audio ALC3201-GR}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8102E or Atheros 1GbE}} || <!--Wireless-->{{unk|Qualcomm Atheros AR9565}} || <!--Test Distro--> || <!--Comments-->2015 64bit most have SSE4 AVX but E2-2000 does not - 15.6-inch (1366 x 768) - 2 ddr3l sodimm slots - small 31Whr or 41Whr external battery covers 240 G4, 245 G4, 250 G4, 255 G4, 256 G4, 14G, 15G - keyboard repair swap requires removal of all components - |- | <!--Name-->HP Elitebook 725 G2, 745 G2, 755 G2 || <!--Chipset-->Amd Quad very slow A6-7050B A8-7150B 1.9GHz A10-7350B || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA on AMD R4 R5 Radeon R6 with DP and vga}} || <!--Audio-->{{No|HD audio with IDT 92HD91}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 PCIe GBE}} || <!--Wireless-->{{no|Broadcom or Atheros}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 12.5-inch, 14" or 15.6in (all 1366 x 768) - 19.5V 65w 45W AC adapter - internal pull up tab battery under base which slides off - 2 ddr3l sodimm slots - keyboard swap requires removal of all components - |- | <!--Name-->HP ProBook 645 g2, Probook 445 G2, Probook 245 G2 most have cmos rtc battery || <!--Chipset-->AMD very slow A6-8600 A8-8700 a10- || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2D for Radeon R5 R6}} || <!--Audio-->{{No|HD Audio }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Intel I219V 100/1000}} || <!--Wireless-->{{No|Intel or Qualcomm Atheros}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 14in and 15.6-inch HD (1366 x 768) or FHD 1080p - 2 ddr3l sodimm slots max 16GB - internal battery - hp ac psu tip - |- | <!--Name-->HP Probook 455 G3 should have a cmos battery || <!--Chipset-->AMD slow A10-8700P || <!--IDE-->{{N/A}} || <!--SATA-->1 2.5in sata and most should have 9.5mm dvd-rw || <!--Gfx-->{{Maybe|VESA 2D for Radeon R5}} || <!--Audio-->{{No|HDAudio with Conexant CX7501 codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG}} || <!--Wireless-->{{no|RTL8188EE }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 2 ddr3l sodimm slots - keyboard swap problematic - |- | <!--Name-->HP Elitebook 725 G3, 745 G3, 755 G3, 725 G4, 745 G4, 755 G4, HP mt43 || <!--Chipset-->Amd slow A8-8600B, A10-8700B, A12-8800B to Quad A8 Pro 9600B to A10 9800 || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA on AMD R5 R6 R7 with DP and vga but screen is low res, dull colours, and blurry}} || <!--Audio-->{{No|HD audio with IDT codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Broadcom 5762 PCIe GBE}} || <!--Wireless-->{{no|Realtek RTL8723BE-VB}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 12.5-inch (1366 x 768) to 14" and 15.6in - 2 sodimm ddr3 - 19.5V 45W AC slim 4.5mm hp adapter - randomly shuts down and the noisy fans constantly on - keyboard swap problematic - |- | <!--Name-->HP ProBook 645 G3, 655 G3 should have a cmos rtc battery underside of mb || <!--Chipset-->AMD 8th Gen slow A10-8730B, A8-9600B (4c4t) A6-8530B (2c2t) || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2d for AMD R5}} || <!--Audio-->{{No|HD Audio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111HSH}} || <!--Wireless-->{{No|Intel or Realtek}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 15.6in - 2 ddr4 sodimm slots - keyboard repair swap requires removal of all components - |- | <!--Name-->HP ProBook 250 G5 easy cmos and external main battery || <!--Chipset-->Intel i7-6500U, i5-6200U, i3-6100U to slow i3-6006U, N3710 all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for iGPU Intel HD405 to HD520 dGPU skylake or AMD Radeon R5 430M}} || <!--Audio-->{{unk|HDAudio with Realtek ALC3227 (or ALC282) codec 0x0282 }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2016 64bit - 15.6 inch 768p - HP ac psu - 2 ddr4 sodimm slots - |- | <!--Name-->HP ProBook 250 G6 SL52 LA-E801P - easy cmos battery and external battery || <!--Chipset-->Intel dual core tested '''i5-7200U''' untested i7-7500U to very slow N3060 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|ahci on M.2 sata or 2.5in sata3 whichever installed with 1 m.2 sata3 permanent and internal dvdrw}} || <!--Gfx-->{{yes|IG: 480p to 1080p 2D for Intel Intel HD Graphics 620 kabylake or AMD Radeon 520}} || <!--Audio-->{{yes|HDAudio 0x8086, 0xa170 or 0x8086, 0x9dc8 with ALC3227 aka ALC282 codec 0x10EC, x0282}} || <!--USB-->{{yes|intel sunrise point-lp USB3.0 xHCI}} || <!--Ethernet-->{{yes|rtl8169 Realtek RTL8111}} || <!--Wireless-->{{No|RTL8821CE or Intel wifi}} || <!--Test Distro-->Deadwoods' latest usb3 D03 test iso with noacpi || <!--Comments-->2017 64bit 768p or 1080p - 19.5V 65W - 2 DDR4 sodimm slots max 16Gb - keyboard swap problematic - synaptics touchpad - poor hinges and build quality - |- | <!--Name-->HP Pavilion 14-BS, HP 15-BS LA-E802P cmos battery and external battery || <!--Chipset-->Intel i3-7200U to slow Celeron || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3, most have no cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for Intel}} || <!--Audio-->{{No|HDAudio 0x8086, 0x9d70 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad - |- | <!--Name-->HP 14-bw022na - cmos coin battery and external battery || <!--Chipset-->AMD very slow A6-9120 APU || <!--IDE-->{{N/A}} || <!--SATA-->m.2 sata || <!--Gfx-->{{Maybe|VESA 2D for R3}} || <!--Audio-->{{no|HDAudio VOID with conexant CX7501 codec}} || <!--USB-->{{maybe|USB3 not working but port on the right works}} || <!--Ethernet-->{{yes|Realtek GbE}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2017 64bit 768p to 900p - keyboard swap problematic - |- | <!--Name-->HP Probook 455 G4, Probook 455 G5, cmos battery on underside of mb take off back cover and below wifi card || <!--Chipset-->AMD very slow A10-9600P APU, A9-9410, A6-9210 APU || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA Radeon R4, R5 or R6}} || <!--Audio-->{{No|HDAudio with codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek 1GbE}} || <!--Wireless-->{{no|realtek or intel Wireless-AC 7265}} || <!--Test Distro--> || <!--Comments-->2017 64bit 15.6in 768p - 2 ddr4 sodimm slots - keyboard swap problematic - rr03xl battery - |- | <!--Name-->HP ProBook 255 G6 (), easy cmos and external battery || <!--Chipset-->AMD very slow E2-9000e, A9-9420, 9220P, A4-9125 (all 2c) AMD A6-9225 AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3 and internal cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for R2 R3 R4}} || <!--Audio-->{{No|HDAudio 0x1022, 0x157a or 0x1002, 0x15b3 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro--> || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad - |- | <!--Name-->HP ProBook 255 G7 (la-g078p) - no cmos battery so needs internal battery || <!--Chipset-->AMD very slow E2-9000e, A9-9420, 9220P, A4-9125 (all 2c) AMD A6-9225 AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3, most have no internal cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for R2 R3 R4}} || <!--Audio-->{{No|HDAudio 0x1022, 0x157a or 0x1002, 0x15b3 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro--> || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad - |- | <!--Name-->ProBook 245 g8 - no cmos rtc coin battery but uses internal battery || <!--Chipset-->AMD very slow A6-9225, A4-9125, A6-8350B, A4-5350B APU || <!--IDE-->{{N/A}} || <!--SATA-->m.2 sata || <!--Gfx-->{{Maybe|VESA R4 R6}} || <!--Audio-->{{no|HDAudio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek GbE}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2017 64bit 768p - many later variants - keyboard swap problematic - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Probook 255 G7 84AE 7DE72EA 7DE73EA (epv51 la-g076p) - CMOS Error (502) replace main internal battery HT03XL to have bios remember settings || <!--Chipset-->Ryzen 3 2200U 2300U (2c4t), R5 2500U, R7 2700U (4c8t) Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{no|M.2 (Sata or NVMe) and very optional 2.5in sata, most have mini sata port}} || <!--Gfx-->{{Maybe|VESA 2d 640p to 768p for AMD Vega 3, 6, or 8}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with ALC236 0x10ec, 0x0236 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek RTL8821CE, 8822BE or Intel AC 8265}} || <!--Test Distro-->AROS x64 deadwoods' iso does not boot with cd/dvd and installed to 2.5in ssd, boots to grub choice, select but no further and reboots || <!--Comments-->2017 64bit - 12.5 to 15.6in 768p mostly to 1080p - 1 on smaller laptops or 2 ddr4 2400mhz sodimm slots on larger laptops max 16Gb - hp 4.5mm blue tip charging - keyboard swap problematic - esc boot options f9 boot order f10 bios - synaptics touchpad - |- | <!--Name-->HP EliteBook 725 G5, 735 G5, 745 G5, 755 G5, Probook 455 G6, ProBook 645 G6 || <!--Chipset-->Ryzen 3 2200U 2300U (2c4t), R5 2500U, R7 2700U (4c8t) Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{no|M.2 (Sata or NVMe) and very optional 2.5in sata, some have mini sata port but no cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d 640p to 768p for AMD Vega 3, 6, or 8}} || <!--Audio-->{{No|HDAudio 0x1022, 0x15e3 with ALC 0x10ec, 0x0 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek RTL8821CE, 8822BE or Intel AC 8265}} || <!--Test Distro-->Deadwoods' latest usb3 test iso does not boot software error || <!--Comments-->2017 64bit - 12.5 to 15.6in 768p mostly to 1080p - 1 on smaller laptops or 2 ddr4 2400mhz sodimm slots on larger laptops max 16Gb - hp 4.5mm blue tip charging - keyboard swap problematic - esc boot options f9 boot order f10 bios - synaptics touchpad - |- | <!--Name-->HP 14-cm, 15-bw0, HP 15-db0043na, HP 15-db0996na, HP 15-db0997na, 17-ca0007na, 17-ca1, ProBook 645 G4 - no cmos battery || <!--Chipset-->Ryzen 2200U (2c 4t) 2500U (4c 8t) with AMD Carrizo FCH 51 || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 M.2 and 1 2.5in on some larger models and hdd port }} || <!--Gfx-->{{Maybe|VESA Radeon R5 and later Vega 3 or 7}} || <!--Audio-->{{No|HDaudio 0x1002, 0x103c or 0x1022, 0x157a with Realtek ALC3227 0x10ec, 0x0282 but ATI HDMI}} || <!--USB-->{{Maybe|USB3 USB boot drive stuck on kitty's eyes}} || <!--Ethernet-->rtl8169 RTL8111E || <!--Wireless-->{{No|RTL 8723DE 8821 bios locked}} || <!--Test Distro-->2020 Icaros 2.3 USB, Deadwoods' latest usb3 test iso does not boot software error || <!--Comments-->2018 64bit 2kg - screen is dim 14in, 15.6in or 17.3" 768p or 1080p - 65W 19.5V ac adapter - internal 3-cell 41 Wh Li-ion battery does not last long - 2 ddr4 sodimm slots - no DVD-Writer - keyboard swap problematic - |- | <!--Name-->HP ProBook 250 G7, 250 G8 - no cmos battery so needs internal battery and needs usb3 boot due to garbage bios boot options || <!--Chipset-->Intel 8235U 8265U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|M.2 nvme not working, optional sata 2.5in requires LS-G072P and ribbon cable, if internal cdrw dvdrw partial boot}} || <!--Gfx-->{{Maybe|VESA 2D for Intel Whiskey Lake-U 620 GT2 UHD}} || <!--Audio-->{{No|HDAudio 0x8086, 0xa170 or 0x8086, 0x9dc8 with ALC236 codec 0x10EC, x0236}} || <!--USB-->{{maybe|Cannon Point-LP USB3.1 xHCI}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111}} || <!--Wireless-->{{No|RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro-->Deadwoods' latest usb3 test 2026.09.D01 iso works but does not boot stuck on kittys eyes if burnt to dvdr || <!--Comments-->2018 64bit 1080p all - 19.5V 65W - DDR4 slot max 16Gb - keyboard swap problematic - synaptics touchpad - f9 boot order f10 uefi - |- | <!--Name-->HP 255 G7 7DC73EA 2D200EA 87CE (fpp55 la-g07jp), - CMOS Error (502) replace 41.04Wh ht03xl hto3xl dynapack suzhou main battery to have bios remember settings || <!--Chipset-->'''tested''' R5 3500U (4c8t) '''untested''' mostly dual cores - AMD Athlon Gold 3150U (2c2t), Silver 3050U APU (2c2t), Ryzen 3 Pro 3145U APU, 3200U (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 m.2 NVMe or sata3 up to 2280, optional 2.5in sata, many have mini-sata slimline 6+7 internal port but no physical 9mm drive}} || <!--Gfx-->{{Maybe|VESA 2D from 640p to 1080p for AMD Vega 3, 6 or 8 with up to 2gb ram taken}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with realtek ALC236 codec 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3 but no usb-c}} || <!--Ethernet-->{{maybe|rtl8169 Realtek GbE RTL8111HSH}} || <!--Wireless-->{{No|Realtek 8822BE}} || <!--Test Distro-->2025 Aros One 32bit and 64bit usb works sometimes but burnt dvdr iso does not fully boot (stuck on kitty's eyes) || <!--Comments-->2018 64bit - 14in / 15.6in dim tn panel 768p or 1080p - 2 ddr4 sodimm slots max 16gb - hp 19.5V 45W 65W AC blue tip round 4.5 mm - keyboard swap problematic - synaptics touchpad - caps lock blinking 3 times then 2 quick pulses means ram or bios issue - f9 boot order f10 uefi - laptop needs usb3 to boot |- | <!--Name-->HP ProBook 450 G5 needs main battery for bios settings saved || <!--Chipset-->Intel i7-8550U, i5-8250U, i3-8130U, i7-7500U, i5-7200U, i3-7100U, i3-7020, i3-6006U all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD}} || <!--Audio-->{{unk|HDAudio with codec }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2018 64bit - 15.6 inch 768p or 1080p - HP ac psu, 1 ddr4 sodimm slot - |- | <!--Name-->[https://support.hp.com/gb-en/document/c06955717 ProBook 245 g8], Probook 445R G6, 455R G6, HP14-dk0599sa, pavilion 15-cw1511na 15-cw1507sa, HP 15s-eq1516sa no cmos battery || <!--Chipset-->AMD Athlon Gold 3150U (2c2t), Silver 3050U APU (2c2t), Ryzen 3 Pro 3145U APU, 3200U (2c4t) and 3500U (4c8t) || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 m.2 (NVMe or sata3 up to 2280), optional 2.5in sata but resets}} || <!--Gfx-->{{Maybe|VESA 2D from 640p to 1080p for AMD Vega 3, 6 or 8 with up to 2gb ram taken}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with realtek ALC codec 0x10ec, 0x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek GbE RTL8111HSH}} || <!--Wireless-->{{No|Realtek 8822BE}} || <!--Test Distro-->Aros || <!--Comments-->2018 64bit - 14in / 15.6in dim tn panel 768p or 1080p - 2 ddr4 sodimm slots max 16gb - hp 19.5V 45W 65W AC blue tip round 4.5 mm - keyboard swap problematic - synaptics touchpad - f9 boot order f10 uefi |- | <!--Name-->HP ProBook 450 G6 needs main battery for bios settings saved || <!--Chipset-->Intel i7-8565U, i5-8265U, i3-8165U all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD 620}} || <!--Audio-->{{unk|HDAudio with Realtek ALC3246 aka ALC295 codec }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit - 15.6 inch 768p or 1080p - 45W 19.5V HP ac psu - 2 ddr4 sodimm slots - |- | <!--Name-->Elitebook 735 G6 5VA23AV, Elitebook 745 G6, 255 g8, HP 15s-dy - no cmos battery || <!--Chipset-->AMD® Ryzen™ 5-3500U Ryzen 3-3300U AMD Ryzen 3-3250U AMD Athlon® Gold 3150U AMD Athlon Silver 3050U AMD 3020e || <!--IDE-->{{N/A}} || <!--SATA-->{{no|m.2 2280 nvme in legacy - hp sure start and secure boot disabled but still issues with gpt installs - LS-H323P LS-K201P}} || <!--Gfx-->{{Maybe|VESA for Vega 8, 5 or 3}} || <!--Audio-->{{No|HDAudio 6.34 ahi with realtek ALC codec 0x10EC, 0x0295}} || <!--USB-->{{maybe|USB3 type-A port boots stick partially to kitty eyes}} || <!--Ethernet-->{{Maybe|rtl8169 realtek RTL8111E or 8111H}} || <!--Wireless-->{{No|realtek or intel}} || <!--Test Distro-->2020 Icaros 2.3 onto USB and AROS One 1.8 USB, Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2019 64bit - 15.6in 1366x768 to 1920x1080 - 2 3200MHz DDR4 sodimms - 19.5V 2.31A or 20V 2.25 45W 4.5X3.0MM hp - esc bios setup, f9 boot device select - low travel keyboard - poor hw03xl or battery life - plastic hooked base with retained screws - touchpad? - |- | <!--Name-->HP ProBook 445 G7, 455 G7 || <!--Chipset-->Ryzen 3 4300U 5 4500U 4700U || <!--IDE-->{{N/A}} || <!--SATA-->1 sata and 1 nvme || <!--Gfx-->{{Maybe|VESA Vega 3}} || <!--Audio-->{{unk|HDAudio with realtek alc236 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek rtl8111ep}} || <!--Wireless-->{{No|realtek RTL8822CE or intel AC 9260 or Wi-Fi 6 AX200}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2020 64bit - 14 inch 768p or 1080p - 2 ddr4 sodimm slots - smart 45w 65w hp or usb-c charging - keyboard swap problematic - RE03XL battery - |- | <!--Name-->HP ProBook 450 G7 || <!--Chipset-->Intel || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111EP}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2020 15.6 inch 768p or 1080p - 1 ddr4 sodimm slot - |- | <!--Name-->HP EliteBook 745 G7, 845 G7, HP 15-EH0006NA || <!--Chipset-->AMD Ryzen 3 4300U, 5 4500U, PRO 4650U || <!--IDE-->{{N/A}} || <!--SATA-->SSD M.2 || <!--Gfx-->{{Maybe|VESA AMD Radeon Vega 8}} || <!--Audio-->{{unk|Hdaudio with codec 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 15.6in 1080p - 1 ddr4 sodimm slot - Bang & Olufsen speakers - keyboard swap problematic - |- | <!--Name-->HP ProBook 255 G8, HP 245 G9, ProBook 255 G9 816C2EA#ABE, - no cmos battery only internal battery || <!--Chipset-->AMD RYZEN 3 5300u, 5425U, 5 5500U 5625U, 7 5700u || <!--IDE-->{{N/A}} || <!--SATA-->{{no|NVMe}} || <!--Gfx-->{{Maybe|VESA AMD Vega 6 or 8 hdmi 1.4B}} || <!--Audio-->{{unk|HDAudio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG GbE}} || <!--Wireless-->{{No|Realtek RTL8822CE or Intel}} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14" to 15.6in 768p to 1080p poor gamut - 45 or 65w hp psu - 2 ddr4 sodimm slots max 16GB - keyboard swap problematic - |- | <!--Name-->HP ProBook 450 G9 || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel Iris Xe}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111H}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 15.6 inch - 1 ddr4 sodimm slot - |- | <!--Name-->HP EliteBook 645 g7, 835 G8, 845 g8, HP ENVY x360 13 15, HP 17-cp0021na || <!--Chipset-->AMD Ryzen 5 5650U, 7 5800U, R7 Pro 5850U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Radeon}} || <!--Audio-->{{unk|HDAudio 0x, 0x with ALC3247 aka ALC236 codec 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|Realtek 1Gbe on 645 only}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 13.3" or 14" 1080p - poor screens low nits and srgb score - 845 gets hot ue to poor cooling - slim round hp ac - keyboard swap problematic - |- | <!--Name-->HP Dev One, HP ProBook 455 G8 || <!--Chipset-->AMD Ryzen 7 5800U, R7 5850U || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 15.6" 1080p - 2 internal sodimm slots - hp barrel charging - |- | <!--Name-->Elitebook 655 g9 669y1ut#aba, || <!--Chipset-->AMD Ryzen 5 PRO 5675U || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 15.6" 1080p - 1 or 2 internal sodimm slots - usb-c charging - |- | <!--Name-->HP probook 635 Aero G8 || <!--Chipset-->AMD Ryzen 5 5600U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2921 64bit - 14in 1080p - 2 ddr4 slots - ec chip nuvoton NPCX797HA1B - bios winbond 250256JYEN - |- | <!--Name-->HP PROBOOK X360 435 G8 cmos battery || <!--Chipset-->RYZEN 5 5600U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|Vesa 2D }} || <!--Audio-->{{maybe|HDaudio with ALC236 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|RTL8822CE or Intel AX200}} || <!--Test Distro--> || <!--Comments-->2021 64bit - hp round ac plug - |- | <!--Name-->HP Elitebook 845 g9 || <!--Chipset-->AMD 6000 series 6850u || <!--IDE-->{{N/A}} || <!--SATA-->M.2 NVMe || <!--Gfx-->{{Maybe|VESA 2D for Vega 8}} || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }}Qualcomm Atheros || <!--Test Distro--> || <!--Comments-->2022 64bit aluminum case - 14in 1080p to 2140p 16:10 poor screen again - 2 internal ddr5 sodimm slots - usb-c ac charging avoid any knocks - keyboard swap problematic - |- | <!--Name-->HP ProBook 445 G10, 455 G10 || <!--Chipset-->AMD Ryzen 5 7530U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Vega 7 || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6in - hp round ac - |- | <!--Name-->Hp 455 G11 || <!--Chipset-->AMD Ryzen 3 7335U (4c8t), 5 7535U (6c12t), 7 7735U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Vega 7 || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 RTL8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit - 35.6 cm (14.0 in) 1920x1200 or 2560x1600 - usb-c 45w or 65w ac - 2 ddr5 sodimm slots max 32gb - |- | <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |} ====IBM/Lenovo==== [[#top|...to the top]] Build quality (Lowest to highest) <pre > iSeries Edge Ideapad Thinkpad - good cases and construction but electronic internals same as anyone else </pre > {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Thinkpad 390X 390E (2626) || <!--Chipset-->Neo Magic MM2200 with C400 P2-266 to P3 500MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA || <!--Audio-->{{No|256AV or ESS Solo-1}} || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Thinkpad 600x || <!--Chipset-->Intel 440BX || <!--IDE-->{{Maybe| }} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Neomagic NM2360 MagicMedia 256ZX}} || <!--Audio-->{{No|Crystal CS4297A codec}} || <!--USB--> || <!--Ethernet-->{{N/A| }} || <!--Wireless-->{{N/A| }} || <!--Test Distro-->Icaros 1.3.1 || <!--Comments-->1998 32bit a little support - earlier 600 and 600e were Pentium 2 based |- | <!--Name-->Thinkpad X20 (2662-32U) X21 || <!--Chipset-->Intel 440 BX ZX DX || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->{{no|AC97 with Cirrus Logic Crystal cs4281}} || <!--USB-->1.1 || <!--Ethernet-->no mini pci intel e100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002 32bit |- | Thinkpad T20 (2647) T21 (26) T22 || 440BX || {{Maybe| }} || {{N/A}} || {{partial|Savage IX-MV (VESA only)}} || {{no|Cirrus Logic CS 4614/22/ 24/30}} || {{yes|USB 1.1}} || {{yes|Intel PRO 100}} || {{N/A}} || Icaros 1.2.4 || 2002 32bit |- | <!--Name-->A21e (2628, 2655) A22e || <!--Chipset-->440MX || <!--IDE--> || <!--SATA--> || <!--Gfx-->Ati rage mobility || <!--Audio-->{{no|AC97 Cs4299 CS4229}} || <!--USB--> || <!--Ethernet-->intel e100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002 |- | Thinkpad T23 (2647) || i810 || {{yes|IDE}} || {{N/A}} || {{maybe|S3 Super Savage IX/C SDR (VESA only)}} || {{maybe|AC'97 CS4299}} || {{yes|USB 1.1}} || {{yes|Intel ICH3 PRO 100 VE}} || {{no|Realtek RTL8180L others with bios hacking risky}} || || 2003 32bit with some support |- | <!--Name-->Thinkpad X22 X23 X24 || <!--Chipset-->830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->ATi Mobility M6 LY || <!--Audio-->Ac97 CS4299 || <!--USB-->2 x 1.1 || <!--Ethernet-->Intel Pro 100 || <!--Wireless-->Actiontec Harris Semi Intersil Prism 2.5 (X23 and X24 only) || <!--Test Distro--> || <!--Comments-->2003 32bit with slice Ultrabase X2 - |- | <!--Name-->A30 A30p || <!--Chipset-->830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Ati Radeon M6 || <!--Audio-->AC97 CS 4299 || <!--USB--> || <!--Ethernet-->Intel Pro 100 ve || <!--Wireless-->{{No|Intel 2200 bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit |- | <!--Name-->A31 A31p R31 R32 T30 || <!--Chipset-->830 || <!--IDE-->{{yes| }} || <!--SATA-->{{N/A| }} || <!--Gfx-->Ati Radeon 7500 or FireGL || <!--Audio-->{{yes|AC97 Intel with AD1881A codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes| Intel Pro 100 ve}} || <!--Wireless-->{{No|Intel bios locked}} || <!--Test Distro-->[https://forums.lenovo.com/t5/Android-Ecosystem-Developers/AROS-An-operation-system-inside-Android/td-p/1441741 Icaros 1.5.2] || <!--Comments-->2003 32bit Also tested with Icaros 2.0.3. |- | Thinkpad X30 (2673) X31 (2884-xx2) X31t || i830 || {{yes}} || {{N/A}} || {{maybe|VESA only Radeon M6 Mobility}} || {{yes|AC97 - AD1981B codec}} || {{yes|USB 1.1}} || {{yes|Intel PRO 100}} || {{no|Cisco Aironet or Intel 2915 but atheros with bios hacking}} || Icaros 1.4 || 2004 32bit sound bit distorted |- | <!--Name-->R50e R51 || <!--Chipset-->855M || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|Intel 855M use VESA}} || <!--Audio-->intel AC97 with AD1981B codec || <!--USB--> || <!--Ethernet-->{{Yes|Intel 100 VE}} || <!--Wireless-->{{No|Intel PRO Wireless 2200BG bios locked}} || <!--Test Distro--> || <!--Comments-->2004 32bit - |- | IBM Thinkpad T40 (2373) T41 T41p (2379) T42 T42p T43 T43p || Intel 8xx || {{partial|PIO}} || {{N/A}} || {{partial|ATI mobility 7500 9000 (VESA only)}} || {{yes|AC97 playback}} || {{yes|uhci 1.1 and ehci 2.0}} || {{no|e1000}} || {{Maybe|Intel 2200bg bios locked but possible AR5BMB-44 AR5212 FRU 39T0081 mini PCI}} || Icaros 1.2.4 || 2004 32bit 16v IBM plug - Centrino Needs ATA=nodma option - issues with the inner chip of the SMT BGA graphics chip |- | Thinkpad X32 || i855 || {{yes|40, 60 or 80GB 2.5" PATA HDD}} || {{N/A}} || {{maybe|VESA only ATI Mobility Radeon 7000 with 16MB}} || {{maybe| Intel AC'97 Audio with a AD1981B codec}} || {{yes|USB}} || {{no|Intel 1000}} || {{no|Intel 2200 but atheros with bios hacking}} || 2016 Icaros 2.1 || 2004 32bit - 12.1" TFT display with 1024x768 resolution; 256 or 512MB PC2700 memory standard (2GB max) |- | <!--Name-->Thinkpad X40 X40t by Quanta || <!--Chipset--> || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|Intel 800 (VESA only)}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Intel e1000}} || <!--Wireless-->{{Maybe|Intel but most atheros with bios hacking - difficult though}} || <!--Test Distro--> || <!--Comments-->2004 32bit last IBM design |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Thinkpad X41 (IBM) MT 1864 1865 2525 2526 2527 2528 x41t (Lenovo) MT 1866 1867 || <!--Chipset-->Intel with single core 1.5 1.6 and tablet 1.2GHz || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel 915GML 2D}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom BCM5751M tg3}} || <!--Wireless-->{{Maybe|Intel or MiniPCI Wi-Fi Atheros AR5BMB FRU 39T0081 but ordinary atheros 54meg needs risky bios hacking}} || <!--Test Distro--> || <!--Comments-->2005 32bit - amongst first Lenovo design - 3pin cmos - |- | <!--Name-->R52 (most 18xx) || <!--Chipset-->Intel 915 || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel 915GML 2D}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom}} || <!--Wireless-->{{no|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2005 32bit |- | <!--Name-->R52 1846, 1847, 1848, 1849, 1850, 1870 || <!--Chipset-->ATi 200m || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{No|ATI}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom BCM5751M tg3}} || <!--Wireless-->{{no|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2005 32bit |- | <!--Name-->Thinkpad T60 T60P * 64bit - 6 or 8 is 16:10 on T60/p, eg. 8742-CTO 15.4" * 32bit - 1 and 2 are 14", 15" 4:3, like 2007-YM3 or 1952-CTO || <!--Chipset-->*any* T60/p will take a Core 2 Duo CPU with newer BIOS || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->Intel GMA (2D) with "p" graphics card (ATi V5200 or V5250) || <!--Audio-->{{no|HD Audio}} || <!--USB-->{{yes}} || {{no|e1000e 82573L}} || <!--Wireless-->{{No|Intel ipw3945 ABG but atheros with Middleton's or Zender BIOS hacking risky}} || Icaros 1.4 || <!--Comments-->2006 - |- | <!--Name-->X60 x60s x60t tablet || <!--Chipset-->945GMS 940GML || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->{{no|AD1981 HD Audio}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{no|Intel 3945 ABG or fru 39T5578 Atheros 5K AR5BXB6 ar5007eg with bios hacking}} || <!--Comments-->Icaros 1.4 || 2006 32bit - perhaps needs a zendered bios update but risky |- | <!--Name-->R60 R60e || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->intel 950 with optional radeon x1300 x1400 || <!--Audio-->HD Audio with 1981HD codec || <!--USB--> || <!--Ethernet-->Intel or Broadcom || <!--Wireless-->{{Maybe|Intel 3945 or atheros fru 39T5578 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 32bit |- | Thinkpad T61 T61p without Middleton's or Zender BIOS || Core 2 Duo CPU T7300 T8300 || {{N/A}} || <!--SATA-->{{yes| }} || Intel GMA (2D), NVS 140m or Quadro FX 570M () || {{maybe|HD Audio with Analog Devices AD1984 or AD1984A HD Audio Codec routed to the line output}} || <!--USB-->{{yes}} || {{no|intel e1000e 82573L}} || {{No|Intel but atheros with bios hacking risky}} || Icaros 1.6, AROS One || 2007 64bit |- | <!--Name-->X61 x61s X61T Tablet || <!--Chipset-->Core Duo T8100 on i965 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{yes|Intel GMA 3100 (2D) slow 3D}} || <!--Audio-->{{no|AD1984 HD Audio}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->{{no|Intel 82566DM}} || <!--Wireless-->{{maybe|Atheros AR5212 (some revisions use Intel WLAN runs very hot) bios locked}} || <!--Test Distro--> || <!--Opinion-->2007 64bit ultrabook running very hot - ddr2 max 4gb - 3pin cmos - |- | <!--Name-->R61 R61i || <!--Chipset-->Intel 965 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->intel 965 || <!--Audio-->HD Audio with conexant codec || <!--USB--> || <!--Ethernet-->Broadcom BCM5787M || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro--> || <!--Comments-->2008 64bit |- | Lenovo 3000 N200 || <!--Chipset-->Santa Rosa || {{N/A}} || <!--SATA-->{{maybe| }} || {{yes|Geforce 7300 (2D)}} || {{yes|ALC262 HD Audio}} || <!--USB-->{{yes}} || {{no|Broadcom}} || {{no|Intel 3945 bios locked}} || Icaros 1.4 || 2007 64bit 3D graphics parts are supported but buggy. |- | Lenovo 3000 N200 / V200 || GM965 ICH9-M with Intel Mobile Core 2 Duo T5450 || {{N/A}} || <!--SATA-->{{maybe| }} || {{yes|X3100 (2D)}} || {{Maybe|HD Audio ALC269VB or CX20549}} || {{yes| }} || {{no|BCM5906M}} || {{no|Intel 3965 / 4965AGN bios locked}} || Icaros 1.4.1 2.1 || 2007 64bits of laptop works |- | <!--Name-->X300 || <!--Chipset-->Core 2 Duo Merom SL7100 1.2GHz || <!--IDE-->{{N/A}} || <!--SATA-->1.8 inch || <!--Gfx-->{{maybe|Intel X3100}} || <!--Audio-->HD Audio AD1984A || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{No|Intel 4965 bios locked}} || <!--Test Distro--> || <!--Comments-->2007 64bit 13.3" TFT 1440x900 (WXGA+) with LED backlight |- | <!--Name-->Thinkpad Edge 11″ AMD K325 || <!--Chipset-->M880G || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|VESA for ATI HD4200}} || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 8111}} || <!--Wireless-->{{no|8192CE (Realtek 8176) bios locked}} || <!--Test Distro--> || <!--Comments-->2007 little support |- | <!--Name-->Thinkpad X301 || <!--Chipset-->Core 2 Duo Penryn SU9400 Su9600 with GM45 chipset || <!--IDE-->{{N/A}} || <!--SATA-->1.8 inch micro SATA (uSATA) || <!--Gfx-->{{maybe|Intel X4500}} || <!--Audio-->AD1984A || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{No|Intel 5xxx WiFi link 5100, 5150, 5300 and 5350 (WiMAX) bios locked}} || <!--Test Distro--> || <!--Comments-->2009 WXGA+ (1440×900) LED backlight display - 2774 or 4057 Alps and 2776 Synaptics touchpad - optical bay interface is Legacy IDE (PATA) - Addonics ADMS18SA, Lycom ST-170m |- | <!--Name-->X100e || <!--Chipset-->AMD Athlon Neo Single-Core (MV-40) and dual cores || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|2.5in tray in ide mode in bios}} || <!--Gfx-->{{Maybe|Vesa ATI HD3200}} || <!--Audio-->{{yes|HD Audio with CX20582 codec playback}} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Yes|Realtek 8111}} || <!--Wireless-->{{no|Realtek r8192se bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2009 64bit 11.6in 1366 x 768 - 20v 65W round barrel - enter f1 setup f11 diagnostics f12 boot list - runs very warm - |- | <!--Name-->SL400 SL500 || Intel || {{N/A}} || {{Yes|IDE mode}} || {{Maybe|Nvidia 9400M}} || {{Maybe|ALC269}} || {{yes|USB 2.0}} || {{Maybe|RTL8169}} || {{Maybe| bios locked}} || || |- | <!--Name-->SL410 SL510 || 965 || {{N/A}} || {{maybe|IDE mode}} || {{maybe|Intel GMA X4500M (some 2D)}} || {{yes|HD Audio with ALC269 codec - speaker and ear phones}} || {{yes|USB 2.0}} || {{yes|RTL8169}} || {{Maybe| bios locked}} || [http://www.amiga.org/forums/showpost.php?p=645774&postcount=28 Icaros 1.3] || 2009 64bit SL-410 |- | <!--Name-->T400 ODM Wistron || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|Intel 4500MHD works limited 2d no 3d - optional switchable Nvidia or ATi HD3470 untested}} || <!--Audio-->{{Yes|HD Audio with Codec CX20561 (T400)}} || <!--USB--> || <!--Ethernet-->{{no|Intel e1000e}} || <!--Wireless-->{{No|Intel Wifi Link 5100 (AGN) half height card with FRU 43Y6493 or 5300 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit 20v lenovo plug - non-free firmware required iwlwifi |- | <!--Name-->T400s || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|VSEA for Intel 4500MHD works limited 2d no 3d}} || <!--Audio-->{{Maybe|HD Audio with CX20585}} || <!--USB--> || <!--Ethernet-->{{no|Intel e1000e}} || <!--Wireless-->{{No|Intel Wifi Link 5100 (AGN) half height card with FRU 43Y6493 or 5300 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit non-free firmware required iwlwifi |- | <!--Name-->Lenovo T500 T510 || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe|VESA for switchable Intel / AMD HD 3640}} || <!--Audio-->{{maybe|Intel HD Audio with a CX20561 (t500) and CX20585 (T510) codec}} || <!--USB--> || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no|Intel or Lenovo branded unit Atheros AR5007EG AR5BHB63 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit |- | <!--Name-->X200 ODM Wistron [http://itgen.blogspot.co.uk/2008/12/installing-arch-linux-on-lenovo.html X200s] and x200t tablet model without [http://fsfe.soup.io/post/590865884/the-unconventionals-blog-English-Flashing-Libreboot-on Risky flash of the Libreboot BIOS] || <!--Chipset-->GM45 GS45 with slow Celeron, SU or faster SL Core 2 Duos CPUs || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe||Intel GMA 4500 MHD 2D but slow software 3D tunnel 10 gearbox 8 tests}} || <!--Audio-->{{yes|Intel HD Audio with Conexant CX20561 codec playback}} || <!--USB-->{{{Yes|USB 2.0 USB SD card reads and writes}} || <!--Ethernet-->{{no|Intel 82567LM Gigabit}} || <!--Wireless-->{{no|Intel Pro 5100 5150 5300 5350 AGN due to whitelist prevention bios locked}} || <!--Test Distro-->Icaros 2.0.1 || <!--Comments-->2009 64bit 12.1" CCFL (webcam version) or LED backlit (no webcam). no support for 54mm express cards or Authentec 2810 fingerprint reader - thinkpoint only no trackpad - 3pin cmos - |- | <!--Name-->Lenovo T410 T410s T410si || <!--Chipset-->qm57 with i5 m || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe|use vesa Intel 5700MHD (Ironlake) core processor igp with optional Nvidia Quadro NVS 3100M}} || <!--Audio-->{{yes|HD Audio Conexant CX20585 codec playback}} || <!--USB-->{{Yes|2.0}} || <!--Ethernet-->{{no|Intel 82577lm gigabit}} || <!--Wireless-->{{unk|Intel n 6200 or Atheros AR9280 AR5BHB92 half size minipcie bios locked}} || <!--Test Distro-->Icaros 2.2 xmas || <!--Comments-->2009 64bit battery life much lower with Nvidia graphics version - no support firewire ricoh r5c832 - ricoh sd card - series 5 3400 |- | <!--Name-->X201 X201s x201t || <!--Chipset-->QM57 Core i3 370m, i5 M520 2.4GHz or i7 620LM 2.0GHz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|vesa 2d on Intel GMA HD}} || <!--Audio-->{{yes|Intel HD with [https://ae.amigalife.org/index.php?topic=94.0 Conexant 20585] codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{No|bios locked}} || <!--Test Distro--> || <!--Comments-->2010 X201 arrandale power consumption limits battery life to 3-4 hours for 48Whr though to 6 on 72Whr - 12.5" WXGA - 3pin cmos - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Ideapad B470, B570, V370, V470, V570 || <!--Chipset-->Intel® Core™ i5 i5-2430M, i5-2450M, || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->Vesa 2d for Intel || <!--Audio-->HDaudio 0x8086, 0x1c20 with codec || <!--USB-->USB3 || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|whitelisted}} || <!--Test Distro--> || <!--Comments-->2011 64bit - 14in or 15.6in 768p - |- | <!--Name-->T420 type 4180 4236, t420s , T520 4239 L520 || <!--Chipset-->i5 2540, 2520 or i7 2860QM 2620 has sse4.1 avx || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS but not AHCI}} || <!--Gfx-->{{Maybe|Vesa 136 x 768 - Intel HD 3000 with optional NVS 4200M Nvidia optimus or Radeon HD 565v }} || <!--Audio-->{{Yes|HD Audio playback ear phones only with Conexant CX20672 codec - AHI 6.27}} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{No|Intel PRO 1000 82579LM}} || <!--Wireless-->{{No|Realtek 1x1, Intel Ultimate-N 6205 6250 2x2 6300 3x3 all bios locked}} || <!--Test Distro-->Icaros 2.2.2 add noacpi to grub boot options || <!--Comments-->2011 64bit - screen 1600x900 or 1366x768 - 2 ddr3l sodimm slots max 16gb - |- | <!--Name-->Thinkpad W520 || <!--Chipset--> has sse4.1 avx || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|VESA Intel HD 3000 with nvidia quadro 1000m 2000m optimus issues with Nvidia Intel hybrids}} || <!--Audio-->{{Maybe|Intel Hd with CX 20585 codec}} || <!--USB--> || <!--Ethernet-->{{No|Intel 82579 Lm}} || <!--Wireless-->{{No|Intel 6000s}} || <!--Test Distro--> || <!--Comments-->2011 64bit - 15.6" TFT display with 1366x768 (HD), 1600x900 (HD+) or 1920x1080 (FHD) resolution with LED backlight |- | <!--Name-->X220 x220t || <!--Chipset-->QM67 express, dual i5 2520M or i7 dual 2620M sse4.1 avx support || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS but not AHCI}} || <!--Gfx-->{{Maybe|VESA 2D 1024 x 768 for Intel HD Graphics 3000}} || <!--Audio-->{{Yes|Intel HD playback with Conexant 20672 codec ear phones and speaker - AHI 6.27 6.34}} || <!--USB-->{{Yes|USB 2.0}} || <!--Ethernet-->{{No|Intel 82579LM}} || <!--Wireless-->{{No|Intel Centrino Advanced-N 6205 Wi-Fi bios locked}} || <!--Test Distro-->Icaros 2.3, Aros One USB 1.6 || <!--Comments-->2011 64bit possible - uses slimmer 7 mm storage sata devices - NEC USB 3.0 on i7's - unwanted trackpad gestures when palms rests on it - 2 ddr3 sodimm slots - external battery - |- | <!--Name-->Thinkpad X120e, x121e Quanta FL8A DAFL8AMB8D0 Rev D || <!--Chipset-->Hudson M1 with slow AMD E350 has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA ATI 0x9802}} || <!--Audio-->{{Maybe|ATI SBx00 Azalia HD Audio}} || <!--USB-->USB 2.0 || <!--Ethernet-->RTL8169 RTL8111 || <!--Wireless-->{{no|Broadcom 0x0576 bios locked}} || <!--Test Distro--> || <!--Comments-->2011 64bit 11.6 inch screen - 1 inch think - chiclet keyboard |- | <!--Name-->Ideapad S205 G575 G585, Edge 11 E325 || <!--Chipset-->Slow E-350 later E-450 with A75 or AMD Athlon II Neo has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA HD6310}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Atheros}} || <!--Wireless-->{{No|Broadcom}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - removeable and plug in battery - 2pin CR2032 CMOS battery - |- | <!--Name-->Ideapad S206 || <!--Chipset-->AMD E300 1.3GHZ Dual has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{Maybe|Intel HD Audio with CX20672 codec}} || <!--USB-->{{Maybe|3.0}} || <!--Ethernet-->Broadcom 10/100 || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 11.6" and integrated battery - Conexant® |- | <!--Name-->Lenovo x130e or x131e edu || <!--Chipset-->Slow AMD E-300 or E-450 has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA Radeon HD 6310 or 6320 }} || <!--Audio-->{{Maybe|HD Audio Realtek ALC269VC / ALC3202 codec}} || <!--USB-->{{Maybe|USB 30 and USB 20}} || <!--Ethernet-->{{maybe|Realtek RTL8111 RTL8168B}} || <!--Wireless-->{{No|Realtek RTL8188CE or Broadcom BCM43228 bios locked}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - rubber edged bumper for K12 education market - 2pin CR2032 CMOS battery - |- | <!--Name-->Thinkpad Edge E135 E335 || <!--Chipset-->amd dual E-300, E2-1800 or E2-2000 slow atom like A68M FCH has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|SATA 3.0Gb/s 2.5" wide 7mm high}} || <!--Gfx-->{{Maybe|VESA radeon 6310 or 7340 vga or hdmi}} || <!--Audio-->{{Maybe|HDAudio with Realtek ALC3202 codec}} || <!--USB-->{{maybe|2 usb3, 1 powered usb2}} || <!--Ethernet-->{{maybe|rtl8169 8111f}} || <!--Wireless-->{{no|Realtek WLAN whitelist bios locked}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 11.6 inch to 13.3in 1366x768 - Acrylonitrile-Butadiene-Styrene (ABS) plastic case - external battery - 20v 65w lenovo barrel ac - 2 ddr3 sodimm 8Gb max - |- | <!--Name-->ThinkPad Edge E525 E535 LENOVO IDEAPAD Z575 || <!--Chipset-->AMD A6-3420M A8-3500M later A8-4500M has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA AMD 6620G later 7640G}} || <!--Audio-->{{No|HDAudio with Conexant codec}} || <!--USB-->{{Maybe|USB2 but not usb3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek 8111}} || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 matt - 65W 20v lenovo round psu - thick desktop replacement - ThinkPad Edge E520 E520S E525 E530 E545 E535 E530C Laptop Keyboard swap - |- | <!--Name-->T430 t430i T530 || <!--Chipset-->ivy bridge i5 3320 3230m on Intel QM77 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA 1366 x 768 for Intel HD 4000 with optional Nvidia 5400M}} || <!--Audio-->{{Maybe|Intel HD with Realtek ALC3202 aka ALC269VC codec playback ear head phones - HDA 6.27}} || <!--USB-->{{Yes|USB 2 ports and usb2.0 devices thru usb 3.0 ports}} || <!--Ethernet-->{{No|Intel e1000}} || <!--Wireless-->{{unk|Intel or Atheros AR9285 bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2013 64bit fan noise and chiclet keyboard, synaptics trackpad - HD+ 768p - |- | <!--Name-->Thinkpad X230 x230t || <!--Chipset-->Intel QM67 express i5 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{Maybe|Intel HD with ALC269 aka ALC3202}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{No|I}} || <!--Test Distro--> || <!--Comments-->2013 64bit - 12.2 in 1366 x 768 - 2 ddr3 sodimm slots - external battery - |- | <!--Name-->Thinkpad T440 t440s t440p T540 L440 L540 || <!--Chipset-->intel haswell 8 series Core i3 to i7 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA - Intel 4600 or Nvidia}} || <!--Audio-->Intel HD with Realtek ALC3232 alc269 codec or ALC292 || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Intel AC 7260 bios locked}} || <!--Test Distro--> || <!--Comments-->2014 64bit - 14 and 15" models with glitchy trackpad and no physical buttons - keyboard repair not easy as well as 4 variants of key caps - 2pin CR2032 CMOS battery - |- | <!--Name-->Thinkpad X240 x240t ultrabook TN (20AL0081GE), HD IPS display without touch (20AL007NGE) and touch (20AL0076GE) but all 65% sRGB || <!--Chipset-->haswell i7-4600U i5 4200U 4210U 4300U i3-4100U - two batteries, one internal 3cell 45N1110 (45N1111) or 45N1112 (FRU 45N1113) and external 3 / 6cell 45N1126 (FRU 45N1127) || <!--IDE-->{{N/A}} || <!--SATA-->2.5in 7mm sata (torq t7), m.2 2242 in WWAN slot (m and b key NGFF Sata) || <!--Gfx-->{{Maybe|use VESA for Intel 4400 for vga or mini-dp}} || <!--Audio-->{{No|HDAudio 0x8086, 0x0a0c 0x8086, 0x9c20 with Realtek ALC3232 aka ALC292 0x10ec, 0x0292}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|Intel® 82577LM Gigabit (Hanksville) }} || <!--Wireless-->{{no|Realtek or Intel 7260n I218-V or I218-LM bios locked}} || <!--Test Distro-->AROS One USB || <!--Comments-->2014 64bit - 12.2in 1366 x 768 or 1080p - 1 ddr3l sodimm slot - no keyboard spill drainage and at least 2 variants of key caps - lenovo rectangle pwr ac - TPM 1.2 - Bluetooth 4.0 no support - bottom panel with 8 retained screws - 2pin CR2032 CMOS battery - |- | <!--Name-->ThinkPad Edge E545 * key cap swap with E440 E531 E540 L440 L450 T431S T440S T440P T540 * Keyboard swap L540 T540p W540 Edge E531 E540 W541 T550 W550S L560 P50S T560 || <!--Chipset-->AMD Socket FS1r2 A6-5350M (2c2t) or A8-4500M, A8-5550M, A10-5750M (4c4t) with A76M FCH has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->2.5in 9.5mm - enter UEFI bios with Enter or ESC, config section, sata into compatibility and security, secure boot disabled - mini sata DVD burner PLSD DS8A9SH || <!--Gfx-->{{Maybe|VESA 2D for AMD 7640G, 8450G, 8550G, 8650G ?? Islands}} || <!--Audio-->{{no|VOID for HDAudio 6.34 0x1022, 0x780d with Conexant CX20590 Analog 0x14f1, 0x506e CX20671 codec 0x14f1, 0x5069 or audio over Trinity HDMI}} || <!--USB-->{{maybe|boots pen drives from yellow usb port but not from blue USB3 ones, issues with AMD usb3 hardware quirks}} || <!--Ethernet-->{{yes|rtl8169 1GbE 8111F}} || <!--Wireless-->{{No|Broadcom BCM43142 bios locked}} || <!--Test Distro-->AROS One 2.3 USB works with noacpi added to end of grub2 boot line but not booting on AROS One 64bit 1.1 via usb2 stick or iso burnt to dvd || <!--Comments-->2015 64bit - 15.6in 1366 x 768 matt - 20v 65w 90w round lenovo plug psu - 2 DDR3 SODIMM slots 16GB Max - external 6 Cell Li-Ion Battery 48Wh l11s6y01 45n1043 - 2pin CR2032 CMOS battery in wifi area jp1202 - amd v(tm) virtualization not working - |- |<!--Name-->Y50-70 || <!--Chipset-->Intel 4 || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->GTX 860M or GTX 960M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet-->{{maybe|rtl8169 rtl8111}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit - |- |<!--Name-->AMD platform codes *Beema: ABM, *Carizzo-L: ACL, *Carizzo: ACZ, *Godavari: AGR, *Kaveri: AKV, *Stoney Ridge: ASR, *Stoney Ridge: AST (NB), || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> *Summit Ridge: ASU, *Bristol Ridge-L: ABL, *Bristol Ridge: ABR, *Raven Ridge: ARR, *Picasso: API |- |<!--Name-->Lenovo ThinkPad P50 || <!--Chipset-->Intel i7-6820HQ || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->Quadro M2000M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{no|Intel }} || <!--Test Distro--> || <!--Comments-->2015 64bit - |- | <!--Name-->[https://www.laptop-schematics.com/db/78/V%20series%20laptops%20(Lenovo)/ V110-14AST (14in) V110-15AST, V110-14ISK V110-15ISK 80TL (15")], || <!--Chipset-->AMD E1-9000, A6-9210 to A9-9410 all dual core and intel 6006u, 6100u, 6200u || <!--IDE-->{{N/A}} || <!--SATA-->1 2.5in sata most 7mm some 9.5mm || <!--Gfx-->{{Maybe|VESA 2D for AMD R2, R3, R5 or R6 or Intel Gfx}} || <!--Audio-->{{No|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 14in to 15.6in mostly 768p 220 nits - 20v 45W or 65W lenovo slim rectangle end ac - keyboard swap hard - integrated 24WHr battery - 4gb ddr4 ram soldered and 1 2133Mhz ddr4 slot max 12Gb - abs plastic - |- |<!--Name--> *ThinkPad A275 12in (1 ddr4 1866MHz sodimm) *Thinkpad A475 14in (2 ddr4 1866MHz sodimm) - both internal (main) and external (secondary) battery || <!--Chipset-->A10-8730B A10-9700B 2.500Ghz later A12-8830B A12-9800B all 4c4t (AVX2 on 9000s) || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|7mm 2.5in sata with mbr and not gpt, setup in another machine - secure boot disabled, bios startup boot set to legacy then uefi - WWAN slot cannot use M.2 2242 sata with M and B key}} || <!--Gfx-->{{Maybe|VESA 2D for AMD R5 or R7}} || <!--Audio-->{{No|HDAudio 6.34 ahi 0x1022, 0x157a with ALC3268 aka ALC298 codec 0x10ec, 0x0298 - VOID even with QUERY / QUERYD added}} || <!--USB-->{{no|USB3 error on boot suspect AMD usb3 quirk}} || <!--Ethernet-->{{Yes|rtl8169 RTL8111EPV}} || <!--Wireless-->{{No|Realtek RTL8822BE WLAN whitelist locked cannot swap}} || <!--Test Distro-->{{maybe|AROSOne USB 32bit 1.8 with noacpi noapic noioapic added to grub2 boot line but Aros One 64bit 1.2 USB has krnPanic }} || <!--Comments-->2016 64bit 12 or 14in 768p - 45W or 65w lenovo rectangle ac adapter - F1 enter bios and F12 boot order - 6 retained screws and snap on base - 2100 error message no solution except using only efi/gpt bios option - |- |<!--Name-->320S-15AST, 320S-15ABR, ideapad Slim 1-11AST-05 81VR || <!--Chipset-->AMD A6-9220e, AMD A6-9225, A9-9425, A10-9600P 7th Gen || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in}} || <!--Gfx-->{{maybe| Vesa 2D for AMD}} || <!--Audio-->{{No| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2018 64bit AVX2 - 14in or 15.6" 768p - 1 ddr4 sodimm slot - keyboard swap problematic - |- |<!--Name-->Lenovo Ideapad S145-14AST S145-15AST 81N3 || <!--Chipset-->AMD A6-9225, A9-9425, A10-9600P 7th Gen, AMD A12-9720P Mobo 5B20P11110 NMB341 Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in}} || <!--Gfx-->{{Maybe|VESA Radeon 8670A 8670M 8690M GCN 3}} || <!--Audio-->{{No| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2018 64bit AVX2 - 14in or 15.6" 768p or 1080p - 1 ddr4 sodimm slot - |- |<!--Name-->Lenovo Ideapad V145-14AST V145-15AST, 81mt, Ideapad 310, Ideapad 320-15ABR, Ideapad 330-14AST 330-15AST 330-17AST || <!--Chipset-->AMD A6-9225, A9-9425 (2c2t), A10-9600P 7th Gen, AMD A12-9720P Mobo 5B20P11110 NMB341 Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in with optional dvd}} || <!--Gfx-->{{Maybe|VESA Radeon 8670A 8670M 8690M GCN 3}} || <!--Audio-->{{unk|HDaudio with ALC3240-va3-cg aka ALC236? codec 0x10de, 0x0236}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 8106E 10/100 only}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2017 64bit AVX2 - 14in or 15.6" 768p or 1080p - 1 ddr4 sodimm slot - 45w 65w slim ac adapter - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- |<!--Name-->Lenovo V330-14ARR 81B1, V330-15ARR 81, 330-14ARR 81 330-15ARR 81D2 - battery internal about 30whr || <!--Chipset-->AMD Ryzen R3 2200U, 2300U or R5 2500U Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->M.2 nvme/sata, optional 2.5in sata but no dvd || <!--Gfx-->{{Maybe|VESA Vega 3, 6 or 8 up to 1Gb of soldered ram memory taken}} || <!--Audio-->{{No|HDAudio 0x1002, 0x15de with Realtek® ALC5682I-VD codec 0x10de, 0x or coxenant CX11802 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek 1GbE}} || <!--Wireless-->{{no|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14" 768p 20mm thick 1.8kg - 20v 2.25a 45w ac round barrel - chiclet keyboard - 4Gb soldered and 1 ddr4 sodimm - TPM 2.0 in bios - 4GB soldered - |- |<!--Name-->Ideapad 330s-14ARR, 330s-15ARR, ideapad 330S-14IKB, 330S-15IKB, - battery internal about 30whr || <!--Chipset-->AMD Ryzen R3 2200U, 2300U or R5 2500U Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|VESA 2D for AMD or Intel 610, 620 up to 1Gb of soldered ram memory taken}} || <!--Audio-->{{No|HD Audio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14" 20mm thick 1.8kg - 20v 2.25a 45w ac round barrel - chiclet keyboard - 4Gb soldered and 1 ddr4 sodimm - TPM 2.0 in bios - 4GB soldered - |- |<!--Name-->Thinkpad Edge E485 E585 - internal battery only || <!--Chipset-->AMD Ryzen R3 2300U R5 2500U R7 2700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|m.2 nvme optional 1 2.5in sata}} || <!--Gfx-->{{Maybe|VESA for Vega 3, 8 or 10}} || <!--Audio-->{{No|HDAudio with CX11852 codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 rtl8111GUS}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14in or 15.6in 768p or 1080p - USB-C 20V 2.25A 3.25A avoid knocking charging port as damages easily - 2 ddr4 sodimm slot max 2400Mhz 32GB - TPM 2.0 software - |- |<!--Name-->Thinkpad A285 - internal and external battery || <!--Chipset-->AMD Ryzen PRO 3 2200U 5 2500U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|m.2 nvme/sata}} || <!--Gfx-->{{Maybe|VESA Vega up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec aka ALC257 }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Mini-Ethernet/Docking}} || <!--Wireless-->{{no|Realtek or Qualcomm - WLAN whitelist no more??}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 12.5in 1080p - avoid usb-c port being lifted/moved whilst in use as damages laptop easily - soldered ram 8gb or 16gb - WWAN whitelist - keyboard swap problematic - |- |<!--Name-->Thinkpad A485 bios setting [https://github.com/PSPReverse/PSPTool AMD PSP Platform Security Processor Key] - internal and external battery || <!--Chipset-->AMD Ryzen PRO 5 2500U || <!--IDE-->{{N/A}} || <!--SATA-->sata port and m.2 nvme port || <!--Gfx-->{{Maybe|VESA Vega }} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec aka ALC 257 }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUL}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi - WLAN whitelist no more??}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14in 768p, 1080p or 1440p - avoid usb-c port being lifted/moved whilst in use as damages laptop easily - 2 ddr4 sodimm slots max 32gb - WWAN whitelist - keyboard swap problematic - |- |<!--Name-->[https://www.diy-laptoprepair.com/forum/fix-Lenovo-V155-15-repair-guide-schematics.php Lenovo v155-15api 81V5] V155 (15" AMD) budget all plastic build - MS new protocol, HID over I2C so [https://askubuntu.com/questions/1033033/elantech-touchpad-does-not-work-i2c-hid i2c] [https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/drivers/input/mouse/elantech.c?h=v6.17 i2c] [https://www.kernel.org/doc/html/v4.16/input/devices/elantech.html PS2 hybrid trackpad] [https://cgit.freebsd.org/src/tree/sys/dev/atkbdc/psm.c?h=releng/14.3 elantech] [https://cvsweb.openbsd.org/cgi-bin/cvsweb/src/sys/dev/pckbc/?only_with_tag=OPENBSD_7_8_BASE i2c-hid] 04F3:3140 touchpad not working - internal sunwoda battery L18D3PF1, L18L3PF1, L18C3PF2 35Whr most dead after 5 years || <!--Chipset-->'''tested''' Ryzen 5 3500U and Ryzen 3 3200U - '''untested''' AMD Athlon 300U with bios winbond 25q64fwsiq soic 1.8v bios near nvme || <!--IDE-->{{N/A}} || <!--SATA-->1 M.2 nvme and usually 2.5in 7mm sata - install on mbr not gpt 2.5in in another compatible machine - mini sata dvd/cd da-8aesh11b will boot cd or dvd aros || <!--Gfx-->{{Maybe|VESA 2D to 1080p work for Vega 3 or 8 with up to 2Gb of soldered ram memory taken but hdmi 1.4b no output}} || <!--Audio-->{{Yes|HDAudio add 0x1022, 0x15E3 with ALC3287 aka Realtek ALC257 codec 0x10ec, 0x0257 with 32bit on external speaker and most of the time works on 64bit}} || <!--USB-->{{no|2 USB3.0 usb-a, on left hand side, detected but not working}} || <!--Ethernet-->{{yes|rtl8169 RTL8111GUS works well with 32bit and 64bit}} || <!--Wireless-->{{no|Realtek or Intel wifi}} || <!--Test Distro-->2025 AROS One 2.8 DVD 32bit and AROS One x64 1.1 and 1.2 iso DVD burnt but not USB boot || <!--Comments-->2019 64bit - 15.6in 768p or 1080p 200nits tn panel - 4Gb ddr4 2400MHz soldered with 1 dimm slot max 20Gb - round ac 20V 65W psu 4.0mm x 1.7mm - Fn+F2 to enter bios and F12 boot order - no sd card slot - 2pin cr2032 cmos coin battery - |- |<!--Name-->V15-ADA 82C700E4UK- elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD r5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 with up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{Yes|HD Audio 6.36 0x1022, 0x15E3 with R155189 ALC236 codec 0x10ec, 0x0236 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 3500U with Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - noisy fan - |- |<!--Name-->V15-ADA 82C7 - elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U, 3250U || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD + 1x M.2 SSD NVme near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 with up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{No|HD Audio 6.36 0x1022, 0x15E3 with RTS5119 R155119 ALC230 codec}} || <!--USB-->{{maybe|3 USB3.0, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 Aros One 32bit 2.8 and 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - for this mbd bios ram disable doesn't work - noisy fan - |- |<!--Name-->Lenovo V14-ADA 82C6, - elan touchpad not working - if blank black display, bios bug going from uefi->legacy so reset bios rhs push in with pin, then Down, ent, Right x3, ent, up, ent, right, ent x2 - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->'''tested''' 3250U - '''untested''' AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U - for this mbd GV451&GV551 NM-D151 bios ram disable doesn't work || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD if cbl + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3 up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{no|HD Audio 6.36 0x1022, 0x15E3 with Realtek ALC3223 RTS5119 R185199 aka ALC230 codec 0x10ec, 0x0230 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 AMD 3250U with Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - F2 bios F12 select - |- |<!--Name-->IdeaPad 1 14ADA5 (low spec cpus) ideaPad 3 14ADA05, IdeaPad 3 15ADA05 81W100QVUK, IdeaPad 3 17ADA05 - elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U, 3250U, Ryzen 5 3500U on mobo NM-C821 REV 0.2 1.0 || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD if cbl + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{no|HD Audio 6.36 0x1022, 0x15E3 with ALC230 codec 0x10ec, 0x0230 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - F2 bios F12 boot select - |- |<!--Name-->Lenovo IdeaPad L340-15API 81LW001CUS L340-17API - elan trackpad not functioning - internal battery L18M3PF2 || <!--Chipset-->AMD Athlon 300U, Ryzen 3 3200U r5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->1 M.2 nvme and usually 2.5in sata if ribbon cable present - mini sata dvd/cd da-8aesh11b || <!--Gfx-->{{Maybe|VESA 2D for Vega 3 or 8 with up to 2Gb of soldered ram memory taken - hdmi 1.4b}} || <!--Audio-->{{unk|HDAudio add 0x1022, 0x15E3 with Realtek ALC236 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3 not detected}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no|Realtek or Intel wifi}} || <!--Test Distro-->AROS One 2.8 USB - install on mbr not gpt 2.5in in another compatible machine || <!--Comments-->2019 64bit - 15.6in 768p or 1080p 200nits - 4Gb ddr4 2400MHz soldered with 1 dimm slot max 20Gb - round ac 20V 65W psu 4.0mm x 1.7mm - Return or F1 to enter bios and F12 boot order - no sd card slot - |- |<!--Name-->[https://www.laptop-schematics.com/db/78/T%20series%20laptops%20(ThinkPad)/ ThinkPad T295 T495] || <!--Chipset-->Ryzen 3 3300U, R5 Pro 3500U or R7 3700U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe up to 2280 || <!--Gfx-->{{Maybe|VESA Vega 6, 8 or 10 up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111EPV}} || <!--Wireless-->{{No|Realtek RTL8822BE or Intel AC 9260}} || <!--Test Distro--> || <!--Comments-->2019 64bit - 14in 768p but mostly FHD 1080p 250 nits - internal battery - ram 8gb or 16gb 2400Mhz soldered with 1 ddr4 slot on T495 only - TPM 2.0 - usb-c charging avoid knock whilst in use - keyboard swap problematic - |- |<!--Name-->ThinkPad T495s (14in) X395 (13in) || <!--Chipset-->Ryzen 3 3300U, R5 Pro 3500U or R7 3700U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe up to 2280 || <!--Gfx-->{{Maybe|VESA Vega 6, 8 or 10 up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{unk| needs Lenovo ThinkPad Ethernet Adapter Gen 2 SC10P42352 or SC10P42354}} || <!--Wireless-->{{No|Realtek RTL8822BE or Intel AC 9260 wifi}} || <!--Test Distro--> || <!--Comments-->2019 64bit - 13in or 14in 768p but mostly FHD 1080p 250 nits - internal battery - ram 8gb or 16gb 2400Mhz soldered - TPM 2.0 - usb-c charging avoid knock whilst in use - keyboard swap problematic - |- |<!--Name-->ThinkPad E14 Gen2, E15 Gen 2 (AMD) 20T8, - lenovo has a mobile phone PC Diagnostic App for error/beep codes || <!--Chipset-->AMD Ryzen 3 4300U, 5 4500U, 7 4700U || <!--IDE-->{{N/A}} || <!--SATA-->2 m.2 nvme, 1 2242 and 1 2280 || <!--Gfx-->{{Maybe|VESA 2D for AMD Radeon up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 15.6in 1080p 220 nits - TPM 2.0 - usb-c charging of internal 45Whr battery - 4gb ddr4 3200Mhz soldered and 1 ddr4 sodimm slot max 20Gb - keyboard swap problematic - plastic bendy case - |- |<!--Name-->Lenovo ThinkPad T14 Gen 1, ThinkPad P14s Gen 1 (AMD) || <!--Chipset-->AMD Ryzen 3 4300u, 5 4500U, Ryzen 5 Pro 4650U, Ryzen 7 Pro 4750U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Vega }} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - USB-C charging avoid moving whilst in use - 14" or 15" 1080p - keyboard swap problematic - 8gb or 16gb 3200MHz soldered with 1 ddr4 sodimm slot - sd card slot - |- |<!--Name-->Thinkpad L14 Gen 1, L15 Gen 1, || <!--Chipset-->AMD Ryzen 3 4300u, 5 4500U, Ryzen 5 Pro 4650U, Ryzen 7 Pro 4750U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Vega }} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 needs dongle RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - USB-C charger avoid moving whilst in use - 14" or 15" 1080p - keyboard swap problematic - 8gb or 16gb 3200MHz soldered with 1 ddr4 sodimm slot - sd card slot - |- |<!--Name-->Lenovo ThinkPad X13 Gen1 AMD, || <!--Chipset-->AMD RYZEN 3 4450U, 5 4650U or 7 4750U || <!--IDE-->{{N/A}} || <!--SATA-->One drive, up to 512GB M.2 2242 SSD or 1TB M.2 2280 SSD NVMe || <!--Gfx-->{{partial|VESA Radeon up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe| but USB-C ports can fail}} || <!--Ethernet-->{{no|Realtek RTL8111EPV, mini RJ-45 to RJ-45 via optional ThinkPad Ethernet Extension Adapter Gen 2}} || <!--Wireless-->{{no|Realtek Wi-Fi 6 RTL8852AE}} || <!--Test Distro--> || <!--Comments-->2020 13.3" HD 1366x768 to 1080p - USB-C port care needed as damages easily - Memory soldered to systemboard, no slots, dual-channel DDR4-3200 - |- |<!--Name-->Lenovo ThinkBook 14 G2, 15 G2 Are || <!--Chipset-->Ryzen 5 4500u, 7 4700U || <!--IDE-->{{N/A}} || <!--SATA-->14in has 2 m.2 nvme but 15in has 1 nvme and might have 2.5in sata metal caddy if smaller battery version || <!--Gfx-->VESA 2d for AMD Radeon up to 2Gb of soldered ram memory taken || <!--Audio-->{{unk|HDAudio with ALC???? codec 0x10EC, 0x0}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14in or 15in 1080p - usb-c charging but high failure rate on the charging port - 4gb or 8gb soldered with 1 ddr4 sodimm slot 3200mhz - hinge(s) issues - |- |<!--Name-->IdeaPad 5 14ARE05 (81YM), Ideapad 5 15ARE05 (), IdeaPad 3 17ARE05 (model 81W5) - elan touchpad MSFT0004:00 06CB:CD98 not working || <!--Chipset-->'''tested''' 4500u - '''untested''' AMD 3 4300U (4c4t), 4600U (6c12t), 7 4700u (8c16t) on AMD Promontory Bixby FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1x M.2 2242 slot and 1x M.2 2280 NVMe which will take sata m.2 will boot to grub then laptop reset after choice}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 6 via hdmi output up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HDAudio 6.36 0x1637 0x15e3 with Realtek ALC3287 aka ALC257 codec 0x10ec 0x0257}} || <!--USB-->{{maybe|USB 3.1 or 3.2 gen 1}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Intel ax200 wifi 6}} || <!--Test Distro-->4500u with AROS One 64bit 1.2 usb installed to m.2 sata on another machine || <!--Comments-->2020 64bit 14inch 768p or 1080p - round lenovo ac - 4gb, 8gb, or 16gb ddr4 3200Mhz ram soldered with 1 slot - keyboard swap problematic - integrated battery - |- |<!--Name-->Ideapad Flex 5 81X2, Lenovo Yoga 6 13ALC6 || <!--Chipset-->AMD R5 4500u, R7 4800U, R3 5300 R5 5500U || <!--IDE-->{{N/A}} || <!--SATA-->M.2 NVMe ssd || <!--Gfx-->{{Maybe|VESA AMD Vega up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC? codec}} || <!--USB-->{{maybe|USB3.1 gen 1}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|realtek ac wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit abs plastic case 14in convertible 1080p touch low nits - 65w usb-c psu ac - possible wacom esr note taking pen supplied - ram soldered DDR4 - keyboard swap problematic - |- |<!--Name-->ThinkPad T14 Gen 2, P14s Gen 2 || <!--Chipset-->AMD 5850U || <!--IDE-->{{N/A}} || <!--SATA-->NVme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk|HDaudio with ALC3287-CG codec 0x10EC, 0x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe| }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 - usb-c power 90% failure rate on the charging port - |- |<!--Name-->Lenovo ThinkBook 14 G3, 15 G3 ACL, || <!--Chipset-->Ryzen 5 5500U || <!--IDE-->{{N/A}} || <!--SATA-->m.2 nvme || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14in or 15in 1080p - usb-c charging powered - |- |<!--Name-->ThinkPad E14 G3, E15 Gen 3 (AMD) || <!--Chipset-->AMD 5300U 5500U 5650U 5700U 5800U || <!--IDE-->{{N/A}} || <!--SATA-->up to 2 m.2 nvme || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk|HDaudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no|realtek or intel }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - - usb-c charging issues - keyboard swap problematic - 4gb or 8gb soldered with 1 ddr4 3200Mhz sodimm slot - plastic bendy case - |- |<!--Name-->V14 Gen 2 (82KA, 82KC) *ALO *ALC 82KD || <!--Chipset-->Ryzen 3 5300U, 5 5500U, 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme 2280 and optional 2.5in sata after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111H-CG}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6" FHD 1080p - 4gb or 8gb soldered with 1 ddr4 sodimm slot - 65w round ac adaptor - |- |<!--Name-->V15 G2 Gen2 (82KB, 82KD) *ALO *ALC 82KD || <!--Chipset-->Ryzen 3 5300U, 5 5500U, 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme 2280 and optional 2.5in sata after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111H-CG}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6" FHD 1080p - 4gb or 8gb soldered with 1 ddr4 sodimm slot - 65w round ac adaptor - |- |<!--Name-->ThinkPad L15 Gen 2 (15″, AMD) || <!--Chipset-->AMD 5000 series AMD Ryzen 3 5400U (4c8t), 5 5600U, 5 5650U (6c12t), 7 PRO 5850U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 needs dongle RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6in 768p or 1080p - usb-c charging - 4gb soldered with 1 ddr4 3200Mhz sodimm slot - |- |<!--Name-->ThinkPad E14 Gen 4, E15 Gen 4 (15″, AMD) || <!--Chipset-->AMD 3 5425u, 5 5625U, 7 5825u || <!--IDE-->{{N/A}} || <!--SATA-->1 (14") or 2 (15") nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6in 1080p - usb-c charging - 4gb or 8gb soldered with 1 ddr4 3200Mhz sodimm slot - L19M3PDA 45Whr battery - U24 TPS65994 and QB6 QB5 mosfet issues - plastic bendy case - |- |<!--Name-->ThinkPad T14 Gen 3 Machine types MT 21AH 21AJ 21CF and 21CG, P14s Gen 3 || <!--Chipset-->AMD 6850U || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| ALC3287-VA2-CG codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in |- |<!--Name-->ThinkPad T14s Gen 3 || <!--Chipset-->AMD 6500U || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| ALC3287-VA2-CG codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Ethernet support via optional Lenovo® USB-C® to Ethernet Adapter}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in |- |<!--Name-->V14 G3, V15 G3 Gen3 ALC || <!--Chipset-->Ryzen 5 6500U || <!--IDE-->{{N/A}} || <!--SATA-->nvme and optional 2.5in sata if smaller 38Wh battery and after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15"FHD - battery BYD L20B2PFO - |- |<!--Name-->ThinkPad L15 Gen 3 (15″, AMD) || <!--Chipset-->AMD 6000 series || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p - |- |<!--Name-->Lenovo Yoga 7 14ARB7 || <!--Chipset-->AMD Ryzen 5, 6600U, 7 6800U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme || <!--Gfx-->AMD 660M or 680M || <!--Audio-->{{No|HDaudio with ALC3306 aka alc287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in 1800p ips 300 nits - usb-c ac charging 71whr integrated battery - sd card slot - digital pen input - 8gb, 6gb or 32gb soldered ddr5 ram - |- |<!--Name-->ThinkPad T14 Gen 4, P14s Gen 4 || <!--Chipset-->AMD Ryzen Pro 5 7540U, Ryzen Pro 7 7840U (AI NPU) || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2D for AMD 740M 780M|| <!--Audio-->{{unk|HDAudio ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1920x1200 - 8gb, 16gb or 32gb lpddr5 soldered - usb-c charging - |- |<!--Name-->ThinkPad E14 g5, E15 Gen 5 (15″, AMD) || <!--Chipset-->AMD 7000 series Ryzen 5-7530U, 7-7730U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p - |- |<!--Name-->Thinkbook 14 G6 ABP IRL, ThinkBook 16 G6ABP (21KK001CUK) || <!--Chipset-->AMD Ryzen 7530U 7730U || <!--IDE-->{{N/A}} || <!--SATA-->m.2 nvme || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 untested}} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1200p or 1440p - 100W USB-C AC power adapter - |- |<!--Name-->IdeaPad Slim 5 Light 14ABR8 Laptop || <!--Chipset-->AMD Ryzen 3 7330U (4c8t) 5 7530U (6c12t) 7 7730U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA-->2 m.2 nvme slot - 1 2242, 1 2280 || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDaudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1080p - 8Gb or 16Gb soldered ram - usb-c charging only - |- |<!--Name-->ThinkPad X13 Gen 4 (13" AMD) || <!--Chipset-->AMD 7480U 7040U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{partial|VESA}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 - avoid usb-c port damage - |- |<!--Name-->ThinkPad L14 (Gen4), L15 Gen 4 (15" AMD) || <!--Chipset-->MD Ryzen 5 PRO 7530U, 7480U 7040U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{partial|VESA}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - elan trackpad - |- |<!--Name-->Lenovo Gen 4 V14 (82YT, 82YV, 83A0, 83A1, 83CC, 83FR, 82YX, 83FG), V15 (82YU, 82YW, 83FS, 82YY, 83CR), V17 (83A2), || <!--Chipset-->AMD AMD Athlon™ Gold 7220U (2c4t), AMD Athlon™ Silver 7120U (2c2t), AMD Ryzen™ 3 7320U (4c8t), AMD Ryzen™ 5 7520U (4c8t) || <!--IDE-->{{N/A}} || <!--SATA-->nvme and 2.5in sata if smaller 38Wh battery, no dvd || <!--Gfx-->{{Maybe|VESA 2d for AMD 610M HDMI® and USB-C}} || <!--Audio-->{{unk|HDaudio with ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Gigabit Ethernet, 1x RJ-45}} || <!--Wireless-->{{no|wifi 6}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6" FHD 1080p - 8 or 16Gb soldered - 65W round tip (3-pin) AC adapter or USB-C - |- |<!--Name-->ThinkPad e14 G6, e15 Gen 6 (15″, AMD) || <!--Chipset-->AMD 7000 series AMD Ryzen™ 7 7735HS || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p - |- |<!--Name-->ThinkPad L16 (16" AMD), || <!--Chipset-->AMD 8000 || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB4}} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2025 64bit |- |<!--Name-->ThinkPad T14 Gen 5, P14s Gen 5 || <!--Chipset-->AMD Ryzen 7 PRO 8840U, AMD Ryzen™ 5 PRO 8540U || <!--IDE-->{{N/A}} || <!--SATA-->NVME || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2025 64bit - 14inch 1920 x 1200 - |- |<!--Name--> Lenovo WinBook 300e SKU: 82GKS00000 || <!--Chipset-->AMD 3015E || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2023 64bit 4GB 64GB SSD 11.6 Inch Touchscreen Windows 10 Pro Laptop |- |<!--Name-->ThinkPad || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- |<!--Name-->Lenovo Yoga Slim 7a || <!--Chipset-->AMD Ryzen AI 7350 || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme || <!--Gfx-->AMD 860M || <!--Audio-->{{No|HDaudio with ALC3306 aka alc287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2025 64bit - 14in 1800p ips 300 nits - usb-c ac charging 71whr integrated battery - sd card slot - digital pen input - 8gb, 6gb or 32gb soldered ddr5 ram - |- |<!--Name-->ThinkPad || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====Samsung==== [[#top|...to the top]] {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="2%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->NP-Q1 Q1 || <!--Chipset-->Celeron-M 353 ULV 600Mhz || <!--IDE-->{{Yes|1.8" SFF HDD 20 / 60 GB }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|GMA 915 2D and 3D opengl1 tunnel 95 gearbox 68}} || <!--Audio-->{{Yes|HD Audio with codec - head phones only}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Marvell}} || <!--Wireless-->{{Yes|Atheros 5006EX}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2005 32bit old style tablet UltraMobile PC UMPC - Wacom serial resistive pen or finger no support - 1 sodimm ddr2 max 1Gb - LCD 7" WVGA (800 x 480) - CompactFlash port Type II - |- | <!--Name-->NP Q1U Ultra Mobile PC UMPC Q1F NP-Q1-F000 || <!--Chipset-->Intel A100 600 / A110 Stealey 800 MHz CPU || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|GMA 950 2D and 3D opengl1}} || <!--Audio-->{{No|HD Audio 1986}} || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{Maybe|Atheros 5006EX}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2006 32bit 1024×600 - sd card slot - |- | <!--Name-->NP P500 family P500Y || <!--Chipset-->AMD with SB600 || <!--IDE-->{{N/A| }} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Maybe|use VESA Ati x1250}} || <!--Audio-->{{Yes| Audio with codec }} || <!--USB--> || <!--Ethernet-->{{No|Marvell 88E8039 yukon}} || <!--Wireless-->{{yes|Atheros G}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->64bit possible - 15.4 tft display - cheap plastic okay build - 19v propriety end - |- | <!--Name-->R505 R510 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Atheros G || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->R520 R522 R610H R620 || <!--Chipset-->Intel Mobile Core i3 Intel PM45 82801M ICH9-M|| <!--IDE--> || <!--SATA--> || <!--Gfx-->ATI Mobility Radeon HD 4650 (RV730) || <!--Audio-->Intel HD Audio with Realtek ALC272 || <!--USB--> || <!--Ethernet-->Marvell Yukon 88E8057 || <!--Wireless-->Atheros AR5007EG || <!--Test Distro--> || <!--Comments-->2010 64 bit possible |- | NP-R530 || || {{N/A}} || {{partial|IDE mode}} || {{yes|Intel GMA (2D)}} || {{partial|HD Audio playback}} || {{yes|USB 2.0}} || {{no|Marvell}} || {{unk|Atheros AR9285}} || Icaros 1.5.2 || <!--Comments--> |- | <!--Name-->Samsung R730 17.3 Essential Notebook NP-R730-JA02UK, NP-R730-JA01SE, R730-JT06 || <!--Chipset-->Intel HM55 Dual Core T4300 i3-370M || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA for Intel 4500MHD and GeForce G 310M with 1 VGA, 1 HDMI}} || <!--Audio-->{{Yes|HDAudio ALC??? codec Realtek}} || <!--USB-->{{yes|USB2}} || <!--Ethernet-->{{No|Marvell Yukon 88E8059 PCI-E}} || <!--Wireless-->{{unk|Broadcom, Intel or Atheros 9k AR9285}} || <!--Test Distro-->Deadwoods ISO 2023-11 || <!--Comments-->2010 64bit - 17.3in HD 1280 x 720 pixels low contrast or some 1600x900 - 2 DDR3 sodimm slots - 2.84 kg 6.26 lbs - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->[http://www.notebookcheck.net/Review-Samsung-305U1A-A01DE-Subnotebook.68246.0.html Series 3 Samsung 305u1a] || <!--Chipset-->AMD Zacate E350 or E450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->AMD Radeon 6320 || <!--Audio-->ALC ACL 269 || <!--USB--> || <!--Ethernet-->Realtek 8111 8169 || <!--Wireless-->Broadcom 4313 || <!--Comments-->2011 64bit |- | <!--Name-->NP-RV415 NP-RV515 || <!--Chipset-->E350 or E450 plus A50M chipset || <!--IDE--> || <!--SATA--> || <!--Gfx-->AMD Radeon HD 6470 || <!--Audio-->HD Audio Realtek || <!--USB--> || <!--Ethernet-->{{unk|RTL8169 Realtek RTL8111 8168B}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit slow - |- | <!--Name-->Series 5 NP535U3C || <!--Chipset-->A6-4455M || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->radeon || <!--Audio-->HDAudio || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2012 64bit slow - 13.3in 1368 x 768 - plastic build - 65w 19v psu - |- | <!--Name-->series 3 NP355V5C || <!--Chipset-->A6-4400M, A8-4500M, A10-4600M || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->7640M || <!--Audio-->HDAudio || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2012 64bit - 15.4in 1368 x 768 - plastic build - 65w 19v psu - |- | <!--Name-->Samsung ATIV Book 9 Lite NP905S3G || <!--Chipset-->AMD A6-1450 quad 1GHz Temash atom like || <!--IDE--> || <!--SATA-->128gb || <!--Gfx-->AMD 8250 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->{{Maybe|Realtek rtl8169 but only with mini LAN AA-AE2N12B Ethernet Adapter RJ45 dongle}} || <!--Wireless-->{{unk|Atheros AR9565}} || <!--Test Distro--> || <!--Comments-->2014 64bit - 13.3 TN glossy 1366 x 768 200nits 60% srgb - plastic case - 26W battery built in with 4hr life - 19V 2.1A 3.0*1.0mm psu - 1 ddr3l slot max 4gb - 720p webcam - mini hdmi out - 1w speakers - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====Toshiba==== [[#top|...to the top]] Order of Build Quality (Lowest to highest) <pre > Equium Satellite (Pro) Libretto Portege Tecra </pre > {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | Tecra 8100 8200 9000 || 440BX || {{yes|IDE}} || {{N/A}} || {{maybe|S3 Savage MX 3D (VESA only)}} || {{no|Yamaha DS-XG ymf744 ymf-754}} || {{yes|USB1.1 only}} || {{N/A}} || {{N/A}} || Icaros 1.5 || little support |- | <!--Name-->Tecra 9100 || <!--Chipset-->810 || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|S3 Savage IX}} || <!--Audio-->{{no|ymf754}} || <!--USB-->USB 1.1 || <!--Ethernet-->eeee pro100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->PSU Adapter For Toshiba Tecra 9000 9100 A1 A10 A11 A3 A3X A4 A5 A7 M1 M2 M3 M4 M5 M7 M9 R10 S1 series 75 Watt 15V 5A |- | [http://tuxmobil.org/toshiba_sp4600.html Satellite Pro 4600] || i810 || IDE || {{N/A}} || {{maybe|Trident Cyber Blade XP (VESA only)}} || {{no|YAMAHA DS-XG AC97 ymf754}} || {{yes|USB}} || {{yes|Intel e100}} || {{no|Agere (internal PCMCIA)}} || || little support |- | Satellite 2805 S603 || Intel 815 || {{yes|IDE}} || {{N/A}} || {{maybe|nVidia GeForce2 Go}} || {{no|Yamaha Corp YMF 754}} || {{yes|USB}} || {{yes|Intel PRO/100}} || {{dunno}} || || little support |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Satellite A10 S167 S1291 - A15 A20 A25 || <!--Chipset-->P4M || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GM or Radeon || <!--Audio--> || <!--USB--> || <!--Ethernet-->RTL 8139 || <!--Wireless-->{{Maybe|Intel 2100, Agere or Atheros PA3399U 1MPC minipci}} || <!--Test Distro--> || <!--Comments-->a few models came with antenna leads |- | Satellite [http://eu.computers.toshiba-europe.com/innovation/jsp/SUPPORTSECTION/discontinuedProductPage.do?service=EU&com.broadvision.session.new=Yes&PRODUCT_ID=76230 A30-714] || P4-M / 82845 i845 || {{yes|82801}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes}} || {{yes|RTL8139}} || {{N/A}} || Icaros 1.2.4 || nice laptop, drawbacks: heavy, really hot (P4-3.06 GHz!!) - A30 (EU) A33 (Australian) A35 (USA) - |- | <!--Name-->Satellite A40 A45 || <!--Chipset-->P4M or Celeron M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini pci || <!--Test Distro--> || <!--Comments-->2003 32bit - A40 S161 A40-S1611 A40-2701, A45-S120 A45-S1201 S130 S1301 S1501 - |- | <!--Name-->Satellite a50 A55 a60-s156 Equium A60 PSA67E A65 || <!--Chipset-->P4M or Celeron M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini-pci || <!--Test Distro--> || <!--Comments-->2003 32bit - |- | <!--Name-->Satellite A70 A75-S206 A80 A85-S107 || <!--Chipset-->P4M or Celeron-M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini-pci || <!--Test Distro-->Icaros 1.5.1 || <!--Comments-->2003 32bit - |- | Toshiba Satellite Pro M30 || intel 855 || {{yes|boots with ATA=nodma option}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes|USB2.0}} || {{yes|Intel PRO/100 VE}} || {{dunno}} || Icaros 1.5 || nice laptop with some support |- | <!--Name-->Portege M300 - M200 tablet || <!--Chipset-->855GM with 1.2GHz Pentium M 753 || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|VESA 2d only - tablet with nvidia 5200 go}} || <!--Audio-->{{no|AC97 STAC 9750}} || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|Intel PRO 100}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG}} || <!--Test Distro--> || <!--Comments-->little support |- | <!--Name-->Tecra M2 M2-S || <!--Chipset-->Intel 855P Pentium-M || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->nvidia fx go5200 32mb or 64mb agp || <!--Audio-->AC97 1981B || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Intel Pro || <!--Test Distro--> || <!--Comments-->2003 32bit - PSU 15V 5A - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Satellite Pro L20 267 (PSL2YE PSL2XE) PSL25E L30 || <!--Chipset-->Celeron M 370 1.4 1.5GHz, 1.73Ghz with RC410M SB400 || <!--IDE-->{{N/A| }} || <!--SATA-->{{yes|IDE mode}} || <!--Gfx-->{{Maybe|use VESA - Ati x200}} || <!--Audio-->{{No|[https://forums.gentoo.org/viewtopic-t-490297-start-0.html ALC861]}} || <!--USB-->{{Maybe|Boots usb sticks}} || <!--Ethernet-->{{yes|rtl8139 Realtek 8139}} || <!--Wireless-->{{No|Atheros mini-pci should work maybe not working with ATi chipset or need to swap??}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2004 32bit 14" pioneer dvd-rw - 19v |- | <!--Name-->Satellite L30 PSL30E L33 PSL33E || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 800 or ATi RC410 x200 || <!--Audio-->AC97 AD1981B or HD Audio ALC861 || <!--USB--> || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->L30 PSL30L 101 PSL33E 113 115 134 00M019 - |- | Satellite Pro M40 313 psm44e || AMD with Ati || {{yes|boots with ATA=nodma}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes|USB2.0}} || {{yes|}} || {{maybe|atheros askey ar5bmb5 mini pci}} || || 2005 32bit - nice laptop with some support |- | <!--Name-->Satellite L40 PSL40E PSL40L, PSL43E || <!--Chipset-->945GM with U7700 1.3GHz ULV || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->{{No|Intel HD with AD1986A codec}} || <!--USB-->2 USB2.0 || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros AR24xx Askey || <!--Test Distro-->Icaros 2.0.3 || <!--Comments-->2006 32bit only - - 12X 13G 139 14B 143 15J 19O - |- | <!--Name-->Satellite L45 PSL40U S7409 S2416 || <!--Chipset-->945GM with Celeron M 440 1.86 GHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->{{No|Intel HD with AD1986A codec}} || <!--USB-->2 USB2.0 || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros AR24xx Askey || <!--Test Distro-->Icaros 2.0.3 || <!--Comments-->2006 32bit only - |- | <!--Name-->Satellite Pro A100 || <!--Chipset-->940G || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia G72M Quadro NVS 110M GeForce Go 7300 / Ati (PSAA3E)|| <!--Audio-->HD Audio with ALC861 codec || <!--USB--> || <!--Ethernet-->Intel 100 || <!--Wireless-->Intel 3945 swap with atheros || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Satellite A110 159 (PSAB0), Equium A110 (PSAB2E), Satellite A110 233 (PSAB6), || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->ALC861 || <!--USB--> || <!--Ethernet-->Realtek 8136 || <!--Wireless-->Atheros || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Satellite Pro A120 PSAC0 PSAC1 PSAC1E || <!--Chipset-->Core Solo GMA 950 to T2300 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 945 || <!--Audio-->ALC262 or AC97 AD1981B || <!--USB-->UHCI EHCI || <!--Ethernet--> || <!--Wireless-->Atheros Ar5001 or Intel or Broadcom || <!--Test Distro--> || <!--Comments-->15V 4A charger - |- | <!--Name-->Satellite Pro A120 || <!--Chipset-->Core Duo ATi RS480 + SB450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA - ATI RC410 Radeon Xpress 200M || <!--Audio-->ALC262 || <!--USB-->OCHI UHCI || <!--Ethernet-->RTL 8139 || <!--Wireless-->Intel 3945 or Atheros Ar5001 || <!--Test Distro--> || <!--Comments-->15v 5a proprietary charger needed |- | <!--Name-->Satelite A130 PSAD6U || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek 8101E || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->ST1311 s1311 ST1312 S2276 S2386 - |- | <!--Name-->Satellite A135 S2686 (Compal LA 3391P) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek 8101E || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->S2246 S2346 S2256 S4477 S4666 S4827 - |- | <!--Name-->Satellite A200 PSAE1E (Inventec MW10M) || <!--Chipset-->Pentium M with 945GM Express Celeron M 520 1.6Ghz or Pentium® Core Duo T2130 1.86 GHz || <!--IDE--> {{N/A}}|| <!--SATA--> {{Maybe|SATA}}|| <!--Gfx--> {{Yes|Intel GMA 950 (2D and 3D)}}|| <!--Audio--> {{Yes|HD Audio ALC862}}|| <!--USB--> {{Yes| }}|| <!--Ethernet--> {{yes|RTL8101E rtl8139}}|| <!--Wireless--> {{yes|Atheros 5000 - FN,F5 or FN,F8 or switch}} || <!--Test Distro-->2016 AspireOS 1.8 || <!--Comments-->2006 Excellent 32 bit support! - make sure that your WLAN card is enabled, do this using the hardware switch and FN+F8 key combination |- | <!--Name--> A210, Satellite A215 AMD (Inventec 10A) S5808 || <!--Chipset--> Ati with SB690 || <!--IDE--> {{N/A}}|| <!--SATA-->{{Maybe|SATA}}|| <!--Gfx-->{{Maybe|use VESA HD2600 Mobility M76}} || <!--Audio-->HD Audio ALC268 || <!--USB--> {{Yes| }}|| <!--Ethernet-->{{yes|RTL8101E}}|| <!--Wireless--> {{yes|Atheros 5000}}|| <!--Test Distro-->2018 AspireOS 1.8 || <!--Comments-->A215-S7422 A215-S7472 A215-S4697 (USA) - |- | <!--Name--> [http://www.amiga.org/forums/showthread.php?t=62036 A215 S4757] || <!--Chipset--> Ati X1200 with SB600 || <!--IDE--> {{N/A}}|| <!--SATA-->{{Maybe|SATA}}|| <!--Gfx-->{{Maybe}} || <!--Audio-->HD Audio || <!--USB--> {{Yes| }}|| <!--Ethernet-->{{yes|RTL8101E}}|| <!--Wireless--> {{yes|Atheros 5000}}|| <!--Test Distro-->2017 AspireOS 1.8 || <!--Comments--> |- | <!--Name-->Qosmio G30 (PQG31C-HD202E) || <!--Chipset-->945 with Duo T2500 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{yes|Nouveau Nvidia Go 7600 2d and 3d}} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2006 32bit - 17" UXGA 1920x1200, |- | <!--Name-->Tecra A10 || <!--Chipset--> || <!--IDE--> {{N/A}} || <!--SATA--> {{Maybe|IDE mode}} || <!--Gfx--> {{Maybe|Intel GMA 4500M (2D)}} || <!--Audio--> {{Yes|HD Audio}} || <!--USB--> {{Yes|USB 2.0}} || <!--Ethernet-->{{No|Intel PRO 1000}} || <!--Wireless-->{{No|Intel WiFi Link 5100}} || <!--Test Distro--> || <!--Comments-->64 bit possible |- | <!--Name-->L35 - L40 PSL48E - L45 S7423 || <!--Chipset-->GL960 with Intel Celeron || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|X3100 some 2D but software 3d tunnel 9 gearbox 4}} || <!--Audio-->{{Yes|HD Audio with ALC660 codec playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|REALTEK 8139}} || <!--Wireless-->{{No|Realtek 8187b replace with Atheros 5k}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->1,73Ghz M 520 or M 540 or Dual T2310 (1.46 GHz) T2330 (1.6 GHz) - 14H 14N 15B 17H 17K 17R 17S 18Z - |- | <!--Name-->Satellite a300 - inventec potomac 10s pt10s A300D 21H || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->ATI Mobility Radeon HD 3650 || <!--Audio-->HD Audio - Realtek || <!--USB--> || <!--Ethernet-->Realtek 8102E || <!--Wireless-->Atheros 5005 || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->satellite L300D-224 PSLC8E PSLC9E, l305 (inventec ps10s) || <!--Chipset-->AMD M780 with Turion RM70 or QL-64 || <!--IDE--> {{yes|IDE}} || <!--SATA--> {{yes|SATA}} || <!--Gfx--> {{Maybe|use VESA for Radeon 3100}} || <!--Audio-->{{maybe|HD Audio with Realtek ALC268}} || <!--USB--> {{yes|USB 2.0}} || <!--Ethernet--> {{no|rtl8169 Realtek RTL8101E RTL8102E}} || <!--Wireless-->{{no|Atheros G XB63L or Intel or Realtek}} || <!--Test Distro--> Icaros Desktop Live 2.3 AROS One 2.3 || <!--Comments--> Wireless-handler crashing when using Atheros-Wireless-Card |- | <!--Name-->Satellite P300 (PSPC0C-01D01C) || <!--Chipset-->945GM with Intel Core 2 Duo T5750 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{maybe| }} || <!--Audio-->{{No| codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| swap with Atheros 5k }} || <!--Test Distro-->AROS One 64bit || <!--Comments-->2007 |- | <!--Name-->satellite l300-1bw PSLBDE-005005AR, L300-148 PSLB0E, l300-20D PSLB8E-06Q007EN, l300-294 L300-23L PSLB9E || <!--Chipset-->Intel GM45 + PGA478 socket Celeron 900, Pentium T1600, T2390, T3400 (Socket P) to Core2 Duo T6400 T6670 || <!--IDE--> {{unk|IDE}} || <!--SATA--> {{unk|SATA}} || <!--Gfx--> {{Maybe|use VESA for Intel gma 4500M}} || <!--Audio-->{{maybe|HD Audio with Realtek ALC???}} || <!--USB--> {{unk|USB 2.0}} || <!--Ethernet--> {{unk|rtl8169 Realtek 810xE}} || <!--Wireless-->{{no|Intel or Realtek}} || <!--Test Distro--> || <!--Comments-->2009 64-bit - new unfamiliar Bios called insyde H20 - |- | <!--Name-->satellite l350d || <!--Chipset-->AMD Athlon (tm) X2 QL-60 + RS780M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 3100 || <!--Audio-->HD Audio with Realtek || <!--USB--> || <!--Ethernet-->Realtek || <!--Wireless-->Realtek 8187b || <!--Test Distro--> || <!--Comments-->2009 64bit |- | <!--Name-->Satellite L450 12 13 14 || <!--Chipset-->AMD Sempron, 2.1GHz with AMD RS780M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 3200 (based on HD 2400) || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E || <!--Wireless-->Realtek 8172 || <!--Test Distro--> || <!--Comments-->2009 64bit - 12X 13P 13X 14V PSLY6E00C006EN |- | <!--Name-->Satellite Pro L450 (Compal LA-5821P) 179 || <!--Chipset-->intel celeron 900 2.20 Ghz no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->intel 4500m || <!--Audio-->HD Audio with codec || <!--USB--> || <!--Ethernet-->RTL8101 /2 /6E PCI Express Gigabit || <!--Wireless-->RTL8191 SEvB || <!--Test Distro--> || <!--Comments-->2009 64bit - 39.6cm (15.6”) Toshiba TruBrite® HD TFT 16:9 768p |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Toshiba Satellite P775, P775-S7320 and P775-10K || <!--Chipset-->Intel Core i5 (2nd Gen) 2430M i7-2630QM || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|Vesa 2D for Intel}} || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2011 17.3" - 1600 x 900 (HD+) - 2 DDR3 sodimm max 16Gb - |- |<!--Name-->Toshiba Satellite C660D-19X || <!--Chipset-->AMD E-300 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Vesa 2D for ATi}} || <!--Audio-->{{no|HD Audio with Realtek codec}} || <!--USB-->{{no| }} || <!--Ethernet-->{{Maybe|r8169 rtl8101e}} || <!--Wireless-->{{no|Realtek RTL8188 8192ce rtl8192ce}} || <!--Test Distro--> || <!--Comments-->2011 64bit - |- | <!--Name-->L755D (E-350) L750D (E-450) || <!--Chipset-->AMD E350 E450 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 6310 6320 || <!--Audio-->HDAudio conexant codec || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Realtek || <!--Test Distro--> || <!--Comments-->2012 64bit |- | <!--Name-->Satellite Pro SP C640 C660D-15X (PSC1YE) C670D- () || <!--Chipset-->AMD E350 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->6310G || <!--Audio-->HD Realtek ALC259 || <!--USB-->USB2 || <!--Ethernet-->Realtek || <!--Wireless-->Broadcom || <!--Test Distro--> || <!--Comments-->2012 64bit |- | <!--Name-->C70D-A C75D-A || <!--Chipset-->E1-1200 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|AMD HD8330}} || <!--Audio-->{{no|HA Audio CX20751 11Z}} || <!--USB-->{{no| }} || <!--Ethernet-->{{no|Atheros AR8162 alx}} || <!--Wireless-->{{no|Realtek 8188e}} || <!--Test Distro--> || <!--Comments-->2013 64bit - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- |} ====Misc==== [[#top|...to the top]] {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Time 500 Packard Bell EasyOne 1450 1550 || <!--Chipset-->K6-3 500Mhz + VIA MVP4 vt82c686a || <!--IDE-->{{N/A|Issues}} || <!--SATA-->{{N/A}} || <!--Gfx-->Use VESA || <!--Audio-->{{No|VIA AC97 3058 with wolfson codec WM9703 WM9704 WM9707 WM9708 or WM9717}} || <!--USB-->via 3038 2 ports USB 1.1 untested || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro-->NB May 2013 || <!--Comments-->2001 32bit grub runs but stalls around [PCI] Everything OK |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Sony Vaio PCG FX201/FX202 FX210/FX215 FX401/FX402 FX404/FX405 972M, FX501/FX502 FX504/FX505 || <!--Chipset-->VIA KT133A KM133 Duron 800Mhz Athlon 1.3Ghz || <!--IDE-->{{partial|boot issue with 2013 kernel VIA [rev 06]}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage Mobility Pro (VESA only)}} || <!--Audio-->{{Yes|VIA AC97 686b [rev 50] AD1881A Ear phone and Mic}} || <!--USB-->{{Maybe|issues}} || <!--Ethernet-->{{Yes|RTL 8139}} || <!--Wireless-->{{N/A}} || <!--Comments-->Nightly 1st March 2013 || <!--Comments-->booting usb pendrive from Plop Boot Loader floppy (no bios USB boot). Can freeze coz hardware issue or a ram slot problem - no support for iLink firewire VT8363/8365 pci - vt82c686b |- | <!--Name-->Sony Vaio PCG FX601/FX602, FX604/FX605 FXA53(US), FX701/FX702, FX704/FX705, FX801/FX802 FX804/FX805 || <!--Chipset-->VIA KT133A KM133 Duron 800Mhz Athlon 1.3Ghz || <!--IDE-->{{partial|boot issue with 2013 kernel VIA [rev 06]}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage Mobility Pro (VESA only)}} || <!--Audio-->{{Yes|VIA AC97 686b [rev 50] AD1881A Ear phone and Mic}} || <!--USB-->{{Maybe|issues}} || <!--Ethernet-->{{Yes|RTL 8139}} || <!--Wireless-->{{N/A}} || <!--Comments-->Nightly 1st March 2013 || <!--Comments-->booting usb pendrive somes works |- | <!--Name-->Sony Vaio PCG FX100 R505LE || <!--Chipset-->Intel i815 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA Intel 82815 CGC || <!--Audio-->Intel ICH AC97 with ADI AD1881A codec || <!--USB--> || <!--Ethernet-->Intel e100 || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->PCG-FX105 FX105K PCG-FX108 FX108K PCG-FX109 FX109K FX200 FX203/FX203K FX205 FX205K FX209 FX209K FX220 [http://juljas.net/linux/vaiofx240/ FX240] FX250 FX270 FX290 FX301 FX302 FX340 FX370 FX390 FX403 FX503 FX950 |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | Sony VAIO VGN X505VP || Pentium M ULV and Intel 855GM || {{yes}} || {{N/A}} || {{maybe|Intel 855 (VESA only)}} || {{yes|AC97}} || {{yes|USB}} || {{yes|Intel PRO 100 VE}} || {{N/A}} || || 2004 32bit - 0.38 inches at its thinnest point - first laptop to feature a "chiclet" keyboard resemble Chiclets gum - |- | <!--Name-->Sony Z505LE Z505JE || <!--Chipset-->P3 || <!--IDE--> || <!--SATA-->n/a || <!--Gfx-->Rage Mobility M1 AGP mach64 || <!--Audio-->no Yamaha DS-XG PCI YMF744 || <!--USB--> || <!--Ethernet-->Intel 8255x based PCI e100 || <!--Wireless-->n/a || <!--Test Distro--> || <!--Comments-->2004 32bit - |- | <!--Name-->Panasonic Toughbook CF-18 || <!--Chipset-->Core || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes|gma for i915}} || <!--Audio-->{{yes|AC97 SigmaTel}} || <!--USB-->{{yes|usb2 }} || <!--Ethernet-->{{yes|RTL 8139C}} || <!--Wireless-->{{no|Intel swap for atheros 5k}} || <!--Test Distro-->Deadwoods' D02 test || <!--Comments-->2003 32bit |- | <!--Name-->Panasonic Toughbook CF-29 CF-30 || <!--Chipset-->Core || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA || <!--Audio-->AC97 SigmaTel || <!--USB--> || <!--Ethernet-->RTL 8139C || <!--Wireless-->Intel || <!--Test Distro--> || <!--Comments-->2003 32bit |- | <!--Name-->MSI Microstar PR210 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA ATi RS690M}} || <!--Audio-->{{Yes|HD Audio through speaker / head phones but not hdmi}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|Realtek 8111 8169}} || <!--Wireless-->Atheros AR242x AR542x aw-ge780 mini pci-e || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2004 32bit - ENE PCI based SD card with no bios boot option |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Advent 7106 EAA-88 || <!--Chipset-->Pentium M 1.7GHz with 915GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|2D and 3D tunnel 187 gearbox 67}} || <!--Audio-->{{Yes|AC97 Intel ICH6 with Conexant Cx20468 31 codec playback head phones only}} || <!--USB--> || <!--Ethernet-->{{Yes|Realtek 8169}} || <!--Wireless-->{{No|Intel 2200BG Fn/F2 replaced with atheros mini pci in small base panel - startup errors in wireless manager}} || <!--Test Distro-->2017 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" cheap rubbish sadly - fan noise through audio channel - |- | <!--Name-->Motion Computing LE1600 PC Slate || <!--Chipset-->915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->915 || <!--Audio-->Intel AC97 SigmaTel STAC9758 9759 || <!--USB--> || <!--Ethernet-->Realtek 8169 || <!--Wireless-->Intel PRO Wireless 2200BG || <!--Test Distro--> || <!--Comments-->2005 serial Wacom digitiser not usb |- | <!--Name-->Panasonic Toughbook CF-51 CF-P1 CF-T5 CF-Y2 || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->Broadcom || <!--Wireless-->Intel || <!--Test Distro--> || <!--Comments-->2006 32bit |- | <!--Name-->Sony Vaio VGN-AR11S || <!--Chipset-->ntel Core Duo T2500 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes| Nvidia Go 7600}} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| }} || <!--Test Distro-->Aros One 32bit || <!--Comments-->2006 32bit - 17" 1920x1200 - blu-ray - |- | Sony Vaio VGN SR29VN || Intel ICH9 || {{N/A}} || {{maybe|IDE legacy}} || {{partial|ATI HD 3400 (VESA only)}} || {{partial|HD Audio (too quiet)}} || {{yes|USB1.1 and USB2.0}} || {{no|Marvell 8040}} || {{no|Intel 5100}} || Icaros 1.5 || 2007 32bit - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Wyse XM Class DELL WYSE Xn0m LAPTOP || <!--Chipset-->AMD T-G56N 1.6 1.65Ghz || <!--IDE-->{{N/A| }} || <!--SATA-->decased 2.5in ssd || <!--Gfx-->{{Maybe|Vesa 2d only AMD 6320}} || <!--Audio-->{{Maybe| }} || <!--USB-->{{Maybe|EHCI 2.0 with NEC uPD720200 USB 3.0}} || <!--Ethernet-->{{Yes|Realtek rtl8169 8111E}} || <!--Wireless-->{{No|Atheros 93xx}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 1366 x 768 14" - 2 ddr3l slots max 16gb - 19v coax barrel plug psu - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->MSI Ge40 Ge60 || <!--Chipset-->Intel 4 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 860M || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Killer}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2014 64bit - |- | <!--Name-->MSI GE62 2QF Apache Pro || <!--Chipset-->Intel 5 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 970M || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Killer }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit - |- | <!--Name-->MSI GS65 Stealth || <!--Chipset-->i7-8750H and later i7-9750H || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->GeForce GTX 1060 or 1070 Max Q, GTX 1660 Ti, RTX 2080 Max-Q || <!--Audio-->{{unk|HDAudio }} || <!--USB-->{{unk|US3}} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Gigabyte P35X || <!--Chipset-->Intel || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDaudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit - |- | <!--Name-->Panasonic Toughpad FZ-G1 MK2 || <!--Chipset-->Core i5-3437U, 1.9GHz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit - |- | <!--Name-->ToughPad FZ-G1 Mk3 || <!--Chipset-->Intel Core i5-4310U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel HD 4400 || <!--Audio-->HDaudio Codec ALC255 || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit - |- | <!--Name-->[https://wiki.recessim.com/view/Panasonic_Toughpad_FZ-G1_MK4 Panasonic Toughpad FZ-G1 MK4] || <!--Chipset-->intel 6300U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel 520 || <!--Audio-->HDaudio with ALC256 codec - o/c or s/c fails early || <!--USB-->{{maybe|USB3 but options on the right hand side of screen case}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|intel ac 8260}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 10.1in 1600x1200 - 4gb ddr3l soldered - waterproof pen left hand side base - optional slot-in 4g lte and sdhc - 16v 4.06A 64.96W panasonic barrel - |- | <!--Name-->Panasonic Toughpad FZ-G1 MK5 || <!--Chipset-->intel i5-7300U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel 620 || <!--Audio-->HDaudio ALC295 codec - o/c or s/c fails early || <!--USB-->{{maybe|USB3 but optional usb2 plugin r.h.s. of screen casing}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Intel}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 8gb ddr3l soldered - 10.1" WUXGA 1920 x 1200 with LED backlighting screen 2-800 nit - 10-point capacitive multi touch + Waterproof Digitizer pen l.h.s - |- | <!--Name-->ToughPad FZ-M1 || <!--Chipset-->Intel® Core TM m5-6Y57 vPro TM || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel HD 4200 || <!--Audio-->HDaudio with ALC codec || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 7in 800p - 8gb ddr3l soldered - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments |- | <!--Name-->Any Razor Razer laptops || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->AVOID unable to remove secure boot |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ===Netbook=== [[#top|...to the top]] * PC to write Aros image onto an USB pendrive with Raspberry PI writer, USB writer or Rufus for boot purposes on a netbook * SD card sometimes can boot like Dell 2100, EeePC 1001P, ASUS EeePC 900, acer aspire one d150, MSI Wind U100, ====Acer Packard Bell Netbooks==== [[#top|...to the top]] {| class="wikitable sortable" width=100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | Aspire One AOA110 (A110) (ZG5) || Intel 945GSE || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA (2D and 3D) tunnel 99 and gearbox 84 score}} || {{Yes|HD Audio ALC6628}} || {{Yes|USB1.1 and USB2.0}} || {{Yes|rtl8169 RTL8101E}} || {{Yes|AR5006}} atheros 5k || 2016 AspireOS 1.8, 2025 Aros One 2.6 32bit USB || 2007 32bit 1 core - 19v barrel A13-045N2A 19V2.37A 45W 5.5x1.7mm - |- | Aspire One AOA150 (A150) (ZG5) || Intel 945GSE || {{N/A}} || {{Maybe|ide mode}} || {{Yes|Intel GMA 2D and accelerated 3D with tunnel 99 and gearbox 84.1 result}} || {{Yes|HD Audio ALC6628}} || {{Yes|uhci and ehci}} || {{Yes|rtl8169 RTL8101E}} || {{Yes|AR5006}} atheros 5k || 2016 AspireOS 1.8, 2025 aros one 2.6 32bit USB || 2007 32bit 1 core - 19v barrel - |- | Aspire One AOD150 D150 (Compal LA-4781P), AOD110 D110 (ssd) || Intel 945GME || {{N/A}} || {{Maybe|ide legacy}} || {{Yes|Intel GMA 950 (2D)}} || {{Yes|HDAudio with alc272}} || {{Yes|USB}} || {{No|Atheros AR8121 AR8113 AR8114 l1e}} || {{Maybe|AR5007EG AR5BXB63 works but Broadcom BCM4312 has no support}} || 2010 Icaros Desktop 1.3, 2024 Aros one 32bit USB || 2008 32bit 1 core - 19v barrel - |- | Aspire One (ZG8) || Intel 945G and N270 || {{N/A}} || {{Maybe|ide mode}} || {{Yes|Intel GMA 2D and accelerated 3D}} || {{maybe|HD Audio }} || {{Yes|uhci and ehci}} || {{No|Broadcom }} || {{no|Intel}} || 2014 AspireOS 1.8 || 2009 32bit - |- | Aspire One AOD250 D250 emachines em250 || 945GME || {{N/A}} || {{Maybe|ide legacy}} || {{Yes|Intel GMA (2D)}} || {{Yes|alc272 HD Audio}} || {{Yes}} || {{No|AR8132 (L1c)}} || {{No|BCM4312 or Atheros AR5B95}} || 2010 Icaros 1.3 || 2009 32bit 1 core - 19v barrel - |- | <!--Name-->Aspire AO532H (Compal LA-5651p) 533H Pineview || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->{{Yes|HD Audio playback}} || <!--USB--> || <!--Ethernet-->{{No|AR8132 (L1c)}} || <!--Wireless-->{{No|Atheros 9k}} || [http://www.amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=5968 Tested AspireOS June 2011] || <!--Comments--> |- | <!--Name-->emachines eM350 NAV51 || <!--Chipset--> with N450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 3150 || <!--Audio-->HD Audio with codec || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro-->Icaros 2.2 || <!--Comments-->Single core 64bit - 160GB HDD 1GB RAM 10.1" LED backlit screen and Webcam - 3 cell li-ion battery for 3 hours usage - |- | <!--Name-->emachines eM355 || <!--Chipset--> with N455 || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->64bit support possible - |- | <!--Name-->Aspire One 533 || <!--Chipset-->N455 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes}} || <!--Gfx-->{{Yes|2D 0x8086 0xa011}} || <!--Audio-->{{Yes| ALC272 codec ich7}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Atheros AR8152 v1.1 1c}} || <!--Wireless-->{{No|Broadcom 4313}} || <!--Test Distro-->2016 Icaros 2.1 and AROS One 2.3 || <!--Comments-->2011 64bit - f2 setup - 10.1inch 1024 x 768 - |- | Aspire One AOD255 AOD255e AOD260 AOHAPPY (Compal LA-6221P) || N570 and Nm10 || {{N/A}} || {{Maybe|SATA}} || {{Maybe|Intel GMA 3150}} || Audio || USB || {{No|Atheros AR8152 V1.1 (1lc)}} || {{No|Broadcom BCM4313}} || || a little support |- | Aspire One 522 AO522 (Compal LA-7072p) || 1GHz dual C-50 C50 or C-60 C60 + Hudson M1 || {{N/A}} || SATA || AMD 6250 (ATI 9804) or 6290 || ATI SB CX20584 HD Audio || USB || Atheros 8152 v2.0 l1c || {{No|Broadcom BCM4313 or Atheros ath9k}} || || |- | <!--Name-->AAOD270 Aspire One D270 || <!--Chipset-->N2600 Cedarview || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D on Intel GMA 3650}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|RTL 8169 RTL8101E}} || <!--Wireless-->{{No|Broadcom BCM4313 but swap for Atheros 5k}} || <!--Test Distro--> || <!--Opinion-->2011 64bit atom - ddr2 so-dimm 2gb max - |- | <!--Name-->Aspire One AO532G (Compal LA-6091p) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Aspire One D257 (Quanta ZE6) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Acer Aspire One 722 AO722 P1VE6 || <!--Chipset-->AMD C-60 C60 with SB900 || <!--IDE-->{{N/A| }} || <!--SATA--> || <!--Gfx-->{{Maybe| use VESA Ati 6290}} || <!--Audio-->{{Yes|HD Audio with codec but no Wrestler HDMI output}} || <!--USB--> || <!--Ethernet-->{{No|Qualcomm Atheros AR8152 v2.0}} || <!--Wireless-->{{unk|Atheros AR9485}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments--> |- | <!--Name-->Aspire One AO721 (Wistron SJV10-NL) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->AO751 AO751H (Quanta ZA3) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Packard Bell Dot .S || <!--Chipset-->N280 + || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|legacy}} || <!--Gfx-->{{yes|Intel GMA950 (2D)}}|| <!--Audio-->HD Audio ALC272X || <!--USB--> USB2.0 || <!--Ethernet--> {{no|Atheros l1e}} || <!--Wireless-->{{no|Atheros 9k}} || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Packard Bell Dot .SE || <!--Chipset-->N450 + || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA950 (2D) || <!--Audio-->HD Audio ALC|| <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Packard Bell Dot .S2 NAV50 || <!--Chipset-->N455 NM10 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel X3150 || <!--Audio-->HD Audio ALC269 || <!--USB--> || <!--Ethernet-->Atheros || <!--Wireless-->Atheros || <!--Test Distro--> || <!--Comments--> |- | <!--Name-->Packard Bell Dot M/A || <!--Chipset-->1.2GHz Athlon L110 + RS690E || <!--IDE-->{{N/A}} || <!--SATA-->legacy mode? || <!--Gfx-->AMD ATI Radeon Xpress X1270 (VESA only) || <!--Audio-->HD Audio ATI SBx00 || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E rtl8169 || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Opinion--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====Asus Netbooks==== {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | [http://wiki.debian.org/DebianEeePC/Models eeePC] 700 701 2G 4G 8G Surf || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA 900 2D and 3D tunnel 68 gearbox 43 on 701 800x480}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{Yes|Atheros 5k AR5007EG (AR2425 works}} || 2016 Icaros 2.1.1, 2.1.2, Aros One 2.5 32bit USB, || 2007 32bit - power supplies fail due to bad caps issue 9.5V 2.5A 24W Charger AD59930 4.8*1.7MM - |- | [http://wiki.debian.org/DebianEeePC/Models eeePC] 701SD || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Maybe|Intel GMA 900 (2D)}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{No|RTL8187SE swap with Atheros 5k}} || 2014 AspireOS 1.7, || 2007 32bit - boot issues but does boot with ATA=32bit,nopoll or ATA=nodma,nopoll |- | [http://wiki.debian.org/DebianEeePC/Models eeePC] 900 || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Maybe|Intel GMA 900 (2D, 3D in some models)}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{Maybe|depends on chipset AR5007EG (AR2425) works but not RaLink}} || 2014 AspireOS 1.7, || 2008 32bit - boot issues but does boot with ATA=32bit,nopoll or ATA=nodma,nopoll. 900's may need BIOS upgrade to boot usb optical drives. 3D available in some model revisions - AD59230 9.5v 2.31a psu - |- | eeePC 900A || 945GSE || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA 950 (3D)}} || {{Yes|HD Audio ALC269}} || {{Yes|USB2.0}} || {{No|Atheros L1e [1969 1026]}} || {{Yes|Atheros 5k AR242x}} || Nightly Build 2012, 2023 Aros One 32bit 2.4 || 2009 32bit |- | eeePC 901 1000 || 945GM || {{N/A}} || {{Maybe|IDE legacy mode}} || {{yes|Intel GMA 950 (2D)}} || {{Yes|ALC269 HD Audio}} || {{Yes|USB}} || {{No|Atheros L1E (AR8121 AR8113 AR8114)}} || {{No|RaLink Device 2860 swap with Atheros 5k}} || 2011 Icaros 1.4, || 2009 32bit - 12v 3a psu - |- | eeePC Seashell 1000HA 1000HE 1008 1005HA || N280 + Intel GMA950 || {{N/A}} || SATA || {{Yes|Intel GMA (2D)}} || {{Yes|HD Audio ALC269}} || {{Yes|USB}} || {{Maybe|Realtek but not Atheros AR8132 (L1c)}} || {{unk|Atheros AR9285}} || 2014 Aspire OS 1.6, || 2010 32bit - 12v 3a psu - |- | <!--Name-->eeePC 1001ha || <!--Chipset-->GMA945 || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 950 (2D) || <!--Audio-->ALC269 HD Audio || <!--USB--> || <!--Ethernet-->{{No|Attansic Atheros AR8132 l1c}} || <!--Wireless-->{{No|RaLink RT3090 swap with Atheros 5k}} || <!--Test Distro-->untested || <!--Opinion-->2010 32bit |- | eeePC 1001P T101MT 1005PX 1005PE 1015PE Pineview 1001PXD || NM10 and N450 N455 CPU || {{N/A}} || {{Maybe|IDE mode}} || {{Yes|Intel GMA 3150 (2D)}} || {{Yes|HD Audio}} || {{Yes|USB 2.0}} || {{No|Atheros AR8132 (l1c)}} || {{unk|Atheros AR928x 802.11n}} || 2010 Icaros 1.3.3, || 2011 64bit - 19V 2.1A 2.3x0.7 - |- | EeePC 1015B 1215B || single C-30 C30 or dual C-50 C50 + Hudson M1 || {{N/A}} || SATA || {{partial|AMD 6250 (VESA only)}} || ATI SBx00 HD Audio || USB || {{No|AR8152 v2.0 atl1c}} || {{No|Broadcom BCM4313 [14e4 4727]}} || untested recently || 2011 64bit does not support AVX or SSE 4.1 - |- | <!--Name-->Flare X101CH Cedarview || <!--Chipset-->N2600 + N10 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel GMA 6300 || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{No|Atheros l1c 2.0}} || <!--Wireless-->{{unk|Atheros 9k AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit |- | <!--Name-->Flare 1025CE 1225CE || <!--Chipset-->N2800 + N10 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{dunno|Intel GMA 3600}} || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{No|Atheros l1c 2.0}} || <!--Wireless-->{{unk|Atheros 9k AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====Dell Netbooks==== {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | Inspiron 910 Mini 9 PP39S Vostro A90 || GMA945 || {{Maybe|STEC 8G 16G 32G IDE PATA Parallel ATA miniPCIE SSD 50MM / 70MM very slow}} || {{N/A| }} || {{yes|Intel GMA 2D and 3D opengl1}} || {{yes|ALC268 HD Audio}} || {{yes|USB2 boots and works}} || {{yes|rtl8169 Realtek RTL8102E}} || {{no|Broadcom BCM4310 and 4312 swap with atheros 5k bx32}} || ICAROS 1.3 but Icaros 2.3 (pci issues), AROS One 2.6 and Tiny AROS (digiclock startup) mouse cursor vanishes || 2008 32bit - 9inch 1024x600 screen - 1 ddr2 sodimm slot max 2gig - 19v 1.58a - 0 boot disk select - cr2032 battery under laptop base cover, while mem 2GB max under base flap - |- | <!--Name-->Inspiron Mini 10 1010 PP19S || <!--Chipset-->Atom Z520 Z530 Intel US15W Poulsbo || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Intel GMA 500 (VESA only)}} || <!--Audio-->{{Maybe|HD Audio ALC269 codec}} || <!--USB--> || <!--Ethernet-->{{yes|rtl8169 RTL8102E}} || <!--Wireless-->{{no|Intel or BCM4312}} || <!--Test Distro-->untested || <!--Comments-->2008 32bit - 10.10 inch 16:9, 1366 x 768 glossy - 28whr or 56wHr battery options - |- | [https://wiki.ubuntu.com/HardwareSupport/Machines/Netbooks#Dell%20Mini%2010v%20(Inspiron%201011) Mini 10v 1011] [http://wiki.debian.org/InstallingDebianOn/Dell/InspironMini10v]|| Intel 950 || {{N/A}} || {{maybe|ide legacy mode}} || {{yes|Intel GMA (2D)}} || {{maybe|HDAudio}} || {{yes|USB}} || {{yes|RTL8102E 8103E}} || {{no|Dell 1397 Wireless}} || untested || 2008 32bit - |- | <!--Name-->Inspiron Mini 1018 || <!--Chipset-->Intel Atom N455 || <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode }} || <!--Gfx-->{{yes|Intel GMA 3150 (2D, no VGA output)}} || <!--Audio-->{{partial|HD Audio head phones only - speaker and micro phone do not work}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->{{yes|RTL8169}} || <!--Wireless-->{{unk|RTL8188CE or AR928X}} || <!--Test Distro-->2011 Icaros 1.5.1, || <!--Comments-->2009 64bit - 1 DDR3 max 2gb - |- | Latitude 2100 || Intel Atom N270 N280 1.60Ghz GMA 945GME || {{N/A}} || {{Yes|set to IDE in bios as ahci not working || {{yes|Intel GMA 950 (2D and 3D with tunnel 98 and gearbox 84)}} || {{yes|HD Audio with ALC272 codec}} || {{yes|USB2.0}} || {{No|Broadcom BCM5764M}} || {{No|Intel 5100 or BCM4322 DW 1510 half height mini pcie use small Atheros 5k}} || <!--Test Distro-->2016 AspireOS 1.8, Icaros 2.1.1 and AROS One USB 2.4 || 2009 32bit ddr2 sodimm max 2G - [https://sites.google.com/site/arosaspireone/about-aspire-one Webcam and card reader not working] lcd cable over hinge an issue - f12 bios and boot - |- | <!--Name-->Latitude 2110 2120 || <!--Chipset-->N470 1.83Ghz, N455 1.6Ghz, N550 1.5Ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|ATA mode in bios not ahci}} || <!--Gfx-->{{Yes|Intel 3150 2D only}} || <!--Audio-->{{Maybe|HD Audio with ALC269 codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{No| swap for Atheros}} || <!--Test Distro-->2014 Icaros 2.3, || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - ddr2 sodimm |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====HP Compaq Netbooks==== {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | HP Mini 2133 || VIA C7-M P4M900 / 8237 VX700 || {{N/A}} || {{maybe|SATA}} || {{maybe|VIA Chrome 9 HC (VESA only)}} || {{no|VT1708/A HD Audio}} || USB || {{no|Broadcom Corp NetXtreme BCM5788}} || {{no|Broadcom Corp BCM4312}} || untested || 2008 32bit - |- | HP mini 1000 Mi 2140 ks145ut || N270 + 945GM || {{N/A}} || SATA || <!--Gfx-->{{Yes|Intel GMA 950 (2D and opengl1 3d)}} || <!--Audio-->{{Yes|HD Audio (playback tested)}} || <!--USB-->{{Yes| }} || {{no|Marvell 88E8040}} || {{no|Broadcom Corp BCM4312 hard blocked}} || untested || 2009 32Bit - unable to change wifi card |- | <!--Name-->HP Mini 700 702 || <!--Chipset-->N270 + 945GSE || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|Intel GMA 950 (2D)}} || <!--Audio-->{{Yes|HD Audio IDT 92HD75B (111d:7608, only playback tested)}} || <!--USB-->{{Yes| }} || <!--Ethernet--> || <!--Wireless-->{{No|Broadcom hard locked}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit - |- | Compaq HP Mini 110 110-3112sa || 945GM Express || {{N/A}} || {{maybe|IDE mode}} || {{yes|Intel GMA 950 (2D)}} || {{yes|HD Audio IDT STAC 92xx}} || {{yes|USB 2.0}} || {{no|Atheros}} || {{no|Broadcom hard blocked Fn+F12}} || untested || 2009 32bit - unable to change wifi |- | HP Mini 200 210 || 945GM NM10 Express || {{N/A}} || SATA || Intel GMA 950 || {{Maybe|HDAudio with }} || USB || RTL8101E RTL8102E || {{no|Broadcom BCM4312 hard locked}} || untested || 2009 32bit - |- | HP Mini 311 DM1 (Quanta FP7) || N280 + ION LE || {{N/A}} || SATA || nVidia Geforce ION || {{maybe|HDAudio with }} || USB || eth || {{No|hard locked}} || untested || 2009 64bit does not support AVX or SSE 4.1 - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |} ====Lenovo Netbooks==== {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | IdeaPad S9 S9e(3G) S10 S10e(3G) || 945GME || {{N/A}} || {{maybe|SATA}} || {{yes|Intel GMA (2D)}} || {{maybe|ALC269 or SigmaTel HD Audio}} || {{yes|USB}} || {{no|Broadcom NetLink BCM5906M}} || {{no|Broadcom BCM4312 hard blocked}} || untested || 2009 32bit - |- | IdeaPad S12 || Intel Atom N270 + Nvidia ION LE MCP79 || {{N/A}} || SATA || nVidia C79 ION [Quadro FX 470M] || {{maybe|ALC269 HD Audio}} || USB || {{no|Broadcom}} || {{no|Intel locked down}} || 2012 Icaros 2.0, || 2009 32bit - does not boot - cause unknown |- | S10-2 || 945GME and N280 CPU || {{N/A}} || SATA || {{yes|Intel GMA (2D)}} || {{maybe|ALC269 HD Audio}} || {{yes}} || {{yes|rtl8169}} || {{no|Broadcom BCM4312 hard blocked}} || 2011 Icaros 1.3, || 2009 32bit - |- | S10-3 || NM410 and N450 CPU || {{N/A}} || SATA || {{yes|Intel GMA 3150 (2D)}} || {{maybe|HD Audio ALC269}} || {{yes|USB}} || {{yes|rtl8169}} || {{no|Atheros 9285 or Broadcom BCM4312 hard blocked}} || 2011 Icaros 1.3, || 2009 32bit - |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====Samsung Netbooks==== [[#top|...to the top]] {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | [http://www.amigaworld.net/modules/newbb/viewtopic.php?post_id=616910&topic_id=33755&forum=28#616910 NC10] || 945GME || {{N/A}} || {{maybe|SATA}} || {{yes|Intel GMA 950 (2D)}} || {{partial|SigmaTel HD Audio (playback only)}} || {{yes|USB}} || {{maybe|rtl8169 works but not Marvell 88E8040 sky2}} || {{yes|AR5007EG}} || 2011 Icaros 1.4, || 2009 32bit - Nano silver on keyboard and lcd ribbon cable over hinge issues |- | [http://www.sammywiki.com/wiki/Samsung_NC20 NC20] || VIA VX800 || {{N/A}} || SATA || {{maybe|VIA Chrome9 (VESA only)}} || ALC272 GR (VT1708A) HD Audio || {{yes|USB}} || {{no|Marvell 88E8040}} || {{yes|Atheros AR5001}} || untested || 2009 32bit - |- | NP-N110 NP-N120 || 945GSE || {{N/A}} || SATA || {{yes|Intel GMA 950 (2D)}} || {{yes|ALC272 HD Audio or ALC6628}} || {{yes|USB}} || {{no|Marvell 88E8040}} || {{no|Realtek rtl8187}} || untested || 2009 32bit - Namuga 1.3M Webcam none |- | NP-N130 || 945GSE || {{N/A}} || {{yes|SATA in IDE mode}} || {{yes|Intel GMA 2D and opengl 1.x 99.5 tunnel 99 gearbox}} || {{yes|Intel HD with ALC272 ALC269 codec playback}} || {{yes|USB}} || {{yes|RTL 8169.device - 8101e 8102e}} || {{no|rtl 8192se rtl8187 too small an area to swap for atheros 5k}} || untested || 2009 32bit - 10.x inch 1024 x 600 - Namuga 1.3M Webcam - front slide power on and f2 setup bios - keyboard 17.7mm Pitch is made with Silver Nano (Anti-Bacterial) tech - small touchpad - 1 ddr2 2rx16 sodimm slot 2G max - 44Wh |- | <!--Name-->Go NP-N310 || <!--Chipset-->N270 + 945GME || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}} || <!--Gfx-->{{yes|Intel GMA 950 (2D)}} || <!--Audio-->{{yes|HD Audio ALC6628}} || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|Atheros5k}} || <!--Test Distro-->untested || <!--Opinion-->2010 32bit - N280 version changed specs |- | NP-N510 || N270 euro N280 uk + ION MCP79 || {{N/A}} || SATA || nVidia C79 ION [Quadro FX 470M] || HD Audio || USB || Marvell 88E8040 || Realtek 8192E || untested || 2010 32bit - does not boot - cause unknown |- | NP-N145 Plus || n450 + NM10 || {{N/A}} || {{maybe|IDE legacy mode}} || {{yes|Intel GMA 3150 (2D, no VGA output)}} || {{yes|Realtek HD Audio}} || {{yes|USB2.0}} || {{no|Marvell 88E8040}} || {{unk|Atheros AR9285}} || untested || 2010 some support but often the trackpad does not work |- | <!--Name-->NC110 Axx || <!--Chipset-->NM10 || <!--IDE-->{{N/A}} || <!--SATA-->Sata || <!--Gfx--> || <!--Audio-->HDAudio with ALC269 codec A9M22Q2 || <!--USB--> || <!--Ethernet-->{{Maybe|Rtl8169}} || <!--Wireless-->{{No|Broadcom BCM4313 or Atheros}} || <!--Test Distro-->untested || <!--Comments-->2011 64bit - |- | NF210 Pineview || n455 or n550 + N10 || {{N/A}} || {{maybe|SATA}} || {{maybe|Intel GMA 3150 (needs retesting, VESA works)}} || {{yes|HD Audio}} || {{yes|USB}} || {{no|Marvell 88E8040}} || Wireless || untested || 2011 64bit - some support |- | <!--Name-->NS310 NP-NS310-A03UK || <!--Chipset-->N570 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|use Vesa 2d }} || <!--Audio-->{{yes| ich7}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|rtl8169 realtek 810xe }} || <!--Wireless-->{{no|bcm4313 }} || <!--Test Distro-->2022 AROS One 2.3, || <!--Comments-->2011 64bit Atom N570 or 1.5 GHz Intel Atom N550 dual core processor, 1 DDR3 sodimm slot memory, a 250GB hard drive, and a 10.1 inch, 1024 x 600 pixel 10.1" W7St - 2300mAh short life - |- | <!--Name-->[https://wiki.archlinux.org/index.php/Samsung_N150 N150] NB30 || <!--Chipset-->MN10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 3150 (2D)}} || <!--Audio-->{{No| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Marvell 88E8040}} || <!--Wireless-->{{unk|Atheros AR9285 or Realtek 8192E}} || <!--Test Distro-->untested || <!--Comments-->2011 a little support |- | <!--Name-->[http://www.kruedewagen.de/wiki/index.php/Samsung_N220 N210 N220] N230 || <!--Chipset-->N450 + NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 3150 (2D)}} || <!--Audio-->HD Audio ALC269 || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Marvell}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->untested || <!--Comments-->2011 64bit no sse4.1 or avx - |- | <!--Name-->NC110 Pxx Cedarview || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{dunno|Intel GMA 3600}} || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->{{No|Intel 6000g}} || <!--Test Distro-->untested || <!--Comments-->2012 64bit |- |} ====Toshiba Netbooks==== [[#top|...to the top]] {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="10%" |Wireless ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->NB100 || <!--Chipset-->945GM || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|legacy}} || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->{{yes|ALC262 HD Audio}} || <!--USB--> || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|AR5001}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit - |- | <!--Name-->Mini NB200 series NB205 || <!--Chipset-->N280 + GSE945 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}}|| <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->ALC272 HD Audio || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|RTL8169}} || <!--Wireless-->{{maybe|AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2009 32bit - |- | <!--Name-->Mini 300 series NB305 || <!--Chipset-->N455 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 3150 (2D) || <!--Audio-->ALC272 HD Audio || <!--USB--> || <!--Ethernet-->{{maybe|RTL8101E RTL8102E}} || <!--Wireless-->{{maybe|AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2010 64bit - |- | <!--Name-->Mini 500 series NB505 NB520 NB550-10v || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 3150 (2D) || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->{{maybe|RTL8101E RTL8102E}} || <!--Wireless-->{{no|Realtek 8176 RTL 8188CE}} || <!--Test Distro-->untested || <!--Opinion-->2011 64bit - |- | [http://www.notebookcheck.net/Review-Toshiba-NB550D-AMD-Fusion-Netbook.46551.0.html Mini NB550D 10G] 108 (c30) 109 (c50) || C-50 + M1 || {{N/A}} || SATA || AMD 6250 (VESA only) || HD Audio || USB || {{maybe|rtl8169 Realtek 8111e}} || {{maybe|Atheros 9k}} || untested || 2011 64bit Realtek SD card reader |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ====Misc Netbooks==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |Chipset ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="5%" |Ethernet ! width="5%" |Wireless ! width="5%" |Test Distro ! width="30%" |Comments |- | Cammy's A1600 || GME945 || {{N/A}} || {{maybe}} || {{yes|Intel GMA950 (2D)}} || {{yes|HD Audio playback}} || {{yes}} || {{no|JMC 250/260}} || Wireless || 2010 Icaros 1.2.4, || 2009 32bit - |- | <!--Name-->Fujitsu Siemens Amilo Mini Ui 3520 || <!--Chipset-->Intel 945 || <!--ACPI--> || <!--SATA-->{{yes}} || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->ALC269 HD Audio || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|AR5001}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit - |- | Guillemot Hercules eCafe EC-900 H60G-IA], Mitac MiStation and Pioneer Computers Dreambook Light U11 IL1 || Intel 945GME || {{N/A}} || {{maybe}} || {{yes|Intel GMA950 (2D)}} || {{Yes|HD Audio (playback only)}} || {{yes|uhci and ehci}} || {{yes|rtl8169}} || {{no|RAlink RT2860}} || untested || 2009 32bit - |- | <!--Name-->Hannspree Hannsnote SN10E2 24 48 || <!--Chipset-->N450 + NM10 || <!--IDE-->{{N/A}} || <!--SATA-->IDE legacy mode || <!--Gfx-->Pineview Intel (2D) || <!--Audio-->ALC HD Audio || <!--USB-->USB2.0 || <!--Ethernet-->Atheros l1c || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2009 32bit - |- | MSI Wind U90/U100 || GME945 || {{N/A}} || {{maybe}} || {{yes|Intel GMA 950 (2D)}} || {{partial|HD Audio ALC888s (playback only?)}} || {{yes|uhci 1.1 and ehci 2.0}} || {{yes|rtl8169}} || {{no|RaLink RT2860 RT2700E or rtl8187se (u100x)}} || 2011 Icaros 1.3, || 2009 32bit - |- | Advent 4211 || 945GSE || {{N/A}} || {{maybe|IDE legacy mode}} || Intel GMA950 (2D) || ALC HD Audio || USB || rtl8169 || {{no|Intel 3945 ABG}} || untested || 2009 32bit - MSI U100 clone |- | <!--Name-->Hannspree Hannsnote SN10E1 || <!--Chipset-->N270 + GMA945 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}} || <!--Gfx-->{{yes|Intel GMA 950 (2D)}} || <!--Audio-->ALC HD Audio || <!--USB-->USB2.0 || <!--Ethernet-->{{yes|Realtek RTL8101E RTL8102E RTL8169}} || <!--Wireless-->{{no|RaLink RT2860}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit MSI U100 clone |- | <!--Name--> Vaio VGN-P11Z | <!--Chipset--> | <!--IDE--> {{dunno}} | <!--SATA--> {{N/A}} | <!--Gfx--> {{Partial|Intel (VESA only)}} | <!--Audio--> {{no|HD Audio}} | <!--USB--> {{yes|USB 2.0}} | <!--Ethernet--> {{no|Marvell}} | <!--Wireless--> {{unk|Atheros AR928X}} | <!--Test Distro-->2012 Icaros 2.0.3 | <!--Comments-->2008 32bit Rarely boots! |- | <!--Name-->Sony VPC-W11S1E | <!--Chipset-->N280 with 945GSE | <!--IDE-->{{N/A}} | <!--SATA-->{{Yes| }} | <!--Gfx-->{{yes|Intel GMA950 - hdmi}} | <!--Audio-->HD Audio with realtek codec | <!--USB-->3 USB2 | <!--Ethernet-->{{No|Atheros AR8132}} | <!--Wireless-->{{unk|Atheros AR9285}} | <!--Test Distro-->untested | <!--Comments-->2009 32bit - 10.1" 1366 x 768 glossy - 3hr battery life - |- | <!--Name-->Archos 10 Netbook || <!--Chipset-->Atom with ICH7 NM10 945GSE || <!--IDE-->{{No }} || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio with ALC662 codec || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless--> || <!--Test Distro-->untested || <!--Comments-->2008 32bit - |- | <!--Name-->MSI Wind U135 DX MS-N014 || <!--Chipset-->Intel N455 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|2D only accelerated}} || <!--Audio-->{{No|ALC662 rev 1}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Maybe|RTL}} || <!--Wireless-->{{No|Atheros AR 9K}} || <!--Test Distro-->2015 Icaros 2.1, || <!--Comments-->2009 32bit - needs noacpi notls added to grub boot line to start up |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments--> |- |} ===Desktop Systems=== [[#top|...to the top]] {| class="wikitable sortable" width="100%" | <!--OK-->{{Yes|'''Works well'''}} || <!--May work-->{{Maybe|'''Works a little'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}} |- |} ====Acer==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->[https://www.acer.com/ac/en/ID/content/support-product/486;-; Veriton X270 VTX270] Intel Core 2 Duo ED7400C or Pentium dual-core UD7600C with 630i | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->{{Maybe|Vesa 2d Nvidia 7100 VGA and HDMI connections}} | <!--Audio-->{{Maybe| with realtek codec}} | <!--USB-->{{Maybe|4 rear and 5 front}} | <!--Ethernet-->{{Maybe| nForce}} | <!--Test Distro-->Icaros 2.3 dvd | <!--Comments-->2009 64bit capable but would not fully boot, DHCP address timeout too short and failed often. Put in a third party NIC, worked - 1 PCI Express x16 slot and a free PCI x1 slot - internal thin long psu with 12pin - |- | <!--Name--> Imedia S1710 with Intel Dual Core E5200 | <!--IDE--> {{Yes|SATA/AHCI}} | <!--SATA--> {{Maybe|Native IDE}} | <!--Gfx--> {{Yes|Nvidia nForce 7100}} | <!--Audio--> {{Yes|Nvidia MCP73}} | <!--USB--> {{Yes|USB 2.0}} | <!--Ethernet--> {{No|NVIDIA MCP73 Ethernet}} | <!--Test Distro--> Nightly Build 14-09-2023, AROS One 2.3 | <!--Comments--> 2009 64-bit - Boot over USB not working on front - 2 DDR2 dual channel max 8GB - DEL for entering Bios - F12 for boot menu - Bus weird, could be reason for Ethernet issue |- | <!--Name-->Acer Revo AR1600, R1600 AR3600, R3600, Packard Bell IMAX Mini N3600, ACER Veriton N260G N270G slim nettop subcompact | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe|Native IDE mode, '''when it works''' boots}} | <!--Gfx-->{{Maybe|Nvidia ION GeForce 9300M - nouveau 3d - '''when it boots''' 400 fps in shell'ed gearbox, 278 in tunnel, 42 in teapot}} | <!--Audio-->{{Maybe|HD Audio with alc662 codec but nothing from HDMI audio}} | <!--USB-->{{Maybe|Nvidia USB boot usb2 stick issues and slower with usb3 drives}} | <!--Ethernet-->{{No|MCP79 nForce}} | <!--Test Distro-->ArosOne 32bit very often boot stuck around ehciInit, 64bit ... | <!--Comments-->2009 64bit does not support AVX or SSE 4.1 Intel Atom 230 N280 - 20cm/8" high 1 ltr noisy fan - DEL setup F12 boot options - 2 ddr2 sodimm slots max 4GB - 19v special barrel size 5.5mm/1.7mm psu - 2 ddr2 sodimm slots max 4GB - atheros 5k AR5BXB63 wifi - 3 wire CMOS coin battery - |- | <!--Name-->Revo AR3610 R3610 3610 Atom 330 nettop subcompact dual core | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe|Native IDE mode, '''when it works''' boots}} | <!--Gfx-->{{Maybe|Nvidia ION GeForce 9400M LE MCP79MX 0x10de 0x087d - nouveau 3d - '''when it boots''' 400 fps in shell'ed gearbox, 278 in tunnel, 42 in teapot}} | <!--Audio-->{{Yes|HD Audio with Realtek alc662 rev1 alc662-hd later ALC885 codec but nothing from HDMI audio}} | <!--USB-->{{Maybe|Nvidia USB with 1% chance slow boot with usb2 sticks, more issues with usb3 drives}} | <!--Ethernet-->{{No|RTL8211CL MCP79 nForce 0x10de 0x0ab0}} | <!--Test Distro-->AROS One 32bit 1.5, 1.6 and 2.4 usb around ehciInit or Kernel SATA, etc try ATA=off, and 64bit 1.2 USB boot often stuck at device 0x00000000b05228c8 interrrupt by using noacpi noiopica | <!--Comments-->2010 64bit does not support AVX or SSE 4.1 20cm/8" high 1 ltr noisy fan - non usb hub keyboard - DEL bios setup, F12 BBS POPUP/drive boot - 2 ddr2 sodimm slots max 4GB - 19v barrel psu with smaller inner pin size 5.5mm/1.7mm - replace wifi RT3090 ver c (0x1814 0x3090) with atheros 5k - 3 wire CMOS coin battery - |- | <!--Name-->Revo N281G | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe| }} | <!--Gfx-->{{maybe|GMA 2d for GMA 3100}} | <!--Audio-->HD audio codec | <!--USB-->USB2 | <!--Ethernet-->Realtek | <!--Test Distro--> | <!--Comments-->2011 64bit does not support AVX and SSE 4.1 Atom D425 - 19v 65w barrel psu thinner inner pin - 2 DDR3L single channel max 4GB - replace wifi RT3090 ver d with atheros 5k mini pci-e - 1lr or 1.5 ltr dvdrw case 209.89 mm, (D) 209.89 mm, (H) 35.35 mm - del enter bios - 3 wire CMOS coin battery - |- | <!--Name-->REVO AR3700 R3700 3700 - ACER Veriton N282G *one long beep with two short - bios damaged *looping one long two short - video card fault *two short beeps - CMOS damaged *got one long and one short beep - board error? | <!--IDE-->{{N/A}} | <!--SATA-->{{Yes|IDE ready in Bios * Known issue, boot into bios, set bios to UEFI and reboot, set bios back to defaults and reboot, blank display, repair with reflash of 8 pin Winbond W25Q socketed bios chip with ch341a using P01.B0L or P01.A4 renamed amiboot.rom}} | <!--Gfx-->{{Yes|Nvidia ION2 GT218 9400M class 0x10de 0x0a64 with vga fine but hdmi fussy over cable and display port used - 32bit nouveau 2d & 3d gearbox 404 tunnel 292 teapot 48 - 64bit not detected}} | <!--Audio-->{{Yes|HDA Intel with Realtek ALC662 rev1 codec 0x10ec 0x0662, head phones only but nothing from NVidia HDMI 0x10de 0x000b}} | <!--USB-->{{Yes|Intel® NM10 Express (NM10 is basically an ICH7 with a die shrink and IDE removed) USB boots usb, installs usb, accesses ok}} | <!--Ethernet-->{{Yes|rtl8169 Realtek rtl8111g}} | <!--Test Distro-->AROS one 32bit USB 1.5 and 1.6 and ArosOne 64bit usb 1.2 | <!--Comments-->2011 Atom D525 64bit does not support AVX or SSE 4.1 - 20cm/8" high 1 ltr noisy fan - early 2 ddr2 sodimm slots but later 2 ddr3 sodimm slots 1Rx8 max 4GB - 19v barrel psu thinner pin - replace wifi RT3090 ver d with atheros 5k mini pci-e - cmos 3pin cr2032CL plastic wrapped - del bios f12 boot choice - |- | <!--Name-->Revo 70 (RL70) with or without dvdrw | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->6320 or 6310 | <!--Audio-->HD audio ALC662-VCO-GR codec | <!--USB-->USB2, 1.1 Hudson D1 | <!--Ethernet-->Realtek 8111E | <!--Test Distro--> | <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD E450 1.65GHz - 19v 65w barrel psu thinner inner pin - 2 DDR3L single channel max 4GB - replace wifi RT3090 ver d with atheros 5k mini pci-e - 1lr or 1.5 ltr dvdrw case 209.89 mm, (D) 209.89 mm, (H) 35.35 mm - del enter bios - |- |} ====Asus==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->EEEbox B202 | <!--IDE--> | <!--SATA--> | <!--Gfx-->Intel GMA950 | <!--Audio-->Intel Azalia HDaudio with Realtek ALC662 or ALC888-GR CODEC | <!--USB--> | <!--Ethernet-->Realtek 8111 or JM250 | <!--Test Distro-->Icaros | <!--Comments-->internal 3 types of wifi chipset not supported |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- |} ====Dell==== {| class="wikitable sortable" width="100%" ! width="10%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name--> Precision 340 | <!--IDE--> {{yes}} | <!--SATA--> {{n/a}} | <!--Gfx--> {{n/a}} | <!--Audio--> {{yes|Intel AC97}} | <!--USB--> {{yes|USB 1.1 (UHCI)}} | <!--Ethernet--> {{yes|3Com}} | <!--Test Distro--> Nightly Build 2014 09-27 | <!--Comments--> |- | <!--Name-->Dimension 2400 | <!--IDE-->{{Yes}} | <!--SATA-->{{N/A}} | <!--Gfx-->{{Yes|Intel 82845GL Brookdale G/GE (VESA 640x480 by 16)}} | <!--Audio-->{{Unk|AC97 with ADI codec}} | <!--USB-->{{Yes|UHCI EHCI}} | <!--Ethernet-->{{Maybe|Broadcom 440x 4401}} | <!--Test Distro-->[http://eab.abime.net/showthread.php?p=832495 Icaros 1.4] | <!--Comments-->Graphics chipset is capable of higher resolution. |- | <!--Name-->Dimension 4600 | <!--IDE-->{{yes}} | <!--SATA-->{{dunno}} | <!--Gfx-->{{partial|Intel Extreme (VESA only)}} | <!--Audio-->{{yes|Intel AC97 (use rear black port)}} | <!--USB-->{{Yes|UHCI/EHCI}} | <!--Ethernet-->{{yes|Intel PRO/100}} | <!--Test Distro-->Icaros 1.5.2 | <!--Comments--> |- | <!--Name--> Optiplex 170L | <!--IDE--> {{yes|IDE}} | <!--SATA--> {{partial|IDE mode}} | <!--Gfx--> {{partial|Intel Extreme (VESA only)}} | <!--Audio--> {{no|Intel AC97}} | <!--USB--> {{yes|USB 2.0}} | <!--Ethernet--> {{yes|Intel PRO/100}} | <!--Test Distro--> {{dunno}} | <!--Comments--> |- | <!--Name--> Optiplex GX260 | <!--IDE--> {{yes|IDE}} | <!--SATA--> {{N/A}} | <!--Gfx--> {{partial|Intel Extreme (VESA only)}} | <!--Audio--> {{yes|Intel AC97}} | <!--USB--> {{yes|USB 2.0}} | <!--Ethernet--> {{no|Intel PRO/1000}} | <!--Test Distro--> Nightly Build 2014 09-27 | <!--Comments--> |- | Optiplex GX270 | {{yes|Working}} | {{partial|IDE mode}} | {{partial|Intel Extreme (VESA only)}} | {{yes|Intel AC97}} | {{yes|USB 2.0}} | {{no|Intel PRO/1000}} | Icaros 1.5.2 | <!--Comments--> |- | Optiplex GX280 | {{yes|Working}} | {{partial|IDE mode}} | {{maybe|Intel GMA (only VESA tested)}} | {{yes|Intel AC97}} | {{yes|USB 2.0}} | {{no|Broadcom}} | Nightly Build 2014 09-27 | <!--Comments--> |- | <!--Name--> Optiplex GX520 | <!--IDE--> {{yes|IDE}} | <!--SATA--> {{partial|IDE mode}} | <!--Gfx--> {{yes|Intel GMA}} | <!--Audio--> {{partial|Intel AC97 (no line-out)}} | <!--USB--> {{yes|USB 2.0}} | <!--Ethernet--> {{no|Broadcom}} | <!--Test Distro--> {{dunno}} | <!--Comments--> |- | <!--Name--> Optiplex 745 | <!--IDE--> {{N/A}} | <!--SATA--> {{partial|IDE mode}} | <!--Gfx--> {{partial|Intel GMA (VESA only)}} | <!--Audio--> {{partial|HD Audio (no volume control)}} | <!--USB--> {{partial|Only keyboard mouse (legacy mode)}} | <!--Ethernet--> {{no|Broadcom}} | <!--Test Distro--> {{dunno}} | <!--Comments--> |- | <!--Name--> Optiplex 755 | <!--IDE--> {{N/A}} | <!--SATA--> {{partial|IDE mode}} | <!--Gfx--> {{partial|Intel GMA (VESA only)}} | <!--Audio--> {{no|HD Audio}} | <!--USB--> {{yes|USB 2.0}} | <!--Ethernet--> {{no|Intel Gigabit}} | <!--Test Distro--> Icaros 1.5.1 | <!--Comments--> Around 25 second delay in booting from USB |- | <!--Name--> Optiplex 990 | <!--IDE--> {{N/A}} | <!--SATA--> {{partial|non-RAID mode}} | <!--Gfx--> {{partial|Intel HD (VESA only)}} | <!--Audio-->{{no|HD Audio}} | <!--USB--> {{yes|USB 2.0}} | <!--Ethernet--> {{no|Intel Gigabit}} | <!--Test Distro--> Nightly Build 2014 09-27 | <!--Comments--> |- | <!--Name-->Optiplex 360 | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{maybe|ordinary boot gives VGA mode only - VESA}} | <!--Audio-->{{no|HD Audio (Analog Devices ID 194a)}} | <!--USB--> | <!--Ethernet-->{{no|Broadcom}} | <!--Test Distro-->Aspire Xenon | <!--Comments-->poor support |- | <!--Name-->Dell Wyse Vx0 (V90 V30), Vx0L (V10L V90L), Vx0LE (V30LE V90LE) from VIA C7 800GHz to Eden 1.2GHz | <!--IDE-->{{Maybe| }} | <!--SATA-->{{N/A| }} | <!--Gfx-->{{Maybe|Vesa 2d for S3 UniChrome Pro}} | <!--Audio-->{{No|AC97 VIA VT8233A with ?? codec}} | <!--USB-->{{yes|2 back and 1 front USB2}} | <!--Ethernet-->{{Maybe|early models work but later VT6102-3 do not}} | <!--Test Distro-->AROS One 2.2 | <!--Comments-->2006 to 2009 32bit - 12V 4A Coax 5.5mm/2.1mm - 1 sodimm DDR 333MHz SO-DIMM later DDR2 - early V90s do seem to have a reliability problem - |- | <!--Name-->[https://www.poppedinmyhead.com/2021/01/wyse-cx0-thin-client-notes-experiences.html Dell Wyse Cx0] C00LE, C10LE, C30LE, C50LE, C90LE, C90LE7, C90LEW VIA C7 Eden 1GHz | <!--IDE-->{{Maybe| }} | <!--SATA-->{{N/A| }} | <!--Gfx-->{{Maybe|Vesa 2d VX855 VX875 Chrome 9}} | <!--Audio-->{{Maybe|some VIA VT8237A VT8251 HDA with ?? codec work}} | <!--USB-->{{yes|4 outside 2 inside USB2}} | <!--Ethernet-->{{No|VT6120 VT6121 VT6122 Gigabit}} | <!--Test Distro-->Icaros 2.3 | <!--Comments-->2010 to 2013 32bit - [https://ae.amigalife.org/index.php?topic=815.0 boots and works] - 12V 2.5A Coax 5.5mm/2.1mm - 1 sodimm ddr2 - |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->Dell RxxL Rx0L Wyse thin client *R00L Cloud PC of Wyse WSM *R10L Wyse Thin OS *R50L Suse Linux Enterprise *R90L Win XP Embedded *R90LW Win Embedded Standard 2009 *R90L7 Win Embedded Standard 7 | <!--IDE-->128Mb IDE or 1GB | <!--SATA-->{{Maybe|SATA Hyperdisk}} | <!--Gfx-->AMD 690E RS690M Radeon Xpress 1200 1250 1270 | <!--Audio--> | <!--USB-->4 usb2 | <!--Ethernet-->Realtek | <!--Test Distro--> | <!--Comments-->2009 64bit AMD Sempron™ 210U SMG210UOAX3DVE 1.5GHz SB600, up to 4GB single slot 240-pin DDR2 DIMM, 19v barrel psu, DEL key bios - Late 2012 2 data sockets added but only CN18 be used with two white sockets (CN13 & CN15) can used to power the SATA device "4-pin Micro JST 1.25mm |- | <!--Name-->Optiplex 390 sff small form factor - mt mini tower desktop - dt full desktop | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->{{maybe|1 pci-e}} | <!--Audio-->{{maybe|HD Audio}} | <!--USB--> | <!--Ethernet-->{{maybe|realtek}} | <!--Test Distro-->aros one 1.6 usb | <!--Comments-->2011 64bit dual i3 2xxx - kettle iec plug psu cable - add nvidia gf218 gfx - error code 3 mobo or cpu - |- | <!--Name-->Optiplex 3010 sff small form factor | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->{{maybe|1 pci-e}} | <!--Audio-->{{maybe|HD Audio}} | <!--USB-->{{maybe| }} | <!--Ethernet-->{{no|Broadcom 57XX}} | <!--Test Distro--> | <!--Comments-->2012 64bit dual i3 3xxx - kettle iec plug psu cable - |- | <!--Name-->Optiplex 7010 sff small form factor | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->{{maybe|1 pci-e}} | <!--Audio-->{{maybe|HD Audio}} | <!--USB--> | <!--Ethernet-->{{no|Broadcom or Intel 825xx}} | <!--Test Distro--> | <!--Comments-->2012 64bit dual i3 3xxx Q77 - kettle iec plug psu cable - add pci-e ethernet and nvidia gf218 gfx - |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->Dell Wyse 5010 thin client ThinOS D class (D10D D00D D00DX, Dx0D), PCoIP (D10DP) or D90D7, 5040 *username: Administrator, admin, [blank] *password: Fireport, DellCCCvdi, rappot, Wyse#123, Administrator, administrator, r@p8p0r+ | <!--IDE-->{{N/A}} | <!--SATA-->{{Yes|IDE mode may need 30cm ext cable as small area for half-slim sata ssd - decased new ssd??}} | <!--Gfx-->{{Maybe|Vesa 2d 1400x1050 HD6250E IGP by using DVI to hdmi cable and 1 display port, no hdmi port}} | <!--Audio-->{{Maybe|HD 6.34 audio chipset detected but codec alc269 working from one case speaker - none if v6.29 used}} | <!--USB-->{{Yes|most 5010 have 4 USB 2.0 but D90Q7 has 2 USB3 instead}} | <!--Ethernet-->{{Yes|rtl8169 Realtek 8168 8169 - rev 1.?? 8111? - rev 1.91 8111E}} | <!--Test Distro-->Icaros 2.3 | <!--Comments-->2011 64bit no SSE4.1 or AVX slow AMD G-T44R 1.2Ghz later G-T48E 1.4Ghz Dual Bobcat Brazos BGA413 - Del for BIOS - p key to select boot with noacpi - single DDR3 sodimm slot max 4Gb, (8Gb hynix 2rx8 ddr3l)? (remove small board to upgrade) - passive no fan - 15cm/6" small 1ltr case and lack of expansion options - PA16 19v barrel psu Coax 5.5mm/2.5mm |- | <!--Name-->Dell Wyse 7010 DTS thin client (Z class Zx0D) *2011 Zx0 Z90D7 2GF/2GR *2013 Z10D *2014 Z50D 2GF/2GR *2012 Cisco VXC 6000 CVXC-6215-K9 white | <!--IDE-->{{N/A}} | <!--SATA-->{{Yes|Bios set Sata mode to IDE mode and grub boot add 'noacpi' for half slim sata2 ssd or/with 50cm sata ext cable}} | <!--Gfx-->{{Maybe|VESA 2d HD6310 HD6320 Terascale 2 through DVI and sometimes DP 1.1a - no hdmi port}} | <!--Audio-->{{Maybe|HD Audio 6.34 detected but ALC269VB codec works on the one case speaker only}} | <!--USB-->{{Yes|2.0 works but NEC 720200 3.0 not working}} | <!--Ethernet-->{{Yes|rtl8169 Realtek 8169 8111e 8111F}} | <!--Test Distro-->Icaros 2.3 and Aros One 32bit 1.5, 1.9 and 2.3 usb and 64bit 1.2 | <!--Comments-->2011 64bit does not support AVX or SSE 4.1 slow AMD G-t52R 1.5GHz later G-T56N 1.65 GHz Dual with A50M FCH - 20cm/8" high 1.5ltr larger fanless black plastic case with metal ventilated box inside - 2 desktop DDR3L DIMM slots max 16GB - PA-16 19v external psu Coax 5.5mm/2.5mm - 2 40cm SMA female WiFi Antenna to IPEX IPX u.fl Ufl Cable pigtail needed - does not like uefi boot devices - |- | <!--Name-->Wyse 7020 Thin Client * 2013 Quad-core AMD GX-420CA 2.0 GHz (25W) - * 2018 Zx0Q Quad-core AMD GX-415GA 1.5 GHz (15W) with Quad display 3dp and 1dvi | <!--IDE-->{{N/A}} | <!--SATA-->1 sata port | <!--Gfx-->{{Maybe|Vesa 2d only for AMD Radeon HD8400E radeonsi (dual display) or AMD Radeon HD 8330E IGP with AMD Radeon E6240 Seymour E6460 (quad display), no hdmi ports}} | <!--Audio--> | <!--USB-->4 x USB2.0 works but 2 USB3.0 | <!--Ethernet-->rtl8169 Realtek 8169 8111 | <!--Test Distro--> | <!--Comments-->2013 64bit does support AVX or SSE 4.1 quad eKabini Jaguar cores - two SODIMM sockets layered in centre of mobo DDR3L RAM - Coax 5.5mm/2.5mm ac psu 9mm plug is too short but 14mm length is fine - 15cm/6" high smaller 1ltr case and lack of expansion options - |- | <!--Name-->Dell Wyse Dx0Q (5020) D90Q8 NJXG4 AMD G-Series | <!--IDE-->{{N/A}} | <!--SATA-->1 sata port | <!--Gfx-->HD 8330E | <!--Audio--> with Realtek codec | <!--USB-->4 x USB2.0 works but 2 USB3.0 | <!--Ethernet-->rtl8169 Realtek 8169 8111 | <!--Test Distro--> | <!--Comments-->2014 64bit does support AVX or SSE 4.1 Quad-core AMD GX-415GA 1.5 GHz - 2 layered near edge of mobo 204-pin DDR3L SODIMM (bottom one tricky to insert) - 19v Coax 5.5mm/2.5mm - passive no fan - 15cm/6" high smaller 1ltr case and lack of expansion options |- | <!--Name-->Dell Wyse 5060 N07D thin client | <!--IDE-->{{N/A}} | <!--SATA-->{{Yes|IDE bios mode for sata2 port}} | <!--Gfx-->{{maybe|Vesa 2d - AMD R5E GCN2 IGP Sea Islands thru dp1 with an hdmi adapter no output thru dp2 - no hdmi dvi ports}} | <!--Audio-->{{maybe|HD Audio with Realtek ALC231 codec head phones only}} | <!--USB-->{{Maybe|4 x USB2.0 works but 2 USB3.0}} | <!--Ethernet-->{{yes|rtl8169 realtek 8169 8111h}} | <!--Test Distro-->AROS One 1.6 usb | <!--Comments-->2017 64bit does support AVX or SSE 4.1 quad GX-424CC 19.5v external psu - CN-0Y62H1 mobo with 2 layered ddr3l 16Gb max sodimm slots at edge of mobo, bottom 0 one blocking - passive no fan so quiet - 15cm/6" high smaller 1ltr case and lack of expansion options - |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- |} ====Fujitsu Siemens==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="15%" |Test Distro ! width="20%" |Comments |- | Scenic [http://uk.ts.fujitsu.com/rl/servicesupport/techsupport/ProfessionalPC/Scenic/ScenicE/ScenicE.htm E600] (compact desktop) | | | {{partial|VESA only}} | {{yes|AC97}} | | {{no|Intel PRO/1000}} | {{dunno}} | Nice small, silent PC with good AROS support. |- | Scenic T i845 | {{dunno}} | {{n/a}} | {{n/a}} | {{dunno|Intel AC97}} | {{dunno|UHCI}} | {{dunno|Intel PRO/100}} | Icaros 1.5.2 | AROS does not boot |- | <!--Name-->Futro S200 S210 S220 and later S300 | <!--IDE-->{{yes| compactflash CF card max ??}} | <!--SATA--> | <!--Gfx-->{{maybe|VESA Silicon Integrated Systems [SiS] 315PRO PCI/AGP }} | <!--Audio-->{{unk|AC97 via }} | <!--USB-->{{unk|via uhci and ehci}} | <!--Ethernet-->{{unk|via VT6102 [Rhine-II] (rev 74) }} | <!--Test Distro--> | <!--Comments-->2008 32bit - TR5670 Rev 1.4 mother with Transmeta TM5800 cpu - pci socket - single SODIMM socket for DDR memory PC2700S max 512MB - |- | <!--Name-->Futro S400 | <!--IDE-->{{yes| but swap with compactflash CF card already with AROS installed}} | <!--SATA--> | <!--Gfx-->{{maybe|VESA Silicon Integrated Systems [SiS] SiS741CX }} | <!--Audio-->{{unk|AC97 SiS7018}} | <!--USB-->{{unk|sis uhci and ehci}} | <!--Ethernet-->{{unk|rtl8169 }} | <!--Test Distro--> | <!--Comments-->2008 32bit - AMD Geode NX1500 1GHz gets hot - SiS 963L / SiS 741CX chipset - 12V 4.2A 4-pin (DP-003-R) psu - single SODIMM socket for DDR PC2700S max 1G - large case 246 x 48 x 177cms torx screws - pci socket - |- | <!--Name-->FUJITSU Futro S700 and S900 Thin Client (based on mini-ITX motherboard D3003-A12, D3003-C1 lesser variant of [https://www.parkytowers.me.uk/thin/Futro/s900/TechNotes_V3.1_Mini-ITX_D3003-S.pdf D3003-S]) *G-T56N 1.65GHz *G-T40N 1.00GHz *G-T44R 1.20GHz | <!--IDE-->{{N/A}} | <!--SATA-->1 sata data socket but mSata 18+8pins 1GB-16GB | <!--Gfx-->Radeon HD 6320, HD 6250, HD 6290 dvi or displayport (DP runs higher) | <!--Audio-->HDAudio | <!--USB-->{{yes|two USB2 front sockets and four on the rear}} | <!--Ethernet-->{{Maybe|Realtek}} | <!--Test Distro--> | <!--Comments-->2011 64bit AMD slow atom-like and fanless - 20V 2A psu 5.5mm/2.1mm coax (S900) - 2 DDR3L SODIMM sockets max 8GB tricky to run 1333 MHz on the Futro S900 - proprietary X2 PCI-e - 1 PCI socket but need a right-angle adaptor - |- | <!--Name-->esprimo p420 e85 desktop case | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe|IDE mode}} | <!--Gfx-->Intel 4600 or old Geforce in pci-e slot | <!--Audio-->HDAudio realtek alc671 codec | <!--USB-->USB3 | <!--Ethernet-->rtl8169 8111 | <!--Test Distro--> | <!--Comments-->2013 64bit - 2 ddr3 dimm slots - 16 pin special psu - |- | <!--Name-->esprimo E420 e85+ SFF case | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe|IDE mode}} | <!--Gfx-->Intel 4600 or low profile pci-e card | <!--Audio-->HDAudio realtek alc671 codec | <!--USB-->USB3 | <!--Ethernet-->rtl8169 8111G | <!--Test Distro--> | <!--Comments-->2013 64bit - 2 ddr3 dimm slots - 16ish pin special psu - hd under front metal bracket, take front cover off first with 3 tabs - 3 slim pci-e slots - |- | <!--Name-->Futro S520 AMD dual 1.0Ghz codenamed "Steppe Eagle" * GX-210HA @ 1.0GHz * GX-212ZC @ 1.2GHz | <!--IDE-->{{N/A}} | <!--SATA-->no sata - 4Gb or 16Gb flash memory soldered to the board | <!--Gfx-->AMD Radeon HD 8210E (GX210HA) or AMD Radeon R1E (GX212ZC) | <!--Audio-->HDAudio | <!--USB--> | <!--Ethernet-->rtl8169 rtl8111e | <!--Test Distro--> | <!--Comments-->2016 64bit does support AVX or SSE 4.1 - smaller than ITX 160mm x 160mm Fujitsu D3314-A11 - 19V 3.4A PSU standard 5.5mm/2.1mm coax plug - 1 ddr3 sodimm slot - |- | <!--Name-->Fujitsu Futro S720 ThinClient D3313-B13 D3313-F *2014 64bit AMD GX-217GA 1.65GHz VFY:S0720P8009FR VFY:S0720P8008DE VFY:S0720P4009GB *2015 64bit AMD GX-222GC 2.20GHz VFY:S0720P702BDE VFY:S0720P702BFR all begin VFY:S0720P and end two digit country code | <!--IDE--> {{N/A|}} | <!--SATA--> {{Yes|up to 2 Sata-cable-connector with space in casing so normal SSD/HDD over Sata was running very well on AHCI and IDE-Mode and 2242 mSata}} | <!--Gfx--> {{Maybe|use VESA 2D for AMD Radeon HD 8280E IGP ( islands) or later R5E IGP ( islands)}} | <!--Audio--> {{yes|HDAudio ALC671 codec partially working, external audio speaker}} | <!--USB--> {{yes|4 rear USB 2.0 but not front 2 USB 3.1}} | <!--Ethernet-->{{yes|rtl8169 Realtek 8169}} | <!--Test Distro-->AROS One USB 2.0 | <!--Comments-->2014 64bit supports AVX and SSE 4.1 - 1 ddr3 Sodimm slot max 8Gb - 19V-20V 2A 5.5mm/2.5mm coax - D3313-B13 stripped down Mini-ITX mobo D3313-S1/-S2/-S3 (eKabini) D3313-S4/-S5/-S6 - SATA data socket can be located under the fins of the cpu heatsink is fanless - mPCIe socket for wireless card - |- | <!--Name-->Fujitsu FUTRO S920 D3313-E D3313-G *2016 AMD GX-222GC SOC 2.20GHz Dual *2017 AMD G-Series GX-415GA (1.50 GHz, Quad Core, 2 MB, AMD Radeon™ HD 8330E) *2017 AMD G-Series GX-424CC 2.40 GHz Quad | <!--IDE--> {{N/A}} | <!--SATA--> {{yes|2242 mSata and 1 Sata-cable-connector with space in casing so normal SSD/HDD over Sata possible}} | <!--Gfx--> {{yes|use VESA 2D for Radeon R5E GCN2/3 IGP}} | <!--Audio--> {{yes|HDAudio ALC671 codec partially working}} | <!--USB--> {{yes|4 rear USB 2.0, front 2 USB 3.1 downgradable to 2.0 in BIOS setting}} | <!--Ethernet--> {{yes|rtl8169 Realtek 8169}} | <!--Test Distro--> AROS One USB 2.4 | <!--Comments-->2016 64bit does support AVX or SSE 4.1 - 2 so dimm slot with max of 8 GB - 19v barrel psu 5.5mm 2.5mm - SATA data socket can be located under the fins of the heatsink - mPCIe a e keyed socket for wireless card - propetary X2 connector with official raizer to X1 connector - almost silent background noise, not affecting sound quality in any way |- | <!--Name-->Fujitsu Thin Client Futro S5011 S7011 | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3 on 2 dp 1.4}} | <!--Audio-->{{No|HDAudio with ALC623 codec}} | <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }} | <!--Ethernet-->rtl8169 Realtek RTL8111H | <!--Test Distro--> | <!--Comments-->2019 64bit - AMD Ryzen Dual Core R1305G or R1505G 1ltr case - 2 ddr4 sodimm slots - TPM 2.0 - 19v 3.42amp round coax or usb-c 20c 3.25a external psu - |- | <!--Name-->Fujitsu FUTRO S9011 Thin Client VFY:S9011THU1EIN || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3 on 2 dp 1.4}} || <!--Audio-->{{No|HDAudio with ALC623 codec}} || <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }} || <!--Ethernet-->rtl8169 Realtek RTL8111H || <!--Test Distro--> || <!--Comments-->2020 64bit Ryzen Embedded R1606G - 2 ddr4 sodimm slots - TPM 2.0 - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- |} ====HP Compaq==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Compaq presario 7360 | <!--IDE-->{{yes|Working}} | <!--SATA-->{{N/A}} | <!--Gfx-->{{Maybe|VESA}} | <!--Audio-->{{Maybe|AC97 via}} | <!--USB-->{{Maybe|issues}} | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->Compaq EP Series 6400/10 | <!--IDE--> {{yes|IDE}} | <!--SATA--> {{N/A}} | <!--Gfx--> {{N/A}} | <!--Audio--> {{no|ISA}} | <!--USB--> {{yes|USB 1.1}} | <!--Ethernet--> {{N/A}} | <!--Test Distro--> {{dunno}} | <!--Comments--> |- | <!--Name-->Compaq Evo D510 | {{yes|Working}} | {{N/A}} | {{partial|Intel Extreme (VESA only)}} | {{yes|AC97}} | {{yes|Working}} | {{yes|Intel PRO/100}} | Icaros 1.5 | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->Compaq DX2000 MT | <!--IDE-->{{yes}} | <!--SATA-->{{maybe}} | <!--Gfx-->{{maybe|Intel Extreme 2 (VESA only)}} | <!--Audio-->{{no|detects AC97 but no support for ADI AD1888 codec}} | <!--USB-->{{yes|OHCI/EHCI }} | <!--Ethernet-->{{no|Intel 82526EZ e1000}} | <!--Test Distro--> Icaros 1.51 | <!--Comments-->boots ok but no audio |- | <!--Name-->Compaq DX 2200 | <!--IDE-->{{yes}} | <!--SATA-->{{maybe}} | <!--Gfx-->{{maybe|RC410 [Radeon Xpress 200] (VESA only)}} | <!--Audio-->{{dunno|HD Audio}} | <!--USB-->{{maybe|OHCI/EHCI issues }} | <!--Ethernet-->{{N/A}} | <!--Test Distro--> {{dunno}} | <!--Comments-->issues |- | <!--Name--> d230 | <!--IDE--> {{yes|UDMA}} | <!--SATA--> {{N/A}} | <!--Gfx--> {{partial|Intel Extreme (VESA only)}} | <!--Audio--> {{partial|Intel AC97 (speaker and headphones only, no line-out)}} | <!--USB--> {{yes|USB}} | <!--Ethernet--> {{Maybe|Broadcom BCM4401}} | <!--Test Distro--> Icaros 1.4.5 | <!--Comments--> |- | <!--Name-->HP Pavilion a220n || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|VESA 1024x768 on nVidia GF4 MX with 64MB shared video ram}} || <!--Audio-->{{Yes|Realtek ALC650 AC'97 comp.}} || <!--USB-->{{Yes|USB 2.0}} || <!--Ethernet-->{{Yes|Realtek 8201BL 10/100 LAN}} || <!--Test Distro-->AROS One 2.5|| <!--Comments-->2004 32bit athlon xp 2600+ Socket 462 / Socket A - 2 dimm ddr pc2700 - |- | <!--Name-->t500 | <!--IDE-->{{Yes}} | <!--SATA-->{{N/A}} | <!--Gfx-->{{Yes|FX5200 (2D; 3D with older driver)}} | <!--Audio-->{{Yes|AC97 ICH4 ALC658D}} | <!--USB-->{{Yes|UHCI/EHCI}} | <!--Ethernet-->{{Yes|RTL 8101L 8139}} | <!--Test Distro-->Nightly Build 2012-09-22 | <!--Comments-->2004 |- | <!--Name-->DC7700 | <!--IDE-->{{Yes}} | <!--SATA-->{{Yes}} | <!--Gfx-->{{Yes|GMA 2D}} | <!--Audio-->{{Yes| ICH8}} | <!--USB-->{{Yes}} | <!--Ethernet-->{{No|82566DM e1000e}} | <!--Test Distro-->Nightly Build 2013-??-?? | <!--Comments-->2006 Some support at low cost |- | <!--Name-->HP dc 7600 CMT | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{Yes|Intel Graphics Media Accelerator 950}} | <!--Audio-->{{Yes|Realtek ACL 260}} | <!--USB-->{{Yes|USB 2.0}} | <!--Ethernet-->{{No|Intel PRO/1000 GT}} | <!--Test Distro--> | <!--Comments-->2007 |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->HP t5000 thin client series t5500 t5510 t5515 PC538A or PC542A t5700 t5710 Transmeta Crusoe Code Morphing TM 5400 5600 800Mhz | <!--IDE-->128mb to 512MB | <!--SATA-->{{N/A}} | <!--Gfx-->Ati Radeon 7000M | <!--Audio-->VIA with codec | <!--USB-->{{No|Issues}} | <!--Ethernet-->VIA Rhine 2 | <!--Test Distro--> | <!--Comments-->2006 32bit - ddr max 1GB - F10 setup - all t51xx and some t55xx units will not include a SODIMM slot - |- | <!--Name-->HP t5000 thin client series CN700 *HSTNC-002L-TC t5135, t5530 | <!--IDE--> | <!--SATA--> | <!--Gfx-->Vesa 2d 128Mb Via S3 32-bit colour | <!--Audio-->AC97 | <!--USB--> | <!--Ethernet-->VIA VT6102 VT6103 [Rhine-II] (rev 78) | <!--Test Distro--> | <!--Comments-->2007 32bit t5135 appears identical to the t5530 except the CPU VIA Esther 400 MHz - RAM 64Mb (? max) - 8 x USB2.0 - 12V 3.33A Coax 5.5mm/2.1mm |- | <!--Name-->HP t5720, t5725 HSTNC-001L-TC | <!--IDE-->{{unk| }} | <!--SATA-->{{N/A}} | <!--Gfx-->VESA 2d SiS741GX 2048 x 1536 32-bit colour | <!--Audio-->AC97 SiS SiS7012 AC'97 | <!--USB-->6 x USB2.0 | <!--Ethernet-->VIA VT6102 VT6103 [Rhine-II] (rev 8d) | <!--Test Distro--> | <!--Comments-->2007 32bit AMD Geode NX1500 1GHz socketed - RAM 512MB or 1GB, 256MB, 512MB or 1GB - 12V psu - sis DDMA support - custom 1.13 BIOS - pci low profile - |- | <!--Name-->t5000 series VX800 HSTNC-004-TC t5145, t5540, t5545, t5630 | <!--IDE--> | <!--SATA--> | <!--Gfx-->Vesa 2d VIA Chrome9 | <!--Audio-->HD Audio VIA | <!--USB--> | <!--Ethernet-->{{No|VT6120 VT6121 VT6122 Gigabit (rev 82)}} | <!--Test Distro--> | <!--Comments-->2010 32bit - RAM 64Mb (? max) - 8 x USB2.0 - 12V 4.16A Coax: 5.5mm/2.1mm - |- | <!--Name-->t5730w HSTNC-003-TC t5730 | <!--IDE-->{{n/a|ATA 44pin DOM Flash}} | <!--SATA--> | <!--Gfx-->Vesa 2d ATI Radeon X1250 2048 x 1536 no 3D | <!--Audio-->HD audio with codec | <!--USB-->{{Yes|6 x USB2.0}} | <!--Ethernet-->{{No|Broadcom 5707M tg3 10/100/1000}} | <!--Test Distro--> | <!--Comments-->2008 64bit AMD Sempron 2100+ 1GHz - 1 slot of ddr2 sodimm (Max 2GB) - 12V 4.16A Coax 5.5mm/2.1mm - F10 enter bios F12 boot devices - |- | <!--Name-->HSTNC-005-TC gt7720, gt7725 | <!--IDE--> | <!--SATA--> | <!--Gfx-->Vesa 2d AMD RS780G HD 3200 - 2560 x 1600 DVI-D & DVI-H | <!--Audio--> | <!--USB-->8 x USB2.0 | <!--Ethernet-->{{No|Broadcom BCM5787M}} | <!--Test Distro--> | <!--Comments-->2009 64bit AMD Turion Dual Core CPU 2.3GHz - 1 DDR2 200-pin SODIMM - 19V 4.16A Coax 7.4mm/5.0mm (gt7725) - |- | <!--Name-->HP t5740 Thin Client HSTNC-006-TC t5740, t5745, st5742 | <!--IDE-->1 port | <!--SATA-->1 port | <!--Gfx-->{{Maybe|VESA for Intel CL40 VGA and DisplayPort connectors}} | <!--Audio-->{{Yes|HD audio with IDT codec}} | <!--USB-->{{Maybe| }} | <!--Ethernet-->{{No|Broadcom BCM57780 Gigabit}} | <!--Test Distro-->Nightly build and Icaros | <!--Comments-->2009 32bit Atom N280 - F10 on power up to get into the BIOS screens. F12 brings up the boot options - hp 19V one with a coax connector, outer diameter 4.8mm with inner to be 1.7mm to 1.4mm - 2 ddr3 sodimm slots max 3gb due to 32bit - 1 pci-e slot completely non standard - |- | <!--Name-->t5000 series HSTNC-012-TC VIA Nano u3500 VX900 *t5550 512MB/1GB Windows CE6 R3 *t5565 1GB/1GB HP ThinPro *t5570 2GB/1GB WES 2009 | <!--IDE--> | <!--SATA--> | <!--Gfx-->Vesa 2d VIA ChromotionHD 2.0 GPU Chrome9 | <!--Audio-->VIA 9170 VT1708S codec | <!--USB--> | <!--Ethernet-->{{No|Broadcom BCM57780 Gigabit}} | <!--Test Distro--> | <!--Comments-->32bit - 1 sodimm - 19V 3.42A supply connector standard yellow-tip coax plug 4.8mm/1.8mm "Standard HP Compaq DC Power Plug 4.8mm x 1.5mm / 1.7mm Yellow Tip Connector - |- | <!--Name-->HP t510 Via Eden X2 U4200 HSTNC-012-TC shares features with t5570e, t5565z | <!--IDE-->2G ATA Flash DOM | <!--SATA-->one | <!--Gfx-->{{Maybe|Vesa 2d for Chrome9 VIA ChromotionHD 2.0 gfx}} | <!--Audio-->{{Maybe|VIA VT8237A VT8251 HDA with codec}} | <!--USB-->{{Maybe|6 USB2 }} | <!--Ethernet-->{{No|Broadcom Corporation NetLink BCM57780 Gigabit Ethernet PCIe}} | <!--Test Distro--> | <!--Comments-->2010 32bit - one slot ddr3 sodimm max 4GB - 19V 3.42A Coax 4.8mm/1.8mm - |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->HP T610 Thin Client and thicker PLUS version AMD G-T56N A55E | <!--IDE-->{{Maybe|}} | <!--SATA-->2 sata | <!--Gfx-->Radeon 6320 1 dp port 1 dvi | <!--Audio-->HDAudio with ALC codec | <!--USB-->two USB2 on the front, two USB2 and two USB 3 ports on the rear | <!--Ethernet-->{{No|Broadcom BCM57780}} | <!--Test Distro--> | <!--Comments-->2010 64bit does not support AVX SSE 4.1 - 2 204-pin DDR3 1600MHz SODIMMs PC3-12800 under motherboard via removable panel - 19.5V 3A Coax male 7.4mm/5.0mm + centre pin - |- | <!--Name-->HP T420 Thin Client *AMD Embedded G-Series GX-209JA SOC (1 GHz, 2 cores) | <!--IDE-->{{N/A}} | <!--SATA-->{{N/A}} | <!--Gfx-->Radeon 8180 dvi vga | <!--Audio-->HDAudio with ALC codec | <!--USB-->2 front 2 rear USB2 | <!--Ethernet-->{{Yes|Realtek}} | <!--Test Distro--> | <!--Comments-->2015 64bit supports AVX SSE 4.1 - soldered in place 2GB DDR3 - smaller than usual 19.5V 2.31A Coax male 4.5mm/3.0mm + centre pin - usb stick internal for storage - E15 BBR - |- | <!--Name-->HP t520 TPC-W016 *AMD GX-212JC 1.2Ghz (2 core) | <!--IDE-->{{N/A}} | <!--SATA-->1 m.2 mounting holes for 2242 and 2260 SSDs SATA (not NVME) | <!--Gfx-->Radeon R2E GCN2 IGP Sea Islands | <!--Audio-->HDAudio with ALC codec | <!--USB-->2 USB3 front, 4 USB2 back | <!--Ethernet-->{{Yes|Realtek}} | <!--Test Distro--> | <!--Comments-->2014 2017 64 bit supports AVX SSE 4.1 - 1 204-pin DDR3 SODIMM - 19.5V 3.33A 7.4mm Coax with central pin |- | <!--Name-->HP t620 TPC-I004-TC *AMD G-Series GX-217GA 2 core APU 1.65GHz (65W) *AMD GX-415GA 4 core (65W) and t620 PLUS (PRO wider version) TPC-I020-TC *AMD GX-420CA SOC 4 core (Plus 85W) | <!--IDE-->{{N/A}} | <!--SATA-->{{yes|single M.2 2280 socket sata3, mSATA socket removed end of 2014}} | <!--Gfx-->{{maybe|Vesa 2d for Radeon HD 8280E graphics 8330E Islands GCN2 IGP - 2 dp ports no dvi}} | <!--Audio-->{{yes|HDAudio with Realtek ALC221 codec 0x10EC 0x0221}} | <!--USB-->{{unk|4 front, 2 back, 1 inside limited space}} | <!--Ethernet-->{{Yes|Realtek 8169}} | <!--Test Distro-->Aros One 32bit with noacpi added to grub boot line | <!--Comments-->2014 64bit supports AVX SSE 4.1 - 2 DDR3L SODIMMs side by side - mSATA ssd and M.2 SSD are M1.6 screws, M2.0 screws used on most SSDs - 19.5V 3.33A Coax male 7.4mm 5mm with centre pin - changed the network card to a Atheros 5000 compatible - |- | <!--Name-->HP T530 *AMD GX-215JJ (2 core) 1.5GHz | <!--IDE-->{{N/A}} | <!--SATA-->1 m.2 sata ssd up to 2280 | <!--Gfx-->Radeon R2E | <!--Audio-->HDAudio with ALC codec | <!--USB-->1 USB3.1, 1 usb-c front, 4 USB2 back | <!--Ethernet-->{{Yes|Realtek}} | <!--Test Distro--> | <!--Comments-->2015 64 bit does support AVX SSE 4.1 - 1 204-pin DDR4 SODIMM - 19.5V 2.31A Coax male 4.5mm/3.0mm with centre pin - |- | <!--Name-->HP T730 Wider "Thin" Client TPC-I018-TC Pixar RX-427BB (2c4t) - no display and fans blowing full speed caused by '''disabling internal gpu in bios''' flash L43_0116.bin onto smc MX25L6473F (3.3V 8-PIN SOP (200mil) SPI 25xx) ([https://www.badcaps.net/forum/troubleshooting-hardware-devices-and-electronics-theory/troubleshooting-desktop-motherboards-graphics-cards-and-pc-peripherals/bios-schematic-requests/96303-hp-t730-password-locked-bios in the rom rcvry socket under a delicate thin narrow surface flap]) with ch341a alike switchable from 5v, 3.3v to 1.8v | <!--IDE-->{{N/A}} | <!--SATA-->{{partial|Storage bios option to IDE and not AHCI to prevent constant install error messages to DH0: - add noacpi to end of grub boot line - 1 M.2 SATA slot (Key B+M) up to 2280 with T8 torx secure stub}} | <!--Gfx-->{{maybe|use VESA for non-vulkan Radeon R7 GCN 2 UVD4.2 Sea Islands with 4 dp outs '''but too easy bricking''' if swapping with 1 PCIe 3.0 x8 slot 30W slim factor low profile 8400gs gt210 nvs295 nvs310 gt1030}} | <!--Audio-->{{yes|HDaudio 6.34 realtek alc221 codec thru case speaker only}} | <!--USB-->{{yes|'''Works''' for 4 USB2 in the back with 2 in the front, 2 USB3.0 ports on front and 1 more internal (not bootable)}} | <!--Ethernet-->{{yes|rtl8169 Realtek RTL8111HSH-CG set up first in Prefs/Network}} | <!--Test Distro-->boots with AROS One 32bit and 64bit USB with added noacpi added to grub boot line - press e - Latest distros can select grub boot options with Aros One 64bit USB and Aros One USB 2.8 but system seems to freeze after choice | <!--Comments-->2016 64bit supports AVX SSE 4.1 - 2 DDR3L sodimm stacked slots max 32GB - '''Larger''' 20cm/8" high 3.5ltr case noisy fan - TPM2 - esc/F9 boot selector F10 enter bios - 2 serial and 1 parallel old ports - Key E Wireless - PCIe slot (x16 physical, x8 electrical) - 19.5V 4.36A 85w TPC-LA561 HP 7.4mm black-ring-tip power plug, red flashing power button, wrong psu or bad MotherBoard MB - |- | <!--Name-->HP t630 Thin Client TPC-I020-TC *AMD Embedded G-Series SoC GX-420GI quad core 2Ghz | <!--IDE-->{{N/A}} | <!--SATA-->{{yes|ahci.device mbr msdos partiton table for 2 Sata M.2, sata0 up to 2280 (1tb max), sata1 2242 (64gb max), both T8 torx secure stubs}} | <!--Gfx-->{{maybe|use VESA for Radeon AMD Wani R7E with 2 displayport 1.2 sockets, use one nearest to power jack - no dvi / hdmi}} | <!--Audio-->{{Yes|HDAudio 6.36 0x1022, 0x157a and ALC255 aka ALC3234 codec 0x10ec, 0x0255, pins 0x17 as LFE and 0x1b as int speaker but not ahi 6.34}} | <!--USB-->{{yes|USB2 2 front and 2 rear, 2 front USB3 and 1 inside}} | <!--Ethernet-->{{Yes|Realtek 8169 8111H}} | <!--Test Distro-->AROS One USB 2.2, 2.8 and 64bit USB 1.0, 1.2, 1.3 with noacpi added to the end of the grub bootline (press e) | <!--Comments-->2016 64bit supports AVX SSE 4.1 - 2 DDR4 SODIMMs side by side speed 1866Mhz limit - 19.5V 3.33A 65W TPC-BA54 Coax male 7.4mm with centre pin - can be easily bricked, might reflash bios with M40 SP149736 - 20cm/8" high 1.5ltr larger fanless case - esc f1 f9 f10 - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->HP Compaq Elite 7200 7300 8200 8300 SFF with kettle IEC psu cable | <!--IDE--> | <!--SATA-->{{yes|IDE ata legacy only in BIOS}} | <!--Gfx-->i pci-e | <!--Audio-->{{Maybe|8200 works}} | <!--USB-->{{yes| }} | <!--Ethernet-->{{no|Intel or Broadcom}} | <!--Test Distro-->icaros 2.3 | <!--Comments-->2013 64bit dual core - add pci-e rtl8169 ethernet card and pci-e gf210 nvidia low height - |- | <!--Name-->HP Compaq Pro 6305 Small Form Factor SFF AMD A75 chipset (FCH 6 SATA 6 Gb/s, 4 USB 3.0) *AMD Quad A10-5800B *AMD A8-5500B *AMD Dual A6-5400B *AMD A4-5300B | <!--IDE--> | <!--SATA--> | <!--Gfx-->Radeon 7000 Terascale iGPU series Radeon HD 7660D, Radeon HD 7560D, Radeon HD 7540D, Radeon HD 7480D | <!--Audio-->HD ALC221 | <!--USB--> | <!--Ethernet-->{{No|Broadcom 5761}} | <!--Test Distro--> | <!--Comments-->2012 64bit |- | <!--Name-->Elitedesk 705 G1 - SFF *AMD A10-8850B, Quad-Core A10 PRO-7850B, A10-8750B *AMD A10-7800B, A10 PRO-6800B, A8-7600B *AMD A8-8650B, A6-8550B *AMD A6-8350B, Dual A6 PRO 7400B, A4-7300B | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe| }} | <!--Gfx-->{{Maybe|VESA 2D with Radeon R7 or 8000}} | <!--Audio-->{{Maybe|HD audio with Realtek ALC221 codec}} | <!--USB-->{{Maybe| }} | <!--Ethernet-->{{No|Broadcom or Intel}} | <!--Test Distro--> | <!--Comments-->2014 64bit - T15 security torx psu with 6pin PWR 200W connector - |- | <!--Name-->HP EliteDesk 705 G2, 705 G3 Mini PC USFF thin client | <!--IDE-->{{N/A}} | <!--SATA-->2.5in and m.2 | <!--Gfx-->Radeon R7 | <!--Audio-->HDAudio | <!--USB-->USB3 | <!--Ethernet-->{{No|Broadcom BCM5762 GbE}} | <!--Test Distro--> | <!--Comments-->2014 64bit AM4 socket with 35W TDP A10-8770E (4c), AMD PRO A6-8570E (2c), AMD Pro A6-9500E, or AMD PRO A10-9700E on AMD B300 FCH - ddr4 sodimm slots - 77 x 175 x 34mm (6.97 x 6.89 x 1.34in) 1L and about 3lbs - |- | <!--Name-->HP EliteDesk 705 G4 Mini 1ltr USFF AMD Ryzen 3 2200G (4c t) or 5 2400G (4c t) | <!--IDE-->{{N/A|}} | <!--SATA-->{{Maybe|Nvme 2280 and 2.5in sata}} | <!--Gfx-->Vega 8 thru DP1.2 port | <!--Audio-->{{No|HD Audio Conexant codec}} | <!--USB-->USB2 usb3 | <!--Ethernet-->rtl8169 realtek | <!--Test Distro--> | <!--Comments-->2016 64bit Am4 socket - 2 sodimm 16GB max - 19.5v hp socket ext psu - |- | <!--Name-->Elitedesk 705 G4 35w, HP Prodesk 405 G4 35W USFF - baseboard 83e9 35W - AMD Athlon PRO 200GE (2c 4t), 2200GE (4c t) or 2400GE (4c t) on AMD B350 FCH | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe|Nvme 2280 and older models 2.5in sata}} | <!--Gfx-->Vega 3, 8 or 11 with 2 dp1.2 ports | <!--Audio-->{{no|HDAudio with Conexant CX20632 codec}} | <!--USB-->USB3 | <!--Ethernet-->rtl8169 Realtek 8169 8111EPH 1Gbe or Realtek RTL8111F | <!--Test Distro--> | <!--Comments-->2017 64bit - realtek wifi 8821 or 8822 - up to 1 ddr4 dimm slots - hp barrel external ac - |- | <!--Name-->Elitedesk 705 G5, HP Elitedesk 806 G6, Prodesk 405 G6 || <!--IDE-->{{N/A}} || <!--SATA-->2x NVMe or 1x SATA + 1x NVMe, but not all three drives at the same time without serious modding of hd caddie || <!--Gfx-->Vega with DP1.4 port || <!--Audio-->{{no|HDAudio with Realtek ALC3205 codec}} || <!--USB-->USB3 || <!--Ethernet-->{{maybe|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 2 ddr4 sodimm slots - 3400GE Ryzen 5 PRO 3350GE (4c 8t), Ryzen 3 PRO 3200GE 3150GE (4c 4t), AMD Athlon Silver PRO 3125GE (2c 4t) on AMD PRO 565 |- | <!--Name-->HP t540 1ddr4 slot, t640 2 DDR4 SDRAM sodimm SO-DIMM 260-pin non-ECC max 32gb thin client USFF | <!--IDE-->{{N/A}} | <!--SATA-->1 NVM Express (NVMe) 2230 or 2280 | <!--Gfx-->Vega 3 VGA, DisplayPort | <!--Audio-->HD Audio with codec | <!--USB-->2 USB3 gen1 | <!--Ethernet-->rtl8169 Realtek Realtek RTL8111HSH or RTL8111E PH-CG | <!--Test Distro--> | <!--Comments-->2019 64bit ryzen r1000 series Ryzen Embedded R1305G 1.5 GHz, R1505G dual (2c 4t) 2.0Ghz or R1606G ?.?Ghz (2c4t) - Realtek RTL8852AE wifi - 45W psu Coax male 4.5mm/3.0mm + centre pin - |- | <!--Name-->HP t740 SFF Thin Client | <!--IDE-->{{N/A}} | <!--SATA-->2 M.2, one is sata and other nvme | <!--Gfx-->Vega 8 DisplayPort or + optional pci-e 30W Radeon E9173 | <!--Audio-->HD Audio with codec | <!--USB-->USB3 | <!--Ethernet-->Realtek RTL8111E PH-CG 1Gbe | <!--Test Distro--> | <!--Comments-->2019 64bit - Ryzen Embedded V1756B 3.25Ghz quad - 90W 19.5V 4.62A psu Coax male 4.5mm/3.0mm + centre pin - sodimm DDR4 max 64Gb - slightly noisy fan - |- | <!--Name-->HP EliteDesk 805 G6 Mini 4750GE (8t 16t), Prodesk 405 G6 Ryzen 5 PRO 4650GE (6c 12t) or Ryzen 3 PRO 4350GE (4c 8t) on AMD PRO 565 | <!--IDE-->{{N/A}} | <!--SATA-->2.5in carrier and 2 slots m.2 nvme | <!--Gfx-->Vega 8 with DP1.4 and HDMI flex io2 output options | <!--Audio-->HDAudio with Realtek ALC3205 codec | <!--USB-->4 usb a - gen 2 10gig and gen 1 5gig ports | <!--Ethernet-->{{N/A}} | <!--Test Distro--> | <!--Comments-->2021 64bit AMD Ryzen 4000 SBC unlocked - 2 sodimm ddr4 slots - wifi6 - 90W ac - |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- |} ====Lenovo==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Lenovo Nettop IdeaCentre Q150 (40812HU) | <!--IDE--> | <!--SATA--> | <!--Gfx-->ION2 | <!--Audio--> realtek codec | <!--USB-->USB2 | <!--Ethernet-->intel 10/100 | <!--Test Distro--> | <!--Comments-->2011 64bit D510 |- | <!--Name-->M625q Tiny (1L) | <!--IDE-->{{N/A}} | <!--SATA-->M.2 Sata | <!--Gfx-->Stoney Radeon R2, R3 or R4 and later R5 with 2 dp ports | <!--Audio-->HD audio with ALC233-VB2-CG codec 0x10EC 0x0233 | <!--USB-->{{No|3 usb3.1 Gen 1 and 3 usb2}} | <!--Ethernet-->rtl8169 RTL8111 | <!--Test Distro--> | <!--Comments-->2016 64bit all dual cores - e2-9000e or a4-9120e later A9-9420e - heatsink covers 70% area covers wifi - 65w or 135w lenovo rectangle ac - 1 ddr4 2666MHz slot max 8gb - tpm 2.0 - |- | <!--Name-->M715q Gen 1 AMD A6 A8 A10-9700E 9770E (2c2t) | <!--IDE-->{{N/A}} | <!--SATA-->m.2 | <!--Gfx-->R4 | <!--Audio-->HDAudio | <!--USB-->USB3 | <!--Ethernet--> | <!--Test Distro--> | <!--Comments-->2016 64bit - |- | <!--Name-->M715q Gen 2 Ryzen 5 PRO 2400GE 4C 8T | <!--IDE-->{{N/A}} | <!--SATA-->m.2 | <!--Gfx-->Vega 11 | <!--Audio-->HD Audio with codec | <!--USB-->USB3 | <!--Ethernet-->1GbE | <!--Test Distro--> | <!--Comments-->2018 64bit - f1 enter setup, esc device boot - fixed 1.8v ch341a needed to reflash 1.8v bios if no boot SOP8 DIP8 Winbond W25Q64, MXIC MX25U1635, MX25U6435 - |- | <!--Name-->ThinkCenter M75n nano Ryzen3 3300U | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->ThinkCentre M75q M75q-1 Tiny 1ltr TMM *AMD Ryzen 5 PRO Quad 3500 Pro 3400GE (4c 8t) 11a5 soe400 *AMD 3200GE (2c 4t) zen1+ 11a4 | <!--IDE-->{{N/A|}} | <!--SATA-->{{Maybe|NVMe 2280 1Tb max - untested 2.5inch}} | <!--Gfx-->Vega 11 | <!--Audio-->HD Audio Realtek ALC222-CG codec ALC3287 | <!--USB-->3 USB3 Gen 1 | <!--Ethernet-->rtl8169 Realtek 8169 8111 | <!--Test Distro--> | <!--Comments-->2019 64bit - 65w 20v 3.25A to 135W rectangle psu - 2 sodimm ddr4 sodimm max 32GB locked 2666MHz - |- | <!--Name-->ThinkCentre Ryzen 7 PRO Tiny 1ltr Gen 2 AMD 4000 series *AMD 4650GE (6c12t) 4750GE (8c16t) 4350G (4c8t) Zen2 - | <!--IDE-->{{N/A|}} | <!--SATA-->{{Maybe|NVme}} | <!--Gfx-->Vega 8 | <!--Audio-->HD Audio codec | <!--USB--> | <!--Ethernet-->Realtek 8169 8111 | <!--Test Distro--> | <!--Comments-->2021 64bit vendor locked - 20v psu - 2 sodimm - |- | <!--Name-->Thinkcenter M75q-2 Gen2 refresh | <!--IDE-->{{N/A}} | <!--SATA-->m.2 nvme | <!--Gfx-->Radeon Vega | <!--Audio-->HDAudio | <!--USB-->USB3 | <!--Ethernet-->1GigE | <!--Test Distro--> | <!--Comments-->2022 64bit 5650GE (6c12t) 5750GE (8c16t) - vendor/PSB can lock your AMD CPU - f12 boot devices |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->Thinkcentre M75q Tiny Gen5 | <!--IDE-->{{N/A| }} | <!--SATA-->2 NVMe | <!--Gfx-->Radeon 780M dp1.4a or hdmi | <!--Audio-->HDAudio with codec | <!--USB-->USB3 usb-c | <!--Ethernet-->1GBe port | <!--Test Distro--> | <!--Comments-->2024 Ryzen PRO 7 8700GE - 90W yellow rectangle connector psu - 2 DDR5 sodimm slots max 128Gb - |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |} ====Misc==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="5%" |Test Distro ! width="20%" |Comments |- | <!--Name-->Impart impact Media Group IQ Box mini Digital Signage with MB896 mini itx | <!--IDE-->{{Yes| }} | <!--SATA-->{{N/A}} | <!--Gfx-->GMA 915 gme | <!--Audio--> via audio | <!--USB-->{{yes| }} | <!--Ethernet--> | <!--Test Distro--> | <!--Comments-->2007 32bit - 1 ddr2 slot - pentium m 1.73GHz - |- | <!--Name-->[https://everymac.com/systems/apple/mac_mini/specs/mac_mini_cd_1.83-specs.html Apple A1176 Intel MacMini1,1] | <!--IDE-->{{N/A}} | <!--SATA-->{{unk|gpt/efi }} | <!--Gfx-->{{Yes|gma950 2d and 3d}} | <!--Audio-->{{No|HDAudio with ICH7 [https://answers.launchpad.net/ubuntu/+source/alsa-driver/+question/186749 Sigmatel Stac 9221] [https://android.googlesource.com/kernel/msm/+/android-wear-5.1.1_r0.6/sound/pci/hda/patch_sigmatel.c codec][https://alsa-devel.alsa-project.narkive.com/Yt20W6cE/sigmatel-stac9221-mux-amp-out-0x02-microphone-not-working mic]}} | <!--USB-->{{Yes|USB2}} | <!--Ethernet-->{{No|Marvell}} | <!--Test Distro--> | <!--Comments-->2006 32bit possible 1.83 GHz Intel “Core Duo” (T2400) - swap pci-e wifi for atheros 5k AR5007EG - maybe hack with a 2,1 firmware - max 4GB Ram ddr2 sodimms - external apple psu - dvd boot only with c key - |- | <!--Name-->[https://everymac.com/systems/apple/mac_mini/specs/mac-mini-core-2-duo-1.83-specs.html Apple A1176 Intel Mac Mini2,1] | <!--IDE-->{{N/A}} | <!--SATA-->{{unk|gpt/efi }} | <!--Gfx-->{{Yes|gma950 2d and 3d}} | <!--Audio-->{{No|HDAudio with ICH7 Sigmatel Stac 9221 codec}} | <!--USB-->{{Yes|USB2}} | <!--Ethernet-->{{No|Marvell}} | <!--Test Distro-->Aros One 2.0/ Icaros | <!--Comments-->2007 64bit - swap pci-e wifi for atheros 5k AR5007EG - hacked with a 2,1 firmware and replaced the cpu for T7600 2.33 Ghz C2D and max 4GB Ram ddr2 sodimms - external apple psu - dvd boot only via c key |- | <!--Name-->Apple iMac 5,1 "Core 2 Duo" 1.83GHz 17" T5600 MA710LL || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GMA 950 with 64Mb || <!--Audio-->HDAudio idt codec || <!--USB-->3 USB2 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 667MHz sodimm slots - 17.0" TFT widescreen 1440x900 - polycarbonate |- | <!--Name-->Apple iMac 6,1 "Core 2 Duo" 2.16 2.33 24" only T7400 T7600 aka MA456LL/A A1200 (EMC 2111) || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Nvidia 7300GT with 128 MB of GDDR3 SDRAM PCI Express or GeForce 7600GT with 256Mb mini dvi, vga || <!--Audio-->HDAudio || <!--USB-->3 USB2 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 667MHz sodimm slots - 24.0" TFT widescreen 1920 x 1200 - polycarbonate plastic case iMacs of this generation are the most difficult iMacs to service due to their front bezel design |- | <!--Name-->Neoware CA2 | <!--IDE-->flash DOM | <!--SATA-->{{N/A}} | <!--Gfx-->S3 Inc ProSavage PM133 (rev 02) vga | <!--Audio-->VIA VT82C686 AC97 Audio | <!--USB-->USB | <!--Ethernet-->rtl8139 | <!--Test Distro--> | <!--Comments-->2003 32bit - VIA Ezra 800MHz - 2 PC100 sodimm slots - riser board carries an ISA slot and a PCI slot - external 12V power supply.with 4 pins - |- | <!--Name-->Neoware CA5 Capio One | <!--IDE-->44pin Disk On Module DOM | <!--SATA-->{{N/A}} | <!--Gfx-->SiS550 vga | <!--Audio-->AC97 with SiS7019 codec | <!--USB-->USB1.1 | <!--Ethernet-->rtl8139 | <!--Test Distro--> | <!--Comments-->2004 32bit - internal power supply with mains lead has a "clover leaf" style - 2 144-pin PC100 or PC133 SODIMM might have 24MB of RAM soldered - |- | <!--Name-->Neoware CA10 *E140 model BL-XX-XX (800MHz CPU) later *E100 model BK-XX-XX (1GHz CPU) | <!--IDE--> | <!--SATA-->{{N/A}} | <!--Gfx-->VIA VT8623 (Apollo CLE266) vga | <!--Audio-->AC97 with | <!--USB-->4 USB2 | <!--Ethernet-->VIA VT6102/VT6103 [Rhine-II] (rev 74) | <!--Test Distro--> | <!--Comments-->2004/5 32bit - 12v 5.5mm/2.1mm - 2 184-pin DDR DIMM - |- | <!--Name-->VXL Itona thin client *TC3200, *TC3x41 (P3VB-VXL) TC3541 TC3641 TC3841, *TC3xx1 (6VLE-VXL0) TC3931, *TC43xx (Gigabyte C7V7VX) TC4321 | <!--IDE--> | <!--SATA-->{{N/A}} | <!--Gfx-->VIA vga | <!--Audio-->AC'97 Audio with VIA VT | <!--USB-->VIA USB | <!--Ethernet-->Realtek 8100B | <!--Test Distro--> | <!--Comments-->2005 2006 32bit VIA Samuel 2, VIA C3 Nehamiah CPU, 1 DIMM slot, internal psu, |- | <!--Name-->Neoware Capio C50, model CA15 Thin Clients] *Login Administrator Password Administrator *Login User Password User | <!--IDE-->1 flash Disk On Module | <!--SATA-->{{N/A}} | <!--Gfx-->VIA VT8623 (Apollo CLE266) vga | <!--Audio-->AC97 with via codec | <!--USB-->USB | <!--Ethernet-->VIA | <!--Test Distro--> | <!--Comments-->2006 32bit VIA Eden (Samuel II core) CPU - 1 ddr sodimm slot max 512mb - slot - internal psu clover leaf - |- | <!--Name-->[http://etoy.spritesmind.net/neowareca21.html Neoware CA21 Thin Clients] Igel 3210 (and maybe the Clientron G270) *Login Administrator Password Administrator *Login User Password User | <!--IDE-->1 flash Disk On Module DOM | <!--SATA-->{{N/A}} | <!--Gfx-->VIA CN700 vga | <!--Audio-->AC97 with via codec | <!--USB-->USB2 | <!--Ethernet-->VIA | <!--Test Distro--> | <!--Comments-->2007 32bit VIA C3 Nehemiah instead of Ezra-T - made 2 version of the CA 21, one with an Award bios and one with a Phoenix bios - 1 ddr2 sodimm slot max 1gb - VT6656 wireless - slot - internal psu iec - |- | <!--Name-->Neoware CA22 (e140), part number DD-L2-GE with BCOM WinNET P680 (V4) as the Igel 4210LX (Igel 5/4) | <!--IDE-->1 VIA VT82C586A/B VT82C686/A/B VT823x/A/C PIPC Bus Master IDE (rev 06) | <!--SATA-->{{N/A}} | <!--Gfx-->VIA CN700 P4M800 Pro CE VN800 Graphics [S3 UniChrome Pro] (rev 01) vga | <!--Audio-->AC97 with codec | <!--USB-->USB2 VIA VT8237R Plus | <!--Ethernet-->VIA VT6102/VT6103 [Rhine-II] (rev 78) | <!--Test Distro--> | <!--Comments-->2007 32bit - VIA Esther to later C7 1GHz - 1 ddr2 sodimm slots max 512mb - +12V DC/4.16A/50W 5.5mm/2.1mm coaxial - |- | <!--Name-->10Zig RBT402, Clientron U700, | <!--IDE-->{{Yes|44 pin header very little room}} | <!--SATA-->{{N/A|}} | <!--Gfx-->{{Partial|VESA dvi}} | <!--Audio-->{{unk|AC97 with codec}} | <!--USB-->{{unk|VIA }} | <!--Ethernet-->{{unk|}} | <!--Test Distro--> | <!--Comments-->2008 32bit - very small cases with very limited expansion - 1 sodimm 2GB max - 12v 3a psu - Password Fireport |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->Dell Optiplex FX170 D05U thin client, 10Zig 56xx range 5602, 5616v, 5617v, 5672v, Clientron U800, Devon IT TC5, | <!--IDE-->{{Yes|44 pin header very little room}} | <!--SATA-->{{N/A|}} | <!--Gfx-->{{partial|GMA 950 dvi}} | <!--Audio-->{{Yes|HD Audio with codec}} | <!--USB-->{{Yes| }} | <!--Ethernet-->{{No|Broadcom}} | <!--Test Distro-->Icaros 2.3 | <!--Comments-->2009 32bit - very small cases with very limited expansion - 1 ddr2 sodimm 2GB max - 12v 3a psu - Password Fireport - ps2 keyboard socket - |- | <!--Name-->10Zig RBT-616V or Chip PC Technologies EX-PC (model number XPD4741) | <!--IDE-->{{unk|44 pin header very little room}} | <!--SATA-->{{N/A|}} | <!--Gfx-->{{Yes|GMA 950}} | <!--Audio-->{{unk|HD Audio with codec}} | <!--USB-->{{unk| }} | <!--Ethernet-->{{unk|rtl8169}} | <!--Test Distro--> | <!--Comments-->2010 32bit N270 on NM10 with ICH7 - very small cases with very limited expansion - 1 sodimm 2GB max - 12v 4a psu - Password Fireport |- | <!--Name-->Gigabyte Brix GS-A21S-RH (rev. 1.0) SFF | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{maybe|X3100}} | <!--Audio-->{{No|HD Audio with ALC883-GR codec}} | <!--USB-->Intel USB | <!--Ethernet-->{{no|Intel 82566DC}} | <!--Test Distro-->ICAROS 2.3 | <!--Comments-->2009 64bit Intel GME965 chipset with Intel ICH8M - 2 DDR2 Dimm slots - GA-6KIEH2-RH Rev.1.x mini ITX Case 213mm(D) x 64mm(W) x 234mm(H) - custom psu - |- | <!--Name-->VXL Itona MD+24 MD27 MD54 MD64 MD76 thin client | <!--IDE--> | <!--SATA--> | <!--Gfx-->VIA Chrome 9 | <!--Audio-->HD Audio with VIA VT | <!--USB-->VIA | <!--Ethernet-->VIA | <!--Test Distro--> | <!--Comments-->2009 32bit VIA X2 U4200 - 12v-19v barrel psu - |- | <!--Name-->Acer Revo 100 RL100 AMD Athlon II X2 K325 || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA® ION™ 9300m || <!--Audio-->HDAudio with ALC662 codec || <!--USB-->USB2 1 front 2 back || <!--Ethernet-->NVIDIA nForce 10/100/1000 || <!--Test Distro--> || <!--Comments-->2010 64bit but no AVX - 4Gb DDR3 sodimm - 500 GB - 19v 3.42a 65W - dvd but later BD drive - |- | <!--Name-->Asrock ION 330 330Pro HT-BD, Foxconn NT-330i, Zotac ION F (IONITX mini itx), | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->{{Maybe|ION geforce 9400}} | <!--Audio-->{{Maybe| }} | <!--USB-->{{Maybe|Nvidia USB}} | <!--Ethernet-->{{No|Nvidia }} | <!--Test Distro--> | <!--Comments-->2010 32bit slow atom cpu - 2.5L 8" by 8" plastic case - 2 ddr2 sodimm max 4G - external 19v 65W 3.42A Plug 5.5mm X 2.5mm - little whiny fan - |- | <!--Name-->Zotac ZBOXHD-ND01 | <!--IDE--> | <!--SATA--> | <!--Gfx-->ION1 | <!--Audio-->HDaudio | <!--USB-->USB2 | <!--Ethernet-->NVidia | <!--Test Distro--> | <!--Comments-->2009 32bit |- | <!--Name-->Zotac ZBOX HD-ID11 | <!--IDE--> | <!--SATA--> | <!--Gfx-->ION2 | <!--Audio-->HDaudio with ALC888 codec | <!--USB-->USB2 | <!--Ethernet-->rtl8169 rtl8111D | <!--Test Distro--> | <!--Comments-->2010 |- | <!--Name-->ZOTAC ZBOX Blu-ray 3D ID36 Plus | <!--IDE-->{{N/A}} | <!--SATA-->sata | <!--Gfx-->ION2 | <!--Audio-->HDaudio | <!--USB-->2 USB3 | <!--Ethernet-->GbE | <!--Opinion-->2011 64bit - |- | <!--Name-->Shuttle XS35GT || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION || <!--Audio-->HD audio IDT92HD81 || <!--USB--> || <!--Ethernet-->{{No|JMC261}} || <!--Test Distro--> || <!--Comments-->2011 64bit - Atom™ D510 NM10 - DDR2 |- | <!--Name-->Shuttle XS35GT V2 || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION2 || <!--Audio-->HD audio IDT92HD81 || <!--USB-->Intel || <!--Ethernet-->{{No|JMC251}} || <!--Test Distro--> || <!--Comments-->2011 64bit Atom™ D525 NM10 chipset - DDR3 |- | <!--Name-->Sapphire Edge-HD || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION2 GT218 with vga and hdmi || <!--Audio-->HDAudio realtek codec || <!--USB--> || <!--Ethernet-->{{Unk|Realtek}} || <!--Test Distro--> || <!--Comments-->2011 64bit - Atom™ D510 NM10 - DDR2 65 W AC, DC 19V~3.42A, 19.3L x 14.8w x 2.2H cm (1l), weight 530g, |- | <!--Name-->Sapphire Edge-HD2 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|IDE mode}} || <!--Gfx-->{{Yes|nouveau ION2 GT218 with vga and hdmi 2d and 3d}} || <!--Audio-->{{Yes|HDAudio}} || <!--USB-->{{Yes|Intel USB2}} || <!--Ethernet-->{{Yes|}} || <!--Test Distro--> || <!--Comments-->2011 64bit Atom™ D525 NM10 chipset - DDR3 |- | <!--Name-->AOPEN Digital Engine DE67-HA(I) | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe| }} | <!--Gfx-->{{Maybe| Vesa 2d for Intel HD}} | <!--Audio-->{{maybe|HDAudio for ALC662 codec}} | <!--USB-->{{maybe|usb3}} | <!--Ethernet-->{{no|Intel WG82579LM}} | <!--Test Distro--> | <!--Comments-->2011 |- | <!--Name-->[https://www.jetwaycomputer.com/JBC600C99352W.html Jetway JBC600C99352W] | <!--IDE--> | <!--SATA--> | <!--Gfx-->ION2 | <!--Audio-->{{No|C-Media CM108AH}} | <!--USB-->USB2 | <!--Ethernet-->Realtek 8111DL | <!--Test Distro--> | <!--Comments-->2011 64bit D525 - DDR3 - 12v psu |- | <!--Name-->Foxconn nT-A3550 A3500 AMD A45 Chipset DDR3 Nettop Barebones - White | <!--IDE-->{{N/A}} | <!--SATA-->1 slot | <!--Gfx-->AMD Radeon HD6310 | <!--Audio--> | <!--USB-->4 USB2 back and 2 USB3 front | <!--Ethernet--> | <!--Test Distro--> | <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD Dual-core E350 1.6GHz CPU - 1 ddr3 sodimm - |- | <!--Name-->Asus EeeBox PC EB1021 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Radeon HD6320M || <!--Audio-->HDAudio with ALC codec || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE1 || <!--Test Distro--> || <!--Comments-->2012 64bit - AMD® Brazos E-350 SFF or E-450 with A50M - 2 ddr3l so-dimm - 40W ac - |- | <!--Name-->Xi3 Piston PC Athlon64 X2 3400e (X5A), AMD R-464L quad (X7A) Z3RO NUC | <!--IDE-->{{N/A}} | <!--SATA-->{{N/A}} | <!--Gfx-->AMD mobility HD3650 to radeon HD 7660G | <!--Audio--> codec | <!--USB-->4 USB2 3 USB3 | <!--Ethernet-->{{no|Atheros AR8161}} | <!--Test Distro--> | <!--Comments-->2012 - 2 sodimm 8GB max - 19v 3.3a round - Titan105 bios update - |- | <!--Name-->Sapphire Edge-HD3 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD6320M with vga and hdmi || <!--Audio-->HDAudio with Realtek ALC662 codec || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE1 || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD® Brazos E-450 with A45M - ddr3l so-dimm - 65W ac - Wireless is Realtek 8191SU WiFi (802.11n) or AzureWave (802.11bgn) - |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->Samsung Syncmaster Thin Client Display TC-W Series 24" LF24 TOWHBFM/EN TC220W LED LF22TOW HBDN/EN || <!--IDE-->{{N/A}} || <!--SATA-->8gb SSD || <!--Gfx-->{{Maybe| VESA mode only Radeon HD 6290}} || <!--Audio--> || <!--USB-->2 USB 2.0 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 thin Client C-50 C50 AMD® 1000 MHz and no wireless |- | <!--Name-->Advantech TPC-2140 thin client | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->{{Maybe|VESA }} | <!--Audio--> | <!--USB-->USB2 | <!--Ethernet-->{{Yes|Realtek}} | <!--Test Distro--> | <!--Comments-->2012 64bit does not support AVX or SSE 4.1 atom-like G-T56E 1.65Ghz up to SSE3, BGA413 soldered - |- | <!--Name-->CompuLab FIT-PC3 fitPC3 USFF PC AMD G-T56N || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->RADEON HD 6320 || <!--Audio-->{{yes|HDAudio ALC888 codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|rtl8169 8111}} || <!--Test Distro--> || <!--Comments-->2012 64 bit does not support AVX or SSE 4.1 - 12v 3a - 2x sodimm DDR3 max 4GB - wifi rtl8188ce |- | <!--Name-->10Zig 6872 thin client | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{Maybe|VESA }} | <!--Audio--> | <!--USB--> | <!--Ethernet-->{{Yes|Realtek}} | <!--Test Distro--> | <!--Comments-->2012 64bit does not support AVX or SSE 4.1 atom-like G-T56N up to SSE3 BGA413 (FT1) soldered - DDR3l single channel - |- | <!--Name-->10ZiG Technology 9972 1.6 GHz Linux 1.47 kg Black RX-216GD thin client | <!--IDE--> | <!--SATA--> | <!--Gfx-->AMD Radeon 5E 3840 x 2160 @ 30Hz to 2560 x 1600 @ 60Hz 2 x Display Port | <!--Audio--> | <!--USB-->6 x USB2.0 2 x USB3.0 | <!--Ethernet-->{{Maybe|Realtek}} | <!--Test Distro--> | <!--Comments-->2016 64bit does support AVX or SSE 4.1 AMD RX-216TD - 1 ddr3 sodimm - 12V 4A Coax 5.5mm/2.1mm |- | <!--Name-->10ZiG 7800q thin client | <!--IDE--> | <!--SATA--> | <!--Gfx-->AMD Radeon 5E 3840 x 2160 @ 30Hz to 2560 x 1600 @ 60Hz 2 x Display Port | <!--Audio--> | <!--USB-->6 x USB2.0 2 x USB3.0 | <!--Ethernet-->{{Maybe|Realtek}} | <!--Test Distro--> | <!--Comments-->2016 64bit does support AVX or SSE 4.1 AMD GX-424CC (Quad Core) 2.4GHz BGA769 (FT3b) - 1 ddr3 sodimm - 12V 4A Coax 5.5mm/2.1mm |- | <!--Name--> *Itona VXL MZE12 AMD a4-5000 thin client *VXL Itona LQ27 LQ+27 LQ44 LQ+44 LQ49 LQ+49 LQ50 LQ+50 LQ64 LQ+64 thin client | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->Ati 8330 vga hdmi dp | <!--Audio--> | <!--USB-->4 usb2 2 usb3 | <!--Ethernet-->Realtek | <!--Test Distro--> | <!--Comments-->2014 64bit quad BGA769 (FT3) soldered - 2 stacked sodimm ddr3 middle of mobo - 2 m.2 sata slots - 1 sata short cable half size space - limited 1ltr 8in case no fan - 19v hp style psu connector - |- | <!--Name-->Dell Wyse 5212 21.5" AIO Thin Client W11B | <!--IDE-->{{N/A}} | <!--SATA-->Sata | <!--Gfx-->R3 out from DP or vga | <!--Audio-->HDAudio | <!--USB-->USB2 | <!--Ethernet-->Realtek | <!--Test Distro--> | <!--Comments-->2015 64bit slow atom like dual core AMD G-T48E 1.4 GHz - dell type round ac needed 90W 19.5V 4.62A - 21 inch 1080p screen - |- | <!--Name-->LG 24CK560N-3A 24' All-in-One Thin Client Monitor, 27CN650N-6N 27CN650W-AC 27', 34CN650W-AC 34', | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments-->2018 64bit AMD Prairie Falcon GX-212JJ |- | <!--Name-->CompuLab fit-PC4 fitPC4 4x 2Ghz AMD || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Intel}} || <!--Test Distro--> || <!--Comments-->2018 64 - 2x DDR4 sodimm - |- | <!--Name-->IGEL Hedgehog M340C UD3 thin client *2016 V1.0 AMD GX-412HC 1.2GHz-1.6GHz Radeon R3E, normal bios DEL for Bios or F12 boot selector *2018 AMD GX-424CC 2.4GHz, Radeon R5E, UEFI hit DEL and choose boot or SCU icon | <!--IDE-->{{N/A|}} | <!--SATA-->SATA half slim version '''limited space''' with msata 8+18pins slot on earlier 2016 models | <!--Gfx-->{{Maybe|VESA for Radeon R3E later R5E sea islands vulkan 1.2 with dvi dp output}} | <!--Audio-->{{Yes|HD Audio with codec ?? (412) and Realtek ALC662-VD0-GR (424), both case speaker}} | <!--USB-->amd usb3 boot usb2 with bios "disable usb" entry | <!--Ethernet-->{{Yes|Realtek 8169 8111 (412) and (424)}} | <!--Test Distro-->Aros One x86 USB 1.5, 1.8 and 2.2 but ArosOne 64bit 1.2 boot loop in usb2 port | <!--Comments-->2016 64bit - 20cm/8" high case - 1 DDR3L sodimm slot max 8Gb 1600MHz - external '''12V 3A''' supply with 5.5mm/2.1mm coaxial - IDE like interface under base stand is for legacy addon ports RS232 parallel etc - capacitive touch power on - case opening 3 stages, remove stand and narrow black plastic strip from the back, top cover slides off to the back and lifts off - |- | <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->10ZiG 6148v 6048qv (6100 series) | <!--IDE-->{{N/A}} | <!--SATA-->{{maybe| }} | <!--Gfx--> | <!--Audio-->{{maybe| }} | <!--USB-->{{No| }} | <!--Ethernet-->{{maybe| }} | <!--Test Distro--> | <!--Comments-->2018 64bit AMD Ryzen V1202B |- | <!--Name-->10ZiG 7111q | <!--IDE-->{{N/A}} | <!--SATA-->{{maybe| }} | <!--Gfx--> | <!--Audio-->{{maybe| }} | <!--USB-->{{maybe| }} | <!--Ethernet-->{{maybe| }} | <!--Test Distro--> | <!--Comments-->2019 64bit AMD Ryzen R2514 2.1 GHz - |- | <!--Name-->Shuttle DA320 | <!--IDE--> | <!--SATA--> | <!--Gfx-->R3 R5 | <!--Audio-->HD Audio with ALC662 codec | <!--USB-->{{maybe| }} | <!--Ethernet-->dual realtek 1GbE 8111H | <!--Test Distro--> | <!--Opinion-->2017 64bit AMD 2200G 2400G - Robust metal 1.3-liter case - A320 chipset DDR4 - 19V 6.32A DC PSU - |- | <!--Name-->IGEL UD7 H850C around december 2019 '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot | <!--IDE-->{{N/A}} | <!--SATA-->None but 8gb emmc | <!--Gfx-->Vega 3 | <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec | <!--USB-->USB 3.2 and 2.0 | <!--Ethernet-->1GbE | <!--Test Distro--> | <!--Comments-->2018 64bit - AMD Ryzen™ Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options |- | <!--Name-->IGEL UD7 H860C - '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot | <!--IDE-->{{N/A}} | <!--SATA-->None but 8gb emmc | <!--Gfx-->Vega 3 | <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec | <!--USB-->USB 3.2 and 2.0 | <!--Ethernet-->1GbE | <!--Test Distro--> | <!--Comments-->2018 64bit - AMD Ryzen™ Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options |- | <!--Name-->IGEL UD3 M350C (UEFI issues) | <!--IDE-->{{N/A}} | <!--SATA-->None but 8gb emmc | <!--Gfx-->Vega 3 | <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec | <!--USB-->USB 3.2 and 2.0 | <!--Ethernet-->1GbE | <!--Test Distro--> | <!--Comments-->2018 64bit - AMD Ryzen™ R R1505G Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options |- | <!--Name-->IGEL UD7 H860C AMD Ryzen V1605B Thin Client - '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->HDAudio | <!--USB-->{{maybe| }} | <!--Ethernet-->1GbE | <!--Test Distro--> | <!--Comments-->2020 AMD Ryzen™ Embedded V1605B 2 – 3.6 GHz (Quad-Core) - 12v 5A psu - up to 16GB RAM DDR4 - locked down components and very limited expansion options |- | <!--Name-->Gigabyte Brix Barebone Mini PC BSRE-1605 | <!--IDE-->{{N/A}} | <!--SATA-->2 M.2 | <!--Gfx-->Vega 8 | <!--Audio-->HD Audio ALC269 codec | <!--USB-->USB3 | <!--Ethernet-->2 GbE | <!--Test Distro--> | <!--Comments-->2020 64bit AMD Ryzen V1605B - 2 DDR4 sodimm slots |- | <!--Name-->MINISFORUM Deskmini UM250 Mini PC | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB-->{{maybe| }} | <!--Ethernet-->{{maybe| }} | <!--Test Distro--> | <!--Comments-->2020 64bit AMD Ryzen V1605B - |- | <!--Name-->T-Bao MN25 Mini PC 2500U | <!--IDE-->{{N/A| }} | <!--SATA-->{{Unk|Intel NVMe}} | <!--Gfx-->{{No|VESA Radeon Vega 8}} | <!--Audio-->{{Unk| }} | <!--USB-->{{maybe|USB 3}} | <!--Ethernet-->{{Yes|Realtek PCIe 1GbE}} | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->Atari VCS || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3}} || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }} || <!--Ethernet-->rtl8169 Realtek RTL8111H || <!--Test Distro--> || <!--Comments-->2021 64bit Ryzen Embedded R1606G - 2 ddr4 sodimm slots - TPM 2.0 - |- | <!--Name-->Minis Forum M200 Silver Athlon M300 3300U | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->Vega 8 | <!--Audio--> | <!--USB-->{{maybe|USB 3.1 gen 1 and 2}} | <!--Ethernet-->{{No|Realtek PCIe 2.5G}} | <!--Test Distro--> | <!--Comments-->2021 64bit |- | <!--Name-->Minis Forum DeskMini UM300 3300U, UM350 DMAF5 3550H, UM370 and UM700 with 3750H | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->Vega 8 | <!--Audio--> | <!--USB-->{{maybe|USB 3.1 gen 1 and 2}} | <!--Ethernet-->{{No|Realtek PCIe 2.5G}} | <!--Test Distro--> | <!--Comments-->2021 64bit |- | <!--Name-->MinisForum X300 with AMD 3400G | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->Vega 8 | <!--Audio--> | <!--USB-->{{maybe|USB 3.1 gen 1 and 2}} | <!--Ethernet-->{{No|Realtek PCIe 2.5G}} | <!--Test Distro--> | <!--Comments-->2021 64bit |- | <!--Name-->Beelink SER3 GTR4 | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->AMD Vega 3 or 10 | <!--Audio-->HD Audio with codec | <!--USB-->{{maybe|USB3}} | <!--Ethernet-->Realtek RJ45 1GbE | <!--Test Distro--> | <!--Comments-->2020 64bit 3200u or 3750h |- | <!--Name-->AsRock DeskMini X300 | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments-->2020 Ryzen 7 Pro 4750G 5600G |- | <!--Name-->MinisForum Besstar Tech X400 with AMD 4650G | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->AMD | <!--Audio--> | <!--USB-->{{maybe|USB 3.1 gen 1 and 2}} | <!--Ethernet-->{{No|Realtek PCIe 2.5G}} | <!--Test Distro--> | <!--Comments-->2021 64bit - MP1584 - kill NB679 NB679GD-Z=ALTM=AL** QFN-12 IC-REG-DL buck/linear synchronous chip IC with bad usb cables - |- | <!--Name-->Beelink SER4 GTR5 | <!--IDE-->{{N/A}} | <!--SATA-->cant boot from installed SSDs unless its an M.2 | <!--Gfx-->AMD Vega | <!--Audio--> | <!--USB-->{{maybe|USB3}} | <!--Ethernet-->1 or 2 Realtek | <!--Test Distro--> | <!--Comments-->2021 64bit 4700U or 5900HX |- | <!--Name-->MSI PRO DP20Z 5M Mini PC - AMD Ryzen 5 5300G | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet-->{{No|Realtek 2.5G LAN RTL8125}} | <!--Test Distro--> | <!--Comments-->2018-2021 R3 3200G Vega 8 - R5 3400G Vega 11 - Ryzen 5 5600G Vega 7 - Athlon 3000G |- | <!--Name-->Minisforum UM450 | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->Vega | <!--Audio-->HDaudio | <!--USB-->USB3 | <!--Ethernet-->{{No|Realtek 2.5G LAN RTL8125}} | <!--Test Distro--> | <!--Comments-->2022 64bit - Ryzen 4500U - |- | <!--Name-->Gigabyte Brix GB-BRR7-4800 (rev. 1.0) GB-BRR7-4700 (rev. 1.0) GB-BRR5-4500 (rev. 1.0) GB-BRR3-4300 (rev. 1.0) | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB-->{{maybe|}} | <!--Ethernet-->Realtek 2.5G LAN RTL8125 | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->ASUS PN50 mini PC AMD Ryzen 7 4700U | <!--IDE--> | <!--SATA--> | <!--Gfx-->Vega | <!--Audio-->HD audio with codec | <!--USB-->{{maybe|3.1 gen1}} | <!--Ethernet-->{{No|realtek 2.5GbE}} | <!--Test Distro--> | <!--Comments-->2022 64bit - |- | <!--Name-->ASUS PN51-S1 mini PC AMD Ryzen 7 5700U | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->Vega thru dp or hdmi | <!--Audio-->HD audio with codec | <!--USB-->{{maybe|3.1 gen1}} | <!--Ethernet-->{{No|realtek 2.5GbE}} | <!--Test Distro--> | <!--Comments-->2022 64bit - 19v or 19.5v 90w psu round barrel - 32gb ddr4 sodimm - |- | <!--Name-->Minis Forum Bessstar Tech EliteMini B550 | <!--IDE-->{{N/A}} | <!--SATA-->1 x 2.5in and 2 nvme | <!--Gfx-->Vega 8 | <!--Audio--> | <!--USB-->{{maybe|4 usb3.1}} | <!--Ethernet-->{{No|realtek 8125 2.5GbE}} | <!--Test Distro--> | <!--Comments-->2022 64bit AMD 4700G 5700G desktop cpu - 19v 120w round barrel - |- | <!--Name-->ASRock A300 and later X300 Mini itx with Desktop AM4 socket | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->Vega | <!--Audio-->HDAudio | <!--USB-->USB3 | <!--Ethernet-->1GbE | <!--Test Distro--> | <!--Comments-->2022 64bit - choose your own AMD APU GE 35w based - DDR4 - |- | <!--Name-->ASRock 4x4 BOX-5800U Zen 3-based AMD Ryzen 7 5800U 15W - | <!--IDE-->{{N/A}} | <!--SATA-->m.2 slot gen 3 and sata | <!--Gfx-->vega | <!--Audio-->HD audio with codec | <!--USB-->{{maybe|}} | <!--Ethernet-->{{Maybe|1 GbE and 1 2.5GbE}} | <!--Test Distro--> | <!--Comments-->2022 64bit - WiFi 6E - |- | <!--Name-->Topton S500+ Gaming Mini PC - Morefine S500+ 5900HX Mini PC - Minisforum UM590 Ryzen AMD Zen3 Ryzen 9 5900HX 7 5800H 45W - | <!--IDE-->{{N/A}} | <!--SATA-->2 nvme 1 sata | <!--Gfx-->Vega 8 thru HDMI 2.0, DP 1.4, and USB type-C | <!--Audio--> | <!--USB-->{{maybe|usb3.1}} | <!--Ethernet-->{{Maybe|1 realtek rtl 8111h and 1 8125 2.5GbE bg-cg}} | <!--Test Distro--> | <!--Comments-->2022 64bit - 2 sodimm ddr4 3200MHz - |- | <!--Name-->Chuwi RzBox later Ubox | <!--IDE-->{{N/A}} | <!--SATA-->2 nvme | <!--Gfx-->Vega 8 later to 660m vga, dp, hdmi | <!--Audio-->HDaudio | <!--USB-->{{maybe|usb-c usb2}} | <!--Ethernet-->dual gigabit | <!--Test Distro--> | <!--Comments-->2022 2025 64bit amd 5800h 4800h 6600H - 90w psu - |- | <!--Name-->Beelink Mini PC SER5, Trigkey AZW S5, Asus PN52, ZHI BEN MX-JB560, | <!--IDE-->{{N/A}} | <!--SATA-->PCIe3 M.2 2280 nvme | <!--Gfx-->AMD Vega 6 with 1 or 2 hdmi | <!--Audio-->HDAudio | <!--USB-->{{maybe|USB3.0}} | <!--Ethernet-->{{Maybe|Realtek 1GbE}} | <!--Test Distro--> | <!--Comments-->2022 64bit 5500U 5560u 5600U to PRO 5600H 5800H - 19v 3.42W 65W psu - |- | <!--Name-->NIPOGI Kamrui ACEMAGICIAN AM06PRO Dual LAN Mini PC AMD Ryzen 7 5800U, 5 5500U or 5600U/5625U | <!--IDE-->{{N/A}} | <!--SATA-->M.2 and 2.5in sata | <!--Gfx-->Vega 7 | <!--Audio-->HDAudio | <!--USB-->USB3 | <!--Ethernet-->2 GbE ports | <!--Test Distro--> | <!--Comments-->2022 64bit - plastic build - 90w usb-c power - loud at 25W setting - |- | <!--Name-->Topton FU02 Fanless Mini PC AMD Ryzen 7 4700U 5600U 5800U 8 Core 16 Threads | <!--IDE-->{{N/A}} | <!--SATA-->NVMe and 2.5in sata | <!--Gfx-->Vega | <!--Audio-->HDAudio | <!--USB-->4 3.0 with 2 2.0 | <!--Ethernet-->2 x 1G | <!--Test Distro--> | <!--Comments-->2022 64 - 2 ddr4 sodimm slots - fanless with copper cube from cpu to metal sheet which gets warm |- | <!--Name-->Xuu XR1 Lite (5300u 4c 8t) PRO 5400U MAX 5600U | <!--IDE-->{{N/A}} | <!--SATA-->1 NVMe 2242 slot | <!--Gfx-->Vega 6 | <!--Audio-->HDAudio | <!--USB-->2 3.0 | <!--Ethernet-->1G | <!--Test Distro--> | <!--Comments-->2022 64 quiet fan - very small case no expansions - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->MINISFORUM UM690 Venus Series | <!--IDE-->{{N/A}} | <!--SATA-->pcie4 nvme 2280 and 1 sata3 2.5in | <!--Gfx-->680m RNDA2 12CU with 2 hdmi | <!--Audio-->HD Audio with codec | <!--USB-->{{maybe|1 USB4 and 2 USB3.2}} | <!--Ethernet-->{{No|2.5G LAN}} | <!--Test Distro--> | <!--Comments-->2022 64bit 6900hx 8C16T - 2 ddr5 sodimmm - 19v ???W - |- | <!--Name-->Beelink Mini PC GTR6 | <!--IDE-->{{N/A}} | <!--SATA-->PCIe4 | <!--Gfx-->AMD 680M RDNA2 | <!--Audio--> | <!--USB-->USB3.2 | <!--Ethernet-->{{No|Realtek 2.5GbE or intel i225}} | <!--Test Distro--> | <!--Comments-->2022 64bit Ryzen 9 6900HX Zen3+ and a 2gb Radeon 680m 12CU ddr5 sodimm - 19v 120w psu - |- | <!--Name-->Asus PN53, Geekom AS 6, | <!--IDE-->{{N/A}} | <!--SATA-->pcie gen4 nvme and ata 2.5in | <!--Gfx-->680m RNDA2 12CU with 2 hdmi and 1 dp | <!--Audio-->HD Audio with codec | <!--USB-->{{maybe|2 usb-c, 2 USB2.1 and 3 USB3.2}} | <!--Ethernet-->{{No|1G LAN}} | <!--Test Distro--> | <!--Comments-->2022 64bit 6900hx 8C 16T - 2 slots ddr5 sodimmm (64Gb max) - 19v 120W - 4 retained base screws beware ribbon cable - |- | <!--Name-->Micro Computer (HK) Tech Ltd MinisForum UM773 Lite later UM750L slim, GMKtec K2 Mini PC | <!--IDE-->{{N/A}} | <!--SATA-->NVMe PCIe4.0 | <!--Gfx-->RDNA | <!--Audio-->HD Audio | <!--USB-->USB4 | <!--Ethernet-->2.5GbE | <!--Test Distro--> | <!--Comments-->2023 2025 64bit - AMD Zen 3+ (8c 16t) Ryzen 7 7735HS, 7840HS and AMD Ryzen 9 7845HX AMD Ryzen™5 7545U (6c12t) - 19v up to 120w ac adapter - ddr5 sodimm 4800Mhz - |- | <!--Name-->[https://www.asrockind.com/en-gb/4x4 ASrock 4x4 SBC] | <!--IDE-->{{N/A}} | <!--SATA-->sata or nvme | <!--Gfx-->Vega or 680M | <!--Audio-->HDAudio | <!--USB-->USB3 or USB4 | <!--Ethernet-->Realtek 1GbE or intel 2.5GbE | <!--Test Distro--> | <!--Comments-->2022 64bit - |- | <!--Name-->Beelink Mini PC GTR7 SER7 | <!--IDE-->{{N/A}} | <!--SATA-->PCIe4 nvme 2280 up to 2Tb | <!--Gfx-->AMD 780M RDNA3 GPU output on hdmi and dp | <!--Audio-->HDAudio | <!--USB-->USB3.2 | <!--Ethernet-->{{No|1 or 2 2.5GbE}} | <!--Test Distro--> | <!--Comments-->2023 64bit AMD Phoenix APUs Zen 4 CPU Ryzen 7 7840HS or 9 7940HS (8c 16t) - 19v 5.26A 120w psu - del dios setup f7 choose boot - 2 usb-c on back - up to 64gb via 2 ddr5 sodimm slots - |- | <!--Name-->MINISFORUM BD770i Ryzen 7 7745HX (8c16t) or BD795i SE 790i 9 7945HX (16c32t) or F1FXM_MB_V1.1 795M LGA1700 mATX | <!--IDE-->{{N/A}} | <!--SATA-->2 NVMe | <!--Gfx-->Radeon 610m over usb-c, dp or hdmi | <!--Audio-->HDAudio with codec | <!--USB-->USB3 with 2 rear USB2 | <!--Ethernet-->Realtek 2.5G | <!--Test Distro--> | <!--Opinion-->2024 mini-ITX M/B is the first MoDT (Mobile on Desktop) with soldered AMD CPU - 2 dual PCIe4.0 M.2 slots - 2 ddr5 sodimm slots max 5200Mhz - 8pin cpu power - battery not easily replaceable underneath - |- | <!--Name-->Minisforum ms-a1 MS-a2 * 5700G to 8700G apu * 9955HX | <!--IDE-->{{N/A}} | <!--SATA-->2 nvme | <!--Gfx-->AMD 610M | <!--Audio-->HDAudio | <!--USB-->USB3 | <!--Ethernet-->dual 2.5GbE | <!--Test Distro--> | <!--Comments-->2024 64bit - 19v ?A round barrel jack - 2 ddr5 so-dimm slots - |- | <!--Name-->AOOSTAR GT68 | <!--IDE-->{{N/A}} | <!--SATA-->Nvme | <!--Gfx-->680m | <!--Audio-->HDaudio | <!--USB-->USB3 | <!--Ethernet-->2 2.5Gb | <!--Test Distro--> | <!--Comments-->2025 Ryzen7 Pro 6850H, |- | <!--Name-->NextSBC 7840HS | <!--IDE-->{{N/A}} | <!--SATA-->Nvme | <!--Gfx-->AMD 780M 12CU | <!--Audio-->HDAudio with codec | <!--USB-->USB4 and USB 3.2 | <!--Ethernet-->2 GbE | <!--Test Distro--> | <!--Comments-->2025 64bit - 32Gb soldered - |- | <!--Name-->Firebat A6 R7 6800H | <!--IDE-->{{N/A}} | <!--SATA-->nvme | <!--Gfx-->AMD 680M | <!--Audio-->HDaudio | <!--USB-->USB3 | <!--Ethernet-->rtl8169 | <!--Test Distro--> | <!--Comments-->2025 64bit - |- | <!--Name-->Minisforum UM760 7640HS | <!--IDE-->{{N/A}} | <!--SATA-->nvme | <!--Gfx-->AMD 760 | <!--Audio-->HDaudio | <!--USB-->USB4 | <!--Ethernet-->rtl8169 and 2.5Gb | <!--Test Distro--> | <!--Comments-->2025 64bit - |- | <!--Name-->Peladn WO4 Mini PC | <!--IDE-->{{N/A}} | <!--SATA-->nvme | <!--Gfx-->AMD 760 | <!--Audio-->HDaudio | <!--USB-->USB3 | <!--Ethernet-->rtl8169 | <!--Test Distro--> | <!--Comments-->2025 64bit 7640HS - 19v 5.26A 120W - |- | <!--Name-->BossGame M4 Neo 7840HS | <!--IDE-->{{N/A}} | <!--SATA-->nvme | <!--Gfx-->AMD 780 | <!--Audio-->HDaudio | <!--USB-->USB3 | <!--Ethernet-->rtl8169 | <!--Test Distro--> | <!--Comments-->2025 64bit - |- | <!--Name-->Minisforum UM870 || <!--IDE-->{{N/A}} || <!--SATA-->NVme || <!--Gfx-->AMD 780M || <!--Audio-->HDaudio || <!--USB-->USB3 || <!--Ethernet-->2.5GbE || <!--Test Distro--> || <!--Comments-->2025 64bit - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments |- | <!--Name-->GEEKOM A8 Max AI Mini PC AMD Ryzen™ 9 8945HS, Ryzen™ 7 8845HS or 8745HS | <!--IDE-->{{N/A}} | <!--SATA-->NVme | <!--Gfx-->AMD 780M | <!--Audio-->HDAudio with codec | <!--USB-->{{maybe| USB4}} | <!--Ethernet-->{{No|Dual 2.5 G Ethernet ports}} | <!--Test Distro--> | <!--Comments-->2025 64bit - |- | <!--Name-->Beelink SER 9 | <!--IDE-->{{N/A}} | <!--SATA-->NVme | <!--Gfx-->Radeon 890M | <!--Audio-->HDaudio | <!--USB-->USB4 | <!--Ethernet-->{{No| }} | <!--Test Distro--> | <!--Comments-->2025 64bit - Ryzen AI HX 370 strix point - |- | <!--Name-->GMKtec EVO-X2 mini pc | <!--IDE-->{{n/a}} | <!--SATA-->nvme | <!--Gfx-->AMD 8060S iGPU RDNA3.5 RADV GFX1151 | <!--Audio-->HDaudio | <!--USB-->USB4 | <!--Ethernet-->{{No| }} | <!--Test Distro--> | <!--Comments-->2025 64bit - amd ryzen AI Max+ 395 (16c32t) strix halo - |- | <!--Name-->BosGame M5 | <!--IDE-->{{n/a}} | <!--SATA-->nvme | <!--Gfx-->AMD 8060S iGPU RDNA3.5 RADV GFX1151 | <!--Audio-->HDaudio | <!--USB-->USB4 | <!--Ethernet-->{{No| }} | <!--Test Distro--> | <!--Comments-->2025 64bit - amd ryzen AI Max+ 395 (16c32t) - |- | <!--Name-->Steam Machine GabeCube | <!--IDE-->{{N/A}} | <!--SATA-->nvme | <!--Gfx-->semi-custom 1080p amd 7600m like with 28cu 8gb ddr6 gddr 10GFlops | <!--Audio-->hdaudio with codec | <!--USB-->usb3 | <!--Ethernet-->{{maybe|rtl8169}} | <!--Test Distro--> | <!--Comments-->2026 64bit amd 1772 hawk point2 6c12t zen4 avx512 FP7 socket with FCH51 - 16gb ddr5 - |- | <!--Name-->AMD Ryzen AI Halo Developer Platform Workstation | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments-->2026 64bit - amd ryzen AI Max+ 395 (16c32t) - |- | <!--Name-->GMKtec EVO-X1 PRO | <!--IDE--> | <!--SATA-->nvme | <!--Gfx-->AMD 890M with HDMI 2.1 and DP 2.1 | <!--Audio-->HDAudio | <!--USB-->USB4 40G and USB3 10G | <!--Ethernet-->2xIntel | <!--Test Distro--> | <!--Comments-->2026 64bit - AMD Ai 9 HX 470 Gorgon Point 12c 24t - 19v 120w - DDR5 - |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |} ===Server Systems=== [[#top|...to the top]] ====IBM==== {| class="wikitable sortable" width="100%" ! width="15%" |Name ! width="5%" |IDE ! width="5%" |SATA ! width="10%" |Integrated Gfx ! width="10%" |Audio ! width="10%" |USB ! width="10%" |Ethernet ! width="15%" |Test Distro ! width="20%" |Comments |- | <!--Name-->xSeries 206m | <!--IDE-->{{yes}} | <!--SATA-->{{yes}} | <!--Gfx-->{{Maybe|ATI RN50b (VESA only)}} | <!--Audio-->{{n/a}} | <!--USB-->{{yes|USB 2.0 (UHCI/EHCI)}} | <!--Ethernet-->{{no|Broadcom}} | <!--Test Distro-->Nightly Build 2014-09-27 | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- |} ===Motherboard=== [[#top|...to the top]] * Late 2002, USB2.0 added and slightly better AROS sound support (AC97) appeared * 2002-2005 and still, to a limited extent, ongoing [http://en.wikipedia.org/wiki/Capacitor_plague bad capacitors] * Late 2003, ATX PSUs moved from 5V to 12v rails (extra 4pin on motherboard for CPU) * Late 2005, PCI Express replaced AGP and HDAudio replaced AC97 * Late 2007, ATX PSUs added extra 12V PCI-E connectors and 4+4pin for CPUs * Late 2010, USB3.0 appears on motherboards or needing a PCI-E motherboard slot * Late 2014 Hardware USB2 removed from USB3 chipsets ====AMD Sockets==== [[#top|...to the top]] =====Socket 7 (1997/1999)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->1997 VT82C586B (QFP-208) is the first from VIA with DDMA |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2000 VT82C686 has close to excellent DDMA support |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->SiS 5581/5582 SiS 5591/5595 SiS 530 /5595 SiS 600/5595 SiS 620/5595 |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |} =====Socket A 462 (2001/4)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->[http://www.sharkyextreme.com/hardware/motherboards/article.php/2217921/ABIT-NF7-S-nForce2-Motherboard-Review.htm Abit NF7-S] | <!--Chipset-->nForce 2 | <!--ACPI--> | <!--IDE-->2 ports | <!--SATA-->SIL 3112A | <!--Gfx--> | <!--Audio-->{{yes|ALC650 AC97 (Nvidia APU)}} | <!--USB-->{{yes}} | <!--Ethernet-->Realtek RTL 8201LB | <!--Opinion-->Firewire Realtek RTL8801B |- | <!--Name-->ASRock K7NF2 | <!--Chipset-->nforce2 ultra 400 | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA-->{{N/A}} | <!--Gfx-->{{yes|AGP 8x}} | <!--Audio-->CMedia CMI 9761A AC'97 | <!--USB-->{{yes}} | <!--Ethernet-->Realtek 8201 | <!--Opinion--> |- | <!--Name-->ASRock K7S8X | <!--Chipset-->SIS 746FX | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA--> | <!--Gfx-->{{yes|AGP 8x}} | <!--Audio-->{{yes|AC'97 cmedia}} | <!--USB-->{{maybe|USB2.0 works but does not boot}} | <!--Ethernet-->{{yes|SiS900}} | <!--Opinion--> |- | <!--Name-->ASRock K7S41GX | <!--Chipset-->SIS 741GX + DDR 333 | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA--> | <!--Gfx-->{{maybe|onboard sis does not work with vga or vesa but AGP 8x works}} | <!--Audio-->{{yes|AC97 SIS 7012}} | <!--USB-->{{maybe|USB2.0 works but does not boot}} | <!--Ethernet-->{{yes|SiS 900}} | <!--Opinion-->works ok |- | <!--Name-->[http://www.asus.com ASUS A7N8X] | <!--Chipset-->nForce2 | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA-->Silicon Image Sil 3112A | <!--Gfx-->1 AGP slot | <!--Audio-->{{yes|ac97 ALC650}} | <!--USB-->{{yes|ehci USB2.0}} | <!--Ethernet-->{{yes|rtl8201BL - nforce}} | <!--Opinion-->first total support for AROS in 2004/5 - damocles and M Schulz |- | <!--Name-->Biostar M7NCD | <!--Chipset-->nForce2 Ultra 400 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->{{yes|ALC650 AC97}} | <!--USB--> | <!--Ethernet-->{{yes|RTL8201BL}} | <!--Opinion--> |- | <!--Name-->Chaintech 7NJS Ultra Zenith | <!--Chipset-->nForce2 Ultra 400 | <!--ACPI--> | <!--IDE--> | <!--SATA-->Promise PDC 20376 | <!--Gfx--> | <!--Audio-->{{yes|CMI8738}} | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->DFI Lanparty NF2 Ultra | <!--Chipset-->nForce2 Ultra 400 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->{{no|via ac97 VT1616}} | <!--USB--> | <!--Ethernet-->RTL8139C | <!--Opinion--> |- | <!--Name-->ECS N2U400-A | <!--Chipset-->nForce2 Ultra 400 | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->{{no|Cmedia 9379A AC97}} | <!--USB-->{{yes|usb2.0}} | <!--Ethernet-->{{no|VIA VT6103L}} | <!--Opinion--> |- | <!--Name-->Gigabyte GA7N400L | <!--Chipset-->nForce2 Ultra 400 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->1 AGP 8x slot | <!--Audio-->{{yes|AC97 ALC650}} | <!--USB-->2 USB2.0 | <!--Ethernet-->RTL8100C | <!--Opinion--> |- | <!--Name-->[http://www.gigabyte.lv/products/page/mb/ga-8siml Gigabyte 8SIML] | <!--Chipset-->SIS 650 | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA--> | <!--Gfx-->{{maybe|VESA}} | <!--Audio-->{{yes|AC'97}} | <!--USB-->{{maybe|working}} | <!--Ethernet-->{{no|Realtek RTL8100L LAN}} | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Matsonic [http://www.elhvb.com/mobokive/archive/matsonic/manual/index.html Manuals] MS83708E | <!--Chipset-->SIS730 | <!--ACPI--> | <!--IDE-->{{yes|SiS 5513}} | <!--SATA-->{{N/A}} | <!--Gfx-->{{maybe|sis 305 no support use VESA}} | <!--Audio-->{{no|sis7018}} | <!--USB-->{{no|SiS 7001 USB 1.1 only}} | <!--Ethernet-->{{yes|SIS900}} | <!--Opinion-->little support |- | <!--Name-->[http://h10025.www1.hp.com/ewfrf/wc/document?docname=bph07585&lc=en&dlc=en&cc=us&dest_page=softwareCategory&os=228&tool=softwareCategory&query=Pavilion%20742n&product=89232 MSI MS-6367 HP 722n 742n (Mambo) (2001/2)] | <!--Chipset-->Nvidia nforce 220D (2001/2) | <!--ACPI--> | <!--IDE-->{{Yes}} | <!--SATA-->{{N/A}} | <!--Gfx-->GeForce2 AGP works 2D nouveau only | <!--Audio-->{{Maybe|AC97 ADI 1885 no volume control on Units 0-3}} | <!--USB-->{{Yes|4 USB1.1 ports AMD based - front 2 ports iffy}} | <!--Ethernet-->{{No|nForce}} | <!--Opinion-->Tested 20th Aug 2012 NB |- | <!--Name-->MSI K7N2 [http://us.msi.com/index.php?func=proddesc&maincat_no=1&prod_no=546/ Delta ILSR] Delta-L | <!--Chipset-->nForce2 (2002/3) | <!--ACPI--> | <!--IDE-->{{yes|Primary & Secondary ports}} IDE Tertiary port (RAID) | <!--SATA-->2 ports (RAID) | <!--Gfx-->{{yes|when fitted with an agp video card}} | <!--Audio-->{{yes|ac97 ALC650}} | <!--USB-->{{yes}} | <!--Ethernet-->{{yes|rtl8201BL - nforce}} | <!--Opinion-->runs AROS well. Tested with Icaros 1.2.3 |- | <!--Name-->MSI K7N2 Delta2-LSR Platinum | <!--Chipset-->nForce2 (2002/3) | <!--ACPI--> | <!--IDE-->{{yes|Primary & Secondary ports}} IDE Tertiary port (RAID) | <!--SATA-->2 ports (RAID) | <!--Gfx-->{{yes|when fitted with an agp video card}} | <!--Audio-->{{No|ac97 ALC655}} | <!--USB-->{{yes}} | <!--Ethernet-->{{yes|rtl8201BL - nforce}} | <!--Opinion-->runs AROS well. Tested with Icaros 1.2.3 |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->[http://www.sharkyextreme.com/hardware/motherboards/article.php/2204281/Soltek-SL-75MRN-L-nForce2-Motherboard-Review.htm Soltek 75FRN-L] | <!--Chipset-->nForce2 | <!--ACPI--> | <!--IDE-->{{yes|2 ports}} | <!--SATA-->{{N/A}} | <!--Gfx-->AGP slot | <!--Audio-->{{yes|ALC650}} | <!--USB-->{{yes|2 usb2.0}} | <!--Ethernet-->{{yes|Realtek RTL8201BL}} | <!--Opinion-->good support |- | <!--Name-->[http://www.3dvelocity.com/reviews/mach4nf2ultra/mach4.htm XFX Pine Mach4 nForce2 Ultra 400] | <!--Chipset-->nForce2 | <!--ACPI--> | <!--IDE-->{{yes|3 ports}} | <!--SATA-->{{maybe|2 ports VIA VT6240}} | <!--Gfx-->1 AGP 8x slot | <!--Audio-->{{yes|ALC650}} | <!--USB-->{{yes|2 USB2.0}} | <!--Ethernet-->{{yes|RTL8201BL}} | <!--Opinion-->some support |- | <!--Name-->ASUS A7V266 | <!--Chipset-->via KT266A + 8233 | <!--ACPI--> | <!--IDE-->{{no|issues}} | <!--SATA--> | <!--Gfx-->1 AGP slot | <!--Audio-->AC97 with AD1980 codec | <!--USB-->via 8233 | <!--Ethernet-->VIA VT6103 | <!--Opinion-->2002 issues with booting |- | <!--Name-->Asus A7V8X-X | <!--Chipset-->VIA KT400 | <!--ACPI--> | <!--IDE-->{{unk| }} | <!--SATA-->{{N/A}} | <!--Gfx-->{{yes|agp}} | <!--Audio-->{{unk|AC97 with ADI AD1980 codec}} | <!--USB-->{{unk|VIA 8235}} | <!--Ethernet-->{{unk|Realtek 10/100}} | <!--Opinion-->2003 not booting for Socket A for AMD Barton/Thoroughbred/Athlon XP/Athlon/Duron 2.25+ GHz CPU - 3 x DDR DIMM Sockets Max. 3 GB - |- |} =====Socket 754 (2004/5)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Abit NF8-V2 | <!--Chipset-->nForce3 250GB (2004/5) | <!--ACPI--> | <!--IDE-->{{yes|2 ports}} | <!--SATA-->{{maybe|2 ports}} | <!--Gfx-->1 AGP slot x8 | <!--Audio-->ALC658 ac97 | <!--USB-->{{yes|2 USB2.0}} | <!--Ethernet-->{{no|RTL8201C}} | <!--Opinion-->a little support but no Firewire VIA VT6306 |- | <!--Name-->Biostar CK8 K8HNA Pro | <!--Chipset-->nforce3 150 | <!--ACPI--> | <!--IDE--> | <!--SATA-->VT6420 thru ide legacy only | <!--Gfx--> | <!--Audio-->{{no|AC97 ALC655}} | <!--USB--> | <!--Ethernet-->Realtek RTL8110S | <!--Opinion-->Firewire VT6307 no |- | <!--Name-->[http://www.extremeoverclocking.com/reviews/motherboards/Chaintech_ZNF3-150_3.html Chaintech ZNF3-150 Zenith] | <!--Chipset-->nforce3 150 | <!--ACPI--> | <!--IDE-->2 ports | <!--SATA-->{{maybe|Sli3114 SATA via IDE emul}} | <!--Gfx-->1 AGP slot | <!--Audio-->{{no|VIA Envy24PT (VT1720) + VT1616}} | <!--USB-->{{Maybe|2 USB2.0}} | <!--Ethernet-->{{no|Broadcom GbE 5788}} | <!--Opinion-->very little support needs PCI cards but no Firewire VIA VT6306 |- | <!--Name-->DFI Lanparty UT nF3 250GB | <!--Chipset-->nForce3 250gb | <!--ACPI--> | <!--IDE-->2 ports | <!--SATA-->{{maybe|2 ports nForce3 and 2 Marvell SATA PHY}} | <!--Gfx--> | <!--Audio-->{{yes|AC97 ALC850}} | <!--USB-->{{Maybe|2 USB2.0}} | <!--Ethernet-->CK8S - Winfast NF3 250K8AA works and Marvell 88E1111 does not work | <!--Opinion-->2005 some support but no Firewire VIA VT6307 |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Gigabyte GA-K8N | <!--Chipset-->NVIDIA nForce3 150 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->Realtek ALC658 AC97 | <!--USB--> | <!--Ethernet-->Realtek RTL8100C | <!--Opinion-->Firewire TI43AB23 no |- | <!--Name-->Gigabyte K8NNXP | <!--Chipset-->nForce3 150 | <!--ACPI--> | <!--IDE--> | <!--SATA-->Sata sil3512 | <!--Gfx--> | <!--Audio-->ALC658 AC97 | <!--USB--> | <!--Ethernet-->RTl8110S | <!--Opinion-->Firewire TI STB82AA2 no |- | <!--Name-->Gigabyte GA-K8NSNXP | <!--Chipset-->nForce3 250GB | <!--ACPI--> | <!--IDE--> | <!--SATA-->SiI 3512 CT128 Sata Sil3515 | <!--Gfx--> | <!--Audio-->ALC850 AC97 | <!--USB--> | <!--Ethernet-->{{No|Marvel 88E8001}} | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->MSI K8N Neo-FIS2R | <!--Chipset-->nVIDIA NF3-250Gb | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->Realtek 7.1 AC'97 ALC850 | <!--USB--> | <!--Ethernet-->{{No|Marvell 88E1111}} | <!--Opinion--> |- | <!--Name-->[http://techreport.com/articles.x/5748/1 Shuttle AN50R] | <!--Chipset-->nF3-150 | <!--ACPI--> | <!--IDE--> | <!--SATA-->Sil 3112 | <!--Gfx--> | <!--Audio-->ALC650 AC97 | <!--USB--> | <!--Ethernet-->Nvidia nF3 (10/100) Intel 82540EM Gigabit | <!--Opinion-->Firewire VT6307 no |- | <!--Name--> Foxconn WinFast K8S755A | <!--Chipset-->SiS755 + SiS964 (DDR333) | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> {{yes|AC97}} | <!--USB--> | <!--Ethernet--> {{yes|RTL8169}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket 939 (2005)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Asus A8N-LA GeForce 6150 LE | <!--Chipset-->Geforce 6150 (MCP51) + nForce 430 (PC-3200) | <!--ACPI--> | <!--IDE-->{{yes|two ATA 133}} | <!--SATA-->{{maybe|four 3.0GB/s SATAII ports}} | <!--Gfx-->built in or PCI-E x16 | <!--Audio-->Realtek ALC883 HD Audio | <!--USB-->6 USB2.0 | <!--Ethernet-->Realtek RTL 8201CL | <!--Opinion--> |- | <!--Name-->Asus A8N-SLI Premium | <!--Chipset-->NVidia | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{Yes|PCIe slot}} | <!--Audio-->{{Yes|AC97}} | <!--USB-->{{Maybe}} | <!--Ethernet-->{{Yes|nForce LAN but not Marvell}} | <!--Opinion-->Works well |- | <!--Name-->DFI nF4 Ultra-D LanParty - Diamond Flower International sold to BenQ group 2010 | <!--Chipset-->nF4 | <!--ACPI--> | <!--IDE-->2 ports | <!--SATA-->4 ports SATA 2 | <!--Gfx-->2 PCIe x16 slots | <!--Audio-->AC97 with ALC850 codec | <!--USB--> | <!--Ethernet-->Dual Gigabit Ethernet, PCIe by Vitesse VSC8201 PHY nee Cicada 8201, PCI by Marvel 88E8001 | <!--Opinion-->2006 64bit - Four 184-pin DDR Dual-Channel Slots - 1 pci on Ultra, 2 pci on sli, |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus A8V E SE | <!--Chipset-->VIA K8T890 +VT8237R CHIPSET ATX AMD Motherboard with Athlon 64 X2 / Athlon 64 FX / Athlon 64 | <!--ACPI-->{{N/A}} | <!--IDE-->{{Yes}} | <!--SATA-->{{N/A}} | <!--Gfx-->{{N/A}} | <!--Audio-->{{Maybe}} AC97 driver using Realtek ALC850 codec | <!--USB-->{{Yes}} USB 2.0 only | <!--Ethernet-->{{No}} Marvell 88E8053 | <!--Opinion-->Good base but needs additional PCI cards added for better support |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->ASUS A8V Deluxe (2004) | <!--Chipset-->VIA K8T800 Pro (DDR400) | <!--ACPI--> | <!--IDE-->Promise 20378 2 ports | <!--SATA-->2 SATA2 | <!--Gfx--> | <!--Audio-->{{no|VIA VT8233A 8235 8237 AC97}} | <!--USB--> | <!--Ethernet-->{{no|Marvell 88E8001 Gigabit}} | <!--Opinion-->needs extra PCI cards |- |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Test Distro--> | <!--Comments--> |- | <!--Name-->AsRock 939Dual-SATA2 | <!--Chipset-->Ali Uli M1695 PCIe with M1567 AGP | <!--ACPI--> | <!--IDE-->2 ports | <!--SATA-->1 Sata with JMicron JMB360 chip | <!--Gfx-->1 pci-e and 1 agp | <!--Audio-->AC97 with ALC850 codec | <!--USB--> | <!--Ethernet-->Realtek RTL8201CL PHY ULi 10/100 | <!--Opinion-->64bit pci-e and agp combo on board - 4 ddr slots - |} =====Socket AM2 (2006/8) and AM2+ (2007-2010) ===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-M61PME-S2 (rev. 2.x) | <!--Chipset-->NVIDIA® GeForce 6100 / nForce 430 chipset | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{maybe|VESA 2d for vga}} | <!--Audio-->{{yes|HDAudio Realtek ALC662 Audio Codec}} | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus M2N61-AR mini itx | <!--Chipset-->NVIDIA nForce 430 | <!--ACPI--> | <!--IDE-->1 | <!--SATA-->2 | <!--Gfx-->GeForce 6150SE via vga or 1 pci-e slot | <!--Audio-->HD Audio with codec | <!--USB-->Nvidia | <!--Ethernet-->Nvidia | <!--Opinion-->2006 32bit - 1 pci - 2 ddr2 dimm slots non-eec - |- | <!--Name-->asus m2n68-am se2 | <!--Chipset-->nvidia 630a 630/a MCP68SE | <!--ACPI--> | <!--IDE-->1 ports | <!--SATA-->2 ports MCP61 chipset is SATA over IDE, not SATA over AHCI and reports subsystem as 0x1 IDE, not 0x6 SATA | <!--Gfx-->{{Yes|nvidia 7025 2d and 3d thru vga}} | <!--Audio-->{{Yes|hd audio with realtek alc662 codec}} | <!--USB-->{{Yes| }} | <!--Ethernet-->{{Yes|nForce chipset RTL 8201CP}} | <!--Opinion-->2007 64bit Phenom IIX2, Athlon 64 LE X2, Sempron, and Phenom FX processors - ddr2 667Mhz ram max 4Gb - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-MA770-UD3 (rev. 1.0) | <!--Chipset-->AMD 770 with SB700 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes| }} | <!--Gfx-->pci-e | <!--Audio-->{{yes|ALC888 codec }} | <!--USB-->{{yes|USB2}} | <!--Ethernet-->{{yes|rtl8169 8111C later 8111D}} | <!--Opinion-->Good support for AM2+ / AM2 with 4 ddr2 ram - 4 x PCI Express x1, 2 x PCI slots - firewire T.I. TSB43AB23 chip no support - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus M3A32-MVP Deluxe | <!--Chipset-->AMD 790FX RD790 + SB600 | <!--ACPI--> | <!--IDE--> | <!--SATA-->{{No|Marvell 88SE6121 SATA II}} | <!--Gfx-->pci-e 1.1 support | <!--Audio-->{{No|HD Audio ADI® AD1988}} | <!--USB--> | <!--Ethernet-->{{No|Marvell 88E8056}} | <!--Opinion--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->ASROCK N68-S N68C-S | <!--Chipset-->AMD based nForce 630a | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA-->{{yes|slimline DVD drive works}} | <!--Gfx-->{{maybe|GF 7025 use vesa}} | <!--Audio-->{{yes|HDAudio for VIA 1708S VT1705}} | <!--USB-->{{Maybe|echi usb 2.0}} | <!--Ethernet-->{{no|RTL8201EL / 8201CL - nforce}} | <!--Opinion-->2008 unbuffered 1066Mhz ddr2 ram - N68C-S may need noacpi added to grub boot line to disable pci temporarily to run as it cannot get to [PCI] Everything OK - |- | <!--Name-->Asus M2N68-AM Plus | <!--Chipset-->Athlon 64, Sempron, Athlon 64 X2, Athlon 64 FX with nvidia 630a | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->no vga, pci-e slot only | <!--Audio-->{{yes|HD Audio with ALC662 codec}} | <!--USB--> | <!--Ethernet-->{{no|RTL8211CL Gigabit LAN}} | <!--Opinion-->adding "noacpi noapic noioapic" to the GRUB options - Dual channel DDR2 1066, 800, 667 MHz - |- | <!--Name-->Gigabyte GA-M68M-S2 (1.0) S2P (2.3) S2L GA-M68SM-S2 (1.x) | <!--Chipset-->nForce 630a chipset | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->NVIDIA® GeForce 7025, vga (s2 and s2p), dvi (s2l) | <!--Audio-->ALC883 (S2), ALC888B (S2P), ALC662 (S2L), | <!--USB--> | <!--Ethernet-->RTL 8201CL (S2), 8211CL (S2P), 8211BL (S2L), | <!--Opinion-->2008 64bit possible with AMD AM2+ CPU on AM2 motherboard, the system bus speed will downgrade from HT3.0(5200MHz) to HT1.0(2000 MT/s) spec |- | <!--Name-->ASUS M2N68-VM | <!--Chipset-->nForce 630a (MCP68PVNT) | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->Nvidia GeForce ® 7050PV hdmi, dvi and vga | <!--Audio-->HD audio VIA 1708B codec | <!--USB--> | <!--Ethernet-->RTL 8211C | <!--Opinion-->2008 64bit - ddr2 800Mhz |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket AM3 White socket (2010/11)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Gigabyte GA-MA74GM-S2 GA-MA74GM-S2H | <!--Chipset-->740g with sb710 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes|bios IDE}} | <!--Gfx-->Radeon 2100 and pci-e slot | <!--Audio-->ALC888 (r1.x),ALC888b (r2.0), ALC888B (rev4.x) | <!--USB-->USB2 | <!--Ethernet-->rtl8169 Realtek 8111C later 8111D | <!--Opinion-->2010 64bit - 2 x 1.8V DDR2 DIMM sockets max 8 GB - Micro ATX Form Factor 24.4cm x 23.4cm - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->[http://www.vesalia.de/e_aresone2011.htm Aresone 2011] | <!--Chipset-->760g | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{Yes}} | <!--Gfx-->{{Maybe|no Radeon HD3000 driver yet<br>vesa driver works<br>and add PCIe card}} | <!--Audio-->{{Yes|HD Audio}} | <!--USB-->{{Yes|USB2.0}} | <!--Ethernet-->{{yes}} | <!--Opinion-->Good support - 4 DDR3 memory sockets - |- | <!--Name-->Foxconn A76ML-K 3.0 | <!--Chipset-->AMD 760g rev3.0 | <!--ACPI--> | <!--IDE-->{{Yes|1 }} | <!--SATA-->{{Yes|4 in IDE mode }} | <!--Gfx-->HD3000 with pci-e slot | <!--Audio-->HDAudio with ALC662-GR codec | <!--USB-->USB2 | <!--Ethernet-->rtl8169 rtl8111E | <!--Opinion-->2011 64bit - 2 ddr3 slots - 2 pci slots - |- | <!--Name-->GA-MA770T-UD3P (rev. 1.0 to 1.4) | <!--Chipset-->amd 770 with sb710 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{yes|4 sata}} | <!--Gfx-->pci-e | <!--Audio-->{{yes|HDAudio with Realtek ALC888 codec}} | <!--USB-->{{yes| }} | <!--Ethernet-->{{yes|rtl8168 rtl8111c/d}} | <!--Opinion-->2011 64 - 4 ddr3 dimm slots - |- | <!--Name-->Gigabyte GA-MA770-UD3 (rev. 2.0 2.1) | <!--Chipset-->AMD 770 with SB700 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes| }} | <!--Gfx-->pci-e | <!--Audio-->{{yes|ALC888 codec }} | <!--USB-->{{yes|USB2}} | <!--Ethernet-->{{yes|rtl8169 8111C later 8111D}} | <!--Opinion-->Good support for AM3 with 4 ddr2 ram - 4 x PCI Express x1, 2 x PCI slots - firewire T.I. TSB43AB23 chip no support - |- | <!--Name-->Asus M4A785TD-M PRO | <!--Chipset-->785G and SB710 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{Maybe|ide legacy}} | <!--Gfx-->{{Maybe|ATI Radeon HD 4200 - use vesa}} or pci-e 2.0 slot | <!--Audio-->{{Yes|HD Audio}} | <!--USB-->{{Yes| }} | <!--Ethernet-->{{Yes| }} | <!--Opinion-->Good support with 1366 ddr3 ram - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->ASUS M4A88T-I Deluxe ITX | <!--Chipset-->AMD 880G with AMD SB710 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->Three SATA 3Gbps | <!--Gfx-->Radeon HD 4350 GPU with HDMI and DVI or One 16x PCI-Express 2.0 | <!--Audio-->HDAudio with Realtek ALC889 | <!--USB-->6 x USB 2, 2 x USB 3 | <!--Ethernet-->{{No|Realtek RTL8112L}} | <!--Opinion-->2014 64bit - 2 SODIMM DDR3 slots max 8GB |- | <!--Name-->Asus M4A88T-M Version E5907 E5826 | <!--Chipset-->AMD 880G SB710 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->Radeon 4250 | <!--Audio-->HD Audio with VIA VT 1708S codec | <!--USB--> | <!--Ethernet-->Realtek rtl8169 8111E | <!--Opinion-->2010 64bit - |- | <!--Name-->GigaByte 890GPA-UD3H | <!--Chipset-->AMD 890GX together with SB850 | <!--ACPI--> | <!--IDE--> | <!--SATA-->Yes | <!--Gfx-->use pci-e nvidia | <!--Audio-->Maybe - ALC892 rev. 1.0, ALC892 rev 2.1, ALC889 rev. 3.1 | <!--USB-->Yes | <!--Ethernet-->Yes | <!--Opinion-->works well overall |- | <!--Name-->Gigabyte GA-890FXA-UD7 | <!--Chipset-->AMD 890FX with SB850 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes|IDE }} | <!--Gfx--> | <!--Audio-->ALC889 (rev 2.x) | <!--USB-->{{Yes|AMD USB2 but limited with NEC D720200F1 USB3}} | <!--Ethernet-->2 x Realtek 8111D | <!--Opinion-->2012 64bit - XL-ATX Form Factor 32.5cm x 24.4cm - 4 ddr3 slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI 890GXM-G65 | <!--Chipset-->890GX + SB750 | <!--ACPI--> | <!--IDE--> | <!--SATA-->{{Maybe|legacy}} | <!--Gfx-->{{Maybe|ATI 4290 built-in (vesa)}} | <!--Audio-->{{Maybe|ALC889 DD GR}} HD Audio crackles | <!--USB-->{{Yes}} | <!--Ethernet-->{{Yes|RTL 8169}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->ASRock N68-VS3 FX | <!--Chipset-->NVIDIA® GeForce 7025 / nForce 630a | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 Sata2 | <!--Gfx-->Integrated NVIDIA® GeForce 7025 | <!--Audio-->HD Audio with VIA® VT1705 Codec | <!--USB-->USB2 | <!--Ethernet-->Realtek PHY RTL8201EL | <!--Opinion-->2010 64bit - 2 x DDR3 DIMM slots - |- | <!--Name-->MSI GF615M-P35 MS-7597 | <!--Chipset-->NVIDIA® nForce 430 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->GeForce 6150SE | <!--Audio-->{{Maybe|HD Audio with Realtek® ALC888S}} | <!--USB-->{{No|freezes}} | <!--Ethernet-->{{No|Realtek 8211CL}} | <!--Opinion-->2010 64bit |- | <!--Name-->Gigabyte GA-M68MT-S2 | <!--Chipset--> nForce 630a | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->NVIDIA® GeForce 7025 vga | <!--Audio-->ALC888B (1.3), ACL887 (3.1), | <!--USB--> | <!--Ethernet-->RTL8211CL (all) | <!--Opinion-->2010 64bit possible, AMD AM3 CPU on this motherboard, the system bus speed will downgrade from HT3.0 (5200MT/s) to HT1.0 (2000 MT/s) spec |- | <!--Name-->Gigabyte GA-M68MT-S2P | <!--Chipset--> nForce 630a | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->NVIDIA® GeForce 7025 vga | <!--Audio-->ALC888B (1.x 2.x), ALC889 (3.0), ALC888B/889 (3.1), | <!--USB--> | <!--Ethernet-->RTL8211CL (all) | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus M4N78 PRO | <!--Chipset-->NVIDIA GeForce 8300 | <!--ACPI--> | <!--IDE-->1 xUltraDMA 133/100 | <!--SATA-->6 xSATA 3 Gbit/s ports | <!--Gfx-->Integrated NVIDIA® GeForce® 8 series GPU with 1 PCIe 2.0 slot | <!--Audio-->HD Audio with VIA1708S 8 -Channel codec | <!--USB-->12 USB 2.0 ports (8 ports at mid-board, 4 ports at back panel) | <!--Ethernet-->NVIDIA Gigabit | <!--Opinion-->4 x DIMM, Max. 16 GB, DDR2 1200(O.C.)/1066*/800/667 ECC,Non-ECC,Un-buffered Memory - ATX Form Factor 12 inch x 9.6 inch ( 30.5 cm x 24.4 cm ) - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |} =====Socket AM3+ Black socket (2012/15)===== *095W FX-6300 FD6300WMHKBOX (bulldozer SSE4.1 AVX) 970 mobos with FX-8320E 8core Black Editions FD832EWMHKBOX FX-8370E (Vishera/Piledriver) *125W FX-6310 (bulldozer) 970 mobos with FX-8320 FX-8350 FX-8370 (Vishera/Piledriver) *220W 990FX mobos with FX-9000 FX-9370 FX-9590 {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->ASUS M5A78L-M LX3 | <!--Chipset-->AMD 760G with SB710 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{Yes|bios IDE mode}} | <!--Gfx-->HD3000 with pci-e slot | <!--Audio-->HDAudio with ALC887, V? ALC892 codecs | <!--USB-->USB2 | <!--Ethernet-->{{No|Qualcomm Atheros 8161/8171 add realtek 8111? pci-e card}} | <!--Opinion-->2012 64bit - uATX Form Factor 9.6 inch x 7.4 inch ( 24.4 cm x 18.8 cm ) - 2 x DIMM, Max. 16GB, DDR3 - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-78LMT-S2P | <!--Chipset-->AMD 760G and SB710 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{yes|6 SATA2 ports}} | <!--Gfx-->GT240 and a nv7900gs, both pci-e | <!--Audio-->{{Maybe|ALC889 (r3.1), ALC??? (rev. 4.0), ALC887 (r5.x)}} | <!--USB-->4 USB2 | <!--Ethernet-->{{Maybe|Realtek 8111E (r3.1), Atheros (rev4.0), Atheros (r5.x) }} | <!--Opinion-->2012 offers very poor control over its EFI vs. BIOS booting partition features |- | <!--Name-->Gigabyte GA-78LMT-USB3 (r3.0), (r4.1 Blue board), (r5.0 dark board), (rev6 dark mobo) | <!--Chipset-->AMD 760G and SB710 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes|Bios IDE mode for SATA2 on early ones}} | <!--Gfx-->AMD HD3000, pci-e GT240 and a nv7900gs | <!--Audio-->{{Maybe|ALC??? (r3.0), ALC887 (r4.1), VIA VT2021 (r5.0), Realtek® ALC892 codec (rev6) }} | <!--USB-->{{yes|AMD USB2 but not VIA® VL805 USB3}} | <!--Ethernet-->Realtek GbE | <!--Opinion-->2013 64bit - Micro ATX Form Factor 24.4cm x 24.4cm - 4 x DDR3 DIMM sockets - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI 760GM | <!--Chipset-->ATI 760G plus SB710 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{yes| }} | <!--Gfx-->HD3000 Use Vesa | <!--Audio-->{{Maybe|P33 VT1705; P34, P21 and P23 (FX) MS7641 v3.0 ALC887, E51 ALC892}} | <!--USB-->{{yes| }} | <!--Ethernet-->{{Yes|Realtek}} | <!--Opinion-->P23 issues with audio ALC887 crackles thru earphones - |- | <!--Name-->Gigayte GA-MA770T-UD3P (rev. 3.1) | <!--Chipset-->amd 770 with sb710 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata | <!--Gfx-->pci-e slot | <!--Audio-->HDaudio with Realtek ALC888/892 codec | <!--USB--> | <!--Ethernet-->rtl8169 rtl8111d/e | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->ASRock 890FX Deluxe5 Extreme3 | <!--Chipset-->AMD 890FX + AMD SB850 or SB950 (Extreme3) | <!--ACPI--> | <!--IDE-->{{Yes}} | <!--SATA-->{{Yes}} | <!--Gfx-->{{N/A}} | <!--Audio-->{{Maybe|ALC892}} | <!--USB-->{{Yes}} | <!--Ethernet-->{{Yes|RTL8111E rtl8169}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus M5A97 R2.0 EVO | <!--Chipset-->AMD 970 and SB950 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->Asmedia SATA Controller | <!--Gfx-->n/a | <!--Audio-->HDAudio with Realtek ALC887 (LE), ALC887 (Regular), ALC892 (EVO) codec | <!--USB-->4 USB 2.0 and 2 Asmedia USB3.0 Controller | <!--Ethernet-->Realtek 8111F | <!--Opinion--> |- | <!--Name-->Gigabyte GA-970A-D3 | <!--Chipset-->AMD 970 with SB950 | <!--ACPI--> | <!--IDE-->{{Yes| }} | <!--SATA-->{{Yes|IDE mode}} | <!--Gfx-->pci-e | <!--Audio--> ALC??? (rev. 1.0/1.1), ALC887 (rev1.2), VIA VT2021 codec (rev 1.3 1.4 and rev3.0) | <!--USB-->{{yes|AMD USB2 but not Etron EJ168 chip (USB3)}} | <!--Ethernet-->Realtek GbE 8111E (all revisions), | <!--Opinion-->2015 64bit - ATX Form Factor 30.5cm x 22.4cm - 4 x 1.5V DDR3 DIMM sockets - |- | <!--Name-->MSI 970 Gaming | <!--Chipset-->970FX SB950 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->Realtek® ALC1150 Codec | <!--USB-->6 usb2 with 2 USB3 VIA VL806 Chipset | <!--Ethernet-->Killer E2205 Gigabit LAN | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus M5A99X EVO | <!--Chipset-->990X - RD980 with SB920 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->2 pci-e gen ? | <!--Audio-->HDAudio with ALC892 codec | <!--USB--> | <!--Ethernet-->rtl8169 realtek 8111e | <!--Opinion-->2012 64bit - |- | <!--Name-->Gigabyte GA-990XA-UD3 | <!--Chipset-->AMD 990 with SB950 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes| }} | <!--Gfx--> | <!--Audio-->ALC889 (rev 1.x, 3.0, 3.1), | <!--USB-->{{yes|AMD USB2 not 2 x Etron EJ168 chips for USB3}} | <!--Ethernet-->realtek rtl8169 8111e | <!--Opinion-->2012 64bit - ATX Form Factor; 30.5cm x 24.4cm - 4 ddr3 slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====AMD Fusion (2011/14)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | 1.2GHz single Bobcat Fusion C30 + Hudson M1 | ACPI | IDE | SATA | AMD 6250 | Audio | USB | Ethernet | <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | Asus E35M1-M PRO uATX | 1.6GHz 18W AMD Fusion E-350 dual core + Hudson M1 | ACPI | {{N/A}} | SATA | AMD 6310 - no HD driver yet | ALC887 VD2 | USB | RTL8111E | 2011 64bit does not support AVX or SSE 4.1 - EFI bios - pci slot - |- | Asus E35M1-I Deluxe miniITX | 1.6GHz dual AMD Fusion E350 + Hudson M1 + DDR3 | ACPI | {{N/A}} | SATA | AMD 6310 - no HD driver yet | ALC892 | USB | Realtek 8111E | 2011 64bit does not support AVX or SSE 4.1 - no support for Atheros AR5008 on a Mini PCI-E - 1 pci slot - |- | ASRock E350M1 / USB3 (also version with USB3.0 added) | 1.6GHz dual AMD Fusion E350 + Hudson M1 | ACPI | {{N/A}} | SATA - 4 SATA3 | {{Maybe|AMD 6310 - use vesa with hdmi and dvi}} | {{Yes|Audio ALC892 playback but no HDMI output}} | USB - 4 USB2.0 and 2 USB3.0 | {{Yes|rtl8169 for Realtek rtl8111E}} | 2011 64bit does not support AVX or SSE 4.1 - 1 pci-e 2.0 x4 slot - f2 or del bios, f11 boot select - |- | <!--Name-->Gigabyte GA-E350N-USB3 mini-ITX | <!--Chipset--> Hudson M1 FCH | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 SATA3 | <!--Gfx--> plus HDMI, DVI | <!--Audio-->ALC892 | <!--USB-->2 NEC USB3.0 with 4 USB2.0 | <!--Ethernet-->rtl8169 for Realtek rtl8111E | <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - 1 pci slot - |- | <!--Name-->Gigabyte GA-E350N Win8 V1.0 | <!--Chipset-->Hudson M1 FCH A45 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 SATA3 | <!--Gfx-->{{maybe|Use VESA - AMD 6310 plus HDMI, DVI}} | <!--Audio-->{{yes|ALC887 playback through headphones but not thru hdmi}} | <!--USB-->{{maybe|4 USB2.0 needs more testing}} | <!--Ethernet-->{{yes|rtl8169 for Realtek 8111e}} | <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - works well but need to test with sata hard disk |- | <!--Name-->MSI E350IA-E45 | <!--Chipset-->e-350 + Hudson M1 + DDR3 | <!--ACPI-->no support | <!--IDE-->{{N/A}} | <!--SATA-->4 Sata3 ports | <!--Gfx-->AMD 6310 gpu | <!--Audio-->ALC HDA | <!--USB-->6 USB2.0 and 2 USB3.0 through NEC 720200 chipset | <!--Ethernet-->Realtek RTL8111E | <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->ASUS E45M1-M PRO | <!--Chipset-->E450 APU with Hudson M1 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->ALC887 | <!--USB--> | <!--Ethernet-->Realtek | <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - |- | <!--Name-->ASUS E45M1-I Deluxe | <!--Chipset-->E-450 together | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->ALC892 | <!--USB--> | <!--Ethernet-->Realtek 8111E | <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket FM1 (2011/13)===== On board Graphic on CPU - HD6410D, HD6530D, HD6550D, {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->ASUS F1A55-M LE | <!--Chipset--> with AMD A55 FCH (Hudson D2) | <!--ACPI--> | <!--IDE--> | <!--SATA-->6 x SATA 3Gbit/s port(s), blue Support Raid 0, 1, 10, JBOD | <!--Gfx-->PCI-e 2.0 slot or Integrated AMD Radeon™ HD 6000 in Llano APU | <!--Audio-->Realtek® ALC887 Audio CODEC | <!--USB-->6 USB2.0 ports | <!--Ethernet-->Realtek 8111E rtl8169 | <!--Opinion-->2012 2011 64bit does not support AVX or SSE 4.1 - A-Series/E2- Series APUs up to 4 cores - 2 x DIMM, Max. 32GB, DDR3 2250(O.C.)/1866/1600/1333/1066 MHz Non-ECC, Un-buffered Memory Dual Channel Memory Architecture - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket FM2 White Socket (2012/13)===== Onboard Gfx on CPU - HD6570, HD7480D, HD7540D, {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset-->A75 A85X | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2012 64bit does not support AVX or SSE 4.1 - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket FM2 Plus Black socket (2013/15)===== Onboard Gfx on CPU - HD6570, HD7480D, HD7540D, {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset-->A88X | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket AM1 FS1b socket (2014/1x)===== 5350 4 core Jaguar cores 2GHz with Integrated AMD Radeon R Series Graphics in the APU Kabini [Radeon HD 8400] Later Beema APU with 2/4 core Puma (slightly updated Jaguar) cores, GCN graphics and a compute capable Radeon core, along with a brand new AMD security processor and FT3 BGA packaging (probably best avoided for long term survival). {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->ASUS AM1I-A | <!--Chipset--> | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->HD Audio Realtek® ALC887-VD | <!--USB--> | <!--Ethernet-->Realtek 8111GR 8168 | <!--Opinion-->2011 64bit may support AVX or SSE 4.1 - |- | <!--Name-->MSI AM1I | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->HD Audio ALC887 | <!--USB--> | <!--Ethernet-->Realtek 8111G | <!--Opinion--> |- | <!--Name-->MSI AM1M | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->HD Audio ALC887 | <!--USB--> | <!--Ethernet-->Realtek 8111G | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->BGA FT3 AM1x |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket AM4 FM3 Summit Ridge Zen Zen+ (2016/22)===== Jim Keller’s group designed x86 Zen CPU - new and covering the same AM4 platform/socket for desktop Zen will also shift from Bulldozer’s Clustered Multithreading (CMT) to Simultaneous Multithreading (SMT, aka Intel’s Hyperthreading). CMT is the basis for Bulldozer’s unusual combination of multiple integer cores sharing a single FPU within a module, so the move to SMT is a more “traditional” design for improving resource usage Trusted Platform Module, or fTPM, that Windows 11 requires. Ryzen processors using a firmware TPM are causing stutters, even when doing mundane tasks. To enable TPM 2.0 on your AMD system please follow the steps below. <pre> Power on system and press DEL or F2 to get into the BIOS. Navigate to Advanced\CPU Configuration. Enable AMD fTPM switch. Press F10 to save changes. </pre> {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Asus ROG Crosshair VI Hero | <!--Chipset-->X370 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e 3.0 (1x16 or 2x8) | <!--Audio-->SupremeFX audio features an S1220 codec | <!--USB--> | <!--Ethernet-->Intel I211 | <!--Opinion-->Ryzen 7 1800X 1700X |- | <!--Name-->Biostar X370gtn Itx Am4 | <!--Chipset-->AMD X370 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio-->HDAudio with ALC892 | <!--USB--> | <!--Ethernet-->Realtek Dragon LAN RTL8118AS | <!--Opinion--> 2 ddr4 slots |- | <!--Name-->Gigabyte GA-AX370 K7 | <!--Chipset--> X370 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio-->HDAudio with 2 x Realtek® ALC1220 codec 0x10EC, 0x0295 | <!--USB--> | <!--Ethernet-->1 intel and 1 E2500 | <!--Opinion--> 4 ddr4 slots |- | <!--Name-->MSI Xpower Gaming Titanium | <!--Chipset--> X370 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio-->8-channel Realtek 1220 Codec 0x10EC, 0x0295 | <!--USB-->ASMedia® ASM2142 and amd cpu | <!--Ethernet-->1 x Intel® I211AT Gigabit LAN | <!--Opinion--> 2 ddr4 slots |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus Prime B350 Plus ATX | <!--Chipset-->B350 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> x PCIe 3.0/2.0 x16 (x16 mode) | <!--Audio-->Realtek® ALC887 8-Channel | <!--USB--> | <!--Ethernet-->Realtek® RTL8111H | <!--Opinion-->Ryzen 5 1600x 1600 1500X 1400 - 4 x DIMM Max 64GB, DDR4 up to 2666MHz ECC and non-ECC Memory - ATX 12 inch x 9.35 inch ( 30.5 cm x 23.7 cm ) - 2 pci |- | <!--Name-->Asus PRIME B350M-A/CSM Micro ATX | <!--Chipset-->AMD B350 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio-->HDaudio with | <!--USB--> | <!--Ethernet-->Realtek LAN | <!--Opinion-->Ryzen 3 1300x 1200 1100 |- | <!--Name-->AsRock Pro4 AB350 | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->2 PCIe 3.0 x16, 4 PCIe 2.0 x1 | <!--Audio-->Realtek ALC892 | <!--USB--> | <!--Ethernet-->Realtek | <!--Opinion-->2017 64bit - |- | <!--Name-->ASRock AB350 Gaming-ITX/ac | <!--Chipset--> B350 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio--> | <!--USB--> | <!--Ethernet-->Intel LAN | <!--Opinion--> |- | <!--Name-->MSI B350 Tomahawk Arctic Mortar | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->1 x PCIe 3.0 x16 (x16 mode) | <!--Audio-->Realtek ALC892 | <!--USB--> | <!--Ethernet-->Realtek RTL8111H | <!--Opinion-->white and grey colours - 2 pci-e and 2 pci slots - m.2 in middle - atx 12 in by 9.6 in and matx versions - |- | <!--Name-->Jginyue M-ATX B350M-TI | <!--Chipset-->B350 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Jginyue B350I-Plus ITX | <!--Chipset-->B350 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->ASRock A320M-ITX MINI ITX Rev1.0 Rev2 Rev2.1 | <!--Chipset-->A320 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2018 |- | <!--Name-->Asus PRIME A320M-C R2.0 rev1.1 A320M-K | <!--Chipset-->A320 A/B300 SFF | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->PCIe 3.0 | <!--Audio-->HD audio with Realtek ALC887 alc897 CODEC | <!--USB-->2 usb 3.1 gen 1 | <!--Ethernet-->Realtek 8111E | <!--Opinion-->2019 64bit - 3rd/2nd/1st Gen AMD Ryzen™ / 2nd and 1st Gen AMD Ryzen™ with Radeon™ Vega |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI A320M-A PRO MicroATX | <!--Chipset-->AMD A320 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->pci-e 3.0 | <!--Audio-->HDAudio Realtek® ALC892 | <!--USB-->USB3 | <!--Ethernet-->Realtek® 8111H | <!--Opinion-->2019 64bit - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus ROG X399 Zenith Extreme | <!--Chipset-->AMD X399 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio--> supremefx s1220 | <!--USB--> | <!--Ethernet-->intel | <!--Opinion-->Threadripper 1950X 1920X 1900X TR4 skt |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->AsRock Fatality X470 Gaming K4 mATX | <!--Chipset-->X470 | <!--ACPI--> | <!--IDE--> | <!--SATA-->nvme | <!--Gfx-->pci-e rebar possible | <!--Audio--> | <!--USB--> | <!--Ethernet-->intel | <!--Opinion--> |- | <!--Name-->Asrock Fatal1ty X470 Gaming-ITXac AMD AM4 | <!--Chipset-->AMD X470 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet-->intel | <!--Comments--> |- | <!--Name-->ASUS ROG STRIX X470-I GAMING AM4 ITX Motherboard | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus B450-I Gaming | <!--Chipset-->AMD B450 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->high VRM temps - raven ridge 14nm+ like 2200G 2400G |- | <!--Name-->AsRock B450 Gaming K4 | <!--Chipset-->B450 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> alc892 | <!--USB--> | <!--Ethernet--> | <!--Opinion--> 4 ddr4 slots - low VRM thermals 3900x 3950x |- | <!--Name-->Gigabyte B450 I Aorus Pro Wifi | <!--Chipset-->AMD B450 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->1 nvme pcie3 with 4 sata | <!--Gfx-->pcie | <!--Audio-->HDAudio with Realtek® ALC1220-VB codec | <!--USB--> | <!--Ethernet-->Intel LAN | <!--Opinion-->very high vrm temps |- | <!--Name-->Jginyue B450i Gaming ITX | <!--Chipset-->B450 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata3 - none nvme | <!--Gfx-->pcie3 | <!--Audio-->HDAudio | <!--USB--> | <!--Ethernet-->1G | <!--Opinion-->2021 64 2nd 3rd AMD - 2 ddr4 dimm slots |- | <!--Name-->MSI b450 tomahawk max | <!--Chipset--> b450 | <!--ACPI--> | <!--IDE-->{{n/A}} | <!--SATA--> | <!--Gfx-->PCIe 3.0 | <!--Audio-->HD audio with Realtek® ALC892 Codec | <!--USB--> | <!--Ethernet-->Realtek 8111H | <!--Opinion--> |- | <!--Name-->MSI B450 Pro Carbon | <!--Chipset-->B450 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> ALC codec | <!--USB--> | <!--Ethernet-->Intel LAN | <!--Opinion--> |- | <!--Name-->MSI B450-A PRO | <!--Chipset-->B450 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->ALC892 | <!--USB--> | <!--Ethernet-->rtl8169 8111h | <!--Opinion--> |- | <!--Name-->MSI B450I GAMING Plus AC ITX | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2019 - 2nd and 3rd gen AMD - 2 ddr4 slots - |- | <!--Name-->MSI B450 GAMING PLUS MAX | <!--Chipset-->B450 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->HDAudio with Realtek® ALC892/ALC897 Codec | <!--USB-->USB3 | <!--Ethernet-->rtl8169 8111H | <!--Opinion--> |- | <!--Name-->MAXSUN AMD Challenger B450M M-ATX (aka Soyo) | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->ASRock X570 PHANTOM GAMING-ITX/TB3 Mini ITX AM4 | <!--Chipset-->X570 | <!--ACPI--> | <!--IDE--> | <!--SATA-->nvme | <!--Gfx-->PCIe 4.0 | <!--Audio--> ALC1200 | <!--USB--> | <!--Ethernet-->Intel LAN | <!--Comments--> |- | <!--Name-->Asus ROG Crosshair VIII Dark Hero | <!--Chipset-->AMD X570 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> SupremeFX7.1 codec | <!--USB--> | <!--Ethernet-->Intel® I211-AT and Realtek® RTL8125-CG 2.5G LAN | <!--Opinion--> |- | <!--Name-->Asus ROG Strix X570-I Gaming Mini ITX AM4 Motherboard | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI MPG X570 Gaming Plus | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> alc1220 codec | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus ROG Strix B550-i AM4 ITX Motherboard | <!--Chipset--> | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2022 - |- | <!--Name-->Jginyue Jingyue B550i Gaming itx | <!--Chipset-->B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->3 with 1 nvme | <!--Gfx-->1 pci-e 4 | <!--Audio-->HDAudio alc | <!--USB--> | <!--Ethernet-->1G | <!--Comments-->2022 64bit max of Ryzen 5500 (c t), 5600, 5600g (6c12t) - 2 ddr4 |- | <!--Name-->Asrock B550 PHANTOM GAMING ITX/AX | <!--Chipset-->AMD B550 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> pci-e | <!--Audio-->HDAudio with alc1220 codec | <!--USB-->USB3 | <!--Ethernet-->{{no|intel 2.5G}} | <!--Comments--> |- | <!--Name-->AsRock B550M-ITX/ac | <!--Chipset-->B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->HDAudio with Realtek ALC887 ALC897 Audio Codec | <!--USB--> | <!--Ethernet-->Realtek Gigabit LAN | <!--Opinion-->2022 - 2 ddr4 slots |- | <!--Name-->AsRock ASRock B550M-HDV | <!--Chipset-->B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->nvme and sata3 | <!--Gfx-->pci-e 4.0 | <!--Audio-->HDAudio with Realtek ALC887 or ALC897 Audio Codec unknown | <!--USB-->usb3 | <!--Ethernet-->{{yes|rtl8169 Realtek rtl8111h Gigabit LAN}} | <!--Opinion-->2022 - 2 ddr4 slots - 1 pcie x1 slot - |- | <!--Name-->Asus ROG STRIX B550-A GAMING | <!--Chipset-->B550 | <!--ACPI--> | <!--IDE--> | <!--SATA-->PCIe Gen4 x4 & SATA3 | <!--Gfx-->pci-e 4 | <!--Audio--> supremefx S1220A | <!--USB--> | <!--Ethernet-->{{No|Intel® I225-V 2.5Gb}} | <!--Opinion--> |- | <!--Name-->Gigabyte AMD B550I AORUS PRO AX Mini-ITX rev 1.0 | <!--Chipset-->AMD B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->2 nvme pci-e3 with 4 sata3 | <!--Gfx-->pci-e | <!--Audio-->Realtek® ALC1220-VB codec | <!--USB--> | <!--Ethernet-->{{no|Realtek® 2.5GbE LAN}} | <!--Opinion-->2021 2 x DDR4 DIMM sockets 1Rx8/2Rx8/1Rx16 - |- | <!--Name-->Gigabyte B550 AORUS ELITE AX V2 ATX | <!--Chipset-->B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->PCI-e 4.0 DP and hdmi | <!--Audio-->HDAudio ALC1200 | <!--USB-->USB3 USB 3.2 Gen1 Type-C | <!--Ethernet-->{{No|2.5GbE LAN}} | <!--Opinion-->2022 64bit- finer tuning than A520's - AMD Ryzen 5000 Series/ 3rd Gen Ryzen and 3rd Gen Ryzen with Radeon Graphics CPU - Dual Channel ECC/ Non-ECC Unbuffered DDR4, 4 DIMMs - |- | <!--Name-->Gigabyte B550M DS3H mATX | <!--Chipset--> B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->2 NVMe | <!--Gfx-->PCI-e 4.0 | <!--Audio-->HDaudio ALC887 | <!--USB-->USB3 | <!--Ethernet-->realtek rtl8118 | <!--Opinion-->2021 64bit - 4 ddr4 dimms - |- | <!--Name-->MSI MPG B550 GAMING PLUS ATX | <!--Chipset--> B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->PCI-e 4.0 | <!--Audio-->HDAudio ALC892 | <!--USB-->USB 3 | <!--Ethernet-->rtl8169 Realtek 8111H | <!--Opinion-->2022 64bit - 3rd Gen AMD Ryzen Processors - 4 dimm ddr4 - |- | <!--Name-->MSI MAG B550 TOMAHAWK ATX | <!--Chipset--> B550 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe 1 x M.2, Socket 3, M Key (up to Type 22110) and 1 x M.2, Socket 3, M Key (Type 2242/2260/2280) | <!--Gfx-->PCI-e 4.0 with dp and hdmi | <!--Audio-->HDaudio ALC1200 | <!--USB-->USB3 1 x USB 3.1 Type-C and 1 x USB 3.1 Type-A | <!--Ethernet-->Realtek RTL8125B and Realtek RTL8111H | <!--Opinion-->2022 64bit - 4 Dimm slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Jginyue A520M-H mATX | <!--Chipset-->A520 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> old bios with random issues with APU ryzens - |- | <!--Name-->Gigabyte A520M S2H mATX | <!--Chipset-->AMD A520 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->HDAudio | <!--USB--> | <!--Ethernet-->Realtek 1GbE | <!--Opinion-->2022 64bit Zen3 65W and up - 2 ddr4 - |- | <!--Name-->Gigabyte A520I AC mITX mini-itx | <!--Chipset-->AMD A520 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio-->HDAudio | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2022 64bit Zen3 65W and up 5600G (6c12t) or 5700G (8c16t) - 2 ddr4 dimm slots - |- | <!--Name-->MSI A520M-A PRO mATX | <!--Chipset-->A520 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe 1 x M.2, Socket 3, M Key (Type 2242/2260/2280) | <!--Gfx-->PCI-e 3.0 | <!--Audio-->HDAudio ALC892 | <!--USB-->USB3 | <!--Ethernet-->rtl8169 rtl8111H | <!--Opinion-->2022 64bit - 2 ddr4 dimm slots - 3rd Gen AMD Ryzen Desktop and AMD Ryzen 4000 G-Series CPU |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |} ===== (Socket AM5 LGA1718 Zen4 Zen5 Zen6 2022/27)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Asrock Steel Legend | <!--Chipset-->x670e | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->PCI-e rnda2 | <!--Audio-->HD audio | <!--USB-->USB3 | <!--Ethernet--> | <!--Opinion-->2022 64bit - ddr5 ecc (10 chip) and non-ecc (8 chips) 64Gb @ 6000Mhz or 128GB @ 4800Mhz - |- | <!--Name-->Asrock TaiChi | <!--Chipset-->x670e | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->PCI-e rnda2 | <!--Audio-->HD Audio | <!--USB-->USB4 with Thunderbolt 4 equivalent | <!--Ethernet-->{{No|Realtek killer E3000 2.5GbE}} | <!--Opinion-->2022 64bit - ddr5 ecc (10 chip) and non-ecc (8 chips) |- | <!--Name-->Asus ROG Crosshair Hero | <!--Chipset-->x670e | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe rnda2 | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2022 64bit |- | <!--Name--> | <!--Chipset-->x670e | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->rnda3 | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2022 64bit 7950x3d 120W, 7900 7800 7600 90W |- | <!--Name--> | <!--Chipset-->x670e | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->rnda3 | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2022 64bit |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus B650E-I | <!--Chipset-->B650 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->pci-e 5 | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2023 - better sound with an actual AMP, PCIe 5, USB-C display outs - |- | <!--Name--> | <!--Chipset-->x650 B650 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->x650 B650 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->x650 B650 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MAXSUN AMD Challenger B650M WIFI M-ATX (aka Soyo) | <!--Chipset-->B650 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI b650i mini itx | <!--Chipset-->B650 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->NVMe | <!--Gfx-->pci-e 4 | <!--Audio--> | <!--USB--> | <!--Ethernet-->Realtek | <!--Opinion-->2023 - front panel connectors at the back of the board - dead rear nvme slot and a drained CMOS battery as the CMOS button being pressed during shipping - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset-->A620M Zen4 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->A620M | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->A620M | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->A620M | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> Zen5 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> Zen6 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> || <!--Chipset--> || <!--ACPI--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Opinion-->2026 FP8 Zen 6 Medusa Point 4bigC, 4 econC, 2lpC, 8coreGPU - |- | <!--Name--> || <!--Chipset--> || <!--ACPI--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Opinion-->2026 FP10 Zen 6 Medusa Point 4bigC, 4 econC, 2lpC, 8coreGPU - |- |} ===== (Zen7 AM6 2027/3x)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} ===== (Zen AM 203x/3x)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} ====Intel Sockets==== [[#top|...to the top]] =====Socket 370 (2000/2)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Intel D815EEA | <!--Chipset-->866Mhz P3 and i815 chipset | <!--ACPI--> | <!--IDE-->{{Yes}} | <!--SATA-->{{N/A}} | <!--Gfx-->{{Yes|Nvidia AGPx8 6200LE added}} | <!--Audio-->{{N/A}} | <!--USB-->{{Yes|2 USB1.1}} | <!--Ethernet-->{{N/A}} | <!--Opinion-->Tested AspireOS 1.7, simple basic board with useful 5 PCI slots |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |} =====Socket 478 (2002/4)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->[http://translate.google.co.uk/translate?hl=en&sl=zh-CN&u=http://detail.zol.com.cn/motherboard/index46381.shtml&prev=/search%3Fq%3Dc.865pe.l%2Bmotherboard%26client%3Dfirefox-a%26hs%3DsZB%26rls%3Dorg.mozilla:en-US:official Colorful Technology C.865PE-L Silver Fighter Warrior V2.3] | <!--Chipset-->865PE | <!--ACPI-->{{dunno| }} | <!--IDE-->{{Yes|tested with CDROM}} | <!--SATA-->{{dunno| }} | <!--Gfx-->{{Maybe|AGP slot}} | <!--Audio-->{{Yes|ALC650 AC97}} | <!--USB-->{{Yes|USB 1.1 and 2.0}} | <!--Ethernet-->{{Yes|RTL 8100 8139}} | <!--Opinion-->Still testing with NB (Nightly Build) May 2013 |- | <!--Name-->Intel 845 | <!--Chipset-->865P | <!--ACPI--> | <!--IDE-->{{Yes}} | <!--SATA--> | <!--Gfx-->{{No|intel 800}} | <!--Audio-->{{No|AC97 AD1985}} | <!--USB-->{{Yes|USB1.1 and USB2.0}} | <!--Ethernet-->{{No|e1000}} | <!--Opinion-->Tested ICAROS 1.3 |- | <!--Name-->Intel 845 | <!--Chipset-->865GC | <!--ACPI--> | <!--IDE-->{{Yes}} | <!--SATA--> | <!--Gfx-->{{No|intel 865 Extreme Graphics 2}} | <!--Audio-->{{No|AC97 AD1985}} | <!--USB-->{{Yes|USB1.1 and USB2.0}} | <!--Ethernet-->{{No|e1000}} | <!--Opinion-->Tested ICAROS 1.3 |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket LGA775 s775 (2005/8)===== an industry standard DDR2 module could in theory contain fallback JEDEC, intel XMP and AMD EPP configuration data Intel PC CL5 ram modules but an "AMD" CL5 ram module the BIOS cannot read the AMD EPP info on the SPD (Serial Presence Detect) but can recognize the CL5 timing info in the JEDEC data table. PC BIOS auto configures for the AMD ram module and boots normally. an AMD PC CL6 ram modules but an "INTEL" CL6 ram module the BIOS cannot read the INTEL XMP info on the SPD but can recognize the CL6 timing info in JEDEC data table. PC BIOS auto configures for the AMD ram module and boots normally. an INTEL PC needs CL6 ram modules but have an "AMD" CL4 ram module. INTEL BIOS cannot read the AMD EPP info on the SPD but can recognize the CL4 timing info in JEDEC data table. PC BIOS recognizes module timings as incompatible an refuses to boot. entirely separate issue if the RAM module timing specs are incompatible.(i.e. CL4 RAM in a "CL6 only" PC) {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Abit AG8 | <!--Chipset-->P915 + ICH6R | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 ports SATA1 | <!--Gfx-->1 PCIe x16 Slot | <!--Audio-->Realtek ALC658 AC97 | <!--USB-->4 USB2.0 | <!--Ethernet-->Realtek 8110S-32 | <!--Opinion-->2004 32bit - Firewire TI 4200R7T no |- | <!--Name-->MSI 915 Neo2 | <!--Chipset-->P915 + ICH6R | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 ports SATA1 | <!--Gfx-->1 PCIe x16 Slot | <!--Audio-->CMI 9880L HD Audio | <!--USB-->4 USB2.0 | <!--Ethernet-->{{no|Broadcomm BCM5751 PCIe}} | <!--Opinion-->Firewire VIA VT6306 no |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus P5GC P5GC-MX | <!--Chipset-->P945GC Lakeport-GC + ICH7R northbridge | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 SATA1 3.0 Gbit/s ports | <!--Gfx-->1 PCIe 1.1 slot | <!--Audio-->HD Audio with ALC662 codec | <!--USB-->{{yes|2 usb2.0}} | <!--Ethernet-->{{no|atheros L2}} | <!--Opinion-->2005 32bit - 3 pci slots - 4 x 240-pin DIMM Sockets max. 4GB DDR2 667/533 non-ECC - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Foxconn PC45CM-SA 45CM-S | <!--Chipset-->945GC with ICH7 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 sata2 ports | <!--Gfx-->{{Yes|pcie 1.0 slot with gma950 integrated}} | <!--Audio-->{{Yes|HD audio with aLC883 codec playback}} | <!--USB-->{{Yes|}} | <!--Ethernet-->{{Yes|realtek 8139 8100sc}} | <!--Opinion-->2 dimm slots 667mhz max 4gb - can be found in Advent desktops - 2 pci-e and 2 pci - core 2 duo only e6xxx - Micro ATX (9.6” x 8.8”) - |- | <!--Name-->Gigabyte GA-81945GM MFY-RH | <!--Chipset-->Intel® 945GM Express with ICH7M-DH | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->{{Yes|GMA950 VGA15 and PCI-e 1.0 slot}} | <!--Audio-->{{Yes|HD Audio with ALC880 codec playback only rear port}} | <!--USB-->{{Yes|4 usb 2.0}} | <!--Ethernet-->{{No|Intel PRO1000PL 82573L Gigabit Ethernet}} | <!--Opinion-->2006 MoDT term “Mobile on DeskTop.”, low TDP CPUs to work on desktop form-factor motherboards. mATX Micro ATX 24.4cm x 24.4cm - 2 DDR2 dimm 1.8v slots with 4Gb max - will not boot if PCI2 slot occupied - |- | <!--Name-->Gigabyte GA-945 GCM S2C | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->{{yes|ALC662 (1.x)}} | <!--USB--> | <!--Ethernet-->{{yes|8101E Rtl 8169 (1.x)}} | <!--Opinion--> |- | <!--Name-->Gigabyte GA945-GCM S2L | <!--Chipset-->945GC with ICH7 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 SATA1 ports | <!--Gfx-->PCi-E slot | <!--Audio-->{{Maybe|Intel HD Audio with ALC662 codec 2/4/5.1-channel (1.x)}} | <!--USB-->{{Yes|4 USB2.0}} | <!--Ethernet-->{{Yes|Realtek 8111c 8169 (1.x)}} | <!--Opinion-->2 x 1.8V DDR2 DIMM 4GB DDR2 memory max - 2 PCI-e and 2 PCI - Micro ATX form factor; 24.4cm x 19.3cm - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI 945P Neo-F rev 1.0 | <!--Chipset-->P945 + ICH7 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 SATA1 ports | <!--Gfx-->PCie 1.0 slot | <!--Audio-->ALC662 HDA | <!--USB-->4 USB2.0 | <!--Ethernet-->8110SC (rtl8169) | <!--Opinion--> |- | <!--Name-->MSI 945P Neo2-F rev 1.2 | <!--Chipset-->P945 + ICH7 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 SATA1 ports | <!--Gfx-->PCie 1.0 slot | <!--Audio-->ALC850 AC97 | <!--USB-->4 USB2.0 | <!--Ethernet-->8110SC (rtl8169) | <!--Opinion--> |- | <!--Name-->Gigabyte GA-P31-DS3L | <!--Chipset-->P31 with ICH7 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCI Express x16 | <!--Audio-->HD Audio with ALC888 codec | <!--USB-->4 USB 2.0 | <!--Ethernet-->Realtek 8111B | <!--Opinion-->DDR2 800Mhz up to 4Gb 4 x 240 pin - 3 PCI - ATX 12.0" x 8.3" - |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus P5KPL-AM /PS | <!--Chipset-->G31 with ICH7 | <!--ACPI--> | <!--IDE--> | <!--SATA-->4 xSATA 3 Gbit/s ports | <!--Gfx-->PCIe 1.1 with integrated Intel® GMA 3100 | <!--Audio-->HD Audio with VIA VT1708B with ALC662 codec | <!--USB--> | <!--Ethernet-->Realtek RTL8102EL 100/10 LAN with Realtek RTL8111C Gigabit LAN | <!--Opinion-->2 x 2 GB DDR2 Non-ECC,Un-buffered DIMMs with 2 PCI - Intel Graphics Media Accelerator - |- | <!--Name-->Asus P5KPL/EPU | <!--Chipset-->G31 with ICH7 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->Pci-e 1.0 slot | <!--Audio-->{{Yes|HD audio with ALC887 codec}} | <!--USB--> | <!--Ethernet-->{{Yes|RTL8169 Realtek 8111C}} | <!--Opinion-->Tested - 4 240-pin DIMM, Max. 4 GB - 4 pci-e and 3 pci - ATX Form Factor 12 inch x 8.2 inch ( 30.5 cm x 20.8 cm ) - |- | <!--Name-->Gigabyte GA-G31M ES2L | <!--Chipset-->G31 plus ICH7 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{Yes|Intel GMA 3100 2d}} | <!--Audio-->{{Maybe|ALC883 (1.x), ALC883/888B (2.x)}} | <!--USB--> | <!--Ethernet-->{{Maybe|RTL8111C (1.x), Atheros 8131 (2.x)}} | <!--Opinion-->reduces DRAM capacity to 4GB |- | <!--Name-->ASRock G31M-S r1.0 G31M-GS | <!--Chipset-->G31 + ICH7 | <!--ACPI--> | <!--IDE--> | <!--SATA-->{{maybe|4 sata2}} | <!--Gfx-->{{maybe|GMA 3100 2d not 3d}} | <!--Audio-->{{yes|ALC662}} | <!--USB-->{{yes|4 USB2.0}} | <!--Ethernet-->{{partial|rtl8169 RTL8111DL 8169 (for -GS) RTL8102EL (for -S)}} | <!--Opinion-->2007 64bit Core2 - 2 DDR2 800 max 8Gig AMI bios MicroATX - |- | <!--Name-->ASRock G31M-S r2.0 | <!--Chipset-->G31 + ICH7 | <!--ACPI--> | <!--IDE--> | <!--SATA-->{{maybe|4 sata2}} | <!--Gfx-->{{maybe|GMA 3100 2d not 3d}} | <!--Audio-->{{yes|ALC662}} | <!--USB-->{{yes|4 USB2.0}} | <!--Ethernet-->{{yes|RTL 8111DL 8169}} | <!--Opinion-->2008 64bit core2 - 2 DDR2 800 max 8Gig MicroATX |- | <!--Name-->[http://www.intel.com/cd/channel/reseller/apac/eng/products/desktop/bdb/dg31pr/feature/index.htm Intel DG31PR] | <!--Chipset-->iG31 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->{{maybe|3100 but can use PCIe 1.1 slot}} | <!--Audio-->{{yes|ALC888 playback}} | <!--USB--> | <!--Ethernet-->{{yes|RTL8111B Rtl 8169}} | <!--Opinion-->good support |- | <!--Name--> | <!--Chipset-->Intel G33 Express Chipset with ich9 southbridge | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->Intel 3100 powervr tile based | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2008 64bit - embedded on Core 2 Quad, Core 2 Duo, Pentium Dual-Core CPUS with Integrated GPU Intel GMA 3100 - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->ASUS P5G41T-M LX | <!--Chipset-->G41 + ICH8 + DDR3 | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA-->{{maybe}} | <!--Gfx-->{{yes|X4500 some 2d only)}} | <!--Audio-->ALC887 | <!--USB-->3 USB2.0 | <!--Ethernet-->{{no|Atheros L1c AR8131}} | <!--Opinion-->reduces maximum supported memory ddr3 from 16 to 8GB 2 dimm slots non-EEC - demotes the PCIe controller mode from revision 2.0 (5.0GT/s) to revision 1.1 (2.5GT/s |- | <!--Name-->Gigabyte GA-G41MT S2 | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->VT1708S (1.3), ALC887-VD2 (1.4), ALC887 (2.1), | <!--USB--> | <!--Ethernet-->Atheros AR8151 l1c (1.x 2.x), | <!--Opinion--> |- | <!--Name-->Gigabyte GA-G41MT S2PT | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->ALC887 (1.0), VIA (2.0), ALC887 (2.1) | <!--USB--> | <!--Ethernet-->RTL8111E (1.x), Atheros AR8151 l1c (2.1), | <!--Opinion--> |- | <!--Name-->Gigabyte GA-G41MT D3 | <!--Chipset-->G41 + ICH7 | <!--ACPI--> | <!--IDE-->1 Port | <!--SATA-->4 Ports | <!--Gfx-->{{yes|GMA X4500 2d only and pci-e 1.1 slot}} | <!--Audio-->{{yes|ALC888B}} | <!--USB-->4 ports + headers | <!--Ethernet-->{{yes|RTL8111 D/E}} | <!--Opinion--> |- | <!--Name-->Gigabyte GA-P41T D3P | <!--Chipset-->G41 + ICH7 with Intel Core 2 Duo (E6xxx) CPU | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4ports | <!--Gfx-->GMA X4500 2d | <!--Audio-->ALC888 889/892 | <!--USB-->4 ports | <!--Ethernet-->RTL 8111C or D/E | <!--Opinion--> |- | <!--Name-->Intel DG41AN Classic | <!--Chipset-->iG41 + | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 ports | <!--Gfx-->X4500 2d | <!--Audio-->ALC888S ALC888VC | <!--USB-->4 ports | <!--Ethernet-->8111E | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->AsRock P5B-DE | <!--Chipset-->P965 + ICH8 | <!--ACPI--> | <!--IDE--> | <!--SATA-->{{Maybe|works ide legacy}} |<!--Gfx-->{{Yes|with PCI-E 1.1 slot}} | <!--Audio-->{{Yes|HD Audio via VT1708S}} | <!--USB-->{{Yes}} | <!--Ethernet-->{{Yes|RTL8169}} | <!--Opinion-->2006 works well |- | <!--Name-->Asus P5B SE | <!--Chipset-->965 intel | <!--ACPI--> | <!--IDE-->{{Yes| }} | <!--SATA-->{{Yes| }} | <!--Gfx-->{{N/A}} | <!--Audio-->{{Yes|HD Audio ALC662 codec}} | <!--USB-->{{Yes}} | <!--Ethernet-->{{No| }} | <!--Opinion-->works well except ethernet |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus P5W DH Deluxe P5WDG2 WS PRO | <!--Chipset-->975X | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->2 ports | <!--Gfx-->2 PCIe x16 slots | <!--Audio-->ALC882 AND LATER ADI 1988B | <!--USB-->2 USB2.0 | <!--Ethernet-->{{No|Marvell 88E8052 88E8053}} | <!--Opinion-->Firewire TI TSB43AB22A no |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Abit IP35 | <!--Chipset-->P35 Express + ICH9R | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->6 ports | <!--Gfx--> | <!--Audio-->ALC888 HDA | <!--USB-->4 USB2.0 | <!--Ethernet-->two RTL8110SC | <!--Opinion-->Firewire Texas TSB43 AB22A no |- | <!--Name-->MSI P35 Neo F FL MS-7630 rev 1 | <!--Chipset-->Intel P35 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->pci-e 1.1 support | <!--Audio-->HD Audio ALC888 | <!--USB--> | <!--Ethernet-->Realtek | <!--Opinion-->Base model of this range of P35 mobos |- | <!--Name-->GA-P35-DS3 | <!--Chipset-->P35 and ICH9 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->4 ports | <!--Gfx--> | <!--Audio-->HDAudio with Realtek ALC889A codec | <!--USB--> | <!--Ethernet-->rtl8169 Realtek 8111B | <!--Opinion-->2008 - 4 x 1.8V DDR2 DIMM sockets max 8 GB - |- | <!--Name-->GA-EP35-DS3 (rev. 2.1) | <!--Chipset-->Intel® P35 + ICH9 Chipset | <!--ACPI--> | <!--IDE-->{{unk|}} | <!--SATA-->{{unk|4 }} | <!--Gfx-->pci-e | <!--Audio-->{{unk|Realtek ALC889A codec }} | <!--USB-->{{yes | }} | <!--Ethernet-->{{yes|rtl8169 Realtek 8111B}} | <!--Opinion-->good |- | <!--Name-->Abit IX38 Quad GT | <!--Chipset-->X38 / ICH9R Chipset | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->6 ports | <!--Gfx-->PCI-E 2.0 slot | <!--Audio--> HD Audio ALC888 | <!--USB-->4 USB2.0 | <!--Ethernet-->Realtek RTL 8110SC 8169SC | <!--Opinion-->Firewire Texas TSB 43AB22A no |- | <!--Name-->Gigabyte X38-DQ6 | <!--Chipset-->X38 / ICH9R Chipset | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->6 ports | <!--Gfx-->PCI-E 2.0 slot | <!--Audio-->ALC889A HDA | <!--USB-->4 USB2.0 | <!--Ethernet-->twin 8111B 8169 | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Gigabyte GA-EP45 DS3 (2008) | <!--Chipset-->P45 + ICH9 or ICH10 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->6 x SATA 3Gbit/s (SATAII0, SATAII1, SATAII2, SATAII3, SATAII4, SATAII5) | <!--Gfx-->two PCI-E v2.0 x16 slots support splitting its 16 PCIe 2.0 lanes across two cards at x8 transfers | <!--Audio-->HD Audio with ALC888 or ALC889A codec | <!--USB-->6 USB2.0 | <!--Ethernet-->2 x Realtek 8111C chips (10/100 /1000 Mbit) | <!--Opinion-->4 x 1.8V DDR2 DIMM sockets non-EEC |- | <!--Name-->MSI P45 Platinum (2008) | <!--Chipset-->P45 + ICH9 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->6 sata2 ports | <!--Gfx-->two PCI-E x16 v2.0 slots | <!--Audio-->ALC888 HD Audio | <!--USB-->6 USB2.0 | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->G45 + | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->adds Intel’s GMA X4500HD graphics engine to P45 Express features | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->G43 + | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->GMA X4500 2d | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->removes HD video acceleration from the G45’s features |- | <!--Name-->Asus P5E Deluxe | <!--Chipset--> X48 with ICH9 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->HD Audio with ADI 1988B codec | <!--USB--> | <!--Ethernet-->Marvell 88E8001 | <!--Opinion--> |- | <!--Name-->GigaByte GA-X48 DQ6 | <!--Chipset-->X48 plus ICH9R | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->8 ports | <!--Gfx-->two PCI-E x16 v2.0 slots | <!--Audio-->ALC889A | <!--USB-->8 USB2.0 | <!--Ethernet-->RTL 8111B 8169 | <!--Opinion-->Firewire TSB43AB23 no - ICH9 pairs with Intel’s 3-series (X38, P35, etc.) chipsets, in addition to the X48 Express, but excluding the G35 Express |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Gigabyte EP43-DS3L and Gigabyte GA-EP43-UD3L | <!--Chipset-->P43 with ICH10 | <!--ACPI--> | <!--IDE-->1 port | <!--SATA-->6 x SATA 3Gbit/s connectors | <!--Gfx-->1 x PCI Express x16 slot PCI Express 2.0 standard | <!--Audio-->HD Audio with ALC888 codec | <!--USB--> | <!--Ethernet-->realtek 8111C | <!--Opinion-->4 x 1.8V DDR2 DIMM sockets - 4 pcie x1 - 2 pci - ATX Form Factor; 30.5cm x 21.0cm |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Gigabyte 73-pvm-s2h rev.1.0 | <!--Chipset-->NVIDIA GeForce 7100 nForce 630i | <!--ACPI--> | <!--IDE-->{{Yes|1 port}} | <!--SATA-->{{yes|3 ports SATA2}} | <!--Gfx-->{{Maybe|Vesa 2d GeForce 7100 (vga /hdmi/dvi), 1 PCIe x16 Slot }} | <!--Audio-->{{Yes|Realtek ALC889A MCP73}} | <!--USB-->{{Yes|7 USB2.0}} | <!--Ethernet-->{{no|RTL 8211B MCP73}} | <!--Opinion-->Firewire Not, tested with Icaros Desktop 2.0.3 MCP73 is a single chip solution in three different versions |- | <!--Name-->Nvidia 7150 630i | <!--Chipset-->intel based nForce 630i (MCP73) | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA-->{{maybe|ide legacy}} | <!--GFX-->GF 7150 | <!--Audio-->{{yes|HD AUDIO ALC883}} | <!--USB-->{{yes|ohci echi}} | <!--Ethernet-->{{no|RTL8201C}} | <!--Opinion-->being tested |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->pci-e 2.0 x16 | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> the MCP73PV or the GeForce 7050/nForce 630i |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->the MCP73S or the GeForce7025/nForce 630i |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->the MCP73V or the GeForce 7025/nForce 610i |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Atom SOC (2008/2x)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->D945CLF | <!--Chipset-->N230 single core | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA--> | <!--Gfx-->{{yes|GMA945}} | <!--Audio-->{{yes|ALC662}} Skt 441 | <!--USB-->{{yes|uhci and ehci}} | <!--Ethernet-->{{yes|rtl8169}} | <!--Opinion-->works very well |- | <!--Name-->[http://www.clusteruk.com iMica D945GCKF2 mobo] | <!--Chipset-->Intel Atom N330 Dual Core | <!--ACPI-->wip | <!--IDE-->{{yes|IDE}} | <!--SATA-->{{maybe}} | <!--Gfx-->{{yes|gma}} | <!--Audio-->{{yes|HD AUDIO}} | <!--USB-->{{yes|uhci ehci}} | <!--Ethernet-->{{yes|rtl8169}} | <!--Opinion--> |- | <!--Name-->D945GSEJT + Morex T1610 | <!--Chipset-->Atom 230 with 945GSE | <!--ACPI--> | <!--IDE-->{{yes}} | <!--SATA-->{{maybe}} | <!--Gfx-->{{yes|GMA900 vga but issues with DVI output}} | <!--Audio-->{{yes|HDAudio with ALC662 codec}} | <!--USB-->{{yes| }} | <!--Ethernet-->{{yes|RTL8169 8111DL}} | <!--Opinion-->small size, runs off 12V |- | <!--Name-->ASUS AT3N7A-I | <!--Chipset-->Atom N330 Nvidia ION | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{maybe|3 ports legacy IDE}} | <!--Gfx-->{{yes|nouveau cube cube 2 45 quake 3 }} | <!--Audio-->{{yes|HD Audio with VIA 1708S codec playback}} | <!--USB-->{{yes}} | <!--Ethernet-->{{yes|RTL8169 device}} | <!--Opinion--><ref>http://www.youtube.com/watch?v=EAiJpvu73iw</ref> good but can freeze randomly at times |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->D410PT 45nm pinetrail | <!--Chipset-->D410 and NM10 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{maybe|ide legacy}} | <!--Gfx-->{{maybe|GMA3150}} | <!--Audio-->{{yes|ALC262 or ALC66x odd clicks}} | <!--USB-->{{yes}} | <!--Ethernet-->{{yes|RTL8111DL}} | <!--Opinion-->some support |- | <!--Name-->45nm pinetrail | <!--Chipset-->D510 and NM10 + GMA3150 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->GMA3150 | <!--Audio-->ALC888B or ALC66x | <!--USB-->{{yes}} | <!--Ethernet-->RTL8111DL | <!--Opinion-->some support |- | <!--Name-->Gigabyte GA-D525TUD (rev. 1.0 1.2 1.5) | <!--Chipset-->D525 NM10 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->gma 3150 | <!--Audio-->HDAudio ALC887 | <!--USB--> | <!--Ethernet-->rtl8169 rtl8111f | <!--Opinion-->2012 64 - 2 ddr3 dimm slots max 8g - Mini-ITX Form Factor; 17.0cm x 17.0cm - |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- |} =====Socket 1366 (2009/10)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Asus P6T DELUXE | <!--Chipset-->x58 + ICH10 and Intel 1st gen. (Nehalem/Lynnfield) Core i7 (8xx) CPU | <!--ACPI--> | <!--IDE-->{{yes|1 port}} | <!--SATA-->4 ports | <!--Gfx-->2 PCIe x16 (r2.0) slots | <!--Audio-->ADI AD2000B HD Audio | <!--USB-->{{yes|4 USB2.0}} | <!--Ethernet-->{{no|Marvell 88E8056 Gigabit}} | <!--Opinion-->Firewire VIA VT6308 no |- | <!--Name-->gigabyte ex58 ds | <!--Chipset--> x58 + ICH10 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet-->Realtek 8111D rtl8169 | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket 1156 (2010)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->Acer Aspire M3910 | <!--Chipset-->i3 | <!--ACPI--> | <!--IDE--> | <!--SATA-->{{unk| }} | <!--Gfx-->{{maybe|VESA intel HD}} | <!--Audio-->{{unk|HDAudio with Realtek ALC}} | <!--USB-->{{yes| }} | <!--Ethernet-->{{unk| Realtek}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-H55M-S2H | <!--Chipset-->H55 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->PCIe slot | <!--Audio-->{{Yes|ALCxxx playback}} ALC888B (Rev1.x) | <!--USB-->{{Yes| }} | <!--Ethernet-->{{Yes|RTL8111D}} (Rev 1.x) | <!--Opinion-->Tested but no support for WLAN Realtek 8188su |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI H55M-E33 v1.0 | <!--Chipset-->E7636 M7636 H55 chipset so older i3/i5/i7 system | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->{{yes|HD Audio ALC889}} | <!--USB--> | <!--Ethernet-->{{Yes|PCI-E Realtek 8111DL}} | <!--Opinion-->Works well |- | <!--Name-->Asus P7P55D | <!--Chipset-->P55 | <!--ACPI--> | <!--IDE-->{{unk| }} | <!--SATA-->{{unk| }} | <!--Gfx-->pci-e | <!--Audio-->{{maybe | via codec}} | <!--USB-->{{unk| }} | <!--Ethernet-->{{maybe |rtl8169 Realtek RTL8111B/C RTL8112L }} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket LGA 1155 H2 (2010/13)===== {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->ASUS P8H61-I LX R2.0 | <!--Chipset-->H61 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata | <!--Gfx-->1 pci-e slot | <!--Audio-->{{unk|HDAudio via7018s codec}} | <!--USB-->USB3 | <!--Ethernet-->{{yes|rtl8169 8111f}} | <!--Opinion-->2013 64bit up to intel ivybridge cpus - 2 ddr3 dimm slots - |- | <!--Name-->Asus P8H61-I/RM/SI mini-itx | <!--Chipset--> | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->2 sata | <!--Gfx-->pci-e 2 | <!--Audio-->{{unk|HDAudio via7018s codec}} | <!--USB--> | <!--Ethernet-->{{yes|rtl8169 8111f}} | <!--Opinion-->2013 64bit up to i3-2010 - OEM board from an RM machine but not ivybridge as the Asus BIOS isn't compatible with these, 0909 hacked one might work - |- | <!--Name-->asus p8h61-i lx r2.0/rm/si mini itx | <!--Chipset-->h61 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e 2.0 | <!--Audio-->HDaudio with VIA codec | <!--USB--> | <!--Ethernet-->rtl8169 rtl8111e | <!--Opinion-->2012 sandy and ivy - oem from rm machine 2 x 240-Pin DDR3 DIMM sockets max DDR3 1333MHz - |- | <!--Name-->‎Bewinner 63q9c7omvs V301 ITX | <!--Chipset-->H61 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata with nvme | <!--Gfx-->pci-e 4 | <!--Audio-->HDAudio | <!--USB--> | <!--Ethernet-->{{no|Realtek 8106E 100M Network Card}} | <!--Opinion-->2022 64 |- | <!--Name-->Biostar H61 H61MHV2 H61MHV3 Ver. 7.0 | <!--Chipset-->H61 with Intel Pentium G 2xxx series CPU | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e | <!--Audio-->Realtek ALC662 later ALC897 | <!--USB-->4 usb2 | <!--Ethernet-->rtl8169 Realtek RTL8111H | <!--Opinion-->2014 - 2 ddr3 dimm slots - |- | <!--Name-->Gigabyte GA-H61M-D2-B3 | <!--Chipset-->H61 + Sandybridge | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 ports sata2 | <!--Gfx--> | <!--Audio-->ALC889 | <!--USB-->2 ports | <!--Ethernet-->Realtek RTL8111E | <!--Opinion--> |- | <!--Name-->Gigabyte GA-H61MA-D3V | <!--Chipset-->H61 + | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 ports sata2 | <!--Gfx--> | <!--Audio-->Maybe HDAudio with Realtek ALC887 (Rev 2.0) ALC887 (Rev2.1) | <!--USB-->2 USB 2.0/1.1 ports | <!--Ethernet-->Realtek RTL8111E | <!--Opinion--> |- | <!--Name-->Gigabyte GA-H61N-D2V | <!--Chipset-->H61 + | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata2 and maybe 4 sata3 | <!--Gfx-->pci-e 2.0 slot wit 1 x DVI-I port | <!--Audio-->{{unk|HDAudio with Realtek ALC887 (Rev 1.0)}} | <!--USB-->2 USB 2.0/1.1 ports | <!--Ethernet-->Realtek RTL8111E | <!--Opinion-->2013 64bit- 2 x 1.5V DDR3 DIMM sockets up to 16 GB - |- | <!--Name-->GA-H61M-S2PV | <!--Chipset-->H61 with 2400k 2500k 2600k 2700k | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx-->pci-e 2.0 slot | <!--Audio-->ALC887 (rev 1.0 2.0 2.1 2.2 2.3) | <!--USB-->4 USB 2.0 | <!--Ethernet-->Rtl8111E (1.0), 8151 (2.0) no, Rtl8111F (2.1 2.2 2.3) | <!--Opinion-->Micro ATX Form Factor; 24.4cm x 20cm with 2 pci-e and 2 pci - |- | <!--Name-->Intel Classic Series DH61CR Desktop | <!--Chipset-->H61 + | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 ports | <!--Gfx--> | <!--Audio-->Intel HD with ALC892 | <!--USB-->4 ports | <!--Ethernet-->{{no|Intel 82579V}} | <!--Opinion--> |- | <!--Name-->MSI H61M-P20 (G3) MS-7788 *retail MSI board *OEM Advent, etc | <!--Chipset-->H61 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{yes|four SATAII ports}} | <!--Gfx-->1 PCI Express gen3 (retail) gen2 (oem) x16 slot | <!--Audio-->{{yes|HDAudio ALC887 codec}} | <!--USB-->{{yes|}} | <!--Ethernet-->{{yes|Realtek 8105E 100M Network Card}} | <!--Opinion-->2012 64bit - 2 ddr3 slots - 22.6cm(L) x 17.3cm(W) M-ATX Form Factor - BIOS - [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1149&rowstart=140&pid=6009#post_6007 works well], |- | <!--Name-->MSI H61I-E35 (B3) MS-7677 Ver.1.2 | <!--Chipset-->H61 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata2 3gbps | <!--Gfx-->{{maybe|VESA 2d for hdmi and 1 pcie 2.0 x1 slot}} | <!--Audio-->{{yes|https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1149&rowstart=140&pid=5861#post_5861 works}} | <!--USB-->USB3 and USB2 | <!--Ethernet-->{{yes|rtl8169 rtl8111e}} | <!--Opinion-->2012 64bit - 2 ddr3 slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus P8H67-M | <!--Chipset-->H67 + | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->2 sata3 - 4 sata2 | <!--Gfx--> | <!--Audio-->Intel HD with ALC887 | <!--USB-->6 USB2.0 | <!--Ethernet-->Realtek® 8111E | <!--Opinion--> |- | <!--Name-->Asus P8P67 | <!--Chipset-->P67 with sandybridge and ivybridge cpus | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->{{unk|HDAudio with ALC codec}} | <!--USB--> | <!--Ethernet-->{{unk|rtl8169 realtek rtl8111}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus P8Z68-V LX | <!--Chipset-->Z68 + Intel 2nd generation (Sandy Bridge) CPU and possibly ivybridge | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{yes|2 sata3 - 4 sata2}} | <!--Gfx-->pci-e slot | <!--Audio-->{{yes|HDAudio Intel HD with ALC887 codec}} | <!--USB-->{{yes|2 USB3.0 - 4 USB2.0}} | <!--Ethernet-->{{yes|rtl8169 Realtek® 8111E}} | <!--Opinion-->2011 64bit SSE 4.1 and AVX - EFI bios - 4 ddr3 dimm slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte Z68AP-D3 (B3) | <!--Chipset-->Z68 + Ivybridge | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->2 sata3 - 4 sata2 | <!--Gfx--> | <!--Audio-->Intel HD with ALC889 | <!--USB-->2 USB3.0 - 4 USB2.0 | <!--Ethernet-->Realtek® 8111E | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus B75M-A | <!--Chipset-->B75 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes| }} | <!--Gfx-->pci-e | <!--Audio-->{{maybe|HDAudio with Realtek ® ALC887-VD codec}} | <!--USB-->{{maybe| }} | <!--Ethernet-->{{yes|rtl8169 Realtek ® 8111F-VB-CG }} | <!--Opinion-->2013 64bit - 2 ddr3 slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->H77 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-H77-D3H 1.0 1.1 | <!--Chipset-->H77 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata 3.0 | <!--Gfx-->pci-e | <!--Audio-->{{No|HDAudio VIA VT2021 codec}} | <!--USB--> | <!--Ethernet-->{{No|Atheros GbE LAN chip}} | <!--Opinion-->2013 64bit i5 3550 7 3770 - 4 DDR3 slots - 2 full pci-e 2 pci slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Gigabyte GA Z77 D3H with i3 3225 dual | <!--Chipset--> | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e | <!--Audio-->{{No|HDAudio VIA VT2021 codec}} | <!--USB--> | <!--Ethernet-->{{No|Atheros GbE LAN chip}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket LGA 1150 H3 (2013/2016)===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->[https://theretroweb.com/motherboards/s/asus-b85m-e-rev-1-02 Asus B85M-E] | <!--Chipset-->B85 | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes| }} | <!--Gfx-->pci-e | <!--Audio-->{{maybe|HDAudio with Realtek ® ALC887-VD2 codec}} | <!--USB-->{{maybe| }} | <!--Ethernet-->{{yes|rtl8169 Realtek 8111F}} | <!--Opinion-->2014 64bit - 4 ddr3 slots - |- | <!--Name-->Gigabyte GA-H87N-WIFI mITX | <!--Chipset-->H87 and Intel 4th generation (Haswell) Core i5 (4xxx) CPU | <!--ACPI--> | <!--IDE-->{{yes| }} | <!--SATA-->{{yes| }} | <!--Gfx-->pci-e | <!--Audio-->Intel HD with ALC892 | <!--USB-->{{maybe| }} | <!--Ethernet-->{{no|Intel Atheros}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->ASUS H81I-PLUS Mini ITX | <!--Chipset-->H81 with intel 4590t 4690t | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata3 6gbps | <!--Gfx-->pci-e 3.0 x4 slot and with HD4400 HDMI vga mode works but other grub options no display just black screen - analogue DVI and vga untested | <!--Audio-->{{yes|HDAudio 6.34 with ALC8878 codec playback only}} | <!--USB-->{{yes|USB3 and USB2}} | <!--Ethernet-->{{yes|rtl8169 rtl8111g}} | <!--Opinion-->2014 64bit - 2 ddr3 dimm slots max 16gb - f2 or DEL bios and f8 boot select - does not like unconnected gfx card in pci-e slot - deadwood 2026-09 DO3 build - |- | <!--Name-->Asus H81M-C H81M-P-SI | <!--Chipset-->H81 with 4th generation (Haswell) Core i7 (4xxx) CPU | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{yes|2x3g 2x6g}} | <!--Gfx-->pci-e slot | <!--Audio-->hdaudio alc887 vd | <!--USB-->{{maybe| }} | <!--Ethernet-->realtek 8111gr | <!--Opinion-->2013 skt 1150 - 2 ddr3 max 16g - mini atx - |- | <!--Name-->Asus H81T | <!--Chipset-->H81 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->2 sata | <!--Gfx-->HD4000 igpu only | <!--Audio-->HDAudio ALC887-VD | <!--USB-->Intel USB3 | <!--Ethernet-->rtl8169 realtek 8111G | <!--Opinion-->2013 64bit intel 4th gen mini itx - external dc brick with 19v rare barrel pin 7.4MM x 5.0MM - 2 ddr3 laptop sodimm slots - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-H81M-S2V | <!--Chipset-->H81 | <!--ACPI--> | <!--IDE-->{{N/A|}} | <!--SATA--> | <!--Gfx-->pci-e | <!--Audio-->HDAudio ALC887 | <!--USB-->USB3 | <!--Ethernet-->Realtek® GbE LAN chip | <!--Opinion-->2014 64bit up to i7 4790K - 2 DDR3 slots - |- | <!--Name-->Gigabyte GA-H81M-D3V (rev. 1.0) | <!--Chipset-->H81 | <!--ACPI--> | <!--IDE-->{{N/A| }} | <!--SATA-->{{yes|2 sata2 2 sata3 }} | <!--Gfx-->pci-e | <!--Audio-->{{unk| HDAudio Realtek® ALC887 codec}} | <!--USB-->{{unk|intel and VIA® VL805}} | <!--Ethernet-->{{unk|rtl8169 Realtek }} | <!--Opinion--> |- | <!--Name-->MSI H81M-E34 (MS-7817) | <!--Chipset-->H81 | <!--ACPI--> | <!--IDE--> | <!--SATA-->{{yes| }} | <!--Gfx-->PCIe 2.0 x16 | <!--Audio-->HDAudio with ALC887 codec | <!--USB-->USB3 | <!--Ethernet-->{{yes|rtl8169 RTL8111G}} | <!--Opinion-->2013 64bit - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus Z87-K | <!--Chipset-->Z87 with 4th generation (Haswell) Core i7 4c8t i5 4c4t CPU | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e | <!--Audio-->Intel HD with ALC | <!--USB--> | <!--Ethernet-->Realtek lan | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-Z87X-UD3H | <!--Chipset-->Z87 Express | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e | <!--Audio-->Intel HD with Realtek® ALC898 codec | <!--USB--> | <!--Ethernet-->{{no|intel}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA H97M D3H r1.0 r1.1 with i3 4360 or 4370 dual | <!--Chipset--> | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e | <!--Audio-->Intel HD with ALC892 | <!--USB--> | <!--Ethernet-->Realtek lan | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus Z97 A with i7 4790K | <!--Chipset--> | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e slot for GTX 750, 960, 970 and 980 | <!--Audio-->Intel HD with ALC | <!--USB--> | <!--Ethernet-->{{no|intel lan ethernet}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA Z97X UD3H rev1.0 1.1 1.2 | <!--Chipset-->Z97 with i5 4690K | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio-->HDaudio with ALC1150 | <!--USB--> | <!--Ethernet-->{{no|intel lan}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI GAMING 5 Z97 | <!--Chipset-->Z97 with 4th generation (Haswell) Core i7 4c8t CPU | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->ASUS Q87M-E | <!--Chipset-->Q87 lynx point | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA--> | <!--Gfx-->pci-e slot | <!--Audio-->ALC887VD codec | <!--USB-->{{maybe| }} | <!--Ethernet-->{{no|intel}} | <!--Opinion-->2014 64bit - 4 DDR3 slots - |- | <!--Name--> | <!--Chipset-->H99 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket LGA2011V2 s2011-2 (2012/15)===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset-->x79 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2013 Xeon e5-???? W TDP, e5-2667V2 W TDP, e5-????V2 W TDP, Sandybridge and Ivybridge V2 |- | <!--Name-->Asus | <!--Chipset-->X79 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket LGA2011V3 s2011-3 (2015/18)===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset-->x99 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2016 Xeon e5-1620v3 130W TDP, e5-1650V3 (i7-5930K) 140W TDP, e5-2640V3 90W TDP, Haswell-EP |- | <!--Name-->Asus | <!--Chipset-->X99 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->most cheap Ryzens are better nowadays |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Huananzhi X99-CD4 | <!--Chipset-->Intel C612 and X99 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata 3 connectors and 1 m.2 nvme slot | <!--Gfx-->pcie slot | <!--Audio-->HDaudio with ALC897 codec | <!--USB-->{{No|USB3}} | <!--Ethernet-->{{maybe|rtl8169}} | <!--Opinion-->2024 quality might not be great outside of a simple setup - 2 ddr4 dimms - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Keyiyou X99 XD4 | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Machinist MR9A Pro | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2023 |- | <!--Name-->Machinist MR9A Pro | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2023 |- | <!--Name-->Mogul | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Qiyida X99 H9S | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2023 |- | <!--Name-->Soyo | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket LGA 1151 Socket H4 (2015/2018)===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->Skylake CPUs have TPM 2.0 embedded |- | <!--Name-->Asus H110 Plus H110M-A/DP | <!--Chipset--> with 6th Gen Core and 7th with bios update | <!--ACPI--> | <!--IDE--> | <!--SATA-->Sunrise Point-H SATA [AHCI mode] [8086 a102] | <!--Gfx-->{{No|Skylake Integrated HD Graphics use PIC-E slot}} | <!--Audio-->Intel HD Audio with Realtek ALC887 Audio CODEC | <!--USB-->Sunrise Point-H USB 3.0 xHCI [8086: a12f] no usb2.0 fallback | <!--Ethernet-->{{Yes|Realtek 8111GR or 8111H RTL8111 8168 8411}} | <!--Opinion-->ATX with 3 pci-e and 2 DDR4 slots - uatx version smaller - turn off TLSF as it was causing AHI driver to corrupt. Turned off ACPI for errors but works fine once booted - |- | <!--Name-->ASUS H110M-R M-ATX | <!--Chipset-->H110 6th Gen Skylake Core™ i7 Core™ 6950X i7-6970HQ i7-6700K 4c8t hyperthreading, i5/Core™ i5-6600K 4c4t i3/Pentium® / Celeron® | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 x SATA 6Gb/s | <!--Gfx-->pci-e | <!--Audio-->HDAudio with Realtek® ALC887 codec | <!--USB-->Intel USB3 | <!--Ethernet-->Realtek® RTL8111H | <!--Opinion-->2016 64bit - 2 DDR4 DIMMS Max 32GB 2133MHz - 1 full pci-e and 2 pci-e 1 - |- | <!--Name-->Asus H110T | <!--Chipset-->H110 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->2 sata | <!--Gfx-->intel igpu only | <!--Audio-->HDaudio | <!--USB--> | <!--Ethernet-->Dual Intel/Realtek GbE languard | <!--Opinion-->2016 - mini itx 12v / 19v laptop type rare barrel pin 7.4MM x 5.0MM - 2 sodimm ddr4 slots - no pci-e slot - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte GA-H110M-S2H MATX Rev1.0 | <!--Chipset-->H110 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata | <!--Gfx-->pci-e 3.0 | <!--Audio-->Realtek® ALC887 codec | <!--USB-->2 (USB 3.1 Gen 1) ports with 4 us2 | <!--Ethernet-->Realtek® GbE LAN | <!--Opinion--> 2 ddr4 slots |- | <!--Name-->Gigabyte ga-h110n | <!--Chipset-->H110 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->{{Yes| sata}} | <!--Gfx-->{{maybe|Vesa 2d for Intel or PCI-e slot}} | <!--Audio-->{{Maybe|HDaudio for ALC887 codec}} | <!--USB-->{{Maybe| }} | <!--Ethernet-->{{yes|RTL8169}} | <!--Opinion-->2016 mini-itx 6th gen |- | <!--Name-->Msi H110M-PRO-VH | <!--Chipset--> | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 x SATA 6Gb/s | <!--Gfx-->pci-e 3.0 | <!--Audio--> Realtek® ALC887 Codec | <!--USB--> | <!--Ethernet-->rtl8169 rtl8111h | <!--Opinion--> 6th gen intel - 2 ddr4 slots |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus H170 Pro Gaming | <!--Chipset-->H170 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sata | <!--Gfx-->pci-e | <!--Audio-->HDAudio | <!--USB-->Asmedia USB3.1/3.0 | <!--Ethernet-->{{no|intel lan}} | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->MSI Z170A TOMAHAWK | <!--Chipset-->Z170 | <!--ACPI--> | <!--IDE-->{{N/A}} | <!--SATA-->4 sara, 1 x 2280 Key M(PCIe Gen3 x4/SATA), 1 x 2230 Key E(Wi-Fi) | <!--Gfx-->pci-e | <!--Audio-->HDAudio | <!--USB--> | <!--Ethernet-->{{no|intel lan}} | <!--Opinion-->2016 64bit up to i7 7700k - 2 DDR4 - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->GIGABYTE GA-B250M-DS3H HD3P D3H D2V | <!--Chipset-->B250 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2018 coffee lake intel 8th gen |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus | <!--Chipset--> with Kaby Lake X Intel 7th Gen | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> up to 16 pcie lanes |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus | <!--Chipset--> Z390 with Kaby Lake X | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> up to 16 pcie lanes |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> Q370M | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> H370M | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> B360M | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Asus Rampage | <!--Chipset-->x299 with i9 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> - up to 24 to 44 pcie lanes |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name-->Gigabyte | <!--Chipset-->X299 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |} =====Socket LGA 1200 (2020/2022)===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->MSI H510M-A PRO (MS-7D22) | <!--Chipset--> with 10th gen Comet Lake X | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2021 64bit - up to 16 pcie lanes rebar possible |- | <!--Name-->Asus PRIME H410M-E Asrock H470M-HDV/M.2 | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus | <!--Chipset--> with 11th gen Rocket Lake X | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> up to 16 pcie lanes |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |} =====Socket LGA 1700 (2023/ )===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset-->Alder Lake / 14th gen Raptor Lake | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2021 2022 64bit - QoS work to 2 level cpus, P down to E cores - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset-->Meteor Lake ultra 5 7 1xxH series 1 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2023 2024 64bit 10nm - 3 level cpus, Low Power Island (SOC tile) to E onto P cores - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> 15th gen Arrow Lake | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset-->Lunar lake ultra 5 7 2xxV series 2 | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2025 64bit 7nm - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->Nova Lake | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2026 64bit - |- | <!--Name--> | <!--Chipset-->Panther Lake | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2026 64bit - either 44, 484, or 448 tiled cores 18A process - core ultra x9 288h, x7 358H, - |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- |} =====Socket LGA 1954 (2027/ )===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name--> | <!--Chipset-->Nova Lake-S | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset-->Serpent Lake, Titan Lake, and Razer Lake | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion-->2027 |- |} =====Socket LGA (203x/203x)===== [[#top|...to the top]] {| class="wikitable sortable" width="90%" ! width="10%" |Name ! width="5%" |Chipset ! width="5%" |ACPI ! width="5%" |IDE ! width="5%" |SATA ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |USB ! width="10%" |Ethernet ! width="30%" |Opinion |- | <!--Name-->MSI | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;" | Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion |- | <!--Name-->Asus | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |- | <!--Name--> | <!--Chipset--> | <!--ACPI--> | <!--IDE--> | <!--SATA--> | <!--Gfx--> | <!--Audio--> | <!--USB--> | <!--Ethernet--> | <!--Opinion--> |} ===Chromebooks=== For most (EOL) cromebooks, the recommended UEFI path forward is to: *put the device into Developer Mode *disable firmware write protection *flash MrChromebox's UEFI Full ROM firmware *install ChromeOS Flex, Linux, etc See [https://mrchromebox.tech/#home MrChrome], [https://mrchromebox.tech MrChrome] and the [https://www.reddit.com/r/chrultrabook/ chrultrabook subreddit] for more info ChromeOS has several different boot modes, which are important to understand in the context of modifying your device to run an alternate OS: *Normal/Verified Boot Mode Can only boot Google-signed ChromeOS images Full verification of firmware and OS kernel No root access to the system, no ability to run Linux or boot other OSes Automatically enters Recovery Mode if any step of Verified Boot fails Default / out-of-the-box setting for all ChromeOS devices *Recovery Mode User presented with Recovery Mode boot screen (white screen with 'ChromeOS is missing or damaged') Boots only USB/SD with signed Google recovery image Automatically entered when Verified Boot Mode fails Can be manually invoked: On Chromebooks, via keystroke: [ESC+Refresh+Power] On Chromeboxes, by pressing a physical recovery button at power-on On Convertibles/Tablets, by holding the Power, Vol+, and Vol- buttons for 10s and then release Allows for transition from Verified Boot Mode to Developer Mode On Chromebooks/Chromeboxes, via keystroke: [CTRL+D] On Convertibles/Tablets, via button press: Vol+/Vol- simultaneously Booting recovery media on USB/SD will repartition/reformat internal storage and reload ChromeOS Note: The ChromeOS recovery process does not reset the firmware boot flags (GBB Flags), so if those are changed from the default, they will still need to be reset for factory default post-recovery. *Developer Mode "Jailbreak" mode built-in to every ChromeOS device Loosened security restrictions, allows root/shell access, ability to run Linux via crouton Verified Boot (signature checking) disabled by default, but can be re-enabled Enabled via [CTRL+D] on the Recovery Mode boot screen Boots to the developer mode boot screen (white screen with 'OS verification is off' text), The user can select via keystroke <pre> ChromeOS (in developer mode) on internal storage ( [CTRL+D] ) ChromeOS/ChromiumOS on USB ( [CTRL+U] ) Legacy Boot Mode ( [CTRL+L] ) </pre> Boot screen displays the ChromeOS device/board name in the hardware ID string (eg, PANTHER F5U-C92, which is useful to know in the context of device recovery, firmware support, or in determining what steps are required to install a given alternate OS on the device. *Legacy Boot Mode Unsupported method for booting alternate OSes (Linux, Windows) via the SeaBIOS RW_LEGACY firmware Accessed via [CTRL+L] on the developer mode boot screen Requires explicit enabling in Developer Mode via command line: sudo crossystem dev_boot_legacy=1 Most ChromeOS devices require a RW_LEGACY firmware update first Boots to the (black) SeaBIOS splash screen; if multiple boot devices are available, prompt shows the boot menu Note: If you hear two beeps after pressing [CTRL+L], then either your device doesn't have a valid Legacy Boot Mode / RW_LEGACY firmware installed, or legacy boot capability has not been been enabled via crossystem. https://www.howtogeek.com/278953/how-to-install-windows-on-a-chromebook/ Chromebooks don’t officially support other OSs. You normally can’t even install as Chromebooks ship with a special type of BIOS designed for Chrome OS. But there are ways to install, if you’re willing to get your hands dirty and potentially ruin everything [https://mrchromebox.tech/#devices Firmware Compatibility] [https://wiki.galliumos.org/Hardware_Compatibility Here is the list of hardware that the GalliumOS supports and information on getting Gallium OS on to those devices] Development on GalliumOS has been discontinued, and for most users, GalliumOS is not the best option for running Linux due to lack of hardware support or a kernel that's out of date and lacking important security fixes. Meet Eupnea and Depthboot, the successors to Galliumos and Breath [https://eupnea-linux.github.io This is the bleeding edge] Most older Chromebooks need the write-protect screw removed in order to install MrChromebox's firmware that allows you to install other operating systems. Most newer Chromebooks don't work in the same way as there is no write-protect screw on them. Very rough guide to '''total''' (i.e. all cores / threads) processor performance (AROS usually uses only the [https://gmplib.org/gmpbench one core]) [[#top|...to the top]] <pre> 060000 AMD Ryzen 9 7900X (AM5 170W), 056000 AMD Ryzen 9 5950X, 055000 AMD Ryzen 9 5900X3D, 053000 AMD Ryzen 9 5900X (AM4 105W), AMD Ryzen 9 3950X (105W), 044000 AMD Ryzen 7 5800X3D, 042000 AMD Ryzen 9 6900HX, AMD Ryzen 5 5600X3D (AM4 95W), AMD Ryzen 7 PRO 5750GE (AM4 35W), 039000 AMD Ryzen 9 5900HS, Intel Core i7-12700T, AMD Ryzen 7 7735HS (8c16t 45W), AMD 8840U, 038000 AMD Ryzen 7 5800H (FP6 45W), AMD Ryzen 7 6800U, Intel Core i5-12490F, Intel Core i5-12500E, 037000 AMD Ryzen 7 5800HS (FP6 35W), AMD Ryzen 5 8500G 8600GE (AM5 6c12t 35W), AMD Ryzen Z2 (8c16t), 036500 AMD Ryzen 7 5700G (AM4 8c16t 65W), AMD Ryzen 9 6900HS, Intel Core i7-12800H, 036200 AMD Ryzen 7 5700GE (AM4 8c16t 35W), AMD Ryzen Z1 Extreme (top TDP), AMD Ryzen 5 8600G (AM5 65W), 036000 AMD Ryzen 5 3600X (Am4 95W), AMD Ryzen 5 5500 (AM4 65W), AMD Ryzen 5 5600 (65W), 035000 AMD Ryzen 5 6600H, Intel Core i5-12400F, 031000 AMD Ryzen™ 9 8945HS, Ryzen™ 7 8845HS, AMD Ryzen 7 7840U, 030000 AMD Ryzen 7 4800U, AMD Ryzen 4800H, Intel Core i5-11400F, Intel Zeon E5-2697A V4, 029500 AMD Ryzen 5 4500 (AM4 65W), AMD Ryzen 5 3600 (65W), Apple M3 Pro 12c, AMD Ryzen 5 5600G, 028500 AMD Ryzen 5 PRO 5675U, AMD Ryzen 7 1700 (AM4 65W), AMD Ryzen 7 2700 (65W), Ryzen 3 7540U, 028000 AMD Ryzen 5 PRO 5650U, 5 5560U (FP6 25W 6c12t Zen3), Intel Core i5-13500H, AMD Ryzen 7 4800HS, 027700 AMD Ryzen 9 PRO 7940HS (FP8 65W), AMD 8745HS, AMD Ryzen H255 AI, AMD Ryzen 3 7545U, 027500 AMD Ryzen 3 7736U, AMD Ryzen 5 7640U, 027400 AMD Ryzen 5 8540U, AMD Ryzen 5 PRO 5650GE (AM4 6c12t 35W), AMD Ryzen 5 PRO 4650G (AM4 45W), 027300 AMD Ryzen 7 PRO 4750GE, AMD Ryzen 5 5600H, AMD Ryzen 7 5825U (FP6 8c16t 15W), 027200 AMD Ryzen 5 6600U, AMD Ryzen 7 2700X, AMD Ryzen 5 5600GE (AM4 35W), AMD Ryzen Z1, 027100 AMD Ryzen 7 7730U (FP6 15W 8c16t), AMD Ryzen 7 5800U (FP6 25W 8c16t), Ryzen 9 4900H, 027000 AMD Ryzen 7 PRO 4750U (8c16t), Ryzen 5 7430U (FP6 6c12t), Ryzen 5 PRO 6650U, Intel 10500H, 026500 AMD Ryzen 7 PRO 7840HS (FP7 65W), AMD Ryzen 7 8840HS, AMD Ryzen Z2 Extreme, 025000 AMD Ryzen 5 4600HS (FP6 35W 6c12t), Apple M1 Pro, AMD Ryzen 5 5625U (FP6 15W 6c12t), 024500 AMD Ryzen 5 5600U (FP6 25W hot 6c12t Zen3), AMD Ryzen 5 2600 (65W), Ryzen 5 7530U, 024000 AMD Ryzen 5 4600G (AM4 65W), AMD Ryzen 5 PRO 4650GE (AM4 35W), AMD Ryzen 7 PRO 1700X (AM4 95W), 023700 AMD Ryzen 3 PRO 5350GE (AM4 35W), AMD Ryzen 5 3500X (AM4 95W), Intel Core i7-9700, 023500 AMD Ryzen 5 1600X (95W), AMD Ryzen 3 5300GE (AM4 4c8t 35W), AMD Ryzen 7 5700U (FP6 25W 8c16t Zen2), 023200 AMD Ryzen 3 7330U (FP6 15W 4c8t), AMD Ryzen 7 4700U (FP6 25W 8c8t), AMD Ryzen 5 4400G, 023000 Intel Core i7-1255U, Intel Core i7 13700H, Ryzen 7640HS, 022000 AMD Ryzen Z2 Go (4c8t), AMD Ryzen 5 5500U (FP6 25W 6c12t Zen2), Snapdragon 8 Elite, 020500 AMD Ryzen 3 4300G (AM4 65W), AMD Ryzen 3 5450U 5425U, AMD Ryzen 5 PRO 4650U (6c12t), 019500 Intel Core i5-1135G7, AMD Ryzen 5 5500H, AMD Ryzen 5 4600U (FP6 25W 6c), AMD Ryzen 5 2600 (65W), 019250 Intel Core i5-1145G7, 019000 AMD Ryzen 5 3400G (AM4 65W), AMD Ryzen 5 2500X, AMD Ryzen 5 7520U, AMD Ryzen V3C18I (? 15W), 017750 AMD Ryzen 5 3400GE (AM4 35W), Intel Core i5-8400, AMD Ryzen 5 1500X (AM4 65W), Xbox One Series X, 017500 Intel Core i7-6700K, Intel i5-10400, AMD Ryzen 5 4500U (FP6 25W 6c6t), AMD Ryzen 3 5400U, 017000 AMD Ryzen 3 PRO 4350GE (AM4 35W), AMD Ryzen 3 5300U (FP6 25W 4c8t), Intel Core i5-11300H, 016500 AMD Ryzen 7 3750H, AMD Ryzen Embedded V1756B (FP5 45W), AMD Ryzen 3 PRO 4200GE, SD G3 Gen3, 016250 Intel Core i5-1035G7, intel core i5 7600 (4c4t 65W), 016000 AMD Ryzen 5 2400G (AM4 65W), AMD Ryzen 5 3550H, Ryzen 5 PRO 3350GE (4c 8t), Intel Core i5-8500T, 015500 AMD Ryzen Embedded R2544, Apple A19 Pro, Intel i7-4790K, 015000 AMD Ryzen 3 7320U, Ryzen 7 3700U, Ryzen 3200G (AM4 65W), Intel Core i7-8550U, Intel Core i5-1035G1, 014000 AMD Ryzen 5 2400GE (AM4 35W), Intel Core i7-6700T, AMD Ryzen 5 3550U, 013500 AMD Ryzen 5 3500U (FP5 15W 4c8t), AMD Ryzen 3 4300U, AMD Athlon Gold 4150GE, AMD Ryzen 5 3450U, 013250 AMD Ryzen 3 3200GE (AM4 45W), AMD Ryzen 3 1300X (65W), AMD Ryzen 3 2200G, Xbox One Series S, 013000 AMD Ryzen Embedded V1605B (FP5 25W), AMD Ryzen 2700U, AMD Ryzen R2514, Apple A18, 012500 AMD Ryzen 5 2500U (FP5 25W 4c8t), Intel Core i3-8300T, Intel Xeon X5680, Intel i3-1115G4 (2c4t), 012300 Intel Core i7-8565U, Intel Core i5-8350U, Intel Core i7-8700, Allwinner A733 (2 A76, 6 A55), 012200 ARM Cortex-X3 Prime Snapdragon SD8G2 Gen2 4nm 64-bit Kryo CPU, i5-8250U (4c8t), 012000 AMD Ryzen 3 2200GE, AMD Ryzen 3 1200 (65W), AMD Ryzen 5 3500C, 011500 AMD Ryzen 3 3300U, Intel Core i3-8100T, Intel Core i5-8265U, Intel i5-10210U, CORE i5-10310U, 010500 AMD Ryzen 3 2300U (FP5 25W 4c4t), Allwinner A527 (8 A55), Intel i5 4690K, 010300 Intel Core i7-3630QM, Intel Core i5-6600T, Intel Core i5-4670K, 010200 Intel Core i5-6440HQ, Intel Core i7-3610QM, Snapdragon SD865, 010000 AMD FX-8320E (AM3+ 125W 8c8t), Intel Core i5-7500T, Intel Core i5-4690, Intel i5 4690T, 009000 Spectrum Unisoc Tiger T7280 (T620), Cortex-X2, MediaTek Dimensity 1300 (4 A78, 4 A55), 008700 AMD FX-6130 (AM3+ 90W 6c6t), Intel Core i5-7400T, Intel Core i5-4590T, 008500 Intel Core i5-6500T, AMD Athlon 300GE (AM4, 35W), AMD Athlon Gold 7220U, 008000 AMD Ryzen R1606G (FP5 15W), AMD FX-6300 (AM3 65W 6c6t), Intel Core i5-2500K, 007500 AMD Ryzen 3 3200U, AMD Ryzen 3 3250U, Intel Alderlake ULX N100 / N95, 007200 AMD Ryzen 3 2200U (FP5 25W 2c4t), Intel Core i3-7100T, Intel Twinlakes N150 N200, Xbox(TM) One S, 007100 AMD Ryzen R1505G (FP5, 15W), RK3576 4 A72, 4 A53, Snapdragon XR2 Gen 1, Intel i7-6600U and 7600U, 006600 Qualcomm Snapdragon 888 5G, AMD Athlon 300U (FP5 2c4t 15W), Intel Core i7-7500U, AMD V1202B, 006500 Intel Core i7-6500U, AMD Athlon Gold 3150U, Intel Celeron N5105 (FCBGA1338 15W), SD 685, 006300 Intel Core i3-8130U (15W), Intel Celeron N5095 (FCBGA1338 15W), Intel Core i3-6100T, 006100 Intel Core i5-6300U, Intel Core i5-7200U (2c4t), Intel i7-5500U, Intel Core i7-6600U (2c4t), 006000 Intel Core i5-6200U (2c4t), Intel Core i3-7130U, Intel i7-4500U, Qualcomm Snapdragon 888 4G, 005950 Intel Core i5-4570T, Intel Core i5-5257U, Rockchip RK3588 (4 A76, 4 A55), Snapdragon 7325, 005900 Intel Xeon X5550, Intel Core i5-4300M, MediaTek Dimensity 1200 (4 A78, 4 A55), Unisoc 7255 (T616), 005800 Intel Celeron J4125 J4105 (FCBGA1090 15W), Intel Core i5-3470T, AMD A8-6600K APU, AMD 3015E (2c4t), 005600 Intel Core i5-3360M, Intel Core i7-3520M, Intel Core i5-4210M, Intel Pentium G4600T, 005400 MediaTek Dimensity 900 (2 A78, 6 A55), AMD Athlon Silver 7120U, Snapdragon 860, 005300 AMD PRO A12-9800B 7th Gen APU (FP4 15W), AMD FX-4300 4c4t, AMD Ryzen R1305G, 005250 Intel Core i5-3230M, AMD FX-7600P, Intel Pentium G4400, Unisoc T7200 (Unisoc T606 2 A76, 6 A55), 005200 AMD PRO A10-8770E, AMD A10-9700E, AMD PRO A10-9700B (FP4 15W), Intel Core i3-4130T, 005100 AMD RX-427BB (FP3 15W), AMD A10-9620P, AMD A12-9720P, Intel Core i3-8145U, AMD A12-9830B, 005050 AMD A8-5500 (FM2 65W), AMD A10 PRO-7800B APU, Intel Pentium Silver N5000, Intel Core i7-5500U, 005000 Intel Core i5-5300U, Intel Core i5-3320M (2c4t), Intel Core i5-5350U, Unisoc T618 (2 A73 6 A53), 004900 Intel Core i5-4300U, Intel Core i5-5200U, Intel Core i3-4100M, Snapdragon 662 (SM6115), 004860 Intel Core i7-2620M, Intel Core i7-2640M, AMD Athlon Silver 3050U 3050e, Intel i3-7020U, 004650 Intel Core i5-2520M (2c4t), Intel Core i5-3210M, AMD A10-9600P (FP4 4c 15W), Pentium 4415U, 004625 Intel Core i3-7100U (FCBGA1356 15W), ARM A76 RK3588S, AMD A10-6800B APU, 004600 AMD PRO A8-9600B, AMD PRO A12-8830B, AMD PRO A10-8730B, AMD A12-9700P, Intel Core i3-6100U, 004200 AMD A10-8700P A8-8600P, Intel Core i5-4200U, Intel Core i5-2540M, Intel i3-6006U, Intel i3-4150T, 004000 Intel Core i5-2430M, AMD PRO A8-8600B, AMD 3020e, Mediatek MT6797 Helio X20, 003850 Intel Core i5-2410M (2c4t), Intel Core i3-2120 (LGA1155 65W), Mediatek MT8786, 003800 AMD A10-4600M APU, AMD A10 PRO-7350B APU, AMD A10-5750M APU, Rockchip RK3399, 003600 AMD A8-6500T APU, AMD A8-7410 APU, AMD PRO A6-8550B, AMD A8-5550M (4c4t), 003500 AMD GX-424CC SOC (FT3b 25W 4c4t), ARM A75 Unisoc Tiger T610 (Spreadtrum) (8c 5W), intel i5-5250u, 003400 AMD A10-7300 APU, AMD A6-7310 APU, AMD A8-6410, AMD A10-5745M APU, Intel Core i3-4000M, 003350 Intel Pentium G2020, Intel Core i3-3120M (G2 2c4t), AMD R-464L APU, Intel® Core m5-6Y57 (2c4t), 003300 AMD GX-420CA SOC (FT3 BGA769 25W), AMD A6-9500E, Intel Celeron N4200, AMD A6-5200 ( 25W 2c2t), 003200 AMD A6-6310 APU, AMD A6-6400B APU, AMD A6-8570E, AMD A8-4500M APU, AMD A6-7400K APU, 003000 AMD A8-7150B, AMD A9-9410, A9-9420, A9-9425, AMD A6-8500B (FP4 15W), AMD A8-7100, Intel 5010u, 002900 AMD PRO A6-8530B, AMD A6-8500P, AMD A8-3500M APU, Intel Core i3-2120T, Intel i5-4250u, 002700 AMD Embedded GX-420GI (FP4 15W), AMD PRO A6-9500B, AMD GX-415GA, AMD A4-6210 APU, Intel i3-5005U, 002600 AMD A6-9225, AMD A8-4555M APU, AMD A4-5000 APU (FT3 15W), AMD A6-9220, AMD A6-3420M APU, 002450 Intel Celeron 2950M, Intel Pentium N3700, Intel Core i3-2350M, Allwinner A523 (8 A55), 002400 Intel Celeron N3150, Intel Core i3-2330M, Intel Xeon W3505, AMD A6-9210, Allwinner H618 (4 A53), 002300 Intel Celeron N3350, AMD A4-9120, AMD A4-9125, Intel Core i3-2310M, Intel Celeron 3865U, 002200 AMD A9-9420e, AMD A6-5350M APU, AMD E2-6110 APU, AMD E2-9000e, Celeron N4500, Intel N3710, 002000 AMD GX-412HC, AMD A4-4300M APU, AMD A6 PRO-7050B APU, AMD A6-4400M APU, AMD A6-7000, 001925 Intel Core2 Duo E6700, Intel Pentium Extreme Edition 965, Intel Core i3-370M, Celeron N4020, 001750 Intel Core i3-2365M 2375M, AMD A4-9120C, Intel Core2 Duo T8300, Qualcomm MSM8939, 001600 AMD GX-222GC (BGA769 FT3b 15W), AMD A4-9120e, AMD Embedded GX-215JJ, AMD A4-4355M APU, 001550 Intel Core2 Duo SL9400 T7600 T6600, AMD E2-3200, AMD A6-9220e, Mediatek MT8783, AMD E2-3800, 001520 Intel Celeron N4000, 001500 AMD GX-218GL SOC, AMD A6-4455M, AMD A4-5150M APU, ARM A55 RK3566 (4c 3W), Intel Core2 Duo T8100, 001400 AMD GX-217GA SOC, ARM Cortex-A53 4c4t H700, AMD A4-3300M APU, Allwinner A133P A64 (4 A53), 001300 AMD Turion 64 X2 Mobile TL-64 TL-62, Intel Core2 Duo T7300, Intel Core2 Duo T5600, AMD RX-216TD, 001250 AMD GX-412TC SOC, AMD A4-3320M APU, AMD Athlon 64 X2 QL-66, Intel Core2 Duo T7200 001200 AMD Athlon 64 X2 2c TK-57, AMD Turion 64 X2 Mobile TL-60 RM-74, AMD E1-2500, AMD E2-7015, 001150 Intel Core2 Duo T5550, Intel Core2 Duo L7500, AMD E2-3000M APU, ARM A35 RK3266, AMD E2-7110, 001100 Intel Core2 Duo T5300, AMD Athlon 64 X2 3800, Intel Core2 Duo E4300, Mediatek MT8127, 001050 AMD E1-6010 APU, Intel Pentium T4300, Intel Celeron N2840, 001050 AMD Athlon 64 FX-57, AMD Athlon 64 X2 Dual-Core TK-55, AMD Turion 64 X2 Mobile TL-52 001000 Intel Core2 Duo T5500, Intel Core2 Duo L7300, Intel Core2 Duo SU9400, Intel Celeron 3215U, 000950 AMD G-T56N, AMD Athlon 64 3100+, AMD E2-2000 APU, QorIQ T1042 quad-core, 000950 AMD Turion 64 X2 Mobile TL-50, AMD E1-2200 APU, Intel Celeron U3400, 000925 AMD TurionX2 Dual Core Mobile RM-72, AMD Sempron 140 000920 Intel Celeron SU2300, Intel Core2 Duo T5200, AMD Turion 64 X2 Mobile TL-56 000890 AMD E2-1800 APU, AMD Turion 64 X2 Mobile TL-58 000880 AMD G-T56E, AMD G-T48E, 000860 AMD E-450 APU, AMD E-350 APU, AMD Athlon LE-1620 000820 AMD A4-1250 APU, AMD Athlon LE-1600, 000810 AMD E1-2100 APU, Intel Core Duo T2500, 000810 Intel Atom D510, Intel Core2 Duo U7500, 000800 AMD Geode NX 2400+, AMD Turion 64 Mobile ML-42, AMD Athlon II Neo K325, 000760 AMD V140, AMD E1-1200 APU, AMD Athlon 64 3300+, 000730 Intel Core Duo T2400, AMD Turion 64 Mobile MK-38, AMD Sempron 3600+, 000700 Intel Core2 Duo U7600 U7700, AMD Sempron LE-1200, AMD V120 000680 AMD GX-212JC SOC, AMD E-300 APU, AMD A4-1200 APU, 000670 AMD Turion 64 Mobile MK-36 ML-37 ML-40, Mobile AMD Sempron 3800+ 000640 Intel Atom N2600, Intel Atom N570, Mobile AMD Athlon 64 3200+ 000640 Intel Core Duo T2300, Intel Core Duo T2050, 000630 VIA Eden X2 U4200, AMD Sempron LE-1100, AMD Sempron 3100+ 3600+, 000620 AMD C-70 C70 APU, Intel Atom 330, AMD G-T40N, AMD Athlon Neo MV-40, 000610 Intel Core2 Duo U7300, AMD Athlon II Neo K125 K145, 000600 Intel Atom N550, Intel Pentium 4, AMD Athlon 64 2800+, 000580 AMD C-60 C60, AMD G-T40E, AMD Sempron LE-1250 000530 AMD C-50 C50, Intel Celeron M 723, AMD Sempron 210U, 000490 AMD GX-210JA SOC, PowerPC 970 G5 IBM's 970 server CPU (2c), QorIQ T1022 000470 Mobile AMD Sempron 3500+, Mobile AMD Athlon XP-M 2200+, 000460 AMD Athlon XP 2500+, AMD Sempron 3500+, Mobile Intel Pentium 4, 000440 Intel Atom D425, Intel Atom N470, POWER 4 PPC, 000410 Intel Pentium M, Intel Celeron M, AMD Sempron 2300+ 000400 Intel Atom N450, AMD Sempron 2400+, 000340 Intel Atom D410, AMD G-T52R, AMD C-30, AMD Sempron 2200+ 000330 Intel Atom N455, Intel Atom N280, Intel Atom N270 (1c1t 2W), Intel P3, 000320 Freescale NXP QorIQ P1022 000310 PowerPC G4 7447 1Ghz (1c1t 15W), PPC440 core, 000230 PowerPC PPC G3/PPC 750, 000160 Pentium II, Motorola 68060 000080 Intel 80486, Motorola 68030, 000040 Intel 80386, 000030 Motorola 68020 000008 Motorola 68000 </pre> === Recommended hardware (32-bit) === [[#top|...to the top]] Recommended hardware is hardware that has been tested with latest release of AROS and is relatively easy to purchase second hand (ie. ebay). This hardware also comes with commitment that compatibility will be maintained with each future release. If in future decision will be made to drop any of the recommended hardware from the list (for example due to it no longer being available for purchase), such hardware will move to list of legacy supported systems and will have an indicated end of life date so that users have time to switch to other hardware. {| class="wikitable sortable" width="100%" | <!--OK-->{{Yes|'''Works well'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}} |- |} ==== Virtual Hardware ==== {| class="wikitable" width="100%" ! width="20%" |Name ! width="5%" |Storage ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |Ethernet ! width="5%" |Wireless ! width="10%" |Additional hardware ! width="45%" |Comments |- | VirtualBox 7.x (Other/Unknown template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|HDAudio}} || {{Yes|PCNET32<br/>E1000}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments--> |- | VMware 16+ (Other32 template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments--> |- | QEMU 8.x ("pc" and "q35" machines) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments--> |- |} ==== Laptops ==== {| class="wikitable" width="100%" ! width="20%" |Name ! width="5%" |Storage ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |Ethernet ! width="5%" |Wireless ! width="10%" |Additional hardware ! width="45%" |Comments |- | ACER Aspire One ZG5 || {{Yes|IDE<br/>SATA(IDE)}} || {{Yes|GMA}} || {{Yes|HDAudio}} || {{Yes|RTL8169}} || {{Yes|ATHEROS}} || NOT APPLICABLE || <!--Comments--> |- | Dell Latitude D520 || {{Yes|IDE}} || {{Yes|GMA}} || {{Yes|HDAudio}} || {{Yes|BCM4400}} || {{No|}} || {{Yes|Atheros AR5BXB63}} || * select Intel Core 2 64-bit version, not Celeron 32-bit version <br/> * replace WiFi card to get wireless working |- |} ==== Desktop Systems ==== {| class="wikitable" width="100%" ! width="20%" |Name ! width="5%" |Storage ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |Ethernet ! width="5%" |Wireless ! width="10%" |Additional hardware ! width="45%" |Comments |- | Fujitsu Futro S720 || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}} || {{Yes|RTL8169}} || NOT APPLICABLE || NOT APPLICABLE || * no 2D/3D acceleration<br/> * use USB ports at back |- |} ==== Motherboards ==== {| class="wikitable" width="100%" ! width="20%" |Name ! width="5%" |Storage ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |Ethernet ! width="5%" |Wireless ! width="10%" |Additional hardware ! width="45%" |Comments |- | ASUS P8Z68V LX || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * add external PCIe video card for better performance |- | Gigabyte GA-MA770T UD3/UD3P || {{Yes|IDE<br/>SATA(AHCI)}} || NOT APPLICABLE || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * requires external PCIe video card |- | ASUS M2N68-AM SE2 || {{Yes|IDE}} || {{Yes|NVIDIA}} || {{Yes|HDAudio}}|| {{Yes|NVNET}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * connecting a disk via SATA connector is not supported at this time <br/> * add external PCIe video card for better performance |- | Gigabyte GA-H55M-S2H || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * add external PCIe video card for better performance |- |} ==== Legacy supported hardware ==== {| class="wikitable" width="100%" ! width="20%" |Name ! width="5%" |Storage ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |Ethernet ! width="5%" |Wireless ! width="10%" |Additional hardware ! width="10%" |EOL ! width="35%" |Comments |- | iMica || {{Yes|IDE}} || {{Yes|GMA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || NOT APPLICABLE || 2026-12-31 || |- | Gigabyte GA-MA770 UD3 || {{Yes|IDE<br/>SATA(IDE)}} || NOT APPLICABLE || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || 2026-12-31 || * requires external PCIe video card |- |} === Recommended hardware (64-bit) === [[#top|...to the top]] Recommended hardware is hardware that has been tested with latest release of AROS and is relatively easy to purchase second hand (ie. ebay). This hardware also comes with commitment that compatibility will be maintained with each future release. ==== Virtual Hardware ==== {| class="wikitable" width="100%" ! width="20%" |Name ! width="5%" |Storage ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |Ethernet ! width="5%" |Wireless ! width="10%" |Additional hardware ! width="45%" |Comments |- | VirtualBox 7.x (Other/Unknown (64-bit) template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|HDAudio}} || {{Yes|PCNET32<br/>E1000}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support |- | VMware 16+ (Other64 template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|E1000}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support |- | QEMU 8.x ("pc" and "q35" machines) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support |- |} ==== Motherboards ==== AROS 64-bit will work on most of [https://en.wikipedia.org/wiki/LGA_1155 LGA 1155] and [https://en.wikipedia.org/wiki/LGA_1150 LGA 1150] boards. It will also work with newer hardware - see complete HCL list above. Boards below are '''certified'''. If you can't get the exact board, try a variant of that board with the same chipset. {| class="wikitable" width="100%" ! width="20%" |Name ! width="5%" |Storage ! width="5%" |Gfx ! width="5%" |Audio ! width="5%" |Ethernet ! width="5%" |Wireless ! width="10%" |Additional hardware ! width="45%" |Comments |- | ASUS P8Z68V LX<br>ASUS P8Z68-M PRO || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce GTX 7xx/9xx}} || * add external PCIe video card for better performance |- | ASUS H81M-K || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} |NOT APPLICABLE|| {{Yes|GeForce GTX 7xx/9xx}} |* add external PCIe video card for better performance |- | Gigabyte GA-H81M-S2V || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} |NOT APPLICABLE|| {{Yes|GeForce GTX 7xx/9xx}} |* add external PCIe video card for better performance |} ==References== [[#top|...to the top]] {{reflist}} {{BookCat}} f92gq5yn9nrs8ccp1sifth65r1j82h5 Aros/User/Applications 0 237399 4669899 4669881 2026-09-13T14:59:56Z Jeff1138 301139 4669899 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->Wookiechat, AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky, |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} 9o52vnysz18w7ovezzapubqoi5ybky3 4669900 4669899 2026-09-13T15:01:44Z Jeff1138 301139 4669900 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky, |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} hsdotd63wbxnpf9axo9jktolp6ev7ry 4669901 4669900 2026-09-13T15:05:33Z Jeff1138 301139 4669901 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} qgzyjwisl9ifb7nrh0y06bb7cufcvw5 4669902 4669901 2026-09-13T15:16:01Z Jeff1138 301139 4669902 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] wth [https://discreetfx.com/openvideotoaster.html src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} acv2cs8el5yo3e4esy5yxuwefyaxbzn 4669903 4669902 2026-09-13T15:18:54Z Jeff1138 301139 4669903 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, {https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] wth [https://discreetfx.com/openvideotoaster.html src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} qhpjv3c8n2lso3m5wih6k789la4ghsx 4669904 4669903 2026-09-13T15:26:43Z Jeff1138 301139 4669904 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] wth [https://discreetfx.com/openvideotoaster.html src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} tm8l7904uet1pk4b1yjvg9e2onnmn19 4669905 4669904 2026-09-13T15:31:47Z Jeff1138 301139 4669905 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] wth [https://discreetfx.com/openvideotoaster.html src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} 7eu816ji68bd9ytc8x4xxe1mjbnd9xd 4669906 4669905 2026-09-13T15:40:38Z Jeff1138 301139 4669906 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[ Advanced AHI Recorder all], [https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] wth [https://discreetfx.com/openvideotoaster.html src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} gr7r7nqwz1f55vbso618fk0xrwmsajw 4669907 4669906 2026-09-13T15:43:13Z Jeff1138 301139 4669907 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[ Advanced AHI Recorder all], [https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |[https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [ MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] wth [https://discreetfx.com/openvideotoaster.html src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} f12wb6snk5p77f7kvunmt3yq6joa0ub 4669908 4669907 2026-09-13T15:44:58Z Jeff1138 301139 4669908 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[ Advanced AHI Recorder all], [https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility IsoTools], [https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [ MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |<!--MorphOS-->[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |<!--AROS-->Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |<!--MorphOS-->Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] wth [https://discreetfx.com/openvideotoaster.html src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} rentyivrcfdnfu82sb9elidnlrqbpo6 4669911 4669908 2026-09-13T16:30:13Z Jeff1138 301139 4669911 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[ Advanced AHI Recorder all], [https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility IsoTools], [https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [ MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |<!--MorphOS-->[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |<!--AROS-->Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |<!--MorphOS-->Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] with [https://discreetfx.com/openvideotoaster.html some c src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} jo0zqwzgj3m65flqlowxv8sccjpho6e 4669989 4669911 2026-09-14T07:27:02Z Jeff1138 301139 4669989 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, [https://aminet.net/package/comm/tcp/sana2-tftpclient sana2 tftpclient c src] |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[ Advanced AHI Recorder all], [https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility IsoTools], [https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [ MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |<!--MorphOS-->[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |<!--AROS-->Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |<!--MorphOS-->Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] with [https://discreetfx.com/openvideotoaster.html some c src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} c8tk1ipzcey52nun6gdhqnupitcdx19 4669991 4669989 2026-09-14T07:28:58Z Jeff1138 301139 4669991 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, [https://aminet.net/package/comm/tcp/wput-0.3.4c.i386-aros wput i386 c src] |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, [https://aminet.net/package/comm/tcp/sana2-tftpclient sana2 tftpclient c src] |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[ Advanced AHI Recorder all], [https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility IsoTools], [https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [ MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |<!--MorphOS-->[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |<!--AROS-->Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |<!--MorphOS-->Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] with [https://discreetfx.com/openvideotoaster.html some c src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} 8tm3r5s96851tdi6m498sou40l93c65 4670002 4669991 2026-09-14T11:02:45Z Jeff1138 301139 4670002 wikitext text/x-wiki ==Introduction== [[#Graphical Image Editing Art]] [[#Office Application]] [[#Audio]] [[#Misc Application]] [[#Games & Emulation]] [[#Application Guides]] [[#top|...to the top]] [[#top|...to the top]] Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here] {| class="wikitable sortable" |- !width:30%;|Internet Applications !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Web Online Browser [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=network/browser/ Amelinium], Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [], |<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, [https://github.com/zapek/Voyager Voyager], [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [], |<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf], |<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [], |- |<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab], |<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube], |<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube], |<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams], |<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx |- |<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM] |<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM] |<!--AmigaOS4-->SimpleMail, YAM, |<!--MorphOS--> SimpleMail, YAM |- |<!--Sub Menu-->IRC, ICB, |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky, |<!--Amiga OS-->[https://github.com/charabaruk/WookieChat Wookiechat], AmIRC |<!--AmigaOS4-->Wookiechat |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC], |- |<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others |<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky], |<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, [https://sourceforge.net/projects/ajabberwocky/ jabberwocky], |<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN, |<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN, |- |<!--Sub Menu-->Torrents |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr], |<!--Amiga OS--> |<!--AmigaOS4-->CTorrent, Transmission |<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent, |- |<!--Sub Menu-->FTP |<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP, [https://aminet.net/package/comm/tcp/wput-0.3.4c.i386-aros wput i386 c src] |<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP, [https://aminet.net/package/comm/tcp/sana2-tftpclient sana2 tftpclient c src] |<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP], |- |<!--Sub Menu-->WYSIWYG Web Site Editor |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only), |<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [], |<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet], |<!--MorphOS-->Mplayer, AmiNetRadio, |- |<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like) |<!--AROS--> |<!--Amiga OS-->AmiPhone with Speak Freely, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Weather Forecast |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], [] |<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src], |<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock], |<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter], |- |<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking |<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions], |<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM], |<!--AmigaOS4--> |<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium], |- |<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync], |<!--Amiga OS-->ntpsync |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Newsgroups |<!--AROS--> |<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->RSS |<!--AROS--> |<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->AI |<!--AROS--> |<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->BBS |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Graphical Image Editing Art== {| class="wikitable sortable" |- !width:30%;|Image Editing !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [], |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL], |<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2, |<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint] |- |<!--Sub Menu-->Image viewing |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--Amiga OS-->PicShow, PicView, Photoalbum, |<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album] |- |<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects], |<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint, |<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*, |- |<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB |<!--AROS--> |<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Thumbnail Generator [], |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Icon Editor |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor] |<!--MorphOS--> |- |<!--Sub Menu-->2D Pixel Art Animation |<!--AROS-->Lunapaint |<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler] |- |<!--Sub Menu-->2D SVG based MovieSetter type |<!--AROS--> |<!--Amiga OS-->MovieSetter*, Fantavision* |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Morphing |<!--AROS-->[ GLMorph] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.) |<!--AROS--> |<!--Amiga OS-->Xcad, MaxonCAD |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend, |<!--AROS--> |<!--Amiga OS-->XCad3d*, DynaCADD*, [https://aminet.net/package/gfx/3d/Cycas178_EN Cycas]*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format, |<!--AROS-->POV-Ray |<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D, [https://github.com/AlphaPixel/Eric-Graham-1987-Juggler-Raytracer-1.0 Eric-Graham-1987-Juggler-Raytracer-1.0] |<!--AmigaOS4-->Blender, POV-Ray, Yafray |<!--MorphOS-->Blender, POV-Ray, Yafray |- |<!--Sub Menu-->3D Format Converter [], [], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon] |<!--MorphOS--> |- |<!--Sub Menu-->Screen grabbing display |<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], [] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Office Application== {| class="wikitable sortable" |- !width:30%;|Office !width:10%;|AROS (x86) !width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k) !width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC) !width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC) |- |<!--Sub Menu-->Office Suite |<!--AROS--> |<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo], |<!--AmigaOS4--> |<!--MorphOS-->[ Papyrus Office], |- |<!--Sub Menu-->Word-processing |<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [], |<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble], |<!--AmigaOS4-->AbiWord, [ CinnamonWriter], |<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office], |- |<!--Sub Menu-->Spreadsheets |<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ], |<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!] |<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition], |<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office], |- |<!--Sub Menu-->Presentations |<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*, |<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, [https://github.com/evaneykelen/mediapoint-amiga MediaPoint C and asm], PointRider, Scala*, |<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider |- |<!--Sub Menu-->Databases |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase], |<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, [https://sourceforge.net/projects/beebase/ BeeBase], Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [], |<!--AmigaOS4-->BeeBase, SQLite, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase], |- |<!--Sub Menu-->PDF Viewing and editing digital signatures |<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip], |<!--Amiga OS-->APDF |<!--AmigaOS4-->AmiPDF |<!--MorphOS-->APDF, vPDF, |- |<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App |<!--AROS-->[ ], [ ], [ ], |<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager], |<!--AmigaOS4-->AOrganiser, |<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga], |- |<!--Sub Menu-->Accounting |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ], |[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Project Management Research |<!--AROS--> |<!--Amiga OS-->SuperGantt, SuperPlan, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Desktop |<!--AROS-->Wanderer, Scalos, Workbook, DOpus5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src] |- |<!--Sub Menu-->System Wide Search |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict], |<!--AROS-->[ ], |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System wide Thesaurus - multi lingual |<!--AROS-->[ ], |Kuma K-Roget*, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Sticky Desktop Notes (post it type) |<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [], |<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DTP Desktop Publishing |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher], |<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal, |<!--AmigaOS4-->[http://pagestream.org/ Pagestream]* |<!--MorphOS-->[http://pagestream.org/ Pagestream]* |- |<!--Sub Menu-->Printing |<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [], |<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [], |<!--AmigaOS4-->(some native drivers), |<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], |- |<!--Sub Menu-->Scanning |<!--AROS-->[ SCANdal], [], |<!--Amiga OS-->FxScan*, ScanQuix* |<!--AmigaOS4-->SCANdal (Sane) |<!--MorphOS-->SCANdal |- |<!--Sub Menu-->OCR |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR] |<!--AmigaOS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract] |- |<!--Sub Menu-->Text Editing |<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd], |<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED, |<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED, |<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate, |- |<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer] |<!--AROS-->[ ], [ ], |<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1), |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Drawing Vector |<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit] |<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [], |<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig], |<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG], |- |<!--Sub Menu-->video conferencing (jitsi) |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->source code hosting |<!--AROS-->Gitlab, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Remote Desktop (server) |<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer], |<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC] |<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC] |MorphVNC, vncserver |- |<!--Sub Menu-->Remote Desktop (client) login and connect to another machine |<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop], |<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop] |<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop] |- |<!--Sub Menu-->notifications |<!--AROS--> |<!--Amiga OS-->Ranchero |<!--AmigaOS4-->Ringhio |<!--MorphOS-->MagicBeacon |- |<!--Sub Menu-->Biometric facial logins and fingerprint security features |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Audio== {| class="wikitable sortable" |- !width:30%;|Audio !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [], |<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio] |<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer |AmiNetRadio, Mplayer, Kaya, AmigaAmp |- |<!--Sub Menu-->Editing Audio |<!--AROS-->[ Audio Evolution 4] |<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude], |<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4] |[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec], |- |<!--Sub Menu-->Editing Tracker Music |<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod], |<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker], |<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker |MilkyTracker, GoatTracker, DigiBooster, |- |<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript |<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [], |<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn] |<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4, |<!--MorphOS-->Bars'n'Pipes, |- |<!--Sub Menu-->Sound Sampling |<!--AROS-->[ Advanced AHI Recorder all], [https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord], |<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*, |<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4, |<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4, |- |<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->CD/DVD burn |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility IsoTools], [https://code.google.com/p/amiga-fryingpan/ FryingPan], |<!--Amiga OS-->FryingPan, [ MakeCD], |<!--AmigaOS4-->FryingPan, AmiDVD, |<!--MorphOS-->[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano, |- |<!--Sub Menu-->CD/DVD audio rip |<!--AROS-->Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip], |<!--Amiga OS-->Lame, |<!--AmigaOS4-->Lame, |<!--MorphOS-->Lame, |- |<!--Sub Menu-->MP3 v1 and v2 Tagger |<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info], |<!--Amiga OS--> |<!--AmigaOS4--> | |- |<!--Sub Menu-->Audio Convert |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [], |<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->DJ mixing jamming |<!--AROS--> |<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled *2005 ZP100 with ZP80 *2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller, *2009 ZonePlayer S5, *2010 BR100 wireless Bridge (no support), *2011 Play:3 *2013 Bridge (no support), Play:1, *2016 Arc, Play:1, *Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2, *Sub (Gen 3), Sub Mini, Five, Amp S2 |<!--AROS-->SonosController |<!--Amiga OS-->SonosController |<!--AmigaOS4-->SonosController |<!--MorphOS-->SonosController |- |<!--Sub Menu-->Smart Speakers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Video Creativity and Production== {| class="wikitable sortable" |- !width:30%;|Video !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Playing Video |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [], |<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*, |<!--AmigaOS4-->DvPlayer, MPlayer |<!--MorphOS-->MPlayer, Frogger, AMP2, VLC |- |<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Playing DVD |<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer |<!--Amiga OS-->AMP2, Frogger |<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2, |<!--MorphOS-->Mplayer |- |<!--Sub Menu-->Screen Recording |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Screenrecorder, |- |<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE |<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG, |<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*] with [https://discreetfx.com/openvideotoaster.html some c src], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [], |<!--AmigaOS4-->FFMpeg/GUI |<!--MorphOS-->Blender, Mencoder, FFmpeg |- |<!--Sub Menu-->Subtitle editor |<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI, |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Blogging like Lemmy or kbin |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR face recognition for Vtubers |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3) <pre> Model data (cmo3) Basic motions (can3) Background image (png) Set of files for embedding (runtime folder) • Model data (moc3) • Motion data (motion3.json) • Model settings file (model3.json) • Physics settings file (physics3.json) • Display auxiliary file (cdi3.json) </pre> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. [[#top|...to the top]] ==Misc Application== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1 (68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->File Management |<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ], |<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src], |<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk |<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], |- |<!--Sub Menu-->File Verification / Repair |<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->Par2, |- |Application Installer |<!--AROS-->[], [ InstallerNG], |<!--Amiga OS-->InstallerNG, Grunch, |<!--AmigaOS4-->Jack |<!--MorphOS-->Jack |- |<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [], |<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver |<!--Amiga OS--> |<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker], |<!--MorphOS--> |- |<!--Sub Menu-->Binary Hexadecimal Editor |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox] |<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Filesystem Repair and backups |<!--AROS-->ArSFSDoctor, |<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [], |<!--AROS--> |<!--Amiga OS-->[], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Multiple File renaming |<!--AROS-->DOpus 4 or 5, |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Anti Virus |<!--AROS--> |<!--Amiga OS-->VChecker, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 2== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->C/C++ IDE Integrated Development |<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [], |<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [], |<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft], |<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, |- |<!--Sub Menu-->C/C++ Text Editors |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src], |<!--Amiga OS-->[ Protext], [ CED], [], |<!--AmigaOS4--> |<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate], |- |<!--Sub Menu-->Repository |<!--AROS-->[ Git] |<!--Amiga OS--> |<!--AmigaOS4-->Git |<!--MorphOS--> |- |<!--Sub Menu-->BASIC Computer Language |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn], |<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [], |<!--AmigaOS4--> |<!--MorphOS-->sdlBasic |- |<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE], |<!--AROS--> |<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Gui Creators |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[ MuiBuilder], |- |<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors |<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [], |<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat |<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat |- |<!--Sub Menu-->Cross Development |<!--AROS-->[], [], |<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Misc Application 3== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->System |<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Terminals Shells CLIs |<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->OSK On Screen Keyboard |<!--AROS-->[], |<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification |<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Comic Book CBR CBZ format reader viewer |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Reader |<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Ebook Converter |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [], |<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite], |<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite] |<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite] |- |<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Speech Voice Changer [], [], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Screen Display Blanker screensaver |<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [], |<!--Amiga OS-->MultiCX, |<!--AmigaOS4--> |<!--MorphOS-->ModernArt Blanker, |- |<!--Sub Menu-->Fortune Cookie Quotes Sayings |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} ==Misc Application 4== {| class="wikitable sortable" |- !width:30%;|Misc Application !width:10%;|AROS(x86) !width:10%;|Commodore-Amiga OS 3.1(68k) !width:10%;|Hyperion OS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Fractals mandelbrot, etc |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc], |<!--Amiga OS-->ZoneXplorer, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Landscape Rendering |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set], |<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set] |<!--AmigaOS4-->[ WCS World Construction Set], |<!--MorphOS-->[ WCS World Construction Set], |- |<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [], |<!--AROS-->[ Digital Almanac (ABIv0 only)], |<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [], |<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*, |<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56], |- |<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree) |<!--AROS--> |<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Languages |<!--AROS--> |<!--Amiga OS-->Fun School, |<!--AmigaOS4--> |<!--MorphOS-->https://github.com/evil4dmin/ami2ha |- |<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.), |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX] |<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ], |<!--AmigaOS4-->Yacas |<!--MorphOS-->Yacas |- |<!--Sub Menu-->Maths Graph Function Plotting |<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->App Utility Launcher Dock toolbar |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [], |<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->PCB design |<!--AROS--> |<!--Amiga OS-->[ ], [ ], [ ], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Digital Signage |<!--AROS-->Hollywood, Hollywood Designer |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for], |<!--AROS--> |<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->modern smart-home network like Home Assistant Automation Yellow, Green, Mosquitto, EMQX, |<!--AROS--> |<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [https://aminet.net/package/comm/tcp/AmiHomeassist-0.7 AmiHomeassist], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} <nowiki>*</nowiki> Commercial product. ==Games & Emulation== Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and [http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1] Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list. [https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search] {| class="wikitable sortable" |- !width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- |<!--Sub Menu-->Games Emulation Amstrad CPC |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/], |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2], |- |<!--Sub Menu-->Games Emulation Apple2 and 2GS |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Arcade |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)], |<!--Amiga OS-->Mame, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame], |- |<!--Sub Menu-->Games Emulation Atari 2600 [], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 7800 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Lynx |<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Atari Jaguar |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Bandai Wonderswan |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [], |<!--AROS-->[], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C16 Plus4 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Commodore C64 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [], |<!--Amiga OS-->Frodo, |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus], |<!--MorphOS-->Vice, |- |<!--Sub Menu-->Games Emulation Commodore Amiga |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga, |<!--Amiga OS--> |<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE], |- |<!--Sub Menu-->Games Emulation Japanese MSX MSX2 |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Intelivision |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo Gameboy |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo NES |<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs], |<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Nintendo SNES |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes] |<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x], |- |<!--Sub Menu-->Games Emulation Nintendo N64 *HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64], *LLE [], |<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+], |<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Gamecube Wii] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Nintendo Wii U] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation NEC PC Engine |<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce], |[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Master System (SMS) |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen], |<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Saturn *HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [], *LLE [], [], |<!--AROS-->? |<!--Amiga OS-->[http://yabause.org/ Yabause], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sega Dreamcast *HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC], *LLE [], [], |<!--AROS-->? |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81 |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair Spectrum |[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop], |<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128], |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer] |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sinclair QL |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga] |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop, |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation Sony PlayStation |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE], |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE] |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS2] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[ Sony PS3] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://vita3k.org/ Sony Vita] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4] |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron] |<!--Amiga OS--> |<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron] |<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron] |- |<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], |<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu--> |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |} {| class="wikitable sortable" |- !width:10%;|Games [https://www.rockpapershotgun.com/ General] !width:10%;|AROS(x86) !width:10%;|AmigaOS3(68k) !width:10%;|AmigaOS4(PPC) !width:10%;|MorphOS(PPC) |- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;" | Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos |- |<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [], |<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa] |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Cards |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro], |<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1], |<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [], |<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom, |<!--AmigaOS4-->Doom, Quake, |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray] |- |<!--Sub Menu-->Games MMORG like |<!--AROS-->[ Eternal Lands (OpenGL)], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Platform like |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [], |<!--Amiga OS-->[ Giana Sisters], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [], |<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [], |<!--AmigaOS--> |<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams], |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS], |- |<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], [] |<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [], |<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master, |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc], |<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine], |<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland], ||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War] |<!--AmigaOS--> |<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War] |<!--MorphOS--> |- |<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [], |<!--AROS--> |<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k], |<!--AmigaOS4--> |<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12] |- |<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], [] |<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [], |<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [], |<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [], |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [], |<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5], |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |- |<!--Sub Menu-->Games unpack unarc [], [], |<!--AROS--> |<!--Amiga OS--> |<!--AmigaOS4--> |<!--MorphOS--> |} ==Application Guides== [[#top|...to the top]] ===Web Browser=== OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0. This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested] This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum). Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow. Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc Certificates from [https://curl.se/docs/caextract.html ca certs], DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [], This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter https://www.youtube.com/api/stats/ads* https://www.youtube.com/pagead/adview* https://www.youtube.com#@##player-ads* into your custom filters Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ], OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk: So add this : <pre> copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL: copy Extras:Internet/OWB.info Ram: >NIL: </pre> Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …) If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it. Error messages SSL error "cant verify with ca-certificates", check bios clock time date is correct Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros [https://www.google.com/search?q=%s&udm=14 Google search without AI overview] ===E-mail=== YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections ====SimpleMail==== SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes. Please read more on this [http://www.freelists.org/list/simplemail-usr User list] GMail Be sure to activate the pop3 usage in your gmail account setup / configuration first. pop3: pop.gmail.com Use SSL: Yes Port: 995 smtp: smtp.gmail.com (with authentication) Use Authentication: Yes Use SSL: Yes Port: 465 or 587 Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013. If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way: 1. Email/Password 2. Manual 3. IMAP 4. * Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked * Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked * POP server name pop-mail.outlook.com, port 995, POP encryption method SSL Yahoo Mail On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts. Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well. Incoming Mail (IMAP) Server * Server - imap.mail.yahoo.com * Port - 993 * Requires SSL - Yes Outgoing Mail (SMTP) Server * Server - smtp.mail.yahoo.com * Port - 465 or 587 * Requires SSL - Yes * Requires authentication - Yes Your login info * Email address - Your full email address (name@domain.com) * Password - Your account's password * Requires authentication - Yes Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3 * Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. * “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. * “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com * “Password” – Your Yahoo Mail password. Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. * Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. ====YAM Yet Another Mailer==== YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists] One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server. Possible issues Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue. getting a "Couldn't initialise TLSv1 / SSL error Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library GMail Incoming Mail (POP3) Server - requires SSL: pop.gmail.com Use SSL: Yes Port: 995 Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication) Use Authentication: Yes Use STARTTLS: Yes (some clients call this SSL) Port: 465 or 587 Account Name: your Gmail username (including '@gmail.com') Email Address: your full Gmail email address (username@gmail.com) Password: your Gmail password Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead. Outlook.com access <pre > Outlook.com SMTP server address: smtp.live.com Outlook.com SMTP user name: Your full Outlook.com email address (not an alias) Outlook.com SMTP password: Your Outlook.com password Outlook.com SMTP port: 587 Outlook.com SMTP TLS/SSL encryption required: yes </pre > Yahoo Mail <pre > “POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port. “SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work. “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”. “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com “Password” – Your Yahoo Mail password. </pre > Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com. Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program. You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client. Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3 Microsoft Outlook Express Mail 1. Get the files to your PC. By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received. 2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM. 3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too. 4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments. 5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format. ===FTP=== Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort. First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command: ifconfig -a Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan: Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New". You can now add a new entry for your Icaros server machine: 1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before. 2) click on Custom Options: 1) go to Miscellaneous in the left menu; 2) Ensure "Passive Transfers" is NOT selected; 3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source: 1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and 2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes. Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well. ===IRC Internet Relay Chat=== Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many. Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying. Other things to type in - replace <message> with a line of text and <nick> with a person's name <pre> /help /list /who /whois <nick> /msg <nick> <message> /query <nick> <message>s /query /away <message> /away /quit <going away message> </pre> [http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript]. Issue the command /me <text> where <text> is the text that should follow your nickname. Example: /me slaps ajk around a bit with a large trout /nick <newNick> /nickserv register <password> <email address> /ns instead of /nickserv, while others might need /msg nickserv /nickserv identify <password> Alternatives: /ns identify <password> /msg nickserv identify <password> ==== IRC WookieChat ==== WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities. add smilies drawer/directory run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000 select a server / server window * nickname * user name * real name - optional Once you configure the client with your preferred screen name, you'll want to find a channel to talk in. servers * New Server - click on this to add / add extra - change details in section below this click box * New Group * Delete Entry * Connect to server * connect in new tab * perform on connect Change details * Servername - change text in this box to one of the below Server: * Port number - no need to change * Server password * Channel - add #channel from below * auto join - can click this * nick registration password, Click Connect to server button above <pre> Server: irc.freenode.net Channel: #aros </pre> irc://irc.freenode.net/aros <pre> Server: chat.amigaworld.net Channel: #amigaworld or #amigans </pre> <pre> On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC) Server:irc.superhosts.net Channel #team*amiga </pre> <pre> BitlBee and Minbif are IRCd-like gateways to multiple IM networks Server: im.bitlbee.org Port 6667 Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server. </pre> [http://www.bitlbee.org/main.php/servers.html Other servers], <pre> #Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a) twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL) </pre> <pre> Multiple server support "Perform on connect" scripts and channel auto-joins Automatic Nickserv login Tabs for channels and private conversations CTCP PING, TIME, VERSION, SOUND Incoming and Outgoing DCC SEND file transfers Colours for different events Logging and automatic reloading of logs mIRC colour code filters Configurable timestamps GUI for changing channel modes easily Configurable highlight keywords URL Grabber window Optional outgoing swear word filter Event sounds for tabs opening, highlighted words, and private messages DCC CHAT support Doubleclickable URL's Support for multiple languages using LOCALE Clone detection Auto reconnection to Servers upon disconnection Command aliases Chat display can be toggled between AmIRC and mIRC style Counter for Unread messages Graphical nicklist and graphical smileys with a popup chooser </pre> ====IRC Aircos ==== Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc. ====IRC and XMPP Jabberwocky==== Servers are setup and close down at random You sign up to a server that someone else has setup and access chat services through them. The two ways to access chat from jabberwocky <pre > Jabberwocky -> Server -> XMPP -> open and ad-free Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems </pre > The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead. The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc. You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list], Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other. Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password. Jabber ID (JID) identifies you to the server and other users. Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open. Roster (contacts list) [http://search.wensley.org.uk/ Chatrooms] (MUC) are available File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL. Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN. There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options. Facebook If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway. <pre > 1. launch jabberwocky 2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu 3. your jabber ID will be user@chat.facebook.com where user is your user ID 4. your password is your normal facebook password 5. to save this for next time, click the popup gadget next to the ID field 6. click the 'add' button 7. click the 'close' button 8. click the 'connect' button </pre > you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky. [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here] for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password Twitter For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and . An [http://jabber.hot-chilli.net/tag/how-tos/ How-to] :Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more] Instagram no support at the moment best to use a web browser based client ICQ The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check. Register on a Jabber server, e.g. this one works: http://www.jabber.de/ Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account. Yahoo Messenger although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies MSN early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time.... Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.) You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting. msn.jabber.com/registered should appear in the window. From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure. 1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address. 2. Log on to the Jabber server of your choice and do the following: * Select the "Windows/Agents" menu option in Jabberwocky. * Select the MSN Agent from the list presented by the server. * Click the Register button to open a new window asking for: **Username = passort account email address, typically your hotmail address. **Nick = Screen name to be shown to anyone you add to your buddy list. **Password = Password for your passport account/hotmail address. * Click the Register button at the bottom of the new window. 3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN. 4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works. If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz.. then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time... Google Talk any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users. implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP) support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format ===Video Player MPlayer=== Many of the menu features (such as doubling) do not work with the current version of mplayer but using 4:3 mplayer -vf scale=800:600 file.avi 16:9 mplayer -vf scale=854:480 file.avi if you want gui use; mplayer -gui 1 <other params> file.avi <pre > stack 1000000 ; using AspireOS 1.xx ; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 1.x ; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: ; using Icaros Desktop 2.x ; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil: cd RAM:MPlayer run MPlayer -gui > Nil: ;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil: </pre > $ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4 MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though. AROS supports IPv4 (old but works) and this includes the needed address space for RTP. If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP -rtsp-stream-over-tcp If the rtsp Real Time Streaming Protocol server needs authentification: -user -passwd MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface Old 8bit 16bit remixes chip tune game music http://www.radio-paralax.de/listen.pls http://scenesat.com/ http://www.shoutcast.com/radio/Amiga http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm http://www.kohina.com/ http://www.remix64.com/ http://retrogamer.net/forum/ http://retroasylum.podomatic.com/rss2.xml http://retrogamesquad.com/ http://www.retronauts.com/ http://monsterfeet.com/noquarter/ http://www.retrogamingradio.com/ http://www.radiofeeds.co.uk/mp3.asp [[#top|...to the top]] ====ZunePaint==== simplified typical workflow * importing and organizing and photo management * making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time * exporting your images in the best format available with the preservation of metadata Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes. For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction. For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject. Product photography usually requires a lot of sharpening, spot removal, and focus stacking. For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term. * White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green * Exposure - exposure compensation, highlight/shadow recovery * Noise Reduction - during RAW development or using external software * Lens Corrections - distortion, vignetting, chromatic aberrations * Detail - capture sharpening and local contrast enhancement * Contrast - black point, levels (sliders) and curves tools (F12 and K) * Framing - straighten () and crop (F12 and F) * Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs - * Resizing - enlarge for a print or downsize for the web or email (F12 and D) * Output Sharpening - customized for your subject matter and print/screen size White Balance - F12 and K scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above. Exposure correction F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up Workflows in practice * Undo - Right AROS key or F12 and Z * Redo - Right AROS key or F12 and R First flatten your image (if necessary) and then do a rotation until the picture looks level. * Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone. * Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture. * After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK. And save your picture Implemented or would like to see for simplification and ease of use basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur, * negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc. adjust / cosmetic tools such as crop, * reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc. * red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate, effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects) * blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc. borders such as * dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc. brushes e.g. * frost, smoke, etc. and manual control of fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles perspective correction levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows curves - Color Adjustment and Brightness/Contrast color balance one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc. Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors decompose layer into a set of layers with each holding a different type of pattern that is visible within the image any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha If you create your image without transparency then the Alpha channel is not present, but you can add later. File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr Image Picture Formats * low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary. * linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it) An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw] There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible. A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values. The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible. Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured. Keyboard equivalence with Photoshop(tm) would help File PHOTOSHOP SHORTCUT GIMP New Ctrl+n New Open Ctrl+o Open Close Ctrl+w Close Save Ctrl+s Save Save as Shift+Ctrl+s Save as Revert F12 Revert Print Ctrl+p Print Exit Ctrl+q Quit Edit PHOTOSHOP SHORTCUT GIMP Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z) Cut Ctrl+x Cut Copy Ctrl+c Copy Paste Ctrl+v Paste Paste Into Shift+Ctrl+v Paste Into Fill with FG color Alt+Backspace Fill with FG color Fill with BG color Control+Backspace Fill with BG color Image/Colors PHOTOSHOP SHORTCUT GIMP Levels Ctrl+l Levels Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?) Curves Ctrl+m Curves Color Balance Ctrl+b Color Balance Hue/Saturation Ctrl+u Hue-Saturation Desaturate Shift+Ctrl+u Desaturate Invert Ctrl+i Invert Default Colors d Default Colors Switch Colors x Switch Colors Layer PHOTOSHOP SHORTCUT GIMP New Layer Shift+Ctrl+n New Layer Layer via Copy Ctrl+j Duplicate Layer Bring (layer) to Front Shift+Ctrl+] Layer to Top Send (layer) to Back Shift+Ctrl+[ Layer to Bottom Bring (layer) Forward Ctrl+] Raise Layer Send (layer) Backward Ctrl+[ Lower Layer Select Top Layer Shift+Alt+] Select Top Layer Select Bottom Layer Shift+Alt+[ Select Bottom Layer Select One Layer Forward Alt+] Select Previous Layer Select One Layer Backward Alt+[ Select Next Layer Merge Down Ctrl+e Merge Down Merge Visible Shift+Ctrl+e Merge Visible Preserve Transparency / Keep Transparency Cycle Modes Forwards Shift+= Next Layer Mode Cycle Modes Backwards Shift+- Previous Layer Mode Select PHOTOSHOP SHORTCUT GIMP Select All Ctrl+a Select All Deselect Ctrl+d Select None Inverse Shift+Ctrl+i Invert Feather Ctrl+Alt+d Feather View PHOTOSHOP SHORTCUT GIMP Zoom In Ctrl+= Zoom In Zoom Out Ctrl+- Zoom Out Fit on Screen Ctrl+0 Zoom to Fit Window Actual Pixels Ctrl+Alt+0 Zoom 1:1 Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?) Show/Hide Guides Ctrl+' Toggle Show Guides Show/Hide Grid Ctrl+Alt+' Toggle Show Grid Show/Hide Rulers Ctrl+r Toggle Show Rulers Snap Ctrl+; Snap to Guides Scroll View Up Page Up Scroll Page Up Scroll View Down Page Down Scroll Page Down Scroll View Left Ctrl+Page Up Scroll Page Left Scroll View Right Ctrl+Page Down Scroll Page Right Window/Dialogs PHOTOSHOP SHORTCUT GIMP ? F5 Tools Dialog Color Tab F6 Colors Dialog Layers Tab F7 Layers Dialog Info Tab F8 Image Information Tools PHOTOSHOP SHORTCUT GIMP Rectangular Marquee Tool m Rect Select Tool Elliptical Marquee Tool Shift+m Ellipse Select Tool *This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop Move Tool v Move Tool Lasso Tool l Free Select Tool Magic Wand Tool w Fuzzy Select Tool Crop Tool c Crop & Resize Tool Airbrush Tool j Airbrush Tool Paintbrush Tool b Paintbrush Tool Clone Stamp Tool s Clone Stamp Tool Eraser Tool e Eraser Tool Gradient Tool g Blend Tool Paint Bucket Tool Shift+g Bucket Fill Tool *This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop Blur Tool r Convolve Tool Dodge Tool o DodgeBurn Tool Type Tool t Text Tool Pen Tool p Bezier Select Tool Eye Dropper Tool i Color Picker Tool Zoom Tool z Magnify Tool Previous Brush , Previous Brush Next Brush . Next Brush First Brush Shift+< First Brush Last Brush Shift+> Last Brush Decrease Brush Size [ Decrease Brush Size Increase Brush Size ] Increase Brush Size Decrease Brush Hardness { Decrease Brush Hardness Increase Brush Hardness } Increase Brush Hardness Help PHOTOSHOP SHORTCUT GIMP Help F1 Help Context Help Shift+F1 Context Help Misc. PHOTOSHOP SHORTCUT GIMP Last Filter Ctrl+f Repeat Last Filter ? Shift+Ctrl+f Reshow Last Filter Preferences Ctrl+k Preferences Liquify Shift+Ctrl+x IWarp (close enough?) Toggle Quick Mask q Toggle Quick Mask Spotlights - triangle of white opaque shape Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking. * Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas. * Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal. Remove fringe/halo saving image as png rather than jpg/jpeg to keep transparency background intact. Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well. * RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting) * YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video] Histograms White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced. If you have sky you'll see the blue channel further off to the right. RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30% RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel. The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area). By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points. By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . RGB Curves * Move left endpoint (black point) up or right endpoint (white point) up brightens * Move left endpoint down or right endpoint down darkens Color Curves * Dragging up on the Red Curve increases the intensity of the reds in the image but * Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow. <pre> Red <-> Cyan Green <->Magenta Blue <->Yellow </pre> YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative . The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much Can be used to create a negative image but also With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow. With V (Cr), this is the same principle but with Red and Cyan. e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green. YUV simultaneously adds to one side of the color equation while subtracting from the other. using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping. ====Lunapaint==== Pixel based drawing app with onion-skin animation function Blocking, Shading, Coloring, adding detail <pre> b BRUSH e ERASER alt eyedropper v layer tool z ZOOM / MAGNIFY < > n spc panning m marque q lasso w same color selection / region </pre> <pre> , LM RM v V f filter F . size p , pick color [] last / next color </pre> There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc. Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software. author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added. * add [Frame Add] / [Frame Del] * whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble * pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes. * Undo is something I longed for ages in Lunapaint. * to import into the current layer, other types of images (e.g. JPEG) besides RAW64. * implement graphic tablet features support **GENERAL DRAWING** Miss it very much: UNDO ERASER COLORPICKER - has to show on palette too which color got picked. BACKGROUND COLOR -Possibility to select from "New project screen" Miss it somewhat: ICON for UNDO ICON for ERASER ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often ) BRUSH - possibility to cut out as brush not just copy off image to brush **ANIMATING** Miss it very much: NUMBER OF CELLS - Possibity to change total no. of cells during project ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush Miss it somewhat: ADD/REMOVE FRAMES: Add/remove single frame In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day. LAYERS -Layers names don't get saved globally in animation frames -Layers order don't change globally in an animation (perhaps as default?). EXPORTING IMAGES -Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers. -Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them) -Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10 LOAD/SAVE (Preferences) -Make a setting for the default "Work" folder. * Destroyed colors if exported image/frame has layers * mystic color cycling of the selected color while stepping frames back/forth (annoying) <pre> Deluxe Paint II enhanced key shortcuts NOTE: @ denotes the ALT key [Technique] F1 - Paint F2 - Single Colour F3 - Replace F4 - Smear F5 - Shade F6 - Cycle F7 - Smooth M - Colour Cycle [Brush] B - Restore O - Outline h - Halve brush size H - Double brush size x - Flip brush on X axis X - Double brush size on X axis only y - Flip on Y Y - Double on Y z - Rotate brush 90 degrees Z - Stretch [Stencil] ` - Stencil On [Miscellaneous] F9 - Info Bar F10 - Selection Bar @o - Co-Ordinates @a - Anti-alias @r - Colourise @t - Translucent TAB - Colour Cycle [Picture] L - Load S - Save j - Page to Spare(Flip) J - Page to Spare(Copy) V - View Page Q - Quit [General Keys] m - Magnify < - Zoom In > - Zoom Out [ - Palette Colour Up ] - Palette Colour Down ( - Palette Colour Left ) - Palette Colour Right , - Eye Dropper . - Pixel / Brush Toggle / - Symmetry | - Co-Ordinates INS - Perspective Control +/- - Brush Size (Fine Control) w - Unfilled Polygon W - Filled Polygon e - Unfilled Ellipse E - Filled Ellipse r - Unfilled Rectangle R - Filled Rectangle t - Type/text tool a - Select Font u/U - Undo d - Brush D - Filled Non-Uniform Polygon f/F - Fill Options g/G - Grid h/H - Brush Size (Coarse Control) K - Clear c - Unfilled Circle C - Filled Circle v - Line b - Scissor Select and Toggle B - Brush {,} - Toggle between two background colours </pre> ====Lodepaint==== Pixel based painting artwork app ====Grafx2==== Pixel based painting artwork app aesprite like [https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [], ====Vector Graphics ZuneFIG==== Vector Image Editing of files .svg .ps .eps *Objects - raise lower rotate flip aligning snapping *Path - unify subtract intersect exclude divide *Colour - fill stroke *Stroke - size *Brushes - *Layers - *Effects - gaussian bevels glows shadows *Text - *Transform - AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual]) [[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]] for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent ;Menu options * Load - fig format but import(s) SVG * Save - fig format but export(s) eps, ps, pdf, svg and png * PAN = Ctrl + Arrow keys * Deselect all points There is no selected object until you apply the tool, and the selected object is not highlighted. ;Metrics - to set up page and styles - first window to open on new drawings ;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s) * Shapes - circles, ellipses, arcs, splines, boxes, polygon * Lines - polylines * Text "T" button * Photos - bitmaps * Compound - Glue, Break, Scale * POINTs - Move, Add, Remove * Objects - Move, Copy, Delete, Mirror, Rotate, Paste use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s) * Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square ;Attributes which provide change(s) to the above primitives * Color * Line Width * Line Style * arrowheads ;Modes Choose from freehand, charts, figures, magnet, etc. ;Library - allows .fig clip-art to be stored * compound tools to add .fig(s) together ;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5 <pre> Landscape Center Inches Letter 100.00 Single -2 1200 2 4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01 </pre> # change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right). # The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13. # The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default). # The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20. # The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees). # twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch. # thirteenth number is the “y-position” from the top using the same unit convention as before. * The nested text string is what you entered into the textbox. * The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence. ; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation [[#top|...to the top]] ===Audio=== # AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem. # When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always). # For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording. ====Music Mods==== Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI. Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds. Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock. In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments. [https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr]) If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon *Sample *Note - Effect *Track (column) - Pattern - Order It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker) The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song. Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head. *Up-tempo means the track should be reasonably fast, but not super-fast. *Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line. *Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds. *Moody - minor key First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too. This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song. The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats. Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section. The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords. Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave. To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them. For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth. The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song. The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song. The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D. Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick". The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6. The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster). Base pattern When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02". In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow. Drums Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel. In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation. In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix. Bass line There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live". The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key. Chords The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm. Lead Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention. A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes. Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form. Song structure Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations. A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus. Other single sectional song structures are <pre> Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody AABA Song Form - early popular, jazz and gospel fading during the 1960s AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s Verse/Chorus/Bridge Song Form ABAB Song Form ABAC Song Form ABCD Song Form AAB 12-Bar Song Form - three four-bar lines or sub-sections 8-Bar Song Form 16-Bar Song Form Hybrid / Compound Song Forms </pre> The most common building blocks are: #INTRODUCTION(INTRO) #VERSE #REFRAIN #PRE-CHORUS / RISE / CLIMB #CHORUS #BRIDGE #MIDDLE EIGHT #SOLO / INSTRUMENTAL BREAK #COLLISION #CODA / OUTRO #AD LIB (OFTEN IN CODA / OUTRO) The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember. The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus. Playing RCTRL: Play song from row 0. LSHIFT + RCTRL: Play song from current row. RALT: Play pattern from row 0. LSHIFT + RALT: Play pattern from current row. Left mouse on '>': Play song from row 0. Right mouse on '>': Play song from current row. Left mouse on '|>': Play pattern from row 0. Right mouse on '|>': Play pattern from current row. Left mouse on 'Edit/Record': Edit mode on/off. Right mouse on 'Edit/Record': Record mode on/off. Editing LSHIFT + ESCAPE: Switch large patterns view on/off TAB: Go to next track LSHIFT + TAB: Go to prev. track LCTRL + TAB: Go to next note in track LCTRL + LSHIFT + TAB: Go to prev. note in track SPACE: Toggle Edit mode On & Off (Also stop if the song is being played) SHIFT SPACE: Toggle Record mode On & Off (Wait for a key note to be pressed or a midi in message to be received) DOWN ARROW: 1 Line down UP ARROW: 1 Line up LEFT ARROW: 1 Row left RIGHT ARROW: 1 Row right PREV. PAGE: 16 Arrows Up NEXT PAGE: 16 Arrows Down HOME / END: Top left / Bottom right of pattern LCTRL + HOME / END: First / last track F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns + - (Numeric keypad): Next / Previous pattern LCTRL + LEFT / RIGHT: Next / Previous pattern LCTRL + LALT + LEFT / RIGHT: Next / Previous position LALT + LEFT / RIGHT: Next / Previous instrument LSHIFT + M: Toggle mute state of the current channel LCTRL + LSHIFT + M: Solo the current track / Unmute all LSHIFT + F1 to F11: Select a tab/panel LCTRL + 1 to 4: Select a copy buffer Tracking 1st and 2nd keys rows: Upper octave row 3rd and 4th keys rows: Lower octave row RSHIFT: Insert a note off / and * (Numeric keypad) or F1 F2: -1 or +1 octave INSERT / BACKSPACE: Insert or Delete a line in current track or current selected block. LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern DELETE (NOT BACKSPACE): Empty a column or a selected block. Blocks (Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel). LCTRL + A: Select entire current track LCTRL + LSHIFT + A: Select entire current pattern LALT + A: Select entire column note in a track LALT + LSHIFT + A: Select all notes of a track LCTRL + X: Cut the selected block and copy it into the block-buffer LCTRL + C: Copy the selected block into the block-buffer LCTRL + V: Paste the data from the block buffer into the pattern LCTRL + I: Interpolate selected data from the first to the last row of a selection LSHIFT + ARROWS PREV. PAGE NEXT PAGE: Select a block LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them) LCTRL + U: Transpose the note of a selection to 1 seminote higher LCTRL + D: Transpose the note of a selection to 1 seminote lower LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument) LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument) LCTRL + H: Transpose the note of a selection to 1 octave higher LCTRL + L: Transpose the note of a selection to 1 octave lower LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument) LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument) LCTRL + W: Save the current selection into a file Misc LALT + ENTER: Switch between full screen / windowed mode LALT + F4: Exit program (Windows only) LCTRL + S: Save current module LSHIFT + S: Switch top right panel to synths list LSHIFT + I: Switch top right panel to instruments list <pre> C-x xh xx xx hhhh Volume B-x xh xx xx hhhh Jump to A#x xh xx xx hhhh hhhh Slide F-x xh xx xx hhhh Tempo D-x xh xx xx hhhh Pattern Break G#x xh xx xx hhhh </pre> h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume. The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex. Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly. This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it... The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary. Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from. Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note. <pre> C-2 1 000 - Starts the note playing --- 000 C-3 330 - Starts the slide to C-3 at a speed of 30. --- 300 - Continues the slide --- 300 - Continues the slide </pre> Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note. This memory function will only operate in the same channel where the original parameters were set up. There are various other commands which perform two functions at once. They will be described as we come across them. C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08 C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10 (You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns. The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa. Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest. Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use. Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on) <pre> C-7 00 .. .. 1B37 <- Turn Arpeggio effect on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off </pre> Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21. Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from. Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order. Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off. Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well. Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31. Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart. Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16. Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop. Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato. Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged. Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex). Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work. Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played! Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for. Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000). effects 0x41 and 0x42 to control the volumes of the 2 303 units There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine. It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel). so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings. for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top. In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself. For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud. The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation. <pre> Support for the following modules formats: 669 (Composer 669, Unis 669), AMF (DSMI Advanced Module Format), AMF (ASYLUM Music Format V1.0), APUN (APlayer), DSM (DSIK internal format), FAR (Farandole Composer), GDM (General DigiMusic), IT (Impulse Tracker), IMF (Imago Orpheus), MOD (15 and 31 instruments), MED (OctaMED), MTM (MultiTracker Module editor), OKT (Amiga Oktalyzer), S3M (Scream Tracker 3), STM (Scream Tracker), STX (Scream Tracker Music Interface Kit), ULT (UltraTracker), UNI (MikMod), XM (FastTracker 2), Mid (midi format via timidity) </pre> Possible plugin options include [http://lv2plug.in/ LV2], ====Midi - Musical Instrument Digital Interface==== A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it). '''Timidity''' Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/ assign timidity: SYS:Extras/Audio/timidity added to SYSːs/User-Startup '''WildMidi playback''' '''Audio Evolution 4 (2003) 4.0.23 (from 2012)''' *Sync Menu - CAMD Receive, Send checked *Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup MCB Master Control Bus *Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P). *B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes *CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE *MIDI Machine Control *Midi Bar Display *Select CAMD MIDI in / out *Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely Channel - mixer(vol, pan, mute, solo), eq, aux, fx, Subgroup - Volume, Mute, Solo Transport - Start, End, Play, Stop, Record, Rewind, Forward Misc - Master vol., Bank Down, Bank up <pre> q - quit First 3 already opened when AE started F1 - timeline window F2 - mixer F3 - control F4 - subgroups F5 - aux returns F6 - sample list i - Load sample to use space - start/stop play b - reset time 0:00 s - split mode r - open recording window a - automation edit mode with p panning, m mute and v volume [ / ] - zoom in / out : - previous track * - next track x c v f - cut copy paste cross-fade g - snap grid </pre> '''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]''' BarsnPipes debug ... in shell Menu (right mouse) *Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1 *Track - *Edit - *Tool - *Timing - SMTPE Synchronizing *Windows - *Preferences - Multiple MIDI-in option Windows (some of these are usually already opened when Bars n Pipes starts up for the first time) *Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro, *Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome, Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC '''Tracks''' #Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P. #Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup. #Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record. #Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration. #Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel. #Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features. Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes], Groups like [https://groups.io/g/barsnpipes/topics this] could help '''Tracks window''' * blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls * Flags * [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated] Each Track has a *Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline *Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap *Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT Clogged pipelines may need Esc pressed several times '''Toolbox (tools affect the chosen pipeline)''' After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms [https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group '''Accessories (affect the whole app)''' Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support '''Song Construction''' <pre> F1 Pencil F2 Magic Wand F3 Hand F4 Duplicator F5 Eraser F6 Toolpad F7 Bounding box F8 Lock to A-B-A A-B-A strip, section, edit flags, white boxes, </pre> Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations '''Tempo Map''' F1 Pencil F2 Magic Wand F3 Hand F4 Eraser F5 Curve F6 Toolpad Compositions Lyrics, Key, Rhythm, Time Signature '''Master Parameters''' Key, Scale/Mode '''Track Parameters''' Dynamics '''Time-line Scoring''' '''Media Madness''' '''Mix Maestro''' *ACCESSORIES Allows the importation of other packages and additional modules *CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks. *INFORMATION A complete rundown on the state of the current production and your machine. *MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes. *MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc *METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required. *MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software *RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc *SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time *SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections *TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves *TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings. *TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance. *TOOLBOX Selection screen for the hundreds of signal‑processing tools available *TRACKS Opens the main track window to enable recording, editing and the use of tools. *TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes. Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed. Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory. In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA). If possible, setting MIDI channels for Local Control for your keyboard http://www.fromwithin.com/liquidmidi/archive.shtml MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music. * Channel - 1 to 16 - * Messages - PC presets, CC effects like delays, reverbs, etc * Sequencing - MIDI instruments, Drums, Sound design, * Recording - * GUI - Piano roll or Tracker, Staves and Notes MIDI events/messages like step entry e.g. Note On, Note Off MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys. Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards. Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations. Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors) Preferences -> Menu in Tracks window - Send MIDI defaults OFF Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file) Customization -> pics in gui drawer (folder) - Can save as .song files and .mid General Midi SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player], * SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel. * SMF1 The MIDI data is stored in separate tracks/channels. * SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels. Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers? On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors. <pre> MIDI can control 16 channels There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically </pre> <pre> Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format Annette M.Crowling, Missing Link Software, Inc. </pre> Composers <pre> [https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa] </pre> <pre> 1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc 1992 Bars&Pipes Pro published November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware 2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles) </pre> Protrekkr How to use Midi In/Out in Protrekkr ? First of all, midi in & out capabilities of this program are rather limited. # Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time). # Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected). # Go to track section and here you can assign a midi channel to each track of ptk. # Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported. Also, you can change midicontrollers in the tracker, using '90' in the panning row: <pre> C-3 02 .. .. 0000.... --- .. .. 90 xxyy.... << This will set the value --- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex) --- .. .. .. 0000.... </pre> So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64). You will need the midi implementation table of your gear to know what you can change with midi controller messages. N.B. Not all MIDI devices are created equal! Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard. Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible. Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels. Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it. A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message. Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own. Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List. MIDI Implementation Chart But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart. If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart. The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks". <pre> The left hand column defines which MIDI functions are being described. The 2nd column defines what the device in question is capable of transmitting to another device. The 3rd column defines what the device is capable of responding to. The 4th column is for explanations of the values contained within these previous two columns. </pre> There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean. <pre> Mode 1: Omni On, Poly; Mode 2: Omni On, Mono; Mode 3: Omni Off, Poly; Mode 4: Omni Off, Mono. </pre> O means "yes" (implemented), X means "no" (not implemented). Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise). Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail. Basic Channel But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on. "Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to. For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels. On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel. So we might see the default as "1" but the changed as "1-16". Modes. We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes. But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device. If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off". So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel. "Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords. "Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition. So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4). We call these combinations the four modes, 1 to 4, as defined above. Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono). This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none. Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode. Note Number <pre> The next row will tell us which MIDI notes the device can send or receive, normally 0-127. The second line, "True Voice" has the following in the MIDI specification: "Range of received note numbers falling within the range of true notes produced by the instrument." My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano. </pre> Velocity This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented. After touch This may have one or two lines two it. If a one liner the either "O" or "X", yes or no. If a two liner then it may include "Keys" or "Poly" and "Channel". This will show whether the device will respond to Polyphonic after touch or channel after touch or neither. Pitch Bend Again "O" for implemented, "X" for not implemented. (Many stage pianos will have no pitch bend capability.) It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel. Control Change This is likely to be the largest section of the chart. It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively. You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation. Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers] Program Change Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available. True # (number): "The range of the program change numbers which correspond to the actual number of patches selected." System Exclusive Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation. System Common - These include the following: <pre> MIDI Time Code Quarter Frame messages (device synchronisation). Song Position Pointer Song Select Tune Request </pre> The section will indicate whether or not the device can send or respond to any of these messages. System Real Time These include the following: <pre> Timing Clock - often just written as "Clock" Start Stop Continue </pre> These three are usually just referred to as "Commands" and listed. Again the section will indicate which, if any, of these messages the device can send or respond to. <pre> Aux. Messages Again "O" or "X" for implemented or not. Aux. = Auxiliary. Active Sense = Active Sensing. </pre> Often with an explanation of the action of the device. Notes The "Notes" section can contain any additional comments to clarify the particular implementation. Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification. And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA. OFFICIAL MIDI SPECIFICATIONS SUMMARY OF MIDI MESSAGES Table 1 - Summary of MIDI Messages The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete. WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information. MIDI 1.0 Specification Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)] {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event. This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event. This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity. |- |<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch). This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value. |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change. This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127). |- |<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number. |- |<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value. |- |<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits. |} Channel Mode Messages (See also Control Change, above) {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages. This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are: *All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off *Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice. *Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers. c = 122, v = 0: Local Control Off c = 122, v = 127: Local Control On * All Notes Off. When an All Notes Off is received, all oscillators will turn off. c = 123, v = 0: All Notes Off (See text for description of actual mode commands.) c = 124, v = 0: Omni Mode Off c = 125, v = 0: Omni Mode On c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On) c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off) |} System Common Messages System Messages (0xF0) The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category. The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories. System Common If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes. System Common Messages Type Status Byte Number of Data Bytes Usage <pre> Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*. Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song. Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song. Undefined 0xF4 0 Undefined 0xF5 0 Tune Request 0xF6 0 Requests that the receiver retunes itself**. </pre> *MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification **While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command. System Exclusive If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates. System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format: 0xF0, 0xID, 0xdd, ...... 0xF7 The message is bookended with distinct bytes. It opens with the Start Of Exclusive (SOX) data byte, 0xF0. The next one to three bytes after the start are an identifier. Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning. If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value. <pre> ID 0x7D is a placeholder for non-commercial entities. ID 0x7E indicates a predefined Non-realtime SysEx message. ID 0x7F indicates a predefined Realtime SysEx message. </pre> After the ID is the data payload, sent as a stream of bytes. The transfer concludes with the End of Exclusive (EOX) byte, 0xF7. The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios. An End of Exclusive byte marks the ordinary termination of the SysEx transfer. System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer. Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages. Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes. {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive. This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.) |- |<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame. nnn = Message Type dddd = Values |- |<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer. This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB. |- |<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select. The Song Select specifies which sequence or song is to be played. |- |<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators. |- |<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump. |} System Real-Time Messages {| class="wikitable sortable" width="90%" ! width="10%" |Status D7----D0 ! width="10%" |Data Byte(s) D7----D0 ! width="20%" |Description |- |<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required. |- |<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks). |- |<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped. |- |<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence. |- |<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved) |- |<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation. |- |<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up. |} Advanced Messages Polyphonic Pressure (0xA0) and Channel Pressure (0xD0) Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages. Aftertouch comes in two flavors, with two different status messages. The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format: <pre> 0xnc, 0xkk, 0xpp n is the status (0xA) c is the channel nybble kk is the key number (0 to 127) pp is the pressure value (0 to 127) </pre> Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all. Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format <pre> 0xnc, 0xpp n is the status (0xD) c is the channel number pp is the pressure value (0 to 127) </pre> Pitch Bend (0xE0) Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends. Pitch Bend Wheel The wheel sends pitch bend messages, of the format <pre> 0xnc, 0xLL, 0xMM n is the status (0xE) c is the channel number LL is the 7 least-significant bits of the value MM is the 7 most-significant bits of the value </pre> You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000). Control Change (0xB0) In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below. Continuous Controllers These controls send the following message format: <pre> 0xnc, 0xcc, 0xvv n is the status (0xB) c is the MIDI channel cc is the controller number (0-127) vv is the controller value (0-127) </pre> Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments. The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers. On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard. Program Change (0xC0) Most synthesizers have patch storage memory, and can be told to change patches using the following command: <pre> 0xnc, 0xpp n is the status (0xc) c is the channel pp is the patch number (0-127) </pre> This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change. Audio & Midi are not synchronized, what I can do ? Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me: Simply put one line down to all midi notes on your pattern (use Insert key) and go to 'Misc. Setup', adjust the latency and just search a value that will make sound sync both audio/midi. The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ? You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals. Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment ====DAW Audio Evolution 4==== Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ. Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware. Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88. sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only) Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well. * Set up AHI prefs so that microphone is available. (Input option near the bottom) stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right hifi best for music playback if driver supports this option Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format sox recital.wav recital.aiff sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm sox input.wav output.aiff bass −b 16 rate 48k performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16. rec −c 2 radio.aiff trim 0 30:00 records half an hour of stereo audio play existing-file.wav 24bit PCM WAV or AIFF do not work *No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI. *No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps. *Only one output stream. So all input gets mixed into one output. *No automatic handling of output direction based on connected cables. *No monitor input selection. Only monitor volume control. select the correct input (Don't mistake enabled sound for the correct input.) The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo. Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz. Channels Monitor Gain Inout Output Advanced settings - Debugging via serial port * Options -> Soundcard In/Out * Options -> SampleRate * Options -> Preferences F6 for Sample File List Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway). If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it). AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording. These are the usual features found in DAWs... * Recording digital audio, midi sequencer and mixer * virtual VST instruments and plug-ins * automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor * different track views * mixer and track layout (but not the same as below) * traditional two windows (track and mixer) Mixing - mixdown Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect. Take look at page17 of the manual. When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu. Menus->Windows-> Aux Returns Window or press F5 You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them. Tracking Effects - fade in To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out. To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal. There would be a number of ways to achieve the goal, You have three real time effects slots, one for smoothing like so Sample -> Amplify -> Delay Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard. Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out. Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage. Signal Processing - Overdub [[#top|...to the top]] ===Office=== ====Spreadsheet Leu==== Support for some xlsx, and ods functions ====Spreadsheet Ignition==== ; Needs ABIv1 to be completed before more can be done File formats supported * ascii #?.txt and #?.csv (single sheets with data only). * igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas. There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment. * Always use Esc key after editing Spreadsheet cells. * copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions. * Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively * Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be... Change Sheet name by Object -> Sheet -> Properties Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells. Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc. Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''. View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet). Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered. * #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used. ;Graphs use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents * value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ... ;Dates * Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)''' Set formatting Object -> Cell -> Properties and put date in days ;Time Set formatting Object -> Cell -> Properties and put time in seconds taken ;Database (to be done by someone else) type - standard, reference (bezug), search criterion (suchkriterium), * select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?) * Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?) * Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ? Filtering done with dbfilter(), dbproduct() and dbposition(). Activities with dbsum(), dbaverage(), dbmin() and dbmax(). Table sorting - ;Scripts (Arexx) ;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions *SUM(), *AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(), *IF(), AND, OR, NOT *LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(), *LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(), * DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy), *TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()), *EOMONTH() becomes MONTHLENGTH(), *NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(), *DBSUM() becomes DSUM(), ;Missing and possibly useful features/functions needed for ignition to have better support of Excel files There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel) *HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(), *TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(), *[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(), *PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE, *MODE(), LARGE(), SMALL(), RANK(), STDEV(), *DCOUNT(), DCOUNTA(), WEEKDAY(), ;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition] <pre> Ctrl Z - Undo Ctrl D - Fill Down Ctrl R - Fill right Ctrl F - Find Ctrl H - Replace Ctrl 1 - Formatting of Cells CTRL SHIFT ~ Apply General Formatting ie a number Ctrl ; - Todays Date F2 - Edit cell F4 - toggle cell absolute / relative cell references </pre> ====Document Scanning - Scandal==== Scanner usually needs to be connected via a USB port and not via a hub or extension lead. Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None) If not found then reboot the computer and recheck. Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device). The next two boxes - leave empty as they are for morphos SCSI use only or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx * gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx. * epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used '''Save''' the settings but do not press the Use button (aros freezes) Back to the Picture Scan window and the right-hand sections. Click on the '''Information''' tab and press Connect button and the scanner should now be detected. Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not. In the '''Scan''' Tab, press Scan and the scanner will do its duty. Be aware that nothing is saved to disk yet. In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage. The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now. [[#top|...to the top]] ===Emulators=== ==== Amiberry ==== ==== Amiga Emu - Janus UAE ==== With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included Try starting Janus with a priority of -1 like this little script: <pre> cd sys:system/AmiBridge/emulator changetaskpri -1 run janus-uae -f my_uaerc.config >nil: cd sys:prefs endcli </pre> This stops Janus hogging all the CPU time. ===Miscellaneous=== ====Screensaver Blanker==== Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker. Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h). Icon tool types (may be broken) or command line options <pre> seconds=number </pre> Once the timing is right then add the following to s:icaros-sequence or s:user-startup e.g. for 5 minutes run QUIET sys:tools/commodities/Blanker seconds=300 >NIL: *[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor. *[ Acuario AROS version], the aquarium screen saver. Startup: extras:acuariofv-aros/acuario Kill: c:break name=extras:acuariofv-aros/acuario Managed to start Acuario by the Executor blanker. <pre> cx_priority= cx_popkey= ie CX_POPKEY="Shift F1" cx_popup=Yes or No </pre> <pre> Qualifier String Input Event Class ---------------- ----------------- "lshift" IEQUALIFIER_LSHIFT "rshift" IEQUALIFIER_RSHIFT "capslock" IEQUALIFIER_CAPSLOCK "control" IEQUALIFIER_CONTROL "lalt" IEQUALIFIER_LALT "ralt" IEQUALIFIER_RALT "lcommand" IEQUALIFIER_LCOMMAND "rcommand" IEQUALIFIER_RCOMMAND "numericpad" IEQUALIFIER_NUMERICPAD "repeat" IEQUALIFIER_REPEAT "midbutton" IEQUALIFIER_MIDBUTTON "rbutton" IEQUALIFIER_RBUTTON "leftbutton" IEQUALIFIER_LEFTBUTTON "relativemouse" IEQUALIFIER_RELATIVEMOUSE </pre> <pre> Synonym Synonym String Identifier ------- ---------- "shift" IXSYM_SHIFT /* look for either shift key */ "caps" IXSYM_CAPS /* look for either shift key or capslock */ "alt" IXSYM_ALT /* look for either alt key */ Highmap is one of the following strings: "space", "backspace", "tab", "enter", "return", "esc", "del", "up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "help". </pre> [[#top|...to the top]] ==== World Construction Set WCS (Version 2.031) ==== WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source]. Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar <pre> Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects" Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames" </pre> <pre> Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj OK to changing .par file and enlarge Status Log window to show what is happening Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render </pre> [https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [], Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par Once this is done, save everything with a new name to start working exclusively on your project. Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name) After launching the software, there is a the Module Control Panel composed of five icons. It is a dock type shortcut of the first few functions of the drop-down menu *Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer), *Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats *Map View - Database file Loader leading to Map View Control with option to the Database Editor *Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc *Render - rendering terrain These are more in the pull down menu but not in the dock *Motion Editor *Color Editor *Ecosys Editor Simple minimal workflow *Load database (1st icon - 1st) *Set parameters and save .par file (4th icon) *Render scene (5th icon) [https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [], <pre> .proj new project name which creates a drawer of additional files .binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion .Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats USGS 7.5MinDEM, .par </pre> Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities: * Loading of a demonstration project. * The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor". * The creation of an altimetric file in WCS format, then texturing. The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active. The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.) The Map View (MapView) window *Database - Objects and Topos *View - Align, Center, Zoom, Pan, Move *Draw - Maps and distance *Object - Find, highlight, add points, conform topo, duplicate *Motion - Camera, Focus, path, elevation *Windows - DEM designer, Cloud (.cld) and wave (.wve) editor, You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values ​​change, along with the height. Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above ZOOM button Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map. Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view. PAN button Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything. There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details. Now you have the first basics to manage your project visually on the map. Close the MapView window and go further... Let's start working on ECOSYSTEMS If we select Emboss from the MapView Style command we will have a clear idea of ​​how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape. With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value. Ecosys Ecosystem Editor Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated). Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters. <pre> Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5 Max Slope: 10 – Min Slope: 0 UnderEco: Terrain Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000 Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain </pre> Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water . Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water. Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor. Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All' EcoModels are made up of .etp .fgp .iff8 for each model Color Editor Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first. Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations! So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50 <pre> 'shrubs': R 60 G 80 B 30 'RockIncl' R 110 G 65 B 60 'RockBase' R 110 G 80 B 80 ' Terrain' R 150 G 30 B 30 <pre> Now we can work on pre-existing colors <pre> 'SunLight' R 150 G 130 B 130 'Haze and Fog' R 190 G 170 B 170 'Horizon' R 209 G 185 B 190 'Zenith' R 140 G 150 B 200 'Water' R 90 G 125 B 170 </pre> Ambient R 0 G 0 B 0 So don't forget to close Color Editor by pressing Keep. Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously. Motion Editor Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics: <pre> -Camera Altitude: 7.0 -Camera Latitude: 36.075 -Camera Longitude: 112.133 -Focus Attitude: -2.0 -Focus Latitude: 36.275 -Focus Longitude: 112.386 -Camera : 512 → rendering window -Camera Y: 384 → rendering window -View Arc: 80 → View width in degrees -Sun Longitude: 172 -Sun Latitude: -0.9 -Haze Start: 3.8 -Haze Range: 78, 5 </pre> As soon as the values ​​shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear. Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude... Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one. From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain. While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision. Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel. The sun Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box. Once again confirm everything with Keep and then save again. Animation The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window. A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...). At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc. Once all these parameters have been set, all you have to do is click on the "Render" button. For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program. Strengths: * Multi-window. * Quality of rendering. * Accuracy. * Opening, preview and rendering on CyberGraphX screen. * Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats * The "zbuffer" function. Weaknesses: * No OpenGL management * Calculation time. * No network computing tool. ====Writing CD / DVD - Frying Pan==== Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero) Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right). You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd. Click WRITE Button - set write speed - click on long Write button Examples Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn. On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set. One must not "Blank disc before write" if one uses a CDR AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso ====odf==== Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document. * content.xml – Document content and automatic styles used in the content. * styles.xml – Styles used in the document content and automatic styles used in the styles themselves. * meta.xml – Document meta information, such as the author or the time of the last save action. * settings.xml – Application-specific settings, such as the window size or printer information. To read document follow these steps: * Extracting .ods file. * Getting content.xml file (which contains sheets data). * Creating XmlDocument object from content.xml file. * Creating DataSet (that represent Spreadsheet file). * With XmlDocument select “table:table” elements, and then create adequate DataTables. * Parse child’s of “table:table” element and fill DataTables with those data. * At the end, return DataSet and show it in application’s interface. To write document follow these steps: * Extracting template.ods file (.ods file that we use as template). * Getting content.xml file. * Creating XmlDocument object from content.xml file. * Erasing all “table:table” elements from the content.xml file. * Reading data from our DataSet and composing adequate “table:table” elements. * Adding “table:table” elements to content.xml file. * Zipping that file as new .ods file. XLS file format The XLS file format contains streams, substreams, and records. These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets. All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records. * Workbook stream **Globals substream ***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts) **Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format) ***Blank cell record ***RK cell record 32-bit number. ***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code) ***Number cell record (64-bit floating-point number) ***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST) ***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself) ***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on) ***MulRK record ***Shared String Table (SST) contains all of the string values in the workbook. ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(), COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(), CUMIPMT(), CUMPRINC(), DB(), DDB(), DISC(), DOLLARDE(), DOLLARFR(), DURATION(), EFFECT(), FV(), FVSCHEDULE(), INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(), ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(), PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(), RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(), VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(), <pre> </pre> <pre> </pre> <pre> </pre> {{BookCat}} b1pdag12o1zs3kpq5i30saoznutux11 OpenSSH/Cookbook/Load Balancing 0 248421 4669988 4655843 2026-09-14T06:44:56Z Larsnooden 430753 Reasons to keep PerSourcePenalties 4669988 wikitext text/x-wiki <noinclude>{{simple chapter navigation|previous=Host-based Authentication|next=Multiplexing}}</noinclude> &nbsp; ==MaxStartups== Random early drop can be enabled by specifying the three colon-separated values ''start'':''rate'':''full''. After the number of unauthenticated connections reaches the value specified by ''start'', [http://man.openbsd.org/sshd.8 sshd(8)] will begin to refuse new connections at a percentage specified by ''rate''. The proportional rate of refused connections then increases linearly as the limit specified by ''full'' is approached until 100% is reached. At that point all new attempts at connection are refused until the backlog goes down. <syntaxhighlight lang="apache"> MaxStartups 10:30:100 </syntaxhighlight> For example, if '''MaxStartups 5:30:90''' is given in [http://man.openbsd.org/sshd_config.5 sshd_config(5)], then starting with 5 new connections pending authentication the server will start to drop 30% of the new connections. By the time the backlog increases to 90 pending unauthenticated connections, 100% will be dropped. In the default settings, the value for ''full'' has been increased to 100 pending connections to make it harder to succumb to a denial of service due to attack or heavy load. So the new default is 10:30:100. Alternately, if the number of incoming connections is not managed at the network level by a packet filter or other tricks like round-robin DNS, it is possible to limit it at the SSH server itself. Setting '''MaxStartups''' to an integer sets a hard limit to the maximum number of concurrent unauthenticated connections to the SSH daemon. <syntaxhighlight lang="apache"> MaxStartups 10 </syntaxhighlight> Additional connections will be dropped until authentication succeeds or the '''LoginGraceTime''' expires for another connection. The old default was 10. ===Turning Off MaxStartups Or PerSourcePenalties=== In short, you cannot turn off '''MaxStartups''' but it can be set to a higher number. That number should still be as low as possible because it is used to set some one-off allocations<ref name="MaxStartups">{{cite mailing list | last=Miller | first=Damien | date=2026-09-14 | access-date=2026-09-14 | title=How to turn OFF MaxStartups/SourcePenalties ? | url=https://lists.mindrot.org/pipermail/openssh-unix-dev/2026-September/042736.html | mailing-list=openssh-unix-dev | publisher=lists.mindrot.org}}</ref>. An alternative to turning off '''PerSourcePenalties''' is to set the penalty period to zero for just the specific penalties which are involved in the problem being observed. For example, clients that fail or never complete authentication can be addressed be zeroing out '''authfail:''' and '''noauth:''' penalties. <syntaxhighlight lang="apache"> PerSourcePenalties authfail:0 noauth:0 </syntaxhighlight> See [http://man.openbsd.org/sshd_config.5 sshd_config(5)] for the choices. However, zeroing out the penalties will eventually cause trouble so it would be best to fix the problem(s) with the connecting clients instead. At the very least, leaving the penalties in place serves as useful exploit mitigation which might be critical if there is ever another bad pre-authentication bug again. ==Preventing Timeouts Of A Not So Active Session== There are two connections that can be tracked during an SSH session, the network's TCP connection and the encrypted SSH session traveling on top of it. Some tunnels and VPNs might not be active all the time, so there is the risk that the session times out or even that the TCP session times out at the router or firewall. The network connection can be be tracked with '''TCPKeepAlive''', but is not an accurate indication of the state of the actual SSH connections. It is, however, a useful indicator of the status of the actual network. Either the client or the server can counter that by keeping either the encrypted connection active using a heartbeat. On the client side, if the global client configuration is not already set, individuals can use '''ServerAliveInterval''' to choose an interval in seconds for server alive heartbeats and use '''ServerAliveCountMax''' to set the corresponding maximum number of missed client messages allowed before the encrypted SSH session is considered closed. <syntaxhighlight lang="apache"> ServerAliveInterval 15 ServerAliveCountMax 4 </syntaxhighlight> On the server side, '''ClientAliveInterval''' sets the interval in seconds between client alive heartbeats. '''ClientAliveCountMax''' sets the maximum number of missed client messages allowed before the encrypted SSH session is considered closed. If no other data has been sent or received during that time, [http://man.openbsd.org/sshd.8 sshd(8)] will send a message through the encrypted channel to request a response from the client. If [http://man.openbsd.org/sshd_config.5 sshd_config(5)] has '''ClientAliveInterval''' set to 15, and '''ClientAliveCountMax''' set to 4, unresponsive SSH clients will be disconnected after approximately 60 (= 15 x 4) seconds. <syntaxhighlight lang="apache"> ClientAliveInterval 15 ClientAliveCountMax 4 </syntaxhighlight> If a time-based '''RekeyLimit''' is also used but the time limit is shorter than the '''ClientAliveInterval''' heartbeat, then the shorter re-key limit will be used for the heartbeat interval instead. This is more or less the same principle as with the server. Again, that is set in [http://man.openbsd.org/ssh_config.5 ~/.ssh/config] and can be applied globally to all connections from that account or selectively to specific connections using a '''Host''' or '''Match''' block. ==Ensuring Timeouts Of An Inactive Interactive Session== If the server is no longer disconnecting idle SSH accounts when they reach the timeout configured by the '''ClientAliveInterval''' option, then the work-around for that is to set the shell's '''TMOUT''' variable to the desire timeout value. When '''TMOUT''' is set, it specifies the number of seconds the shell will wait for a line of input to be entered before closing the shell and thus the SSH session. Note that this means pressing ''Enter'', too, because other typing will not be enough by itself to prevent the timeout and the line must actually be entered for the timer to be reset. On the server, check for the presence of the '''SSH_CONNECTION''' variable, which is usually empty unless currently in an SSH session, to differentiate an SSH session from a local shell. If the account is allowed to make changes to the timeout, then the following can be in the account's own profile, such as '''~/.profile''', <syntaxhighlight lang="shell"> if [ "$SSH_CONNECTION" != "" ]; then # 10 minutes TMOUT=600 export TMOUT fi </syntaxhighlight> If the account must not be able to change this setting, then it must be in the global profile and made read-only, such as somewhere under '''/etc/profile.d/''', <syntaxhighlight lang="shell"> if [ "$SSH_CONNECTION" != "" ]; then # 10 minutes TMOUT=600 readonly TMOUT export TMOUT fi </syntaxhighlight> Both examples above are for Bourne shells, their derivatives, and maybe some other shells. A few shells might have other options available, such as an actual '''autologout''' variable found in [https://linux.die.net/man/1/tcsh tcsh(1)]. ==TCP Wrappers, Also Called tcpd(8)== As of 6.7, OpenSSH's [http://man.openbsd.org/sshd.8 sshd(8)] no longer supports TCP Wrappers, also referred to as [http://linux.die.net/man/8/tcpd tcpd(8)]. So this subsection only applies to 6.6 and earlier. Other options that can be used instead of [http://linux.die.net/man/8/tcpd tcpd(8)] include packet filters like PF <ref name="Hansteen_PF">{{cite web |url=http://home.nuug.no/~peter/pf/ |title=Firewalling with PF |author=Peter N M Hansteen |year=2011}}</ref>, ipf, NFTables, or even old IPTables. In particular, the '''Match''' directive for the OpenSSH server supports filtering by CIDR address. Use these instead and keep in mind the phrase "equivalent security control" which can smooth out hassles caused by security auditors which may still have a "tcpwrappers" checkbox left over from the 1990s on their worksheets. The [http://linux.die.net/man/8/tcpd tcpd(8)] program was an access control utility for incoming requests to Internet services. It was used for services that have a one-to-one mapping to executables, such as [http://man.openbsd.org/sshd.8 sshd(8)], and which have been compiled to interact with it. It checked first a whitelist ('''/etc/hosts.allow''') and then a blacklist ('''/etc/hosts.deny''') to approve or deny access. The first pattern to match any given connection attempt was used. The default in '''/etc/hosts.deny''' was to block access, if no rules match in '''/etc/hosts.allow''': <syntaxhighlight lang="apache"> sshd: ALL </syntaxhighlight> In addition to access control, [http://linux.die.net/man/8/tcpd tcpd(8)] can be set to run scripts using twist or spawn when a rule is triggered. spawn launches another program as a child process of [http://linux.die.net/man/8/tcpd tcpd(8)]. From '''/etc/hosts.allow''': <syntaxhighlight lang="apache"> sshd: .example.org : allow sshd: .example.com : spawn \ /bin/date -u +"%%F %%T UTC from %h" >> /var/log/sshd.log : allow </syntaxhighlight> The variable '''%h''' expands to the connecting clients host name or ip number. The manual page for [http://linux.die.net/man/5/hosts_access hosts_access(5)] includes a full description of the variables available. Because the program in the example, date, uses the same symbol for variables, the escape character ('''%''') must be escaped ('''%%''') so it will be ignored by [http://linux.die.net/man/8/tcpd tcpd(8)] and get passed on to date correctly. '''twist''' replaces the service requested with another program. It is sometimes used for honeypots, but can really be used for anything. From '''/etc/hosts.deny''': <syntaxhighlight lang="apache"> sshd: .example.org : deny sshd: ALL : twist /bin/echo "Sorry, fresh out." : deny </syntaxhighlight> With TCP Wrappers the whitelist '''/etc/hosts.allow''' is searched first, then the blacklist '''/etc/hosts.deny'''. The first match is applied. If no applicable rules are found, then access is granted by default. It should not be used any more and the better alternatives used instead. See also the '''Match''' directive in [http://man.openbsd.org/sshd_config.5 sshd_config(5)] about CIDR addresses or else the '''AllowUsers''' and '''DenyUsers''' directives. ===Using TCP Wrappers To Allow Connections From Only A Specific Subnet=== It was possible to use TCP Wrappers just set [http://man.openbsd.org/sshd.8 sshd(8)] to listen only to the local address and not accept any external connections. That was one way. To use TCP Wrappers for that, put a line in '''/etc/hosts.deny''' blocking everything: <syntaxhighlight lang="apache"> sshd: ALL </syntaxhighlight> And add an exception for the in '''/etc/hosts.allow''' by designating the ip range using CIDR notation or by domain name <syntaxhighlight lang="apache"> sshd: 192.0.32.0/20 </syntaxhighlight> The same method can be used to limit access to just the localhost (127.0.0.0/8) by adding a line to '''/etc/hosts.allow''': <syntaxhighlight lang="apache"> sshd: 127.0.0.0/8 </syntaxhighlight> Again, the best practice is to block from everywhere and then open up exceptions. Keep in mind that if domains are used instead of IP ranges, DNS entries must be in order and DNS itself accessible. However, the above is of historical interest only. The same kind of limitations are better done by setting [http://man.openbsd.org/sshd_config.5 sshd_config(5)] accordingly and instead of using TCP Wrappers utilize the '''Match''' directive in the OpenSSH server or the packet filter in the operating system itself. ==The Extended Internet Services Daemon (xinetd)== The Extended Internet Services Daemon, [http://linux.die.net/man/8/xinetd xinetd(8)], can provide many kinds of access control. That includes but is not limited to name, address or network of remote host, and time of day. It can place limits on the number of services per each service as well as discontinue services if loads exceed a certain limit. The super-server listens for incoming requests and launches [http://man.openbsd.org/sshd.8 sshd(8)] on demand, so it is necessary to first stop [http://man.openbsd.org/sshd.8 sshd(8)] from running as standalone daemon. This may mean modifying System V init scripts or Upstart configuration files. Then make an [http://linux.die.net/man/8/xinetd xinetd(8)] configuration file for the service SSH. It will probably go in '''/etc/xinetd.d/ssh''' The argument '''-i''' is important as it tells [http://man.openbsd.org/sshd.8 sshd(8)] that it is being run from [http://linux.die.net/man/8/xinetd xinetd(8)]. <syntaxhighlight lang="apache"> service ssh { socket_type = stream protocol = tcp wait = no user = root server = /usr/sbin/sshd server_args = -i per_source = UNLIMITED log_on_failure = USERID HOST access_times = 08:00-15:25 banner = /etc/banner.inetd.connection.txt banner_success = /etc/banner.inetd.welcome.txt banner_fail = /etc/banner.inetd.takeahike.txt # log_on_success = PID HOST DURATION TRAFFIC EXIT # instances = 10 # nice = 10 # bind = 192.168.0.100 # only_from = 192.168.0.0 # no_access = 192.168.54.0 # no_access += 192.168.33.0 } </syntaxhighlight> Finally, reload the configuration by sending SIGHUP to [http://linux.die.net/man/8/xinetd xinetd(8)]. <noinclude> == References == {{reflist}} {{OpenSSH/TOC|mini}} </noinclude> {{BookCat}} {{status|100%}} gk3fmzxeodxe2lzin0izxm2hesyyjib Knowledge Management Cases in a University in Asia/Group 1 0 269817 4669932 2326258 2026-09-13T19:15:17Z ~2026-49745-78 3625886 /* Comments */ regarding knowledge 4669932 wikitext text/x-wiki == <u>'''Introduction'''</u> == Knowledge management (KM) is essential in helping employees work efficiently and effectively. Groff and Jones (2003) portray KM as a tool, technology and strategy to analyze, organize and improve organization operation which helps developing new knowledge and creating the competitive advantage. KM can be used to harvest human asset in individuals’ mind. By using KM, librarians can serve user in a user-friendly way. A university library in Asia (Library A) realized this and started to develop KM in ten years ago. They have used different tools such as intranet and wiki to implement KM. In the following, we will use 4 stages in KM cycle to analyze and evaluate KM application in Library A. They are knowledge capture, creation, sharing and lastly application and reuse. ==== '''Definition of Knowledge Capture''' ==== As suggested by Becerra-Fernandez, Gonzalez and Sabherwal (2004, p. 32-36 as cited in SAĞSAN, 2006), “knowledge capture which may be defined as the process of retrieving either explicit or tacit knowledge that resides within people, artifacts or organizational entities”. ==== '''Definition of Knowledge Creation''' ==== The Next step is knowledge creation. According to Dalkir (2005), Nonaka and Takeuchi Model states that knowledge creation is to transform tacit and explicit knowledge into different forms. It consists of Socialization (tacit to tacit), Externalization (tacit to explicit), Combination (explicit to explicit), and Internalization (explicit to tacit). ==== '''Definition of Knowledge Sharing''' ==== As suggested by Becerra-Fernandez, Gonzalez and Sabherwal (2004, p. 32-36 as cited in SAĞSAN, 2006), knowledge sharing is the stage which “Tacit or explicit knowledge is communicated to other organizational participants.” ==== '''Definition of Application and Re-use''' ==== The final step is knowledge application and reuse. Dhiman and Sharma (2009) state that this stage is to use the knowledge created or acquired before to further organize, publish, distribute and reuse whenever it is useful. == <u>'''Literature Review'''</u> == ==== '''Background''' ==== In this information and knowledge age, knowledge has become a valuable asset (Maponya, 2004). In the last ten years, many academic industries, particularly university library, started to apply knowledge management in their daily operations and consider it as a serious issue in the organization. Wen (2005) reports that The International Federation of Library Associations (IFLA) 69th General Conference and Council (Berlin, Germany; August 2003) opened a session on KM, while the 3rd China-US Library Conference (Shanghai, China; March 22-25, 2005) addressed KM as a sub-theme of the conference. ==== '''Knowledge Capture''' ==== Library uses formal and informal ways in capturing knowledge. Lim (1992), Dhiman and Sharma (2009) indicate some KM tools to capture knowledge at the Victorian Universities in Australia and The National Library Board. They use printed material such as newsletters and agendas of meetings. There is also an increased use of communication technologies to capture knowledge such as fax, teleconferencing, videoconferencing, and E-mail. Lim (1992) claims an informal way like cross-campus visits is organized at the Victorian Universities’ libraries which can ensure staff can be kept informed and in-the-know about their job. Besides, electronic systems are also set up to capture knowledge. Dhiman and Sharma (2009) take The National Library Board (NLB) in Singapore as an example. Database InfoXpress is established for recording customers’ questions while the Project Broadcast database was implemented to record the staff contributions and accomplishments. Besides, Gibson (2010) suggests to develop data cleaning in order to enable library records generated by library users navigation to be mined. ==== '''Knowledge Creation''' ==== After capturing the facts, information and data, the next step is creating the new skills, ideas as to increase the efficiency and effectiveness of the operation of library. Dhiman and Sharma (2009) indicates knowledge creation is an essential process for the future development of the organization to ensure better operation. Some libraries have built a learning atmosphere to encourage employees create new knowledge. Dhiman and Sharma cites that some libraries create knowledge competition to let employee contribute to the KM. The university libraries in the U.S. emphasizes on the knowledge creation in innovation since it help the library to keep pace with the dynamic environment. Most of the top managers agree that their staff need continue to capture knowledge to create new knowledge to achieve greater effectiveness. ==== '''Knowledge Sharing''' ==== After gaining organized knowledge in order to improve the daily operational process, librarian can utilize know-how through knowledge sharing. Librarian training is one of the strategies in knowledge sharing. Among different types of training, Clark (1986) claims that one to one instruction mode of teaching is the best and the most common one in Library bibliographic instruction training. However, only several libraries use one to one assistant or mentor systems in training. In another case, Semertzaki (2011) states the redesigned intranet “iSeek” in the United Nations (UN) fosters a sense of community and encourages dialogue among employee and top management worldwide. Furthermore, Lim (1992) claims some the sharing ways like social gatherings and interchange of staff to establish good communication between staffs. The knowledge sharing practice not only takes place within an organization. Maponya (2004) points out that libraries need to cooperate with each other to handle or address the problems encountered and acquire knowledge. Lim (1992) even identifies a cooperation system - administrative centralization that is used in the libraries in Victorian universities in Australia to share knowledge within organization. ==== '''Knowledge Application and Re-use''' ==== Gibson (2010) reports that data mining technology should be used by territory school’s library to implement KM in library operation in order to improve the effectiveness and efficiency. This method allows library staff to read the record and generate knowledge. ==== '''Problems of applying KM in library''' ==== The low willingness of staff to share their knowledge and high difficulties in managing tacit knowledge are two general problems when applying KM in library. Mapanya (2004) and Trivedi (2007) identify these two problems in University of Natal Pietermaritzburg Libraries and Department of Health in UK. Staff usually does not aware of the importance of KM and ignores the KM policies or strategies in libraries. Besides, it is difficult to capture and share tacit knowledge of all internal staff, for example, no written KM policy and strategy is written in University of Natal Pietermaritzburg Libraries. Beside these two problems, Wen (2005) discovers that most knowledge is context specific, which means useful in particular situations. Trivedi (2007) also points out a similar problem that old knowledge is not useful in current and future times. Therefore, knowledge in a centralized knowledge management system would be relevant to users of certain unit but irrelevant to most users. ==== '''Future Development''' ==== In the 21st century, many written resources would be digitized such as e-mail, e-newspaper, online shop and even e-books. It is inevitable to use technology for the future development of KM in academic library. Burke(2004) and Trivedi (2007) predict that using automated systems would be the trend for all libraries in the world. As a result, libraries need more technical staff that is familiar with high technology. They need to understand the information and knowledge needs of users and should be responsible for mapping the external and internal knowledge for enhancing working efficiency. Besides, the information landscape would be reshaped in the 21st century. Lee (2007) points out that many libraries provide coffee shops, computer labs and Web 2.0 technologies as complement of their service. It provides an instant gratification and choice for the users. Those libraries can build a more relaxed atmosphere to encourage people to exchange knowledge in libraries. == <u>'''Methodology'''</u> == The objective of this research is to find out a series of KM application in the Library A. Before going into deep investigation of the applications of KM in Library A, 21 pieces of works have been read, including books, articles, e-journals and thesis, in order to understand the applications of KM in other universities and libraries. Based on the literature reviews, this academic research focuses on two main aspects: how the University of Asia apply KM in the daily operation of libraries. And how the University of Asia can improve the daily operation by using KM. In order to find out a series of most suitable application of KM in Library A, the current knowledge management applications have been investigated and an interview has been conducted with the Knowledge Management Coordinator. The KM Coordinator is also titled Information Literacy & Knowledge Management Librarian. She is responsible for monitoring the organization of library instruction programmes, such as the application of knowledge management, foundations to information technology and credit-earning course for undergraduates, in Library A. In an hour face-to-face interview with the KM coordinator, . In order to facilitate the flow of the interview, note-taking is allowed during the interview. == <u>'''Analysis of Result'''</u> == ==== '''Knowledge Capture''' ==== The Knowledge Management Coordinator in Library A states that there is a significant project, Scholar Hub, running in the library. Before this project implemented, a lot of essays written by different scholars in university cannot be searched by users systematically. The Scholar Hub allows users to search and gain specialised knowledge from professionals. It collects the knowledge from university effectively. By referencing to the knowledge base in The National Library Board mentioned by Dhiman and Sharma (2009), using database to capture knowledge effectively seems to be a major trend in library industry. On the other hand, the library committee is formed by representatives from every faculty, subject librarians, and knowledge team. They receive the opinions from faculties. The subject librarians understand the needs of faculties and different subjects. After that, they make policy and IT improvements for the library. These activities are kinds of interviews with subject matter experts in different fields. The tacit knowledge can be gathered for the community. We found that it is quite similar to other libraries like The National Library Board which capture the tacit knowledge by meetings and discussion. (Dhiman & Sharma 2009) When employees quit their jobs, they need to prepare a handover notes in order to pass the specific knowledge acquired to newcomers. The library also hires professionals to train their staffs. Both explicit knowledge and tacit knowledge are available to be transferred to the staffs in the library. Another way in capturing tacit knowledge is attending international forum by staff. They will share their experience and knowledge acquired from the forum by creating notes, providing presentations to other staff in the library. All staff can learn the knowledge acquired from other libraries. In this way, the library can improve their working process. Library A also captures tacit knowledge from public. In the library website, the public can make enquiries or express their opinion through text, telephone, email, social media etc. The librarians and staff can review the records when they encounter the same situation or enquiry from customers afterwards. Dhiman and Sharma (2009) reflects that a database should be implemented to record customers knowledge and experience. It would be better to store knowledge in a database. ==== '''Knowledge Creation''' ==== Library A lacks a great effort on creating knowledge within the library. By comparing to other libraries, Library A only provides some training courses to teach staff how to use the libraries’ database. However, other libraries have developed knowledge construction such as a good culture to increase the incentive of staff to create new ideas in order to improve organizational processes and competencies(Dhiman & Sharma, 2009). Although the staff of Library A has attended many site visits, it just acquires knowledge but not build on its own knowledge. It is good to absorb others advantage and then apply in the organization. However, it is bad to ‘copy’ others ideas without new knowledge. Library A would be lag behind others and fail to renew all their capabilities. ==== '''Knowledge Sharing''' ==== Eden (2002) suggests that people can visit other successful library for knowledge sharing. Library A sends representatives to visit other libraries in the city nearby to learn from them. Librarians share their professional knowledge and experience to each other during the library visit. Furthermore, Library A is a member of Joint University Library Advisory Committee. Expertise knowledge in library management is shared in the meetings so the staff can learn the practices of other libraries. Semertzaki (2011) states that the redesigned intranet “iSeek” in the United Nations (UN) fosters a sense of community and encourages dialogue among employee and top management worldwide. In Library A, different types of knowledge are shared through the intranet, which is only accessible by full-time staff. Written materials such as discussion minutes, conference records, reports of specific projects are posted in the intranet. Besides, the quality sharing team posts their minutes in the intranet to let each departments in the library to learn and improve. Some departments also post basic procedures and regulations of work for the staff. However, it does not utilize the intranet system. Staff does not share their knowledge and gives their opinions to the information posted. So knowledge cannot be shared in a fast pace within the library. As reported by Dhiman and Sharma (2009), regular meetings and formal briefings are commonly used in The National Library Board to ensure the staff is on the right track of their work. Every department in Library A has their regular meetings and formal briefings, knowledge about work is shared within the department in these activities, which is an effective way that knowledge can be shared regularly and in a formal manner. Lim (1992) points out that some other methods such as social gatherings or interchange of staff are used to enhance knowledge sharing at the Victorian Universities in Australia. Staff Relationship Committee (SRC) also organizes social activities such as barbecue and hiking for different departments. The staff does not consider the social activities as a means to share their knowledge, but an opportunity of improving the relationship of the staff only. This wastes a treasurable opportunity of knowledge sharing between the staff of different departments since they have little chance to work together and share their knowledge to the others. ==== '''Knowledge Application & Re-use''' ==== Re-use is the final process that users selectively seek out the knowledge which can apply and re-use the retrieved knowledge according to their needs. Although all the comments and complaints of the library are stored in the website of the Library A, Anna said that there is no knowledge base for staffs to handle the complaints. As the complaints are diverse over topic, the response and answer is not reusable and cannot be standardized. Therefore, according to Anna, there is no need to establish a knowledge base to handle the complaints even though Gibson(2010) reported that implementing data mining in libraries would improve the effectiveness and efficiency of its daily operation. == <u>'''Recommendations'''</u> == Establish a knowledge base recording past experience and best practices In Library A, enquiries, complaints and suggestions from customers are collected on the library’s website. However, the replies to the enquiries and customers’ opinions as well as the best practice of work are not recorded. The experience from employees and best practice as templates are useful for future use and to raise staff performance. Dhiman & Sharma (2009) reports that National Library Board implemented the Project Broadcast database to record staff contributions and accomplishments. Library A is encouraged to establish similar knowledge base to record customers’ opinions and staffs’ accomplishments . In this way, other staffs especially new comers can refer to previous cases when they face similar matters. ==== '''Training for using new technology''' ==== There are immense amount of literature in the searching database in Library A. However, employees cannot effectively use the knowledge management tools, for instance, the database searching in library. They only understand the basic functionality of the systems. Koenig (2004) states that librarians cannot perform effective database mining without training. In Library A, it is not compulsory for the staff to attend training courses for the new technology applied in the library. However, it is necessary for employee to be familiar with the data mining skill to enhance information seeking. Staff should be encouraged to participate in related training activities when new technology is implemented into the library. ==== '''Establish electronic communication forum''' ==== Library A does not have any electronic communication forums for the staff. Electronic communication forums can be used as a platform for organizing community of practice among employees. Kuhlen (2004) states that electronic forums can allow exchange of information between employees with different backgrounds who will not have any collaborations in real life. It will also build a continuous knowledge bases which is available for employees. It is suggested to establish a electronic forum as a platform for the staff from different departments to share their knowledge and discuss current issues about the library. Knowledge can be shared among the staff of different departments without complicated procedures. ==== '''Build up knowledge sharing culture''' ==== A library in the same city of Library A has already built the common learning place to develop its sharing culture. However, most of the staff in Library A do not know the importance of knowledge sharing and has low willingness and incentive to share their knowledge. Gurteen (1999) suggests that rewarding knowledge sharing and motivating knowledge sharing helps create knowledge sharing culture in an organization. Financial reward can be an incentive for knowledge sharing. Staffs who are active in knowledge sharing can be given reward to encourage his behavior. In addition, Library A can let the staffs learn the benefits of knowledge sharing to themselves since knowledge sharing helps the staffs do their jobs more effectively, helps them in their personal development and career progression and brings more personal recognition. With the financial incentive and benefits of knowledge sharing, staffs are encouraged to be more active in knowledge sharing in the library. ==== '''Build a knowledge creating culture''' ==== The staffs of Library A lack incentive to create new knowledge. They always accept the order from the manager and solve problem with same solution. They do not think of new methods to increase the effectiveness of operation. Therefore, the managers should cultivate staff to have the idea of creating new knowledge. They can provide some creativity course and talk to initiate their interesting. Besides, managers must be opened to accept staffs’ opinion in order to let them feel free to create new idea without unfriendly criticism. == <u>'''Conclusion'''</u> == Applying KM from ten years ago, Library A is still at the starting stage to have well-rounded KM. Considering the three critical elements of successful KM, technology, process and people, Library A still has space for improvement. Regarding “technology”, Library A has developed intranet and wiki for information provision and sharing, but the systems are not widely used by the staff for knowledge sharing. Also, knowledge base is not developed to record good staff practices as reference of the staffs’ daily work. Concerning “process”, many practices in the library enhance knowledge capture in the library, but little efforts are put on other processes including knowledge creation, knowledge sharing, and knowledge application and re-use. With regard to “people”, staffs in library A still have low awareness about KM. Most of the staff do not know the importance of knowledge sharing in the library and not much knowledge of the staff are applied and used at their work. Once the problems related to the three key elements of KM are solved with corresponding measures, the application of KM in Library A will be more smooth and successful. == <u>'''References'''</u> == Bradford(2005). Selected Papers from the Sixth Northumbria International Conference on Performance Measurement in Library and Information Services. GBR: Emerald Group Publishing Ltd Burke, J.J. (2004). Our Technological Future: Ranganathan Meets Googlezon. Neal-Suhuman Library Technology Companion: A Basic Guide for Library Staff (pp.239-246). New York: Neal-Suhuman Pubishers, Inc. Cheema, D.S. (2010). Knowledge Management Analysis, Design and Implementation.Chandigarh, IND: Global Media. Cummings, J. (2003).Knowledge Sharing: A Review of Literature. Retrieved March,24 2012 from http://lnweb90.worldbank.org/oed/oeddoclib.nsf/docunidviewforjavasearch/d9e389e7414be9de85256dc600572ca0/$file/knowledge_eval_literature_review.pdf Dalkir,K. (2005). The Knowledge Management Cycle .In Elsevier Inc. Knowledge Management in Theory and Practice(pp.47-74). USA : Library of Congress Cataloging Dhiman, A. K., & Sharma, H. (2009). Knowledge management for librarians. New Delhi: Ess Ess Publications. Eden, B. (2002). The new Lied Library at the University of Nevada, Las Vegas : focus on planning and implementation of technology and change. Bradford, England : Emerald Group Pub. Gibson, J.S. & Ian Eric. (2010). Data mining analysis of digital library database usage patterns as a tool facilitating efficient user navigation. China: University of Alabama. Groff, T. R., & Jones, T. P. (2003). Introduction to knowledge management. Burlington: Butterworth-Heinemann. Gurteen, D. (1999). Creating a Knowledge Sharing Culture. Retrieved from April 2, 2012 from http://www.gurteen.com/gurteen/gurteen.nsf/id/ksculture In house training: the situation in ARL Libraries (1986). In Clark, A.S., and Jones, K.F. (Eds.), Teaching Librarians to Teach: On-the-job Training for Bibliographic Instruction Librarians. (pp.32-44). Metuchen, N.J. : Scarecrow Press. Koenig, M. E. D. (2004). Knowledge management, user education, and librarianship. In H. Hobohm (Ed.),Knowledge Management:Libraries and Librarians Taking Up the Challenge (pp. 137-150). The Hague: International Federation of Library Associations and Institutions. Kuhlen, R. (2004). Change of paradigm in knowledge management - framework for the collaborative production and exchange of knowledge. In H. Hobohm (Ed.), Knowledge Management:Libraries and Librarians Taking Up the Challenge (pp. 21-38). The Hague: International Federation of Library Associations and Institutions. Lee, S. H. (2007). Digital Information and Knowledge Management: New Opportunities for Research Libraries. USA: The Haworth Press Inc. Retrieved March 20, 2012 from http://www.ariadne.ac.uk/issue54/lafortune-rvws Lim, E.H.T. (1992). Multicampus Library Operations: The Victorian Experience. In C. Steele (Ed.), Australian Tertiary Libraries: Issues for the 1990s (pp. 27-44). Adelaide: Auslib Press. Maponya, P.M. (2004). Knowledge management practices in academic libraries: a case study of the University of Natal, Pietermaritzburg Libraries. Retrieved March, 23 2012 from http://mapule276883.pbworks.com/f/Knowledge+management+practices+in+academic+libraries.pdf SAĞSAN, M. (2006). A New Life Cycle Model for processing of Knowledge Management. Retrieved April 9, 2012 from http://www.knowledgeboard.com/download/3562/A-NEW-LIFE-CYCLE-MODEL-FOR-PROCESSING-OF-KNOWLEDGE-MANAGEMENT.pdf Semertzaki, E. (2011). Special libraries as knowledge management centres. Oxford: Chandos Publishing. Trivedi, M. (2007). Knowledge Management in Health Science Libraries. Retrieved March 7, 2012 from http://southernlibrarianship.icaap.org/content/v08n02/trivedi_m01.html. Wen, S.X. (2005). Implementing Knowledge Management in Academic Libraries: A Pragmatic Approach. Retrieved March 20, 2012 from http://www.white-clouds.com/iclc/cliej/cl19wen.htm. White, T. (2004). Knowledge management in an academic library case study: KM within Oxford University Library Services (OULS). Retrieved March 1, 2012 from http://ora.ouls.ox.ac.uk/objects/uuid%3A62836c4d-10c1-4636-b97c-07a88890fa8a/datastreams/JOURNAL == <u>'''Comments'''</u> == Please post your comments here. Wong Nga Shun: It is better to include the definitions of Knowledge Capture, Creation, Sharing and Application under the section of Literature Review rather than Introduction part. Lau Hei Tung Herbert: The concepts of knowledge management are well defined but it should be organized more effectively. It is because the literature Review has the details of those concepts. {{BookCat}} What is electronic communication forum? Does the unit really need this forum since it has an intranet already --[[User:Au Sze Wah|Au Sze Wah]] ([[User talk:Au Sze Wah|discuss]] • [[Special:Contributions/Au Sze Wah|contribs]]) 11:57, 25 April 2012 (UTC) Chiu Pui Lai: You may further explain why Knowledge Creation is not active in Library A as Library A has implemented KM for 10 years and there 're a number of sharing opportunites provided. There're must some reasons behind that you can focus on and elaborate more, it may be related to the sharing culture or KM strategies etc. Yuen Tung Ki: some of the Literature Review seem to be personal opinion. Overall, the recommendation part is good with LR support. Kwok Pak Lun: The definition of KM activities (e.g. Knowledge Creation, Knowledge Capture) are well defined. For easy understand, the recommendation is preferred to structure based on the analysis. e.g. To address the problems in knowledge creation, we suggest...... Knowledge is a real asset of science to explore the world and its creation specially way of life of human living to control his activities and new developments for a better life and its thoughts ...~ Akhtar Aly Kureshy blc07kmt0o9kwvs9rud44h0yf47on2s Aros/Platforms/Arm Raspberry Pi support 0 286123 4669987 4669879 2026-09-14T06:26:41Z Jeff1138 301139 4669987 wikitext text/x-wiki {{ArosNav}} [[#Native]] [[#Hosted]] [[#Build]] [[#Hardware]] [[#References]] [[#Future]] ==Introduction== [[File:Scalos00.png|thumb|Scalos on Aros Pi3b]] Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress Options to boot from using a good power source to prevent the yellow lightning symbol. Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power nothing else is done especially CSI DSI etc *With Pi3b+ the max you can get is 5.1V 2.5A with micro usb. *With Pi4 5.1V 3A with usb-c *With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c Pi500+ keyboard wedge - Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing - * Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1) * Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6 * Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling * Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible * Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible * Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible ===Native=== * 2013-03 Kalamatee starts work * 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb * 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi] * 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit] * 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5] * 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM] '''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi 64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread] Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5 Pi 3 B+ is pre-configured for USB sata3 boot - untested Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card Speed write wise (top faster) <pre> *NVME Pi5 untested >1000MB/sec or faster if matched correctly *Sata3 ssd 500MB/sec *SD V90 90MB/sec 4K maybe 8K *SD V60 60MB/sec 1080p *SD U3 V30 30MB/sec 720p *SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now *SD C06 6MB/sec *SD C04 4MB/sec </pre> As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only. Like most amiga like OSs the audio and networking need to be setup manually Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application. Esc escape key usually closes open windows even the desktop In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion] For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage [http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb]. [[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]] [[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]] [[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]] Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4 Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings. If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup: <pre> execute sys:system/network/arostcp/s/startnet run wirelessmanager device=bwfm.device >nil: </pre> Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line Lan ethernet port on *lan9514 Pi3b Pi2 no support at the moment *lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s) *bcmgenet Pi4 Pi400 choose for Device bcmgenet.device Summary *3b ethernet not supported, setup wireless manager (with interface issues) *3b+ seems to work wifi and ethernet *4 untested *400 seems to work wifi and ethernet (with interface issues) There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware] *Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W *Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4 *Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5 *bthid keyboard mouse support *btserial serial *btpan short range wireless connecting devices Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet USB classes support from Prefs/Trident is still work in process *usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b, zero 2w *[https://aminet.net/package/mus/midi/camd camdusbmidi] detects midi devices without a preferences file (Prefs/Env-Archive/sys/midi.prefs) as [https://www.youtube.com/watch?v=RBxHkwy4Nrw auto setup now] possibly with [https://github.com/dwhinham/mt32-pi mt32-pi pi3+] as well as need developer gcc tools to look at 64bit ports of [https://archives.arosworld.org/?function=showfile&file=driver/audio/usbmidi.i386-aros.lha usbmidi], [https://aminet.net/package/mus/midi/CAMD_Toolkit CAMD_Toolkit], [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/cnvogelg/amiditools amiditools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [], Regarding 680x0 emulation, there are several options that could be considered *[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones *[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games *[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k] *[https://scriptedamigaemulator.net/ Scripted Amiga] with [https://github.com/naTmeg/ScriptedAmigaEmulator ScriptedAmigaEmulator] or older [https://github.com/gbraad-amiga/ScriptedAmigaEmulator2 ScriptedAmigaEmulator2] [https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout] Some exceptions: *Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used *The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V *For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15). With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented. Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi. In the shell GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test''' *PIN -- (Required) Target GPIO pin number (e.g. 12). *SET -- Set pin output value to 0 (LOW) or 1 (HIGH). *GET -- Read and print current digital input level (0 or 1). *MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate). *PULL -- Configure pull resistor: NONE, UP, DOWN. EXAMPLES <pre> GPIO 12 MODE OUT GPIO 12 SET 1 GPIO 12 GET GPIO 13 PULL UP </pre> [https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP] Youtube [], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b], [], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+], [], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400], [], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board], The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD ===Hosted=== AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here] [http://www.aros.org/snapshots1.html old linux and android hosted 32bit] ===Good sites to visit=== *[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build] *[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation] *[https://rpilocator.com/ RPiLocator] Linux only *[https://github.com/raspberrypi/linux Raspberry Pi Linux Build] *[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST] *[https://dietpi.com/ DietPi] *[http://www.tinycorelinux.net/ports.html piCore] *[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux] *[https://github.com/armbian/build Armbian] *[ PiMiga] *[ FydeOS] *[ TwisterOS based on ChromiumOS] *[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD] Other alternative lighter smaller than Pi OS *[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core] *[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4] *[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers] *[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b] *[https://github.com/stevereaver/uaos uaOS with Emu68k] *[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference] *[ HaikuOS] *[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN] *[https://github.com/maxnet/berryboot berryboot] *[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit] ==== Hosted ==== =====64bit===== [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build] [https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems], [https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support] =====32bit===== Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013] ../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux) *armel - many of the "android" machines require since the entire OS is made for soft float VFP. *armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP) Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI. Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets. *needs an AROS code compiler for ARM target *as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes. with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port. Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example: <pre> enum test {foo, bar}; enum test testvar; </pre> sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example. Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts. Android is the same. $KERNEL_CC is incompatible with AROS. compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations. No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work. If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same): -isystem $(GENINCDIR) $(KERNEL_INCLUDES) $(KERNEL_INCLUDES) expands to: -isystem <your_os_includes> -isystem <host_OS_gcc_private_includes> -nostdinc This makes AROS compiler adhering to host OS APIs. If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH). Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one. Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types. Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output. *armel = typically Debian 6, Ubuntu Maverick, Android, *armhf = typically Debian 7, Debian 8, Ubuntu Precise, Cross-compiling Ubuntu ARM softfp <pre> sudo sh echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list apt-get update apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel </pre> <pre> ./configure --target=linux-arm --x-includes=/usr/include \ --enable-includes=/usr/arm-linux-gnueabi/include </pre> Cross-compiling Ubuntu ARM hard-float <pre> sudo sh echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list apt-get update apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf </pre> <pre> ./configure --target=linux-armhf --x-includes=/usr/include \ --enable-includes=/usr/arm-linux-gnueabihf/include </pre> Now, the AROS build is configured properly and all you need to do is: make ==Build== ===64bit=== ===32bit=== # download/checkout the source someplace, e.g. /build/AROS-Src/ # make a directory to store external sources AROS downloads, e.g. /build/Ports # make a build directory, e.g. /build/aros-raspi-armhf # cd into the build dir, configure, and then run make -: <pre> >cd /build/aros-raspi-armhf >/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports >make >make arosboot-raspi </pre> then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it. You should then be able to boot the sdcard on your RasPi. The current W.I.P tree to svn. it can be built as follows .. <pre> ./configure --target=raspi-armhf make arosboot-raspi </pre> That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder. NB - if you have a Linux/other install, backup the existing config.txt first arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library arosraspi.rom contains all the other components needed to boot AROS. The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom). the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO) Help building AROS hosted on Linux ARM Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device. Compilation stops after build libpopupmenu.a and trying to build libatomic have this error: <pre> Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic configure: WARNING: unrecognized options: --disable-nls, --without-x checking for --enable-version-specific-runtime-libs... no checking for --enable-generated-files-in-srcdir... no checking build system type... arm-unknown-linux-gnu checking host system type... arm-unknown-aros checking target system type... arm-unknown-aros checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip checking for a thread-safe mkdir -p... /usr/bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether make supports nested variables... yes checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc checking whether the C compiler works... no configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic': configure: error: C compiler cannot create executables See config.log' for more details make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77 [MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512 [MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory make[1]: *** [Makefile:361: linklibs-libatomic] Error 10 make: *** [Makefile:183: crosstools] Error 2 </pre> looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi so do make linklibs-aeabi-arm-quick and the missing lib was built. now the next stop is at fatal error: bits/libc-header-start.h: No such file or directory and fatal error: sys/cdefs.h: No such file or directory in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed? fixed with adding -I/usr/include/arm-linux-gnueabihf to where is missing on mmakefiles like USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES) P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles. Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again. My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux. Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild). The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC. For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script. Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir. Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there: #MM- linklibs-armhd : libklibs-aeabi-arm Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this. Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick". Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case. With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with "cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok. == Hardware == ===64bit=== ====BCM2712==== With the Pi5 Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3 *Raspberry Pi M.2 HAT+ Expansion Board *Geekworm X1001 PCIe to M.2 Key-M NVMe *Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5 *Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4 *Hat+ Gen2 Gen3 Nvme *GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2 * *2024 RPI AI HAT - Hailo 20TOPs no LLMs *2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better? [https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi] *Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor *Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor *Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels ====BCM2711==== With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3 the 2711b line used more power when idle, compared to the 2711c *2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues *2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design *Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE *[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles. The instruction encoding for the QPUs is different, but the core instructions are the same. Instructions for packed 8 bit int math has been dropped, along with most of the pack modes. Instructions for packed 16bit float math has been added (2 floats at in a single operation) With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register. the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block) The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use. *vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers. *vc5 added a four thread per QPU mode, with 16 registers per thread. *vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads. With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer) A MMU, allowing a much simpler/faster kernel driver. Many more texture formats, framebuffer formats. All the features needed for opengl es 3.0 H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1 HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised Possible maximum performance <pre> VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s </pre> Faster LPDDR4 memory. ====BCM2837==== With the Pi3 * Broadcom BCM43438 chip provides 2.4&nbsp;GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515] The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur. Dual VDP and scalable QPU in VC4 ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’. ===32bit=== === Core Kernel === ====BCM2708(family)==== which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700&nbsp;MHz CPU + VideoCore IV GPU + up to 1GB RAM) *Framebuffer (fb) using mailbox *IRQ scheduler, etc *Arasan based SD Card controller *Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver], *[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip *CMOS RAM *VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc *Audio Driver *Serial Peripheral Interface Bus (SPI) *[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers] *I2S *Universal Asynchronous Receiver Transmitter (UART) *[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO] BCM2836 * For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board *[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features], Implemented so far... # Modify the configure system so that it correctly builds for the arm hardware float raspi target. # Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display. # Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function. # Implemented serial debug support # Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc) # Implemented a timer.device to utilise the hardware timers. # Implemented a very basic gfx driver to expose the hardware's framebuffer. # Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media. # Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot. # Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else. # fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi .. Improvements... # Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v) # Implement a driver for the USB NIC (a few weeks - depends on USB above) # Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI] # fix syscall bug in the current raspi kernel code # Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting". # [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support] # [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86 # The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate. Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition. The boot sequence carries out several pre-boot tasks *On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf *The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it *configures the memory split for the CPU and GPU *reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings) *loads the “kernel.img” file, again from the same partition *activates the CPU to begin executing the loaded kernel image The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU. RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem) Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf. You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling. At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules <pre> ? - alias for 'help' mtest - simple RAM test autoscr - run script from memory base - print or set address offset bbm - BBM sub-system bdinfo - print Board Info structure boot - boot default, i.e., run 'bootcmd' bootd - boot default, i.e., run 'bootcmd' bootm - boot application image from memory bootp - boot image via network using BootP/TFTP protocol cmp - memory compare coninfo - print console devices and information cp - memory copy crc32 - checksum calculation echo - echo args to console fatinfo - print information about filesystem fatload - load binary file from a dos filesystem fatls - list files in a directory (default /) go - start application at address 'addr' help - print online help iminfo - print header information for application image itest - return true/false on integer compare jade - loadb - load binary file over serial line (kermit mode) loads - load S-Record file over serial line loady - load binary file over serial line (ymodem mode) loop - infinite loop on address range md - memory display mm - memory modify (auto-incrementing) mtest - simple RAM test mw - memory write (fill) nfs - boot image via network using NFS protocol nm - memory modify (constant address) pci - list and access PCI Configuration Space ping - send ICMP ECHO_REQUEST to network host printenv - print environment variables rarpboot - boot image via network using RARP/TFTP protocol reset - Perform RESET of the CPU run - run commands in an environment variable saveenv - save environment variables to persistent storage saves - save S-Record file over serial line setenv - set environment variables sleep - delay execution for some time tftpboot - boot image via network using TFTP protocol USB - USB sub-system usbboot - boot from USB device version - print monitor version </pre> And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot. Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1, the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC. IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system. Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea. Can someone please enlighten me a little on how the scheduler is meant to work? Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example. You miss what happens next... 1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch(). 2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible: 2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run. 2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list. My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop. There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures. The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table. The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :) Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this: movw r0, #:lower16:label movt r0, #:upper16:label In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations. There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need. Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files. GPU VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute. The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly. The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later. Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected. have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled. If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work. L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled. Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics. Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever. I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp). #warning "TODO: lookup optimal mmu table settings for raspi memory" /* Set up an identity-mapping for all 4GB */ for(x = 0; x < 4096; x ++) { pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04); } Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages? Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device). You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached) So .. pagetable[x] = x<<20 | 2; should be enough? No, for RAM you need to change the '| 0x40' to '| 0x80' tell dosboot the correct defaults to use Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff. Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it. they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context). AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM marked as chip. BTW, is the video processing code you mention CPU code or GPU code? Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox. All hosted and x86 native ports should use proper context formats. trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET). Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units. The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ. Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port? It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource. You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs. So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work. Also make sure to add shell.resource and shellcommands.resource for this. That should have done it. If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output? have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display? Im assuming it exposes a fake filesystem that tricks aros into booting? The contents of which are: ECON:AROS.boot Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm. To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen. Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks). have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress.. was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression. Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist. it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks. Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS or Amiga OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs splintering. It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right) The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian. The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode). What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest? Have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems? You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it. So, AROS creates the framebuffer bitmap (verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to. The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses) So far have -: vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object. vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer, vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers. RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls. The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required. The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied. The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds). must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address. For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data. The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out). openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits. Actually MEMF_CHIP has to present, for historical reasons. This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP. Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting. As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there. struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol. <pre> redmask: 0x0000F800 greenmask: 0x000007E0 bluemask: 0x0000001F alphamask: 0 redshift: 16 greenshift: 21 blueshift: 27 alphashift: 0 </pre> It should likely be vHidd_StdPixFmt_RGB16_LE This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory, ignoring endianess. So for example: ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines. The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and stdpixfmt_be.h in rom/hidds/graphics/). With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag. (RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to be accessed as GGGBBBBBRRRRRGGGG). The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31). The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered, the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system, and if so, it uses the already existing one and does not create a new one. In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt tag list based on that. 15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5 (or swapped) but it's actually still using 16 bit R5G6B5 (or swapped). aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count. But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses in the entry where you have looked up shifts/masks/etc. Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you are running on little endian machine) that matches the pixfmt that its meant to be. 0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32) 0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32) 0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32) 0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32) it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B. read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment . Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening. The output image looks to have too much green/blue, and very weak red. Kickstart The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's. Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem'). USB Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard). AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong. Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running. Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup. * Model A and B limited to 150 mA per port. * Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub. Implementing the hardware driver that Poseidon uses to interact with the USB components. Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals. The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”). There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg]. The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code. The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port). Probably only need provision of relevant changes to dwc_common_port. Other things to consider.... * Provision of necessary headers to get it to compile * Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) ) * Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start. the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB. Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts. After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself. The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again. Trident saw this: Product : Hub: Vdr=0424/PID=9514 Manufacturer: Standard Microsystems Corp. SerialNumber: n/a /Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200 Class : 9 SubClass : 0 DevProto : 2 VendorID : 1060 ProductID : 38164 DevVers : 0200 and this: Product : Vendor: Vdr=0424/PID=EC00 Manufacturer: Standard Microsystems Corp. SerialNumber: n/a /Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200 Class : 255 SubClass : 0 DevProto : 1 VendorID : 1060 ProductID : 60416 DevVers : 0200 and even this: Product : Hub: Vdr=0424/PID=9514 Manufacturer: Standard Microsystems Corp. SerialNumber: n/a /Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200 Class : 9 SubClass : 0 DevProto : 2 VendorID : 1060 ProductID : 38164 DevVers : 0200 What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;) So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version. [http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio] Audio [https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI] The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures Analogue audio Audio over HDMI rev 1.3 & 1.4 Ethernet 10/100 BaseT Ethernet RJ45 socket GPIO GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins) Probably a resource rather than a device... Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p GPU graphics with 2D and 3D acceleration Sadly none yet for 32bit but for 64bit... Miscellanous hdmi issues Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there. You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal. If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode Do not set hdmi_safe=1 as that overrides many of the previous options. Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA. If you see a problem with the red colour - either absent, or interference - then try a boost composite video changing the RCA cable, then the composite port worked out of the box Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't? Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result? Put back config.txt What's the result? for PAL mode sdtv_mode=2 dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected <pre> # NOOBS Auto-generated Settings: #hdmi_force_hotplug=1 #config_hdmi_boost=4 #overscan_left=24 #overscan_right=24 #overscan_top=16 #overscan_bottom=16 #disable_overscan=0 start_x=1 gpu_mem=128 </pre> tvservice -c "PAL 4:3" <pre> /opt/vc/bin/tvservice -s or tvservice -s state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive /opt/vc/bin/tvservice -m CEA Group CEA has 1 modes: (native) mode 16: 1920x1080 @ 60 Hz, progressive /opt/vc/bin/tvservice -m DMT Group DMT has 0 modes: </pre> sudo amixer cset numid=3 1 forces the audio to the headphone jack, even with the HDMI video output plugged in config.txt the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others. What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground. The wiring for the 4 pole are: TIP (LEFT AUDIO CHANNEL) RING 1 (RIGHT AUDIO CHANNEL) RING 2 (GROUND/EARTH) RING 3 BASE/SLEEVE (VIDEO) YELLOW Most Apple based Players and the Microsoft Zune (TM) are wired this way. Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug. Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one. External devices * Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850&nbsp;nm, peak at 880&nbsp;nm and trails off at 940&nbsp;nm wavelengths * Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally - * Branded WIFI usb BCM43143 dongle N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C. The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters. Static electricity maybe an issue for the camera module and slightly less for the pi board. == References == [https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit] *Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested *Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested *Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested *Black DeskPi Super6C Cluster Mini-ITX Board - untested *[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5 *Green BentoIO CMX0 - untested *Box EDATec ED-CLAWBOX - untested *Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested *Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested *Box Waveshare [ CM5-POE-BOX-A] - untested *Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested *Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested *Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested *[https://carboncomputers.us/products/pi-flux piFlux] *[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only - *Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested *Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested *Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested *Purple Pi Hut Cytron CM4 Maker Board - untested *Black DeskPi Super6C Cluster Mini-ITX Board - untested *[ KubeSail PiBox mini 2] *Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested *[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested *Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs *Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029 *Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not''' *Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested *Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better *Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs *Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob *[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested *[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested *[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed *[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad, *[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS *[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor *[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2 <pre> 2008 Trustees collected for Foundation 2009 Pi Foundation charity status gained 2010 2011 First Raspberry prototypes 2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835 2012 First million sold - more than the 10,000 original planned and anticipated 2013 First Alpha Experimental builds of AROS Native for the 32bit Pi 2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training 2013 Over two million sold 2014 Over three million sold 2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory 2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller - 2015 Over four million first gen pis sold 2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port 2016 Pi0 1.3 released with camera csi connector 2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless 2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash - 2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V] 2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip - 2015 Over a million pi2s sold 2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module 2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip 2016 PIs total over 10 million worldwide 2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue 1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage 2017 12 million pis sold in total 2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip 2019 Over 15 million sold 2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet - 2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required 1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC 2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam 2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge 2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram 2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support 2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port - 2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board CM4101000 1Gb RAM Lite SOM CM4102000 2GB RAM Lite CM4104000 4GB RAM Lite CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules CM4104032 4GB RAM 32GB emmc CM4108000 8GB RAM Lite CM4008016 8GB RAM 16Gb eMMc 2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost - CM4S01000 1GB RAM Lite CM4S01008 1GB RAM 8GB eMMC Flash CM4S02000 2GB RAM Lite CM4S04000 4GB RAM Lite CM4S08000 8GB RAM Lite 2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry - 2021-48 Raspberry Pi 4 model B v1.5 2GB 2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu 2024 Pi 5 2GB DDR4 version uses BCM2712D0 2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard 2024 Pi 5 v1.1 2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board CM5004000 04GB RAM 0GB eMMC Lite CM5008000 08GB RAM 0GB eMMC Lite CM5016000 16GB RAM 0GB eMMC Lite 2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches 2025 Pi5 1GB DDR4 announced 2022 PiOS linux goes 64bit 2024 Pi Trading IPO stockmarket stock exchange listing 2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom 2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added 2026 Late July daily 64bit Pi3 LE little endian builds start 2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5 2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started, 2026 2027 2028 Pi 6 </pre> ==Future== [https://github.com/ARMSX2/ARMSX2 Arm pi of pcsx2] {{BookCat}} njusjo1ysk3imdrxenjmg9rutxd0ir0 4670001 4669987 2026-09-14T10:55:10Z Jeff1138 301139 4670001 wikitext text/x-wiki {{ArosNav}} [[#Native]] [[#Hosted]] [[#Build]] [[#Hardware]] [[#References]] [[#Future]] ==Introduction== [[File:Scalos00.png|thumb|Scalos on Aros Pi3b]] Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress Options to boot from using a good power source to prevent the yellow lightning symbol. *With Pi3b+ the max you can get is 5.1V 2.5A with micro usb. *With Pi4 5.1V 3A with usb-c *With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c Pi500+ keyboard wedge - Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing - * Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1) * Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6 * Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling * Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible * Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible * Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible ===Native=== * 2013-03 Kalamatee starts work * 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb * 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi] * 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit] * 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5] * 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM] '''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi 64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread] Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5 Pi 3 B+ is pre-configured for USB sata3 boot - untested Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card Speed write wise (top faster) <pre> *NVME Pi5 untested >1000MB/sec or faster if matched correctly *Sata3 ssd 500MB/sec *SD V90 90MB/sec 4K maybe 8K *SD V60 60MB/sec 1080p *SD U3 V30 30MB/sec 720p *SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now *SD C06 6MB/sec *SD C04 4MB/sec </pre> As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only. Like most amiga like OSs the audio and networking need to be setup manually Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application. Esc escape key usually closes open windows even the desktop In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion] For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage [http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb]. [[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]] [[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]] [[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]] Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4 Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings. If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup: <pre> execute sys:system/network/arostcp/s/startnet run wirelessmanager device=bwfm.device >nil: </pre> Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line Lan ethernet port on *lan9514 Pi3b Pi2 no support at the moment *lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s) *bcmgenet Pi4 Pi400 choose for Device bcmgenet.device Summary *3b ethernet not supported, setup wireless manager (with interface issues) *3b+ seems to work wifi and ethernet *4 untested *400 seems to work wifi and ethernet (with interface issues) There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware] *Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W *Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4 *Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5 *bthid keyboard mouse support *btserial serial *btpan short range wireless connecting devices Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet USB classes support from Prefs/Trident is still work in process *usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b, zero 2w *[https://aminet.net/package/mus/midi/camd camdusbmidi] detects midi devices without a preferences file (Prefs/Env-Archive/sys/midi.prefs) as [https://www.youtube.com/watch?v=RBxHkwy4Nrw auto setup now] possibly with [https://github.com/dwhinham/mt32-pi mt32-pi pi3+] as well as need developer gcc tools to look at 64bit ports of [https://archives.arosworld.org/?function=showfile&file=driver/audio/usbmidi.i386-aros.lha usbmidi], [https://aminet.net/package/mus/midi/CAMD_Toolkit CAMD_Toolkit], [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/cnvogelg/amiditools amiditools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [], Regarding 680x0 emulation, there are several options that could be considered *[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones *[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games *[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k] *[https://scriptedamigaemulator.net/ Scripted Amiga] with [https://github.com/naTmeg/ScriptedAmigaEmulator ScriptedAmigaEmulator] or older [https://github.com/gbraad-amiga/ScriptedAmigaEmulator2 ScriptedAmigaEmulator2] [https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout] Some exceptions: *Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used *The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V *For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15). With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented. Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi. In the shell GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test''' *PIN -- (Required) Target GPIO pin number (e.g. 12). *SET -- Set pin output value to 0 (LOW) or 1 (HIGH). *GET -- Read and print current digital input level (0 or 1). *MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate). *PULL -- Configure pull resistor: NONE, UP, DOWN. EXAMPLES <pre> GPIO 12 MODE OUT GPIO 12 SET 1 GPIO 12 GET GPIO 13 PULL UP </pre> [https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP] Youtube [], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b], [], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+], [], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400], [], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board], The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD ===Hosted=== AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here] [http://www.aros.org/snapshots1.html old linux and android hosted 32bit] ===Good sites to visit=== *[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build] *[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation] *[https://rpilocator.com/ RPiLocator] Linux only *[https://github.com/raspberrypi/linux Raspberry Pi Linux Build] *[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST] *[https://dietpi.com/ DietPi] *[http://www.tinycorelinux.net/ports.html piCore] *[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux] *[https://github.com/armbian/build Armbian] *[ PiMiga] *[ FydeOS] *[ TwisterOS based on ChromiumOS] *[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD] Other alternative lighter smaller than Pi OS *[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core] *[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4] *[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers] *[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b] *[https://github.com/stevereaver/uaos uaOS with Emu68k] *[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference] *[ HaikuOS] *[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN] *[https://github.com/maxnet/berryboot berryboot] *[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit] ==== Hosted ==== =====64bit===== [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build] [https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems], [https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support] =====32bit===== Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013] ../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux) *armel - many of the "android" machines require since the entire OS is made for soft float VFP. *armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP) Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI. Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets. *needs an AROS code compiler for ARM target *as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes. with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port. Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example: <pre> enum test {foo, bar}; enum test testvar; </pre> sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example. Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts. Android is the same. $KERNEL_CC is incompatible with AROS. compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations. No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work. If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same): -isystem $(GENINCDIR) $(KERNEL_INCLUDES) $(KERNEL_INCLUDES) expands to: -isystem <your_os_includes> -isystem <host_OS_gcc_private_includes> -nostdinc This makes AROS compiler adhering to host OS APIs. If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH). Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one. Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types. Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output. *armel = typically Debian 6, Ubuntu Maverick, Android, *armhf = typically Debian 7, Debian 8, Ubuntu Precise, Cross-compiling Ubuntu ARM softfp <pre> sudo sh echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list apt-get update apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel </pre> <pre> ./configure --target=linux-arm --x-includes=/usr/include \ --enable-includes=/usr/arm-linux-gnueabi/include </pre> Cross-compiling Ubuntu ARM hard-float <pre> sudo sh echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list apt-get update apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf </pre> <pre> ./configure --target=linux-armhf --x-includes=/usr/include \ --enable-includes=/usr/arm-linux-gnueabihf/include </pre> Now, the AROS build is configured properly and all you need to do is: make ==Build== ===64bit=== ===32bit=== # download/checkout the source someplace, e.g. /build/AROS-Src/ # make a directory to store external sources AROS downloads, e.g. /build/Ports # make a build directory, e.g. /build/aros-raspi-armhf # cd into the build dir, configure, and then run make -: <pre> >cd /build/aros-raspi-armhf >/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports >make >make arosboot-raspi </pre> then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it. You should then be able to boot the sdcard on your RasPi. The current W.I.P tree to svn. it can be built as follows .. <pre> ./configure --target=raspi-armhf make arosboot-raspi </pre> That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder. NB - if you have a Linux/other install, backup the existing config.txt first arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library arosraspi.rom contains all the other components needed to boot AROS. The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom). the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO) Help building AROS hosted on Linux ARM Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device. Compilation stops after build libpopupmenu.a and trying to build libatomic have this error: <pre> Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic configure: WARNING: unrecognized options: --disable-nls, --without-x checking for --enable-version-specific-runtime-libs... no checking for --enable-generated-files-in-srcdir... no checking build system type... arm-unknown-linux-gnu checking host system type... arm-unknown-aros checking target system type... arm-unknown-aros checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip checking for a thread-safe mkdir -p... /usr/bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether make supports nested variables... yes checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc checking whether the C compiler works... no configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic': configure: error: C compiler cannot create executables See config.log' for more details make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77 [MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512 [MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory make[1]: *** [Makefile:361: linklibs-libatomic] Error 10 make: *** [Makefile:183: crosstools] Error 2 </pre> looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi so do make linklibs-aeabi-arm-quick and the missing lib was built. now the next stop is at fatal error: bits/libc-header-start.h: No such file or directory and fatal error: sys/cdefs.h: No such file or directory in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed? fixed with adding -I/usr/include/arm-linux-gnueabihf to where is missing on mmakefiles like USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES) P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles. Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again. My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux. Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild). The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC. For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script. Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir. Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there: #MM- linklibs-armhd : libklibs-aeabi-arm Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this. Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick". Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case. With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with "cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok. == Hardware == ===64bit=== ====BCM2712==== With the Pi5 Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3 *Raspberry Pi M.2 HAT+ Expansion Board *Geekworm X1001 PCIe to M.2 Key-M NVMe *Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5 *Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4 *Hat+ Gen2 Gen3 Nvme *GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2 * *2024 RPI AI HAT - Hailo 20TOPs no LLMs *2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better? [https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi] *Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor *Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor *Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels ====BCM2711==== With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3 the 2711b line used more power when idle, compared to the 2711c *2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues *2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design *Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE *[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles. The instruction encoding for the QPUs is different, but the core instructions are the same. Instructions for packed 8 bit int math has been dropped, along with most of the pack modes. Instructions for packed 16bit float math has been added (2 floats at in a single operation) With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register. the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block) The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use. *vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers. *vc5 added a four thread per QPU mode, with 16 registers per thread. *vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads. With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer) A MMU, allowing a much simpler/faster kernel driver. Many more texture formats, framebuffer formats. All the features needed for opengl es 3.0 H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1 HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised Possible maximum performance <pre> VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s </pre> Faster LPDDR4 memory. ====BCM2837==== With the Pi3 * Broadcom BCM43438 chip provides 2.4&nbsp;GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515] The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur. Dual VDP and scalable QPU in VC4 ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’. ===32bit=== === Core Kernel === ====BCM2708(family)==== which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700&nbsp;MHz CPU + VideoCore IV GPU + up to 1GB RAM) *Framebuffer (fb) using mailbox *IRQ scheduler, etc *Arasan based SD Card controller *Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver], *[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip *CMOS RAM *VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc *Audio Driver *Serial Peripheral Interface Bus (SPI) *[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers] *I2S *Universal Asynchronous Receiver Transmitter (UART) *[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO] BCM2836 * For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board *[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features], Implemented so far... # Modify the configure system so that it correctly builds for the arm hardware float raspi target. # Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display. # Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function. # Implemented serial debug support # Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc) # Implemented a timer.device to utilise the hardware timers. # Implemented a very basic gfx driver to expose the hardware's framebuffer. # Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media. # Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot. # Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else. # fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi .. Improvements... # Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v) # Implement a driver for the USB NIC (a few weeks - depends on USB above) # Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI] # fix syscall bug in the current raspi kernel code # Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting". # [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support] # [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86 # The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate. Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition. The boot sequence carries out several pre-boot tasks *On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf *The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it *configures the memory split for the CPU and GPU *reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings) *loads the “kernel.img” file, again from the same partition *activates the CPU to begin executing the loaded kernel image The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU. RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem) Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf. You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling. At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules <pre> ? - alias for 'help' mtest - simple RAM test autoscr - run script from memory base - print or set address offset bbm - BBM sub-system bdinfo - print Board Info structure boot - boot default, i.e., run 'bootcmd' bootd - boot default, i.e., run 'bootcmd' bootm - boot application image from memory bootp - boot image via network using BootP/TFTP protocol cmp - memory compare coninfo - print console devices and information cp - memory copy crc32 - checksum calculation echo - echo args to console fatinfo - print information about filesystem fatload - load binary file from a dos filesystem fatls - list files in a directory (default /) go - start application at address 'addr' help - print online help iminfo - print header information for application image itest - return true/false on integer compare jade - loadb - load binary file over serial line (kermit mode) loads - load S-Record file over serial line loady - load binary file over serial line (ymodem mode) loop - infinite loop on address range md - memory display mm - memory modify (auto-incrementing) mtest - simple RAM test mw - memory write (fill) nfs - boot image via network using NFS protocol nm - memory modify (constant address) pci - list and access PCI Configuration Space ping - send ICMP ECHO_REQUEST to network host printenv - print environment variables rarpboot - boot image via network using RARP/TFTP protocol reset - Perform RESET of the CPU run - run commands in an environment variable saveenv - save environment variables to persistent storage saves - save S-Record file over serial line setenv - set environment variables sleep - delay execution for some time tftpboot - boot image via network using TFTP protocol USB - USB sub-system usbboot - boot from USB device version - print monitor version </pre> And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot. Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1, the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC. IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system. Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea. Can someone please enlighten me a little on how the scheduler is meant to work? Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example. You miss what happens next... 1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch(). 2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible: 2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run. 2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list. My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop. There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures. The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table. The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :) Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this: movw r0, #:lower16:label movt r0, #:upper16:label In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations. There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need. Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files. GPU VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute. The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly. The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later. Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected. have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled. If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work. L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled. Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics. Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever. I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp). #warning "TODO: lookup optimal mmu table settings for raspi memory" /* Set up an identity-mapping for all 4GB */ for(x = 0; x < 4096; x ++) { pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04); } Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages? Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device). You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached) So .. pagetable[x] = x<<20 | 2; should be enough? No, for RAM you need to change the '| 0x40' to '| 0x80' tell dosboot the correct defaults to use Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff. Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it. they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context). AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM marked as chip. BTW, is the video processing code you mention CPU code or GPU code? Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox. All hosted and x86 native ports should use proper context formats. trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET). Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units. The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ. Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port? It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource. You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs. So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work. Also make sure to add shell.resource and shellcommands.resource for this. That should have done it. If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output? have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display? Im assuming it exposes a fake filesystem that tricks aros into booting? The contents of which are: ECON:AROS.boot Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm. To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen. Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks). have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress.. was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression. Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist. it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks. Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS or Amiga OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs splintering. It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right) The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian. The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode). What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest? Have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems? You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it. So, AROS creates the framebuffer bitmap (verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to. The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses) So far have -: vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object. vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer, vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers. RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls. The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required. The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied. The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds). must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address. For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data. The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out). openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits. Actually MEMF_CHIP has to present, for historical reasons. This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP. Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting. As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there. struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol. <pre> redmask: 0x0000F800 greenmask: 0x000007E0 bluemask: 0x0000001F alphamask: 0 redshift: 16 greenshift: 21 blueshift: 27 alphashift: 0 </pre> It should likely be vHidd_StdPixFmt_RGB16_LE This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory, ignoring endianess. So for example: ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines. The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and stdpixfmt_be.h in rom/hidds/graphics/). With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag. (RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to be accessed as GGGBBBBBRRRRRGGGG). The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31). The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered, the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system, and if so, it uses the already existing one and does not create a new one. In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt tag list based on that. 15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5 (or swapped) but it's actually still using 16 bit R5G6B5 (or swapped). aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count. But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses in the entry where you have looked up shifts/masks/etc. Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you are running on little endian machine) that matches the pixfmt that its meant to be. 0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32) 0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32) 0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32) 0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32) it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B. read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment . Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening. The output image looks to have too much green/blue, and very weak red. Kickstart The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's. Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem'). USB Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard). AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong. Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running. Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup. * Model A and B limited to 150 mA per port. * Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub. Implementing the hardware driver that Poseidon uses to interact with the USB components. Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals. The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”). There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg]. The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code. The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port). Probably only need provision of relevant changes to dwc_common_port. Other things to consider.... * Provision of necessary headers to get it to compile * Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) ) * Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start. the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB. Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts. After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself. The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again. Trident saw this: Product : Hub: Vdr=0424/PID=9514 Manufacturer: Standard Microsystems Corp. SerialNumber: n/a /Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200 Class : 9 SubClass : 0 DevProto : 2 VendorID : 1060 ProductID : 38164 DevVers : 0200 and this: Product : Vendor: Vdr=0424/PID=EC00 Manufacturer: Standard Microsystems Corp. SerialNumber: n/a /Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200 Class : 255 SubClass : 0 DevProto : 1 VendorID : 1060 ProductID : 60416 DevVers : 0200 and even this: Product : Hub: Vdr=0424/PID=9514 Manufacturer: Standard Microsystems Corp. SerialNumber: n/a /Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200 Class : 9 SubClass : 0 DevProto : 2 VendorID : 1060 ProductID : 38164 DevVers : 0200 What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;) So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version. [http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio] Audio [https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI] The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures Analogue audio Audio over HDMI rev 1.3 & 1.4 Ethernet 10/100 BaseT Ethernet RJ45 socket GPIO GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins) Probably a resource rather than a device... Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p GPU graphics with 2D and 3D acceleration Sadly none yet for 32bit but for 64bit... Miscellanous hdmi issues Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there. You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal. If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode Do not set hdmi_safe=1 as that overrides many of the previous options. Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA. If you see a problem with the red colour - either absent, or interference - then try a boost composite video changing the RCA cable, then the composite port worked out of the box Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't? Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result? Put back config.txt What's the result? for PAL mode sdtv_mode=2 dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected <pre> # NOOBS Auto-generated Settings: #hdmi_force_hotplug=1 #config_hdmi_boost=4 #overscan_left=24 #overscan_right=24 #overscan_top=16 #overscan_bottom=16 #disable_overscan=0 start_x=1 gpu_mem=128 </pre> tvservice -c "PAL 4:3" <pre> /opt/vc/bin/tvservice -s or tvservice -s state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive /opt/vc/bin/tvservice -m CEA Group CEA has 1 modes: (native) mode 16: 1920x1080 @ 60 Hz, progressive /opt/vc/bin/tvservice -m DMT Group DMT has 0 modes: </pre> sudo amixer cset numid=3 1 forces the audio to the headphone jack, even with the HDMI video output plugged in config.txt the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others. What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground. The wiring for the 4 pole are: TIP (LEFT AUDIO CHANNEL) RING 1 (RIGHT AUDIO CHANNEL) RING 2 (GROUND/EARTH) RING 3 BASE/SLEEVE (VIDEO) YELLOW Most Apple based Players and the Microsoft Zune (TM) are wired this way. Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug. Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one. External devices * Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850&nbsp;nm, peak at 880&nbsp;nm and trails off at 940&nbsp;nm wavelengths * Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally - * Branded WIFI usb BCM43143 dongle N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C. The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters. Static electricity maybe an issue for the camera module and slightly less for the pi board. == References == Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power nothing else is done especially CSI DSI etc [https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit] *Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested *Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested *Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested *Black DeskPi Super6C Cluster Mini-ITX Board - untested *[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5 *Green BentoIO CMX0 - untested *Box EDATec ED-CLAWBOX - untested *Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested *Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested *Box Waveshare [ CM5-POE-BOX-A] - untested *Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested *Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested *Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested *[https://carboncomputers.us/products/pi-flux piFlux] *[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only - *Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested *Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested *Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested *Purple Pi Hut Cytron CM4 Maker Board - untested *Black DeskPi Super6C Cluster Mini-ITX Board - untested *[ KubeSail PiBox mini 2] *Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested *[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested *Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs *Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029 *Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not''' *Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested *Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better *Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs *Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob *[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested *[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested *[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed *[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad, *[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS *[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor *[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2 <pre> 2008 Trustees collected for Foundation 2009 Pi Foundation charity status gained 2010 2011 First Raspberry prototypes 2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835 2012 First million sold - more than the 10,000 original planned and anticipated 2013 First Alpha Experimental builds of AROS Native for the 32bit Pi 2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training 2013 Over two million sold 2014 Over three million sold 2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory 2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller - 2015 Over four million first gen pis sold 2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port 2016 Pi0 1.3 released with camera csi connector 2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless 2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash - 2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V] 2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip - 2015 Over a million pi2s sold 2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module 2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip 2016 PIs total over 10 million worldwide 2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue 1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage 2017 12 million pis sold in total 2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip 2019 Over 15 million sold 2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet - 2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required 1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC 2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam 2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge 2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram 2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support 2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port - 2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board CM4101000 1Gb RAM Lite SOM CM4102000 2GB RAM Lite CM4104000 4GB RAM Lite CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules CM4104032 4GB RAM 32GB emmc CM4108000 8GB RAM Lite CM4008016 8GB RAM 16Gb eMMc 2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost - CM4S01000 1GB RAM Lite CM4S01008 1GB RAM 8GB eMMC Flash CM4S02000 2GB RAM Lite CM4S04000 4GB RAM Lite CM4S08000 8GB RAM Lite 2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry - 2021-48 Raspberry Pi 4 model B v1.5 2GB 2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu 2024 Pi 5 2GB DDR4 version uses BCM2712D0 2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard 2024 Pi 5 v1.1 2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board CM5004000 04GB RAM 0GB eMMC Lite CM5008000 08GB RAM 0GB eMMC Lite CM5016000 16GB RAM 0GB eMMC Lite 2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches 2025 Pi5 1GB DDR4 announced 2022 PiOS linux goes 64bit 2024 Pi Trading IPO stockmarket stock exchange listing 2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom 2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added 2026 Late July daily 64bit Pi3 LE little endian builds start 2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5 2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started, 2026 2027 2028 Pi 6 </pre> ==Future== [https://github.com/ARMSX2/ARMSX2 Arm pi of pcsx2] {{BookCat}} 6u6jxl4maf0yrj3p7sent8dm5kmnsbt User:Danielravennest/papers/Mars21 2 296327 4669990 4669747 2026-09-14T07:28:13Z Danielravennest 13526 /* 8.3 - Phase 4B: High Orbit Locations */ Update to high orbit production 4669990 wikitext text/x-wiki {{DISPLAYTITLE:<span style="display:block;text-align:center;font-size:100%;background:#d0f0f0;line-height:2.5em;font-family:'Georgia', serif";">Building Better Worlds in the 21st Century</span>}} <div style="font-size:125%;font-family:'Georgia', serif;"> :'''Dani Eder,''' :''The Seed Factory Project,'' :''6485 Rivertown Rd, Fairburn, GA, 30213'' :''email: danielravennest@gmail.com'' :'''Aug 2026''' '''Note:''' This report is an introduction to the ideas and work of the Seed Factory Project to date, which are covered in more detail in the two volume '''[https://en.wikibooks.org/wiki/Seed_Factories Better Worlds]''' set. <div class="nonumtoc">{{TOCright}}</div> =='''0.0 - Summary'''== &emsp; &emsp; National space programs to date have been based on the idea of going to one place at a time, like the Moon and Mars, for reasons like science and national prestige. Missions have finite goals and end when they are reached, so they don't include full development of the destinations. Instead, equipment and supplies have come from Earth, which kept costs high. Limited goals and high cost resulted in poor return on effort. &emsp;Our project proposes a broader approach of upgrading and extending civilization on Earth first, then full development of the entire Solar System, and eventually beyond it. It is based on the idea self-improving production systems that grow from a starter set of core equipment called a '''[http://en.wikibooks.org/wiki/Seed_Factories Seed Factory]'''. Seed factories make more equipment for themselves mostly using local energy and raw materials. This is in addition to making finished products like any other factory. &emsp;Each location follows a growth cycle of self-improvement, making products for local use, trade with the rest of society, and becoming economically self-supporting. Once matured, a location sends elements of new starter sets to new locations. Locations are developed in logical progression from easier to harder and more distant. With proper planning locations can be sustainable, and even reduce unwanted side effects on the environment. &emsp;The very large physical space, materials, and energy resources beyond Earth enable large total returns. Since locations grow to support themselves, the net cost of such a program is only the initial start-up, so the return on effort is high. &emsp;It isn't in the scope of this report to provide detailed plans and hardware designs. What we describe is a possible path that leverages self-improving production methods. This is a step towards solving existing problems and building a better future, but much more work is needed for this idea. =='''1.0 - Problems of Past Space Programs'''== &emsp; &emsp;Governments have pursued space projects and programs, individually or in groups, for purposes like research, exploration, advancing technology, and prestige. While the results can be large, these efforts often suffer from outdated assumptions, high absolute costs, low relative return on effort, and a focus on single destinations. They have also often not leveraged new knowledge and technology. :'''Outdated Assumptions''' &emsp;Sending people to the Moon and Mars are stated goals of '''[https://www.space.commerce.gov/policy/national-space-policy/ US National Space Policy]'''. Significant annual budgets are being spent towards these goals, primarily on the '''[https://en.wikipedia.org/wiki/Space_Launch_System Space Launch System]''' and '''[https://en.wikipedia.org/wiki/Orion_(spacecraft) Orion Spacecraft]'''. The program concept to reach these goals is directly descended from plans first made in the mid-20th Century, such as '''[http://launiusr.files.wordpress.com/2011/08/mars_high.jpg Von Braun, 1954]'''. In the decades since, the technologies to be used have advanced, but the overall concept has not. In NASA's '''[https://www.nasa.gov/sites/default/files/atoms/files/journey-to-mars-next-steps-20151008_508.pdf Journey to Mars]''' (pdf file Oct 2015), the "mission" approach includes a number of assumptions: * It is a round trip for the crew, from Earth to Mars and back, with limited duration on the Martian surface. * Because the number of missions is small and they are short, it is not economic to develop many local resources. * Most or all equipment and supplies are launched from Earth. * High cost limits mission mass. So crews have to accept risks from radiation exposure, equipment failure, and lack of fallback positions. &emsp;Other goals like the Moon and orbiting stations have similar limiting assumptions, and are considered separately from each other. :'''High Cost''' &emsp;Government-funded and contractor-built space programs have little incentive on either side to finish promptly or keep costs under control. Project-oriented agencies want to continue their existence, but getting approval for new projects is hard. Contractors want to earn as much as possible, but winning new contracts by competitive bidding is uncertain. Politicians who decide on budgets want to preserve jobs in current locations, which works against cost savings. &emsp;The incentives on all sides have led to low cost estimates to get project approval. The tacit understanding is real costs will gradually be revealed as the work progresses. Spent funds deter cancellation as the full costs are revealed, because the funds would then have been wasted on an unfinished project. This pattern avoids frequent approval for a new project or competing for new work. The project schedules are instead stretched to fit real cost to available annual budgets. The result is a few big "can't fail" projects. Public failures risk losing funding or even an agencies' existence. So projects must be conservative, slowing progress. :'''Low Returns''' &emsp;In terms of exploration and science, a trip going to one place like Mars, and bringing back perhaps a few hundred kg of samples, is not much return for the effort expended. Relatively short round trips do not allow for full exploration of a landing site, much less a planet with the land area of Earth. Lack of refueling stations and reusable vehicles limits sample mass that can be returned to Earth, where researchers and laboratories can fully analyze them. &emsp;If most items have to be launched from the deep gravity well of Earth, then delivery costs will be high, and increase linearly with the number of missions. High transport cost limits weight, and in turn safety features like adequate radiation shielding, backup vehicles, and spare parts and supplies. To minimize risk, what is built must be both lightweight and near-perfect, which is also expensive. Despite that, crew risk is still high in absolute terms. The combination of low return and high cost have delayed going to the the Moon and Mars for decades. Such a program is now moving forward, but very slowly. :'''Focus on the Moon and Mars''' &emsp;The Moon is nearby, big, and obvious to everyone on Earth. So it was a natural first destination for human exploration. Venus and Mars are the closest major planets. Venus was originally thought a suitable destination because of similarity of orbit, mass, and gravity. However it turned out to be very hot from a thick CO2 atmosphere. Mars then became the next focus of human exploration by being the most Earth-like and nearby destination. &emsp;The focus on Earth-like conditions ignores that on Earth, even the best places require some technology to survive, and more of it to be comfortable and flourish. At a minimum clothing, shelter, and agriculture, are needed, with their underlying technologies. For most of the Earth technology like ships, planes, and snow crawlers are needed to reach places, and more technology if you intend to stay. &emsp;Mars, or anywhere else in space, also require technology to survive and flourish. But Mars does not require dramatically more than harsh places on Earth. For example the temperatures on Mars overlap those of cold places on Earth, such as Siberia and Antarctica. At the same time, the surface of Mars is harder to reach than other regions in space. Getting there needs more work than high orbits near Earth. The colder surface temperatures and 80% lower solar flux require more equipment than near Earth. A primary focus on the Moon and Mars over everywhere else is a mistake. They are large, interesting, and can be useful. So they should be part of future programs, but not to the exclusion of other places. &emsp;A new approach is needed that remedies the problems noted above. It should be based on up-to-date knowledge of the Solar System and new technologies developed since the mid-20th century. It should explore and use all of the many places in the Solar System. That includes the orbital and interplanetary spaces around and between natural objects. Finally, it should have high science and economic returns for the effort expended, including direct returns to people on Earth. =='''2.0 - New Knowledge and Technologies'''== &emsp; &emsp;Our new approach starts with a modern overview of the Solar System and its resources. We then introduce technologies to access and use those resources. Self-improving production systems that become highly efficient with "Smart Tools" is key among these. Our intent is to use these to benefit civilization and the Earth's environment. ==='''2.1 - The Modern Solar System'''=== &emsp; &emsp;The Solar System as of 1950 included 9 planets and their moons, plus about 2,000 asteroids in the belt between Mars and Jupiter. Materials would be available on the surfaces of the Moon and Mars, but required significant fuel to take elsewhere. So they would only be used locally. Energy would come from solar-powered steam turbines, or a little later from fuel cells. These ideas are quite outdated and becoming more so each year. &emsp;Today we can inventory the known Solar System in terms of its material and energy resources. Such '''[https://en.wikipedia.org/wiki/Natural_resource Natural Resources]''' on Earth are well-studied and understood. Most people today know about the Moon, the other major planets, and that some of them also have moons. So here we will mainly review the more recently found and less familiar parts Solar System. &emsp;In terms of resource access, the smaller members of the Solar System all take less energy to land on and remove materials from than Earth. They also have greater surface area relative to mass and lower gravity, making extraction easier. :'''Material Resources''' &emsp;'''[[w:Near-Earth_object|Near Earth Objects (NEOs)]]''' are those which come closer than 1.3 AU to the Sun, where 1 AU is the Earth's average solar distance. Mars' orbit ranges from 1.38-1.67 AU, so NEO's are "on the way there" in terms of solar distance. In 1950 time there were 55 such objects known, of which only 13 were asteroids. The rest were comets, which are easier to find when they have large tails. The asteroids were ignored because their orbits were not ideal, and mining them was still a subject for science fiction. &emsp;This has changed dramatically. As of August 2026 there are over '''[https://cneos.jpl.nasa.gov/stats/totals.html 42,000 known NEOs]'''. The number has increased exponentially since about 1980 as better telescopes have been used to find them. These searches are partly driven by the impact risk such objects pose to Earth. Of those found so far, 875 are asteroids 1 km or larger in size, a nearly full count. 11,700 are larger than 140 meters out of an estimated 27,000 total. The rest are smaller, with perhaps 4 million to be found larger than 10 meters ([https://iopscience.iop.org/article/10.3847/1538-3881/aa8036 '''Trilling, 2017''']). 124 of them are comets, which lose material when close to the Sun. Just the largest handful of NEOs have a combined mass of 50 trillion tons, which is roughly a thousand years of mining activity on Earth. &emsp;The much larger numbers known today means more of them are in orbits easy to reach from Earth or on the way to Mars. Very efficient '''[https://en.wikipedia.org/wiki/Spacecraft_electric_propulsion Electric Propulsion]''' and other technologies unknown in 1950 time now exist. They make it possible to reach NEOs and work with them remotely from Earth, as recent asteroid and comet probes have done. Early research has been done on '''[https://en.wikipedia.org/wiki/Asteroid_mining Asteroid Mining]''' and '''[https://en.wikipedia.org/wiki/Space_manufacturing Space Manufacturing]''' to make use of their materials. Using NEOs as sources of propellants, supplies, and other products would greatly reduce what you need to bring from Earth for space projects. &emsp;Beyond those that come close to Earth, the '''[https://www.minorplanetcenter.net/mpc/summary Total Number]''' of known objects in the Solar System, as of August 2026, is 1.56 million. This is about 780 times what was known in 1950. The list of such '''[https://en.wikipedia.org/wiki/List_of_minor_planets Minor Planets]''' has grown rapidly as new dedicated telescopes and search techniques were applied, and is expected to increase by another factor of 10 now that the '''[https://en.wikipedia.org/wiki/Vera_C._Rubin_Observatory Rubin Observatory]''' has begun operating. [[File:Inner_solar_system_objects_top_view_for_wiki.png|thumb|right|600x600px|Figure 2.1-1 - Inner Solar System objects.]] &emsp;91.7% of known objects are in the '''[https://en.wikipedia.org/wiki/Asteroid_belt Main Asteroid Belt]''' between Mars and Jupiter (Figure 2.1-1), but many thousands of others are in orbits throughout the Solar System. The '''[https://minorplanetcenter.net//iau/lists/MPLists.html Minor Planet Center]''' maintains information about all of them. The high proportion in the Asteroid Belt is a function of distance, not absolute numbers. Brightness decreases as square of both distance from the Sun and the telescope. So discoveries are strongly biased to nearby objects, and to only finding the largest ones at greater distances. But total number of objects goes up about 3,500 times when the size goes down by 100 times. So there are many more smaller objects still to be found. &emsp;Many of the objects discovered beyond Neptune, at 30-80 AU, have '''[https://en.wikipedia.org/wiki/Orbital_eccentricity Eccentric Orbits]'''. These objects tend to be found at the close end of their orbits, when they are bright enough to see. This additional discovery bias means there are many more like them waiting to be found, but are currently in more distant parts of their orbits, or never come close enough to find with current telescopes. The August 2026 count of about 8300 such distant objects is limited to those larger than 100 km for the farthest ones. As search methods improve, many more such objects will be found at all distances and more of the smaller ones. &emsp;'''[https://en.wikipedia.org/wiki/List_of_near-parabolic_comets Near-Parabolic Comets]''' can reach distances measured in light-years, or even escape the Solar System entirely. Aside from them, the known size of the Solar System has increased 168 times since 1995, from 49.3 AU for Pluto to 8285 AU for the maximum distance of Centaur object '''[https://minorplanetcenter.net/db_search/show_object?object_id=2015%20FW539&commit=Show 2015 FW539]'''. Some of these objects are quite large (Figure 2.1-2), and there is even a suspected major planet still to be found. Although the absolute distance of these objects is very large, the energy to reach them has a finite limit. The five planetary probes '''[https://en.wikipedia.org/wiki/List_of_artificial_objects_leaving_the_Solar_System Leaving the Solar System]''' already have more energy than needed to reach anything in the Solar System. The practical limit is set by how long it takes to reach and use them. [[File:Trans-Neptunians_Size_Albedo_Color.svg|thumb|right|512x249px|Figure 2.1-2 - Large Trans-Neptune Objects.]] &emsp;The inventory of Solar System objects is now known to be incomplete, especially for small and distant ones. Despite this, there is detailed knowledge of the history, composition, and geology of some of its members, and this is constantly improving. We expect this to continue, especially from future mass-produced probes with efficient propulsion and refueling capability. Many more objects can then be visited than the current handful per decade. As more is learned about these objects, better plans on how to use them can be made. But even with current knowledge, a start on such plans is possible. :'''Energy Resources''' &emsp;The Sun is an immense energy source, producing 20 trillion times what human civilization uses today. That energy streams in all directions, not just at the objects which orbit it. Mining and building on the surface of Solar System bodies is convenient, but they typically gather half or less of the available solar energy. This is because of day-night cycles, geography, and in some cases atmospheres and eclipses from other bodies. &emsp;It takes significant energy to move materials from the larger bodies to open space, but once there, solar energy is available up to 100% of the time. For example, with current rockets it takes about 480 MJ (134 kWh) to raise 1 kg from Earth to an orbit in full sunlight. Once there, 1 kg of modern space solar panel can extract that much energy in 56 days, but lasts about 100 times longer. Most solar system bodies are smaller than Earth, and there are more efficient ways to lift materials than today's rockets. So from a net energy standpoint it often makes sense to work in open space. &emsp;Solar cells were only 6% efficient in the mid-20th century, so solar-driven steam turbines were part of the original Mars mission concepts. Solar cells are now 47.6% efficient in the laboratory and 31% for space power applications, and continue to '''[https://en.wikipedia.org/wiki/Solar-cell_efficiency Improve]'''. Using lightweight concentrating reflectors, they can be useful even in the outer Solar System. Where heat, rather than electricity, is needed, direct solar exposure or using mirrors can can reach 80% collection efficiency or higher. &emsp;In addition to solar, there are various energy sources that are more limited in scale and availability. These include nuclear fission and potentially fusion, geothermal, and wind. On Earth we use hydroelectric and chemical combustion, but those are not generally available elsewhere. The orbital motion and gravity fields of bodies are not energy sources, but their potential and kinetic energy can be used in various ways. The Sun's output alone, which will last for billions of years, plus raw materials found all over the Solar System, are enough to sustain civilization and the Earth's environment. :'''The Illusion of Scarcity''' &emsp;Current civilization is actually quite limited, even on Earth. The urban, forest, and farm land used in any significant way amounts to only 13.5% of the planet's surface. The remainder are oceans, deserts, and ice caps that are only traveled through or barely used. Of the part that is used, the average depth is equivalent to a thin surface layer. &emsp;The world's biosphere (about 2000 Gigtons) plus the human built environment (about 1100 Gigatons) averages about 6 kg/m<sup>2</sup>, while the Earth's total mass to area is 11.71 billion kg/m<sup>2</sup>, or a ratio of one part in 2 billion. At the density of water, the biosphere plus civilization amounts to a 6 mm (1/4 inch) thick layer across the planet's surface. If we only consider the fraction of the planet used, the equivalent thickness is 7.4 times higher, or 4.4 cm (1.75 inches). If this number seems small, it is because most of us live in places that are built up. Life and civilization are very unevenly distributed. Cities and river dams, for example, have much higher built mass per area, while tropical forests can reach 25 times the average biosphere density per area. &emsp;The perceived scarcity of resources is thus an illusion, because we as observers live in the more built up places. Current civilization actually uses only 2 billionths of the planet's mass and one ten-thousandth of the available energy flow. Photosynthesis uses about 13 times more of the available energy, but still only about 1/8% of it. In a literal sense we are only scratching the surface of our own planet. When we consider the whole Solar System, the available resources increase by hundreds of times in mass, and two billion times the energy that reaches Earth. &emsp;A larger fraction of smaller bodies is accessible. On Earth pressure and temperature limits going too deep. Bodies with lower gravity and less hot interiors can be accessed more deeply or all the way through. The much higher total energy across the Solar System would also allow reprocessing and reusing what we consider waste products today. Scarcity would not be a problem if these vast untapped resources could be used. ==='''2.2 - New Technologies'''=== &emsp; &emsp;For our approach we want to use the best available production and space technologies, plus some new ones that can be developed in the near future. These include seed factories, production networks, space technologies that are already in use but not yet in government plans, and new ones for space not yet fully developed. This is in addition to more standard existing technology. :'''Seed Factories''' &emsp;Production systems which use part of their output for self-improvement can grow exponentially. Production can start with simpler tools, but modern technology like computers, communications, automation, robotics, software, and artificial intelligence lets them become more efficient. &emsp;We call a starter set of tools and machines capable of self-improvement using human labor and other energy inputs a '''[https://en.wikibooks.org/wiki/Seed_Factories Seed Factory]'''. They grow to become mature factories by analogy to plant seeds, which grow into mature plants that can produce more seeds. Seed factories can improve in several ways: * Making parts for additional copies of current equipment. * Making new types of items not in the starter set, and * Making different versions of existing equipment (larger, more accurate, etc.). &emsp;While modern technology can reduce the labor needed, some people are still needed today to operate the factory. Like any other factory, some part of its output is for sale or trade. This helps cover the initial cost and paying for items it can't make internally. &emsp;The improvements increase production capacity and the range of products that can be made. Since the capacity to grow increases with the size of the factory, the growth is exponential. The starter or added equipment can include power generation, mining, and materials processing, so the factory can eventually self-supply and self-power from local resources. A seed factory may not use any local sources to start with, but can approach 100% as it matures. Some parts and materials would likely be too hard to make, or too rare locally. So even for a mature factory those would still come from elsewhere. &emsp;When production at a given location is mature enough, it can start supplying parts for, or complete new starter sets. These can be set up in the same area, or sent to new locations, repeating the growth process. Internal growth and making new starter sets highly leverages the initial cost. It fundamentally changes the return/cost ratio of projects for the better. :'''Locations and MakerNets''' &emsp;When we refer to "locations" we mean a single environment type, with equipment and people that are close enough that they can work together and trade physical items easily. On Earth that might be a single metropolitan area. In less developed places it might be smaller in size from lack of easy local transport. Equipment in a given location may have different owners or control systems, but can still coordinate their work and cooperate on larger projects. &emsp;The collection of coordinating operations forms a network, which we call a '''MakerNet''', after the modern '''[https://en.wikipedia.org/wiki/Maker_culture Maker Subculture]''', who make things. The network has multiple communicating nodes, each of which includes a set of equipment and people who can do tasks. A MakerNet can extend over multiple locations, since data transfer and remote control can operate over long distances at low cost. &emsp;Physical transportation of people and supplies is not as easy, so we distinguish separate locations within a larger network. To the extent local sources can be used, it would lower transport costs. So there is an incentive to ship lightweight items like information over bulk materials. :'''Space Technologies''' &emsp;New or improved space technologies have been developed since the mid-20th century, but not fully included in existing program plans. These include: * '''Electric propulsion''' - which uses many times less propellant than chemical rockets. Using large tanks of propellant to deliver relatively small payloads has strongly limited space projects in the past. * '''Better Materials''' - There are new and significantly improved engineering materials, including high strength fibers, and composite materials that use them. Production methods for them have also improved. * '''Closed Loop Life Support''' - has been developed which recycles supplies using mechanical equipment or biology. &emsp;Additional technologies that were not specifically developed for space, but can be used for it, include small and powerful computers, their software, other kinds of electronics, robotics, automation, high speed communications, and most recently artificial intelligence (AI) applications. &emsp;Many other space technologies have been proposed, but not yet fully developed. This is either from lack of money and resources, or not enough scale yet to justify them. MakerNets and seed factories can potentially overcome these limitations. Our second volume on '''[https://en.wikibooks.org/wiki/Space_Transport_and_Engineering_Methods Space Systems Engineering]''' collects current and future space technologies that we know of, so they can be considered for future planning and projects. Some new transport examples are ground-based accelerators and air-breathing engines for reaching orbit, and '''[https://en.wikipedia.org/wiki/Skyhook_(structure) Rotating Skyhooks]''' for artificial gravity and orbit transfer. &emsp; =='''3.0 - New Program Concept'''== &emsp; &emsp;For discussion purposes we refer to this as a program, with component phases and projects. But we do not expect it to be under centralized government direction. Instead it would include independent businesses operated for profit, public/private partnerships, incentive prizes, some government effort, and other project methods. &emsp;This section summarizes our goals and approach. The rest of this report, and our other documents, provide more details. This is a work in progress. It is by no means a finished proposal or a final design. It likely never will be, as the future brings new discoveries and technologies. We have identified new goals and methods, and made a start at the details, but much more work is needed. Our work is open-source, so feel free to build on it, provide feedback, and contribute your own ideas. :<u>'''Goal 1 - Benefits on Earth'''</u> &emsp;Existing government space program goals are mainly for defense, science, exploration, and national prestige. They have limited budgets because they compete with other government priorities. Our approach is to go beyond these limits, to include the full range of civilized activities, both on Earth and in space. About billion times more people live on Earth right now than in space, and their needs are much larger and more immediate. So our first goal is to address problems on Earth, starting with easier ones, then moving towards the more difficult. &emsp;Competition and the profit motive have often demonstrated faster and cheaper results, so we want to take advantage of them. If there is money to be made, there is a vast pool of capital available beyond government budgets. The $429 billion '''[https://sia.org/news-resources/state-of-the-satellite-industry-report/ Global Space Economy]''' in 2025 was already mostly commercial activity, and 17.6 times NASA's budget. &emsp;The original '''[https://ntrs.nasa.gov/citations/19830007077 1982 Version]''' of the seed factory idea was intended to enable large space projects by production in space. But the laws of nature and how technologies work are the same everywhere. If networks of exponentially improving and multiplying systems can work in space, they will work on Earth too. The operating environments, local raw materials, and energy sources may differ by location, but the underlying principles are the same. &emsp;The early versions of seed factories would most likely be built in higher income areas. These are the easiest places to start because equipment, materials, and energy sources are readily available, as are people who know how to work with them. Conventional jobs have always been at risk from economic and business changes. In the future they may be permanently replaced by the same kinds of advanced technologies seed factories can use. Self-built and self-owned production can supplement or replace conventional work for hire. &emsp;As the owners of production capacity, people can more securely meet their basic needs. They get the benefit of the output regardless of how much labor is replaced by technology. Self-improving systems can grow to mostly copy themselves, so they would become low cost to build. They can also become highly automated and use renewable energy, making them low cost to operate. &emsp;A growing network of productive systems can then be extended to lower income areas on Earth. This allows bypassing fossil fuel development and the problems it creates, while gaining the comforts, health, and safety found in higher income areas. The systems can be further extended to difficult and extreme locations on Earth that are currently unused or barely used. This would lessen scarcity of raw materials, further lowering cost of operation. These expansions and upgrades should be done with planning and care to prevent new environmental side-effects. &emsp;Although we describe a progression from easier to harder locations, a given type of location does not have to be completely developed before starting the next category. Rather, their starting points are staggered in order of difficulty, and their development then continues in parallel. :<u>'''Goal 2 - Benefits from Space'''</u> &emsp;Economic and environmental reasons are enough for building self-improving systems on Earth. Once experience with them is built up, such systems can then be used in a series of locations in space. There are several reasons for this: * Access to materials on Earth is limited vertically because temperatures and pressure increase with depth. * Solar energy in nearby space outside the Earth's shadow averages 7 times more than the Earth's surface because there is no night, weather, or atmospheric absorption. Close orbits range from 0 to 40% shade, so still have at least 4.2 times the available energy * Different and much larger amounts of materials are accessible, which can be used without affecting the Earth's environment. * There are a variety of risks to civilization on Earth, both natural and self-created. Some of them can be reduced by projects in and expansion into space. &emsp;So our second goal is to make use of space to bring benefits to Earth, and later extend civilization and the biosphere into the space environment. &emsp;Space projects would logically start with easier and nearby locations, then move to farther and more difficult ones in sequence. Developing a new location begins with imports of equipment and starter materials from Earth or previous locations. Core production and resource extraction is built up, then expands to other kinds of industry. Later deliveries of materials, products, and services helps expand operations. &emsp;Remote control is feasible when distances are short, otherwise command-response times can be long. So some people may be needed on-location to set up and maintain equipment. Suitable locations can build up habitats beyond this for other reasons. Once built up enough, an existing location, along with previous ones, can serve as staging points for the next ones, supplying transportation, starter sets, and other items as needed. &emsp;Space locations vary in environment, raw materials, and energy resources. So a trade network among them and the rest of civilization makes sense, just like it does on Earth. Each location takes advantage of local conditions to do what it can do best, and trade with others as needed. Through trade, locations can become economically self-supporting and not a cost sink for society. :<u>'''Program Advantages'''</u> &emsp;Our new approach has a number of advantages: * It addresses the frequent criticism of space programs that there are problems here on Earth that need solving. So we place solving economic and environmental problems first, ahead of large space projects. * Self-improving and highly automated production lowers the cost of rocket factories and launch sites on Earth. It also lowers how much you need to launch by using local resources already in space. The combined result is much cheaper space projects. Activities that are currently uneconomic can become viable. * In terms of science and exploration, access to the whole Solar System is better than just the Moon and Mars, as interesting as they may be. Locations develop their local resources, so they can sustain long-term operations, rather than being limited to short term missions and single landing sites. * A continuing development program much safer than isolated missions. A network of many locations can keep backup supplies and equipment available, and they can be delivered more quickly. Automated and remote controlled transports can deliver supplies and equipment before the first people arrive, and regularly afterwards, providing a buffer against problems. * Lower production and transport costs means more robust designs can be used. Current space systems minimize weight to save on launch from Earth. Robust designs will have better safety margins, lowering crew risk. Bulk mined materials, either in raw form or as end products, can provide radiation shielding during long missions. Production capacity at the destination, such as the Martian surface, enables making spare parts and replacement supplies on the spot, bypassing long delivery times from Earth. ==='''3.1 - Program Sequence'''=== &emsp; &emsp;Our program concept is organized into a number of phases and smaller individual projects. There are several reasons for this: * The phases have different scales of operation, or use locations with different operating environments, raw materials, and energy resources. They will need different designs suited to them. * We intend each phase to economically justify itself, and provide revenue and benefits to support later ones. It would take too much funding for such a large program otherwise. * New technologies need more development before using them for seed factories, makernets, and various space projects. This will not happen all at once. Splitting up the research and development across phases and projects is more manageable. * We can lay out a long term program now, but we don't know what new technologies will be invented in the future, or when. Later phases can be identified for guidance and direction, but it makes sense to concentrate on the early ones for now. Details of later phases can be left flexible until their time approaches. [[File:Phase Starts vs Time.png|thumb|right|768x480px|Figure 3.1-1 - Program Phases vs Time.]] &emsp;In general, phases don't end, but rather build on previous ones and operate in parallel once started (Figure 3.1-1). For example, mature industrial factories will continue to operate once new locations are set up elsewhere. The phases have a logical sequence, where later steps generally depend on earlier ones. We have identified seven main ones numbered 0 to 6, shown in different colors, with a number of sub-phases indicated by an added letter (4A, 4B, 4C, ...). [[File:Program Phases.png|thumb|right|768x480px|Figure 3.1-2 - Logical sequence of program phases.]] &emsp;Figure 3.1-2 diagrams the logical relationship of phases. It does not show all their relationships, since that would make the diagram too complicated to read. Their general order is from easier to harder, and from local to more distant. Each phase typically involves multiple projects and locations. For example Phase 5B - Mars Surface Locations, would eventually include many projects across the planet. Most locations will evolve across time by expansion and upgrade. The phases are summarized in the next two headings (3.2 and 3.3), and then in more detail in report sections 4 through 9 below. ==='''3.2 - Phases 0 to 3: Earth Locations'''=== &emsp; &emsp;Our program in the broadest sense changes the goals from specific destinations, like a mission to Mars, to improving and extending civilization and the biosphere throughout the Solar System and beyond. We start with our own planet first, because there are large and immediate needs here. So the first four phases apply to Earth. &emsp;Much of human civilization is unevenly developed and unsustainable, and the vast majority of people will live here for many decades. Starting on Earth allows getting experience with technologies that will later be used in space. It is easier and less expensive to apply them here first, and they can produce economic benefits to sustain themselves. &emsp;This program would widen participation from national space programs, to the much wider base of all of civilization. Government space programs are only about 0.08% of gross world product, and only part of that is devoted to exploration and science beyond Earth. Being more inclusive increases the available inputs for projects, and makes faster progress in the end. The first four phases are: :&emsp;<u>'''Phase 0: Research and Development'''</u> - The first major phase performs necessary research and development (R&D) for production technologies to be used on Earth, later adaptions to space, and ones used only in space. It also develops transport, habitation, and service technologies as needed for the particular conditions of different locations. The R&D work is spread out in time according to which phases, locations, and projects particular designs are needed for. Some later R&D, such as testing hardware in the operating environment, would occur in space. Since a lot of production technology already exists on Earth, the earliest R&D will mainly be selection of what to use and in what order. Modified and completely new tech will be worked on later as needed. :&emsp;<u>'''Phase 1: Starter Locations & Network'''</u> - This phase builds the first sets of seed factory equipment and begins the self-improvement process. Phase 1 equipment can start small, such as home and hobby use, which makes it affordable. Individual equipment items or small groups of them can be located at home or shared work spaces. A network of people directly or electronically coordinate their work to make items for each other, build new network nodes, and start to accumulate larger shared items. New locations may start with less than full starter sets, and build up to making internal improvements. Phase 1 locations are typically in developed and populated areas with access to the materials, energy sources, and equipment needed. :&emsp;<u>'''Phase 2: Distributed and Industrial Locations'''</u> - One of the ways a seed factory can grow is to use existing equipment to make parts for larger ones. This leads from home and hobby size, to small business, commercial, and industrial scale equipment and locations. At smaller scales it is reasonable to gather the full range of equipment and people in one place, and make a wide range of products. At larger scales, the equipment and their operators tend to become more distributed and specialized, and serve larger markets. But they can still coordinate on projects and products. :&emsp;<u>'''Phase 3: Difficult and Extreme Locations'''</u> - This phase begins extending life and civilization to the parts of the Earth where there is very little or none today. They are unoccupied partly because the environment conditions are more difficult. Self-improving production allows operating affordably in such places. New systems would be set up and grow serially from moderate to difficult and more extreme environments. Technologies like automation and remote control allows machines to operate where it is not feasible for people to stay. :&emsp;A major direction for expansion is vertically, to access additional resources and physical space. This goes beyond the fairly thin current layer of activity near the Earth's surface. We can expand the total active area by 7.4 times, but height can be increased hundreds or thousands of meters both up and down. This enables many times more usable volume and materials. ==='''3.3 - Phases 4-6: Space Locations'''=== &emsp; &emsp;The later parts of our program involve developing and using space to benefit Earth. It would be based on experience gained in the earlier phases with self-improving systems, which can make more such systems. It is also based on the larger production capacity developed in Phases 2 and 3. This capacity enables building transport systems like rocket factories and launch sites, and plus equipment and starter sets to be used at the new locations. The experience in working in remote and hostile environments in Phase 3 can also be applied to the remote and hostile environments of space. &emsp;At a civilization level this accesses the much larger physical volume, energy, and material resources beyond Earth. Some heavy industry can eventually be moved to space locations, protecting the Earth's environment. It can also decrease societal risks by, for example, diverting hazardous asteroids, or filter parts of the solar spectrum to reduce overheating the planet. &emsp;As in the earlier phases, we propose a step-by-step approach: extracting local resources, building up core production, diversifying industries, then sending starter sets to the next locations. Locations become physically and economically self-supporting, allowing moving forward to new ones. The three later main phases are: :&emsp;<u>'''Phase 4: Orbital Locations'''</u> - Locations in this phase share being in orbit around Earth, or in open space between large bodies. This is in contrast to the the surface or closely bound bound orbits around those bodies. The sub-phases progress from lower to higher Earth orbits, then in distance from the Sun from closer to more distant. :&emsp;The main local raw materials are from asteroids and other small bodies, but we can import additional material from Earth, the Moon, and other places. We can also mine a limited amount of the Earth's upper atmosphere and the "debris belt" of discarded space hardware. Solar energy is abundantly available in the open spaces near the Sun, but other solutions become more important in the farther areas. The limit to this phase is the farthest orbits bound to the Sun. :&emsp;<u>'''Phase 5: Planetary System Locations'''</u> - These locations are orbits tied by gravity to the Moon, major planets, and their larger moons, or on their respective surfaces. The sub-phases are by distance starting with the Moon, then to the inner and outer planets. Although orbital and planetary locations share features like vacuum or atmospheres we can't breath, they differ in having significant gravity wells or surface gravity, and in having night or time in shadow from the Sun. These differences require different designs, so we place them in a separate phase. Mars is part of this phase, but compared to current space programs it has long-term and larger scale exploration and development, rather than a few short missions to specific spots. :&emsp;<u>'''Phase 6: Interstellar Locations'''</u> - The last major phase of extending life and civilization includes the space between stars and locations bound to other stars. This is mostly speculative right now because it is far away in time. A lot new technology will likely be needed, and what will already be developed by then is unknown. But we see no reason to stop just because the edge of our Solar System is reached. For now, technical feasibility limits how far projects can go. But that may change in the future, so we include this final phase as a place-holder, and to provide a direction to plan for. &emsp; =='''4.0 - Seed Factory Technology'''== &emsp; &emsp;Our program leans heavily on the idea of "seed factories", which are self-improving production systems which grow from starter sets. We note some details in this section, but more on the subject can be found in '''[https://en.wikibooks.org/wiki/Seed_Factories Volume I]''', and in information about '''[https://en.wikibooks.org/wiki/User:Danielravennest/SFP Our Project]''', which is attempting to develop the technology. &emsp;'''Tools and Growth''' - Our ancestors used tools to make more tools at least as far back as the Paleolithic, 2.6 million years ago, when '''[https://en.wikipedia.org/wiki/Hammerstone Hammerstones]''' were used to flake other stones to produce an assortment of tools. Locally found objects like rocks and sticks were likely used even earlier, but left no identifiable evidence. In modern times we use metal-cutting '''[https://en.wikipedia.org/wiki/Machine_tool Machine Tools]''' to make parts for more machine tools, plus all the other kinds of machines used to make other products. &emsp;Any collection of tools and machines can be used the conventional way to provide products and services to others. The income can then be used to buy new equipment. What is new about seed factories is using starter sets purposely designed to make parts for more tools and equipment to improve the set. A starter set can produce its own energy and extract raw materials, or rely on outside supplies to operate. Once set up, the starter set can improve itself internally in several ways: * <u>Replication</u> - making copies of existing parts and equipment, * <u>Diversification</u> - making parts for new equipment not in the current set, * <u>Quality</u> - making items stronger, more accurate, or from different materials, and * <u>Scaling</u> - making different size parts (usually larger) than the current ones. &emsp;A relatively small starter set can then grow to produce a wide range and large quantity of products. This can optionally include parts for new starter sets. A starter set may not be able to copy most of its original parts at first, because it lacks the right equipment. But after following a planned series of upgrades it can gain the ability to reproduce all or most of the original set. Biological plant seeds follow a similar growth cycle to make more seeds, which is why we call the starter sets "seed factories". Biological plants can even be part of a starter set, such as using trees to provide lumber and also grow more trees. &emsp;The seed factory approach substitutes information, like plans and instructions, for some part of a mature and more capable factory. On Earth this reduces the cost to get started. For space projects it reduces the starting weight and size, making delivery to distant places easier. With modern technology, the information can be stored and transmitted efficiently, and '''Smart Tools''' (software, robots, etc.) can do much of the work. However, growing from a starter set will take more time than immediately building a finished factory. :'''Self-Replication and Distributed Production''' &emsp;A seed factory is not the same as a '''[https://en.wikipedia.org/wiki/Self-replicating_machine Self-Replicating Machine]'''. First, a number of different materials and production processes are needed to make modern equipment. These are best carried out by separate tools and machines designed for each task. For large-scale production the set of equipment will be closer to commercial building size, and better described as a factory than a single machine. &emsp;Second, a starter set can be much smaller and simpler than the mature factory. We think of it as the seed from which a factory grows. But a plant seed is not the same as the mature plant, so this is not direct replication in the sense of making an exact copy. If a mature factory can produce new starter sets, it is indirect replication by a cycle of growth and then making copies. This is more like plants and animals reproducing by way of smaller and simpler offspring. &emsp;Third, starter sets and the mature factories are not generally able to make everything they need by themselves. At first they will lack all the right equipment. Even when mature there will likely be items too hard to make, or the materials too rare locally. Those need to be supplied from elsewhere. Since they cannot do it all by themselves, they are not fully self-replicating. &emsp;Traditional factories and workshops had to bring the equipment and people to one place, because it was the only way to coordinate the work. With modern computers, software, and communications this is no longer required. Equipment in different places can work together, and people can operate them remotely. So a modern view of factory capacity is the ability to make things on a regular basis. The people and equipment may be in one place for efficiency, but they don't have to be - they can be partly or entirely distributed. What's important is they can work together to make desired products. :'''Operations and Functions''' &emsp;Production in general involves a number of processes, which turn can require multiple steps. A seed factory may not be able to do all of them at the start, but they can be added in steps as it upgrades. Process categories include: * <u>Control of operations</u> - collecting data and sending instructions to the various people and equipment. * <u>Supply power</u> - this includes electricity, thermal heating, and other sources. * <u>Extract materials</u> - mining and harvesting raw materials. * <u>Process materials</u> - converting raw materials to usable inventory. * <u>Fabricate parts</u> - use inventory stock to produce finished parts. * <u>Storage and protection</u> - house inventory in various stages of production, plus protect equipment and inventory from local conditions when needed. * <u>Assemble elements</u> - combine finished parts and materials to produce completed products. * <u>Grow organics</u> - such as food and timber. These can grow on their own given the right conditions, making it different from other kinds of production. &emsp;Most production flows need materials and energy to work with, in addition to tools and machines. In developed areas these can come from outside sources. In less- or undeveloped areas, this may be difficult. Even in developed areas it may be more economic to self-supply. Production systems can start with or build their own mining and processing equipment for materials. They can also start with or build energy sources, such as wind turbines and solar farms. &emsp;Once operating, production generally uses up supplies like lubricants and drill bits, and needs replacements for parts that wear out. These can either be part of the starter set inventory, or supplied from outside as needed. Over time, a growing system can start to make these items for itself. In order to keep growing and improving, a given system has to make or import items faster than old ones wear out. It also needs enough outside supplies of energy, materials, parts, and other items that it can't make internally. &emsp;We don't expect mature factories to reach 100% self-sufficiency. Some items will likely come from other places, in exchange for surplus products and services supplied to others. We also don't expect fully automated production at current levels of industrial technology. Some people will be needed to use the equipment and do tasks only people can do. Those people can be physically present, or in some cases control operations remotely. &emsp; &emsp; =='''5.0 - Phase 0: Research and Development (R&D)'''== &emsp; &emsp;The rest of this report provides more detail on our program phases and sub-phases. It does not provide complete plans and hardware designs both for length and because they haven't been defined yet. We also can't claim this is the best possible program. We present it as a ''<u>possible</u>'' path that leverages self-improving production methods. Much more work is needed on this idea, and we invite other people to help. Where next steps have been identified, we note them below, in our two volumes on seed factories and space systems, and our other documents. &emsp;A vast amount of knowledge, technology, skills, and products already exist. Where they do, we can simply select and use them. When new arrangements of existing items, or modified or completely new items are needed, '''[https://en.wikipedia.org/wiki/Research_and_development Research and Development]''' (R&D) is the technical method to create them. It is a set of innovative activities undertaken by groups of individuals, corporations, industrialists, or governments. This program phase is numbered zero because it is preparation needed to make the later phases possible. The R&D sub-phases are numbered according to the later phases the work applies to. So sub-phase 0.1 would be R&D work that applies to Phase 1: Starter Locations. :'''R&D Goals''' &emsp;Our program needs research and development because we are attempting a new way to organize projects using starter sets and self-improvement. This will likely need some new equipment and processes for particular environments, especially those in space. So the goal of this phase is to supply ready-to-use technology and designs. Since R&D is the first program phase, it can't evolve from previous ones. Instead it must start with existing items like buildings, tools, machines, design methods, and skills. &emsp;Developing new locations is not the main purpose of this phase, like it is for later ones. Places like offices, industrial space, and test areas will be needed for the R&D work, but can start with existing ones. In later phases, testing for unique environments may be easier to do in those environments rather than building simulators. So some later R&D work may move to difficult locations on Earth, or to locations in space. :'''Production by R&D Phase''' &emsp;Some production will happen in the course of setting up R&D locations, testing new equipment designs, and figuring out the best operating flows. But that is not the main goal. Such outputs can be used later, but they are secondary to the main goal to provide usable designs and processes for later phases to use. &emsp;Some of the newly designed equipment that is built for testing may be kept and used internally afterwards. This would help expand and upgrade the R&D locations themselves, and serve as a demonstration of the self-improvement process. Other finished equipment, products, and services generated during R&D can get sold or traded to fund further R&D work. Feedback from practical use of such items can help improve the designs. &emsp;Final designs should have a long operating life if they are to be useful. So early prototypes should aim for longer lives than the time needed to test them. Prototypes with remaining useful lives can be delivered and used in other locations for later phases and projects. Lastly, the R&D phase may produce some final versions of starter set equipment. These can be used directly in later phases. :'''Sharing Our Results''' &emsp;We want our work to have the most benefit for the most people. So we plan to eventually open-source the designs, so that anyone can use and improve on them. They may be temporarily kept private to help finance additional R&D. In general individual machines, factories, and the products they produce, would be separately owned, either privately or institutionally. &emsp;The R&D Phase may develop new methods and technology to use for itself in the course of working towards later phase designs. We would also make such new developments available for others to use. An example is full resource accounting, a method to track all the inputs and outputs of a system the way financial accounting tracks money. In order for projects to be functional and sustainable, they should account for everything, including scarce resources and all process wastes. If possible these should be recyclable or usable elsewhere, but you can't do that if you don't identify and track them. :'''R&D Tasks and Projects''' &emsp;The R&D work is divided up according to the later phases and projects that need it. Items used by multiple phases are assigned to the first one they are needed for. Later phases start at different times. So the R&D work for each one is started far enough ahead that it is ready when needed. &emsp;New designs and technology are likely needed even for the last phase. So we expect R&D work will continue for the whole life of our program. In addition to internal R&D work, we expect technology to make progress outside our program. So part of the R&D phase is staying current with outside developments, so that improved designs and methods can be developed within the program later. New and expanded locations within a phase, and unique conditions found there, may require design updates, new hardware models, and customization. Lastly, we expect feedback from using the items in later phases and suggestions for improvements. All of these are reasons to continue the R&D process. &emsp;The R&D work is logically grouped into smaller projects according to the technologies being developed or type of end use. So far we have started this Seed Factory Project to develop the basic ideas for self-improving systems, and started working on what will be needed for Phase 1 locations and networks. &emsp;Future R&D project examples are ocean mining platforms or interplanetary tugs. Such systems would be used in later phases, so we have not yet identified specific ones. There is a lot of science and technology work happening elsewhere in civilization. We do not expect to duplicate that work, but use their results where it makes sense, and contribute back our own results to the general fund of knowledge. &emsp; =='''6.0 - Moderate Locations'''== &emsp; &emsp;Once the R&D phase starts providing plans, designs, and technology, the core self-improvement methods stay the same in all later phases. But equipment sets must be adapted to local environments, material and energy resources, and available people and their skills. Finished products and services also need to be adapted for local and export use. So our program concept has multiple later phases to account for all these differences. &emsp;Phases 1 and 2 are for the easiest environment conditions, which we call "Moderate". This includes temperatures, water supply, and a number of others. The ranges we consider moderate are listed in section 7.1 which covers conditions that are more difficult. Moderate ones are the kinds of places where most people currently live. Among them are locations with significant population and physical development, such as around cities. These locations have enough people, supply sources, and transportation to get started. So they are the easiest ones to build the first projects in. The three phases/sub-phases for these areas are mainly distinguished by scale of operation. They are phases 1:Starter, 2A: Distributed, and 2B: Industrial. ==='''6.1 - Phase 1: Starter Locations and Network'''=== &emsp; :'''Goals''' &emsp;The main goals of this phase are (1) provide products and services at the personal and community level, (2) develop experience with starter sets and self-improvement, and (3) develop trade networks among people in local sites and different locations. By site we mean an individual place like a home or commercial building, while a location is at the scale of a city or metropolitan area that travel and transport across is reasonably easy. Network members can trade physical items, labor, information, and other items as needed. They can also coordinate work on larger or more complicated projects, despite being in different places. &emsp;Networks would be used in all later phases. This is because (1) locations vary in the material and energy sources available. (2) Individuals and groups have variable skills and interests. They also may not want to travel too far to work on projects. (3) Physical space, utilities, safety, and local rules may limit the work done at a particular site. :'''Starting Points''' &emsp;Projects in general need Tools, Resources, Energy, and Knowledge to complete. We call this the "TREK" principle for short. Early projects won't have the benefit of a lot of finished R&D work. To start with they can use already developed tools and machines, existing sources of materials and parts, available electric power and fuels, and the many books, online videos, and other information sources on how to do what is needed. &emsp;Early project examples are (1) setting up for a hobby that needs working space and equipment and (2) improvements to an existing home. Such projects don't have to be completed all at once. They can be started with minimal equipment for the first steps, and gradually add more items as skills accumulate. Eventually an owner can start building custom items like a work table or storage for themselves. If they can find other people interested in similar projects they can share knowledge, trade items, and help each other when extra people are needed. Like other parts of our program, people's skills and the equipment they work with are not intended to reach a static end point, but to grow and develop over time. So self-education, training, and practice are encouraged. &emsp;Equipment for this phase starts at the hobby and home use level, for personal and local community products and services. Their duty cycle (percentage of time in operation) is less than full time, and the equipment is smaller and less expensive. This puts the equipment in reach of ordinary people or small groups. Groups of people can afford a number of these smaller items. They can be housed in space they already have, or they can build or rent space without too much difficulty. &emsp;Equipment may be distributed at people's homes, or grouped into clusters on one property, such as a '''[https://en.wikipedia.org/wiki/Hackerspace Community Workshop]''' or small scale production cooperative. Individual sites may be limited in size and cost, but the network as a whole can grow and improve by adding more sites and upgrading existing ones. :'''Later Improvements''' &emsp;Improvements can come from new R&D work. personal experience, more copies of existing items, scaling to larger (and sometimes smaller) sizes, and purchases funded from sales. As the network expands and upgrades itself, it can produce more items internally for further upgrades, and more products for network use or to sell. Network production can be logically grouped into (1) tools and machines intended to make more tools and machines, (2) items intended for production but not for making more equipment, such as a sawmill or greenhouse, and (3) finished products to be used, traded, or sold, like furniture and food. &emsp;The R&D phase would gradually develop plans, designs, and instructions for starter sets, upgrade paths, and custom equipment. These would be shared as information, and can start to be provided as physical packaged sets. Later projects can then start self-improving faster. A trading network can grow as more sites in more locations are built. &emsp;Examples of future R&D-developed equipment include a 1x2 meter bridge mill, with replaceable heads and bits so it can perform different tasks, and a 15 kW solar furnace with replaceable focus targets. The furnace can directly heat items in a crucible, or generate steam for an electric generator. Such starter set equipment is designed for flexibility, rather than maximum efficiency and speed. That way a smaller starter set can be used for a variety of tasks at lower cost. Later equipment, built with the help of the starter set, can be dedicated to single tasks with higher efficiency and performance. Starter equipment may be supplied finished and ready to operate, as kits with some level of assembly and supplies needed, or purely as plans and instructions. ==='''6.2 - Phase 2A: Distributed Locations'''=== &emsp; :'''Goals''' &emsp;The goals of this phase are (1) increased scale of sites and locations, and (2) relief from job insecurity and displacement by automation. :'''Evolution''' &emsp;Phase 1 locations in general would accumulate skills and equipment. Some sites within the location will move beyond hobby and home use, towards more regular small business and commercial activity. This involves part or full time operation, and selling more products outside the self-improvement network. The larger scale and more intense uses will need different equipment sets. &emsp;When running a business, speed and efficiency become more important, so equipment is chosen or built to do particular tasks well. This results in a larger collection of more specialized equipment. Skills and training also become more specialized and take longer to learn. Particular sites will tend to do a few things well, and trade for other things they need. A comprehensive large site (general purpose workshop or factory) that does many kinds of work is still possible in this phase, but less common. So working sites will tend to be distributed in multiple places. &emsp;Business and commercial scale operation is not limited to production only, but can also serve the full range of habitation, transport, and service industries. For example, a restaurant is a service business, but it needs a building, furniture, and kitchen equipment first. So the logical progression is from core equipment to make more equipment, then finished products like building materials and furniture, and finally industries that don't produce items, but use them to operate. :'''Ownership''' &emsp;In the current economic system, separation of ownership and labor results in the problem of job insecurity. The owners of a for-profit business have the incentive to remove workers as soon as possible to save on labor costs. The removal may be due to lower production and sales, or changes in business methods and technology that need less labor or different skills. &emsp;When a person or group has built and expanded their own equipment and business, the owners and workers are the same people. They don't have the same incentive to remove themselves. To the extent they make items for their own use, production would remain constant. If outside sales decrease, they own the equipment to build and start doing something else to make up the difference. Automation is a threat to conventional jobs by needing less labor. But owners who use the same automation for themselves are not threatened with unemployment. Rather they just work less time or more efficiently. &emsp;By diversifying into different industries, self-owned production can integrate with the rest of civilization and be self-supporting. New network members can become owners by first building or buying into a share of core production. They can then use that production to make or trade for what's needed in other industries. Alternately they can start out working for others in their chosen industry, and buy or trade for production shares. Either way they have more security as owners. ==='''6.3 - Phase 2B: Industrial Locations'''=== &emsp; :'''Goals''' &emsp;The main goal of this phase is to reach the most efficient production levels by additional growth in scale and specialization. Industrial locations are in the same kind of developed areas and moderate environments as Phase 2A Distributed Locations, so we group them together under Phase 2. :'''Growth and Specialization''' &emsp;Industrial sites can evolve from distributed small business or commercial sites by continuing self-improvement and growth. They can also be built as new sites of the final size, where the equipment is supplied by other parts of the network. In that case, supplying the larger equipment and space to house them will likely need outside capital, because individuals or a small group typically won't have enough funds. Gradual evolution from a smaller size by self-production would not require as much, or any, outside funding. &emsp;Larger work spaces with larger input and output flows will tend to limit industrial locations to fewer products. For example, if you are processing scrap metal on an industrial scale into new metal stock, it helps to be near a rail line to transport the scrap and the finished metal. The more products, factory space, and specialized needs you have, the less likely you will find one big site that can satisfy all of them. &emsp;The larger production scale means more outside customers for the products, or larger scale customers. The market area for a site will likely reach beyond a single location, to a region or even world-wide. Since outputs are sold to a wide range of customers at greater distances, transport capacity becomes more important in this phase. &emsp;A narrow product range and large scale markets means demand can be more variable from general economic circumstances or competition. Distributed finance and ownership makes sense in this case. Demand may be low for a particular product, but may be high for something else. In a distributed portfolio these tend to average out. Owners can then reassign their labor and equipment as needed to meet the higher demand products. &emsp;The overall production network has a high capacity to recycle and self-produce what it needs. So modifying equipment to meet changing needs is easier to do. This is a somewhat different business model than investors and workers, with managers in between. It more a network of active owner-operators who can change the mix of what they own and what they produce as needed. &emsp;Like distributed locations, industrial ones can serve the full range of industry types. A combination of industrial, distributed, and individual scale industries can meet most of the needs that people have. If they own their own equipment, or shares in them, because they collectively built and grew them themselves, those needs are met securely, despite higher levels of automation. =='''7.0 - Other Earth Locations'''== &emsp; :'''Goal''' &emsp;The main goal of this phase is a better quality of life through sustainable development. The Earth's population is growing, and most people want a better lifestyle. This needs more physical resources and energy. But the Earth is already being stressed by human impact on the environment, and future growth will only increase the stress. :'''Method''' &emsp;One way out of this dilemma is to produce abundant renewable energy with self-improving systems. These systems make more of themselves exponentially, including more power sources. Renewable energy will have much less impact on the planet's heat balance. Large amounts of energy allow increased reprocessing of wastes, and extraction from lower grade ores or even common rock and ocean water. Rapid expansion brings material goods to the rest of the world faster. Self-production and automation lowers the relative costs of products, energy, and materials. :'''New Locations''' &emsp;Increased supply of raw materials and energy will likely need access to more difficult and remote locations. So Phase 3 covers working in areas that are thinly or completely uninhabited, or that have difficult or extreme local environments. New designs and processes will be needed for such areas. So a new program phase with added R&D is started. &emsp;Harder conditions are a matter of degree, rather than absolutes with a clear dividing line. Sections 7.1 and 7.2 list the ones we have identified. We define the "normal" (moderate) range as those where the middle 90% of of people live. Difficult and extreme conditions are then significantly above or below the moderate range. &emsp;If at least one of the eleven parameters is well beyond the moderate range, then the location is assigned to the difficult category. Extreme locations are even farther from moderate, and can be hostile to people living and working there. More remote-control and automated operations will tend to be used, instead of trying to build controlled environments for people. &emsp;We want to preserve the Earth's total environment, and the parts that are still in a natural state. So developing the difficult and extreme locations must consider sustainability, renewable energy, and environmental impact. An example would be building offshore fisheries to replace wild fish catches. The latter are putting a strain on the ocean food chain, so it is desirable to minimize that impact. But the fisheries must consider all their inputs and outputs in a total system approach to avoid unintended side-effects. &emsp;The mechanics of building in these locations is somewhat different than previous phases. These areas are less populated, with fewer supply sources and utilities available. So growing from a minimal set of tools and machines is harder to do. Instead, more finished equipment is sent from previous locations to start basic functions like mining and producing energy. A set of production equipment then uses these resources, plus some level of imported supplies, to increase capacity. &emsp;That capacity then supplies products and services for local use. Surplus output is traded with the rest of civilization to make the locations self-supporting economically. Once built up, a location can also contribute to starting additional ones. The experience gained in working in difficult or extreme conditions, working remotely, and building up resource extraction and production in such places will be useful for later phases beyond Earth. ==='''7.1 - Phase 3A: Difficult Earth Locations'''=== &emsp; &emsp;We define moderate conditions as those where the middle 90% of the Earth's population lives, with 5% at the upper or lower ends for a given parameter. This definition is somewhat arbitrary, but we think reasonable from a design standpoint. The "Difficult" environments are then those that are at least 10% beyond the moderate range in at least one parameter. 10% is measured either linearly or as a logarithmic factor, depending how wide the normal range is. The parameters and moderate and difficult ranges are: &emsp;'''Temperature''' - This is measured by winter average daily lows and summer average daily highs. The moderate range is 260-310K (-13 to 37C). A given location is likely to exceed either the high or low limit, but not both. The difficult range is therefore below 255K (-18C) or above 315K (42C). Examples of difficult temperatures include Chelyabinsk, Russia, where average winter lows are -19C, and Death Valley, California, where summer highs are up to 47C. The lower limit ie more likely to be reached at high altitudes and latitudes. The high limit is more likely to be reached deep underground, because the Earth's internal temperature rises 25 Kelvin/Celsius on average per kilometer of depth. &emsp;'''Water Supply''' - This is measured by fresh water supply in meters or tons/m^2 per year from rain, rivers, snow, ice, moisture condensation and freshwater aquifers. Salty surface water and aquifers are not included, as they aren't drinkable without desalination. Aquifers are limited to natural replenishment rates, as they are not sustainable if drawn from faster. The moderate range is 0.25 to 2.5 meters/year. Since this is a large range, we use a logarithmic scale, and define difficult as 26% below or above the moderate limits, or <0.185 and >3.15 meters/year. The world's drier deserts fall below the 18.5 cm rainfall level, and places like the east coast of Nicaragua exceed the 315 cm upper limit on rainfall. Too much water is difficult because it can cause problems like flooding, erosion, and decay. &emsp;'''Atmosphere Pressure''' - This is measured by average local air pressure in kiloPascals (kPa). For reference, standard sea-level pressure is 101.325 kPa (14.696 psi). The moderate range is assumed to be from 80-100 kPa (near sea-level to 2000 meters altitude) Difficult pressures are below 70kPa (2750 meters altitude) or above 110 kPa (750 meters below sea-level). These correspond to high mountains or plateaus, and deep underground at low altitudes, since the lowest surface elevation is -413 meters. Low pressures and rapid changes in pressure can cause medical problems for people, so pressure-control is needed where people are. Effects on equipment are mostly minor in this range. &emsp;'''Ground Pressure''' - This is the ground/soil strength at the surface, or surrounding water or rock pressure below the surface, in MegaPascals (MPa). These affect the design of structures, and values that are too low or too high become difficult. For reference, average household floors are designed for 0.275 MPa loads. The moderate range is 0.25 to 2.0 MPa. Difficult conditions are then below 0.19 MPa or above 2.5 MPa. The high limit is reached at ocean depths of 250 meters, and underground at depths of 100 meters in average rock. High surrounding pressures require closed containers to lower them for people, or support structures to prevent collapse. The low limit is reached in open waters (zero strength), fine sand or moist clay (low strengths). Low ground strength requires larger building foundations, or floating construction in the case of open waters &emsp;'''Energy Supply''' - This is measured by average energy supply from renewable natural sources in W/m^2. Wind and solar are available in most places, and are rapidly renewable. Ocean thermal and geothermal are widely available if you go deep enough, but take long periods to renew once depleted, so we only count their renewal rate, not the stored energy. Sources like hydroelectric or tidal energy are not available everywhere, but counted if they are. &emsp;Fossil fuels are not sustainable because of finite supply and the waste products they produce. Biofuels may be produced sustainably. Fuels for nuclear fission and fusion (which is still being developed) are in large enough supply to be considered sustainable but require mining or separation. They can be used to produce energy, but we don't count their contribution to local supply. &emsp;Low energy supply is difficult because some is needed for almost every kind of human activity. If it is not available locally, it must be imported by methods like fuel delivery or power lines. High levels of energy supply are not considered difficult. The range of energy flux is roughly 150 to 900 W/m^2 on Earth, so a difficult low value is 125 W/m^2. Any significant depth below the surface is cut off from wind and solar sources, so are likely to be difficult and require energy supplied from elsewhere. &emsp;'''Gravity Level''' - This is mainly one of the conditions for space environments. On and near the Earth's surface it does not vary by more than 10% unless you are in a centrifuge or accelerating vehicle, so there are no natural places on Earth beyond moderate conditions. Low gravity causes biological problems for people, and may for animals and plants. High gravity is difficult to work in for people, and requires extra structural support for physical items. &emsp;'''Radiation Dose''' - This is measured by unprotected background radiation in milliSeivert (mSv)/year. Industrial exposure, such as to medical imaging staff, or from mining, using, and disposing of radioactive materials, is not considered an environment condition. But such exposure needs its own designs for safety and shielding. Natural background radiation varies by location, according to altitude, magnetic field, and what materials are in the ground below. In most places on Earth it varies from 1 to 13 mSv/year. &emsp;A few places have high radiation levels from concentrations of radioactive elements and their decay products, up to 135 mSv/yr. People have lived in such locations for many generations, with no apparent ill effects. Since adaption may have occurred for long-term residents, we will be conservative and consider high radiation levels a hazard to the general population. &emsp;Levels above 17 mSv/year would be considered difficult. Depending on sources, they might require shielding, sealing, or air circulation. Low radiation levels are not considered hazardous, so background levels below 1 mSv/year are not considered difficult. Note that the human body contains some radioactive elements naturally, so there is no zero background level. Even the highest natural radiation levels on Earth are not significant for most equipment designs. &emsp;'''Ping Time''' - This is the round-trip communication delay to the next nearest 5% of world population, in milliseconds (ms). Long delays create difficulty in voice communications or real-time remote control, and slow down any computer network-based activity. There is no lower limit for this parameter, since short ping times are not a difficult condition. &emsp;On or near the Earth's surface we consider ping times above 100 milliseconds to be difficult, as this much delay starts to be noticeable to people. There are few locations that have such high values to reach 5% of the world's people. The 5% value is because you can choose to do tasks like remote control from reasonably nearby, and not from the farthest place on Earth. This parameter becomes more important in space. The speed of light limits operations to within 15,000 km to stay under 100 ms. That only reaches moderately high Earth orbit, and most of space is far beyond that distance. &emsp;'''Travel Time''' - This is the maximum one-way normal travel time for people, to reach the nearest 5% of other people. Travel time for cargo is assumed to be proportional to that for people. High travel times makes it more difficult and expensive to bring in people with special skills, or necessary parts and materials. Densely populated areas can usually be reached in 5 hours or less. Most of the world's populated areas can be reached within 48 hours, so we set this as the upper limit for moderate (developed) travel. The worst case travel time is 10-20 days for parts of Tibet which lack roads, and ocean locations distant from any airports, requiring ship travel to reach. Very low travel times are not a difficulty, so we set no lower limit for this parameter. We define difficult travel as needing more than 2.5 days. &emsp;'''Stay Time''' - This is the average stay time per person per location, in years. People stay in the same location if they live and sleep there the majority of the time, and make trips to other locations less than half the time. Short stay times are more difficult because of increased transportation needs and staff turnover. The short times may be caused by a harsh environment, lack of habitation and services, or the location is simply undesirable. It can also be caused by a rapidly growing population lowering the average residence time. In that case, the difficulty is caused by having to rapidly build new habitation and services. &emsp;Long stay times are not considered difficult, and their upper limit is the human lifespan. Rapidly growing areas provide the shortest average times on Earth, 7 years if normal turnover is added to growth. Since the upper bound is ~70 years, we will set the difficult limit at 25% below the shortest average, at 5 years. Examples where such low values occur are mining and construction camps in remote locations. &emsp;'''Transport Energy''' - This is the total energy to reach a location from the nearest 5% of population, by the most efficient method, in MegaJoules per kilogram (MJ/kg). For reference, 3.6 MJ = 1 kiloWatt-hour of electricity. Transport energy includes kinetic, potential, and frictional energy. High transport energy is difficult because of increased need for equipment, and their higher cost of operation. &emsp;On Earth, potential and kinetic energy of transport are generally low, and friction dominates. Rail and water transport are currently the most efficient bulk methods, and range from 0.225 to 2.25 MJ/kg between densely and sparsely populated areas. Low transport energy is not considered difficult, but we set values above 2.85 MJ/kg to be. Such values can occur when rail and water transport are not available, and part of the trip must be by less efficient methods. It can also happen when there is a lot of altitude change on the route, increasing frictional losses so as not to exceed speed limits. &emsp;Some of these parameters change with time, due to technology and development. For example, parts of Alaska had long travel times when the only available transport was by dog sled. Once small airplanes and a network of landing fields were available, it became less difficult. It may be a specific goal to upgrade a location to less difficult status, but we define it for phases and R&D by the pre-existing conditions that have to be dealt with. ==='''7.2 - Phase 3B: Extreme Earth Locations'''=== &emsp; &emsp;We define extreme locations as an additional 10% beyond the difficult range. This is again in linear or logarithmic amounts, depending on the span of moderate conditions most people live in. The more extreme parameters will need further design modifications, and therefore supporting R&D to develop them. We define no upper bound on how extreme things can get, they are only limited by the natural environment and general state of civilization. The parameter values are: &emsp;'''Temperature''' - average daily lows below 250K (-23C) or average daily highs above 320K (47C). The lows might be found in Antarctica or at high altitudes. The highs are found deep underground or in the hottest deserts. &emsp;'''Water Supply''' - The lower range is less than 0.12 meters/year (4.75 inches), which is a very dry desert. The upper range is more than 3.8 meters/year, which is found in the wettest rain forests. &emsp;'''Atmosphere Pressure''' - The extreme ranges are below 60 kPa or above 120 kPa, which correspond to altitudes above about 5500 meters or below -1600 meters. These correspond to very high mountain tops and deep underground. &emsp;'''Ground Pressure''' - The ranges are below 0.12 MPa or above 3 MPa. These correspond to soft clay or open water at the low end, and depths of 300 meters in water and 120 meters in rock. &emsp;'''Energy Supply''' - The low range is below 90 W/m^2 from wind and solar, which is mainly encountered below the surface. High values of energy supply are not a difficulty. &emsp;'''Gravity Level''' - This parameter does not vary by more than a few percent on Earth, so extreme conditions more than 20% beyond normal do not occur. &emsp;'''Radiation Dose''' - The extreme range is more than 21 mSV/year, which occurs in some natural high radiation areas, or if spending a lot of time (>25%) at high altitude near the magnetic poles, where cosmic radiation can come down vertically. &emsp;'''Ping Time''' - The range for extreme ping time is more than 125 ms round trip. This is nearly around the world at the speed of light, so accessing 5% of the population only takes this long if radio or fiber communications routes are very indirect or unavailable. &emsp;'''Travel Time''' - The range for extreme travel time is more than 3 days to reach. This is found only in very remote areas without conventional transportation. &emsp;'''Stay Time''' - The lower range is average stay times below 3 years 4 months, which mainly would be found in temporary work locations. &emsp;'''Transport Energy''' - The upper range for extreme transport energy is above 3.5 MJ/kg. This is reached mainly when inefficient transportation has to be used. =='''8.0 - Phase 4: Orbital Locations'''== &emsp; [[File:Von_Braun_1952_Space_Station_Concept_9132079_original.jpg|thumb|right|640x446px|Figure 8.0-1 - 1952 space station concept by Wernher von Braun and Chesley Bonestell.]] :'''Goals''' &emsp;The main goals of phases 4 through 6 are using space to bring benefits to Earth, and to help with some long-term problems and risks that can't be handled any other way. &emsp;Figure 8.0-1 is an early concept for a rotating '''[https://en.wikipedia.org/wiki/Space_station Space Station]''', made 5 years before the first orbital launch of Sputnik 1. Note the ring-shaped solar collector on top. This would heat a fluid to produce power, since the first practical silicon solar cell would not be made until 2 years later. We show this concept as a reminder that plans can only be made from what is known at the time. Our approach to developing space may look equally out of date 75 years in the future. Despite that, we have to start somewhere and then make updates as needed. :'''Approach''' &emsp;This section (8.0) 9.0, and 10.0 cover Phases 4, 5, and 6 in that order. Sub-phases for each are grouped together because they involve working in similar space environments. We expect the various sub-phases to have different starting times due to relative difficulty in reaching their locations and distance from Earth. But once started the sub-phases would overlap and continue in parallel. &emsp;Orbital locations (Phase 4) come first, because Earth orbit has to be reached before going anywhere else in space. Planetary system locations (Phase 5) come next. They share being on or tied by gravity to the larger Solar System bodies other than Earth. Their gravity wells take more work to travel to and from than orbital locations in similar solar orbits. The local environments are also different on and around these bodies. Phase 6 (Interstellar Locations) involves places beyond the Sun's gravitational dominance. It is expected to be last in time. It is hard to predict what technology will be available by then, and how such distant locations would be used. So the last phase is mainly included as a placeholder and to provide some direction for future work. :'''Current and Near-Term Space Industry''' &emsp;Working on long-term problems doesn't have an immediate economic return. So the first uses of our approach for places beyond Earth would be to support existing and near-term space industry. According the '''[https://orbitalradar.com/how-many-satellites-in-orbit Orbital Radar]''' site there were over 18,000 active satellites orbiting the Earth in September 2026. There were also about 10,700 pieces of debris and leftover rocket parts. There are a smaller number of spacecraft and other items that have been sent beyond Earth orbit, some of which are still operating. The inactive equipment, plus other discarded items and fragments, make up artificial '''[https://en.wikipedia.org/wiki/Space_debris Space Debris]'''. The increasing amount of debris is one of the long-term problems that need solving. &emsp;'''[https://sia.org/news-resources/state-of-the-satellite-industry-report/ Total Economic Activity]''' related to space was $429 billion as of 2025, split between government and private projects. But nearly all of the people involved, and most of the physical tasks, happen on Earth. This provides a starting point for using our self-improvement methods and other advanced technology. In turn that should lower costs. &emsp;Reaching space is generally industrial-scale activity. Rockets themselves are large, and so are the places and equipment to build and launch them. So it would be part of or follow Phase 2B's other industrial locations. What is sent to space can be as small as hobby scale. '''[https://en.wikipedia.org/wiki/Amateur_radio_satellite Amateur Radio Operators]''' have sent satellites into orbit, and over 3,000 '''[https://en.wikipedia.org/wiki/CubeSat Cubesats]''' based on 10 cm modular sizes have been sent to space. Building and operating equipment sent to space more typically ranges from Phase 2A's small business and commercial scale up to the industrial level. &emsp;Reaching space was very expensive until recently because some or all of a rocket was discarded after one use. The high cost limited space activity to large nations or groups of them at first. Over time, commercial space activity has grown to be about 75% of the total. Lower cost transportation and satellite equipment is actively being pursued. The methods include adopting mass production, and discarding less or none of the rocket each flight. &emsp;Most equipment sent to space is also discarded when it fails or reaches the end of its useful life. Replacing the equipmwnt adds to the cost of operating in space. Refueling, maintenance, and repair of space hardware is very limited. New production, upgrades, and recycling in space is limited to non-existent. Total cost can be lowered by changing how space projects are built, delivered, and operated. In turn this would expand existing uses, and open up new ones like private space stations and space tourism. :'''Long-Term Sustainability''' &emsp;As of 2025 fossil fuels supplied 81.9% of global primary energy. Since about 1900 their rapid growth powered most of the development of modern civilization. But that comes with a number of unfortunate side effects. They include environmental damage, pollution, and adding greenhouse gases, mainly CO2, to the atmosphere far faster then natural processes remove it. &emsp;These gases reduce infrared radiation back to space, altering the balance between incoming sunlight and outgoing heat. Venus' surface temperature of 462 C (864 F) shows why this is a bad idea. Only 50C of Venus' higher temperature is due to being closer to the Sun. The rest is primarily heat trapped by a thick CO2 atmosphere. Society must transition this century to renewable non-carbon energy sources, so Earth doesn't become more like the hell that Venus is. &emsp;Despite the large-scale use of fossil and other energy sources, current civilization can't afford to capture and reprocess all waste materials, nor extract new materials from abundant but low-grade sources. New materials come from '''[https://en.wikipedia.org/wiki/Ore Ores]''' instead. These have higher concentrations of desired products, which take less work to extract. However, high-grade ores are in limited supply. If used materials are not fully reprocessed, those ores will eventually run out. So the current state of civilization is unsustainable. It is heading towards severe problems from increasing temperature, running out of affordable materials, or both. &emsp;At the same time, the world's population is growing, and not everyone has the benefits of high income economies. Full development of such economies would demand even more energy and materials. It's unfair to deny these benefits to some people because others were the first to get them. A growing population with a high standard of living will put more stress on the remaining natural world, and deplete accessible resources faster. Self-improving factories and other advanced technologies can be used to build more renewable energy sources and reprocess more wastes. This would have less impact on Earth, but it would not reduce it to zero. :'''Civilization-Level Risks''' &emsp;Another problem is preserving civilization and the biosphere in the face of large-scale risks. One such risk is runaway greenhouse warming due to positive feedback loops. This is different than the temperature rising a certain number of degrees from higher CO<sub>2</sub> levels. Melting ice caps can expose darker water or land, increasing the absorbed sunlight and causing further melting. Another feedback loop is release of methane from frozen ocean hydrates and organic matter in permafrost. Methane is a strong greenhouse gas, and so can lead to accelerated release. &emsp;Another risk is from asteroids. Large asteroids fly past Earth fairly frequently, and occasionally hit it, causing widespread damage. There are enough craters, recorded impacts, and near misses to know it is a low probability event, but can be catastrophic if it does. So it is worth trying to reduce that risk. Note that small objects either burn up in the atmosphere or only cause local damage, and don't require civilization-level action to prevent. &emsp;There are other large-scale risks besides these two. Examples include '''[https://en.wikipedia.org/wiki/Supervolcano Supervolcano]''' eruptions, genetically engineered plagues, and nuclear war. It is worth some effort to identify these risks, and reduce them if possible. Backup locations beyond Earth can be a last resort if such efforts fail, but most efforts should likely be directed at prevention rather than recovery. ==='''8.1 - Using Space to Solve Earth's Problems'''=== &emsp; &emsp;There are abundant energy and material resources in space. If the cost of using them can be brought low enough, then that becomes preferable to, for example, putting more solar panels in climates unsuited to them, or digging ever deeper underground to find high quality ores. &emsp;There is seven times more solar energy available in space near the Earth than the average on the ground. Atmospheric absorption, night, and weather account for the difference. The equipment to collect that energy is also about seven times lighter because it doesn't need to handle gravity and weather. So the energy output to equipment mass ratio is roughly 50 times higher. &emsp;There is also a wide variety of accessible materials in space, starting with the Moon's surface and nearby asteroids. These have been "pre-mined" in the sense that impacts have left them broken up and loose. Extracting them doesn't need heavy equipment, so the tons mined per ton of equipment is high. The combination of high energy and low equipment could allow rapid bootstrapping of space industry. The products can then help solve the problems and risks we noted above. :'''Lowering Space Operations Cost''' &emsp;Reaching and working in space has been very expensive, especially beyond the lowest Earth orbits. But that is an engineering problem, not one set by basic physics. For example, wholesale potatoes are on the order of $300/ton, and the wholesale electrical energy to put those potatoes in Earth orbit (8.7 MWh) is on the order of $550, less than twice as much. Sending even cheap bulk commodities to space would be affordable if done with high efficiency. Current launch costs are quoted at $1.52 million/ton or more (Falcon Heavy, 2022), 2750 times as much. This shows how much room there is for improvement. &emsp;There are a number of ways this cost can be reduced. Reaching space today requires a good deal of equipment on Earth, like rocket factories, the rockets themselves, and launch sites for them. Self-improving automated production can lower the costs of these. As with other industries, you can begin with a starter set, and grow it until you have mature factories that produce the space hardware you need. &emsp;A large amount of rocket and satellite hardware is discarded after use. This is a major contributor to high costs. Improved designs can allow reuse and repair. Conventional rockets are also inefficient. They require about 40 times the payload mass in fuel (for '''[https://en.wikipedia.org/wiki/Rocket_propellant#Current_cryogenic_types LOX/RP-1]''') containing 387 MJ/kg of fuel energy. The payload ends up with 32 MJ/kg of kinetic and potential energy, so the fuel efficiency is only 8.3%. Alternate launch methods can dramatically improve on this value, but there has to be enough traffic to space to justify their development. &emsp;Advanced production methods in space, using materials and energy already there, can ultimately reduce mass launched from Earth by 98-99%. The transportation component of operating in space can then be reduced by a similar ratio. If in-space production costs are less than the launch savings, then overall costs go down. &emsp;More efficient space technologies, like electric propulsion and closed life support, further reduce the mass from Earth needed to operate. The closer we can source supplies to the desired destination, the less effort is needed to move them there. So a Lunar or Mars base would ideally get most of what it needs locally, or from not too far away, and only get from Earth what can't be found or made otherwise. The combination of all these methods would get much closer to "potato cost". :'''Space Development Process''' &emsp;Our approach would follow the same general path in space as it does on Earth. In particular the methods used for difficult and extreme locations on Earth are relevant, although the details will differ. Space is nearly undeveloped and barely populated. So early tasks include delivering equipment to supply energy and gather raw materials. A core set of processing equipment would be used to turn raw materials into basic supplies like propellants, and production inventory like metal stock. &emsp;Other equipment takes these products, plus some amount of imported items, and fabricates parts for more production equipment, plus finished items like habitats for people and food production. Metals for machinery and construction are likely the majority of first generation production, since that is the foundation of industry on Earth. Second and later generation equipment can then produce other materials and products in an expanding sequence. &emsp;In the early stages there is less equipment available at a given location. So a larger percentage of parts and materials has to be imported from previous places, or from Earth. As more equipment accumulates, a higher percentage can be produced locally. Once a given location has matured enough, it can start to make items for new starter sets. These can be used in the same region, such as other parts of the Moon, or sent off to start developing new regions. &emsp;Once a location can export a surplus of locally made items, they can be traded for those it can't make, or needed materials that are locally rare. Such trade would be based on '''[https://en.wikipedia.org/wiki/Comparative_advantage Comparative Advantage]''' like it is on Earth. By export and trade a location can become economically self-supporting, and not a cost burden. This is in contrast to a station or base that can't make things locally, which has to be supplied from elsewhere at a continuing cost. &emsp;Self-supporting locations can produce an expanding wave of civilization and life as far as people want to carry them - throughout the Solar System, and in the long term, beyond it. :'''General Space Environment Features''' &emsp;Orbital locations in Phase 4 begin at 200 km altitude above the Earth's surface, where atmospheric density is low enough for stable orbits. They extend beyond that to the limits of stable orbits bound by gravity to Earth, then to interplanetary orbits at all distances from the Sun. The planetary system locations of Phase 5 are embedded within the larger interplanetary region, and move with the major bodies and the gravity fields they produce. &emsp;The environment conditions, raw materials, and available energy vary widely across the different regions. So we divide Phase 4 into six sub-phases by region, and Phase 5 into five sub-phases. We expect their development to start mostly in order by distance from Earth. Orbital locations include smaller bodies like asteroids found there, and planetary systems include an area of stable orbits around them and the smaller bodies tied to them by gravity. &emsp;The environment parameters for Phases 4 and 5 are generally more difficult than extreme ones on Earth (Phase 3B). The added difficulty in many cases is incremental, not orders of magnitude steps, and not in all parameters. Proper design and operation can deal with most of these conditions, but some places are so extreme that current technology has no way to handle them. The general ranges are noted here. Some details for sub-phases and particular locations are noted below. Extensive and growing knowledge about them comes from the field of '''[https://en.wikipedia.org/wiki/Planetary_science Planetary Science]'''. * '''Temperature''' - Distance from the Sun, and the percent field of view of the '''[https://en.wikipedia.org/wiki/Cosmic_background_radiation Cosmic Background]''', which is at near absolute zero temperature (2.7K) are the main determinants of local temperature. It can range anywhere from above 700K to below 50K (+425 to -225 C). Partly shadowed orbits, or night on a surface, can produce wide temperature swings. Reflection from the surface of a body, or underground surroundings, will modify the ambient temperature. * '''Water Supply''' - Orbital locations don't have a weather system that delivers a renewable water supply like Earth. But some bodies have water in the form of hydrated minerals or ice. Liquid water layers may exist inside dwarf planets and moons, and water in general is abundant beyond the "frost line" around 3 times Earth's distance from the Sun (3 AU), where temperatures are low enough for ice to be stable in a vacuum. * '''Atmosphere Pressure''' - Vacuum is the normal condition in open space and on the surface of most bodies. Some of the larger dwarf planets and moons have non-zero pressures, and all the major planets except Mercury have significant to dominant atmospheres. * '''Ground Pressure''' - This doesn't exist in open space, and is generally low even for larger asteroids, either because of low gravity or low surface strength. Ground pressure can become significant if you go deep enough into larger asteroids. It becomes very high inside large moons and major planets. * '''Energy Supply''' - Varies from above 10 kW/m<sup>2</sup> in close solar orbits to below 1.5 W/m<sup>2</sup> beyond Neptune. Orbits with time in shadow lose a percentage of this. Surfaces in vacuum reduce solar energy by about 50% from nights, with variations from topography like mountains and craters. Atmospheres can further reduce solar energy. :&emsp;Other sources like wind, precipitation, and geothermal may be available on some bodies. Nuclear power is possible using fuel delivered from Earth or mined from places with radioactive elements like the Moon. Power can be transmitted over moderate distances using conductors and beams, or even simple reflectors. * '''Gravity Level''' - Natural gravity ranges from zero in free orbits, to about 3% of Earth's on dwarf planets, and up to 2.4 times Earth on larger moons and major planets. Artificial gravity can be supplied by rotation where biology or industrial processes need it. Artificial gravity is only limited by structural materials and practical issues like arrival and departure. * '''Radiation Dose''' - Most orbits and surface regions have high natural levels of radiation from galactic cosmic rays, solar particle events (flares), and '''[https://en.wikipedia.org/wiki/Van_Allen_radiation_belt Radiation Belts]''' like the ones around Earth. Devices like solar panels and electronics are generally less sensitive to radiation than living things, but can still be damaged or temporarily upset. :&emsp;Radiation can be lowered to safe levels using bulk mass as shielding, or possibly artificial methods like magnetic fields. Shielding mass in orbital locations can come from asteroids or imported from moons. On substantial bodies their mass provides partial natural shielding, and going underground and arranging local materials can provide the rest. Space transport vehicles can use fuel, water, or other supplies as shielding. Large habitats may get enough shielding from their outer structure, equipment, and storage tanks. * '''Ping Time''' - Round trip communication time varies greatly from milliseconds in low Earth orbits to hours or even days in the outer Solar System. Essentially all the communication time is due to speed of light delays. On Earth, fiber-optic cables transmit at about 2/3 the speed of light, and follow indirect paths from geography and a spherical planet. * '''Travel Time''' - This also varies greatly according to orbit region. It can take a few hours to reach low Earth orbit or return from it to the ground, plus some travel time to other population on the Earth's surface. Travel to the outer Solar System using known propulsion systems will take a number of years or even decades. * '''Stay Time''' - This is currently very short because there are no permanently inhabited locations in orbit. Astronaut crews typically stay about 6 months aboard the International Space Station. With the development of larger, more permanent locations, with artificial gravity, food supplies, etc. the stay times can increase to a number of years. * '''Transport Energy''' - Much less than 5% of civilization is in space, so transport energy is measured from the Earth's surface to an orbital location. This is a minimum of 33 MJ/kg, set by the physics of reaching low Earth orbit. It is a lot higher using current rockets, because their operating efficiency is low. More distant orbital locations require additional energy to reach, and currently this reduces cargo mass dramatically, producing even higher transport energy/kg. ==='''8.2 - Phase 4A: Low Orbit Locations'''=== &emsp; &emsp;Sections 8.2 to 8.7 cover sub-phases 4A to 4F. We limit the a amount of detail to keep the size of this report reasonable, and in some cases is limited by the current state of knowledge about the regions. Each region would be developed using the general approach in Section 8.1, with some methods adapted to local conditions. The start of each successive sub-phase is staggered in time, but a region does not have to be fully developed before starting on the next one. They would develop in parallel once started. &emsp;We suggest some economic uses for these regions, how to reach them, and how to develop them. We don't know enough to say if these are the best or only uses for them, and we certainly don't know what ideas other people will come up with in the future. So consider this report as a starting point for others to improve upon. :'''Low Orbit Features''' &emsp;Earth orbits exist in a continuous range from 200 km, the minimum set by atmospheric drag, to the maximum set by Sun's gravity becoming dominant. We divide that range in half by the transport energy required to reach it, at 2700 km average altitude. Conditions are different enough between low and high orbits to get their own sub-phases. Orbits can be elliptical and constantly vary in altitude, so we use the average between the high and low points, which is called the '''[https://en.wikipedia.org/wiki/Semi-major_and_semi-minor_axes Semi-Major Axis]'''. &emsp;Objects in low orbits are in the Earth's shadow about 22-40% of the time, reducing available solar energy. The Earth fills a large part of the field of view, which affects thermal balances, and lighting when over the sunlit side. Orbit periods are 2.5 hours or less, so travel time to a particular orbit location from the Earth's surface is fairly short. Ping time by way of ground stations is under 20 ms, so not difficult. But low orbits have a limited view of the Earth's surface at one time. So multiple ground stations are needed, or communications are relayed by a higher satellite. This can add up to 500 ms to round-trip communications, which is a noticeable delay. &emsp;The Earth's magnetic field traps particles into '''[https://en.wikipedia.org/wiki/Van_Allen_radiation_belt Radiation Belts]''' that begin at low orbit height and extend past them to high orbits. Unprotected people and electronics can be damaged by the high radiation levels. So spacecraft have to be designed to withstand radiation, avoid these belts, cross them quickly, have sufficient shielding, or the belts depleted artificially. &emsp;Material resources are relatively scarce in low orbit. They include the upper edge of the Earth's atmosphere, and debris from inactive satellites and rocket stages. The mass of particles in the radiation belts is very small. Other materials have to be imported from Earth or higher locations. :'''Economic Uses''' &emsp;We would like all regions in space to become economically self-supporting. Earth orbits already are, with 75% of total space activity being commercial. Low orbits are occupied by a large number of active satellites serving the people below. Current uses include Earth observation, such as weather, mapping, and agricultural monitoring. Many satellites are now used for communications relay between points on the surface. Government uses include research, such as the International Space Station and Hubble Telescope, and national security. &emsp;Future uses may include tourism, orbital assembly and maintenance, payload transfer, and refueling for more distant destinations. Further development of low orbits would start with existing markets. It would expand to new ones as transportation costs are reduced and local industry built up. We discuss some options in this section, but it is an area with projects being worked on by many others. &emsp;We don't expect large-scale production and habitats in low orbits, because more materials and energy are available higher up. We do expect low orbits to become transit points, because below the radiation belts is the nearest place to Earth that is reasonably safe and doesn't need constant propulsion to maintain position. :'''Transport from Earth''' &emsp;Low orbit has few available materials, so most items have to be imported. Rockets and space hardware have existed for decades, but they are still too expensive for many future uses. As noted in section 8.1, self-improving and automated production can help lower the cost of building and running aerospace factories and launch sites. &emsp;Reusing rocket hardware can improve costs substantially, but conventional rockets have low energy efficiency. They are limited by the energy in chemical '''[https://en.wikipedia.org/wiki/Propellant Propellants]''' and the mass of the Earth requiring a minimum energy to reach orbit, neither of which is changing. A shift to different launch technologies can can improve efficiency and cost. But there has to be enough traffic to justify the added R&D cost in the face of existing rocket systems. There are many possible launch technologies. See Part 2 of our volume on '''[https://en.wikibooks.org/wiki/Space_Transport_and_Engineering_Methods Space Systems Engineering]''' for an extensive list. We provide one example here to illustrate the possibilities: [[File:AEDC_Range-G_Launcher_facility.jpg|thumb|800x599px|Figure 8.2-1 - AEDC Range-G Hypersonic Research Gun (on left, 20cm interior diameter of barrel).]] &emsp;'''Hypersonic Guns''' - Hypervelocity gas guns have been used in research for decades (Figure 8.2-1). They are inexpensive to build compared to most aerospace hardware. This is because they don't have to fly, so can be made of heavy industrial parts, and '''[https://en.wikipedia.org/wiki/Light-gas_gun Light Gas Guns]''' are basically simple devices. &emsp;A larger version of such a gun, on a mountain with the correct slope, can supply 50-70% of orbit velocity for bulk cargo which is not sensitive to high g-forces. These include fuel, water, structural parts, even frozen food. Outdoor barrels measured in kilomdeters rather than meters lower g-forces and operating pressures. But the forces are still generally too high for delicate cargo and people. Those would use other kinds of transportation. Industrial factories grown from starter sets could be a low-cost source for the construction equipment to build on a mountain, the high pressure pipe, other parts for the gun, and an energy source to compress and heat the gas for launch. &emsp;Muzzle velocities much higher than ~4 km/s (half of orbit speed) become increasingly less efficient. This is because of limits on expansion rate of the working gas, and increased drag and heating while climbing through the atmosphere. The remaining part of reaching orbit is supplied by an internal rocket engine on the projectile or by other methods. Because the rocket engine only supplies half or less of the velocity, it is many times smaller relative to cargo than conventional rockets. &emsp;The fuel-to-payload energy efficiency is roughly two-thirds, much better than conventional rockets. The gun also uses energy, but it is relatively cheap to operate. It is stationary on the ground, uses inexpensive materials, and can be used many times. The projectiles are rugged and durable, and can also be used many times. Re-entry is much gentler than the initial launch. The operating cost per ton to orbit should therefore be lower than conventional rockets. A gun-type launcher could deliver a large portion of the mass to orbit. There is no requirement that everything going to space has to travel the same way, any more than it does here on Earth. &emsp;'''Other Launch Methods''' - Hypervelocity guns are just one example. Other technologies with reasonable prospects include high-speed air-breathing engines for the early part of flight, and orbiting structures with suborbital landing platforms for the later part. Both are more efficient than chemical rockets in their respective velocity ranges. Unfortunately neither can easily serve the whole job of transport to orbit. A combination of systems, each operating where it works best, is likely the better option. &emsp;High speed jet engines and orbital platforms would require substantial R&D, and are therefore not likely to be the first things built. Instead, lowering the cost of conventional rockets is the first step. It would then be supplemented with a low R&D system like a hypersonic gun. Once new markets are opened up by the lower costs, the more advanced technologies that need more R&D can then make economic sense. :'''Mining and Production''' &emsp;Low orbits are not ideal places to process raw materials. That requires a lot of energy, and sunlight is blocked a good percentage of the time. But there is enough energy to fabricate parts and assemble them to finished items. For example, spools of high strength fiber and metal wire are rugged enough to be launched by bulk systems. The fiber and wire can be wrapped and plasma-sprayed in layers around inflatable or collapsible forms, to build up large, lightweight structures. Large pressurized volumes built this way can then house other production and assembly equipment and people to work there. &emsp;There are some material resources in low orbit that don't require a lot of processing. At altitudes of around 200 km it may be possible to "scoop mine" the upper atmosphere. A collection scoop funnels incoming air, which is very thin at this altitude, to a vacuum pump and compressor. A portion of the air is expelled by electric engines at much higher velocity than the incoming flow. This makes up for drag from the scoop. The remaining air is stored in tanks. &emsp;When the tanks are full, the mining ship climbs higher and unloads to storage tanks at a depot. The reason to mine like this, rather than launching gases directly from Earth, is the solar arrays that power the mining ship can produce 1000 times the energy needed to put themselves in orbit over their operating life. As long as the gas mining can be done with reasonable efficiency, launching solar arrays rather than tanks of gases results in much more usable product in the end. &emsp;A steady supply of air (or nitrogen and oxygen if separated) obviously can be used to support people in orbit. It can also fuel tugs that collect dead satellites and debris from the Earth's "debris belt". This both reduces the hazard they create, and supplies useful resources. The collected materials can be scavenged for usable parts or recycled into new products. Dead satellites and empty rocket stages are made of aerospace materials, so they should not need a lot of processing to reuse. &emsp;Mining the debris is only feasible with a cheap source of propellant and efficient electric engines. The pieces are in random orbits, and would consume too much propellant to gather otherwise. Air plus debris mining can provide enough materials to support some production in low orbit. The larger sources available from the Moon and asteroids, and the full-time solar energy in higher orbits, leads to the majority of production being done elsewhere. It can be efficiently delivered "downhill" using gentle '''[https://en.wikipedia.org/wiki/Aerobraking Aerobraking]'''. Low orbit mining and production then ends up supporting local uses, and this region functions as a transfer point between the ground and elsewhere. ==='''8.3 - Phase 4B: High Orbit Locations'''=== &emsp; :'''High Orbit Features''' &emsp;We define high orbits as extending from 2700 km average altitude to the limit of the Earth's dominant gravitational influence, or '''[https://en.wikipedia.org/wiki/Hill_sphere Hill Sphere]'''. For Earth this is about 1.5 million km, but towards the outer edges orbits become less stable. This is a large range of distances, but it only represents the upper 25% of energy between the Earth's surface and escape. That's because gravity is an inverse square force and weakens rapidly as you increase distance. &emsp;The Moon is the most prominent feature in high orbit. It has its own area of dominant gravity, with a radius of about 60,000 km, and reasonably stable orbits with semi-major axes to about 35,000 km. Additional energy is needed to descend through the Moon's gravity field to low orbits or the surface. Conditions are also different enough near and on the Moon that we assign the region within 35,000 km to Phase 5A - Lunar Locations. &emsp;High orbits are in sunlight 85-100% of the time, reaching the highest values when farther from the Earth and Moon. Temperature is determined mostly by the Sun and the cold '''[https://en.wikipedia.org/wiki/Cosmic_microwave_background Cosmic Microwave Background]''', but at lower altitudes the Earth contributes a significant amount of reflected light and infrared heat. Orbit periods range from 2.5 hours to 7 months, so travel times by the most efficient routes can be long. Direct paths can be much faster, 12 days or less, at the expense of additional energy. &emsp;Ping time varies from as little as 25 ms, which is not difficult, up to 10 seconds, which has a large impact on voice, real-time control, and electronic data. The upper part of the Earth's radiation belts, solar, and cosmic radiation create high to dangerous levels for people and equipment. Energy resources are abundant in this region, but material resources are low in their natural state. The Moon and Near Earth Objects can supply materials with fairly low transport energies. :'''Economic Uses''' &emsp;One orbit in this region, geosynchronous, at 35,000 km altitude, is already heavily used. This orbit has a period of 24 hours, which matches the Earth's rotation. So satellites appear to stay above a fixed ground location, and ground antennas can be stationary rather than having to track satellite motion. Synchronous orbit is in the outer fringe of the radiation belts. &emsp;Future production and human habitation would likely start higher up. One set of such locations are near the Earth-Moon L4 and L5 '''[https://en.wikipedia.org/wiki/Lagrange_point Lagrange Points]'''. These are stable regions, but not singular points. The Sun's gravity varies with the Earth's distance from the Sun, and the Moon's orbit is not circular or in the same plane as the Earth and Sun. So uncontrolled objects will move around the region. &emsp;Delivery, refueling, and maintenance of high orbit satellites from Earth are current and near-term activities for this region. Future activity can begin with transporting fuel and other items up or down through the region, to or from more distant early interplanetary locations and low orbit. This and other possible future activities depend on bringing transport costs down to affordable levels. This would happen incrementally as self-improving production for early markets bootstraps to larger levels. &emsp;There are some civilization-level problems that high orbit activity can help with. If climate change solutions on Earth are not enough, orbiting sun filters can be used. They would let wavelengths used by plants through, but block other parts of the solar spectrum. This would help cool the planet. Hazardous solar system objects that pose a risk to Earth could be diverted or put to use instead. This requires finding them far enough in advance to change their orbit. An active civilization and biosphere off-planet could restore Earth if catastrophes happen despite our best efforts. &emsp;The solar energy flowing through this region is nearly 500 million times what civilization uses today. The Moon and nearby asteroids can supply 750 million years of raw materials at Earth's current mining rate without recycling. With abundant energy and recycling a small fraction of these resources could make civilization sustainable as long as the Sun lasts. :'''Transport from Other Orbits''' &emsp;Excluding the Moon, the high orbit region is nearly devoid of raw materials. So they must be imported from elsewhere. Current transport from Earth uses a rocket to reach orbit, then chemical or electric propulsion to reach higher orbits. Electric propulsion is about ten times more fuel-efficient than chemical rockets, and is being used more in recent years. &emsp;Electric engines need large amounts of power to operate, but efficient and lightweight solar panels have been developed in the last few decades (see '''[https://commons.wikimedia.org/wiki/File:Best_Research-Cell_Efficiencies.svg Solar Cell Efficiency Chart]'''). The engines are low thrust, which would expose people and some other items to too much radiation while crossing the Van Allen belts. So some early transport will use less efficient but faster rockets. Once propellants and bulk mass for shielding are available from space sources, protected or more advanced transport methods can be used. &emsp;Bulk materials mined from NEOs (Section 2.1) are not time- or radiation-sensitive. They can be transported entirely by electric engines on tugs that make multiple trips. Since part of the product from these objects is more fuel for the tugs, the transport becomes self-sustaining once started. A tug can return about 750 times its hardware mass over a 15 year working life, while consuming about 17 times its mass in propellant over the same period. Tugs can also efficiently deliver hardware and finished products to other orbits as needed. &emsp;The Moon is small enough that bulk materials can be thrown directly into orbit by electric catapults. Assuming 50% efficiency and 50% duty cycle from lunar night, a solar panel can power throwing 1000 times its own mass per year for a 15 year operating life. If the catapult is not too heavy relative to the total mass it can throw, the overall mass return ratio is high. From low Lunar orbit, electric tugs take over and deliver the materials for processing. There are about five major "ore types" of different compositions on the Moon and NEOs: highlands, maria, carbonaceous, stony, and metallic. Using all of them would supply the widest range of raw materials to make the widest range of products. :'''High Orbit Production''' &emsp;Energy is needed to convert raw materials into finished products. High orbits have abundant '''[https://en.wikipedia.org/wiki/Solar_constant Solar Energy]''', up to 11,930 kWh/m<sup>2</sup>/year. It can be converted to electricity by solar panels or used directly for heating using concentrating reflectors. Modern space solar panels and reflectors are very light weight relative to their power output, since they don't have to withstand gravity or weather. Excess heat can be disposed of by radiators or natural '''[https://en.wikipedia.org/wiki/Radiant_exitance Emittance]'''. Low temperatures can be reached with '''[https://en.wikipedia.org/wiki/Space_sunshade Thermal Shades]''' to block the Sun and other heat sources, and active refrigeration if needed. &emsp;A set of solar panels can supply enough power to start production, since electric power has many uses. Early processing, fabrication, and assembly equipment would come from Earth or low orbit. The first set of products are simple items to be used directly, such as shielding mass, fuel, and basic construction materials. The early production equipment would be supplemented over time by items made in orbit. Over time high orbit industry would transition from importing everything, to making items locally, then exporting products to other destinations. &emsp;Given sources of raw materials and energy, the simplest product of all is radiation shielding for people and equipment. This only requires crushing and sorting, then packing into containers around areas that need protection. Shielding also acts as thermal insulation and impact protection. Shielded modules allow extended crew stays in high orbit. Crews can operate production equipment and perform economic tasks for others, like satellite maintenance and refueling. To some extent the crew can be helped by remote control from Earth. &emsp;Next in difficulty, but not necessarily in priority, are water and carbon compounds, extracted from '''[https://en.wikipedia.org/wiki/C-type_asteroid Carbonaceous-Type Asteroid]''' material. This requires 200-300 C temperatures, which reflectors can supply, and a container and condenser to capture the vapors. Water and carbon can be chemically reformed to oxygen and hydrocarbons, which are common high-thrust rocket propellants. This is useful when transporting people through the radiation belts or for landing on the Moon. They can also be used in electric engines for higher efficiency at lower thrust. Water, carbon compounds, air mined from low orbit, and possibly rock for soil can supply greenhouse modules, so that crews can produce their own food and recycle life support supplies. &emsp;Metallic or '''[https://en.wikipedia.org/wiki/M-type_asteroid M-Type Asteroids]''' are thought to be the source '''[https://en.wikipedia.org/wiki/Iron_meteorite Iron Meteorites]''' found on Earth and Mars. They make up about 5% of known asteroids, with the metal portion being an iron-nickel alloy. A high temperature furnace can melt the alloy, a small amount of carbon added to make a steel alloy, and then cast into basic shapes. &emsp;Steel makes up about 90% of all metal used on Earth. Being able to produce it from space sources would allow a much higher percentage of self-production in space. Subtractive and additive '''[https://en.wikipedia.org/wiki/Machine_tool Machine Tools]''' are used to turn basic metal shapes into finished parts. Those can be assembled, along with some imported items, into new machines, including more machine tools. New machines and constructed metal items can then work with other materials. &emsp;Other space-made products can include '''[https://en.wikipedia.org/wiki/Basalt_fiber Basalt Fiber]''' made from lunar basalts, and '''[https://en.wikipedia.org/wiki/Carbon_fibers Carbon Fibers]''' from asteroid carbon compounds. These are are very high strength-to-weight. Fiber-reinforced metal structures are strong and relatively light weight. They would be useful for all kinds of construction. &emsp;'''[https://en.wikipedia.org/wiki/Vacuum_deposition Vacuum Deposition]''' is relatively easy to do in high orbit since vacuum is the natural state of that region. Products can include lightweight reflector sheets, and parts for radiator panels. These can be combined with high-concentration solar cells from Earth to supply power with less mass than complete panels. '''[https://en.wikipedia.org/wiki/Refractory Refractories]''' are a class of materials that can withstand high temperatures. Some were formed in high-temperature environments in space, and others can be made artificially. They are used in all kinds of industrial processes such as furnaces and cooling systems for thermal processing of materials. &emsp;In the long term, in-space production can supply up to 98-99% of the mass for space projects, greatly reducing what needs to come from Earth. The remaining 1-2% includes materials too rare in space to usefully mine, and products too hard to make relative to importing from Earth. Examples are electronics and drugs, which are already mass produced and high value for their weight. Importing them is easier than trying to make them. :'''Living in High Orbit''' &emsp;After science and and supporting existing satellites, the first people to spend much time in high orbits would be there to build up industry. But ultimately large, comfortable space habitats can be built as permanent living space, like towns and cities on Earth. Like the ones on Earth, they don't have to be built all at once. The first ones can be small, and attached to industrial production facilities. &emsp;Larger residential habitats can also start small, but be designed to grow over time. Growth can be linear or in layers, like an onion. Linear growth can start with modules attached in a ring, with solar panels attached to each. The ring can be spun for artificial gravity. Additional rings can be stacked with the first one, with a ring of reflectors to direct sunlight to all the panels. &emsp;Layered growth adds new pressure shells over compartments outside the previous ones. The outer shells are in vacuum, and provide radiation, meteor impact, and thermal shielding. Inwards of that are pressurized areas for storage and mechanical equipment. Then comes living quarters and a central open space. The entire habitat rotates for artificial gravity. As new layers are added, items are moved outwards to fill the larger space. Compared to building a large habitat all at once, this spreads the construction cost over time, and the habitat is only expanded when extra space is needed. ==='''8.4 - Phase 4C: Inner Interplanetary Locations'''=== &emsp; :'''Inner Interplanetary Features''' &emsp;These are orbits detached from the Earth's dominant gravity and go around the Sun instead, though they may pass close to the Earth at times. They range from as close as equipment can function to the Sun to 1.8 AU. This is just beyond Mars' greatest distance from the Sun (1.666 AU) and where the Main Asteroid Belt starts. It excludes Mercury, Venus, Earth, and Mars, and orbits around them. &emsp;Solar power is available 100% of the time in these orbits, but the intensity varies from 31% to many times that near Earth, depending on Solar distance. Exposed temperature correspondingly varies from 244K (-29C) to very hot for dark objects, and less for bright or reflective ones. Travel time from Earth can range from months to years depending on orbit and propulsion method, and whether gravity assists from the planets are used. These save fuel, but usually require extra time. &emsp;Solar and cosmic radiation are a moderately high background, with occasional flares/solar particle events that are much more intense, up to lethal human levels without shielding. Ping time ranges from a few seconds for orbits crossing near Earth, to over 45 minutes at 1.8 AU on the far side of the Sun, by way of a relay satellite. The Sun interrupts direct communication to the opposite side. &emsp;As noted in section 2.1, there are nearly 32,000 known NEOs as of April 2023, and the number is currently increasing by 10% a year. There are another 1500 which don't come closer than 1.3 AU to the Sun and orbit within 1.8 AU on average. The largest among both sets, '''[https://en.wikipedia.org/wiki/1036_Ganymed 1036 Ganymed]''' isn't particularly easy to reach, but has about 100 times the mass of all the rock ever mined on Earth. So total material resources in this region is large. &emsp;Asteroid orbits vary in size, are typically not circular, and somewhat tilted with respect to Earth's, so the energy required to reach a particular one varies. Timing also matters, since everything moves at different speeds in solar orbits. Efficient travel depends on a vehicle and the target arriving at the same place at the same time. The composition of asteroids vary across about a dozen spectral classes, indicating different chemical compositions. &emsp;There are not many active comets in this region because the Sun's heat evaporates their ices in a short time. About 25 '''[https://en.wikipedia.org/wiki/List_of_minor_planets_and_comets_visited_by_spacecraft Minor Planets and Comets]''' have been visited by spacecraft so far. Most of our knowledge is from telescopes and examining meteorites that have fallen to Earth, and sometimes radar if they come close to us. :'''Economic Uses''' &emsp;There are only a few spacecraft currently in this region. They are mostly scientific probes in transit to other places, or stationed at the Earth-Sun Lagrange points 1 and 2 (ESL-1 and ESL-2). Future use is likely to start with asteroid mining and delivery to Earth orbit with electric tugs. About 75% of discovered asteroids in this region are more than 30 meters in size. This is due to limits of current telescopes rather than actual numbers, and may change with time. 30 meters implies a mass of 20-100 thousand tons depending on composition. This is too heavy to move whole with near-term propulsion. A method that should work with all sizes is scraping loose material or grabbing boulders from asteroid surfaces. &emsp;Prior to mining, prospecting missions should visit multiple candidates for geologic mapping and sampling. Mining would start with asteroids that are easy to reach from Earth orbit, and return bulk ore there to be processed. As Earth orbits become more developed, they can start to send production and habitat equipment to this region in addition to mining. Since raw materials and full-time solar energy are available, this can grow in time to full size factories and produce habitats, vehicles, and whatever else is needed locally. :'''Inner Interplanetary Transport''' &emsp;The early transport in this region would be mainly slow but efficient electric tugs. They can haul large loads of rock relative to their mass, up to 1000 tons for a 10 ton vehicle and 23 tons of propellant. This will vary with the orbit destination and velocity changes needed. Smaller cargo loads can be moved faster with the same propulsion. &emsp;'''[https://en.wikipedia.org/wiki/Gravity_assist Gravity Assists]''' can be used if the Moon and inner planets are in the right positions. Chemical rockets would be used when fast velocity changes are needed. Solar sails may be effective in moving things even more slowly but with no propellant use. This depends on large lightweight reflectors delivered to or made in orbit. &emsp;Over time, a network of "transit habitats" can be built up. These are stationed in repeating orbits between planets and particular destinations. They would be larger, safer, and more comfortable than individual passenger vehicles. They can self-supply from nearby asteroids. This reduces having to send life support equipment and supplies each time for the relatively long trips in the region. &emsp;Rotating platforms called '''[https://en.wikipedia.org/wiki/Skyhook_(structure) Skyhooks]''' can be built to provide both comfortable gravity and fast velocity changes. The platform mass stores momentum from very efficient propulsion that can be exchanged with payloads arriving and departing. The platform needs to be relatively heavy relative to each payload, so it doesn't change its own orbit much in use. Natural asteroids, production "slag" (leftover material not used in products), and the platform's own structure and equipment can serve this purpose. If traffic is balanced in direction, the net orbit change will be minimal. &emsp;Skyhooks can serve as a space equivalent to airports - mainly used to get from one place to another. Like airports, they need enough traffic to justify their construction, and can be developed and upgraded over time. Building them is easier if high strength materials can be produced locally in space. :'''Inner Interplanetary Production''' &emsp;Global primary energy consumption on Earth was 18 TeraWatts in 2021. This includes mining, processing, and manufacturing about 2 million kg/s of materials. So the energy intensity of civilization is 9 MJ/kg on average. We will double this to allow for recycling of materials in space, and add 8 km/s of orbit velocity change, requiring 300 MJ/kg of electric tug power. That covers a reasonable range of interplanetary orbits. &emsp;Transportation rather than production is then the dominant energy use in this region for new materials that need delivery. Modern space solar arrays typically product about 100 W/kg near Earth, and would take 36.8 days to produces the required 318 MJ. With a useful life of 20 years, their total energy output is 200 times that needed to transport their own mass in raw materials and all other energy needed to make replacement panels. Concentrating reflector and nuclear power sources are not yet developed enough for space to do calculate energy return ratios. They may turn out better or worse than solar panels, but as long as we have one known energy source with a high return ratio, we can base space industry on it. &emsp;The same process of bootstrapping production in Earth orbits can be used in interplanetary space. This starts with mining for export, then simple products made locally, and gradually growing to make more complex ones. As distance from Earth increases, fewer raw materials would tend to from the Moon, and more from nearby asteroids. These asteroids are of different types, which provides a reasonable variety of materials to work with. &emsp;If we restrict ourselves to within 20 degrees of the '''[https://en.wikipedia.org/wiki/Ecliptic Ecliptic]''', to maintain access to the planets and keep velocity changes lower, we have access to 1/3 of the Sun's total energy, or 1.3 x 10^26 Watts. This is 7 trillion times our current energy use, a number so large it is hard to imagine it could not sustain civilization. :'''Living Beyond Earth Orbit''' &emsp;Once methods of living in orbits around Earth are developed in the previous phases, doing so in solar orbits beyond the Earth-Moon region can use the same basic technologies. The main adjustments would be for available solar energy and temperature with distance from the Sun, and the kinds of materials found relatively nearby in velocity terms. In space, velocity changes take work, while coasting to a destination merely takes time. &emsp;It isn't yet clear if a "hunter-gatherer" or "sedentary" lifestyle would be more effective. The first means moving equipment to new asteroid locations as needed, while in the second the it stays in a particular orbit, and materials are brought to it. Since everything is in relative motion around the Sun, opportunities will change with time. So choosing a particularly useful asteroid as a home location may be a good strategy. ==='''8.5 - Phase 4D: Mid-Interplanetary Locations'''=== &emsp; &emsp;Living and working in the next region out from the Sun is a smooth continuation of the previous phase, but is different in having lower levels of solar energy and much larger amounts of raw materials. :'''Mid-Interplanetary Features''' [[File:InnerSolarSystem-en.png|thumb|600x600px|Figure 8.5-1 - Main Asteroid Belt and Jupiter Trojan region.]] &emsp;This region includes orbits from 1.8 to 6.0 AU in semi-major axes (Figure 8.5-1). As of 2023 this includes dwarf planet '''[https://en.wikipedia.org/wiki/Ceres_(dwarf_planet) Ceres]''', 1.18 million other Main Belt asteroids, over 5600 '''[https://en.wikipedia.org/wiki/Hilda_asteroid Hildas]''', which are in 3:2 resonance with Jupiter, and over 12,500 '''[https://en.wikipedia.org/wiki/Jupiter_trojan Jupiter Trojans]''' that occupy the Lagrange regions ahead of and behind the planet. It does not include Jupiter itself and the region within 20 million km of the planet (Section 9.4). &emsp;There are around 450 known comets in the region. The '''[https://en.wikipedia.org/wiki/Frost_line_(astrophysics) Frost Line]''' for water is in this region at 2.7-3.2 AU. So this is where many comets become active (give off gas and dust), making them easier to find. Hydrogen and oxygen are the 1st and 3rd most common elements, and helium (2nd) doesn't make compounds. So water is the most common compound of two elements. Objects beyond the frost line tend to have have large amounts of it. &emsp;Solar power is available 100% of the time except shadowed areas on and around objects. Intensity varies from 31 to 2.78% of that near Earth. Temperature varies from 244 to 217K (-29 to -56C) for black objects, and less for lighter colored ones. Travel time from Earth is months to years on minimum energy transits, with high to lethal radiation levels for unprotected people. Ping time varies from 13 to 120 minutes, including a relay to avoid a direct path through the Sun. &emsp;The vast and growing number of known objects in the region have a total mass of about 3 billion Gigatons, which far exceeds the Earth's total mining output of about 60 Gigatons/year. About half the total mass is in the four '''[https://en.wikipedia.org/wiki/List_of_exceptional_asteroids Largest Asteroids]''': 1 Ceres, 4 Vesta, 2 Pallas, and 10 Hygeia. Composition varies considerably between asteroids due to differences in their formation and history. Velocity to reach orbit from the largest body, Ceres, is only 270 meters/second, or 860 times less kinetic energy than from Earth. So all these objects are easy to access once you are near them. The main energy cost is in adjusting your orbit around the Sun. :'''Economic Uses''' &emsp;This region has very few of spacecraft at present, so most uses are in the future. Abundant raw materials of diverse composition, and adequate amounts of solar energy when concentrated, will enable mining and transport to earlier locations as early activities. Previous locations have higher solar intensity for production and habitation. When it makes sense to do so, seed factories and other advanced technologies can help bootstrap a full range of local industry, and eventually large scale habitation. There is enough material and energy in this region to support a full civilization. :'''Mid-Interplanetary Transport''' &emsp;The same transport methods can be used in this region as for the inner interplanetary region. The main difference is adding reflectors to solar panels to make up for the lower solar intensity. Electric catapults and skyhooks are somewhat more efficient for injecting bulk cargo to transfer orbits, because they do point acceleration rather than spiral orbits. If a large asteroid absorbs the reaction force, they also don't need propellant. Gravity assists from the inner planets and Jupiter can also increase efficiency. :'''Mid-Interplanetary Production''' &emsp;The inner parts of this region have enough sunlight for solar panels to produce power directly. In the outer regions, solar panels benefit from reflectors to increase the light intensity. Concentrating reflectors can produce higher temperatures at all distances, either for industrial processes or habitats. Increasing amounts of reflectors are needed as you get farther from the Sun, but they are inherently lightweight in a zero gravity environment with no weather. Note that the total amount of solar energy available in this region is the same as for the Inner Interplanetary region. It has simply traveled farther and is more spread out. The difference is access to larger amounts of raw materials. &emsp;Asteroids are covered in a mixture of rocks and dust of varying sizes. This is the result of repeated impacts over their life and gravitational attraction. In fact, some asteroids are so low in density that they must be "gravel piles", with no solid central body. Since most asteroids are small, the rocks and dust are easily disturbed and can become a hazard to mining and production operations. So material has to be removed carefully without too much disturbance. Alternately the mining area or the whole asteroid can be covered to contain loose material. &emsp;More distant asteroids and comets contain water and other volatile compounds. These can be extracted separately by heating. Bulk or separated products are then moved by tugs to factories for later production steps. For larger operations, a shell can surround the whole asteroid, keeping gas and dust contained. Processing equipment can then be attached to the outside of the shell, and materials delivered continuously until the asteroid is consumed. The mining and production unit can then move to another target, or the target moved to the unit, whichever is lighter. ==='''8.6 - Phase 4E: Outer Interplanetary Locations'''=== &emsp; &emsp;This region is again a continuation of the previous one, with even less solar energy and about 40 times more available materials. :'''Outer Interplanetary Features''' &emsp;Outer interplanetary orbits range from 6 to 60 AU in semi-major axis. The areas close to Saturn, Uranus, and Neptune are excluded. They are accounted for in Phase 5E (Section 9.5}. As of 2023 there are over 500 known '''[https://en.wikipedia.org/wiki/Centaur_(small_Solar_System_body) Centaur]''' objects. These have orbits among the four giant planets, whose gravity makes them unstable over a few million years. There are also thousands of known '''[https://en.wikipedia.org/wiki/Trans-Neptunian_object Trans-Neptune Objects]''' with orbits beyond that planet, making a total of about 3800 in this region. Some, like Pluto and Eris, are large enough to be considered '''[https://en.wikipedia.org/wiki/Dwarf_planet Dwarf Planets]'''. The remainder are in the range of 15 to 850 km, with the lower end set by our current telescopes' ability to find them. There are undoubtedly smaller ones that are undiscovered. &emsp;Available solar power is low, from 2.78% to 0.0278% of near-Earth values. This requires large reflectors to increase intensity, nuclear fission or fusion (if developed), or beamed energy from closer to the Sun. Ambient temperatures are extremely cold, from 160 to 50K for black objects, and lower for lighter ones. Travel time from Earth is typically many years, with high to occasionally lethal radiation levels for unprotected people. Ping time is 1.4 to 17 hours. &emsp;The number of known objects is much smaller than the Mid-Interplanetary region, but their mass is roughly 40 times larger - about 2% of Earth or nearly double the Moon. With increasing distance from the Sun, gases and ices with lower boiling points condensed from the original Solar Nebula. So there is more water, ammonia, nitrogen and other frozen materials, along with rocks and metals. The distinction between asteroid and frozen comet becomes fuzzy, so we call all of them 'objects' and the smaller ones 'minor planets'. :'''Outer Interplanetary Activities''' &emsp;This region is likely too far to use with current technology. Activities beyond science and exploration are far enough in the future that technology is likely to change in unexpected directions. When other activities would start and what they will be is undertain, but we can speculate based on what we know today. The raw materials in the region are different than those closer to the Sun. So the first activities are likely to be mining materials scarce closer to the Sun, and bringing them to where there is more energy to process them. &emsp;Due to weak sunlight in this region, nuclear propulsion and gravity assists from the larger bodies are likely to be major transport methods. The solar system has a limited amount of natural '''[https://en.wikipedia.org/wiki/Radionuclide Radionuclides]''' that can produce useful power levels. If '''[https://en.wikipedia.org/wiki/Fusion_power Fusion Power]''' is not developed enough, they can be made artificially near the Sun where abundant energy is available. If nuclear fusion is well developed, there is abundant hydrogen from which fusion fuels can be produced. &emsp;As distance increases from the Sun, orbit velocities and required velocity changes decrease as the square root of. Solar flux decreases faster, as the inverse square of distance. So solar sails become less effective than for closer regions. Beamed energy from close to the Sun is a possibility. It requires large optics to focus the beam to a reasonable size at destinations in the region. &emsp;We don't expect a lot of production here at first. Water and nitrogen are very useful and found in large amounts. Transport would be slow using minimum energy trajectories. If there is enough demand, a "pipeline" of bulk cargoes in transit could be set up, with vehicles at each end to set them on course and collect them at the end. The cargo can coast in between, saving on vehicle use. Once the pipeline is filled, then cargoes arrive on a regular schedule. &emsp;If lightweight solar reflectors or fusion are developed enough, a full economy based on them may develop, with full production and habitation. We don't see a strong reason to live this far out rather than the warmer and brighter inner regions, but such reasons may develop. ==='''8.7 - Phase 4F: Distant Orbit Locations'''=== &emsp; &emsp;The previous three phases are called 'interplanetary' because they are among or near the eight known major planets. This last region is beyond all of them so we call it 'distant'. :'''Distant Orbit Features''' &emsp;Distant orbits range from 60 AU in semi-major axis to the limits of the Sun's dominance at about 100,000 AU. As of 2023 there are about 1200 known asteroids and comets in the region. It includes about 650 '''[https://www.minorplanetcenter.net/iau/lists/t_centaurs.html Scattered Disk]''' and '''[https://www.minorplanetcenter.net/iau/lists/t_tnos.html Trans-Neptune]''' objects, and a similar number of '''[https://en.wikipedia.org/wiki/List_of_long-period_comets Long Period]''' and '''[https://en.wikipedia.org/wiki/List_of_near-parabolic_comets Near Parabolic]''' comets. &emsp;A few of these objects belong to much larger and more distant populations known as the '''[https://en.wikipedia.org/wiki/Hills_cloud Hills]''' and '''[https://en.wikipedia.org/wiki/Oort_cloud Oort Clouds]'''. For our purposes we define these as orbits with axes from 2000-10,000 AU and 10,000 to where passing stars, gas clouds, and galactic tides make orbits unstable. This is roughly 100,000 AU. The existence of comets whose orbits extend to these distances argues for the cloud's existence. Otherwise no active comets would be left after billions of years. Their total number and mass is only guessed at, but may be billions to trillions and multiples of the Earth's mass. There is some evidence to suspect a major planet is also in this region. &emsp;Current telescopes are limited to finding objects within about 80 AU from the Sun. So only the ones that come within the 60-80 AU range at their closest ''and'' are currently at the near end of their orbits have been found to date. We expect to find many more objects in the region as telescopes improve. Active comets from distant orbits which come close to the Sun give us some information on composition from the gas and dust they emit. &emsp;Solar energy is very weak in this region, below 0.0278% of that near Earth, and temperatures are extremely cold, from 50K down to near the cosmic background of 2.7K. Travel time with current propulsion technology is many years to centuries. Ping time ranges from 14 hours to 3 years. :'''Distant Orbit Activities''' &emsp;Our current information about objects in this region is poor. So any uses beyond science and exploration are deferred to the far future. When that time comes, though, there is a very large reserve of materials that can be put to use. One identified use is the Sun acting as a gravitational lens, with a focus around 800 AU from the Sun, in the Scattered Disk region. Placing telescopes directly opposite a star of interest would allow much more detailed observations than otherwise possible, because of the 2 million km optical diameter of the Sun as a lens. &emsp;To keep transport times within reason, very high energy propulsion would be needed, such as nuclear fusion. Since the light elements needed for fusion are common in these outer regions, this could be self-fueling once set up. Unfortunately, fusion is not yet a viable technology. Transport that uses it remains speculative at present. Due to the low to nearly non-existent solar energy in this region, nuclear energy sources would likely be needed to even consider local production. Production must remain speculative at present. =='''9.0 - Planetary System Locations'''== &emsp; &emsp;The planetary systems of Phase 5 are different in several ways from the orbital locations in Phase 4 and from each other. Specific designs are needed to handle the differences, so we identify separate sub-phases for each. First are their gravity fields, which require energy to travel through and create significant surface gravity. Second are their large sizes relative objects in the orbital regions, and third is the diversity of conditions found on and around the planets. &emsp;Reasons to use planetary systems include access to the different raw materials available, relief of Earth's biosphere by moving industry off-planet, and some people's preference for natural environments. As with orbital locations, the start of each sub-phase is staggered from nearest to furthest, and is preceded by orbital transport that can reach them carrying useful amounts of equipment. So Phase 4 and 5 projects will overlap in time. ==='''9.1 - Phase 5A: Lunar Locations'''=== &emsp; &emsp;Earth is one of the eight major planets in the Solar System. It is already occupied and developed, and we covered using our technical approach earlier in this report. We also covered most orbits around Earth in Sections 8.2 and 8.3. The exception was the '''[https://en.wikipedia.org/wiki/Moon Moon]''' and the area around it. We place it here among other planetary systems since lunar activities are more similar to those for smaller planets and the larger moons of the other planets. :'''Lunar Features''' &emsp;The Lunar region includes the Moon itself, and orbits with semi-major axes below 35,000 km . These are close enough to be relatively stable. Lunar orbits in general are somewhat unstable. The Moon has mass concentrations from past impacts that create an uneven gravity field (Figure 9.1-1). The Earth and Sun are also much more massive than the Moon, and have significant effects on objects orbiting it ([https://link.springer.com/article/10.1134/S0038094617070061 ''Gordienko, 2018'']). &emsp;The Moon has the same average distance from the Sun as the Earth, so available solar energy and basic temperatures ranges are the same. Sunlight is partly blocked in lower Lunar orbits, and blocked about 50% of the time on the surface over a 29.5 day cycle. Surface gravity averages 1.62 m/s<sup>2</sup>, or 1/6th of Earth, with a total variation of 0.025 m/s<sup>2</sup> by location. &emsp;Escape velocity from the Lunar surface is 2380 m/s, or 21% of Earth. So escape energy is only 4.5% of Earth's. Low orbit velocities are 1680 m/s or less, and 700 m/s more is needed to escape from them. Circular orbit velocity at the upper edge of the region is 375 m/s, and escape is an added 155 m/s. Surface area of the Moon is 37.93 million km^2 measured horizontally, or about one quarter of the Earth's land area. Sloped terrain increase the total exposed surface area. [[File:Moon_gravity_acceleration_map_LGM2011.jpg|thumb|right|800x450px|Figure 9.1-1 - Lunar surface gravity map. Near side on left, far side on right.]] &emsp;Earth is only 81.3 times the Moon's mass. So the center of mass of both averages 1/4 of the way down from the Earth's surface to it's center. Both move around this center every 27.3 days with respect to the stars. Since both also orbit the Sun, the Moon's orbit and day lengths are not the same. &emsp;The Moon is tidally locked to Earth, and keeps approximately the same side facing us. It is not exact because the Moon's orbit is not circular, it has a slight residual pendulum motion, and we have different vantage points from the Earth's surface. So about 59% of its surface can be seen from Earth over time. The two hemispheres are called the "near" and "far" sides. There is no "dark" side, since both get sunlight during a lunar day. &emsp;Orbits around the Moon vary from 108 minutes close to the surface, to 6.8 days for the largest ones in the region. Travel time from Earth is 3-4 days for direct transfer orbits. Electric propulsion is much more efficient, but also much slower. Without shielding, travel to and staying on and around the Moon can expose people to lethal radiation levels. This is from Earth's radiation belts, solar, and cosmic sources. Ping time from Earth to the Lunar region varies from 2.2 to 2.94 seconds, depending on where in the region, and the Moon's distance in it's orbit. This includes satellite relay time if communicating with areas that can't be seen directly from Earth. &emsp;The Moon has a somewhat variable and reasonably well understood '''[https://en.wikipedia.org/wiki/Geology_of_the_Moon Geology]'''. This is known from a number of lander and orbital missions, some of which returned samples, and '''[https://en.wikipedia.org/wiki/Lunar_meteorite Lunar Meteorites]''' thrown to Earth by impacts. Broadly, the surface is oxide minerals with silicon, iron, calcium, aluminum, and magnesium, in order of abundance, and 3-4% other elements. &emsp;The Moon is too small and warm to keep an atmosphere. With nothing to stop them, the surface has been heavily cratered and broken up by repeated impacts of all sizes. The result is a '''[https://en.wikipedia.org/wiki/Lunar_soil Regolith]''' or lunar soil that has been tossed around many times. It is a mix of the original crust and the remains of impacting objects. There is no weathering like on Earth, but the solar wind can charge dust particles which then move, and temperature cycles cause rocks to crack near the surface. :'''Economic Uses''' &emsp;The Lunar region is embedded in the High Orbit region, and reaching it from Earth is possible with current and near-term transport. Science and exploration activities are already in progress. Further development can start as soon as there are economic reasons for it. The first uses are likely to be local on the surface, and from the Moon's relative closeness to populated satellite orbits and low energy to reach these orbits. For example, some '''[https://en.wikipedia.org/wiki/Lunar_water Water]''' appears to be trapped in cold polar craters on the Moon. It has multiple uses, and could be delivered relatively efficiently to high and low Earth orbits. &emsp;Regolith mining can supply enough materials for much larger projects on the Moon and nearby orbits. The loose surface layer averages 5 meters thick across the whole Moon. It can be collected without using heavy equipment and totals about 300,000 Gigatons, or 7,000 years of Earth's total stone and sand mining in 2020. Projects that use lunar (and asteroid) materials are not as limited by launch mass and cost from Earth, so they can use simpler and heavier designs. In the future, production that uses lots of energy, or have hazards and side effects, could be moved to space to reduce the burden on Earth's environment. &emsp;Satellites that beam energy to Earth is one possibility. If this can be done economically, it might become the largest export market from orbit. Renewable energy on Earth is now relatively low cost, but it is variable and some places have poor conditions for using it. There is 10 times more solar energy in space than such places and it is more predictable. So it may prove useful, despite the extra cost of building in space. :'''Lunar Transport''' &emsp;Early landings on the Moon would not have the support of much infrastructure. They would use current high thrust chemical rockets to access the surface. At first, all propellants would come from Earth. Water from polar lunar craters can supply 83.5% of methane/oxygen propellant, and and also life support supplies, reducing the mass needed from Earth. Carbonaceous type asteroids contain up to 20% carbon compounds and water. These can be reformed chemically to CH<sub>4</sub> and O<sub>2</sub> and fully replace Earth supplies. How much would come from each source will depend on cost and availability. &emsp;Over time, chemical propulsion can be replaced by more efficient methods. As mentioned in Section 8.3, an electric catapult can deliver 1000 times a solar array's mass per year from the surface to Lunar orbit. Electric propulsion can then move lunar and asteroid materials a common orbit for processing. High orbits around the Moon or Earth are preferred for their near-full time sunlight and a combined low velocity to reach. Both propellants and other products can be made with processing and manufacturing equipment in the same location. &emsp;Lunar basalt and carbon from asteroids can be used to make high strength fibers. These can be used to build an efficient skyhook system in lunar orbit. Such a system makes sense if there is enough traffic to the Moon. If the tip velocity is equal to orbit velocity they cancel, and trips to the lunar surface would need very little fuel. A lander can be dropped off and picked up at low altitude. It would not be dropped directly on the surface because of the variable gravity field and heights of lunar mountains and crater walls. &emsp;If the skyhook is in near-polar orbit, it can access any point on the surface every 15 days as the Moon rotates below it. Using other angles of the skyhook's rotation, and by climbing to different distances from the center, arrival and departure directions and speeds up to 1.41 times lunar escape are possible. Catching and releasing vehicles affects the skyhook's orbit. If traffic is balanced in direction and mass, and the skyhook is massive enough, it is a temporary change. If traffic is more in one direction than the other, the difference can be made up by electric propulsion at high efficiency. &emsp;Low gravity is known to be harmful to people. If the skyhook radius is about 250 km, the tip acceleration will be about 1 g, which avoids this problem. A large supply of lunar materials can supply shielding. With these people can live comfortably and safely. They are close enough to the lunar surface to operate equipment by remote control in real time. Alternate solutions are using rotating habitats on the surface or limiting stay times. :'''Lunar Production''' &emsp;The advantages of using the Moon are relative closeness to high orbits, and low energy to move cargo. But there are few low boiling-point materials left on the Moon, because it formed in a molten state, suffered many high energy impacts and early tidal heating, and is too small to keep an atmosphere. A fully-developed space economy would need to supplement lunar materials with those from nearby asteroids and from Earth. Some materials are too rare to usefully mine in space, and some products are too hard or expensive to make there relative to delivery from Earth. So two-way trade can develop for lunar activities to support themselves. &emsp;Early Lunar production can start with mining bulk regolith for radiation/thermal/impact protection, and polar ice for propellant and life support. These don't need a lot of complex equipment. More energy-intensive and complex processes like vacuum oxide reduction and '''[https://en.wikipedia.org/wiki/Carbothermic_reaction Carbothermic Reactions]''' can separate oxygen and various metals from the regolith. Seed factory equipment can be used to bootstrap making other products for local use and export. As better transport systems are installed in sequence, the cost of delivery elsewhere will decrease. &emsp;Solar energy will likely be the dominant energy source for lunar production. Silicon for solar cells, aluminum for reflectors, and other metals for structures are widely available from the regolith to provide solar power. However some craters with water are permanently shadowed, the lunar night is two weeks long, and large solar plants are not very portable. So other energy sources may be useful. &emsp;Some regions of the Lunar surface contain ~10 parts per million Uranium and Thorium. The ore has an energy content of about 800 MJ/kg (20 times that of coal on Earth). Helium-3 has been proposed as a fusion fuel to be mined from the Moon. Although the energy content of pure He-3 is 200 TJ/kg, the concentration is only 15 parts per billion or less, resulting in an ore content of only 3 MJ/kg. So fissionable elements are a better energy source on the Moon in terms of energy produced per ton of mined ore. &emsp;Other energy sources for the Moon can include the rims of shadowed craters, where sunlight is highly available, microwave or laser beamed power across terrain or from orbit, and even fuel cells or batteries for portable power. Thermal energy storage is an option using the vast amount of rocks and dust as the storage medium, and the natural vacuum as insulation. The material is heated during the day by sunlight, and the heat used to generate power during the Lunar night. :'''Living in Lunar Locations''' &emsp;Low gravity is known to be harmful, so long-term habitats on the Lunar surface may require rotation to create artificial gravity. An example would be a large habitat dome for spaciousness, and a centrifuge built around the rim for living quarters. Residents would spend enough time in the centrifuge to maintain health, but could work and enjoy the low gravity the rest of the time. &emsp;We have essentially no data on how much gravity is enough between zero and 1.0. We know the body deteriorates over time in zero gravity. So as a worst case, people would need to spend most of their time in a one gee environment of some type, but this subject needs more research. Another option is limiting permanent stay times on the surface. People would live mostly in orbit with artificial gravity and operate most equipment by remote control. &emsp;The other requirements for people to live and work in the lunar region have mostly been solved by existing space stations, and using bulk materials for shielding. One exception is lunar dust, which is abrasive, toxic, and is everywhere on the surface. Various methods to deal with it have been proposed, but R&D is needed to figure out which work best. ==='''9.2 - Phase 5B: Mars Locations'''=== &emsp; &emsp;'''[https://en.wikipedia.org/wiki/Mars Mars]''' is next among planetary locations in terms of velocity and time to reach, and the environment conditions there. It is a large step beyond the Moon, but Mars is within the inner interplanetary region (Section 8.4) that Earth also occupies. So we expect Martian activities to start after some level of development of the region in-between. :'''Mars Features''' &emsp;The Mars region includes the planet, two small moons, and reasonably stable orbits with semi-major axes up to 340,000 km (100 radii). Its orbit around the Sun is 9.3% eccentric, varying from 1.38 to 1.67 AU in distance. Solar flux varies with distance from 494 to 716 W/m<sup>2</sup>, or 36 to 52.5% of that near Earth. Surface gravity varies from 3.683 to 3.743 m/s<sup>2</sup>, a 1.6% range, with a reference value of 3.711 (3/8ths of Earth). Lower values are near the equator and atop tall mountains, while higher values are at lower altitudes in the north polar region and '''[https://en.wikipedia.org/wiki/Hellas_Planitia Hellas]''' basin. &emsp;Ping time from Earth varies from 6 to 45 minutes, depending on relative orbital position and need for a relay satellite to avoid the Sun. Unprotected radiation levels range from high to lethal, but the Mars surface and its moons provide ample material for shielding. &emsp;Escape velocity from the surface is 5,027 m/s, and is 502 m/s at the upper edge of the orbital region. Circular orbit velocities are 70.7% of escape. This ratio holds for orbits around any body. Escape energy is 20% that of Earth. Orbits around Mars vary from 100 minutes for low ones to 70 days at the edge of the region. Surface area of Mars is 144.8 million km<sup>2</sup>, or 97% of Earth's land area. Day length is 24h 40m, slightly longer than Earth, and the Martian year is 1.881 Earth years. Travel times vary according to the relative positions of Mars and Earth, and the transport method used. When aligned, minimum energy orbits average 7 months one way. &emsp;The moons '''[https://en.wikipedia.org/wiki/Phobos_(moon) Phobos]''' and '''[https://en.wikipedia.org/wiki/Deimos_(moon) Deimos]''' have near-circular orbits of with 9,377 and 23,460 km radius. They have mean diameters of 22.5 and 12.4 km, but are irregular shapes. They have a combined mass of 12,800 Gigatons, or 290 years of Earth's rock and sand mining. This is a significant orbital resource. They are likely collected impact debris, so similar to Mars in composition. [[File:Generalised_Geological_Map_of_Mars.jpg|thumb|700x1024px|Figure 9.2-1 - Generalized geologic map of Mars.]] &emsp;The atmosphere is 96% CO2, a bit under 2% each Argon and Nitrogen, and an assortment of trace gases. Surface pressure varies from 30 Pascals at the top of Olympus Mons to 1155 Pascals in the Hellas basin. The high value is 1.14% of sea-level pressure on Earth. Pressure varies by 30% annually, as some of the CO2 freezes and evaporates at the poles. Surface temperatures vary from 120 to 293K (-153 to 20 C), depending on latitude and season. Typical day-night variation is 70K/C because the atmosphere does not have much thermal mass. &emsp;Mars has quite a varied surface geology, as a result of internal melting and vulcanism, impacts, and much higher levels of water and atmospheric pressure earlier in it's history (Figure 9.2-1 from '''[http://pubs.usgs.gov/sim/3292/ USGS Map 3292, 2014]'''). There is significant amounts of water in the soil as hydrates, permafrost, and in thick dusty ice caps. :'''Economic Uses''' &emsp;Human activity in the region can begin with a scientific outpost. It would be an extension of existing robotic exploration, and Phase 4C activity among asteroids in the surrounding region (Section 8.4). The outpost and relay satellites are placed in orbit close enough to Mars for real-time remote control. Surface robots carry out science and sample collection at first, with some samples returned to the outpost for further analysis. Most outpost supplies can come from Mars' moons and nearby asteroids. &emsp;Over time, other robots and equipment are delivered to the surface to start to preparing for people. Once enough supplies and basic production are in place, they can start to visit. This approach delays risking people on the surface until a supply chain and reliable two-way transportation is available. &emsp;As more production capacity is built up on Mars and surrounding orbits, it can start to transition from science to prospecting for unique resources, building up local habitation, and a full economy. Since Mars has almost the same land area as Earth, there is plenty of room to do this. Building up activities in the Mars region would be a relatively small extension from previous regions. So it is not a large cost burden, but rather an investment in further growth. :'''Mars Transport''' &emsp;In Phases 4B and 4C (sections 8.3 and 8.4 above), electric tugs were used to move asteroid materials back to Earth/Moon orbits for processing. To expand towards Mars, the same type of tugs move materials from Near Earth or Near Mars orbits to specific '''[https://en.wikipedia.org/wiki/Mars_cycler Mars Cycler]''' orbits. These orbits allow repeat flybys of Earth and Mars using gravity assists. Given the many thousands of asteroids in the interplanetary region, some of them have low velocity to and from a cycler orbit. &emsp;Other tugs deliver habitat modules and initial processing equipment from near Earth to the same orbit. The raw asteroid materials are distributed around the habitat for radiation shielding, and used as a counterweight for artificial gravity. At the next opportunity a crew meets up with the new "Mars Transfer Station", and begins to process the raw materials into fuel, air, water, metals, etc. They also establish a greenhouse to produce food. When raw materials run low, a tug is sent to another nearby asteroid to get more. &emsp;Whenever the Transfer Station is near Earth, new crew, equipment, and supplies can be delivered. Crew aboard the transfer station are safe from radiation hazards, have gravity to maintain health, and can eventually produce most of what they need themselves. The Station can be used multiple times to bring new crews to Mars, saving mass over carrying a life support system and supplies for every trip. Cargo besides people can travel to the Mars region directly with tugs. &emsp;When the transfer station is built up enough, a set of crew detach and inject into Mars orbit. The Martian moons then become a source of materials in addition to nearby asteroids. Eventually enough propellants are produced locally for trips to the planet's surface. &emsp;Chemical rockets consume a lot of propellants traveling back and forth from the surface. In the longer term, some combination of skyhook and surface catapult can replace most of that. These would be large projects, but the propellant savings for each trip makes up for it. Carbon from asteroids or the moons, and basalt from Mars, can be used to make the strong fibers for such systems. &emsp;Skyhooks can start small with low capacity, but their orbit parameters and timing would be shifted from bulk going up. Linear or rotary electric catapults on the surface are attached to the planet and not affected this way. To limit drag losses they would be built on the large Martian volcanoes. Mixed use of both systems is also possible. It is too early to choose among these or other options, but chemical rockets are inefficient. In the long run something better would be preferred. :'''Mars Production''' &emsp;Like other phases of our program, the production in the region starts with mining raw materials for basic products with ready-to-use equipment. Seed factory equipment is delivered to orbit and the surface as needed. This bootstraps more diverse, larger scale, and advanced production. The supply chain from Earth and intermediate regions supports this with regular deliveries. &emsp;Mars has a different history than asteroids, so it likely has sources of volatile compounds and minerals not common in the orbital regions. Very efficient bulk transport is desirable for an export market to develop. Because the gravity well of Mars requires large-scale systems to do this, exports may not be economic right away, but rather need a build-up period in the region first. :'''Living in Mars Locations''' &emsp;Living in the orbital region around Mars would be similar to high orbits around Earth or the interplanetary region that surrounds both. There would be minor differences in available solar energy and local material sources. Living on the surface would require adapting designs to local conditions of gravity, temperature, and other parameters. Since gravity is 3/8 Earth normal, that includes how to maintain health for people and other living things. Example methods are body weights and rotating habitats. &emsp;'''[https://en.wikipedia.org/wiki/Terraforming Terraforming]''' Mars has often been suggested because it is already the most similar place to Earth. Doing this for a small population is likely too much effort for the amount of use it would get. When the population gets large enough or technology has advanced enough the local population (Martians) can decide if terraforming makes sense. Self-improving production systems can make such a project easier. &emsp;An alternate approach is to use habitat domes to provide a feeling of being outdoors. Internal pressure would be much higher than outside. So lightweight domes need a lot of structure and anchoring to avoid lifting off the ground. Domes can be weighted down by bulk soil and rock, or using thick glass. These also provide radiation, temperature, and impact protection. ==='''9.3 - Phase 5C: Venus and Mercury Locations'''=== &emsp; &emsp;'''[https://en.wikipedia.org/wiki/Venus Venus]''' and '''[https://en.wikipedia.org/wiki/Mercury_(planet) Mercury]''' are the next in difficulty after Mars. They have abundant solar energy available, but as a result are mostly very hot. There are relatively few nearby asteroids to start orbital development with. :'''Venus and Mercury Features''' &emsp;The Venus and Mercury regions include the planets, and relatively stable orbits within 600,000 and 100,000 km of their centers, respectively. Like Earth they are embedded in the Inner Interplanetary region (Section 8.4). They have no known moons. So the main interest is the planets themselves and activity around them. Venus' orbit is nearly circular at 0.723 AU, while Mercury's is 20% eccentric and varies from 0.307 to 0.467 AU. &emsp;Solar flux is 1.9 times higher than near Earth at Venus, and 4.6-10.6 times higher at Mercury. Equilibrium temperatures in sunlight are 17% and 46-80% higher in Kelvin. The surface temperature is 735K (462 C) for Venus, from a thick atmosphere with a strong greenhouse effect. Mercury ranges from below 100K in shadowed polar craters, to as high as 700K at the sub-solar point at perihelion. A given location can vary nearly this whole temperature range due to a 58.6 day rotation period. Venus's rotation takes 243 days, but the atmosphere mostly eliminates temperature changes. &emsp;Venus' surface gravity is 8.87 m/s^2 (90% of Earth), and Mercury's is 3.7 m/s^2, the same as for Mars. Escape velocities are 10.36 and 4.25 km/s from their surfaces and 1,041 and 664 m/s from the outer edge of their regions. Orbits range from 90 minutes to 59 days around Venus, and 85 minutes to 15.5 days around Mercury. Ping times from Earth vary from 4.3 to 30 minutes for Venus, and 9 to 25 minutes for Mercury. Travel times by least energy transfer orbits are 4.8 and 3.5 months respectively. &emsp;The '''[https://en.wikipedia.org/wiki/Geology_of_Venus Geology of Venus]''' appears to be mostly volcanic, and it has lost most of its water to space. The atmosphere has a surface pressure of 9.2 MPa (90.8 times Earth), and is composed of 96.5% CO2 and 3.5% Nitrogen, with some trace gases. While it is very hot at the surface, moderate pressures of 0.5 times Earth and temperatures around 27 C exist at 55 km altitude. Mercury has only a trace atmosphere, and a '''[https://en.wikipedia.org/wiki/Silicate_mineral Silicate]''' surface about 40% O, 25% Si, 11% Mg, 6% Al, 4% each Ca and Fe, and 2% S. Polar regions can have surprisingly moderate average temperatures, and water ice has been found in shadowed polar craters :'''Economic Uses''' &emsp;Near-term use of Venus and Mercury is more difficult because of the higher velocity to reach them and generally hostile temperatures. Scoop-mining gases from the upper reaches of Venus' atmosphere is a possibility. In the mid-term, floating habitats are possible at altitudes where temperature and pressure are reasonable. Polar stations on Mercury can take advantage of lower average temperatures with proper insulation. In the long term asteroid iron or aluminum can be used for orbiting sunshades to cool both planets where needed. &emsp;Reducing temperature lowers the scale height of Venus' atmosphere, and preferentially lowers the pressure of the high altitude regions of the planet, making them more accessible. There is the possibility that low enough temperatures will promote carbonation of the volcanic surface minerals, further lowering pressures, and that this process can be enhanced artificially. If the surface conditions can be made more tolerable, then large scale access to raw materials plus high energy available in orbit could promote industry. &emsp;It takes 7 to 12 km/s velocity change to travel from near Earth to the Venus and Mercury orbit regions, and therefore 0.15 and 0.27 kg of propellant per kg cargo using electric thrusters. This does not account for gravity assists or skyhook transfers. These require 263 and 474 MJ of solar power respectively. If the cargo is all solar arrays, or equivalent thermal power generation, they will produce an additional 13.75 and 91.5 MJ/day added power output, and repay the extra energy use in 19 and 5.2 days respectively. So energy-intensive processes highly favor going closer to the Sun. :'''Venus and Mercury Transport''' &emsp;Higher orbit speeds as you get closer to the Sun means more velocity changes are needed to reach them. Like elsewhere, gravity assists and skyhook systems can help do this more efficiently. Solar-powered electric propulsion is quite viable closer to the Sun. Solar flux increases faster then velocity changes, so this introduces the possibility of solar sails as an additional transport method in the inner regions. The advantage of solar sails is they do not consume propellant. But in the outer Solar System low solar energy makes them very slow. &emsp;For example, reflected sunlight provides 15.5 Newtons/km^2 at Venus, and a 1 micron thick Magnesium-Aluminum sail would mass 2400 kg/km^2. This generates 558 m/s/day acceleration for the bare sail. This is reduced by the remaining structure and cargo mass, and by angling the sail to control thrust direction. This acceleration is comparable to that for electric propulsion using solar array mass near Earth. A combined system can take advantage of reduced propellant use from a sail and wider thrust angles from the electric engines. :'''Venus and Mercury Production''' &emsp;Production in the Venus and Mercury regions would likely start in orbit as an extension of Inner Interplanetary activity. The higher solar flux relative to energy needed to reach inner orbits favors processes that need lots of energy. Raw materials can come from nearby and imported asteroid sources, and possibly scoop mining gas from Venus orbit. There are only 59 known asteroids whose orbit is entirely inside Earth's, and less than 2500 others whose orbit is smaller than Earth's and cross inside of it. This is only 0.2% of the total known, so many materials may have to be imported from farther away. &emsp;Habitats to support production, with artificial gravity, thermal, and radiation shielding can be built in more developed regions and transported to Venus and Mercury orbit to start with. Surface catapults are possible from Mercury's polar regions, where temperatures are more moderate. The combination of materials delivered at least partly by solar sailing and abundant solar energy should allow production to grow in time. :'''Living at Venus and Mercury''' &emsp;Living in orbits around the two planets would be similar to the nearby interplanetary region, and not require much new design. The planets themselves are mostly hostile in their current state, so we expect few other habitats would be built beyond possible science and exploration outposts in the mid-term. If planet-scale terraforming becomes feasible, mostly by blocking excess sunlight, non-industrial habitats may develop in the long-term. ==='''9.4 - Phase 5D: Jupiter System Locations'''=== &emsp; &emsp;Development of the '''[https://en.wikipedia.org/wiki/Jupiter Jupiter System]''' would likely follow the Mid-Interplanetary (Section 8.5), as its orbit is near the outer edge of that region. It isn't clear if the Jupiter region will be easier or harder to develop than Venus and Mercury. :'''Jupiter System Features''' &emsp;The Jupiter System includes the largest planet in the Solar System (317.8 Earth masses), and reasonably stable orbits around it with semi-major axes less 25 million km. It includes four '''[https://en.wikipedia.org/wiki/Galilean_moons Galilean Moons]''' more than 3000 km diameter, named as a group after their discoverer. As of 2023 there are 91 known '''[https://en.wikipedia.org/wiki/Moons_of_Jupiter Smaller Moons]''' from 1-170 km in size. The larger moons can support their own reaxonably stable orbits, and can be used for gravity assists to change orbits in the Jupiter system. &emsp;Solar flux varies from 3.3-4.1% of that near Earth, so concentrating reflectors are useful in this region. Escape velocity is 59.5 km/s from just above the atmosphere, or an added 24.6 km/s from low orbit. Escape is 3.11 km/s from the edge of the region. Orbit periods range from 174 minutes to 2.26 years. Travel time from Earth by minimum energy orbit is 2.7 years, while gravity assists and other propulsion methods can increase or decrease the time. Ping time is 1.06 to 1.85 hours, depending on relative orbit locations. &emsp;Jupiter has a strong magnetic field which creates intense radiation belts. This ranges from high to immediately deadly levels for unprotected people, and can rapidly degrade even shielded electronics. Outside these belts, the usual solar and galactic radiation is still a hazard. Temperature in Jupiter System orbits are about 217K (-56 C) for black objects, and less for lighter colored ones. Jupiter is a Gas Giant, and therefore has no solid surface. The atmosphere is 90% Hydrogen, 10% Helium, plus trace gases. Orbit minus rotation velocity is 29.5 km/s, making it very difficult to access the planet itself or even mine the atmopshere from orbit. &emsp;The four large moons (Io, Europa, Ganymede, and Callisto) orbit 0.422, 0.671, 1.07, and 1.88 million km from Jupiter in nearly circular orbits. They have a combined surface area of 232.8 million km^2, or 1.56 times the land area of Earth. They have negligible atmospheres. All four are tidally locked to Jupiter, so their days are equal to their orbit periods of 1.77, 3.55, 7.15, and 16.7 days. Surface gravity varies from 1.23 to 1.80 m/s^2, or 12.5 to 18.4% of Earth. &emsp;Io's surface is volcanic deposits and sulfur compounds. The other three large moons are either entirely or partially covered in ice, with various minerals and frozen compounds making up the rest of their surfaces. Surface temperatures of the large moons range from 70-165K, except for volcanic hot spots on Io, and vary mostly by latitude and how close they are to Jupiter, which determines how much reflected light they get on the near side. :'''Economic Uses''' &emsp;Use of the Jupiter System would likely follow the Main Belt and Trojan locations in Phase 4D. There are 12,500 Jupiter Trojans vs 91 smaller moons around Jupiter, and the Trojans are much larger in total mass. Since Jupiter's gravity well requires more velocity to navigate, there is no particular reason to use the smaller moons except as a way to access the larger ones. The outer Jovian moons are likely captured asteroids, and are the same Solar distance as the Trojan group. So they don't represent new technical challenges. &emsp;The large moons together have 6.6% of Earth's mass, or 5.4 times that of Earth's Moon. They can be a very large source of materials, with some significant variations in composition. Early uses are likely to be mining-based, with return of materials to more developed regions. Even the largest moon, Ganymede, has a low enough orbit velocity that a catapult or skyhook can deliver directly to orbit, after which an electric tug can transport it elsewhere. Water is widely available in the Jupiter System, both for life support and propellant. High radiation close to the planet requires careful design for habitats and electronics. Remote control from a safe distance is a possibility. :'''Jupiter System Transport''' &emsp;Transport from the Mid-Interplanetary region and closer to Earth can start with electric propulsion, and for people use shielded habitat modules. High-thrust landers can be used to start with for the large moons, while skyhooks and catapults can be brought or built later for higher efficiency. Since these would already be developed for previous locations, not much new design would be needed except for radiation protection close to the planet. Transfer habitats in cyclic orbits with heavily shielded sections is a design option. Those sections are used when when close to the planet. We don't expect to land on or mine Jupiter itself until far in the future because of the extremely high energy required. The other Gas Giants are easier to access and have milder radiation belts. :'''Jupiter System Production''' &emsp;Growth of local production follows the usual path of mining first, then bringing seed factory equipment to bootstrap other industries. The smaller outer moons can be an early source of fuel and water. Rocky and metallic materials may need to be imported from the surrounding regions, depending on the composition of the moons. Large reflectors would be a desirable early product to generate power and heat. :'''Living in the Jupiter System''' &emsp;Living in the outer parts of the Jupiter system is very similar to the Trojan asteroid regions, as they are the same average distance from the Sun. Only '''[https://en.wikipedia.org/wiki/Callisto_(moon) Callisto]''' among the large moons has tolerable radiation levels at its surface. The closer moons and orbits around and among them require significant shielding. Water is a good shielding material, and all the large moons have lots of it. ==='''9.5 - Phase 5E: Outer Giant Locations'''=== &emsp; &emsp;The three outer giant planets, '''[https://en.wikipedia.org/wiki/Saturn Saturn]''', '''[https://en.wikipedia.org/wiki/Uranus Uranus]''', and '''[https://en.wikipedia.org/wiki/Neptune Neptune]''', are next in difficulty from distance and lower solar energy. This is compensated somewhat by lower masses than Jupiter, so smaller velocity changes are needed to work around. :'''Outer Giant Features''' &emsp;The three planets average 9.55, 19.22, and 30.11 AU from the Sun. These planets and their orbital regions are embedded in the Outer Interplanetary region of Phase 4E (Section 8.6). Saturn's orbital region extends 30 million km from the planet center, and includes 83 '''[https://en.wikipedia.org/wiki/Moons_of_Saturn Known Moons]''' as of 2023. Eleven of these moons are larger than 100 km, of which five (Tethys, Dione, Rhea, Titan, and Iapetus) are larger than 1,000 km, with Titan being 5,150 km in diameter (75% of Mars). &emsp;Uranus' region is 24 million km in radius, and has 27 known '''[https://en.wikipedia.org/wiki/Moons_of_Uranus Moons]'''. Five of them (Miranda, Ariel, Umbriel, Titania, and Oberon) are considered major, ranging from 470 to 1575 km in diameter. Neptune's region is 50 million km radius, and has 14 known '''[https://en.wikipedia.org/wiki/Moons_of_Neptune Moons]''', of which Triton is by far the largest at 2700 km diameter. The larger moons of all three can support stable orbits and enable gravity assists. All the giant planets, including Jupiter, have ring systems. Saturn's is the most massive at an estimated 30 million Gigatons, almost as much as the 400 km moon Mimas, which orbits nearby. &emsp;Solar energy is weak in these regions, about 1%, 1/4%, and 1/9% of that near Earth. Large reflectors would be needed to bring sunlight to useful levels. Nuclear power may be more effective. Escape velocities are 35.5, 21.3, and 23.5 km/s from each planet, and 1,535, 682, and 255 m/s from the edge of their regions. Orbit periods are vary from 250, 180, and 155 minutes close to the planets, to 3.8, 9.9, and 27 years at the edge. Travel times are 6, 16, and 30 years by minimum energy orbits. Gravity assists and added propulsion can shorten the trips. &emsp;Ping times average 2.65, 5.33, and 8.35 hours, plus or minus about 20 minutes for relative planetary positions. Radiation levels around Saturn are about as high as Earth's Van Allen Belts, so added shielding is needed for people and electronics. It is most intense between the ring system and the moon Enceladus. Radiaition around Uranus and Neptune are lower, but still include the solar and cosmic background flux present in most parts of the Solar System. &emsp;Like Jupiter, the outer Giants have no solid surface. Their atmospheres get denser with depth until they are beyond the '''[https://en.wikipedia.org/wiki/Critical_point_(thermodynamics) Critical Point]''' and reach liquid density and higher. The upper portions are 96% hydrogen, 3% helium for Saturn; 83% hydrogen, 15% helium, and 2.3% hethane for Uranus; and 80% hydrogen, 19% helium, and 1.5% methane for Neptune. All three have small amounts of trace gases. Orbit minus planet rotation velocities are 15.2, 12.5, and 13.9 km/s. Scoop mining their atmospheres would be hard, but should be feasible. :'''Economic Uses''' &emsp;The outer Giant regions are too far for near-term use. Their development could start once the Outer Interplanetary region around them is accessible. The first use is likely to be mining various raw materials. The combined total of 124 moons and one major ring system around these planets have a mass of 1720 x 10<sup>20</sup> kg, or 2.34 times the Moon. This is a very large source of materials, but their distance means mining them will be delayed. Mined material would likely be brought back back to inner regions where there is more energy for processing and projects that need them. Other uses besides mining are too far in the future to predict right now. &emsp;Titan has a thick Nitrogen atmosphere (1.4 times Earth pressure) with 1.4% Methane at upper levels and 4.9% at lower levels. Low orbits are about 1.8 km/s, so scoop-mining this atmosphere is particularly easy. Helium-3 has been proposed as a low radiation fusion fuel. Fusion in general has not yet been solved, and the He-3 reaction is 10 times harder than deuterium-tritium (D-T), which is the main target of current research. &emsp;If either kind of fusion becomes feasible, scoop-mining the outer Giant atmospheres may become economic because of its high energy output, and the light gases also make good propellants. All three giants have deuterium, and Uranus and Neptune have the highest concentrations of Helium in their atmospheres, and thus the He-3 isotope. The easier D-T fusion should enable trips to these planets in reasonable time. :'''Outer Giant Transport''' &emsp;Chemical rockets have sent probes to the outer planets, but this is very inefficient. As in other regions, gravity assists from massive bodies, surface catapults, and skyhooks can be used to improve transport efficiency. Solar power has been used for probes as far as Jupiter and its Trojan asteroids, but reflectors to increase power for propulsion in farther regions hasn't yet been developed. Current work is on small fission reactors for a variety of uses, including nuclear-electric propulsion, which would be much more efficient than chemical. &emsp;Fission and fusion fuels have high energy content but the reactors to use them tend to be higher mass than solar power. The also emit harmful radiation, but most parts of the Solar System are already filled with it anyway. The same shielding can protect from both sources. Nuclear fuels are also relatively rare compared to silicon used for solar cells or aluminum/magnesium alloy for concentrating reflectors. It isn't clear what the best energy source for future propulsion will be. :'''Outer Giant Production and Living''' &emsp;We don't expect activities beyond science, exploration, and mining in these regions until technology improves significantly from current levels. Since we can't predict what improvements will be made in the long-term, we will leave what local production and habitation is possible as an open question. =='''10.0 - Interstellar Locations'''== &emsp; &emsp;The last major phase of our program involves interstellar locations. The key difference that warrants a new phase is the extreme distances involved. This breaks the ability to deliver things from the Solar System and communicate with it in a reasonable time. Deveopment of these locations would require high self-sufficiency in transport, enough starting materials, and self-improving systems capable of growth without outside assistance. &emsp;Phase 6 projects are far enough in the future that we can only speculate about them in general terms. We include it mainly as a place-holder and to give direction for future long-term work. We divide it into two sub-phases - the spaces between stars, and those around other star systems. Since you must cross interstellar space before reaching the other systems, logically the sub-phases are in that order. ==='''10.1 - Phase 6A: Interstellar Space Locations'''=== &emsp; :'''Interstellar Features''' &emsp;We define the Interstellar region as starting 100,000 AU from the Sun, where nearby stars and the Milky Way galaxy as a whole begin to contest the Sun's gravity. There is no outer limit for this region beyond whatever travel distances are possible from future technology. Since we don't know what those future technologies will be, for now we will arbitrarily set a boundary of 20 light years from the Sun. &emsp;Probably the most significant feature of this region is that star systems are all in relative motion to each other, with an average velocity of 50 km/s. This is on top of the general rotation of the galaxy at about 225 km/s. As of 2023 there are 131 known '''[https://en.wikipedia.org/wiki/List_of_nearest_stars_and_brown_dwarfs Stars and Brown Dwarfs]''' in the 20 light year "Solar Neighborhood". Given their average velocity, they will travel 20 light years in 120,000 years, so the membership of the neighborhood will change about every 1250 years on average. &emsp;The local interstellar region is very low density gas, at ~0.3 atoms per cubic centimeter, or 1 gram per 564 km cube. That does not include cometary clouds around stars, or wandering objects between them. We know very little about such smaller objects, but assume some exist by similarity to our own Solar System. &emsp;The Interstellar environment between stars is not much different from distant orbit environments in Phase 4F (Section 8.7). Stellar energy is effectively zero, and while stellar radiation is not a factor in this region, cosmic radiation still is. :'''Economic Uses''' &emsp;We don't know enough about material resources and energy sources in this region to propose economic uses. The distance to the Sun detaches any industries from regular trade with the rest of civilization. Science, exploration, and seeding interstellar colonies are possible long-term activities. :'''Interstellar Transport''' &emsp;Interstellar transport can be divided into slow and fast types. The slow type is on the order of stellar velocities (5-500 km/s). An example is a large habitat with large material reserves and fusion power as an energy source. It can subsist on the cometary clouds around stars and unbound objects between them. When it gets close enough to a selected star, it can enter orbit and travel with it. Such habitats would be based on previous space habitats in the Solar System, so it doesn't require a lot of new development. &emsp;Travel times between stars at these speeds would average 3000 years or longer. Such times are long enough that technology changes during the trip are a factor. Trying to reach a specific star doesn't make unless technology had reached a plateau or making improvements in transit was planned for. If the habitat is considered a permanent place to live that happens to be moving to access new resources, speed of travel is less of an issue. &emspFast interstellar puts much more energy into transportation, to reach higher velocities and shorten time to a destination. Possible methods include fusion-powered engines and beamed power using the Sun as a gravitational lens for focus. Rather than a large habitat with a full range of civilized activity, fast interstellar operates more like ships on Earth, with a crew dedicated to reaching a destination and maintaining operations. We don't yet know what interstellar transport methods will prove feasible, if any, and the other space-related technologies available by then, so this is all speculative for now. :'''Interstellar Production''' &emsp;We don't know enough about resources in this region to consider gathering raw materials. So the only production we can plan for now is what they bring with them. If they start with a large reserve, such as a captured comet nucleus, it can be used for supplies, maintenance, and upgrades. ==='''10.2 - Phase 6B: Stellar Locations'''=== &emsp; :'''Stellar System Features''' &emsp;We define stellar regions as those surrounding individual stars, brown dwarfs, or multi-object systems, of which there are 94 within 20 light years. The size of the regions are scaled to the square root of the system mass divided by Sun's mass, times 100,000 AU. This is their region of gravitational dominance and any cometary cloud bound to them. &emsp;Stars and brown dwarfs are bright enough to find with current equipment. In fact 22 star systems within 20 light years can be seen from a dark location on Earth without optical aid. We have basic information about planets and disks around other stars. Their parent stars tell us where to look, and the stars themselves provide data about the planets from Doppler shifts and transits. &emsp;The number of discovered planets at all distances is growing rapidly, from none before 1988 to about 2000 by the end of 2015, and over 5000 by 2023. 59 of them are within 20 light years. Dust and gas in '''[https://en.wikipedia.org/wiki/Circumstellar_disc Disks]''' around younger stars are visible to current telescopes, but none are within 20 light years. Two nearby star systems, epsilon Eridani and Tau Ceti, are known to have longer-lived debris disks. :'''Economic Uses''' &emsp;Due to extreme distance, the only economic uses we see for now are science, exploration, and seeding independent colonies. More study is needed with better telescopes before any attempt to plan travel to these stars. :'''Exostellar Transport''' &emsp;Transport between stars is covered under Phase 6A in the previous section. Travel within a given stellar region would use the same technologies as around the Sun, with modifications for available energy sources. :'''Exostellar Production''' &emsp;As mentioned earlier, we would want to observe the nearby stars in more detail by using the Sun as a giant gravitational lens. Following that would likely be robotic probes to more closely examine whatever is found around these stars. A self-bootstrapping seed factory approach should work at other stars, since the properties of energy and matter are the same everywhere. However the details will depend on what resources are available. </div> ft6ndh1aty1x53u9yca24yse7whfgf0 Talk:Vehicle Identification Numbers (VIN codes)/World Manufacturer Identifier (WMI) 1 373875 4669917 4530680 2026-09-13T17:11:47Z Vard 57 3408170 /* Granton Bus / L66 */ new section 4669917 wikitext text/x-wiki we would like to apply for WMI code we do not know from which site apply so we need some your help please kindly give me your website or your contact details . thanking you SS AUTO uttar sishu bari , po-gopal bagan alipurduar West bengal, INDIA. contact-9002110341 /9932608044 , Email-ssauto2013@gmail.com == Honda Plant in Indiana US is Missing == There is a Honda plant in United States, in Greensburg, Indiana that is missing. I have a 2020 Honda vehicle and my VIN number starts with two numbers, not a number and a letter H -> 19X, which does not fall under any of your listed VIN numbers listed on this website's table, so this table is incomplete. The Honda Manufacturing plant of Indiana is located at 2755 North Michigan Avenue, Greensburg, IN 47240-9341. Proof of this plant may be found at their website here: https://indiana.honda.com/contact-us. This plant has existed since 2008, so this chart has not been updated to reflect this new Indiana US plant in 12 years, or at least has not had any codes that have reflected this Indiana plant has generated any cars. Please update this chart because it is very valuable information. Thanks in advance. V/r, KB == 6G3 == Chevrolet Australia 2014-2017 == US Army Unimogs == at cars and bids I have seen ex USA Army Unimogs for sale, with VINs starting with 1FG. However NHTSA's VIN decoder, that's meant for US-spec vehicles doesn't decode it. How do you think it should be added? [[User:Vard 57|Vard 57]] ([[User talk:Vard 57|discuss]] • [[Special:Contributions/Vard 57|contribs]]) 21:32, 18 August 2025 (UTC) == Granton Bus / L66 == I took a photo of the placard from a Granton GTZ6709BEVBF that states the manufacturer as "Zonson Smart Auto Corporation" how should it be added? [[User:Vard 57|Vard 57]] ([[User talk:Vard 57|discuss]] • [[Special:Contributions/Vard 57|contribs]]) 17:11, 13 September 2026 (UTC) sraacv4g3l9pei67racvox0c6c1fa85 OpenSCAD User Manual/Tips and Tricks 0 376061 4669980 4618388 2026-09-14T02:02:31Z Jordan Brown 1118703 Add textmetrics implementation of fitting text into a particular area/* Fit text into a given area */ 4669980 wikitext text/x-wiki = A note on licensing = <big><span style="color:red">All '''code snippets''' shown on this page are intended to be used freely without any attribution and for any purpose; consider any code contribution here to be placed under Public Domain or CC0 license.</span> This is not meant to change the normal license of the page as a whole and/or the manual itself.</big> = Data = == Map values from a list == <syntaxhighlight lang="javascript"> // The function that maps input values x to output values, the // example uses floor() to convert floating point to integer // values. function map(x) = floor(x); input = [58.9339, 22.9263, 19.2073, 17.8002, 40.4922, 19.7331, 38.9541, 28.9327, 18.2059, 75.5965]; // Use a list comprehension expression to call the map() function // for every value of the input list and put the result of the // function in the output list. output = [ for (x = input) map(x) ]; echo(output); // ECHO: [58, 22, 19, 17, 40, 19, 38, 28, 18, 75] </syntaxhighlight> == Filter values in a list == <syntaxhighlight lang="javascript"> // The function that define if the input value x should be // included in the filtered list, the example selects // all even values that are greater than 6. function condition(x) = (x >= 6) && (x % 2 == 0); input = [3, 3.3, 4, 4.1, 4.8, 5, 6, 6.3, 7, 8]; // Use a list comprehension expression to call the condition() // function for every value of the input list and put the value // in the output list if the function returns true. output = [ for (x = input) if (condition(x)) x ]; echo(output); // ECHO: [6, 8] </syntaxhighlight> == Add all values in a list == <syntaxhighlight lang="javascript"> // Create a simple recursive function that adds the values of a list of floats; // the simple tail recursive structure makes it possible to // internally handle the calculation as loop, preventing a // stack overflow. function add(v, i = 0, r = 0) = i < len(v) ? add(v, i + 1, r + v[i]) : r; input = [2, 3, 5, 8, 10, 12]; output = add(input); echo(output); // ECHO: 40 //------------------ add2 ----------------------- // An even simpler non recursive code version of add explores the // the matrix product operator function add2(v) = [for(p=v) 1]*v; echo(add2(input)); // ECHO: 40 // add2 works also with lists of vectors input2 = [ [2, 3] , [5, 8] , [10, 12] ]; echo(add2(input2)); // ECHO: [17, 23] echo(add(input2)); // ECHO: undef // Why? //----------------- add3 -------------------------- // With a little more code, the function add may be used also // to add any homogeneous list structure of floats function add3(v, i = 0, r) = i < len(v) ? i == 0 ? add3(v, 1, v[0]) : add3(v, i + 1, r + v[i]) : r; input3 = [ [[1], 1] , [[1], 2] , [[1], 3] ]; input4 = [ 10, [[1], 1] , [[1], 2] , [[1], 3] ]; echo(add3(input3)); // ECHO: [[3], 6] echo(add2(input3)); // ECHO: undef // input3 is not a list of vectors echo(add3(input4)); // ECHO: undef // input4 is not a homogeneous list </syntaxhighlight> == Cumulative sum == {{requires|2019.05}} <syntaxhighlight lang="javascript"> //create a cumulative-sum function using a c-style generator values = [1,2,65,1,4]; cumsum = [ for (a=0, b=values[0]; a < len(values); a= a+1, b=b+values[a]) b]; // Does not cause a warning "WARNING: undefined operation (number + undefined) in file ..." cumsum2 = [ for (a=0, b=values[0]; a < len(values); a= a+1, b=b+(values[a]==undef?0:values[a])) b]; echo(cumsum); // ECHO: [1, 3, 68, 69, 73] echo(cumsum2); // ECHO: [1, 3, 68, 69, 73] </syntaxhighlight> == Count values in a list matching a condition == <syntaxhighlight lang="javascript"> // The function that define if the input value x should be // included in the filtered list, the example selects // all even values that are greater than 6. function condition(x) = (x >= 6) && (x % 2 == 0); input = [3, 3.3, 4, 4.1, 4.8, 5, 6, 6.3, 7, 8]; // Use a list comprehension expression to call the condition() // function for every value of the input list and put the value // in the output list if the function returns true. // Finally the count is determined simply by using len() on the // filtered list. output = len([ for (x = input) if (condition(x)) x ]); echo(output); // ECHO: 2 </syntaxhighlight> == Find the index of the maximum value in a list == <syntaxhighlight lang="javascript"> // Create a function that find the index of the maximum value // found in the input list of floats function index_max(l) = search(max(l), l)[0]; input = [ 6.3, 4, 4.1, 8, 7, 3, 3.3, 4.8, 5, 6]; echo(index_max(input)); // Check it echo(input[index_max(input)] == max(input)); // ECHO: 3 // ECHO: true </syntaxhighlight> == Caring about undef == Most illegal operations in OpenSCAD return <code>undef</code>. Some return <code>nan</code>. However, the program keeps running and <code>undef</code> values may cause unpredictable future behaviour if no precaution is taken. When a function argument is missing in a function call, an <code>undef</code> value is assigned to it in evaluating the function expression. To avoid this, a default value may be assigned to optional function arguments. <syntaxhighlight lang="javascript"> // add 'a' to each element of list 'L' function incrementBy(L, a) = [ for(x=L) x+a ]; //add 'a' to each element of list 'L'; 'a' default is 1 when missing function incrementByWithDefault(L, a=1) = [ for(x=L) x+a ]; echo(incrementBy= incrementBy([1,2,3],2)); echo(incrementByWithDefault= incrementByWithDefault([1,2,3],2)); echo(incrementBy= incrementBy([1,2,3])); echo(incrementByWithDefault= incrementByWithDefault([1,2,3])); // ECHO: incrementBy= [3, 4, 5] // ECHO: incrementByWithDefault= [3, 4, 5] // ECHO: incrementBy= [undef, undef, undef] // ECHO: incrementByWithDefault= [2, 3, 4] </syntaxhighlight> Sometimes the default value depends on other parameters of the call and cannot be set as before; a conditional expression solve this: <syntaxhighlight lang="javascript"> // find the sublist of 'list' with indices from 'from' to 'to' function sublist(list, from=0, to) = let( end = (to==undef ? len(list)-1 : to) ) [ for(i=[from:end]) list[i] ]; echo(s0= sublist(["a", "b", "c", "d"]) ); // from = 0, end = 3 echo(s1= sublist(["a", "b", "c", "d"], 1, 2) ); // from = 1, end = 2 echo(s2= sublist(["a", "b", "c", "d"], 1)); // from = 1, end = 3 echo(s3= sublist(["a", "b", "c", "d"], to=2) ); // from = 0, end = 2 // ECHO: s0 = ["a", "b", "c", "d"] // ECHO: s1 = ["b", "c"] // ECHO: s2 = ["b", "c", "d"] // ECHO: s3 = ["a", "b", "c"] </syntaxhighlight> The function <code>sublist()</code> returns undesirable values when <code>from > to</code> and generates a warning (try it!). A simple solution would be to return the empty list <code>[]</code> in this case: <syntaxhighlight lang="javascript"> // returns an empty list when 'from > to' function sublist2(list, from=0, to) = from<=to ? let( end = (to==undef ? len(list)-1 : to) ) [ for(i=[from:end]) list[i] ] : []; echo(s1= sublist2(["a", "b", "c", "d"], 3, 1)); echo(s2= sublist2(["a", "b", "c", "d"], 1)); echo(s3= sublist2(["a", "b", "c", "d"], to=2)); // ECHO: s1 = [] // ECHO: s2 = [] // ECHO: s3 = ["a", "b", "c"] </syntaxhighlight> The output <code>s2</code> above is the empty list because <code>to==undef</code> and the comparison of <code>from</code> and <code>to</code> evaluates as <code>false</code>: the default value of <code>to</code> has been lost. To overcome this it is enough to invert the test: <syntaxhighlight lang="javascript"> function sublist3(list, from=0, to) = from>to ? [] : let( end = to==undef ? len(list)-1 : to ) [ for(i=[from:end]) list[i] ] ; echo(s1=sublist3(["a", "b", "c", "d"], 3, 1)); echo(s2=sublist3(["a", "b", "c", "d"], 1)); echo(s3=sublist3(["a", "b", "c", "d"], to=2)); // ECHO: s1 = [] // ECHO: s2 = ["b", "c", "d"] // ECHO: s3 = ["a", "b", "c"] </syntaxhighlight> Now, when <code>to</code> is undefined, the first test evaluates as false and the <code>let()</code> is executed. With careful choices of tests, we can deal with <code>undef</code> values. = Geometry = == Stack cylinders on top of each other == [[File:Openscad-tips-stacked-cylinders.png|thumb|200px|OpenSCAD - Stacked Cylinders]] <syntaxhighlight lang="javascript"> // Define the sizes for the cylinders, first value is the // radius, the second is the height. // All cylinders are to be stacked above each other (with // an additional spacing of 1 unit). sizes = [ [ 26, 3 ], [ 20, 5 ], [ 11, 8 ], [ 5, 10 ], [ 2, 13 ] ]; // One option to solve this is by using a recursive module // that creates a new translated coordinate system before // going into the next level. module translated_cylinder(size_vector, idx = 0) { if (idx < len(size_vector)) { radius = size_vector[idx][0]; height = size_vector[idx][1]; // Create the cylinder for the current level. cylinder(r = radius, h = height + 0.01); // Recursive call generating the next cylinders // translated in Z direction based on the height // of the current cylinder translate([0, 0, height - 0.01]) { translated_cylinder(size_vector, idx + 1); } } } // Call the module to create the stacked cylinders. translated_cylinder(sizes); </syntaxhighlight> == Minimum rotation problem == In 2D, except in very special cases, there are only two rotations that make a vector to align to another one. In 3D, there are infinitely many. Only one, however, has the minimum rotation angle. The following function builds the matrix for that minimum rotation. The code is a simplification of a function found in the Oskar Linde's sweep.scad. <syntaxhighlight lang="javascript"> // Find the unitary vector with direction v. Fails if v=[0,0,0]. function unit(v) = norm(v)>0 ? v/norm(v) : undef; // Find the transpose of a rectangular matrix function transpose(m) = // m is any rectangular matrix of objects [ for(j=[0:len(m[0])-1]) [ for(i=[0:len(m)-1]) m[i][j] ] ]; // The identity matrix with dimension n function identity(n) = [for(i=[0:n-1]) [for(j=[0:n-1]) i==j ? 1 : 0] ]; // computes the rotation with minimum angle that brings a to b // the code fails if a and b are opposed to each other function rotate_from_to(a,b) = let( axis = unit(cross(a,b)) ) axis*axis >= 0.99 ? transpose([unit(b), axis, cross(axis, unit(b))]) * [unit(a), axis, cross(axis, unit(a))] : identity(3); </syntaxhighlight> == Drawing "lines" in OpenSCAD == [[File:Openscad-tips-knot.png|thumb|200px|OpenSCAD - Knot]] <syntaxhighlight lang="javascript"> // An application of the minimum rotation // Given two points p0 and p1, draw a thin cylinder with its // bases at p0 and p1 module line(p0, p1, diameter=1) { v = p1-p0; translate(p0) // rotate the cylinder so its z axis is brought to direction v multmatrix(rotate_from_to([0,0,1],v)) cylinder(d=diameter, h=norm(v), $fn=4); } // Generate the polygonal points for the knot path knot = [ for(i=[0:2:360]) [ (19*cos(3*i) + 40)*cos(2*i), (19*cos(3*i) + 40)*sin(2*i), 19*sin(3*i) ] ]; // Draw the polygonal a segment at a time for(i=[1:len(knot)-1]) line(knot[i-1], knot[i], diameter=5); // Line drawings with this function is usually excruciatingly lengthy to render // Use it just in preview mode to debug geometry </syntaxhighlight> Another approach to the module line() is found in [[OpenSCAD_User_Manual/Transformations#Rotation_rule_help|Rotation rule help]]. == hull sequence or chain == Using loops, complex models can be composed by iteratively producing hull segments, even with a small number of parameters. The body of the loop in the following example is evaluated repeatedly, using values for 'i', beginning at <code>i=1</code>, incrementing by 1, until evaluating <code>i=18</code> and terminating before evaluating at <code>i=19</code>. This produces the following 2-dimensional array for values of 'i' and 'j': <code>[[1,2], [2,3], [3,4], ..., [16,17], [17,18], [18, 19]]</code> <syntaxhighlight lang="javascript"> for (i=[1:18]){ j=i+1; hull(){ translate([0,0,i]) cylinder(.1,d1=10*sin(i*9),d2=0); translate([0,0,j]) cylinder(.1,d1=10*sin(j*9),d2=0); } } </syntaxhighlight> == Fit text into a given area == === With textmetrics() === {{Requires|Development snapshot}} Note: Requires enabling the experimental '''textmetrics''' feature. The '''textmetrics()''' function will return information about the size and positioning that would result from a particular text() call. This information can be used to position the text or other elements, or to scale the text to a desired size. [[File:OpenSCAD - Fitting text with textmetrics.png|thumb|200px|OpenSCAD - Fitting text with textmetrics]] Note that this example (unlike the one below) fits the text precisely into the space allowed... because it can. <syntaxhighlight lang="javascript"> // Generate 2 random values between 10 and 30 r = rands(10, 30, 2); // Calculate dimensions from random values, tending to make the // width larger than the height. dims = [ 3 * r[0], r[1] ]; border = 2; thickness = 2; textDepth = 1.5; t = "Text goes here!"; difference() { // Create base linear_extrude(thickness, center = true) square([dims.x + border, dims.y + border], center = true); // Cut the area for the text linear_extrude(thickness) square(dims, center = true); // Measure the text. tm = textmetrics(t); color("green") linear_extrude(textDepth, center = true, convexity = 4) // Scale the text to the desired size. scale(min(dims.y/tm.size.y, dims.x/tm.size.x)) // Center the text around its actual extent. translate(-tm.position - tm.size/2) text(t); } </syntaxhighlight> === Before textmetrics() === Before textmetrics(), there was no way to query the size of the geometry generated by <code>text()</code>. Depending on the model it might be possible to calculate a rough estimate of the text size and fit the text into the known area. This works using <code>resize()</code> with the assumption the length is the dominating value.[[File:Openscad-tips-text-fitting.png|thumb|200px|OpenSCAD - Fitting text into a given area]] <syntaxhighlight lang="javascript"> // Generate 2 random values between 10 and 30 r = rands(10, 30, 2); // Calculate width and length from random values width = r[1]; length = 3 * r[0]; difference() { // Create border linear_extrude(2, center = true) square([length + 4, width + 4], center = true); // Cut the area for the text linear_extrude(2) square([length + 2, width + 2], center = true); // Fit the text into the area based on the length color("green") linear_extrude(1.5, center = true, convexity = 4) resize([length, 0], auto = true) text("Text goes here!", valign = "center", halign = "center"); } </syntaxhighlight> == Create a mirrored object while retaining the original == The <code>mirror()</code> module just transforms the existing object, so it can't be used to generate symmetrical objects. However using the <code>children()</code> module, it's easily possible define a new module <code>mirror_copy()</code> that generates the mirrored object in addition to the original one. [[File:OpenSCAD-tips-mirror-copy.png|thumb|200px|OpenSCAD - Mirror Copy]] <syntaxhighlight lang="javascript"> // A custom mirror module that retains the original // object in addition to the mirrored one. module mirror_copy(v = [1, 0, 0]) { children(); mirror(v) children(); } // Define example object. module object() { translate([5, 5, 0]) { difference() { cube(10); cylinder(r = 8, h = 30, center = true); } } } // Call mirror_copy twice, once using the default to // create a duplicate mirrored on X axis and // then mirror again on Y axis. mirror_copy([0, 1, 0]) mirror_copy() object(); </syntaxhighlight> == Arrange parts on a spatial array == An operator to display a set of objects on an array. [[File:Arranged objects.png|thumb|OpenSCAD - An array of objects]] <syntaxhighlight lang="javascript"> // Arrange its children in a regular rectangular array // spacing - the space between children origins // n - the number of children along x axis module arrange(spacing=50, n=5) { nparts = $children; for(i=[0:1:n-1], j=[0:nparts/n]) if (i+n*j < nparts) translate([spacing*(i+1), spacing*j, 0]) children(i+n*j); } arrange(spacing=30,n=3) { sphere(r=20,$fn=8); sphere(r=20,$fn=10); cube(30,center=true); sphere(r=20,$fn=14); sphere(r=20,$fn=16); sphere(r=20,$fn=18); cylinder(r=15,h=30); sphere(r=20,$fn=22); } </syntaxhighlight> A handy operator to display a lot of parts of a project downloaded from Thingiverse. Note: the following usage fails: <syntaxhighlight lang="javascript"> arrange() for(i=[8:16]) sphere(15, $fn=i); </syntaxhighlight> because the <code>for</code> statement do an implicit union of the inside objects creating only one child. == Rounding polygons == Polygons may be rounded by the offset operator in several forms. [[File:Rounding polygons.png|thumb|600px|The roundings of a polygon by OpenSCAD operator offset()]] <syntaxhighlight lang="javascript"> p = [ [0,0], [10,0], [10,10], [5,5], [0,10]]; polygon(p); // round pointed vertices and enlarge translate([-15, 0]) offset(1,$fn=24) polygon(p); // round concavities and shrink translate([-30, 0]) offset(-1,$fn=24) polygon(p); // round concavities and preserve polygon dimensions translate([15, 0]) offset(-1,$fn=24) offset(1,$fn=24) polygon(p); // round pointed vertices and preserve polygon dimensions translate([30, 0]) offset(1,$fn=24) offset(-1,$fn=24) polygon(p); // round all vertices and preserve polygon dimensions translate([45, 0]) offset(-1,$fn=24) offset(1,$fn=24) offset(1,$fn=24) offset(-1,$fn=24) polygon(p); </syntaxhighlight> == Filleting objects == Filleting is the 3D counterpart of the rounding of polygons. There is no offset() operators for 3D objects, but it may be coded using minkowski operator. [[File:Filleting an object.png|thumb|OpenSCAD - Filleting an object]] <syntaxhighlight lang="javascript"> difference(){ offset_3d(2) offset_3d(-2) // exterior fillets offset_3d(-4) offset_3d(4) // interior fillets basic_model(); // hole without fillet translate([0,0,10]) cylinder(r=18,h=50); } // simpler (faster) example of a negative offset * offset_3d(-4)difference(){ cube(50,center=true); cube(50,center=false); } module basic_model(){ cylinder(r=25,h=55,$fn=6);// $fn=6 for faster calculation cube([80,80,10], center=true); } module offset_3d(r=1, size=1000) { n = $fn==undef ? 12: $fn; if(r==0) children(); else if( r>0 ) minkowski(convexity=5){ children(); sphere(r, $fn=n); } else { size2 = size*[1,1,1];// this will form the positv size1 = size2*2; // this will hold a negative inside difference(){ cube(size2, center=true);// forms the positiv by substracting the negative minkowski(convexity=5){ difference(){ cube(size1, center=true); children(); } sphere(-r, $fn=n); } } } } </syntaxhighlight> Note that this is a very time consuming process. The minkowski operator adds vertices to the model so each new offset_3d takes longer than the previous one. == Computing a bounding box == There is no way to get the bounding box limits of an object with OpenSCAD. However, it is possible to compute its bounding box volume. Its concept is simple: hull() the projection of the model on each axis (1D sets) and minkowski() them. As there is no way to define a 1D set in OpenSCAD, the projections are approximated by a stick whose length is the size of the projection. <syntaxhighlight lang="javascript"> module bbox() { // a 3D approx. of the children projection on X axis module xProjection() translate([0,1/2,-1/2]) linear_extrude(1) hull() projection() rotate([90,0,0]) linear_extrude(1) projection() children(); // a bounding box with an offset of 1 in all axis module bbx() minkowski() { xProjection() children(); // x axis rotate(-90) // y axis xProjection() rotate(90) children(); rotate([0,-90,0]) // z axis xProjection() rotate([0,90,0]) children(); } // offset children() (a cube) by -1 in all axis module shrink() intersection() { translate([ 1, 1, 1]) children(); translate([-1,-1,-1]) children(); } shrink() bbx() children(); } </syntaxhighlight> [[File:OpenSCAD - The bounding box of an object.png|thumb|OpenSCAD - The bounding box of an object]] The image shows the (transparent) bounding box of a red model generated by the code: <syntaxhighlight lang="javascript"> module model() color("red") union() { sphere(10); translate([15,10,5]) cube(10); } model(); %bbox() model(); </syntaxhighlight> The cubes in the offset3D operator code of the Filleting objects tip could well be replaced by the object bounding box dispensing the artificial argument size. [[File:OpenSCAD - Text bounding box manipulation.png|thumb|OpenSCAD - Text bounding box manipulation]] As an example of solving problems with this, with a little manipulation of the result, the bounding box can be used to augment features around arbitrary text without knowing the size of the text. In this example a square base plate for the text is created with two holes inserted into it at the ends of the text, all having fixed margins. This works by taking the projection of the bounding box, expanding it evenly, shrinking the y dimension to a sliver, and extending the x direction outward by a sliver, and subtracting off the expanded bounding box projection again, leaving two near point-like objects which can be expanded with offset into the holes. <syntaxhighlight lang="javascript"> my_string = "Demo text"; module BasePlate(margin) { minkowski() { translate(-margin) square(2*margin); projection() bbox() linear_extrude(1) children(); } } module TextThing() { text(my_string, halign="center", valign="center"); } hole_size = 3; margwidth = 2; linear_extrude(1) difference() { BasePlate([2*(hole_size+margwidth), margwidth]) TextThing(); offset(hole_size) { difference() { scale([1.001, 1]) resize([-1, 0.001]) BasePlate([hole_size+margwidth, margwidth]) TextThing(); BasePlate([hole_size+margwidth, margwidth]) TextThing(); } } } linear_extrude(2) TextThing(); </syntaxhighlight> == Data Height Map <span class="anchor" id="exampledataheightmap"></span><span class="anchor" id="dataheightmapexample"></span>== The builtin module surface() is able to create a 3D object that represents the heightmap of data in a matrix of numbers. However, the data matrix for surface() should be stored in an external text file. The following module does the exact heightmap of surface() for a data set generated by the user code. [[File:OPENSCAD_SurfaceData_heightmap.png|thumb|OpenSCAD - A heightmap generated by surfaceData()]] <syntaxhighlight lang="javascript"> data = [ for(a=[0:10:360]) [ for(b=[0:10:360]) cos(a-b)+4*sin(a+b)+(a+b)/40 ] ]; surfaceData(data, center=true); cube(); // operate like the builtin module surface() but // from a matrix of floats instead of a text file module surfaceData(M, center=false, convexity=10){ n = len(M); m = len(M[0]); miz = min([for(Mi=M) min(Mi)]); minz = miz< 0? miz-1 : -1; ctr = center ? [-(m-1)/2, -(n-1)/2, 0]: [0,0,0]; points = [ // original data points for(i=[0:n-1])for(j=[0:m-1]) [j, i, M[i][j]] +ctr, [ 0, 0, minz ] + ctr, [ m-1, 0, minz ] + ctr, [ m-1, n-1, minz ] + ctr, [ 0, n-1, minz ] + ctr, // additional interpolated points at the center of the quads // the points bellow with `med` set to 0 are not used by faces for(i=[0:n-1])for(j=[0:m-1]) let( med = i==n-1 || j==m-1 ? 0: (M[i][j]+M[i+1][j]+M[i+1][j+1]+M[i][j+1])/4 ) [j+0.5, i+0.5, med] + ctr ]; faces = [ // faces connecting data points to interpolated ones for(i=[0:n-2]) for(j=[i*m:i*m+m-2]) each [ [ j+1, j, j+n*m+4 ], [ j, j+m, j+n*m+4 ], [ j+m, j+m+1, j+n*m+4 ], [ j+m+1, j+1, j+n*m+4 ] ] , // lateral and bottom faces [ for(i=[0:m-1]) i, n*m+1, n*m ], [ for(i=[m-1:-1:0]) -m+i+n*m, n*m+3, n*m+2 ], [ for(i=[n-1:-1:0]) i*m, n*m, n*m+3 ], [ for(i=[0:n-1]) i*m+m-1, n*m+2, n*m+1 ], [n*m, n*m+1, n*m+2, n*m+3 ] ]; polyhedron(points, faces, convexity); } </syntaxhighlight> == Bundt Cake<span class="anchor" id="examplebundtcake"></span><span class="anchor" id="bundtcakeexample"></span>== <syntaxhighlight lang="javascript"> // Bundt Cake Replica - Hand Size (10cm x 5cm) // Parameters cake_radius = 50;   // 10 cm diameter cake_height = 50;   // 5 cm tall center_hole_radius = 20; ridge_count = 12; ridge_depth = 5; /* [Hidden] */ $fa=1;$fs=0.5; // Main Cake Shape module bundtCake() {     difference() {         // Outer cake body         union() {             for (i = [0:360/ridge_count:360]) {                 rotate([0,0,i])                     translate([cake_radius - ridge_depth, 0, 0])                         cylinder(h = cake_height, r = ridge_depth);             }             cylinder(h = cake_height, r = cake_radius - ridge_depth);         }         // Center hole         translate([0,0,-1])             cylinder(h = cake_height + 2, r = center_hole_radius);     } } bundtCake(); </syntaxhighlight> = Strings = == Integer from Numeric String (Decimal or Hex) == Converts number in string format to an integer, (s2d - String 2 Decimal - named before I added hex to it...) e.g. echo(s2d("314159")/100000); // shows ECHO: 3.14159 <syntaxhighlight lang="javascript"> function s2d(h="0",base=10,i=-1) = // converts a string of hexa/or/decimal digits into a decimal // integers only (i == -1) ? s2d(h,base,i=len(h)-1) : (i == 0) ? _chkBase(_d2n(h[0]),base) : _chkBase(_d2n(h[i]),base) + base*s2d(h,base,i-1); function _chkBase(n,b) = (n>=b) ? (0/0) // 0/0=nan : n; function _d2n(digitStr) = // SINGLE string Digit 2 Number, decimal (0-9) or hex (0-F) - upper or lower A-F (digitStr == undef || len(digitStr) == undef || len(digitStr) != 1) ? (0/0) // 0/0 = nan : _d2nV()[search(digitStr,_d2nV(),1,0)[0]][1]; function _d2nV()= // Digit 2 Number Vector, use function instead of variable - no footprints [ ["0",0],["1",1],["2",2],["3",3],["4",4], ["5",5],["6",6],["7",7],["8",8],["9",9], ["a",10],["b",11],["c",12], ["d",13],["e",14],["f",15], ["A",10],["B",11],["C",12], ["D",13],["E",14],["F",15] ]; </syntaxhighlight> = Debug = == Debug Tap function == Similar to Ruby's Tap function. This function encapsulates the echo to console side-effect, if $_debug is true and returns the object. e.g. given $_debug is true; x = debugTap(2 * 2, "Solution is: "); // shows ECHO: Solution is: 4 <syntaxhighlight lang="c"> function debugTap(o, s) = let( nothing = [ for (i = [1:1]) if ($_debug) echo(str(s, ": ", o)) ]) o; // usage // note: parseArgsToString() just concats all the args and returns a pretty str $_debug = true; // doubles 'x' function foo(x) = let( fnName = "foo", args = [x] ) debugTap(x * x, str(fnName, parseArgsToString(args))); x = 2; y = foo(x); echo(str("x: ", x, " y: ", y)); // console display: // ECHO: "foo(2): 4" // ECHO: "x: 2 y: 4" </syntaxhighlight> {{BookCat}} 6bn4cj24g8himqjpi00p0pgxevkvcxk Wikibooks:Edit filter/False positives 4 396216 4669933 4669622 2026-09-13T20:10:29Z ~2026-49441-05 3625889 /* {{subst:currentuser}}{{subst:^|DO NOT EDIT THIS LINE}} */ new section 4669933 wikitext text/x-wiki __NONEWSECTIONLINK__ __NOINDEX__ {{Wikibooks:Edit filter/False positives/Header}} {{shortcut|WB:EFFP}} {{User:MiszaBot/config |archive = Wikibooks:Edit filter/False positives/Archive %(counter)d |algo = old(75d) |counter = 4 |maxarchivesize = 150K |minthreadstoarchive = 1 |minthreadsleft = 3 }} == ~2026-35089-83 == ;Username : [[:b:User:~2026-35089-83|~2026-35089-83]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-35089-83|discuss]] |[[:b:Special:Emailuser/~2026-35089-83|email]] |[[:b:Special:Contributions/~2026-35089-83|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-35089-83}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-35089-83}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-35089-83}} filter log]</span>) ;Page you were editing : [[[[Japanese/Kana]]]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=%5B%5BJapanese%2FKana%5D%5D}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=%5B%5BJapanese%2FKana%5D%5D&wpSearchUser=%7E2026-35089-83}} user filter log])</span> ;Description : Tried replacing a dead link with a working version I found when I plugged the link into webarchive, since that's what I presumed I was meant to do when I found a dead link. ;Date and time : 01:27, 15 June 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> : {{EFFP|done}} – [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 21:54, 15 July 2026 (UTC) == SeaDragon1 == ;Username : [[:b:User:SeaDragon1|SeaDragon1]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:SeaDragon1|discuss]] |[[:b:Special:Emailuser/SeaDragon1|email]] |[[:b:Special:Contributions/SeaDragon1|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:SeaDragon1}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:SeaDragon1}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=SeaDragon1}} filter log]</span>) ;Page you were editing : [[User:SeaDragon1/UTM highlighting test]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=User%3ASeaDragon1%2FUTM+highlighting+test}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=User%3ASeaDragon1%2FUTM+highlighting+test&wpSearchUser=SeaDragon1}} user filter log])</span> ;Description : Attempted creation of page to test [[User:SeaDragon1/common.js]] (both attempted page creation content and <span style="font-family: monospace">common.js</span> were copied from [[w:Main Page|the English Wikipedia]]). ;Date and time : 23:26, 3 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|ad|SeaDragon1}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:40, 16 July 2026 (UTC) == Earthinators == ;Username : [[:b:User:Earthinators|Earthinators]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:Earthinators|discuss]] |[[:b:Special:Emailuser/Earthinators|email]] |[[:b:Special:Contributions/Earthinators|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:Earthinators}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:Earthinators}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=Earthinators}} filter log]</span>) ;Page you were editing : [[Earthinators]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=Earthinators}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=Earthinators&wpSearchUser=Earthinators}} user filter log])</span> ;Description : I was trying to replace the main page of [[Earthinators]] with a neutral, instructional textbook version ([[Talk:Earthinators|the new text is on the talk page]]). The edit filter blocked me, saying the edit was "potentially unconstructive". The new version follows Wikibooks guidelines – it’s a textbook, not a promotional page. Please allow the edit or make the change for me. ;Date and time : 06:56, 11 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|rf}} [[User:Codename Noreste|Codename Noreste]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 19:48, 16 July 2026 (UTC) == ~2026-40102-72 == ;Username : [[:b:User:~2026-40102-72|~2026-40102-72]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-40102-72|discuss]] |[[:b:Special:Emailuser/~2026-40102-72|email]] |[[:b:Special:Contributions/~2026-40102-72|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-40102-72}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-40102-72}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-40102-72}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:26, 15 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|nft}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:39, 16 July 2026 (UTC) == ~2026-40102-72 == ;Username : [[:b:User:~2026-40102-72|~2026-40102-72]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-40102-72|discuss]] |[[:b:Special:Emailuser/~2026-40102-72|email]] |[[:b:Special:Contributions/~2026-40102-72|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-40102-72}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-40102-72}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-40102-72}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:27, 15 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|nft}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:39, 16 July 2026 (UTC) == LoveElectronicLiterature == ;Username : [[:b:User:LoveElectronicLiterature|LoveElectronicLiterature]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:LoveElectronicLiterature|discuss]] |[[:b:Special:Emailuser/LoveElectronicLiterature|email]] |[[:b:Special:Contributions/LoveElectronicLiterature|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:LoveElectronicLiterature}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:LoveElectronicLiterature}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=LoveElectronicLiterature}} filter log]</span>) ;Page you were editing : [[https://en.wikibooks.org/w/index.php?title=Hereditary_Multiple_Exostoses&veaction=edit&section=7]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=https%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DHereditary_Multiple_Exostoses%26veaction%3Dedit%26section%3D7}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=https%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DHereditary_Multiple_Exostoses%26veaction%3Dedit%26section%3D7&wpSearchUser=LoveElectronicLiterature}} user filter log])</span> ;Description : I was trying to copy the references and abstracts that I have been maintaining for over 20 years at http COLON SLASH SLASH tinyurl DOT com SLASH MHETalk. I copied a bunch of references, and then I shortened the description and put the citations in. But I got flagged for copying. Is there any way to fix this? thanks! ;Date and time : 16:23, 16 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> : {{EFFP|notdone}} You attempted to add a large edit to a book, so please try doing this in smaller edits. – [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 01:52, 15 August 2026 (UTC) == Madan Bibhishan Nagargoje == ;Username : [[:b:User:Madan Bibhishan Nagargoje|Madan Bibhishan Nagargoje]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:Madan Bibhishan Nagargoje|discuss]] |[[:b:Special:Emailuser/Madan Bibhishan Nagargoje|email]] |[[:b:Special:Contributions/Madan Bibhishan Nagargoje|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:Madan Bibhishan Nagargoje}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:Madan Bibhishan Nagargoje}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=Madan+Bibhishan+Nagargoje}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 06:15, 22 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :This was correctly prevented because you were trying to add a link to a Google Drive file as a "reference". If you are genuinely trying to add a reference, do this to a publicly available source and not a private Drive file. [[User:MarcGarver|MarcGarver]] ([[User talk:MarcGarver|discuss]] • [[Special:Contributions/MarcGarver|contribs]]) 11:52, 13 August 2026 (UTC) == ~2026-44191-83 == ;Username : [[:b:User:~2026-44191-83|~2026-44191-83]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-44191-83|discuss]] |[[:b:Special:Emailuser/~2026-44191-83|email]] |[[:b:Special:Contributions/~2026-44191-83|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-44191-83}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-44191-83}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-44191-83}} filter log]</span>) ;Page you were editing : [[An_Introduction_to_Dragon]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=An_Introduction_to_Dragon}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=An_Introduction_to_Dragon&wpSearchUser=%7E2026-44191-83}} user filter log])</span> ;Description : Adding/expanding book content (introduction, table of contents, and lesson pages) for the Dragon programming language wikibook, based on the project's own source code and documentation. No spam or promotional intent. ;Date and time : 08:15, 11 August 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :The edit was flagged as it deleted a large amount of content in one go, a typical fingerprint of non-constructive editing. I can see your edit was constructive and I recommend you make your changes using smaller edits initially. [[User:MarcGarver|MarcGarver]] ([[User talk:MarcGarver|discuss]] • [[Special:Contributions/MarcGarver|contribs]]) 11:50, 13 August 2026 (UTC) == ~2026-49041-81 == ;Username : [[:b:User:~2026-49041-81|~2026-49041-81]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-49041-81|discuss]] |[[:b:Special:Emailuser/~2026-49041-81|email]] |[[:b:Special:Contributions/~2026-49041-81|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-49041-81}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-49041-81}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-49041-81}} filter log]</span>) ;Page you were editing : [[Danish]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=Danish}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=Danish&wpSearchUser=%7E2026-49041-81}} user filter log])</span> ;Description : Tried to add this link to my-danish-tutor.com This one has a ton of free resources and interactive materials for learning Danish. Reading, listening, conversations, grammar, word lists, flashcards and much more. ;Date and time : 17:50, 10 September 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> == ~2026-49441-05 == ;Username : [[:b:User:~2026-49441-05|~2026-49441-05]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-49441-05|discuss]] |[[:b:Special:Emailuser/~2026-49441-05|email]] |[[:b:Special:Contributions/~2026-49441-05|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-49441-05}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-49441-05}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-49441-05}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:10, 13 September 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> kr4pp2gmcy9fdp4eudn7udzcu8ocnwj 4669934 4669933 2026-09-13T20:11:50Z ~2026-49441-05 3625889 /* {{subst:currentuser}}{{subst:^|DO NOT EDIT THIS LINE}} */ new section 4669934 wikitext text/x-wiki __NONEWSECTIONLINK__ __NOINDEX__ {{Wikibooks:Edit filter/False positives/Header}} {{shortcut|WB:EFFP}} {{User:MiszaBot/config |archive = Wikibooks:Edit filter/False positives/Archive %(counter)d |algo = old(75d) |counter = 4 |maxarchivesize = 150K |minthreadstoarchive = 1 |minthreadsleft = 3 }} == ~2026-35089-83 == ;Username : [[:b:User:~2026-35089-83|~2026-35089-83]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-35089-83|discuss]] |[[:b:Special:Emailuser/~2026-35089-83|email]] |[[:b:Special:Contributions/~2026-35089-83|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-35089-83}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-35089-83}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-35089-83}} filter log]</span>) ;Page you were editing : [[[[Japanese/Kana]]]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=%5B%5BJapanese%2FKana%5D%5D}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=%5B%5BJapanese%2FKana%5D%5D&wpSearchUser=%7E2026-35089-83}} user filter log])</span> ;Description : Tried replacing a dead link with a working version I found when I plugged the link into webarchive, since that's what I presumed I was meant to do when I found a dead link. ;Date and time : 01:27, 15 June 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> : {{EFFP|done}} – [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 21:54, 15 July 2026 (UTC) == SeaDragon1 == ;Username : [[:b:User:SeaDragon1|SeaDragon1]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:SeaDragon1|discuss]] |[[:b:Special:Emailuser/SeaDragon1|email]] |[[:b:Special:Contributions/SeaDragon1|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:SeaDragon1}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:SeaDragon1}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=SeaDragon1}} filter log]</span>) ;Page you were editing : [[User:SeaDragon1/UTM highlighting test]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=User%3ASeaDragon1%2FUTM+highlighting+test}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=User%3ASeaDragon1%2FUTM+highlighting+test&wpSearchUser=SeaDragon1}} user filter log])</span> ;Description : Attempted creation of page to test [[User:SeaDragon1/common.js]] (both attempted page creation content and <span style="font-family: monospace">common.js</span> were copied from [[w:Main Page|the English Wikipedia]]). ;Date and time : 23:26, 3 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|ad|SeaDragon1}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:40, 16 July 2026 (UTC) == Earthinators == ;Username : [[:b:User:Earthinators|Earthinators]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:Earthinators|discuss]] |[[:b:Special:Emailuser/Earthinators|email]] |[[:b:Special:Contributions/Earthinators|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:Earthinators}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:Earthinators}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=Earthinators}} filter log]</span>) ;Page you were editing : [[Earthinators]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=Earthinators}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=Earthinators&wpSearchUser=Earthinators}} user filter log])</span> ;Description : I was trying to replace the main page of [[Earthinators]] with a neutral, instructional textbook version ([[Talk:Earthinators|the new text is on the talk page]]). The edit filter blocked me, saying the edit was "potentially unconstructive". The new version follows Wikibooks guidelines – it’s a textbook, not a promotional page. Please allow the edit or make the change for me. ;Date and time : 06:56, 11 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|rf}} [[User:Codename Noreste|Codename Noreste]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 19:48, 16 July 2026 (UTC) == ~2026-40102-72 == ;Username : [[:b:User:~2026-40102-72|~2026-40102-72]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-40102-72|discuss]] |[[:b:Special:Emailuser/~2026-40102-72|email]] |[[:b:Special:Contributions/~2026-40102-72|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-40102-72}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-40102-72}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-40102-72}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:26, 15 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|nft}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:39, 16 July 2026 (UTC) == ~2026-40102-72 == ;Username : [[:b:User:~2026-40102-72|~2026-40102-72]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-40102-72|discuss]] |[[:b:Special:Emailuser/~2026-40102-72|email]] |[[:b:Special:Contributions/~2026-40102-72|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-40102-72}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-40102-72}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-40102-72}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:27, 15 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|nft}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:39, 16 July 2026 (UTC) == LoveElectronicLiterature == ;Username : [[:b:User:LoveElectronicLiterature|LoveElectronicLiterature]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:LoveElectronicLiterature|discuss]] |[[:b:Special:Emailuser/LoveElectronicLiterature|email]] |[[:b:Special:Contributions/LoveElectronicLiterature|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:LoveElectronicLiterature}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:LoveElectronicLiterature}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=LoveElectronicLiterature}} filter log]</span>) ;Page you were editing : [[https://en.wikibooks.org/w/index.php?title=Hereditary_Multiple_Exostoses&veaction=edit&section=7]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=https%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DHereditary_Multiple_Exostoses%26veaction%3Dedit%26section%3D7}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=https%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DHereditary_Multiple_Exostoses%26veaction%3Dedit%26section%3D7&wpSearchUser=LoveElectronicLiterature}} user filter log])</span> ;Description : I was trying to copy the references and abstracts that I have been maintaining for over 20 years at http COLON SLASH SLASH tinyurl DOT com SLASH MHETalk. I copied a bunch of references, and then I shortened the description and put the citations in. But I got flagged for copying. Is there any way to fix this? thanks! ;Date and time : 16:23, 16 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> : {{EFFP|notdone}} You attempted to add a large edit to a book, so please try doing this in smaller edits. – [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 01:52, 15 August 2026 (UTC) == Madan Bibhishan Nagargoje == ;Username : [[:b:User:Madan Bibhishan Nagargoje|Madan Bibhishan Nagargoje]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:Madan Bibhishan Nagargoje|discuss]] |[[:b:Special:Emailuser/Madan Bibhishan Nagargoje|email]] |[[:b:Special:Contributions/Madan Bibhishan Nagargoje|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:Madan Bibhishan Nagargoje}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:Madan Bibhishan Nagargoje}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=Madan+Bibhishan+Nagargoje}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 06:15, 22 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :This was correctly prevented because you were trying to add a link to a Google Drive file as a "reference". If you are genuinely trying to add a reference, do this to a publicly available source and not a private Drive file. [[User:MarcGarver|MarcGarver]] ([[User talk:MarcGarver|discuss]] • [[Special:Contributions/MarcGarver|contribs]]) 11:52, 13 August 2026 (UTC) == ~2026-44191-83 == ;Username : [[:b:User:~2026-44191-83|~2026-44191-83]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-44191-83|discuss]] |[[:b:Special:Emailuser/~2026-44191-83|email]] |[[:b:Special:Contributions/~2026-44191-83|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-44191-83}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-44191-83}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-44191-83}} filter log]</span>) ;Page you were editing : [[An_Introduction_to_Dragon]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=An_Introduction_to_Dragon}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=An_Introduction_to_Dragon&wpSearchUser=%7E2026-44191-83}} user filter log])</span> ;Description : Adding/expanding book content (introduction, table of contents, and lesson pages) for the Dragon programming language wikibook, based on the project's own source code and documentation. No spam or promotional intent. ;Date and time : 08:15, 11 August 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :The edit was flagged as it deleted a large amount of content in one go, a typical fingerprint of non-constructive editing. I can see your edit was constructive and I recommend you make your changes using smaller edits initially. [[User:MarcGarver|MarcGarver]] ([[User talk:MarcGarver|discuss]] • [[Special:Contributions/MarcGarver|contribs]]) 11:50, 13 August 2026 (UTC) == ~2026-49041-81 == ;Username : [[:b:User:~2026-49041-81|~2026-49041-81]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-49041-81|discuss]] |[[:b:Special:Emailuser/~2026-49041-81|email]] |[[:b:Special:Contributions/~2026-49041-81|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-49041-81}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-49041-81}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-49041-81}} filter log]</span>) ;Page you were editing : [[Danish]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=Danish}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=Danish&wpSearchUser=%7E2026-49041-81}} user filter log])</span> ;Description : Tried to add this link to my-danish-tutor.com This one has a ton of free resources and interactive materials for learning Danish. Reading, listening, conversations, grammar, word lists, flashcards and much more. ;Date and time : 17:50, 10 September 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> == ~2026-49441-05 == ;Username : [[:b:User:~2026-49441-05|~2026-49441-05]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-49441-05|discuss]] |[[:b:Special:Emailuser/~2026-49441-05|email]] |[[:b:Special:Contributions/~2026-49441-05|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-49441-05}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-49441-05}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-49441-05}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:10, 13 September 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> == ~2026-49441-05 == :{{EFFP|t|article}} [[Special:Contributions/~2026-49441-05|~2026-49441-05]] ([[User talk:~2026-49441-05|talk]]) 20:11, 13 September 2026 (UTC){{BOOKNAME}}:{{EFFP|d|diff}} [[Special:Contributions/~2026-49441-05|~2026-49441-05]] ([[User talk:~2026-49441-05|talk]]) 20:11, 13 September 2026 (UTC):{{EFFP|d|diff}} [[Special:Contributions/~2026-49441-05|~2026-49441-05]] ([[User talk:~2026-49441-05|talk]]) 20:11, 13 September 2026 (UTC) ;Username : [[:b:User:~2026-49441-05|~2026-49441-05]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-49441-05|discuss]] |[[:b:Special:Emailuser/~2026-49441-05|email]] |[[:b:Special:Contributions/~2026-49441-05|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-49441-05}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-49441-05}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-49441-05}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:11, 13 September 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> 4ry73v1w9kes32nf4qnkwu5si8etbm9 4669942 4669934 2026-09-13T21:50:28Z Codename Noreste 3441010 [[WB:REVERT|Reverted]] edits by [[Special:Contributions/~2026-49441-05|~2026-49441-05]] ([[User talk:~2026-49441-05|talk]]) to last version by ~2026-49041-81 4669622 wikitext text/x-wiki __NONEWSECTIONLINK__ __NOINDEX__ {{Wikibooks:Edit filter/False positives/Header}} {{shortcut|WB:EFFP}} {{User:MiszaBot/config |archive = Wikibooks:Edit filter/False positives/Archive %(counter)d |algo = old(75d) |counter = 4 |maxarchivesize = 150K |minthreadstoarchive = 1 |minthreadsleft = 3 }} == ~2026-35089-83 == ;Username : [[:b:User:~2026-35089-83|~2026-35089-83]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-35089-83|discuss]] |[[:b:Special:Emailuser/~2026-35089-83|email]] |[[:b:Special:Contributions/~2026-35089-83|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-35089-83}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-35089-83}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-35089-83}} filter log]</span>) ;Page you were editing : [[[[Japanese/Kana]]]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=%5B%5BJapanese%2FKana%5D%5D}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=%5B%5BJapanese%2FKana%5D%5D&wpSearchUser=%7E2026-35089-83}} user filter log])</span> ;Description : Tried replacing a dead link with a working version I found when I plugged the link into webarchive, since that's what I presumed I was meant to do when I found a dead link. ;Date and time : 01:27, 15 June 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> : {{EFFP|done}} – [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 21:54, 15 July 2026 (UTC) == SeaDragon1 == ;Username : [[:b:User:SeaDragon1|SeaDragon1]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:SeaDragon1|discuss]] |[[:b:Special:Emailuser/SeaDragon1|email]] |[[:b:Special:Contributions/SeaDragon1|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:SeaDragon1}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:SeaDragon1}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=SeaDragon1}} filter log]</span>) ;Page you were editing : [[User:SeaDragon1/UTM highlighting test]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=User%3ASeaDragon1%2FUTM+highlighting+test}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=User%3ASeaDragon1%2FUTM+highlighting+test&wpSearchUser=SeaDragon1}} user filter log])</span> ;Description : Attempted creation of page to test [[User:SeaDragon1/common.js]] (both attempted page creation content and <span style="font-family: monospace">common.js</span> were copied from [[w:Main Page|the English Wikipedia]]). ;Date and time : 23:26, 3 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|ad|SeaDragon1}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:40, 16 July 2026 (UTC) == Earthinators == ;Username : [[:b:User:Earthinators|Earthinators]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:Earthinators|discuss]] |[[:b:Special:Emailuser/Earthinators|email]] |[[:b:Special:Contributions/Earthinators|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:Earthinators}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:Earthinators}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=Earthinators}} filter log]</span>) ;Page you were editing : [[Earthinators]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=Earthinators}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=Earthinators&wpSearchUser=Earthinators}} user filter log])</span> ;Description : I was trying to replace the main page of [[Earthinators]] with a neutral, instructional textbook version ([[Talk:Earthinators|the new text is on the talk page]]). The edit filter blocked me, saying the edit was "potentially unconstructive". The new version follows Wikibooks guidelines – it’s a textbook, not a promotional page. Please allow the edit or make the change for me. ;Date and time : 06:56, 11 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|rf}} [[User:Codename Noreste|Codename Noreste]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 19:48, 16 July 2026 (UTC) == ~2026-40102-72 == ;Username : [[:b:User:~2026-40102-72|~2026-40102-72]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-40102-72|discuss]] |[[:b:Special:Emailuser/~2026-40102-72|email]] |[[:b:Special:Contributions/~2026-40102-72|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-40102-72}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-40102-72}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-40102-72}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:26, 15 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|nft}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:39, 16 July 2026 (UTC) == ~2026-40102-72 == ;Username : [[:b:User:~2026-40102-72|~2026-40102-72]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-40102-72|discuss]] |[[:b:Special:Emailuser/~2026-40102-72|email]] |[[:b:Special:Contributions/~2026-40102-72|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-40102-72}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-40102-72}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-40102-72}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 20:27, 15 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :{{EFFP|nft}} [[User:Ternera|Ternera]] ([[User talk:Ternera|discuss]] • [[Special:Contributions/Ternera|contribs]]) 16:39, 16 July 2026 (UTC) == LoveElectronicLiterature == ;Username : [[:b:User:LoveElectronicLiterature|LoveElectronicLiterature]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:LoveElectronicLiterature|discuss]] |[[:b:Special:Emailuser/LoveElectronicLiterature|email]] |[[:b:Special:Contributions/LoveElectronicLiterature|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:LoveElectronicLiterature}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:LoveElectronicLiterature}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=LoveElectronicLiterature}} filter log]</span>) ;Page you were editing : [[https://en.wikibooks.org/w/index.php?title=Hereditary_Multiple_Exostoses&veaction=edit&section=7]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=https%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DHereditary_Multiple_Exostoses%26veaction%3Dedit%26section%3D7}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=https%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DHereditary_Multiple_Exostoses%26veaction%3Dedit%26section%3D7&wpSearchUser=LoveElectronicLiterature}} user filter log])</span> ;Description : I was trying to copy the references and abstracts that I have been maintaining for over 20 years at http COLON SLASH SLASH tinyurl DOT com SLASH MHETalk. I copied a bunch of references, and then I shortened the description and put the citations in. But I got flagged for copying. Is there any way to fix this? thanks! ;Date and time : 16:23, 16 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> : {{EFFP|notdone}} You attempted to add a large edit to a book, so please try doing this in smaller edits. – [[User:Codename Noreste|<span style="color: blue">Codename Noreste</span>]] ([[User talk:Codename Noreste|discuss]] • [[Special:Contributions/Codename Noreste|contribs]]) 01:52, 15 August 2026 (UTC) == Madan Bibhishan Nagargoje == ;Username : [[:b:User:Madan Bibhishan Nagargoje|Madan Bibhishan Nagargoje]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:Madan Bibhishan Nagargoje|discuss]] |[[:b:Special:Emailuser/Madan Bibhishan Nagargoje|email]] |[[:b:Special:Contributions/Madan Bibhishan Nagargoje|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:Madan Bibhishan Nagargoje}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:Madan Bibhishan Nagargoje}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=Madan+Bibhishan+Nagargoje}} filter log]</span>) ;Page you were editing : Page not specified ;Description : ;Date and time : 06:15, 22 July 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :This was correctly prevented because you were trying to add a link to a Google Drive file as a "reference". If you are genuinely trying to add a reference, do this to a publicly available source and not a private Drive file. [[User:MarcGarver|MarcGarver]] ([[User talk:MarcGarver|discuss]] • [[Special:Contributions/MarcGarver|contribs]]) 11:52, 13 August 2026 (UTC) == ~2026-44191-83 == ;Username : [[:b:User:~2026-44191-83|~2026-44191-83]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-44191-83|discuss]] |[[:b:Special:Emailuser/~2026-44191-83|email]] |[[:b:Special:Contributions/~2026-44191-83|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-44191-83}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-44191-83}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-44191-83}} filter log]</span>) ;Page you were editing : [[An_Introduction_to_Dragon]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=An_Introduction_to_Dragon}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=An_Introduction_to_Dragon&wpSearchUser=%7E2026-44191-83}} user filter log])</span> ;Description : Adding/expanding book content (introduction, table of contents, and lesson pages) for the Dragon programming language wikibook, based on the project's own source code and documentation. No spam or promotional intent. ;Date and time : 08:15, 11 August 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> :The edit was flagged as it deleted a large amount of content in one go, a typical fingerprint of non-constructive editing. I can see your edit was constructive and I recommend you make your changes using smaller edits initially. [[User:MarcGarver|MarcGarver]] ([[User talk:MarcGarver|discuss]] • [[Special:Contributions/MarcGarver|contribs]]) 11:50, 13 August 2026 (UTC) == ~2026-49041-81 == ;Username : [[:b:User:~2026-49041-81|~2026-49041-81]]<span class="noprint"> {{toolbar|separator=dot |[[:b:User talk:~2026-49041-81|discuss]] |[[:b:Special:Emailuser/~2026-49041-81|email]] |[[:b:Special:Contributions/~2026-49041-81|contribs]] |[{{fullurl:b:Special:Log|user={{urlencode:~2026-49041-81}}}} <span style{{=}}"color:#002bb8">logs</span>] |[//tools.wmflabs.org/xtools/pcount/index.php?lang{{=}}en&wiki{{=}}wikibooks&name{{=}}{{urlencode:~2026-49041-81}} <span style{{=}}"color:#002bb8">count</span>] }}</span> (<span class="plainlinks">[{{fullurl:Special:AbuseLog|wpSearchUser=%7E2026-49041-81}} filter log]</span>) ;Page you were editing : [[Danish]] <span class="plainlinks">([{{fullurl:Special:AbuseLog|wpSearchTitle=Danish}} filter log]) ([{{fullurl:Special:AbuseLog|wpSearchTitle=Danish&wpSearchUser=%7E2026-49041-81}} user filter log])</span> ;Description : Tried to add this link to my-danish-tutor.com This one has a ton of free resources and interactive materials for learning Danish. Reading, listening, conversations, grammar, word lists, flashcards and much more. ;Date and time : 17:50, 10 September 2026 (UTC) ;Comments <!-- Please leave this area blank for now, but be prepared to answer questions left by reviewing editors. Thanks! --> 210ufzgxti6vhm0nkuz7kkm1ccn7hin Mirad Grammar 0 417631 4669915 4669702 2026-09-13T17:04:26Z Tyoyafud 6233 4669915 wikitext text/x-wiki {{Alphabetical|M}} {{shelves|Mirad}} {{status|100%}} {{Chapter navigation with TOC||Introduction|}} {{print version|Mirad Grammar/print version|(No dictionary)|Mirad Grammar}} {{Book search | style=image}} <small> Welcome to a textbook on the grammar of <big><b>Mirad</b></big>.&nbsp;&nbsp;Formerly known as '''Unilingua''', Mirad is an artificially constructed auxiliary language ([[Constructed language|conlang]]) developed originally by Paris-based author Noubar Agopoff [https://books.google.com/books/about/Unilingua.html?id=I7ghxwEACAAJ] as a ''serious'' medium for easy, regular, expressive, and logical international communication. This textbook is a revision of the language with many new features, plus access to a bilingual dictionary containing over 149,000+ word/expression pairings, over ten times the size the original Unilingua vocabulary. The vocabulary is internally consistent, [[wikt:oligosynthetic|oligosynthetic]] (built from a minimal set of roots), and &agrave; priori, i.e. it was developed systematically from scratch with no relation to existing natural languages except for a few universal words like "karaoke" or "falafel". </small> [[File:The Earth seen from Apollo 17.jpg|thumb|left|'''Yubjo, ha mir gonbio yansauna gabyuxea dalzeyn.''' (''Soon, the world will share a common auxiliary language.'')]] {| class="wikitable" style="font-size:smaller; margin: 0 auto;" |+ Table of Contents |- |valign="top"| * [[/Introduction/]] {{stage short|100%}} * [[/Why Mirad?/]] {{stage short|100%}} * [[/Alphabet/]] {{stage short|100%}} * [[/Pronunciation/]] {{stage short|100%}} * [[/Syllabification/]] {{stage short|100%}} * [[/Stress/]] {{stage short|100%}} * [[/Phonotactics/]] {{stage short|100%}} * [[/Parts of Speech/]] {{stage short|100%}} * [[/Nouns/]] {{stage short|100%}} * [[/Nouns#Modifying Nouns with the Definite Article|Articles]] {{stage short|100%}} * [[/Adjectives/]] {{stage short|100%}} * [[/Adverbs/]] {{stage short|100%}} * [[/Determiners/]] {{stage short|100%}} * [[/Numbers/]] {{stage short|100%}} * [[/Pronouns/]] {{stage short|100%}} * [[/Verbs/]] {{stage short|100%}} * [[/Prepositions/]] {{stage short|100%}} * [[/Conjunctions/]] {{stage short|100%}} |valign="top"| * [[/Interjections/]] {{stage short|100%}} * [[/Hybrids/]] {{stage short|100%}} * [[/Greetings and Euphemisms/]] {{stage short|100%}} * [[/Acronyms and Abbreviations/]] {{stage short|100%}} * [[/Onomatopoeia/]] {{stage short|100%}} * [[/Vocabulary Formation/]] {{stage short|100%}} * [[/Word Families/]] {{stage short|100%}} * [[/Syntax/]]{{stage short|100%}} * [[/Sample Texts Analyzed/]] {{stage short|100%}} * [[/Lesson 1/]] {{stage short|100%}} * [[/Lesson 2/]] {{stage short|100%}} * [[/Lesson 3/]] {{stage short|100%}} * [[/Lesson 4/]] {{stage short|100%}} * [[/Lesson 5/]] {{stage short|100%}} * [[/Mirad-English Dictionary/]] {{stage short|100%}} * [[/Flaws in Mirad/]] {{stage short|%25}} |} h4q762d0ucl3nzwzafi7dmim86rqaap 4669919 4669915 2026-09-13T18:10:22Z Tyoyafud 6233 4669919 wikitext text/x-wiki {{Alphabetical|M}} {{shelves|Mirad}} {{status|100%}} {{Chapter navigation with TOC||Introduction|}} {{print version|Mirad Grammar/print version|(No dictionary)|Mirad Grammar}} {{Book search | style=image}} <small> Welcome to a textbook on the grammar of <big><b>Mirad</b></big>.&nbsp;&nbsp;Formerly known as '''Unilingua''', Mirad is an artificially constructed auxiliary language ([[Constructed language|conlang]]) developed originally by Paris-based author Noubar Agopoff [https://books.google.com/books/about/Unilingua.html?id=I7ghxwEACAAJ] as a ''serious'' medium for easy, regular, expressive, and logical international communication. This textbook is a revision of the language with many new features, plus access to a bilingual dictionary containing over 149,000+ word/expression pairings, over ten times the size the original Unilingua vocabulary. The vocabulary is internally consistent, [[wikt:oligosynthetic|oligosynthetic]] (built from a minimal set of roots), and [[wikt:&agrave; priori|&agrave; priori]], i.e. it was developed systematically from scratch with no relation to existing natural languages except for a few universal words like "karaoke" or "falafel". </small> [[File:The Earth seen from Apollo 17.jpg|thumb|left|'''Yubjo, ha mir gonbio yansauna gabyuxea dalzeyn.''' (''Soon, the world will share a common auxiliary language.'')]] {| class="wikitable" style="font-size:smaller; margin: 0 auto;" |+ Table of Contents |- |valign="top"| * [[/Introduction/]] {{stage short|100%}} * [[/Why Mirad?/]] {{stage short|100%}} * [[/Alphabet/]] {{stage short|100%}} * [[/Pronunciation/]] {{stage short|100%}} * [[/Syllabification/]] {{stage short|100%}} * [[/Stress/]] {{stage short|100%}} * [[/Phonotactics/]] {{stage short|100%}} * [[/Parts of Speech/]] {{stage short|100%}} * [[/Nouns/]] {{stage short|100%}} * [[/Nouns#Modifying Nouns with the Definite Article|Articles]] {{stage short|100%}} * [[/Adjectives/]] {{stage short|100%}} * [[/Adverbs/]] {{stage short|100%}} * [[/Determiners/]] {{stage short|100%}} * [[/Numbers/]] {{stage short|100%}} * [[/Pronouns/]] {{stage short|100%}} * [[/Verbs/]] {{stage short|100%}} * [[/Prepositions/]] {{stage short|100%}} * [[/Conjunctions/]] {{stage short|100%}} |valign="top"| * [[/Interjections/]] {{stage short|100%}} * [[/Hybrids/]] {{stage short|100%}} * [[/Greetings and Euphemisms/]] {{stage short|100%}} * [[/Acronyms and Abbreviations/]] {{stage short|100%}} * [[/Onomatopoeia/]] {{stage short|100%}} * [[/Vocabulary Formation/]] {{stage short|100%}} * [[/Word Families/]] {{stage short|100%}} * [[/Syntax/]]{{stage short|100%}} * [[/Sample Texts Analyzed/]] {{stage short|100%}} * [[/Lesson 1/]] {{stage short|100%}} * [[/Lesson 2/]] {{stage short|100%}} * [[/Lesson 3/]] {{stage short|100%}} * [[/Lesson 4/]] {{stage short|100%}} * [[/Lesson 5/]] {{stage short|100%}} * [[/Mirad-English Dictionary/]] {{stage short|100%}} * [[/Flaws in Mirad/]] {{stage short|%25}} |} twgu4z28aa69khaied50o30mzewdgvp 4669921 4669919 2026-09-13T18:12:27Z Tyoyafud 6233 4669921 wikitext text/x-wiki {{Alphabetical|M}} {{shelves|Mirad}} {{status|100%}} {{Chapter navigation with TOC||Introduction|}} {{print version|Mirad Grammar/print version|(No dictionary)|Mirad Grammar}} {{Book search | style=image}} <small> Welcome to a textbook on the grammar of <big><b>Mirad</b></big>.&nbsp;&nbsp;Formerly known as '''Unilingua''', Mirad is an artificially constructed auxiliary language ([[Constructed language|conlang]]) developed originally by Paris-based author Noubar Agopoff [https://books.google.com/books/about/Unilingua.html?id=I7ghxwEACAAJ] as a ''serious'' medium for easy, regular, expressive, and logical international communication. This textbook is a revision of the language with many new features, plus access to a bilingual dictionary containing over 149,000+ word/expression pairings, over ten times the size the original Unilingua vocabulary. The vocabulary is internally consistent, [[wikt:oligosynthetic|oligosynthetic]] (built from a minimal set of roots), and [[wikt:a priori|a priori]], i.e. it was developed systematically from scratch with no relation to existing natural languages except for a few universal words like "karaoke" or "falafel". </small> [[File:The Earth seen from Apollo 17.jpg|thumb|left|'''Yubjo, ha mir gonbio yansauna gabyuxea dalzeyn.''' (''Soon, the world will share a common auxiliary language.'')]] {| class="wikitable" style="font-size:smaller; margin: 0 auto;" |+ Table of Contents |- |valign="top"| * [[/Introduction/]] {{stage short|100%}} * [[/Why Mirad?/]] {{stage short|100%}} * [[/Alphabet/]] {{stage short|100%}} * [[/Pronunciation/]] {{stage short|100%}} * [[/Syllabification/]] {{stage short|100%}} * [[/Stress/]] {{stage short|100%}} * [[/Phonotactics/]] {{stage short|100%}} * [[/Parts of Speech/]] {{stage short|100%}} * [[/Nouns/]] {{stage short|100%}} * [[/Nouns#Modifying Nouns with the Definite Article|Articles]] {{stage short|100%}} * [[/Adjectives/]] {{stage short|100%}} * [[/Adverbs/]] {{stage short|100%}} * [[/Determiners/]] {{stage short|100%}} * [[/Numbers/]] {{stage short|100%}} * [[/Pronouns/]] {{stage short|100%}} * [[/Verbs/]] {{stage short|100%}} * [[/Prepositions/]] {{stage short|100%}} * [[/Conjunctions/]] {{stage short|100%}} |valign="top"| * [[/Interjections/]] {{stage short|100%}} * [[/Hybrids/]] {{stage short|100%}} * [[/Greetings and Euphemisms/]] {{stage short|100%}} * [[/Acronyms and Abbreviations/]] {{stage short|100%}} * [[/Onomatopoeia/]] {{stage short|100%}} * [[/Vocabulary Formation/]] {{stage short|100%}} * [[/Word Families/]] {{stage short|100%}} * [[/Syntax/]]{{stage short|100%}} * [[/Sample Texts Analyzed/]] {{stage short|100%}} * [[/Lesson 1/]] {{stage short|100%}} * [[/Lesson 2/]] {{stage short|100%}} * [[/Lesson 3/]] {{stage short|100%}} * [[/Lesson 4/]] {{stage short|100%}} * [[/Lesson 5/]] {{stage short|100%}} * [[/Mirad-English Dictionary/]] {{stage short|100%}} * [[/Flaws in Mirad/]] {{stage short|%25}} |} 8htc3em3cmac9n2i5s29mqqq2cc8s7h The Ten Commandments/You shall not covet anything that belongs to your neighbor 0 424834 4669996 4410966 2026-09-14T08:55:21Z ~2026-49426-73 3625881 /* */ 61.30 57.00 16.30 kedo honto wa tsuyoi yo honto kana? fushigi na chikara wo motsu densetsu no hiiroo tsuyoi hoshi no senshi yarumonda kaabii heiwa na rakuen dareka ga otoshita namida warui yume nanka tabeteshimai mashou nakushita egao wo tori motoshi ni yuukuu sora kara ochitekuru hoshi no chikara wo ippai sutte manmaru pinku da yo hoshi no kaabii kedo nani demo nareru yo honto kana mugen no chikara wo motsu densetsu no hiiroo tsuyoi hoshi no senshi tanon da yo kaabii ahiawase rakuen na 4669996 wikitext text/x-wiki '''[[wikipedia:Thou shalt not covet|You shall not covet anything that belongs to your neighbor]]''' is a prohibition or inhibition of the emotions You shall not submit to [[wikipedia:Envy|envy]], nor to [[wikipedia:Greed|greed]] nor to [[wikipedia:Lust|lust]]. These are just some of the [[wikipedia:Seven deadly sins|seven deadly sins]]. : ''Note:The original (King James Version) English used the now obsolete second person singular ''«[[wikipedia:Thou|thou]]»'' which was only used in very intimate situations as say a parent to a child (or God the Father to the Children of Israel). In grammar ''«thou shalt» and «thy»'' was correct because the case should match, just as ''«I am»'' is more correct than ''«I be»''. Similarly the male prefix ''«He/his»'' was then [[wikipedia:Gender-neutral language|gender neutral]] so ''«he/she»'' would have been redundant. yes i did it i edited this page'' {{quotation|Thou shalt not covet thy neighbor’s house; thou shalt not covet thy neighbor’s wife, nor his manservant, nor his maidservant, nor his ox, nor his ass, nor anything that is thy neighbor’s|[https://www.biblegateway.com/verse/en/Exodus%2020:17 Exodus 20:17]}} {{BookCat}} j1ey0hbfcx8z9vuu2str5436ak9waur Mirad Grammar/Numbers 0 450432 4669935 4662131 2026-09-13T20:28:05Z Tyoyafud 6233 /* List of Numeric Prefixes in English and Mirad */ 4669935 wikitext text/x-wiki <noinclude>{{status|100%}}</noinclude> == Types of Numbers == : Numerals are words used to vocalize numbers, which are scalar symbols used to count and quantify things and people. For example the numeral ''two'' is how the number ''2'' is read or spoken. Mirad uses Arabic numbers (0, 1, 2, 3...), as in all Western World languages. : Numerals can be various parts of speech: ::* '''''numeric nouns''''' (''The score was <u>six</u> to <u>four</u>.'') ::* '''''numeric pronouns''''' (''I want <u>two</u>. Give me the <u>fifth one</u>.'') ::* '''''numeric determiners''''' (''<u>Five</u> days ago. The <u>fifth</u> day. A <u>double</u> dose.'') ::* '''''prefixes''''' (''<u>mono</u>chrome'', ''<u>bi</u>centennial'', ''<u>tri</u>angle'') ::* '''''rootwords''''' ('''<u>an</u>xer'''....''to unite'', '''<u>on</u>xer'''....''to annihilate'') : Number-based words include: ::* '''''cardinal numbers''''' (''one, two, three...'' used in counting and arithmetic) ::* '''''ordinal numbers''''' (''first, second...'' indicating ordered position) ::* '''''multiplicative numbers''''' (''double, triple, foursome...'') ::* '''''fractional numbers''''' (''half, third, hundredth...'') ::* '''''frequency numbers''''' (''once, twice, thrice...'') ::* '''''miscellaneous number-based words''''' (''only, percentage, annihilate'') == Cardinal Numbers == [[File:Waehlscheibe-kurzwahlnummern.jpg|thumb|]] : The cardinal numbers are words used in counting and reciting numerals such as telephone numbers, social security numbers, and zip codes, and in arithmetic. They are also used as the so-called "ordinal" stem vowels of words that relate to one another in a scalar, hierarchical, or some other ontological relationship. See this in [[Mirad_Grammar/Vocabulary_Formation|the chapter on Vocabulary Formation]]. === Units === :* The cardinal unit numerals are formed from the simple and pre-'''y'''-glided vowels. ::{| class="wikitable" style="background:lightyellow;{{text default color}}; text-align:center;font-size:smaller;" |+ Units |- ! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 |- | '''o''' || '''a''' || '''e''' || '''i''' || '''u''' || '''yo''' || '''ya''' || '''ye''' || '''yi''' || '''yu''' |- | ''zero'' || ''one'' || ''two'' || ''three'' || ''four'' || ''five'' || ''six'' || ''seven'' || ''eight'' || ''nine'' |} ::* '''Ata yibdalar sag se 703-842-6190''' (pronounced: '''ye-o-i-yi-u-e-ya-a-yu-o).'''....''My telephone number is...''. ::* '''At tambese <u>114</u>''' (pronounced: '''a-a-u''') ''Maple Street.'' ::* '''<u>E</u> gab <u>e</u> se <u>u</u>.'''....''<u>Two</u> plus <u>two</u> is <u>four</u>.'' === Decades === ::* The decade formant '''-l-''' is used to form the '''''decades'''''. Followed by '''-o'''....''zero'', we have the base decade numerals. These can be used for number recitation, arithmetic, and as numeric adjectives followed by plural nouns: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decades with the -l- Formant |- ! 10 !! 20 !! 30 !! 40 !! 50 !! 60 !! 70 !! 80 !! 90 |- | '''alo''' || '''elo''' || '''ilo''' || '''ulo''' || '''yolo''' || '''yalo''' || '''yelo''' || '''yilo''' || '''yulo''' |- | ''ten'' || ''twenty'' || ''thirty'' || ''forty'' || ''fifty'' || ''sixty'' || ''seventy'' || ''eighty'' || ''ninety'' |} :: By changing the '''o'''....''zero'' in '''lo''' to other cardinal unit numerals, the numerals within decades can be generated as follows: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decadal Counting |- | '''ala'''....''11'' || '''ela'''....''21'' || '''ila'''....''31'' || '''ula'''....''41'' || '''yola'''....''51'' || '''yala'''....''61'' || '''yela'''....''71'' || '''yila'''....''81'' || '''yula'''....''91'' |- | '''ale'''....''12'' || '''ele'''....''22'' || '''ile'''....''32'' || '''ule'''....''42'' || '''yole'''....''52'' || '''yale'''....''62'' || '''yele'''....''72'' || '''yile'''....''82'' || '''yule'''....''92'' |- | ... || ... || ... || ... || ... || ... || ... || ... || ... |- | '''alyu'''....''19'' || '''elyu'''....''29'' || '''ilyu'''....''39'' || '''ulyu'''....''49'' || '''yolyu'''....''59'' || '''yalyu'''....''69'' || '''yelyu'''....''79'' || '''yilyu'''....''89'' || '''yulyu'''....''99'' |} ::* '''At ayse <u>alo</u> dati.'''....''I have <u>ten</u> friends.'' ::* '''It yafe sagder byu <u>alyo</u>.'''....''He can count up to <u>fifteen</u>.'' ::* '''<u>Yulyu</u> gob <u>alo</u> gese <u>yilyu</u>.'''....''<u>Ninety-nine</u> minus <u>ten</u> equals <u>eighty-nine</u>.'' === Hundreds === ::* By adding the hundreds formant '''s''', you get the '''''hundreds''''': ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Hundreds with the -s- Formant |- ! 100 !! 200 !! 300 !! 400 !! 500 !! 600 !! 700 !! 800 !! 900 |- | '''aso''' || '''eso''' || '''iso''' || '''uso''' || '''yoso''' || '''yaso''' || '''yeso''' || '''yiso''' || '''yuso''' |} :: All the in-between numerals of the hundreds can be generated by modifying the '''so''' ending with the units and decades: :::* '''asa'''....''101'' :::* '''asale'''....''112'' :::* '''yosyulyi'''....''598'' :::* '''yusyulyu'''....''999'' === Thousands === ::* The '''''thousands''''' are generated with the formant '''r''': : :: Note: The numeral categories starting with the thousands on up end in '''-o''' and are separated from the rest of a numeral by a space. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Thousands |- ! 1000 !! 2000 !! 3000 !! 4000 !! 5000 !! 6000 !! 7000 !! 8000 !! 9000 |- | '''aro''' || '''ero''' || '''iro''' || '''uro''' || '''yoro''' || '''yaro''' || '''yero''' || '''yiro''' || '''yuro''' |} :::* '''aro'''....''1,000'' :::* '''aro a'''....''1,001'' :::* '''ero isi'''....''2,300'' :::* '''yoro yasula'''....''5,641'' === Millions === ::* The '''''millions''''' are generated with the formant '''ml'''. The millions part of the numeral are kept separate from the rest of the numeral. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Millions with the -ml- Formant |- ! 1,000,000 !! 2,000,000 !! 3,000,000 !! 4,000,000 !! 5,000,000 !! 6,000,000 !! 7,000,000 !! 8,000,000 !! 9,000,000 |- | '''amlo''' || '''emlo''' || '''imlo''' || '''umlo''' || '''yomlo''' || '''yamlo''' || '''yemlo''' || '''yimlo''' || '''yumlo''' |} :::* '''emlo yala'''....''2,000,051'' :::* '''umlo esu'''....''4,000,204'' :::* '''yumlo usyoro isyala'''....''9,405,361'' === Billions === ::* The '''''billions''''' are generated with the formant '''mr'''; ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Billions |- ! 1,000,000,000 !! 2,000,000,000 !! 3,000,000,000 !! 4,000,000,000 !! 5,000,000,000 !! 6,000,000,000 !! 7,000,000,000 !! 8,000,000,000 !! 9,000,000,000 |- | '''amro''' || '''emro''' || '''imro''' || '''umro''' || '''yomro''' || '''yamro''' || '''yemro''' || '''yimro''' || '''yumro''' |} : In numerals ending in '''-ro''' (''thousand''), '''-mlo''' (''million''), and '''-mro''' (''billion''), these numerals keep the '''-o''' and are separated by a space from the other elements of the numeral. :::* '''imro emlo yoro asyula'''....''three billion, two million, five thousand, one hundred fifty one'' :::* '''iro asyulyo'''....''3,195'' :::* '''yamlo asyulyo'''....''6,000,195'' :::* '''alomro yelyomlo asyilyaro yusele'''....''10,075,186,922'' === Trillions etc. === : The '''''trillions''''' are generated with the word '''garale''', which means ''10 to the positive power of 12 or 10<sup>12</sup>.'' : These numerals do not combine with surrounding numerals. ::* '''i garale'''....''3,000,000,000'' (''three trillion'') ::* '''eso garale'''....''200,000,000,000'' (''two hundred trillion'') : Even higher numerals are shown in the [[Mirad_Grammar/Numbers#Number_Chart|Number Chart later in this chapter]]. == Numeric Determiners == : Numeric Determiners are adjectives based on numerals that modify a following noun. === Integers === : The unit numeric integer determiners, which are used to quantify nouns, consist of the cardinal units followed by the unit formant '''wa'''. The noun following the numeric determiner is plural if the number is greater than one. The '''wa''' formant is used on unit numerals when they are stand-alone, not when they are part of a larger number. In contrast with English usage, "zero" is followed by a singular noun (''zero box'' vs. ''zero boxes''. Think of it as ''not a single box''). ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Standalone Unit Numeric Determiners |- ! owa tam !! awa tam !! ewa tami !! iwa tami !! uwa tami !! yowa tami !! yawa tami !! yewa tami !! yiwa tami !! yuwa tami |- | ''no/zero houses'' || ''one house'' || ''two houses'' || ''three houses'' || ''four houses''|| ''five houses'' || ''six houses'' || ''seven houses'' || ''eight houses'' || ''nine houses'' |} : <small>If a unit number is used in forming larger numbers like 13 or 204, no '''wa''' is used.</small> :: In a sequence of noun modifiers, the numerical determiner goes in the same place as in English, eg: ::* '''Ata <u>iwa</u> gajaga twidi bese bay at.'''....''My <u>three</u> older brothers live with me.'' ::* '''Hia <u>uwa</u> tomi losexwo.'''....''These <u>four</u> buildings will be destroyed.'' ::* '''At fu <u>ewa ey iwa</u> gouni.'''....''I would like <u>two or three</u> pieces.'' : The numeric determiners beyond the units do NOT take the '''-wa''' suffix. For example, '''ala tami'''....''eleven houses''. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Numeric Determiners modifying a singular or plural noun |- ! Mirad !! English !! '''Wa''' Behavior !! Pluralization Behavior |- | '''o<u>wa</u> tam''' || ''no houses, zero houses'' || The numeral is a unit, <br>so '''wa''' is suffixed. || The numeral is less than 2, <br>so the noun is singular. |- | '''awa tam''' || ''one house, a house''|| " || " |- | '''ewa tam<u>i</u>''' || ''two houses''|| " || The numeral is greater than 2, <br>so the noun is plural. |- | '''iwa tami''' || ''three houses''|| " || " |- | '''uwa tami''' || ''four houses'' || " || " |- | '''yowa tami''' || ''five houses'' || " || " |- | '''yawa tami''' || ''six houses''|| " || " |- | '''yewa tami''' || ''seven houses'' || " || " |- | '''yiwa tami''' || ''eight houses'' || " || " |- | '''yuwa tami''' || ''nine houses'' || " || " |- | '''alo tami''' || ''ten houses'' || The numeral is not a unit <br>so no '''wa''' is suffixed. || " |- | '''ase tami''' || ''a hundred two houses'' || " || " |- | '''ero iwa tami''' || ''two thousand three houses'' || The numeral '''i''' is a unit, <br>so '''wa''' is suffixed. || " |- | '''iro alo tami''' || ''three thousand ten houses'' || The numeral '''alo''' is not a unit, <br>so '''wa''' is not suffixed. || " |} : Numeric determiners can be pronominalized as things and persons by suffixing '''s''' or '''t''', respectively. These can, in turn, be pluralized by suffixing '''i'''. Furthermore, person pronouns can be feminized with a '''y''' before the '''t'''. The '''s''' suffix is short for '''sun'''....''thing'' or '''suni'''....''things''. The '''t''' ending is short for '''aot'''....''person'' or '''aoti'''....''persons.'' For example: ::* '''Et ayse awa tam. At gey ayse <u>awas</u>.''' (singular inanimate pronoun)....''You have one house. I have <u>one</u> too.'' ::* '''At aysa alo drari. Hij at ayse anay <u>ewasi</u> (plural inanimate pronoun).'''....''I had ten pencils. Now I only have <u>two</u>.'' ::* '''Esa <u>asoti</u> yeb be ha duzam.''' (plural animate pronoun).... '''There were <u>a hundred people</u> in the concert hall.''' ::* '''Yat yefe kebier <u>awoyt</u> bi huti.''' (singular animate female pronoun)....''We must choose <u>one female person</u> from those people.'' === Ordinals === : Ordinal numeric determiners (= ordinals) like ''first'', ''second'', etc. are formed from the cardinal numerals by adding the adjectival ending '''a''' to the cardinal numeral. A variation of this is with the word '''nap''' (''order'') inserted: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Numeric Determiners |- ! Cardinal Numeral !! Ordinal Numeric Determiner !! Variation with '''nap''' (''order'') |- | '''o'''....''zero'' || '''oa'''....''zeroth'' || '''onapa'''....''zeroth'' |- | '''a'''....''one'' || '''aa'''....''first'' || '''anapa'''....''first'' |- | '''e'''....''two'' || '''ea'''....''second'' || '''enapa'''....''second'' |- | '''i'''....''three'' || '''ia'''....''third'' || '''inapa'''....''third'' |- | '''alo'''....''ten'' || '''aloa'''....''tenth'' || '''alonapa'''....''tenth'' |- | '''asu'''....''104'' || '''asua'''....''104th'' || '''asunapa'''....''104th'' |- | '''garale'''....''trillion'' || '''garalea'''....''trillionth'' || '''garalenapa'''....''trillionth'' |} : Note: '''ana''' is an adjective meaning ''only, single'', eg. '''Iyt se ana tud.'''....''She is an only child''. As an adverb, '''anay''' means ''only'', eg. '''At yexe anay be tam.'''....''I work only at home.'' : There are other ordinal adjectives that are not based on numbers: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Words Not Based on Numbers |- ! Root Word !! Ordinal Word |- |'''ij'''....''beginning'' || '''ijna''' or '''ijnapa'''....''first'' |- |'''uj'''....''end'' || '''ujna''' or '''ujnapa'''....''last'' |- |'''aj'''....''past'' || '''ajna''' or '''ajnapa'''....''ex-, former, previous'' |- |'''oj'''....''future'' || '''ojna''' or '''ojnapa'''....''future, upcoming'' |- |'''ej'''....''present'' || '''ejna''' or '''ejnapa'''....''current, new, present'' |- |'''ja'''....''before'' || '''jana''' or '''janapa'''....''previous, last, foregoing'' |- |'''jo'''....''after'' || '''jona''' or '''jonapa'''....''next, following'' |- |'''za'''....''in front of''|| '''zana''' or '''zanapa'''....''next'' |- |'''zo'''....''behind''|| '''zona''' or '''zonapa'''....''last (previous, foregoing)'' |} : Ordinal determiners and adjectives can be converted to adverbs by adding the suffix '''y''' to the adjectival counterparts: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Adverbs |- ! Adjective !! Adverb |- | '''aa'''....''first'' || '''aay'''....''firstly'' |- | '''anapa'''....''first'' || '''anapay'''....''primarily'' |- | '''ea'''....''second'' || '''eay'''....''secondly'' |- | '''ujna'''....''last'' || '''ujnay'''....''finally'' |} : Ordinal determiners can be converted to animate pronouns (persons) with the suffix '''t''' and inanimate pronouns (things) with the suffix '''s'''. These, in turn, can be pluralized with the suffix '''i'''. Neutral-gender animate pronouns can be made specifically masculine or feminine by changing '''at''' to '''wat''' for the former, and to '''ayt''' for the latter: ::* '''ha aas'''....''the first thing'' ::* '''ha aat'''....''the first person'' ::* '''ha aati'''....''the first people'' ::* '''hua aayt'''....''that first female'' ::* '''ha enapas'''....''the second thing'' ::* '''ewat'''....''another guy'' ::* '''Ha ujnati so ha ijnati.'''....''The last shall be first.'' ::* '''ha zanapat'''....''the next fellow'' : Again, in the sequencing of stacked adjectival elements, the order is as in English, that is: <deictic or pronominal determiner> | <ordinal determiner> | <cardinal numerical determiner> | <adjective> ::* '''hua <u>uwa</u> aga tami'''....''those <u>four</u> big houses'' ::* '''ha <u>aa</u> alo oga tami'''....''the <u>first</u> ten little houses'' ::* '''ata <u>anapa</u> ewa oga tudi'''....''my <u>first</u> two little children'' Note: Ordinal numeric determiners are not to be confused with '''''ordinal vowels''''', which are used to derive scalar iterations of nouns. Cardinal numbers are used in the latter case, eg.: ::* '''d<u>o</u>b'''....''state'' (1st level) ::* '''d<u>a</u>b'''....''government'' (2nd level derivative) ::* '''d<u>e</u>b'''....''leader'' (3rd level derivative) ::* '''d<u>i</u>b'''....''administration'' (4th " " ) ::* '''d<u>u</u>b'''....''minister'' (5th " " ) === Fractions === : Fractional numeric determiners ( = fractions) like ''half'' and ''quarter'' are formed by adding '''-yn''' for those functioning as nouns, '''-yna''' for adjectives, '''-ynay''' for adverbs, or '''-yn''' for prefixes, to the respective cardinal numeral. {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:1.6em;font-size:smaller;" |+ Fractional Numeric Determiners |- ! Cardinal Numeral !! Fraction as Noun !! As Adjective !! As Adverb || As Prefix || As Verb |- | '''o'''....''zero'' || '''oyn'''....''a void, vacuum, null'' || '''oyna'''....''null, nil'' || -- || '''oyn-'''....''devoid of'' || '''oynxer'''....''annihilate, nullify'' |- | '''a'''....''one'' || '''ayn'''....''whole'' || '''ayna'''....''entire, whole'' || '''aynay'''....''entirely'' || '''ayn-'''....''holo-, whole-, all-'' || '''aynxer'''....''integrate'' |- | '''e'''....''two'' || '''eyn'''....''a half'' || '''eyna'''....''half'' || '''eynay'''....''halfway'' || '''eyn-'''....''half-, semi-, hemi-, demi-'' || '''eynxer'''....''halve'' |- | '''i'''....''three'' || '''iyn'''....''a third'' || '''iyna'''....''third'' || '''iynay'''....''by a third'' || '''iyn-'''....''terci''- || '''iynxer'''....''cut in third'' |- | '''u'''....''four'' || '''uyn'''....''a quarter'' || '''uyna'''....''quarter'' || '''uynay'''....''quarterly'' || '''uyn-'''....''quadri''- || '''uynxer'''....''quarter'' |- | '''alo'''....''ten'' || '''aloyn'''....''a tenth'' || '''aloyna'''....''tenth'' || '''aloynay'''....''by a tenth'' || '''aloyn-'''....''deci''- || '''aloynxer'''....''decimate'' |- | '''aso'''....''hundred'' || '''asoyn'''....''hundredth, percent'' || '''asoyna'''....''hundredth'' || '''asoynay'''....''by a hundredth'' || '''asoyn-'''....''centi-'' || '''asoynxer'''....''cut by a hundred'' |} : Here are some examples: :* '''His uxo ha <u>oynxen</u> bi yata mir.'''....''This will cause the <u>anihilation</u> of our world.'' :* '''Ha <u>ayna</u> mir te ayv et.'''....''The <u>whole</u> world knows about you.'' :* '''Is se gas vyel ha <u>ayn</u> bi isa goni.'''....''It is more than the <u>whole</u> of its parts.'' :* '''Ferad se <u>ayn</u>dyana dalzeyn.'''....''French is a <u>holo</u>phrastic language.'' :* '''Et yafe bier <u>eyn</u> bi is.'''....''You can take <u>half</u> of it.'' :* '''Yat yefo <u>eynxer</u> eta yexnix.'''....''We will have to <u>halve</u> your salary.'' :* '''Hus sa <u>eyn</u>vyan.'''....''That was a <u>half-</u>truth.'' :* '''Eso <u>eyn</u>zyunida dropek.'''....''There is going to be a <u>hemi</u>spheric war.'' :* '''Duven his se <u>eyn</u>utexea dopar?'''....''Is this a <u>semi-</u>automatic weapon?'' :* '''<u>Iynxu</u> hua absakpovel.'''....''<u>Cut</u> that pie <u>in thirds</u>.'' :* '''It yeyfe bixwer ay <u>uynxwer</u>.'''....''He should be drawn and <u>quartered</u>.'' :* '''Hia nas se <u>aloyn</u> bi hos yat nixa zojab.'''....''This money is a <u>tenth</u> of what we earned last year.'' :* '''Ha dep <u>aloynxwu</u>.'''....''The army <u>would be decimated.</u>'' :* '''Ewa <u>asoyni</u> bi ha dityan baksa.'''....''Two <u>percent (=hundredths)</u> of the citizenry got sick.'' :* '''Hia tom se anay <u>asoyn</u> ge aga vyel hua tom.'''....''This building is only <u>a hundredth</u> as big as that building.'' :* '''Hwut se <u>oyntofa</u>.'''....''That guy is naked.'' : The fractional adverbs can be used as in these examples: :* '''Et so <u>aynay</u> dudyefa av eta xeyni.'''....'''You will be <u>wholly</u> accountable for your actions.''' :* '''Iyt <u>eynay</u> tikabeloka.'''....''She <u>almost</u> (= halfway) threw up.'' : Pronominalizations like ''half of it, a third of them'': ::* '''<u>Eynas</u> sa fia.'''....''<u>Half of it</u> was good.'' ::* '''<u>Eynasi</u> sa fua.'''....''<u>Half of them</u> (things) were bad.'' ::* '''Esa uwa tobi be hua fukyes. <u>Eynati</u> toja.'''....''There were four people in that accident. <u>Half (of them)</u> died.'' ::* '''<u>Iynati</u> bi yet se vyaka.'''....''<u>A third</u> of you are right.'' ::* '''<u>Uynati</u> bi yat yantexe.'''....''<u>A quarter</u> of us agree.'' ::* '''<u>Alo asoyni</u> bi hia dyesi fyunxwa.'''....''<u>Ten percent</u> of these books were ruined.'' === Multiples === : Multiplicative numeric determiners ( = multiples) like ''double'', ''triple'' can be formed by adding '''-on''' to the respective cardinal numeral if the numeral is '''''monosyllabic''''', otherwise just '''-n'''. These noun forms can be adjectivized with the suffix '''-a'''. They can also serve as prefixes on animate nouns, inanimate nouns, and prefixes, as the following chart shows. :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Multiplicative Numeric Determiners |- ! Cardinal Numeral !! Multiple as Noun !! ...As Adjective !! ...As Adverb !! ...As Prefix !! ...as Verb-maker |- | '''o'''....''zero'' || '''oon'''....''null'' || '''oona'''....''nil'' || || '''on-'''....''zero-'' || '''onxer'''....''cancel, zero out'' |- | '''a'''....''one'' || '''aon'''....''single'' || '''aona'''....''single'' || '''aonay'''....''singly'' || '''an-'''....''uni-/mono-'' || '''anxer'''....''unify'' |- | '''e'''....''two'' || '''eon'''....''twosome, double'' || '''eona'''....''double'' || '''eonay'''....''doubly'' || '''en-'''....''di-/bi-'' || '''enxer'''....''double'' |- | '''i'''....''three'' || '''ion'''....''threesome, triplet'' || '''iona'''....''triple'' || '''ionay'''....''triply'' || '''in-'''....''tri-''- || '''inxer'''....''triple'' |- | '''u'''....''four'' || '''uon'''....''quartet'' || '''uona'''....''quadruple'' || '''uonay'''....''quadruply'' || '''un-'''....''quadri-/tetra-'' || '''unxer'''....''quadruple'' |- | '''yo'''....''five'' || '''yoon'''....''quintet'' || '''yoona'''....''quintuple'' || '''yoonay'''....''quintuply'' || '''yoon-*'''....''quinti-/penta-'' || '''yoonxer*'''....''quintuple'' |- | '''ya'''....''six'' || '''yaon'''....''sextet'' || '''yaona'''....''sextuple'' || '''yaonay'''....''sextuply'' || '''yaon-*'''....''sexi-/hexa-'' || '''yaonxer*'''....''sextuple'' |- | '''alo'''....''ten'' || '''alon'''....''decade'' || '''alona'''....''decadic'' || '''alonay'''....''by a multiple of ten'' || '''alon-'''....''deca-'' || '''alonxer'''....''multiply by ten'' |- | '''aso'''....''hundred'' || '''ason'''....''hundredfold'' || '''asona'''....''hundredfold'' || '''asonay'''....''by a hundredfold'' || '''ason-'''....''hecato-'' || '''asonxer'''....''multiply by a hundred'' |} :: * <small>An extra ''o'' is added to these prefixes to avoid ambiguity with '''yan''' meaning ''together'' and '''yon''' meaning ''apart.''</small> : The multiplicative noun ''dozen'' is expressed by '''aleon'''. :* '''<u>Aleoni</u> bi pati yizpapa.'''....''<u>Dozens</u> of birds flew by.'' : By adding the suffix '''-at''' to the noun multiple, we get groupings of people. The '''-na-''' in some of these words can be omitted, thereby simplifying the words: :* '''aonat''' or '''aot''' ....''solo, single, person'' ::* '''aonatser''' of '''aotser'''....''become single, become a person'' ::* '''aonawat'''....''singleton'' :* '''eonat''' or '''eot'''....''duo, pair, twosome, couple'' ::* '''eotxer'''....''to copulate'' ::* '''eontajat'''....''twin'' :* '''ionat''' or '''iot'''....''trio, threesome, trinity'' ::* '''iotxer'''....''to do a threesome'' ::* '''Ionatin'''....''Trinitarianism'' ::* '''iontajati'''....''triplets'' :* '''uonat''' or '''uot''' ....''quartet, foursome'' ::* '''uontajat'''....''quadruplet'' :* '''yoonat''' or '''yoot'''....''quintet, group of five people'' ::* '''yoontajati'''....''quintuplets'' ::* '''yoonati'''....''quintets'' : By adding the suffix '''-un''' instead of '''-on''', we get the following: :* '''aun'''....''unit'' ::* '''auna'''....''unitary, individual'' ::* '''aunser'''....''unite'' ::* '''aunyan'''....''series'' :::* '''aunyana'''....''serial'' :* '''eun'''....''pair'' ::* '''euna'''....''even, paired, binary'' ::* '''oleuna'''....''odd, non-binary, uneven, unpaired'' :::* '''oleunat'''....''odd man out'' :::* '''eunxer'''....''even out'' : Some examples where the above multiple determiners and derivatives are used: ::* '''Yat naptyopa be <u>eo(na)ti</u> yez bi ha mep.'''....''We marched in <u>twos (= pairs)</u> down the street.'' ::* '''<u>Asonati</u> upo bay yat bu hia ovdal.'''....''<u>Hundreds (of people)</u> will come with us to this protest.'' ::* '''Hia ivxel xwe <u>en</u>jabay.'''....''This celebration happens <u>bi</u>ennially.'' ::* '''Iyt se <u>un</u>tupokyat.'''....''She is a <u>quadri</u>plegic. (Lit: x 4+limb+loss+person)'' ::* '''Diwe sagu ha <u>auni</u>.'''....''Please count the <u>units</u>.'' ::* '''Yet gafisa <u>aronay</u>!'''....''You all have improved <u>a thousandfold</u>!'' ::* '''Tob se <u>en</u>tyoyaba sat.'''....''Man is a <u>bi</u>pedal creature.'' : Note: Sometimes the multiple prefix ending in '''-on''' in the numbers below ten is shortened to '''-n''' in common words: ::* '''<u>an</u>zyuk'''....''<u>mono</u>cycle'' ::* '''<u>en</u>zyuk'''....''<u>bi</u>cycle'' ::* '''<u>in</u>gun'''....''<u>tri</u>angle'' ::* '''<u>un</u>gun'''....''<u>quadr</u>angle'' ::* '''<u>yoon</u>gon'''....''<u>penta</u>gon'' ::* '''<u>yaon</u>gon'''....''<u>hexa</u>gon'' : Note: The prefixes for ''penta-/quinti-'' and ''hexa-/sext-'' must keep the '''-on''' so as to distinguish them from the prefixes '''yon'''....''apart'' and '''yan'''....''together''. This rule does not apply to numbers inside chemical names and formulas (See [[Mirad Grammar/Vocabulary Formation#Coding Chemical Elements|Coding Chemical Elements]]). ::* '''<u>yoon</u>gona'''....''<u>quinti</u>partite''&nbsp;&nbsp;BUT: '''<u>yon</u>per'''....''separate, go <u>apart</u>'' ::* '''<u>yaon</u>gun'''....''<u>hexa</u>gon''&nbsp;&nbsp;BUT: '''<u>yan</u>uper'''....''meet, come <u>together</u>'' : Note: ::* '''aot'''....''individual, person'' ::* '''eot'''....''couple, pair'' ::* '''iot'''....''trio'' ::* '''uot'''....''quartet'' ::* '''yoot'''....''quintet'' === Distributives === : The following table shows the Mirad equivalents for distributive numbers that refer to the base or radix upon which a number is based. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; font-style:smaller;" |- ! number ! Latinate ! Grecian ! Mirad |- | 0 | ''nullary'' | ''niladic'', ''medadic'' | '''onsuna''' |- | 1 | ''unary'' |'' monadic'' | '''ansuna''' |- | 2 | ''binary'' | ''dyadic'' | '''ensuna''' |- | 3 | ''ternary'' | ''triadic'' | '''insuna''' |- | 4 | ''quaternary'' | tetradic | '''unsuna''' |- | 5 | ''quinary'' | ''pentadic'' | '''yoonsuna''' |- | 6 | ''senary'' | ''hexadic'' | '''yaonsuna''' |- | 7 | ''septenary'' | ''heptadic'' | '''yensuna''' |- | 8 | ''octonary'' | ''octadic'' | '''yinsuna''' |- | 9 | ''novenary'' |'' enneadic'' | '''yunsuna''' |- | 10 | ''denary, decimal'' | ''decadic'' | '''alonsuna''' |- | 11 | ''undenary, undecimal'' | ''endecadic'' | '''alansuna''' |- | 12 | ''duodenary, duodecimal'' | ''dodecadic'' | '''alensuna''' |- | 16 | ''sedecimal'' | ''hexadecimal'' | '''alyansuna''' |- | 20 | ''vigenary, vicenary'' | ''icosadic'' | '''elonsuna''' |} === Frequentatives === : Words related to frequency are formed in various ways: :: With '''-xag''' (''frequency'') ::* '''duhoxag?'''....''how many times?, how often?'' ::* '''oxag'''....''never (zero times)'' ::* '''axag'''....''once'' ::* '''exag'''....''twice'' ::* '''ixag'''....''three times, thrice'' ::* '''aloxag'''....''ten times'' ::* '''glaxag'''....''many times, often'' ::* '''gloxag'''....''seldom'' ::* '''hexag''' ....''sometimes'' ::* '''hyaxag'''....''at all times'' ::* '''hyoxag'''....''not a single time'' ::* '''graxag'''....''too often'' ::* '''grexag'''....''frequently enough'' ::* '''groxag'''.....''not often enough'' ::* '''gwaxag'''.....''most often'' ::* '''gwoxag'''.....''least often'' :: Or, with '''-jod(i)'''....''times, instances'' ::* '''duhogla jodi?'''....''how many times?'' ::* '''owa jod'''....''zero times, not a single time'' ::* '''awa jod'''....''one time'' ::* '''ewa jodi'''....''two time, twice'' ::* '''iwa jodi'''....''three times, thrice'' ::* '''ge jodi vyel'''....''as many times as'' ::* '''ga jodi vyel'''....''more times than, more often than'' ::* '''gla jodi'''....''many times, often'' ::* '''glo jodi'''....''seldom'' :: Some of the above expressions can be adjectivized: ::* '''axaga kyes'''....''a one-time occurrence'' ::* '''ajoda akut'''....''a one-time winner'' ::* '''glaxaga teaput'''....''a frequent visitor'' ::* '''glojoda pat'''....''a rare bird'' :* 1 :** ''daily, every day, once a day''....'''juba / hyajub''' :** ''weekly, every week, once a week''....'''yejuba / hyayejub''' :** ''monthly, every month, once a month''....'''jiba / hyajib''' :** ''yearly/annually, every year, once a year''....'''jaba / hyajab''' :* 2 :** ''twice a day''....'''exag hyajub''' :** ''twice a week/biweekly''....'''exag hyayeyub / eynyejuba''' :** ''twice a month/bimensual''....'''exag hyajib / eynjiba''' :** ''twice a year/biannial/semiannual''....'''exag hyajab / eynjaba''' :* 2 :** ''every other day''....'''hya enapa jub''' (= '''every second day''') :** ''every other week''....'''hya enapa yeyub''' :** ''every other month''....'''hya enapa jib''' :** ''every other year/biennial''....'''hya enapa jab / enjaba''' :* 3 :** ''every three months/trimestral/trimonthly''....'''hya enapa jib / enjiba''' :* 4 :** ''quarterly''....'''hya enapa jib / uynjaba''' :* 6 ::* ''every semester''....'''hya yaonjib / hya eynjab''' === Sequentials === : Number words expressing sequence or order can be expressed in two ways: :* With the adjectival ending '''-a''': ::* '''oa'''....''zeroth'' ::* '''aa'''....''first'' (as a prefix, means ''arch-'') ::* '''ea'''....''second'' ::* '''ia'''....''third'' ::* '''aloa'''....''tenth'' ::* '''asea'''....''one hundred and second'' :* Or with the ending '''napa''', where '''nap''' means ''order'': ::* '''onapa'''....''zeroth'' ::* '''anapa'''....''first'' ::* '''enapa'''....''second'' ::* '''inapa'''....''third'' ::* '''alonapa'''....''tenth'' ::* '''aronapa'''....''thousandth'' === Temporals === : Aggregates of days are formed with '''jub''' (''day''): ::* '''yejub'''....''week'' (''seven day'') : Aggregates of months are formed with '''jib''' (''month''): ::* '''ijib'''....''trimester'' (''three month'') ::* '''yajib'''....''semester'' (''six month'') : Aggregates of years are formed with '''jab''' (''year''): ::* '''eynjab'''....''half a year'' ::* '''uynjab'''....''quarter'' ::* '''ijab'''....''triennium'' ::* '''lojab'''....''decade'' ('''lo''' is short for '''alo''') ::* '''sojab'''....''century'' ('''so''' is short for '''aso''') ::* '''rojab'''....''millennium'' ('''ro''' is short for '''aro''') ::* '''elojab'''....''vicennial'' ::* '''esojab'''....''bicentennial'' ::* '''ujab'''....''quadrennium'' ::* '''yejab'''....''septennial'' ::* '''yujab'''....''novennium'' ::* '''yolojab'''....''jubilee'' === Latinate Number Words Ending in -ary === : Latinate number words ending in -ary are translated with a number prefix and the suffix '''-suna''' in Mirad: ::* '''onsuna'''....''nullary'' ::* '''ansuna'''....''unary'' ::* '''ensuna'''....''binary'' ::* '''insuna'''....''ternary, trinary'' ::* '''unsuna'''....''quaternary'' ::* '''yoonsuna'''....''quinary'' ::* '''yaonsuna'''....''quinary'' ::* '''yensuna'''....''senary, septenary'' ::* '''yinsuna'''....''octonary'' ::* '''yunsuna'''....''novenary'' ::* '''alonsuna'''....''denary'' ::* '''alansuna'''....''undenary'' ::* '''alensuna'''....''duodenary'' === Number Words Ending in -fold or -ple === :* Number words in English ending in ''-fold'', ''-ple'', or ''-ploid'' are translated with '''-gala''' (''-fold, multiple'') in Mirad: ::* '''angala'''....''unifold, simple, haploid, onefold, one-off, single, solitary'' ::* '''engala'''....''double, ducplicate, twofold'' ::* '''ingala'''....''triple,triplicate, threefold'' ::* '''ungala'''....''quadruple, quadruplicte, fourfold'' ::* '''yoongala'''....''quintuple, fivefold, quintuplicate'' ::* '''yaongala'''....''sextuple, sextuplicate, sixfold'' ::* '''yengala'''....''septuple, sevenfold, septuplicate'' ::* '''yingala'''....''octuple, octuplicate, eightfold'' ::* '''yungala'''....''nonuple, nonuplicate, ninefold'' ::* '''alongala'''....''tenfold'' ::* '''asongala'''....''hundredfold, centuplicate'' ::* '''arongala'''....''thousandfold'' ::* '''amlongala'''....''millionfold'' ::* '''amrongala'''....''billionfold'' : Add a final '''-s''' to some of the above words to derive a noun form: ::* '''angalas'''....''singleton'' ::* '''engalas'''....''duplicate'' ::* '''ingalas'''....''triplicate'' : Some multiplicative verbs can also be derived thusly: ::* '''galer'''....''to multiply'' ::* '''engaler'''....''to duplicate, to double'' ::* '''ingaler'''....''to triple'' ::* '''ungaler'''....''to quadruple'' : The opposite of multiplication is division, so, change '''gal''' to '''gol''': ::* '''goler'''....''to divide'' ::* '''engoler'''....''to divide by two, to halve, to disect'' ::* '''ingoler'''....''to divide by three, to trisect'' ::* '''ungoler'''....''to divide by four, to quarter'' ::* '''alongoler'''....''to divide by ten, to decimate'' : Another way to create words referring to divisions is to insert a '''y''' before the '''n''' in the numeric prefix: ::* '''ayn'''....''a whole'' ::* '''eyn'''....''a half'' ::* '''iyn'''....''a third'' ::* '''uyn'''....''a quarter'' ::* '''yoyn'''....''a fifth'' ::* '''yayn'''....''a sixth'' ::* '''yeyn'''....''a seventh'' ::* '''yiyn'''....''an eighth'' ::* '''yuyn'''....''a ninth'' ::* '''aloyn'''....''a tenth'' ::* '''asoyn'''....''a hundredth, percent'' ::* '''aroyn'''....''a thousandth'' : Verbs can be derived from the above: ::* '''aynxer'''....''to integrate'' ::* '''eynxer'''....''to halve, to dissect'' ::* '''iynxer'''....''to trisect'' ::* '''uynxer'''....''to quarter'' ::* '''aloynxer'''....''to decimate'' === Number Words Pertaining to Arithmetic Base === : Numbers words pertaining to arithmetic base end in '''-syoba''': ::* '''ensyoba'''....''binary, base 2'' ::* '''insyoba'''....''ternary, base 3'' ::* '''alonsyoba'''....''decimal, base 10'' ::* '''alyansyoba'''....''hexadecimal, base 16'' ::* '''elonsyoba'''....''vigesimal, base 20'' === Number Words Pertaining To Directions in Communications === : Number words pertaining to directions in communications end in '''-izona''': ::* '''anizona'''....''simplex, unidirectional, one-way'' ::* '''enizona'''....''duplex, bidirectional, two-way'' === Number Words Pertaining to Angular Shapes === : Number words pertaining to angular shapes end in '''-guna''': ::* '''inguna, ingun(san)'''....''triangular, triangle'' ::* '''unguna, ungun(san)'''....''quadrangular, quadrangle, square'' ::* '''yoonguna, yoongun(san)'''....''pentagonal, pentagon'' ::* '''yaonguna, yaongun(san)'''....''hexagonal, hexagon'' ::* '''yinguna, yingun(san)'''....''octagonal, octogon'' : Some number words relating to volumes (ending in '''-nid'''): ::* '''yagekunid'''....''cube, hexahedron'' ::* '''elonkunid'''....''icosahedron'' ::* '''elunkunid'''....''icositetrahedron'' ::* '''unkunid'''....''tetrahedron'' ::* '''yinkunid'''....''octahedron'' ::* '''yunknnid'''....''nonahedron'' === Number Words Pertaining to Meter === : Number words pertaining to meter ending in '''-deup'''. ::* '''indeup'''....''trimeter'' ::* '''undeup'''....''tetrameter'' ::* '''yoondeup'''....''pentameter'' ::* '''yaondeup'''....''hexameter'' ::* '''yendeup'''....''heptameter'' ::* '''yindeup'''....''octameter'' === Number Words for Feet on an Animal === : Numbers words for feet on an animal end in '''tyoyaba'''. ::* '''entyoyaba'''....''bipedal'' ::* '''untyoyaba'''....''quadrupedal'' === List of Numeric Prefixes in English and Mirad === : Here is a list of numeric prefixes used in English and Mirad. The English prefixes can vary between Germanic, Latinate, and Greek-based. ::* '''o(n)-'''....''zero-, nil-, null-, un-, non-'' ::* '''oyn-'''....''no-'' ::* '''a(n)-'''....''uni-, one-, mono-, sim-, singul-, prim-, arch-, sol-, hen-'' ::* '''ayn-'''....''whole-, holo-, sol-'' ::* '''e(n)-'''....''two-, bi(n/s)-, di(s)-, du(al)-, dyo-, duo-, dy-, bin-, second'' ::* '''ey(n)-'''....''half-, semi-, hemi-'' ::* '''eo(n)-'''....''double, diplo-, dupl-, twi-, twofold, twosome, pair, dyo-'' ::* '''i(n)-'''....''three-, tri-, trito-'' ::* '''io(n)-'''....''triple, tripl-, tri-, threefold, threesome, tris-, triad-'' ::* '''iy(n)-'''....''third, terci-, terti-, tern-, trin-'' ::* '''u(n)-'''....''four-, quadr-, tetra-, tetarto-, tessar-, quatern-'' ::* '''uo(n)-'''....''quadrupl-, quart-, tetrad-, fourfold, foresome, tetraplo-'' ::* '''uy(n)-'''....''quarter, quart-, quadru-'' ::* '''yo(wn)-'''....''five, quint-, penta-, pempto-, pentad-, pentaplop'' ::* '''yoy(n)-'''....''fifth, quint-, pentaplo-'' ::* '''ya(wn)-'''....''six, sex-, hexa-, hexaplo-, hexad-'' ::* '''yay(n)-'''....''sixth, hect-, octo-'' ::* '''yaon-'''....''sixfold, sext-, hect-, octaplo-, octad-'' ::* '''ye(n)-'''....''seven, sept-, hept-'' ::* '''yey(n)-'''....''seventh, sept-, hept-'' ::* '''yeon-'''....''seven-fold, heptad-, septim-'' ::* '''yi(n)-'''....''eight, oct-, ogdoo-'' ::* '''yion-'''....''octet, octad, octav-, eight-fold'' ::* '''yu(n)-'''....''nine, novem-, noven-, nona-, ennea-'' ::* '''yuyn-'''....''nineth'' ::* '''yuon-'''....''ennead, nonad, enneaplo-, nine-fold'' ::* '''alo-'''....''ten, deci-, deca-'' ::* '''aloyn-'''....''tenth, dec-, decad-'' ::* '''elo-'''....''twenty, viginti-, icos-'' ::* '''aso-'''....''hundred, centi-, hecato-, hectad-'' ::* '''asoyn-'''....''hundredth, cent-, hectad-'' ::* '''aro-'''....''thousand, milli-, kilo-'' ::* '''aroyn-'''....''thousandth, millen-, chiliad-'' === Number Words Referring to Groups of People === : Number words referring to groups of people end in '''-ot''': ::* '''oot'''....''nobody, zero group'' ::* '''aot'''....''person, individual, solo'' ::* '''eot'''....''couple, duo'' ::* '''iot'''....''trio, threesome'' ::* '''uot'''....''quartet, foursome'' ::* '''yoot'''....''quintet, fivesome'' ::* '''yaot'''....''sextet'' ::* '''yeot'''....''septet'' ::* '''yiot'''....''octet'' ::* '''yuot'''....''nonet'' === Number Words Referring to Sets of Things === : Number words referring to sets of things end in '''-yan'''. The corresponding words in English may end in ''-ad'' or ''-ile'': ::* '''onyan'''....''nilad, empty set'' ::* '''anyan'''....''set, series, monad'' ::* '''enyan'''....''dyad, set of two, duad, pair, median'' ::* '''inyan'''....''triad, set of three, tercile, tertile'' ::* '''unyan'''....''tetrad, set of four, quartile'' ::* '''yoonyan'''....''pentad, set of five, quintile'' ::* '''yaonyan'''....''hexad, set of six, sextile'' ::* '''yenyan'''....''heptad, set of seven, septile'' ::* '''yinyan'''....''octad, set of eight, octile'' ::* '''yunyan'''....''nonad, set of nine'' ::* '''alonyan'''....''decad, set of ten, decile'' ::* '''alanyan'''....''baker's dozen, set of eleven'' ::* '''alenyan'''....''dozen, set of twelve'' ::* '''alyanyan'''....''hexadecile'' ::* '''elonyan'''....''ventile, vigintile'' ::* '''asonyan'''....''centile, percentile'' ::* '''aronyan'''....''millile'' === Number Words About Twins, Triplets, etc.=== :* Words referring to twins, triplets, etc. end in the word '''-tid''', meaning ''sibling'': ::* '''eontid'''....''twin, fraternal twin'' :::* '''eontwid'''....''twin brother, male twin'' :::* '''eontiyd'''....''twin sister, female twin'' :::* '''geta eontiyd'''...''identical twin'' ::* '''iontid'''....''triplet'' ::* '''uontid'''....''quadruplet'' ::* '''yoontid'''....''quintuplet'' ::* '''yaontid'''....''sextuplet'' ::* '''yentid'''....''septuplet'' ::* '''yintid'''....''octuplet'' ::* '''yuntid'''....''nonuplet'' == Number Chart == : The following chart shows numbers in Mirad as symbols, adjectives, pronouns, prefixes, and verbs: {| class="wikitable" style="background: lightyellow;{{Text default color}};font-size:smaller;" |+ Number Chart |- ! colspan=5| Multiple !! colspan=4 |Fraction |- ! Numeral !! Adjective !! Noun !! Prefix<sup>1</sup> !! Verb !!leftmargin=10px| Numeral !! Noun !! Prefix !! Verb |- | 0 || '''owa'''<br>''zero '' || '''oon'''<br>''nonentity, null''<br>'''oot'''<br>''nobody '' || '''on-'''<br>''zero- '' || '''onxer'''<br>''nullify '' ||1/0 || '''oyn'''<br>''zeroth'' || '''oyn-'''<br>''nihil- '' || '''oynxer'''<br>anihilate |- | 1 || '''awa'''<br>''one''<br>'''aa'''<br>''first''<br>'''ana'''<br>''single, lone''<br>'''aona'''<br>''whole'' || '''aon'''<br>''entity''<br>'''aot'''<br>''solo, individual '' || '''an-'''<br>''uni-, mono- '' || '''anxer'''<br>''unify''|| 1/1 || '''ayn'''<br>''whole '' || '''ayn-'''<br>''holo- '' || '''aynxer'''<br>integrate |- | 2 || '''ewa'''<br>''two''<br>'''ea'''<br>''second''<br>'''ena'''<br>''dual''<br>'''ensuana'''<br>''binary'' || '''eon'''<br>''double''<br>'''eot'''<br>''duo, pair, couple '' <br>'''eontid'''<br>''twin''|| '''en-'''<br>''bi-, di- '' || '''eonxer'''<br>double<br>'''eotxer'''<br>''copulate '' || 1/2|| '''eyn'''<br>''half '' || '''eyn-'''<br>''semi- '' || '''eyxner'''<br>''halve, disect'' |- | 3 || '''iwa'''<br>''three''<br>'''ia'''<br>''third''<br>'''insuana'''<br>''ternary'' || '''ion'''<br>''triple''<br>'''iot'''<br>''trio, threesome''<br>'''iontid'''<br>''triplet'' || '''in-'''<br>''tri- '' || '''ionxer'''<br>''triple '' || 1/3|| '''iyn'''<br>''third '' || '''iyn-'''<br>''terci- '' || '''iynxer'''<br>''trisect'' |- | 4 || '''uwa'''<br>''four''<br>'''ua'''<br>''fourth'' || '''uon'''<br>''quadruple''<br>'''uot'''<br>''quartet, foursome''<br>'''uontid'''<br>''quadruplet'' || '''un-'''<br>''tetra- '' || '''uonxer'''<br>''quadruple '' ||1/4|| '''uyn'''<br>''fourth ''<br>'''uynjab'''<br>''quarter'' || '''uyn-'''<br>''quadri- '' || '''uynxer'''<br>''quarter'' |- | 5 || '''yowa'''<br>''five ''<br>'''yoa'''<br>''fifth''|| '''yoon'''<br>''quintuple''<br>'''yoot'''<br>''quintet ''<br>'''yoontid'''<br>''quintuplet'' || '''yoon-'''<sup>2</sup><br>''penta- '' || '''yoonxer'''<br>''quintuple '' || 1/5|| '''yoyn'''<br>''fifth '' || '''yoyn-'''<br>''quint- '' || '''yoynxer'''<br>''cut in fifths'' |- | 6 || '''yawa'''<br>''six ''<br>'''yaa'''<br>''sixth'' || '''yaon'''<br>sextuple<br>'''yaot'''<br>''sextet ''<br>'''yaontid'''<br>''sextuplet'' || '''yaon-'''<sup>3</sup><br>''hecto- '' || '''yaonxer'''<br>''sextuple '' || 1/6|| '''yayn'''<br>''sixth '' || '''yayn-'''<br>''hexi- '' || '''yaynxer'''<br>''cut in sixths'' |- | 7 || '''yewa'''<br>''seven ''<br>'''yea'''<br>''seventh'' || '''yeon'''<br>''septuple''<br>'''yeot'''<br>''septet ''<br>'''yeontid'''<br>''septuplet''<br>'''yejub'''<br>''week'' || '''yen-'''<br>''hepto- '' || '''yeonxer'''<br>mult<br>'' seven'' || 1/7|| '''yeyn'''<br>''seventh'' || '''yeyn-'''<br>''hepti- '' || '''yeyxner'''<br>''cut in sevenths'' |- | 8 || '''yiwa'''<br>''eight ''<br>'''yia'''<br>''eighth'' || '''yion'''<br>''octuple''<br>'''yiot'''<br>''octet ''<br>'''yiontid'''<br>''octuplet'' || '''yin-'''<br>''octo- '' || '''yionxer'''<br>mult<br>'' eight '' || 1/8|| '''yiyn'''<br>''eighth '' || '''yiyn-'''<br>''octi- '' || '''yiynxer'''<br>''cut in eighths'' |- | 9 || '''yuwa'''<br>''nine ''<br>'''yua'''<br>''ninth'' || '''yuon'''<br>''nonuple''<br>'''yuot'''<br>''set of nine ''<br>'''yuontid'''<br>''nonuplet'' || '''yun-'''<br>''nona- '' || '''yuonxer'''<br>''multiply by nine '' || 1/9|| '''yuyn'''<br>''nineth '' || '''yuyn-'''<br>''novi- '' || '''yuynxer'''<br>''cut in ninths'' |- | 10 || '''alo'''<br>''ten ''<br>'''aloa'''<br>''tenth''<br>'''alosuana'''<br>''decimal'' ||'''alon'''<br>''tenfold ''<br>'''alojab'''...''decade'' || '''alon-'''<br>''deca- '' || '''alonxer'''<br>''increase by a<br>factor of ten '' || 1/10|| '''aloyn'''<br>''tenth '' || '''aloy-'''<br>''deci- '' || '''aloynxer'''<br>''decimate'' |- | 100<br>10<sup>4</sup> || '''aso'''<br>''hundred''<br>'''asoa'''<br>''hundredth'' || '''ason'''<br>''hundredfold ''<br>'''asojab'''<br>''century''|| '''aso-'''<br>''heca- '' || '''asonxer'''<br>''increase a<br>hundredfold'' || 1/100<br>10<sup>-2</sup>|| '''asoyn'''<br>''hundredth<br> percentage<br>cent '' || '''asoy-'''<br>''centi- '' || '''asoynxer'''<br>''cut into hundredths'' |- | 1,000<br>10<sup>3</sup> || '''aro'''<br>''thousand ''<br>'''aroa'''<br>''thousanth'' || '''aron'''<br>''thousandfold ''<br>'''arojab'''<br>''millennium''|| '''aro-'''<br>''kilo- '' || '''aronxer'''<br>''multiply by a<br>thousand'' || 1/1000<br>10<sup>-3</sup>|| '''aroyn'''<br>''thousandth '' || '''aroy-'''<br>''milli- '' || '''aroynxer'''<br>''divide by a thousand'' |- | 1,000,000<br>10<sup>6</sup> || '''amlo'''<br>''million ''<br>'''amloa'''<br>''millionth'' || '''amlon'''<br>''millionfold '' || '''amlo-'''<br>''mega-'' || || 10<sup>-6</sup>|| '''amloyn'''<br>''millionth'' || '''amloy-'''<br>''micro-'' || |- | 10<sup>9</sup> || '''amro'''<br>''billion ''<br>'''amroa'''<br>''billionth'' || '''amron'''<br>''billionfold '' || '''amro-'''<br>''giga- '' || || 10<sup>-9</sup>|| '''amroyn'''<br>''billionth'' || '''amroy-'''<br>''nano-'' || |- |10<sup>12</sup> || '''garale'''<sup>3</sup><br>''trillion ''<br>'''garalea'''<br>''trillianth'' || '''garalen'''<br>''trillionfold '' || '''garale-'''<br>''tera-'' || || 10<sup>-12</sup>|| '''goralen'''<br>''trillionth'' || '''gorale-'''<br>''pico-'' || |- |10<sup>15</sup> || '''garalyo'''<br>''quadrillion ''<br>'''garalyoa'''<br>''quadrillionth'' || '''garalyon'''<br>''quadrillionfold '' || '''garalyo-'''<br>''peta-'' || ||10<sup>-15</sup>|| '''garalyon'''<br>''quadrillionth'' || '''goralyo-'''<br>''femto-'' || |- |10<sup>18</sup> || '''garalyi'''<br>''quintillion ''<br>'''garalyia'''<br>''quintillionth'' || '''garalyin'''<br>''quintillionfold '' || '''garalyi-'''<br>''exa-'' || ||10<sup>-18</sup>|| '''goralyin'''<br>''quintillianth'' || '''goralyi-'''<br>''atto-'' || |- |10<sup>21</sup> || '''garela'''<br>''sextillion ''<br>'''garelaa'''<br>''sextillionth'' || '''garelan'''<br>''sextillionfold '' || '''garela-'''<br>''zetta-'' || ||10<sup>-21</sup>|| '''gorelan'''<br>''sextillionth'' || '''gorela-'''<br>''zepto-'' || |- |10<sup>24</sup> || '''garelu'''<br>''septillion ''<br>'''garelua'''<br>''septillionth'' || '''garelun'''<br>''eptillionfold '' || '''garelu-'''<br>''yotta-'' || ||10<sup>-24</sup>|| '''gorelun'''<br>''septillianth'' || '''gorelu-'''<br>''yocto-'' || |- | 10<sup>27</sup> || '''garelye'''<br>''octillion ''<br>'''garelyea'''<br>''octillionth'' || '''garelyen'''<br>''octillionfold '' || '''garelye-'''<br>''ronna-'' || ||10<sup>-27</sup>|| '''gorelyen'''<br>''octillionth'' || '''gorelyen'''<br>''ronto-'' || |- | 10<sup>30</sup> || '''garilo'''<br>''nonillion ''<br>'''gariloa'''<br>''nonillionth'' || '''garilon'''<br>''nonillionfold '' || '''garilo-'''<br>''quetta-'' || ||10<sup>-30</sup>|| '''gorilon'''<br>''nonillionth'' || '''gorilo-'''<br>''quecto-'' || |} <div style=";font-size:smaller;"> ::* Note 1: Sometimes the final '''-n''' on the numeric prefix is dropped, especially as an ordinal vowel in scalar words, eg. '''anapa'''<br>''first'', '''atistam'''<br>''elementary school''. ::* Note 2: An extra '''o''' is inserted into this prefix to distinguish it from '''yon-'''<br>''dis-, apart'' ::* Note 3: An extra '''o''' is inserted into this prefix to distinguish it from '''yan-'''<br>''con-, together'' ::* Note 4: '''Garale''' is short for '''alo gar ale'''<br>''ten to-the-power-of 12''. By the same token, '''gorale''' is short for '''alo gor ale'''<br>''ten to-the-power-of-minus 12'' </div> = Metric Units = : Mirad uses the [[wikipedia:International System of Units|International System of Units (SI)]] for rendering measurement units. These symbols are pronounced as if you were spelling each letter out (see [[Mirad Grammar/Phonology and Orthography#Alphabet|the alphabet]]. Bear in mind that majiscules (uppercase letters are prefaced with the word '''ag-''' (''big''). Similarly, Greek letters are rendered by their Greek names (ω = ''omega'', Ω = ''agomega''). The measurement unit names are followed by '''nak''' (''measurement unit''). == SI Base Units == ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI base units</big> |- !English<br>Unit<br>Name !Symbolic<br>Abbreviation !Quantity<br>Unit !Mirad<br>Pronunciation |- !second |style="text-align:center" |s |time |style="text-align:center" |'''sonak''' |- !meter |style="text-align:center" |m |length |style="text-align:center" |'''minak''' |- !kilogram |style="text-align:center" |kg |mass |style="text-align:center" |'''kigenak''' |- !ampere |style="text-align:center" |A |electric current |style="text-align:center" |'''aganak''' |- !kelvin |style="text-align:center" |K |thermodynamic temperature |style="text-align:center" |'''agkinak''' |- !Mole |style="text-align:center" |mol |amount of substance |style="text-align:center" |'''miolinak''' |- !candela |style="text-align:center" |cd |luminous intensity |style="text-align:center" |'''cadanak''' |} == SI Derived Units == : Here are SI derived units with special names and symbols: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI derived units with special names and symbols</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbeviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''radian''' | align="center" | rad | plane angle | align="center" |'''roadanak''' |- |'''steradian''' | align="center" | sr | solid angle | align="center" |'''soronak''' |- |'''hertz''' | align="center" | Hz | frequency | align="center" |'''aghezunak''' |- |'''newton''' | align="center" | N | force, weight | align="center" |'''agninak''' |- | '''pascal''' | align="center" | Pa | pressure, stress | align="center" | '''agpoanak''' |- | '''joule''' | align="center" | J | energy | align="center" | '''agjinak''' |- | '''watt''' | align="center" | W | power | align="center" | '''agwunak''' |- | '''coulomb''' | align="center" | C | electric charge | align="center" |'''agcanak''' |- | '''volt''' | align="center" | V | electrical potential difference | align="center" | '''agvunak''' |- | '''farad''' | align="center" | F | capacitance | align="center" | '''agfenak''' |- | '''ohm''' | align="center" | Ω | electrical resistance | align="center" | '''agomeganak''' |- | '''Siemens''' | align="center" | S | electrical conductance | align="center" | '''agsonak''' |- | '''Weber''' | align="center" | Wb | magnetic flux | align="center" | '''agwubanak''' |- | '''tesla''' | align="center" | T | magnetic flux density | align="center" | '''agtonak''' |- | '''henry''' | align="center" | H | inductance | align="center" | '''aghenak''' |- | '''degree Celsius''' | align="center" | °C | temperature | align="center" | '''nogagcanak''' |- | '''lumen''' | align="center" | lm | luminous flux | align="center" | '''liminak''' |- | '''lux''' | align="center" | lx | illuminance | align="center" | '''lixunak''' |- | '''becquerel''' | align="center" | Bq | radioactivity | align="center" | '''agbakonak''' |- | '''gray''' | align="center" | Gy | absorbed dose (of ionizing radiation) | align="center" | '''aggeyunak''' |- | '''sievert''' | align="center" | Sv | equivalent dose (of ionizing radiation) | align="center" | '''agsovunak''' |- | '''katal''' | align="center" | kat | catalytic activity | align="center" | '''kiatonak''' |- | '''byte''' | align="center" | b | 8 bits of information | align="center" | '''banak''' |} == Convenient Non-SI Units == : Also, here are some non-SI units that are very convenient and acceptable: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Convenient non-SI units</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbreviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''litre''' | align="center" | L | volume | align="center" |'''aglonak''' |- |'''hectare''' | align="center" | ha | area | align="center" |'''heanak''' |- |'''ton''' | align="center" | t | area | align="center" |'''tonak''' |- |'''decibel''' | align="center" | dB | loudness | align="center" |'''daagbanak''' |- |'''fathom''' | align="center" | ftm | depth of water | align="center" |'''fetominak''' |} == Pronunciation of Coherent Derived Unit Formulae == : The following chart shows how in Mirad to pronounce coherent derived unit formulae in terms of base units. Note that the backslash means ''per'' or ''divided by'' and is pronounced '''gol'''. The symbol x means ''times'' and is pronounced '''gal'''. The superscript number is a power and is pronounced '''gar''' plus the number (with '''-wa''', if a unit number). The negative superscript number is pronounced '''gor''' plus the number (again, with '''-wa''' if a unit number). See [[Mirad Grammar/Determiners#Arithmetical Expressions|Arithmetical Expressions]] for further information on these terms. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Examples of coherent derived units in terms of base units</big> |- ! Name ! Symbolic<br>Formula ! Derived<br>Quantity ! Typical<br>Symbol ! Mirad<br>Pronunciation |- | '''square meter''' | align="center" | m<sup>2</sup> | area | align="center" |{{math|''A''}} | align="center" | '''minak-gar-ewa''' |- | '''cubic meter''' | align="center" | m<sup>3</sup> | volume | align="center" | {{math|''V''}} | align="center" | '''minak-gar-iwa''' |- | '''meter per second''' | align="center" | m/s | speed, velocity | align="center" | {{math|''v''}} | align="center" | '''minak-gol-sonak''' |- | '''meter per second squared''' | align="center" | m/s<sup>2</sup> | acceleration | align="center" | {{math|''a''}} | align="center" | '''minak-gol-sonak-gar-ewa''' |- |rowspan=2| '''reciprocal meter''' |rowspan=2 align="center" | m<sup>−1</sup> | wavenumber | align="center" | {{math|''σ''}}, {{math|''ṽ''}} | align="center" | '''minak-gor-awa''' |- | vergence (optics) | align="center" | {{math|''V''}}, 1/{{math|''f''}} |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | density | align="center" | {{math|''ρ''}} | align="center" | '''kigenak-gol-minak-gar-iwa''' |- | '''kilogram per square meter''' | align="center" | kg/m<sup>2</sup> | surface density | align="center" | {{math|''ρ''}}<sub>A</sub> | align="center" | '''kigenak-gol-minak-gar-ewa''' |- | '''cubic meter per kilogram''' | align="center" | m<sup>3</sup>/kg | specific volume | align="center" | {{math|''v''}} | align="center" | '''minak-gar-iwa-gol-kinak-ge''' |- | '''ampere per square meter''' | align="center" | A/m<sup>2</sup> | current density | align="center" | {{math|''j''}} | align="center" | '''aganak-gol-minak-gar-ewa''' |- | Amperes per meter|'''ampere per meter''' | align="center" | A/m | magnetic field strength | align="center" | {{math|''H''}} | align="center" | '''aganak-gol-minak''' |- | '''mole per cubic meter''' | align="center" | mol/m<sup>3</sup> | concentration | align="center" |{{math|''c''}} | align="center" | '''minolinak-gol-minak-gar-iwa''' |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | Mass concentration (chemistry)|mass concentration | align="center" | {{math|''ρ''}}, {{math|''γ'' }} | align="center" | '''kinak-ge-gol-minak-gar-iwa''' |- | '''candela per square meter''' | align="center" | cd/m<sup>2</sup> | luminance | align="center" | {{math|''L''}}<sub>v</sub> | align="center" | '''canak-da-gol-minak-gar-ewa''' |} == SI Macro and Micro Prefixes == : The SI has a whole list of prefixes that act as multipliers (macro) or dividers (micro) of the above and other measurement units. For example, a ''kilometer'' is a meter times a 1,000 (macro unit), whereas a millimeter is a meter divided by a 1,000 (micro unit). '''Agbanak''' means '''byte''', so '''garale-agbanak''' is ''terabyte''. This breaks down to ''10<sup>12</sup> bytes''. Here is a table showing the Mirad macro and micro prefixes: :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Scalar Metrics |- ! colspan=4 | Macro !! colspan=4 | Micro |- ! Base<br>10!! US/UK Name!!Mirad Prefix....SI Prefix !!SI Symbol !! Base<br>10 !! (US/UK Name) !! Mirad Prefix....SI Prefix !! SI Symbol |- | 1 || one || '''an-''' *... ''mono-, uni-'' || ||1/1 ||whole || '''ayn-'''....''holo-, uni-'' || |- | 2 ||two || '''en-'''....''bi-'' || || 1/2 ||half||'''eyn-'''....''demi-, di-''|| |- | 3 ||three || '''in-'''....''tri-'' || || 1/3 ||third ||'''iyn-'''....''terci-''|| |- | 4 ||four || '''un-'''....''tetra-'' || || 1/4 ||fourth || '''uyn-'''....''quadri-''|| |- | 5 ||five || '''yoon-''' *....''penta-'' || || 1/5 ||fifth ||'''yoyn'''....''quinti-''|| |- | 6 ||six || '''yaon-'''....''hexa-'' || || 1/6 ||sixth ||'''yayn'''....''sexti-''|| |- | 7 ||seven || '''yeon-'''....''hepta-'' || || 1/7 ||seventh || '''yeyn'''....''septi-''|| |- | 8 ||eight || '''yion'''....''octo-'' || || 1/8 ||eighth || '''yiyn'''....''octi-''|| |- | 9 ||nine || '''yuon'''....''nona-'' || || 1/9 ||ninth || '''yuyn'''....''novi-''|| |- | 10 ||ten || '''alon-'''....''deca-'' || ''da'' || 1/10 ||tenth || '''aloy-'''....''deci-''|| ''d'' |- | 10<sup>2</sup> ||hundred || '''aso-'''....''hecto-'' **|| ''h'' || 10<sup>-2</sup> ||hundredth || '''asoy-'''....''centi-''|| ''c'' |- | 10<sup>3</sup> ||thousand || '''amso-'''....''kilo-'' ||''k'' || 10<sup>-3</sup> ||thousandth)|| '''amsoy-'''....''milli-''|| ''m'' |- | 10<sup>6</sup> ||million || '''amlo-'''....''mega-'' || ''M'' || 10<sup>-6</sup> ||millionth || '''amloy-'''....''micro-''|| ''r'' |- | 10<sup>9</sup> ||billion /milliard || '''amro-'''....''giga-'' || ''G'' || 10<sup>-9</sup> ||billionth/ milliardth || '''amroy-'''....''nano-''|| ''n'' |- | 10<sup>12</sup> ||trillion /billion || '''garale-'''....''tera-'' || ''T'' || 10<sup>-12</sup> ||trillionth / billionth)|| '''gorale-'''....''pico-''|| ''p'' |- | 10<sup>15</sup> ||quadrillion)/ billiard|| '''garalyo-'''....''peta-'' || ''P''||10<sup>-15</sup> ||quadrillionth) / billiardth || '''goralyo-'''....''femto-''||''f'' |- | 10<sup>18</sup> ||quintillion / trillion || '''garalyu-'''....''exa-'' || ''E''||10<sup>-18</sup> ||quintillionth)/ trillionth || '''goralyu'''....''atto-''||''a'' |- | 10<sup>21</sup> ||sextillion)/ trilliard || '''garela-'''....''zetta-'' || ''Z''||10<sup>-21</sup> ||sextillionth / trilliardth || '''gorela'''....''zepto-''||''z'' |- | 10<sup>24</sup> ||septillion)/ quadrillion || '''garelu-'''....''yotta-'' || '' Y'' ||10<sup>-27</sup> ||septillionth / quadrillionth|| '''gorelu'''....''yocto-''||''y'' |} : *Note: The '''-n''' or '''-on''' can sometimes be omitted in macro-prefixation, especially where there is no ambiguity. The '''-n''' (but NOT the '''-yn''') in the micro prefixes can also sometimes be omitted. : : **Note: The '''gar''' (''to a plus power'') and '''gor''' (''to a minus power'') forms are alternatives for the numeric prefixes beyond 100. For example, ''billion'' (10<sup>9</sup>) could be expressed as '''garyu-'''(ten) to the 9th power'', while ''billionth'' could be expressed by '''goryu''' (''(ten) to the minus 9th power). The prefix '''garya-''' is composed of the positive exponential operator '''gar''' (''to the power of''), followed by the number ''6''. The prefix '''gorale-''' is composed of the negative exponential operator '''gor''' (''to the root of''), followed by the number ''12''. : The macro and micro values can also be represented with abbreviated symbols, which can be pronounced in Mirad as spelled out alphabetics. Greek letter are rendered by their names in Greek. Upper case equivalents are preceded with '''ag-'''. Here is a table showing grams: == Kg Metrics With Abbreviated Symbols == :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Kg Metrics With Abbreviated Symbols |- ! colspan=2 | MACRO !! colspan=2 | MICRO |- ! Symbol (Expansion) !! Mirad Pronunciation !! Symbol (Expansion) !! Mirad Pronunciation |- | ''dag'' (decagram)|| '''daagenak''' || ''dg'' |(decigram)||'''dagenak''' |- | ''hg'' (hectogram)|| '''hegenak''' || ''cg'' (centigram)||'''cagenak''' |- | ''kg'' (kilogram) || '''kogenak''' || ''mg'' (milligram)||'''migenak''' |- | ''Mg'' (macrogram)|| '''agmigenak''' ||''μg'' (microgram)|| '''mugenak''' |- | ''Gg'' (gigagram)|| '''aggegenak''' || ''ng'' (nanogram)|| '''nigenak''' |- | ''Tg'' (teragram)|| '''agtogenak''' || ''pg'' (picagram)|| '''pogenak''' |- | ''Pg'' ( petagram)|| '''agpogenak''' || ''fg'' (femtogram)|| '''fegenak''' |- | ''Eg'' (exagram)|| '''agegenak''' || ''ag'' (attogram)|| '''agenak''' |- | ''Zg'' (zettagram)|| '''agzegenak''' || ''zg'' (zeptogram) || '''zegenak''' |- | ''Yg'' (yottagram)|| '''agyugenak''' || ''yg'' (yoctogram) || '''yugenak''' |} : The squared and cubed representations of the above are followed by '''gar e''' (''squared'') and '''gar i''' (''cubed''), respectively: ::* ''10 km²''....(pronounced as:) '''alo kominaki gar ewa''' ::* ''12 mm³''....(pronounced as:) '''ale miminaki gar iwa''' = Expressing Frequency = : There are two ways to form determiners of frequency: ::* Using '''jod(i)''' meaning ''occasion(s), instance(s), time(s)'', or ::* Using '''xag''' meaning ''frequency'' : Here is a chart showing the most common frequency determiners: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Frequentative Determiners |- ! "Jod" Method !! "Xag" Method !! Meaning |- | '''duhogla jodi?''' || '''duhoxag?''' || ''how often?, how many times?'' |- | '''hogla jodi''' || '''hoxag''' || ''how often, how frequently'' |- | '''hagla jodi''' || '''haxag''' || ''the frequency'' |- | '''hegla jodi''' || '''hexag''' || ''sometimes, on some occasions'' |- | '''higla jodi''' || '''hixag''' || ''this often, this many times'' |- | '''hugla jodi''' || '''huxag''' || ''that often, that many times, so many times'' |- | '''huugla jodi''' || '''huuxag''' || ''so often, so many times'' |- | '''hyogla jodi''' || '''hyoxag''' || ''never'' |- | '''hyagla jodi''' || '''hyaxag''' || ''always, at all times'' |- | '''hyegla jodi''' || '''hyexag''' || ''any number of times, however often'' |- | '''hyigla jodi''' || '''hyixag''' || ''as often, the same number of times'' |- | '''hyugla jodi''' || '''hyuxag''' || ''not as often, some other number of times'' |- | '''ga jodi''' || '''gaxag (vyel)''' || ''more often (than)'' |- | '''ge jodi''' || '''gexag (vyel)''' || ''as many times (as), as often (as)'' |- | '''go jodi''' || '''goxag (vyel)''' || ''less often (than)'' |- | '''gla jodi''' || '''glaxag''' || ''many times, often'' |- | '''gle jodi''' || '''glexag''' || ''quite a few times, quite often'' |- | '''glo jodi''' || '''gloxag''' || ''not so many times, seldom'' |- | '''gra jodi''' || '''graxag''' || ''too often'' |- | '''gre jodi''' || '''grexag''' || ''often enough'' |- | '''gro jodi''' || '''groxag''' || ''too seldom'' |- | '''gwa jodi''' || '''gwaxag''' || ''as often as possible, most often, most times'' |- | '''gwe jodi''' || '''gwexag''' || ''an average number of times'' |- | '''gwo jodi''' || '''gwoxag''' || ''least often, as seldom as possible'' |- | '''owa jod''' || '''oxag''' || ''never, at no time, zero times'' |- | '''awa jod''' || '''axag''' || ''once, one time'' |- | '''awa ga jod''' || '''ga axag''' || ''again, once more'' |- | '''ewa jodi''' || '''exag''' || ''twice, two times'' |- | '''iwa jodi''' || '''ixag''' || ''thrice, three times'' |- | '''alo jodi''' || '''aloxag''' || ''ten times'' |- |- '''asoni bi jodi''' || -- || ''hundreds of times'' |- |- '''yowa gal haxag vyel zojab''' || '''yoxag vyel zojab''' || ''five times as often as last year'' |} : Examples: ::* '''<u>Duhoxag</u> et pe ha tayegoblam?'''....''<u>How often</u> do you go to the barber shop?'' ::* '''<u>Duhogla jodi</u> et akaye hia ekun?'''....''<u>How many times</u> have you won this game?'' ::* '''At teataye hua dyezun <u>iwa ey uwa jodi</u>.'''....''I have seen that film <u>three or four times</u>.'' ::* '''At teataye is <u>huugla jodi (or: huuxag) van</u> at bokseye.'''....''I have seen it <u>so many times that</u> I am getting sick.'' ::* '''Hus xwaye <u>gaxag vyel</u> et te.'''....''That has happened <u>more often than</u> you know.'' = Mathematical Expressions = [[File:Arithmetic symbols2.svg|90px|thumb|none]] : Mathematical vocabulary is based mostly on deriviatives of the degree word '''ga'''....''more''. == Chart of Arithmetical Operations == : The following chart shows Mirad mathematical operation terms and symbols: {{small/top}} {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:3.2em; font-size:smaller;" |+ Arithmetical Operation Vocabulary |- ! Verb !! Operation !! Patient !! Subject !! Operator !! Sign !! Result |- | '''gaber'''....''add'' || '''gaben'''....''addition'' || '''gabwas'''....''addend, summand'' || '''gabus'''....''augend'' || '''gab'''....''plus'' || '''gabsiyn'''....''plus sign'' (<big>+</big>) || '''gabix'''....''sum'' |- | '''galer'''....''multiply'' || '''galen'''....''multiplication'' || '''galwas'''....''multiplicand'' || '''galus'''....''multiplier, factor'' || '''gal'''....''times'' || '''galsiyn'''....''times sign'' (<big>x</big>) || '''galix'''....''product'' |- | '''garer'''....''raise to the power of''<br>'''egarer'''....''to square''<br>'''igarer'''....''to cube'' || '''garen'''....''exponentiation'' || '''garwas'''....''base'' || '''garus'''....''exponent'' || '''gar'''....''raised to the power of'' || || '''garix'''....''power'' |- | '''gazer'''....''logarithmize'' || '''gazen'''....''logarithmization'' || '''gazwas'''....''base''||'''gazus'''....''antilogarithm'' ||'''gaz'''....''the log of'' || ||'''gazix'''....''logarithm'' |- | '''gober'''....''subtract'' || '''goben'''....''subtraction'' || '''gobwas'''....''minuend'' || '''gobus'''....''subtrahend'' || '''gob'''....''minus'' || '''gobsiyn'''....''minus sign'' (<big>-</big>) || '''gobix'''....''difference'' |- | '''goler'''....''divide'' || '''golen'''....''division.... fraction'' || '''golwas'''....''dividend'', ''numerator''|| '''golus'''....''divisor, denominator'' || '''gol'''....''divided by'' || '''golsiyn'''....''division sign'' (<big>÷</big>) || '''golix'''....''quotient'' |- | '''gorer'''....''derive the nth root of'' || '''goren'''....''root extraction'' || '''gorwas'''....''radicand'' || '''gorus'''....''degree'' || '''gor'''....''the nth root of'' || '''gorsiyn'''....''radical sign'' (<big>√</big>) || '''gorix'''....''root'' |- | '''gexer'''....''equal'' || '''gexen'''....''equation'' || '''gexwas'''....''thing being equated'' || '''gexus'''....''equator'' || '''ge'''....''equal to'' || '''gesiyn'''....''equal sign'' (<big>=</big>) || |} {{small/end}} == How to Verbalize Math Expressions == ::* ''1 + 1 = 2.''....'''Awa gab awa gese ewa.''' ::* ''3 - 1 = 2.''....'''Iwa gob awa gese ewa.''' ::* ''2 x 4 = 8.''....'''Ewa gal uwa gese yiwa.''' ::* ''10 % 2 = 5.''....'''Alo gol ewa gese yuwa.''' ::* ''5<sup>2</sup> = 25.''....'''Yowa gar ewa gese elyu.''' ::* ''2<sup>3</sup> = 8.''....'''Ewa gar iwa gese yiwa.''' ::* ''4 √2 = 2 = 2.''....'''Uwa gor ewa gese ewa.''' ::* ''log<sub>10</sub> 1000 = 3.''....'''Aro gaz alo gese iwa.''' : Note 1: '''gese''' (''equals'') can be substituted with '''se''' (''is''), eg.: ::* '''Ewa gab ewa se uwa.'''....''Two plus two is four.'' : Note 2: If numbers are used as numeric adjectives, the units take the suffix '''-wa''', eg.: ::* '''E<u>wa</u> sicirufebi gab a<u>wa</u> marofeb gese yanmul.'''....''Two oranges plus one apple equals a salad.'' : Examples of mathematical expressions: ::* '''Ewa <u>gab</u> ewa gese uwa.'''....''Two <u>plus</u> two equals four.'' ::* '''Ewa <u>gal</u> iwa gese yawa.'''....''Two <u>times</u> three equals six.'' ::* '''Iwa <u>gar</u> ewa gese yuwa.'''....''Three <u>to the second power</u> equals nine.'' ::* '''Ewa <u>gob</u> ewa gese owa.'''....''Two <u>minus</u> two equals zero.'' ::* '''Yuwa <u>gol</u> iwa gese iwa.'''....''Nine <u>divided by</u> three equals three.'' ::* '''Yuwa <u>gor</u> iwa gese iwa.'''....''Nine <u>cubed</u> equals three.'' ::* '''Aso <u>gor</u> ewa gese alo.'''....''One hundred <u>squared</u> equals ten.'' ::* '''Aro <u>gaz</u> alo gese iwa.'''....''Log<sub>10</sub>(1000) = 3. (= Log base 10 of 1000 equals three'') == Decimal Expressions == : Decimal expressions like ''2.5'' use the word '''nod'''....''point'' as in English. ::* '''Hia lisovol kyinse ga vyel 10.8 (alo nod yiwa) kigenaki.'''....''This tomato weighs more than 10.8 (ten point eight) kilograms.'' = Calendar and Time Expressions = :: The word for calendar is '''judar'''. The sections below explain how calendar expressions are formed and used: === Basic Calendar Units === [[File:Calendar (PSF).png|thumb|none]] : Time is divided using the following basic terms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Calendar Units |- ! Mirad !! English |- | '''job''' || ''time'' |- | '''jab''' || ''year'' |- | '''jeb''' || ''season'' |- | '''jib''' || ''month'' |- | '''jub''' || ''day'' |- | '''jwob*''' || ''hour'' |- | '''jwab*''' ('''jwap''') || ''minute'' (''moment'') |- | '''jweb*''' ('''jwep''') || ''second'' (''instant'') |} * Note: These would ordinarily be '''jyob''', '''jyab''', and '''jyeb''' respectively, but the '''w''' glide is much easier to pronounce after the letter '''j''', and is therefore substituted. == Other Calendar Units == : Other calendar units are formed through the agglutination of numerical stubs to some of the time units above: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Other Calendar Units |- ! Mirad !! English !! Numerical Formula |- | '''rojab''' || ''millenium'' || year x 1,000 |- | '''sojab''' || ''century'' || year x 100 |- | '''lojab''' || ''decade'' || year x 10 |- | '''eynjab''' || ''half year'' || year x 1/2 |- | '''uynjab''' || ''quarter'' || year x 1/4 |- | '''yajib''' || ''semester'' || month x 6 |- | '''yejub''' || ''week'' || day x 7 |- | '''yejubuj''' || ''weekend'' || day x 7 end |- | '''eynjwob''' || ''half hour'' || hour x 1/2 |} : ''This'', ''next'', ''last'', etc. are expressed as follows: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Pointers |- ! Mirad !! English |- | '''hijub'''<br>'''hiyejub'''<br>'''hijab''' || ''today''<br>''this week''<br>''this year'' |- | '''zojub'''<br>'''zoyejub'''<br>'''zajab''' || ''yesterday''<br>''last week''<br>''last year'' |- | '''zajub'''<br>'''zayejub'''<br>'''zajab''' || ''tomorrow''<br>''next week''<br>''next year'' |- | '''hujub'''<br>'''huyejub'''<br>'''hujab''' || ''that day''<br>''that week''<br>''that year'' |- | '''jazojub'''<br>'''ja ewa yejubi'''<br>'''jazojab''' || ''the day before yesterday''<br>''two weeks ago''<br>''the year before last'' |- | '''jozajub'''<br>'''jo ewa yejubi'''<br>'''jozajab''' || ''the day after tomorrow''<br>''two weeks from now''<br>''the year after next'' |- | '''Duhojub?'''|| ''Which day?'' |- | '''hyajub''' || ''every day''<sup>1</sup> |- | '''hyejub''' || ''any day'' |- | '''hejub''' || ''someday'' |- | '''hejubi''' || ''some days'' |- | '''bi jub bu jub''' || ''from day to day'' |- | '''e jubi jay''' || ''two days ago'' |- | '''gla jubi joy''' || ''many days later'' |} : <sup>1</sup> ''All day'' is expressed by '''ha ayna jub''' or '''hya ha jub'''. == Seasons of the Year == [[File:Seasons gijinka.png|thumb|]] : Seasons of the year are expressed by internally scalarizing the word for ''season'' '''jeb''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Seasons of the Year |- ! Mirad !! English |- | '''jeab''' || ''spring'' |- | '''jeeb''' || ''summer'' |- | '''jeib''' || ''autumn, Fall'' |- | '''jeub''' || ''winter'' |} : Examples of usage: ::* '''be jeab'''....''in spring'' ::* '''ja jeeb'''....''before summer'' ::* '''ju jeib'''....''until autumn'' ::* '''ji jeub'''....''since winter'' ::* '''je ha jeb'''....''during the season'' ::* '''ub ha uj bi jeeb'''....''toward the end of summer'' ::* '''eb jeab ay jeeb'''....''between spring and summer'' ::* '''jeeba gemoj'''....''vernal equinox'' ::* '''jeiba fayebi'''....''autumn leaves'' ::* '''jeba til'''....''seasonal drink'' ::* '''jeubyena jebmalyen'''....''wintry climate'' ::* '''jeabyena malyen'''....''spring-like weather'' ::* '''jeuben'''....''hibernation'' ::* '''hijeab'''....''this season'' ::* '''zajeab'''....''next season'' ::* '''zojeab'''....''last season'' ::* '''hyajeab'''....''every season'' == Months of the Year == : Months of the year are expressed by internally scalarizing the word for month '''jib'''. Unlike in English, the months of the year in Mirad are not capitalized. Nor are days of the week. :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Months of the Year |- ! Mirad !! English |- | '''jiab''' || ''January'' |- | '''jieb''' || ''February'' |- | '''jiib''' || ''March'' |- | '''jiub''' || ''April'' |- | '''jiyob''' || ''May'' |- | '''jiyab''' || ''June'' |- | '''jiyeb''' || ''July'' |- | '''jiyib''' || ''August'' |- | '''jiyub''' || ''September'' |- | '''jilob''' || ''October'' |- | '''jilab''' || ''November'' |- | '''jileb''' || ''December'' |} : Some expressions using the months: ::* '''be jilob'''....''in October'' ::* '''ja jiyab'''....''before June'' ::* '''lojo zajiyeb'''....''by next July'' ('''lojo''' = ''not after'') ::* '''hijib'''....''this month'' ::* '''zojib'''....''last month'' ::* '''zajib'''....''next month'' ::* '''bi-jib-bu-jiba jobnis'''....''month-to-month rent'' ::* '''jibay'''....''monthly'' ::* '''jibi joy'''....''months later'' ::* '''jiba sindrurun'''....''monthly magazine'' ::* '''hujiba jobnis'''....''that month's rent'' ::* '''hya ionjib'''....''every trimester'' ::* '''jibiler'''....''to menstruate'' ::* '''byi zojilob'''....''since last October'' ::* '''ub zejib'''....''toward mid-month'' == Days of the Week == : Days of the week are expressed by internally scalarizing the word for day '''jub''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Days of the Week |- ! Mirad !! English |- | '''juab''' || ''Monday'' |- | '''jueb''' || ''Tuesday'' |- | '''juib''' || ''Wednesday'' |- | '''juub''' || ''Thursday'' |- | '''juyob''' || ''Friday'' |- | '''juyab''' || ''Saturday'' |- | '''juyeb''' || ''Sunday'' |} : Here are some common terms relating to days of the week: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Expressions |- ! Mirad !! English |- | '''Duhojub?''' || ''Which day?'' |- | '''hojub...''' || ''the day that...'' |- | '''hejub''' || ''someday'' |- | '''hijub''' || ''today'' |- | '''hujub''' || ''that day'' |- | '''hyijub''' || ''(on) the same day'' |- | '''hyajub''' || ''every day'' |- | '''hyejub''' || ''any day'' |- | '''zajub''' || ''yesterday'' |- | '''zojub''' || ''tomorrow'' |- | '''ha jajub'''<br>'''be ha jana jub''' || ''the day before, (on) the previous day'' |- | '''ha jojub'''<br>'''be ha jona jub''' || ''the day after, (on) the following day'' |- | '''jazojub''' || ''the day before yesterday'' |- | '''jozajub''' || ''the day after tomorrow'' |- | '''hya ea jub''' || ''every other/second day'' |- | '''hyajub boy juyeb''' || ''every day except Sunday'' |- | '''yejub''' || ''week'' |- | '''hiyejeb''' || ''this week'' |- | '''yejubuj''' || ''weekend'' |- | '''yexjub''' (or) '''zeyejub''' || ''weekday'' |- | '''enyejuba(y)''' || ''bi-weekly'' |- | '''zoyejub''' || ''last week'' |} : Examples of Usage: ::* '''(be) juyob'''....''on Friday'' ::* '''ju juib'''....''until Wednesday'' ::* '''ji zojub'''....''since yesterday'' ::* '''lojo jubuj'''....''by [Lit: not after] day's end'' ::* '''jo zajub'''....''after tomorrow'' ::* '''je ha jub'''....''during the day'' ::* '''bi juab bu juub'''....''from Monday to Friday'' ::* '''yejubuja ponpop'''....''a weekend getaway'' == Parts of the Day == : Here are the principal parts of a day: {| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Parts of the Day |- ! Daytime !! Nighttime |- | '''maj'''....''daytime, day'' ||'''moj'''....''nighttime, night'' |- | '''bi maj'''....''A.M.'' ||'''bi moj'''....''P.M.'' |- | '''jamajij'''....''pre-dawn'' || '''jamojij'''....''pre-dusk'' |- | '''majij'''....''daybreak, dawn''|| '''mojij'''....''dusk'' |- | '''amaryap'''....''sunrise, sunup''||'''amaryop'''....''sunset, sundown'' |- | '''jwamaj'''....''morning''<br>'''zajwamaj'''....''tomorrow morning''<br>'''hijwamaj'''....''this morning''<br>'''zojwamaj'''....''yesterday morning''<br>'''hujwamaj'''....''that morning''<br>'''hyajwamaj'''....''every morning''||'''jwamoj'''....''evening''<br>'''zajwamoj'''....''tomorrow evening''<br>'''hijwamoj'''....''this evening''<br>'''zojwamoj'''....''yesterday evening''<br>'''hujwamoj'''....''that evening''<br>'''hyajwamoj'''....''every evening'' |- | '''zemaj'''....''noon''||'''zemoj'''....''midnight'' |- | '''jozemaj'''....''afternoon''||'''jozemoj'''....''after midnight'' |- | '''majuj'''....''twilight''|| '''jwomoj'''....''late night'' |} ::* Examples of Usage: ::* '''At tijpa <u>ja majij</u>.'''....''I woke up <u>before dawn</u>.'' ::* '''At iyfe tuyjer <u>be ha jwoa jozemaj</u>.'''....''I like to nap <u>in the late afternoon</u>.'' ::* '''It yexe bi <u>amaryap bu amaryop</u>.'''....''He works from <u>sunup to sundown</u>.'' ::* '''<u>Be gwa jwamoji</u>, at teaxe yibsin.'''....''<u>Most evenings</u>, I watch television.'' == Expressing Dates == : The following is a how a date ('''jud''') is normally expressed: ::* '''be juab, 11 jieb 2018 joK.'''....''on Monday, February 11th, 2018 A.D.'' :A date like 2018 can be expressed as ''twenty eighteen'' ('''elo alyi''') or ''two thousand eighteen'' ('''ero alyi'''). : The day ''11'' in the above expression is pronounced '''ala'''. : The acronym for ''B.C.'' is '''jaK''', short for '''ja Krist''' (''before Christ''). : The acronym for the de-Christianized "BCE", meaning ''Before the Common/Current Era'' is expressed in Mirad with '''jaEJ''' ('''ja ha Eja Joeb'''). : The acronym for ''A.D.'' is '''joK''', short for '''jo Krist''' (''after Christ''). : The acronym for the de-Christianized ''C.E.'' is '''EJ''', short for '''ha Eja Joeb''' (''the Current Era''). : Other date expressions follow: ::* '''be <u>ha 1800 jabi</u> (alyi aso jabi)'''....''In <u>the 1800's</u> (eighteen hundreds)'' ::* '''ja <u>ha 20a (eloa)</u> asojab'''....''before <u>the 20th (twentieth)</u> century'' ::* '''eb <u>1920 (yulo elo)</u> ay 2001 (emso awa)'''....''between <u>1920 (nineteen twenty)</u> and (two thousand one)'' ::* '''<u>hyaje</u> hua alojab'''....''<u>throughout</u> that decade'' ::* '''At yexa hum <u>je gla jabi</u>.'''....''I worked there <u>for [Lit: during] many years</u>.'' ::* '''Ujbu his <u>lojo</u> jiyab.'''....''Finish this <u>by</u> [Lit: not after] May.'' ::* '''Iyt so him <u>ub ha uj bi</u> 2 (ewa) jiab.'''....''She will be here <u>toward the end of</u> January 2nd.'' ::* '''At taja je ha Podea <u>Eloni</u>.'''....''I was born in the Roaring <u>Twenties</u>.'' == Telling Time == [[File:Old Clock DSCN4746.jpg|thumb|]] : Clock time expressions use mostly the word '''jwob''' (''hour'') or '''jwobi''' (''hours''). : Times of the day are expressed in the 24-hour European system, or what might be called by Americans "military clock time." So, 3PM in U.S. parlance should be expressed in Mirad as ''15 hours'' ('''ulo jwobi'''), which is the same as ''15:00'' or ''15 hundred hours''. : The usual time-of-day question is '''Se duhojwob?'''....''What time is it?'' [Lit: is what-hour?] : The typical answer is in the format '''Se alo (jwobi) yuwa.''' (Lit: ''(It) is ten hours five''). The use of '''jwobi''' is optional, but if '''jwobi''' is modified by '''awa'''....''one'', then the singular form '''jwob''' is used. : Here are some typical answers: ::* '''Se awa jwob.'''....''It is one o'clock AM'' [Lit: ''It is one hour.''] ::* '''Se ewa jwobi.'''....''It is two o'clock AM'' [Lit: ''It is two hours.''] ::* '''Se ale jwobi.'''....''It is twelve o'clock AM.'' ::* '''Se alyu jwobi elo.'''....''It is 15:30 (3:30 PM).'' ::* '''Se eli jwobi ali.'''....''It is 23:13 (11:13 PM).'' ::* '''Se elu jwobi.'''....''It is 24:00 (12 PM).'' : The words '''jwob''' and '''jwobi''' can be abbreviated as '''j.'''. ::* '''be elo j.'''....''At 8:00 PM'' : The designation AM and PM can be used but are not necessary in the 24-hour clock system: ::* '''bi maj'''....(''AM'') ::* '''bi moj'''.... (''PM'') ::* '''Se <u>vyavay</u> 15:10 (= alu alo).'''....''It is exactly 7:10 P.M..''&nbsp;&nbsp;[Lit: ''It is <u>exactly</u> fifteen ten.''] ::* '''Et sa jwoa <u>bey</u> alo jwabi.'''....''You were late by 10 minutes.''&nbsp;&nbsp;[Lit: ''You were late <u>by</u> ten minutes.''] ::* '''Has ijo <u>yuz</u> 21:30 (= ela jwobi ilo).'''....''It will begin <u>around</u> 10:30 PM.'' ::* '''Puu him <u>lojo vyel</u> 15:00 j.'''....''Get here <u>no later than</u> 3 PM.'' ::* '''Ha yuzpar puo hum <u>yeb</u> 10 jwabi.'''....''The bus will arrive there <u>within</u> 10 minutes.'' ::* '''Ha jwobar <u>izeade</u><sup>1</sup> 17:00.'''....''The clock says [Lit. ''indicates''] 5 PM.'' ::* '''Yit pua be 3 j. <u>be ha nod</u>.'''....''They arrived at 3 <u>on the dot</u>''. :::<small>Note 1: '''izeade''' (''indicates'') can be substituted with '''de''' (''says'').</small> : Note the following clock time idioms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Clock Idioms |- ! Mirad !! English |- | '''jwa''' || ''early'' |- | '''jwe''' || ''on time'' |- | '''jwo''' || ''late'' |- | '''Se <u>vyavay</u> elo j.''' || ''It is <u>exactly</u> 8 PM.'' |- | '''<u>yub bi</u> zemaj'''<br>or '''<u>yuz bi</u> zemaj.''' || ''<u>around</u> noon'' |- | '''<u>ub</u> zemoj''' || ''<u>toward</u> midnight'' |- | '''<u>yeb bi</u> jwebi''' || ''<u>within</u> seconds'' |- | '''alo jwabi <u>ja hij</u>''' || ''ten minutes <u>ago</u> [= before now]'' |- | '''<u>lojo</u> 3 j.''' || ''<u>no later than / by</u> 3 o'clock AM.'' |- | '''jwobay''' || ''hourly / by the hour / on the hour'' |- | '''Hia pop <u>efxe</u> 2 1/2 (= ewa gab eyn) jwobi.''' || ''This trip <u>takes (Lit: necessitates) </u> 2 1/2 hours.'' |- | '''<u>ju</u> awa jwob bi hij''' || ''<u>until</u> one hour from now'' |- | '''<u>ji</u> zojub be 10a j.''' || ''<u>since</u> yesterday at 10 o'clock.'' |- | '''<u>je</u> ha jana 12 jwabi''' || ''<u>for/during/over</u> the last 12 minutes'' |- | '''<u>ja</u> ojo 10 j.''' || ''<u>before / by</u> 10 AM.'' |- | '''<u>lojo</u> 10 jwobi.''' || ''<u>by / in / within</u> 10 hours.'' |- | '''<u>jo</u> 10 j.''' || ''<u>after</u> 10 o'clock AM.'' |- | '''At saye him <u>ji</u> ewa jwobi.''' || ''I have been here <u>for [= since]</u> two hours.'' |} = Expressing Age = [[File:Russian Age Rating System.svg|thumb|]] : Many expressions relating to age are built on the Mirad word for ''age'': '''jag'''. : The typical question is: ::* '''<u>Duhojaga</u> et se?'''....''<u>How old</u> are you?'' (Lit. ''what-aged'') : A typical answer is one of the following. ::* '''At se <u>eli jabi jaga.</u>'''....''I am <u>twenty-three years old.</u>'' ::* '''At se <u>eli jaga.</u>'''....''I am <u>age twenty-three.</u>'' ::* '''At se <u>eli.</u>'''....''I am <u>twenty-three.</u>'' : Here are some ways to compare age: ::* '''gejaga vyel et'''....''as old as you, the same age as you'' ::* '''gajaga vyel et'''....''older than you'' ::* '''gojaga vyel et'''....''not as old as you'' ::* '''gajoga vyel et'''....''younger than you'' ::* '''grajaga'''....''too old'' ::* '''grejaga'''....''old enough'' ::* '''grojagat'''....''a minor (an underaged person)'' ::* '''zejaga'''....''middle aged'' ::* '''gwajogat'''....''the youngest one'' ::* '''gwajagat'''....''the oldest one'' ::* '''ha gwajagat bi ha tixutyan.'''....''the oldest one in (= of) the class.'' ::* '''Fiyzuu eta gajagati.'''....''Respect your elders.'' ::* '''iwa jabi gajaga vyel et'''....''three years older than you'' : Here is a chart showing the words used to describe people at various ages. Note, that starting with teenager, the number part of the expression means somewhere in a range of numbers, so the letter '''y''' is added to the number. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; |+ People of different ages |- ! Mirad !! English |- | '''awajubjagat''' || ''one day old baby'' |- | '''awajagat''' || ''one-year-old'' |- | '''alojagat''' || ''ten-year-old'' |- | '''aloyjagat''' || ''teenager'' |- | '''eloyjagat''' || ''vicenarian, twenty-something-year-old'' |- | '''iloyjagat''' || ''tricenarian, thirty-something-year-old'' |- | '''uloyjagat''' || ''quadracenarian, forty-something-year-old'' |- | '''yoloyjagat''' || ''quinquacenarian, fifty-something-year-old'' |- | '''yaloyjagat''' || ''sexagenarian, sixty-something-year-old'' |- | '''yeloyjagat''' || ''octogenarian, eighty-something-year-old'' |- | '''yiloyjagat''' || ''nonagenarian, ninety-something-year-old'' |- | '''asoyjagat''' || ''centenarian, hundred-something-year-old'' |- | '''aybasoyjagat''' || ''supercentenarian, hundred-and-ten-something-year-old'' |} : Here is a list of important age expressions and categories: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|3}};{{column-rule|2px solid blue}};font-size:smaller;";> * '''duhojaga?'''....''how old?'' * '''hojoga'''....''of the age (that...)'' * '''hajaga'''....''of the age'' * '''hejaga'''....''of some age'' * '''hijaga'''....''this old'' * '''hujaga'''....''that old'' * '''huujaga'''....''so old'' * '''hyajaga'''....''of every age'' * '''hyejaga'''....''of any age'' * '''hyijaga / gejaga'''....''of the same age, as old'' * '''hyujaga / ogejaga'''....''of a different age, not as old'' * '''zejaga''' .... ''middle-aged'' * '''jaga'''....''old'' * '''jayga'''....''oldish'' * '''joga'''....''young'' * '''joyga''' .... ''youngish'' * '''gle jaga'''....''rather old, oldish'' * '''gla jaga'''....''very old'' * '''glo jaga'''....''not very old'' * '''gra jaga'''....''too old, super-aged'' * '''gro jaga'''....''under-aged, minor'' * '''ge jaga'''....''as old, of the same age'' * '''awa (<u>jab</u>) jaga'''....''one <u>year</u> old'' * '''ewa (<u>jabi</u>) jaga'''....''two <u>years</u> old'' * '''alo (<u>jabi</u>) jaga'''....''ten <u>years</u> old'' * '''ga jaga <u>vyel</u> et'''....''older <u>than</u> you'' * '''ga joga <u>vyel</u> at'''....''younger <u>than</u> me'' * '''go jaga <u>vyel</u> wit'''....''less old <u>than</u> him'' * '''ge joga <u>vyel</u> iyt'''....''as young <u>as</u> her'' * '''ha gwa jagat <u>bi</u> ata tidetyan'''....''the youngest <u>of</u> my siblings'' * '''gajagat''' .... ''an elder'' * '''grojagat'''....''a minor'' * '''jagat''' .... ''old person, elder, senior'' * '''jagwat''' .... ''old man'' * '''jagayt''' .... ''old woman'' * '''jogat'''....''a youth'' * '''jogwat'''....''a boy, a male youth'' * '''jogayt'''....''a girl, m female youth'' * '''grejagat'''....''an adult, someone of age'' * '''grojagat'''....''a minor'' (''one insufficiently old'') * '''jagseat'''....''an adolescent'' * '''jagsyat'''/'''agsyat'''....''a grownup'' * '''tud''' .... ''child, offspring'' * '''twud''' .... ''male child, son'' * '''tuyd''' .... ''female child, daughter'' * '''tudet''' .... ''baby, infant'' * '''tobet''' .... ''youth, young person'' * '''twobet''' .... ''boy, young man'' * '''toybet''' .... ''girl, young woman, maiden'' </div> : Some other examples of usage: ::* '''Et <u>jagseye</u> fi.'''....''You <u>are aging</u> well.'' ::* '''At voy <u>jogseye</u> hyegla.'''....''I am not <u>getting</u> any <u>younger</u>.'' ::* '''His se taam av <u>ha jagati</u>.'''....''This is a home for <u>the elderly</u>.'' ::* '''Gawaku eta <u>jogan</u>!'''....''Regain your <u>youth</u>!'' ::* '''At se <u>ga jaga vyel</u> ha memyazi.'''....''I am <u>older than</u> the hills.'' ::* '''Teaxu ata <u>gwa joga</u> tud.'''....''Look at my <u>youngest</u> child.'' ::* '''Yat ife yata <u>awajagat</u>.'''....''We love our <u>one-year-old</u>.'' ::* '''<u>Jagseatan</u> se yika joob bi tej.'''....''<u>Adolescence</u> is a difficult period of life.'' ::* '''<u>Agsu</u>!'''....''<u>Grow up!</u>'' : Note the difference: ::* '''agaser'''....''to get bigger'' ::* '''agser'''....''to grow'' = Currency Nomenclature = [[File:Mon argent.jpg|thumb]] : The ISO abbreviation for the currency expressions from various countries of the world are used to form the Mirad equivalents. The lowercase ISO code abbreviation for a particular country's denomination is spelled out in Mirad alphabetics and then the letter '''n''' is suffixed (mnemonic for '''nas'''....''money''). Then, since a monetary unit can be considered a proper noun, the first letter is capitalized, eg.: ::* The ISO code abbreviation for "U.S. dollar" is "USD". ::* Lowercase is "usd" ::* Spelled out in Mirad alphabetics is '''u so da'''. ::* This, with '''n''' suffixed, results in '''usodan'''. ::* Finally, the first letter is capitalized, giving '''Usodan'''. ::* Pluralized, '''Usodan''' becomes '''Usodani''' (''= U.S. dollars''). ::* The Euro is therefore '''Euron'''. ::* The Thai baht is '''Toheban'''. ::* The Russian ruble is '''Rouban'''. : The ISO codes can be found at [[Wikipedia: List_of_circulating_currencies|List of circulating currencies]]. A portion of that file is replicated here: {| class="wikitable sortable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Currencies ! English Currency Name ! Currency<br>symbol ! ISO 4217|ISO code ! Mirad Name |- |Jordanian dinar |JD |JOD |'''Jiodan''' |- |Moroccan dirham |DH |MAD |'''Miadan''' |- |Australian dollar |$ |AUD |'''Audan''' |- | Bitcoin | '''₿''' | data-sort-value="" | (''BTK?'') | '''Batokin''' |- |Brunei dollar |$ |BND |'''Banidan''' |- |Eastern Caribbean dollar |$ |XCD |'''Xucadan''' |- |Hong Kong dollar |$ |HKD |'''Hekidan''' |- |New Zealand dollar |$ |NZD |'''Nizudan''' |- |Singapore dollar |$ |SGD |'''Sogedan''' |- |United States dollar |$ |USD |'''Usodan''' |- |Armenian dram |֏ |AMD |'''Amidan''' |- |Euro |€ |EUR |'''Euron''' |- |Central African CFA franc |Fr |XAF |'''Xuafen''' |- |CFP franc |Fr |XPF |'''Xupofen''' |- |Swiss franc |Fr |CFN |'''Cufenin''' |- |West African CFA franc |Fr |XOF |'''Xuofen''' |- |Netherlands Antillean guilder |ƒ |ANG |'''Anigen''' |- |Danish krone |kr |DKK |'''Dakikin''' |- |Turkish lira |₺ |TRY |'''Toroyun''' |- |Mauritanian ouguiya |UM |MRU |'''Miroun''' |- |Pound sterling|Sterling |£ |GBP |'''Gebapon''' |- |Saint Helena pound |£ |SHP |'''Sohepon''' |- |South African rand |R |ZAR |'''Zuaron''' |- |Russian rouble |₽ |RUB |'''Rouban''' |- |Indian rupee |₹ |INR |'''Iniron''' |- |Israeli new shekel |₪ |ILS |'''Ilison''' |} :The hundredth fractional unit for most currencies can be converted into Mirad by appending the word '''-asoyn''' to the end of the Mirad name of the currency. : For example: ::* The American cent is '''Usodan-asoyn'''. ::* The Euro cent is '''Euron-asoyn'''. ::* The British penny is '''Gebapon-asoyn'''. : In context, all of the above can be abbreviated to '''asoyn'''. :The symbol used for each currency can also be taken from the Wikipedia table referenced above. The symbol precedes the number and a comma is used for the thousand breaker and a period is used for the decimal breaker. For example: ::* ''Five point six Euros'' ==> '''Yowa nod yawa Euroni''' ==> '''€5.6''' ::* ''Two thousand nine dollars'' ==> '''Emro yuwa Usodani''' ==> '''$2,009''' : Note: : The bitcoin has no ISO code, so it is arbitrarily translated into Mirad as '''Batokin (for BTK)'''. Its billionth fractional unit is called a satoshi and is translated into Mirad as '''Batokin-amroyn'''. : Other monetary vocabulary: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|2}};{{column-rule|2px solid blue}};font-size:smaller;";> ::* '''nas'''....''money'' :::* '''nasa'''....''monetary'' :::* '''nasyen'''....''currency'' :::* '''nases'''....''change'' :::* '''nasmug'''....''coin'' :::* '''syagnas'''....''cash'' ::::* '''syagnasuer'''....''to cash'' ::* '''ejnux'''....''debit, cash'' ::* '''ojnux'''....''credit'' ::* '''nasyef'''....''debt'' ::* '''ojbier'''....''to borrow'' ::* '''ojbuer'''....''to lend'' ::* '''drefnas'''....''paper money'' ::* '''nasdrev'''....''bill, note, banknote'' :::* '''alo Usodan nasdrev'''....''ten dollar bill'' ::* '''nax'''....''price'' ::* '''nayx'''....''cost'' ::* '''namper'''....''to shop'' ::* '''nuxbier'''....''to buy'' ::* '''nixbuer'''....''to sell'' ::* '''nun'''....''merchandise, product'' ::* '''nuer'''....''to supply'' ::* '''nuxer'''....''to pay'' ::* '''nyuxer'''....''to deliver'' ::* '''nier'''....''to demand'' ::* '''nixer'''....''to earn'' ::* '''nyixer'''....''to order'' ::* '''nexer'''....''to save'' ::* '''nyexer'''....''to stock'' ::* '''noxer'''....''to spend'' ::* '''nyoxer'''....''to waste'' ::* '''kyaxler nas'''....''convert money'' ::* '''nasokrer'''....''go bankrupt'' ::* '''nasam'''....''bank'' ::* '''nunuien'''....''trade'' ::* '''nunuiem'''....''market'' ::* '''nam'''....''store'' </div> <noinclude>{{Chapter navigation with TOC|Determiners|Pronouns}}</noinclude> 12yransxkr6lta91gnwzyna3ko9himt 4669936 4669935 2026-09-13T20:30:10Z Tyoyafud 6233 /* List of Numeric Prefixes in English and Mirad */ 4669936 wikitext text/x-wiki <noinclude>{{status|100%}}</noinclude> == Types of Numbers == : Numerals are words used to vocalize numbers, which are scalar symbols used to count and quantify things and people. For example the numeral ''two'' is how the number ''2'' is read or spoken. Mirad uses Arabic numbers (0, 1, 2, 3...), as in all Western World languages. : Numerals can be various parts of speech: ::* '''''numeric nouns''''' (''The score was <u>six</u> to <u>four</u>.'') ::* '''''numeric pronouns''''' (''I want <u>two</u>. Give me the <u>fifth one</u>.'') ::* '''''numeric determiners''''' (''<u>Five</u> days ago. The <u>fifth</u> day. A <u>double</u> dose.'') ::* '''''prefixes''''' (''<u>mono</u>chrome'', ''<u>bi</u>centennial'', ''<u>tri</u>angle'') ::* '''''rootwords''''' ('''<u>an</u>xer'''....''to unite'', '''<u>on</u>xer'''....''to annihilate'') : Number-based words include: ::* '''''cardinal numbers''''' (''one, two, three...'' used in counting and arithmetic) ::* '''''ordinal numbers''''' (''first, second...'' indicating ordered position) ::* '''''multiplicative numbers''''' (''double, triple, foursome...'') ::* '''''fractional numbers''''' (''half, third, hundredth...'') ::* '''''frequency numbers''''' (''once, twice, thrice...'') ::* '''''miscellaneous number-based words''''' (''only, percentage, annihilate'') == Cardinal Numbers == [[File:Waehlscheibe-kurzwahlnummern.jpg|thumb|]] : The cardinal numbers are words used in counting and reciting numerals such as telephone numbers, social security numbers, and zip codes, and in arithmetic. They are also used as the so-called "ordinal" stem vowels of words that relate to one another in a scalar, hierarchical, or some other ontological relationship. See this in [[Mirad_Grammar/Vocabulary_Formation|the chapter on Vocabulary Formation]]. === Units === :* The cardinal unit numerals are formed from the simple and pre-'''y'''-glided vowels. ::{| class="wikitable" style="background:lightyellow;{{text default color}}; text-align:center;font-size:smaller;" |+ Units |- ! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 |- | '''o''' || '''a''' || '''e''' || '''i''' || '''u''' || '''yo''' || '''ya''' || '''ye''' || '''yi''' || '''yu''' |- | ''zero'' || ''one'' || ''two'' || ''three'' || ''four'' || ''five'' || ''six'' || ''seven'' || ''eight'' || ''nine'' |} ::* '''Ata yibdalar sag se 703-842-6190''' (pronounced: '''ye-o-i-yi-u-e-ya-a-yu-o).'''....''My telephone number is...''. ::* '''At tambese <u>114</u>''' (pronounced: '''a-a-u''') ''Maple Street.'' ::* '''<u>E</u> gab <u>e</u> se <u>u</u>.'''....''<u>Two</u> plus <u>two</u> is <u>four</u>.'' === Decades === ::* The decade formant '''-l-''' is used to form the '''''decades'''''. Followed by '''-o'''....''zero'', we have the base decade numerals. These can be used for number recitation, arithmetic, and as numeric adjectives followed by plural nouns: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decades with the -l- Formant |- ! 10 !! 20 !! 30 !! 40 !! 50 !! 60 !! 70 !! 80 !! 90 |- | '''alo''' || '''elo''' || '''ilo''' || '''ulo''' || '''yolo''' || '''yalo''' || '''yelo''' || '''yilo''' || '''yulo''' |- | ''ten'' || ''twenty'' || ''thirty'' || ''forty'' || ''fifty'' || ''sixty'' || ''seventy'' || ''eighty'' || ''ninety'' |} :: By changing the '''o'''....''zero'' in '''lo''' to other cardinal unit numerals, the numerals within decades can be generated as follows: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decadal Counting |- | '''ala'''....''11'' || '''ela'''....''21'' || '''ila'''....''31'' || '''ula'''....''41'' || '''yola'''....''51'' || '''yala'''....''61'' || '''yela'''....''71'' || '''yila'''....''81'' || '''yula'''....''91'' |- | '''ale'''....''12'' || '''ele'''....''22'' || '''ile'''....''32'' || '''ule'''....''42'' || '''yole'''....''52'' || '''yale'''....''62'' || '''yele'''....''72'' || '''yile'''....''82'' || '''yule'''....''92'' |- | ... || ... || ... || ... || ... || ... || ... || ... || ... |- | '''alyu'''....''19'' || '''elyu'''....''29'' || '''ilyu'''....''39'' || '''ulyu'''....''49'' || '''yolyu'''....''59'' || '''yalyu'''....''69'' || '''yelyu'''....''79'' || '''yilyu'''....''89'' || '''yulyu'''....''99'' |} ::* '''At ayse <u>alo</u> dati.'''....''I have <u>ten</u> friends.'' ::* '''It yafe sagder byu <u>alyo</u>.'''....''He can count up to <u>fifteen</u>.'' ::* '''<u>Yulyu</u> gob <u>alo</u> gese <u>yilyu</u>.'''....''<u>Ninety-nine</u> minus <u>ten</u> equals <u>eighty-nine</u>.'' === Hundreds === ::* By adding the hundreds formant '''s''', you get the '''''hundreds''''': ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Hundreds with the -s- Formant |- ! 100 !! 200 !! 300 !! 400 !! 500 !! 600 !! 700 !! 800 !! 900 |- | '''aso''' || '''eso''' || '''iso''' || '''uso''' || '''yoso''' || '''yaso''' || '''yeso''' || '''yiso''' || '''yuso''' |} :: All the in-between numerals of the hundreds can be generated by modifying the '''so''' ending with the units and decades: :::* '''asa'''....''101'' :::* '''asale'''....''112'' :::* '''yosyulyi'''....''598'' :::* '''yusyulyu'''....''999'' === Thousands === ::* The '''''thousands''''' are generated with the formant '''r''': : :: Note: The numeral categories starting with the thousands on up end in '''-o''' and are separated from the rest of a numeral by a space. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Thousands |- ! 1000 !! 2000 !! 3000 !! 4000 !! 5000 !! 6000 !! 7000 !! 8000 !! 9000 |- | '''aro''' || '''ero''' || '''iro''' || '''uro''' || '''yoro''' || '''yaro''' || '''yero''' || '''yiro''' || '''yuro''' |} :::* '''aro'''....''1,000'' :::* '''aro a'''....''1,001'' :::* '''ero isi'''....''2,300'' :::* '''yoro yasula'''....''5,641'' === Millions === ::* The '''''millions''''' are generated with the formant '''ml'''. The millions part of the numeral are kept separate from the rest of the numeral. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Millions with the -ml- Formant |- ! 1,000,000 !! 2,000,000 !! 3,000,000 !! 4,000,000 !! 5,000,000 !! 6,000,000 !! 7,000,000 !! 8,000,000 !! 9,000,000 |- | '''amlo''' || '''emlo''' || '''imlo''' || '''umlo''' || '''yomlo''' || '''yamlo''' || '''yemlo''' || '''yimlo''' || '''yumlo''' |} :::* '''emlo yala'''....''2,000,051'' :::* '''umlo esu'''....''4,000,204'' :::* '''yumlo usyoro isyala'''....''9,405,361'' === Billions === ::* The '''''billions''''' are generated with the formant '''mr'''; ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Billions |- ! 1,000,000,000 !! 2,000,000,000 !! 3,000,000,000 !! 4,000,000,000 !! 5,000,000,000 !! 6,000,000,000 !! 7,000,000,000 !! 8,000,000,000 !! 9,000,000,000 |- | '''amro''' || '''emro''' || '''imro''' || '''umro''' || '''yomro''' || '''yamro''' || '''yemro''' || '''yimro''' || '''yumro''' |} : In numerals ending in '''-ro''' (''thousand''), '''-mlo''' (''million''), and '''-mro''' (''billion''), these numerals keep the '''-o''' and are separated by a space from the other elements of the numeral. :::* '''imro emlo yoro asyula'''....''three billion, two million, five thousand, one hundred fifty one'' :::* '''iro asyulyo'''....''3,195'' :::* '''yamlo asyulyo'''....''6,000,195'' :::* '''alomro yelyomlo asyilyaro yusele'''....''10,075,186,922'' === Trillions etc. === : The '''''trillions''''' are generated with the word '''garale''', which means ''10 to the positive power of 12 or 10<sup>12</sup>.'' : These numerals do not combine with surrounding numerals. ::* '''i garale'''....''3,000,000,000'' (''three trillion'') ::* '''eso garale'''....''200,000,000,000'' (''two hundred trillion'') : Even higher numerals are shown in the [[Mirad_Grammar/Numbers#Number_Chart|Number Chart later in this chapter]]. == Numeric Determiners == : Numeric Determiners are adjectives based on numerals that modify a following noun. === Integers === : The unit numeric integer determiners, which are used to quantify nouns, consist of the cardinal units followed by the unit formant '''wa'''. The noun following the numeric determiner is plural if the number is greater than one. The '''wa''' formant is used on unit numerals when they are stand-alone, not when they are part of a larger number. In contrast with English usage, "zero" is followed by a singular noun (''zero box'' vs. ''zero boxes''. Think of it as ''not a single box''). ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Standalone Unit Numeric Determiners |- ! owa tam !! awa tam !! ewa tami !! iwa tami !! uwa tami !! yowa tami !! yawa tami !! yewa tami !! yiwa tami !! yuwa tami |- | ''no/zero houses'' || ''one house'' || ''two houses'' || ''three houses'' || ''four houses''|| ''five houses'' || ''six houses'' || ''seven houses'' || ''eight houses'' || ''nine houses'' |} : <small>If a unit number is used in forming larger numbers like 13 or 204, no '''wa''' is used.</small> :: In a sequence of noun modifiers, the numerical determiner goes in the same place as in English, eg: ::* '''Ata <u>iwa</u> gajaga twidi bese bay at.'''....''My <u>three</u> older brothers live with me.'' ::* '''Hia <u>uwa</u> tomi losexwo.'''....''These <u>four</u> buildings will be destroyed.'' ::* '''At fu <u>ewa ey iwa</u> gouni.'''....''I would like <u>two or three</u> pieces.'' : The numeric determiners beyond the units do NOT take the '''-wa''' suffix. For example, '''ala tami'''....''eleven houses''. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Numeric Determiners modifying a singular or plural noun |- ! Mirad !! English !! '''Wa''' Behavior !! Pluralization Behavior |- | '''o<u>wa</u> tam''' || ''no houses, zero houses'' || The numeral is a unit, <br>so '''wa''' is suffixed. || The numeral is less than 2, <br>so the noun is singular. |- | '''awa tam''' || ''one house, a house''|| " || " |- | '''ewa tam<u>i</u>''' || ''two houses''|| " || The numeral is greater than 2, <br>so the noun is plural. |- | '''iwa tami''' || ''three houses''|| " || " |- | '''uwa tami''' || ''four houses'' || " || " |- | '''yowa tami''' || ''five houses'' || " || " |- | '''yawa tami''' || ''six houses''|| " || " |- | '''yewa tami''' || ''seven houses'' || " || " |- | '''yiwa tami''' || ''eight houses'' || " || " |- | '''yuwa tami''' || ''nine houses'' || " || " |- | '''alo tami''' || ''ten houses'' || The numeral is not a unit <br>so no '''wa''' is suffixed. || " |- | '''ase tami''' || ''a hundred two houses'' || " || " |- | '''ero iwa tami''' || ''two thousand three houses'' || The numeral '''i''' is a unit, <br>so '''wa''' is suffixed. || " |- | '''iro alo tami''' || ''three thousand ten houses'' || The numeral '''alo''' is not a unit, <br>so '''wa''' is not suffixed. || " |} : Numeric determiners can be pronominalized as things and persons by suffixing '''s''' or '''t''', respectively. These can, in turn, be pluralized by suffixing '''i'''. Furthermore, person pronouns can be feminized with a '''y''' before the '''t'''. The '''s''' suffix is short for '''sun'''....''thing'' or '''suni'''....''things''. The '''t''' ending is short for '''aot'''....''person'' or '''aoti'''....''persons.'' For example: ::* '''Et ayse awa tam. At gey ayse <u>awas</u>.''' (singular inanimate pronoun)....''You have one house. I have <u>one</u> too.'' ::* '''At aysa alo drari. Hij at ayse anay <u>ewasi</u> (plural inanimate pronoun).'''....''I had ten pencils. Now I only have <u>two</u>.'' ::* '''Esa <u>asoti</u> yeb be ha duzam.''' (plural animate pronoun).... '''There were <u>a hundred people</u> in the concert hall.''' ::* '''Yat yefe kebier <u>awoyt</u> bi huti.''' (singular animate female pronoun)....''We must choose <u>one female person</u> from those people.'' === Ordinals === : Ordinal numeric determiners (= ordinals) like ''first'', ''second'', etc. are formed from the cardinal numerals by adding the adjectival ending '''a''' to the cardinal numeral. A variation of this is with the word '''nap''' (''order'') inserted: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Numeric Determiners |- ! Cardinal Numeral !! Ordinal Numeric Determiner !! Variation with '''nap''' (''order'') |- | '''o'''....''zero'' || '''oa'''....''zeroth'' || '''onapa'''....''zeroth'' |- | '''a'''....''one'' || '''aa'''....''first'' || '''anapa'''....''first'' |- | '''e'''....''two'' || '''ea'''....''second'' || '''enapa'''....''second'' |- | '''i'''....''three'' || '''ia'''....''third'' || '''inapa'''....''third'' |- | '''alo'''....''ten'' || '''aloa'''....''tenth'' || '''alonapa'''....''tenth'' |- | '''asu'''....''104'' || '''asua'''....''104th'' || '''asunapa'''....''104th'' |- | '''garale'''....''trillion'' || '''garalea'''....''trillionth'' || '''garalenapa'''....''trillionth'' |} : Note: '''ana''' is an adjective meaning ''only, single'', eg. '''Iyt se ana tud.'''....''She is an only child''. As an adverb, '''anay''' means ''only'', eg. '''At yexe anay be tam.'''....''I work only at home.'' : There are other ordinal adjectives that are not based on numbers: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Words Not Based on Numbers |- ! Root Word !! Ordinal Word |- |'''ij'''....''beginning'' || '''ijna''' or '''ijnapa'''....''first'' |- |'''uj'''....''end'' || '''ujna''' or '''ujnapa'''....''last'' |- |'''aj'''....''past'' || '''ajna''' or '''ajnapa'''....''ex-, former, previous'' |- |'''oj'''....''future'' || '''ojna''' or '''ojnapa'''....''future, upcoming'' |- |'''ej'''....''present'' || '''ejna''' or '''ejnapa'''....''current, new, present'' |- |'''ja'''....''before'' || '''jana''' or '''janapa'''....''previous, last, foregoing'' |- |'''jo'''....''after'' || '''jona''' or '''jonapa'''....''next, following'' |- |'''za'''....''in front of''|| '''zana''' or '''zanapa'''....''next'' |- |'''zo'''....''behind''|| '''zona''' or '''zonapa'''....''last (previous, foregoing)'' |} : Ordinal determiners and adjectives can be converted to adverbs by adding the suffix '''y''' to the adjectival counterparts: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Adverbs |- ! Adjective !! Adverb |- | '''aa'''....''first'' || '''aay'''....''firstly'' |- | '''anapa'''....''first'' || '''anapay'''....''primarily'' |- | '''ea'''....''second'' || '''eay'''....''secondly'' |- | '''ujna'''....''last'' || '''ujnay'''....''finally'' |} : Ordinal determiners can be converted to animate pronouns (persons) with the suffix '''t''' and inanimate pronouns (things) with the suffix '''s'''. These, in turn, can be pluralized with the suffix '''i'''. Neutral-gender animate pronouns can be made specifically masculine or feminine by changing '''at''' to '''wat''' for the former, and to '''ayt''' for the latter: ::* '''ha aas'''....''the first thing'' ::* '''ha aat'''....''the first person'' ::* '''ha aati'''....''the first people'' ::* '''hua aayt'''....''that first female'' ::* '''ha enapas'''....''the second thing'' ::* '''ewat'''....''another guy'' ::* '''Ha ujnati so ha ijnati.'''....''The last shall be first.'' ::* '''ha zanapat'''....''the next fellow'' : Again, in the sequencing of stacked adjectival elements, the order is as in English, that is: <deictic or pronominal determiner> | <ordinal determiner> | <cardinal numerical determiner> | <adjective> ::* '''hua <u>uwa</u> aga tami'''....''those <u>four</u> big houses'' ::* '''ha <u>aa</u> alo oga tami'''....''the <u>first</u> ten little houses'' ::* '''ata <u>anapa</u> ewa oga tudi'''....''my <u>first</u> two little children'' Note: Ordinal numeric determiners are not to be confused with '''''ordinal vowels''''', which are used to derive scalar iterations of nouns. Cardinal numbers are used in the latter case, eg.: ::* '''d<u>o</u>b'''....''state'' (1st level) ::* '''d<u>a</u>b'''....''government'' (2nd level derivative) ::* '''d<u>e</u>b'''....''leader'' (3rd level derivative) ::* '''d<u>i</u>b'''....''administration'' (4th " " ) ::* '''d<u>u</u>b'''....''minister'' (5th " " ) === Fractions === : Fractional numeric determiners ( = fractions) like ''half'' and ''quarter'' are formed by adding '''-yn''' for those functioning as nouns, '''-yna''' for adjectives, '''-ynay''' for adverbs, or '''-yn''' for prefixes, to the respective cardinal numeral. {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:1.6em;font-size:smaller;" |+ Fractional Numeric Determiners |- ! Cardinal Numeral !! Fraction as Noun !! As Adjective !! As Adverb || As Prefix || As Verb |- | '''o'''....''zero'' || '''oyn'''....''a void, vacuum, null'' || '''oyna'''....''null, nil'' || -- || '''oyn-'''....''devoid of'' || '''oynxer'''....''annihilate, nullify'' |- | '''a'''....''one'' || '''ayn'''....''whole'' || '''ayna'''....''entire, whole'' || '''aynay'''....''entirely'' || '''ayn-'''....''holo-, whole-, all-'' || '''aynxer'''....''integrate'' |- | '''e'''....''two'' || '''eyn'''....''a half'' || '''eyna'''....''half'' || '''eynay'''....''halfway'' || '''eyn-'''....''half-, semi-, hemi-, demi-'' || '''eynxer'''....''halve'' |- | '''i'''....''three'' || '''iyn'''....''a third'' || '''iyna'''....''third'' || '''iynay'''....''by a third'' || '''iyn-'''....''terci''- || '''iynxer'''....''cut in third'' |- | '''u'''....''four'' || '''uyn'''....''a quarter'' || '''uyna'''....''quarter'' || '''uynay'''....''quarterly'' || '''uyn-'''....''quadri''- || '''uynxer'''....''quarter'' |- | '''alo'''....''ten'' || '''aloyn'''....''a tenth'' || '''aloyna'''....''tenth'' || '''aloynay'''....''by a tenth'' || '''aloyn-'''....''deci''- || '''aloynxer'''....''decimate'' |- | '''aso'''....''hundred'' || '''asoyn'''....''hundredth, percent'' || '''asoyna'''....''hundredth'' || '''asoynay'''....''by a hundredth'' || '''asoyn-'''....''centi-'' || '''asoynxer'''....''cut by a hundred'' |} : Here are some examples: :* '''His uxo ha <u>oynxen</u> bi yata mir.'''....''This will cause the <u>anihilation</u> of our world.'' :* '''Ha <u>ayna</u> mir te ayv et.'''....''The <u>whole</u> world knows about you.'' :* '''Is se gas vyel ha <u>ayn</u> bi isa goni.'''....''It is more than the <u>whole</u> of its parts.'' :* '''Ferad se <u>ayn</u>dyana dalzeyn.'''....''French is a <u>holo</u>phrastic language.'' :* '''Et yafe bier <u>eyn</u> bi is.'''....''You can take <u>half</u> of it.'' :* '''Yat yefo <u>eynxer</u> eta yexnix.'''....''We will have to <u>halve</u> your salary.'' :* '''Hus sa <u>eyn</u>vyan.'''....''That was a <u>half-</u>truth.'' :* '''Eso <u>eyn</u>zyunida dropek.'''....''There is going to be a <u>hemi</u>spheric war.'' :* '''Duven his se <u>eyn</u>utexea dopar?'''....''Is this a <u>semi-</u>automatic weapon?'' :* '''<u>Iynxu</u> hua absakpovel.'''....''<u>Cut</u> that pie <u>in thirds</u>.'' :* '''It yeyfe bixwer ay <u>uynxwer</u>.'''....''He should be drawn and <u>quartered</u>.'' :* '''Hia nas se <u>aloyn</u> bi hos yat nixa zojab.'''....''This money is a <u>tenth</u> of what we earned last year.'' :* '''Ha dep <u>aloynxwu</u>.'''....''The army <u>would be decimated.</u>'' :* '''Ewa <u>asoyni</u> bi ha dityan baksa.'''....''Two <u>percent (=hundredths)</u> of the citizenry got sick.'' :* '''Hia tom se anay <u>asoyn</u> ge aga vyel hua tom.'''....''This building is only <u>a hundredth</u> as big as that building.'' :* '''Hwut se <u>oyntofa</u>.'''....''That guy is naked.'' : The fractional adverbs can be used as in these examples: :* '''Et so <u>aynay</u> dudyefa av eta xeyni.'''....'''You will be <u>wholly</u> accountable for your actions.''' :* '''Iyt <u>eynay</u> tikabeloka.'''....''She <u>almost</u> (= halfway) threw up.'' : Pronominalizations like ''half of it, a third of them'': ::* '''<u>Eynas</u> sa fia.'''....''<u>Half of it</u> was good.'' ::* '''<u>Eynasi</u> sa fua.'''....''<u>Half of them</u> (things) were bad.'' ::* '''Esa uwa tobi be hua fukyes. <u>Eynati</u> toja.'''....''There were four people in that accident. <u>Half (of them)</u> died.'' ::* '''<u>Iynati</u> bi yet se vyaka.'''....''<u>A third</u> of you are right.'' ::* '''<u>Uynati</u> bi yat yantexe.'''....''<u>A quarter</u> of us agree.'' ::* '''<u>Alo asoyni</u> bi hia dyesi fyunxwa.'''....''<u>Ten percent</u> of these books were ruined.'' === Multiples === : Multiplicative numeric determiners ( = multiples) like ''double'', ''triple'' can be formed by adding '''-on''' to the respective cardinal numeral if the numeral is '''''monosyllabic''''', otherwise just '''-n'''. These noun forms can be adjectivized with the suffix '''-a'''. They can also serve as prefixes on animate nouns, inanimate nouns, and prefixes, as the following chart shows. :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Multiplicative Numeric Determiners |- ! Cardinal Numeral !! Multiple as Noun !! ...As Adjective !! ...As Adverb !! ...As Prefix !! ...as Verb-maker |- | '''o'''....''zero'' || '''oon'''....''null'' || '''oona'''....''nil'' || || '''on-'''....''zero-'' || '''onxer'''....''cancel, zero out'' |- | '''a'''....''one'' || '''aon'''....''single'' || '''aona'''....''single'' || '''aonay'''....''singly'' || '''an-'''....''uni-/mono-'' || '''anxer'''....''unify'' |- | '''e'''....''two'' || '''eon'''....''twosome, double'' || '''eona'''....''double'' || '''eonay'''....''doubly'' || '''en-'''....''di-/bi-'' || '''enxer'''....''double'' |- | '''i'''....''three'' || '''ion'''....''threesome, triplet'' || '''iona'''....''triple'' || '''ionay'''....''triply'' || '''in-'''....''tri-''- || '''inxer'''....''triple'' |- | '''u'''....''four'' || '''uon'''....''quartet'' || '''uona'''....''quadruple'' || '''uonay'''....''quadruply'' || '''un-'''....''quadri-/tetra-'' || '''unxer'''....''quadruple'' |- | '''yo'''....''five'' || '''yoon'''....''quintet'' || '''yoona'''....''quintuple'' || '''yoonay'''....''quintuply'' || '''yoon-*'''....''quinti-/penta-'' || '''yoonxer*'''....''quintuple'' |- | '''ya'''....''six'' || '''yaon'''....''sextet'' || '''yaona'''....''sextuple'' || '''yaonay'''....''sextuply'' || '''yaon-*'''....''sexi-/hexa-'' || '''yaonxer*'''....''sextuple'' |- | '''alo'''....''ten'' || '''alon'''....''decade'' || '''alona'''....''decadic'' || '''alonay'''....''by a multiple of ten'' || '''alon-'''....''deca-'' || '''alonxer'''....''multiply by ten'' |- | '''aso'''....''hundred'' || '''ason'''....''hundredfold'' || '''asona'''....''hundredfold'' || '''asonay'''....''by a hundredfold'' || '''ason-'''....''hecato-'' || '''asonxer'''....''multiply by a hundred'' |} :: * <small>An extra ''o'' is added to these prefixes to avoid ambiguity with '''yan''' meaning ''together'' and '''yon''' meaning ''apart.''</small> : The multiplicative noun ''dozen'' is expressed by '''aleon'''. :* '''<u>Aleoni</u> bi pati yizpapa.'''....''<u>Dozens</u> of birds flew by.'' : By adding the suffix '''-at''' to the noun multiple, we get groupings of people. The '''-na-''' in some of these words can be omitted, thereby simplifying the words: :* '''aonat''' or '''aot''' ....''solo, single, person'' ::* '''aonatser''' of '''aotser'''....''become single, become a person'' ::* '''aonawat'''....''singleton'' :* '''eonat''' or '''eot'''....''duo, pair, twosome, couple'' ::* '''eotxer'''....''to copulate'' ::* '''eontajat'''....''twin'' :* '''ionat''' or '''iot'''....''trio, threesome, trinity'' ::* '''iotxer'''....''to do a threesome'' ::* '''Ionatin'''....''Trinitarianism'' ::* '''iontajati'''....''triplets'' :* '''uonat''' or '''uot''' ....''quartet, foursome'' ::* '''uontajat'''....''quadruplet'' :* '''yoonat''' or '''yoot'''....''quintet, group of five people'' ::* '''yoontajati'''....''quintuplets'' ::* '''yoonati'''....''quintets'' : By adding the suffix '''-un''' instead of '''-on''', we get the following: :* '''aun'''....''unit'' ::* '''auna'''....''unitary, individual'' ::* '''aunser'''....''unite'' ::* '''aunyan'''....''series'' :::* '''aunyana'''....''serial'' :* '''eun'''....''pair'' ::* '''euna'''....''even, paired, binary'' ::* '''oleuna'''....''odd, non-binary, uneven, unpaired'' :::* '''oleunat'''....''odd man out'' :::* '''eunxer'''....''even out'' : Some examples where the above multiple determiners and derivatives are used: ::* '''Yat naptyopa be <u>eo(na)ti</u> yez bi ha mep.'''....''We marched in <u>twos (= pairs)</u> down the street.'' ::* '''<u>Asonati</u> upo bay yat bu hia ovdal.'''....''<u>Hundreds (of people)</u> will come with us to this protest.'' ::* '''Hia ivxel xwe <u>en</u>jabay.'''....''This celebration happens <u>bi</u>ennially.'' ::* '''Iyt se <u>un</u>tupokyat.'''....''She is a <u>quadri</u>plegic. (Lit: x 4+limb+loss+person)'' ::* '''Diwe sagu ha <u>auni</u>.'''....''Please count the <u>units</u>.'' ::* '''Yet gafisa <u>aronay</u>!'''....''You all have improved <u>a thousandfold</u>!'' ::* '''Tob se <u>en</u>tyoyaba sat.'''....''Man is a <u>bi</u>pedal creature.'' : Note: Sometimes the multiple prefix ending in '''-on''' in the numbers below ten is shortened to '''-n''' in common words: ::* '''<u>an</u>zyuk'''....''<u>mono</u>cycle'' ::* '''<u>en</u>zyuk'''....''<u>bi</u>cycle'' ::* '''<u>in</u>gun'''....''<u>tri</u>angle'' ::* '''<u>un</u>gun'''....''<u>quadr</u>angle'' ::* '''<u>yoon</u>gon'''....''<u>penta</u>gon'' ::* '''<u>yaon</u>gon'''....''<u>hexa</u>gon'' : Note: The prefixes for ''penta-/quinti-'' and ''hexa-/sext-'' must keep the '''-on''' so as to distinguish them from the prefixes '''yon'''....''apart'' and '''yan'''....''together''. This rule does not apply to numbers inside chemical names and formulas (See [[Mirad Grammar/Vocabulary Formation#Coding Chemical Elements|Coding Chemical Elements]]). ::* '''<u>yoon</u>gona'''....''<u>quinti</u>partite''&nbsp;&nbsp;BUT: '''<u>yon</u>per'''....''separate, go <u>apart</u>'' ::* '''<u>yaon</u>gun'''....''<u>hexa</u>gon''&nbsp;&nbsp;BUT: '''<u>yan</u>uper'''....''meet, come <u>together</u>'' : Note: ::* '''aot'''....''individual, person'' ::* '''eot'''....''couple, pair'' ::* '''iot'''....''trio'' ::* '''uot'''....''quartet'' ::* '''yoot'''....''quintet'' === Distributives === : The following table shows the Mirad equivalents for distributive numbers that refer to the base or radix upon which a number is based. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; font-style:smaller;" |- ! number ! Latinate ! Grecian ! Mirad |- | 0 | ''nullary'' | ''niladic'', ''medadic'' | '''onsuna''' |- | 1 | ''unary'' |'' monadic'' | '''ansuna''' |- | 2 | ''binary'' | ''dyadic'' | '''ensuna''' |- | 3 | ''ternary'' | ''triadic'' | '''insuna''' |- | 4 | ''quaternary'' | tetradic | '''unsuna''' |- | 5 | ''quinary'' | ''pentadic'' | '''yoonsuna''' |- | 6 | ''senary'' | ''hexadic'' | '''yaonsuna''' |- | 7 | ''septenary'' | ''heptadic'' | '''yensuna''' |- | 8 | ''octonary'' | ''octadic'' | '''yinsuna''' |- | 9 | ''novenary'' |'' enneadic'' | '''yunsuna''' |- | 10 | ''denary, decimal'' | ''decadic'' | '''alonsuna''' |- | 11 | ''undenary, undecimal'' | ''endecadic'' | '''alansuna''' |- | 12 | ''duodenary, duodecimal'' | ''dodecadic'' | '''alensuna''' |- | 16 | ''sedecimal'' | ''hexadecimal'' | '''alyansuna''' |- | 20 | ''vigenary, vicenary'' | ''icosadic'' | '''elonsuna''' |} === Frequentatives === : Words related to frequency are formed in various ways: :: With '''-xag''' (''frequency'') ::* '''duhoxag?'''....''how many times?, how often?'' ::* '''oxag'''....''never (zero times)'' ::* '''axag'''....''once'' ::* '''exag'''....''twice'' ::* '''ixag'''....''three times, thrice'' ::* '''aloxag'''....''ten times'' ::* '''glaxag'''....''many times, often'' ::* '''gloxag'''....''seldom'' ::* '''hexag''' ....''sometimes'' ::* '''hyaxag'''....''at all times'' ::* '''hyoxag'''....''not a single time'' ::* '''graxag'''....''too often'' ::* '''grexag'''....''frequently enough'' ::* '''groxag'''.....''not often enough'' ::* '''gwaxag'''.....''most often'' ::* '''gwoxag'''.....''least often'' :: Or, with '''-jod(i)'''....''times, instances'' ::* '''duhogla jodi?'''....''how many times?'' ::* '''owa jod'''....''zero times, not a single time'' ::* '''awa jod'''....''one time'' ::* '''ewa jodi'''....''two time, twice'' ::* '''iwa jodi'''....''three times, thrice'' ::* '''ge jodi vyel'''....''as many times as'' ::* '''ga jodi vyel'''....''more times than, more often than'' ::* '''gla jodi'''....''many times, often'' ::* '''glo jodi'''....''seldom'' :: Some of the above expressions can be adjectivized: ::* '''axaga kyes'''....''a one-time occurrence'' ::* '''ajoda akut'''....''a one-time winner'' ::* '''glaxaga teaput'''....''a frequent visitor'' ::* '''glojoda pat'''....''a rare bird'' :* 1 :** ''daily, every day, once a day''....'''juba / hyajub''' :** ''weekly, every week, once a week''....'''yejuba / hyayejub''' :** ''monthly, every month, once a month''....'''jiba / hyajib''' :** ''yearly/annually, every year, once a year''....'''jaba / hyajab''' :* 2 :** ''twice a day''....'''exag hyajub''' :** ''twice a week/biweekly''....'''exag hyayeyub / eynyejuba''' :** ''twice a month/bimensual''....'''exag hyajib / eynjiba''' :** ''twice a year/biannial/semiannual''....'''exag hyajab / eynjaba''' :* 2 :** ''every other day''....'''hya enapa jub''' (= '''every second day''') :** ''every other week''....'''hya enapa yeyub''' :** ''every other month''....'''hya enapa jib''' :** ''every other year/biennial''....'''hya enapa jab / enjaba''' :* 3 :** ''every three months/trimestral/trimonthly''....'''hya enapa jib / enjiba''' :* 4 :** ''quarterly''....'''hya enapa jib / uynjaba''' :* 6 ::* ''every semester''....'''hya yaonjib / hya eynjab''' === Sequentials === : Number words expressing sequence or order can be expressed in two ways: :* With the adjectival ending '''-a''': ::* '''oa'''....''zeroth'' ::* '''aa'''....''first'' (as a prefix, means ''arch-'') ::* '''ea'''....''second'' ::* '''ia'''....''third'' ::* '''aloa'''....''tenth'' ::* '''asea'''....''one hundred and second'' :* Or with the ending '''napa''', where '''nap''' means ''order'': ::* '''onapa'''....''zeroth'' ::* '''anapa'''....''first'' ::* '''enapa'''....''second'' ::* '''inapa'''....''third'' ::* '''alonapa'''....''tenth'' ::* '''aronapa'''....''thousandth'' === Temporals === : Aggregates of days are formed with '''jub''' (''day''): ::* '''yejub'''....''week'' (''seven day'') : Aggregates of months are formed with '''jib''' (''month''): ::* '''ijib'''....''trimester'' (''three month'') ::* '''yajib'''....''semester'' (''six month'') : Aggregates of years are formed with '''jab''' (''year''): ::* '''eynjab'''....''half a year'' ::* '''uynjab'''....''quarter'' ::* '''ijab'''....''triennium'' ::* '''lojab'''....''decade'' ('''lo''' is short for '''alo''') ::* '''sojab'''....''century'' ('''so''' is short for '''aso''') ::* '''rojab'''....''millennium'' ('''ro''' is short for '''aro''') ::* '''elojab'''....''vicennial'' ::* '''esojab'''....''bicentennial'' ::* '''ujab'''....''quadrennium'' ::* '''yejab'''....''septennial'' ::* '''yujab'''....''novennium'' ::* '''yolojab'''....''jubilee'' === Latinate Number Words Ending in -ary === : Latinate number words ending in -ary are translated with a number prefix and the suffix '''-suna''' in Mirad: ::* '''onsuna'''....''nullary'' ::* '''ansuna'''....''unary'' ::* '''ensuna'''....''binary'' ::* '''insuna'''....''ternary, trinary'' ::* '''unsuna'''....''quaternary'' ::* '''yoonsuna'''....''quinary'' ::* '''yaonsuna'''....''quinary'' ::* '''yensuna'''....''senary, septenary'' ::* '''yinsuna'''....''octonary'' ::* '''yunsuna'''....''novenary'' ::* '''alonsuna'''....''denary'' ::* '''alansuna'''....''undenary'' ::* '''alensuna'''....''duodenary'' === Number Words Ending in -fold or -ple === :* Number words in English ending in ''-fold'', ''-ple'', or ''-ploid'' are translated with '''-gala''' (''-fold, multiple'') in Mirad: ::* '''angala'''....''unifold, simple, haploid, onefold, one-off, single, solitary'' ::* '''engala'''....''double, ducplicate, twofold'' ::* '''ingala'''....''triple,triplicate, threefold'' ::* '''ungala'''....''quadruple, quadruplicte, fourfold'' ::* '''yoongala'''....''quintuple, fivefold, quintuplicate'' ::* '''yaongala'''....''sextuple, sextuplicate, sixfold'' ::* '''yengala'''....''septuple, sevenfold, septuplicate'' ::* '''yingala'''....''octuple, octuplicate, eightfold'' ::* '''yungala'''....''nonuple, nonuplicate, ninefold'' ::* '''alongala'''....''tenfold'' ::* '''asongala'''....''hundredfold, centuplicate'' ::* '''arongala'''....''thousandfold'' ::* '''amlongala'''....''millionfold'' ::* '''amrongala'''....''billionfold'' : Add a final '''-s''' to some of the above words to derive a noun form: ::* '''angalas'''....''singleton'' ::* '''engalas'''....''duplicate'' ::* '''ingalas'''....''triplicate'' : Some multiplicative verbs can also be derived thusly: ::* '''galer'''....''to multiply'' ::* '''engaler'''....''to duplicate, to double'' ::* '''ingaler'''....''to triple'' ::* '''ungaler'''....''to quadruple'' : The opposite of multiplication is division, so, change '''gal''' to '''gol''': ::* '''goler'''....''to divide'' ::* '''engoler'''....''to divide by two, to halve, to disect'' ::* '''ingoler'''....''to divide by three, to trisect'' ::* '''ungoler'''....''to divide by four, to quarter'' ::* '''alongoler'''....''to divide by ten, to decimate'' : Another way to create words referring to divisions is to insert a '''y''' before the '''n''' in the numeric prefix: ::* '''ayn'''....''a whole'' ::* '''eyn'''....''a half'' ::* '''iyn'''....''a third'' ::* '''uyn'''....''a quarter'' ::* '''yoyn'''....''a fifth'' ::* '''yayn'''....''a sixth'' ::* '''yeyn'''....''a seventh'' ::* '''yiyn'''....''an eighth'' ::* '''yuyn'''....''a ninth'' ::* '''aloyn'''....''a tenth'' ::* '''asoyn'''....''a hundredth, percent'' ::* '''aroyn'''....''a thousandth'' : Verbs can be derived from the above: ::* '''aynxer'''....''to integrate'' ::* '''eynxer'''....''to halve, to dissect'' ::* '''iynxer'''....''to trisect'' ::* '''uynxer'''....''to quarter'' ::* '''aloynxer'''....''to decimate'' === Number Words Pertaining to Arithmetic Base === : Numbers words pertaining to arithmetic base end in '''-syoba''': ::* '''ensyoba'''....''binary, base 2'' ::* '''insyoba'''....''ternary, base 3'' ::* '''alonsyoba'''....''decimal, base 10'' ::* '''alyansyoba'''....''hexadecimal, base 16'' ::* '''elonsyoba'''....''vigesimal, base 20'' === Number Words Pertaining To Directions in Communications === : Number words pertaining to directions in communications end in '''-izona''': ::* '''anizona'''....''simplex, unidirectional, one-way'' ::* '''enizona'''....''duplex, bidirectional, two-way'' === Number Words Pertaining to Angular Shapes === : Number words pertaining to angular shapes end in '''-guna''': ::* '''inguna, ingun(san)'''....''triangular, triangle'' ::* '''unguna, ungun(san)'''....''quadrangular, quadrangle, square'' ::* '''yoonguna, yoongun(san)'''....''pentagonal, pentagon'' ::* '''yaonguna, yaongun(san)'''....''hexagonal, hexagon'' ::* '''yinguna, yingun(san)'''....''octagonal, octogon'' : Some number words relating to volumes (ending in '''-nid'''): ::* '''yagekunid'''....''cube, hexahedron'' ::* '''elonkunid'''....''icosahedron'' ::* '''elunkunid'''....''icositetrahedron'' ::* '''unkunid'''....''tetrahedron'' ::* '''yinkunid'''....''octahedron'' ::* '''yunknnid'''....''nonahedron'' === Number Words Pertaining to Meter === : Number words pertaining to meter ending in '''-deup'''. ::* '''indeup'''....''trimeter'' ::* '''undeup'''....''tetrameter'' ::* '''yoondeup'''....''pentameter'' ::* '''yaondeup'''....''hexameter'' ::* '''yendeup'''....''heptameter'' ::* '''yindeup'''....''octameter'' === Number Words for Feet on an Animal === : Numbers words for feet on an animal end in '''tyoyaba'''. ::* '''entyoyaba'''....''bipedal'' ::* '''untyoyaba'''....''quadrupedal'' === List of Numeric Prefixes in English and Mirad === : Here is a list of numeric prefixes used in English and Mirad. The English prefixes can vary between Germanic, Latinate, and Greek-based. ::* '''o(n)-'''....''zero-, nil-, null-, un-, non-'' ::* '''oyn-'''....''no-'' ::* '''a(n)-'''....''uni-, one-, mono-, sim-, singul-, prim-, arch-, sol-, hen-'' ::* '''ayn-'''....''whole-, holo-, sol-'' ::* '''e(n)-'''....''two-, bi(n/s)-, di(s)-, du(al)-, dyo-, duo-, dy-, bin-, second'' ::* '''ey(n)-'''....''half-, semi-, hemi-'' ::* '''eo(n)-'''....''double, diplo-, dupl-, twi-, twofold, twosome, pair, dyo-'' ::* '''i(n)-'''....''three-, tri-, trito-'' ::* '''io(n)-'''....''triple, tripl-, tri-, threefold, threesome, tris-, triad-'' ::* '''iy(n)-'''....''third, terci-, terti-, tern-, trin-'' ::* '''u(n)-'''....''four-, quadr-, tetra-, tetarto-, tessar-, quatern-'' ::* '''uo(n)-'''....''quadrupl-, quart-, tetrad-, fourfold, foresome, tetraplo-'' ::* '''uy(n)-'''....''quarter, quart-, quadru-'' ::* '''yo(wn)-*'''....''five, quint-, penta-, pempto-, pentad-, pentaplop'' ::* '''yoy(n)-'''....''fifth, quint-, pentaplo-'' ::* '''ya(wn)-*'''....''six, sex-, hexa-, hexaplo-, hexad-'' ::* '''yay(n)-'''....''sixth, hect-, octo-'' ::* '''yaon-'''....''sixfold, sext-, hect-, octaplo-, octad-'' ::* '''ye(n)-'''....''seven, sept-, hept-'' ::* '''yey(n)-'''....''seventh, sept-, hept-'' ::* '''yeon-'''....''seven-fold, heptad-, septim-'' ::* '''yi(n)-'''....''eight, oct-, ogdoo-'' ::* '''yion-'''....''octet, octad, octav-, eight-fold'' ::* '''yu(n)-'''....''nine, novem-, noven-, nona-, ennea-'' ::* '''yuyn-'''....''nineth'' ::* '''yuon-'''....''ennead, nonad, enneaplo-, nine-fold'' ::* '''alo-'''....''ten, deci-, deca-'' ::* '''aloyn-'''....''tenth, dec-, decad-'' ::* '''elo-'''....''twenty, viginti-, icos-'' ::* '''aso-'''....''hundred, centi-, hecato-, hectad-'' ::* '''asoyn-'''....''hundredth, cent-, hectad-'' ::* '''aro-'''....''thousand, milli-, kilo-'' ::* '''aroyn-'''....''thousandth, millen-, chiliad-'' : * A '''w''' is added to these words to avoid confusion with '''yan''' (''together'') and '''yon''' (''apart''). === Number Words Referring to Groups of People === : Number words referring to groups of people end in '''-ot''': ::* '''oot'''....''nobody, zero group'' ::* '''aot'''....''person, individual, solo'' ::* '''eot'''....''couple, duo'' ::* '''iot'''....''trio, threesome'' ::* '''uot'''....''quartet, foursome'' ::* '''yoot'''....''quintet, fivesome'' ::* '''yaot'''....''sextet'' ::* '''yeot'''....''septet'' ::* '''yiot'''....''octet'' ::* '''yuot'''....''nonet'' === Number Words Referring to Sets of Things === : Number words referring to sets of things end in '''-yan'''. The corresponding words in English may end in ''-ad'' or ''-ile'': ::* '''onyan'''....''nilad, empty set'' ::* '''anyan'''....''set, series, monad'' ::* '''enyan'''....''dyad, set of two, duad, pair, median'' ::* '''inyan'''....''triad, set of three, tercile, tertile'' ::* '''unyan'''....''tetrad, set of four, quartile'' ::* '''yoonyan'''....''pentad, set of five, quintile'' ::* '''yaonyan'''....''hexad, set of six, sextile'' ::* '''yenyan'''....''heptad, set of seven, septile'' ::* '''yinyan'''....''octad, set of eight, octile'' ::* '''yunyan'''....''nonad, set of nine'' ::* '''alonyan'''....''decad, set of ten, decile'' ::* '''alanyan'''....''baker's dozen, set of eleven'' ::* '''alenyan'''....''dozen, set of twelve'' ::* '''alyanyan'''....''hexadecile'' ::* '''elonyan'''....''ventile, vigintile'' ::* '''asonyan'''....''centile, percentile'' ::* '''aronyan'''....''millile'' === Number Words About Twins, Triplets, etc.=== :* Words referring to twins, triplets, etc. end in the word '''-tid''', meaning ''sibling'': ::* '''eontid'''....''twin, fraternal twin'' :::* '''eontwid'''....''twin brother, male twin'' :::* '''eontiyd'''....''twin sister, female twin'' :::* '''geta eontiyd'''...''identical twin'' ::* '''iontid'''....''triplet'' ::* '''uontid'''....''quadruplet'' ::* '''yoontid'''....''quintuplet'' ::* '''yaontid'''....''sextuplet'' ::* '''yentid'''....''septuplet'' ::* '''yintid'''....''octuplet'' ::* '''yuntid'''....''nonuplet'' == Number Chart == : The following chart shows numbers in Mirad as symbols, adjectives, pronouns, prefixes, and verbs: {| class="wikitable" style="background: lightyellow;{{Text default color}};font-size:smaller;" |+ Number Chart |- ! colspan=5| Multiple !! colspan=4 |Fraction |- ! Numeral !! Adjective !! Noun !! Prefix<sup>1</sup> !! Verb !!leftmargin=10px| Numeral !! Noun !! Prefix !! Verb |- | 0 || '''owa'''<br>''zero '' || '''oon'''<br>''nonentity, null''<br>'''oot'''<br>''nobody '' || '''on-'''<br>''zero- '' || '''onxer'''<br>''nullify '' ||1/0 || '''oyn'''<br>''zeroth'' || '''oyn-'''<br>''nihil- '' || '''oynxer'''<br>anihilate |- | 1 || '''awa'''<br>''one''<br>'''aa'''<br>''first''<br>'''ana'''<br>''single, lone''<br>'''aona'''<br>''whole'' || '''aon'''<br>''entity''<br>'''aot'''<br>''solo, individual '' || '''an-'''<br>''uni-, mono- '' || '''anxer'''<br>''unify''|| 1/1 || '''ayn'''<br>''whole '' || '''ayn-'''<br>''holo- '' || '''aynxer'''<br>integrate |- | 2 || '''ewa'''<br>''two''<br>'''ea'''<br>''second''<br>'''ena'''<br>''dual''<br>'''ensuana'''<br>''binary'' || '''eon'''<br>''double''<br>'''eot'''<br>''duo, pair, couple '' <br>'''eontid'''<br>''twin''|| '''en-'''<br>''bi-, di- '' || '''eonxer'''<br>double<br>'''eotxer'''<br>''copulate '' || 1/2|| '''eyn'''<br>''half '' || '''eyn-'''<br>''semi- '' || '''eyxner'''<br>''halve, disect'' |- | 3 || '''iwa'''<br>''three''<br>'''ia'''<br>''third''<br>'''insuana'''<br>''ternary'' || '''ion'''<br>''triple''<br>'''iot'''<br>''trio, threesome''<br>'''iontid'''<br>''triplet'' || '''in-'''<br>''tri- '' || '''ionxer'''<br>''triple '' || 1/3|| '''iyn'''<br>''third '' || '''iyn-'''<br>''terci- '' || '''iynxer'''<br>''trisect'' |- | 4 || '''uwa'''<br>''four''<br>'''ua'''<br>''fourth'' || '''uon'''<br>''quadruple''<br>'''uot'''<br>''quartet, foursome''<br>'''uontid'''<br>''quadruplet'' || '''un-'''<br>''tetra- '' || '''uonxer'''<br>''quadruple '' ||1/4|| '''uyn'''<br>''fourth ''<br>'''uynjab'''<br>''quarter'' || '''uyn-'''<br>''quadri- '' || '''uynxer'''<br>''quarter'' |- | 5 || '''yowa'''<br>''five ''<br>'''yoa'''<br>''fifth''|| '''yoon'''<br>''quintuple''<br>'''yoot'''<br>''quintet ''<br>'''yoontid'''<br>''quintuplet'' || '''yoon-'''<sup>2</sup><br>''penta- '' || '''yoonxer'''<br>''quintuple '' || 1/5|| '''yoyn'''<br>''fifth '' || '''yoyn-'''<br>''quint- '' || '''yoynxer'''<br>''cut in fifths'' |- | 6 || '''yawa'''<br>''six ''<br>'''yaa'''<br>''sixth'' || '''yaon'''<br>sextuple<br>'''yaot'''<br>''sextet ''<br>'''yaontid'''<br>''sextuplet'' || '''yaon-'''<sup>3</sup><br>''hecto- '' || '''yaonxer'''<br>''sextuple '' || 1/6|| '''yayn'''<br>''sixth '' || '''yayn-'''<br>''hexi- '' || '''yaynxer'''<br>''cut in sixths'' |- | 7 || '''yewa'''<br>''seven ''<br>'''yea'''<br>''seventh'' || '''yeon'''<br>''septuple''<br>'''yeot'''<br>''septet ''<br>'''yeontid'''<br>''septuplet''<br>'''yejub'''<br>''week'' || '''yen-'''<br>''hepto- '' || '''yeonxer'''<br>mult<br>'' seven'' || 1/7|| '''yeyn'''<br>''seventh'' || '''yeyn-'''<br>''hepti- '' || '''yeyxner'''<br>''cut in sevenths'' |- | 8 || '''yiwa'''<br>''eight ''<br>'''yia'''<br>''eighth'' || '''yion'''<br>''octuple''<br>'''yiot'''<br>''octet ''<br>'''yiontid'''<br>''octuplet'' || '''yin-'''<br>''octo- '' || '''yionxer'''<br>mult<br>'' eight '' || 1/8|| '''yiyn'''<br>''eighth '' || '''yiyn-'''<br>''octi- '' || '''yiynxer'''<br>''cut in eighths'' |- | 9 || '''yuwa'''<br>''nine ''<br>'''yua'''<br>''ninth'' || '''yuon'''<br>''nonuple''<br>'''yuot'''<br>''set of nine ''<br>'''yuontid'''<br>''nonuplet'' || '''yun-'''<br>''nona- '' || '''yuonxer'''<br>''multiply by nine '' || 1/9|| '''yuyn'''<br>''nineth '' || '''yuyn-'''<br>''novi- '' || '''yuynxer'''<br>''cut in ninths'' |- | 10 || '''alo'''<br>''ten ''<br>'''aloa'''<br>''tenth''<br>'''alosuana'''<br>''decimal'' ||'''alon'''<br>''tenfold ''<br>'''alojab'''...''decade'' || '''alon-'''<br>''deca- '' || '''alonxer'''<br>''increase by a<br>factor of ten '' || 1/10|| '''aloyn'''<br>''tenth '' || '''aloy-'''<br>''deci- '' || '''aloynxer'''<br>''decimate'' |- | 100<br>10<sup>4</sup> || '''aso'''<br>''hundred''<br>'''asoa'''<br>''hundredth'' || '''ason'''<br>''hundredfold ''<br>'''asojab'''<br>''century''|| '''aso-'''<br>''heca- '' || '''asonxer'''<br>''increase a<br>hundredfold'' || 1/100<br>10<sup>-2</sup>|| '''asoyn'''<br>''hundredth<br> percentage<br>cent '' || '''asoy-'''<br>''centi- '' || '''asoynxer'''<br>''cut into hundredths'' |- | 1,000<br>10<sup>3</sup> || '''aro'''<br>''thousand ''<br>'''aroa'''<br>''thousanth'' || '''aron'''<br>''thousandfold ''<br>'''arojab'''<br>''millennium''|| '''aro-'''<br>''kilo- '' || '''aronxer'''<br>''multiply by a<br>thousand'' || 1/1000<br>10<sup>-3</sup>|| '''aroyn'''<br>''thousandth '' || '''aroy-'''<br>''milli- '' || '''aroynxer'''<br>''divide by a thousand'' |- | 1,000,000<br>10<sup>6</sup> || '''amlo'''<br>''million ''<br>'''amloa'''<br>''millionth'' || '''amlon'''<br>''millionfold '' || '''amlo-'''<br>''mega-'' || || 10<sup>-6</sup>|| '''amloyn'''<br>''millionth'' || '''amloy-'''<br>''micro-'' || |- | 10<sup>9</sup> || '''amro'''<br>''billion ''<br>'''amroa'''<br>''billionth'' || '''amron'''<br>''billionfold '' || '''amro-'''<br>''giga- '' || || 10<sup>-9</sup>|| '''amroyn'''<br>''billionth'' || '''amroy-'''<br>''nano-'' || |- |10<sup>12</sup> || '''garale'''<sup>3</sup><br>''trillion ''<br>'''garalea'''<br>''trillianth'' || '''garalen'''<br>''trillionfold '' || '''garale-'''<br>''tera-'' || || 10<sup>-12</sup>|| '''goralen'''<br>''trillionth'' || '''gorale-'''<br>''pico-'' || |- |10<sup>15</sup> || '''garalyo'''<br>''quadrillion ''<br>'''garalyoa'''<br>''quadrillionth'' || '''garalyon'''<br>''quadrillionfold '' || '''garalyo-'''<br>''peta-'' || ||10<sup>-15</sup>|| '''garalyon'''<br>''quadrillionth'' || '''goralyo-'''<br>''femto-'' || |- |10<sup>18</sup> || '''garalyi'''<br>''quintillion ''<br>'''garalyia'''<br>''quintillionth'' || '''garalyin'''<br>''quintillionfold '' || '''garalyi-'''<br>''exa-'' || ||10<sup>-18</sup>|| '''goralyin'''<br>''quintillianth'' || '''goralyi-'''<br>''atto-'' || |- |10<sup>21</sup> || '''garela'''<br>''sextillion ''<br>'''garelaa'''<br>''sextillionth'' || '''garelan'''<br>''sextillionfold '' || '''garela-'''<br>''zetta-'' || ||10<sup>-21</sup>|| '''gorelan'''<br>''sextillionth'' || '''gorela-'''<br>''zepto-'' || |- |10<sup>24</sup> || '''garelu'''<br>''septillion ''<br>'''garelua'''<br>''septillionth'' || '''garelun'''<br>''eptillionfold '' || '''garelu-'''<br>''yotta-'' || ||10<sup>-24</sup>|| '''gorelun'''<br>''septillianth'' || '''gorelu-'''<br>''yocto-'' || |- | 10<sup>27</sup> || '''garelye'''<br>''octillion ''<br>'''garelyea'''<br>''octillionth'' || '''garelyen'''<br>''octillionfold '' || '''garelye-'''<br>''ronna-'' || ||10<sup>-27</sup>|| '''gorelyen'''<br>''octillionth'' || '''gorelyen'''<br>''ronto-'' || |- | 10<sup>30</sup> || '''garilo'''<br>''nonillion ''<br>'''gariloa'''<br>''nonillionth'' || '''garilon'''<br>''nonillionfold '' || '''garilo-'''<br>''quetta-'' || ||10<sup>-30</sup>|| '''gorilon'''<br>''nonillionth'' || '''gorilo-'''<br>''quecto-'' || |} <div style=";font-size:smaller;"> ::* Note 1: Sometimes the final '''-n''' on the numeric prefix is dropped, especially as an ordinal vowel in scalar words, eg. '''anapa'''<br>''first'', '''atistam'''<br>''elementary school''. ::* Note 2: An extra '''o''' is inserted into this prefix to distinguish it from '''yon-'''<br>''dis-, apart'' ::* Note 3: An extra '''o''' is inserted into this prefix to distinguish it from '''yan-'''<br>''con-, together'' ::* Note 4: '''Garale''' is short for '''alo gar ale'''<br>''ten to-the-power-of 12''. By the same token, '''gorale''' is short for '''alo gor ale'''<br>''ten to-the-power-of-minus 12'' </div> = Metric Units = : Mirad uses the [[wikipedia:International System of Units|International System of Units (SI)]] for rendering measurement units. These symbols are pronounced as if you were spelling each letter out (see [[Mirad Grammar/Phonology and Orthography#Alphabet|the alphabet]]. Bear in mind that majiscules (uppercase letters are prefaced with the word '''ag-''' (''big''). Similarly, Greek letters are rendered by their Greek names (ω = ''omega'', Ω = ''agomega''). The measurement unit names are followed by '''nak''' (''measurement unit''). == SI Base Units == ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI base units</big> |- !English<br>Unit<br>Name !Symbolic<br>Abbreviation !Quantity<br>Unit !Mirad<br>Pronunciation |- !second |style="text-align:center" |s |time |style="text-align:center" |'''sonak''' |- !meter |style="text-align:center" |m |length |style="text-align:center" |'''minak''' |- !kilogram |style="text-align:center" |kg |mass |style="text-align:center" |'''kigenak''' |- !ampere |style="text-align:center" |A |electric current |style="text-align:center" |'''aganak''' |- !kelvin |style="text-align:center" |K |thermodynamic temperature |style="text-align:center" |'''agkinak''' |- !Mole |style="text-align:center" |mol |amount of substance |style="text-align:center" |'''miolinak''' |- !candela |style="text-align:center" |cd |luminous intensity |style="text-align:center" |'''cadanak''' |} == SI Derived Units == : Here are SI derived units with special names and symbols: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI derived units with special names and symbols</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbeviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''radian''' | align="center" | rad | plane angle | align="center" |'''roadanak''' |- |'''steradian''' | align="center" | sr | solid angle | align="center" |'''soronak''' |- |'''hertz''' | align="center" | Hz | frequency | align="center" |'''aghezunak''' |- |'''newton''' | align="center" | N | force, weight | align="center" |'''agninak''' |- | '''pascal''' | align="center" | Pa | pressure, stress | align="center" | '''agpoanak''' |- | '''joule''' | align="center" | J | energy | align="center" | '''agjinak''' |- | '''watt''' | align="center" | W | power | align="center" | '''agwunak''' |- | '''coulomb''' | align="center" | C | electric charge | align="center" |'''agcanak''' |- | '''volt''' | align="center" | V | electrical potential difference | align="center" | '''agvunak''' |- | '''farad''' | align="center" | F | capacitance | align="center" | '''agfenak''' |- | '''ohm''' | align="center" | Ω | electrical resistance | align="center" | '''agomeganak''' |- | '''Siemens''' | align="center" | S | electrical conductance | align="center" | '''agsonak''' |- | '''Weber''' | align="center" | Wb | magnetic flux | align="center" | '''agwubanak''' |- | '''tesla''' | align="center" | T | magnetic flux density | align="center" | '''agtonak''' |- | '''henry''' | align="center" | H | inductance | align="center" | '''aghenak''' |- | '''degree Celsius''' | align="center" | °C | temperature | align="center" | '''nogagcanak''' |- | '''lumen''' | align="center" | lm | luminous flux | align="center" | '''liminak''' |- | '''lux''' | align="center" | lx | illuminance | align="center" | '''lixunak''' |- | '''becquerel''' | align="center" | Bq | radioactivity | align="center" | '''agbakonak''' |- | '''gray''' | align="center" | Gy | absorbed dose (of ionizing radiation) | align="center" | '''aggeyunak''' |- | '''sievert''' | align="center" | Sv | equivalent dose (of ionizing radiation) | align="center" | '''agsovunak''' |- | '''katal''' | align="center" | kat | catalytic activity | align="center" | '''kiatonak''' |- | '''byte''' | align="center" | b | 8 bits of information | align="center" | '''banak''' |} == Convenient Non-SI Units == : Also, here are some non-SI units that are very convenient and acceptable: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Convenient non-SI units</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbreviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''litre''' | align="center" | L | volume | align="center" |'''aglonak''' |- |'''hectare''' | align="center" | ha | area | align="center" |'''heanak''' |- |'''ton''' | align="center" | t | area | align="center" |'''tonak''' |- |'''decibel''' | align="center" | dB | loudness | align="center" |'''daagbanak''' |- |'''fathom''' | align="center" | ftm | depth of water | align="center" |'''fetominak''' |} == Pronunciation of Coherent Derived Unit Formulae == : The following chart shows how in Mirad to pronounce coherent derived unit formulae in terms of base units. Note that the backslash means ''per'' or ''divided by'' and is pronounced '''gol'''. The symbol x means ''times'' and is pronounced '''gal'''. The superscript number is a power and is pronounced '''gar''' plus the number (with '''-wa''', if a unit number). The negative superscript number is pronounced '''gor''' plus the number (again, with '''-wa''' if a unit number). See [[Mirad Grammar/Determiners#Arithmetical Expressions|Arithmetical Expressions]] for further information on these terms. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Examples of coherent derived units in terms of base units</big> |- ! Name ! Symbolic<br>Formula ! Derived<br>Quantity ! Typical<br>Symbol ! Mirad<br>Pronunciation |- | '''square meter''' | align="center" | m<sup>2</sup> | area | align="center" |{{math|''A''}} | align="center" | '''minak-gar-ewa''' |- | '''cubic meter''' | align="center" | m<sup>3</sup> | volume | align="center" | {{math|''V''}} | align="center" | '''minak-gar-iwa''' |- | '''meter per second''' | align="center" | m/s | speed, velocity | align="center" | {{math|''v''}} | align="center" | '''minak-gol-sonak''' |- | '''meter per second squared''' | align="center" | m/s<sup>2</sup> | acceleration | align="center" | {{math|''a''}} | align="center" | '''minak-gol-sonak-gar-ewa''' |- |rowspan=2| '''reciprocal meter''' |rowspan=2 align="center" | m<sup>−1</sup> | wavenumber | align="center" | {{math|''σ''}}, {{math|''ṽ''}} | align="center" | '''minak-gor-awa''' |- | vergence (optics) | align="center" | {{math|''V''}}, 1/{{math|''f''}} |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | density | align="center" | {{math|''ρ''}} | align="center" | '''kigenak-gol-minak-gar-iwa''' |- | '''kilogram per square meter''' | align="center" | kg/m<sup>2</sup> | surface density | align="center" | {{math|''ρ''}}<sub>A</sub> | align="center" | '''kigenak-gol-minak-gar-ewa''' |- | '''cubic meter per kilogram''' | align="center" | m<sup>3</sup>/kg | specific volume | align="center" | {{math|''v''}} | align="center" | '''minak-gar-iwa-gol-kinak-ge''' |- | '''ampere per square meter''' | align="center" | A/m<sup>2</sup> | current density | align="center" | {{math|''j''}} | align="center" | '''aganak-gol-minak-gar-ewa''' |- | Amperes per meter|'''ampere per meter''' | align="center" | A/m | magnetic field strength | align="center" | {{math|''H''}} | align="center" | '''aganak-gol-minak''' |- | '''mole per cubic meter''' | align="center" | mol/m<sup>3</sup> | concentration | align="center" |{{math|''c''}} | align="center" | '''minolinak-gol-minak-gar-iwa''' |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | Mass concentration (chemistry)|mass concentration | align="center" | {{math|''ρ''}}, {{math|''γ'' }} | align="center" | '''kinak-ge-gol-minak-gar-iwa''' |- | '''candela per square meter''' | align="center" | cd/m<sup>2</sup> | luminance | align="center" | {{math|''L''}}<sub>v</sub> | align="center" | '''canak-da-gol-minak-gar-ewa''' |} == SI Macro and Micro Prefixes == : The SI has a whole list of prefixes that act as multipliers (macro) or dividers (micro) of the above and other measurement units. For example, a ''kilometer'' is a meter times a 1,000 (macro unit), whereas a millimeter is a meter divided by a 1,000 (micro unit). '''Agbanak''' means '''byte''', so '''garale-agbanak''' is ''terabyte''. This breaks down to ''10<sup>12</sup> bytes''. Here is a table showing the Mirad macro and micro prefixes: :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Scalar Metrics |- ! colspan=4 | Macro !! colspan=4 | Micro |- ! Base<br>10!! US/UK Name!!Mirad Prefix....SI Prefix !!SI Symbol !! Base<br>10 !! (US/UK Name) !! Mirad Prefix....SI Prefix !! SI Symbol |- | 1 || one || '''an-''' *... ''mono-, uni-'' || ||1/1 ||whole || '''ayn-'''....''holo-, uni-'' || |- | 2 ||two || '''en-'''....''bi-'' || || 1/2 ||half||'''eyn-'''....''demi-, di-''|| |- | 3 ||three || '''in-'''....''tri-'' || || 1/3 ||third ||'''iyn-'''....''terci-''|| |- | 4 ||four || '''un-'''....''tetra-'' || || 1/4 ||fourth || '''uyn-'''....''quadri-''|| |- | 5 ||five || '''yoon-''' *....''penta-'' || || 1/5 ||fifth ||'''yoyn'''....''quinti-''|| |- | 6 ||six || '''yaon-'''....''hexa-'' || || 1/6 ||sixth ||'''yayn'''....''sexti-''|| |- | 7 ||seven || '''yeon-'''....''hepta-'' || || 1/7 ||seventh || '''yeyn'''....''septi-''|| |- | 8 ||eight || '''yion'''....''octo-'' || || 1/8 ||eighth || '''yiyn'''....''octi-''|| |- | 9 ||nine || '''yuon'''....''nona-'' || || 1/9 ||ninth || '''yuyn'''....''novi-''|| |- | 10 ||ten || '''alon-'''....''deca-'' || ''da'' || 1/10 ||tenth || '''aloy-'''....''deci-''|| ''d'' |- | 10<sup>2</sup> ||hundred || '''aso-'''....''hecto-'' **|| ''h'' || 10<sup>-2</sup> ||hundredth || '''asoy-'''....''centi-''|| ''c'' |- | 10<sup>3</sup> ||thousand || '''amso-'''....''kilo-'' ||''k'' || 10<sup>-3</sup> ||thousandth)|| '''amsoy-'''....''milli-''|| ''m'' |- | 10<sup>6</sup> ||million || '''amlo-'''....''mega-'' || ''M'' || 10<sup>-6</sup> ||millionth || '''amloy-'''....''micro-''|| ''r'' |- | 10<sup>9</sup> ||billion /milliard || '''amro-'''....''giga-'' || ''G'' || 10<sup>-9</sup> ||billionth/ milliardth || '''amroy-'''....''nano-''|| ''n'' |- | 10<sup>12</sup> ||trillion /billion || '''garale-'''....''tera-'' || ''T'' || 10<sup>-12</sup> ||trillionth / billionth)|| '''gorale-'''....''pico-''|| ''p'' |- | 10<sup>15</sup> ||quadrillion)/ billiard|| '''garalyo-'''....''peta-'' || ''P''||10<sup>-15</sup> ||quadrillionth) / billiardth || '''goralyo-'''....''femto-''||''f'' |- | 10<sup>18</sup> ||quintillion / trillion || '''garalyu-'''....''exa-'' || ''E''||10<sup>-18</sup> ||quintillionth)/ trillionth || '''goralyu'''....''atto-''||''a'' |- | 10<sup>21</sup> ||sextillion)/ trilliard || '''garela-'''....''zetta-'' || ''Z''||10<sup>-21</sup> ||sextillionth / trilliardth || '''gorela'''....''zepto-''||''z'' |- | 10<sup>24</sup> ||septillion)/ quadrillion || '''garelu-'''....''yotta-'' || '' Y'' ||10<sup>-27</sup> ||septillionth / quadrillionth|| '''gorelu'''....''yocto-''||''y'' |} : *Note: The '''-n''' or '''-on''' can sometimes be omitted in macro-prefixation, especially where there is no ambiguity. The '''-n''' (but NOT the '''-yn''') in the micro prefixes can also sometimes be omitted. : : **Note: The '''gar''' (''to a plus power'') and '''gor''' (''to a minus power'') forms are alternatives for the numeric prefixes beyond 100. For example, ''billion'' (10<sup>9</sup>) could be expressed as '''garyu-'''(ten) to the 9th power'', while ''billionth'' could be expressed by '''goryu''' (''(ten) to the minus 9th power). The prefix '''garya-''' is composed of the positive exponential operator '''gar''' (''to the power of''), followed by the number ''6''. The prefix '''gorale-''' is composed of the negative exponential operator '''gor''' (''to the root of''), followed by the number ''12''. : The macro and micro values can also be represented with abbreviated symbols, which can be pronounced in Mirad as spelled out alphabetics. Greek letter are rendered by their names in Greek. Upper case equivalents are preceded with '''ag-'''. Here is a table showing grams: == Kg Metrics With Abbreviated Symbols == :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Kg Metrics With Abbreviated Symbols |- ! colspan=2 | MACRO !! colspan=2 | MICRO |- ! Symbol (Expansion) !! Mirad Pronunciation !! Symbol (Expansion) !! Mirad Pronunciation |- | ''dag'' (decagram)|| '''daagenak''' || ''dg'' |(decigram)||'''dagenak''' |- | ''hg'' (hectogram)|| '''hegenak''' || ''cg'' (centigram)||'''cagenak''' |- | ''kg'' (kilogram) || '''kogenak''' || ''mg'' (milligram)||'''migenak''' |- | ''Mg'' (macrogram)|| '''agmigenak''' ||''μg'' (microgram)|| '''mugenak''' |- | ''Gg'' (gigagram)|| '''aggegenak''' || ''ng'' (nanogram)|| '''nigenak''' |- | ''Tg'' (teragram)|| '''agtogenak''' || ''pg'' (picagram)|| '''pogenak''' |- | ''Pg'' ( petagram)|| '''agpogenak''' || ''fg'' (femtogram)|| '''fegenak''' |- | ''Eg'' (exagram)|| '''agegenak''' || ''ag'' (attogram)|| '''agenak''' |- | ''Zg'' (zettagram)|| '''agzegenak''' || ''zg'' (zeptogram) || '''zegenak''' |- | ''Yg'' (yottagram)|| '''agyugenak''' || ''yg'' (yoctogram) || '''yugenak''' |} : The squared and cubed representations of the above are followed by '''gar e''' (''squared'') and '''gar i''' (''cubed''), respectively: ::* ''10 km²''....(pronounced as:) '''alo kominaki gar ewa''' ::* ''12 mm³''....(pronounced as:) '''ale miminaki gar iwa''' = Expressing Frequency = : There are two ways to form determiners of frequency: ::* Using '''jod(i)''' meaning ''occasion(s), instance(s), time(s)'', or ::* Using '''xag''' meaning ''frequency'' : Here is a chart showing the most common frequency determiners: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Frequentative Determiners |- ! "Jod" Method !! "Xag" Method !! Meaning |- | '''duhogla jodi?''' || '''duhoxag?''' || ''how often?, how many times?'' |- | '''hogla jodi''' || '''hoxag''' || ''how often, how frequently'' |- | '''hagla jodi''' || '''haxag''' || ''the frequency'' |- | '''hegla jodi''' || '''hexag''' || ''sometimes, on some occasions'' |- | '''higla jodi''' || '''hixag''' || ''this often, this many times'' |- | '''hugla jodi''' || '''huxag''' || ''that often, that many times, so many times'' |- | '''huugla jodi''' || '''huuxag''' || ''so often, so many times'' |- | '''hyogla jodi''' || '''hyoxag''' || ''never'' |- | '''hyagla jodi''' || '''hyaxag''' || ''always, at all times'' |- | '''hyegla jodi''' || '''hyexag''' || ''any number of times, however often'' |- | '''hyigla jodi''' || '''hyixag''' || ''as often, the same number of times'' |- | '''hyugla jodi''' || '''hyuxag''' || ''not as often, some other number of times'' |- | '''ga jodi''' || '''gaxag (vyel)''' || ''more often (than)'' |- | '''ge jodi''' || '''gexag (vyel)''' || ''as many times (as), as often (as)'' |- | '''go jodi''' || '''goxag (vyel)''' || ''less often (than)'' |- | '''gla jodi''' || '''glaxag''' || ''many times, often'' |- | '''gle jodi''' || '''glexag''' || ''quite a few times, quite often'' |- | '''glo jodi''' || '''gloxag''' || ''not so many times, seldom'' |- | '''gra jodi''' || '''graxag''' || ''too often'' |- | '''gre jodi''' || '''grexag''' || ''often enough'' |- | '''gro jodi''' || '''groxag''' || ''too seldom'' |- | '''gwa jodi''' || '''gwaxag''' || ''as often as possible, most often, most times'' |- | '''gwe jodi''' || '''gwexag''' || ''an average number of times'' |- | '''gwo jodi''' || '''gwoxag''' || ''least often, as seldom as possible'' |- | '''owa jod''' || '''oxag''' || ''never, at no time, zero times'' |- | '''awa jod''' || '''axag''' || ''once, one time'' |- | '''awa ga jod''' || '''ga axag''' || ''again, once more'' |- | '''ewa jodi''' || '''exag''' || ''twice, two times'' |- | '''iwa jodi''' || '''ixag''' || ''thrice, three times'' |- | '''alo jodi''' || '''aloxag''' || ''ten times'' |- |- '''asoni bi jodi''' || -- || ''hundreds of times'' |- |- '''yowa gal haxag vyel zojab''' || '''yoxag vyel zojab''' || ''five times as often as last year'' |} : Examples: ::* '''<u>Duhoxag</u> et pe ha tayegoblam?'''....''<u>How often</u> do you go to the barber shop?'' ::* '''<u>Duhogla jodi</u> et akaye hia ekun?'''....''<u>How many times</u> have you won this game?'' ::* '''At teataye hua dyezun <u>iwa ey uwa jodi</u>.'''....''I have seen that film <u>three or four times</u>.'' ::* '''At teataye is <u>huugla jodi (or: huuxag) van</u> at bokseye.'''....''I have seen it <u>so many times that</u> I am getting sick.'' ::* '''Hus xwaye <u>gaxag vyel</u> et te.'''....''That has happened <u>more often than</u> you know.'' = Mathematical Expressions = [[File:Arithmetic symbols2.svg|90px|thumb|none]] : Mathematical vocabulary is based mostly on deriviatives of the degree word '''ga'''....''more''. == Chart of Arithmetical Operations == : The following chart shows Mirad mathematical operation terms and symbols: {{small/top}} {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:3.2em; font-size:smaller;" |+ Arithmetical Operation Vocabulary |- ! Verb !! Operation !! Patient !! Subject !! Operator !! Sign !! Result |- | '''gaber'''....''add'' || '''gaben'''....''addition'' || '''gabwas'''....''addend, summand'' || '''gabus'''....''augend'' || '''gab'''....''plus'' || '''gabsiyn'''....''plus sign'' (<big>+</big>) || '''gabix'''....''sum'' |- | '''galer'''....''multiply'' || '''galen'''....''multiplication'' || '''galwas'''....''multiplicand'' || '''galus'''....''multiplier, factor'' || '''gal'''....''times'' || '''galsiyn'''....''times sign'' (<big>x</big>) || '''galix'''....''product'' |- | '''garer'''....''raise to the power of''<br>'''egarer'''....''to square''<br>'''igarer'''....''to cube'' || '''garen'''....''exponentiation'' || '''garwas'''....''base'' || '''garus'''....''exponent'' || '''gar'''....''raised to the power of'' || || '''garix'''....''power'' |- | '''gazer'''....''logarithmize'' || '''gazen'''....''logarithmization'' || '''gazwas'''....''base''||'''gazus'''....''antilogarithm'' ||'''gaz'''....''the log of'' || ||'''gazix'''....''logarithm'' |- | '''gober'''....''subtract'' || '''goben'''....''subtraction'' || '''gobwas'''....''minuend'' || '''gobus'''....''subtrahend'' || '''gob'''....''minus'' || '''gobsiyn'''....''minus sign'' (<big>-</big>) || '''gobix'''....''difference'' |- | '''goler'''....''divide'' || '''golen'''....''division.... fraction'' || '''golwas'''....''dividend'', ''numerator''|| '''golus'''....''divisor, denominator'' || '''gol'''....''divided by'' || '''golsiyn'''....''division sign'' (<big>÷</big>) || '''golix'''....''quotient'' |- | '''gorer'''....''derive the nth root of'' || '''goren'''....''root extraction'' || '''gorwas'''....''radicand'' || '''gorus'''....''degree'' || '''gor'''....''the nth root of'' || '''gorsiyn'''....''radical sign'' (<big>√</big>) || '''gorix'''....''root'' |- | '''gexer'''....''equal'' || '''gexen'''....''equation'' || '''gexwas'''....''thing being equated'' || '''gexus'''....''equator'' || '''ge'''....''equal to'' || '''gesiyn'''....''equal sign'' (<big>=</big>) || |} {{small/end}} == How to Verbalize Math Expressions == ::* ''1 + 1 = 2.''....'''Awa gab awa gese ewa.''' ::* ''3 - 1 = 2.''....'''Iwa gob awa gese ewa.''' ::* ''2 x 4 = 8.''....'''Ewa gal uwa gese yiwa.''' ::* ''10 % 2 = 5.''....'''Alo gol ewa gese yuwa.''' ::* ''5<sup>2</sup> = 25.''....'''Yowa gar ewa gese elyu.''' ::* ''2<sup>3</sup> = 8.''....'''Ewa gar iwa gese yiwa.''' ::* ''4 √2 = 2 = 2.''....'''Uwa gor ewa gese ewa.''' ::* ''log<sub>10</sub> 1000 = 3.''....'''Aro gaz alo gese iwa.''' : Note 1: '''gese''' (''equals'') can be substituted with '''se''' (''is''), eg.: ::* '''Ewa gab ewa se uwa.'''....''Two plus two is four.'' : Note 2: If numbers are used as numeric adjectives, the units take the suffix '''-wa''', eg.: ::* '''E<u>wa</u> sicirufebi gab a<u>wa</u> marofeb gese yanmul.'''....''Two oranges plus one apple equals a salad.'' : Examples of mathematical expressions: ::* '''Ewa <u>gab</u> ewa gese uwa.'''....''Two <u>plus</u> two equals four.'' ::* '''Ewa <u>gal</u> iwa gese yawa.'''....''Two <u>times</u> three equals six.'' ::* '''Iwa <u>gar</u> ewa gese yuwa.'''....''Three <u>to the second power</u> equals nine.'' ::* '''Ewa <u>gob</u> ewa gese owa.'''....''Two <u>minus</u> two equals zero.'' ::* '''Yuwa <u>gol</u> iwa gese iwa.'''....''Nine <u>divided by</u> three equals three.'' ::* '''Yuwa <u>gor</u> iwa gese iwa.'''....''Nine <u>cubed</u> equals three.'' ::* '''Aso <u>gor</u> ewa gese alo.'''....''One hundred <u>squared</u> equals ten.'' ::* '''Aro <u>gaz</u> alo gese iwa.'''....''Log<sub>10</sub>(1000) = 3. (= Log base 10 of 1000 equals three'') == Decimal Expressions == : Decimal expressions like ''2.5'' use the word '''nod'''....''point'' as in English. ::* '''Hia lisovol kyinse ga vyel 10.8 (alo nod yiwa) kigenaki.'''....''This tomato weighs more than 10.8 (ten point eight) kilograms.'' = Calendar and Time Expressions = :: The word for calendar is '''judar'''. The sections below explain how calendar expressions are formed and used: === Basic Calendar Units === [[File:Calendar (PSF).png|thumb|none]] : Time is divided using the following basic terms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Calendar Units |- ! Mirad !! English |- | '''job''' || ''time'' |- | '''jab''' || ''year'' |- | '''jeb''' || ''season'' |- | '''jib''' || ''month'' |- | '''jub''' || ''day'' |- | '''jwob*''' || ''hour'' |- | '''jwab*''' ('''jwap''') || ''minute'' (''moment'') |- | '''jweb*''' ('''jwep''') || ''second'' (''instant'') |} * Note: These would ordinarily be '''jyob''', '''jyab''', and '''jyeb''' respectively, but the '''w''' glide is much easier to pronounce after the letter '''j''', and is therefore substituted. == Other Calendar Units == : Other calendar units are formed through the agglutination of numerical stubs to some of the time units above: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Other Calendar Units |- ! Mirad !! English !! Numerical Formula |- | '''rojab''' || ''millenium'' || year x 1,000 |- | '''sojab''' || ''century'' || year x 100 |- | '''lojab''' || ''decade'' || year x 10 |- | '''eynjab''' || ''half year'' || year x 1/2 |- | '''uynjab''' || ''quarter'' || year x 1/4 |- | '''yajib''' || ''semester'' || month x 6 |- | '''yejub''' || ''week'' || day x 7 |- | '''yejubuj''' || ''weekend'' || day x 7 end |- | '''eynjwob''' || ''half hour'' || hour x 1/2 |} : ''This'', ''next'', ''last'', etc. are expressed as follows: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Pointers |- ! Mirad !! English |- | '''hijub'''<br>'''hiyejub'''<br>'''hijab''' || ''today''<br>''this week''<br>''this year'' |- | '''zojub'''<br>'''zoyejub'''<br>'''zajab''' || ''yesterday''<br>''last week''<br>''last year'' |- | '''zajub'''<br>'''zayejub'''<br>'''zajab''' || ''tomorrow''<br>''next week''<br>''next year'' |- | '''hujub'''<br>'''huyejub'''<br>'''hujab''' || ''that day''<br>''that week''<br>''that year'' |- | '''jazojub'''<br>'''ja ewa yejubi'''<br>'''jazojab''' || ''the day before yesterday''<br>''two weeks ago''<br>''the year before last'' |- | '''jozajub'''<br>'''jo ewa yejubi'''<br>'''jozajab''' || ''the day after tomorrow''<br>''two weeks from now''<br>''the year after next'' |- | '''Duhojub?'''|| ''Which day?'' |- | '''hyajub''' || ''every day''<sup>1</sup> |- | '''hyejub''' || ''any day'' |- | '''hejub''' || ''someday'' |- | '''hejubi''' || ''some days'' |- | '''bi jub bu jub''' || ''from day to day'' |- | '''e jubi jay''' || ''two days ago'' |- | '''gla jubi joy''' || ''many days later'' |} : <sup>1</sup> ''All day'' is expressed by '''ha ayna jub''' or '''hya ha jub'''. == Seasons of the Year == [[File:Seasons gijinka.png|thumb|]] : Seasons of the year are expressed by internally scalarizing the word for ''season'' '''jeb''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Seasons of the Year |- ! Mirad !! English |- | '''jeab''' || ''spring'' |- | '''jeeb''' || ''summer'' |- | '''jeib''' || ''autumn, Fall'' |- | '''jeub''' || ''winter'' |} : Examples of usage: ::* '''be jeab'''....''in spring'' ::* '''ja jeeb'''....''before summer'' ::* '''ju jeib'''....''until autumn'' ::* '''ji jeub'''....''since winter'' ::* '''je ha jeb'''....''during the season'' ::* '''ub ha uj bi jeeb'''....''toward the end of summer'' ::* '''eb jeab ay jeeb'''....''between spring and summer'' ::* '''jeeba gemoj'''....''vernal equinox'' ::* '''jeiba fayebi'''....''autumn leaves'' ::* '''jeba til'''....''seasonal drink'' ::* '''jeubyena jebmalyen'''....''wintry climate'' ::* '''jeabyena malyen'''....''spring-like weather'' ::* '''jeuben'''....''hibernation'' ::* '''hijeab'''....''this season'' ::* '''zajeab'''....''next season'' ::* '''zojeab'''....''last season'' ::* '''hyajeab'''....''every season'' == Months of the Year == : Months of the year are expressed by internally scalarizing the word for month '''jib'''. Unlike in English, the months of the year in Mirad are not capitalized. Nor are days of the week. :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Months of the Year |- ! Mirad !! English |- | '''jiab''' || ''January'' |- | '''jieb''' || ''February'' |- | '''jiib''' || ''March'' |- | '''jiub''' || ''April'' |- | '''jiyob''' || ''May'' |- | '''jiyab''' || ''June'' |- | '''jiyeb''' || ''July'' |- | '''jiyib''' || ''August'' |- | '''jiyub''' || ''September'' |- | '''jilob''' || ''October'' |- | '''jilab''' || ''November'' |- | '''jileb''' || ''December'' |} : Some expressions using the months: ::* '''be jilob'''....''in October'' ::* '''ja jiyab'''....''before June'' ::* '''lojo zajiyeb'''....''by next July'' ('''lojo''' = ''not after'') ::* '''hijib'''....''this month'' ::* '''zojib'''....''last month'' ::* '''zajib'''....''next month'' ::* '''bi-jib-bu-jiba jobnis'''....''month-to-month rent'' ::* '''jibay'''....''monthly'' ::* '''jibi joy'''....''months later'' ::* '''jiba sindrurun'''....''monthly magazine'' ::* '''hujiba jobnis'''....''that month's rent'' ::* '''hya ionjib'''....''every trimester'' ::* '''jibiler'''....''to menstruate'' ::* '''byi zojilob'''....''since last October'' ::* '''ub zejib'''....''toward mid-month'' == Days of the Week == : Days of the week are expressed by internally scalarizing the word for day '''jub''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Days of the Week |- ! Mirad !! English |- | '''juab''' || ''Monday'' |- | '''jueb''' || ''Tuesday'' |- | '''juib''' || ''Wednesday'' |- | '''juub''' || ''Thursday'' |- | '''juyob''' || ''Friday'' |- | '''juyab''' || ''Saturday'' |- | '''juyeb''' || ''Sunday'' |} : Here are some common terms relating to days of the week: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Expressions |- ! Mirad !! English |- | '''Duhojub?''' || ''Which day?'' |- | '''hojub...''' || ''the day that...'' |- | '''hejub''' || ''someday'' |- | '''hijub''' || ''today'' |- | '''hujub''' || ''that day'' |- | '''hyijub''' || ''(on) the same day'' |- | '''hyajub''' || ''every day'' |- | '''hyejub''' || ''any day'' |- | '''zajub''' || ''yesterday'' |- | '''zojub''' || ''tomorrow'' |- | '''ha jajub'''<br>'''be ha jana jub''' || ''the day before, (on) the previous day'' |- | '''ha jojub'''<br>'''be ha jona jub''' || ''the day after, (on) the following day'' |- | '''jazojub''' || ''the day before yesterday'' |- | '''jozajub''' || ''the day after tomorrow'' |- | '''hya ea jub''' || ''every other/second day'' |- | '''hyajub boy juyeb''' || ''every day except Sunday'' |- | '''yejub''' || ''week'' |- | '''hiyejeb''' || ''this week'' |- | '''yejubuj''' || ''weekend'' |- | '''yexjub''' (or) '''zeyejub''' || ''weekday'' |- | '''enyejuba(y)''' || ''bi-weekly'' |- | '''zoyejub''' || ''last week'' |} : Examples of Usage: ::* '''(be) juyob'''....''on Friday'' ::* '''ju juib'''....''until Wednesday'' ::* '''ji zojub'''....''since yesterday'' ::* '''lojo jubuj'''....''by [Lit: not after] day's end'' ::* '''jo zajub'''....''after tomorrow'' ::* '''je ha jub'''....''during the day'' ::* '''bi juab bu juub'''....''from Monday to Friday'' ::* '''yejubuja ponpop'''....''a weekend getaway'' == Parts of the Day == : Here are the principal parts of a day: {| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Parts of the Day |- ! Daytime !! Nighttime |- | '''maj'''....''daytime, day'' ||'''moj'''....''nighttime, night'' |- | '''bi maj'''....''A.M.'' ||'''bi moj'''....''P.M.'' |- | '''jamajij'''....''pre-dawn'' || '''jamojij'''....''pre-dusk'' |- | '''majij'''....''daybreak, dawn''|| '''mojij'''....''dusk'' |- | '''amaryap'''....''sunrise, sunup''||'''amaryop'''....''sunset, sundown'' |- | '''jwamaj'''....''morning''<br>'''zajwamaj'''....''tomorrow morning''<br>'''hijwamaj'''....''this morning''<br>'''zojwamaj'''....''yesterday morning''<br>'''hujwamaj'''....''that morning''<br>'''hyajwamaj'''....''every morning''||'''jwamoj'''....''evening''<br>'''zajwamoj'''....''tomorrow evening''<br>'''hijwamoj'''....''this evening''<br>'''zojwamoj'''....''yesterday evening''<br>'''hujwamoj'''....''that evening''<br>'''hyajwamoj'''....''every evening'' |- | '''zemaj'''....''noon''||'''zemoj'''....''midnight'' |- | '''jozemaj'''....''afternoon''||'''jozemoj'''....''after midnight'' |- | '''majuj'''....''twilight''|| '''jwomoj'''....''late night'' |} ::* Examples of Usage: ::* '''At tijpa <u>ja majij</u>.'''....''I woke up <u>before dawn</u>.'' ::* '''At iyfe tuyjer <u>be ha jwoa jozemaj</u>.'''....''I like to nap <u>in the late afternoon</u>.'' ::* '''It yexe bi <u>amaryap bu amaryop</u>.'''....''He works from <u>sunup to sundown</u>.'' ::* '''<u>Be gwa jwamoji</u>, at teaxe yibsin.'''....''<u>Most evenings</u>, I watch television.'' == Expressing Dates == : The following is a how a date ('''jud''') is normally expressed: ::* '''be juab, 11 jieb 2018 joK.'''....''on Monday, February 11th, 2018 A.D.'' :A date like 2018 can be expressed as ''twenty eighteen'' ('''elo alyi''') or ''two thousand eighteen'' ('''ero alyi'''). : The day ''11'' in the above expression is pronounced '''ala'''. : The acronym for ''B.C.'' is '''jaK''', short for '''ja Krist''' (''before Christ''). : The acronym for the de-Christianized "BCE", meaning ''Before the Common/Current Era'' is expressed in Mirad with '''jaEJ''' ('''ja ha Eja Joeb'''). : The acronym for ''A.D.'' is '''joK''', short for '''jo Krist''' (''after Christ''). : The acronym for the de-Christianized ''C.E.'' is '''EJ''', short for '''ha Eja Joeb''' (''the Current Era''). : Other date expressions follow: ::* '''be <u>ha 1800 jabi</u> (alyi aso jabi)'''....''In <u>the 1800's</u> (eighteen hundreds)'' ::* '''ja <u>ha 20a (eloa)</u> asojab'''....''before <u>the 20th (twentieth)</u> century'' ::* '''eb <u>1920 (yulo elo)</u> ay 2001 (emso awa)'''....''between <u>1920 (nineteen twenty)</u> and (two thousand one)'' ::* '''<u>hyaje</u> hua alojab'''....''<u>throughout</u> that decade'' ::* '''At yexa hum <u>je gla jabi</u>.'''....''I worked there <u>for [Lit: during] many years</u>.'' ::* '''Ujbu his <u>lojo</u> jiyab.'''....''Finish this <u>by</u> [Lit: not after] May.'' ::* '''Iyt so him <u>ub ha uj bi</u> 2 (ewa) jiab.'''....''She will be here <u>toward the end of</u> January 2nd.'' ::* '''At taja je ha Podea <u>Eloni</u>.'''....''I was born in the Roaring <u>Twenties</u>.'' == Telling Time == [[File:Old Clock DSCN4746.jpg|thumb|]] : Clock time expressions use mostly the word '''jwob''' (''hour'') or '''jwobi''' (''hours''). : Times of the day are expressed in the 24-hour European system, or what might be called by Americans "military clock time." So, 3PM in U.S. parlance should be expressed in Mirad as ''15 hours'' ('''ulo jwobi'''), which is the same as ''15:00'' or ''15 hundred hours''. : The usual time-of-day question is '''Se duhojwob?'''....''What time is it?'' [Lit: is what-hour?] : The typical answer is in the format '''Se alo (jwobi) yuwa.''' (Lit: ''(It) is ten hours five''). The use of '''jwobi''' is optional, but if '''jwobi''' is modified by '''awa'''....''one'', then the singular form '''jwob''' is used. : Here are some typical answers: ::* '''Se awa jwob.'''....''It is one o'clock AM'' [Lit: ''It is one hour.''] ::* '''Se ewa jwobi.'''....''It is two o'clock AM'' [Lit: ''It is two hours.''] ::* '''Se ale jwobi.'''....''It is twelve o'clock AM.'' ::* '''Se alyu jwobi elo.'''....''It is 15:30 (3:30 PM).'' ::* '''Se eli jwobi ali.'''....''It is 23:13 (11:13 PM).'' ::* '''Se elu jwobi.'''....''It is 24:00 (12 PM).'' : The words '''jwob''' and '''jwobi''' can be abbreviated as '''j.'''. ::* '''be elo j.'''....''At 8:00 PM'' : The designation AM and PM can be used but are not necessary in the 24-hour clock system: ::* '''bi maj'''....(''AM'') ::* '''bi moj'''.... (''PM'') ::* '''Se <u>vyavay</u> 15:10 (= alu alo).'''....''It is exactly 7:10 P.M..''&nbsp;&nbsp;[Lit: ''It is <u>exactly</u> fifteen ten.''] ::* '''Et sa jwoa <u>bey</u> alo jwabi.'''....''You were late by 10 minutes.''&nbsp;&nbsp;[Lit: ''You were late <u>by</u> ten minutes.''] ::* '''Has ijo <u>yuz</u> 21:30 (= ela jwobi ilo).'''....''It will begin <u>around</u> 10:30 PM.'' ::* '''Puu him <u>lojo vyel</u> 15:00 j.'''....''Get here <u>no later than</u> 3 PM.'' ::* '''Ha yuzpar puo hum <u>yeb</u> 10 jwabi.'''....''The bus will arrive there <u>within</u> 10 minutes.'' ::* '''Ha jwobar <u>izeade</u><sup>1</sup> 17:00.'''....''The clock says [Lit. ''indicates''] 5 PM.'' ::* '''Yit pua be 3 j. <u>be ha nod</u>.'''....''They arrived at 3 <u>on the dot</u>''. :::<small>Note 1: '''izeade''' (''indicates'') can be substituted with '''de''' (''says'').</small> : Note the following clock time idioms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Clock Idioms |- ! Mirad !! English |- | '''jwa''' || ''early'' |- | '''jwe''' || ''on time'' |- | '''jwo''' || ''late'' |- | '''Se <u>vyavay</u> elo j.''' || ''It is <u>exactly</u> 8 PM.'' |- | '''<u>yub bi</u> zemaj'''<br>or '''<u>yuz bi</u> zemaj.''' || ''<u>around</u> noon'' |- | '''<u>ub</u> zemoj''' || ''<u>toward</u> midnight'' |- | '''<u>yeb bi</u> jwebi''' || ''<u>within</u> seconds'' |- | '''alo jwabi <u>ja hij</u>''' || ''ten minutes <u>ago</u> [= before now]'' |- | '''<u>lojo</u> 3 j.''' || ''<u>no later than / by</u> 3 o'clock AM.'' |- | '''jwobay''' || ''hourly / by the hour / on the hour'' |- | '''Hia pop <u>efxe</u> 2 1/2 (= ewa gab eyn) jwobi.''' || ''This trip <u>takes (Lit: necessitates) </u> 2 1/2 hours.'' |- | '''<u>ju</u> awa jwob bi hij''' || ''<u>until</u> one hour from now'' |- | '''<u>ji</u> zojub be 10a j.''' || ''<u>since</u> yesterday at 10 o'clock.'' |- | '''<u>je</u> ha jana 12 jwabi''' || ''<u>for/during/over</u> the last 12 minutes'' |- | '''<u>ja</u> ojo 10 j.''' || ''<u>before / by</u> 10 AM.'' |- | '''<u>lojo</u> 10 jwobi.''' || ''<u>by / in / within</u> 10 hours.'' |- | '''<u>jo</u> 10 j.''' || ''<u>after</u> 10 o'clock AM.'' |- | '''At saye him <u>ji</u> ewa jwobi.''' || ''I have been here <u>for [= since]</u> two hours.'' |} = Expressing Age = [[File:Russian Age Rating System.svg|thumb|]] : Many expressions relating to age are built on the Mirad word for ''age'': '''jag'''. : The typical question is: ::* '''<u>Duhojaga</u> et se?'''....''<u>How old</u> are you?'' (Lit. ''what-aged'') : A typical answer is one of the following. ::* '''At se <u>eli jabi jaga.</u>'''....''I am <u>twenty-three years old.</u>'' ::* '''At se <u>eli jaga.</u>'''....''I am <u>age twenty-three.</u>'' ::* '''At se <u>eli.</u>'''....''I am <u>twenty-three.</u>'' : Here are some ways to compare age: ::* '''gejaga vyel et'''....''as old as you, the same age as you'' ::* '''gajaga vyel et'''....''older than you'' ::* '''gojaga vyel et'''....''not as old as you'' ::* '''gajoga vyel et'''....''younger than you'' ::* '''grajaga'''....''too old'' ::* '''grejaga'''....''old enough'' ::* '''grojagat'''....''a minor (an underaged person)'' ::* '''zejaga'''....''middle aged'' ::* '''gwajogat'''....''the youngest one'' ::* '''gwajagat'''....''the oldest one'' ::* '''ha gwajagat bi ha tixutyan.'''....''the oldest one in (= of) the class.'' ::* '''Fiyzuu eta gajagati.'''....''Respect your elders.'' ::* '''iwa jabi gajaga vyel et'''....''three years older than you'' : Here is a chart showing the words used to describe people at various ages. Note, that starting with teenager, the number part of the expression means somewhere in a range of numbers, so the letter '''y''' is added to the number. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; |+ People of different ages |- ! Mirad !! English |- | '''awajubjagat''' || ''one day old baby'' |- | '''awajagat''' || ''one-year-old'' |- | '''alojagat''' || ''ten-year-old'' |- | '''aloyjagat''' || ''teenager'' |- | '''eloyjagat''' || ''vicenarian, twenty-something-year-old'' |- | '''iloyjagat''' || ''tricenarian, thirty-something-year-old'' |- | '''uloyjagat''' || ''quadracenarian, forty-something-year-old'' |- | '''yoloyjagat''' || ''quinquacenarian, fifty-something-year-old'' |- | '''yaloyjagat''' || ''sexagenarian, sixty-something-year-old'' |- | '''yeloyjagat''' || ''octogenarian, eighty-something-year-old'' |- | '''yiloyjagat''' || ''nonagenarian, ninety-something-year-old'' |- | '''asoyjagat''' || ''centenarian, hundred-something-year-old'' |- | '''aybasoyjagat''' || ''supercentenarian, hundred-and-ten-something-year-old'' |} : Here is a list of important age expressions and categories: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|3}};{{column-rule|2px solid blue}};font-size:smaller;";> * '''duhojaga?'''....''how old?'' * '''hojoga'''....''of the age (that...)'' * '''hajaga'''....''of the age'' * '''hejaga'''....''of some age'' * '''hijaga'''....''this old'' * '''hujaga'''....''that old'' * '''huujaga'''....''so old'' * '''hyajaga'''....''of every age'' * '''hyejaga'''....''of any age'' * '''hyijaga / gejaga'''....''of the same age, as old'' * '''hyujaga / ogejaga'''....''of a different age, not as old'' * '''zejaga''' .... ''middle-aged'' * '''jaga'''....''old'' * '''jayga'''....''oldish'' * '''joga'''....''young'' * '''joyga''' .... ''youngish'' * '''gle jaga'''....''rather old, oldish'' * '''gla jaga'''....''very old'' * '''glo jaga'''....''not very old'' * '''gra jaga'''....''too old, super-aged'' * '''gro jaga'''....''under-aged, minor'' * '''ge jaga'''....''as old, of the same age'' * '''awa (<u>jab</u>) jaga'''....''one <u>year</u> old'' * '''ewa (<u>jabi</u>) jaga'''....''two <u>years</u> old'' * '''alo (<u>jabi</u>) jaga'''....''ten <u>years</u> old'' * '''ga jaga <u>vyel</u> et'''....''older <u>than</u> you'' * '''ga joga <u>vyel</u> at'''....''younger <u>than</u> me'' * '''go jaga <u>vyel</u> wit'''....''less old <u>than</u> him'' * '''ge joga <u>vyel</u> iyt'''....''as young <u>as</u> her'' * '''ha gwa jagat <u>bi</u> ata tidetyan'''....''the youngest <u>of</u> my siblings'' * '''gajagat''' .... ''an elder'' * '''grojagat'''....''a minor'' * '''jagat''' .... ''old person, elder, senior'' * '''jagwat''' .... ''old man'' * '''jagayt''' .... ''old woman'' * '''jogat'''....''a youth'' * '''jogwat'''....''a boy, a male youth'' * '''jogayt'''....''a girl, m female youth'' * '''grejagat'''....''an adult, someone of age'' * '''grojagat'''....''a minor'' (''one insufficiently old'') * '''jagseat'''....''an adolescent'' * '''jagsyat'''/'''agsyat'''....''a grownup'' * '''tud''' .... ''child, offspring'' * '''twud''' .... ''male child, son'' * '''tuyd''' .... ''female child, daughter'' * '''tudet''' .... ''baby, infant'' * '''tobet''' .... ''youth, young person'' * '''twobet''' .... ''boy, young man'' * '''toybet''' .... ''girl, young woman, maiden'' </div> : Some other examples of usage: ::* '''Et <u>jagseye</u> fi.'''....''You <u>are aging</u> well.'' ::* '''At voy <u>jogseye</u> hyegla.'''....''I am not <u>getting</u> any <u>younger</u>.'' ::* '''His se taam av <u>ha jagati</u>.'''....''This is a home for <u>the elderly</u>.'' ::* '''Gawaku eta <u>jogan</u>!'''....''Regain your <u>youth</u>!'' ::* '''At se <u>ga jaga vyel</u> ha memyazi.'''....''I am <u>older than</u> the hills.'' ::* '''Teaxu ata <u>gwa joga</u> tud.'''....''Look at my <u>youngest</u> child.'' ::* '''Yat ife yata <u>awajagat</u>.'''....''We love our <u>one-year-old</u>.'' ::* '''<u>Jagseatan</u> se yika joob bi tej.'''....''<u>Adolescence</u> is a difficult period of life.'' ::* '''<u>Agsu</u>!'''....''<u>Grow up!</u>'' : Note the difference: ::* '''agaser'''....''to get bigger'' ::* '''agser'''....''to grow'' = Currency Nomenclature = [[File:Mon argent.jpg|thumb]] : The ISO abbreviation for the currency expressions from various countries of the world are used to form the Mirad equivalents. The lowercase ISO code abbreviation for a particular country's denomination is spelled out in Mirad alphabetics and then the letter '''n''' is suffixed (mnemonic for '''nas'''....''money''). Then, since a monetary unit can be considered a proper noun, the first letter is capitalized, eg.: ::* The ISO code abbreviation for "U.S. dollar" is "USD". ::* Lowercase is "usd" ::* Spelled out in Mirad alphabetics is '''u so da'''. ::* This, with '''n''' suffixed, results in '''usodan'''. ::* Finally, the first letter is capitalized, giving '''Usodan'''. ::* Pluralized, '''Usodan''' becomes '''Usodani''' (''= U.S. dollars''). ::* The Euro is therefore '''Euron'''. ::* The Thai baht is '''Toheban'''. ::* The Russian ruble is '''Rouban'''. : The ISO codes can be found at [[Wikipedia: List_of_circulating_currencies|List of circulating currencies]]. A portion of that file is replicated here: {| class="wikitable sortable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Currencies ! English Currency Name ! Currency<br>symbol ! ISO 4217|ISO code ! Mirad Name |- |Jordanian dinar |JD |JOD |'''Jiodan''' |- |Moroccan dirham |DH |MAD |'''Miadan''' |- |Australian dollar |$ |AUD |'''Audan''' |- | Bitcoin | '''₿''' | data-sort-value="" | (''BTK?'') | '''Batokin''' |- |Brunei dollar |$ |BND |'''Banidan''' |- |Eastern Caribbean dollar |$ |XCD |'''Xucadan''' |- |Hong Kong dollar |$ |HKD |'''Hekidan''' |- |New Zealand dollar |$ |NZD |'''Nizudan''' |- |Singapore dollar |$ |SGD |'''Sogedan''' |- |United States dollar |$ |USD |'''Usodan''' |- |Armenian dram |֏ |AMD |'''Amidan''' |- |Euro |€ |EUR |'''Euron''' |- |Central African CFA franc |Fr |XAF |'''Xuafen''' |- |CFP franc |Fr |XPF |'''Xupofen''' |- |Swiss franc |Fr |CFN |'''Cufenin''' |- |West African CFA franc |Fr |XOF |'''Xuofen''' |- |Netherlands Antillean guilder |ƒ |ANG |'''Anigen''' |- |Danish krone |kr |DKK |'''Dakikin''' |- |Turkish lira |₺ |TRY |'''Toroyun''' |- |Mauritanian ouguiya |UM |MRU |'''Miroun''' |- |Pound sterling|Sterling |£ |GBP |'''Gebapon''' |- |Saint Helena pound |£ |SHP |'''Sohepon''' |- |South African rand |R |ZAR |'''Zuaron''' |- |Russian rouble |₽ |RUB |'''Rouban''' |- |Indian rupee |₹ |INR |'''Iniron''' |- |Israeli new shekel |₪ |ILS |'''Ilison''' |} :The hundredth fractional unit for most currencies can be converted into Mirad by appending the word '''-asoyn''' to the end of the Mirad name of the currency. : For example: ::* The American cent is '''Usodan-asoyn'''. ::* The Euro cent is '''Euron-asoyn'''. ::* The British penny is '''Gebapon-asoyn'''. : In context, all of the above can be abbreviated to '''asoyn'''. :The symbol used for each currency can also be taken from the Wikipedia table referenced above. The symbol precedes the number and a comma is used for the thousand breaker and a period is used for the decimal breaker. For example: ::* ''Five point six Euros'' ==> '''Yowa nod yawa Euroni''' ==> '''€5.6''' ::* ''Two thousand nine dollars'' ==> '''Emro yuwa Usodani''' ==> '''$2,009''' : Note: : The bitcoin has no ISO code, so it is arbitrarily translated into Mirad as '''Batokin (for BTK)'''. Its billionth fractional unit is called a satoshi and is translated into Mirad as '''Batokin-amroyn'''. : Other monetary vocabulary: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|2}};{{column-rule|2px solid blue}};font-size:smaller;";> ::* '''nas'''....''money'' :::* '''nasa'''....''monetary'' :::* '''nasyen'''....''currency'' :::* '''nases'''....''change'' :::* '''nasmug'''....''coin'' :::* '''syagnas'''....''cash'' ::::* '''syagnasuer'''....''to cash'' ::* '''ejnux'''....''debit, cash'' ::* '''ojnux'''....''credit'' ::* '''nasyef'''....''debt'' ::* '''ojbier'''....''to borrow'' ::* '''ojbuer'''....''to lend'' ::* '''drefnas'''....''paper money'' ::* '''nasdrev'''....''bill, note, banknote'' :::* '''alo Usodan nasdrev'''....''ten dollar bill'' ::* '''nax'''....''price'' ::* '''nayx'''....''cost'' ::* '''namper'''....''to shop'' ::* '''nuxbier'''....''to buy'' ::* '''nixbuer'''....''to sell'' ::* '''nun'''....''merchandise, product'' ::* '''nuer'''....''to supply'' ::* '''nuxer'''....''to pay'' ::* '''nyuxer'''....''to deliver'' ::* '''nier'''....''to demand'' ::* '''nixer'''....''to earn'' ::* '''nyixer'''....''to order'' ::* '''nexer'''....''to save'' ::* '''nyexer'''....''to stock'' ::* '''noxer'''....''to spend'' ::* '''nyoxer'''....''to waste'' ::* '''kyaxler nas'''....''convert money'' ::* '''nasokrer'''....''go bankrupt'' ::* '''nasam'''....''bank'' ::* '''nunuien'''....''trade'' ::* '''nunuiem'''....''market'' ::* '''nam'''....''store'' </div> <noinclude>{{Chapter navigation with TOC|Determiners|Pronouns}}</noinclude> nozpa63ts2q2ohs2rvbzz30ca63kqqn 4669937 4669936 2026-09-13T20:32:04Z Tyoyafud 6233 /* Number Words About Twins, Triplets, etc. */ 4669937 wikitext text/x-wiki <noinclude>{{status|100%}}</noinclude> == Types of Numbers == : Numerals are words used to vocalize numbers, which are scalar symbols used to count and quantify things and people. For example the numeral ''two'' is how the number ''2'' is read or spoken. Mirad uses Arabic numbers (0, 1, 2, 3...), as in all Western World languages. : Numerals can be various parts of speech: ::* '''''numeric nouns''''' (''The score was <u>six</u> to <u>four</u>.'') ::* '''''numeric pronouns''''' (''I want <u>two</u>. Give me the <u>fifth one</u>.'') ::* '''''numeric determiners''''' (''<u>Five</u> days ago. The <u>fifth</u> day. A <u>double</u> dose.'') ::* '''''prefixes''''' (''<u>mono</u>chrome'', ''<u>bi</u>centennial'', ''<u>tri</u>angle'') ::* '''''rootwords''''' ('''<u>an</u>xer'''....''to unite'', '''<u>on</u>xer'''....''to annihilate'') : Number-based words include: ::* '''''cardinal numbers''''' (''one, two, three...'' used in counting and arithmetic) ::* '''''ordinal numbers''''' (''first, second...'' indicating ordered position) ::* '''''multiplicative numbers''''' (''double, triple, foursome...'') ::* '''''fractional numbers''''' (''half, third, hundredth...'') ::* '''''frequency numbers''''' (''once, twice, thrice...'') ::* '''''miscellaneous number-based words''''' (''only, percentage, annihilate'') == Cardinal Numbers == [[File:Waehlscheibe-kurzwahlnummern.jpg|thumb|]] : The cardinal numbers are words used in counting and reciting numerals such as telephone numbers, social security numbers, and zip codes, and in arithmetic. They are also used as the so-called "ordinal" stem vowels of words that relate to one another in a scalar, hierarchical, or some other ontological relationship. See this in [[Mirad_Grammar/Vocabulary_Formation|the chapter on Vocabulary Formation]]. === Units === :* The cardinal unit numerals are formed from the simple and pre-'''y'''-glided vowels. ::{| class="wikitable" style="background:lightyellow;{{text default color}}; text-align:center;font-size:smaller;" |+ Units |- ! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 |- | '''o''' || '''a''' || '''e''' || '''i''' || '''u''' || '''yo''' || '''ya''' || '''ye''' || '''yi''' || '''yu''' |- | ''zero'' || ''one'' || ''two'' || ''three'' || ''four'' || ''five'' || ''six'' || ''seven'' || ''eight'' || ''nine'' |} ::* '''Ata yibdalar sag se 703-842-6190''' (pronounced: '''ye-o-i-yi-u-e-ya-a-yu-o).'''....''My telephone number is...''. ::* '''At tambese <u>114</u>''' (pronounced: '''a-a-u''') ''Maple Street.'' ::* '''<u>E</u> gab <u>e</u> se <u>u</u>.'''....''<u>Two</u> plus <u>two</u> is <u>four</u>.'' === Decades === ::* The decade formant '''-l-''' is used to form the '''''decades'''''. Followed by '''-o'''....''zero'', we have the base decade numerals. These can be used for number recitation, arithmetic, and as numeric adjectives followed by plural nouns: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decades with the -l- Formant |- ! 10 !! 20 !! 30 !! 40 !! 50 !! 60 !! 70 !! 80 !! 90 |- | '''alo''' || '''elo''' || '''ilo''' || '''ulo''' || '''yolo''' || '''yalo''' || '''yelo''' || '''yilo''' || '''yulo''' |- | ''ten'' || ''twenty'' || ''thirty'' || ''forty'' || ''fifty'' || ''sixty'' || ''seventy'' || ''eighty'' || ''ninety'' |} :: By changing the '''o'''....''zero'' in '''lo''' to other cardinal unit numerals, the numerals within decades can be generated as follows: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decadal Counting |- | '''ala'''....''11'' || '''ela'''....''21'' || '''ila'''....''31'' || '''ula'''....''41'' || '''yola'''....''51'' || '''yala'''....''61'' || '''yela'''....''71'' || '''yila'''....''81'' || '''yula'''....''91'' |- | '''ale'''....''12'' || '''ele'''....''22'' || '''ile'''....''32'' || '''ule'''....''42'' || '''yole'''....''52'' || '''yale'''....''62'' || '''yele'''....''72'' || '''yile'''....''82'' || '''yule'''....''92'' |- | ... || ... || ... || ... || ... || ... || ... || ... || ... |- | '''alyu'''....''19'' || '''elyu'''....''29'' || '''ilyu'''....''39'' || '''ulyu'''....''49'' || '''yolyu'''....''59'' || '''yalyu'''....''69'' || '''yelyu'''....''79'' || '''yilyu'''....''89'' || '''yulyu'''....''99'' |} ::* '''At ayse <u>alo</u> dati.'''....''I have <u>ten</u> friends.'' ::* '''It yafe sagder byu <u>alyo</u>.'''....''He can count up to <u>fifteen</u>.'' ::* '''<u>Yulyu</u> gob <u>alo</u> gese <u>yilyu</u>.'''....''<u>Ninety-nine</u> minus <u>ten</u> equals <u>eighty-nine</u>.'' === Hundreds === ::* By adding the hundreds formant '''s''', you get the '''''hundreds''''': ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Hundreds with the -s- Formant |- ! 100 !! 200 !! 300 !! 400 !! 500 !! 600 !! 700 !! 800 !! 900 |- | '''aso''' || '''eso''' || '''iso''' || '''uso''' || '''yoso''' || '''yaso''' || '''yeso''' || '''yiso''' || '''yuso''' |} :: All the in-between numerals of the hundreds can be generated by modifying the '''so''' ending with the units and decades: :::* '''asa'''....''101'' :::* '''asale'''....''112'' :::* '''yosyulyi'''....''598'' :::* '''yusyulyu'''....''999'' === Thousands === ::* The '''''thousands''''' are generated with the formant '''r''': : :: Note: The numeral categories starting with the thousands on up end in '''-o''' and are separated from the rest of a numeral by a space. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Thousands |- ! 1000 !! 2000 !! 3000 !! 4000 !! 5000 !! 6000 !! 7000 !! 8000 !! 9000 |- | '''aro''' || '''ero''' || '''iro''' || '''uro''' || '''yoro''' || '''yaro''' || '''yero''' || '''yiro''' || '''yuro''' |} :::* '''aro'''....''1,000'' :::* '''aro a'''....''1,001'' :::* '''ero isi'''....''2,300'' :::* '''yoro yasula'''....''5,641'' === Millions === ::* The '''''millions''''' are generated with the formant '''ml'''. The millions part of the numeral are kept separate from the rest of the numeral. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Millions with the -ml- Formant |- ! 1,000,000 !! 2,000,000 !! 3,000,000 !! 4,000,000 !! 5,000,000 !! 6,000,000 !! 7,000,000 !! 8,000,000 !! 9,000,000 |- | '''amlo''' || '''emlo''' || '''imlo''' || '''umlo''' || '''yomlo''' || '''yamlo''' || '''yemlo''' || '''yimlo''' || '''yumlo''' |} :::* '''emlo yala'''....''2,000,051'' :::* '''umlo esu'''....''4,000,204'' :::* '''yumlo usyoro isyala'''....''9,405,361'' === Billions === ::* The '''''billions''''' are generated with the formant '''mr'''; ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Billions |- ! 1,000,000,000 !! 2,000,000,000 !! 3,000,000,000 !! 4,000,000,000 !! 5,000,000,000 !! 6,000,000,000 !! 7,000,000,000 !! 8,000,000,000 !! 9,000,000,000 |- | '''amro''' || '''emro''' || '''imro''' || '''umro''' || '''yomro''' || '''yamro''' || '''yemro''' || '''yimro''' || '''yumro''' |} : In numerals ending in '''-ro''' (''thousand''), '''-mlo''' (''million''), and '''-mro''' (''billion''), these numerals keep the '''-o''' and are separated by a space from the other elements of the numeral. :::* '''imro emlo yoro asyula'''....''three billion, two million, five thousand, one hundred fifty one'' :::* '''iro asyulyo'''....''3,195'' :::* '''yamlo asyulyo'''....''6,000,195'' :::* '''alomro yelyomlo asyilyaro yusele'''....''10,075,186,922'' === Trillions etc. === : The '''''trillions''''' are generated with the word '''garale''', which means ''10 to the positive power of 12 or 10<sup>12</sup>.'' : These numerals do not combine with surrounding numerals. ::* '''i garale'''....''3,000,000,000'' (''three trillion'') ::* '''eso garale'''....''200,000,000,000'' (''two hundred trillion'') : Even higher numerals are shown in the [[Mirad_Grammar/Numbers#Number_Chart|Number Chart later in this chapter]]. == Numeric Determiners == : Numeric Determiners are adjectives based on numerals that modify a following noun. === Integers === : The unit numeric integer determiners, which are used to quantify nouns, consist of the cardinal units followed by the unit formant '''wa'''. The noun following the numeric determiner is plural if the number is greater than one. The '''wa''' formant is used on unit numerals when they are stand-alone, not when they are part of a larger number. In contrast with English usage, "zero" is followed by a singular noun (''zero box'' vs. ''zero boxes''. Think of it as ''not a single box''). ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Standalone Unit Numeric Determiners |- ! owa tam !! awa tam !! ewa tami !! iwa tami !! uwa tami !! yowa tami !! yawa tami !! yewa tami !! yiwa tami !! yuwa tami |- | ''no/zero houses'' || ''one house'' || ''two houses'' || ''three houses'' || ''four houses''|| ''five houses'' || ''six houses'' || ''seven houses'' || ''eight houses'' || ''nine houses'' |} : <small>If a unit number is used in forming larger numbers like 13 or 204, no '''wa''' is used.</small> :: In a sequence of noun modifiers, the numerical determiner goes in the same place as in English, eg: ::* '''Ata <u>iwa</u> gajaga twidi bese bay at.'''....''My <u>three</u> older brothers live with me.'' ::* '''Hia <u>uwa</u> tomi losexwo.'''....''These <u>four</u> buildings will be destroyed.'' ::* '''At fu <u>ewa ey iwa</u> gouni.'''....''I would like <u>two or three</u> pieces.'' : The numeric determiners beyond the units do NOT take the '''-wa''' suffix. For example, '''ala tami'''....''eleven houses''. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Numeric Determiners modifying a singular or plural noun |- ! Mirad !! English !! '''Wa''' Behavior !! Pluralization Behavior |- | '''o<u>wa</u> tam''' || ''no houses, zero houses'' || The numeral is a unit, <br>so '''wa''' is suffixed. || The numeral is less than 2, <br>so the noun is singular. |- | '''awa tam''' || ''one house, a house''|| " || " |- | '''ewa tam<u>i</u>''' || ''two houses''|| " || The numeral is greater than 2, <br>so the noun is plural. |- | '''iwa tami''' || ''three houses''|| " || " |- | '''uwa tami''' || ''four houses'' || " || " |- | '''yowa tami''' || ''five houses'' || " || " |- | '''yawa tami''' || ''six houses''|| " || " |- | '''yewa tami''' || ''seven houses'' || " || " |- | '''yiwa tami''' || ''eight houses'' || " || " |- | '''yuwa tami''' || ''nine houses'' || " || " |- | '''alo tami''' || ''ten houses'' || The numeral is not a unit <br>so no '''wa''' is suffixed. || " |- | '''ase tami''' || ''a hundred two houses'' || " || " |- | '''ero iwa tami''' || ''two thousand three houses'' || The numeral '''i''' is a unit, <br>so '''wa''' is suffixed. || " |- | '''iro alo tami''' || ''three thousand ten houses'' || The numeral '''alo''' is not a unit, <br>so '''wa''' is not suffixed. || " |} : Numeric determiners can be pronominalized as things and persons by suffixing '''s''' or '''t''', respectively. These can, in turn, be pluralized by suffixing '''i'''. Furthermore, person pronouns can be feminized with a '''y''' before the '''t'''. The '''s''' suffix is short for '''sun'''....''thing'' or '''suni'''....''things''. The '''t''' ending is short for '''aot'''....''person'' or '''aoti'''....''persons.'' For example: ::* '''Et ayse awa tam. At gey ayse <u>awas</u>.''' (singular inanimate pronoun)....''You have one house. I have <u>one</u> too.'' ::* '''At aysa alo drari. Hij at ayse anay <u>ewasi</u> (plural inanimate pronoun).'''....''I had ten pencils. Now I only have <u>two</u>.'' ::* '''Esa <u>asoti</u> yeb be ha duzam.''' (plural animate pronoun).... '''There were <u>a hundred people</u> in the concert hall.''' ::* '''Yat yefe kebier <u>awoyt</u> bi huti.''' (singular animate female pronoun)....''We must choose <u>one female person</u> from those people.'' === Ordinals === : Ordinal numeric determiners (= ordinals) like ''first'', ''second'', etc. are formed from the cardinal numerals by adding the adjectival ending '''a''' to the cardinal numeral. A variation of this is with the word '''nap''' (''order'') inserted: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Numeric Determiners |- ! Cardinal Numeral !! Ordinal Numeric Determiner !! Variation with '''nap''' (''order'') |- | '''o'''....''zero'' || '''oa'''....''zeroth'' || '''onapa'''....''zeroth'' |- | '''a'''....''one'' || '''aa'''....''first'' || '''anapa'''....''first'' |- | '''e'''....''two'' || '''ea'''....''second'' || '''enapa'''....''second'' |- | '''i'''....''three'' || '''ia'''....''third'' || '''inapa'''....''third'' |- | '''alo'''....''ten'' || '''aloa'''....''tenth'' || '''alonapa'''....''tenth'' |- | '''asu'''....''104'' || '''asua'''....''104th'' || '''asunapa'''....''104th'' |- | '''garale'''....''trillion'' || '''garalea'''....''trillionth'' || '''garalenapa'''....''trillionth'' |} : Note: '''ana''' is an adjective meaning ''only, single'', eg. '''Iyt se ana tud.'''....''She is an only child''. As an adverb, '''anay''' means ''only'', eg. '''At yexe anay be tam.'''....''I work only at home.'' : There are other ordinal adjectives that are not based on numbers: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Words Not Based on Numbers |- ! Root Word !! Ordinal Word |- |'''ij'''....''beginning'' || '''ijna''' or '''ijnapa'''....''first'' |- |'''uj'''....''end'' || '''ujna''' or '''ujnapa'''....''last'' |- |'''aj'''....''past'' || '''ajna''' or '''ajnapa'''....''ex-, former, previous'' |- |'''oj'''....''future'' || '''ojna''' or '''ojnapa'''....''future, upcoming'' |- |'''ej'''....''present'' || '''ejna''' or '''ejnapa'''....''current, new, present'' |- |'''ja'''....''before'' || '''jana''' or '''janapa'''....''previous, last, foregoing'' |- |'''jo'''....''after'' || '''jona''' or '''jonapa'''....''next, following'' |- |'''za'''....''in front of''|| '''zana''' or '''zanapa'''....''next'' |- |'''zo'''....''behind''|| '''zona''' or '''zonapa'''....''last (previous, foregoing)'' |} : Ordinal determiners and adjectives can be converted to adverbs by adding the suffix '''y''' to the adjectival counterparts: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Adverbs |- ! Adjective !! Adverb |- | '''aa'''....''first'' || '''aay'''....''firstly'' |- | '''anapa'''....''first'' || '''anapay'''....''primarily'' |- | '''ea'''....''second'' || '''eay'''....''secondly'' |- | '''ujna'''....''last'' || '''ujnay'''....''finally'' |} : Ordinal determiners can be converted to animate pronouns (persons) with the suffix '''t''' and inanimate pronouns (things) with the suffix '''s'''. These, in turn, can be pluralized with the suffix '''i'''. Neutral-gender animate pronouns can be made specifically masculine or feminine by changing '''at''' to '''wat''' for the former, and to '''ayt''' for the latter: ::* '''ha aas'''....''the first thing'' ::* '''ha aat'''....''the first person'' ::* '''ha aati'''....''the first people'' ::* '''hua aayt'''....''that first female'' ::* '''ha enapas'''....''the second thing'' ::* '''ewat'''....''another guy'' ::* '''Ha ujnati so ha ijnati.'''....''The last shall be first.'' ::* '''ha zanapat'''....''the next fellow'' : Again, in the sequencing of stacked adjectival elements, the order is as in English, that is: <deictic or pronominal determiner> | <ordinal determiner> | <cardinal numerical determiner> | <adjective> ::* '''hua <u>uwa</u> aga tami'''....''those <u>four</u> big houses'' ::* '''ha <u>aa</u> alo oga tami'''....''the <u>first</u> ten little houses'' ::* '''ata <u>anapa</u> ewa oga tudi'''....''my <u>first</u> two little children'' Note: Ordinal numeric determiners are not to be confused with '''''ordinal vowels''''', which are used to derive scalar iterations of nouns. Cardinal numbers are used in the latter case, eg.: ::* '''d<u>o</u>b'''....''state'' (1st level) ::* '''d<u>a</u>b'''....''government'' (2nd level derivative) ::* '''d<u>e</u>b'''....''leader'' (3rd level derivative) ::* '''d<u>i</u>b'''....''administration'' (4th " " ) ::* '''d<u>u</u>b'''....''minister'' (5th " " ) === Fractions === : Fractional numeric determiners ( = fractions) like ''half'' and ''quarter'' are formed by adding '''-yn''' for those functioning as nouns, '''-yna''' for adjectives, '''-ynay''' for adverbs, or '''-yn''' for prefixes, to the respective cardinal numeral. {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:1.6em;font-size:smaller;" |+ Fractional Numeric Determiners |- ! Cardinal Numeral !! Fraction as Noun !! As Adjective !! As Adverb || As Prefix || As Verb |- | '''o'''....''zero'' || '''oyn'''....''a void, vacuum, null'' || '''oyna'''....''null, nil'' || -- || '''oyn-'''....''devoid of'' || '''oynxer'''....''annihilate, nullify'' |- | '''a'''....''one'' || '''ayn'''....''whole'' || '''ayna'''....''entire, whole'' || '''aynay'''....''entirely'' || '''ayn-'''....''holo-, whole-, all-'' || '''aynxer'''....''integrate'' |- | '''e'''....''two'' || '''eyn'''....''a half'' || '''eyna'''....''half'' || '''eynay'''....''halfway'' || '''eyn-'''....''half-, semi-, hemi-, demi-'' || '''eynxer'''....''halve'' |- | '''i'''....''three'' || '''iyn'''....''a third'' || '''iyna'''....''third'' || '''iynay'''....''by a third'' || '''iyn-'''....''terci''- || '''iynxer'''....''cut in third'' |- | '''u'''....''four'' || '''uyn'''....''a quarter'' || '''uyna'''....''quarter'' || '''uynay'''....''quarterly'' || '''uyn-'''....''quadri''- || '''uynxer'''....''quarter'' |- | '''alo'''....''ten'' || '''aloyn'''....''a tenth'' || '''aloyna'''....''tenth'' || '''aloynay'''....''by a tenth'' || '''aloyn-'''....''deci''- || '''aloynxer'''....''decimate'' |- | '''aso'''....''hundred'' || '''asoyn'''....''hundredth, percent'' || '''asoyna'''....''hundredth'' || '''asoynay'''....''by a hundredth'' || '''asoyn-'''....''centi-'' || '''asoynxer'''....''cut by a hundred'' |} : Here are some examples: :* '''His uxo ha <u>oynxen</u> bi yata mir.'''....''This will cause the <u>anihilation</u> of our world.'' :* '''Ha <u>ayna</u> mir te ayv et.'''....''The <u>whole</u> world knows about you.'' :* '''Is se gas vyel ha <u>ayn</u> bi isa goni.'''....''It is more than the <u>whole</u> of its parts.'' :* '''Ferad se <u>ayn</u>dyana dalzeyn.'''....''French is a <u>holo</u>phrastic language.'' :* '''Et yafe bier <u>eyn</u> bi is.'''....''You can take <u>half</u> of it.'' :* '''Yat yefo <u>eynxer</u> eta yexnix.'''....''We will have to <u>halve</u> your salary.'' :* '''Hus sa <u>eyn</u>vyan.'''....''That was a <u>half-</u>truth.'' :* '''Eso <u>eyn</u>zyunida dropek.'''....''There is going to be a <u>hemi</u>spheric war.'' :* '''Duven his se <u>eyn</u>utexea dopar?'''....''Is this a <u>semi-</u>automatic weapon?'' :* '''<u>Iynxu</u> hua absakpovel.'''....''<u>Cut</u> that pie <u>in thirds</u>.'' :* '''It yeyfe bixwer ay <u>uynxwer</u>.'''....''He should be drawn and <u>quartered</u>.'' :* '''Hia nas se <u>aloyn</u> bi hos yat nixa zojab.'''....''This money is a <u>tenth</u> of what we earned last year.'' :* '''Ha dep <u>aloynxwu</u>.'''....''The army <u>would be decimated.</u>'' :* '''Ewa <u>asoyni</u> bi ha dityan baksa.'''....''Two <u>percent (=hundredths)</u> of the citizenry got sick.'' :* '''Hia tom se anay <u>asoyn</u> ge aga vyel hua tom.'''....''This building is only <u>a hundredth</u> as big as that building.'' :* '''Hwut se <u>oyntofa</u>.'''....''That guy is naked.'' : The fractional adverbs can be used as in these examples: :* '''Et so <u>aynay</u> dudyefa av eta xeyni.'''....'''You will be <u>wholly</u> accountable for your actions.''' :* '''Iyt <u>eynay</u> tikabeloka.'''....''She <u>almost</u> (= halfway) threw up.'' : Pronominalizations like ''half of it, a third of them'': ::* '''<u>Eynas</u> sa fia.'''....''<u>Half of it</u> was good.'' ::* '''<u>Eynasi</u> sa fua.'''....''<u>Half of them</u> (things) were bad.'' ::* '''Esa uwa tobi be hua fukyes. <u>Eynati</u> toja.'''....''There were four people in that accident. <u>Half (of them)</u> died.'' ::* '''<u>Iynati</u> bi yet se vyaka.'''....''<u>A third</u> of you are right.'' ::* '''<u>Uynati</u> bi yat yantexe.'''....''<u>A quarter</u> of us agree.'' ::* '''<u>Alo asoyni</u> bi hia dyesi fyunxwa.'''....''<u>Ten percent</u> of these books were ruined.'' === Multiples === : Multiplicative numeric determiners ( = multiples) like ''double'', ''triple'' can be formed by adding '''-on''' to the respective cardinal numeral if the numeral is '''''monosyllabic''''', otherwise just '''-n'''. These noun forms can be adjectivized with the suffix '''-a'''. They can also serve as prefixes on animate nouns, inanimate nouns, and prefixes, as the following chart shows. :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Multiplicative Numeric Determiners |- ! Cardinal Numeral !! Multiple as Noun !! ...As Adjective !! ...As Adverb !! ...As Prefix !! ...as Verb-maker |- | '''o'''....''zero'' || '''oon'''....''null'' || '''oona'''....''nil'' || || '''on-'''....''zero-'' || '''onxer'''....''cancel, zero out'' |- | '''a'''....''one'' || '''aon'''....''single'' || '''aona'''....''single'' || '''aonay'''....''singly'' || '''an-'''....''uni-/mono-'' || '''anxer'''....''unify'' |- | '''e'''....''two'' || '''eon'''....''twosome, double'' || '''eona'''....''double'' || '''eonay'''....''doubly'' || '''en-'''....''di-/bi-'' || '''enxer'''....''double'' |- | '''i'''....''three'' || '''ion'''....''threesome, triplet'' || '''iona'''....''triple'' || '''ionay'''....''triply'' || '''in-'''....''tri-''- || '''inxer'''....''triple'' |- | '''u'''....''four'' || '''uon'''....''quartet'' || '''uona'''....''quadruple'' || '''uonay'''....''quadruply'' || '''un-'''....''quadri-/tetra-'' || '''unxer'''....''quadruple'' |- | '''yo'''....''five'' || '''yoon'''....''quintet'' || '''yoona'''....''quintuple'' || '''yoonay'''....''quintuply'' || '''yoon-*'''....''quinti-/penta-'' || '''yoonxer*'''....''quintuple'' |- | '''ya'''....''six'' || '''yaon'''....''sextet'' || '''yaona'''....''sextuple'' || '''yaonay'''....''sextuply'' || '''yaon-*'''....''sexi-/hexa-'' || '''yaonxer*'''....''sextuple'' |- | '''alo'''....''ten'' || '''alon'''....''decade'' || '''alona'''....''decadic'' || '''alonay'''....''by a multiple of ten'' || '''alon-'''....''deca-'' || '''alonxer'''....''multiply by ten'' |- | '''aso'''....''hundred'' || '''ason'''....''hundredfold'' || '''asona'''....''hundredfold'' || '''asonay'''....''by a hundredfold'' || '''ason-'''....''hecato-'' || '''asonxer'''....''multiply by a hundred'' |} :: * <small>An extra ''o'' is added to these prefixes to avoid ambiguity with '''yan''' meaning ''together'' and '''yon''' meaning ''apart.''</small> : The multiplicative noun ''dozen'' is expressed by '''aleon'''. :* '''<u>Aleoni</u> bi pati yizpapa.'''....''<u>Dozens</u> of birds flew by.'' : By adding the suffix '''-at''' to the noun multiple, we get groupings of people. The '''-na-''' in some of these words can be omitted, thereby simplifying the words: :* '''aonat''' or '''aot''' ....''solo, single, person'' ::* '''aonatser''' of '''aotser'''....''become single, become a person'' ::* '''aonawat'''....''singleton'' :* '''eonat''' or '''eot'''....''duo, pair, twosome, couple'' ::* '''eotxer'''....''to copulate'' ::* '''eontajat'''....''twin'' :* '''ionat''' or '''iot'''....''trio, threesome, trinity'' ::* '''iotxer'''....''to do a threesome'' ::* '''Ionatin'''....''Trinitarianism'' ::* '''iontajati'''....''triplets'' :* '''uonat''' or '''uot''' ....''quartet, foursome'' ::* '''uontajat'''....''quadruplet'' :* '''yoonat''' or '''yoot'''....''quintet, group of five people'' ::* '''yoontajati'''....''quintuplets'' ::* '''yoonati'''....''quintets'' : By adding the suffix '''-un''' instead of '''-on''', we get the following: :* '''aun'''....''unit'' ::* '''auna'''....''unitary, individual'' ::* '''aunser'''....''unite'' ::* '''aunyan'''....''series'' :::* '''aunyana'''....''serial'' :* '''eun'''....''pair'' ::* '''euna'''....''even, paired, binary'' ::* '''oleuna'''....''odd, non-binary, uneven, unpaired'' :::* '''oleunat'''....''odd man out'' :::* '''eunxer'''....''even out'' : Some examples where the above multiple determiners and derivatives are used: ::* '''Yat naptyopa be <u>eo(na)ti</u> yez bi ha mep.'''....''We marched in <u>twos (= pairs)</u> down the street.'' ::* '''<u>Asonati</u> upo bay yat bu hia ovdal.'''....''<u>Hundreds (of people)</u> will come with us to this protest.'' ::* '''Hia ivxel xwe <u>en</u>jabay.'''....''This celebration happens <u>bi</u>ennially.'' ::* '''Iyt se <u>un</u>tupokyat.'''....''She is a <u>quadri</u>plegic. (Lit: x 4+limb+loss+person)'' ::* '''Diwe sagu ha <u>auni</u>.'''....''Please count the <u>units</u>.'' ::* '''Yet gafisa <u>aronay</u>!'''....''You all have improved <u>a thousandfold</u>!'' ::* '''Tob se <u>en</u>tyoyaba sat.'''....''Man is a <u>bi</u>pedal creature.'' : Note: Sometimes the multiple prefix ending in '''-on''' in the numbers below ten is shortened to '''-n''' in common words: ::* '''<u>an</u>zyuk'''....''<u>mono</u>cycle'' ::* '''<u>en</u>zyuk'''....''<u>bi</u>cycle'' ::* '''<u>in</u>gun'''....''<u>tri</u>angle'' ::* '''<u>un</u>gun'''....''<u>quadr</u>angle'' ::* '''<u>yoon</u>gon'''....''<u>penta</u>gon'' ::* '''<u>yaon</u>gon'''....''<u>hexa</u>gon'' : Note: The prefixes for ''penta-/quinti-'' and ''hexa-/sext-'' must keep the '''-on''' so as to distinguish them from the prefixes '''yon'''....''apart'' and '''yan'''....''together''. This rule does not apply to numbers inside chemical names and formulas (See [[Mirad Grammar/Vocabulary Formation#Coding Chemical Elements|Coding Chemical Elements]]). ::* '''<u>yoon</u>gona'''....''<u>quinti</u>partite''&nbsp;&nbsp;BUT: '''<u>yon</u>per'''....''separate, go <u>apart</u>'' ::* '''<u>yaon</u>gun'''....''<u>hexa</u>gon''&nbsp;&nbsp;BUT: '''<u>yan</u>uper'''....''meet, come <u>together</u>'' : Note: ::* '''aot'''....''individual, person'' ::* '''eot'''....''couple, pair'' ::* '''iot'''....''trio'' ::* '''uot'''....''quartet'' ::* '''yoot'''....''quintet'' === Distributives === : The following table shows the Mirad equivalents for distributive numbers that refer to the base or radix upon which a number is based. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; font-style:smaller;" |- ! number ! Latinate ! Grecian ! Mirad |- | 0 | ''nullary'' | ''niladic'', ''medadic'' | '''onsuna''' |- | 1 | ''unary'' |'' monadic'' | '''ansuna''' |- | 2 | ''binary'' | ''dyadic'' | '''ensuna''' |- | 3 | ''ternary'' | ''triadic'' | '''insuna''' |- | 4 | ''quaternary'' | tetradic | '''unsuna''' |- | 5 | ''quinary'' | ''pentadic'' | '''yoonsuna''' |- | 6 | ''senary'' | ''hexadic'' | '''yaonsuna''' |- | 7 | ''septenary'' | ''heptadic'' | '''yensuna''' |- | 8 | ''octonary'' | ''octadic'' | '''yinsuna''' |- | 9 | ''novenary'' |'' enneadic'' | '''yunsuna''' |- | 10 | ''denary, decimal'' | ''decadic'' | '''alonsuna''' |- | 11 | ''undenary, undecimal'' | ''endecadic'' | '''alansuna''' |- | 12 | ''duodenary, duodecimal'' | ''dodecadic'' | '''alensuna''' |- | 16 | ''sedecimal'' | ''hexadecimal'' | '''alyansuna''' |- | 20 | ''vigenary, vicenary'' | ''icosadic'' | '''elonsuna''' |} === Frequentatives === : Words related to frequency are formed in various ways: :: With '''-xag''' (''frequency'') ::* '''duhoxag?'''....''how many times?, how often?'' ::* '''oxag'''....''never (zero times)'' ::* '''axag'''....''once'' ::* '''exag'''....''twice'' ::* '''ixag'''....''three times, thrice'' ::* '''aloxag'''....''ten times'' ::* '''glaxag'''....''many times, often'' ::* '''gloxag'''....''seldom'' ::* '''hexag''' ....''sometimes'' ::* '''hyaxag'''....''at all times'' ::* '''hyoxag'''....''not a single time'' ::* '''graxag'''....''too often'' ::* '''grexag'''....''frequently enough'' ::* '''groxag'''.....''not often enough'' ::* '''gwaxag'''.....''most often'' ::* '''gwoxag'''.....''least often'' :: Or, with '''-jod(i)'''....''times, instances'' ::* '''duhogla jodi?'''....''how many times?'' ::* '''owa jod'''....''zero times, not a single time'' ::* '''awa jod'''....''one time'' ::* '''ewa jodi'''....''two time, twice'' ::* '''iwa jodi'''....''three times, thrice'' ::* '''ge jodi vyel'''....''as many times as'' ::* '''ga jodi vyel'''....''more times than, more often than'' ::* '''gla jodi'''....''many times, often'' ::* '''glo jodi'''....''seldom'' :: Some of the above expressions can be adjectivized: ::* '''axaga kyes'''....''a one-time occurrence'' ::* '''ajoda akut'''....''a one-time winner'' ::* '''glaxaga teaput'''....''a frequent visitor'' ::* '''glojoda pat'''....''a rare bird'' :* 1 :** ''daily, every day, once a day''....'''juba / hyajub''' :** ''weekly, every week, once a week''....'''yejuba / hyayejub''' :** ''monthly, every month, once a month''....'''jiba / hyajib''' :** ''yearly/annually, every year, once a year''....'''jaba / hyajab''' :* 2 :** ''twice a day''....'''exag hyajub''' :** ''twice a week/biweekly''....'''exag hyayeyub / eynyejuba''' :** ''twice a month/bimensual''....'''exag hyajib / eynjiba''' :** ''twice a year/biannial/semiannual''....'''exag hyajab / eynjaba''' :* 2 :** ''every other day''....'''hya enapa jub''' (= '''every second day''') :** ''every other week''....'''hya enapa yeyub''' :** ''every other month''....'''hya enapa jib''' :** ''every other year/biennial''....'''hya enapa jab / enjaba''' :* 3 :** ''every three months/trimestral/trimonthly''....'''hya enapa jib / enjiba''' :* 4 :** ''quarterly''....'''hya enapa jib / uynjaba''' :* 6 ::* ''every semester''....'''hya yaonjib / hya eynjab''' === Sequentials === : Number words expressing sequence or order can be expressed in two ways: :* With the adjectival ending '''-a''': ::* '''oa'''....''zeroth'' ::* '''aa'''....''first'' (as a prefix, means ''arch-'') ::* '''ea'''....''second'' ::* '''ia'''....''third'' ::* '''aloa'''....''tenth'' ::* '''asea'''....''one hundred and second'' :* Or with the ending '''napa''', where '''nap''' means ''order'': ::* '''onapa'''....''zeroth'' ::* '''anapa'''....''first'' ::* '''enapa'''....''second'' ::* '''inapa'''....''third'' ::* '''alonapa'''....''tenth'' ::* '''aronapa'''....''thousandth'' === Temporals === : Aggregates of days are formed with '''jub''' (''day''): ::* '''yejub'''....''week'' (''seven day'') : Aggregates of months are formed with '''jib''' (''month''): ::* '''ijib'''....''trimester'' (''three month'') ::* '''yajib'''....''semester'' (''six month'') : Aggregates of years are formed with '''jab''' (''year''): ::* '''eynjab'''....''half a year'' ::* '''uynjab'''....''quarter'' ::* '''ijab'''....''triennium'' ::* '''lojab'''....''decade'' ('''lo''' is short for '''alo''') ::* '''sojab'''....''century'' ('''so''' is short for '''aso''') ::* '''rojab'''....''millennium'' ('''ro''' is short for '''aro''') ::* '''elojab'''....''vicennial'' ::* '''esojab'''....''bicentennial'' ::* '''ujab'''....''quadrennium'' ::* '''yejab'''....''septennial'' ::* '''yujab'''....''novennium'' ::* '''yolojab'''....''jubilee'' === Latinate Number Words Ending in -ary === : Latinate number words ending in -ary are translated with a number prefix and the suffix '''-suna''' in Mirad: ::* '''onsuna'''....''nullary'' ::* '''ansuna'''....''unary'' ::* '''ensuna'''....''binary'' ::* '''insuna'''....''ternary, trinary'' ::* '''unsuna'''....''quaternary'' ::* '''yoonsuna'''....''quinary'' ::* '''yaonsuna'''....''quinary'' ::* '''yensuna'''....''senary, septenary'' ::* '''yinsuna'''....''octonary'' ::* '''yunsuna'''....''novenary'' ::* '''alonsuna'''....''denary'' ::* '''alansuna'''....''undenary'' ::* '''alensuna'''....''duodenary'' === Number Words Ending in -fold or -ple === :* Number words in English ending in ''-fold'', ''-ple'', or ''-ploid'' are translated with '''-gala''' (''-fold, multiple'') in Mirad: ::* '''angala'''....''unifold, simple, haploid, onefold, one-off, single, solitary'' ::* '''engala'''....''double, ducplicate, twofold'' ::* '''ingala'''....''triple,triplicate, threefold'' ::* '''ungala'''....''quadruple, quadruplicte, fourfold'' ::* '''yoongala'''....''quintuple, fivefold, quintuplicate'' ::* '''yaongala'''....''sextuple, sextuplicate, sixfold'' ::* '''yengala'''....''septuple, sevenfold, septuplicate'' ::* '''yingala'''....''octuple, octuplicate, eightfold'' ::* '''yungala'''....''nonuple, nonuplicate, ninefold'' ::* '''alongala'''....''tenfold'' ::* '''asongala'''....''hundredfold, centuplicate'' ::* '''arongala'''....''thousandfold'' ::* '''amlongala'''....''millionfold'' ::* '''amrongala'''....''billionfold'' : Add a final '''-s''' to some of the above words to derive a noun form: ::* '''angalas'''....''singleton'' ::* '''engalas'''....''duplicate'' ::* '''ingalas'''....''triplicate'' : Some multiplicative verbs can also be derived thusly: ::* '''galer'''....''to multiply'' ::* '''engaler'''....''to duplicate, to double'' ::* '''ingaler'''....''to triple'' ::* '''ungaler'''....''to quadruple'' : The opposite of multiplication is division, so, change '''gal''' to '''gol''': ::* '''goler'''....''to divide'' ::* '''engoler'''....''to divide by two, to halve, to disect'' ::* '''ingoler'''....''to divide by three, to trisect'' ::* '''ungoler'''....''to divide by four, to quarter'' ::* '''alongoler'''....''to divide by ten, to decimate'' : Another way to create words referring to divisions is to insert a '''y''' before the '''n''' in the numeric prefix: ::* '''ayn'''....''a whole'' ::* '''eyn'''....''a half'' ::* '''iyn'''....''a third'' ::* '''uyn'''....''a quarter'' ::* '''yoyn'''....''a fifth'' ::* '''yayn'''....''a sixth'' ::* '''yeyn'''....''a seventh'' ::* '''yiyn'''....''an eighth'' ::* '''yuyn'''....''a ninth'' ::* '''aloyn'''....''a tenth'' ::* '''asoyn'''....''a hundredth, percent'' ::* '''aroyn'''....''a thousandth'' : Verbs can be derived from the above: ::* '''aynxer'''....''to integrate'' ::* '''eynxer'''....''to halve, to dissect'' ::* '''iynxer'''....''to trisect'' ::* '''uynxer'''....''to quarter'' ::* '''aloynxer'''....''to decimate'' === Number Words Pertaining to Arithmetic Base === : Numbers words pertaining to arithmetic base end in '''-syoba''': ::* '''ensyoba'''....''binary, base 2'' ::* '''insyoba'''....''ternary, base 3'' ::* '''alonsyoba'''....''decimal, base 10'' ::* '''alyansyoba'''....''hexadecimal, base 16'' ::* '''elonsyoba'''....''vigesimal, base 20'' === Number Words Pertaining To Directions in Communications === : Number words pertaining to directions in communications end in '''-izona''': ::* '''anizona'''....''simplex, unidirectional, one-way'' ::* '''enizona'''....''duplex, bidirectional, two-way'' === Number Words Pertaining to Angular Shapes === : Number words pertaining to angular shapes end in '''-guna''': ::* '''inguna, ingun(san)'''....''triangular, triangle'' ::* '''unguna, ungun(san)'''....''quadrangular, quadrangle, square'' ::* '''yoonguna, yoongun(san)'''....''pentagonal, pentagon'' ::* '''yaonguna, yaongun(san)'''....''hexagonal, hexagon'' ::* '''yinguna, yingun(san)'''....''octagonal, octogon'' : Some number words relating to volumes (ending in '''-nid'''): ::* '''yagekunid'''....''cube, hexahedron'' ::* '''elonkunid'''....''icosahedron'' ::* '''elunkunid'''....''icositetrahedron'' ::* '''unkunid'''....''tetrahedron'' ::* '''yinkunid'''....''octahedron'' ::* '''yunknnid'''....''nonahedron'' === Number Words Pertaining to Meter === : Number words pertaining to meter ending in '''-deup'''. ::* '''indeup'''....''trimeter'' ::* '''undeup'''....''tetrameter'' ::* '''yoondeup'''....''pentameter'' ::* '''yaondeup'''....''hexameter'' ::* '''yendeup'''....''heptameter'' ::* '''yindeup'''....''octameter'' === Number Words for Feet on an Animal === : Numbers words for feet on an animal end in '''tyoyaba'''. ::* '''entyoyaba'''....''bipedal'' ::* '''untyoyaba'''....''quadrupedal'' === List of Numeric Prefixes in English and Mirad === : Here is a list of numeric prefixes used in English and Mirad. The English prefixes can vary between Germanic, Latinate, and Greek-based. ::* '''o(n)-'''....''zero-, nil-, null-, un-, non-'' ::* '''oyn-'''....''no-'' ::* '''a(n)-'''....''uni-, one-, mono-, sim-, singul-, prim-, arch-, sol-, hen-'' ::* '''ayn-'''....''whole-, holo-, sol-'' ::* '''e(n)-'''....''two-, bi(n/s)-, di(s)-, du(al)-, dyo-, duo-, dy-, bin-, second'' ::* '''ey(n)-'''....''half-, semi-, hemi-'' ::* '''eo(n)-'''....''double, diplo-, dupl-, twi-, twofold, twosome, pair, dyo-'' ::* '''i(n)-'''....''three-, tri-, trito-'' ::* '''io(n)-'''....''triple, tripl-, tri-, threefold, threesome, tris-, triad-'' ::* '''iy(n)-'''....''third, terci-, terti-, tern-, trin-'' ::* '''u(n)-'''....''four-, quadr-, tetra-, tetarto-, tessar-, quatern-'' ::* '''uo(n)-'''....''quadrupl-, quart-, tetrad-, fourfold, foresome, tetraplo-'' ::* '''uy(n)-'''....''quarter, quart-, quadru-'' ::* '''yo(wn)-*'''....''five, quint-, penta-, pempto-, pentad-, pentaplop'' ::* '''yoy(n)-'''....''fifth, quint-, pentaplo-'' ::* '''ya(wn)-*'''....''six, sex-, hexa-, hexaplo-, hexad-'' ::* '''yay(n)-'''....''sixth, hect-, octo-'' ::* '''yaon-'''....''sixfold, sext-, hect-, octaplo-, octad-'' ::* '''ye(n)-'''....''seven, sept-, hept-'' ::* '''yey(n)-'''....''seventh, sept-, hept-'' ::* '''yeon-'''....''seven-fold, heptad-, septim-'' ::* '''yi(n)-'''....''eight, oct-, ogdoo-'' ::* '''yion-'''....''octet, octad, octav-, eight-fold'' ::* '''yu(n)-'''....''nine, novem-, noven-, nona-, ennea-'' ::* '''yuyn-'''....''nineth'' ::* '''yuon-'''....''ennead, nonad, enneaplo-, nine-fold'' ::* '''alo-'''....''ten, deci-, deca-'' ::* '''aloyn-'''....''tenth, dec-, decad-'' ::* '''elo-'''....''twenty, viginti-, icos-'' ::* '''aso-'''....''hundred, centi-, hecato-, hectad-'' ::* '''asoyn-'''....''hundredth, cent-, hectad-'' ::* '''aro-'''....''thousand, milli-, kilo-'' ::* '''aroyn-'''....''thousandth, millen-, chiliad-'' : * A '''w''' is added to these words to avoid confusion with '''yan''' (''together'') and '''yon''' (''apart''). === Number Words Referring to Groups of People === : Number words referring to groups of people end in '''-ot''': ::* '''oot'''....''nobody, zero group'' ::* '''aot'''....''person, individual, solo'' ::* '''eot'''....''couple, duo'' ::* '''iot'''....''trio, threesome'' ::* '''uot'''....''quartet, foursome'' ::* '''yoot'''....''quintet, fivesome'' ::* '''yaot'''....''sextet'' ::* '''yeot'''....''septet'' ::* '''yiot'''....''octet'' ::* '''yuot'''....''nonet'' === Number Words Referring to Sets of Things === : Number words referring to sets of things end in '''-yan'''. The corresponding words in English may end in ''-ad'' or ''-ile'': ::* '''onyan'''....''nilad, empty set'' ::* '''anyan'''....''set, series, monad'' ::* '''enyan'''....''dyad, set of two, duad, pair, median'' ::* '''inyan'''....''triad, set of three, tercile, tertile'' ::* '''unyan'''....''tetrad, set of four, quartile'' ::* '''yoonyan'''....''pentad, set of five, quintile'' ::* '''yaonyan'''....''hexad, set of six, sextile'' ::* '''yenyan'''....''heptad, set of seven, septile'' ::* '''yinyan'''....''octad, set of eight, octile'' ::* '''yunyan'''....''nonad, set of nine'' ::* '''alonyan'''....''decad, set of ten, decile'' ::* '''alanyan'''....''baker's dozen, set of eleven'' ::* '''alenyan'''....''dozen, set of twelve'' ::* '''alyanyan'''....''hexadecile'' ::* '''elonyan'''....''ventile, vigintile'' ::* '''asonyan'''....''centile, percentile'' ::* '''aronyan'''....''millile'' === Number Words About Twins, Triplets, etc.=== :* Words referring to twins, triplets, etc. end in the word '''-tid''', meaning ''sibling'': ::* '''eontid'''....''twin, fraternal twin'' :::* '''eontwid'''....''twin brother, male twin'' :::* '''eontiyd'''....''twin sister, female twin'' :::* '''geta eontiyd'''...''identical twin'' ::* '''iontid'''....''triplet'' ::* '''uontid'''....''quadruplet'' ::* '''yowntid'''....''quintuplet'' (Note the '''w''', used to avoid confusion with '''yon''' ::* '''yawntid'''....''sextuplet'' (" " ") ::* '''yentid'''....''septuplet'' ::* '''yintid'''....''octuplet'' ::* '''yuntid'''....''nonuplet'' == Number Chart == : The following chart shows numbers in Mirad as symbols, adjectives, pronouns, prefixes, and verbs: {| class="wikitable" style="background: lightyellow;{{Text default color}};font-size:smaller;" |+ Number Chart |- ! colspan=5| Multiple !! colspan=4 |Fraction |- ! Numeral !! Adjective !! Noun !! Prefix<sup>1</sup> !! Verb !!leftmargin=10px| Numeral !! Noun !! Prefix !! Verb |- | 0 || '''owa'''<br>''zero '' || '''oon'''<br>''nonentity, null''<br>'''oot'''<br>''nobody '' || '''on-'''<br>''zero- '' || '''onxer'''<br>''nullify '' ||1/0 || '''oyn'''<br>''zeroth'' || '''oyn-'''<br>''nihil- '' || '''oynxer'''<br>anihilate |- | 1 || '''awa'''<br>''one''<br>'''aa'''<br>''first''<br>'''ana'''<br>''single, lone''<br>'''aona'''<br>''whole'' || '''aon'''<br>''entity''<br>'''aot'''<br>''solo, individual '' || '''an-'''<br>''uni-, mono- '' || '''anxer'''<br>''unify''|| 1/1 || '''ayn'''<br>''whole '' || '''ayn-'''<br>''holo- '' || '''aynxer'''<br>integrate |- | 2 || '''ewa'''<br>''two''<br>'''ea'''<br>''second''<br>'''ena'''<br>''dual''<br>'''ensuana'''<br>''binary'' || '''eon'''<br>''double''<br>'''eot'''<br>''duo, pair, couple '' <br>'''eontid'''<br>''twin''|| '''en-'''<br>''bi-, di- '' || '''eonxer'''<br>double<br>'''eotxer'''<br>''copulate '' || 1/2|| '''eyn'''<br>''half '' || '''eyn-'''<br>''semi- '' || '''eyxner'''<br>''halve, disect'' |- | 3 || '''iwa'''<br>''three''<br>'''ia'''<br>''third''<br>'''insuana'''<br>''ternary'' || '''ion'''<br>''triple''<br>'''iot'''<br>''trio, threesome''<br>'''iontid'''<br>''triplet'' || '''in-'''<br>''tri- '' || '''ionxer'''<br>''triple '' || 1/3|| '''iyn'''<br>''third '' || '''iyn-'''<br>''terci- '' || '''iynxer'''<br>''trisect'' |- | 4 || '''uwa'''<br>''four''<br>'''ua'''<br>''fourth'' || '''uon'''<br>''quadruple''<br>'''uot'''<br>''quartet, foursome''<br>'''uontid'''<br>''quadruplet'' || '''un-'''<br>''tetra- '' || '''uonxer'''<br>''quadruple '' ||1/4|| '''uyn'''<br>''fourth ''<br>'''uynjab'''<br>''quarter'' || '''uyn-'''<br>''quadri- '' || '''uynxer'''<br>''quarter'' |- | 5 || '''yowa'''<br>''five ''<br>'''yoa'''<br>''fifth''|| '''yoon'''<br>''quintuple''<br>'''yoot'''<br>''quintet ''<br>'''yoontid'''<br>''quintuplet'' || '''yoon-'''<sup>2</sup><br>''penta- '' || '''yoonxer'''<br>''quintuple '' || 1/5|| '''yoyn'''<br>''fifth '' || '''yoyn-'''<br>''quint- '' || '''yoynxer'''<br>''cut in fifths'' |- | 6 || '''yawa'''<br>''six ''<br>'''yaa'''<br>''sixth'' || '''yaon'''<br>sextuple<br>'''yaot'''<br>''sextet ''<br>'''yaontid'''<br>''sextuplet'' || '''yaon-'''<sup>3</sup><br>''hecto- '' || '''yaonxer'''<br>''sextuple '' || 1/6|| '''yayn'''<br>''sixth '' || '''yayn-'''<br>''hexi- '' || '''yaynxer'''<br>''cut in sixths'' |- | 7 || '''yewa'''<br>''seven ''<br>'''yea'''<br>''seventh'' || '''yeon'''<br>''septuple''<br>'''yeot'''<br>''septet ''<br>'''yeontid'''<br>''septuplet''<br>'''yejub'''<br>''week'' || '''yen-'''<br>''hepto- '' || '''yeonxer'''<br>mult<br>'' seven'' || 1/7|| '''yeyn'''<br>''seventh'' || '''yeyn-'''<br>''hepti- '' || '''yeyxner'''<br>''cut in sevenths'' |- | 8 || '''yiwa'''<br>''eight ''<br>'''yia'''<br>''eighth'' || '''yion'''<br>''octuple''<br>'''yiot'''<br>''octet ''<br>'''yiontid'''<br>''octuplet'' || '''yin-'''<br>''octo- '' || '''yionxer'''<br>mult<br>'' eight '' || 1/8|| '''yiyn'''<br>''eighth '' || '''yiyn-'''<br>''octi- '' || '''yiynxer'''<br>''cut in eighths'' |- | 9 || '''yuwa'''<br>''nine ''<br>'''yua'''<br>''ninth'' || '''yuon'''<br>''nonuple''<br>'''yuot'''<br>''set of nine ''<br>'''yuontid'''<br>''nonuplet'' || '''yun-'''<br>''nona- '' || '''yuonxer'''<br>''multiply by nine '' || 1/9|| '''yuyn'''<br>''nineth '' || '''yuyn-'''<br>''novi- '' || '''yuynxer'''<br>''cut in ninths'' |- | 10 || '''alo'''<br>''ten ''<br>'''aloa'''<br>''tenth''<br>'''alosuana'''<br>''decimal'' ||'''alon'''<br>''tenfold ''<br>'''alojab'''...''decade'' || '''alon-'''<br>''deca- '' || '''alonxer'''<br>''increase by a<br>factor of ten '' || 1/10|| '''aloyn'''<br>''tenth '' || '''aloy-'''<br>''deci- '' || '''aloynxer'''<br>''decimate'' |- | 100<br>10<sup>4</sup> || '''aso'''<br>''hundred''<br>'''asoa'''<br>''hundredth'' || '''ason'''<br>''hundredfold ''<br>'''asojab'''<br>''century''|| '''aso-'''<br>''heca- '' || '''asonxer'''<br>''increase a<br>hundredfold'' || 1/100<br>10<sup>-2</sup>|| '''asoyn'''<br>''hundredth<br> percentage<br>cent '' || '''asoy-'''<br>''centi- '' || '''asoynxer'''<br>''cut into hundredths'' |- | 1,000<br>10<sup>3</sup> || '''aro'''<br>''thousand ''<br>'''aroa'''<br>''thousanth'' || '''aron'''<br>''thousandfold ''<br>'''arojab'''<br>''millennium''|| '''aro-'''<br>''kilo- '' || '''aronxer'''<br>''multiply by a<br>thousand'' || 1/1000<br>10<sup>-3</sup>|| '''aroyn'''<br>''thousandth '' || '''aroy-'''<br>''milli- '' || '''aroynxer'''<br>''divide by a thousand'' |- | 1,000,000<br>10<sup>6</sup> || '''amlo'''<br>''million ''<br>'''amloa'''<br>''millionth'' || '''amlon'''<br>''millionfold '' || '''amlo-'''<br>''mega-'' || || 10<sup>-6</sup>|| '''amloyn'''<br>''millionth'' || '''amloy-'''<br>''micro-'' || |- | 10<sup>9</sup> || '''amro'''<br>''billion ''<br>'''amroa'''<br>''billionth'' || '''amron'''<br>''billionfold '' || '''amro-'''<br>''giga- '' || || 10<sup>-9</sup>|| '''amroyn'''<br>''billionth'' || '''amroy-'''<br>''nano-'' || |- |10<sup>12</sup> || '''garale'''<sup>3</sup><br>''trillion ''<br>'''garalea'''<br>''trillianth'' || '''garalen'''<br>''trillionfold '' || '''garale-'''<br>''tera-'' || || 10<sup>-12</sup>|| '''goralen'''<br>''trillionth'' || '''gorale-'''<br>''pico-'' || |- |10<sup>15</sup> || '''garalyo'''<br>''quadrillion ''<br>'''garalyoa'''<br>''quadrillionth'' || '''garalyon'''<br>''quadrillionfold '' || '''garalyo-'''<br>''peta-'' || ||10<sup>-15</sup>|| '''garalyon'''<br>''quadrillionth'' || '''goralyo-'''<br>''femto-'' || |- |10<sup>18</sup> || '''garalyi'''<br>''quintillion ''<br>'''garalyia'''<br>''quintillionth'' || '''garalyin'''<br>''quintillionfold '' || '''garalyi-'''<br>''exa-'' || ||10<sup>-18</sup>|| '''goralyin'''<br>''quintillianth'' || '''goralyi-'''<br>''atto-'' || |- |10<sup>21</sup> || '''garela'''<br>''sextillion ''<br>'''garelaa'''<br>''sextillionth'' || '''garelan'''<br>''sextillionfold '' || '''garela-'''<br>''zetta-'' || ||10<sup>-21</sup>|| '''gorelan'''<br>''sextillionth'' || '''gorela-'''<br>''zepto-'' || |- |10<sup>24</sup> || '''garelu'''<br>''septillion ''<br>'''garelua'''<br>''septillionth'' || '''garelun'''<br>''eptillionfold '' || '''garelu-'''<br>''yotta-'' || ||10<sup>-24</sup>|| '''gorelun'''<br>''septillianth'' || '''gorelu-'''<br>''yocto-'' || |- | 10<sup>27</sup> || '''garelye'''<br>''octillion ''<br>'''garelyea'''<br>''octillionth'' || '''garelyen'''<br>''octillionfold '' || '''garelye-'''<br>''ronna-'' || ||10<sup>-27</sup>|| '''gorelyen'''<br>''octillionth'' || '''gorelyen'''<br>''ronto-'' || |- | 10<sup>30</sup> || '''garilo'''<br>''nonillion ''<br>'''gariloa'''<br>''nonillionth'' || '''garilon'''<br>''nonillionfold '' || '''garilo-'''<br>''quetta-'' || ||10<sup>-30</sup>|| '''gorilon'''<br>''nonillionth'' || '''gorilo-'''<br>''quecto-'' || |} <div style=";font-size:smaller;"> ::* Note 1: Sometimes the final '''-n''' on the numeric prefix is dropped, especially as an ordinal vowel in scalar words, eg. '''anapa'''<br>''first'', '''atistam'''<br>''elementary school''. ::* Note 2: An extra '''o''' is inserted into this prefix to distinguish it from '''yon-'''<br>''dis-, apart'' ::* Note 3: An extra '''o''' is inserted into this prefix to distinguish it from '''yan-'''<br>''con-, together'' ::* Note 4: '''Garale''' is short for '''alo gar ale'''<br>''ten to-the-power-of 12''. By the same token, '''gorale''' is short for '''alo gor ale'''<br>''ten to-the-power-of-minus 12'' </div> = Metric Units = : Mirad uses the [[wikipedia:International System of Units|International System of Units (SI)]] for rendering measurement units. These symbols are pronounced as if you were spelling each letter out (see [[Mirad Grammar/Phonology and Orthography#Alphabet|the alphabet]]. Bear in mind that majiscules (uppercase letters are prefaced with the word '''ag-''' (''big''). Similarly, Greek letters are rendered by their Greek names (ω = ''omega'', Ω = ''agomega''). The measurement unit names are followed by '''nak''' (''measurement unit''). == SI Base Units == ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI base units</big> |- !English<br>Unit<br>Name !Symbolic<br>Abbreviation !Quantity<br>Unit !Mirad<br>Pronunciation |- !second |style="text-align:center" |s |time |style="text-align:center" |'''sonak''' |- !meter |style="text-align:center" |m |length |style="text-align:center" |'''minak''' |- !kilogram |style="text-align:center" |kg |mass |style="text-align:center" |'''kigenak''' |- !ampere |style="text-align:center" |A |electric current |style="text-align:center" |'''aganak''' |- !kelvin |style="text-align:center" |K |thermodynamic temperature |style="text-align:center" |'''agkinak''' |- !Mole |style="text-align:center" |mol |amount of substance |style="text-align:center" |'''miolinak''' |- !candela |style="text-align:center" |cd |luminous intensity |style="text-align:center" |'''cadanak''' |} == SI Derived Units == : Here are SI derived units with special names and symbols: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI derived units with special names and symbols</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbeviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''radian''' | align="center" | rad | plane angle | align="center" |'''roadanak''' |- |'''steradian''' | align="center" | sr | solid angle | align="center" |'''soronak''' |- |'''hertz''' | align="center" | Hz | frequency | align="center" |'''aghezunak''' |- |'''newton''' | align="center" | N | force, weight | align="center" |'''agninak''' |- | '''pascal''' | align="center" | Pa | pressure, stress | align="center" | '''agpoanak''' |- | '''joule''' | align="center" | J | energy | align="center" | '''agjinak''' |- | '''watt''' | align="center" | W | power | align="center" | '''agwunak''' |- | '''coulomb''' | align="center" | C | electric charge | align="center" |'''agcanak''' |- | '''volt''' | align="center" | V | electrical potential difference | align="center" | '''agvunak''' |- | '''farad''' | align="center" | F | capacitance | align="center" | '''agfenak''' |- | '''ohm''' | align="center" | Ω | electrical resistance | align="center" | '''agomeganak''' |- | '''Siemens''' | align="center" | S | electrical conductance | align="center" | '''agsonak''' |- | '''Weber''' | align="center" | Wb | magnetic flux | align="center" | '''agwubanak''' |- | '''tesla''' | align="center" | T | magnetic flux density | align="center" | '''agtonak''' |- | '''henry''' | align="center" | H | inductance | align="center" | '''aghenak''' |- | '''degree Celsius''' | align="center" | °C | temperature | align="center" | '''nogagcanak''' |- | '''lumen''' | align="center" | lm | luminous flux | align="center" | '''liminak''' |- | '''lux''' | align="center" | lx | illuminance | align="center" | '''lixunak''' |- | '''becquerel''' | align="center" | Bq | radioactivity | align="center" | '''agbakonak''' |- | '''gray''' | align="center" | Gy | absorbed dose (of ionizing radiation) | align="center" | '''aggeyunak''' |- | '''sievert''' | align="center" | Sv | equivalent dose (of ionizing radiation) | align="center" | '''agsovunak''' |- | '''katal''' | align="center" | kat | catalytic activity | align="center" | '''kiatonak''' |- | '''byte''' | align="center" | b | 8 bits of information | align="center" | '''banak''' |} == Convenient Non-SI Units == : Also, here are some non-SI units that are very convenient and acceptable: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Convenient non-SI units</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbreviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''litre''' | align="center" | L | volume | align="center" |'''aglonak''' |- |'''hectare''' | align="center" | ha | area | align="center" |'''heanak''' |- |'''ton''' | align="center" | t | area | align="center" |'''tonak''' |- |'''decibel''' | align="center" | dB | loudness | align="center" |'''daagbanak''' |- |'''fathom''' | align="center" | ftm | depth of water | align="center" |'''fetominak''' |} == Pronunciation of Coherent Derived Unit Formulae == : The following chart shows how in Mirad to pronounce coherent derived unit formulae in terms of base units. Note that the backslash means ''per'' or ''divided by'' and is pronounced '''gol'''. The symbol x means ''times'' and is pronounced '''gal'''. The superscript number is a power and is pronounced '''gar''' plus the number (with '''-wa''', if a unit number). The negative superscript number is pronounced '''gor''' plus the number (again, with '''-wa''' if a unit number). See [[Mirad Grammar/Determiners#Arithmetical Expressions|Arithmetical Expressions]] for further information on these terms. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Examples of coherent derived units in terms of base units</big> |- ! Name ! Symbolic<br>Formula ! Derived<br>Quantity ! Typical<br>Symbol ! Mirad<br>Pronunciation |- | '''square meter''' | align="center" | m<sup>2</sup> | area | align="center" |{{math|''A''}} | align="center" | '''minak-gar-ewa''' |- | '''cubic meter''' | align="center" | m<sup>3</sup> | volume | align="center" | {{math|''V''}} | align="center" | '''minak-gar-iwa''' |- | '''meter per second''' | align="center" | m/s | speed, velocity | align="center" | {{math|''v''}} | align="center" | '''minak-gol-sonak''' |- | '''meter per second squared''' | align="center" | m/s<sup>2</sup> | acceleration | align="center" | {{math|''a''}} | align="center" | '''minak-gol-sonak-gar-ewa''' |- |rowspan=2| '''reciprocal meter''' |rowspan=2 align="center" | m<sup>−1</sup> | wavenumber | align="center" | {{math|''σ''}}, {{math|''ṽ''}} | align="center" | '''minak-gor-awa''' |- | vergence (optics) | align="center" | {{math|''V''}}, 1/{{math|''f''}} |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | density | align="center" | {{math|''ρ''}} | align="center" | '''kigenak-gol-minak-gar-iwa''' |- | '''kilogram per square meter''' | align="center" | kg/m<sup>2</sup> | surface density | align="center" | {{math|''ρ''}}<sub>A</sub> | align="center" | '''kigenak-gol-minak-gar-ewa''' |- | '''cubic meter per kilogram''' | align="center" | m<sup>3</sup>/kg | specific volume | align="center" | {{math|''v''}} | align="center" | '''minak-gar-iwa-gol-kinak-ge''' |- | '''ampere per square meter''' | align="center" | A/m<sup>2</sup> | current density | align="center" | {{math|''j''}} | align="center" | '''aganak-gol-minak-gar-ewa''' |- | Amperes per meter|'''ampere per meter''' | align="center" | A/m | magnetic field strength | align="center" | {{math|''H''}} | align="center" | '''aganak-gol-minak''' |- | '''mole per cubic meter''' | align="center" | mol/m<sup>3</sup> | concentration | align="center" |{{math|''c''}} | align="center" | '''minolinak-gol-minak-gar-iwa''' |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | Mass concentration (chemistry)|mass concentration | align="center" | {{math|''ρ''}}, {{math|''γ'' }} | align="center" | '''kinak-ge-gol-minak-gar-iwa''' |- | '''candela per square meter''' | align="center" | cd/m<sup>2</sup> | luminance | align="center" | {{math|''L''}}<sub>v</sub> | align="center" | '''canak-da-gol-minak-gar-ewa''' |} == SI Macro and Micro Prefixes == : The SI has a whole list of prefixes that act as multipliers (macro) or dividers (micro) of the above and other measurement units. For example, a ''kilometer'' is a meter times a 1,000 (macro unit), whereas a millimeter is a meter divided by a 1,000 (micro unit). '''Agbanak''' means '''byte''', so '''garale-agbanak''' is ''terabyte''. This breaks down to ''10<sup>12</sup> bytes''. Here is a table showing the Mirad macro and micro prefixes: :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Scalar Metrics |- ! colspan=4 | Macro !! colspan=4 | Micro |- ! Base<br>10!! US/UK Name!!Mirad Prefix....SI Prefix !!SI Symbol !! Base<br>10 !! (US/UK Name) !! Mirad Prefix....SI Prefix !! SI Symbol |- | 1 || one || '''an-''' *... ''mono-, uni-'' || ||1/1 ||whole || '''ayn-'''....''holo-, uni-'' || |- | 2 ||two || '''en-'''....''bi-'' || || 1/2 ||half||'''eyn-'''....''demi-, di-''|| |- | 3 ||three || '''in-'''....''tri-'' || || 1/3 ||third ||'''iyn-'''....''terci-''|| |- | 4 ||four || '''un-'''....''tetra-'' || || 1/4 ||fourth || '''uyn-'''....''quadri-''|| |- | 5 ||five || '''yoon-''' *....''penta-'' || || 1/5 ||fifth ||'''yoyn'''....''quinti-''|| |- | 6 ||six || '''yaon-'''....''hexa-'' || || 1/6 ||sixth ||'''yayn'''....''sexti-''|| |- | 7 ||seven || '''yeon-'''....''hepta-'' || || 1/7 ||seventh || '''yeyn'''....''septi-''|| |- | 8 ||eight || '''yion'''....''octo-'' || || 1/8 ||eighth || '''yiyn'''....''octi-''|| |- | 9 ||nine || '''yuon'''....''nona-'' || || 1/9 ||ninth || '''yuyn'''....''novi-''|| |- | 10 ||ten || '''alon-'''....''deca-'' || ''da'' || 1/10 ||tenth || '''aloy-'''....''deci-''|| ''d'' |- | 10<sup>2</sup> ||hundred || '''aso-'''....''hecto-'' **|| ''h'' || 10<sup>-2</sup> ||hundredth || '''asoy-'''....''centi-''|| ''c'' |- | 10<sup>3</sup> ||thousand || '''amso-'''....''kilo-'' ||''k'' || 10<sup>-3</sup> ||thousandth)|| '''amsoy-'''....''milli-''|| ''m'' |- | 10<sup>6</sup> ||million || '''amlo-'''....''mega-'' || ''M'' || 10<sup>-6</sup> ||millionth || '''amloy-'''....''micro-''|| ''r'' |- | 10<sup>9</sup> ||billion /milliard || '''amro-'''....''giga-'' || ''G'' || 10<sup>-9</sup> ||billionth/ milliardth || '''amroy-'''....''nano-''|| ''n'' |- | 10<sup>12</sup> ||trillion /billion || '''garale-'''....''tera-'' || ''T'' || 10<sup>-12</sup> ||trillionth / billionth)|| '''gorale-'''....''pico-''|| ''p'' |- | 10<sup>15</sup> ||quadrillion)/ billiard|| '''garalyo-'''....''peta-'' || ''P''||10<sup>-15</sup> ||quadrillionth) / billiardth || '''goralyo-'''....''femto-''||''f'' |- | 10<sup>18</sup> ||quintillion / trillion || '''garalyu-'''....''exa-'' || ''E''||10<sup>-18</sup> ||quintillionth)/ trillionth || '''goralyu'''....''atto-''||''a'' |- | 10<sup>21</sup> ||sextillion)/ trilliard || '''garela-'''....''zetta-'' || ''Z''||10<sup>-21</sup> ||sextillionth / trilliardth || '''gorela'''....''zepto-''||''z'' |- | 10<sup>24</sup> ||septillion)/ quadrillion || '''garelu-'''....''yotta-'' || '' Y'' ||10<sup>-27</sup> ||septillionth / quadrillionth|| '''gorelu'''....''yocto-''||''y'' |} : *Note: The '''-n''' or '''-on''' can sometimes be omitted in macro-prefixation, especially where there is no ambiguity. The '''-n''' (but NOT the '''-yn''') in the micro prefixes can also sometimes be omitted. : : **Note: The '''gar''' (''to a plus power'') and '''gor''' (''to a minus power'') forms are alternatives for the numeric prefixes beyond 100. For example, ''billion'' (10<sup>9</sup>) could be expressed as '''garyu-'''(ten) to the 9th power'', while ''billionth'' could be expressed by '''goryu''' (''(ten) to the minus 9th power). The prefix '''garya-''' is composed of the positive exponential operator '''gar''' (''to the power of''), followed by the number ''6''. The prefix '''gorale-''' is composed of the negative exponential operator '''gor''' (''to the root of''), followed by the number ''12''. : The macro and micro values can also be represented with abbreviated symbols, which can be pronounced in Mirad as spelled out alphabetics. Greek letter are rendered by their names in Greek. Upper case equivalents are preceded with '''ag-'''. Here is a table showing grams: == Kg Metrics With Abbreviated Symbols == :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Kg Metrics With Abbreviated Symbols |- ! colspan=2 | MACRO !! colspan=2 | MICRO |- ! Symbol (Expansion) !! Mirad Pronunciation !! Symbol (Expansion) !! Mirad Pronunciation |- | ''dag'' (decagram)|| '''daagenak''' || ''dg'' |(decigram)||'''dagenak''' |- | ''hg'' (hectogram)|| '''hegenak''' || ''cg'' (centigram)||'''cagenak''' |- | ''kg'' (kilogram) || '''kogenak''' || ''mg'' (milligram)||'''migenak''' |- | ''Mg'' (macrogram)|| '''agmigenak''' ||''μg'' (microgram)|| '''mugenak''' |- | ''Gg'' (gigagram)|| '''aggegenak''' || ''ng'' (nanogram)|| '''nigenak''' |- | ''Tg'' (teragram)|| '''agtogenak''' || ''pg'' (picagram)|| '''pogenak''' |- | ''Pg'' ( petagram)|| '''agpogenak''' || ''fg'' (femtogram)|| '''fegenak''' |- | ''Eg'' (exagram)|| '''agegenak''' || ''ag'' (attogram)|| '''agenak''' |- | ''Zg'' (zettagram)|| '''agzegenak''' || ''zg'' (zeptogram) || '''zegenak''' |- | ''Yg'' (yottagram)|| '''agyugenak''' || ''yg'' (yoctogram) || '''yugenak''' |} : The squared and cubed representations of the above are followed by '''gar e''' (''squared'') and '''gar i''' (''cubed''), respectively: ::* ''10 km²''....(pronounced as:) '''alo kominaki gar ewa''' ::* ''12 mm³''....(pronounced as:) '''ale miminaki gar iwa''' = Expressing Frequency = : There are two ways to form determiners of frequency: ::* Using '''jod(i)''' meaning ''occasion(s), instance(s), time(s)'', or ::* Using '''xag''' meaning ''frequency'' : Here is a chart showing the most common frequency determiners: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Frequentative Determiners |- ! "Jod" Method !! "Xag" Method !! Meaning |- | '''duhogla jodi?''' || '''duhoxag?''' || ''how often?, how many times?'' |- | '''hogla jodi''' || '''hoxag''' || ''how often, how frequently'' |- | '''hagla jodi''' || '''haxag''' || ''the frequency'' |- | '''hegla jodi''' || '''hexag''' || ''sometimes, on some occasions'' |- | '''higla jodi''' || '''hixag''' || ''this often, this many times'' |- | '''hugla jodi''' || '''huxag''' || ''that often, that many times, so many times'' |- | '''huugla jodi''' || '''huuxag''' || ''so often, so many times'' |- | '''hyogla jodi''' || '''hyoxag''' || ''never'' |- | '''hyagla jodi''' || '''hyaxag''' || ''always, at all times'' |- | '''hyegla jodi''' || '''hyexag''' || ''any number of times, however often'' |- | '''hyigla jodi''' || '''hyixag''' || ''as often, the same number of times'' |- | '''hyugla jodi''' || '''hyuxag''' || ''not as often, some other number of times'' |- | '''ga jodi''' || '''gaxag (vyel)''' || ''more often (than)'' |- | '''ge jodi''' || '''gexag (vyel)''' || ''as many times (as), as often (as)'' |- | '''go jodi''' || '''goxag (vyel)''' || ''less often (than)'' |- | '''gla jodi''' || '''glaxag''' || ''many times, often'' |- | '''gle jodi''' || '''glexag''' || ''quite a few times, quite often'' |- | '''glo jodi''' || '''gloxag''' || ''not so many times, seldom'' |- | '''gra jodi''' || '''graxag''' || ''too often'' |- | '''gre jodi''' || '''grexag''' || ''often enough'' |- | '''gro jodi''' || '''groxag''' || ''too seldom'' |- | '''gwa jodi''' || '''gwaxag''' || ''as often as possible, most often, most times'' |- | '''gwe jodi''' || '''gwexag''' || ''an average number of times'' |- | '''gwo jodi''' || '''gwoxag''' || ''least often, as seldom as possible'' |- | '''owa jod''' || '''oxag''' || ''never, at no time, zero times'' |- | '''awa jod''' || '''axag''' || ''once, one time'' |- | '''awa ga jod''' || '''ga axag''' || ''again, once more'' |- | '''ewa jodi''' || '''exag''' || ''twice, two times'' |- | '''iwa jodi''' || '''ixag''' || ''thrice, three times'' |- | '''alo jodi''' || '''aloxag''' || ''ten times'' |- |- '''asoni bi jodi''' || -- || ''hundreds of times'' |- |- '''yowa gal haxag vyel zojab''' || '''yoxag vyel zojab''' || ''five times as often as last year'' |} : Examples: ::* '''<u>Duhoxag</u> et pe ha tayegoblam?'''....''<u>How often</u> do you go to the barber shop?'' ::* '''<u>Duhogla jodi</u> et akaye hia ekun?'''....''<u>How many times</u> have you won this game?'' ::* '''At teataye hua dyezun <u>iwa ey uwa jodi</u>.'''....''I have seen that film <u>three or four times</u>.'' ::* '''At teataye is <u>huugla jodi (or: huuxag) van</u> at bokseye.'''....''I have seen it <u>so many times that</u> I am getting sick.'' ::* '''Hus xwaye <u>gaxag vyel</u> et te.'''....''That has happened <u>more often than</u> you know.'' = Mathematical Expressions = [[File:Arithmetic symbols2.svg|90px|thumb|none]] : Mathematical vocabulary is based mostly on deriviatives of the degree word '''ga'''....''more''. == Chart of Arithmetical Operations == : The following chart shows Mirad mathematical operation terms and symbols: {{small/top}} {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:3.2em; font-size:smaller;" |+ Arithmetical Operation Vocabulary |- ! Verb !! Operation !! Patient !! Subject !! Operator !! Sign !! Result |- | '''gaber'''....''add'' || '''gaben'''....''addition'' || '''gabwas'''....''addend, summand'' || '''gabus'''....''augend'' || '''gab'''....''plus'' || '''gabsiyn'''....''plus sign'' (<big>+</big>) || '''gabix'''....''sum'' |- | '''galer'''....''multiply'' || '''galen'''....''multiplication'' || '''galwas'''....''multiplicand'' || '''galus'''....''multiplier, factor'' || '''gal'''....''times'' || '''galsiyn'''....''times sign'' (<big>x</big>) || '''galix'''....''product'' |- | '''garer'''....''raise to the power of''<br>'''egarer'''....''to square''<br>'''igarer'''....''to cube'' || '''garen'''....''exponentiation'' || '''garwas'''....''base'' || '''garus'''....''exponent'' || '''gar'''....''raised to the power of'' || || '''garix'''....''power'' |- | '''gazer'''....''logarithmize'' || '''gazen'''....''logarithmization'' || '''gazwas'''....''base''||'''gazus'''....''antilogarithm'' ||'''gaz'''....''the log of'' || ||'''gazix'''....''logarithm'' |- | '''gober'''....''subtract'' || '''goben'''....''subtraction'' || '''gobwas'''....''minuend'' || '''gobus'''....''subtrahend'' || '''gob'''....''minus'' || '''gobsiyn'''....''minus sign'' (<big>-</big>) || '''gobix'''....''difference'' |- | '''goler'''....''divide'' || '''golen'''....''division.... fraction'' || '''golwas'''....''dividend'', ''numerator''|| '''golus'''....''divisor, denominator'' || '''gol'''....''divided by'' || '''golsiyn'''....''division sign'' (<big>÷</big>) || '''golix'''....''quotient'' |- | '''gorer'''....''derive the nth root of'' || '''goren'''....''root extraction'' || '''gorwas'''....''radicand'' || '''gorus'''....''degree'' || '''gor'''....''the nth root of'' || '''gorsiyn'''....''radical sign'' (<big>√</big>) || '''gorix'''....''root'' |- | '''gexer'''....''equal'' || '''gexen'''....''equation'' || '''gexwas'''....''thing being equated'' || '''gexus'''....''equator'' || '''ge'''....''equal to'' || '''gesiyn'''....''equal sign'' (<big>=</big>) || |} {{small/end}} == How to Verbalize Math Expressions == ::* ''1 + 1 = 2.''....'''Awa gab awa gese ewa.''' ::* ''3 - 1 = 2.''....'''Iwa gob awa gese ewa.''' ::* ''2 x 4 = 8.''....'''Ewa gal uwa gese yiwa.''' ::* ''10 % 2 = 5.''....'''Alo gol ewa gese yuwa.''' ::* ''5<sup>2</sup> = 25.''....'''Yowa gar ewa gese elyu.''' ::* ''2<sup>3</sup> = 8.''....'''Ewa gar iwa gese yiwa.''' ::* ''4 √2 = 2 = 2.''....'''Uwa gor ewa gese ewa.''' ::* ''log<sub>10</sub> 1000 = 3.''....'''Aro gaz alo gese iwa.''' : Note 1: '''gese''' (''equals'') can be substituted with '''se''' (''is''), eg.: ::* '''Ewa gab ewa se uwa.'''....''Two plus two is four.'' : Note 2: If numbers are used as numeric adjectives, the units take the suffix '''-wa''', eg.: ::* '''E<u>wa</u> sicirufebi gab a<u>wa</u> marofeb gese yanmul.'''....''Two oranges plus one apple equals a salad.'' : Examples of mathematical expressions: ::* '''Ewa <u>gab</u> ewa gese uwa.'''....''Two <u>plus</u> two equals four.'' ::* '''Ewa <u>gal</u> iwa gese yawa.'''....''Two <u>times</u> three equals six.'' ::* '''Iwa <u>gar</u> ewa gese yuwa.'''....''Three <u>to the second power</u> equals nine.'' ::* '''Ewa <u>gob</u> ewa gese owa.'''....''Two <u>minus</u> two equals zero.'' ::* '''Yuwa <u>gol</u> iwa gese iwa.'''....''Nine <u>divided by</u> three equals three.'' ::* '''Yuwa <u>gor</u> iwa gese iwa.'''....''Nine <u>cubed</u> equals three.'' ::* '''Aso <u>gor</u> ewa gese alo.'''....''One hundred <u>squared</u> equals ten.'' ::* '''Aro <u>gaz</u> alo gese iwa.'''....''Log<sub>10</sub>(1000) = 3. (= Log base 10 of 1000 equals three'') == Decimal Expressions == : Decimal expressions like ''2.5'' use the word '''nod'''....''point'' as in English. ::* '''Hia lisovol kyinse ga vyel 10.8 (alo nod yiwa) kigenaki.'''....''This tomato weighs more than 10.8 (ten point eight) kilograms.'' = Calendar and Time Expressions = :: The word for calendar is '''judar'''. The sections below explain how calendar expressions are formed and used: === Basic Calendar Units === [[File:Calendar (PSF).png|thumb|none]] : Time is divided using the following basic terms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Calendar Units |- ! Mirad !! English |- | '''job''' || ''time'' |- | '''jab''' || ''year'' |- | '''jeb''' || ''season'' |- | '''jib''' || ''month'' |- | '''jub''' || ''day'' |- | '''jwob*''' || ''hour'' |- | '''jwab*''' ('''jwap''') || ''minute'' (''moment'') |- | '''jweb*''' ('''jwep''') || ''second'' (''instant'') |} * Note: These would ordinarily be '''jyob''', '''jyab''', and '''jyeb''' respectively, but the '''w''' glide is much easier to pronounce after the letter '''j''', and is therefore substituted. == Other Calendar Units == : Other calendar units are formed through the agglutination of numerical stubs to some of the time units above: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Other Calendar Units |- ! Mirad !! English !! Numerical Formula |- | '''rojab''' || ''millenium'' || year x 1,000 |- | '''sojab''' || ''century'' || year x 100 |- | '''lojab''' || ''decade'' || year x 10 |- | '''eynjab''' || ''half year'' || year x 1/2 |- | '''uynjab''' || ''quarter'' || year x 1/4 |- | '''yajib''' || ''semester'' || month x 6 |- | '''yejub''' || ''week'' || day x 7 |- | '''yejubuj''' || ''weekend'' || day x 7 end |- | '''eynjwob''' || ''half hour'' || hour x 1/2 |} : ''This'', ''next'', ''last'', etc. are expressed as follows: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Pointers |- ! Mirad !! English |- | '''hijub'''<br>'''hiyejub'''<br>'''hijab''' || ''today''<br>''this week''<br>''this year'' |- | '''zojub'''<br>'''zoyejub'''<br>'''zajab''' || ''yesterday''<br>''last week''<br>''last year'' |- | '''zajub'''<br>'''zayejub'''<br>'''zajab''' || ''tomorrow''<br>''next week''<br>''next year'' |- | '''hujub'''<br>'''huyejub'''<br>'''hujab''' || ''that day''<br>''that week''<br>''that year'' |- | '''jazojub'''<br>'''ja ewa yejubi'''<br>'''jazojab''' || ''the day before yesterday''<br>''two weeks ago''<br>''the year before last'' |- | '''jozajub'''<br>'''jo ewa yejubi'''<br>'''jozajab''' || ''the day after tomorrow''<br>''two weeks from now''<br>''the year after next'' |- | '''Duhojub?'''|| ''Which day?'' |- | '''hyajub''' || ''every day''<sup>1</sup> |- | '''hyejub''' || ''any day'' |- | '''hejub''' || ''someday'' |- | '''hejubi''' || ''some days'' |- | '''bi jub bu jub''' || ''from day to day'' |- | '''e jubi jay''' || ''two days ago'' |- | '''gla jubi joy''' || ''many days later'' |} : <sup>1</sup> ''All day'' is expressed by '''ha ayna jub''' or '''hya ha jub'''. == Seasons of the Year == [[File:Seasons gijinka.png|thumb|]] : Seasons of the year are expressed by internally scalarizing the word for ''season'' '''jeb''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Seasons of the Year |- ! Mirad !! English |- | '''jeab''' || ''spring'' |- | '''jeeb''' || ''summer'' |- | '''jeib''' || ''autumn, Fall'' |- | '''jeub''' || ''winter'' |} : Examples of usage: ::* '''be jeab'''....''in spring'' ::* '''ja jeeb'''....''before summer'' ::* '''ju jeib'''....''until autumn'' ::* '''ji jeub'''....''since winter'' ::* '''je ha jeb'''....''during the season'' ::* '''ub ha uj bi jeeb'''....''toward the end of summer'' ::* '''eb jeab ay jeeb'''....''between spring and summer'' ::* '''jeeba gemoj'''....''vernal equinox'' ::* '''jeiba fayebi'''....''autumn leaves'' ::* '''jeba til'''....''seasonal drink'' ::* '''jeubyena jebmalyen'''....''wintry climate'' ::* '''jeabyena malyen'''....''spring-like weather'' ::* '''jeuben'''....''hibernation'' ::* '''hijeab'''....''this season'' ::* '''zajeab'''....''next season'' ::* '''zojeab'''....''last season'' ::* '''hyajeab'''....''every season'' == Months of the Year == : Months of the year are expressed by internally scalarizing the word for month '''jib'''. Unlike in English, the months of the year in Mirad are not capitalized. Nor are days of the week. :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Months of the Year |- ! Mirad !! English |- | '''jiab''' || ''January'' |- | '''jieb''' || ''February'' |- | '''jiib''' || ''March'' |- | '''jiub''' || ''April'' |- | '''jiyob''' || ''May'' |- | '''jiyab''' || ''June'' |- | '''jiyeb''' || ''July'' |- | '''jiyib''' || ''August'' |- | '''jiyub''' || ''September'' |- | '''jilob''' || ''October'' |- | '''jilab''' || ''November'' |- | '''jileb''' || ''December'' |} : Some expressions using the months: ::* '''be jilob'''....''in October'' ::* '''ja jiyab'''....''before June'' ::* '''lojo zajiyeb'''....''by next July'' ('''lojo''' = ''not after'') ::* '''hijib'''....''this month'' ::* '''zojib'''....''last month'' ::* '''zajib'''....''next month'' ::* '''bi-jib-bu-jiba jobnis'''....''month-to-month rent'' ::* '''jibay'''....''monthly'' ::* '''jibi joy'''....''months later'' ::* '''jiba sindrurun'''....''monthly magazine'' ::* '''hujiba jobnis'''....''that month's rent'' ::* '''hya ionjib'''....''every trimester'' ::* '''jibiler'''....''to menstruate'' ::* '''byi zojilob'''....''since last October'' ::* '''ub zejib'''....''toward mid-month'' == Days of the Week == : Days of the week are expressed by internally scalarizing the word for day '''jub''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Days of the Week |- ! Mirad !! English |- | '''juab''' || ''Monday'' |- | '''jueb''' || ''Tuesday'' |- | '''juib''' || ''Wednesday'' |- | '''juub''' || ''Thursday'' |- | '''juyob''' || ''Friday'' |- | '''juyab''' || ''Saturday'' |- | '''juyeb''' || ''Sunday'' |} : Here are some common terms relating to days of the week: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Expressions |- ! Mirad !! English |- | '''Duhojub?''' || ''Which day?'' |- | '''hojub...''' || ''the day that...'' |- | '''hejub''' || ''someday'' |- | '''hijub''' || ''today'' |- | '''hujub''' || ''that day'' |- | '''hyijub''' || ''(on) the same day'' |- | '''hyajub''' || ''every day'' |- | '''hyejub''' || ''any day'' |- | '''zajub''' || ''yesterday'' |- | '''zojub''' || ''tomorrow'' |- | '''ha jajub'''<br>'''be ha jana jub''' || ''the day before, (on) the previous day'' |- | '''ha jojub'''<br>'''be ha jona jub''' || ''the day after, (on) the following day'' |- | '''jazojub''' || ''the day before yesterday'' |- | '''jozajub''' || ''the day after tomorrow'' |- | '''hya ea jub''' || ''every other/second day'' |- | '''hyajub boy juyeb''' || ''every day except Sunday'' |- | '''yejub''' || ''week'' |- | '''hiyejeb''' || ''this week'' |- | '''yejubuj''' || ''weekend'' |- | '''yexjub''' (or) '''zeyejub''' || ''weekday'' |- | '''enyejuba(y)''' || ''bi-weekly'' |- | '''zoyejub''' || ''last week'' |} : Examples of Usage: ::* '''(be) juyob'''....''on Friday'' ::* '''ju juib'''....''until Wednesday'' ::* '''ji zojub'''....''since yesterday'' ::* '''lojo jubuj'''....''by [Lit: not after] day's end'' ::* '''jo zajub'''....''after tomorrow'' ::* '''je ha jub'''....''during the day'' ::* '''bi juab bu juub'''....''from Monday to Friday'' ::* '''yejubuja ponpop'''....''a weekend getaway'' == Parts of the Day == : Here are the principal parts of a day: {| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Parts of the Day |- ! Daytime !! Nighttime |- | '''maj'''....''daytime, day'' ||'''moj'''....''nighttime, night'' |- | '''bi maj'''....''A.M.'' ||'''bi moj'''....''P.M.'' |- | '''jamajij'''....''pre-dawn'' || '''jamojij'''....''pre-dusk'' |- | '''majij'''....''daybreak, dawn''|| '''mojij'''....''dusk'' |- | '''amaryap'''....''sunrise, sunup''||'''amaryop'''....''sunset, sundown'' |- | '''jwamaj'''....''morning''<br>'''zajwamaj'''....''tomorrow morning''<br>'''hijwamaj'''....''this morning''<br>'''zojwamaj'''....''yesterday morning''<br>'''hujwamaj'''....''that morning''<br>'''hyajwamaj'''....''every morning''||'''jwamoj'''....''evening''<br>'''zajwamoj'''....''tomorrow evening''<br>'''hijwamoj'''....''this evening''<br>'''zojwamoj'''....''yesterday evening''<br>'''hujwamoj'''....''that evening''<br>'''hyajwamoj'''....''every evening'' |- | '''zemaj'''....''noon''||'''zemoj'''....''midnight'' |- | '''jozemaj'''....''afternoon''||'''jozemoj'''....''after midnight'' |- | '''majuj'''....''twilight''|| '''jwomoj'''....''late night'' |} ::* Examples of Usage: ::* '''At tijpa <u>ja majij</u>.'''....''I woke up <u>before dawn</u>.'' ::* '''At iyfe tuyjer <u>be ha jwoa jozemaj</u>.'''....''I like to nap <u>in the late afternoon</u>.'' ::* '''It yexe bi <u>amaryap bu amaryop</u>.'''....''He works from <u>sunup to sundown</u>.'' ::* '''<u>Be gwa jwamoji</u>, at teaxe yibsin.'''....''<u>Most evenings</u>, I watch television.'' == Expressing Dates == : The following is a how a date ('''jud''') is normally expressed: ::* '''be juab, 11 jieb 2018 joK.'''....''on Monday, February 11th, 2018 A.D.'' :A date like 2018 can be expressed as ''twenty eighteen'' ('''elo alyi''') or ''two thousand eighteen'' ('''ero alyi'''). : The day ''11'' in the above expression is pronounced '''ala'''. : The acronym for ''B.C.'' is '''jaK''', short for '''ja Krist''' (''before Christ''). : The acronym for the de-Christianized "BCE", meaning ''Before the Common/Current Era'' is expressed in Mirad with '''jaEJ''' ('''ja ha Eja Joeb'''). : The acronym for ''A.D.'' is '''joK''', short for '''jo Krist''' (''after Christ''). : The acronym for the de-Christianized ''C.E.'' is '''EJ''', short for '''ha Eja Joeb''' (''the Current Era''). : Other date expressions follow: ::* '''be <u>ha 1800 jabi</u> (alyi aso jabi)'''....''In <u>the 1800's</u> (eighteen hundreds)'' ::* '''ja <u>ha 20a (eloa)</u> asojab'''....''before <u>the 20th (twentieth)</u> century'' ::* '''eb <u>1920 (yulo elo)</u> ay 2001 (emso awa)'''....''between <u>1920 (nineteen twenty)</u> and (two thousand one)'' ::* '''<u>hyaje</u> hua alojab'''....''<u>throughout</u> that decade'' ::* '''At yexa hum <u>je gla jabi</u>.'''....''I worked there <u>for [Lit: during] many years</u>.'' ::* '''Ujbu his <u>lojo</u> jiyab.'''....''Finish this <u>by</u> [Lit: not after] May.'' ::* '''Iyt so him <u>ub ha uj bi</u> 2 (ewa) jiab.'''....''She will be here <u>toward the end of</u> January 2nd.'' ::* '''At taja je ha Podea <u>Eloni</u>.'''....''I was born in the Roaring <u>Twenties</u>.'' == Telling Time == [[File:Old Clock DSCN4746.jpg|thumb|]] : Clock time expressions use mostly the word '''jwob''' (''hour'') or '''jwobi''' (''hours''). : Times of the day are expressed in the 24-hour European system, or what might be called by Americans "military clock time." So, 3PM in U.S. parlance should be expressed in Mirad as ''15 hours'' ('''ulo jwobi'''), which is the same as ''15:00'' or ''15 hundred hours''. : The usual time-of-day question is '''Se duhojwob?'''....''What time is it?'' [Lit: is what-hour?] : The typical answer is in the format '''Se alo (jwobi) yuwa.''' (Lit: ''(It) is ten hours five''). The use of '''jwobi''' is optional, but if '''jwobi''' is modified by '''awa'''....''one'', then the singular form '''jwob''' is used. : Here are some typical answers: ::* '''Se awa jwob.'''....''It is one o'clock AM'' [Lit: ''It is one hour.''] ::* '''Se ewa jwobi.'''....''It is two o'clock AM'' [Lit: ''It is two hours.''] ::* '''Se ale jwobi.'''....''It is twelve o'clock AM.'' ::* '''Se alyu jwobi elo.'''....''It is 15:30 (3:30 PM).'' ::* '''Se eli jwobi ali.'''....''It is 23:13 (11:13 PM).'' ::* '''Se elu jwobi.'''....''It is 24:00 (12 PM).'' : The words '''jwob''' and '''jwobi''' can be abbreviated as '''j.'''. ::* '''be elo j.'''....''At 8:00 PM'' : The designation AM and PM can be used but are not necessary in the 24-hour clock system: ::* '''bi maj'''....(''AM'') ::* '''bi moj'''.... (''PM'') ::* '''Se <u>vyavay</u> 15:10 (= alu alo).'''....''It is exactly 7:10 P.M..''&nbsp;&nbsp;[Lit: ''It is <u>exactly</u> fifteen ten.''] ::* '''Et sa jwoa <u>bey</u> alo jwabi.'''....''You were late by 10 minutes.''&nbsp;&nbsp;[Lit: ''You were late <u>by</u> ten minutes.''] ::* '''Has ijo <u>yuz</u> 21:30 (= ela jwobi ilo).'''....''It will begin <u>around</u> 10:30 PM.'' ::* '''Puu him <u>lojo vyel</u> 15:00 j.'''....''Get here <u>no later than</u> 3 PM.'' ::* '''Ha yuzpar puo hum <u>yeb</u> 10 jwabi.'''....''The bus will arrive there <u>within</u> 10 minutes.'' ::* '''Ha jwobar <u>izeade</u><sup>1</sup> 17:00.'''....''The clock says [Lit. ''indicates''] 5 PM.'' ::* '''Yit pua be 3 j. <u>be ha nod</u>.'''....''They arrived at 3 <u>on the dot</u>''. :::<small>Note 1: '''izeade''' (''indicates'') can be substituted with '''de''' (''says'').</small> : Note the following clock time idioms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Clock Idioms |- ! Mirad !! English |- | '''jwa''' || ''early'' |- | '''jwe''' || ''on time'' |- | '''jwo''' || ''late'' |- | '''Se <u>vyavay</u> elo j.''' || ''It is <u>exactly</u> 8 PM.'' |- | '''<u>yub bi</u> zemaj'''<br>or '''<u>yuz bi</u> zemaj.''' || ''<u>around</u> noon'' |- | '''<u>ub</u> zemoj''' || ''<u>toward</u> midnight'' |- | '''<u>yeb bi</u> jwebi''' || ''<u>within</u> seconds'' |- | '''alo jwabi <u>ja hij</u>''' || ''ten minutes <u>ago</u> [= before now]'' |- | '''<u>lojo</u> 3 j.''' || ''<u>no later than / by</u> 3 o'clock AM.'' |- | '''jwobay''' || ''hourly / by the hour / on the hour'' |- | '''Hia pop <u>efxe</u> 2 1/2 (= ewa gab eyn) jwobi.''' || ''This trip <u>takes (Lit: necessitates) </u> 2 1/2 hours.'' |- | '''<u>ju</u> awa jwob bi hij''' || ''<u>until</u> one hour from now'' |- | '''<u>ji</u> zojub be 10a j.''' || ''<u>since</u> yesterday at 10 o'clock.'' |- | '''<u>je</u> ha jana 12 jwabi''' || ''<u>for/during/over</u> the last 12 minutes'' |- | '''<u>ja</u> ojo 10 j.''' || ''<u>before / by</u> 10 AM.'' |- | '''<u>lojo</u> 10 jwobi.''' || ''<u>by / in / within</u> 10 hours.'' |- | '''<u>jo</u> 10 j.''' || ''<u>after</u> 10 o'clock AM.'' |- | '''At saye him <u>ji</u> ewa jwobi.''' || ''I have been here <u>for [= since]</u> two hours.'' |} = Expressing Age = [[File:Russian Age Rating System.svg|thumb|]] : Many expressions relating to age are built on the Mirad word for ''age'': '''jag'''. : The typical question is: ::* '''<u>Duhojaga</u> et se?'''....''<u>How old</u> are you?'' (Lit. ''what-aged'') : A typical answer is one of the following. ::* '''At se <u>eli jabi jaga.</u>'''....''I am <u>twenty-three years old.</u>'' ::* '''At se <u>eli jaga.</u>'''....''I am <u>age twenty-three.</u>'' ::* '''At se <u>eli.</u>'''....''I am <u>twenty-three.</u>'' : Here are some ways to compare age: ::* '''gejaga vyel et'''....''as old as you, the same age as you'' ::* '''gajaga vyel et'''....''older than you'' ::* '''gojaga vyel et'''....''not as old as you'' ::* '''gajoga vyel et'''....''younger than you'' ::* '''grajaga'''....''too old'' ::* '''grejaga'''....''old enough'' ::* '''grojagat'''....''a minor (an underaged person)'' ::* '''zejaga'''....''middle aged'' ::* '''gwajogat'''....''the youngest one'' ::* '''gwajagat'''....''the oldest one'' ::* '''ha gwajagat bi ha tixutyan.'''....''the oldest one in (= of) the class.'' ::* '''Fiyzuu eta gajagati.'''....''Respect your elders.'' ::* '''iwa jabi gajaga vyel et'''....''three years older than you'' : Here is a chart showing the words used to describe people at various ages. Note, that starting with teenager, the number part of the expression means somewhere in a range of numbers, so the letter '''y''' is added to the number. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; |+ People of different ages |- ! Mirad !! English |- | '''awajubjagat''' || ''one day old baby'' |- | '''awajagat''' || ''one-year-old'' |- | '''alojagat''' || ''ten-year-old'' |- | '''aloyjagat''' || ''teenager'' |- | '''eloyjagat''' || ''vicenarian, twenty-something-year-old'' |- | '''iloyjagat''' || ''tricenarian, thirty-something-year-old'' |- | '''uloyjagat''' || ''quadracenarian, forty-something-year-old'' |- | '''yoloyjagat''' || ''quinquacenarian, fifty-something-year-old'' |- | '''yaloyjagat''' || ''sexagenarian, sixty-something-year-old'' |- | '''yeloyjagat''' || ''octogenarian, eighty-something-year-old'' |- | '''yiloyjagat''' || ''nonagenarian, ninety-something-year-old'' |- | '''asoyjagat''' || ''centenarian, hundred-something-year-old'' |- | '''aybasoyjagat''' || ''supercentenarian, hundred-and-ten-something-year-old'' |} : Here is a list of important age expressions and categories: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|3}};{{column-rule|2px solid blue}};font-size:smaller;";> * '''duhojaga?'''....''how old?'' * '''hojoga'''....''of the age (that...)'' * '''hajaga'''....''of the age'' * '''hejaga'''....''of some age'' * '''hijaga'''....''this old'' * '''hujaga'''....''that old'' * '''huujaga'''....''so old'' * '''hyajaga'''....''of every age'' * '''hyejaga'''....''of any age'' * '''hyijaga / gejaga'''....''of the same age, as old'' * '''hyujaga / ogejaga'''....''of a different age, not as old'' * '''zejaga''' .... ''middle-aged'' * '''jaga'''....''old'' * '''jayga'''....''oldish'' * '''joga'''....''young'' * '''joyga''' .... ''youngish'' * '''gle jaga'''....''rather old, oldish'' * '''gla jaga'''....''very old'' * '''glo jaga'''....''not very old'' * '''gra jaga'''....''too old, super-aged'' * '''gro jaga'''....''under-aged, minor'' * '''ge jaga'''....''as old, of the same age'' * '''awa (<u>jab</u>) jaga'''....''one <u>year</u> old'' * '''ewa (<u>jabi</u>) jaga'''....''two <u>years</u> old'' * '''alo (<u>jabi</u>) jaga'''....''ten <u>years</u> old'' * '''ga jaga <u>vyel</u> et'''....''older <u>than</u> you'' * '''ga joga <u>vyel</u> at'''....''younger <u>than</u> me'' * '''go jaga <u>vyel</u> wit'''....''less old <u>than</u> him'' * '''ge joga <u>vyel</u> iyt'''....''as young <u>as</u> her'' * '''ha gwa jagat <u>bi</u> ata tidetyan'''....''the youngest <u>of</u> my siblings'' * '''gajagat''' .... ''an elder'' * '''grojagat'''....''a minor'' * '''jagat''' .... ''old person, elder, senior'' * '''jagwat''' .... ''old man'' * '''jagayt''' .... ''old woman'' * '''jogat'''....''a youth'' * '''jogwat'''....''a boy, a male youth'' * '''jogayt'''....''a girl, m female youth'' * '''grejagat'''....''an adult, someone of age'' * '''grojagat'''....''a minor'' (''one insufficiently old'') * '''jagseat'''....''an adolescent'' * '''jagsyat'''/'''agsyat'''....''a grownup'' * '''tud''' .... ''child, offspring'' * '''twud''' .... ''male child, son'' * '''tuyd''' .... ''female child, daughter'' * '''tudet''' .... ''baby, infant'' * '''tobet''' .... ''youth, young person'' * '''twobet''' .... ''boy, young man'' * '''toybet''' .... ''girl, young woman, maiden'' </div> : Some other examples of usage: ::* '''Et <u>jagseye</u> fi.'''....''You <u>are aging</u> well.'' ::* '''At voy <u>jogseye</u> hyegla.'''....''I am not <u>getting</u> any <u>younger</u>.'' ::* '''His se taam av <u>ha jagati</u>.'''....''This is a home for <u>the elderly</u>.'' ::* '''Gawaku eta <u>jogan</u>!'''....''Regain your <u>youth</u>!'' ::* '''At se <u>ga jaga vyel</u> ha memyazi.'''....''I am <u>older than</u> the hills.'' ::* '''Teaxu ata <u>gwa joga</u> tud.'''....''Look at my <u>youngest</u> child.'' ::* '''Yat ife yata <u>awajagat</u>.'''....''We love our <u>one-year-old</u>.'' ::* '''<u>Jagseatan</u> se yika joob bi tej.'''....''<u>Adolescence</u> is a difficult period of life.'' ::* '''<u>Agsu</u>!'''....''<u>Grow up!</u>'' : Note the difference: ::* '''agaser'''....''to get bigger'' ::* '''agser'''....''to grow'' = Currency Nomenclature = [[File:Mon argent.jpg|thumb]] : The ISO abbreviation for the currency expressions from various countries of the world are used to form the Mirad equivalents. The lowercase ISO code abbreviation for a particular country's denomination is spelled out in Mirad alphabetics and then the letter '''n''' is suffixed (mnemonic for '''nas'''....''money''). Then, since a monetary unit can be considered a proper noun, the first letter is capitalized, eg.: ::* The ISO code abbreviation for "U.S. dollar" is "USD". ::* Lowercase is "usd" ::* Spelled out in Mirad alphabetics is '''u so da'''. ::* This, with '''n''' suffixed, results in '''usodan'''. ::* Finally, the first letter is capitalized, giving '''Usodan'''. ::* Pluralized, '''Usodan''' becomes '''Usodani''' (''= U.S. dollars''). ::* The Euro is therefore '''Euron'''. ::* The Thai baht is '''Toheban'''. ::* The Russian ruble is '''Rouban'''. : The ISO codes can be found at [[Wikipedia: List_of_circulating_currencies|List of circulating currencies]]. A portion of that file is replicated here: {| class="wikitable sortable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Currencies ! English Currency Name ! Currency<br>symbol ! ISO 4217|ISO code ! Mirad Name |- |Jordanian dinar |JD |JOD |'''Jiodan''' |- |Moroccan dirham |DH |MAD |'''Miadan''' |- |Australian dollar |$ |AUD |'''Audan''' |- | Bitcoin | '''₿''' | data-sort-value="" | (''BTK?'') | '''Batokin''' |- |Brunei dollar |$ |BND |'''Banidan''' |- |Eastern Caribbean dollar |$ |XCD |'''Xucadan''' |- |Hong Kong dollar |$ |HKD |'''Hekidan''' |- |New Zealand dollar |$ |NZD |'''Nizudan''' |- |Singapore dollar |$ |SGD |'''Sogedan''' |- |United States dollar |$ |USD |'''Usodan''' |- |Armenian dram |֏ |AMD |'''Amidan''' |- |Euro |€ |EUR |'''Euron''' |- |Central African CFA franc |Fr |XAF |'''Xuafen''' |- |CFP franc |Fr |XPF |'''Xupofen''' |- |Swiss franc |Fr |CFN |'''Cufenin''' |- |West African CFA franc |Fr |XOF |'''Xuofen''' |- |Netherlands Antillean guilder |ƒ |ANG |'''Anigen''' |- |Danish krone |kr |DKK |'''Dakikin''' |- |Turkish lira |₺ |TRY |'''Toroyun''' |- |Mauritanian ouguiya |UM |MRU |'''Miroun''' |- |Pound sterling|Sterling |£ |GBP |'''Gebapon''' |- |Saint Helena pound |£ |SHP |'''Sohepon''' |- |South African rand |R |ZAR |'''Zuaron''' |- |Russian rouble |₽ |RUB |'''Rouban''' |- |Indian rupee |₹ |INR |'''Iniron''' |- |Israeli new shekel |₪ |ILS |'''Ilison''' |} :The hundredth fractional unit for most currencies can be converted into Mirad by appending the word '''-asoyn''' to the end of the Mirad name of the currency. : For example: ::* The American cent is '''Usodan-asoyn'''. ::* The Euro cent is '''Euron-asoyn'''. ::* The British penny is '''Gebapon-asoyn'''. : In context, all of the above can be abbreviated to '''asoyn'''. :The symbol used for each currency can also be taken from the Wikipedia table referenced above. The symbol precedes the number and a comma is used for the thousand breaker and a period is used for the decimal breaker. For example: ::* ''Five point six Euros'' ==> '''Yowa nod yawa Euroni''' ==> '''€5.6''' ::* ''Two thousand nine dollars'' ==> '''Emro yuwa Usodani''' ==> '''$2,009''' : Note: : The bitcoin has no ISO code, so it is arbitrarily translated into Mirad as '''Batokin (for BTK)'''. Its billionth fractional unit is called a satoshi and is translated into Mirad as '''Batokin-amroyn'''. : Other monetary vocabulary: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|2}};{{column-rule|2px solid blue}};font-size:smaller;";> ::* '''nas'''....''money'' :::* '''nasa'''....''monetary'' :::* '''nasyen'''....''currency'' :::* '''nases'''....''change'' :::* '''nasmug'''....''coin'' :::* '''syagnas'''....''cash'' ::::* '''syagnasuer'''....''to cash'' ::* '''ejnux'''....''debit, cash'' ::* '''ojnux'''....''credit'' ::* '''nasyef'''....''debt'' ::* '''ojbier'''....''to borrow'' ::* '''ojbuer'''....''to lend'' ::* '''drefnas'''....''paper money'' ::* '''nasdrev'''....''bill, note, banknote'' :::* '''alo Usodan nasdrev'''....''ten dollar bill'' ::* '''nax'''....''price'' ::* '''nayx'''....''cost'' ::* '''namper'''....''to shop'' ::* '''nuxbier'''....''to buy'' ::* '''nixbuer'''....''to sell'' ::* '''nun'''....''merchandise, product'' ::* '''nuer'''....''to supply'' ::* '''nuxer'''....''to pay'' ::* '''nyuxer'''....''to deliver'' ::* '''nier'''....''to demand'' ::* '''nixer'''....''to earn'' ::* '''nyixer'''....''to order'' ::* '''nexer'''....''to save'' ::* '''nyexer'''....''to stock'' ::* '''noxer'''....''to spend'' ::* '''nyoxer'''....''to waste'' ::* '''kyaxler nas'''....''convert money'' ::* '''nasokrer'''....''go bankrupt'' ::* '''nasam'''....''bank'' ::* '''nunuien'''....''trade'' ::* '''nunuiem'''....''market'' ::* '''nam'''....''store'' </div> <noinclude>{{Chapter navigation with TOC|Determiners|Pronouns}}</noinclude> str8khd4xifjwett2buric1u34vatgo 4669938 4669937 2026-09-13T20:33:04Z Tyoyafud 6233 /* Number Chart */ 4669938 wikitext text/x-wiki <noinclude>{{status|100%}}</noinclude> == Types of Numbers == : Numerals are words used to vocalize numbers, which are scalar symbols used to count and quantify things and people. For example the numeral ''two'' is how the number ''2'' is read or spoken. Mirad uses Arabic numbers (0, 1, 2, 3...), as in all Western World languages. : Numerals can be various parts of speech: ::* '''''numeric nouns''''' (''The score was <u>six</u> to <u>four</u>.'') ::* '''''numeric pronouns''''' (''I want <u>two</u>. Give me the <u>fifth one</u>.'') ::* '''''numeric determiners''''' (''<u>Five</u> days ago. The <u>fifth</u> day. A <u>double</u> dose.'') ::* '''''prefixes''''' (''<u>mono</u>chrome'', ''<u>bi</u>centennial'', ''<u>tri</u>angle'') ::* '''''rootwords''''' ('''<u>an</u>xer'''....''to unite'', '''<u>on</u>xer'''....''to annihilate'') : Number-based words include: ::* '''''cardinal numbers''''' (''one, two, three...'' used in counting and arithmetic) ::* '''''ordinal numbers''''' (''first, second...'' indicating ordered position) ::* '''''multiplicative numbers''''' (''double, triple, foursome...'') ::* '''''fractional numbers''''' (''half, third, hundredth...'') ::* '''''frequency numbers''''' (''once, twice, thrice...'') ::* '''''miscellaneous number-based words''''' (''only, percentage, annihilate'') == Cardinal Numbers == [[File:Waehlscheibe-kurzwahlnummern.jpg|thumb|]] : The cardinal numbers are words used in counting and reciting numerals such as telephone numbers, social security numbers, and zip codes, and in arithmetic. They are also used as the so-called "ordinal" stem vowels of words that relate to one another in a scalar, hierarchical, or some other ontological relationship. See this in [[Mirad_Grammar/Vocabulary_Formation|the chapter on Vocabulary Formation]]. === Units === :* The cardinal unit numerals are formed from the simple and pre-'''y'''-glided vowels. ::{| class="wikitable" style="background:lightyellow;{{text default color}}; text-align:center;font-size:smaller;" |+ Units |- ! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 |- | '''o''' || '''a''' || '''e''' || '''i''' || '''u''' || '''yo''' || '''ya''' || '''ye''' || '''yi''' || '''yu''' |- | ''zero'' || ''one'' || ''two'' || ''three'' || ''four'' || ''five'' || ''six'' || ''seven'' || ''eight'' || ''nine'' |} ::* '''Ata yibdalar sag se 703-842-6190''' (pronounced: '''ye-o-i-yi-u-e-ya-a-yu-o).'''....''My telephone number is...''. ::* '''At tambese <u>114</u>''' (pronounced: '''a-a-u''') ''Maple Street.'' ::* '''<u>E</u> gab <u>e</u> se <u>u</u>.'''....''<u>Two</u> plus <u>two</u> is <u>four</u>.'' === Decades === ::* The decade formant '''-l-''' is used to form the '''''decades'''''. Followed by '''-o'''....''zero'', we have the base decade numerals. These can be used for number recitation, arithmetic, and as numeric adjectives followed by plural nouns: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decades with the -l- Formant |- ! 10 !! 20 !! 30 !! 40 !! 50 !! 60 !! 70 !! 80 !! 90 |- | '''alo''' || '''elo''' || '''ilo''' || '''ulo''' || '''yolo''' || '''yalo''' || '''yelo''' || '''yilo''' || '''yulo''' |- | ''ten'' || ''twenty'' || ''thirty'' || ''forty'' || ''fifty'' || ''sixty'' || ''seventy'' || ''eighty'' || ''ninety'' |} :: By changing the '''o'''....''zero'' in '''lo''' to other cardinal unit numerals, the numerals within decades can be generated as follows: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decadal Counting |- | '''ala'''....''11'' || '''ela'''....''21'' || '''ila'''....''31'' || '''ula'''....''41'' || '''yola'''....''51'' || '''yala'''....''61'' || '''yela'''....''71'' || '''yila'''....''81'' || '''yula'''....''91'' |- | '''ale'''....''12'' || '''ele'''....''22'' || '''ile'''....''32'' || '''ule'''....''42'' || '''yole'''....''52'' || '''yale'''....''62'' || '''yele'''....''72'' || '''yile'''....''82'' || '''yule'''....''92'' |- | ... || ... || ... || ... || ... || ... || ... || ... || ... |- | '''alyu'''....''19'' || '''elyu'''....''29'' || '''ilyu'''....''39'' || '''ulyu'''....''49'' || '''yolyu'''....''59'' || '''yalyu'''....''69'' || '''yelyu'''....''79'' || '''yilyu'''....''89'' || '''yulyu'''....''99'' |} ::* '''At ayse <u>alo</u> dati.'''....''I have <u>ten</u> friends.'' ::* '''It yafe sagder byu <u>alyo</u>.'''....''He can count up to <u>fifteen</u>.'' ::* '''<u>Yulyu</u> gob <u>alo</u> gese <u>yilyu</u>.'''....''<u>Ninety-nine</u> minus <u>ten</u> equals <u>eighty-nine</u>.'' === Hundreds === ::* By adding the hundreds formant '''s''', you get the '''''hundreds''''': ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Hundreds with the -s- Formant |- ! 100 !! 200 !! 300 !! 400 !! 500 !! 600 !! 700 !! 800 !! 900 |- | '''aso''' || '''eso''' || '''iso''' || '''uso''' || '''yoso''' || '''yaso''' || '''yeso''' || '''yiso''' || '''yuso''' |} :: All the in-between numerals of the hundreds can be generated by modifying the '''so''' ending with the units and decades: :::* '''asa'''....''101'' :::* '''asale'''....''112'' :::* '''yosyulyi'''....''598'' :::* '''yusyulyu'''....''999'' === Thousands === ::* The '''''thousands''''' are generated with the formant '''r''': : :: Note: The numeral categories starting with the thousands on up end in '''-o''' and are separated from the rest of a numeral by a space. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Thousands |- ! 1000 !! 2000 !! 3000 !! 4000 !! 5000 !! 6000 !! 7000 !! 8000 !! 9000 |- | '''aro''' || '''ero''' || '''iro''' || '''uro''' || '''yoro''' || '''yaro''' || '''yero''' || '''yiro''' || '''yuro''' |} :::* '''aro'''....''1,000'' :::* '''aro a'''....''1,001'' :::* '''ero isi'''....''2,300'' :::* '''yoro yasula'''....''5,641'' === Millions === ::* The '''''millions''''' are generated with the formant '''ml'''. The millions part of the numeral are kept separate from the rest of the numeral. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Millions with the -ml- Formant |- ! 1,000,000 !! 2,000,000 !! 3,000,000 !! 4,000,000 !! 5,000,000 !! 6,000,000 !! 7,000,000 !! 8,000,000 !! 9,000,000 |- | '''amlo''' || '''emlo''' || '''imlo''' || '''umlo''' || '''yomlo''' || '''yamlo''' || '''yemlo''' || '''yimlo''' || '''yumlo''' |} :::* '''emlo yala'''....''2,000,051'' :::* '''umlo esu'''....''4,000,204'' :::* '''yumlo usyoro isyala'''....''9,405,361'' === Billions === ::* The '''''billions''''' are generated with the formant '''mr'''; ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Billions |- ! 1,000,000,000 !! 2,000,000,000 !! 3,000,000,000 !! 4,000,000,000 !! 5,000,000,000 !! 6,000,000,000 !! 7,000,000,000 !! 8,000,000,000 !! 9,000,000,000 |- | '''amro''' || '''emro''' || '''imro''' || '''umro''' || '''yomro''' || '''yamro''' || '''yemro''' || '''yimro''' || '''yumro''' |} : In numerals ending in '''-ro''' (''thousand''), '''-mlo''' (''million''), and '''-mro''' (''billion''), these numerals keep the '''-o''' and are separated by a space from the other elements of the numeral. :::* '''imro emlo yoro asyula'''....''three billion, two million, five thousand, one hundred fifty one'' :::* '''iro asyulyo'''....''3,195'' :::* '''yamlo asyulyo'''....''6,000,195'' :::* '''alomro yelyomlo asyilyaro yusele'''....''10,075,186,922'' === Trillions etc. === : The '''''trillions''''' are generated with the word '''garale''', which means ''10 to the positive power of 12 or 10<sup>12</sup>.'' : These numerals do not combine with surrounding numerals. ::* '''i garale'''....''3,000,000,000'' (''three trillion'') ::* '''eso garale'''....''200,000,000,000'' (''two hundred trillion'') : Even higher numerals are shown in the [[Mirad_Grammar/Numbers#Number_Chart|Number Chart later in this chapter]]. == Numeric Determiners == : Numeric Determiners are adjectives based on numerals that modify a following noun. === Integers === : The unit numeric integer determiners, which are used to quantify nouns, consist of the cardinal units followed by the unit formant '''wa'''. The noun following the numeric determiner is plural if the number is greater than one. The '''wa''' formant is used on unit numerals when they are stand-alone, not when they are part of a larger number. In contrast with English usage, "zero" is followed by a singular noun (''zero box'' vs. ''zero boxes''. Think of it as ''not a single box''). ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Standalone Unit Numeric Determiners |- ! owa tam !! awa tam !! ewa tami !! iwa tami !! uwa tami !! yowa tami !! yawa tami !! yewa tami !! yiwa tami !! yuwa tami |- | ''no/zero houses'' || ''one house'' || ''two houses'' || ''three houses'' || ''four houses''|| ''five houses'' || ''six houses'' || ''seven houses'' || ''eight houses'' || ''nine houses'' |} : <small>If a unit number is used in forming larger numbers like 13 or 204, no '''wa''' is used.</small> :: In a sequence of noun modifiers, the numerical determiner goes in the same place as in English, eg: ::* '''Ata <u>iwa</u> gajaga twidi bese bay at.'''....''My <u>three</u> older brothers live with me.'' ::* '''Hia <u>uwa</u> tomi losexwo.'''....''These <u>four</u> buildings will be destroyed.'' ::* '''At fu <u>ewa ey iwa</u> gouni.'''....''I would like <u>two or three</u> pieces.'' : The numeric determiners beyond the units do NOT take the '''-wa''' suffix. For example, '''ala tami'''....''eleven houses''. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Numeric Determiners modifying a singular or plural noun |- ! Mirad !! English !! '''Wa''' Behavior !! Pluralization Behavior |- | '''o<u>wa</u> tam''' || ''no houses, zero houses'' || The numeral is a unit, <br>so '''wa''' is suffixed. || The numeral is less than 2, <br>so the noun is singular. |- | '''awa tam''' || ''one house, a house''|| " || " |- | '''ewa tam<u>i</u>''' || ''two houses''|| " || The numeral is greater than 2, <br>so the noun is plural. |- | '''iwa tami''' || ''three houses''|| " || " |- | '''uwa tami''' || ''four houses'' || " || " |- | '''yowa tami''' || ''five houses'' || " || " |- | '''yawa tami''' || ''six houses''|| " || " |- | '''yewa tami''' || ''seven houses'' || " || " |- | '''yiwa tami''' || ''eight houses'' || " || " |- | '''yuwa tami''' || ''nine houses'' || " || " |- | '''alo tami''' || ''ten houses'' || The numeral is not a unit <br>so no '''wa''' is suffixed. || " |- | '''ase tami''' || ''a hundred two houses'' || " || " |- | '''ero iwa tami''' || ''two thousand three houses'' || The numeral '''i''' is a unit, <br>so '''wa''' is suffixed. || " |- | '''iro alo tami''' || ''three thousand ten houses'' || The numeral '''alo''' is not a unit, <br>so '''wa''' is not suffixed. || " |} : Numeric determiners can be pronominalized as things and persons by suffixing '''s''' or '''t''', respectively. These can, in turn, be pluralized by suffixing '''i'''. Furthermore, person pronouns can be feminized with a '''y''' before the '''t'''. The '''s''' suffix is short for '''sun'''....''thing'' or '''suni'''....''things''. The '''t''' ending is short for '''aot'''....''person'' or '''aoti'''....''persons.'' For example: ::* '''Et ayse awa tam. At gey ayse <u>awas</u>.''' (singular inanimate pronoun)....''You have one house. I have <u>one</u> too.'' ::* '''At aysa alo drari. Hij at ayse anay <u>ewasi</u> (plural inanimate pronoun).'''....''I had ten pencils. Now I only have <u>two</u>.'' ::* '''Esa <u>asoti</u> yeb be ha duzam.''' (plural animate pronoun).... '''There were <u>a hundred people</u> in the concert hall.''' ::* '''Yat yefe kebier <u>awoyt</u> bi huti.''' (singular animate female pronoun)....''We must choose <u>one female person</u> from those people.'' === Ordinals === : Ordinal numeric determiners (= ordinals) like ''first'', ''second'', etc. are formed from the cardinal numerals by adding the adjectival ending '''a''' to the cardinal numeral. A variation of this is with the word '''nap''' (''order'') inserted: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Numeric Determiners |- ! Cardinal Numeral !! Ordinal Numeric Determiner !! Variation with '''nap''' (''order'') |- | '''o'''....''zero'' || '''oa'''....''zeroth'' || '''onapa'''....''zeroth'' |- | '''a'''....''one'' || '''aa'''....''first'' || '''anapa'''....''first'' |- | '''e'''....''two'' || '''ea'''....''second'' || '''enapa'''....''second'' |- | '''i'''....''three'' || '''ia'''....''third'' || '''inapa'''....''third'' |- | '''alo'''....''ten'' || '''aloa'''....''tenth'' || '''alonapa'''....''tenth'' |- | '''asu'''....''104'' || '''asua'''....''104th'' || '''asunapa'''....''104th'' |- | '''garale'''....''trillion'' || '''garalea'''....''trillionth'' || '''garalenapa'''....''trillionth'' |} : Note: '''ana''' is an adjective meaning ''only, single'', eg. '''Iyt se ana tud.'''....''She is an only child''. As an adverb, '''anay''' means ''only'', eg. '''At yexe anay be tam.'''....''I work only at home.'' : There are other ordinal adjectives that are not based on numbers: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Words Not Based on Numbers |- ! Root Word !! Ordinal Word |- |'''ij'''....''beginning'' || '''ijna''' or '''ijnapa'''....''first'' |- |'''uj'''....''end'' || '''ujna''' or '''ujnapa'''....''last'' |- |'''aj'''....''past'' || '''ajna''' or '''ajnapa'''....''ex-, former, previous'' |- |'''oj'''....''future'' || '''ojna''' or '''ojnapa'''....''future, upcoming'' |- |'''ej'''....''present'' || '''ejna''' or '''ejnapa'''....''current, new, present'' |- |'''ja'''....''before'' || '''jana''' or '''janapa'''....''previous, last, foregoing'' |- |'''jo'''....''after'' || '''jona''' or '''jonapa'''....''next, following'' |- |'''za'''....''in front of''|| '''zana''' or '''zanapa'''....''next'' |- |'''zo'''....''behind''|| '''zona''' or '''zonapa'''....''last (previous, foregoing)'' |} : Ordinal determiners and adjectives can be converted to adverbs by adding the suffix '''y''' to the adjectival counterparts: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Adverbs |- ! Adjective !! Adverb |- | '''aa'''....''first'' || '''aay'''....''firstly'' |- | '''anapa'''....''first'' || '''anapay'''....''primarily'' |- | '''ea'''....''second'' || '''eay'''....''secondly'' |- | '''ujna'''....''last'' || '''ujnay'''....''finally'' |} : Ordinal determiners can be converted to animate pronouns (persons) with the suffix '''t''' and inanimate pronouns (things) with the suffix '''s'''. These, in turn, can be pluralized with the suffix '''i'''. Neutral-gender animate pronouns can be made specifically masculine or feminine by changing '''at''' to '''wat''' for the former, and to '''ayt''' for the latter: ::* '''ha aas'''....''the first thing'' ::* '''ha aat'''....''the first person'' ::* '''ha aati'''....''the first people'' ::* '''hua aayt'''....''that first female'' ::* '''ha enapas'''....''the second thing'' ::* '''ewat'''....''another guy'' ::* '''Ha ujnati so ha ijnati.'''....''The last shall be first.'' ::* '''ha zanapat'''....''the next fellow'' : Again, in the sequencing of stacked adjectival elements, the order is as in English, that is: <deictic or pronominal determiner> | <ordinal determiner> | <cardinal numerical determiner> | <adjective> ::* '''hua <u>uwa</u> aga tami'''....''those <u>four</u> big houses'' ::* '''ha <u>aa</u> alo oga tami'''....''the <u>first</u> ten little houses'' ::* '''ata <u>anapa</u> ewa oga tudi'''....''my <u>first</u> two little children'' Note: Ordinal numeric determiners are not to be confused with '''''ordinal vowels''''', which are used to derive scalar iterations of nouns. Cardinal numbers are used in the latter case, eg.: ::* '''d<u>o</u>b'''....''state'' (1st level) ::* '''d<u>a</u>b'''....''government'' (2nd level derivative) ::* '''d<u>e</u>b'''....''leader'' (3rd level derivative) ::* '''d<u>i</u>b'''....''administration'' (4th " " ) ::* '''d<u>u</u>b'''....''minister'' (5th " " ) === Fractions === : Fractional numeric determiners ( = fractions) like ''half'' and ''quarter'' are formed by adding '''-yn''' for those functioning as nouns, '''-yna''' for adjectives, '''-ynay''' for adverbs, or '''-yn''' for prefixes, to the respective cardinal numeral. {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:1.6em;font-size:smaller;" |+ Fractional Numeric Determiners |- ! Cardinal Numeral !! Fraction as Noun !! As Adjective !! As Adverb || As Prefix || As Verb |- | '''o'''....''zero'' || '''oyn'''....''a void, vacuum, null'' || '''oyna'''....''null, nil'' || -- || '''oyn-'''....''devoid of'' || '''oynxer'''....''annihilate, nullify'' |- | '''a'''....''one'' || '''ayn'''....''whole'' || '''ayna'''....''entire, whole'' || '''aynay'''....''entirely'' || '''ayn-'''....''holo-, whole-, all-'' || '''aynxer'''....''integrate'' |- | '''e'''....''two'' || '''eyn'''....''a half'' || '''eyna'''....''half'' || '''eynay'''....''halfway'' || '''eyn-'''....''half-, semi-, hemi-, demi-'' || '''eynxer'''....''halve'' |- | '''i'''....''three'' || '''iyn'''....''a third'' || '''iyna'''....''third'' || '''iynay'''....''by a third'' || '''iyn-'''....''terci''- || '''iynxer'''....''cut in third'' |- | '''u'''....''four'' || '''uyn'''....''a quarter'' || '''uyna'''....''quarter'' || '''uynay'''....''quarterly'' || '''uyn-'''....''quadri''- || '''uynxer'''....''quarter'' |- | '''alo'''....''ten'' || '''aloyn'''....''a tenth'' || '''aloyna'''....''tenth'' || '''aloynay'''....''by a tenth'' || '''aloyn-'''....''deci''- || '''aloynxer'''....''decimate'' |- | '''aso'''....''hundred'' || '''asoyn'''....''hundredth, percent'' || '''asoyna'''....''hundredth'' || '''asoynay'''....''by a hundredth'' || '''asoyn-'''....''centi-'' || '''asoynxer'''....''cut by a hundred'' |} : Here are some examples: :* '''His uxo ha <u>oynxen</u> bi yata mir.'''....''This will cause the <u>anihilation</u> of our world.'' :* '''Ha <u>ayna</u> mir te ayv et.'''....''The <u>whole</u> world knows about you.'' :* '''Is se gas vyel ha <u>ayn</u> bi isa goni.'''....''It is more than the <u>whole</u> of its parts.'' :* '''Ferad se <u>ayn</u>dyana dalzeyn.'''....''French is a <u>holo</u>phrastic language.'' :* '''Et yafe bier <u>eyn</u> bi is.'''....''You can take <u>half</u> of it.'' :* '''Yat yefo <u>eynxer</u> eta yexnix.'''....''We will have to <u>halve</u> your salary.'' :* '''Hus sa <u>eyn</u>vyan.'''....''That was a <u>half-</u>truth.'' :* '''Eso <u>eyn</u>zyunida dropek.'''....''There is going to be a <u>hemi</u>spheric war.'' :* '''Duven his se <u>eyn</u>utexea dopar?'''....''Is this a <u>semi-</u>automatic weapon?'' :* '''<u>Iynxu</u> hua absakpovel.'''....''<u>Cut</u> that pie <u>in thirds</u>.'' :* '''It yeyfe bixwer ay <u>uynxwer</u>.'''....''He should be drawn and <u>quartered</u>.'' :* '''Hia nas se <u>aloyn</u> bi hos yat nixa zojab.'''....''This money is a <u>tenth</u> of what we earned last year.'' :* '''Ha dep <u>aloynxwu</u>.'''....''The army <u>would be decimated.</u>'' :* '''Ewa <u>asoyni</u> bi ha dityan baksa.'''....''Two <u>percent (=hundredths)</u> of the citizenry got sick.'' :* '''Hia tom se anay <u>asoyn</u> ge aga vyel hua tom.'''....''This building is only <u>a hundredth</u> as big as that building.'' :* '''Hwut se <u>oyntofa</u>.'''....''That guy is naked.'' : The fractional adverbs can be used as in these examples: :* '''Et so <u>aynay</u> dudyefa av eta xeyni.'''....'''You will be <u>wholly</u> accountable for your actions.''' :* '''Iyt <u>eynay</u> tikabeloka.'''....''She <u>almost</u> (= halfway) threw up.'' : Pronominalizations like ''half of it, a third of them'': ::* '''<u>Eynas</u> sa fia.'''....''<u>Half of it</u> was good.'' ::* '''<u>Eynasi</u> sa fua.'''....''<u>Half of them</u> (things) were bad.'' ::* '''Esa uwa tobi be hua fukyes. <u>Eynati</u> toja.'''....''There were four people in that accident. <u>Half (of them)</u> died.'' ::* '''<u>Iynati</u> bi yet se vyaka.'''....''<u>A third</u> of you are right.'' ::* '''<u>Uynati</u> bi yat yantexe.'''....''<u>A quarter</u> of us agree.'' ::* '''<u>Alo asoyni</u> bi hia dyesi fyunxwa.'''....''<u>Ten percent</u> of these books were ruined.'' === Multiples === : Multiplicative numeric determiners ( = multiples) like ''double'', ''triple'' can be formed by adding '''-on''' to the respective cardinal numeral if the numeral is '''''monosyllabic''''', otherwise just '''-n'''. These noun forms can be adjectivized with the suffix '''-a'''. They can also serve as prefixes on animate nouns, inanimate nouns, and prefixes, as the following chart shows. :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Multiplicative Numeric Determiners |- ! Cardinal Numeral !! Multiple as Noun !! ...As Adjective !! ...As Adverb !! ...As Prefix !! ...as Verb-maker |- | '''o'''....''zero'' || '''oon'''....''null'' || '''oona'''....''nil'' || || '''on-'''....''zero-'' || '''onxer'''....''cancel, zero out'' |- | '''a'''....''one'' || '''aon'''....''single'' || '''aona'''....''single'' || '''aonay'''....''singly'' || '''an-'''....''uni-/mono-'' || '''anxer'''....''unify'' |- | '''e'''....''two'' || '''eon'''....''twosome, double'' || '''eona'''....''double'' || '''eonay'''....''doubly'' || '''en-'''....''di-/bi-'' || '''enxer'''....''double'' |- | '''i'''....''three'' || '''ion'''....''threesome, triplet'' || '''iona'''....''triple'' || '''ionay'''....''triply'' || '''in-'''....''tri-''- || '''inxer'''....''triple'' |- | '''u'''....''four'' || '''uon'''....''quartet'' || '''uona'''....''quadruple'' || '''uonay'''....''quadruply'' || '''un-'''....''quadri-/tetra-'' || '''unxer'''....''quadruple'' |- | '''yo'''....''five'' || '''yoon'''....''quintet'' || '''yoona'''....''quintuple'' || '''yoonay'''....''quintuply'' || '''yoon-*'''....''quinti-/penta-'' || '''yoonxer*'''....''quintuple'' |- | '''ya'''....''six'' || '''yaon'''....''sextet'' || '''yaona'''....''sextuple'' || '''yaonay'''....''sextuply'' || '''yaon-*'''....''sexi-/hexa-'' || '''yaonxer*'''....''sextuple'' |- | '''alo'''....''ten'' || '''alon'''....''decade'' || '''alona'''....''decadic'' || '''alonay'''....''by a multiple of ten'' || '''alon-'''....''deca-'' || '''alonxer'''....''multiply by ten'' |- | '''aso'''....''hundred'' || '''ason'''....''hundredfold'' || '''asona'''....''hundredfold'' || '''asonay'''....''by a hundredfold'' || '''ason-'''....''hecato-'' || '''asonxer'''....''multiply by a hundred'' |} :: * <small>An extra ''o'' is added to these prefixes to avoid ambiguity with '''yan''' meaning ''together'' and '''yon''' meaning ''apart.''</small> : The multiplicative noun ''dozen'' is expressed by '''aleon'''. :* '''<u>Aleoni</u> bi pati yizpapa.'''....''<u>Dozens</u> of birds flew by.'' : By adding the suffix '''-at''' to the noun multiple, we get groupings of people. The '''-na-''' in some of these words can be omitted, thereby simplifying the words: :* '''aonat''' or '''aot''' ....''solo, single, person'' ::* '''aonatser''' of '''aotser'''....''become single, become a person'' ::* '''aonawat'''....''singleton'' :* '''eonat''' or '''eot'''....''duo, pair, twosome, couple'' ::* '''eotxer'''....''to copulate'' ::* '''eontajat'''....''twin'' :* '''ionat''' or '''iot'''....''trio, threesome, trinity'' ::* '''iotxer'''....''to do a threesome'' ::* '''Ionatin'''....''Trinitarianism'' ::* '''iontajati'''....''triplets'' :* '''uonat''' or '''uot''' ....''quartet, foursome'' ::* '''uontajat'''....''quadruplet'' :* '''yoonat''' or '''yoot'''....''quintet, group of five people'' ::* '''yoontajati'''....''quintuplets'' ::* '''yoonati'''....''quintets'' : By adding the suffix '''-un''' instead of '''-on''', we get the following: :* '''aun'''....''unit'' ::* '''auna'''....''unitary, individual'' ::* '''aunser'''....''unite'' ::* '''aunyan'''....''series'' :::* '''aunyana'''....''serial'' :* '''eun'''....''pair'' ::* '''euna'''....''even, paired, binary'' ::* '''oleuna'''....''odd, non-binary, uneven, unpaired'' :::* '''oleunat'''....''odd man out'' :::* '''eunxer'''....''even out'' : Some examples where the above multiple determiners and derivatives are used: ::* '''Yat naptyopa be <u>eo(na)ti</u> yez bi ha mep.'''....''We marched in <u>twos (= pairs)</u> down the street.'' ::* '''<u>Asonati</u> upo bay yat bu hia ovdal.'''....''<u>Hundreds (of people)</u> will come with us to this protest.'' ::* '''Hia ivxel xwe <u>en</u>jabay.'''....''This celebration happens <u>bi</u>ennially.'' ::* '''Iyt se <u>un</u>tupokyat.'''....''She is a <u>quadri</u>plegic. (Lit: x 4+limb+loss+person)'' ::* '''Diwe sagu ha <u>auni</u>.'''....''Please count the <u>units</u>.'' ::* '''Yet gafisa <u>aronay</u>!'''....''You all have improved <u>a thousandfold</u>!'' ::* '''Tob se <u>en</u>tyoyaba sat.'''....''Man is a <u>bi</u>pedal creature.'' : Note: Sometimes the multiple prefix ending in '''-on''' in the numbers below ten is shortened to '''-n''' in common words: ::* '''<u>an</u>zyuk'''....''<u>mono</u>cycle'' ::* '''<u>en</u>zyuk'''....''<u>bi</u>cycle'' ::* '''<u>in</u>gun'''....''<u>tri</u>angle'' ::* '''<u>un</u>gun'''....''<u>quadr</u>angle'' ::* '''<u>yoon</u>gon'''....''<u>penta</u>gon'' ::* '''<u>yaon</u>gon'''....''<u>hexa</u>gon'' : Note: The prefixes for ''penta-/quinti-'' and ''hexa-/sext-'' must keep the '''-on''' so as to distinguish them from the prefixes '''yon'''....''apart'' and '''yan'''....''together''. This rule does not apply to numbers inside chemical names and formulas (See [[Mirad Grammar/Vocabulary Formation#Coding Chemical Elements|Coding Chemical Elements]]). ::* '''<u>yoon</u>gona'''....''<u>quinti</u>partite''&nbsp;&nbsp;BUT: '''<u>yon</u>per'''....''separate, go <u>apart</u>'' ::* '''<u>yaon</u>gun'''....''<u>hexa</u>gon''&nbsp;&nbsp;BUT: '''<u>yan</u>uper'''....''meet, come <u>together</u>'' : Note: ::* '''aot'''....''individual, person'' ::* '''eot'''....''couple, pair'' ::* '''iot'''....''trio'' ::* '''uot'''....''quartet'' ::* '''yoot'''....''quintet'' === Distributives === : The following table shows the Mirad equivalents for distributive numbers that refer to the base or radix upon which a number is based. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; font-style:smaller;" |- ! number ! Latinate ! Grecian ! Mirad |- | 0 | ''nullary'' | ''niladic'', ''medadic'' | '''onsuna''' |- | 1 | ''unary'' |'' monadic'' | '''ansuna''' |- | 2 | ''binary'' | ''dyadic'' | '''ensuna''' |- | 3 | ''ternary'' | ''triadic'' | '''insuna''' |- | 4 | ''quaternary'' | tetradic | '''unsuna''' |- | 5 | ''quinary'' | ''pentadic'' | '''yoonsuna''' |- | 6 | ''senary'' | ''hexadic'' | '''yaonsuna''' |- | 7 | ''septenary'' | ''heptadic'' | '''yensuna''' |- | 8 | ''octonary'' | ''octadic'' | '''yinsuna''' |- | 9 | ''novenary'' |'' enneadic'' | '''yunsuna''' |- | 10 | ''denary, decimal'' | ''decadic'' | '''alonsuna''' |- | 11 | ''undenary, undecimal'' | ''endecadic'' | '''alansuna''' |- | 12 | ''duodenary, duodecimal'' | ''dodecadic'' | '''alensuna''' |- | 16 | ''sedecimal'' | ''hexadecimal'' | '''alyansuna''' |- | 20 | ''vigenary, vicenary'' | ''icosadic'' | '''elonsuna''' |} === Frequentatives === : Words related to frequency are formed in various ways: :: With '''-xag''' (''frequency'') ::* '''duhoxag?'''....''how many times?, how often?'' ::* '''oxag'''....''never (zero times)'' ::* '''axag'''....''once'' ::* '''exag'''....''twice'' ::* '''ixag'''....''three times, thrice'' ::* '''aloxag'''....''ten times'' ::* '''glaxag'''....''many times, often'' ::* '''gloxag'''....''seldom'' ::* '''hexag''' ....''sometimes'' ::* '''hyaxag'''....''at all times'' ::* '''hyoxag'''....''not a single time'' ::* '''graxag'''....''too often'' ::* '''grexag'''....''frequently enough'' ::* '''groxag'''.....''not often enough'' ::* '''gwaxag'''.....''most often'' ::* '''gwoxag'''.....''least often'' :: Or, with '''-jod(i)'''....''times, instances'' ::* '''duhogla jodi?'''....''how many times?'' ::* '''owa jod'''....''zero times, not a single time'' ::* '''awa jod'''....''one time'' ::* '''ewa jodi'''....''two time, twice'' ::* '''iwa jodi'''....''three times, thrice'' ::* '''ge jodi vyel'''....''as many times as'' ::* '''ga jodi vyel'''....''more times than, more often than'' ::* '''gla jodi'''....''many times, often'' ::* '''glo jodi'''....''seldom'' :: Some of the above expressions can be adjectivized: ::* '''axaga kyes'''....''a one-time occurrence'' ::* '''ajoda akut'''....''a one-time winner'' ::* '''glaxaga teaput'''....''a frequent visitor'' ::* '''glojoda pat'''....''a rare bird'' :* 1 :** ''daily, every day, once a day''....'''juba / hyajub''' :** ''weekly, every week, once a week''....'''yejuba / hyayejub''' :** ''monthly, every month, once a month''....'''jiba / hyajib''' :** ''yearly/annually, every year, once a year''....'''jaba / hyajab''' :* 2 :** ''twice a day''....'''exag hyajub''' :** ''twice a week/biweekly''....'''exag hyayeyub / eynyejuba''' :** ''twice a month/bimensual''....'''exag hyajib / eynjiba''' :** ''twice a year/biannial/semiannual''....'''exag hyajab / eynjaba''' :* 2 :** ''every other day''....'''hya enapa jub''' (= '''every second day''') :** ''every other week''....'''hya enapa yeyub''' :** ''every other month''....'''hya enapa jib''' :** ''every other year/biennial''....'''hya enapa jab / enjaba''' :* 3 :** ''every three months/trimestral/trimonthly''....'''hya enapa jib / enjiba''' :* 4 :** ''quarterly''....'''hya enapa jib / uynjaba''' :* 6 ::* ''every semester''....'''hya yaonjib / hya eynjab''' === Sequentials === : Number words expressing sequence or order can be expressed in two ways: :* With the adjectival ending '''-a''': ::* '''oa'''....''zeroth'' ::* '''aa'''....''first'' (as a prefix, means ''arch-'') ::* '''ea'''....''second'' ::* '''ia'''....''third'' ::* '''aloa'''....''tenth'' ::* '''asea'''....''one hundred and second'' :* Or with the ending '''napa''', where '''nap''' means ''order'': ::* '''onapa'''....''zeroth'' ::* '''anapa'''....''first'' ::* '''enapa'''....''second'' ::* '''inapa'''....''third'' ::* '''alonapa'''....''tenth'' ::* '''aronapa'''....''thousandth'' === Temporals === : Aggregates of days are formed with '''jub''' (''day''): ::* '''yejub'''....''week'' (''seven day'') : Aggregates of months are formed with '''jib''' (''month''): ::* '''ijib'''....''trimester'' (''three month'') ::* '''yajib'''....''semester'' (''six month'') : Aggregates of years are formed with '''jab''' (''year''): ::* '''eynjab'''....''half a year'' ::* '''uynjab'''....''quarter'' ::* '''ijab'''....''triennium'' ::* '''lojab'''....''decade'' ('''lo''' is short for '''alo''') ::* '''sojab'''....''century'' ('''so''' is short for '''aso''') ::* '''rojab'''....''millennium'' ('''ro''' is short for '''aro''') ::* '''elojab'''....''vicennial'' ::* '''esojab'''....''bicentennial'' ::* '''ujab'''....''quadrennium'' ::* '''yejab'''....''septennial'' ::* '''yujab'''....''novennium'' ::* '''yolojab'''....''jubilee'' === Latinate Number Words Ending in -ary === : Latinate number words ending in -ary are translated with a number prefix and the suffix '''-suna''' in Mirad: ::* '''onsuna'''....''nullary'' ::* '''ansuna'''....''unary'' ::* '''ensuna'''....''binary'' ::* '''insuna'''....''ternary, trinary'' ::* '''unsuna'''....''quaternary'' ::* '''yoonsuna'''....''quinary'' ::* '''yaonsuna'''....''quinary'' ::* '''yensuna'''....''senary, septenary'' ::* '''yinsuna'''....''octonary'' ::* '''yunsuna'''....''novenary'' ::* '''alonsuna'''....''denary'' ::* '''alansuna'''....''undenary'' ::* '''alensuna'''....''duodenary'' === Number Words Ending in -fold or -ple === :* Number words in English ending in ''-fold'', ''-ple'', or ''-ploid'' are translated with '''-gala''' (''-fold, multiple'') in Mirad: ::* '''angala'''....''unifold, simple, haploid, onefold, one-off, single, solitary'' ::* '''engala'''....''double, ducplicate, twofold'' ::* '''ingala'''....''triple,triplicate, threefold'' ::* '''ungala'''....''quadruple, quadruplicte, fourfold'' ::* '''yoongala'''....''quintuple, fivefold, quintuplicate'' ::* '''yaongala'''....''sextuple, sextuplicate, sixfold'' ::* '''yengala'''....''septuple, sevenfold, septuplicate'' ::* '''yingala'''....''octuple, octuplicate, eightfold'' ::* '''yungala'''....''nonuple, nonuplicate, ninefold'' ::* '''alongala'''....''tenfold'' ::* '''asongala'''....''hundredfold, centuplicate'' ::* '''arongala'''....''thousandfold'' ::* '''amlongala'''....''millionfold'' ::* '''amrongala'''....''billionfold'' : Add a final '''-s''' to some of the above words to derive a noun form: ::* '''angalas'''....''singleton'' ::* '''engalas'''....''duplicate'' ::* '''ingalas'''....''triplicate'' : Some multiplicative verbs can also be derived thusly: ::* '''galer'''....''to multiply'' ::* '''engaler'''....''to duplicate, to double'' ::* '''ingaler'''....''to triple'' ::* '''ungaler'''....''to quadruple'' : The opposite of multiplication is division, so, change '''gal''' to '''gol''': ::* '''goler'''....''to divide'' ::* '''engoler'''....''to divide by two, to halve, to disect'' ::* '''ingoler'''....''to divide by three, to trisect'' ::* '''ungoler'''....''to divide by four, to quarter'' ::* '''alongoler'''....''to divide by ten, to decimate'' : Another way to create words referring to divisions is to insert a '''y''' before the '''n''' in the numeric prefix: ::* '''ayn'''....''a whole'' ::* '''eyn'''....''a half'' ::* '''iyn'''....''a third'' ::* '''uyn'''....''a quarter'' ::* '''yoyn'''....''a fifth'' ::* '''yayn'''....''a sixth'' ::* '''yeyn'''....''a seventh'' ::* '''yiyn'''....''an eighth'' ::* '''yuyn'''....''a ninth'' ::* '''aloyn'''....''a tenth'' ::* '''asoyn'''....''a hundredth, percent'' ::* '''aroyn'''....''a thousandth'' : Verbs can be derived from the above: ::* '''aynxer'''....''to integrate'' ::* '''eynxer'''....''to halve, to dissect'' ::* '''iynxer'''....''to trisect'' ::* '''uynxer'''....''to quarter'' ::* '''aloynxer'''....''to decimate'' === Number Words Pertaining to Arithmetic Base === : Numbers words pertaining to arithmetic base end in '''-syoba''': ::* '''ensyoba'''....''binary, base 2'' ::* '''insyoba'''....''ternary, base 3'' ::* '''alonsyoba'''....''decimal, base 10'' ::* '''alyansyoba'''....''hexadecimal, base 16'' ::* '''elonsyoba'''....''vigesimal, base 20'' === Number Words Pertaining To Directions in Communications === : Number words pertaining to directions in communications end in '''-izona''': ::* '''anizona'''....''simplex, unidirectional, one-way'' ::* '''enizona'''....''duplex, bidirectional, two-way'' === Number Words Pertaining to Angular Shapes === : Number words pertaining to angular shapes end in '''-guna''': ::* '''inguna, ingun(san)'''....''triangular, triangle'' ::* '''unguna, ungun(san)'''....''quadrangular, quadrangle, square'' ::* '''yoonguna, yoongun(san)'''....''pentagonal, pentagon'' ::* '''yaonguna, yaongun(san)'''....''hexagonal, hexagon'' ::* '''yinguna, yingun(san)'''....''octagonal, octogon'' : Some number words relating to volumes (ending in '''-nid'''): ::* '''yagekunid'''....''cube, hexahedron'' ::* '''elonkunid'''....''icosahedron'' ::* '''elunkunid'''....''icositetrahedron'' ::* '''unkunid'''....''tetrahedron'' ::* '''yinkunid'''....''octahedron'' ::* '''yunknnid'''....''nonahedron'' === Number Words Pertaining to Meter === : Number words pertaining to meter ending in '''-deup'''. ::* '''indeup'''....''trimeter'' ::* '''undeup'''....''tetrameter'' ::* '''yoondeup'''....''pentameter'' ::* '''yaondeup'''....''hexameter'' ::* '''yendeup'''....''heptameter'' ::* '''yindeup'''....''octameter'' === Number Words for Feet on an Animal === : Numbers words for feet on an animal end in '''tyoyaba'''. ::* '''entyoyaba'''....''bipedal'' ::* '''untyoyaba'''....''quadrupedal'' === List of Numeric Prefixes in English and Mirad === : Here is a list of numeric prefixes used in English and Mirad. The English prefixes can vary between Germanic, Latinate, and Greek-based. ::* '''o(n)-'''....''zero-, nil-, null-, un-, non-'' ::* '''oyn-'''....''no-'' ::* '''a(n)-'''....''uni-, one-, mono-, sim-, singul-, prim-, arch-, sol-, hen-'' ::* '''ayn-'''....''whole-, holo-, sol-'' ::* '''e(n)-'''....''two-, bi(n/s)-, di(s)-, du(al)-, dyo-, duo-, dy-, bin-, second'' ::* '''ey(n)-'''....''half-, semi-, hemi-'' ::* '''eo(n)-'''....''double, diplo-, dupl-, twi-, twofold, twosome, pair, dyo-'' ::* '''i(n)-'''....''three-, tri-, trito-'' ::* '''io(n)-'''....''triple, tripl-, tri-, threefold, threesome, tris-, triad-'' ::* '''iy(n)-'''....''third, terci-, terti-, tern-, trin-'' ::* '''u(n)-'''....''four-, quadr-, tetra-, tetarto-, tessar-, quatern-'' ::* '''uo(n)-'''....''quadrupl-, quart-, tetrad-, fourfold, foresome, tetraplo-'' ::* '''uy(n)-'''....''quarter, quart-, quadru-'' ::* '''yo(wn)-*'''....''five, quint-, penta-, pempto-, pentad-, pentaplop'' ::* '''yoy(n)-'''....''fifth, quint-, pentaplo-'' ::* '''ya(wn)-*'''....''six, sex-, hexa-, hexaplo-, hexad-'' ::* '''yay(n)-'''....''sixth, hect-, octo-'' ::* '''yaon-'''....''sixfold, sext-, hect-, octaplo-, octad-'' ::* '''ye(n)-'''....''seven, sept-, hept-'' ::* '''yey(n)-'''....''seventh, sept-, hept-'' ::* '''yeon-'''....''seven-fold, heptad-, septim-'' ::* '''yi(n)-'''....''eight, oct-, ogdoo-'' ::* '''yion-'''....''octet, octad, octav-, eight-fold'' ::* '''yu(n)-'''....''nine, novem-, noven-, nona-, ennea-'' ::* '''yuyn-'''....''nineth'' ::* '''yuon-'''....''ennead, nonad, enneaplo-, nine-fold'' ::* '''alo-'''....''ten, deci-, deca-'' ::* '''aloyn-'''....''tenth, dec-, decad-'' ::* '''elo-'''....''twenty, viginti-, icos-'' ::* '''aso-'''....''hundred, centi-, hecato-, hectad-'' ::* '''asoyn-'''....''hundredth, cent-, hectad-'' ::* '''aro-'''....''thousand, milli-, kilo-'' ::* '''aroyn-'''....''thousandth, millen-, chiliad-'' : * A '''w''' is added to these words to avoid confusion with '''yan''' (''together'') and '''yon''' (''apart''). === Number Words Referring to Groups of People === : Number words referring to groups of people end in '''-ot''': ::* '''oot'''....''nobody, zero group'' ::* '''aot'''....''person, individual, solo'' ::* '''eot'''....''couple, duo'' ::* '''iot'''....''trio, threesome'' ::* '''uot'''....''quartet, foursome'' ::* '''yoot'''....''quintet, fivesome'' ::* '''yaot'''....''sextet'' ::* '''yeot'''....''septet'' ::* '''yiot'''....''octet'' ::* '''yuot'''....''nonet'' === Number Words Referring to Sets of Things === : Number words referring to sets of things end in '''-yan'''. The corresponding words in English may end in ''-ad'' or ''-ile'': ::* '''onyan'''....''nilad, empty set'' ::* '''anyan'''....''set, series, monad'' ::* '''enyan'''....''dyad, set of two, duad, pair, median'' ::* '''inyan'''....''triad, set of three, tercile, tertile'' ::* '''unyan'''....''tetrad, set of four, quartile'' ::* '''yoonyan'''....''pentad, set of five, quintile'' ::* '''yaonyan'''....''hexad, set of six, sextile'' ::* '''yenyan'''....''heptad, set of seven, septile'' ::* '''yinyan'''....''octad, set of eight, octile'' ::* '''yunyan'''....''nonad, set of nine'' ::* '''alonyan'''....''decad, set of ten, decile'' ::* '''alanyan'''....''baker's dozen, set of eleven'' ::* '''alenyan'''....''dozen, set of twelve'' ::* '''alyanyan'''....''hexadecile'' ::* '''elonyan'''....''ventile, vigintile'' ::* '''asonyan'''....''centile, percentile'' ::* '''aronyan'''....''millile'' === Number Words About Twins, Triplets, etc.=== :* Words referring to twins, triplets, etc. end in the word '''-tid''', meaning ''sibling'': ::* '''eontid'''....''twin, fraternal twin'' :::* '''eontwid'''....''twin brother, male twin'' :::* '''eontiyd'''....''twin sister, female twin'' :::* '''geta eontiyd'''...''identical twin'' ::* '''iontid'''....''triplet'' ::* '''uontid'''....''quadruplet'' ::* '''yowntid'''....''quintuplet'' (Note the '''w''', used to avoid confusion with '''yon''' ::* '''yawntid'''....''sextuplet'' (" " ") ::* '''yentid'''....''septuplet'' ::* '''yintid'''....''octuplet'' ::* '''yuntid'''....''nonuplet'' == Number Chart == : The following chart shows numbers in Mirad as symbols, adjectives, pronouns, prefixes, and verbs: {| class="wikitable" style="background: lightyellow;{{Text default color}};font-size:smaller;" |+ Number Chart |- ! colspan=5| Multiple !! colspan=4 |Fraction |- ! Numeral !! Adjective !! Noun !! Prefix<sup>1</sup> !! Verb !!leftmargin=10px| Numeral !! Noun !! Prefix !! Verb |- | 0 || '''owa'''<br>''zero '' || '''oon'''<br>''nonentity, null''<br>'''oot'''<br>''nobody '' || '''on-'''<br>''zero- '' || '''onxer'''<br>''nullify '' ||1/0 || '''oyn'''<br>''zeroth'' || '''oyn-'''<br>''nihil- '' || '''oynxer'''<br>anihilate |- | 1 || '''awa'''<br>''one''<br>'''aa'''<br>''first''<br>'''ana'''<br>''single, lone''<br>'''aona'''<br>''whole'' || '''aon'''<br>''entity''<br>'''aot'''<br>''solo, individual '' || '''an-'''<br>''uni-, mono- '' || '''anxer'''<br>''unify''|| 1/1 || '''ayn'''<br>''whole '' || '''ayn-'''<br>''holo- '' || '''aynxer'''<br>integrate |- | 2 || '''ewa'''<br>''two''<br>'''ea'''<br>''second''<br>'''ena'''<br>''dual''<br>'''ensuana'''<br>''binary'' || '''eon'''<br>''double''<br>'''eot'''<br>''duo, pair, couple '' <br>'''eontid'''<br>''twin''|| '''en-'''<br>''bi-, di- '' || '''eonxer'''<br>double<br>'''eotxer'''<br>''copulate '' || 1/2|| '''eyn'''<br>''half '' || '''eyn-'''<br>''semi- '' || '''eyxner'''<br>''halve, disect'' |- | 3 || '''iwa'''<br>''three''<br>'''ia'''<br>''third''<br>'''insuana'''<br>''ternary'' || '''ion'''<br>''triple''<br>'''iot'''<br>''trio, threesome''<br>'''iontid'''<br>''triplet'' || '''in-'''<br>''tri- '' || '''ionxer'''<br>''triple '' || 1/3|| '''iyn'''<br>''third '' || '''iyn-'''<br>''terci- '' || '''iynxer'''<br>''trisect'' |- | 4 || '''uwa'''<br>''four''<br>'''ua'''<br>''fourth'' || '''uon'''<br>''quadruple''<br>'''uot'''<br>''quartet, foursome''<br>'''uontid'''<br>''quadruplet'' || '''un-'''<br>''tetra- '' || '''uonxer'''<br>''quadruple '' ||1/4|| '''uyn'''<br>''fourth ''<br>'''uynjab'''<br>''quarter'' || '''uyn-'''<br>''quadri- '' || '''uynxer'''<br>''quarter'' |- | 5 || '''yowa'''<br>''five ''<br>'''yoa'''<br>''fifth''|| '''yoon'''<br>''quintuple''<br>'''yoot'''<br>''quintet ''<br>'''yoontid'''<br>''quintuplet'' || '''yown-'''<sup>2</sup><br>''penta- '' || '''yoonxer'''<br>''quintuple '' || 1/5|| '''yoyn'''<br>''fifth '' || '''yoyn-'''<br>''quint- '' || '''yoynxer'''<br>''cut in fifths'' |- | 6 || '''yawa'''<br>''six ''<br>'''yaa'''<br>''sixth'' || '''yaon'''<br>sextuple<br>'''yaot'''<br>''sextet ''<br>'''yaontid'''<br>''sextuplet'' || '''yawn-'''<sup>3</sup><br>''hecto- '' || '''yaonxer'''<br>''sextuple '' || 1/6|| '''yayn'''<br>''sixth '' || '''yayn-'''<br>''hexi- '' || '''yaynxer'''<br>''cut in sixths'' |- | 7 || '''yewa'''<br>''seven ''<br>'''yea'''<br>''seventh'' || '''yeon'''<br>''septuple''<br>'''yeot'''<br>''septet ''<br>'''yeontid'''<br>''septuplet''<br>'''yejub'''<br>''week'' || '''yen-'''<br>''hepto- '' || '''yeonxer'''<br>mult<br>'' seven'' || 1/7|| '''yeyn'''<br>''seventh'' || '''yeyn-'''<br>''hepti- '' || '''yeyxner'''<br>''cut in sevenths'' |- | 8 || '''yiwa'''<br>''eight ''<br>'''yia'''<br>''eighth'' || '''yion'''<br>''octuple''<br>'''yiot'''<br>''octet ''<br>'''yiontid'''<br>''octuplet'' || '''yin-'''<br>''octo- '' || '''yionxer'''<br>mult<br>'' eight '' || 1/8|| '''yiyn'''<br>''eighth '' || '''yiyn-'''<br>''octi- '' || '''yiynxer'''<br>''cut in eighths'' |- | 9 || '''yuwa'''<br>''nine ''<br>'''yua'''<br>''ninth'' || '''yuon'''<br>''nonuple''<br>'''yuot'''<br>''set of nine ''<br>'''yuontid'''<br>''nonuplet'' || '''yun-'''<br>''nona- '' || '''yuonxer'''<br>''multiply by nine '' || 1/9|| '''yuyn'''<br>''nineth '' || '''yuyn-'''<br>''novi- '' || '''yuynxer'''<br>''cut in ninths'' |- | 10 || '''alo'''<br>''ten ''<br>'''aloa'''<br>''tenth''<br>'''alosuana'''<br>''decimal'' ||'''alon'''<br>''tenfold ''<br>'''alojab'''...''decade'' || '''alon-'''<br>''deca- '' || '''alonxer'''<br>''increase by a<br>factor of ten '' || 1/10|| '''aloyn'''<br>''tenth '' || '''aloy-'''<br>''deci- '' || '''aloynxer'''<br>''decimate'' |- | 100<br>10<sup>4</sup> || '''aso'''<br>''hundred''<br>'''asoa'''<br>''hundredth'' || '''ason'''<br>''hundredfold ''<br>'''asojab'''<br>''century''|| '''aso-'''<br>''heca- '' || '''asonxer'''<br>''increase a<br>hundredfold'' || 1/100<br>10<sup>-2</sup>|| '''asoyn'''<br>''hundredth<br> percentage<br>cent '' || '''asoy-'''<br>''centi- '' || '''asoynxer'''<br>''cut into hundredths'' |- | 1,000<br>10<sup>3</sup> || '''aro'''<br>''thousand ''<br>'''aroa'''<br>''thousanth'' || '''aron'''<br>''thousandfold ''<br>'''arojab'''<br>''millennium''|| '''aro-'''<br>''kilo- '' || '''aronxer'''<br>''multiply by a<br>thousand'' || 1/1000<br>10<sup>-3</sup>|| '''aroyn'''<br>''thousandth '' || '''aroy-'''<br>''milli- '' || '''aroynxer'''<br>''divide by a thousand'' |- | 1,000,000<br>10<sup>6</sup> || '''amlo'''<br>''million ''<br>'''amloa'''<br>''millionth'' || '''amlon'''<br>''millionfold '' || '''amlo-'''<br>''mega-'' || || 10<sup>-6</sup>|| '''amloyn'''<br>''millionth'' || '''amloy-'''<br>''micro-'' || |- | 10<sup>9</sup> || '''amro'''<br>''billion ''<br>'''amroa'''<br>''billionth'' || '''amron'''<br>''billionfold '' || '''amro-'''<br>''giga- '' || || 10<sup>-9</sup>|| '''amroyn'''<br>''billionth'' || '''amroy-'''<br>''nano-'' || |- |10<sup>12</sup> || '''garale'''<sup>3</sup><br>''trillion ''<br>'''garalea'''<br>''trillianth'' || '''garalen'''<br>''trillionfold '' || '''garale-'''<br>''tera-'' || || 10<sup>-12</sup>|| '''goralen'''<br>''trillionth'' || '''gorale-'''<br>''pico-'' || |- |10<sup>15</sup> || '''garalyo'''<br>''quadrillion ''<br>'''garalyoa'''<br>''quadrillionth'' || '''garalyon'''<br>''quadrillionfold '' || '''garalyo-'''<br>''peta-'' || ||10<sup>-15</sup>|| '''garalyon'''<br>''quadrillionth'' || '''goralyo-'''<br>''femto-'' || |- |10<sup>18</sup> || '''garalyi'''<br>''quintillion ''<br>'''garalyia'''<br>''quintillionth'' || '''garalyin'''<br>''quintillionfold '' || '''garalyi-'''<br>''exa-'' || ||10<sup>-18</sup>|| '''goralyin'''<br>''quintillianth'' || '''goralyi-'''<br>''atto-'' || |- |10<sup>21</sup> || '''garela'''<br>''sextillion ''<br>'''garelaa'''<br>''sextillionth'' || '''garelan'''<br>''sextillionfold '' || '''garela-'''<br>''zetta-'' || ||10<sup>-21</sup>|| '''gorelan'''<br>''sextillionth'' || '''gorela-'''<br>''zepto-'' || |- |10<sup>24</sup> || '''garelu'''<br>''septillion ''<br>'''garelua'''<br>''septillionth'' || '''garelun'''<br>''eptillionfold '' || '''garelu-'''<br>''yotta-'' || ||10<sup>-24</sup>|| '''gorelun'''<br>''septillianth'' || '''gorelu-'''<br>''yocto-'' || |- | 10<sup>27</sup> || '''garelye'''<br>''octillion ''<br>'''garelyea'''<br>''octillionth'' || '''garelyen'''<br>''octillionfold '' || '''garelye-'''<br>''ronna-'' || ||10<sup>-27</sup>|| '''gorelyen'''<br>''octillionth'' || '''gorelyen'''<br>''ronto-'' || |- | 10<sup>30</sup> || '''garilo'''<br>''nonillion ''<br>'''gariloa'''<br>''nonillionth'' || '''garilon'''<br>''nonillionfold '' || '''garilo-'''<br>''quetta-'' || ||10<sup>-30</sup>|| '''gorilon'''<br>''nonillionth'' || '''gorilo-'''<br>''quecto-'' || |} <div style=";font-size:smaller;"> ::* Note 1: Sometimes the final '''-n''' on the numeric prefix is dropped, especially as an ordinal vowel in scalar words, eg. '''anapa'''<br>''first'', '''atistam'''<br>''elementary school''. ::* Note 2: An extra '''o''' is inserted into this prefix to distinguish it from '''yon-'''<br>''dis-, apart'' ::* Note 3: An extra '''o''' is inserted into this prefix to distinguish it from '''yan-'''<br>''con-, together'' ::* Note 4: '''Garale''' is short for '''alo gar ale'''<br>''ten to-the-power-of 12''. By the same token, '''gorale''' is short for '''alo gor ale'''<br>''ten to-the-power-of-minus 12'' </div> = Metric Units = : Mirad uses the [[wikipedia:International System of Units|International System of Units (SI)]] for rendering measurement units. These symbols are pronounced as if you were spelling each letter out (see [[Mirad Grammar/Phonology and Orthography#Alphabet|the alphabet]]. Bear in mind that majiscules (uppercase letters are prefaced with the word '''ag-''' (''big''). Similarly, Greek letters are rendered by their Greek names (ω = ''omega'', Ω = ''agomega''). The measurement unit names are followed by '''nak''' (''measurement unit''). == SI Base Units == ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI base units</big> |- !English<br>Unit<br>Name !Symbolic<br>Abbreviation !Quantity<br>Unit !Mirad<br>Pronunciation |- !second |style="text-align:center" |s |time |style="text-align:center" |'''sonak''' |- !meter |style="text-align:center" |m |length |style="text-align:center" |'''minak''' |- !kilogram |style="text-align:center" |kg |mass |style="text-align:center" |'''kigenak''' |- !ampere |style="text-align:center" |A |electric current |style="text-align:center" |'''aganak''' |- !kelvin |style="text-align:center" |K |thermodynamic temperature |style="text-align:center" |'''agkinak''' |- !Mole |style="text-align:center" |mol |amount of substance |style="text-align:center" |'''miolinak''' |- !candela |style="text-align:center" |cd |luminous intensity |style="text-align:center" |'''cadanak''' |} == SI Derived Units == : Here are SI derived units with special names and symbols: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI derived units with special names and symbols</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbeviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''radian''' | align="center" | rad | plane angle | align="center" |'''roadanak''' |- |'''steradian''' | align="center" | sr | solid angle | align="center" |'''soronak''' |- |'''hertz''' | align="center" | Hz | frequency | align="center" |'''aghezunak''' |- |'''newton''' | align="center" | N | force, weight | align="center" |'''agninak''' |- | '''pascal''' | align="center" | Pa | pressure, stress | align="center" | '''agpoanak''' |- | '''joule''' | align="center" | J | energy | align="center" | '''agjinak''' |- | '''watt''' | align="center" | W | power | align="center" | '''agwunak''' |- | '''coulomb''' | align="center" | C | electric charge | align="center" |'''agcanak''' |- | '''volt''' | align="center" | V | electrical potential difference | align="center" | '''agvunak''' |- | '''farad''' | align="center" | F | capacitance | align="center" | '''agfenak''' |- | '''ohm''' | align="center" | Ω | electrical resistance | align="center" | '''agomeganak''' |- | '''Siemens''' | align="center" | S | electrical conductance | align="center" | '''agsonak''' |- | '''Weber''' | align="center" | Wb | magnetic flux | align="center" | '''agwubanak''' |- | '''tesla''' | align="center" | T | magnetic flux density | align="center" | '''agtonak''' |- | '''henry''' | align="center" | H | inductance | align="center" | '''aghenak''' |- | '''degree Celsius''' | align="center" | °C | temperature | align="center" | '''nogagcanak''' |- | '''lumen''' | align="center" | lm | luminous flux | align="center" | '''liminak''' |- | '''lux''' | align="center" | lx | illuminance | align="center" | '''lixunak''' |- | '''becquerel''' | align="center" | Bq | radioactivity | align="center" | '''agbakonak''' |- | '''gray''' | align="center" | Gy | absorbed dose (of ionizing radiation) | align="center" | '''aggeyunak''' |- | '''sievert''' | align="center" | Sv | equivalent dose (of ionizing radiation) | align="center" | '''agsovunak''' |- | '''katal''' | align="center" | kat | catalytic activity | align="center" | '''kiatonak''' |- | '''byte''' | align="center" | b | 8 bits of information | align="center" | '''banak''' |} == Convenient Non-SI Units == : Also, here are some non-SI units that are very convenient and acceptable: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Convenient non-SI units</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbreviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''litre''' | align="center" | L | volume | align="center" |'''aglonak''' |- |'''hectare''' | align="center" | ha | area | align="center" |'''heanak''' |- |'''ton''' | align="center" | t | area | align="center" |'''tonak''' |- |'''decibel''' | align="center" | dB | loudness | align="center" |'''daagbanak''' |- |'''fathom''' | align="center" | ftm | depth of water | align="center" |'''fetominak''' |} == Pronunciation of Coherent Derived Unit Formulae == : The following chart shows how in Mirad to pronounce coherent derived unit formulae in terms of base units. Note that the backslash means ''per'' or ''divided by'' and is pronounced '''gol'''. The symbol x means ''times'' and is pronounced '''gal'''. The superscript number is a power and is pronounced '''gar''' plus the number (with '''-wa''', if a unit number). The negative superscript number is pronounced '''gor''' plus the number (again, with '''-wa''' if a unit number). See [[Mirad Grammar/Determiners#Arithmetical Expressions|Arithmetical Expressions]] for further information on these terms. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Examples of coherent derived units in terms of base units</big> |- ! Name ! Symbolic<br>Formula ! Derived<br>Quantity ! Typical<br>Symbol ! Mirad<br>Pronunciation |- | '''square meter''' | align="center" | m<sup>2</sup> | area | align="center" |{{math|''A''}} | align="center" | '''minak-gar-ewa''' |- | '''cubic meter''' | align="center" | m<sup>3</sup> | volume | align="center" | {{math|''V''}} | align="center" | '''minak-gar-iwa''' |- | '''meter per second''' | align="center" | m/s | speed, velocity | align="center" | {{math|''v''}} | align="center" | '''minak-gol-sonak''' |- | '''meter per second squared''' | align="center" | m/s<sup>2</sup> | acceleration | align="center" | {{math|''a''}} | align="center" | '''minak-gol-sonak-gar-ewa''' |- |rowspan=2| '''reciprocal meter''' |rowspan=2 align="center" | m<sup>−1</sup> | wavenumber | align="center" | {{math|''σ''}}, {{math|''ṽ''}} | align="center" | '''minak-gor-awa''' |- | vergence (optics) | align="center" | {{math|''V''}}, 1/{{math|''f''}} |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | density | align="center" | {{math|''ρ''}} | align="center" | '''kigenak-gol-minak-gar-iwa''' |- | '''kilogram per square meter''' | align="center" | kg/m<sup>2</sup> | surface density | align="center" | {{math|''ρ''}}<sub>A</sub> | align="center" | '''kigenak-gol-minak-gar-ewa''' |- | '''cubic meter per kilogram''' | align="center" | m<sup>3</sup>/kg | specific volume | align="center" | {{math|''v''}} | align="center" | '''minak-gar-iwa-gol-kinak-ge''' |- | '''ampere per square meter''' | align="center" | A/m<sup>2</sup> | current density | align="center" | {{math|''j''}} | align="center" | '''aganak-gol-minak-gar-ewa''' |- | Amperes per meter|'''ampere per meter''' | align="center" | A/m | magnetic field strength | align="center" | {{math|''H''}} | align="center" | '''aganak-gol-minak''' |- | '''mole per cubic meter''' | align="center" | mol/m<sup>3</sup> | concentration | align="center" |{{math|''c''}} | align="center" | '''minolinak-gol-minak-gar-iwa''' |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | Mass concentration (chemistry)|mass concentration | align="center" | {{math|''ρ''}}, {{math|''γ'' }} | align="center" | '''kinak-ge-gol-minak-gar-iwa''' |- | '''candela per square meter''' | align="center" | cd/m<sup>2</sup> | luminance | align="center" | {{math|''L''}}<sub>v</sub> | align="center" | '''canak-da-gol-minak-gar-ewa''' |} == SI Macro and Micro Prefixes == : The SI has a whole list of prefixes that act as multipliers (macro) or dividers (micro) of the above and other measurement units. For example, a ''kilometer'' is a meter times a 1,000 (macro unit), whereas a millimeter is a meter divided by a 1,000 (micro unit). '''Agbanak''' means '''byte''', so '''garale-agbanak''' is ''terabyte''. This breaks down to ''10<sup>12</sup> bytes''. Here is a table showing the Mirad macro and micro prefixes: :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Scalar Metrics |- ! colspan=4 | Macro !! colspan=4 | Micro |- ! Base<br>10!! US/UK Name!!Mirad Prefix....SI Prefix !!SI Symbol !! Base<br>10 !! (US/UK Name) !! Mirad Prefix....SI Prefix !! SI Symbol |- | 1 || one || '''an-''' *... ''mono-, uni-'' || ||1/1 ||whole || '''ayn-'''....''holo-, uni-'' || |- | 2 ||two || '''en-'''....''bi-'' || || 1/2 ||half||'''eyn-'''....''demi-, di-''|| |- | 3 ||three || '''in-'''....''tri-'' || || 1/3 ||third ||'''iyn-'''....''terci-''|| |- | 4 ||four || '''un-'''....''tetra-'' || || 1/4 ||fourth || '''uyn-'''....''quadri-''|| |- | 5 ||five || '''yoon-''' *....''penta-'' || || 1/5 ||fifth ||'''yoyn'''....''quinti-''|| |- | 6 ||six || '''yaon-'''....''hexa-'' || || 1/6 ||sixth ||'''yayn'''....''sexti-''|| |- | 7 ||seven || '''yeon-'''....''hepta-'' || || 1/7 ||seventh || '''yeyn'''....''septi-''|| |- | 8 ||eight || '''yion'''....''octo-'' || || 1/8 ||eighth || '''yiyn'''....''octi-''|| |- | 9 ||nine || '''yuon'''....''nona-'' || || 1/9 ||ninth || '''yuyn'''....''novi-''|| |- | 10 ||ten || '''alon-'''....''deca-'' || ''da'' || 1/10 ||tenth || '''aloy-'''....''deci-''|| ''d'' |- | 10<sup>2</sup> ||hundred || '''aso-'''....''hecto-'' **|| ''h'' || 10<sup>-2</sup> ||hundredth || '''asoy-'''....''centi-''|| ''c'' |- | 10<sup>3</sup> ||thousand || '''amso-'''....''kilo-'' ||''k'' || 10<sup>-3</sup> ||thousandth)|| '''amsoy-'''....''milli-''|| ''m'' |- | 10<sup>6</sup> ||million || '''amlo-'''....''mega-'' || ''M'' || 10<sup>-6</sup> ||millionth || '''amloy-'''....''micro-''|| ''r'' |- | 10<sup>9</sup> ||billion /milliard || '''amro-'''....''giga-'' || ''G'' || 10<sup>-9</sup> ||billionth/ milliardth || '''amroy-'''....''nano-''|| ''n'' |- | 10<sup>12</sup> ||trillion /billion || '''garale-'''....''tera-'' || ''T'' || 10<sup>-12</sup> ||trillionth / billionth)|| '''gorale-'''....''pico-''|| ''p'' |- | 10<sup>15</sup> ||quadrillion)/ billiard|| '''garalyo-'''....''peta-'' || ''P''||10<sup>-15</sup> ||quadrillionth) / billiardth || '''goralyo-'''....''femto-''||''f'' |- | 10<sup>18</sup> ||quintillion / trillion || '''garalyu-'''....''exa-'' || ''E''||10<sup>-18</sup> ||quintillionth)/ trillionth || '''goralyu'''....''atto-''||''a'' |- | 10<sup>21</sup> ||sextillion)/ trilliard || '''garela-'''....''zetta-'' || ''Z''||10<sup>-21</sup> ||sextillionth / trilliardth || '''gorela'''....''zepto-''||''z'' |- | 10<sup>24</sup> ||septillion)/ quadrillion || '''garelu-'''....''yotta-'' || '' Y'' ||10<sup>-27</sup> ||septillionth / quadrillionth|| '''gorelu'''....''yocto-''||''y'' |} : *Note: The '''-n''' or '''-on''' can sometimes be omitted in macro-prefixation, especially where there is no ambiguity. The '''-n''' (but NOT the '''-yn''') in the micro prefixes can also sometimes be omitted. : : **Note: The '''gar''' (''to a plus power'') and '''gor''' (''to a minus power'') forms are alternatives for the numeric prefixes beyond 100. For example, ''billion'' (10<sup>9</sup>) could be expressed as '''garyu-'''(ten) to the 9th power'', while ''billionth'' could be expressed by '''goryu''' (''(ten) to the minus 9th power). The prefix '''garya-''' is composed of the positive exponential operator '''gar''' (''to the power of''), followed by the number ''6''. The prefix '''gorale-''' is composed of the negative exponential operator '''gor''' (''to the root of''), followed by the number ''12''. : The macro and micro values can also be represented with abbreviated symbols, which can be pronounced in Mirad as spelled out alphabetics. Greek letter are rendered by their names in Greek. Upper case equivalents are preceded with '''ag-'''. Here is a table showing grams: == Kg Metrics With Abbreviated Symbols == :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Kg Metrics With Abbreviated Symbols |- ! colspan=2 | MACRO !! colspan=2 | MICRO |- ! Symbol (Expansion) !! Mirad Pronunciation !! Symbol (Expansion) !! Mirad Pronunciation |- | ''dag'' (decagram)|| '''daagenak''' || ''dg'' |(decigram)||'''dagenak''' |- | ''hg'' (hectogram)|| '''hegenak''' || ''cg'' (centigram)||'''cagenak''' |- | ''kg'' (kilogram) || '''kogenak''' || ''mg'' (milligram)||'''migenak''' |- | ''Mg'' (macrogram)|| '''agmigenak''' ||''μg'' (microgram)|| '''mugenak''' |- | ''Gg'' (gigagram)|| '''aggegenak''' || ''ng'' (nanogram)|| '''nigenak''' |- | ''Tg'' (teragram)|| '''agtogenak''' || ''pg'' (picagram)|| '''pogenak''' |- | ''Pg'' ( petagram)|| '''agpogenak''' || ''fg'' (femtogram)|| '''fegenak''' |- | ''Eg'' (exagram)|| '''agegenak''' || ''ag'' (attogram)|| '''agenak''' |- | ''Zg'' (zettagram)|| '''agzegenak''' || ''zg'' (zeptogram) || '''zegenak''' |- | ''Yg'' (yottagram)|| '''agyugenak''' || ''yg'' (yoctogram) || '''yugenak''' |} : The squared and cubed representations of the above are followed by '''gar e''' (''squared'') and '''gar i''' (''cubed''), respectively: ::* ''10 km²''....(pronounced as:) '''alo kominaki gar ewa''' ::* ''12 mm³''....(pronounced as:) '''ale miminaki gar iwa''' = Expressing Frequency = : There are two ways to form determiners of frequency: ::* Using '''jod(i)''' meaning ''occasion(s), instance(s), time(s)'', or ::* Using '''xag''' meaning ''frequency'' : Here is a chart showing the most common frequency determiners: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Frequentative Determiners |- ! "Jod" Method !! "Xag" Method !! Meaning |- | '''duhogla jodi?''' || '''duhoxag?''' || ''how often?, how many times?'' |- | '''hogla jodi''' || '''hoxag''' || ''how often, how frequently'' |- | '''hagla jodi''' || '''haxag''' || ''the frequency'' |- | '''hegla jodi''' || '''hexag''' || ''sometimes, on some occasions'' |- | '''higla jodi''' || '''hixag''' || ''this often, this many times'' |- | '''hugla jodi''' || '''huxag''' || ''that often, that many times, so many times'' |- | '''huugla jodi''' || '''huuxag''' || ''so often, so many times'' |- | '''hyogla jodi''' || '''hyoxag''' || ''never'' |- | '''hyagla jodi''' || '''hyaxag''' || ''always, at all times'' |- | '''hyegla jodi''' || '''hyexag''' || ''any number of times, however often'' |- | '''hyigla jodi''' || '''hyixag''' || ''as often, the same number of times'' |- | '''hyugla jodi''' || '''hyuxag''' || ''not as often, some other number of times'' |- | '''ga jodi''' || '''gaxag (vyel)''' || ''more often (than)'' |- | '''ge jodi''' || '''gexag (vyel)''' || ''as many times (as), as often (as)'' |- | '''go jodi''' || '''goxag (vyel)''' || ''less often (than)'' |- | '''gla jodi''' || '''glaxag''' || ''many times, often'' |- | '''gle jodi''' || '''glexag''' || ''quite a few times, quite often'' |- | '''glo jodi''' || '''gloxag''' || ''not so many times, seldom'' |- | '''gra jodi''' || '''graxag''' || ''too often'' |- | '''gre jodi''' || '''grexag''' || ''often enough'' |- | '''gro jodi''' || '''groxag''' || ''too seldom'' |- | '''gwa jodi''' || '''gwaxag''' || ''as often as possible, most often, most times'' |- | '''gwe jodi''' || '''gwexag''' || ''an average number of times'' |- | '''gwo jodi''' || '''gwoxag''' || ''least often, as seldom as possible'' |- | '''owa jod''' || '''oxag''' || ''never, at no time, zero times'' |- | '''awa jod''' || '''axag''' || ''once, one time'' |- | '''awa ga jod''' || '''ga axag''' || ''again, once more'' |- | '''ewa jodi''' || '''exag''' || ''twice, two times'' |- | '''iwa jodi''' || '''ixag''' || ''thrice, three times'' |- | '''alo jodi''' || '''aloxag''' || ''ten times'' |- |- '''asoni bi jodi''' || -- || ''hundreds of times'' |- |- '''yowa gal haxag vyel zojab''' || '''yoxag vyel zojab''' || ''five times as often as last year'' |} : Examples: ::* '''<u>Duhoxag</u> et pe ha tayegoblam?'''....''<u>How often</u> do you go to the barber shop?'' ::* '''<u>Duhogla jodi</u> et akaye hia ekun?'''....''<u>How many times</u> have you won this game?'' ::* '''At teataye hua dyezun <u>iwa ey uwa jodi</u>.'''....''I have seen that film <u>three or four times</u>.'' ::* '''At teataye is <u>huugla jodi (or: huuxag) van</u> at bokseye.'''....''I have seen it <u>so many times that</u> I am getting sick.'' ::* '''Hus xwaye <u>gaxag vyel</u> et te.'''....''That has happened <u>more often than</u> you know.'' = Mathematical Expressions = [[File:Arithmetic symbols2.svg|90px|thumb|none]] : Mathematical vocabulary is based mostly on deriviatives of the degree word '''ga'''....''more''. == Chart of Arithmetical Operations == : The following chart shows Mirad mathematical operation terms and symbols: {{small/top}} {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:3.2em; font-size:smaller;" |+ Arithmetical Operation Vocabulary |- ! Verb !! Operation !! Patient !! Subject !! Operator !! Sign !! Result |- | '''gaber'''....''add'' || '''gaben'''....''addition'' || '''gabwas'''....''addend, summand'' || '''gabus'''....''augend'' || '''gab'''....''plus'' || '''gabsiyn'''....''plus sign'' (<big>+</big>) || '''gabix'''....''sum'' |- | '''galer'''....''multiply'' || '''galen'''....''multiplication'' || '''galwas'''....''multiplicand'' || '''galus'''....''multiplier, factor'' || '''gal'''....''times'' || '''galsiyn'''....''times sign'' (<big>x</big>) || '''galix'''....''product'' |- | '''garer'''....''raise to the power of''<br>'''egarer'''....''to square''<br>'''igarer'''....''to cube'' || '''garen'''....''exponentiation'' || '''garwas'''....''base'' || '''garus'''....''exponent'' || '''gar'''....''raised to the power of'' || || '''garix'''....''power'' |- | '''gazer'''....''logarithmize'' || '''gazen'''....''logarithmization'' || '''gazwas'''....''base''||'''gazus'''....''antilogarithm'' ||'''gaz'''....''the log of'' || ||'''gazix'''....''logarithm'' |- | '''gober'''....''subtract'' || '''goben'''....''subtraction'' || '''gobwas'''....''minuend'' || '''gobus'''....''subtrahend'' || '''gob'''....''minus'' || '''gobsiyn'''....''minus sign'' (<big>-</big>) || '''gobix'''....''difference'' |- | '''goler'''....''divide'' || '''golen'''....''division.... fraction'' || '''golwas'''....''dividend'', ''numerator''|| '''golus'''....''divisor, denominator'' || '''gol'''....''divided by'' || '''golsiyn'''....''division sign'' (<big>÷</big>) || '''golix'''....''quotient'' |- | '''gorer'''....''derive the nth root of'' || '''goren'''....''root extraction'' || '''gorwas'''....''radicand'' || '''gorus'''....''degree'' || '''gor'''....''the nth root of'' || '''gorsiyn'''....''radical sign'' (<big>√</big>) || '''gorix'''....''root'' |- | '''gexer'''....''equal'' || '''gexen'''....''equation'' || '''gexwas'''....''thing being equated'' || '''gexus'''....''equator'' || '''ge'''....''equal to'' || '''gesiyn'''....''equal sign'' (<big>=</big>) || |} {{small/end}} == How to Verbalize Math Expressions == ::* ''1 + 1 = 2.''....'''Awa gab awa gese ewa.''' ::* ''3 - 1 = 2.''....'''Iwa gob awa gese ewa.''' ::* ''2 x 4 = 8.''....'''Ewa gal uwa gese yiwa.''' ::* ''10 % 2 = 5.''....'''Alo gol ewa gese yuwa.''' ::* ''5<sup>2</sup> = 25.''....'''Yowa gar ewa gese elyu.''' ::* ''2<sup>3</sup> = 8.''....'''Ewa gar iwa gese yiwa.''' ::* ''4 √2 = 2 = 2.''....'''Uwa gor ewa gese ewa.''' ::* ''log<sub>10</sub> 1000 = 3.''....'''Aro gaz alo gese iwa.''' : Note 1: '''gese''' (''equals'') can be substituted with '''se''' (''is''), eg.: ::* '''Ewa gab ewa se uwa.'''....''Two plus two is four.'' : Note 2: If numbers are used as numeric adjectives, the units take the suffix '''-wa''', eg.: ::* '''E<u>wa</u> sicirufebi gab a<u>wa</u> marofeb gese yanmul.'''....''Two oranges plus one apple equals a salad.'' : Examples of mathematical expressions: ::* '''Ewa <u>gab</u> ewa gese uwa.'''....''Two <u>plus</u> two equals four.'' ::* '''Ewa <u>gal</u> iwa gese yawa.'''....''Two <u>times</u> three equals six.'' ::* '''Iwa <u>gar</u> ewa gese yuwa.'''....''Three <u>to the second power</u> equals nine.'' ::* '''Ewa <u>gob</u> ewa gese owa.'''....''Two <u>minus</u> two equals zero.'' ::* '''Yuwa <u>gol</u> iwa gese iwa.'''....''Nine <u>divided by</u> three equals three.'' ::* '''Yuwa <u>gor</u> iwa gese iwa.'''....''Nine <u>cubed</u> equals three.'' ::* '''Aso <u>gor</u> ewa gese alo.'''....''One hundred <u>squared</u> equals ten.'' ::* '''Aro <u>gaz</u> alo gese iwa.'''....''Log<sub>10</sub>(1000) = 3. (= Log base 10 of 1000 equals three'') == Decimal Expressions == : Decimal expressions like ''2.5'' use the word '''nod'''....''point'' as in English. ::* '''Hia lisovol kyinse ga vyel 10.8 (alo nod yiwa) kigenaki.'''....''This tomato weighs more than 10.8 (ten point eight) kilograms.'' = Calendar and Time Expressions = :: The word for calendar is '''judar'''. The sections below explain how calendar expressions are formed and used: === Basic Calendar Units === [[File:Calendar (PSF).png|thumb|none]] : Time is divided using the following basic terms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Calendar Units |- ! Mirad !! English |- | '''job''' || ''time'' |- | '''jab''' || ''year'' |- | '''jeb''' || ''season'' |- | '''jib''' || ''month'' |- | '''jub''' || ''day'' |- | '''jwob*''' || ''hour'' |- | '''jwab*''' ('''jwap''') || ''minute'' (''moment'') |- | '''jweb*''' ('''jwep''') || ''second'' (''instant'') |} * Note: These would ordinarily be '''jyob''', '''jyab''', and '''jyeb''' respectively, but the '''w''' glide is much easier to pronounce after the letter '''j''', and is therefore substituted. == Other Calendar Units == : Other calendar units are formed through the agglutination of numerical stubs to some of the time units above: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Other Calendar Units |- ! Mirad !! English !! Numerical Formula |- | '''rojab''' || ''millenium'' || year x 1,000 |- | '''sojab''' || ''century'' || year x 100 |- | '''lojab''' || ''decade'' || year x 10 |- | '''eynjab''' || ''half year'' || year x 1/2 |- | '''uynjab''' || ''quarter'' || year x 1/4 |- | '''yajib''' || ''semester'' || month x 6 |- | '''yejub''' || ''week'' || day x 7 |- | '''yejubuj''' || ''weekend'' || day x 7 end |- | '''eynjwob''' || ''half hour'' || hour x 1/2 |} : ''This'', ''next'', ''last'', etc. are expressed as follows: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Pointers |- ! Mirad !! English |- | '''hijub'''<br>'''hiyejub'''<br>'''hijab''' || ''today''<br>''this week''<br>''this year'' |- | '''zojub'''<br>'''zoyejub'''<br>'''zajab''' || ''yesterday''<br>''last week''<br>''last year'' |- | '''zajub'''<br>'''zayejub'''<br>'''zajab''' || ''tomorrow''<br>''next week''<br>''next year'' |- | '''hujub'''<br>'''huyejub'''<br>'''hujab''' || ''that day''<br>''that week''<br>''that year'' |- | '''jazojub'''<br>'''ja ewa yejubi'''<br>'''jazojab''' || ''the day before yesterday''<br>''two weeks ago''<br>''the year before last'' |- | '''jozajub'''<br>'''jo ewa yejubi'''<br>'''jozajab''' || ''the day after tomorrow''<br>''two weeks from now''<br>''the year after next'' |- | '''Duhojub?'''|| ''Which day?'' |- | '''hyajub''' || ''every day''<sup>1</sup> |- | '''hyejub''' || ''any day'' |- | '''hejub''' || ''someday'' |- | '''hejubi''' || ''some days'' |- | '''bi jub bu jub''' || ''from day to day'' |- | '''e jubi jay''' || ''two days ago'' |- | '''gla jubi joy''' || ''many days later'' |} : <sup>1</sup> ''All day'' is expressed by '''ha ayna jub''' or '''hya ha jub'''. == Seasons of the Year == [[File:Seasons gijinka.png|thumb|]] : Seasons of the year are expressed by internally scalarizing the word for ''season'' '''jeb''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Seasons of the Year |- ! Mirad !! English |- | '''jeab''' || ''spring'' |- | '''jeeb''' || ''summer'' |- | '''jeib''' || ''autumn, Fall'' |- | '''jeub''' || ''winter'' |} : Examples of usage: ::* '''be jeab'''....''in spring'' ::* '''ja jeeb'''....''before summer'' ::* '''ju jeib'''....''until autumn'' ::* '''ji jeub'''....''since winter'' ::* '''je ha jeb'''....''during the season'' ::* '''ub ha uj bi jeeb'''....''toward the end of summer'' ::* '''eb jeab ay jeeb'''....''between spring and summer'' ::* '''jeeba gemoj'''....''vernal equinox'' ::* '''jeiba fayebi'''....''autumn leaves'' ::* '''jeba til'''....''seasonal drink'' ::* '''jeubyena jebmalyen'''....''wintry climate'' ::* '''jeabyena malyen'''....''spring-like weather'' ::* '''jeuben'''....''hibernation'' ::* '''hijeab'''....''this season'' ::* '''zajeab'''....''next season'' ::* '''zojeab'''....''last season'' ::* '''hyajeab'''....''every season'' == Months of the Year == : Months of the year are expressed by internally scalarizing the word for month '''jib'''. Unlike in English, the months of the year in Mirad are not capitalized. Nor are days of the week. :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Months of the Year |- ! Mirad !! English |- | '''jiab''' || ''January'' |- | '''jieb''' || ''February'' |- | '''jiib''' || ''March'' |- | '''jiub''' || ''April'' |- | '''jiyob''' || ''May'' |- | '''jiyab''' || ''June'' |- | '''jiyeb''' || ''July'' |- | '''jiyib''' || ''August'' |- | '''jiyub''' || ''September'' |- | '''jilob''' || ''October'' |- | '''jilab''' || ''November'' |- | '''jileb''' || ''December'' |} : Some expressions using the months: ::* '''be jilob'''....''in October'' ::* '''ja jiyab'''....''before June'' ::* '''lojo zajiyeb'''....''by next July'' ('''lojo''' = ''not after'') ::* '''hijib'''....''this month'' ::* '''zojib'''....''last month'' ::* '''zajib'''....''next month'' ::* '''bi-jib-bu-jiba jobnis'''....''month-to-month rent'' ::* '''jibay'''....''monthly'' ::* '''jibi joy'''....''months later'' ::* '''jiba sindrurun'''....''monthly magazine'' ::* '''hujiba jobnis'''....''that month's rent'' ::* '''hya ionjib'''....''every trimester'' ::* '''jibiler'''....''to menstruate'' ::* '''byi zojilob'''....''since last October'' ::* '''ub zejib'''....''toward mid-month'' == Days of the Week == : Days of the week are expressed by internally scalarizing the word for day '''jub''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Days of the Week |- ! Mirad !! English |- | '''juab''' || ''Monday'' |- | '''jueb''' || ''Tuesday'' |- | '''juib''' || ''Wednesday'' |- | '''juub''' || ''Thursday'' |- | '''juyob''' || ''Friday'' |- | '''juyab''' || ''Saturday'' |- | '''juyeb''' || ''Sunday'' |} : Here are some common terms relating to days of the week: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Expressions |- ! Mirad !! English |- | '''Duhojub?''' || ''Which day?'' |- | '''hojub...''' || ''the day that...'' |- | '''hejub''' || ''someday'' |- | '''hijub''' || ''today'' |- | '''hujub''' || ''that day'' |- | '''hyijub''' || ''(on) the same day'' |- | '''hyajub''' || ''every day'' |- | '''hyejub''' || ''any day'' |- | '''zajub''' || ''yesterday'' |- | '''zojub''' || ''tomorrow'' |- | '''ha jajub'''<br>'''be ha jana jub''' || ''the day before, (on) the previous day'' |- | '''ha jojub'''<br>'''be ha jona jub''' || ''the day after, (on) the following day'' |- | '''jazojub''' || ''the day before yesterday'' |- | '''jozajub''' || ''the day after tomorrow'' |- | '''hya ea jub''' || ''every other/second day'' |- | '''hyajub boy juyeb''' || ''every day except Sunday'' |- | '''yejub''' || ''week'' |- | '''hiyejeb''' || ''this week'' |- | '''yejubuj''' || ''weekend'' |- | '''yexjub''' (or) '''zeyejub''' || ''weekday'' |- | '''enyejuba(y)''' || ''bi-weekly'' |- | '''zoyejub''' || ''last week'' |} : Examples of Usage: ::* '''(be) juyob'''....''on Friday'' ::* '''ju juib'''....''until Wednesday'' ::* '''ji zojub'''....''since yesterday'' ::* '''lojo jubuj'''....''by [Lit: not after] day's end'' ::* '''jo zajub'''....''after tomorrow'' ::* '''je ha jub'''....''during the day'' ::* '''bi juab bu juub'''....''from Monday to Friday'' ::* '''yejubuja ponpop'''....''a weekend getaway'' == Parts of the Day == : Here are the principal parts of a day: {| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Parts of the Day |- ! Daytime !! Nighttime |- | '''maj'''....''daytime, day'' ||'''moj'''....''nighttime, night'' |- | '''bi maj'''....''A.M.'' ||'''bi moj'''....''P.M.'' |- | '''jamajij'''....''pre-dawn'' || '''jamojij'''....''pre-dusk'' |- | '''majij'''....''daybreak, dawn''|| '''mojij'''....''dusk'' |- | '''amaryap'''....''sunrise, sunup''||'''amaryop'''....''sunset, sundown'' |- | '''jwamaj'''....''morning''<br>'''zajwamaj'''....''tomorrow morning''<br>'''hijwamaj'''....''this morning''<br>'''zojwamaj'''....''yesterday morning''<br>'''hujwamaj'''....''that morning''<br>'''hyajwamaj'''....''every morning''||'''jwamoj'''....''evening''<br>'''zajwamoj'''....''tomorrow evening''<br>'''hijwamoj'''....''this evening''<br>'''zojwamoj'''....''yesterday evening''<br>'''hujwamoj'''....''that evening''<br>'''hyajwamoj'''....''every evening'' |- | '''zemaj'''....''noon''||'''zemoj'''....''midnight'' |- | '''jozemaj'''....''afternoon''||'''jozemoj'''....''after midnight'' |- | '''majuj'''....''twilight''|| '''jwomoj'''....''late night'' |} ::* Examples of Usage: ::* '''At tijpa <u>ja majij</u>.'''....''I woke up <u>before dawn</u>.'' ::* '''At iyfe tuyjer <u>be ha jwoa jozemaj</u>.'''....''I like to nap <u>in the late afternoon</u>.'' ::* '''It yexe bi <u>amaryap bu amaryop</u>.'''....''He works from <u>sunup to sundown</u>.'' ::* '''<u>Be gwa jwamoji</u>, at teaxe yibsin.'''....''<u>Most evenings</u>, I watch television.'' == Expressing Dates == : The following is a how a date ('''jud''') is normally expressed: ::* '''be juab, 11 jieb 2018 joK.'''....''on Monday, February 11th, 2018 A.D.'' :A date like 2018 can be expressed as ''twenty eighteen'' ('''elo alyi''') or ''two thousand eighteen'' ('''ero alyi'''). : The day ''11'' in the above expression is pronounced '''ala'''. : The acronym for ''B.C.'' is '''jaK''', short for '''ja Krist''' (''before Christ''). : The acronym for the de-Christianized "BCE", meaning ''Before the Common/Current Era'' is expressed in Mirad with '''jaEJ''' ('''ja ha Eja Joeb'''). : The acronym for ''A.D.'' is '''joK''', short for '''jo Krist''' (''after Christ''). : The acronym for the de-Christianized ''C.E.'' is '''EJ''', short for '''ha Eja Joeb''' (''the Current Era''). : Other date expressions follow: ::* '''be <u>ha 1800 jabi</u> (alyi aso jabi)'''....''In <u>the 1800's</u> (eighteen hundreds)'' ::* '''ja <u>ha 20a (eloa)</u> asojab'''....''before <u>the 20th (twentieth)</u> century'' ::* '''eb <u>1920 (yulo elo)</u> ay 2001 (emso awa)'''....''between <u>1920 (nineteen twenty)</u> and (two thousand one)'' ::* '''<u>hyaje</u> hua alojab'''....''<u>throughout</u> that decade'' ::* '''At yexa hum <u>je gla jabi</u>.'''....''I worked there <u>for [Lit: during] many years</u>.'' ::* '''Ujbu his <u>lojo</u> jiyab.'''....''Finish this <u>by</u> [Lit: not after] May.'' ::* '''Iyt so him <u>ub ha uj bi</u> 2 (ewa) jiab.'''....''She will be here <u>toward the end of</u> January 2nd.'' ::* '''At taja je ha Podea <u>Eloni</u>.'''....''I was born in the Roaring <u>Twenties</u>.'' == Telling Time == [[File:Old Clock DSCN4746.jpg|thumb|]] : Clock time expressions use mostly the word '''jwob''' (''hour'') or '''jwobi''' (''hours''). : Times of the day are expressed in the 24-hour European system, or what might be called by Americans "military clock time." So, 3PM in U.S. parlance should be expressed in Mirad as ''15 hours'' ('''ulo jwobi'''), which is the same as ''15:00'' or ''15 hundred hours''. : The usual time-of-day question is '''Se duhojwob?'''....''What time is it?'' [Lit: is what-hour?] : The typical answer is in the format '''Se alo (jwobi) yuwa.''' (Lit: ''(It) is ten hours five''). The use of '''jwobi''' is optional, but if '''jwobi''' is modified by '''awa'''....''one'', then the singular form '''jwob''' is used. : Here are some typical answers: ::* '''Se awa jwob.'''....''It is one o'clock AM'' [Lit: ''It is one hour.''] ::* '''Se ewa jwobi.'''....''It is two o'clock AM'' [Lit: ''It is two hours.''] ::* '''Se ale jwobi.'''....''It is twelve o'clock AM.'' ::* '''Se alyu jwobi elo.'''....''It is 15:30 (3:30 PM).'' ::* '''Se eli jwobi ali.'''....''It is 23:13 (11:13 PM).'' ::* '''Se elu jwobi.'''....''It is 24:00 (12 PM).'' : The words '''jwob''' and '''jwobi''' can be abbreviated as '''j.'''. ::* '''be elo j.'''....''At 8:00 PM'' : The designation AM and PM can be used but are not necessary in the 24-hour clock system: ::* '''bi maj'''....(''AM'') ::* '''bi moj'''.... (''PM'') ::* '''Se <u>vyavay</u> 15:10 (= alu alo).'''....''It is exactly 7:10 P.M..''&nbsp;&nbsp;[Lit: ''It is <u>exactly</u> fifteen ten.''] ::* '''Et sa jwoa <u>bey</u> alo jwabi.'''....''You were late by 10 minutes.''&nbsp;&nbsp;[Lit: ''You were late <u>by</u> ten minutes.''] ::* '''Has ijo <u>yuz</u> 21:30 (= ela jwobi ilo).'''....''It will begin <u>around</u> 10:30 PM.'' ::* '''Puu him <u>lojo vyel</u> 15:00 j.'''....''Get here <u>no later than</u> 3 PM.'' ::* '''Ha yuzpar puo hum <u>yeb</u> 10 jwabi.'''....''The bus will arrive there <u>within</u> 10 minutes.'' ::* '''Ha jwobar <u>izeade</u><sup>1</sup> 17:00.'''....''The clock says [Lit. ''indicates''] 5 PM.'' ::* '''Yit pua be 3 j. <u>be ha nod</u>.'''....''They arrived at 3 <u>on the dot</u>''. :::<small>Note 1: '''izeade''' (''indicates'') can be substituted with '''de''' (''says'').</small> : Note the following clock time idioms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Clock Idioms |- ! Mirad !! English |- | '''jwa''' || ''early'' |- | '''jwe''' || ''on time'' |- | '''jwo''' || ''late'' |- | '''Se <u>vyavay</u> elo j.''' || ''It is <u>exactly</u> 8 PM.'' |- | '''<u>yub bi</u> zemaj'''<br>or '''<u>yuz bi</u> zemaj.''' || ''<u>around</u> noon'' |- | '''<u>ub</u> zemoj''' || ''<u>toward</u> midnight'' |- | '''<u>yeb bi</u> jwebi''' || ''<u>within</u> seconds'' |- | '''alo jwabi <u>ja hij</u>''' || ''ten minutes <u>ago</u> [= before now]'' |- | '''<u>lojo</u> 3 j.''' || ''<u>no later than / by</u> 3 o'clock AM.'' |- | '''jwobay''' || ''hourly / by the hour / on the hour'' |- | '''Hia pop <u>efxe</u> 2 1/2 (= ewa gab eyn) jwobi.''' || ''This trip <u>takes (Lit: necessitates) </u> 2 1/2 hours.'' |- | '''<u>ju</u> awa jwob bi hij''' || ''<u>until</u> one hour from now'' |- | '''<u>ji</u> zojub be 10a j.''' || ''<u>since</u> yesterday at 10 o'clock.'' |- | '''<u>je</u> ha jana 12 jwabi''' || ''<u>for/during/over</u> the last 12 minutes'' |- | '''<u>ja</u> ojo 10 j.''' || ''<u>before / by</u> 10 AM.'' |- | '''<u>lojo</u> 10 jwobi.''' || ''<u>by / in / within</u> 10 hours.'' |- | '''<u>jo</u> 10 j.''' || ''<u>after</u> 10 o'clock AM.'' |- | '''At saye him <u>ji</u> ewa jwobi.''' || ''I have been here <u>for [= since]</u> two hours.'' |} = Expressing Age = [[File:Russian Age Rating System.svg|thumb|]] : Many expressions relating to age are built on the Mirad word for ''age'': '''jag'''. : The typical question is: ::* '''<u>Duhojaga</u> et se?'''....''<u>How old</u> are you?'' (Lit. ''what-aged'') : A typical answer is one of the following. ::* '''At se <u>eli jabi jaga.</u>'''....''I am <u>twenty-three years old.</u>'' ::* '''At se <u>eli jaga.</u>'''....''I am <u>age twenty-three.</u>'' ::* '''At se <u>eli.</u>'''....''I am <u>twenty-three.</u>'' : Here are some ways to compare age: ::* '''gejaga vyel et'''....''as old as you, the same age as you'' ::* '''gajaga vyel et'''....''older than you'' ::* '''gojaga vyel et'''....''not as old as you'' ::* '''gajoga vyel et'''....''younger than you'' ::* '''grajaga'''....''too old'' ::* '''grejaga'''....''old enough'' ::* '''grojagat'''....''a minor (an underaged person)'' ::* '''zejaga'''....''middle aged'' ::* '''gwajogat'''....''the youngest one'' ::* '''gwajagat'''....''the oldest one'' ::* '''ha gwajagat bi ha tixutyan.'''....''the oldest one in (= of) the class.'' ::* '''Fiyzuu eta gajagati.'''....''Respect your elders.'' ::* '''iwa jabi gajaga vyel et'''....''three years older than you'' : Here is a chart showing the words used to describe people at various ages. Note, that starting with teenager, the number part of the expression means somewhere in a range of numbers, so the letter '''y''' is added to the number. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; |+ People of different ages |- ! Mirad !! English |- | '''awajubjagat''' || ''one day old baby'' |- | '''awajagat''' || ''one-year-old'' |- | '''alojagat''' || ''ten-year-old'' |- | '''aloyjagat''' || ''teenager'' |- | '''eloyjagat''' || ''vicenarian, twenty-something-year-old'' |- | '''iloyjagat''' || ''tricenarian, thirty-something-year-old'' |- | '''uloyjagat''' || ''quadracenarian, forty-something-year-old'' |- | '''yoloyjagat''' || ''quinquacenarian, fifty-something-year-old'' |- | '''yaloyjagat''' || ''sexagenarian, sixty-something-year-old'' |- | '''yeloyjagat''' || ''octogenarian, eighty-something-year-old'' |- | '''yiloyjagat''' || ''nonagenarian, ninety-something-year-old'' |- | '''asoyjagat''' || ''centenarian, hundred-something-year-old'' |- | '''aybasoyjagat''' || ''supercentenarian, hundred-and-ten-something-year-old'' |} : Here is a list of important age expressions and categories: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|3}};{{column-rule|2px solid blue}};font-size:smaller;";> * '''duhojaga?'''....''how old?'' * '''hojoga'''....''of the age (that...)'' * '''hajaga'''....''of the age'' * '''hejaga'''....''of some age'' * '''hijaga'''....''this old'' * '''hujaga'''....''that old'' * '''huujaga'''....''so old'' * '''hyajaga'''....''of every age'' * '''hyejaga'''....''of any age'' * '''hyijaga / gejaga'''....''of the same age, as old'' * '''hyujaga / ogejaga'''....''of a different age, not as old'' * '''zejaga''' .... ''middle-aged'' * '''jaga'''....''old'' * '''jayga'''....''oldish'' * '''joga'''....''young'' * '''joyga''' .... ''youngish'' * '''gle jaga'''....''rather old, oldish'' * '''gla jaga'''....''very old'' * '''glo jaga'''....''not very old'' * '''gra jaga'''....''too old, super-aged'' * '''gro jaga'''....''under-aged, minor'' * '''ge jaga'''....''as old, of the same age'' * '''awa (<u>jab</u>) jaga'''....''one <u>year</u> old'' * '''ewa (<u>jabi</u>) jaga'''....''two <u>years</u> old'' * '''alo (<u>jabi</u>) jaga'''....''ten <u>years</u> old'' * '''ga jaga <u>vyel</u> et'''....''older <u>than</u> you'' * '''ga joga <u>vyel</u> at'''....''younger <u>than</u> me'' * '''go jaga <u>vyel</u> wit'''....''less old <u>than</u> him'' * '''ge joga <u>vyel</u> iyt'''....''as young <u>as</u> her'' * '''ha gwa jagat <u>bi</u> ata tidetyan'''....''the youngest <u>of</u> my siblings'' * '''gajagat''' .... ''an elder'' * '''grojagat'''....''a minor'' * '''jagat''' .... ''old person, elder, senior'' * '''jagwat''' .... ''old man'' * '''jagayt''' .... ''old woman'' * '''jogat'''....''a youth'' * '''jogwat'''....''a boy, a male youth'' * '''jogayt'''....''a girl, m female youth'' * '''grejagat'''....''an adult, someone of age'' * '''grojagat'''....''a minor'' (''one insufficiently old'') * '''jagseat'''....''an adolescent'' * '''jagsyat'''/'''agsyat'''....''a grownup'' * '''tud''' .... ''child, offspring'' * '''twud''' .... ''male child, son'' * '''tuyd''' .... ''female child, daughter'' * '''tudet''' .... ''baby, infant'' * '''tobet''' .... ''youth, young person'' * '''twobet''' .... ''boy, young man'' * '''toybet''' .... ''girl, young woman, maiden'' </div> : Some other examples of usage: ::* '''Et <u>jagseye</u> fi.'''....''You <u>are aging</u> well.'' ::* '''At voy <u>jogseye</u> hyegla.'''....''I am not <u>getting</u> any <u>younger</u>.'' ::* '''His se taam av <u>ha jagati</u>.'''....''This is a home for <u>the elderly</u>.'' ::* '''Gawaku eta <u>jogan</u>!'''....''Regain your <u>youth</u>!'' ::* '''At se <u>ga jaga vyel</u> ha memyazi.'''....''I am <u>older than</u> the hills.'' ::* '''Teaxu ata <u>gwa joga</u> tud.'''....''Look at my <u>youngest</u> child.'' ::* '''Yat ife yata <u>awajagat</u>.'''....''We love our <u>one-year-old</u>.'' ::* '''<u>Jagseatan</u> se yika joob bi tej.'''....''<u>Adolescence</u> is a difficult period of life.'' ::* '''<u>Agsu</u>!'''....''<u>Grow up!</u>'' : Note the difference: ::* '''agaser'''....''to get bigger'' ::* '''agser'''....''to grow'' = Currency Nomenclature = [[File:Mon argent.jpg|thumb]] : The ISO abbreviation for the currency expressions from various countries of the world are used to form the Mirad equivalents. The lowercase ISO code abbreviation for a particular country's denomination is spelled out in Mirad alphabetics and then the letter '''n''' is suffixed (mnemonic for '''nas'''....''money''). Then, since a monetary unit can be considered a proper noun, the first letter is capitalized, eg.: ::* The ISO code abbreviation for "U.S. dollar" is "USD". ::* Lowercase is "usd" ::* Spelled out in Mirad alphabetics is '''u so da'''. ::* This, with '''n''' suffixed, results in '''usodan'''. ::* Finally, the first letter is capitalized, giving '''Usodan'''. ::* Pluralized, '''Usodan''' becomes '''Usodani''' (''= U.S. dollars''). ::* The Euro is therefore '''Euron'''. ::* The Thai baht is '''Toheban'''. ::* The Russian ruble is '''Rouban'''. : The ISO codes can be found at [[Wikipedia: List_of_circulating_currencies|List of circulating currencies]]. A portion of that file is replicated here: {| class="wikitable sortable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Currencies ! English Currency Name ! Currency<br>symbol ! ISO 4217|ISO code ! Mirad Name |- |Jordanian dinar |JD |JOD |'''Jiodan''' |- |Moroccan dirham |DH |MAD |'''Miadan''' |- |Australian dollar |$ |AUD |'''Audan''' |- | Bitcoin | '''₿''' | data-sort-value="" | (''BTK?'') | '''Batokin''' |- |Brunei dollar |$ |BND |'''Banidan''' |- |Eastern Caribbean dollar |$ |XCD |'''Xucadan''' |- |Hong Kong dollar |$ |HKD |'''Hekidan''' |- |New Zealand dollar |$ |NZD |'''Nizudan''' |- |Singapore dollar |$ |SGD |'''Sogedan''' |- |United States dollar |$ |USD |'''Usodan''' |- |Armenian dram |֏ |AMD |'''Amidan''' |- |Euro |€ |EUR |'''Euron''' |- |Central African CFA franc |Fr |XAF |'''Xuafen''' |- |CFP franc |Fr |XPF |'''Xupofen''' |- |Swiss franc |Fr |CFN |'''Cufenin''' |- |West African CFA franc |Fr |XOF |'''Xuofen''' |- |Netherlands Antillean guilder |ƒ |ANG |'''Anigen''' |- |Danish krone |kr |DKK |'''Dakikin''' |- |Turkish lira |₺ |TRY |'''Toroyun''' |- |Mauritanian ouguiya |UM |MRU |'''Miroun''' |- |Pound sterling|Sterling |£ |GBP |'''Gebapon''' |- |Saint Helena pound |£ |SHP |'''Sohepon''' |- |South African rand |R |ZAR |'''Zuaron''' |- |Russian rouble |₽ |RUB |'''Rouban''' |- |Indian rupee |₹ |INR |'''Iniron''' |- |Israeli new shekel |₪ |ILS |'''Ilison''' |} :The hundredth fractional unit for most currencies can be converted into Mirad by appending the word '''-asoyn''' to the end of the Mirad name of the currency. : For example: ::* The American cent is '''Usodan-asoyn'''. ::* The Euro cent is '''Euron-asoyn'''. ::* The British penny is '''Gebapon-asoyn'''. : In context, all of the above can be abbreviated to '''asoyn'''. :The symbol used for each currency can also be taken from the Wikipedia table referenced above. The symbol precedes the number and a comma is used for the thousand breaker and a period is used for the decimal breaker. For example: ::* ''Five point six Euros'' ==> '''Yowa nod yawa Euroni''' ==> '''€5.6''' ::* ''Two thousand nine dollars'' ==> '''Emro yuwa Usodani''' ==> '''$2,009''' : Note: : The bitcoin has no ISO code, so it is arbitrarily translated into Mirad as '''Batokin (for BTK)'''. Its billionth fractional unit is called a satoshi and is translated into Mirad as '''Batokin-amroyn'''. : Other monetary vocabulary: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|2}};{{column-rule|2px solid blue}};font-size:smaller;";> ::* '''nas'''....''money'' :::* '''nasa'''....''monetary'' :::* '''nasyen'''....''currency'' :::* '''nases'''....''change'' :::* '''nasmug'''....''coin'' :::* '''syagnas'''....''cash'' ::::* '''syagnasuer'''....''to cash'' ::* '''ejnux'''....''debit, cash'' ::* '''ojnux'''....''credit'' ::* '''nasyef'''....''debt'' ::* '''ojbier'''....''to borrow'' ::* '''ojbuer'''....''to lend'' ::* '''drefnas'''....''paper money'' ::* '''nasdrev'''....''bill, note, banknote'' :::* '''alo Usodan nasdrev'''....''ten dollar bill'' ::* '''nax'''....''price'' ::* '''nayx'''....''cost'' ::* '''namper'''....''to shop'' ::* '''nuxbier'''....''to buy'' ::* '''nixbuer'''....''to sell'' ::* '''nun'''....''merchandise, product'' ::* '''nuer'''....''to supply'' ::* '''nuxer'''....''to pay'' ::* '''nyuxer'''....''to deliver'' ::* '''nier'''....''to demand'' ::* '''nixer'''....''to earn'' ::* '''nyixer'''....''to order'' ::* '''nexer'''....''to save'' ::* '''nyexer'''....''to stock'' ::* '''noxer'''....''to spend'' ::* '''nyoxer'''....''to waste'' ::* '''kyaxler nas'''....''convert money'' ::* '''nasokrer'''....''go bankrupt'' ::* '''nasam'''....''bank'' ::* '''nunuien'''....''trade'' ::* '''nunuiem'''....''market'' ::* '''nam'''....''store'' </div> <noinclude>{{Chapter navigation with TOC|Determiners|Pronouns}}</noinclude> 7d6j69dkrel7w8rqm64lpccsryu0c3w 4669939 4669938 2026-09-13T20:34:40Z Tyoyafud 6233 /* SI Macro and Micro Prefixes */ 4669939 wikitext text/x-wiki <noinclude>{{status|100%}}</noinclude> == Types of Numbers == : Numerals are words used to vocalize numbers, which are scalar symbols used to count and quantify things and people. For example the numeral ''two'' is how the number ''2'' is read or spoken. Mirad uses Arabic numbers (0, 1, 2, 3...), as in all Western World languages. : Numerals can be various parts of speech: ::* '''''numeric nouns''''' (''The score was <u>six</u> to <u>four</u>.'') ::* '''''numeric pronouns''''' (''I want <u>two</u>. Give me the <u>fifth one</u>.'') ::* '''''numeric determiners''''' (''<u>Five</u> days ago. The <u>fifth</u> day. A <u>double</u> dose.'') ::* '''''prefixes''''' (''<u>mono</u>chrome'', ''<u>bi</u>centennial'', ''<u>tri</u>angle'') ::* '''''rootwords''''' ('''<u>an</u>xer'''....''to unite'', '''<u>on</u>xer'''....''to annihilate'') : Number-based words include: ::* '''''cardinal numbers''''' (''one, two, three...'' used in counting and arithmetic) ::* '''''ordinal numbers''''' (''first, second...'' indicating ordered position) ::* '''''multiplicative numbers''''' (''double, triple, foursome...'') ::* '''''fractional numbers''''' (''half, third, hundredth...'') ::* '''''frequency numbers''''' (''once, twice, thrice...'') ::* '''''miscellaneous number-based words''''' (''only, percentage, annihilate'') == Cardinal Numbers == [[File:Waehlscheibe-kurzwahlnummern.jpg|thumb|]] : The cardinal numbers are words used in counting and reciting numerals such as telephone numbers, social security numbers, and zip codes, and in arithmetic. They are also used as the so-called "ordinal" stem vowels of words that relate to one another in a scalar, hierarchical, or some other ontological relationship. See this in [[Mirad_Grammar/Vocabulary_Formation|the chapter on Vocabulary Formation]]. === Units === :* The cardinal unit numerals are formed from the simple and pre-'''y'''-glided vowels. ::{| class="wikitable" style="background:lightyellow;{{text default color}}; text-align:center;font-size:smaller;" |+ Units |- ! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 |- | '''o''' || '''a''' || '''e''' || '''i''' || '''u''' || '''yo''' || '''ya''' || '''ye''' || '''yi''' || '''yu''' |- | ''zero'' || ''one'' || ''two'' || ''three'' || ''four'' || ''five'' || ''six'' || ''seven'' || ''eight'' || ''nine'' |} ::* '''Ata yibdalar sag se 703-842-6190''' (pronounced: '''ye-o-i-yi-u-e-ya-a-yu-o).'''....''My telephone number is...''. ::* '''At tambese <u>114</u>''' (pronounced: '''a-a-u''') ''Maple Street.'' ::* '''<u>E</u> gab <u>e</u> se <u>u</u>.'''....''<u>Two</u> plus <u>two</u> is <u>four</u>.'' === Decades === ::* The decade formant '''-l-''' is used to form the '''''decades'''''. Followed by '''-o'''....''zero'', we have the base decade numerals. These can be used for number recitation, arithmetic, and as numeric adjectives followed by plural nouns: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decades with the -l- Formant |- ! 10 !! 20 !! 30 !! 40 !! 50 !! 60 !! 70 !! 80 !! 90 |- | '''alo''' || '''elo''' || '''ilo''' || '''ulo''' || '''yolo''' || '''yalo''' || '''yelo''' || '''yilo''' || '''yulo''' |- | ''ten'' || ''twenty'' || ''thirty'' || ''forty'' || ''fifty'' || ''sixty'' || ''seventy'' || ''eighty'' || ''ninety'' |} :: By changing the '''o'''....''zero'' in '''lo''' to other cardinal unit numerals, the numerals within decades can be generated as follows: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Decadal Counting |- | '''ala'''....''11'' || '''ela'''....''21'' || '''ila'''....''31'' || '''ula'''....''41'' || '''yola'''....''51'' || '''yala'''....''61'' || '''yela'''....''71'' || '''yila'''....''81'' || '''yula'''....''91'' |- | '''ale'''....''12'' || '''ele'''....''22'' || '''ile'''....''32'' || '''ule'''....''42'' || '''yole'''....''52'' || '''yale'''....''62'' || '''yele'''....''72'' || '''yile'''....''82'' || '''yule'''....''92'' |- | ... || ... || ... || ... || ... || ... || ... || ... || ... |- | '''alyu'''....''19'' || '''elyu'''....''29'' || '''ilyu'''....''39'' || '''ulyu'''....''49'' || '''yolyu'''....''59'' || '''yalyu'''....''69'' || '''yelyu'''....''79'' || '''yilyu'''....''89'' || '''yulyu'''....''99'' |} ::* '''At ayse <u>alo</u> dati.'''....''I have <u>ten</u> friends.'' ::* '''It yafe sagder byu <u>alyo</u>.'''....''He can count up to <u>fifteen</u>.'' ::* '''<u>Yulyu</u> gob <u>alo</u> gese <u>yilyu</u>.'''....''<u>Ninety-nine</u> minus <u>ten</u> equals <u>eighty-nine</u>.'' === Hundreds === ::* By adding the hundreds formant '''s''', you get the '''''hundreds''''': ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Hundreds with the -s- Formant |- ! 100 !! 200 !! 300 !! 400 !! 500 !! 600 !! 700 !! 800 !! 900 |- | '''aso''' || '''eso''' || '''iso''' || '''uso''' || '''yoso''' || '''yaso''' || '''yeso''' || '''yiso''' || '''yuso''' |} :: All the in-between numerals of the hundreds can be generated by modifying the '''so''' ending with the units and decades: :::* '''asa'''....''101'' :::* '''asale'''....''112'' :::* '''yosyulyi'''....''598'' :::* '''yusyulyu'''....''999'' === Thousands === ::* The '''''thousands''''' are generated with the formant '''r''': : :: Note: The numeral categories starting with the thousands on up end in '''-o''' and are separated from the rest of a numeral by a space. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Thousands |- ! 1000 !! 2000 !! 3000 !! 4000 !! 5000 !! 6000 !! 7000 !! 8000 !! 9000 |- | '''aro''' || '''ero''' || '''iro''' || '''uro''' || '''yoro''' || '''yaro''' || '''yero''' || '''yiro''' || '''yuro''' |} :::* '''aro'''....''1,000'' :::* '''aro a'''....''1,001'' :::* '''ero isi'''....''2,300'' :::* '''yoro yasula'''....''5,641'' === Millions === ::* The '''''millions''''' are generated with the formant '''ml'''. The millions part of the numeral are kept separate from the rest of the numeral. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Millions with the -ml- Formant |- ! 1,000,000 !! 2,000,000 !! 3,000,000 !! 4,000,000 !! 5,000,000 !! 6,000,000 !! 7,000,000 !! 8,000,000 !! 9,000,000 |- | '''amlo''' || '''emlo''' || '''imlo''' || '''umlo''' || '''yomlo''' || '''yamlo''' || '''yemlo''' || '''yimlo''' || '''yumlo''' |} :::* '''emlo yala'''....''2,000,051'' :::* '''umlo esu'''....''4,000,204'' :::* '''yumlo usyoro isyala'''....''9,405,361'' === Billions === ::* The '''''billions''''' are generated with the formant '''mr'''; ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Billions |- ! 1,000,000,000 !! 2,000,000,000 !! 3,000,000,000 !! 4,000,000,000 !! 5,000,000,000 !! 6,000,000,000 !! 7,000,000,000 !! 8,000,000,000 !! 9,000,000,000 |- | '''amro''' || '''emro''' || '''imro''' || '''umro''' || '''yomro''' || '''yamro''' || '''yemro''' || '''yimro''' || '''yumro''' |} : In numerals ending in '''-ro''' (''thousand''), '''-mlo''' (''million''), and '''-mro''' (''billion''), these numerals keep the '''-o''' and are separated by a space from the other elements of the numeral. :::* '''imro emlo yoro asyula'''....''three billion, two million, five thousand, one hundred fifty one'' :::* '''iro asyulyo'''....''3,195'' :::* '''yamlo asyulyo'''....''6,000,195'' :::* '''alomro yelyomlo asyilyaro yusele'''....''10,075,186,922'' === Trillions etc. === : The '''''trillions''''' are generated with the word '''garale''', which means ''10 to the positive power of 12 or 10<sup>12</sup>.'' : These numerals do not combine with surrounding numerals. ::* '''i garale'''....''3,000,000,000'' (''three trillion'') ::* '''eso garale'''....''200,000,000,000'' (''two hundred trillion'') : Even higher numerals are shown in the [[Mirad_Grammar/Numbers#Number_Chart|Number Chart later in this chapter]]. == Numeric Determiners == : Numeric Determiners are adjectives based on numerals that modify a following noun. === Integers === : The unit numeric integer determiners, which are used to quantify nouns, consist of the cardinal units followed by the unit formant '''wa'''. The noun following the numeric determiner is plural if the number is greater than one. The '''wa''' formant is used on unit numerals when they are stand-alone, not when they are part of a larger number. In contrast with English usage, "zero" is followed by a singular noun (''zero box'' vs. ''zero boxes''. Think of it as ''not a single box''). ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Standalone Unit Numeric Determiners |- ! owa tam !! awa tam !! ewa tami !! iwa tami !! uwa tami !! yowa tami !! yawa tami !! yewa tami !! yiwa tami !! yuwa tami |- | ''no/zero houses'' || ''one house'' || ''two houses'' || ''three houses'' || ''four houses''|| ''five houses'' || ''six houses'' || ''seven houses'' || ''eight houses'' || ''nine houses'' |} : <small>If a unit number is used in forming larger numbers like 13 or 204, no '''wa''' is used.</small> :: In a sequence of noun modifiers, the numerical determiner goes in the same place as in English, eg: ::* '''Ata <u>iwa</u> gajaga twidi bese bay at.'''....''My <u>three</u> older brothers live with me.'' ::* '''Hia <u>uwa</u> tomi losexwo.'''....''These <u>four</u> buildings will be destroyed.'' ::* '''At fu <u>ewa ey iwa</u> gouni.'''....''I would like <u>two or three</u> pieces.'' : The numeric determiners beyond the units do NOT take the '''-wa''' suffix. For example, '''ala tami'''....''eleven houses''. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Numeric Determiners modifying a singular or plural noun |- ! Mirad !! English !! '''Wa''' Behavior !! Pluralization Behavior |- | '''o<u>wa</u> tam''' || ''no houses, zero houses'' || The numeral is a unit, <br>so '''wa''' is suffixed. || The numeral is less than 2, <br>so the noun is singular. |- | '''awa tam''' || ''one house, a house''|| " || " |- | '''ewa tam<u>i</u>''' || ''two houses''|| " || The numeral is greater than 2, <br>so the noun is plural. |- | '''iwa tami''' || ''three houses''|| " || " |- | '''uwa tami''' || ''four houses'' || " || " |- | '''yowa tami''' || ''five houses'' || " || " |- | '''yawa tami''' || ''six houses''|| " || " |- | '''yewa tami''' || ''seven houses'' || " || " |- | '''yiwa tami''' || ''eight houses'' || " || " |- | '''yuwa tami''' || ''nine houses'' || " || " |- | '''alo tami''' || ''ten houses'' || The numeral is not a unit <br>so no '''wa''' is suffixed. || " |- | '''ase tami''' || ''a hundred two houses'' || " || " |- | '''ero iwa tami''' || ''two thousand three houses'' || The numeral '''i''' is a unit, <br>so '''wa''' is suffixed. || " |- | '''iro alo tami''' || ''three thousand ten houses'' || The numeral '''alo''' is not a unit, <br>so '''wa''' is not suffixed. || " |} : Numeric determiners can be pronominalized as things and persons by suffixing '''s''' or '''t''', respectively. These can, in turn, be pluralized by suffixing '''i'''. Furthermore, person pronouns can be feminized with a '''y''' before the '''t'''. The '''s''' suffix is short for '''sun'''....''thing'' or '''suni'''....''things''. The '''t''' ending is short for '''aot'''....''person'' or '''aoti'''....''persons.'' For example: ::* '''Et ayse awa tam. At gey ayse <u>awas</u>.''' (singular inanimate pronoun)....''You have one house. I have <u>one</u> too.'' ::* '''At aysa alo drari. Hij at ayse anay <u>ewasi</u> (plural inanimate pronoun).'''....''I had ten pencils. Now I only have <u>two</u>.'' ::* '''Esa <u>asoti</u> yeb be ha duzam.''' (plural animate pronoun).... '''There were <u>a hundred people</u> in the concert hall.''' ::* '''Yat yefe kebier <u>awoyt</u> bi huti.''' (singular animate female pronoun)....''We must choose <u>one female person</u> from those people.'' === Ordinals === : Ordinal numeric determiners (= ordinals) like ''first'', ''second'', etc. are formed from the cardinal numerals by adding the adjectival ending '''a''' to the cardinal numeral. A variation of this is with the word '''nap''' (''order'') inserted: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Numeric Determiners |- ! Cardinal Numeral !! Ordinal Numeric Determiner !! Variation with '''nap''' (''order'') |- | '''o'''....''zero'' || '''oa'''....''zeroth'' || '''onapa'''....''zeroth'' |- | '''a'''....''one'' || '''aa'''....''first'' || '''anapa'''....''first'' |- | '''e'''....''two'' || '''ea'''....''second'' || '''enapa'''....''second'' |- | '''i'''....''three'' || '''ia'''....''third'' || '''inapa'''....''third'' |- | '''alo'''....''ten'' || '''aloa'''....''tenth'' || '''alonapa'''....''tenth'' |- | '''asu'''....''104'' || '''asua'''....''104th'' || '''asunapa'''....''104th'' |- | '''garale'''....''trillion'' || '''garalea'''....''trillionth'' || '''garalenapa'''....''trillionth'' |} : Note: '''ana''' is an adjective meaning ''only, single'', eg. '''Iyt se ana tud.'''....''She is an only child''. As an adverb, '''anay''' means ''only'', eg. '''At yexe anay be tam.'''....''I work only at home.'' : There are other ordinal adjectives that are not based on numbers: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Words Not Based on Numbers |- ! Root Word !! Ordinal Word |- |'''ij'''....''beginning'' || '''ijna''' or '''ijnapa'''....''first'' |- |'''uj'''....''end'' || '''ujna''' or '''ujnapa'''....''last'' |- |'''aj'''....''past'' || '''ajna''' or '''ajnapa'''....''ex-, former, previous'' |- |'''oj'''....''future'' || '''ojna''' or '''ojnapa'''....''future, upcoming'' |- |'''ej'''....''present'' || '''ejna''' or '''ejnapa'''....''current, new, present'' |- |'''ja'''....''before'' || '''jana''' or '''janapa'''....''previous, last, foregoing'' |- |'''jo'''....''after'' || '''jona''' or '''jonapa'''....''next, following'' |- |'''za'''....''in front of''|| '''zana''' or '''zanapa'''....''next'' |- |'''zo'''....''behind''|| '''zona''' or '''zonapa'''....''last (previous, foregoing)'' |} : Ordinal determiners and adjectives can be converted to adverbs by adding the suffix '''y''' to the adjectival counterparts: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Ordinal Adverbs |- ! Adjective !! Adverb |- | '''aa'''....''first'' || '''aay'''....''firstly'' |- | '''anapa'''....''first'' || '''anapay'''....''primarily'' |- | '''ea'''....''second'' || '''eay'''....''secondly'' |- | '''ujna'''....''last'' || '''ujnay'''....''finally'' |} : Ordinal determiners can be converted to animate pronouns (persons) with the suffix '''t''' and inanimate pronouns (things) with the suffix '''s'''. These, in turn, can be pluralized with the suffix '''i'''. Neutral-gender animate pronouns can be made specifically masculine or feminine by changing '''at''' to '''wat''' for the former, and to '''ayt''' for the latter: ::* '''ha aas'''....''the first thing'' ::* '''ha aat'''....''the first person'' ::* '''ha aati'''....''the first people'' ::* '''hua aayt'''....''that first female'' ::* '''ha enapas'''....''the second thing'' ::* '''ewat'''....''another guy'' ::* '''Ha ujnati so ha ijnati.'''....''The last shall be first.'' ::* '''ha zanapat'''....''the next fellow'' : Again, in the sequencing of stacked adjectival elements, the order is as in English, that is: <deictic or pronominal determiner> | <ordinal determiner> | <cardinal numerical determiner> | <adjective> ::* '''hua <u>uwa</u> aga tami'''....''those <u>four</u> big houses'' ::* '''ha <u>aa</u> alo oga tami'''....''the <u>first</u> ten little houses'' ::* '''ata <u>anapa</u> ewa oga tudi'''....''my <u>first</u> two little children'' Note: Ordinal numeric determiners are not to be confused with '''''ordinal vowels''''', which are used to derive scalar iterations of nouns. Cardinal numbers are used in the latter case, eg.: ::* '''d<u>o</u>b'''....''state'' (1st level) ::* '''d<u>a</u>b'''....''government'' (2nd level derivative) ::* '''d<u>e</u>b'''....''leader'' (3rd level derivative) ::* '''d<u>i</u>b'''....''administration'' (4th " " ) ::* '''d<u>u</u>b'''....''minister'' (5th " " ) === Fractions === : Fractional numeric determiners ( = fractions) like ''half'' and ''quarter'' are formed by adding '''-yn''' for those functioning as nouns, '''-yna''' for adjectives, '''-ynay''' for adverbs, or '''-yn''' for prefixes, to the respective cardinal numeral. {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:1.6em;font-size:smaller;" |+ Fractional Numeric Determiners |- ! Cardinal Numeral !! Fraction as Noun !! As Adjective !! As Adverb || As Prefix || As Verb |- | '''o'''....''zero'' || '''oyn'''....''a void, vacuum, null'' || '''oyna'''....''null, nil'' || -- || '''oyn-'''....''devoid of'' || '''oynxer'''....''annihilate, nullify'' |- | '''a'''....''one'' || '''ayn'''....''whole'' || '''ayna'''....''entire, whole'' || '''aynay'''....''entirely'' || '''ayn-'''....''holo-, whole-, all-'' || '''aynxer'''....''integrate'' |- | '''e'''....''two'' || '''eyn'''....''a half'' || '''eyna'''....''half'' || '''eynay'''....''halfway'' || '''eyn-'''....''half-, semi-, hemi-, demi-'' || '''eynxer'''....''halve'' |- | '''i'''....''three'' || '''iyn'''....''a third'' || '''iyna'''....''third'' || '''iynay'''....''by a third'' || '''iyn-'''....''terci''- || '''iynxer'''....''cut in third'' |- | '''u'''....''four'' || '''uyn'''....''a quarter'' || '''uyna'''....''quarter'' || '''uynay'''....''quarterly'' || '''uyn-'''....''quadri''- || '''uynxer'''....''quarter'' |- | '''alo'''....''ten'' || '''aloyn'''....''a tenth'' || '''aloyna'''....''tenth'' || '''aloynay'''....''by a tenth'' || '''aloyn-'''....''deci''- || '''aloynxer'''....''decimate'' |- | '''aso'''....''hundred'' || '''asoyn'''....''hundredth, percent'' || '''asoyna'''....''hundredth'' || '''asoynay'''....''by a hundredth'' || '''asoyn-'''....''centi-'' || '''asoynxer'''....''cut by a hundred'' |} : Here are some examples: :* '''His uxo ha <u>oynxen</u> bi yata mir.'''....''This will cause the <u>anihilation</u> of our world.'' :* '''Ha <u>ayna</u> mir te ayv et.'''....''The <u>whole</u> world knows about you.'' :* '''Is se gas vyel ha <u>ayn</u> bi isa goni.'''....''It is more than the <u>whole</u> of its parts.'' :* '''Ferad se <u>ayn</u>dyana dalzeyn.'''....''French is a <u>holo</u>phrastic language.'' :* '''Et yafe bier <u>eyn</u> bi is.'''....''You can take <u>half</u> of it.'' :* '''Yat yefo <u>eynxer</u> eta yexnix.'''....''We will have to <u>halve</u> your salary.'' :* '''Hus sa <u>eyn</u>vyan.'''....''That was a <u>half-</u>truth.'' :* '''Eso <u>eyn</u>zyunida dropek.'''....''There is going to be a <u>hemi</u>spheric war.'' :* '''Duven his se <u>eyn</u>utexea dopar?'''....''Is this a <u>semi-</u>automatic weapon?'' :* '''<u>Iynxu</u> hua absakpovel.'''....''<u>Cut</u> that pie <u>in thirds</u>.'' :* '''It yeyfe bixwer ay <u>uynxwer</u>.'''....''He should be drawn and <u>quartered</u>.'' :* '''Hia nas se <u>aloyn</u> bi hos yat nixa zojab.'''....''This money is a <u>tenth</u> of what we earned last year.'' :* '''Ha dep <u>aloynxwu</u>.'''....''The army <u>would be decimated.</u>'' :* '''Ewa <u>asoyni</u> bi ha dityan baksa.'''....''Two <u>percent (=hundredths)</u> of the citizenry got sick.'' :* '''Hia tom se anay <u>asoyn</u> ge aga vyel hua tom.'''....''This building is only <u>a hundredth</u> as big as that building.'' :* '''Hwut se <u>oyntofa</u>.'''....''That guy is naked.'' : The fractional adverbs can be used as in these examples: :* '''Et so <u>aynay</u> dudyefa av eta xeyni.'''....'''You will be <u>wholly</u> accountable for your actions.''' :* '''Iyt <u>eynay</u> tikabeloka.'''....''She <u>almost</u> (= halfway) threw up.'' : Pronominalizations like ''half of it, a third of them'': ::* '''<u>Eynas</u> sa fia.'''....''<u>Half of it</u> was good.'' ::* '''<u>Eynasi</u> sa fua.'''....''<u>Half of them</u> (things) were bad.'' ::* '''Esa uwa tobi be hua fukyes. <u>Eynati</u> toja.'''....''There were four people in that accident. <u>Half (of them)</u> died.'' ::* '''<u>Iynati</u> bi yet se vyaka.'''....''<u>A third</u> of you are right.'' ::* '''<u>Uynati</u> bi yat yantexe.'''....''<u>A quarter</u> of us agree.'' ::* '''<u>Alo asoyni</u> bi hia dyesi fyunxwa.'''....''<u>Ten percent</u> of these books were ruined.'' === Multiples === : Multiplicative numeric determiners ( = multiples) like ''double'', ''triple'' can be formed by adding '''-on''' to the respective cardinal numeral if the numeral is '''''monosyllabic''''', otherwise just '''-n'''. These noun forms can be adjectivized with the suffix '''-a'''. They can also serve as prefixes on animate nouns, inanimate nouns, and prefixes, as the following chart shows. :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Multiplicative Numeric Determiners |- ! Cardinal Numeral !! Multiple as Noun !! ...As Adjective !! ...As Adverb !! ...As Prefix !! ...as Verb-maker |- | '''o'''....''zero'' || '''oon'''....''null'' || '''oona'''....''nil'' || || '''on-'''....''zero-'' || '''onxer'''....''cancel, zero out'' |- | '''a'''....''one'' || '''aon'''....''single'' || '''aona'''....''single'' || '''aonay'''....''singly'' || '''an-'''....''uni-/mono-'' || '''anxer'''....''unify'' |- | '''e'''....''two'' || '''eon'''....''twosome, double'' || '''eona'''....''double'' || '''eonay'''....''doubly'' || '''en-'''....''di-/bi-'' || '''enxer'''....''double'' |- | '''i'''....''three'' || '''ion'''....''threesome, triplet'' || '''iona'''....''triple'' || '''ionay'''....''triply'' || '''in-'''....''tri-''- || '''inxer'''....''triple'' |- | '''u'''....''four'' || '''uon'''....''quartet'' || '''uona'''....''quadruple'' || '''uonay'''....''quadruply'' || '''un-'''....''quadri-/tetra-'' || '''unxer'''....''quadruple'' |- | '''yo'''....''five'' || '''yoon'''....''quintet'' || '''yoona'''....''quintuple'' || '''yoonay'''....''quintuply'' || '''yoon-*'''....''quinti-/penta-'' || '''yoonxer*'''....''quintuple'' |- | '''ya'''....''six'' || '''yaon'''....''sextet'' || '''yaona'''....''sextuple'' || '''yaonay'''....''sextuply'' || '''yaon-*'''....''sexi-/hexa-'' || '''yaonxer*'''....''sextuple'' |- | '''alo'''....''ten'' || '''alon'''....''decade'' || '''alona'''....''decadic'' || '''alonay'''....''by a multiple of ten'' || '''alon-'''....''deca-'' || '''alonxer'''....''multiply by ten'' |- | '''aso'''....''hundred'' || '''ason'''....''hundredfold'' || '''asona'''....''hundredfold'' || '''asonay'''....''by a hundredfold'' || '''ason-'''....''hecato-'' || '''asonxer'''....''multiply by a hundred'' |} :: * <small>An extra ''o'' is added to these prefixes to avoid ambiguity with '''yan''' meaning ''together'' and '''yon''' meaning ''apart.''</small> : The multiplicative noun ''dozen'' is expressed by '''aleon'''. :* '''<u>Aleoni</u> bi pati yizpapa.'''....''<u>Dozens</u> of birds flew by.'' : By adding the suffix '''-at''' to the noun multiple, we get groupings of people. The '''-na-''' in some of these words can be omitted, thereby simplifying the words: :* '''aonat''' or '''aot''' ....''solo, single, person'' ::* '''aonatser''' of '''aotser'''....''become single, become a person'' ::* '''aonawat'''....''singleton'' :* '''eonat''' or '''eot'''....''duo, pair, twosome, couple'' ::* '''eotxer'''....''to copulate'' ::* '''eontajat'''....''twin'' :* '''ionat''' or '''iot'''....''trio, threesome, trinity'' ::* '''iotxer'''....''to do a threesome'' ::* '''Ionatin'''....''Trinitarianism'' ::* '''iontajati'''....''triplets'' :* '''uonat''' or '''uot''' ....''quartet, foursome'' ::* '''uontajat'''....''quadruplet'' :* '''yoonat''' or '''yoot'''....''quintet, group of five people'' ::* '''yoontajati'''....''quintuplets'' ::* '''yoonati'''....''quintets'' : By adding the suffix '''-un''' instead of '''-on''', we get the following: :* '''aun'''....''unit'' ::* '''auna'''....''unitary, individual'' ::* '''aunser'''....''unite'' ::* '''aunyan'''....''series'' :::* '''aunyana'''....''serial'' :* '''eun'''....''pair'' ::* '''euna'''....''even, paired, binary'' ::* '''oleuna'''....''odd, non-binary, uneven, unpaired'' :::* '''oleunat'''....''odd man out'' :::* '''eunxer'''....''even out'' : Some examples where the above multiple determiners and derivatives are used: ::* '''Yat naptyopa be <u>eo(na)ti</u> yez bi ha mep.'''....''We marched in <u>twos (= pairs)</u> down the street.'' ::* '''<u>Asonati</u> upo bay yat bu hia ovdal.'''....''<u>Hundreds (of people)</u> will come with us to this protest.'' ::* '''Hia ivxel xwe <u>en</u>jabay.'''....''This celebration happens <u>bi</u>ennially.'' ::* '''Iyt se <u>un</u>tupokyat.'''....''She is a <u>quadri</u>plegic. (Lit: x 4+limb+loss+person)'' ::* '''Diwe sagu ha <u>auni</u>.'''....''Please count the <u>units</u>.'' ::* '''Yet gafisa <u>aronay</u>!'''....''You all have improved <u>a thousandfold</u>!'' ::* '''Tob se <u>en</u>tyoyaba sat.'''....''Man is a <u>bi</u>pedal creature.'' : Note: Sometimes the multiple prefix ending in '''-on''' in the numbers below ten is shortened to '''-n''' in common words: ::* '''<u>an</u>zyuk'''....''<u>mono</u>cycle'' ::* '''<u>en</u>zyuk'''....''<u>bi</u>cycle'' ::* '''<u>in</u>gun'''....''<u>tri</u>angle'' ::* '''<u>un</u>gun'''....''<u>quadr</u>angle'' ::* '''<u>yoon</u>gon'''....''<u>penta</u>gon'' ::* '''<u>yaon</u>gon'''....''<u>hexa</u>gon'' : Note: The prefixes for ''penta-/quinti-'' and ''hexa-/sext-'' must keep the '''-on''' so as to distinguish them from the prefixes '''yon'''....''apart'' and '''yan'''....''together''. This rule does not apply to numbers inside chemical names and formulas (See [[Mirad Grammar/Vocabulary Formation#Coding Chemical Elements|Coding Chemical Elements]]). ::* '''<u>yoon</u>gona'''....''<u>quinti</u>partite''&nbsp;&nbsp;BUT: '''<u>yon</u>per'''....''separate, go <u>apart</u>'' ::* '''<u>yaon</u>gun'''....''<u>hexa</u>gon''&nbsp;&nbsp;BUT: '''<u>yan</u>uper'''....''meet, come <u>together</u>'' : Note: ::* '''aot'''....''individual, person'' ::* '''eot'''....''couple, pair'' ::* '''iot'''....''trio'' ::* '''uot'''....''quartet'' ::* '''yoot'''....''quintet'' === Distributives === : The following table shows the Mirad equivalents for distributive numbers that refer to the base or radix upon which a number is based. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; font-style:smaller;" |- ! number ! Latinate ! Grecian ! Mirad |- | 0 | ''nullary'' | ''niladic'', ''medadic'' | '''onsuna''' |- | 1 | ''unary'' |'' monadic'' | '''ansuna''' |- | 2 | ''binary'' | ''dyadic'' | '''ensuna''' |- | 3 | ''ternary'' | ''triadic'' | '''insuna''' |- | 4 | ''quaternary'' | tetradic | '''unsuna''' |- | 5 | ''quinary'' | ''pentadic'' | '''yoonsuna''' |- | 6 | ''senary'' | ''hexadic'' | '''yaonsuna''' |- | 7 | ''septenary'' | ''heptadic'' | '''yensuna''' |- | 8 | ''octonary'' | ''octadic'' | '''yinsuna''' |- | 9 | ''novenary'' |'' enneadic'' | '''yunsuna''' |- | 10 | ''denary, decimal'' | ''decadic'' | '''alonsuna''' |- | 11 | ''undenary, undecimal'' | ''endecadic'' | '''alansuna''' |- | 12 | ''duodenary, duodecimal'' | ''dodecadic'' | '''alensuna''' |- | 16 | ''sedecimal'' | ''hexadecimal'' | '''alyansuna''' |- | 20 | ''vigenary, vicenary'' | ''icosadic'' | '''elonsuna''' |} === Frequentatives === : Words related to frequency are formed in various ways: :: With '''-xag''' (''frequency'') ::* '''duhoxag?'''....''how many times?, how often?'' ::* '''oxag'''....''never (zero times)'' ::* '''axag'''....''once'' ::* '''exag'''....''twice'' ::* '''ixag'''....''three times, thrice'' ::* '''aloxag'''....''ten times'' ::* '''glaxag'''....''many times, often'' ::* '''gloxag'''....''seldom'' ::* '''hexag''' ....''sometimes'' ::* '''hyaxag'''....''at all times'' ::* '''hyoxag'''....''not a single time'' ::* '''graxag'''....''too often'' ::* '''grexag'''....''frequently enough'' ::* '''groxag'''.....''not often enough'' ::* '''gwaxag'''.....''most often'' ::* '''gwoxag'''.....''least often'' :: Or, with '''-jod(i)'''....''times, instances'' ::* '''duhogla jodi?'''....''how many times?'' ::* '''owa jod'''....''zero times, not a single time'' ::* '''awa jod'''....''one time'' ::* '''ewa jodi'''....''two time, twice'' ::* '''iwa jodi'''....''three times, thrice'' ::* '''ge jodi vyel'''....''as many times as'' ::* '''ga jodi vyel'''....''more times than, more often than'' ::* '''gla jodi'''....''many times, often'' ::* '''glo jodi'''....''seldom'' :: Some of the above expressions can be adjectivized: ::* '''axaga kyes'''....''a one-time occurrence'' ::* '''ajoda akut'''....''a one-time winner'' ::* '''glaxaga teaput'''....''a frequent visitor'' ::* '''glojoda pat'''....''a rare bird'' :* 1 :** ''daily, every day, once a day''....'''juba / hyajub''' :** ''weekly, every week, once a week''....'''yejuba / hyayejub''' :** ''monthly, every month, once a month''....'''jiba / hyajib''' :** ''yearly/annually, every year, once a year''....'''jaba / hyajab''' :* 2 :** ''twice a day''....'''exag hyajub''' :** ''twice a week/biweekly''....'''exag hyayeyub / eynyejuba''' :** ''twice a month/bimensual''....'''exag hyajib / eynjiba''' :** ''twice a year/biannial/semiannual''....'''exag hyajab / eynjaba''' :* 2 :** ''every other day''....'''hya enapa jub''' (= '''every second day''') :** ''every other week''....'''hya enapa yeyub''' :** ''every other month''....'''hya enapa jib''' :** ''every other year/biennial''....'''hya enapa jab / enjaba''' :* 3 :** ''every three months/trimestral/trimonthly''....'''hya enapa jib / enjiba''' :* 4 :** ''quarterly''....'''hya enapa jib / uynjaba''' :* 6 ::* ''every semester''....'''hya yaonjib / hya eynjab''' === Sequentials === : Number words expressing sequence or order can be expressed in two ways: :* With the adjectival ending '''-a''': ::* '''oa'''....''zeroth'' ::* '''aa'''....''first'' (as a prefix, means ''arch-'') ::* '''ea'''....''second'' ::* '''ia'''....''third'' ::* '''aloa'''....''tenth'' ::* '''asea'''....''one hundred and second'' :* Or with the ending '''napa''', where '''nap''' means ''order'': ::* '''onapa'''....''zeroth'' ::* '''anapa'''....''first'' ::* '''enapa'''....''second'' ::* '''inapa'''....''third'' ::* '''alonapa'''....''tenth'' ::* '''aronapa'''....''thousandth'' === Temporals === : Aggregates of days are formed with '''jub''' (''day''): ::* '''yejub'''....''week'' (''seven day'') : Aggregates of months are formed with '''jib''' (''month''): ::* '''ijib'''....''trimester'' (''three month'') ::* '''yajib'''....''semester'' (''six month'') : Aggregates of years are formed with '''jab''' (''year''): ::* '''eynjab'''....''half a year'' ::* '''uynjab'''....''quarter'' ::* '''ijab'''....''triennium'' ::* '''lojab'''....''decade'' ('''lo''' is short for '''alo''') ::* '''sojab'''....''century'' ('''so''' is short for '''aso''') ::* '''rojab'''....''millennium'' ('''ro''' is short for '''aro''') ::* '''elojab'''....''vicennial'' ::* '''esojab'''....''bicentennial'' ::* '''ujab'''....''quadrennium'' ::* '''yejab'''....''septennial'' ::* '''yujab'''....''novennium'' ::* '''yolojab'''....''jubilee'' === Latinate Number Words Ending in -ary === : Latinate number words ending in -ary are translated with a number prefix and the suffix '''-suna''' in Mirad: ::* '''onsuna'''....''nullary'' ::* '''ansuna'''....''unary'' ::* '''ensuna'''....''binary'' ::* '''insuna'''....''ternary, trinary'' ::* '''unsuna'''....''quaternary'' ::* '''yoonsuna'''....''quinary'' ::* '''yaonsuna'''....''quinary'' ::* '''yensuna'''....''senary, septenary'' ::* '''yinsuna'''....''octonary'' ::* '''yunsuna'''....''novenary'' ::* '''alonsuna'''....''denary'' ::* '''alansuna'''....''undenary'' ::* '''alensuna'''....''duodenary'' === Number Words Ending in -fold or -ple === :* Number words in English ending in ''-fold'', ''-ple'', or ''-ploid'' are translated with '''-gala''' (''-fold, multiple'') in Mirad: ::* '''angala'''....''unifold, simple, haploid, onefold, one-off, single, solitary'' ::* '''engala'''....''double, ducplicate, twofold'' ::* '''ingala'''....''triple,triplicate, threefold'' ::* '''ungala'''....''quadruple, quadruplicte, fourfold'' ::* '''yoongala'''....''quintuple, fivefold, quintuplicate'' ::* '''yaongala'''....''sextuple, sextuplicate, sixfold'' ::* '''yengala'''....''septuple, sevenfold, septuplicate'' ::* '''yingala'''....''octuple, octuplicate, eightfold'' ::* '''yungala'''....''nonuple, nonuplicate, ninefold'' ::* '''alongala'''....''tenfold'' ::* '''asongala'''....''hundredfold, centuplicate'' ::* '''arongala'''....''thousandfold'' ::* '''amlongala'''....''millionfold'' ::* '''amrongala'''....''billionfold'' : Add a final '''-s''' to some of the above words to derive a noun form: ::* '''angalas'''....''singleton'' ::* '''engalas'''....''duplicate'' ::* '''ingalas'''....''triplicate'' : Some multiplicative verbs can also be derived thusly: ::* '''galer'''....''to multiply'' ::* '''engaler'''....''to duplicate, to double'' ::* '''ingaler'''....''to triple'' ::* '''ungaler'''....''to quadruple'' : The opposite of multiplication is division, so, change '''gal''' to '''gol''': ::* '''goler'''....''to divide'' ::* '''engoler'''....''to divide by two, to halve, to disect'' ::* '''ingoler'''....''to divide by three, to trisect'' ::* '''ungoler'''....''to divide by four, to quarter'' ::* '''alongoler'''....''to divide by ten, to decimate'' : Another way to create words referring to divisions is to insert a '''y''' before the '''n''' in the numeric prefix: ::* '''ayn'''....''a whole'' ::* '''eyn'''....''a half'' ::* '''iyn'''....''a third'' ::* '''uyn'''....''a quarter'' ::* '''yoyn'''....''a fifth'' ::* '''yayn'''....''a sixth'' ::* '''yeyn'''....''a seventh'' ::* '''yiyn'''....''an eighth'' ::* '''yuyn'''....''a ninth'' ::* '''aloyn'''....''a tenth'' ::* '''asoyn'''....''a hundredth, percent'' ::* '''aroyn'''....''a thousandth'' : Verbs can be derived from the above: ::* '''aynxer'''....''to integrate'' ::* '''eynxer'''....''to halve, to dissect'' ::* '''iynxer'''....''to trisect'' ::* '''uynxer'''....''to quarter'' ::* '''aloynxer'''....''to decimate'' === Number Words Pertaining to Arithmetic Base === : Numbers words pertaining to arithmetic base end in '''-syoba''': ::* '''ensyoba'''....''binary, base 2'' ::* '''insyoba'''....''ternary, base 3'' ::* '''alonsyoba'''....''decimal, base 10'' ::* '''alyansyoba'''....''hexadecimal, base 16'' ::* '''elonsyoba'''....''vigesimal, base 20'' === Number Words Pertaining To Directions in Communications === : Number words pertaining to directions in communications end in '''-izona''': ::* '''anizona'''....''simplex, unidirectional, one-way'' ::* '''enizona'''....''duplex, bidirectional, two-way'' === Number Words Pertaining to Angular Shapes === : Number words pertaining to angular shapes end in '''-guna''': ::* '''inguna, ingun(san)'''....''triangular, triangle'' ::* '''unguna, ungun(san)'''....''quadrangular, quadrangle, square'' ::* '''yoonguna, yoongun(san)'''....''pentagonal, pentagon'' ::* '''yaonguna, yaongun(san)'''....''hexagonal, hexagon'' ::* '''yinguna, yingun(san)'''....''octagonal, octogon'' : Some number words relating to volumes (ending in '''-nid'''): ::* '''yagekunid'''....''cube, hexahedron'' ::* '''elonkunid'''....''icosahedron'' ::* '''elunkunid'''....''icositetrahedron'' ::* '''unkunid'''....''tetrahedron'' ::* '''yinkunid'''....''octahedron'' ::* '''yunknnid'''....''nonahedron'' === Number Words Pertaining to Meter === : Number words pertaining to meter ending in '''-deup'''. ::* '''indeup'''....''trimeter'' ::* '''undeup'''....''tetrameter'' ::* '''yoondeup'''....''pentameter'' ::* '''yaondeup'''....''hexameter'' ::* '''yendeup'''....''heptameter'' ::* '''yindeup'''....''octameter'' === Number Words for Feet on an Animal === : Numbers words for feet on an animal end in '''tyoyaba'''. ::* '''entyoyaba'''....''bipedal'' ::* '''untyoyaba'''....''quadrupedal'' === List of Numeric Prefixes in English and Mirad === : Here is a list of numeric prefixes used in English and Mirad. The English prefixes can vary between Germanic, Latinate, and Greek-based. ::* '''o(n)-'''....''zero-, nil-, null-, un-, non-'' ::* '''oyn-'''....''no-'' ::* '''a(n)-'''....''uni-, one-, mono-, sim-, singul-, prim-, arch-, sol-, hen-'' ::* '''ayn-'''....''whole-, holo-, sol-'' ::* '''e(n)-'''....''two-, bi(n/s)-, di(s)-, du(al)-, dyo-, duo-, dy-, bin-, second'' ::* '''ey(n)-'''....''half-, semi-, hemi-'' ::* '''eo(n)-'''....''double, diplo-, dupl-, twi-, twofold, twosome, pair, dyo-'' ::* '''i(n)-'''....''three-, tri-, trito-'' ::* '''io(n)-'''....''triple, tripl-, tri-, threefold, threesome, tris-, triad-'' ::* '''iy(n)-'''....''third, terci-, terti-, tern-, trin-'' ::* '''u(n)-'''....''four-, quadr-, tetra-, tetarto-, tessar-, quatern-'' ::* '''uo(n)-'''....''quadrupl-, quart-, tetrad-, fourfold, foresome, tetraplo-'' ::* '''uy(n)-'''....''quarter, quart-, quadru-'' ::* '''yo(wn)-*'''....''five, quint-, penta-, pempto-, pentad-, pentaplop'' ::* '''yoy(n)-'''....''fifth, quint-, pentaplo-'' ::* '''ya(wn)-*'''....''six, sex-, hexa-, hexaplo-, hexad-'' ::* '''yay(n)-'''....''sixth, hect-, octo-'' ::* '''yaon-'''....''sixfold, sext-, hect-, octaplo-, octad-'' ::* '''ye(n)-'''....''seven, sept-, hept-'' ::* '''yey(n)-'''....''seventh, sept-, hept-'' ::* '''yeon-'''....''seven-fold, heptad-, septim-'' ::* '''yi(n)-'''....''eight, oct-, ogdoo-'' ::* '''yion-'''....''octet, octad, octav-, eight-fold'' ::* '''yu(n)-'''....''nine, novem-, noven-, nona-, ennea-'' ::* '''yuyn-'''....''nineth'' ::* '''yuon-'''....''ennead, nonad, enneaplo-, nine-fold'' ::* '''alo-'''....''ten, deci-, deca-'' ::* '''aloyn-'''....''tenth, dec-, decad-'' ::* '''elo-'''....''twenty, viginti-, icos-'' ::* '''aso-'''....''hundred, centi-, hecato-, hectad-'' ::* '''asoyn-'''....''hundredth, cent-, hectad-'' ::* '''aro-'''....''thousand, milli-, kilo-'' ::* '''aroyn-'''....''thousandth, millen-, chiliad-'' : * A '''w''' is added to these words to avoid confusion with '''yan''' (''together'') and '''yon''' (''apart''). === Number Words Referring to Groups of People === : Number words referring to groups of people end in '''-ot''': ::* '''oot'''....''nobody, zero group'' ::* '''aot'''....''person, individual, solo'' ::* '''eot'''....''couple, duo'' ::* '''iot'''....''trio, threesome'' ::* '''uot'''....''quartet, foursome'' ::* '''yoot'''....''quintet, fivesome'' ::* '''yaot'''....''sextet'' ::* '''yeot'''....''septet'' ::* '''yiot'''....''octet'' ::* '''yuot'''....''nonet'' === Number Words Referring to Sets of Things === : Number words referring to sets of things end in '''-yan'''. The corresponding words in English may end in ''-ad'' or ''-ile'': ::* '''onyan'''....''nilad, empty set'' ::* '''anyan'''....''set, series, monad'' ::* '''enyan'''....''dyad, set of two, duad, pair, median'' ::* '''inyan'''....''triad, set of three, tercile, tertile'' ::* '''unyan'''....''tetrad, set of four, quartile'' ::* '''yoonyan'''....''pentad, set of five, quintile'' ::* '''yaonyan'''....''hexad, set of six, sextile'' ::* '''yenyan'''....''heptad, set of seven, septile'' ::* '''yinyan'''....''octad, set of eight, octile'' ::* '''yunyan'''....''nonad, set of nine'' ::* '''alonyan'''....''decad, set of ten, decile'' ::* '''alanyan'''....''baker's dozen, set of eleven'' ::* '''alenyan'''....''dozen, set of twelve'' ::* '''alyanyan'''....''hexadecile'' ::* '''elonyan'''....''ventile, vigintile'' ::* '''asonyan'''....''centile, percentile'' ::* '''aronyan'''....''millile'' === Number Words About Twins, Triplets, etc.=== :* Words referring to twins, triplets, etc. end in the word '''-tid''', meaning ''sibling'': ::* '''eontid'''....''twin, fraternal twin'' :::* '''eontwid'''....''twin brother, male twin'' :::* '''eontiyd'''....''twin sister, female twin'' :::* '''geta eontiyd'''...''identical twin'' ::* '''iontid'''....''triplet'' ::* '''uontid'''....''quadruplet'' ::* '''yowntid'''....''quintuplet'' (Note the '''w''', used to avoid confusion with '''yon''' ::* '''yawntid'''....''sextuplet'' (" " ") ::* '''yentid'''....''septuplet'' ::* '''yintid'''....''octuplet'' ::* '''yuntid'''....''nonuplet'' == Number Chart == : The following chart shows numbers in Mirad as symbols, adjectives, pronouns, prefixes, and verbs: {| class="wikitable" style="background: lightyellow;{{Text default color}};font-size:smaller;" |+ Number Chart |- ! colspan=5| Multiple !! colspan=4 |Fraction |- ! Numeral !! Adjective !! Noun !! Prefix<sup>1</sup> !! Verb !!leftmargin=10px| Numeral !! Noun !! Prefix !! Verb |- | 0 || '''owa'''<br>''zero '' || '''oon'''<br>''nonentity, null''<br>'''oot'''<br>''nobody '' || '''on-'''<br>''zero- '' || '''onxer'''<br>''nullify '' ||1/0 || '''oyn'''<br>''zeroth'' || '''oyn-'''<br>''nihil- '' || '''oynxer'''<br>anihilate |- | 1 || '''awa'''<br>''one''<br>'''aa'''<br>''first''<br>'''ana'''<br>''single, lone''<br>'''aona'''<br>''whole'' || '''aon'''<br>''entity''<br>'''aot'''<br>''solo, individual '' || '''an-'''<br>''uni-, mono- '' || '''anxer'''<br>''unify''|| 1/1 || '''ayn'''<br>''whole '' || '''ayn-'''<br>''holo- '' || '''aynxer'''<br>integrate |- | 2 || '''ewa'''<br>''two''<br>'''ea'''<br>''second''<br>'''ena'''<br>''dual''<br>'''ensuana'''<br>''binary'' || '''eon'''<br>''double''<br>'''eot'''<br>''duo, pair, couple '' <br>'''eontid'''<br>''twin''|| '''en-'''<br>''bi-, di- '' || '''eonxer'''<br>double<br>'''eotxer'''<br>''copulate '' || 1/2|| '''eyn'''<br>''half '' || '''eyn-'''<br>''semi- '' || '''eyxner'''<br>''halve, disect'' |- | 3 || '''iwa'''<br>''three''<br>'''ia'''<br>''third''<br>'''insuana'''<br>''ternary'' || '''ion'''<br>''triple''<br>'''iot'''<br>''trio, threesome''<br>'''iontid'''<br>''triplet'' || '''in-'''<br>''tri- '' || '''ionxer'''<br>''triple '' || 1/3|| '''iyn'''<br>''third '' || '''iyn-'''<br>''terci- '' || '''iynxer'''<br>''trisect'' |- | 4 || '''uwa'''<br>''four''<br>'''ua'''<br>''fourth'' || '''uon'''<br>''quadruple''<br>'''uot'''<br>''quartet, foursome''<br>'''uontid'''<br>''quadruplet'' || '''un-'''<br>''tetra- '' || '''uonxer'''<br>''quadruple '' ||1/4|| '''uyn'''<br>''fourth ''<br>'''uynjab'''<br>''quarter'' || '''uyn-'''<br>''quadri- '' || '''uynxer'''<br>''quarter'' |- | 5 || '''yowa'''<br>''five ''<br>'''yoa'''<br>''fifth''|| '''yoon'''<br>''quintuple''<br>'''yoot'''<br>''quintet ''<br>'''yoontid'''<br>''quintuplet'' || '''yown-'''<sup>2</sup><br>''penta- '' || '''yoonxer'''<br>''quintuple '' || 1/5|| '''yoyn'''<br>''fifth '' || '''yoyn-'''<br>''quint- '' || '''yoynxer'''<br>''cut in fifths'' |- | 6 || '''yawa'''<br>''six ''<br>'''yaa'''<br>''sixth'' || '''yaon'''<br>sextuple<br>'''yaot'''<br>''sextet ''<br>'''yaontid'''<br>''sextuplet'' || '''yawn-'''<sup>3</sup><br>''hecto- '' || '''yaonxer'''<br>''sextuple '' || 1/6|| '''yayn'''<br>''sixth '' || '''yayn-'''<br>''hexi- '' || '''yaynxer'''<br>''cut in sixths'' |- | 7 || '''yewa'''<br>''seven ''<br>'''yea'''<br>''seventh'' || '''yeon'''<br>''septuple''<br>'''yeot'''<br>''septet ''<br>'''yeontid'''<br>''septuplet''<br>'''yejub'''<br>''week'' || '''yen-'''<br>''hepto- '' || '''yeonxer'''<br>mult<br>'' seven'' || 1/7|| '''yeyn'''<br>''seventh'' || '''yeyn-'''<br>''hepti- '' || '''yeyxner'''<br>''cut in sevenths'' |- | 8 || '''yiwa'''<br>''eight ''<br>'''yia'''<br>''eighth'' || '''yion'''<br>''octuple''<br>'''yiot'''<br>''octet ''<br>'''yiontid'''<br>''octuplet'' || '''yin-'''<br>''octo- '' || '''yionxer'''<br>mult<br>'' eight '' || 1/8|| '''yiyn'''<br>''eighth '' || '''yiyn-'''<br>''octi- '' || '''yiynxer'''<br>''cut in eighths'' |- | 9 || '''yuwa'''<br>''nine ''<br>'''yua'''<br>''ninth'' || '''yuon'''<br>''nonuple''<br>'''yuot'''<br>''set of nine ''<br>'''yuontid'''<br>''nonuplet'' || '''yun-'''<br>''nona- '' || '''yuonxer'''<br>''multiply by nine '' || 1/9|| '''yuyn'''<br>''nineth '' || '''yuyn-'''<br>''novi- '' || '''yuynxer'''<br>''cut in ninths'' |- | 10 || '''alo'''<br>''ten ''<br>'''aloa'''<br>''tenth''<br>'''alosuana'''<br>''decimal'' ||'''alon'''<br>''tenfold ''<br>'''alojab'''...''decade'' || '''alon-'''<br>''deca- '' || '''alonxer'''<br>''increase by a<br>factor of ten '' || 1/10|| '''aloyn'''<br>''tenth '' || '''aloy-'''<br>''deci- '' || '''aloynxer'''<br>''decimate'' |- | 100<br>10<sup>4</sup> || '''aso'''<br>''hundred''<br>'''asoa'''<br>''hundredth'' || '''ason'''<br>''hundredfold ''<br>'''asojab'''<br>''century''|| '''aso-'''<br>''heca- '' || '''asonxer'''<br>''increase a<br>hundredfold'' || 1/100<br>10<sup>-2</sup>|| '''asoyn'''<br>''hundredth<br> percentage<br>cent '' || '''asoy-'''<br>''centi- '' || '''asoynxer'''<br>''cut into hundredths'' |- | 1,000<br>10<sup>3</sup> || '''aro'''<br>''thousand ''<br>'''aroa'''<br>''thousanth'' || '''aron'''<br>''thousandfold ''<br>'''arojab'''<br>''millennium''|| '''aro-'''<br>''kilo- '' || '''aronxer'''<br>''multiply by a<br>thousand'' || 1/1000<br>10<sup>-3</sup>|| '''aroyn'''<br>''thousandth '' || '''aroy-'''<br>''milli- '' || '''aroynxer'''<br>''divide by a thousand'' |- | 1,000,000<br>10<sup>6</sup> || '''amlo'''<br>''million ''<br>'''amloa'''<br>''millionth'' || '''amlon'''<br>''millionfold '' || '''amlo-'''<br>''mega-'' || || 10<sup>-6</sup>|| '''amloyn'''<br>''millionth'' || '''amloy-'''<br>''micro-'' || |- | 10<sup>9</sup> || '''amro'''<br>''billion ''<br>'''amroa'''<br>''billionth'' || '''amron'''<br>''billionfold '' || '''amro-'''<br>''giga- '' || || 10<sup>-9</sup>|| '''amroyn'''<br>''billionth'' || '''amroy-'''<br>''nano-'' || |- |10<sup>12</sup> || '''garale'''<sup>3</sup><br>''trillion ''<br>'''garalea'''<br>''trillianth'' || '''garalen'''<br>''trillionfold '' || '''garale-'''<br>''tera-'' || || 10<sup>-12</sup>|| '''goralen'''<br>''trillionth'' || '''gorale-'''<br>''pico-'' || |- |10<sup>15</sup> || '''garalyo'''<br>''quadrillion ''<br>'''garalyoa'''<br>''quadrillionth'' || '''garalyon'''<br>''quadrillionfold '' || '''garalyo-'''<br>''peta-'' || ||10<sup>-15</sup>|| '''garalyon'''<br>''quadrillionth'' || '''goralyo-'''<br>''femto-'' || |- |10<sup>18</sup> || '''garalyi'''<br>''quintillion ''<br>'''garalyia'''<br>''quintillionth'' || '''garalyin'''<br>''quintillionfold '' || '''garalyi-'''<br>''exa-'' || ||10<sup>-18</sup>|| '''goralyin'''<br>''quintillianth'' || '''goralyi-'''<br>''atto-'' || |- |10<sup>21</sup> || '''garela'''<br>''sextillion ''<br>'''garelaa'''<br>''sextillionth'' || '''garelan'''<br>''sextillionfold '' || '''garela-'''<br>''zetta-'' || ||10<sup>-21</sup>|| '''gorelan'''<br>''sextillionth'' || '''gorela-'''<br>''zepto-'' || |- |10<sup>24</sup> || '''garelu'''<br>''septillion ''<br>'''garelua'''<br>''septillionth'' || '''garelun'''<br>''eptillionfold '' || '''garelu-'''<br>''yotta-'' || ||10<sup>-24</sup>|| '''gorelun'''<br>''septillianth'' || '''gorelu-'''<br>''yocto-'' || |- | 10<sup>27</sup> || '''garelye'''<br>''octillion ''<br>'''garelyea'''<br>''octillionth'' || '''garelyen'''<br>''octillionfold '' || '''garelye-'''<br>''ronna-'' || ||10<sup>-27</sup>|| '''gorelyen'''<br>''octillionth'' || '''gorelyen'''<br>''ronto-'' || |- | 10<sup>30</sup> || '''garilo'''<br>''nonillion ''<br>'''gariloa'''<br>''nonillionth'' || '''garilon'''<br>''nonillionfold '' || '''garilo-'''<br>''quetta-'' || ||10<sup>-30</sup>|| '''gorilon'''<br>''nonillionth'' || '''gorilo-'''<br>''quecto-'' || |} <div style=";font-size:smaller;"> ::* Note 1: Sometimes the final '''-n''' on the numeric prefix is dropped, especially as an ordinal vowel in scalar words, eg. '''anapa'''<br>''first'', '''atistam'''<br>''elementary school''. ::* Note 2: An extra '''o''' is inserted into this prefix to distinguish it from '''yon-'''<br>''dis-, apart'' ::* Note 3: An extra '''o''' is inserted into this prefix to distinguish it from '''yan-'''<br>''con-, together'' ::* Note 4: '''Garale''' is short for '''alo gar ale'''<br>''ten to-the-power-of 12''. By the same token, '''gorale''' is short for '''alo gor ale'''<br>''ten to-the-power-of-minus 12'' </div> = Metric Units = : Mirad uses the [[wikipedia:International System of Units|International System of Units (SI)]] for rendering measurement units. These symbols are pronounced as if you were spelling each letter out (see [[Mirad Grammar/Phonology and Orthography#Alphabet|the alphabet]]. Bear in mind that majiscules (uppercase letters are prefaced with the word '''ag-''' (''big''). Similarly, Greek letters are rendered by their Greek names (ω = ''omega'', Ω = ''agomega''). The measurement unit names are followed by '''nak''' (''measurement unit''). == SI Base Units == ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI base units</big> |- !English<br>Unit<br>Name !Symbolic<br>Abbreviation !Quantity<br>Unit !Mirad<br>Pronunciation |- !second |style="text-align:center" |s |time |style="text-align:center" |'''sonak''' |- !meter |style="text-align:center" |m |length |style="text-align:center" |'''minak''' |- !kilogram |style="text-align:center" |kg |mass |style="text-align:center" |'''kigenak''' |- !ampere |style="text-align:center" |A |electric current |style="text-align:center" |'''aganak''' |- !kelvin |style="text-align:center" |K |thermodynamic temperature |style="text-align:center" |'''agkinak''' |- !Mole |style="text-align:center" |mol |amount of substance |style="text-align:center" |'''miolinak''' |- !candela |style="text-align:center" |cd |luminous intensity |style="text-align:center" |'''cadanak''' |} == SI Derived Units == : Here are SI derived units with special names and symbols: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>SI derived units with special names and symbols</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbeviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''radian''' | align="center" | rad | plane angle | align="center" |'''roadanak''' |- |'''steradian''' | align="center" | sr | solid angle | align="center" |'''soronak''' |- |'''hertz''' | align="center" | Hz | frequency | align="center" |'''aghezunak''' |- |'''newton''' | align="center" | N | force, weight | align="center" |'''agninak''' |- | '''pascal''' | align="center" | Pa | pressure, stress | align="center" | '''agpoanak''' |- | '''joule''' | align="center" | J | energy | align="center" | '''agjinak''' |- | '''watt''' | align="center" | W | power | align="center" | '''agwunak''' |- | '''coulomb''' | align="center" | C | electric charge | align="center" |'''agcanak''' |- | '''volt''' | align="center" | V | electrical potential difference | align="center" | '''agvunak''' |- | '''farad''' | align="center" | F | capacitance | align="center" | '''agfenak''' |- | '''ohm''' | align="center" | Ω | electrical resistance | align="center" | '''agomeganak''' |- | '''Siemens''' | align="center" | S | electrical conductance | align="center" | '''agsonak''' |- | '''Weber''' | align="center" | Wb | magnetic flux | align="center" | '''agwubanak''' |- | '''tesla''' | align="center" | T | magnetic flux density | align="center" | '''agtonak''' |- | '''henry''' | align="center" | H | inductance | align="center" | '''aghenak''' |- | '''degree Celsius''' | align="center" | °C | temperature | align="center" | '''nogagcanak''' |- | '''lumen''' | align="center" | lm | luminous flux | align="center" | '''liminak''' |- | '''lux''' | align="center" | lx | illuminance | align="center" | '''lixunak''' |- | '''becquerel''' | align="center" | Bq | radioactivity | align="center" | '''agbakonak''' |- | '''gray''' | align="center" | Gy | absorbed dose (of ionizing radiation) | align="center" | '''aggeyunak''' |- | '''sievert''' | align="center" | Sv | equivalent dose (of ionizing radiation) | align="center" | '''agsovunak''' |- | '''katal''' | align="center" | kat | catalytic activity | align="center" | '''kiatonak''' |- | '''byte''' | align="center" | b | 8 bits of information | align="center" | '''banak''' |} == Convenient Non-SI Units == : Also, here are some non-SI units that are very convenient and acceptable: ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Convenient non-SI units</big> |- ! English<br>Name ! Symbolic<br>Written<br>Abbreviation ! Quantity<br>Unit ! Mirad<br>Pronunciation |- |'''litre''' | align="center" | L | volume | align="center" |'''aglonak''' |- |'''hectare''' | align="center" | ha | area | align="center" |'''heanak''' |- |'''ton''' | align="center" | t | area | align="center" |'''tonak''' |- |'''decibel''' | align="center" | dB | loudness | align="center" |'''daagbanak''' |- |'''fathom''' | align="center" | ftm | depth of water | align="center" |'''fetominak''' |} == Pronunciation of Coherent Derived Unit Formulae == : The following chart shows how in Mirad to pronounce coherent derived unit formulae in terms of base units. Note that the backslash means ''per'' or ''divided by'' and is pronounced '''gol'''. The symbol x means ''times'' and is pronounced '''gal'''. The superscript number is a power and is pronounced '''gar''' plus the number (with '''-wa''', if a unit number). The negative superscript number is pronounced '''gor''' plus the number (again, with '''-wa''' if a unit number). See [[Mirad Grammar/Determiners#Arithmetical Expressions|Arithmetical Expressions]] for further information on these terms. ::{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ <big>Examples of coherent derived units in terms of base units</big> |- ! Name ! Symbolic<br>Formula ! Derived<br>Quantity ! Typical<br>Symbol ! Mirad<br>Pronunciation |- | '''square meter''' | align="center" | m<sup>2</sup> | area | align="center" |{{math|''A''}} | align="center" | '''minak-gar-ewa''' |- | '''cubic meter''' | align="center" | m<sup>3</sup> | volume | align="center" | {{math|''V''}} | align="center" | '''minak-gar-iwa''' |- | '''meter per second''' | align="center" | m/s | speed, velocity | align="center" | {{math|''v''}} | align="center" | '''minak-gol-sonak''' |- | '''meter per second squared''' | align="center" | m/s<sup>2</sup> | acceleration | align="center" | {{math|''a''}} | align="center" | '''minak-gol-sonak-gar-ewa''' |- |rowspan=2| '''reciprocal meter''' |rowspan=2 align="center" | m<sup>−1</sup> | wavenumber | align="center" | {{math|''σ''}}, {{math|''ṽ''}} | align="center" | '''minak-gor-awa''' |- | vergence (optics) | align="center" | {{math|''V''}}, 1/{{math|''f''}} |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | density | align="center" | {{math|''ρ''}} | align="center" | '''kigenak-gol-minak-gar-iwa''' |- | '''kilogram per square meter''' | align="center" | kg/m<sup>2</sup> | surface density | align="center" | {{math|''ρ''}}<sub>A</sub> | align="center" | '''kigenak-gol-minak-gar-ewa''' |- | '''cubic meter per kilogram''' | align="center" | m<sup>3</sup>/kg | specific volume | align="center" | {{math|''v''}} | align="center" | '''minak-gar-iwa-gol-kinak-ge''' |- | '''ampere per square meter''' | align="center" | A/m<sup>2</sup> | current density | align="center" | {{math|''j''}} | align="center" | '''aganak-gol-minak-gar-ewa''' |- | Amperes per meter|'''ampere per meter''' | align="center" | A/m | magnetic field strength | align="center" | {{math|''H''}} | align="center" | '''aganak-gol-minak''' |- | '''mole per cubic meter''' | align="center" | mol/m<sup>3</sup> | concentration | align="center" |{{math|''c''}} | align="center" | '''minolinak-gol-minak-gar-iwa''' |- | '''kilogram per cubic meter''' | align="center" | kg/m<sup>3</sup> | Mass concentration (chemistry)|mass concentration | align="center" | {{math|''ρ''}}, {{math|''γ'' }} | align="center" | '''kinak-ge-gol-minak-gar-iwa''' |- | '''candela per square meter''' | align="center" | cd/m<sup>2</sup> | luminance | align="center" | {{math|''L''}}<sub>v</sub> | align="center" | '''canak-da-gol-minak-gar-ewa''' |} == SI Macro and Micro Prefixes == : The SI has a whole list of prefixes that act as multipliers (macro) or dividers (micro) of the above and other measurement units. For example, a ''kilometer'' is a meter times a 1,000 (macro unit), whereas a millimeter is a meter divided by a 1,000 (micro unit). '''Agbanak''' means '''byte''', so '''garale-agbanak''' is ''terabyte''. This breaks down to ''10<sup>12</sup> bytes''. Here is a table showing the Mirad macro and micro prefixes: :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Scalar Metrics |- ! colspan=4 | Macro !! colspan=4 | Micro |- ! Base<br>10!! US/UK Name!!Mirad Prefix....SI Prefix !!SI Symbol !! Base<br>10 !! (US/UK Name) !! Mirad Prefix....SI Prefix !! SI Symbol |- | 1 || one || '''an-''' *... ''mono-, uni-'' || ||1/1 ||whole || '''ayn-'''....''holo-, uni-'' || |- | 2 ||two || '''en-'''....''bi-'' || || 1/2 ||half||'''eyn-'''....''demi-, di-''|| |- | 3 ||three || '''in-'''....''tri-'' || || 1/3 ||third ||'''iyn-'''....''terci-''|| |- | 4 ||four || '''un-'''....''tetra-'' || || 1/4 ||fourth || '''uyn-'''....''quadri-''|| |- | 5 ||five || '''yown-''' ....''penta-'' || || 1/5 ||fifth ||'''yoyn'''....''quinti-''|| |- | 6 ||six || '''yawn-'''....''hexa-'' || || 1/6 ||sixth ||'''yayn'''....''sexti-''|| |- | 7 ||seven || '''yeon-'''....''hepta-'' || || 1/7 ||seventh || '''yeyn'''....''septi-''|| |- | 8 ||eight || '''yion'''....''octo-'' || || 1/8 ||eighth || '''yiyn'''....''octi-''|| |- | 9 ||nine || '''yuon'''....''nona-'' || || 1/9 ||ninth || '''yuyn'''....''novi-''|| |- | 10 ||ten || '''alon-'''....''deca-'' || ''da'' || 1/10 ||tenth || '''aloy-'''....''deci-''|| ''d'' |- | 10<sup>2</sup> ||hundred || '''aso-'''....''hecto-'' **|| ''h'' || 10<sup>-2</sup> ||hundredth || '''asoy-'''....''centi-''|| ''c'' |- | 10<sup>3</sup> ||thousand || '''amso-'''....''kilo-'' ||''k'' || 10<sup>-3</sup> ||thousandth)|| '''amsoy-'''....''milli-''|| ''m'' |- | 10<sup>6</sup> ||million || '''amlo-'''....''mega-'' || ''M'' || 10<sup>-6</sup> ||millionth || '''amloy-'''....''micro-''|| ''r'' |- | 10<sup>9</sup> ||billion /milliard || '''amro-'''....''giga-'' || ''G'' || 10<sup>-9</sup> ||billionth/ milliardth || '''amroy-'''....''nano-''|| ''n'' |- | 10<sup>12</sup> ||trillion /billion || '''garale-'''....''tera-'' || ''T'' || 10<sup>-12</sup> ||trillionth / billionth)|| '''gorale-'''....''pico-''|| ''p'' |- | 10<sup>15</sup> ||quadrillion)/ billiard|| '''garalyo-'''....''peta-'' || ''P''||10<sup>-15</sup> ||quadrillionth) / billiardth || '''goralyo-'''....''femto-''||''f'' |- | 10<sup>18</sup> ||quintillion / trillion || '''garalyu-'''....''exa-'' || ''E''||10<sup>-18</sup> ||quintillionth)/ trillionth || '''goralyu'''....''atto-''||''a'' |- | 10<sup>21</sup> ||sextillion)/ trilliard || '''garela-'''....''zetta-'' || ''Z''||10<sup>-21</sup> ||sextillionth / trilliardth || '''gorela'''....''zepto-''||''z'' |- | 10<sup>24</sup> ||septillion)/ quadrillion || '''garelu-'''....''yotta-'' || '' Y'' ||10<sup>-27</sup> ||septillionth / quadrillionth|| '''gorelu'''....''yocto-''||''y'' |} : *Note: The '''-n''' or '''-on''' can sometimes be omitted in macro-prefixation, especially where there is no ambiguity. The '''-n''' (but NOT the '''-yn''') in the micro prefixes can also sometimes be omitted. : : **Note: The '''gar''' (''to a plus power'') and '''gor''' (''to a minus power'') forms are alternatives for the numeric prefixes beyond 100. For example, ''billion'' (10<sup>9</sup>) could be expressed as '''garyu-'''(ten) to the 9th power'', while ''billionth'' could be expressed by '''goryu''' (''(ten) to the minus 9th power). The prefix '''garya-''' is composed of the positive exponential operator '''gar''' (''to the power of''), followed by the number ''6''. The prefix '''gorale-''' is composed of the negative exponential operator '''gor''' (''to the root of''), followed by the number ''12''. : The macro and micro values can also be represented with abbreviated symbols, which can be pronounced in Mirad as spelled out alphabetics. Greek letter are rendered by their names in Greek. Upper case equivalents are preceded with '''ag-'''. Here is a table showing grams: == Kg Metrics With Abbreviated Symbols == :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Kg Metrics With Abbreviated Symbols |- ! colspan=2 | MACRO !! colspan=2 | MICRO |- ! Symbol (Expansion) !! Mirad Pronunciation !! Symbol (Expansion) !! Mirad Pronunciation |- | ''dag'' (decagram)|| '''daagenak''' || ''dg'' |(decigram)||'''dagenak''' |- | ''hg'' (hectogram)|| '''hegenak''' || ''cg'' (centigram)||'''cagenak''' |- | ''kg'' (kilogram) || '''kogenak''' || ''mg'' (milligram)||'''migenak''' |- | ''Mg'' (macrogram)|| '''agmigenak''' ||''μg'' (microgram)|| '''mugenak''' |- | ''Gg'' (gigagram)|| '''aggegenak''' || ''ng'' (nanogram)|| '''nigenak''' |- | ''Tg'' (teragram)|| '''agtogenak''' || ''pg'' (picagram)|| '''pogenak''' |- | ''Pg'' ( petagram)|| '''agpogenak''' || ''fg'' (femtogram)|| '''fegenak''' |- | ''Eg'' (exagram)|| '''agegenak''' || ''ag'' (attogram)|| '''agenak''' |- | ''Zg'' (zettagram)|| '''agzegenak''' || ''zg'' (zeptogram) || '''zegenak''' |- | ''Yg'' (yottagram)|| '''agyugenak''' || ''yg'' (yoctogram) || '''yugenak''' |} : The squared and cubed representations of the above are followed by '''gar e''' (''squared'') and '''gar i''' (''cubed''), respectively: ::* ''10 km²''....(pronounced as:) '''alo kominaki gar ewa''' ::* ''12 mm³''....(pronounced as:) '''ale miminaki gar iwa''' = Expressing Frequency = : There are two ways to form determiners of frequency: ::* Using '''jod(i)''' meaning ''occasion(s), instance(s), time(s)'', or ::* Using '''xag''' meaning ''frequency'' : Here is a chart showing the most common frequency determiners: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Frequentative Determiners |- ! "Jod" Method !! "Xag" Method !! Meaning |- | '''duhogla jodi?''' || '''duhoxag?''' || ''how often?, how many times?'' |- | '''hogla jodi''' || '''hoxag''' || ''how often, how frequently'' |- | '''hagla jodi''' || '''haxag''' || ''the frequency'' |- | '''hegla jodi''' || '''hexag''' || ''sometimes, on some occasions'' |- | '''higla jodi''' || '''hixag''' || ''this often, this many times'' |- | '''hugla jodi''' || '''huxag''' || ''that often, that many times, so many times'' |- | '''huugla jodi''' || '''huuxag''' || ''so often, so many times'' |- | '''hyogla jodi''' || '''hyoxag''' || ''never'' |- | '''hyagla jodi''' || '''hyaxag''' || ''always, at all times'' |- | '''hyegla jodi''' || '''hyexag''' || ''any number of times, however often'' |- | '''hyigla jodi''' || '''hyixag''' || ''as often, the same number of times'' |- | '''hyugla jodi''' || '''hyuxag''' || ''not as often, some other number of times'' |- | '''ga jodi''' || '''gaxag (vyel)''' || ''more often (than)'' |- | '''ge jodi''' || '''gexag (vyel)''' || ''as many times (as), as often (as)'' |- | '''go jodi''' || '''goxag (vyel)''' || ''less often (than)'' |- | '''gla jodi''' || '''glaxag''' || ''many times, often'' |- | '''gle jodi''' || '''glexag''' || ''quite a few times, quite often'' |- | '''glo jodi''' || '''gloxag''' || ''not so many times, seldom'' |- | '''gra jodi''' || '''graxag''' || ''too often'' |- | '''gre jodi''' || '''grexag''' || ''often enough'' |- | '''gro jodi''' || '''groxag''' || ''too seldom'' |- | '''gwa jodi''' || '''gwaxag''' || ''as often as possible, most often, most times'' |- | '''gwe jodi''' || '''gwexag''' || ''an average number of times'' |- | '''gwo jodi''' || '''gwoxag''' || ''least often, as seldom as possible'' |- | '''owa jod''' || '''oxag''' || ''never, at no time, zero times'' |- | '''awa jod''' || '''axag''' || ''once, one time'' |- | '''awa ga jod''' || '''ga axag''' || ''again, once more'' |- | '''ewa jodi''' || '''exag''' || ''twice, two times'' |- | '''iwa jodi''' || '''ixag''' || ''thrice, three times'' |- | '''alo jodi''' || '''aloxag''' || ''ten times'' |- |- '''asoni bi jodi''' || -- || ''hundreds of times'' |- |- '''yowa gal haxag vyel zojab''' || '''yoxag vyel zojab''' || ''five times as often as last year'' |} : Examples: ::* '''<u>Duhoxag</u> et pe ha tayegoblam?'''....''<u>How often</u> do you go to the barber shop?'' ::* '''<u>Duhogla jodi</u> et akaye hia ekun?'''....''<u>How many times</u> have you won this game?'' ::* '''At teataye hua dyezun <u>iwa ey uwa jodi</u>.'''....''I have seen that film <u>three or four times</u>.'' ::* '''At teataye is <u>huugla jodi (or: huuxag) van</u> at bokseye.'''....''I have seen it <u>so many times that</u> I am getting sick.'' ::* '''Hus xwaye <u>gaxag vyel</u> et te.'''....''That has happened <u>more often than</u> you know.'' = Mathematical Expressions = [[File:Arithmetic symbols2.svg|90px|thumb|none]] : Mathematical vocabulary is based mostly on deriviatives of the degree word '''ga'''....''more''. == Chart of Arithmetical Operations == : The following chart shows Mirad mathematical operation terms and symbols: {{small/top}} {| class="wikitable" style="background:lightyellow;{{text default color}}; margin-left:3.2em; font-size:smaller;" |+ Arithmetical Operation Vocabulary |- ! Verb !! Operation !! Patient !! Subject !! Operator !! Sign !! Result |- | '''gaber'''....''add'' || '''gaben'''....''addition'' || '''gabwas'''....''addend, summand'' || '''gabus'''....''augend'' || '''gab'''....''plus'' || '''gabsiyn'''....''plus sign'' (<big>+</big>) || '''gabix'''....''sum'' |- | '''galer'''....''multiply'' || '''galen'''....''multiplication'' || '''galwas'''....''multiplicand'' || '''galus'''....''multiplier, factor'' || '''gal'''....''times'' || '''galsiyn'''....''times sign'' (<big>x</big>) || '''galix'''....''product'' |- | '''garer'''....''raise to the power of''<br>'''egarer'''....''to square''<br>'''igarer'''....''to cube'' || '''garen'''....''exponentiation'' || '''garwas'''....''base'' || '''garus'''....''exponent'' || '''gar'''....''raised to the power of'' || || '''garix'''....''power'' |- | '''gazer'''....''logarithmize'' || '''gazen'''....''logarithmization'' || '''gazwas'''....''base''||'''gazus'''....''antilogarithm'' ||'''gaz'''....''the log of'' || ||'''gazix'''....''logarithm'' |- | '''gober'''....''subtract'' || '''goben'''....''subtraction'' || '''gobwas'''....''minuend'' || '''gobus'''....''subtrahend'' || '''gob'''....''minus'' || '''gobsiyn'''....''minus sign'' (<big>-</big>) || '''gobix'''....''difference'' |- | '''goler'''....''divide'' || '''golen'''....''division.... fraction'' || '''golwas'''....''dividend'', ''numerator''|| '''golus'''....''divisor, denominator'' || '''gol'''....''divided by'' || '''golsiyn'''....''division sign'' (<big>÷</big>) || '''golix'''....''quotient'' |- | '''gorer'''....''derive the nth root of'' || '''goren'''....''root extraction'' || '''gorwas'''....''radicand'' || '''gorus'''....''degree'' || '''gor'''....''the nth root of'' || '''gorsiyn'''....''radical sign'' (<big>√</big>) || '''gorix'''....''root'' |- | '''gexer'''....''equal'' || '''gexen'''....''equation'' || '''gexwas'''....''thing being equated'' || '''gexus'''....''equator'' || '''ge'''....''equal to'' || '''gesiyn'''....''equal sign'' (<big>=</big>) || |} {{small/end}} == How to Verbalize Math Expressions == ::* ''1 + 1 = 2.''....'''Awa gab awa gese ewa.''' ::* ''3 - 1 = 2.''....'''Iwa gob awa gese ewa.''' ::* ''2 x 4 = 8.''....'''Ewa gal uwa gese yiwa.''' ::* ''10 % 2 = 5.''....'''Alo gol ewa gese yuwa.''' ::* ''5<sup>2</sup> = 25.''....'''Yowa gar ewa gese elyu.''' ::* ''2<sup>3</sup> = 8.''....'''Ewa gar iwa gese yiwa.''' ::* ''4 √2 = 2 = 2.''....'''Uwa gor ewa gese ewa.''' ::* ''log<sub>10</sub> 1000 = 3.''....'''Aro gaz alo gese iwa.''' : Note 1: '''gese''' (''equals'') can be substituted with '''se''' (''is''), eg.: ::* '''Ewa gab ewa se uwa.'''....''Two plus two is four.'' : Note 2: If numbers are used as numeric adjectives, the units take the suffix '''-wa''', eg.: ::* '''E<u>wa</u> sicirufebi gab a<u>wa</u> marofeb gese yanmul.'''....''Two oranges plus one apple equals a salad.'' : Examples of mathematical expressions: ::* '''Ewa <u>gab</u> ewa gese uwa.'''....''Two <u>plus</u> two equals four.'' ::* '''Ewa <u>gal</u> iwa gese yawa.'''....''Two <u>times</u> three equals six.'' ::* '''Iwa <u>gar</u> ewa gese yuwa.'''....''Three <u>to the second power</u> equals nine.'' ::* '''Ewa <u>gob</u> ewa gese owa.'''....''Two <u>minus</u> two equals zero.'' ::* '''Yuwa <u>gol</u> iwa gese iwa.'''....''Nine <u>divided by</u> three equals three.'' ::* '''Yuwa <u>gor</u> iwa gese iwa.'''....''Nine <u>cubed</u> equals three.'' ::* '''Aso <u>gor</u> ewa gese alo.'''....''One hundred <u>squared</u> equals ten.'' ::* '''Aro <u>gaz</u> alo gese iwa.'''....''Log<sub>10</sub>(1000) = 3. (= Log base 10 of 1000 equals three'') == Decimal Expressions == : Decimal expressions like ''2.5'' use the word '''nod'''....''point'' as in English. ::* '''Hia lisovol kyinse ga vyel 10.8 (alo nod yiwa) kigenaki.'''....''This tomato weighs more than 10.8 (ten point eight) kilograms.'' = Calendar and Time Expressions = :: The word for calendar is '''judar'''. The sections below explain how calendar expressions are formed and used: === Basic Calendar Units === [[File:Calendar (PSF).png|thumb|none]] : Time is divided using the following basic terms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Calendar Units |- ! Mirad !! English |- | '''job''' || ''time'' |- | '''jab''' || ''year'' |- | '''jeb''' || ''season'' |- | '''jib''' || ''month'' |- | '''jub''' || ''day'' |- | '''jwob*''' || ''hour'' |- | '''jwab*''' ('''jwap''') || ''minute'' (''moment'') |- | '''jweb*''' ('''jwep''') || ''second'' (''instant'') |} * Note: These would ordinarily be '''jyob''', '''jyab''', and '''jyeb''' respectively, but the '''w''' glide is much easier to pronounce after the letter '''j''', and is therefore substituted. == Other Calendar Units == : Other calendar units are formed through the agglutination of numerical stubs to some of the time units above: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Other Calendar Units |- ! Mirad !! English !! Numerical Formula |- | '''rojab''' || ''millenium'' || year x 1,000 |- | '''sojab''' || ''century'' || year x 100 |- | '''lojab''' || ''decade'' || year x 10 |- | '''eynjab''' || ''half year'' || year x 1/2 |- | '''uynjab''' || ''quarter'' || year x 1/4 |- | '''yajib''' || ''semester'' || month x 6 |- | '''yejub''' || ''week'' || day x 7 |- | '''yejubuj''' || ''weekend'' || day x 7 end |- | '''eynjwob''' || ''half hour'' || hour x 1/2 |} : ''This'', ''next'', ''last'', etc. are expressed as follows: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Pointers |- ! Mirad !! English |- | '''hijub'''<br>'''hiyejub'''<br>'''hijab''' || ''today''<br>''this week''<br>''this year'' |- | '''zojub'''<br>'''zoyejub'''<br>'''zajab''' || ''yesterday''<br>''last week''<br>''last year'' |- | '''zajub'''<br>'''zayejub'''<br>'''zajab''' || ''tomorrow''<br>''next week''<br>''next year'' |- | '''hujub'''<br>'''huyejub'''<br>'''hujab''' || ''that day''<br>''that week''<br>''that year'' |- | '''jazojub'''<br>'''ja ewa yejubi'''<br>'''jazojab''' || ''the day before yesterday''<br>''two weeks ago''<br>''the year before last'' |- | '''jozajub'''<br>'''jo ewa yejubi'''<br>'''jozajab''' || ''the day after tomorrow''<br>''two weeks from now''<br>''the year after next'' |- | '''Duhojub?'''|| ''Which day?'' |- | '''hyajub''' || ''every day''<sup>1</sup> |- | '''hyejub''' || ''any day'' |- | '''hejub''' || ''someday'' |- | '''hejubi''' || ''some days'' |- | '''bi jub bu jub''' || ''from day to day'' |- | '''e jubi jay''' || ''two days ago'' |- | '''gla jubi joy''' || ''many days later'' |} : <sup>1</sup> ''All day'' is expressed by '''ha ayna jub''' or '''hya ha jub'''. == Seasons of the Year == [[File:Seasons gijinka.png|thumb|]] : Seasons of the year are expressed by internally scalarizing the word for ''season'' '''jeb''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Seasons of the Year |- ! Mirad !! English |- | '''jeab''' || ''spring'' |- | '''jeeb''' || ''summer'' |- | '''jeib''' || ''autumn, Fall'' |- | '''jeub''' || ''winter'' |} : Examples of usage: ::* '''be jeab'''....''in spring'' ::* '''ja jeeb'''....''before summer'' ::* '''ju jeib'''....''until autumn'' ::* '''ji jeub'''....''since winter'' ::* '''je ha jeb'''....''during the season'' ::* '''ub ha uj bi jeeb'''....''toward the end of summer'' ::* '''eb jeab ay jeeb'''....''between spring and summer'' ::* '''jeeba gemoj'''....''vernal equinox'' ::* '''jeiba fayebi'''....''autumn leaves'' ::* '''jeba til'''....''seasonal drink'' ::* '''jeubyena jebmalyen'''....''wintry climate'' ::* '''jeabyena malyen'''....''spring-like weather'' ::* '''jeuben'''....''hibernation'' ::* '''hijeab'''....''this season'' ::* '''zajeab'''....''next season'' ::* '''zojeab'''....''last season'' ::* '''hyajeab'''....''every season'' == Months of the Year == : Months of the year are expressed by internally scalarizing the word for month '''jib'''. Unlike in English, the months of the year in Mirad are not capitalized. Nor are days of the week. :{| class="wikitable" style="background:lightyellow;{{text default color}}; font-size:smaller;" |+ Months of the Year |- ! Mirad !! English |- | '''jiab''' || ''January'' |- | '''jieb''' || ''February'' |- | '''jiib''' || ''March'' |- | '''jiub''' || ''April'' |- | '''jiyob''' || ''May'' |- | '''jiyab''' || ''June'' |- | '''jiyeb''' || ''July'' |- | '''jiyib''' || ''August'' |- | '''jiyub''' || ''September'' |- | '''jilob''' || ''October'' |- | '''jilab''' || ''November'' |- | '''jileb''' || ''December'' |} : Some expressions using the months: ::* '''be jilob'''....''in October'' ::* '''ja jiyab'''....''before June'' ::* '''lojo zajiyeb'''....''by next July'' ('''lojo''' = ''not after'') ::* '''hijib'''....''this month'' ::* '''zojib'''....''last month'' ::* '''zajib'''....''next month'' ::* '''bi-jib-bu-jiba jobnis'''....''month-to-month rent'' ::* '''jibay'''....''monthly'' ::* '''jibi joy'''....''months later'' ::* '''jiba sindrurun'''....''monthly magazine'' ::* '''hujiba jobnis'''....''that month's rent'' ::* '''hya ionjib'''....''every trimester'' ::* '''jibiler'''....''to menstruate'' ::* '''byi zojilob'''....''since last October'' ::* '''ub zejib'''....''toward mid-month'' == Days of the Week == : Days of the week are expressed by internally scalarizing the word for day '''jub''': :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Days of the Week |- ! Mirad !! English |- | '''juab''' || ''Monday'' |- | '''jueb''' || ''Tuesday'' |- | '''juib''' || ''Wednesday'' |- | '''juub''' || ''Thursday'' |- | '''juyob''' || ''Friday'' |- | '''juyab''' || ''Saturday'' |- | '''juyeb''' || ''Sunday'' |} : Here are some common terms relating to days of the week: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Day Expressions |- ! Mirad !! English |- | '''Duhojub?''' || ''Which day?'' |- | '''hojub...''' || ''the day that...'' |- | '''hejub''' || ''someday'' |- | '''hijub''' || ''today'' |- | '''hujub''' || ''that day'' |- | '''hyijub''' || ''(on) the same day'' |- | '''hyajub''' || ''every day'' |- | '''hyejub''' || ''any day'' |- | '''zajub''' || ''yesterday'' |- | '''zojub''' || ''tomorrow'' |- | '''ha jajub'''<br>'''be ha jana jub''' || ''the day before, (on) the previous day'' |- | '''ha jojub'''<br>'''be ha jona jub''' || ''the day after, (on) the following day'' |- | '''jazojub''' || ''the day before yesterday'' |- | '''jozajub''' || ''the day after tomorrow'' |- | '''hya ea jub''' || ''every other/second day'' |- | '''hyajub boy juyeb''' || ''every day except Sunday'' |- | '''yejub''' || ''week'' |- | '''hiyejeb''' || ''this week'' |- | '''yejubuj''' || ''weekend'' |- | '''yexjub''' (or) '''zeyejub''' || ''weekday'' |- | '''enyejuba(y)''' || ''bi-weekly'' |- | '''zoyejub''' || ''last week'' |} : Examples of Usage: ::* '''(be) juyob'''....''on Friday'' ::* '''ju juib'''....''until Wednesday'' ::* '''ji zojub'''....''since yesterday'' ::* '''lojo jubuj'''....''by [Lit: not after] day's end'' ::* '''jo zajub'''....''after tomorrow'' ::* '''je ha jub'''....''during the day'' ::* '''bi juab bu juub'''....''from Monday to Friday'' ::* '''yejubuja ponpop'''....''a weekend getaway'' == Parts of the Day == : Here are the principal parts of a day: {| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Parts of the Day |- ! Daytime !! Nighttime |- | '''maj'''....''daytime, day'' ||'''moj'''....''nighttime, night'' |- | '''bi maj'''....''A.M.'' ||'''bi moj'''....''P.M.'' |- | '''jamajij'''....''pre-dawn'' || '''jamojij'''....''pre-dusk'' |- | '''majij'''....''daybreak, dawn''|| '''mojij'''....''dusk'' |- | '''amaryap'''....''sunrise, sunup''||'''amaryop'''....''sunset, sundown'' |- | '''jwamaj'''....''morning''<br>'''zajwamaj'''....''tomorrow morning''<br>'''hijwamaj'''....''this morning''<br>'''zojwamaj'''....''yesterday morning''<br>'''hujwamaj'''....''that morning''<br>'''hyajwamaj'''....''every morning''||'''jwamoj'''....''evening''<br>'''zajwamoj'''....''tomorrow evening''<br>'''hijwamoj'''....''this evening''<br>'''zojwamoj'''....''yesterday evening''<br>'''hujwamoj'''....''that evening''<br>'''hyajwamoj'''....''every evening'' |- | '''zemaj'''....''noon''||'''zemoj'''....''midnight'' |- | '''jozemaj'''....''afternoon''||'''jozemoj'''....''after midnight'' |- | '''majuj'''....''twilight''|| '''jwomoj'''....''late night'' |} ::* Examples of Usage: ::* '''At tijpa <u>ja majij</u>.'''....''I woke up <u>before dawn</u>.'' ::* '''At iyfe tuyjer <u>be ha jwoa jozemaj</u>.'''....''I like to nap <u>in the late afternoon</u>.'' ::* '''It yexe bi <u>amaryap bu amaryop</u>.'''....''He works from <u>sunup to sundown</u>.'' ::* '''<u>Be gwa jwamoji</u>, at teaxe yibsin.'''....''<u>Most evenings</u>, I watch television.'' == Expressing Dates == : The following is a how a date ('''jud''') is normally expressed: ::* '''be juab, 11 jieb 2018 joK.'''....''on Monday, February 11th, 2018 A.D.'' :A date like 2018 can be expressed as ''twenty eighteen'' ('''elo alyi''') or ''two thousand eighteen'' ('''ero alyi'''). : The day ''11'' in the above expression is pronounced '''ala'''. : The acronym for ''B.C.'' is '''jaK''', short for '''ja Krist''' (''before Christ''). : The acronym for the de-Christianized "BCE", meaning ''Before the Common/Current Era'' is expressed in Mirad with '''jaEJ''' ('''ja ha Eja Joeb'''). : The acronym for ''A.D.'' is '''joK''', short for '''jo Krist''' (''after Christ''). : The acronym for the de-Christianized ''C.E.'' is '''EJ''', short for '''ha Eja Joeb''' (''the Current Era''). : Other date expressions follow: ::* '''be <u>ha 1800 jabi</u> (alyi aso jabi)'''....''In <u>the 1800's</u> (eighteen hundreds)'' ::* '''ja <u>ha 20a (eloa)</u> asojab'''....''before <u>the 20th (twentieth)</u> century'' ::* '''eb <u>1920 (yulo elo)</u> ay 2001 (emso awa)'''....''between <u>1920 (nineteen twenty)</u> and (two thousand one)'' ::* '''<u>hyaje</u> hua alojab'''....''<u>throughout</u> that decade'' ::* '''At yexa hum <u>je gla jabi</u>.'''....''I worked there <u>for [Lit: during] many years</u>.'' ::* '''Ujbu his <u>lojo</u> jiyab.'''....''Finish this <u>by</u> [Lit: not after] May.'' ::* '''Iyt so him <u>ub ha uj bi</u> 2 (ewa) jiab.'''....''She will be here <u>toward the end of</u> January 2nd.'' ::* '''At taja je ha Podea <u>Eloni</u>.'''....''I was born in the Roaring <u>Twenties</u>.'' == Telling Time == [[File:Old Clock DSCN4746.jpg|thumb|]] : Clock time expressions use mostly the word '''jwob''' (''hour'') or '''jwobi''' (''hours''). : Times of the day are expressed in the 24-hour European system, or what might be called by Americans "military clock time." So, 3PM in U.S. parlance should be expressed in Mirad as ''15 hours'' ('''ulo jwobi'''), which is the same as ''15:00'' or ''15 hundred hours''. : The usual time-of-day question is '''Se duhojwob?'''....''What time is it?'' [Lit: is what-hour?] : The typical answer is in the format '''Se alo (jwobi) yuwa.''' (Lit: ''(It) is ten hours five''). The use of '''jwobi''' is optional, but if '''jwobi''' is modified by '''awa'''....''one'', then the singular form '''jwob''' is used. : Here are some typical answers: ::* '''Se awa jwob.'''....''It is one o'clock AM'' [Lit: ''It is one hour.''] ::* '''Se ewa jwobi.'''....''It is two o'clock AM'' [Lit: ''It is two hours.''] ::* '''Se ale jwobi.'''....''It is twelve o'clock AM.'' ::* '''Se alyu jwobi elo.'''....''It is 15:30 (3:30 PM).'' ::* '''Se eli jwobi ali.'''....''It is 23:13 (11:13 PM).'' ::* '''Se elu jwobi.'''....''It is 24:00 (12 PM).'' : The words '''jwob''' and '''jwobi''' can be abbreviated as '''j.'''. ::* '''be elo j.'''....''At 8:00 PM'' : The designation AM and PM can be used but are not necessary in the 24-hour clock system: ::* '''bi maj'''....(''AM'') ::* '''bi moj'''.... (''PM'') ::* '''Se <u>vyavay</u> 15:10 (= alu alo).'''....''It is exactly 7:10 P.M..''&nbsp;&nbsp;[Lit: ''It is <u>exactly</u> fifteen ten.''] ::* '''Et sa jwoa <u>bey</u> alo jwabi.'''....''You were late by 10 minutes.''&nbsp;&nbsp;[Lit: ''You were late <u>by</u> ten minutes.''] ::* '''Has ijo <u>yuz</u> 21:30 (= ela jwobi ilo).'''....''It will begin <u>around</u> 10:30 PM.'' ::* '''Puu him <u>lojo vyel</u> 15:00 j.'''....''Get here <u>no later than</u> 3 PM.'' ::* '''Ha yuzpar puo hum <u>yeb</u> 10 jwabi.'''....''The bus will arrive there <u>within</u> 10 minutes.'' ::* '''Ha jwobar <u>izeade</u><sup>1</sup> 17:00.'''....''The clock says [Lit. ''indicates''] 5 PM.'' ::* '''Yit pua be 3 j. <u>be ha nod</u>.'''....''They arrived at 3 <u>on the dot</u>''. :::<small>Note 1: '''izeade''' (''indicates'') can be substituted with '''de''' (''says'').</small> : Note the following clock time idioms: :{| class="wikitable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Clock Idioms |- ! Mirad !! English |- | '''jwa''' || ''early'' |- | '''jwe''' || ''on time'' |- | '''jwo''' || ''late'' |- | '''Se <u>vyavay</u> elo j.''' || ''It is <u>exactly</u> 8 PM.'' |- | '''<u>yub bi</u> zemaj'''<br>or '''<u>yuz bi</u> zemaj.''' || ''<u>around</u> noon'' |- | '''<u>ub</u> zemoj''' || ''<u>toward</u> midnight'' |- | '''<u>yeb bi</u> jwebi''' || ''<u>within</u> seconds'' |- | '''alo jwabi <u>ja hij</u>''' || ''ten minutes <u>ago</u> [= before now]'' |- | '''<u>lojo</u> 3 j.''' || ''<u>no later than / by</u> 3 o'clock AM.'' |- | '''jwobay''' || ''hourly / by the hour / on the hour'' |- | '''Hia pop <u>efxe</u> 2 1/2 (= ewa gab eyn) jwobi.''' || ''This trip <u>takes (Lit: necessitates) </u> 2 1/2 hours.'' |- | '''<u>ju</u> awa jwob bi hij''' || ''<u>until</u> one hour from now'' |- | '''<u>ji</u> zojub be 10a j.''' || ''<u>since</u> yesterday at 10 o'clock.'' |- | '''<u>je</u> ha jana 12 jwabi''' || ''<u>for/during/over</u> the last 12 minutes'' |- | '''<u>ja</u> ojo 10 j.''' || ''<u>before / by</u> 10 AM.'' |- | '''<u>lojo</u> 10 jwobi.''' || ''<u>by / in / within</u> 10 hours.'' |- | '''<u>jo</u> 10 j.''' || ''<u>after</u> 10 o'clock AM.'' |- | '''At saye him <u>ji</u> ewa jwobi.''' || ''I have been here <u>for [= since]</u> two hours.'' |} = Expressing Age = [[File:Russian Age Rating System.svg|thumb|]] : Many expressions relating to age are built on the Mirad word for ''age'': '''jag'''. : The typical question is: ::* '''<u>Duhojaga</u> et se?'''....''<u>How old</u> are you?'' (Lit. ''what-aged'') : A typical answer is one of the following. ::* '''At se <u>eli jabi jaga.</u>'''....''I am <u>twenty-three years old.</u>'' ::* '''At se <u>eli jaga.</u>'''....''I am <u>age twenty-three.</u>'' ::* '''At se <u>eli.</u>'''....''I am <u>twenty-three.</u>'' : Here are some ways to compare age: ::* '''gejaga vyel et'''....''as old as you, the same age as you'' ::* '''gajaga vyel et'''....''older than you'' ::* '''gojaga vyel et'''....''not as old as you'' ::* '''gajoga vyel et'''....''younger than you'' ::* '''grajaga'''....''too old'' ::* '''grejaga'''....''old enough'' ::* '''grojagat'''....''a minor (an underaged person)'' ::* '''zejaga'''....''middle aged'' ::* '''gwajogat'''....''the youngest one'' ::* '''gwajagat'''....''the oldest one'' ::* '''ha gwajagat bi ha tixutyan.'''....''the oldest one in (= of) the class.'' ::* '''Fiyzuu eta gajagati.'''....''Respect your elders.'' ::* '''iwa jabi gajaga vyel et'''....''three years older than you'' : Here is a chart showing the words used to describe people at various ages. Note, that starting with teenager, the number part of the expression means somewhere in a range of numbers, so the letter '''y''' is added to the number. ::{| class="wikitable" style="background: lightyellow;{{Text default color}}; |+ People of different ages |- ! Mirad !! English |- | '''awajubjagat''' || ''one day old baby'' |- | '''awajagat''' || ''one-year-old'' |- | '''alojagat''' || ''ten-year-old'' |- | '''aloyjagat''' || ''teenager'' |- | '''eloyjagat''' || ''vicenarian, twenty-something-year-old'' |- | '''iloyjagat''' || ''tricenarian, thirty-something-year-old'' |- | '''uloyjagat''' || ''quadracenarian, forty-something-year-old'' |- | '''yoloyjagat''' || ''quinquacenarian, fifty-something-year-old'' |- | '''yaloyjagat''' || ''sexagenarian, sixty-something-year-old'' |- | '''yeloyjagat''' || ''octogenarian, eighty-something-year-old'' |- | '''yiloyjagat''' || ''nonagenarian, ninety-something-year-old'' |- | '''asoyjagat''' || ''centenarian, hundred-something-year-old'' |- | '''aybasoyjagat''' || ''supercentenarian, hundred-and-ten-something-year-old'' |} : Here is a list of important age expressions and categories: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|3}};{{column-rule|2px solid blue}};font-size:smaller;";> * '''duhojaga?'''....''how old?'' * '''hojoga'''....''of the age (that...)'' * '''hajaga'''....''of the age'' * '''hejaga'''....''of some age'' * '''hijaga'''....''this old'' * '''hujaga'''....''that old'' * '''huujaga'''....''so old'' * '''hyajaga'''....''of every age'' * '''hyejaga'''....''of any age'' * '''hyijaga / gejaga'''....''of the same age, as old'' * '''hyujaga / ogejaga'''....''of a different age, not as old'' * '''zejaga''' .... ''middle-aged'' * '''jaga'''....''old'' * '''jayga'''....''oldish'' * '''joga'''....''young'' * '''joyga''' .... ''youngish'' * '''gle jaga'''....''rather old, oldish'' * '''gla jaga'''....''very old'' * '''glo jaga'''....''not very old'' * '''gra jaga'''....''too old, super-aged'' * '''gro jaga'''....''under-aged, minor'' * '''ge jaga'''....''as old, of the same age'' * '''awa (<u>jab</u>) jaga'''....''one <u>year</u> old'' * '''ewa (<u>jabi</u>) jaga'''....''two <u>years</u> old'' * '''alo (<u>jabi</u>) jaga'''....''ten <u>years</u> old'' * '''ga jaga <u>vyel</u> et'''....''older <u>than</u> you'' * '''ga joga <u>vyel</u> at'''....''younger <u>than</u> me'' * '''go jaga <u>vyel</u> wit'''....''less old <u>than</u> him'' * '''ge joga <u>vyel</u> iyt'''....''as young <u>as</u> her'' * '''ha gwa jagat <u>bi</u> ata tidetyan'''....''the youngest <u>of</u> my siblings'' * '''gajagat''' .... ''an elder'' * '''grojagat'''....''a minor'' * '''jagat''' .... ''old person, elder, senior'' * '''jagwat''' .... ''old man'' * '''jagayt''' .... ''old woman'' * '''jogat'''....''a youth'' * '''jogwat'''....''a boy, a male youth'' * '''jogayt'''....''a girl, m female youth'' * '''grejagat'''....''an adult, someone of age'' * '''grojagat'''....''a minor'' (''one insufficiently old'') * '''jagseat'''....''an adolescent'' * '''jagsyat'''/'''agsyat'''....''a grownup'' * '''tud''' .... ''child, offspring'' * '''twud''' .... ''male child, son'' * '''tuyd''' .... ''female child, daughter'' * '''tudet''' .... ''baby, infant'' * '''tobet''' .... ''youth, young person'' * '''twobet''' .... ''boy, young man'' * '''toybet''' .... ''girl, young woman, maiden'' </div> : Some other examples of usage: ::* '''Et <u>jagseye</u> fi.'''....''You <u>are aging</u> well.'' ::* '''At voy <u>jogseye</u> hyegla.'''....''I am not <u>getting</u> any <u>younger</u>.'' ::* '''His se taam av <u>ha jagati</u>.'''....''This is a home for <u>the elderly</u>.'' ::* '''Gawaku eta <u>jogan</u>!'''....''Regain your <u>youth</u>!'' ::* '''At se <u>ga jaga vyel</u> ha memyazi.'''....''I am <u>older than</u> the hills.'' ::* '''Teaxu ata <u>gwa joga</u> tud.'''....''Look at my <u>youngest</u> child.'' ::* '''Yat ife yata <u>awajagat</u>.'''....''We love our <u>one-year-old</u>.'' ::* '''<u>Jagseatan</u> se yika joob bi tej.'''....''<u>Adolescence</u> is a difficult period of life.'' ::* '''<u>Agsu</u>!'''....''<u>Grow up!</u>'' : Note the difference: ::* '''agaser'''....''to get bigger'' ::* '''agser'''....''to grow'' = Currency Nomenclature = [[File:Mon argent.jpg|thumb]] : The ISO abbreviation for the currency expressions from various countries of the world are used to form the Mirad equivalents. The lowercase ISO code abbreviation for a particular country's denomination is spelled out in Mirad alphabetics and then the letter '''n''' is suffixed (mnemonic for '''nas'''....''money''). Then, since a monetary unit can be considered a proper noun, the first letter is capitalized, eg.: ::* The ISO code abbreviation for "U.S. dollar" is "USD". ::* Lowercase is "usd" ::* Spelled out in Mirad alphabetics is '''u so da'''. ::* This, with '''n''' suffixed, results in '''usodan'''. ::* Finally, the first letter is capitalized, giving '''Usodan'''. ::* Pluralized, '''Usodan''' becomes '''Usodani''' (''= U.S. dollars''). ::* The Euro is therefore '''Euron'''. ::* The Thai baht is '''Toheban'''. ::* The Russian ruble is '''Rouban'''. : The ISO codes can be found at [[Wikipedia: List_of_circulating_currencies|List of circulating currencies]]. A portion of that file is replicated here: {| class="wikitable sortable" style="background:lightyellow;{{text default color}};font-size:smaller;" |+ Currencies ! English Currency Name ! Currency<br>symbol ! ISO 4217|ISO code ! Mirad Name |- |Jordanian dinar |JD |JOD |'''Jiodan''' |- |Moroccan dirham |DH |MAD |'''Miadan''' |- |Australian dollar |$ |AUD |'''Audan''' |- | Bitcoin | '''₿''' | data-sort-value="" | (''BTK?'') | '''Batokin''' |- |Brunei dollar |$ |BND |'''Banidan''' |- |Eastern Caribbean dollar |$ |XCD |'''Xucadan''' |- |Hong Kong dollar |$ |HKD |'''Hekidan''' |- |New Zealand dollar |$ |NZD |'''Nizudan''' |- |Singapore dollar |$ |SGD |'''Sogedan''' |- |United States dollar |$ |USD |'''Usodan''' |- |Armenian dram |֏ |AMD |'''Amidan''' |- |Euro |€ |EUR |'''Euron''' |- |Central African CFA franc |Fr |XAF |'''Xuafen''' |- |CFP franc |Fr |XPF |'''Xupofen''' |- |Swiss franc |Fr |CFN |'''Cufenin''' |- |West African CFA franc |Fr |XOF |'''Xuofen''' |- |Netherlands Antillean guilder |ƒ |ANG |'''Anigen''' |- |Danish krone |kr |DKK |'''Dakikin''' |- |Turkish lira |₺ |TRY |'''Toroyun''' |- |Mauritanian ouguiya |UM |MRU |'''Miroun''' |- |Pound sterling|Sterling |£ |GBP |'''Gebapon''' |- |Saint Helena pound |£ |SHP |'''Sohepon''' |- |South African rand |R |ZAR |'''Zuaron''' |- |Russian rouble |₽ |RUB |'''Rouban''' |- |Indian rupee |₹ |INR |'''Iniron''' |- |Israeli new shekel |₪ |ILS |'''Ilison''' |} :The hundredth fractional unit for most currencies can be converted into Mirad by appending the word '''-asoyn''' to the end of the Mirad name of the currency. : For example: ::* The American cent is '''Usodan-asoyn'''. ::* The Euro cent is '''Euron-asoyn'''. ::* The British penny is '''Gebapon-asoyn'''. : In context, all of the above can be abbreviated to '''asoyn'''. :The symbol used for each currency can also be taken from the Wikipedia table referenced above. The symbol precedes the number and a comma is used for the thousand breaker and a period is used for the decimal breaker. For example: ::* ''Five point six Euros'' ==> '''Yowa nod yawa Euroni''' ==> '''€5.6''' ::* ''Two thousand nine dollars'' ==> '''Emro yuwa Usodani''' ==> '''$2,009''' : Note: : The bitcoin has no ISO code, so it is arbitrarily translated into Mirad as '''Batokin (for BTK)'''. Its billionth fractional unit is called a satoshi and is translated into Mirad as '''Batokin-amroyn'''. : Other monetary vocabulary: <div style="background: lightyellow;{{Text default color}}; border: solid blue 2px; {{column-count|2}};{{column-rule|2px solid blue}};font-size:smaller;";> ::* '''nas'''....''money'' :::* '''nasa'''....''monetary'' :::* '''nasyen'''....''currency'' :::* '''nases'''....''change'' :::* '''nasmug'''....''coin'' :::* '''syagnas'''....''cash'' ::::* '''syagnasuer'''....''to cash'' ::* '''ejnux'''....''debit, cash'' ::* '''ojnux'''....''credit'' ::* '''nasyef'''....''debt'' ::* '''ojbier'''....''to borrow'' ::* '''ojbuer'''....''to lend'' ::* '''drefnas'''....''paper money'' ::* '''nasdrev'''....''bill, note, banknote'' :::* '''alo Usodan nasdrev'''....''ten dollar bill'' ::* '''nax'''....''price'' ::* '''nayx'''....''cost'' ::* '''namper'''....''to shop'' ::* '''nuxbier'''....''to buy'' ::* '''nixbuer'''....''to sell'' ::* '''nun'''....''merchandise, product'' ::* '''nuer'''....''to supply'' ::* '''nuxer'''....''to pay'' ::* '''nyuxer'''....''to deliver'' ::* '''nier'''....''to demand'' ::* '''nixer'''....''to earn'' ::* '''nyixer'''....''to order'' ::* '''nexer'''....''to save'' ::* '''nyexer'''....''to stock'' ::* '''noxer'''....''to spend'' ::* '''nyoxer'''....''to waste'' ::* '''kyaxler nas'''....''convert money'' ::* '''nasokrer'''....''go bankrupt'' ::* '''nasam'''....''bank'' ::* '''nunuien'''....''trade'' ::* '''nunuiem'''....''market'' ::* '''nam'''....''store'' </div> <noinclude>{{Chapter navigation with TOC|Determiners|Pronouns}}</noinclude> d97dx8to6v47yugqxf5tz0ot898inth User talk:Xeverything11/updates 3 452115 4669984 4669204 2026-09-14T02:43:30Z MediaWiki message delivery 1188004 /* Wikipedia translation of the week: 2026-38 */ new section 4669984 wikitext text/x-wiki <noinclude> {{User:Xeverything11/tabs}} {{User:Xeverything11/header|Welcome to|Xeverything11's|updates talk page!|archives= * [[User talk:Xeverything11/archives/2022|2022]] * [[User talk:Xeverything11/archives/2023|2023]] }} </noinclude> __NOTOC__ {{User:MiszaBot/config |archive = User talk:Xeverything11/archives/%(year)d |algo = old(60d) |counter = 1 |minthreadsleft = 1 |minthreadstoarchive = 1 }} == Tech News: 2023-03 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W03"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/03|Translations]] are available. '''Problems''' * [[File:Octicons-tools.svg|15px|link=|alt=|Advanced item]] The URLs in "{{int:last}}" links on page history now contain <bdi lang="zxx" dir="ltr"><code><nowiki>diff=prev&oldid=[revision ID]</nowiki></code></bdi> in place of <bdi lang="zxx" dir="ltr"><code><nowiki>diff=[revision ID]&oldid=[revision ID]</nowiki></code></bdi>. This is to fix a problem with links pointing to incorrect diffs when history was filtered by a tag. Some user scripts may break as a result of this change. [https://phabricator.wikimedia.org/T243569] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.19|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-01-17|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-01-18|en}}. It will be on all wikis from {{#time:j xg|2023-01-19|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * Some [[mw:Special:MyLanguage/Talk pages project/Usability|changes to the appearance of talk pages]] have only been available on <code>{{ns:1}}:</code> and <code>{{ns:3}}:</code> namespaces. These will be extended to other talk namespaces, such as <code>{{ns:5}}:</code>. They will continue to be unavailable in non-talk namespaces, including <code>{{ns:4}}:</code> pages (e.g., at the Village Pump). You can [[Special:Preferences#mw-prefsection-editing-discussion|change your preferences]] ([[Special:Preferences#mw-prefsection-betafeatures|beta feature]]). [https://phabricator.wikimedia.org/T325417] *On Wikisources, when an image is zoomed or panned in the Page: namespace, the same zoom and pan settings will be remembered for all Page: namespace pages that are linked to a particular Index: namespace page. [https://gerrit.wikimedia.org/r/c/mediawiki/extensions/ProofreadPage/+/868841] * The Vector 2022 skin will become the default for the English Wikipedia desktop users. The change will take place on January 18 at 15:00 UTC. [[:en:w:Wikipedia:Vector 2022|Learn more]]. '''Future changes''' * The 2023 edition of the [[m:Special:MyLanguage/Community Wishlist Survey 2023|Community Wishlist Survey]], which invites contributors to make technical proposals and vote for tools and improvements, starts next week on 23 January 2023 at 18:00 UTC. You can start drafting your proposals in [[m:Community Wishlist Survey/Sandbox|the CWS sandbox]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/03|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W03"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:11, 17 January 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24381020 --> == Tech News: 2023-04 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W04"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/04|Translations]] are available. '''Problems''' * Last week, for ~15 minutes, all wikis were unreachable for logged-in users and non-cached pages. This was caused by a timing issue. [https://wikitech.wikimedia.org/wiki/Incidents/2023-01-17_MediaWiki] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.20|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-01-24|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-01-25|en}}. It will be on all wikis from {{#time:j xg|2023-01-26|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * If you have the Beta Feature for [[mw:Special:MyLanguage/Talk pages project|DiscussionTools]] enabled, the appearance of talk pages will add more information about discussion activity. [https://www.mediawiki.org/wiki/Special:MyLanguage/Talk_pages_project/Usability#Status][https://phabricator.wikimedia.org/T317907] * The 2023 edition of the [[m:Special:MyLanguage/Community Wishlist Survey 2023|Community Wishlist Survey]] (CWS), which invites contributors to make technical proposals and vote for tools and improvements, starts on Monday 23 January 2023 at [https://zonestamp.toolforge.org/1674496814 18:00 UTC]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/04|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W04"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:46, 23 January 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24418874 --> == Tech News: 2023-05 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W05"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/05|Translations]] are available. '''Problems''' * Last week, for ~15 minutes, some users were unable to log in or edit pages. This was caused by a problem with session storage. [https://wikitech.wikimedia.org/wiki/Incidents/2023-01-24_sessionstore_quorum_issues] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.21|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-01-31|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-02-01|en}}. It will be on all wikis from {{#time:j xg|2023-02-02|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). '''Future changes''' * [[File:Octicons-tools.svg|15px|link=|alt=|Advanced item]] Wikis that use localized numbering schemes for references need to add new CSS. This will help to show citation numbers the same way in all reading and editing modes. If your wiki would prefer to do it yourselves, please see the [[mw:Special:MyLanguage/Parsoid/Parser Unification/Cite CSS|details and example CSS to copy from]], and also add your wiki to the list. Otherwise, the developers will directly help out starting the week of February 5. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/05|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W05"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:06, 31 January 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24455949 --> == Wikipedia translation of the week: 2023-06 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Sweden Finns' Day]] '''<br /> <small>''([[:fi:Ruotsinsuomalaisten päivä]]) ([[:sv:Sverigefinnarnas dag]])''</small> </div> Please be bold and help translate this article! ---- [[File:Sverigefinskaflaggan.svg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Sweden Finns' Day''' (Finnish: Ruotsinsuomalaisten päivä, Swedish: Sverigefinnarnas dag) is an anniversary celebrated in Sweden on 24 February. The anniversary of the calendar was approved by the Swedish Academy in 2010 and was celebrated for the first time in 2011. February 24 was chosen as the birthday of Carl Axel Gottlund, a collector of folk poetry and a defender of the status of the Finnish language. The purpose of the day is to celebrate the Sweden Finns and to recognize their history, language and culture as a prominent part of Sweden's cultural heritage. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:04, 6 February 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24491747 --> == Tech News: 2023-06 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W06"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/06|Translations]] are available. '''Recent changes''' * In the [[mw:Special:MyLanguage/Reading/Web/Desktop Improvements|Vector 2022 skin]], logged-out users using the full-width toggle will be able to see the setting of their choice even after refreshing pages or opening new ones. This only applies to wikis where Vector 2022 is the default. [https://phabricator.wikimedia.org/T321498] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.22|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-02-07|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-02-08|en}}. It will be on all wikis from {{#time:j xg|2023-02-09|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * Previously, we announced when some wikis would be in read-only for a few minutes because of a switch of their main database. These switches will not be announced any more, as the read-only time has become non-significant. Switches will continue to happen at 7AM UTC on Tuesdays and Thursdays. [https://phabricator.wikimedia.org/T292543#8568433] * Across all the wikis, in the Vector 2022 skin, logged-in users will see the page-related links such as "What links here" in a [[mw:Special:MyLanguage/Reading/Web/Desktop_Improvements/Features/Page_tools|new side menu]]. It will be displayed on the other side of the screen. This change had previously been made on Czech, English, and Vietnamese Wikipedias. [https://phabricator.wikimedia.org/T328692] *[[m:Special:MyLanguage/Community Wishlist Survey 2023|Community Wishlist Survey 2023]] will stop receiving new proposals on [https://zonestamp.toolforge.org/1675706431 Monday, 6 February 2023, at 18:00 UTC]. Proposers should complete any edits by then, to give time for [[m:Special:MyLanguage/Community_Wishlist_Survey/Help_us|translations]] and review. Voting will begin on Friday, 10 February. '''Future changes''' * [[File:Octicons-tools.svg|15px|link=|alt=|Advanced item]] Gadgets and user scripts will be changing to load on desktop and mobile sites. Previously they would only load on the desktop site. It is recommended that wiki administrators audit the [[MediaWiki:Gadgets-definition|gadget definitions]] prior to this change, and add <bdi lang="zxx" dir="ltr"><code>skins=…</code></bdi> for any gadgets which should not load on mobile. [https://phabricator.wikimedia.org/T328610 More details are available]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/06|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W06"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 10:21, 6 February 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24491749 --> == Wikipedia translation of the week: 2023-07 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Delivery robot]] '''<br /> </div> Please be bold and help translate this article! ---- [[File:Woman Takes Groceries from Dax Delivery Robot.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> A '''delivery robot''' is an autonomous robot that provides "last mile" delivery services. An operator may monitor and take control of the robot remotely in certain situations that the robot cannot resolve by itself such as when it is stuck in an obstacle. Delivery robots can be used in different settings such as food delivery, package delivery, hospital delivery, and room service. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:26, 13 February 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24515453 --> == Tech News: 2023-07 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W07"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/07|Translations]] are available. '''Problems''' * On wikis where patrolled edits are enabled, changes made to the [[mw:Special:MyLanguage/Growth/Communities/How to configure the mentors' list|mentor list]] by autopatrolled mentors are not correctly marked as patrolled. It will be fixed later this week. [https://phabricator.wikimedia.org/T328444] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.23|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-02-14|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-02-15|en}}. It will be on all wikis from {{#time:j xg|2023-02-16|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * The Reply tool and other parts of [[mw:Special:MyLanguage/Help:DiscussionTools#Mobile|DiscussionTools]] will be deployed for all editors using the mobile site. You can [[mw:Special:MyLanguage/Talk_pages_project/Mobile#Status_Updates|read more about this decision]]. [https://phabricator.wikimedia.org/T298060] '''Future changes''' * All wikis will be read-only for a few minutes on March 1. This is planned for [https://zonestamp.toolforge.org/1677679222 14:00 UTC]. More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. [https://phabricator.wikimedia.org/T328287][https://phabricator.wikimedia.org/T327920][https://wikitech.wikimedia.org/wiki/Deployments] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/07|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W07"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:49, 14 February 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24540832 --> == Wikipedia translation of the week: 2023-08 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Buddha Dhatu Jadi]] '''<br /> </div> Please be bold and help translate this article! ---- [[File:Swarno Mandir.JPG|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Buddha Dhatu Jadi''' (Bengali: বুদ্ধ ধাতু জাদি; Burmese: ဗုဒ္ဓဓာတုစေတီ also known as the Bandarban Golden Temple) is located close to Balaghata town, in Bandarban City, in Bangladesh. Dhatu are the material remains of a holy person, and in this temple the relics belong to Buddha. It is the largest Theravada Buddhist temple in Bangladesh and has the second-largest Buddha statue in the country. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:18, 20 February 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24581813 --> == Tech News: 2023-08 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W08"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/08|Translations]] are available. '''Problems''' * Last week, during planned maintenance of Cloud Services, unforeseen complications forced the team to turn off all tools for 2–3 hours to prevent data corruption. Work is ongoing to prevent similar problems in the future. [https://phabricator.wikimedia.org/T329535] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.23|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-02-21|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-02-22|en}}. It will be on all wikis from {{#time:j xg|2023-02-23|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). *The voting phase for the [[m:Special:MyLanguage/Community Wishlist Survey 2023|Community Wishlist Survey 2023]] ends on [https://zonestamp.toolforge.org/1677261621 24 February at 18:00 UTC]. The results of the survey will be announced on 28 February. '''Future changes''' * All wikis will be read-only for a few minutes on March 1. This is planned for [https://zonestamp.toolforge.org/1677679222 14:00 UTC]. More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. [https://phabricator.wikimedia.org/T328287][https://phabricator.wikimedia.org/T327920][https://wikitech.wikimedia.org/wiki/Deployments] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/08|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W08"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:58, 21 February 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24570514 --> == Wikipedia translation of the week: 2023-09 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Alina Scholtz]] '''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Alina Scholtz''' (24 September 1908 – 25 February 1996) was a Polish landscape architect, known as one of country's pioneers in developing the field. Throughout her career she worked on various public and private projects for cemeteries, parks and green spaces. Some of her most noted works include the grounds of a villa on Kielecka Street in Warsaw for which she won a Silver Medal at the 1937 World Exhibition in Paris, the memorial cemetery to the victims of the Palmiry massacre, and landscaping projects along the East-West traffic route of Warsaw. In addition to her design work, she served as one of the founding members of the International Federation of Landscape Architects. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:04, 27 February 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24617511 --> == Tech News: 2023-09 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W09"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/09|Translations]] are available. '''Problems''' * Last week, in some areas of the world, there were problems with loading pages for 20 minutes and saving edits for 55 minutes. These issues were caused by a problem with our caching servers due to unforseen events during a routine maintenance task. [https://wikitech.wikimedia.org/wiki/Incidents/2023-02-22_wiki_outage][https://wikitech.wikimedia.org/wiki/Incidents/2023-02-22_read_only] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.25|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-02-28|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-03-01|en}}. It will be on all wikis from {{#time:j xg|2023-03-02|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * All wikis will be read-only for a few minutes on March 1. This is planned for [https://zonestamp.toolforge.org/1677679222 14:00 UTC]. [https://meta.wikimedia.org/wiki/Special:MyLanguage/Tech/Server_switch] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/09|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W09"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:47, 27 February 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24634242 --> == Wikipedia translation of the week: 2023-10 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Mary Nzimiro]] '''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Mary Nzimiro''', birthname Mary Nwametu Onumonu, MBE (1898–1993) was a pioneering Nigerian businesswoman, politician and women's activist. In 1948, she was appointed principal representative of the United Africa Company (UAC) for Eastern Nigeria, while maintaining textile and cosmetics retail outlets of her own in Port Harcourt, Aba and Owerri. By the early 1950s, she was among the richest individuals in West Africa, becoming a resident of the exclusive Bernard Carr Street in Port Harcourt. On the political front, she was a member of the influential National Council of Nigeria and the Cameroons, becoming a member of its executive committee in 1957 and vice-president of the NCNC Estern Women's Association in 1962. During the Nigerian Civil War (1967–1970), she organized Igbo women in support of the Biafrans. As a result she lost most of her property in Port Harcourt and returned to her native Oguta where she died in 1993. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:47, 6 March 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24636259 --> == Tech News: 2023-10 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W10"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/10|Translations]] are available. '''Recent changes''' * The Community Wishlist Survey 2023 edition has been concluded. Community Tech has [[m:Special:MyLanguage/Community Wishlist Survey 2023/Results|published the results]] of the survey and will provide an update on what is next in April 2023. * On wikis which use [[mw:Special:MyLanguage/Writing_systems|LanguageConverter]] to handle multiple writing systems, articles which used custom conversion rules in the wikitext (primarily on Chinese Wikipedia) would have these rules applied inconsistently in the table of contents, especially in the Vector 2022 skin. This has now been fixed. [https://phabricator.wikimedia.org/T306862] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.26|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-03-07|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-03-08|en}}. It will be on all wikis from {{#time:j xg|2023-03-09|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * A search system has been added to the [[Special:Preferences|Preferences screen]]. This will let you find different options more easily. Making it work on mobile devices will happen soon. [https://phabricator.wikimedia.org/T313804] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/10|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W10"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:50, 6 March 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24676916 --> == Wikipedia translation of the week: 2023-11 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Elizabeth Langdon Williams]] '''<br /> </div> Please be bold and help translate this article! ---- [[File:Elizabeth Langdon Williams.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Elizabeth Langdon Williams''' (February 8, 1879 in Putnam, Connecticut – 1981 in Enfield, New Hampshire) was an American human computer and astronomer whose work helped lead to the discovery of Pluto, or Planet X. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:21, 13 March 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24700408 --> == Tech News: 2023-11 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W11"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/11|Translations]] are available. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.40/wmf.27|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-03-14|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-03-15|en}}. It will be on all wikis from {{#time:j xg|2023-03-16|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * Starting on Wednesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-cbk_zamwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cdowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cebwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-chwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-chrwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-chywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ckbwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-csbwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cuwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cvwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-itwiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T304542][https://phabricator.wikimedia.org/T304550] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/11|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W11"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:20, 13 March 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24700189 --> == Wikipedia translation of the week: 2023-12 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:I Didn't Raise My Boy to Be a Soldier]] '''<br /> </div> Please be bold and help translate this article! ---- [[File:Peerless Quartet - I Didn't Raise my Boy to be a Soldier.ogg|300px|center]] <div style="text-align:left; padding: .4em;"> an American anti-war song that was influential within the pacifist movement that existed in the United States before it entered World War I. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:31, 20 March 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24720571 --> == Tech News: 2023-12 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W12"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/12|Translations]] are available. '''Problems''' * Last week, some users experienced issues loading image thumbnails. This was due to incorrectly cached images. [https://phabricator.wikimedia.org/T331820] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.1|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-03-21|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-03-22|en}}. It will be on all wikis from {{#time:j xg|2023-03-23|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] A link to the user's [[{{#special:CentralAuth}}]] page will appear on [[{{#special:Contributions}}]] — some user scripts which previously added this link may cause conflicts. This feature request was [[:m:Community Wishlist Survey 2023/Admins and patrollers/Add link to CentralAuth on Special:Contributions|voted #17 in the 2023 Community Wishlist Survey]]. * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] The [[{{#special:AbuseFilter}}]] edit window will be resizable and larger by default. This feature request was [[:m:Community Wishlist Survey 2023/Anti-harassment/Make the AbuseFilter edit window resizable and larger by default|voted #80 in the 2023 Community Wishlist Survey]]. * There will be a new option for Administrators when they are unblocking a user, to add the unblocked user’s user page to their watchlist. This will work both via [[{{#special:Unblock}}]] and via the API. [https://phabricator.wikimedia.org/T257662] '''Meetings''' * You can join the next meeting with the Wikipedia mobile apps teams. During the meeting, we will discuss the current features and future roadmap. The meeting will be on [https://zonestamp.toolforge.org/1679677204 24 March at 17:00 (UTC)]. See [[mw:Special:MyLanguage/Wikimedia Apps/Office Hours|details and how to join]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/12|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W12"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:26, 21 March 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24732558 --> == Wikipedia translation of the week: 2023-13 {{User:Xeverything11/tags/updates}} == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:es:Diana Aguavil]]'''<br /> <small>''([[:en:Diana Aguavil]]) ([[:pt:Diana Aguavil]]) ''</small> </div> Please be bold and help translate this article! ---- [[File:Diana Aguavil.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Diana Alexandra Aguavil Calazacón''' (born 7 August 1983) is an Ecuadorian indigenous leader, since 25 August 2018, the first female governor of the Tsáchila nationality after 104 years of male administrations and winning the 2018 Tsáchila election. She was also the second woman to become a candidate. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:39, 27 March 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24758626 --> == Tech News: 2023-13 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W13"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/13|Translations]] are available. '''Recent changes''' * The [[:mw:Special:MyLanguage/Extension:AbuseFilter|AbuseFilter]] condition limit was increased from 1000 to 2000. [https://phabricator.wikimedia.org/T309609] * [[:m:Special:MyLanguage/Global AbuseFilter#Locally disabled actions|Some Global AbuseFilter]] actions will no longer apply to local projects. [https://phabricator.wikimedia.org/T332521] * Desktop users are now able to subscribe to talk pages by clicking on the {{int:discussiontools-newtopicssubscription-button-subscribe-label}} link in the {{int:toolbox}} menu. If you subscribe to a talk page, you receive [[mw:Special:MyLanguage/Notifications|notifications]] when new topics are started on that talk page. This is separate from putting the page on your watchlist or subscribing to a single discussion. [https://phabricator.wikimedia.org/T263821] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.2|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-03-28|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-03-29|en}}. It will be on all wikis from {{#time:j xg|2023-03-30|en}} ([[mw:MediaWiki 1.40/Roadmap|calendar]]). '''Future changes''' * You will be able to choose [[mw:Special:MyLanguage/VisualEditor/Diffs|visual diffs]] on all [[m:Special:MyLanguage/Help:Page history|history pages]] at the Wiktionaries and Wikipedias. [https://phabricator.wikimedia.org/T314588] * [[File:Octicons-tools.svg|15px|link=|alt=|Advanced item]] The legacy [[mw:Mobile Content Service|Mobile Content Service]] is going away in July 2023. Developers are encouraged to switch to Parsoid or another API before then to ensure service continuity. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/4MVQQTONJT7FJAXNVOFV3WWVVMCHRINE/] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/13|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W13"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:14, 28 March 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24780854 --> == Tech News: 2023-14 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W14"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/14|Translations]] are available. '''Recent changes''' * The system for automatically creating categories for the [[mw:Special:MyLanguage/Extension:Babel|Babel]] extension has had several important changes and fixes. One of them allows you to insert templates for automatic category descriptions on creation, allowing you to categorize the new categories. [https://phabricator.wikimedia.org/T211665][https://phabricator.wikimedia.org/T64714][https://phabricator.wikimedia.org/T170654][https://phabricator.wikimedia.org/T184941][https://phabricator.wikimedia.org/T33074] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.3|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-04-04|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-04-05|en}}. It will be on all wikis from {{#time:j xg|2023-04-06|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Some older [[w:en:Web browser|Web browsers]] will stop being able to use [[w:en:JavaScript|JavaScript]] on Wikimedia wikis from this week. This mainly affects users of Internet Explorer 11. If you have an old web browser on your computer you can try to upgrade to a newer version. [https://phabricator.wikimedia.org/T178356] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The deprecated <bdi lang="zxx" dir="ltr"><code>jquery.hoverIntent</code></bdi> module has been removed. This module could be used by gadgets and user scripts, to create an artificial delay in how JavaScript responds to a hover event. Gadgets and user scripts should now use jQuery <bdi lang="zxx" dir="ltr"><code>hover()</code></bdi> or <bdi lang="zxx" dir="ltr"><code>on()</code></bdi> instead. Examples can be found in the [[mw:Special:MyLanguage/ResourceLoader/Migration_guide_(users)#jquery.hoverIntent|migration guide]]. [https://phabricator.wikimedia.org/T311194] * Some of the links in [[{{#special:SpecialPages}}]] will be re-arranged. There will be a clearer separation between links that relate to all users, and links related to your own user account. [https://phabricator.wikimedia.org/T333242] * You will be able to hide the [[mw:Special:MyLanguage/Talk pages project/Replying|Reply button]] in archived discussion pages with a new <bdi lang="zxx" dir="ltr"><code><nowiki>__ARCHIVEDTALK__</nowiki></code></bdi> magic word. There will also be a new <bdi lang="zxx" dir="ltr"><code>.mw-archivedtalk</code></bdi> CSS class for hiding the Reply button in individual sections on a page. [https://phabricator.wikimedia.org/T249293][https://phabricator.wikimedia.org/T295553][https://gerrit.wikimedia.org/r/c/mediawiki/extensions/DiscussionTools/+/738221] '''Future changes''' * The Vega software that creates data visualizations in pages, such as graphs, will be upgraded to the newest version in the future. Graphs that still use the very old version 1.5 syntax may stop working properly. Most existing uses have been found and updated, but you can help to check, and to update any local documentation. [[phab:T260542|Examples of how to find and fix these graphs are available]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/14|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W14"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:40, 3 April 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24820268 --> == Tech News: 2023-15 {{User:Xeverything11/tags/updates}} == <section begin="technews-2023-W15"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/15|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] In the visual editor, it is now possible to edit captions of images in galleries without opening the gallery dialog. This feature request was [[:m:Community Wishlist Survey 2023/Editing/Editable gallery captions in Visual Editor|voted #61 in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T190224] * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] You can now receive notifications when another user edits your user page. See the "{{int:Echo-category-title-edit-user-page}}" option in [[Special:Preferences#mw-prefsection-echo|your Preferences]]. This feature request was [[:m:Community Wishlist Survey 2023/Anti-harassment/Notifications for user page edits|voted #3 in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T3876] '''Problems''' * There was a problem with all types of CentralNotice banners still being shown to logged-in users even if they had [[Special:Preferences#mw-prefsection-centralnotice-banners|turned off]] specific banner types. This has now been fixed. [https://phabricator.wikimedia.org/T331671] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.4|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-04-11|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-04-12|en}}. It will be on all wikis from {{#time:j xg|2023-04-13|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Starting on Wednesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-arywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-dawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-dinwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-dsbwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-eewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-elwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-emlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-eowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-etwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-euwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-extwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tumwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ffwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-fiwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-fiu_vrowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-fjwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-fowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-frpwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-frrwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-furwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-gawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-gcrwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-gdwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-glwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-glkwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-gnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-gomwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-gotwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-guwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-gvwiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T304551][https://phabricator.wikimedia.org/T308133] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/15|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W15"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:05, 10 April 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24851886 --> == Wikipedia translation of the week: 2023-16 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Lucy Salani]]'''<br /> <small>''([[:en:Lucy Salani]]) ([[:fr:Lucy Salani]]) ''</small> </div> Please be bold and help translate this article! ---- [[File:Lucy Salani.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Lucy Salani''' was an Italian activist and is considered the only Italian transgender person to have survived the Nazi concentration camps. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:06, 17 April 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24872966 --> == Tech News: 2023-16 == <section begin="technews-2023-W16"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/16|Translations]] are available. '''Recent changes''' * You can now see [[mw:Special:MyLanguage/Help:Extension:Kartographer#Show_nearby_articles|nearby articles on a Kartographer map]] with the button for the new feature "{{int:Kartographer-sidebar-nearbybutton}}". Six wikis have been testing this feature since October. [https://meta.wikimedia.org/wiki/WMDE_Technical_Wishes/Geoinformation/Nearby_articles#Implementation][https://phabricator.wikimedia.org/T334079] * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] The [[m:Special:GlobalWatchlist|Special:GlobalWatchlist]] page now has links for "{{int:globalwatchlist-markpageseen}}" for each entry. This feature request was [[m:Community Wishlist Survey 2023/Notifications, Watchlists and Talk Pages/Button to mark a single change as read in the global watch list|voted #161 in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T334246] '''Problems''' * At Wikimedia Commons, some thumbnails have not been getting replaced correctly after a new version of the image is uploaded. This should be fixed later this week. [https://phabricator.wikimedia.org/T331138][https://phabricator.wikimedia.org/T333042] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] For the last few weeks, some external tools had inconsistent problems with logging-in with OAuth. This has now been fixed. [https://phabricator.wikimedia.org/T332650] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.5|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-04-18|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-04-19|en}}. It will be on all wikis from {{#time:j xg|2023-04-20|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/16|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W16"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:55, 18 April 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24881071 --> == Wikipedia translation of the week: 2023-17 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:ca:María Fernanda Castro Maya]]'''<br /> <small>''([[:pt:María Fernanda Castro Maya]]) ([[:eu:María Fernanda Castro Maya]]) ''</small> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''María Fernanda Castro Maya''' is a Mexican self-advocate disability rights activist. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:55, 24 April 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24872966 --> == Tech News: 2023-17 == <section begin="technews-2023-W17"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/17|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] The date-selection menu on pages such as [[{{#special:Contributions}}]] will now show year-ranges that are in the current and past decade, instead of the current and future decade. This feature request was [[m:Community Wishlist Survey 2023/Miscellaneous/Change year range shown in date selection popup|voted #145 in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T334316] '''Problems''' * Due to security issues with the [[mw:Special:MyLanguage/Extension:Graph|Graph extension]], graphs have been disabled in all Wikimedia projects. Wikimedia Foundation teams are working to respond to these vulnerabilities. [https://phabricator.wikimedia.org/T334940] * For a few days, it was not possible to save some kinds of edits on the mobile version of a wiki. This has been fixed. [https://phabricator.wikimedia.org/T334797][https://phabricator.wikimedia.org/T334799][https://phabricator.wikimedia.org/T334794] '''Changes later this week''' * All wikis will be read-only for a few minutes on April 26. This is planned for [https://zonestamp.toolforge.org/1682517653 14:00 UTC]. [https://meta.wikimedia.org/wiki/Special:MyLanguage/Tech/Server_switch] * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.6|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-04-25|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-04-26|en}}. It will be on all wikis from {{#time:j xg|2023-04-27|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''Future changes''' * The Editing team plans an A/B test for [[mw:Special:MyLanguage/Talk pages project/Usability|a usability analysis of the Talk page project]]. The [[mw:Special:MyLanguage/Talk pages project/Usability/Analysis|planned measurements are available]]. Your wiki [[phab:T332946|may be invited to participate]]. Please suggest improvements to the measurement plan at [[mw:Talk:Talk pages project/Usability|the discussion page]]. * [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2023-2024|The Wikimedia Foundation annual plan 2023-2024 draft is open for comment and input]] until May 19. The final plan will be published in July 2023 on Meta-wiki. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/17|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W17"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:04, 24 April 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24933592 --> == Wikipedia translation of the week: 2023-18 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Sonia Orbuch]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Sonia Shainwald Orbuch''' (born Sarah Shainwald, May 24, 1925 – September 30, 2018) was an American Holocaust educator. During the Second World War she was a Jewish resistance fighter in eastern Poland. Orbuch hid in the forests of Poland with her family during the Second World War. She joined a group of Soviet partisans, being renamed Sonia in case she was captured, and helped fight against the Germans. After the war, she returned home, where she met her future husband. After having a daughter in a refugee camp in Germany, the family eventually emigrated to the United States. She spent the rest of life in public engagement, speaking about her experiences and in 2009, published her autobiography, Here, There Are No Sarahs: A Woman's Courageous Fight Against the Nazis and Her Bittersweet Fulfillment of the American Dream. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 06:24, 1 May 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24872966 --> == Tech News: 2023-18 == <section begin="technews-2023-W18"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/18|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] The content attribution tools [[mw:Special:MyLanguage/Who Wrote That?|Who Wrote That?]], [[xtools:authorship|XTools Authorship]], and [[xtools:blame|XTools Blame]] now support the French and Italian Wikipedias. More languages will be added in the near future. This is part of the [[m:Community Wishlist Survey 2023/Reading/Extend "Who Wrote That?" tool to more wikis|#7 wish in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T243711][https://phabricator.wikimedia.org/T270490][https://phabricator.wikimedia.org/T334891] * The [[:commons:Special:MyLanguage/Commons:Video2commons|Video2commons]] tool has been updated. This fixed several bugs related to YouTube uploads. [https://github.com/toolforge/video2commons/pull/162/commits] * The [[{{#special:Preferences}}]] page has been redesigned on mobile web. The new design makes it easier to browse the different categories and settings at low screen widths. You can also now access the page via a link in the Settings menu in the mobile web sidebar. [https://www.mediawiki.org/wiki/Moderator_Tools/Content_moderation_on_mobile_web/Preferences] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.7|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-05-02|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-05-03|en}}. It will be on all wikis from {{#time:j xg|2023-05-04|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/18|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W18"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:45, 2 May 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24966974 --> == Wikipedia translation of the week: 2023-19 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Nadia Ghulam]]'''<br /><small>''([[:fr:Nadia Ghulam]]) ([[:es:Nadia Ghulam]]) ([[:ca:Nadia Ghulam]])''</small> </div> Please be bold and help translate this article! ---- [[File:Nadia Ghulam (cropped).jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Nadia Ghulam Dastgir''' is an Afghan woman who spent ten years posing as her dead brother to evade the Taliban's strictures against women. Her book about her experiences, written with Agnès Rotger and published in 2010, El secret del meu turbant (The Secret of My Turban), won the Prudenci Bertrana Prize for fiction. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:37, 8 May 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=24966177 --> == Tech News: 2023-19 == <section begin="technews-2023-W19"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/19|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] Last week, Community Tech released the first update for providing [[m:Special:MyLanguage/Community Wishlist Survey 2022/Better diff handling of paragraph splits|better diffs]], the #1 request in the 2022 Community Wishlist Survey. [[phab:T324759|This update]] adds legends and tooltips to inline diffs so that users unfamiliar with the blue and yellow highlights can better understand the type of edits made. * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] When you close an image that is displayed via MediaViewer, it will now return to the wiki page instead of going back in your browser history. This feature request was [[m:Community Wishlist Survey 2023/Reading/Return to the article when closing the MediaViewer|voted #65 in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T236591] * The [[mw:Special:MyLanguage/Extension:SyntaxHighlight|SyntaxHighlight]] extension now supports <bdi lang="en" dir="ltr"><code>wikitext</code></bdi> as a selected language. Old alternatives that were used to highlight wikitext, such as <bdi lang="en" dir="ltr"><code>html5</code></bdi>, <bdi lang="en" dir="ltr"><code>moin</code></bdi>, and <bdi lang="en" dir="ltr"><code>html+handlebars</code></bdi>, can now be replaced. [https://phabricator.wikimedia.org/T29828] * [[mw:Special:MyLanguage/Manual:Creating pages with preloaded text|Preloading text to new pages/sections]] now supports preloading from localized MediaWiki interface messages. [https://cs.wikipedia.org/wiki/User_talk:Martin_Urbanec_(WMF)?action=edit&section=new&preload=MediaWiki:July Here is an example] at the {{int:project-localized-name-cswiki/en}} that uses <bdi lang="zxx" dir="ltr"><code><nowiki>preload=MediaWiki:July</nowiki></code></bdi>. [https://phabricator.wikimedia.org/T330337] '''Problems''' * Graph Extension update: Foundation developers have completed upgrading the visualization software to Vega5. Existing community graphs based on Vega2 are no longer compatible. Communities need to update local graphs and templates, and shared lua modules like <bdi lang="de" dir="ltr">[[:de:Modul:Graph]]</bdi>. The [https://vega.github.io/vega/docs/porting-guide/ Vega Porting guide] provides the most comprehensive detail on migration from Vega2 and [https://www.mediawiki.org/w/index.php?title=Template:Graph:PageViews&action=history here is an example migration]. Vega5 has currently just been enabled on mediawiki.org to provide a test environment for communities. [https://phabricator.wikimedia.org/T334940#8813922] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.8|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-05-09|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-05-10|en}}. It will be on all wikis from {{#time:j xg|2023-05-11|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Until now, all new OAuth apps went through manual review. Starting this week, apps using identification-only or basic authorizations will not require review. [https://phabricator.wikimedia.org/T67750] '''Future changes''' * During the next year, MediaWiki will stop using IP addresses to identify logged-out users, and will start automatically assigning unique temporary usernames. Read more at [[m:Special:MyLanguage/IP Editing: Privacy Enhancement and Abuse Mitigation/Updates|IP Editing: Privacy Enhancement and Abuse Mitigation/Updates]]. You can [[m:Talk:IP Editing: Privacy Enhancement and Abuse Mitigation#What should it look like?|join the discussion]] about the [[m:Special:MyLanguage/IP Editing: Privacy Enhancement and Abuse Mitigation/Updates#What will temporary usernames look like?|format of the temporary usernames]]. [https://phabricator.wikimedia.org/T332805] * There will be an [[:w:en:A/B testing|A/B test]] on 10 Wikipedias where the Vector 2022 skin is the default skin. Half of logged-in desktop users will see an interface where the different parts of the page are more clearly separated. You can [[mw:Special:MyLanguage/Reading/Web/Desktop Improvements/Updates/2023-05 Zebra9 A/B test|read more]]. [https://phabricator.wikimedia.org/T333180][https://phabricator.wikimedia.org/T335972] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] <code>jquery.tipsy</code> will be removed from the MediaWiki core. This will affect some user scripts. Many lines with <code>.tipsy(</code> can be commented out. <code>OO.ui.PopupWidget</code> can be used to keep things working like they are now. You can [[phab:T336019|read more]] and [[:mw:Help:Locating broken scripts|read about how to find broken scripts]]. [https://phabricator.wikimedia.org/T336019] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/19|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W19"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:36, 9 May 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=24998636 --> == Wikipedia translation of the week: 2023-20 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Purple Day]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Epilepsy Warrior Brooch May 2018 Purple Day.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Purple Day''' is a global grassroots event that was formed with the intention to increase worldwide awareness of epilepsy, and to dispel common myths and fears of this neurological disorder. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:17, 15 May 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25000361 --> == Tech News: 2023-20 == <section begin="technews-2023-W20"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/20|Translations]] are available. '''Problems''' * Citations that are automatically generated based on [[d:Q33057|ISBN]] are currently broken. This affects citations made with the [[mw:Special:MyLanguage/Help:VisualEditor/User_guide/Citations-Full#Automatic|VisualEditor Automatic tab]], and the use of the citoid API in gadgets and user scripts. Work is ongoing to restore this feature. [https://phabricator.wikimedia.org/T336298] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.9|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-05-16|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-05-17|en}}. It will be on all wikis from {{#time:j xg|2023-05-18|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Starting on Wednesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-gorwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hakwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hawwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hifwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hrwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hsbwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-htwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-iawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-iewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-igwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ilowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-inhwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-iowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-iswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-iuwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-jamwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-jvwiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T308134] '''Future changes''' * There is a recently formed team at the Wikimedia Foundation which will be focusing on experimenting with new tools. Currently they are building [[m:Wikimedia_Foundation_Annual_Plan/2023-2024/Draft/Future_Audiences#FA2.2_Conversational_AI|a prototype ChatGPT plugin that allows information generated by ChatGPT to be properly attributed]] to the Wikimedia projects. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Gadget and userscript developers should replace <bdi lang="zxx" dir="ltr"><code>jquery.cookie</code></bdi> with <bdi lang="zxx" dir="ltr"><code>mediawiki.cookie</code></bdi>. The <bdi lang="zxx" dir="ltr"><code>jquery.cookie</code></bdi> library will be removed in ~1 month, and staff developers will run a script to replace any remaining uses at that time. [https://phabricator.wikimedia.org/T336018] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/20|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W20"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:45, 15 May 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25011501 --> == Tech News: 2023-21 == <section begin="technews-2023-W21"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/21|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] The "recent edits" time period for page watchers is now 30 days. It used to be 180 days. This was a [[m:Community Wishlist Survey 2023/Notifications, Watchlists and Talk Pages/Change information about the number of watchers on a page|Community Wishlist Survey proposal]]. [https://phabricator.wikimedia.org/T336250] '''Changes later this week''' * An [[mw:special:MyLanguage/Growth/Positive reinforcement#Impact|improved impact module]] will be available at Wikipedias. The impact module is a feature available to newcomers [[mw:Special:MyLanguage/Growth/Feature summary#Newcomer homepage|at their personal homepage]]. It will show their number of edits, how many readers their edited pages have, how many thanks they have received and similar things. It is also accessible by accessing Special:Impact. [https://phabricator.wikimedia.org/T336203] * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.10|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-05-23|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-05-24|en}}. It will be on all wikis from {{#time:j xg|2023-05-25|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/21|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W21"/> 16:55, 22 May 2023 (UTC) <!-- Message sent by User:Trizek (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25028325 --> == Wikipedia translation of the week: 2023-22 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Valencian Art Nouveau]]'''<br /> <small>''([[:es:Modernismo valenciano]])''</small> </div> Please be bold and help translate this article! ---- [[File:Santuario Novelda.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Valencian Art Nouveau''' (Spanish: modernismo valenciano, Valencian: modernisme valencià), is the historiographic denomination given to an art and literature movement associated with the Art Nouveau in the Valencian Community, in Spain. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:46, 29 May 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25074014 --> == Tech News: 2023-22 == <section begin="technews-2023-W22"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/22|Translations]] are available. '''Recent changes''' * Citations can once again be added automatically from ISBNs, thanks to Zotero's ISBN searches. The current data sources are the Library of Congress (United States), the Bibliothèque nationale de France (French National Library), and K10plus ISBN (German repository). Additional data source searches can be [[mw:Citoid/Creating Zotero translators|proposed to Zotero]]. The ISBN labels in the [[mw:Special:MyLanguage/Help:VisualEditor/User_guide/Citations-Full#Automatic|VisualEditor Automatic tab]] will reappear later this week. [https://phabricator.wikimedia.org/T336298#8859917] * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] The page [[{{#special:EditWatchlist}}]] now has "{{int:watchlistedit-normal-check-all}}" options to select all the pages within a namespace. This feature request was [[m:Community Wishlist Survey 2023/Notifications, Watchlists and Talk Pages/Watchlist edit - "check all" checkbox|voted #161 in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T334252] '''Problems''' * For a few days earlier this month, the "Add interlanguage link" item in the Tools menu did not work properly. This has now been fixed. [https://phabricator.wikimedia.org/T337081] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.11|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-05-30|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-05-31|en}}. It will be on all wikis from {{#time:j xg|2023-06-01|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * VisualEditor will be switched to a new backend on [https://phabricator.wikimedia.org/source/mediawiki-config/browse/master/dblists/small.dblist small] and [https://phabricator.wikimedia.org/source/mediawiki-config/browse/master/dblists/medium.dblist medium] wikis this week. Large wikis will follow in the coming weeks. This is part of the effort to move Parsoid into MediaWiki core. The change should have no noticeable effect on users, but if you experience any slow loading or other strangeness when using VisualEditor, please report it on the phabricator ticket linked here. [https://phabricator.wikimedia.org/T320529] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/22|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W22"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:04, 29 May 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25079963 --> == Wikipedia translation of the week: 2023-23 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:pt:Alessandra Korap]]'''<br /> <small>''([[:en:Alessandra Korap]]) ''</small> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Alessandra Korap''' is an indigenous leader and Brazilian environmental activist from the Munduruku ethnic group. Her main work is defending the demarcation of indigenous territory and denouncing the illegal exploitation and activities of the mining and logging industries. Alessandra is internationally recognized for her work. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:33, 5 June 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25111481 --> == Tech News: 2023-23 == <section begin="technews-2023-W23"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/23|Translations]] are available. '''Recent changes''' * The [[:mw:Special:MyLanguage/Help:Extension:RealMe|RealMe]] extension allows you to mark URLs on your user page as verified for Mastodon and similar software. * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] Citation and footnote editing can now be started from the reference list when using the visual editor. This feature request was [[m:Community Wishlist Survey 2023/Citations/Allow citations to be edited in the references section with VisualEditor|voted #2 in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T54750] * Previously, clicking on someone else's link to Recent Changes with filters applied within the URL could unintentionally change your preference for "{{int:Rcfilters-group-results-by-page}}". This has now been fixed. [https://phabricator.wikimedia.org/T202916#8874081] '''Problems''' * For a few days last week, some tools and bots returned outdated information due to database replication problems, and may have been down entirely while it was being fixed. These issues have now been fixed. [https://phabricator.wikimedia.org/T337446] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.12|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-06-06|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-06-07|en}}. It will be on all wikis from {{#time:j xg|2023-06-08|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Bots will no longer be prevented from making edits because of URLs that match the [[mw:Special:MyLanguage/Extension:SpamBlacklist|spam blacklist]]. [https://phabricator.wikimedia.org/T313107] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/23|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W23"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:52, 5 June 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25114640 --> == Wikipedia translation of the week: 2023-24 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Cassinga Day]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Cassinga Day''' is a national public holiday in Namibia remembering the Cassinga Massacre. Commemorated annually on 4 May, the date "remembers those (approximately 600) killed in 1978 when the South African Defence Force attacked a SWAPO base at Cassinga in southern Angola". <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:07, 12 June 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25111481 --> == Tech News: 2023-24 == <section begin="technews-2023-W24"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/24|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] The content attribution tools [[mw:Special:MyLanguage/Who Wrote That?|Who Wrote That?]], [[xtools:authorship|XTools Authorship]], and [[xtools:blame|XTools Blame]] now support the Dutch, German, Hungarian, Indonesian, Japanese, Polish and Portuguese Wikipedias. This was the [[m:Community Wishlist Survey 2023/Reading/Extend "Who Wrote That?" tool to more wikis|#7 wish in the 2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T334891] * The [[mw:Special:MyLanguage/Structured Data Across Wikimedia/Search Improvements#Search Preview panel|Search Preview panel]] has been deployed on four Wikipedias (Catalan, Dutch, Hungarian and Norwegian). The panel will show an image related to the article (if existing), the top sections of the article, related images (coming from MediaSearch on Commons), and eventually the sister projects associated with the article. [https://phabricator.wikimedia.org/T306341] * The [[:mw:Special:MyLanguage/Help:Extension:RealMe#Verifying_a_link_on_non-user_pages|RealMe]] extension now allows administrators to verify URLs for any page, for Mastodon and similar software. [https://phabricator.wikimedia.org/T324937] * The default project license [https://lists.wikimedia.org/hyperkitty/list/wikimediaannounce-l@lists.wikimedia.org/thread/7G6XPWZPQFLZ2JANN3ZX6RT4DVUI3HZQ/ has been officially upgraded] to CC BY-SA 4.0. The software interface messages have been updated. Communities should feel free to start updating any mentions of the old CC BY-SA 3.0 licensing within policies and related documentation pages. [https://phabricator.wikimedia.org/T319064] '''Problems''' * For three days last month, some Wikipedia pages edited with VisualEditor or DiscussionTools had an unintended <code><nowiki>__TOC__</nowiki></code> (or its localized form) added during an edit. There is [[mw:Parsoid/Deployments/T336101_followup|a listing of affected pages sorted by wiki]], that may still need to be fixed. [https://phabricator.wikimedia.org/T336101] * Currently, the "{{int:Visualeditor-dialog-meta-categories-defaultsort-label}}" feature in VisualEditor is broken. Existing <code><nowiki>{{DEFAULTSORT:...}}</nowiki></code> keywords incorrectly appear as missing templates in VisualEditor. Developers are exploring how to fix this. In the meantime, those wishing to edit the default sortkey of a page are advised to switch to source editing. [https://phabricator.wikimedia.org/T337398] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Last week, an update to the delete form may have broken some gadgets or user scripts. If you need to manipulate (empty) the reason field, replace <bdi lang="zxx" dir="ltr"><code>#wpReason</code></bdi> with <bdi lang="zxx" dir="ltr" style="white-space: nowrap;"><code>#wpReason > input</code></bdi>. See [https://cs.wikipedia.org/w/index.php?title=MediaWiki%3AGadget-CleanDeleteReasons.js&diff=22859956&oldid=12794189 an example fix]. [https://phabricator.wikimedia.org/T337809] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.13|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-06-13|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-06-14|en}}. It will be on all wikis from {{#time:j xg|2023-06-15|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * VisualEditor will be switched to a new backend on English Wikipedia on Monday, and all other [https://phabricator.wikimedia.org/source/mediawiki-config/browse/master/dblists/large.dblist large] wikis on Thursday. The change should have no noticeable effect on users, but if you experience any slow loading or other strangeness when using VisualEditor, please report it on the phabricator ticket linked here. [https://phabricator.wikimedia.org/T320529] '''Future changes''' * From 5 June to 17 July, the Foundation's [[:mw:Wikimedia Security Team|Security team]] is holding a consultation with contributors regarding a draft policy to govern the use of third-party resources in volunteer-developed gadgets and scripts. Feedback and suggestions are warmly welcome at [[m:Special:MyLanguage/Third-party resources policy|Third-party resources policy]] on meta-wiki. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/24|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W24"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 14:52, 12 June 2023 (UTC) <!-- Message sent by User:Trizek (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25133779 --> == Tech News: 2023-25 == <section begin="technews-2023-W25"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/25|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Flame graphs are now available in WikimediaDebug. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/JXNQD3EHG5V5QW5UXFDPSHQG4MJ3FWJQ/][https://techblog.wikimedia.org/2023/06/08/flame-graphs-arrive-in-wikimediadebug/] '''Changes later this week''' * There is no new MediaWiki version this week. * There is now a toolbar search popup in the visual editor. You can trigger it by typing <code>\</code> or pressing <code>ctrl + shift + p</code>. It can help you quickly access most tools in the editor. [https://commons.wikimedia.org/wiki/File:Visual_editor_toolbar_search_feature.png][https://phabricator.wikimedia.org/T66905] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/25|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W25"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:09, 19 June 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25159510 --> == Wikipedia translation of the week: 2023-26 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Rawon]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Rawon Setan.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Rawon''' (Javanese: ꦫꦮꦺꦴꦤ꧀) is an Indonesian beef soup. Originating from East Java, rawon utilizes the black keluak nut as the main seasoning, which gives a dark color and nutty flavor to the soup. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:18, 26 June 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25177056 --> == Tech News: 2023-26 == <section begin="technews-2023-W26"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/26|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The Action API modules and Special:LinkSearch will now add a trailing <bdi lang="zxx" dir="ltr"><code>/</code></bdi> to all <bdi lang="zxx" dir="ltr"><code>prop=extlinks</code></bdi> responses for bare domains. This is part of the work to remove duplication in the <code>externallinks</code> database table. [https://phabricator.wikimedia.org/T337994] '''Problems''' * Last week, search was broken on Commons and Wikidata for 23 hours. [https://phabricator.wikimedia.org/T339810][https://wikitech.wikimedia.org/wiki/Incidents/2023-06-18_search_broken_on_wikidata_and_commons] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.15|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-06-27|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-06-28|en}}. It will be on all wikis from {{#time:j xg|2023-06-29|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The Minerva skin now applies more predefined styles to the <bdi lang="zxx" dir="ltr"><code>.mbox-text</code></bdi> CSS class. This enables support for mbox templates that use divs instead of tables. Please make sure that the new styles won't affect other templates in your wiki. [https://gerrit.wikimedia.org/r/c/mediawiki/skins/MinervaNeue/+/930901/][https://phabricator.wikimedia.org/T339040] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Gadgets will now load on both desktop and mobile by default. Previously, gadgets loaded only on desktop by default. Changing this default using the <bdi lang="zxx" dir="ltr"><code>|targets=</code></bdi> parameter is also deprecated and should not be used. You should make gadgets work on mobile or disable them based on the skin (with the <bdi lang="zxx" dir="ltr"><code>|skins=</code></bdi> parameter in <bdi lang="en" dir="ltr">MediaWiki:Gadgets-definition</bdi>) rather than whether the user uses the mobile or the desktop website. Popular gadgets that create errors on mobile will be disabled by developers on the Minerva skin as a temporary solution. [https://phabricator.wikimedia.org/T127268] * All namespace tabs now have the same browser [[m:Special:MyLanguage/Help:Keyboard_shortcuts|access key]] by default. Previously, custom and extension-defined namespaces would have to have their access keys set manually on-wiki, but that is no longer necessary. [https://phabricator.wikimedia.org/T22126] * The review form of the Flagged Revisions extension now uses the standardized [[mw:Special:MyLanguage/Codex|user interface components]]. [https://phabricator.wikimedia.org/T191156] '''Future changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] How media is structured in the parser's HTML output will change in the coming weeks at [[:wikitech:Deployments/Train#Thursday|group2 wikis]]. This change improves the accessibility of content. You may need to update your site-CSS, or userscripts and gadgets. There are [[mw:Special:MyLanguage/Parsoid/Parser_Unification/Media_structure/FAQ|details on what code to check, how to update the code, and where to report any related problems]]. [https://phabricator.wikimedia.org/T314318] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/26|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W26"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:19, 26 June 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25202311 --> == Wikipedia translation of the week: 2023-27 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Hook echo]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Tornadic classic supercell radar.gif|center|300px]] <div style="text-align:left; padding: .4em;"> A '''hook echo''' is a pendant or hook-shaped weather radar signature as part of some supercell thunderstorms. It is found in the lower portions of a storm as air and precipitation flow into a mesocyclone, resulting in a curved feature of reflectivity. The echo is produced by rain, hail, or even debris being wrapped around the supercell <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:18, 3 July 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25241057 --> == Tech News: 2023-27 == <section begin="technews-2023-W27"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/27|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] As part of the rolling out of the [[m:Community Wishlist Survey 2022/Multimedia and Commons/Audio links that play on click|audio links that play on click]] wishlist proposal, [https://noc.wikimedia.org/conf/highlight.php?file=dblists/small.dblist small wikis] will now be able to use the [[mw:Special:MyLanguage/Help:Extension:Phonos#Inline audio player mode|inline audio player]] that is implemented by the [[mw:Extension:Phonos|Phonos]] extension. [https://phabricator.wikimedia.org/T336763] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] From this week all gadgets automatically load on mobile and desktop sites. If you see any problems with gadgets on your wikis, please adjust the [[mw:Special:MyLanguage/Extension:Gadgets#Options|gadget options]] in your gadget definitions file. [https://phabricator.wikimedia.org/T328610] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.16|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-07-04|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-07-05|en}}. It will be on all wikis from {{#time:j xg|2023-07-06|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/27|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W27"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:51, 3 July 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25231546 --> == Tech News: 2023-28 == <section begin="technews-2023-W28"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/28|Translations]] are available. '''Recent changes''' * The [[:mw:Special:MyLanguage/Structured Data Across Wikimedia/Section-level Image Suggestions|Section-level Image Suggestions feature]] has been deployed on seven Wikipedias (Portuguese, Russian, Indonesian, Catalan, Hungarian, Finnish and Norwegian Bokmål). The feature recommends images for articles on contributors' watchlists that are a good match for individual sections of those articles. * [[:m:Special:MyLanguage/Global AbuseFilter|Global abuse filters]] have been enabled on all Wikimedia projects, except English and Japanese Wikipedias (who opted out). This change was made following a [[:m:Requests for comment/Make global abuse filters opt-out|global request for comments]]. [https://phabricator.wikimedia.org/T341159] * [[{{#special:BlockedExternalDomains}}]] is a new tool for administrators to help fight spam. It provides a clearer interface for blocking plain domains (and their subdomains), is more easily searchable, and is faster for the software to process for each edit on the wiki. It does not support regex (for complex cases), nor URL path-matching, nor the [[MediaWiki:Spam-whitelist|MediaWiki:Spam-whitelist]], but otherwise it replaces most of the functionalities of the existing [[MediaWiki:Spam-blacklist|MediaWiki:Spam-blacklist]]. There is a Python script to help migrate all simple domains into this tool, and more feature details, within [[mw:Special:MyLanguage/Manual:BlockedExternalDomains|the tool's documentation]]. It is available at all wikis except for Meta-wiki, Commons, and Wikidata. [https://phabricator.wikimedia.org/T337431] * The WikiEditor extension was updated. It includes some of the most frequently used features of wikitext editing. In the past, many of its messages could only be translated by administrators, but now all regular translators on translatewiki can translate them. Please check [https://translatewiki.net/wiki/Special:MessageGroupStats?group=ext-wikieditor&messages=&x=D#sortable:0=asc the state of WikiEditor localization into your language], and if the "Completion" for your language shows anything less than 100%, please complete the translation. See [https://lists.wikimedia.org/hyperkitty/list/wikitech-ambassadors@lists.wikimedia.org/thread/D4YELU2DXMZ75PGELUOKXXMFF3FH45XA/ a more detailed explanation]. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.17|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-07-11|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-07-12|en}}. It will be on all wikis from {{#time:j xg|2023-07-13|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * The default protocol of [[{{#special:LinkSearch}}]] and API counterparts has changed from http to both http and https. [https://phabricator.wikimedia.org/T14810] * [[{{#special:LinkSearch}}]] and its API counterparts will now search for all of the URL provided in the query. It used to be only the first 60 characters. This feature was requested fifteen years ago. [https://phabricator.wikimedia.org/T17218] '''Future changes''' * There is an experiment with a [[:w:en:ChatGPT|ChatGPT]] plugin. This is to show users where the information is coming from when they read information from Wikipedia. It has been tested by Wikimedia Foundation staff and other Wikimedians. Soon all ChatGPT plugin users can use the Wikipedia plugin. This is the same plugin which was mentioned in [[m:Special:MyLanguage/Tech/News/2023/20|Tech News 2023/20]]. [https://meta.wikimedia.org/wiki/Wikimedia_Foundation_Annual_Plan/2023-2024/Draft/Future_Audiences#FA2.2_Conversational_AI] * There is an ongoing discussion on a [[m:Special:MyLanguage/Third-party resources policy|proposed Third-party resources policy]]. The proposal will impact the use of third-party resources in gadgets and userscripts. Based on the ideas received so far, policy includes some of the risks related to user scripts and gadgets loading third-party resources, some best practices and exemption requirements such as code transparency and inspectability. Your feedback and suggestions are warmly welcome until July 17, 2023 on [[m:Talk:Third-party resources policy|on the policy talk page]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/28|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W28"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:54, 10 July 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25278797 --> == Wikipedia translation of the week: 2023-29 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Esther Cooper Jackson]]'''<br /> <small>''([[:fr:Esther Cooper Jackson]]) ([[:simple:Esther Cooper Jackson]])''</small> </div> Please be bold and help translate this article! ---- [[File:Esther Cooper Jackson, 1968, Great Barrington.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Esther Victoria Cooper Jackson''' was an American civil rights activist and social worker. She was one of the founding editors of the magazine Freedomways. She also was an organizational and executive secretary at the Southern Negro Youth Congress. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:14, 17 July 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25266525 --> == Tech News: 2023-29 == <section begin="technews-2023-W29"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/29|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] We are now serving 1% of all global user traffic from [[w:en:Kubernetes|Kubernetes]] (you can [[wikitech:MediaWiki On Kubernetes|read more technical details]]). We are planning to increment this percentage regularly. You can [[phab:T290536|follow the progress of this work]]. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.18|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-07-18|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-07-19|en}}. It will be on all wikis from {{#time:j xg|2023-07-20|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] MediaWiki [[mw:Special:MyLanguage/Help:System_message|system messages]] will now look for available local fallbacks, instead of always using the default fallback defined by software. This means wikis no longer need to override each language on the [[mw:Special:MyLanguage/Manual:Language#Fallback_languages|fallback chain]] separately. For example, English Wikipedia doesn't have to create <bdi lang="zxx" dir="ltr"><code>en-ca</code></bdi> and <bdi lang="zxx" dir="ltr"><code>en-gb</code></bdi> subpages with a transclusion of the base pages anymore. This makes it easier to maintain local overrides. [https://phabricator.wikimedia.org/T229992] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The <bdi lang="zxx" dir="ltr"><code>action=growthsetmentorstatus</code></bdi> API will be deprecated with the new MediaWiki version. Bots or scripts calling that API should use the <bdi lang="zxx" dir="ltr"><code>action=growthmanagementorlist</code></bdi> API now. [https://phabricator.wikimedia.org/T321503] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/29|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W29"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:08, 17 July 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25289122 --> == Wikipedia translation of the week: 2023-30 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Cut of pork]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:American Pork Cuts.svg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''cuts of pork''' are the different parts of the pig which are consumed as food by humans. The terminology and extent of each cut varies from country to country. There are between four and six primal cuts, which are the large parts in which the pig is first cut: the shoulder (blade and picnic), loin, belly (spare ribs and side) and leg <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:21, 24 July 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25318972 --> == Tech News: 2023-30 == <section begin="technews-2023-W30"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/30|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] On July 18, the Wikimedia Foundation launched a survey about the [[:mw:Technical_decision_making|technical decision making process]] for people who do technical work that relies on software that is maintained by the Foundation or affiliates. If this applies to you, [https://wikimediafoundation.limesurvey.net/885471 please take part in the survey]. The survey will be open for three weeks, until August 7. You can find more information in [[listarchive:list/wikitech-l@lists.wikimedia.org/thread/Q7DUCFA75DXG3G2KHTO7CEWMLCYTSDB2/|the announcement e-mail on wikitech-l]]. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.19|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-07-25|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-07-26|en}}. It will be on all wikis from {{#time:j xg|2023-07-27|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/30|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W30"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 02:20, 25 July 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25332248 --> == Wikipedia translation of the week: 2023-31 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Gunhild Cross]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Gunhildkorset.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Gunhild Cross''' (Danish: Gunhildkorset), named for its first owner, Gunhild, a daughter of Svend III of Denmark, is a mid-12th-century crucifix carved in walrus tusk and with both Latin and Runic inscriptions. It is now in the collection of the National Museum of Denmark. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:48, 31 July 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25380210 --> == Tech News: 2023-31 == <section begin="technews-2023-W31"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/31|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The [[mw:Synchronizer|Synchronizer]] tool is now available to keep Lua modules synced across Wikimedia wikis, along with [[mw:Multilingual Templates and Modules|updated documentation]] to develop global Lua modules and templates. * The tag filter on [[{{#special:NewPages}}]] and revision history pages can now be inverted. For example, you can hide edits that were made using an automated tool. [https://phabricator.wikimedia.org/T334337][https://phabricator.wikimedia.org/T334338] * The Wikipedia [[:w:en:ChatGPT|ChatGPT]] plugin experiment can now be used by ChatGPT users who can use plugins. You can participate in a [[:m:Talk:Wikimedia Foundation Annual Plan/2023-2024/Draft/Future Audiences#Announcing monthly Future Audiences open "office hours"|video call]] if you want to talk about this experiment or similar work. [https://meta.wikimedia.org/wiki/Wikimedia_Foundation_Annual_Plan/2023-2024/Draft/Future_Audiences#FA2.2_Conversational_AI] '''Problems''' * It was not possible to generate a PDF for pages with non-Latin characters in the title, for the last two weeks. This has now been fixed. [https://phabricator.wikimedia.org/T342442] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.20|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-08-01|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-08-02|en}}. It will be on all wikis from {{#time:j xg|2023-08-03|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Starting on Tuesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-kawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kaawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kabwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kbdwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kbpwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kiwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kkwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kmwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-knwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kshwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kuwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kwwiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T308135] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/31|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W31"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:54, 31 July 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25362228 --> == Wikipedia translation of the week: 2023-32 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Polyura athamas]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Close wing mud-puddling position of Charaxes bharata (C.& R. Felder,1867) - Indian Nawab.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''''Polyura athamas''''', the common nawab, is a species of fast-flying canopy butterfly found in tropical Asia. It belongs to the Charaxinae (rajahs and nawabs) in the brush-footed butterfly family (Nymphalidae). <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 03:14, 7 August 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25410866 --> == Tech News: 2023-32 == <section begin="technews-2023-W32"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/32|Translations]] are available. '''Recent changes''' * Mobile Web editors can now [[mw:Special:MyLanguage/Reading/Web/Advanced_mobile_contributions#August_1,_2023_-_Full-page_editing_added_on_mobile|edit a whole page at once]]. To use this feature, turn on "{{int:Mobile-frontend-mobile-option-amc}}" in your settings and use the "{{int:Minerva-page-actions-editfull}}" button in the "{{int:Minerva-page-actions-overflow}}" menu. [https://phabricator.wikimedia.org/T203151] '''Changes later this week''' * There is no new MediaWiki version this week. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/32|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W32"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:21, 7 August 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25420038 --> == Wikipedia translation of the week: 2023-33 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Women's page]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:"Doings in Pittsburg Society" The Pittsburg Press February 1, 1920.png|center|300px]] <div style="text-align:left; padding: .4em;"> The '''women's page''' (sometimes called home page or women's section) of a newspaper was a section devoted to covering news assumed to be of interest to women. Women's pages started out in the 19th century as society pages and eventually morphed into features sections in the 1970s. Although denigrated during much of that period, they had a significant impact on journalism and in their communities. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:51, 14 August 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25427472 --> == Tech News: 2023-33 == <section begin="technews-2023-W33"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/33|Translations]] are available. '''Recent changes''' * The Content translation system is no longer using Youdao's [[mw:Special:MyLanguage/Help:Content_translation/Translating/Initial_machine_translation|machine translation service]]. The service was in place for several years, but due to no usage, and availability of alternatives, it was deprecated to reduce maintenance overheads. Other services which cover the same languages are still available. [https://phabricator.wikimedia.org/T329137] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.22|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-08-15|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-08-16|en}}. It will be on all wikis from {{#time:j xg|2023-08-17|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Starting on Wednesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-lawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ladwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lbwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lbewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lezwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lfnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lgwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-liwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lijwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lmowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ltgwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lvwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-maiwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-map_bmswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mdfwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mgwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kywiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T308136] <!-- TODO replace wiki codes --> '''Future changes''' * A few gadgets/user scripts which add icons to the Minerva skin need to have their CSS updated. There are more details available including a [[phab:T344067|search for all existing instances and how to update them]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/33|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W33"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 06:00, 15 August 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25428668 --> == Wikipedia translation of the week: 2023-34 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Insect toxin]]'''<br /> <small>''([[:de:Insektengift]])''</small> </div> Please be bold and help translate this article! ---- [[File:PDB 1lmr EBI.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Insect toxins''' are various protein toxins produced by insect species. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:32, 21 August 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25427472 --> == Tech News: 2023-34 == <section begin="technews-2023-W34"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/34|Translations]] are available. '''Recent changes''' * The [https://gdrive-to-commons.toolforge.org/ GDrive to Commons Uploader] tool is now available. It enables [[m:Special:MyLanguage/GDrive to Commons Uploader|securely selecting and uploading files]] from your Google Drive directly to Wikimedia Commons. [https://phabricator.wikimedia.org/T267868] * From now on, we will announce new Wikimedia wikis in Tech News, so you can update any tools or pages. ** Since the last edition, two new wikis have been created: *** a Wiktionary in [[d:Q7121294|Pa'O]] ([[wikt:blk:|<code>wikt:blk:</code>]]) [https://phabricator.wikimedia.org/T343540] *** a Wikisource in [[d:Q34002|Sundanese]] ([[s:su:|<code>s:su:</code>]]) [https://phabricator.wikimedia.org/T343539] ** To catch up, the next most recent six wikis are: *** Wikifunctions ([[f:|<code>f:</code>]]) [https://phabricator.wikimedia.org/T275945] *** a Wiktionary in [[d:Q2891049|Mandailing]] ([[wikt:btm:|<code>wikt:btm:</code>]]) [https://phabricator.wikimedia.org/T335216] *** a Wikipedia in [[d:Q5555465|Ghanaian Pidgin]] ([[w:gpe:|<code>w:gpe:</code>]]) [https://phabricator.wikimedia.org/T335969] *** a Wikinews in [[d:Q3111668|Gungbe]] ([[n:guw:|<code>n:guw:</code>]]) [https://phabricator.wikimedia.org/T334394] *** a Wiktionary in [[d:Q33522|Kabardian]] ([[wikt:kbd:|<code>wikt:kbd:</code>]]) [https://phabricator.wikimedia.org/T333266] *** a Wikipedia in [[d:Q35570|Fante]] ([[w:fat:|<code>w:fat:</code>]]) [https://phabricator.wikimedia.org/T335016] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.23|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-08-22|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-08-23|en}}. It will be on all wikis from {{#time:j xg|2023-08-24|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''Future changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] There is an existing [[mw:Stable interface policy|stable interface policy]] for MediaWiki backend code. There is a [[mw:User:Jdlrobson/Stable interface policy/frontend|proposed stable interface policy for frontend code]]. This is relevant for anyone who works on gadgets or Wikimedia frontend code. You can read it, discuss it, and let the proposer know if there are any problems. [https://phabricator.wikimedia.org/T344079] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/34|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W34"/> 15:25, 21 August 2023 (UTC) <!-- Message sent by User:Trizek (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25497111 --> == Wikipedia translation of the week: 2023-35 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Manchester Blitz]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Air Raid Damage in Britain- Manchester HU49833.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Manchester Blitz''' (also known as the Christmas Blitz) was the heavy bombing of the city of Manchester and its surrounding areas in North West England during the Second World War by the German Luftwaffe. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:16, 28 August 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25427472 --> == Tech News: 2023-35 == <section begin="technews-2023-W35"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/35|Translations]] are available. '''Recent changes''' * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] As part of the changes for the [[m:Community Wishlist Survey 2022/Better diff handling of paragraph splits|better diff handling of paragraph splits]], improved detection of splits is being rolled out. Over the last two weeks, we deployed this support to [[wikitech:Deployments/Train#Groups|group0]] and group1 wikis. This week it will be deployed to group2 wikis. [https://phabricator.wikimedia.org/T341754] * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] All [[{{#special:Contributions}}]] pages now show the user's local edit count and the account's creation date. [https://phabricator.wikimedia.org/T324166] * Wikisource users can now use the <bdi lang="zxx" dir="ltr"><code>prpbengalicurrency</code></bdi> label to denote Bengali currency characters as page numbers inside the <bdi lang="zxx" dir="ltr"><code><nowiki><pagelist></nowiki></code></bdi> tag. [https://phabricator.wikimedia.org/T268932] * Two preferences have been relocated. The preference "{{int:visualeditor-preference-visualeditor}}" is now shown on the [[Special:Preferences#mw-prefsection-editing|"{{int:prefs-editing}}" tab]] at all wikis. Previously it was shown on the "{{int:prefs-betafeatures}}" tab at some wikis. The preference "{{int:visualeditor-preference-newwikitexteditor-enable}}" is now also shown on the "{{int:prefs-editing}}" tab at all wikis, instead of the "{{int:prefs-betafeatures}}" tab. [https://phabricator.wikimedia.org/T335056][https://phabricator.wikimedia.org/T344158] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.24|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-08-29|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-08-30|en}}. It will be on all wikis from {{#time:j xg|2023-08-31|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] New signups for a Wikimedia developer account will start being pushed towards <bdi lang="en" dir="ltr">[https://idm.wikimedia.org/ idm.wikimedia.org]</bdi>, rather than going via Wikitech. [[wikitech:IDM|Further information about the new system is available]]. * All right-to-left language wikis, plus Korean, Armenian, Ukrainian, Russian, and Bulgarian Wikipedias, will have a link in the sidebar that provides a short URL of that page, using the [[m:Special:MyLanguage/Wikimedia URL Shortener|Wikimedia URL Shortener]]. This feature will come to more wikis in future weeks. [https://phabricator.wikimedia.org/T267921] '''Future changes''' * The removal of the [[mw:Special:MyLanguage/Extension:DoubleWiki|DoubleWiki extension]] is being discussed. This extension currently allows Wikisource users to view articles from multiple language versions side by side when the <bdi lang="zxx" dir="ltr"><code><=></code></bdi> symbol next to a specific language edition is selected. Comments on this are welcomed at [[phab:T344544|the phabricator task]]. * A proposal has been made to merge the second hidden-categories list (which appears below the wikitext editing form) with the main list of categories (which is further down the page). [[phab:T340606|More information is available on Phabricator]]; feedback is welcome! '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/35|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W35"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 14:00, 28 August 2023 (UTC) <!-- Message sent by User:Trizek (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25510866 --> == Wikipedia translation of the week: 2023-36 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Ghana Independence Act 1957]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> The '''Ghana Independence Act 1957''' is an Act of the Parliament of the United Kingdom that granted the Gold Coast fully responsible government within the British Commonwealth of Nations under the name of Ghana <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:18, 4 September 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25427472 --> == Tech News: 2023-36 == <section begin="technews-2023-W36"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/36|Translations]] are available. '''Recent changes''' * [[m:Wikisource_EditInSequence|EditInSequence]], a feature that allows users to edit pages faster on Wikisource has been moved to a Beta Feature based on community feedback. To enable it, you can navigate to the [[Special:Preferences#mw-prefsection-betafeatures|beta features tab in Preferences]]. [https://phabricator.wikimedia.org/T308098] * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] As part of the changes for the [[m:Special:MyLanguage/Community Wishlist Survey 2022/Generate Audio for IPA|Generate Audio for IPA]] and [[m:Community Wishlist Survey 2022/Multimedia and Commons/Audio links that play on click|Audio links that play on click]] wishlist proposals, the [[mw:Special:MyLanguage/Help:Extension:Phonos#Inline_audio_player_mode|inline audio player mode]] of [[mw:Extension:Phonos|Phonos]] has been deployed to all projects. [https://phabricator.wikimedia.org/T336763] * There is a new option for Administrators when they are changing the usergroups for a user, to add the user’s user page to their watchlist. This works both via [[{{#special:UserRights}}]] and via the API. [https://phabricator.wikimedia.org/T272294] * One new wiki has been created: ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q34318|Talysh]] ([[w:tly:|<code>w:tly:</code>]]) [https://phabricator.wikimedia.org/T345166] '''Problems''' * The [[mw:Special:MyLanguage/Extension:LoginNotify|LoginNotify extension]] was not sending notifications since January. It has now been fixed, so going forward, you may see notifications for failed login attempts, and successful login attempts from a new device. [https://phabricator.wikimedia.org/T344785] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.25|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-09-05|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-09-06|en}}. It will be on all wikis from {{#time:j xg|2023-09-07|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Starting on Wednesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-mhrwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-miwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-minwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mkwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mrwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mrjwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mtwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mwlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-myvwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mznwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nahwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-napwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ndswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nds_nlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-newiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-newwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-novwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nqowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nrmwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nsowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nvwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ocwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-olowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-omwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-orwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-oswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pagwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pamwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-papwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pcdwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pdcwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pflwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pihwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pmswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pnbwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pntwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pswiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T308137][https://phabricator.wikimedia.org/T308138] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/36|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W36"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:34, 4 September 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25566983 --> == Wikipedia translation of the week: 2023-37 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Betrayal trauma]]'''<br /> <small>''([[:sv:Svektrauma]]) ([[:ar:صدمة الخيانة]]) ([[:ko:배신 트라우마]])''</small> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Betrayal trauma''' is defined as a trauma perpetrated by someone with whom the victim is close to and reliant upon for support and survival. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:49, 11 September 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25427472 --> == Tech News: 2023-37 == <section begin="technews-2023-W37"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/37|Translations]] are available. '''Recent changes''' * [[mw:Special:MyLanguage/ORES|ORES]], the revision evaluation service, is now using a new open-source infrastructure on all wikis except for English Wikipedia and Wikidata. These two will follow this week. If you notice any unusual results from the Recent Changes filters that are related to ORES (for example, "{{int:ores-rcfilters-damaging-title}}" and "{{int:ores-rcfilters-goodfaith-title}}"), please [[mw:Talk:Machine Learning|report them]]. [https://phabricator.wikimedia.org/T342115] * When you are logged in on one Wikimedia wiki and visit a different Wikimedia wiki, the system tries to log you in there automatically. This has been unreliable for a long time. You can now visit the login page to make the system try extra hard. If you feel that made logging in better or worse than it used to be, your feedback is appreciated. [https://phabricator.wikimedia.org/T326281] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.26|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-09-12|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-09-13|en}}. It will be on all wikis from {{#time:j xg|2023-09-14|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The [[mw:Special:MyLanguage/Technical decision making|Technical Decision-Making Forum Retrospective]] team invites anyone involved in the technical field of Wikimedia projects to signup to and join [[mw:Technical decision making/Listening Sessions|one of their listening sessions]] on 13 September. Another date will be scheduled later. The goal is to improve the technical decision-making processes. * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] As part of the changes for the [[m:Special:MyLanguage/Community Wishlist Survey 2022/Better diff handling of paragraph splits|Better diff handling of paragraph splits]] wishlist proposal, the inline switch widget in diff pages is being rolled out this week to all wikis. The inline switch will allow viewers to toggle between a unified inline or two-column diff wikitext format. [https://phabricator.wikimedia.org/T336716] '''Future changes''' * All wikis will be read-only for a few minutes on 20 September. [[m:Special:MyLanguage/Tech/Server switch|This is planned at 14:00 UTC.]] More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. [https://phabricator.wikimedia.org/T345263] * The Enterprise API is launching a new feature called "[http://breakingnews-beta.enterprise.wikimedia.com/ breaking news]". Currently in BETA, this attempts to identify likely "newsworthy" topics as they are currently being written about in any Wikipedia. Your help is requested to improve the accuracy of its detection model, especially on smaller language editions, by recommending templates or identifiable editing patterns. See more information at [[mw:Special:MyLanguage/Wikimedia Enterprise/Breaking news|the documentation page]] on MediaWiki or [[m:Special:MyLanguage/Wikimedia Enterprise/FAQ#What is Breaking News|the FAQ]] on Meta. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/37|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W37"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:08, 11 September 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25589064 --> == Wikipedia translation of the week: 2023-38 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:es:Genocidio del Putumayo]]'''<br /> <small>''([[:en:Putumayo genocide]]) ([[:ca:Genocidi del Putumayo]])''</small></div> Please be bold and help translate this article! ---- [[File:The Putumayo - the devil's paradise, travels in the Peruvian Amazon Region and an account of the atrocities committed upon the Indians therein (1913) (14782203995).jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Putumayo genocide''' is the term which is used in reference to the enslavement, massacres and ethnocide of the indigenous population of the Amazon at the hands of the Peruvian Amazon Company, specifically in the area between the Putumayo River and the Caquetá River during the Amazon rubber boom period from 1879 to 1912. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 03:38, 18 September 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25599361 --> == Tech News: 2023-38 == <section begin="technews-2023-W38"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/38|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] MediaWiki now has a [[mw:Stable interface policy/frontend|stable interface policy for frontend code]] that more clearly defines how we deprecate MediaWiki code and wiki-based code (e.g. gadgets and user scripts). Thank you to everyone who contributed to the content and discussions. [https://phabricator.wikimedia.org/T346467][https://phabricator.wikimedia.org/T344079] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.27|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-09-19|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-09-20|en}}. It will be on all wikis from {{#time:j xg|2023-09-21|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * All wikis will be read-only for a few minutes on September 20. [[m:Special:MyLanguage/Tech/Server switch|This is planned at 14:00 UTC.]] [https://phabricator.wikimedia.org/T345263] * All wikis will have a link in the sidebar that provides a short URL of that page, using the [[m:Special:MyLanguage/Wikimedia URL Shortener|Wikimedia URL Shortener]]. [https://phabricator.wikimedia.org/T267921] '''Future changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The team investigating the Graph Extension posted [[mw:Extension:Graph/Plans#Proposal|a proposal for reenabling it]] and they need your input. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/38|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W38"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:20, 18 September 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25623533 --> == Tech News: 2023-39 == <section begin="technews-2023-W39"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/39|Translations]] are available. '''Recent changes''' * The Vector 2022 skin will now remember the pinned/unpinned status for the Table of Contents for all logged-out users. [https://phabricator.wikimedia.org/T316060] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.28|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-09-26|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-09-27|en}}. It will be on all wikis from {{#time:j xg|2023-09-28|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The ResourceLoader <bdi lang="zxx" dir="ltr"><code><nowiki>mediawiki.ui</nowiki></code></bdi> modules are now deprecated as part of the move to Vue.js and Codex. There is a [[mw:Codex/Migrating_from_MediaWiki_UI|guide for migrating from MediaWiki UI to Codex]] for any tools that use it. More [[phab:T346468|details are available in the task]] and your questions are welcome there. * Gadget definitions will have a [[mw:Special:MyLanguage/Extension:Gadgets#Options|new "namespaces" option]]. The option takes a list of namespace IDs. Gadgets that use this option will only load on pages in the given namespaces. '''Future changes''' * New variables will be added to [[mw:Special:MyLanguage/Extension:AbuseFilter|AbuseFilter]]: <code><bdi lang="zxx" dir="ltr">global_account_groups</bdi></code> and <code><bdi lang="zxx" dir="ltr">global_account_editcount</bdi></code>. They are available only when an account is being created. You can use them to prevent blocking automatic creation of accounts when users with many edits elsewhere visit your wiki for the first time. [https://phabricator.wikimedia.org/T345632][https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:AbuseFilter/Rules_format] '''Meetings''' * You can join the next meeting with the Wikipedia mobile apps teams. During the meeting, we will discuss the current features and future roadmap. The meeting will be on [https://zonestamp.toolforge.org/1698426015 27 October at 17:00 (UTC)]. See [[mw:Special:MyLanguage/Wikimedia_Apps/Office_Hours#October_2023|details and how to join]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/39|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W39"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:51, 26 September 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25655264 --> == Tech News: 2023-40 == <section begin="technews-2023-W40"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/40|Translations]] are available. '''Recent changes''' * There is a new [[Special:Preferences#mw-prefsection-rendering-advancedrendering|user preference]] for "{{int:tog-forcesafemode}}". This setting will make pages load without including any on-wiki JavaScript or on-wiki stylesheet pages. It can be useful for debugging broken JavaScript gadgets. [https://phabricator.wikimedia.org/T342347] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Gadget definitions now have a [[mw:Special:MyLanguage/Extension:Gadgets#Options|new "<var>contentModels</var>" option]]. The option takes a list of page content models, like <code><bdi lang="zxx" dir="ltr">wikitext</bdi></code> or <code><bdi lang="zxx" dir="ltr">css</bdi></code>. Gadgets that use this option will only load on pages with the given content models. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.29|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-10-03|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-10-04|en}}. It will be on all wikis from {{#time:j xg|2023-10-05|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''Future changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The Vector 2022 skin will no longer use the custom styles and scripts of Vector legacy (2010). The change will be made later this year or in early 2024. See [[mw:Special:MyLanguage/Reading/Web/Desktop Improvements/Features/Loading Vector 2010 scripts|how to adjust the CSS and JS pages on your wiki]]. [https://phabricator.wikimedia.org/T331679] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/40|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W40"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:27, 3 October 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25686930 --> == Tech News: 2023-41 == <section begin="technews-2023-W41"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/41|Translations]] are available. '''Recent changes''' * One new wiki has been created: a {{int:project-localized-name-group-wikipedia}} in [[d:Q33291|Fon]] ([[w:fon:|<code>w:fon:</code>]]) [https://phabricator.wikimedia.org/T347935] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.41/wmf.30|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-10-10|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-10-11|en}}. It will be on all wikis from {{#time:j xg|2023-10-12|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). * Starting on Wednesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-swwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-wawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-warwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-wowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-xalwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-xhwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-xmfwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-yiwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-yowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-zawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-zeawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-zh_min_nanwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-zuwiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T308139] * At some wikis, newcomers are suggested images from Commons to add to articles without any images. Starting on Tuesday, newcomers at these wikis will be able to add images to unillustrated article sections. The specific wikis are listed under "Images recommendations" [[mw:Special:MyLanguage/Growth/Deployment table|at the Growth team deployment table]]. You can [[mw:Special:MyLanguage/Help:Growth/Tools/Add an image|learn more about this feature.]] [https://phabricator.wikimedia.org/T345940] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] In the mobile web skin (Minerva) the CSS ID <bdi lang="zxx" dir="ltr"><code><nowiki>#page-actions</nowiki></code></bdi> will be replaced with <bdi lang="zxx" dir="ltr"><code><nowiki>#p-views</nowiki></code></bdi>. This change is to make it consistent with other skins and to improve support for gadgets and extensions in the mobile skin. A few gadgets may need to be updated; there are [https://phabricator.wikimedia.org/T348267 details and search-links in the task]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/41|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W41"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 14:39, 9 October 2023 (UTC) <!-- Message sent by User:Trizek (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25712895 --> == Wikipedia translation of the week: 2023-42 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Athyma nefte]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:VB 019 Color Sergeant UP.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''''Athyma nefte''''', the colour sergeant, is a species of brush-footed butterfly found in tropical South and Southeast Asia. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:58, 16 October 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25693965 --> == Tech News: 2023-42 == <section begin="technews-2023-W42"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/42|Translations]] are available. '''Recent changes''' * The [[m:Special:MyLanguage/Help:Unified login|Unified login]] system's edge login should now be fixed for some browsers (Chrome, Edge, Opera). This means that if you visit a new sister project wiki, you should be logged in automatically without the need to click "Log in" or reload the page. Feedback on whether it's working for you is welcome. [https://phabricator.wikimedia.org/T347889] * [[mw:Special:MyLanguage/Manual:Interface/Edit_notice|Edit notices]] are now available within the MobileFrontend/Minerva skin. This feature was inspired by [[w:en:Wikipedia:EditNoticesOnMobile|the gadget on English Wikipedia]]. See more details in [[phab:T316178|T316178]]. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.1|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-10-17|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-10-18|en}}. It will be on all wikis from {{#time:j xg|2023-10-19|en}} ([[mw:MediaWiki 1.41/Roadmap|calendar]]). '''Future changes''' * In 3 weeks, in the Vector 2022 skin, code related to <bdi lang="zxx" dir="ltr"><code><nowiki>addPortletLink</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>#p-namespaces</nowiki></code></bdi> that was deprecated one year ago will be removed. If you notice tools that should appear next to the "Discussion" tab are then missing, please tell the gadget's maintainers to see [[phab:T347907|instructions in the Phabricator task]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/42|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W42"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:47, 16 October 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25745824 --> == Wikipedia translation of the week: 2023-43 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Typhoon Rusa]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Rusa 2002-08-27 0350Z.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Typhoon Rusa''' was the most powerful typhoon to strike South Korea in 43 years. It was the 21st JTWC tropical depression, the 15th named storm, and the 10th typhoon of the 2002 Pacific typhoon season. It developed on August 22 from the monsoon trough in the northwestern Pacific Ocean, well to the southeast of Japan. For several days, Rusa moved to the northwest, eventually intensifying into a powerful typhoon. On August 26, the storm moved across the Amami Islands of Japan, where Rusa left 20,000 people without power and caused two fatalities. Across Japan, the typhoon dropped torrential rainfall peaking at 902 mm (35.5 in) in Tokushima Prefecture. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:50, 23 October 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25693965 --> == Tech News: 2023-43 == <section begin="technews-2023-W43"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/43|Translations]] are available. '''Recent changes''' * There is a new [[mw:Special:MyLanguage/Wikimedia Language engineering/Newsletter/2023/October|Language and internationalization newsletter]], written quarterly. It contains updates on new feature development, improvements in various language-related technical projects, and related support work. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Source map support has been enabled on all wikis. When you open the debugger in your browser's developer tools, you should be able to see the unminified JavaScript source code. [https://phabricator.wikimedia.org/T47514] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.2|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-10-24|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-10-25|en}}. It will be on all wikis from {{#time:j xg|2023-10-26|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/43|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W43"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:17, 23 October 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25782286 --> == Wikipedia translation of the week: 2023-44 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Hein Eersel]]'''<br /> <small>''([[:nl:Hein Eersel]]) ([[:it:Hein Eersel]])''</small> </div> Please be bold and help translate this article! ---- [[File:HeinEersel.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Christiaan Hendrik "Hein" Eersel''' was a Surinamese linguist and cultural researcher. He served as Minister of Education and Population Development in the cabinet of acting Prime Minister Arthur Johan May. He was also the first chancellor of the University of Suriname. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:09, 30 October 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25797248 --> == Tech News: 2023-44 == <section begin="technews-2023-W44"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/44|Translations]] are available. '''Recent changes''' * The Structured Content team, as part of its project of [[:commons:Commons:WMF support for Commons/Upload Wizard Improvements|improving UploadWizard on Commons]], made some UX improvements to the upload step of choosing own vs not own work ([[phab:T347590|T347590]]), as well as to the licensing step for own work ([[phab:T347756|T347756]]). * The Design Systems team has released version 1.0.0 of [[wmdoc:codex/latest/|Codex]], the new design system for Wikimedia. See the [[mw:Special:MyLanguage/Design_Systems_Team/Announcing_Codex_1.0|full announcement about the release of Codex 1.0.0]]. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.3|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-10-31|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-11-01|en}}. It will be on all wikis from {{#time:j xg|2023-11-02|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). * Listings on category pages are sorted on each wiki for that language using a [[:w:en:International Components for Unicode|library]]. For a brief period on 2 November, changes to categories will not be sorted correctly for many languages. This is because the developers are upgrading to a new version of the library. They will then use a script to fix the existing categories. This will take a few hours or a few days depending on how big the wiki is. You can [[mw:Special:MyLanguage/Wikimedia Technical Operations/ICU announcement|read more]]. [https://phabricator.wikimedia.org/T345561][https://phabricator.wikimedia.org/T267145] * Starting November 1, the impact module (Special:Impact) will be upgraded by the Growth team. The new impact module shows newcomers more data regarding their impact on the wiki. It was tested by a few wikis during the last few months. [https://phabricator.wikimedia.org/T336203] '''Future changes''' * There is [[mw:Special:MyLanguage/Extension:Graph/Plans#Roadmap|a proposed plan]] for re-enabling the Graph Extension. You can help by reviewing this proposal and [[mw:Extension_talk:Graph/Plans#c-PPelberg_(WMF)-20231020221600-Update:_20_October|sharing what you think about it]]. * The WMF is working on making it possible for administrators to [[mw:Special:MyLanguage/Community_configuration_2.0|edit MediaWiki configuration directly]]. This is similar to previous work on Special:EditGrowthConfig. [[phab:T349757|A technical RfC is running until November 08, where you can provide feedback.]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/44|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W44"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:21, 30 October 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25801989 --> == Tech News: 2023-45 == <section begin="technews-2023-W45"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/45|Translations]] are available. '''Recent changes''' * In the Vector 2022 skin, the default font-size of a number of navigational elements (tagline, tools menu, navigational links, and more) has been increased slightly to match the font size used in page content. [https://phabricator.wikimedia.org/T346062] '''Problems''' * Last week, there was a problem displaying some recent edits on [https://noc.wikimedia.org/conf/highlight.php?file=dblists/s5.dblist a few wikis], for 1-6 hours. The edits were saved but not immediately shown. This was due to a database problem. [https://phabricator.wikimedia.org/T350443] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.4|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-11-07|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-11-08|en}}. It will be on all wikis from {{#time:j xg|2023-11-09|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). * The Growth team will reassign newcomers from former mentors to [[mw:Special:MyLanguage/Growth/Structured mentor list|the currently active mentors]]. They have also changed the notification language to be more user-friendly. [https://phabricator.wikimedia.org/T330071][https://phabricator.wikimedia.org/T327493] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/45|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W45"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:06, 6 November 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25838105 --> == Wikipedia translation of the week: 2023-45 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Reclaim the Night]]'''<br /> <small>''([[:de:Reclaim the Night]])''</small> </div> Please be bold and help translate this article! ---- [[File:Reclaim the Night 2014.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Reclaim the Night''' is a movement started in Leeds in 1977 as part of the Women's Liberation Movement. Marches demanding that women be able to move throughout public spaces at night took place across England until the 1990s. Later, the organisation was revived and sponsors annual and national marches against rape and violence against women. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 00:40, 8 November 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25797248 --> == Wikipedia translation of the week: 2023-46 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Ishe Komborera Africa]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Ishe Komborera Africa.mp3|center|300px|]] <div style="text-align:left; padding: .4em;"> "'''Ishe Komborera Africa'''" (Shona for: God Bless Africa), also called "Ishe Komborera Zimbabwe" (Shona for: God Bless Zimbabwe), was the Zimbabwean national anthem from 1980 to 1994. It was the country's first national anthem after gaining independence in 1980. It is a translation of 19th-century South African schoolteacher Enoch Sontonga's popular African hymn "Nkosi Sikelel' iAfrika" into Zimbabwe's native Shona and Ndebele languages. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 00:38, 13 November 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25797248 --> == Tech News: 2023-46 == <section begin="technews-2023-W46"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/46|Translations]] are available. '''Recent changes''' * Four new wikis have been created: ** a Wikipedia in [[d:Q7598268|Moroccan Amazigh]] ([[w:zgh:|<code>w:zgh:</code>]]) [https://phabricator.wikimedia.org/T350216] ** a Wikipedia in [[d:Q35159|Dagaare]] ([[w:dga:|<code>w:dga:</code>]]) [https://phabricator.wikimedia.org/T350218] ** a Wikipedia in [[d:Q33017|Toba Batak]] ([[w:bbc:|<code>w:bbc:</code>]]) [https://phabricator.wikimedia.org/T350320] ** a Wikiquote in [[d:Q33151|Banjar]] ([[q:bjn:|<code>q:bjn:</code>]]) [https://phabricator.wikimedia.org/T350217] '''Problems''' * Last week, users who previously visited Meta-Wiki or Wikimedia Commons and then became logged out on those wikis could not log in again. The problem is now resolved. [https://phabricator.wikimedia.org/T350695] * Last week, some pop-up dialogs and menus were shown with the wrong font size. The problem is now resolved. [https://phabricator.wikimedia.org/T350544] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.5|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-11-14|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-11-15|en}}. It will be on all wikis from {{#time:j xg|2023-11-16|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). '''Future changes''' * Reference Previews are coming to many wikis as a default feature. They are popups for references, similar to the [[mw:Special:MyLanguage/Page Previews|PagePreviews feature]]. [[m:WMDE Technical Wishes/ReferencePreviews#Opt-out feature|You can opt out]] of seeing them. If you are [[Special:Preferences#mw-prefsection-gadgets|using the gadgets]] Reference Tooltips or Navigation Popups, you won’t see Reference Previews. [[phab:T282999|Deployment]] is planned for November 22, 2023. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Canary (also known as heartbeat) events will be produced into [https://stream.wikimedia.org/?doc#/streams Wikimedia event streams] from December 11. Streams users are advised to filter out these events, by discarding all events where <bdi lang="zxx" dir="ltr"><code><nowiki>meta.domain == "canary"</nowiki></code></bdi>. Updates to [[mw:Special:MyLanguage/Manual:Pywikibot|Pywikibot]] or [https://github.com/ChlodAlejandro/wikimedia-streams wikimedia-streams] will discard these events by default. [https://phabricator.wikimedia.org/T266798] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/46|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W46"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:52, 13 November 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25859263 --> == Wikipedia translation of the week: 2023-47 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Bhagavata Mela]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Bhagavata Mela''' is a classical Indian dance that is performed in Tamil Nadu, particularly the Thanjavur area. It is choreographed as an annual Vaishnavism tradition in Melattur and nearby regions, and celebrated as a dance-drama performance art. The dance art has roots in a historic migration of practitioners of Kuchipudi, another Indian classical dance art, from Andhra Pradesh to the kingdom of Tanjavur. The term Bhagavata, state Brandon and Banham, refers to the Hindu text Bhagavata Purana. Mela is a Sanskrit word that means "gathering, meeting of a group" and connotes a folk festival. The traditional Bhagavata Mela performance acts out the legends of Hinduism, set to the Carnatic style music. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 00:38, 04:07, 20 November 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25797248 --> == Tech News: 2023-47 == <section begin="technews-2023-W47"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/47|Translations]] are available. '''Changes later this week''' * There is no new MediaWiki version this week. [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * Starting on Wednesday, a new set of Wikipedias will get "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]" ({{int:project-localized-name-quwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-rmwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-rmywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-rnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-roa_rupwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-roa_tarawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ruewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-rwwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sahwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-satwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-scwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-scnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-scowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sdwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sgwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-shwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-siwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-skwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-slwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-smwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sqwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-srwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-srnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-sswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-stwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-stqwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-suwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-szlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tcywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tetwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tgwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-thwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tkwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-towiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tpiwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-trwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ttwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-twwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tyvwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-udmwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ugwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-uzwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-vewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-vecwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-vepwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-vlswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-vowiki/en}}). This is part of the [[phab:T304110|progressive deployment of this tool to more Wikipedias]]. The communities can [[mw:Special:MyLanguage/Growth/Community configuration|configure how this feature works locally]]. [https://phabricator.wikimedia.org/T308141][https://phabricator.wikimedia.org/T308142][https://phabricator.wikimedia.org/T308143] * The Vector 2022 skin will have some minor visual changes to drop-down menus, column widths, and more. These changes were added to four Wikipedias last week. If no issues are found, these changes will proceed to all wikis this week. These changes will make it possible to add new menus for readability and dark mode. [[mw:Special:MyLanguage/Reading/Web/Desktop_Improvements/Updates#November_2023:_Visual_changes,_more_deployments,_and_shifting_focus|Learn more]]. [https://phabricator.wikimedia.org/T347711] '''Future changes''' * There is [[mw:Extension talk:Graph/Plans#Update: 15 November|an update on re-enabling the Graph Extension]]. To speed up the process, Vega 2 will not be supported and only [https://phabricator.wikimedia.org/T335325 some protocols] will be available at launch. You can help by sharing what you think about the plan. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/47|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W47"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:55, 21 November 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25884616 --> == Wikipedia translation of the week: 2023-48 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:fr:Zanskari]]'''<br /> <small>''([[:en:Zaniskari]])''</small> </div> Please be bold and help translate this article! ---- [[File:Zaniskari Horse in Ladakh, India.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Zaniskari''' or '''Zanskari''' is a breed of small mountain horse or pony from Ladakh, in northern India. It is named for the Zanskar valley or region in Kargil district. It is similar to the Spiti breed of Himachal Pradesh, but is better adapted to work at high altitude. Like the Spiti, it shows similarities to the Tibetan breeds of neighbouring Tibet. It is of medium size, and is often grey in colour. The breed is considered endangered, as there are only a few hundred alive today, and a conservation programme has been started at Padum, Zanskar, in the Kargil district of Ladakh. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:44, 27 November 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25797248 --> == Tech News: 2023-48 == <section begin="technews-2023-W48"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/48|Translations]] are available. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.7|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-11-28|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-11-29|en}}. It will be on all wikis from {{#time:j xg|2023-11-30|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). There is no new MediaWiki version next week. [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] MediaWiki's JavaScript system will now allow <bdi lang="zxx" dir="ltr"><code>async</code>/<code>await</code></bdi> syntax in gadgets and user scripts. Gadget authors should remember that users' browsers may not support it, so it should be used appropriately. [https://phabricator.wikimedia.org/T343499] * The deployment of "[[mw:Special:MyLanguage/Help:Growth/Tools/Add_a_link|Add a link]]" announced [[m:Special:MyLanguage/Tech/News/2023/47|last week]] was postponed. It will resume this week. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/48|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W48"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:09, 27 November 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25906379 --> == Wikipedia translation of the week: 2023-49 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Sheikh Hussein]]'''<br /> <small>''([[:fr:Sheikh Hussein]]) ([[:it:Scec Hussèn]])''</small> </div> Please be bold and help translate this article! ---- [[File:Sheikh Hussein.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Sheikh Hussein''' is a town in south-eastern Ethiopia. The site has been recorded in the tentative list for UNESCO World Heritage List since 2011 as a religious, cultural and historical site. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:34, 4 December 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25921616 --> == Tech News: 2023-49 == <section begin="technews-2023-W49"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/49|Translations]] are available. '''Recent changes''' * The spacing between paragraphs on Vector 2022 has been changed from 7px to 14px to match the size of the text. This will make it easier to distinguish paragraphs from sentences. [https://phabricator.wikimedia.org/T351754] * The "{{int:Visualeditor-dialog-meta-categories-defaultsort-label}}" feature in VisualEditor is working again. You no longer need to switch to source editing to edit <bdi lang="zxx" dir="ltr"><code><nowiki>{{DEFAULTSORT:...}}</nowiki></code></bdi> keywords. [https://phabricator.wikimedia.org/T337398] '''Changes later this week''' * There is no new MediaWiki version this week. [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * On 6 December, people who have the enabled the preference for "{{int:Discussiontools-preference-visualenhancements}}" will notice the [[mw:Special:MyLanguage/Talk pages project/Usability|talk page usability improvements]] appear on pages that include the <bdi lang="zxx" dir="ltr"><code><nowiki>__NEWSECTIONLINK__</nowiki></code></bdi> magic word. If you notice any issues, please [[phab:T352232|share them with the team on Phabricator]]. '''Future changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The Toolforge [[wikitech:News/Toolforge Grid Engine deprecation|Grid Engine shutdown process]] will start on December 14. Maintainers of [[toolforge:grid-deprecation|tools that still use this old system]] should plan to migrate to Kubernetes, or tell the team your plans on Phabricator in the task about your tool, before that date. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/VIWWQKMSQO2ED3TVUR7KPPWRTOBYBVOA/] * Communities using [[mw:Special:MyLanguage/Structured_Discussions|Structured Discussions]] are being contacted regarding [[mw:Special:MyLanguage/Structured_Discussions/Deprecation|the upcoming deprecation of Structured Discussions]]. You can read more about this project, and share your comments, [[mw:Special:MyLanguage/Structured_Discussions/Deprecation|on the project's page]]. '''Events''' * Registration & Scholarship applications are now open for the [[mw:Special:MyLanguage/Wikimedia Hackathon 2024|Wikimedia Hackathon 2024]] that will take place from 3–5 May in Tallinn, Estonia. Scholarship applications are open until 5 January 2024. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/49|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W49"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:50, 4 December 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25914435 --> == Wikipedia translation of the week: 2023-50 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:fr:Applaudissements aux fenêtres pendant la pandémie de Covid-19]]'''<br /> <small>''([[:es:Aplauso por los trabajadores de la salud]]) ([[:gl:Aplauso ao persoal sanitario]])''</small> </div> Please be bold and help translate this article! ---- [[File:Koronabirus konfinamendua Lasarten 2020-03-29.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> During the COVID-19 pandemic, applauding daily at a scheduled hour was a gesture of acclamation, recognition and gratitude towards health professionals in tribute to their work at the time. This habit emerged in January 2020 in Wuhan, where the pandemic originated, and then spread to several cities around the world during the quarantines and sanitary cordons ordered as preventive measures, Italy being the first one. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:26, 11 December 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25925561 --> == Tech News: 2023-50 == <section begin="technews-2023-W50"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/50|Translations]] are available. '''Recent changes''' * On Wikimedia Commons, there are some minor user-interface improvements for the "choosing own vs not own work" step in the UploadWizard. This is part of the Structured Content team's project of [[:commons:Commons:WMF support for Commons/Upload Wizard Improvements|improving UploadWizard on Commons]]. [https://phabricator.wikimedia.org/T352707][https://phabricator.wikimedia.org/T352709] '''Problems''' * There was a problem showing the [[mw:Special:MyLanguage/Growth/Personalized first day/Newcomer homepage|Newcomer homepage]] feature with the "impact module" and their page-view graphs, for a few days in early December. This has now been fixed. [https://phabricator.wikimedia.org/T352352][https://phabricator.wikimedia.org/T352349] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.9|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-12-12|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-12-13|en}}. It will be on all wikis from {{#time:j xg|2023-12-14|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''Future changes''' * [[File:Octicons-tools.svg|15px|link=]] The [https://wikimediafoundation.limesurvey.net/796964 2023 Developer Satisfaction Survey] is seeking the opinions of the Wikimedia developer community. Please take the survey if you have any role in developing software for the Wikimedia ecosystem. The survey is open until 5 January 2024, and has an associated [[foundation:Legal:December_2023_Developer_Satisfaction_Survey|privacy statement]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/50|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W50"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 02:13, 12 December 2023 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25945501 --> == Wikipedia translation of the week: 2023-51 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Jamaica Bay Wildlife Refuge]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Aerial view of Subway Island, July 2019.JPG|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Jamaica Bay Wildlife Refuge''' is a wildlife refuge in New York City managed by the National Park Service as part of Gateway National Recreation Area. It is composed of the open water and intertidal salt marshes of Jamaica Bay. It lies entirely within the boundaries of New York City, divided between the boroughs of Brooklyn to the west and Queens to the east. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:05, 18 December 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25951007 --> == Tech News: 2023-51 == <section begin="technews-2023-W51"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2023/51|Translations]] are available. '''Tech News''' * The next issue of Tech News will be sent out on 8 January 2024 because of [[w:en:Christmas and holiday season|the holidays]]. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.10|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2023-12-19|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2023-12-20|en}}. It will be on all wikis from {{#time:j xg|2023-12-21|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). There is no new MediaWiki version next week. [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * Starting December 18, it won't be possible to activate Structured Discussions on a user's own talk page using the Beta feature. The Beta feature option remains available for users who want to deactivate Structured Discussions. This is part of [[mw:Structured Discussions/Deprecation|Structured Discussions' deprecation work]]. [https://phabricator.wikimedia.org/T248309] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] There will be full support for redirects in the Module namespace. The "Move Page" feature will leave an appropriate redirect behind, and such redirects will be appropriately recognized by the software (e.g. hidden from [[{{#special:UnconnectedPages}}]]). There will also be support for [[mw:Special:MyLanguage/Extension:Scribunto/Lua reference manual#Renaming or moving modules|manual redirects]]. [https://phabricator.wikimedia.org/T120794] '''Future changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The MediaWiki JavaScript documentation is moving to a new format. During the move, you can read the old docs using [https://doc.wikimedia.org/mediawiki-core/REL1_41/js/ version 1.41]. Feedback about [https://doc.wikimedia.org/mediawiki-core/master/js/ the new site] is welcome on the [[mw:Talk:JSDoc_WMF_theme|project talk page]]. * The Wishathon is a new initiative that encourages collaboration across the Wikimedia community to develop solutions for wishes collected through the [[m:Special:MyLanguage/Community Wishlist Survey|Community Wishlist Survey]]. The first community Wishathon will take place from 15–17 March. If you are interested in a project proposal as a user, developer, designer, or product lead, you can [[m:Special:MyLanguage/Event:WishathonMarch2024|register for the event and read more]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2023/51|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2023-W51"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:18, 18 December 2023 (UTC) <!-- Message sent by User:Johan (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=25959059 --> == Wikipedia translation of the week: 2023-52 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2023 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Plant blindness]]'''<br /> <small>''([[:fr:Cécité botanique]]) ([[:de:Pflanzenblindheit]])''</small> </div> Please be bold and help translate this article! ---- [[File:Plant blindness 0323.png|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Plant blindness''' is an informally-proposed form of cognitive bias, which in its broadest meaning, is a human tendency to ignore plant species. This includes such phenomena as not noticing plants in the surrounding environment, not recognizing the importance of plant life to the whole biosphere and to human affairs, a philosophical view of plants as an inferior form of life to animals and/or the inability to appreciate the unique features or aesthetics of plants. Related terms include plant‐neglect, zoo-centrism, and zoo‐chauvinism. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:58, 25 December 2023 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=25971304 --> == Wikipedia translation of the week: 2024-02 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Pax airship disaster]]'''<br /> <small>''([[:pt:Catástrofe do dirigível Pax]])''</small> </div> Please be bold and help translate this article! ---- [[File:Sim new-mcclures-magazine 1902-09 19 5 (page 75 crop).jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''''Pax''''' '''airship disaster''' was the explosion of the ''Pax'' airship on May 12, 1902, in Paris, which killed the Brazilian inventor Augusto Severo and the French mechanic Georges Saché. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 12:14, 8 January 2024 (UTC)'' </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26033876 --> == Tech News: 2024-02 == <section begin="technews-2024-W02"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/02|Translations]] are available. '''Recent changes''' * [https://mediawiki2latex.wmflabs.org/ mediawiki2latex] is a tool that converts wiki content into the formats of LaTeX, PDF, ODT, and EPUB. The code now runs many times faster due to recent improvements. There is also an optional Docker container you can [[b:de:Benutzer:Dirk_Hünniger/wb2pdf/install#Using_Docker|install]] on your local machine. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The way that Random pages are selected has been updated. This will slowly reduce the problem of some pages having a lower chance of appearing. [https://phabricator.wikimedia.org/T309477] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.13|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-01-09|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-01-10|en}}. It will be on all wikis from {{#time:j xg|2024-01-11|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/02|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W02"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:20, 9 January 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26026251 --> == Wikipedia translation of the week: 2024-03 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Conversion to Islam]]'''<br /> <small>''([[:fr:Conversion à l'islam]])''</small> </div> Please be bold and help translate this article! ---- [[File:Sahadah-Topkapi-Palace.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Conversion to Islam''' is accepting Islam as a religion or faith and rejecting any other religion or irreligion. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:11, 15 January 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26044632 --> == Tech News: 2024-03 == <section begin="technews-2024-W03"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/03|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Pages that use the JSON [[mw:Special:MyLanguage/Manual:ContentHandler|contentmodel]] will now use tabs instead of spaces for auto-indentation. This will significantly reduce the page size. [https://phabricator.wikimedia.org/T326065] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] [[mw:Special:MyLanguage/Extension:Gadgets|Gadgets]] and personal user scripts may now use JavaScript syntax introduced in ES6 (also known as "ES2015") and ES7 ("ES2016"). MediaWiki validates the source code to protect other site functionality from syntax errors, and to ensure scripts are valid in all [[mw:Special:MyLanguage/Compatibility#Browsers|supported browsers]]. Previously, Gadgets could use the <bdi lang="zxx" dir="ltr"><code><nowiki>requiresES6</nowiki></code></bdi> option. This option is no longer needed and will be removed in the future. [https://phabricator.wikimedia.org/T75714] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] [[mw:Special:MyLanguage/Manual:Bot passwords|Bot passwords]] and [[mw:Special:MyLanguage/OAuth/Owner-only consumers|owner-only OAuth consumers]] can now be restricted to allow editing only specific pages. [https://phabricator.wikimedia.org/T349957] * You can now [[mw:Special:MyLanguage/Extension:Thanks|thank]] edits made by bots. [https://phabricator.wikimedia.org/T341388] * An update on the status of the Community Wishlist Survey for 2024 [[m:Special:MyLanguage/Community Wishlist Survey/Future Of The Wishlist/January 4, 2024 Update|has been published]]. Please read and give your feedback. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.14|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-01-16|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-01-17|en}}. It will be on all wikis from {{#time:j xg|2024-01-18|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * Starting on January 17, it will not be possible to login to Wikimedia wikis from some specific old versions of the Chrome browser (versions 51–66, released between 2016 and 2018). Additionally, users of iOS 12, or Safari on Mac OS 10.14, may need to login to each wiki separately. [https://phabricator.wikimedia.org/T344791] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The <bdi lang="zxx" dir="ltr"><code>jquery.cookie</code></bdi> module was deprecated and replaced with the <bdi lang="zxx" dir="ltr"><code>mediawiki.cookie</code></bdi> module last year. A script has now been run to replace any remaining uses, and this week the temporary alias will be removed. [https://phabricator.wikimedia.org/T354966] '''Future changes''' * Wikimedia Deutschland is working to [[m:WMDE Technical Wishes/Reusing references|make reusing references easier]]. They are looking for people who are interested in participating in [https://wikimedia.sslsurvey.de/User-research-into-Reusing-References-Sign-up-Form-2024/en/ individual video calls for user research in January and February]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/03|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W03"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:13, 16 January 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26074460 --> == Wikipedia translation of the week: 2024-04 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Kinder der Landstrasse]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Kinderdlandstrasse plakat.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Kinder der Landstrasse''' (literally: Children of the Country Road) was a project implemented by the Swiss foundation Pro Juventute from 1926 to 1973. The project aimed to assimilate the itinerant Yenish people in Switzerland by forcibly removing their children from their parents and placing them in orphanages or foster homes. Approximately 590 children were affected by this program. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 02:02, 22 January 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26044632 --> == Tech News: 2024-04 == <section begin="technews-2024-W04"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/04|Translations]] are available. '''Problems''' * A bug in UploadWizard prevented linking to the userpage of the uploader when uploading. It has now been fixed. [https://phabricator.wikimedia.org/T354529] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.15|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-01-23|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-01-24|en}}. It will be on all wikis from {{#time:j xg|2024-01-25|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/04|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W04"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:04, 23 January 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26096197 --> == Wikipedia translation of the week: 2024-05 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Qurm Nature Reserve]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Al-Qurm Wetlands.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Qurm Nature Reserve''' is a national nature reserve in Muscat Governorate, Oman. Located on the Gulf of Oman coast, the reserve protects a mangrove forest and the surrounding wetland in a small estuary within the urban area of Qurm. Established in 1975, the reserve has been designated as an Important Bird Area since 1994, and as a protected Ramsar site since 2013. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:03, 29 January 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26149847 --> == Tech News: 2024-05 == <section begin="technews-2024-W05"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/05|Translations]] are available. '''Recent changes''' * Starting Monday January 29, all talk pages messages' timestamps will become a link. This link is a permanent link to the comment. It allows users to find the comment they are looking for, even if this comment was moved elsewhere. This will affect all wikis except for the English Wikipedia. You can read more about this change [https://diff.wikimedia.org/2024/01/29/talk-page-permalinks-dont-lose-your-threads/ on Diff] or [[mw:Special:MyLanguage/Help:DiscussionTools#Talk_pages_permalinking|on Mediawiki.org]].<!-- The Diff post will be published on Monday morning UTC--> [https://phabricator.wikimedia.org/T302011] * There are some improvements to the CAPTCHA to make it harder for spam bots and scripts to bypass it. If you have feedback on this change, please comment on [[phab:T141490|the task]]. Staff are monitoring metrics related to the CAPTCHA, as well as secondary metrics such as account creations and edit counts. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.16|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-01-30|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-01-31|en}}. It will be on all wikis from {{#time:j xg|2024-02-01|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] On February 1, a link will be added to the "Tools" menu to download a [[w:en:QR code|QR code]] that links to the page you are viewing. There will also be a new [[{{#special:QrCode}}]] page to create QR codes for any Wikimedia URL. This addresses the [[m:Community Wishlist Survey 2023/Mobile and apps/Add ability to share QR code for a page in any Wikimedia project|#19 most-voted wish]] from the [[m:Community Wishlist Survey 2023/Results|2023 Community Wishlist Survey]]. [https://phabricator.wikimedia.org/T329973] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] [[mw:Special:MyLanguage/Extension:Gadgets|Gadgets]] which only work in some skins have sometimes used the <bdi lang="zxx" dir="ltr"><code>targets</code></bdi> option to limit where you can use them. This will stop working this week. You should use the <bdi lang="zxx" dir="ltr"><code>skins</code></bdi> option instead. [https://phabricator.wikimedia.org/T328497] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/05|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W05"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:31, 29 January 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26137870 --> == Wikipedia translation of the week: 2024-06 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Timurid architecture]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Gur-e-Amir Mausolueum - Samarkand - Uzbekistan (7488414078).jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Timurid architecture''' was an important stage in the architectural history of Iran and Central Asia during the late 14th and 15th centuries. The Timurid Empire (1370–1507), founded by Timur (d. 1405) and conquering most of this region, oversaw a cultural renaissance. In architecture, the Timurid dynasty patronized the construction of palaces, mausoleums, and religious monuments across the region. Their architecture is distinguished by its grand scale, luxurious decoration in tilework, and sophisticated geometric vaulting. This architectural style, along with other aspects of Timurid art, spread across the empire and subsequently influenced the architecture of other empires from the Middle East to the Indian subcontinent. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:23, 5 February 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26169542 --> == Tech News: 2024-06 == <section begin="technews-2024-W06"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/06|Translations]] are available. '''Recent changes''' *The mobile site history pages now use the same HTML as the desktop history pages. If you hear of any problems relating to mobile history usage please point them to [[phab:T353388|the phabricator task]]. *On most wikis, admins can now block users from making specific actions. These actions are: uploading files, creating new pages, moving (renaming) pages, and sending thanks. The goal of this feature is to allow admins to apply blocks that are adequate to the blocked users' activity. [[m:Special:MyLanguage/Community health initiative/Partial blocks#action-blocks|Learn more about "action blocks"]]. [https://phabricator.wikimedia.org/T242541][https://phabricator.wikimedia.org/T280531] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.17|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-02-06|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-02-07|en}}. It will be on all wikis from {{#time:j xg|2024-02-08|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * Talk pages permalinks that included diacritics and non-Latin script were malfunctioning. This issue is fixed. [https://phabricator.wikimedia.org/T356199] '''Future changes''' * [[m:WMDE Technical Wishes/ReferencePreviews#24WPs|24 Wikipedias]] with [[mw:Special:MyLanguage/Reference_Tooltips|Reference Tooltips]] as a default gadget are encouraged to remove that default flag. This would make [[mw:Special:MyLanguage/Help:Reference_Previews|Reference Previews]] the new default for reference popups, leading to a more consistent experience across wikis. For [[m:WMDE Technical Wishes/ReferencePreviews#46WPs|46 Wikipedias]] with less than 4 interface admins, the change is already scheduled for mid-February, [[m:Talk:WMDE Technical Wishes/ReferencePreviews#Reference Previews to become the default for previewing references on more wikis.|unless there are concerns]]. The older Reference Tooltips gadget will still remain usable and will override this feature, if it is available on your wiki and you have enabled it in your settings. [https://meta.wikimedia.org/wiki/WMDE_Technical_Wishes/ReferencePreviews#Reference_Previews_to_become_the_default_for_previewing_references_on_more_wikis][https://phabricator.wikimedia.org/T355312] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/06|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W06"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:22, 5 February 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26180971 --> == Wikipedia translation of the week: 2024-07 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Adoration of the Magi (Fra Angelico and Filippo Lippi)]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Fra Angelico, Fra Filippo Lippi, The Adoration of the Magi.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''''Adoration of the Magi''''' is a tondo, or circular painting, of the Adoration of the Magi assumed to be that recorded in 1492 in the Palazzo Medici Riccardi in Florence as by Fra Angelico. It dates from the mid-15th century and is now in the National Gallery of Art in Washington D.C. Most art historians think that Filippo Lippi painted more of the original work, and that it was added to some years after by other artists, as well as including work by assistants in the workshops of both the original masters. It has been known as the Washington Tondo and Cook Tondo after Herbert Cook, and this latter name in particular continues to be used over 50 years after the painting left the Cook collection. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 07:00, 12 February 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26187446 --> == Tech News: 2024-07 == <section begin="technews-2024-W07"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/07|Translations]] are available. '''Recent changes''' * The [[d:Wikidata:SPARQL query service/WDQS graph split|WDQS Graph Split experiment]] is working and loaded onto 3 test servers. The team in charge is testing the split's impact and requires feedback from WDQS users through the UI or programmatically in different channels. [https://www.wikidata.org/wiki/Wikidata_talk:SPARQL_query_service/WDQS_graph_split][https://phabricator.wikimedia.org/T356773][https://www.wikidata.org/wiki/User:Sannita_(WMF)] Users' feedback will validate the impact of various use cases and workflows around the Wikidata Query service. [https://www.wikidata.org/wiki/Wikidata:SPARQL_query_service/WDQS_backend_update/October_2023_scaling_update][https://www.mediawiki.org/wiki/Wikidata_Query_Service/User_Manual#Federation] '''Problems''' *There was a bug that affected the appearance of visited links when using mobile device to access wiki sites. It made the links appear black; [[phab:T356928|this issue]] is fixed. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.18|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-02-13|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-02-14|en}}. It will be on all wikis from {{#time:j xg|2024-02-15|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] As work continues on the grid engine deprecation,[https://wikitech.wikimedia.org/wiki/News/Toolforge_Grid_Engine_deprecation] tools on the grid engine will be stopped starting on February 14th, 2024. If you have tools actively migrating you can ask for an extension so they are not stopped. [https://wikitech.wikimedia.org/wiki/Portal:Toolforge/About_Toolforge#Communication_and_support] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/07|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W07"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 05:49, 13 February 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26223994 --> == Wikipedia translation of the week: 2024-08 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:nl:Graf met de handjes]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Weg langs het kerkhof tegenover 1, Roermond.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The monument '''Van Gorkum-Van Aefferden''', more well known as the "'''grave with the little hands'''" is a monumental Tombstone in the Dutch city of Roermond. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 13:24, 19 February 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26260848 --> == Tech News: 2024-08 == <section begin="technews-2024-W08"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/08|Translations]] are available. '''Recent changes''' * If you have the "{{int:Tog-enotifwatchlistpages}}" option enabled, edits by bot accounts no longer trigger notification emails. Previously, only minor edits would not trigger the notification emails. [https://phabricator.wikimedia.org/T356984] * There are changes to how user and site scripts load for [[mw:Special:MyLanguage/Skin:Vector/2022| Vector 2022]] on specific wikis. The changes impacted the following Wikis: all projects with [[mw:Special:MyLanguage/Skin:Vector|Vector legacy]] as the default skin, Wikivoyage, and Wikibooks. Other wikis will be affected over the course of the next three months. Gadgets are not impacted. If you have been affected or want to minimize the impact on your project, see [[Phab:T357580| this ticket]]. Please coordinate and take action proactively. *Newly auto-created accounts (the accounts you get when you visit a new wiki) now have the same local notification preferences as users who freshly register on that wiki. It is effected in four notification types listed in the [[phab:T353225|task's description]]. *The maximum file size when using [[c:Special:MyLanguage/Commons:Upload_Wizard|Upload Wizard]] is now 5 GiB. [https://phabricator.wikimedia.org/T191804] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.19|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-02-20|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-02-21|en}}. It will be on all wikis from {{#time:j xg|2024-02-22|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Selected tools on the grid engine have been [[wikitech:News/Toolforge_Grid_Engine_deprecation|stopped]] as we prepare to shut down the grid on March 14th, 2024. The tool's code and data have not been deleted. If you are a maintainer and you want your tool re-enabled reach out to the [[wikitech:Portal:Toolforge/About_Toolforge#Communication_and_support|team]]. Only tools that have asked for extension are still running on the grid. * The CSS <bdi lang="zxx" dir="ltr"><code>[https://developer.mozilla.org/en-US/docs/Web/CSS/filter filter]</code></bdi> property can now be used in HTML <bdi lang="zxx" dir="ltr"><code>style</code></bdi> attributes in wikitext. [https://phabricator.wikimedia.org/T308160] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/08|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W08"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 15:37, 19 February 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26254282 --> == Wikipedia translation of the week: 2024-09 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Doorway effect]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> The '''doorway effect''' is a known psychological event where a person's short-term memory declines when passing through a doorway moving from one location to another when it would not if they had remained in the same place. People experience this effect by forgetting what they were going to do, thinking about, or planning upon entering a different room. This is thought to be due to the change in one's physical environment, which is used to distinguish boundaries between remembered events: memories of events encountered in the present environment are more accessible than those beyond it. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:30, 26 February 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26260848 --> == Tech News: 2024-09 == <section begin="technews-2024-W09"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/09|Translations]] are available. '''Recent changes''' * The [[mw:Special:MyLanguage/VisualEditor_on_mobile|mobile visual editor]] is now the default editor for users who never edited before, at a small group of wikis. [[mw:Special:MyLanguage/VisualEditor_on_mobile/VE_mobile_default#A/B_test_results| Research ]] shows that users using this editor are slightly more successful publishing the edits they started, and slightly less successful publishing non-reverted edits. Users who defined the wikitext editor as their default on desktop will get the wikitext editor on mobile for their first edit on mobile as well. [https://phabricator.wikimedia.org/T352127] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The [[mw:Special:MyLanguage/ResourceLoader/Core modules#mw.config|mw.config]] value <code>wgGlobalGroups</code> now only contains groups that are active in the wiki. Scripts no longer have to check whether the group is active on the wiki via an API request. A code example of the above is: <bdi lang="zxx" dir="ltr"><code>if (/globalgroupname/.test(mw.config.get("wgGlobalGroups")))</code></bdi>. [https://phabricator.wikimedia.org/T356008] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.20|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-02-27|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-02-28|en}}. It will be on all wikis from {{#time:j xg|2024-02-29|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''Future changes''' * The right to change [[mw:Special:MyLanguage/Manual:Tags|edit tags]] (<bdi lang="zxx" dir="ltr"><code>changetags</code></bdi>) will be removed from users in Wikimedia sites, keeping it by default for admins and bots only. Your community can ask to retain the old configuration on your wiki before this change happens. Please indicate in [[phab:T355639|this ticket]] to keep it for your community before the end of March 2024. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/09|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W09"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:23, 26 February 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26294125 --> == Wikipedia translation of the week: 2024-10 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Sissieretta Jones]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:1899 poster of Mme. M. Sissieretta Jones.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Matilda Sissieretta Joyner Jones''' (January 5, 1868, or 1869 – June 24, 1933) was an American soprano. She sometimes was called "The Black Patti" in reference to Italian opera singer Adelina Patti. Jones' repertoire included grand opera, light opera, and popular music <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:33, 4 March 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26313143 --> == Tech News: 2024-10 == <section begin="technews-2024-W10"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/10|Translations]] are available. '''Recent changes''' * The <bdi lang="zxx" dir="ltr"><code>Special:Book</code></bdi> page (as well as the associated "Create a book" functionality) provided by the old [[mw:Special:MyLanguage/Extension:Collection|Collection extension]] has been removed from all Wikisource wikis, as it was broken. This does not affect the ability to download normal books, which is provided by the [[mw:Special:MyLanguage/Extension:Wikisource|Wikisource extension]]. [https://phabricator.wikimedia.org/T358437] * [[m:Wikitech|Wikitech]] now uses the next-generation [[mw:Special:MyLanguage/Parsoid|Parsoid]] wikitext parser by default to generate all pages in the Talk namespace. Report any problems on the [[mw:Talk:Parsoid/Parser_Unification/Known_Issues|Known Issues discussion page]]. You can use the [[mw:Special:MyLanguage/Extension:ParserMigration|ParserMigration]] extension to control the use of Parsoid; see the [[mw:Special:MyLanguage/Help:Extension:ParserMigration|ParserMigration help documentation]] for more details. * Maintenance on [https://etherpad.wikimedia.org etherpad] is completed. If you encounter any issues, please indicate in [[phab:T316421|this ticket]]. * [[File:Octicons-tools.svg|12px|link=|alt=| Advanced item]] [[mw:Special:MyLanguage/Extension:Gadgets|Gadgets]] allow interface admins to create custom features with CSS and JavaScript. The <bdi lang="zxx" dir="ltr"><code>Gadget</code></bdi> and <bdi lang="zxx" dir="ltr"><code>Gadget_definition</code></bdi> namespaces and <bdi lang="zxx" dir="ltr"><code>gadgets-definition-edit</code></bdi> user right were reserved for an experiment in 2015, but were never used. These were visible on Special:Search and Special:ListGroupRights. The unused namespaces and user rights are now removed. No pages are moved, and no changes need to be made. [https://phabricator.wikimedia.org/T31272] * A usability improvement to the "Add a citation" in Wikipedia workflow has been made, the insert button was moved to the popup header. [https://phabricator.wikimedia.org/T354847] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.21|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-03-05|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-03-06|en}}. It will be on all wikis from {{#time:j xg|2024-03-07|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''Future changes''' * All wikis will be read-only for a few minutes on March 20. This is planned at 14:00 UTC. More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. [https://phabricator.wikimedia.org/T358233] * The HTML markup of headings and section edit links will be changed later this year to improve accessibility. See [[mw:Special:MyLanguage/Heading_HTML_changes|Heading HTML changes]] for details. The new markup will be the same as in the new Parsoid wikitext parser. You can test your gadget or stylesheet with the new markup if you add <bdi lang="zxx" dir="ltr"><code>?useparsoid=1</code></bdi> to your URL ([[mw:Special:MyLanguage/Help:Extension:ParserMigration#Selecting_a_parser_using_a_URL_query_string|more info]]) or turn on Parsoid read views in your user options ([[mw:Special:MyLanguage/Help:Extension:ParserMigration#Enabling_via_user_preference|more info]]). * '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/10|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W10"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:47, 4 March 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26329807 --> == Wikipedia translation of the week: 2024-11 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Preventative Coup of November 11]]'''<br /> <small>''([[:es:Golpe de Estado en Brasil de 1955]])''</small> </div> Please be bold and help translate this article! ---- [[File:Exército na casa de Café Filho.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Preventative Coup of November 11''' sometimes called the '''1955 Brazilian coup d'état''' or referred to as an "anti-coup" or a "counter-coup" (Portuguese: ''Novembrada, Movimento de 11 de Novembro, Contragolpe, Golpe Preventivo do Marechal Lott'') was a series of military and political events led by Henrique Teixeira Lott that resulted in Nereu Ramos assuming the presidency of Brazil until being peacefully succeeded by Juscelino Kubitschek a few months later. The bloodless coup removed Carlos Luz from the presidency because he was suspected of plotting to prevent Kubitschek from taking office. As a result of the tensions, Brazil had three presidents in the span of a single week. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:04, 11 March 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26366849 --> == Tech News: 2024-11 == <section begin="technews-2024-W11"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/11|Translations]] are available. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.22|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-03-12|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-03-13|en}}. It will be on all wikis from {{#time:j xg|2024-03-14|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * After consulting with various communities, the line height of the text on the [[mw:Special:MyLanguage/Skin:Minerva Neue|Minerva skin]] will be increased to its previous value of 1.65. Different options for typography can also be set using the options in the menu, as needed. [https://phabricator.wikimedia.org/T358498] *The active link color in [[mw:Special:MyLanguage/Skin:Minerva Neue|Minerva]] will be changed to provide more consistency with our other platforms and best practices. [https://phabricator.wikimedia.org/T358516] * [[c:Special:MyLanguage/Commons:Structured data|Structured data on Commons]] will no longer ask whether you want to leave the page without saving. This will prevent the “information you’ve entered may not be saved” popups from appearing when no information have been entered. It will also make file pages on Commons load faster in certain cases. However, the popups will be hidden even if information has indeed been entered. If you accidentally close the page before saving the structured data you entered, that data will be lost. [https://phabricator.wikimedia.org/T312315] '''Future changes''' * All wikis will be read-only for a few minutes on March 20. This is planned at 14:00 UTC. More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. [https://phabricator.wikimedia.org/T358233][https://meta.wikimedia.org/wiki/Special:MyLanguage/Tech/Server_switch] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/11|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W11"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:04, 11 March 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26374013 --> == Wikipedia translation of the week: 2024-12 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Hojang Taret]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Hojang Taret''' is a classical Meitei language play based on Euripides's ancient Greek tragedy The Phoenician Women. It is directed by Oasis Sougaijam and produced by The Umbilical Theatre in Imphal, Kangleipak. It depicts the moral ambiguities of conflict between brothers resulting to the ruination of the ancient city of Thebes. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:52, 18 March 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26366849 --> == Tech News: 2024-12 == <section begin="technews-2024-W12"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/12|Translations]] are available. '''Recent changes''' * The notice "Language links are at the top of the page" that appears in the [[mw:Special:MyLanguage/Skin:Vector/2022|Vector 2022 skin]] main menu has been removed now that users have learned the new location of the Language switcher. [https://phabricator.wikimedia.org/T353619] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] [[m:Special:MyLanguage/IP_Editing:_Privacy_Enhancement_and_Abuse_Mitigation/IP_Info_feature|IP info feature]] displays data from Spur, an IP addresses database. Previously, the only data source for this feature was MaxMind. Now, IP info is more useful for patrollers. [https://phabricator.wikimedia.org/T341395] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The Toolforge Grid Engine services have been shut down after the final migration process from Grid Engine to Kubernetes. [https://wikitech.wikimedia.org/wiki/Obsolete:Toolforge/Grid][https://wikitech.wikimedia.org/wiki/News/Toolforge_Grid_Engine_deprecation][https://techblog.wikimedia.org/2022/03/14/toolforge-and-grid-engine/] * Communities can now customize the default reasons for undeleting a page by creating [[MediaWiki:Undelete-comment-dropdown]]. [https://phabricator.wikimedia.org/T326746] '''Problems''' * [[m:Special:MyLanguage/WMDE_Technical_Wishes/RevisionSlider|RevisionSlider]] is an interface to interactively browse a page's history. Users in [[mw:Special:MyLanguage/Extension:RevisionSlider/Developing_a_RTL-accessible_feature_in_MediaWiki_-_what_we%27ve_learned_while_creating_the_RevisionSlider|right-to-left]] languages reported RevisionSlider reacting wrong to mouse clicks. This should be fixed now. [https://phabricator.wikimedia.org/T352169] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.23|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-03-19|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-03-20|en}}. It will be on all wikis from {{#time:j xg|2024-03-21|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * All wikis will be read-only for a few minutes on March 20. This is planned at [https://zonestamp.toolforge.org/1710943200 14:00 UTC]. [https://phabricator.wikimedia.org/T358233][https://meta.wikimedia.org/wiki/Special:MyLanguage/Tech/Server_switch] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/12|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W12"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 17:40, 18 March 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26410165 --> == Wikipedia translation of the week: 2024-13 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Magna Lykseth-Skogman]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Magna Lykseth in Tristan och Isolde at Kungliga Operan 1909 - SMV - GL164.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Magna Elvine Lykseth-Skogman''' (6 February 1874 – 13 November 1949), also known as Magna Lykseth-Schjerven, was a Norwegian-born Swedish operatic soprano. After making her début at the Royal Swedish Opera in 1901 as Santuzza in Cavalleria rusticana, she was engaged there until 1918 becoming the company's prima donna. She performed leading roles in a wide range of operas but is remembered in particular for her Wagnerian interpretations, creating Brünnhilde in the Swedish premières of Siegfried and Götterdämmerung, and Isolde in 1909. Considered to be one of the most outstanding Swedish opera singers of her generation, she was awarded the Litteris et Artibus medal in 1907 and became a member of the Royal Swedish Academy of Music in 1912 <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:00, 25 March 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26447450 --> == Tech News: 2024-13 == <section begin="technews-2024-W13"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/13|Translations]] are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] An update was made on March 18th 2024 to how various projects load site, user JavaScript and CSS in [[mw:Special:MyLanguage/Skin:Vector/2022|Vector 2022 skin]]. A [[phab:T360384|checklist]] is provided for site admins to follow. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.24|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-03-26|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-03-27|en}}. It will be on all wikis from {{#time:j xg|2024-03-28|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/13|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W13"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:57, 25 March 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26446209 --> == Wikipedia translation of the week: 2024-14 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Lidder Valley]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Pahalgam Valley.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Lidder Valley''' or Liddar Valley is a Himalayan sub-valley that forms the southeastern corner of Anantnag district in Indian-administered Kashmir. The Lidder River flows down the valley. The entrance to the valley lies 7 km northeast from Anantnag town and 62 km southeast from Srinagar, the summer capital of Jammu and Kashmir. It is a 40-km-long gorge valley with an average width of 3 km. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:15, 1 April 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26509189 --> == Tech News: 2024-14 == <section begin="technews-2024-W14"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/14|Translations]] are available. '''Recent changes''' * Users of the [[mw:Special:MyLanguage/Reading/Web/Accessibility_for_reading|reading accessibility]] beta feature will notice that the default line height for the standard and large text options has changed. [https://phabricator.wikimedia.org/T359030] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.25|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-04-02|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-04-03|en}}. It will be on all wikis from {{#time:j xg|2024-04-04|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''Future changes''' * The Wikimedia Foundation has an annual plan. The annual plan decides what the Wikimedia Foundation will work on. You can now read [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2024-2025/Product & Technology OKRs#Draft Key Results|the draft key results]] for the Product and Technology department. They are suggestions for what results the Foundation wants from big technical changes from July 2024 to June 2025. You can [[m:Talk:Wikimedia Foundation Annual Plan/2024-2025/Product & Technology OKRs|comment on the talk page]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/14|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W14"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 03:36, 2 April 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26462933 --> == Wikipedia translation of the week: 2024-15 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Operation Kraai]]'''<br /> </div> Please be bold and help translate this article! ---- [[File:Overzicht van het vliegveld te Djokja vanuit de 'Control Tower', Bestanddeelnr 5128.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Operation Kraai''' (Operation Crow) was a Dutch military offensive against the de facto Republic of Indonesia in December 1948 after negotiations failed. With the advantage of surprise the Dutch managed to capture the Indonesian Republic's temporary capital, Yogyakarta, and seized Indonesian leaders such as de facto Republican President Sukarno. This apparent military success was however followed by guerrilla warfare, while the violation of the Renville Agreement ceasefire diplomatically isolated the Dutch, leading to the Dutch–Indonesian Round Table Conference and recognition of the United States of Indonesia. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:47, 8 April 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26550154 --> == Tech News: 2024-15 == <section begin="technews-2024-W15"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/15|Translations]] are available. '''Recent changes''' * Web browsers can use tools called [[:w:en:Browser extension|extensions]]. There is now a Chrome extension called [[m:Future Audiences/Experiment:Citation Needed|Citation Needed]] which you can use to see if an online statement is supported by a Wikipedia article. This is a small experiment to see if Wikipedia can be used this way. Because it is a small experiment, it can only be used in Chrome in English. * [[File:Octicons-gift.svg|12px|link=|alt=|Wishlist item]] A new [[mw:Special:MyLanguage/Help:Edit Recovery|Edit Recovery]] feature has been added to all wikis, available as a [[Special:Preferences#mw-prefsection-editing|user preference]]. Once you enable it, your in-progress edits will be stored in your web browser, and if you accidentally close an editing window or your browser or computer crashes, you will be prompted to recover the unpublished text. Please leave any feedback on the [[m:Special:MyLanguage/Talk:Community Wishlist Survey 2023/Edit-recovery feature|project talk page]]. This was the #8 wish in the 2023 Community Wishlist Survey. * Initial results of [[mw:Special:MyLanguage/Edit check|Edit check]] experiments [[mw:Special:MyLanguage/Edit_check#4_April_2024|have been published]]. Edit Check is now deployed as a default feature at [[phab:T342930#9538364|the wikis that tested it]]. [[mw:Talk:Edit check|Let us know]] if you want your wiki to be part of the next deployment of Edit check. [https://phabricator.wikimedia.org/T342930][https://phabricator.wikimedia.org/T361727] * Readers using the [[mw:Special:MyLanguage/Skin:Minerva Neue|Minerva skin]] on mobile will notice there has been an improvement in the line height across all typography settings. [https://phabricator.wikimedia.org/T359029] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.42/wmf.26|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-04-09|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-04-10|en}}. It will be on all wikis from {{#time:j xg|2024-04-11|en}} ([[mw:MediaWiki 1.42/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * New accounts and logged-out users will get the [[mw:Special:MyLanguage/VisualEditor|visual editor]] as their default editor on mobile. This deployment is made at all wikis except for the English Wikipedia. [https://phabricator.wikimedia.org/T361134] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/15|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W15"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:38, 8 April 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26564838 --> == Wikipedia translation of the week: 2024-16 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:ru:Павильон Росси]]'''<br /> <small>''([[:en:Rossi Pavilion]])&#32;([[:fr:Pavillon Rossi]])''</small> </div> Please be bold and help translate this article! ---- [[File:Rossi's Pavilion in Mikhailovsky Garden. Saint-Petersburg. 1825..jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Rossi Pavilion''' (Russian: Павильон Росси) is a pavilion on the bank of the Moyka River in the Mikhailovsky Garden in Saint Petersburg. It was designed by architect Carlo Rossi in the early 1820s and built in 1825 during his redevelopment of the garden. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:53, 15 April 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26565118 --> == Tech News: 2024-16 == <section begin="technews-2024-W16"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/16|Translations]] are available. '''Problems''' * Between 2 April and 8 April, on wikis using [[mw:Special:MyLanguage/Extension:FlaggedRevs|Flagged Revisions]], the "{{Int:tag-mw-reverted}}" tag was not applied to undone edits. In addition, page moves, protections and imports were not autoreviewed. This problem is now fixed. [https://phabricator.wikimedia.org/T361918][https://phabricator.wikimedia.org/T361940] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.1|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-04-16|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-04-17|en}}. It will be on all wikis from {{#time:j xg|2024-04-18|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[mw:Special:MyLanguage/Help:Magic words#DEFAULTSORT|Default category sort keys]] will now affect categories added by templates placed in [[mw:Special:MyLanguage/Help:Cite|footnotes]]. Previously footnotes used the page title as the default sort key even if a different default sort key was specified (category-specific sort keys already worked). [https://phabricator.wikimedia.org/T40435] * A new variable <bdi lang="zxx" dir="ltr"><code>page_last_edit_age</code></bdi> will be added to [[Special:AbuseFilter|abuse filters]]. It tells how many seconds ago the last edit to a page was made. [https://phabricator.wikimedia.org/T269769] '''Future changes''' * Volunteer developers are kindly asked to update the code of their tools and features to handle [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]]. [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/For developers/2024-04 CTA|Learn more]]. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Four database fields will be removed from database replicas (including [[quarry:|Quarry]]). This affects only the <bdi lang="zxx" dir="ltr"><code>abuse_filter</code></bdi> and <bdi lang="zxx" dir="ltr"><code>abuse_filter_history</code></bdi> tables. Some queries might need to be updated. [https://phabricator.wikimedia.org/T361996] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/16|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W16"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:29, 15 April 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26564838 --> == Wikipedia translation of the week: 2024-17 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Devorà Ascarelli]]'''<br /> <small>''([[:it:Debora Ascarelli]])&#32;([[:es:Devorà Ascarelli]])''</small> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Devorà Ascarelli''' was a 16th-century Italian poet living in Rome, Italy. Ascarelli may have been the first Jewish woman to have a book of her own work published. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] 01:35, 22 April 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26624302 --> == Tech News: 2024-17 == <section begin="technews-2024-W17"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/17|Translations]] are available. '''Recent changes''' * Starting this week, newcomers editing Wikipedia [[mw:Special:MyLanguage/Growth/Positive reinforcement#Leveling up 3|will be encouraged]] to try structured tasks. [[mw:Special:MyLanguage/Growth/Feature summary#Newcomer tasks|Structured tasks]] have been shown to [[mw:Special:MyLanguage/Growth/Personalized first day/Structured tasks/Add a link/Experiment analysis, December 2021|improve newcomer activation and retention]]. [https://phabricator.wikimedia.org/T348086] * You can [[m:Special:MyLanguage/Coolest Tool Award|nominate your favorite tools]] for the fifth edition of the Coolest Tool Award. Nominations will be open until May 10. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.2|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-04-23|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-04-24|en}}. It will be on all wikis from {{#time:j xg|2024-04-25|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''Future changes''' * This is the last warning that by the end of May 2024 the Vector 2022 skin will no longer share site and user scripts/styles with old Vector. For user-scripts that you want to keep using on Vector 2022, copy the contents of [[{{#special:MyPage}}/vector.js]] to [[{{#special:MyPage}}/vector-2022.js]]. There are [[mw:Special:MyLanguage/Reading/Web/Desktop Improvements/Features/Loading Vector 2010 scripts|more technical details]] available. Interface administrators who foresee this leading to lots of technical support questions may wish to send a mass message to your community, as was done on French Wikipedia. [https://phabricator.wikimedia.org/T362701] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/17|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W17"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:28, 22 April 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26647188 --> == Wikipedia translation of the week: 2024-18 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:1989 Serbian general election]]'''<br /> <small>''([[:sr:Председнички избори у Србији 1989.]])&#32;([[:vi:Tổng tuyển cử Serbia 1989]])''</small></div> Please be bold and help translate this article! ---- [[File:Parliament of SR Serbia (1989–1991).svg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''General elections were held in Serbia''', a constituent federal unit of SFR Yugoslavia, on 12 November 1989 to elect the president of the presidency of the Socialist Republic of Serbia and delegates of the Assembly of SR Serbia. Voting for delegates also took place on 10 and 30 November 1989. In addition to the general elections, local elections were held simultaneously. These were the first direct elections conducted after the adoption of the 1974 Yugoslav Constitution and the delegate electoral system, and the last elections conducted under a one-party system. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:32, 29 April 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26624302 --> == Tech News: 2024-18 == <section begin="technews-2024-W18"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/18|Translations]] are available. '''Recent changes''' [[File:Talk_pages_default_look_(April_2023).jpg|thumb|alt=Screenshot of the visual improvements made on talk pages|Example of a talk page with the new design, in French.]] * The appearance of talk pages changed for the following wikis: {{int:project-localized-name-azwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-bnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-dewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-fawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hiwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-idwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ptwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-rowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-thwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-trwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ukwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-viwiki/en}}. These wikis participated to a test, where 50% of users got the new design, for one year. As this test [[Mw:Special:MyLanguage/Talk pages project/Usability/Analysis|gave positive results]], the new design is deployed on these wikis as the default design. It is possible to opt-out these changes [[Special:Preferences#mw-prefsection-editing|in user preferences]] ("{{int:discussiontools-preference-visualenhancements}}"). The deployment will happen at all wikis in the coming weeks. [https://phabricator.wikimedia.org/T341491] * Seven new wikis have been created: ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q33014|Betawi]] ([[w:bew:|<code>w:bew:</code>]]) [https://phabricator.wikimedia.org/T357866] ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q35708|Kusaal]] ([[w:kus:|<code>w:kus:</code>]]) [https://phabricator.wikimedia.org/T359757] ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q35513|Igala]] ([[w:igl:|<code>w:igl:</code>]]) [https://phabricator.wikimedia.org/T361644] ** a {{int:project-localized-name-group-wiktionary}} in [[d:Q33541|Karakalpak]] ([[wikt:kaa:|<code>wikt:kaa:</code>]]) [https://phabricator.wikimedia.org/T362135] ** a {{int:project-localized-name-group-wikisource}} in [[d:Q9228|Burmese]] ([[s:my:|<code>s:my:</code>]]) [https://phabricator.wikimedia.org/T361085] ** a {{int:project-localized-name-group-wikisource}} in [[d:Q9237|Malay]] ([[s:ms:|<code>s:ms:</code>]]) [https://phabricator.wikimedia.org/T363039] ** a {{int:project-localized-name-group-wikisource}} in [[d:Q8108|Georgian]] ([[s:ka:|<code>s:ka:</code>]]) [https://phabricator.wikimedia.org/T363085] * You can now [https://translatewiki.net/wiki/Support#Early_access:_Watch_Message_Groups_on_Translatewiki.net watch message groups/projects] on [[m:Special:MyLanguage/translatewiki.net|Translatewiki.net]]. Initially, this feature will notify you of added or deleted messages in these groups. [https://phabricator.wikimedia.org/T348501] * Dark mode is now available on all wikis, on mobile web for logged-in users who opt into the [[Special:MobileOptions|advanced mode]]. This is the early release of the feature. Technical editors are invited to [https://night-mode-checker.wmcloud.org/ check for accessibility issues on wikis]. See [[mw:Special:MyLanguage/Reading/Web/Accessibility for reading/Updates/2024-04|more detailed guidelines]]. '''Problems''' * [[mw:Special:MyLanguage/Help:Extension:Kartographer|Kartographer]] maps can use an alternative visual style without labels, by using <bdi lang="zxx" dir="ltr"><code><nowiki>mapstyle="osm"</nowiki></code></bdi>. This wasn't working in previews, creating the wrong impression that it wasn't supported. This has now been fixed. [https://phabricator.wikimedia.org/T362531] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.3|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-04-30|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-05-01|en}}. It will be on all wikis from {{#time:j xg|2024-05-02|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/18|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W18"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 03:34, 30 April 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26689057 --> == Wikipedia translation of the week: 2024-19 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:#DDDDDD; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Heinrich Bünting]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Heinrich Bünting''' (1545 – 1606) was a Protestant pastor and theologian. He is best known for his book of woodcut maps titled Itinerarium Sacrae Scripturae (Travel book through Holy Scripture) first published in 1581. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:27, 6 May 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26624302 --> == Tech News: 2024-19 == <section begin="technews-2024-W19"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/19|Translations]] are available. '''Recent changes''' [[File:Talk_pages_default_look_(April_2023).jpg|thumb|alt=Screenshot of the visual improvements made on talk pages|Example of a talk page with the new design, in French.]] * The appearance of talk pages changed for all wikis, except for Commons, Wikidata and most Wikipedias ([[m:Special:MyLanguage/Tech/News/2024/18|a few]] have already received this design change). You can read the detail of the changes [[diffblog:2024/05/02/making-talk-pages-better-for-everyone/|on ''Diff'']]. It is possible to opt-out these changes [[Special:Preferences#mw-prefsection-editing|in user preferences]] ("{{int:discussiontools-preference-visualenhancements}}"). The deployment will happen at remaining wikis in the coming weeks. [https://phabricator.wikimedia.org/T352087][https://phabricator.wikimedia.org/T319146] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Interface admins now have greater control over the styling of article components on mobile with the introduction of the <code>SiteAdminHelper</code>. More information on how styles can be disabled can be found [[mw:Special:MyLanguage/Extension:WikimediaMessages#Site_admin_helper|at the extension's page]]. [https://phabricator.wikimedia.org/T363932] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] [[m:Special:MyLanguage/Wikimedia Enterprise|Wikimedia Enterprise]] has added article body sections in JSON format and a curated short description field to the existing parsed Infobox. This expansion to the API is also available via Wikimedia Cloud Services. [https://enterprise.wikimedia.com/blog/article-sections-and-description/] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.4|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-05-07|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-05-08|en}}. It will be on all wikis from {{#time:j xg|2024-05-09|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * When you look at the Special:Log page, the first view is labelled "All public logs", but it only shows some logs. This label will now say "Main public logs". [https://phabricator.wikimedia.org/T237729] '''Future changes''' * A new service will be built to replace [[mw:Special:MyLanguage/Extension:Graph|Extension:Graph]]. Details can be found in [[mw:Special:MyLanguage/Extension:Graph/Plans|the latest update]] regarding this extension. * Starting May 21, English Wikipedia and German Wikipedia will get the possibility to activate "[[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]]". This is part of the [[phab:T304110|progressive deployment of this tool to all Wikipedias]]. These communities can [[mw:Special:MyLanguage/Growth/Community configuration|activate and configure the feature locally]]. [https://phabricator.wikimedia.org/T308144] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/19|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W19"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:45, 6 May 2024 (UTC) <!-- Message sent by User:Trizek (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26729363 --> == Wikipedia translation of the week: 2024-20 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background:var(--background-color-backdrop-dark, #DDDDDD); border:1px solid #BBBBBB; color:var(--color-inverted, #000000); padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Ruyan (district)]]'''<br /> <small>''([[:fa:رویان (طبرستان)]])''</small> </div> Please be bold and help translate this article! ---- [[File:Northern Iran and its surroundings during the Iranian intermezzo.svg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Ruyan''' (Persian: رویان), later known as Rustamdar (رستمدار), was the name of a mountainous district that encompassed the western part of Tabaristan/Mazandaran, a region on the Caspian coast of northern Iran. In Iranian mythology, Ruyan appears as one of the places that the legendary archer Arash shot his arrow from, reaching the edge of Khorasan to mark the border between Iran and Turan. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:39, 13 May 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26755244 --> == Tech News: 2024-20 == <section begin="technews-2024-W20"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/20|Translations]] are available. '''Recent changes''' * On Wikisource there is a special page listing pages of works without corresponding scan images. Now you can use the new magic word <bdi lang="zxx" dir="ltr"><code>__EXPECTWITHOUTSCANS__</code></bdi> to exclude certain pages (list of editions or translations of works) from that list. [https://phabricator.wikimedia.org/T344214] * If you use the [[Special:Preferences#mw-prefsection-editing|user-preference]] "{{int:tog-uselivepreview}}", then the template-page feature "{{int:Templatesandbox-editform-legend}}" will now also work without reloading the page. [https://phabricator.wikimedia.org/T136907] * [[mw:Special:Mylanguage/Extension:Kartographer|Kartographer]] maps can now specify an alternative text via the <bdi lang="zxx" dir="ltr"><code><nowiki>alt=</nowiki></code></bdi> attribute. This is identical in usage to the <bdi lang="zxx" dir="ltr"><code><nowiki>alt=</nowiki></code></bdi> attribute in the [[mw:Special:MyLanguage/Help:Images#Syntax|image and gallery syntax]]. An exception for this feature is wikis like Wikivoyage where the miniature maps are interactive. [https://phabricator.wikimedia.org/T328137] * The old [[mw:Special:MyLanguage/Extension:GuidedTour|Guided Tour]] for the "[[mw:Special:MyLanguage/Edit Review Improvements/New filters for edit review|New Filters for Edit Review]]" feature has been removed. It was created in 2017 to show people with older accounts how the interface had changed, and has now been seen by most of the intended people. [https://phabricator.wikimedia.org/T217451] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.5|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-05-14|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-05-15|en}}. It will be on all wikis from {{#time:j xg|2024-05-16|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The [[{{#special:search}}]] results page will now use CSS flex attributes, for better accessibility, instead of a table. If you have a gadget or script that adjusts search results, you should update your script to the new HTML structure. [https://phabricator.wikimedia.org/T320295] '''Future changes''' * In the Vector 2022 skin, main pages will be displayed at full width (like special pages). The goal is to keep the number of characters per line large enough. This is related to the coming changes to typography in Vector 2022. [[mw:Special:MyLanguage/Reading/Web/Accessibility for reading/Updates|Learn more]]. [https://phabricator.wikimedia.org/T357706] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Two columns of the <bdi lang="zxx" dir="ltr"><code>[[mw:Special:MyLanguage/Manual:pagelinks table|pagelinks]]</code></bdi> database table (<bdi lang="zxx" dir="ltr"><code>pl_namespace</code></bdi> and <bdi lang="zxx" dir="ltr"><code>pl_title</code></bdi>) are being dropped soon. Users must use two columns of the new <bdi lang="zxx" dir="ltr"><code>[[mw:special:MyLanguage/Manual:linktarget table|linktarget]]</code></bdi> table instead (<bdi lang="zxx" dir="ltr"><code>lt_namespace</code></bdi> and <bdi lang="zxx" dir="ltr"><code>lt_title</code></bdi>). In your existing SQL queries: *# Replace <bdi lang="zxx" dir="ltr"><code>JOIN pagelinks</code></bdi> with <bdi lang="zxx" dir="ltr"><code>JOIN linktarget</code></bdi> and <bdi lang="zxx" dir="ltr"><code>pl_</code></bdi> with <bdi lang="zxx" dir="ltr"><code>lt_</code></bdi> in the <bdi lang="zxx" dir="ltr"><code>ON</code></bdi> statement *# Below that add <bdi lang="zxx" dir="ltr"><code>JOIN pagelinks ON lt_id = pl_target_id</code></bdi> ** See <bdi lang="en" dir="ltr">[[phab:T222224]]</bdi> for technical reasoning. [https://phabricator.wikimedia.org/T222224][https://phabricator.wikimedia.org/T299947] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/20|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W20"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:59, 13 May 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26762074 --> == Wikipedia translation of the week: 2024-21 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background: #f8f9fa; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Turlough (lake)]]'''<br /> <small>''([[:de:Turlough]])&#32;([[:no:Turlough]])''</small> </div> Please be bold and help translate this article! ---- [[File:Carran Turlough.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> A '''turlough''' is a seasonal or periodic water body found mostly in limestone karst areas of Ireland, west of the River Shannon. [...] The water bodies fill and empty with the changes in the level of the water table, usually being very low or empty during summer and autumn and full in the winter. As groundwater levels drop the water drains away underground through cracks in the karstic limestone. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:31, 20 May 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26789673 --> == Tech News: 2024-21 == <section begin="technews-2024-W21"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/21|Translations]] are available. '''Recent changes''' * The [[mw:Special:MyLanguage/Extension:Nuke|Nuke]] feature, which enables administrators to mass delete pages, will now correctly delete pages which were moved to another title. [https://phabricator.wikimedia.org/T43351] * New changes have been made to the UploadWizard in Wikimedia Commons: the overall layout has been improved, by following new styling and spacing for the form and its fields; the headers and helper text for each of the fields was changed; the Caption field is now a required field, and there is an option for users to copy their caption into the media description. [https://commons.wikimedia.org/wiki/Commons:WMF_support_for_Commons/Upload_Wizard_Improvements#Changes_to_%22Describe%22_workflow][https://phabricator.wikimedia.org/T361049] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.6|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-05-21|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-05-22|en}}. It will be on all wikis from {{#time:j xg|2024-05-23|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The HTML used to render all headings [[mw:Heading_HTML_changes|is being changed to improve accessibility]]. It will change on 22 May in some skins (Timeless, Modern, CologneBlue, Nostalgia, and Monobook). Please test gadgets on your wiki on these skins and [[phab:T13555|report any related problems]] so that they can be resolved before this change is made in all other skins. The developers are also considering the introduction of a [[phab:T337286|Gadget API for adding buttons to section titles]] if that would be helpful to tool creators, and would appreciate any input you have on that. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/21|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W21"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:04, 20 May 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26786311 --> == Wikipedia translation of the week: 2024-22 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background: #f8f9fa; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Geiranger Church]]'''<br /> <small>''([[:no:Geiranger kirke]])''</small> </div> Please be bold and help translate this article! ---- [[File:Iglesia parroquial, Geiranger, Noruega, 2019-09-07, DD 84-97 PAN.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Geiranger Church''' (Norwegian: Geiranger kyrkje) is a parish church of the Church of Norway in Stranda Municipality in Møre og Romsdal county, Norway. It is located in the village of Geiranger, and the end of the famous Geirangerfjorden. It is the church for the Geiranger parish which is part of the Nordre Sunnmøre prosti (deanery) in the Diocese of Møre. The white, wooden church was built in an octagonal design in 1842 using plans drawn up by the architect Hans Klipe. The church seats about 165 people. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:48, 27 May 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26828106 --> == Tech News: 2024-22 == <section begin="technews-2024-W22"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/22|Translations]] are available. '''Recent changes''' * Several bugs related to the latest updates to the UploadWizard on Wikimedia Commons have been fixed. For more information, see [[:phab:T365107|T365107]] and [[:phab:T365119|T365119]]. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] In March 2024 a new [[mw:ResourceLoader/Core_modules#addPortlet|addPortlet]] API was added to allow gadgets to create new portlets (menus) in the skin. In certain skins this can be used to create dropdowns. Gadget developers are invited to try it and [[phab:T361661|give feedback]]. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Some CSS in the Minerva skin has been removed to enable easier community configuration. Interface editors should check the rendering on mobile devices for aspects related to the classes: <bdi lang="zxx" dir="ltr"><code>.collapsible</code></bdi>{{int:comma-separator/en}}<bdi lang="zxx" dir="ltr"><code>.multicol</code></bdi>{{int:comma-separator/en}}<bdi lang="zxx" dir="ltr"><code>.reflist</code></bdi>{{int:comma-separator/en}}<bdi lang="zxx" dir="ltr"><code>.coordinates</code></bdi>{{int:comma-separator/en}}<bdi lang="zxx" dir="ltr"><code>.topicon</code></bdi>. [[phab:T361659|Further details are available on replacement CSS]] if it is needed. '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.7|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-05-28|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-05-29|en}}. It will be on all wikis from {{#time:j xg|2024-05-30|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * When you visit a wiki where you don't yet have a local account, local rules such as edit filters can sometimes prevent your account from being created. Starting this week, MediaWiki takes your global rights into account when evaluating whether you can override such local rules. [https://phabricator.wikimedia.org/T316303] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/22|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W22"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:15, 28 May 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26832205 --> == Wikipedia translation of the week: 2024-23 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background: #f8f9fa; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Guillermo Larrazábal]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Guillermo Larrazábal Arzubide''' (10 February 1907 – 1983) was a Spanish stained glass artist who was active in Ecuador. He is considered Ecuador's most important stained glass artist. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:14, 3 June 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26828106 --> == Tech News: 2024-23 == <section begin="technews-2024-W23"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/23|Translations]] are available. '''Recent changes''' * It is now possible for local administrators to add new links to the bottom of the site Tools menu without JavaScript. [[mw:Manual:Interface/Sidebar#Add or remove toolbox sections|Documentation is available]]. [https://phabricator.wikimedia.org/T6086] * The message name for the definition of the tracking category of WikiHiero has changed from "<bdi lang="zxx" dir="ltr"><code>MediaWiki:Wikhiero-usage-tracking-category</code></bdi>" to "<bdi lang="zxx" dir="ltr"><code>MediaWiki:Wikihiero-usage-tracking-category</code></bdi>". [https://gerrit.wikimedia.org/r/c/mediawiki/extensions/wikihiero/+/1035855] * One new wiki has been created: a {{int:project-localized-name-group-wikipedia}} in [[d:Q5317225|Kadazandusun]] ([[w:dtp:|<code>w:dtp:</code>]]) [https://phabricator.wikimedia.org/T365220] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.8|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-06-04|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-06-05|en}}. It will be on all wikis from {{#time:j xg|2024-06-06|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''Future changes''' * Next week, on wikis with the Vector 2022 skin as the default, logged-out desktop users will be able to choose between different font sizes. The default font size will also be increased for them. This is to make Wikimedia projects easier to read. [[mw:Special:MyLanguage/Reading/Web/Accessibility for reading/Updates/2024-06 deployments|Learn more]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/23|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W23"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:35, 3 June 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26844397 --> == Tech News: 2024-24 == <section begin="technews-2024-W24"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/24|Translations]] are available. '''Recent changes''' * The software used to render SVG files has been updated to a new version, fixing many longstanding bugs in SVG rendering. [https://phabricator.wikimedia.org/T265549] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The HTML used to render all headings [[mw:Heading HTML changes|is being changed to improve accessibility]]. It was changed last week in some skins (Vector legacy and Minerva). Please test gadgets on your wiki on these skins and [[phab:T13555|report any related problems]] so that they can be resolved before this change is made in Vector-2022. The developers are still considering the introduction of a [[phab:T337286|Gadget API for adding buttons to section titles]] if that would be helpful to tool creators, and would appreciate any input you have on that. * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The HTML markup used for citations by [[mw:Special:MyLanguage/Parsoid|Parsoid]] changed last week. In places where Parsoid previously added the <bdi lang="zxx" dir="ltr"><code>mw-reference-text</code></bdi> class, Parsoid now also adds the <bdi lang="zxx" dir="ltr"><code>reference-text</code></bdi> class for better compatibility with the legacy parser. [[mw:Specs/HTML/2.8.0/Extensions/Cite/Announcement|More details are available]]. [https://gerrit.wikimedia.org/r/1036705] '''Problems''' * There was a bug with the Content Translation interface that caused the tools menus to appear in the wrong location. This has now been fixed. [https://phabricator.wikimedia.org/T366374] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.9|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-06-11|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-06-12|en}}. It will be on all wikis from {{#time:j xg|2024-06-13|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The new version of MediaWiki includes another change to the HTML markup used for citations: [[mw:Special:MyLanguage/Parsoid|Parsoid]] will now generate a <bdi lang="zxx" dir="ltr"><code><nowiki><span class="mw-cite-backlink"></nowiki></code></bdi> wrapper for both named and unnamed references for better compatibility with the legacy parser. Interface administrators should verify that gadgets that interact with citations are compatible with the new markup. [[mw:Specs/HTML/2.8.0/Extensions/Cite/Announcement|More details are available]]. [https://gerrit.wikimedia.org/r/1035809] * On multilingual wikis that use the <bdi lang="zxx" dir="ltr"><code><nowiki><translate></nowiki></code></bdi> system, there is a feature that shows potentially-outdated translations with a pink background until they are updated or confirmed. From this week, confirming translations will be logged, and there is a new user-right that can be required for confirming translations if the community [[m:Special:MyLanguage/Requesting wiki configuration changes|requests it]]. [https://phabricator.wikimedia.org/T49177] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/24|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W24"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:20, 10 June 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26893898 --> == Wikipedia translation of the week: 2024-25 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background: #f8f9fa; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:de:Magdalena Zeger]]'''<br /> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Magdalena Zeger''' ([mak.da.ˈleː.na ˈt͡seː.gɐ], * 1491; † 16. January 1568 in Kolding) was a calendar maker, astronomer and astrologist. Her Hamburg almanacs and forecasts from 1561 and 1563 have been preserved. Zeger's calendars are the first independent publications by a woman in the field of astronomy. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:29, 17 June 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26940351 --> == Tech News: 2024-25 == <section begin="technews-2024-W25"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/25|Translations]] are available. '''Recent changes''' * People who attempt to add an external link in the visual editor will now receive immediate feedback if they attempt to link to a domain that a project has decided to block. Please see [[mw:Special:MyLanguage/Edit_check#11_June_2024|Edit check]] for more details. [https://phabricator.wikimedia.org/T366751] * The new [[mw:Special:MyLanguage/Extension:CommunityConfiguration|Community Configuration extension]] is available [[testwiki:Special:CommunityConfiguration|on Test Wikipedia]]. This extension allows communities to customize specific features to meet their local needs. Currently only Growth features are configurable, but the extension will support other [[mw:Special:MyLanguage/Community_configuration#Use_cases|Community Configuration use cases]] in the future. [https://phabricator.wikimedia.org/T323811][https://phabricator.wikimedia.org/T360954] * The dark mode [[Special:Preferences#mw-prefsection-betafeatures|beta feature]] is now available on category and help pages, as well as more special pages. There may be contrast issues. Please report bugs on the [[mw:Talk:Reading/Web/Accessibility_for_reading|project talk page]]. [https://phabricator.wikimedia.org/T366370] '''Problems''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] Cloud Services tools were not available for 25 minutes last week. This was caused by a faulty hardware cable in the data center. [https://wikitech.wikimedia.org/wiki/Incidents/2024-06-11_WMCS_Ceph] * Last week, styling updates were made to the Vector 2022 skin. This caused unforeseen issues with templates, hatnotes, and images. Changes to templates and hatnotes were reverted. Most issues with images were fixed. If you still see any, [[phab:T367463|report them here]]. [https://phabricator.wikimedia.org/T367480] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.10|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-06-18|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-06-19|en}}. It will be on all wikis from {{#time:j xg|2024-06-20|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * Starting June 18, the [[mw:Special:MyLanguage/Help:Edit check#ref|Reference Edit Check]] will be deployed to [[phab:T361843|a new set of Wikipedias]]. This feature is intended to help newcomers and to assist edit-patrollers by inviting people who are adding new content to a Wikipedia article to add a citation when they do not do so themselves. During [[mw:Special:MyLanguage/Edit_check#Reference_Check_A/B_Test|a test at 11 wikis]], the number of citations added [https://diff.wikimedia.org/?p=127553 more than doubled] when Reference Check was shown to people. Reference Check is [[mw:Special:MyLanguage/Edit check/Configuration|community configurable]]. [https://phabricator.wikimedia.org/T361843]<!-- NOTE: THE DIFF BLOG WILL BE PUBLISHED ON MONDAY --> * [[m:Special:MyLanguage/Mailing_lists|Mailing lists]] will be unavailable for roughly two hours on Tuesday 10:00–12:00 UTC. This is to enable migration to a new server and upgrade its software. [https://phabricator.wikimedia.org/T367521] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/25|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W25"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:49, 17 June 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26911987 --> == Wikipedia translation of the week: 2024-26 == {| class="plainlinks mw-content-ltr" lang="en" dir="ltr" style="width:100%; margin:0; background: #f8f9fa; border:1px solid #BBBBBB; color:#000000; padding .4em;" |- |style="text-align:center;"| The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Koreans in Micronesia]]'''<br /> <small>''([[:zh:朝鮮裔密克羅尼西亞人]])''</small> </div> Please be bold and help translate this article! ---- <div style="text-align:left; padding: .4em;"> '''Koreans in Micronesia''' used to form a significant population before World War II, when most of the region was ruled as the South Seas Mandate of the Empire of Japan; for example, they formed 7.3% of the population of Palau in 1943. However, after the area came under the control of the United States as the Trust Territory of the Pacific Islands, most Koreans returned to their homeland. As of 2013, about seven thousand South Korean expatriates & immigrants and Korean Americans reside in the Marianas (Guam and the Commonwealth of the Northern Mariana Islands), which have remained under U.S. control, while only around two hundred South Korean expatriates reside in the independent countries of Micronesia. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 04:03, 24 June 2024 (UTC)'' </div> |} <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=26940351 --> == Tech News: 2024-26 == <section begin="technews-2024-W26"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/26|Translations]] are available. '''Recent changes''' * Editors will notice that there have been some changes to the background color of text in the diff view, and the color of the byte-change numbers, last week. These changes are intended to make text more readable in both light mode and dark mode, and are part of a larger effort to increase accessibility. You can share your comments or questions [[mw:Talk:Reading/Web/Accessibility for reading|on the project talkpage]]. [https://phabricator.wikimedia.org/T361717] * The text colors that are used for visited-links, hovered-links, and active-links, were also slightly changed last week to improve their accessibility in both light mode and dark mode. [https://phabricator.wikimedia.org/T366515] '''Problems''' * You can [[mw:Special:MyLanguage/Help:DiscussionTools#Talk pages permalinking|copy permanent links to talk page comments]] by clicking on a comment's timestamp. [[mw:Talk pages project/Permalinks|This feature]] did not always work when the topic title was very long and the link was used as a wikitext link. This has been fixed. Thanks to Lofhi for submitting the bug. [https://phabricator.wikimedia.org/T356196] '''Changes later this week''' * [[File:Octicons-sync.svg|12px|link=|alt=|Recurrent item]] The [[mw:MediaWiki 1.43/wmf.11|new version]] of MediaWiki will be on test wikis and MediaWiki.org from {{#time:j xg|2024-06-25|en}}. It will be on non-Wikipedia wikis and some Wikipedias from {{#time:j xg|2024-06-26|en}}. It will be on all wikis from {{#time:j xg|2024-06-27|en}} ([[mw:MediaWiki 1.43/Roadmap|calendar]]). [https://wikitech.wikimedia.org/wiki/Deployments/Train][https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] * Starting 26 June, all talk pages messages' timestamps will become a link at English Wikipedia, making this feature available for you to use at all wikis. This link is a permanent link to the comment. It allows users to find the comment they were linked to, even if this comment has since been moved elsewhere. You can read more about this feature [[DiffBlog:/2024/01/29/talk-page-permalinks-dont-lose-your-threads/|on Diff]] or [[mw:Special:MyLanguage/Help:DiscussionTools#Talk pages permalinking|on Mediawiki.org]]. [https://phabricator.wikimedia.org/T365974] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/26|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W26"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:33, 24 June 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=26989424 --> == Wikipedia translation of the week: 2024-27 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Roller printing on textiles]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Silverstudio.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Roller printing''' on fabrics is a textile printing process patented by Thomas Bell of Scotland in 1783 in an attempt to reduce the cost of the earlier copperplate printing. This method was used in Lancashire fabric mills to produce cotton dress fabrics from the 1790s, most often reproducing small monochrome patterns characterized by striped motifs and tiny dotted patterns called "machine grounds". Improvements in the technology resulted in more elaborate roller prints in bright, rich colours from the 1820s; Turkey red and chrome yellow were particularly popular. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:44, 1 July 2024 (UTC)'' </div> </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27031540 --> == Tech News: 2024-27 == <section begin="technews-2024-W27"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/27|Translations]] are available. '''Recent changes''' * Over the next three weeks, dark mode will become available for all users, both logged-in and logged-out, starting with the mobile web version. This fulfils one of the [[m:Special:MyLanguage/Community_Wishlist_Survey_2023/Reading/Dark_mode|top-requested community wishes]], and improves low-contrast reading and usage in low-light settings. As part of these changes, dark mode will also work on User-pages and Portals. There is more information in [[mw:Special:MyLanguage/Reading/Web/Accessibility_for_reading/Updates#June_2024:_Typography_and_dark_mode_deployments,_new_global_preferences|the latest Web team update]]. [https://phabricator.wikimedia.org/T366364] * Logged-in users can now set [[m:Special:GlobalPreferences#mw-prefsection-rendering-skin-skin-prefs|global preferences for the text-size and dark-mode]], thanks to a combined effort across Foundation teams. This allows Wikimedians using multiple wikis to set up a consistent reading experience easily, for example by switching between light and dark mode only once for all wikis. [https://phabricator.wikimedia.org/T341278] * If you use a very old web browser some features might not work on the Wikimedia wikis. This affects Internet Explorer 11 and versions of Chrome, Firefox and Safari older than 2016. This change makes it possible to use new [[d:Q46441|CSS]] features and to send less code to all readers. [https://phabricator.wikimedia.org/T288287][https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:How_to_make_a_MediaWiki_skin#Using_CSS_variables_for_supporting_different_themes_e.g._dark_mode] * Wikipedia Admins can customize local wiki configuration options easily using [[mw:Special:MyLanguage/Community Configuration|Community Configuration]]. Community Configuration was created to allow communities to customize how some features work, because each language wiki has unique needs. At the moment, admins can configure [[mw:Special:MyLanguage/Growth/Feature_summary|Growth features]] on their home wikis, in order to better recruit and retain new editors. More options will be provided in the coming months. [https://phabricator.wikimedia.org/T366458] * Editors interested in language issues that are related to [[w:en:Unicode|Unicode standards]], can now discuss those topics at [[mw:Talk:WMF membership with Unicode Consortium|a new conversation space in MediaWiki.org]]. The Wikimedia Foundation is now a [[mw:Special:MyLanguage/WMF membership with Unicode Consortium|member of the Unicode Consortium]], and the coordination group can collaboratively review the issues discussed and, where appropriate, bring them to the attention of the Unicode Consortium. * One new wiki has been created: a {{int:project-localized-name-group-wikipedia}} in [[d:Q2891049|Mandailing]] ([[w:btm:|<code>w:btm:</code>]]) [https://phabricator.wikimedia.org/T368038] '''Problems''' * Editors can once again click on links within the visual editor's citation-preview, thanks to a bug fix by the Editing Team. [https://phabricator.wikimedia.org/T368119] '''Future changes''' * Please [https://wikimediafoundation.limesurvey.net/758713?lang=en help us to improve Tech News by taking this short survey]. The goal is to better meet the needs of the various types of people who read Tech News. The survey will be open for 2 weeks. The survey is covered by [https://foundation.wikimedia.org/wiki/Legal:Tech_News_Survey_2024_Privacy_Statement this privacy statement]. Some translations are available. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/27|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W27"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:59, 1 July 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27038456 --> == Wikipedia translation of the week: 2024-28 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:simple:India naming dispute]]'''<br /> <small>''([[:ur:انڈیا نام کا تنازعہ]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''India naming dispute''' in 1947 refers to the argument over the use of the name India during and after the partition of British Raj, between the countries of Pakistan and the Republic of India. This dispute involved key figures such as Lord Mountbatten, the last Viceroy of British Raj, and Muhammad Ali Jinnah, the leader of the Muslim League and a founder of Pakistan. By 1947, the British Raj was going to be divided into two new nation states – Hindustan and Pakistan. Jinnah was initially convinced that Hindustan would not use the term India, since it lacked indigenous pedigree, etymologically and historically India meant the Indus Valley (modern-Pakistan). He also opposed the use of the name India as it would cause confusion regarding history. The disagreement had significant implications for national identity and international recognition. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:13, 8 July 2024 (UTC)'' </div> </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27031540 --> == Tech News: 2024-28 == <section begin="technews-2024-W28"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/28|Translations]] are available. '''Recent changes''' * At the Wikimedia Foundation a new task force was formed to replace the disabled Graph with [[mw:Special:MyLanguage/Extension:Chart/Project|more secure, easy to use, and extensible Chart]]. You can [[mw:Special:MyLanguage/Newsletter:Chart Project|subscribe to the newsletter]] to get notified about new project updates and other news about Chart. * The [[m:Special:MyLanguage/CampaignEvents|CampaignEvents]] extension is now available on Meta-wiki, Igbo Wikipedia, and Swahili Wikipedia, and can be requested on your wiki. This extension helps in managing and making events more visible, giving Event organizers the ability to use tools like the Event registration tool. To learn more about the deployment status and how to request this extension for your wiki, visit the [[m:Special:MyLanguage/CampaignEvents/Deployment_status|CampaignEvents page on Meta-wiki]]. * Editors using the iOS Wikipedia app who have more than 50 edits can now use the [[mw:Special:MyLanguage/Wikimedia Apps/iOS Suggested edits#Add an image|Add an Image]] feature. This feature presents opportunities for small but useful contributions to Wikipedia. * Thank you to [[mw:MediaWiki Product Insights/Contributor retention and growth/Celebration|all of the authors]] who have contributed to MediaWiki Core. As a result of these contributions, the [[mw:MediaWiki Product Insights/Contributor retention and growth|percentage of authors contributing more than 5 patches has increased by 25% since last year]], which helps ensure the sustainability of the platform for the Wikimedia projects. '''Problems''' * A problem with the color of the talkpage tabs always showing as blue, even for non-existent pages which should have been red, affecting the Vector 2022 skin, [[phab:T367982|has been fixed]]. '''Future changes''' * The Trust and Safety Product team wants to introduce [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] with as little disruption to tools and workflows as possible. Volunteer developers, including gadget and user-script maintainers, are kindly asked to update the code of their tools and features to handle temporary accounts. The team has [[mw:Trust and Safety Product/Temporary Accounts/For developers|created documentation]] explaining how to do the update. [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/For developers/2024-04 CTA|Learn more]]. '''Tech News survey''' * Please [https://wikimediafoundation.limesurvey.net/758713?lang=en help us to improve Tech News by taking this short survey]. The goal is to better meet the needs of the various types of people who read Tech News. The survey will be open for 1 more week. The survey is covered by [https://foundation.wikimedia.org/wiki/Legal:Tech_News_Survey_2024_Privacy_Statement this privacy statement]. Some translations are available. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/28|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W28"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:32, 8 July 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27080357 --> == Wikipedia translation of the week: 2024-29 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Adumu]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Maasai 2012 05 31 2782 (7522645058).jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Adumu''', is a type of dance that the Maasai people of Kenya and Tanzania practice. Young Maasai warriors generally perform the energetic and acrobatic dance at ceremonial occasions including weddings, religious rites, and other significant cultural events. The Adumu dance is characterized by a sequence of jumps performed by the dancers, who stand in a circle and alternately jump while keeping their bodies as straight and upright as possible. In addition to wearing vividly colored shúkàs (clothes) and beaded jewelry, the dancers are typically clad in traditional Maasai costume. Traditional Maasai songs and chants are also performed during the dance. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:15, 15 July 2024 (UTC)'' </div> </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27031540 --> == Tech News: 2024-29 == <section begin="technews-2024-W29"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/29|Translations]] are available. '''Tech News survey''' * Please [https://wikimediafoundation.limesurvey.net/758713?lang=en help us to improve Tech News by taking this short survey]. The goal is to better meet the needs of the various types of people who read Tech News. The survey will be open for 3 more days. The survey is covered by [https://foundation.wikimedia.org/wiki/Legal:Tech_News_Survey_2024_Privacy_Statement this privacy statement]. Some translations are available. '''Recent changes''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Wikimedia developers can now officially continue to use both [[mw:Special:MyLanguage/Gerrit|Gerrit]] and [[mw:Special:MyLanguage/GitLab|GitLab]], due to a June 24 decision by the Wikimedia Foundation to support software development on both platforms. Gerrit and GitLab are both code repositories used by developers to write, review, and deploy the software code that supports the MediaWiki software that the wiki projects are built on, as well as the tools used by editors to create and improve content. This decision will safeguard the productivity of our developers and prevent problems in code review from affecting our users. More details are available in the [[mw:GitLab/Migration status|Migration status]] page. * The Wikimedia Foundation seeks applicants for the [[m:Special:MyLanguage/Product and Technology Advisory Council/Proposal|Product and Technology Advisory Council]] (PTAC). This group will bring technical contributors and Wikimedia Foundation together to co-define a more resilient, future-proof technological platform. Council members will evaluate and consult on the movement's product and technical activities, so that we develop multi-generational projects. We are looking for a range of technical contributors across the globe, from a variety of Wikimedia projects. [[m:Special:MyLanguage/Product and Technology Advisory Council/Proposal#Joining the PTAC as a technical volunteer|Please apply here by August 10]]. * Editors with rollback user-rights who use the Wikipedia App for Android can use the new [[mw:Special:MyLanguage/Wikimedia Apps/Team/Android/Anti Vandalism|Edit Patrol]] features. These features include a new feed of Recent Changes, related links such as Undo and Rollback, and the ability to create and save a personal library of user talk messages to use while patrolling. If your wiki wants to make these features available to users who do not have rollback rights but have reached a certain edit threshold, [[mw:Special:MyLanguage/Wikimedia Apps/Team/Android#Contact us|you can contact the team]]. You can [[diffblog:2024/07/10/ِaddressing-vandalism-with-a-tap-the-journey-of-introducing-the-patrolling-feature-in-the-mobile-app/|read more about this project on Diff blog]]. * Editors who have access to [[m:Special:MyLanguage/The_Wikipedia_Library|The Wikipedia Library]] can once again use non-open access content in SpringerLinks, after the Foundation [[phab:T368865|contacted]] them to restore access. You can read more about [[m:Tech/News/Recently_resolved_community_tasks|this and 21 other community-submitted tasks that were completed last week]]. '''Changes later this week''' * This week, [[mw:Special:MyLanguage/Reading/Web/Accessibility for reading/Updates/2024-07 deployments|dark mode will be available on a number of Wikipedias]], both desktop and mobile, for logged-in and logged-out users. Interface admins and user script maintainers are encouraged to check gadgets and user scripts in the dark mode, to find any hard-coded colors and fix them. There are some [[mw:Special:MyLanguage/Recommendations for night mode compatibility on Wikimedia wikis|recommendations for dark mode compatibility]] to help. '''Future changes''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Next week, functionaries, volunteers maintaining tools, and software development teams are invited to test the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] feature on testwiki. Temporary accounts is a feature that will help improve privacy on the wikis. No further temporary account deployments are scheduled yet. Please [[mw:Talk:Trust and Safety Product/Temporary Accounts|share your opinions and questions on the project talk page]]. [https://phabricator.wikimedia.org/T348895] * Editors who upload files cross-wiki, or teach other people how to do so, may wish to join a Wikimedia Commons discussion. The Commons community is discussing limiting who can upload files through the cross-wiki upload/Upload dialog feature to users auto-confirmed on Wikimedia Commons. This is due to the large amount of copyright violations uploaded this way. There is a short summary at [[c:Special:MyLanguage/Commons:Cross-wiki upload|Commons:Cross-wiki upload]] and [[c:Commons:Village pump/Proposals#Deactivate cross-wiki uploads for new users|discussion at Commons:Village Pump]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/29|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' You can also get other news from the [[m:Special:MyLanguage/Wikimedia Foundation Bulletin|Wikimedia Foundation Bulletin]]. </div><section end="technews-2024-W29"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:31, 16 July 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27124561 --> == Wikipedia translation of the week: 2024-30 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Rathaus-Glockenspiel]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:2019-11-16, Glockenspiel, Neues Münchner Rathaus, IMG 7463 edit Christoph Braun.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Rathaus-Glockenspiel''' is a large mechanical clock located in Marienplatz Square, in the heart of Munich, Germany. Famous for its life-size characters, the clock twice daily re-enacts scenes from Munich's history. First is the story of the marriage of Duke Wilhelm V to Renata of Lorraine in 1568, followed by the story of the Schäfflerstanz, also known as the coopers' dance. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:56, 22 July 2024 (UTC)'' </div> </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27031540 --> == Tech News: 2024-30 == <section begin="technews-2024-W30"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/30|Translations]] are available. '''Feature News''' * Stewards can now [[:m:Special:MyLanguage/Global_blocks|globally block]] accounts. Before [[phab:T17294|the change]] only IP addresses and IP ranges could be blocked globally. Global account blocks are useful when the blocked user should not be logged out. [[:m:Special:MyLanguage/Global_locks|Global locks]] (a similar tool logging the user out of their account) are unaffected by this change. The new global account block feature is related to the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|Temporary Accounts]] project, which is a new type of user account that replaces IP addresses of unregistered editors that are no longer made public. * Later this week, Wikimedia site users will notice that the Interface of [[mw:Special:MyLanguage/Extension:FlaggedRevs|FlaggedRevs]] (also known as "Pending Changes") is improved and consistent with the rest of the MediaWiki interface and [[mw:Special:MyLanguage/Codex|Wikimedia's design system]]. The FlaggedRevs interface experience on mobile and [[mw:Special:MyLanguage/Skin:MinervaNeue|Minerva skin]] was inconsistent before it was fixed and ported to [[mw:Special:MyLanguage/Codex|Codex]] by the WMF Growth team and some volunteers. [https://phabricator.wikimedia.org/T191156] * Wikimedia site users can now submit account vanishing requests via [[m:Special:GlobalVanishRequest|GlobalVanishRequest]]. This feature is used when a contributor wishes to stop editing forever. It helps you hide your past association and edit to protect your privacy. Once processed, the account will be locked and renamed. [https://phabricator.wikimedia.org/T367329] * Have you tried monitoring and addressing vandalism in Wikipedia using your phone? [https://diff.wikimedia.org/2024/07/10/%d9%90addressing-vandalism-with-a-tap-the-journey-of-introducing-the-patrolling-feature-in-the-mobile-app/ A Diff blog post on Patrolling features in the Mobile App] highlights some of the new capabilities of the feature, including swiping through a feed of recent changes and a personal library of user talk messages for use when patrolling from your phone. * Wikimedia contributors and GLAM (galleries, libraries, archives, and museums) organisations can now learn and measure the impact Wikimedia Commons is having towards creating quality encyclopedic content using the [https://doc.wikimedia.org/generated-data-platform/aqs/analytics-api/reference/commons.html Commons Impact Metrics] analytics dashboard. The dashboard offers organizations analytics on things like monthly edits in a category, the most viewed files, and which Wikimedia articles are using Commons images. As a result of these new data dumps, GLAM organisation can more reliably measure their return on investment for programs bringing content into the digital Commons. [https://diff.wikimedia.org/2024/07/19/commons-impact-metrics-now-available-via-data-dumps-and-api/] '''Project Updates''' * Come share your ideas for improving the wikis on the newly reopened [[m:Special:MyLanguage/Community Wishlist|Community Wishlist]]. The Community Wishlist is Wikimedia’s forum for volunteers to share ideas (called wishes) to improve how the wikis work. The new version of the wishlist is always open, works with both wikitext and Visual Editor, and allows wishes in any language. '''Learn more''' * Have you ever wondered how Wikimedia software works across over 300 languages? This is 253 languages more than the Google Chrome interface, and it's no accident. The Language and Product Localization Team at the Wikimedia Foundation supports your work by adapting all the tools and interfaces in the MediaWiki software so that contributors in our movement who translate pages and strings can translate them and have the sites in all languages. Read more about the team and their upcoming work on [https://diff.wikimedia.org/2024/07/17/building-towards-a-robust-multilingual-knowledge-ecosystem-for-the-wikimedia-movement/ Diff]. * How can Wikimedia build innovative and experimental products while maintaining such heavily used websites? A recent [https://diff.wikimedia.org/2024/07/09/on-the-value-of-experimentation/ blog post] by WMF staff Johan Jönsson highlights the work of the [[m:Future Audiences#Objectives and Key Results|WMF Future Audience initiative]], where the goal is not to build polished products but test out new ideas, such as a [[m:Future_Audiences/Experiments: conversational/generative AI|ChatGPT plugin]] and [[m:Future_Audiences/Experiment:Add a Fact|Add a Fact]], to help take Wikimedia into the future. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/30|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' You can also get other news from the [[m:Special:MyLanguage/Wikimedia Foundation Bulletin|Wikimedia Foundation Bulletin]]. </div><section end="technews-2024-W30"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:05, 23 July 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27142915 --> == Wikipedia translation of the week: 2024-31 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Nederlandsche Cocaïnefabriek]]'''<br /> <small>''([[:es:Nederlandsche Cocaïnefabriek]])&#32;([[:nl:Nederlandsche Cocaïnefabriek]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Nederlandsche Cocainefabriek Schinkelstraat Amsterdam architect HH Baanders 1902.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Nederlandsche Cocaïnefabriek''' (Dutch pronunciation: [ˈneːdərlɑntsə koːkaːˈinəfaːˌbrik]; English: Dutch Cocaine Factory) or NCF was an Amsterdam-based company producing cocaine for medical purposes in the 20th century. It imported its raw materials mainly from the Dutch East Indies and sold its products across Europe, making good profits especially in the early years of World War I. The NCF produced morphine, heroin and ephedrine as well. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:44, 29 July 2024 (UTC)'' </div> </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27150339 --> == Tech News: 2024-31 == <section begin="technews-2024-W31"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/31|Translations]] are available. '''Feature news''' * Editors using the Visual Editor in languages that use non-Latin characters for numbers, such as Hindi, Manipuri and Eastern Arabic, may notice some changes in the formatting of reference numbers. This is a side effect of preparing a new sub-referencing feature, and will also allow fixing some general numbering issues in Visual Editor. If you notice any related problems on your wiki, please share details at the [[m:Talk:WMDE Technical Wishes/Sub-referencing|project talkpage]]. '''Bugs status''' * Some logged-in editors were briefly unable to edit or load pages last week. [[phab:T370304|These errors]] were mainly due to the addition of new [[mw:Special:MyLanguage/Help:Extension:Linter|linter]] rules which led to caching problems. Fixes have been applied and investigations are continuing. * Editors can use the [[mw:Special:MyLanguage/Trust and Safety Product/IP Info|IP Information tool]] to get information about IP addresses. This tool is available as a Beta Feature in your preferences. The tool was not available for a few days last week, but is now working again. Thank you to Shizhao for filing the bug report. You can read about that, and [[m:Tech/News/Recently resolved community tasks#2024-07-25|28 other community-submitted tasks]] that were resolved last week. '''Project updates''' * There are new features and improvements to Phabricator from the Release Engineering and Collaboration Services teams, and some volunteers, including: the search systems, the new task creation system, the login systems, the translation setup which has resulted in support for more languages (thanks to Pppery), and fixes for many edge-case errors. You can [[phab:phame/post/view/316/iterative_improvements/|read details about these and other improvements in this summary]]. * There is an [[mw:Special:MyLanguage/Extension:Chart/Project/Updates|update on the Charts project]]. The team has decided which visualization library to use, which chart types to start focusing on, and where to store chart definitions. * One new wiki has been created: a {{int:project-localized-name-group-wikivoyage}} in [[d:Q9056|Czech]] ([[voy:cs:|<code>voy:cs:</code>]]) [https://phabricator.wikimedia.org/T370905] '''Learn more''' * There is a [[diffblog:2024/07/26/the-journey-to-open-our-first-data-center-in-south-america/|new Wikimedia Foundation data center]] in São Paulo, Brazil which helps to reduce load times. * There is new [[diffblog:2024/07/22/the-perplexing-process-of-uploading-images-to-wikipedia/|user research]] on problems with the process of uploading images. * Commons Impact Metrics are [[diffblog:2024/07/19/commons-impact-metrics-now-available-via-data-dumps-and-api/|now available]] via data dumps and API. * The latest quarterly [[mw:Technical Community Newsletter/2024/July|Technical Community Newsletter]] is now available. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/31|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W31"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:11, 29 July 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27164109 --> == Wikipedia translation of the week: 2024-32 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Suffrage drama]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Pamphlet from NAWSA for women's suffrage plays, page 1.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Suffrage drama''' (also known as suffrage plays or suffrage theatre) is a form of dramatic literature that emerged during the British women's suffrage movement in the early twentieth century. Suffrage performances lasted approximately from 1907-1914. Many suffrage plays called for a predominant or all female cast. Suffrage plays served to reveal issues behind the suffrage movement. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:13, 5 August 2024 (UTC)'' </div> </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27150339 --> == Tech News: 2024-32 == <section begin="technews-2024-W32"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/32|Translations]] are available. '''Feature news''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Two new parser functions will be available this week: <code><nowiki>{{</nowiki>[[mw:Special:MyLanguage/Help:Magic_words#dir|#dir]]<nowiki>}}</nowiki></code> and <code><nowiki>{{</nowiki>[[mw:Special:MyLanguage/Help:Magic_words#bcp47|#bcp47]]<nowiki>}}</nowiki></code>. These will reduce the need for <code>Template:Dir</code> and <code>Template:BCP47</code> on Commons and allow us to [[phab:T343131|drop 100 million rows]] from the "what links here" database. Editors at any wiki that use these templates, can help by replacing the templates with these new functions. The templates at Commons will be updated during the Hackathon at Wikimania. [https://phabricator.wikimedia.org/T359761][https://phabricator.wikimedia.org/T366623] * Communities can request the activation of the visual editor on entire namespaces where discussions sometimes happen (for instance ''Wikipedia:'' or ''Wikisource:'' namespaces) if they understand the [[mw:Special:MyLanguage/Help:VisualEditor/FAQ#WPNS|known limitations]]. For discussions, users can already use [[mw:Special:MyLanguage/Help:DiscussionTools|DiscussionTools]] in these namespaces. * The tracking category "Pages using Timeline" has been renamed to "Pages using the EasyTimeline extension" [https://translatewiki.net/wiki/Special:Translations?message=MediaWiki%3ATimeline-tracking-category&namespace=8 in TranslateWiki]. Wikis that have created the category locally should rename their local creation to match. '''Project updates''' * Editors who help to organize WikiProjects and similar on-wiki collaborations, are invited to share ideas and examples of successful collaborations with the Campaigns and Programs teams. You can fill out [[m:Special:MyLanguage/Campaigns/WikiProjects|a brief survey]] or share your thoughts [[m:Talk:Campaigns/WikiProjects|on the talkpage]]. The teams are particularly looking for details about successful collaborations on non-English wikis. * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] The new parser is being rolled out on {{int:project-localized-name-group-wikivoyage}} wikis over the next few months. The {{int:project-localized-name-enwikivoyage}} and {{int:project-localized-name-hewikivoyage}} were [[phab:T365367|switched]] to Parsoid last week. For more information, see [[mw:Parsoid/Parser_Unification|Parsoid/Parser Unification]]. '''Learn more''' * There will be more than 200 sessions at Wikimania this week. Here is a summary of some of the [[diffblog:2024/08/05/interested-in-product-and-tech-here-are-some-wikimania-sessions-you-dont-want-to-miss/|key sessions related to the product and technology area]]. * The latest [[m:Special:MyLanguage/Wikimedia Foundation Bulletin/2024/07-02|Wikimedia Foundation Bulletin]] is available. * The latest quarterly [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Newsletter/2024/July|Language and Internationalization newsletter]] is available. It includes: New design previews for Translatable pages; Updates about MinT for Wiki Readers; the release of Translation dumps; and more. * The latest quarterly [[mw:Special:MyLanguage/Growth/Newsletters/31|Growth newsletter]] is available. * The latest monthly [[mw:Special:MyLanguage/MediaWiki Product Insights/Reports/July 2024|MediaWiki Product Insights newsletter]] is available. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/32|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W32"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:44, 5 August 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27233905 --> == Wikipedia translation of the week: 2024-33 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Karatgurk]]'''<br /> <small>''([[:it:Karatgurk]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> In the Australian Aboriginal mythology of the Aboriginal people of south-eastern Australian state of Victoria, the '''Karatgurk''' were seven sisters who represented the constellation known in western astronomy as the Pleiades. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]] --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:13, 12 August 2024 (UTC)'' </div> </div> <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27264174 --> == Tech News: 2024-33 == <section begin="technews-2024-W33"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/33|Translations]] are available. '''Feature news''' * [[mw:Special:MyLanguage/Extension:AbuseFilter|AbuseFilter]] editors and maintainers can now [[mw:Special:MyLanguage/Extension:AbuseFilter/Actions#Show a CAPTCHA|make a CAPTCHA show if a filter matches an edit]]. This allows communities to quickly respond to spamming by automated bots. [https://phabricator.wikimedia.org/T20110] * [[m:Special:MyLanguage/Stewards|Stewards]] can now specify if global blocks should prevent account creation. Before [[phab:T17273|this change]] by the [[mw:Special:MyLanguage/Trust and Safety Product|Trust and Safety Product]] Team, all global blocks would prevent account creation. This will allow stewards to reduce the unintended side-effects of global blocks on IP addresses. '''Project updates''' * [[wikitech:Help talk:Toolforge/Toolforge standards committee#August_2024_committee_nominations|Nominations are open on Wikitech]] for new members to refresh the [[wikitech:Help:Toolforge/Toolforge standards committee|Toolforge standards committee]]. The committee oversees the Toolforge [[wikitech:Help:Toolforge/Right to fork policy|Right to fork policy]] and [[wikitech:Help:Toolforge/Abandoned tool policy|Abandoned tool policy]] among other duties. Nominations will remain open until at least 2024-08-26. * One new wiki has been created: a {{int:project-localized-name-group-wikipedia}} in [[d:Q2880037|West Coast Bajau]] ([[w:bdr:|<code>w:bdr:</code>]]) [https://phabricator.wikimedia.org/T371757] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/33|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W33"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:22, 12 August 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27253654 --> == Wikipedia translation of the week: 2024-34 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:B1 (classification)]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''B1''' is a medical-based Paralympic classification for blind sport. Athletes in this classification are totally or almost totally blind. It is used by a number of blind sports including blind tennis, para-alpine skiing, para-Nordic skiing, blind cricket, blind golf, five-a-side football, goalball and judo. Some other sports, including adaptive rowing, athletics and swimming, have equivalents to this class. The B1 classification was first created by the IBSA in the 1970s, and has largely remained unchanged since despite an effort by the International Paralympic Committee (IPC) to move towards a more functional and evidence-based classification system. Classification is often handled on the international level by the International Blind Sports Federation (IBSA) but it sometimes handled by national sport federations. There are exceptions for sports like athletics and cycling, where classification is handled by their own governing bodies. Equipment utilized by competitors in this class may differ from sport to sport, and may include sighted guides, guide rails, beeping balls and clapsticks. There may be some modifications related to equipment and rules to specifically address needs of competitors in this class to allow them to compete in specific sports. Some sports specifically do not allow a guide, whereas cycling and skiing require one. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:56, 19 August 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27278917 --> == Tech News: 2024-34 == <section begin="technews-2024-W34"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/34|Translations]] are available. '''Feature news''' * Editors who want to re-use references but with different details such as page numbers, will be able to do so by the end of 2024, using a new [[m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing#Sub-referencing in a nutshell|sub-referencing]] feature. You can read more [[m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing|about the project]] and [[m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing#Test|how to test the prototype]]. * Editors using tracking categories to identify which pages use specific extensions may notice that six of the categories have been renamed to make them more easily understood and consistent. These categories are automatically added to pages that use specialized MediaWiki extensions. The affected names are for: [https://translatewiki.net/wiki/Special:Translations?message=MediaWiki%3Aintersection-category&namespace=8 DynamicPageList], [https://translatewiki.net/wiki/Special:Translations?message=MediaWiki%3Akartographer-tracking-category&namespace=8 Kartographer], [https://translatewiki.net/wiki/Special:Translations?message=MediaWiki%3Aphonos-tracking-category&namespace=8 Phonos], [https://translatewiki.net/wiki/Special:Translations?message=MediaWiki%3Arss-tracking-category&namespace=8 RSS], [https://translatewiki.net/wiki/Special:Translations?message=MediaWiki%3Ascore-use-category&namespace=8 Score], [https://translatewiki.net/wiki/Special:Translations?message=MediaWiki%3Awikihiero-usage-tracking-category&namespace=8 WikiHiero]. Wikis that have created the category locally should rename their local creation to match. Thanks to Pppery for these improvements. [https://phabricator.wikimedia.org/T347324] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Technical volunteers who edit modules and want to get a list of the categories used on a page, can now do so using the <code><bdi lang="zxx" dir="ltr">categories</bdi></code> property of <code><bdi lang="zxx" dir="ltr">[[mediawikiwiki:Special:MyLanguage/Extension:Scribunto/Lua reference manual#Title objects|mw.title objects]]</bdi></code>. This enables wikis to configure workflows such as category-specific edit notices. Thanks to SD001 for these improvements. [https://phabricator.wikimedia.org/T50175][https://phabricator.wikimedia.org/T85372] '''Bugs status''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Your help is needed to check if any pages need to be moved or deleted. A maintenance script was run to clean up unreachable pages (due to Unicode issues or introduction of new namespaces/namespace aliases). The script tried to find appropriate names for the pages (e.g. by following the Unicode changes or by moving pages whose titles on Wikipedia start with <code>Talk:WP:</code> so that their titles start with <code>Wikipedia talk:</code>), but it may have failed for some pages, and moved them to <bdi lang="zxx" dir="ltr">[[Special:PrefixIndex/T195546/]]</bdi> instead. Your community should check if any pages are listed there, and move them to the correct titles, or delete them if they are no longer needed. A full log (including pages for which appropriate names could be found) is available in [[phab:P67388]]. * Editors who volunteer as [[mw:Special:MyLanguage/Help:Growth/Mentorship|mentors]] to newcomers on their wiki are once again able to access lists of potential mentees who they can connect with to offer help and guidance. This functionality was restored thanks to [[phab:T372164|a bug fix]]. Thank you to Mbch331 for filing the bug report. You can read about that, and 18 other community-submitted tasks that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. '''Project updates''' * The application deadline for the [[m:Special:MyLanguage/Product and Technology Advisory Council/Proposal|Product & Technology Advisory Council]] (PTAC) has been extended to September 16. Members will help by providing advice to Foundation Product and Technology leadership on short and long term plans, on complex strategic problems, and help to get feedback from more contributors and technical communities. Selected members should expect to spend roughly 5 hours per month for the Council, during the one year pilot. Please consider applying, and spread the word to volunteers you think would make a positive contribution to the committee. '''Learn more''' * The [[m:Special:MyLanguage/Coolest Tool Award#2024 Winners|2024 Coolest Tool Awards]] were awarded at Wikimania, in seven categories. For example, one award went to the ISA Tool, used for adding structured data to files on Commons, which was recently improved during the [[m:Event:Wiki Mentor Africa ISA Hackathon 2024|Wiki Mentor Africa Hackathon]]. You can see video demonstrations of each tool at the awards page. Congratulations to this year's recipients, and thank you to all tool creators and maintainers. * The latest [[m:Special:MyLanguage/Wikimedia Foundation Bulletin/2024/08-01|Wikimedia Foundation Bulletin]] is available, and includes some highlights from Wikimania, an upcoming Language community meeting, and other news from the movement. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/34|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W34"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:54, 20 August 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27307284 --> == Wikipedia translation of the week: 2024-35 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Erzi (village)]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Caucasus, Ingushetia, Ингушские боевые и смотровые башни, горы Кавказа.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Erzi''' (Russian: Эрзи; Ingush: Аьрзи, romanized: Ärzi, lit. 'Eagle') is a medieval village (aul) in the Dzheyrakhsky District of Ingushetia. It is part of the rural settlement (administrative center) of Olgeti. The entire territory of the settlement is included in the Dzheyrakh-Assa State Historical-Architectural and Natural Museum-Reserve and is under state protection. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:19, 26 August 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27345183 --> == Tech News: 2024-35 == <section begin="technews-2024-W35"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/35|Translations]] are available. '''Feature news''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Administrators can now test the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] feature on test2wiki. This was done to allow cross-wiki testing of temporary accounts, for when temporary accounts switch between projects. The feature was enabled on testwiki a few weeks ago. No further temporary account deployments are scheduled yet. Temporary Accounts is a project to create a new type of user account that replaces IP addresses of unregistered editors which are no longer made public. Please [[mw:Talk:Trust and Safety Product/Temporary Accounts|share your opinions and questions on the project talk page]]. * Later this week, editors at wikis that use [[mw:Special:MyLanguage/Extension:FlaggedRevs|FlaggedRevs]] (also known as "Pending Changes") may notice that the indicators at the top of articles have changed. This change makes the system more consistent with the rest of the MediaWiki interface. [https://phabricator.wikimedia.org/T191156] '''Bugs status''' * Editors who use the 2010 wikitext editor, and use the Character Insert buttons, will [[phab:T361465|no longer]] experience problems with the buttons adding content into the edit-summary instead of the edit-window. You can read more about that, and 26 other community-submitted tasks that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. '''Project updates''' * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] Please review and vote on [[m:Special:MyLanguage/Community Wishlist/Focus areas|Focus Areas]], which are groups of wishes that share a problem. Focus Areas were created for the newly reopened Community Wishlist, which is now open year-round for submissions. The first batch of focus areas are specific to moderator workflows, around welcoming newcomers, minimizing repetitive tasks, and prioritizing tasks. Once volunteers have reviewed and voted on focus areas, the Foundation will then review and select focus areas for prioritization. * Do you have a project and are willing to provide a three (3) month mentorship for an intern? [[mw:Special:MyLanguage/Outreachy|Outreachy]] is a twice a year program for people to participate in a paid internship that will start in December 2024 and end in early March 2025, and they need mentors and projects to work on. Projects can be focused on coding or non-coding (design, documentation, translation, research). See the Outreachy page for more details, and a list of past projects since 2013. '''Learn more''' * If you're curious about the product and technology improvements made by the Wikimedia Foundation last year, read [[diffblog:2024/08/21/wikimedia-foundation-product-technology-improving-the-user-experience/|this recent highlights summary on Diff]]. * To learn more about the technology behind the Wikimedia projects, you can now watch sessions from the technology track at Wikimania 2024 on Commons. This week, check out: ** [[c:File:Wikimania 2024 - Ohrid - Day 2 - Community Configuration - Shaping On-Wiki Functionality Together.webm|Community Configuration - Shaping On-Wiki Functionality Together]] (55 mins) - about the [[mw:Special:MyLanguage/Community Configuration|Community Configuration]] project. ** [[c:File:Wikimania 2024 - Belgrade - Day 1 - Future of MediaWiki. A sustainable platform to support a collaborative user base and billions of page views.webm|Future of MediaWiki. A sustainable platform to support a collaborative user base and billions of page views]] (30 mins) - an overview for both technical and non technical audiences, covering some of the challenges and open questions, related to the [[mw:MediaWiki Product Insights|platform evolution, stewardship and developer experiences]] research. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/35|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W35"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:34, 26 August 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27341211 --> == Tech News: 2024-36 == <section begin="technews-2024-W36"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/36|Translations]] are available. '''Weekly highlight''' * Editors and volunteer developers interested in data visualisation can now test the new software for charts. Its early version is available on beta Commons and beta Wikipedia. This is an important milestone before making charts available on regular wikis. You can [[mw:Special:MyLanguage/Extension:Chart/Project/Updates|read more about this project update]] and help to test the charts. '''Feature news''' * Editors who use the [[{{#special:Unusedtemplates}}]] page can now filter out pages which are expected to be there permanently, such as sandboxes, test-cases, and templates that are always substituted. Editors can add the new magic word [[mw:Special:MyLanguage/Help:Magic words#EXPECTUNUSEDTEMPLATE|<code dir="ltr"><nowiki>__EXPECTUNUSEDTEMPLATE__</nowiki></code>]] to a template page to hide it from the listing. Thanks to Sophivorus and DannyS712 for these improvements. [https://phabricator.wikimedia.org/T184633] * Editors who use the New Topic tool on discussion pages, will [[phab:T334163|now be reminded]] to add a section header, which should help reduce the quantity of newcomers who add sections without a header. You can read more about that, and {{formatnum:28}} other community-submitted tasks that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. * Last week, some Toolforge tools had occasional connection problems. The cause is still being investigated, but the problems have been resolved for now. [https://phabricator.wikimedia.org/T373243] * Translation administrators at multilingual wikis, when editing multiple translation units, can now easily mark which changes require updates to the translation. This is possible with the [[phab:T298852#10087288|new dropdown menu]]. '''Project updates''' * A new draft text of a policy discussing the use of Wikimedia's APIs [[m:Special:MyLanguage/API Policy Update 2024|has been published on Meta-Wiki]]. The draft text does not reflect a change in policy around the APIs; instead, it is an attempt to codify existing API rules. Comments, questions, and suggestions are welcome on [[m:Talk:API Policy Update 2024|the proposed update’s talk page]] until September 13 or until those discussions have concluded. '''Learn more''' * To learn more about the technology behind the Wikimedia projects, you can now watch sessions from the technology track at Wikimania 2024 on Commons. This week, check out: ** [[c:File:Wikimania 2024 - Ohrid - Day 2 - Charts, the successor of Graphs - A secure and extensible tool for data visualization.webm|Charts, the successor of Graphs - A secure and extensible tool for data visualization]] (25 mins) – about the above-mentioned Charts project. ** [[c:File:Wikimania 2024 - Ohrid - Day 3 - State of Language Technology and Onboarding at Wikimedia.webm|State of Language Technology and Onboarding at Wikimedia]] (90 mins) – about some of the language tools that support Wikimedia sites, such as [[mw:Special:MyLanguage/Content translation|Content]]/[[mw:Special:MyLanguage/Content translation/Section translation|Section Translation]], [[mw:Special:MyLanguage/MinT|MinT]], and LanguageConverter; also the current state and future of languages onboarding. [https://phabricator.wikimedia.org/T368772] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/36|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W36"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:08, 3 September 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27390268 --> == Wikipedia translation of the week: 2024-37 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Cappadocian calendar]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''Cappadocian calendar''' was a solar calendar that was derived from the Persian Zoroastrian calendar. It is named after the historic region Cappadocia in present-day Turkey, where it was used. The calendar, which had 12 months of 30 days each and five epagomenal days, originated between 550 and 330 BC, when Cappadocia was part of the Persian Achaemenid Empire. The Cappadocian calendar was identical to the Zoroastrian calendar; this can be seen in its structure, in the Avestan names and in the order of the months. The Cappadocian calendar reflects the Iranian cultural influence in the region. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:42, 9 September 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27357319 --> == Tech News: 2024-37 == <section begin="technews-2024-W37"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/37|Translations]] are available. '''Feature news''' * Starting this week, the standard [[mw:Special:MyLanguage/Extension:CodeMirror|syntax highlighter]] will receive new colors that make them compatible in dark mode. This is the first of many changes to come as part of a major upgrade to syntax highlighting. You can learn more about what's to come on the [[mw:Special:MyLanguage/Help:Extension:CodeMirror|help page]]. [https://phabricator.wikimedia.org/T365311][https://phabricator.wikimedia.org/T259059] * Editors of wikis using Wikidata will now be notified of only relevant Wikidata changes in their watchlist. This is because the Lua functions <bdi lang="zxx" dir="ltr"><code>entity:getSitelink()</code></bdi> and <bdi lang="zxx" dir="ltr"><code>mw.wikibase.getSitelink(qid)</code></bdi> will have their logic unified for tracking different aspects of sitelinks to reduce junk notifications from [[m:Wikidata For Wikimedia Projects/Projects/Watchlist Wikidata Sitelinks Tracking|inconsistent sitelinks tracking]]. [https://phabricator.wikimedia.org/T295356] '''Project updates''' * Users of all Wikis will have access to Wikimedia sites as read-only for a few minutes on September 25, starting at 15:00 UTC. This is a planned datacenter switchover for maintenance purposes. More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. [https://phabricator.wikimedia.org/T370962] * Contributors of [[phab:T363538#10123348|11 Wikipedias]], including English will have a new <bdi lang="zxx" dir="ltr"><code>MOS</code></bdi> namespace added to their Wikipedias. This improvement ensures that links beginning with <bdi lang="zxx" dir="ltr"><code>MOS:</code></bdi> (usually shortcuts to the [[w:en:Wikipedia:Manual of Style|Manual of Style]]) are not broken by [[w:en:Mooré|Mooré]] Wikipedia (language code <bdi lang="zxx" dir="ltr"><code>mos</code></bdi>). [https://phabricator.wikimedia.org/T363538] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/37|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W37"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:53, 9 September 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27424457 --> == Tech News: 2024-38 == <section begin="technews-2024-W38"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/38|Translations]] are available. '''Improvements and Maintenance''' * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] Editors interested in templates can help by reading the latest Wishlist focus area, [[m:Special:MyLanguage/Community Wishlist/Focus areas/Template recall and discovery|Template recall and discovery]], and share your feedback on the talkpage. This input helps the Community Tech team to decide the right technical approach to build. Everyone is also encouraged to continue adding [[m:Special:MyLanguage/Community Wishlist|new wishes]]. * The new automated [[{{#special:NamespaceInfo}}]] page helps editors understand which [[mw:Special:MyLanguage/Help:Namespaces|namespaces]] exist on each wiki, and some details about how they are configured. Thanks to DannyS712 for these improvements. [https://phabricator.wikimedia.org/T263513] * [[mw:Special:MyLanguage/Help:Edit check#Reference check|References Check]] is a feature that encourages editors to add a citation when they add a new paragraph to a Wikipedia article. For a short time, the corresponding tag "Edit Check (references) activated" was erroneously being applied to some edits outside of the main namespace. This has been fixed. [https://phabricator.wikimedia.org/T373692] * It is now possible for a wiki community to change the order in which a page’s categories are displayed on their wiki. By default, categories are displayed in the order they appear in the wikitext. Now, wikis with a consensus to do so can [[m:Special:MyLanguage/Requesting wiki configuration changes|request]] a configuration change to display them in alphabetical order. [https://phabricator.wikimedia.org/T373480] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Tool authors can now access ToolsDB's [[wikitech:Portal:Data Services#ToolsDB|public databases]] from both [[m:Special:MyLanguage/Research:Quarry|Quarry]] and [[wikitech:Superset|Superset]]. Those databases have always been accessible to every [[wikitech:Portal:Toolforge|Toolforge]] user, but they are now more broadly accessible, as Quarry can be accessed by anyone with a Wikimedia account. In addition, Quarry's internal database can now be [[m:Special:MyLanguage/Research:Quarry#Querying Quarry's own database|queried from Quarry itself]]. This database contains information about all queries that are being run and starred by users in Quarry. This information was already public through the web interface, but you can now query it using SQL. You can read more about that, and {{formatnum:20}} other community-submitted tasks that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. * Any pages or tools that still use the very old CSS classes <bdi lang="zxx" dir="ltr"><code>mw-message-box</code></bdi> need to be updated. These old classes will be removed next week or soon afterwards. Editors can use a [https://global-search.toolforge.org/?q=mw-message-box&regex=1&namespaces=&title= global-search] to determine what needs to be changed. It is possible to use the newer <bdi lang="zxx" dir="ltr"><code>cdx-message</code></bdi> group of classes as a replacement (see [https://doc.wikimedia.org/codex/latest/components/demos/message.html#css-only-version the relevant Codex documentation], and [https://meta.wikimedia.org/w/index.php?title=Tech/Header&diff=prev&oldid=27449042 an example update]), but using locally defined onwiki classes would be best. [https://phabricator.wikimedia.org/T374499] '''Technical project updates''' * Next week, all Wikimedia wikis will be read-only for a few minutes. This will start on September 25 at [https://zonestamp.toolforge.org/1727276400 15:00 UTC]. This is a planned datacenter switchover for maintenance purposes. [[m:Special:MyLanguage/Tech/Server switch|This maintenance process also targets other services.]] The previous switchover took 3 minutes, and the Site Reliability Engineering teams use many tools to make sure that this essential maintenance work happens as quickly as possible. [https://phabricator.wikimedia.org/T370962] '''Tech in depth''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] The latest monthly [[mw:Special:MyLanguage/MediaWiki Product Insights/Reports/August 2024|MediaWiki Product Insights newsletter]] is available. This edition includes details about: research about [[mw:Special:MyLanguage/Manual:Hooks|hook]] handlers to help simplify development, research about performance improvements, work to improve the REST API for end-users, and more. * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] To learn more about the technology behind the Wikimedia projects, you can now watch sessions from the technology track at Wikimania 2024 on Commons. This week, check out: ** [[c:File:Wikimania 2024 - Auditorium Kyiv - Day 4 - Hackathon Showcase.webm|Hackathon Showcase]] (45 mins) - 19 short presentations by some of the Hackathon participants, describing some of the projects they worked on, such as automated testing of maintenance scripts, a video-cutting command line tool, and interface improvements for various tools. There are [[phab:T369234|more details and links available]] in the Phabricator task. ** [[c:File:Co-Creating a Sustainable Future for the Toolforge Ecosystem.webm|Co-Creating a Sustainable Future for the Toolforge Ecosystem]] (40 mins) - a roundtable discussion for tool-maintainers, users, and supporters of Toolforge about how to make the platform sustainable and how to evaluate the tools available there. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/38|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W38"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:03, 17 September 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27460876 --> == Wikipedia translation of the week: 2024-39 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Independence Day (Albania)]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Independence Day''' (Albanian: Dita e Pavarësisë) is a public holiday in Albania observed on 28 November. It commemorates the Albanian Declaration of Independence (from the Ottoman Empire), which was ratified by the All-Albanian Congress on 28 November 1912, establishing the state of Albania. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 00:29, 23 September 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27456350 --> == Tech News: 2024-39 == <section begin="technews-2024-W39"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/39|Translations]] are available. '''Weekly highlight''' * All wikis will be [[m:Special:MyLanguage/Tech/Server switch|read-only]] for a few minutes on Wednesday September 25 at [https://zonestamp.toolforge.org/1727276400 15:00 UTC]. Reading the wikis will not be interrupted, but editing will be paused. These twice-yearly processes allow WMF's site reliability engineering teams to remain prepared to keep the wikis functioning even in the event of a major interruption to one of our data centers. '''Updates for editors''' [[File:Add alt text from a halfsheet, with the article behind.png|thumb|A screenshot of the interface for the Alt Text suggested-edit feature]] * Editors who use the iOS Wikipedia app in Spanish, Portuguese, French, or Chinese, may see the [[mw:Special:MyLanguage/Wikimedia Apps/iOS Suggested edits project/Alt Text Experiment|Alt Text suggested-edit experiment]] after editing an article, or completing a suggested edit using "[[mw:Special:MyLanguage/Wikimedia Apps/iOS Suggested edits project#Hypothesis 2 Add an Image Suggested Edit|Add an image]]". Alt-text helps people with visual impairments to read Wikipedia articles. The team aims to learn if adding alt-text to images is a task that editors can be successful with. Please share any feedback on [[mw:Talk:Wikimedia Apps/iOS Suggested edits project/Alt Text Experiment|the discussion page]]. * The Codex color palette has been updated with new and revised colors for the MediaWiki user interfaces. The [[mw:Special:MyLanguage/Design System Team/Color/Design documentation#Updates|most noticeable changes]] for editors include updates for: dark mode colors for Links and for quiet Buttons (progressive and destructive), visited Link colors for both light and dark modes, and background colors for system-messages in both light and dark modes. * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] It is now possible to include clickable wikilinks and external links inside code blocks. This includes links that are used within <code><nowiki><syntaxhighlight></nowiki></code> tags and on code pages (JavaScript, CSS, Scribunto and Sanitized CSS). Uses of template syntax <code><nowiki>{{…}}</nowiki></code> are also linked to the template page. Thanks to SD0001 for these improvements. [https://phabricator.wikimedia.org/T368166] * Two bugs were fixed in the [[m:Special:MyLanguage/Account vanishing|GlobalVanishRequest]] system by improving the logging and by removing an incorrect placeholder message. [https://phabricator.wikimedia.org/T370595][https://phabricator.wikimedia.org/T372223] * View all {{formatnum:25}} community-submitted {{PLURAL:25|task|tasks}} that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] From [[m:Special:MyLanguage/Wikimedia Enterprise|Wikimedia Enterprise]]: ** The API now enables 5,000 on-demand API requests per month and twice-monthly HTML snapshots freely (gratis and libre). More information on the updates and also improvements to the software development kits (SDK) are explained on [https://enterprise.wikimedia.com/blog/enhanced-free-api/ the project's blog post]. While Wikimedia Enterprise APIs are designed for high-volume commercial reusers, this change enables many more community use-cases to be built on the service too. ** The Snapshot API (html dumps) have added beta Structured Contents endpoints ([https://enterprise.wikimedia.com/blog/structured-contents-snapshot-api/ blog post on that]) as well as released two beta datasets (English and French Wikipedia) from that endpoint to Hugging Face for public use and feedback ([https://enterprise.wikimedia.com/blog/hugging-face-dataset/ blog post on that]). These pre-parsed data sets enable new options for researchers, developers, and data scientists to use and study the content. '''In depth''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] The Wikidata Query Service (WDQS) is used to get answers to questions using the Wikidata data set. As Wikidata grows, we had to make a major architectural change so that WDQS could remain performant. As part of the [[d:Special:MyLanguage/Wikidata:SPARQL query service/WDQS graph split|WDQS Graph Split project]], we have new SPARQL endpoints available for serving the "[https://query-scholarly.wikidata.org scholarly]" and "[https://query-main.wikidata.org main]" subgraphs of Wikidata. The [http://query.wikidata.org query.wikidata.org endpoint] will continue to serve the full Wikidata graph until March 2025. After this date, it will only serve the main graph. For more information, please see [[d:Special:MyLanguage/Wikidata:SPARQL query service/WDQS backend update/September 2024 scaling update|the announcement on Wikidata]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/39|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W39"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:37, 23 September 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27493779 --> == Wikipedia translation of the week: 2024-40 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Wildlife of Bahrain]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Birds in Al-Areen Wildlife Park.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The wildlife of the archipelago of Bahrain, is more varied than might be expected of this small group of islands in the Persian Gulf. Apart from a strip of the north and west of the main island, where crops are grown with irrigation, the land is arid. With a very hot dry summer, a mild winter, and brackish groundwater, the plants need adaptations in order to survive. Nevertheless, 196 species of higher plant have been recorded here, as well as about seventeen species of terrestrial mammals, many birds and reptiles, and many migratory birds visit the islands in autumn and spring. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:57, 30 September 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27456350 --> == Tech News: 2024-40 == <section begin="technews-2024-W40"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/40|Translations]] are available. '''Updates for editors''' * Readers of [[phab:T375401|42 more wikis]] can now use Dark Mode. If the option is not yet available for logged-out users of your wiki, this is likely because many templates do not yet display well in Dark Mode. Please use the [https://night-mode-checker.wmcloud.org/ night-mode-checker tool] if you are interested in helping to reduce the number of issues. The [[mw:Special:MyLanguage/Recommendations for night mode compatibility on Wikimedia wikis|recommendations page]] provides guidance on this. Dark Mode is enabled on additional wikis once per month. * Editors using the 2010 wikitext editor as their default can access features from the 2017 wikitext editor by adding <code dir=ltr>?veaction=editsource</code> to the URL. If you would like to enable the 2017 wikitext editor as your default, it can be set in [[Special:Preferences#mw-input-wpvisualeditor-newwikitext|your preferences]]. [https://phabricator.wikimedia.org/T239796] * For logged-out readers using the Vector 2022 skin, the "donate" link has been moved from a collapsible menu next to the content area into a more prominent top menu, next to "Create an account". This restores the link to the level of prominence it had in the Vector 2010 skin. [[mw:Readers/2024 Reader and Donor Experiences#Donor Experiences (Key Result WE 3.2 and the related hypotheses)|Learn more]] about the changes related to donor experiences. [https://phabricator.wikimedia.org/T373585] * The CampaignEvents extension provides tools for organizers to more easily manage events, communicate with participants, and promote their events on the wikis. The extension has been [[m:Special:MyLanguage/CampaignEvents/Deployment status|enabled]] on Arabic Wikipedia, Igbo Wikipedia, Swahili Wikipedia, and Meta-Wiki. [[w:zh:Wikipedia:互助客栈/其他#引進CampaignEvents擴充功能|Chinese Wikipedia has decided]] to enable the extension, and discussions on the extension are in progress [[w:es:Wikipedia:Votaciones/2024/Sobre la política de Organizadores de Eventos|on Spanish Wikipedia]] and [[d:Wikidata:Project chat#Enabling the CampaignEvents Extention on Wikidata|on Wikidata]]. To learn how to enable the extension on your wiki, you can visit [[m:Special:MyLanguage/CampaignEvents|the CampaignEvents page on Meta-Wiki]]. * View all {{formatnum:22}} community-submitted {{PLURAL:22|task|tasks}} that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Developers with an account on Wikitech-wiki should [[wikitech:Wikitech/SUL-migration|check if any action is required]] for their accounts. The wiki is being changed to use the single-user-login (SUL) system, and other configuration changes. This change will help reduce the overall complexity for the weekly software updates across all our wikis. '''In depth''' * The [[m:Special:MyLanguage/Tech/Server switch|server switch]] was completed successfully last week with a read-only time of [[wikitech:Switch Datacenter#Past Switches|only 2 minutes 46 seconds]]. This periodic process makes sure that engineers can switch data centers and keep all of the wikis available for readers, even if there are major technical issues. It also gives engineers a chance to do maintenance and upgrades on systems that normally run 24 hours a day, and often helps to reveal weaknesses in the infrastructure. The process involves dozens of software services and hundreds of hardware servers, and requires multiple teams working together. Work over the past few years has reduced the time from 17 minutes down to 2–3 minutes. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/66ZW7B2MG63AESQVTXDIFQBDBS766JGW/] '''Meetings and events''' * October 4–6: [[m:Special:MyLanguage/WikiIndaba conference 2024|WikiIndaba Conference's Hackathon]] in Johannesburg, South Africa * November 4–6: [[mw:Special:MyLanguage/MediaWiki Users and Developers Conference Fall 2024|MediaWiki Users and Developers Conference Fall 2024]] in Vienna, Austria '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/40|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W40"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:21, 30 September 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27530062 --> == Tech News: 2024-41 == <section begin="technews-2024-W41"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/41|Translations]] are available. '''Weekly highlight''' * Communities can now request installation of [[mw:Special:MyLanguage/Moderator Tools/Automoderator|Automoderator]] on their wiki. Automoderator is an automated anti-vandalism tool that reverts bad edits based on scores from the new "Revert Risk" machine learning model. You can [[mw:Special:MyLanguage/Extension:AutoModerator/Deploying|read details about the necessary steps]] for installation and configuration. [https://phabricator.wikimedia.org/T336934] '''Updates for editors''' * Translators in wikis where [[mw:Special:MyLanguage/Content translation/Section translation#Try the tool|the mobile experience of Content Translation is available]], can now customize their articles suggestion list from 41 filtering options when using the tool. This topic-based article suggestion feature makes it easy for translators to self-discover relevant articles based on their area of interest and translate them. You can [https://test.wikipedia.org/w/index.php?title=Special:ContentTranslation&active-list=suggestions try it with your mobile device]. [https://phabricator.wikimedia.org/T368422] * View all {{formatnum:12}} community-submitted {{PLURAL:12|task|tasks}} that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * It is now possible for <bdi lang="zxx" dir="ltr"><code><nowiki><syntaxhighlight></nowiki></code></bdi> code blocks to offer readers a "Copy" button if the <bdi lang="zxx" dir="ltr"><code><nowiki>copy=1</nowiki></code></bdi> attribute is [[mw:Special:MyLanguage/Extension:SyntaxHighlight#copy|set on the tag]]. Thanks to SD0001 for these improvements. [https://phabricator.wikimedia.org/T40932] * Customized copyright footer messages on all wikis will be updated. The new versions will use wikitext markup instead of requiring editing raw HTML. [https://phabricator.wikimedia.org/T375789] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Later this month, [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] will be rolled out on several pilot wikis. The final list of the wikis will be published in the second half of the month. If you maintain any tools, bots, or gadgets on [[phab:T376499|these 11 wikis]], and your software is using data about IP addresses or is available for logged-out users, please check if it needs to be updated to work with temporary accounts. [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/For developers|Guidance on how to update the code is available]]. * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Rate limiting has been enabled for the code review tools [[Wikitech:Gerrit|Gerrit]] and [[Wikitech:GitLab|GitLab]] to address ongoing issues caused by malicious traffic and scraping. Clients that open too many concurrent connections will be restricted for a few minutes. This rate limiting is managed through [[Wikitech:nftables|nftables]] firewall rules. For more details, see Wikitech's pages on [[Wikitech:Firewall#Throttling with nftables|Firewall]], [[Wikitech:GitLab/Abuse and rate limiting|GitLab limits]] and [[Wikitech:Gerrit/Operations#Throttling IPs|Gerrit operations]]. * Five new wikis have been created: ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q49224|Komering]] ([[w:kge:|<code>w:kge:</code>]]) [https://phabricator.wikimedia.org/T374813] ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q36096|Mooré]] ([[m:mos:|<code>m:mos:</code>]]) [https://phabricator.wikimedia.org/T374641] ** a {{int:project-localized-name-group-wiktionary}} in [[d:Q36213|Madurese]] ([[wikt:mad:|<code>wikt:mad:</code>]]) [https://phabricator.wikimedia.org/T374968] ** a {{int:project-localized-name-group-wikiquote}} in [[d:Q2501174|Gorontalo]] ([[q:gor:|<code>q:gor:</code>]]) [https://phabricator.wikimedia.org/T375088] ** a {{int:project-localized-name-group-wikinews}} in [[d:Q56482|Shan]] ([[n:shn:|<code>n:shn:</code>]]) [https://phabricator.wikimedia.org/T375430] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/41|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W41"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:43, 7 October 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27557422 --> == Wikipedia translation of the week: 2024-42 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Little Danes experiment]]'''<br /> <small>''([[:fa:آزمایش دانمارکی‌های کوچک]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Children play at a Danish Red Cross-run orphanage in Greenland.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''little Danes experiment''' was a 1951 Danish operation where 22 Greenlandic Inuit children were sent to Danish foster families in an attempt to re-educate them as "little Danes". While the children were all supposed to be orphans, most were not. Six children were adopted while in Denmark, and sixteen returned to Greenland, only to be placed in Danish-speaking orphanages and never live with their families again. Half of the children experienced mental health disturbances, and half of them died in young adulthood. The government of Denmark officially apologised in 2020, after several years of demands from Greenlandic officials. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:16, 14 October 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27572997 --> == Tech News: 2024-42 == <section begin="technews-2024-W42"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/42|Translations]] are available. '''Updates for editors''' * The Structured Discussion extension (also known as Flow) is starting to be removed. This extension is unmaintained and causes issues. It will be replaced by [[mw:Special:MyLanguage/Help:DiscussionTools|DiscussionTools]], which is used on any regular talk page. [[mw:Special:MyLanguage/Structured Discussions/Deprecation#Deprecation timeline|A first set of wikis]] are being contacted. These wikis are invited to stop using Flow, and to move all Flow boards to sub-pages, as archives. At these wikis, a script will move all Flow pages that aren't a sub-page to a sub-page automatically, starting on 22 October 2024. On 28 October 2024, all Flow boards at these wikis will be set in read-only mode. [https://www.mediawiki.org/wiki/Structured_Discussions/Deprecation][https://phabricator.wikimedia.org/T370722] * WMF's Search Platform team is working on making it easier for readers to perform text searches in their language. A [[phab:T332342|change last week]] on over 30 languages makes it easier to find words with accents and other diacritics. This applies to both full-text search and to types of advanced search such as the <bdi lang="en" dir="ltr">''hastemplate''</bdi> and <bdi lang="en" dir="ltr">''incategory''</bdi> keywords. More technical details (including a few other minor search upgrades) are available. [https://www.mediawiki.org/wiki/User:TJones_%28WMF%29/Notes/Language_Analyzer_Harmonization_Notes#ASCII-folding/ICU-folding_%28T332342%29] * View all {{formatnum:20}} community-submitted {{PLURAL:20|task|tasks}} that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. For example, [[mw:Special:MyLanguage/Help:Edit check|EditCheck]] was installed at Russian Wikipedia, and fixes were made for some missing user interface styles. '''Updates for technical contributors''' * Editors who use the Toolforge tool [[toolforge:copyvios|Earwig's Copyright Violation Detector]] will now be required to log in with their Wikimedia account before running checks using the "search engine" option. This change is needed to help prevent external bots from misusing the system. Thanks to Chlod for these improvements. [https://en.wikipedia.org/wiki/Wikipedia_talk:New_pages_patrol/Reviewers#Authentication_is_now_required_for_search_engine_checks_on_Earwig's_Copyvio_Tool] * [[m:Special:MyLanguage/Phabricator|Phabricator]] users can create tickets and add comments on existing tickets via Email again. [[mw:Special:MyLanguage/Phabricator/Help#Using email|Sending email to Phabricator]] has been fixed. [https://phabricator.wikimedia.org/T356077] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Some HTML elements in the interface are now wrapped with a <code><nowiki><bdi></nowiki></code> element, to make our HTML output more aligned with Web standards. More changes like this will be coming in future weeks. This change might break some tools that rely on the previous HTML structure of the interface. Note that relying on the HTML structure of the interface is [[mw:Special:MyLanguage/Stable interface policy/Frontend#What is not stable?|not recommended]] and might break at any time. [https://phabricator.wikimedia.org/T375975] '''In depth''' * The latest monthly [[mw:Special:MyLanguage/MediaWiki Product Insights/Reports/September 2024|MediaWiki Product Insights newsletter]] is available. This edition includes: updates on Wikimedia's authentication system, research to simplify feature development in the MediaWiki platform, updates on Parser Unification and MathML rollout, and more. * The latest quarterly [[mw:Technical Community Newsletter/2024/October|Technical Community Newsletter]] is now available. This edition include: research about improving topic suggestions related to countries, improvements to PHPUnit tests, and more. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/42|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W42"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:22, 14 October 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27597254 --> == Wikipedia translation of the week: 2024-43 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Kharayeb]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Muharram 1Oth-Ashouraa 2007 in Kharayeb - panoramio.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Kharayeb''' (Arabic: الخرايب) is a historic town in the Sidon District in the South Governorate, Lebanon. The town is 77 km (48 mi) south of Beirut, and stands at an average altitude of 190 m (620 ft) above sea level. The town boasts a rich historical legacy, with archaeological excavations revealing a complex settlement history spanning from Prehistory to the Ottoman period. Notably, Kharayeb's origins can be traced back to the Persian period (539–330 BC), when it played a pivotal role in the region's agricultural and economic landscape, culminating in the construction of its Phoenician temple around the 6th century BC. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:38, 21 October 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27572997 --> == Tech News: 2024-43 == <section begin="technews-2024-W43"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/43|Translations]] are available. '''Weekly highlight''' * The Mobile Apps team has released an [[mw:Special:MyLanguage/Wikimedia Apps/Team/iOS/Navigation Refresh#Phase 1: Creating a user Profile Menu (T373714)|update]] to the iOS app's navigation, and it is now available in the latest App store version. The team added a new Profile menu that allows for easy access to editor features like Notifications and Watchlist from the Article view, and brings the "Donate" button into a more accessible place for users who are reading an article. This is the first phase of a larger planned [[mw:Special:MyLanguage/Wikimedia Apps/Team/iOS/Navigation Refresh|navigation refresh]] to help the iOS app transition from a primarily reader-focused app, to an app that fully supports reading and editing. The Wikimedia Foundation has added more editing features and support for on-wiki communication based on volunteer requests in recent years. [[File:IOS App Navigation refresh first phase 05.png|thumb|iOS Wikipedia App's profile menu and contents]] '''Updates for editors''' * Wikipedia readers can now download a browser extension to experiment with some early ideas on potential features that recommend articles for further reading, automatically summarize articles, and improve search functionality. For more details and to stay updated, check out the Web team's [[mw:Special:MyLanguage/Reading/Web/Content Discovery Experiments|Content Discovery Experiments page]] and [[mw:Special:MyLanguage/Newsletter:Web team's projects|subscribe to their newsletter]]. * Later this month, logged-out editors of [[phab:T376499|these 12 wikis]] will start to have [[mw:Special:Mylanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] created. The list may slightly change - some wikis may be removed but none will be added. Temporary account is a new [[mw:Special:MyLanguage/User account types|type of user account]]. It enhances the logged-out editors' privacy and makes it easier for community members to communicate with them. If you maintain any tools, bots, or gadgets on these 12 wikis, and your software is using data about IP addresses or is available for logged-out users, please check if it needs to be updated to work with temporary accounts. [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/For developers|Guidance on how to update the code is available]]. Read more about the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/Updates|deployment plan across all wikis]]. * View all {{formatnum:33}} community-submitted {{PLURAL:33|task|tasks}} that were [[m:Tech/News/Recently resolved community tasks|resolved last week]]. For example, the [[w:nr:Main Page|South Ndebele]], [[w:rsk:Главни бок|Pannonian Rusyn]], [[w:ann:Uwu|Obolo]], [[w:iba:Lambar Keterubah|Iban]] and [[w:tdd:ᥞᥨᥝᥴ ᥘᥣᥲ ᥖᥥᥰ|Tai Nüa]] Wikipedia languages were created last week. [https://www.wikidata.org/wiki/Q36785][https://www.wikidata.org/wiki/Q35660][https://www.wikidata.org/wiki/Q36614][https://www.wikidata.org/wiki/Q33424][https://www.wikidata.org/wiki/Q36556] * It is now possible to create functions on Wikifunctions using Wikidata lexemes, through the new [[f:Z6005|Wikidata lexeme type]] launched last week. When you go to one of these functions, the user interface provides a lexeme selector that helps you pick a lexeme from Wikidata that matches the word you type. After hitting run, your selected lexeme is retrieved from Wikidata, transformed into a Wikidata lexeme type, and passed into the selected function. Read more about this in [[f:Special:MyLanguage/Wikifunctions:Status updates/2024-10-17#Function of the Week: select representation from lexeme|the latest Wikifunctions newsletter]]. '''Updates for technical contributors''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Users of the Wikimedia sites can now format dates more easily in different languages with the new <code dir="ltr">{{[[mw:Special:MyLanguage/Help:Extension:ParserFunctions##timef|#timef]]:…}}</code> parser function. For example, <code dir="ltr"><nowiki>{{#timef:now|date|en}}</nowiki></code> will show as "<bdi lang="en" dir="ltr">{{#timef:now|date|en}}</bdi>". Previously, <code dir="ltr"><nowiki>{{#time:…}}</nowiki></code> could be used to format dates, but this required knowledge of the order of the time and date components and their intervening punctuation. <code dir="ltr">#timef</code> (or <code dir="ltr">#timefl</code> for local time) provides access to the standard date formats that MediaWiki uses in its user interface. This may help to simplify some templates on multi-lingual wikis like Commons and Meta. [https://phabricator.wikimedia.org/T223772][https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Extension:ParserFunctions##timef] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Commons and Meta users can now efficiently [[mw:Special:MyLanguage/Help:Magic words#Localization|retrieve the user's language]] using <code dir="ltr"><nowiki>{{USERLANGUAGE}}</nowiki></code> instead of using <code dir="ltr"><nowiki>{{int:lang}}</nowiki></code>. [https://phabricator.wikimedia.org/T4085] * The [[m:Special:MyLanguage/Product and Technology Advisory Council|Product and Tech Advisory Council]] (PTAC) now has its pilot members with representation across Africa, Asia, Europe, North America and South America. They will work to address the [[Special:MyLanguage/Movement Strategy/Initiatives/Technology Council|Movement Strategy's Technology Council]] initiative of having a co-defined and more resilient technological platform. [https://meta.wikimedia.org/wiki/Movement_Strategy/Initiatives/Technology_Council] '''In depth''' * The latest quarterly [[mw:Special:MyLanguage/Growth/Newsletters/32|Growth newsletter]] is available. It includes: an upcoming Newcomer Homepage Community Updates module, new Community Configuration options, and details on new projects. * The Wikimedia Foundation is [[mw:Special:MyLanguage/Wikimedia Security Team#CNA Partnership|now an official partner of the CVE program]], which is an international effort to catalog publicly disclosed cybersecurity vulnerabilities. This partnership will allow the Security Team to instantly publish [[w:en:Common Vulnerabilities and Exposures|common vulnerabilities and exposures]] (CVE) records that are affecting MediaWiki core, extensions, and skins, along with any other code the Foundation is a steward of. * The [[m:Special:MyLanguage/Community Wishlist|Community Wishlist]] is now [[m:Community Wishlist/Updates#October 16, 2024: Conversations Made Easier: Machine-Translated Wishes Are Here!|testing machine translations]] for Wishlist content. Volunteers can now read machine-translated versions of wishes and dive into discussions even before translators arrive to translate content. '''Meetings and events''' * 24 October - Wiki Education Speaker Series Webinar - [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/N4XTB4G55BUY3M3PNGUAKQWJ7A4UOPAK/ Open Source Tech: Building the Wiki Education Dashboard], featuring Wikimedia interns and a Web developer in the panel. * 20–22 December 2024 - [[m:Special:MyLanguage/Indic Wikimedia Hackathon Bhubaneswar 2024|Indic Wikimedia Hackathon Bhubaneswar 2024]] in Odisha, India. A hackathon for community members, including developers, designers and content editors, to build technical solutions that improve contributors' experiences. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/43|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W43"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:53, 21 October 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27634672 --> == Wikipedia translation of the week: 2024-44 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Christmas horror]]'''<br /> <small>''([[:es:Terror navideño]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Christmascarol1843 -- 169.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Christmas horror''' is a fiction genre and film genre that incorporates horror elements into a seasonal setting. It is popular in multiple countries. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:05, 28 October 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27647428 --> == Tech News: 2024-44 == <section begin="technews-2024-W44"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/44|Translations]] are available. '''Updates for editors''' * Later in November, the Charts extension will be deployed to the test wikis in order to help identify and fix any issue. A security review is underway to then enable deployment to pilot wikis for broader testing. You can read [[mw:Special:MyLanguage/Extension:Chart/Project/Updates#October 2024: Working towards production deployment|the October project update]] and see the [https://en.wikipedia.beta.wmflabs.org/wiki/Charts latest documentation and examples on Beta Wikipedia]. * View all {{formatnum:32}} community-submitted {{PLURAL:32|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, [[w:en:PediaPress|Pediapress.com]], an external service that creates books from Wikipedia, can now use [[mw:Special:MyLanguage/Wikimedia Maps|Wikimedia Maps]] to include existing pre-rendered infobox map images in their printed books on Wikipedia. [https://phabricator.wikimedia.org/T375761] '''Updates for technical contributors''' * Wikis can use [[:mw:Special:MyLanguage/Extension:GuidedTour|the Guided Tour extension]] to help newcomers understand how to edit. The Guided Tours extension now works with [[mw:Special:MyLanguage/Manual:Dark mode|dark mode]]. Guided Tour maintainers can check their tours to see that nothing looks odd. They can also set <code>emitTransitionOnStep</code> to <code>true</code> to fix an old bug. They can use the new flag <code>allowAutomaticBack</code> to avoid back-buttons they don't want. [https://phabricator.wikimedia.org/T73927#10241528] * Administrators in the Wikimedia projects who use the [[mw:Special:MyLanguage/Help:Extension:Nuke|Nuke Extension]] will notice that mass deletions done with this tool have the "Nuke" tag. This change will make reviewing and analyzing deletions performed with the tool easier. [https://phabricator.wikimedia.org/T366068] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/44|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W44"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:57, 28 October 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27668811 --> == Wikipedia translation of the week: 2024-45 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Placenta cake]]'''<br /> <small>''([[:simple:Placenta cake]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Bucharest, Greek pie-maker, 1880.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Placenta cake''' is a dish from ancient Greece and Rome consisting of many dough layers interspersed with a mixture of cheese and honey and flavored with bay leaves, baked and then covered in honey. The dessert is mentioned in classical texts such as the Greek poems of Archestratos and Antiphanes, as well as the De agri cultura of Cato the Elder. It is often seen as the predecessor of baklava and börek. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:16, 4 November 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27647428 --> == Tech News: 2024-45 == <section begin="technews-2024-W45"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/45|Translations]] are available. '''Updates for editors''' * Stewards can now make [[m:Special:MyLanguage/Global blocks|global account blocks]] cause global [[mw:Special:MyLanguage/Autoblock|autoblocks]]. This will assist stewards in preventing abuse from users who have been globally blocked. This includes preventing globally blocked temporary accounts from exiting their session or switching browsers to make subsequent edits for 24 hours. Previously, temporary accounts could exit their current session or switch browsers to continue editing. This is an anti-abuse tool improvement for the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|Temporary Accounts]] project. You can read more about the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/Updates|progress on key features for temporary accounts]]. [https://phabricator.wikimedia.org/T368949] * Wikis that have the [[m:Special:MyLanguage/CampaignEvents/Deployment status|CampaignEvents extension enabled]] can now use the [[m:Special:MyLanguage/Campaigns/Foundation Product Team/Event list#October 29, 2024: Collaboration List launched|Collaboration List]] feature. This list provides a new, easy way for contributors to learn about WikiProjects on their wikis. Thanks to the Campaign team for this work that is part of [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2024-2025/Product %26 Technology OKRs#WE KRs|the 2024/25 annual plan]]. If you are interested in bringing the CampaignEvents extension to your wiki, you can [[m:Special:MyLanguage/CampaignEvents/Deployment status#How to Request the CampaignEvents Extension for your wiki|follow these steps]] or you can reach out to User:Udehb-WMF for help. * The text color for red links will be slightly changed later this week to improve their contrast in light mode. [https://phabricator.wikimedia.org/T370446] * View all {{formatnum:32}} community-submitted {{PLURAL:32|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, on multilingual wikis, users [[phab:T216368|can now]] hide translations from the WhatLinksHere special page. '''Updates for technical contributors''' * XML [[m:Special:MyLanguage/Data dumps|data dumps]] have been temporarily paused whilst a bug is investigated. [https://lists.wikimedia.org/hyperkitty/list/xmldatadumps-l@lists.wikimedia.org/message/BXWJDPO5QI2QMBCY7HO36ELDCRO6HRM4/] '''In depth''' * Temporary Accounts have been deployed to six wikis; thanks to the Trust and Safety Product team for [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|this work]], you can read about [[phab:T340001|the deployment plans]]. Beginning next week, Temporary Accounts will also be enabled on [[phab:T378336|seven other projects]]. If you are active on these wikis and need help migrating your tools, please reach out to [[m:User:Udehb-WMF|User:Udehb-WMF]] for assistance. * The latest quarterly [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Newsletter/2024/October|Language and Internationalization newsletter]] is available. It includes: New languages supported in translatewiki or in MediaWiki; New keyboard input methods for some languages; details about recent and upcoming meetings, and more. '''Meetings and events''' * [[mw:Special:MyLanguage/MediaWiki Users and Developers Conference Fall 2024|MediaWiki Users and Developers Conference Fall 2024]] is happening in Vienna, Austria and online from 4 to 6 November 2024. The conference will feature discussions around the usage of MediaWiki software by and within companies in different industries and will inspire and onboard new users. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/45|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W45"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:51, 4 November 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27693917 --> == Wikipedia translation of the week: 2024-46 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Trisomy 16]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Chromosome 16.svg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Trisomy 16''' is a chromosomal abnormality in which there are 3 copies of chromosome 16 rather than two. It is the most common trisomy leading to miscarriage and the second most common chromosomal cause of it, closely following X-chromosome monosomy. About 6% of miscarriages have trisomy 16. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:09, 11 November 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27708700 --> == Tech News: 2024-46 == <section begin="technews-2024-W46"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/46|Translations]] are available. '''Updates for editors''' * On wikis with the [[mw:Special:MyLanguage/Help:Extension:Translate|Translate extension]] enabled, users will notice that the FuzzyBot will now automatically create translated versions of categories used on translated pages. [https://phabricator.wikimedia.org/T285463] * View all {{formatnum:29}} community-submitted {{PLURAL:29|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the submitted task to use the [[mw:Special:MyLanguage/Extension:SecurePoll|SecurePoll extension]] for English Wikipedia's special [[w:en:Wikipedia:Administrator elections|administrator election]] was resolved on time. [https://phabricator.wikimedia.org/T371454] '''Updates for technical contributors''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] In <code dir="ltr">[[mw:MediaWiki_1.44/wmf.2|1.44.0-wmf-2]]</code>, the logic of Wikibase function <code>getAllStatements</code> changed to behave like <code>getBestStatements</code>. Invoking the function now returns a copy of values which are immutable. [https://phabricator.wikimedia.org/T270851] * [https://en.wikipedia.org/api/rest_v1/ Wikimedia REST API] users, such as bot operators and tool maintainers, may be affected by ongoing upgrades. The API will be rerouting some page content endpoints from RESTbase to the newer [[mw:Special:MyLanguage/API:REST API|MediaWiki REST API]] endpoints. The [[phab:T374683|impacted endpoints]] include getting page/revision metadata and rendered HTML content. These changes will be available on testwiki later this week, with other projects to follow. This change should not affect existing functionality, but active users of the impacted endpoints should verify behavior on testwiki, and raise any concerns on the related [[phab:T374683|Phabricator ticket]]. '''In depth''' * Admins and users of the Wikimedia projects [[mw:Special:MyLanguage/Moderator_Tools/Automoderator#Usage|where Automoderator is enabled]] can now monitor and evaluate important metrics related to Automoderator's actions. [https://superset.wmcloud.org/superset/dashboard/unified-automoderator-activity-dashboard/ This Superset dashboard] calculates and aggregates metrics about Automoderator's behaviour on the projects in which it is deployed. Thanks to the Moderator Tools team for this Dashboard; you can visit [[mw:Special:MyLanguage/Moderator Tools/Automoderator/Unified Activity Dashboard|the documentation page]] for more information about this work. [https://phabricator.wikimedia.org/T369488] '''Meetings and events''' * 21 November 2024 ([[m:Special:MyLanguage/Event:Commons community discussion - 21 November 2024 8:00 UTC|8:00 UTC]] & [[m:Special:MyLanguage/Event:Commons community discussion - 21 November 2024 16:00 UTC|16:00 UTC]]) - [[c:Commons:WMF support for Commons/Commons community calls|Community call]] with Wikimedia Commons volunteers and stakeholders to help prioritize support efforts for 2025-2026 Fiscal Year. The theme of this call is how content should be organised on Wikimedia Commons. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/46|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W46"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:08, 12 November 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27732268 --> == Wikipedia translation of the week: 2024-47 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Boana platanera]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Rana platanera - Boana platanera.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''''Boana platanera''''', commonly known as the banana tree dwelling frog, is a species of tree frog in the family Hylidae. It is distributed within Venezuela, Colombia, Panama, and Trinidad and Tobago. Boana platanera was described in 2021, and individuals of the species were previously classified as Boana crepitans or Boana xerophylla. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:53, 18 November 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27735014 --> == Tech News: 2024-47 == <section begin="technews-2024-W47"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/47|Translations]] are available. '''Updates for editors''' * Users of Wikimedia sites will now be warned when they create a [[mw:Special:MyLanguage/Help:Redirects|redirect]] to a page that doesn't exist. This will reduce the number of broken redirects to red links in our projects. [https://phabricator.wikimedia.org/T326057] * View all {{formatnum:42}} community-submitted {{PLURAL:42|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, [[mw:Special:MyLanguage/Manual:Pywikibot/Overview|Pywikibot]], which automates work on MediaWiki sites, was upgraded to 9.5.0 on Toolforge. [https://phabricator.wikimedia.org/T378676] '''Updates for technical contributors''' * On wikis that use the [[mw:Special:MyLanguage/Extension:FlaggedRevs|FlaggedRevs extension]], pages created or moved by users with the appropriate permissions are marked as flagged automatically. This feature has not been working recently, and changes fixing it should be deployed this week. Thanks to Daniel and Wargo for working on this. [https://phabricator.wikimedia.org/T379218][https://phabricator.wikimedia.org/T368380] '''In depth''' * There is a new [https://diff.wikimedia.org/2024/11/05/say-hi-to-temporary-accounts-easier-collaboration-with-logged-out-editors-with-better-privacy-protection Diff post] about Temporary Accounts, available in more than 15 languages. Read it to learn about what Temporary Accounts are, their impact on different groups of users, and the plan to introduce the change on all wikis. '''Meetings and events''' * Technical volunteers can now register for the [[mw:Special:MyLanguage/Wikimedia Hackathon 2025|2025 Wikimedia Hackathon]], which will take place in Istanbul, Turkey. [https://pretix.eu/wikimedia/hackathon2025/ Application for travel and accommodation scholarships] is open from '''November 12 to December 10 2024'''. The registration for the event will close in mid-April 2025. The Wikimedia Hackathon is an annual gathering that unites the global technical community to collaborate on existing projects and explore new ideas. * Join the [[C:Special:MyLanguage/Commons:WMF%20support%20for%20Commons/Commons%20community%20calls|Wikimedia Commons community calls]] this week to help prioritize support for Commons which will be planned for 2025–2026. The theme will be how content should be organised on Wikimedia Commons. This is an opportunity for volunteers who work on different things to come together and talk about what matters for the future of the project. The calls will take place '''November 21, 2024, [[m:Special:MyLanguage/Event:Commons community discussion - 21 November 2024 8:00 UTC|8:00 UTC]] and [[m:Special:MyLanguage/Event:Commons community discussion - 21 November 2024 16:00 UTC|16:00 UTC]]'''. * A [[mw:Special:MyLanguage/Wikimedia_Language_and_Product_Localization/Community meetings#29 November 2024|Language community meeting]] will take place '''November 29, 16:00 UTC''' to discuss updates and technical problem-solving. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/47|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W47"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 02:01, 19 November 2024 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27806858 --> == Wikipedia translation of the week: 2024-48 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Wang Su-bok]]'''<br /> <small>''([[:fa:وانگ سو بوک]])&#32;([[:ko:왕수복]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Wang Su-bok''' was a singer from North Korea, who was the most popular singer in Japanese-occupied Korea in 1935. She was credited as a ground-breaking female artist, whose work led the way for the modern K-pop phenomenon. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:57, 25 November 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27846897 --> == Tech News: 2024-48 == <section begin="technews-2024-W48"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/48|Translations]] are available. '''Updates for editors''' * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] A new version of the standard wikitext editor-mode [[mw:Special:MyLanguage/Extension:CodeMirror|syntax highlighter]] will be available as a [[Special:Preferences#mw-prefsection-betafeatures|beta feature]] later this week. This brings many new features and bug fixes, including right-to-left support, [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Template folding|template folding]], [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Autocompletion|autocompletion]], and an improved search panel. You can learn more on the [[mw:Special:MyLanguage/Help:Extension:CodeMirror|help page]]. * The 2010 wikitext editor now supports common keyboard shortcuts such <bdi lang="zxx" dir="ltr"><code>Ctrl</code>+<code>B</code></bdi> for bold and <bdi lang="zxx" dir="ltr"><code>Ctrl</code>+<code>I</code></bdi> for italics. A full [[mw:Help:Extension:WikiEditor#Keyboard shortcuts|list of all six shortcuts]] is available. Thanks to SD0001 for this improvement. [https://phabricator.wikimedia.org/T62928] * Starting November 28, Flow/Structured Discussions pages will be automatically archived and set to read-only at the following wikis: <bdi>bswiki</bdi>{{int:comma-separator/en}}<bdi>elwiki</bdi>{{int:comma-separator/en}}<bdi>euwiki</bdi>{{int:comma-separator/en}}<bdi>fawiki</bdi>{{int:comma-separator/en}}<bdi>fiwiki</bdi>{{int:comma-separator/en}}<bdi>frwikiquote</bdi>{{int:comma-separator/en}}<bdi>frwikisource</bdi>{{int:comma-separator/en}}<bdi>frwikiversity</bdi>{{int:comma-separator/en}}<bdi>frwikivoyage</bdi>{{int:comma-separator/en}}<bdi>idwiki</bdi>{{int:comma-separator/en}}<bdi>lvwiki</bdi>{{int:comma-separator/en}}<bdi>plwiki</bdi>{{int:comma-separator/en}}<bdi>ptwiki</bdi>{{int:comma-separator/en}}<bdi>urwiki</bdi>{{int:comma-separator/en}}<bdi>viwikisource</bdi>{{int:comma-separator/en}}<bdi>zhwikisource</bdi>. This is done as part of [[mw:Special:MyLanguage/Structured_Discussions/Deprecation|StructuredDiscussions deprecation work]]. If you need any assistance to archive your page in advance, please contact [[m:User:Trizek (WMF)|Trizek (WMF)]]. * View all {{formatnum:25}} community-submitted {{PLURAL:25|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a user creating a new AbuseFilter can now only set the filter to "protected" [[phab:T377765|if it includes a protected variable]]. '''Updates for technical contributors''' * The [[mw:Special:MyLanguage/Extension:CodeEditor|CodeEditor]], which can be used in JavaScript, CSS, JSON, and Lua pages, [[phab:T377663|now offers]] live autocompletion. Thanks to SD0001 for this improvement. The feature can be temporarily disabled on a page by pressing <bdi lang="zxx" dir="ltr"><code>Ctrl</code>+<code>,</code></bdi> and un-selecting "<bdi lang="en" dir="ltr">Live Autocompletion</bdi>". * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Tool-maintainers who use the Graphite system for tracking metrics, need to migrate to the newer Prometheus system. They can check [https://grafana.wikimedia.org/d/K6DEOo5Ik/grafana-graphite-datasource-utilization?orgId=1 this dashboard] and the list in the Description of the [[phab:T350592|task T350592]] to see if their tools are listed, and they should claim metrics and dashboards connected to their tools. They can then disable or migrate all existing metrics by following the instructions in the task. The Graphite service will become read-only in April. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/KLUV4IOLRYXPQFWD6WKKJUHMWE77BMSZ/] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] The [[mw:Special:MyLanguage/NewPP parser report|New PreProcessor parser performance report]] has been fixed to give an accurate count for the number of Wikibase entities accessed. It had previously been resetting after 400 entities. [https://phabricator.wikimedia.org/T279069] '''Meetings and events''' * A [[mw:Special:MyLanguage/Wikimedia_Language_and_Product_Localization/Community meetings#29 November 2024|Language community meeting]] will take place November 29 at [https://zonestamp.toolforge.org/1732896000 16:00 UTC]. There will be presentations on topics like developing language keyboards, the creation of the Mooré Wikipedia, the language support track at [[m:Wiki Indaba|Wiki Indaba]], and a report from the Wayuunaiki community on their experiences with the Incubator and as a new community over the last 3 years. This meeting will be in English and will also have Spanish interpretation. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/48|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W48"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:42, 25 November 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27847039 --> == Wikipedia translation of the week: 2024-49 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Storm Filomena]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Spain’s chilly blanket ESA22415247.jpeg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Storm Filomena''' was an extratropical cyclone in early January 2021 that was most notable for bringing unusually heavy snowfall to parts of Spain, with Madrid recording its heaviest snowfall in over a century, and with Portugal being hit less severely. The eighth named storm of the 2020–21 European windstorm season, Filomena formed over the Atlantic Ocean close to the Canary Islands on 7 January, subsequently taking a slow track north-eastwards towards the Iberian Peninsula and then eastwards across the Mediterranean Sea. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:48, 2 December 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27846897 --> == Tech News: 2024-49 == <section begin="technews-2024-W49"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/49|Translations]] are available. '''Updates for editors''' * Two new parser functions were added this week. The <code dir="ltr"><nowiki>{{</nowiki>[[mw:Special:MyLanguage/Help:Magic words#interwikilink|#interwikilink]]<nowiki>}}</nowiki></code> function adds an [[mw:Special:MyLanguage/Help:Links#Interwiki links|interwiki link]] and the <code dir="ltr"><nowiki>{{</nowiki>[[mw:Special:MyLanguage/Help:Magic words#interlanguagelink|#interlanguagelink]]<nowiki>}}</nowiki></code> function adds an [[mw:Special:MyLanguage/Help:Links#Interlanguage links|interlanguage link]]. These parser functions are useful on wikis where namespaces conflict with interwiki prefixes. For example, links beginning with <bdi lang="zxx" dir="ltr"><code>MOS:</code></bdi> on English Wikipedia [[phab:T363538|conflict with the <code>mos</code> language code prefix of Mooré Wikipedia]]. * Starting this week, Wikimedia wikis no longer support connections using old RSA-based HTTPS certificates, specifically rsa-2048. This change is to improve security for all users. Some older, unsupported browser or smartphone devices will be unable to connect; Instead, they will display a connectivity error. See the [[wikitech:HTTPS/Browser_Recommendations|HTTPS Browser Recommendations page]] for more-detailed information. All modern operating systems and browsers are always able to reach Wikimedia projects. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/CTYEHVNSXUD3NFAAMG3BLZVTVQWJXJAH/] * Starting December 16, Flow/Structured Discussions pages will be automatically archived and set to read-only at the following wikis: <bdi>arwiki</bdi>{{int:comma-separator/en}}<bdi>cawiki</bdi>{{int:comma-separator/en}}<bdi>frwiki</bdi>{{int:comma-separator/en}}<bdi>mediawikiwiki</bdi>{{int:comma-separator/en}}<bdi>orwiki</bdi>{{int:comma-separator/en}}<bdi>wawiki</bdi>{{int:comma-separator/en}}<bdi>wawiktionary</bdi>{{int:comma-separator/en}}<bdi>wikidatawiki</bdi>{{int:comma-separator/en}}<bdi>zhwiki</bdi>. This is done as part of [[mw:Special:MyLanguage/Structured_Discussions/Deprecation|StructuredDiscussions deprecation work]]. If you need any assistance to archive your page in advance, please contact [[m:User:Trizek (WMF)|Trizek (WMF)]]. [https://phabricator.wikimedia.org/T380910] * This month the Chart extension was deployed to production and is now available on Commons and Testwiki. With the security review complete, pilot wiki deployment is expected to start in the first week of December. You can see a working version [[testwiki:Charts|on Testwiki]] and read [[mw:Special:MyLanguage/Extension:Chart/Project/Updates|the November project update]] for more details. * View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug with the "Download as PDF" system was fixed. [https://phabricator.wikimedia.org/T376438] '''Updates for technical contributors''' * In late February, temporary accounts will be rolled out on at least 10 large wikis. This deployment will have a significant effect on the community-maintained code. This is about Toolforge tools, bots, gadgets, and user scripts that use IP address data or that are available for logged-out users. The Trust and Safety Product team wants to identify this code, monitor it, and assist in updating it ahead of the deployment to minimize disruption to workflows. The team asks technical editors and volunteer developers to help identify such tools by adding them to [[mw:Trust and Safety Product/Temporary Accounts/For developers/Impacted tools|this list]]. In addition, review the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/For developers|updated documentation]] to learn how to adjust the tools. Join the discussions on the [[mw:Talk:Trust and Safety Product/Temporary Accounts|project talk page]] or in the [[discord:channels/221049808784326656/1227616742340034722|dedicated thread]] on the [[w:Wikipedia:Discord|Wikimedia Community Discord server (in English)]] for support and to share feedback. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/49|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W49"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:23, 2 December 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27873992 --> == Wikipedia translation of the week: 2024-50 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Syrian literature]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Poem about Baybars page 1 from Hakawati book.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Syrian literature''' is modern fiction written or orally performed in Arabic by writers from Syria since the independence of the Syrian Arab Republic in 1946. It is part of the historically and geographically wider Arabic literature. The modern states of Syria, Lebanon, Jordan, Israel as well as the Palestinian autonomous areas only came into being in the mid-20th century. Therefore, Syrian literature has since been referred to by literary scholarship as the national literature of the Syrian Arab Republic, as well as the works created in Arabic by Syrian writers in the diaspora. This literature has been influenced by the country's political history, the literature of other Arabic-speaking countries and, especially in its early days, by French literature. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:59, 9 December 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27846897 --> == Tech News: 2024-50 == <section begin="technews-2024-W50"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/50|Translations]] are available. '''Weekly highlight''' * Technical documentation contributors can find updated resources, and new ways to connect with each other and the Wikimedia Technical Documentation Team, at the [[mw:Special:MyLanguage/Documentation|Documentation hub]] on MediaWiki.org. This page links to: resources for writing and improving documentation, a new <bdi lang="zxx" dir="ltr">#wikimedia-techdocs</bdi> IRC channel on libera.chat, a listing of past and upcoming documentation events, and ways to request a documentation consultation or review. If you have any feedback or ideas for improvements to the documentation ecosystem, please [[mw:Wikimedia Technical Documentation Team#Contact us|contact the Technical Documentation Team]]. '''Updates for editors''' [[File:Edit Check on Desktop.png|thumb|Layout change for the Edit Check feature]] * Later this week, [[mw:Special:MyLanguage/Edit check|Edit Check]] will be relocated to a sidebar on desktop. Edit check is the feature for new editors to help them follow policies and guidelines. This layout change creates space to present people with [[mw:Edit check#1 November 2024|new Checks]] that appear ''while'' they are typing. The [[mw:Special:MyLanguage/Edit check#Reference Check A/B Test|initial results]] show newcomers encountering Edit Check are 2.2 times more likely to publish a new content edit that includes a reference and is not reverted. * The Chart extension, which enables editors to create data visualizations, was successfully made available on MediaWiki.org and three pilot wikis (Italian, Swedish, and Hebrew Wikipedias). You can see a working examples [[testwiki:Charts|on Testwiki]] and read [[mw:Special:MyLanguage/Extension:Chart/Project/Updates|the November project update]] for more details. * Translators in wikis where the [[mw:Special:MyLanguage/Content translation/Section translation#Try the tool|mobile experience of Content Translation is available]], can now discover articles in Wikiproject campaigns of their interest from the "[https://test.wikipedia.org/w/index.php?title=Special:ContentTranslation&campaign=specialcx&filter-type=automatic&filter-id=collections&active-list=suggestions&from=es&to=en All collection]" category in the articles suggestion feature. Wikiproject Campaign organizers can use this feature, to help translators to discover articles of interest, by adding the <code dir=ltr><nowiki><page-collection> </page-collection></nowiki></code> tag to their campaign article list page on Meta-wiki. This will make those articles discoverable in the Content Translation tool. For more detailed information on how to use the tool and tag, please refer to [[mw:Special:MyLanguage/Translation suggestions: Topic-based & Community-defined lists/How to use the features|the step-by-step guide]]. [https://phabricator.wikimedia.org/T378958] * The [[mw:Special:MyLanguage/Extension:Nuke|Nuke]] feature, which enables administrators to mass delete pages, now has a [[phab:T376379#10310998|multiselect filter for namespace selection]]. This enables users to select multiple specific namespaces, instead of only one or all, when fetching pages for deletion. * The Nuke feature also now [[phab:T364225#10371365|provides links]] to the userpage of the user whose pages were deleted, and to the pages which were not selected for deletion, after page deletions are queued. This enables easier follow-up admin-actions. Thanks to Chlod and the Moderator Tools team for both of these improvements. [https://phabricator.wikimedia.org/T364225#10371365] * The Editing Team is working on making it easier to populate citations from archive.org using the [[mw:Special:MyLanguage/Citoid/Enabling Citoid on your wiki|Citoid]] tool, the auto-filled citation generator. They are asking communities to add two parameters preemptively, <code dir=ltr>archiveUrl</code> and <code dir=ltr>archiveDate</code>, within the TemplateData for each citation template using Citoid. You can see an [https://en.wikipedia.org/w/index.php?title=Template%3ACite_web%2Fdoc&diff=1261320172&oldid=1260788022 example of a change in a template], and a [https://global-search.toolforge.org/?namespaces=10&q=%5C%22citoid%5C%22%3A%20%5C%7B&regex=1&title= list of all relevant templates]. [https://phabricator.wikimedia.org/T374831] * One new wiki has been created: a {{int:project-localized-name-group-wikivoyage}} in [[d:Q9240|Indonesian]] ([[voy:id:|<code>voy:id:</code>]]) [https://phabricator.wikimedia.org/T380726] * Last week, all wikis had problems serving pages to logged-in users and some logged-out users for 30–45 minutes. This was caused by a database problem, and investigation is ongoing. [https://www.wikimediastatus.net/incidents/3g2ckc7bp6l9] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:19}} community-submitted {{PLURAL:19|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug in the [[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add Link]] feature has been fixed. Previously, the list of sections which are excluded from Add Link was partially ignored in certain cases. [https://phabricator.wikimedia.org/T380455][https://phabricator.wikimedia.org/T380329] '''Updates for technical contributors''' * [[mw:Special:MyLanguage/Codex|Codex]], the design system for Wikimedia, now has an early-stage [[gitiles:design/codex-php|implementation in PHP]]. It is available for general use in MediaWiki extensions and Toolforge apps through [https://packagist.org/packages/wikimedia/codex Composer], with use in MediaWiki core coming soon. More information is available in [[wmdoc:design-codex-php/main/index.html|the documentation]]. Thanks to Doğu for the inspiration and many contributions to the library. [https://phabricator.wikimedia.org/T379662] * [https://en.wikipedia.org/api/rest_v1/ Wikimedia REST API] users, such as bot operators and tool maintainers, may be affected by ongoing upgrades. On December 4, the MediaWiki Interfaces team began rerouting page/revision metadata and rendered HTML content endpoints on [[testwiki:|testwiki]] from RESTbase to comparable MediaWiki REST API endpoints. The team encourages active users of these endpoints to verify their tool's behavior on testwiki and raise any concerns on the related [[phab:T374683|Phabricator ticket]] before the end of the year, as they intend to roll out the same change across all Wikimedia projects in early January. These changes are part of the work to replace the outdated [[mw:RESTBase/deprecation|RESTBase]] system. * The [https://wikimediafoundation.limesurvey.net/986172 2024 Developer Satisfaction Survey] is seeking the opinions of the Wikimedia developer community. Please take the survey if you have any role in developing software for the Wikimedia ecosystem. The survey is open until 3 January 2025, and has an associated [[foundation:Legal:Developer Satisfaction Survey 2024 Privacy Statement|privacy statement]]. * There is no new MediaWiki version this week. [https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar] '''Meetings and events''' * The next meeting in the series of [[c:Commons:WMF support for Commons/Commons community calls|Wikimedia Foundation discussions with the Wikimedia Commons community]] will take place on [[m:Event:Commons community discussion - 12 December 2024 08:00 UTC|December 12 at 8:00 UTC]] and [[m:Event:Commons community discussion - 12_December 2024 16:00 UTC|at 16:00 UTC]]. The topic of this call is new media and new contributors. Contributors from all wikis are welcome to attend. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/50|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W50"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:16, 9 December 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27919424 --> == Wikipedia translation of the week: 2024-51 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Mars ocean theory]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:AncientMars.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Mars ocean theory''' states that nearly a third of the surface of Mars was covered by an ocean of liquid water early in the planet's geologic history. This primordial ocean, dubbed Paleo-Ocean or Oceanus Borealis (/oʊˈsiːənəs ˌbɒriˈælɪs/ oh-SEE-ə-nəs BORR-ee-AL-iss), would have filled the basin Vastitas Borealis in the northern hemisphere, a region that lies 4–5 km (2.5–3 miles) below the mean planetary elevation, at a time period of approximately 4.1–3.8 billion years ago. Evidence for this ocean includes geographic features resembling ancient shorelines, and the chemical properties of the Martian soil and atmosphere <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:44, 16 December 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27933909 --> == Tech News: 2024-51 == <section begin="technews-2024-W51"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2024/51|Translations]] are available. '''Weekly highlight''' * Interested in improving event management on your home wiki? The [[m:Special:MyLanguage/CampaignEvents|CampaignEvents extension]] offers organizers features like event registration management, event/wikiproject promotion, finding potential participants, and more - all directly on-wiki. If you are an organizer or think your community would benefit from this extension, start a discussion to enable it on your wiki today. To learn more about how to enable this extension on your wiki, visit the [[m:CampaignEvents/Deployment status#How to Request the CampaignEvents Extension for your wiki|deployment status page]]. '''Updates for editors''' * Users of the iOS Wikipedia App in Italy and Mexico on the Italian, Spanish, and English Wikipedias, can see a [[mw:Special:MyLanguage/Wikimedia Apps/Team/iOS/Personalized Wikipedia Year in Review|personalized Year in Review]] with insights based on their reading and editing history. * Users of the Android Wikipedia App in Sub-Saharan Africa and South Asia can see the new [[mw:Special:MyLanguage/Wikimedia Apps/Team/Android/Rabbit Holes|Rabbit Holes]] feature. This feature shows a suggested search term in the Search bar based on the current article being viewed, and a suggested reading list generated from the user’s last two visited articles. * The [[m:Special:MyLanguage/Global reminder bot|global reminder bot]] is now active and running on nearly 800 wikis. This service reminds most users holding temporary rights when they are about to expire, so that they can renew should they want to. See [[m:Global reminder bot/Technical details|the technical details page]] for more information. * The next issue of Tech News will be sent out on 13 January 2025 because of the end of year holidays. Thank you to all of the translators, and people who submitted content or feedback, this year. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug was [[phab:T374988|fixed]] in the Android Wikipedia App which had caused translatable SVG images to show the wrong language when they were tapped. '''Updates for technical contributors''' * There is no new MediaWiki version next week. The next deployments will start on 14 January. [https://wikitech.wikimedia.org/wiki/Deployments/Yearly_calendar/2025] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2024/51|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2024-W51"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:25, 16 December 2024 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=27942374 --> == Wikipedia translation of the week: 2024-52 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2024 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:2023 Slovenia floods]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Sava v Tacnu 4. avgusta ob 16h.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> In August 2023, major floods occurred in large part of Slovenia and neighbouring areas of Austria and Croatia due to heavy rain. Amongst others, the level of rivers Sava, Mur and Drava was exceptionally high. Several settlements and transport links in Slovene Littoral, Upper Carniola and Slovenian Carinthia were flooded. Due to the amount of rain, the streams in Idrija, Cerkno and Škofja Loka Hills overflowed. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:55, 23 December 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=27933909 --> == Wikipedia translation of the week: 2025-01 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Uganda Railways Corporation]]'''<br /> <small>''([[:de:Schienenverkehr in Uganda]])&#32;([[:no:Uganda Railways Corporation]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:9620 mit Güterzug.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Uganda Railways Corporation''' (URC) is the parastatal railway of Uganda. It was formed after the breakup of the East African Railways Corporation (EARC) in 1977 when it took over the Ugandan part of the East African railways. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> [[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:37, 30 December 2024 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28019313 --> == Wikipedia translation of the week: 2025-02 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Internment of Japanese Canadians]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Japanese road camp.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> From 1942 to 1949, Canada forcibly relocated and incarcerated over 22,000 Japanese Canadians—comprising over 90% of the total Japanese Canadian population—from British Columbia in the name of "national security". The majority were Canadian citizens by birth and were targeted based on their ancestry. This decision followed the events of the Japanese Empire's war in the Pacific against the Western Allies, such as the invasion of Hong Kong, the attack on Pearl Harbor in Hawaii, and the Fall of Singapore which led to the Canadian declaration of war on Japan during World War II. Similar to the actions taken against Japanese Americans in neighbouring United States, this forced relocation subjected many Japanese Canadians to government-enforced curfews and interrogations, job and property losses, and forced repatriation to Japan <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:56, 6 January 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28070038 --> == Wikipedia translation of the week: 2025-03 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Christmas seals]]'''<br /> <small>''([[:no:Julemerke]])&#32;([[:ru:Рождественская виньетка]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:1915 US Christmas Seal.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Christmas seals''' are adhesive labels that are similar in appearance to postage stamps that are sold then affixed to mail during the Christmas season to raise funds and awareness for charitable programs. Christmas seals have become particularly associated with lung diseases such as tuberculosis, and with child welfare in general. They were first issued in Denmark beginning in 1904, with Sweden and Iceland following with issues that same year. Thereafter the use of Christmas seals proved to be popular and spread quickly around the world, with 130 countries producing their own issues. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:24, 13 January 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28086717 --> == Tech News: 2025-03 == <section begin="technews-2025-W03"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/03|Translations]] are available. '''Weekly highlight''' * The Single User Login system is being updated over the next few months. This is the system which allows users to fill out the login form on one Wikimedia site and get logged in on all others at the same time. It needs to be updated because of the ways that browsers are increasingly restricting cross-domain cookies. To accommodate these restrictions, login and account creation pages will move to a central domain, but it will still appear to the user as if they are on the originating wiki. The updated code will be enabled this week for users on test wikis. This change is planned to roll out to all users during February and March. See [[mw:Special:MyLanguage/MediaWiki Platform Team/SUL3#Deployment|the SUL3 project page]] for more details and a timeline. '''Updates for editors''' * On wikis with [[mw:Special:MyLanguage/Extension:PageAssessments|PageAssessments]] installed, you can now [[mw:Special:MyLanguage/Extension:PageAssessments#Search|filter search results]] to pages in a given WikiProject by using the <code dir=ltr>inproject:</code> keyword. (These wikis: {{int:project-localized-name-arwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-enwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-enwikivoyage/en}}{{int:comma-separator/en}}{{int:project-localized-name-frwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-huwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-newiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-trwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-zhwiki/en}}) [https://phabricator.wikimedia.org/T378868] * One new wiki has been created: a {{int:project-localized-name-group-wikipedia}} in [[d:Q34129|Tigre]] ([[w:tig:|<code>w:tig:</code>]]) [https://phabricator.wikimedia.org/T381377] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:35}} community-submitted {{PLURAL:35|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, there was a bug with updating a user's edit-count after making a rollback edit, which is now fixed. [https://phabricator.wikimedia.org/T382592] '''Updates for technical contributors''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Wikimedia REST API users, such as bot operators and tool maintainers, may be affected by ongoing upgrades. Starting the week of January 13, we will begin rerouting [[phab:T374683|some page content endpoints]] from RESTbase to the newer MediaWiki REST API endpoints for all wiki projects. This change was previously available on testwiki and should not affect existing functionality, but active users of the impacted endpoints may raise issues directly to the [[phab:project/view/6931/|MediaWiki Interfaces Team]] in Phabricator if they arise. * Toolforge tool maintainers can now share their feedback on Toolforge UI, an initiative to provide a web platform that allows creating and managing Toolforge tools through a graphic interface, in addition to existing command-line workflows. This project aims to streamline active maintainers’ tasks, as well as make registration and deployment processes more accessible for new tool creators. The initiative is still at a very early stage, and the Cloud Services team is in the process of collecting feedback from the Toolforge community to help shape the solution to their needs. [[wikitech:Wikimedia Cloud Services team/EnhancementProposals/Toolforge UI|Read more and share your thoughts about Toolforge UI]]. * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] For tool and library developers who use the OAuth system: The identity endpoint used for [[mw:Special:MyLanguage/OAuth/For Developers#Identifying the user|OAuth 1]] and [[mw:Special:MyLanguage/OAuth/For Developers#Identifying the user 2|OAuth 2]] returned a JSON object with an integer in its <code>sub</code> field, which was incorrect (the field must always be a string). This has been fixed; the fix will be deployed to Wikimedia wikis on the week of January 13. [https://phabricator.wikimedia.org/T382139] * Many wikis currently use [[:mw:Parsoid/Parser Unification/Cite CSS|Cite CSS]] to render custom footnote markers in Parsoid output. Starting January 20 these rules will be disabled, but the developers ask you to ''not'' clean up your <bdi lang="en" dir="ltr">[[MediaWiki:Common.css]]</bdi> until February 20 to avoid issues during the migration. Your wikis might experience some small changes to footnote markers in Visual Editor and when using experimental Parsoid read mode, but if there are changes these are expected to bring the rendering in line with the legacy parser output. [https://phabricator.wikimedia.org/T370027] '''Meetings and events''' * The next meeting in the series of [[c:Special:MyLanguage/Commons:WMF support for Commons/Commons community calls|Wikimedia Foundation Community Conversations with the Wikimedia Commons community]] will take place on [[m:Special:MyLanguage/Event:Commons community discussion - 15 January 2025 08:00 UTC|January 15 at 8:00 UTC]] and [[m:Special:MyLanguage/Event:Commons community discussion - 15 January 2025 16:00 UTC|at 16:00 UTC]]. The topic of this call is defining the priorities in tool investment for Commons. Contributors from all wikis, especially users who are maintaining tools for Commons, are welcome to attend. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/03|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W03"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:42, 14 January 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28048614 --> == Wikipedia translation of the week: 2025-04 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:2010 Nagorno-Karabakh clashes]]'''<br /> <small>''([[:it:Scontri del Nagorno Karabakh del 2010]])&#32;([[:tr:2010 Dağlık Karabağ çatışmaları]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''2010 Nahorno karabakh war''' were a series of exchanges of gunfire that took place on February 18 on the line of contact dividing Azerbaijani and the Karabakh Armenian military forces. Azerbaijan accused the Armenian forces of firing on the Azerbaijani positions near Tap Qaraqoyunlu, Qızıloba, Qapanlı, Yusifcanlı and Cavahirli villages, as well as in uplands of Agdam Rayon with small arms fire including snipers. As a result, three Azerbaijani soldiers were killed and one wounded. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:20, 20 January 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28099770 --> == Tech News: 2025-04 == <section begin="technews-2025-W04"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/04|Translations]] are available. '''Updates for editors''' * Administrators can mass-delete multiple pages created by a user or IP address using [[mw:Special:MyLanguage/Extension:Nuke|Extension:Nuke]]. It previously only allowed deletion of pages created in the last 30 days. It can now delete pages from the last 90 days, provided it is targeting a specific user or IP address. [https://phabricator.wikimedia.org/T380846] * On [[phab:P72148|wikis that use]] the [[mw:Special:MyLanguage/Help:Patrolled edits|Patrolled edits]] feature, when the rollback feature is used to revert an unpatrolled page revision, that revision will now be marked as "manually patrolled" instead of "autopatrolled", which is more accurate. Some editors that use [[mw:Special:MyLanguage/Help:New filters for edit review/Filtering|filters]] on Recent Changes may need to update their filter settings. [https://phabricator.wikimedia.org/T302140] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:31}} community-submitted {{PLURAL:31|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the Visual Editor's "Insert link" feature did not always suggest existing pages properly when an editor started typing, which has now been [[phab:T383497|fixed]]. '''Updates for technical contributors''' * The Structured Discussion extension (also known as Flow) is being progressively removed from the wikis. This extension is unmaintained and causes issues. It will be replaced by [[mw:Special:MyLanguage/Help:DiscussionTools|DiscussionTools]], which is used on any regular talk page. [[mw:Special:MyLanguage/Structured Discussions/Deprecation#Deprecation timeline|The last group of wikis]] ({{int:project-localized-name-cawikiquote/en}}{{int:comma-separator/en}}{{int:project-localized-name-fiwikimedia/en}}{{int:comma-separator/en}}{{int:project-localized-name-gomwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kabwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ptwikibooks/en}}{{int:comma-separator/en}}{{int:project-localized-name-sewikimedia/en}}) will soon be contacted. If you have questions about this process, please ping [[m:User:Trizek (WMF)|Trizek (WMF)]] at your wiki. [https://phabricator.wikimedia.org/T380912] * The latest quarterly [[mw:Technical_Community_Newsletter/2025/January|Technical Community Newsletter]] is now available. This edition includes: updates about services from the Data Platform Engineering teams, information about Codex from the Design System team, and more. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/04|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W04"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:37, 21 January 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28129769 --> == Wikipedia translation of the week: 2025-05 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Jinnah's birthday]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Yorkstatue.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Jinnah's Birthday''', officially Quaid-e-Azam Day and sometimes known as Quaid Day, is a public holiday in Pakistan observed annually on 25 December to celebrate the birthday of the founder of Pakistan, Muhammad Ali Jinnah, known as Quaid-i-Azam ("Great Leader"). A major holiday, commemorations for Jinnah began during his lifetime in 1942, and have continued ever since. The event is primarily observed by the government and the citizens of the country where the national flag is hoisted at major architectural structures such as private and public buildings, particularly at the top of Quaid-e-Azam House in Karachi. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:30, 27 January 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28156501 --> == Tech News: 2025-05 == <section begin="technews-2025-W05"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/05|Translations]] are available. '''Weekly highlight''' * Patrollers and admins - what information or context about edits or users could help you to make patroller or admin decisions more quickly or easily? The Wikimedia Foundation wants to hear from you to help guide its upcoming annual plan. Please consider sharing your thoughts on this and [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Product & Technology OKRs|13 other questions]] to shape the technical direction for next year. '''Updates for editors''' * iOS Wikipedia App users worldwide can now access a [[mw:Special:MyLanguage/Wikimedia Apps/Team/iOS/Personalized Wikipedia Year in Review/How your data is used|personalized Year in Review]] feature, which provides insights based on their reading and editing history on Wikipedia. This project is part of a broader effort to help welcome new readers as they discover and interact with encyclopedic content. * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] Edit patrollers now have a new feature available that can highlight potentially problematic new pages. When a page is created with the same title as a page which was previously deleted, a tag ('Recreated') will now be added, which users can filter for in [[{{#special:RecentChanges}}]] and [[{{#special:NewPages}}]]. [https://phabricator.wikimedia.org/T56145] * Later this week, there will be a new warning for editors if they attempt to create a redirect that links to another redirect (a [[mw:Special:MyLanguage/Help:Redirects#Double redirects|double redirect]]). The feature will recommend that they link directly to the second redirect's target page. Thanks to the user SomeRandomDeveloper for this improvement. [https://phabricator.wikimedia.org/T326056] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Wikimedia wikis allow [[w:en:WebAuthn|WebAuthn]]-based second factor checks (such as hardware tokens) during login, but the feature is [[m:Community Wishlist Survey 2023/Miscellaneous/Fix security key (WebAuthn) support|fragile]] and has very few users. The MediaWiki Platform team is temporarily disabling adding new WebAuthn keys, to avoid interfering with the rollout of [[mw:MediaWiki Platform Team/SUL3|SUL3]] (single user login version 3). Existing keys are unaffected. [https://phabricator.wikimedia.org/T378402] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:30}} community-submitted {{PLURAL:30|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * For developers that use the [[wikitech:Data Platform/Data Lake/Edits/MediaWiki history dumps|MediaWiki History dumps]]: The Data Platform Engineering team has added a couple of new fields to these dumps, to support the [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|Temporary Accounts]] initiative. If you maintain software that reads those dumps, please review your code and the updated documentation, since the order of the fields in the row will change. There will also be one field rename: in the <bdi lang="zxx" dir="ltr"><code>mediawiki_user_history</code></bdi> dump, the <bdi lang="zxx" dir="ltr"><code>anonymous</code></bdi> field will be renamed to <bdi lang="zxx" dir="ltr"><code>is_anonymous</code></bdi>. The changes will take effect with the next release of the dumps in February. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/LKMFDS62TXGDN6L56F4ABXYLN7CSCQDI/] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/05|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W05"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:15, 27 January 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28149374 --> == Wikipedia translation of the week: 2025-06 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:French conquest of Corsica]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Bataille de Ponte Novu.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''French conquest of Corsica''' was a successful expedition by French forces of the Kingdom of France under Comte de Vaux, against Corsican forces under Pasquale Paoli of the Corsican Republic. The expedition was launched in May 1768, in the aftermath of the Seven Years' War. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 12:20, 3 February 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28200320 --> == Tech News: 2025-06 == <section begin="technews-2025-W06"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/06|Translations]] are available. '''Updates for editors''' * Editors who use the "Special characters" editing-toolbar menu can now see the 32 special characters you have used most recently, across editing sessions on that wiki. This change should help make it easier to find the characters you use most often. The feature is in both the 2010 wikitext editor and VisualEditor. [https://phabricator.wikimedia.org/T110722] * Editors using the 2010 wikitext editor can now create sublists with correct indentation by selecting the line(s) you want to indent and then clicking the toolbar buttons.[https://phabricator.wikimedia.org/T380438] You can now also insert <code><nowiki><code></nowiki></code> tags using a new toolbar button.[https://phabricator.wikimedia.org/T383010] Thanks to user stjn for these improvements. * Help is needed to ensure the [[mw:Special:MyLanguage/Citoid/Enabling Citoid on your wiki|citation generator]] works properly on each wiki. ** (1) Administrators should update the local versions of the page <code dir=ltr>MediaWiki:Citoid-template-type-map.json</code> to include entries for <code dir=ltr>preprint</code>, <code dir=ltr>standard</code>, and <code dir=ltr>dataset</code>; Here are example diffs to replicate [https://en.wikipedia.org/w/index.php?title=MediaWiki%3ACitoid-template-type-map.json&diff=1189164774&oldid=1165783565 for 'preprint'] and [https://en.wikipedia.org/w/index.php?title=MediaWiki%3ACitoid-template-type-map.json&diff=1270832208&oldid=1270828390 for 'standard' and 'dataset']. ** (2.1) If the citoid map in the citation template used for these types of references is missing, [[mediawikiwiki:Citoid/Enabling Citoid on your wiki#Step 2.a: Create a 'citoid' maps value for each citation template|one will need to be added]]. (2.2) If the citoid map does exist, the TemplateData will need to be updated to include new field names. Here are example updates [https://en.wikipedia.org/w/index.php?title=Template%3ACitation%2Fdoc&diff=1270829051&oldid=1262470053 for 'preprint'] and [https://en.wikipedia.org/w/index.php?title=Template%3ACitation%2Fdoc&diff=1270831369&oldid=1270829480 for 'standard' and 'dataset']. The new fields that may need to be supported are <code dir=ltr>archiveID</code>, <code dir=ltr>identifier</code>, <code dir=ltr>repository</code>, <code dir=ltr>organization</code>, <code dir=ltr>repositoryLocation</code>, <code dir=ltr>committee</code>, and <code dir=ltr>versionNumber</code>. [https://phabricator.wikimedia.org/T383666] * One new wiki has been created: a {{int:project-localized-name-group-wikipedia/en}} in [[d:Q15637215|Central Kanuri]] ([[w:knc:|<code>w:knc:</code>]]) [https://phabricator.wikimedia.org/T385181] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the [[mediawikiwiki:Special:MyLanguage/Help:Extension:Wikisource/Wikimedia OCR|OCR (optical character recognition) tool]] used for Wikisource now supports a new language, Church Slavonic. [https://phabricator.wikimedia.org/T384782] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/06|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W06"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:09, 4 February 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28203495 --> == Wikipedia translation of the week: 2025-07 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Assassination of Spencer Perceval]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:PercevalShooting.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> On 11 May 1812, at about 5:15 pm, Spencer Perceval, the prime minister of the United Kingdom of Great Britain and Ireland, was shot dead in the lobby of the House of Commons by John Bellingham, a Liverpool merchant with a grievance against the government. Bellingham was detained; four days after the murder, he was tried, convicted and sentenced to death. He was hanged at Newgate Prison on 18 May, one week after the assassination and one month before the start of the War of 1812. Perceval remains the sole British prime minister to have been assassinated. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:18, 10 February 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28200320 --> == Tech News: 2025-07 == <section begin="technews-2025-W07"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/07|Translations]] are available. '''Weekly highlight''' * The Product and Technology Advisory Council (PTAC) has published [[m:Special:MyLanguage/Product and Technology Advisory Council/February 2025 draft PTAC recommendation for feedback|a draft of their recommendations]] for the Wikimedia Foundation's Product and Technology department. They have recommended focusing on [[m:Special:MyLanguage/Product and Technology Advisory Council/February 2025 draft PTAC recommendation for feedback/Mobile experiences|mobile experiences]], particularly contributions. They request community [[m:Talk:Product and Technology Advisory Council/February 2025 draft PTAC recommendation for feedback|feedback at the talk page]] by 21 February. '''Updates for editors''' * The "Special pages" portlet link will be moved from the "Toolbox" into the "Navigation" section of the main menu's sidebar by default. This change is because the Toolbox is intended for tools relating to the current page, not tools relating to the site, so the link will be more logically and consistently located. To modify this behavior and update CSS styling, administrators can follow the instructions at [[phab:T385346|T385346]]. [https://phabricator.wikimedia.org/T333211] * As part of this year's work around improving the ways readers discover content on the wikis, the Web team will be running an experiment with a small number of readers that displays some suggestions for related or interesting articles within the search bar. Please check out [[mw:Special:MyLanguage/Reading/Web/Content Discovery Experiments#Experiment 1: Display article recommendations in more prominent locations, search|the project page]] for more information. * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Template editors who use TemplateStyles can now customize output for users with specific accessibility needs by using accessibility related media queries (<code dir=ltr>[https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-reduced-motion prefers-reduced-motion]</code>, <code dir=ltr>[https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-reduced-transparency prefers-reduced-transparency]</code>, <code dir=ltr>[https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-contrast prefers-contrast]</code>, and <code dir=ltr>[https://developer.mozilla.org/en-US/docs/Web/CSS/@media/forced-colors forced-colors]</code>). Thanks to user Bawolff for these improvements. [https://phabricator.wikimedia.org/T384175] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:22}} community-submitted {{PLURAL:22|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the global blocks log will now be shown directly on the {{#special:CentralAuth}} page, similarly to global locks, to simplify the workflows for stewards. [https://phabricator.wikimedia.org/T377024] '''Updates for technical contributors''' * Wikidata [[d:Special:MyLanguage/Help:Default values for labels and aliases|now supports a special language as a "default for all languages"]] for labels and aliases. This is to avoid excessive duplication of the same information across many languages. If your Wikidata queries use labels, you may need to update them as some existing labels are getting removed. [https://phabricator.wikimedia.org/T312511] * The function <code dir="ltr">getDescription</code> was invoked on every Wiki page read and accounts for ~2.5% of a page's total load time. The calculated value will now be cached, reducing load on Wikimedia servers. [https://phabricator.wikimedia.org/T383660] * As part of the RESTBase deprecation [[mw:RESTBase/deprecation|effort]], the <code dir="ltr">/page/related</code> endpoint has been blocked as of February 6, 2025, and will be removed soon. This timeline was chosen to align with the deprecation schedules for older Android and iOS versions. The stable alternative is the "<code dir="ltr">morelike</code>" action API in MediaWiki, and [[gerrit:c/mediawiki/services/mobileapps/+/982154/13/pagelib/src/transform/FooterReadMore.js|a migration example]] is available. The MediaWiki Interfaces team [[phab:T376297|can be contacted]] for any questions. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/GFC2IJO7L4BWO3YTM7C5HF4MCCBE2RJ2/] '''In depth''' * The latest quarterly [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Newsletter/2025/January|Language and Internationalization newsletter]] is available. It includes: Updates about the "Contribute" menu; details on some of the newest language editions of Wikipedia; details on new languages supported by the MediaWiki interface; updates on the Community-defined lists feature; and more. * The latest [[mw:Extension:Chart/Project/Updates#January 2025: Better visibility into charts and tabular data usage|Chart Project newsletter]] is available. It includes updates on the progress towards bringing better visibility into global charts usage and support for categorizing pages in the Data namespace on Commons. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/07|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W07"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:12, 11 February 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28231022 --> == Wikipedia translation of the week: 2025-08 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:2010 Malagasy constitutional referendum]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> A constitutional referendum was held in Madagascar on 17 November 2010, in which voters approved a proposal for the state's fourth Constitution. The Malagasy people were asked to answer "Yes" or "No" to the proposed new constitution, which was considered to help consolidate Andry Rajoelina's grip on power. At the time of the referendum, Rajoelina headed the governing Highest Transitional Authority (HAT), an interim junta established following the military-backed coup d'état against then President Marc Ravalomanana in March 2009. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:21, 17 February 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28245290 --> == Tech News: 2025-08 == <section begin="technews-2025-W08"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/08|Translations]] are available. '''Weekly highlight''' * Communities using growth tools can now showcase one event on the <code>{{#special:Homepage}}</code> for newcomers. This feature will help newcomers to be informed about editing activities they can participate in. Administrators can create a new event to showcase at <code>{{#special:CommunityConfiguration}}</code>. To learn more about this feature, please read [[diffblog:2025/02/12/community-updates-module-connecting-newcomers-to-your-initiatives/|the Diff post]], have a look [[mw:Special:MyLanguage/Help:Growth/Tools/Community updates module|at the documentation]], or contact [[mw:Talk:Growth|the Growth team]]. '''Updates for editors''' [[File:Page Frame Features on desktop.png|thumb|Highlighted talk pages improvements]] * Starting next week, talk pages at these wikis – {{int:project-localized-name-eswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-frwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-itwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-jawiki/en}} – will get [[diffblog:2024/05/02/making-talk-pages-better-for-everyone/|a new design]]. This change was extensively tested as a Beta feature and is the last step of [[mw:Special:MyLanguage/Talk pages project/Feature summary|talk pages improvements]]. [https://phabricator.wikimedia.org/T379102] * You can now navigate to view a redirect page directly from its action pages, such as the history page. Previously, you were forced to first go to the redirect target. This change should help editors who work with redirects a lot. Thanks to user stjn for this improvement. [https://phabricator.wikimedia.org/T5324] * When a Cite reference is reused many times, wikis currently show either numbers like "1.23" or localized alphabetic markers like "a b c" in the reference list. Previously, if there were so many reuses that the alphabetic markers were all used, [[MediaWiki:Cite error references no backlink label|an error message]] was displayed. As part of the work to [[phab:T383036|modernize Cite customization]], these errors will no longer be shown and instead the backlinks will fall back to showing numeric markers like "1.23" once the alphabetic markers are all used. * The log entries for each change to an editor's user-groups are now clearer by specifying exactly what has changed, instead of the plain before and after listings. Translators can [[phab:T369466|help to update the localized versions]]. Thanks to user Msz2001 for these improvements. * A new filter has been added to the [[{{#special:Nuke}}]] tool, which allows administrators to mass delete pages, to enable users to filter for pages in a range of page sizes (in bytes). This allows, for example, deleting pages only of a certain size or below. [https://phabricator.wikimedia.org/T378488] * Non-administrators can now check which pages are able to be deleted using the [[{{#special:Nuke}}]] tool. Thanks to user MolecularPilot for this and the previous improvements. [https://phabricator.wikimedia.org/T376378] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:25}} community-submitted {{PLURAL:25|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug was fixed in the configuration for the AV1 video file format, which enables these files to play again. [https://phabricator.wikimedia.org/T382193] '''Updates for technical contributors''' * Parsoid Read Views is going to be rolling out to most Wiktionaries over the next few weeks, following the successful transition of Wikivoyage to Parsoid Read Views last year. For more information, see the [[mw:Special:MyLanguage/Parsoid/Parser Unification|Parsoid/Parser Unification]] project page. [https://phabricator.wikimedia.org/T385923][https://phabricator.wikimedia.org/T371640] * Developers of tools that run on-wiki should note that <code dir=ltr>mw.Uri</code> is deprecated. Tools requiring <code dir=ltr>mw.Uri</code> must explicitly declare <code dir=ltr>mediawiki.Uri</code> as a ResourceLoader dependency, and should migrate to the browser native <code dir=ltr>URL</code> API soon. [https://phabricator.wikimedia.org/T384515] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/08|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W08"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:17, 17 February 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28275610 --> == Wikipedia translation of the week: 2025-09 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Cooler Heads Coalition]]'''<br /> <small>''([[:de:Cooler Heads Coalition]])&#32;([[:fr:Cooler Heads Coalition]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''Cooler Heads Coalition''' is a politically conservative "informal and ad-hoc group" in the United States, financed and operated by the Competitive Enterprise Institute. The group, which rejects the scientific consensus on climate change, made efforts to stop the government from addressing climate change. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:23, 24 February 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28300238 --> == Tech News: 2025-09 == <section begin="technews-2025-W09"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/09|Translations]] are available. '''Updates for editors''' * Administrators can now customize how the [[m:Special:MyLanguage/User language|Babel feature]] creates categories using [[{{#special:CommunityConfiguration/Babel}}]]. They can rename language categories, choose whether they should be auto-created, and adjust other settings. [https://phabricator.wikimedia.org/T374348] * The <bdi lang="en" dir="ltr">[https://www.wikimedia.org/ wikimedia.org]</bdi> portal has been updated – and is receiving some ongoing improvements – to modernize and improve the accessibility of our portal pages. It now has better support for mobile layouts, updated wording and links, and better language support. Additionally, all of the Wikimedia project portals, such as <bdi lang="en" dir="ltr">[https://wikibooks.org wikibooks.org]</bdi>, now support dark mode when a reader is using that system setting. [https://phabricator.wikimedia.org/T373204][https://phabricator.wikimedia.org/T368221][https://meta.wikimedia.org/wiki/Project_portals] * One new wiki has been created: a {{int:project-localized-name-group-wiktionary/en}} in [[d:Q33965|Santali]] ([[wikt:sat:|<code>wikt:sat:</code>]]) [https://phabricator.wikimedia.org/T386619] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:30}} community-submitted {{PLURAL:30|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug was fixed that prevented clicking on search results in the web-interface for some Firefox for Android phone configurations. [https://phabricator.wikimedia.org/T381289] '''Meetings and events''' * The next Language Community Meeting is happening soon, February 28th at [https://zonestamp.toolforge.org/1740751200 14:00 UTC]. This week's meeting will cover: highlights and technical updates on keyboard and tools for the Sámi languages, Translatewiki.net contributions from the Bahasa Lampung community in Indonesia, and technical Q&A. If you'd like to join, simply [[mw:Wikimedia Language and Product Localization/Community meetings#28 February 2025|sign up on the wiki page]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/09|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W09"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:42, 25 February 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28296129 --> == Wikipedia translation of the week: 2025-10 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:pt:Transmissor de Ondas]]'''<br /> <small>''([[:en:Wave Transmitter]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Esq eletr transm ondas color.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Transmissor de Ondas''' é um equipamento precursor do rádio, desenvolvido por Roberto Landell de Moura na década de 1890, capaz de transmitir áudio via ondas eletromagnéticas, com sua primeira demonstração pública documentada tendo ocorrido no dia 16 de julho de 1899. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:49, 3 March 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28317097 --> == Tech News: 2025-10 == <section begin="technews-2025-W10"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/10|Translations]] are available. '''Updates for editors''' * All logged-in editors using the mobile view can now edit a full page. The "{{int:Minerva-page-actions-editfull}}" link is accessible from the "{{int:minerva-page-actions-overflow}}" menu in the toolbar. This was previously only available to editors using the [[mw:Special:MyLanguage/Reading/Web/Advanced mobile contributions|Advanced mobile contributions]] setting. [https://phabricator.wikimedia.org/T387180] * Interface administrators can now help to remove the deprecated Cite CSS code matching "<code dir="ltr">mw-ref</code>" from their local <bdi lang="en" dir="ltr">[[MediaWiki:Common.css]]</bdi>. The list of wikis in need of cleanup, and the code to remove, [https://global-search.toolforge.org/?q=mw-ref%5B%5E-a-z%5D&regex=1&namespaces=8&title=.*css can be found with this global search] and in [https://ace.wikipedia.org/w/index.php?title=MediaWiki:Common.css&oldid=145662#L-139--L-144 this example], and you can learn more about how to help on the [[mw:Parsoid/Parser Unification/Cite CSS|CSS migration project page]]. The Cite footnote markers ("<code dir="ltr">[1]</code>") are now rendered by [[mw:Special:MyLanguage/Parsoid|Parsoid]], and the deprecated CSS is no longer needed. The CSS for backlinks ("<code dir="ltr">mw:referencedBy</code>") should remain in place for now. This cleanup is expected to cause no visible changes for readers. Please help to remove this code before March 20, after which the development team will do it for you. * When editors embed a file (e.g. <code><nowiki>[[File:MediaWiki.png]]</nowiki></code>) on a page that is protected with cascading protection, the software will no longer restrict edits to the file description page, only to new file uploads.[https://phabricator.wikimedia.org/T24521] In contrast, transcluding a file description page (e.g. <code><nowiki>{{:File:MediaWiki.png}}</nowiki></code>) will now restrict edits to the page.[https://phabricator.wikimedia.org/T62109] * When editors revert a file to an earlier version it will now require the same permissions as ordinarily uploading a new version of the file. The software now checks for 'reupload' or 'reupload-own' rights,[https://phabricator.wikimedia.org/T304474] and respects cascading protection.[https://phabricator.wikimedia.org/T140010] * When administrators are listing pages for deletion with the Nuke tool, they can now also list associated talk pages and redirects for deletion, alongside pages created by the target, rather than needing to manually delete these pages afterwards. [https://phabricator.wikimedia.org/T95797] * The [[m:Special:MyLanguage/Tech/News/2025/03|previously noted]] update to Single User Login, which will accommodate browser restrictions on cross-domain cookies by moving login and account creation to a central domain, will now roll out to all users during March and April. The team plans to enable it for all new account creation on [[wikitech:Deployments/Train#Tuesday|Group0]] wikis this week. See [[mw:Special:MyLanguage/MediaWiki Platform Team/SUL3#Deployment|the SUL3 project page]] for more details and an updated timeline. * Since last week there has been a bug that shows some interface icons as black squares until the page has fully loaded. It will be fixed this week. [https://phabricator.wikimedia.org/T387351] * One new wiki has been created: a {{int:project-localized-name-group-wikipedia/en}} in [[d:Q2044560|Sylheti]] ([[w:syl:|<code>w:syl:</code>]]) [https://phabricator.wikimedia.org/T386441] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug was fixed with loading images in very old versions of the Firefox browser on mobile. [https://phabricator.wikimedia.org/T386400] '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.19|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/10|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W10"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 02:31, 4 March 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28334563 --> == Wikipedia translation of the week: 2025-11 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Smoky (mascotte olimpica)]]'''<br /> <small>''([[:en:Smoky (Olympic mascot)]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Smoky 1932 Olympic Village Mascot.webp|center|300px]] <div style="text-align:left; padding: .4em;"> '''Smoky''' (Los Angeles, 1931 o 1932 - Los Angeles, aprile 1934), occasionalmente scritto Smokey, è stato un cane che divenne la mascotte del villaggio olimpico estivo del 1932 e, successivamente, dell'evento generale. Pur non essendo oggi riconosciuto dal CIO, è stato, seppur non in modo ufficiale, la prima mascotte olimpica dei Giochi, oltre che a essere attualmente l'unica a essere stata un animale vero. Le successive edizioni non ebbero mascotte, dovendo aspettare i X Giochi olimpici invernali di Grenoble nel 1968 per ritrovarne una ufficialmente riconosciuta, lo sciatore stilizzato Schuss, allora non considerato ufficiale ma successivamente riconosciuto come tale. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:50, 10 March 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28317097 --> == Tech News: 2025-11 == <section begin="technews-2025-W11"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/11|Translations]] are available. '''Updates for editors''' * Editors who use password managers at multiple wikis may notice changes in the future. The way that our wikis provide information to password managers about reusing passwords across domains has recently been updated, so some password managers might now offer you login credentials that you saved for a different Wikimedia site. Some password managers already did this, and are now doing it for more Wikimedia domains. This is part of the [[mw:Special:MyLanguage/MediaWiki Platform Team/SUL3|SUL3 project]] which aims to improve how our unified login works, and to keep it compatible with ongoing changes to the web-browsers we use. [https://phabricator.wikimedia.org/T385520][https://phabricator.wikimedia.org/T384844] * The Wikipedia Apps Team is inviting interested users to help improve Wikipedia’s offline and limited internet use. After discussions in [[m:Afrika Baraza|Afrika Baraza]] and the last [[m:Special:MyLanguage/ESEAP Hub/Meetings|ESEAP call]], key challenges like search, editing, and offline access are being explored, with upcoming focus groups to dive deeper into these topics. All languages are welcome, and interpretation will be available. Want to share your thoughts? [[mw:Special:MyLanguage/Wikimedia Apps/Improving Wikipedia Mobile Apps for Offline & Limited Internet Use|Join the discussion]] or email <bdi lang="en" dir="ltr">aramadan@wikimedia.org</bdi>! * All wikis will be read-only for a few minutes on March 19. This is planned at [https://zonestamp.toolforge.org/1742392800 14:00 UTC]. More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.20|MediaWiki]] '''In depth''' * The latest quarterly [[mw:Special:MyLanguage/Growth/Newsletters/33|Growth newsletter]] is available. It includes: the launch of the Community Updates module, the most recent changes in Community Configuration, and the upcoming test of in-article suggestions for first-time editors. * An old API that was previously used in the Android Wikipedia app is being removed at the end of March. There are no current software uses, but users of the app with a version that is older than 6 months by the time of removal (2025-03-31), will no longer have access to the Suggested Edits feature, until they update their app. You can [[diffblog:2025/02/24/sunset-of-wikimedia-recommendation-api/|read more details about this change]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/11|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W11"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:10, 10 March 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28372257 --> == Wikipedia translation of the week: 2025-12 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Amazonas, o maior rio do mundo]]'''<br /> <small>''([[:pt:Amazonas, o maior rio do mundo]])&#32;([[:es:Amazonas, o maior rio do mundo]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Frame A from Amazonas, o maior rio do mundo.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''''Amazonas, o maior rio do mundo''''' (lit. 'Amazon: The Greatest River in the World') is a 1922 Brazilian silent documentary film produced in 1918 by Silvino Santos. It is a black-and-white film that portrays life in the Amazon rainforest. Completed in 1920, it is considered one of the oldest cinematic records of the Amazon. It was presumed lost in 1931 and only rediscovered in 2023 at the Czech Film Archive. Silvino Santos produced the work over three years using sophisticated cinematic techniques, which led it to be deemed of "immense artistic value" by Le Monde. It has also been described as the "Holy Grail of Brazilian silent cinema" by The Guardian. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:57, 17 March 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28392163 --> == Tech News: 2025-12 == <section begin="technews-2025-W12"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/12|Translations]] are available. '''Weekly highlight''' * Twice a year, around the equinoxes, the Wikimedia Foundation's Site Reliability Engineering (SRE) team performs [[m:Special:MyLanguage/Tech/Server switch|a datacenter server switchover]], redirecting all traffic from one primary server to its backup. This provides reliability in case of a crisis, as we can always fall back on the other datacenter. [http://listen.hatnote.com/ Thanks to the Listen to Wikipedia] tool, you can hear the switchover take place: Before it begins, you'll hear the steady stream of edits; Then, as the system enters a brief read-only phase, the sound stops for a couple of minutes, before resuming after the switchover. You can [[diffblog:2025/03/12/hear-that-the-wikis-go-silent-twice-a-year/|read more about the background and details of this process on the Diff blog]]. If you want to keep an ear out for the next server switchover, listen to the wikis on [https://zonestamp.toolforge.org/1742392800 March 19 at 14:00 UTC]. '''Updates for editors''' * The [https://test.wikipedia.org/w/index.php?title=Special:ContentTranslation&filter-type=automatic&filter-id=previous-edits&active-list=suggestions&from=en&to=es improved Content Translation tool dashboard] is now available in [[phab:T387820|10 Wikipedias]] and will be available for all Wikipedias [[phab:T387821|soon]]. With [[mw:Special:MyLanguage/Content translation#Improved translation experience|the unified dashboard]], desktop users can now: Translate new sections of an article; Discover and access topic-based [https://ig.m.wikipedia.org/w/index.php?title=Special:ContentTranslation&active-list=suggestions&from=en&to=ig&filter-type=automatic&filter-id=previous-edits article suggestion filters] (initially available only for mobile device users); Discover and access the [[mw:Special:MyLanguage/Translation suggestions: Topic-based & Community-defined lists|Community-defined lists]] filter, also known as "Collections", from wiki-projects and campaigns. * On Wikimedia Commons, a [[c:Commons:WMF support for Commons/Upload Wizard Improvements#Improve category selection|new system to select the appropriate file categories]] has been introduced: if a category has one or more subcategories, users will be able to click on an arrow that will open the subcategories directly within the form, and choose the correct one. The parent category name will always be shown on top, and it will always be possible to come back to it. This should decrease the amount of work for volunteers in fixing/creating new categories. The change is also available on mobile. These changes are part of planned improvements to the UploadWizard. * The Community Tech team is seeking wikis to join a pilot for the [[m:Special:MyLanguage/Community Wishlist Survey 2023/Multiblocks|Multiblocks]] feature and a refreshed Special:Block page in late March. Multiblocks enables administrators to impose multiple different types of blocks on the same user at the same time. If you are an admin or steward and would like us to discuss joining the pilot with your community, please leave a message on the [[m:Talk:Community Wishlist Survey 2023/Multiblocks|project talk page]]. * Starting March 25, the Editing team will test a new feature for Edit Check at [[phab:T384372|12 Wikipedias]]: [[mw:Special:MyLanguage/Help:Edit check#Multi-check|Multi-Check]]. Half of the newcomers on these wikis will see all [[mw:Special:MyLanguage/Help:Edit check#ref|Reference Checks]] during their edit session, while the other half will continue seeing only one. The goal of this test is to see if users are confused or discouraged when shown multiple Reference Checks (when relevant) within a single editing session. At these wikis, the tags used on edits that show References Check will be simplified, as multiple tags could be shown within a single edit. Changes to the tags are documented [[phab:T373949|on Phabricator]]. [https://phabricator.wikimedia.org/T379131] * The [[m:Special:MyLanguage/Global reminder bot|Global reminder bot]], which is a service for notifying users that their temporary user-rights are about to expire, now supports using the localized name of the user-rights group in the message heading. Translators can see the [[m:Global reminder bot/Translation|listing of existing translations and documentation]] to check if their language needs updating or creation. * The [[Special:GlobalPreferences|GlobalPreferences]] gender setting, which is used for how the software should refer to you in interface messages, now works as expected by overriding the local defaults. [https://phabricator.wikimedia.org/T386584] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:26}} community-submitted {{PLURAL:26|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the Wikipedia App for Android had a bug fixed for when a user is browsing and searching in multiple languages. [https://phabricator.wikimedia.org/T379777] '''Updates for technical contributors''' * Later this week, the way that Codex styles are loaded will be changing. There is a small risk that this may result in unstyled interface message boxes on certain pages. User generated content (e.g. templates) is not impacted. Gadgets may be impacted. If you see any issues [[phab:T388847|please report them]]. See the linked task for details, screenshots, and documentation on how to fix any affected gadgets. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.21|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/12|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W12"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:48, 17 March 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28412594 --> == Wikipedia translation of the week: 2025-13 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Ali of the Eretnids]]'''<br /> <small>''([[:tr:Alaaddin Ali Bey]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Ala al-Din Ali''' (January 1353 – August 1380) was the third Sultan of the Eretnids ruling from 1366 until his death. He inherited the throne at a very early age and was removed from administrative matters. He was characterized as particularly keen on personal pleasures, which later discredited his authority. During his rule, emirs under the Eretnids enjoyed considerable autonomy, and the state continued to shrink as neighboring powers captured several towns. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:59, 24 March 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28433698 --> == Tech News: 2025-13 == <section begin="technews-2025-W13"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/13|Translations]] are available. '''Weekly highlight''' * The Wikimedia Foundation is seeking your feedback on the [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Product & Technology OKRs|drafts of the objectives and key results that will shape the Foundation's Product and Technology priorities]] for the next fiscal year (starting in July). The objectives are broad high-level areas, and the key-results are measurable ways to track the success of their objectives. Please share your feedback on the talkpage, in any language, ideally before the end of April. '''Updates for editors''' * The [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|CampaignEvents extension]] will be released to multiple wikis (see [[m:Special:MyLanguage/CampaignEvents/Deployment status#Global Deployment Plan|deployment plan]] for details) in April 2025, and the team has begun the process of engaging communities on the identified wikis. The extension provides tools to organize, manage, and promote collaborative activities (like events, edit-a-thons, and WikiProjects) on the wikis. The extension has three tools: [[m:Special:MyLanguage/Event Center/Registration|Event Registration]], [[m:Special:MyLanguage/CampaignEvents/Collaboration list|Collaboration List]], and [[m:Special:MyLanguage/Campaigns/Foundation Product Team/Invitation list|Invitation Lists]]. It is currently on 13 Wikipedias, including English Wikipedia, French Wikipedia, and Spanish Wikipedia, as well as Wikidata. Questions or requests can be directed to the [[mw:Help talk:Extension:CampaignEvents|extension talk page]] or in Phabricator (with <bdi lang="en" dir="ltr" style="white-space: nowrap;">#campaigns-product-team</bdi> tag). * Starting the week of March 31st, wikis will be able to set which user groups can view private registrants in [[m:Special:MyLanguage/Event Center/Registration|Event Registration]], as part of the [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|CampaignEvents]] extension. By default, event organizers and the local wiki admins will be able to see private registrants. This is a change from the current behavior, in which only event organizers can see private registrants. Wikis can change the default setup by [[m:Special:MyLanguage/Requesting wiki configuration changes|requesting a configuration change]] in Phabricator (and adding the <bdi lang="en" dir="ltr" style="white-space: nowrap;">#campaigns-product-team</bdi> tag). Participants of past events can cancel their registration at any time. * Administrators at wikis that have a customized <bdi lang="en" dir="ltr">[[MediaWiki:Sidebar]]</bdi> should check that it contains an entry for the {{int:specialpages}} listing. If it does not, they should add it using <code dir=ltr style="white-space: nowrap;">* specialpages-url|specialpages</code>. Wikis with a default sidebar will see the link moved from the page toolbox into the sidebar menu in April. [https://phabricator.wikimedia.org/T388927] * The Minerva skin (mobile web) combines both Notice and Alert notifications within the bell icon ([[File:OOjs UI icon bell.svg|16px|link=|class=skin-invert]]). There was a long-standing bug where an indication for new notifications was only shown if you had unseen Alerts. This bug is now fixed. In the future, Minerva users will notice a counter atop the bell icon when you have 1 or more unseen Notices and/or Alerts. [https://phabricator.wikimedia.org/T344029] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * VisualEditor has introduced a [[mw:VisualEditor/Hooks|new client-side hook]] for developers to use when integrating with the VisualEditor target lifecycle. This hook should replace the existing lifecycle-related hooks, and be more consistent between different platforms. In addition, the new hook will apply to uses of VisualEditor outside of just full article editing, allowing gadgets to interact with the editor in DiscussionTools as well. The Editing Team intends to deprecate and eventually remove the old lifecycle hooks, so any use cases that this new hook does not cover would be of interest to them and can be [[phab:T355555|shared in the task]]. * Developers who use the <code dir=ltr>mw.Api</code> JavaScript library, can now identify the tool using it with the <code dir=ltr>userAgent</code> parameter: <code dir=ltr>var api = new mw.Api( { userAgent: 'GadgetNameHere/1.0.1' } );</code>. If you maintain a gadget or user script, please set a user agent, because it helps with library and server maintenance and with differentiating between legitimate and illegitimate traffic. [https://phabricator.wikimedia.org/T373874][https://foundation.wikimedia.org/wiki/Policy:Wikimedia_Foundation_User-Agent_Policy] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.22|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/13|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W13"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:43, 24 March 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28443127 --> == Wikipedia translation of the week: 2025-14 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Chilembwe uprising]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Chilembwe supporters being led to be executed (cropped).jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Chilembwe uprising''' was a rebellion against British colonial rule in Nyasaland (modern-day Malawi) which took place in January 1915. It was led by John Chilembwe, an American-educated Baptist minister. Based around his church in the village of Mbombwe in the south-east of the colony, the leaders of the revolt were mainly from an emerging black middle class. They were motivated by grievances against the British colonial system, which included forced labour, racial discrimination and new demands imposed on the African population following the outbreak of World War I. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:52, 31 March 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28454663 --> == Tech News: 2025-14 == <section begin="technews-2025-W14"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/14|Translations]] are available. '''Updates for editors''' * The Editing team is working on a new [[mw:Special:MyLanguage/Edit Check|Edit check]]: [[mw:Special:MyLanguage/Edit check#26 March 2025|Peacock check]]. This check's goal is to identify non-neutral terms while a user is editing a wikipage, so that they can be informed that their edit should perhaps be changed before they publish it. This project is at the early stages, and the team is looking for communities' input: [[phab:T389445|in this Phabricator task]], they are gathering on-wiki policies, templates used to tag non-neutral articles, and the terms (jargon and keywords) used in edit summaries for the languages they are currently researching. You can participate by editing the table on Phabricator, commenting on the task, or directly messaging [[m:user:Trizek (WMF)|Trizek (WMF)]]. * [[mw:Special:MyLanguage/MediaWiki Platform Team/SUL3|Single User Login]] has now been updated on all wikis to move login and account creation to a central domain. This makes user login compatible with browser restrictions on cross-domain cookies, which have prevented users of some browsers from staying logged in. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:35}} community-submitted {{PLURAL:35|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Starting on March 31st, the MediaWiki Interfaces team will begin a limited release of generated OpenAPI specs and a SwaggerUI-based sandbox experience for [[mw:Special:MyLanguage/API:REST API|MediaWiki REST APIs]]. They invite developers from a limited group of non-English Wikipedia communities (Arabic, German, French, Hebrew, Interlingua, Dutch, Chinese) to review the documentation and experiment with the sandbox in their preferred language. In addition to these specific Wikipedia projects, the sandbox and OpenAPI spec will be available on the [[testwiki:Special:RestSandbox|on the test wiki REST Sandbox special page]] for developers with English as their preferred language. During the preview period, the MediaWiki Interfaces Team also invites developers to [[mw:MediaWiki Interfaces Team/Feature Feedback/REST Sandbox|share feedback about your experience]]. The preview will last for approximately 2 weeks, after which the sandbox and OpenAPI specs will be made available across all wiki projects. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.23|MediaWiki]] '''In depth''' * Sometimes a small, [[gerrit:c/operations/cookbooks/+/1129184|one line code change]] can have great significance: in this case, it means that for the first time in years we're able to run all of the stack serving <bdi lang="en" dir="ltr">[http://maps.wikimedia.org/ maps.wikimedia.org]</bdi> - a host dedicated to serving our wikis and their multi-lingual maps needs - from a single core datacenter, something we test every time we perform a [[m:Special:MyLanguage/Tech/Server switch|datacenter switchover]]. This is important because it means that in case one of our datacenters is affected by a catastrophe, we'll still be able to serve the site. This change is the result of [[phab:T216826|extensive work]] by two developers on porting the last component of the maps stack over to [[w:en:Kubernetes|kubernetes]], where we can allocate resources more efficiently than before, thus we're able to withstand more traffic in a single datacenter. This work involved a lot of complicated steps because this software, and the software libraries it uses, required many long overdue upgrades. This type of work makes the Wikimedia infrastructure more sustainable. '''Meetings and events''' * [[mw:Special:MyLanguage/MediaWiki Users and Developers Workshop Spring 2025|MediaWiki Users and Developers Workshop Spring 2025]] is happening in Sandusky, USA, and online, from 14–16 May 2025. The workshop will feature discussions around the usage of MediaWiki software by and within companies in different industries and will inspire and onboard new users. Registration and presentation signup is now available at the workshop's website. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/14|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W14"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:06, 1 April 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28473566 --> == Wikipedia translation of the week: 2025-15 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:1930 Bago earthquake]]'''<br /> <small>''([[:my:၁၉၃၀ ပဲခူးငလျင်]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Thiao Mueang Phama (1955, p. 165).jpg|center|300px]] <div style="text-align:left; padding: .4em;"> An earthquake affected Myanmar on 5 May 1930 with a moment magnitude (Mw ) 7.4. The shock occurred 35 km (22 mi) beneath the surface with a maximum Rossi–Forel intensity of IX (Devastating tremor). The earthquake was the result of rupture along a 131 km (81 mi) segment of the Sagaing Fault—a major strike-slip fault that runs through the country. Extensive damage was reported in the southern part of the country, particularly in Bago and Yangon, where buildings collapsed and fires erupted. At least 550, and possibly up to 7,000 people were killed. A moderate tsunami struck the Burmese coast which caused minor damage to ships and a port. It was felt for over 570,000 km2 (220,000 sq mi) and as far as Shan State and Thailand. The mainshock was followed by many aftershocks; several were damaging. The December earthquake was similarly sized which also occurred along the Sagaing Fault. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:54, 7 April 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28454663 --> == Tech News: 2025-15 == <section begin="technews-2025-W15"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/15|Translations]] are available. '''Updates for editors''' * From now on, [[m:Special:MyLanguage/Interface administrators|interface admins]] and [[m:Special:MyLanguage/Central notice administrators|centralnotice admins]] are technically required to enable [[m:Special:MyLanguage/Help:Two-factor authentication|two-factor authentication]] before they can use their privileges. In the future this might be expanded to more groups with advanced user-rights. [https://phabricator.wikimedia.org/T150898] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:20}} community-submitted {{PLURAL:20|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * The Design System Team is preparing to release the next major version of Codex (v2.0.0) on April 29. Editors and developers who use CSS from Codex should see the [[mw:Codex/Release Timeline/2.0|2.0 overview documentation]], which includes guidance related to a few of the breaking changes such as <code dir=ltr style="white-space: nowrap;">font-size</code>, <code dir=ltr style="white-space: nowrap;">line-height</code>, and <code dir=ltr style="white-space: nowrap;">size-icon</code>. * The results of the [[mw:Developer Satisfaction Survey/2025|Developer Satisfaction Survey (2025)]]  are now available. Thank you to all participants. These results help the Foundation decide what to work on next and to review what they recently worked on. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.24|MediaWiki]] '''Meetings and events''' * The [[mw:Special:MyLanguage/Wikimedia Hackathon 2025|2025 Wikimedia Hackathon]] will take place in Istanbul, Turkey, between 2–4 May. Registration for attending the in-person event will close on 13 April. Before registering, please note the potential need for a [https://www.mfa.gov.tr/turkish-representations.en.mfa visa] or [https://www.mfa.gov.tr/visa-information-for-foreigners.en.mfa e-visa] to enter the country. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/15|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W15"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:53, 7 April 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28507470 --> == Wikipedia translation of the week: 2025-16 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Museum of Zoology of the University of São Paulo]]'''<br /> <small>''([[:pt:Museu de Zoologia da Universidade de São Paulo]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Museu de Zoologia da USP 02.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Museum of Zoology of the University of São Paulo''' (Portuguese: Museu de Zoologia da Universidade de São Paulo, abbreviated MZUSP) is a public natural history museum located in the historic Ipiranga district of São Paulo, Brazil. The MZUSP is an educational and research institution that is part of the University of São Paulo. The museum began at the end of the 19th century as part of the Museu Paulista; in 1941, it moved into a dedicated building. In 1969 the museum became a part of the University of São Paulo, receiving its current name. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:27, 14 April 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28454663 --> == Tech News: 2025-16 == <section begin="technews-2025-W16"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/16|Translations]] are available. '''Weekly highlight''' * Later this week, the default thumbnail size will be increased from 220px to 250px. This changes how pages are shown in all wikis and has been requested by some communities for many years, but wasn't previously possible due to technical limitations. [https://phabricator.wikimedia.org/T355914] * File thumbnails are now stored in discrete sizes. If a page specifies a thumbnail size that's not among the standard sizes (20, 40, 60, 120, 250, 330, 500, 960), then MediaWiki will pick the closest larger thumbnail size but will tell the browser to downscale it to the requested size. In these cases, nothing will change visually but users might load slightly larger images. If it doesn't matter which thumbnail size is used in a page, please pick one of the standard sizes to avoid the extra in-browser down-scaling step. [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images#Thumbnail_sizes][https://phabricator.wikimedia.org/T355914] '''Updates for editors''' * The Wikimedia Foundation are working on a system called [[m:Edge Uniques|Edge Uniques]] which will enable [[:w:en:A/B testing|A/B testing]], help protect against [[:w:en:Denial-of-service attack|Distributed denial-of-service attacks]] (DDoS attacks), and make it easier to understand how many visitors the Wikimedia sites have. This is so that they can more efficiently build tools which help readers, and make it easier for readers to find what they are looking for. * To improve security for users, a small percentage of logins will now require that the account owner input a one-time password [[mw:Special:MyLanguage/Help:Extension:EmailAuth|emailed to their account]]. It is recommended that you [[Special:Preferences#mw-prefsection-personal-email|check]] that the email address on your account is set correctly, and that it has been confirmed, and that you have an email set for this purpose. [https://phabricator.wikimedia.org/T390662] * "Are you interested in taking a short survey to improve tools used for reviewing or reverting edits on your Wiki?" This question will be [[phab:T389401|asked at 7 wikis starting next week]], on Recent Changes and Watchlist pages. The [[mw:Special:MyLanguage/Moderator Tools|Moderator Tools team]] wants to know more about activities that involve looking at new edits made to your Wikimedia project, and determining whether they adhere to your project's policies. * On April 15, the full Wikidata graph will no longer be supported on <bdi lang="zxx" dir="ltr">[https://query.wikidata.org/ query.wikidata.org]</bdi>. After this date, scholarly articles will be available through <bdi lang="zxx" dir="ltr" style="white-space:nowrap;">[https://query-scholarly.wikidata.org/ query-scholarly.wikidata.org]</bdi>, while the rest of the data hosted on Wikidata will be available through the <bdi lang="zxx" dir="ltr">[https://query.wikidata.org/ query.wikidata.org]</bdi> endpoint. This is part of the scheduled split of the Wikidata Graph, which was [[d:Special:MyLanguage/Wikidata:SPARQL query service/WDQS backend update/September 2024 scaling update|announced in September 2024]]. More information is [[d:Wikidata:SPARQL query service/WDQS graph split|available on Wikidata]]. * The latest quarterly [[m:Special:MyLanguage/Wikimedia Apps/Newsletter/First quarter of 2025|Wikimedia Apps Newsletter]] is now available. It covers updates, experiments, and improvements made to the Wikipedia mobile apps. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:30}} community-submitted {{PLURAL:30|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * The latest quarterly [[mw:Technical Community Newsletter/2025/April|Technical Community Newsletter]] is now available. This edition includes: an invitation for tool maintainers to attend the Toolforge UI Community Feedback Session on April 15th; recent community metrics; and recent technical blog posts. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.25|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/16|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W16"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:25, 15 April 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28540654 --> == Wikipedia translation of the week: 2025-17 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Fear of crime]]'''<br /> <small>''([[:ar:الخوف من الجريمة]])&#32;([[:it:Criminofobia]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Fear of crime''' refers to the fear of being a victim of crime, which is not necessarily reflective of the actual probability of being such a victim. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:23, 21 April 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28559524 --> == Tech News: 2025-17 == <section begin="technews-2025-W17"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/17|Translations]] are available. '''Updates for editors''' * [[f:Special:MyLanguage/Wikifunctions:Main Page|Wikifunctions]] is now integrated with [[w:dag:Solɔɣu|Dagbani Wikipedia]] since April 15. It is the first project that will be able to call [[f:Special:MyLanguage/Wikifunctions:Introduction|functions from Wikifunctions]] and integrate them in articles. A function is something that takes one or more inputs and transforms them into a desired output, such as adding up two numbers, converting miles into metres, calculating how much time has passed since an event, or declining a word into a case. Wikifunctions will allow users to do that through a simple call of [[f:Special:MyLanguage/Wikifunctions:Catalogue|a stable and global function]], rather than via a local template. [https://www.wikifunctions.org/wiki/Special:MyLanguage/Wikifunctions:Status_updates/2025-04-16] * A new type of lint error has been created: [[Special:LintErrors/empty-heading|{{int:linter-category-empty-heading}}]] ([[mw:Special:MyLanguage/Help:Lint errors/empty-heading|documentation]]). The [[mw:Special:MyLanguage/Help:Extension:Linter|Linter extension]]'s purpose is to identify wikitext patterns that must or can be fixed in pages and provide some guidance about what the problems are with those patterns and how to fix them. [https://phabricator.wikimedia.org/T368722] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:37}} community-submitted {{PLURAL:37|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Following its publication on HuggingFace, the "Structured Contents" dataset, developed by Wikimedia Enterprise, is [https://enterprise.wikimedia.com/blog/kaggle-dataset/ now also available on Kaggle]. This Beta initiative is focused on making Wikimedia data more machine-readable for high-volume reusers. They are releasing this beta version in a location that open dataset communities already use, in order to seek feedback, to help improve the product for a future wider release. You can read more about the overall [https://enterprise.wikimedia.com/blog/structured-contents-snapshot-api/#open-datasets Structured Contents project], and about the [https://enterprise.wikimedia.com/blog/structured-contents-wikipedia-infobox/ first release that's freely usable]. * There is no new MediaWiki version this week. '''Meetings and events''' * The Editing and Machine Learning Teams invite interested volunteers to a video meeting to discuss [[mw:Special:MyLanguage/Edit check/Peacock check|Peacock check]], which is the latest [[mw:Special:MyLanguage/Edit check|Edit check]] that will detect "peacock" or "overly-promotional" or "non-neutral" language whilst an editor is typing. Editors who work with newcomers, or help to fix this kind of writing, or are interested in how we use artificial intelligence in our projects are encouraged to attend. The [[mw:Special:MyLanguage/Editing team/Community Conversations#Next Conversation|meeting will be on April 28, 2025]] at [https://zonestamp.toolforge.org/1745863200 18:00–19:00 UTC] and hosted on Zoom. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/17|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W17"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:01, 21 April 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28578245 --> == Wikipedia translation of the week: 2025-18 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Heritage preservation in South Korea]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Korean.Dance-03.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The heritage preservation system of South Korea is a multi-level program aiming to preserve and cultivate Korean cultural heritage. The program is administered by the Cultural Heritage Administration (CHA), and the legal framework is provided by the Cultural Heritage Protection Act of 1962, last updated in 2012. The program started in 1962 and has gradually been extended and upgraded since then. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 00:57, 28 April 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28583422 --> == Tech News: 2025-18 == <section begin="technews-2025-W18"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/18|Translations]] are available. '''Updates for editors''' * Event organizers who host collaborative activities on [[m:Special:MyLanguage/CampaignEvents/Deployment status#Global Deployment Plan|multiple wikis]], including Bengali, Japanese, and Korean Wikipedias, will have access to the [[mw:Special:MyLanguage/Extension:CampaignEvents|CampaignEvents extension]] this week. Also, admins in the Wikipedia where the extension is enabled will automatically be granted the event organizer right soon. They won't have to manually grant themselves the right before they can manage events as [[phab:T386861|requested by a community]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:19}} community-submitted {{PLURAL:19|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * The release of the next major version of [[mw:Special:MyLanguage/Codex|Codex]], the design system for Wikimedia, is scheduled for 29 April 2025. Technical editors will have access to the release by the week of 5 May 2025. This update will include a number of [[mw:Special:MyLanguage/Codex/Release_Timeline/2.0#Breaking_changes|breaking changes]] and minor [[mw:Special:MyLanguage/Codex/Release_Timeline/2.0#Visual_changes|visual changes]]. Instructions on handling the breaking and visual changes are documented on [[mw:Special:MyLanguage/Codex/Release Timeline/2.0#|this page]]. Pre-release testing is reported in [[phab:T386298|T386298]], with post-release issues tracked in [[phab:T392379|T392379]] and [[phab:T392390|T392390]]. * Users of [[wikitech:Special:MyLanguage/Help:Wiki_Replicas|Wiki Replicas]] will notice that the database views of <code dir="ltr">ipblocks</code>, <code dir="ltr">ipblocks_ipindex</code>, and <code dir="ltr">ipblocks_compat</code> are [[phab:T390767|now deprecated]]. Users can query the <code dir="ltr">[[mw:Special:MyLanguage/Manual:Block_table|block]]</code> and <code dir="ltr">[[mw:Special:MyLanguage/Manual:Block_target_table|block_target]]</code> new views that mirror the new tables in the production database instead. The deprecated views will be removed entirely from Wiki Replicas in June, 2025. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.27|MediaWiki]] '''In depth''' * The latest quarterly [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Newsletter/2025/April|Language and Internationalization Newsletter]] is now available. This edition includes an overview of the improved [https://test.wikipedia.org/w/index.php?title=Special:ContentTranslation&campaign=contributionsmenu&to=es&filter-type=automatic&filter-id=previous-edits&active-list=suggestions&from=en#/ Content Translation Dashboard Tool], [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Newsletter/2025/April#Language Support for New and Existing Languages|support for new languages]], [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Newsletter/2025/April#Wiki Loves Ramadan Articles Made In Content Translation Mobile Workflow|highlights from the Wiki Loves Ramadan campaign]], [[m:Special:MyLanguage/Research:Languages Onboarding Experiment 2024 - Executive Summary|results from the Language Onboarding Experiment]], an analysis of topic diversity in articles, and information on upcoming community meetings and events. '''Meetings and events''' * The [[Special:MyLanguage/Grants:Knowledge_Sharing/Connect/Calendar|Let's Connect Learning Clinic]] will take place on [https://zonestamp.toolforge.org/1745937000 April 29 at 14:30 UTC]. This edition will focus on "Understanding and Navigating Conflict in Wikimedia Projects". You can [[m:Special:MyLanguage/Event:Learning Clinic %E2%80%93 Understanding and Navigating Conflict in Wikimedia Projects (Part_1)|register now]] to attend. * The [[mw:Special:MyLanguage/Wikimedia Hackathon 2025|2025 Wikimedia Hackathon]], which brings the global technical community together to connect, brainstorm, and hack existing projects, will take place from May 2 to 4th, 2025, at Istanbul, Turkey. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/18|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W18"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:32, 28 April 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28585685 --> == Wikipedia translation of the week: 2025-19 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Lhamana]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:We-Wa, a Zuni berdache, weaving - NARA - 523796 (cropped).jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Lhamana''', in traditional Zuni culture, are biologically male people who take on the social and ceremonial roles usually performed by women in their culture, at least some of the time. They wear a mixture of women's and men's clothing and much of their work is in the areas usually occupied by Zuni women. Some contemporary lhamana participate in the pan-Indian two-spirit community. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 07:28, 5 May 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28583422 --> == Tech News: 2025-19 == <section begin="technews-2025-W19"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/19|Translations]] are available. '''Weekly highlight''' * The Wikimedia Foundation has shared the latest draft update to their [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026|annual plan]] for next year (July 2025–June 2026). This includes an [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026|executive summary]] (also on [[diffblog:2025/04/25/sharing-the-wikimedia-foundations-2025-2026-draft-annual-plan/|Diff]]), details about the three main [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Goals|goals]] ([[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Product & Technology OKRs|Infrastructure]], [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Goals/Volunteer Support|Volunteer Support]], and [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Goals/Effectiveness|Effectiveness]]), [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Global Trends|global trends]], and the [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Budget Overview|budget]] and [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026/Financial Model|financial model]]. Feedback and questions are welcome on the [[m:Talk:Wikimedia Foundation Annual Plan/2025-2026|talk page]] until the end of May. '''Updates for editors''' * For wikis that have the [[m:Special:MyLanguage/CampaignEvents/Deployment status|CampaignEvents extension enabled]], two new feature improvements have been released: ** Admins can now choose which namespaces are permitted for [[m:Special:MyLanguage/Event Center/Registration|Event Registration]] via [[mw:Special:MyLanguage/Community Configuration|Community Configuration]] ([[mw:Special:MyLanguage/Help:Extension:CampaignEvents/Registration/Permitted namespaces|documentation]]). The default setup is for event registration to be permitted in the Event namespace, but other namespaces (such as the project namespace or WikiProject namespace) can now be added. With this change, communities like WikiProjects can now more easily use Event Registration for their collaborative activities. ** Editors can now [[mw:Special:MyLanguage/Transclusion|transclude]] the Collaboration List on a wiki page ([[mw:Special:MyLanguage/Help:Extension:CampaignEvents/Collaboration list/Transclusion|documentation]]). The Collaboration List is an automated list of events and WikiProjects on the wikis, accessed via {{#special:AllEvents}} ([[w:en:Special:AllEvents|example]]). Now, the Collaboration List can be added to all sorts of wiki pages, such as: a wiki mainpage, a WikiProject page, an affiliate page, an event page, or even a user page. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Developers who use the <code dir=ltr>moment</code> library in gadgets and user scripts should revise their code to use alternatives like the <code dir=ltr>Intl</code> library or the new <code dir=ltr>mediawiki.DateFormatter</code> library. The <code dir=ltr>moment</code> library has been deprecated and will begin to log messages in the developer console. You can see a global search for current uses, and [[phab:T392532|ask related questions in this Phabricator task]]. * Developers who maintain a tool that queries the Wikidata term store tables (<code dir=ltr style="white-space: nowrap;">wbt_*</code>) need to update their code to connect to a separate database cluster. These tables are being split into a separate database cluster. Tools that query those tables via the wiki replicas must be adapted to connect to the new cluster instead. [[wikitech:News/2025 Wikidata term store database split|Documentation and related links are available]]. [https://phabricator.wikimedia.org/T390954] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.44/wmf.28|MediaWiki]] '''In depth''' * The latest [[mw:Special:MyLanguage/Extension:Chart/Project/Updates|Chart Project newsletter]] is available. It includes updates on preparing to expand the deployment to additional wikis as soon as this week (starting May 6) and scaling up over the following weeks, plus exploring filtering and transforming source data. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/19|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W19"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:15, 6 May 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28665011 --> == Wikipedia translation of the week: 2025-20 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Gruppo del Sileno]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Parco3.JPG|300px|center]] <div style="text-align:left; padding: .4em;"> '''Sileno ed Egle con Mnasilo e Cromi''', meglio noto come Gruppo del Sileno, è un monumento in marmo di Carrara, realizzato da Jean-Baptiste Boudard nel 1765 per il Giardino Ducale di Parma; sostituito nel 1991 con una copia in polvere di marmo e resina, l'originale si trova provvisoriamente nel chiostro della Fontana del monastero di San Paolo, in attesa della definitiva collocazione prevista all'interno del palazzetto Eucherio Sanvitale nel parco Ducale. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:28, 12 May 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28709947 --> == Tech News: 2025-20 == <section begin="technews-2025-W20"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/20|Translations]] are available. '''Weekly highlight''' * The [[m:Special:MyLanguage/Wikimedia URL Shortener|"Get shortened URL"]] link on the sidebar now includes a [[phab:T393309|QR code]]. Wikimedia site users can now use it by scanning or downloading it to quickly share and access shared content from Wikimedia sites, conveniently. '''Updates for editors''' * The Wikimedia Foundation is working on a system called [[m:Edge Uniques|Edge Uniques]], which will enable [[w:en:A/B testing|A/B testing]], help protect against [[w:en:Denial-of-service attack|distributed denial-of-service attacks]] (DDoS attacks), and make it easier to understand how many visitors the Wikimedia sites have. This is to help more efficiently build tools which help readers, and make it easier for readers to find what they are looking for. Tech News has [[m:Special:MyLanguage/Tech/News/2025/16|previously written about this]]. The deployment will be gradual. Some might see the Edge Uniques cookie the week of 19 May. You can discuss this on the [[m:Talk:Edge Uniques|talk page]]. * Starting May 19, 2025, Event organisers in wikis with the [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|CampaignEvents extension]] enabled can use [[m:Special:MyLanguage/Event Center/Registration|Event Registration]] in the project namespace (e.g., Wikipedia namespace, Wikidata namespace). With this change, communities don't need admins to use the feature. However, wikis that don't want this change can remove and add the permitted namespaces at [[Special:CommunityConfiguration/CampaignEvents]]. * The Wikipedia project now has a {{int:project-localized-name-group-wikipedia/en}} in [[d:Q36720|Nupe]] ([[w:nup:|<code>w:nup:</code>]]). This is a language primarily spoken in the North Central region of Nigeria. Speakers of this language are invited to contribute to [[w:nup:Tatacin feregi|new Wikipedia]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Developers can now access pre-parsed Dutch Wikipedia, amongst others (English, German, French, Spanish, Italian, and Portuguese) through the [https://enterprise.wikimedia.com/docs/snapshot/#structured-contents-snapshot-bundle-info-beta Structured Contents snapshots (beta)]. The content includes parsed Wikipedia abstracts, descriptions, main images, infoboxes, article sections, and references. * The <code dir="ltr">/page/data-parsoid</code> REST API endpoint is no longer in use and will be deprecated. It is [[phab:T393557|scheduled to be turned off]] on June 7, 2025. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.1|MediaWiki]] '''In depth''' * The [https://wikitech.wikimedia.org/wiki/News/2025_Cloud_VPS_VXLAN_IPv6_migration IPv6 support] is a newly introduced Cloud virtual network that significantly boosts Wikimedia platforms' scalability, security, and readiness for the future. If you are a technical contributor eager to learn more, check out [https://techblog.wikimedia.org/2025/05/06/wikimedia-cloud-vps-ipv6-support/ this blog post] for an in-depth look at the journey to IPv6. '''Meetings and events''' * The 2nd edition of 2025 of [[m:Special:MyLanguage/Afrika Baraza|Afrika Baraza]], a virtual platform for African Wikimedians to connect, will take place on [https://zonestamp.toolforge.org/1747328400 May 15 at 17:00 UTC]. This edition will focus on discussions regarding [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2025-2026|Wikimedia Annual planning and progress]]. * The [[m:Special:MyLanguage/MENA Connect Community Call|MENA Connect Community Call]], a virtual meeting for [[w:en:Middle East and North Africa|MENA]] Wikimedians to connect, will take place on [https://zonestamp.toolforge.org/1747501200 May 17 at 17:00 UTC]. You can [[m:Event:MENA Connect (Wiki_Diwan) APP Call|register now]] to attend. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/20|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W20"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:38, 12 May 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28714188 --> == Wikipedia translation of the week: 2025-21 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Lorrin A. Thurston]]'''<br /> <small>''([[:fi:Lorrin Thurston]])&#32;([[:ko:로린 A. 서스턴]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Lorrinandrewsthurston1892.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Lorrin Andrews Thurston''' (July 31, 1858 – May 11, 1931) was a Hawaiian citizen lawyer, politician, and businessman. Thurston played a prominent role in the revolution that overthrew the Hawaiian Kingdom to replace Queen Liliʻuokalani with the Republic of Hawaii, with discreet US support for which Congress much later apologized. He published the Pacific Commercial Advertiser (a forerunner of the present-day Honolulu Star-Advertiser), and owned other enterprises. From 1906 to 1916, he and his network lobbied with national politicians to create a national park to preserve the Hawaiian volcanoes. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:33, 19 May 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28731710 --> == Tech News: 2025-21 == <section begin="technews-2025-W21"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/21|Translations]] are available. '''Weekly highlight''' * The Editing Team and the Machine Learning Team are working on a new check for newcomers: [[mw:Edit check/Peacock check|Peacock check]]. Using a prediction model, this check will encourage editors to improve the tone of their edits, using artificial intelligence. We invite volunteers to review the first version of the Peacock language model for the following languages: Arabic, Spanish, Portuguese, English, and Japanese. Users from these wikis interested in reviewing this model are [[mw:Edit check/Peacock check/model test|invited to sign up at MediaWiki.org]]. The deadline to sign up is on May 23, which will be the start date of the test. '''Updates for editors''' * From May 20, 2025, [[m:Special:MyLanguage/Oversight policy|oversighters]] and [[m:Special:MyLanguage/Meta:CheckUsers|checkusers]] will need to have their accounts secured with two-factor authentication (2FA) to be able to use their advanced rights. All users who belong to these two groups and do not have 2FA enabled have been informed. In the future, this requirement may be extended to other users with advanced rights. [[m:Special:MyLanguage/Mandatory two-factor authentication for users with some extended rights|Learn more]]. * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] [[m:Special:MyLanguage/Community Wishlist Survey 2023/Multiblocks|Multiblocks]] will begin mass deployment by the end of the month: all non-Wikipedia projects plus Catalan Wikipedia will adopt Multiblocks in the week of May 26, while all other Wikipedias will adopt it in the week of June 2. Please [[m:Talk:Community Wishlist Survey 2023/Multiblocks|contact the team]] if you have concerns. Administrators can test the new user interface now on your own wiki by browsing to [{{fullurl:Special:Block|usecodex=1}} {{#special:Block}}?usecodex=1], and can test the full multiblocks functionality [[testwiki:Special:Block|on testwiki]]. Multiblocks is the feature that makes it possible for administrators to impose different types of blocks on the same user at the same time. See the [[mw:Special:MyLanguage/Help:Manage blocks|help page]] for more information. [https://phabricator.wikimedia.org/T377121] * Later this week, the [[{{#special:SpecialPages}}]] listing of almost all special pages will be updated with a new design. This page has been [[phab:T219543|redesigned]] to improve the user experience in a few ways, including: The ability to search for names and aliases of the special pages, sorting, more visible marking of restricted special pages, and a more mobile-friendly look. The new version can be [https://meta.wikimedia.beta.wmflabs.org/wiki/Special:SpecialPages previewed] at Beta Cluster now, and feedback shared in the task. [https://phabricator.wikimedia.org/T219543] * The [[mw:Special:MyLanguage/Extension:Chart|Chart extension]] is being enabled on more wikis. For a detailed list of when the extension will be enabled on your wiki, please read the [[mw:Special:MyLanguage/Extension:Chart/Project#Deployment Timeline|deployment timeline]]. * [[f:Special:MyLanguage/Wikifunctions:Main Page|Wikifunctions]] will be deployed on May 27 on five Wiktionaries: [[wikt:ha:|Hausa]], [[wikt:ig:|Igbo]], [[wikt:bn:|Bengali]], [[wikt:ml:|Malayalam]], and [[wikt:dv:|Dhivehi/Maldivian]]. This is the second batch of deployment planned for the project. After deployment, the projects will be able to call [[f:Special:MyLanguage/Wikifunctions:Introduction|functions from Wikifunctions]] and integrate them in their pages. A function is something that takes one or more inputs and transforms them into a desired output, such as adding up two numbers, converting miles into metres, calculating how much time has passed since an event, or declining a word into a case. Wikifunctions will allow users to do that through a simple call of [[f:Special:MyLanguage/Wikifunctions:Catalogue|a stable and global function]], rather than via a local template. * Later this week, the Wikimedia Foundation will publish a hub for [[diffblog:2024/07/09/on-the-value-of-experimentation/|experiments]]. This is to showcase and get user feedback on product experiments. The experiments help the Wikimedia movement [[diffblog:2023/07/13/exploring-paths-for-the-future-of-free-knowledge-new-wikipedia-chatgpt-plugin-leveraging-rich-media-social-apps-and-other-experiments/|understand new users]], how they interact with the internet and how it could affect the Wikimedia movement. Some examples are [[m:Special:MyLanguage/Future Audiences/Generated Video|generated video]], the [[m:Special:MyLanguage/Future Audiences/Roblox game|Wikipedia Roblox speedrun game]] and [[m:Special:MyLanguage/Future Audiences/Discord bot|the Discord bot]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:29}} community-submitted {{PLURAL:29|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, there was a bug with creating an account using the API, which has now been fixed. [https://phabricator.wikimedia.org/T390751] '''Updates for technical contributors''' * Gadgets and user scripts that interact with [[{{#special:Block}}]] may need to be updated to work with the new [[mw:Special:MyLanguage/Help:Manage blocks|manage blocks interface]]. Please review the [[mw:Help:Manage blocks/Developers|developer guide]] for more information. If you need help or are unable to adapt your script to the new interface, please let the team know on the [[mw:Help talk:Manage blocks/Developers|talk page]]. [https://phabricator.wikimedia.org/T377121] * The <code dir=ltr>mw.title</code> object allows you to get information about a specific wiki page in the [[w:en:Wikipedia:Lua|Lua]] programming language. Starting this week, a new property will be added to the object, named <code dir=ltr>isDisambiguationPage</code>. This property allows you to check if a page is a disambiguation page, without the need to write a custom function. [https://phabricator.wikimedia.org/T71441] * [[File:Octicons-tools.svg|15px|link=|class=skin-invert|Advanced item]] User script developers can use a [[toolforge:gitlab-content|new reverse proxy tool]] to load javascript and css from [[gitlab:|gitlab.wikimedia.org]] with <code dir=ltr>mw.loader.load</code>. The tool's author hopes this will enable collaborative development workflows for user scripts including linting, unit tests, code generation, and code review on <bdi lang="zxx" dir="ltr">gitlab.wikimedia.org</bdi> without a separate copy-and-paste step to publish scripts to a Wikimedia wiki for integration and acceptance testing. See [[wikitech:Tool:Gitlab-content|Tool:Gitlab-content on Wikitech]] for more information. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.2|MediaWiki]] '''Meetings and events''' * The 12th edition of [[m:Special:MyLanguage/Wiki Workshop 2025|Wiki Workshop 2025]], a forum that brings together researchers that explore all aspects of Wikimedia projects, will be held virtually on 21-22 May. Researchers can [https://pretix.eu/wikimedia/wikiworkshop2025/ register now]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/21|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W21"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:13, 19 May 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28724712 --> == Wikipedia translation of the week: 2025-22 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Lamiera bugnata]]'''<br /> <small>''([[:en:Tread plate]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Diamond Plate.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> Una '''lamiera bugnata''' o mandorlata è una lamiera di metallo ottenuta dalla laminazione di una bramma attraverso rulli che, tramite punzonatura o goffratura, imprimono sulla lamina rilievi a forma di rombo o ellisse, detti bugne. Nel caso questi rilievi siano alternati singolarmente nei due assi, si parla di lamiera diamantata, mentre se le forme sono predisposte in maniera parallela per formare piccoli quadranti tra di loro tangenti, questo pattern viene identificato con il nome di mandorlato. We tend to ignore the fact that this type of plate is the only reason we don't slip when we walk on steel and wet or frozen surfaces. The Italian article it's short but quite complete, and has just the right amount of citations, unlike other poor languages' versions. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 06:03, 26 May 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28751788 --> == Tech News: 2025-22 == <section begin="technews-2025-W22"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/22|Translations]] are available. '''Weekly highlight''' * A community-wide discussion about a very delicate issue for the development of [[m:Special:MyLanguage/Abstract Wikipedia|Abstract Wikipedia]] is now open on Meta: where to store the abstract content that will be developed through functions from Wikifunctions and data from Wikidata. The discussion is open until June 12 at [[m:Special:MyLanguage/Abstract Wikipedia/Location of Abstract Content|Abstract Wikipedia/Location of Abstract Content]], and every opinion is welcomed. The decision will be made and communicated after the consultation period by the Foundation. '''Updates for editors''' * Since last week, on all wikis except [[phab:T388604|the largest 20]], people using the mobile visual editor will have [[phab:T385851|additional tools in the menu bar]], accessed using the new <code>+</code> toolbar button. To start, the new menu will include options to add: citations, hieroglyphs, and code blocks. Deployment to the remaining wikis is [[phab:T388605|scheduled]] to happen in June. * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] The <code dir=ltr>[[mw:Special:MyLanguage/Help:Extension:ParserFunctions##ifexist|#ifexist]]</code> parser function will no longer register a link to its target page. This will improve the usefulness of [[{{#special:WantedPages}}]], which will eventually only list pages that are the target of an actual red link. This change will happen gradually as the source pages are updated. [https://phabricator.wikimedia.org/T14019] * This week, the Moderator Tools team will launch [[mw:Special:MyLanguage/2025 RecentChanges Language Agnostic Revert Risk Filtering|a new filter to Recent Changes]], starting at Indonesian Wikipedia. This new filter highlights edits that are likely to be reverted. The goal is to help Recent Changes patrollers identify potentially problematic edits. Other wikis will benefit from this filter in the future. * Upon clicking an empty search bar, logged-out users will see suggestions of articles for further reading. The feature will be available on both desktop and mobile. Readers of Catalan, Hebrew, and Italian Wikipedias and some sister projects will receive the change between May 21 and mid-June. Readers of other wikis will receive the change later. The goal is to encourage users to read the wikis more. [[mw:Special:MyLanguage/Reading/Web/Content Discovery Experiments/Search Suggestions|Learn more]]. * Some users of the Wikipedia Android app can use a new feature for readers, [[mw:Special:MyLanguage/Wikimedia Apps/Team/Android/TrivaGame|WikiGames]], a daily trivia game based on real historical events. The release has started as an A/B test, available to 50% of users in the following languages: English, French, Portuguese, Russian, Spanish, Arabic, Chinese, and Turkish. * The [[mw:Special:MyLanguage/Extension:Newsletter|Newsletter extension]] that is available on MediaWiki.org allows the creation of [[mw:Special:Newsletters|various newsletters]] for global users. The extension can now publish new issues as section links on an existing page, instead of requiring a new page for each issue. [https://phabricator.wikimedia.org/T393844] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:32}} community-submitted {{PLURAL:32|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * The previously deprecated <code dir=ltr>[[mw:Special:MyLanguage/Manual:Ipblocks table|ipblocks]]</code> views in [[wikitech:Help:Wiki Replicas|Wiki Replicas]] will be removed in the beginning of June. Users are encouraged to query the new <code dir=ltr>[[mw:Special:MyLanguage/Manual:Block table|block]]</code> and <code dir=ltr>[[mw:Special:MyLanguage/Manual:Block target table|block_target]]</code> views instead. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.3|MediaWiki]] '''Meetings and events''' * [[d:Special:MyLanguage/Event:Wikidata and Sister Projects|Wikidata and Sister Projects]] is a multi-day online event that will focus on how Wikidata is integrated to Wikipedia and the other Wikimedia projects. The event runs from May 29 – June 1. You can [[d:Special:MyLanguage/Event:Wikidata and Sister Projects#Sessions|read the Program schedule]] and [[d:Special:RegisterForEvent/1291|register]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/22|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W22"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:05, 26 May 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28788673 --> == Wikipedia translation of the week: 2025-23 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Angelo azzurro (cocktail)]]'''<br /> <small>''([[:es:Ángel azul (cóctel)]])&#32;([[:fr:Ange bleu (cocktail)]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Angelo Azzurro Cocktail.png|300px|center]] <div style="text-align:left; padding: .4em;"> L''''angelo azzurro''' è un cocktail alcolico italiano. È considerato uno dei cocktail più popolari in Italia negli anni novanta, insieme al B-52 e all'Invisibile. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 05:39, 2 June 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28788623 --> == Tech News: 2025-23 == <section begin="technews-2025-W23"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/23|Translations]] are available. '''Weekly highlight''' * The [[mw:Special:MyLanguage/Extension:Chart|Chart extension]] is now available on all Wikimedia wikis. Editors can use this new extension to create interactive data visualizations like bar, line, area, and pie charts. Charts are designed to replace many of the uses of the legacy [[mw:Special:MyLanguage/Extension:Graph|Graph extension]]. '''Updates for editors''' * It is now easier to configure automatic citations for your wiki within the visual editor's [[mw:Special:MyLanguage/Citoid/Enabling Citoid on your wiki|citation generator]]. Administrators can now set a default template by using the <code dir=ltr>_default</code> key in the local <bdi lang="en" dir="ltr">[[MediaWiki:Citoid-template-type-map.json]]</bdi> page ([[mw:Special:Diff/6969653/7646386|example diff]]). Setting this default will also help to future-proof your existing configurations when [[phab:T347823|new item types]] are added in the future. You can still set templates for individual item types as they will be preferred to the default template. [https://phabricator.wikimedia.org/T384709] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:20}} community-submitted {{PLURAL:20|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Starting the week of June 2, bots logging in using <code dir=ltr>action=login</code> or <code dir=ltr>action=clientlogin</code> will fail more often. This is because of stronger protections against suspicious logins. Bots using [[mw:Special:MyLanguage/Manual:Bot passwords|bot passwords]] or using a loginless authentication method such as [[mw:Special:MyLanguage/OAuth/Owner-only consumers|OAuth]] are not affected. If your bot is not using one of those, you should update it; using <code dir=ltr>action=login</code> without a bot password was deprecated [[listarchive:list/wikitech-l@lists.wikimedia.org/message/3EEMN7VQX5G7WMQI5K2GP5JC2336DPTD/|in 2016]]. For most bots, this only requires changing what password the bot uses. [https://phabricator.wikimedia.org/T395205] * From this week, Wikimedia wikis will allow ES2017 features in JavaScript code for official code, gadgets, and user scripts. The most visible feature of ES2017 is <bdi lang="zxx" dir="ltr"><code>async</code>/<code>await</code></bdi> syntax, allowing for easier-to-read code. Until this week, the platform only allowed up to ES2016, and a few months before that, up to ES2015. [https://phabricator.wikimedia.org/T381537] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.4|MediaWiki]] '''Meetings and events''' * Scholarship applications to participate in the [[m:Special:MyLanguage/GLAM Wiki 2025|GLAM Wiki Conference 2025]] are now open. The conference will take place from 30 October to 1 November, in Lisbon, Portugal. GLAM contributors who lack the means to support their participation can [[m:Special:MyLanguage/GLAM Wiki 2025/Scholarships|apply here]]. Scholarship applications close on June 7th. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/23|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W23"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:55, 2 June 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28819186 --> == Wikipedia translation of the week: 2025-24 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:fi:Kotiryssä]]'''<br /> <small>''([[:en:Kotiryssä]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> A '''kotiryssä''' (jocular Finnish: one’s home Russky or home Russian) was a Soviet or Russian contact person of a Finnish politician, bureaucrat, businessman or other important person. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:33, 9 June 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28788623 --> == Tech News: 2025-24 == <section begin="technews-2025-W24"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/24|Translations]] are available. '''Weekly highlight''' * The [[mw:Special:MyLanguage/Trust and Safety Product|Trust and Safety Product team]] is finalizing work needed to roll out [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] on large Wikipedias later this month. The team has worked with stewards and other users with extended rights to predict and address many use cases that may arise on larger wikis, so that community members can continue to effectively moderate and patrol temporary accounts. This will be the second of three phases of deployment – the last one will take place in September at the earliest. For more information about the recent developments on the project, [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/Updates|see this update]]. If you have any comments or questions, write on the [[mw:Talk:Trust and Safety Product/Temporary Accounts|talk page]], and [[m:Event:CEE Catch up Nr. 10 (June 2025)|join a CEE Catch Up]] this Tuesday. '''Updates for editors''' * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] The [[mw:Special:MyLanguage/Help:Watchlist expiry|watchlist expiry]] feature allows editors to watch pages for a limited period of time. After that period, the page is automatically removed from your watchlist. Starting this week, you can set a preference for the default period of time to watch pages. The [[Special:Preferences#mw-prefsection-watchlist-pageswatchlist|preferences]] also allow you to set different default watch periods for editing existing pages, pages you create, and when using rollback. [https://phabricator.wikimedia.org/T265716] [[File:Talk pages default look (April 2023).jpg|thumb|alt=Screenshot of the visual improvements made on talk pages|Example of a talk page with the new design, in French.]] * The appearance of talk pages will change at almost all Wikipedias ([[m:Special:MyLanguage/Tech/News/2024/19|some]] have already received this design change, [[phab:T379264|a few]] will get these changes later). You can read details about the changes [[diffblog:2024/05/02/making-talk-pages-better-for-everyone/|on ''Diff'']]. It is possible to opt out of these changes [[Special:Preferences#mw-prefsection-editing-discussion|in user preferences]] ("{{int:discussiontools-preference-visualenhancements}}"). [https://phabricator.wikimedia.org/T319146][https://phabricator.wikimedia.org/T392121] * Users with specific extended rights (including administrators, bureaucrats, checkusers, oversighters, and stewards) can now have IP addresses of all temporary accounts [[phab:T358853|revealed automatically]] during time-limited periods where they need to combat high-speed account-hopping vandalism. This feature was requested by stewards. [https://phabricator.wikimedia.org/T386492] * This week, the Moderator Tools and Machine Learning teams will continue the rollout of [[mw:Special:MyLanguage/2025 RecentChanges Language Agnostic Revert Risk Filtering|a new filter to Recent Changes]], releasing it to several more Wikipedias. This filter utilizes the Revert Risk model, which was created by the Research team, to highlight edits that are likely to be reverted and help Recent Changes patrollers identify potentially problematic contributions. The feature will be rolled out to the following Wikipedias: {{int:project-localized-name-afwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-bewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-bnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cywiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hawwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-iswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kkwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-simplewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-trwiki/en}}. The rollout will continue in the coming weeks to include [[mw:Special:MyLanguage/2025 RecentChanges Language Agnostic Revert Risk Filtering|the rest of the Wikipedias in this project]]. [https://phabricator.wikimedia.org/T391964] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * AbuseFilter editors active on Meta-Wiki and large Wikipedias are kindly asked to update AbuseFilter to make it compatible with temporary accounts. A link to the instructions and the private lists of filters needing verification are [[phab:T369611|available on Phabricator]]. * Lua modules now have access to the name of a page's associated thumbnail image, and on [https://gerrit.wikimedia.org/g/operations/mediawiki-config/+/2e4ab14aa15bb95568f9c07dd777065901eb2126/wmf-config/InitialiseSettings.php#10849 some wikis] to the WikiProject assessment information. This is possible using two new properties on [[mw:Special:MyLanguage/Extension:Scribunto/Lua reference manual#added-by-extensions|mw.title objects]], named <code dir=ltr>pageImage</code> and <code dir=ltr>pageAssessments</code>. [https://phabricator.wikimedia.org/T131911][https://phabricator.wikimedia.org/T380122] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.5|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/24|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W24"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:17, 10 June 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28846858 --> == Wikipedia translation of the week: 2025-25 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Future self]]'''<br /> <small>''([[:pl:Przyszła jaźń]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> In the psychology of self, the '''future self''' concerns the processes and consequences associated with thinking about oneself in the future. People think about their future selves similarly to how they think about other people. The extent to which people feel psychologically connected (e.g., similarity, closeness) to their future self influences how well they treat their future self. When people feel connected to their future self, they are more likely to save for retirement, make healthy decisions, and avoid ethical transgressions. Interventions that increase feelings of connectedness with future selves can improve future-oriented decision making across these domains. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:18, 16 June 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28788623 --> == Tech News: 2025-25 == <section begin="technews-2025-W25"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/25|Translations]] are available. '''Updates for editors''' * You can [https://wikimediafoundation.limesurvey.net/359761?lang=en nominate your favorite tools] for the sixth edition of the [[m:Special:MyLanguage/Coolest Tool Award|Coolest Tool Award]]. Nominations are anonymous and will be open until June 25. You can re-use the survey to nominate multiple tools. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:33}} community-submitted {{PLURAL:33|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.6|MediaWiki]] '''In depth''' * Foundation staff and technical volunteers use Wikimedia APIs to build the tools, applications, features, and integrations that enhance user experiences. Over the coming years, the MediaWiki Interfaces team will be investing in Wikimedia web (HTTP) APIs to better serve technical volunteer needs and protect Wikimedia infrastructure from potential abuse. You can [https://techblog.wikimedia.org/2025/06/12/apis-as-a-product-investing-in-the-current-and-next-generation-of-technical-contributors/ read more about their plans to evolve the APIs in this Techblog post]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/25|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W25"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:39, 16 June 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28870688 --> == Wikipedia translation of the week: 2025-26 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Pictorial map]]'''<br /> <small>''([[:fa:نقشه تصویری]])&#32;([[:ja:絵地図]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Blake Britain Spearhead of Attack.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> '''Pictorial maps''' (also known as illustrated maps, panoramic maps, perspective maps, bird's-eye view maps, and geopictorial maps) depict a given territory with a more artistic rather than technical style. It is a type of map in contrast to road map, atlas, or topographic map. The cartography can be a sophisticated 3-D perspective landscape or a simple map graphic enlivened with illustrations of buildings, people and animals. They can feature all sorts of varied topics like historical events, legendary figures or local agricultural products and cover anything from an entire continent to a college campus. Drawn by specialized artists and illustrators, pictorial maps are a rich, centuries-old tradition and a diverse art form that ranges from cartoon maps on restaurant placemats to treasured art prints in museums. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:18, 23 June 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28788623 --> == Tech News: 2025-26 == <section begin="technews-2025-W26"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/26|Translations]] are available. '''Weekly highlight''' * This week, the Moderator Tools and Machine Learning teams will continue the rollout of [[mw:Special:MyLanguage/2025 RecentChanges Language Agnostic Revert Risk Filtering|a new filter to Recent Changes]], releasing it to the third and last batch of Wikipedias. This filter utilizes the Revert Risk model, which was created by the Research team, to highlight edits that are likely to be reverted and help Recent Changes patrollers identify potentially problematic contributions. The feature will be rolled out to the following Wikipedias: {{int:project-localized-name-azwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-lawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mkwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-mrwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nnwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-pawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-swwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-tlwiki/en}}. The rollout will continue in the coming weeks to include [[mw:Special:MyLanguage/2025 RecentChanges Language Agnostic Revert Risk Filtering|the rest of the Wikipedias in this project]]. [https://phabricator.wikimedia.org/T391964] '''Updates for editors''' * Last week, [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] were rolled out on Czech, Korean, and Turkish Wikipedias. This and next week, deployments on larger Wikipedias will follow. [[mw:Talk:Trust and Safety Product/Temporary Accounts|Share your thoughts]] about the project. [https://phabricator.wikimedia.org/T340001] * Later this week, the Editing team will release [[mw:Special:MyLanguage/Help:Edit check#Multi check|Multi Check]] to all Wikipedias (except English Wikipedia). This feature shows multiple [[mw:Special:MyLanguage/Help:Edit check#Reference check|Reference checks]] within the editing experience. This encourages users to add citations when they add multiple new paragraphs to a Wikipedia article. This feature was previously available as an A/B test. [https://analytics.wikimedia.org/published/reports/editing/multi_check_ab_test_report_final.html#summary-of-results The test shows] that users who are shown multiple checks are 1.3 times more likely to add a reference to their edit, and their edit is less likely to be reverted (-34.7%). [https://phabricator.wikimedia.org/T395519] * A few pages need to be renamed due to software updates and to match more recent Unicode standards. All of these changes are related to title-casing changes. Approximately 71 pages and 3 files will be renamed, across 15 wikis; the complete list is in [[phab:T396903|the task]]. The developers will rename these pages next week, and they will fix redirects and embedded file links a few minutes later via a system settings update. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:24}} community-submitted {{PLURAL:24|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug was fixed that had caused pages to scroll upwards when text near the top was selected. [https://phabricator.wikimedia.org/T364023] '''Updates for technical contributors''' * Editors can now use Lua modules to filter and transform tabular data for use with [[mw:Special:MyLanguage/Extension:Chart|Extension:Chart]]. This can be used for things like selecting a subset of rows or columns from the source data, converting between units, statistical processing, and many other useful transformations. [[mw:Special:MyLanguage/Extension:Chart/Transforms|Information on how to use transforms is available]]. [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Chart/Project/Updates] * The <code dir=ltr>all_links</code> variable in [[Special:AbuseFilter|AbuseFilter]] is now renamed to <code dir=ltr>new_links</code> for consistency with other variables. Old usages will still continue to work. [https://phabricator.wikimedia.org/T391811] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.7|MediaWiki]] '''In depth''' * The latest quarterly [[mw:Special:MyLanguage/Growth/Newsletters/34|Growth newsletter]] is available. It includes: the recent updates for the "Add a Link" Task, two new Newcomer Engagement Features, and updates to Community Configuration. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/26|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W26"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:21, 23 June 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28870688 --> == Wikipedia translation of the week: 2025-27 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Queen Elizabeth University Hospital]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:QEUH.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Queen Elizabeth University Hospital''' (QEUH) is a 1,677-bed acute hospital located in Govan, in the south-west of Glasgow, Scotland. The hospital is built on the site of the former Southern General Hospital and opened at the end of April 2015. The hospital comprises a 1,109-bed adult hospital, a 256-bed children's hospital and two major Emergency Departments; one for adults and one for children. There is also an Immediate Assessment Unit for local GPs and out-of-hours services, to send patients directly, without having to be processed through the Emergency Department. The retained buildings from the former Southern General Hospital include the Maternity Unit, the Institute of Neurological Sciences, the Langlands Unit for medicine of the elderly and the laboratory. The whole facility is operated by NHS Greater Glasgow and Clyde, and is one of the largest acute hospital campuses in Europe. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:05, 30 June 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28788623 --> == Tech News: 2025-27 == <section begin="technews-2025-W27"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/27|Translations]] are available. '''Weekly highlight''' * The [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|CampaignEvents extension]] has been enabled on all Wikipedias. The extension makes it easier to organize and participate in collaborative activities, like edit-a-thons and WikiProjects, on the wikis. The extension has three features: [[m:Special:MyLanguage/Event Center/Registration|Event Registration]], [[m:Special:MyLanguage/CampaignEvents/Collaboration list|Collaboration List]], and [[m:Campaigns/Foundation Product Team/Invitation list|Invitation List]]. To request the extension for your wiki, visit the [[m:Special:MyLanguage/CampaignEvents/Deployment status#How to Request the CampaignEvents Extension for your wiki|Deployment information page]]. '''Updates for editors''' * AbuseFilter maintainers can now [[mw:Special:MyLanguage/Extension:IPReputation/AbuseFilter variables|match against IP reputation data]] in [[mw:Special:MyLanguage/Extension:AbuseFilter|AbuseFilters]]. IP reputation data is information about the proxies and VPNs associated with the user's IP address. This data is not shown publicly and is not generated for actions performed by registered accounts. [https://phabricator.wikimedia.org/T354599] * Hidden content that is within [[mw:Special:MyLanguage/Manual:Collapsible elements|collapsible parts of wikipages]] will now be revealed when someone searches the page using the web browser's "Find in page" function (Ctrl+F or ⌘F) in supporting browsers. [https://phabricator.wikimedia.org/T327893][https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/hidden#browser_compatibility] * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] A new feature, called [[mw:Special:MyLanguage/Help:TemplateData/Template discovery|Favourite Templates]], will be deployed later this week on all projects (except English Wikipedia, which will receive the feature next week), following a piloting phase on Polish and Arabic Wikipedia, and Italian and English Wikisource. The feature will provide a better way for new and experienced contributors to recall and discover templates via the template dialog, by allowing users to put templates on a special "favourite list". The feature works with both the visual editor and the wikitext editor. The feature is a [[m:Special:MyLanguage/Community Wishlist/Focus areas/Template recall and discovery|community wishlist focus area]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:31}} community-submitted {{PLURAL:31|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug was fixed that had caused some Notifications to be sent multiple times. [https://phabricator.wikimedia.org/T397103] '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.8|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/27|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W27"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:41, 30 June 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28917415 --> == Wikipedia translation of the week: 2025-28 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Non-constituency Member of Parliament]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> A '''Non-constituency Member of Parliament''' (NCMP) is a member of an opposition political party in Singapore who, as stipulated in Article 39 of the Constitution and the Parliamentary Elections Act, is declared to have been elected a Member of Parliament (MP) without constituency representation, despite having lost in a general election, by virtue of having been one of the opposition candidates with the highest vote shares among the unelected. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:10, 7 July 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28788623 --> == Tech News: 2025-28 == <section begin="technews-2025-W28"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/28|Translations]] are available. '''Weekly highlight''' * [[mw:Special:MyLanguage/Help:Temporary accounts|Temporary accounts]] have been rolled out on 18 large and medium-sized Wikipedias, including German, Japanese, French, and Chinese. Now, about 1/3 of all logged-out activity across wikis is coming from temporary accounts. Users involved in patrolling may be interested in two new documentation pages: [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/Access to IP|Access to IP]], explaining everything related to access to temporary account IP addresses, and [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts/Repository|Repository]] with a list of new gadgets and user scripts. '''Updates for editors''' * Anyone can play an experimental new game, [[mw:Special:MyLanguage/New Engagement Experiments/WikiRun|WikiRun]], that lets you race through Wikipedia by clicking from one article to another, aiming to reach a target page in as few steps and in as little time as possible. The project's goal is to explore new ways of engaging readers. [https://wikirun-game.toolforge.org/ Try playing the game] and let the team know what you think [[mw:Talk:New Engagement Experiments/WikiRun|on the talk page]]. * Users of the Wikipedia Android app in some languages can now play the new [[mw:Special:MyLanguage/Wikimedia Apps/Team/Android/TrivaGame|trivia game]]. ''Which came first?'' is a simple history game where you guess which of two events happened earlier on today's date. It was previously available as an A/B test. It is now available to all users in English, German, French, Spanish, Portuguese, Russian, Arabic, Turkish, and Chinese. The goal of the feature is to help engage with new generations of readers. [https://meta.wikimedia.org/wiki/Special:MyLanguage/Tech/News/2025/22] * Users of the iOS Wikipedia App in some languages may see a new tabbed browsing feature that enables you to open multiple tabs while reading. This feature makes it easier to explore related topics and switch between articles. The A/B test is currently running in Arabic, English, and Japanese in selected regions. More details are available on the [[mw:Special:MyLanguage/Wikimedia Apps/Team/iOS/Tabbed Browsing (Tabs)|Tabbed Browsing project page]]. * Bureaucrats on Wikimedia wikis can now use [[{{#special:VerifyOATHForUser}}]] to check if users have enabled [[mw:Special:MyLanguage/Help:Two-factor authentication|two-factor authentication]]. [https://phabricator.wikimedia.org/T265726] * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] A new feature related to [[m:Special:MyLanguage/Community Wishlist/Focus areas/Template recall and discovery|Template Recall and Discovery]] will be deployed later this week to all Wikimedia projects: a [[mw:Special:MyLanguage/Help:TemplateData/Template discovery#Template categories|template category browser]] will be introduced to assist users in finding templates to put in their “favourite” list. The browser will allow users to browse a list of templates which have been organised into a given category tree. The feature has been requested by the community [[m:Special:MyLanguage/Community Wishlist/Wishes/Select templates by categories|through the Community Wishlist]]. * It is now possible to access watchlist preferences from the watchlist page. Also the redundant button to edit the watchlist has been removed. [https://www.mediawiki.org/wiki/Moderator_Tools/Watchlist] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * As part of [[mw:MediaWiki_1.44|MediaWiki 1.44]] there is now a unified built-in Notifications system that makes it easier for developers to send, manage, and customize notifications. Check out the updated documentation at [[mw:Manual:Notifications|Manual:Notifications]], information about migration in [[phab:T388663|T388663]] and details on deprecated hooks in [[phab:T389624|T389624]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.9|MediaWiki]] '''Meetings and events''' * [[d:Special:MyLanguage/Event:WikidataCon 2025|WikidataCon 2025]], the conference dedicated to Wikidata is now open for [https://pretalx.com/wikidatacon-2025/cfp session proposals] and for [[d:Special:RegisterForEvent/1340|registration]]. This year's event will be held online from October 31 – November 02 and will explore on the theme of "Connecting People through Linked Open Data". '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/28|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W28"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:06, 8 July 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28930584 --> == Wikipedia translation of the week: 2025-29 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Immunolabeling]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Immunolabeling process image.png|300px|center]] <div style="text-align:left; padding: .4em;"> '''Immunolabeling''' is a biochemical process that enables the detection and localization of an antigen to a particular site within a cell, tissue, or organ. Antigens are organic molecules, usually proteins, capable of binding to an antibody. These antigens can be visualized using a combination of antigen-specific antibody as well as a means of detection, called a tag, that is covalently linked to the antibody <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> ---[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 13:44, 14 July 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28945528 --> == Tech News: 2025-29 == <section begin="technews-2025-W29"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/29|Translations]] are available. '''Updates for editors''' * [[mw:Special:MyLanguage/Help:TemplateData/Template discovery#Featured templates|Featured templates]], a new feature related to [[m:Special:MyLanguage/Community Wishlist/Focus areas/Template recall and discovery|Template Recall and Discovery]] will be deployed this week to all Wikimedia projects: With this feature, editors will be able to quickly access a list of templates that are likely to be useful. These templates will be displayed in a list, under the "featured" tab of the template discovery interface. Administrators can define the list via the Community Configuration interface. The feature fulfills a request by the community [[m:Special:MyLanguage/Community Wishlist/Wishes/Easy access Templates|through the Community Wishlist]]. [https://phabricator.wikimedia.org/T367428][https://phabricator.wikimedia.org/T392896] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:31}} community-submitted {{PLURAL:31|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the request to add Malayalam fonts in the [[oldWikisource:Special:MyLanguage/Wikisource:WS Export|Wikisource Book Export Tool]] was resolved and now, the rendering of Malayalam letters in exported Wikisource books are accurate. [https://phabricator.wikimedia.org/T374457] '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.10|MediaWiki]] '''In depth''' * Developers, designers, and all Wikimedians are invited to [https://phabricator.wikimedia.org/project/board/7953/ submit a project idea] for the Wikimania Hackathon 2025. Read [https://diff.wikimedia.org/2025/06/30/call-for-projects-wikimania-hackathon-2025-is-coming-to-nairobi/ this Diff blog post] for more details. '''Meetings and events''' * [[m:WikiIndaba conference 2025|WikiIndaba 2025]] scholarship application and program submission is open until 23:59 GMT on July 20. WikiIndaba is a regional conference for African Wikimedians both on the continent and in the diaspora to unite and grow together. Submit [https://docs.google.com/forms/d/e/1FAIpQLSdJTv68R1OPASXXDfpIl8EWiMLTM-TDwh6_5gNVvFuWccFZ2Q/viewform your scholarship application] and [https://ee.kobotoolbox.org/x/BI3omIfH program proposal] now! * [https://br.wikimedia.org/wiki/WikiCon_Brasil_2025 WikiCon Brasil 2025] will take place on July 19-20 in Salvador, Bahia, Brazil. The Brazilian community members are encouraged to register and attend! '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/29|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W29"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:10, 14 July 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=28980963 --> == Wikipedia translation of the week: 2025-30 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Vespa analis]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Plumpy hornet on the ground - 1.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''''Vespa analis''''', the yellow-vented hornet, is a species of common hornet found in Southeast Asia <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:28, 21 July 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=28984647 --> == Tech News: 2025-30 == <section begin="technews-2025-W30"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/30|Translations]] are available. '''Updates for editors''' * The Translation Suggestions feature in the [[mw:Special:MyLanguage/Content translation|Content Translation tool]] now has another level of article filters added to the "[https://en.wikipedia.org/w/index.php?title=Special:ContentTranslation&filter-type=automatic&filter-id=previous-edits&active-list=suggestions&from=en&to=fi#/ ... More]" category. Translators who use the Suggestions feature can now select and receive article suggestions that are customized to geographical locations of their interest using the new "{{int:Cx-sx-suggestions-filters-tab-regions}}" filter. [https://phabricator.wikimedia.org/T113257] * Administrators can now limit "Add a Link" to newcomers. The [[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|"Add a Link"]] Structured Task [[mw:Special:MyLanguage/Growth/Constructive activation experimentation#Enwiki A/B test & "Add a Link" Improvements (Wiki Experiences 1.2.11 & 1.2.16)|helps new account holders start editing]], but some communities have requested the ability to restrict it to its intended audience: newcomers. Administrators can configure this setting within the [[Special:CommunityConfiguration/GrowthSuggestedEdits|Community Configuration]] feature. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:29}} community-submitted {{PLURAL:29|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * For AbuseFilter editors on [[phab:T392144|some wikis]], it is now possible to filter edits based on the RevertRisk score of the edit being attempted. It is only populated if the action being evaluated is an edit. For more information, please see the [[mw:Special:MyLanguage/Extension:ORES/AbuseFilter variables#What variables are available for use|ORES/AbuseFilter variables]] documentation. * The [[mw:Special:MyLanguage/Beta Cluster|Beta Cluster]] wikis have [[listarchive:list/wikitech-l@lists.wikimedia.org/thread/YDABPV75LADRQCXMJAFWUP256N4EQ25B/|been moved]] from <code dir=ltr>beta.wmflabs.org</code> to <code dir=ltr>beta.wmcloud.org</code>. Users may need to update URLs in any tools, or in their password managers. Any related issues can be [[phab:T289318|reported in the task]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.11|MediaWiki]] '''Meetings and events''' * [[m:Special:MyLanguage/WikiCite 2025|WikiCite 2025]] will take place from 29–31 August, both online and in-person in Bern, Switzerland. The event's goals are to reconnect communities, institutions, and individuals working with open citations, bibliographic data, and the Wikidata/Wikibase ecosystem. Registration is open and the call for proposals will be announced soon. [https://lists.wikimedia.org/hyperkitty/list/wikidata@lists.wikimedia.org/message/KQZUG3ETKLBWPBYSB2YAWZIRPWHS24TG/] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/30|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W30"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:43, 21 July 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29005283 --> == Wikipedia translation of the week: 2025-31 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Fernando de Noronha Marine National Park]]'''<br /> <small>''([[:pt:Parque Nacional Marinho de Fernando de Noronha]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Baía dos Porcos - Fernando de Noronha (32811749914).jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Fernando de Noronha Marine National Park''' (Portuguese: Parque Nacional Marinho de Fernando de Noronha) is a national park in the state of Pernambuco, Brazil. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:40, 28 July 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29047614 --> == Tech News: 2025-31 == <section begin="technews-2025-W31"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/31|Translations]] are available. '''Weekly highlight''' * The Community Tech team will be focusing on wishes related to Watchlists and Recent Changes pages, over the next few months. They are looking for feedback. Please [[m:Special:MyLanguage/Community Wishlist/Updates#July 24, 2025: Watchlists and Recent Changes pages|read the latest update]], and if you have ideas, please [[m:Special:MyLanguage/Community Wishlist|submit a wish]] on the topic. '''Updates for editors''' * The Wikimedia Commons community has decided to block [[:mw:Special:MyLanguage/Upload dialog|cross-wiki uploads]] to Wikimedia Commons, for all users without autoconfirmed rights on that wiki, starting on August 16. This is because of [[:c:Commons:Cross-wiki media upload tool/History|widespread problems]] related to files that are uploaded by newcomers. Users who are affected by this will get an error message with a link to the less restrictive UploadWizard on Commons. Please help translating the [[:c:Special:MyLanguage/MediaWiki:Abusefilter-disallowed-cross-wiki-upload|message]] or give feedback on the message text. Please also update your local help pages to explain this restriction. [https://phabricator.wikimedia.org/T370598] * On wikis with temporary accounts enabled and Meta-Wiki, administrators may now set up a footer for the Special:Contributions pages of temporary accounts, similar to those which can be shown on IP and user-account pages. They may do it by creating the page named <code dir=ltr>MediaWiki:Sp-contributions-footer-temp</code>. [https://phabricator.wikimedia.org/T398347] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:21}} community-submitted {{PLURAL:21|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.12|MediaWiki]] '''Meetings and events''' * [[wmania:Special:MyLanguage/2025:Wikimania|Wikimania 2025]] will run from August 6–9. The [https://wikimedia.eventyay.com/talk/wikimania2025/schedule/ program is available] for you to plan which sessions you want to attend. Most sessions will be live-streamed, with exceptions for those that show the "no camera" icon. If you are joining online to watch live-streams and use the interactive features, please [[wmania:Special:MyLanguage/2025:Registration|register]] for a free virtual ticket. For example, you may be interested in technical sessions such as: ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/KFEFVG/ Temporary Accounts: Enhancing privacy for our unregistered editors] ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/TVCVAB/ Building a Sustainable Future for Wikimedia Contributors] ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/WTRQCJ/ A dozen visions for wikitext!] ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/8YKKP9/ Coordinate Across Stakeholders with the Product and Technology Advisory Council] * The [[mw:Special:MyLanguage/MediaWiki Users and Developers Conference Fall 2025|MediaWiki Users and Developers Conference, Fall 2025]] will be held 28–30 October 2025 in Hanover, Germany. This event is organized by and for the third-party MediaWiki community. You can propose sessions and register to attend. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/31|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W31"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:27, 29 July 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29051727 --> == Wikipedia translation of the week: 2025-32 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Xie Zhiliu]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Xie Zhiliu''' (Chinese: 谢稚柳; 1910–1997) was a leading traditional painter, calligrapher, and art connoisseur of modern China. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:21, 4 August 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29077280 --> == Tech News: 2025-32 == <section begin="technews-2025-W32"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/32|Translations]] are available. '''Updates for editors''' * Editors can now enable the [[mw:Special:MyLanguage/Product Safety and Integrity/Anti-abuse signals/User Info|User Info card]]. This feature adds an icon next to usernames on history pages and similar user-contribution log pages. When you tap or click on the icon, it displays data related to that user account such as the number of edits, reverted edits, blocks, and more. It's part of a broader project to make it easier for moderators to evaluate account trustworthiness. The feature can be enabled in [[testwiki:Special:GlobalPreferences#mw-prefsection-rendering|your global preferences]], and later this week it will be available in local preferences. [https://phabricator.wikimedia.org/T386439] * Everybody is invited to share comments on [[m:Special:MyLanguage/CampaignEvents/Collaborative contributions|Collaborative Contributions]], a project recently launched by the [[m:Special:MyLanguage/Connection Team|Connection team]]. The project aims to create a new way to display the impact of collaborative editing activities (such as edit-a-thons, backlog drives, and WikiProjects) on the wikis. Post your comments on the [[m:Talk:CampaignEvents/Collaborative contributions|project talk page]]. [https://phabricator.wikimedia.org/T378035] * Administrators can now define the default block duration for temporary accounts. To do that, they need to create a page named <code dir=ltr>MediaWiki:Ipb-default-expiry-temporary-account</code> and use a value defined in <code dir=ltr>MediaWiki:Ipboptions</code>. This allows administrators to easily block temporary accounts for 90 days, which is functionally equivalent to an indefinite block. The advantage of this solution is that it does not clutter Special:BlockList. [[mw:Special:MyLanguage/Manual:Block and unblock#Default block duration options|More documentation]] is available. [https://phabricator.wikimedia.org/T398626] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Gadgets can now include <code dir=ltr>.vue</code> files. This makes it easier to develop modern user interfaces using [[mw:Vue.js|Vue.js]], in particular using [[mw:Special:MyLanguage/Codex|Codex]], the official design system of Wikimedia. [[wmdoc:codex/latest/icons/overview.html|Codex icons]] can be loaded through the gadget definition. [[mw:Special:MyLanguage/Extension:Gadgets#Pages|The documentation]] has examples. For user scripts that use Vue.js, an [[mw:API:CodexIcons|API module]] now exists to load Codex icons. [https://phabricator.wikimedia.org/T340460][https://phabricator.wikimedia.org/T311099] * Module developers can now use a [[mw:Help:Extension:Translate/Message Bundles/Lua reference|Lua interface]] to simplify the preparation of Lua modules for translation on Meta-Wiki. This improvement makes it easier for translators to find and edit module strings without dealing with raw Lua code. It helps prevent mistakes that could break the module during translation. Module developers and translators are invited to [[commons:File:Translatable modules video demo July 2025.webm|watch the demo video]], read more about [[mw:Special:MyLanguage/Translatable modules|translatable modules]] to understand how it works, refer to Meta-Wiki's [[m:Module:User Wikimedia project|Module:User Wikimedia project]] for example usage, and [[mw:Talk:Translatable modules|share their feedback]] on how well it addresses the challenges in their workflow. The interface still has some performance issues, so it should not be used in widely used modules yet. [https://phabricator.wikimedia.org/T359918] * Developers of external tools that connect to Wikimedia pages must set a user-agent that complies with [[foundation:Special:MyLanguage/Policy:Wikimedia Foundation User-Agent Policy|the user-agent policy]]. This policy will start to be more strongly enforced in August because of external crawlers that are [[diffblog:2025/04/01/how-crawlers-impact-the-operations-of-the-wikimedia-projects/|overusing]] Wikimedia's resources. Tools that are hosted on Wikimedia's Toolforge or Cloud VPS will not be affected by this for now, but should still set a user-agent. [[phab:T400119|More technical details are available]], and related questions are welcome in that task. * Parsoid Read Views is going to be rolling out to some smaller Wikipedias over the next few weeks, following the successful transition of Wikivoyages and Wiktionaries to Parsoid Read Views. For more information, see the [[mw:Special:MyLanguage/Parsoid/Parser Unification|Parsoid/Parser Unification]] project page. [https://phabricator.wikimedia.org/project/profile/7694/] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.13|MediaWiki]] '''Meetings and events''' * [[wmania:Special:MyLanguage/2025:Wikimania|Wikimania 2025]] will run from August 6–9. The [https://wikimedia.eventyay.com/talk/wikimania2025/schedule/ program is available] for you to plan which sessions you want to attend. Most sessions will be live-streamed, with exceptions for those that show the "no camera" icon. If you are joining online to watch live-streams and use the interactive features, please [[wmania:Special:MyLanguage/2025:Registration|register]] for a free virtual ticket. For example, you may be interested in technical sessions such as: ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/GEH9DH/ Wikimedia’s knowledge infrastructure in a changing internet: Establishing sustainable pathways for content reuse] ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/7ELN9Q/ Wikifunctions is coming soon to a wiki near you!] ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/ZMGVJV/ Shaping the Future of Wikipedia’s Reader Experience] ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/KCKTFZ/ Making Wikipedia More Readable: What Comes Next] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/32|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W32"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 03:41, 5 August 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29083927 --> == Wikipedia translation of the week: 2025-33 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Lethocerus patruelis]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Lethocerus patruelis.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''''Lethocerus patruelis''''' is a giant water bug in the family Belostomatidae. It is native to southeastern Europe, through Southwest Asia, to Pakistan, India and Burma. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:20, 11 August 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29085671 --> == Tech News: 2025-33 == <section begin="technews-2025-W33"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/33|Translations]] are available. '''Updates for editors''' * The WikiEditor toolbar now includes [[mw:Special:MyLanguage/Help:Extension:WikiEditor#Keyboard shortcuts|its keyboard shortcuts]] in the tooltips for its buttons. This will help to improve the discoverability of this feature. [https://phabricator.wikimedia.org/T400583] * The [[m:Special:MyLanguage/Product and Technology Advisory Council|Product and Technology Advisory Council]] published a set of [[m:Special:MyLanguage/Product and Technology Advisory Council/August 2025 draft PTAC proposals for feedback|proposed experiments]] the Wikimedia Foundation can try to improve communication with community. Feedback on the proposals are welcomed until August 22 on [[m:Talk:Product and Technology Advisory Council/August 2025 draft PTAC proposals for feedback|this talk page]]. * The search bar on the Minerva skin (mobile) has been updated to use the same type-ahead search component that is used on the Vector 2022 skin. There are no changes in search functionality but there are minor visual changes. Specifically, the close-search button has been changed from an "X" to a back arrow. This helps to distinguish it from the other "X" button that is used to clear any text. [https://phabricator.wikimedia.org/T393944] * Editors on some wikis will see a new toggle for "Group results by page" on watchlist, related changes, and recent changes pages. This is [[mw:Special:MyLanguage/Moderator Tools/Watchlist/Experiment|an A/B experiment]] that is planned to start on August 11, and will run for 3–6 weeks on the Bengali, Chinese, Czech, French, Greek, Portuguese, and Urdu Wikipedias. The experiment will examine how making this feature more discoverable might affect editors' ability to find the edits they are looking for. [https://phabricator.wikimedia.org/T396789] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:31}} community-submitted {{PLURAL:31|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * The multiwiki datasets of [[:wikt:en:Module:Unicode data|Unicode data]] have been moved to [[c:Category:Unicode Module Datasets|Category:Unicode Module Datasets]] on Wikimedia Commons, to follow the idea of "One common data source, multiple local wikis". Most wikis have been updated to use the Commons version. You can ask questions at [[c:Category talk:Unicode Module Datasets|the talkpage]]. [https://en.wiktionary.org/wiki/Module_talk:Unicode_data#Data_from_commons] * Lua code can add warnings when something is wrong, by using the <code dir=ltr>mw.addWarning()</code> function. It is now possible to add more than one warning, instead of new warnings replacing old ones. If you maintain a Lua module that used warnings, you should check it still works as expected. [https://phabricator.wikimedia.org/T398390] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.14|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/33|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W33"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:30, 11 August 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29106516 --> == Wikipedia translation of the week: 2025-34 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Ikiza]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:CIA map of Burundi and surrounding countries during 1972 killings.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Ikiza''' (variously translated from Kirundi as the Catastrophe, the Great Calamity, and the Scourge), or the Ubwicanyi (Killings), was a series of mass killings—often characterised as a genocide—which were committed in Burundi in 1972 by the Tutsi-dominated army and government, primarily against educated and elite Hutus who lived in the country. Conservative estimates place the death toll of the event between 100,000 and 150,000 killed, while some estimates of the death toll go as high as 300,000. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:43, 18 August 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29115447 --> == Tech News: 2025-34 == <section begin="technews-2025-W34"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/34|Translations]] are available. '''Updates for editors''' * Later this week, people who are logged-in and have the "[[mw:Special:MyLanguage/Talk pages project/Feature summary|Discussion tools]]" [[Special:Preferences#mw-prefsection-betafeatures|Beta Feature]] enabled will gain the ability to "Thank" individual comments directly from talk pages, rather than needing to navigate to page history. [[mw:Special:MyLanguage/Talk pages project/Feature summary#Comment actions|Learn more about this feature]]. [https://phabricator.wikimedia.org/T400849] * An A/B test comparing two versions of the desktop donate link launched on testwiki on 12 August and on English Wikipedia 14 August for 0.1% of logged out users on the desktop site. The experiment will run for three weeks, ending on 12 September. [https://phabricator.wikimedia.org/T395716] * An A/A test to measure the baseline for reader retention was launched 12 August using [[wikitech:Experimentation Lab|Experimentation Lab]]. This measures the percentage of users who revisit a wiki after their initial visit over a 14-day period. No visual changes are expected. The experiment will run through 31 August. [https://phabricator.wikimedia.org/T399227] * Five new wikis have been created: ** a {{int:project-localized-name-group-wikisource/en}} in [[d:Q34057|Tagalog]] ([[s:tl:|<code>s:tl:</code>]]) [https://phabricator.wikimedia.org/T388639] ** a {{int:project-localized-name-group-wikisource/en}} in [[d:Q36213|Madurese]] ([[s:mad:|<code>s:mad:</code>]]) [https://phabricator.wikimedia.org/T391747] ** a {{int:project-localized-name-group-wikipedia/en}} in [[d:Q3450749|Rakhine]] ([[w:rki:|<code>w:rki:</code>]]) [https://phabricator.wikimedia.org/T392490] ** a {{int:project-localized-name-group-wikibooks/en}} in [[d:Q13324|Minangkabau]] ([[b:min:|<code>b:min:</code>]]) [https://phabricator.wikimedia.org/T395452] ** a {{int:project-localized-name-group-wiktionary/en}} in [[d:Q7598268|Standard Moroccan Amazigh]] ([[wikt:zgh:|<code>wikt:zgh:</code>]]) [https://phabricator.wikimedia.org/T399684] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:46}} community-submitted {{PLURAL:46|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.15|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/34|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W34"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:39, 19 August 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29127690 --> == Wikipedia translation of the week: 2025-35 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Corallite]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Recent azooxanthellate Scleractinia (Cnidaria, Anthozoa) - ZooKeys-227-001-g004.jpeg|300px|center]] <div style="text-align:left; padding: .4em;"> A '''corallite''' is the skeletal cup, formed by an individual stony coral polyp, in which the polyp sits and into which it can retract. The cup is composed of aragonite, a crystalline form of calcium carbonate, and is secreted by the polyp. Corallites vary in size, but in most colonial corals they are less than 3 mm (0.12 in) in diameter. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:18, 25 August 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29115447 --> == Tech News: 2025-35 == <section begin="technews-2025-W35"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/35|Translations]] are available. '''Updates for editors''' * [[File:Octicons-gift.svg|12px|link=|class=skin-invert|Wishlist item]] [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Template authors can now use additional CSS properties, since the CSS sanitizer used by [[mw:Special:MyLanguage/Help:TemplateStyles|TemplateStyles]] was updated. For example: <code>width: fit-content</code>; <code>ruby-align</code>; relative units such as <code>lh</code>; and custom strings in <code>list-style-type</code>. These improvements are a [[m:Special:MyLanguage/Community Wishlist/Wishes/Allow use of modern CSS in templates by updating the TemplateStyles CSS sanitizer|Community Wishlist wish]]. [https://phabricator.wikimedia.org/T271958][https://phabricator.wikimedia.org/T277755][https://phabricator.wikimedia.org/T293633][https://phabricator.wikimedia.org/T295088][https://phabricator.wikimedia.org/T326906][https://phabricator.wikimedia.org/T340057][https://phabricator.wikimedia.org/T360725][https://phabricator.wikimedia.org/T371809][https://phabricator.wikimedia.org/T375344][https://phabricator.wikimedia.org/T394619] * On large wikis, the default time period to display edits from, within the Special:RecentChanges page, has been changed from 7 days to 1 day. This is part of a performance improvement project. This should have no user-facing impact due to the quantity of edits on these wikis. [https://phabricator.wikimedia.org/T399455] * Administrators can now access the [[{{#special:BlockedExternalDomains}}]] page from the [[{{#special:CommunityConfiguration}}]] list page. This makes it easier to find. [https://phabricator.wikimedia.org/T393240] * Wikimedia Commons videos were not shown in the Videos tab in Google Search. The problem was investigated and reported to Google who have now fixed the issue. [https://phabricator.wikimedia.org/T396168][https://meta.wikimedia.org/wiki/Community_Wishlist/Wishes/Do_something_about_Google_%26_DuckDuckGo_search_not_indexing_media_files_and_categories_on_Commons] * One new wiki has been created: a {{int:project-localized-name-group-wiktionary/en}} in [[d:Q33014|Betawi]] ([[wikt:bew:|<code>wikt:bew:</code>]]) [https://phabricator.wikimedia.org/T402130] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:39}} community-submitted {{PLURAL:39|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Two fields of the [[mw:Special:MyLanguage/Manual:Recentchanges table|recentchanges database table]] are being removed. <code>rc_new</code> and <code>rc_type</code> are being removed in favor of <code>rc_source</code>. Queries to these older fields will start to fail starting this week and developers should use <code>rc_source</code> instead. These older fields were deprecated over 10 years ago and should not be in use. This is part of work to improve the performance and stability of queries to the recentchanges table. [https://phabricator.wikimedia.org/T400696] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.16|MediaWiki]] '''In depth''' * The latest quarterly [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Newsletter/2025/July|Language and Internationalization Newsletter]] is now available. This edition includes: support for new languages in MediaWiki and translatewiki; the start of the Language Onboarding and Development project to help support the growth of new and small wikis; updates on research projects; and more. '''Meetings and events''' * The next [[mw:Special:MyLanguage/Wikimedia Language and Product Localization/Community meetings#29 August 2025|Language Community Meeting]] is happening soon, August 29th at [https://zonestamp.toolforge.org/1756479600 15:00 UTC]. This week's meeting will cover: the Avro keyboard developers from Wikimedia Bangladesh, who were recently awarded a national award for their contributions to this keyboard; and other topics. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/35|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W35"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 00:13, 26 August 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29175124 --> == Wikipedia translation of the week: 2025-36 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Diksam Plateau]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Dixam plateau (6407168437).jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Diksam Plateau''' or Dixam Plateau (Arabic: دكسم) is a limestone plateau in Socotra, Yemen. The Firmihin forest, located east of the Dirhur canyon within the plateau, has the highest concentration of Dragon's Blood Trees on the entire island. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:40, 1 September 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29195081 --> == Tech News: 2025-36 == <section begin="technews-2025-W36"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/36|Translations]] are available. '''Weekly highlight''' * The Editing team wants to compile a list of templates, jargon terms, and policies used in edit summaries when a copyright violation is removed. This will help them identify the number of edits reverted due to copyright issues. We invite community members from the following Wikis to list these terms in [[Phab:T402601|T402601]], or to share their list with [[User:Trizek (WMF)|Trizek_(WMF)]]: {{int:project-localized-name-arwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-cswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-dewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-enwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-eswiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-fawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-frwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-hewiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-idwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-itwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-jawiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-kowiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-nlwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-plwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ptwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-trwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-ukwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-viwiki/en}}{{int:comma-separator/en}}{{int:project-localized-name-zhwiki/en}}. This project is open until September 9th 2025. '''Updates for editors''' * The [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|CampaignEvents extension]] has been enabled for all Wikisources. The extension makes it easier to organize and participate in collaborative activities, like edit-a-thons and WikiProjects, on the wikis. The extension has three features: [[m:Special:MyLanguage/Event Center/Registration|Event Registration]], [[m:Special:MyLanguage/CampaignEvents/Collaboration list|Collaboration List]], and [[m:Special:MyLanguage/Connection Team/Invitation list|Invitation List]]. To request the extension for your wiki, visit the Deployment information page. [https://meta.wikimedia.org/wiki/CampaignEvents/Deployment_status#How_to_Request_the_CampaignEvents_Extension_for_your_wiki] * The lists in the footer of the editing interface, such as "Templates used on this page," will now be organized into columns when there is enough space. This enhancement minimizes scrolling when editing lengthy articles on Wikipedia. [https://phabricator.wikimedia.org/T401066] * On September 3rd, 2025 we will increase the sampling percentages of our [[mw:Special:MyLanguage/Moderator Tools/Watchlist/Experiment#Scope of the experiment|group by toggle experiment]] of the <code>Special:RecentChanges</code>, <code>Special:Watchlist</code>, and <code>Special:RelatedChanges</code> pages on the Chinese, French, and Portuguese Wikipedias to 100 percent, allowing more editors to be part of this experiment. This adjustment is intended to ensure we have sufficient data to make informed decisions when evaluating the experiment results. [https://phabricator.wikimedia.org/T402958][https://phabricator.wikimedia.org/T396789] * Upon clicking an empty search bar, logged-out users will see suggestions of articles for further reading on English Wikipedia beginning the week of September 22. The feature will be available on both desktop and mobile. All non-English wikis received this change in June and July. The goal is to make it easier for users to find articles. [[mw:Special:MyLanguage/Reading/Web/Content Discovery Experiments/Search Suggestions|Learn more]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:37}} community-submitted {{PLURAL:37|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.17|MediaWiki]] '''In depth''' * Wikifunctions now has a new capability called "lightweight enumeration types", an enumeration type is simply a fixed set of values that's in the type's definition. This capability makes it quick and easy to define such a type, and allows for the reuse of values that are already present in Wikidata. Here is [[f:Special:MyLanguage/Wikifunctions:Status updates/2025-07-19|a newsletter]] to learn more. * The latest [[mw:Special:MyLanguage/Readers/Newsletter updates#August 2025: Newsletter #1|Readers Newsletter]] is now available. This edition includes: the formation of two new teams — Reader Growth and Reader Experience; insights into declining pageviews and account creations; highlights from the Wikimania Nairobi panel on improving the reading experience; upcoming experiments to engage new and existing readers; and more. '''Meetings and events''' * Spotlight on some Wikimania 2025 Sessions: ** Identifying AI-generated text by searching for ISBNs whose checksums fail: Mathias Schindler of WMDE [https://www.youtube.com/watch?v=Dw9o8Lsl974&t=15910s shared tools to help communities search for these]. ** [https://wikimedia.eventyay.com/talk/wikimania2025/talk/TCHZKH/ La durabilité du mouvement Wikimedia face aux défis actuels et futurs]: This session explored how Wikimedia can stay a trusted source of knowledge in the age of generative AI, information overload, and disinformation. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/36|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W36"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:51, 1 September 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29196010 --> == Wikipedia translation of the week: 2025-37 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Ttongsul]]'''<br /> <small>''([[:ja:トンスル]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Ttongsul (imitation).jpg|300px|center]] <div style="text-align:left; padding: .4em;"> Il '''ttongsul''' (똥술), o vino di feci, è una tradizionale preparazione medicinale coreana con gradazione alcolica al 9% a base di feci, solitamente umane e preferibilmente di bambino. Nato probabilmente traendo spunto dalla medicina tradizionale cinese, nelle credenze popolari il vino di feci avrebbe proprietà benefiche per molti tipi di malesseri: sarebbe un rimedio per dolori muscolari, ustioni, infiammazioni, epilessia e fratture ossee. Sebbene alcuni media occidentali abbiano in passato riportato che questa bevanda sia diffusa tra la popolazione coreana, al giorno d'oggi un numero molto limitato di persone ne fa uso, dopo aver subito un declino di popolarità nei secoli scorsi, tanto che la maggioranza dei giovani coreani non ne ha mai sentito parlare. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:28, 8 September 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29195081 --> == Tech News: 2025-37 == <section begin="technews-2025-W37"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/37|Translations]] are available. '''Weekly highlight''' * The Editing team is working on a new check: [[mw:Special:MyLanguage/Paste check|Paste check]]. This check informs newcomers who paste text into Wikipedia that the content might not be accepted. This check is an effort to increase the likelihood that the new content people are adding to Wikipedia is aligned with the Movement's commitment to offering information under a free content license. This check will soon be tested at a few wikis. If your community is interested in this test, please [[phab:T403680|tell us in this task]], or [[mw:Talk:Edit check|contact the team]]. '''Updates for editors''' * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] Later this week, users of the "{{int:codemirror-beta-feature-title}}" [[Special:Preferences#mw-prefsection-betafeatures|beta feature]] will be able to use a [[w:en:Lint (software)|linting tool]] to see errors or other potential problems in wikitext in real time. See the [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Linting|help page for more information]]. [https://phabricator.wikimedia.org/T381577] * [[File:Octicons-tools.svg|12px|link=|class=skin-invert|Advanced item]] When browsing a wiki (like <code dir=ltr>en.wikipedia.org</code>), the software responds in one of two ways: a desktop page, or a redirect to a mobile version on an "m" domain (like <code dir=ltr>en.m.wikipedia.org</code>). Over the next three weeks, MediaWiki will start displaying the mobile version to mobile devices directly on the standard domain, without this redirect. This change does not affect existing m-dot URLs, or the "Desktop view" opt-out. [[mw:Requests for comment/Mobile domain sunsetting/2025 Announcement|Learn more]]. [https://phabricator.wikimedia.org/T214998] * When an edit changes the categories of a page, the changes to the category membership counts are now happening asynchronously. This improves the speed of saving edits, especially when moving many pages to or from the same category, and reduces the risk of site outages, but it means that the counts can show outdated information for a few minutes. [https://phabricator.wikimedia.org/T365303] * Edits on Wikidata to qualifiers (properties and values) and references (properties and values) in a Wikidata item statement will now not add entries to the RecentChanges or Watchlist pages on all other Wikis. This is a temporary change to improve performance while other solutions are created. Wikidata's own pages remain unchanged. [[m:Wikidata For Wikimedia Projects/Reduce change propagation noise#Phase 1: Turn off (temporarily) Qualifiers and References Wikidata edits to the Recent Changes tables|Learn more]]. [https://phabricator.wikimedia.org/T401286][https://phabricator.wikimedia.org/T400698] * Japanese-language wikis have had a major upgrade to the way that search works. The new search should generally give more accurate and more relevant search results. [https://phabricator.wikimedia.org/T318269] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:31}} community-submitted {{PLURAL:31|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.18|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/37|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W37"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 01:15, 9 September 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29238161 --> == Wikipedia translation of the week: 2025-38 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Pak Kum-chol]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Pak Kum-chol in 1961 (cropped).jpg|center]] <div style="text-align:left; padding: .4em;"> '''Pak Kum-chol''' was a North Korean politician. Having been a guerrilla during the anti-Japanese struggle, he became a high-ranking politician after the liberation of Korea. Pak aligned himself with his former guerrilla brothers in arms from the Kapsan Operation Committee to form a faction within the ruling Workers' Party of Korea (WPK) called the "Kapsan faction". This faction sought to replace Kim Il Sung with Pak. Kim retaliated by purging the faction in 1967 in what is known as the Kapsan faction incident. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:18, 15 September 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29249252 --> == Tech News: 2025-38 == <section begin="technews-2025-W38"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/38|Translations]] are available. '''Updates for editors''' * References lists that are made using the <code dir=ltr><nowiki><references/></nowiki></code> [[mw:Special:MyLanguage/Help:Cite#references-tag|tag]] will now automatically display with columns in Vector 2022 when readers are using its 'standard' settings for text-size and page-width. [https://phabricator.wikimedia.org/T334941] * Starting in the week of October 6, on [[gitiles:operations/mediawiki-config/+/a2d2aaab9ace84280dd2f4c70a33bb69cd73850f/dblists/small.dblist|small wikis]] and [[gitiles:operations/mediawiki-config/+/a2d2aaab9ace84280dd2f4c70a33bb69cd73850f/dblists/medium.dblist|medium wikis]] that have the [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|CampaignEvents extension]] enabled, all autoconfirmed users will be able to use [[m:Special:MyLanguage/Event Center/Registration|Event Registration]] as an organizer. No changes will be made for [[gitiles:operations/mediawiki-config/+/a2d2aaab9ace84280dd2f4c70a33bb69cd73850f/dblists/large.dblist|large wikis]] unless requested in Phabricator. This change is being made to make it easier for more people to use Event Registration, especially on wikis that are less likely to have policies related to the Event Organizer right. [[m:Special:MyLanguage/CampaignEvents/Proposal to grant autoconfirmed users on small and medium wikis the organizer access to the event registration tool|Learn more]]. * Users that search using regular expressions (regex) can now use additional features including: ** for the <code dir=ltr>intitle:</code> keyword: [[mw:Special:MyLanguage/Help:CirrusSearch#Metacharacters|metacharacters]] for start-of-line (<code dir=ltr>^</code>) and end-of-line (<code dir=ltr>$</code>) anchors [https://phabricator.wikimedia.org/T317599] ** for both <code dir=ltr>intitle:</code> and <code dir=ltr>insource:</code> keywords: shorthand [[mw:Special:MyLanguage/Help:CirrusSearch#Character_Classes|character classes]] for digits (<code dir=ltr>\d</code>), whitespace (<code dir=ltr>\s</code>), and word characters (<code dir=ltr>\w</code>); and [[mw:Special:MyLanguage/Help:CirrusSearch#Escape codes|escape codes]] for line feed (<code dir=ltr>\r</code>), newline (<code dir=ltr>\n</code>), tab (<code dir=ltr>\t</code>), and unicode (e.g. <code dir=ltr>\uHHHH</code>). [https://phabricator.wikimedia.org/T403212] * When you search for text that looks like an IP, the system will now show search results. It used to take you to the contributions for that IP instead of showing search results. [https://phabricator.wikimedia.org/T306325] * [[m:Special:MyLanguage/Tech/Server switch|All wikis will be read-only]] for a few minutes on September 24. This is planned at [https://zonestamp.toolforge.org/1758726000 15:00 UTC]. This is for the datacenter server switchover backup tests which happen twice a year. You can [[diffblog:2025/03/12/hear-that-the-wikis-go-silent-twice-a-year/|read more about the background and details of this process on the Diff blog]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:24}} community-submitted {{PLURAL:24|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug was fixed that affected users who used the page-tabs to switch from wikitext editing of a section into the visualeditor. [https://phabricator.wikimedia.org/T401043] '''Updates for technical contributors''' * The MediaWiki Interfaces team is redesigning the Wikimedia REST API Sandbox with Codex. If you have feedback on improvements for the API documentation or what makes developer experiences smooth (or frustrating), you’re invited to [https://calendar.google.com/calendar/u/0/appointments/schedules/AcZssZ2aZzbXeQvjOF7gB1fJXiwAYemQjKf4sXNaRODPA7_obFyNBwkzNkoVCoTF-aeov89kIjXHbCQm join an upcoming discovery interview], or [[mw:MediaWiki Interfaces Team/Developer Feedback/Wikimedia Web APIs|leave feedback onwiki]]. [[listarchive:list/wikitech-l@lists.wikimedia.org/thread/C4FBAOA57PH6G5ORVMAUF5TGYBLZDU5Q/|Learn more]]. * Edits to Wikidata aliases (an alternative name for an item or a property) will now be shown in RecentChanges and Watchlist entries on other wikis less often, reducing unnecessary notifications. This will reduce the overall quantity of 'noisy' entries. Wikidata's own pages remain unchanged. [[m:Wikidata For Wikimedia Projects/Reduce change propagation noise#Phase 1: More granular Alias tracking|Learn more]]. [https://phabricator.wikimedia.org/T401288] * The new [https://www.unicode.org/versions/Unicode17.0.0/ Unicode 17.0] version has been released. The [[:c:Category:Unicode Module Datasets|datasets on Commons]] for the [[:d:Q39301585|Module:Unicode data]] have been updated. Wikipedias that do not use the Commons datasets should either update their own data or switch to the Commons datasets. * Users of the [[m:Special:MyLanguage/Wikimedia Enterprise|Wikimedia Enterprise]] Structured Contents endpoints can now access [https://enterprise.wikimedia.com/blog/parsed-wikipedia-tables/ Parsed Tables]. The new Parsed Tables feature extracts and represents Wikipedia tables in structured JSON. This improves machine accessibility as part of the [https://enterprise.wikimedia.com/api/structured-contents/ Structured Contents initiative]. Structured Contents output is freely available through the [https://enterprise.wikimedia.com/docs/on-demand/#article-structured-contents-beta On-demand API], or through Wikimedia Cloud Services. * A [https://www.kaggle.com/datasets/wikimedia-foundation/english-wikipedia-people-dataset dataset of English Wikipedia biographical information] from [[m:Special:MyLanguage/Wikimedia Enterprise|Wikimedia Enterprise]] has been published on Kaggle, for evaluation and research. This provides structured data from more than 1.5 million biographies, including birth and death dates, education, affiliations, careers, awards, and more (from a June 2024 snapshot). * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.19|MediaWiki]] '''Meetings and events''' * [[wmania:Special:MyLanguage/2026:Scholarships|Scholarship applications]] for Wikimania 2026 in Paris, France, are open until October 31. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/38|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W38"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 17:08, 15 September 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29263921 --> == Wikipedia translation of the week: 2025-39 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Federation of Central America (1921–1922)]]'''<br /> <small>''([[:es:Federación de Centro América (1921-1922)]])&#32;([[:ar:اتحاد أمريكا الوسطى (1921-1922)]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Central America's Northern Triangle (orthographic projection).png|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Federation of Central America''' (Spanish: Federación de Centro América)[1] was a short-lived federal republic that existed in Central America between 1921 and 1922. The federation consisted of the Central American nations of El Salvador, Guatemala, and Honduras. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:45, 22 September 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29311347 --> == Tech News: 2025-39 == <section begin="technews-2025-W39"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/39|Translations]] are available. '''Weekly highlight''' * [https://zonestamp.toolforge.org/1758726000 On September 24th at 15:00 UTC], all Wikimedia sites users will experience a brief read-only period due to a scheduled [[m:Special:MyLanguage/Tech/Server switch|datacenter server switchover]]. The Wikimedia Foundation's Site Reliability Engineering (SRE) team will redirect all traffic from one primary server to its backup. You can listen to the switchover using the [http://listen.hatnote.com/ "Listen to Wikipedia"] tool, where you will hear edits stop for a few minutes during the read-only phase, then resume. This twice-yearly datacenter server switchover ensures reliability by testing the backup datacenter, so that our sites can stay online even if the primary datacenter fails. You can [[diffblog:2025/03/12/hear-that-the-wikis-go-silent-twice-a-year/|read more about the process on the Diff blog]]. '''Updates for editors''' * Editors of [[f:Special:Mylanguage/Wikifunctions:Status updates/2025-09-12#Next round of Wiktionaries to receive embedded Wikifunctions calls|60 more Wiktionaries]] will soon be able to call [[f:Special:MyLanguage/Wikifunctions:Introduction|functions from Wikifunctions]] and integrate them into their pages. A function takes one or more inputs and transforms them into a desired output, like adding numbers, converting miles to meters, calculating elapsed time, or declining a word into a case. They will join the other [[f:Special:MyLanguage/Wikifunctions:Status updates/2025-08-29#Wikifunctions available on 65 Wiktionaries|65 Wiktionary language editions]], which already have access to embedded Wikifunctions calls. Later this year, plans are in place to expand to more Wiktionaries and the Incubator. * A new [[mw:Special:MyLanguage/Help:Magic words#Technical metadata of another page|parser function]] has been added: <code><nowiki>{{#contentmodel}}</nowiki></code>. Template editors and admins can use it to get the localized or canonical name of the [[mw:Special:MyLanguage/Help:ChangeContentModel|content model]] of a specific page. The function makes it easier to create and edit system messages, such as ''MediaWiki:editinginterface'', even when you switch types of pages, like wiki, JavaScript, CSS or JSON page. [https://phabricator.wikimedia.org/T328254] * Adding or editing a <code>DISPLAYTITLE</code> for an article using VisualEditor will no longer be broken. Editors who use VisualEditor mode to modify the <code><nowiki>{{DISPLAYTITLE}}</nowiki></code> would no longer have the literal text "DISPLAYTITLE" or its localized variant added to their articles. A list of pages that may have been affected and might need cleanup is documented in [[phab:P83438|this ticket]]. * Beta users of the Wikipedia Android app can now try the redesigned [[mw:Special:MyLanguage/Wikimedia Apps/Team/Android/Activity Tab Experiment|Activity tab]], which replaces the Edits tab. The new tab offers personalized insights into reading, editing, and donation activity, while simplifying navigation and making app use more engaging. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:12}} community-submitted {{PLURAL:12|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.20|MediaWiki]] '''In depth''' * Wikifunctions users can now import many essential facts involving [[f:Special:MyLanguage/Z6011|geo-coordinates]], [[f:Special:MyLanguage/Z6010|quantities]] and [[f:Special:MyLanguage/Z6064|time]] values from Wikidata. This is made possible by the creation of Wikifunctions types for these values, which makes them available for use by functions in Wikifunctions. Learn more about how this works in [[c:File:ImportingWikidataDatatypesIntoWikifunctions.webm|this video]] and Wikifunctions' [[f:Special:MyLanguage/Wikifunctions:Status updates/2025-08-01#News in Types I: Wikidata quantity|August 1 newsletter]] (for quantities) and [[f:Special:MyLanguage/Wikifunctions:Status updates/2025-08-22#News in Types: Wikidata geo-coordinate|August 22 newsletter]] (for geo-coordinates). '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/39|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W39"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 22:56, 22 September 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29305556 --> == Wikipedia translation of the week: 2025-40 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Palazzo delle Poste (Latina)]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Postelittoria2.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> Il '''Palazzo delle Poste''', fino al 1945 Ricevitoria Postelegrafonica di Littoria, è un edificio postale di Latina, situato in piazzale dei Bonificatori. Costruito nel 1932 in stile razionalista con influenze futuriste, riscontrabili nell'utilizzo di ampie superfici vetrate e di volumi verticali, oltre che per la presenza di l’utilizzo di materiali e scelte di design molto in voga all'epoca come, come i mattoni a vista, il travertino di Tivoli e l'Anticorodal (una lega di alluminio), ospita l'ufficio postale Latina Centro. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 00:58, 29 September 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29341788 --> == Tech News: 2025-40 == <section begin="technews-2025-W40"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/40|Translations]] are available. '''Weekly highlight''' * A major software upgrade has been made to [[phab:|Phabricator]]. The update introduces performance improvements, a refreshed search interface, enhancements to Maniphest task search, updates to user profile pages and project workboards, new Herald automation features, as well as general text input, mobile experience improvements and more. [https://phabricator.wikimedia.org/phame/post/view/321/iterative_improvements_september_2025/] '''Updates for editors''' * The Community Tech team will release the new Community Wishlist extension on October 1, that will improve the way wishes will be submitted. The new extension will allow users to add tags to their wishes to better categorise them, and (in a future iteration) to filter them by status, tags and focus areas. It will also be possible to support individual wishes again, as requested by the community in many instances. The old system will be retired. There will be a brief period of downtime while the extension is deployed and wishes are migrated to the new system. You can read more about this [[:m:Special:MyLanguage/Community Wishlist/Updates|in the latest update]] or you can consult the [[:mw:Special:MyLanguage/Help:Extension:CommunityRequests|current documentation on MediaWiki]]. * As announced [[diffblog:2025/09/02/better-detecting-bots-and-replacing-our-captcha/|on Diff blog]], the production trial of the [[mw:Special:MyLanguage/Product Safety and Integrity/Anti-abuse signals/hCaptcha|hCaptcha]] service for bot detection has begun. The trial is currently using hCaptcha to protect account creation on Chinese, Persian, Portuguese, Indonesian, Japanese, and Turkish Wikipedias, where it will replace our existing [[mw:Special:MyLanguage/Extension:ConfirmEdit#FancyCaptcha|CAPTCHA]] (FancyCaptcha). The goal with the trial is to better block bots while also improving usability and accessibility for users who encounter CAPTCHA challenges. * The [[mw:Special:MyLanguage/Extension:CampaignEvents|CampaignEvents]] extension has been [[m:Special:MyLanguage/CampaignEvents/Deployment status|deployed]] to Wikimedia Commons. The extension makes it easier to organize and participate in collaborative activities, like edit-a-thons and WikiProjects, on the wikis. On Commons, anyone who is a registered user can use it as an event participant. To use it as an organizer, someone needs to have the [[c:Special:MyLanguage/Commons:Event organizers|event organizer right]]. * [[:m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing|Sub-referencing]], a new feature to re-use references with different details has been released to German Wikipedia. You can [[:m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing#test|test the feature]] on testwiki or [https://en.wikipedia.beta.wmcloud.org/wiki/Sub-referencing on betawiki] as well. Please share your thoughts on [[:m:Talk:WMDE Technical Wishes/Sub-referencing#Templates used in sub-references|using templates in sub-references]] or [[:m:Talk:WMDE Technical Wishes/Sub-referencing#Pilot wikis|volunteer to become a pilot wiki]]. * On wikis using the [[mw:Special:MyLanguage/Help:Growth/Mentorship|Mentorship]] system, communities can now opt experienced editors out of Mentorship through [[{{#special:CommunityConfiguration/Mentorship}}]]. Within this setting, communities may define thresholds, based on edit count and account age, to decide when an editor is considered experienced enough to no longer receive Mentorship. [https://phabricator.wikimedia.org/T403563] * The Editing Team and the Machine Learning Team are working on a new check for newcomers: [[mw:Special:MyLanguage/Edit check/Tone Check|Tone check]]. Using a prediction model, this check will encourage editors to improve the tone of their edits, using artificial intelligence. We invite volunteers to review the first version of the Tone language model for the following languages: Arabic, Czech, German, Hebrew, Indonesian, Dutch, Polish, Russian, Turkish, Chinese, Farsi, Italian, Norwegian, Romanian and Latvian. Users from these wikis interested in reviewing this model are [[mw:Special:MyLanguage/Edit_check/Tone_Check/Model_evaluation|invited to sign up at MediaWiki.org]]. The deadline to sign up is on October 3, which will be the start date of the test. * The rollout of [[:mw:Special:MyLanguage/Help:Manage blocks|multiblocks]] had the side effect that non-active block logs may have been shown on {{#special:Contributions}} and on blocked users' user and user_talk pages. This issue will be fully resolved in a few days. As part of the fix, [{{fullurl:Special:Allmessages|prefix=sp-contributions-blocked-notice}} messages prefixed with <code>sp-contributions-blocked-notice</code>] will be removed and replaced with [{{fullurl:Special:Allmessages|prefix=blocked-notice-logextract}} those prefixed with <code>blocked-notice-logextract</code>] in a few weeks. Please help translate the new messages and update any local overrides if needed. * There was a bug with links added using visual editor if they included characters such as <code dir=ltr><nowiki>[ ] |</nowiki></code> after the fragment identifier (<code><nowiki>#</nowiki></code>). They were not encoded properly creating an incorrect link. This has been fixed. [https://phabricator.wikimedia.org/T404823] * One new wiki has been created: a {{int:project-localized-name-group-wikiquote/en}} in [[d:Q9237|Malay]] ([[q:ms:|<code>q:ms:</code>]]) [https://phabricator.wikimedia.org/T404698] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:21}} community-submitted {{PLURAL:21|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the [[mw:Special:MyLanguage/Product Safety and Integrity/Anti-abuse signals/User Info|User Info Card]] now displays currently active global lock/blocks. [https://phabricator.wikimedia.org/T401128] '''Updates for technical contributors''' * Later this week, editors using Lua modules will be able to use the <code>[[mw:Special:MyLanguage/Extension:Scribunto/Lua reference manual#mw.title.newBatch|mw.title.newBatch]]</code> function to look up the existence of up to 25 pages at once, in a way that only increases the [[mw:Special:MyLanguage/Manual:Parser functions#Expensive parser functions|expensive function]] count once. * A new [[m:Special:MyLanguage/Product and Technology Advisory Council/Unsupported Tools Working Group|Unsupported Tools Working Group]] has been formed as part of ongoing efforts to collectively determine technical work priorities, similar to the [[m:Special:MyLanguage/Product and Technology Advisory Council|Product & Technology Advisory Council]] (PTAC). The working group will help prioritize and review requests for support of unmaintained extensions, gadgets, bots, and tools. For the first cycle, the group will be prioritizing an unsupported Wikimedia Commons tool. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.21|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/40|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W40"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:54, 29 September 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29355230 --> == Wikipedia translation of the week: 2025-41 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Majed Abu Maraheel]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Majed Abu Maraheel''' was a Palestinian long-distance runner, football player, security officer, and athletics coach, who was the first Palestinian to compete at the Olympic Games. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 12:48, 6 October 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29341788 --> == Tech News: 2025-41 == <section begin="technews-2025-W41"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/41|Translations]] are available. '''Weekly highlight''' * [[mw:Special:MyLanguage/Help:Edit check#paste|Paste Check]] is a new Edit Check feature to help avoid and fight copyright violations. When editors paste text into an article, Paste Check prompts them to confirm the origin and licensing of the content. Starting Wednesday, 8 October, [[phab:T403680|22 wikis will test Paste Check]]. Paste Check will help new volunteers understand and follow the policies and guidelines necessary to make constructive contributions to Wikipedia projects. '''Updates for editors''' * Mobile devices will receive mobile articles directly on the standard domain (like <code>en.wikipedia.org</code>), instead of via a redirect to an "m" domain (like <code>en.m.wikipedia.org</code>). This change improves performance. This week it will be enabled on Wikipedias. The existing mobile URLs and the "Desktop view" opt-out remain available. [[mw:Requests for comment/Mobile domain sunsetting/2025 Announcement|Learn more]]. [https://phabricator.wikimedia.org/T214998] * New [[mw:Special:MyLanguage/Help:CirrusSearch#creationdate and lasteditdate|date filters]], <code dir=ltr>creationdate:</code> and <code dir=ltr>lasteditdate:</code>, are now available in the wiki search engine. This allows users to filter search results by a page's first or last revision date. The filters support comparison operators (e.g. <code dir=ltr>>2024</code>) and relative dates (e.g. <code dir=ltr>today-1d</code>), making it easier to find recently updated content or pages within specific age ranges. [https://phabricator.wikimedia.org/T403593] * [[f:|Wikifunctions]] now supports rich text in embedded calls across the 150 wikis where it's enabled. To showcase this, the team created a [[f:Z26333|Latin declination table]] that Wiktionary editors can use to automatically generate noun forms, producing clear, formatted results — see an [[f:Wikifunctions:Embedded function calls/Wiktionary tables demonstration|example output]]. If you need any help or have any feedback, please [[f:Wikifunctions:Project chat|contact the Wikifunctions Team]]. [https://phabricator.wikimedia.org/T397402] * An edit link will now appear inside the categories box on article pages for logged in users, which will directly launch the VisualEditor category dialog. [https://phabricator.wikimedia.org/T291691] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:34}} community-submitted {{PLURAL:34|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, there was a problem downloading pdf files last week and that has been resolved. [https://phabricator.wikimedia.org/T405957] '''Updates for technical contributors''' * The field <code dir=ltr>rev_sha1</code> in the revision database table is being removed in favor of <code dir=ltr>content_sha1</code> in the content database table. See [https://lists.wikimedia.org/hyperkitty/list/cloud@lists.wikimedia.org/thread/2D2M3SP4WHR6BXXKTZ2PBLZQYR3EGQVR/ the announcement] for more information. * The [[mw:Special:MyLanguage/Reading/Web|Reader Experience team]] will roll out [[w:en:Light-on-dark color scheme|Dark Mode]] user interface on all Wikimedia sites on October 29, 2025. All anonymous users of Wikimedia sites will have the option to activate a color scheme that features light-colored text on a dark background. This is designed to provide a more comfortable reading experience, especially in low-light situations. Template authors and technical contributors are encouraged to [[mw:Special:MyLanguage/Reading/Web/Accessibility for reading/Updates/2024-04|learn how to make pages ready for Dark mode]] and address any compatibility issues found in templates in their wiki before the enablement. Please contact the Web team for questions or any support on [[mw:Talk:Reading/Web/Accessibility for reading#|this talk page]] before the enablement. [https://phabricator.wikimedia.org/T395628] * Starting on Monday, October 6, API endpoints under the <code>rest.php</code> path will be rerouted through a new internal API Gateway. Individual wikis will be updated based on the standard release groups, with total traffic increased over time. This change is expected to be non-breaking and non-disruptive. If any issues are observed, please file a Phabricator ticket to the [[phab:tag/serviceops/|Service Ops team board]]. [https://phabricator.wikimedia.org/T400130] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.22|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/41|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W41"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 17:24, 6 October 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29400897 --> == Wikipedia translation of the week: 2025-42 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Abortion in Eritrea]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> In Eritrea, abortion is banned except on the grounds of pregnancy from rape or incest, pregnancy of a minor, or risk to physical or mental health. Legal abortions require medical or judicial approval. Prior to Eritrea's independence, it applied Ethiopia's abortion law of the 1950s, which banned abortion unless life-saving. After independence, the 1991 penal code adapted this law to lift punishments on abortions on the grounds of rape, incest, or risk to life or health, but legal abortions did not exist in effect. The penal codes of 2001 and 2015 required physicians to prove health grounds for abortion. Unsafe abortion is common and contributes to maternal mortality in Eritrea. Post-abortion care is unavailable in some regions. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:06, 13 October 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29341788 --> == Tech News: 2025-42 == <section begin="technews-2025-W42"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/42|Translations]] are available. '''Weekly highlight''' * Last week, improvements to account security and two-factor authentication (2FA) features were enabled across all wikis. These changes include user interface improvements for [https://auth.wikimedia.org/metawiki/wiki/Special:AccountSecurity Special:AccountSecurity], the support of multiple 2FA methods via authenticator apps and portable security keys (previously users could only enable one method), and a new Recovery Codes module which facilitates fewer account lockouts due to lost two-factor apps and devices. As part of the [[mw:Special:MyLanguage/Product Safety and Integrity/Account Security|Account Security]] project, work is continuing through the rest of 2025 on further user experience improvements, and support for passkeys as an alternate second factor. '''Updates for editors''' * Another part of the Account security project is making 2FA generally available to all users. Along with editors with advanced privileges, such as administrators and bureaucrats, 40% of editors now have access to 2FA. You can check if you have access at [https://auth.wikimedia.org/metawiki/wiki/Special:AccountSecurity Special:AccountSecurity]. Instructions for activation are on the linked page. The plan is to continue increasing availability if it is determined that the user support capabilities are able to support global usage. [https://phabricator.wikimedia.org/T400579] * This week, users at wikis where talk page [[mw:Special:MyLanguage/Talk pages project/Usability|Usability Improvements]] are already available by default (everywhere ''except'' the 12 wikis listed in [[phab:T379264|T379264]]) will gain the ability to Thank a comment directly from the talk page it appears on. Before this change, Thanking could only be done by visiting the revision history of the talk page. You can [[diffblog:2025/10/13/revolutionizing-gratitude-a-new-era-of-thanking-comments/|learn more about this change]]. [https://phabricator.wikimedia.org/T366095] * Users who have not [[Special:Preferences#mw-prefsection-personal-email|verified their email address]] will soon be receiving monthly Notification reminders to do so. This is because users who have verified their email can more easily recover their account. These reminders will not be sent if the user is inactive or removes the unverified email from their account. [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Email_confirmation][https://phabricator.wikimedia.org/T58074] * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:21}} community-submitted {{PLURAL:21|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a fix was made for an occasional error with saving translated paragraphs in the Content Translation tool, and the related error messages are now easier to see. [https://phabricator.wikimedia.org/T376531] '''Updates for technical contributors''' * The Unsupported Tools Working Group has chosen [[c:Special:MyLanguage/Commons:Video2commons|Video2Commons]] as the first tool for its pilot cycle. The group will explore ways to improve and sustain the tool over the coming months. [[m:Special:MyLanguage/Product and Technology Advisory Council/Unsupported Tools Working Group|Learn more on Meta]]. * [[File:Octicons-sync.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.23|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/42|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W42"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:00, 13 October 2025 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29434481 --> == Wikipedia translation of the week: 2025-43 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Liberation of Auschwitz concentration camp]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Auschwitz Liberated January 1945.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> On 27 January 1945, Auschwitz—a Nazi concentration camp and extermination camp in occupied Poland where more than a million people were murdered as part of the Nazis' "Final Solution" to the Jewish question—was liberated by the Soviet Red Army during the Vistula–Oder Offensive. Although most of the prisoners had been forced onto a death march, about 7,000 had been left behind. The Soviet soldiers attempted to help the survivors and were shocked at the scale of Nazi crimes. The date is recognized as International Holocaust Remembrance Day. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:04, 20 October 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29452019 --> == Tech News: 2025-43 == <section begin="technews-2025-W43"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/43|Translations]] are available. '''Updates for editors''' * To optimize how user data is stored in our databases, the saved preferences of users who haven't logged in for over five years and have fewer than 100 edits will be cleared. When those users return, default settings will apply. [https://phabricator.wikimedia.org/T406724] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:20}} community-submitted {{PLURAL:20|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, there was a broken link from the GlobalContributions interface message to the XTools GlobalContributions page which has now been fixed. [https://phabricator.wikimedia.org/T406415] '''Updates for technical contributors''' * The work to reroute all traffic to API endpoints under the <code dir=ltr><nowiki>rest.php</nowiki></code> route through a common API gateway is now complete. If any issues are observed, please file a phabricator ticket to the [[phab:tag/serviceops/|Service Ops team board]]. * Edits to Wikidata references or qualifiers will now be shown in RecentChanges and Watchlist entries on other wikis less often, reducing unnecessary notifications. This will reduce the overall quantity of 'noisy' entries. Wikidata's own pages remain unchanged. [https://phabricator.wikimedia.org/T401290] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.24|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/43|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W43"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:37, 20 October 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29478670 --> == Wikipedia translation of the week: 2025-44 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Black Diaries]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''Black Diaries''' are diaries purported to have been written by the Irish revolutionary Roger Casement, which contained accounts of homosexual liaisons with young men. They cover the years 1903, 1910 and 1911 (two) and were handed in to Scotland Yard after his capture in April 1916. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:51, 27 October 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29487357 --> == Tech News: 2025-44 == <section begin="technews-2025-W44"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/44|Translations]] are available. '''Updates for editors''' * The Wikipedia iOS app has launched an A/B/C test of improvements made to the tabbed browsing feature for select regions and languages. The test, named “More dynamic tabs”, explores new tab experiences and includes “Did you know” and “Because you read” article recommendations. You can [[mw:Special:MyLanguage/Wikimedia Apps/Team/iOS/Tabbed Browsing (Tabs)/New Tab Experience and Recommendations Experiment|read more on the project page]]. * Autoconfirmed users on [[gitiles:operations/mediawiki-config/+/a2d2aaab9ace84280dd2f4c70a33bb69cd73850f/dblists/small.dblist|small]] and [[gitiles:operations/mediawiki-config/+/a2d2aaab9ace84280dd2f4c70a33bb69cd73850f/dblists/medium.dblist|medium wikis]] with the CampaignEvents extension can now use [[m:Special:MyLanguage/Event Center/Registration|Event Registration]] without the Event Organizer right. This feature lets organizers enable registration, manage participants, and lets users register with one click instead of signing event pages. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:31}} community-submitted {{PLURAL:31|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the issue of flashing colors when holding or pressing the arrow keys under the dark mode settings in Vector 2022 has been fixed. [https://phabricator.wikimedia.org/T402285] '''Updates for technical contributors''' * The CampaignEvents extension will be deployed to all remaining wikis during the week of 17 November 2025. The extension currently includes three features: Event Registration, Collaboration List, and Invitation List. For this rollout, Invitation List will not be enabled on Wikifunctions and MediaWiki unless requested by those communities. [[m:Special:MyLanguage/CampaignEvents/Deployment status|Visit the deployment page to learn more]]. * The SwaggerUI-based REST sandbox experience is now live on all wiki projects. The sandbox can be accessed through the [[{{#special:RestSandbox}}]] page. Please report any issues to the MediaWiki Interfaces team board, or join the discussion on the [[mw:Special:MyLanguage/MediaWiki Interfaces Team/Feature Feedback/REST Sandbox|project launch]] page. [https://phabricator.wikimedia.org/project/board/6931/] * Transform endpoints with a trailing slash path in the MediaWiki REST API are now marked as deprecated. They will remain functional during this time, but removal is expected by the end of January 2026. All API users currently calling them are encouraged to transition to the non-trailing slash versions. Both endpoint variations can be found and tested using the [https://test.wikipedia.org/w/index.php?api=mw-extra&title=Special%3ARestSandbox REST Sandbox]. See the [[mw:API/Deprecation|MediaWiki REST API Deprecation]] page for more detailed information about the API deprecation policies and procedures. * A dedicated [[mw:API:REST API/Changelog|changelog now exists for the MediaWiki REST API]]. The changelog provides an overview of these changes, making it easier for developers to keep track of improvements and iterations. Announcements will also continue to flow through the standard communication channels, including Tech News and email distribution lists, but can now be more easily referenced from a central location. If you have feedback about the style, structure, or content of this changelog, please [[mw:API talk:REST API/Changelog|join the discussion]]. * Administrators can delete the tracking category which was previously added by the JsonConfig extension, as it is no longer used. See the categories linked from [[d:Q130635582#sitelinks-wikipedia|Q130635582]]. It is OK if there are still pages listed in the category as that is just a caching issue, and they will be automatically cleared out the next time each page is edited. [https://phabricator.wikimedia.org/T378352] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.25|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/44|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W44"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:32, 27 October 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29513638 --> |} == Wikipedia translation of the week: 2025-45 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Consolations (Liszt)]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Franz Liszt - Consolation No. 3, Lento placido.ogg|center|300px|]] <div style="text-align:left; padding: .4em;"> The '''Consolations''', S. 171a/172 (German: Tröstungen) are a set of six solo piano works by Franz Liszt. The compositions take the musical style of nocturnes with each having its own distinctive style. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:52, 3 November 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29558323 --> == Tech News: 2025-45 == <section begin="technews-2025-W45"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/45|Translations]] are available. '''Updates for editors''' * Administrators will now find that [[{{#special:MergeHistory}}]] is now significantly more flexible about what it can merge. It can now merge sections taken from the middle of the history of the source (rather than only the start) and insert revisions anywhere in the history of the destination page (rather than only the start). [https://phabricator.wikimedia.org/T382958] * For users with "{{int:discussiontools-preference-autotopicsub}}" [[Special:Preferences#mw-prefsection-editing|enabled in their preferences]], starting a new topic or adding a reply to an existing topic will now subscribe them to replies to that topic. Previously, this would only happen if the DiscussionTools "{{int:Skin-action-addsection}}" or "{{int:Discussiontools-replybutton}}" widgets were used. When DiscussionTools was originally launched existing accounts were not opted in to automatic topic subscriptions, so this change should primarily affect newer accounts and users who have deliberately changed their preferences since that time. [https://phabricator.wikimedia.org/T290778] * Scribunto modules can now be used to [[mw:Special:MyLanguage/Extension:Scribunto/Lua reference manual#SVG library|generate SVG images]]. This can be used to build charts, graphics and other visualizations dynamically through Lua, reducing the need to compose them externally and upload them as files. [https://phabricator.wikimedia.org/T405861] * Wikimedia sites now provide all anonymous users with the option to enable a dark mode color scheme, featuring light-colored text on a dark background. This enhancement aims to deliver a more enjoyable reading experience, especially in dimly lit environments. [https://phabricator.wikimedia.org/T395628] * Users with large watchlists have long faced timeouts when editing [[Special:EditWatchlist|Special:EditWatchlist]]. The page now loads entries in smaller sections instead of all at once due to a paging update, allowing everyone to edit their watchlists smoothly. As part of the database update, sorting by expiry has been removed because it was over 100× slower than sorting by title. A [https://meta.wikimedia.org/wiki/Community_Wishlist/W454 community wish] has been created to explore alternative ways to restore sort-by-expiry. If this feature is important to you, please support the wish! [https://phabricator.wikimedia.org/T41510] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:31}} community-submitted {{PLURAL:31|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the fixing of the persisting highlighting when using VisualEditor find and replace during a query. [https://phabricator.wikimedia.org/T407318] '''Updates for technical contributors''' * Since 2019 the [[m:Special:MyLanguage/Wikimedia URL Shortener|Wikimedia URL Shortener]] at https://w.wiki is available for all Wikimedia wikis to create short links to articles, permalinks, diffs, etc. It is available in the sidebar as "Get shortened URL". There are 30 wikis that also install an older "ShortUrl" extension. The old extension will soon be removed. This means <code>/s/</code> URLs will not be advertised under article titles via HTML <code dir=ltr>class="title-shortlink"</code>. The <code>/s/</code> URLs will keep working. [https://phabricator.wikimedia.org/T107188] * On Thursday, October 30, the [[:mw:Special:MyLanguage/MediaWiki Interfaces Team|MediaWiki Interfaces]] and [[:mw:Special:MyLanguage/Wikimedia Site Reliability Engineering|SRE Service Operations]] teams began rerouting Action API traffic through a common API gateway. Individual wikis will be updated based on the standard release groups, with total traffic increased over time. This change is expected to be non-breaking and non-disruptive. If any issues are observed, please file a Phabricator ticket to the [https://phabricator.wikimedia.org/tag/serviceops/ Service Ops team] board. * MediaWiki Train deployments will pause for the final two weeks of 2025: 22 December and 29 December. Backport windows will also pause between Monday, 22 December 2025 and Thursday, 2 January 2026. A backport window is a scheduled time to add things like bug fixes and configuration changes. There are seven deployment trains remaining for 2025. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/SMWTEAES4SDLDUSK4HMWNBSKNCXZAWYN/] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.45/wmf.26|MediaWiki]] '''In depth''' * In 2025, the Wikimedia Foundation reported that AI systems and search engines increasingly use Wikipedia content without driving users to the site, contributing to an 8% drop in human pageviews compared to 2024. After detecting bots disguised as humans, Wikimedia updated its traffic data to reflect this shift. Read more about current user trends on Wikipedia in [[diffblog:2025/10/17/new-user-trends-on-wikipedia/|a Diff blog post]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/45|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W45"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:35, 3 November 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29552512 --> == Wikipedia translation of the week: 2025-46 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Marine coastal ecosystem]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Vegetation and fauna processes controlling benthic biogeochemical fluxes.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> A '''marine coastal ecosystem''' is a marine ecosystem which occurs where the land meets the ocean. Worldwide there is about 620,000 kilometres (390,000 mi) of coastline. Coastal habitats extend to the margins of the continental shelves, occupying about 7 percent of the ocean surface area. Marine coastal ecosystems include many very different types of marine habitats, each with their own characteristics and species composition. They are characterized by high levels of biodiversity and productivity. For example, estuaries are areas where freshwater rivers meet the saltwater of the ocean, creating an environment that is home to a wide variety of species, including fish, shellfish, and birds. Salt marshes are coastal wetlands which thrive on low-energy shorelines in temperate and high-latitude areas, populated with salt-tolerant plants such as cordgrass and marsh elder that provide important nursery areas for many species of fish and shellfish. Mangrove forests survive in the intertidal zones of tropical or subtropical coasts, populated by salt-tolerant trees that protect habitat for many marine species, including crabs, shrimp, and fish. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:54, 10 November 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29584005 --> == Tech News: 2025-46 == <section begin="technews-2025-W46"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/46|Translations]] are available. '''Updates for editors''' [[File:Talk pages default look (April 2023).jpg|thumb|alt=Screenshot of the visual improvements made on talk pages|Example of a talk page with the new design, in French.]] * Starting November 12, users will see a change in the [[m:Special:MyLanguage/Talk pages project/Feature summary#Usability improvements|appearance of talk pages]] on [[Phab:T379264|some Wikipedias]]. Almost [[phab:T392121|all wikis]] have received this design change; [[phab:T409297|English Wikipedia]] will get these changes later. You can read more [[diffblog:2024/05/02/making-talk-pages-better-for-everyone/|on ''Diff'']]. Users can opt out of these changes [[Special:Preferences#mw-prefsection-editing|in their user preferences]] in "{{int:discussiontools-preference-visualenhancements}}". [https://phabricator.wikimedia.org/T379264] * MediaWiki can now display a [[mw:Special:MyLanguage/Help:Protection indicators|page indicator]] automatically while a page is protected. This feature is disabled by default. It can be enabled by [[m:Special:MyLanguage/Requesting wiki configuration changes|community request]]. [https://phabricator.wikimedia.org/T12347] * Using the "{{int:showpreview}}" or "{{int:showdiff}}" buttons in the wikitext editor will now carry over certain URL parameters like '[[mw:Special:MyLanguage/Manual:Parameters to index.php#useskin|useskin]]', '[[mw:Special:MyLanguage/Manual:Parameters to index.php#uselang|uselang]]' and '[[mw:Special:MyLanguage/Help:Section#Editing sections|section]]'. This update also fixes an issue where, if the browser crashed while previewing an edit to a single section, saving this edit could overwrite the entire page with just that section’s content. [https://phabricator.wikimedia.org/T62744][https://phabricator.wikimedia.org/T24029][https://phabricator.wikimedia.org/T155097] * Wikivoyage wikis can use [[mw:Special:MyLanguage/Help:Extension:Kartographer#Markers and counters|colored map markers in the article text]]. The text of these markers will now be shown in contrasting black or white color, instead of always being white. Local workarounds for the problem can be removed. [https://phabricator.wikimedia.org/T369454] * The Activity tab in the Wikipedia Android app is now available for all users. The new tab offers personalized insights into reading, editing, and donation activity, while simplifying navigation and making app use more engaging. [https://www.mediawiki.org/wiki/Wikimedia_Apps/Team/Android/Activity_Tab_Experiment] * The Reader Growth team is launching an experiment called "Image browsing" to test how to make it easier for readers to browse and discover images on Wikipedia articles. This experiment, a mobile-only A/B test, will go live on English Wikipedia in the week of November 17 and will run for four weeks, affecting 0.05% of users on English wiki. The test launched on November 3 on Arabic, Chinese, French, Indonesian, and Vietnamese wikis, affecting up to 10% of users on those wikis. [https://www.mediawiki.org/wiki/Readers/Reader_Growth/WE3.1.3_Image_Browsing] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example the inability to lock accounts on mobile sites has been fixed. [https://phabricator.wikimedia.org/T256185] '''Updates for technical contributors''' * [[wikitech:Help talk:Toolforge/Toolforge standards committee#November 2025 committee nominations|Nominations are open on Wikitech]] for new [[wikitech:Help:Toolforge/Toolforge standards committee|Toolforge standards committee]] members. The committee oversees the Toolforge [[wikitech:Help:Toolforge/Right to fork policy|Right to fork policy]] and [[wikitech:Help:Toolforge/Abandoned tool policy|Abandoned tool policy]] among other duties. Nominations will remain open through 2025-11-28. * The [[w:JSON Web Token#Standard fields|JWT issuer field]] in [[mw:Special:MyLanguage/OAuth/For Developers#OAuth 2|OAuth 2 access tokens]] for [[m:Special:MyLanguage/Help:Unified login|SUL wikis]] has been changed to <code><nowiki>https://meta.wikimedia.org</nowiki></code>. Old access tokens will still work. [https://phabricator.wikimedia.org/T399199] * The [[w:JSON Web Token#Standard fields|JWT subject field]] in [[mw:Special:MyLanguage/OAuth/For Developers#OAuth 2|OAuth 2 access tokens]] will soon change from <code><user id></code> to <code dir=ltr style="white-space:nowrap">mw:<identity type>:<user id></code>, where <code><identity type></code> is typically <code dir=ltr>CentralAuth:</code><!-- not a typo --> (for [[m:Special:MyLanguage/Help:Unified login|SUL wikis]]) or <code dir=ltr style="white-space:nowrap">local:<wiki id></code> (for other wikis). This is to avoid conflicts between different user ID types, and to make OAuth 2 access tokens and the <code>sessionJwt</code> cookie more similar. Old access tokens will still work. [https://phabricator.wikimedia.org/T399199] * MediaWiki's block messages ([[MediaWiki:Blockedtext|blockedtext]], [[MediaWiki:Blockedtext-partial|blockedtext-partial]], [[MediaWiki:Autoblockedtext|autoblockedtext]], [[MediaWiki:Systemblockedtext|systemblockedtext]], [[MediaWiki:Blockedtext-tempuser|blockedtext-tempuser]], [[MediaWiki:Autoblockedtext-tempuser|autoblockedtext-tempuser]]) now support additional parameters indicating whether the user is blocked from editing their own user talk page <code><nowiki>$9</nowiki></code> or emailing other users <code><nowiki>$</nowiki><nowiki>10</nowiki></code>. [https://phabricator.wikimedia.org/T285612] * A <code>REL1_45</code> branch for MediaWiki core and each of the extensions and skins in Wikimedia git has been created. This is the first step in the release process for MediaWiki 1.45.0, scheduled for late November 2025. If you are working on a critical bug fix or working on a new feature, you may need to take note of this change. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/ZUY7TY3Z6XPZWZVAZV63OPO5OW52Q6GE/] * The process for generating CirrusSearch dumps has been updated due to slowing performance. If you encounter any issues migrating to the replacement dumps, please contact the Search Platform Team for support. [https://phabricator.wikimedia.org/T366248][https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/3KQPOR6ACVN6OVLMLZPIBXQSWQKW4E3K/] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.2|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/46|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W46"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:38, 10 November 2025 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29606150 --> == Wikipedia translation of the week: 2025-47 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Elephant communication]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Three elephant's curly kisses.jpg|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Elephants communicate''' via touching, visual displays, vocalisations, seismic vibrations, and semiochemicals. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:24, 17 November 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29627457 --> == Tech News: 2025-47 == <section begin="technews-2025-W47"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/47|Translations]] are available. '''Updates for editors''' * The [[mw:Special:MyLanguage/Readers/Reader Experience|Reader Experience team]] is experimenting with [[mw:Special:MyLanguage/Readers/Reader Experience/WE3.3.4_Reading lists|reading lists on mobile web]], allowing logged-in readers with no edits to save private lists of articles for later. The experiment is running on Arabic, Chinese, French, Indonesian, and Vietnamese Wikipedias since the week of 10 November, and will begin on English Wikipedia the week of 17 November. * Users who can’t receive their email verification code during login can now get help by submitting a form on a new special page. This update is part of the [[mw:Special:MyLanguage/Product Safety and Integrity/Account Security|Account Security]] initiative. If your account has an email address, please make sure you still have access to it. When logging in from a new device or location without 2FA, you may be asked to enter a 6-digit code sent by email to finish logging in. [[mw:Special:MyLanguage/Product Safety and Integrity/Account Security#Why are you requiring me to enter a code from my email to log in? Can I opt out of this?|Learn more]]. * One new wiki has been created: a {{int:project-localized-name-group-wikisource}} in [[d:Q13324|Minangkabau]] ([[s:min:|<code>s:min:</code>]]) [https://phabricator.wikimedia.org/T408317] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * As part of the [[mw:Special:MyLanguage/Parsoid/Parser Unification|Parser Unification]] project, the Content Transform Team rolled out Parsoid as the default parser to many low-traffic Wikipedias and is preparing the next step to high traffic ones. This message is an invitation for you to opt-in to Parsoid, as described in the [[mw:Special:MyLanguage/Help:Extension:ParserMigration|Extension:ParserMigration]] documentation, and identify any issues you might encounter with your own workflow using bots, gadgets, or user scripts. Please, let us know through the ''"Report Visual Bug"'' link in the Tools sidebar or create a phab ticket and tag the [[phab:project/view/5846|Content Transform Team in Phabricator]]. * Unsupported Tools: Several issues with [[:c:Special:MyLanguage/Commons:Video2commons|Video2Commons]] have been fixed, including filename-related upload failures, black-video imports, and retry handling. AV1 support has also been added. Ongoing work focuses on backend stability, ffmpeg errors, subtitle imports, metadata handling, and playlist uploads. To track specific tasks, check the [[phab:tag/video2commons/|Phabricator board]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.3|MediaWiki]] '''Meetings and events''' * Save the date for the next Wikimedia Hackathon happening in Milan, Italy from May 1–3, 2026. Registration will open in January 2026. [https://pretix.eu/wikimedia/Hackathon-2026/ Scholarship applications are currently open], and will close on November 28, 2025. If you have any questions, please email <bdi lang="en" dir="ltr">hackathon@wikimedia.org</bdi>. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/47|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W47"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 17:27, 17 November 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29627455 --> == Wikipedia translation of the week: 2025-48 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Animal-made art]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Painting Queen 1024x768.png|center|300px|]] <div style="text-align:left; padding: .4em;"> '''Animal-made art''' consists of works by non-human animals, that have been considered by humans to be artistic, including visual works, music, photography, and videography. Some of these are created naturally by animals, often as courtship displays, while others are created with human involvement. There have been debates about the copyright status of these works, with the United States Copyright Office stating in 2014 that works that lack human authorship cannot have their copyright registered at the US Copyright Office. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:13, 24 November 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29627457 --> == Tech News: 2025-48 == <section begin="technews-2025-W48"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/48|Translations]] are available. '''Updates for editors''' * Last week, the [[mw:Special:MyLanguage/Wikimedia Search Platform|Wikimedia Search Team]] recreated the "DWIM" (Do What I Mean) gadget functionality server-side, for Russian and Hebrew Wikipedias. This feature adds cross-keyboard suggestions to the standard search-box suggestions. For example, searching for ''<span lang="und" dir="ltr">cxfcnmt</span>'' on Russian Wikipedia will now add suggestions for ''<span lang="ru" dir="ltr">счастье</span>'' ("happiness") that the user probably intended. They plan to enable this feature for other Russian and Hebrew wikis this week. [https://phabricator.wikimedia.org/T408734] * Later this week, users of the "{{int:codemirror-beta-feature-title}}" [[Special:Preferences#mw-prefsection-betafeatures|beta feature]] will have syntax highlighting available in [[mw:Special:MyLanguage/Help:DiscussionTools|DiscussionTools]]. This requires that the "{{int:discussiontools-preference-sourcemodetoolbar}}" preference be set. [https://phabricator.wikimedia.org/T407918] * [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|Campaign events extension]] – the set of tools for coordinating events and other on-wiki collaborations has now been deployed to all Wikimedia wikis. A new feature known as [[m:Special:MyLanguage/CampaignEvents/Collaborative contributions|Collaborative contribution]] to help organizers and participants see the impact of activities has also been added. Join the upcoming [[m:Special:MyLanguage/Event:Connection learning session 3|learning session]] to see the new feature in action and share your feedback. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:24}} community-submitted {{PLURAL:24|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the bug which stopped CodeReviewBot from working, has now been fixed. [https://phabricator.wikimedia.org/T410417] '''Updates for technical contributors''' * Users of Wikimedia API can join a usability study to help validate the new design of Wikimedia REST API sandboxes. Interested participants should fill the [https://wikimediafoundation.limesurvey.net/487662 recruitment survey]. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/IREJRRWTZTGCYWQHDMSNJFTQAEPOOAE3/] * The MediaWiki Interfaces team is deprecating XSLT stylesheets within the Action API. Support for <code dir=ltr>format=xml'''&xlst={stylesheet}'''</code> will be removed from Wikimedia projects by the end of November, 2025. In addition, it will soon be disabled by default in MediaWiki release versions: v1.43 (LTS), v1.44, and v1.45. Support for XSLT stylesheets will be fully removed from MediaWiki v1.46 (expected to release between April and May 2026). [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/5AX7UWAVVUNUSBOIRHMNOKWOZ5EZI3JX/] * The WDQS legacy endpoint ([https://query-legacy-full.wikidata.org/ query-legacy-full.wikidata.org]) will be decommissioned at the end of December 2025, and finally closed down on 7th January 2026. After this date, users should expect requests to query.wikidata.org that require the full graph to fail or return invalid results if they are not rewritten to use SPARQL federation. The team encourages users to ensure that tools and workflows use the supported WDQS endpoints (<span dir=ltr><nowiki>https://query.wikidata.org/</nowiki></span> - Main graph or <span dir=ltr><nowiki>https://query-scholarly.wikidata.org/</nowiki></span> - Scholarly graph). For support with migrating use cases, please review the [[d:Special:MyLanguage/Wikidata:Data_access|Data Access]] and [[d:Wikidata:Request_a_query|Request a Query]] pages for details and assistance on alternative access methods. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.4|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/48|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W48"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 15:57, 24 November 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29702226 --> == Wikipedia translation of the week: 2025-49 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Halachic state]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The term "'''halachic state'''" (Hebrew: מְדִינַת הֲלָכָה‎ Medīnat Hălāḵā) refers to a sovereign state that endorses Judaism in an official capacity and governs by Jewish religious law. It has been a subject of discussion among Orthodox Jews, particularly with regard to modern Israel, which, although a Jewish state, is not classified as a theocracy. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 08:01, 1 December 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29719355 --> == Tech News: 2025-49 == <section begin="technews-2025-W49"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/49|Translations]] are available. '''Updates for editors''' * The Wikipedia Year in Review 2025 will be available on December 2 for users of iOS and Android Wikipedia apps, featuring new personalized insights, updated reading highlights, and refreshed designs. Learn more on the review's [[mw:Special:MyLanguage/Wikimedia Apps/Team/Wikipedia Year in Review/Updates|project page]]. * The Growth team is working on improving the text and presentation of the Verification Email sent to new users to make them more welcoming, useful and informative. Some new text have been drafted for A/B testing and you can help by translating them. See [[phab:T396155|Phabricator]]. * [[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]] will now be deployed at Japanese, Urdu and Chinese Wikipedias on December 2. Add a link is based on a prediction model that suggests links to be added to articles. While this feature has already been available on most Wikipedias, the prediction model could not support certain languages. A new model has now been developed to handle these languages, and it will be gradually rolled out to other Wikipedias over time. If you would like to know more, please contact [[mw:user:Trizek (WMF)|Trizek (WMF)]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:34}} community-submitted {{PLURAL:34|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the issue where search boxes on some Commons pages showed no results due to switch from SpecialSearch to MediaSearch, has now been fixed. [https://phabricator.wikimedia.org/T399476] * Two new wikis have been created: ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q36846|Toki Pona]] ([[w:tok:|<code>w:tok:</code>]]) [https://phabricator.wikimedia.org/T404457] ** a {{int:project-localized-name-group-wikiquote}} in [[d:Q33655|Nigerian Pidgin]] ([[q:pcm:|<code>q:pcm:</code>]]) [https://phabricator.wikimedia.org/T408318] '''Updates for technical contributors''' * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.5|MediaWiki]] '''In depth''' * The Wikimedia Foundation is in the early stages of exploring approaches to '''Article guidance'''. The initiative aims to identify interventions that could help new editors easily understand and apply existing Wikipedia practices and policies when creating an article. The project is in the exploration and early experimental design phase. All community members are encouraged to [[mw:Special:MyLanguage/Article guidance|learn more]] about the project, and share their thoughts on [[mw:Special:MyLanguage/Talk:Article guidance|the talk page]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/49|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W49"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:58, 1 December 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29732328 --> == Wikipedia translation of the week: 2025-50 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:ru:Сто лошадей]]'''<br /> <small>''([[:en:One Hundred Horses]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:A_Hundred_Steeds.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''''One Hundred Horses''''' (Chinese: 百駿圖) is a Qing dynasty silk and ink painting by Giuseppe Castiglione. It was painted in 1728 for the Yongzheng emperor. The painting depicts a hundred horses in a variety of poses and activities, combining Western realism with traditional Chinese composition and brushwork. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:29, 8 December 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29719355 --> == Tech News: 2025-50 == <section begin="technews-2025-W50"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/50|Translations]] are available. '''Weekly highlight''' * Anybody who wishes to secure their user account can now use [[m:Special:MyLanguage/Help:Two-factor authentication|two-factor authentication]] (2FA). This is available to all registered users of all Wikimedia projects. This is part of the [[mw:Special:MyLanguage/Product Safety and Integrity/Account Security|Account Security]] initiative. Later, 2FA will be required for all users who can take security- or privacy-sensitive actions. '''Updates for editors''' * Following last week's deployments, the [[mw:Special:MyLanguage/Help:Growth/Tools/Add a link|Add a link]] feature, which allows editors to add suggested links during editing, will be available to an additional [[Phab:T410469|33 Wikipedias]] starting on 9 December. This expansion is possible thanks to the new prediction model that now supports all languages, including those that were previously not covered. While the feature has been available on most Wikipedias for some time, this rollout brings us closer to using the improved model everywhere. If you have any questions or would like more details please contact [[mw:user:Trizek (WMF)|Trizek (WMF)]]. * Last week, the [[mw:Special:MyLanguage/Wikimedia Search Platform|Search Platform team]] added [[w:en:Transliteration|transliterated]] as-you-type search suggestions to Georgian wikis. If there are only a few regular search suggestions, then queries in Latin or Cyrillic script [[phab:T127003|are now rewritten into Georgian script]] to look for more matches. For example, searching for either <bdi lang="ka-Latn" dir="ltr">''bedniereba''</bdi> or <bdi lang="ka-Cyrl" dir="ltr">''бедниереба''</bdi> will now suggest the existing article about <bdi lang="ka" dir="ltr">ბედნიერება</bdi> ("happiness"). You can recommend other languages where transliterated suggestions would be useful [[phab:T375215|on Phabricator]] for future development. * Later this week, a controlled experiment will begin for editors on the 100 largest Wikipedias who are editing a section in the mobile web visual editor. 50% of these editors will notice a new "Edit full page" button that will enable them to expand their editing session to the whole page. This feature is intended to make it easier for people on mobile web to edit any article section, regardless of which section-edit icon they tapped to begin. The experiment will last ~4 weeks. You can find [[phab:T409112|more details]] about the project. * Later this week, the [[mw:Special:MyLanguage/Readers/Reader Growth|Reader Growth team]] will launch a [[mw:Special:MyLanguage/Readers/Reader Growth/WE3.1.14 Expanded Mobile Sections|mobile web experiment]] to expand all article sections by default (currently they are collapsed by default) and pin the section header the user is currently reading to the top of the page. The experiment will affect 10% of users on Arabic, Chinese, French, Indonesian, and Vietnamese Wikipedias. [https://phabricator.wikimedia.org/T409485] * The [[mw:Special:MyLanguage/Wikimedia Apps/Team/Wikipedia Year in Review/2025 Year in Review|Wikipedia Year in Review 2025]], a feature in the Wikipedia mobile apps (iOS and Android) that provides users with a personalised summary of their engagement with Wikipedia over the year, is now available on the iOS and Android apps. This edition includes expanded personalised insights, improved reading highlights, new donor messaging, and updated designs. Open the app to view your Year in Review and explore your reading journey from 2025. * A recent software bug caused edits made with VisualEditor to make unintended changes to wikitext, including removing whitespace and replacing spaces with underscores in wikilinks inside citations. This was partially fixed last week, and further fixes are in progress. Editors who used VisualEditor between November 28 and December 2 should review their edits for unexpected modifications. [https://phabricator.wikimedia.org/T411238] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the incorrect handling of URLs copied from the address bar of Microsoft Edge users, has been resolved. [https://phabricator.wikimedia.org/T341281] '''Updates for technical contributors''' * Starting this week, users of the "{{int:codemirror-beta-feature-title}}" [[Special:Preferences#mw-prefsection-betafeatures|beta feature]] will have [[mw:Special:MyLanguage/Help:Extension:CodeMirror|CodeMirror]] as the editor for Lua, JavaScript, CSS, JSON and Vue content models, instead of [[mw:Special:MyLanguage/Extension:CodeEditor|CodeEditor]]. With this, the [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Linting|linters]] will be upgraded. This is part of a larger effort to eventually replace CodeEditor and provide a consistent code editing experience. [https://phabricator.wikimedia.org/T373711] * Developers are encouraged to take the [https://wikimediafoundation.limesurvey.net/552643 2025 Developer Satisfaction Survey], which remains open until 5 January 2026. If you build software for the Wikimedia ecosystem and would like to share your experiences or feedback, your participation is greatly appreciated. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/W4WBKO6Q55UWWCCSFWQATKEXBEHP3QNR/] * There is no new MediaWiki version this week. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/50|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W50"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 17:46, 8 December 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29738112 --> == Wikipedia translation of the week: 2025-51 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:First Universal Races Congress]]'''<br /> <small>''([[:fr:Premier Congrès universel des races]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Universal Races Congress seated outside the entrance to the Imperial Institute, London, 1911.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''First Universal Races Congress''' met in 1911 for four days at the University of London as an early effort at anti-racism. Speakers from a number of countries discussed race relations and how to improve them. The congress, with 2,100 attendees, was organised by prominent humanists of that era. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:56, 15 December 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29779168 --> == Tech News: 2025-51 == <section begin="technews-2025-W51"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/51|Translations]] are available. '''Updates for editors''' * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:18}} community-submitted {{PLURAL:18|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, one of the fixes addressed an issue for temporary accounts adding an external URL, which triggered an hCaptcha request in more cases than intended, and did not display the required popup on the first attempt to publish the edit. [https://phabricator.wikimedia.org/T411927] '''Updates for technical contributors''' * To improve database and site performance, external links to Wikimedia projects will no longer be stored in the database. This means they will not be searchable in [[{{#special:LinkSearch}}]], will not be checked by the Spam Blacklist or AbuseFilter as new links, and will not be in the <code dir=ltr>externallinks</code> table on database replicas. In the future this may be extended to other highly-linked trusted websites on a per-wiki basis, such as Creative Commons links on Wikimedia Commons. [https://phabricator.wikimedia.org/T405005] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.7|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/51|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W51"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:03, 15 December 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29796010 --> == Wikipedia translation of the week: 2025-52 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2025 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Pin Malakul]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Pin Malakul, January 1922.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Pin Malakul''' (24 October 1903 – 5 October 1995) was a Thai professor, educator and writer. His contributions to education in Thailand include the establishment of various institutions of higher education, the introduction of fixed class schedules, and the implementation of teacher-training programmes. In his career he served as Director-General of the Department of General Education, later becoming Permanent Secretary, and Minister, of Education. He was also a member of the executive board of UNESCO. His writings earned him the title of National Artist in 1987, and the 100th anniversary of his birth was celebrated by the UNESCO in 2003 as recognition of his contribution to the advancement of education in Thailand and Southeast Asia. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> -[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:26, 22 December 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29802495 --> == Tech News: 2025-52 == <section begin="technews-2025-W52"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2025/52|Translations]] are available. '''Updates for editors''' * From January, edit filters [[mw:Special:MyLanguage/Extension:AbuseFilter/Access flags|can be set]] to automatically suppress their details such as rules and list of attempted edits and actions. This will help oversighters use edit filters to prevent doxxing or other suppressible material. [https://phabricator.wikimedia.org/T290324] * The next issue of Tech News will be sent out on 12 January 2026 because of the end of year holidays. Thank you to all of the translators, and people who submitted content or feedback, this year. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:16}} community-submitted {{PLURAL:16|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the crash that occurred when tapping "First Steps" in the Wikipedia Android Year in Review has now been fixed, and the feature opens as expected. [https://phabricator.wikimedia.org/T411546] '''Updates for technical contributors''' * Interface elements such as diffs and categories generated by MediaWiki used to have the attribute <code dir=ltr>data-mw="interface"</code> to distinguish from wiki content. The attribute has been replaced with <code dir=ltr>data-mw-interface=""</code>, to avoid potential conflicts with other <code dir=ltr>data-mw</code> attributes, which are generated by Parsoid. [https://phabricator.wikimedia.org/T409187] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] There is no new MediaWiki version this week or next week. '''Meetings and events''' * The [[mw:Wikimedia Hackathon Northwestern Europe 2026|Wikimedia Hackathon Northwestern Europe 2026]] will take place on 13-14 March 2026 in Arnhem, the Netherlands. Applications just opened mid-December and will close in mid-January or earlier if capacity is reached. With space for approximately 100 participants, early application is encouraged. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2025/52|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2025-W52"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:46, 22 December 2025 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29831856 --> == Wikipedia translation of the week: 2026-01 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:The Morning of the Magicians]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Le Matin des magiciens, couverture.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''''The Morning of the Magicians: Introduction to Fantastic Realism''''' (French: Le Matin des magiciens: Introduction au réalisme fantastique) is a 1960 book by the journalists Louis Pauwels and Jacques Bergier. It covers topics like cryptohistory, ufology, occultism in Nazism, alchemy, spiritual philosophy. The second half of the book is entirely dedicated to the Nazi-Occult connections; the book is widely credited with the proliferation of numerous myths related to occultism in Nazism. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:20, 29 December 2025 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29802495 --> == Wikipedia translation of the week: 2026-02 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Somaliland War of Independence]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Somaliland, fighters of the Somali National Movement (SNM), 1980s.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Somaliland War of Independence''' was a rebellion waged by the Somali National Movement (SNM) against the ruling military junta in Somalia led by General Siad Barre lasting from its founding on 6 April 1981 and ended on 18 May 1991 when the SNM declared what was then northern Somalia independent as the Republic of Somaliland. The conflict served as the main theater of the larger Somali Rebellion that started in 1978. The conflict was in response to the harsh policies enacted by the Barre regime against the main clan family in Somaliland, the Isaaq, including a declaration of economic warfare on the clan-family. These harsh policies were put into effect shortly after the conclusion of the disastrous Ogaden War in 1978. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:00, 5 January 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29871911 --> == Wikipedia translation of the week: 2026-03 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Pietro Lauro]]'''<br /> <small>''([[:en:Pietro Lauro]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Master I.A.V.F., Pietro Lauro, born 1508, Modenese Poet and Scholar (obverse), 1555, NGA 45072.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Pietro Lauro''', conosciuto anche come Pietro Lauro Modonese o Pietro Lauro da Modona (Modena o dintorni, 1510 circa – Venezia, 1568 circa) è stato un traduttore, scrittore e divulgatore scientifico italiano. Nonostante non si conosca gran parte della sua biografia, fu uno dei poligrafi italiani più conosciuti del Cinquecento. La sua produzione raccoglie traduzioni dal latino, dal greco e dallo spagnolo e riguardano opere di autori classici, stranieri e protestanti. Lauro si dimostrò abile nel trattare testi con temi molto diversi, come la filosofia, l'architettura, la medicina, il giardinaggio, l'agronomia, le scienze biologiche, la storia, la teologia e l'astronomia. Si cimentò anche nella scrittura di un poema cavalleresco sullo stile di quelli spagnoli, il Polendo, sua magnum opus in questo senso. Aderente alla Riforma protestante, sebbene le sue trasposizioni siano state oggetto di critiche già degli autori a lui contemporanei, che le giudicarono troppo letterali, rozze e imparziali, a Lauro si deve il merito di aver ultimato la traduzione in lingua volgare di numerosi testi sia classici, sia scientifici, sia epistolari. I suoi lavori ebbero una notevole diffusione, non solo tra i letterati veneziani della sua epoca, ma in tutta Italia, tanto che alcune sue traduzioni vengono ancora oggi ristampate in nuove edizioni. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:45, 12 January 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29894468 --> == Tech News: 2026-03 == <section begin="technews-2026-W03"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/03|Translations]] are available. '''Weekly highlight''' * The Wikimedia Foundation has shared some guiding questions for the July 2026–June 2027 Annual Plan on [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2026-2027/Product & Technology OKRs|Meta]] and ''[[diffblog:2025/12/10/shaping-wikimedia-foundations-2026-2027-annual-goals-key-questions-for-the-wikimedia-movement/|Diff]]''. These focus on global trends, faster and healthier experimentation, better support for newcomers, strengthening editors and advanced users, improving collaboration across projects, and growing and retaining readership. Feedback and ideas are welcome on the [[m:Talk:Wikimedia Foundation Annual Plan/2026-2027|talk page]]. '''Updates for editors''' * As part of the current work of Community Tech team on the [[m:Special:MyLanguage/Community Wishlist/W372|Multiple watchlists]] project, the display of [[Special:EditWatchlist|EditWatchlist]] will be updated as a first step towards multiple watchlists. Additionally, the pagination on [[Special:Search|Search]] will be updated too, as a part of the work on the [[m:Special:MyLanguage/Community Wishlist/W186|Revamp pagination / page navigation]] wish. [https://phabricator.wikimedia.org/T411596] * [[m:Special:GlobalWatchlist|The Global Watchlist]] is a MediaWiki [[mw:Special:MyLanguage/Extension:GlobalWatchlist|extension]] that lets you see your watchlists from different wikis on the same page. It was recently updated to look more like the regular [[Special:Watchlist|Watchlist]], such as preparing it for temporary accounts in IP masking (including rerouting user links to contributions pages), making page titles bold, and opening links in edit summaries and tags in new browser tabs. [https://phabricator.wikimedia.org/T398361][https://phabricator.wikimedia.org/T298919][https://phabricator.wikimedia.org/T273526][https://phabricator.wikimedia.org/T286309] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:28}} community-submitted {{PLURAL:28|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the issue where global blocks did not have the option to disable sending emails, has now been fixed, and will be available for use in the week of January 13. [https://phabricator.wikimedia.org/T401293] '''Updates for technical contributors''' * The [[mw:Special:MyLanguage/VisualEditor/Citation tool|VisualEditor citation tool]] and [[mw:Special:MyLanguage/Help:Reference Previews|Reference Previews]] now support "map" as a reference type. [https://phabricator.wikimedia.org/T411083] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.10|MediaWiki]]/[[mw:MediaWiki 1.46/wmf.11|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/03|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W03"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:34, 12 January 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29907192 --> == Wikipedia translation of the week: 2026-04 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Volto di Palazzo Vecchio]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Piazza della signoria angolo via della ninna, palazzo vecchio, cantonata con testa scolpita 02.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> Il '''volto di Palazzo Vecchio''' (conosciuto anche come L'importuno o L'inopportuno) è un incisione su pietraforte attibuita a Michelangelo Buonarroti, scolpita in una delle pietre di Palazzo Vecchio a Firenze. Secondo le varie leggende, il profilo sarebbe stato realizzato come graffito dall'artista toscano, con soggetto un suo importunatore, un debitore, un condannato a morte o se stesso. Nel 2020, gli studiosi hanno ipotizzato possa invece trattarsi di un ritratto di Francesco Granacci, pittore amico di Michelangelo. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:14, 19 January 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29945240 --> == Tech News: 2026-04 == <section begin="technews-2026-W04"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/04|Translations]] are available. '''Updates for editors''' * The tray shown on [[Special:Diff|Special:Diff]] in mobile view has been redesigned. It is now collapsed by default, and incorporates a link to undo the edit being viewed, making it easier for mobile editors and reviewers to take action while keeping the interface uncluttered. [https://phabricator.wikimedia.org/T402297] * [[m:Special:GlobalWatchlist|The Global Watchlist]] lets you view your watchlists from multiple wikis on one page. The [[mw:Special:MyLanguage/Extension:GlobalWatchlist|extension]] continues to improve — it now automatically determines the text direction (ensuring correct display of sites with unusual domain names) and shows detailed descriptions for log actions. Later this week, a new permanent link for page creations and CSS classes for each entry element will be added. [https://phabricator.wikimedia.org/T412505][https://phabricator.wikimedia.org/T287929][https://phabricator.wikimedia.org/T262768][https://phabricator.wikimedia.org/T414135] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:32}} community-submitted {{PLURAL:32|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the previously observed issue in Vector 2022, where anchor link targets were obscured by the sticky header, has now been addressed. [https://phabricator.wikimedia.org/T406114] '''Updates for technical contributors''' * As mentioned in the [[m:Special:MyLanguage/Tech/News/2025/44|October 2025 deprecation announcement]], MediaWiki Interfaces team will begin sunsetting all transform endpoints containing a trailing slash from the MediaWiki REST API the week of January 26. Changes are expected to roll out to all wikis on or before January 30th. All API users currently calling them are encouraged to transition to the non-trailing slash versions. Both endpoint variations can be found, compared, and tested using the [https://test.wikipedia.org/wiki/Special:RestSandbox REST Sandbox]. If you have questions or encounter any problems, please file a ticket in Phabricator to the [https://phabricator.wikimedia.org/project/view/6931/ #MW-Interfaces-Team board]. * Interactive reference documentation for the [[mw:Special:MyLanguage/Wikimedia REST API|Wikimedia REST API]] has moved. Requests to API docs previously hosted through [[mw:Special:MyLanguage/RESTBase|RESTBase]] (e.g.: <code dir=ltr>https://en.wikipedia.org/api/rest_v1/</code>) are now redirected to the [[w:en:Special:RestSandbox|REST Sandbox]]. * The [[mw:Special:MyLanguage/Wikidata Platform|WMF Wikidata Platform team]] (WDP) has published its [[d:Special:MyLanguage/Wikidata:Wikidata Platform team/Newsletter|January 2026 newsletter]]. It includes updates on the legacy full-graph endpoint decommissioning, the User-Agent policy change, the monthly Blazegraph migration office hours, and efforts to reduce regressions caused by the legacy endpoint shutdown. As a reminder, you can [[m:Special:MyLanguage/Global message delivery/Targets/WDP team updates|subscribe to the WDP newsletter]]! * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.12|MediaWiki]] '''Meetings and events''' * The [[mw:Wikimedia Hackathon Northwestern Europe 2026|Wikimedia Hackathon Northwestern Europe 2026]] will take place on 13-14 March 2026 in Arnhem, the Netherlands. Applications opened mid-December and will close soon or when capacity is reached. It's a two-day, technically oriented hackathon bringing together Wikimedians from the region. Hope to see you there! '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/04|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W04"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:30, 19 January 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29943403 --> == Wikipedia translation of the week: 2026-05 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Raffaello Kobayashi]]'''<br /> <small>''([[:en:Raffaello Kobayashi]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Raffaello Kobayashi''', nato Raffaele Sanzio (Bari, 14 gennaio 1917 – Yokohama, 1 aprile 2011), è stato un militare italiano naturalizzato giapponese. Sommergibilista durante la Seconda guerra mondiale, prestò servizio per tutte e tre le principali Potenze dell'Asse: Regno d'Italia, Germania nazista e Impero giapponese. Alla fine della guerra si nascose in Giappone per evitare di subire l'internamento in un campo di prigionia, divenendo poi cittadino nipponico e cambiando il proprio nome. Prese parte all'affondamento della HMS Calypso nel 1940, primo successo italiano in campo navale nel corso del conflitto mondiale. Con l'abbattimento di un bombardiere statunitense il 22 agosto 1945, otto giorni dopo il discorso di resa del Giappone alle potenze alleate della seconda guerra mondiale, a bordo del Comandante Cappellini, sarebbe stata l'ultima persona in assoluto a mettere fuori combattimento un velivolo degli Alleati nella stessa guerra. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:05, 26 January 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29945240 --> == Tech News: 2026-05 == <section begin="technews-2026-W05"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/05|Translations]] are available. '''Updates for editors''' * Wikimedia Foundation invites comments on [[m:Special:MyLanguage/Product and Technology Advisory Council/Year1 Reflections and Proposed Way Forward 2026 Update|proposed future]] of the [[:m:Special:MyLanguage/Product and Technology Advisory Council|Product and Technology Advisory Council]] until 28 February. * All users with registered accounts can now use passkeys for [[m:Special:MyLanguage/Help:Two-factor authentication|two-factor authentication]] (2FA). Passkeys are a simple way to log in without using a second device. They verify the user's identity using a fingerprint, face scan, or a PIN code. To set up a passkey, first set up a regular 2FA method. Currently, to log in with a passkey, users must also use a password. Later this quarter, passwordless login will allow users to log in with a single click and a passkey. Users with advanced rights will also be required to have 2FA enabled. This is part of the [[mw:Special:MyLanguage/Product Safety and Integrity/Account Security|Account Security]] project. * Unregistered contributors on blocked IPs or blocked IP ranges can now interact on-wiki to appeal a block by creating a temporary account to appeal a block on the user talk page, unless the "prevent this user from editing their own talk page" is enabled. This solves the problem of logged-out users unable to use the default unblock process via user talk page. [https://phabricator.wikimedia.org/T398673] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:20}} community-submitted {{PLURAL:20|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the Two-Factor Authentication (2FA) methods description on the management page has been updated. It is now clearer and easier for users to understand and make use of. [https://phabricator.wikimedia.org/T332385] '''Updates for technical contributors''' * A new AbuseFilter variable, <code>account_type</code>, has been added to provide a reliable way to determine the account type being created in the <code>createaccount</code> and <code>autocreateaccount</code> actions. As part of this change, the variable <code>accountname</code> has been renamed to <code>account_name</code>, and <code>accountname</code> is now deprecated. Edit filter managers should update any filters that use hardcoded account type checks or the deprecated variable. [https://phabricator.wikimedia.org/T414049] * Image thumbnails that are requested in non-standard sizes, and using non-standard methods such as direct requests to <code dir=ltr><nowiki>upload.wikimedia.org/…</nowiki></code> will stop working in the near future. This change is to prevent ongoing external abuse by web-scrapers and bots. Some users with custom CSS/JS, Interface Admins who can fix gadgets and local skins, and Tool-authors, will need to update their code to use standard thumbnail sizes. [[phab:T414805|Details, search-links, and examples of how to fix them, are available in the task]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.13|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/05|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W05"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:18, 26 January 2026 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=29969530 --> == Wikipedia translation of the week: 2026-06 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Censorship in the Czech Republic]]'''<br /> <small>''([[:cs:Cenzura v Česku]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Censorship in the Czech Republic''' had been highly active until 17 November 1989 and the fall of Communism in the former Czechoslovakia. Czech Republic was ranked as the 13th most free country in the World Press Freedom Index in 2014. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:32, 2 February 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29945240 --> == Tech News: 2026-06 == <section begin="technews-2026-W06"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/06|Translations]] are available. '''Updates for editors''' * The "{{int:pageinfo-toolboxlink}}" feature, which gives validating information about a page ([{{fullurl:{{FULLPAGENAME}}|action=info}} example]), now automatically includes a table of contents. If there is a local [[{{ns:8}}:Pageinfo-header]] page created by individual users, it can now be removed. [https://phabricator.wikimedia.org/T363726] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:21}} community-submitted {{PLURAL:21|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, VisualEditor previously added bold or italic formatting inside link descriptions, making the wikicode complex. This has now been fixed. [https://phabricator.wikimedia.org/T409669] '''Updates for technical contributors''' * There was no XML dump on 20 January. Additionally, from now on, dumps will be generated once per month only. [https://phabricator.wikimedia.org/T414389] * The MediaWiki Interfaces team removed support for all transform endpoints containing a trailing slash from the [https://www.mediawiki.org/wiki/Special:MyLanguage/API:REST%20API MediaWiki REST API]. All API users currently calling those endpoints are encouraged to transition to the non-trailing slash versions. If you have questions or encounter any problems, please file a ticket in phabricator to the [https://phabricator.wikimedia.org/project/view/6931/ #MW-Interfaces-Team board]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.14|MediaWiki]] '''Weekly highlight''' * Users are reminded that the Wikimedia Foundation has shared some guiding questions for the July 2026–June 2027 Annual Plan on [[m:Special:MyLanguage/Wikimedia Foundation Annual Plan/2026-2027/Product & Technology OKRs|Meta]] and ''[[diffblog:2025/12/10/shaping-wikimedia-foundations-2026-2027-annual-goals-key-questions-for-the-wikimedia-movement/|Diff]]''. These focus on global trends, faster and healthier experimentation, better support for newcomers, strengthening editors and advanced users, improving collaboration across projects, and growing and retaining readership. Feedback and ideas are welcome on the [[m:Talk:Wikimedia Foundation Annual Plan/2026-2027|talk page]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/06|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W06"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 17:44, 2 February 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30000986 --> == Wikipedia translation of the week: 2026-07 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Petites Heures of Jean de France, Duc de Berry]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Jacquemart de Hesdin 002.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Petites Heures of Jean de France, Duc de Berry''' is an illuminated book of hours commissioned by John, Duke of Berry between 1375 and 1385–90. It is known for its ornate miniature leaves and border decorations. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:59, 9 February 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29945240 --> == Tech News: 2026-07 == <section begin="technews-2026-W07"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/07|Translations]] are available. '''Updates for editors''' * [[File:Maki-gift-15.svg|12px|link=|class=skin-invert|Wishlist item]] Logged-in contributors who manage large or complex watchlists can now organise and filter watched pages in ways that improve their workflows with the new [[mw:Special:MyLanguage/Help:Watchlist labels|Watchlist labels]] feature. By adding custom labels (for example: pages you created, pages being monitored for vandalism, or discussion pages) users can more quickly identify what needs attention, reduce cognitive load, and respond more efficiently. This improves watchlist usability, especially for highly active editors. * A new feature available on [[Special:Contributions|Special:Contributions]] shows [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts|temporary accounts]] that are likely operated by the same person, and so makes patrolling less time-consuming. Upon checking contributions of a temporary account, users with access to temporary account IP addresses can now see a view of contributions from the related temporary accounts. The feature looks up all the IPs associated with a given temporary account within the data retention period and shows all the contributions of all temporary accounts that have used these IPs. [[mw:Special:MyLanguage/Trust and Safety Product/Temporary Accounts#February 2026: Improvements to the patroller tooling|Learn more]]. [https://phabricator.wikimedia.org/T415674] * When editors preview a wikitext edit, the reminder box that they are only seeing a preview (which is shown at the top), now has a grey/neutral background instead of a yellow/warning background. This makes it easier to distinguish preview notes from actual warnings (for example, edit conflicts or problematic redirect targets), which will now be shown in separate warning or error boxes. [https://phabricator.wikimedia.org/T414742] * The [[m:Special:GlobalWatchlist|Global Watchlist]] lets you view your watchlists from multiple wikis on one page. The [[mw:Special:MyLanguage/Extension:GlobalWatchlist|extension]] continues to improve — it now properly supports more than one Wikibase site, for example both [[d:|Wikidata]] and [[testwikidata:|testwikidata]]. In addition, issues regarding text direction have been fixed for users who prefer Wikidata or other Wikibase sites in right-to-left (RTL) languages. [https://phabricator.wikimedia.org/T415440][https://phabricator.wikimedia.org/T415458] * The automatic "magic links" for ISBN, RFC, and PMID numbers have been [[mw:Special:MyLanguage/Help:Magic links|deprecated in wikitext since 2021]] due to inflexibility and difficulties with localization. Several wikis have successfully replaced RFC and PMID magic links with equivalent external links, but a template was often required to replace the functionality of the ISBN magic link. There is now a new [[mw:Special:MyLanguage/Help:Magic words#isbn|built-in parser function]] <code dir=ltr><nowiki>{{#isbn}}</nowiki></code> available to replace the basic functionality of the ISBN magic link. This makes it easier for wikis who wish to migrate off of the deprecated magic link functionality to do so. [https://phabricator.wikimedia.org/T145604] * Two new wikis have been created: ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q35401|Jju]] ([[w:kaj:|<code>w:kaj:</code>]]) [https://phabricator.wikimedia.org/T413283] ** a {{int:project-localized-name-group-wikipedia}} in [[d:Q1186896|Nawat]] ([[w:ppl:|<code>w:ppl:</code>]]) [https://phabricator.wikimedia.org/T413273] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * A new global user group has been created: [[{{int:grouppage-local-bot}}|{{int:group-local-bot}}]]. It will be used internally by the software to allow community bots to bypass rate limits that are applied to abusive [[w:en:Web scraping|web scrapers]]. Accounts that are approved as bots on at least one Wikimedia wiki will be automatically added to this group. It will not change what user permissions the bot has. [https://phabricator.wikimedia.org/T415588] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.15|MediaWiki]] '''Meetings and events''' * The [[mw:Special:MyLanguage/MediaWiki Users and Developers Conference Spring 2026|MediaWiki Users and Developers Conference, Spring 2026]] will be held March 25–27 in Salt Lake City, USA. This event is organized by and for the third-party MediaWiki community. You can propose sessions and register to attend. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/AZBWVI46SDEB65PGR5J6E4TYOQQEZXM7/] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/07|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W07"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 23:31, 9 February 2026 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30026671 --> == Wikipedia translation of the week: 2026-08 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Lysmata grabhami]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Lysmata grabhami1.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''''Lysmata grabhami''''' is a species of saltwater shrimp in the family Hippolytidae. It was first described by Gordon in 1935. It occurs in the tropical and subtropical Atlantic Ocean and is a cleaner shrimp, operating a cleaning station to which fish come to have parasites removed. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 13:45, 16 February 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=29945240 --> == Tech News: 2026-08 == <section begin="technews-2026-W08"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/08|Translations]] are available. '''Weekly highlight''' * The [[mw:Special:MyLanguage/Wikimedia Site Reliability Engineering|SRE Team]] will be performing a cleanup of Wikimedia's [[m:Special:MyLanguage/Etherpad|Etherpad]] instance, the web-based editor for real-time collaborative document editing. All pads will be permanently deleted after 30 April, 2026 – if there are still migration projects in progress at that point the team can revisit the date on a case by case basis. Please create local backups of any content you wish to keep, as deleted data cannot be recovered. This cleanup helps reduce database size and minimize infrastructure footprint. Etherpad will continue to support real-time collaboration, but long-term storage should not be expected. Additional cleanups may occur in the future without prior notice. [https://phabricator.wikimedia.org/T415237] '''Updates for editors''' * The Information Retrieval team will be launching an [[mw:Special:MyLanguage/Readers/Information Retrieval/Phase 1|Android mobile app experiment]] that tests hybrid search capabilities which can handle both semantic and keyword queries. The improvement of on-platform search will enable readers to find what they’re looking for directly on Wikipedia more easily. The experiment will first be launched on Greek Wikipedia in late February, followed by English, French, and Portuguese in March. [https://diff.wikimedia.org/2026/01/08/semantic-search-making-it-easier-to-find-the-information-readers-want/ Read more] on Diff blog. [https://www.mediawiki.org/wiki/Readers/Information_Retrieval] * The Reader Growth team will run [[mw:Special:MyLanguage/Readers/Reader Growth/WE3.10.2 Mobile Table of Contents|an experiment]] for mobile web users, that adds a table of contents and automatically expands all article sections, to learn more about navigation issues they face. The test will be available on Arabic, Chinese, English, French, Indonesian, and Vietnamese Wikipedias. * Previously, site notices ([[{{ns:8}}:Sitenotice]] and [[{{ns:8}}:Anonnotice]]) would only render on the desktop site. Now, they will render on all platforms. Users on mobile web will now see these notices and be informed. Site administrators should be prepared to test and fix notices on mobile devices to avoid interference with articles. To opt out, interface admins can add <code dir="ltr">#siteNotice { display: none; }</code> to [[{{ns:8}}:Minerva.css]]. [https://phabricator.wikimedia.org/T138572][https://phabricator.wikimedia.org/T416644] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:19}} community-submitted {{PLURAL:19|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue on [[Special:RecentChanges|Special:RecentChanges]] has been fixed. Previously, clicking hide in the active filters caused the "view new changes since…" button to disappear, though it should have remained visible. The button now behaves as expected. [https://phabricator.wikimedia.org/T406339] '''Updates for technical contributors''' * New documentation is now available to help editors debug on-site search features. It supports troubleshooting when pages do not appear in results, when ranking seems unexpected, and when you need to inspect what content is being indexed, helping make search behavior easier to understand and analyze. [[mw:Help:CirrusSearch/Debug|Learn more]]. [https://phabricator.wikimedia.org/T411169] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.16|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/08|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W08"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:17, 16 February 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30086330 --> == Wikipedia translation of the week: 2026-09 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Elefante di Cremona]]'''<br /> <small>''([[:de:Elefant von Cremona]])&#32;([[:eo:Elefanto de Cremona]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Matthew Paris Elephant from Parker MS 16 fol 151v.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> L''''elefante di Cremona''' (Asia, prima del 1228 - Parma, gennaio 1248) fu un esemplare di elefante donato nel 1228 a Federico II di Svevia da parte del sultano ayyubide al-Malik al-Kamil durante gli incontri che porteranno alla Pace di Giaffa. Usato principalmente per le manifestazioni trionfali del sovrano, l'elefante è citato da numerosi cronachisti e testimoni dell'epoca ed è noto per aver trainato il Carroccio dopo la grande vittoria delle armate di Federico II nella battaglia di Cortenuova del 1237. Rimasto a lungo nell'immaginario popolare collettivo, l'animale venne ucciso durante alcuni scontri occorsi nelle settimane immediatamente precedenti alla battaglia di Parma. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 11:43, 23 February 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30097839 --> == Tech News: 2026-09 == <section begin="technews-2026-W09"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/09|Translations]] are available. '''Weekly highlight''' * [[mw:Special:MyLanguage/Edit check/Reference Check|Reference Check]] has been deployed to English Wikipedia, completing its rollout across all Wikipedias. The feature prompts newcomers to add a citation before publishing new content, helping reduce common citation-related reverts and improve verifiability. In A/B testing, the impact was substantial: newcomers shown Reference Check were approximately 2.2 times more likely to include a reference on desktop and about 17.5 times more likely on mobile web. [https://analytics.wikimedia.org/published/reports/editing/reference_check_ab_test_report_final_2025.html] '''Updates for editors''' * The [[mw:Special:MyLanguage/Extension:InterwikiSorting|InterwikiSorting extension]], which allowed for the [[m:Special:MyLanguage/Interwiki sorting order|sorting of interwiki links]], has been undeployed from Wikipedia. As a result, editors who had enabled interwiki link sorting in non-compact mode (full list format) will now see links reordered. The links moving forward will be listed in the alphabetical order of language code. [https://phabricator.wikimedia.org/T253764] * Later this week, people who are editing a page-section using the mobile visual editor, will notice a new "Edit full page" button. When tapped, you will be able to edit the entire article. This helps when the change you want to make is outside the section you initially opened. [https://phabricator.wikimedia.org/T387175][https://phabricator.wikimedia.org/T409112] * [[mw:Special:MyLanguage/Readers/Reader Experience|The Reader Experience team]] is inviting editors to assess whether dark mode should still be considered "beta" on their wiki, based on their experience of how well it functions on desktop and mobile. If the feature is deemed mature, editors can update the interface messages in <code dir=ltr>MediaWiki:skin-theme-description</code> and <code dir=ltr>MediaWiki:Vector-night-mode-beta-tag</code> to indicate that dark mode is ready and no longer considered beta. * The improved [[mw:Wikimedia_Apps/Team/iOS/Activity_Tab|Activity tab]] which displays user-insights is now available to all users of the Wikipedia iOS app (version 7.9.0 and later). Following earlier A/B testing that showed higher account creation among users with access to the feature, it has been rolled out to 100% of users along with some updates. The Activity tab now shows your edited articles in the timeline, offers editing impact insights like contribution counts and article view trends, and customization options to improve in-app experience for users. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:21}} community-submitted {{PLURAL:21|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, a bug that prevented [[mw:Special:MyLanguage/Extension:DiscussionTools|DiscussionTools]] from working on mobile has now been fixed, restoring full functionality. [https://phabricator.wikimedia.org/T415303] '''Updates for technical contributors''' * The [[m:Special:GlobalWatchlist|Global Watchlist]] lets you view your watchlists from multiple wikis on one page. The [[mw:Special:MyLanguage/Extension:GlobalWatchlist|extension]] that makes this possible continues to improve. The latest upgrade is the inclusion of a [[mw:Extension:GlobalWatchlist#hook|new hook]], <code dir=ltr>ext.globalwatchlist.rebuild</code>, which fires after each watchlist rebuild. This allows you to run gadgets and user scripts for the Special page. [https://phabricator.wikimedia.org/T275159] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.17|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/09|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W09"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:04, 23 February 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30119102 --> == Wikipedia translation of the week: 2026-10 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Treaty of the Danish West Indies]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:The Virgin islands of the United States of America; historical and descriptive, commercial and industrial facts, figures, and resources (1918) (14596880870).jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Treaty of the Danish West Indies''' (Danish: Vestindiens traktat), officially the Convention between the United States and Denmark for cession of the Danish West Indies (Danish: Konventionen mellem USA og Danmark), was a 1916 treaty transferring sovereignty of the Danish West Indies from Denmark to the United States in exchange for a sum of US$25,000,000 in gold ($722 million in 2024) and a declaration from the United States that it would "not object to the Danish Government extending their political and economic interests to the whole of Greenland". It is one of the most recent permanent expansions of United States territory. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:43, 2 March 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30097839 --> == Tech News: 2026-10 == <section begin="technews-2026-W10"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/10|Translations]] are available. '''Weekly highlight''' * Wikipedia 25 [[m:Special:MyLanguage/Wikipedia 25/Easter egg experiments|Birthday mode]] is now live on Betawi, Breton, Chinese, Czech, Dutch, English, French, Gorontalo, Indonesian, Italian, Luxembourgish, Madurese, Sicilian, Spanish, Thai, and Vietnamese Wikipedias! This limited-time campaign feature celebrates 25 years of Wikipedia with a birthday mascot, Baby Globe. When turned on, Baby Globe is shown on [[m:Special:MyLanguage/Wikipedia 25/Easter egg experiments/article configuration|~2,500 articles]], waiting to be discovered by readers. Communities can choose to turn Birthday mode on by getting consensus from their community and asking an admin to enable the feature and customize it via [[m:Special:MyLanguage/Wikipedia 25/Easter egg experiments#Community Configuration Demo|community configuration]] on the local wiki. '''Updates for editors''' * [[:m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing|Sub-referencing]], a new feature to re-use references with different details has been released to Swedish Wikipedia, Polish Wikipedia and [[:phab:T418209|a couple of other wikis]]. You can [[:m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing#test|try the feature]] on these projects or on testwiki and [https://en.wikipedia.beta.wmcloud.org/wiki/Sub-referencing betawiki]. Learnings from the first pilot wiki German Wikipedia have been [[:m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing/Learnings|published in a report]]. Reach out to the Wikimedia Deutschland team if you are [[:m:Talk:WMDE Technical Wishes/Sub-referencing#Pilot wikis|interested in becoming a pilot wiki]]. * [[mw:Special:MyLanguage/Help:Edit check#Paste check|Paste Check]] will become available at all Wikipedias this week. The feature prompts newcomers who are pasting text they are not likely to have written into VisualEditor to consider whether doing so risks a copyright violation. Paste Check [[mw:Special:MyLanguage/Edit check/Tags|tags]] all edits where it is shown for potential review. Local administrators can configure various aspects of the feature via [[{{#special:EditChecks}}]]. [[mw:Special:MyLanguage/Edit check/Paste Check#A/B Experiment|Research]] across 22 wikis found that Paste Check resulted in an 18% decrease in relative reverted-edits compared to the control group. Translators can [https://translatewiki.net/w/i.php?title=Special%3ATranslate&group=ext-visualeditor-ve-mw-editcheck&filter=&optional=1&action=translate help to localize] this and related features. * The [[mw:Special:MyLanguage/Readers/Reader Experience|Reader Experience team]] will be standardizing the user menu in the top right for all mobile users so that it is closer to the desktop experience. Currently this user menu is only visible to users with Advanced Mobile Controls (AMC) turned on. The only change is that a couple buttons previously in the left-side menu will move to the top right for users who do not have AMC turned on. This change is expected to go out March 9 and seeks to improve the user interface. [https://phabricator.wikimedia.org/T413912] * Starting in the week of March 2, the emails sent out when an email address was added, removed, or changed for an account will switch to a substantially nicer and clearer HTML email from the prior plaintext one. [https://phabricator.wikimedia.org/T410807] * Notifications are currently limited to 2,000 historic entries per user, and extend back to 2013 when the feature was released. This is going to be changed to only store Notifications from the last 5 years, but up to 10,000 of them. This will help with long-term infrastructure health and help to prevent more recent notifications from disappearing too soon. [https://phabricator.wikimedia.org/T383948] * The [[m:Special:GlobalWatchlist|Global Watchlist]] which lets you view your watchlists from multiple wikis on a single page continues to see improvements. The latest update improves label usage experience. The [[mw:Special:MyLanguage/Extension:GlobalWatchlist|extension]] now allows activating the [[mw:Special:MyLanguage/Manual:Language#Fallback languages|language fallback system]] for Wikidata items without labels in the viewed language, and showing those labels in the user’s preferred Wikidata language if no <code dir=ltr>uselang=</code> URL parameter is provided. [https://phabricator.wikimedia.org/T373686][https://phabricator.wikimedia.org/T416111] * The Wikipedia Android team has started a beta test of [[mw:Special:MyLanguage/Readers/Information Retrieval/Phase 1|hybrid search]] on Greek Wikipedia. Hybrid search capabilities can handle both semantic and keyword queries enabling readers to find what they’re looking for directly on Wikipedia more easily. * For security reasons, members of certain user groups are [[m:Special:MyLanguage/Mandatory two-factor authentication for users with some extended rights|required to have two-factor authentication]] (2FA) enabled. Currently, 2FA is required to use the group, but not to be a member of it. Given that this model still has some vulnerabilities, the situation will [[phab:T418580|gradually change in March]]. Members of these groups will be unable to disable last 2FA method on their account, and it will be impossible to add users without 2FA to these groups. Users will still be able to add new authentication methods or remove them, as long as at least one method is continuously enabled. In the second half of March, users without 2FA will be removed from these groups. This applies to: CentralNotice administrators, checkusers, interface administrators, suppressors, Wikidata staff, Wikifunctions staff, WMF Office IT and WMF Trust & Safety. Nothing will change for other users. See the linked task for deployment schedule. [https://phabricator.wikimedia.org/T418580] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the issue preventing users from creating an instance in [https://www.wikibase.cloud/ Wikibase.cloud] has now been fixed. [https://phabricator.wikimedia.org/T416807] '''Updates for technical contributors''' * To help ensure [[mw:Special:MyLanguage/MediaWiki Product Insights/Responsible Reuse|fair use of infrastructure]], over the next month the Wikimedia Foundation will implement global API rate limits across our APIs. In early March, stricter limits will be applied to unidentified requests from outside Toolforge/WMCS and API requests that are made from web browsers. In April, higher limits will be applied to identified traffic. These limits are intentionally set as high as possible to minimise impact on the community. Bots running in Toolforge/WMCS or with the bot user right on any wiki should not be affected for now. However, all developers are advised to follow updated best practices. For more information, see [[mw:Special:MyLanguage/Wikimedia APIs/Rate limits|Wikimedia APIs/Rate limits]]. * The Wikidata Query Service Linked Data Fragment (LDF) endpoint will be decommissioned in February. This endpoint served limited traffic, which was successfully migrated to other data access methods that were better suited to support existing use cases. The hardware used to support the LDF endpoint will be reallocated to support the ongoing backend migration efforts. [https://phabricator.wikimedia.org/T415696] * The new Parsoid parser [[mw:Special:MyLanguage/Parsoid/Parser Unification/Updates|continues to be deployed to additional wikis]], improving platform sustainability and making it easier to introduce new reading and editing features. Parsoid is now the default parser on 488 WMF wikis (268 Wikipedias), now covering more than 10% of all Wikipedia page views. * The process and criteria for [[Special:MyLanguage/Wikimedia Enterprise#Access|requesting exceptional access]] to the high volume feed of the ''Wikimedia Enterprise'' APIs (at no cost for mission-aligned usecases), [[m:Talk:Wikimedia Enterprise#Exceptional access criteria|have now been published]]. This is to provide more thorough and clearer documentation for users. * [https://techblog.wikimedia.org/ Tech Blog], the blog dedicated to the Wikimedia technical community [https://techblog.wikimedia.org/2026/02/24/a-tech-blog-diff/ will be migrating] to [[diffblog:|Diff]], the community news and event blog. The migration should be complete in April 2026, after which new posts will be accepted for publishing. Readers will be able to access posts – old and new – on the landing page at https://diff.wikimedia.org/techblog. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.18|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/10|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W10"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 17:52, 2 March 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30137798 --> == Wikipedia translation of the week: 2026-11 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Steens Mountain]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Steens Mountain near Andrews, Oregon.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Steens Mountain''' is a large fault-block mountain in the northwest United States, located in Harney County, Oregon. Stretching some fifty miles (80 km) north to south, on its east side it rises from the Alvord Desert at an elevation of about 4,200 feet (1,280 m) to 9,738 feet (2,968 m) at the summit. Steens Mountain is not part of a mountain range but is properly a single mountain, the largest of Oregon's fault-block mountains. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 07:30, 9 March 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30097839 --> == Tech News: 2026-11 == <section begin="technews-2026-W11"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/11|Translations]] are available. '''Weekly highlight''' * [[m:Special:MyLanguage/Tech/Server switch|All wikis will be read-only]] for a few minutes on Wednesday, 25 March 2026 at [https://zonestamp.toolforge.org/1774450800 15:00 UTC]. This is for the datacenter server switchover backup tests, [[wikitech:Deployments/Yearly calendar|which happen twice a year]]. During the switchover, all Wikimedia website traffic is shifted from one primary data center to the backup data center to test availability and prevent service disruption even in emergencies. * Last week, all wikis had 2 hours of read-only time, and extended unavailability for user-scripts and gadgets. This was due to a security incident which has since been resolved. Work is ongoing to prevent re-occurrences. For current information please see the [[m:Steward's noticeboard#Statement on Meta about today's user script security incident|post on the Stewards' noticeboard]] ([[m:Special:MyLanguage/Wikimedia Foundation/Product and Technology/Product Safety and Integrity/March 2026 User Script Incident|translations]]). '''Updates for editors''' * Users facing multiple blocks on mobile will now see the reasons for each block separately, instead of a generic message. This helps them understand why they are blocked and what steps they can take to resolve the issue. For example, users affected for using common VPNs (such as [[Special:MyLanguage/Apple iCloud Private Relay|iCloud Private Relay]]) will receive clearer guidance on what they need to do to start editing again. [https://phabricator.wikimedia.org/T357118] * Later this week, [[mw:Special:MyLanguage/VisualEditor/Suggestion Mode|Suggestion Mode]] will become available as a beta feature within the visual editor at all Wikipedias. This feature proactively suggests various types of actions that people can consider taking to improve Wikipedia articles, and learn about related guidelines. The feature is locally configurable, and can also be locally expanded with custom Suggestions. Current settings can be seen at [[Special:EditChecks]] and there are [[mw:Special:MyLanguage/Help:Suggestion mode#For administrators %E2%80%93 local customization|instructions for how administrators can customize]] the links to point to local guidelines. The feature is connected to [[mw:Special:MyLanguage/Help:Edit check|Edit check]] which suggests improvements while someone is writing new content. In the future, the Editing team plans to evaluate the feature's impact with newcomers through a controlled experiment. [https://phabricator.wikimedia.org/T404600] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the issue where the cursor became misaligned during the use of CodeMirror’s syntax highlighting, which makes wikitext and code easier to read, has now been fixed. This problem specifically affected users who defined a font rule in a custom stylesheet while creating a new topic with DiscussionTools. [https://phabricator.wikimedia.org/T418793] '''Updates for technical contributors''' * API rate limiting update: To help ensure [[mw:Special:MyLanguage/MediaWiki Product Insights/Responsible Reuse|fair use of infrastructure]], global API rate limits will be applied this week to requests without a compliant User-Agent that originate from outside Toolforge/WMCS and to unauthenticated requests made from web browsers. Higher limits will be applied to identified traffic in April. Bots running in Toolforge/WMCS or with the bot user right on any wiki should not be affected for now. However, all developers are advised to follow updated best practices. For more information, see [[mw:Special:MyLanguage/Wikimedia APIs/Rate limits|Wikimedia APIs/Rate limits]]. * The new GraphQL API has been released. The API was developed as a flexible alternative to select features of the Wikidata Query Service (WDQS), to improve developer experience and foster adaptability, and efficient data access. Try it out and [[d:Wikidata:Wikibase GraphQL#Feedback and development|give feedback]]. You can also [https://greatquestion.co/wikimediadeutschland/GraphQLAPI/apply sign up for usability tests]. * The [[m:Special:MyLanguage/Product and Technology Advisory Council/Unsupported Tools Working Group|PTAC Unsupported Tools Working Group]] continued improvements to [[commons:Special:MyLanguage/Commons:Video2commons#|Video2Commons]] in February, with fixes addressing authentication errors, large-file handling, task queue visibility, and clearer upload behavior. Work is still ongoing in some areas, including changes related to deprecated server-side uploads. Read [[m:Special:MyLanguage/Product and Technology Advisory Council/Unsupported Tools Working Group#February 2026|this update]] to learn more. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.19|MediaWiki]] '''In depth''' * The Article Guidance team invites experienced Wikipedia editors from selected [[mw:Special:MyLanguage/Article guidance/Pilot wikis and collaborators#Collaborators|pilot wikis]] and interested contributors from other Wikipedias to fill out this questionnaire which is available in [https://docs.google.com/forms/d/e/1FAIpQLSfmLeVWnxmsCbPoI_UF2jyRcn73WRGWCVPHzerXb4Cz97X_Ag/viewform English], [https://docs.google.com/forms/d/e/1FAIpQLSd6rzr4XXQw8r4024fE3geTPFe13M_6w7Mitj-YJi0sOlWTAw/viewform?usp=header Arabic], [https://docs.google.com/forms/d/e/1FAIpQLSdok3-RfB18lcugYTUMGkpwmqG_8p760Wv4dCXitOXOszjUDw/viewform?usp=header Bengali], [https://docs.google.com/forms/d/e/1FAIpQLSfjTfYp4jEo0akA4B1e-Nfg3QZPCudUjhJzHzzDi6AHyAaMGA/viewform?usp=header Japanese], [https://docs.google.com/forms/d/e/1FAIpQLScteVoI29Aue4xc72dekk-6RYtvmMgQxzMI900UOawrFrSTWg/viewform?usp=header Portuguese], [https://docs.google.com/forms/d/e/1FAIpQLSetdxnYwL3ub2vqA7awCg5hJZPMIYcDPaiTe12rY9h0GYnVlw/viewform?usp=header Persian], and [https://docs.google.com/forms/d/e/1FAIpQLScNvfJF-Ot-4pzA4qAN771_0QDJ4Li19YcUsaTgSKW8Nc7U_Q/viewform?usp=header Turkish]. Your answers will help the team customize guidance for less experienced editors and help them learn community policies and practices while creating an article. Learn more [[mw:Special:MyLanguage/Article guidance|on the project page]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/11|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W11"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:53, 9 March 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30213008 --> == Wikipedia translation of the week: 2026-12 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Casque (anatomy)]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Great hornbill (Buceros bicornis) Photograph by Shantanu Kuveskar.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> A '''casque''' is an anatomical feature found in some species of birds, reptiles, and amphibians. In birds, it is an enlargement of the bones of the upper mandible or the skull, either on the front of the face, the top of the head, or both. The casque has been hypothesized to serve as a visual cue to a bird's sex, state of maturity, or social status; as reinforcement to the beak's structure; or as a resonance chamber, enhancing calls. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:43, 16 March 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30245038 --> == Tech News: 2026-12 == <section begin="technews-2026-W12"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/12|Translations]] are available. '''Updates for editors''' * The [[mw:Special:MyLanguage/Help:Extension:CodeMirror|{{int:codemirror-beta-feature-title}}]] beta feature, also known as [[mw:Special:MyLanguage/Extension:CodeMirror|CodeMirror 6]], has been used for wikitext syntax highlighting since November 2024. It will be promoted out of beta by May 2026 in order to bring improvements and new [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Features|features]] to all editors who use the standard syntax highlighter. If you have any questions or concerns about promoting the feature out of beta, [[mw:Special:MyLanguage/Help talk:Extension:CodeMirror|please share]]. [https://phabricator.wikimedia.org/T259059] * Some changes to local user groups are performed by stewards on Meta-Wiki and logged there only. Now, interwiki rights changes will be logged both on Meta-Wiki and the wiki of the target user to make it easier to access a full record of user's rights changes on a local wiki. Past log entries for such changes will be backfilled in the coming weeks. [https://phabricator.wikimedia.org/T6055] * On wikis using [[m:Special:MyLanguage/Flagged Revisions|Flagged Revisions]], the number of pending changes shown on [[{{#Special:PendingChanges}}]] previously counted pages which were no longer pending review, because they have been removed from the system without being reviewed, e.g. due to being deleted, moved to a different namespace, or due to wiki configuration changes. The count will be correct now. On some wikis the number shown will be much smaller than before. There should be no change to the list of pages itself. [https://phabricator.wikimedia.org/T413016] * Wikifunctions composition language has been rewritten, resulting in a new version of the language. This change aims to increase service stability by reducing the orchestrator's memory consumption. This rewrite also enables substantial latency reduction, code simplification, and better abstractions, which will open the door to later feature additions. Read more about [[f:Special:MyLanguage/Wikifunctions:Status updates/2026-03-11|the changes]]. * Users can now sort search results alphabetically by page title. The update gives an additional option to finding pages more easily and quickly. Previously, results could be sorted by Edit date, Creation date, or Relevance. To use the new option, open 'Advanced Search' on the search results page and select 'Alphabetically' under 'Sorting Order'. [https://phabricator.wikimedia.org/T403775] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:28}} community-submitted {{PLURAL:28|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the bug that prevented UploadWizard on Wikimedia Commons from importing files from Flickr has now been fixed. [https://phabricator.wikimedia.org/T419263] '''Updates for technical contributors''' * A new special page, [[{{#special:LintTemplateErrors}}]], has been created to list transcluded pages that are flagged as containing lint errors to help users discover them easily. The list is sorted by the number of transclusions with errors. For example: [[{{#special:LintTemplateErrors}}/night-mode-unaware-background-color]]. [https://phabricator.wikimedia.org/T170874] * Users of the [[mw:Special:MyLanguage/Help:Extension:CodeMirror|{{int:codemirror-beta-feature-title}}]] beta feature have been using [[mw:Special:MyLanguage/Extension:CodeMirror|CodeMirror]] instead of [[mw:Special:MyLanguage/Extension:CodeEditor|CodeEditor]] for syntax highlighting when editing JavaScript, CSS, JSON, Vue and Lua content pages, for some time now. Along with promoting CodeMirror 6 out of beta, the plan is to replace CodeEditor as the standard editor for these content models by May 2026. [[mw:Special:MyLanguage/Help talk:Extension:CodeMirror|Feedback or concerns are welcome]]. [https://phabricator.wikimedia.org/T419332] * The [[mw:Special:MyLanguage/Extension:CodeMirror|CodeMirror]] JavaScript modules will soon be upgraded to CodeMirror 6. Leading up to the upgrade, loading the <code dir=ltr>ext.CodeMirror</code> or <code dir=ltr>ext.CodeMirror.lib</code> modules from gadgets and user scripts was deprecated in July 2025. The use of the <code dir=ltr>ext.CodeMirror.switch</code> hook was also deprecated in March 2025. Contributors can now make their scripts or gadgets compatible with CodeMirror 6. See the [[mw:Special:MyLanguage/Extension:CodeMirror#Gadgets and user scripts|migration guide]] for more information. [https://phabricator.wikimedia.org/T373720] * The MediaWiki Interfaces team is expanding coverage of REST API module definitions to include [[mw:Special:MyLanguage/API:REST API/Extensions|extension APIs]]. REST API modules are groups of related endpoints that can be independently managed and versioned. Modules now exist for [https://phabricator.wikimedia.org/T414470 GrowthExperiments] and [https://phabricator.wikimedia.org/T419053 Wikifunctions] APIs. As we migrate extension APIs to this structure, documentation will move out of the main MediaWiki OpenAPI spec and REST Sandbox view, and will instead be accessible via module-specific options in the dropdown on the [https://test.wikipedia.org/wiki/Special:RestSandbox REST Sandbox] (i.e., [[{{#Special:RestSandbox}}]], available on all wiki projects). * The [[mw:Special:MyLanguage/Extension:Scribunto|Scribunto]] extension provides different pieces of information about the wiki where the module is being used via the [[mw:Special:MyLanguage/Extension:Scribunto/Lua reference manual|mw.site]] library. Starting last week, the library also provides a [[mw:Special:MyLanguage/Extension:Scribunto/Lua reference manual#mw.site.wikiId|way]] of accessing the [[mw:Special:MyLanguage/Manual:Wiki ID|wiki ID]] that can be used to facilitate cross-wiki module maintenance. [https://phabricator.wikimedia.org/T146616] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.20|MediaWiki]] '''In depth''' * The [[m:Special:MyLanguage/Coolest Tool Award|2026 Coolest Tool Award]] celebrating outstanding community tools, is now open for nominations! Nominate your favorite tool using the [https://wikimediafoundation.limesurvey.net/435684?lang=en nomination survey] form by 23 March 2026. For more information on privacy and data handling, please see the [[foundation:Special:MyLanguage/Legal:Coolest_Tool_Award_2026_Survey_Privacy_Statement|survey privacy statement]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/12|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W12"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:36, 16 March 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30260505 --> == Wikipedia translation of the week: 2026-13 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Etruscan sculpture]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Frontone A del grande tempio di luni con concilio degli dei, 175-150 ac. ca. 01.JPG|300px|center]] <div style="text-align:left; padding: .4em;"> '''Etruscan sculpture''' was one of the most important artistic expressions of the Etruscan people, who inhabited the regions of Northern Italy and Central Italy between about the 9th century BC and the 1st century BC. Etruscan art was largely a derivation of Greek art, although developed with many characteristics of its own. Given the almost total lack of Etruscan written documents, a problem compounded by the paucity of information on their language—still largely undeciphered—it is in their art that the keys to the reconstruction of their history are to be found, although Greek and Roman chronicles are also of great help. Like its culture in general, Etruscan sculpture has many obscure aspects for scholars, being the subject of controversy and forcing them to propose their interpretations always tentatively, but the consensus is that it was part of the most important and original legacy of Italian art and even contributed significantly to the initial formation of the artistic traditions of ancient Rome. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:07, 23 March 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30245038 --> == Tech News: 2026-13 == <section begin="technews-2026-W13"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/13|Translations]] are available. '''Weekly highlight''' * Wikimedia site users can now log in without a password using passkeys. This is a secure method supported by fingerprint, facial recognition, or PIN. With this change, all users who opt for passwordless login will find it easier, faster, and more secure to log in to their accounts using any device. The new passkey login option currently appears as an autofill suggestion in the username field. An additional [[phab:T417120|"Log in with passkey" button]] will soon be available for users who have already registered a passkey. This update will improve security and user experience. The [[c:File:Passwordless_login_screencast.webm|screen recording]] demonstrates the passwordless login process step by step. * [[m:Special:MyLanguage/Tech/Server switch|All wikis will be read-only]] for a few minutes on Wednesday, 25 March 2026 at [https://zonestamp.toolforge.org/1774450800 15:00 UTC]. This is for the datacenter server switchover backup tests, [[wikitech:Deployments/Yearly calendar|which happen twice a year]]. During the switchover, all Wikimedia website traffic is shifted from one primary data center to the backup data center to test availability and prevent service disruption even in emergencies. '''Updates for editors''' * Wikimedia site users can now export their notifications older than 5 years using a [[toolforge:echo-chamber|new Toolforge tool]]. This will ensure that users retain their important notifications and avoid them being lost based on the planned change to delete notifications older than 5 years, as previously announced. [https://phabricator.wikimedia.org/T383948] * Wikipedia editors in Indonesian, Thai, Turkish, and Simple English now have access to Special:PersonalDashboard. This is an [[mw:Special:MyLanguage/Moderator Tools/Dashboard|early version of an experience]] that introduces newer editors to patrolling workflows, making it easier for them to move from making edits to participating in more advanced moderation work on their project. [https://phabricator.wikimedia.org/T402647] * The [[Special:Block]] now has two minor interface changes. Administrators can now easily perform indefinite blocks through a dedicated radio button in the expiry section. Also, choosing an indefinite expiry provides a different set of common reasons to select from, which can be changed at: [[MediaWiki:Ipbreason-indef-dropdown]]. [https://phabricator.wikimedia.org/T401823] * Mobile editors [[mw:Special:MyLanguage/Contributors/Account Creation Experiments#Logged-out|at several wikis]] can now see an improved logged-out edit warning, thanks to the recent updates from the Growth team. These changes released last week are part of ongoing efforts and tests to enhance [[mw:Special:MyLanguage/Contributors/Account Creation Experiments|account creation experience on mobile]] and then increase participation. [https://phabricator.wikimedia.org/T408484] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:36}} community-submitted {{PLURAL:36|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the bug that prevented mobile web users from seeing the block information when affected by multiple blocks has been fixed. They can now see messages of all the blocks currently affecting them when they access Wikipedia. '''Updates for technical contributors''' * Images built using Toolforge will soon get the upgraded buildpacks version, bringing support for newer language versions and other upstream improvements and fixes. If you use Toolforge Build Service, review the recent [https://lists.wikimedia.org/hyperkitty/list/cloud-announce@lists.wikimedia.org/thread/EMYTA32EV2V5SQ2JIEOD2CL66YFIZEKV/ cloud-announce email] and update your build configuration as necessary to ensure your tools are compatible. [https://wikitech.wikimedia.org/w/index.php?title=Help:Toolforge/Building_container_images&oldid=2392097#Buildpack_environment_upgrade_process][https://phabricator.wikimedia.org/T380127] * The [https://api.wikimedia.org/wiki/Main_Page API Portal] documentation wiki will shut down in June 2026. API keys created on the API Portal will continue to work normally. api.wikimedia.org endpoints will be deprecated gradually starting in July 2026. Documentation on the API Portal is moving to [[mw:Wikimedia APIs|mediawiki.org]]. Learn more on the [[wikitech:API Portal/Deprecation|project page]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.21|MediaWiki]] '''In depth''' * [[m:Special:MyLanguage/WMDE Technical Wishes|WMDE Technical Wishes]] is considering improvements to [[m:WMDE Technical Wishes/References/VisualEditor automatic reference names|automatically generated reference names in VisualEditor]]. Please check out the [[m:WMDE Technical Wishes/References/VisualEditor automatic reference names#Proposed solutions|proposed solutions]] and participate in the [[m:Talk:WMDE Technical Wishes/References/VisualEditor automatic reference names#Request for comment|request for comment]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/13|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W13"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:51, 23 March 2026 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30268305 --> == Wikipedia translation of the week: 2026-14 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Pulse (nightclub)]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Orlando FL Pulse Nightclub01.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Pulse''' was a gay bar, dance club, and nightclub in Orlando, Florida, founded in 2004 by Barbara Poma and Ron Legler. On June 12, 2016, the club was the scene of the second-deadliest mass shooting by a single gunman in U.S. history, and the second-deadliest terrorist attack on U.S. soil since the September 11 attacks. Forty-nine people were killed and 58 other people were injured. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:37, 30 March 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30306870 --> == Tech News: 2026-14 == <section begin="technews-2026-W14"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/14|Translations]] are available. '''Weekly highlight''' * The Beta version of [[abstract:|Abstract Wikipedia]] a new Wikimedia project which is language-independent, was launched last week. The project allows communities to build Wikipedia articles in their native language, which can be readily accessed by other users in their own languages. The wiki is powered by instructions from Wikifunctions and also based on structured content from Wikidata. [[:f:Special:MyLanguage/Wikifunctions:Status updates/2026-03-26|Read more]]. '''Updates for editors''' * The Growth team is running an A/B test to evaluate a clearer, more user-friendly message that promotes account creation on wikis. Currently when logged-out mobile users begin editing, they see a jarring warning message that can feel abrupt and discouraging. This also presents temporary account editing as the default rather than encouraging account creation. The test is running on ten Wikipedias, including Arabic, French, Spanish and German. [[mw:Special:MyLanguage/Contributors/Account Creation Experiments#2. Improve logged-out warning message (T415160)|Read more]]. * The Wikimedia Apps team is inviting feedback on [[mw:Special:MyLanguage/Wikimedia Apps/Team/Future of Editing on the Mobile Apps|how editing should work on the Wikipedia mobile apps]]. The discussion focuses on improving how users access editing tools when they tap "Edit". This is part of a broader effort to convert readers who develop an interest in editing, to access a more user-friendly pathway to start contributing. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:45}} community-submitted {{PLURAL:45|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where citation fetching from the large newspaper archive [https://www.newspapers.com Newspapers.com] was no longer working, due to a block in [[mw:Special:MyLanguage/Citoid|Citoid]] requests, has now been fixed. [https://phabricator.wikimedia.org/T419903] '''Updates for technical contributors''' * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.22|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/14|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W14"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:26, 30 March 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30329462 --> == Wikipedia translation of the week: 2026-15 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Tofana di Rozes]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Tofana di Rozes 04.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Tofana di Rozes''' (3,225 metres (10,581 ft)) is a mountain of the Dolomites in the Province of Belluno, Veneto, Italy. Located west of the resort of Cortina d'Ampezzo, the mountain's giant three-edged pyramid shape and its vertical south face, above the Falzarego Pass, makes it the most popular peak in the Tofane group, and one of the most popular in the Dolomites. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 12:27, 6 April 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30306870 --> == Tech News: 2026-15 == <section begin="technews-2026-W15"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/15|Translations]] are available. '''Updates for editors''' * The [[mw:Special:MyLanguage/Help:Extension:CampaignEvents|CampaignEvents extension]] now includes a new group goal-setting feature, enabling organizers to set and track event goals such as the number of articles created and participating contributors in real time. Similarly, participants can work toward shared targets and see their collective impact as the event unfolds. The feature is now available on all Wikimedia wikis. Learn more in [[mw:Special:MyLanguage/Help:Extension:CampaignEvents/Registration/Collaborative contributions#Goal setting|the documentation]]. * [[File:Maki-gift-15.svg|12px|link=|class=skin-invert|Wishlist item]] The new [[mw:Special:MyLanguage/Help:Watchlist labels|watchlist labels]] feature (announced in [[m:Special:MyLanguage/Tech/News/2026/07|Tech News 2026-07]]) is now available via VisualEditor, the source editor, and the 'watchstar' (or watch link, for skins that don't have a star icon). Previously it was only possible to assign labels via [[Special:EditWatchlist|EditWatchlist]]. In all three places it is a new field following the expiry field. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the issue where talk pages on mobile with Parsoid are unusable after empty section headers, has now been fixed. [https://phabricator.wikimedia.org/T419171] '''Updates for technical contributors''' * The [[m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing|sub-referencing feature]], which lets editors add details to an existing reference without duplicating it, will be gradually rolled out to [[phab:T414094|more wikis]] later this year. Wikis using the [[mw:Special:MyLanguage/Reference Tooltips|Reference Tooltips]] gadget are encouraged to update their version (typically at [[m:MediaWiki:Gadget-ReferenceTooltips.js|MediaWiki:Gadget-ReferenceTooltips.js]] as shown [https://en.wikipedia.org/w/index.php?diff=1344408362 here]) to ensure compatibility. Other reference-related gadgets may also be affected. [https://phabricator.wikimedia.org/T416304] * All Wikinews editions will be closed and switched to read-only mode on 4 May 2026. Content will remain accessible, but no new edits or articles can be added. This closure was approved by the Board of Trustees of the Wikimedia Foundation following extended discussions. [[m:Wikimedia Foundation Board noticeboard#Board of Trustees Approves Closure of Wikinews|Read more]]. * The [[:mw:Special:MyLanguage/API:Action API|Action API]] has had several formats for requested output. One of them, <bdi lang="zxx" dir="ltr"><code><nowiki>format=php</nowiki></code></bdi>, is being removed soon. Please ensure your scripts or bots use the [[mw:Special:MyLanguage/API:Data formats#Output|JSON format]]. This removal should affect very few scripts and bots. [https://phabricator.wikimedia.org/T118538] * The [[Special:NamespaceInfo|Special:NamespaceInfo]] page now includes namespace aliases. For example "WP" for the "Project" ("Wikipedia") namespace on the German Wikipedia. [https://phabricator.wikimedia.org/T381455] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.23|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/15|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W15"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:19, 6 April 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30362761 --> == Wikipedia translation of the week: 2026-16 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Very-low-calorie diet]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Green smoothie (8222465502).jpg|300px|center]] <div style="text-align:left; padding: .4em;"> A '''very-low-calorie diet''' (VLCD), also known as semistarvation diet and crash diet, is a type of diet with very or extremely low daily food energy consumption. VLCDs are defined as a diet of 800 kilocalories (3,300 kJ) per day or less. Modern medically supervised VLCDs use total meal replacements, with regulated formulations in Europe and Canada which contain the recommended daily requirements for vitamins, minerals, trace elements, fatty acids, protein and electrolyte balance. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:56, 13 April 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30306870 --> == Tech News: 2026-16 == <section begin="technews-2026-W16"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/16|Translations]] are available. '''Weekly highlight''' * Experienced editors are invited to [https://b24e11a4f1.catalyst.wmcloud.org/wiki/Main_Page test] the [[mw:Special:MyLanguage/Article guidance|Article guidance]] feature, designed to help less-experienced editors create well-structured, policy-compliant Wikipedia articles. Testing instructions are [[mw:Special:MyLanguage/Article guidance/Test feature guide|available]]. Also, after reviewing [https://b24e11a4f1.catalyst.wmcloud.org/wiki/Category:Pages_using_article_guidance the outlines], please provide feedback on the [[mw:Talk:Article guidance|project talk page]]. Based on your input, the feature will be refined and transferred to the pilot Wikipedias to translate and adapt. Check out [[c:File:Article Guidance workflow demo - April 2026.webm|the video]] explaining the feature. '''Updates for editors''' * On most wikis, all autoconfirmed users can now use [[Special:ChangeContentModel|Special:ChangeContentModel]] page to [[mw:Special:MyLanguage/Help:ChangeContentModel|create new pages with custom content models]], such as mass message lists, making custom page formats more accessible. Check [[Special:ListGroupRights|Special:ListGroupRights]] for the status of your wiki. [https://phabricator.wikimedia.org/T248294] * The Growth team has launched an [[mw:Special:MyLanguage/Contributors/Account_Creation_Experiments|account creation experiment]] to evaluate whether adding an account creation button to the mobile web header increases new account registrations and encourages more mobile users to contribute to the wikis. The experiment is currently live on Hindi, Indonesian, Bengali, Thai, and Hebrew Wikipedia, and targets 10% of logged-out mobile web users. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:30}} community-submitted {{PLURAL:30|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where VisualEditor could get stuck loading on Windows devices with animations turned off, has now been fixed. [https://phabricator.wikimedia.org/T382856] '''Updates for technical contributors''' * Starting later this week, {{int:group-abusefilter}} who have the [[mw:Special:MyLanguage/Help:Extension:CodeMirror|{{int:codemirror-beta-feature-title}}]] beta feature enabled will have [[mw:Special:MyLanguage/Extension:CodeMirror|CodeMirror]] instead of [[mw:Special:MyLanguage/Extension:CodeEditor|CodeEditor]] as the editor at [[Special:AbuseFilter|Special:AbuseFilter]]. This is part of the broader effort to make the user experience more consistent across all editors. [https://phabricator.wikimedia.org/T399673][https://phabricator.wikimedia.org/T419332] * Tools and bots that access the [[mw:Special:MyLanguage/Notifications/API|Notifications API]] (<bdi lang="zxx" dir="ltr"><code><nowiki>action=query&meta=notifications</nowiki></code></bdi>) will need to update their OAuth or BotPassword grants to also include access to private notifications. [https://phabricator.wikimedia.org/T421991] * Due to a library upgrade, listings on category pages may be displayed out of order starting on Monday, 20th April. A migration script will be run to correct this, and will take hours to days depending on the size of the wiki (up to a week for English Wikipedia). [https://phabricator.wikimedia.org/T422544] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.24|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/16|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W16"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 15:19, 13 April 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30380527 --> == Wikipedia translation of the week: 2026-17 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Chromodoris willani]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Babosa de mar (Chromodoris willani), Anilao, Filipinas, 2023-08-24, DD 34.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''''Chromodoris willani''''', commonly known as Willan's chromodoris, is a species of sea slug, a dorid nudibranch, a shell-less marine gastropod mollusk in the family Chromodorididae. The species is named for the renowned nudibranch taxonomist Dr. Richard C. Willan. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:34, 20 April 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30430366 --> == Tech News: 2026-17 == <section begin="technews-2026-W17"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/17|Translations]] are available. '''Weekly highlight''' * After two years of development, [[mw:Special:MyLanguage/Help:Extension:CodeMirror|{{int:codemirror-beta-feature-title}}]], also known as [[mw:Special:MyLanguage/Extension:CodeMirror|CodeMirror 6]], is to be promoted out of beta on Tuesday, April 21. It brings better code and wikitext readability, reduction in typing errors, and other [[mw:Special:MyLanguage/Help:Extension:CodeMirror|benefits]] to all users of the standard syntax highlighter. A huge thank you to volunteer [https://phabricator.wikimedia.org/p/Bhsd/ Bhsd] who developed many of the new features, including [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Code folding|code folding]], [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Autocompletion|autocompletion]], and [[mw:Special:MyLanguage/Help:Extension:CodeMirror#Linting|linting]]. [https://phabricator.wikimedia.org/T259059] * A major update to the Wikipedia app for iOS is now rolling out, redesigning the interface to align with Apple's latest "Liquid Glass" visual design. [https://apps.apple.com/us/app/wikipedia/id324715238 Download the latest version] and explore the update. '''Updates for editors''' * [[mw:Special:MyLanguage/Readers/Reader Experience/WE3.3.4 Reading lists|Reading lists]] is a feature which allows readers to save articles to a list for reading later. This feature is now in beta on Arabic, French, Indonesian, Vietnamese, and Chinese Wikipedias and by default for all new accounts on all Wikipedias. * An experiment which explores extending [[mw:Special:MyLanguage/Readers/Reader Growth/Mobile page previews|Page Previews to mobile web]] will be launched in the week of April 20 on Arabic, English, French, Italian, Polish, and Vietnamese Wikipedias. Page Previews are pop-ups that display a thumbnail, lead paragraph, and a link to open the full article of a blue link, thereby improving content discovery. The feature is already available on desktop and in the apps. [[m:Special:MyLanguage/List of experiments in Product and Technology#Template|Read more about this experiment and others]]. * On several wikis, logged-in editors who haven't [[mw:Special:MyLanguage/Help:Email confirmation|confirmed their email addresses]] can now see a banner encouraging them to do so. Having the email address confirmed allows a user to restore access to the account if they lose it. [[mw:Special:MyLanguage/Product Safety and Integrity/Account Security#Encouraging users to confirm their email addresses|Learn more]]. [https://phabricator.wikimedia.org/T421366] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:15}} community-submitted {{PLURAL:15|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where editing very large wiki pages in the 2017 wikitext editor caused slow loading, preview and scrolling lag, and performance issues when selecting, cutting, or pasting content, has now been fixed. [https://phabricator.wikimedia.org/T184857] '''Updates for technical contributors''' * As part of the promotion of [[mw:Special:MyLanguage/Help:Extension:CodeMirror|CodeMirror]] from a beta feature, all users will use [[mw:Special:MyLanguage/Extension:CodeMirror|CodeMirror]] instead of [[mw:Special:MyLanguage/Extension:CodeEditor|CodeEditor]] for syntax highlighting when editing JavaScript, CSS, JSON, Vue and Lua content pages. [https://phabricator.wikimedia.org/T419332] * The <code>mirrors.wikimedia.org</code> service for Debian and Ubuntu users will sunset and stop working on May 15. The resources for the service will be replaced with new and better options. Some users may need to switch to a different server which should take about a minute. [https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists.wikimedia.org/thread/LJYRIS4WB66HIRCAO4GIDTXCMDVZRBMA/ You can read more]. [https://phabricator.wikimedia.org/T416707] * The <bdi lang="zxx" dir="ltr"><code><nowiki>image</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>oldimage</nowiki></code></bdi> table will be removed from [[wikitech:Help:Wiki Replicas|wikireplicas]]. If your tools or queries access <bdi lang="zxx" dir="ltr"><code><nowiki>image</nowiki></code></bdi> or <bdi lang="zxx" dir="ltr"><code><nowiki>oldimage</nowiki></code></bdi> directly, please update them to use the <bdi lang="zxx" dir="ltr"><code><nowiki>file</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>filerevision</nowiki></code></bdi> table before 28 May. [https://phabricator.wikimedia.org/T28741] * Following the recent implementation of global API rate limits on unidentified traffic, the Wikimedia Foundation will continue efforts to ensure [[mw:Special:MyLanguage/MediaWiki Product Insights/Responsible Reuse|fair use of infrastructure]] by applying global limits to identified API traffic beginning the last week of April. These limits are intentionally set as high as possible to minimise impact on the community. Bots running in Toolforge/WMCS or with the bot user right on any wiki should not be affected for now. However, all developers are advised to follow updated best practices. For more information, see [[mw:Special:MyLanguage/Wikimedia APIs/Rate limits|Wikimedia APIs/Rate limits]] and [[mw:Special:MyLanguage/Wikimedia APIs/Rate limits/FAQ|Frequently Asked Questions]]. * The [[mw:Special:MyLanguage/Attribution API|Attribution API]] is now available as a [[mw:Special:MyLanguage/Wikimedia APIs/Stability policy|beta]]. The API fetches information for crediting Wikimedia articles and media files wherever they are used. Reference documentation is available through the REST Sandbox special page available on all Wikimedia wikis (such as the [https://en.wikipedia.org/w/index.php?api=attribution.v0-beta&title=Special%3ARestSandbox REST sandbox on English Wikipedia]). Share your feedback on the [[mw:Talk:Attribution API|project talk page]]. * There is no new MediaWiki version this week. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/17|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W17"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 15:01, 20 April 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30432763 --> == Wikipedia translation of the week: 2026-18 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Platypus venom]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Platypus spur.JPG|300px|center]] <div style="text-align:left; padding: .4em;"> The platypus is one of the few living mammals to produce venom. The venom is made in venom glands that are connected to hollow spurs on their hind legs; it is primarily made during the mating season.[1] While the venom's effects are described as extremely painful, it is not lethal to humans. Many archaic mammal groups possess similar tarsal spurs, so it is thought that, rather than having developed this characteristic uniquely, the platypus simply inherited this characteristic from its ancestors. Rather than being a unique outlier, the platypus is the last demonstration of what was once a common mammalian characteristic, and it can be used as a model for non-therian mammals and their venom delivery and properties. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:04, 27 April 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30449041 --> == Tech News: 2026-18 == <section begin="technews-2026-W18"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/18|Translations]] are available. '''Updates for editors''' * There is a change in how new users are autoconfirmed that will improve anti-vandalism protection. Currently, users who have had an account for a few days and made a few edits are automatically added to the [[{{int:grouppage-autoconfirmed/{{CONTENTLANGUAGE}}}}|{{int:group-autoconfirmed}}]] group. This configuration tends to be exploited by some vandals, who create accounts and start to use them only after some time. To mitigate this, the configuration will be updated next week so that – for the purpose of becoming autoconfirmed – the account age will be counted from their first edit, instead of registration date. The numeric value of the age threshold will remain the same. This change will be deployed only to wikis which require at least one edit as part of the autoconfirmation conditions. [https://phabricator.wikimedia.org/T418484] * All Wikipedia users with new accounts and those who activated the "automatically enable most beta features" option in their preference can now use the [[mw:Special:MyLanguage/Readers/Reader Experience/WE3.3.4 Reading lists|reading lists]] beta feature to save articles for later reading. This helps organize reading interests in one place for convenient access. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:30}} community-submitted {{PLURAL:30|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the issue where infobox images have huge padding in Firefox, has been fixed. [https://phabricator.wikimedia.org/T423676] '''Updates for technical contributors''' * As a reminder, the global API rate limits will be applied this week to identified API traffic. This is to help ensure [[mw:MediaWiki Product Insights/Responsible Reuse|fair use of infrastructure]]. Bots running in Toolforge/WMCS or with the bot user right on any wiki should not be affected for now. However, all developers are advised to follow updated best practices. For more information, including the actual rate limits, see [[mw:Wikimedia APIs/Rate limits|Wikimedia APIs/Rate limits]] and [[mw:Wikimedia APIs/Rate limits/FAQ|Frequently Asked Questions]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.26|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/18|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W18"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:06, 27 April 2026 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30458046 --> == Wikipedia translation of the week: 2026-19 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Kuwait National Assembly Building]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Kuwait City Arabian Gulf Street 10.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Kuwait National Assembly Building''' is the building that housed the National Assembly of Kuwait. Designed by Danish architect Jørn Utzon in 1972, it was completed in 1982 under the direction of his son Jan. The structural design was by Max Walt. The building was seriously damaged in February 1991 when retreating Iraqi troops set it on fire but has since been restored. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 12:16, 4 May 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30464799 --> == Tech News: 2026-19 == <section begin="technews-2026-W19"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/19|Translations]] are available. '''Weekly highlight''' * The [[mw:Special:MyLanguage/Article guidance|Article guidance]] team invites experienced editors of [[mw:Special:MyLanguage/Article guidance/Pilot wikis and collaborators|pilot Wikipedias]]—Arabic, Bangla, Japanese, Portuguese, Persian, Turkish, Simple English, Spanish, and French—to help translate and adapt [https://b24e11a4f1.catalyst.wmcloud.org/wiki/Category:Pages_using_article_guidance sample outlines]. These outlines will guide editors in creating clear, well-structured, and policy-compliant articles when using [https://b24e11a4f1.catalyst.wmcloud.org/wiki/Special:NewArticle the feature] once it is launched in May 2026. [[mw:Special:MyLanguage/Article guidance#Adapting a sample outline in a Wikipedia|Simple instructions]] on how to translate and adapt the outlines are available. '''Updates for editors''' * The [[:m:Special:MyLanguage/Product and Technology Advisory Council|Product and Technology Advisory Council]] has published [[:m:Special:MyLanguage/Product and Technology Advisory Council/May 2026 draft PTAC recommendation for feedback|draft recommendations]] on a model that affiliates can follow when contributing to the technical space. Community members are invited to provide feedback on the recommendation until May 8th [[:m:Talk:Product and Technology Advisory Council/May 2026 draft PTAC recommendation for feedback|on the talk page]]. * The number of available thumbnail size preferences in MediaWiki is being reduced to three standardized options—Small (180px), Regular (250px), and Large (400px), as part of ongoing efforts to improve performance and reduce strain on thumbnail services. As a result, existing preferences will be mapped to the nearest new size (for example, smaller selections like 120px or 150px will render at 180px, while larger ones like 300px or 360px will render at 400px). The preferences interface will soon be updated to reflect these changes, and users who wish to opt out or provide feedback can do so. [https://phabricator.wikimedia.org/T424909] * From now on, even when a permission expires automatically, users will receive an Echo notification similar to the standard notification for permission changes. There is a difference between this and [[m:Special:MyLanguage/Global reminder bot|Global reminder bot]] in that the latter reminds users a week ''before'' the rights are due to expire, so that they can renew the rights. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:32}} community-submitted {{PLURAL:32|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, the problem where the ULS language selector in [[m:Special:Translate|Special:Translate]] would scroll vertically when it shouldn't, has been resolved. Previously, when users opened the "Translate to English" dropdown and typed certain inputs, the dialog would scroll vertically by a few pixels even when there was enough space to display all results. The dropdown no longer shifts unnecessarily when filtering languages. [https://phabricator.wikimedia.org/T358864] * The [[m:Special:GlobalWatchlist|Global Watchlist]], which lets you view your watchlists from multiple wikis on a single page, continues to improve. For example, watchlists for Wikibase sites such as [[:d:|Wikidata]] now support [[mw:Special:MyLanguage/Extension:EntitySchema|EntitySchema]] elements for better tracking. The Live Updates mode now refreshes the special page every 60 seconds to comply with the updated [[mw:Special:MyLanguage/Wikimedia APIs/Rate limits|global API rate limits]] for improved real-time responsiveness. Additionally, a directionality bug that displayed links as "changes 3" instead of "3 changes" in mixed-direction lists has been fixed. [https://phabricator.wikimedia.org/T415450][https://phabricator.wikimedia.org/T424422][https://phabricator.wikimedia.org/T418091] '''Updates for technical contributors''' * The second phase of [[mw:Special:MyLanguage/Wikimedia APIs/Rate limits|global API rate limits]] has been rolled out to reduce the [[diffblog:2026/03/26/quo-vadis-crawlers-progress-and-whats-next-on-safeguarding-our-infrastructure/|impact of AI crawlers]] and ensure fair, sustainable access to Wikimedia resources, prioritising human and mission-aligned traffic. [[mw:Special:MyLanguage/Wikimedia APIs/Rate limits#Limits|Limits]] have been shifted from per-hour to per-minute, producing smoother traffic patterns and more predictable API load. Community users are not expected to be affected, and no action is required. Early indications show some User-Agent-based requestors are adjusting behaviour, and around 64% of automated API traffic has been identified. Monitoring continues, and Wikimedia Enterprise remains available for commercial support. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.46/wmf.27|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/19|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W19"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:44, 4 May 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30498077 --> == Wikipedia translation of the week: 2026-20 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Macau National Security Law]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Lei relative à defesa da segurança do Estado projecto.JPG|center|300px]] <div style="text-align:left; padding: .4em;"> The '''Macau National Security Law''' is a law in Macau which prohibits and punishes acts of treason, secession, and subversion against the Central government, as well as preparative acts leading to any of the three acts. Taken into effect on 3 March 2009, the purpose of the law is to fulfil Article 23 of the Macau Basic Law, the de facto constitution of the Macau Special Administration Region. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:53, 11 May 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30513945 --> == Tech News: 2026-20 == <section begin="technews-2026-W20"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/20|Translations]] are available. '''Weekly highlight''' * Community Tech has published [[m:Special:MyLanguage/Community Wishlist/How to write a good wish|new guidance]] explaining how wishes on Community Wishlist are triaged and prioritized. The documentation is intended to help contributors write stronger proposals by clarifying the factors that influence prioritization decisions. Beyond vote counts, the guidance highlights considerations such as potential impact on the community when determining which wishes move forward. '''Updates for editors''' * The Reader Growth team is launching an experiment to test a new [[mw:Special:MyLanguage/Readers/Reader_Growth/Share_Card|Share Card feature]] that allows readers to create visually engaging cards from Wikipedia articles or selected article sections and share them online, with each card linking back to the original article to help expand readership and article discovery. The mobile-only A/B test will be available to a portion of readers on Arabic, Chinese, French, Vietnamese, and English Wikipedia to better understand reading and sharing habits, and is scheduled to begin the week of May 18 and run for four weeks. * The Android and iOS Wikipedia apps recently released the [[mw:Special:MyLanguage/Wikimedia_Apps/Team/25th_Birthday_Reading_Challenge|25-day reading challenge]] into Beta, as part of efforts to drive reader engagement by encouraging users to complete reading milestones. To track their reading streak during the challenge, App users can add a widget featuring Baby Globe to their home screen. The challenge officially begins May 11. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:17}} community-submitted {{PLURAL:17|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where the global preference for enabling syntax highlighting in wikitext could unexpectedly disable itself after being turned on, has now been fixed. [https://phabricator.wikimedia.org/T425286] '''Updates for technical contributors''' * [[File:Octicons-tools.svg|12px|link=|alt=|Advanced item]] The ResourceLoader module <bdi lang="zxx" dir="ltr"><code><nowiki>mediawiki.ui.input</nowiki></code></bdi>, deprecated since [[m:Special:MyLanguage/Tech/News/2023/39|September 2023]], will be removed this week. There is a [[mw:Special:MyLanguage/Codex/Migrating_from_MediaWiki_UI|guide for migrating from MediaWiki UI to Codex]] for any tools that use it. [https://phabricator.wikimedia.org/T420125] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.2|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/20|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W20"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:21, 11 May 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30524429 --> == Tech News: 2026-21 == <section begin="technews-2026-W21"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/21|Translations]] are available. '''Weekly highlight''' * The Abstract Wikipedia team has identified five potential pilot wikis to assess their interest in adopting abstract articles on their wikis. The pilots are Malayalam, Bengali, Dagbani, Arabic, and Indonesian Wikipedia. The feedback period will be open until May 22. If your community is interested in becoming a pilot, [[m:Talk:Abstract Wikipedia|let us know on Meta]]. '''Updates for editors''' * An experiment to show [[mw:Special:MyLanguage/Readers/Reader Experience/Reading lists|Reading Lists]] to logged-out readers on mobile web will launch on May 18 across German, Spanish, Italian, Portuguese, Polish, Dutch, Turkish, and Urdu Wikipedias, and will run for one month. The effort supports broader goals of helping readers save and organize articles for later reading, while encouraging habits that could lead to future Wikipedia contributions. * To support a bookmark button in the Reading List beta feature, the "Tools > Action" menu has been updated to display icons, including the watch star indicator that helps editors identify temporarily watched articles. The icons now also match those used on mobile, improving consistency across platforms. The change is currently limited to the actions menu and mainly affects editors with privileged user rights. [https://phabricator.wikimedia.org/T426008] * [[mw:Special:MyLanguage/VisualEditor/Suggestion Mode|Suggestion Mode]] was released as an [[w:en:A/B test|A/B test]] for newcomer editors on the mobile website at [[phab:T421189|~15 Wikipedias]]. The experiment will measure the impact that Suggestion Mode has on the proportion of newcomer mobile web edit sessions that result in constructive (un-reverted) article edits. The experiment will also evaluate the feature's impact on editor retention, and monitor changes in revert and block rates. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue in the Wikipedia Android app where images could sometimes fail to load after opening a recommended reading list notification, has now been fixed. [https://phabricator.wikimedia.org/T418231] '''Updates for technical contributors''' * The [[mw:Special:MyLanguage/Wikidata Platform|Wikidata Platform team]] has published its [[d:Special:MyLanguage/Wikidata:SPARQL query service/WDQS backend update/Backend Replacement|backend replacement recommendation]] and accompanying [[wikitech:Wikidata Query Service/WDQS Architecture re-design|technical architecture]] for the migration of the Wikidata Query Service (WDQS) away from Blazegraph. Feedback is invited until May 25th 2026, especially on potential gaps and impacts on advanced use cases. Wikidata community members and WDQS users are also encouraged to help identify high-impact tools and workflows that may need attention on [[d:Wikidata:SPARQL query service/WDQS backend update/High-Impact Use Cases|this page]]. Feedback can be shared on the [[d:Wikidata talk:SPARQL query service/WDQS backend update|Migration talk page]] or during the [[d:Special:MyLanguage/Wikidata:Blazegraph Migration Office Hours|next office hour]]. See the [[d:Special:MyLanguage/Wikidata:Wikidata Platform team/Newsletter|WDP team newsletter]] for more details. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.3|MediaWiki]] '''In depth''' * On English, French, Japanese, and a few other Wikipedias, there was a [[diffblog:2025/09/02/better-detecting-bots-and-replacing-our-captcha/|trial of hCaptcha]], a third-party bot detection service. The trial showed that hCaptcha effectively detects and deters some bad-faith automated activity, on its own and by giving [[w:en:Wikipedia:Village pump (technical)/Archive 225#Introducing SuggestedInvestigations|checkusers and stewards]] signals to look into. Because the results were positive, hCaptcha will be rolled out across all wikis over the next few weeks. [[mw:Special:MyLanguage/Product Safety and Integrity/Anti-abuse signals/hCaptcha|See the hCaptcha project page]] for technical information about the implementation and privacy protections. [[diffblog:2026/05/04/better-detecting-bots-and-replacing-our-captcha-part-2/|Learn more]]. * The latest Community Tech update is now available, with progress across several Community Wishlist initiatives, including Reading Lists expansion from the mobile app to the website, new language support for "Who Wrote That" and the Personal Dashboard, improvements to 3D rendering and Charts, and upcoming work on talk page sorting, audio playback, and editing workflows. The update also shares current priorities, wishlist status trends, and opportunities for community feedback on future focus areas and the Wikimedia Foundation’s 2026–2027 Annual Plan. [[m:Special:MyLanguage/Community Wishlist/Updates#May 13, 2026: Latest updates from the Community Tech team|Read the full newsletter for details]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/21|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W21"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:22, 18 May 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30539262 --> == Wikipedia translation of the week: 2026-21 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Stela of the cactus bearer]]'''<br /> <small>''([[:es:Estela del portador del cactus]])&#32;([[:ca:Estela del portador del cactus]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Estela Wachumero en Chavin.jpg|center|300px]] <div style="text-align:left; padding: .4em;"> The '''stela of the cactus bearer''' is a monolith or stele of a single piece of granite, belonging to the Chavín culture of ancient Peru, which remains in its original location on the northwest side of the circular plaza at the archaeological site known as the ceremonial center of Chavín de Huántar in the Ancash region of Peru. It was discovered during the 1972 excavation season by Peruvian archaeologist Luis Guillermo Lumbreras. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 04:05, 21 May 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30529698 --> == Wikipedia translation of the week: 2026-22 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Griffith Hughes]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The Reverend '''Griffith Hughes''' (1707 – c.1758), FRS, was a Welsh naturalist, clergyman, and author. Hughes wrote The Natural History of Barbados, which included the first description of the grapefruit (also known as "The Forbidden Fruit"). His work was praised by Linnaeus, but it has also been considered a "scientific fraud". <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:32, 25 May 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30529698 --> == Tech News: 2026-22 == <section begin="technews-2026-W22"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/22|Translations]] are available. '''Weekly highlight''' * Following a [[mw:Special:MyLanguage/Contributors/Account Creation Experiments#LOWM|successful account creation experiment]], an improved logged-out edit warning message will be deployed to all Wikimedia wikis in the first week of June. The change will only affect logged-out users on mobile web who open an editing session. The updated experience is designed to encourage account creation more clearly, while still allowing users to edit with temporary accounts. Results from the experiment showed a significant increase in account creation, with a 27% relative lift among users shown the updated message. As expected, as more people funnel into account creation, temporary accounts decreased by a relative 16%. The experiment did not show any significant changes in constructive edit rates or other monitored contributor metrics. [https://phabricator.wikimedia.org/T424595] '''Updates for editors''' * For security reasons, members of certain user groups are [[m:Special:MyLanguage/Mandatory two-factor authentication for users with some extended rights|required to have two-factor authentication]] (2FA) enabled. Members of these groups will be unable to disable the last 2FA method on their account, and it will be impossible to add users without 2FA to these groups. Users will still be able to add new authentication methods or remove them, as long as at least one method is continuously enabled. In the next few weeks, users without 2FA will be removed from these groups. Notably, this applies to bureaucrats. See the linked tasks for deployment schedules. [https://phabricator.wikimedia.org/T423119][https://phabricator.wikimedia.org/T423120] * [[m:Special:MyLanguage/WMDE Technical Wishes|WMDE Technical Wishes]] will run an [[w:en:A/B testing|A/B test]] on [[:phab:T415904|10 wikis]], testing [[m:WMDE Technical Wishes/References/Reference Previews|potential improvements for Reference Previews]]. The experiment will run for ~2 weeks at the end of May / beginning of June and will affect 10% of desktop readers on the participating wikis. * After two successful experiments, the Reader Growth team is rolling out an [[mw:Special:MyLanguage/Readers/Reader Growth/Image Browsing|Image Browsing]] beta feature for all Wikipedias on mobile on May 25. This means that anyone who has all beta features on by default will start to see this feature, and others can check the box to turn it on in their preferences. The beta feature will include a carousel of all an article's images at the top of the article, with controls for editors to [[mw:Readers/Reader_Growth/Image_Browsing#Phase_2.1_beta_feature|exclude images from the article's carousel or to exclude an article from the feature entirely]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:30}} community-submitted {{PLURAL:30|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, three dimensional STL files were being rendered incorrectly by the media viewer 3D extension which is now fixed. [https://phabricator.wikimedia.org/T416723] '''Updates for technical contributors''' * The legacy CSS classes <bdi lang="zxx" dir="ltr"><code><nowiki>tleft</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>tright</nowiki></code></bdi> have been replaced with <bdi lang="zxx" dir="ltr"><code><nowiki>floatleft</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>floatright</nowiki></code></bdi> as the former do not work consistently across all MediaWiki platforms, notably mobile web and mobile apps. Projects relying on these classes are encouraged to review related usage and plan for migration. Please note that <bdi lang="zxx" dir="ltr"><code><nowiki>floatleft</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>floatright</nowiki></code></bdi> may also be deprecated in future, although there are currently no plans to do so. [[phab:T426452|Read more]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.4|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/22|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W22"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:52, 25 May 2026 (UTC) <!-- Message sent by User:Quiddity (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30584502 --> == Wikipedia translation of the week: 2026-23 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Umuganda]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Umuganda"Rwandan community work".jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Umuganda''' is a national holiday in Rwanda taking place on the last Saturday of every month for mandatory nationwide community service from 08:00 to 11:00. Participation in Umuganda is required by law; failure to participate can result in a fine. The program was most recently re-established under President Paul Kagame in 2009, having resulted in a notable improvement in the cleanliness of Rwanda. Also, there are other informal Umuganda day activities that occur in the middle of the month. These activities are initiated by either society or the government. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:55, 1 June 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30529698 --> == Tech News: 2026-23 == <section begin="technews-2026-W23"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/23|Translations]] are available. '''Updates for editors''' * The [[mw:Special:MyLanguage/Readers/Reader Experience|Reader Experience team]] is conducting an experiment to show the [[mw:Special:MyLanguage/Readers/Reader Experience/Reading lists|reading lists]] feature, which is still in development, to logged-out mobile readers to test whether it encourages account creation at a higher rate compared to the watchstar button. The [[mw:Special:MyLanguage/Readers/Reader Experience/Reading lists#Experiment timeline|experiment]] was launched on May 18th on German, Spanish, Italian, Portuguese, Polish, Dutch, Turkish, and Urdu wikis, and it will run for a month. * The Wikimedia Apps team released [[mw:Special:MyLanguage/Wikimedia Apps/Team/Explore Feed Refresh/Phase 1|Phase 1]] of the redesigned Home Feed to the Android Beta app. The new Home Feed includes a refreshed "Community" tab and a personalized "For You" tab featuring daily updated reading recommendations. The redesign is part of a broader effort to improve content discovery and create more engaging learning experiences in the Wikipedia apps. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:18}} community-submitted {{PLURAL:18|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where images could fail to load for some suggested edits on [[w:Special:Homepage|Special:Homepage]], leaving the thumbnail stuck in a loading state, has now been fixed. [https://phabricator.wikimedia.org/T424048] '''Updates for technical contributors''' * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.5|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/23|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W23"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:09, 1 June 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30613639 --> == Wikipedia translation of the week: 2026-24 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Juryeonggu]]'''<br /> <small>''([[:kr:주령구]])&#32;([[:ja:酒令具]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:주령구의 발굴 당시 사진.png|300px|center]] <div style="text-align:left; padding: .4em;"> Il '''Juryeonggu''' (주령구?, 酒令具?, JuryeongguLR, ChuryŏngguMR) è un dado a 14 facce, risalente al periodo del Silla unificato (668-935 d.C.), ritrovato nel 1975 dopo alcuni scavi occorsi presso il Donggung e lo stagno Wolji di Gyeongju, in Corea del Sud. Le facce del dado mostravano inscrizioni recanti varie penalità o sfide, legate ad un gioco di bevute, dimostrando l'importanza dell'alcool e la raffinatezza con cui la sua assunzione veniva celebrata. L'artefatto originale è andato perduto, incendiato in un maldestro tentativo di preservazione: oggi ne esistono delle repliche, disponibili anche commercialmente. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:20, 8 June 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30622359 --> == Tech News: 2026-24 == <section begin="technews-2026-W24"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/24|Translations]] are available. '''Weekly highlight''' * Wikimedia Enterprise has increased the free usage limits for its API offerings. The monthly request limit for the On-demand API has increased from 5,000 to 50,000 requests, while the Snapshot API limit has increased from 15 to 30 requests per month. In addition, Structured Contents snapshots are now available for free accounts. These changes expand access to Wikimedia Enterprise data for developers, researchers, and organizations using Wikimedia content. [https://enterprise.wikimedia.com/blog/enhanced-free-api] '''Updates for editors''' * The [[mw:Special:MyLanguage/Wikimedia_Apps/Team/Explore Feed Refresh/Phase 1|refreshed Explore Feed]], now called the Home Feed, is rolling out to 50% of users of the Wikipedia Android app. The Home Feed helps readers discover relevant content through two new tabs: ''Community'' and ''For You''. The Community tab provides a scrollable feed of curated content and updates from the broader Wikimedia community and movement, while the ''For You'' tab offers a full-screen, swipeable experience that shows content tailored to a user's interests. The redesign is part of a broader effort to improve discovery and enhance the learning experience in the Wikipedia app. * The [[mw:Special:MyLanguage/Wikimedia Apps/Team/iOS/"Which came first?" Game|Which came first?]] daily trivia game is now available in the beta version of the Wikipedia iOS app in English, German, French, Portuguese, Russian, Spanish, Arabic, Chinese, and Turkish. The game uses historical events from Wikipedia's "On This Day" content and challenges readers to guess which of two events happened first. The game was previously released on Android. Communities interested in making the game available in their languages can [[mw:Special:MyLanguage/Wikimedia_Apps/Team/Games#Game availability by language|read the instructions and requirements]]. * [[m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing|Sub-referencing]], a new MediaWiki feature that allows editors to reuse references with different details, will begin rolling out to Wikimedia wikis following a successful pilot phase. Deployment will start on 8 June for most [[wikitech:Deployments/Train#Wednesday|Group 1 wikis]] and French Wikipedia, with additional Wikipedia language editions receiving the feature over the coming months. Communities are encouraged to prepare by checking for [https://translatewiki.net/w/i.php?title=Special%3ATranslate&group=ext-cite&language=en&action_source=search&filter=%21translated&optional=1&action=translate untranslated Cite extension messages] in their language and reviewing any use of [[mw:Special:MyLanguage/Reference Tooltips|Reference Tooltips]], which may require [[:phab:T416304#11668731|updates]] to support the new functionality. Wikis using [[mw:Special:MyLanguage/Help:Reference Previews|Reference Previews]] do not need to take any action. Communities may also wish to create the ''cite-tracking-category-ref-details'' [[Special:TrackingCategories|tracking category]] as a hidden category using <code><nowiki>__HIDDENCAT__</nowiki></code> (or a dedicated template), and connect it to the corresponding Wikidata item [[d:Q129764848]]. [https://phabricator.wikimedia.org/T425662] * The [[mw:Special:MyLanguage/Readers/Reader Growth/Mobile page previews#Experimentation|Page Previews experiment]] on mobile web has concluded. The team decided not to roll out the feature after the results showed no statistically significant impact on reader retention, as the primary success metric was retention improvement. Page Previews, which are already available on desktop and in the apps, display a thumbnail, lead paragraph, and link to the full article when readers tap a blue link. The experiment tested this experience on mobile web across six Wikipedias. * The [[mw:Special:MyLanguage/Codex/Design/Icons|user interface icon library]] will be [[phab:T399175|updated later this week or next week]]. Most of the ~300 icons have been slightly refined and ~30 new icons have been added. These changes improve the icons to make them more consistent and comprehensible, and provide more visual balance when they are used in groups. * The [[mw:Special:MyLanguage/Universal Language Selector|Universal Language Selector]] (ULS) interface in MediaWiki, which helps users select content in other languages, has been updated. The new version improves speed and accessibility, and users of Wikimedia projects can now pin languages for quicker language switching. The deployment to Wikimedia sites will happen gradually in the coming weeks. You can test it now as a beta feature by selecting [[Special:Preferences#mw-prefsection-betafeatures|beta features]] in your profile preferences and share your feedback on [[mw:Special:MyLanguage/Universal Language Selector/New ULS|the project page]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:21}} community-submitted {{PLURAL:21|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where the Pageviews Analysis dashboard on pageviews.wmcloud.org stopped updating graph data in May 2026, affecting all users, has been fixed. [https://phabricator.wikimedia.org/T427171] '''Updates for technical contributors''' * The function signature for <bdi lang="zxx" dir="ltr"><code><nowiki>mw.util.addPortletLink()</nowiki></code></bdi> has been simplified. Developers can now pass a configuration object instead of a list of positional parameters when creating portlet links. The previous function signature remains supported for backwards compatibility. For example, instead of: <bdi lang="zxx" dir="ltr"><code><nowiki>mw.util.addPortletLink('p-cactions', '#', 'Stub', 'ca-stubtag', 'Add a stub tag to this page');</nowiki></code></bdi> use <bdi lang="zxx" dir="ltr"><code><nowiki>mw.util.addPortletLink('p-cactions', { href: '#', text: 'Stub', id: 'ca-stubtag', tooltip: 'Add a stub tag to this page' });</nowiki></code></bdi>. Script maintainers are encouraged to review existing uses of <bdi lang="zxx" dir="ltr"><code><nowiki>addPortletLink()</nowiki></code></bdi> and update them where appropriate. This change will be available on all wikis from 11 June. Thanks to community volunteer Gerges for contributing this improvement. [https://phabricator.wikimedia.org/T427945] * '''Community Wishlist discussion''': Product & Technology [[m:Special:MyLanguage/Community Wishlist/Updates#May 20, 2026: Community Tech becomes a program|introduced changes]] meant to increase the number and complexity of wishes fulfilled, including the disbanding of the Community Tech team. They are [[m:Special:MyLanguage/Community Wishlist/Updates|engaging in discussions]] about a [[m:Talk:Community Wishlist#Proposed direction for Wishlist|proposed direction for the wishlist]] from community members. Includes ways to structure annual voting, better tracking of wishes, removing focus areas, and [[m:Special:MyLanguage/Community Wishlist/Updates|staffing updates]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.6|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/24|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W24"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:30, 8 June 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30650573 --> == Wikipedia translation of the week: 2026-25 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Cape Fiolent]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Beach of Cape Fiolent, Crimea.jpg|300px|center]] <div style="text-align:left; padding: .4em;"> '''Cape Fiolent''' (Crimean Tatar: Felenk Burun; Ukrainian: Фіолент; Russian: Фиолент; Latin: Parthenium), also historically called Cape Fiolente, is a cape and nature reserve (zakaznik) located in southern Sevastopol, a city within Crimea that is internationally recognised as part of Ukraine but currently occupied by Russia since 2014. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:24, 15 June 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30662919 --> == Tech News: 2026-25 == <section begin="technews-2026-W25"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/25|Translations]] are available. '''Weekly highlight''' * The [[mw:Special:MyLanguage/Readers/Reader Growth|Reader Growth team]] has launched an [[mw:Special:MyLanguage/Readers/Reader Growth/Image Browsing|Image Browsing]] beta feature on the mobile web version of all Wikipedias. The feature shows an image carousel at the top of articles with 3 or more images. Editors can configure this feature with the following controls: to hide a specific image from a page, either use <code>class=notpageimage</code> excluding it from thumbnail previews, or <code>class=noviewer</code> excluding it from MediaViewer. The carousel can also be disabled from a page entirely, with the magic word <code><nowiki>__NOMEDIAVIEWERCAROUSEL__</nowiki></code>. To submit feedback or flag bugs, please visit the [[mw:Talk:Readers/Reader Growth/Image Browsing|project page]]. * [[mw:Special:MyLanguage/Help:Tables#class="wikitable"|Wikitables]] can now be [[mw:Special:MyLanguage/Help:Sortable tables#Forcing the initial sort direction|sorted in descending order]] on the first click by adding <code dir=ltr>data-sort-order="desc"</code> to the header cell. Previously, by default, clicking a column header for the first time sorts it in ascending order. This addition to a Wikitable gives it more control and flexibility, while the default behavior for subsequent clicks remains unchanged. [https://phabricator.wikimedia.org/T398416] '''Updates for editors''' * The [[mw:Special:MyLanguage/Article guidance|Article guidance]] feature is currently being tested with some editors creating new articles on the Simple English, French, and Turkish Wikipedias. The experiment will soon begin on the Arabic and Bangla Wikipedias as well. [[w:simple:Special:NewArticle|This feature]] gives editors community-curated guidance to help them create articles that follow community standards. Experienced editors can continue creating or adapting outlines for specific article types that are commonly created by less experienced contributors. The outlines guide less experienced editors in creating high-quality articles. A quick guide to markups used in outlines can be found on [[mw:Special:MyLanguage/Article guidance/Test feature guide#Markups in outlines|this page]]. [[w:simple:Wikipedia:Article Guidance|Example outlines]] that can be adapted and instructions for how to adapt them are on [[mw:Special:MyLanguage/Article guidance#Adapting a sample outline in a Wikipedia|this section]] of the project page. * Wikis that wish to replace the "indefinitely" button in Special:Block for temporary accounts (for example, wikis that block temporary users only until account expiration) will be able to do so by creating [[MediaWiki:ipb-indefinite-expiry-temporary-account]] with the block duration they want. [https://phabricator.wikimedia.org/T427125] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:41}} community-submitted {{PLURAL:41|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * By the end of June, a valid user-agent string will be required for automated dumps downloads from the dumps.wikimedia.org website. Automated requests that provide a generic or empty user-agent will be blocked. This [[phab:T400119|extends enforcement]] of the long standing [[foundation:Special:MyLanguage/Policy:Wikimedia Foundation User-Agent Policy|user-agent policy]]. Access to dumps through Wikimedia Cloud Services will not change. * The roll out of global [[mw:Wikimedia APIs/Rate limits|API rate limits]] is now complete, with limits enforced across all APIs and at the documented levels for all groups. Bots running in Toolforge/WMCS or with the bot user right on any wiki remain exempt. All bots should continue to follow the documented best practices to avoid being rate limited. * The [https://api.wikimedia.org/wiki/Main_Page API Portal wiki] will be read only starting this week (June 15-18). The following week (June 22-25), all API Portal wiki URLs will redirect to [[mw:Wikimedia APIs|Wikimedia APIs on mediawiki.org]]. Learn more on the [[wikitech:API Portal/Deprecation|project page]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.7|MediaWiki]] '''Meetings and events''' * On June 17th at 6pm UTC the WMF will be holding Discord call focused on a code review. We've heard through the [[mw:Special:MyLanguage/Developer Satisfaction Survey/2026|Developer Satisfaction Survey]] that volunteers are struggling with code review and we'd like to discuss these experiences with the goal of surfacing workable solutions. You can join the call [https://discord.gg/wikipedia?event=1514727511102062664 via the Wikimedia Community Discord server]. * The [[m:Special:MyLanguage/Conferencia Wikimedia de América Latina 2026|Latin American Wikimedia Conference]] will host a regional hackathon that will bring together the Wikimedia movement’s technical community including developers, system administrators, data scientists, and users with extended rights. Interested technical contributors can [https://docs.google.com/forms/d/e/1FAIpQLSf4osJzTHBJjQbYJk7TMVEJjTEQv7IgtsUDfP-o-qTgeRQQxw/viewform apply for a scholarship] to participate until June 21 at midnight (Bolivia time, UTC-4). * Sign up for Wikimania Team Challenges to join this special event. The Team challenges will take place online and in person from July 21 to 22, before Wikimania conference. Everyone is welcome, regardless of skills or Wikimania registration. Teams will work on 10 important challenges supporting the Wikimedia community. For details, visit [[wmania:Special:MyLanguage/2026:Team challenges|the Team Challenges page]] and [https://wikimedia.eventyay.com/wm/teamchallenges/ register there]. Registration closes on June 20th at 11pm UTC. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/25|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W25"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:49, 15 June 2026 (UTC) <!-- Message sent by User:UOzurumba (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30689604 --> == Wikipedia translation of the week: 2026-26 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Renovating Action Party]]'''<br /> <small>''([[:es:Partido de Acción Renovadora]])''</small> </div> Please be bold and help translate this article! </div> ---- [[File:Flag of the Renovating Action Party.svg|300px|center]] <div style="text-align:left; padding: .4em;"> The '''Renovating Action Party''' was a left-wing Salvadoran political party that existed from 1944 to 1967. The party had three distinct phases of its existence under the leaderships of Colonel José Asencio Menéndez (1944–1950), the old line (1950–1964), and the new line (1964–1967). <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:52, 22 June 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30717601 --> == Tech News: 2026-26 == <section begin="technews-2026-W26"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/26|Translations]] are available. '''Weekly highlight''' * [[mw:Special:MyLanguage/Growth/Feature summary|Growth features]] are [[phab:T418115|now available at Wikidata]]. This update enables access to Mentorship ([[mw:Special:MyLanguage/Help:Growth/Mentorship|if configured]]), Impact module, the Help Panel, and a simplified Newcomer Homepage (without Suggested Edits). Wikidata administrators are still configuring the features through Community Configuration. '''Updates for editors''' * The special page [[{{#special:RangeCalculator}}]] has been created. It allows users to find an IP range without needing to rely on external tools. Until now, this tool was only available to CheckUsers. [https://phabricator.wikimedia.org/T268429] * [[m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing|Sub-referencing]] is a new MediaWiki feature that allows editors to reuse references with different details. It will be deployed to most small and medium-sized Wikipedia language versions on June 23. The [[m:Special:MyLanguage/WMDE Technical Wishes/Sub-referencing#deployment|FAQ]] lists possible actions to take on your wiki to support the deployment. Check the [[:phab:T414094|rollout plan]] for the next deployment steps. [https://phabricator.wikimedia.org/T428902] * Starting next week, users will get a notification when they are blocked or unblocked from editing, or if this block changes. [https://phabricator.wikimedia.org/T100974] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:32}} community-submitted {{PLURAL:32|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. '''Updates for technical contributors''' * Starting next week, abuse filters that are set to "require CAPTCHA verification" will begin to also affect users with the <code>skipcaptcha</code> right, which includes most autoconfirmed users. Bots are exempted. This change only affects edits that trigger an abuse filter. The <code>skipcaptcha</code> right will continue to exempt users from having to solve CAPTCHAs in the ordinary course of using the wikis. [https://phabricator.wikimedia.org/T402595] * Reference documentation for the [[wikitech:Machine_Learning/LiftWing/API|Lift Wing API]] has moved from the API Portal to the interactive [https://wikitech.wikimedia.org/w/index.php?api=lift-wing&title=Special%3ARestSandbox REST Sandbox]. * The API Portal wiki is now closed. For API documentation, see [[mw:Special:MyLanguage/Wikimedia_APIs|Wikimedia APIs on mediawiki.org]]. All API Portal wiki URLs (https://api.wikimedia.org/wiki/) will redirect to the mediawiki.org page starting June 22. [https://phabricator.wikimedia.org/T427537] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.8|MediaWiki]] '''Meetings and events''' * Join an online call on 25 June at 2:30pm UTC to meet the current Wikimedia interns for [[mw:Google_Summer_of_Code/2026|Google Summer of Code]] and [[mw:Outreachy/Round_32|Outreachy]]. Interns will provide an overview of their projects and a brief demo of their work so far. Attendees are encouraged to [[mw:event:Google_Summer_of_Code/Summer_2026_June_Internship_open_session|share ideas and connections in their community]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/26|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W26"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 13:05, 23 June 2026 (UTC) <!-- Message sent by User:Trizek (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30722494 --> == Wikipedia translation of the week: 2026-27 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Facial age estimation]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Facial age estimation''' is the use of artificial intelligence to estimate the age of a person based on their facial features. Computer vision techniques are used to analyse the facial features in the images of millions of people whose age is known and then deep learning is used to create an algorithm that tries to predict the age of an unknown person. The key use of the technology is to prevent access to age-restricted goods and services. Examples include restricting children from accessing internet pornography, checking that they meet a mandatory minimum age when registering for an account on social media, or preventing adults from accessing websites, online chat or games designed only for use by children. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div>--[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 00:44, 29 June 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30717601 --> == Tech News: 2026-27 == <section begin="technews-2026-W27"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/27|Translations]] are available. '''Updates for editors''' * As part of the [[mw:Special:MyLanguage/Contributors/Account Creation Experiments|Account Creation Experiments]], the Growth team tested adding a user account icon in the mobile web header for logged-out users, providing direct access to "Create account" and "Log in" actions. The experiment increased account creation by about 20% without negatively affecting edit quality or constructive edit rates. The feature will now be rolled out to all Wikimedia Foundation wikis on mobile web in the first week of July. [https://phabricator.wikimedia.org/T428220] * After a [[phab:T426248|successful experiment]], logged-in users who did not [[mw:Special:MyLanguage/Help:Email_confirmation|confirm their email address]] when their account was created see a new banner asking them to complete that process. This helps reduce the risk that users get locked out of their account, and makes account email addresses overall more reliable. This is part of the [[mw:Special:MyLanguage/Product Safety and Integrity/Account Security|Account Security]] project. [https://phabricator.wikimedia.org/T428292] * An update to [[Special:Search|Search]] is refining how the <bdi lang="zxx" dir="ltr"><code><nowiki>-prefix:</nowiki></code></bdi> behaves when used to exclude results. Previously, using <bdi lang="zxx" dir="ltr"><code><nowiki>-prefix:</nowiki></code></bdi> with negation could unintentionally broaden search results by adding the namespaces included in the search scope, leading to confusing behavior for users expecting a straightforward exclusion filter. With the update, <bdi lang="zxx" dir="ltr"><code><nowiki>-prefix:</nowiki></code></bdi> will now strictly exclude matching page titles as intended and may display a warning if the relevant namespace has not been explicitly selected. The behavior of <bdi lang="zxx" dir="ltr"><code><nowiki>prefix:</nowiki></code></bdi> without negation however remains unchanged. [https://phabricator.wikimedia.org/T427443] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:33}} community-submitted {{PLURAL:33|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where reviewers using the Page Curation toolbar were not automatically subscribed to talk page discussions they started has now been fixed. Reviewers will now receive notifications when someone replies to those discussions. [https://phabricator.wikimedia.org/T329346] '''Updates for technical contributors''' * Starting June 29th, automated downloads from the dumps.wikimedia.org website will be subject to the [[Foundation:Special:MyLanguage/Policy:Wikimedia Foundation User-Agent Policy|user-agent policy]]. Automated requests that provide a generic or empty user-agent will be blocked. Access to dumps through Wikimedia Cloud Services remains unaffected. This is a follow up to the announcement made in the [[m:Special:MyLanguage/Tech/News/2026/25|2026/25 issue of Tech News]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.9|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/27|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W27"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 11:48, 29 June 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30744833 --> == Wikipedia translation of the week: 2026-28 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Paulo César Vinha State Park]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Capim dourado.jpg|300px|center|]] <div style="text-align:left; padding: .4em;"> The '''Paulo César Vinha State Park''' (Portuguese: Parque Estadual Paulo César Vinha) is a state park in the state of Espírito Santo, Brazil. It protects an area of dunes, lagoons and marshes along the Atlantic shore. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:35, 6 July 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30717601 --> == Tech News: 2026-28 == <section begin="technews-2026-W28"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/28|Translations]] are available. '''Updates for editors''' * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:34}} community-submitted {{PLURAL:34|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where the search bar results on Wikidata, showed English results instead of using the correct language fallback for users of language variants, has now been fixed. Search suggestions will now follow the expected language fallback chain. [https://phabricator.wikimedia.org/T429769] '''Updates for technical contributors''' * In preparation for [[m:Special:MyLanguage/Event:Celebrate Women|Celebrate Women campaign]] planned for March 2027, the Wikimedia Foundation’s [[m:Special:MyLanguage/Wikimedia Foundation/Advancement/Community Growth/Content Enablement|Content Enablement team]] has launched a 22-question survey to better understand technical contributions by women+ (anyone who identifies as a woman) across Wikimedia projects. The survey takes approximately 15–20 minutes to complete and will remain open until 20 July 2026. The [[m:Special:MyLanguage/Celebrate Women/Technical contributions survey|questions]] are also available on-wiki for review in advance. * The [[mw:Special:MyLanguage/Extension:Score|Score extension]] now supports rendering music scores as SVG images in addition to PNG, addressing a long-standing [[:phab:T49578|feature request]] and resolving historical image quality issues. Both formats are now provided to clients, with PNG in the <bdi lang="zxx" dir="ltr"><code><nowiki>src</nowiki></code></bdi> attribute and SVG in the <bdi lang="zxx" dir="ltr"><code><nowiki>srcset</nowiki></code></bdi> attribute. * The new [[wikitech:Parsoid|Parsoid]] parser [[mw:Special:MyLanguage/Parsoid/Parser_Unification/Updates|continues to be deployed to additional wikis]], making it easier to introduce new reading and editing features. It was enabled on French Wikipedia, bringing total progress to covering 78.9% of Wikipedia page views. Rollout to English Wikipedia desktop will progress through this week. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.10|MediaWiki]] '''In depth''' * The Wikimedia Hackathon 2026 [[diffblog:2026/06/29/wikimedia-hackathon-2026-building-collaborating-and-shaping-the-future-together/|recap blog post]] is now live. It highlights the projects, sessions, and social activities from this year’s event, and shares initial plans for the 2027 Wikimedia Hackathon. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/28|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W28"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 13:57, 6 July 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30773578 --> == Wikipedia translation of the week: 2026-29 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Caledonian MacBrayne]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Cal-Mac HQ2005.jpg|300px|center|]] <div style="text-align:left; padding: .4em;"> '''Caledonian MacBrayne''', in short form CalMac, is the trade name of CalMac Ferries Ltd, the major operator of passenger and vehicle ferries to the west coast of Scotland, serving ports on the mainland and 22 of the major islands. It is a subsidiary of holding company David MacBrayne, which is owned by the Scottish Government. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> -[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:20, 13 July 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30717601 --> == Tech News: 2026-29 == <section begin="technews-2026-W29"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/29|Translations]] are available. '''Updates for editors''' * [[mw:Special:MyLanguage/Growth/Revise_Tone|Revise Tone]] helps newcomers identify passages in Wikipedia articles that may contain non-encyclopedic language and encourages them to consider revising the tone. The feature was [[w:en:A/B_testing|A/B tested]] on the Arabic, English, French, and Portuguese Wikipedias, where newcomer task completion rates [[mw:Special:MyLanguage/Growth/Revise_Tone#Experiment_Results|increased by 38.7%]] compared to the default Copyedit task, with no decrease in edit quality. The test ended on July 9, and the feature is now available for everyone on these wikis, configurable via Community Configuration. [[phab:T426364|The plan]] is to release Revise Tone to more wikis. * The community configuration that allows [[mw:Special:MyLanguage/Help:Growth/Mentorship#Automated mentor list cleanup|automatic removal of inactive mentors]] based on configurable criteria will be enabled on Thursday 16, [[mw:Special:MyLanguage/Growth/Deployment|on some wikis]] to keep mentor lists up to date. Mentors are experienced contributors who opt in to help new users on-wiki through the [[mw:Special:MyLanguage/Growth/Feature summary|Growth Features]]. Administrators can now prepare the settings via [[w:Special:CommunityConfiguration/Mentorship|Special:CommunityConfiguration/Mentorship]]; they will take effect starting Thursday. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:38}} community-submitted {{PLURAL:38|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where some users of the Wikipedia Android app were logged out immediately after signing in, preventing them from staying logged in and editing pages, has now been fixed. [https://phabricator.wikimedia.org/T316916] '''Updates for technical contributors''' * Editing a page via user scripts or gadgets was causing watchlist labels that the user had assigned to that page to reset. This has now been fixed. [https://phabricator.wikimedia.org/T423778] * To work around a Safari bug (see [[phab:T425211]]), on Parsoid-enabled wikis, wikilink hrefs now use absolute urls instead of protocol-relative urls. REST API output remains unchanged and continue to use protocol-relative urls. Gadgets, user scripts, bots, and CSS might need to be adapted if they relied on the presence of protocol-relative urls in wikilink hrefs. [https://phabricator.wikimedia.org/T431358] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.11|MediaWiki]] '''In depth''' * The Wikimedia Foundation’s Experiment Platform Team has published a blog post reflecting on its first year of structured experimentation. It highlights successful experiments such as Paste Check, Reference Check, and Tone Check, which improved editing outcomes and have been rolled out to more users, as well as experiments that did not lead to product changes. [[diffblog:2026/07/07/moving-the-needle-how-we-test-new-ideas-across-wikimedia-projects|Read more]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/29|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W29"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 16:12, 13 July 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30804401 --> == Wikipedia translation of the week: 2026-30 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Immigration to Switzerland]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> In 2023, resident foreigners made up 26.3% of Switzerland's population. Most of these (83%) were from European countries. Italy provided the largest single group of foreigners, accounting for 14.7% of total foreign population, followed closely by Germany (14.0%), Portugal (11.7%), France (6.6%), Kosovo (5.1%), Spain (3.9%), Turkey (3.1%), North Macedonia (3.1%), Serbia (2.8%), Austria (2.0%), United Kingdom (1.9%), Bosnia and Herzegovina (1.3%) and Croatia (1.3%). Immigrants from Sri Lanka (1.3%), most of them former Tamil refugees, were the largest group of Asian origin (7.9%). <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:18, 20 July 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30717601 --> == Tech News: 2026-30 == <section begin="technews-2026-W30"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/30|Translations]] are available. '''Updates for editors''' * The [[mw:Special:MyLanguage/Reader/Reader Experience|Reader Experience team]] has incorporated community feedback around the placement of watchstar and watchlist buttons for the [[mw:Special:MyLanguage/Readers/Reader Experience/WE3.3.4 Reading lists|Reading Lists beta feature]], which would allow for saving articles for later reading – a [[m:Special:MyLanguage/Community Wishlist/W102|wishlist item]] to bring the functionality to web. Editors are invited to enable the beta feature to test it out and [[phab:T426453|share their thoughts]]. * [[mw:Special:MyLanguage/VisualEditor/Suggestion Mode|Suggestion Mode]] offers edit suggestions within the VisualEditor for improving Wikipedia articles. [[Special:EditChecks|All suggestions]] are [[mw:Special:MyLanguage/Help:Suggestion mode#For administrators – local customization|community-configurable]]. The [[mw:Special:MyLanguage/Edit check/TextMatch|TextMatch]] feature is a way for volunteers to create custom local suggestions. The feature searches in articles for strings of text, and now includes support for regular expressions. This gives volunteers greater precision and flexibility over the kinds of local suggestions they can create. Note: Suggestions [[mw:Special:MyLanguage/Edit check/Configuration#:~:text=maximumEditcount|can be targeted]] based on the edit count of the person editing as well as other aspects of the page. You can [[mw:Special:MyLanguage/Help:Suggestion mode#Create custom local types of Suggestions|find examples from other communities]] for inspiration, including TextMatches that detect: typos, grammar-errors, potential advertisements, clichés, incorrect dash or hyphen usage, non-specific time keywords, outdated names, and more. Any [[mw:Special:MyLanguage/Talk:VisualEditor/Suggestion Mode|feedback]] is appreciated. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:27}} community-submitted {{PLURAL:27|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where the SVG Translate tool could use an outdated version of a file, causing existing translations to be overwritten when new ones were uploaded, has now [[phab:T430577|been fixed]]. Overall, in the last quarter from April – June 2026 about 337 community tasks were resolved by the Wikimedia Foundation. '''Updates for technical contributors''' * On Parsoid-enabled wikis, Parsoid now renders a maximum of 1,250 images per page. A new tracking category, "media-limit-reached", will be soon made available to identify pages where this limit is reached, making it easier to find content whose media output may have been restricted during rendering. See [[phab:T430854]] for more information and to provide feedback. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.12|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/30|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W30"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 05:47, 21 July 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30836091 --> == Wikipedia translation of the week: 2026-31 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:fr:Study of Man's Impact on Climate]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> La '''Study of Man's Impact on Climate''' (traduisible en français par « Étude de l'impact de l'homme sur le climat ») est une conférence scientifique internationale consacrée à l'influence humaine sur le climat qui s'est tenue à Stockholm, en Suède, du 28 juin au 16 juillet 1971. Elle aborde diverses hypothèses parmi lesquelles la destruction de la couche d'ozone et le réchauffement (ou refroidissement) climatique, établit l'état du savoir à leur sujet et, soulignant les nombreuses inconnues qui demeurent, appelle à consacrer davantage de fonds à la recherche scientifique sur le climat. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:00, 27 July 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30849684 --> == Tech News: 2026-31 == <section begin="technews-2026-W31"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/31|Translations]] are available. '''Updates for editors''' * [[File:Maki-gift-15.svg|12px|link=|class=skin-invert|Wishlist item]] [[mw:Special:MyLanguage/ContentTranslation|Content Translation]] now supports dark mode, fulfilling a [[m:Community Wishlist/W544|Community Wishlist request]]. This brings the tool in line with the accessibility features available in the Vector 2022 and Minerva skins, helping reduce visual fatigue for users translating content. [https://phabricator.wikimedia.org/T367077] * DiscussionTools' source mode and the 2017 wikitext editor will now offer autocomplete for links (<bdi lang="zxx" dir="ltr"><code><nowiki>[[</nowiki></code></bdi>), templates (<bdi lang="zxx" dir="ltr"><code><nowiki>{{</nowiki></code></bdi>), HTML and parser tags (<bdi lang="zxx" dir="ltr"><code><nowiki><</nowiki></code></bdi>), and magic words (<bdi lang="zxx" dir="ltr"><code><nowiki>__</nowiki></code></bdi>), making it quicker and easier to insert links, templates, and other wiki markup while editing. [https://phabricator.wikimedia.org/T432400] * The [[mw:Special:MyLanguage/Readers/Reader Growth/Mobile page previews|Readers Growth team]] has concluded its experiment with mobile page previews and will not roll out the feature. Page Previews are a pop-up bottom sheet that appears when readers tap a blue link, showing a thumbnail, lead paragraph, and an option to open the article. The experiment showed flat retention and negative indicator metrics, suggesting that mobile web readers preferred navigating directly to linked articles rather than using page previews. * The Reader Experience team has seen encouraging early results from the [[mw:Special:MyLanguage/Readers/Reader Experience/Reading lists|Reading Lists feature]], with 93% of participating users reporting that it was useful. Reading Lists help active readers save articles for future reading and support their learning goals on Wikimedia projects. The team plans further improvements before expanding the feature to more users. * The [[mw:Special:MyLanguage/Wikimedia Apps/Team/Explore Feed Refresh|Explore Feed Refresh]] initiative was tested with new and casual Wikipedia app readers. The refreshed feed helps readers discover new and relevant content. After a 10.5% increase in engagement with the feed, Wikimedia Apps team has decided to scale the Home Feed redesign to iOS with the learnings from the Android release applied. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:23}} community-submitted {{PLURAL:23|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where subject names in the Article Guidance feature were displayed with incorrect capitalization on French Wikipedia, has now been fixed. Subject names will now follow the correct capitalization rules for the language. [https://phabricator.wikimedia.org/T427201] '''Updates for technical contributors''' * After running several [[mw:Special:MyLanguage/Contributors/Account Creation Experiments|Account Creation Experiments]] to improve registration completion rates, a new version of the username field on [[Special:CreateAccount|Create Account]] has been rolled out. It includes [[:c:File:Create account - July 2026 updates.png|a popover summarizing the username policy]] to provide clearer guidance during account creation. As part of this change, the messages <bdi lang="zxx" dir="ltr"><code><nowiki>createacct-helpusername</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>createacct-username-help</nowiki></code></bdi> that several communities have configured will no longer be used. If communities want to customize the guidance shown in the new popover, they can instead edit the following messages: <bdi lang="zxx" dir="ltr"><code><nowiki>createacct-username-policy-popover-bullet1</nowiki></code></bdi>, <bdi lang="zxx" dir="ltr"><code><nowiki>createacct-username-policy-popover-bullet2</nowiki></code></bdi>, and <bdi lang="zxx" dir="ltr"><code><nowiki>createacct-username-policy-popover-bullet3</nowiki></code></bdi>. [https://phabricator.wikimedia.org/T430604] * Later this week, the [[mw:Special:MyLanguage/Help:Extension:CodeMirror|CodeMirror syntax highlighter]] will offer [[w:en:Theme (computing)|themes]]. The themes can be picked from a dropdown menu in the full [[mw:Special:MyLanguage/Help:Extension:CodeMirror#CodeMirror preferences|CodeMirror preferences]] dialog. For wikitext, available themes are default, colorblind-friendly (previously the colorblind preference option on [[Special:Preferences#mw-prefsection-editing]]) and no-highlighting. For code languages (i.e., CSS/JavaScript/JSON/Vue/Lua), there are several themes available. These same themes will eventually be available for wikitext, too. [https://phabricator.wikimedia.org/T163533] * From now on, wikis can restrict editing in the "User" namespace to only the page owner and certain user groups. [[mw:Special:MyLanguage/Manual:$wgRestrictUserPageEditing|Read the configuration documentation]] to learn more. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.14|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/31|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W31"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:50, 27 July 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30856308 --> == Wikipedia translation of the week: 2026-32 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Plot of Prats de Molló]]'''<br /> <small>''([[:ca:Fets de Prats de Molló]])&#32;([[:es:Complot de Prats de Molló]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''plot of Prats de Molló''' was an attempted military invasion of Catalonia carried out from France to achieve its independence planned by Francesc Macià and the leadership of the Estat Català party, discovered and aborted in 1926. The plan consisted of the penetration of two columns (one from Saint-Laurent-de-Cerdans, the other from Coll d'Ares), which were to occupy Olot and proclaim the Catalan Republic. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 03:11, 3 August 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30879613 --> == Tech News: 2026-32 == <section begin="technews-2026-W32"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/32|Translations]] are available. '''Updates for editors''' * The [[mw:Special:MyLanguage/Readers/Reader Experience|Reader Experience team]] has developed a [https://82db7c8d4b.catalyst.wmcloud.org/w/index.php?title=Regent%27s_Park&uselang=de patch demo] that wraps the page toolbar onto two lines when there is not enough horizontal space for all the buttons. This aims to reduce crowding in the Vector 2022 toolbar, which can occur on some language Wikipedias at certain screen widths. [https://phabricator.wikimedia.org/T429518] * The Reader Experience team is planning to launch [[mw:Special:MyLanguage/Readers/Reader Experience/Reading lists|Reading Lists]], a [[m:Special:MyLanguage/Community Wishlist Survey 2021/Mobile and apps/Have Apps reading lists available on Destop/Mobile|Community Wishlist item]], which is currently available to try in beta, as a full feature in September. Before then, volunteer translator help is needed for [https://translatewiki.net/w/i.php?title=Special%3ATranslate&group=ext-readinglists&filter=&action=translate string translations] into a number of languages. The feature supports reading and learning goals on Wikipedia. * Next week, the table of contents on Wikimedia Commons file pages will be improved by consolidating the file page table of contents with the page table of contents. This will make it easier to understand a file page’s structure, navigate to specific sections, and share links to individual sections. [https://phabricator.wikimedia.org/T332644] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:24}} community-submitted {{PLURAL:24|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where some [[w:TIFF|TIFF]] images failed to load after clicking their thumbnail, causing a broken image to be displayed instead of the full-size image, has now been fixed. [https://phabricator.wikimedia.org/T429326] '''Updates for technical contributors''' * The variable and function selector in AbuseFilter has been updated to support search and autocomplete. It will allow filter maintainers to find the desired variable or function more quickly. [https://phabricator.wikimedia.org/T323698] * The MJPEG and VP8 formats are removed from the video player. The MP4 format (MPEG-4 Part 2) is added instead, which provides higher quality videos to older iPhone devices. It may take a few weeks to retroactively update all existing videos. The default format for modern devices stays the same (VP9/WebM). [https://phabricator.wikimedia.org/T358266] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.15|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/32|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W32"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 19:47, 3 August 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30872536 --> == Wikipedia translation of the week: 2026-33 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:it:Composizione VII]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:Composition VII - Wassily Kandinsky, GAC.jpg|300px|center|]] <div style="text-align:left; padding: .4em;"> '''Composizione VII''' (Композиция VII o Zu Komposition 7) è un olio su tela del 1913, realizzato dal pittore russo Vasilij Vasil'evič Kandinskij e conservato nella Galleria Tret'jakov di Mosca. Prodotto centrale del pittore russo nel periodo 1910-1915, essa è considerata l'opera che certificò la raggiunta maturità creativa da parte di Kandinskij, rappresentando anche l'apice della sua energia creativa. È considerato il più rappresentativo tra i lavori completati durante l'anno del successo internazionale dell'artista, simboleggiando il punto di emancipazione definitivo dell'Astrattismo. Opera più grande mai realizzata dall'artista per dimensione, facente parte della serie denominata Composizioni, rappresenta un'allegoria dell'Apocalisse, di cui riprende il tema e lo propone in una versione astratta, trasfigurata dalla realtà in una forma composta da sole linee e colori. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:24, 10 August 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30889664 --> == Tech News: 2026-33 == <section begin="technews-2026-W33"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/33|Translations]] are available. '''Updates for editors''' * [[File:Maki-gift-15.svg|12px|link=|class=skin-invert|Wishlist item]] A new ChartWizard is [[c:Special:ChartWizard/Data:Example.Pie.chart|now available on Wikimedia Commons]] for users interested in creating charts from their own data. The wizard makes the [[mw:Special:MyLanguage/Extension:Chart|Chart extension]] more beginner-friendly by allowing editors to create charts, such as bar and pie charts, without needing to use JSON. Users can still switch to the JSON editor if they prefer. Feedback on the new tool is welcome on the [[m:Talk:Community Wishlist/W414|wish talk page]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:19}} community-submitted {{PLURAL:19|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where the Wikipedia iOS app’s Picture of the Day widget displayed the same image every day instead of updating daily, has now been fixed. [https://phabricator.wikimedia.org/T430692] '''Updates for technical contributors''' * [[mw:Special:MyLanguage/Extension:Math|Math formula]] SVG images will soon be generated in the browser instead of on the server. MathML continues to be generated on the server and renders in the browser without JavaScript. Wikibooks will see this change on 12 August, Wikisource on 19 August and Wikipedia from 20-27 August. You can try this by selecting "{{int:Mw-math-mathjax}}" in your preferences. This change is part of [[mw:Special:MyLanguage/RESTBase/deprecation|deprecating RESTBase]] and [[phab:T431372|deprecating Mathoid]]. [https://phabricator.wikimedia.org/T271001] * Category pages will soon support sorting entries by the time they are added to a category. This will make it easier to find recently or long-standing categorized pages. It will also improve workflows for maintenance categories such as deletion backlogs and other time-based review tasks. You can use <bdi lang="zxx" dir="ltr"><code><nowiki>cldsort=timestamp</nowiki></code></bdi> URL argument in category view to sort the entries. [https://phabricator.wikimedia.org/T433768] * [[mw:Special:MyLanguage/Extension:Gadgets|Gadgets]] and user scripts on Wikimedia wikis may now use [[phab:T395347|ES2018 features]] and [[phab:T419142|ES2019 features]] in JavaScript code. Previously, the platform only allowed up to ES2017. MediaWiki validates the source code to protect functionality from syntax errors and to ensure scripts are valid in all [[mw:Special:MyLanguage/Compatibility#Browser_support_matrix|supported browsers]]. [https://phabricator.wikimedia.org/T419142] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.16|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/33|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W33"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:46, 10 August 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30901051 --> == Wikipedia translation of the week: 2026-34 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Divorce in Poland]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''Divorce in Poland''' occurs at a rate slightly below that of the average for Europe. In the Polish legal system, divorce proceedings fall within the exclusive jurisdiction of the civil court; there is no legal basis for resolving a marriage through the agreement of the spouses or through administrative procedures. Divorce requests are assessed by the court, in accordance with the positive and negative prerequisites set in the relevant law. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:59, 17 August 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30927700 --> == Tech News: 2026-34 == <section begin="technews-2026-W34"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/34|Translations]] are available. '''Weekly highlight''' * The [[mw:Special:MyLanguage/Help:Extension:CampaignEvents/Registration/Worklist|Worklist feature]] for the Event Registration tool is now live on all Wikimedia wikis. With Worklist, event organizers can add the articles their event will focus on directly to the event page. The Worklist also powers [[mw:Special:MyLanguage/Help:Extension:CampaignEvents/Registration/Worklist#How Event Pathways uses the worklist|Event Pathways]] which notifies other editors of the upcoming or ongoing event when they edit an article featured in the event's Worklist. This is the minimum viable version (MVP), and feedback is welcome. Organizers are encouraged to try the feature. A hands-on [[m:Special:MyLanguage/Event:Worklist Setup Workshop: Get Your Event Ready|Worklist Setup Workshop]] will take place on 18 August at 16:00 UTC and 19 August at 11:00 UTC. '''Updates for editors''' * [[Special:ShortPages]] displays short pages by their size, but in many cases it gets filled with disambiguations and soft redirects, making it harder to find the short articles themselves. Starting this weekend, you will be able to choose not to include an article in the special page by adding the magic word <bdi lang="zxx" dir="ltr"><code><nowiki>__EXPECTSHORTPAGE__</nowiki></code></bdi>. [https://phabricator.wikimedia.org/T433203] * One new wiki has been created: a {{int:project-localized-name-group-wikipedia/en}} in [[d:Q3436680|Bole]] ([[w:bol:|<bdi lang="zxx" dir="ltr"><code><nowiki>w:bol:</nowiki></code></bdi>]]) [https://phabricator.wikimedia.org/T429921] * Starting the week of August 17, the page toolbar will wrap onto two lines when there is not enough horizontal space for all the buttons. This is a [[phab:T429518|fully merged patch from the Reader Experience team]] which aims to reduce crowding in the Vector 2022 toolbar, that may occur on some language Wikipedias at certain screen widths. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:16}} community-submitted {{PLURAL:16|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, uploading large files to Wikimedia Commons has become more stable and less prone to failure following some fixes related to the “Could not acquire lock” upload error. [https://phabricator.wikimedia.org/T386640] '''Updates for technical contributors''' * Debian Bullseye will reach the end of its Long Term Support on 31 August 2026. [[phab:T434103|Some Cloud VPS projects]] still have instances running Debian Bullseye. Maintainers of those projects are encouraged to migrate to Debian Bookworm or Debian Trixie. A [[wikitech:Help:Cloud VPS instance operating system migration|migration guide]] is available to help with the process, and users may also want to consider whether their workload is better suited to Toolforge. If you need help or cannot complete the migration by 31 August, please contact the Cloud VPS admins as soon as possible. [[listarchive:list/cloud-announce@lists.wikimedia.org/thread/RVIPQSYLKMSL5M46JP6NEJVGVE6I2RXQ/|Read more]]. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.16|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/34|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W34"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 21:04, 17 August 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30922806 --> == Wikipedia translation of the week: 2026-35 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Day of the Macedonian Revolutionary Struggle]]'''<br /> <small>''([[:mk:Ден на македонската револуционерна борба]])''</small> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''Day of the Macedonian Revolutionary Struggle''' (Macedonian: Ден на македонската револуционерна борба),[1] also known as Day of VMRO, is a national holiday which is celebrated on October 23 in North Macedonia. In 2007, the holiday was voted into law as a new national holiday. It is a non-working day. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:15, 24 August 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30927700 --> == Tech News: 2026-35 == <section begin="technews-2026-W35"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/35|Translations]] are available. '''Updates for editors''' * The [[Special:CreateAccount|Special:CreateAccount]] page has been simplified as part of ongoing work to modernize the account creation experience. The panel showing project statistics no longer appears next to the form on desktop and mobile web. Multiple account creation experiments show that a simpler form helps newcomers complete registration. [https://phabricator.wikimedia.org/T433783] * In order to improve page performance, images now load when they are viewed. This means images lower down an article will not load if a reader never scrolls to that part of the page, which may affect some image-related metrics. [https://phabricator.wikimedia.org/T148047] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:42}} community-submitted {{PLURAL:42|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where image thumbnails in Abstract Wikipedia could fail to display after the corresponding file was moved on Wikimedia Commons, has now been fixed. Thumbnails will now update correctly when files are moved. [https://phabricator.wikimedia.org/T433448] '''Updates for technical contributors''' * User Info card is a feature that helps patrollers see information about user accounts. So far, it has been available only in places such as page history, logs and recent changes. Now, it's possible to [[mw:Special:MyLanguage/Help:Extension:CheckUser#User_Info_card_in_page_content|place it in the page content]] as well, using the <bdi lang="zxx" dir="ltr"><code><nowiki>{{#uic:}}</nowiki></code></bdi> parser function. It can be particularly useful in templates like [[:en:Template:Userlinks|<bdi lang="zxx" dir="ltr"><code><nowiki>{{Userlinks}}</nowiki></code></bdi>]] (or their specialized variants), as it will make it easier to see the context about a user on various noticeboard pages. The card will be displayed only to users who have it enabled in their [[Special:Preferences#mw-input-wpcheckuser-userinfocard-enable|preferences]]. [https://phabricator.wikimedia.org/T424466] * Due to user security and privacy risks, we have disabled access to <bdi lang="zxx" dir="ltr"><code><nowiki>Special:MyPage</nowiki></code></bdi> URLs when specifically using <bdi lang="zxx" dir="ltr"><code><nowiki>action=raw</nowiki></code></bdi>. If you are impacted by this, consider whether you can use an alternative approach. <bdi lang="zxx" dir="ltr"><code><nowiki>Special:MyPage</nowiki></code></bdi> URLs can still be accessed and used without <bdi lang="zxx" dir="ltr"><code><nowiki>action=raw</nowiki></code></bdi>. Specified user page URLs (e.g. <bdi lang="zxx" dir="ltr"><code><nowiki>User:Myusername</nowiki></code></bdi>) can still be used with <bdi lang="zxx" dir="ltr"><code><nowiki>action=raw</nowiki></code></bdi>. [https://phabricator.wikimedia.org/T120386] * Due to an update, the thumbnailing software has been improved. This includes upgrading <bdi lang="zxx" dir="ltr"><code><nowiki>librsvg</nowiki></code></bdi> to 2.60 and <bdi lang="zxx" dir="ltr"><code><nowiki>ImageMagick</nowiki></code></bdi> to 7, as well as resolving a number of long-standing thumbnailing bugs like rendering errors. [https://phabricator.wikimedia.org/T419815#12222841] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.17|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/35|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W35"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:46, 24 August 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30961208 --> == Wikipedia translation of the week: 2026-36 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Wimmen's Comix]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> '''''Wimmen's Comix''''', later retitled (respelled) as Wimmin's Comix, is an influential all-female underground comics anthology published from 1972 to 1992. Though it covered a wide range of genres and subject matters, Wimmen's Comix focused more than other anthologies of the time on feminist concerns, homosexuality, sex and politics in general, and autobiographical comics. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:54, 31 August 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30988228 --> == Tech News: 2026-36 == <section begin="technews-2026-W36"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/36|Translations]] are available. '''Weekly highlight''' * A new format for the Community Wishlist is open for feedback. You can [[m:Special:MyLanguage/Community Wishlist/Community Wishlist 2027|read the proposed ideas on Meta]]. This new process plans to improve how wishes are triaged, voted on, and prioritized in a way that is transparent and balanced across project families and language editions. This consultation is open for two weeks. '''Updates for editors''' * The latest release of the Wikipedia Android app includes updates to the Saved feature, bringing the app’s saving experience closer to iOS and Web. The update redesigns the Saved tab with an “All articles” view, removes the default “Saved” reading list, renames reading lists to “Collections,” and modernizes the article-saving experience. [https://phabricator.wikimedia.org/T420788] * The [[mw:Special:MyLanguage/Readers/Reader Experience/Reading lists|Reading Lists]] feature was enabled for all logged-in users on Bengali, Chinese, Czech and Vietnamese Wikipedias on August 25, after several months as a beta feature. Reading Lists will be available to all logged-in users on Arabic, French and Indonesian Wikipedias on September 1, followed by English Wikipedia on September 14, and all other Wikipedia wikis on September 28. * At the end of the month, some logged-out readers on Bengali, Czech, Persian, English, and Polish Wikipedias using the Minerva skin on mobile will see an [[mw:Special:MyLanguage/Readers/Reader_Growth/Minimal_Minerva|updated navigation bar]] in an [[w:A/B test|A/B test]]. The test will compare the current navigation bar with a new version designed to make it easier to find information more quickly. The goal is to determine whether these changes encourage readers to return more often. This experiment will not change the experience for logged-in readers and/or editors. * Editors who maintain redirects, templates, and categories used on redirect pages now have improved ways for finding and curating redirects. Previously, redirects pages could not be searched. Two new search keywords, <bdi lang="zxx" dir="ltr"><code><nowiki>onlyredirects:</nowiki></code></bdi> and <bdi lang="zxx" dir="ltr"><code><nowiki>withredirects:</nowiki></code></bdi>, now allow redirects to be searched directly and can be combined with existing keywords such as <bdi lang="zxx" dir="ltr"><code><nowiki>incategory:</nowiki></code></bdi>, <bdi lang="zxx" dir="ltr"><code><nowiki>intitle:</nowiki></code></bdi>, and <bdi lang="zxx" dir="ltr"><code><nowiki>insource:</nowiki></code></bdi>. [https://phabricator.wikimedia.org/T204089] * The ISBN lookup tools for generating citations were recently not working because of external service problems. Developers are working on solutions. [https://phabricator.wikimedia.org/T435179] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:30}} community-submitted {{PLURAL:30|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where searching for pages by category using <bdi lang="zxx" dir="ltr"><code><nowiki>deepcat</nowiki></code></bdi> could return no results or unrelated results has now been fixed. [https://phabricator.wikimedia.org/T414859] '''Updates for technical contributors''' * The domain of URLs for thumbnails is changing from upload.wikimedia.org to thumb.wikimedia.org. The old URLs will continue to work for the foreseeable future but MediaWiki will advertise the new domain instead. URLs to other types of media such as original files, videos and transcodes will still be served from upload.wikimedia.org. [https://phabricator.wikimedia.org/T427465] * The Wikimedia [https://www.mediawiki.org/w/index.php?api=wmf-math%2Fv1&title=Special%3ARestSandbox Math API] is now deprecated. These endpoints will be fully sunset by the end of September 2026. Developers who call these endpoints should transition to alternative math rendering solutions, such as the native [https://developer.mozilla.org/en-US/docs/Web/MathML MathML] or [https://www.mathjax.org/ MathJax]. Third-party MediaWiki installations that utilize the Math extension for formula rendering are required to upgrade to v1.43+ to avoid disruption of service. * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.18|MediaWiki]] '''In depth''' * Read more about [[mw:Special:MyLanguage/Edit_check/TextMatch|TextMatch]] in a Diff post titled, [[diffblog:2026/08/28/custom-edit-suggestions-for-every-wiki-how-communities-are-shaping-suggestion-mode-with-textmatch/|Custom edit suggestions for every wiki: How communities are shaping Suggestion Mode with TextMatch]]. '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/36|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W36"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 20:54, 31 August 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=30990659 --> == Wikipedia translation of the week: 2026-37 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:Paulet affair]]'''<br /> </div> Please be bold and help translate this article! </div> ---- <div style="text-align:left; padding: .4em;"> The '''Paulet affair''', also known as British Hawaii, was the insubordinate five-month occupation of the Hawaiian Kingdom in 1843 by British naval officer Captain Lord George Paulet, of HMS Carysfort. It was ended by the arrival of American warships sent to defend Hawaii's independence. The British government in London did not authorise the move and it had no official status. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 01:59, 7 September 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=30993988 --> == Tech News: 2026-37 == <section begin="technews-2026-W37"/><div class="plainlinks"> Latest '''[[m:Special:MyLanguage/Tech/News|tech news]]''' from the Wikimedia technical community. Please tell other users about these changes. Not all changes will affect you. [[m:Special:MyLanguage/Tech/News/2026/37|Translations]] are available. '''Updates for editors''' * [[mw:Special:MyLanguage/Help:Growth/Tools/Add_a_link|Add a Link]] has been upgraded for English Wikipedia users with improved detection of links that have different capitalization. This will help reduce ambiguous suggestions caused by differences in capitalization in article titles, including articles about cultural goods. A second phase of improvements is planned, which will also prepare the feature for release in other languages. [https://phabricator.wikimedia.org/T435526#12240876] [https://phabricator.wikimedia.org/T434259] * The [[mw:Special:MyLanguage/Article_guidance|Article guidance]] feature will be enabled by default for junior editors on Simple English and Turkish Wikipedia starting 10 September 2026 following [[mw:Special:MyLanguage/Article_guidance/Updates#Summary_of_experiment_result|an experiment]]. Junior editors with 0 to 99 edits will automatically see the feature when they click a red link or use the "[[tr:Vikipedi:Madde_sihirbazı|Madde oluşturto]]" option on Turkish Wikipedia to create a new article. The change is intended to help junior editors create higher-quality articles that meet each Wikipedia’s standards. [[phab:maniphest/query/z3tcTjmLMxk5/#R|Additional improvements]] will continue based on the experiment results and community feedback. * The [https://pageviews.wmcloud.org Pageviews Analysis] tool which allows users to compare pageviews across multiple pages, turns 10 years old this year and several new features have been added. They include [[toolforge:wikinav|WikiNav]] which provides insights into how readers of Wikipedia explore the content, editing stats in [https://pageviews.wmcloud.org/siteviews?range=latest-30&sites=en.wikipedia.org Siteviews], the ability to [https://pageviews.wmcloud.org/massviews?source=wikiproject&project=en.wikipedia.org lookup articles belonging to a WikiProject], and support for dark mode. [https://phabricator.wikimedia.org/T378549] * A [[mw:Special:MyLanguage/Readers/Reader_Growth/Minimal_Minerva|visually simplified Minerva]] navigation bar is being tested for logged-out readers using mobile web on the Bengali, Czech, English, Farsi, and Polish Wikipedias. The experiment aims to determine whether simplifying the navigation improves reader retention. The test will run from August 31 to September 28, and no action is required from users. * [[m:Special:MyLanguage/WMDE Technical Wishes|WMDE Technical Wishes]] is working on improving [[en:Wikipedia:VisualEditor/Named references|auto-generated reference names in VisualEditor]]. Editors will only notice a slight change starting this week. When adding automatic reference names the numbering will start at <bdi lang="zxx" dir="ltr"><code><nowiki>:1</nowiki></code></bdi> instead of <bdi lang="zxx" dir="ltr"><code><nowiki>:0</nowiki></code></bdi>. Read more on the [[m:WMDE Technical Wishes/References/VisualEditor automatic reference names|project page]]. [https://gerrit.wikimedia.org/r/c/VisualEditor/VisualEditor/+/1332704] * All wikis will be [[m:Special:MyLanguage/Tech/Server switch|read-only for a few minutes]] on September 23. This is planned at 14:00 UTC. More information will be published in Tech News and will also be posted on individual wikis in the coming weeks. [https://phabricator.wikimedia.org/T433363] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] View all {{formatnum:25}} community-submitted {{PLURAL:25|task|tasks}} that were [[m:Special:MyLanguage/Tech/News/Recently resolved community tasks|resolved last week]]. For example, an issue where [[mw:Special:MyLanguage/Parsoid|Parsoid]] could mishandle nested nowiki tags, causing content to be lost and displaying unwanted text has now been fixed. [https://phabricator.wikimedia.org/T435116] '''Updates for technical contributors''' * Interface administrators can configure gadgets from [[MediaWiki:Gadgets-definition]]. The definition format has been updated and no longer requires the <bdi lang="zxx" dir="ltr"><code><nowiki>ResourceLoader</nowiki></code></bdi> option, as gadgets are always loaded through <bdi lang="zxx" dir="ltr"><code><nowiki>ResourceLoader</nowiki></code></bdi>. This simplifies gadget configuration by removing an option that is no longer necessary, making gadget definitions easier for administrators. [https://phabricator.wikimedia.org/T298199] * [[File:Reload icon with two arrows.svg|12px|link=|class=skin-invert|Recurrent item]] Detailed code updates later this week: [[mw:MediaWiki 1.47/wmf.19|MediaWiki]] '''''[[m:Special:MyLanguage/Tech/News|Tech news]]''' prepared by [[m:Special:MyLanguage/Tech/News/Writers|Tech News writers]] and posted by [[m:Special:MyLanguage/User:MediaWiki message delivery|bot]]&nbsp;• [[m:Special:MyLanguage/Tech/News#contribute|Contribute]]&nbsp;• [[m:Special:MyLanguage/Tech/News/2026/37|Translate]]&nbsp;• [[m:Tech|Get help]]&nbsp;• [[m:Talk:Tech/News|Give feedback]]&nbsp;• [[m:Global message delivery/Targets/Tech ambassadors|Subscribe or unsubscribe]].'' </div><section end="technews-2026-W37"/> <bdi lang="en" dir="ltr">[[User:MediaWiki message delivery|MediaWiki message delivery]]</bdi> 18:45, 7 September 2026 (UTC) <!-- Message sent by User:STei (WMF)@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Global_message_delivery/Targets/Tech_ambassadors&oldid=31008437 --> == Wikipedia translation of the week: 2026-38 == <div lang="en" dir="ltr" style="width:100%; margin:0; background: var(--background-color-neutral-subtle,#f8f9fa); border:1px solid var(--border-color-base,#BBBBBB); padding .4em;color: inherit;"> <div style="text-align:center;">The winner this [[m:Translation of the week/2026 translations|Translation of the week]] is <div style="font-size:140%;">'''[[:en:No-AI label]]'''<br /> </div> Please be bold and help translate this article! </div> ---- [[File:No AI Sign.svg|300px|center|]] <div style="text-align:left; padding: .4em;"> A '''no-AI label''' is a label used on a product to signify that it was not made using generative AI. Phrases on the labels include but are not limited to "human-made", "proudly human" and "AI-free". Some organisations that provide the labels allow product creators to download and use their no-AI labels for free, while others charge creators for analysing the content and allowing the use of the labels if the organisation believes that no AI was used. <small>(Please update the interwiki links on [[d:|Wikidata]] of your language version of the article after each week's translation is finished so that all languages are linked to each other.)</small> ---- [[File:TOTW.svg|24px|]] ''[[m:Translation of the week|About]] · '''[[m:Translation of the week/Translation candidates|Nominate/Review]]''' · [[m:Translation of the week/MassMessage|Subscribe/Unsubscribe]] · [[m:MassMessage|Global message delivery]]'' </div> </div> --[[User:MediaWiki message delivery|MediaWiki message delivery]] ([[User talk:MediaWiki message delivery|discuss]] • [[Special:Contributions/MediaWiki message delivery|contribs]]) 02:43, 14 September 2026 (UTC) <!-- Message sent by User:Shizhao@metawiki using the list at https://meta.wikimedia.org/w/index.php?title=Translation_of_the_week/MassMessage&oldid=31028050 --> 1bj59s3sibjsxr96w6rg4ig112y7023 Wikijunior:Biology/Creatures 110 457192 4669971 4649483 2026-09-14T00:39:45Z EggRoll97 3178669 remove, works fine without 4669971 wikitext text/x-wiki <noinclude> __NOTOC__ {{navigate|Prev=Introduction|Next=Science and theory of evolution}}</noinclude> == Creatures== Many different creatures live on earth: plants, insects, birds, fish, bacteria, humans and many more. They have many differences and similarities. <gallery> File:Monkey of kembang island.jpg|Monkey File:Pterois volitans Manado-e edit.jpg|Pterois volitans File:Marabou Stork at Animal Kingdom Lodge.jpg|Marabou Stork File:Jelly Monterey.jpg|Jellyfish File:Common carder bee.jpg|Common carder bee File:Euglena.gracilis.jpg|Euglena </gallery> == Are living beings related to each other? == ''According to the theory of evolution, all living beings on earth are related to each other. '' We humans are therefore related to monkeys, cows and apple trees, but also to mosquitoes and bacteria. All living organisms on earth today share common ancestors. == Tree of life == <gallery widths="400" heights="600"> File:Tree of life by Haeckel.jpg|Tree of life by Haeckel File:Circular timetree-of-life 2009.jpg|ohne|Circular timetree-of-life 2009 </gallery> In 1879, the biologist '''Ernst Haeckel''' drew a family tree of living things inspired by the family trees of noble families. At the roots are the unicellular organisms, from which all higher living beings descend, with humans at the top. Scientists are aware that scientific statements can be wrong and therefore look for errors. They found errors in Haeckel's picture. So, the birds are drawn in the wrong place. Modern family trees are much more complex. Humans are now on a par with other living organisms. On the left of the picture are the mammals, next to them are the birds. One of the lines denotes the humans. Extinct creatures such as dinosaurs are not shown here. Even the modern family trees are probably wrong. Viruses can transfer genes between different organisms and protozoa can exchange genes with other protozoa. There are many unanswered questions, especially in the case of unicellular organisms. There is still much to explore for future biologists. <noinclude>{{navigate|Prev=Introduction|Next=Science_and_theory_of_evolution}}</noinclude> {{BookCat}} 4gvaox98m0jo96go97f7zvm1r7nie6x A Guide to Discord/Easter Eggs 0 462127 4669963 4638897 2026-09-13T23:49:09Z ~2026-49541-60 3625901 /* Snek */ 4669963 wikitext text/x-wiki Easter Eggs are secrets hidden by the developers of Discord within the app. Here is how to find them. ==Snek== Follow the link to Discord's 404 page. You will see a GIF of the Discord mascot Wumpus at a Ramen shop. Click the board with a snake design in the bottom right corner to launch the Snek game, then click play to start it. Alternatively, you can enter the Konami Cheat Code (up, up, down, down, left, right, left, right, B, A,) to launch the game. This Easter Egg can only be accessed when you are using Discord on a web browser. Keep in mind that this won't always work! ==Discordo (classic)== Clicking the Discord logo in the top left corner 16 times will cause a voice to say "Discordo", a typical Japanese pronunciation of Discord. The audio will continue to play every time you open the app. To disable it, click the logo 16 times again. ==Empathy Banana/Broken Magnifying Glass== If your search yields no results, Discord will display an "empathy banana" or a broken magnifying glass instead of the standard no results dialogue. ==Copy username== Click on your profile picture, then next to your username click on the clipboard icon. You will see a "Copied!" message. Move your cursor away from the icon to make the message disappear, then click on it again. You will receive a different message each time. The messages that appear in order are: "Copied!", "Double Copy!", "Triple Copy!", "Dominating!!", "Rampage!!", "Mega Copy!!", "Unstoppable!!", "Wicked Sick!!", "Monster Copy!!!", "GODLIKE!!!", and finally, "BEYOND GODLIKE!!!!". When you reach "GODLIKE!!!", the message starts shaking. This Easter Egg is not available on mobile versions of Discord. ==AMOLED Dark Theme (OUTDATED)== Tap your profile picture, then go to "Appearance" and tap on "Dark" 10 times. This will cause the background to go from grey to black. This is only available for the Android version of Discord. ==Akuma Raging Demon== Press "Control + /" or "cmd + /" to open the keyboard shortcuts window. Then enter in this code: "H+H+<right arrow>+N+K". This will cause your Discord window to flicker and display an animation resembling Akuma's Raging Demon attack from the video game ''Street Fighter''. ==Music Notes== Press "Control + /" or "cmd + /" to open the keyboard shortcuts window, then press any arrow key to hear the sound of a synthesized musical note. ==Lofi With Wumpus== Press "Control + /" or "cmd + /" to open the keyboard shortcuts window, then press <CTRL+SHIFT+ALT+W> to listen to Lofi Beats with Wumpus. ==Humans== Visit https://discord.com/humans.txt to find the Discord logo in ASCII art with a link to their "About" page. This is a reference to robots.txt, a file put on a web server that tells crawlers which pages of a website not to index. ==Computer Man== Go to https://printer.discord.com, and you will be redirected to a video clip from the Canadian television series ''Vid Kids''. ==Party Mode== Go to a booster message and go over it with your mouse pointer. You will see confetti. Do this until you see wumpus and then click on wumpus. Then activate party mode. Now you will see confetti with your messages and a new option in your discord settings. {{bookcat}} 16yexc0h6vnmplxkggh5osv5tvls910 Moving objects in retarded gravitational potentials of an expanding spherical shell/Gravitational redshift 0 468146 4669909 4655051 2026-09-13T15:47:16Z Bautsch 630029 4 x "-" 4669909 wikitext text/x-wiki <noinclude> {{Chapter navigation|Retarded gravitational potentials|Conclusion}} </noinclude> ==Gravitational redshift== === Schwarzschild radius === [[File:Schwarzschild.radius.redshift.png|thumb|right|upright=2|Relation between the Schwarzschild radius <math>r_S</math> and a redshift of an emitted photon <math>z</math> in a distance <math>r</math> caused by the gravitation of the massive sphere in the centre.]] The Schwarzschild radius <math>r_S</math> of any mass <math>M</math> in a Schwarzschild sphere (typically a black hole) is given by: :<math>r_S = \frac {2 \, G \, M} {c^2}</math> Apart from its mass, the Schwarzschild radius is only depending on two natural constants: * Gravitational constant: <math>G = 6.67 \cdot 10^{-11} \frac {\text {m}^3} {\text {kg} \, \text {s}^2}</math> * Speed of light: <math>c = 299792458 \frac {\text {m}} {\text {s}}</math> The gravitational redshift z of photons emitted to the opposite direction of the Schwarzschild sphere and with a distance to the centre of the sphere <math>r</math> can be computed by the following formula: :<math>z = \frac {1} {\sqrt {1 - \frac {2 \, G \, M} {r \, c^2}}} - 1 = \frac {1} {\sqrt {1 - \frac {r_S} {r}}} - 1</math> The redshift of very far objects such as the galaxy JADES-GS-z14-0 has a value of more than 14, and this is much larger than expected. The possible high speed of such a galaxy is not sufficient for such a high value. The distance of this galaxy is given by 13.5&nbsp;billion light-years, and its age is assumed to be 290&nbsp;million years after Big Bang. The cosmic microwave background even has a redshift value of 1089, which is extremely high. It is associated with the first hydrogen atoms that occurred some 380,000 years after the Big Bang. The radial spectrum of the cosmic microwave background fits perfectly to the radiation of a black body with a temperature of <math>T = 2.7 \, \text{Kelvin}</math>. If the spectral alpha line of the Lyman series of hydrogen was emitted at a wavelength of <math>\lambda_{\alpha ,0} = 121 \, \text{nm}</math> (corresponds to 10.2&nbsp;electronvolts (eV)), its redshifted observation at a redshift of <math>z = 1089</math> would have a wavelength <math>\lambda_{\alpha}</math> of: :<math>\lambda_{\alpha} = (z + 1) \cdot \lambda_{\alpha ,0} = 132.5 \, \text {µm}</math> This wavelength is related to a terahertz (THz) radiation with a frequency <math>f_{\alpha}</math> of :<math>f_{\alpha} = \frac {c} {\lambda_{\alpha}} = 2.26 \, \text{THz}</math>, which is totally absorbed by the earth's atmosphere, and therefore, cannot be observed from the surface of the earth. At this wavelength the energy of a photon <math>E_{ph}</math> is: :<math>E_{ph} = h \cdot f_{\alpha} \approx 0.01 \, \text {eV}</math> The colour temperature <math>T_{CMB}</math> of the cosmic microwave background is just under 3000&nbsp;Kelvin: :<math>T_{CMB} = (z + 1) \cdot T = 2970 \, \text {K}</math>. Using the Boltzmann constant <math>k_B = 1.380649 \cdot 10^{-23} \frac {\text{J}} {\text{K}}</math> this corresponds to a kinetic energy <math>E_{CMB}</math> of a free particle of: :<math>E_{CMB} = \frac {3} {2} \cdot k_B \cdot T_{CMB} \approx 0.38 \, \text {eV}</math> This energy is well below the ionisation energy of hydrogen respectively the Rydberg unit of energy, which is 13.6&nbsp;electronvolts (eV), as well as below the exitation energy of the alpha line of the Lyman series of hydrogen. <div style="clear:both"></div> === In a shell === [[File:Gravitation.in.a.hollow.spherical.cap.png|thumb|right|upright=1|The sum of all gravitational forces between the mass <math>m</math> and a spherical arc (blue) with the linear mass density <math>\lambda_M</math> that represents a hollow spherical cap. It has the same effect as the gravitational force between the mass <math>m</math> and an effective spherical mass <math>M_{eff}</math> (black).]] However, a gravitational redshift can not only occur outside of spheres, but also within in a hollow spherical cap. To estimate its gravitational redshift, the effective mass <math>M_{eff}</math> of such a cap can be integrated for any point within the cap. The corresponding effect can be described by a Schwarzschild sphere with the Schwarzschild radius. For very fast-moving objects we can assume that they only experience the retarded gravitational potentials of the mass elements in front of them, since the backward potentials are even much more retarded, and therefore, contribute only weakly to the net gravity. In the following section only the arc of the shell cap is considered. The gravitational forces rectangular to the direction of movement are very small and can be neglected. This also holds in first approximation for the gravitational forces behind the very fast-moving moving mass <math>m</math>. If the distance <math>d</math> between the mass <math>m</math> and the shell is given, we can carry out an estimation for the fraction of the retarded forces from the opposite part of the shell in the distance <math>2 \, R - d</math>, where <math>R</math> is radius of the universe (cf. previous section [[Moving objects in retarded gravitational potentials of an expanding spherical shell/Retarded gravitational potentials|"Retarded gravitational potentials"]]): :<math>F_{right} \propto \frac {1} {d^2}</math> :<math>F_{left} \propto \frac {1} {(2 \, R - d)^2}</math> If we assume that the distance is a fraction of the radius :<math>d = \frac {R} {n}</math> then the ratio of the two forces has the following relation: :<math>\frac {F_{right}} {F_{left}} = \left( \frac {2 \, R - \frac {R} {n}} {\frac {R} {n}} \right)^2 = (2 \, n - 1)^2</math> [[File:Ratio.retarded.gravitational.forces.versus.redshift.png|thumb|right|upright=2|The ratio of the retarded gravitational forces in the distance of oberserved objects versus the corresponding redshifts]] This means if the distance <math>d</math> is a tenth of the radius <math>R</math> of the universe, the error by neglecting the left force would be less than 0.3&nbsp;percent. This distance is corresponding to a redshift of about 7.5. In the diagram on the left the ratio of the two forces is plotted against the redshift which is observed at corresponding distances. The high values of redshift at far distant objects seem to be dominated by the gravitaional redshift, whereas at shorter distances the redshift is dominated by the Doppler effect. <div style="clear:both"></div> === Computation === [[File:Effektive.Masse.png|thumb|right|upright=2|Diagram for integrating the effective mass of an outer shell <math>M_{eff}</math> acting on a fast moving mass <math>m</math> by varying the centre angle <math>\alpha</math> from <math>-\alpha_R</math> to <math>\alpha_R</math>.<br/> <math>R</math> = radius of the visible universe<br/> <math>d</math> = distance of mass <math>m</math> to the outer shell<br/> <math>\lambda_M</math> = linear mass density of the outer shell]] The bold arc on the right-hand side of the diagram is representing all mass elements of the outer shell of the universe with the linear mass density <math>\lambda_M</math> in front of the mass <math>m</math> that is moving to the right with high velocity. The outer shell is consisting of dark matter (mainly hydrogen), and in the central area of the universe this dark matter might only be visible due to the cosmic microwave background. We use the following constant values for the estimates derived from these premises: * Light-year: <math> 1 \, \text {ly} = 9.46 \cdot 10^{15} \text {m}</math> * Hubble length: <math>R = 1.36 \cdot 10^{26} \text {m} = 14,4 \cdot 10^{9} \text {ly}</math> (14.4 billion light-years) The mass of this arc <math>M_{arc}</math> can be computed by integrating the arc between the angles <math>-\alpha_R</math> and <math>+\alpha_R</math> with its linear mass density <math>\lambda_M</math>: :<math>\alpha_R = \arcsin \frac {x} {R}</math> :<math>M_{arc} = \int_{-\alpha_R}^{+\alpha_R} \mathrm {dM} = \int_{-\alpha_R}^{+\alpha_R} R \, \lambda_M \, \mathrm {d\alpha} = 2 \, \int_{0}^{\alpha_R} R \, \lambda_M \, \mathrm {d\alpha} = 2 \, R \, \lambda_M \, \alpha_R</math> The mass of the whole shell <math>M_S</math> is given by integrating a '''complete circle''': :<math>M_S = \int_{-\pi}^{+\pi} \mathrm {dM} = 2 \pi \, R \, \lambda_M</math> The Pythagorean theorem gives the following result for the half chord of the circle: :<math>h = \sqrt {2 \, R \, d - d^2}</math> [[File:Effektive.Masse.Detail.png|thumb|right|upright=2|Detail for integrating the infinitesimal mass element <math>\mathrm {dM}</math> acting on a mass <math>m</math> by varying the angle <math>\alpha</math>.<br/> <math>\alpha</math> = angle as seen from origin <math>\bigcirc</math><br/> <math>R</math> = radius of the universe (Hubble length)<br/> <math>h</math> = height of the mass element <math>\mathrm {dM}</math><br/> <math>d</math> = distance of mass <math>m</math> to the outer shell<br/> <math>s</math> = distance between mass <math>m</math> and mass element <math>\mathrm {dM}</math><br/> <math>e</math> = auxiliary sagitta<br/> <math>\beta</math> = angle as seen from <math>m</math>]] If the distance <math>d</math> between the mass <math>m</math> and the outer shell is given, we can compute the distances of the mass <math>m</math> to any infinitesimal mass element <math>\mathrm {dM}</math> on the arc depending on the angle <math>\alpha</math>: :<math>\alpha = \arcsin \frac {h} {R}</math> :<math>s(\alpha) = \sqrt {2R^2 - 2 \, R \, d + d^2 - 2 \, R \, (R - d) \, cos \, \alpha} \, \ge \, d</math> The angle <math>\beta</math> as seen from the moving mass m to the infinitesimal mass element <math> \mathrm {dM}</math> on the arc can be derived by applying the law of sines and is given by the following expression: :<math>\beta = \arcsin \left( \frac {R} {s} \sin \, \alpha \right) = \arcsin \frac {h} {s}</math> With the auxiliary sagitta <math>e</math> we get: :<math>e = R \, \left( 1 - \cos \alpha \right)</math> :<math>\cos \beta = \frac {d - e} {s}</math> The vertical components of the gravitational forces are symetrical, and therefore, their net effect is zero. The net horizontal force of this arc <math>F_{hor}</math> that is accelerating the mass <math>m</math> in horizontal direction can be achieved by integrating a semi-circle with the correction factor <math>\cos \beta</math>: :<math>F_{hor} = G \, m \int_{-\frac {\pi} {2}}^{+\frac {\pi} {2}} \frac {\cos \beta} {s^2} \, \mathrm {dM} = G \, m \, R \, \lambda_M \, \int_{-\frac {\pi} {2}}^{+\frac {\pi} {2}} \frac {\cos \beta} {s^2} \, \mathrm {d\alpha}</math> With the effective gravitational force <math>F_{hor}</math> that acts on the mass <math>m</math> by the gravitational force of the virtual effective mass <math>M_{eff}</math> that is located in the intersection point of the trajectory of the mass <math>m</math> with the outer shell, we have to consider the varying distances <math>s</math> between <math>m</math> and the infinitesimal mass elements <math>\mathrm {dM}</math> along the arc: :<math>F_{hor} = G \, m \frac {M_{eff}} {d^2} = G \, m \, R \, \lambda_M \, \int_{-\frac {\pi} {2}}^{+\frac {\pi} {2}} \frac {\cos \beta} {s^2} \, \mathrm {d\alpha}</math> We finally get the effective mass <math>M_{eff}</math> that is acting via gravitational forces on the mass <math>m</math> in the distance <math>d</math>: :<math>M_{eff} = R \, \lambda_M \, d^2 \int_{-\frac {\pi} {2}}^{+\frac {\pi} {2}} \frac {\cos \beta} {s^2} \, \mathrm {d\alpha} = \frac {M_S \, d^2} {2 \pi} \int_{-\frac {\pi} {2}}^{+\frac {\pi} {2}} \frac {\cos \beta} {s^2} \, \mathrm {d\alpha}</math> <div style="clear:both"></div> === Schwarzschild distance === The '''Schwarzschild distance''' <math>d_S</math> of this effective mass <math>M_{eff}</math> is equal to the Schwarzschild radius of a sphere with the effective mass: :<math>d_S = \frac {2 \, G \, M_{eff}} {c^2}</math> The gravitational redshift <math>z</math> of photons emitted to the centre of the universe that is caused by the effective mass in the distance <math>d</math> of the outer shell is: :<math>z = \frac {1} {\sqrt {1 - \frac {2 \, G \, M_{eff}} {d \, c^2}}} - 1 = \frac {1} {\sqrt {1 - \frac {d_S} {d}}} - 1</math> The equations above can be solved for the Schwarzschild distance <math>d_S</math> of every shell with the mass <math>M_S</math>. With the following condition we can get the solutions with <math>d_S = d</math>, where <math>z (d_S) = \infty</math>: :<math>2 \, G \, M_{eff} (M_S, d_S) = d_S \, c^2</math> Therefore <math>d_S</math> can be determined for a given <math>\lambda_M</math>: :<math>d_S (\lambda_M) = \frac {2 \, G} {c^2} M_{eff} (M_S, d_S) = \frac {2 \, G \, R \, \lambda_M \, d_S^2} {c^2} \int_{-\frac {\pi} {2}}^{+\frac {\pi} {2}} \frac {d_S - R \, (1 - \cos \alpha)} {{\left( 2R^2 - 2 \, R \, d_S + d_S^2 - 2 \, R \, (R - d_S) \, \cos \, \alpha \right)}^{\frac {3} {2}}} \, \mathrm {d\alpha}</math> The Schwarzschild distance <math>d_S</math> can be interpreted as the distance between the surface of the Hubble sphere with the Hubble radius <math>R</math> and the inner Schwarzschild sphere of the black shell, which is the visible limit of the universe. This limit is referred to as '''Schwarzschild limit'''. The Hubble radius <math>R</math> would be the distance between an observer in the centre of the universe and all objects that are receding from him at the speed of light. It can be expressed by the Hubble time <math>t_H</math>: :<math>R = t_H \cdot c = 454 \cdot 10^{15} \, \text{s} \cdot {c} = 14.4 \cdot 10^{9} \, \text{a} \cdot {c} = 14.4 \cdot 10^{9} \, \text{ly} = 1.36 \cdot 10^{26} \, \text{m}</math> <gallery caption="Redshift z as a function of the distance" perrow=2 widths=480 heights=480> Redshift.versus.distances.circles.png|Circles with a given redshift z within the Hubble circle (dashed line) with the Hubble radius according to the Lambda-CDM model. Redshift.versus.distances.png|Redshift as a function of the distance of the objects from the centre of the universe according to the Lambda-CDM model (blue) and according to the model of the Schwarzschild limit (orange). According to the latter model, astronomical objects with a certain redshift are significantly further away than according to the Lambda-CDM model. At the speed of light, a distance of 10<sup>25</sup>&nbsp;metres corrensponds to a time span of about one billion years. </gallery> <div style="clear:both"></div> === Results === It is assumed that the outer shell is expanding, spherical and consists of dark matter. The effective mass of the outer shell is computed only considering the geometrical region in front of the object. This assumption is based on the fact that the retarded gravitational potentials from the opposite border of the black shell can be neglected. The following diagrams show the solution in two different representations over the relation of the mass of the invisible universe surrounding the visible universe in a spherical shell in units of the mass of the visible universe <math>q_M</math>: * The Schwarzschild distance <math>d_S</math> between the visible border of the universe and the invisible outer shell of the universe. * The radius of the visible universe <math>R_v = R - d_S</math>. * Mass of the universe: <math>M_{universe} = 2.97 \cdot 10^{53} \text {kg}</math>: The overall mass of the invisible black shell <math>M_S</math> can be expressed in relation to the mass of the visible universe <math>M_{universe}</math>: :<math>q_M = \frac {M_S} {M_{universe}}</math> [[Moving objects in retarded gravitational potentials of an expanding spherical shell/Table with computed results|→ See appendix: table with results for different values of <math>\lambda_M</math>]] numerically computed by a [[Moving objects in retarded gravitational potentials of an expanding spherical shell/Java program|Java program]]. In this model the mass <math>M_S</math> of the invisible outer black shell continuously increases by absorbing mass from the visible universe, due to the net forces of the retarded gravitational potentials and the corresponding acceleration in direction of the black shell. More and more matter is moving from the visible universe behind the event horizon, where it becomes invisible and unaccessible, but leaves its gravitational action to the visible part of the universe. Furthermore, the mass of the black shell is in the same magnitude as the mass of the visible universe even in the earlier cosmical ages. <gallery caption="Diagrams for the early evolvement of the universe considering the effects of the retarded gravitational potentials of an invisible outer shell" perrow=2 widths=480 heights=480> Gravitaional.redshift.Black.shell.Schwarzschild.distance.png|Scheme with the outer black shell of the invisible universe with dark matter (right), the shell of the origin of the cosmic microwave background (CMB, dark red) as well as a far galaxy (light red). The matter in the vicinity of the black shell is accelerated towards the shell due to the effect of retarded gravitational forces and may disappear into it by crossing the event horizon at the Schwarzschild distance. During the era of transforming dark matter into "dark energy" the Schwarzschild distance was fastly increasing. Black.shell.over.time.png|Evolvement of the effective mass of the black shell of the universe with the decreasing radii of the visible universe and the increasing Schwarzschild distances as well as the rapidly increasing (effective) masses of the black shell. MinimumDistance.Redshift.Mass.png|Schwarzschild distance <math>d_S</math> between the visible border of the universe and the invisible outer sphere of the universe as a function of the mass of the black shell in units of the mass of the visible universe. The Schwarzschild distance was grewing much faster than the mass of the black shell around <math>M_S \approx 0.96865 \cdot M_{universe}</math>. R v.versus.shell.mass.png|Radius of the visible universe <math>R_v = R - d_S</math> as a function of the mass of the invisible universe surrounding it in a spherical black shell in units of the mass of the visible universe. The size of the visible universe began to shrink very suddenly at the time around <math>M_S \approx 0.96865 \cdot M_{universe}</math>. </gallery> It is very noteworthy to recapitulate that the age of the cosmic microwave background with its afterglow light pattern is about 380,000&nbsp;years (the corresponding Schwarzschild distance belongs to a shell mass <math>M_S = 2.8769 \cdot 10^{53} \, \text {kg} = 0.96865 \cdot M_{universe}</math>, Schwarzschild distance <math>d_S = 377 \cdot 10^{3} \, \text {ly} = 3.56 \cdot 10^{21} \, \text {m}= 2.62 \cdot 10^{-5} \cdot R</math>), exactly where the radius of the visible universe had significantly begun to decrease in relation to the Hubble radius (see right diagram). The so-called "dark ages" begun, and they lasted for several hundreds of million years. The age of the oldest known galaxy JADES-GS-z14-0 represents the youngest stars that emit light, and therefore, the end of the dark ages. Its age is about 290&nbsp;million years (the corresponding Schwarzschild distance belongs to a shell mass <math>M_S = 2.92 \cdot 10^{53} \, \text {kg} = 0,984 \cdot M_{universe}</math>, Schwarzschild distance <math>d_S = 293 \cdot 10^{6} \, \text {ly} = 2.78 \cdot 10^{24} \, \text {m}= 0.020 \cdot R</math>), where the conversion from dark matter to "dark energy" during the so-called "dark ages" was finished. At the break-even point, where the masses of the visible universe and the black shell have the same value, the Schwarzschild distance is about 860&nbsp;million light-years (it belongs to a shell mass <math>M_S = 2.97 \cdot 10^{53} \, \text {kg} = M_{universe}</math>). === Schwarzschild radius of the universe === [[File:Cosmical.Radii.png|thumb|upright=2|right|Schwarzschild and other cosmical radii. µ Cephei (Garnet Star) is a red supergiant star and A0620-00 is a black hole within the Milky Way. Sagittarius A* is the supermassive black hole at the Galactic Center of the Milky Way. This Virgo Supercluster is a supercluster of galaxies containing the Virgo Cluster and the Local Group which includes the Milky Way.]] [[File:Diagram.universe.png|thumb|upright=2|right|Simplified diagram of the radius <math>r</math> of the universe over time from origin at <math>t = 0</math> to time of universe <math>t_U</math>. The particle horizon is constantly expanding with the speed of light <math>c</math>:<br/><br/> Radius of end of inflationary period (Schwarzschild radius of universe):<br/><math>r_{S,universe} = t_U \cdot c = \frac {2 \, G \, M_{universe}} {c^2} \approx 14283 \text { Mpc} \approx 46,6 \cdot 10^9 \text { ly}</math><br/><br/> Co-moving radius of the cosmic microwave background (CMB):<br/><math>r_{CMB} \approx 14000 \text { Mpc} \approx 45,7 \cdot 10^9 \text { ly}</math><br/><br/> Hubble radius at Hubble time <math>t_H</math>:<br/><math>r_H = t_H \cdot c \approx 4480 \text { Mpc} \approx 14,6 \cdot 10^9 \text { ly}</math><br/><br/> Radius of visible universe as seen from observer:<br/><math>r_V \approx 4230 \text { Mpc} \approx 13,8 \cdot 10^9 \text { ly}</math><br/><br/> Time of the observer: <math>t_{observer} = 2 \cdot t_H</math><br/> Time of the visible event horizon: <math>t_v = 2 \cdot t_H - \frac {r_V} {c} > t_H</math>]] It is possible that we are living within a huge black hole with an extrely low mass density.<ref>{{Cite web |last=Mcbryan |first=Bernard |date=2013-12-01 |title=Living in a Low Density Black Hole, Non-Expanding Universe -- Perhaps a Reflecting Universe |url=https://www.researchgate.net/publication/368273520_Our_Universe_as_a_Black_Hole_in_a_Larger_Space |url-status=live}}</ref><ref>{{Cite web |url=https://ui.adsabs.harvard.edu/abs/2015JCos...2513063T/abstract |access-date=2026-06-15 |website=ui.adsabs.harvard.edu |last=Tatum |first=Eugene Terry |date=2015-06-01 |title=Could Our Universe have Features of a Giant Black Hole?}}</ref><ref>{{Cite web |url=https://osf.io/preprints/osf/wbna2_v1 |first1=Aude |last1=Corbeel |first2=Pierre |last2=Magain |title=Our Universe as a Black Hole in a Larger Space |date=2023-01-01 |access-date=2026-06-15 |website=osf.io}}</ref><ref>{{Cite web |date=2025-04-14 |last=Christillin |first=Paolo |title=The Cosmological Constant (s) vs. the Evolution of Our Black Hole Universe |url=https://www.ijap.latticescipub.com/portfolio-item/a106005010425/ |access-date=2026-06-15 |language=en-US}}</ref> The Schwarzschild radius of the visible universe <math>r_{S,universe}</math> can be computed by its mass: :<math>r_{S,universe} = \frac {2 \, G \, M_{universe}} {c^2} \approx 4.4 \cdot 10^{26} \text { m} \approx 46.6 \cdot 10^{9} \text { ly}</math> This value fits rather well with the radius of the invisible particle horizon at the end of inflationary period of the universe today. The question is whether this coincidence is the case by accident or due to varying values of the mass of the universe or the gravitational constant <math>G</math>. Of course it is disputable, whether the mass of the universe and the gravitational constant are constant on large time scales. However, the British mathematician and astrophysicist '''Edward Arthur Milne''' (1896–1950) published already in 1935 in his book on "Relativity, Gravitation and World-Structure" the possibility that the gravitational constant could be proportional to the time since the creation of the universe <math>t</math> and reciprocal to the mass of the visible universe <math>M_{universe,visible}</math>.<ref>{{Cite book |last=Milne |first=Edward Arthur |title=Relativity, gravitation and world-structure |publisher=Clarendon Press |year=1935 |location=Oxford, Great Britain |pages=291-294 |language=en |chapter=World picture on the simple kinematic model - Comparison with local Newtonian gravitation and dynamics - §§412-418}}</ref> :<math>G(t) = \frac {c^3} {M_{universe,visible}} \, t</math> According to Edward Arthur Milne the cosmological constant <math>\Lambda</math> is in this model: :<math>\Lambda(t) = \frac {3} {c^2 \, t^2}</math> Today this value is approximately <math>\Lambda = 1.7 \cdot 10^{-53} \text { m}^{-2}</math>, which is about 6.6 times smaller than the current value of the standard model of cosmology known as the ΛCDM model (CDM = cold dark matter). The time-dependent relation for the gravitational constant would mean that the gravitational constant is grewing with the following rate, if the mass of the universe keeps constant: :<math>\frac {\mathrm {d} G} {\mathrm {d} t} = \frac {c^3} {M_{universe,visible}} \approx 9.1 \cdot 10^{-29} \frac {\text {m}^3} {\text {kg s}^3} > 0</math> As a result the gravitational constant would change in the following magnitudes, which are much smaller than the uncertainty of the measurements of the gravitational constant of around <math>2.2 \cdot 10^{-5}</math>: :<math>\frac {\frac {\mathrm {d} G} {\mathrm {d} t}} {G} \approx 1.36 \cdot 10^{-18} \frac {1} {\text {s}} \approx 4.3 \cdot 10^{-11} \frac {1} {\text {a}}</math> Only after half a million of years the corresponding change would be in the magnitude of the uncertainty. If we substitute the expression of Milne for the gravitational constant in the formula for the Schwarzschild radius of the universe, we get: :<math>r_{S,universe}(t) = \frac {2 \, c^3 \, M_{universe}} {c^2 \, M_{universe,visible}} \, t</math> Assuming that the whole universe is visible, and therefore, <math>M_{universe} = M_{universe,visible}</math>, this value would be two times larger than the value of the Schwarzschild radius computed by the mass of the universe: :<math>r_{S,universe}(t) = 2 \, c \, t</math> It is noteworthy to mention that according to the results the following estimates apply for Schwarzschild distances of around 858&nbsp;million light-years, where the ratio of the mass of black shell to the mass of visible universe was equal to one: :<math>M_{universe,visible} \approx M_{universe,invisible} = M_{S}</math> This Schwarzschild distance is similar to the differences of the particle horizon and the plane of the cosmic microwave background (CMB) that is determined by the ΛCDM model that is preferred by most cosmologists today: :<math>r_{S,universe} - r_{CMB} \approx 0.9 \cdot 10^9 \text { ly}</math> :<math>r_H - r_V \approx 0.8 \cdot 10^9 \text { ly}</math> Therefore: :<math>M_{universe,total} = M_{universe,visible} + M_{universe,invisible} \approx 2 \, M_{universe,visible} \approx 2 \, M_{S}</math> This assumption is supported by the fact that the mass of ordinary matter within radius of the visible universe <math>r_{visible,universe}</math> has the following value that can be computed by its density <math>\rho_{ordinary \, matter}</math> and the corresponding volume <math>V_{visible,universe}</math> yielded by the Planck Survey of 2013:<ref>{{Cite journal |last=Tatum |first=Eugene Terry |date=2015-06-01 |title=Could Our Universe have Features of a Giant Black Hole? |url=https://ui.adsabs.harvard.edu/abs/2015JCos...2513063T |journal=Journal of Cosmology |volume=25 |pages=13063–13072}}</ref> :<math>\rho_{ordinary \, matter} = 4.08 \cdot 10^{-28} \frac {\text {kg}} {\text {m}^3}</math> :<math>r_{visible,universe} = 4.3 \cdot 10^{26} \text { m}</math> :<math>V_{visible,universe} = \frac {4} {3} \, \pi \, r_{visible,universe}^3 = 3.3 \cdot 10^{80} \text { m}^3</math> :<math>M_{ordinary \, matter} = \rho_{ordinary \, matter} \cdot V_{visible,universe} = 1.4 \cdot 10^{53} \text { kg} \approx \frac {1} {2} \, M_{universe} = \frac {1} {2} \, 2.97 \cdot 10^{53} \text { kg} \approx 1.5 \cdot 10^{53} \text { kg}</math> However, if the gravitational constant would be given by the following relation using the total mass of the universe <math>M_{universe,total}</math> including the black shell, the values would match much better: :<math>G(t) = \frac {c^3} {M_{universe,total}} \, t \approx \frac {c^3} {2 \, M_{universe,visible}} \, t</math> :<math>r_{S,universe}(t) \approx \frac {2 \, c^3 \, M_{universe,visible}} {2 \, c^2 \, M_{universe,visible}} \, t = c \, t</math> This value is identical to the radius of the particle horizon of our universe. In this case the change of the gravitational constant would be in the magnitude of its uncertainty only after a million years. The total mass of the universe would not change or influence the gravitational constant even if any mass flow from the visible part of the universe to the invisible outer black shell would decrease the mass of the visible part of the universe. Incidentally, the mass of the outer shell would not change if the matter after flowing from the visible sphere into the outer shell, were to annihilate with any antimatter in the outer shell, since the resulting energy corresponds to the mass according to the law of mass-energy equivalence: :<math>E = m \cdot c^2</math> Due to the strong gravitational effect of the outer black shell, any electromagnetic radiation originating from the outer black shell is invisible to any observer within the visible universe. Furthermore, due to the strong gravitational effect of the whole universe, the electromagnetic radiation from the visible universe or the outer black shell could not be perceived by any observer in the hypothetical space outside the outer black shell, since the whole universe is a hyper-large black hole. Therefore, the outer black shell of the universe would be impermeable in both directions. <div style="clear:both"></div> === References === <references></references> tn0sousmfc7xstch7i62bwgwg4npz8x User:JJPMaster (bot)/markAdmins-Data.json 2 471107 4670000 4669679 2026-09-14T10:49:13Z JJPMaster (bot) 3488561 Bot: Updating markAdmins data 4670000 json application/json { ".snoopy.": [ "global-rollbacker", "editor" ], "1234qwer1234qwer4": [ "editor", "steward" ], "157yagz5r48a5f1a1f": [ "editor" ], "1997kB": [ "global-rollbacker", "global-renamer", "editor" ], "1F616EMO": [ "global-renamer" ], "1exec1": [ "transwiki", "editor" ], "1sfoerster": [ "editor" ], "20041027 tatsu": [ "global-rollbacker" ], "2005-Fan": [ "transwiki", "editor", "uploader" ], "331dot": [ "global-renamer" ], "33rogers": [ "editor" ], "3MMPEYTON": [ "editor" ], "4PlayerChess": [ "autoreview" ], "4pillars": [ "editor" ], "511KeV": [ "global-rollbacker" ], "94rain": [ "global-rollbacker", "editor" ], "A R King": [ 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The system currently serves over 6.0 million people with a daily ridership of over 3 million commuters.<ref>{{Cite web |last=National Population and Talent Division, Strategy Group, Prime Minister’s Office Singapore Department of Statistics Ministry of Home Affairs Immigration & Checkpoints Authority Ministry of Manpower |date=2024 |title=Population in Brief 2024 |url=https://www.population.gov.sg/files/media-centre/publications/Population_in_Brief_2024.pdf}}</ref> Singapore’s Land Transport Authority (LTA) aims to connect 8 out of 10 households within a 10 minutes’ walk to the train stations. Hence, more MRT lines will be put into operation shortly including the current Downtown Line extension to Hume station in 2025, whereas in 2026 a few new extensions would be slated to be in operation which provide for Thomson East Coast line stage 5, Downtown Line Stage 3 and Circle line stage 6 along with the RTS link connecting Woodlands to Johor Bahru, Malaysia by the end of 2026. 2027 saw the opening of the first stage of the 7th MRT of the island which is the Jurong Region Line (JRL) with the second stage slated to open in 2028 and the final stage slated for 2029 operation. However, 2030 saw the opening of the Cross Island Line (CRL) Phase 1 and the Cross Island Lime (CRL) Punggol Island and Phase 2 slated for operation in 2032 and the Downtown Line extension 2 in 2035. By then the Singapore MRT system would be 360 kilometres of rail network. <ref>{{Cite web |title=LTA {{!}} Upcoming Projects |url=https://www.lta.gov.sg/content/ltagov/en/upcoming_projects.html#rail_expansion |access-date=2025-03-18 |website=www.lta.gov.sg}}</ref> == '''Transportation development history of Singapore''' == Before the existence of the Singapore MRT, several forms of public transport systems existed on the island in the form of Steam Trams, Electric Trams and Trolley Buses which were operated for a brief period before World War II up till the early 1960s before motor buses became the mainstream mode of commuting. Motor buses were introduced to the island in 1919 by several private ethnic Chinese-owned companies that operated small seven-seater vehicles without licenses piled up on the streets recklessly waiting for passengers. From the 1920s to the 1930s, multiple bus companies began operating within their territories setting up their route, regulation, timetables and fare system. However, in 1935 the Municipal Ordinance ruled that only certified providers would be granted a license forcing individuals to restructure into 12 companies these later came to 11 companies after World War II. The number of companies was reduced to 4 and then to 3 in the 1970s due to corruption, strikes, overcrowding, inadequate staff training, poorly maintained buses and lack of coordination between the operators where the notable ones were the Hock Lee Bus Riots in 1955. In 1973 the issue of lack of standardisation and route duplication still persisted amongst the 3 bus operators. Hence, the government would then step in to merge these companies and form the predecessors of what was today SBS Transit which marks the start of nationalising the bus service of Singapore.<ref>{{Cite web |title=Public Transportation History Of Singapore {{!}} One for the Road |url=https://livinglegacies.pluralartmag.com/2023/public-transportation-history-in-singapore/ |access-date=2025-03-18 |website=https://livinglegacies.pluralartmag.com/2023/ |language=en-US}}</ref> '''Background of the development of Singapore MRT system – Early Market Development''' The idea and proposal of building a rapid transit system in Singapore was first mooted in 1967, just two years after the young island nation was separated from Malaysia by a team of city planners from the State and City Planning Project, which was established on the same year to guide the long-term physical development in Singapore where they provide a forecast and conclude that the island needs a rail transit system by1992. This proposal was later added to the Ring Concept Plan or the 1971 Concept Plan in April 1970. To study the feasibility of implementing such a system, several feasibility studies have been conducted between the 1970s to the 1980s with the help of the United Nations Development Programme and World Bank. The first study conducted between 1972 to 1974 proposed a rail-based system to alleviate congestion and to provide mobility across the island which was reiterated in the second study conducted between 1974 to 1976. The second study also highlights the cost of implementing the MRT system which comes to be at S$1.75 billion spanning two lines running north-south and east-west. However, in the third and final study conducted between 1979 to 1980, the system would the expanded to include more stations and cover more areas which brings the cost up to S$3.9 billion. Other than the rail proposal, other alternative proposals are being proposed to the Singaporean government which are the all-bus system recommended by the Havard University team which was supported by the then finance minister Goh Keng Swee. This then evolved into a Great MRT Debate in 1980 which debated which system would Singapore likely go ahead with. Preset at the debate was Founding Prime Minister Lee Kuan Yew, then Communication Minister Ong Teng Chong and then Finance Minister Goh Keng Swee. Then Prime Minister Lee Kuan Yew agreed to a rail-based system backed by then communication minister Ong Teng Chong that would bolster economic and social growth. The reason behind this rationale is that the 1982 Comprehensive Traffic Study shows that the all-bus proposal has some limitations due to Singapore’s limited land space.<ref>{{Cite web |title=Public Transport Network |url=https://www.sg101.gov.sg/infrastructure/case-studies/publictptnetwork/ |access-date=2025-03-18 |website=www.sg101.gov.sg |language=en}}</ref><ref>{{Cite web |title=Ong Teng Cheong pushed for building MRT in S'pore, despite it being a controversial idea |url=https://mothership.sg/2017/11/ong-teng-cheong-pushed-for-building-mrt-in-spore-despite-it-being-a-controversial-idea/ |access-date=2025-03-18 |website=mothership.sg |language=en}}</ref> In May 1982, the Singaporean government has given the green light to construct the initial phases of the MRT system for a total of S$5 billion for a 67km long system running in three lines- North-South line linking Yishun with Marina Bay, East-West line linking Pasir Ris with Boon Lay and a Western line linking Jurong town and Bukit Panjang with 42 stations.19 kilometres of the alignment runs underground while the remaining 48 kilometres are elevated. In August 1983, MRT Corporation took control of the project and active construction began in October of that year in phases up to January 1988 with commercial operation of the first section between Toa Payoh to Yio Chu Kang on 7 November 1987.<ref>{{Cite web |title=MRT system begins operations |url=https://www.nlb.gov.sg/main/article-detail?cmsuuid=e926e24f-9c14-482b-b278-d582b535deb6#:~:text=The%20MRT%20system%20was%20first,Concept%20Plan)%20in%20April%201970. |access-date=2025-03-18 |website=www.nlb.gov.sg}}</ref> == '''Technology''' == To implement and deliver the Singapore MRT system. Mass Rapid Transit Corporation (MRTC) has roped in several expertise in the form of a review team of seven members led by Kenneth Hansen from Havard and Indiana University during the initial planning and evaluation stages in 1980 to review the proposal prior to implementation. During the active construction phase, MRTC has also roped in expertise from MTR Hong Kong to assist in the construction and commissioning of the MRT system.<ref>{{Cite web |first=Singapore Government Press Release |date=1980 |title=Review of Proposed Mass Rapid Transit system |url=https://www.nas.gov.sg/archivesonline/data/pdfdoc/681-1980-06-05.pd}}</ref> [[File:Kawasaki C151 refurbished.jpg|thumb|A typical Singapore MRT train serving the North South Line and East West Line]] The Singapore MRT system is a modern and sophisticated metro network that serves Singapore. It consists of several high-capacity, electrified rail lines operating primarily on a steel-wheel-on-steel-rail system, ensuring smooth and efficient transport. Essential technological characteristics include: * '''Driverless operation''': The North East Line, Circle Line, Downtown Line and Thomson East Coast Line are fully automated (using Communication Based Train Control (CBTC) technology capable of Unattended Train Operation (UTO)), enhancing operational efficiency and reducing labour costs. * '''Electrification''': The MRT operates through a 750V DC third rail (for most lines) and 1500V DC overhead catenary (for North East Line), providing a reliable power supply. * '''Smart Ticketing''': Singapore MRT introduced an integrated fare system using the EZ Link or NETS FlashPay, which can be used in all public transit services are selected merchants and retailers. EZLink also provides one-day to five-day Singapore Travel Passes for passengers for unlimited travel in all public transport services.<ref>{{Cite web |title=How To Pay {{!}} SMRT |url=https://www.smrt.com.sg/public-transport/getting-around/visiting-singapore/how-to-pay/ |access-date=2025-03-18 |website=www.smrt.com.sg}}</ref><ref>{{Cite web |url=https://www.nets.com.sg/nets/for-you/nets-flashpay |access-date=2025-03-18 |website=www.nets.com.sg}}</ref><ref>{{Cite web |last=admin |title=Types of Singapore Tourist Passes |url=https://thesingaporetouristpass.com.sg/type-of-passes/#stp-1 |access-date=2025-03-18 |website=The Singapore Tourist Pass |language=en-US}}</ref> * '''Platform Screen Doors''': Installed in underground stations along with some half-height screen doors on elevated stations in recent years to improve passenger safety and the system efficiency. The main advantages that the Singapore MRT has delivered to the city-state over the past 3 decades would be reducing congestion, improving air quality, and enhancing urban mobility by offering a fast, efficient alternative to road-based transport. {| class="wikitable" |+'''Table 1: Different systems used in all lines (Present & Upcoming).''' !'''Line''' !'''Rolling Stocks'''<ref>{{Cite web |date=2016-02-24 |title=Rolling Stock {{!}} Land Transport Guru |url=https://landtransportguru.net/train/rolling-stock/ |access-date=2025-03-18 |language=en-US}}</ref> !'''Passengers''' !'''Maximum Speed''' !'''Method of Control''' !'''Wheels''' |- |North South Line (Red) |6-car EMU Manufacturer: Kawasaki, Siemens, CRRC Sifang, Alstom |1920 |80 km/h |Formerly: Fixed Block Supervised Train Operation (STO), Currently: Communication Based Train Control (CBTC), Driverless Train Operation (DTO)<ref>{{Cite web |last=Closing |first=Doors Are |date=2017-07-20 |title=CBTC Implementation on Singapore NSEWL: A review {{!}} Land Transport Guru |url=https://landtransportguru.net/cbtc-implementation-review/ |access-date=2025-03-18 |language=en-US}}</ref> |Steel-wheel on steel-rail |- |East West Line (Green) |6-car EMU Manufacturer: Kawasaki, Siemens, CRRC Sifang, Alstom |1920 |80 km/h |Formerly: Fixed Block Supervised Train Operation (STO), Currently: Communication Based Train Control (CBTC), Driverless Train Operation (DTO) |Steel-wheel on steel-rail |- |North East Line (Purple) |6-car EMU Manufacturer: Alstom |1920 |100 km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Steel-wheel on steel-rail |- |Circle Line (Yellow) |3-car EMU Manufacturer: Alstom |931<ref>{{Cite web |title=Wayback Machine |url=https://transport.mos.ru/common/upload/docs/1443535010_KumFattHo.pdf |access-date=2025-03-18 |website=transport.mos.ru}}</ref> |80 km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Steel-wheel on steel-rail |- |Downtown Line (Blue) |3-car EMU Manufacturer: Bombardier<ref>{{Cite web |last=Railway-News |date=2012-10-12 |title=Bombardier Deliver First Driverless Metro Trains For Singapore's Downtown Line |url=https://railway-news.com/bombardier-deliver-first-driverless-metro-trains-for-singapores-downtown-line/ |access-date=2025-03-18 |website=Railway-News |language=en-gb}}</ref> |931 |80 km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Steel-wheel on steel-rail |- |Thomson East Cost Line (Brown) |EMU train with four carriages Manufacturer: CRRC Sifang Kawasaki<ref>{{Cite web |title=News & Events |url=https://global.kawasaki.com/en/corp/newsroom/news/detail/?f=20140529_1100 |access-date=2025-03-18 |website=Kawasaki Heavy Industries, Ltd. |language=en}}</ref> |1280<ref>{{Cite web |title=SFM35动车组 - 动车组列车 - 记录高速动车组列车及城市轨道交通列车发展历程 —— 慧伊创新科技(北京)有限公司 |url=https://china-emu.cn/Trains/CityRails/Model/M-551-T.html |access-date=2025-03-18 |website=china-emu.cn}}</ref> |90 km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Steel-wheel on steel-rail |- |Bukit Panjang LRT (Grey) |Automated People Mover Manufacturer: Bombardier |105 per train<ref>{{Cite web |title=First Light Rail Transit system |url=https://www.nlb.gov.sg/main/article-detail?cmsuuid=fe1e33e6-6770-4f4b-a800-51def14c2c04 |access-date=2025-03-18 |website=www.nlb.gov.sg}}</ref> |55km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Rubber Tyred |- |Sengkang Punggol LRT (Grey) |Automated People Mover Manufacturer: Mitsubishi Heavy Industries<ref>{{Cite web |date=2023-05-09 |title=Mitsubishi Heavy Industries {{!}} MHI Receives Follow-up Order for 8 Two-Car Trains for Sengkang-Punggol LRT (SPLRT) -- Additional 16 Cars to Boost Capacity of SPLRT Serving Sengkang and Punggol Districts -- |url=https://www.mhi.com/news/23050901.html |access-date=2025-03-18 |website=Mitsubishi Heavy Industries, Ltd. |language=en}}</ref> |105 per train |80 km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Rubber Tyred |- |Jurong Region Line (Teal) |EMU train with three carriages Manufacturer: Hyundai Rotem<ref>{{Cite web |last=www.hyundai-rotem.co.kr |title=현대로템 |url=https://www.hyundai-rotem.co.kr/en/business/rail/details.do?productNm=Commuter%20Trains%20and%20Metro |access-date=2025-03-18 |website=현대로템 |language=en}}</ref> |Approximately 450 per train |80 km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Steel-wheel on steel-rail |- |RTS Line |EMU train with four carriages Manufacturer: CRRC Zhuzhou |Approximately 1,087 per train<ref>{{Cite web |date=2021-01-14 |title=Technical Information - MRT Corp |url=https://www.mymrt.com.my/projects/rts-link/technical-information/ |access-date=2025-03-18 |language=en-US}}</ref> |80 km/h |Communication Based Train Control (CBTC), Unattended Train Operation (UTO) |Steel-wheel on steel-rail |} == Market == After the Singapore MRT began operating in 1987, it significantly changed travel patterns, serving over 3 million passengers daily. It mainly served passengers travelling between the island's central business districts and also to residential, commercial, and industrial hubs. The early market segments included: Office workers: Reduced commuting and journey time from home to workplace. Students: Providing convenient transportation to schools and universities from home results in high student patronage. Tourists: Linking major commercial, attraction and cultural districts promotes retail and tourism development. The continuous expansion of MRT into more areas and planned zones in the west like Tuas and Jurong is expected to attract even more passengers in the future. <ref>{{Cite web |title=LTA {{!}} East-West Line |url=https://www.lta.gov.sg/content/ltagov/en/getting_around/public_transport/rail_network/east_west_line.html#:~:text=Train%20and%20Station%20Features,-Length%20of%20rail&text=In%20June%202017,%20the%20Tuas,peak%20hours%20was%20also%20reduced |access-date=2025-03-18 |website=www.lta.gov.sg}}</ref>Additionally, the MRT is well integrated with other public transportation modes, such as buses and light rail as well as cruises and monorail to Sentosa island has further increased travel demand and enhanced its connectivity to all corners of the island [8]. == Policy == In Singapore, eating and drinking are prohibited on the trains and at the station. However, several rules are in place in the MRT system that could result in a hefty fine if one violates them. This includes S$500.00 for eating and drinking inside the trains and stations, S$1,000.00 for smoking and the most severe of all spitting, littering, damaging railway property, bringing dangerous goods and travelling on an invalid ticket would result in a S$5,000.00 penalty.<ref>{{Cite web |title=Rapid Transit Systems Regulations - Singapore Statutes Online |url=https://sso.agc.gov.sg/SL/RTSA1995-RG1?DocDate=20190131&ValidDate=20190102&ProvIds=Sc- |access-date=2025-03-18 |website=sso.agc.gov.sg |language=en}}</ref> To comply with the policies enacted by the Ministry of Transport Singapore and the Public Transport Council (PTC). There are various methods of Automated fare collection for the Singapore MRT system which are distance-based fare from the ticket vending machine, fare concessionaire and Account-based ticketing where the most widely used form of this ticketing method is Ez Link. Unveiled in 2002 as an innovative cashless payment method as the successor to traditional magnetic strip cards, Ez Link offers seamless transfers from different modes of transport from MRT, and LRT to buses at a discounted rate along with purchases made at certain retail partners. <ref>{{Cite web |title=SimplyGo {{!}} EZ-Link Products & Services |url=https://ezlink.simplygo.com.sg/ |access-date=2025-03-18 |website=SimplyGo {{!}} EZ-Link Products & Services |language=en-US}}</ref> The integrated ticketing and fare policy aims to encourage the use of multimodal transport and facilitate seamless transfers between the various modes of transport. == '''Growth of Singapore MRT''' == === '''Important timeline''' === '''Initial network (First phase)''' <ref>{{Cite web |last=Closing |first=Doors Are |date=2017-12-31 |title=History of the Singapore MRT {{!}} Land Transport Guru |url=https://landtransportguru.net/history-of-the-singapore-mrt/ |access-date=2025-03-18 |language=en-US}}</ref>·       1987/11/07 - North South Line (Red): Yio Chu Kang station to Toa Payoh station ·       1987/12/12 - North South Line (Red): Toa Payoh station - Outram Park station ·       1988/03/12 – Prime Minister Lee Kwan Yew officially launches the MRT system ·       1988/03/13 - North South Line (Red): Outram Park station- Tiong Baru Station - Clementi station ·       1988/11/05 - East West Line (Green): Jurong East station – Lakeside station ·       1988/12/20 - North South Line (Red): Khatib station - Yishun station ·       1989/11/04 - North South Line (Red): Bugis station – Marina Bay station ·       1989/11/04 - East West Line (Green): Bugis station – Tanah Merah station ·       1989/12/16 - East West Line (Green): Simei station – Pasir Ris station ·       1990/03/10 - North South Line (Red): Jurong Each station – Chao Chu Kang station ·       1990/03/10 - East West Line (Green): Boon Lay Station opened [[File:Original MRT network.gif|thumb|Singapore MRT maps as of the 1990s]] === '''Subsequent Network (Expansion projects)''' === ·       1996/02/10 - North South Line (Red): Extension: Choa Chu Kang station – Woodlands Station<ref>{{Cite web |last=Singapore Government Press Release |date=1996 |title=SPEECH BY PRIME MINISTER GOH CHOK TONG AT THE OPENING OF WOODLANDS MRT LINE ON SATURDAY, 10 FEBRUARY 1996 AT 10.00 AM |url=https://www.nas.gov.sg/archivesonline/data/pdfdoc/19960210_0001.pdf}}</ref> ·       2001/10/18 - East West Line (Green): Extension: Clementi station - Dover station<ref>{{Cite web |last=Soh |date=2001 |title=Dover MRT to open soon |url=https://web.archive.org/web/20240506115339/https://litter.catbox.moe/thzu0d.PDF}}</ref> ·       2002/02/08 - East West Line (Green): Extension: Tanah Merah station – Changi Airport station<ref>{{Cite web |date=2021-05-26 |title=Completion Of The Changi Airport MRT Extension |url=https://web.archive.org/web/20210526125554/http://www.mot.gov.sg/news-centre/news/Detail/Completion%20Of%20The%20Changi%20Airport%20MRT%20Extension/ |access-date=2025-03-18 |website=web.archive.org}}</ref> ·       2003/06/20 - North East Line (Purple): Harbour Front station – Punggol station<ref>{{Cite web |title=North East Line |url=https://www.sgtrains.com/network-nel.html#google_vignette |access-date=2025-03-18 |website=SGTrains |language=en}}</ref><ref>{{Cite book |last=C.Leong |title=Getting There: The Story of the North East Line |year=2003}}</ref> ·       2009/02/28 - East West Line (Green): Extension: Pioneer station – Joo Koon station<ref>{{Cite web |date=2009-02-28 |title=Channelnewsasia.com |url=https://web.archive.org/web/20090228060947/http://www.channelnewsasia.com/stories/singaporelocalnews/view/411890/1/.html |access-date=2025-03-18 |website=web.archive.org}}</ref> ·       2009/05/28 - Circle Line (Yellow): Bartley station - Marymount station<ref>{{Cite web |last=Land Transport Authority |date=2009 |title=Early Opening for Circle Line from Bartley to Marymount |url=https://eresources.nlb.gov.sg/webarchives/wayback/20130221220424/http://www.lta.gov.sg/content/dam/ltaweb/corp/PublicTransport/files/Early-Opening-for-CCL-from-Bartley-to-Marymount.pdf}}</ref> ·      2010/04/17 - Circle Line (Yellow): Bartley station - Dhoby Ghaut station ·       2011/10/08 - Circle Line (Yellow): Marymount station - Harbour Front station ·       2012/01/14 - Circle Line (Yellow): Marina Bay Station opened ·       2013/12/22 - Downtown Line (Blue): Bugis station - Chinatown station<ref>{{Cite web |first=LTA |date=2013 |title=Downtown Line |url= |url-status=https://web.archive.org/web/20140703122517/http://www.lta.gov.sg/content/ltaweb/en/public-transport/projects/downtown-line/stages.html}}</ref> ·       2015/12/27 - Downtown Line (Blue): Bukit Panjang station - Rochor station ·       2017/06/18 - East West Line (Green): Tuas Extension: Gul Circle station – Tuas Link station ·       2017/10/21 - Downtown Line (Blue): Fort Canning station – Expo station ·       2020/01/31 - Thomson East Cost Line (Brown): Woodland North station – Woodland South station<ref>{{Cite news |date=2019-12-11 |title=First three stations of Thomson-East Coast Line to begin service on Jan 31; free travel for commuters for three days |language=en |work=The Straits Times |url=https://www.straitstimes.com/singapore/transport/first-three-stations-of-thomson-east-coast-line-to-begin-service-on-jan-31-free |access-date=2025-03-18 |issn=0585-3923}}</ref> ·       2021/08/28 - Thomson East Cost Line (Brown): Springleaf station – Woodland South station ·       2022/11/13 - Thomson East Cost Line (Brown): Mount Pleasant station – Gardens by the Bay station ·       2024/06/23 - Thomson East Cost Line (Brown): Founders' Memoria station – Bayshore station ·       2025/02/28 - Downtown Line (Blue): Hume station opened<ref>{{Cite web |title=Hume MRT station on Downtown Line to open on Feb 28, ahead of schedule |url=https://www.channelnewsasia.com/singapore/hume-mrt-station-downtown-line-open-feb-28-4893661?cid=telegram_cna_social_28112017_cna |access-date=2025-03-18 |website=CNA |language=en}}</ref> === '''Future Network (Expansion projects)''' === ·       2026/2H Thomson East Cost Line (Brown) – Stage 5 from Bedok South – Sungei Bedok ·       2026/2H Downtown Line (Blue) – DTL 3 extension – Xinlin Station to Bukit Bedok Station ·       2027/01 RTS Link Line opening from Woodlands station – Bukit Chagar station ·       2027 Jurong Region Line (Teal) – Stage 1 opening from Choa Chu Kang station – Tawas station ·       2028 (to be announced) - Jurong Region Line (Teal) – Stage 2 opening from Tengah station – Pandan Reservoir station ·       2029 (to be announced) - Jurong Region Line (Teal) – Stage 2 opening from Tengah station – Pandan Reservoir station ·       2030s and beyond – Cross Island Line (CRL) opening, Downtown Line (Blue) extension and TEL extension to Changi airport<ref>{{Cite news |date=2024-05-01 |title=Preparatory work to connect Thomson-East Coast Line with Changi Airport to begin in 2025 |language=en |work=The Straits Times |url=https://www.straitstimes.com/singapore/transport/preparatory-work-to-connect-thomson-east-coast-line-with-changi-airport-to-begin-in-2025 |access-date=2025-03-18 |issn=0585-3923}}</ref> == '''Quantitative Assessment – Data Collection and Analysis''' == To provide a quantitative assessment to analyse the lifecycle and growth of the Singapore MRT network. The use of a three-parameter logistic function to map the growth and the lifecycle of the Singapore MRT network using the following formulae: S(t) = Smax/[1+exp(-b(t-ti)] The table 2 shows the travel demand for both the predicted and observed market size for the Singapore MRT system from 1995 which is the year the MRT system is in its initial form of having just 2 lines spanning 67km tracks to its current form in 2023 which already have 6 lines spanning 240km of tracks. '''Table 2: Taipei MRT Travel demand''' {| class="wikitable" |'''Year''' |'''Observed Market size''' |'''Predicted Market size''' |- |1995 |270100 |287525 |- |1996 |311100 |306664 |- |1997 |332515 |326879 |- |1998 |345290 |348205 |- |1999 |359890 |370673 |- |2000 |383202 |394313 |- |2001 |390915 |419149 |- |2002 |394565 |445202 |- |2003 |427415 |472489 |- |2004 |464820 |501019 |- |2005 |482165 |530797 |- |2006 |513920 |561821 |- |2007 |557355 |594083 |- |2008 |650430 |627564 |- |2009 |650430 |662241 |- |2010 |755185 |698079 |- |2011 |837675 |735036 |- |2012 |924150 |773061 |- |2013 |957395 |812094 |- |2014 |1008130 |852065 |- |2015 |1047915 |892897 |- |2016 |1132770 |934505 |- |2017 |1139530 |976795 |- |2018 |1205230 |1019668 |- |2019 |1235160 |1063016 |- |2020 |740418 |1106730 |- |2021 |766500 |1150694 |- |2022 |1001925 |1194791 |- | 2023 |1183695 |1238902 |} Using the S-curves to represent the data of the passenger volume, using the life cycle model represent by the equation: f1−f=e−at+b where: ·       f = S(t)/K represent the fractional share of technology ·       S(t) = technology's size in year t and ·       K = final market size) ·       t = time ·       a, b = model parameters The formula of S(t) can identify the final market size(K): S(t)=K1+e−a(t−t0) ·       t0: midpoint year (inflection time) Then, use the 3-parameter logistic function to analyse the data: S(t)=K[1+exp⁡(−b(t−t0))] The results are shown in Table 3 below: {| class="wikitable" | colspan="2" |'''Table 3: Excel Regression''' |- |'''Parameter''' |'''Value''' |- |Intercept |<nowiki>-151.7359388</nowiki> |- |b |0.07354158 |- |RSQ |'''0.858905911''' |- |t_i=c/-b |2022.118047 |} == '''Analysis the change of passengers volume''' == [[File:Singapore MRT ridership trend.png|thumb|Singapore MRT Observed vs Predicted from 1995 to 2023]] === '''Early Stage (1987-1999): Initial Expansion''' === ·       Singapore MRT began operations in November 1987 with the North South Line. ·       The early ridership growth was steady as passengers shifted from buses and private vehicles to the MRT. ·       Expansion of major lines (East West line and Woodland’s extension) led to increased connectivity and market penetration. ·       Government policies promoting transit-oriented development (TOD) development by integrating residential blocks (HBD) with food courts, void decks along with businesses like mini market and supermarkets integrated to MRT and bus stations to densify these areas thus increasing ridership. ·       Passenger volume steadily increased as new lines opened, and system reliability improved. ·       Light Rail Bukit Panjang Line opened in 1999 results in a steady growth of ridership in the North South East West MRT lines === '''Growth Phase (1999-2019): Network Expansion''' === ·       Major new lines have been added such as the North East Line, Circle Line, Downtown Line. ·       Ridership saw consistent year-on-year growth along with the opening of the NEL and Punggol LRT line in the Punggol area ·       EZ Link has been introduced to provide seamless integration between several modes of public transport in Singapore ·       Newer lines being built since then are fully automated and driverless. === '''COVID-19 Impact and Recovery (2020-2023)''' === ·       There is a sharp decline in ridership occurred in 2020 due to COVID-19 lockdowns such as the Circuit Breaker and travel restrictions. ·       The lowest point was observed between 2020 to 2021, when passenger numbers fell by nearly 40%, due to the circuit breaker policy. ·       Recovery began in 2022, people started to coexist with COVID-19. ·       By 2023, ridership had rebounded but remained slightly lower than pre-pandemic levels, as the pandemic changed working patterns and working from home (WFH) became more popular. . Major disruption on the East West Line occurred on 25 September 2024 caused by an equipment falling of from one of the older fleets of trains on the service damaging track equipment near Clementi station and causing a shut down between Boon Lay and Queenstown stations up till 1 October 2024.<ref>{{Cite news |title=East-West Line MRT disruption: How a faulty train left a trail of destruction |language=en |work=The Straits Times |url=https://www.straitstimes.com/multimedia/graphics/2024/09/ewl-train-breakdown/index.html?shell |access-date=2025-03-18 |issn=0585-3923}}</ref> === '''Future Prospects (2024 and Beyond)''' === ·       Continued network expansion with new planned lines and extensions (e.g., extension of the DTL and TEL along with JRL CRL West Coast extension and the RTS link to Johor Bahru), which is expected to attract more passengers and tourist into Singapore == '''Maturity and future prospects''' == As the system matures and the travel demand grows, the Singapore MRT faces new challenges: * Expanding the service into underserved suburbs in the form of the proposed Seletar and Tengah Lines that would be ready by the 2040s<ref>{{Cite web |title=Proposed Seletar MRT line could offer Sengkang, Serangoon residents quicker route to Johor Bahru: Analyst |url=https://www.channelnewsasia.com/singapore/seletar-tengah-new-mrt-line-johor-4981436 |access-date=2025-03-18 |website=CNA |language=en}}</ref> * Harnessing advanced automation and big data into train maintenance and operation to provide better predictive maintenance which enhances service reliability.<ref>{{Cite web |title=SMRT and CRRC Sifang Collaborate to Explore Key Upgrades on C151B Train for Enhanced Reliability and {{!}} SMRT |url=https://www.smrt.com.sg/news-publications/newsroom/media-releases/smrt-and-crrc-sifang-collaborate-to-explore-key-upgrades-on-c151b-train-for-enhanced-reliability-and/ |access-date=2025-03-18 |website=www.smrt.com.sg}}</ref> * Sustainable transportation: Promoting green infrastructure such as greener station design and energy-efficient trains and stations when on newer MRT lines. Digital service upgrades by providing real-time travel information and journey planning by utilizing the Mobility as a Service (MaaS) platform<ref>{{Cite web |last=Mazars |first=Forvis |title=Mobility as a service in Singapore - Forvis Mazars - Singapore |url=https://www.forvismazars.com/sg/en/industries/transport-logistics/transport-logistics-insights/mobility-as-a-service-in-singapore |access-date=2025-03-18 |website=www.forvismazars.com |language=en-GB}}</ref> == '''References''' == {{BookCat}} duvjpo45ft3w0jx37c9gxb0rj2w1hn9 OpenSCAD User Manual/Numbers 0 476377 4669976 4526498 2026-09-14T00:57:59Z Jordan Brown 1118703 rv back to a single page 4669976 wikitext text/x-wiki #REDIRECT [[OpenSCAD User Manual/General#Numbers]] s49gcb6k9jktd0cu0tprghismmnqqkf OpenSCAD User Manual/Trigonometric Functions 0 476590 4669974 4529259 2026-09-14T00:50:10Z Jordan Brown 1118703 rv over-enthusiastic creation; redirect to Mathematical Functions page. 4669974 wikitext text/x-wiki #REDIRECT [[OpenSCAD User Manual/Mathematical Functions]] 213d7b46t6j2mpf8xqu7e2jo92pddpt 4669975 4669974 2026-09-14T00:51:00Z Jordan Brown 1118703 redirect to the right section. 4669975 wikitext text/x-wiki #REDIRECT [[OpenSCAD User Manual/Mathematical Functions#Trigonometric functions]] famee03cjtlhzvo3d8qjzugz02i4f3k User:Dom walden/Multivariate Analytic Combinatorics/Homology of Critical Points 2 480750 4669891 4669871 2026-09-13T12:43:15Z Dom walden 3209423 New section for what happens at critical points 4669891 wikitext text/x-wiki == Introduction == Morse theory tells us that the topology of M only changes at its critical points. The "Morse data" tells us the topology at each critical point. Attaching this Morse data together gives us a space which is homopotically eqivalent to M. This space is a "cell complex", which has an easy to calculate homology. Theorem: Our domain of convergence is homotopic to a cell complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>This is theorem D.23 in Pemantle, Wilson and Melczer 2024, pp. 546. Also theorem in section 1.2*/5.2* in SMT pp. 200.</ref> Proof: # <math display="inline">X</math> is our entire domain, <math display="inline">\mathcal{V}</math> our variety # Project our entire domain to complex projective space <math display="inline">Z = \pi(X) \subset \C\mathbb{P}^n - H</math> [define H] # Define a linear subspace <math display="inline">G \subset \C\mathbb{P}^n</math> of dimension <math display="inline">d - 1</math> # Define a Morse function on <math display="inline">f: \C\mathbb{P}^n \to \R</math> which approximates the distance from <math display="inline">G</math> and such that <math display="inline">f^{-1}(0) = G</math> and <math display="inline">f^{-1}(1) = H</math> # We "build" <math display="inline">X - \mathcal{V}</math> from <math display="inline">\pi^{-1}(G \cap Z) \cap (X - \mathcal{V})</math> by attaching CW complexes at critical points which are of at most dimension <math display="inline">2n - d - 1</math> # At a critical point, the normal Morse data is <math display="inline">(J, K) = \coprod_x (J_x, K_x)</math> and the relative complex link is <math display="inline">\mathcal{L}^\pi = \coprod_x \mathcal{L}_x</math> # We show that the quotient <math display="inline">J_x/K_x</math> is homotopic to a CW complex of dimension <math display="inline">\leq 2n - d - 1</math> # The neighbourhood of <math display="inline">x</math> in <math display="inline">J_x</math> is homeomorphic to the cone in <math display="inline">L_x(X - \mathcal{V})</math>, and removing the point <math display="inline">x</math> increases the homotopy dimension to at most the homotopy dimension of <math display="inline">L_x</math> # <math display="inline">(J_x \cup \{x\}, K_x)</math> is homotopic to <math display="inline">(\text{cone}(\mathcal{L}_x), \mathcal{L}_x)</math> # <math display="inline">\mathcal{L}_x</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math> # The tangential Morse data at the critical point is homotopic to the pair <math display="inline">(D^\lambda, \partial D^\lambda)</math> # Therefore, at each critical point a space has been added homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>. Theorem: If <math display="inline">X</math> is the complement in <math display="inline">\C^n</math> of a complex variety <math display="inline">\mathcal{V}</math> of dimension <math display="inline">d</math> then <math display="inline">X</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 546.</ref> Proof: # We build <math display="inline">X</math> by attaching cells of dimension at most <math display="inline">2n - d - 1</math> at each critical point. ## Prove that we can do this without changing the homotopy(?) ## We use Thom's Isotopy Lemma to prove that there is a strong deformation retraction, stopping only at critical points. # Prove these cells are a product of the normal and tangential Morse data. ## Normal data: <math display="inline">(\mathcal{L}(S), \partial \mathcal{L}(S)) \times (D^1, \partial D^1)</math> [GM pp. 18] ## Tangential data: <math display="inline">(B_\delta \cap f^{-1}[v - \epsilon, v + \epsilon], B_\delta \cap f^{-1}(v - \epsilon))</math> for <math display="inline">f</math> restricted to <math display="inline">X</math> (or <math display="inline">\mathcal{V}</math>?) [GM pp. 63-64] # If <math display="inline">k</math> is the dimension of the strata, then ## If <math display="inline">k = d</math> then it is a smooth point and the cell is the product of <math display="inline">S^{2(n-d)-1}</math> and the tangential data is dimension at most <math display="inline">d</math>. ## If <math display="inline">k < d</math>, ... <ref>Pemantle, Wilson and Melczer 2024, pp. 547.</ref> == Example in one dimension == Domain with singularities v_1, v_2, ..., v_i Define our height function f... Start with our entire domain X Reduce from X to X_i+ by using Thom's Isotopy lemma to do a strong deformation retract == Thom's isotopy lemma == We present a modified version of Thom's isotopy lemma, less general than the original but more obviously relevant to our situation. Theorem: Suppose <math display="inline">Z</math> is a closed subset of a smooth manifold <math display="inline">M</math> which admits a Whitney stratification and <math display="inline">h : M \to \R</math> is a proper Morse function which has no critical values on <math display="inline">Z</math>. Then, the level sets of <math display="inline">Z</math> are homeomorphic by a homeomorphism that preserves the strata of <math display="inline">Z</math>.<ref>For various versions of the full statement of the theorem, see Mather 2012, pp. 499, Goresky and MacPherson 1988, pp. 41, or Pemantle, Wilson and Melczer 2024, pp. 541.</ref> Proof: # Construct control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>. ## [Prop 7.1] If <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> # This makes <math display="inline">Z</math> an abstract stratified set and <math display="inline">f</math> a controlled submersion. # A controlled submersion has, for any smooth vector field on <math display="inline">\R</math>, a controlled vector field on <math display="inline">Z</math> (a "lift"?)<ref>Mather 2012, pp. 493.</ref> # A controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, pp. 496.</ref> # This makes <math display="inline">h</math> a locally trivial fibration. [Prop 10.2]<ref>Mather 2012, pp. 499.</ref> Control data: A system of '''control data''' for <math display="inline">Z</math> consists of, for each stratum <math display="inline">X</math> of <math display="inline">Z</math>, * a '''tubular neighbourhood''' <math display="inline">T_X</math> of <math display="inline">X</math> * a '''tubular projection function''' <math display="inline">\pi_X: T_X \to X</math>, and * a '''tubular distance function''' <math display="inline">\rho_X: T_X \to \R</math> such that <math display="inline">\rho_X^{-1}(0) = X</math><ref>Goresky and MacPherson 1988, pp. 42.</ref> [illustration] such that if <math display="inline">X < Y</math> are strata in <math display="inline">Z</math>, then <math display="block">\pi_X \pi_Y(m) = \pi_X(m),</math> <math display="block">\rho_X \pi_Y(m) = \rho_X(m)</math> for all <math display="inline">m \in |T_X| \cap |T_Y|</math> such that <math display="inline">\pi_Y(m) \in |T_X|</math>. If, for all strata <math display="inline">X</math> and all <math display="inline">m \in |T_X|</math>, we have <math display="inline">h \pi_X(m) = h(m)</math>, then this control data will be said to be compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> We prove that if <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488, prop 7.1.</ref> Let <math display="inline">Z_k</math> be the union of strata of <math display="inline">Z</math> of dimension less than <math display="inline">k</math>. We prove by induction on <math display="inline">k</math>. To construct the tubular neighbourhood <math display="inline">T_X</math> of a stratum <math display="inline">X</math> of dimension less than <math display="inline">k</math>. For <math display="inline">l \leq k</math>, let <math display="inline">U_l</math> denote the union of all <math display="inline">|T_Y|</math> for <math display="inline">Y < X</math> and <math display="inline">\dim Y \geq l</math>. Let <math display="inline">X_l = U_l \cap X</math>.<ref>Mather 2012, pp. 489.</ref> For <math display="inline">l = k</math>, <math display="inline">X_k = \empty</math>. Assume by induction that <math display="inline">T_{l+1}</math> has been constructed and that if <math display="inline">Y < X</math>, <math display="inline">\dim Y \geq l + 1</math>, <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> (<math display="inline">\pi_{l+1} = \pi_{T_{l+1}}</math>) then<ref>Mather 2012, pp. 489-490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y(m).</math> We wish to construct a tubular neighbourhood <math display="inline">T_{X,Y}</math> of <math display="inline">|T_Y| \cap X</math> whose restriction to <math display="inline">|T_Y| \cap X_{l+1}</math> is isomorphic to the restriction of <math display="inline">T_{l+1}</math> such that if <math display="inline">m \in |T_{X,Y}| \cap |T_Y|</math> and <math display="inline">\pi_{X,Y}(m) \in |T_Y|</math> (<math display="inline">\pi_{X,Y} = \pi_{T_{X,Y}}</math>) then <math display="block">\rho_Y \pi_{X,Y}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{X,Y}(m) = \pi_Y(m).</math> By shrinking <math display="inline">|T_Y|</math> if necessary, this relation is already satisfied if <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> with <math display="inline">T_{l+1}</math> in place of <math display="inline">T_{X,Y}</math> and <math display="inline">\pi_{l+1}</math> in place of <math display="inline">\pi_{X,Y}</math>. By the definition, if <math display="inline">m \in |T_{l+1}|</math> then there exists <math display="inline">Z < X</math> with <math display="inline">\dim Z > l</math>, <math display="inline">m \in |T_Z|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Z|</math>. We have that <math display="inline">\pi_{l+1}(m) \in |T_Y| \cap |T_Z|</math> and therefore <math display="inline">Y < Z</math>. Therefore<ref>Mather 2012, pp. 490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y \pi_Z \pi_{l+1}(m) = \rho_Y \pi_Z(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y \pi_Z \pi_{l+1}(m) = \pi_Y \pi_Z(m) = \pi_Y(m).</math> We can prove that, by shrinking <math display="inline">|T_Y|</math>, <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X \to \R \times Y</math> is a submersion [prop 7.3?] and that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>, i.e. <math display="inline">(\rho_Y, \pi_Y) \pi_{X,Y}(m) = (\rho_Y, \pi_Y)(m)</math>(?). To prove it is a submersion, for the tubular neighbourhood <math display="inline">T = (E, \epsilon, \psi)</math> there exists a smooth positive function <math display="inline">\epsilon'</math> such that <math display="block">(\rho_T, \pi_T): Y \cap |T|_{\epsilon'}^0 \to \R \times X,</math> where <math display="inline">|T|_{\epsilon'}^0 = \psi(B_\epsilon \cap B_{\epsilon'})</math>, is a submersion. If <math display="inline">\Sigma</math> is the set <math display="inline">y \in |T|</math> such that the rank of <math display="block">(\rho_T, \pi_T): T \cap |T| \to \R \times X</math> at <math display="inline">y</math> is less than <math display="inline">\dim(\R \times X)</math>. We need to prove that for any <math display="inline">x \in X</math> there exists a neighbourhood of <math display="inline">x</math> which does not intersect with <math display="inline">\Sigma</math>, i.e. the map is not a submersion in this neighbourhood. It follows from [lemma 7.2] that it is enough to prove for <math display="inline">M = \R^m</math>, <math display="inline">X = \R^{m-c} \times 0_c</math> and <math display="inline">T</math> is the '''standard tubular neighbourhood'''.<ref>Mather 2012, pp. 489.</ref> By standard tubular neighbourhood, we mean the trivial bundle with base <math display="inline">\R^{m-c}</math> and fibre <math display="inline">\R^c</math> where <math display="inline">\pi: \R^m \to \R^{m-c}</math>...<ref>Mather 2012, pp. 488.</ref> For <math display="inline">y \in |T| - \R^{m-c}</math>, the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> at <math display="inline">y</math> is the orthogonal complement of <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> in <math display="inline">\R^m</math>. By the Whitney conditions, we have that for <math display="inline">y</math> near <math display="inline">\R^{m-c}</math>, <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> is close to the set of <math display="inline">m - c + 1</math> planes in <math display="inline">m-</math>space to an <math display="inline">m - c + 1</math> plane in <math display="inline">TY_y</math>. Therefore, for <math display="inline">y</math> near enough to <math display="inline">\R^{m-c}</math>, <math display="inline">TY_y</math> is transverse to the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> and, therefore, is a submersion when restricted to <math display="inline">Y</math>.<ref>Mather 2012, pp. 489.</ref> To prove that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>...<ref>Mather 2012, pp. 490.</ref> Therefore, there exists a tubular neighbourhood <math display="inline">T_0</math> of <math display="inline">X_0</math> satisfying <math display="block">\rho_Y \pi_0(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_0(m) = \pi_Y(m).</math> From this we can prove that <math display="inline">T_0</math> is compatible with <math display="inline">h</math>. Replacing <math display="inline">T_0</math> with a smaller tubular neighbourhood if necessary we can assume <math display="inline">m \in |T_0|</math> such that for some <math display="inline">Y < X</math>, <math display="inline">m \in |T_Y|</math> and <math display="inline">\pi_0(m) \in |T_Y|</math>, then<ref>Mather 2012, pp. 490.</ref> <math display="block">h \pi_0(m) = h \pi_Y \pi_0(m) = h \pi_Y(m) = h(m).</math> By the generalised tubular neighourhood theorem [prop 7.2?], we can replace <math display="inline">T_0</math> with a tubular neighbourhood <math display="inline">T</math> of <math display="inline">X</math> compatible with <math display="inline">h</math>. This completes the construction of <math display="inline">T_X</math>.<ref>Mather 2012, pp. 491.</ref> This makes <math display="inline">Z</math> an '''abstract stratified set''' with axioms...<ref>Mather 2012, pp. 491-492.</ref> This also makes <math display="inline">h</math> a '''controlled submersion''' because # <math display="inline">h|X: X \to \R</math> is a smooth submersion on each strata <math display="inline">X</math> of <math display="inline">Z</math>, and # for each stratum <math display="inline">X</math> there is a tubular neighbourhood <math display="inline">T'_X</math> such that <math display="inline">h(v) = h \pi_X(v)</math> for all <math display="inline">v \in T'_X</math>.<ref>Mather 2012, pp. 493.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. [picture] We define a '''stratified vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a family of smooth vector fields <math display="inline">\eta_X</math>, one for each strata <math display="inline">X</math> of <math display="inline">Z</math>.<ref>Mather 2012, pp. 493.</ref> We define a '''controlled vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a stratified vector field such that for any strata <math display="inline">Y</math> there exists a tubular neighbourhood <math display="inline">T'_Y</math> such that for any <math display="inline">X > Y</math> and any <math display="inline">v \in T'_X \cap X</math><ref>Mather 2012, pp. 493.</ref> <math display="block">\eta_X \rho_{Y,X}(v) = 0,</math> <math display="block">(\pi_{Y,X})_* \eta_X(v) = \eta_Y (\pi_{Y,X}(v)).</math> We prove that if <math display="inline">h</math> is a controlled submersion then, for any smooth vector field <math display="inline">\zeta</math> on <math display="inline">\R</math> there is a controlled vector field <math display="inline">\eta</math> on <math display="inline">Z</math> such that <math display="inline">h_* \eta(v) = \zeta(h(v))</math> for all <math display="inline">v \in Z</math>.<ref>Mather 2012, pp. 493.</ref> Proceeding by induction on the maximum dimension of the strata of <math display="inline">Z</math>, we define <math display="inline">Z_k</math> to be the union of strata of <math display="inline">Z</math> of dimension at most <math display="inline">k</math>. The tubular neighbourhood of <math display="inline">Z_k</math> is the intersection of the tubular neighbourhoods of each strata in <math display="inline">Z_k</math> with <math display="inline">Z</math>. The projection and distance functions are the restrictions of the respective functions of <math display="inline">Z</math>. It is trivially true when the maximum dimension of strata in <math display="inline">Z</math> is zero. Assume it is true for <math display="inline">k</math> and construct each <math display="inline">\eta_X</math> separately for each stratum <math display="inline">X</math> of dimension <math display="inline">k + 1</math>. By the assumption that we have controlled vector fields for all strata <math display="inline">Y</math> of dimension at most <math display="inline">k</math>, we have the two control conditions defined above for any <math display="inline">X > Y</math> and that there is a neighbourhood <math display="inline">T^1_Y</math> such that <math display="inline">h(v) = h \pi_Y(v)</math> for <math display="inline">v \in T^1_Y</math>. We want to prove that for all <math display="inline">Y < X</math>, the control conditions are satisfied for all <math display="inline">v \in T^2_Y</math> and that <math display="inline">h_*\eta_X(v) = \zeta(v)</math> for all <math display="inline">v \in X</math>. Take a point <math display="inline">x \in X</math> and define the set <math display="inline">S_v</math> of strata <math display="inline">Y < X</math> such that <math display="inline">v \in T^2_Y</math>. <math display="inline">S_v</math> is totally ordered since if <math display="inline">Y_1</math> and <math display="inline">Y_2</math> are not comparable then <math display="inline">T^2_{Y_1} \cap T^2_{Y_2} = \empty</math>. Therefore, there is a largest member <math display="inline">Y = Y_v</math>. Assume the control conditions hold for <math display="inline">Y = Y_v</math>. Then they hold for all <math display="inline">Y_i \in S_v</math>. For, either <math display="inline">Y_i = Y</math> or <math display="inline">Y_i < Y</math>. In the latter case, <math display="inline">\pi_Y(v) \in T^1_{Y_i}</math> (by the choice of <math display="inline">T^2_Y</math>'s [is this why?]. Then <math display="block">\begin{align} \eta_X(v) \rho_{Y_i,X}(v) &= \eta_X \rho_{Y_i,Y} \pi_{Y,X}(v) \\ &= (\pi_{Y,X})_* \eta_X(v) \rho_{Y_i,Y} \\ &= \eta_Y(\pi_{Y,X}(v)) \rho_{Y_i,Y} \\ &= 0 \end{align}</math> and <math display="block">\begin{align} (\pi_{Y_i,X})_* \eta_X(v) &= (\pi_{Y_i,Y})_* (\pi_{Y,X})_* \eta_X(v) \\ &= (\pi_{Y_i,Y})_* \eta_Y(v) (\pi_{Y,X}) \\ &= \eta_{Y_i}(\pi_{Y_i,Y} \pi_{Y,X}(v)) \\ &= \eta_{Y_i}(\pi_{Y_i,X}(v)) \end{align}</math> and, therefore, condition holds for all <math display="inline">Y_i \in S_v</math>. Also, <math display="block">\begin{align} h_* \eta_X(v) &= (h \circ \pi_{Y,X})_* \eta_X(v) \\ &= h_* \eta_Y (\pi_{Y,X}(v)) \\ &= \zeta(f(v)) \end{align}</math> and, therefore, the conclusion of the theorem holds at <math display="inline">v</math>. This shows we can construct <math display="inline">\eta_X</math> satisfying the control conditions when <math display="inline">S_v</math> is non-empty and satisfying the theorem when <math display="inline">S_v</math> is empty. The set of vectors satisfying these conditions is convex in <math display="inline">TX_v</math>, and so we construct <math display="inline">\eta_X</math> globally via a partition of unity.<ref>Mather 2012, pp. 493-495.</ref> Finally, we prove that a controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, this combines Proposition 10.1 and Corollary 10.2 on pp. 496 and 497, respectively.</ref> For each stratum <math display="inline">X</math> of <math display="inline">Z</math>, <math display="inline">\eta_X</math> generates a unique smooth local one-parameter group <math display="inline">(J_X, \alpha_X)</math> of diffeomorphisms of <math display="inline">X</math> (by standard results of differential geometry), such that <math display="inline">\frac{d}{dt} \alpha(t, v)|_{t=0} = \eta_X(v)</math>, <math display="inline">J_X</math> is an open subset of <math display="inline">\R \times Z</math>, ... If we define <math display="inline">(J, \alpha)</math> by <math display="block">J = \bigcup_{X \in S} J_X</math> <math display="block">\alpha = \bigcup_{X \in S} \alpha_X</math> we can prove that this is a local one-parameter family of homeomorphisms.<ref>Mather 2012, pp. 496.</ref> Firstly, it is clear that # <math display="inline">0 \times Z \subseteq J</math> and <math display="inline">\alpha(0, v) = v</math> for all <math display="inline">v \in Z</math>. # If <math display="inline">v \in Z</math> then <math display="inline">J_v = J \cap (\R \times v) \subseteq \R</math> is an open interval <math display="inline">(a_v, b_v)</math>, possibly infinite at one or both ends. # If <math display="inline">v \in Z</math> and <math display="inline">t, s, t + s</math> are in <math display="inline">(a_v, b_v)</math> then <math display="inline">\alpha(t + s, v) = \alpha(t, \alpha(s, v))</math>.<ref>Mather 2012, pp. 495.</ref> Secondly, it is clear that <math display="inline">\eta</math> generates <math display="inline">\alpha</math> because # Each stratum <math display="inline">X</math> of <math display="inline">Z</math> is invariant under <math display="inline">\alpha</math>, i.e. <math display="inline">\alpha[J \cap (\R \times X)] \subseteq X</math>. # For each <math display="inline">v \in Z</math>, the map <math display="inline">t \to \alpha(t, v)</math> of <math display="inline">(a_v, b_v)</math> into the stratum which contains <math display="inline">v</math> is <math display="inline">C^1</math>. # For any <math display="inline">(t, v) \in Z</math>(?) we have <math display="inline">d/dt \alpha(t, v) = \eta(\alpha(t, v))</math>.<ref>Mather 2012, pp. 495.</ref> It is unique because each <math display="inline">(J_X, \alpha_X)</math> is unique. We just need to prove that <math display="inline">J</math> is open, <math display="inline">\alpha</math> is continuous, and for any <math display="inline">v \in Z</math> and any compact set <math display="inline">K \subseteq Z</math> there exists <math display="inline">\epsilon > 0</math> such that <math display="inline">\alpha(t, v) \notin K</math> if <math display="inline">t \in (a_v, a_v + \epsilon) \cup (b_v - \epsilon, b_v)</math>.<ref>Mather 2012, pp. 495.</ref> For the latter-most condition, if it did not hold then there exists...<ref>Mather 2012, pp. 496-497.</ref> We prove there is a homeomorphism <math display="inline">f: Z \to h^{-1}(0) \times \R</math> such that <math display="inline">\pi \circ f = h</math>, where <math display="inline">\pi: h^{-1}(0) \times \R \to \R</math> is projection to the second factor. For the coordinate vector field <math display="inline">\partial</math> on <math display="inline">\R</math>, by [prop 9.1] there is a controlled vector field <math display="inline">\tilde\partial</math> such that <math display="inline">f_* \tilde\partial(v) = \partial(h(v))</math> for <math display="inline">v \in Z</math>. By [prop 10.1], <math display="inline">\tilde\partial</math> generates a local one-parameter group <math display="inline">(J, \alpha)</math> such that <math display="block">h(\alpha(t,v)) = h(v) + t</math> <math display="inline">h</math> is proper and [d] holds, so <math display="inline">J = \R \times Z</math>. If we define <math display="inline">f</math> as <math display="block">f(v) = (\alpha(-t, v), h(v))</math> then <math display="inline">f</math> maps <math display="inline">Z</math> into <math display="inline">h^{-1}(0) \times \R</math> and <math display="inline">\pi \circ f = h</math>. If we define <math display="inline">\bar f: h^{-1}(0) \times \R \to Z</math> as <math display="block">\bar f(v, t) = \alpha(t, v)</math> then <math display="inline">f \bar f = \bar f f = Id</math> and <math display="inline">f</math> is a homeomorphism.<ref>Mather 2012, pp. 497.</ref> == Topology at critical points == == Morse theory == Steps(?) * Explain topology * Every point of a stratum is locally like a product structure (proved by Thom's Isotopy Lemma) [GM pp. 41-42] ** Including those around critical points, which are the product of normal and tangential Morse data (these are our quasi-local cycles?) * Thom's Isotopy Lemma proves a strong deformation retraction (which only stops at critical points) [PWM pp. 541-542] === Homotopy === We want to replace our domain of convergence <math display="inline">M</math>, which is the complement of our singular variety <math display="inline">\mathcal{V}</math>, with an "equivalent" space <math display="inline">M'</math> which has better understood properties. We say "equivalent" because there are several different things we could mean by "equivalent" in this context. The equivalence we are referring to in this section is called '''homotopy'''. Imagine two subspaces <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> of a space <math display="inline">Y</math> which are defined respectively by smooth functions <math display="inline">f, g: X \to Y</math>. If there exists a smooth function <math display="inline">h_s: X \times [0, 1] \to Y</math>, called a homotopy, such that <math display="inline">h_0 = f</math>, <math display="inline">h_1 = g</math> and for any <math display="inline">\epsilon > 0</math> there exists a <math display="inline">\delta_a</math> and <math display="inline">\delta_b</math> such that when <math display="inline">|s - s_0| < \delta_a</math> and <math display="inline">|x - x_0| < \delta_b</math> we have <math display="inline">|h_s(x) - h_{s_0}(x_0)| < \epsilon</math>, then we say <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are '''homotopic'''.<ref>Henle 1979, pp. 251-252.</ref> Below is an example where <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are one-dimensional curves and <math display="inline">H(t, s) = h_s(t)</math>. [[File:Homotopy_curves.png|300px]] In [[#Homotopy_equivalence|Appendix A]], we formally prove that we can construct an equivalent space <math display="inline">M'</math>. We provide only an example to give some intuition before describing how to construct the space <math display="inline">M'</math> in terms of local cycles around critical points. === Motivating example === Imagine a torus and a height function which is just the z value of the point. [[File:3D-Leveltorus.png|200px]] It has four critical points: two at the top and bottom of the outer circle (<math display="inline">p_1, p_4</math>) and two at the top and bottom of the inner circle (<math display="inline">p_2, p_3</math>). [picture] When the height is between the <math display="inline">p_1</math> and <math display="inline">p_2</math>, the space is a two-cell, which can be retracted to a point. [picture] When the height is between <math display="inline">p_2</math> and <math display="inline">p_3</math>, the space is a cylinder, which can be retracted to a two-cell with a one-cell attached. [[File:3D-Cylinder_and_disk_with_handle.png|200px]] When the height is between <math display="inline">p_3</math> and <math display="inline">p_4</math>, the space is a torus with a disc removed, which can be retracted to a cylinder with a one-cell attached. [[File:3D-Cylinder_with_handle_and_torus_with_hole.png|200px]] When the height is greater than <math display="inline">p_4</math>, then the full torus is constructed by attaching a two-cell. [Explain in terms of Morse data and Morse index?] === Morse data and quasi-local cycles === As in the above example, we start at the "bottom" of <math display="inline">M</math> and build upwards until just before we reach our first critical point <math display="inline">p</math>. ;Smooth points :This is a tube around a <math display="inline">(d-1)</math>-chain <math display="inline">\gamma</math> where the height function <math display="inline">h</math> is maximised at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223.</ref> :For example, if <math display="inline">F(x, y) = \frac{1}{1 - x - y}</math> then <math display="inline">\lambda = 1</math> and <math display="inline">B^\lambda</math> is an arc reaching its highest point at <math display="inline">p</math>. :The normal plane <math display="inline">N</math> at <math display="inline">p</math> is a plane orthogonal to <math display="inline">B^1</math>(?). :Its normal link <math display="inline">L(S)</math> is a circle with two points missing where it intersects <math display="inline">\mathcal{V}</math>. :We make our quasi-local cycle out of the product of the arc and circle joined to <math display="inline">M_-</math> at points below <math display="inline">M_-</math>. :With the exception of degenerate points, such as monkey saddles...<ref>e.g. Pemantle, Wilson and Melczer 2024, pp. 211.</ref> ;Transverse multiple points :This is the product of a <math display="inline">k</math>-torus and a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math>. The torus is the product of circles about <math display="inline">p</math> in the complex normal space to each strata which intersects <math display="inline">p</math>. The chain <math display="inline">\gamma</math> is supported in the stratum which is the common intersection of the varieties defined by the factors vanishing at <math display="inline">p</math>, and achieves its maximum height at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223-224.</ref> ;Arrangement multiple point :This is the product of a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math> and several <math display="inline">k</math>-tori, one for each pair of sheets which intersect transversely, where the torus is the product of circles about <math display="inline">p</math> in each sheet.<ref>Pemantle, Wilson and Melczer 2024, pp. 226.</ref> ;Cone point :A cone point is zero-dimensional so there is no <math display="inline">\gamma</math>, just a <math display="inline">d</math>-torus about <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 227.</ref> == Appendix == === Homotopy equivalence === [Assuming no CVAI...] Theorem: # Homotopy equivalence between M_{\leq a} and M_{\leq b}... # If in a range <math display="inline">[a, b]</math> there are no CVAI and only one critical value <math display="inline">c</math>, not equal to either <math display="inline">a</math> or <math display="inline">b</math>, with one or more critical points <math display="inline">z_1, \cdots, z_m</math> then there is a stratified flow deforming any chain in <math display="inline">M</math> to a (homotopic?) chain in the union of <math display="inline">M_{<c}</math> with sufficiently small balls around each critical point. This induces a homotopy between <math display="inline">(M_{c+\epsilon}, M_{c-\epsilon})</math> and the direct sum of <math display="inline">(M_{c-\epsilon} \cup B_{2\epsilon}(z_i), M_{c-\epsilon})</math> for each critical point <math display="inline">z_i</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 231.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. We can (potentially) define a function to implement this flow. Define <math display="inline">\Phi(x, t)</math> where <math display="inline">x</math> are points in the space and <math display="inline">t</math> is something like time. As <math display="inline">t</math> goes from zero to some positive number, <math display="inline">\Phi</math> moves the points <math display="inline">x</math> along the vectors. To describe this process formally, we say <math display="inline">\Phi</math> is the solution to the differential equation <math display="block">\frac{d}{dt} \Phi(x, t) = v(x).</math> We want a particular vector field <math display="inline">v</math> with certain properties... The proof of the existence of this vector field is long and complicated and we will not go into it here.<ref>It involves concepts such as Thom's isotopy lemma and Mather's controlled vector flows. See Mather 2012.</ref> Using this vector field <math display="inline">v</math> but modified so as to be zero on <math display="inline">M_{\leq a}</math>. This vector field defines a function <math display="inline">\Phi(x, t)</math> such that * <math display="inline">d/dt \Phi(x, t) = v(x)</math> when <math display="inline">h(x) \in (a, b]</math>. * <math display="inline">\Phi(x, t)</math> is defined for <math display="inline">0 \leq t \leq h(x) - a</math> and in this range <math display="inline">h(\Phi(x, t)) = h(x) - t</math>. * the map <math display="inline">\psi(x) = \Phi(x, b - a)</math> is a continuous map on <math display="inline">M_{\leq b}</math> with range (image?) <math display="inline">M_{\leq a}</math> and fixing <math display="inline">M_{\leq a}</math>. The function <math display="inline">\Phi(x, 0)</math> is the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\Phi(x, b - a) = \psi(x)</math>, therefore <math display="inline">\Phi</math> in the range <math display="inline">[0, b - a]</math> is a homotopy between the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\psi</math>. This implies 1)???<ref>Pemantle, Wilson and Melczer 2024, pp. 233.</ref> Define the distance from a critical point <math display="inline">\kappa(x) = \min\{ |x - z_i| : z_1, \cdots, z_m \}</math>. For <math display="inline">s > 0 </math> we define a new vector field <math display="block">v_s(x) = \begin{cases} v(x) & \kappa(x) \geq s \\ \rho(\kappa(x)) v(x) & \kappa(x) \in [s/2, s] \\ 0 & \kappa(x) \leq s/2 \end{cases}</math> for a smooth non-decreasing function <math display="inline">\rho</math> where <math display="inline">\rho(s/2) = 0</math>. Define <math display="inline">\Phi_s</math> as the function such that <math display="inline">d/dt \Phi(x, t)_s = v_s(x)</math>. The height function <math display="inline">h</math> is non-increasing along <math display="inline">\Phi_s</math> (by implication of bullet point 2?) so points in <math display="inline">M_{\leq c-\epsilon}</math> stay in <math display="inline">M_{\leq c - \epsilon}</math> when flowed along <math display="inline">\Phi_s</math> and therefore <math display="inline">\Phi_s</math> is a homotopy equivalence between <math display="inline">(M_{\leq c+\epsilon}, M_{\leq c-\epsilon})</math> and <math display="inline">(\Phi(M_{\leq c+\epsilon}, 2\epsilon), M_{\leq c-\epsilon})</math>. By <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> we mean the space <math display="inline">M_{\leq c+\epsilon}</math> flowed along <math display="inline">\Phi(x, t)</math> for a short period of time <math display="inline">2\epsilon</math>. [Prove it has the same critical points and is proper?] <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> takes points in <math display="inline">M_{\leq c+\epsilon}</math> to <math display="inline">M_{\leq c-\epsilon}</math> except for those that come within <math display="inline">s</math> of a critical point within time <math display="inline">2\epsilon</math>. Therefore, we see how we <math display="inline">\Phi_s</math> can homotopically deform a chain in <math display="inline">M_{\leq c+\epsilon}</math> to a chain in the union of <math display="inline">M_{\leq c-\epsilon}</math> and small neighbourhoods of critical points.<ref>Pemantle, Wilson and Melczer 2024, pp. 234-235.</ref> On the assumption of this theorem, we can start with any chain in <math display="inline">M</math> and deform this chain to <math display="inline">M_{c_1+}</math> using part 1. Then we deform this chain to a chain in the union of <math display="inline">M_{c_1-}</math> and small balls around the critical points. The (sub?)chain in <math display="inline">M_{c_1-}</math> is then deformed to a chain in <math display="inline">M_{c_2+}</math>, which is deformed to a chain in <math display="inline">M_{c_2-} \cup z_{c_2}</math>, and so on. Eventually, we get to <math display="inline">M_{c_j-}</math> which is homotopic to any space "below" it. Therefore, we have deformed our chain in <math display="inline">M</math> to a homotopic chain in the union of small balls around critical points.<ref>Baryshnikov, Melczer and Pemantle 2022, pp. ???.</ref><ref>Pemantle, Wilson and Melczer 2024, pp. 217???</ref> [Direct sum of homology generators for relative cycles] == Notes == {{Reflist}} == References == * {{citation | last1=Baryshnikov | first1=Yuliy | last2=Melczer | first2=Stephen | last3=Pemantle | first3=Robin | title=Stationary Points at Infinity for Analytic Combinatorics | year=2022 | journal=Foundations of Computational Mathematics | volume=22 | number=5 | pages=1631-1664 | url=https://www2.math.upenn.edu/~pemantle/papers/SPAI-published-version.pdf }}. * {{cite book | last1=Goresky | first1=Mark | last2=MacPherson | first2=Robert | title=Stratified Morse Theory | publisher=Springer-Verlag | year=1988 | url=https://www.math.ias.edu/~goresky/pdf/SMT.djvu }} * {{cite book | last=Henle | first1=Michael | title=A Combinatorial Introduction to Topology | publisher=Dover Publications Inc. New York | year=1979 }} * {{citation | last=Mather | first=John | title=Notes on Topological Stability | year=2012 | journal=Bulletin of the American Mathematical Society | volume=49 | number=4 | pages=475-506 | url=https://www.ams.org/journals/bull/2012-49-04/S0273-0979-2012-01383-6/S0273-0979-2012-01383-6.pdf }}. * {{cite book | last1=Pemantle | first1=Robin | last2=Wilson | first2=Mark C. | last3=Melczer | first3=Stephen | title=Analytic Combinatorics in Several Variables | publisher=Cambridge University Press | year=2024 | edition=2nd | url=https://acsvproject.com/PemantleWilsonMelczer23.pdf }} r9wp7kveexmsptzqt1k444c7538gjsa 4669893 4669891 2026-09-13T12:48:10Z Dom walden 3209423 /* Topology at critical points */ Statement of theorem GM Part II Section 3.3 Corollary 1 4669893 wikitext text/x-wiki == Introduction == Morse theory tells us that the topology of M only changes at its critical points. The "Morse data" tells us the topology at each critical point. Attaching this Morse data together gives us a space which is homopotically eqivalent to M. This space is a "cell complex", which has an easy to calculate homology. Theorem: Our domain of convergence is homotopic to a cell complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>This is theorem D.23 in Pemantle, Wilson and Melczer 2024, pp. 546. Also theorem in section 1.2*/5.2* in SMT pp. 200.</ref> Proof: # <math display="inline">X</math> is our entire domain, <math display="inline">\mathcal{V}</math> our variety # Project our entire domain to complex projective space <math display="inline">Z = \pi(X) \subset \C\mathbb{P}^n - H</math> [define H] # Define a linear subspace <math display="inline">G \subset \C\mathbb{P}^n</math> of dimension <math display="inline">d - 1</math> # Define a Morse function on <math display="inline">f: \C\mathbb{P}^n \to \R</math> which approximates the distance from <math display="inline">G</math> and such that <math display="inline">f^{-1}(0) = G</math> and <math display="inline">f^{-1}(1) = H</math> # We "build" <math display="inline">X - \mathcal{V}</math> from <math display="inline">\pi^{-1}(G \cap Z) \cap (X - \mathcal{V})</math> by attaching CW complexes at critical points which are of at most dimension <math display="inline">2n - d - 1</math> # At a critical point, the normal Morse data is <math display="inline">(J, K) = \coprod_x (J_x, K_x)</math> and the relative complex link is <math display="inline">\mathcal{L}^\pi = \coprod_x \mathcal{L}_x</math> # We show that the quotient <math display="inline">J_x/K_x</math> is homotopic to a CW complex of dimension <math display="inline">\leq 2n - d - 1</math> # The neighbourhood of <math display="inline">x</math> in <math display="inline">J_x</math> is homeomorphic to the cone in <math display="inline">L_x(X - \mathcal{V})</math>, and removing the point <math display="inline">x</math> increases the homotopy dimension to at most the homotopy dimension of <math display="inline">L_x</math> # <math display="inline">(J_x \cup \{x\}, K_x)</math> is homotopic to <math display="inline">(\text{cone}(\mathcal{L}_x), \mathcal{L}_x)</math> # <math display="inline">\mathcal{L}_x</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math> # The tangential Morse data at the critical point is homotopic to the pair <math display="inline">(D^\lambda, \partial D^\lambda)</math> # Therefore, at each critical point a space has been added homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>. Theorem: If <math display="inline">X</math> is the complement in <math display="inline">\C^n</math> of a complex variety <math display="inline">\mathcal{V}</math> of dimension <math display="inline">d</math> then <math display="inline">X</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 546.</ref> Proof: # We build <math display="inline">X</math> by attaching cells of dimension at most <math display="inline">2n - d - 1</math> at each critical point. ## Prove that we can do this without changing the homotopy(?) ## We use Thom's Isotopy Lemma to prove that there is a strong deformation retraction, stopping only at critical points. # Prove these cells are a product of the normal and tangential Morse data. ## Normal data: <math display="inline">(\mathcal{L}(S), \partial \mathcal{L}(S)) \times (D^1, \partial D^1)</math> [GM pp. 18] ## Tangential data: <math display="inline">(B_\delta \cap f^{-1}[v - \epsilon, v + \epsilon], B_\delta \cap f^{-1}(v - \epsilon))</math> for <math display="inline">f</math> restricted to <math display="inline">X</math> (or <math display="inline">\mathcal{V}</math>?) [GM pp. 63-64] # If <math display="inline">k</math> is the dimension of the strata, then ## If <math display="inline">k = d</math> then it is a smooth point and the cell is the product of <math display="inline">S^{2(n-d)-1}</math> and the tangential data is dimension at most <math display="inline">d</math>. ## If <math display="inline">k < d</math>, ... <ref>Pemantle, Wilson and Melczer 2024, pp. 547.</ref> == Example in one dimension == Domain with singularities v_1, v_2, ..., v_i Define our height function f... Start with our entire domain X Reduce from X to X_i+ by using Thom's Isotopy lemma to do a strong deformation retract == Thom's isotopy lemma == We present a modified version of Thom's isotopy lemma, less general than the original but more obviously relevant to our situation. Theorem: Suppose <math display="inline">Z</math> is a closed subset of a smooth manifold <math display="inline">M</math> which admits a Whitney stratification and <math display="inline">h : M \to \R</math> is a proper Morse function which has no critical values on <math display="inline">Z</math>. Then, the level sets of <math display="inline">Z</math> are homeomorphic by a homeomorphism that preserves the strata of <math display="inline">Z</math>.<ref>For various versions of the full statement of the theorem, see Mather 2012, pp. 499, Goresky and MacPherson 1988, pp. 41, or Pemantle, Wilson and Melczer 2024, pp. 541.</ref> Proof: # Construct control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>. ## [Prop 7.1] If <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> # This makes <math display="inline">Z</math> an abstract stratified set and <math display="inline">f</math> a controlled submersion. # A controlled submersion has, for any smooth vector field on <math display="inline">\R</math>, a controlled vector field on <math display="inline">Z</math> (a "lift"?)<ref>Mather 2012, pp. 493.</ref> # A controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, pp. 496.</ref> # This makes <math display="inline">h</math> a locally trivial fibration. [Prop 10.2]<ref>Mather 2012, pp. 499.</ref> Control data: A system of '''control data''' for <math display="inline">Z</math> consists of, for each stratum <math display="inline">X</math> of <math display="inline">Z</math>, * a '''tubular neighbourhood''' <math display="inline">T_X</math> of <math display="inline">X</math> * a '''tubular projection function''' <math display="inline">\pi_X: T_X \to X</math>, and * a '''tubular distance function''' <math display="inline">\rho_X: T_X \to \R</math> such that <math display="inline">\rho_X^{-1}(0) = X</math><ref>Goresky and MacPherson 1988, pp. 42.</ref> [illustration] such that if <math display="inline">X < Y</math> are strata in <math display="inline">Z</math>, then <math display="block">\pi_X \pi_Y(m) = \pi_X(m),</math> <math display="block">\rho_X \pi_Y(m) = \rho_X(m)</math> for all <math display="inline">m \in |T_X| \cap |T_Y|</math> such that <math display="inline">\pi_Y(m) \in |T_X|</math>. If, for all strata <math display="inline">X</math> and all <math display="inline">m \in |T_X|</math>, we have <math display="inline">h \pi_X(m) = h(m)</math>, then this control data will be said to be compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> We prove that if <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488, prop 7.1.</ref> Let <math display="inline">Z_k</math> be the union of strata of <math display="inline">Z</math> of dimension less than <math display="inline">k</math>. We prove by induction on <math display="inline">k</math>. To construct the tubular neighbourhood <math display="inline">T_X</math> of a stratum <math display="inline">X</math> of dimension less than <math display="inline">k</math>. For <math display="inline">l \leq k</math>, let <math display="inline">U_l</math> denote the union of all <math display="inline">|T_Y|</math> for <math display="inline">Y < X</math> and <math display="inline">\dim Y \geq l</math>. Let <math display="inline">X_l = U_l \cap X</math>.<ref>Mather 2012, pp. 489.</ref> For <math display="inline">l = k</math>, <math display="inline">X_k = \empty</math>. Assume by induction that <math display="inline">T_{l+1}</math> has been constructed and that if <math display="inline">Y < X</math>, <math display="inline">\dim Y \geq l + 1</math>, <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> (<math display="inline">\pi_{l+1} = \pi_{T_{l+1}}</math>) then<ref>Mather 2012, pp. 489-490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y(m).</math> We wish to construct a tubular neighbourhood <math display="inline">T_{X,Y}</math> of <math display="inline">|T_Y| \cap X</math> whose restriction to <math display="inline">|T_Y| \cap X_{l+1}</math> is isomorphic to the restriction of <math display="inline">T_{l+1}</math> such that if <math display="inline">m \in |T_{X,Y}| \cap |T_Y|</math> and <math display="inline">\pi_{X,Y}(m) \in |T_Y|</math> (<math display="inline">\pi_{X,Y} = \pi_{T_{X,Y}}</math>) then <math display="block">\rho_Y \pi_{X,Y}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{X,Y}(m) = \pi_Y(m).</math> By shrinking <math display="inline">|T_Y|</math> if necessary, this relation is already satisfied if <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> with <math display="inline">T_{l+1}</math> in place of <math display="inline">T_{X,Y}</math> and <math display="inline">\pi_{l+1}</math> in place of <math display="inline">\pi_{X,Y}</math>. By the definition, if <math display="inline">m \in |T_{l+1}|</math> then there exists <math display="inline">Z < X</math> with <math display="inline">\dim Z > l</math>, <math display="inline">m \in |T_Z|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Z|</math>. We have that <math display="inline">\pi_{l+1}(m) \in |T_Y| \cap |T_Z|</math> and therefore <math display="inline">Y < Z</math>. Therefore<ref>Mather 2012, pp. 490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y \pi_Z \pi_{l+1}(m) = \rho_Y \pi_Z(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y \pi_Z \pi_{l+1}(m) = \pi_Y \pi_Z(m) = \pi_Y(m).</math> We can prove that, by shrinking <math display="inline">|T_Y|</math>, <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X \to \R \times Y</math> is a submersion [prop 7.3?] and that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>, i.e. <math display="inline">(\rho_Y, \pi_Y) \pi_{X,Y}(m) = (\rho_Y, \pi_Y)(m)</math>(?). To prove it is a submersion, for the tubular neighbourhood <math display="inline">T = (E, \epsilon, \psi)</math> there exists a smooth positive function <math display="inline">\epsilon'</math> such that <math display="block">(\rho_T, \pi_T): Y \cap |T|_{\epsilon'}^0 \to \R \times X,</math> where <math display="inline">|T|_{\epsilon'}^0 = \psi(B_\epsilon \cap B_{\epsilon'})</math>, is a submersion. If <math display="inline">\Sigma</math> is the set <math display="inline">y \in |T|</math> such that the rank of <math display="block">(\rho_T, \pi_T): T \cap |T| \to \R \times X</math> at <math display="inline">y</math> is less than <math display="inline">\dim(\R \times X)</math>. We need to prove that for any <math display="inline">x \in X</math> there exists a neighbourhood of <math display="inline">x</math> which does not intersect with <math display="inline">\Sigma</math>, i.e. the map is not a submersion in this neighbourhood. It follows from [lemma 7.2] that it is enough to prove for <math display="inline">M = \R^m</math>, <math display="inline">X = \R^{m-c} \times 0_c</math> and <math display="inline">T</math> is the '''standard tubular neighbourhood'''.<ref>Mather 2012, pp. 489.</ref> By standard tubular neighbourhood, we mean the trivial bundle with base <math display="inline">\R^{m-c}</math> and fibre <math display="inline">\R^c</math> where <math display="inline">\pi: \R^m \to \R^{m-c}</math>...<ref>Mather 2012, pp. 488.</ref> For <math display="inline">y \in |T| - \R^{m-c}</math>, the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> at <math display="inline">y</math> is the orthogonal complement of <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> in <math display="inline">\R^m</math>. By the Whitney conditions, we have that for <math display="inline">y</math> near <math display="inline">\R^{m-c}</math>, <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> is close to the set of <math display="inline">m - c + 1</math> planes in <math display="inline">m-</math>space to an <math display="inline">m - c + 1</math> plane in <math display="inline">TY_y</math>. Therefore, for <math display="inline">y</math> near enough to <math display="inline">\R^{m-c}</math>, <math display="inline">TY_y</math> is transverse to the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> and, therefore, is a submersion when restricted to <math display="inline">Y</math>.<ref>Mather 2012, pp. 489.</ref> To prove that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>...<ref>Mather 2012, pp. 490.</ref> Therefore, there exists a tubular neighbourhood <math display="inline">T_0</math> of <math display="inline">X_0</math> satisfying <math display="block">\rho_Y \pi_0(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_0(m) = \pi_Y(m).</math> From this we can prove that <math display="inline">T_0</math> is compatible with <math display="inline">h</math>. Replacing <math display="inline">T_0</math> with a smaller tubular neighbourhood if necessary we can assume <math display="inline">m \in |T_0|</math> such that for some <math display="inline">Y < X</math>, <math display="inline">m \in |T_Y|</math> and <math display="inline">\pi_0(m) \in |T_Y|</math>, then<ref>Mather 2012, pp. 490.</ref> <math display="block">h \pi_0(m) = h \pi_Y \pi_0(m) = h \pi_Y(m) = h(m).</math> By the generalised tubular neighourhood theorem [prop 7.2?], we can replace <math display="inline">T_0</math> with a tubular neighbourhood <math display="inline">T</math> of <math display="inline">X</math> compatible with <math display="inline">h</math>. This completes the construction of <math display="inline">T_X</math>.<ref>Mather 2012, pp. 491.</ref> This makes <math display="inline">Z</math> an '''abstract stratified set''' with axioms...<ref>Mather 2012, pp. 491-492.</ref> This also makes <math display="inline">h</math> a '''controlled submersion''' because # <math display="inline">h|X: X \to \R</math> is a smooth submersion on each strata <math display="inline">X</math> of <math display="inline">Z</math>, and # for each stratum <math display="inline">X</math> there is a tubular neighbourhood <math display="inline">T'_X</math> such that <math display="inline">h(v) = h \pi_X(v)</math> for all <math display="inline">v \in T'_X</math>.<ref>Mather 2012, pp. 493.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. [picture] We define a '''stratified vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a family of smooth vector fields <math display="inline">\eta_X</math>, one for each strata <math display="inline">X</math> of <math display="inline">Z</math>.<ref>Mather 2012, pp. 493.</ref> We define a '''controlled vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a stratified vector field such that for any strata <math display="inline">Y</math> there exists a tubular neighbourhood <math display="inline">T'_Y</math> such that for any <math display="inline">X > Y</math> and any <math display="inline">v \in T'_X \cap X</math><ref>Mather 2012, pp. 493.</ref> <math display="block">\eta_X \rho_{Y,X}(v) = 0,</math> <math display="block">(\pi_{Y,X})_* \eta_X(v) = \eta_Y (\pi_{Y,X}(v)).</math> We prove that if <math display="inline">h</math> is a controlled submersion then, for any smooth vector field <math display="inline">\zeta</math> on <math display="inline">\R</math> there is a controlled vector field <math display="inline">\eta</math> on <math display="inline">Z</math> such that <math display="inline">h_* \eta(v) = \zeta(h(v))</math> for all <math display="inline">v \in Z</math>.<ref>Mather 2012, pp. 493.</ref> Proceeding by induction on the maximum dimension of the strata of <math display="inline">Z</math>, we define <math display="inline">Z_k</math> to be the union of strata of <math display="inline">Z</math> of dimension at most <math display="inline">k</math>. The tubular neighbourhood of <math display="inline">Z_k</math> is the intersection of the tubular neighbourhoods of each strata in <math display="inline">Z_k</math> with <math display="inline">Z</math>. The projection and distance functions are the restrictions of the respective functions of <math display="inline">Z</math>. It is trivially true when the maximum dimension of strata in <math display="inline">Z</math> is zero. Assume it is true for <math display="inline">k</math> and construct each <math display="inline">\eta_X</math> separately for each stratum <math display="inline">X</math> of dimension <math display="inline">k + 1</math>. By the assumption that we have controlled vector fields for all strata <math display="inline">Y</math> of dimension at most <math display="inline">k</math>, we have the two control conditions defined above for any <math display="inline">X > Y</math> and that there is a neighbourhood <math display="inline">T^1_Y</math> such that <math display="inline">h(v) = h \pi_Y(v)</math> for <math display="inline">v \in T^1_Y</math>. We want to prove that for all <math display="inline">Y < X</math>, the control conditions are satisfied for all <math display="inline">v \in T^2_Y</math> and that <math display="inline">h_*\eta_X(v) = \zeta(v)</math> for all <math display="inline">v \in X</math>. Take a point <math display="inline">x \in X</math> and define the set <math display="inline">S_v</math> of strata <math display="inline">Y < X</math> such that <math display="inline">v \in T^2_Y</math>. <math display="inline">S_v</math> is totally ordered since if <math display="inline">Y_1</math> and <math display="inline">Y_2</math> are not comparable then <math display="inline">T^2_{Y_1} \cap T^2_{Y_2} = \empty</math>. Therefore, there is a largest member <math display="inline">Y = Y_v</math>. Assume the control conditions hold for <math display="inline">Y = Y_v</math>. Then they hold for all <math display="inline">Y_i \in S_v</math>. For, either <math display="inline">Y_i = Y</math> or <math display="inline">Y_i < Y</math>. In the latter case, <math display="inline">\pi_Y(v) \in T^1_{Y_i}</math> (by the choice of <math display="inline">T^2_Y</math>'s [is this why?]. Then <math display="block">\begin{align} \eta_X(v) \rho_{Y_i,X}(v) &= \eta_X \rho_{Y_i,Y} \pi_{Y,X}(v) \\ &= (\pi_{Y,X})_* \eta_X(v) \rho_{Y_i,Y} \\ &= \eta_Y(\pi_{Y,X}(v)) \rho_{Y_i,Y} \\ &= 0 \end{align}</math> and <math display="block">\begin{align} (\pi_{Y_i,X})_* \eta_X(v) &= (\pi_{Y_i,Y})_* (\pi_{Y,X})_* \eta_X(v) \\ &= (\pi_{Y_i,Y})_* \eta_Y(v) (\pi_{Y,X}) \\ &= \eta_{Y_i}(\pi_{Y_i,Y} \pi_{Y,X}(v)) \\ &= \eta_{Y_i}(\pi_{Y_i,X}(v)) \end{align}</math> and, therefore, condition holds for all <math display="inline">Y_i \in S_v</math>. Also, <math display="block">\begin{align} h_* \eta_X(v) &= (h \circ \pi_{Y,X})_* \eta_X(v) \\ &= h_* \eta_Y (\pi_{Y,X}(v)) \\ &= \zeta(f(v)) \end{align}</math> and, therefore, the conclusion of the theorem holds at <math display="inline">v</math>. This shows we can construct <math display="inline">\eta_X</math> satisfying the control conditions when <math display="inline">S_v</math> is non-empty and satisfying the theorem when <math display="inline">S_v</math> is empty. The set of vectors satisfying these conditions is convex in <math display="inline">TX_v</math>, and so we construct <math display="inline">\eta_X</math> globally via a partition of unity.<ref>Mather 2012, pp. 493-495.</ref> Finally, we prove that a controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, this combines Proposition 10.1 and Corollary 10.2 on pp. 496 and 497, respectively.</ref> For each stratum <math display="inline">X</math> of <math display="inline">Z</math>, <math display="inline">\eta_X</math> generates a unique smooth local one-parameter group <math display="inline">(J_X, \alpha_X)</math> of diffeomorphisms of <math display="inline">X</math> (by standard results of differential geometry), such that <math display="inline">\frac{d}{dt} \alpha(t, v)|_{t=0} = \eta_X(v)</math>, <math display="inline">J_X</math> is an open subset of <math display="inline">\R \times Z</math>, ... If we define <math display="inline">(J, \alpha)</math> by <math display="block">J = \bigcup_{X \in S} J_X</math> <math display="block">\alpha = \bigcup_{X \in S} \alpha_X</math> we can prove that this is a local one-parameter family of homeomorphisms.<ref>Mather 2012, pp. 496.</ref> Firstly, it is clear that # <math display="inline">0 \times Z \subseteq J</math> and <math display="inline">\alpha(0, v) = v</math> for all <math display="inline">v \in Z</math>. # If <math display="inline">v \in Z</math> then <math display="inline">J_v = J \cap (\R \times v) \subseteq \R</math> is an open interval <math display="inline">(a_v, b_v)</math>, possibly infinite at one or both ends. # If <math display="inline">v \in Z</math> and <math display="inline">t, s, t + s</math> are in <math display="inline">(a_v, b_v)</math> then <math display="inline">\alpha(t + s, v) = \alpha(t, \alpha(s, v))</math>.<ref>Mather 2012, pp. 495.</ref> Secondly, it is clear that <math display="inline">\eta</math> generates <math display="inline">\alpha</math> because # Each stratum <math display="inline">X</math> of <math display="inline">Z</math> is invariant under <math display="inline">\alpha</math>, i.e. <math display="inline">\alpha[J \cap (\R \times X)] \subseteq X</math>. # For each <math display="inline">v \in Z</math>, the map <math display="inline">t \to \alpha(t, v)</math> of <math display="inline">(a_v, b_v)</math> into the stratum which contains <math display="inline">v</math> is <math display="inline">C^1</math>. # For any <math display="inline">(t, v) \in Z</math>(?) we have <math display="inline">d/dt \alpha(t, v) = \eta(\alpha(t, v))</math>.<ref>Mather 2012, pp. 495.</ref> It is unique because each <math display="inline">(J_X, \alpha_X)</math> is unique. We just need to prove that <math display="inline">J</math> is open, <math display="inline">\alpha</math> is continuous, and for any <math display="inline">v \in Z</math> and any compact set <math display="inline">K \subseteq Z</math> there exists <math display="inline">\epsilon > 0</math> such that <math display="inline">\alpha(t, v) \notin K</math> if <math display="inline">t \in (a_v, a_v + \epsilon) \cup (b_v - \epsilon, b_v)</math>.<ref>Mather 2012, pp. 495.</ref> For the latter-most condition, if it did not hold then there exists...<ref>Mather 2012, pp. 496-497.</ref> We prove there is a homeomorphism <math display="inline">f: Z \to h^{-1}(0) \times \R</math> such that <math display="inline">\pi \circ f = h</math>, where <math display="inline">\pi: h^{-1}(0) \times \R \to \R</math> is projection to the second factor. For the coordinate vector field <math display="inline">\partial</math> on <math display="inline">\R</math>, by [prop 9.1] there is a controlled vector field <math display="inline">\tilde\partial</math> such that <math display="inline">f_* \tilde\partial(v) = \partial(h(v))</math> for <math display="inline">v \in Z</math>. By [prop 10.1], <math display="inline">\tilde\partial</math> generates a local one-parameter group <math display="inline">(J, \alpha)</math> such that <math display="block">h(\alpha(t,v)) = h(v) + t</math> <math display="inline">h</math> is proper and [d] holds, so <math display="inline">J = \R \times Z</math>. If we define <math display="inline">f</math> as <math display="block">f(v) = (\alpha(-t, v), h(v))</math> then <math display="inline">f</math> maps <math display="inline">Z</math> into <math display="inline">h^{-1}(0) \times \R</math> and <math display="inline">\pi \circ f = h</math>. If we define <math display="inline">\bar f: h^{-1}(0) \times \R \to Z</math> as <math display="block">\bar f(v, t) = \alpha(t, v)</math> then <math display="inline">f \bar f = \bar f f = Id</math> and <math display="inline">f</math> is a homeomorphism.<ref>Mather 2012, pp. 497.</ref> == Topology at critical points == Theorem: If there is a critical point <math display="inline">p</math> with critical value <math display="inline">v \in (a, b)</math> then the space <math display="inline">X_{\leq b}</math> is homotopic to<ref>Goresky and MacPherson 1988, pp. 174.</ref> <math display="inline">X_{\leq a} \cup [(D^{\lambda+1}, \partial D^{\lambda+1}) \times (\mathcal{L}_X, \partial \mathcal{L}_X)].</math> == Morse theory == Steps(?) * Explain topology * Every point of a stratum is locally like a product structure (proved by Thom's Isotopy Lemma) [GM pp. 41-42] ** Including those around critical points, which are the product of normal and tangential Morse data (these are our quasi-local cycles?) * Thom's Isotopy Lemma proves a strong deformation retraction (which only stops at critical points) [PWM pp. 541-542] === Homotopy === We want to replace our domain of convergence <math display="inline">M</math>, which is the complement of our singular variety <math display="inline">\mathcal{V}</math>, with an "equivalent" space <math display="inline">M'</math> which has better understood properties. We say "equivalent" because there are several different things we could mean by "equivalent" in this context. The equivalence we are referring to in this section is called '''homotopy'''. Imagine two subspaces <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> of a space <math display="inline">Y</math> which are defined respectively by smooth functions <math display="inline">f, g: X \to Y</math>. If there exists a smooth function <math display="inline">h_s: X \times [0, 1] \to Y</math>, called a homotopy, such that <math display="inline">h_0 = f</math>, <math display="inline">h_1 = g</math> and for any <math display="inline">\epsilon > 0</math> there exists a <math display="inline">\delta_a</math> and <math display="inline">\delta_b</math> such that when <math display="inline">|s - s_0| < \delta_a</math> and <math display="inline">|x - x_0| < \delta_b</math> we have <math display="inline">|h_s(x) - h_{s_0}(x_0)| < \epsilon</math>, then we say <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are '''homotopic'''.<ref>Henle 1979, pp. 251-252.</ref> Below is an example where <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are one-dimensional curves and <math display="inline">H(t, s) = h_s(t)</math>. [[File:Homotopy_curves.png|300px]] In [[#Homotopy_equivalence|Appendix A]], we formally prove that we can construct an equivalent space <math display="inline">M'</math>. We provide only an example to give some intuition before describing how to construct the space <math display="inline">M'</math> in terms of local cycles around critical points. === Motivating example === Imagine a torus and a height function which is just the z value of the point. [[File:3D-Leveltorus.png|200px]] It has four critical points: two at the top and bottom of the outer circle (<math display="inline">p_1, p_4</math>) and two at the top and bottom of the inner circle (<math display="inline">p_2, p_3</math>). [picture] When the height is between the <math display="inline">p_1</math> and <math display="inline">p_2</math>, the space is a two-cell, which can be retracted to a point. [picture] When the height is between <math display="inline">p_2</math> and <math display="inline">p_3</math>, the space is a cylinder, which can be retracted to a two-cell with a one-cell attached. [[File:3D-Cylinder_and_disk_with_handle.png|200px]] When the height is between <math display="inline">p_3</math> and <math display="inline">p_4</math>, the space is a torus with a disc removed, which can be retracted to a cylinder with a one-cell attached. [[File:3D-Cylinder_with_handle_and_torus_with_hole.png|200px]] When the height is greater than <math display="inline">p_4</math>, then the full torus is constructed by attaching a two-cell. [Explain in terms of Morse data and Morse index?] === Morse data and quasi-local cycles === As in the above example, we start at the "bottom" of <math display="inline">M</math> and build upwards until just before we reach our first critical point <math display="inline">p</math>. ;Smooth points :This is a tube around a <math display="inline">(d-1)</math>-chain <math display="inline">\gamma</math> where the height function <math display="inline">h</math> is maximised at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223.</ref> :For example, if <math display="inline">F(x, y) = \frac{1}{1 - x - y}</math> then <math display="inline">\lambda = 1</math> and <math display="inline">B^\lambda</math> is an arc reaching its highest point at <math display="inline">p</math>. :The normal plane <math display="inline">N</math> at <math display="inline">p</math> is a plane orthogonal to <math display="inline">B^1</math>(?). :Its normal link <math display="inline">L(S)</math> is a circle with two points missing where it intersects <math display="inline">\mathcal{V}</math>. :We make our quasi-local cycle out of the product of the arc and circle joined to <math display="inline">M_-</math> at points below <math display="inline">M_-</math>. :With the exception of degenerate points, such as monkey saddles...<ref>e.g. Pemantle, Wilson and Melczer 2024, pp. 211.</ref> ;Transverse multiple points :This is the product of a <math display="inline">k</math>-torus and a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math>. The torus is the product of circles about <math display="inline">p</math> in the complex normal space to each strata which intersects <math display="inline">p</math>. The chain <math display="inline">\gamma</math> is supported in the stratum which is the common intersection of the varieties defined by the factors vanishing at <math display="inline">p</math>, and achieves its maximum height at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223-224.</ref> ;Arrangement multiple point :This is the product of a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math> and several <math display="inline">k</math>-tori, one for each pair of sheets which intersect transversely, where the torus is the product of circles about <math display="inline">p</math> in each sheet.<ref>Pemantle, Wilson and Melczer 2024, pp. 226.</ref> ;Cone point :A cone point is zero-dimensional so there is no <math display="inline">\gamma</math>, just a <math display="inline">d</math>-torus about <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 227.</ref> == Appendix == === Homotopy equivalence === [Assuming no CVAI...] Theorem: # Homotopy equivalence between M_{\leq a} and M_{\leq b}... # If in a range <math display="inline">[a, b]</math> there are no CVAI and only one critical value <math display="inline">c</math>, not equal to either <math display="inline">a</math> or <math display="inline">b</math>, with one or more critical points <math display="inline">z_1, \cdots, z_m</math> then there is a stratified flow deforming any chain in <math display="inline">M</math> to a (homotopic?) chain in the union of <math display="inline">M_{<c}</math> with sufficiently small balls around each critical point. This induces a homotopy between <math display="inline">(M_{c+\epsilon}, M_{c-\epsilon})</math> and the direct sum of <math display="inline">(M_{c-\epsilon} \cup B_{2\epsilon}(z_i), M_{c-\epsilon})</math> for each critical point <math display="inline">z_i</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 231.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. We can (potentially) define a function to implement this flow. Define <math display="inline">\Phi(x, t)</math> where <math display="inline">x</math> are points in the space and <math display="inline">t</math> is something like time. As <math display="inline">t</math> goes from zero to some positive number, <math display="inline">\Phi</math> moves the points <math display="inline">x</math> along the vectors. To describe this process formally, we say <math display="inline">\Phi</math> is the solution to the differential equation <math display="block">\frac{d}{dt} \Phi(x, t) = v(x).</math> We want a particular vector field <math display="inline">v</math> with certain properties... The proof of the existence of this vector field is long and complicated and we will not go into it here.<ref>It involves concepts such as Thom's isotopy lemma and Mather's controlled vector flows. See Mather 2012.</ref> Using this vector field <math display="inline">v</math> but modified so as to be zero on <math display="inline">M_{\leq a}</math>. This vector field defines a function <math display="inline">\Phi(x, t)</math> such that * <math display="inline">d/dt \Phi(x, t) = v(x)</math> when <math display="inline">h(x) \in (a, b]</math>. * <math display="inline">\Phi(x, t)</math> is defined for <math display="inline">0 \leq t \leq h(x) - a</math> and in this range <math display="inline">h(\Phi(x, t)) = h(x) - t</math>. * the map <math display="inline">\psi(x) = \Phi(x, b - a)</math> is a continuous map on <math display="inline">M_{\leq b}</math> with range (image?) <math display="inline">M_{\leq a}</math> and fixing <math display="inline">M_{\leq a}</math>. The function <math display="inline">\Phi(x, 0)</math> is the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\Phi(x, b - a) = \psi(x)</math>, therefore <math display="inline">\Phi</math> in the range <math display="inline">[0, b - a]</math> is a homotopy between the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\psi</math>. This implies 1)???<ref>Pemantle, Wilson and Melczer 2024, pp. 233.</ref> Define the distance from a critical point <math display="inline">\kappa(x) = \min\{ |x - z_i| : z_1, \cdots, z_m \}</math>. For <math display="inline">s > 0 </math> we define a new vector field <math display="block">v_s(x) = \begin{cases} v(x) & \kappa(x) \geq s \\ \rho(\kappa(x)) v(x) & \kappa(x) \in [s/2, s] \\ 0 & \kappa(x) \leq s/2 \end{cases}</math> for a smooth non-decreasing function <math display="inline">\rho</math> where <math display="inline">\rho(s/2) = 0</math>. Define <math display="inline">\Phi_s</math> as the function such that <math display="inline">d/dt \Phi(x, t)_s = v_s(x)</math>. The height function <math display="inline">h</math> is non-increasing along <math display="inline">\Phi_s</math> (by implication of bullet point 2?) so points in <math display="inline">M_{\leq c-\epsilon}</math> stay in <math display="inline">M_{\leq c - \epsilon}</math> when flowed along <math display="inline">\Phi_s</math> and therefore <math display="inline">\Phi_s</math> is a homotopy equivalence between <math display="inline">(M_{\leq c+\epsilon}, M_{\leq c-\epsilon})</math> and <math display="inline">(\Phi(M_{\leq c+\epsilon}, 2\epsilon), M_{\leq c-\epsilon})</math>. By <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> we mean the space <math display="inline">M_{\leq c+\epsilon}</math> flowed along <math display="inline">\Phi(x, t)</math> for a short period of time <math display="inline">2\epsilon</math>. [Prove it has the same critical points and is proper?] <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> takes points in <math display="inline">M_{\leq c+\epsilon}</math> to <math display="inline">M_{\leq c-\epsilon}</math> except for those that come within <math display="inline">s</math> of a critical point within time <math display="inline">2\epsilon</math>. Therefore, we see how we <math display="inline">\Phi_s</math> can homotopically deform a chain in <math display="inline">M_{\leq c+\epsilon}</math> to a chain in the union of <math display="inline">M_{\leq c-\epsilon}</math> and small neighbourhoods of critical points.<ref>Pemantle, Wilson and Melczer 2024, pp. 234-235.</ref> On the assumption of this theorem, we can start with any chain in <math display="inline">M</math> and deform this chain to <math display="inline">M_{c_1+}</math> using part 1. Then we deform this chain to a chain in the union of <math display="inline">M_{c_1-}</math> and small balls around the critical points. The (sub?)chain in <math display="inline">M_{c_1-}</math> is then deformed to a chain in <math display="inline">M_{c_2+}</math>, which is deformed to a chain in <math display="inline">M_{c_2-} \cup z_{c_2}</math>, and so on. Eventually, we get to <math display="inline">M_{c_j-}</math> which is homotopic to any space "below" it. Therefore, we have deformed our chain in <math display="inline">M</math> to a homotopic chain in the union of small balls around critical points.<ref>Baryshnikov, Melczer and Pemantle 2022, pp. ???.</ref><ref>Pemantle, Wilson and Melczer 2024, pp. 217???</ref> [Direct sum of homology generators for relative cycles] == Notes == {{Reflist}} == References == * {{citation | last1=Baryshnikov | first1=Yuliy | last2=Melczer | first2=Stephen | last3=Pemantle | first3=Robin | title=Stationary Points at Infinity for Analytic Combinatorics | year=2022 | journal=Foundations of Computational Mathematics | volume=22 | number=5 | pages=1631-1664 | url=https://www2.math.upenn.edu/~pemantle/papers/SPAI-published-version.pdf }}. * {{cite book | last1=Goresky | first1=Mark | last2=MacPherson | first2=Robert | title=Stratified Morse Theory | publisher=Springer-Verlag | year=1988 | url=https://www.math.ias.edu/~goresky/pdf/SMT.djvu }} * {{cite book | last=Henle | first1=Michael | title=A Combinatorial Introduction to Topology | publisher=Dover Publications Inc. New York | year=1979 }} * {{citation | last=Mather | first=John | title=Notes on Topological Stability | year=2012 | journal=Bulletin of the American Mathematical Society | volume=49 | number=4 | pages=475-506 | url=https://www.ams.org/journals/bull/2012-49-04/S0273-0979-2012-01383-6/S0273-0979-2012-01383-6.pdf }}. * {{cite book | last1=Pemantle | first1=Robin | last2=Wilson | first2=Mark C. | last3=Melczer | first3=Stephen | title=Analytic Combinatorics in Several Variables | publisher=Cambridge University Press | year=2024 | edition=2nd | url=https://acsvproject.com/PemantleWilsonMelczer23.pdf }} hmgitycggfxun605nrdkhgjz4rjsezr 4669894 4669893 2026-09-13T12:48:25Z Dom walden 3209423 /* Topology at critical points */ 4669894 wikitext text/x-wiki == Introduction == Morse theory tells us that the topology of M only changes at its critical points. The "Morse data" tells us the topology at each critical point. Attaching this Morse data together gives us a space which is homopotically eqivalent to M. This space is a "cell complex", which has an easy to calculate homology. Theorem: Our domain of convergence is homotopic to a cell complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>This is theorem D.23 in Pemantle, Wilson and Melczer 2024, pp. 546. Also theorem in section 1.2*/5.2* in SMT pp. 200.</ref> Proof: # <math display="inline">X</math> is our entire domain, <math display="inline">\mathcal{V}</math> our variety # Project our entire domain to complex projective space <math display="inline">Z = \pi(X) \subset \C\mathbb{P}^n - H</math> [define H] # Define a linear subspace <math display="inline">G \subset \C\mathbb{P}^n</math> of dimension <math display="inline">d - 1</math> # Define a Morse function on <math display="inline">f: \C\mathbb{P}^n \to \R</math> which approximates the distance from <math display="inline">G</math> and such that <math display="inline">f^{-1}(0) = G</math> and <math display="inline">f^{-1}(1) = H</math> # We "build" <math display="inline">X - \mathcal{V}</math> from <math display="inline">\pi^{-1}(G \cap Z) \cap (X - \mathcal{V})</math> by attaching CW complexes at critical points which are of at most dimension <math display="inline">2n - d - 1</math> # At a critical point, the normal Morse data is <math display="inline">(J, K) = \coprod_x (J_x, K_x)</math> and the relative complex link is <math display="inline">\mathcal{L}^\pi = \coprod_x \mathcal{L}_x</math> # We show that the quotient <math display="inline">J_x/K_x</math> is homotopic to a CW complex of dimension <math display="inline">\leq 2n - d - 1</math> # The neighbourhood of <math display="inline">x</math> in <math display="inline">J_x</math> is homeomorphic to the cone in <math display="inline">L_x(X - \mathcal{V})</math>, and removing the point <math display="inline">x</math> increases the homotopy dimension to at most the homotopy dimension of <math display="inline">L_x</math> # <math display="inline">(J_x \cup \{x\}, K_x)</math> is homotopic to <math display="inline">(\text{cone}(\mathcal{L}_x), \mathcal{L}_x)</math> # <math display="inline">\mathcal{L}_x</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math> # The tangential Morse data at the critical point is homotopic to the pair <math display="inline">(D^\lambda, \partial D^\lambda)</math> # Therefore, at each critical point a space has been added homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>. Theorem: If <math display="inline">X</math> is the complement in <math display="inline">\C^n</math> of a complex variety <math display="inline">\mathcal{V}</math> of dimension <math display="inline">d</math> then <math display="inline">X</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 546.</ref> Proof: # We build <math display="inline">X</math> by attaching cells of dimension at most <math display="inline">2n - d - 1</math> at each critical point. ## Prove that we can do this without changing the homotopy(?) ## We use Thom's Isotopy Lemma to prove that there is a strong deformation retraction, stopping only at critical points. # Prove these cells are a product of the normal and tangential Morse data. ## Normal data: <math display="inline">(\mathcal{L}(S), \partial \mathcal{L}(S)) \times (D^1, \partial D^1)</math> [GM pp. 18] ## Tangential data: <math display="inline">(B_\delta \cap f^{-1}[v - \epsilon, v + \epsilon], B_\delta \cap f^{-1}(v - \epsilon))</math> for <math display="inline">f</math> restricted to <math display="inline">X</math> (or <math display="inline">\mathcal{V}</math>?) [GM pp. 63-64] # If <math display="inline">k</math> is the dimension of the strata, then ## If <math display="inline">k = d</math> then it is a smooth point and the cell is the product of <math display="inline">S^{2(n-d)-1}</math> and the tangential data is dimension at most <math display="inline">d</math>. ## If <math display="inline">k < d</math>, ... <ref>Pemantle, Wilson and Melczer 2024, pp. 547.</ref> == Example in one dimension == Domain with singularities v_1, v_2, ..., v_i Define our height function f... Start with our entire domain X Reduce from X to X_i+ by using Thom's Isotopy lemma to do a strong deformation retract == Thom's isotopy lemma == We present a modified version of Thom's isotopy lemma, less general than the original but more obviously relevant to our situation. Theorem: Suppose <math display="inline">Z</math> is a closed subset of a smooth manifold <math display="inline">M</math> which admits a Whitney stratification and <math display="inline">h : M \to \R</math> is a proper Morse function which has no critical values on <math display="inline">Z</math>. Then, the level sets of <math display="inline">Z</math> are homeomorphic by a homeomorphism that preserves the strata of <math display="inline">Z</math>.<ref>For various versions of the full statement of the theorem, see Mather 2012, pp. 499, Goresky and MacPherson 1988, pp. 41, or Pemantle, Wilson and Melczer 2024, pp. 541.</ref> Proof: # Construct control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>. ## [Prop 7.1] If <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> # This makes <math display="inline">Z</math> an abstract stratified set and <math display="inline">f</math> a controlled submersion. # A controlled submersion has, for any smooth vector field on <math display="inline">\R</math>, a controlled vector field on <math display="inline">Z</math> (a "lift"?)<ref>Mather 2012, pp. 493.</ref> # A controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, pp. 496.</ref> # This makes <math display="inline">h</math> a locally trivial fibration. [Prop 10.2]<ref>Mather 2012, pp. 499.</ref> Control data: A system of '''control data''' for <math display="inline">Z</math> consists of, for each stratum <math display="inline">X</math> of <math display="inline">Z</math>, * a '''tubular neighbourhood''' <math display="inline">T_X</math> of <math display="inline">X</math> * a '''tubular projection function''' <math display="inline">\pi_X: T_X \to X</math>, and * a '''tubular distance function''' <math display="inline">\rho_X: T_X \to \R</math> such that <math display="inline">\rho_X^{-1}(0) = X</math><ref>Goresky and MacPherson 1988, pp. 42.</ref> [illustration] such that if <math display="inline">X < Y</math> are strata in <math display="inline">Z</math>, then <math display="block">\pi_X \pi_Y(m) = \pi_X(m),</math> <math display="block">\rho_X \pi_Y(m) = \rho_X(m)</math> for all <math display="inline">m \in |T_X| \cap |T_Y|</math> such that <math display="inline">\pi_Y(m) \in |T_X|</math>. If, for all strata <math display="inline">X</math> and all <math display="inline">m \in |T_X|</math>, we have <math display="inline">h \pi_X(m) = h(m)</math>, then this control data will be said to be compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> We prove that if <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488, prop 7.1.</ref> Let <math display="inline">Z_k</math> be the union of strata of <math display="inline">Z</math> of dimension less than <math display="inline">k</math>. We prove by induction on <math display="inline">k</math>. To construct the tubular neighbourhood <math display="inline">T_X</math> of a stratum <math display="inline">X</math> of dimension less than <math display="inline">k</math>. For <math display="inline">l \leq k</math>, let <math display="inline">U_l</math> denote the union of all <math display="inline">|T_Y|</math> for <math display="inline">Y < X</math> and <math display="inline">\dim Y \geq l</math>. Let <math display="inline">X_l = U_l \cap X</math>.<ref>Mather 2012, pp. 489.</ref> For <math display="inline">l = k</math>, <math display="inline">X_k = \empty</math>. Assume by induction that <math display="inline">T_{l+1}</math> has been constructed and that if <math display="inline">Y < X</math>, <math display="inline">\dim Y \geq l + 1</math>, <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> (<math display="inline">\pi_{l+1} = \pi_{T_{l+1}}</math>) then<ref>Mather 2012, pp. 489-490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y(m).</math> We wish to construct a tubular neighbourhood <math display="inline">T_{X,Y}</math> of <math display="inline">|T_Y| \cap X</math> whose restriction to <math display="inline">|T_Y| \cap X_{l+1}</math> is isomorphic to the restriction of <math display="inline">T_{l+1}</math> such that if <math display="inline">m \in |T_{X,Y}| \cap |T_Y|</math> and <math display="inline">\pi_{X,Y}(m) \in |T_Y|</math> (<math display="inline">\pi_{X,Y} = \pi_{T_{X,Y}}</math>) then <math display="block">\rho_Y \pi_{X,Y}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{X,Y}(m) = \pi_Y(m).</math> By shrinking <math display="inline">|T_Y|</math> if necessary, this relation is already satisfied if <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> with <math display="inline">T_{l+1}</math> in place of <math display="inline">T_{X,Y}</math> and <math display="inline">\pi_{l+1}</math> in place of <math display="inline">\pi_{X,Y}</math>. By the definition, if <math display="inline">m \in |T_{l+1}|</math> then there exists <math display="inline">Z < X</math> with <math display="inline">\dim Z > l</math>, <math display="inline">m \in |T_Z|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Z|</math>. We have that <math display="inline">\pi_{l+1}(m) \in |T_Y| \cap |T_Z|</math> and therefore <math display="inline">Y < Z</math>. Therefore<ref>Mather 2012, pp. 490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y \pi_Z \pi_{l+1}(m) = \rho_Y \pi_Z(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y \pi_Z \pi_{l+1}(m) = \pi_Y \pi_Z(m) = \pi_Y(m).</math> We can prove that, by shrinking <math display="inline">|T_Y|</math>, <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X \to \R \times Y</math> is a submersion [prop 7.3?] and that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>, i.e. <math display="inline">(\rho_Y, \pi_Y) \pi_{X,Y}(m) = (\rho_Y, \pi_Y)(m)</math>(?). To prove it is a submersion, for the tubular neighbourhood <math display="inline">T = (E, \epsilon, \psi)</math> there exists a smooth positive function <math display="inline">\epsilon'</math> such that <math display="block">(\rho_T, \pi_T): Y \cap |T|_{\epsilon'}^0 \to \R \times X,</math> where <math display="inline">|T|_{\epsilon'}^0 = \psi(B_\epsilon \cap B_{\epsilon'})</math>, is a submersion. If <math display="inline">\Sigma</math> is the set <math display="inline">y \in |T|</math> such that the rank of <math display="block">(\rho_T, \pi_T): T \cap |T| \to \R \times X</math> at <math display="inline">y</math> is less than <math display="inline">\dim(\R \times X)</math>. We need to prove that for any <math display="inline">x \in X</math> there exists a neighbourhood of <math display="inline">x</math> which does not intersect with <math display="inline">\Sigma</math>, i.e. the map is not a submersion in this neighbourhood. It follows from [lemma 7.2] that it is enough to prove for <math display="inline">M = \R^m</math>, <math display="inline">X = \R^{m-c} \times 0_c</math> and <math display="inline">T</math> is the '''standard tubular neighbourhood'''.<ref>Mather 2012, pp. 489.</ref> By standard tubular neighbourhood, we mean the trivial bundle with base <math display="inline">\R^{m-c}</math> and fibre <math display="inline">\R^c</math> where <math display="inline">\pi: \R^m \to \R^{m-c}</math>...<ref>Mather 2012, pp. 488.</ref> For <math display="inline">y \in |T| - \R^{m-c}</math>, the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> at <math display="inline">y</math> is the orthogonal complement of <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> in <math display="inline">\R^m</math>. By the Whitney conditions, we have that for <math display="inline">y</math> near <math display="inline">\R^{m-c}</math>, <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> is close to the set of <math display="inline">m - c + 1</math> planes in <math display="inline">m-</math>space to an <math display="inline">m - c + 1</math> plane in <math display="inline">TY_y</math>. Therefore, for <math display="inline">y</math> near enough to <math display="inline">\R^{m-c}</math>, <math display="inline">TY_y</math> is transverse to the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> and, therefore, is a submersion when restricted to <math display="inline">Y</math>.<ref>Mather 2012, pp. 489.</ref> To prove that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>...<ref>Mather 2012, pp. 490.</ref> Therefore, there exists a tubular neighbourhood <math display="inline">T_0</math> of <math display="inline">X_0</math> satisfying <math display="block">\rho_Y \pi_0(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_0(m) = \pi_Y(m).</math> From this we can prove that <math display="inline">T_0</math> is compatible with <math display="inline">h</math>. Replacing <math display="inline">T_0</math> with a smaller tubular neighbourhood if necessary we can assume <math display="inline">m \in |T_0|</math> such that for some <math display="inline">Y < X</math>, <math display="inline">m \in |T_Y|</math> and <math display="inline">\pi_0(m) \in |T_Y|</math>, then<ref>Mather 2012, pp. 490.</ref> <math display="block">h \pi_0(m) = h \pi_Y \pi_0(m) = h \pi_Y(m) = h(m).</math> By the generalised tubular neighourhood theorem [prop 7.2?], we can replace <math display="inline">T_0</math> with a tubular neighbourhood <math display="inline">T</math> of <math display="inline">X</math> compatible with <math display="inline">h</math>. This completes the construction of <math display="inline">T_X</math>.<ref>Mather 2012, pp. 491.</ref> This makes <math display="inline">Z</math> an '''abstract stratified set''' with axioms...<ref>Mather 2012, pp. 491-492.</ref> This also makes <math display="inline">h</math> a '''controlled submersion''' because # <math display="inline">h|X: X \to \R</math> is a smooth submersion on each strata <math display="inline">X</math> of <math display="inline">Z</math>, and # for each stratum <math display="inline">X</math> there is a tubular neighbourhood <math display="inline">T'_X</math> such that <math display="inline">h(v) = h \pi_X(v)</math> for all <math display="inline">v \in T'_X</math>.<ref>Mather 2012, pp. 493.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. [picture] We define a '''stratified vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a family of smooth vector fields <math display="inline">\eta_X</math>, one for each strata <math display="inline">X</math> of <math display="inline">Z</math>.<ref>Mather 2012, pp. 493.</ref> We define a '''controlled vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a stratified vector field such that for any strata <math display="inline">Y</math> there exists a tubular neighbourhood <math display="inline">T'_Y</math> such that for any <math display="inline">X > Y</math> and any <math display="inline">v \in T'_X \cap X</math><ref>Mather 2012, pp. 493.</ref> <math display="block">\eta_X \rho_{Y,X}(v) = 0,</math> <math display="block">(\pi_{Y,X})_* \eta_X(v) = \eta_Y (\pi_{Y,X}(v)).</math> We prove that if <math display="inline">h</math> is a controlled submersion then, for any smooth vector field <math display="inline">\zeta</math> on <math display="inline">\R</math> there is a controlled vector field <math display="inline">\eta</math> on <math display="inline">Z</math> such that <math display="inline">h_* \eta(v) = \zeta(h(v))</math> for all <math display="inline">v \in Z</math>.<ref>Mather 2012, pp. 493.</ref> Proceeding by induction on the maximum dimension of the strata of <math display="inline">Z</math>, we define <math display="inline">Z_k</math> to be the union of strata of <math display="inline">Z</math> of dimension at most <math display="inline">k</math>. The tubular neighbourhood of <math display="inline">Z_k</math> is the intersection of the tubular neighbourhoods of each strata in <math display="inline">Z_k</math> with <math display="inline">Z</math>. The projection and distance functions are the restrictions of the respective functions of <math display="inline">Z</math>. It is trivially true when the maximum dimension of strata in <math display="inline">Z</math> is zero. Assume it is true for <math display="inline">k</math> and construct each <math display="inline">\eta_X</math> separately for each stratum <math display="inline">X</math> of dimension <math display="inline">k + 1</math>. By the assumption that we have controlled vector fields for all strata <math display="inline">Y</math> of dimension at most <math display="inline">k</math>, we have the two control conditions defined above for any <math display="inline">X > Y</math> and that there is a neighbourhood <math display="inline">T^1_Y</math> such that <math display="inline">h(v) = h \pi_Y(v)</math> for <math display="inline">v \in T^1_Y</math>. We want to prove that for all <math display="inline">Y < X</math>, the control conditions are satisfied for all <math display="inline">v \in T^2_Y</math> and that <math display="inline">h_*\eta_X(v) = \zeta(v)</math> for all <math display="inline">v \in X</math>. Take a point <math display="inline">x \in X</math> and define the set <math display="inline">S_v</math> of strata <math display="inline">Y < X</math> such that <math display="inline">v \in T^2_Y</math>. <math display="inline">S_v</math> is totally ordered since if <math display="inline">Y_1</math> and <math display="inline">Y_2</math> are not comparable then <math display="inline">T^2_{Y_1} \cap T^2_{Y_2} = \empty</math>. Therefore, there is a largest member <math display="inline">Y = Y_v</math>. Assume the control conditions hold for <math display="inline">Y = Y_v</math>. Then they hold for all <math display="inline">Y_i \in S_v</math>. For, either <math display="inline">Y_i = Y</math> or <math display="inline">Y_i < Y</math>. In the latter case, <math display="inline">\pi_Y(v) \in T^1_{Y_i}</math> (by the choice of <math display="inline">T^2_Y</math>'s [is this why?]. Then <math display="block">\begin{align} \eta_X(v) \rho_{Y_i,X}(v) &= \eta_X \rho_{Y_i,Y} \pi_{Y,X}(v) \\ &= (\pi_{Y,X})_* \eta_X(v) \rho_{Y_i,Y} \\ &= \eta_Y(\pi_{Y,X}(v)) \rho_{Y_i,Y} \\ &= 0 \end{align}</math> and <math display="block">\begin{align} (\pi_{Y_i,X})_* \eta_X(v) &= (\pi_{Y_i,Y})_* (\pi_{Y,X})_* \eta_X(v) \\ &= (\pi_{Y_i,Y})_* \eta_Y(v) (\pi_{Y,X}) \\ &= \eta_{Y_i}(\pi_{Y_i,Y} \pi_{Y,X}(v)) \\ &= \eta_{Y_i}(\pi_{Y_i,X}(v)) \end{align}</math> and, therefore, condition holds for all <math display="inline">Y_i \in S_v</math>. Also, <math display="block">\begin{align} h_* \eta_X(v) &= (h \circ \pi_{Y,X})_* \eta_X(v) \\ &= h_* \eta_Y (\pi_{Y,X}(v)) \\ &= \zeta(f(v)) \end{align}</math> and, therefore, the conclusion of the theorem holds at <math display="inline">v</math>. This shows we can construct <math display="inline">\eta_X</math> satisfying the control conditions when <math display="inline">S_v</math> is non-empty and satisfying the theorem when <math display="inline">S_v</math> is empty. The set of vectors satisfying these conditions is convex in <math display="inline">TX_v</math>, and so we construct <math display="inline">\eta_X</math> globally via a partition of unity.<ref>Mather 2012, pp. 493-495.</ref> Finally, we prove that a controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, this combines Proposition 10.1 and Corollary 10.2 on pp. 496 and 497, respectively.</ref> For each stratum <math display="inline">X</math> of <math display="inline">Z</math>, <math display="inline">\eta_X</math> generates a unique smooth local one-parameter group <math display="inline">(J_X, \alpha_X)</math> of diffeomorphisms of <math display="inline">X</math> (by standard results of differential geometry), such that <math display="inline">\frac{d}{dt} \alpha(t, v)|_{t=0} = \eta_X(v)</math>, <math display="inline">J_X</math> is an open subset of <math display="inline">\R \times Z</math>, ... If we define <math display="inline">(J, \alpha)</math> by <math display="block">J = \bigcup_{X \in S} J_X</math> <math display="block">\alpha = \bigcup_{X \in S} \alpha_X</math> we can prove that this is a local one-parameter family of homeomorphisms.<ref>Mather 2012, pp. 496.</ref> Firstly, it is clear that # <math display="inline">0 \times Z \subseteq J</math> and <math display="inline">\alpha(0, v) = v</math> for all <math display="inline">v \in Z</math>. # If <math display="inline">v \in Z</math> then <math display="inline">J_v = J \cap (\R \times v) \subseteq \R</math> is an open interval <math display="inline">(a_v, b_v)</math>, possibly infinite at one or both ends. # If <math display="inline">v \in Z</math> and <math display="inline">t, s, t + s</math> are in <math display="inline">(a_v, b_v)</math> then <math display="inline">\alpha(t + s, v) = \alpha(t, \alpha(s, v))</math>.<ref>Mather 2012, pp. 495.</ref> Secondly, it is clear that <math display="inline">\eta</math> generates <math display="inline">\alpha</math> because # Each stratum <math display="inline">X</math> of <math display="inline">Z</math> is invariant under <math display="inline">\alpha</math>, i.e. <math display="inline">\alpha[J \cap (\R \times X)] \subseteq X</math>. # For each <math display="inline">v \in Z</math>, the map <math display="inline">t \to \alpha(t, v)</math> of <math display="inline">(a_v, b_v)</math> into the stratum which contains <math display="inline">v</math> is <math display="inline">C^1</math>. # For any <math display="inline">(t, v) \in Z</math>(?) we have <math display="inline">d/dt \alpha(t, v) = \eta(\alpha(t, v))</math>.<ref>Mather 2012, pp. 495.</ref> It is unique because each <math display="inline">(J_X, \alpha_X)</math> is unique. We just need to prove that <math display="inline">J</math> is open, <math display="inline">\alpha</math> is continuous, and for any <math display="inline">v \in Z</math> and any compact set <math display="inline">K \subseteq Z</math> there exists <math display="inline">\epsilon > 0</math> such that <math display="inline">\alpha(t, v) \notin K</math> if <math display="inline">t \in (a_v, a_v + \epsilon) \cup (b_v - \epsilon, b_v)</math>.<ref>Mather 2012, pp. 495.</ref> For the latter-most condition, if it did not hold then there exists...<ref>Mather 2012, pp. 496-497.</ref> We prove there is a homeomorphism <math display="inline">f: Z \to h^{-1}(0) \times \R</math> such that <math display="inline">\pi \circ f = h</math>, where <math display="inline">\pi: h^{-1}(0) \times \R \to \R</math> is projection to the second factor. For the coordinate vector field <math display="inline">\partial</math> on <math display="inline">\R</math>, by [prop 9.1] there is a controlled vector field <math display="inline">\tilde\partial</math> such that <math display="inline">f_* \tilde\partial(v) = \partial(h(v))</math> for <math display="inline">v \in Z</math>. By [prop 10.1], <math display="inline">\tilde\partial</math> generates a local one-parameter group <math display="inline">(J, \alpha)</math> such that <math display="block">h(\alpha(t,v)) = h(v) + t</math> <math display="inline">h</math> is proper and [d] holds, so <math display="inline">J = \R \times Z</math>. If we define <math display="inline">f</math> as <math display="block">f(v) = (\alpha(-t, v), h(v))</math> then <math display="inline">f</math> maps <math display="inline">Z</math> into <math display="inline">h^{-1}(0) \times \R</math> and <math display="inline">\pi \circ f = h</math>. If we define <math display="inline">\bar f: h^{-1}(0) \times \R \to Z</math> as <math display="block">\bar f(v, t) = \alpha(t, v)</math> then <math display="inline">f \bar f = \bar f f = Id</math> and <math display="inline">f</math> is a homeomorphism.<ref>Mather 2012, pp. 497.</ref> == Topology at critical points == Theorem: If there is a critical point <math display="inline">p</math> with critical value <math display="inline">v \in (a, b)</math> then the space <math display="inline">X_{\leq b}</math> is homotopic to<ref>Goresky and MacPherson 1988, pp. 174.</ref> <math display="block">X_{\leq a} \cup [(D^{\lambda+1}, \partial D^{\lambda+1}) \times (\mathcal{L}_X, \partial \mathcal{L}_X)].</math> == Morse theory == Steps(?) * Explain topology * Every point of a stratum is locally like a product structure (proved by Thom's Isotopy Lemma) [GM pp. 41-42] ** Including those around critical points, which are the product of normal and tangential Morse data (these are our quasi-local cycles?) * Thom's Isotopy Lemma proves a strong deformation retraction (which only stops at critical points) [PWM pp. 541-542] === Homotopy === We want to replace our domain of convergence <math display="inline">M</math>, which is the complement of our singular variety <math display="inline">\mathcal{V}</math>, with an "equivalent" space <math display="inline">M'</math> which has better understood properties. We say "equivalent" because there are several different things we could mean by "equivalent" in this context. The equivalence we are referring to in this section is called '''homotopy'''. Imagine two subspaces <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> of a space <math display="inline">Y</math> which are defined respectively by smooth functions <math display="inline">f, g: X \to Y</math>. If there exists a smooth function <math display="inline">h_s: X \times [0, 1] \to Y</math>, called a homotopy, such that <math display="inline">h_0 = f</math>, <math display="inline">h_1 = g</math> and for any <math display="inline">\epsilon > 0</math> there exists a <math display="inline">\delta_a</math> and <math display="inline">\delta_b</math> such that when <math display="inline">|s - s_0| < \delta_a</math> and <math display="inline">|x - x_0| < \delta_b</math> we have <math display="inline">|h_s(x) - h_{s_0}(x_0)| < \epsilon</math>, then we say <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are '''homotopic'''.<ref>Henle 1979, pp. 251-252.</ref> Below is an example where <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are one-dimensional curves and <math display="inline">H(t, s) = h_s(t)</math>. [[File:Homotopy_curves.png|300px]] In [[#Homotopy_equivalence|Appendix A]], we formally prove that we can construct an equivalent space <math display="inline">M'</math>. We provide only an example to give some intuition before describing how to construct the space <math display="inline">M'</math> in terms of local cycles around critical points. === Motivating example === Imagine a torus and a height function which is just the z value of the point. [[File:3D-Leveltorus.png|200px]] It has four critical points: two at the top and bottom of the outer circle (<math display="inline">p_1, p_4</math>) and two at the top and bottom of the inner circle (<math display="inline">p_2, p_3</math>). [picture] When the height is between the <math display="inline">p_1</math> and <math display="inline">p_2</math>, the space is a two-cell, which can be retracted to a point. [picture] When the height is between <math display="inline">p_2</math> and <math display="inline">p_3</math>, the space is a cylinder, which can be retracted to a two-cell with a one-cell attached. [[File:3D-Cylinder_and_disk_with_handle.png|200px]] When the height is between <math display="inline">p_3</math> and <math display="inline">p_4</math>, the space is a torus with a disc removed, which can be retracted to a cylinder with a one-cell attached. [[File:3D-Cylinder_with_handle_and_torus_with_hole.png|200px]] When the height is greater than <math display="inline">p_4</math>, then the full torus is constructed by attaching a two-cell. [Explain in terms of Morse data and Morse index?] === Morse data and quasi-local cycles === As in the above example, we start at the "bottom" of <math display="inline">M</math> and build upwards until just before we reach our first critical point <math display="inline">p</math>. ;Smooth points :This is a tube around a <math display="inline">(d-1)</math>-chain <math display="inline">\gamma</math> where the height function <math display="inline">h</math> is maximised at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223.</ref> :For example, if <math display="inline">F(x, y) = \frac{1}{1 - x - y}</math> then <math display="inline">\lambda = 1</math> and <math display="inline">B^\lambda</math> is an arc reaching its highest point at <math display="inline">p</math>. :The normal plane <math display="inline">N</math> at <math display="inline">p</math> is a plane orthogonal to <math display="inline">B^1</math>(?). :Its normal link <math display="inline">L(S)</math> is a circle with two points missing where it intersects <math display="inline">\mathcal{V}</math>. :We make our quasi-local cycle out of the product of the arc and circle joined to <math display="inline">M_-</math> at points below <math display="inline">M_-</math>. :With the exception of degenerate points, such as monkey saddles...<ref>e.g. Pemantle, Wilson and Melczer 2024, pp. 211.</ref> ;Transverse multiple points :This is the product of a <math display="inline">k</math>-torus and a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math>. The torus is the product of circles about <math display="inline">p</math> in the complex normal space to each strata which intersects <math display="inline">p</math>. The chain <math display="inline">\gamma</math> is supported in the stratum which is the common intersection of the varieties defined by the factors vanishing at <math display="inline">p</math>, and achieves its maximum height at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223-224.</ref> ;Arrangement multiple point :This is the product of a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math> and several <math display="inline">k</math>-tori, one for each pair of sheets which intersect transversely, where the torus is the product of circles about <math display="inline">p</math> in each sheet.<ref>Pemantle, Wilson and Melczer 2024, pp. 226.</ref> ;Cone point :A cone point is zero-dimensional so there is no <math display="inline">\gamma</math>, just a <math display="inline">d</math>-torus about <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 227.</ref> == Appendix == === Homotopy equivalence === [Assuming no CVAI...] Theorem: # Homotopy equivalence between M_{\leq a} and M_{\leq b}... # If in a range <math display="inline">[a, b]</math> there are no CVAI and only one critical value <math display="inline">c</math>, not equal to either <math display="inline">a</math> or <math display="inline">b</math>, with one or more critical points <math display="inline">z_1, \cdots, z_m</math> then there is a stratified flow deforming any chain in <math display="inline">M</math> to a (homotopic?) chain in the union of <math display="inline">M_{<c}</math> with sufficiently small balls around each critical point. This induces a homotopy between <math display="inline">(M_{c+\epsilon}, M_{c-\epsilon})</math> and the direct sum of <math display="inline">(M_{c-\epsilon} \cup B_{2\epsilon}(z_i), M_{c-\epsilon})</math> for each critical point <math display="inline">z_i</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 231.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. We can (potentially) define a function to implement this flow. Define <math display="inline">\Phi(x, t)</math> where <math display="inline">x</math> are points in the space and <math display="inline">t</math> is something like time. As <math display="inline">t</math> goes from zero to some positive number, <math display="inline">\Phi</math> moves the points <math display="inline">x</math> along the vectors. To describe this process formally, we say <math display="inline">\Phi</math> is the solution to the differential equation <math display="block">\frac{d}{dt} \Phi(x, t) = v(x).</math> We want a particular vector field <math display="inline">v</math> with certain properties... The proof of the existence of this vector field is long and complicated and we will not go into it here.<ref>It involves concepts such as Thom's isotopy lemma and Mather's controlled vector flows. See Mather 2012.</ref> Using this vector field <math display="inline">v</math> but modified so as to be zero on <math display="inline">M_{\leq a}</math>. This vector field defines a function <math display="inline">\Phi(x, t)</math> such that * <math display="inline">d/dt \Phi(x, t) = v(x)</math> when <math display="inline">h(x) \in (a, b]</math>. * <math display="inline">\Phi(x, t)</math> is defined for <math display="inline">0 \leq t \leq h(x) - a</math> and in this range <math display="inline">h(\Phi(x, t)) = h(x) - t</math>. * the map <math display="inline">\psi(x) = \Phi(x, b - a)</math> is a continuous map on <math display="inline">M_{\leq b}</math> with range (image?) <math display="inline">M_{\leq a}</math> and fixing <math display="inline">M_{\leq a}</math>. The function <math display="inline">\Phi(x, 0)</math> is the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\Phi(x, b - a) = \psi(x)</math>, therefore <math display="inline">\Phi</math> in the range <math display="inline">[0, b - a]</math> is a homotopy between the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\psi</math>. This implies 1)???<ref>Pemantle, Wilson and Melczer 2024, pp. 233.</ref> Define the distance from a critical point <math display="inline">\kappa(x) = \min\{ |x - z_i| : z_1, \cdots, z_m \}</math>. For <math display="inline">s > 0 </math> we define a new vector field <math display="block">v_s(x) = \begin{cases} v(x) & \kappa(x) \geq s \\ \rho(\kappa(x)) v(x) & \kappa(x) \in [s/2, s] \\ 0 & \kappa(x) \leq s/2 \end{cases}</math> for a smooth non-decreasing function <math display="inline">\rho</math> where <math display="inline">\rho(s/2) = 0</math>. Define <math display="inline">\Phi_s</math> as the function such that <math display="inline">d/dt \Phi(x, t)_s = v_s(x)</math>. The height function <math display="inline">h</math> is non-increasing along <math display="inline">\Phi_s</math> (by implication of bullet point 2?) so points in <math display="inline">M_{\leq c-\epsilon}</math> stay in <math display="inline">M_{\leq c - \epsilon}</math> when flowed along <math display="inline">\Phi_s</math> and therefore <math display="inline">\Phi_s</math> is a homotopy equivalence between <math display="inline">(M_{\leq c+\epsilon}, M_{\leq c-\epsilon})</math> and <math display="inline">(\Phi(M_{\leq c+\epsilon}, 2\epsilon), M_{\leq c-\epsilon})</math>. By <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> we mean the space <math display="inline">M_{\leq c+\epsilon}</math> flowed along <math display="inline">\Phi(x, t)</math> for a short period of time <math display="inline">2\epsilon</math>. [Prove it has the same critical points and is proper?] <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> takes points in <math display="inline">M_{\leq c+\epsilon}</math> to <math display="inline">M_{\leq c-\epsilon}</math> except for those that come within <math display="inline">s</math> of a critical point within time <math display="inline">2\epsilon</math>. Therefore, we see how we <math display="inline">\Phi_s</math> can homotopically deform a chain in <math display="inline">M_{\leq c+\epsilon}</math> to a chain in the union of <math display="inline">M_{\leq c-\epsilon}</math> and small neighbourhoods of critical points.<ref>Pemantle, Wilson and Melczer 2024, pp. 234-235.</ref> On the assumption of this theorem, we can start with any chain in <math display="inline">M</math> and deform this chain to <math display="inline">M_{c_1+}</math> using part 1. Then we deform this chain to a chain in the union of <math display="inline">M_{c_1-}</math> and small balls around the critical points. The (sub?)chain in <math display="inline">M_{c_1-}</math> is then deformed to a chain in <math display="inline">M_{c_2+}</math>, which is deformed to a chain in <math display="inline">M_{c_2-} \cup z_{c_2}</math>, and so on. Eventually, we get to <math display="inline">M_{c_j-}</math> which is homotopic to any space "below" it. Therefore, we have deformed our chain in <math display="inline">M</math> to a homotopic chain in the union of small balls around critical points.<ref>Baryshnikov, Melczer and Pemantle 2022, pp. ???.</ref><ref>Pemantle, Wilson and Melczer 2024, pp. 217???</ref> [Direct sum of homology generators for relative cycles] == Notes == {{Reflist}} == References == * {{citation | last1=Baryshnikov | first1=Yuliy | last2=Melczer | first2=Stephen | last3=Pemantle | first3=Robin | title=Stationary Points at Infinity for Analytic Combinatorics | year=2022 | journal=Foundations of Computational Mathematics | volume=22 | number=5 | pages=1631-1664 | url=https://www2.math.upenn.edu/~pemantle/papers/SPAI-published-version.pdf }}. * {{cite book | last1=Goresky | first1=Mark | last2=MacPherson | first2=Robert | title=Stratified Morse Theory | publisher=Springer-Verlag | year=1988 | url=https://www.math.ias.edu/~goresky/pdf/SMT.djvu }} * {{cite book | last=Henle | first1=Michael | title=A Combinatorial Introduction to Topology | publisher=Dover Publications Inc. New York | year=1979 }} * {{citation | last=Mather | first=John | title=Notes on Topological Stability | year=2012 | journal=Bulletin of the American Mathematical Society | volume=49 | number=4 | pages=475-506 | url=https://www.ams.org/journals/bull/2012-49-04/S0273-0979-2012-01383-6/S0273-0979-2012-01383-6.pdf }}. * {{cite book | last1=Pemantle | first1=Robin | last2=Wilson | first2=Mark C. | last3=Melczer | first3=Stephen | title=Analytic Combinatorics in Several Variables | publisher=Cambridge University Press | year=2024 | edition=2nd | url=https://acsvproject.com/PemantleWilsonMelczer23.pdf }} s969qkzdo3dqnucgdl4x9q18x3x0j6v 4669896 4669894 2026-09-13T13:08:28Z Dom walden 3209423 /* Topology at critical points */ overview of proof of GM 3.3 4669896 wikitext text/x-wiki == Introduction == Morse theory tells us that the topology of M only changes at its critical points. The "Morse data" tells us the topology at each critical point. Attaching this Morse data together gives us a space which is homopotically eqivalent to M. This space is a "cell complex", which has an easy to calculate homology. Theorem: Our domain of convergence is homotopic to a cell complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>This is theorem D.23 in Pemantle, Wilson and Melczer 2024, pp. 546. Also theorem in section 1.2*/5.2* in SMT pp. 200.</ref> Proof: # <math display="inline">X</math> is our entire domain, <math display="inline">\mathcal{V}</math> our variety # Project our entire domain to complex projective space <math display="inline">Z = \pi(X) \subset \C\mathbb{P}^n - H</math> [define H] # Define a linear subspace <math display="inline">G \subset \C\mathbb{P}^n</math> of dimension <math display="inline">d - 1</math> # Define a Morse function on <math display="inline">f: \C\mathbb{P}^n \to \R</math> which approximates the distance from <math display="inline">G</math> and such that <math display="inline">f^{-1}(0) = G</math> and <math display="inline">f^{-1}(1) = H</math> # We "build" <math display="inline">X - \mathcal{V}</math> from <math display="inline">\pi^{-1}(G \cap Z) \cap (X - \mathcal{V})</math> by attaching CW complexes at critical points which are of at most dimension <math display="inline">2n - d - 1</math> # At a critical point, the normal Morse data is <math display="inline">(J, K) = \coprod_x (J_x, K_x)</math> and the relative complex link is <math display="inline">\mathcal{L}^\pi = \coprod_x \mathcal{L}_x</math> # We show that the quotient <math display="inline">J_x/K_x</math> is homotopic to a CW complex of dimension <math display="inline">\leq 2n - d - 1</math> # The neighbourhood of <math display="inline">x</math> in <math display="inline">J_x</math> is homeomorphic to the cone in <math display="inline">L_x(X - \mathcal{V})</math>, and removing the point <math display="inline">x</math> increases the homotopy dimension to at most the homotopy dimension of <math display="inline">L_x</math> # <math display="inline">(J_x \cup \{x\}, K_x)</math> is homotopic to <math display="inline">(\text{cone}(\mathcal{L}_x), \mathcal{L}_x)</math> # <math display="inline">\mathcal{L}_x</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math> # The tangential Morse data at the critical point is homotopic to the pair <math display="inline">(D^\lambda, \partial D^\lambda)</math> # Therefore, at each critical point a space has been added homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>. Theorem: If <math display="inline">X</math> is the complement in <math display="inline">\C^n</math> of a complex variety <math display="inline">\mathcal{V}</math> of dimension <math display="inline">d</math> then <math display="inline">X</math> is homotopic to a CW complex of dimension at most <math display="inline">2n - d - 1</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 546.</ref> Proof: # We build <math display="inline">X</math> by attaching cells of dimension at most <math display="inline">2n - d - 1</math> at each critical point. ## Prove that we can do this without changing the homotopy(?) ## We use Thom's Isotopy Lemma to prove that there is a strong deformation retraction, stopping only at critical points. # Prove these cells are a product of the normal and tangential Morse data. ## Normal data: <math display="inline">(\mathcal{L}(S), \partial \mathcal{L}(S)) \times (D^1, \partial D^1)</math> [GM pp. 18] ## Tangential data: <math display="inline">(B_\delta \cap f^{-1}[v - \epsilon, v + \epsilon], B_\delta \cap f^{-1}(v - \epsilon))</math> for <math display="inline">f</math> restricted to <math display="inline">X</math> (or <math display="inline">\mathcal{V}</math>?) [GM pp. 63-64] # If <math display="inline">k</math> is the dimension of the strata, then ## If <math display="inline">k = d</math> then it is a smooth point and the cell is the product of <math display="inline">S^{2(n-d)-1}</math> and the tangential data is dimension at most <math display="inline">d</math>. ## If <math display="inline">k < d</math>, ... <ref>Pemantle, Wilson and Melczer 2024, pp. 547.</ref> == Example in one dimension == Domain with singularities v_1, v_2, ..., v_i Define our height function f... Start with our entire domain X Reduce from X to X_i+ by using Thom's Isotopy lemma to do a strong deformation retract == Thom's isotopy lemma == We present a modified version of Thom's isotopy lemma, less general than the original but more obviously relevant to our situation. Theorem: Suppose <math display="inline">Z</math> is a closed subset of a smooth manifold <math display="inline">M</math> which admits a Whitney stratification and <math display="inline">h : M \to \R</math> is a proper Morse function which has no critical values on <math display="inline">Z</math>. Then, the level sets of <math display="inline">Z</math> are homeomorphic by a homeomorphism that preserves the strata of <math display="inline">Z</math>.<ref>For various versions of the full statement of the theorem, see Mather 2012, pp. 499, Goresky and MacPherson 1988, pp. 41, or Pemantle, Wilson and Melczer 2024, pp. 541.</ref> Proof: # Construct control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>. ## [Prop 7.1] If <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> # This makes <math display="inline">Z</math> an abstract stratified set and <math display="inline">f</math> a controlled submersion. # A controlled submersion has, for any smooth vector field on <math display="inline">\R</math>, a controlled vector field on <math display="inline">Z</math> (a "lift"?)<ref>Mather 2012, pp. 493.</ref> # A controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, pp. 496.</ref> # This makes <math display="inline">h</math> a locally trivial fibration. [Prop 10.2]<ref>Mather 2012, pp. 499.</ref> Control data: A system of '''control data''' for <math display="inline">Z</math> consists of, for each stratum <math display="inline">X</math> of <math display="inline">Z</math>, * a '''tubular neighbourhood''' <math display="inline">T_X</math> of <math display="inline">X</math> * a '''tubular projection function''' <math display="inline">\pi_X: T_X \to X</math>, and * a '''tubular distance function''' <math display="inline">\rho_X: T_X \to \R</math> such that <math display="inline">\rho_X^{-1}(0) = X</math><ref>Goresky and MacPherson 1988, pp. 42.</ref> [illustration] such that if <math display="inline">X < Y</math> are strata in <math display="inline">Z</math>, then <math display="block">\pi_X \pi_Y(m) = \pi_X(m),</math> <math display="block">\rho_X \pi_Y(m) = \rho_X(m)</math> for all <math display="inline">m \in |T_X| \cap |T_Y|</math> such that <math display="inline">\pi_Y(m) \in |T_X|</math>. If, for all strata <math display="inline">X</math> and all <math display="inline">m \in |T_X|</math>, we have <math display="inline">h \pi_X(m) = h(m)</math>, then this control data will be said to be compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488.</ref> We prove that if <math display="inline">h</math> is smooth on <math display="inline">Z</math> and is a submersion for each strata then there exists a family of control data for <math display="inline">Z</math> compatible with <math display="inline">h</math>.<ref>Mather 2012, pp. 488, prop 7.1.</ref> Let <math display="inline">Z_k</math> be the union of strata of <math display="inline">Z</math> of dimension less than <math display="inline">k</math>. We prove by induction on <math display="inline">k</math>. To construct the tubular neighbourhood <math display="inline">T_X</math> of a stratum <math display="inline">X</math> of dimension less than <math display="inline">k</math>. For <math display="inline">l \leq k</math>, let <math display="inline">U_l</math> denote the union of all <math display="inline">|T_Y|</math> for <math display="inline">Y < X</math> and <math display="inline">\dim Y \geq l</math>. Let <math display="inline">X_l = U_l \cap X</math>.<ref>Mather 2012, pp. 489.</ref> For <math display="inline">l = k</math>, <math display="inline">X_k = \empty</math>. Assume by induction that <math display="inline">T_{l+1}</math> has been constructed and that if <math display="inline">Y < X</math>, <math display="inline">\dim Y \geq l + 1</math>, <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> (<math display="inline">\pi_{l+1} = \pi_{T_{l+1}}</math>) then<ref>Mather 2012, pp. 489-490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y(m).</math> We wish to construct a tubular neighbourhood <math display="inline">T_{X,Y}</math> of <math display="inline">|T_Y| \cap X</math> whose restriction to <math display="inline">|T_Y| \cap X_{l+1}</math> is isomorphic to the restriction of <math display="inline">T_{l+1}</math> such that if <math display="inline">m \in |T_{X,Y}| \cap |T_Y|</math> and <math display="inline">\pi_{X,Y}(m) \in |T_Y|</math> (<math display="inline">\pi_{X,Y} = \pi_{T_{X,Y}}</math>) then <math display="block">\rho_Y \pi_{X,Y}(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{X,Y}(m) = \pi_Y(m).</math> By shrinking <math display="inline">|T_Y|</math> if necessary, this relation is already satisfied if <math display="inline">m \in |T_{l+1}| \cap |T_Y|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Y|</math> with <math display="inline">T_{l+1}</math> in place of <math display="inline">T_{X,Y}</math> and <math display="inline">\pi_{l+1}</math> in place of <math display="inline">\pi_{X,Y}</math>. By the definition, if <math display="inline">m \in |T_{l+1}|</math> then there exists <math display="inline">Z < X</math> with <math display="inline">\dim Z > l</math>, <math display="inline">m \in |T_Z|</math> and <math display="inline">\pi_{l+1}(m) \in |T_Z|</math>. We have that <math display="inline">\pi_{l+1}(m) \in |T_Y| \cap |T_Z|</math> and therefore <math display="inline">Y < Z</math>. Therefore<ref>Mather 2012, pp. 490.</ref> <math display="block">\rho_Y \pi_{l+1}(m) = \rho_Y \pi_Z \pi_{l+1}(m) = \rho_Y \pi_Z(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_{l+1}(m) = \pi_Y \pi_Z \pi_{l+1}(m) = \pi_Y \pi_Z(m) = \pi_Y(m).</math> We can prove that, by shrinking <math display="inline">|T_Y|</math>, <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X \to \R \times Y</math> is a submersion [prop 7.3?] and that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>, i.e. <math display="inline">(\rho_Y, \pi_Y) \pi_{X,Y}(m) = (\rho_Y, \pi_Y)(m)</math>(?). To prove it is a submersion, for the tubular neighbourhood <math display="inline">T = (E, \epsilon, \psi)</math> there exists a smooth positive function <math display="inline">\epsilon'</math> such that <math display="block">(\rho_T, \pi_T): Y \cap |T|_{\epsilon'}^0 \to \R \times X,</math> where <math display="inline">|T|_{\epsilon'}^0 = \psi(B_\epsilon \cap B_{\epsilon'})</math>, is a submersion. If <math display="inline">\Sigma</math> is the set <math display="inline">y \in |T|</math> such that the rank of <math display="block">(\rho_T, \pi_T): T \cap |T| \to \R \times X</math> at <math display="inline">y</math> is less than <math display="inline">\dim(\R \times X)</math>. We need to prove that for any <math display="inline">x \in X</math> there exists a neighbourhood of <math display="inline">x</math> which does not intersect with <math display="inline">\Sigma</math>, i.e. the map is not a submersion in this neighbourhood. It follows from [lemma 7.2] that it is enough to prove for <math display="inline">M = \R^m</math>, <math display="inline">X = \R^{m-c} \times 0_c</math> and <math display="inline">T</math> is the '''standard tubular neighbourhood'''.<ref>Mather 2012, pp. 489.</ref> By standard tubular neighbourhood, we mean the trivial bundle with base <math display="inline">\R^{m-c}</math> and fibre <math display="inline">\R^c</math> where <math display="inline">\pi: \R^m \to \R^{m-c}</math>...<ref>Mather 2012, pp. 488.</ref> For <math display="inline">y \in |T| - \R^{m-c}</math>, the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> at <math display="inline">y</math> is the orthogonal complement of <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> in <math display="inline">\R^m</math>. By the Whitney conditions, we have that for <math display="inline">y</math> near <math display="inline">\R^{m-c}</math>, <math display="inline">(\R^{m-c} \times 0_c) \oplus \stackrel{\frown}{y \pi_T(y)}</math> is close to the set of <math display="inline">m - c + 1</math> planes in <math display="inline">m-</math>space to an <math display="inline">m - c + 1</math> plane in <math display="inline">TY_y</math>. Therefore, for <math display="inline">y</math> near enough to <math display="inline">\R^{m-c}</math>, <math display="inline">TY_y</math> is transverse to the kernal of the differential of <math display="inline">(\pi_T, \rho_T)</math> and, therefore, is a submersion when restricted to <math display="inline">Y</math>.<ref>Mather 2012, pp. 489.</ref> To prove that <math display="inline">T_{X,Y}</math> is compatible with <math display="inline">(\rho_Y, \pi_Y): |T_Y| \cap X_{l+1} \to \R \times Y</math>...<ref>Mather 2012, pp. 490.</ref> Therefore, there exists a tubular neighbourhood <math display="inline">T_0</math> of <math display="inline">X_0</math> satisfying <math display="block">\rho_Y \pi_0(m) = \rho_Y(m),</math> <math display="block">\pi_Y \pi_0(m) = \pi_Y(m).</math> From this we can prove that <math display="inline">T_0</math> is compatible with <math display="inline">h</math>. Replacing <math display="inline">T_0</math> with a smaller tubular neighbourhood if necessary we can assume <math display="inline">m \in |T_0|</math> such that for some <math display="inline">Y < X</math>, <math display="inline">m \in |T_Y|</math> and <math display="inline">\pi_0(m) \in |T_Y|</math>, then<ref>Mather 2012, pp. 490.</ref> <math display="block">h \pi_0(m) = h \pi_Y \pi_0(m) = h \pi_Y(m) = h(m).</math> By the generalised tubular neighourhood theorem [prop 7.2?], we can replace <math display="inline">T_0</math> with a tubular neighbourhood <math display="inline">T</math> of <math display="inline">X</math> compatible with <math display="inline">h</math>. This completes the construction of <math display="inline">T_X</math>.<ref>Mather 2012, pp. 491.</ref> This makes <math display="inline">Z</math> an '''abstract stratified set''' with axioms...<ref>Mather 2012, pp. 491-492.</ref> This also makes <math display="inline">h</math> a '''controlled submersion''' because # <math display="inline">h|X: X \to \R</math> is a smooth submersion on each strata <math display="inline">X</math> of <math display="inline">Z</math>, and # for each stratum <math display="inline">X</math> there is a tubular neighbourhood <math display="inline">T'_X</math> such that <math display="inline">h(v) = h \pi_X(v)</math> for all <math display="inline">v \in T'_X</math>.<ref>Mather 2012, pp. 493.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. [picture] We define a '''stratified vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a family of smooth vector fields <math display="inline">\eta_X</math>, one for each strata <math display="inline">X</math> of <math display="inline">Z</math>.<ref>Mather 2012, pp. 493.</ref> We define a '''controlled vector field''' <math display="inline">\eta</math> on <math display="inline">Z</math> to be a stratified vector field such that for any strata <math display="inline">Y</math> there exists a tubular neighbourhood <math display="inline">T'_Y</math> such that for any <math display="inline">X > Y</math> and any <math display="inline">v \in T'_X \cap X</math><ref>Mather 2012, pp. 493.</ref> <math display="block">\eta_X \rho_{Y,X}(v) = 0,</math> <math display="block">(\pi_{Y,X})_* \eta_X(v) = \eta_Y (\pi_{Y,X}(v)).</math> We prove that if <math display="inline">h</math> is a controlled submersion then, for any smooth vector field <math display="inline">\zeta</math> on <math display="inline">\R</math> there is a controlled vector field <math display="inline">\eta</math> on <math display="inline">Z</math> such that <math display="inline">h_* \eta(v) = \zeta(h(v))</math> for all <math display="inline">v \in Z</math>.<ref>Mather 2012, pp. 493.</ref> Proceeding by induction on the maximum dimension of the strata of <math display="inline">Z</math>, we define <math display="inline">Z_k</math> to be the union of strata of <math display="inline">Z</math> of dimension at most <math display="inline">k</math>. The tubular neighbourhood of <math display="inline">Z_k</math> is the intersection of the tubular neighbourhoods of each strata in <math display="inline">Z_k</math> with <math display="inline">Z</math>. The projection and distance functions are the restrictions of the respective functions of <math display="inline">Z</math>. It is trivially true when the maximum dimension of strata in <math display="inline">Z</math> is zero. Assume it is true for <math display="inline">k</math> and construct each <math display="inline">\eta_X</math> separately for each stratum <math display="inline">X</math> of dimension <math display="inline">k + 1</math>. By the assumption that we have controlled vector fields for all strata <math display="inline">Y</math> of dimension at most <math display="inline">k</math>, we have the two control conditions defined above for any <math display="inline">X > Y</math> and that there is a neighbourhood <math display="inline">T^1_Y</math> such that <math display="inline">h(v) = h \pi_Y(v)</math> for <math display="inline">v \in T^1_Y</math>. We want to prove that for all <math display="inline">Y < X</math>, the control conditions are satisfied for all <math display="inline">v \in T^2_Y</math> and that <math display="inline">h_*\eta_X(v) = \zeta(v)</math> for all <math display="inline">v \in X</math>. Take a point <math display="inline">x \in X</math> and define the set <math display="inline">S_v</math> of strata <math display="inline">Y < X</math> such that <math display="inline">v \in T^2_Y</math>. <math display="inline">S_v</math> is totally ordered since if <math display="inline">Y_1</math> and <math display="inline">Y_2</math> are not comparable then <math display="inline">T^2_{Y_1} \cap T^2_{Y_2} = \empty</math>. Therefore, there is a largest member <math display="inline">Y = Y_v</math>. Assume the control conditions hold for <math display="inline">Y = Y_v</math>. Then they hold for all <math display="inline">Y_i \in S_v</math>. For, either <math display="inline">Y_i = Y</math> or <math display="inline">Y_i < Y</math>. In the latter case, <math display="inline">\pi_Y(v) \in T^1_{Y_i}</math> (by the choice of <math display="inline">T^2_Y</math>'s [is this why?]. Then <math display="block">\begin{align} \eta_X(v) \rho_{Y_i,X}(v) &= \eta_X \rho_{Y_i,Y} \pi_{Y,X}(v) \\ &= (\pi_{Y,X})_* \eta_X(v) \rho_{Y_i,Y} \\ &= \eta_Y(\pi_{Y,X}(v)) \rho_{Y_i,Y} \\ &= 0 \end{align}</math> and <math display="block">\begin{align} (\pi_{Y_i,X})_* \eta_X(v) &= (\pi_{Y_i,Y})_* (\pi_{Y,X})_* \eta_X(v) \\ &= (\pi_{Y_i,Y})_* \eta_Y(v) (\pi_{Y,X}) \\ &= \eta_{Y_i}(\pi_{Y_i,Y} \pi_{Y,X}(v)) \\ &= \eta_{Y_i}(\pi_{Y_i,X}(v)) \end{align}</math> and, therefore, condition holds for all <math display="inline">Y_i \in S_v</math>. Also, <math display="block">\begin{align} h_* \eta_X(v) &= (h \circ \pi_{Y,X})_* \eta_X(v) \\ &= h_* \eta_Y (\pi_{Y,X}(v)) \\ &= \zeta(f(v)) \end{align}</math> and, therefore, the conclusion of the theorem holds at <math display="inline">v</math>. This shows we can construct <math display="inline">\eta_X</math> satisfying the control conditions when <math display="inline">S_v</math> is non-empty and satisfying the theorem when <math display="inline">S_v</math> is empty. The set of vectors satisfying these conditions is convex in <math display="inline">TX_v</math>, and so we construct <math display="inline">\eta_X</math> globally via a partition of unity.<ref>Mather 2012, pp. 493-495.</ref> Finally, we prove that a controlled vector field has a unique one-parameter family of homeomorphisms of <math display="inline">Z</math> which commute with <math display="inline">h</math>.<ref>Mather 2012, this combines Proposition 10.1 and Corollary 10.2 on pp. 496 and 497, respectively.</ref> For each stratum <math display="inline">X</math> of <math display="inline">Z</math>, <math display="inline">\eta_X</math> generates a unique smooth local one-parameter group <math display="inline">(J_X, \alpha_X)</math> of diffeomorphisms of <math display="inline">X</math> (by standard results of differential geometry), such that <math display="inline">\frac{d}{dt} \alpha(t, v)|_{t=0} = \eta_X(v)</math>, <math display="inline">J_X</math> is an open subset of <math display="inline">\R \times Z</math>, ... If we define <math display="inline">(J, \alpha)</math> by <math display="block">J = \bigcup_{X \in S} J_X</math> <math display="block">\alpha = \bigcup_{X \in S} \alpha_X</math> we can prove that this is a local one-parameter family of homeomorphisms.<ref>Mather 2012, pp. 496.</ref> Firstly, it is clear that # <math display="inline">0 \times Z \subseteq J</math> and <math display="inline">\alpha(0, v) = v</math> for all <math display="inline">v \in Z</math>. # If <math display="inline">v \in Z</math> then <math display="inline">J_v = J \cap (\R \times v) \subseteq \R</math> is an open interval <math display="inline">(a_v, b_v)</math>, possibly infinite at one or both ends. # If <math display="inline">v \in Z</math> and <math display="inline">t, s, t + s</math> are in <math display="inline">(a_v, b_v)</math> then <math display="inline">\alpha(t + s, v) = \alpha(t, \alpha(s, v))</math>.<ref>Mather 2012, pp. 495.</ref> Secondly, it is clear that <math display="inline">\eta</math> generates <math display="inline">\alpha</math> because # Each stratum <math display="inline">X</math> of <math display="inline">Z</math> is invariant under <math display="inline">\alpha</math>, i.e. <math display="inline">\alpha[J \cap (\R \times X)] \subseteq X</math>. # For each <math display="inline">v \in Z</math>, the map <math display="inline">t \to \alpha(t, v)</math> of <math display="inline">(a_v, b_v)</math> into the stratum which contains <math display="inline">v</math> is <math display="inline">C^1</math>. # For any <math display="inline">(t, v) \in Z</math>(?) we have <math display="inline">d/dt \alpha(t, v) = \eta(\alpha(t, v))</math>.<ref>Mather 2012, pp. 495.</ref> It is unique because each <math display="inline">(J_X, \alpha_X)</math> is unique. We just need to prove that <math display="inline">J</math> is open, <math display="inline">\alpha</math> is continuous, and for any <math display="inline">v \in Z</math> and any compact set <math display="inline">K \subseteq Z</math> there exists <math display="inline">\epsilon > 0</math> such that <math display="inline">\alpha(t, v) \notin K</math> if <math display="inline">t \in (a_v, a_v + \epsilon) \cup (b_v - \epsilon, b_v)</math>.<ref>Mather 2012, pp. 495.</ref> For the latter-most condition, if it did not hold then there exists...<ref>Mather 2012, pp. 496-497.</ref> We prove there is a homeomorphism <math display="inline">f: Z \to h^{-1}(0) \times \R</math> such that <math display="inline">\pi \circ f = h</math>, where <math display="inline">\pi: h^{-1}(0) \times \R \to \R</math> is projection to the second factor. For the coordinate vector field <math display="inline">\partial</math> on <math display="inline">\R</math>, by [prop 9.1] there is a controlled vector field <math display="inline">\tilde\partial</math> such that <math display="inline">f_* \tilde\partial(v) = \partial(h(v))</math> for <math display="inline">v \in Z</math>. By [prop 10.1], <math display="inline">\tilde\partial</math> generates a local one-parameter group <math display="inline">(J, \alpha)</math> such that <math display="block">h(\alpha(t,v)) = h(v) + t</math> <math display="inline">h</math> is proper and [d] holds, so <math display="inline">J = \R \times Z</math>. If we define <math display="inline">f</math> as <math display="block">f(v) = (\alpha(-t, v), h(v))</math> then <math display="inline">f</math> maps <math display="inline">Z</math> into <math display="inline">h^{-1}(0) \times \R</math> and <math display="inline">\pi \circ f = h</math>. If we define <math display="inline">\bar f: h^{-1}(0) \times \R \to Z</math> as <math display="block">\bar f(v, t) = \alpha(t, v)</math> then <math display="inline">f \bar f = \bar f f = Id</math> and <math display="inline">f</math> is a homeomorphism.<ref>Mather 2012, pp. 497.</ref> == Topology at critical points == Theorem: If there is a critical point <math display="inline">p</math> in the singular variety <math display="inline">\mathcal{V}</math> with critical value <math display="inline">v \in (a, b)</math> then the space <math display="inline">X_{\leq b}</math> is homotopic to<ref>Goresky and MacPherson 1988, pp. 174.</ref> <math display="block">X_{\leq a} \cup [(D^{\lambda+1}, \partial D^{\lambda+1}) \times (\mathcal{L}_X, \partial \mathcal{L}_X)].</math> Proof: # <math display="inline">(X_{\leq a}, X_{\leq b})</math> is homeomorphic to <math display="inline">(X_{\leq \epsilon}, X_{\leq -\epsilon})</math>.<ref>Goresky and MacPherson 1988, pp. 120.</ref> # <math display="inline">X_{\leq \epsilon}</math> is homeomorphic to <math display="inline">X_{\leq -\epsilon} \cup (J, K)</math>, where the latter is the local Morse data for <math display="inline">h</math> at <math display="inline">p</math><ref>Goresky and MacPherson 1988, pp. 120-121.</ref> # <math display="inline">(J, K)</math> is homeomorphic to <math display="inline">(D^{\lambda+1}, \partial D^{\lambda+1}) \times (\mathcal{L}_X, \partial \mathcal{L}_X)</math> (tangential data, normal data)<ref>Goresky and MacPherson 1988, pp. 121.</ref> # The normal Morse data depends only on the differential <math display="inline">df(p)</math>.<ref>Goresky and MacPherson 1988, pp. 93.</ref> # The normal Morse data has the homotopy type of <math display="inline">(\mathcal{L}_X, \partial \mathcal{L}_X)</math>.<ref>Goresky and MacPherson 1988, pp. 169.</ref> == Morse theory == Steps(?) * Explain topology * Every point of a stratum is locally like a product structure (proved by Thom's Isotopy Lemma) [GM pp. 41-42] ** Including those around critical points, which are the product of normal and tangential Morse data (these are our quasi-local cycles?) * Thom's Isotopy Lemma proves a strong deformation retraction (which only stops at critical points) [PWM pp. 541-542] === Homotopy === We want to replace our domain of convergence <math display="inline">M</math>, which is the complement of our singular variety <math display="inline">\mathcal{V}</math>, with an "equivalent" space <math display="inline">M'</math> which has better understood properties. We say "equivalent" because there are several different things we could mean by "equivalent" in this context. The equivalence we are referring to in this section is called '''homotopy'''. Imagine two subspaces <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> of a space <math display="inline">Y</math> which are defined respectively by smooth functions <math display="inline">f, g: X \to Y</math>. If there exists a smooth function <math display="inline">h_s: X \times [0, 1] \to Y</math>, called a homotopy, such that <math display="inline">h_0 = f</math>, <math display="inline">h_1 = g</math> and for any <math display="inline">\epsilon > 0</math> there exists a <math display="inline">\delta_a</math> and <math display="inline">\delta_b</math> such that when <math display="inline">|s - s_0| < \delta_a</math> and <math display="inline">|x - x_0| < \delta_b</math> we have <math display="inline">|h_s(x) - h_{s_0}(x_0)| < \epsilon</math>, then we say <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are '''homotopic'''.<ref>Henle 1979, pp. 251-252.</ref> Below is an example where <math display="inline">\gamma_0</math> and <math display="inline">\gamma_1</math> are one-dimensional curves and <math display="inline">H(t, s) = h_s(t)</math>. [[File:Homotopy_curves.png|300px]] In [[#Homotopy_equivalence|Appendix A]], we formally prove that we can construct an equivalent space <math display="inline">M'</math>. We provide only an example to give some intuition before describing how to construct the space <math display="inline">M'</math> in terms of local cycles around critical points. === Motivating example === Imagine a torus and a height function which is just the z value of the point. [[File:3D-Leveltorus.png|200px]] It has four critical points: two at the top and bottom of the outer circle (<math display="inline">p_1, p_4</math>) and two at the top and bottom of the inner circle (<math display="inline">p_2, p_3</math>). [picture] When the height is between the <math display="inline">p_1</math> and <math display="inline">p_2</math>, the space is a two-cell, which can be retracted to a point. [picture] When the height is between <math display="inline">p_2</math> and <math display="inline">p_3</math>, the space is a cylinder, which can be retracted to a two-cell with a one-cell attached. [[File:3D-Cylinder_and_disk_with_handle.png|200px]] When the height is between <math display="inline">p_3</math> and <math display="inline">p_4</math>, the space is a torus with a disc removed, which can be retracted to a cylinder with a one-cell attached. [[File:3D-Cylinder_with_handle_and_torus_with_hole.png|200px]] When the height is greater than <math display="inline">p_4</math>, then the full torus is constructed by attaching a two-cell. [Explain in terms of Morse data and Morse index?] === Morse data and quasi-local cycles === As in the above example, we start at the "bottom" of <math display="inline">M</math> and build upwards until just before we reach our first critical point <math display="inline">p</math>. ;Smooth points :This is a tube around a <math display="inline">(d-1)</math>-chain <math display="inline">\gamma</math> where the height function <math display="inline">h</math> is maximised at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223.</ref> :For example, if <math display="inline">F(x, y) = \frac{1}{1 - x - y}</math> then <math display="inline">\lambda = 1</math> and <math display="inline">B^\lambda</math> is an arc reaching its highest point at <math display="inline">p</math>. :The normal plane <math display="inline">N</math> at <math display="inline">p</math> is a plane orthogonal to <math display="inline">B^1</math>(?). :Its normal link <math display="inline">L(S)</math> is a circle with two points missing where it intersects <math display="inline">\mathcal{V}</math>. :We make our quasi-local cycle out of the product of the arc and circle joined to <math display="inline">M_-</math> at points below <math display="inline">M_-</math>. :With the exception of degenerate points, such as monkey saddles...<ref>e.g. Pemantle, Wilson and Melczer 2024, pp. 211.</ref> ;Transverse multiple points :This is the product of a <math display="inline">k</math>-torus and a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math>. The torus is the product of circles about <math display="inline">p</math> in the complex normal space to each strata which intersects <math display="inline">p</math>. The chain <math display="inline">\gamma</math> is supported in the stratum which is the common intersection of the varieties defined by the factors vanishing at <math display="inline">p</math>, and achieves its maximum height at <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 223-224.</ref> ;Arrangement multiple point :This is the product of a <math display="inline">(d-k)</math>-chain <math display="inline">\gamma</math> and several <math display="inline">k</math>-tori, one for each pair of sheets which intersect transversely, where the torus is the product of circles about <math display="inline">p</math> in each sheet.<ref>Pemantle, Wilson and Melczer 2024, pp. 226.</ref> ;Cone point :A cone point is zero-dimensional so there is no <math display="inline">\gamma</math>, just a <math display="inline">d</math>-torus about <math display="inline">p</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 227.</ref> == Appendix == === Homotopy equivalence === [Assuming no CVAI...] Theorem: # Homotopy equivalence between M_{\leq a} and M_{\leq b}... # If in a range <math display="inline">[a, b]</math> there are no CVAI and only one critical value <math display="inline">c</math>, not equal to either <math display="inline">a</math> or <math display="inline">b</math>, with one or more critical points <math display="inline">z_1, \cdots, z_m</math> then there is a stratified flow deforming any chain in <math display="inline">M</math> to a (homotopic?) chain in the union of <math display="inline">M_{<c}</math> with sufficiently small balls around each critical point. This induces a homotopy between <math display="inline">(M_{c+\epsilon}, M_{c-\epsilon})</math> and the direct sum of <math display="inline">(M_{c-\epsilon} \cup B_{2\epsilon}(z_i), M_{c-\epsilon})</math> for each critical point <math display="inline">z_i</math>.<ref>Pemantle, Wilson and Melczer 2024, pp. 231.</ref> The core of this is the concept of a '''vector field'''. A vector field is a function which assigns, for each point <math display="inline">p</math> in a space, a '''vector''', which can be represented by an arrow whose tail starts at <math display="inline">p</math>.<ref>Henle 1979, pp. 33.</ref> [picture] Imagine we have a vector field <math display="inline">v(x)</math> defined in a space and draw a line through our space. At each point along this line the vector field assigns a vector. If we move each point in this line along the arrow defined by this vector in the direction of the arrow head. This "flows" the entire line along the vectors. We can (potentially) define a function to implement this flow. Define <math display="inline">\Phi(x, t)</math> where <math display="inline">x</math> are points in the space and <math display="inline">t</math> is something like time. As <math display="inline">t</math> goes from zero to some positive number, <math display="inline">\Phi</math> moves the points <math display="inline">x</math> along the vectors. To describe this process formally, we say <math display="inline">\Phi</math> is the solution to the differential equation <math display="block">\frac{d}{dt} \Phi(x, t) = v(x).</math> We want a particular vector field <math display="inline">v</math> with certain properties... The proof of the existence of this vector field is long and complicated and we will not go into it here.<ref>It involves concepts such as Thom's isotopy lemma and Mather's controlled vector flows. See Mather 2012.</ref> Using this vector field <math display="inline">v</math> but modified so as to be zero on <math display="inline">M_{\leq a}</math>. This vector field defines a function <math display="inline">\Phi(x, t)</math> such that * <math display="inline">d/dt \Phi(x, t) = v(x)</math> when <math display="inline">h(x) \in (a, b]</math>. * <math display="inline">\Phi(x, t)</math> is defined for <math display="inline">0 \leq t \leq h(x) - a</math> and in this range <math display="inline">h(\Phi(x, t)) = h(x) - t</math>. * the map <math display="inline">\psi(x) = \Phi(x, b - a)</math> is a continuous map on <math display="inline">M_{\leq b}</math> with range (image?) <math display="inline">M_{\leq a}</math> and fixing <math display="inline">M_{\leq a}</math>. The function <math display="inline">\Phi(x, 0)</math> is the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\Phi(x, b - a) = \psi(x)</math>, therefore <math display="inline">\Phi</math> in the range <math display="inline">[0, b - a]</math> is a homotopy between the identity on <math display="inline">M_{\leq b}</math> and <math display="inline">\psi</math>. This implies 1)???<ref>Pemantle, Wilson and Melczer 2024, pp. 233.</ref> Define the distance from a critical point <math display="inline">\kappa(x) = \min\{ |x - z_i| : z_1, \cdots, z_m \}</math>. For <math display="inline">s > 0 </math> we define a new vector field <math display="block">v_s(x) = \begin{cases} v(x) & \kappa(x) \geq s \\ \rho(\kappa(x)) v(x) & \kappa(x) \in [s/2, s] \\ 0 & \kappa(x) \leq s/2 \end{cases}</math> for a smooth non-decreasing function <math display="inline">\rho</math> where <math display="inline">\rho(s/2) = 0</math>. Define <math display="inline">\Phi_s</math> as the function such that <math display="inline">d/dt \Phi(x, t)_s = v_s(x)</math>. The height function <math display="inline">h</math> is non-increasing along <math display="inline">\Phi_s</math> (by implication of bullet point 2?) so points in <math display="inline">M_{\leq c-\epsilon}</math> stay in <math display="inline">M_{\leq c - \epsilon}</math> when flowed along <math display="inline">\Phi_s</math> and therefore <math display="inline">\Phi_s</math> is a homotopy equivalence between <math display="inline">(M_{\leq c+\epsilon}, M_{\leq c-\epsilon})</math> and <math display="inline">(\Phi(M_{\leq c+\epsilon}, 2\epsilon), M_{\leq c-\epsilon})</math>. By <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> we mean the space <math display="inline">M_{\leq c+\epsilon}</math> flowed along <math display="inline">\Phi(x, t)</math> for a short period of time <math display="inline">2\epsilon</math>. [Prove it has the same critical points and is proper?] <math display="inline">\Phi(M_{\leq c+\epsilon}, 2\epsilon)</math> takes points in <math display="inline">M_{\leq c+\epsilon}</math> to <math display="inline">M_{\leq c-\epsilon}</math> except for those that come within <math display="inline">s</math> of a critical point within time <math display="inline">2\epsilon</math>. Therefore, we see how we <math display="inline">\Phi_s</math> can homotopically deform a chain in <math display="inline">M_{\leq c+\epsilon}</math> to a chain in the union of <math display="inline">M_{\leq c-\epsilon}</math> and small neighbourhoods of critical points.<ref>Pemantle, Wilson and Melczer 2024, pp. 234-235.</ref> On the assumption of this theorem, we can start with any chain in <math display="inline">M</math> and deform this chain to <math display="inline">M_{c_1+}</math> using part 1. Then we deform this chain to a chain in the union of <math display="inline">M_{c_1-}</math> and small balls around the critical points. The (sub?)chain in <math display="inline">M_{c_1-}</math> is then deformed to a chain in <math display="inline">M_{c_2+}</math>, which is deformed to a chain in <math display="inline">M_{c_2-} \cup z_{c_2}</math>, and so on. Eventually, we get to <math display="inline">M_{c_j-}</math> which is homotopic to any space "below" it. Therefore, we have deformed our chain in <math display="inline">M</math> to a homotopic chain in the union of small balls around critical points.<ref>Baryshnikov, Melczer and Pemantle 2022, pp. ???.</ref><ref>Pemantle, Wilson and Melczer 2024, pp. 217???</ref> [Direct sum of homology generators for relative cycles] == Notes == {{Reflist}} == References == * {{citation | last1=Baryshnikov | first1=Yuliy | last2=Melczer | first2=Stephen | last3=Pemantle | first3=Robin | title=Stationary Points at Infinity for Analytic Combinatorics | year=2022 | journal=Foundations of Computational Mathematics | volume=22 | number=5 | pages=1631-1664 | url=https://www2.math.upenn.edu/~pemantle/papers/SPAI-published-version.pdf }}. * {{cite book | last1=Goresky | first1=Mark | last2=MacPherson | first2=Robert | title=Stratified Morse Theory | publisher=Springer-Verlag | year=1988 | url=https://www.math.ias.edu/~goresky/pdf/SMT.djvu }} * {{cite book | last=Henle | first1=Michael | title=A Combinatorial Introduction to Topology | publisher=Dover Publications Inc. New York | year=1979 }} * {{citation | last=Mather | first=John | title=Notes on Topological Stability | year=2012 | journal=Bulletin of the American Mathematical Society | volume=49 | number=4 | pages=475-506 | url=https://www.ams.org/journals/bull/2012-49-04/S0273-0979-2012-01383-6/S0273-0979-2012-01383-6.pdf }}. * {{cite book | last1=Pemantle | first1=Robin | last2=Wilson | first2=Mark C. | last3=Melczer | first3=Stephen | title=Analytic Combinatorics in Several Variables | publisher=Cambridge University Press | year=2024 | edition=2nd | url=https://acsvproject.com/PemantleWilsonMelczer23.pdf }} tpszlkdf6bycddd9k4lf3ii7xh8aar1 General Literary Chinese from Scratch 0 481710 4669992 4669515 2026-09-14T08:10:29Z Shira the Mogul 3560559 /* Unit 12: Nation Focus - Singapore */ 4669992 wikitext text/x-wiki __notoc__ Welcome to the Wikibook for Literary Chinese (Known as 漢文 "Han Language" in East Asia or 文言 "Literary Language" in China), aimed at individuals hoping to gain a general knowledge of it before progressing into genres they wish to be acquainted with. This is not the [[Classical Chinese]] textbook, which is aimed at Chinese Zhou-Qin era texts. This text aims to shed light on post-Zhou-Qin texts across East Asia, which mimic those texts. However, as Zhou-Qin era texts served as the main body from which individuals learned, they are employed here as and when they are considered necessary or otherwise useful. It does so through a "buffet" approach, showering you, the reader, with an ocean of texts of myriad genre. ==Table of Contents== === Front matter === * [[/Introduction/]] * [[/Appendices/]] === Useful resources === These are quick grab-bags that can be useful for vocabulary-building. * [[/Antonym List/]] <!--- 文/武,大/小,厚/薄,橫/縱...---> * [[/Collocation Groups/]] <!--- e.g. 四象,三靈…… ---> * [[/Pronoun Table/]] * [https://zh.wikiversity.org/wiki/Subject:華製新漢語及中文固有語/嚴譯及部定詞等 Yan Fu's Qing-era translations for modern terms] <!--- Wikiversity has this (https://zh.wikiversity.org/wiki/Subject:華製新漢語及中文固有語/嚴譯及部定詞等) and the below, I will effectively be translating a lot of it! ---> * [https://zh.wikiversity.org/wiki/Subject:華製新漢語及中文固有語/上古語考輯 Communicative Terms] <!--- this will be translated eventually, but right now it's bad to just leave this here. ---> === Useful primers === Across history, many primers have been made for teaching Literary Chinese to children. These are a few that are recommended for use alongside this work, ideally in flashcards. * [https://www.fdgwz.org.cn/Web/Show/11308 倉頡篇] - Cangjie's Chapters, the earliest one. It is extant, but incomplete. It contains several rare characters, and so if used, I would personally recommend doing so later, or out of interest. * 三字經 - The Three Character Classic, an excellent piece for Confucian education. Pair with 弟子规 for best results. ** 三字經(太平天國版)- For Christians, there is a version made by Hong Xiuquan from the Taiping Rebellion. Despite the context, it is a legitimately useful primer and can be used to self-teach for the Delegate's Edition of the Christian Bible. * 千字文 - The Thousand Character Classic, a remarkable piece of constrained writing that only uses each character once. Amazing for building vocabulary whilst seeing historical allusions and the like. * 五字鑑 - The Five-Character Mirror, essentially the 24 Histories of China compressed into a primer. Uses 5-character couplets, the longest in this list. * 龍文鞭影 - The Shadow of Longwen's Whip, a historical allusion trainer. Best paired with a context piece. ===Unit 0: The Han script=== This unit is intended for those with no familiarity of the Han script. It will prepare you for the units ahead, teaching largely pictographic characters. By the end of this unit, students will: * Recognise around 50 characters. * Understand how characters are composed and how this gives them meaning. * Have a basic idea of how to handwrite and/or type characters using the Cangjie Input Method. * Know some bare basics of Literary Chinese grammar (e.g. Basic word order, where adjectives go, lack of "is", 有...) Lessons: # [[/An Introduction to the Han Script/]] # [[/People, Big and Small/]] # [[/How do we write Chinese?/]] # [[/What are Chinese characters, anyway?/]] # [[/The Sun, the Moon, and the Five Elements/]] # [[/Getting Familiar with Body Parts/]] # [[/Using Numbers and Using Weapons/]] <!--- 竹戈十大中一弓廿卜---> # [[/Tilling the Fields with 有/]] <!--- 山田 ---> # [[/How Characters are Made/|How Characters are Made with Kiyohara no Sanemoto]] # [[/Cangjie Created Characters/]] <!--- Get people to use Cangjie ---> # [[/The Kangxi Radical System/]] <!--- Introduce some monoradical texts to train recognition. ---> ===Unit 1: Basic Skills=== This unit is intended for those with minimal familiarity with the Han script and no familiarity with Literary Chinese. There is a focus on simple structures, skills for dissecting common textual structures, and short-form poetry in this unit. Before starting this unit, students should: * Recognise around ~30 characters. * Can use Cangjie input. * Have given Unit 0 a cursory glance. <br> By the end of this unit, students will: * Recognise around ~100 characters. * Comprehend numbers, the Heavenly Stems, and the Earthly Branches, and be able to use them to quantify time and date. * Intuit the basic topic -> comment idea behind Literary Chinese. "This, it is..." * Understand basic function words such as 也, 而, 有, and 謂. Lessons: # [[/The All-Purpose 也/]] # [[/An Introduction to Chinese Numbers/]] # [[/One, Two, Left, and Right with Gongsun Long/]] # [[/The Heavenly Stems/]] # [[/Tell the Time with Earthly Branches/]] # [[/Lunar Dates with the Spring and Autumn Annals/]] # [[/Scanning for Major Events in Historical Annals/]] <!--- Don't simply use Confucius's Chunqiu: We can use texts inspired by it. E.g. 三國史記 - 十五年京城旱。秋七月,蝗。very few new characters, lots one can use. Instantly able to use. https://zh.wikisource.org/wiki/%E4%B8%89%E5%9C%8B%E5%8F%B2%E8%A8%98/%E5%8D%B701 Skimming annals is very possible and a very useful skill. Don't skip out on it. Teach students to skim read!!! ---> # [[/Dinner with the Daimyo/]] # [[/In Discourse with Jibong/]] # [[/How do we Write Height and Weight?/]] # [[/Eating like a Zhou Aristocrat/]] # [[/Shinto FAQ with Honda Chikaatsu/]] <!--- https://wikisource.org/wiki/%E7%9C%9E%E9%81%93%E5%95%8F%E5%B0%8D 眞道問對 本田親徳 really good way of operationalising 乎 and much of the early grammar. 問 天帝無始無終乎。 對 天帝無始無終也。 旣以無始無終之力 與無始無終之體 造無始無終之萬物。 其功亦無始無終也。 問 天地大原在道乎。 對 天地大原實在道。 鬼神依道而立。 人民依道而活。 萬物依道而息。 This is great! ---> <!--- Some cool stuff I saw someone studying from https://zh.wikisource.org/wiki/%E8%87%B3%E5%B0%8F%E4%B8%98%E8%A5%BF%E5%B0%8F%E7%9F%B3%E6%BD%AD%E8%A8%98# https://zh.wikisource.org/wiki/%E6%A0%B8%E8%88%9F%E8%A8%98 Could be used for period focus ---> ===Unit 2: An Overview of Sinitic Poetry=== This unit will teach you how Sinitic Poetry operates; - that is, the way individuals in the Sinosphere compose poetry in Literary Chinese. Despite this language's fall out of favour in the past century, this tradition is still remarkably alive and well, and their short length makes them more accessible than elaborate prose. In this unit, you will begin from the ''Classic of Poetry'' before travelling through poems from the Tang dynasty, Singapore, Japan, Vietnam, the Ryukyu Kingdom, and Korea. When introducing poetry, I will furthermore use the language from the nation it is from to show how it is recited by its people. After discussing the Classic of Poetry, we will also be a small detour into a discussion on Ping-Ze 平仄, the Tang dynasty system of alternating tones, so to produce rhyme on tonal and phonological levels. This had a major impact on Literary Chinese poetry as a whole! By the end of this Unit, students will: * Recognise around 120 more characters. * Be able to explain how Sinitic Poetry rhymes and the themes it contains. * Be able to use function words such as 在, 無, 不, 聿, and 于/於 in poetic contexts. * Recognise the switch between 吾/我 in the subject-object positions and demonstrate it in usage. * (Chinese speakers) Be able to differentiate 于 and 於, and understand the "interest(ed) in" meaning of 好 in most circumstances. <!--- Summary of the above part about 于 and 於 for other editors: 于 and 於 were distinct words for an extremely long time and were still such to Literary Chinese writers. Their "merging" through Simplified-Traditional Chinese distinctions is a very modern thing. I will summarise their usages here, using Pulleyblank's Outline of Classical Chinese Grammar (2000); * 于 - This can mean "to go" or "to/at". 黃鳥于飛 "The yellow birds go flying". Must be post-verbal. It can also appear in 至于. * 於 - This is an all-purpose locative preposition - from "on/at/in" to "from" or even "than" (甲於乙). The implication of motion is not there at all. Must be pre-verbal. It can also appear in 之於 or be an archaic noun for a crow 於 (烏). ---> Lessons: # [[/Across the Rivers with Emperor Puliuru Guang/]] <!--- Illustrate ping-ze ---> # [[/To Study the Odes/]] # [[/A Detour into Orthodox Ping-Ze/]] <!--- 平 and 仄 are useful characters themselves. Show 仄 in the binomes 反仄,歉仄,逼仄 as it's often difficult to immediately use ---> # [[/The Restraint of Du Fu/]] # [[/The Longing of Li Bai/]] # [[/The Environment with Bukha Timur/]] # [[/Pillow Talk with Guan Yunshi/]] <!--- 紅繡鞋·貫雲石 挨著靠著雲窗同坐,偎著抱著月枕雙歌,聽著數著愁著怕著早四更過。四更過情未足,情未足夜如梭。天哪,更閏一更兒妨甚么! Uyghur author! ---> # [[/Buddhist Philosophy with Ngô Chân Lưu and Taisei Shōan/]] <!-- 元火·吳真流 木中元有火,元火復還生。 若為木無火,鉆燧何有萌。--> <!-- 杜鵑·大成聖安 夢覚孤床静 杜鵑帯雨飛 一声来近枕 何者不沾衣 --> # [[/Odes with Mō Taiei and Zheng Chengxun/]] <!-- 詠松·毛泰永 植體宜千仞,垂陰動百尋。 李膺真烈烈,和嶠自森森。 桃李何堪較,雪霜安得侵。 萬年身不老,種子又成林。 AKA Inoha Seiki 伊野波 盛紀 --> <!-- 詠班蘭·鄭成勛 南國多芳草,班蘭最有名。 深根將綠茁,長葉亦叢生。 取味迎賓合,入厨任水烹。 可憐經一用,擲棄不留情。 鄭成勛《樵隱詩集》 https://nus.edu.sg/nuslibraries/dsprojects/sg-jiutishi/poem/827 --> # [[/A Golden Cup and the Fall of a Dynasty with Yan Fu/]] # [[/On a Journey with Sadula/]] <!--- No lesson entry: 朝中措·襄陽古道灞陵橋 襄陽古道灞陵橋,詩興與秋高。 千古風流人物,一時多少雄豪。 霜清玉塞,雲飛隴首,風落江皋。 夢到鳳凰台上,山圍故國周遭。 北郊晚步 陂水荷凋晚,茅檐燕去涼。 遠林明落景,平麓淡秋光。 群牧歸村巷,孤禽立野航。 自諳閑散樂,園圃意尤長。 Jurchen poet and grandson of Emperor Shizong of Jin. He's a Zen Buddhist, so we'll go back to him later. ---> ===Unit 3: Confucianism and the World=== This is a Confucian-themed unit with a smattering of other items. You will see the odd geography of the past, early linguistic philosophy, and terrifying breakaway states! By the end of this unit, students should be able to: * Recognise around 200+ characters. * Read basic annals and histories with some dictionary assistance, and comprehend 3-character structures reliably. * Have encountered basic grammatical points such as 之、乎、者、也、而、則、乃、所、以、於、于、與、且、蓋、and 夫. ** 於 and 于 should be distinguishable. * Survive a text of at least 250 characters and read for gist. Lessons: # [[/A Brief Overview of Confucianism/]] # [[/Teaching the Annals in Qi/]] <!-- Gongyang Gao's commentary --> # [[/Is a White Horse a Horse?/]]<!-- Teach negation with 非 in 公孙龍子 and compare with 不 --> # [[/The Three Character Classic/]] # [[/Expressing Filial Conduct with Confucius and Hara Saihin/]] <!-- 次韻杏坪先生 父執有君孤不孤 相依遍接搢紳徒 区区自抱地方寸 杳杳重遊天一隅 羇雁飛鳴迷汝國 家人思夢入江都 如教志業青年遂 世上寧無逐臭夫 --> # [[/Confucianism and the Environment with Sai On/]]<!-- 木假山記 --> # [[/In Debate with Mencius/]] ===Unit 4: Women's Writing=== In this unit, women's writing from various areas of China will be explored. This is chiefly targeted at poetry and the themes within; from the feminine voice of the Classic of Poetry to the remonstrance towards the Khitan Emperor Tianzuo of Jin by his Consort Dasese. The role of women in courtly society is to be elucidated here! # [[/An Unmarried Life with Heo Nansŏrhŏn/]] <!--- 貧女吟 豈是乏容色。工鍼復工織。 少小長寒門。良媒不相識。 夜久織未休。戛戛鳴寒機。 機中一匹練。終作阿誰衣。 手把金翦刀。夜寒十指直。 爲人作嫁衣。年年還獨宿。 ---> # [[/Responding to Lord Trần with Hồ Xuân Hương/]] <!--- Responding to 陳光靜 Trần Quang Tĩnh 《和陳侯》 愧無才調使人驚,十載風塵貫耳鈴。 已是臨枰知敵手,莫須敲月苦殫精。 為輪為彈隨遭遇,誰鳳誰鶯任賦生。 造物於人何苟惜,明珠休向暗中呈。 莫須 is an important structure to teach here. ---> # [[/Gaze into the Autumn Night with Taisei Shōan/]] <!--- 秋夜偶成·大成聖安 長天浮爽気,月色興無窮 群犬吠山径,百蟲啼野風 悲秋秋夜永,感古古今同 自是孤窓下,凄然万慮空 ---> # [[/Visiting a Temple with Yu Xuanji/]] <!--- 遊崇真觀南樓覩新及第題名處 雲峰滿目放春晴,歷歷銀鈎指下生。 自恨羅衣掩詩句,擧頭空羨榜中名。 ---> # [[/Remonstrance with Dasese/]] <!--- https://zh.wikisource.org/wiki/%E8%AB%B7%E8%AB%AB%E6%AD%8C 諷諫歌·大瑟瑟 勿嗟塞上兮暗紅塵。 勿傷多難兮畏夷人。 不如塞奸邪之路兮選取賢臣。 直須臥薪嚐膽兮激壯士之捐身。 可以朝清漠北兮夕枕燕雲。 Dasese (or 萧瑟瑟) was a Khitan consort to Emperor Tianzuo of Liao. She remonstrated him as the Jurchens were beginning to encroach upon the Khitan, and was forced to commit suicide for her remonstrance. Tianzuo would soon pay for his malfeasance. ---> # [[/The Love Songs of the Odes/]] <!--- 褰裳 子惠思我,褰裳涉溱。子不我思,豈無他人?狂童之狂也且! 子惠思我,褰裳涉洧。子不我思,豈無他士?狂童之狂也且! 柏舟 彼柏舟,在彼中河,髧彼兩髦,實維我儀,之死矢靡它,母也天只,不諒人只。 汎彼柏舟,在彼河側,髧彼兩髦,實維我特,之死矢靡慝,母也天只,不諒人只。 行露 厭浥行露,豈不夙夜,謂行多露。 誰謂雀無角?何以穿我屋?誰謂女無家?何以速我獄?雖速我獄,室家不足。 誰謂鼠無牙?何以穿我墉?誰謂女無家?何以速我訟?雖速我訟,亦不女從。 ---> # [[/Rules for Women with Ban Zhao/]] <!--- https://zh.wikisource.org/wiki/%E5%A5%B3%E8%AA%A1 ---> # [[/The Tragedy of Cai Wenji/]] <!--- 悲憤詩 〔兩漢〕蔡文姬 漢季失權柄,董卓亂天常。 志欲圖篡弒,先害諸賢良。 逼迫遷舊邦,擁主以自強。 海內興義師,欲共討不祥。 卓眾來東下,金甲耀日光。 平土人脆弱,來兵皆胡羌。 獵野圍城邑,所向悉破亡。 斬截無孑遺,屍骸相撐拒。 馬邊懸男頭,馬後載婦女。 長驅西入關,迥路險且阻。 還顧邈冥冥,肝脾為爛腐。 所略有萬計,不得令屯聚。 或有骨肉俱,欲言不敢語。 失意幾微間,輒言斃降虜。 要當以亭刃,我曹不活汝。 豈復惜性命,不堪其詈罵。 或便加棰杖,毒痛參並下。 旦則號泣行,夜則悲吟坐。 欲死不能得,欲生無一可。 彼蒼者何辜,乃遭此厄禍。 邊荒與華異,人俗少義理。 處所多霜雪,胡風春夏起。 翩翩吹我衣,肅肅入我耳。 感時念父母,哀嘆無窮已。 有客從外來,聞之常歡喜。 迎問其消息,輒復非鄉里。 邂逅徼時願,骨肉來迎己。 己得自解免,當復棄兒子。 天屬綴人心,念別無會期。 存亡永乖隔,不忍與之辭。 兒前抱我頸,問母欲何之。 人言母當去,豈復有還時。 阿母常仁惻,今何更不慈。 我尚未成人,奈何不顧思。 見此崩五內,恍惚生狂痴。 號泣手撫摩,當發復回疑。 兼有同時輩,相送告離別。 慕我獨得歸,哀叫聲摧裂。 馬為立踟躕,車為不轉轍。 觀者皆噓唏,行路亦嗚咽。 去去割情戀,遄征日遐邁。 悠悠三千里,何時復交會。 念我出腹子,匈臆為摧敗。 既至家人盡,又復無中外。 城廓為山林,庭宇生荊艾。 白骨不知誰,縱橫莫覆蓋。 出門無人聲,豺狼號且吠。 煢煢對孤景,怛吒糜肝肺。 登高遠眺望,魂神忽飛逝。 奄若壽命盡,旁人相寬大。 為復強視息,雖生何聊賴。 託命於新人,竭心自勖勵。 流離成鄙賤,常恐復捐廢。 人生幾何時,懷憂終年歲。 ---> ===Unit 5: Myths and Legends of East Asia=== <!--- Shanhaijing, Zibuyu... Etc. Zhiguai literature. This aims to provide a counterpoint to what Confucius wouldn't discuss - thus Zibuyu. Going straight into Daoism isn't ideal. ---> # [[/Exploring the World of Mountains and Seas/]]<!-- Structure: 出焉 --> # [[/Oh, the Qilin!/]] <!--- Even here, the odes can be studied! ---> # [[/The Poison of Zhen/]] <!--- referenced a lot in histories ---> # [[/Ultimate Justice with Xiezhi/]] <!--- the yellow emperor met one, gao yao also used one ---> # [[/The Virtue of the Fenghuang/]] <!--- shanhaijing has a great line on this ---> # [[/The Entrapment of Hua Po/]] # [[/Nüwa Created the World/]] ===Unit 6: Food from Across the Ages=== # [[/A Simple, Rich Fry/]] <!--- 《禮記 內則》淳熬:煎醢,加于陸稻上,沃之以膏曰淳熬。淳毋煎醢,加于黍食上,沃之以膏曰淳毋。---> # [[/Song Cuisine with Chen Dasou and Lin Hong/]] <!--- 陳達叟 本心齋疏食譜 https://zh.wikisource.org/zh-hant/%E6%9C%AC%E5%BF%83%E6%96%8B%E7%96%8F%E9%A3%9F%E8%B0%B1 ---> <!--- 山家清供 https://zh.wikisource.org/wiki/%E5%B1%B1%E5%AE%B6%E6%B8%85%E4%BE%9B ---> # [[/Yuan Cuisine with Ni Zan/]] <!--- https://ctext.org/wiki.pl?chapter=318337&if=en 《雲林堂飲食制度集》倪瓚 one of the Four Masters, also a painter ---> # [[/A Feast with Yuan Mei/]] <!--- 袁枚 隨園食單 https://ctext.org/wiki.pl?if=gb&res=344157 ---> # [[/Remembering the Food of Joseon with Hŏ Kyun/]] <!--- https://rmda.kulib.kyoto-u.ac.jp/item/rb00023424?page=3p 許筠 屠門大嚼 ---> ===Unit 7: Nation Focus - Japan=== # [[/The Inariyama Sword/]] <!--- short and sweet! ---> # [[/Entering Japan with Takeda Shingen/]] # [[/The Oldest Inscription in Japan/]] <!--- 宇治橋断碑 ---> # [[/The End of a Rebellion/]] # [[/Shinto Teachings with Honda Chikaatsu/]] <!--- https://wikisource.org/wiki/%E9%81%93%E4%B9%8B%E5%A4%A7%E5%8E%9F 本田親徳 道之大原 ---> # [[/The Diary of Fujiwara no Teika/]] <!--- 明月記 ---> # [[/Reading the History of Japan with Prince Toneri/]] <!--- 日本書記, etc. ---> # [[/A Biographical Painting of Toyotomi Hideyoshi/]] <!--- This is on Fanya Hanwen Corpus ---> <!--- # [[/Occupying Taiwan/]] ---> <!--- I have some colonial literature on me that can be used here. ---> ===Unit 8: Nation Focus - Korea=== # [[/Feigned Surrender with Ŭlchi Mundŏk/]] <!--- 乙支文德漢詩 ---> # [[/A fu with Yi Kyubo/]] # [[/An Elegy to the Empress with Choe Ja/]] <!--- Choe Ja 元德大后輓詞·崔滋(최자) 乾極曾客配,坤儀正體元。 枕前朝聖主,帳底見曾孫。 陰慘俄沉月,屋悲便沒軒。 三韓千古淚,七十九年恩。 ---> # [[/Language Reform with Sejong the Great/]] <!--- 訓民正音 https://github.com/ShiraTheMogul/fanyahanwen-corpus/commit/1ef2b42cc50055affaa5ef39c61b87ed31c34a60 multiple poems and descriptive terms, possibly the best capstone ---> # [[/Fall Off Your Horse!/]] <!--- a famous record from 朝鮮王朝實錄 ---> # [[/The Diary of Yi Sun-Sin/]] <!--- 亂中日記 ---> # [[/Tales from Mount Kumo/]] <!--- 金鰲新話 ---> # [[/Pak Chiwŏn Tours the Qing/]] <!--- 熱河日記 ---> # [[/Korea's Three Kingdoms/]] <!--- 三國史記 for sure! ---> # [[/Hwang Yun-seok's Essays/]] <!--- https://zh.wikisource.org/wiki/%E9%A0%A4%E9%BD%8B%E9%81%BA%E7%A8%BF 頤齋遺稿 黃胤錫 Joseon scholar! ---> ===Unit 9: Christian Literature=== # [[/A Different Three Character Classic with Hong Xiuquan/]] # [[/Friar Juan Cobo's Veritable Record/]] <!--- One of few texts from the Philippines that I have ever found! https://bnedigital.bne.es/bd/en/viewer?id=0160187c-9d9b-4f34-84d6-bc03fd310c69 ---> # [[/The Delegate's Edition/]] # [[/Nestorian Steles during the Tang/]] <!--- 大秦景教宣元至本經經幢 and 景教碑 ---> # [[/Hong Xiuquan's Bible/]] <!--- https://bible.fhl.net/ob/nob.html?book=407 ---> <!--- I don't want to focus too much on Hong Xiuquan here, so look for more material, especially from missionaries. ---> ===Unit 10: An Introduction to Daoism=== <!--- And now back to your regularly scheduled Zhuangzi/Laozi/Liezi. But with more interesting stuff. Trust! ---> # [[/Laozi Explains the Dao/]] # [[/Qingtan with Xie Daoyun/]] # [[/The Doubting Neighbour/]] # [[/Kuafu Chases the Sun/]] # [[/The Frog in a Well/]] # [[/Wu wei with King Hui of Liang/]] # [[/The Old Man that Moves the Mountains/]] # [[/Master Zhuang Dreams of Butterflies/]] # [[/Master Incapable and the Poisonous Bird/]] # [[/Transmitting the Dao with Yelü Chucai/]] <!---耶律楚材 - Served 窝阔台, 玄風慶會錄 is short and respectable enough to work with. https://zh.wikisource.org/wiki/%E7%8E%84%E9%A2%A8%E6%85%B6%E6%9C%83%E9%8C%84 ---> # [[/The Indifferent Taoist/]] <!--- northern song https://zh.wikisource.org/wiki/%E7%8E%89%E6%AD%B7%E5%AF%B6%E9%88%94 ---> <!--- Currently very stereotypical, but there's stuff to work with at least. Need to include those weird Daoist characters among other things. ---> ===Unit 11: Nation Focus - Ryukyu Kingdom=== # [[/Historical Annals with Sai On/]] <!--- Kyuko is an easy cop ---> # [[/The Enthronement of Shō Tei/]] # [[/The Twilight of Ryukyu with Shō Ten/]] # [[/A Trip to Ryukyu with Luo Sen/]] <!--- Pre-Capstone ---> <!--- 遐邇貫珍 1854-11 - 日本日記 羅森 https://archive.org/details/HEKC185411/page/n5/mode/1up A solid description of Ryukyu cultural customs in Volume 11. Absolutely incredible. 日三日火船直向東北而駛出了臺灣之外幾日不見天涯是時北風大作波浪沖天火船亦甚飄蕩而不能立見有沙鷗隨風而逐浪心直駛七日漸見小山而到琉球琉球一國長闊一百七十五里其國城在地球圖緯線赤道之北二十六度十四分經線中華北京偏東十一度二十四分自明以來世封王爵叨列藩籬其處土產不過蔬菜番薯菜油黑糖等類人民束髻大補是穿草履男女粧飾頭上祇插一簪二簪為別故少年之男女瞥目則無異及其壯也皆留鬚髯故街上長鬚之人甚多甲寅正月初一予上岸遊玩見街上兒童甚多分以銅錢各極歡喜人民亦甚謙恭民居間亦貼新春聯于門外但不見有別等繁華之事那霸有寺寺內有園是名家世宦之墳所以石刊刻姓名年號于碑上每日道人打掃供奉生花樹葉于墓前另有人家祖墳與中國之明塚無異峰巒之上樹木多植民房則以蠻石圍墻內以茅草結屋而居佳物椅棹俱無惟以草蓆屈膝而坐對火盆而吹煙民間亦有識中國言語字墨者 不張舖店惟有墟塲男不貿易婦女為之以貨易貨而外方之金銀弗尚焉然而百姓亦甚畏官長飲食亦甚粗粕甘守樸儉不務奢華亦鮮欺詐板門紙窓夜間亦不防竊曾見途中撿物亦能以返原人公門之內冷冷落落並無案牘之煩淳樸之風畧有同于上古之世我等外國之欲買什物須言于官官為代辦正月初六提督被理衛廉士等一班將官布列威嚴與予乘轎至王宮總理大臣尚宏勳為主席布政大夫馬良才為知客享宴甚豐食物多與中國無異宴後各官皆饋有紙扇烟包布帛等項是物雖粗此亦世子之恭敬外國故亞國亦以禮物而返贈之世子王宮離岸三里在于山頂是名守禮將至其宮一路亦有樹木石牌坊宮室亦甚寬大幽雅垣局可觀其處多栽鳳尾草森樹等類以障陰山邊田土樹藝五穀近海沙田水漲之後人收其沙以煎鹽此時明月當圓予覽山川亦足見一方之風景 ---> <!--- 中山世鑑 and so on. Lots of poetry too. ---> ===Unit 12: Nation Focus - Singapore=== <!--- National Library of Singapore has a poetry series that's super good! ---> # [[/Three Nights in Penang with Gao Chao/]] ===Unit 13: Literary Chinese in Medicine=== <!--- do not endorse the medical practices discussed in these...make sure to link back to the heavenly stems here as they are associated with specific body parts. ---> # [[/The Books of the Yellow Emperor/]] <!-- 黃帝内徑 ---> # [[/Deviant Qi with Zhang Congzheng/]] <!--- https://zh.wikisource.org/wiki/%E5%84%92%E9%96%80%E4%BA%8B%E8%A6%AA ---> # [[/Anatomy with Sugita Genpaku/]] <!--- 解体新書 ---> # [[/A Lost Wu Medical Text analysed in Japan/]] <!--- 難經古義 ---> ===Unit 14: People Focus - Zhuang peoples=== <!--- https://mooc1.chaoxing.com/mooc-ans/ztnodedetailcontroller/visitnodedetail?courseId=84745403&knowledgeId=84745463&_from_=&_fromV2_=&rtag= 《峤西诗钞》 is also a really good shout. Found here: https://ctext.org/wiki.pl?if=gb&res=215640&remap=gb ---> <!--- Basically, there are Zhuang and Tangut peoples who wrote in Literary Chinese, and their inclusion here is to show that even those who made their own scripts would use this tongue. 张鸿翮 imported the character 朴 to describe a bug, for example. ---> # [[/Zhuang poetry with Li Bi/]] # [[/The Beauty of Wuyuan with Fang Ju/]] # [[/Disaster and Society with Wei Fenghua/]] # [[/Who Deserves a Biography?/]] <!--- https://wenyi.gmw.cn/2024-06/25/content_37398911.htm 一是忠实记录了汉诗创作与古壮字交融的文化现象。清代壮族诗人张鸿翮(hé)《大塘谣》(《峤西诗钞》卷二)云: 去了休。去到大塘红蓼洲。红蓼生花,不结子。绿朴生花,毬见毬。 诗中所说“绿朴”,是壮族对柚子的惯称。“柚子”,壮语发音为“bug”。根据《古壮字字典》,其对应的古壮字为“朴(㭪)”。诗人将古壮字运用到汉文诗歌创作中,刻下了明清壮汉文化交相辉映的注脚。 This sort of thing is why Zhuang and Tangut inclusion is important, as they show how flexible Literary Chinese can be. ---> ===Unit 15: People Focus - Tangut peoples=== <!--- 羅福萇 and 羅振玉 wrote studies on Western Xia / Tangut script. Look for poets and stuff. ---> ===Unit 16: Literary Chinese in the Military=== <!--- Real Sun Zi hours! 7 Military Classics are an obvious shout, but look for more stuff too. ---> # [[/Fū! Rin! Ka! Zan!/]] # [[/A Bilingual Stele of the Khitans/]] # [[/Going to war with Boyan/]] <!--- Boyan's Poem from the 元史   伯顏,蒙古巴林部人。至元十一年拜中書左丞相,總兵伐宋。官至開府儀同三司,薨贈太師,封淮安王,諡忠武。   《玉堂嘉話》:初,宋未下時,江南謠云:「江南若破,白雁來過。」當時莫喻其意。及宋亡,蓋知指丞相巴延也。   過梅嶺岡留題 馬首經從庾嶺回 【 庾嶺回 七修類稿(乾隆刊本)卷四十六作「嶺島歸」。】 ,王師到處悉平夷。擔頭不帶江南物,只插梅花一兩枝。   《七修類藳》:伯顏下江南,過金陵梅嶺岡詩云云。所以著名,亦有是善。 ---> # [[/An Edict from the Xianbei/]] # [[/The Suppression of the Kingdom of Dongning/]] <!--- 台灣鄭氏始末 https://ctext.org/wiki.pl?if=en&chapter=139938 Largely a record of wars in Dongning rather than anything about the trade etc, so it fits here. ---> # [[/The Shunzhi Emperor vs Li Zicheng/]] # [[/The Art of War/]] ===Unit 17: Nation Focus - Vietnam=== # [[/Đỗ Pháp Thuận and the Southern Skies/]] # [[/Ancestor Veneration with the Descendants of Zhu Xi/]] <!--- https://github.com/ShiraTheMogul/fanyahanwen-corpus/tree/main/corpus%2F%E8%B6%8A%E5%8D%97%E6%BC%A2%E6%96%87%2Fclean somewhere in here ---> # [[/Resolving a Succession Crisis with Emperor Trần Minh Tông/]] <!-- 南翁夢錄·黎澄 --> # [[/Spreading Revolutionary Consciousness with Phan Bội Châu and Liang Qichao/]] <!--- 越南亡國史 Possibly the most important text in Vietnamese history, not even gonna lie. https://zh.wikisource.org/wiki/%E8%B6%8A%E5%8D%97%E4%BA%A1%E5%9C%8B%E5%8F%B2 ---> # [[/Academia in Literary Chinese between East and West/]] <!--- 南風雜誌 is a massive shout here. Absolutely amazing series. ---> ===Unit 18: Historical Annals and Encyclopediae=== <!--- 永樂大典 will teach how to infer from gaps in texts! 《編類》 is an incredibly interesting essay from here that can bring up the odes and Confucius's「思無邪」quote. It can prepare students for the wrath of Qing academia later. ---> # [[/An Introduction to Biographical Paintings/]] <!-- Many older paintings include biographies at the top in Literary Chinese. Students need to learn these. https://commons.wikimedia.org/wiki/File:%E6%AD%B7%E4%BB%A3%E8%81%96%E8%B3%A2%E5%8D%8A%E8%BA%AB%E5%83%8F_%E5%86%8A_%E8%AB%B8%E8%91%9B%E4%BA%AE_(Zhuge_Liang).png - Famous figure, also part of a very notable series. https://commons.wikimedia.org/wiki/File:Otomo-Sorin-2.jpg - Contains the Japanese repetition character 々 https://commons.wikimedia.org/wiki/File:Toyotomi_hideyoshi4.jpg - simply has aura --> # [[/The History of Liao, Jin, and Song with Toqto'a/]] <!--- 脱脱 ---> # [[/Two Years in the Forbidden City with Yu Deling/]] <!--- 清宮禁二年記 https://zh.wikisource.org/wiki/%E6%B8%85%E5%AE%AE%E7%A6%81%E4%BA%8C%E5%B9%B4%E8%A8%98 ---> # [[/Selected Records of the History of the Da Shun/]] <!--- Fair Use of a 2010 book written in Literary Chinese about the Da Shun dynasty. Limit to 500 characters, if that. Use to encourage recognition of Simplified variants and modern Wenyanwen. ---> # [[/Documenting the World with Terajima/]] <!--- 和漢三才図会 寺島良安, built off 三才圖會 ---> ===Unit 19: Buddhist Literature=== <!--- You would be forgiven for wondering why this is so late, but if you look at many classical Buddhist texts you'll quickly see a ton of loanwords that make it significantly more difficult to read than the average text. Thus, it goes here for now. ---> <!--- Place focus on practical stuff first. Stuff you can and WILL see in Buddhist temples. Stuff Buddhists can take away immediately. Skills-based approach feels strongest here. ---> <!--- Look at Northern Liang and Later Qin literature, as there is a ton of work by translators from India during the 16 kingdoms period, particularly those two. ---> <!--- Stuff by Bodhidharma 達摩 could be fun too https://zh.wikisource.org/wiki/Author:%E9%81%94%E6%91%A9 ---> # [[/Dipping your feet in with Wenyan Shu/]] <!--- 華亭 世尊遺法本忘言,教外別傳意已圓。 只履攜將蔥嶺去,不妨來上月明船。 ---> # [[/Buddhism in Battle Standards/]] # [[/The Seven Tathagatas/]] <!--- 南無寶勝如來 南無多寶如來 南無妙色身如來 南無廣博身如來 南無離怖畏如來 南無甘露王如來 南無阿彌陀佛 Use to introduce some core vocabulary in repetitive manner. Useful phrases from my trip to Jing'an Temple 南無本師釋迦牟尼佛 - Pay homage to the root teacher 南無大悲觀世音菩薩 - Pay homage to the goddess of mercy 廣種福田 - widely plant a meritorious field ---> # [[/Two Buddhist Temples in Shanghai/]] <!--- 留雲禪寺 雲留雲翔領畧幾許禪機此地有雲散天開真如界。 塔內塔外普示無邊圓覺是故曰塔影雙照解脫門。 歲次壬午冬月吉旦。 覺醒敬撰。 楊胡生沐手恭書。 善信印利明敬獻。 ---> <!--- 福慧宝鼎 慧明大和尚 - introduce the Buddhist timekeeping system with 佛歷 around this point. 赤烏古剎 建寺一千七百六十周年紀念 古剎三國建 滬瀆有重玄 石佛音淨現 聖跡顯重元 唐時稱永泰 宋敕名靜安 聖祖留佛闡 仲師移伽藍 元收八景偈 明鑄鐘聲梵 清樹化羅漢 選賢十方讚 佛日普光明 福慧共修善 鼎運昌隆際 轉正法輪緣 歲次丁亥住持慧明監製 ---> # [[/Foreseeing Monkhood with Yi Xing/]] <!--- 看命一掌金 ---> # [[/A Trip to Western Xia with Zhi Guang and Hui Zhen/]] <!--- https://zh.wikisource.org/wiki/%E5%AF%86%E5%91%AA%E5%9C%93%E5%9B%A0%E5%BE%80%E7%94%9F%E9%9B%86 ---> <!--- https://zh.wikisource.org/wiki/%E5%AF%86%E5%92%92%E5%9C%93%E5%9B%A0%E5%BE%80%E7%94%9F%E9%9B%86 ---> # [[/Jizang's Three Discourses/]] <!--- https://zh.wikisource.org/wiki/%E4%B8%89%E8%AB%96%E7%8E%84%E7%BE%A9 ---> <!--- I saw these texts being quoted and thus should consider them in some capacity. 《般若波羅蜜多心經》 《金剛般若波羅蜜經》 《一切智光明仙人慈心因緣不食肉經》 《妙法蓮華經》 《大般涅槃經》 《大方等大集經》 《大毘盧舍那成佛神變加持經蓮華胎藏悲生曼荼羅廣大成就儀軌供養方便會》/ 胎藏曼荼羅 《佛說救拔焰口餓鬼陀羅尼經》 《雜阿含經》 Look at Japan's 五山文学 ---> ===Unit 20: People Focus - Manchu peoples=== # [[/Qing dynasty Poetry with Nara Singde/]] <!--- 飲水詞 納蘭性德 https://zh.wikisource.org/wiki/Author:%E7%B4%8D%E8%98%AD%E6%80%A7%E5%BE%B7 ---> # [[/Amassing Words with the Kangxi Emperor/]] # [[/Amassing Literature with the Qianlong Emperor/]] <!--- Siku Quanshu abstract https://zh.wikisource.org/wiki/%E5%9B%9B%E5%BA%AB%E5%85%A8%E6%9B%B8%E7%B8%BD%E7%9B%AE%E6%8F%90%E8%A6%81 ---> <!--- Yongzheng Emperor's Poetry https://zh.wikisource.org/wiki/Author:%E9%9B%8D%E6%AD%A3%E5%B8%9D 《和碩怡賢親王祭文》 Also include 滿洲國 stuff to show the fall of the Qing and attempts to preserve it through becoming a Japanese puppet state. It is important to show how Literary Chinese can be misused as well. 滿洲國建國宣言 is a good shout, as is 法制 to prepare students who may be interested in Taiwan legal stuff later down the road. https://zh.wikisource.org/wiki/Category:%E6%BB%BF%E6%B4%B2%E5%9C%8B ---> # [[/Paintings and Beauty with Puru Aisin-Gioro/]] <!--- Saw these in Shanghai Museum with some writing, seemed really cool. Teaches another skill. ---> ===Unit 21: Qing-RoC Literature=== <!--- many writers here, will be difficult to sift through. Include 四库全書 abstracts and stuff here. ---> # [[/Jewish Refugees in Shanghai/]] <!--- Show passports, certificates, etc, from the Jewish Refugee Museum, anonymised. ---> # [[/A Literary Chinese Abstract/]] <!--- Abstracts from siku quanshu, probably want others ---> # [[/Lament with Lu Ruoteng/]] <!--- 《疑猜》盧若騰,東寧國 盟誓變為交質子,春秋戰國風如此;末世上下相疑猜, 更質妻子防逃徙。 此法只可羈庸奴,若遇梟雄術窮矣;妻可再娶子再育, 安能長坐針氈裏。 我贈一法君記存;推心置腹人知恩;眾人畜之眾人報, 幾個國士在君門。 盧若騰撰,陳漢光編輯,《島噫詩》,臺灣文獻叢刊第二四五種(臺北:臺灣銀行經濟研究室,1968年)21頁。 ---> # [[/Common Linguistics Knowledge in the RoC/]] <!--- 音韻常識 ---> ==References used for this page== * Yang, B. (2016). 文言语法 [Literary Chinese Grammar] (1st ed). 中华书局 [Zhonghua Book Company]. ISBN: 978-7-101-11619-9 * Priestley, K. E., & Shou-jung, C. (1962). China’s Men of Letters, Yesterday and Today. Dragonfly Books. {{BookCat}} mggqmgcva62vh9r4twqf57e0dnosmbf 4669997 4669992 2026-09-14T09:04:57Z Shira the Mogul 3560559 /* Unit 1: Basic Skills */ 4669997 wikitext text/x-wiki __notoc__ Welcome to the Wikibook for Literary Chinese (Known as 漢文 "Han Language" in East Asia or 文言 "Literary Language" in China), aimed at individuals hoping to gain a general knowledge of it before progressing into genres they wish to be acquainted with. This is not the [[Classical Chinese]] textbook, which is aimed at Chinese Zhou-Qin era texts. This text aims to shed light on post-Zhou-Qin texts across East Asia, which mimic those texts. However, as Zhou-Qin era texts served as the main body from which individuals learned, they are employed here as and when they are considered necessary or otherwise useful. It does so through a "buffet" approach, showering you, the reader, with an ocean of texts of myriad genre. ==Table of Contents== === Front matter === * [[/Introduction/]] * [[/Appendices/]] === Useful resources === These are quick grab-bags that can be useful for vocabulary-building. * [[/Antonym List/]] <!--- 文/武,大/小,厚/薄,橫/縱...---> * [[/Collocation Groups/]] <!--- e.g. 四象,三靈…… ---> * [[/Pronoun Table/]] * [https://zh.wikiversity.org/wiki/Subject:華製新漢語及中文固有語/嚴譯及部定詞等 Yan Fu's Qing-era translations for modern terms] <!--- Wikiversity has this (https://zh.wikiversity.org/wiki/Subject:華製新漢語及中文固有語/嚴譯及部定詞等) and the below, I will effectively be translating a lot of it! ---> * [https://zh.wikiversity.org/wiki/Subject:華製新漢語及中文固有語/上古語考輯 Communicative Terms] <!--- this will be translated eventually, but right now it's bad to just leave this here. ---> === Useful primers === Across history, many primers have been made for teaching Literary Chinese to children. These are a few that are recommended for use alongside this work, ideally in flashcards. * [https://www.fdgwz.org.cn/Web/Show/11308 倉頡篇] - Cangjie's Chapters, the earliest one. It is extant, but incomplete. It contains several rare characters, and so if used, I would personally recommend doing so later, or out of interest. * 三字經 - The Three Character Classic, an excellent piece for Confucian education. Pair with 弟子规 for best results. ** 三字經(太平天國版)- For Christians, there is a version made by Hong Xiuquan from the Taiping Rebellion. Despite the context, it is a legitimately useful primer and can be used to self-teach for the Delegate's Edition of the Christian Bible. * 千字文 - The Thousand Character Classic, a remarkable piece of constrained writing that only uses each character once. Amazing for building vocabulary whilst seeing historical allusions and the like. * 五字鑑 - The Five-Character Mirror, essentially the 24 Histories of China compressed into a primer. Uses 5-character couplets, the longest in this list. * 龍文鞭影 - The Shadow of Longwen's Whip, a historical allusion trainer. Best paired with a context piece. ===Unit 0: The Han script=== This unit is intended for those with no familiarity of the Han script. It will prepare you for the units ahead, teaching largely pictographic characters. By the end of this unit, students will: * Recognise around 50 characters. * Understand how characters are composed and how this gives them meaning. * Have a basic idea of how to handwrite and/or type characters using the Cangjie Input Method. * Know some bare basics of Literary Chinese grammar (e.g. Basic word order, where adjectives go, lack of "is", 有...) Lessons: # [[/An Introduction to the Han Script/]] # [[/People, Big and Small/]] # [[/How do we write Chinese?/]] # [[/What are Chinese characters, anyway?/]] # [[/The Sun, the Moon, and the Five Elements/]] # [[/Getting Familiar with Body Parts/]] # [[/Using Numbers and Using Weapons/]] <!--- 竹戈十大中一弓廿卜---> # [[/Tilling the Fields with 有/]] <!--- 山田 ---> # [[/How Characters are Made/|How Characters are Made with Kiyohara no Sanemoto]] # [[/Cangjie Created Characters/]] <!--- Get people to use Cangjie ---> # [[/The Kangxi Radical System/]] <!--- Introduce some monoradical texts to train recognition. ---> ===Unit 1: Basic Skills=== This unit is intended for those with minimal familiarity with the Han script and no familiarity with Literary Chinese. There is a focus on simple structures, skills for dissecting common textual structures, and short-form poetry in this unit. Before starting this unit, students should: * Recognise around ~30 characters. * Can use Cangjie input. * Have given Unit 0 a cursory glance. <br> By the end of this unit, students will: * Recognise around ~100 characters. * Comprehend numbers, the Heavenly Stems, and the Earthly Branches, and be able to use them to quantify time and date. * Intuit the basic topic -> comment idea behind Literary Chinese. "This, it is..." * Understand basic function words such as 也, 而, 有, and 謂. Lessons: # [[/The All-Purpose 也/]] # [[/An Introduction to Chinese Numbers/]] # [[/One, Two, Left, and Right with Gongsun Long/]] # [[/The Heavenly Stems/]] # [[/Tell the Time with Earthly Branches/]] # [[/Lunar Dates with the Spring and Autumn Annals/]] # [[/Scanning for Major Events in Historical Annals/]] <!--- Don't simply use Confucius's Chunqiu: We can use texts inspired by it. E.g. 三國史記 - 十五年京城旱。秋七月,蝗。very few new characters, lots one can use. Instantly able to use. https://zh.wikisource.org/wiki/%E4%B8%89%E5%9C%8B%E5%8F%B2%E8%A8%98/%E5%8D%B701 Skimming annals is very possible and a very useful skill. Don't skip out on it. Teach students to skim read!!! ---> # [[/Dinner with the Daimyo/]] # [[/In Discourse with Jibong/]] # [[/How do we Write Height and Weight?/]] # [[/Eating like a Zhou Aristocrat/]] # [[/Shinto FAQ with Honda Chikaatsu/]] <!--- https://wikisource.org/wiki/%E7%9C%9E%E9%81%93%E5%95%8F%E5%B0%8D 眞道問對 本田親徳 really good way of operationalising 乎 and much of the early grammar. 問 天帝無始無終乎。 對 天帝無始無終也。 旣以無始無終之力 與無始無終之體 造無始無終之萬物。 其功亦無始無終也。 問 天地大原在道乎。 對 天地大原實在道。 鬼神依道而立。 人民依道而活。 萬物依道而息。 This is great! ---> <!--- Some cool stuff I saw someone studying from https://zh.wikisource.org/wiki/%E8%87%B3%E5%B0%8F%E4%B8%98%E8%A5%BF%E5%B0%8F%E7%9F%B3%E6%BD%AD%E8%A8%98# https://zh.wikisource.org/wiki/%E6%A0%B8%E8%88%9F%E8%A8%98 Could be used for period focus ---> <!--- Teach periods of at some point in this unit, most likely after the earthly branch part: 初,先是往十餘歲河決觀 “Originally, 10 or so years prior to this, the dam broke at Guan." 先是十餘歲,河決 10 or so years prior, a river dam breached. 先臘一日 One day before the La sacrifice 三宿而後出晝 He left Zhou after staying for three nights 予三宿而出晝 I stayed three nights before I quit Zhou. 獨居三年,然後歸。 He lived there alone for three years before returning home/He lived there for three years and went home thereafter. So to me there are about 3 different construction to pay attention to here: Time before an action, time doing an action, and time spent UNTIL the action Before requires you say 先X[time], with X being the event or time; saying 先是 requires establishing an event already that you want to explain what happened before For saying how long you've done something, something which you may or may not still be doing, you just put the time right after the verb: 行三日 "he walked for three days" DIFFERENT FROM THIS you can say how long it took before you performed an action with the construction [time]而V 三日而行 "he left after three days" of course you can make this longer and go 而後 or 然後 ---> ===Unit 2: An Overview of Sinitic Poetry=== This unit will teach you how Sinitic Poetry operates; - that is, the way individuals in the Sinosphere compose poetry in Literary Chinese. Despite this language's fall out of favour in the past century, this tradition is still remarkably alive and well, and their short length makes them more accessible than elaborate prose. In this unit, you will begin from the ''Classic of Poetry'' before travelling through poems from the Tang dynasty, Singapore, Japan, Vietnam, the Ryukyu Kingdom, and Korea. When introducing poetry, I will furthermore use the language from the nation it is from to show how it is recited by its people. After discussing the Classic of Poetry, we will also be a small detour into a discussion on Ping-Ze 平仄, the Tang dynasty system of alternating tones, so to produce rhyme on tonal and phonological levels. This had a major impact on Literary Chinese poetry as a whole! By the end of this Unit, students will: * Recognise around 120 more characters. * Be able to explain how Sinitic Poetry rhymes and the themes it contains. * Be able to use function words such as 在, 無, 不, 聿, and 于/於 in poetic contexts. * Recognise the switch between 吾/我 in the subject-object positions and demonstrate it in usage. * (Chinese speakers) Be able to differentiate 于 and 於, and understand the "interest(ed) in" meaning of 好 in most circumstances. <!--- Summary of the above part about 于 and 於 for other editors: 于 and 於 were distinct words for an extremely long time and were still such to Literary Chinese writers. Their "merging" through Simplified-Traditional Chinese distinctions is a very modern thing. I will summarise their usages here, using Pulleyblank's Outline of Classical Chinese Grammar (2000); * 于 - This can mean "to go" or "to/at". 黃鳥于飛 "The yellow birds go flying". Must be post-verbal. It can also appear in 至于. * 於 - This is an all-purpose locative preposition - from "on/at/in" to "from" or even "than" (甲於乙). The implication of motion is not there at all. Must be pre-verbal. It can also appear in 之於 or be an archaic noun for a crow 於 (烏). ---> Lessons: # [[/Across the Rivers with Emperor Puliuru Guang/]] <!--- Illustrate ping-ze ---> # [[/To Study the Odes/]] # [[/A Detour into Orthodox Ping-Ze/]] <!--- 平 and 仄 are useful characters themselves. Show 仄 in the binomes 反仄,歉仄,逼仄 as it's often difficult to immediately use ---> # [[/The Restraint of Du Fu/]] # [[/The Longing of Li Bai/]] # [[/The Environment with Bukha Timur/]] # [[/Pillow Talk with Guan Yunshi/]] <!--- 紅繡鞋·貫雲石 挨著靠著雲窗同坐,偎著抱著月枕雙歌,聽著數著愁著怕著早四更過。四更過情未足,情未足夜如梭。天哪,更閏一更兒妨甚么! Uyghur author! ---> # [[/Buddhist Philosophy with Ngô Chân Lưu and Taisei Shōan/]] <!-- 元火·吳真流 木中元有火,元火復還生。 若為木無火,鉆燧何有萌。--> <!-- 杜鵑·大成聖安 夢覚孤床静 杜鵑帯雨飛 一声来近枕 何者不沾衣 --> # [[/Odes with Mō Taiei and Zheng Chengxun/]] <!-- 詠松·毛泰永 植體宜千仞,垂陰動百尋。 李膺真烈烈,和嶠自森森。 桃李何堪較,雪霜安得侵。 萬年身不老,種子又成林。 AKA Inoha Seiki 伊野波 盛紀 --> <!-- 詠班蘭·鄭成勛 南國多芳草,班蘭最有名。 深根將綠茁,長葉亦叢生。 取味迎賓合,入厨任水烹。 可憐經一用,擲棄不留情。 鄭成勛《樵隱詩集》 https://nus.edu.sg/nuslibraries/dsprojects/sg-jiutishi/poem/827 --> # [[/A Golden Cup and the Fall of a Dynasty with Yan Fu/]] # [[/On a Journey with Sadula/]] <!--- No lesson entry: 朝中措·襄陽古道灞陵橋 襄陽古道灞陵橋,詩興與秋高。 千古風流人物,一時多少雄豪。 霜清玉塞,雲飛隴首,風落江皋。 夢到鳳凰台上,山圍故國周遭。 北郊晚步 陂水荷凋晚,茅檐燕去涼。 遠林明落景,平麓淡秋光。 群牧歸村巷,孤禽立野航。 自諳閑散樂,園圃意尤長。 Jurchen poet and grandson of Emperor Shizong of Jin. He's a Zen Buddhist, so we'll go back to him later. ---> ===Unit 3: Confucianism and the World=== This is a Confucian-themed unit with a smattering of other items. You will see the odd geography of the past, early linguistic philosophy, and terrifying breakaway states! By the end of this unit, students should be able to: * Recognise around 200+ characters. * Read basic annals and histories with some dictionary assistance, and comprehend 3-character structures reliably. * Have encountered basic grammatical points such as 之、乎、者、也、而、則、乃、所、以、於、于、與、且、蓋、and 夫. ** 於 and 于 should be distinguishable. * Survive a text of at least 250 characters and read for gist. Lessons: # [[/A Brief Overview of Confucianism/]] # [[/Teaching the Annals in Qi/]] <!-- Gongyang Gao's commentary --> # [[/Is a White Horse a Horse?/]]<!-- Teach negation with 非 in 公孙龍子 and compare with 不 --> # [[/The Three Character Classic/]] # [[/Expressing Filial Conduct with Confucius and Hara Saihin/]] <!-- 次韻杏坪先生 父執有君孤不孤 相依遍接搢紳徒 区区自抱地方寸 杳杳重遊天一隅 羇雁飛鳴迷汝國 家人思夢入江都 如教志業青年遂 世上寧無逐臭夫 --> # [[/Confucianism and the Environment with Sai On/]]<!-- 木假山記 --> # [[/In Debate with Mencius/]] ===Unit 4: Women's Writing=== In this unit, women's writing from various areas of China will be explored. This is chiefly targeted at poetry and the themes within; from the feminine voice of the Classic of Poetry to the remonstrance towards the Khitan Emperor Tianzuo of Jin by his Consort Dasese. The role of women in courtly society is to be elucidated here! # [[/An Unmarried Life with Heo Nansŏrhŏn/]] <!--- 貧女吟 豈是乏容色。工鍼復工織。 少小長寒門。良媒不相識。 夜久織未休。戛戛鳴寒機。 機中一匹練。終作阿誰衣。 手把金翦刀。夜寒十指直。 爲人作嫁衣。年年還獨宿。 ---> # [[/Responding to Lord Trần with Hồ Xuân Hương/]] <!--- Responding to 陳光靜 Trần Quang Tĩnh 《和陳侯》 愧無才調使人驚,十載風塵貫耳鈴。 已是臨枰知敵手,莫須敲月苦殫精。 為輪為彈隨遭遇,誰鳳誰鶯任賦生。 造物於人何苟惜,明珠休向暗中呈。 莫須 is an important structure to teach here. ---> # [[/Gaze into the Autumn Night with Taisei Shōan/]] <!--- 秋夜偶成·大成聖安 長天浮爽気,月色興無窮 群犬吠山径,百蟲啼野風 悲秋秋夜永,感古古今同 自是孤窓下,凄然万慮空 ---> # [[/Visiting a Temple with Yu Xuanji/]] <!--- 遊崇真觀南樓覩新及第題名處 雲峰滿目放春晴,歷歷銀鈎指下生。 自恨羅衣掩詩句,擧頭空羨榜中名。 ---> # [[/Remonstrance with Dasese/]] <!--- https://zh.wikisource.org/wiki/%E8%AB%B7%E8%AB%AB%E6%AD%8C 諷諫歌·大瑟瑟 勿嗟塞上兮暗紅塵。 勿傷多難兮畏夷人。 不如塞奸邪之路兮選取賢臣。 直須臥薪嚐膽兮激壯士之捐身。 可以朝清漠北兮夕枕燕雲。 Dasese (or 萧瑟瑟) was a Khitan consort to Emperor Tianzuo of Liao. She remonstrated him as the Jurchens were beginning to encroach upon the Khitan, and was forced to commit suicide for her remonstrance. Tianzuo would soon pay for his malfeasance. ---> # [[/The Love Songs of the Odes/]] <!--- 褰裳 子惠思我,褰裳涉溱。子不我思,豈無他人?狂童之狂也且! 子惠思我,褰裳涉洧。子不我思,豈無他士?狂童之狂也且! 柏舟 彼柏舟,在彼中河,髧彼兩髦,實維我儀,之死矢靡它,母也天只,不諒人只。 汎彼柏舟,在彼河側,髧彼兩髦,實維我特,之死矢靡慝,母也天只,不諒人只。 行露 厭浥行露,豈不夙夜,謂行多露。 誰謂雀無角?何以穿我屋?誰謂女無家?何以速我獄?雖速我獄,室家不足。 誰謂鼠無牙?何以穿我墉?誰謂女無家?何以速我訟?雖速我訟,亦不女從。 ---> # [[/Rules for Women with Ban Zhao/]] <!--- https://zh.wikisource.org/wiki/%E5%A5%B3%E8%AA%A1 ---> # [[/The Tragedy of Cai Wenji/]] <!--- 悲憤詩 〔兩漢〕蔡文姬 漢季失權柄,董卓亂天常。 志欲圖篡弒,先害諸賢良。 逼迫遷舊邦,擁主以自強。 海內興義師,欲共討不祥。 卓眾來東下,金甲耀日光。 平土人脆弱,來兵皆胡羌。 獵野圍城邑,所向悉破亡。 斬截無孑遺,屍骸相撐拒。 馬邊懸男頭,馬後載婦女。 長驅西入關,迥路險且阻。 還顧邈冥冥,肝脾為爛腐。 所略有萬計,不得令屯聚。 或有骨肉俱,欲言不敢語。 失意幾微間,輒言斃降虜。 要當以亭刃,我曹不活汝。 豈復惜性命,不堪其詈罵。 或便加棰杖,毒痛參並下。 旦則號泣行,夜則悲吟坐。 欲死不能得,欲生無一可。 彼蒼者何辜,乃遭此厄禍。 邊荒與華異,人俗少義理。 處所多霜雪,胡風春夏起。 翩翩吹我衣,肅肅入我耳。 感時念父母,哀嘆無窮已。 有客從外來,聞之常歡喜。 迎問其消息,輒復非鄉里。 邂逅徼時願,骨肉來迎己。 己得自解免,當復棄兒子。 天屬綴人心,念別無會期。 存亡永乖隔,不忍與之辭。 兒前抱我頸,問母欲何之。 人言母當去,豈復有還時。 阿母常仁惻,今何更不慈。 我尚未成人,奈何不顧思。 見此崩五內,恍惚生狂痴。 號泣手撫摩,當發復回疑。 兼有同時輩,相送告離別。 慕我獨得歸,哀叫聲摧裂。 馬為立踟躕,車為不轉轍。 觀者皆噓唏,行路亦嗚咽。 去去割情戀,遄征日遐邁。 悠悠三千里,何時復交會。 念我出腹子,匈臆為摧敗。 既至家人盡,又復無中外。 城廓為山林,庭宇生荊艾。 白骨不知誰,縱橫莫覆蓋。 出門無人聲,豺狼號且吠。 煢煢對孤景,怛吒糜肝肺。 登高遠眺望,魂神忽飛逝。 奄若壽命盡,旁人相寬大。 為復強視息,雖生何聊賴。 託命於新人,竭心自勖勵。 流離成鄙賤,常恐復捐廢。 人生幾何時,懷憂終年歲。 ---> ===Unit 5: Myths and Legends of East Asia=== <!--- Shanhaijing, Zibuyu... Etc. Zhiguai literature. This aims to provide a counterpoint to what Confucius wouldn't discuss - thus Zibuyu. Going straight into Daoism isn't ideal. ---> # [[/Exploring the World of Mountains and Seas/]]<!-- Structure: 出焉 --> # [[/Oh, the Qilin!/]] <!--- Even here, the odes can be studied! ---> # [[/The Poison of Zhen/]] <!--- referenced a lot in histories ---> # [[/Ultimate Justice with Xiezhi/]] <!--- the yellow emperor met one, gao yao also used one ---> # [[/The Virtue of the Fenghuang/]] <!--- shanhaijing has a great line on this ---> # [[/The Entrapment of Hua Po/]] # [[/Nüwa Created the World/]] ===Unit 6: Food from Across the Ages=== # [[/A Simple, Rich Fry/]] <!--- 《禮記 內則》淳熬:煎醢,加于陸稻上,沃之以膏曰淳熬。淳毋煎醢,加于黍食上,沃之以膏曰淳毋。---> # [[/Song Cuisine with Chen Dasou and Lin Hong/]] <!--- 陳達叟 本心齋疏食譜 https://zh.wikisource.org/zh-hant/%E6%9C%AC%E5%BF%83%E6%96%8B%E7%96%8F%E9%A3%9F%E8%B0%B1 ---> <!--- 山家清供 https://zh.wikisource.org/wiki/%E5%B1%B1%E5%AE%B6%E6%B8%85%E4%BE%9B ---> # [[/Yuan Cuisine with Ni Zan/]] <!--- https://ctext.org/wiki.pl?chapter=318337&if=en 《雲林堂飲食制度集》倪瓚 one of the Four Masters, also a painter ---> # [[/A Feast with Yuan Mei/]] <!--- 袁枚 隨園食單 https://ctext.org/wiki.pl?if=gb&res=344157 ---> # [[/Remembering the Food of Joseon with Hŏ Kyun/]] <!--- https://rmda.kulib.kyoto-u.ac.jp/item/rb00023424?page=3p 許筠 屠門大嚼 ---> ===Unit 7: Nation Focus - Japan=== # [[/The Inariyama Sword/]] <!--- short and sweet! ---> # [[/Entering Japan with Takeda Shingen/]] # [[/The Oldest Inscription in Japan/]] <!--- 宇治橋断碑 ---> # [[/The End of a Rebellion/]] # [[/Shinto Teachings with Honda Chikaatsu/]] <!--- https://wikisource.org/wiki/%E9%81%93%E4%B9%8B%E5%A4%A7%E5%8E%9F 本田親徳 道之大原 ---> # [[/The Diary of Fujiwara no Teika/]] <!--- 明月記 ---> # [[/Reading the History of Japan with Prince Toneri/]] <!--- 日本書記, etc. ---> # [[/A Biographical Painting of Toyotomi Hideyoshi/]] <!--- This is on Fanya Hanwen Corpus ---> <!--- # [[/Occupying Taiwan/]] ---> <!--- I have some colonial literature on me that can be used here. ---> ===Unit 8: Nation Focus - Korea=== # [[/Feigned Surrender with Ŭlchi Mundŏk/]] <!--- 乙支文德漢詩 ---> # [[/A fu with Yi Kyubo/]] # [[/An Elegy to the Empress with Choe Ja/]] <!--- Choe Ja 元德大后輓詞·崔滋(최자) 乾極曾客配,坤儀正體元。 枕前朝聖主,帳底見曾孫。 陰慘俄沉月,屋悲便沒軒。 三韓千古淚,七十九年恩。 ---> # [[/Language Reform with Sejong the Great/]] <!--- 訓民正音 https://github.com/ShiraTheMogul/fanyahanwen-corpus/commit/1ef2b42cc50055affaa5ef39c61b87ed31c34a60 multiple poems and descriptive terms, possibly the best capstone ---> # [[/Fall Off Your Horse!/]] <!--- a famous record from 朝鮮王朝實錄 ---> # [[/The Diary of Yi Sun-Sin/]] <!--- 亂中日記 ---> # [[/Tales from Mount Kumo/]] <!--- 金鰲新話 ---> # [[/Pak Chiwŏn Tours the Qing/]] <!--- 熱河日記 ---> # [[/Korea's Three Kingdoms/]] <!--- 三國史記 for sure! ---> # [[/Hwang Yun-seok's Essays/]] <!--- https://zh.wikisource.org/wiki/%E9%A0%A4%E9%BD%8B%E9%81%BA%E7%A8%BF 頤齋遺稿 黃胤錫 Joseon scholar! ---> ===Unit 9: Christian Literature=== # [[/A Different Three Character Classic with Hong Xiuquan/]] # [[/Friar Juan Cobo's Veritable Record/]] <!--- One of few texts from the Philippines that I have ever found! https://bnedigital.bne.es/bd/en/viewer?id=0160187c-9d9b-4f34-84d6-bc03fd310c69 ---> # [[/The Delegate's Edition/]] # [[/Nestorian Steles during the Tang/]] <!--- 大秦景教宣元至本經經幢 and 景教碑 ---> # [[/Hong Xiuquan's Bible/]] <!--- https://bible.fhl.net/ob/nob.html?book=407 ---> <!--- I don't want to focus too much on Hong Xiuquan here, so look for more material, especially from missionaries. ---> ===Unit 10: An Introduction to Daoism=== <!--- And now back to your regularly scheduled Zhuangzi/Laozi/Liezi. But with more interesting stuff. Trust! ---> # [[/Laozi Explains the Dao/]] # [[/Qingtan with Xie Daoyun/]] # [[/The Doubting Neighbour/]] # [[/Kuafu Chases the Sun/]] # [[/The Frog in a Well/]] # [[/Wu wei with King Hui of Liang/]] # [[/The Old Man that Moves the Mountains/]] # [[/Master Zhuang Dreams of Butterflies/]] # [[/Master Incapable and the Poisonous Bird/]] # [[/Transmitting the Dao with Yelü Chucai/]] <!---耶律楚材 - Served 窝阔台, 玄風慶會錄 is short and respectable enough to work with. https://zh.wikisource.org/wiki/%E7%8E%84%E9%A2%A8%E6%85%B6%E6%9C%83%E9%8C%84 ---> # [[/The Indifferent Taoist/]] <!--- northern song https://zh.wikisource.org/wiki/%E7%8E%89%E6%AD%B7%E5%AF%B6%E9%88%94 ---> <!--- Currently very stereotypical, but there's stuff to work with at least. Need to include those weird Daoist characters among other things. ---> ===Unit 11: Nation Focus - Ryukyu Kingdom=== # [[/Historical Annals with Sai On/]] <!--- Kyuko is an easy cop ---> # [[/The Enthronement of Shō Tei/]] # [[/The Twilight of Ryukyu with Shō Ten/]] # [[/A Trip to Ryukyu with Luo Sen/]] <!--- Pre-Capstone ---> <!--- 遐邇貫珍 1854-11 - 日本日記 羅森 https://archive.org/details/HEKC185411/page/n5/mode/1up A solid description of Ryukyu cultural customs in Volume 11. Absolutely incredible. 日三日火船直向東北而駛出了臺灣之外幾日不見天涯是時北風大作波浪沖天火船亦甚飄蕩而不能立見有沙鷗隨風而逐浪心直駛七日漸見小山而到琉球琉球一國長闊一百七十五里其國城在地球圖緯線赤道之北二十六度十四分經線中華北京偏東十一度二十四分自明以來世封王爵叨列藩籬其處土產不過蔬菜番薯菜油黑糖等類人民束髻大補是穿草履男女粧飾頭上祇插一簪二簪為別故少年之男女瞥目則無異及其壯也皆留鬚髯故街上長鬚之人甚多甲寅正月初一予上岸遊玩見街上兒童甚多分以銅錢各極歡喜人民亦甚謙恭民居間亦貼新春聯于門外但不見有別等繁華之事那霸有寺寺內有園是名家世宦之墳所以石刊刻姓名年號于碑上每日道人打掃供奉生花樹葉于墓前另有人家祖墳與中國之明塚無異峰巒之上樹木多植民房則以蠻石圍墻內以茅草結屋而居佳物椅棹俱無惟以草蓆屈膝而坐對火盆而吹煙民間亦有識中國言語字墨者 不張舖店惟有墟塲男不貿易婦女為之以貨易貨而外方之金銀弗尚焉然而百姓亦甚畏官長飲食亦甚粗粕甘守樸儉不務奢華亦鮮欺詐板門紙窓夜間亦不防竊曾見途中撿物亦能以返原人公門之內冷冷落落並無案牘之煩淳樸之風畧有同于上古之世我等外國之欲買什物須言于官官為代辦正月初六提督被理衛廉士等一班將官布列威嚴與予乘轎至王宮總理大臣尚宏勳為主席布政大夫馬良才為知客享宴甚豐食物多與中國無異宴後各官皆饋有紙扇烟包布帛等項是物雖粗此亦世子之恭敬外國故亞國亦以禮物而返贈之世子王宮離岸三里在于山頂是名守禮將至其宮一路亦有樹木石牌坊宮室亦甚寬大幽雅垣局可觀其處多栽鳳尾草森樹等類以障陰山邊田土樹藝五穀近海沙田水漲之後人收其沙以煎鹽此時明月當圓予覽山川亦足見一方之風景 ---> <!--- 中山世鑑 and so on. Lots of poetry too. ---> ===Unit 12: Nation Focus - Singapore=== <!--- National Library of Singapore has a poetry series that's super good! ---> # [[/Three Nights in Penang with Gao Chao/]] ===Unit 13: Literary Chinese in Medicine=== <!--- do not endorse the medical practices discussed in these...make sure to link back to the heavenly stems here as they are associated with specific body parts. ---> # [[/The Books of the Yellow Emperor/]] <!-- 黃帝内徑 ---> # [[/Deviant Qi with Zhang Congzheng/]] <!--- https://zh.wikisource.org/wiki/%E5%84%92%E9%96%80%E4%BA%8B%E8%A6%AA ---> # [[/Anatomy with Sugita Genpaku/]] <!--- 解体新書 ---> # [[/A Lost Wu Medical Text analysed in Japan/]] <!--- 難經古義 ---> ===Unit 14: People Focus - Zhuang peoples=== <!--- https://mooc1.chaoxing.com/mooc-ans/ztnodedetailcontroller/visitnodedetail?courseId=84745403&knowledgeId=84745463&_from_=&_fromV2_=&rtag= 《峤西诗钞》 is also a really good shout. Found here: https://ctext.org/wiki.pl?if=gb&res=215640&remap=gb ---> <!--- Basically, there are Zhuang and Tangut peoples who wrote in Literary Chinese, and their inclusion here is to show that even those who made their own scripts would use this tongue. 张鸿翮 imported the character 朴 to describe a bug, for example. ---> # [[/Zhuang poetry with Li Bi/]] # [[/The Beauty of Wuyuan with Fang Ju/]] # [[/Disaster and Society with Wei Fenghua/]] # [[/Who Deserves a Biography?/]] <!--- https://wenyi.gmw.cn/2024-06/25/content_37398911.htm 一是忠实记录了汉诗创作与古壮字交融的文化现象。清代壮族诗人张鸿翮(hé)《大塘谣》(《峤西诗钞》卷二)云: 去了休。去到大塘红蓼洲。红蓼生花,不结子。绿朴生花,毬见毬。 诗中所说“绿朴”,是壮族对柚子的惯称。“柚子”,壮语发音为“bug”。根据《古壮字字典》,其对应的古壮字为“朴(㭪)”。诗人将古壮字运用到汉文诗歌创作中,刻下了明清壮汉文化交相辉映的注脚。 This sort of thing is why Zhuang and Tangut inclusion is important, as they show how flexible Literary Chinese can be. ---> ===Unit 15: People Focus - Tangut peoples=== <!--- 羅福萇 and 羅振玉 wrote studies on Western Xia / Tangut script. Look for poets and stuff. ---> ===Unit 16: Literary Chinese in the Military=== <!--- Real Sun Zi hours! 7 Military Classics are an obvious shout, but look for more stuff too. ---> # [[/Fū! Rin! Ka! Zan!/]] # [[/A Bilingual Stele of the Khitans/]] # [[/Going to war with Boyan/]] <!--- Boyan's Poem from the 元史   伯顏,蒙古巴林部人。至元十一年拜中書左丞相,總兵伐宋。官至開府儀同三司,薨贈太師,封淮安王,諡忠武。   《玉堂嘉話》:初,宋未下時,江南謠云:「江南若破,白雁來過。」當時莫喻其意。及宋亡,蓋知指丞相巴延也。   過梅嶺岡留題 馬首經從庾嶺回 【 庾嶺回 七修類稿(乾隆刊本)卷四十六作「嶺島歸」。】 ,王師到處悉平夷。擔頭不帶江南物,只插梅花一兩枝。   《七修類藳》:伯顏下江南,過金陵梅嶺岡詩云云。所以著名,亦有是善。 ---> # [[/An Edict from the Xianbei/]] # [[/The Suppression of the Kingdom of Dongning/]] <!--- 台灣鄭氏始末 https://ctext.org/wiki.pl?if=en&chapter=139938 Largely a record of wars in Dongning rather than anything about the trade etc, so it fits here. ---> # [[/The Shunzhi Emperor vs Li Zicheng/]] # [[/The Art of War/]] ===Unit 17: Nation Focus - Vietnam=== # [[/Đỗ Pháp Thuận and the Southern Skies/]] # [[/Ancestor Veneration with the Descendants of Zhu Xi/]] <!--- https://github.com/ShiraTheMogul/fanyahanwen-corpus/tree/main/corpus%2F%E8%B6%8A%E5%8D%97%E6%BC%A2%E6%96%87%2Fclean somewhere in here ---> # [[/Resolving a Succession Crisis with Emperor Trần Minh Tông/]] <!-- 南翁夢錄·黎澄 --> # [[/Spreading Revolutionary Consciousness with Phan Bội Châu and Liang Qichao/]] <!--- 越南亡國史 Possibly the most important text in Vietnamese history, not even gonna lie. https://zh.wikisource.org/wiki/%E8%B6%8A%E5%8D%97%E4%BA%A1%E5%9C%8B%E5%8F%B2 ---> # [[/Academia in Literary Chinese between East and West/]] <!--- 南風雜誌 is a massive shout here. Absolutely amazing series. ---> ===Unit 18: Historical Annals and Encyclopediae=== <!--- 永樂大典 will teach how to infer from gaps in texts! 《編類》 is an incredibly interesting essay from here that can bring up the odes and Confucius's「思無邪」quote. It can prepare students for the wrath of Qing academia later. ---> # [[/An Introduction to Biographical Paintings/]] <!-- Many older paintings include biographies at the top in Literary Chinese. Students need to learn these. https://commons.wikimedia.org/wiki/File:%E6%AD%B7%E4%BB%A3%E8%81%96%E8%B3%A2%E5%8D%8A%E8%BA%AB%E5%83%8F_%E5%86%8A_%E8%AB%B8%E8%91%9B%E4%BA%AE_(Zhuge_Liang).png - Famous figure, also part of a very notable series. https://commons.wikimedia.org/wiki/File:Otomo-Sorin-2.jpg - Contains the Japanese repetition character 々 https://commons.wikimedia.org/wiki/File:Toyotomi_hideyoshi4.jpg - simply has aura --> # [[/The History of Liao, Jin, and Song with Toqto'a/]] <!--- 脱脱 ---> # [[/Two Years in the Forbidden City with Yu Deling/]] <!--- 清宮禁二年記 https://zh.wikisource.org/wiki/%E6%B8%85%E5%AE%AE%E7%A6%81%E4%BA%8C%E5%B9%B4%E8%A8%98 ---> # [[/Selected Records of the History of the Da Shun/]] <!--- Fair Use of a 2010 book written in Literary Chinese about the Da Shun dynasty. Limit to 500 characters, if that. Use to encourage recognition of Simplified variants and modern Wenyanwen. ---> # [[/Documenting the World with Terajima/]] <!--- 和漢三才図会 寺島良安, built off 三才圖會 ---> ===Unit 19: Buddhist Literature=== <!--- You would be forgiven for wondering why this is so late, but if you look at many classical Buddhist texts you'll quickly see a ton of loanwords that make it significantly more difficult to read than the average text. Thus, it goes here for now. ---> <!--- Place focus on practical stuff first. Stuff you can and WILL see in Buddhist temples. Stuff Buddhists can take away immediately. Skills-based approach feels strongest here. ---> <!--- Look at Northern Liang and Later Qin literature, as there is a ton of work by translators from India during the 16 kingdoms period, particularly those two. ---> <!--- Stuff by Bodhidharma 達摩 could be fun too https://zh.wikisource.org/wiki/Author:%E9%81%94%E6%91%A9 ---> # [[/Dipping your feet in with Wenyan Shu/]] <!--- 華亭 世尊遺法本忘言,教外別傳意已圓。 只履攜將蔥嶺去,不妨來上月明船。 ---> # [[/Buddhism in Battle Standards/]] # [[/The Seven Tathagatas/]] <!--- 南無寶勝如來 南無多寶如來 南無妙色身如來 南無廣博身如來 南無離怖畏如來 南無甘露王如來 南無阿彌陀佛 Use to introduce some core vocabulary in repetitive manner. Useful phrases from my trip to Jing'an Temple 南無本師釋迦牟尼佛 - Pay homage to the root teacher 南無大悲觀世音菩薩 - Pay homage to the goddess of mercy 廣種福田 - widely plant a meritorious field ---> # [[/Two Buddhist Temples in Shanghai/]] <!--- 留雲禪寺 雲留雲翔領畧幾許禪機此地有雲散天開真如界。 塔內塔外普示無邊圓覺是故曰塔影雙照解脫門。 歲次壬午冬月吉旦。 覺醒敬撰。 楊胡生沐手恭書。 善信印利明敬獻。 ---> <!--- 福慧宝鼎 慧明大和尚 - introduce the Buddhist timekeeping system with 佛歷 around this point. 赤烏古剎 建寺一千七百六十周年紀念 古剎三國建 滬瀆有重玄 石佛音淨現 聖跡顯重元 唐時稱永泰 宋敕名靜安 聖祖留佛闡 仲師移伽藍 元收八景偈 明鑄鐘聲梵 清樹化羅漢 選賢十方讚 佛日普光明 福慧共修善 鼎運昌隆際 轉正法輪緣 歲次丁亥住持慧明監製 ---> # [[/Foreseeing Monkhood with Yi Xing/]] <!--- 看命一掌金 ---> # [[/A Trip to Western Xia with Zhi Guang and Hui Zhen/]] <!--- https://zh.wikisource.org/wiki/%E5%AF%86%E5%91%AA%E5%9C%93%E5%9B%A0%E5%BE%80%E7%94%9F%E9%9B%86 ---> <!--- https://zh.wikisource.org/wiki/%E5%AF%86%E5%92%92%E5%9C%93%E5%9B%A0%E5%BE%80%E7%94%9F%E9%9B%86 ---> # [[/Jizang's Three Discourses/]] <!--- https://zh.wikisource.org/wiki/%E4%B8%89%E8%AB%96%E7%8E%84%E7%BE%A9 ---> <!--- I saw these texts being quoted and thus should consider them in some capacity. 《般若波羅蜜多心經》 《金剛般若波羅蜜經》 《一切智光明仙人慈心因緣不食肉經》 《妙法蓮華經》 《大般涅槃經》 《大方等大集經》 《大毘盧舍那成佛神變加持經蓮華胎藏悲生曼荼羅廣大成就儀軌供養方便會》/ 胎藏曼荼羅 《佛說救拔焰口餓鬼陀羅尼經》 《雜阿含經》 Look at Japan's 五山文学 ---> ===Unit 20: People Focus - Manchu peoples=== # [[/Qing dynasty Poetry with Nara Singde/]] <!--- 飲水詞 納蘭性德 https://zh.wikisource.org/wiki/Author:%E7%B4%8D%E8%98%AD%E6%80%A7%E5%BE%B7 ---> # [[/Amassing Words with the Kangxi Emperor/]] # [[/Amassing Literature with the Qianlong Emperor/]] <!--- Siku Quanshu abstract https://zh.wikisource.org/wiki/%E5%9B%9B%E5%BA%AB%E5%85%A8%E6%9B%B8%E7%B8%BD%E7%9B%AE%E6%8F%90%E8%A6%81 ---> <!--- Yongzheng Emperor's Poetry https://zh.wikisource.org/wiki/Author:%E9%9B%8D%E6%AD%A3%E5%B8%9D 《和碩怡賢親王祭文》 Also include 滿洲國 stuff to show the fall of the Qing and attempts to preserve it through becoming a Japanese puppet state. It is important to show how Literary Chinese can be misused as well. 滿洲國建國宣言 is a good shout, as is 法制 to prepare students who may be interested in Taiwan legal stuff later down the road. https://zh.wikisource.org/wiki/Category:%E6%BB%BF%E6%B4%B2%E5%9C%8B ---> # [[/Paintings and Beauty with Puru Aisin-Gioro/]] <!--- Saw these in Shanghai Museum with some writing, seemed really cool. Teaches another skill. ---> ===Unit 21: Qing-RoC Literature=== <!--- many writers here, will be difficult to sift through. Include 四库全書 abstracts and stuff here. ---> # [[/Jewish Refugees in Shanghai/]] <!--- Show passports, certificates, etc, from the Jewish Refugee Museum, anonymised. ---> # [[/A Literary Chinese Abstract/]] <!--- Abstracts from siku quanshu, probably want others ---> # [[/Lament with Lu Ruoteng/]] <!--- 《疑猜》盧若騰,東寧國 盟誓變為交質子,春秋戰國風如此;末世上下相疑猜, 更質妻子防逃徙。 此法只可羈庸奴,若遇梟雄術窮矣;妻可再娶子再育, 安能長坐針氈裏。 我贈一法君記存;推心置腹人知恩;眾人畜之眾人報, 幾個國士在君門。 盧若騰撰,陳漢光編輯,《島噫詩》,臺灣文獻叢刊第二四五種(臺北:臺灣銀行經濟研究室,1968年)21頁。 ---> # [[/Common Linguistics Knowledge in the RoC/]] <!--- 音韻常識 ---> ==References used for this page== * Yang, B. (2016). 文言语法 [Literary Chinese Grammar] (1st ed). 中华书局 [Zhonghua Book Company]. ISBN: 978-7-101-11619-9 * Priestley, K. E., & Shou-jung, C. (1962). China’s Men of Letters, Yesterday and Today. Dragonfly Books. {{BookCat}} 4rzuy3t9jgzuzlrnndkgk0tcwkghu8f Filmmaking: A Practical Guide/Developing a Film Idea 0 485411 4669958 4665129 2026-09-13T23:10:31Z EggRoll97 3178669 Marking for speedy deletion: Out of scope 4669958 wikitext text/x-wiki <noinclude>{{Delete|example=false|Out of scope}}</noinclude> {{qr-scope}} == Developing a Film for the Market == After a film has been completed, the next stage is to prepare it for distribution and reach its intended audience. This process may involve identifying the target audience, selecting distribution channels, preparing promotional materials, submitting the film to festivals, and developing a release strategy. === Audience and Market Research === Before releasing a film, filmmakers or distributors may identify potential audiences and examine the market in which the film will be released. Factors may include: * Film genre and subject matter * Intended audience * Language and territory * Similar films and competing releases * Potential theatrical, television, streaming, and digital markets * Release timing Market research can help determine which distribution and promotional approaches are appropriate for the film. === Preparing the Film for Distribution === A completed film may require technical and administrative materials before distribution. These can include: * Final master of the film * Trailer and promotional clips * Poster and other artwork * Production stills * Synopsis and film information * Cast and crew credits * Subtitles or dubbed versions where required * Classification or censorship documentation where applicable * Legal documentation concerning copyright and distribution rights The technical specifications required may differ between cinemas, broadcasters, streaming platforms, festivals, and other distributors. === Distribution === Film distribution is the process of making a completed film available to audiences. A film may be distributed through one or more channels, including: * Theatrical exhibition * Film festivals * Television * Streaming platforms * Video-on-demand services * Digital rental or purchase * Educational or institutional distribution A distributor may acquire rights for particular territories, platforms, or periods. Independent filmmakers may also distribute a film directly or work with specialized distributors. === Film Festivals === Film festivals can provide opportunities for filmmakers to present their work to audiences, critics, programmers, distributors, and other industry professionals. Filmmakers may submit films according to the eligibility requirements and submission procedures of individual festivals. Festivals may have specific requirements concerning premiere status, running time, completion date, format, subtitles, and release history. Festival participation does not necessarily guarantee commercial distribution or theatrical release. === Marketing and Promotion === Film marketing communicates information about a film to potential audiences. Promotional activities may include: * Trailers and teasers * Posters and key artwork * Press releases * Interviews and media appearances * Social media promotion * Advertising * Promotional screenings * Publicity campaigns The scale of a marketing campaign generally depends on the film's budget, target audience, distribution strategy, and available resources. === Release Strategy === A release strategy determines how and when a film will be made available to audiences. Some films may receive a theatrical release before becoming available through other channels. Others may begin with festivals, digital platforms, television, or streaming services. A release may be limited to selected territories or platforms before expanding to additional markets. The appropriate strategy depends on the film and its distribution arrangements. === International Distribution === Films intended for international audiences may require additional preparation. This can include subtitles, dubbing, localized promotional materials, and territory-specific legal or classification requirements. International distribution rights may be licensed separately for different countries or regions. === Measuring Audience Response === After release, filmmakers and distributors may evaluate audience response using available information such as attendance, viewing figures, sales, reviews, audience ratings, and online engagement. This information can be used to assess the performance of the release and inform future distribution or promotional decisions. === Further Development === The market development of a completed film is not limited to its initial release. A film may later reach additional audiences through festivals, television broadcasts, streaming services, international licensing, educational screenings, or other forms of distribution. The specific process varies according to the film, its rights holders, target market, budget, and distribution agreements. 8f8drnbxfwfp9v2u0jjgwav4a7hzag7 4669959 4669958 2026-09-13T23:10:49Z EggRoll97 3178669 + 4669959 wikitext text/x-wiki <noinclude>{{Delete|example=false|Out of scope (also global lock evasion, see their CentralAuth}}</noinclude> {{qr-scope}} == Developing a Film for the Market == After a film has been completed, the next stage is to prepare it for distribution and reach its intended audience. This process may involve identifying the target audience, selecting distribution channels, preparing promotional materials, submitting the film to festivals, and developing a release strategy. === Audience and Market Research === Before releasing a film, filmmakers or distributors may identify potential audiences and examine the market in which the film will be released. Factors may include: * Film genre and subject matter * Intended audience * Language and territory * Similar films and competing releases * Potential theatrical, television, streaming, and digital markets * Release timing Market research can help determine which distribution and promotional approaches are appropriate for the film. === Preparing the Film for Distribution === A completed film may require technical and administrative materials before distribution. These can include: * Final master of the film * Trailer and promotional clips * Poster and other artwork * Production stills * Synopsis and film information * Cast and crew credits * Subtitles or dubbed versions where required * Classification or censorship documentation where applicable * Legal documentation concerning copyright and distribution rights The technical specifications required may differ between cinemas, broadcasters, streaming platforms, festivals, and other distributors. === Distribution === Film distribution is the process of making a completed film available to audiences. A film may be distributed through one or more channels, including: * Theatrical exhibition * Film festivals * Television * Streaming platforms * Video-on-demand services * Digital rental or purchase * Educational or institutional distribution A distributor may acquire rights for particular territories, platforms, or periods. Independent filmmakers may also distribute a film directly or work with specialized distributors. === Film Festivals === Film festivals can provide opportunities for filmmakers to present their work to audiences, critics, programmers, distributors, and other industry professionals. Filmmakers may submit films according to the eligibility requirements and submission procedures of individual festivals. Festivals may have specific requirements concerning premiere status, running time, completion date, format, subtitles, and release history. Festival participation does not necessarily guarantee commercial distribution or theatrical release. === Marketing and Promotion === Film marketing communicates information about a film to potential audiences. Promotional activities may include: * Trailers and teasers * Posters and key artwork * Press releases * Interviews and media appearances * Social media promotion * Advertising * Promotional screenings * Publicity campaigns The scale of a marketing campaign generally depends on the film's budget, target audience, distribution strategy, and available resources. === Release Strategy === A release strategy determines how and when a film will be made available to audiences. Some films may receive a theatrical release before becoming available through other channels. Others may begin with festivals, digital platforms, television, or streaming services. A release may be limited to selected territories or platforms before expanding to additional markets. The appropriate strategy depends on the film and its distribution arrangements. === International Distribution === Films intended for international audiences may require additional preparation. This can include subtitles, dubbing, localized promotional materials, and territory-specific legal or classification requirements. International distribution rights may be licensed separately for different countries or regions. === Measuring Audience Response === After release, filmmakers and distributors may evaluate audience response using available information such as attendance, viewing figures, sales, reviews, audience ratings, and online engagement. This information can be used to assess the performance of the release and inform future distribution or promotional decisions. === Further Development === The market development of a completed film is not limited to its initial release. A film may later reach additional audiences through festivals, television broadcasts, streaming services, international licensing, educational screenings, or other forms of distribution. The specific process varies according to the film, its rights holders, target market, budget, and distribution agreements. eqspro3l2tt9nz7gqhcudjtrg1g4b9b User:Pamela Talemwa/sandbox/A Young Reader's Guide to a Clean and Healthy Community 2 485425 4670005 4669239 2026-09-14T11:05:22Z ~2026-48805-17 3625450 /* References: */ Added content in my book 4670005 wikitext text/x-wiki == '''<big>A Young Reader's Guide to a Clean and Healthy Community.</big>''' == <big>'''Theme.'''</big> Learning to Care for Our Environment, Our Health and Our Community === Purpose of the Book: === === <small>The book aims to help children understand their role in creating and maintaining a clean, safe and healthy community.</small> === <big>'''Target Readers.'''</big> Primary Four Learners == '''Book Summary:''' == A Young Reader’s Guide to a Clean and Healthy Community is an educational book for Primary 4–6 learners that teaches children how to care for their homes, schools and communities. The book begins by helping children understand what a community is and why everyone has a responsibility to care for it. It then introduces proper waste management, protection of water sources, the importance of trees, teamwork and children's leadership. Through simple explanations, stories, activities and discussion questions, learners are encouraged to move from simply learning about environmental problems to taking positive action. == '''<big>Table of Contents:</big>''' == == '''Introduction:''' == Our environment is our home. We live, learn, play and grow in it. Keeping it clean and healthy helps us stay safe and happy. This book teaches young readers simple ways to care for their homes, schools and communities. Through short stories, activities and questions, children will learn about rubbish, clean water, trees, teamwork and responsibility. Remember, '''small actions can make a big difference!''' == '''Chapters:''' == == '''Chapter One: Our Community, Our Responsibility''' == *Understanding a community * Caring for our surroundings * Children's responsibilities == '''Chapter Two: Every Piece of rubbish has a Place''' == *Types of waste * Proper waste disposal * Reusing materials * Keeping schools and libraries clean == '''Chapter Three: Water Is Life''' == * Importance of water * Protecting water sources * Safe water practices * Effects of water pollution == '''Chapter Four: Trees Are Our Friends''' == * Importance of trees * Protecting and planting trees * Caring for gardens == '''Chapter Five: Working Together''' == * Teamwork * Community clean-ups * Helping neighbours * Children's leadership == '''Chapter Six: Be a Young Community Champion''' == * Taking responsibility * Being an environmental role model * Personal action plan * Community challenge === Expected Outcome: === The book will encourage children to practise good hygiene, protect the environment, work together and take responsibility for creating cleaner, safer and healthier communities. === Conclusion: === The book will remind young readers that everyone has a role to play in protecting the environment and that '''small actions can make a big difference'''. === References: === = Chapter One: = = Our Community, Our Responsibility = === Understanding a community === A community is a group of people who live, learn or work together in the same place. Examples of communities include homes, schools, villages and neighborhoods. People in a community share places and resources. They should help one another and work together to solve problems. === Caring for Our Surroundings === Our surroundings include the places, plants, animals, buildings and people around us. We should keep these places clean and safe. We can care for our surroundings by: * Putting rubbish in the right place. * Cleaning our homes, classrooms and playgrounds. * Protecting trees and plants. * Keeping water sources clean. * Avoiding damage to public property. * Helping people who need support. === Children's Responsibilities === Children have an important role in caring for their communities. They can help by setting a good example and encouraging others to behave responsibly. Children should keep their books and learning materials safe, respect others, avoid littering and report dangerous or dirty places to trusted adults. === Short Story: The Rubbish Behind the Library === Some pupils noticed rubbish behind their school library. They decided to clean the area with the help of their teacher. They collected the rubbish, placed it in bins and planted flowers near the library. The area became clean and beautiful. Other pupils followed their example. '''Lesson:''' Everyone can help to improve the community. === Activity and Discussion === # What is a community? # Name three ways of keeping your school clean. # Why should children care for their surroundings? # Organize a small classroom cleaning activity. = Chapter Two: = = Every Piece of Rubbish Has a Place = === Types of Waste === Waste is unwanted material that people throw away. Different types of waste include: * '''Paper:''' books, newspapers and cartons. * '''Plastic:''' bottles, bags and wrappers. * '''Food waste:''' fruit peels and leftover food. * '''Glass:''' broken bottles and jars. * '''Metal:''' tins and cans. * '''Natural waste:''' leaves, grass and small branches. === Proper Waste Disposal === Proper waste disposal means putting waste in the correct place. Rubbish should not be thrown on roads, in gardens, rivers or playgrounds. We should use rubbish bins and follow the waste-disposal rules at home and school. Waste should be separated where possible so that reusable and recyclable materials can be collected. === Reusing Materials === Reusing means using an item again instead of throwing it away. For example: * Old containers can be used as flowerpots. * Cardboard can be used for art and craft activities. * Glass jars can be used for storing safe materials. * Old paper can be used for drawing or practising writing. * Reusing materials reduces waste and saves resources. === Keeping Schools and Libraries Clean === A clean school and library provide a good place for learning. Learners should: * Put rubbish in bins. * Keep desks and shelves clean. * Handle books carefully. * Avoid writing on walls and books. * Return books to their proper places. * Keep food and drinks away from books. === Short Story: Amina's Big Idea === Amina saw many plastic bottles around her school. She suggested collecting the bottles and using some of them to make flower containers. Her classmates helped her. Soon, the school had fewer bottles on the ground and more beautiful flowers. '''Lesson:''' Waste materials can sometimes be reused in useful ways. === Practical Activity === Collect safe reusable materials and make a useful object, such as a flower pot, pencil holder or decoration. = Chapter Three: = = Water Is Life = === Importance of Water === Water is needed by people, animals and plants. We use water for: * Drinking. * Cooking. * Washing. * Cleaning. * Farming. * Growing plants. * Keeping our bodies healthy.Without safe water, people and animals can become sick. === Protecting Water Sources === Water sources include wells, rivers, lakes, springs and rainwater tanks. We should protect them from pollution. We can protect water sources by: * Not throwing rubbish into water. * Keeping animals away from drinking-water points. * Avoiding washing dirty items near water sources. * Planting trees and grass near water sources. * Reporting damaged or polluted water points. === Safe Water Practices === To keep drinking water safe, we should: * Use clean containers. * Keep water covered. * Wash our hands before collecting water. * Treat water when necessary. * Avoid dipping dirty cups or hands into stored water. * Keep drinking-water containers clean. === Effects of Water Pollution === Water pollution happens when harmful materials enter water. Polluted water can cause diseases, kill fish and harm plants and animals. Dirty water may contain germs that cause illnesses such as diarrhoea and other infections. === Short Story: The Dirty Stream === Children in a village noticed that their stream was becoming dirty. Some people were throwing rubbish into it. The children spoke to their teacher and community leaders. Together, they organised a clean-up and encouraged people to stop dumping rubbish in the stream. '''Lesson:''' Protecting water requires teamwork and responsible behaviour. === Water-Protection Challenge === For one week: * Close taps properly after use. * Use only the water you need. * Keep water containers clean. * Encourage others not to pollute water sources. = Chapter Four: = = Trees Are Our Friends = === Importance of Trees === Trees are important to people, animals and the environment. They: * Provide shade. * Help to keep the air fresh. * Protect the soil from erosion. * Provide homes for birds and insects. * Give us fruits, wood and other useful materials. * Make our communities beautiful. === Protecting Trees === We should protect trees from unnecessary cutting, burning and damage. We should not break branches or remove young trees carelessly. Children can help by watering trees, protecting young plants and informing adults when trees are being damaged. === Planting Trees === Tree planting helps to make the environment greener and healthier. When planting a tree, we should: # Choose a suitable place. # Dig a small hole. # Plant the seedling carefully. # Cover the roots with soil. # Water the seedling. # Protect it from animals and damage. === Caring for Gardens === School and community gardens need regular care. Children can help by: * Watering plants. * Removing weeds. * Keeping gardens free from rubbish. * Protecting plants from being stepped on. * Adding compost when available. === Activity === Plant or care for a tree or flower at home or school. Observe it regularly and record how it changes. = Chapter Five: = = Working Together = === Teamwork === Teamwork means working together to achieve a shared goal. When people work as a team, tasks become easier and problems can be solved more quickly. Good team members listen, share duties, respect one another and help those who need support. === Community Clean-ups === A community clean-up is an activity where people work together to improve their surroundings. During a clean-up, people may collect rubbish, clear paths, clean public places and plant trees. * qkmae5y9142tphjdayhxi2kl4e8bnw7 4670007 4670005 2026-09-14T11:14:05Z ~2026-48805-17 3625450 /* Community Clean-ups */ more content is being added 4670007 wikitext text/x-wiki == '''<big>A Young Reader's Guide to a Clean and Healthy Community.</big>''' == <big>'''Theme.'''</big> Learning to Care for Our Environment, Our Health and Our Community === Purpose of the Book: === === <small>The book aims to help children understand their role in creating and maintaining a clean, safe and healthy community.</small> === <big>'''Target Readers.'''</big> Primary Four Learners == '''Book Summary:''' == A Young Reader’s Guide to a Clean and Healthy Community is an educational book for Primary 4–6 learners that teaches children how to care for their homes, schools and communities. The book begins by helping children understand what a community is and why everyone has a responsibility to care for it. It then introduces proper waste management, protection of water sources, the importance of trees, teamwork and children's leadership. Through simple explanations, stories, activities and discussion questions, learners are encouraged to move from simply learning about environmental problems to taking positive action. == '''<big>Table of Contents:</big>''' == == '''Introduction:''' == Our environment is our home. We live, learn, play and grow in it. Keeping it clean and healthy helps us stay safe and happy. This book teaches young readers simple ways to care for their homes, schools and communities. Through short stories, activities and questions, children will learn about rubbish, clean water, trees, teamwork and responsibility. Remember, '''small actions can make a big difference!''' == '''Chapters:''' == == '''Chapter One: Our Community, Our Responsibility''' == *Understanding a community * Caring for our surroundings * Children's responsibilities == '''Chapter Two: Every Piece of rubbish has a Place''' == *Types of waste * Proper waste disposal * Reusing materials * Keeping schools and libraries clean == '''Chapter Three: Water Is Life''' == * Importance of water * Protecting water sources * Safe water practices * Effects of water pollution == '''Chapter Four: Trees Are Our Friends''' == * Importance of trees * Protecting and planting trees * Caring for gardens == '''Chapter Five: Working Together''' == * Teamwork * Community clean-ups * Helping neighbours * Children's leadership == '''Chapter Six: Be a Young Community Champion''' == * Taking responsibility * Being an environmental role model * Personal action plan * Community challenge === Expected Outcome: === The book will encourage children to practise good hygiene, protect the environment, work together and take responsibility for creating cleaner, safer and healthier communities. === Conclusion: === The book will remind young readers that everyone has a role to play in protecting the environment and that '''small actions can make a big difference'''. === References: === = Chapter One: = = Our Community, Our Responsibility = === Understanding a community === A community is a group of people who live, learn or work together in the same place. Examples of communities include homes, schools, villages and neighborhoods. People in a community share places and resources. They should help one another and work together to solve problems. === Caring for Our Surroundings === Our surroundings include the places, plants, animals, buildings and people around us. We should keep these places clean and safe. We can care for our surroundings by: * Putting rubbish in the right place. * Cleaning our homes, classrooms and playgrounds. * Protecting trees and plants. * Keeping water sources clean. * Avoiding damage to public property. * Helping people who need support. === Children's Responsibilities === Children have an important role in caring for their communities. They can help by setting a good example and encouraging others to behave responsibly. Children should keep their books and learning materials safe, respect others, avoid littering and report dangerous or dirty places to trusted adults. === Short Story: The Rubbish Behind the Library === Some pupils noticed rubbish behind their school library. They decided to clean the area with the help of their teacher. They collected the rubbish, placed it in bins and planted flowers near the library. The area became clean and beautiful. Other pupils followed their example. '''Lesson:''' Everyone can help to improve the community. === Activity and Discussion === # What is a community? # Name three ways of keeping your school clean. # Why should children care for their surroundings? # Organize a small classroom cleaning activity. = Chapter Two: = = Every Piece of Rubbish Has a Place = === Types of Waste === Waste is unwanted material that people throw away. Different types of waste include: * '''Paper:''' books, newspapers and cartons. * '''Plastic:''' bottles, bags and wrappers. * '''Food waste:''' fruit peels and leftover food. * '''Glass:''' broken bottles and jars. * '''Metal:''' tins and cans. * '''Natural waste:''' leaves, grass and small branches. === Proper Waste Disposal === Proper waste disposal means putting waste in the correct place. Rubbish should not be thrown on roads, in gardens, rivers or playgrounds. We should use rubbish bins and follow the waste-disposal rules at home and school. Waste should be separated where possible so that reusable and recyclable materials can be collected. === Reusing Materials === Reusing means using an item again instead of throwing it away. For example: * Old containers can be used as flowerpots. * Cardboard can be used for art and craft activities. * Glass jars can be used for storing safe materials. * Old paper can be used for drawing or practising writing. * Reusing materials reduces waste and saves resources. === Keeping Schools and Libraries Clean === A clean school and library provide a good place for learning. Learners should: * Put rubbish in bins. * Keep desks and shelves clean. * Handle books carefully. * Avoid writing on walls and books. * Return books to their proper places. * Keep food and drinks away from books. === Short Story: Amina's Big Idea === Amina saw many plastic bottles around her school. She suggested collecting the bottles and using some of them to make flower containers. Her classmates helped her. Soon, the school had fewer bottles on the ground and more beautiful flowers. '''Lesson:''' Waste materials can sometimes be reused in useful ways. === Practical Activity === Collect safe reusable materials and make a useful object, such as a flower pot, pencil holder or decoration. = Chapter Three: = = Water Is Life = === Importance of Water === Water is needed by people, animals and plants. We use water for: * Drinking. * Cooking. * Washing. * Cleaning. * Farming. * Growing plants. * Keeping our bodies healthy.Without safe water, people and animals can become sick. === Protecting Water Sources === Water sources include wells, rivers, lakes, springs and rainwater tanks. We should protect them from pollution. We can protect water sources by: * Not throwing rubbish into water. * Keeping animals away from drinking-water points. * Avoiding washing dirty items near water sources. * Planting trees and grass near water sources. * Reporting damaged or polluted water points. === Safe Water Practices === To keep drinking water safe, we should: * Use clean containers. * Keep water covered. * Wash our hands before collecting water. * Treat water when necessary. * Avoid dipping dirty cups or hands into stored water. * Keep drinking-water containers clean. === Effects of Water Pollution === Water pollution happens when harmful materials enter water. Polluted water can cause diseases, kill fish and harm plants and animals. Dirty water may contain germs that cause illnesses such as diarrhoea and other infections. === Short Story: The Dirty Stream === Children in a village noticed that their stream was becoming dirty. Some people were throwing rubbish into it. The children spoke to their teacher and community leaders. Together, they organised a clean-up and encouraged people to stop dumping rubbish in the stream. '''Lesson:''' Protecting water requires teamwork and responsible behaviour. === Water-Protection Challenge === For one week: * Close taps properly after use. * Use only the water you need. * Keep water containers clean. * Encourage others not to pollute water sources. = Chapter Four: = = Trees Are Our Friends = === Importance of Trees === Trees are important to people, animals and the environment. They: * Provide shade. * Help to keep the air fresh. * Protect the soil from erosion. * Provide homes for birds and insects. * Give us fruits, wood and other useful materials. * Make our communities beautiful. === Protecting Trees === We should protect trees from unnecessary cutting, burning and damage. We should not break branches or remove young trees carelessly. Children can help by watering trees, protecting young plants and informing adults when trees are being damaged. === Planting Trees === Tree planting helps to make the environment greener and healthier. When planting a tree, we should: # Choose a suitable place. # Dig a small hole. # Plant the seedling carefully. # Cover the roots with soil. # Water the seedling. # Protect it from animals and damage. === Caring for Gardens === School and community gardens need regular care. Children can help by: * Watering plants. * Removing weeds. * Keeping gardens free from rubbish. * Protecting plants from being stepped on. * Adding compost when available. === Activity === Plant or care for a tree or flower at home or school. Observe it regularly and record how it changes. = Chapter Five: = = Working Together = === Teamwork === Teamwork means working together to achieve a shared goal. When people work as a team, tasks become easier and problems can be solved more quickly. Good team members listen, share duties, respect one another and help those who need support. === Community Clean-ups === A community clean-up is an activity where people work together to improve their surroundings. During a clean-up, people may collect rubbish, clear paths, clean public places and plant trees. Clean-ups should be organised safely with the guidance of adults. Children should avoid dangerous waste and sharp objects. === Helping Neighbours === We can help our neighbours by: * Sharing useful information. * Helping elderly or sick people when permitted. * Joining community activities. * Keeping shared places clean. * Encouraging peaceful cooperation. === Children's Leadership === Children can be leaders by setting a good example. A responsible young leader: * Listens to others. * Speaks politely. * Keeps promises. * Takes responsibility. * Encourages teamwork. * Helps others to do what is right. === Activity === Work in a group and prepare a simple plan for cleaning one place at school or in your community. = Chapter Six: = = Be a Young Community Champion = === Taking Responsibility === Taking responsibility means doing what is right and caring for the things around us. A responsible child does not wait for others to do everything. Children can take responsibility by keeping their surroundings clean, saving water, protecting trees and respecting public property. === Being an Environmental Role Model === An environmental role model shows good behaviour that others can copy. A young environmental role model: * Does not litter. * Uses water carefully. * Reuses materials. * Protects trees and plants. * Keeps learning areas clean. * Encourages friends to care for the environment. === My Personal Action Plan === I will: * Put rubbish in the correct place. * Keep my classroom and home clean. * Save water. * Care for trees and plants. * Reuse materials when possible. * Encourage my friends to protect the environment. === Community Challenge === Identify one environmental problem in your community. Discuss it with your teacher, parents or community leaders. Work with others to find a simple and safe solution. Examples include: * Too much rubbish around the school. * Wasting water. * Damaged trees. * Dirty playgrounds. * Blocked drainage channels. == Expected Outcome == After reading this book, children should be able to: * Explain the meaning of a clean and healthy environment. * Identify different types of wastes. * Practise proper waste disposal. * Explain the importance of safe water. * Protect and care for trees and gardens. * Work together with others. * Take responsibility for their homes, schools and communities. = Conclusion = A clean and healthy environment is everyone's responsibility. Children can make a difference through simple actions such as putting rubbish in the right place, protecting water, planting trees and helping others. When we work together, we can make our homes, schools and communities cleaner, safer and healthier. '''Be responsible. Be helpful. Be a young community champion!''' = References = efl3m4swudopkxpgrdf69jj1f51ng6g User talk:Makowe2026 3 485427 4669952 4668919 2026-09-13T22:58:17Z EggRoll97 3178669 Notifying author of speedy deletion nomination 4669952 wikitext text/x-wiki ==Welcome!== Welcome, Makowe2026! {| style="background:white; border:1px solid #abd5f5;; padding:0px; border-spacing:0px; color: #000000;" ! style="background:#d0e5f5; color: #000000;" | [[Wikibooks:Welcome|Getting started]] with Wikibooks |- | style="padding:5px;" | * Wikibooks is a collection of open-source textbooks. Find out [[WB:WIW|what this means]]. * To sign your name (on discussion pages), use four tildes, like this: &#126;&#126;&#126;&#126; * Learn how to [[Using Wikibooks|use Wikibooks]] and learn more about the community. * [[WB:CCO|Explore]], [[Wikibooks:Be bold|be bold]], and have fun! |} If you have any questions, you can ask in the [[Wikibooks:Reading room/Assistance|assistance reading room]] or possibly contact me personally. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 19:22, 29 August 2026 (UTC) :Please read the above before you attempt to add a book here. Your edits look like spam and I believe that you are a real user, so I'm hopeful that you can modify your editing. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 19:22, 29 August 2026 (UTC) ::Hello Justin. ::Thank you for reaching out. This is appreciated and noted. ::Moses [[User:Makowe2026|Makowe2026]] ([[User talk:Makowe2026|discuss]] • [[Special:Contributions/Makowe2026|contribs]]) 12:09, 5 September 2026 (UTC) == I have added a tag to a page you created == Hi! I'm EggRoll97, and I recently reviewed your page, [[:User:Makowe2026/sandbox/Social Media Management]]. I have added a tag to the page, because it <strong>may meet the [[Wikibooks:Deletion policy#Speedy deletions|criteria for speedy deletion]].</strong> This means that it can be deleted at any time. If you believe that your page should not be deleted, please post a message on [[User talk:Makowe2026/sandbox/Social Media Management|the page's talk page]] explaining why. <strong>If your reasoning is convincing, your page may be saved.</strong> If you have any questions or concerns, please [[User talk:EggRoll97|let me know]]. Thank you! <!-- Substituted from User:JJPMaster/CurateThisPage/authorMsg --> [[User:EggRoll97|EggRoll97]] ([[User talk:EggRoll97|discuss]] • [[Special:Contributions/EggRoll97|contribs]]) 22:58, 13 September 2026 (UTC) a534keiukk6ms4c5nq352p0c4wp9wgo 4669986 4669952 2026-09-14T04:47:42Z Makowe2026 3620023 /* I have added a tag to a page you created */ Reply 4669986 wikitext text/x-wiki ==Welcome!== Welcome, Makowe2026! {| style="background:white; border:1px solid #abd5f5;; padding:0px; border-spacing:0px; color: #000000;" ! style="background:#d0e5f5; color: #000000;" | [[Wikibooks:Welcome|Getting started]] with Wikibooks |- | style="padding:5px;" | * Wikibooks is a collection of open-source textbooks. Find out [[WB:WIW|what this means]]. * To sign your name (on discussion pages), use four tildes, like this: &#126;&#126;&#126;&#126; * Learn how to [[Using Wikibooks|use Wikibooks]] and learn more about the community. * [[WB:CCO|Explore]], [[Wikibooks:Be bold|be bold]], and have fun! |} If you have any questions, you can ask in the [[Wikibooks:Reading room/Assistance|assistance reading room]] or possibly contact me personally. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 19:22, 29 August 2026 (UTC) :Please read the above before you attempt to add a book here. Your edits look like spam and I believe that you are a real user, so I'm hopeful that you can modify your editing. ―[[User:Koavf|Justin (<span style="color:grey">ko'''a'''<span style="color:black">v</span>f</span>)]]<span style="color:red">❤[[User talk:Koavf|T]]☮[[Special:Contributions/Koavf|C]]☺[[Special:Emailuser/Koavf|M]]☯</span> 19:22, 29 August 2026 (UTC) ::Hello Justin. ::Thank you for reaching out. This is appreciated and noted. ::Moses [[User:Makowe2026|Makowe2026]] ([[User talk:Makowe2026|discuss]] • [[Special:Contributions/Makowe2026|contribs]]) 12:09, 5 September 2026 (UTC) == I have added a tag to a page you created == Hi! I'm EggRoll97, and I recently reviewed your page, [[:User:Makowe2026/sandbox/Social Media Management]]. I have added a tag to the page, because it <strong>may meet the [[Wikibooks:Deletion policy#Speedy deletions|criteria for speedy deletion]].</strong> This means that it can be deleted at any time. If you believe that your page should not be deleted, please post a message on [[User talk:Makowe2026/sandbox/Social Media Management|the page's talk page]] explaining why. <strong>If your reasoning is convincing, your page may be saved.</strong> If you have any questions or concerns, please [[User talk:EggRoll97|let me know]]. Thank you! <!-- Substituted from User:JJPMaster/CurateThisPage/authorMsg --> [[User:EggRoll97|EggRoll97]] ([[User talk:EggRoll97|discuss]] • [[Special:Contributions/EggRoll97|contribs]]) 22:58, 13 September 2026 (UTC) :Hello. :This is my very first attempt writing a book and therefore it's understandable that it may not meet all the necessary requirements for the book. I am practicing how to write a book. :I also believe that a sandbox is a place where i can learn from without exposing the product in the public space. But it seems that this is not the case since you seem to indicate that the same book is now liable for a speedy deletion! Is this correct!? :While I understand that it may not meet the necessary requirements, is it possible for you to point out a few things that necessitate the mandatory deletion!? This will not only justify your argument but will also help to improve me in any future work of this kind. Additionally, any comments you make can help me to improve this very work. :Kind regards, :Makowe [[User:Makowe2026|Makowe2026]] ([[User talk:Makowe2026|discuss]] • [[Special:Contributions/Makowe2026|contribs]]) 04:47, 14 September 2026 (UTC) 68b62pasg78cjlsh5gbmir8cygbhdab Art And AI 0 485449 4669946 4669462 2026-09-13T22:28:15Z 3MMPEYTON 3393808 4669946 wikitext text/x-wiki == Art And AI == <br> {| class="wikitable" |+ |- ! Art And AI |- |[[File:Dall-e 3 (jan '24) artificial intelligence icon.png|AI generated image of a human brain made out of circuits.]] |} <br> '''Art And AI''' is a post-modern response to <u>Feed Your Head: Art, Truth, And The Machine</u> written by Minda Peyton with assistance from Microsoft Copilot AI. '''Art And AI''' aims to fill in the blank spaces that linger in <u>Feed Your Head: Art, Truth, And The Machine.</u><br> This book aims to expand major concepts found in '''Feed Your Head: Art, Truth, And The Machine''' by researching many Artists, Art concepts, and Art movements found in the book. <br> This book will focus on the evolving tools that built great works of Art. <br> <br> This wikibook starts by asking: Is AI a cultural failure ''because'' the technology works? <br> <br> Part One <br>Introduction: [[Art And AI/The Post Modern Paradox|Art And AI/The Post Modern Paradox - Wikibooks, open books for an open world]] <br>[[Art_And_AI/The_Mythology_Of_The_Artist|The Mythology Of The Artist]] <br>[[Art_And_AI/The_Psychology_Of_Mastery|The Psychology Of Mastery]] Part Two:<br> [[Art_And_AI/Artist_Strike|Artist Strike?]] <br> [[Art_And_AI/Welcome_To_The_Machine|Welcome To The Machine]] <br> [[Art_And_AI/Documentary_Art|Documentary Art?]] Part Three: <br> [[Art_And_AI/The_Role_Of_The_Artist|The Role Of The Artist]] <br> [[Art_And_AI/Art_Theft|Art Theft]]<br> [[Art_And_AI/Earning_A_Living|Earning A Living]] <br> [[Art_And_AI/Who_Joins_The_Strike|Who Joins The Strike?]] {| class="wikitable" |+ Art And AI |- ! Modernism: The Artist's Tools |- | Palette knives |- | Print Making Machines |- | Photocopiers |- | Industrial house-painting brushes |- | Spray Paints |- | Airbrushes |- | Cameras |- | Collage Materials |- |} <br> {| class="wikitable" |+ |- ! Post-Modernism: The Artist's Tools |- | Time-lapse Equipment |- | Computers |- | iPhones |- | Artificial Intelligence (AI) |- | AI driven Robots |- | Neural Networks |} <br> {| class="wikitable" |+ |- ! Era of AI: The Artist's Tools |- | The Prompter |- |} <br> <br> {| class="wikitable" |+ |- ! Human-AI Interaction via. The Prompter |- | [[File:Copilot 20260908 083923.png|thumb|The Human-AI interaction via. The Prompter]] |} <br> <br> {{BookCat}} {{Shelf| Art History| Fine Art}} [[Category:Art - AI|Shelf: Art And AI]] [[Category:Modernism in Art]] [[Category:Post-Modern Art]] [[Category:Shelf: Fine Art]] [[Category:Shelf: Computer Art]] [[Category:Shelf: Art History]] r5ea4xxyi6qqehoinrbuu7bxdpffiq3 4670011 4669946 2026-09-14T11:30:07Z 3MMPEYTON 3393808 Added a link 4670011 wikitext text/x-wiki == Art And AI == <br> {| class="wikitable" |+ |- ! Art And AI |- |[[File:Dall-e 3 (jan '24) artificial intelligence icon.png|AI generated image of a human brain made out of circuits.]] |} <br> '''Art And AI''' is a post-modern response to <u>Feed Your Head: Art, Truth, And The Machine</u> written by Minda Peyton with assistance from Microsoft Copilot AI. '''Art And AI''' aims to fill in the blank spaces that linger in <u>Feed Your Head: Art, Truth, And The Machine.</u><br> This book aims to expand major concepts found in '''Feed Your Head: Art, Truth, And The Machine''' by researching many Artists, Art concepts, and Art movements found in the book. <br> This book will focus on the evolving tools that built great works of Art. <br> <br> This wikibook starts by asking: Is AI a cultural failure ''because'' the technology works? <br> <br> Part One <br>Introduction: [[Art And AI/The Post Modern Paradox|Art And AI/The Post Modern Paradox - Wikibooks, open books for an open world]] <br>[[Art_And_AI/The_Mythology_Of_The_Artist|The Mythology Of The Artist]] <br>[[Art_And_AI/The_Psychology_Of_Mastery|The Psychology Of Mastery]] Part Two:<br> [[Art_And_AI/Artist_Strike|Artist Strike?]] <br> [[Art_And_AI/Welcome_To_The_Machine|Welcome To The Machine]] <br> [[Art_And_AI/Documentary_Art|Documentary Art?]] Part Three: <br> [[Art_And_AI/The_Role_Of_The_Artist|The Role Of The Artist]] <br> [[Art_And_AI/Art_Theft|Art Theft]]<br> [[Art_And_AI/Earning_A_Living|Earning A Living]] <br> [[Art_And_AI/Tools_Of_The_Artist|Tools Of The Artist]] <br> [[Art_And_AI/Who_Joins_The_Strike|Who Joins The Strike?]] {| class="wikitable" |+ Art And AI |- ! Modernism: The Artist's Tools |- | Palette knives |- | Print Making Machines |- | Photocopiers |- | Industrial house-painting brushes |- | Spray Paints |- | Airbrushes |- | Cameras |- | Collage Materials |- |} <br> {| class="wikitable" |+ |- ! Post-Modernism: The Artist's Tools |- | Time-lapse Equipment |- | Computers |- | iPhones |- | Artificial Intelligence (AI) |- | AI driven Robots |- | Neural Networks |} <br> {| class="wikitable" |+ |- ! Era of AI: The Artist's Tools |- | The Prompter |- |} <br> <br> {| class="wikitable" |+ |- ! Human-AI Interaction via. The Prompter |- | [[File:Copilot 20260908 083923.png|thumb|The Human-AI interaction via. The Prompter]] |} <br> <br> {{BookCat}} {{Shelf| Art History| Fine Art}} [[Category:Art - AI|Shelf: Art And AI]] [[Category:Modernism in Art]] [[Category:Post-Modern Art]] [[Category:Shelf: Fine Art]] [[Category:Shelf: Computer Art]] [[Category:Shelf: Art History]] 6aau2039f3u5rigbst9mysb391gsi1b 4670013 4670011 2026-09-14T11:39:21Z 3MMPEYTON 3393808 4670013 wikitext text/x-wiki == Art And AI == <br> {| class="wikitable" |+ |- ! Art And AI |- |[[File:Dall-e 3 (jan '24) artificial intelligence icon.png|AI generated image of a human brain made out of circuits.]] |} <br> '''Art And AI''' is a post-modern response to <u>Feed Your Head: Art, Truth, And The Machine</u> written by Minda Peyton with assistance from Microsoft Copilot AI. '''Art And AI''' aims to fill in the blank spaces that linger in <u>Feed Your Head: Art, Truth, And The Machine.</u><br> This book aims to expand major concepts found in '''Feed Your Head: Art, Truth, And The Machine''' by researching many Artists, Art concepts, and Art movements found in the book. <br> This book will focus on the evolving tools that built great works of Art. <br> <br> This wikibook starts by asking: Is AI a cultural failure ''because'' the technology works? <br> <br> Part One <br>Introduction: [[Art And AI/The Post Modern Paradox|Art And AI/The Post Modern Paradox - Wikibooks, open books for an open world]] <br>[[Art_And_AI/The_Mythology_Of_The_Artist|The Mythology Of The Artist]] <br>[[Art_And_AI/The_Psychology_Of_Mastery|The Psychology Of Mastery]] Part Two:<br> [[Art_And_AI/Artist_Strike|Artist Strike?]] <br> [[Art_And_AI/Welcome_To_The_Machine|Welcome To The Machine]] <br> [[Art_And_AI/Documentary_Art|Documentary Art?]] Part Three: <br> [[Art_And_AI/The_Role_Of_The_Artist|The Role Of The Artist]] <br> [[Art_And_AI/Art_Theft|Art Theft]]<br> [[Art_And_AI/Earning_A_Living|Earning A Living]] <br> [[Art_And_AI/Tools_Of_The_Artist|Tools Of The Artist]] <br> [[Art_And_AI/Who_Joins_The_Strike|Who Joins The Strike?]] {| class="wikitable" |+ Art And AI |- ! Modernism: The Artist's New Tools |- | Palette knives |- | Print Making Machines |- | Photocopiers |- | Industrial house-painting brushes |- | Spray Paints |- | Airbrushes |- | Cameras |- | Collage Materials |- |} <br> {| class="wikitable" |+ |- ! Post-Modernism: The Artist's New Tools |- | Time-lapse Equipment |- | Computers |- | iPhones |- | Artificial Intelligence (AI) |- | AI driven Robots |- | Neural Networks |} <br> {| class="wikitable" |+ |- ! Era of AI: The Artist's New Tool |- | The Prompter |- |} <br> <br> {| class="wikitable" |+ |- ! Human-AI Interaction via. The Prompter |- | [[File:Copilot 20260908 083923.png|thumb|The Human-AI interaction via. The Prompter]] |} <br> <br> {{BookCat}} {{Shelf| Art History| Fine Art}} [[Category:Art - AI|Shelf: Art And AI]] [[Category:Modernism in Art]] [[Category:Post-Modern Art]] [[Category:Shelf: Fine Art]] [[Category:Shelf: Computer Art]] [[Category:Shelf: Art History]] t0a8zgw3s3mi0d4xcgfmzbzws0q0hkh User:Makowe2026/sandbox/Social Media Management 2 485495 4669951 4669764 2026-09-13T22:58:17Z EggRoll97 3178669 Marking for speedy deletion: Copyright violation: Please also see [https://www.socialmediatoday.com/news/best-practices-for-cross-posting-on-social-media-correctly/519706/] and [https://oneday.agency/blog/paid-social-advertising] where large parts of this page were copied from without attribution. Haven't been able to find where the rest of the page came from, but it reads like either LLM, copyright infringement, or promotional material. 4669951 wikitext text/x-wiki <noinclude>{{Delete|example=false|1=Copyright violation: Please also see [https://www.socialmediatoday.com/news/best-practices-for-cross-posting-on-social-media-correctly/519706/] and [https://oneday.agency/blog/paid-social-advertising] where large parts of this page were copied from without attribution. Haven't been able to find where the rest of the page came from, but it reads like either LLM, copyright infringement, or promotional material.}}</noinclude> == Table of content == == Introduction == ===== What is Social Management ===== Social media management is the process of planning, creating, publishing, monitoring, and analyzing content across social media platforms to achieve specific business goals<ref name=":0">{{Cite web |title=What Is Social Media Management and How Does It Work? |url=https://mycontentbridge.ca/blog/what-is-social-media-management/ |access-date=2026-09-05 |website=mycontentbridge.ca |language=en}}</ref>. ===== Overview of Major platforms ===== Social media management involves managing a brand’s presence on platforms such as Facebook, Instagram, LinkedIn, X, TikTok and others in a structured and strategic way<ref name=":0" details="[https://mycontentbridge.ca/blog/what-is-social-media-management/ blog/what-is-social-media-management/]" />. == Chapter 1: Defining your strategy == ====== How to Identify Your Target Audience on Social Media ====== With the increasing popularity of social media, it’s becoming difficult to identify your target audience on specific platforms. This article shares tips on how you can identify your target audience on social media. <nowiki>{{</nowiki> You should start with finding out what your niche is. If you are a lifestyle blogger, for example, then you have a certain type of person in mind when you want to find your target audience. Identifying the niche will help you narrow down who these potential customers are and what their interests are. This process will provide insights into what the future of social media looks like for different demographics. You can then use these insights to determine which platform is right for reaching your audience and which tools might be most effective at delivering this outcome<ref name=":1">{{Cite web |date=2022-02-05 |title=TIPS TO FIND YOUR TARGET AUDIENCE ON SOCIAL MEDIA |url=https://jelloow.com/blog-detail/6-tips-to-find-your-target-audience-on-social-media-platforms/ |access-date=2026-09-05 |language=en-US}}</ref>. ====== Tips For Finding Your Target Audience on Social Media ====== Social media is vital for businesses that want to connect with their target market. However, identifying your target market can be a challenge because it is often hard to know who you are targeting. So, how do you find your ideal customer on social media? Here are some tips for finding your target audience: 1) Identify the company/brand from their social media platform. 2) Determine who or what they love most on social media and see if they have a brand or product affiliation with them. 3) Look at what they’re talking about and who is responding to them on social media. 4) Find out what topics they’re posting about most frequently<ref name=":1" details="blog-detail/6-tips-to-find-your-target-audience-on-social-media-platforms/" />. ====== How to Create Content That Appeals To The Right People & Keeps People Engaged ====== Content that resonates with people’s interests and keeps them engaged is one of the essential factors for success. When creating content, it is important to consider what your target audience wants to hear about. How does one know what their target audience wants to hear? You have to have a clear understanding of your audience. This can be done by asking questions, conducting surveys, or even just observing the behavior of your target audience. The right content appeals to the right people and keeps them engaged in order to deliver a superior customer experience<ref name=":1" details="blog-detail/6-tips-to-find-your-target-audience-on-social-media-platforms/" />. == Chapter 2: Content Creation and Planning == === Developing a brand voice and visual identity === When we think of a company or a brand, we refer to the combination of its physical, psychological and value-related characteristics. Just like a person, we can identify its overall appearance, recognizing it as related or unrelated to our own way of being. This recognition process is none other than the brand identity; the result of how the company decides to appear, communicate and relate to its audience<ref name=":2">{{Cite web |title=How to create a brand identity: from values, to tone of voice, to visual design |url=https://www.ied.edu/news/how-to-create-a-brand-identity-from-values-to-tone-of-voice-to-visual-design |access-date=2026-09-05 |website=www.ied.edu}}</ref>. ====== Defining brand identity values ====== Being able to create a brand identity that reflects the values of the brand means building a solid bridge between what the company wants to represent and its audience's perception. A well-defined identity not only increases brand recognition and consistency but also facilitates communication by reaching out directly to people who share the same values and principles. Identifying the core values of brand identity is the crucial first step in building an authentic brand image. These values not only define the essence of the brand, but also shape all future decisions, from communication strategies to visual design. The identification of the brand's core values begins with an internal process of analysis and brainstorming in which coherent ideas and themes for the core concepts are compiled. The ideas are then checked to see how they can become central pillars of the brand identity. In addition to the internal consultation phase, it is crucial to analyze and listen to what people say about the company, in order to identify the strengths and weaknesses of the brand, so that we can further build on them. Once the values have been defined, it is essential to communicate them consistently and clearly in all present and future initiatives of the company. However, in order for the message to be authentic and true, it is necessary to devise a consolidated communication plan that includes tone of voice, design, and methods of interaction with the public<ref name=":2" details="[https://www.ied.edu/news/how-to-create-a-brand-identity-from-values-to-tone-of-voice-to-visual-design news/how-to-create-a-brand-identity-from-values-to-tone-of-voice-to-visual-design]" />. ====== Developing a signature tone of voice for brand identity ====== The tone of voice is not so much ''what'' the company says, but ''how'' it says it. It is the way the brand chooses to connect with people by communicating its story, values, and initiatives. To build an authentic brand identity, it is important to value the words and language used, to be able to compose coherent messages and establish an emotional connection between the brand and the target audience for the product or service. Two elements have to be considered when setting the tone of voice: the target audience and the brand's value system. Analyzing the target audience is necessary in order to understand the needs and expectations of potential customers. If we are addressing a young target audience, for example, we can use more friendly and engaging language; a target group of experienced professionals will require more formal and technical language.  It is important not to lose sight of the brand identity in the tone of voice: it must be consistent with the values and personality of the company. A creative brand may adopt a fresh and lively language, while a brand based on loyal and traditional values should to communicate in a more reassuring and institutional way. Consistency between tone of voice and brand identity is essential when building authentic and credible communication<ref name=":2" details="[https://www.ied.edu/news/how-to-create-a-brand-identity-from-values-to-tone-of-voice-to-visual-design news/how-to-create-a-brand-identity-from-values-to-tone-of-voice-to-visual-design]" />. ====== Creating an appealing visual design of brand identity ====== In addition to the tone of voice, to effectively convey a brand identity it is crucial to study an appealing and innovative visual design. Elements such as the logo, colors, typography and images play a crucial role in defining the brand image and must be chosen carefully to reflect the company's personality and authenticity. The logo, for example, should be distinctive but simple, capable of communicating the essence of the brand at first sight. Colors have a psychological impact and can evoke specific emotions or associations, while typography must be legible and consistent with the tone of voice of the brand. To strengthen the narrative and perception of the brand identity, the images used in communications should also be consistent with each other and in line with the brand message. Combining these elements into one harmonious and coherent design is essential to create a lasting and recognizable impression. Applying a consistent visual brand identity Consistency is the key to consolidating brand identity and ensuring maximum brand recognition across all communication channels, from physical channels such as shops and packaging, to digital channels such as websites and social platforms. Each element must be applied uniformly, maintaining the same color scheme and image style across all the different channels. This framework helps build a recognizable identity and reinforces the brand's image in people's minds. It is therefore important to establish clear guidelines for the visual identity by ensuring that all employees understand and adhere to these guidelines while maintaining the integrity of the brand in different projects<ref name=":2" details="[https://www.ied.edu/news/how-to-create-a-brand-identity-from-values-to-tone-of-voice-to-visual-design /news/how-to-create-a-brand-identity-from-values-to-tone-of-voice-to-visual-design]" />. ====== Monitoring and adapting brand identity ====== Monitoring the effectiveness of brand identity over time is crucial to ensure that it continues to reflect brand values and audience needs. Gathering consumer feedback, analysing the performance of marketing campaigns and observing industry trends is key to assessing whether the brand identity remains relevant and effective or needs some changes. Shifts in the market or in the strategic orientation of the company may require adjustments and updates in the visual design or tone of voice. An ongoing process of evaluating and adapting these elements helps to keep the brand identity consistent, up-to-date and well-connected to the public. It is also important to monitor the competition to understand how competitor brand identities evolve. This will help to identify opportunities for differentiation. Analysing  social media engagement performance, customer reviews and sales data can provide further insight into how the brand is perceived and which areas might need improvement. Finally, periodically involving employees and corporate partners in the brand identity review process can provide valuable internal insights and ensure that everyone is aligned with the evolution of the brand. == Chapter 3: Publishing and Automation == ==== Best Time to Post on Different Platforms ==== The right social media post at the wrong time can feel invisible. You may have strong visuals, a clear message, or even the perfect hook—but if your audience isn’t online, it’s easy for it to slip past unnoticed. This is why knowing the best time to post matters. Different platforms operate at different rhythms, and in Singapore, those patterns don’t always align with global averages. Add in algorithms that reward fresh engagement, and choosing when to post becomes one of several ways to give your content a better chance. There isn’t a single best time for everyone. Your audience, their routines, and the type of content you share all play a role. But paying attention to common peaks and avoiding the dead zones can tilt things in your favor and help your posts reach the people you want, when they’re most ready to engage. Here’s a summary of the topics we’ll be discussing: * There is no universal “best time” to post — your optimal timing depends on your audience’s daily routines, locations, and content preferences. * In 2025, algorithms prioritize early engagement, watch time, saves, and meaningful interactions, making timing a key amplifier for visibility. * Singapore audiences generally peak during midday and evening, but each brand must verify its ideal windows through native analytics and consistent testing. * AI tools such as Later, Metricool, and Publer now recommend personalized posting times based on real engagement data. * Strong timing only boosts reach — the real driver of performance is valuable, people-first content that aligns with audience needs. * The article provides a full breakdown of the best posting times for every major platform, plus strategies to analyze, test, and refine your own posting schedule<ref>{{Cite web |last=Lim |first=Walter |date=2025-12-23 |title=Best Time to Post on Social Media: Platform Breakdown |url=https://www.equinetacademy.com/blog/best-time-to-post-on-social-media-platform-breakdown/ |access-date=2026-09-05 |website=Equinet Academy |language=en-US}}</ref>. ==== Best Practices for Cross-posting Content ==== It’s a big pet peeve of mine to check out a brand’s social media profiles and see that their accounts are just lazily connected. Please don’t do this. Instead use a scheduling tool like Hootsuite or AgoraPulse to set up your cross- posting correctly. Once you’re in the grove of things, you can step up your cross-posting game, and use each network to your advantage. Here’s how. === 1. Learn The Language Of Each Social Media Network === Before you start cross-posting content, you first need to learn how each individual social network operates, and it’s unique capabilities and functions. Learn all the network specific tools you have available to use. You’ll need to figure this out in order to decide how you can optimize each post for each network, and/or how you can make your individual post work on each. We’ll get into more details about this later in this post<ref name=":3">{{Cite web |title=Best Practices for Cross-Posting on Social Media Correctly {{!}} Social Media Today |url=https://www.socialmediatoday.com/news/best-practices-for-cross-posting-on-social-media-correctly/519706/ |access-date=2026-09-05 |website=www.socialmediatoday.com |language=en}}</ref>. === 2. Does The Post Belong On This Channel? === Not every post will work on every social platform – and that’s okay. Take your overall strategy and your network strategy into consideration. You should also take the tone of the network into consideration. For example, if you’re doing a fun, behind the scenes post of your team’s lunch spread, it might not make sense to post a picture to your company’s LinkedIn page - but it could be great content for Instagram, or even your brand’s Instagram Story. This also gives you the opportunity to get a little creative if you do want to post the same content on each network, more about that in the next section<ref name=":3" details="[https://www.socialmediatoday.com/news/best-practices-for-cross-posting-on-social-media-correctly/519706/ news/best-practices-for-cross-posting-on-social-media-correctly/519706/]" /> === 3. Optimize Content For Each Network === Once you’re familiar with how each of the networks you’re posting to functions, you’ll want to optimize the content you’re cross-posting for each specific network. Keep up with the story. Subscribe to the Social Media Today free daily newsletter This is where the steps we just talked about come in handy - you can transform each post to work with the network you’re posting to, giving you an opportunity to flex your creative skills and use those network specific tools to make your posts more dynamic and show your audience you know what you’re doing. Some posts will be fine to keep mostly the same with small tweaks. This includes shortening or lengthening captions to meet character limits, adding or taking away hashtags, and playing with wording. For example, you may post longer captions on LinkedIn or Facebook and shorter ones on Twitter. Other posts will be complete revamps, taking into account which network/s they’ll be posted to, and this is where you can take advantage of network specific tools. In the example below I’m asking my followers to join my list. With my tweet, I’ve used a Twitter Card, while on Facebook I went with an image and a link within the caption (I also changed the wording a little). Take into consideration which formats work best on each network, and for your audience as well. For example, I work with a client who’s Facebook Page audience reacts well to links (and they wanted to keep their Facebook as a resource for links to content). So when we post a blog article on Facebook, and we think it’s information we’d also like to share on Instagram, we have to adjust. We pull key stats from the post, and include them in our caption as a synopsis of the article we post on Facebook. It’s the same piece of content, we just tweak our delivery to match the network format and language<ref name=":3" details="[https://www.socialmediatoday.com/news/best-practices-for-cross-posting-on-social-media-correctly/519706/ news/best-practices-for-cross-posting-on-social-media-correctly/519706/]" />. === 4. Schedule According To Each Network’s Peak Time === The last consideration of proper cross-posting on social media is to schedule posts for the individual peak times on each social media network - and again, relative to your unique audience on each. This will ensure you’re posting when the most amount of people will see it, per network, maximizing your opportunities for success. Hopefully these steps will help you get a little more dynamic with your cross-posting on social media, and avoid the seemingly time-saving trap of simply automating your tweets to post to Facebook, or your Instagram Stories content to cross over to Facebook Stories (note: Facebook Stories don’t allow links, so links you post in your Instagram Stories won’t work)<ref name=":3" details="[https://www.socialmediatoday.com/news/best-practices-for-cross-posting-on-social-media-correctly/519706/ news/best-practices-for-cross-posting-on-social-media-correctly/519706/]" />. == Chapter 4: Paid Social Media Advertising == ==== What Is Paid Social Advertising? ==== '''Paid social advertising''' is when businesses pay social media platforms to show their content to a targeted audience. Unlike organic posts (which rely on the algorithm’s mercy), paid social gives you guaranteed visibility. Whether you’re aiming to build brand awareness, drive traffic, or convert leads into customers, paid social is your shortcut to scalable results<ref name=":4">{{Cite web |title=What is Paid Social Advertising: A Complete Guide > One Day Agency |url=https://oneday.agency/blog/paid-social-advertising |access-date=2026-09-05 |website=One Day Agency: Integrated Advertising and Marketing Agency |language=en-GB}}</ref>. ==== Types of Paid Social Ads ==== You’ve definitely seen these—whether you knew it or not: * '''In-Feed Ads''': Look like regular posts, but marked as “Sponsored.” * '''Image Ads''': A strong image + a compelling call-to-action. * '''Video Ads''': Great for storytelling or showcasing your product in action. * '''Carousel Ads''': Multiple images or videos you can swipe through. * '''Boosted Posts''': Extend the reach of high-performing organic content<ref name=":4" details="blog/paid-social-advertising" />. == Appendix / Resources == ===== Glossary of social media terms ===== ===== Recommended tools and software ===== ===== Further reading and contributor guidelines ===== soi5ky03zqndoxq0ytbzhwey3i2bqiu Electric Tractor 0 485500 4669977 4669788 2026-09-14T01:00:13Z JackBot 396820 Formatting, [[Special:UncategorizedPages]] 4669977 wikitext text/x-wiki This page is for the BCS 201 Electric Rototiller made for Farmship Growers Cooperative/Haliburton Community Organic Farm. The design of the tiller system was inspired by Reid Allaway of Tournesol cooperative, Reid runs the DIY electric farmer facebook group, that is a good place to find out about electric tractors. The system is based around the following information The motor, the motor is permanent magnet synchronous machine motor ME1509 from Motoenergy, an american company. PMSM are highly efficient when run at the correct RPM and torque, the diagram for the me1509 is not available though this one form the me1507 shows the idea https://www.thunderstruck-ev.com/images/companies/1/ME1507dyno.pdf?1518651550248 the me1507 when run at 5000 rpm would be 100% efficient meaning that electrical power inputed would be fully applied as output power at the shaft. The BCS 201 has a reduction gear box, 12:75 or ~ 7:1 reduction. The output RPM for a tiller should be about 540 rpm so with a 7:1 gear ratio 3780. I.e. the motor used should have high efficiency at 3780 RPM the motenergy 1509 is efficient in the range of 2500-3500 rpm so an ideal motor. The power of the motor is determined by how much heat it can disappate as well as the input power. In theory since the windings of a motor are low resistance you can put as much energy into the motor as you would like, but it shouldn't overheat and melt the windings. So the motor power is essentially power in keeping in mind the rate at which the motor dissapates energy. So when making garden beds, check that the motor is not above ~70 C. It should feel warm but not feel like it is burning. It is possible to put a cycleanalyst display on the motor that can read the motor temperature as their is a sensor in the motor. The battery for the electric tractor should output sufficent power to provide the necessary torque for doing the job at the tines. The gas motors on rototillers are typically 5-10 hp, a 5000 watt motor will output approximately 5.6 hp so in the correct range. At 3600 rpm the torque of 5000 watts motor (torque = power/RPM) is 13Nm, with the 7:1 reduction gear and an efficiency factor of .8 72.8Nm so in theory the 5kw motor will deliver the torque required. Reid Allaway designed a similar tiller and found that the motor was adequate to do the job with a kelly motor controller that delivers peak amps of 200. So a 48 volt battery (potential) with 100 ah (capacity) that can run at 2C (rate) will deliver 4000-8000 watts of power to the motor drive shaft (efficiency factor of .8 included) The motor controller used in this project is a Cheetah motor controller. It is sinuoisdal brushless DC motor controller meaning it works from a computerized programming detecting the magnetic fields of the motor and not using commutator brushes. The control circuit is relatively simple as outlined [https://media.kellycontroller.com/new/Kelly-Cheetah-series-KLS-SUserManual.pdf Kelly Cheetah Motor Controller Guide] you can see on page 13 of the manual the circuit for connecting the motor controller to the motor Important elements are a 200 amp fuse on the positive line of the controller that prevents overcurrent. The next element is a contactor that is has a coil that closes the circuit to the battery this is then connected to the battery pack and on the negative side of the pack to the low voltage.. The positive of the patter pack is also connected to a key witch then when closed powers the controller as well as the contactor coil. There's also the hall sensor connections to the motor which are the power, the three sensor signals and the ground. Their is a directional switch which is determines the direction of the motor and a throttle and diode on the contactor coil which prevents current flow in reverse direction on the power input of the controller [[File:KellyMotor.jpg]] In practice the circuit that runs the motor had two important glitches, first was proper electrical crimps, the kelly contoller connects are automotive connectors '''they should be crimped by having the wire at the first set of tongs and the bare wire at the second, the covered wire secures the crimp in place and the bare wire connects. One of the connectors is currently partially loose and should be plug and secured tightly to start up the tractor. This will need to be repeated all connections are secure.''' The motor itself is connected to the gearbox by an adaptor plate, the motor driveshaft should be centered on the bearing exactly, this is tricky if you try as I did to line up the holes with measurement of the bolt holes, what worked was to machine the motor coupler to fit between the bearing and the motor shaft thus perfectly centering the plate. The motor is bolted to the plate by machining a square hole in the plate with the milling machine sufficienty wide to accomodate the motor shaft bolting the motor to the plate, the alignment occurs by aligning the plate to the gearbox pretty much at any angle but square is sastifying. '''Because the electronics are currently too close to the ground a new adaptor plate will need to be machined with the plate to the side. Motor connections need to contained with a sock that is sewed.\''' Battery Frame The frame was built in a bit of slipshod manner by bolting together. A key idea is to have battery swap allowing for extended work times by swapping batteries. The current situation is a 15 amp charger that can charge the 100 ah battery in ~ 7 hours a level '''a 32 amp level 2 charger could be installed on farmships current electrical system''', this would allow for full charge in just over three hours, a system like this could also charge 4 batteries on an overnight charge that would allow for 4 hours of working time during the day. It would be possible to carry '''two batteries''' on the tractor at once. '''The comment was the center of mass of the tractor was too high. Rotating the battery 90 degrees would help or two batteries on either side of the tractor would also be possible''' {{shelves}} ajm82c1a2pfwmr4qjtzokn6a5i4eakr Maxima/Programming 0 485506 4669985 4669795 2026-09-14T03:14:56Z Idavidmiller 3577687 Work in progress. Saving Changes. 4669985 wikitext text/x-wiki =Maxima Programming= Although Maxima is not a general-purpose programming language, Maxima as a CAS includes among the built-in ingredients a relatively complete set of programming expressions that are useful for the intended context. Many of the code examples of this section are intended to be illustrative of technical details relevant to Maxima programming as their purpose, and consequently are intentionally elementary in character. Learning any sort of programming language, including Maxima programming expressions, is a subjective process. In any case, it is essential to have enough technical know-how specific to the programming language in order to begin the learning process, even in cases where much positive transfer from other programming experience is involved. Much can be accomplished mathematically using Maxima without having to resort to in-depth knowledge and proficiency in the technical details of Maxima programming expressions. However, Maxima programming expressions are frequently essential for the purpose of defining functions, both in the programming sense of the term, but also more relevantly, to the mathematical sense. For that reason alone, familiarity and sufficient proficiency with Maxima programming expressions should be given some attention. One way to begin the learning process is to become familiar with enough of the programming essentials to accomplish independent efforts toward accomplishing some specific programming goal of interest. The other way is to study the many available programming expressions of others. This section is intended to provide the essentials toward learning by whatever means is chosen. The following table shows some built-in ingredients related to Maxima programming expressions: {| class="wikitable" |+Maxima Programming Category |if |unless |errcatch |prederror |- |block |for |error |return |- |catch |from |warning |throw |- |local |thru |errormsg |sstatus |- |garbage_collect |step |errormsg |status |- |do |next |go | |- |while |in | | |} Some of these programming expression ingredients can also be considered as belonging to one or more other categories than the Programming category. === Block Expressions === Arguably, the first expressions to consider in the context of Maxima programming are '''''block''''' expressions. Block expressions as programming ingredients come in two flavors: * <code>( expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub> )</code> * <code>block ([v<sub>1</sub>,v<sub>2,</sub>…,v<sub>m</sub>], expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub>)</code> The first form of a block expression is equivalent to the second form, but without the first list argument: <code>[v<sub>1</sub>,v<sub>2,</sub>…,v<sub>m</sub>]</code>, as in <code>block (expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub></code>, unless <code>return</code> or <code>go</code> are used in the block expression. In that, case the form <code>block (expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub>)</code> must be used. The purpose of the list argument, <code>[v<sub>1</sub>,v<sub>2,</sub>…,v<sub>m</sub>]</code> is to declare the values of identifiers of the list to be local to the <code>block</code>. If there is no need for local identifiers, the list argument can be omitted, unless <code>return</code> or <code>go</code> are used in the <code>block</code> expression, and either form is sufficient.<syntaxhighlight lang="maxima">/* This block expression */ (%i1) (x : 2, x^2); (%o1) 4 /* Is equivalent to this block expression */ (%i2) block (x : 2, x^2); (%o2) 4</syntaxhighlight>So, in the case where values of identifiers local to the <code>block</code> of expressions are not required, then the choice of either form of the <code>block</code> expression is a matter of user preference, . In both cases, the values of identifiers referenced in the <code>block</code> are global, and not local to the <code>block</code>.<syntaxhighlight lang="maxima"> /* The value 3 assigned to x is global */ (%i3) x : 3; (x) 3 /* The value 2 assigned to x in the block is global */ (%i4) (x : 2, x^2); (%o4) 4 /* The global value assigned to x in the block is 2 not 3 */ (%i5) x; (%o5) 2 </syntaxhighlight>Values of identifiers local to the <code>block</code> may not be global:<syntaxhighlight lang="maxima">/* the value of identifier y is local only */ (%i6) block ([y], y : 4, y); (%o6) 4 /* the global value of identifier y is not 4, but is itself */ (%i7) y; (%o7) y /* the values of identifiers x and y are both local */ (%i8) block ([x,y], x : 3, y : 4, x); (%o8) 3 /* the global value of identifier x is not 3, but is 2 */ (%i9) x; (%o9) 2 /* the global value of identifier y is not 4, but is itself */ (%i10) y; (%o10) y</syntaxhighlight> Regardless of the form of the <code>block</code> expressions these have in common the comma-separated expression arguments <code>expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub></code> which are evaluated each in turn from first to last (unless the evaluation sequence is modified by by the <code>go</code>, <code>throw</code>, or <code>return</code> operators), and the value of the block expression is the value of <code>expr<sub>n</sub></code>. The main purpose of the <code>block</code> expression, regardless of the form, it to group expressions that are related in some manner, and the value of the last expression may be the only value of interest. However, there are very few limitations imposed on the nature of the <code>block</code> expression arguments, so it might be the case that the purpose of evaluating the <code>block</code> expression has been achieved before the last expression argument is evaluated, in which case the value of the <code>block</code> expression may not necessarily be the value of the last argument expression. One way to accomplish that is to use an empty string as the last argument expression with the option flag <code>stringdisp</code>set to <code>false</code> which is the default value.<syntaxhighlight lang="maxima"> (%i11) stringdisp; (%o11) false (%i12) block ([x,y], x : 3, y : 4, x, ""); (%o12) (%i13) block ([x,y], x : 3, y : 4, x)$ </syntaxhighlight> The display of the value of the <code>block</code> expression may be suppressed using a <code>$</code> to end the input expression instead of a semi-colon. Either technique produces a <code>block</code> expression value, but the value is not displayed. If a <code>return</code> operator is evaluated as a argument expression, this will cause evaluation of expression arguments to end explicitly, and the value of the <code>return</code> operator becomes the value of the <code>block</code> expression.<syntaxhighlight lang="maxima"> (%i14) is (equal (x,2)); (%o14) true %i15) block (if is (equal (x,2)) then return (x), " x not 2"); (%o15) 2 (%i16) x : 3; (x) 3 (%i17) block (if is (equal (x,2)) then return (x), "x not 2"); (%o17) x not 2 </syntaxhighlight>One way to modify the first-to-last evaluation sequence of a bock expression is by way of a go operator with a label argument ( "a go to loop") as the following exemplifies:<syntaxhighlight lang="maxima"> (%i18) sum_to_n (n) := block ( [i : 1, total : 0], loop, total : total + i, i : i + 1, if i <= n then go (loop), total)$ (%i19) sum_to_n(25); (%o19) 325 (%i20) n; (%o20) n (%i21) i; (%o21) i (%i22) total; (%o22) total </syntaxhighlight>Note the following: * <code>block ([ i : 1,total : 0], ...)</code>: The list argument creates a local environment with local identifiers <code>i</code> and <code>total</code>. The function argument <code>n</code> is also a local identifier * <code>loop</code>: This label serves as a target inside the <code>block</code> expression to where <code>go (loop)</code> can jump. * <code>if i <= n then go (loop)</code>: This conditional expression causes the go (loop) operator to be evaluated if the condition is <code>true</code>. * <code>total</code>: This local identifier is the returned value of the block. It should also be worth noting that the identifiers <code>n</code>, <code>i</code>, and <code>total</code> have local values assigned within the block, but their global values are themselves. Also notice that the identifiers <code>i</code> and <code>total</code> were both declared local and assigned initial values within the <code>block</code> list argument. The argument to go must be the name of a tag appearing within the block. One cannot use go to transfer to a tag in a block other than the one containing the go. A block operator may appear within another block. Local variables are established each time a new block is evaluated. Local variables appear to be global to any enclosed blocks. If a variable is non-local in a block, its value is the value most recently assigned by an enclosing block, if any, otherwise, it is the value of the variable in the global environment. The declaration local (v<sub>1</sub>, v<sub>2</sub>, ... , v<sub>m</sub>) within block saves the properties associated with the symbols v<sub>1</sub>, v<sub>2</sub>, ... , v<sub>m</sub>, removes any properties before evaluating other expressions, and restores any saved properties on exit from the block. Some declarations are implemented as properties of a symbol, including :=, array, dependencies, atvalue, matchdeclare, atomgrad, constant, nonscalar, assume, and some others. The effect of local is to make such declarations effective only within the block; otherwise declarations within a block are actually global declarations. Because Maxima is built on top of Common Lisp, it leverages Lisp's symbol structure. Each symbol is an object that carries its own hidden "dictionary" of attributes. When you use operators or functions like <code>:=</code> or <code>assume</code>, Maxima modifies that symbol's unique checklist rather than creating a standalone variable. Here is how each of those specific declarations is implemented as a property under the hood: # Functions and Arrays * '''<code>:=</code> (Function Definition):''' When you define a function using <code>f(x) := x^2</code>, the actual expression (<code>x^2</code>) and its argument list (<code>x</code>) are stored as a property of the symbol <code>f</code>. * '''<code>array</code>:''' When you declare or use a subscripted array (like <code>a[i]</code>), the array type, dimensions, and memory pointer are attached as a property to the symbol <code>a</code>. This differentiates it from a standard scalar variable. # Calculus and Dependencies * '''<code>dependencies</code>:''' If you declare <code>depends(y, x)</code>, Maxima attaches a dependency list property to <code>y</code> noting that it functionally depends on <code>x</code>. This tells the <code>diff</code> (differentiation) engine not to treat <code>y</code> as a constant relative to <code>x</code>. * '''<code>atvalue</code>:''' When you define a specific value for an expression at a boundary point (e.g., <code>atvalue(y, x=0, 1)</code>), this boundary constraint is stored as an evaluation property on the symbol <code>y</code>. * '''<code>atomgrad</code>:''' This assigns a specific gradient or derivative to an atomic variable (e.g., telling Maxima what (df/dx) is explicitly). Maxima saves this rule as a gradient property on that symbol. # Pattern Matching and Rules * '''<code>matchdeclare</code>:''' Used in Maxima's pattern-matching system (like <code>tellsimp</code>). When you type <code>matchdeclare(x, freeof(a))</code>, Maxima attaches a predicate property to <code>x</code>. When a pattern rule runs, Maxima looks at <code>x</code>'s property list to see what conditions a matching expression must meet. # Mathematical and Evaluation Attributes * '''<code>constant</code>:''' Declaring <code>declare(c, constant)</code> places a "constant" flag on <code>c</code>'s property list. Core routines (like integration and differentiation) check this flag to know they can pull <code>c</code> out of integrals or differentiate it to zero. * '''<code>nonscalar</code>:''' Tells Maxima to treat a symbol as a matrix or vector rather than a regular number. This property changes how operators like <code>.</code> (non-commutative multiplication) treat the symbol. * '''<code>assume</code>:''' When you state <code>assume(x > 0)</code>, Maxima's database system (<code>context</code>) assigns facts and properties (like <code>pos</code> or <code>nonnegative</code>) to the symbol <code>x</code>, allowing the simplifier to safely reduce expressions like <code>sqrt(x^2)</code> to <code>x</code>. === Functions === === Lisp and Maxima === {{BookCat}} 7y9ox0bnpvx3gk1qliij5y96y10uwje Baiyi Zhuan 0 485570 4669999 4669875 2026-09-14T10:40:37Z Taitesena 3485636 4669999 wikitext text/x-wiki __NOTOC__ {{incomplete translation}} {{Translation header | title = Baiyi Zhuan (百夷傳) | author = Qian Guxun (錢古訓) | override_editor = | translator = 'Taitesena' | section = | previous = | next = | shortcut = | year = | language = zh | original = | notes = The Baiyizhuan, or, '''Biography of 100 Barbarians''', was compiled by Qian Guxun (錢古訓) with Li Sicong (李思聪) and sent to the Ming Dynasty but never formally published yet stored away. Copies emerged under both names however, most agree that both envoys wrote their own accounts of Myanmar to control the issue of Shan Kings on the borders. This version is attributed to Qian Guxun and sourced from Wikisource. }} == Front Matter == # [[Baiyi Zhuan/Translator's Note|Translator's Note]] # [[Baiyi Zhuan/Influences|Historical Context]] ==Translation== ===Introduction=== {| class="wikitable" style="text-align:center; width:80%;" |+ Premable to the purpose and context of the document and political situation. |- ! scope="col" | Original ! scope="col" | Translation |- |百夷,在雲南西南數千里,其地方萬里。景東在其東,西天古刺在其西,八百媳婦在其南,吐番在其北;東南則車里,西南則緬國,東北則哀牢〈(今之金齒衛也)〉,西北則西番、回紇。 |[The] One Hundred Barbarians are a few thosand '''Lǐ''' ('''里''') southwest of Yunnan. There region is very far away. '''Jǐngdōng''' ('''景東''') is east of them. The western regions Gǔ cì (古刺) [people] are west of them. South of them are the '''Eight Hundred Xífù''' ('''八百媳婦'''; Laos). North of them is Tibet. Southeast of them is Chē lǐ (車里), southwest is Burma, Northeast is '''Āiláo''' ('''哀牢''')<ref>The ancient tribal confederation of the Yongchang-Gaoligong area.</ref> Today, these are the gold tooth people. Northwest of them is Western Barbarians and '''Huíhé''' ('''回紇'''; Uyghur people). |- |俗有大百夷、小百夷、漂人、古剌、哈剌、緬人、结些、吟杜、弩人、蒲蠻、阿昌等名,故曰百夷。 |The customs of Greater One Hundred Barbarians, the Lesser One Hundred Barbarians, Pyu people, Gǔ cì (古刺) [people], Hā cì (哈刺) [people], Burmese people, '''jiēsuò''' ('''结些''')<ref>There is reason to believe that these may be the Zo people. The Jie however is difficult to understand, likely a terminology transfer issue from intermediaries. Like the Mosuo people, I suggest this to be read as Jie Suo. If so, this would be the earliest mention of Zo terminology since Vincent Sangermono.</ref>, '''Yíndù'''('''吟杜''')<ref>These are only mentioned once in the document. Whether it's a mix-up with Hadu, or referring to Indians, is unknown.</ref>, Nǔ people (弩人; crossbowman people), Pú (蒲) and Āchāng (阿昌), among others, can be spoken of as the One Hundred Barbarians. |- |漢以前未嘗通中國,諸葛亮征蠻,亦抵怒江而止。唐天寶中,夷人始随爨歸王入朝。其眾各有部領,不相統屬。 |Before the Han dynasty, they had no contact with China.<ref>The main exception may be the Ailao people.</ref> '''Zhūgé liàng''' ('''諸葛亮''') went on an expedition against the barbarians, where he stopped right up against the '''Nùjiāng River''' ('''怒江'''). During the Tianbao Era of the Tang Dynasty, the barbarians began to follow the '''Cuàn''' ('''爨''') and '''Guī''' ('''歸''') clan leaders.<ref>The '''Cuàn''' ('''爨''') eventually founded the Kingdom of Nanzhao, which ruled powerfully in the region, competing with Tibet and Tang China.</ref> The people had their own leaders and were not unified. |- |元憲宗三年,世祖由吐番入麗江,自葉榆平至雲南〈(葉榆即大理也)〉。明年,命將兀良哈臺征降夷地。遂分为路二十、府四、甸四十有四、部二十有六、各設土官,置金齒都元帥府領之。有所督,委官入其地,交春即還,避瘴气也。 |In Emperor Xianzong's 3rd year in the Yuan Dynasty, Emperor Shìzǔ (世祖; Kublai Khan) entered '''Lìjiāng''' ('''麗江''') from Tibet and himself in '''Yèyú''' ('''葉榆'''; Present Day Dali) brought peace to Yunnan. The following year, [he] commanded General UriyangKhadai to pacify the barbarian lands. The region was transformed into twenty circuits, four prefectures, forty-four districts and twenty-six departments, each with indigenous officials overseen by the Gold Teeth Commander in Chief.<ref>A Tai Shan Leader likely.</ref> Officials were appointed to administer certain lands, returning by spring to avoid malarial miasma. |- |至正戊子,麓川土官思可發數侵扰各路,元帥搭失把都討之,不克。思可發益吞并諸路,而遣其子滿散入朝,以輸情款。雖奉正朔,納職貢,而服用制度,擬於王者。思可發死,子昭併發立。八年,傳其子臺扁。踰年,臺扁從父昭肖發殺之而自立,期年,盗殺昭肖發,眾立其弟思瓦發。 |In the the 8th year of the Zhizheng era ('''1348 AD''') Lùchuān (麓川) indigenous chief '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) had been countlessly harassing and invading every road. The Commander-in-Chief '''Dāshībǎ''' ('''搭失把''') sent armed forces to the capital but was unable to. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) annexed further circuits and dispatched his son '''Mǎnsàn''' ('''滿散''') to the imperial court to offer terms of service. Although they accepted tribute and the official calendar of the Ming dynasty, their clothes and administration resembled that of a monarchy. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) died, his son Zhāo bìngfā ('''昭併發'''; Hsö Pem Hpa) was established. Eight years later it passed to '''Táibiǎn''' ('''臺扁'''; Hsö Siu Hpa). A year later, '''Táibiǎn's''' ('''臺扁'''; Hsö Siu Hpa) uncle '''Zhāo xiàofā''' ('''昭肖發'''; , Hsö Kap Hpa) killed him himself and seized power. A year later, bandits killed '''Zhāo xiàofā''' ('''昭肖發'''; Hsö Kap Hpa) and established his younger brother '''Sīwǎfā''' ('''思瓦發'''; Hso Vau Hpa) [as ruler]. |- |國朝洪武辛酉,平雲南。明年,思瓦發寇金齒。是冬,思瓦發略于者闌、南甸。其屬達鲁方等輙立滿散之子思侖發,而殺思瓦發於外。即譴使貢白象、犀、馬、方物於朝。廷議不忍絕以化外,乃命福建左參政王鈍率雲南部校郭京美等,諭以向背利害,約以每歲貢獻之率,而遂内附。於是授思侖發为麓川平緬軍民宣慰。丙寅,復寇景東。明年,部屬刁思朗犯定邊,天子命西平侯沐英總兵敗之,獲刁思朗,夷人懼服。上以遠人不加約束,故官稱制度皆從其俗。 |In the current dynasty, in the 58th year (Xinyou) of the Hongwu Emperor ('''1381 A.D.'''), Yunnan was pacified. The next year, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) plundered the Gold Teeth barbarians. That winter, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) captured the territory of '''Zhělán''' ('''者闌''') and '''Nándiàn''' ('''南甸'''). His subordinate '''Dálǔfāng''' ('''達鲁方''')placed '''Mǎnsàn's''' ('''滿散''') son, '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as ruler and killed '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) when outside. The offered tribute included white elephants, rhinoceroses, horses and other local products. The palace could not bear to cut ties with outside spheres of influence and commanded the Fujian Left Vice Official '''Wáng Dùn''' ('''王鈍''') to lead in the checking of the city walls of Yunnan, order discussions of pros and cons of allegience, discuss the annual tribute rate and secured their submission. He conferred '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as the Burma Pacification Commissioner. In the third year ('''1386 A.D.'''), he returned to invade '''Jǐngdōng''' ('''景東'''). The next year, his subordinate '''Diāosīlǎng''' ('''刁思朗''') invaded '''Dìngbiān''' ('''定邊'''). The Emperor ordered Marquis of '''Xīpíng''' ('''西平''') '''Mù yīng''' ('''沐英''') to lead an army to defeat him where he caught '''Diāosīlǎng''' ('''刁思朗'''). The barbarians became fearful and submitted. In order not to restrict those far-away peoples, the official system and administration were all in their customs. |- |其下稱思侖發曰『昭』,猶中國稱君主也。所居麓川之地曰者闌,猶中國稱京師也。其屬則置『叨孟』以總統政事,兼領軍民。『昭錄』領萬餘人,『昭綱』領千餘人,『昭伯』領百人;領一伍者为『昭哈斯』,領一什者为『昭准』;皆屬於『叨孟』。又有『昭錄令』,遇有征调,亦與『叨孟』統軍以行。其近侍呼为『立者』,閽寺呼为『割斷』。大小各有分地,任其徭賦。 |'''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) is called '''Zhāo''' ('''昭'''), like how China uses "Lord". '''Lùchuān's''' ('''麓川''') [ruler's] dwelling place is called '''Zhělán''' ('''者闌'''), like how China uses the term "Capital". Their subordinates are known as '''Dāomèng''' ('''叨孟'''), who generally handled political affairs while simultaneously leading the military and civilians. '''Zhāolù''' ('''昭錄''') led over ten thousand households, '''Zhāogāng''' ('''昭綱)''' led over a thousand households, '''Zhāobó''' ('''昭伯''') led a hundred households. Those who led five soldiers were known as '''Zhāohāsī''' ('''昭哈斯'''), those who led ten soldiers were known as '''Zhāozhǔn''' ('''昭准'''). Each [of these] were part of the '''Dāomèng''' ('''叨孟'''). There is also '''Zhāolùlìng''' ('''昭錄令''') who also happen to carry out conscription for the '''Dāomèng''' ('''叨孟''') to gather an army to lead. Their attendants were known as '''Lìzhě'''('''立者'''). Doorkeepers of Buddhist temples were called '''Gēduàn''' ('''割斷'''). Big or small each had distributed land appointed and endowed to them as compulsory servicefor corvee and taxes. |- |上下僭奢,雖微職亦繫鈒花金銀帶。貴賤皆戴筍籜帽,而飾金寶於頂,如浮圖狀,懸以金玉,插以珠翠花,被以毛纓,綴以毛羽。貴者衣綺麗。每出入,象馬僕從滿途。象以銀鏡數十聯綴於羈靮,緣以銀釘,鞍上有闌如交椅狀,藉以裀褥,上設錦障蓋,下懸銅響鈴,坐一奴鞍後,執長鉤驅止之。遇貴於己者,必讓途而往。凡相見必合掌而拜,習胡人之跪。長於己者必拜跪之,言則叩頭受之。叨孟以下見其主,則膝行以前,二步一拜,退亦如之。執事於貴人之側,雖跪終日無倦狀。貴人之前過,必磬折鞠躬。宴会則貴人上坐,其次列坐於下,以逮至賤。先以沽茶及蒌葉、檳榔啖之(沽茶者,山中茶葉,春夏間采煮之,實於竹筒内,封以竹箬,過一二歲取食之,味極佳,然不可用水煎飲)。次具飯,次進酒饌,俱用冷而無熱。每客必一仆持水瓶側跪,俟嗽口盥手而後食。食畢亦如之,而後起。客十則十人各行一客。酒或以杯,或用筒(筒以蕨楷,或用鵝翎管連贯,各長丈餘,漆之而飾以金,假若一酿酒,則漬以水一滿瓮,插筒手中,立標以驗其盏數,人各以次舉筒咂之。咂酒一盏,仍漬水一盏,傳之次客,味甚佳,至淡,水方止,俗呼为咂酒)。酒與食物必祭而後食,食不用筯。酒初行,一人大噪,眾皆合之,如此者三,乃舉樂。樂有三等:琵琶、胡琴、等笛、響盏之類,效中原音,大百夷樂也。笙阮、排簫、箜篌、琵琶之類,人各拍手歌舞,作緬國之曲,緬樂也。銅饒、銅鼓、響板、大小長皮鼓,以手拊之,與僧道樂頗等者,車里樂也。村甸間擊大鼓,吹芦笙,舞干为宴。長者授卑賤酒食,必叩頭受之,易以他器而食。食畢,仍叩頭而退。 |The people, both high and low [in status], were extravagantly overstepping [in their dress]. Even small duty officials fastened engraved, patterned belts of gold and silver. [Both] nobles and commoners wore bamboo-shoot-woven hats and decorated them with gold, like a crown resembling pagodas, hanging with jade and gold and inserted with pearls and colourful gems, covered with tassels and quilted feathers. The clothes of wealthy individuals are enchantingly beautiful. Whenever one goes out, elephants, horses, and servants fill the roads. The elephants have about ten or so silver mirrors attached to their reins and bridles, edged with silver nails. On the saddle, there is a railing resembling an old wooden-style armchair with cushion-like under padding, a mattress, and brocade above the top and copper ringing bells below [it]. A servant was seated behind the saddle, grasping a long hook to urge and stop [the elephant]. Upon encountering a wealthy person, they certainly yield the way to them. Commonly, when meeting one another, they certainly clasp hands and bow, adopting the kneeling [custom] of the Northwestern peoples [of China]. Elders to oneself are bowed to and kneelt before, and when speaking, they are subjected to kowtow to them. Those below '''Dāomèng''' ('''叨孟'''), seeing their masters, kneel before them, every two steps a bow, and repeat it during withdrawal. Attendants are at a wealthy person's side, despite kneeling all day, do not appear tired. When a wealthy person passes by, they bow deeply.<ref>The sentence is poetically describing the bow as "bending the body as to resemble 磬, a type of percussion instrument". </ref> |- |凡貿易必用銀,雜以銅,鑄若半卵狀,流通商賈間。官無倉庾,民無税粮。每年秋季,其主遣亲信部屬往各甸,计房屋征金銀,谓之取差發(房屋一間,大者征銀一两、三两,小者一两而止)。無中國文字,小事刻竹木,大事作緬书,皆旁行为记。刑名無律,不知鞭挞,轻罪則罚,重罪則死。或殺,或用人扱殺。或用象打,或投於水,或以绳帛缢。男婦不敢为奸盗,犯則殺之。 | |- |所居無城池濠隍,惟编木立寨,貴賤悉构以草楼,無窗壁门户,时以花布障围四壁,以蔽风雨而已。邮傅一里設一小楼,數人守之,公事雖千里遠,报在顷刻。無軍民之分,聚則为軍,散則为民。遇有战斗,每三人或五人出軍一名,择其壮者为正軍,呼为『锡剌』。锡剌持兵御敌,余人荷所供。故軍行五六萬,战者不滿二萬。兵行不整,先後不一。多以象为雄势,战則缚身象上。裹革兜,被銅铁甲,用長镖干弩,不習弓矢。征战及造作用事,遇日月食則罢之,毁之。 | |- |所用多陶器,惟宣慰用金銀玻璃,部酋間用金銀酒器。凡部酋出,其器用、仆妾、财寶之類皆随之,從者千余,昼夜随所适,必作宴笑樂。 | |- |男子衣服多效胡服,或衣宽袖長衫,不识裙袴。其首皆髡,胫皆黥。不髡者殺之,不黥者眾叱笑,比之婦人。婦人髻绾於後,不谙脂粉,衣窄袖衫,皂統裙,白裹頭,白行缠,跣足。其俗賤婦人,貴男子,耕织徭役担负之類,雖老婦亦不得少休。嫁娶不分宗话,不重处女。年未笄,听與男子私,從至其家,男母为之濯足,留五六昼,遣歸母家,方通媒妁,置财礼娶之。凡生子,貴者浴於家,賤者浴於河,數日,授子於夫,仍服劳無倦。酋長妻數十,婢百余,不分妻妾,亦無鮅忌。男女浴於河,雖翁婦叔嫂,相向無耻。子弟有職名,則受父兄跪拜。父母亡,用婦祝尸,亲邻咸馈酒肉,聚年少环尸歌舞宴樂,婦人擊碓杵,自旦達宵,數日而後葬。其棺若馬槽,無蓋,置尸於中,抬往葬所,一人執刀持前导。及瘗,其生平所用器物,坏之於側而去。 | |- |} ===Ethnic Groups and customs=== {| class="wikitable" style="text-align:center; width:80%;" |+ A list of ethnic groups encountered and their traditions and general customs. |- ! scope="col" | Original ! scope="col" | Translation |- |其俗,不祀先,不奉佛,亦無僧道。小百夷居其境之東北邊,或学阿昌,或学蒲蠻,或仿大百夷,其習俗不一。 |Their customs do not offer sacrifices [to ancestors], do not revere the Buddha. There are no Buddhists and Daoists [among them]. The Lesser One Hundred Barbarians reside on the northeast border, following Āchāng ('''阿昌''') customs, following Pú ('''蒲''') customs and some imitate the Greater One Hundred Barbarians. Their customs are not the same (uniform). |- |車里,亦谓小百夷,其俗刺额、黑齒、剪發,狀如頭陀。 |[The people of] '''Chē lǐ''' ('''車里''')<ref>'''Chē lǐ''' ('''車里''') refers to the Cheli Military and Civilian Pacification Commissioners Office. It was a Tai State that located at Jinghong City in modern day Xishuangbanna in Yunnan.</ref>, are also called Lesser One Hundred Barbarians. Their customs are tattooing foreheads, blackening teeth and cutting hair. Appearing as if like ascetic monks. |- |哈刺,男女黑真黑。男子以花布为套衣,亦有效百夷制者;婦人髻在後,项系雜色珠,以娑罗布披身上为衣,横系於腰为裙(娑罗布即中國木棉布,坚厚,或织以青红纹)。仍环黑藤數百围於腰上,行缠用青花布,赤脚(蒲蠻、阿昌,事見《雲南志》)。 |'''Hā cì''' ('''哈刺'''), men and women are [both] black, truly black. Men use printed cloth<ref>g</ref> for covering themselves, also which the One Hundred bararians effectively manufacture; married women have top knots behind [their head]. It is tied at the back of their neck with various pearls and beads. '''Suō luó''' ('''娑罗''')<ref>'''Sarong''' today, however this appears to be a complex term with many copyediting issues historically, Brahmin drapes, Suoluolong, eventually describing a type of silk-cottob robe made from plant materials.</ref> are draped around their bodies as clothes, horizontally it connected at the waist and lower back as a skirt. ('''Suō luóbù pī''' ('''娑罗布披''') namely is the Chinese Cotton Tree (Bombax Ceiba) cloth, strong and thick, possibly weaved as blue, red patterns.) Yet it encircles black rattan several hundred times, wrapped at the waist and lower back, it wraps around [their leg] to be used as a blue printed cloth [as they're] barefoot. ([Used amongst the] Pú mán (蒲蠻), āchāng (阿昌), shì jiàn (事見); [according to the] The Yunnan Gazeteer<ref>Written by Fan Chuo of the 9th century, also known as 蛮书 (Barbarian Document)</ref>.) |- |古刺,男女色甚黑。男子衣服装飾類哈刺,或用白布为套衣。婦人如罗罗狀(罗罗見《雲南志》)。 |'''Gǔ cì''' ('''古刺''') [people] are coloured extremely black. The men's clothes, decorations and adornments closely resembled the '''Hā cì''' ('''哈刺'''), and they use white cloth as [outer] covering garments. Married women resemble the '''Luó luó''' ('''罗罗''') [people]. ([For the] '''Luó luó''' ('''罗罗''') see The Yunnan Gazeteer.) |- |漂人,男女衣服皆類百夷。婦人以白布缠頭,衣露腹,以红藤缠之,娑罗布为裙,两接,上短下長,男女同耕。 |Pyu people<ref>This is the last time a document mentions the existence of Pyu people, namely. The Burmese stopped mentioning them by the 12th century, as did the Persians in the 10th century. Their retention of it suggests that absorption was slower and that the Burmese and Pyu were still distinct, according to the envoys.</ref>, [the] men and women's clothes all resemble the One Hundred Barbarians. Married women wear white cloth wrapped around their head, their clothes expose their stomach/ naval. By means of red rattan winding around them, the '''Suō luó''' ('''娑罗''') [is worn] as a skirt. Two [cloths] connect, upper [cloth] is short, bottom [cloth] is long. Men and women [both] till [the fields]. |- |緬人,色黑類哈刺,男女頭上以白布缠高三四尺,衣大袖白布衫,腰以下一布通前後便缠之,貴者布長二丈余,賤者不一丈。甚善水,嗜酒。其地有树,狀若棕,树之杪有如筍者八九茎,人以刀去其尖,缚瓢於上,過一宵則有酒一瓢,香而且甘,飲之輙醉。其酒经宿必酸,炼为烧酒,能飲者可一盏。有为僧者,以黄布为袈裟,袒右手,戒行極精,午後不飲食。婦人貌陋甚淫,夫少不在,則與他人私,遂为夫婦。以白布裹頭而披花为衣。 |Burmese people, [their] colour is black like the '''Hā cì''' ('''哈刺'''). Men and women [both] on their heads have white cloth wrapping around it [aproximately] as long as three to four '''Chǐ''' ('''尺''';1.2 m-1.36 m). Their clothes are large-sleeved white cloth garments. Below the waist and lower back, one cloth goes all around to be wrapped around them. Expensive cloth is as long as two '''zhàng''' ('''丈'''; 6.2m-6.8m). Inexpensive [cloth] is not even one '''zhàng''' ('''丈'''; 3.1m-3.4m). They are extremely well-disposed to water and fond of wine. On their land, their trees appear as palm trees. They cultivate eight to nine stalks, with the tips of the leaves resembling bamboo shoots. The people take knives and cut off the tips. They bind a dried gourd ladle to it. After one night, it becomes a gourd of wine, fragrant and sweet to drink to intoxication. Their wine, undergoing [another] night, certainly becomes bitter; it gets refined into '''Shāojiǔ''' ('''烧酒''')<ref>A famous Tang Dynasty wine beverage.</ref>. [Heavy] drinkers can only drink one small cup. There are monks. Yellow cloth is used as Kasaya robes (Buddhist robes) with the right arm remaining bare. They strictly adhere to the utmost discipline. They do not eat or drink in the afternoon. Women's appearances are excessively plain, and they are promiscuous. If husbands are away briefly, they enter into relations with other men and succeed as a married couple. White cloth is wrapped around their head and draped on their shoulders in a printed way. |- |哈杜,巢居山林,無衣服,不识农业,惟食草木禽兽,善骑射。冷則抱巨石,山坡間往復奔走,以汗出为度。 |'''Hā dù''' ('''哈杜''') [people] reside in nests in mountain forests; they do not wear clothes. They have no knowledge of agriculture. Only eating vegetation and birds and creatures. They are adept at horses and archery. [When] cold, they grab a boulder and make running trips back and forth between mountainsides until they perspire out to the temperature. |- |弩人,目稍深,貌尤黑,额颅及口邊刺十字十余。 |'''Nǔ''' people ('''弩人'''; crossbowman people), [have] deep-set eyes, [their] appearance is outstandingly dark. Their forehead and mouth edges are tattooed with crosses more than ten times. |- |有结些者,從耳尖連颊皮破,以象牙为大圈,横贯之,以花布裹頭,而垂余布於後,衣半身衫,而袒其肩。婦人未详。其人居戛璃者多。 |[There] is some knotted "Zo" people<ref>This translation is messy. However, it is the first use of the Zhexie/Jiexie term, which was popularised during the Qing era. However, this early, 些 Xie was actually Suo, like the Mosuo people. Hence, the name appears to be a misrendering of Zo people from an intermediary translator, possibly.</ref>, from the tips of the ears to the cheeks, the skin is pierced. Using ivory as a large ring, they pass it horizontally through [the pierced skin]. Printed cloth is wrapped around the head and hangs down onto their back as a partially wrapped robe and bears their shoulders. Nothing is known/reported concerning the women.<ref>Likely possibly meaning that the women are indistinguishable from men. An observation echoed by the British of the Zo people during the colonial era.</ref>. Many of these people habitat at '''Kalay'''. |- |諸夷言语習俗雖异,然由大百夷为君長,故各或效其所为。夷人有名不讳,無姓。 |Although the various barbarian languages and customs are different, they follow the Greater One Hundred Barbarians as their central ruler. Therefore, possibly each group imitates that they do. The Yi people have names but observe no naming taboos; they have no surnames. |- |無医卜等书。不知时节,惟望月之盈亏为候。有事惟鸡卜是决。疾病不知服药,以姜汁注鼻中。病甚,命巫祭鬼路側,病疟者多愈,病熱者多死。地多平川沃土,民一甸率有數十千户,眾置貿易所,谓之街子。婦人用锄地,事稼穑,地利不能尽,然多产牛、羊、鱼、果。 |There are no books on medicine and divination. They are unaware of seasons. Only the moon in its waxing and waning is observed. For matters, a chicken is used for divination. For diseases they do not know how to take medicine. They pour ginger juice into their noses. For extreme sickness, the shaman offers spirit sacrifices next to the road. Those suffering from malaria are likely to recover. Those with a fever are more likely to die. The land is flat with plains and fertile, the people of a district can lead up to ten thousand households. They install commercial trade posts known as ''street markets'' ('''街子'''; Jiē zǐ). Women hoe and weed the soil and [attend] matters to do with sowing and reaping. The productivity of land cannot be exhausted, as there are many ox, sheep, fish and fruits. |- |其气候:春夏雨,秋冬晴,腊月亦如春,昼暄夜冷,晓多烟雾,無霜,春秋烟瘴甚盛。 |Their climate: In spring and summer, it rains. In autumn and winter, it is clear. In the 12th Lunar month ('''December-Feburary''') it feels like spring. The daytime is warm, and the nighttime is cold. At dawn, there is a lot of fog. They have no frost. Spring and Autumn miasma carries an excessive level of malaria. |- |其飲食之异者:鳅、鳝、蛇、鼠、晴蜓、虫负、蛟、蝉、蝗、蚁、蛙、土蜂之類以为食;鱼肉等汁暨米汤信宿而生蛆者以为飲。 |Their food and drink are unusual in the following ways. Loach, eels, snakes, dragonflies, insects, aquatic animals, cicadas, locusts, ants, frogs, and scoliod wasps are all types of food. They drink the juice of fish, meat, and rice gruel, which, over two nights, gain maggots, which are eaten. |- |其草木禽兽之异:草則秋間數十百株结为一聚,地产此草,烟瘴尤甚。树木多有三四株结为連理。有大如斗之柑,有鲇頭鲤身之鱼,水牛頭黄牛身之牛,绵羊頭山羊身之羊。雄鸡多伏卵,亦有生卵者。者闌有一池,沸如汤,人多投肉熟之。 |Their plants and animals are unusual: in autumn, their grass joins from hundreds of stalks to cluster. The land these grasses grow on has an excessively strong malarial miasma. Trees often produce multiple stumps in a fusion. There are large tangerines as large as dippers. There is [a] fish with a sheatfish head and carp bodies. There are oxen with water buffalo heads and yellow ox bodies. There are sheep with sheep heads and mountain goat bodies. Roosters brood over eggs, there are also [males] that lay eggs. At '''Zhě lán''' ('''者闌''')<ref>On the Shan Myanmar and China border near Muse.</ref>, [the size of] ponds for boiling soup. People often cast mature meat in it. |- |境内所产珍物:雅琥、琥珀、犀、象、鹦鹉、孔雀、鳞蛇、脑、麝、阿魏、金、銀、玻璃之類。 |Within its borders are the following precious items it produces: elegant amber, amber, rhinoceros, elephant, parrots, peacocks, snake scales, brains, musk deer, Resina Furelae, gold, silver, glass types of products. |- |其山水险隘。北有高良弓山,横亘二百余里,高五十余里,與怒江相倚。西有馬安山,山有一关,若一人守关,萬夫难入。東为麓川江,可通舟楫。南與金沙江合而入於西海。南下交趾界。金沙江之南,有東胡、得冷、緬人三國。緬之西即西天也。 |The mountains have narrow, dangerous river passes. North there is the Gaoligong Mountains, it horizontally extends two hundred '''Lǐ''' ('''里'''), and is tall as five hundred '''Lǐ''' ('''里''') right next to the '''Nùjiāng''' ('''怒江'''). West is the '''Mǎ'ān Mountain''' ('''馬安山'''). The mountain has one mountain pass. If one person guards the pass, then ten thousand will struggle to enter. East is the '''Lù chuān River''' ('''麓川江'''). You can pass it in an oarboat. South is the '''Jīnshā River''' ('''金沙江''') which enters at the western sea. South it borders '''Jiāozhǐ''' ('''交趾'''; Vietnam). Further south of the '''Jīnshā River''' ('''金沙江''') are the three polities, which has '''Dōnghú''' ('''東胡'''; Eastern Barbarians), '''Dé lěng''' ('''得冷'''; Derung people) and '''Miǎn people''' ('''緬人'''; Burmese people). West of Burma lies the Western Regions<ref> A term for India and Central Asia, which were Buddhist.</ref>. |- |緬國古舍利國,又名狮子國,多佛塔。緬國與夷連歲横兵。洪武之亥冬,緬人诉於朝。丙子春,皇帝遣臣古训及桂阳李思聪至两國,諭以睦邻之义。 |Burma, formerly the '''Shèlì country''' ('''舍利'''), also known as the Lion Country, is filled with pagodas. Burma and the Yi Barbarians were in continuous warfare for years. During the reign of the Hongwu Emperor in the winter of the year of the boar ('''1395 A.D.'''), Burma issued a royal complaint. In Spring of the Year of the Rat, ('''1396 A.D.'''), the Emperor dispatched official Guxun and Li Cong of Guiyang to the two countries to order them to get on well as neighbours with righteousness. |- |} ===Statements and Relations between the Kingdoms=== {| class="wikitable" style="text-align:center; width:80%;" |+ Outcome of the envoys mission and political relations between Shans and Burmese. |- ! scope="col" | Original ! scope="col" | Translation |- |其諭緬國王曰: | |- |『里路险遠,山川阻修,风殊俗异,此乃天造地設也。尔能勤使者,涉险遠,越邻邦以至中夏,其使者之难,冲烟突雾,晨進昏止,饥餐渴飲,吞吐烟岚,异风霜而方至。其为使者,不亦难乎!古人有云:诚君子將有事於遠,友千里之外,神交而志通。今萬里之外,尔能勤使而至,遠修其好,美絕古而惟今。然排难解纷之事,朕之旨意,恨不一言而正,使彼此各罢兵守,樂黎民於市野,民居共处,砃相邻而同井飲,籍雖两國之民,居处难分,惟存关市有讥,是其和也。若尔緬不主衅,夷不强凌,如此,雖弱自保,以奉天道。其或不听朕命,忿争不已,天將昭鉴,福善祸淫,迟速可待。鯩至,朕不多诫。但诚可以交天人,尔其审之,母忘朕諭。』 | |- |諭思侖發曰: | |- |『朕中國先古圣人,驭顽礼德,各有条章。是条章也,列圣相继,守而行之,上下相安,黔黎樂业。何也?諸侯敬畏,世禄子孙,國祚绵長,乃九伐之功驗也。列國敢有凭弱犯寡者,天子發兵以眚之;贼贤害民者,亦發兵以伐之;暴内凌外,則兴師以坛之;野荒民散,則用兵以削之;负固不服,則舉兵以侵之;贼殺其亲,則正其罪以殺之;放弑其君,則明其罪以诛之;犯令凌政,則杜而絕之;内外乱,鸟兽行,則殄灭之。九伐之征如是也。尔思侖發,以中國较之,合问凭弱犯寡之由。何以見?歲以兵寇車里,不时侵掠八百,恃强犯緬;戛璃國小民寡,而已平之,斯说也,不過告诫之词。中國周临四夷,與諸酋長地里相接,居民亦相密迩,如此者,耳闻之邦若干,目擊之邦若干,朕未嘗恃强凭凌,絕灭其嗣者。雲南之地,已为我有,似乎尚强以取之,非也!乃元世子孙梁王者,恃元之苗裔,匿我有罪,納我逋逃,诱我邊守,是乃不得已而發问罪之師,非無故而兴師。此乃元运天更,其苗裔不当安处。况生事於我邻邦,其理势使然,夷如反掌。尔麓川之蠢,初擅兴金齒之役,次谋景東而寇定邊,理当大發精兵而较胜负。朕释而不较,未嘗强尔为約束之邦,听尔自为声教,今又几年矣。近闻蚕食邻邦,意在扩土地而擅有其眾,又將为我西南之役。噫,未可!古中國圣人有云:‘山川地理人物之類,乃神器也,非人强有,必天授然後得之’。尔思侖發不修邻邦之好,三面發兵,蚕食諸國,其贪也如是,其谋也如是。彼麓川周临之國,始古至今,各有主者,未嘗吞并。朕雖不能止尔,听尔自为,果天道使然,尔以人事应之,或为而可。噫!以朕戒尔守全則可,不守全而以全动,設若全亏,是为全亡,莫如守全以圖绵長,不亦美乎?』 | |- |由是二國罢兵和好。 | |- |时古训等适遇百夷其部下酋長曰刀干孟者叛其國,余等以大义諭其部眾,而叛者闻之稍却。於是,思侖發欲留余等以为援,且進以金寶象馬等物,故余以书示之曰: | |- |『吾闻君上有怀遠之德,遠臣有敬上之心,始古迄今,莫违此义。夫君居九重之上,雖欲顷刻目尔遠臣,未可得也,臣处萬里之外,即欲朝暮身亲君上,亦未易得也。故朝廷有將命之官,使之宣德布威;而遠方有承命之宜,期其輸忠納款。今天子应天顺民,奉天为治,四维八極,尽为臣妾,無有专擅,不敢违逆。西南一区,夷酋亦眾,惟尔麓川,多蒙恩宠,既受以官,復加以服。况贤王亲临尔境,而德惠數及尔身。为尔计,則將度其心,量其才,何为而可以尽忠天子,何为而可以致敬贤王,又何为而可以安邊境而不干天怒,又何为而可以教百姓而不违法度?借曰邊境不安,必思曰,我事上未忠或未至,而眾不服我耶?百姓违法,必思曰,我守職已或有僭而民亦犯上耶?於是我則尽其忠,去其僭,如此,則邊境自安,人民從教矣。且吾以尔目擊效驗明之:往年思瓦發不服朝廷,轻犯金齒,天子雖未问罪,天則假手於達鲁方等,而思瓦發被戮。刀思朗不從尔命,窃寇定邊,尔雖未能息其兵,天則助威於我邊將,而刀思朗等即灭。惟尔知天命,達人理,故能享天禄,守人爵。迩来天子恐尔所为,或涉放肆,特敕諭以戒之;贤王恐尔無知,或生疑懼,特令旨以恤之。此恩此德,穷天極地。尔之披肝露胆,开心見诚,吾尽見矣;尔之尊重朝廷,敬奉殿下,告亦見矣。今尔固留吾辈,其意本美。近者尔甸寨少宁,刀干谋异,吾將回朝为尔明白其事,尔乃留我,使我不速還朝,假如刀干鸣尔留难天使之非於朝,則反误尔敬君之心矣。且尔赠以金、銀、裀褥、馬、象等物,吾固不受者,非見怪也,實相爱也。何則?朝廷恩尔,抚安尔邦,未嘗令使者取货於尔也。夫货财,饥不可以充口,疾不可以救死。况中國金玉成山,象馬若蚁,未以为寶也,惟所寶者,圣君、明王、忠臣、烈士、强兵、勇將、孝子、顺孙等事,其他财物,如粪土耳。姑以尔境内眾所闻者明之:昔隋史萬歲守邊,夷而贪财,以致殺身。梁毗一金不受,而大服夷眾。此事甚白。吾为圣朝天使,必不为财物所蛊,惟恐吾之使令往来小人,不体吾意,蛊惑尔心,特此叮咛。尔其备审此书,体吾真意,早送吾辈還朝,則尔敬君之心,不浅浅也。』 | |- |书至,思侖發悦服,遂邀至其家,設宴畢,與其眾送出境外。 | |- |百夷,由金齒、蒲漂過怒江即其境。沿江東數十里,上有高良弓頗险。其岭有一寨。過一寨下四十里,地名养列,自此抵麓川無险隘之虞。由麓川经蠻牛、莽港等路,渡谨卯,從蒙戛等甸至麻林界,登金沙江之舟,下流二十日至緬國。國王眾呼为卜剌浪,王之妻呼为米泼剌。 | |- |} ==References== {{reflist}} [[Category:Chinese literature]] [[Category:Non-fiction books]] [[Category:Medieval historical works]] [[Category:Works originally in Chinese]] [[Category:Pages with foreign language text]] [[Category:Indigenous peoples]] [[Category:Guidebooks]] [[Category:History of China]] [[Category:Wars]] [[Category:Diplomacy of China]] [[Category:Subject:Military history]] [[zh:蛮书]] 0tsdw9s7yz5uobtoforu5d57eo9irug 4670006 4669999 2026-09-14T11:08:27Z Taitesena 3485636 4670006 wikitext text/x-wiki __NOTOC__ {{incomplete translation}} {{Translation header | title = Baiyi Zhuan (百夷傳) | author = Qian Guxun (錢古訓) | override_editor = | translator = 'Taitesena' | section = | previous = | next = | shortcut = | year = | language = zh | original = | notes = The Baiyizhuan, or, '''Biography of 100 Barbarians''', was compiled by Qian Guxun (錢古訓) with Li Sicong (李思聪) and sent to the Ming Dynasty but never formally published yet stored away. Copies emerged under both names however, most agree that both envoys wrote their own accounts of Myanmar to control the issue of Shan Kings on the borders. This version is attributed to Qian Guxun and sourced from Wikisource. }} == Front Matter == # [[Baiyi Zhuan/Translator's Note|Translator's Note]] # [[Baiyi Zhuan/Influences|Historical Context]] ==Translation== ===Introduction=== {| class="wikitable" style="text-align:center; width:80%;" |+ Premable to the purpose and context of the document and political situation. |- ! scope="col" | Original ! scope="col" | Translation |- |百夷,在雲南西南數千里,其地方萬里。景東在其東,西天古刺在其西,八百媳婦在其南,吐番在其北;東南則車里,西南則緬國,東北則哀牢〈(今之金齒衛也)〉,西北則西番、回紇。 |[The] One Hundred Barbarians are a few thosand '''Lǐ''' ('''里''') southwest of Yunnan. There region is very far away. '''Jǐngdōng''' ('''景東''') is east of them. The western regions Gǔ cì (古刺) [people] are west of them. South of them are the '''Eight Hundred Xífù''' ('''八百媳婦'''; Laos). North of them is Tibet. Southeast of them is Chē lǐ (車里), southwest is Burma, Northeast is '''Āiláo''' ('''哀牢''')<ref>The ancient tribal confederation of the Yongchang-Gaoligong area.</ref> Today, these are the gold tooth people. Northwest of them is Western Barbarians and '''Huíhé''' ('''回紇'''; Uyghur people). |- |俗有大百夷、小百夷、漂人、古剌、哈剌、緬人、结些、吟杜、弩人、蒲蠻、阿昌等名,故曰百夷。 |The customs of Greater One Hundred Barbarians, the Lesser One Hundred Barbarians, Pyu people, Gǔ cì (古刺) [people], Hā cì (哈刺) [people], Burmese people, '''jiēsuò''' ('''结些''')<ref>There is reason to believe that these may be the Zo people. The Jie however is difficult to understand, likely a terminology transfer issue from intermediaries. Like the Mosuo people, I suggest this to be read as Jie Suo. If so, this would be the earliest mention of Zo terminology since Vincent Sangermono.</ref>, '''Yíndù'''('''吟杜''')<ref>These are only mentioned once in the document. Whether it's a mix-up with Hadu, or referring to Indians, is unknown.</ref>, Nǔ people (弩人; crossbowman people), Pú (蒲) and Āchāng (阿昌), among others, can be spoken of as the One Hundred Barbarians. |- |漢以前未嘗通中國,諸葛亮征蠻,亦抵怒江而止。唐天寶中,夷人始随爨歸王入朝。其眾各有部領,不相統屬。 |Before the Han dynasty, they had no contact with China.<ref>The main exception may be the Ailao people.</ref> '''Zhūgé liàng''' ('''諸葛亮''') went on an expedition against the barbarians, where he stopped right up against the '''Nùjiāng River''' ('''怒江'''). During the Tianbao Era of the Tang Dynasty, the barbarians began to follow the '''Cuàn''' ('''爨''') and '''Guī''' ('''歸''') clan leaders.<ref>The '''Cuàn''' ('''爨''') eventually founded the Kingdom of Nanzhao, which ruled powerfully in the region, competing with Tibet and Tang China.</ref> The people had their own leaders and were not unified. |- |元憲宗三年,世祖由吐番入麗江,自葉榆平至雲南〈(葉榆即大理也)〉。明年,命將兀良哈臺征降夷地。遂分为路二十、府四、甸四十有四、部二十有六、各設土官,置金齒都元帥府領之。有所督,委官入其地,交春即還,避瘴气也。 |In Emperor Xianzong's 3rd year in the Yuan Dynasty, Emperor Shìzǔ (世祖; Kublai Khan) entered '''Lìjiāng''' ('''麗江''') from Tibet and himself in '''Yèyú''' ('''葉榆'''; Present Day Dali) brought peace to Yunnan. The following year, [he] commanded General UriyangKhadai to pacify the barbarian lands. The region was transformed into twenty circuits, four prefectures, forty-four districts and twenty-six departments, each with indigenous officials overseen by the Gold Teeth Commander in Chief.<ref>A Tai Shan Leader likely.</ref> Officials were appointed to administer certain lands, returning by spring to avoid malarial miasma. |- |至正戊子,麓川土官思可發數侵扰各路,元帥搭失把都討之,不克。思可發益吞并諸路,而遣其子滿散入朝,以輸情款。雖奉正朔,納職貢,而服用制度,擬於王者。思可發死,子昭併發立。八年,傳其子臺扁。踰年,臺扁從父昭肖發殺之而自立,期年,盗殺昭肖發,眾立其弟思瓦發。 |In the the 8th year of the Zhizheng era ('''1348 AD''') Lùchuān (麓川) indigenous chief '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) had been countlessly harassing and invading every road. The Commander-in-Chief '''Dāshībǎ''' ('''搭失把''') sent armed forces to the capital but was unable to. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) annexed further circuits and dispatched his son '''Mǎnsàn''' ('''滿散''') to the imperial court to offer terms of service. Although they accepted tribute and the official calendar of the Ming dynasty, their clothes and administration resembled that of a monarchy. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) died, his son Zhāo bìngfā ('''昭併發'''; Hsö Pem Hpa) was established. Eight years later it passed to '''Táibiǎn''' ('''臺扁'''; Hsö Siu Hpa). A year later, '''Táibiǎn's''' ('''臺扁'''; Hsö Siu Hpa) uncle '''Zhāo xiàofā''' ('''昭肖發'''; , Hsö Kap Hpa) killed him himself and seized power. A year later, bandits killed '''Zhāo xiàofā''' ('''昭肖發'''; Hsö Kap Hpa) and established his younger brother '''Sīwǎfā''' ('''思瓦發'''; Hso Vau Hpa) [as ruler]. |- |國朝洪武辛酉,平雲南。明年,思瓦發寇金齒。是冬,思瓦發略于者闌、南甸。其屬達鲁方等輙立滿散之子思侖發,而殺思瓦發於外。即譴使貢白象、犀、馬、方物於朝。廷議不忍絕以化外,乃命福建左參政王鈍率雲南部校郭京美等,諭以向背利害,約以每歲貢獻之率,而遂内附。於是授思侖發为麓川平緬軍民宣慰。丙寅,復寇景東。明年,部屬刁思朗犯定邊,天子命西平侯沐英總兵敗之,獲刁思朗,夷人懼服。上以遠人不加約束,故官稱制度皆從其俗。 |In the current dynasty, in the 58th year (Xinyou) of the Hongwu Emperor ('''1381 A.D.'''), Yunnan was pacified. The next year, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) plundered the Gold Teeth barbarians. That winter, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) captured the territory of '''Zhělán''' ('''者闌''') and '''Nándiàn''' ('''南甸'''). His subordinate '''Dálǔfāng''' ('''達鲁方''')placed '''Mǎnsàn's''' ('''滿散''') son, '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as ruler and killed '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) when outside. The offered tribute included white elephants, rhinoceroses, horses and other local products. The palace could not bear to cut ties with outside spheres of influence and commanded the Fujian Left Vice Official '''Wáng Dùn''' ('''王鈍''') to lead in the checking of the city walls of Yunnan, order discussions of pros and cons of allegience, discuss the annual tribute rate and secured their submission. He conferred '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as the Burma Pacification Commissioner. In the third year ('''1386 A.D.'''), he returned to invade '''Jǐngdōng''' ('''景東'''). The next year, his subordinate '''Diāosīlǎng''' ('''刁思朗''') invaded '''Dìngbiān''' ('''定邊'''). The Emperor ordered Marquis of '''Xīpíng''' ('''西平''') '''Mù yīng''' ('''沐英''') to lead an army to defeat him where he caught '''Diāosīlǎng''' ('''刁思朗'''). The barbarians became fearful and submitted. In order not to restrict those far-away peoples, the official system and administration were all in their customs. |- |其下稱思侖發曰『昭』,猶中國稱君主也。所居麓川之地曰者闌,猶中國稱京師也。其屬則置『叨孟』以總統政事,兼領軍民。『昭錄』領萬餘人,『昭綱』領千餘人,『昭伯』領百人;領一伍者为『昭哈斯』,領一什者为『昭准』;皆屬於『叨孟』。又有『昭錄令』,遇有征调,亦與『叨孟』統軍以行。其近侍呼为『立者』,閽寺呼为『割斷』。大小各有分地,任其徭賦。 |'''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) is called '''Zhāo''' ('''昭'''), like how China uses "Lord". '''Lùchuān's''' ('''麓川''') [ruler's] dwelling place is called '''Zhělán''' ('''者闌'''), like how China uses the term "Capital". Their subordinates are known as '''Dāomèng''' ('''叨孟'''), who generally handled political affairs while simultaneously leading the military and civilians. '''Zhāolù''' ('''昭錄''') led over ten thousand households, '''Zhāogāng''' ('''昭綱)''' led over a thousand households, '''Zhāobó''' ('''昭伯''') led a hundred households. Those who led five soldiers were known as '''Zhāohāsī''' ('''昭哈斯'''), those who led ten soldiers were known as '''Zhāozhǔn''' ('''昭准'''). Each [of these] were part of the '''Dāomèng''' ('''叨孟'''). There is also '''Zhāolùlìng''' ('''昭錄令''') who also happen to carry out conscription for the '''Dāomèng''' ('''叨孟''') to gather an army to lead. Their attendants were known as '''Lìzhě'''('''立者'''). Doorkeepers of Buddhist temples were called '''Gēduàn''' ('''割斷'''). Big or small each had distributed land appointed and endowed to them as compulsory servicefor corvee and taxes. |- |上下僭奢,雖微職亦繫鈒花金銀帶。貴賤皆戴筍籜帽,而飾金寶於頂,如浮圖狀,懸以金玉,插以珠翠花,被以毛纓,綴以毛羽。貴者衣綺麗。每出入,象馬僕從滿途。象以銀鏡數十聯綴於羈靮,緣以銀釘,鞍上有闌如交椅狀,藉以裀褥,上設錦障蓋,下懸銅響鈴,坐一奴鞍後,執長鉤驅止之。遇貴於己者,必讓途而往。凡相見必合掌而拜,習胡人之跪。長於己者必拜跪之,言則叩頭受之。叨孟以下見其主,則膝行以前,二步一拜,退亦如之。執事於貴人之側,雖跪終日無倦狀。貴人之前過,必磬折鞠躬。宴会則貴人上坐,其次列坐於下,以逮至賤。先以沽茶及蒌葉、檳榔啖之(沽茶者,山中茶葉,春夏間采煮之,實於竹筒内,封以竹箬,過一二歲取食之,味極佳,然不可用水煎飲)。次具飯,次進酒饌,俱用冷而無熱。每客必一仆持水瓶側跪,俟嗽口盥手而後食。食畢亦如之,而後起。客十則十人各行一客。酒或以杯,或用筒(筒以蕨楷,或用鵝翎管連贯,各長丈餘,漆之而飾以金,假若一酿酒,則漬以水一滿瓮,插筒手中,立標以驗其盏數,人各以次舉筒咂之。咂酒一盏,仍漬水一盏,傳之次客,味甚佳,至淡,水方止,俗呼为咂酒)。酒與食物必祭而後食,食不用筯。酒初行,一人大噪,眾皆合之,如此者三,乃舉樂。樂有三等:琵琶、胡琴、等笛、響盏之類,效中原音,大百夷樂也。笙阮、排簫、箜篌、琵琶之類,人各拍手歌舞,作緬國之曲,緬樂也。銅饒、銅鼓、響板、大小長皮鼓,以手拊之,與僧道樂頗等者,車里樂也。村甸間擊大鼓,吹芦笙,舞干为宴。長者授卑賤酒食,必叩頭受之,易以他器而食。食畢,仍叩頭而退。 |The people, both high and low [in status], were extravagantly overstepping [in their dress]. Even small duty officials fastened engraved, patterned belts of gold and silver. [Both] nobles and commoners wore bamboo-shoot-woven hats and decorated them with gold, like a crown resembling pagodas, hanging with jade and gold and inserted with pearls and colourful gems, covered with tassels and quilted feathers. The clothes of wealthy individuals are enchantingly beautiful. Whenever one goes out, elephants, horses, and servants fill the roads. The elephants have about ten or so silver mirrors attached to their reins and bridles, edged with silver nails. On the saddle, there is a railing resembling an old wooden-style armchair with cushion-like under padding, a mattress, and brocade above the top and copper ringing bells below [it]. A servant was seated behind the saddle, grasping a long hook to urge and stop [the elephant]. Upon encountering a wealthy person, they certainly yield the way to them. Commonly, when meeting one another, they certainly clasp hands and bow, adopting the kneeling [custom] of the Northwestern peoples [of China]. Elders to oneself are bowed to and kneelt before, and when speaking, they are subjected to kowtow to them. Those below '''Dāomèng''' ('''叨孟'''), seeing their masters, kneel before them, every two steps a bow, and repeat it during withdrawal. Attendants are at a wealthy person's side, despite kneeling all day, do not appear tired. When a wealthy person passes by, they bow deeply.<ref>The sentence is poetically describing the bow as "bending the body as to resemble 磬, a type of percussion instrument". </ref> In banquets, the wealthy are seated first, then next in line are the ones below them and so on, by means to the lowest [of status]. First, they are given tea, areca nuts and betel leaves (The given tea leaves are [harvested] in mountains and brewed in Spring and Summer, stuffed into bamboo tubes, sealed with bamboo leaves for one to two years, ready for consumption, tasting extremely fine, however, cannot be brewed by boiling in water for drinking. Next [to] be provided is rice, following that is wine and delicacies are are [consumed] cold and unheated. Every guest has a servant kneeling on the side holding a water bottle, waiting to cough and rinse the mouth and hands with water and then eat. [Upon] finishing eating this is repeated and then they rise. In the case of ten guests, ten people attend them, one per guest. Wine is either served in a cup or a tube (The tubes are made from Pistachio Bracken or goose plume linked together). Every length is one '''Zhàng''' ('''丈;''' approximately 3m) painted and decorated with gold. If brewing wine, one pot of water is added. Inserting the tube into the hand, it is used to check for the number of cups [it can hold], each person lifts the tube to sip from it. After sipping a cup, a cup of water is added, passing to the next person, the taste is exceedingly fine. When the taste dilutes, the water is only added, and this is '''sipping wine'''. |- |凡貿易必用銀,雜以銅,鑄若半卵狀,流通商賈間。官無倉庾,民無税粮。每年秋季,其主遣亲信部屬往各甸,计房屋征金銀,谓之取差發(房屋一間,大者征銀一两、三两,小者一两而止)。無中國文字,小事刻竹木,大事作緬书,皆旁行为记。刑名無律,不知鞭挞,轻罪則罚,重罪則死。或殺,或用人扱殺。或用象打,或投於水,或以绳帛缢。男婦不敢为奸盗,犯則殺之。 | |- |所居無城池濠隍,惟编木立寨,貴賤悉构以草楼,無窗壁门户,时以花布障围四壁,以蔽风雨而已。邮傅一里設一小楼,數人守之,公事雖千里遠,报在顷刻。無軍民之分,聚則为軍,散則为民。遇有战斗,每三人或五人出軍一名,择其壮者为正軍,呼为『锡剌』。锡剌持兵御敌,余人荷所供。故軍行五六萬,战者不滿二萬。兵行不整,先後不一。多以象为雄势,战則缚身象上。裹革兜,被銅铁甲,用長镖干弩,不習弓矢。征战及造作用事,遇日月食則罢之,毁之。 | |- |所用多陶器,惟宣慰用金銀玻璃,部酋間用金銀酒器。凡部酋出,其器用、仆妾、财寶之類皆随之,從者千余,昼夜随所适,必作宴笑樂。 | |- |男子衣服多效胡服,或衣宽袖長衫,不识裙袴。其首皆髡,胫皆黥。不髡者殺之,不黥者眾叱笑,比之婦人。婦人髻绾於後,不谙脂粉,衣窄袖衫,皂統裙,白裹頭,白行缠,跣足。其俗賤婦人,貴男子,耕织徭役担负之類,雖老婦亦不得少休。嫁娶不分宗话,不重处女。年未笄,听與男子私,從至其家,男母为之濯足,留五六昼,遣歸母家,方通媒妁,置财礼娶之。凡生子,貴者浴於家,賤者浴於河,數日,授子於夫,仍服劳無倦。酋長妻數十,婢百余,不分妻妾,亦無鮅忌。男女浴於河,雖翁婦叔嫂,相向無耻。子弟有職名,則受父兄跪拜。父母亡,用婦祝尸,亲邻咸馈酒肉,聚年少环尸歌舞宴樂,婦人擊碓杵,自旦達宵,數日而後葬。其棺若馬槽,無蓋,置尸於中,抬往葬所,一人執刀持前导。及瘗,其生平所用器物,坏之於側而去。 | |- |} ===Ethnic Groups and customs=== {| class="wikitable" style="text-align:center; width:80%;" |+ A list of ethnic groups encountered and their traditions and general customs. |- ! scope="col" | Original ! scope="col" | Translation |- |其俗,不祀先,不奉佛,亦無僧道。小百夷居其境之東北邊,或学阿昌,或学蒲蠻,或仿大百夷,其習俗不一。 |Their customs do not offer sacrifices [to ancestors], do not revere the Buddha. There are no Buddhists and Daoists [among them]. The Lesser One Hundred Barbarians reside on the northeast border, following Āchāng ('''阿昌''') customs, following Pú ('''蒲''') customs and some imitate the Greater One Hundred Barbarians. Their customs are not the same (uniform). |- |車里,亦谓小百夷,其俗刺额、黑齒、剪發,狀如頭陀。 |[The people of] '''Chē lǐ''' ('''車里''')<ref>'''Chē lǐ''' ('''車里''') refers to the Cheli Military and Civilian Pacification Commissioners Office. It was a Tai State that located at Jinghong City in modern day Xishuangbanna in Yunnan.</ref>, are also called Lesser One Hundred Barbarians. Their customs are tattooing foreheads, blackening teeth and cutting hair. Appearing as if like ascetic monks. |- |哈刺,男女黑真黑。男子以花布为套衣,亦有效百夷制者;婦人髻在後,项系雜色珠,以娑罗布披身上为衣,横系於腰为裙(娑罗布即中國木棉布,坚厚,或织以青红纹)。仍环黑藤數百围於腰上,行缠用青花布,赤脚(蒲蠻、阿昌,事見《雲南志》)。 |'''Hā cì''' ('''哈刺'''), men and women are [both] black, truly black. Men use printed cloth<ref>g</ref> for covering themselves, also which the One Hundred bararians effectively manufacture; married women have top knots behind [their head]. It is tied at the back of their neck with various pearls and beads. '''Suō luó''' ('''娑罗''')<ref>'''Sarong''' today, however this appears to be a complex term with many copyediting issues historically, Brahmin drapes, Suoluolong, eventually describing a type of silk-cottob robe made from plant materials.</ref> are draped around their bodies as clothes, horizontally it connected at the waist and lower back as a skirt. ('''Suō luóbù pī''' ('''娑罗布披''') namely is the Chinese Cotton Tree (Bombax Ceiba) cloth, strong and thick, possibly weaved as blue, red patterns.) Yet it encircles black rattan several hundred times, wrapped at the waist and lower back, it wraps around [their leg] to be used as a blue printed cloth [as they're] barefoot. ([Used amongst the] Pú mán (蒲蠻), āchāng (阿昌), shì jiàn (事見); [according to the] The Yunnan Gazeteer<ref>Written by Fan Chuo of the 9th century, also known as 蛮书 (Barbarian Document)</ref>.) |- |古刺,男女色甚黑。男子衣服装飾類哈刺,或用白布为套衣。婦人如罗罗狀(罗罗見《雲南志》)。 |'''Gǔ cì''' ('''古刺''') [people] are coloured extremely black. The men's clothes, decorations and adornments closely resembled the '''Hā cì''' ('''哈刺'''), and they use white cloth as [outer] covering garments. Married women resemble the '''Luó luó''' ('''罗罗''') [people]. ([For the] '''Luó luó''' ('''罗罗''') see The Yunnan Gazeteer.) |- |漂人,男女衣服皆類百夷。婦人以白布缠頭,衣露腹,以红藤缠之,娑罗布为裙,两接,上短下長,男女同耕。 |Pyu people<ref>This is the last time a document mentions the existence of Pyu people, namely. The Burmese stopped mentioning them by the 12th century, as did the Persians in the 10th century. Their retention of it suggests that absorption was slower and that the Burmese and Pyu were still distinct, according to the envoys.</ref>, [the] men and women's clothes all resemble the One Hundred Barbarians. Married women wear white cloth wrapped around their head, their clothes expose their stomach/ naval. By means of red rattan winding around them, the '''Suō luó''' ('''娑罗''') [is worn] as a skirt. Two [cloths] connect, upper [cloth] is short, bottom [cloth] is long. Men and women [both] till [the fields]. |- |緬人,色黑類哈刺,男女頭上以白布缠高三四尺,衣大袖白布衫,腰以下一布通前後便缠之,貴者布長二丈余,賤者不一丈。甚善水,嗜酒。其地有树,狀若棕,树之杪有如筍者八九茎,人以刀去其尖,缚瓢於上,過一宵則有酒一瓢,香而且甘,飲之輙醉。其酒经宿必酸,炼为烧酒,能飲者可一盏。有为僧者,以黄布为袈裟,袒右手,戒行極精,午後不飲食。婦人貌陋甚淫,夫少不在,則與他人私,遂为夫婦。以白布裹頭而披花为衣。 |Burmese people, [their] colour is black like the '''Hā cì''' ('''哈刺'''). Men and women [both] on their heads have white cloth wrapping around it [aproximately] as long as three to four '''Chǐ''' ('''尺''';1.2 m-1.36 m). Their clothes are large-sleeved white cloth garments. Below the waist and lower back, one cloth goes all around to be wrapped around them. Expensive cloth is as long as two '''zhàng''' ('''丈'''; 6.2m-6.8m). Inexpensive [cloth] is not even one '''zhàng''' ('''丈'''; 3.1m-3.4m). They are extremely well-disposed to water and fond of wine. On their land, their trees appear as palm trees. They cultivate eight to nine stalks, with the tips of the leaves resembling bamboo shoots. The people take knives and cut off the tips. They bind a dried gourd ladle to it. After one night, it becomes a gourd of wine, fragrant and sweet to drink to intoxication. Their wine, undergoing [another] night, certainly becomes bitter; it gets refined into '''Shāojiǔ''' ('''烧酒''')<ref>A famous Tang Dynasty wine beverage.</ref>. [Heavy] drinkers can only drink one small cup. There are monks. Yellow cloth is used as Kasaya robes (Buddhist robes) with the right arm remaining bare. They strictly adhere to the utmost discipline. They do not eat or drink in the afternoon. Women's appearances are excessively plain, and they are promiscuous. If husbands are away briefly, they enter into relations with other men and succeed as a married couple. White cloth is wrapped around their head and draped on their shoulders in a printed way. |- |哈杜,巢居山林,無衣服,不识农业,惟食草木禽兽,善骑射。冷則抱巨石,山坡間往復奔走,以汗出为度。 |'''Hā dù''' ('''哈杜''') [people] reside in nests in mountain forests; they do not wear clothes. They have no knowledge of agriculture. Only eating vegetation and birds and creatures. They are adept at horses and archery. [When] cold, they grab a boulder and make running trips back and forth between mountainsides until they perspire out to the temperature. |- |弩人,目稍深,貌尤黑,额颅及口邊刺十字十余。 |'''Nǔ''' people ('''弩人'''; crossbowman people), [have] deep-set eyes, [their] appearance is outstandingly dark. Their forehead and mouth edges are tattooed with crosses more than ten times. |- |有结些者,從耳尖連颊皮破,以象牙为大圈,横贯之,以花布裹頭,而垂余布於後,衣半身衫,而袒其肩。婦人未详。其人居戛璃者多。 |[There] is some knotted "Zo" people<ref>This translation is messy. However, it is the first use of the Zhexie/Jiexie term, which was popularised during the Qing era. However, this early, 些 Xie was actually Suo, like the Mosuo people. Hence, the name appears to be a misrendering of Zo people from an intermediary translator, possibly.</ref>, from the tips of the ears to the cheeks, the skin is pierced. Using ivory as a large ring, they pass it horizontally through [the pierced skin]. Printed cloth is wrapped around the head and hangs down onto their back as a partially wrapped robe and bears their shoulders. Nothing is known/reported concerning the women.<ref>Likely possibly meaning that the women are indistinguishable from men. An observation echoed by the British of the Zo people during the colonial era.</ref>. Many of these people habitat at '''Kalay'''. |- |諸夷言语習俗雖异,然由大百夷为君長,故各或效其所为。夷人有名不讳,無姓。 |Although the various barbarian languages and customs are different, they follow the Greater One Hundred Barbarians as their central ruler. Therefore, possibly each group imitates that they do. The Yi people have names but observe no naming taboos; they have no surnames. |- |無医卜等书。不知时节,惟望月之盈亏为候。有事惟鸡卜是决。疾病不知服药,以姜汁注鼻中。病甚,命巫祭鬼路側,病疟者多愈,病熱者多死。地多平川沃土,民一甸率有數十千户,眾置貿易所,谓之街子。婦人用锄地,事稼穑,地利不能尽,然多产牛、羊、鱼、果。 |There are no books on medicine and divination. They are unaware of seasons. Only the moon in its waxing and waning is observed. For matters, a chicken is used for divination. For diseases they do not know how to take medicine. They pour ginger juice into their noses. For extreme sickness, the shaman offers spirit sacrifices next to the road. Those suffering from malaria are likely to recover. Those with a fever are more likely to die. The land is flat with plains and fertile, the people of a district can lead up to ten thousand households. They install commercial trade posts known as ''street markets'' ('''街子'''; Jiē zǐ). Women hoe and weed the soil and [attend] matters to do with sowing and reaping. The productivity of land cannot be exhausted, as there are many ox, sheep, fish and fruits. |- |其气候:春夏雨,秋冬晴,腊月亦如春,昼暄夜冷,晓多烟雾,無霜,春秋烟瘴甚盛。 |Their climate: In spring and summer, it rains. In autumn and winter, it is clear. In the 12th Lunar month ('''December-Feburary''') it feels like spring. The daytime is warm, and the nighttime is cold. At dawn, there is a lot of fog. They have no frost. Spring and Autumn miasma carries an excessive level of malaria. |- |其飲食之异者:鳅、鳝、蛇、鼠、晴蜓、虫负、蛟、蝉、蝗、蚁、蛙、土蜂之類以为食;鱼肉等汁暨米汤信宿而生蛆者以为飲。 |Their food and drink are unusual in the following ways. Loach, eels, snakes, dragonflies, insects, aquatic animals, cicadas, locusts, ants, frogs, and scoliod wasps are all types of food. They drink the juice of fish, meat, and rice gruel, which, over two nights, gain maggots, which are eaten. |- |其草木禽兽之异:草則秋間數十百株结为一聚,地产此草,烟瘴尤甚。树木多有三四株结为連理。有大如斗之柑,有鲇頭鲤身之鱼,水牛頭黄牛身之牛,绵羊頭山羊身之羊。雄鸡多伏卵,亦有生卵者。者闌有一池,沸如汤,人多投肉熟之。 |Their plants and animals are unusual: in autumn, their grass joins from hundreds of stalks to cluster. The land these grasses grow on has an excessively strong malarial miasma. Trees often produce multiple stumps in a fusion. There are large tangerines as large as dippers. There is [a] fish with a sheatfish head and carp bodies. There are oxen with water buffalo heads and yellow ox bodies. There are sheep with sheep heads and mountain goat bodies. Roosters brood over eggs, there are also [males] that lay eggs. At '''Zhě lán''' ('''者闌''')<ref>On the Shan Myanmar and China border near Muse.</ref>, [the size of] ponds for boiling soup. People often cast mature meat in it. |- |境内所产珍物:雅琥、琥珀、犀、象、鹦鹉、孔雀、鳞蛇、脑、麝、阿魏、金、銀、玻璃之類。 |Within its borders are the following precious items it produces: elegant amber, amber, rhinoceros, elephant, parrots, peacocks, snake scales, brains, musk deer, Resina Furelae, gold, silver, glass types of products. |- |其山水险隘。北有高良弓山,横亘二百余里,高五十余里,與怒江相倚。西有馬安山,山有一关,若一人守关,萬夫难入。東为麓川江,可通舟楫。南與金沙江合而入於西海。南下交趾界。金沙江之南,有東胡、得冷、緬人三國。緬之西即西天也。 |The mountains have narrow, dangerous river passes. North there is the Gaoligong Mountains, it horizontally extends two hundred '''Lǐ''' ('''里'''), and is tall as five hundred '''Lǐ''' ('''里''') right next to the '''Nùjiāng''' ('''怒江'''). West is the '''Mǎ'ān Mountain''' ('''馬安山'''). The mountain has one mountain pass. If one person guards the pass, then ten thousand will struggle to enter. East is the '''Lù chuān River''' ('''麓川江'''). You can pass it in an oarboat. South is the '''Jīnshā River''' ('''金沙江''') which enters at the western sea. South it borders '''Jiāozhǐ''' ('''交趾'''; Vietnam). Further south of the '''Jīnshā River''' ('''金沙江''') are the three polities, which has '''Dōnghú''' ('''東胡'''; Eastern Barbarians), '''Dé lěng''' ('''得冷'''; Derung people) and '''Miǎn people''' ('''緬人'''; Burmese people). West of Burma lies the Western Regions<ref> A term for India and Central Asia, which were Buddhist.</ref>. |- |緬國古舍利國,又名狮子國,多佛塔。緬國與夷連歲横兵。洪武之亥冬,緬人诉於朝。丙子春,皇帝遣臣古训及桂阳李思聪至两國,諭以睦邻之义。 |Burma, formerly the '''Shèlì country''' ('''舍利'''), also known as the Lion Country, is filled with pagodas. Burma and the Yi Barbarians were in continuous warfare for years. During the reign of the Hongwu Emperor in the winter of the year of the boar ('''1395 A.D.'''), Burma issued a royal complaint. In Spring of the Year of the Rat, ('''1396 A.D.'''), the Emperor dispatched official Guxun and Li Cong of Guiyang to the two countries to order them to get on well as neighbours with righteousness. |- |} ===Statements and Relations between the Kingdoms=== {| class="wikitable" style="text-align:center; width:80%;" |+ Outcome of the envoys mission and political relations between Shans and Burmese. |- ! scope="col" | Original ! scope="col" | Translation |- |其諭緬國王曰: | |- |『里路险遠,山川阻修,风殊俗异,此乃天造地設也。尔能勤使者,涉险遠,越邻邦以至中夏,其使者之难,冲烟突雾,晨進昏止,饥餐渴飲,吞吐烟岚,异风霜而方至。其为使者,不亦难乎!古人有云:诚君子將有事於遠,友千里之外,神交而志通。今萬里之外,尔能勤使而至,遠修其好,美絕古而惟今。然排难解纷之事,朕之旨意,恨不一言而正,使彼此各罢兵守,樂黎民於市野,民居共处,砃相邻而同井飲,籍雖两國之民,居处难分,惟存关市有讥,是其和也。若尔緬不主衅,夷不强凌,如此,雖弱自保,以奉天道。其或不听朕命,忿争不已,天將昭鉴,福善祸淫,迟速可待。鯩至,朕不多诫。但诚可以交天人,尔其审之,母忘朕諭。』 | |- |諭思侖發曰: | |- |『朕中國先古圣人,驭顽礼德,各有条章。是条章也,列圣相继,守而行之,上下相安,黔黎樂业。何也?諸侯敬畏,世禄子孙,國祚绵長,乃九伐之功驗也。列國敢有凭弱犯寡者,天子發兵以眚之;贼贤害民者,亦發兵以伐之;暴内凌外,則兴師以坛之;野荒民散,則用兵以削之;负固不服,則舉兵以侵之;贼殺其亲,則正其罪以殺之;放弑其君,則明其罪以诛之;犯令凌政,則杜而絕之;内外乱,鸟兽行,則殄灭之。九伐之征如是也。尔思侖發,以中國较之,合问凭弱犯寡之由。何以見?歲以兵寇車里,不时侵掠八百,恃强犯緬;戛璃國小民寡,而已平之,斯说也,不過告诫之词。中國周临四夷,與諸酋長地里相接,居民亦相密迩,如此者,耳闻之邦若干,目擊之邦若干,朕未嘗恃强凭凌,絕灭其嗣者。雲南之地,已为我有,似乎尚强以取之,非也!乃元世子孙梁王者,恃元之苗裔,匿我有罪,納我逋逃,诱我邊守,是乃不得已而發问罪之師,非無故而兴師。此乃元运天更,其苗裔不当安处。况生事於我邻邦,其理势使然,夷如反掌。尔麓川之蠢,初擅兴金齒之役,次谋景東而寇定邊,理当大發精兵而较胜负。朕释而不较,未嘗强尔为約束之邦,听尔自为声教,今又几年矣。近闻蚕食邻邦,意在扩土地而擅有其眾,又將为我西南之役。噫,未可!古中國圣人有云:‘山川地理人物之類,乃神器也,非人强有,必天授然後得之’。尔思侖發不修邻邦之好,三面發兵,蚕食諸國,其贪也如是,其谋也如是。彼麓川周临之國,始古至今,各有主者,未嘗吞并。朕雖不能止尔,听尔自为,果天道使然,尔以人事应之,或为而可。噫!以朕戒尔守全則可,不守全而以全动,設若全亏,是为全亡,莫如守全以圖绵長,不亦美乎?』 | |- |由是二國罢兵和好。 | |- |时古训等适遇百夷其部下酋長曰刀干孟者叛其國,余等以大义諭其部眾,而叛者闻之稍却。於是,思侖發欲留余等以为援,且進以金寶象馬等物,故余以书示之曰: | |- |『吾闻君上有怀遠之德,遠臣有敬上之心,始古迄今,莫违此义。夫君居九重之上,雖欲顷刻目尔遠臣,未可得也,臣处萬里之外,即欲朝暮身亲君上,亦未易得也。故朝廷有將命之官,使之宣德布威;而遠方有承命之宜,期其輸忠納款。今天子应天顺民,奉天为治,四维八極,尽为臣妾,無有专擅,不敢违逆。西南一区,夷酋亦眾,惟尔麓川,多蒙恩宠,既受以官,復加以服。况贤王亲临尔境,而德惠數及尔身。为尔计,則將度其心,量其才,何为而可以尽忠天子,何为而可以致敬贤王,又何为而可以安邊境而不干天怒,又何为而可以教百姓而不违法度?借曰邊境不安,必思曰,我事上未忠或未至,而眾不服我耶?百姓违法,必思曰,我守職已或有僭而民亦犯上耶?於是我則尽其忠,去其僭,如此,則邊境自安,人民從教矣。且吾以尔目擊效驗明之:往年思瓦發不服朝廷,轻犯金齒,天子雖未问罪,天則假手於達鲁方等,而思瓦發被戮。刀思朗不從尔命,窃寇定邊,尔雖未能息其兵,天則助威於我邊將,而刀思朗等即灭。惟尔知天命,達人理,故能享天禄,守人爵。迩来天子恐尔所为,或涉放肆,特敕諭以戒之;贤王恐尔無知,或生疑懼,特令旨以恤之。此恩此德,穷天極地。尔之披肝露胆,开心見诚,吾尽見矣;尔之尊重朝廷,敬奉殿下,告亦見矣。今尔固留吾辈,其意本美。近者尔甸寨少宁,刀干谋异,吾將回朝为尔明白其事,尔乃留我,使我不速還朝,假如刀干鸣尔留难天使之非於朝,則反误尔敬君之心矣。且尔赠以金、銀、裀褥、馬、象等物,吾固不受者,非見怪也,實相爱也。何則?朝廷恩尔,抚安尔邦,未嘗令使者取货於尔也。夫货财,饥不可以充口,疾不可以救死。况中國金玉成山,象馬若蚁,未以为寶也,惟所寶者,圣君、明王、忠臣、烈士、强兵、勇將、孝子、顺孙等事,其他财物,如粪土耳。姑以尔境内眾所闻者明之:昔隋史萬歲守邊,夷而贪财,以致殺身。梁毗一金不受,而大服夷眾。此事甚白。吾为圣朝天使,必不为财物所蛊,惟恐吾之使令往来小人,不体吾意,蛊惑尔心,特此叮咛。尔其备审此书,体吾真意,早送吾辈還朝,則尔敬君之心,不浅浅也。』 | |- |书至,思侖發悦服,遂邀至其家,設宴畢,與其眾送出境外。 | |- |百夷,由金齒、蒲漂過怒江即其境。沿江東數十里,上有高良弓頗险。其岭有一寨。過一寨下四十里,地名养列,自此抵麓川無险隘之虞。由麓川经蠻牛、莽港等路,渡谨卯,從蒙戛等甸至麻林界,登金沙江之舟,下流二十日至緬國。國王眾呼为卜剌浪,王之妻呼为米泼剌。 | |- |} ==References== {{reflist}} [[Category:Chinese literature]] [[Category:Non-fiction books]] [[Category:Medieval historical works]] [[Category:Works originally in Chinese]] [[Category:Pages with foreign language text]] [[Category:Indigenous peoples]] [[Category:Guidebooks]] [[Category:History of China]] [[Category:Wars]] [[Category:Diplomacy of China]] [[Category:Subject:Military history]] [[zh:蛮书]] 9jukh2a62qtzrlxt1jh3rfben06lcwn 4670012 4670006 2026-09-14T11:31:36Z Taitesena 3485636 4670012 wikitext text/x-wiki __NOTOC__ {{incomplete translation}} {{Translation header | title = Baiyi Zhuan (百夷傳) | author = Qian Guxun (錢古訓) | override_editor = | translator = 'Taitesena' | section = | previous = | next = | shortcut = | year = | language = zh | original = | notes = The Baiyizhuan, or, '''Biography of 100 Barbarians''', was compiled by Qian Guxun (錢古訓) with Li Sicong (李思聪) and sent to the Ming Dynasty but never formally published yet stored away. Copies emerged under both names however, most agree that both envoys wrote their own accounts of Myanmar to control the issue of Shan Kings on the borders. This version is attributed to Qian Guxun and sourced from Wikisource. }} == Front Matter == # [[Baiyi Zhuan/Translator's Note|Translator's Note]] # [[Baiyi Zhuan/Influences|Historical Context]] ==Translation== ===Introduction=== {| class="wikitable" style="text-align:center; width:80%;" |+ Premable to the purpose and context of the document and political situation. |- ! scope="col" | Original ! scope="col" | Translation |- |百夷,在雲南西南數千里,其地方萬里。景東在其東,西天古刺在其西,八百媳婦在其南,吐番在其北;東南則車里,西南則緬國,東北則哀牢〈(今之金齒衛也)〉,西北則西番、回紇。 |[The] One Hundred Barbarians are a few thosand '''Lǐ''' ('''里''') southwest of Yunnan. There region is very far away. '''Jǐngdōng''' ('''景東''') is east of them. The western regions Gǔ cì (古刺) [people] are west of them. South of them are the '''Eight Hundred Xífù''' ('''八百媳婦'''; Laos). North of them is Tibet. Southeast of them is Chē lǐ (車里), southwest is Burma, Northeast is '''Āiláo''' ('''哀牢''')<ref>The ancient tribal confederation of the Yongchang-Gaoligong area.</ref> Today, these are the gold tooth people. Northwest of them is Western Barbarians and '''Huíhé''' ('''回紇'''; Uyghur people). |- |俗有大百夷、小百夷、漂人、古剌、哈剌、緬人、结些、吟杜、弩人、蒲蠻、阿昌等名,故曰百夷。 |The customs of Greater One Hundred Barbarians, the Lesser One Hundred Barbarians, Pyu people, Gǔ cì (古刺) [people], Hā cì (哈刺) [people], Burmese people, '''jiēsuò''' ('''结些''')<ref>There is reason to believe that these may be the Zo people. The Jie however is difficult to understand, likely a terminology transfer issue from intermediaries. Like the Mosuo people, I suggest this to be read as Jie Suo. If so, this would be the earliest mention of Zo terminology since Vincent Sangermono.</ref>, '''Yíndù'''('''吟杜''')<ref>These are only mentioned once in the document. Whether it's a mix-up with Hadu, or referring to Indians, is unknown.</ref>, Nǔ people (弩人; crossbowman people), Pú (蒲) and Āchāng (阿昌), among others, can be spoken of as the One Hundred Barbarians. |- |漢以前未嘗通中國,諸葛亮征蠻,亦抵怒江而止。唐天寶中,夷人始随爨歸王入朝。其眾各有部領,不相統屬。 |Before the Han dynasty, they had no contact with China.<ref>The main exception may be the Ailao people.</ref> '''Zhūgé liàng''' ('''諸葛亮''') went on an expedition against the barbarians, where he stopped right up against the '''Nùjiāng River''' ('''怒江'''). During the Tianbao Era of the Tang Dynasty, the barbarians began to follow the '''Cuàn''' ('''爨''') and '''Guī''' ('''歸''') clan leaders.<ref>The '''Cuàn''' ('''爨''') eventually founded the Kingdom of Nanzhao, which ruled powerfully in the region, competing with Tibet and Tang China.</ref> The people had their own leaders and were not unified. |- |元憲宗三年,世祖由吐番入麗江,自葉榆平至雲南〈(葉榆即大理也)〉。明年,命將兀良哈臺征降夷地。遂分为路二十、府四、甸四十有四、部二十有六、各設土官,置金齒都元帥府領之。有所督,委官入其地,交春即還,避瘴气也。 |In Emperor Xianzong's 3rd year in the Yuan Dynasty, Emperor Shìzǔ (世祖; Kublai Khan) entered '''Lìjiāng''' ('''麗江''') from Tibet and himself in '''Yèyú''' ('''葉榆'''; Present Day Dali) brought peace to Yunnan. The following year, [he] commanded General UriyangKhadai to pacify the barbarian lands. The region was transformed into twenty circuits, four prefectures, forty-four districts and twenty-six departments, each with indigenous officials overseen by the Gold Teeth Commander in Chief.<ref>A Tai Shan Leader likely.</ref> Officials were appointed to administer certain lands, returning by spring to avoid malarial miasma. |- |至正戊子,麓川土官思可發數侵扰各路,元帥搭失把都討之,不克。思可發益吞并諸路,而遣其子滿散入朝,以輸情款。雖奉正朔,納職貢,而服用制度,擬於王者。思可發死,子昭併發立。八年,傳其子臺扁。踰年,臺扁從父昭肖發殺之而自立,期年,盗殺昭肖發,眾立其弟思瓦發。 |In the the 8th year of the Zhizheng era ('''1348 AD''') Lùchuān (麓川) indigenous chief '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) had been countlessly harassing and invading every road. The Commander-in-Chief '''Dāshībǎ''' ('''搭失把''') sent armed forces to the capital but was unable to. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) annexed further circuits and dispatched his son '''Mǎnsàn''' ('''滿散''') to the imperial court to offer terms of service. Although they accepted tribute and the official calendar of the Ming dynasty, their clothes and administration resembled that of a monarchy. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) died, his son Zhāo bìngfā ('''昭併發'''; Hsö Pem Hpa) was established. Eight years later it passed to '''Táibiǎn''' ('''臺扁'''; Hsö Siu Hpa). A year later, '''Táibiǎn's''' ('''臺扁'''; Hsö Siu Hpa) uncle '''Zhāo xiàofā''' ('''昭肖發'''; , Hsö Kap Hpa) killed him himself and seized power. A year later, bandits killed '''Zhāo xiàofā''' ('''昭肖發'''; Hsö Kap Hpa) and established his younger brother '''Sīwǎfā''' ('''思瓦發'''; Hso Vau Hpa) [as ruler]. |- |國朝洪武辛酉,平雲南。明年,思瓦發寇金齒。是冬,思瓦發略于者闌、南甸。其屬達鲁方等輙立滿散之子思侖發,而殺思瓦發於外。即譴使貢白象、犀、馬、方物於朝。廷議不忍絕以化外,乃命福建左參政王鈍率雲南部校郭京美等,諭以向背利害,約以每歲貢獻之率,而遂内附。於是授思侖發为麓川平緬軍民宣慰。丙寅,復寇景東。明年,部屬刁思朗犯定邊,天子命西平侯沐英總兵敗之,獲刁思朗,夷人懼服。上以遠人不加約束,故官稱制度皆從其俗。 |In the current dynasty, in the 58th year (Xinyou) of the Hongwu Emperor ('''1381 A.D.'''), Yunnan was pacified. The next year, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) plundered the Gold Teeth barbarians. That winter, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) captured the territory of '''Zhělán''' ('''者闌''') and '''Nándiàn''' ('''南甸'''). His subordinate '''Dálǔfāng''' ('''達鲁方''')placed '''Mǎnsàn's''' ('''滿散''') son, '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as ruler and killed '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) when outside. The offered tribute included white elephants, rhinoceroses, horses and other local products. The palace could not bear to cut ties with outside spheres of influence and commanded the Fujian Left Vice Official '''Wáng Dùn''' ('''王鈍''') to lead in the checking of the city walls of Yunnan, order discussions of pros and cons of allegience, discuss the annual tribute rate and secured their submission. He conferred '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as the Burma Pacification Commissioner. In the third year ('''1386 A.D.'''), he returned to invade '''Jǐngdōng''' ('''景東'''). The next year, his subordinate '''Diāosīlǎng''' ('''刁思朗''') invaded '''Dìngbiān''' ('''定邊'''). The Emperor ordered Marquis of '''Xīpíng''' ('''西平''') '''Mù yīng''' ('''沐英''') to lead an army to defeat him where he caught '''Diāosīlǎng''' ('''刁思朗'''). The barbarians became fearful and submitted. In order not to restrict those far-away peoples, the official system and administration were all in their customs. |- |其下稱思侖發曰『昭』,猶中國稱君主也。所居麓川之地曰者闌,猶中國稱京師也。其屬則置『叨孟』以總統政事,兼領軍民。『昭錄』領萬餘人,『昭綱』領千餘人,『昭伯』領百人;領一伍者为『昭哈斯』,領一什者为『昭准』;皆屬於『叨孟』。又有『昭錄令』,遇有征调,亦與『叨孟』統軍以行。其近侍呼为『立者』,閽寺呼为『割斷』。大小各有分地,任其徭賦。 |'''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) is called '''Zhāo''' ('''昭'''), like how China uses "Lord". '''Lùchuān's''' ('''麓川''') [ruler's] dwelling place is called '''Zhělán''' ('''者闌'''), like how China uses the term "Capital". Their subordinates are known as '''Dāomèng''' ('''叨孟'''), who generally handled political affairs while simultaneously leading the military and civilians. '''Zhāolù''' ('''昭錄''') led over ten thousand households, '''Zhāogāng''' ('''昭綱)''' led over a thousand households, '''Zhāobó''' ('''昭伯''') led a hundred households. Those who led five soldiers were known as '''Zhāohāsī''' ('''昭哈斯'''), those who led ten soldiers were known as '''Zhāozhǔn''' ('''昭准'''). Each [of these] were part of the '''Dāomèng''' ('''叨孟'''). There is also '''Zhāolùlìng''' ('''昭錄令''') who also happen to carry out conscription for the '''Dāomèng''' ('''叨孟''') to gather an army to lead. Their attendants were known as '''Lìzhě'''('''立者'''). Doorkeepers of Buddhist temples were called '''Gēduàn''' ('''割斷'''). Big or small each had distributed land appointed and endowed to them as compulsory servicefor corvee and taxes. |- |上下僭奢,雖微職亦繫鈒花金銀帶。貴賤皆戴筍籜帽,而飾金寶於頂,如浮圖狀,懸以金玉,插以珠翠花,被以毛纓,綴以毛羽。貴者衣綺麗。每出入,象馬僕從滿途。象以銀鏡數十聯綴於羈靮,緣以銀釘,鞍上有闌如交椅狀,藉以裀褥,上設錦障蓋,下懸銅響鈴,坐一奴鞍後,執長鉤驅止之。遇貴於己者,必讓途而往。凡相見必合掌而拜,習胡人之跪。長於己者必拜跪之,言則叩頭受之。叨孟以下見其主,則膝行以前,二步一拜,退亦如之。執事於貴人之側,雖跪終日無倦狀。貴人之前過,必磬折鞠躬。宴会則貴人上坐,其次列坐於下,以逮至賤。先以沽茶及蒌葉、檳榔啖之(沽茶者,山中茶葉,春夏間采煮之,實於竹筒内,封以竹箬,過一二歲取食之,味極佳,然不可用水煎飲)。次具飯,次進酒饌,俱用冷而無熱。每客必一仆持水瓶側跪,俟嗽口盥手而後食。食畢亦如之,而後起。客十則十人各行一客。酒或以杯,或用筒(筒以蕨楷,或用鵝翎管連贯,各長丈餘,漆之而飾以金,假若一酿酒,則漬以水一滿瓮,插筒手中,立標以驗其盏數,人各以次舉筒咂之。咂酒一盏,仍漬水一盏,傳之次客,味甚佳,至淡,水方止,俗呼为咂酒)。酒與食物必祭而後食,食不用筯。酒初行,一人大噪,眾皆合之,如此者三,乃舉樂。樂有三等:琵琶、胡琴、等笛、響盏之類,效中原音,大百夷樂也。笙阮、排簫、箜篌、琵琶之類,人各拍手歌舞,作緬國之曲,緬樂也。銅饒、銅鼓、響板、大小長皮鼓,以手拊之,與僧道樂頗等者,車里樂也。村甸間擊大鼓,吹芦笙,舞干为宴。長者授卑賤酒食,必叩頭受之,易以他器而食。食畢,仍叩頭而退。 |The people, both high and low [in status], were extravagantly overstepping [in their dress]. Even small duty officials fastened engraved, patterned belts of gold and silver. [Both] nobles and commoners wore bamboo-shoot-woven hats and decorated them with gold, like a crown resembling pagodas, hanging with jade and gold and inserted with pearls and colourful gems, covered with tassels and quilted feathers. The clothes of wealthy individuals are enchantingly beautiful. Whenever one goes out, elephants, horses, and servants fill the roads. The elephants have about ten or so silver mirrors attached to their reins and bridles, edged with silver nails. On the saddle, there is a railing resembling an old wooden-style armchair with cushion-like under padding, a mattress, and brocade above the top and copper ringing bells below [it]. A servant was seated behind the saddle, grasping a long hook to urge and stop [the elephant]. Upon encountering a wealthy person, they certainly yield the way to them. Commonly, when meeting one another, they certainly clasp hands and bow, adopting the kneeling [custom] of the Northwestern peoples [of China]. Elders to oneself are bowed to and kneelt before, and when speaking, they are subjected to kowtow to them. Those below '''Dāomèng''' ('''叨孟'''), seeing their masters, kneel before them, every two steps a bow, and repeat it during withdrawal. Attendants are at a wealthy person's side, despite kneeling all day, do not appear tired. When a wealthy person passes by, they bow deeply.<ref>The sentence is poetically describing the bow as "bending the body as to resemble 磬, a type of percussion instrument". </ref> In banquets, the wealthy are seated first, then next in line are the ones below them and so on, by means to the lowest [of status]. First, they are given tea, areca nuts and betel leaves (The given tea leaves are [harvested] in mountains and brewed in Spring and Summer, stuffed into bamboo tubes, sealed with bamboo leaves for one to two years, ready for consumption, tasting extremely fine, however, cannot be brewed by boiling in water for drinking. Next [to] be provided is rice, following that is wine and delicacies are are [consumed] cold and unheated. Every guest has a servant kneeling on the side holding a water bottle, waiting to cough and rinse the mouth and hands with water and then eat. [Upon] finishing eating this is repeated and then they rise. In the case of ten guests, ten people attend them, one per guest. Wine is either served in a cup or a tube (The tubes are made from Pistachio Bracken or goose plume linked together). Every length is one '''Zhàng''' ('''丈;''' approximately 3m) painted and decorated with gold. If brewing wine, one pot of water is added. Inserting the tube into the hand, it is used to check for the number of cups [it can hold]. Each person lifts the tube to sip from it. After sipping a cup, a cup of water is added, and it is passed to the next person; the taste is exceedingly fine. When the wine's taste dilutes, water is stopped, and this is called '''sipping wine'''.) Wine and good must be sacrificed, and then they eat. Chopsticks are not used to eat. At the begining of the wine [ceremony], one person loudly shouts and multiple people all join in. This is done three times, and then music is played. There are three such types of music: Chinese lute, Huqin (Chinese fiddle) and the flute with ringing cups and so on. It imitates the sounds of the central region<ref>The Yellow River Basin area of China. </ref> and the Great White barbarians, too. Bagpipe, lutes, panpipes, harp, pipa and so on. People each clap their hands and dance. It is performed in Burmese tunes and music. Copper gong, bronze drum, castanets, big, small and long leather drums struck with the hand. It is similar to Buddhist and Taoist music, as well as '''Chēlǐ''' ('''車里''') music. Villages and suburbs have space for striking bass drums, blowing reed pipes and dancing for the feast. Elders give food and drink to the lowly [people], who certainly must bear to kowtow them to exchange utensils and eat. [Upon] finishing eating, they still kowtow and then retreat. |- |凡貿易必用銀,雜以銅,鑄若半卵狀,流通商賈間。官無倉庾,民無税粮。每年秋季,其主遣亲信部屬往各甸,计房屋征金銀,谓之取差發(房屋一間,大者征銀一两、三两,小者一两而止)。無中國文字,小事刻竹木,大事作緬书,皆旁行为记。刑名無律,不知鞭挞,轻罪則罚,重罪則死。或殺,或用人扱殺。或用象打,或投於水,或以绳帛缢。男婦不敢为奸盗,犯則殺之。 | |- |所居無城池濠隍,惟编木立寨,貴賤悉构以草楼,無窗壁门户,时以花布障围四壁,以蔽风雨而已。邮傅一里設一小楼,數人守之,公事雖千里遠,报在顷刻。無軍民之分,聚則为軍,散則为民。遇有战斗,每三人或五人出軍一名,择其壮者为正軍,呼为『锡剌』。锡剌持兵御敌,余人荷所供。故軍行五六萬,战者不滿二萬。兵行不整,先後不一。多以象为雄势,战則缚身象上。裹革兜,被銅铁甲,用長镖干弩,不習弓矢。征战及造作用事,遇日月食則罢之,毁之。 | |- |所用多陶器,惟宣慰用金銀玻璃,部酋間用金銀酒器。凡部酋出,其器用、仆妾、财寶之類皆随之,從者千余,昼夜随所适,必作宴笑樂。 | |- |男子衣服多效胡服,或衣宽袖長衫,不识裙袴。其首皆髡,胫皆黥。不髡者殺之,不黥者眾叱笑,比之婦人。婦人髻绾於後,不谙脂粉,衣窄袖衫,皂統裙,白裹頭,白行缠,跣足。其俗賤婦人,貴男子,耕织徭役担负之類,雖老婦亦不得少休。嫁娶不分宗话,不重处女。年未笄,听與男子私,從至其家,男母为之濯足,留五六昼,遣歸母家,方通媒妁,置财礼娶之。凡生子,貴者浴於家,賤者浴於河,數日,授子於夫,仍服劳無倦。酋長妻數十,婢百余,不分妻妾,亦無鮅忌。男女浴於河,雖翁婦叔嫂,相向無耻。子弟有職名,則受父兄跪拜。父母亡,用婦祝尸,亲邻咸馈酒肉,聚年少环尸歌舞宴樂,婦人擊碓杵,自旦達宵,數日而後葬。其棺若馬槽,無蓋,置尸於中,抬往葬所,一人執刀持前导。及瘗,其生平所用器物,坏之於側而去。 | |- |} ===Ethnic Groups and customs=== {| class="wikitable" style="text-align:center; width:80%;" |+ A list of ethnic groups encountered and their traditions and general customs. |- ! scope="col" | Original ! scope="col" | Translation |- |其俗,不祀先,不奉佛,亦無僧道。小百夷居其境之東北邊,或学阿昌,或学蒲蠻,或仿大百夷,其習俗不一。 |Their customs do not offer sacrifices [to ancestors], do not revere the Buddha. There are no Buddhists and Daoists [among them]. The Lesser One Hundred Barbarians reside on the northeast border, following Āchāng ('''阿昌''') customs, following Pú ('''蒲''') customs and some imitate the Greater One Hundred Barbarians. Their customs are not the same (uniform). |- |車里,亦谓小百夷,其俗刺额、黑齒、剪發,狀如頭陀。 |[The people of] '''Chē lǐ''' ('''車里''')<ref>'''Chē lǐ''' ('''車里''') refers to the Cheli Military and Civilian Pacification Commissioners Office. It was a Tai State that located at Jinghong City in modern day Xishuangbanna in Yunnan.</ref>, are also called Lesser One Hundred Barbarians. Their customs are tattooing foreheads, blackening teeth and cutting hair. Appearing as if like ascetic monks. |- |哈刺,男女黑真黑。男子以花布为套衣,亦有效百夷制者;婦人髻在後,项系雜色珠,以娑罗布披身上为衣,横系於腰为裙(娑罗布即中國木棉布,坚厚,或织以青红纹)。仍环黑藤數百围於腰上,行缠用青花布,赤脚(蒲蠻、阿昌,事見《雲南志》)。 |'''Hā cì''' ('''哈刺'''), men and women are [both] black, truly black. Men use printed cloth<ref>g</ref> for covering themselves, also which the One Hundred bararians effectively manufacture; married women have top knots behind [their head]. It is tied at the back of their neck with various pearls and beads. '''Suō luó''' ('''娑罗''')<ref>'''Sarong''' today, however this appears to be a complex term with many copyediting issues historically, Brahmin drapes, Suoluolong, eventually describing a type of silk-cottob robe made from plant materials.</ref> are draped around their bodies as clothes, horizontally it connected at the waist and lower back as a skirt. ('''Suō luóbù pī''' ('''娑罗布披''') namely is the Chinese Cotton Tree (Bombax Ceiba) cloth, strong and thick, possibly weaved as blue, red patterns.) Yet it encircles black rattan several hundred times, wrapped at the waist and lower back, it wraps around [their leg] to be used as a blue printed cloth [as they're] barefoot. ([Used amongst the] Pú mán (蒲蠻), āchāng (阿昌), shì jiàn (事見); [according to the] The Yunnan Gazeteer<ref>Written by Fan Chuo of the 9th century, also known as 蛮书 (Barbarian Document)</ref>.) |- |古刺,男女色甚黑。男子衣服装飾類哈刺,或用白布为套衣。婦人如罗罗狀(罗罗見《雲南志》)。 |'''Gǔ cì''' ('''古刺''') [people] are coloured extremely black. The men's clothes, decorations and adornments closely resembled the '''Hā cì''' ('''哈刺'''), and they use white cloth as [outer] covering garments. Married women resemble the '''Luó luó''' ('''罗罗''') [people]. ([For the] '''Luó luó''' ('''罗罗''') see The Yunnan Gazeteer.) |- |漂人,男女衣服皆類百夷。婦人以白布缠頭,衣露腹,以红藤缠之,娑罗布为裙,两接,上短下長,男女同耕。 |Pyu people<ref>This is the last time a document mentions the existence of Pyu people, namely. The Burmese stopped mentioning them by the 12th century, as did the Persians in the 10th century. Their retention of it suggests that absorption was slower and that the Burmese and Pyu were still distinct, according to the envoys.</ref>, [the] men and women's clothes all resemble the One Hundred Barbarians. Married women wear white cloth wrapped around their head, their clothes expose their stomach/ naval. By means of red rattan winding around them, the '''Suō luó''' ('''娑罗''') [is worn] as a skirt. Two [cloths] connect, upper [cloth] is short, bottom [cloth] is long. Men and women [both] till [the fields]. |- |緬人,色黑類哈刺,男女頭上以白布缠高三四尺,衣大袖白布衫,腰以下一布通前後便缠之,貴者布長二丈余,賤者不一丈。甚善水,嗜酒。其地有树,狀若棕,树之杪有如筍者八九茎,人以刀去其尖,缚瓢於上,過一宵則有酒一瓢,香而且甘,飲之輙醉。其酒经宿必酸,炼为烧酒,能飲者可一盏。有为僧者,以黄布为袈裟,袒右手,戒行極精,午後不飲食。婦人貌陋甚淫,夫少不在,則與他人私,遂为夫婦。以白布裹頭而披花为衣。 |Burmese people, [their] colour is black like the '''Hā cì''' ('''哈刺'''). Men and women [both] on their heads have white cloth wrapping around it [aproximately] as long as three to four '''Chǐ''' ('''尺''';1.2 m-1.36 m). Their clothes are large-sleeved white cloth garments. Below the waist and lower back, one cloth goes all around to be wrapped around them. Expensive cloth is as long as two '''zhàng''' ('''丈'''; 6.2m-6.8m). Inexpensive [cloth] is not even one '''zhàng''' ('''丈'''; 3.1m-3.4m). They are extremely well-disposed to water and fond of wine. On their land, their trees appear as palm trees. They cultivate eight to nine stalks, with the tips of the leaves resembling bamboo shoots. The people take knives and cut off the tips. They bind a dried gourd ladle to it. After one night, it becomes a gourd of wine, fragrant and sweet to drink to intoxication. Their wine, undergoing [another] night, certainly becomes bitter; it gets refined into '''Shāojiǔ''' ('''烧酒''')<ref>A famous Tang Dynasty wine beverage.</ref>. [Heavy] drinkers can only drink one small cup. There are monks. Yellow cloth is used as Kasaya robes (Buddhist robes) with the right arm remaining bare. They strictly adhere to the utmost discipline. They do not eat or drink in the afternoon. Women's appearances are excessively plain, and they are promiscuous. If husbands are away briefly, they enter into relations with other men and succeed as a married couple. White cloth is wrapped around their head and draped on their shoulders in a printed way. |- |哈杜,巢居山林,無衣服,不识农业,惟食草木禽兽,善骑射。冷則抱巨石,山坡間往復奔走,以汗出为度。 |'''Hā dù''' ('''哈杜''') [people] reside in nests in mountain forests; they do not wear clothes. They have no knowledge of agriculture. Only eating vegetation and birds and creatures. They are adept at horses and archery. [When] cold, they grab a boulder and make running trips back and forth between mountainsides until they perspire out to the temperature. |- |弩人,目稍深,貌尤黑,额颅及口邊刺十字十余。 |'''Nǔ''' people ('''弩人'''; crossbowman people), [have] deep-set eyes, [their] appearance is outstandingly dark. Their forehead and mouth edges are tattooed with crosses more than ten times. |- |有结些者,從耳尖連颊皮破,以象牙为大圈,横贯之,以花布裹頭,而垂余布於後,衣半身衫,而袒其肩。婦人未详。其人居戛璃者多。 |[There] is some knotted "Zo" people<ref>This translation is messy. However, it is the first use of the Zhexie/Jiexie term, which was popularised during the Qing era. However, this early, 些 Xie was actually Suo, like the Mosuo people. Hence, the name appears to be a misrendering of Zo people from an intermediary translator, possibly.</ref>, from the tips of the ears to the cheeks, the skin is pierced. Using ivory as a large ring, they pass it horizontally through [the pierced skin]. Printed cloth is wrapped around the head and hangs down onto their back as a partially wrapped robe and bears their shoulders. Nothing is known/reported concerning the women.<ref>Likely possibly meaning that the women are indistinguishable from men. An observation echoed by the British of the Zo people during the colonial era.</ref>. Many of these people habitat at '''Kalay'''. |- |諸夷言语習俗雖异,然由大百夷为君長,故各或效其所为。夷人有名不讳,無姓。 |Although the various barbarian languages and customs are different, they follow the Greater One Hundred Barbarians as their central ruler. Therefore, possibly each group imitates that they do. The Yi people have names but observe no naming taboos; they have no surnames. |- |無医卜等书。不知时节,惟望月之盈亏为候。有事惟鸡卜是决。疾病不知服药,以姜汁注鼻中。病甚,命巫祭鬼路側,病疟者多愈,病熱者多死。地多平川沃土,民一甸率有數十千户,眾置貿易所,谓之街子。婦人用锄地,事稼穑,地利不能尽,然多产牛、羊、鱼、果。 |There are no books on medicine and divination. They are unaware of seasons. Only the moon in its waxing and waning is observed. For matters, a chicken is used for divination. For diseases they do not know how to take medicine. They pour ginger juice into their noses. For extreme sickness, the shaman offers spirit sacrifices next to the road. Those suffering from malaria are likely to recover. Those with a fever are more likely to die. The land is flat with plains and fertile, the people of a district can lead up to ten thousand households. They install commercial trade posts known as ''street markets'' ('''街子'''; Jiē zǐ). Women hoe and weed the soil and [attend] matters to do with sowing and reaping. The productivity of land cannot be exhausted, as there are many ox, sheep, fish and fruits. |- |其气候:春夏雨,秋冬晴,腊月亦如春,昼暄夜冷,晓多烟雾,無霜,春秋烟瘴甚盛。 |Their climate: In spring and summer, it rains. In autumn and winter, it is clear. In the 12th Lunar month ('''December-Feburary''') it feels like spring. The daytime is warm, and the nighttime is cold. At dawn, there is a lot of fog. They have no frost. Spring and Autumn miasma carries an excessive level of malaria. |- |其飲食之异者:鳅、鳝、蛇、鼠、晴蜓、虫负、蛟、蝉、蝗、蚁、蛙、土蜂之類以为食;鱼肉等汁暨米汤信宿而生蛆者以为飲。 |Their food and drink are unusual in the following ways. Loach, eels, snakes, dragonflies, insects, aquatic animals, cicadas, locusts, ants, frogs, and scoliod wasps are all types of food. They drink the juice of fish, meat, and rice gruel, which, over two nights, gain maggots, which are eaten. |- |其草木禽兽之异:草則秋間數十百株结为一聚,地产此草,烟瘴尤甚。树木多有三四株结为連理。有大如斗之柑,有鲇頭鲤身之鱼,水牛頭黄牛身之牛,绵羊頭山羊身之羊。雄鸡多伏卵,亦有生卵者。者闌有一池,沸如汤,人多投肉熟之。 |Their plants and animals are unusual: in autumn, their grass joins from hundreds of stalks to cluster. The land these grasses grow on has an excessively strong malarial miasma. Trees often produce multiple stumps in a fusion. There are large tangerines as large as dippers. There is [a] fish with a sheatfish head and carp bodies. There are oxen with water buffalo heads and yellow ox bodies. There are sheep with sheep heads and mountain goat bodies. Roosters brood over eggs, there are also [males] that lay eggs. At '''Zhě lán''' ('''者闌''')<ref>On the Shan Myanmar and China border near Muse.</ref>, [the size of] ponds for boiling soup. People often cast mature meat in it. |- |境内所产珍物:雅琥、琥珀、犀、象、鹦鹉、孔雀、鳞蛇、脑、麝、阿魏、金、銀、玻璃之類。 |Within its borders are the following precious items it produces: elegant amber, amber, rhinoceros, elephant, parrots, peacocks, snake scales, brains, musk deer, Resina Furelae, gold, silver, glass types of products. |- |其山水险隘。北有高良弓山,横亘二百余里,高五十余里,與怒江相倚。西有馬安山,山有一关,若一人守关,萬夫难入。東为麓川江,可通舟楫。南與金沙江合而入於西海。南下交趾界。金沙江之南,有東胡、得冷、緬人三國。緬之西即西天也。 |The mountains have narrow, dangerous river passes. North there is the Gaoligong Mountains, it horizontally extends two hundred '''Lǐ''' ('''里'''), and is tall as five hundred '''Lǐ''' ('''里''') right next to the '''Nùjiāng''' ('''怒江'''). West is the '''Mǎ'ān Mountain''' ('''馬安山'''). The mountain has one mountain pass. If one person guards the pass, then ten thousand will struggle to enter. East is the '''Lù chuān River''' ('''麓川江'''). You can pass it in an oarboat. South is the '''Jīnshā River''' ('''金沙江''') which enters at the western sea. South it borders '''Jiāozhǐ''' ('''交趾'''; Vietnam). Further south of the '''Jīnshā River''' ('''金沙江''') are the three polities, which has '''Dōnghú''' ('''東胡'''; Eastern Barbarians), '''Dé lěng''' ('''得冷'''; Derung people) and '''Miǎn people''' ('''緬人'''; Burmese people). West of Burma lies the Western Regions<ref> A term for India and Central Asia, which were Buddhist.</ref>. |- |緬國古舍利國,又名狮子國,多佛塔。緬國與夷連歲横兵。洪武之亥冬,緬人诉於朝。丙子春,皇帝遣臣古训及桂阳李思聪至两國,諭以睦邻之义。 |Burma, formerly the '''Shèlì country''' ('''舍利'''), also known as the Lion Country, is filled with pagodas. Burma and the Yi Barbarians were in continuous warfare for years. During the reign of the Hongwu Emperor in the winter of the year of the boar ('''1395 A.D.'''), Burma issued a royal complaint. In Spring of the Year of the Rat, ('''1396 A.D.'''), the Emperor dispatched official Guxun and Li Cong of Guiyang to the two countries to order them to get on well as neighbours with righteousness. |- |} ===Statements and Relations between the Kingdoms=== {| class="wikitable" style="text-align:center; width:80%;" |+ Outcome of the envoys mission and political relations between Shans and Burmese. |- ! scope="col" | Original ! scope="col" | Translation |- |其諭緬國王曰: | |- |『里路险遠,山川阻修,风殊俗异,此乃天造地設也。尔能勤使者,涉险遠,越邻邦以至中夏,其使者之难,冲烟突雾,晨進昏止,饥餐渴飲,吞吐烟岚,异风霜而方至。其为使者,不亦难乎!古人有云:诚君子將有事於遠,友千里之外,神交而志通。今萬里之外,尔能勤使而至,遠修其好,美絕古而惟今。然排难解纷之事,朕之旨意,恨不一言而正,使彼此各罢兵守,樂黎民於市野,民居共处,砃相邻而同井飲,籍雖两國之民,居处难分,惟存关市有讥,是其和也。若尔緬不主衅,夷不强凌,如此,雖弱自保,以奉天道。其或不听朕命,忿争不已,天將昭鉴,福善祸淫,迟速可待。鯩至,朕不多诫。但诚可以交天人,尔其审之,母忘朕諭。』 | |- |諭思侖發曰: | |- |『朕中國先古圣人,驭顽礼德,各有条章。是条章也,列圣相继,守而行之,上下相安,黔黎樂业。何也?諸侯敬畏,世禄子孙,國祚绵長,乃九伐之功驗也。列國敢有凭弱犯寡者,天子發兵以眚之;贼贤害民者,亦發兵以伐之;暴内凌外,則兴師以坛之;野荒民散,則用兵以削之;负固不服,則舉兵以侵之;贼殺其亲,則正其罪以殺之;放弑其君,則明其罪以诛之;犯令凌政,則杜而絕之;内外乱,鸟兽行,則殄灭之。九伐之征如是也。尔思侖發,以中國较之,合问凭弱犯寡之由。何以見?歲以兵寇車里,不时侵掠八百,恃强犯緬;戛璃國小民寡,而已平之,斯说也,不過告诫之词。中國周临四夷,與諸酋長地里相接,居民亦相密迩,如此者,耳闻之邦若干,目擊之邦若干,朕未嘗恃强凭凌,絕灭其嗣者。雲南之地,已为我有,似乎尚强以取之,非也!乃元世子孙梁王者,恃元之苗裔,匿我有罪,納我逋逃,诱我邊守,是乃不得已而發问罪之師,非無故而兴師。此乃元运天更,其苗裔不当安处。况生事於我邻邦,其理势使然,夷如反掌。尔麓川之蠢,初擅兴金齒之役,次谋景東而寇定邊,理当大發精兵而较胜负。朕释而不较,未嘗强尔为約束之邦,听尔自为声教,今又几年矣。近闻蚕食邻邦,意在扩土地而擅有其眾,又將为我西南之役。噫,未可!古中國圣人有云:‘山川地理人物之類,乃神器也,非人强有,必天授然後得之’。尔思侖發不修邻邦之好,三面發兵,蚕食諸國,其贪也如是,其谋也如是。彼麓川周临之國,始古至今,各有主者,未嘗吞并。朕雖不能止尔,听尔自为,果天道使然,尔以人事应之,或为而可。噫!以朕戒尔守全則可,不守全而以全动,設若全亏,是为全亡,莫如守全以圖绵長,不亦美乎?』 | |- |由是二國罢兵和好。 | |- |时古训等适遇百夷其部下酋長曰刀干孟者叛其國,余等以大义諭其部眾,而叛者闻之稍却。於是,思侖發欲留余等以为援,且進以金寶象馬等物,故余以书示之曰: | |- |『吾闻君上有怀遠之德,遠臣有敬上之心,始古迄今,莫违此义。夫君居九重之上,雖欲顷刻目尔遠臣,未可得也,臣处萬里之外,即欲朝暮身亲君上,亦未易得也。故朝廷有將命之官,使之宣德布威;而遠方有承命之宜,期其輸忠納款。今天子应天顺民,奉天为治,四维八極,尽为臣妾,無有专擅,不敢违逆。西南一区,夷酋亦眾,惟尔麓川,多蒙恩宠,既受以官,復加以服。况贤王亲临尔境,而德惠數及尔身。为尔计,則將度其心,量其才,何为而可以尽忠天子,何为而可以致敬贤王,又何为而可以安邊境而不干天怒,又何为而可以教百姓而不违法度?借曰邊境不安,必思曰,我事上未忠或未至,而眾不服我耶?百姓违法,必思曰,我守職已或有僭而民亦犯上耶?於是我則尽其忠,去其僭,如此,則邊境自安,人民從教矣。且吾以尔目擊效驗明之:往年思瓦發不服朝廷,轻犯金齒,天子雖未问罪,天則假手於達鲁方等,而思瓦發被戮。刀思朗不從尔命,窃寇定邊,尔雖未能息其兵,天則助威於我邊將,而刀思朗等即灭。惟尔知天命,達人理,故能享天禄,守人爵。迩来天子恐尔所为,或涉放肆,特敕諭以戒之;贤王恐尔無知,或生疑懼,特令旨以恤之。此恩此德,穷天極地。尔之披肝露胆,开心見诚,吾尽見矣;尔之尊重朝廷,敬奉殿下,告亦見矣。今尔固留吾辈,其意本美。近者尔甸寨少宁,刀干谋异,吾將回朝为尔明白其事,尔乃留我,使我不速還朝,假如刀干鸣尔留难天使之非於朝,則反误尔敬君之心矣。且尔赠以金、銀、裀褥、馬、象等物,吾固不受者,非見怪也,實相爱也。何則?朝廷恩尔,抚安尔邦,未嘗令使者取货於尔也。夫货财,饥不可以充口,疾不可以救死。况中國金玉成山,象馬若蚁,未以为寶也,惟所寶者,圣君、明王、忠臣、烈士、强兵、勇將、孝子、顺孙等事,其他财物,如粪土耳。姑以尔境内眾所闻者明之:昔隋史萬歲守邊,夷而贪财,以致殺身。梁毗一金不受,而大服夷眾。此事甚白。吾为圣朝天使,必不为财物所蛊,惟恐吾之使令往来小人,不体吾意,蛊惑尔心,特此叮咛。尔其备审此书,体吾真意,早送吾辈還朝,則尔敬君之心,不浅浅也。』 | |- |书至,思侖發悦服,遂邀至其家,設宴畢,與其眾送出境外。 | |- |百夷,由金齒、蒲漂過怒江即其境。沿江東數十里,上有高良弓頗险。其岭有一寨。過一寨下四十里,地名养列,自此抵麓川無险隘之虞。由麓川经蠻牛、莽港等路,渡谨卯,從蒙戛等甸至麻林界,登金沙江之舟,下流二十日至緬國。國王眾呼为卜剌浪,王之妻呼为米泼剌。 | |- |} ==References== {{reflist}} [[Category:Chinese literature]] [[Category:Non-fiction books]] [[Category:Medieval historical works]] [[Category:Works originally in Chinese]] [[Category:Pages with foreign language text]] [[Category:Indigenous peoples]] [[Category:Guidebooks]] [[Category:History of China]] [[Category:Wars]] [[Category:Diplomacy of China]] [[Category:Subject:Military history]] [[zh:蛮书]] 79ar6p10qm82bydvmmbzjhzlrhj19cg 4670014 4670012 2026-09-14T11:51:28Z Taitesena 3485636 4670014 wikitext text/x-wiki __NOTOC__ {{incomplete translation}} {{Translation header | title = Baiyi Zhuan (百夷傳) | author = Qian Guxun (錢古訓) | override_editor = | translator = 'Taitesena' | section = | previous = | next = | shortcut = | year = | language = zh | original = | notes = The Baiyizhuan, or, '''Biography of 100 Barbarians''', was compiled by Qian Guxun (錢古訓) with Li Sicong (李思聪) and sent to the Ming Dynasty but never formally published yet stored away. Copies emerged under both names however, most agree that both envoys wrote their own accounts of Myanmar to control the issue of Shan Kings on the borders. This version is attributed to Qian Guxun and sourced from Wikisource. }} == Front Matter == # [[Baiyi Zhuan/Translator's Note|Translator's Note]] # [[Baiyi Zhuan/Influences|Historical Context]] ==Translation== ===Introduction=== {| class="wikitable" style="text-align:center; width:80%;" |+ Premable to the purpose and context of the document and political situation. |- ! scope="col" | Original ! scope="col" | Translation |- |百夷,在雲南西南數千里,其地方萬里。景東在其東,西天古刺在其西,八百媳婦在其南,吐番在其北;東南則車里,西南則緬國,東北則哀牢〈(今之金齒衛也)〉,西北則西番、回紇。 |[The] One Hundred Barbarians are a few thosand '''Lǐ''' ('''里''') southwest of Yunnan. There region is very far away. '''Jǐngdōng''' ('''景東''') is east of them. The western regions Gǔ cì (古刺) [people] are west of them. South of them are the '''Eight Hundred Xífù''' ('''八百媳婦'''; Laos). North of them is Tibet. Southeast of them is Chē lǐ (車里), southwest is Burma, Northeast is '''Āiláo''' ('''哀牢''')<ref>The ancient tribal confederation of the Yongchang-Gaoligong area.</ref> Today, these are the gold tooth people. Northwest of them is Western Barbarians and '''Huíhé''' ('''回紇'''; Uyghur people). |- |俗有大百夷、小百夷、漂人、古剌、哈剌、緬人、结些、吟杜、弩人、蒲蠻、阿昌等名,故曰百夷。 |The customs of Greater One Hundred Barbarians, the Lesser One Hundred Barbarians, Pyu people, Gǔ cì (古刺) [people], Hā cì (哈刺) [people], Burmese people, '''jiēsuò''' ('''结些''')<ref>There is reason to believe that these may be the Zo people. The Jie however is difficult to understand, likely a terminology transfer issue from intermediaries. Like the Mosuo people, I suggest this to be read as Jie Suo. If so, this would be the earliest mention of Zo terminology since Vincent Sangermono.</ref>, '''Yíndù'''('''吟杜''')<ref>These are only mentioned once in the document. Whether it's a mix-up with Hadu, or referring to Indians, is unknown.</ref>, Nǔ people (弩人; crossbowman people), Pú (蒲) and Āchāng (阿昌), among others, can be spoken of as the One Hundred Barbarians. |- |漢以前未嘗通中國,諸葛亮征蠻,亦抵怒江而止。唐天寶中,夷人始随爨歸王入朝。其眾各有部領,不相統屬。 |Before the Han dynasty, they had no contact with China.<ref>The main exception may be the Ailao people.</ref> '''Zhūgé liàng''' ('''諸葛亮''') went on an expedition against the barbarians, where he stopped right up against the '''Nùjiāng River''' ('''怒江'''). During the Tianbao Era of the Tang Dynasty, the barbarians began to follow the '''Cuàn''' ('''爨''') and '''Guī''' ('''歸''') clan leaders.<ref>The '''Cuàn''' ('''爨''') eventually founded the Kingdom of Nanzhao, which ruled powerfully in the region, competing with Tibet and Tang China.</ref> The people had their own leaders and were not unified. |- |元憲宗三年,世祖由吐番入麗江,自葉榆平至雲南〈(葉榆即大理也)〉。明年,命將兀良哈臺征降夷地。遂分为路二十、府四、甸四十有四、部二十有六、各設土官,置金齒都元帥府領之。有所督,委官入其地,交春即還,避瘴气也。 |In Emperor Xianzong's 3rd year in the Yuan Dynasty, Emperor Shìzǔ (世祖; Kublai Khan) entered '''Lìjiāng''' ('''麗江''') from Tibet and himself in '''Yèyú''' ('''葉榆'''; Present Day Dali) brought peace to Yunnan. The following year, [he] commanded General UriyangKhadai to pacify the barbarian lands. The region was transformed into twenty circuits, four prefectures, forty-four districts and twenty-six departments, each with indigenous officials overseen by the Gold Teeth Commander in Chief.<ref>A Tai Shan Leader likely.</ref> Officials were appointed to administer certain lands, returning by spring to avoid malarial miasma. |- |至正戊子,麓川土官思可發數侵扰各路,元帥搭失把都討之,不克。思可發益吞并諸路,而遣其子滿散入朝,以輸情款。雖奉正朔,納職貢,而服用制度,擬於王者。思可發死,子昭併發立。八年,傳其子臺扁。踰年,臺扁從父昭肖發殺之而自立,期年,盗殺昭肖發,眾立其弟思瓦發。 |In the the 8th year of the Zhizheng era ('''1348 AD''') Lùchuān (麓川) indigenous chief '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) had been countlessly harassing and invading every road. The Commander-in-Chief '''Dāshībǎ''' ('''搭失把''') sent armed forces to the capital but was unable to. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) annexed further circuits and dispatched his son '''Mǎnsàn''' ('''滿散''') to the imperial court to offer terms of service. Although they accepted tribute and the official calendar of the Ming dynasty, their clothes and administration resembled that of a monarchy. '''Sī kě fā''' ('''思可發'''; Hsö Hkan Hpa) died, his son Zhāo bìngfā ('''昭併發'''; Hsö Pem Hpa) was established. Eight years later it passed to '''Táibiǎn''' ('''臺扁'''; Hsö Siu Hpa). A year later, '''Táibiǎn's''' ('''臺扁'''; Hsö Siu Hpa) uncle '''Zhāo xiàofā''' ('''昭肖發'''; , Hsö Kap Hpa) killed him himself and seized power. A year later, bandits killed '''Zhāo xiàofā''' ('''昭肖發'''; Hsö Kap Hpa) and established his younger brother '''Sīwǎfā''' ('''思瓦發'''; Hso Vau Hpa) [as ruler]. |- |國朝洪武辛酉,平雲南。明年,思瓦發寇金齒。是冬,思瓦發略于者闌、南甸。其屬達鲁方等輙立滿散之子思侖發,而殺思瓦發於外。即譴使貢白象、犀、馬、方物於朝。廷議不忍絕以化外,乃命福建左參政王鈍率雲南部校郭京美等,諭以向背利害,約以每歲貢獻之率,而遂内附。於是授思侖發为麓川平緬軍民宣慰。丙寅,復寇景東。明年,部屬刁思朗犯定邊,天子命西平侯沐英總兵敗之,獲刁思朗,夷人懼服。上以遠人不加約束,故官稱制度皆從其俗。 |In the current dynasty, in the 58th year (Xinyou) of the Hongwu Emperor ('''1381 A.D.'''), Yunnan was pacified. The next year, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) plundered the Gold Teeth barbarians. That winter, '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) captured the territory of '''Zhělán''' ('''者闌''') and '''Nándiàn''' ('''南甸'''). His subordinate '''Dálǔfāng''' ('''達鲁方''')placed '''Mǎnsàn's''' ('''滿散''') son, '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as ruler and killed '''Sīwǎfā''' ('''思瓦發'''; Hsö Vau Hpa) when outside. The offered tribute included white elephants, rhinoceroses, horses and other local products. The palace could not bear to cut ties with outside spheres of influence and commanded the Fujian Left Vice Official '''Wáng Dùn''' ('''王鈍''') to lead in the checking of the city walls of Yunnan, order discussions of pros and cons of allegience, discuss the annual tribute rate and secured their submission. He conferred '''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) as the Burma Pacification Commissioner. In the third year ('''1386 A.D.'''), he returned to invade '''Jǐngdōng''' ('''景東'''). The next year, his subordinate '''Diāosīlǎng''' ('''刁思朗''') invaded '''Dìngbiān''' ('''定邊'''). The Emperor ordered Marquis of '''Xīpíng''' ('''西平''') '''Mù yīng''' ('''沐英''') to lead an army to defeat him where he caught '''Diāosīlǎng''' ('''刁思朗'''). The barbarians became fearful and submitted. In order not to restrict those far-away peoples, the official system and administration were all in their customs. |- |其下稱思侖發曰『昭』,猶中國稱君主也。所居麓川之地曰者闌,猶中國稱京師也。其屬則置『叨孟』以總統政事,兼領軍民。『昭錄』領萬餘人,『昭綱』領千餘人,『昭伯』領百人;領一伍者为『昭哈斯』,領一什者为『昭准』;皆屬於『叨孟』。又有『昭錄令』,遇有征调,亦與『叨孟』統軍以行。其近侍呼为『立者』,閽寺呼为『割斷』。大小各有分地,任其徭賦。 |'''Sīlúnfā''' ('''思侖發'''; Hsö Hom Hpa) is called '''Zhāo''' ('''昭'''), like how China uses "Lord". '''Lùchuān's''' ('''麓川''') [ruler's] dwelling place is called '''Zhělán''' ('''者闌'''), like how China uses the term "Capital". Their subordinates are known as '''Dāomèng''' ('''叨孟'''), who generally handled political affairs while simultaneously leading the military and civilians. '''Zhāolù''' ('''昭錄''') led over ten thousand households, '''Zhāogāng''' ('''昭綱)''' led over a thousand households, '''Zhāobó''' ('''昭伯''') led a hundred households. Those who led five soldiers were known as '''Zhāohāsī''' ('''昭哈斯'''), those who led ten soldiers were known as '''Zhāozhǔn''' ('''昭准'''). Each [of these] were part of the '''Dāomèng''' ('''叨孟'''). There is also '''Zhāolùlìng''' ('''昭錄令''') who also happen to carry out conscription for the '''Dāomèng''' ('''叨孟''') to gather an army to lead. Their attendants were known as '''Lìzhě'''('''立者'''). Doorkeepers of Buddhist temples were called '''Gēduàn''' ('''割斷'''). Big or small each had distributed land appointed and endowed to them as compulsory servicefor corvee and taxes. |- |上下僭奢,雖微職亦繫鈒花金銀帶。貴賤皆戴筍籜帽,而飾金寶於頂,如浮圖狀,懸以金玉,插以珠翠花,被以毛纓,綴以毛羽。貴者衣綺麗。每出入,象馬僕從滿途。象以銀鏡數十聯綴於羈靮,緣以銀釘,鞍上有闌如交椅狀,藉以裀褥,上設錦障蓋,下懸銅響鈴,坐一奴鞍後,執長鉤驅止之。遇貴於己者,必讓途而往。凡相見必合掌而拜,習胡人之跪。長於己者必拜跪之,言則叩頭受之。叨孟以下見其主,則膝行以前,二步一拜,退亦如之。執事於貴人之側,雖跪終日無倦狀。貴人之前過,必磬折鞠躬。宴会則貴人上坐,其次列坐於下,以逮至賤。先以沽茶及蒌葉、檳榔啖之(沽茶者,山中茶葉,春夏間采煮之,實於竹筒内,封以竹箬,過一二歲取食之,味極佳,然不可用水煎飲)。次具飯,次進酒饌,俱用冷而無熱。每客必一仆持水瓶側跪,俟嗽口盥手而後食。食畢亦如之,而後起。客十則十人各行一客。酒或以杯,或用筒(筒以蕨楷,或用鵝翎管連贯,各長丈餘,漆之而飾以金,假若一酿酒,則漬以水一滿瓮,插筒手中,立標以驗其盏數,人各以次舉筒咂之。咂酒一盏,仍漬水一盏,傳之次客,味甚佳,至淡,水方止,俗呼为咂酒)。酒與食物必祭而後食,食不用筯。酒初行,一人大噪,眾皆合之,如此者三,乃舉樂。樂有三等:琵琶、胡琴、等笛、響盏之類,效中原音,大百夷樂也。笙阮、排簫、箜篌、琵琶之類,人各拍手歌舞,作緬國之曲,緬樂也。銅饒、銅鼓、響板、大小長皮鼓,以手拊之,與僧道樂頗等者,車里樂也。村甸間擊大鼓,吹芦笙,舞干为宴。長者授卑賤酒食,必叩頭受之,易以他器而食。食畢,仍叩頭而退。 |The people, both high and low [in status], were extravagantly overstepping [in their dress]. Even small duty officials fastened engraved, patterned belts of gold and silver. [Both] nobles and commoners wore bamboo-shoot-woven hats and decorated them with gold, like a crown resembling pagodas, hanging with jade and gold and inserted with pearls and colourful gems, covered with tassels and quilted feathers. The clothes of wealthy individuals are enchantingly beautiful. Whenever one goes out, elephants, horses, and servants fill the roads. The elephants have about ten or so silver mirrors attached to their reins and bridles, edged with silver nails. On the saddle, there is a railing resembling an old wooden-style armchair with cushion-like under padding, a mattress, and brocade above the top and copper ringing bells below [it]. A servant was seated behind the saddle, grasping a long hook to urge and stop [the elephant]. Upon encountering a wealthy person, they certainly yield the way to them. Commonly, when meeting one another, they certainly clasp hands and bow, adopting the kneeling [custom] of the Northwestern peoples [of China]. Elders to oneself are bowed to and kneelt before, and when speaking, they are subjected to kowtow to them. Those below '''Dāomèng''' ('''叨孟'''), seeing their masters, kneel before them, every two steps a bow, and repeat it during withdrawal. Attendants are at a wealthy person's side, despite kneeling all day, do not appear tired. When a wealthy person passes by, they bow deeply.<ref>The sentence is poetically describing the bow as "bending the body as to resemble 磬, a type of percussion instrument". </ref> In banquets, the wealthy are seated first, then next in line are the ones below them and so on, by means to the lowest [of status]. First, they are given tea, areca nuts and betel leaves (The given tea leaves are [harvested] in mountains and brewed in Spring and Summer, stuffed into bamboo tubes, sealed with bamboo leaves for one to two years, ready for consumption, tasting extremely fine, however, cannot be brewed by boiling in water for drinking. Next [to] be provided is rice, following that is wine and delicacies are are [consumed] cold and unheated. Every guest has a servant kneeling on the side holding a water bottle, waiting to cough and rinse the mouth and hands with water and then eat. [Upon] finishing eating this is repeated and then they rise. In the case of ten guests, ten people attend them, one per guest. Wine is either served in a cup or a tube (The tubes are made from Pistachio Bracken or goose plume linked together). Every length is one '''Zhàng''' ('''丈;''' approximately 3m) painted and decorated with gold. If brewing wine, one pot of water is added. Inserting the tube into the hand, it is used to check for the number of cups [it can hold]. Each person lifts the tube to sip from it. After sipping a cup, a cup of water is added, and it is passed to the next person; the taste is exceedingly fine. When the wine's taste dilutes, water is stopped, and this is called '''sipping wine'''.) Wine and good must be sacrificed, and then they eat. Chopsticks are not used to eat. At the begining of the wine [ceremony], one person loudly shouts and multiple people all join in. This is done three times, and then music is played. There are three such types of music: Chinese lute, Huqin (Chinese fiddle) and the flute with ringing cups and so on. It imitates the sounds of the central region<ref>The Yellow River Basin area of China. </ref> and the Great White barbarians, too. Bagpipe, lutes, panpipes, harp, pipa and so on. People each clap their hands and dance. It is performed in Burmese tunes and music. Copper gong, bronze drum, castanets, big, small and long leather drums struck with the hand. It is similar to Buddhist and Taoist music, as well as '''Chēlǐ''' ('''車里''') music. Villages and suburbs have space for striking bass drums, blowing reed pipes and dancing for the feast. Elders give food and drink to the lowly [people], who certainly must bear to kowtow them to exchange utensils and eat. [Upon] finishing eating, they still kowtow and then retreat. |- |凡貿易必用銀,雜以銅,鑄若半卵狀,流通商賈間。官無倉庾,民無税粮。每年秋季,其主遣亲信部屬往各甸,计房屋征金銀,谓之取差發(房屋一間,大者征銀一两、三两,小者一两而止)。無中國文字,小事刻竹木,大事作緬书,皆旁行为记。刑名無律,不知鞭挞,轻罪則罚,重罪則死。或殺,或用人扱殺。或用象打,或投於水,或以绳帛缢。男婦不敢为奸盗,犯則殺之。 |All commercial trade must use silver, mixed with copper, cast to appear like a half egg [shape] to circulate among merchants. The government has no granaries,<ref>There are two characters for granaries, the second is for small private ones, signifying that most did not have this system at all. </ref> the people [likewise] have no grain tax. Every autumn, the owners dispatch trusted aides and subordinates to go to each suburb to calculate and levy households' gold and silver. This is called to go collect money. (For each house: large ones are taxed one or three [taels] of silver, small ones are taxed one tael.) There is no Chinese script; small matters are carved into bamboo or wood, big matters are written into Burmese script, all written horizontally for recording. No laws govern punishment; they do not know whipping or corporal punishment. Petty crimes are penalised, and serious crimes lead to death. Some are killed [directly], while some have another person employed to kill them. Some use elephants to crush them, some throw them in water, while some are hanged with ropes. Men and women do not dare commit adultery or robbery, to violate so will kill them. |- |所居無城池濠隍,惟编木立寨,貴賤悉构以草楼,無窗壁门户,时以花布障围四壁,以蔽风雨而已。邮傅一里設一小楼,數人守之,公事雖千里遠,报在顷刻。無軍民之分,聚則为軍,散則为民。遇有战斗,每三人或五人出軍一名,择其壮者为正軍,呼为『锡剌』。锡剌持兵御敌,余人荷所供。故軍行五六萬,战者不滿二萬。兵行不整,先後不一。多以象为雄势,战則缚身象上。裹革兜,被銅铁甲,用長镖干弩,不習弓矢。征战及造作用事,遇日月食則罢之,毁之。 | |- |所用多陶器,惟宣慰用金銀玻璃,部酋間用金銀酒器。凡部酋出,其器用、仆妾、财寶之類皆随之,從者千余,昼夜随所适,必作宴笑樂。 | |- |男子衣服多效胡服,或衣宽袖長衫,不识裙袴。其首皆髡,胫皆黥。不髡者殺之,不黥者眾叱笑,比之婦人。婦人髻绾於後,不谙脂粉,衣窄袖衫,皂統裙,白裹頭,白行缠,跣足。其俗賤婦人,貴男子,耕织徭役担负之類,雖老婦亦不得少休。嫁娶不分宗话,不重处女。年未笄,听與男子私,從至其家,男母为之濯足,留五六昼,遣歸母家,方通媒妁,置财礼娶之。凡生子,貴者浴於家,賤者浴於河,數日,授子於夫,仍服劳無倦。酋長妻數十,婢百余,不分妻妾,亦無鮅忌。男女浴於河,雖翁婦叔嫂,相向無耻。子弟有職名,則受父兄跪拜。父母亡,用婦祝尸,亲邻咸馈酒肉,聚年少环尸歌舞宴樂,婦人擊碓杵,自旦達宵,數日而後葬。其棺若馬槽,無蓋,置尸於中,抬往葬所,一人執刀持前导。及瘗,其生平所用器物,坏之於側而去。 | |- |} ===Ethnic Groups and customs=== {| class="wikitable" style="text-align:center; width:80%;" |+ A list of ethnic groups encountered and their traditions and general customs. |- ! scope="col" | Original ! scope="col" | Translation |- |其俗,不祀先,不奉佛,亦無僧道。小百夷居其境之東北邊,或学阿昌,或学蒲蠻,或仿大百夷,其習俗不一。 |Their customs do not offer sacrifices [to ancestors], do not revere the Buddha. There are no Buddhists and Daoists [among them]. The Lesser One Hundred Barbarians reside on the northeast border, following Āchāng ('''阿昌''') customs, following Pú ('''蒲''') customs and some imitate the Greater One Hundred Barbarians. Their customs are not the same (uniform). |- |車里,亦谓小百夷,其俗刺额、黑齒、剪發,狀如頭陀。 |[The people of] '''Chē lǐ''' ('''車里''')<ref>'''Chē lǐ''' ('''車里''') refers to the Cheli Military and Civilian Pacification Commissioners Office. It was a Tai State that located at Jinghong City in modern day Xishuangbanna in Yunnan.</ref>, are also called Lesser One Hundred Barbarians. Their customs are tattooing foreheads, blackening teeth and cutting hair. Appearing as if like ascetic monks. |- |哈刺,男女黑真黑。男子以花布为套衣,亦有效百夷制者;婦人髻在後,项系雜色珠,以娑罗布披身上为衣,横系於腰为裙(娑罗布即中國木棉布,坚厚,或织以青红纹)。仍环黑藤數百围於腰上,行缠用青花布,赤脚(蒲蠻、阿昌,事見《雲南志》)。 |'''Hā cì''' ('''哈刺'''), men and women are [both] black, truly black. Men use printed cloth<ref>g</ref> for covering themselves, also which the One Hundred bararians effectively manufacture; married women have top knots behind [their head]. It is tied at the back of their neck with various pearls and beads. '''Suō luó''' ('''娑罗''')<ref>'''Sarong''' today, however this appears to be a complex term with many copyediting issues historically, Brahmin drapes, Suoluolong, eventually describing a type of silk-cottob robe made from plant materials.</ref> are draped around their bodies as clothes, horizontally it connected at the waist and lower back as a skirt. ('''Suō luóbù pī''' ('''娑罗布披''') namely is the Chinese Cotton Tree (Bombax Ceiba) cloth, strong and thick, possibly weaved as blue, red patterns.) Yet it encircles black rattan several hundred times, wrapped at the waist and lower back, it wraps around [their leg] to be used as a blue printed cloth [as they're] barefoot. ([Used amongst the] Pú mán (蒲蠻), āchāng (阿昌), shì jiàn (事見); [according to the] The Yunnan Gazeteer<ref>Written by Fan Chuo of the 9th century, also known as 蛮书 (Barbarian Document)</ref>.) |- |古刺,男女色甚黑。男子衣服装飾類哈刺,或用白布为套衣。婦人如罗罗狀(罗罗見《雲南志》)。 |'''Gǔ cì''' ('''古刺''') [people] are coloured extremely black. The men's clothes, decorations and adornments closely resembled the '''Hā cì''' ('''哈刺'''), and they use white cloth as [outer] covering garments. Married women resemble the '''Luó luó''' ('''罗罗''') [people]. ([For the] '''Luó luó''' ('''罗罗''') see The Yunnan Gazeteer.) |- |漂人,男女衣服皆類百夷。婦人以白布缠頭,衣露腹,以红藤缠之,娑罗布为裙,两接,上短下長,男女同耕。 |Pyu people<ref>This is the last time a document mentions the existence of Pyu people, namely. The Burmese stopped mentioning them by the 12th century, as did the Persians in the 10th century. Their retention of it suggests that absorption was slower and that the Burmese and Pyu were still distinct, according to the envoys.</ref>, [the] men and women's clothes all resemble the One Hundred Barbarians. Married women wear white cloth wrapped around their head, their clothes expose their stomach/ naval. By means of red rattan winding around them, the '''Suō luó''' ('''娑罗''') [is worn] as a skirt. Two [cloths] connect, upper [cloth] is short, bottom [cloth] is long. Men and women [both] till [the fields]. |- |緬人,色黑類哈刺,男女頭上以白布缠高三四尺,衣大袖白布衫,腰以下一布通前後便缠之,貴者布長二丈余,賤者不一丈。甚善水,嗜酒。其地有树,狀若棕,树之杪有如筍者八九茎,人以刀去其尖,缚瓢於上,過一宵則有酒一瓢,香而且甘,飲之輙醉。其酒经宿必酸,炼为烧酒,能飲者可一盏。有为僧者,以黄布为袈裟,袒右手,戒行極精,午後不飲食。婦人貌陋甚淫,夫少不在,則與他人私,遂为夫婦。以白布裹頭而披花为衣。 |Burmese people, [their] colour is black like the '''Hā cì''' ('''哈刺'''). Men and women [both] on their heads have white cloth wrapping around it [aproximately] as long as three to four '''Chǐ''' ('''尺''';1.2 m-1.36 m). Their clothes are large-sleeved white cloth garments. Below the waist and lower back, one cloth goes all around to be wrapped around them. Expensive cloth is as long as two '''zhàng''' ('''丈'''; 6.2m-6.8m). Inexpensive [cloth] is not even one '''zhàng''' ('''丈'''; 3.1m-3.4m). They are extremely well-disposed to water and fond of wine. On their land, their trees appear as palm trees. They cultivate eight to nine stalks, with the tips of the leaves resembling bamboo shoots. The people take knives and cut off the tips. They bind a dried gourd ladle to it. After one night, it becomes a gourd of wine, fragrant and sweet to drink to intoxication. Their wine, undergoing [another] night, certainly becomes bitter; it gets refined into '''Shāojiǔ''' ('''烧酒''')<ref>A famous Tang Dynasty wine beverage.</ref>. [Heavy] drinkers can only drink one small cup. There are monks. Yellow cloth is used as Kasaya robes (Buddhist robes) with the right arm remaining bare. They strictly adhere to the utmost discipline. They do not eat or drink in the afternoon. Women's appearances are excessively plain, and they are promiscuous. If husbands are away briefly, they enter into relations with other men and succeed as a married couple. White cloth is wrapped around their head and draped on their shoulders in a printed way. |- |哈杜,巢居山林,無衣服,不识农业,惟食草木禽兽,善骑射。冷則抱巨石,山坡間往復奔走,以汗出为度。 |'''Hā dù''' ('''哈杜''') [people] reside in nests in mountain forests; they do not wear clothes. They have no knowledge of agriculture. Only eating vegetation and birds and creatures. They are adept at horses and archery. [When] cold, they grab a boulder and make running trips back and forth between mountainsides until they perspire out to the temperature. |- |弩人,目稍深,貌尤黑,额颅及口邊刺十字十余。 |'''Nǔ''' people ('''弩人'''; crossbowman people), [have] deep-set eyes, [their] appearance is outstandingly dark. Their forehead and mouth edges are tattooed with crosses more than ten times. |- |有结些者,從耳尖連颊皮破,以象牙为大圈,横贯之,以花布裹頭,而垂余布於後,衣半身衫,而袒其肩。婦人未详。其人居戛璃者多。 |[There] is some knotted "Zo" people<ref>This translation is messy. However, it is the first use of the Zhexie/Jiexie term, which was popularised during the Qing era. However, this early, 些 Xie was actually Suo, like the Mosuo people. Hence, the name appears to be a misrendering of Zo people from an intermediary translator, possibly.</ref>, from the tips of the ears to the cheeks, the skin is pierced. Using ivory as a large ring, they pass it horizontally through [the pierced skin]. Printed cloth is wrapped around the head and hangs down onto their back as a partially wrapped robe and bears their shoulders. Nothing is known/reported concerning the women.<ref>Likely possibly meaning that the women are indistinguishable from men. An observation echoed by the British of the Zo people during the colonial era.</ref>. Many of these people habitat at '''Kalay'''. |- |諸夷言语習俗雖异,然由大百夷为君長,故各或效其所为。夷人有名不讳,無姓。 |Although the various barbarian languages and customs are different, they follow the Greater One Hundred Barbarians as their central ruler. Therefore, possibly each group imitates that they do. The Yi people have names but observe no naming taboos; they have no surnames. |- |無医卜等书。不知时节,惟望月之盈亏为候。有事惟鸡卜是决。疾病不知服药,以姜汁注鼻中。病甚,命巫祭鬼路側,病疟者多愈,病熱者多死。地多平川沃土,民一甸率有數十千户,眾置貿易所,谓之街子。婦人用锄地,事稼穑,地利不能尽,然多产牛、羊、鱼、果。 |There are no books on medicine and divination. They are unaware of seasons. Only the moon in its waxing and waning is observed. For matters, a chicken is used for divination. For diseases they do not know how to take medicine. They pour ginger juice into their noses. For extreme sickness, the shaman offers spirit sacrifices next to the road. Those suffering from malaria are likely to recover. Those with a fever are more likely to die. The land is flat with plains and fertile, the people of a district can lead up to ten thousand households. They install commercial trade posts known as ''street markets'' ('''街子'''; Jiē zǐ). Women hoe and weed the soil and [attend] matters to do with sowing and reaping. The productivity of land cannot be exhausted, as there are many ox, sheep, fish and fruits. |- |其气候:春夏雨,秋冬晴,腊月亦如春,昼暄夜冷,晓多烟雾,無霜,春秋烟瘴甚盛。 |Their climate: In spring and summer, it rains. In autumn and winter, it is clear. In the 12th Lunar month ('''December-Feburary''') it feels like spring. The daytime is warm, and the nighttime is cold. At dawn, there is a lot of fog. They have no frost. Spring and Autumn miasma carries an excessive level of malaria. |- |其飲食之异者:鳅、鳝、蛇、鼠、晴蜓、虫负、蛟、蝉、蝗、蚁、蛙、土蜂之類以为食;鱼肉等汁暨米汤信宿而生蛆者以为飲。 |Their food and drink are unusual in the following ways. Loach, eels, snakes, dragonflies, insects, aquatic animals, cicadas, locusts, ants, frogs, and scoliod wasps are all types of food. They drink the juice of fish, meat, and rice gruel, which, over two nights, gain maggots, which are eaten. |- |其草木禽兽之异:草則秋間數十百株结为一聚,地产此草,烟瘴尤甚。树木多有三四株结为連理。有大如斗之柑,有鲇頭鲤身之鱼,水牛頭黄牛身之牛,绵羊頭山羊身之羊。雄鸡多伏卵,亦有生卵者。者闌有一池,沸如汤,人多投肉熟之。 |Their plants and animals are unusual: in autumn, their grass joins from hundreds of stalks to cluster. The land these grasses grow on has an excessively strong malarial miasma. Trees often produce multiple stumps in a fusion. There are large tangerines as large as dippers. There is [a] fish with a sheatfish head and carp bodies. There are oxen with water buffalo heads and yellow ox bodies. There are sheep with sheep heads and mountain goat bodies. Roosters brood over eggs, there are also [males] that lay eggs. At '''Zhě lán''' ('''者闌''')<ref>On the Shan Myanmar and China border near Muse.</ref>, [the size of] ponds for boiling soup. People often cast mature meat in it. |- |境内所产珍物:雅琥、琥珀、犀、象、鹦鹉、孔雀、鳞蛇、脑、麝、阿魏、金、銀、玻璃之類。 |Within its borders are the following precious items it produces: elegant amber, amber, rhinoceros, elephant, parrots, peacocks, snake scales, brains, musk deer, Resina Furelae, gold, silver, glass types of products. |- |其山水险隘。北有高良弓山,横亘二百余里,高五十余里,與怒江相倚。西有馬安山,山有一关,若一人守关,萬夫难入。東为麓川江,可通舟楫。南與金沙江合而入於西海。南下交趾界。金沙江之南,有東胡、得冷、緬人三國。緬之西即西天也。 |The mountains have narrow, dangerous river passes. North there is the Gaoligong Mountains, it horizontally extends two hundred '''Lǐ''' ('''里'''), and is tall as five hundred '''Lǐ''' ('''里''') right next to the '''Nùjiāng''' ('''怒江'''). West is the '''Mǎ'ān Mountain''' ('''馬安山'''). The mountain has one mountain pass. If one person guards the pass, then ten thousand will struggle to enter. East is the '''Lù chuān River''' ('''麓川江'''). You can pass it in an oarboat. South is the '''Jīnshā River''' ('''金沙江''') which enters at the western sea. South it borders '''Jiāozhǐ''' ('''交趾'''; Vietnam). Further south of the '''Jīnshā River''' ('''金沙江''') are the three polities, which has '''Dōnghú''' ('''東胡'''; Eastern Barbarians), '''Dé lěng''' ('''得冷'''; Derung people) and '''Miǎn people''' ('''緬人'''; Burmese people). West of Burma lies the Western Regions<ref> A term for India and Central Asia, which were Buddhist.</ref>. |- |緬國古舍利國,又名狮子國,多佛塔。緬國與夷連歲横兵。洪武之亥冬,緬人诉於朝。丙子春,皇帝遣臣古训及桂阳李思聪至两國,諭以睦邻之义。 |Burma, formerly the '''Shèlì country''' ('''舍利'''), also known as the Lion Country, is filled with pagodas. Burma and the Yi Barbarians were in continuous warfare for years. During the reign of the Hongwu Emperor in the winter of the year of the boar ('''1395 A.D.'''), Burma issued a royal complaint. In Spring of the Year of the Rat, ('''1396 A.D.'''), the Emperor dispatched official Guxun and Li Cong of Guiyang to the two countries to order them to get on well as neighbours with righteousness. |- |} ===Statements and Relations between the Kingdoms=== {| class="wikitable" style="text-align:center; width:80%;" |+ Outcome of the envoys mission and political relations between Shans and Burmese. |- ! scope="col" | Original ! scope="col" | Translation |- |其諭緬國王曰: | |- |『里路险遠,山川阻修,风殊俗异,此乃天造地設也。尔能勤使者,涉险遠,越邻邦以至中夏,其使者之难,冲烟突雾,晨進昏止,饥餐渴飲,吞吐烟岚,异风霜而方至。其为使者,不亦难乎!古人有云:诚君子將有事於遠,友千里之外,神交而志通。今萬里之外,尔能勤使而至,遠修其好,美絕古而惟今。然排难解纷之事,朕之旨意,恨不一言而正,使彼此各罢兵守,樂黎民於市野,民居共处,砃相邻而同井飲,籍雖两國之民,居处难分,惟存关市有讥,是其和也。若尔緬不主衅,夷不强凌,如此,雖弱自保,以奉天道。其或不听朕命,忿争不已,天將昭鉴,福善祸淫,迟速可待。鯩至,朕不多诫。但诚可以交天人,尔其审之,母忘朕諭。』 | |- |諭思侖發曰: | |- |『朕中國先古圣人,驭顽礼德,各有条章。是条章也,列圣相继,守而行之,上下相安,黔黎樂业。何也?諸侯敬畏,世禄子孙,國祚绵長,乃九伐之功驗也。列國敢有凭弱犯寡者,天子發兵以眚之;贼贤害民者,亦發兵以伐之;暴内凌外,則兴師以坛之;野荒民散,則用兵以削之;负固不服,則舉兵以侵之;贼殺其亲,則正其罪以殺之;放弑其君,則明其罪以诛之;犯令凌政,則杜而絕之;内外乱,鸟兽行,則殄灭之。九伐之征如是也。尔思侖發,以中國较之,合问凭弱犯寡之由。何以見?歲以兵寇車里,不时侵掠八百,恃强犯緬;戛璃國小民寡,而已平之,斯说也,不過告诫之词。中國周临四夷,與諸酋長地里相接,居民亦相密迩,如此者,耳闻之邦若干,目擊之邦若干,朕未嘗恃强凭凌,絕灭其嗣者。雲南之地,已为我有,似乎尚强以取之,非也!乃元世子孙梁王者,恃元之苗裔,匿我有罪,納我逋逃,诱我邊守,是乃不得已而發问罪之師,非無故而兴師。此乃元运天更,其苗裔不当安处。况生事於我邻邦,其理势使然,夷如反掌。尔麓川之蠢,初擅兴金齒之役,次谋景東而寇定邊,理当大發精兵而较胜负。朕释而不较,未嘗强尔为約束之邦,听尔自为声教,今又几年矣。近闻蚕食邻邦,意在扩土地而擅有其眾,又將为我西南之役。噫,未可!古中國圣人有云:‘山川地理人物之類,乃神器也,非人强有,必天授然後得之’。尔思侖發不修邻邦之好,三面發兵,蚕食諸國,其贪也如是,其谋也如是。彼麓川周临之國,始古至今,各有主者,未嘗吞并。朕雖不能止尔,听尔自为,果天道使然,尔以人事应之,或为而可。噫!以朕戒尔守全則可,不守全而以全动,設若全亏,是为全亡,莫如守全以圖绵長,不亦美乎?』 | |- |由是二國罢兵和好。 | |- |时古训等适遇百夷其部下酋長曰刀干孟者叛其國,余等以大义諭其部眾,而叛者闻之稍却。於是,思侖發欲留余等以为援,且進以金寶象馬等物,故余以书示之曰: | |- |『吾闻君上有怀遠之德,遠臣有敬上之心,始古迄今,莫违此义。夫君居九重之上,雖欲顷刻目尔遠臣,未可得也,臣处萬里之外,即欲朝暮身亲君上,亦未易得也。故朝廷有將命之官,使之宣德布威;而遠方有承命之宜,期其輸忠納款。今天子应天顺民,奉天为治,四维八極,尽为臣妾,無有专擅,不敢违逆。西南一区,夷酋亦眾,惟尔麓川,多蒙恩宠,既受以官,復加以服。况贤王亲临尔境,而德惠數及尔身。为尔计,則將度其心,量其才,何为而可以尽忠天子,何为而可以致敬贤王,又何为而可以安邊境而不干天怒,又何为而可以教百姓而不违法度?借曰邊境不安,必思曰,我事上未忠或未至,而眾不服我耶?百姓违法,必思曰,我守職已或有僭而民亦犯上耶?於是我則尽其忠,去其僭,如此,則邊境自安,人民從教矣。且吾以尔目擊效驗明之:往年思瓦發不服朝廷,轻犯金齒,天子雖未问罪,天則假手於達鲁方等,而思瓦發被戮。刀思朗不從尔命,窃寇定邊,尔雖未能息其兵,天則助威於我邊將,而刀思朗等即灭。惟尔知天命,達人理,故能享天禄,守人爵。迩来天子恐尔所为,或涉放肆,特敕諭以戒之;贤王恐尔無知,或生疑懼,特令旨以恤之。此恩此德,穷天極地。尔之披肝露胆,开心見诚,吾尽見矣;尔之尊重朝廷,敬奉殿下,告亦見矣。今尔固留吾辈,其意本美。近者尔甸寨少宁,刀干谋异,吾將回朝为尔明白其事,尔乃留我,使我不速還朝,假如刀干鸣尔留难天使之非於朝,則反误尔敬君之心矣。且尔赠以金、銀、裀褥、馬、象等物,吾固不受者,非見怪也,實相爱也。何則?朝廷恩尔,抚安尔邦,未嘗令使者取货於尔也。夫货财,饥不可以充口,疾不可以救死。况中國金玉成山,象馬若蚁,未以为寶也,惟所寶者,圣君、明王、忠臣、烈士、强兵、勇將、孝子、顺孙等事,其他财物,如粪土耳。姑以尔境内眾所闻者明之:昔隋史萬歲守邊,夷而贪财,以致殺身。梁毗一金不受,而大服夷眾。此事甚白。吾为圣朝天使,必不为财物所蛊,惟恐吾之使令往来小人,不体吾意,蛊惑尔心,特此叮咛。尔其备审此书,体吾真意,早送吾辈還朝,則尔敬君之心,不浅浅也。』 | |- |书至,思侖發悦服,遂邀至其家,設宴畢,與其眾送出境外。 | |- |百夷,由金齒、蒲漂過怒江即其境。沿江東數十里,上有高良弓頗险。其岭有一寨。過一寨下四十里,地名养列,自此抵麓川無险隘之虞。由麓川经蠻牛、莽港等路,渡谨卯,從蒙戛等甸至麻林界,登金沙江之舟,下流二十日至緬國。國王眾呼为卜剌浪,王之妻呼为米泼剌。 | |- |} ==References== {{reflist}} [[Category:Chinese literature]] [[Category:Non-fiction books]] [[Category:Medieval historical works]] [[Category:Works originally in Chinese]] [[Category:Pages with foreign language text]] [[Category:Indigenous peoples]] [[Category:Guidebooks]] [[Category:History of China]] [[Category:Wars]] [[Category:Diplomacy of China]] [[Category:Subject:Military history]] [[zh:蛮书]] 397acfi0knkj2sucqyxn5cg5zdeqly7 User:Taitesena/Unofficial History of Nanzhao 2 485577 4669888 4669885 2026-09-13T12:14:37Z Taitesena 3485636 /* Duan Ming《段明 宝之子 》 */ 4669888 wikitext text/x-wiki __NOTOC__ {{incomplete translation}} {{Translation header | title = Unofficial History of Nanzhao (南诏野史) | author = Yang Shen (杨慎) | override_editor = | translator = 'Taitesena' | section = | previous = | next = | shortcut = | year = | language = zh | original = | notes = }} == Front Matter == # [[Unofficial History of Nanzhao/Translator's Note|Translator's Note]] # [[Unofficial History of Nanzhao/Influences|Historical Context]] ==Translation== ===Introduction=== {| class="wikitable" style="text-align:center; width:80%;" |+ Authorship |- ! scope="col" | Original ! scope="col" | Translation |- |增订南诏野史上卷 明 四川新都杨愼升庵编辑 | |- |} ===The Title of Nanzhao 《南诏之称=== {| class="wikitable" style="text-align:center; width:80%;" |+ The Title of Nanzhao 《南诏之称》 |- ! scope="col" | Original ! scope="col" | Translation |- |蛮夷称王曰诏。先时滇有六诏,各据其地。六诏中蒙舍诏最强,后并吞五诏,故独称南诏。 | |- |六诏考六诏之地,东西四千里,南北二千九百里 | |- |蒙舍诏蒙细奴逻立国,居蒙舍川,地在永昌、姚州之间,处五诏之南。后奴逻曾孙皮逻阁并吞五诏,独称南诏。今蒙化厅是邆赕诏丰咩立国,居邓川。今大理府邓川州是施浪诏施望欠立国。居{{浪穹弥茨河蒙次和山,今大理府浪穹县是浪穹诏丰时立国,居浪穹。后其孙铎罗望迁剑川,改称剑浪诏。今丽江府属剑川州地是越析诏波冲立国。亦称摩诏。又号花马国。居嶲州。今丽江府是后,其兄之子于赠渡泸,邑于龙佉河蒙嶲诏嶲辅立国。居越嶲,今四川宁远府,越嶲厅是 | |- |} ===The Territorial Divisions of Nanzhao 《南诏分野》=== {| class="wikitable" style="text-align:center; width:80%;" |+ The Territorial Divisions of Nanzhao 《南诏分野》 |- ! scope="col" | Original ! scope="col" | Translation |- |在天井鬼入参一度,汉书。次鹑首末位晋书。丽中台上位北斗开阳一星。宋书。在地乃梁州裔土,蜀之苑囿。河图纬。 | |- |} ===The Names by which Nanzhao was known throughout History 《南诏历代称名不同 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ The Names by which Nanzhao was known throughout History 《南诏历代称名不同 》 |- ! scope="col" | Original ! scope="col" | Translation |- |周鄯阐国、白崖国、昆弥国。战国时滇国,汉西南夷、益州、白子国。后汉建宁国。晋、宋、齐、梁、陈,宁州。隋昆州。唐初,南宁、六诏,唐文宗太和间,名鄯阐府。宋仍名南诏。元名中庆。明名云南省。 | |- | 国朝因之。按:汉武帝元狩元年,彩云见南中,在今大理府赵州之白崖。云南之名始此。唐元宗间问蒙舍诏盛逻皮之相张建一作俭成住何处?曰:「南边云下。」因命为云南。又元宗见祥云起,名祥州。今大理府之云南县也。 | |- |} === General Outline of Successive Nanzhao Rulers' Territorial Control《南诏历代据土总纲》=== {| class="wikitable" style="text-align:center; width:80%;" |+ General Outline of Successive Nanzhao Rulers' Territorial Control《南诏历代据土总纲》 |- ! scope="col" | Original ! scope="col" | Translation |- |鄯阐国蒙苴颂,昆弥国庄蹻、仁果、龙佑那据于周、秦、汉迄六朝。细奴逻据于唐。郑买嗣、赵善政、杨于贞、段思平、高升泰曁正湻,相继据于唐末迄 南宋。凡历有九姓,而雍闓、孟获不与焉。段氏与南宋理宗壬子湻佑十三年为蒙古所灭,而段实于理宗景定二年袭总管,传十二世,明太祖壬戌洪武十五年平云南,擒段世,并段段明之二子苴仁、苴义。赐苴仁官雁门卫镇抚,苴义官武昌卫镇抚,段氏之世土方绝,而又别封其族人段保为大理府云龙州土知州。国朝尚有袭土职者。 | |- |} === Titles and Official System of Nanzhao《南诏称谓官制》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Titles and Official System of Nanzhao《南诏称谓官制》 |- ! scope="col" | Original ! scope="col" | Translation |- |南诏称帝曰骠信,王曰诏,自称曰元,称后曰信么,亦曰九么,妃曰进武,兄曰容,弟曰钟,下曰昶。其设官则有把国事八人,曰坦绰,曰布燮,曰九赞,谓之清平官。曰酋望,曰正酋望,曰员外酋望,曰大(将军)〔军将〕,曰员外。又设九爽之名,爽,省也。功爽主官人,宗爽主户籍,万爽主财用,慈爽主礼,引爽主宾客,幕爽主兵,罚爽主刑,厥爽主工作,禾爽主商贾,皆清平官、酋望、大军将兼之。以清平官子弟为羽仪长八人,清平官见王不得佩剑,惟羽仪长佩之。又有六曹长二人,曹长有功升大军将,凡十二人。又立三托:巨托主仓廪,气托主马,禄托主牛。大府主将曰演习,副曰演览;中府主将曰缮裔,副曰缮览;下府主将曰澹酋,副曰澹览;小府王将日幕撝,副曰幕览。每府有陀酋,陀酋卽掌书记判官之类。外有八节度使:日弄栋节度使,今楚雄府姚州。曰银生节度使,今景东厅及鎭沅州地是。曰永昌节度使,今永昌府是。曰丽水节度使,今丽江府是。曰剑川节度使,今丽江府剑川州是。曰东川节度使,今东川府府是。曰通海节度使,今临安府通海县是。曰拓东节度使。今云南府昆阳州北平定乡,蒙氏子凤伽异曾筑城于此地。又有二都督:曰会川都督,今四川宁远府会理州地是。曰通海都督。又设十睑,蛮语谓州为睑。苴音斜。羊睑,又名羊睑,卽今大理府太和县。赵州睑,今大理府赵州。白崖睑,又名勃弄睑,今赵州之白崖。,云南睑,今大理府云南县。蒙舍睑,今蒙化厅。大厘睑,又名史睑,今太和县喜州。邆川睑,今大理府邓川州。品澹睑,蒙秦睑,矣和睑。三睑未详其地。○蔚按:别本十睑中苴羊睑、赵州睑、白崖睑而下,作义督睑,今剑川州;威远睑,今普洱府威远厅南;河东睑,末详其地;越睑,今永昌府腾越州;北方睑,又名成偈睑,今永北厅;楼头睑,今四川叙永厅,属永宁县;路睑,今楚雄府广通县;与云南睑以下七睑异。○按:又考此七睑中,其越睑、北方睑、楼头睑、路睑凡四睑,见于『汉地里志』及『唐书?南蛮传』中,睑并作赕,音闪,字旣不同,音又各异,似非列于十睑之数。凡人丁壮者皆为战卒。王之亲兵曰朱弩佉苴,音蛆。按:元微之白乐天乐府皆作佉嗟,未审孰是。佉苴,韦带也。每兵百人置罗苴子统一人,戴朱鞮鍪,负犀革铜盾而跣足。自大军将以至曹长,皆系金佉苴尚绛紫,有功加锦,又有功加金波罗。卽虎皮。民兵号白衣,凡民兵出以望苴蛮为先驱。 | |- |} ===Thirty-Seven Barbarian Clans of Nanzhao《南诏三十七蛮部》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Thirty-Seven Barbarian Clans of Nanzhao《南诏三十七蛮部》 |- ! scope="col" | Original ! scope="col" | Translation |- |因远部。威远睑治,其地总名和泥,今元江府是。休腊部。今临安府河西县。嶍峨部。今临安府嶍峨县。屈中部。今临安府阿迷州。溪处甸部、伴溪落恐部。今倶为长官司,属临安府。铁容甸部。今为亏容长官司。官桂思陀部。今为思陀甸长官司,皆属临安府。王弄部、强现三部。今属开化府。师宗部。今广西州师安县。弥勒部。今广西州弥勒县。吉输部、袖恶部。倶在弥勒县地。维摩部。卽广西府维摩州。州裁,今属广西州地。罗雄部。今曲靖府罗平州。纳垢州。今曲靖府马龙州。落温部。今曲靖府陆凉州。磨弥部。今曲靖府沾益州。仁德部。今曲靖府寻甸州。夜苴部卽曲靖府亦佐县,县裁,今归罗平州。强宗部。卽澄江府阳宗县,县裁,今归河阳县。步雄部。今澄江府江川县。罗伽部。卽步雄部分地。休制部。今澄江府新兴州。落蒙州。今澄江府路南州。弥沙部、邑市部。皆落蒙部子孙分治之。阳城堡部。今云南府晋宁州。罗部。今云南府罗次县。乾矢部、罗婺部。倶在武定府曲州,州裁,今属武定州。华竹部。今武定州元谋县。洪农碌券部。今武定州禄劝县。掌鸠法块部在禄劝县城东五里。○以上三十五部在迤东地。白鹿部。今楚雄府。谋统部。今丽江府鹤庆州。○以上二部在迤西地。 | |- |} ==Nanzhao through the Generations《南诏历代》== {| class="wikitable" style="text-align:center; width:80%;" |+ Nanzhao through the Generations《南诏历代》 |- ! scope="col" | Original ! scope="col" | Translation |- |白古记:西天天竺摩竭国阿育王骠苴音斜。低娶欠蒙亏为妻,生低蒙苴。苴生九子,长子蒙苴,附罗十六国之祖;次子蒙苴廉,吐蕃之祖;三子蒙苴诺,汉人之祖;四子蒙苴酬,东蛮之祖;五子蒙苴笃,生十二子,七圣五贤,蒙氏之祖;六子蒙苴托,狮子国之祖;七子蒙苴林,交趾国之祖;八子蒙苴颂,白子国仁果之祖;九子蒙苴閦初六切。白夷之祖。○『哀牢今永昌府。夷传』:哀牢蛮蒙伽独捕鱼易罗池在永昌府城南。溺死。其妻沙壹一作壶。往哭之水边,触一浮木,有感而妊,产十子。后携子至池上,木化为龙,人言曰:「我子安在?」九子惊走,独季子背龙而坐,龙舐其背。蛮语谓背为九,坐为隆,故名之曰九隆氏。哀牢山一名天井山,在永昌府。下有妇名奴波息,生十女,九隆弟兄娶之,立为十姓:董、洪、段、施、何、王、张、杨、李、赵,皆刻画其身象龙文,于衣后著尾。子孙繁衍,居九龙山山在永昌府城南。溪谷间,分九十九部,而南诏出焉。 | |- |} ===Shanchan Guo《鄯阐国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Shanchan Guo《鄯阐国》 |- ! scope="col" | Original ! scope="col" | Translation |- |周时立国,年代久远,其姓名世次莫考。 | |- |} ===Baiya Guo《白崖国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Baiya Guo《白崖国》 |- ! scope="col" | Original ! scope="col" | Translation |- |西天天竺摩竭国阿育王低蒙苴第八子,蒙苴颂居白崖,因地名,号白崖国,传世莫考。后昆弥氏继之,号昆弥国。 | |- |昆弥国一名拜国。 | |- |昆弥氏,传世姓名莫考。战国时,楚将庄蹻据滇,并有其地,号滇国。 | |- |} ===Dian Guo《滇国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Dian Guo《滇国》 |- ! scope="col" | Original ! scope="col" | Translation |- |战国时,楚顷襄王命将庄蹻范蔚宗后汉书作庄豪。将兵循江上,略巴、蜀、黔中以西,蹻至以兵威畧定滇地属楚。欲归报,会秦司马错攻楚,黔中道塞。蹻遂以其众王滇,号滇国,踞之。后有王常羌者好佛,国势不振。法令不行,国人遂推白崖国蒙苴颂之后,白饭王之裔仁果为王,治白崖,于是两国角立。后仁果奉汉,封为白子国。 | |- |} ===Baizi Guo《白子国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Baizi Guo《白子国》 |- ! scope="col" | Original ! scope="col" | Translation |- |汉武帝通西南夷,遣使至滇,求身毒国。滇王常羌问使者曰:「汉孰与我大?」使者还报,武帝怒其言不逊。时白崖国蒙苴颂之后,天竺国白饭王之裔仁果者,为众所推立于白崖。武帝乃册封仁果为王,号白子国。后迁于澄江,今澄江府。迨龙佑那继之,号建宁国。○又一说:白子国之先,有阿育国,王能乘云,上天娶天女,生三子,长季二子封于金马、碧鸡,独封仲子于苍洱之间,崇奉佛敎,不茹晕,日食白饭,人因称为白饭王。迨后有仁果者,汉封为滇王,号白子国。又十五世至龙佑那,后汉诸葛武侯南征,次白崖,以佑那为酋长,赐姓张氏,仍统其民,号建宁国。 | |- |} ===Jianning Guo《建宁国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Jianning Guo《建宁国》 |- ! scope="col" | Original ! scope="col" | Translation |- |后汉后皇帝乙巳建兴三年,益州耆帅雍闓,假鬼术杀建宁太守王昂,归东吴,吴王孙权以闓为永昌守。后汉诸葛武侯南征,至白崖,杀雍闓,擒孟获,乃封白子国王仁果十五世孙龙佑那为酋长,赐姓张氏,于白崖筑建宁城,蔚按建宁城废址在今大理府赵州之弥渡。号建宁国,立铁柱蔚按:今弥渡有铁柱宫,铁柱尚存。先为建宁国王张乐进求甫铸,后南诏蒙世隆复重铸,名曰天尊柱,高八尺。并『南中纪功碑』,铭其背曰:「万岁之后胜我者过此」。迨至隋时,行军总管太平公史万岁征南宁夷爨玩,西破三十馀部,至此,见其碑铭,命左右踣之。其碑跌,中复有志曰:「史万岁不应踣吾碑」。万岁惊异,复树碑,祭拜而去。后张龙佑那仍迁国澄江,传三十二世至十七世孙张乐进求,唐太宗己酉贞观二十三年封为首领大将军。后见蒙舍川蒙细奴罗有奇相,遂妻以女,逊国与之。奴罗自称奇嘉王,建号大蒙国,又称南诏。 | |- |} ==Nanzhao《南诏国》== ===13 Generations of Nanzhao 《南诏大蒙国传十三世》 === {| class="wikitable" style="text-align:center; width:80%;" |+ 13 Generations of Nanzhao 《南诏大蒙国传十三世》 |- ! scope="col" | Original ! scope="col" | Translation |- |细奴一作农。逻一作罗。 伪谥高祖奇嘉王 | |- |细奴逻,又名独罗消,西天天竺摩竭国阿育王低蒙苴第五子蒙苴笃之三十六世孙。生有奇相。唐太宗贞观初,其父舍龙尨,又名龙伽独,将奴逻自哀牢避难至蒙舍川,耕于巍山。今蒙化厅之巍宝山。一日,有老僧,美髯,冠赤莲冠,披袈裟,持钵至奴逻家乞食。时奴逻与子逻盛炎方耕巍山之下,其姑与妇将往饁。见僧乞食,遂食之。再炊往饁,僧坐不去。姑妇持饷中道,僧已在彼,复乞食,姑妇又食之。返而复炊,持饁至巍山,则见僧坐盘石上,前有靑牛,左白象,右白马,上覆云气。云中二童子,一执铁杖于左,一执方金镜于右。姑妇惊喜,复以所饷供之。僧问何所愿?姑妇不知对。僧曰:「奕叶相承」。及趣奴逻等至,则但见一人持钵,坐五色云中,而盘石上惟馀衣痕及牛象马之迹耳。奴逻素有祥异,会唐封首领大将军建宁国王张乐进求,以诸葛武侯所立白崖铁柱,岁久剥蚀重铸之。因社会祭柱,柱顶故有金镂鸟,忽能飞,集奴逻左肩,相诫勿动,八日乃去。众骇异,谓天意有属。进求遂妻以女,举国逊之。于唐太宗己酉,贞观二十三年卽位,年三十二岁,建号大蒙国,称奇嘉王,据南诏。高宗庚戌永徽元年,建都蒙舍川,于巃{山+于}山在今蒙化厅西北三十五里。筑巃山+于城。永徽癸丑四年,遣逻盛炎入朝唐,诏授奴逻为巍州今蒙化厅刺史,赐以锦袍。大勃弄今大理府赵州白崖。酋杨承顚寇麻州,在今曲靖府马龙州城北里许。唐命郞州唐贞观初,分牂牁郡北界置郞州,后改名播州,卽今贵州遵义府。又有郞州,在今云南县地。道行军总管赵孝祖讨之。孝祖先入小勃弄,今云南县地。酋长没盛迎战,孝祖斩之。进至大勃弄,攻其城,破之,擒杨承顚,改云南县为匡州,领勃弄、匡州二县。高宗显庆二年,凤鸣于浪穹罗浮山,乃改名为凤羽山,在大理府浪穹县西南三十里,又名鸟吊山。见『水经注』。封十二圣贤为十二山神。时澄江人波罗旁有经济才,用为文臣;郭郡矣素以勇略闻,用为武臣。又有杨波远者,相传为东汉时人,常骑三角靑牛,号神明大士,能知盐泉,滇中盐泉多为波远所开创。奴逻在位,遵唐正朔。高宗甲戌上元元年,奴逻卒,在位二十六年,子逻盛炎立。 | |- |逻盛炎又名逻晟。伪谥世宗兴宗王。 | |- | 逻盛炎。唐高宗甲戌上元元年卽位,年四十岁,以张建成为相。明年,盛炎临朝,元宗壬子先天元年,姚州蛮叛归吐蕃。唐命御史李知古讨之,筑城立州县。知古诛豪杰,掠子女,蛮怨,引土蕃,攻杀知古,于姚嶲路绝,而盛炎独奉唐正朔。是年,盛炎卒,在位三十九年,子盛逻皮立。 | |- |} ===Shengluopi《盛逻皮石刻作诚乐魁 封台登郡王 伪谥太宗威成王 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Shengluopi《盛逻皮石刻作诚乐魁 封台登郡王 伪谥太宗威成王 》 |- ! scope="col" | Original ! scope="col" | Translation |- |盛逻皮,唐元宗壬子先天元年卽位,年四十岁。明年为元宗癸丑开元元年,唐授逻皮为特进,封台登郡王今四川宁远府冕宁县地。设官征商税。开元二年,遣张建成入朝于唐。立土主庙。开元九年,皮叛唐。开元十四年,立庙祀晋右将军王羲之为圣人。元宗戊辰开元十六年,逻皮卒,在位十六年,子皮逻阁立。 | |- |皮逻一作罗阁石刻作归义王魁乐觉封云南王。 | |- |皮逻阁,唐元宗戊辰开元十六年卽位,年三十一岁。开元十八年,灭五诏,自称南诏王。先是,蒙氏恐三十七蛮部不服,选亲族为五诏。未几五诏抗命,逻阁遂赂剑南节度使王昱,求合六诏为一。昱奏于朝,许之。逻阁乃豫建松明大楼,祀祖于上。使人谕五诏曰:「六月二十四日乃星回节蔚按『大理郡志』汉元封间,叶楡妇阿南者为酋长,曼阿娜之妻。娜为汉将郭世忠所杀,欲妻南。南曰:能从三事,当许汝一作幕次祭故夫;一焚故夫衣,易君新衣;一令国人皆知我以礼嫁。忠如其言。明日,聚国人张松幕祭其夫。下置火,南藏刃出,俟火炽焚夫衣,卽引刀刃自断其颈,仆火中,时六月二十五日也。国人哀之,故岁以是日燃炬吊之,名为星回节云。是又当为二十五日。当祭祖,不赴者罪。」四诏听命。惟越析诏波冲之兄子于赠,远不赴会,而邆赕诏丰哶孙{辵+皮}逻邆之妻慈善者,止逻邆勿赴。邆不听。慈善不得已,以铁钏穿于邆臂而行。二十四日,逻邆及施浪诏施望欠弟施望千、浪穹诏丰时孙锋罗望、蒙嶲诏嶲辅子罗原皆至逻阁所。逻阁偕登楼祭祖,祭后享胙食生饮酒,迨晚,四诏尽醉。逻阁独下楼,焚钱遽纵火,火发,兵围之,四诏皆焚死。逻阁遣使至四诏所,报焚钱失火,四诏被焚,状令各诏收骨。四诏妻至,莫辨其骨。独慈善因铁钏得焉,携归葬之。逻阁旣灭四诏,取各诏宫人,念慈善慧而甚美,遣兵围其城,迫取之。慈善曰:「吾岂忘夫事仇者?」闭城坚守,半月城中食尽,慈善度不能支,卽自杀,时七月二十三日也。逻阁嘉其节,乃封赠为宁北妃,并旌其城曰德源城。城废址在今大理府邓川州城东北二里许。开元戊寅二十六年,逻阁破吐蕃及弥蛮,入朝,元宗礼之,加封为特进,云南王,越国公,开府仪同三司,赐名归义,并锦袍金钿带七事。王归国,以兵逐洱河蛮,筑太和城,今大理府城南十五里太和村地是。又筑大厘城今大理府城北四十里喜州是。守之,尽有云南之地。唐授王子阁逻凤右领军卫大将军兼阳瓜州刺史。开元二十七年,明矫叛,破剑川、浪穹、永昌。开元二十八年,王讨朋矫,平之。开元辛已二十九年,王自蒙舍川迁居太和城,立龙首、卽今上关。龙尾卽今下关。二关。唐加阁逻凤为左领军卫大将军。元宗癸未天宝二年,筑羊苴哶城于太和城之北。卽今大理府城。唐迁阁逻凤为左金吾卫大将军,寻拜特进都知兵马大将军。天宝甲申三载,西方进狮子皮。唐加阁逻凤为上柱国。天宝乙酉四载十月,城永昌。天宝丙戌五载,王遣孙凤伽异入唐,唐授伽异为鸿胪少卿,妻以宗室女,赐龟兹乐一部,元宗戊子天宝七载,王卒,在位二十年,子阁逻凤立。 | |- |阁罗凤一作觉乐凤。按:『德化碑』云:「家居阁罗凤」,则是取地名以为名也。袭封云南王,伪谥神武王。始建元。 | |- | 阁罗凤,唐元宗天宝戊子七载卽位,年三十六岁。唐遣中使黎敬义持节册凤袭封云南王,敕置阳瓜州于蒙舍川,加授 凤伽异为上卿兼阳瓜州刺史,都知兵马大将军。天宝庚寅九载,王率妻子往谒都督李宓,过云南,太守张虔陀私之,又多徵求。王表虔陀之罪,中官贾奇俊抑之,不得达。王复遣将军杨罗顚等连表控告。元宗仍不省。凤怒,遣大将军王毗双、罗时等发兵攻虔陀。虔陀饮鸩死;遂取姚州,并夷州三十二。获唐嶲州西泸令郑回以归,爱其才,用为清平官。天宝辛卯十载,唐命剑南节度使鲜于仲通将兵八万征云南。凤赴泸南在楚雄府姚州之城北一百五十里。谢罪,愿还所俘掠,请罢兵。仲通不许,分三道而进。仲通自南溪路,大将李晖自会同路,都督王知进自步头路。今临安府地。凤就安宁,再伸衷悃。仲通不听,兵至曲州、靖州。二州今为曲靖府地。凤复遣首领杨子芬、参军江如之赍状,言若不罢兵,卽当归吐蕃,恐云南非唐有。仲通终不许,囚其使,进薄白崖城。别遣大将王天运统师绕出点苍山后。凤遣 凤伽异及大军将段俭魏迎山后师,自逆战于西洱河。唐兵大败,死者六万人,王天运战殁,仲通仅以身免。凤乃叛唐,建元长寿。遣弟阁陂和尚及子铎传、酋望赵佺邓、杨传磨侔等,并子弟六十人献凯吐蕃。陂有神术,人马往来吐蕃,不过朝夕之顷。天宝十一载正月一日,遣宰相倚祥叶乐持金冠、锦袍、金宝带、金帐状、安扛伞鞍、银兽器皿、珂贝、珠毯、衣服、駞马、牛鞻等物至邓川,以凤为兄弟之国,册为赞普钟南国大诏,给金印,称东帝。并授凤伽异大瑟瑟告身,都知兵马大将。凤遂改是年为赞普钟元年。发人口百户于浪穹,筑白崖睑城,又遣兵攻掠安宁。天宝甲午十三载六月,唐命前云南郡都督兼侍御史剑南留后李宓、广府节度使何履光等,率十道兵再征云南。兵逼邓川,凤遣凤伽异、段俭魏迎战于江口。时神川都知兵马使论绮里徐救兵已至巴蹻山,遂诱宓深入,内外夹击。宓粮尽,士卒饥疲,引还。凤以精兵追战,唐全军覆没,李宓被执,沉江死,何履光遁去。凤因进取嶲州会同郡,据清溪关,以破越析。此二役也,皆凤弟阁陂和尚及凤妃白氏行妖术,展帕拍手而笑,韩陀僧用钵法,以故唐兵再败。时唐先后丧师已二十馀万,凤乃敛战胔,筑京观于龙尾关河尾,名万人冢,立碑大书「唐天宝战亡士卒之墓」。而唐宰相杨国忠更揜败以捷闻,叙战功。令清平官郑回撰『德化碑』,唐流寓御史杜光庭书。立石太和国门外,明其不得已叛唐归吐蕃之故。天宝乙未十四载冬十一月,东平郡王安禄山反于范阳,凤乘机以兵取蜀卭州,筑卭子城,及丽水金宝城。升段俭魏为清平官,赐名忠国,旋拜相国。代宗甲辰广德二年,羊苴哶城成,凤名之曰大理城,又名紫城。代宗乙巳永泰元年凤伽异筑云南城卽今云南府省城。又筑拓东城,今云南府昆阳州北平定乡。遂以兵攻陷曲靖。代宗丁已大历十二年,永昌牛生三角,羊生四角,鸡九足,井有光。建观音寺于白崖。先是,逻盛炎时,相国张建成欲于白崖建寺,卜之吉。又地下有三戳观音,上截在西,中截在东,下截在东南。因盛炎旋卒,不果建。至是建寺,掘之果然。代宗戊午大历十三年,阁罗凤卒,在位三十年。因子凤伽异先死,后追谥悼惠王。孙异牟寻立。 | |- |异牟寻改国号曰大理国。封云南王,又封南诏王 伪赠廪孝桓王 | |- |异牟寻,唐代宗戊午大历十三年卽位,年二十四岁。明年改元见龙,又改上元,率兵三万取蜀为东府,又连土番入寇。唐命神策都将李晟击破之。师还,自称南诏王。德宗甲子兴元元年,牟寻迁居史城,卽大厘城。改号大理国,自称日东王。封岳读,以叶楡今大理府。点苍山为中岳,乌蛮今东川府。乌龙山一名绛云弄山,在今禄劝县东北三百里。为东岳,银生府今景东厅。蒙乐山一名无量山,在厅北九十里。为南岳,又封南安州今楚雄府属。神石亦为南岳,越赕今永昌府腾越州。高黎贡山一名昆仑隅,在腾越、潞江之间。为西岳,嶲州今丽江府是。雪山一名玉龙山,在府西北二十里。为北岳。封金沙江源出吐蓄旄牛徼外犂牛石下,本名犂牛河,又名犂水,讹为丽水。经丽江府、鹤庆州、姚州而东北达于四川马湖府之马湖,卽『山海经』所谓若水。『水经注』云:若水经云南之遂久县,卽今金沙江巡检司地。昔黄帝长子昌意德劣,不足绍承天位,降居斯水为诸侯,娶蜀山氏女,生颛顼于若水之阳,疑卽其地也。祀在武定州,兰沧江源出吐蕃鹿石山下,本名鹿沧,又名兰沧。兰沧讹为浪沧。自丽江府度云龙州至永昌府,东经顺宁府,达于车里,过交趾地而入于南海。祀在丽江府,黑惠江在顺宁府之东入狼沧江,而达于南海。祀在顺宁府,怒江源出西域雍望,奔流而下,深不可测。夏月多瘴,经怒夷地入丽江府境野人界。至永昌府境,乃名潞江。祀在水昌府,为四渎,各建神祠。又立三皇庙。德宗丙寅贞元二年,设官立九爽三托。考疆域,其地东至于铜柱、铁桥、蟠桃、玉楡,东南至于交趾国,南至于骠国,西南至于木落山,西至于太石,西北至于吐蕃,北至于神川,东北至于黔巫。八分之地,属以八演,皆中国降人为之经画者。贞元丁卯三年,寻居大理城。命子弟师事郑回。时寻苦吐蕃徵求无厌,会李泌劝德宗招云南以断吐蕃右臂。帝从之,命韦皋为西川节度使,皋受命招抚群蛮。郑回因说寻归唐,寻以为然。皋遣谍者致书于寻,吐蕃知而疑之,乃责南诏大臣为质。寻愈怨。于是,决计归唐。皋以闻,德宗乃命皋作书谕寻。是年四月,吐番破蜀,来征兵,蔚按:卽吐蕃劫浑瑊清水盟之岁。寻谢绝之。贞元五年,寻遣乌蛮勿邓大鬼主苴梦冲、两林都大鬼主直那时聘于皋,因入朝。皋遣其属崔佐时报之。时吐蕃使数十人先在,佐时至,寻令更衣入。佐时不可,曰:「天朝大使。岂衣夷衣?」寻不得已,夜迎之。佐时至,大宣诏旨,令寻斩番使,去其所立之号。寻遂与佐时盟于点苍山下。贞元九年,寻遣使上表,请从韦皋袭吐蕃。诏册封为云南王,以韦皋为云南安抚使。王遣使诣皋,献夷中歌。贞元十年,吐蕃徵兵于王,王阳示寡弱,以兵三千应之,自将数万人踵其后。正月,袭吐蕃,战于神州,断铁桥,在巨津废州,今丽江府西北地。取十六城,俘其五王,降众十馀万,获军资甲仗无算。遂遣弟凑罗栋、清平官尹仇宽献捷于唐,并献地图、纳贡及吐蕃所给金印,请复号南诏。于是,唐以祠部郞中袁滋为中丞,赐金紫充册使。赐王银窠金印,印文曰:「贞元册南诏印」。王北面跪受。宴使者,出元宗天宝五载所赐王父凤伽异银跳脱马头盘数物,并指老笛工、歌女曰:「皇帝所赐龟兹乐,惟二人在耳!」使者日:「南诏世荷唐恩,当深思祖考子孙勿替,尽忠皇唐。」王对曰:「敢不敬使者之命。」随遣清平官尹辅首入谢,献铎鞘、郁刀、生金、瑟瑟、牛黄、氎、纺丝、越赕绕伦马。蔚按:铎鞘,疑当作择矟,状如残月,有孔旁达,出丽水,饰以金,月祭之血,所击无不洞。段柯古『酉阳杂俎』云:南蛮有毒槊无刀刃,状如朽铁,中人无血立死。言自天而下,入地丈馀,祭地乃掘得之,云云。疑卽铎矟,毒为铎字之讹,槊字本同矟宇也。郁刀铸时以毒药并冶,取莹耀如星者,凡十年乃成,淬以马血,镂金犀饰镡首,伤人卽死。因浪人所铸,又名浪剑,夷中甚宝之。七月,又攻吐蕃,并破施蛮、顺蛮,施蛮、顺蛮卽施浪、浪穹二诏之后,自南诏并吞五诏,五诏之后不复称诏,止称蛮。俘其王置白崖城。贞元十二年,取越赕,置软化城。贞元十四年,请以大臣子弟质于朝,韦皋却之。固请,乃尽舍成都,遣就学。贞元十五年,王开白国北方赕地,今永北厅。徙弥河白蛮及罗落摩蛮实之,号剑羌。是年,王从韦皋再败吐蕃于铁桥。初,王谋击吐蕃,以邆川、卽今邓川州。宁北卽今浪穹县。等城当寇冲,乃峭山深堑,修战备。至是吐蕃谋袭南诏,王告于皋,遣将屯黎州、嶲州以应之。吐蕃引兵攻嶲州,皋严兵以守,别遣将袭击,降其帅,吐蕃惧,退至铁桥。王令人毒其水,吐蕃人马多死,退屯三泸水,王与皋部将杜毗罗击败之。贞元十六年,王率子寻阁劝入朝于唐,召对延英殿,进奉圣乐舞,德宗御麟德殿观之。贞元十七年,王夜绝泸水,斩吐蕃屯卒,又合鬼主破之于泸西。吐蕃大惧,欲悉师收嶲州,以绝南诏。王谓韦皋曰:「吐蕃声取嶲州,实窥云南,请进军羊苴咩城。」皋督诸将分道与王会,陈兵深入,拔木波城。前后凡克城七,焚堡百五十所,斩获无算,生擒论莽热,献于唐,并进铠甲十五万。皋班师,帝遣中使慰抚王。王自是比年贡方物,唐帝深礼之焉。贞元十九年,王封云南金马碧鸡二山之神为景帝,建妙音寺塔,筑大理雪峰长城。宪宗戊子元和三年七月,王卒。唐遣使祭吊,在位三十年,子寻阁劝立。 | |- |寻阁一作觉劝又名新觉劝。 袭封南诏王 伪谥孝惠王 | |- |寻阁劝,唐宪宗戊子元和三年卽位,年三十一岁。唐册劝袭封南诏王,赐元和金印。宪宗己丑元和四年正月,改元应道,群臣上尊号曰骠信,以鄯阐为东京,大理为西京,重修曲靖崇真寺。寺为晋代所建。十一月王卒,在位一年。子劝龙晟立。 | |- |} ===Quanlongsheng《劝龙晟  袭封南诏王   伪谥幽王 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Quanlongsheng《劝龙晟  袭封南诏王   伪谥幽王 》 |- ! scope="col" | Original ! scope="col" | Translation |- |劝龙晟,唐宪宗己丑元和四年卽位,年十二岁。唐册袭封南诏王。明年,改元龙兴。铸佛三尊,送佛顶峰寺,用金三千两。元和九年,晨寇嘉定州,有飞天神兵破之。先是,节度使杜元颖守成都时,时滇兵至嘉定之沐源州,忽自惊溃。蜀军获一夷卒问之,云适见遍山神兵,一神将长斧坐二鬼上,声若迅雷,故尔惊走。至是神复现形,自后追杀,卽时死酋长二人。盖嘉定向有飞天神庙,两破滇兵者,皆此神也。宪宗丙申元和十一年,晟淫虐失道,弄栋节度使王嵯巅弑之,时年仅十九岁,唐命少监李铣祭吊,在位七年,弟劝利立。 | |- |} ===Quan Li 《劝利 一作劝利晟  袭封南诏王  伪谥靖王》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Quan Li 《劝利 一作劝利晟  袭封南诏王  伪谥靖王》 |- ! scope="col" | Original ! scope="col" | Translation |- |劝利,唐宪宗丙申元和十一年卽位,年十五岁。唐册袭封南诏王。王嵯巅东寇。明年,改元全义。元和十三年,厚赏王嵯巅,赐姓蒙,封太容。元和十四年,废王嵯巅,赦其罪,命敬信三宝,为清平官。元和十五年,又改元大丰。重修崇圣寺。五月,大雨霖,龙首、龙尾二关倾。除洱河水怪,建龙屋塔。高十二丈。按:『白古记』:唐时洱河有妖蛇,名薄劫,兴大水淹城。蒙国王出示:有能灭之者,赏半官库,子孙世免差徭。部民有段赤城者愿灭蛇,缚刃人水,蛇吞之,人与蛇皆死,水患息。王令人剖蛇腹,取赤城骨葬之,建塔其上,毁蛇骨灰塔,名为灵塔。在今大理府城南龙尾关内点苍山马耳峰下羊皮村。每年有蛇党起风来剥塔灰。时有谣曰:赤城卖硬土。今『龙王庙碑』云:洱河龙王段赤城云。永昌生两头牛。穆宗甲辰长庆四年,赐南诏王金印。是年王卒于东京,在位八年,弟丰佑立。丰佑慕中国之风,独不肯连父名。丰佑石刻作劝丰佑  册封滇王  伪谥昭成王 | |- | 丰佑,唐穆宗甲辰长庆四年卽位,年七岁。唐遣京兆少尹韦审规持节册封为滇王。王遣洪成酋等人谢。明年,改元保合,又改元天启。西僧赞陀啒哆建鹤庆元化寺。先是,鹤庆地水淹,僧杖刺东隅泄之。水中得樟木,刻为佛,咒之忽灵,远近名曰活佛。按:活佛,后至明成化间,福建莆田林俊为云南宪副闻之,亲至寺中,将佛火之,得金数百两入官,又毁他寺三百,人呼为林劈佛。建常平仓,筑邓川城。敬宗乙巳宝历元年,重修大理崇圣寺一名三塔寺。成先是,王嵯巅广寺基方七里。圣僧李成眉贤者建立三塔,高三十丈。佛一万一千四百,屋八百九十,铜四万五百九十筋。元和十五年经始,至是工竣。塔顶旧有铁柱款识云:「贞观六年尉迟敬德监造」,盖寺之建久矣。重修云南东寺塔,高百五十尺,西寺塔高八十尺,二寺亦贞观间将作大匠尉迟敬德所建。文宗丁未太和元年,王母出家,法名惠海。太和二年,用银五千,铸佛一堂,废道敎。太和己酉三年,僧梦岛造永昌卧佛,长丈六。六月朔,星落如雨。命王嵯巅等寇蜀。先是,西川节度使杜元颖失士卒心,军逃入南诏,因此知蜀虚实。佑遂遣嵯巅等攻蜀,陷嶲、戎、卭三州,攻成都,止西郛十日,掠经书、宝货、子女无算,蜀中残敝。并寇梓州、蜀州。佑上表于唐,请诛元颖。唐改云南为鄯阐府。卽今云南府省城。太和四年,唐贬杜元颖循州司马,以义成节度使李德裕为西川节度使。裕至西川,建筹边楼,日召习边事者访问,凡山川险要,南道与蛮相入者图之左,西道与吐蕃相接者图之右,不啻身尝经历焉。乃奏请留北兵以重镇守,修甲胄、备器械。率户二百取一人习战,作雄边子弟等十一军。筑仗义、御侮、柔远诸城以扼要害,复卭崃关,徙嶲州治台登,以夺蛮险。令转卭、雅粟以十月而运,先夏而至,人不苦瘴,边境始安。至是使人于佑,责归所俘。太和五年五月,佑归所俘西川四千人于德裕。太和六年,佑掠骠国民三千,徙之拓东城。武宗乙丑会昌元年,佑遣军将晟君筑横渠道自磨用江至于鹤拓,灌东皋及城阳田,与龙佉江合流入于河,谓之锦浪江。又潴点苍山玉局峰顶之南为池,谓之高河,又名冯河。更导山泉共泄流为川,灌田数万顷,民得耕种之利。会昌六年九月,佑攻陷安南,经略使裴元裕死之。宣宗丁卯大宗元年,佑妃卒,佑郁郁不乐,臣下请选妃女备后宫。得罗部今云南府罗次县。一美女进之,有宠。女好佛,建罗次寺,至今灵异。六月大旱,佑令僧寿海祈雨。僧曰:「昔汤旱七年,六事自责,天雨七日。今王酒色妄杀,天怒不雨。王如改悔,天雨自至,何以祈为?」佑如僧言,自责自改,数日果雨。佑女至崇圣寺进香,回至城西,为一乘白马人摄去,寻之不得。佑告于西僧赞陀啒哆,哆曰此山神也。乃设灯照之,果在苍山下。哆怒欲行法,移山于河。山神惧,献宝珠供佛,佑乃已。大中十二年,佑遣段酋迁陷安南都护府。遣段宗榜救缅。榜,汤今云南府宜良县地。人,佑之勇将。先是,狮子国侵缅;屡求救,至是许之。按:缅甸卽汉之掸国,唐之骠国,其历代莫考。当宋元之时,屡败王师。明太祖洪武十年,缅头目招扳南进贡。十九年,使行人司钱古训赍诏立宣尉司。二十年,缅犯景东。二十一年,犯他郞甸,沐英命都指挥宁正平之。三月,犯定边,沐英同都督冯诚平之。景泰三年,王骥赏缅孟养地。缅喜,乃擒献麓川贼。嘉靖初,缅火烧赍金牌官,中终年猖獗海上,遂至难制。○考自永昌府腾越州入缅,止三十四程。腾越一日南甸、一日罗必斯、一日郞、一日甸头、一日甸尾、一日蒙腰、一日甸蓝、一日蒙怜路、一日空地、一日蒙来路、一日大市、一日龙江、一日锅地、一日人列渡、一日江头城、一日景怜、一日及、一日马来城、一日赖当、一日山头、一日甸头、一日阿只、一日吴细辰、一日折弓、一日阿越。由阿越下水,九日卽至缅城。其地有五大城,江头、太公二城之外,又有马来、安正国、蒲甘缅王三城。酋住金楼,民住竹楼。其下称酋为卜剌浪,称酋妻为米泼剌。酋出人乘轿,水有舟筏。官名有招孟、招彔、招刚三等。官无大小,倶金银花宝带。无弓箭。其水有金沙江,险恶,缅恃以为固。涸时,亦仅五里。俗敬佛,重罪对佛发誓,凭僧处断。○入缅又有三道:一由潞江西上;一由腾越七日至麓川;一由景东从木通甸至湾甸渡入芒市,十日至麓川。○此外从潞江上流蒙来渡至景乐沿河有小渡十馀处,皆可通。又有三道:一由天步马,一由湾甸,一由阿郊地界,皆可入缅。宣宗己卯大中十三年,陷播州。李德裕旣贬死,西川节度使所任皆非人,侥佯边功,发兵十万袭滇,自建昌入,佑命子世隆为坦绰,同王嵯巅迎战于古宗,今丽江府铁桥以北地。杀唐兵数万人,立铜柱于界上。世隆之母,佑妃也,出家号师摩矣。尝随佑至罗浮山白城,建一寺,南壁画一龙,是夜龙动,几损寺,妃乃复画一柱锁之,始定。按:妃本渔家女,喜浴。为妃后,仍常泛舟西洱河,屏人潜浴于水,感金龙与交,生世隆。隆七岁,拳握始开,有文在其掌曰:通番打汉。古宗之战,唐帝惧世隆为患,妻以宗室女,伺察其所为。女以世隆年庚潜送于帝。帝使太史推之,知其感龙精而生。是年,丰佑卒于东京,在位三十五年。子世隆立,以王嵯巅摄政。段宗榜救缅,回至腾越,闻佑卒,世隆立,嵯巅摄政,移书王嵯巅曰:「天启不幸,驾崩嗣幼,闻公摄政,国家之福。榜救缅以败狮子国。缅酬金佛,当得敬迎。奈中国无人,惟公望重。榜抵国门之日,烦亲迎佛,与国增光。」云云。嵯巅不知是谋,至日迎之。榜令巅拜佛,突斩之于佛前。讨其弑劝隆晟之罪也。榜熔佛得金数千两。时有缅人奉香火者在榜,默祝曰:「愿世代奉敬,今不如愿,惟愿世尊轮生,灭彼国祚。」后果生郑买嗣篡国,灭蒙氏。 | |- |世隆『唐书』作酋龙。  伪谥景庄皇帝僭称帝始此,以后郑、赵、杨、段、高五姓之国咸效之。 | |- |世隆,唐宣宗己卯大中十三年卽位,年十六岁。明年,为懿宗庚辰咸通元年,改元建极。改西京曰中都,东京曰上都。先是,德宗贞元间,西川节度使韦皋开道通南诏,令岁入贡。异牟寻、寻阁劝二世事唐唯谨,迨劝龙晟及丰[佑],又数数扰边,大为唐患。又以世隆之名犯太宗、元宗庙讳。唐不册封,隆益致怨望。至是自称皇帝,遣兵取乌蛮、僰、爨之地,置东川郡。前节度使杜悰变韦皋制度,侵扰蛮中。隆绝朝贡,寇播州。至是李福为节度使,隆遣清平官董成至成都,移书于福。成与福抗礼,福囚之。上闻,有诏释成,召至京师,见便殿,遣还。咸通二年,遣兵陷安南。左仆射同平章事杜悰言:「西川兵弱,南诏强盛,未可轻绝。宜遣使祭吊,谕令改名,行册礼。帝肯之。会隆复寇嶲州,遂止。咸通三年,隆亲寇蜀,取万寿寺石佛归。时高真寺僧崇模有神术,从征。军中乏粮,又値岁暮,士卒思归,僧咒沙成米,咒水成酒,士卒各醉饱。一日僧化蝶回国乱宫,世隆妻以书达隆。隆答曰:妖若再来,令宫人于其衣背绣蝶。后僧复至,宫人绣之。隆见僧衣有蝶,令斩之。刑七次,首不殊。僧自云:用茅锯之乃断。果然。人见僧魂化一黑鹏飞去,盖僧本高真寺鹏巢中所得之儿也。咸通四年,寇西川。咸通五年,陷安南、邕管。咸通六年,陷嶲州。咸通七年,复攻安南。岭南西道节度使高骈救之,隆兵大败,骈遂定安南。咸通十年,隆遣使杨酋庆等入朝,谢释董成之囚。归成都俘三千人。定边节度使李师望杀其使,隆怒,率众攻蜀,陷嘉州。咸通十一年正月,陷黎州,入卭徕关,围雅州,击卭州,遂进攻成都。次眉州,西川节度使卢耽畏众寡不敌,通使请降。继而唐遣东川节度使颜庆复、大将宋威等率兵来战。世隆败屯星宿山,宋威戍沱江。隆迎战于毗桥,不胜,趋沱江,中伏。城中又出突将,夜火隆营,夺升仙梁。隆大败,奔双流江,无梁以渡,乃伪请和,三日梁成而济。咸通辛卯十二年,立鄯阐王宫。咸通壬辰十三年,于白崖诸葛武侯所立铁柱之地,铸天尊柱,高八尺。蔚昔年曾至铁柱宫,其地界白崖、弥渡、蒙化三境之间。其柱刻字云:建极十三年岁次壬辰四月朔庚子十四日癸丑建立。咸通十四年,攻黔中。又寇西川,作浮梁济大渡河,防河兵马使黄景复伏兵,半渡击败之。会隆国中新兵继至,接战,景复败走。隆进兵陷黎州,入卭徕关。遂遣王保诚等四十人谩书诣剑南节度使牛丛,欲假道入朝,请憩蜀王故殿。丛囚其使三十八人,释酇咙及段酋迁二人还。隆乃退兵至新津而旋。僖宗乙未乾符二年,攻雅州。西川节度使高骈追至大渡河,大败之,俘酋长五十人,收复黎州、卭徕关,斩黄景复以狥。乾符三年,遣使诣高骈请和,不许,斩使者一人。隆怒,自是唐使至不拜,惟拜和尚。骈知之,乃遣僧景仙往谕公主事,隆乃下拜定盟。禧宗丁酉乾符四年二月,复寇蜀,高骈御退之。骈又结吐蓄尚延心嗢、末鲁褥月等为间,筑戎川州、马湖沭沐源川、大渡河三城,列屯拒险,料壮卒为平夷军。世隆气夺,因恚发疽,卒于越嶲景净寺,在位十八年,子隆舜立。 | |- |} ===Longshun《隆舜一名法 改国号曰大封民国 伪谥宣武帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Longshun《隆舜一名法 改国号曰大封民国 伪谥宣武帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |隆舜,唐僖宗丁酉乾符四年卽位,年十七岁。明年,改元贞明,又改元嵯耶、承知、大同,改国号曰大封民国。遣使于唐请和,诏许之。自劝龙晟至世隆以来,侵蜀伐安南,用兵五十馀年,帑藏不给,横敛于民,上下倶困。舜立,耽于酒色,委政臣下,故愿求和于唐,乃遣段宝诣岭南节度使辛谠,请修好。谠奏,许之,以息边患。乾符六年,遣使于唐求和亲,无表,只用牒,称弟不称臣。唐帝召百官议,礼部侍郞崔澹曰:「南诏无礼,恐贻后笑。」使者上书与澹争。帝谕解之。议者谓中国多故,南诏寖强,不若权与和亲。便从之。僖宗庚子广明元年春正月,唐命宗正少卿李龟年来和亲。僖宗辛丑中和元年,上表款附。中和癸卯三年,唐以宗室女为安化长公主,妻隆舜,僖宗乙已光启元年,遣宰相赵隆眉、清平官杨奇鲲、段义宗三人,朝唐帝行在,且迎公主。高骈在淮阳飞章上言:「三人南诏心腹。宜止而酖之。」唐帝从其言。隆眉等死,南诏遂不复振矣。是年昆仑国进美女,舜嬖之。光启二年地震,龙首、龙尾二关、三阳城皆崩。昭宗己巳乾宁四年,隆舜多内嬖,常信谗以诛其下,淫虐日甚。竖臣杨登弑之于东京,在位二十年,子舜化贞立。 | |- |} ===Shunhuazhen舜化贞     伪谥孝哀帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Jianning Guo《建宁国》 |- ! scope="col" | Original ! scope="col" | Translation |- |舜化贞,唐昭宗丁巳乾宁四年卽位,年二十一岁。明年,改元中兴。上书于唐,朝廷欲报之。利州刺史王建上言:「臣在西南,彼必不敢犯塞,小夷何足辱诏书。」遂止。昭宗光化二年,立五学敎主。十一月,诛杨登,族其家。光化庚申三年,铸崇圣寺丈六观音,清平官郑买嗣合十六国铜所铸,蜀人李嘉亭成像。一说唐天宝间,崇圣寺有僧募造丈六观音像,未就。夜忽雨,旦视之,铜也,卽取以铸像。像成,白光弥覆凡三日夜,至今人称为雨铜观音。唐昭宗壬戌天复二年,舜化贞卒,一说实郑买嗣弑之。,在位五年。化贞有一子,生甫八月,郑买嗣主国事,遂启贞妻曰:「母后深宫,群臣无主,臣当抱太子临朝。」贞妻是其言,以子付之。买嗣抱子出,潜手伤其阴,子哭不已,乃送回宫中。明日,子死。贞妻疑而诘之,买嗣怀不安,遽起兵杀蒙氏亲族八百人于五华楼下,遂簒立焉。 | |- |按:蒙氏南诏大蒙国,自细奴逻禅立,起唐太宗己酉贞观二十三年,讫昭宗壬戌天复二年,传十三世,共二百五十五年。 | |- |} ==Dachanghe Generations《大长和国  传三世》== {| class="wikitable" style="text-align:center; width:80%;" |+ Dachanghe Generations《大长和国  传三世》 |- ! scope="col" | Original ! scope="col" | Translation |- |郑买嗣又名。   伪谥圣明文武威德桓皇帝。 | |- |郑买嗣,又名,唐巂州西泸令陷南诏臣蒙氏,为清平官郑回之七世孙。 隆舜时历官侍中,权势日重。隆舜巡幸无度,留买嗣守国,遂专政柄。舜化贞时为相,化贞卒,嗣贼杀其子,簒蒙国,于唐昭宗壬戌天复二年十二月卽位,年四十二岁,国号大长和,仍都大理。明年,建元安国。后梁太祖开平丁卯元年,建普明寺。开平三年,铸佛一万尊,送寺祈福,为杀蒙氏八百人故也。开平四年八月,买嗣卒,在位八年,子仁旻立。 | |- |} ===Renmin  《仁旻   伪谥肃文太上皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Renmin  《仁旻   伪谥肃文太上皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |仁旻,后梁太祖庚午开平四年卽位,年二十二岁。明年,改元始元,又改元天瑞、景星、安和、贞佑、初历。末帝甲戌乾化三年,旻攻蜀。蜀高祖王建发兵拒之,旻兵大败,溺水使者万馀人。后唐庄宗癸未开同光元年,施宫寺灾,僧智照撰『封民三宝记』。同光二年旻以朱鬃白马求婚于南汉刘龑,龑以增城公主妻之。明宗丙戌天成元年八月,仁旻饵金丹,躁怒,常杀人,遂暴卒,在位十六年,子隆亶立。 | |- |} ===Longdan  《隆亶  伪谥恭惠帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Renmin  《仁旻   伪谥肃文太上皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |隆亶,后唐明宗丙戌天成元年卽位,年十二岁,明年,改元天应。明宗戊子天成三年,东川节度使杨乾贞入朝,弑隆亶而立赵善政,计亶在位二年。 | |- |按:郑氏大长和国,自买嗣簒位,起唐昭宗癸亥天复三年,讫后唐明宗戊子天成三年,传三世,共二十六年。 | |- |大天兴国一作兴源国。  一世 | | |} ==Dayining Generations《大义宁国  一世》== {| class="wikitable" style="text-align:center; width:80%;" |+ Yang Qianzhen 《杨乾贞   伪谥肃恭帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |杨乾贞于后唐明宗己丑天成四年夺大天兴国赵善政之位,改国号曰大义宁国,建元兴圣,又改元大命。乾贞萂村人。今大理府宾川州所属地。母名弥彔,有美色,蒙隆舜私焉。有孕,适渔人杨氏,生乾贞,后又生诏。其父捕鱼,贞立船头,见水中有人龙衣冠冕,左右有凤鸟,白光拥护,乃呼父视之。父见是贞之影,大奇之。长仕郑氏,官至东川节度使。至是夺善政位而自立。贞在位,贪暴特甚,中外咸怨。后晋高祖丁酉天复二年,通海节度使段思平起兵讨之。贞遣弟杨诏等五人出拒。诏兵败,乾贞出奔。思平遂得位,寻赦其罪,废为僧。计贞在位八年。 | |- |} ==Dali Generations《大理国   传十四世》== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Siping《太祖圣神文武皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- | 段思平,其先武威郡北人,世为南诏蒙氏将。唐元宗辛卯天宝十载,及甲午天宝十三载,唐再伐云南,云南王蒙 阁逻凤命世子凤伽异、大军将段俭魏迎战于点苍山及西洱河,两败唐兵。以功升俭魏为清平官,赐名忠国,寻拜相,六传而至思平。其母因过江,水泛触浮木,若有感而娠,生思平,并其弟思良。思平为幕览,小府副将也。常游山中,得为帝之谶,又每多异徵。时东川节度使杨乾贞之弟杨诏者已贵,闻而忌之,使人贼思平。思平逃匿于崇恩寺,在大理府城南九里。捕者追至,见蛛网盈寺门,不入,故得脱。后积战功,使为通海节度使。后唐明宗己丑天成四年,杨乾贞夺赵善政之位。受诏之谮,常欲除思平。平卜于秀山神祠,就其舅爨判自匿。后晋高祖丙申天福元年,乾贞索捕思平甚急。会善政臣守高方,素与思平善,密遣人招思平。思平与其弟思良、军师董迦罗走就之。皆裂冠,变姓名,为猎者,牵一犬至品甸波大村今大理府云南县地。宿旅舍。舍有戟,生牛革裹之,是夜风起,戟忽洞革出。思平惊曰:「是何銛利?得非神戟乎!」问主人曰:「戟何为?」曰:「以防夜耳。」曰:「防夜莫若犬。」遂以犬易戟去。行至叶镜湖,湖在大理府云南县地得神马。饥取野桃而食,核上有虫啮「靑昔」二字,思平解为十二月二十一日,意其吉兆。于是急趋而前,借兵于东方黑爨三十七蛮部,会于石城,今曲靖府是。以董迦罗为军师。兵集之期,适十二月二十一日也。所向皆克,遂进攻大理,讨干贞。时诏等陈兵据桥,军不能过。思平夜忽得三梦:人无首;玉瓶无耳;镜破。觉而告其下。迦罗觧之曰:君乃丈夫,去首为天;玉瓶去耳为王;镜破则无对者,此神示吉兆。是日,有被缨浣沙妇,指渡处曰:「人从我江尾,马从三沙矣,尔国名大理。」从之,乃得过江,击诏等杀之。乾贞闻诏等军败,出奔。思平卽位,时天福丁酉二年也,年四十四岁。建号大理国,建元文德,仍都大理。天福三年封董迦罗为相国,封高方为岳侯,分治成纪、巨桥等地。封爨判为巴甸侯。祠秀山神,免东方三十七蛮部徭役,赦国中凡有罪无子孙者。天福四年,赦杨乾贞罪,废为僧。一说乾贞败后,挈其妻子奔永昌郡。思平遣兵追之,至万剑树,乾贞自缢而死。思平俘其妻子亲属。帝好佛,岁岁建寺,铸佛万尊。后晋出帝甲辰开运元年帝崩,在位八年,子思英立。 | |- |} ===Duan Siyin  《文经皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Siyin  《文经皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |思英,后晋出帝甲辰开运元年卽位,明年,为出帝开运二年,改元文经。帝母杨氏桂仙娘没而为神,屡著灵应,封为楡城宣惠圣国母。是年,帝叔思良争位,废帝为僧,法名宏修大师。在位一年,叔思良立。一说思英素不肖,思平在日,常欲废之,不果。迨卽位,愈淫戏无度,群臣废之,而立思良。 | |- |} ===Duan Siliang  《圣慈文武皇帝  太祖之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Siliang  《圣慈文武皇帝  太祖之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |思良,后晋出帝乙巳开运二年卽位,明年,改元至治。后周太祖壬子广顺二年,帝崩,在位七年,子思聪立。 | |- |} ===Duan Sicong  《思聪  伪谥至道广慈皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Sicong  《思聪  伪谥至道广慈皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |思聪,后周太祖壬子广顺二年卽位,明年改元明德,又改元广德。宋太祖乙巳开宝二年,思聪卒,在位十七年,子素顺立。 | |- |} ===Duan Susun  《素顺》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Susun  《素顺》 |- ! scope="col" | Original ! scope="col" | Translation |- |素顺,宋太祖乙巳开宝二年卽位。明年,改元明政。先是,宋太祖丁卯乾德五年春,王全斌平蜀,还京师,请取云南,负地图进。太祖鉴唐之祸,以玉斧画大渡河为界,曰:「此外非吾有也。」由是段氏得据南诏,相安无事。太宗乙酉雍煕二年,素顺卒,在位十六年,子素英立。 | |- |} ===Duan Suyung  《素英    伪谥昭明皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Suyung  《素英    伪谥昭明皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |素英,宋太祖乙酉雍煕二年卽位。明年,改元广明,又改元明应、明圣、明统、明治。太宗至道二年,述『传灯录』。真宗己酉大中祥符二年,素英卒,在位二十四年,子素廉立。 | |- |} ===Duan Sulong  《素隆    伪谥秉义皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Sulong  《素隆    伪谥秉义皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |素隆,宋真宗壬戌干兴元年卽位,明年改元明通。仁宗丙寅天圣四年素隆禅位为僧,在位四年。侄素贞真立。 | |- |} ===Duan Suzhen  《素真    伪谥圣德皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Suzhen  《素真    伪谥圣德皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |素真,宋仁宗丙寅天圣四年卽位,明年改元正治。仁宗辛巳庆历元年素真禅位为僧,在位十五年,孙素兴立。 | |- |} ===Duan Suxing  《素兴    伪谥天明皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Suxing  《素兴    伪谥天明皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |素兴,宋仁宗辛巳庆历元年卽位,明年改元圣明,又改元天明。素兴性好游狎,广营宫室于东京,多植花草,于春登堤上植黄花,名绕道金棱,云津桥上种白花,名萦城银棱。每春月,挟妓载酒,自玉案三泉,溯为九曲流觞。男女列坐,斗草簪花,昼夜行乐。花中有素馨者,以素兴爱之,故名。又有花遇歌则开,有草遇舞则动,兴令歌者傍花,舞者傍草。盖亦花草之妖也。仁宗甲申庆历四年,素兴在位,荒淫日甚,国人废之,而立太祖曾孙智恩之子思廉。计兴在位三年。 | |- |} ===Duan Silian  《思廉  太祖元孙  伪谥兴宗孝德皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Silian  《思廉  太祖元孙  伪谥兴宗孝德皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |素兴,宋仁宗辛巳庆历元年卽位,明年改元圣明,又改元天明。素兴性好游狎,广营宫室于东京,多植花草,于春登堤上植黄花,名绕道金棱,云津桥上种白花,名萦城银棱。每春月,挟妓载酒,自玉案三泉,溯为九曲流觞。男女列坐,斗草簪花,昼夜行乐。花中有素馨者,以素兴爱之,故名。又有花遇歌则开,有草遇舞则动,兴令歌者傍花,舞者傍草。盖亦花草之妖也。仁宗甲申庆历四年,素兴在位,荒淫日甚,国人废之,而立太祖曾孙智恩之子思廉。计兴在位三年。 | |- |} ===Duan Lianyi 《廉义   伪谥上德皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Lianyi 《廉义   伪谥上德皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |廉义,宋神宗乙卯熈宁八年卽位。明年,改元上德。遣使入贡于宋。熈宁十年,又改元广安,作八龙王会。神宗庚申元丰三年,杨义贞杀廉义而自立。计义在位五年,自义贞弑其主廉义而自立,簒位仅四月,鄯阐侯高智升命子清平官高升泰起东方爨僰兵,讨而诛之,立廉义之侄寿辉。 | |- |} ===Duan Shouhai 《寿辉   伪谥上明皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Shouhai 《寿辉   伪谥上明皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |寿辉,宋神宗庚申元豊三年卽位。明年,改元上明,以高智升为布燮,高升泰为鄯阐侯。是年,日月交晦,星辰昼见。寿辉因天变,遂禅位于思廉之孙正明。计辉在位一年。 | |- |} ===Duan Zhengming 《正明  思廉之孙  伪谥保定皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Shouhai 《寿辉   伪谥上明皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |寿辉,宋神宗庚申元豊三年卽位。明年,改元上明,以高智升为布燮,高升泰为鄯阐侯。是年,日月交晦,星辰昼见。寿辉因天变,遂禅位于思廉之孙正明。计辉在位一年。 | |- |} ==Da Zhongguo Generations 《大中国》== ===Gao Shentai 《高升泰  伪谥富有圣德表正皇帝》==== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Shouhai 《寿辉   伪谥上明皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |高升泰,宋哲宗甲戌绍圣元年,受大理国段正明之禅卽位。改国号曰大中国。明年,改元上治。升泰,岳侯高方之裔,大理点苍山莲花峰下芒涌溪人。将生,其父袭岳侯,智升往石云寺在点苍山白雪峰麓进香回,遇一老叟云:「尔家将生贵子,可速归。」智升至家,而升泰适生,心颇异之。及长,有材器,仕为清平官,兼九爽之事,誉望日重。思廉出游,猝遇烈风,吹踣其马。廉将坠,智深跃前扶之。廉德智升,赐以宫人及珠玉。杨允贤(判)〔叛〕,廉命智升讨之,以功加太保,封德侯,旋晋鄯阐侯,世袭。及杨义贞簒逆,智升令升泰起东方兵,诛义贞而立廉义之侄寿辉。辉以智升为布燮,升泰袭鄯阐侯。辉在位灾异迭兴,因禅位于思廉之孙正明。明为君不振,人心归高氏。遂请升泰为君,而正明禅以位焉。哲宗丙子绍圣三年,升泰在位二年,寝疾。遗命曰:「我之立国,以段氏之弱,我死,必以国仍还段氏,愼勿背我。」及卒,其子高泰明遵遗命,还位正明之弟正湻。段氏复兴,号后理国。高氏相之,政令皆出其门,国人称为高国主,段氏拥虚位而已。 | |- |} ==Houli Guo Generations 《后理国》== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Zhengchen 《段正湻 大理国正明之弟 伪谥中宗文安皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |段正湻,宋哲宗丙子绍圣三年复得国,卽位,号后理国。以高泰明为相国,执政柄,高泰运为栅主。明年,改元天授。又改元开明,天政,文安,赦徭役。筑楚雄城,在今楚雄府城西北二里。以封高泰明之侄高明亮。徽宗癸未崇宁二年,遣高泰运奉表入宋,求经籍,得六十九家,药书六十二部。鄯阐李观音得来朝,进金马杖八十节,人民三万三千户。湻赐得八章礼衣,龙头剑,擢为安东将军。蔚按:蒙氏时有安东将军,季李珠所筑安东城,在今大理府赵州城东二里。缅人、波斯、昆仑三国进白象及香物。十月,彗星见西方,大疫。徽宗戊子大观二年,正湻禅位为僧,在位十二年,子和誉立。 | |- |和誉又名正严 封云南节度使大理国王,伪谥宪宗宣仁皇帝 | |- |和誉,宋徽宗戊子大观二年卽位。明年,改元日新。又改元文治、永嘉、保天、广运。七月中元节,各方贡金银、罗绮、珍宝、犀象万计,牛马遍点苍。徽宗辛卯政和元年,地大震,损十六寺。三十七部判叛〕,高相国泰明讨平之。使四子高明清居鄯阐镇守。政和五年,缅人进金花、犀象。政和六年。遣儒官钟震、黄渐赍敕褒高泰朋相国忠贞,封平国公。是年,遣使入贡于宋。高泰明卒,封国师。泰明生八子,高智昌以罪流死。其下伊、何二人谋为执仇,乘誉入寺进香,图弑逆,事露被收。誉嘉二人之义,赦之,为立义士冢。高泰运立,主国事。六月,三日并出。政和丁酉七年,命子紫琮充进奉使,入贡于宋。诏遣使册封誉为金紫光禄大夫、检校司空、云南节度使、上柱国、大理国王。徽宗己亥宣和元年正月,彗出,慕宁、远、矣、破、马等叛。三月,出师征之,兵败。三十七部蛮复叛。陷鄯阐,高明清死之。郡臣以高升泰侄商量成有德,请立为相,号中国公。徽宗丙午靖康元年五月,金星入月,大火,焚三千九百家。南宋高宗丙辰绍兴六年,王遣使贡象马于宋,广西经畧安抚使奏之,诏护送行在,优礼答之。绍兴十六年三月十四日,大雾,历二十四日方开。高宗丁卯绍兴十七年,王老,因诸子内争外叛、遂禅位为僧,在位三十九年。子正兴立。 | |- |} ===Zhengxing 《正兴又名易长  伪谥景宗正康皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhengxing 《正兴又名易长  伪谥景宗正康皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |正兴,南宋高宗丁卯绍兴十七年卽位。明年,改元永贞,又改元大宝、龙兴、盛明、建德。高量成让相位与侄寿贞,退老楚雄城。人化其德,名城曰德江城。孝宗癸未隆兴元年三月,寿贞卒。寿昌立为中国公。孝宗壬辰乾道八年四月,重雾,十六日方开。正兴禅位为僧,在位二十五年,子智兴立。 | |- |} ===Zhixing 《智兴   伪谥宣宗功极皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhixig 《智兴   伪谥宣宗功极皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |智兴,南宋孝宗壬辰乾道八年卽位,明年,改元利贞。又改元盛德、嘉会、元亨、安定。遣李观音得等至广西横山砦今在广西南宁府江上。求市马。李观音得夺寿昌位,与侄贞明。阿机起兵夺贞明位,还寿昌。贞明遂据鹤庆,号明国公,伪谥义地威天聪明仁帝。高妙音自白崖起兵,据鄯阐。时有妙音之甥成贤、成正二人来谒,意在夺鄯阐。妙音觉之,与之盟于天王庙。二人口含丁香叶,出庙吐之曰:「盟非我也,叶也。」未几,二人起兵,方战,见白马将斩之。白马将,乃庙中二力士也。光宗庚戌绍熙元年,修十六寺。宁宗乙卯庆元元年,修龙首、龙尾二关,三阳城。宁宗庚申庆元六年,智兴卒,在位二十八年,子智廉立。 | |- |} ===Zhilian 《智廉   伪谥享天皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhilian 《智廉   伪谥享天皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |智廉,南宋宁宗庚申庆元六年卽位。明年,改元凤历。又改元元寿。使人入宋求『大藏经』一千四百六十五部,置五华楼。宁宗乙丑开禧元年,智廉卒,在位五年。弟智祥立。 | |- |} ===Zhixiang 《智祥   伪谥神宗皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhixiang 《智祥   伪谥神宗皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |智祥,南宋宁宗乙丑开禧元年卽位。明年,改元天开。又改元天辅、仁寿。征三十七蛮部,至寻甸平,河水绝流。理宗丁酉嘉(禧)〔熙〕元年,封高隆鄯阐王,以高泰祥为相国,以光日为演习。大府主将也。举贤育才,时和年丰,称治国焉。理宗戊戍嘉(禧)〔熙〕二年,智祥禅位为僧,在位三十三年。子祥兴立。 | |- |} ===Xiangxing 《祥兴   伪谥孝义皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Xiangxing 《祥兴   伪谥孝义皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |祥兴,南宋理宗戊戌嘉(禧)〔熙〕二年卽位。明年,改元道隆。理宗甲辰湻佑四年,蒙古兵出灵关,伐大理。祥兴遣将高禾迎战,禾败死之。段连佑归宋,宋遣使吊祭,致经书、银缎,为高禾拒蒙古兵战殁也。理宗辛亥湻佑十一年,为蒙古宪宗蒙哥之元年,祥兴卒,在位十三年。子兴智立。 | |- |} ===Xingzhi 《兴智   赠天定贤王》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Xiangxing 《祥兴   伪谥孝义皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |兴智,南宋理宗辛亥湻佑十一年卽位。明年,改元利正。又改元兴正、天定。是年,南宋理宗壬子湻佑十二年,为蒙古宪宗之二年七月丙午,太弟忽必烈等奉宪宗命,伐大理。受制专征,以大将兀良合台总督军务。八月,次临洮,由六盘逾吐番,凡行山谷二千馀里无人之境。先遣王律术、王侯、王鉴来谕大理,道阻而还。九月,次忒刺,分三道进。兀良合台率西道兵,由晏当路,诸王抄合也只烈率东道兵,由白蛮,忽必烈率劲骑,由中道。乙巳,至满陀城,留其辎重。十月,过大渡河。十一月,至白蛮打郭砦。十二月,再遣三使入大理,招兴智,皆被杀。智命相国高泰祥守金沙江,与蒙古将伯颜不花、虎儿敦等相持。忽必烈命众以革囊潜济江,破吐番,渉摩荻,出石门,所过降之,遂进薄大理。泰祥回军,奉兴智拒战,不胜。蒙古兵入上关。智奔鄯阐,泰祥退至统失逻先为姚安府,府裁,今为姚州,属楚雄府。募兵于三十七部未至,而蒙古兵已长(躯)〔驱〕而入,泰祥被执大理,不屈,乃斩于五华楼下。祥临刑叹日:「段运不回,天使其然,为臣殒首,盖其分也。」时白日正午,忽云起雷震,天鼓大鸣,忽必烈曰:「忠臣也。」泰祥夫人段氏,抱孤儿高琼、高长寿等伸诉。忽必烈目儿顾左右曰:「此忠臣后,宜善视之。」许以世其官。高泰祥为大中国升泰九世孙。遂灭段氏而有其地,得五城、八府、蛮部三十有七。乘胜入吐蕃,降其酋。明年,南宋理宗癸丑宝佑元年,为蒙古宪宗之三年,忽必烈班师。大将兀良合台拔鄯阐,获兴智以献,宪宗命赦之,封为摩诃罗嵯,管领八方,仍守其地,世袭总管。计兴智在位二年,宪宗授兀良合台银印,加大元帅,还镇大理。以刘时中为宣抚使,与兴智同安辑焉。南宋理宗庚申景定元年,为蒙古世祖忽必烈之中统元年,兴智率其季弟段信苴福北行,朝于世祖,道卒。计为总管又七年。蒙古遣使来祭吊,文曰:「段氏承八姓正位,归有新统,旣顺天时以向义,犹得国王以栖迟,实国家待远方之仁,由贤王能左右之义。受命以来,朝夕愓励。赖尔维勤,用征不廷,正当共享亨嘉之运,胡意遽罹霜露之灾,呜呼!当朕未集大统,乃为叔季之国。兹旣承景运,合正君臣之称,参录不替于子孙,诏禄宜昭于典册,特遣太常省祭,赠为后理国向义天定贤王段公,尚赖神麻,永保祚土。所赠王爵,后不为例。」明年,南宋理宗辛酉景定二年。为蒙古世祖中统二年,世祖敕授王之弟信苴日则段实。总管守大理。命之曰:「向率我以临尔境众据国人之请,因从城下之盟,款附而忠勤益著。庸示至优之礼,以彰同视之仁。可革帝号,锡以虎符,总理大理、鄯阐、威楚、统矢、会川、建昌、腾越诸郡,抚恤已附之民,招集未降之国,卿其勉之。」 | |- |按:段氏后理国,自段正湻复国,起宋哲宗丙子绍圣三年,讫南宋理宗癸丑(实)[宝应元年,传八世,共一百五十七年。 | |- |总计段氏大理、后理二国,传二十二世,共三百零十五年。 | |- |增订南诏野史下卷 | |- |} ==Hu Weixianmen Wing DynastyRevisions《大淸湖南武陵胡 蔚羡门订正》== {| class="wikitable" style="text-align:center; width:80%;" |+ Hu Weixianmen Wing Dynasty Revisions《大淸湖南武陵胡 蔚羡门订正》 |- ! scope="col" | Original ! scope="col" | Translation |- |段氏总管除天定贤王段兴智受封总管七年外起段信苴日卽段实讫段世,共袭十二世。 | |- |段实一名信苴日。 | |- |段实,于南宋理宗景定二年,蒙古世祖之中统二年,入朝于世祖,袭总管,赐虎符,领大理、威楚、鄯阐、统矢、会川、建昌、腾越等城,自万户以下皆受节制。南宋理宗癸亥景定四年,为元世祖中统四年,蒙古设大理都元帅府,命昔撒昔总制鬼国、大理两路。理宗甲子景定五年,为世祖至元元年,妖僧舍利威结威楚、统矢、鄯阐及三十七蛮部叛,实讨之,大破于威楚、统矢、安宁等处,又破释多罗十馀万众于洱河海口。南宋度宗丁卯咸湻三年,蒙古世祖至元四年,以皇第五子忽哥赤为云南王,镇大理。至元五年,忽哥赤受命与安南国王讨占城、真腊。南宋度宗咸湻六年,世祖至元七年,置大理路军民总管府。南宋度宗辛未咸湻七年,为蒙古世祖至元八年冬十一月,世祖改国号曰元。云南王忽哥赤为元帅寳和丁所杀。元伐金齿、缥甸,降之。分大理三十七蛮部为南北中三路,遣阿鲁忒儿宣抚大理,招谕诸蛮。南宋度宗辛未咸湻十年,元世祖至元十一年,封宗室脱忽鲁为云南王,命云南行省平章政事赛典赤建云南各衙门。妖僧舍利威复叛,实遣石买等诡为商贾,执贽往见,挺矛鏦杀之,枭首于市。元世祖赐实白金及金织纹衣。南宋恭宗丙子德佑二年,元世祖至元十三年,授实为大理等处宣抚使。缅甸叛犯永昌,元命纳速剌丁赛典赤之长子,后封延安王。伐之,破砦三百,因天暑,还师。复命诸王相吾答儿、右丞太卜、参政也罕的斤伐缅,招讨使法烈先驱造舟于阿若、阿禾两江,进拔江头、太公二城,金齿、乌蒙皆降。南宋帝昺庚辰祥兴二年春二月,为元世祖忽必烈之至元十七年,宋亡,元入主中国。以忽哥赤之子也先帖木儿为云南王。命忙兀鲁徵八百媳妇。缅败忽都帖木儿兵,诏思、播土官田、杨二处兵助讨之。命征缅官番听云南王节制。至元辛巳十八年实率子阿庆入觐,元祖嘉其忠,晋大理、威楚、金齿等处宣慰使都元帅。升辞,复拜为云南诸路行中书省参知政事,留阿庆宿卫东宫。至元壬午十九年,实受敕迎征缅师,于金齿病卒。诏以其弟忠为大理宣慰使兼军民万户府,赠实为武定公。实任职二十二年。 | |- |} ===Duan Zhong《段忠 实之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Zhong《段忠 实之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |段忠,元世祖癸未至元二十年袭。是年,忠随元元帅阔木征芒部、两林蛮及会川等处,破贼立功,元授忠为善阐酋,赐虎符。元置邦牙宣慰司于蒲甘城,命云南王也先帖木儿率招讨使怯烈总兵三千往镇之。忠奉云南王命伐武定。冬十二月忠卒,以实之子阿庆为大理金齿等处宣慰司都元帅、佩金虎符,封宣武将军,晋镇国上将军,尚公主。遣归,复授云南行省参政。忠任职一年。 | |- |段庆卽阿庆。实之子 | | |- |段庆,元世祖甲申至元二十一年袭。至元二十五年以云南王也先帖木儿移镇大理,进封营王。至元二十七年冬十月,封皇孙甘剌麻为梁王,镇云南。至元二十九年改封梁王甘剌麻为晋王,镇北边。至元三十年,封甘剌麻之子松山镇云南。至元三十一年世祖崩,孙铁木耳立,是为成宗。成宗丙申元贞二年,置彻里路,卽车里军民宣慰使司。令与八百犬牙相制。秋八百叛命,也先不花征之。成宗己亥大德三年,云南水西土官宋隆济叛,贵州知州张怀德战死。云南行省麻九儿讨之,追杀贼首撒月,斩首五百级。庆奉敕征交趾,平之。入朝,带僧左黎同往,适成宗手疽甚,黎以法水洗之,立愈。帝欲试其术,乃掘地窖,令八人潜其中击鼓,佯云有怪,召黎治之,黎行法,顷之不闻鼓声,启窖视之,则八人已死。帝敬其法,封为国师。大德四年,缅人僧哥伦作乱。缅酋执其兄阿散哥也,寻释去,阿散乃率其党杀酋。酋次子奔诉京师,诏遣薛超兀儿率行省兵讨之。大德五年,金齿、八百叛,不输粮,杀官吏,元命右丞刘深、哈剌带、郑佑等征之。刘深协求水西土妇节金三千两、马三千匹,土官宋隆济遂叛,围深等于穷谷中,梁王阔率兵救,解之。冬,云南地大震,御史陈天祥谏伐西南夷,不报。大德七年,罢徵八百,免右丞刘深官,收符印。左丞相哈剌哈孙议深徼名首衅,丧师辱国,劝帝诛深,遂杀之。深卽往以兵逼南宋帝昺于谢女峡者。大德八年,立平云南碑于点苍山。顺元宣抚宋阿重获其叛叔宋隆济,朝命升职,赐衣一袭。滇池有蛟,化少年淫妇女,有神僧赵伽罗者,命黑胡神擒之,至噀水见形,斩之。神卽土主也。成宗丙午大德十年,罗雄土官阿那龙少叛,据越州。今在曲靖府南六十里,本唐之悦州,其川名鲁望。命右丞汪惟能讨之,追至曲靖,斩那龙少。是年庆卒,弟正袭。庆任职四十三年。 | |- |} ===Duan Zheng 《段正 庆之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Zheng 《段正 庆之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |段正,元成宗丁未大德十一十年袭。正招蒙化山中生爨入籍。元授正为参政,仍大理军民总管。晋宁建盘龙寺。有神僧觉照者,段氏族人,号莲峰,游东山见龙潭绝幽胜,乃咒龙令徙。龙去,水涸,建寺其地。蔚按:莲峰僧于顺帝之至正末入定塔中。武宗海山戊申至大元年,沾益、乌蒙地大震,三日并出。至大二年三月,梁王松山风疾,诏封皇第七子西平王奥鲁赤之孙老的代镇云南。仁宗爱育黎拔力八达壬子皇庆元年,诏罢徵八百。皇庆癸丑二年冬十月,学士李孟奏准开科,三年一试。时九成殿生芝,天下共取士三百名,每榜云南取五名,内蒙古二名,塞目二名,汉人一名。以八月二十日初场,二十三日次场,二十六日三场。仁宗乙卯延佑二年十一月,封武宗子和世珠为周王,出镇云南。仁宗丙辰延佑三年,正卒,庆子隆袭。正任职十年。 | |- |} ===Duan Long 《段隆 庆之子》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Long 《段隆 庆之子》 |- ! scope="col" | Original ! scope="col" | Translation |- |段隆,元仁宗丁巳延佑四年袭,元授隆为大理军民总管。延佑己未六年,云南行省奏:「夷俗:凡土官无子,卽以妻代管。请听之。」诏曰可。延佑庚申七年,封甘剌麻孙王禅为云南王。英宗硕德八喇癸亥至治三年,进封王禅为梁王,封其子帖木儿不花为云南王。是年八月,诸王按梯不花、索孛罗、月鲁铁木儿等及御史大夫铁失弑帝于南坡行幄。九月泰定帝也孙铁木儿卽位。十二月流诸王月鲁铁木儿于云南。泰定四年,洱海有水怪,牛猪形短项金睛,兴水为患。大理一道人向隆取黄金百镒,隆与之,乃以金为索,沉于河,怪卽日徙于浪穹宁河。按:『六诏灵源记』云:宁河无底。明宣德间,有渔人李应捕鱼,网得金索,旋得旋断。一渔者诫之曰:可止矣。应贪甚,尽曵之,索将穷,惊其怪,风浪陡作,应并舟倶溺,至今为患。文宗图帖睦尔庚午至顺元年,以豫王阿忒思纳失里出镇云南。诸王秃坚据云南叛,杀廉访使,自称云南王。元诏枢密帖木儿讨之,发朵甘思等处兵分道进。至四川建昌、罗罗斯,权寻甸府官曲术集义兵讨秃坚,败贼伯忽于马龙,追至金马山,擒之。是年,隆以老退闲,子俊袭。隆任职十四年。 | |- |} ===Duan Jun 《段俊 隆之子》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Jun 《段俊 隆之子》 |- ! scope="col" | Original ! scope="col" | Translation |- |段俊,元文宗辛未至顺 二年袭,元授俊为云南行省平章。乌撒部奏:「云南驿输征甚苦,愿属四川。」奏下参政贾敦煕议之。是年俊卒,族弟义袭。俊任职一年。 | |- |} ===Duan Yi 《段义 俊之族弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Yi 《段义 俊之族弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |段义,元文宗壬申至顺三年袭,朝命止授为承务郞、蒙化州知州。是年阿容禾叛于中庆路,义助兵讨平之,以功升参政。九月,乌蒙土官禄馀寇顺元,云南行省遣都事那海奉诏往谕,授馀为参政。冬十一月,云南行省奏:「国马每月上寅日给盐,饮之无病。因伯忽反,盐不给,马多死。」诏四川以盐给之。是年义卒,隆子光袭。义任职一年。 | |- |} ===Duan Guang 《段光 隆之子》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Guang 《段光 隆之子》 |- ! scope="col" | Original ! scope="col" | Translation |- |段光,元顺帝妥权帖睦尔癸酉元统元年袭,朝命止授为承务郞、蒙化州知州。番兵作乱,孟州判官李生等守白崖,値高蓬新败番兵,乗胜长驱破河尾关。光率兵大败之,斩馘无算,河水尽赤,为之不流,得战马甲仗数千。光赋凯旋诗云:「雨锁金门百里城,神州花木管弦声。齐天苍岳参云峻,界地楡河射月明。梵宇三千朝呗朗,招提八百夜香淸。恒沙善果心无异,何患愚夷治不平。」元统二年,光以先与梁王把匝剌瓦尔密孛罗因分域构隙,至是遣张希矫、杨生、张连等发兵攻梁王,不胜,士卒多死,希矫等遁归。顺帝至元元年,梁王侵大理,光自督兵与战于昆弥山卽今大理府赵州南之定西岭,梁王大败。凯还,侍翰杨天甫作『长寿仙曲』上光云:「蒙氏钟王气,驾驭万乗唐。南龙光对北金锁,东洱水朝西点苍,四面固金汤。江绿春杨柳,岸淸古雪霜。屏障龙吟梅破王,竹林鹤立菊舒黄,四季景如妆。此生诚庆幸,有眼睹明王。」光大喜,设宴谢之。顺帝辛巳至正元年,玉案山生水小赤犬,群走如飞。段雄正曰:「此天狗星所化,大兵压境之兆。」经二年方绝。又下铁雨山石,民屋倶穿,人値之多击死。梁王刺杀段氏臣高蓬。先是,光令蓬督兵罗那关,梁王使人暗招之,蓬不从,答之诗云:「寄语下番梁王翁,檄书何苦招高蓬,身为五岳嵩山主,智过六丁缩地公,铁甲铁盔持铁槊,花鞍花索驭花骢,但挥眼前黄石阵,孤云击破几千重。」梁王忌之,乃重贿蓬庖人,刺杀之。顺帝甲申至正四年,光卒,弟功袭。光任职十二年。 | |- |} ===Duan Gong 《段功 光之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Gong 《段功 光之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- | 段功,元顺帝乙酉至正五年袭,朝命止授为承务郞、蒙化州知州。至正六年,木邦夷思可叛。元命河南参政贾敦熈督师会云南路兵讨之,以功为前锋,屡战克捷。叙功升功为大理总管,寻升参政。至正癸巳十三年,红巾贼流入建昌,旁掠云南边地。阿次失里讨平之。至正十五年三月,元窜太师脱脱于云南。中书右丞哈麻、御史袁赛因不花等陷之也。十二月,左丞相哈麻矫诏杀脱脱于阿轻乞之地,时年四十二岁,天下寃之,两日相荡。是年,梁王宫中有怪。左右启王曰:「盘龙寺僧莲峰,能驱邪。」王礼请至,行法,怪息。王喜,留宫中供养,至夜密问之曰:「今中原纷乱,后事如何?」僧曰:「二十年后祚尽矣。」至期明师果南下。至正十六年,黑井有毒龙,兴水溢井,损民居。莲峰建寺,书铁符沉井中,害息。又宁州有虎咥人,莲峰洒净水驱虎远去,明日虎果去。七月,元以四川廉访使蒲机云为云南诸路廉访使。至正癸卯二十三年三月,红巾贼明玉珍率其党李芝麻同弟明二等将兵三万攻云南。入金马山,梁王把匝剌瓦尔密奔楚雄。四月,梁王发中庆,至石碑村,红巾入城,梁王闻报,感而自咏云:「野无靑草有黄尘,道侧仍多战死人。触目伤心无限事,鸡山还似旧时春。」随命陜西参政车力帖木儿拒之,擒明二。时四方乘机窃发,群盗满山,功乃谋于外外杨智,字渊海者,同稽于卜,卜告吉。又得子宗、子秀兵至,功遂从梁王进兵,吕合败红巾于关滩江。红巾收合馀衂再战,杀段氏之骁将铁万户,又有江心庄人杨胜力战死。梁王为文祭之曰:「生于江心,为我门户,我旧不识,用备其数,能卫社稷,春秋与之,惟忠惟烈,尔则处之,噫! 义重于生,生必有死,丈夫之事,识者有几。愿气作山河,魂归苍洱,英杰复生,以保我之昆裔。」祭毕而哭,一军感泣。是夜,红巾屯古田寺,功令人焚寺,红巾乱,以铁骑捣之,死者大半,追至回蹬关,又大破之。副将谢得攻安宁,功力战杀二千人,谢得奔中庆。于夜功谍者拾得一书,乃明玉珍母寄珍书云:「自尔去后,老母平安,征云南务要得之。兵粮不足,随后发来,不可轻回。」功阅书,令杨智易其辞曰:「自尔去后,老母不安,臣下乱法。又闻中国人马入界,非止一处。尔须急回,迟则难保。大夏天统元年,太后平安书。」遂募亡命者赍书往。有打金箔人陈惠愿行,惟虑老母在。功许养其母,惠遂往。玉珍得书,挥之去令回报,迨夜,玉珍旋军。功追摄至七星关,大破其众。梁王回中庆,奏升功为云南行省平章,以主阿妻之。一日主与宴酣,歌『金指环』云:「将星挺生扶寳阙,寳阙金枝接玉叶。灵辉彻南北东西,皓皓中天光映月。玉文金印大如斗,犹唐贵主结配偶。父王永寿同碧鸡,豪杰长作擎天手。」功久居梁王府,嫡妻高夫人在大理作词寄功云:「风卷残云,九霄冉冉逐。龙池无偶,水云一片绿。寂寞倚帏屏,春雨纷纷促。蜀锦半间,鸳鸯独自宿,珊瑚枕冷,泪滴针穿目,好难禁。将军一去无度,身与影立,影与身独,盼将军只恐乐极生悲寃鬼哭。」至正二十四年春,功还大理,至洱海金鸡庙,夫人遣人适来报生子,功喜,作歌曰:「去时野火通山赤,凯歌回奏梁王怿。自冬抵此又阳春,时物变迁今又昔。归来草色绿无数,桃花正秾柳苞絮。杜鹃啼处日如年,声声只促人归去。」至正二十五年,功思新婚,欲往梁王所。员外杨智于壁间题诗留功,张希矫亦上书留行。功曰:「寳剑岂埋荒土物耶!」矫苦留不已,功怒流矫于顺州。顺州,前明属鹤庆府,今裁在永北厅城西一百二十里。唐时地名牛睒。遂与夫人别,倍道至中庆。梁王疑之,私议曰:「平章此来,得无有吞金马咽碧鸡之心。」其下有姤功者复谗构之。王与阿谋欲以孔雀胆毒功。私泄之,愿与西归。(今)〔令〕功周防,功不信。是年滇大旱,人言定远有禅僧连精,通瑜伽秘密敎,能降龙役鬼。启梁王,王遣人迎至,僧设坛祈雨,咒毕,钵中出一小蛇,遂大雨。王大喜,酬以金帛,辞,役鬼荷担,行空而去。顺帝丙午至正二十六年春,中原盗蠭起,临安廉访使支渭兴三恳休,梁王不允,遣使金闾慰,赐羔羊。渭兴自咏曰:「年高才薄忝淸流,欲挂朝冠不自由。且喜壮怀无诉谍,从敎行道有鸣驺。故园花木无由见,何日干戈定得休。九十春光还欲暮,放怀聊与醉金瓯。」重午节,梁王宫门外观射柳,随侍文武赐宴,支渭兴诗贺曰:「平地如席草如茵,少年将军酒半醺。朱鬣马穿人影过,绿杨枝逐箭锋分。旌旗色映宫前瓦,鼓角声飘海上云。何日鲸鲵倶授首,普天偃武共修文。」七月,梁王偕功东寺讲经,至通济桥,功马逸,王乘机令番将掖杀之。阿闻之恸哭曰:「昨灯下吾犹言,云南施宗施秀二人以胭花殡命,奈何不信。今果然。」命侍女锦被包之,以王礼敛送归大理。诗挽之云:「吾家住在雁门深,一片间云到滇海。心悬明月照靑天,靑天不语今三岁。黄嵩历乱苍山秋,误我一生踏里彩。华言锦被也。吐噜吐噜段阿奴,施宗施秀同奴歹。云片波潾不见人,押不芦花华言起死灵草也。颜色改。肉屏华言骆驼也。独坐细思量,西山铁立华言松林也。风潇洒。」功丧旣行,阿遂不食死,以殉焉。其家臣员外杨智渊海闻而亦死之。智临死诗曰:「半战功名百战身,不堪今日总红尘。死生自古皆由命,祸福于今岂怨人。蝴蝶梦残滇海月,杜鹃啼破点苍春。哀怜永诀云南土,絮酒还敎洒泪频。」明洪武间都督冯诚经功墓,亦歩原韵题诗,吊之曰:「田横五百剑孤身,转眼关山半委尘。北阙玉楼召客记,南滇粉壁说诗人。苍山夜黑云遮月,金马天寒鸟怨春。共惜平章迷绣幕,至今愁听水声频。」功死,长子宝自称平章,立于大理。功任蜀二十二年。 | |- |} ===Duan Bao《段宝 功之子 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Bao《段宝 功之子 》 |- ! scope="col" | Original ! scope="col" | Translation |- |段宝,于元顺帝丙午至正二十六年八月,因父功为梁王所害,遂自称平章,立于大理。是年,梁王开科取士,以支渭兴主试事。梁王复听谗,诛锄段族。梁段旣结仇,数数构兵。鹤庆知事杨升调和二家,自金鸡庙分界,南属梁王,北属段氏,力劝息兵,百姓稍宁。至正丁未二十七年四月,梁王生日,群臣称贺。王宴于昆明池上,省宪官献诗曰:「贤君添算宴嘉宾,幄殿先施巨海滨。万里晴天开绵绣,一川芳草踏麒麟。笙歌暖送金杯酒,铠仗寛围玉佩人。醉饱百官咸稽首,愿王高寿过千春。」中庆路土主庙圮,梁王重修,立牌纪事。先是,至正十二年庙为耆民杨光所修。至二十三年红巾贼入滇,陷中庆,毁民居,庙亦被焚。梁王欲并段氏,遣人剌宝,弗得。又令平章矢剌七攻大理,皆不克。乃遣使通好,奏授宝为云南右丞,以和之。红巾复入滇,梁王命叔铁木的罕赍敕借兵于宝,宝答书曰:「杀虎母还喂虎子,分狙栗自诈狙,公假途灭虢,献璧吞虞,金印玉书,设钓鱼之香饵,绣阁艳女,备揜雉之网罗。况平章已死,只遗一奴一獒,奴可配阿妃,獒可配华黎氏。二事许诺,当借大兵。不然,金马山换作点苍山,昆明海改作西洱海,兵来矣。」书后又附一诗云:「烽火狼烟信不符,骊山一举任枝梧。平章枉挂红罗帐,员外空题粉壁图。凤去岐山祥兆隐,麟戕大野瑞光无。自从界限鸿沟后,成败兴亡不属吾。」梁王读而深恨之。是年,明太祖取燕京,元顺帝北遁,元亡。明太祖戊申洪武元年,梁王复通好于宝,辞甚卑逊,宝许之和。时有蛮舍兴者,自元江攻入鄯阐,王惧欲出奔,宝以唇齿之故率兵救之,击走舍兴。王德宝,升为武定公。敕曰:「段宝归附而来,忠勤懋著,父子秉忠,征讨克捷,乃于戎马倥偬之中,干戈纷扰之际,不第远朝且兼平乱。宜示至优之数,以彰匡济之勋,兹特升宝为武定公,仍总管大理军民府。尔其不负初心,永保世爵,以光大尔赤城于无穷。宣光元年敕。」云云。宣光乃故元顺帝太子立于应昌年号也。太祖洪武辛亥四年,宝降于太祖,上奏云:「臣闻有天下者为天下之主,有列土者为列土之君。卑臣宝虽隔万里之遥,每切中原之向。大理有二帝三皇之后,一方九姓之传,汉晋六朝以来,大蒙国受封于前唐,残唐五季而终,二理国继守于两宋,臣祖思平等恪共藩复,贡礼屡修于中土,华风远畅于边隅。迨至故元,不尚仁义,专事暴残。顺帝已遁北方,梁王犹祸鄯阐。迩闻明主奉天承运,御极南京,中原太平,边徼宁乂。意者中国有圣人,履尭舜之正统,陋汉唐之浅图,天时人事然也。或命臣依汉唐故例,岁贡天朝,或仿元代职名,俾守旧土。庶深谷回阳,幽扄照日,八方浴德,六合同春,垂怜边境,救恤一方。欲修进贡,恐触明威,合待事体之定,专候圣旨之颁,谨此。」专差段贞、王伯鹘驰奏以闻。太祖诏谕答之。洪武五年,宝女兄名羌娜,小名僧奴,又名宝姑者,适建昌土官阿黎。先是,羌娜绣一旗,至是将嫁,以旗付宝嘱曰:「母常语我云尔父为梁王所害,必当报仇,惟望尔辈长大。我闻母言,故绣此旗已五年矣!今我嫁至夫家,收拾建昌、东川军马,飞报若到,女急来应,愼勿违焉。」临行,又以二诗别宝云:「珊瑚钩起出深闺,满目潸然泪湿衣。氷鉴银台前长大,金枝玉叶下芳菲。鸟飞兔走频来往,桂秀梅香不暂移。惆怅同胞未忍别,应知恨重点苍低。」「何彼秾兮花正红,香车独去洱河东。鸿飞雪岫难经目,风刺霜林易割胸。云白天高连水远,月新春叠与秋重。一作闺里绣旗寃父魄,天边提剑属儿曹。泪珠恰似通宵雨,千里关山几处逢。一作须知恨重苍山小,回首寒云千万重。」洪武辛酉十四年四月,国中巫女歌曰:「莫道君为山海主,山海笑谐谐。园中花谢千万朶,别有明主来。」数日,宝卒,子明袭。宝任职十四年。 | |- |} ===Duan Ming《段明 宝之子 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Ming《段明 宝之子 》 |- ! scope="col" | Original ! scope="col" | Translation |- |段明,明太祖洪武辛酉十四年四月袭,梁王授明为宣慰使。九月,明太祖命颖川侯溥友德,列侯曹正、王弼、金朝兴,都督郭英、张铨等,率师三十万征云南。帝出饯于龙江。友德至湖广,分遣都督胡海洋、陈桓等领兵五万,由四川永宁趋乌撒。友德等率大军由辰沅趋贵州。进攻普定,擒土酋安瓒,诸苗蛮犵狫闻风迎降。十二月,溥友德等兵至普安,攻下之,进至曲靖。先是,梁王把匝剌瓦尔密遣其司徒平章达里麻将精兵十馀万屯曲靖,以拒明师。沐英曰:「彼谓我师疲于深入,未有虞心,乃可破也。」友德然之,遂倍道进师。将至白石江,忽大雾四塞,冲雾及江而上。顷之雾雾,则两军相望,达里麻见之大惊,以为神军飞至,拥军阵于南岸。沐英分遣一军,沂流潜渡,出其阵后,吹铜角,树旗帜,为疑兵山谷间。达里麻急撤阵后,军以御之,上军阵乱。友德等趣师济江,一涌而渡,旣渡,整列进战。敌众披靡,生擒达里麻,横尸十馀里,俘其众二万人,友德悉慰遣之。友德进击乌撒,分遣沐英等趣云南。梁王闻达里麻破,弃城走晋宁州,忽忽纳岩,寻入滇池岛中,先缢其妃,自饮药不死,投水死之。父老收塟云南城西三十里浄耳山,土人立庙妙音寺侧。后至嘉靖间,拆庙材修社学,乃因旧址为小寺祀之。云南右丞观音保以城降。英等入城,秋毫无犯。收梁王金印并符信图籍,安抚其民。友德亦自曲靖循格孤山而北,以应永宁之兵。时元右丞实卜闻胡海洋等进自永宁,乃聚兵赤水河,以拒之。海洋等造木筏,夜半济河,而友德亦至,实卜遁去。友德令将士于乌撒筑城,版锸方具。蛮众复合,斩首三千馀级,馀众溃散。遂城乌撒,得七星关,以通毕节。又克可渡河,于是东川、乌蒙、芒部诸蛮震惧,望风降附。先是,洪武壬子五年正月,帝遣翰林待制王禕、行参政吴云持诏谕云南梁王,令奉版图来归。梁王初不从,后有降意。至洪武六年十二月,会元太子爱猷识里达刺立于汉北,使侍郞脱脱征饷于云南,脱脱觇知梁王有二心,因以危言逼王,杀使臣以绝其念,王遂杀禕,父老收尸塟地藏寺北。吴云奉使时,会梁王遣铁知院等二十人使沙漠,为边将所获,帝乃释二十人,令与云倶行。至沙塘口,二十人谋曰:「吾等奉使不达,被执而还,罪必死。」乃说云令胡服编发,诈为元使。又逼令改制书,共给梁王。云不从,以死自誓,亦被害。梁王遣人收云骨,塟给孤独寺,及事闻,帝震怒,故有是役。按:王禕字子充,浙江金华府义乌县人。建文时赐谥文节,永乐登极,凡建文设施尽革,遂削禕谥。后至正统中,义乌县丞刘杰奏请,加奉使云南死节臣恤典,禕赐谥文忠。吴云字友云,江苏常州府宜兴县人。至弘治中,赠谥忠节,并祀云南,敕赐为二忠祠。是年冬十二月,明卒,叔世袭。明任职一年。 | |- |段世 宝之弟,明之叔 | |- | 段(氏)〔世〕,明太祖壬戌洪武十五年袭。二月,世闻鄯阐破,梁王已死,又以沐英等兵略寻甸、临安、澄江、元江、楚雄、洱海,次第皆下,进逼大理,乃遣使致书,请依唐宋故事,奉正朔为外臣。友德不听,答书谕令速降。凡三致书,世怒,遂遣都使张元亨、州判李洪赴军前下战书。畧云:「鄯阐危甚登天,大理险倍投海。英如汉武,昔战仅置益州;雄若胡元,设官止于中庆。取之易而守之难,莫若依吾请乞册封,定为进贡,始为良策。吾实武人,不通经史,前代得失则餍闻也。恭惟麾下振耀皇威,功不亚于孔明,才克比于方叔。涤山川之旧染,历代所未有也。况吾与尔旣无杀父之仇,又无财债之怨,无故交战,真乃不祥。尔屯威楚,彼处之民有何罪焉?若耗人之食,是绝其命;取人之财,是刳其心;摅人妻女,是乱人伦,则吾之应,不得已也。爰念尔等皆中国之人,其中岂无一二达士。得此何益?不得何损?西南之地,号为不毛,易动难安。今春气渐暄,烟瘴渐起,不须杀尔,四五月间,雨霖河泛,尔粮尽气敝,十散九死。形如鬼魅,色如黑漆,欲活不能,汝之进退狼狈矣。莫若乘此,天晴地乾,早寻活路。宁作中原鬼,莫作边地魂,尔宜图之。后理国段明顿首。」书后继一诗云:「长驱虎旅势威宣,深入不毛取暴残。汉武故营旗影灭,唐宗遗垒角声寒。方今天下平犹易,自古云南守独难。拟欲华夷归一统,经纶度量必须寛。」友德、英等览书大怒,拘其使。左副将军蓝玉等率师径进,兵至品甸,世恃田庵和尚有术,列兵五万扼下关。沐英自将攻之,不克。乃命王弼,率兵出洱水之东,趋上关,英以兵缀下关,为犄角势。别遣胡海洋将一军夜度,从石门间绕道出点苍山后,縁崖而上张旗帜。迟明,英先驱,渡河斩关而入,海洋之师亦从山而下,腹背夹攻。世众惊溃,拔其城,世就擒,并执明之二子苴仁、苴义,时二月二十三日也。于是沐英等分兵取鹤庆、丽江,破石门关,荡金齿,所有摩、和泥、车里、品缅等部相率归附。又略建昌,故元平章月普帖木儿降。闰二月,赐云南各土官冠带及诰敕,使任本州岛知州等官。四月,乌撒、东川、芒部诸蛮复叛,溥友德、沐英会兵进讨,斩首三万馀级,诸蛮来降,云南悉平。以乌撒、乌蒙、芒部地近四川,分隶之。九月,土官杨苴等叛,紏众至二十万,攻云南城。都督谢熊、指挥冯诚婴城固守。沐英自乌撒移兵讨之,斩首六万馀级,擒四千馀人,诸部悉定。洪武癸亥十六年二月,故元右丞普颜笃同土酋高大一作天惠叛,据佛光砦。蔚按:佛光砦卽佛光山,山半有洞,可容万人。又名一女关。昔诸葛武侯曾擒孟获于此。在大理府浪穹县东二十里。也先不花叛,据邓川州。溥友德率郭英平之。又定蒙化州,过金沙江,攻北胜府,今永北厅。擒故元平章隔生。于是丽江府、拒津等州皆平,前后斩首一万三千级,蛮民降者四十万户。帝遣耿炳文谕溥友德、蓝玉等班师,沐英留镇云南,别命列侯王志、仇成、张龙分赴寻甸各府,缮城池,立屯堡,安辑人民。是年,械送世并明之二子苴仁、苴义赴京。世临行,以诗别故人杨朝彦云:「雄兵一日破重关,父子流离瞬息间。别后欲知相忆处,锦江流水彩潺潺。」洪武甲子十七年四月,溥友德等班师至京,论平云南功,进封溥友德为颖国公,胡海洋东川侯,陈桓普定侯,张翼鹤庆侯,蓝玉、仇成、王弼、张龙等并赐铁券,子孙世袭。吴复、金朝兴先卒,倶授世袭侯爵,铁券加禄并同。馀升职赐金帛有差。以世、苴仁、苴义见帝,帝诛其头目,谕苴仁、苴义及世曰:「尔祖宝,昔年曾有降表,朕不忍废。」乃授苴仁官雁门卫镇抚,赐名归仁,苴义官武昌卫镇抚,赐名归义。世任职一年,段氏世土,至此而绝。帝又封其族段保为云龙州土知州。 | |- |按:段氏袭总管十二世,起南宋理宗辛酉景定二年,为蒙古世祖中统二年,讫明太祖壬戌洪武十五年,共一百二十二年。 | |- |} ==Notable Officials from Nanzhao through the Generations《南诏历代名宦》== {| class="wikitable" style="text-align:center; width:80%;" |+ Notable Officials from Nanzhao through the Generations《南诏历代名宦》 |- ! scope="col" | Original ! scope="col" | Translation |- |张元,汉元帝时守。 张翕,东汉明帝时守。 郑纯,同时。 王追,东汉顺帝时守。 王伉,后汉时永昌郡丞。 吕凯,同时永昌郡功曹。 前有文齐、吴霸、陈立,后有张亮、刘宠、犍为费诗,巴东马忠皆著勋绩。 李毅,晋惠帝光煕元年为宁州刺史,政治明达,五苓夷反时病卒,其女秀有父才,领州事。至怀帝时赠少府谥威侯。 王逊东,晋明帝大宁元年为晋宁守,华夷畏服。夷叛,死之。州人以中子坚领州事,官至平西安南将军。 | |- |汉盛览,字长通,叶楡今大理府太和县。人,受学司马相如,著赋心四卷。同时叶楡张叔,天资奇颖,书过目成诵。俗不知学,叔每病之。闻司马相如至若水,蔚按:『水经注』:若水南经云南郡之遂久县,县废,在今大理府宾川州城东北一百里,古称白门,置于汉时,今为金沙江巡检司地。遂负笈往从之,受经归敎乡人。 隗叔通,叶楡人,性至孝,母好饮江水,通日入江取水,维艰。滩水忽出平石,涉取甚便,人谓之孝子石。 东汉许叔,一作叔重。昆明人,明帝时入中国,受五经归,为本郡敎授。 尹珍,字道真,平彝人,桓帝时入中国,负笈从许愼受经学,还敎乡人。 唐尹仇寛,叶楡人,德宗贞元间为蒙氏淸平官,入朝陈地图,贡方物,唐拜为左散骑常侍,封高溪郡侯。 张志成,昆明人,文宗太和间入蜀,学王羲之草书,归敎国人。 元王升,昆明人,曲靖宣慰副使学政名时。 段文瑞,澄江人,读书尽孝,诏旌其门,仕至临安总管。 杨惠,楚雄人,孝母感神,诏旌其门。 张景云,昆明人,仕至临安经历。 陈宝,平彝人,仕至尚书。尹贡,南宁人,仕至尚书。以上三人皆德政名时。 元朝进士王楫、李近仁、段天祥、李天佑、李郁五人,皆三甲同进士出身。 | |- |} ==Ethnic Groups of Nanzhao== ===Baimin《白民》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Baimin《白民》 |- ! scope="col" | Original ! scope="col" | Translation |- |有阿白、白儿子、民家等名。白国之后,卽滇中之土著。妇女出门,携伞障面,谓之避嫌。宴客,切肉拌蒜,名曰食生。馀同汉人。女镶边衣,以银花银吊为饰。 | |- |} ===Pu Ren《蒲人》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Pu Ren《蒲人 |- ! scope="col" | Original ! scope="col" | Translation |- |卽古百濮,周书所谓微卢彭濮也,后讹为蒲。质黑,鸟音。男子淸布褁头,衣套头衣,膝系黑滕;妇人挽发为髻,脑后戴靑绿磁珠,花布围腰,短裙,系海十数围。带刀弩长牌,不畏深渊,或浮以渡。婚娶长幼跳蹈,吹芦笙为孔雀舞,婿家立标竿,上悬彩绣荷包,中贮五谷银钱等者,两家男妇大小争缘取之,以得者为胜。又有野蒲、普蛮、朴子蛮等类,性尤凶悍,男子以布二幅结于左胁,另用布一幅合缝挂身;以红布搭右肩蔽腰以下。今顺宁府多此种。 | |- |} ===Bo Ren《僰人》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Pu Ren《蒲人 |- ! scope="col" | Original ! scope="col" | Translation |- |一名百夷,又名摆夷。性耐暑热,居多在棘下。本澜沧江外夷人。有水旱二种:水僰夷近水好浴,剃后发,蓄前发,盘髻如瓢,故又名瓢头僰夷;旱僰夷山居耕猎,又名汉僰夷。男靑布褁头,簪花;妇女不施胭粉,自然白晳,盘发辫,红绿包头,饰以五彩线须,衣五色衣,桶裙绣边。其俗贱女贵男,头目妻数百人,庶民亦数十,耕织贸易,皆妇人任之。凡婚娶,男女相悦而议聘,一成匹配,不肃而严。如夫妇不睦,听夫付之一物为凭,然后改适。有邪术,能使男子千里不忘,其法不外传也。 | |- |} ===Lahu《猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Lahu《猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |爨蛮卢鹿之裔,猓猡其讹音也。以五月为春。信鬼尚巫,巫有大觋皤,拜禡白马之号。卜用雄鸡两髀骨,骨有细窍,刺以竹签,视多寡向背之势以定吉凶。其部长妻曰耐得,勇士曰苴可。每岁六月廿四日,名火把节,燃松炬,照村砦田庐。男椎髻镊须,耳环佩刀;妇披发短衣,桶裙,披羊皮。 | |- |} ===Bai Lahu《白猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Bai Lahu《白猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名撒马都,卽西爨白蛮。知读书,能文字,舌音淸便,多冒汉人。见尊长披羊皮,故嫁女授羊皮一帐。短衣革履,胸挂花包。妇人花衣桶裙,靑布蒙头,饰以海贝、锡铃。 | |- |} ===Hei Lahu《黑猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Hei Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽东爨乌蛮。其祝以铃,其占以草。男挽发贯耳,披毡佩刀;妇人贵者衣套头衣,方领如井字,无襟带,自头罩下,长曳地尺许,披黑羊皮,饰以铃索。 | |- |} ===Qian Lahu《乾猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Hei Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |以山居得名。每食插筯饭中,仰天跪拜为报本。好勇喜斗,杀人偿以财。服饰同黑猓猡,妇人项挂一羊毛筐,行住纽毛为绵。以织毯。 | |- |} ===Hai Lahu《海猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Hai Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名坝猓猡,以种水田得名。盖土人以水为海,以平田为坝也。居家俭朴,知读书。服饰如汉人,妇如白猓猡。 | |- |} ===Miao Lahu《妙猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Miao Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |多土官之裔,有营长、官奴、火头等称。男挽发贯耳;妇人桶裙无裤,穿套头衣,前不揜胫,后长曳地,衣边火焰,弯曲如旗尾。居茅舍,中堂作火炉,父子妇姑,围炉而卧。又有一种,戴鹊帽者,名猓落蛮;白布褁胫者,曰白脚猓猡。 | |- |} ===Ge Lahu《葛猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Ge Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名大头猓猡。男以靑布丈许裹发为大头,女戴布花线箍。婚嫁步行,妇避伯,不避翁。亦有顶盔擐甲,乘马佩刀,以劫抢为生者。然居家尊卑有序,会食以跪为敬。 | |- |} ===Azhela Lahu《阿者猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Azhela Lahu《阿者猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女皆耳环手钏,衣短裤,披羊皮。婚娶,婿亲负女以归。 | |- |} ===Awu Lahu《阿乌猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Awu Lahu《阿乌猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女皆耳环手钏,衣短裤,披羊皮。婚娶,婿亲负女以归。 | |- |} ===Luwu Lahu《鲁屋猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Azhela Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |耕种射猎为生。男短衣木屐,女长裙跣足。 | |- |} ===Sami Lahu《撒米猓猡 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Sami Lahu《撒米猓猡 》 |- ! scope="col" | Original ! scope="col" | Translation |- |居山,耕瘠负薪,近水,捕鱼时给。面多黧黑,男挽发如鬏,毛褐被毡,佩短刀。女披靑布单,短裙,长裤。又有鲁兀、老乌、撒完、洒泥、阿蝎、阿系等类,衣饰风俗畧同。 | |- |} ===Liaowu Lahu《老牾猓猡 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Liaowu Lahu《老牾猓猡 》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽罗婺,又名罗午、罗武。男披发贯耳,披毡佩刀,穿火草布衣;女辫髪垂肩,饰以海贝砗磲,穿火草布裙。无床帏被褥,以松毛籍地而卧。 | |- |} ===Lahu Hei《猓黑 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Lahu Hei《猓黑 》 |- ! scope="col" | Original ! scope="col" | Translation |- |蒲蛮别种。择丛篁深处,结茅而居。蜂虫鼠蛤,无所不食,以荞稗为上品。又有大猓黑、小猓黑,岩居野处,猿猱同类。 | |- |} ===Putu《普特》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Putu《普特》 |- ! scope="col" | Original ! scope="col" | Translation |- |以渔为业,舟不盈丈,而炊爨、牲畜、资生之具,无不咸备。泅水出没,口衔手捉,皆巨鱼也。今云南府省城西碧鸡山下,多有此种。 | |- |} ===Diyang Gui《地羊鬼 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Diyang Gui《地羊鬼 》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦僰人类也。短发黄睛,奸狡嗜利。与人相仇,能行妖术,以木石易人心肾,或以一帚系衣后,变形为象、马、猪、羊、猫、犬等物。稍畏惧之,卽为所魅,入人腹中,食五脏,或潜至人家,偷窃财物,食婴儿。知者一手捉之,一手痛殴,必复为人,夺其帚縻之,彼必以家赀之半匄脱。或有娶其女者,夫每出,必问归期,卽饵以毒,如期而归,更以药觧,否则毒发而死。交易失信,及私窥其要女者,必毒之。此种元江州为甚。 | |- |} ===Wo Ni《窝泥》=== {| class="wikitable" style="text-align:center; width:80%;" |+Wo Ni《窝泥》 |- ! scope="col" | Original ! scope="col" | Translation |- |有和泥、(干)〔斡〕泥、哈泥、路弼等名。黑白两种,风俗畧同。男戴麦杆帽,穿火草布衣,耳环,跣足;妇女辫发数绺,海贝、杂珠,盘旋为髻,套衣桶裙。善养猪,其猪小耳短身,长不过三十筋,肉肥腯,名窝泥猪。婚用媒妁,路遇野兽,则返而他求。嫁则以红藤束膝为识。勤生啬用,每积贝一百二十索为一窖,临死嘱其子曰:「积贝若干,汝取某窖,馀留我为来生用。」死则以雌雄鸡各一殉。又有一种名糯比,与此同,其生者名哥泥,亦名瓦黑,好勇尚斗,能咒人使病。 | |- |} ===Achang《阿昌》=== {| class="wikitable" style="text-align:center; width:80%;" |+Achang《阿昌》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名峨昌。男短衣披布单,女长衣无裤,腰缠红藤。占用竹三十三枝,畧如筮仪。嗜酒,觅禽兽虫豸生啖之。旧俗兄死弟妻嫂,后有罗扳砦百夫长早正死,其妻方艾自誓不失节,饿而死,其风遂革。又有小阿昌,其俗畧同。 | |- |} ===Acheng《阿成》=== {| class="wikitable" style="text-align:center; width:80%;" |+Acheng《阿成》 |- ! scope="col" | Original ! scope="col" | Translation |- |男短衣,女桶裙,以树皮代瓦。婚用牛羊,至女家以水泼女足为定。 | |- |} ===Biju《比苴》=== {| class="wikitable" style="text-align:center; width:80%;" |+Biju《比苴》 |- ! scope="col" | Original ! scope="col" | Translation |- |僰夷别种。男耳环革屐,女白帨束发,缠叠如仰螺。构楼而居近水,极寒犹浴。丧尚绯,夫死,妻不再嫁,名曰鬼妻。又有白布缠足者,名白脚僰夷,亦名孔荅;茜齿,文身,髠者,名光头僰夷;额上黥刺月牙纹,盖习车里之俗,所谓雕题也。 | |- |} ===Heipu《黑舗 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Heipu《黑舗 》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名黑普,俗同窝泥,形容黧黑,怕见汉人。畜山羊,作竹器,一切床几櫈杌,备极精巧。 | |- |} ===Heiqian Yi《黑乾夷 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Heiqian Yi《黑乾夷 》 |- ! scope="col" | Original ! scope="col" | Translation |- |男椎髻麻衣,耳环垂肩;女以毛褐细带,编如筛罩,首饰以海贝、砗磲,衣领亦然。婚配,男吹芦笙,女弹口琴,唱和调悦,先野合,后媒妁。 | |- |} ===Shansu《山苏》=== {| class="wikitable" style="text-align:center; width:80%;" |+Shansu《山苏》 |- ! scope="col" | Original ! scope="col" | Translation |- |男披发跣足,女椎髻蒙头。语似鸟音,形如猿猴。潜居深山,种荞、麻,或工或猎,夷中之最苦者。 | |- |} ===Chusu《车苏》=== {| class="wikitable" style="text-align:center; width:80%;" |+Chusu《车苏》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名扯苏,傍岩临水。男短衣皮履,女长裙无裤。种荞稗,绩线为业,以羊毛占(睛)〔晴〕雨。 | |- |} ===Laji《喇鸡》=== {| class="wikitable" style="text-align:center; width:80%;" |+Laji《喇鸡》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名喇记。黑布帽白衫。好楼居,孟春作土主会,客至,掘鼠及虾蟆为敬。其在交趾者,男善枪,女善弩,多充交兵。又有白喇鸡,男女倶穿五色氆氇,食山虫、水蛇等物。 | |- |} ===Lawu《喇五 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Lawu《喇五 》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦曰喇乌,又曰喇鲁。男如摆夷,女如窝泥,构楼临水而居。上人下畜,名曰掌房。其在腾越州者,食巨蟒、毒虫,或取蜂糟食之。 | |- |} ===Manla《獛喇 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Manla《獛喇 》 |- ! scope="col" | Original ! scope="col" | Translation |- |男插鸡毛,女裹首巾,皆披羊皮,不浣濯。婚配先野合。每采蒙肚花蒙肚花树皮如藓,能毒人。生景东厅,今不产矣。欲人醉死则醉采,欲人狂死则狂采,以毒人。又一种在王弄山者,名马喇 | |- |} ===Hala《哈喇 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Manla《獛喇 》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女黑色,不知盥栉。妇女红黑藤缠腰数十围,产子以竹兜盛之,负于肩。又有古喇、杜喇,色尤甚,言语不通,略似人形而已。 | |- |} ===Jiala《戞喇》=== {| class="wikitable" style="text-align:center; width:80%;" |+Jiala《戞喇》 |- ! scope="col" | Original ! scope="col" | Translation |- |悍好猎,居山巅,户不正出,迎山开门,不留馀粟。 | |- |} ===Kala《卡喇》=== {| class="wikitable" style="text-align:center; width:80%;" |+Kala《卡喇 |- ! scope="col" | Original ! scope="col" | Translation |- |亦曰卡腊,男穿耳挽发,佩短刀;女短衣无裤,胫著彩色折裤。聚族而居,耕种鬻薪。 | |- |} ===Kasui《卡隋》=== {| class="wikitable" style="text-align:center; width:80%;" |+Kasui《卡隋》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名卡高,性顽钝,喜歌舞。男女多野合。婚娶通媒妁之日,议聘金,多至数百。娶后子孙犹有代祖父偿聘金者。 | |- |} ===Kawa《卡瓦》=== {| class="wikitable" style="text-align:center; width:80%;" |+Kawa《卡瓦》 |- ! scope="col" | Original ! scope="col" | Translation |- |多在顺宁、永昌二郡,辣蒜江外。貌()〔丑〕性恶,猎人以祭。商贾出腾越州,入木邦者必经其地,呼为卡利瓦。有生熟二种,生者劫掠,熟者保路。 | |- |} ===Xifan《西番》=== {| class="wikitable" style="text-align:center; width:80%;" |Xifan《西番》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽土番,亦名巴苴,居金沙江边。性悍戾,善弩,男女辫发百绺,不知栉沭。男以藤缠左肘,披琵琶毡,暑热不脱;女以海贝砗磲磁珠饰于项。又有野西番,更不可制。 | |- |} ===Guzong《古宗》=== {| class="wikitable" style="text-align:center; width:80%;" |Guzong《古宗》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名狤猔,西番别种。皆辫发百绺,男戴红缨,穿氆氇,挂铜铃佩刀,女饰以珊瑚、银泡,披腊瓦被单,皆穿乌拉鞾。经年一栉,栉必牲祭。春夏种荞稗,秋冬赶牛马,取牛羊乳酥,调油茶而食,名曰ø。又有小古宗,喜猎饮酒,馀畧同。 | |- |} ===Kuceng《苦葱》=== {| class="wikitable" style="text-align:center; width:80%;" |Kuceng《苦葱》 |- ! scope="col" | Original ! scope="col" | Translation |- |面丑。男麻衣短裤,女短衣桶裙,亦有衣裤相连者。耕山采薬为生。所佩环手篐,自幼至老不释,死以殉。 | |- |} ===Mo《摩》=== {| class="wikitable" style="text-align:center; width:80%;" |Mo《摩》 |- ! scope="col" | Original ! scope="col" | Translation |- |乌蛮别种。性湻朴,鸟音,男剃发戴帽,长领布衣;女高髻,或戴黑漆尖帽,短衣长裙。畜牛羊,产射香。同类仇杀,妇女登场一劝卽止。岁暮杀牛羊相邀,一客不至为耻。今有读书入泮者。 | |- |} ===Li《力》=== {| class="wikitable" style="text-align:center; width:80%;" |Li《力》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽。衣麻,披毡,岩居穴处。利刀毒矢,刻不离身,登山捷若猿猱。以土和蜜充饥,得野兽卽生食。尤善弩,每令其妇负小木盾前行,自后射之,中盾而不伤妇,以此制服西番。野力披发插羽,尤悍。 | |- |} ===Zhe《遮》=== {| class="wikitable" style="text-align:center; width:80%;" |Zhe《遮》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女皆穿耳,挽发。喜华彩衣,盘旋蔽体。每饮食必精洁。而长于弓弩,尤善鸟铳。 | |- |} ===Jiezi《羯子》=== {| class="wikitable" style="text-align:center; width:80%;" |Jiezi《羯子》 |- ! scope="col" | Original ! scope="col" | Translation |- |自孟养流入。环眼鸟队,散发,缠藤,耳带大环,首插鸡羽,无衣裤,腹下以麻布一幅围之。负弩佩刀,喊声如犬。又有结,耳带象牙大环,红布围头,衣半身衫,袒右臂,亦其类也。 | |- |} ===Muji《拇鸡》=== {| class="wikitable" style="text-align:center; width:80%;" |Jiezi《羯子》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦作。形丑恶,妇女尤甚。椎髻插羽,佩刀负弩。猎食猿狙。见人有蓄,思盗,先用鸡骨卜,吉则徃,否则止。 | |- |} ===Mocha《摩察》=== {| class="wikitable" style="text-align:center; width:80%;" |Mocha《摩察》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名木察。束发耳环,披毡佩刀,执木弩、药矢,猎取禽兽。妇人皂布蒙头,饰以海贝,长裙细折,多至二十馀幅,前后无衩,名曰桶裙。 | |- |} ===Manqie《嫚且》=== {| class="wikitable" style="text-align:center; width:80%;" |Manqie《嫚且》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名木察。束发耳环,披毡佩刀,执木弩、药矢,猎取禽兽。妇人皂布蒙头,饰以海贝,长裙细折,多至二十馀幅,前后无衩,名曰桶裙。 | |- |} ===Local People《土人》=== {| class="wikitable" style="text-align:center; width:80%;" |Local People《土人》 |- ! scope="col" | Original ! scope="col" | Translation |- |(思)〔男〕絮袄佩刀弩,女披毡朿皮索,饥则紧缚之。婚姻以刀甲为聘,披发见舅姑。有争者告天,沸汤投物,以手捉之,曲则糜烂,直者无恙。 | |- |} ==References== {{reflist}} [[Category:Chinese literature]] [[Category:Non-fiction books]] [[Category:Medieval historical works]] [[Category:Works originally in Chinese]] [[Category:Pages with foreign language text]] [[Category:Indigenous peoples]] [[Category:Guidebooks]] [[Category:History of China]] [[Category:Wars]] [[Category:Diplomacy of China]] [[Category:Subject:Military history]] [[zh:蛮书]] exi36d144lzdea9ten3jtvw4l3t4x52 4669889 4669888 2026-09-13T12:22:37Z Taitesena 3485636 /* Local People《土人》 */ 4669889 wikitext text/x-wiki __NOTOC__ {{incomplete translation}} {{Translation header | title = Unofficial History of Nanzhao (南诏野史) | author = Yang Shen (杨慎) | override_editor = | translator = 'Taitesena' | section = | previous = | next = | shortcut = | year = | language = zh | original = | notes = }} == Front Matter == # [[Unofficial History of Nanzhao/Translator's Note|Translator's Note]] # [[Unofficial History of Nanzhao/Influences|Historical Context]] ==Translation== ===Introduction=== {| class="wikitable" style="text-align:center; width:80%;" |+ Authorship |- ! scope="col" | Original ! scope="col" | Translation |- |增订南诏野史上卷 明 四川新都杨愼升庵编辑 | |- |} ===The Title of Nanzhao 《南诏之称=== {| class="wikitable" style="text-align:center; width:80%;" |+ The Title of Nanzhao 《南诏之称》 |- ! scope="col" | Original ! scope="col" | Translation |- |蛮夷称王曰诏。先时滇有六诏,各据其地。六诏中蒙舍诏最强,后并吞五诏,故独称南诏。 | |- |六诏考六诏之地,东西四千里,南北二千九百里 | |- |蒙舍诏蒙细奴逻立国,居蒙舍川,地在永昌、姚州之间,处五诏之南。后奴逻曾孙皮逻阁并吞五诏,独称南诏。今蒙化厅是邆赕诏丰咩立国,居邓川。今大理府邓川州是施浪诏施望欠立国。居{{浪穹弥茨河蒙次和山,今大理府浪穹县是浪穹诏丰时立国,居浪穹。后其孙铎罗望迁剑川,改称剑浪诏。今丽江府属剑川州地是越析诏波冲立国。亦称摩诏。又号花马国。居嶲州。今丽江府是后,其兄之子于赠渡泸,邑于龙佉河蒙嶲诏嶲辅立国。居越嶲,今四川宁远府,越嶲厅是 | |- |} ===The Territorial Divisions of Nanzhao 《南诏分野》=== {| class="wikitable" style="text-align:center; width:80%;" |+ The Territorial Divisions of Nanzhao 《南诏分野》 |- ! scope="col" | Original ! scope="col" | Translation |- |在天井鬼入参一度,汉书。次鹑首末位晋书。丽中台上位北斗开阳一星。宋书。在地乃梁州裔土,蜀之苑囿。河图纬。 | |- |} ===The Names by which Nanzhao was known throughout History 《南诏历代称名不同 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ The Names by which Nanzhao was known throughout History 《南诏历代称名不同 》 |- ! scope="col" | Original ! scope="col" | Translation |- |周鄯阐国、白崖国、昆弥国。战国时滇国,汉西南夷、益州、白子国。后汉建宁国。晋、宋、齐、梁、陈,宁州。隋昆州。唐初,南宁、六诏,唐文宗太和间,名鄯阐府。宋仍名南诏。元名中庆。明名云南省。 | |- | 国朝因之。按:汉武帝元狩元年,彩云见南中,在今大理府赵州之白崖。云南之名始此。唐元宗间问蒙舍诏盛逻皮之相张建一作俭成住何处?曰:「南边云下。」因命为云南。又元宗见祥云起,名祥州。今大理府之云南县也。 | |- |} === General Outline of Successive Nanzhao Rulers' Territorial Control《南诏历代据土总纲》=== {| class="wikitable" style="text-align:center; width:80%;" |+ General Outline of Successive Nanzhao Rulers' Territorial Control《南诏历代据土总纲》 |- ! scope="col" | Original ! scope="col" | Translation |- |鄯阐国蒙苴颂,昆弥国庄蹻、仁果、龙佑那据于周、秦、汉迄六朝。细奴逻据于唐。郑买嗣、赵善政、杨于贞、段思平、高升泰曁正湻,相继据于唐末迄 南宋。凡历有九姓,而雍闓、孟获不与焉。段氏与南宋理宗壬子湻佑十三年为蒙古所灭,而段实于理宗景定二年袭总管,传十二世,明太祖壬戌洪武十五年平云南,擒段世,并段段明之二子苴仁、苴义。赐苴仁官雁门卫镇抚,苴义官武昌卫镇抚,段氏之世土方绝,而又别封其族人段保为大理府云龙州土知州。国朝尚有袭土职者。 | |- |} === Titles and Official System of Nanzhao《南诏称谓官制》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Titles and Official System of Nanzhao《南诏称谓官制》 |- ! scope="col" | Original ! scope="col" | Translation |- |南诏称帝曰骠信,王曰诏,自称曰元,称后曰信么,亦曰九么,妃曰进武,兄曰容,弟曰钟,下曰昶。其设官则有把国事八人,曰坦绰,曰布燮,曰九赞,谓之清平官。曰酋望,曰正酋望,曰员外酋望,曰大(将军)〔军将〕,曰员外。又设九爽之名,爽,省也。功爽主官人,宗爽主户籍,万爽主财用,慈爽主礼,引爽主宾客,幕爽主兵,罚爽主刑,厥爽主工作,禾爽主商贾,皆清平官、酋望、大军将兼之。以清平官子弟为羽仪长八人,清平官见王不得佩剑,惟羽仪长佩之。又有六曹长二人,曹长有功升大军将,凡十二人。又立三托:巨托主仓廪,气托主马,禄托主牛。大府主将曰演习,副曰演览;中府主将曰缮裔,副曰缮览;下府主将曰澹酋,副曰澹览;小府王将日幕撝,副曰幕览。每府有陀酋,陀酋卽掌书记判官之类。外有八节度使:日弄栋节度使,今楚雄府姚州。曰银生节度使,今景东厅及鎭沅州地是。曰永昌节度使,今永昌府是。曰丽水节度使,今丽江府是。曰剑川节度使,今丽江府剑川州是。曰东川节度使,今东川府府是。曰通海节度使,今临安府通海县是。曰拓东节度使。今云南府昆阳州北平定乡,蒙氏子凤伽异曾筑城于此地。又有二都督:曰会川都督,今四川宁远府会理州地是。曰通海都督。又设十睑,蛮语谓州为睑。苴音斜。羊睑,又名羊睑,卽今大理府太和县。赵州睑,今大理府赵州。白崖睑,又名勃弄睑,今赵州之白崖。,云南睑,今大理府云南县。蒙舍睑,今蒙化厅。大厘睑,又名史睑,今太和县喜州。邆川睑,今大理府邓川州。品澹睑,蒙秦睑,矣和睑。三睑未详其地。○蔚按:别本十睑中苴羊睑、赵州睑、白崖睑而下,作义督睑,今剑川州;威远睑,今普洱府威远厅南;河东睑,末详其地;越睑,今永昌府腾越州;北方睑,又名成偈睑,今永北厅;楼头睑,今四川叙永厅,属永宁县;路睑,今楚雄府广通县;与云南睑以下七睑异。○按:又考此七睑中,其越睑、北方睑、楼头睑、路睑凡四睑,见于『汉地里志』及『唐书?南蛮传』中,睑并作赕,音闪,字旣不同,音又各异,似非列于十睑之数。凡人丁壮者皆为战卒。王之亲兵曰朱弩佉苴,音蛆。按:元微之白乐天乐府皆作佉嗟,未审孰是。佉苴,韦带也。每兵百人置罗苴子统一人,戴朱鞮鍪,负犀革铜盾而跣足。自大军将以至曹长,皆系金佉苴尚绛紫,有功加锦,又有功加金波罗。卽虎皮。民兵号白衣,凡民兵出以望苴蛮为先驱。 | |- |} ===Thirty-Seven Barbarian Clans of Nanzhao《南诏三十七蛮部》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Thirty-Seven Barbarian Clans of Nanzhao《南诏三十七蛮部》 |- ! scope="col" | Original ! scope="col" | Translation |- |因远部。威远睑治,其地总名和泥,今元江府是。休腊部。今临安府河西县。嶍峨部。今临安府嶍峨县。屈中部。今临安府阿迷州。溪处甸部、伴溪落恐部。今倶为长官司,属临安府。铁容甸部。今为亏容长官司。官桂思陀部。今为思陀甸长官司,皆属临安府。王弄部、强现三部。今属开化府。师宗部。今广西州师安县。弥勒部。今广西州弥勒县。吉输部、袖恶部。倶在弥勒县地。维摩部。卽广西府维摩州。州裁,今属广西州地。罗雄部。今曲靖府罗平州。纳垢州。今曲靖府马龙州。落温部。今曲靖府陆凉州。磨弥部。今曲靖府沾益州。仁德部。今曲靖府寻甸州。夜苴部卽曲靖府亦佐县,县裁,今归罗平州。强宗部。卽澄江府阳宗县,县裁,今归河阳县。步雄部。今澄江府江川县。罗伽部。卽步雄部分地。休制部。今澄江府新兴州。落蒙州。今澄江府路南州。弥沙部、邑市部。皆落蒙部子孙分治之。阳城堡部。今云南府晋宁州。罗部。今云南府罗次县。乾矢部、罗婺部。倶在武定府曲州,州裁,今属武定州。华竹部。今武定州元谋县。洪农碌券部。今武定州禄劝县。掌鸠法块部在禄劝县城东五里。○以上三十五部在迤东地。白鹿部。今楚雄府。谋统部。今丽江府鹤庆州。○以上二部在迤西地。 | |- |} ==Nanzhao through the Generations《南诏历代》== {| class="wikitable" style="text-align:center; width:80%;" |+ Nanzhao through the Generations《南诏历代》 |- ! scope="col" | Original ! scope="col" | Translation |- |白古记:西天天竺摩竭国阿育王骠苴音斜。低娶欠蒙亏为妻,生低蒙苴。苴生九子,长子蒙苴,附罗十六国之祖;次子蒙苴廉,吐蕃之祖;三子蒙苴诺,汉人之祖;四子蒙苴酬,东蛮之祖;五子蒙苴笃,生十二子,七圣五贤,蒙氏之祖;六子蒙苴托,狮子国之祖;七子蒙苴林,交趾国之祖;八子蒙苴颂,白子国仁果之祖;九子蒙苴閦初六切。白夷之祖。○『哀牢今永昌府。夷传』:哀牢蛮蒙伽独捕鱼易罗池在永昌府城南。溺死。其妻沙壹一作壶。往哭之水边,触一浮木,有感而妊,产十子。后携子至池上,木化为龙,人言曰:「我子安在?」九子惊走,独季子背龙而坐,龙舐其背。蛮语谓背为九,坐为隆,故名之曰九隆氏。哀牢山一名天井山,在永昌府。下有妇名奴波息,生十女,九隆弟兄娶之,立为十姓:董、洪、段、施、何、王、张、杨、李、赵,皆刻画其身象龙文,于衣后著尾。子孙繁衍,居九龙山山在永昌府城南。溪谷间,分九十九部,而南诏出焉。 | |- |} ===Shanchan Guo《鄯阐国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Shanchan Guo《鄯阐国》 |- ! scope="col" | Original ! scope="col" | Translation |- |周时立国,年代久远,其姓名世次莫考。 | |- |} ===Baiya Guo《白崖国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Baiya Guo《白崖国》 |- ! scope="col" | Original ! scope="col" | Translation |- |西天天竺摩竭国阿育王低蒙苴第八子,蒙苴颂居白崖,因地名,号白崖国,传世莫考。后昆弥氏继之,号昆弥国。 | |- |昆弥国一名拜国。 | |- |昆弥氏,传世姓名莫考。战国时,楚将庄蹻据滇,并有其地,号滇国。 | |- |} ===Dian Guo《滇国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Dian Guo《滇国》 |- ! scope="col" | Original ! scope="col" | Translation |- |战国时,楚顷襄王命将庄蹻范蔚宗后汉书作庄豪。将兵循江上,略巴、蜀、黔中以西,蹻至以兵威畧定滇地属楚。欲归报,会秦司马错攻楚,黔中道塞。蹻遂以其众王滇,号滇国,踞之。后有王常羌者好佛,国势不振。法令不行,国人遂推白崖国蒙苴颂之后,白饭王之裔仁果为王,治白崖,于是两国角立。后仁果奉汉,封为白子国。 | |- |} ===Baizi Guo《白子国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Baizi Guo《白子国》 |- ! scope="col" | Original ! scope="col" | Translation |- |汉武帝通西南夷,遣使至滇,求身毒国。滇王常羌问使者曰:「汉孰与我大?」使者还报,武帝怒其言不逊。时白崖国蒙苴颂之后,天竺国白饭王之裔仁果者,为众所推立于白崖。武帝乃册封仁果为王,号白子国。后迁于澄江,今澄江府。迨龙佑那继之,号建宁国。○又一说:白子国之先,有阿育国,王能乘云,上天娶天女,生三子,长季二子封于金马、碧鸡,独封仲子于苍洱之间,崇奉佛敎,不茹晕,日食白饭,人因称为白饭王。迨后有仁果者,汉封为滇王,号白子国。又十五世至龙佑那,后汉诸葛武侯南征,次白崖,以佑那为酋长,赐姓张氏,仍统其民,号建宁国。 | |- |} ===Jianning Guo《建宁国》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Jianning Guo《建宁国》 |- ! scope="col" | Original ! scope="col" | Translation |- |后汉后皇帝乙巳建兴三年,益州耆帅雍闓,假鬼术杀建宁太守王昂,归东吴,吴王孙权以闓为永昌守。后汉诸葛武侯南征,至白崖,杀雍闓,擒孟获,乃封白子国王仁果十五世孙龙佑那为酋长,赐姓张氏,于白崖筑建宁城,蔚按建宁城废址在今大理府赵州之弥渡。号建宁国,立铁柱蔚按:今弥渡有铁柱宫,铁柱尚存。先为建宁国王张乐进求甫铸,后南诏蒙世隆复重铸,名曰天尊柱,高八尺。并『南中纪功碑』,铭其背曰:「万岁之后胜我者过此」。迨至隋时,行军总管太平公史万岁征南宁夷爨玩,西破三十馀部,至此,见其碑铭,命左右踣之。其碑跌,中复有志曰:「史万岁不应踣吾碑」。万岁惊异,复树碑,祭拜而去。后张龙佑那仍迁国澄江,传三十二世至十七世孙张乐进求,唐太宗己酉贞观二十三年封为首领大将军。后见蒙舍川蒙细奴罗有奇相,遂妻以女,逊国与之。奴罗自称奇嘉王,建号大蒙国,又称南诏。 | |- |} ==Nanzhao《南诏国》== ===13 Generations of Nanzhao 《南诏大蒙国传十三世》 === {| class="wikitable" style="text-align:center; width:80%;" |+ 13 Generations of Nanzhao 《南诏大蒙国传十三世》 |- ! scope="col" | Original ! scope="col" | Translation |- |细奴一作农。逻一作罗。 伪谥高祖奇嘉王 | |- |细奴逻,又名独罗消,西天天竺摩竭国阿育王低蒙苴第五子蒙苴笃之三十六世孙。生有奇相。唐太宗贞观初,其父舍龙尨,又名龙伽独,将奴逻自哀牢避难至蒙舍川,耕于巍山。今蒙化厅之巍宝山。一日,有老僧,美髯,冠赤莲冠,披袈裟,持钵至奴逻家乞食。时奴逻与子逻盛炎方耕巍山之下,其姑与妇将往饁。见僧乞食,遂食之。再炊往饁,僧坐不去。姑妇持饷中道,僧已在彼,复乞食,姑妇又食之。返而复炊,持饁至巍山,则见僧坐盘石上,前有靑牛,左白象,右白马,上覆云气。云中二童子,一执铁杖于左,一执方金镜于右。姑妇惊喜,复以所饷供之。僧问何所愿?姑妇不知对。僧曰:「奕叶相承」。及趣奴逻等至,则但见一人持钵,坐五色云中,而盘石上惟馀衣痕及牛象马之迹耳。奴逻素有祥异,会唐封首领大将军建宁国王张乐进求,以诸葛武侯所立白崖铁柱,岁久剥蚀重铸之。因社会祭柱,柱顶故有金镂鸟,忽能飞,集奴逻左肩,相诫勿动,八日乃去。众骇异,谓天意有属。进求遂妻以女,举国逊之。于唐太宗己酉,贞观二十三年卽位,年三十二岁,建号大蒙国,称奇嘉王,据南诏。高宗庚戌永徽元年,建都蒙舍川,于巃{山+于}山在今蒙化厅西北三十五里。筑巃山+于城。永徽癸丑四年,遣逻盛炎入朝唐,诏授奴逻为巍州今蒙化厅刺史,赐以锦袍。大勃弄今大理府赵州白崖。酋杨承顚寇麻州,在今曲靖府马龙州城北里许。唐命郞州唐贞观初,分牂牁郡北界置郞州,后改名播州,卽今贵州遵义府。又有郞州,在今云南县地。道行军总管赵孝祖讨之。孝祖先入小勃弄,今云南县地。酋长没盛迎战,孝祖斩之。进至大勃弄,攻其城,破之,擒杨承顚,改云南县为匡州,领勃弄、匡州二县。高宗显庆二年,凤鸣于浪穹罗浮山,乃改名为凤羽山,在大理府浪穹县西南三十里,又名鸟吊山。见『水经注』。封十二圣贤为十二山神。时澄江人波罗旁有经济才,用为文臣;郭郡矣素以勇略闻,用为武臣。又有杨波远者,相传为东汉时人,常骑三角靑牛,号神明大士,能知盐泉,滇中盐泉多为波远所开创。奴逻在位,遵唐正朔。高宗甲戌上元元年,奴逻卒,在位二十六年,子逻盛炎立。 | |- |逻盛炎又名逻晟。伪谥世宗兴宗王。 | |- | 逻盛炎。唐高宗甲戌上元元年卽位,年四十岁,以张建成为相。明年,盛炎临朝,元宗壬子先天元年,姚州蛮叛归吐蕃。唐命御史李知古讨之,筑城立州县。知古诛豪杰,掠子女,蛮怨,引土蕃,攻杀知古,于姚嶲路绝,而盛炎独奉唐正朔。是年,盛炎卒,在位三十九年,子盛逻皮立。 | |- |} ===Shengluopi《盛逻皮石刻作诚乐魁 封台登郡王 伪谥太宗威成王 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Shengluopi《盛逻皮石刻作诚乐魁 封台登郡王 伪谥太宗威成王 》 |- ! scope="col" | Original ! scope="col" | Translation |- |盛逻皮,唐元宗壬子先天元年卽位,年四十岁。明年为元宗癸丑开元元年,唐授逻皮为特进,封台登郡王今四川宁远府冕宁县地。设官征商税。开元二年,遣张建成入朝于唐。立土主庙。开元九年,皮叛唐。开元十四年,立庙祀晋右将军王羲之为圣人。元宗戊辰开元十六年,逻皮卒,在位十六年,子皮逻阁立。 | |- |皮逻一作罗阁石刻作归义王魁乐觉封云南王。 | |- |皮逻阁,唐元宗戊辰开元十六年卽位,年三十一岁。开元十八年,灭五诏,自称南诏王。先是,蒙氏恐三十七蛮部不服,选亲族为五诏。未几五诏抗命,逻阁遂赂剑南节度使王昱,求合六诏为一。昱奏于朝,许之。逻阁乃豫建松明大楼,祀祖于上。使人谕五诏曰:「六月二十四日乃星回节蔚按『大理郡志』汉元封间,叶楡妇阿南者为酋长,曼阿娜之妻。娜为汉将郭世忠所杀,欲妻南。南曰:能从三事,当许汝一作幕次祭故夫;一焚故夫衣,易君新衣;一令国人皆知我以礼嫁。忠如其言。明日,聚国人张松幕祭其夫。下置火,南藏刃出,俟火炽焚夫衣,卽引刀刃自断其颈,仆火中,时六月二十五日也。国人哀之,故岁以是日燃炬吊之,名为星回节云。是又当为二十五日。当祭祖,不赴者罪。」四诏听命。惟越析诏波冲之兄子于赠,远不赴会,而邆赕诏丰哶孙{辵+皮}逻邆之妻慈善者,止逻邆勿赴。邆不听。慈善不得已,以铁钏穿于邆臂而行。二十四日,逻邆及施浪诏施望欠弟施望千、浪穹诏丰时孙锋罗望、蒙嶲诏嶲辅子罗原皆至逻阁所。逻阁偕登楼祭祖,祭后享胙食生饮酒,迨晚,四诏尽醉。逻阁独下楼,焚钱遽纵火,火发,兵围之,四诏皆焚死。逻阁遣使至四诏所,报焚钱失火,四诏被焚,状令各诏收骨。四诏妻至,莫辨其骨。独慈善因铁钏得焉,携归葬之。逻阁旣灭四诏,取各诏宫人,念慈善慧而甚美,遣兵围其城,迫取之。慈善曰:「吾岂忘夫事仇者?」闭城坚守,半月城中食尽,慈善度不能支,卽自杀,时七月二十三日也。逻阁嘉其节,乃封赠为宁北妃,并旌其城曰德源城。城废址在今大理府邓川州城东北二里许。开元戊寅二十六年,逻阁破吐蕃及弥蛮,入朝,元宗礼之,加封为特进,云南王,越国公,开府仪同三司,赐名归义,并锦袍金钿带七事。王归国,以兵逐洱河蛮,筑太和城,今大理府城南十五里太和村地是。又筑大厘城今大理府城北四十里喜州是。守之,尽有云南之地。唐授王子阁逻凤右领军卫大将军兼阳瓜州刺史。开元二十七年,明矫叛,破剑川、浪穹、永昌。开元二十八年,王讨朋矫,平之。开元辛已二十九年,王自蒙舍川迁居太和城,立龙首、卽今上关。龙尾卽今下关。二关。唐加阁逻凤为左领军卫大将军。元宗癸未天宝二年,筑羊苴哶城于太和城之北。卽今大理府城。唐迁阁逻凤为左金吾卫大将军,寻拜特进都知兵马大将军。天宝甲申三载,西方进狮子皮。唐加阁逻凤为上柱国。天宝乙酉四载十月,城永昌。天宝丙戌五载,王遣孙凤伽异入唐,唐授伽异为鸿胪少卿,妻以宗室女,赐龟兹乐一部,元宗戊子天宝七载,王卒,在位二十年,子阁逻凤立。 | |- |阁罗凤一作觉乐凤。按:『德化碑』云:「家居阁罗凤」,则是取地名以为名也。袭封云南王,伪谥神武王。始建元。 | |- | 阁罗凤,唐元宗天宝戊子七载卽位,年三十六岁。唐遣中使黎敬义持节册凤袭封云南王,敕置阳瓜州于蒙舍川,加授 凤伽异为上卿兼阳瓜州刺史,都知兵马大将军。天宝庚寅九载,王率妻子往谒都督李宓,过云南,太守张虔陀私之,又多徵求。王表虔陀之罪,中官贾奇俊抑之,不得达。王复遣将军杨罗顚等连表控告。元宗仍不省。凤怒,遣大将军王毗双、罗时等发兵攻虔陀。虔陀饮鸩死;遂取姚州,并夷州三十二。获唐嶲州西泸令郑回以归,爱其才,用为清平官。天宝辛卯十载,唐命剑南节度使鲜于仲通将兵八万征云南。凤赴泸南在楚雄府姚州之城北一百五十里。谢罪,愿还所俘掠,请罢兵。仲通不许,分三道而进。仲通自南溪路,大将李晖自会同路,都督王知进自步头路。今临安府地。凤就安宁,再伸衷悃。仲通不听,兵至曲州、靖州。二州今为曲靖府地。凤复遣首领杨子芬、参军江如之赍状,言若不罢兵,卽当归吐蕃,恐云南非唐有。仲通终不许,囚其使,进薄白崖城。别遣大将王天运统师绕出点苍山后。凤遣 凤伽异及大军将段俭魏迎山后师,自逆战于西洱河。唐兵大败,死者六万人,王天运战殁,仲通仅以身免。凤乃叛唐,建元长寿。遣弟阁陂和尚及子铎传、酋望赵佺邓、杨传磨侔等,并子弟六十人献凯吐蕃。陂有神术,人马往来吐蕃,不过朝夕之顷。天宝十一载正月一日,遣宰相倚祥叶乐持金冠、锦袍、金宝带、金帐状、安扛伞鞍、银兽器皿、珂贝、珠毯、衣服、駞马、牛鞻等物至邓川,以凤为兄弟之国,册为赞普钟南国大诏,给金印,称东帝。并授凤伽异大瑟瑟告身,都知兵马大将。凤遂改是年为赞普钟元年。发人口百户于浪穹,筑白崖睑城,又遣兵攻掠安宁。天宝甲午十三载六月,唐命前云南郡都督兼侍御史剑南留后李宓、广府节度使何履光等,率十道兵再征云南。兵逼邓川,凤遣凤伽异、段俭魏迎战于江口。时神川都知兵马使论绮里徐救兵已至巴蹻山,遂诱宓深入,内外夹击。宓粮尽,士卒饥疲,引还。凤以精兵追战,唐全军覆没,李宓被执,沉江死,何履光遁去。凤因进取嶲州会同郡,据清溪关,以破越析。此二役也,皆凤弟阁陂和尚及凤妃白氏行妖术,展帕拍手而笑,韩陀僧用钵法,以故唐兵再败。时唐先后丧师已二十馀万,凤乃敛战胔,筑京观于龙尾关河尾,名万人冢,立碑大书「唐天宝战亡士卒之墓」。而唐宰相杨国忠更揜败以捷闻,叙战功。令清平官郑回撰『德化碑』,唐流寓御史杜光庭书。立石太和国门外,明其不得已叛唐归吐蕃之故。天宝乙未十四载冬十一月,东平郡王安禄山反于范阳,凤乘机以兵取蜀卭州,筑卭子城,及丽水金宝城。升段俭魏为清平官,赐名忠国,旋拜相国。代宗甲辰广德二年,羊苴哶城成,凤名之曰大理城,又名紫城。代宗乙巳永泰元年凤伽异筑云南城卽今云南府省城。又筑拓东城,今云南府昆阳州北平定乡。遂以兵攻陷曲靖。代宗丁已大历十二年,永昌牛生三角,羊生四角,鸡九足,井有光。建观音寺于白崖。先是,逻盛炎时,相国张建成欲于白崖建寺,卜之吉。又地下有三戳观音,上截在西,中截在东,下截在东南。因盛炎旋卒,不果建。至是建寺,掘之果然。代宗戊午大历十三年,阁罗凤卒,在位三十年。因子凤伽异先死,后追谥悼惠王。孙异牟寻立。 | |- |异牟寻改国号曰大理国。封云南王,又封南诏王 伪赠廪孝桓王 | |- |异牟寻,唐代宗戊午大历十三年卽位,年二十四岁。明年改元见龙,又改上元,率兵三万取蜀为东府,又连土番入寇。唐命神策都将李晟击破之。师还,自称南诏王。德宗甲子兴元元年,牟寻迁居史城,卽大厘城。改号大理国,自称日东王。封岳读,以叶楡今大理府。点苍山为中岳,乌蛮今东川府。乌龙山一名绛云弄山,在今禄劝县东北三百里。为东岳,银生府今景东厅。蒙乐山一名无量山,在厅北九十里。为南岳,又封南安州今楚雄府属。神石亦为南岳,越赕今永昌府腾越州。高黎贡山一名昆仑隅,在腾越、潞江之间。为西岳,嶲州今丽江府是。雪山一名玉龙山,在府西北二十里。为北岳。封金沙江源出吐蓄旄牛徼外犂牛石下,本名犂牛河,又名犂水,讹为丽水。经丽江府、鹤庆州、姚州而东北达于四川马湖府之马湖,卽『山海经』所谓若水。『水经注』云:若水经云南之遂久县,卽今金沙江巡检司地。昔黄帝长子昌意德劣,不足绍承天位,降居斯水为诸侯,娶蜀山氏女,生颛顼于若水之阳,疑卽其地也。祀在武定州,兰沧江源出吐蕃鹿石山下,本名鹿沧,又名兰沧。兰沧讹为浪沧。自丽江府度云龙州至永昌府,东经顺宁府,达于车里,过交趾地而入于南海。祀在丽江府,黑惠江在顺宁府之东入狼沧江,而达于南海。祀在顺宁府,怒江源出西域雍望,奔流而下,深不可测。夏月多瘴,经怒夷地入丽江府境野人界。至永昌府境,乃名潞江。祀在水昌府,为四渎,各建神祠。又立三皇庙。德宗丙寅贞元二年,设官立九爽三托。考疆域,其地东至于铜柱、铁桥、蟠桃、玉楡,东南至于交趾国,南至于骠国,西南至于木落山,西至于太石,西北至于吐蕃,北至于神川,东北至于黔巫。八分之地,属以八演,皆中国降人为之经画者。贞元丁卯三年,寻居大理城。命子弟师事郑回。时寻苦吐蕃徵求无厌,会李泌劝德宗招云南以断吐蕃右臂。帝从之,命韦皋为西川节度使,皋受命招抚群蛮。郑回因说寻归唐,寻以为然。皋遣谍者致书于寻,吐蕃知而疑之,乃责南诏大臣为质。寻愈怨。于是,决计归唐。皋以闻,德宗乃命皋作书谕寻。是年四月,吐番破蜀,来征兵,蔚按:卽吐蕃劫浑瑊清水盟之岁。寻谢绝之。贞元五年,寻遣乌蛮勿邓大鬼主苴梦冲、两林都大鬼主直那时聘于皋,因入朝。皋遣其属崔佐时报之。时吐蕃使数十人先在,佐时至,寻令更衣入。佐时不可,曰:「天朝大使。岂衣夷衣?」寻不得已,夜迎之。佐时至,大宣诏旨,令寻斩番使,去其所立之号。寻遂与佐时盟于点苍山下。贞元九年,寻遣使上表,请从韦皋袭吐蕃。诏册封为云南王,以韦皋为云南安抚使。王遣使诣皋,献夷中歌。贞元十年,吐蕃徵兵于王,王阳示寡弱,以兵三千应之,自将数万人踵其后。正月,袭吐蕃,战于神州,断铁桥,在巨津废州,今丽江府西北地。取十六城,俘其五王,降众十馀万,获军资甲仗无算。遂遣弟凑罗栋、清平官尹仇宽献捷于唐,并献地图、纳贡及吐蕃所给金印,请复号南诏。于是,唐以祠部郞中袁滋为中丞,赐金紫充册使。赐王银窠金印,印文曰:「贞元册南诏印」。王北面跪受。宴使者,出元宗天宝五载所赐王父凤伽异银跳脱马头盘数物,并指老笛工、歌女曰:「皇帝所赐龟兹乐,惟二人在耳!」使者日:「南诏世荷唐恩,当深思祖考子孙勿替,尽忠皇唐。」王对曰:「敢不敬使者之命。」随遣清平官尹辅首入谢,献铎鞘、郁刀、生金、瑟瑟、牛黄、氎、纺丝、越赕绕伦马。蔚按:铎鞘,疑当作择矟,状如残月,有孔旁达,出丽水,饰以金,月祭之血,所击无不洞。段柯古『酉阳杂俎』云:南蛮有毒槊无刀刃,状如朽铁,中人无血立死。言自天而下,入地丈馀,祭地乃掘得之,云云。疑卽铎矟,毒为铎字之讹,槊字本同矟宇也。郁刀铸时以毒药并冶,取莹耀如星者,凡十年乃成,淬以马血,镂金犀饰镡首,伤人卽死。因浪人所铸,又名浪剑,夷中甚宝之。七月,又攻吐蕃,并破施蛮、顺蛮,施蛮、顺蛮卽施浪、浪穹二诏之后,自南诏并吞五诏,五诏之后不复称诏,止称蛮。俘其王置白崖城。贞元十二年,取越赕,置软化城。贞元十四年,请以大臣子弟质于朝,韦皋却之。固请,乃尽舍成都,遣就学。贞元十五年,王开白国北方赕地,今永北厅。徙弥河白蛮及罗落摩蛮实之,号剑羌。是年,王从韦皋再败吐蕃于铁桥。初,王谋击吐蕃,以邆川、卽今邓川州。宁北卽今浪穹县。等城当寇冲,乃峭山深堑,修战备。至是吐蕃谋袭南诏,王告于皋,遣将屯黎州、嶲州以应之。吐蕃引兵攻嶲州,皋严兵以守,别遣将袭击,降其帅,吐蕃惧,退至铁桥。王令人毒其水,吐蕃人马多死,退屯三泸水,王与皋部将杜毗罗击败之。贞元十六年,王率子寻阁劝入朝于唐,召对延英殿,进奉圣乐舞,德宗御麟德殿观之。贞元十七年,王夜绝泸水,斩吐蕃屯卒,又合鬼主破之于泸西。吐蕃大惧,欲悉师收嶲州,以绝南诏。王谓韦皋曰:「吐蕃声取嶲州,实窥云南,请进军羊苴咩城。」皋督诸将分道与王会,陈兵深入,拔木波城。前后凡克城七,焚堡百五十所,斩获无算,生擒论莽热,献于唐,并进铠甲十五万。皋班师,帝遣中使慰抚王。王自是比年贡方物,唐帝深礼之焉。贞元十九年,王封云南金马碧鸡二山之神为景帝,建妙音寺塔,筑大理雪峰长城。宪宗戊子元和三年七月,王卒。唐遣使祭吊,在位三十年,子寻阁劝立。 | |- |寻阁一作觉劝又名新觉劝。 袭封南诏王 伪谥孝惠王 | |- |寻阁劝,唐宪宗戊子元和三年卽位,年三十一岁。唐册劝袭封南诏王,赐元和金印。宪宗己丑元和四年正月,改元应道,群臣上尊号曰骠信,以鄯阐为东京,大理为西京,重修曲靖崇真寺。寺为晋代所建。十一月王卒,在位一年。子劝龙晟立。 | |- |} ===Quanlongsheng《劝龙晟  袭封南诏王   伪谥幽王 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Quanlongsheng《劝龙晟  袭封南诏王   伪谥幽王 》 |- ! scope="col" | Original ! scope="col" | Translation |- |劝龙晟,唐宪宗己丑元和四年卽位,年十二岁。唐册袭封南诏王。明年,改元龙兴。铸佛三尊,送佛顶峰寺,用金三千两。元和九年,晨寇嘉定州,有飞天神兵破之。先是,节度使杜元颖守成都时,时滇兵至嘉定之沐源州,忽自惊溃。蜀军获一夷卒问之,云适见遍山神兵,一神将长斧坐二鬼上,声若迅雷,故尔惊走。至是神复现形,自后追杀,卽时死酋长二人。盖嘉定向有飞天神庙,两破滇兵者,皆此神也。宪宗丙申元和十一年,晟淫虐失道,弄栋节度使王嵯巅弑之,时年仅十九岁,唐命少监李铣祭吊,在位七年,弟劝利立。 | |- |} ===Quan Li 《劝利 一作劝利晟  袭封南诏王  伪谥靖王》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Quan Li 《劝利 一作劝利晟  袭封南诏王  伪谥靖王》 |- ! scope="col" | Original ! scope="col" | Translation |- |劝利,唐宪宗丙申元和十一年卽位,年十五岁。唐册袭封南诏王。王嵯巅东寇。明年,改元全义。元和十三年,厚赏王嵯巅,赐姓蒙,封太容。元和十四年,废王嵯巅,赦其罪,命敬信三宝,为清平官。元和十五年,又改元大丰。重修崇圣寺。五月,大雨霖,龙首、龙尾二关倾。除洱河水怪,建龙屋塔。高十二丈。按:『白古记』:唐时洱河有妖蛇,名薄劫,兴大水淹城。蒙国王出示:有能灭之者,赏半官库,子孙世免差徭。部民有段赤城者愿灭蛇,缚刃人水,蛇吞之,人与蛇皆死,水患息。王令人剖蛇腹,取赤城骨葬之,建塔其上,毁蛇骨灰塔,名为灵塔。在今大理府城南龙尾关内点苍山马耳峰下羊皮村。每年有蛇党起风来剥塔灰。时有谣曰:赤城卖硬土。今『龙王庙碑』云:洱河龙王段赤城云。永昌生两头牛。穆宗甲辰长庆四年,赐南诏王金印。是年王卒于东京,在位八年,弟丰佑立。丰佑慕中国之风,独不肯连父名。丰佑石刻作劝丰佑  册封滇王  伪谥昭成王 | |- | 丰佑,唐穆宗甲辰长庆四年卽位,年七岁。唐遣京兆少尹韦审规持节册封为滇王。王遣洪成酋等人谢。明年,改元保合,又改元天启。西僧赞陀啒哆建鹤庆元化寺。先是,鹤庆地水淹,僧杖刺东隅泄之。水中得樟木,刻为佛,咒之忽灵,远近名曰活佛。按:活佛,后至明成化间,福建莆田林俊为云南宪副闻之,亲至寺中,将佛火之,得金数百两入官,又毁他寺三百,人呼为林劈佛。建常平仓,筑邓川城。敬宗乙巳宝历元年,重修大理崇圣寺一名三塔寺。成先是,王嵯巅广寺基方七里。圣僧李成眉贤者建立三塔,高三十丈。佛一万一千四百,屋八百九十,铜四万五百九十筋。元和十五年经始,至是工竣。塔顶旧有铁柱款识云:「贞观六年尉迟敬德监造」,盖寺之建久矣。重修云南东寺塔,高百五十尺,西寺塔高八十尺,二寺亦贞观间将作大匠尉迟敬德所建。文宗丁未太和元年,王母出家,法名惠海。太和二年,用银五千,铸佛一堂,废道敎。太和己酉三年,僧梦岛造永昌卧佛,长丈六。六月朔,星落如雨。命王嵯巅等寇蜀。先是,西川节度使杜元颖失士卒心,军逃入南诏,因此知蜀虚实。佑遂遣嵯巅等攻蜀,陷嶲、戎、卭三州,攻成都,止西郛十日,掠经书、宝货、子女无算,蜀中残敝。并寇梓州、蜀州。佑上表于唐,请诛元颖。唐改云南为鄯阐府。卽今云南府省城。太和四年,唐贬杜元颖循州司马,以义成节度使李德裕为西川节度使。裕至西川,建筹边楼,日召习边事者访问,凡山川险要,南道与蛮相入者图之左,西道与吐蕃相接者图之右,不啻身尝经历焉。乃奏请留北兵以重镇守,修甲胄、备器械。率户二百取一人习战,作雄边子弟等十一军。筑仗义、御侮、柔远诸城以扼要害,复卭崃关,徙嶲州治台登,以夺蛮险。令转卭、雅粟以十月而运,先夏而至,人不苦瘴,边境始安。至是使人于佑,责归所俘。太和五年五月,佑归所俘西川四千人于德裕。太和六年,佑掠骠国民三千,徙之拓东城。武宗乙丑会昌元年,佑遣军将晟君筑横渠道自磨用江至于鹤拓,灌东皋及城阳田,与龙佉江合流入于河,谓之锦浪江。又潴点苍山玉局峰顶之南为池,谓之高河,又名冯河。更导山泉共泄流为川,灌田数万顷,民得耕种之利。会昌六年九月,佑攻陷安南,经略使裴元裕死之。宣宗丁卯大宗元年,佑妃卒,佑郁郁不乐,臣下请选妃女备后宫。得罗部今云南府罗次县。一美女进之,有宠。女好佛,建罗次寺,至今灵异。六月大旱,佑令僧寿海祈雨。僧曰:「昔汤旱七年,六事自责,天雨七日。今王酒色妄杀,天怒不雨。王如改悔,天雨自至,何以祈为?」佑如僧言,自责自改,数日果雨。佑女至崇圣寺进香,回至城西,为一乘白马人摄去,寻之不得。佑告于西僧赞陀啒哆,哆曰此山神也。乃设灯照之,果在苍山下。哆怒欲行法,移山于河。山神惧,献宝珠供佛,佑乃已。大中十二年,佑遣段酋迁陷安南都护府。遣段宗榜救缅。榜,汤今云南府宜良县地。人,佑之勇将。先是,狮子国侵缅;屡求救,至是许之。按:缅甸卽汉之掸国,唐之骠国,其历代莫考。当宋元之时,屡败王师。明太祖洪武十年,缅头目招扳南进贡。十九年,使行人司钱古训赍诏立宣尉司。二十年,缅犯景东。二十一年,犯他郞甸,沐英命都指挥宁正平之。三月,犯定边,沐英同都督冯诚平之。景泰三年,王骥赏缅孟养地。缅喜,乃擒献麓川贼。嘉靖初,缅火烧赍金牌官,中终年猖獗海上,遂至难制。○考自永昌府腾越州入缅,止三十四程。腾越一日南甸、一日罗必斯、一日郞、一日甸头、一日甸尾、一日蒙腰、一日甸蓝、一日蒙怜路、一日空地、一日蒙来路、一日大市、一日龙江、一日锅地、一日人列渡、一日江头城、一日景怜、一日及、一日马来城、一日赖当、一日山头、一日甸头、一日阿只、一日吴细辰、一日折弓、一日阿越。由阿越下水,九日卽至缅城。其地有五大城,江头、太公二城之外,又有马来、安正国、蒲甘缅王三城。酋住金楼,民住竹楼。其下称酋为卜剌浪,称酋妻为米泼剌。酋出人乘轿,水有舟筏。官名有招孟、招彔、招刚三等。官无大小,倶金银花宝带。无弓箭。其水有金沙江,险恶,缅恃以为固。涸时,亦仅五里。俗敬佛,重罪对佛发誓,凭僧处断。○入缅又有三道:一由潞江西上;一由腾越七日至麓川;一由景东从木通甸至湾甸渡入芒市,十日至麓川。○此外从潞江上流蒙来渡至景乐沿河有小渡十馀处,皆可通。又有三道:一由天步马,一由湾甸,一由阿郊地界,皆可入缅。宣宗己卯大中十三年,陷播州。李德裕旣贬死,西川节度使所任皆非人,侥佯边功,发兵十万袭滇,自建昌入,佑命子世隆为坦绰,同王嵯巅迎战于古宗,今丽江府铁桥以北地。杀唐兵数万人,立铜柱于界上。世隆之母,佑妃也,出家号师摩矣。尝随佑至罗浮山白城,建一寺,南壁画一龙,是夜龙动,几损寺,妃乃复画一柱锁之,始定。按:妃本渔家女,喜浴。为妃后,仍常泛舟西洱河,屏人潜浴于水,感金龙与交,生世隆。隆七岁,拳握始开,有文在其掌曰:通番打汉。古宗之战,唐帝惧世隆为患,妻以宗室女,伺察其所为。女以世隆年庚潜送于帝。帝使太史推之,知其感龙精而生。是年,丰佑卒于东京,在位三十五年。子世隆立,以王嵯巅摄政。段宗榜救缅,回至腾越,闻佑卒,世隆立,嵯巅摄政,移书王嵯巅曰:「天启不幸,驾崩嗣幼,闻公摄政,国家之福。榜救缅以败狮子国。缅酬金佛,当得敬迎。奈中国无人,惟公望重。榜抵国门之日,烦亲迎佛,与国增光。」云云。嵯巅不知是谋,至日迎之。榜令巅拜佛,突斩之于佛前。讨其弑劝隆晟之罪也。榜熔佛得金数千两。时有缅人奉香火者在榜,默祝曰:「愿世代奉敬,今不如愿,惟愿世尊轮生,灭彼国祚。」后果生郑买嗣篡国,灭蒙氏。 | |- |世隆『唐书』作酋龙。  伪谥景庄皇帝僭称帝始此,以后郑、赵、杨、段、高五姓之国咸效之。 | |- |世隆,唐宣宗己卯大中十三年卽位,年十六岁。明年,为懿宗庚辰咸通元年,改元建极。改西京曰中都,东京曰上都。先是,德宗贞元间,西川节度使韦皋开道通南诏,令岁入贡。异牟寻、寻阁劝二世事唐唯谨,迨劝龙晟及丰[佑],又数数扰边,大为唐患。又以世隆之名犯太宗、元宗庙讳。唐不册封,隆益致怨望。至是自称皇帝,遣兵取乌蛮、僰、爨之地,置东川郡。前节度使杜悰变韦皋制度,侵扰蛮中。隆绝朝贡,寇播州。至是李福为节度使,隆遣清平官董成至成都,移书于福。成与福抗礼,福囚之。上闻,有诏释成,召至京师,见便殿,遣还。咸通二年,遣兵陷安南。左仆射同平章事杜悰言:「西川兵弱,南诏强盛,未可轻绝。宜遣使祭吊,谕令改名,行册礼。帝肯之。会隆复寇嶲州,遂止。咸通三年,隆亲寇蜀,取万寿寺石佛归。时高真寺僧崇模有神术,从征。军中乏粮,又値岁暮,士卒思归,僧咒沙成米,咒水成酒,士卒各醉饱。一日僧化蝶回国乱宫,世隆妻以书达隆。隆答曰:妖若再来,令宫人于其衣背绣蝶。后僧复至,宫人绣之。隆见僧衣有蝶,令斩之。刑七次,首不殊。僧自云:用茅锯之乃断。果然。人见僧魂化一黑鹏飞去,盖僧本高真寺鹏巢中所得之儿也。咸通四年,寇西川。咸通五年,陷安南、邕管。咸通六年,陷嶲州。咸通七年,复攻安南。岭南西道节度使高骈救之,隆兵大败,骈遂定安南。咸通十年,隆遣使杨酋庆等入朝,谢释董成之囚。归成都俘三千人。定边节度使李师望杀其使,隆怒,率众攻蜀,陷嘉州。咸通十一年正月,陷黎州,入卭徕关,围雅州,击卭州,遂进攻成都。次眉州,西川节度使卢耽畏众寡不敌,通使请降。继而唐遣东川节度使颜庆复、大将宋威等率兵来战。世隆败屯星宿山,宋威戍沱江。隆迎战于毗桥,不胜,趋沱江,中伏。城中又出突将,夜火隆营,夺升仙梁。隆大败,奔双流江,无梁以渡,乃伪请和,三日梁成而济。咸通辛卯十二年,立鄯阐王宫。咸通壬辰十三年,于白崖诸葛武侯所立铁柱之地,铸天尊柱,高八尺。蔚昔年曾至铁柱宫,其地界白崖、弥渡、蒙化三境之间。其柱刻字云:建极十三年岁次壬辰四月朔庚子十四日癸丑建立。咸通十四年,攻黔中。又寇西川,作浮梁济大渡河,防河兵马使黄景复伏兵,半渡击败之。会隆国中新兵继至,接战,景复败走。隆进兵陷黎州,入卭徕关。遂遣王保诚等四十人谩书诣剑南节度使牛丛,欲假道入朝,请憩蜀王故殿。丛囚其使三十八人,释酇咙及段酋迁二人还。隆乃退兵至新津而旋。僖宗乙未乾符二年,攻雅州。西川节度使高骈追至大渡河,大败之,俘酋长五十人,收复黎州、卭徕关,斩黄景复以狥。乾符三年,遣使诣高骈请和,不许,斩使者一人。隆怒,自是唐使至不拜,惟拜和尚。骈知之,乃遣僧景仙往谕公主事,隆乃下拜定盟。禧宗丁酉乾符四年二月,复寇蜀,高骈御退之。骈又结吐蓄尚延心嗢、末鲁褥月等为间,筑戎川州、马湖沭沐源川、大渡河三城,列屯拒险,料壮卒为平夷军。世隆气夺,因恚发疽,卒于越嶲景净寺,在位十八年,子隆舜立。 | |- |} ===Longshun《隆舜一名法 改国号曰大封民国 伪谥宣武帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Longshun《隆舜一名法 改国号曰大封民国 伪谥宣武帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |隆舜,唐僖宗丁酉乾符四年卽位,年十七岁。明年,改元贞明,又改元嵯耶、承知、大同,改国号曰大封民国。遣使于唐请和,诏许之。自劝龙晟至世隆以来,侵蜀伐安南,用兵五十馀年,帑藏不给,横敛于民,上下倶困。舜立,耽于酒色,委政臣下,故愿求和于唐,乃遣段宝诣岭南节度使辛谠,请修好。谠奏,许之,以息边患。乾符六年,遣使于唐求和亲,无表,只用牒,称弟不称臣。唐帝召百官议,礼部侍郞崔澹曰:「南诏无礼,恐贻后笑。」使者上书与澹争。帝谕解之。议者谓中国多故,南诏寖强,不若权与和亲。便从之。僖宗庚子广明元年春正月,唐命宗正少卿李龟年来和亲。僖宗辛丑中和元年,上表款附。中和癸卯三年,唐以宗室女为安化长公主,妻隆舜,僖宗乙已光启元年,遣宰相赵隆眉、清平官杨奇鲲、段义宗三人,朝唐帝行在,且迎公主。高骈在淮阳飞章上言:「三人南诏心腹。宜止而酖之。」唐帝从其言。隆眉等死,南诏遂不复振矣。是年昆仑国进美女,舜嬖之。光启二年地震,龙首、龙尾二关、三阳城皆崩。昭宗己巳乾宁四年,隆舜多内嬖,常信谗以诛其下,淫虐日甚。竖臣杨登弑之于东京,在位二十年,子舜化贞立。 | |- |} ===Shunhuazhen舜化贞     伪谥孝哀帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Jianning Guo《建宁国》 |- ! scope="col" | Original ! scope="col" | Translation |- |舜化贞,唐昭宗丁巳乾宁四年卽位,年二十一岁。明年,改元中兴。上书于唐,朝廷欲报之。利州刺史王建上言:「臣在西南,彼必不敢犯塞,小夷何足辱诏书。」遂止。昭宗光化二年,立五学敎主。十一月,诛杨登,族其家。光化庚申三年,铸崇圣寺丈六观音,清平官郑买嗣合十六国铜所铸,蜀人李嘉亭成像。一说唐天宝间,崇圣寺有僧募造丈六观音像,未就。夜忽雨,旦视之,铜也,卽取以铸像。像成,白光弥覆凡三日夜,至今人称为雨铜观音。唐昭宗壬戌天复二年,舜化贞卒,一说实郑买嗣弑之。,在位五年。化贞有一子,生甫八月,郑买嗣主国事,遂启贞妻曰:「母后深宫,群臣无主,臣当抱太子临朝。」贞妻是其言,以子付之。买嗣抱子出,潜手伤其阴,子哭不已,乃送回宫中。明日,子死。贞妻疑而诘之,买嗣怀不安,遽起兵杀蒙氏亲族八百人于五华楼下,遂簒立焉。 | |- |按:蒙氏南诏大蒙国,自细奴逻禅立,起唐太宗己酉贞观二十三年,讫昭宗壬戌天复二年,传十三世,共二百五十五年。 | |- |} ==Dachanghe Generations《大长和国  传三世》== {| class="wikitable" style="text-align:center; width:80%;" |+ Dachanghe Generations《大长和国  传三世》 |- ! scope="col" | Original ! scope="col" | Translation |- |郑买嗣又名。   伪谥圣明文武威德桓皇帝。 | |- |郑买嗣,又名,唐巂州西泸令陷南诏臣蒙氏,为清平官郑回之七世孙。 隆舜时历官侍中,权势日重。隆舜巡幸无度,留买嗣守国,遂专政柄。舜化贞时为相,化贞卒,嗣贼杀其子,簒蒙国,于唐昭宗壬戌天复二年十二月卽位,年四十二岁,国号大长和,仍都大理。明年,建元安国。后梁太祖开平丁卯元年,建普明寺。开平三年,铸佛一万尊,送寺祈福,为杀蒙氏八百人故也。开平四年八月,买嗣卒,在位八年,子仁旻立。 | |- |} ===Renmin  《仁旻   伪谥肃文太上皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Renmin  《仁旻   伪谥肃文太上皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |仁旻,后梁太祖庚午开平四年卽位,年二十二岁。明年,改元始元,又改元天瑞、景星、安和、贞佑、初历。末帝甲戌乾化三年,旻攻蜀。蜀高祖王建发兵拒之,旻兵大败,溺水使者万馀人。后唐庄宗癸未开同光元年,施宫寺灾,僧智照撰『封民三宝记』。同光二年旻以朱鬃白马求婚于南汉刘龑,龑以增城公主妻之。明宗丙戌天成元年八月,仁旻饵金丹,躁怒,常杀人,遂暴卒,在位十六年,子隆亶立。 | |- |} ===Longdan  《隆亶  伪谥恭惠帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Renmin  《仁旻   伪谥肃文太上皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |隆亶,后唐明宗丙戌天成元年卽位,年十二岁,明年,改元天应。明宗戊子天成三年,东川节度使杨乾贞入朝,弑隆亶而立赵善政,计亶在位二年。 | |- |按:郑氏大长和国,自买嗣簒位,起唐昭宗癸亥天复三年,讫后唐明宗戊子天成三年,传三世,共二十六年。 | |- |大天兴国一作兴源国。  一世 | | |} ==Dayining Generations《大义宁国  一世》== {| class="wikitable" style="text-align:center; width:80%;" |+ Yang Qianzhen 《杨乾贞   伪谥肃恭帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |杨乾贞于后唐明宗己丑天成四年夺大天兴国赵善政之位,改国号曰大义宁国,建元兴圣,又改元大命。乾贞萂村人。今大理府宾川州所属地。母名弥彔,有美色,蒙隆舜私焉。有孕,适渔人杨氏,生乾贞,后又生诏。其父捕鱼,贞立船头,见水中有人龙衣冠冕,左右有凤鸟,白光拥护,乃呼父视之。父见是贞之影,大奇之。长仕郑氏,官至东川节度使。至是夺善政位而自立。贞在位,贪暴特甚,中外咸怨。后晋高祖丁酉天复二年,通海节度使段思平起兵讨之。贞遣弟杨诏等五人出拒。诏兵败,乾贞出奔。思平遂得位,寻赦其罪,废为僧。计贞在位八年。 | |- |} ==Dali Generations《大理国   传十四世》== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Siping《太祖圣神文武皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- | 段思平,其先武威郡北人,世为南诏蒙氏将。唐元宗辛卯天宝十载,及甲午天宝十三载,唐再伐云南,云南王蒙 阁逻凤命世子凤伽异、大军将段俭魏迎战于点苍山及西洱河,两败唐兵。以功升俭魏为清平官,赐名忠国,寻拜相,六传而至思平。其母因过江,水泛触浮木,若有感而娠,生思平,并其弟思良。思平为幕览,小府副将也。常游山中,得为帝之谶,又每多异徵。时东川节度使杨乾贞之弟杨诏者已贵,闻而忌之,使人贼思平。思平逃匿于崇恩寺,在大理府城南九里。捕者追至,见蛛网盈寺门,不入,故得脱。后积战功,使为通海节度使。后唐明宗己丑天成四年,杨乾贞夺赵善政之位。受诏之谮,常欲除思平。平卜于秀山神祠,就其舅爨判自匿。后晋高祖丙申天福元年,乾贞索捕思平甚急。会善政臣守高方,素与思平善,密遣人招思平。思平与其弟思良、军师董迦罗走就之。皆裂冠,变姓名,为猎者,牵一犬至品甸波大村今大理府云南县地。宿旅舍。舍有戟,生牛革裹之,是夜风起,戟忽洞革出。思平惊曰:「是何銛利?得非神戟乎!」问主人曰:「戟何为?」曰:「以防夜耳。」曰:「防夜莫若犬。」遂以犬易戟去。行至叶镜湖,湖在大理府云南县地得神马。饥取野桃而食,核上有虫啮「靑昔」二字,思平解为十二月二十一日,意其吉兆。于是急趋而前,借兵于东方黑爨三十七蛮部,会于石城,今曲靖府是。以董迦罗为军师。兵集之期,适十二月二十一日也。所向皆克,遂进攻大理,讨干贞。时诏等陈兵据桥,军不能过。思平夜忽得三梦:人无首;玉瓶无耳;镜破。觉而告其下。迦罗觧之曰:君乃丈夫,去首为天;玉瓶去耳为王;镜破则无对者,此神示吉兆。是日,有被缨浣沙妇,指渡处曰:「人从我江尾,马从三沙矣,尔国名大理。」从之,乃得过江,击诏等杀之。乾贞闻诏等军败,出奔。思平卽位,时天福丁酉二年也,年四十四岁。建号大理国,建元文德,仍都大理。天福三年封董迦罗为相国,封高方为岳侯,分治成纪、巨桥等地。封爨判为巴甸侯。祠秀山神,免东方三十七蛮部徭役,赦国中凡有罪无子孙者。天福四年,赦杨乾贞罪,废为僧。一说乾贞败后,挈其妻子奔永昌郡。思平遣兵追之,至万剑树,乾贞自缢而死。思平俘其妻子亲属。帝好佛,岁岁建寺,铸佛万尊。后晋出帝甲辰开运元年帝崩,在位八年,子思英立。 | |- |} ===Duan Siyin  《文经皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Siyin  《文经皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |思英,后晋出帝甲辰开运元年卽位,明年,为出帝开运二年,改元文经。帝母杨氏桂仙娘没而为神,屡著灵应,封为楡城宣惠圣国母。是年,帝叔思良争位,废帝为僧,法名宏修大师。在位一年,叔思良立。一说思英素不肖,思平在日,常欲废之,不果。迨卽位,愈淫戏无度,群臣废之,而立思良。 | |- |} ===Duan Siliang  《圣慈文武皇帝  太祖之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Siliang  《圣慈文武皇帝  太祖之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |思良,后晋出帝乙巳开运二年卽位,明年,改元至治。后周太祖壬子广顺二年,帝崩,在位七年,子思聪立。 | |- |} ===Duan Sicong  《思聪  伪谥至道广慈皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Sicong  《思聪  伪谥至道广慈皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |思聪,后周太祖壬子广顺二年卽位,明年改元明德,又改元广德。宋太祖乙巳开宝二年,思聪卒,在位十七年,子素顺立。 | |- |} ===Duan Susun  《素顺》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Susun  《素顺》 |- ! scope="col" | Original ! scope="col" | Translation |- |素顺,宋太祖乙巳开宝二年卽位。明年,改元明政。先是,宋太祖丁卯乾德五年春,王全斌平蜀,还京师,请取云南,负地图进。太祖鉴唐之祸,以玉斧画大渡河为界,曰:「此外非吾有也。」由是段氏得据南诏,相安无事。太宗乙酉雍煕二年,素顺卒,在位十六年,子素英立。 | |- |} ===Duan Suyung  《素英    伪谥昭明皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Suyung  《素英    伪谥昭明皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |素英,宋太祖乙酉雍煕二年卽位。明年,改元广明,又改元明应、明圣、明统、明治。太宗至道二年,述『传灯录』。真宗己酉大中祥符二年,素英卒,在位二十四年,子素廉立。 | |- |} ===Duan Sulong  《素隆    伪谥秉义皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Sulong  《素隆    伪谥秉义皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |素隆,宋真宗壬戌干兴元年卽位,明年改元明通。仁宗丙寅天圣四年素隆禅位为僧,在位四年。侄素贞真立。 | |- |} ===Duan Suzhen  《素真    伪谥圣德皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Suzhen  《素真    伪谥圣德皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |素真,宋仁宗丙寅天圣四年卽位,明年改元正治。仁宗辛巳庆历元年素真禅位为僧,在位十五年,孙素兴立。 | |- |} ===Duan Suxing  《素兴    伪谥天明皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Suxing  《素兴    伪谥天明皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |素兴,宋仁宗辛巳庆历元年卽位,明年改元圣明,又改元天明。素兴性好游狎,广营宫室于东京,多植花草,于春登堤上植黄花,名绕道金棱,云津桥上种白花,名萦城银棱。每春月,挟妓载酒,自玉案三泉,溯为九曲流觞。男女列坐,斗草簪花,昼夜行乐。花中有素馨者,以素兴爱之,故名。又有花遇歌则开,有草遇舞则动,兴令歌者傍花,舞者傍草。盖亦花草之妖也。仁宗甲申庆历四年,素兴在位,荒淫日甚,国人废之,而立太祖曾孙智恩之子思廉。计兴在位三年。 | |- |} ===Duan Silian  《思廉  太祖元孙  伪谥兴宗孝德皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Silian  《思廉  太祖元孙  伪谥兴宗孝德皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |素兴,宋仁宗辛巳庆历元年卽位,明年改元圣明,又改元天明。素兴性好游狎,广营宫室于东京,多植花草,于春登堤上植黄花,名绕道金棱,云津桥上种白花,名萦城银棱。每春月,挟妓载酒,自玉案三泉,溯为九曲流觞。男女列坐,斗草簪花,昼夜行乐。花中有素馨者,以素兴爱之,故名。又有花遇歌则开,有草遇舞则动,兴令歌者傍花,舞者傍草。盖亦花草之妖也。仁宗甲申庆历四年,素兴在位,荒淫日甚,国人废之,而立太祖曾孙智恩之子思廉。计兴在位三年。 | |- |} ===Duan Lianyi 《廉义   伪谥上德皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Lianyi 《廉义   伪谥上德皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |廉义,宋神宗乙卯熈宁八年卽位。明年,改元上德。遣使入贡于宋。熈宁十年,又改元广安,作八龙王会。神宗庚申元丰三年,杨义贞杀廉义而自立。计义在位五年,自义贞弑其主廉义而自立,簒位仅四月,鄯阐侯高智升命子清平官高升泰起东方爨僰兵,讨而诛之,立廉义之侄寿辉。 | |- |} ===Duan Shouhai 《寿辉   伪谥上明皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Shouhai 《寿辉   伪谥上明皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |寿辉,宋神宗庚申元豊三年卽位。明年,改元上明,以高智升为布燮,高升泰为鄯阐侯。是年,日月交晦,星辰昼见。寿辉因天变,遂禅位于思廉之孙正明。计辉在位一年。 | |- |} ===Duan Zhengming 《正明  思廉之孙  伪谥保定皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Shouhai 《寿辉   伪谥上明皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |寿辉,宋神宗庚申元豊三年卽位。明年,改元上明,以高智升为布燮,高升泰为鄯阐侯。是年,日月交晦,星辰昼见。寿辉因天变,遂禅位于思廉之孙正明。计辉在位一年。 | |- |} ==Da Zhongguo Generations 《大中国》== ===Gao Shentai 《高升泰  伪谥富有圣德表正皇帝》==== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Shouhai 《寿辉   伪谥上明皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |高升泰,宋哲宗甲戌绍圣元年,受大理国段正明之禅卽位。改国号曰大中国。明年,改元上治。升泰,岳侯高方之裔,大理点苍山莲花峰下芒涌溪人。将生,其父袭岳侯,智升往石云寺在点苍山白雪峰麓进香回,遇一老叟云:「尔家将生贵子,可速归。」智升至家,而升泰适生,心颇异之。及长,有材器,仕为清平官,兼九爽之事,誉望日重。思廉出游,猝遇烈风,吹踣其马。廉将坠,智深跃前扶之。廉德智升,赐以宫人及珠玉。杨允贤(判)〔叛〕,廉命智升讨之,以功加太保,封德侯,旋晋鄯阐侯,世袭。及杨义贞簒逆,智升令升泰起东方兵,诛义贞而立廉义之侄寿辉。辉以智升为布燮,升泰袭鄯阐侯。辉在位灾异迭兴,因禅位于思廉之孙正明。明为君不振,人心归高氏。遂请升泰为君,而正明禅以位焉。哲宗丙子绍圣三年,升泰在位二年,寝疾。遗命曰:「我之立国,以段氏之弱,我死,必以国仍还段氏,愼勿背我。」及卒,其子高泰明遵遗命,还位正明之弟正湻。段氏复兴,号后理国。高氏相之,政令皆出其门,国人称为高国主,段氏拥虚位而已。 | |- |} ==Houli Guo Generations 《后理国》== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Zhengchen 《段正湻 大理国正明之弟 伪谥中宗文安皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |段正湻,宋哲宗丙子绍圣三年复得国,卽位,号后理国。以高泰明为相国,执政柄,高泰运为栅主。明年,改元天授。又改元开明,天政,文安,赦徭役。筑楚雄城,在今楚雄府城西北二里。以封高泰明之侄高明亮。徽宗癸未崇宁二年,遣高泰运奉表入宋,求经籍,得六十九家,药书六十二部。鄯阐李观音得来朝,进金马杖八十节,人民三万三千户。湻赐得八章礼衣,龙头剑,擢为安东将军。蔚按:蒙氏时有安东将军,季李珠所筑安东城,在今大理府赵州城东二里。缅人、波斯、昆仑三国进白象及香物。十月,彗星见西方,大疫。徽宗戊子大观二年,正湻禅位为僧,在位十二年,子和誉立。 | |- |和誉又名正严 封云南节度使大理国王,伪谥宪宗宣仁皇帝 | |- |和誉,宋徽宗戊子大观二年卽位。明年,改元日新。又改元文治、永嘉、保天、广运。七月中元节,各方贡金银、罗绮、珍宝、犀象万计,牛马遍点苍。徽宗辛卯政和元年,地大震,损十六寺。三十七部判叛〕,高相国泰明讨平之。使四子高明清居鄯阐镇守。政和五年,缅人进金花、犀象。政和六年。遣儒官钟震、黄渐赍敕褒高泰朋相国忠贞,封平国公。是年,遣使入贡于宋。高泰明卒,封国师。泰明生八子,高智昌以罪流死。其下伊、何二人谋为执仇,乘誉入寺进香,图弑逆,事露被收。誉嘉二人之义,赦之,为立义士冢。高泰运立,主国事。六月,三日并出。政和丁酉七年,命子紫琮充进奉使,入贡于宋。诏遣使册封誉为金紫光禄大夫、检校司空、云南节度使、上柱国、大理国王。徽宗己亥宣和元年正月,彗出,慕宁、远、矣、破、马等叛。三月,出师征之,兵败。三十七部蛮复叛。陷鄯阐,高明清死之。郡臣以高升泰侄商量成有德,请立为相,号中国公。徽宗丙午靖康元年五月,金星入月,大火,焚三千九百家。南宋高宗丙辰绍兴六年,王遣使贡象马于宋,广西经畧安抚使奏之,诏护送行在,优礼答之。绍兴十六年三月十四日,大雾,历二十四日方开。高宗丁卯绍兴十七年,王老,因诸子内争外叛、遂禅位为僧,在位三十九年。子正兴立。 | |- |} ===Zhengxing 《正兴又名易长  伪谥景宗正康皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhengxing 《正兴又名易长  伪谥景宗正康皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |正兴,南宋高宗丁卯绍兴十七年卽位。明年,改元永贞,又改元大宝、龙兴、盛明、建德。高量成让相位与侄寿贞,退老楚雄城。人化其德,名城曰德江城。孝宗癸未隆兴元年三月,寿贞卒。寿昌立为中国公。孝宗壬辰乾道八年四月,重雾,十六日方开。正兴禅位为僧,在位二十五年,子智兴立。 | |- |} ===Zhixing 《智兴   伪谥宣宗功极皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhixig 《智兴   伪谥宣宗功极皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |智兴,南宋孝宗壬辰乾道八年卽位,明年,改元利贞。又改元盛德、嘉会、元亨、安定。遣李观音得等至广西横山砦今在广西南宁府江上。求市马。李观音得夺寿昌位,与侄贞明。阿机起兵夺贞明位,还寿昌。贞明遂据鹤庆,号明国公,伪谥义地威天聪明仁帝。高妙音自白崖起兵,据鄯阐。时有妙音之甥成贤、成正二人来谒,意在夺鄯阐。妙音觉之,与之盟于天王庙。二人口含丁香叶,出庙吐之曰:「盟非我也,叶也。」未几,二人起兵,方战,见白马将斩之。白马将,乃庙中二力士也。光宗庚戌绍熙元年,修十六寺。宁宗乙卯庆元元年,修龙首、龙尾二关,三阳城。宁宗庚申庆元六年,智兴卒,在位二十八年,子智廉立。 | |- |} ===Zhilian 《智廉   伪谥享天皇帝 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhilian 《智廉   伪谥享天皇帝 》 |- ! scope="col" | Original ! scope="col" | Translation |- |智廉,南宋宁宗庚申庆元六年卽位。明年,改元凤历。又改元元寿。使人入宋求『大藏经』一千四百六十五部,置五华楼。宁宗乙丑开禧元年,智廉卒,在位五年。弟智祥立。 | |- |} ===Zhixiang 《智祥   伪谥神宗皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Zhixiang 《智祥   伪谥神宗皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |智祥,南宋宁宗乙丑开禧元年卽位。明年,改元天开。又改元天辅、仁寿。征三十七蛮部,至寻甸平,河水绝流。理宗丁酉嘉(禧)〔熙〕元年,封高隆鄯阐王,以高泰祥为相国,以光日为演习。大府主将也。举贤育才,时和年丰,称治国焉。理宗戊戍嘉(禧)〔熙〕二年,智祥禅位为僧,在位三十三年。子祥兴立。 | |- |} ===Xiangxing 《祥兴   伪谥孝义皇帝》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Xiangxing 《祥兴   伪谥孝义皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |祥兴,南宋理宗戊戌嘉(禧)〔熙〕二年卽位。明年,改元道隆。理宗甲辰湻佑四年,蒙古兵出灵关,伐大理。祥兴遣将高禾迎战,禾败死之。段连佑归宋,宋遣使吊祭,致经书、银缎,为高禾拒蒙古兵战殁也。理宗辛亥湻佑十一年,为蒙古宪宗蒙哥之元年,祥兴卒,在位十三年。子兴智立。 | |- |} ===Xingzhi 《兴智   赠天定贤王》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Xiangxing 《祥兴   伪谥孝义皇帝》 |- ! scope="col" | Original ! scope="col" | Translation |- |兴智,南宋理宗辛亥湻佑十一年卽位。明年,改元利正。又改元兴正、天定。是年,南宋理宗壬子湻佑十二年,为蒙古宪宗之二年七月丙午,太弟忽必烈等奉宪宗命,伐大理。受制专征,以大将兀良合台总督军务。八月,次临洮,由六盘逾吐番,凡行山谷二千馀里无人之境。先遣王律术、王侯、王鉴来谕大理,道阻而还。九月,次忒刺,分三道进。兀良合台率西道兵,由晏当路,诸王抄合也只烈率东道兵,由白蛮,忽必烈率劲骑,由中道。乙巳,至满陀城,留其辎重。十月,过大渡河。十一月,至白蛮打郭砦。十二月,再遣三使入大理,招兴智,皆被杀。智命相国高泰祥守金沙江,与蒙古将伯颜不花、虎儿敦等相持。忽必烈命众以革囊潜济江,破吐番,渉摩荻,出石门,所过降之,遂进薄大理。泰祥回军,奉兴智拒战,不胜。蒙古兵入上关。智奔鄯阐,泰祥退至统失逻先为姚安府,府裁,今为姚州,属楚雄府。募兵于三十七部未至,而蒙古兵已长(躯)〔驱〕而入,泰祥被执大理,不屈,乃斩于五华楼下。祥临刑叹日:「段运不回,天使其然,为臣殒首,盖其分也。」时白日正午,忽云起雷震,天鼓大鸣,忽必烈曰:「忠臣也。」泰祥夫人段氏,抱孤儿高琼、高长寿等伸诉。忽必烈目儿顾左右曰:「此忠臣后,宜善视之。」许以世其官。高泰祥为大中国升泰九世孙。遂灭段氏而有其地,得五城、八府、蛮部三十有七。乘胜入吐蕃,降其酋。明年,南宋理宗癸丑宝佑元年,为蒙古宪宗之三年,忽必烈班师。大将兀良合台拔鄯阐,获兴智以献,宪宗命赦之,封为摩诃罗嵯,管领八方,仍守其地,世袭总管。计兴智在位二年,宪宗授兀良合台银印,加大元帅,还镇大理。以刘时中为宣抚使,与兴智同安辑焉。南宋理宗庚申景定元年,为蒙古世祖忽必烈之中统元年,兴智率其季弟段信苴福北行,朝于世祖,道卒。计为总管又七年。蒙古遣使来祭吊,文曰:「段氏承八姓正位,归有新统,旣顺天时以向义,犹得国王以栖迟,实国家待远方之仁,由贤王能左右之义。受命以来,朝夕愓励。赖尔维勤,用征不廷,正当共享亨嘉之运,胡意遽罹霜露之灾,呜呼!当朕未集大统,乃为叔季之国。兹旣承景运,合正君臣之称,参录不替于子孙,诏禄宜昭于典册,特遣太常省祭,赠为后理国向义天定贤王段公,尚赖神麻,永保祚土。所赠王爵,后不为例。」明年,南宋理宗辛酉景定二年。为蒙古世祖中统二年,世祖敕授王之弟信苴日则段实。总管守大理。命之曰:「向率我以临尔境众据国人之请,因从城下之盟,款附而忠勤益著。庸示至优之礼,以彰同视之仁。可革帝号,锡以虎符,总理大理、鄯阐、威楚、统矢、会川、建昌、腾越诸郡,抚恤已附之民,招集未降之国,卿其勉之。」 | |- |按:段氏后理国,自段正湻复国,起宋哲宗丙子绍圣三年,讫南宋理宗癸丑(实)[宝应元年,传八世,共一百五十七年。 | |- |总计段氏大理、后理二国,传二十二世,共三百零十五年。 | |- |增订南诏野史下卷 | |- |} ==Hu Weixianmen Wing DynastyRevisions《大淸湖南武陵胡 蔚羡门订正》== {| class="wikitable" style="text-align:center; width:80%;" |+ Hu Weixianmen Wing Dynasty Revisions《大淸湖南武陵胡 蔚羡门订正》 |- ! scope="col" | Original ! scope="col" | Translation |- |段氏总管除天定贤王段兴智受封总管七年外起段信苴日卽段实讫段世,共袭十二世。 | |- |段实一名信苴日。 | |- |段实,于南宋理宗景定二年,蒙古世祖之中统二年,入朝于世祖,袭总管,赐虎符,领大理、威楚、鄯阐、统矢、会川、建昌、腾越等城,自万户以下皆受节制。南宋理宗癸亥景定四年,为元世祖中统四年,蒙古设大理都元帅府,命昔撒昔总制鬼国、大理两路。理宗甲子景定五年,为世祖至元元年,妖僧舍利威结威楚、统矢、鄯阐及三十七蛮部叛,实讨之,大破于威楚、统矢、安宁等处,又破释多罗十馀万众于洱河海口。南宋度宗丁卯咸湻三年,蒙古世祖至元四年,以皇第五子忽哥赤为云南王,镇大理。至元五年,忽哥赤受命与安南国王讨占城、真腊。南宋度宗咸湻六年,世祖至元七年,置大理路军民总管府。南宋度宗辛未咸湻七年,为蒙古世祖至元八年冬十一月,世祖改国号曰元。云南王忽哥赤为元帅寳和丁所杀。元伐金齿、缥甸,降之。分大理三十七蛮部为南北中三路,遣阿鲁忒儿宣抚大理,招谕诸蛮。南宋度宗辛未咸湻十年,元世祖至元十一年,封宗室脱忽鲁为云南王,命云南行省平章政事赛典赤建云南各衙门。妖僧舍利威复叛,实遣石买等诡为商贾,执贽往见,挺矛鏦杀之,枭首于市。元世祖赐实白金及金织纹衣。南宋恭宗丙子德佑二年,元世祖至元十三年,授实为大理等处宣抚使。缅甸叛犯永昌,元命纳速剌丁赛典赤之长子,后封延安王。伐之,破砦三百,因天暑,还师。复命诸王相吾答儿、右丞太卜、参政也罕的斤伐缅,招讨使法烈先驱造舟于阿若、阿禾两江,进拔江头、太公二城,金齿、乌蒙皆降。南宋帝昺庚辰祥兴二年春二月,为元世祖忽必烈之至元十七年,宋亡,元入主中国。以忽哥赤之子也先帖木儿为云南王。命忙兀鲁徵八百媳妇。缅败忽都帖木儿兵,诏思、播土官田、杨二处兵助讨之。命征缅官番听云南王节制。至元辛巳十八年实率子阿庆入觐,元祖嘉其忠,晋大理、威楚、金齿等处宣慰使都元帅。升辞,复拜为云南诸路行中书省参知政事,留阿庆宿卫东宫。至元壬午十九年,实受敕迎征缅师,于金齿病卒。诏以其弟忠为大理宣慰使兼军民万户府,赠实为武定公。实任职二十二年。 | |- |} ===Duan Zhong《段忠 实之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Zhong《段忠 实之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |段忠,元世祖癸未至元二十年袭。是年,忠随元元帅阔木征芒部、两林蛮及会川等处,破贼立功,元授忠为善阐酋,赐虎符。元置邦牙宣慰司于蒲甘城,命云南王也先帖木儿率招讨使怯烈总兵三千往镇之。忠奉云南王命伐武定。冬十二月忠卒,以实之子阿庆为大理金齿等处宣慰司都元帅、佩金虎符,封宣武将军,晋镇国上将军,尚公主。遣归,复授云南行省参政。忠任职一年。 | |- |段庆卽阿庆。实之子 | | |- |段庆,元世祖甲申至元二十一年袭。至元二十五年以云南王也先帖木儿移镇大理,进封营王。至元二十七年冬十月,封皇孙甘剌麻为梁王,镇云南。至元二十九年改封梁王甘剌麻为晋王,镇北边。至元三十年,封甘剌麻之子松山镇云南。至元三十一年世祖崩,孙铁木耳立,是为成宗。成宗丙申元贞二年,置彻里路,卽车里军民宣慰使司。令与八百犬牙相制。秋八百叛命,也先不花征之。成宗己亥大德三年,云南水西土官宋隆济叛,贵州知州张怀德战死。云南行省麻九儿讨之,追杀贼首撒月,斩首五百级。庆奉敕征交趾,平之。入朝,带僧左黎同往,适成宗手疽甚,黎以法水洗之,立愈。帝欲试其术,乃掘地窖,令八人潜其中击鼓,佯云有怪,召黎治之,黎行法,顷之不闻鼓声,启窖视之,则八人已死。帝敬其法,封为国师。大德四年,缅人僧哥伦作乱。缅酋执其兄阿散哥也,寻释去,阿散乃率其党杀酋。酋次子奔诉京师,诏遣薛超兀儿率行省兵讨之。大德五年,金齿、八百叛,不输粮,杀官吏,元命右丞刘深、哈剌带、郑佑等征之。刘深协求水西土妇节金三千两、马三千匹,土官宋隆济遂叛,围深等于穷谷中,梁王阔率兵救,解之。冬,云南地大震,御史陈天祥谏伐西南夷,不报。大德七年,罢徵八百,免右丞刘深官,收符印。左丞相哈剌哈孙议深徼名首衅,丧师辱国,劝帝诛深,遂杀之。深卽往以兵逼南宋帝昺于谢女峡者。大德八年,立平云南碑于点苍山。顺元宣抚宋阿重获其叛叔宋隆济,朝命升职,赐衣一袭。滇池有蛟,化少年淫妇女,有神僧赵伽罗者,命黑胡神擒之,至噀水见形,斩之。神卽土主也。成宗丙午大德十年,罗雄土官阿那龙少叛,据越州。今在曲靖府南六十里,本唐之悦州,其川名鲁望。命右丞汪惟能讨之,追至曲靖,斩那龙少。是年庆卒,弟正袭。庆任职四十三年。 | |- |} ===Duan Zheng 《段正 庆之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Zheng 《段正 庆之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |段正,元成宗丁未大德十一十年袭。正招蒙化山中生爨入籍。元授正为参政,仍大理军民总管。晋宁建盘龙寺。有神僧觉照者,段氏族人,号莲峰,游东山见龙潭绝幽胜,乃咒龙令徙。龙去,水涸,建寺其地。蔚按:莲峰僧于顺帝之至正末入定塔中。武宗海山戊申至大元年,沾益、乌蒙地大震,三日并出。至大二年三月,梁王松山风疾,诏封皇第七子西平王奥鲁赤之孙老的代镇云南。仁宗爱育黎拔力八达壬子皇庆元年,诏罢徵八百。皇庆癸丑二年冬十月,学士李孟奏准开科,三年一试。时九成殿生芝,天下共取士三百名,每榜云南取五名,内蒙古二名,塞目二名,汉人一名。以八月二十日初场,二十三日次场,二十六日三场。仁宗乙卯延佑二年十一月,封武宗子和世珠为周王,出镇云南。仁宗丙辰延佑三年,正卒,庆子隆袭。正任职十年。 | |- |} ===Duan Long 《段隆 庆之子》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Long 《段隆 庆之子》 |- ! scope="col" | Original ! scope="col" | Translation |- |段隆,元仁宗丁巳延佑四年袭,元授隆为大理军民总管。延佑己未六年,云南行省奏:「夷俗:凡土官无子,卽以妻代管。请听之。」诏曰可。延佑庚申七年,封甘剌麻孙王禅为云南王。英宗硕德八喇癸亥至治三年,进封王禅为梁王,封其子帖木儿不花为云南王。是年八月,诸王按梯不花、索孛罗、月鲁铁木儿等及御史大夫铁失弑帝于南坡行幄。九月泰定帝也孙铁木儿卽位。十二月流诸王月鲁铁木儿于云南。泰定四年,洱海有水怪,牛猪形短项金睛,兴水为患。大理一道人向隆取黄金百镒,隆与之,乃以金为索,沉于河,怪卽日徙于浪穹宁河。按:『六诏灵源记』云:宁河无底。明宣德间,有渔人李应捕鱼,网得金索,旋得旋断。一渔者诫之曰:可止矣。应贪甚,尽曵之,索将穷,惊其怪,风浪陡作,应并舟倶溺,至今为患。文宗图帖睦尔庚午至顺元年,以豫王阿忒思纳失里出镇云南。诸王秃坚据云南叛,杀廉访使,自称云南王。元诏枢密帖木儿讨之,发朵甘思等处兵分道进。至四川建昌、罗罗斯,权寻甸府官曲术集义兵讨秃坚,败贼伯忽于马龙,追至金马山,擒之。是年,隆以老退闲,子俊袭。隆任职十四年。 | |- |} ===Duan Jun 《段俊 隆之子》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Jun 《段俊 隆之子》 |- ! scope="col" | Original ! scope="col" | Translation |- |段俊,元文宗辛未至顺 二年袭,元授俊为云南行省平章。乌撒部奏:「云南驿输征甚苦,愿属四川。」奏下参政贾敦煕议之。是年俊卒,族弟义袭。俊任职一年。 | |- |} ===Duan Yi 《段义 俊之族弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Yi 《段义 俊之族弟》 |- ! scope="col" | Original ! scope="col" | Translation |- |段义,元文宗壬申至顺三年袭,朝命止授为承务郞、蒙化州知州。是年阿容禾叛于中庆路,义助兵讨平之,以功升参政。九月,乌蒙土官禄馀寇顺元,云南行省遣都事那海奉诏往谕,授馀为参政。冬十一月,云南行省奏:「国马每月上寅日给盐,饮之无病。因伯忽反,盐不给,马多死。」诏四川以盐给之。是年义卒,隆子光袭。义任职一年。 | |- |} ===Duan Guang 《段光 隆之子》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Guang 《段光 隆之子》 |- ! scope="col" | Original ! scope="col" | Translation |- |段光,元顺帝妥权帖睦尔癸酉元统元年袭,朝命止授为承务郞、蒙化州知州。番兵作乱,孟州判官李生等守白崖,値高蓬新败番兵,乗胜长驱破河尾关。光率兵大败之,斩馘无算,河水尽赤,为之不流,得战马甲仗数千。光赋凯旋诗云:「雨锁金门百里城,神州花木管弦声。齐天苍岳参云峻,界地楡河射月明。梵宇三千朝呗朗,招提八百夜香淸。恒沙善果心无异,何患愚夷治不平。」元统二年,光以先与梁王把匝剌瓦尔密孛罗因分域构隙,至是遣张希矫、杨生、张连等发兵攻梁王,不胜,士卒多死,希矫等遁归。顺帝至元元年,梁王侵大理,光自督兵与战于昆弥山卽今大理府赵州南之定西岭,梁王大败。凯还,侍翰杨天甫作『长寿仙曲』上光云:「蒙氏钟王气,驾驭万乗唐。南龙光对北金锁,东洱水朝西点苍,四面固金汤。江绿春杨柳,岸淸古雪霜。屏障龙吟梅破王,竹林鹤立菊舒黄,四季景如妆。此生诚庆幸,有眼睹明王。」光大喜,设宴谢之。顺帝辛巳至正元年,玉案山生水小赤犬,群走如飞。段雄正曰:「此天狗星所化,大兵压境之兆。」经二年方绝。又下铁雨山石,民屋倶穿,人値之多击死。梁王刺杀段氏臣高蓬。先是,光令蓬督兵罗那关,梁王使人暗招之,蓬不从,答之诗云:「寄语下番梁王翁,檄书何苦招高蓬,身为五岳嵩山主,智过六丁缩地公,铁甲铁盔持铁槊,花鞍花索驭花骢,但挥眼前黄石阵,孤云击破几千重。」梁王忌之,乃重贿蓬庖人,刺杀之。顺帝甲申至正四年,光卒,弟功袭。光任职十二年。 | |- |} ===Duan Gong 《段功 光之弟》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Gong 《段功 光之弟》 |- ! scope="col" | Original ! scope="col" | Translation |- | 段功,元顺帝乙酉至正五年袭,朝命止授为承务郞、蒙化州知州。至正六年,木邦夷思可叛。元命河南参政贾敦熈督师会云南路兵讨之,以功为前锋,屡战克捷。叙功升功为大理总管,寻升参政。至正癸巳十三年,红巾贼流入建昌,旁掠云南边地。阿次失里讨平之。至正十五年三月,元窜太师脱脱于云南。中书右丞哈麻、御史袁赛因不花等陷之也。十二月,左丞相哈麻矫诏杀脱脱于阿轻乞之地,时年四十二岁,天下寃之,两日相荡。是年,梁王宫中有怪。左右启王曰:「盘龙寺僧莲峰,能驱邪。」王礼请至,行法,怪息。王喜,留宫中供养,至夜密问之曰:「今中原纷乱,后事如何?」僧曰:「二十年后祚尽矣。」至期明师果南下。至正十六年,黑井有毒龙,兴水溢井,损民居。莲峰建寺,书铁符沉井中,害息。又宁州有虎咥人,莲峰洒净水驱虎远去,明日虎果去。七月,元以四川廉访使蒲机云为云南诸路廉访使。至正癸卯二十三年三月,红巾贼明玉珍率其党李芝麻同弟明二等将兵三万攻云南。入金马山,梁王把匝剌瓦尔密奔楚雄。四月,梁王发中庆,至石碑村,红巾入城,梁王闻报,感而自咏云:「野无靑草有黄尘,道侧仍多战死人。触目伤心无限事,鸡山还似旧时春。」随命陜西参政车力帖木儿拒之,擒明二。时四方乘机窃发,群盗满山,功乃谋于外外杨智,字渊海者,同稽于卜,卜告吉。又得子宗、子秀兵至,功遂从梁王进兵,吕合败红巾于关滩江。红巾收合馀衂再战,杀段氏之骁将铁万户,又有江心庄人杨胜力战死。梁王为文祭之曰:「生于江心,为我门户,我旧不识,用备其数,能卫社稷,春秋与之,惟忠惟烈,尔则处之,噫! 义重于生,生必有死,丈夫之事,识者有几。愿气作山河,魂归苍洱,英杰复生,以保我之昆裔。」祭毕而哭,一军感泣。是夜,红巾屯古田寺,功令人焚寺,红巾乱,以铁骑捣之,死者大半,追至回蹬关,又大破之。副将谢得攻安宁,功力战杀二千人,谢得奔中庆。于夜功谍者拾得一书,乃明玉珍母寄珍书云:「自尔去后,老母平安,征云南务要得之。兵粮不足,随后发来,不可轻回。」功阅书,令杨智易其辞曰:「自尔去后,老母不安,臣下乱法。又闻中国人马入界,非止一处。尔须急回,迟则难保。大夏天统元年,太后平安书。」遂募亡命者赍书往。有打金箔人陈惠愿行,惟虑老母在。功许养其母,惠遂往。玉珍得书,挥之去令回报,迨夜,玉珍旋军。功追摄至七星关,大破其众。梁王回中庆,奏升功为云南行省平章,以主阿妻之。一日主与宴酣,歌『金指环』云:「将星挺生扶寳阙,寳阙金枝接玉叶。灵辉彻南北东西,皓皓中天光映月。玉文金印大如斗,犹唐贵主结配偶。父王永寿同碧鸡,豪杰长作擎天手。」功久居梁王府,嫡妻高夫人在大理作词寄功云:「风卷残云,九霄冉冉逐。龙池无偶,水云一片绿。寂寞倚帏屏,春雨纷纷促。蜀锦半间,鸳鸯独自宿,珊瑚枕冷,泪滴针穿目,好难禁。将军一去无度,身与影立,影与身独,盼将军只恐乐极生悲寃鬼哭。」至正二十四年春,功还大理,至洱海金鸡庙,夫人遣人适来报生子,功喜,作歌曰:「去时野火通山赤,凯歌回奏梁王怿。自冬抵此又阳春,时物变迁今又昔。归来草色绿无数,桃花正秾柳苞絮。杜鹃啼处日如年,声声只促人归去。」至正二十五年,功思新婚,欲往梁王所。员外杨智于壁间题诗留功,张希矫亦上书留行。功曰:「寳剑岂埋荒土物耶!」矫苦留不已,功怒流矫于顺州。顺州,前明属鹤庆府,今裁在永北厅城西一百二十里。唐时地名牛睒。遂与夫人别,倍道至中庆。梁王疑之,私议曰:「平章此来,得无有吞金马咽碧鸡之心。」其下有姤功者复谗构之。王与阿谋欲以孔雀胆毒功。私泄之,愿与西归。(今)〔令〕功周防,功不信。是年滇大旱,人言定远有禅僧连精,通瑜伽秘密敎,能降龙役鬼。启梁王,王遣人迎至,僧设坛祈雨,咒毕,钵中出一小蛇,遂大雨。王大喜,酬以金帛,辞,役鬼荷担,行空而去。顺帝丙午至正二十六年春,中原盗蠭起,临安廉访使支渭兴三恳休,梁王不允,遣使金闾慰,赐羔羊。渭兴自咏曰:「年高才薄忝淸流,欲挂朝冠不自由。且喜壮怀无诉谍,从敎行道有鸣驺。故园花木无由见,何日干戈定得休。九十春光还欲暮,放怀聊与醉金瓯。」重午节,梁王宫门外观射柳,随侍文武赐宴,支渭兴诗贺曰:「平地如席草如茵,少年将军酒半醺。朱鬣马穿人影过,绿杨枝逐箭锋分。旌旗色映宫前瓦,鼓角声飘海上云。何日鲸鲵倶授首,普天偃武共修文。」七月,梁王偕功东寺讲经,至通济桥,功马逸,王乘机令番将掖杀之。阿闻之恸哭曰:「昨灯下吾犹言,云南施宗施秀二人以胭花殡命,奈何不信。今果然。」命侍女锦被包之,以王礼敛送归大理。诗挽之云:「吾家住在雁门深,一片间云到滇海。心悬明月照靑天,靑天不语今三岁。黄嵩历乱苍山秋,误我一生踏里彩。华言锦被也。吐噜吐噜段阿奴,施宗施秀同奴歹。云片波潾不见人,押不芦花华言起死灵草也。颜色改。肉屏华言骆驼也。独坐细思量,西山铁立华言松林也。风潇洒。」功丧旣行,阿遂不食死,以殉焉。其家臣员外杨智渊海闻而亦死之。智临死诗曰:「半战功名百战身,不堪今日总红尘。死生自古皆由命,祸福于今岂怨人。蝴蝶梦残滇海月,杜鹃啼破点苍春。哀怜永诀云南土,絮酒还敎洒泪频。」明洪武间都督冯诚经功墓,亦歩原韵题诗,吊之曰:「田横五百剑孤身,转眼关山半委尘。北阙玉楼召客记,南滇粉壁说诗人。苍山夜黑云遮月,金马天寒鸟怨春。共惜平章迷绣幕,至今愁听水声频。」功死,长子宝自称平章,立于大理。功任蜀二十二年。 | |- |} ===Duan Bao《段宝 功之子 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Bao《段宝 功之子 》 |- ! scope="col" | Original ! scope="col" | Translation |- |段宝,于元顺帝丙午至正二十六年八月,因父功为梁王所害,遂自称平章,立于大理。是年,梁王开科取士,以支渭兴主试事。梁王复听谗,诛锄段族。梁段旣结仇,数数构兵。鹤庆知事杨升调和二家,自金鸡庙分界,南属梁王,北属段氏,力劝息兵,百姓稍宁。至正丁未二十七年四月,梁王生日,群臣称贺。王宴于昆明池上,省宪官献诗曰:「贤君添算宴嘉宾,幄殿先施巨海滨。万里晴天开绵绣,一川芳草踏麒麟。笙歌暖送金杯酒,铠仗寛围玉佩人。醉饱百官咸稽首,愿王高寿过千春。」中庆路土主庙圮,梁王重修,立牌纪事。先是,至正十二年庙为耆民杨光所修。至二十三年红巾贼入滇,陷中庆,毁民居,庙亦被焚。梁王欲并段氏,遣人剌宝,弗得。又令平章矢剌七攻大理,皆不克。乃遣使通好,奏授宝为云南右丞,以和之。红巾复入滇,梁王命叔铁木的罕赍敕借兵于宝,宝答书曰:「杀虎母还喂虎子,分狙栗自诈狙,公假途灭虢,献璧吞虞,金印玉书,设钓鱼之香饵,绣阁艳女,备揜雉之网罗。况平章已死,只遗一奴一獒,奴可配阿妃,獒可配华黎氏。二事许诺,当借大兵。不然,金马山换作点苍山,昆明海改作西洱海,兵来矣。」书后又附一诗云:「烽火狼烟信不符,骊山一举任枝梧。平章枉挂红罗帐,员外空题粉壁图。凤去岐山祥兆隐,麟戕大野瑞光无。自从界限鸿沟后,成败兴亡不属吾。」梁王读而深恨之。是年,明太祖取燕京,元顺帝北遁,元亡。明太祖戊申洪武元年,梁王复通好于宝,辞甚卑逊,宝许之和。时有蛮舍兴者,自元江攻入鄯阐,王惧欲出奔,宝以唇齿之故率兵救之,击走舍兴。王德宝,升为武定公。敕曰:「段宝归附而来,忠勤懋著,父子秉忠,征讨克捷,乃于戎马倥偬之中,干戈纷扰之际,不第远朝且兼平乱。宜示至优之数,以彰匡济之勋,兹特升宝为武定公,仍总管大理军民府。尔其不负初心,永保世爵,以光大尔赤城于无穷。宣光元年敕。」云云。宣光乃故元顺帝太子立于应昌年号也。太祖洪武辛亥四年,宝降于太祖,上奏云:「臣闻有天下者为天下之主,有列土者为列土之君。卑臣宝虽隔万里之遥,每切中原之向。大理有二帝三皇之后,一方九姓之传,汉晋六朝以来,大蒙国受封于前唐,残唐五季而终,二理国继守于两宋,臣祖思平等恪共藩复,贡礼屡修于中土,华风远畅于边隅。迨至故元,不尚仁义,专事暴残。顺帝已遁北方,梁王犹祸鄯阐。迩闻明主奉天承运,御极南京,中原太平,边徼宁乂。意者中国有圣人,履尭舜之正统,陋汉唐之浅图,天时人事然也。或命臣依汉唐故例,岁贡天朝,或仿元代职名,俾守旧土。庶深谷回阳,幽扄照日,八方浴德,六合同春,垂怜边境,救恤一方。欲修进贡,恐触明威,合待事体之定,专候圣旨之颁,谨此。」专差段贞、王伯鹘驰奏以闻。太祖诏谕答之。洪武五年,宝女兄名羌娜,小名僧奴,又名宝姑者,适建昌土官阿黎。先是,羌娜绣一旗,至是将嫁,以旗付宝嘱曰:「母常语我云尔父为梁王所害,必当报仇,惟望尔辈长大。我闻母言,故绣此旗已五年矣!今我嫁至夫家,收拾建昌、东川军马,飞报若到,女急来应,愼勿违焉。」临行,又以二诗别宝云:「珊瑚钩起出深闺,满目潸然泪湿衣。氷鉴银台前长大,金枝玉叶下芳菲。鸟飞兔走频来往,桂秀梅香不暂移。惆怅同胞未忍别,应知恨重点苍低。」「何彼秾兮花正红,香车独去洱河东。鸿飞雪岫难经目,风刺霜林易割胸。云白天高连水远,月新春叠与秋重。一作闺里绣旗寃父魄,天边提剑属儿曹。泪珠恰似通宵雨,千里关山几处逢。一作须知恨重苍山小,回首寒云千万重。」洪武辛酉十四年四月,国中巫女歌曰:「莫道君为山海主,山海笑谐谐。园中花谢千万朶,别有明主来。」数日,宝卒,子明袭。宝任职十四年。 | |- |} ===Duan Ming《段明 宝之子 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Duan Ming《段明 宝之子 》 |- ! scope="col" | Original ! scope="col" | Translation |- |段明,明太祖洪武辛酉十四年四月袭,梁王授明为宣慰使。九月,明太祖命颖川侯溥友德,列侯曹正、王弼、金朝兴,都督郭英、张铨等,率师三十万征云南。帝出饯于龙江。友德至湖广,分遣都督胡海洋、陈桓等领兵五万,由四川永宁趋乌撒。友德等率大军由辰沅趋贵州。进攻普定,擒土酋安瓒,诸苗蛮犵狫闻风迎降。十二月,溥友德等兵至普安,攻下之,进至曲靖。先是,梁王把匝剌瓦尔密遣其司徒平章达里麻将精兵十馀万屯曲靖,以拒明师。沐英曰:「彼谓我师疲于深入,未有虞心,乃可破也。」友德然之,遂倍道进师。将至白石江,忽大雾四塞,冲雾及江而上。顷之雾雾,则两军相望,达里麻见之大惊,以为神军飞至,拥军阵于南岸。沐英分遣一军,沂流潜渡,出其阵后,吹铜角,树旗帜,为疑兵山谷间。达里麻急撤阵后,军以御之,上军阵乱。友德等趣师济江,一涌而渡,旣渡,整列进战。敌众披靡,生擒达里麻,横尸十馀里,俘其众二万人,友德悉慰遣之。友德进击乌撒,分遣沐英等趣云南。梁王闻达里麻破,弃城走晋宁州,忽忽纳岩,寻入滇池岛中,先缢其妃,自饮药不死,投水死之。父老收塟云南城西三十里浄耳山,土人立庙妙音寺侧。后至嘉靖间,拆庙材修社学,乃因旧址为小寺祀之。云南右丞观音保以城降。英等入城,秋毫无犯。收梁王金印并符信图籍,安抚其民。友德亦自曲靖循格孤山而北,以应永宁之兵。时元右丞实卜闻胡海洋等进自永宁,乃聚兵赤水河,以拒之。海洋等造木筏,夜半济河,而友德亦至,实卜遁去。友德令将士于乌撒筑城,版锸方具。蛮众复合,斩首三千馀级,馀众溃散。遂城乌撒,得七星关,以通毕节。又克可渡河,于是东川、乌蒙、芒部诸蛮震惧,望风降附。先是,洪武壬子五年正月,帝遣翰林待制王禕、行参政吴云持诏谕云南梁王,令奉版图来归。梁王初不从,后有降意。至洪武六年十二月,会元太子爱猷识里达刺立于汉北,使侍郞脱脱征饷于云南,脱脱觇知梁王有二心,因以危言逼王,杀使臣以绝其念,王遂杀禕,父老收尸塟地藏寺北。吴云奉使时,会梁王遣铁知院等二十人使沙漠,为边将所获,帝乃释二十人,令与云倶行。至沙塘口,二十人谋曰:「吾等奉使不达,被执而还,罪必死。」乃说云令胡服编发,诈为元使。又逼令改制书,共给梁王。云不从,以死自誓,亦被害。梁王遣人收云骨,塟给孤独寺,及事闻,帝震怒,故有是役。按:王禕字子充,浙江金华府义乌县人。建文时赐谥文节,永乐登极,凡建文设施尽革,遂削禕谥。后至正统中,义乌县丞刘杰奏请,加奉使云南死节臣恤典,禕赐谥文忠。吴云字友云,江苏常州府宜兴县人。至弘治中,赠谥忠节,并祀云南,敕赐为二忠祠。是年冬十二月,明卒,叔世袭。明任职一年。 | |- |段世 宝之弟,明之叔 | |- | 段(氏)〔世〕,明太祖壬戌洪武十五年袭。二月,世闻鄯阐破,梁王已死,又以沐英等兵略寻甸、临安、澄江、元江、楚雄、洱海,次第皆下,进逼大理,乃遣使致书,请依唐宋故事,奉正朔为外臣。友德不听,答书谕令速降。凡三致书,世怒,遂遣都使张元亨、州判李洪赴军前下战书。畧云:「鄯阐危甚登天,大理险倍投海。英如汉武,昔战仅置益州;雄若胡元,设官止于中庆。取之易而守之难,莫若依吾请乞册封,定为进贡,始为良策。吾实武人,不通经史,前代得失则餍闻也。恭惟麾下振耀皇威,功不亚于孔明,才克比于方叔。涤山川之旧染,历代所未有也。况吾与尔旣无杀父之仇,又无财债之怨,无故交战,真乃不祥。尔屯威楚,彼处之民有何罪焉?若耗人之食,是绝其命;取人之财,是刳其心;摅人妻女,是乱人伦,则吾之应,不得已也。爰念尔等皆中国之人,其中岂无一二达士。得此何益?不得何损?西南之地,号为不毛,易动难安。今春气渐暄,烟瘴渐起,不须杀尔,四五月间,雨霖河泛,尔粮尽气敝,十散九死。形如鬼魅,色如黑漆,欲活不能,汝之进退狼狈矣。莫若乘此,天晴地乾,早寻活路。宁作中原鬼,莫作边地魂,尔宜图之。后理国段明顿首。」书后继一诗云:「长驱虎旅势威宣,深入不毛取暴残。汉武故营旗影灭,唐宗遗垒角声寒。方今天下平犹易,自古云南守独难。拟欲华夷归一统,经纶度量必须寛。」友德、英等览书大怒,拘其使。左副将军蓝玉等率师径进,兵至品甸,世恃田庵和尚有术,列兵五万扼下关。沐英自将攻之,不克。乃命王弼,率兵出洱水之东,趋上关,英以兵缀下关,为犄角势。别遣胡海洋将一军夜度,从石门间绕道出点苍山后,縁崖而上张旗帜。迟明,英先驱,渡河斩关而入,海洋之师亦从山而下,腹背夹攻。世众惊溃,拔其城,世就擒,并执明之二子苴仁、苴义,时二月二十三日也。于是沐英等分兵取鹤庆、丽江,破石门关,荡金齿,所有摩、和泥、车里、品缅等部相率归附。又略建昌,故元平章月普帖木儿降。闰二月,赐云南各土官冠带及诰敕,使任本州岛知州等官。四月,乌撒、东川、芒部诸蛮复叛,溥友德、沐英会兵进讨,斩首三万馀级,诸蛮来降,云南悉平。以乌撒、乌蒙、芒部地近四川,分隶之。九月,土官杨苴等叛,紏众至二十万,攻云南城。都督谢熊、指挥冯诚婴城固守。沐英自乌撒移兵讨之,斩首六万馀级,擒四千馀人,诸部悉定。洪武癸亥十六年二月,故元右丞普颜笃同土酋高大一作天惠叛,据佛光砦。蔚按:佛光砦卽佛光山,山半有洞,可容万人。又名一女关。昔诸葛武侯曾擒孟获于此。在大理府浪穹县东二十里。也先不花叛,据邓川州。溥友德率郭英平之。又定蒙化州,过金沙江,攻北胜府,今永北厅。擒故元平章隔生。于是丽江府、拒津等州皆平,前后斩首一万三千级,蛮民降者四十万户。帝遣耿炳文谕溥友德、蓝玉等班师,沐英留镇云南,别命列侯王志、仇成、张龙分赴寻甸各府,缮城池,立屯堡,安辑人民。是年,械送世并明之二子苴仁、苴义赴京。世临行,以诗别故人杨朝彦云:「雄兵一日破重关,父子流离瞬息间。别后欲知相忆处,锦江流水彩潺潺。」洪武甲子十七年四月,溥友德等班师至京,论平云南功,进封溥友德为颖国公,胡海洋东川侯,陈桓普定侯,张翼鹤庆侯,蓝玉、仇成、王弼、张龙等并赐铁券,子孙世袭。吴复、金朝兴先卒,倶授世袭侯爵,铁券加禄并同。馀升职赐金帛有差。以世、苴仁、苴义见帝,帝诛其头目,谕苴仁、苴义及世曰:「尔祖宝,昔年曾有降表,朕不忍废。」乃授苴仁官雁门卫镇抚,赐名归仁,苴义官武昌卫镇抚,赐名归义。世任职一年,段氏世土,至此而绝。帝又封其族段保为云龙州土知州。 | |- |按:段氏袭总管十二世,起南宋理宗辛酉景定二年,为蒙古世祖中统二年,讫明太祖壬戌洪武十五年,共一百二十二年。 | |- |} ==Notable Officials from Nanzhao through the Generations《南诏历代名宦》== {| class="wikitable" style="text-align:center; width:80%;" |+ Notable Officials from Nanzhao through the Generations《南诏历代名宦》 |- ! scope="col" | Original ! scope="col" | Translation |- |张元,汉元帝时守。 张翕,东汉明帝时守。 郑纯,同时。 王追,东汉顺帝时守。 王伉,后汉时永昌郡丞。 吕凯,同时永昌郡功曹。 前有文齐、吴霸、陈立,后有张亮、刘宠、犍为费诗,巴东马忠皆著勋绩。 李毅,晋惠帝光煕元年为宁州刺史,政治明达,五苓夷反时病卒,其女秀有父才,领州事。至怀帝时赠少府谥威侯。 王逊东,晋明帝大宁元年为晋宁守,华夷畏服。夷叛,死之。州人以中子坚领州事,官至平西安南将军。 | |- |汉盛览,字长通,叶楡今大理府太和县。人,受学司马相如,著赋心四卷。同时叶楡张叔,天资奇颖,书过目成诵。俗不知学,叔每病之。闻司马相如至若水,蔚按:『水经注』:若水南经云南郡之遂久县,县废,在今大理府宾川州城东北一百里,古称白门,置于汉时,今为金沙江巡检司地。遂负笈往从之,受经归敎乡人。 隗叔通,叶楡人,性至孝,母好饮江水,通日入江取水,维艰。滩水忽出平石,涉取甚便,人谓之孝子石。 东汉许叔,一作叔重。昆明人,明帝时入中国,受五经归,为本郡敎授。 尹珍,字道真,平彝人,桓帝时入中国,负笈从许愼受经学,还敎乡人。 唐尹仇寛,叶楡人,德宗贞元间为蒙氏淸平官,入朝陈地图,贡方物,唐拜为左散骑常侍,封高溪郡侯。 张志成,昆明人,文宗太和间入蜀,学王羲之草书,归敎国人。 元王升,昆明人,曲靖宣慰副使学政名时。 段文瑞,澄江人,读书尽孝,诏旌其门,仕至临安总管。 杨惠,楚雄人,孝母感神,诏旌其门。 张景云,昆明人,仕至临安经历。 陈宝,平彝人,仕至尚书。尹贡,南宁人,仕至尚书。以上三人皆德政名时。 元朝进士王楫、李近仁、段天祥、李天佑、李郁五人,皆三甲同进士出身。 | |- |} ==Ethnic Groups of Nanzhao== ===Baimin《白民》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Baimin《白民》 |- ! scope="col" | Original ! scope="col" | Translation |- |有阿白、白儿子、民家等名。白国之后,卽滇中之土著。妇女出门,携伞障面,谓之避嫌。宴客,切肉拌蒜,名曰食生。馀同汉人。女镶边衣,以银花银吊为饰。 | |- |} ===Pu Ren《蒲人》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Pu Ren《蒲人 |- ! scope="col" | Original ! scope="col" | Translation |- |卽古百濮,周书所谓微卢彭濮也,后讹为蒲。质黑,鸟音。男子淸布褁头,衣套头衣,膝系黑滕;妇人挽发为髻,脑后戴靑绿磁珠,花布围腰,短裙,系海十数围。带刀弩长牌,不畏深渊,或浮以渡。婚娶长幼跳蹈,吹芦笙为孔雀舞,婿家立标竿,上悬彩绣荷包,中贮五谷银钱等者,两家男妇大小争缘取之,以得者为胜。又有野蒲、普蛮、朴子蛮等类,性尤凶悍,男子以布二幅结于左胁,另用布一幅合缝挂身;以红布搭右肩蔽腰以下。今顺宁府多此种。 | |- |} ===Bo Ren《僰人》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Pu Ren《蒲人 |- ! scope="col" | Original ! scope="col" | Translation |- |一名百夷,又名摆夷。性耐暑热,居多在棘下。本澜沧江外夷人。有水旱二种:水僰夷近水好浴,剃后发,蓄前发,盘髻如瓢,故又名瓢头僰夷;旱僰夷山居耕猎,又名汉僰夷。男靑布褁头,簪花;妇女不施胭粉,自然白晳,盘发辫,红绿包头,饰以五彩线须,衣五色衣,桶裙绣边。其俗贱女贵男,头目妻数百人,庶民亦数十,耕织贸易,皆妇人任之。凡婚娶,男女相悦而议聘,一成匹配,不肃而严。如夫妇不睦,听夫付之一物为凭,然后改适。有邪术,能使男子千里不忘,其法不外传也。 | |- |} ===Lahu《猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Lahu《猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |爨蛮卢鹿之裔,猓猡其讹音也。以五月为春。信鬼尚巫,巫有大觋皤,拜禡白马之号。卜用雄鸡两髀骨,骨有细窍,刺以竹签,视多寡向背之势以定吉凶。其部长妻曰耐得,勇士曰苴可。每岁六月廿四日,名火把节,燃松炬,照村砦田庐。男椎髻镊须,耳环佩刀;妇披发短衣,桶裙,披羊皮。 | |- |} ===Bai Lahu《白猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Bai Lahu《白猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名撒马都,卽西爨白蛮。知读书,能文字,舌音淸便,多冒汉人。见尊长披羊皮,故嫁女授羊皮一帐。短衣革履,胸挂花包。妇人花衣桶裙,靑布蒙头,饰以海贝、锡铃。 | |- |} ===Hei Lahu《黑猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Hei Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽东爨乌蛮。其祝以铃,其占以草。男挽发贯耳,披毡佩刀;妇人贵者衣套头衣,方领如井字,无襟带,自头罩下,长曳地尺许,披黑羊皮,饰以铃索。 | |- |} ===Qian Lahu《乾猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Hei Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |以山居得名。每食插筯饭中,仰天跪拜为报本。好勇喜斗,杀人偿以财。服饰同黑猓猡,妇人项挂一羊毛筐,行住纽毛为绵。以织毯。 | |- |} ===Hai Lahu《海猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Hai Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名坝猓猡,以种水田得名。盖土人以水为海,以平田为坝也。居家俭朴,知读书。服饰如汉人,妇如白猓猡。 | |- |} ===Miao Lahu《妙猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Miao Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |多土官之裔,有营长、官奴、火头等称。男挽发贯耳;妇人桶裙无裤,穿套头衣,前不揜胫,后长曳地,衣边火焰,弯曲如旗尾。居茅舍,中堂作火炉,父子妇姑,围炉而卧。又有一种,戴鹊帽者,名猓落蛮;白布褁胫者,曰白脚猓猡。 | |- |} ===Ge Lahu《葛猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Ge Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名大头猓猡。男以靑布丈许裹发为大头,女戴布花线箍。婚嫁步行,妇避伯,不避翁。亦有顶盔擐甲,乘马佩刀,以劫抢为生者。然居家尊卑有序,会食以跪为敬。 | |- |} ===Azhela Lahu《阿者猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Azhela Lahu《阿者猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女皆耳环手钏,衣短裤,披羊皮。婚娶,婿亲负女以归。 | |- |} ===Awu Lahu《阿乌猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Awu Lahu《阿乌猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女皆耳环手钏,衣短裤,披羊皮。婚娶,婿亲负女以归。 | |- |} ===Luwu Lahu《鲁屋猓猡》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Azhela Lahu《黑猓猡》 |- ! scope="col" | Original ! scope="col" | Translation |- |耕种射猎为生。男短衣木屐,女长裙跣足。 | |- |} ===Sami Lahu《撒米猓猡 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Sami Lahu《撒米猓猡 》 |- ! scope="col" | Original ! scope="col" | Translation |- |居山,耕瘠负薪,近水,捕鱼时给。面多黧黑,男挽发如鬏,毛褐被毡,佩短刀。女披靑布单,短裙,长裤。又有鲁兀、老乌、撒完、洒泥、阿蝎、阿系等类,衣饰风俗畧同。 | |- |} ===Liaowu Lahu《老牾猓猡 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Liaowu Lahu《老牾猓猡 》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽罗婺,又名罗午、罗武。男披发贯耳,披毡佩刀,穿火草布衣;女辫髪垂肩,饰以海贝砗磲,穿火草布裙。无床帏被褥,以松毛籍地而卧。 | |- |} ===Lahu Hei《猓黑 》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Lahu Hei《猓黑 》 |- ! scope="col" | Original ! scope="col" | Translation |- |蒲蛮别种。择丛篁深处,结茅而居。蜂虫鼠蛤,无所不食,以荞稗为上品。又有大猓黑、小猓黑,岩居野处,猿猱同类。 | |- |} ===Putu《普特》=== {| class="wikitable" style="text-align:center; width:80%;" |+ Putu《普特》 |- ! scope="col" | Original ! scope="col" | Translation |- |以渔为业,舟不盈丈,而炊爨、牲畜、资生之具,无不咸备。泅水出没,口衔手捉,皆巨鱼也。今云南府省城西碧鸡山下,多有此种。 | |- |} ===Diyang Gui《地羊鬼 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Diyang Gui《地羊鬼 》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦僰人类也。短发黄睛,奸狡嗜利。与人相仇,能行妖术,以木石易人心肾,或以一帚系衣后,变形为象、马、猪、羊、猫、犬等物。稍畏惧之,卽为所魅,入人腹中,食五脏,或潜至人家,偷窃财物,食婴儿。知者一手捉之,一手痛殴,必复为人,夺其帚縻之,彼必以家赀之半匄脱。或有娶其女者,夫每出,必问归期,卽饵以毒,如期而归,更以药觧,否则毒发而死。交易失信,及私窥其要女者,必毒之。此种元江州为甚。 | |- |} ===Wo Ni《窝泥》=== {| class="wikitable" style="text-align:center; width:80%;" |+Wo Ni《窝泥》 |- ! scope="col" | Original ! scope="col" | Translation |- |有和泥、(干)〔斡〕泥、哈泥、路弼等名。黑白两种,风俗畧同。男戴麦杆帽,穿火草布衣,耳环,跣足;妇女辫发数绺,海贝、杂珠,盘旋为髻,套衣桶裙。善养猪,其猪小耳短身,长不过三十筋,肉肥腯,名窝泥猪。婚用媒妁,路遇野兽,则返而他求。嫁则以红藤束膝为识。勤生啬用,每积贝一百二十索为一窖,临死嘱其子曰:「积贝若干,汝取某窖,馀留我为来生用。」死则以雌雄鸡各一殉。又有一种名糯比,与此同,其生者名哥泥,亦名瓦黑,好勇尚斗,能咒人使病。 | |- |} ===Achang《阿昌》=== {| class="wikitable" style="text-align:center; width:80%;" |+Achang《阿昌》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名峨昌。男短衣披布单,女长衣无裤,腰缠红藤。占用竹三十三枝,畧如筮仪。嗜酒,觅禽兽虫豸生啖之。旧俗兄死弟妻嫂,后有罗扳砦百夫长早正死,其妻方艾自誓不失节,饿而死,其风遂革。又有小阿昌,其俗畧同。 | |- |} ===Acheng《阿成》=== {| class="wikitable" style="text-align:center; width:80%;" |+Acheng《阿成》 |- ! scope="col" | Original ! scope="col" | Translation |- |男短衣,女桶裙,以树皮代瓦。婚用牛羊,至女家以水泼女足为定。 | |- |} ===Biju《比苴》=== {| class="wikitable" style="text-align:center; width:80%;" |+Biju《比苴》 |- ! scope="col" | Original ! scope="col" | Translation |- |僰夷别种。男耳环革屐,女白帨束发,缠叠如仰螺。构楼而居近水,极寒犹浴。丧尚绯,夫死,妻不再嫁,名曰鬼妻。又有白布缠足者,名白脚僰夷,亦名孔荅;茜齿,文身,髠者,名光头僰夷;额上黥刺月牙纹,盖习车里之俗,所谓雕题也。 | |- |} ===Heipu《黑舗 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Heipu《黑舗 》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名黑普,俗同窝泥,形容黧黑,怕见汉人。畜山羊,作竹器,一切床几櫈杌,备极精巧。 | |- |} ===Heiqian Yi《黑乾夷 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Heiqian Yi《黑乾夷 》 |- ! scope="col" | Original ! scope="col" | Translation |- |男椎髻麻衣,耳环垂肩;女以毛褐细带,编如筛罩,首饰以海贝、砗磲,衣领亦然。婚配,男吹芦笙,女弹口琴,唱和调悦,先野合,后媒妁。 | |- |} ===Shansu《山苏》=== {| class="wikitable" style="text-align:center; width:80%;" |+Shansu《山苏》 |- ! scope="col" | Original ! scope="col" | Translation |- |男披发跣足,女椎髻蒙头。语似鸟音,形如猿猴。潜居深山,种荞、麻,或工或猎,夷中之最苦者。 | |- |} ===Chusu《车苏》=== {| class="wikitable" style="text-align:center; width:80%;" |+Chusu《车苏》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名扯苏,傍岩临水。男短衣皮履,女长裙无裤。种荞稗,绩线为业,以羊毛占(睛)〔晴〕雨。 | |- |} ===Laji《喇鸡》=== {| class="wikitable" style="text-align:center; width:80%;" |+Laji《喇鸡》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名喇记。黑布帽白衫。好楼居,孟春作土主会,客至,掘鼠及虾蟆为敬。其在交趾者,男善枪,女善弩,多充交兵。又有白喇鸡,男女倶穿五色氆氇,食山虫、水蛇等物。 | |- |} ===Lawu《喇五 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Lawu《喇五 》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦曰喇乌,又曰喇鲁。男如摆夷,女如窝泥,构楼临水而居。上人下畜,名曰掌房。其在腾越州者,食巨蟒、毒虫,或取蜂糟食之。 | |- |} ===Manla《獛喇 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Manla《獛喇 》 |- ! scope="col" | Original ! scope="col" | Translation |- |男插鸡毛,女裹首巾,皆披羊皮,不浣濯。婚配先野合。每采蒙肚花蒙肚花树皮如藓,能毒人。生景东厅,今不产矣。欲人醉死则醉采,欲人狂死则狂采,以毒人。又一种在王弄山者,名马喇 | |- |} ===Hala《哈喇 》=== {| class="wikitable" style="text-align:center; width:80%;" |+Manla《獛喇 》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女黑色,不知盥栉。妇女红黑藤缠腰数十围,产子以竹兜盛之,负于肩。又有古喇、杜喇,色尤甚,言语不通,略似人形而已。 | |- |} ===Jiala《戞喇》=== {| class="wikitable" style="text-align:center; width:80%;" |+Jiala《戞喇》 |- ! scope="col" | Original ! scope="col" | Translation |- |悍好猎,居山巅,户不正出,迎山开门,不留馀粟。 | |- |} ===Kala《卡喇》=== {| class="wikitable" style="text-align:center; width:80%;" |+Kala《卡喇 |- ! scope="col" | Original ! scope="col" | Translation |- |亦曰卡腊,男穿耳挽发,佩短刀;女短衣无裤,胫著彩色折裤。聚族而居,耕种鬻薪。 | |- |} ===Kasui《卡隋》=== {| class="wikitable" style="text-align:center; width:80%;" |+Kasui《卡隋》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名卡高,性顽钝,喜歌舞。男女多野合。婚娶通媒妁之日,议聘金,多至数百。娶后子孙犹有代祖父偿聘金者。 | |- |} ===Kawa《卡瓦》=== {| class="wikitable" style="text-align:center; width:80%;" |+Kawa《卡瓦》 |- ! scope="col" | Original ! scope="col" | Translation |- |多在顺宁、永昌二郡,辣蒜江外。貌()〔丑〕性恶,猎人以祭。商贾出腾越州,入木邦者必经其地,呼为卡利瓦。有生熟二种,生者劫掠,熟者保路。 | |- |} ===Xifan《西番》=== {| class="wikitable" style="text-align:center; width:80%;" |Xifan《西番》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽土番,亦名巴苴,居金沙江边。性悍戾,善弩,男女辫发百绺,不知栉沭。男以藤缠左肘,披琵琶毡,暑热不脱;女以海贝砗磲磁珠饰于项。又有野西番,更不可制。 | |- |} ===Guzong《古宗》=== {| class="wikitable" style="text-align:center; width:80%;" |Guzong《古宗》 |- ! scope="col" | Original ! scope="col" | Translation |- |一名狤猔,西番别种。皆辫发百绺,男戴红缨,穿氆氇,挂铜铃佩刀,女饰以珊瑚、银泡,披腊瓦被单,皆穿乌拉鞾。经年一栉,栉必牲祭。春夏种荞稗,秋冬赶牛马,取牛羊乳酥,调油茶而食,名曰ø。又有小古宗,喜猎饮酒,馀畧同。 | |- |} ===Kuceng《苦葱》=== {| class="wikitable" style="text-align:center; width:80%;" |Kuceng《苦葱》 |- ! scope="col" | Original ! scope="col" | Translation |- |面丑。男麻衣短裤,女短衣桶裙,亦有衣裤相连者。耕山采薬为生。所佩环手篐,自幼至老不释,死以殉。 | |- |} ===Mo《摩》=== {| class="wikitable" style="text-align:center; width:80%;" |Mo《摩》 |- ! scope="col" | Original ! scope="col" | Translation |- |乌蛮别种。性湻朴,鸟音,男剃发戴帽,长领布衣;女高髻,或戴黑漆尖帽,短衣长裙。畜牛羊,产射香。同类仇杀,妇女登场一劝卽止。岁暮杀牛羊相邀,一客不至为耻。今有读书入泮者。 | |- |} ===Li《力》=== {| class="wikitable" style="text-align:center; width:80%;" |Li《力》 |- ! scope="col" | Original ! scope="col" | Translation |- |卽。衣麻,披毡,岩居穴处。利刀毒矢,刻不离身,登山捷若猿猱。以土和蜜充饥,得野兽卽生食。尤善弩,每令其妇负小木盾前行,自后射之,中盾而不伤妇,以此制服西番。野力披发插羽,尤悍。 | |- |} ===Zhe《遮》=== {| class="wikitable" style="text-align:center; width:80%;" |Zhe《遮》 |- ! scope="col" | Original ! scope="col" | Translation |- |男女皆穿耳,挽发。喜华彩衣,盘旋蔽体。每饮食必精洁。而长于弓弩,尤善鸟铳。 | |- |} ===Jiezi《羯子》=== {| class="wikitable" style="text-align:center; width:80%;" |Jiezi《羯子》 |- ! scope="col" | Original ! scope="col" | Translation |- |自孟养流入。环眼鸟队,散发,缠藤,耳带大环,首插鸡羽,无衣裤,腹下以麻布一幅围之。负弩佩刀,喊声如犬。又有结,耳带象牙大环,红布围头,衣半身衫,袒右臂,亦其类也。 | |- |} ===Muji《拇鸡》=== {| class="wikitable" style="text-align:center; width:80%;" |Jiezi《羯子》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦作。形丑恶,妇女尤甚。椎髻插羽,佩刀负弩。猎食猿狙。见人有蓄,思盗,先用鸡骨卜,吉则徃,否则止。 | |- |} ===Mocha《摩察》=== {| class="wikitable" style="text-align:center; width:80%;" |Mocha《摩察》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名木察。束发耳环,披毡佩刀,执木弩、药矢,猎取禽兽。妇人皂布蒙头,饰以海贝,长裙细折,多至二十馀幅,前后无衩,名曰桶裙。 | |- |} ===Manqie《嫚且》=== {| class="wikitable" style="text-align:center; width:80%;" |Manqie《嫚且》 |- ! scope="col" | Original ! scope="col" | Translation |- |亦名木察。束发耳环,披毡佩刀,执木弩、药矢,猎取禽兽。妇人皂布蒙头,饰以海贝,长裙细折,多至二十馀幅,前后无衩,名曰桶裙。 | |- |} ===Local People《土人》=== {| class="wikitable" style="text-align:center; width:80%;" |Local People《土人》 |- ! scope="col" | Original ! scope="col" | Translation |- |(思)〔男〕絮袄佩刀弩,女披毡朿皮索,饥则紧缚之。婚姻以刀甲为聘,披发见舅姑。有争者告天,沸汤投物,以手捉之,曲则糜烂,直者无恙。 | |- |} ===Nong ren《侬人》=== {| class="wikitable" style="text-align:center; width:80%;" |Nong ren《侬人》 |- ! scope="col" | Original ! scope="col" | Translation |- |侬智高部落之裔。男束发短衣,女短衣密扣,腰缠红裹肚。性狡,漆齿,出入佩刀,长技在铳。 | |- |} ===Sha ren《沙人 》=== {| class="wikitable" style="text-align:center; width:80%;" |Sha ren《沙人 》 |- ! scope="col" | Original ! scope="col" | Translation |- |越析夷也,又名蒙嶲。男辫发长衣,女以挑花白布蒙头,腰围红布。出入佩刀,耕田、射猎,所居掌房。丧服用红,祭肉弃不食。又有黑沙人,白沙人。聘用牛,旣婚之夕,男女不同室,及回女家,有娠方归。 | |- |} ===Luo ren《𤡑人 》=== {| class="wikitable" style="text-align:center; width:80%;" |Luo ren《𤡑人 》 |- ! scope="col" | Original ! scope="col" | Translation |- |男束发披毡,女短衣露腹,缠红藤,腰系沙罗布裙,上短下长,男女同耕。 | |- |} ===Cun ren《狆人》=== {| class="wikitable" style="text-align:center; width:80%;" |Cun ren《狆人》 |- ! scope="col" | Original ! scope="col" | Translation |- |男缠头跣足,女靑布缠头,畧如僧帽,缀以海贝,彩布衣裙,著大尖鞋。构楼而居,甘犬嗜鼠。又有罗缅、麦岔、叠吗、喇毛等类,顽良不一,衣饰风俗同 | |- |} ===Nu ren《怒人》=== {| class="wikitable" style="text-align:center; width:80%;" |Nu ren《怒人》 |- ! scope="col" | Original ! scope="col" | Translation |- |居永昌怒江内外。其江深险,四序皆燠,赤地生烟。每二月瘴气腾空,两堤草头交结不开,名交头瘴。男子面多黄瘦,刚狠好杀猎,或采黄连为生,鲜及中寿。妇人披发红藤勒首。每年贡麂皮二十张、山驴皮十张、黄蜡八十筋、麻布三十庹,以代赋税。 | |- |} ===Luo ren《𤞰人》=== {| class="wikitable" style="text-align:center; width:80%;" |Luo ren《𤞰人》 |- ! scope="col" | Original ! scope="col" | Translation |- 丽江府鹤庆州大雪山外。男女披发,树叶为衣,耳穿七孔,坠以木环。与怒人接壤,畏怒人,不敢越界。 | |- |} ===Wild people《野人》=== {| class="wikitable" style="text-align:center; width:80%;" |Wild people《野人》 |- ! scope="col" | Original ! scope="col" | Translation |- |永昌界外。居无室庐,宿于树巅。赤发黄睛,首戴骨圏,插雉羽,手足腹皆缠红藤,以幅布或树皮揜下体。勾刀大刃,捕禽兽蛇虫,生食之。逢人卽杀。 | |- |} ===Laodao《老挝》=== {| class="wikitable" style="text-align:center; width:80%;" |Laodao《老挝》 |- ! scope="col" | Original ! scope="col" | Translation |- |南掌国夷类。戴藤篾黑漆帽,宽二尺许,短衣无裤,用杂色布一疋,从膝下兜绕,围结胸前,名打抄子。妇女耳贯大黑漆圏,塞以野花。 | |- |} ===Liemi《列密》=== {| class="wikitable" style="text-align:center; width:80%;" |Liemi《列密 |- ! scope="col" | Original ! scope="col" | Translation |- |卽利米。刀耕火种,精射猎,得鼠雀生啖之。男篾帽皂衣,女辫发赤足。出外披花布,以蔽其身。 | |- |} ===Lama《喇嘛》=== {| class="wikitable" style="text-align:center; width:80%;" |Lama《喇嘛》 |- ! scope="col" | Original ! scope="col" | Translation |- |丽江、鹤庆多有之。来自西藏,招本境摩为徒。有红黄二敎,红弱黄强。毡帽褊衫,各如其色。 | |- |} ===Miaozhi《苗子》=== {| class="wikitable" style="text-align:center; width:80%;" |Miaozhi《苗子》 |- ! scope="col" | Original ! scope="col" | Translation |- |三苗之后,有九种,黔省最多,流入滇中者,惟仲家花苗而已。束发耳环,未婚者缚楮皮于额,或插鸡毛。女布冠套头衣,桶裙,皆用五彩桃花布为之。每岁孟春跳月,男吹芦笙,女振铃唱和,并肩舞蹈,终日不倦。或以彩为球,视所欢者掷之,暮则同归,比晓乃散,然后议婚。节序击铜鼓,吹呐叭,聚赛神,书契惟数目字,及六十花甲子同,馀不同。 | |- |} ===Tuliao《土獠》=== {| class="wikitable" style="text-align:center; width:80%;" |Tuliao《土獠 |- ! scope="col" | Original ! scope="col" | Translation |- |其属本在黔、蜀、粤西之交,流入滇中。男首裹靑布,白衣领缀红布一方,妇人冠红巾,衣花绣。性粗桀,好蛊魔之术,其虫夜飞如星,光芒摇曳,射入窓棂,触者病。 | |- |} ===Jiaoren《交人》=== {| class="wikitable" style="text-align:center; width:80%;" |Jiaoren《交人》 |- ! scope="col" | Original ! scope="col" | Translation |- |安南国之类。男箬笠蕉扇,衣裳楚楚;女面貌颇雅,手贯牙钏,长衣长裙,以红帕蒙头,皆辫发靸鞋。读诗书习礼,仪婚丧之事,倶仿中国。 | |- |} ===Burmese people《缅人》=== {| class="wikitable" style="text-align:center; width:80%;" |Miaozhi《苗子》 |- ! scope="col" | Original ! scope="col" | Translation |- |缅甸国流入者。有老缅、阿瓦、猛别、雍会、普干、摆古、得楞子等类。长于鸟铳,其火药用麦面傅之,迅疾无声。又有缅目者,称为莽纪,断发文身,漆齿穿耳,蟒衣跣足,头带红缎一方,性喜花草。 | |- |} ==References== {{reflist}} [[Category:Chinese literature]] [[Category:Non-fiction books]] [[Category:Medieval historical works]] [[Category:Works originally in Chinese]] [[Category:Pages with foreign language text]] [[Category:Indigenous peoples]] [[Category:Guidebooks]] [[Category:History of China]] [[Category:Wars]] [[Category:Diplomacy of China]] [[Category:Subject:Military history]] [[zh:蛮书]] 59c4el2wd5lp2bh4h8hu9rchzdn5hyo User:Marieclairenkanka 2 485579 4669910 2026-09-13T15:55:11Z Marieclairenkanka 3625867 /* */ 4669910 wikitext text/x-wiki John and John were away last weekend but oh my birthday was going well so I hope it will not created too long now for me blutregel I will have decided that the only option will have a higher end date and the reason we have the option 🙂🙃 going back 0re8ls9kolosw4nrhbtui0u487fyel8 User talk:ActiveProduction 3 485580 4669914 2026-09-13T16:59:39Z ActiveProduction 3625868 /* September 2026 */ new section 4669914 wikitext text/x-wiki == September 2026 == If you like the video please share like subscribe [[User:ActiveProduction|ActiveProduction]] ([[User talk:ActiveProduction|discuss]] • [[Special:Contributions/ActiveProduction|contribs]]) 16:59, 13 September 2026 (UTC) oiwdmgnfr6pw5vr20s600bc2epn7ma3 User talk:~2026-49426-73 3 485582 4669948 2026-09-13T22:49:50Z EggRoll97 3178669 Warning user with {{Test1}} 4669948 wikitext text/x-wiki == September 2026 == {{tmbox|type=notice|text='''Please, can you [[Using Wikibooks|help]] improve [[WB:WIW|Wikibooks]]''' by [[Special:Contributions/&#126;2026-49426-73|doing future experiments]] with the [[Help:Contents|wiki software]] in the [{{fullurl:Wikibooks:Sandbox|action=edit}} sandbox] instead? Your fellow contributors consider test edits in the sandbox constructive. You can ask questions or ask for help in the [[WB:HELP|Assistance Reading Room]].<br /> Thanks. }} [[User:EggRoll97|EggRoll97]] ([[User talk:EggRoll97|discuss]] • [[Special:Contributions/EggRoll97|contribs]]) 22:49, 13 September 2026 (UTC) krd1k54hwvb7v7rcqhhkst0d5w8z4xv User talk:~2026-40500-29 3 485583 4669950 2026-09-13T22:52:30Z EggRoll97 3178669 Notifying author of speedy deletion nomination 4669950 wikitext text/x-wiki == I have added a tag to a page you created == Hi! I'm EggRoll97, and I recently reviewed your page, [[:User:Ottawahitech/American politics]]. I have added a tag to the page, because it <strong>may meet the [[Wikibooks:Deletion policy#Speedy deletions|criteria for speedy deletion]].</strong> This means that it can be deleted at any time. 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I have added a tag to the page, because it <strong>may meet the [[Wikibooks:Deletion policy#Speedy deletions|criteria for speedy deletion]].</strong> This means that it can be deleted at any time. If you believe that your page should not be deleted, please post a message on [[Talk:Filmmaking: A Practical Guide/Developing a Film Idea|the page's talk page]] explaining why. <strong>If your reasoning is convincing, your page may be saved.</strong> If you have any questions or concerns, please [[User talk:EggRoll97|let me know]]. Thank you! <!-- Substituted from User:JJPMaster/CurateThisPage/authorMsg --> [[User:EggRoll97|EggRoll97]] ([[User talk:EggRoll97|discuss]] • [[Special:Contributions/EggRoll97|contribs]]) 23:10, 13 September 2026 (UTC) cni1ouabtepud0ega1jvuftmk2ikzix Art And AI/Tools Of The Artist 0 485585 4669967 2026-09-14T00:15:56Z 3MMPEYTON 3393808 Created page with "== Tools Of The Artist == Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. Mo..." 4669967 wikitext text/x-wiki == Tools Of The Artist == Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. Modern Artist had access to newer paints with brighter colors. <br> <br> For example, acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [1] <br> <br> <br> 1. "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint d7bihs89fga8jugh79i2cil0ao3n1cy 4669968 4669967 2026-09-14T00:22:11Z 3MMPEYTON 3393808 4669968 wikitext text/x-wiki == Tools Of The Artist == Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Previously, great works of Art were made from simple mediums. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. For the first time, Modern Artist had access to newer paints with brighter colors. <br> <br> For example: Acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [1] <br> <br> <br> 1. "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint s03spicdf9t9rcj8usutxyqk0n0i7pm 4669970 4669968 2026-09-14T00:31:42Z 3MMPEYTON 3393808 4669970 wikitext text/x-wiki == Tools Of The Artist == Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Previously, great works of Art were made from simple mediums. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. For the first time, Modern Artist had access to newer paints with brighter colors. <br> <br> For example: Acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [1] <br> <br> '''Acrylic Paints:''' <br> According to Wikipedia, acrylic paint was developed in 1934 by BASF, a German chemical company which created the first usable acrylic resin dispersion. [2] <br> <br> Mexican mural Painters like Diego Rivera, David Alfaro Siqueiros, and Jake Orozco were among the first Modernists to experiment with acrylic paints. <br> <br> <br> 1 + 2. "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint cbsuzwt1jyxtdo3dgl8dmpez2nwnwnn 4669973 4669970 2026-09-14T00:48:06Z 3MMPEYTON 3393808 Added a subsection with 3 paragraphs 4669973 wikitext text/x-wiki == Tools Of The Artist == Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Previously, great works of Art were made from simple mediums. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. For the first time, Modern Artist had access to newer paints with brighter colors. <br> <br> For example: Acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [1] <br> <br> '''Acrylic Paints:''' <br> According to Wikipedia, acrylic paint was developed in 1934 by BASF, a German chemical company which created the first usable acrylic resin dispersion. [1] <br> <br> Mexican mural Painters like Diego Rivera, David Alfaro Siqueiros, and Jake Orozco were among the first Modernists to experiment with acrylic paints. <br> <br> '''Collage:''' <br> The word collage is from the French: coller, "to glue" or "to stick together." [2] Collage is a technique of art creation, primarily used in the visual arts. It is Art made from an assembly of different forms, thus creating a new whole. [2] <br> <br> A collage may include magazine and newspaper clippings, paint, bits of colored or handmade papers, ribbons, portions of other artwork or texts, photographs, or other found objects glued to a piece of paper or canvas. [2] <br> <br> Pablo Picasso and George Braque popularized the term Papier collé in the beginning of the 20th century when collage became a unique part of Modern Art. <br> <br> <br> 1 "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint 2. "Collage" September 4, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Collage j9f2uwbe1s1kg11qi4k5t0yiionyl5w 4669978 4669973 2026-09-14T01:17:01Z 3MMPEYTON 3393808 4669978 wikitext text/x-wiki == Tools Of The Artist == In Feed Your Head: Art, Truth, And The Machine, the tools of the Artist are contemplated. "Art has always evolved alongside the tools of the Artist." [1] <br> Microsoft Copilot: We are still using 19th century ideas of 'authenticity' to judge 21st century tools. [1] <br> <br> <u>Feed Your Head: Art, Truth, And The Machine:</u> Every era has a moment when it's tools outgrow its traditions. For the nineteenth century, that moment arrived with the camera. A single invention forced Artists to confront a new kind of truth -- one produced not by the hand, but by a machine. Some saw this as the end of painting. Others saw this as the beginning of a new imagination. Modernism emerged from that tension: a movement born from the realization that when technology masters one domain of art, artists must discover another. [1] <br> <br> ==== Modernist: ==== Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Previously, great works of Art were made from simple mediums. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. For the first time, Modern Artist had access to newer paints with brighter colors. <br> <br> For example: Acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [2] <br> <br> '''Acrylic Paints:''' <br> According to Wikipedia, acrylic paint was developed in 1934 by BASF, a German chemical company which created the first usable acrylic resin dispersion. [2] <br> <br> Mexican mural Painters like Diego Rivera, David Alfaro Siqueiros, and Jake Orozco were among the first Modernists to experiment with acrylic paints. <br> <br> '''Collage:''' <br> The word collage is from the French: coller, "to glue" or "to stick together." [3] Collage is a technique of art creation, primarily used in the visual arts. It is Art made from an assembly of different forms, thus creating a new whole. [3] <br> <br> A collage may include magazine and newspaper clippings, paint, bits of colored or handmade papers, ribbons, portions of other artwork or texts, photographs, or other found objects glued to a piece of paper or canvas. [3] <br> <br> Pablo Picasso and George Braque popularized the term Papier collé in the beginning of the 20th century when collage became a unique part of Modern Art. <br> <br> <br> <br> 1. Peyton, Minda. (2026) Feed Your Head: Art, Truth, And The Machine. Amazon 2. "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint 3. "Collage" September 4, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Collage qx4z3mnapru8ptyvderfdl2cpbubtt6 4670003 4669978 2026-09-14T11:03:34Z 3MMPEYTON 3393808 4670003 wikitext text/x-wiki == Tools Of The Artist == In Feed Your Head: Art, Truth, And The Machine, the tools of the Artist are contemplated. "Art has always evolved alongside the tools of the Artist." [1] <br> Microsoft Copilot: We are still using 19th century ideas of 'authenticity' to judge 21st century tools. [1] <br> <br> <u>Feed Your Head: Art, Truth, And The Machine:</u> Every era has a moment when it's tools outgrow its traditions. For the nineteenth century, that moment arrived with the camera. A single invention forced Artists to confront a new kind of truth -- one produced not by the hand, but by a machine. Some saw this as the end of painting. Others saw this as the beginning of a new imagination. Modernism emerged from that tension: a movement born from the realization that when technology masters one domain of art, artists must discover another. [1] <br> <br> ==== Modernist: ==== Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Previously, great works of Art were made from simple mediums. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. For the first time, Modern Artist had access to newer paints with brighter colors. <br> <br> For example: Acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [2] <br> <br> '''Acrylic Paints:''' <br> According to Wikipedia, acrylic paint was developed in 1934 by BASF, a German chemical company which created the first usable acrylic resin dispersion. [2] <br> <br> Mexican mural Painters like Diego Rivera, David Alfaro Siqueiros, and Jake Orozco were among the first Modernists to experiment with acrylic paints. <br> <br> '''Collage:''' <br> The word collage is from the French: coller, "to glue" or "to stick together." [3] Collage is a technique of art creation, primarily used in the visual arts. It is Art made from an assembly of different forms, thus creating a new whole. [3] <br> <br> A collage may include magazine and newspaper clippings, paint, bits of colored or handmade papers, ribbons, portions of other artwork or texts, photographs, or other found objects glued to a piece of paper or canvas. [3] <br> <br> Pablo Picasso and George Braque popularized the term Papier collé in the beginning of the 20th century when collage became a unique part of Modern Art. <br> <br> <br> '''Camera:''' <br> The invention of the camera dates back to the 19th century, it has since evolved with advancements in technology, leading to a large collection of types and different models in the 21st century. [4] <br> The camera is a pivotal technology in the fields of photography and videography. The camera has played a significant role in the progression of visual arts, entertainment, media, scientific research, and surveillance. <br> A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. [4] <br> <br> During the 20th century, both fine art photography and documentary photography became accepted by the English-speaking art world and the gallery system. It was slow progress accelerated in the United States, by a handful of photographers: Alfred Stieglitz, Edward Steichen, John Szarkowski, F. Holland Day, and Edward Weston. These Photographers spent their lives advocating for photography as a fine art. [5] <br> <br> In artistic circles, the aesthetics of photography is a matter that continues to be discussed. Many artists argued that photography was the mechanical reproduction of an image, not Art. If photography is authentically Art, then photography in the context of Art would need redefinition, such as determining what component of a photograph makes it beautiful to the viewer. The controversy began with the earliest images "written with light"; Nicéphore Niépce, Louis Daguerre, and others among the very earliest photographers were met with acclaim, although some questioned if their work met the definitions and functions of art. [5] <br> <br> <br> '''Industrial House Painting Brushes:''' <br> A paintbrush is a brush used to apply paint or ink. Paintbrushes were used by humans as early as the Paleolithic era around 2.5 million years ago in order to apply pigment. [6] <br> <br> The paintbrushes used by most Artist are small. Short handled brushes are typically used for flat or slightly tilted work surfaces such as watercolor painting and ink painting. Long handled brushes are held horizontally while working on a vertical canvas such as for oil paint or acrylic paint. [6] <br> The most common styles of brush tips are: Round, Flat, Bright, Filbert, Fan, Angle, Mop, Rigger, Strippler, Liner, Dagger, Scripts and Egbert. [6] <br> <br> Modernist Artists, such as Jackson Pollock, broke away from the norm by using normal house paintbrushes to drip, pour, and fling paint onto his canvas, typically found on the floor. In fact, several influential modern and Abstract Expressionist Artists rejected traditional fine-art brushes in favor of commercial house-painting brushes, used to achieve bold, raw gestural marks. <br> <br> Willem de Kooning used everyday housepainter's brushes. He bought inexpensive packs from local hardware stores, along with spatulas and scrapers. He used these commercial tools to build up sculptural, and heavy textured layers. <br> <br> Franz Kline used large, industrial house-painting brushes and cheap enamel house paint to create his bold, iconic, monumental black-and-white abstractions. Using large, stiff brushes, Kline was able to apply thick markings with fast body gestures. <br> <br> <br> <br> 1. Peyton, Minda. (2026) Feed Your Head: Art, Truth, And The Machine. Amazon 2. "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint 3. "Collage" September 4, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Collage 4. "Camera" September 5, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Camera 5. "Photography" September 13, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Photography 6. "Paintbrush" March 16, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Paintbrush as6kyzz3rd7614ubirchbl7imwmnrn7 4670009 4670003 2026-09-14T11:25:55Z 3MMPEYTON 3393808 4670009 wikitext text/x-wiki == Tools Of The Artist == In Feed Your Head: Art, Truth, And The Machine, the tools of the Artist are contemplated. "Art has always evolved alongside the tools of the Artist." [1] <br> Microsoft Copilot: We are still using 19th century ideas of 'authenticity' to judge 21st century tools. [1] <br> <br> <u>Feed Your Head: Art, Truth, And The Machine:</u> Every era has a moment when it's tools outgrow its traditions. For the nineteenth century, that moment arrived with the camera. A single invention forced Artists to confront a new kind of truth -- one produced not by the hand, but by a machine. Some saw this as the end of painting. Others saw this as the beginning of a new imagination. Modernism emerged from that tension: a movement born from the realization that when technology masters one domain of art, artists must discover another. [1] <br> <br> ==== Modernist: ==== Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Previously, great works of Art were made from simple mediums. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. For the first time, Modern Artist had access to newer paints with brighter colors. <br> <br> For example: Acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [2] <br> <br> '''Acrylic Paints:''' <br> According to Wikipedia, acrylic paint was developed in 1934 by BASF, a German chemical company which created the first usable acrylic resin dispersion. [2] <br> <br> Mexican mural Painters like Diego Rivera, David Alfaro Siqueiros, and Jake Orozco were among the first Modernists to experiment with acrylic paints. <br> <br> '''Collage:''' <br> The word collage is from the French: coller, "to glue" or "to stick together." [3] Collage is a technique of art creation, primarily used in the visual arts. It is Art made from an assembly of different forms, thus creating a new whole. [3] <br> <br> A collage may include magazine and newspaper clippings, paint, bits of colored or handmade papers, ribbons, portions of other artwork or texts, photographs, or other found objects glued to a piece of paper or canvas. [3] <br> <br> Pablo Picasso and George Braque popularized the term Papier collé in the beginning of the 20th century when collage became a unique part of Modern Art. <br> <br> <br> '''Camera:''' <br> The invention of the camera dates back to the 19th century, it has since evolved with advancements in technology, leading to a large collection of types and different models in the 21st century. [4] <br> The camera is a pivotal technology in the fields of photography and videography. The camera has played a significant role in the progression of visual arts, entertainment, media, scientific research, and surveillance. <br> A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. [4] <br> <br> During the 20th century, both fine art photography and documentary photography became accepted by the English-speaking art world and the gallery system. It was slow progress accelerated in the United States, by a handful of photographers: Alfred Stieglitz, Edward Steichen, John Szarkowski, F. Holland Day, and Edward Weston. These Photographers spent their lives advocating for photography as a fine art. [5] <br> <br> In artistic circles, the aesthetics of photography is a matter that continues to be discussed. Many artists argued that photography was the mechanical reproduction of an image, not Art. If photography is authentically Art, then photography in the context of Art would need redefinition, such as determining what component of a photograph makes it beautiful to the viewer. The controversy began with the earliest images "written with light"; Nicéphore Niépce, Louis Daguerre, and others among the very earliest photographers were met with acclaim, although some questioned if their work met the definitions and functions of art. [5] <br> <br> <br> '''Industrial House Painting Brushes:''' <br> A paintbrush is a brush used to apply paint or ink. Paintbrushes were used by humans as early as the Paleolithic era around 2.5 million years ago in order to apply pigment. [6] <br> <br> The paintbrushes used by most Artist are small. Short handled brushes are typically used for flat or slightly tilted work surfaces such as watercolor painting and ink painting. Long handled brushes are held horizontally while working on a vertical canvas such as for oil paint or acrylic paint. [6] <br> The most common styles of brush tips are: Round, Flat, Bright, Filbert, Fan, Angle, Mop, Rigger, Strippler, Liner, Dagger, Scripts and Egbert. [6] <br> <br> Modernist Artists, such as Jackson Pollock, broke away from the norm by using normal house paintbrushes to drip, pour, and fling paint onto his canvas, typically found on the floor. In fact, several influential modern and Abstract Expressionist Artists rejected traditional fine-art brushes in favor of commercial house-painting brushes, used to achieve bold, raw gestural marks. <br> <br> Willem de Kooning used everyday housepainter's brushes. He bought inexpensive packs from local hardware stores, along with spatulas and scrapers. He used these commercial tools to build up sculptural, and heavy textured layers. <br> <br> Franz Kline used large, industrial house-painting brushes and cheap enamel house paint to create his bold, iconic, monumental black-and-white abstractions. Using large, stiff brushes, Kline was able to apply thick markings with fast body gestures. <br> <br> <br> Palette Knives: <br> A palette knife is a blunt tool with a flexible steel blade, used for mixing or applying paint. It is primarily used for applying paint to the canvas. [7 ] <br> <br> Bob Ross was a famous Post-Modern Painter who used a palette knife in his works. Other famous palette knife users include: Henri Matisse, Marc Chagall, Dmitry Spiros and Leonid Afremov. <br> Leonid Afremov is a famous modern impressionistic Artist who worked almost exclusively with a palette knife and oil paint to create vibrate, colorful landscapes. <br> <br> <br> <br> 1. Peyton, Minda. (2026) Feed Your Head: Art, Truth, And The Machine. Amazon 2. "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint 3. "Collage" September 4, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Collage 4. "Camera" September 5, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Camera 5. "Photography" September 13, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Photography 6. "Paintbrush" March 16, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Paintbrush 7. "Palette knife" June 3, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Palette_knife kfijk5e1h6z51bx3ysnhkuibpjzn1yp 4670010 4670009 2026-09-14T11:26:32Z 3MMPEYTON 3393808 4670010 wikitext text/x-wiki == Tools Of The Artist == In Feed Your Head: Art, Truth, And The Machine, the tools of the Artist are contemplated. "Art has always evolved alongside the tools of the Artist." [1] <br> Microsoft Copilot: We are still using 19th century ideas of 'authenticity' to judge 21st century tools. [1] <br> <br> <u>Feed Your Head: Art, Truth, And The Machine:</u> Every era has a moment when it's tools outgrow its traditions. For the nineteenth century, that moment arrived with the camera. A single invention forced Artists to confront a new kind of truth -- one produced not by the hand, but by a machine. Some saw this as the end of painting. Others saw this as the beginning of a new imagination. Modernism emerged from that tension: a movement born from the realization that when technology masters one domain of art, artists must discover another. [1] <br> <br> ==== Modernist: ==== Modern Art breaths color. Modern Art museums are filled with colorful works of Art. Previously, great works of Art were made from simple mediums. Prehistoric Artists had limited Art media, or materials, to work with. Cave Art made by early humans used water, natural pigments, soot and charcoal, at best 4 mediums. <br> <br> The Modernist Painters were introduced to a plethora of Art media, largely due to progress made during the Industrial Revolution. The Industrial Revolution brought sweeping changes. For the first time, Modern Artist had access to newer paints with brighter colors. <br> <br> For example: Acrylic paint was considered an advancement because acrylics dry fast. Acrylic paints are made of pigment "suspended in acrylic polymer emulsion and plasticizers, silicone oils, defoamers, stabilizers or metal soaps." [2] <br> <br> '''Acrylic Paints:''' <br> According to Wikipedia, acrylic paint was developed in 1934 by BASF, a German chemical company which created the first usable acrylic resin dispersion. [2] <br> <br> Mexican mural Painters like Diego Rivera, David Alfaro Siqueiros, and Jake Orozco were among the first Modernists to experiment with acrylic paints. <br> <br> '''Collage:''' <br> The word collage is from the French: coller, "to glue" or "to stick together." [3] Collage is a technique of art creation, primarily used in the visual arts. It is Art made from an assembly of different forms, thus creating a new whole. [3] <br> <br> A collage may include magazine and newspaper clippings, paint, bits of colored or handmade papers, ribbons, portions of other artwork or texts, photographs, or other found objects glued to a piece of paper or canvas. [3] <br> <br> Pablo Picasso and George Braque popularized the term Papier collé in the beginning of the 20th century when collage became a unique part of Modern Art. <br> <br> <br> '''Camera:''' <br> The invention of the camera dates back to the 19th century, it has since evolved with advancements in technology, leading to a large collection of types and different models in the 21st century. [4] <br> The camera is a pivotal technology in the fields of photography and videography. The camera has played a significant role in the progression of visual arts, entertainment, media, scientific research, and surveillance. <br> A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. [4] <br> <br> During the 20th century, both fine art photography and documentary photography became accepted by the English-speaking art world and the gallery system. It was slow progress accelerated in the United States, by a handful of photographers: Alfred Stieglitz, Edward Steichen, John Szarkowski, F. Holland Day, and Edward Weston. These Photographers spent their lives advocating for photography as a fine art. [5] <br> <br> In artistic circles, the aesthetics of photography is a matter that continues to be discussed. Many artists argued that photography was the mechanical reproduction of an image, not Art. If photography is authentically Art, then photography in the context of Art would need redefinition, such as determining what component of a photograph makes it beautiful to the viewer. The controversy began with the earliest images "written with light"; Nicéphore Niépce, Louis Daguerre, and others among the very earliest photographers were met with acclaim, although some questioned if their work met the definitions and functions of art. [5] <br> <br> <br> '''Industrial House Painting Brushes:''' <br> A paintbrush is a brush used to apply paint or ink. Paintbrushes were used by humans as early as the Paleolithic era around 2.5 million years ago in order to apply pigment. [6] <br> <br> The paintbrushes used by most Artist are small. Short handled brushes are typically used for flat or slightly tilted work surfaces such as watercolor painting and ink painting. Long handled brushes are held horizontally while working on a vertical canvas such as for oil paint or acrylic paint. [6] <br> The most common styles of brush tips are: Round, Flat, Bright, Filbert, Fan, Angle, Mop, Rigger, Strippler, Liner, Dagger, Scripts and Egbert. [6] <br> <br> Modernist Artists, such as Jackson Pollock, broke away from the norm by using normal house paintbrushes to drip, pour, and fling paint onto his canvas, typically found on the floor. In fact, several influential modern and Abstract Expressionist Artists rejected traditional fine-art brushes in favor of commercial house-painting brushes, used to achieve bold, raw gestural marks. <br> <br> Willem de Kooning used everyday housepainter's brushes. He bought inexpensive packs from local hardware stores, along with spatulas and scrapers. He used these commercial tools to build up sculptural, and heavy textured layers. <br> <br> Franz Kline used large, industrial house-painting brushes and cheap enamel house paint to create his bold, iconic, monumental black-and-white abstractions. Using large, stiff brushes, Kline was able to apply thick markings with fast body gestures. <br> <br> <br> '''Palette Knives:''' <br> A palette knife is a blunt tool with a flexible steel blade, used for mixing or applying paint. It is primarily used for applying paint to the canvas. [7 ] <br> <br> Bob Ross was a famous Post-Modern Painter who used a palette knife in his works. Other famous palette knife users include: Henri Matisse, Marc Chagall, Dmitry Spiros and Leonid Afremov. <br> Leonid Afremov is a famous modern impressionistic Artist who worked almost exclusively with a palette knife and oil paint to create vibrate, colorful landscapes. <br> <br> <br> <br> 1. Peyton, Minda. (2026) Feed Your Head: Art, Truth, And The Machine. Amazon 2. "Acrylic paint" September 9, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Acrylic_paint 3. "Collage" September 4, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Collage 4. "Camera" September 5, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Camera 5. "Photography" September 13, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Photography 6. "Paintbrush" March 16, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Paintbrush 7. "Palette knife" June 3, 2026. In Wikipedia. https://en.wikipedia.org/wiki/Palette_knife 0ukiu0b8efq8a75o78fmtenqp84mibj Art And AI/Tools Of The PostModern Artist 0 485586 4669979 2026-09-14T01:31:20Z 3MMPEYTON 3393808 Created page with "== Tools Of The Post-Modern Artist == Copilot: Now a new tool stands at the threshold of art. Artificial Intelligence does not hold a brush or mix pigments, yet it reaches into regions of [the] imagination that were once inaccessible. It can generate forms no human has seen, reveal patterns no eye has noticed, and offer visions shaped by the collective memory of culture itself. For some, this feels like another disruption -- a machine entering the sacred space of creati..." 4669979 wikitext text/x-wiki == Tools Of The Post-Modern Artist == Copilot: Now a new tool stands at the threshold of art. Artificial Intelligence does not hold a brush or mix pigments, yet it reaches into regions of [the] imagination that were once inaccessible. It can generate forms no human has seen, reveal patterns no eye has noticed, and offer visions shaped by the collective memory of culture itself. For some, this feels like another disruption -- a machine entering the sacred space of creativity. But for others, it feels like the next chapter in a long story: the moment when the imagination expands again, just as it did with the camera, with film, with digital media, and with every tool that once seemed too powerful to belong in the Artist's hand. [1] <br> <br> <br> 1. Peyton, Minda. (2026) ''Feed Your Head: Art, Truth, And The Machine''. Amazon 4zmixicd6quik95aqasiwnkbdi371hn General Literary Chinese from Scratch/Three Nights in Penang with Gao Chao 0 485587 4669993 2026-09-14T08:14:00Z Shira the Mogul 3560559 this one actualises a bunch of beginner skills, very good 4669993 wikitext text/x-wiki Comment to be written. == Text == === 三宿檳城有感兼懷達夫·高超 === <poem> 驅馳千里覓先賢,三宿檳城難入眠。 銅仔街旁人攘攘,姓周橋畔水潺潺。 升旗往跡今猶在,破鏡前盟尚未圓。 遺骨荒山無處問,英魂夜夜哭黃泉。 </poem> ==References== * 高超。 三宿檳城有感兼懷達夫(國立大學學生作品)。新加坡國立大學。 https://nus.edu.sg/nuslibraries/dsprojects/sg-jiutishi/poem/1030 {{BookCat}} a4afg9omr5en2ptp88eo5qmkvpw2x8k