사용자:Icewinddale

위키백과 ― 우리 모두의 백과사전.

[편집] 엘더스크롤(Elderscroll)

엘더스크롤은 [Bethesda Softworks]에서 개발된 컴퓨터기반 롤플레잉([computer role-playing game]) 게임 시리즈입니다. 줄여서 TES라고도 합니다.

엘더스크롤은 이제껏 네 가지 시리즈가 나왔는데, 아레나(Arena), 데거폴(Daggerfall), 모로윈드(Morrowind), 오블리비언(Oblivion)이며 자유도가 높은 게임방식과 게임내의 방대한 세계를 갖고있는 것으로 유명합니다. 최근의 엘더스크롤 시리즈인, 오블리비언은 마이크로소프트 윈도우즈([Microsoft Windows])용, 엑스박스 360(Xbox 360)용이 2006년 3월 20일에 북미에서 출시되었으며 공식 플러그인, "나인의 기사"([the Knights of the Nine]))편이 포함되어 있는 플레이스테이션 3용도 곧 출시될 것입니다.

  • 엘더스크롤 - 아레나(Arena) (1994)
  • 엘더스크롤 2 - 데거폴(Daggerfall) (1996)
  • 엘더스크롤 3 - 모로윈드(Morrowind) (2002)
    - 모로윈드의 두 가지 확장팩 : 트리뷰날(Tribunal) (2002) 과 블러드문(Bloodmoon) (2003).
  • 엘더스크롤 4 - 오블리비언(Oblivion) (2006, 2007)
    - 오블리비언의 확장팩 : Shivering Isles (2007)[1].

추가적으로 PC용 롤플레잉 게임이 아닌 것들도 있습니다. 하지만 같은 세계관을 갖고 있습니다.

  • The Elder Scrolls Legends: Battlespire (1997)
  • The Elder Scrolls Adventures: Redguard (1998)
  • The Elder Scrolls Travels: Dawnstar (2003)
  • The Elder Scrolls Travels: Stormhold (2004)
  • The Elder Scrolls Travels: Shadowkey (2004)
  • The Elder Scrolls Travels: Oblivion Mobile (2006)
  • The Elder Scrolls Travels: Oblivion (2007)
Contents [hide]
1 The World of The Elder Scrolls 
2 Game Mechanics 
3 The Elder Scrolls themselves 
4 Notes 
5 External links 
5.1 Official Website links 
5.2 Game Archive and Review sites 
5.3 Fan Sites

[편집] The World of The Elder Scrolls

Main article: Tamriel The world of TES is known for its attention to detail, realism, and the long, complex lists of names, dates, and places. They constitute its extensive history and the vast, interconnected structure of its various societies, cultures, and religions much more than what most players are familiar with.

Furthermore, there is no one compilation of all information pertaining to TES, and, within the games, historical references are often vague or unsure. Players are encouraged to draw their own conclusions about situations and events for which the records are few and incomplete or when competing viewpoints obscure the truth. This has spawned a subculture amongst TES players of history and philosophy affectionately called loremasters.

The Elder Scrolls games take place on the continent of Tamriel, and is a large landmass divided into nine provinces. An exception is The Elder Scrolls Legends: Battlespire, which takes place between the realm of Oblivion, an alternate dimension ruled by the Daedra, and the mortal realm of Mundus. It is known that there are continents besides Tamriel in the Elder Scrolls universe, but there is yet to be an official game that takes place in one.

The nine provinces of Tamriel are:

Cyrodiil, homeland of the Imperial Black Marsh, homeland of the Argonians Elsweyr, homeland of the Khajiit Hammerfell, homeland of the Redguards High Rock, homeland of the Bretons and the Orcs Morrowind, homeland of the Dunmer or Dark Elves Skyrim, homeland of the Nords Summerset Isles, homeland of the Altmer or High Elves Valenwood, homeland of the Bosmer or Wood Elves While each of the ten playable races has a "home province" or province of origin, they are not limited to this province and can be found outside its borders, though they are a minority. It should also be noted that the home province of the Orcs is, in fact, a city-state called Orsinium, which lies within the borders of High Rock.

Other races included in TES lore are Ayleid, Chimer, Dwemer, Ehlnofey, Falmer, Hist, Imga, Kamal, Ka Po' Tun, Maormer, Sload, Tang Mo, and Tsaesci. The Dwemer were destroyed for unknown reasons before Arena, but this is explained in Morrowind (Elder Scrolls III).

The Elder Scrolls places great emphasis on the idea of the dualism and equality of opposites. This dualism is not the Abrahamic dualism of good and evil, but more closely resembles a fusion of Eastern and pre-Christian Western beliefs on the subject, being the duality of order and chaos. According to Elder Scrolls Lore, the concepts of order and chaos can be translated collectively into everything. These notions might be more exactly approximated using the words stasis (unchanging continuity) and force (unknowable energy). Almost all Tamrielic religions strongly feature the idea that the world was created through an intermingling of these two things, some saying that time is a synthesis of continuity and alteration, and most religious creation-theories deal with one or more mythological characters representing these absolutes either procreating or engaging in combat (or both, as the case may be). The thought experiment of the irresistible force is often invoked, and much of the Elder Scrolls theosophical lore is devoted to developing and examining hypotheses as to how such a thought experiment might actually play out on all levels, were (and if) it metaphysically possible.

As such, TES lore touches on a surprising amount of varied intellectual debate, and it's presentation in the context of a fantastical, metarealistic hypothetical world often blurs the lines between many subjects traditionally treated as mutually isolated for the purposes of examination.