Billede:Jack plug.png
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Raytraced image of two jack plugs, one mono, the other stereo. Numbers on details added, and image cropped afterwards in a graphics software package.
Numbers indicate:
- Sleeve - usually ground
- Ring - Right-hand channel for stereo signals, negative phase for balanced mono signals, power supply for power-requiring mono signal sources
- Tip - Left-hand channel for stereo signals, positive phase for balanced mono signals, signal line for unbalanced mono signals
- Isolating rings
Rendered with POV-Ray (see http://www.povray.org) - below is the scene description for this image
/* ====================================== "Jack"- or "Tip-ring-sleeve"-type plug -------------------------------------- Created by Søren Peo Pedersen - see my user page at http://da.wikipedia.org/wiki/Bruger:Peo ====================================== */ #declare Metallic=texture { // Texture for pigment {color rgb .3} // metallic parts finish { // of the jacks reflection .7 phong 1 phong_size 60 ambient .5 diffuse .5 metallic } } #declare Isolator=texture { // Texture for insu- pigment {color rgb 0} // lator between tip, finish { // ring, and sleeve reflection .5 phong 1 phong_size 20 } } #declare Spotty=pigment { // Spotty pigment bozo // for surroundings, color_map { // to enhance the [0 color rgb 0] // reflective parts [1 color rgb 1] // of the plugs } scale .3 } sky_sphere { // Make for "surroundings" pigment { gradient y pigment_map { [0.0 color rgb 1.0] [0.12 color rgb 1.0] [0.2 Spotty] [1.0 Spotty] } translate <0,-.5,0> scale 2 rotate <-90,0,0> } } #macro Jack_plug(StereoFlag) // Common macro for mono & stereo plug union { // Cable extending from sphere_sweep { // rear end of the plugs cubic_spline,5, <0,100,0>,2.7 <0,-40,0>,2.7 <20,-90,-10>,2.7 <-0,-240,-40>,2.7 <-0,-290,-90>,2.7 pigment {color rgb .5} finish { ambient .5 diffuse .5 } } // Conical "sleeve" where the cable enters the jack: cone {<0,-24.5,0>,5,<0,-40,0>,3 pigment {color rgb .5}} torus {3,1 translate <0,-40,0> pigment {color rgb .5}} // Cylindrical, dark "body" cylinder {<0,-24.5,0>,<0,-24,0>,5.5 texture {Isolator pigment {color rgb .2}}} torus {5.5,.5 translate <0,-24,0> texture {Isolator pigment {color rgb .2}}} cylinder {<0,-1,0>,<0,-24,0>,6 texture {Isolator pigment {color rgb .2}}} torus {5.5,.5 translate <0,-1,0> texture {Isolator pigment {color rgb .2}}} cone {0,4.5,<0,-.5,0>,5.5 texture {Metallic}} // Metal "base" of plug cylinder {<0,0,0>,<0, // "Sleeve" part of the plug #if(StereoFlag !=0) 15.3 #else 21.2 #end ,0>,3.1 texture {Metallic} } #if (StereoFlag != 0) // If rendering the stereo (3-way) version: cylinder {<0,15.3,0>,<0,16.3,0>,3.1 texture {Isolator}} // Add an extra, narrow isolator cylinder {<0,16.3,0>,<0,21.2,0>,3.1 texture {Metallic}} // and the ring #end cylinder {<0,21.2,0>,<0,22.8,0>,3.1 texture {Isolator}} // Wide isolator // Cylindrical section right behind the tip: cylinder {<0,22.8,0>,<0,23.5066144,0>,3.1 texture {Metallic}} merge { // The tip with "neck" and conical end cone {<0,31.2,0>,0.8,<0,27.7156,0>,3.0111} torus {2.5,.6 translate <0,27.4,0>} cone {<0,23.6,0>,0.8,<0,27.0844,0>,3.0111} difference { cylinder {0,<0,1.638,0>,2.866144} torus {2.866144,1.066144 translate <0,1.066144,0>} translate <0,23.8,0> } torus {2.8066144,0.2933856 translate <0,23.5066144,0>} texture {Metallic} } } #end // End of macro // Show a mono and a stereo jack: #object {Jack_plug(1) rotate <0,-20,0> rotate <-40,0,-100> translate <0,11,0>} #object {Jack_plug(0) rotate <0,20,0> rotate <-40,0,-100> translate <0,-8,0>} light_source {<-10000,5000,-10000> color rgb 2} camera {location <0,0,-80> look_at <0,0,0> angle 50}
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